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YMM MMZ..;vc77;.. ,X0@M@@#$$$$$$#####@@M@#6; iQM@7 :QM@X....... .vzAStti.SMMM MMMMo,;7cYXYi.. .vA$@M@@@@@@@@MMM@$6c. ,6MM0; i$M@I:..... .;16I1I2;7@MMMM MMMMW,.:77cYXYi.. .,c2Q@@@@@#Qbz7i. :ZMM#t. iA0n,. . .i16I1SA7:iEMMMMM MMMMM@C..;7c;cttv,. .:ii:,... .7WMM$t, .,,. .v29o7tAni:t#MMMMMM MMMMMMMB;.:vY;i;oUX;,. ..,cnI1;. .... .i79Et;YzzYicQMMMMMMMM MMMMMMMMM9ii;vc;i;o961c:.. ........... .... .,;XAb67;cno1C79MMMMMMMMMM MMMMMMMMMMMM#ti;7C;.:oEbIXvi,.... . ....i;X2E06;.itI7;CWMMMMMMMMMMMMM MMMMMMMMMMMMMM#UU696Sc,.in0QE9Io1C7YYccccY7CtzIZEQQA;..i16896U0MMMMMMMMMMMMMMM Author: Warfreak Version: 0.5 Date Started: 19/3/09 NOTE: This Guide will Contain Spoilers. YOU HAVE BEEN WARNED! REMEMBER, IF YOU LIKE THIS GUIDE, RECOMMEND IT TO OTHER USERS USING THE LINK ABOVE. *~~~~~~~~~~~Watch In Awe, Watch In Awe, Aeria Gloris, Aeria Gloris~~~~~~~~~~~* Warfreak's Top Tip: Use Ctrl+F to quickly navigate this guide. Table of Contents �1 Introduction [1.01] Introduction [1.02] Version History �2 Operations [2.01] Ghost Rider [2.02] Adder [2.03] Cobalt [2.04] Blacklight [2.05] OFF Certification [2.06] Glass Hammer [2.07] Backfire [2.08] Ulysees [2.09] Stiletto [2.10] Red Eagle [2.11] Torchlight [2.12] Iron Arrow [2.13] Typhoon [2.14] Backhand [2.15] Thunderbolt [2.16] Wildhorse [2.17] Javelin [2.18] Twilight [2.19] Monarch �3 Hangar [3.01] Weapons [3.02] Perks [3.03] Planes List [3.04] The Real Life Comparsion [A] Contact Information [B] Credits [C] Webmaster Information [D] Copyright Notice *~~~~~~~~~~~~~~~~~~~~~~~Now, Let the Guide Begin (o.0)~~~~~~~~~~~~~~~~~~~~~~~* [1.01] Introduction This is my 48th guide, yeah, it is moving very close to the 50 mark isn't it. Anyway, this is a Multi-Platform guide, which means it is a guide that is built for the PC, XBox 360 and PS3 version. This is built on the PC version so if there are problems, ask Ubisoft for the PC port o.0 There are challenges, but unless someone submits them to me, I won't do them because I'm generally not a multiplayer person. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [1.02] Version History Version 0.1 [19/3/09] Started guide. Took a day of Total War for this. Version 0.2 [20/3/09] Another update. Version 0.3 [21/3/09] Completed Storyline. Version 0.4 [22/3/09] Completed most of the guide, only the self interest part to go. Version 0.5 [26/3/09] Guide complete. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [2.01] Ghost Rider Your first mission, Operation Ghost Rider gives you three wingmen and you are going to bomb Mexico. You start off easy enough, you get to play around with your new plane, so this is more or less a tutorial. You need to get used to firing missiles and using the controls, so get comfortable, because things can get harder, though it might not. You start off fighting a few vehicles, you need to take down AA, MLRS and Tanks that are attacking friendly forces. This is quite easy, just get the lock on and fire away. After the first wave, you get another wave, with slightly more enemy forces, so you might need to fly back and bomb them again. Increase the throttle to increase the distance, then decrease the throttle as you make the turn, giving you more time to lock on. The next wave is a set of two. You have two groups, so you will need to do a few missile runs to take down the enemy. When you move in close to the enemy, you might want slow down to get more locks and fire on the enemy. Destroy both waves and that will complete the easy part of the mission. Now, you need to support Ghost Recon, they are trapped and they need a Heli Evac. They are pinned down with a fair amount of ground forces. Now, this is different, you will have some targets that are blocked by buildings so you will need to fly in from a different angle. But after destroying the ground units, you have a different threat. Enemy helicopters will move in, and engage from about 8000ft. Lock on and fire, move onto the next one and do the same thing. After those helis are down, you need to give more ground support, again, multiple flybys will be needed if you want to win that area. Then more helis, and after they are down, you get more ground forces and then another wave of helicopters. The problem is that the rebels aren't smart enough that Helicopters cannot take down a fighter jet armed with 100+ missiles (its to eliminate landings) and they keep sending them, but after that wave, things get more interesting. You will need to fight 3 waves of Su-27 planes. They come into elements of 2, so you will need to dogfight them. Now, you always want your throttle to be extremely high, this is because you want to make sure you are always on their tail. Release two radar locked missiles to destroy them, they always need two hits. As the waves come in, they get progressively hardly, they will start to fire back at you. Wow, they actually don't like getting shot down. Once you get a missile lock, either shoot flares, but one solution that I find works well is to have sharp turns with an increased throttle. You are fighting at a high altitude so you can trade height for speed. Finally, after those three waves are down, you will have successfully protected the Evac Heli for the Ghost Team from enemy fighters, and that is this mission down. --==Rewards==-- Normal = 200 XP Hard = 300 XP Elite = 400 XP Unlocks the Adder Map Unlocks the Su-25 Frogfoot *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [2.02] Adder Now, this is where you have joined Artemis, and you get to choose what type of plane you are going to use. The game recommends the Su-25 Frogfoot, so you might as well choose that one. We don't quite have access to the best planes, such as the Raptor or the Typhoon yet. Given your level, you won't have access to other weapon kits, so we have to play with basic. Fly towards the refinery, and here, you need to protect it from enemy attacks. First, there will be a set of tanks that you need to take out, there are two sets of three tanks, and soon they will be supported by 4 AH-64 Attack Helicopters. You need to take down the Helis first since they are the fastest movers. Soon, you will get Jaguar fighters moving in to the refinery, so make sure that you take them out. Use your wingmen if need be, they should be on the attack until enemy fighters turn up. More tanks and helicopters will move in. This is where your wingmen are needed to help you give enough strength to intercept the enemy forces. Again, the helicopters are the most important targets since they are the fastest followed by AA, which will join in the fray alongside the tanks. There are soon going to be a hell of a lot of enemies. You need to really start to worry about the AA, they may spray their ammo everywhere but you still need to take them out. Enemy bombers will soon join in and basically, unless you do really effective bombing runs, you will be overwhelmed. You need to target units closest to the refinery first. This is hard, enemy AA won't do much damage, but there are a lot of enemies, that is the hard part. But that isn't the end. You need to move in to intercept the Badger Bombers, and you have just over 3 minutes to do this. Move in with full throttle to shoot them down. This is another dog fight, you are facing several Mig 21s. This aren't too good against air, but keep your eye on where missile lock is. Your Frogfoot will have 7 flare pods, so that should be enough. Once the lock goes crazy, launch flares and hope. The bombers will require 4 missiles to take down, so slow down and target in on them to get off 4 missiles, since you only have 2 launchers. You need to take them all out, which isn't all that hard either. --==Rewards==-- Normal = 200 XP Hard = 300 XP Elite = 400 XP Unlocks the Cobalt Map Unlocks the F-4G Advanced Wild Weasel *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [2.03] Cobalt Set in Africa, you can see from the mission stats that you will be facing a large amount of ground forces, with a babble of fighters and enemy naval forces. The recommended fighter is the F-4G Advanced Wild Weasel, since it is able to use free-falling bombs. The only other plane will probably be the Corsair at this early mission. That is practical, since the Wild Weasel is a good fighter jet against ground targets, and you aren't exactly controlling a stealth bomber. Now, you are facing a fair amount of well, rebel depots and this is where your free-ball bombs are being used. You need to have the little circle in front of your plane to enclose what you want to bomb, but you don't need to lock on, for once, since it basically destroys everything in the circle. You have just over 20 minutes to destroy all the rebel bases. You need to use free-ball bombs against the buildings, and your missiles to take town the enemy trucks, since they are mobile and bombs aren't exactly good against moving targets. Practice with the bombs and you realise that if you slow down, which does increase your chances of getting hit by AA, you can easily take out an entire camp with a single bomb. What the hell do they put in those bombs I wonder? Anyway, continue and blow up all 17 bases. Along the way, there are patrol boats in the river, so a little practice on them won't go astray, but if you are on elite, you don't have too much ammo to play with, so you might even use your cannon. You need your bombs so don't waste them. Soon, you need to intercept the General, and he is protected by 5 F-5A Freedom Fighters, so destroy them, they require two missiles each before they will go down. There are 5 of them that you need to take down, so hopefully you still have your flares because things tend to get a little hairy here. Remember, on this level, you have 20 minutes, which is quite a lot of time to complete it, so you aren't in a rush. Intercept the general by getting close to him and finish this level off. --==Rewards==-- Normal = 200 XP Hard = 300 XP Elite = 400 XP Unlocks the Blacklight Map Unlocks the Mig-29 Fulcrum *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [2.04] Blacklight This is another mission that apparently suggests bombing but you are facing a lot of enemy fighters and air defence. You are going to need a plane that has Multi-Target AA missiles. This is basically a weapon that allows you to lock on to a maximum of 4 enemy aerial units. If there are 4 helicopters in a group, you can lock on to all of them, and destroy all of them in a single go. Handy to say the least. The game recommends you use the Mig-29 Fulcrum, but I prefer the F-2 but it is your choice. Pick a plane that you like and move into battle. Now, this is an escort mission, so basically you need to protect the plane from enemy fighters, which all seem to be MiG fighters. These are easy to take care of because of the Multi-AA missiles, they can take down a plane with a single shot, compared to your all-purpose missile which takes two shots. If the enemy misses, you probably are going to have a missile lock on you so you want to keep and eye out and target them. Note that if you shoot down a plane with a lock on you, the lock is gone, obviously. There are several waves of enemy fighters, all of them are vulnerable to your Multiple AA missiles. Since they come in groups of 4, your Multi AA missiles will be able to take down at least 2 of them, three, maybe even four with some luck on your side. Now, after a cutscene, you need to deal with SAM sites. This is actually quite hard because what you need to do is when you see the buildings where the SAMs are, you need your plane to be facing the entrance to the little cave, and then fire your missiles at it. You will die a few times, mainly from flying too low, but practice makes perfect. After all that, just clear out the rest of the AA sites there to make way for the bomber. Clear the path and that should just about do it. --==Rewards==-- Normal = 300 XP Hard = 400 XP Elite = 500 XP Unlocks the OFF certification Map Unlocks the F-15 Active *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [2.05] OFF Certification You don't get to choose what plane you are in this time, you automatically start off with the F-15 Active, which is the version before the F-15 Eagle, which happened to be the father to the F-15 Strike Eagle. This is another tutorial how to fly without the assistance that you have had for a while now. This is an extremely hard tutorial but you will get the hang of it sooner or later. Soon, you need to fight drones. They aren't that hard, the first wave will be basic target practice. The second