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Skill Cool Down Guide

by Apollyon

                                                                                
                                                                                
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TITAN QUEST: IMMORTAL THRONE Cool Down Guide

Created by Apollyon



Table of Contents
_________________

1. Disclaimers

2. Why did I create this?

3. What is "Cool Down"?

4. How I retrieved the data.

5. The guide
	i... Warfare [war]
	ii... Defense [def]
	iii... Rogue [rog]
	iv... Hunting [hnt]
	v... Nature [ntr]
	vi... Spirit [spr]
	vii... Earth [rth]
	viii... Storm [stm]
	ix... Dream [drm]
	x... Items [itm]

6. Contacting me







_______________________________________________________________________________
            	       1. D I S C L A I M E R S
_______________________________________________________________________________


I want to start out by saying that I'm allowing anybody and everybody to use 
and/or host this guide. But ONLY on these conditions:

1. This guide is not to be altered in any way, shape, or form

2. I'm given proper credit for my work

3. This guide is NOT used to make any sort of profit


As long as those guide lines are followed, then... groovy.


This guide is based on Titan Quest version 1.30 and Titan Quest Immortal
Throne version 1.10.  If you are playing a different version, then the times
will likely be different for some skills. 



_______________________________________________________________________________
			       2. W H Y ?   
_______________________________________________________________________________


	As with all my guides, this was originally made more to help me.
Being a Diablo II Player for quite some years, I wasn't really used to skills
needing to cool down.  It required me to change my play style a little and plan
out my builds more precisely. Not to mention make me carefully choose how and 
when to use certain skills.  
	
	In order to fully understand a character, one has to understand it's
skills and their pairings and uses.  Knowing that X skill takes Y seconds to
cool down, allows one to more accurately determine primary and secondary 
attacks as well as how often to use other skills. 

	This should hopefully help some people in the planning and using
of their characters.




_______________________________________________________________________________
		   3. W H A T  I S  "C O O L  D O W N " ?
_______________________________________________________________________________
  
	"Cool Down" is basically the interval in between which skills can
be used, preventing the player from abusing them. The recharge rate, as it
were.

	In essence,  it's a way to try to balance out the powerful skills.




_______________________________________________________________________________
	      4. H O W  I  R E T R I E V E D  T H E  D A T A 
_______________________________________________________________________________
  

	Initially, I started off with a "naked" character. In that the character 
had nothing equipped that wasn't required for the skill and ensuring that
said item had no modifiers on it.  I then used the skill and, using a stop 
watch, measured how long it took from when the skill went blue (meaning it was 
used) to the time the skill had full color (able to use again).  Because human
error is inevitable, I did this five times for each skill then recorded the
average time.  This does not give the _exact_ cool off time, but a close
approximation. Off by a second at most.

	However, that was before I met people on the web that knew how to check
the files in the game for the actual cool down times. So, in this version of the
guide, I have all skills listed as well as the realcool down time. Also, these
are the base cool down times.  Equipment and other skills are able to reduce
the cool down time on your skills. Finally, as far as I noticed there 
isn't anything in this game that increases cool down, (Except for the Nature
skill Refresh, which has something special to it) So it is safe to 
assume that these are the longest you will wait in between usage. 




_______________________________________________________________________________
                	       5. T H E  G U I D E  
_______________________________________________________________________________
  

Please forgive the poor formatting. I had no idea on how to neatly organize it.
Also, unlike my previous version,this version _only_ lists skills with a cool 
down time. If a skill is not listed, then it either has a recharge of 0... or 
I made a mistake and forgot to list it. =b