wave will be harder, they will move around. They all take a single hit to remove. The third wave will be armed with missiles and they will shoot back. They won't do any damage. After that, this mission is over, and all is ready for the next mission. --==Rewards==-- Normal = 300 XP Hard = 400 XP Elite = 500 XP Unlocks the Glass Hammer Map Unlocks the Su-27 Flanker *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [2.06] Glass Hammer Well, the situation in Brazil isn't going well, and you get to fly some more missions. The recommended plane is the Su-27 Flanker, and given that at least half the enemy forces are going to be air units, it isn't such a bad idea, it is a decent plane. However, there is a fair amount of ground units as well so do be mindful of that. You also get to choose what type of control type you have, Normal or Expert. Choose which one you want, but most will choose Normal, simply because it is quite easy to fly in. This is quite a hectic mission, you need to defend the city using your team and you need to beat all the landing crafts and tanks that the game requires you to deal with. You also need to take out enemy bombers, and this is the part where your Multi-AA missiles come in extremely handy, but don't use all of it. There is going to be a lot of AA fire going on, so you really need to watch your back less you get shot down by unfriendly enemy units. You will have a hell of a lot of missile locks on you so you need to pop flares rarely and brake more often to avoid more missiles. After you have destroyed all that you are supposed to, several enemy aces in Su-47s will engage you and fight you. Use your multiple AA missiles to deal some damage, and continually use them for the rest of the engagement. Do not get hit and avoid when there is a missile lock. --==Rewards==-- Normal = 500 XP Hard = 700 XP Elite = 1000 XP Unlocks the Backfire Map Unlocks the Mirage 5 *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [2.07] Backfire The recommended plane for this mission is the Mirage 5 plane, but of course, you can choose whatever plane you feel like. Still no F22 Raptor to play with. But that can be fixed, sooner or later. You start off moving to the Helicopters, and from there, you need to move ahead and knock out the SAM sites. Unlike the ones in the previous mission, there isn't a need to bore in on them. After two sites, you need to take out a few enemy fighters, so no big deal there either. Defend the helis from further SAM sites and more fighters, and then clear the SAM site at the insertion point for the Helis. From there, you are going to be providing air support to Ghost Recon. Bomb them, and take out the targets that are closest to the Ghost Team. But you aren't done yet of course. You need to protect the helis, so you will need to cover them with your missiles. But about half way, you lose all your weapons systems except for your cannons. The whole aim here is to distract the enemy long enough, killing them if you can with your guns, to let the Helis escape. Its hard, but it is all about distraction. --==Rewards==-- Normal = 500 XP Hard = 700 XP Elite = 1000 XP Unlocks the Ulysees Map Unlocks the Mig-33 Super Fulcrum *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [2.08] Ulysees The recommended plane for this mission is the Mig-33 Super Fulcrum, so you might as well choose that as your starting plane. Now, the enemy fleet is rather easy to deal with, you face some speedboats, helicopters and enemy fighters are don't even fight back. Just follow your orders and it shall be very easy. The only real resistance is at the end where the enemy fighters actually decide to do something and they will fight back. Just make sure that you protect the US fleet as long as you can. As a plot twist, it seems that your employers don't want to side with the US anymore, and they send in their Task Force to attack the US fleet. You now side with the US to attack your former employers and your objective is clear, to take down the enemy Flagship. Now, you really want to take down the enemy air aces, your former allies. Take them our, and the move onto the frigates. You have 8 minutes, but that is more than enough time. Take down most of the frigates so you have a relativelyy clear path towards the enemy flagship. You need a hell of a lot of missiles to sink the flagship. You need a hell of a lot. You also need to worry about the frigate's missiles as well as the heavy AA fire that you are going to be receiving so you cannot afford to slow down and make yourself a sitting duck. Take down that flagship, order your wingmen to attack it as well. They won't get killed, so that makes them rather useful killing tools. --==Rewards==-- Normal = 500 XP Hard = 700 XP Elite = 1000 XP Unlocks the Stiletto Map Unlocks F-14A Tomcat *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [2.09] Stiletto The recommended plane for this mission is the F-14A Tomcat. This is because it has radar guided missiles, but if you want to forgo that, you should get the Super Fulcrum, the Mig-33 because it is a nice plane. The Radar Guided missiles are nice since it has an extremely long range. The first job is to find and destroy three radar beacons. You need to avoid the red circles, that will not be one of the things you want to hit. This is why you have no wingmen, you are going to be doing some really tight turning. After that, you need to find the radar hub. Follow the little radar scanner that you have closely, they will lead to the radar hub. The stronger the signal, the closer you are, so follow the green light, whilst avoiding the red circles. Once you get to the hub, stay close and let loose on the guns and blow it up. That should deal a blow to Artemis. Note that you have a set amount of time to get to the radar hub, before the enemy realises that someone has blown up their beacons. You want to destroy as many SAM sites along the path as you can, because this will mean that you have to avoid less missiles later on as your need to protect the US bombers. Destroy the radar hub, and then move in to protect the incoming US bombers. You will need to take down SAM sites and most importantly, enemy Mirage fighters. There will be a lot of them, so if you are in the Mig, you will have the multi-AA missiles to play with, giving you an extra advantage. Trust me, it is harder to eliminate a group of 4 fighters than a single SAM site and the single missile you need to avoid. That is why the Multi-AA is better than the lone Radar Missile. The most important are the enemy fighters, since they can continually harass your bombers, but the SAM sites will dish out a fair amount of damage so that can also be a problem. You are alone in this mission, which is the worst part of this mission. Wingmen could be useful, but alas, you don't have any. --==Rewards==-- Normal = 500 XP Hard = 700 XP Elite = 1000 XP Unlocks the Red Eagle Map Unlocks the F-16A Fighting Falcon *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [2.10] Red Eagle In this mission, you need to defend the United States of America from a rogue Private Military Contractor. The recommended outfit for this mission, is again, the previous unlock, which is the F-16A Fighting Falcon. I still prefer the Super Fulcrum is you have access to it, since you are going to be facing a large amount of ground forces, which is nothing your all purpose missiles can't deal with, but the more important is the bomber and fighter threats, which your all purpose missiles can get down easily. You start off this mission quite quickly, without all the usual briefing and such. You are now above Washington DC, and you need to defend it from the attacking Artemis forces. Sure, it does sound fun to fight against the pilots you used to fly with, but they are nothing but turncoats, no loyalty. The enemy has taken command over the city, so you and your wingmen are the only offensive unit the US has in the battlefield right now. This is going to be a hell of a battle. There are a hell of a lot of enemy fighters, so you and your team are going to be using a hell of a lot of missiles. But don't use too many, because this is just the beginning. After you have taken down all enemy fighters, you will need to defend the perimeter of the city. The circle means nothing can come inside. Target the Cargo Planes first, that will stop the tank reinforcements. However, if tanks move inside the perimeter of the defence on the ground, target them and destroy them. With the Cargo planes, use cannons if you can, or Multi-AA missiles if you have any left. For your all purpose missiles, it requires two sets of two missiles to take down the cargo plane. Don't worry, it won't attack. You need to defend the ground at all costs. You need you at least wipe out the entire tank brigade, which is normally at least 2 tanks in the group, with a single run, else you will lose this mission. You need to hold out for 6 minutes until reinforcements from Edwards AFB arrive to help you take out the rest of the targets. I wonder what happened to Andrews AFB? This is a hard mission, you are facing heavy air battles in the beginning, and air to mud work later on. This is the reason I perfer the Super Fulcrum for this mission, long range radar missiles are useless in this battle, MultiAAs have a use at least. --==Rewards==-- Normal = 500 XP Hard = 700 XP Elite = 1000 XP Unlocks the Torchlight Map Unlocks the F-15C Eagle *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [2.11] Torchlight This mission recommends the F-15C Eagle, which isn't a bad choice for once but the problem is that all enemies on this map are enemy fighters, so you want one with Air Domination. For me, the best plane is still the Super Fulcrum, since Multi AA missiles are extremely handy against enemy fighters, wiping them out with extreme easy. No other fighter comes close to this bad boy yet. The reason against the F-15 Eagle is because it doesn't come with the Multi AA missiles, using radar missiles instead, which is useless. Your goal in this mission is to protect Air Force 1, the plane of the President. This is going to be one hell of an air engagement. First of all, they send small groups of FA-18s at you, and they are easily wiped off the map. Engage them by moving inside their circle and keep them away from Air Force 1. Use your wingmen well to make sure that they don't get a good shot at the President. More groups will keep joining the frey, and you really need to move quickly, double tapping and firing all your missiles to kill a target. After several waves and plenty of kills, you will get a small break, so reform on your escort target and keep moving, and look at the scenery and how crap the rain is to rain on your parade. After a while, a second wave of FA-18Cs move in, getting killed against before they can lay a hand on Air Force One. This isn't hard, but you don't to stray too far away from Air Force One or else you will have to travel a hell of a lot to keep up. Soon, DeWinter calls and thinks he can kill Air Force One. That means he has to get pass HAWX first. The third wave is going to be harder. There is enemy jamming, and your missiles will take a longer period of time to lock on, and that isn't very fun at all. Hopefully, if you have MultiAA missiles, now is a good time to bring them out and play with them. The third wave is nothing special, and soon, you will have Air Force One at November 4, and that means you complete another mission. --==Rewards==-- Normal = 700 XP Hard = 950 XP Elite = 1150 XP Unlocks the Iron Arrow Map Unlocks the FA-18E Superhornet *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [2.12] Iron Arrow As usual, you can guess the recommended plane, and that is the Superhornet, and it isn't a bad plane to choose to be quite honest, you are going to need those All Aspect missiles against air units as well as your normal multi- purpose missiles that you play with. Your main aim is to stay inside the circle around the AWACS plane, and that will reveal all the jammers. Your all purpose missiles can easily disable all the jamming stations when they are detected by the AWACS and for every station destroyed, it makes it easier on you by increasing the circle, allowing greater operating range. The circle around the AWACS basically removes the effect of the jammers against your plane. Meanwhile, enemy fighters will engage, so your All Aspect missile is extremely useful, since they can achieve a lock on without having to target them, which is quite useful when you are flying down to take down a jammer. When 5 of the jammers are down, you realise that this mission is going to go from air to air to air to mud. You need to assist the ground forces by attacking the enemy tanks. Most of the early defenders are easy targets, but the last few defenders are surrounded by buildings and you need to head and attack from a high altitude to make sure that they are through. Your first job is to attack all the enemy tanks engaging your US tanks on the ground, so take them out first. They will advance to where the last jammer is, and they will attack the remaining defenders, who are behind buildings, so take them out. After that, they will capture the building and take some time before they can take down the last jammer. That would be the easy part. The last part is to defend the attack group until the jammer is down. The enemy tries to attack with its helicopters, but a single missile from any of your weapons will easily destroy it. There will be a few of them, so take them down and head off the Japan. --==Rewards==-- Normal = 700 XP Hard = 950 XP Elite = 1150 XP Unlocks the Typhoon Map Unlocks the F-14B Bombcat *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [2.13] Typhoon The recommend plane for this mission is the Bombcat, but given the large range of enemy air units, I suggest that you pick an Air Superiority fighter like the Super Fulcrum or the Eagle. Those will be handy given the amount of aerial fighting that will be going on. This is another hectic battle, you need to protect the aircraft carrier fleet from the enemy attacks. They mostly come in the form of enemy air forces, and this makes the Eagle one of the best planes for this missile. At long range, you can easily take out targets using your radar missiles, and then engage with MultiAA missiles when they come within 20000 ft. You aren't Crenshaw in this mission, rather a fighter group from the Aircraft Carrier. Still, you fight like him, so take down all the enemy fighter groups and protect the carrier at all costs. After they are down and the 10 minutes is up for the carrier to finish being resupplied, you will need to destroy the Atremis fleet blocking the harbour. This means you need to first protect the carrier and then you need to assault the enemy carrier. Your Dragon team, the Japanese Self-Defence Force fighter team will attack the naval units, so you need to take out the enemy Harriers and the helicopters that the enemy will send to attack and try to destroy the carrier. Use all your remaining AA missiles on them. Now, the naval units are left. There are a lot of SAM sites onboard the destroyers, so if you still have radar missiles, use them now because they will dish out a fair amount of damage. Otherwise, your normal missiles will suffice. You need 4 hits to sink a Cruiser, 5 to sink a Destroyer. To kill a vessel, just centre them on target, fire the first wave of missiles. For destroyers, slow down and let loose another pair of missiles. and then kill them with your cannon. This is a good mission for cannon kills if you can do that. Cruisers need two waves of missiles, or one with cannon included. After the escorts are down, focus on the enemy aircraft carrier. This is the perfect piece of cannon firing, mainly because the enemy is slow and is a very large target. After that, you are back in the boots of Crenshaw and you need to recapture Norfolk Naval Base. --==Rewards==-- Normal = 1000 XP Hard = 1200 XP Elite = 1500 XP Unlocks the Backhand Map Unlocks the F-117A Nighthawk *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [2.14] Backhand There are a large range of enemy ground forces, so the Nighthawk isn't such a bad idea since it is probably your best weapon against enemy ground units at this current time. However, the plane is extremely hard to handle, so if you want, the Bombcat is another good alternative, one that I'll be using on this mission. This is not an easy mission to say the least. First, you need to take out three Radar systems, and you need to fly using the ERS system, which is like flying through some hoops. This is hard because you are going to be making very tight turns using ERS, and stepping out of it will pretty much kill you from all SAM missiles. The ERS path will disable the threat of the SAMs, so any missile lock while in the ERS path will be rendered moot. You need to do this three times, the first two times, the ERS will take you back outside the SAM envelope and you need to fend off some enemy fighters. This is the easy part, following the ERS is the hard part of this mission. After that, its air to mud. You need to use your free-fall bombs to wipe out groups of enemy units including tanks, MLRS and most importantly, AA gun. You need to move and support all three task forces while they being their assault on Norfolk. Move in, take out as many unit groups as you can with bombs, and then take down the survivors with your missiles. This is the easier part of the mission, the ERS was crazy. --==Rewards==-- Normal = 700 XP Hard = 950 XP Elite = 1150 XP Unlocks the Thunderbolt Map Unlocks the Eurofighter Typhoon *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [2.15] Thunderbolt The Thunderbolt Map recommends the Eurofighter Typhoon, but this map has a nice mix of ground and air units, more ground then air. For me, I still prefer the Eagle with the Long Range Interception III kit, since I have radar missiles, Multi-AA Missiles and my normal missions, and is overall a faster plane than the Typhoon. It is again, your choice. Your mission here, without the aid of your wingmen, is to move and destroy three sets of generators, and this is actually not as easy as it seems. You need to fly such at when you reach one of the nodes, your altitude needs to be below 3000ft for insurance. That may sound like a lot, but it really isn't so you really need to stick close to the ground. The maximum limit is 3600ft, any higher and you will be hit by the EMP field. The first node that you target will be easy, there are no enemy forces there and all you need to do is to fly low and destroy the 5 generators. Between you and the second node is a patrol of Su-47s, but I won't worry about them, my Eagle took all four birds down with a single salvo. Not bad eh? Move onto the second node, and here it gets a bit hairy. You will face SAM sites and AA guns protecting each of the generators, so here, your Radar missiles will shine like the sun. You can engage them from a distance, and the good thing is that you don't have to avoid missiles, because it will be hard to avoid missiles when you have no space to avoid them in. Pop flares if need be. After the second node is down, you have 7 minutes to take down the last node. There are more enemy patrols flying around, so you either avoid or engage. They are still using the Su-47s, so if you avoid them, it is quite easy, or you can move in fast and multi-missile them into the next life. The third node is the same as the second node, they are still protected by SAM sites and AA guns, so again, use your Radar Missiles to get an long range kill on the SAMs and the AA guns, and missile the Node to finish it off. This is quite easy, but the crazy flying is hard. Remember, you can head into the EMP field for a short period of time if you need to make a turn. However, stay there too long and you will be killed, and that isn't what you want. Next stop, Florida. --==Rewards==-- Normal = 700 XP Hard = 950 XP Elite = 1150 XP Unlocks the Wildhorse Map Unlocks the Rafale C *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [2.16] Wildhorse The recommended plane is the Rafale C, which is a good plane, but the existing kit sucks. I still prefer the Eagle with the Long Range Interception III kit, mainly because it has Multi-AA missiles and Radar Missiles, though the Superhornet and the Super Fulcrum isn't a bad choice either. I used the Eagle, but you really need a plane with Radar Missiles, that is a definite. Now, what you first need to do is to defend the shuttle. There are going to be several cargo planes, dropping all sorts of ground units onto the battlefield. It is imperative that you taken down the enemy cargo planes, and you don't have time to muck around. They are perfect cannon kills, but since time does not permit, let loose a single radar missile and it will go down. Use your strike missiles to take down the tanks and APCs, they usually come in pairs of two, so it is easily handled by a single salvo of those missiles. If enemy units get too close to the shuttle, you want to quickly engage and take down those units, regardless of whether you are busy attacking the cargo plane or not. Just being inside the radius allows them to damage the shuttle, and you cannot afford to let the shuttle go down. During this, enemy fighters and attack craft will move in to attack the shuttle as well, using A-10A Thunderbolt IIs and Eurofighter Typhoons against the shuttle. Your Multi-AA missiles will work well here. The Typhoons are faster, so it may be harder to target, but the Thunderbolts are slower, making perfect sitting ducks. After all 5 cargo planes and their associated forces are down, it is time for the shuttle launch. If you think that the mission is way too easy, you're right. A group of fighters along with an AWACS plane has moved in, aborting the launch from the AWACS jammers. Your HUD is going to be bad, you cannot see what is what going on. However, you can still target the enemy, so you will have to go by the sound of the lock on and fire. MultiAA missiles are good here mainly because they have a lower lock on time and they are also instant kills on the enemy fighters. Once the fighters are down, you can see the lone AWACS plane, and you can shoot it down. I'd advise against cannoning the plane, mainly because it is hard to see how far away you are. Finally, the shuttle is lifted off, but still, not finished. You need to take down two cruise missiles that have been fired at the Shuttle. This is where you need to use your Radar Guided Missiles. Lock onto the cruise missile, and keep the lock on when you use your Radar Missiles. This will always give a 100% instant kill if you lock on the entire time. Do this to both of the missiles and finally, the shuttle is free, and the SLAMS network is back online. --==Rewards==-- Normal = 1000 XP Hard = 1400 XP Elite = 1600 XP Unlocks the Javelin Map Unlocks the A-10A Thunderbolt II *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [2.17] Javelin The recommended plane is the A-10A Thunderbolt II, which is a fine plane to fight with, given that 93% of targets are ground forces. An alternative can be found in the F-14B Bombcat if you want one, but try out the Warthog if you want. The Thunderbolt has a nice range of weapons, but they are going to be air threats and the Thunderbolt isn't specifically good unless you have the Multi-AG and Multi-AA kit ready to go. The A-10 is quite slow, so that could be a problem. Your main mission here is to assist all three strike groups and the periodical bomber fleets. The three strike teams relatively far apart, so you really need to hit the throttle on this mission. Cluster bombs will be a useful tool here, as well as free fall bombs, they can wipe out several enemy units in a single shot. You need to save Alpha Team, and then move on to save Bravo team. After that, the bombers will arrive and guess what, they will assist you but they need some help, so you need to defend them from the Mig-29s that will attack it and the occasional Su-47 that is sent to target you. That is the whole point of wingmen. Save the bombers and then save Charlie team as they advance, but then, you really need to be all over the place. After saving Charlie team, you will need to save the next group, which is Bravo team, so assist them. Take down the enemy units, and you don't really need to assist Alpha team until you finish off the enemies attacking Bravo team because some bombers will fly in and finish off the enemy attackers for Alpha team. You only have 10 minutes, so you really need to scramble in this mission. If you do fail, you'll realise how intricate this mission is. After all the enemy firebases have fallen, your three ground teams advance on the base and they will attack it, and you have the job of providing fire support. Again, bring out the Cluster bombs and literally pound every unfriendly unit there is on the battlefield without mercy. Target all the enemies, flying low and dangerous if need be, and target them and take them all out to finish this mission, and