*------------*
|i... Warfare|								  
|[war]	     |
*------------*

Battle Rage - 12 seconds

War Horn - 18 seconds

Battle Standard - 60 seconds

War Wind - 8 seconds

Ancestral Horn - 300 seconds



*-------------*
|ii... Defense|
|[def]        |
*-------------*

Battle Awareness - 4 seconds

Batter - 4 seconds

Adrenaline - 30 seconds

Rally - 45 seconds

Quick Recovery - 60 seconds

Shield Charge  - 12 seconds

Colossus Form  - 360 seconds



*-----------*
|iii...Rogue|
|[rog]	    |
*-----------*


Throwing Knife - 6 seconds

Flash Powder - 15 seconds

Lay Trap  - 12 seconds

Poison Gas Bomb  - 10 seconds
Lethal Strike - 12 seconds



*------------*
|iv...Hunting|
|[hnt]       |
*------------*


Ensnare - 3 seconds

Take Down - 8 seconds

Art of the Hunt - 4 seconds

Call of the Hunt - 180 seconds

Monster Lure - 12 seconds

Study Prey - 8 seconds




*-----------*
|v... Nature|
|[ntr]      |
*-----------*

Regrowth - 8 seconds

Call of the Wild - 20 seconds

Plague - 8 seconds

Briar Ward - 120 seconds 

Sylvan Nymph - 60 seconds

Refresh - X seconds*



* Refresh is a special case. It's cool down time increases as its 
level goes up. To figure out what the base cool down time, 
determine what skill level the skill is at, then compare 
it to this chart:

Level	1   2   3   4	5   6	7
Seconds	20  21	22  23	24  25	26	

Lvl   8	  9   10   11	12  13	14  15	16
Secs  27  28  29   30	31  32	33  34	35




*-----------*
|vi...Spirit|
|[spr]	    |
*-----------*


Death Chill Aura - 4 seconds

Life Drain - 6 seconds

Vision of Death - 14 seconds

Dark Covenant - 80 seconds

Enslave Spirit - 180 seconds

Liche King - 60 seconds

Circle of Power - 18 seconds

Death Ward - 300 seconds

Summon Outsider - 360 seconds



*------------*
|vii... Earth|
| [rth]	     |
*------------*

Flame Surge - 6 seconds

Heat Shield - 90 seconds

Ring of Flame - 3 seconds

Volcanic Orb - 5 seconds

Stone Form - 24 seconds

Core Dweller - 90 seconds

Eruption - 20 seconds


*------------*
|viii...Storm|
|[stm]	     |
*------------*

Spell Breaker - 6 seconds

Thunderball - 10 seconds

Squall - 5 seconds

Freezing Blast - 8 seconds

Lightning Bolt - 12 seconds

Energy Shield - 60 seconds

Summon Wisp - 20 seconds

Storm Surge - 6 seconds



*-----------*
|ix... Dream|
|[drm]	    |
*-----------*


Sands of Sleep - 4 seconds

Distortion Wave - 5 seconds

Phantom Strike - 16 seconds

Summon Nightmare - 60 seconds

Distortion Field - 30 seconds

Distort Reality - 12 seconds

Mastermind - 0 seconds  (it's listed, so I listed it here as well)







*---------*
|X...Items|
|[itm]    |
*---------*

Health / Mana potions - 7 seconds

Scrolls - 3 minutes 33 seconds





_______________________________________________________________________________
               	       6. C O N T A C T I N G  M E 
_______________________________________________________________________________
  
	If you have any comments, concerns or criticisms or if you feel
I errord or missed something, you may email me at [email protected]

	I know this guide is far from complete or perfect and that I probably
missed quite a bit, so I'll be happy to receive any help or suggestions.

	Also, please know that I only check this specific email address
maybe once or twice a week.  If you do email me, and are expecting a response,
please be patient.  

	Finally, if you do email me, please put the word GAMEFAQs somewhere in 
the subject, so that I don't accidentally delete it as spam. 






_______________________________________________________________________________
			7. R E V I S I O N S
_______________________________________________________________________________

5/14/07 - Started collecting data for this guide

5/15/07 - Compiled the data into this guide and submitted it. 

6/11/07 - Thanks to people I met online, I was able to acquire the actual
	time that the game uses for base cool down.  corrected my work
	and resubmitted it.