then, its off to LA. AND YOU GET THE RAPTOR! --==Rewards==-- Normal = 1000 XP Hard = 1400 XP Elite = 1600 XP Unlocks the Twilight Map Unlocks the F-22 Raptor *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [2.18] Twilight The recommended plane for this mission is the F-22 Raptor, and who doesn't want to fly the best plane that the USAF currently has to offer, well in 2009 anyway. You are best to use this plane since you are practically fighting air units, with 88% fighters and the rest a gaggle of ground units. We start off this mission with the goal of escorting the AWACS bird, and you have to protect it for just under 11 minutes. Not that hard I hope. There is just going to be a lot of enemy fighters here, so you really need to engage them and defeat them. There are many Mig-23 fighters as well as Su-34s that will attempt to take down the AWACs plane, so engage with your Raptor and show them who's boss. They aren't too hard, but don't let them get too close to the AWACS bird because that will result in the loss of this mission. You need to protect it until there is about three minutes left in the timer, and that will be when all the enemy reinforcements will stop turning up to engage your Raptor. With a few minutes to go, the AWACS bird finds the source of the radiation and where the nuke is hidden, but the problem is that you haven't done enough and you are forced to use the ERS mode and follow it to successfully take down the nuke. After some hairy flying, you should be able to take down the nuke, and that means the end of the war between Artemis and the United States, with their nuclear weapons gone, SLAMS back online and HAWX taking down all their targets and knocking out Artemis successfully, the war is over. But the game ain't over yet. We still need to take down DeWinter, and by take down, it means eliminate, for good. --==Rewards==-- Normal = 1000 XP Hard = 1400 XP Elite = 1600 XP Unlocks the Monarch Map Unlocks the YF-17 Cobra *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [2.19] Monarch You don't get a choice for this mission, you automatically start off with the F-22 Raptor and you are here on a black ops mission, meaning that you pretty much are doing this one alone and you have no backup as of yet. Your goal is to assassinate DeWinter. Right now, you need to fly extremely low, below 1600 ft in altitude, and you need to do this for a long, long distance. This is easy if you don't move your controls at all, adjusting for pitch and turning left and right by simply moving the pitch. After you reach the checkpoint, you want to move extremely fast. This is where controls are necessary. It is too hard to destroy enemy AA because that involves moving higher and you risk getting detected if you do. That is a problem, so move fast and avoid all enemy AA units. Throttle up and move to the nav point. Once you reach the nav point, you can fly up now. Your single goal is to destroy DeWinter's hideout, and that pretty much wraps it up. You have completed the storyline. --==Rewards==-- Normal = 500 XP Hard = 500 XP Elite = 500 XP Unlocks the F-35 Joint Strike Fighter Unlocks the XA-20 Razorback Unlocks the Ground Assault II Weapon Pack for XA-20 Razorback Unlocks the Close Air Support III Weapon Pack for XA-20 Razorback Unlocks the Precision Bombing Weapon Pack for XA-20 Razorback *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [3.01] Weapons There are many weapons available to your jets, and they will all perform the same, so you might as well figure out how to use them properly now and their best use. --==Cannon==-- Engagement Range = 3000 ft The cannon is one of your weakest weapons, and it has infinite ammo, though it does take some time to reload all the ammo you have spent. This is a last resort, and only if you want to either save ammo or you have no ammo. As such, the cannon is best used against stationary ground units, such as buildings, or against slow moving enemy air units, such as the Cargo Planes. There aren't any tricks to it, you need to move the centre of your HUD over to a little reticle that is in front of a target when you are within the engagement range. Target the reticle to score hits, but this is hard if you have a sensitive plane. However, if you hit, they do decent damage, dealing about 3-6% damage depending on the target. --==Cluster Bomb==-- Engagement Range = Variable The Cluster Bomb is like a free-fall bomb, you have a little rectangle on the ground, and this is where the bomb will destroy everything inside that little circle. As such, cluster bombs are good against stationary ground targets because they don't move. Cluster bombs are harder to use than the free fall bomb, mainly because of their blast radius. However, they are as powerful as the free fall bomb and planes can generally carry more of these cluster bombs than they can with your normal free fall bombs. If you want to use this, as well as the free fall bomb, you want to level your plane and have your plane as slow as possible, which gives enough time to lock on to all the targets and bomb the crap out of them. Make sure that all enemy AA is out of play before you do this. --==Free Fall Bomb==-- Engagement Range = Variable The little brother of the Cluster Bomb, this weapon has a large circle on the ground, and this circle determines what objects will be destroyed. Like the cluster bomb, there are good against stationary ground objects, but if you want to target ground units, you need to compensate for movement. Free Fall bombs are easy to use, available to you in the third mission, and they are quite fun. You can easily take out an entire group of enemy buildings or units with a single bomb, and normally, you don't get too many for a mission, so you don't want to be wasting them. Like a cluster bomb, you want to being at throttle down, at about 540 knots and you want your plane to be level, therefore, it will get the best position for a bomb run. Two bombs are more than enough for a large cluster of enemy targets. --==Joint Strike Missile==-- Engagement Range = 8000 ft (air units), 12000 ft (ground and naval units) This missile is your all purpose missile, it will target everything and everything, as long as you get within range of the target you want to blow up. They are your mainstay weapon, all planes will carry these. These will destroy a ground unit with a single missile, so tanks and AA guns don't stand a chance, neither would SAM batteries. Tougher units such as naval vessels will take at least 4 hits to take down, some will take more. Air units, such as interceptors and fighters will take two before they are destroyed, while bombers and cargo planes generally take 4 hits before they sink. To use these, it depends on the target. Ground units generally move in groups of two, and since this is a fire and forget missile, target one, lock on, fire, change target, lock on, fire. They should take down both, and you want to slow down so you have enough time to lock onto both without crashing down. For air units, once you get the lock on, double tap to fire both missiles. These are generally good missiles to use if you want to take out survivors of the Multi AA missile, mainly because of the benefits that one has over this. These are missiles that you will be using all the time, they are the everything missile. --==Multi Target AA Missile==-- Engagement Range = 20000 ft This is a very powerful AA weapon. This can target up to four targets in a single go, and that could mean wiping out an entire air squadron of fighters or helicopters in a single go. These are easy to use. You have a long engagement range, and since enemies tend to use Joint Strike Missiles, you have an easy shot at taking down most of them before they even come close. The best place to use them is to attack the enemy from the side or back, this is because they don't have room to fly around to dodge it. Air aces will use flares, so you need to quick switch back to the JSM and take them out quickly. As such, these are ideal against weaker enemy fighters, and best of all, helicopters. Helicopters usually get to travel is groups of four, and this can target four missiles. Move to about 20000 ft, and lock on to all four, and fire. All four helis will be shot down. The best thing about this missile is the damage. Given that you normally need 2 shots to down a fighter, if one of these hits an enemy fighter, that is more than enough to down it, so you really want these to hit and not miss. --==Multi Target AG Missile==-- Engagement Range = 24000 ft This is the ground varient of the Multi Target AA missile, where you can target up to four ground targets with a single missile. Again, this is very useful, though you won't be getting four targets, you normally get about two given that enemies tend to travel in pairs. On open fields, you'll get your four targets. Again, these are easy to use, they have a long engagement range, so you can easily take down those SAM sites before they even get to look at you, but generally speaking, this is for ground units, I've got something else against those pesky SAMs. These missiles are quite slow, but they are fire and forget, so once you let loose the missiles, just fly off, so the enemy can't give a good lock on you and counter attack to make life a bit more difficult. --==Radar Guided Missile==-- Engagement Range = 40000 ft My favourite missile, though the hardest to use, this is the very advanced version of the Joint Strike Missile, where it can target all units. This is not however, a fire and forget missile. To use this missile, you have a large reticle in front of you. Lock onto a target, and you must have the lock on for the entire time, you have to be locked on the entire trip of the missile to hit. That is important. However, this compensates for having an extremely large engagement range as well as dishing out lashes of damage. This is best used as a first shot against enemy aircraft, as well as an excellent tool to wipe out enemy SAM sites and AA guns from a distance, without the fear of getting shot down in response. These will basically wipe everything off, except powerful naval vessels, with a single missile. This is hard to use initially, but once you get the hang of using this missile, you'll appreciate the usefulness of this missile. --==Rocket Pod==-- Engagement Range = Variable This is like the ground attack version of a cannon, basicaly put the target on the centre of the screen and fire and hope for the best. I dislike this weapon mainly because it replaces a more useful weapon such as the Multi Target AG missile or the Radar Guided Missile. This is more of a last resort weapon, so I don't use it much. Your Joint Strike Missiles do a far better job and have a much longer range than this does. --==Flares==-- Not really a weapon, but it still shows up as one. Flares are only useful when you have a missile lock, and you can't brake and turn or throttle up and fly away from it. Flares aren't that useful, it is quite easy to break the missile lock on a plane, and as such, you don't need to bother with flares. I only use flares when I get shot down too many times and I can't afford to take any more damage. However, these are extremely effective, and they will dodge the missile for you. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [3.02] Perks The planes in HAWX have perks, that is, benefits and disadvantages to flying each one of them. These are important because they can drastically change the course of a battle to your favour. Air to Air Specialisation - Plane locks very fast on air targets Dual Cannons - This plane is equipped with two on board cannons Electronic Warfare - This plane has access to an Electronic Warfare weapon pack in versus. Fast Recovery - Airplane recovers from stall fast High AOA - This plane can achieve a high angle of attackwithout the use of thrust vectoring Increased Payload - This plane carries an increased load of ammunition Low Payload - This plane carries a reduced load of ammunition Slow Recovery - Airplane recovers from stall slow Stable - Airplane enters stall slowly Stealth - The plane is harder to lock by the enemy Thrust Vectoring - This plane has thrust vectoring Unstable - Airplane enters stall fast Versatile - Plane locks on fast on both air and ground targets *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [3.03] Planes List Here is a list of all the planes that can appear in the game, as well as the three pre-order planes, which can be obtanied via the necessary codes. If you want to have a looksee, the cheats page on GameFAQs will have it, or the boards. Search for your platform however. I won't list the stats, you can easily see that yourself, but I've give a brief history of each plane later on for interest. MiG-21 Fishbed - Start Su-23 Frogfoot - Complete Mission 1 F-4G Advanced Wild Weasel - Complete Mission 2 MiG-29 Fulcrum - Complete Mission 3 F-15 Active - Complete Mission 4 Su-27 Flanker - Complete Mission 5 Mirage 5 - Complete Mission 6 MiG-33 Super Fulcrum - Complete Mission 7 F-14A Tomcat - Complete Mission 8 F-16A Flying Falcon - Complete Mission 9 F-15C Eagle - Complete Mission 10 FA/18E Superhornet - Complete Mission 11 F-14B Bombcat - Complete Mission 12 F-117A Nighthawk - Complete Mission 13 Eurofighter Typhoon - Complete Mission 14 Rafale C - Complete Mission 15 A-10 Thunderbolt II - Complete Mission 16 F-22 Raptor - Complete Mission 17 YF-17 Cobra - Complete Mission 18 F-35 Joint Strike Fighter - Complete Mission 19 XA-20 Razorback - VIP Plane Saab 35 Draken - VIP Plane A-12 Avenger II - Pre Order Bonus, Level 21 F-18 HARV - Pre Order Bonus, Level 33 FB-22 Strike Raptor - Pre Order Bonus, Level 30 MiG-25 Foxbat - Reach Level 2 A-7B Corsair II - Reach Level 3 EF-111A Raven - Reach Level 4 F-5A Freedom Fighter - Reach Level 5 F-2 - Reach Level 6 A-6A Intruder - Reach Level 7 AV-8B Harrier II - Reach Level 8 Mirage 2000 C - Reach Level 9 F-20 Tigershark - Reach Level 11 F/A-18 RC - Reach Level 12 EA-6B Prowler - Reach Level 13 Mirage F1 - Reach Level 14 F-5B Tiger II - Reach Level 15 Mirage IV P - Reach Level 16 YF-12A - Reach Level 17 Mirage III - Reach Level 21 JAGUAR - Reach Level 22 Mirage 2000-5 - Reach Level 23 F-14D Super Tomcat - Reach Level 24 F-15E Strike Eagle - Reach Level 25 Su-32 FN - Reach Level 26 F/A-18C Hornet - Reach Level 27 F-16C Fighting Falcon - Reach Level 30 X-29 - Reach Level 31 Su-34 Fullback - Reach Level 32 Sabb 39 Gripen - Reach Level 33 Su-35 Super Flanker - Reach Level 34 YF-23 Black Widow II - Reach Level 35 Su-37 Terminator - Reach Level 36 Su-47 Berkut - Reach Level 40 *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [3.04] The Real Life Comparsion This section is dedicated to the planes in the game. I will put them in terms of their manufacturer, as a comparsion between the planes in the game and their real life comparsions. Note that only one single plane in the game doesn't exist, the XA-20 Razorback. --==Fictional==-- XA-20 Razorback The Razorback is the only plane that doesn�t actually exact in real life or was considered as a prototype. If it was in production, it will be classified as the A-20 Razorback, because the X stands for eXperimental. If it is to be designed, it will be an attack plane such as the Thunderbolt II and designed to provide close ground support. They are air to ground aircraft, mainly to assist with missions such as ground support, suppression fire. There is no mention of who designed this aircraft either. A shame, it is a nice aircraft, armed with stealth capabilities. Basic Stats Fictional Weapons Fictional --==Dassault==-- Mirage III The Dassault Mirage III is a French built interceptor aircraft, designed to basically fight against enemy aircraft, both fighters, and most importantly, bombers. One of the oldest planes in the game, it was in active service in 1961 and still in service as of today. This plane compares well with many of the new jet engine aircraft, given that this is designed just after the Korean War. This plane has spawned several variants such as the Mirage 5 and the Mirage IIIV. Basic Stats Crew = 1 Max Speed = km/hr Combat Range = Unknown Wingspan = 8.22 m Height = 4.5 m Length = 15 m Weight = 7,050 kg Weapons 2X 30mm DEFA 552 Cannons Rocket Pods Air to Air Missiles Air to Ship Missiles Bombs 2X Fuel Drop Tanks (Capacity Unknown) Mirage IV P The Dassault Mirage IV P is a design that modified the original Mirage IVA, named Mirage IV P with the P standing for penetration. They have all been disbanded. They were originally built off the Mirage IV which was a supersonic strategic bomber and reconnaissance aircraft that is capable of supersonic speeds. This was designed by the French to carry their nuclear deterrent, or their nukes and drop them on unsuspecting enemies. Only 62 were ever built, and although they have been produced after the Mirage III, they are still in service, unlike the Mirage IV, which have all been retired. Basic Stats Crew = 2 Max Speed = 2,350 km/hr Combat Range = 1,240 km Wingspan = 11.84 m Height = 5.65 m Length = 23.50 m Weight = 14,500 kg Weapons Bombs Sensor Pod for Reconnaissance Mirage 5 The Mirage 5 is an attack variant of the Mirage III that has been listed. The Mirage III was successful enough so that several variants have been produced, such as this one. Again, this plane was designed and completed in the 1960�s, so any current operators of this plane will not fair well against any modern aircraft. This plane is designed to take down enemy ground units, something that the Mirage III could not do, due to the construction of the Mirage III as an interceptor aircraft and the Mirage IV based as a strategic bomber. Basic Stats Crew = 1 Max Speed = 2,350 km/hr Combat Range = Unknown Wingspan = 8.22 m Height = 4.5 m Length = 15 m Weight = 7,050 kg Weapons 2X 30mm DEFA 552 Cannons Rocket Pods Air to Air Missiles Bombs 2X Drop Tanks (Capacity Unknown) Mirage F1 The Mirage F1 is the successor to the Mirage III, based as an air-superiority fighter and attack aircraft, basically a normal fighter aircraft. This is the most successful of the second generation of European aircraft, though thoroughly useless in modern times due to the advances in avionics. The Mirage F1 has had many, many export variants built, more so than most of the modern planes which are all based on a few variants. One of the more famous battles was one between an Iraqi Mirage F1 and an unarmed EF-111A Raven, and somehow, the Raven won and shot down the enemy Mirage F1. This was the only EF-111A aerial kill ever recorded. Basic Stats Crew = 1 Max Speed = 2,573 km/hr Combat Range = 425 km Wingspan = 8.44 m Height = 4.49 m Length = 15.33 m Weight = 7,400 kg Weapons 2X 30mm DEFA 553 Cannons Rocket Pods Air to Air Missiles Air to Ship Missiles Air to Ground Missiles Bombs Reconnaissance Pods Mirage 2000C This is another fighter aircraft based on the Mirage III. It seems that the Mirage III set the standard for many of the future Mirage fighter aircraft. This is a multirole fighter aircraft, designed to provide air defence and ground support. This plane is a competitor to the F-16 Fighting Falcon, and it has since been replaced by the Rafale C in the French Air Force, though many of these planes still remain in service in nations that the plane has been exported to. This has led to the development of the Mirage 2000-5, though they share many similarities. Basic Stats Crew = 1 Max Speed = 1,480 km/hr Combat Range = Unknown Wingspan = 9.13 m Height = 5.30 m Length = 14.36 m Weight = 7,600 kg Weapons 2X 30mm DEFA 554 Revolver Cannons Air to Air Missiles Air to Ground Missiles Rocket Pods Bombs Mirage 2000-5 To compete with the might of the USAF, the Mirage 2000 was improved in order to compete with the newest variants of the F-16 Fighting Falcons. The Mirage 2000-5 is a direct improvement from the Mirage 2000C, making the initial fight in 1991. The Mirage 2000-5 was designed as a fill in between the Mirage 2000C and the Rafale C, both designed by Dassault. The Mirage line of fighters are all Dassault owned and made. With new technology built into the Rafale C, the Mirage 2000-5 Mk 2 has been designed to remain in service until the French Air Force decides to entire it. Basic Stats Crew = 1 Max Speed = 1,480 km/hr Combat Range = Unknown Wingspan = 9.13 m Height = 5.30 m Length = 14.16 m Weight = 7,600 kg Weapons 2X 30mm DEFA 554 Revolver Cannons Air to Air Missiles Air to Ground Missiles Rocket Pods Bombs Rafale C The Dassault Rafale C is a modern multirole fighter designed for the French Air Force and the French Navy. The C variant of the Rafale is a single-seat fighter, compared to the Rafale B which is a twin seater and Rafale A, an aircraft carrier based fighter. This fighter has been compared with the Eurofighter Typhoon and the US Navy�s F/A-18 E/F Superhornet. More variants of the Rafale have been since designed, Rafale D, a semi-stealthy plane, Rafale M which is another carrier aircraft and the Rafale N, a two seater which has been cancelled. This is the best that the French Air Force has to offer built specifically by them. Basic Stats Crew = 1 Max Speed = 2,390 km/hr Combat Range = 1,852 km Wingspan = 10.80 m Height = 5.34 m Length = 15.27 m Weight = 9,500 kg Weapons 1X 30mm GIAT 30/719B Cannon Air to Air Missiles Air to Ground Missiles Air to Ship Missiles Nuclear Missiles SPECTRA electronic warfare system Infrared tracking system --==Eurofighter==-- Eurofighter Typhoon A fighter designed by European communities, hence the name Eurofighter, is a multirole fighter, capable of air-to-air duties and air-to-ground duties. It was designed as something as a competitor to the US Navy�s F/A-18 Hornet, and has evolved as one of the best aircraft of the fourth generation of fighter jets, pushing it into the 4.5 generation, but not making it to the fifth generation, thanks to the F-22 Raptor. It is capable of defeating most fourth generation aircraft in mock combat tests, but has yet to face off against the Raptor, however, given combat tests against Su-35, the Raptor has kills of 10.1:1 whilst the Typhoon has kills of 4.5:1 Basic Stats Crew = 1 Max Speed = 2,495 km/h Combat Range = 2,900km Wingspan = 10.95m Height = 5.28m Length = 15.96m Weight = 11,000 kg Weapons Mauser BK-27 Gatling Cannon Air to Air Missiles Air to Ground Missiles Bombs Laser Designator --==Fairchild==-- A-10A Thunderbolt II The Fairchild A-10A Thunderbolt II is a close air support, ground attack aircraft, one of the toughest planes in the US arsenal, enabling it to take several hits from armour-piercing rounds and explosive projectiles and still return to base. These aircraft are designed to take down enemy tanks with their cannons, as well as provide ground support to ground forces. The Warthog as it is called by the pilots due to the design. Designed as a replacement for attack aircraft shot down during Vietnam, the Thunderbolt II is to stay in the USAF until 2028 where it will be replaced by the F-35 Lightning II. Basic Stats Crew = 1 Max Speed = 833 km/hr Combat Range = 467km Wingspan = 17.53m Height = 4.47m Length = 16.26m Weight = 11,321 kg Weapons 30mm Avenger Gatling Cannon Rocket Pods Air to Air Missiles Air to Ground Missiles Electronic Countermeasures Laser Designator 2X Fuel Drop Tanks (Capacity 600 Gallons) --==General Dynamics==-- F-16A Fighting Falcon The General Dynamics F-16A Fighting Falcon is the first of the many variants produced of the Fighting Falcon. Originally created by General Dynamics and Lockheed Martin, this is a single engine multirole fighter. This is somewhat one of the weaker planes in the USAF. The versatility of the F-15 Strike Eagle, F-22 Raptor and the Navy�s F/A-18 Hornet has now removed much of the need for the Fighting Falcon. However, it still remains as one of the most heavily produced fighter planes among Western nations. Built as the first fighter to sustain 9-g turns, it is planned to remain in service with the USAF until 2025, when it being replaced by the F-35 Lightning II. Basic Stats Crew = 1 Max Speed = 2,414 km/hr Combat Range = 550 km Wingspan = 9.8 m Height = 4.8 m Length = 14.8 m Weight = 8,670 kg Weapons 20mm M61 Vulcan Gatling Cannon Air to Air Missiles Air to Ground Missiles Air to Ship Missiles Bombs Infrared Decoys Electronic Countermeasures Laser Designators 3X Fuel Drop Tanks (Capacity 300-370 Galleons) EF-111A Raven The EF-111A Raven is an electronic warfare plane that is based on the venerable F-111 Aardvark, an plane so old that it will probably be older than most of the readers, it was designed in 1964. This plane has been retired, replaced by the EA-6B Prowler. Only 42 of these planes were ever built, and their main aim is electronic warfare which was basically a plane for ground mapping as well as, most importantly, jamming systems that basically moot the effect that radar guided missiles pose to friendly fighter aircraft. Though it is not armed normally, it is capable of actually carrying weapons if need be. However, given that this is a support aircraft, it will, more often than not, be escorted by friendly fighters. Basic Stats Crew = 2 Max Speed = 2,985 km/hr Combat Range = Non-Combat Wingspan = 19.2 m Height = 6.1 m Length = 23.17 m Weight = 25,072 kg Weapons Possible Air to Air Missiles (Sidewinders) Possible 2X Fuel Drop Tanks (Capacity 600 Gallons) --==Grumman==-- F-14A Tomcat The Grumman F-14A Tomcat is the result of experimentation to improve the performance of the F-111 Aardvark. Introduced in 1974, and retired only recently in 2006, the Tomcat is one of the most common planes in the game, with three variants, the Tomcat, Bombcat and the Super Tomcat. The F-14A variant of the Tomcat is the all-weather interceptor variant of the Tomcat. Like the F/A-18 Hornets and their variants, the Tomcat was only used by the US Navy, and Iran, and not the United States Air Force interestingly enough. Basic Stats Crew = 2 Max Speed = 2,485 km/hr Combat Range = 926 km Wingspan = 19.55 m Height = 4.88 m Length = 19.1 m Weight = 18,190 kg Weapons 1X 20mm M61 Vulcan Gatling Cannon Air to Air Missiles Precision Strike Munitions F-14B Bombcat The Bombcat is an upgrade of the original Grumman F-14A Tomcat, this was built to improve the performance of the Tomcat. It was built with better radar systems, which increases the performance of its bombing runs, and instead of being designed as a interceptor, is has changed into the role of a multirole fighter, capable of taking down both ground and air targets. The improvements over the original Tomcat is that is has much better fuel efficiency, making it easier to take off and land on aircraft carriers, as these were carrier aircraft, given their operation by the USN. Basic Stats Crew = 2 Max Speed = 2,485 km/hr Combat Range = 926 km Wingspan = 19.55 m Height = 4.88 m Length = 19.1 m Weight = 18,801 kg Weapons 1X 20mm M61 Vulcan Gatling Cannon Air to Air Missiles Air to Ground Missiles Bombs 2X Fuel Drop Tanks (Capacity 267 Gallons) F-14D Super Tomcat The Super Tomcat is the last variant of the Tomcat, being the most advanced of them. Built with better jet engines and radar systems, as well as a better structure as well. Updated with modern technology, the F-14D Super Tomcats are the ones that were last retired by the USN. Armed with a Multirole Fighter role in mind, this is the premier of carrier strike craft until the introduction of the F/A-18 Hornet. Only 50 or so were built, and 18 were upgraded from the F-14A Tomcat to the F-14D Super Tomcat. Basic Stats Crew = 2 Max Speed = 2,485 km/hr Combat Range = 926 km Wingspan = 19.55 m Height = 4.88 m Length = 19.1 m Weight = 18,950 kg Weapons 1X 20mm M61 Vulcan Gatling Cannon Air to Air Missiles Air to Ground Missiles Bombs LITENING targeting pod 2X Fuel Drop Tanks (Capacity 267 Gallons) X-29 The X-29 was a product from Grumman and it was an experimental aircraft, based on the existing F-5A Freedom Fighters. They were developed from the Freedom Fighters and built to test out cutting edge technology to apply to newer aircraft designs. This plane became the first forward swept wing aircraft to reach supersonic speeds, and NASA continued using the X-29 until 1991. If you are interested, there are several X-29s, well, only two, on display, the best one would be in the National Museum of the United States Air Force. Basic Stats Crew = 1 Max Speed = 1,770 km/hr Combat Range = Unknown Wingspan = 8.29 m Height = 4.26 m Length = 14.7 m Weight = 6,260 kg Weapons None A-6 Intruder The Grumman A-6A Intruder is the first variant of the Intruder. This is an attack aircraft, and they only remain in service as the EA-6B Prowler, the electronic warfare plane, because these have been retired since 1997. Armed with the DIANE system, it allowed this plane to operate in all weather conditions, a situation that has plagued aircraft engineers for a long time, given that planes used to operate only in clear conditions. This is the first of the variants, and the only one available to you in game, so you don�t get more advanced variants. Basic Stats Crew = 2 Max Speed = 1,040 km/hr Combat Range = 5,222 km Wingspan = 16.2 m Height = 4.75 m Length = 16.6 m Weight = 11,630 kg Weapons Air to Air Missiles Rocket Pods Bombs Land and Sea Mines A-7B Corsair II The Corsair II is a carrier based attack aircraft, capable of supersonic speeds and used to replace the A-4 Skyhawk. It was originally designed to operate in the US Navy, but it was later adopted by the US Air Force. The A-7B is an improvement over the original Corsair armed with newer engines and only 196 were constructed. The A-7B has seen service since 1967, and used to train pilots for the then upcoming F-117 Nighthawk. The Navy was so impressed by the Corsair II that they even custom made their own plane with newer equipment. Basic Stats Crew = 1 Max Speed = 1,123 km/hr Combat Range = 1,150 km Wingspan = 11.81 m Height = 4.90 m Length = 14.06 m Weight = 9,033 kg Weapons 1X 20mm M61 Vulcan Gatling Cannon Air to Air Missiles Rocket Pods Bombs Nuclear Bombs EA-6B Prowler The Grumman EA-6B Prowler is a variant and the only existing version of the A-6 Intruder. This is designed as an electronic warfare plane, and it is different to the EF-111A Raven because it is allowed to carry weapons compatible to its goal of electronic warfare, armed with HARM (High-Speed Anti Radiation Missile) and tactical jamming pods. Although it is old, it is still in service with the USN to this day and it is bound to replaced by the modification of the F/A-18 Hornets, the EA-18G Growler. Basic Stats Crew = 4 Max Speed = 1,050 km/hr Combat Range = 3,861 km Wingspan = 15.9 m Height = 4.9 m Length = 17.7 m Weight = 15,130 kg Weapons HARM Anti-Radar Missiles Tactical Jamming Systems 5X Fuel Drop Tanks (Capacity 300 Gallons) --==Lockheed Martin==-- F-117A Nighthawk The F-117 Nighthawk is the first of the Stealth Bombers designed by the USAF, and it popularised the term of stealth bomber and its image with synonymous with a stealth bomber. The problem is that the designation was wrong, it should be B-117 Nighthawk due to the F prefix leads to air to air fighter, whereas B stands for Bomber. The USAF wanted to keep this plane a secret to the point where that all planes where hidden inside from Soviet satellites, giving it the nickname of Cockroach. Also of note that pilots of these planes would be known as Bandits X, where X was the order of the pilots who have flown the Nighthawk. They have since been retired and replaced by the B-2 Spirit. It was replaced due to the excessive amount of money to maintain the stealth technology. Basic Stats Crew = 1 Max Speed = 993 km/hr Combat Range = 1720 km Wingspan = 13.20 m Height = 3.75 m Length = 20.08 m Weight = 13,380 kg Weapons Bombs F-22 Raptor Currently the best plane ever designed, the Lockheed Martin/Boeing F-22 Raptor is the first of the fifth generation aircraft, being a stealth air superiority fighter. They are exceptionally deadly, given their stealth properties and their abilities to shoot down enemy aircraft and bomb ground units. The technology of the Raptor is a secret such that even allies of the US, long-standing allies are not able to purchase the F-22 Raptor. The Raptor has high expectations to meet, given it is to replace the venerable F-15 Eagle. It is currently the best aircraft in the world, defeating all current aircraft with relative ease. Basic Stats Crew = 1 Max Speed = 2,410 km/hr Combat Range = 759 km Wingspan = 13.56 m Height = 5.08 m Length = 18.90 m Weight = 19,700 kg Weapons 1X 20mm M61A2 Vulcan Gatling Cannon Air to Air Missiles Air to Ground Missiles Bombs 4X Fuel Drop Tanks (Capacity 600 Gallons) FB-22 Strike Raptor This plane is still a concept plane, designed as an interim between the current B-1 Lancers and the B-2 Spirits with the future 2037 Bomber. This is another stealth bomber, armed as a mixture of their normal Air Superiority fighter as well as the current bombers. This is built as a regional bomber, replacing the tactical role of the F-111A Aardvark. It is designed with an accurate GPS system, apparently making a small bomb as lethal as a 2000 pound bomb. Technology is currently underway to develop a larger internal capacity for the Raptor, given that it hides its armaments to avoid detection. Basic Stats (Based on the F-22 Raptor) Crew = 1 Max Speed = 2,410 km/hr Combat Range = 759 km Wingspan = 13.56 m Height = 5.08 m Length = 18.90 m Weight = 19,700 kg Weapons 1X 20mm M61A2 Vulcan Gatling Cannon Bombs 4X Fuel Drop Tanks (Capacity 600 Gallons) F-35 Lightning II/Joint Strike Fighter The F-35 Lightning II is a stealth multirole fighter, designed to be the US Navy�s version of the F-22 Raptor. This is the result of the Joint Strike Fighter program by several leading Western nations. This plane has been questioned since it is considerable less powerful than the Raptor, which is of concern to several participants of the program. This plane is designed as a carrier based aircraft, with some variants having a vertical takeoff and lift function, similar to the Harrier. This plane is designed to replace the F-16 Fighting Falcon, A-10 Thunderbolt II, F/A-18 Hornets, F/A-18 E-F S uperhornets and AV-8B Harrier II. It has big expectations, it will be introduced in 2011. Time will tell about its performance. Basic Stats (Predicted) Crew = 1 Max Speed = 1,931 km/hr Combat Range = 1,090 km Wingspan = 10.65 m Height = 5.28 m Length = 15.37 m Weight = 29,036 kg Weapons 1X 25mm GAU-22/A Gatling Cannon Air to Air Missiles Air to Ground Missiles Bombs F-16C Fighting Falcon This is an improved single seat version of the original F-16A Fighting Falcon designed by General Dynamics. The F-16C Fighting Falcon is produced by Lockheed Martin, as it took over General Dynamics and their production of the Fighting Falcon. They have upgraded jet engines and enhanced all weather capacities as well as overall general performance. These are still in service, waiting to be replaced by the F-35 Joint Strike Fighter/Lightning II which also happens to be designed by Lockheed Martin. Basic Stats Crew = 1 Max Speed = 1,470 km/hr Combat Range = 550 km Wingspan = 9.8 m Height = 4.8 m Length = 14.8 m Weight = 8,670 kg Weapons 1X 20mm M61 Vulcan Gatling Cannon Rocket Pods Air to Air Missiles Air to Ground Missiles Air to Ship Missiles Bombs Infrared Decoys Electronic Countermeasures Laser Designators 3X Fuel Drop Tanks (Capacity 300-370 Gallons) YF-12 This plane was developed by Lockheed Martin that led to the development of the famous SR-71 Blackbird, one of the fastest planes in the world. It was developed from the A-12, the Lockheed Martin A-12, not the cancelled A-12 Avenger II. This was cancelled because it was believed that the Soviets did not possess a bomber that was fast enough to warrant the use of the YF-12. This is different from some of the other planes because of the excessive length of the plane, designed as an Interceptor plane. Basic Stats Crew = 2 Max Speed = 3,661 km/hr Combat Range = 4800 km Wingspan = 16.95 m Height = 5.64 m Length = 30.97 m Weight = 27,604 kg Weapons Air to Air Missiles --==McDonnell Douglas/Boeing==-- F-4G Advanced Wild Weasel The McDonnell Douglas F-4G Phantom II, is also known as the Wild Weasel V, which is used by the Wild Weasels flight group until they were replaced with the Fighting Falcon. The Wild Weasel was designed for the role of Radar destruction, they are tasked with destroy enemy air defence systems, which is one of the most dangerous roles, they are basically destroying radar installations, and more dangerously, a SAM site. Now, the Phantom IIs are now not in service, they are instead being converted into drones. Basic Stats Crew = 2 Max Speed = 2,370 km/hr Combat Range = 680 km Wingspan = 11.7 m Height = 5.0 m Length = 19.2 m Weight = 13,757 kg Weapons 1X 20mm M61 Vulcan Gatling Cannon Air to Air Missiles Air to Ground Missiles Bombs F/A-18 RC I personally did not find much in terms of information, but these are apparently the planes that are currently being used by the Blue Angels. They are still battle ready, they are actually former navy fleet aircraft, only on loan to show off how cool air power is. It is based off the F/A-18B Hornet, the current plane of the Blue Angels. It is still designed by McDonnell Douglas, which is now a part of Boeing Integrated Systems. Basic Stats Crew = 1 Max Speed = 1,915 km/hr Combat Range = 537 km Wingspan = 12.3 m Height = 4.7 m Length = 17.1 m Weight = 11,200 kg Weapons 1X 20mm M61 Vulcan Gatling Cannon Air to Air Missiles Air to Ground Missiles Air to Ship Missiles Bombs Rocket Pods Infrared Decoys Electronic Countermeasures Targeting Pods 3X Fuel Drop Tanks (Capacity 330 Gallons) F-18 HARV The HARV is another variant of the F/A-18 Hornet, but it is built to be used by NASA and is an experimental aircraft, used to test high angles of attack using thrust vectoring. This was in use until 1996, basically the same as a X-29, because it is used to test new technology, rather than being a prototype for military use. I�ll list the stats of the normal Hornet, given that it was a variant of the normal Hornet, and not the improved Super Hornet. Basic Stats Crew = 1 Max Speed = 1,915 km/hr Combat Range = 537 km Wingspan = 12.3 m Height = 4.7 m Length = 17.1 m Weight = 11,200 kg Weapons 1X 20mm M61 Vulcan Gatling Cannon Air to Air Missiles Air to Ground Missiles Air to Ship Missiles Bombs Rocket Pods Infrared Decoys Electronic Countermeasures Targeting Pods 3X Fuel Drop Tanks (Capacity 330 Gallons) F/A-18C Hornet The last updated single version of the normal Hornet, before they were improved with the Superhornet. This was built only for the United States Navy and their carrier fleet, and they are not in use at all with the United States Air Force. Built effectively by Boeing, they are the primary strike aircraft of the carrier fleets, until they will be replaced by the multirole F-35 Lightning II. The Hornet was built over building a variant of the Fighting Falcon. With many of the Navy�s fighters and attack planes, as well as electronic warfare aging and needing replacement, the Hornet has filled many of the roles, upgrading to the Superhornet, with the EA-18 Growler being developed to fill electronic warfare. Basic Stats Crew = 1 Max Speed = 1,915 km/hr Combat Range = 537 km Wingspan = 12.3 m Height = 4.7 m Length = 17.1 m Weight = 11,200 kg Weapons 1X 20mm M61 Vulcan Gatling Cannon Air to Air Missiles Air to Ground Missiles Air to Ship Missiles Bombs Rocket Pods Infrared Decoys Electronic Countermeasures Targeting Pods 3X Fuel Drop Tanks (Capacity 330 Gallons) F/A-18E Superhornet The Superhornet, developed by Boeing, is an advanced variant of the normal Hornet. This was built as a replacement to many of the attack aircraft that the US Navy had, aging badly, and this plane filled the void created by the retirement of those aircraft. The Navy also needed a fleet defender, having cancelled a naval variant of the F-22 Raptor. This would be the last of the fourth generation aircraft for the US military, being generation 4.75, and these will be replaced over time with the Lightning II. These are to be succeeded officially with a sixth generation fighter in 2024, though if stealth is fifth generation, what�s sixth generation? Invisible strike aircraft? Basic Stats Crew = 1 Max Speed = 1,900 km/hr Combat Range = 722 km Wingspan = 13.62 m Height = 4.88 m Length = 18.31 m Weight = 13,900 kg Weapons 1X 20mm M61 Vulcan Gatling Cannon Air to Air Missiles Air to Ground Missiles Air to Ship Missiles Bombs Rocket Pods Infrared Decoys Electronic Countermeasures Targeting Pods 4X Fuel Drop Tanks (Capacity 480 Gallons) OR 1X Fuel Drop Tank (Capacity 330 Gallons) AV-8B Harrier II The Harrier Jump Jet was a joint American and British project, and it is most famous for its ability to have vertical takeoff and landing. This was an extensive redesign of the original Harrier Jump Jet. This is only used in the United States Marine Corp, which is an military in its own right, having aircraft and armoured vehicles, borrowing ships from the United States Navy. However, it is set to be replaced with a variant of the F-35 Lightning II, which also has the VTOL ability. It is rather interesting as an aircraft, though VTOL is a useful ability on the smaller carriers that the Marines use. Basic Stats Crew = 1 Max Speed = 1,070 km/hr Combat Range = 556 km Wingspan = 9.25 m Height = 3.55 m Length = 14.12 m Weight = 6,340 kg Weapons 1X 25mm GAU-12U Equalizer Cannon Air to Air Missiles Air to Ground Missiles Bombs Targeting Pod A-12 Avenger II The Avenger II was one of the cancelled projects in the USN, it was built as an naval attack aircraft, which interestingly enough, had stealth capabilities. It was designed as an all-weather naval stealth bomber, nicknamed the Flying Dorito, which is similar in terms of looks as the F-117 Nighthawk. Because it was cancelled, there are some stats that are missing. However, because this attack aircraft was cancelled, it was eventually replaced with the F/A-18 E/F Superhornet, which took over its bombing abilities, though it still lacked the stealth capabilities. Basic Stats Crew = 2 Max Speed = 930 km/hr Combat Range = 1,480 km Wingspan = 21.4 m Height = 3.4 m Length = 11.5 m Weight = 17,700 kg Weapons Air to Air Missiles Air to Ground Missiles Bombs F-15 ACTIVE Again, this was another of the experimental aircraft that was converted from one of the frontline fighters, the F-15 Eagle. The ACTIVE stands for Advanced Control Technology for Integrated VEhicles, and it is different from the normal Eagle with the a modified airframe , thrust-vectoring nozzles, and it has the ability to take off with a shorter distance than a normal Eagle. This was retired in 1991, when it was no longer needed for testing and the plane itself was then reused in the ACTIVE program, and now it is used for the Intelligent Flight Control System. Basic Stats Crew = 2 Max Speed = 2,650 km/hr Combat Range = 4,405 km Wingspan = 13 m Height = 5.64 m Length = 19.7 m Weight = 12,232 kg Weapons None, Technology Demonstrator F-15C Eagle The F-15 Eagle was built by Boeing and it is used as an air superiority fighter, one of the best fighter planes ever built, which later spawned the attack variant of the Strike Eagle as well as the ACTIVE plane. Also, this is one of the planes that have successfully tested and destroyed a satellite using a missile. This plane is to be supplanted by the F-22 Raptor for air superiority missions, and it is to be in service beyond 2025, which is more than 50 years in service, as it is introduced 9 days into the year 1976. Basic Stats Crew = 1 Max Speed = 2,660 km/hr Combat Range = 1,967 km Wingspan = 13.05 m Height = 5.63 m Length = 19.43 m Weight = 12,700 kg Weapons 1X 20mm M61A2 Vulcan Gatling Cannon Air to Air Missiles Air to Satellite Missiles Electronic Countermeasures F-15E Strike Eagle The Strike Eagle is built off the F-15 Eagle, but instead of the air superiority role that the Eagle played, this was used as a strike aircraft, an all-weather strike aircraft, which is built for long range interception of enemy targets. This plane is designed to take over the roles of the F-16 Fighting Falcon and the A-10 Thunderbolt II. One of the newest stories is about this plane, Boeing has presented the F-15SE Silent Eagle, which is proposed as a fifth generation fighter implementing technologies found in the F-22 Raptor. Whether it is to be accepted is to be determined. Basic Stats Crew = 2 Max Speed = 2,660 km/hr Combat Range = 3,900 km Wingspan = 13.05 m Height = 5.63 m Length = 19.4 m Weight = 14,300 kg Weapons 1X 20mm M61 Vulcan Gatling Cannon Air to Air Missiles Air to Surface Missiles Bombs Infrared Decoys Electronic Countermeasures Targeting Pods 3x Fuel Drop Tanks (Capacity 600 Gallons) --==Mikoyan-Gurevich==-- MiG-21 Fishbed The Mikoyan-Gurevich MiG-21Fishbed is one of the first in terms of jet engine planes, designed as a prototype for the delta wing on the planes. This was one of the first Soviet planes to achieve a speed of Mach 2 and combines the role of fighter and interceptor, effectively becoming an air superiority fighter. This aircraft is the most produced combat aircraft in the entire world, with 10352 planes produced all over the world and spawning the Chengdu J-7 by the Chinese. For some reason, importers in the US import these planes to sell to private collectors. Basic Stats Crew = 1 Max Speed = 2,175 km/hr Combat Range = 1,210 km Wingspan = 7.15 m Height = 4.13 m Length = 14.5 m Weight = 8,825 kg Weapons 1X 23mm GSh-23 Cannon Air to Air Missiles Bombs MiG-25 Foxbat The Mikoyan-Gurevich Mig-25 Foxbat is a high speed interceptor and reconnaissance aircraft, which scared the Western nations to the point where the F-15 Eagle was developed as a response. It is armed with an extremely powerful radar for its time and equipped with air to air missiles. The specifications of the plane was still a secret and unknown to the West until a Soviet pilot in his Foxbat defected his plane to Japan and from there, the specifications have been leaked. It isn�t heavily armed though, making it weak in modern times. It does have an extremely high top speed though. Basic Stats Crew = 1 Max Speed = 3,490 km/hr Combat Range = 1,730 km Wingspan = 14.01 m Height = 6.10 m Length = 19.75 m Weight = 20,000 kg Weapons Air to Air Missiles Infrared Missiles MiG-29 Fulcrum The Mikoyan-Gurevich Mig-29 Fulcrum was developed as a response to the F-15 Eagle, given its technical superiority over existing Soviet fighters, and that happened to be a counter to the MiG-25 Foxbat. This is an interceptor as well as a multirole fighter. This is one of the premier strike aircraft of the Soviets, and now, the Russians and all their allies. Since its production, it has spawned many variants, and this includes the MiG-33 Super Fulcrum and the MiG-35 Fulcrum-F. This is also used by the USAF for training purposes. Basic Stats Crew = 1 Max Speed = 2,445 km/hr Combat Range = 700 km Wingspan = 11.4 m Height = 4.73 m Length = 17.37 m Weight = 11,000 kg Weapons 1X 30mm GSh-30-1 Cannon Air to Air Missiles Bombs Electronic Countermeasures MiG-33 Super Fulcrum The MiG-33 is actually the MiG-29M, known as the Fulcrum-E, or more commonly, the Super Fulcrum. This was basically a technological improvement over the frontline Fulcrum, which is rather interesting, and serves as the frontline fighter against any possible threats. It was designed as a fighter, and it was also armed with the ability to use air to surface missiles, something the original Fulcrum lacked. This is one of the older variants of the Fulcrum, with the Fulcrum D replacing most of the roles designed for the Super Fulcrum. Basic Stats Crew = 1 Max Speed = 2,500 km/hr Combat Range = 2000 km Wingspan = 11.4 m Height = 4.73 m Length = 17.37 m Weight = 22,400 kg Weapons 1X 30mm GSh-30-1 Cannon Air to Air Missiles Air to Ground Missiles Bombs --==Mitsubishi==-- F-2 The Mitsubishi F-2 is basically the same as the F-16 Fighting Falcon, produced under license from Lockheed Martin and set for production by the Japanese. This was designed as cheap counter to the Su-27s and the MiG-29s that are in service in nearby countries. This program is however, more expensive than the normal F-16 Fighting Falcon produced by Lockheed Martin for exports. However, given the license, the F-2 contains newer technology not available in the F-16 under export license, though it works out at $108 million per F-2 produced, compared to the cost of the F-16 which hovers around $15 million per F-16. Basic Stats Crew = 1 Max Speed = 2,448 km/hr Combat Range = 834 km Wingspan = 11.13 m Height = 4.69 m Length = 15.52 m Weight = 9,527 kg Weapons 20mm JM61A1 Cannon Air to Air Missiles Air to Ground Missiles Air to Ship Missiles Bombs --==Northrop==-- YF-23 Black Widow II The Black Widow is a proposed fighter that was built by Northrop, the plane was a combination of features gathered from the company�s previous planes, the B-2 Spirit and the F/A-18 Hornet. This was a really funny looking aircraft, designed to meet requirements set by the USAF for survivability, supercruise, ease of maintenance, and most importantly, stealth. Only two of these were built, for experimental reasons, but it was not accepted, it was beaten by what is now known as the F-22 Raptor. However, it is being considered as a competitor to the FB-22 Strike Raptor, for bombing roles. Basic Stats Crew = 1 Max Speed = 2,655 km/hr Combat Range = 1,480 km Wingspan = 13.30 m Height = 4.30 m Length = 20.60 m Weight = 14,970 kg Weapons 1X 20mm M61 Vulcan Gatling Cannon Air to Air Missiles YF-17 Cobra The Cobra was designed as an alternative to the F-15 Eagle because many considered that the Eagle was too expensive in terms of cost and in terms of maintenance cost. However, this plane was not accepted and this lost out to what is now known as the F-16 Fighting Falcon. This plane, however, was basically a predecessor to the F/A-18 Hornet and the Superhornet. This was designed as a lightweight fighter, which is what the Hornet is. However, it is used in the production of the Superhornet, which is similar in size to what it was designed to replace, the F-15 Eagle. Basic Stats Crew = 1 Max Speed = 2,300 km/hr Combat Range = 4,810 km Wingspan = 10.5 m Height = 5.0 m Length = 17.0 m Weight = 7,800 kg Weapons 1X 20mm M61 Vulcan Gatling Cannon Air to Air Missiles F-5A Freedom Fighter One of the oldest planes still in operation, the F-5A Freedom Fighter variant was launched in 1959, which makes it a grand 50 years old at this time of writing. This was designed as a fighter and attack aircraft, it was low cost and low maintenance, but there was no interest in this aircraft by the USAF. However, when the Government wanted to sell cheap fighters to allies during the Cold War, this plane was chosen due to its low cost. It spawned one of the better fighters, it spawned the F-5E Tiger II. Basic Stats Crew = 1 Max Speed = 1,485 km/hr Combat Range = 2592 km Wingspan = 7.70 m Height = 4.01 m Length = 14.38 m Weight = 3,667 kg Weapons 2X 20mm M39 Cannons Air to Air Missiles Bombs Rocket Pods F-5E Tiger II The Tiger II is a development from the previously shunned F-5A Freedom Fighter, it is built as a lightweight supersonic fighter. It was designed as a fighter and attack aircraft, and was designed as Northrop won a contract to make a replacement for the F-5A Freedom Fighter, a cheap, low maintenance aircraft. The plane will then evolve in the form of the cancelled YF-17 Cobra, which lsot out to the F-16 Fighting Falcon, but was used in the F/A-18 Hornets. This was also built for American allies, and stills sees service in many air forces. Basic Stats Crew = 1 Max Speed = 1,700 km/hr Combat Range = 1,405 km Wingspan = 8.13 m Height = 4.08 m Length = 14.45 m Weight = 4,349 kg Weapons 2X 20mm M39A2 Pontiac Gatling Cannons Air to Air Missiles Air to Ground Missiles Bombs Rocket Pods 3X Fuel Drop Tanks (Capacity 150 or 250 Gallons) F-20 Tigershark The Northrop F-20 Tigershark was another light fighter, built as another evolution from the F-5E Tiger II. It was built, but it did not enter production because foreign policy during the Reagan administration developed the need for frontline fighters, such as the F-16 Fighting Falcon, which was a competitor, and although it was cheaper to purchase and operate, no orders were placed and it was cancelled. It was superior to the Fighting Falcon in terms of speed, armament capabilities, radar capacities and greater beyond visual range air to air capacity. Basic Stats Crew = 1 Max Speed = 2,572 km/hr Combat Range = 555 km Wingspan = 8.1 m Height = 4.2 m Length = 14.2 m Weight = 5,090 kg Weapons 2X 20mm M39A2 Pontiac Gatling Cannon Air to Air Missiles Bombs Rocket Pods --==Saab==-- Saab 35 Draken This is a plane developed solely by the Swedes, developed as a fighter plane designed to take on enemy bombers and enemy fighters. Comparable to the venerable F-104 Starfighter, it was solely developed for the needs of the Swedish Air Force. It is like a plane of no other, it has extremely large wings, that take a larger wing area than other planes. They are all based as air to air fighters, and as such, they were poor ground support aircraft. They were eventually retired by all operators by 2005, and 644 were built. Basic Stats Crew = 1 Max Speed = 2,120 km/hr Combat Range = 3,250 km Wingspan = 9.42 m Height = 3.89 m Length = 15.34 m Weight = 7,865 kg Weapons 1X 30mm M-55 ADEN Cannon Air to Air Missiles Rocket Pods Bombs Saab 39 Gripen The Swedish version of a multirole bomber, the JAS 39 Gripen was designed as a replacement of the Saab 35 Draken and the Saab 37 Viggens. This was chosen over the US F-16 Fighting Falcons, the F/A-18 Hornets and the F-20 Tigersharks. This appears the same as most of the multirole fighters that are currently in service with most air forces. The most interesting part of the Gripen was the fact that the plane could take off and land on public roads. Remember, Saab planes are designed specifically for the Swedes, and this was apparently part of their defence strategy. This strategy was complemented by the fact that it could be refuelled by land crews on the roads within a period of 10 minutes, as well as being re-armed. This has made it a useful aircraft for peace-keeping, where runways aren�t as common in countries where they are based for peace-keeping roles. Basic Stats Crew = 1 Max Speed = 2,130 km/hr Combat Range = 800 km Wingspan = 8.4 m Height = 4.5 m Length = 14.1 m Weight = 5,700 kg Weapons 1X 27mm Mauser BK-27 Cannon Air to Air Missiles Air to Ground Missiles Bombs Rocket Pods Electronic Countermeasures --==SEPECAT==-- SEPECAT Jaguar A joint project between the British and the French, this is a ground attack craft that is similar to the A-7 Corsair and the venerable Mitsubishi F-1. This has now been replaced by the various fighter aircraft in France and Britain, in France, replaced by the Rafale and in Britain by the Eurofighter Typhoon. Built by Dassault and British Aircraft Corporation, this has since been sold to India and remains as one of their frontline attack craft until it will be replaced by some sort of MiG fighter or Sukhoi fighter. It appears in the game as a bomber, which is inaccurate. Basic Stats Crew = 1 Max Speed = 1,593 km/hr Combat Range = 535 km Wingspan = 8.69 m Height = 4.92 m Length = 16.83 m Weight = 7,000 kg Weapons 2X 30mm ADEN or DEFA Cannons Rocket Pods Air to Air Missiles Bombs Reconnaissance Pods Fuel Drop Tanks (Capacity Unknown) Anti-Radar Missiles --==Sukhoi==-- Su-25 Frogfoot This is the same as an attack aircraft under the US designation, it is built for close support missions, meaning it is to assist ground forces in meeting their objectives. The Sukhoi Su-25 Frogfoot was launched in 1981, active in many of the Eastern European militaries, built because the other bomber aircraft did not match the needs put forward by the army for a specific anti-armour role. The best comparison with USAF aircraft will be the A-10A Thunderbolt II, it is built for an anti-armour role as well as having heavy armour. Basic Stats Crew = 1 Max Speed = 950 km/hr Combat Range = 375 km Wingspan = 14.36 m Height = 4.80 m Length = 15.33 m Weight = 10,740 kg Weapons 1X 30mm GSh-30-2 Cannon Air to Air Missiles Air to Ground Missiles Rocket Pods Bombs Su-27 Flanker The Sukhoi Su-27 Flanker is designed as an air superiority fighter, which lead to the design of the many Flanker variants. This is also a fighter that is designed as a response to the F-15 Eagle, and it was progressively altered throughout its designed to match the specifications of the F-15 Eagle. It is designed as an AWACS killer, designed to take down enemy AWACS support planes that generally support most fighter plane flights by the USAF. It is similar to the MiG-29 and is a larger aircraft than that. However, it has seen limited action, unlike the F-15 Eagle. Basic Stats Crew = 1 Max Speed = 2,500 km/hr Combat Range = 3,530 km Wingspan = 14.7 m Height = 5.93 m Length = 21.9 m Weight = 16,380 kg Weapons 1X 30mm GSh-30-1 Cannon Air to Air Missiles Air to Ground Missiles Bombs Su-32 FN The Su-32 FN is a Fighter plane for the Navy, hence the FN. This plane was a plane that was developed from the Su-27 and then it was used as a precursor to the design of the Su-34 FN. There isn�t much in the way of information of the Su-32 FN but it is an improvement in terms of technology and armament over the Su-27 Flanker. It is set to match the F/A-18 Hornet, another carrier based plane. These are strictly for the aircraft carrier operations, though they are later replaced by the Su-34 FN. Basic Stats Crew = 1 Max Speed = 1,900 km/hr Combat Range = 1,100 km Wingspan = 14.7 m Height = 6.09 m Length = 23.34 m Weight = 38,240 kg Weapons 1X 30mm GSh-30-1 Cannon Air to Air Missiles Air to Ground Missiles Air to Ship Missiles Bombs Su-34 Fullback The Sukhoi Su-34 Fullback is a fighter-bomber that is designed as a strike aircraft, more along the likes of the F-15 Strike Eagle. This is set to replace the old Su-24. However, they are developed only recently and the Russian Air Force expect the planes to be completely operation by 2020, which by then faces competition from the F-35 Lightning II and, which is more interesting, the F-22 Raptor. Combat simulations against the Raptor have failed, with at least 10 Fullbacks being shot down for each Raptor. This demonstrates the clear advantage the fifth generation plane has over the newest fourth generation planes. Basic Stats Crew = 2 Max Speed = 1,900 km/hr Combat Range = 1,100 km Wingspan = 14.7 m Height = 6.09 m Length = 23.34 m Weight = 39,000 kg Weapons 1X 30mm Gsh-30-1 Cannon Air to Air Missiles Air to Ground Missiles Bombs Rocket Pods Su-35 Super Flanker This is designed as the Sukhoi Su-35, used as an air superiority fighter, strike fighter and multirole fighter, a plane of the 4.5 generation. This was developed from the Su-30 fighter, and at the current point in writing, only 12 exist. Again, this does not compare to the F-22 Raptors, it is more along the lines of comparing to the F-15 Strike Eagle, which again, means that the Raptor shows superiority over these fourth generation fighters. However, with the development of the Su-37, several of the Super Flankers have been converted to the Terminator. Basic Stats Crew = 1 Max Speed = 2,700 km/hr Combat Range = 3,600 km Wingspan = 15.3 m Height = 5.90 m Length = 21.9 m Weight = 17,500 kg Weapons 1X 30mm GSh-30-1 Cannon Air to Air Missiles Air to Ground Missiles Bombs Su-37 Terminator The Su-37 Terminator, which it is named in game, is the Sukhoi Su-37 Flanker-F, which has been developed from the Su-27 Flanker. This is designed a multirole fighter, though it is still an experimental fighter and thus it is not a complete aircraft, so official information is rather slim because it isn�t complete. More modifications are done in order to match the F/A-18 Hornets and the MiG-35, but still are not set to match the F-22 Raptor. The only Su-37s that are in existence are the two that have been converted from the Su-35 Super Flanker. Basic Stats Crew = 1 Max Speed = 2,500 km/hr Combat Range = 3,700 km Wingspan = 14.7 m Height = 6.43 m Length = 22.18 m Weight = 18,500 kg Weapons 1X 30mm GSh-30-1 Cannon 12 Hardpoints for Fuel or Missiles Su-47 Berkut There is currently one of these in the world, designed as an experiment fighter, set for a role as one of the fifth generator fighters for the Russian Air Force. It is known to NATO as the Firkin. The plane is comparable to the X-29, which was basically a test plane for new technology, not set for a role in combat. However, although it is a fifth generation fighter, it still cannot match the technology of the F-22 Raptor, though still a fifth generation fighter. This will lead to new technologies for the Russian Air Force in terms to technologies, so it will be a mystery what will come out of it. Basic Stats Crew = 1 Max Speed = 2,500 km/hr Combat Range = 3,300 km Wingspan = 15.16 m Height = 6.3 m Length = 22.6 m Weight = 16,375 kg Weapons 1X 30mm GSh-30-1 Cannon Air to Air Missiles Air to Ground Missiles *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [A] Contact Information APPEARS IN g,a,m,e,f,a,q,s.c,o,m always. Remove the commas. Never on that c,h,e,a,t,c,c.c,o,m. Remove the commas. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !Before you Email me, read everything in this Contact Information section and! !check the guide. If the information is already listed, your email will be ! !promptly deleted. ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! E-Mail Me, and for the love of all that isn't sacred, make sure that the title of the game is smacked into place. IF THERE IS NO TITLE ON THE MESSAGE, IT WILL NOT BE READ, AND PROMPTLY DELETED. Also, email with courtesy. 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All donations are appreciated, seeing I have to pay for the game this guide is for, and that does cost money, more since I'm faced with the outrageous prices found in Australia. It may be a pain in the ass, but most smart people could figure out the real email address. The problem is that people would normally Ctrl+F to find the email address without reading the relevant guidelines, as well spamming sites which always find their way to my inbox. Also, do not add me to your MSN, Yahoo or any other instant messaging system because you will be blocked and deleted permanently. Also, I will not accept invites to be your Facebook friend, or join any other social networking site because all invites will be rejected. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [B] Credits The credits section is where all the credits for the guides go. 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