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Rogue [rog] iv... Hunting [hnt] v... Nature [ntr] vi... Spirit [spr] vii... Earth [rth] viii... Storm [stm] ix... Dream [drm] x... Items [itm] 6. Contacting me _______________________________________________________________________________ 1. D I S C L A I M E R S _______________________________________________________________________________ I want to start out by saying that I'm allowing anybody and everybody to use and/or host this guide. But ONLY on these conditions: 1. This guide is not to be altered in any way, shape, or form 2. I'm given proper credit for my work 3. This guide is NOT used to make any sort of profit As long as those guide lines are followed, then... groovy. This guide is based on Titan Quest version 1.30 and Titan Quest Immortal Throne version 1.10. If you are playing a different version, then the times will likely be different for some skills. _______________________________________________________________________________ 2. W H Y ? _______________________________________________________________________________ As with all my guides, this was originally made more to help me. Being a Diablo II Player for quite some years, I wasn't really used to skills needing to cool down. It required me to change my play style a little and plan out my builds more precisely. Not to mention make me carefully choose how and when to use certain skills. In order to fully understand a character, one has to understand it's skills and their pairings and uses. Knowing that X skill takes Y seconds to cool down, allows one to more accurately determine primary and secondary attacks as well as how often to use other skills. This should hopefully help some people in the planning and using of their characters. _______________________________________________________________________________ 3. W H A T I S "C O O L D O W N " ? _______________________________________________________________________________ "Cool Down" is basically the interval in between which skills can be used, preventing the player from abusing them. The recharge rate, as it were. In essence, it's a way to try to balance out the powerful skills. _______________________________________________________________________________ 4. H O W I R E T R I E V E D T H E D A T A _______________________________________________________________________________ Initially, I started off with a "naked" character. In that the character had nothing equipped that wasn't required for the skill and ensuring that said item had no modifiers on it. I then used the skill and, using a stop watch, measured how long it took from when the skill went blue (meaning it was used) to the time the skill had full color (able to use again). Because human error is inevitable, I did this five times for each skill then recorded the average time. This does not give the _exact_ cool off time, but a close approximation. Off by a second at most. However, that was before I met people on the web that knew how to check the files in the game for the actual cool down times. So, in this version of the guide, I have all skills listed as well as the realcool down time. Also, these are the base cool down times. Equipment and other skills are able to reduce the cool down time on your skills. Finally, as far as I noticed there isn't anything in this game that increases cool down, (Except for the Nature skill Refresh, which has something special to it) So it is safe to assume that these are the longest you will wait in between usage. _______________________________________________________________________________ 5. T H E G U I D E _______________________________________________________________________________ Please forgive the poor formatting. I had no idea on how to neatly organize it. Also, unlike my previous version,this version _only_ lists skills with a cool down time. If a skill is not listed, then it either has a recharge of 0... or I made a mistake and forgot to list it. =b *------------* |i... Warfare| |[war] | *------------* Battle Rage - 12 seconds War Horn - 18 seconds Battle Standard - 60 seconds War Wind - 8 seconds Ancestral Horn - 300 seconds *-------------* |ii... Defense| |[def] | *-------------* Battle Awareness - 4 seconds Batter - 4 seconds Adrenaline - 30 seconds Rally - 45 seconds Quick Recovery - 60 seconds Shield Charge - 12 seconds Colossus Form - 360 seconds *-----------* |iii...Rogue| |[rog] | *-----------* Throwing Knife - 6 seconds Flash Powder - 15 seconds Lay Trap - 12 seconds Poison Gas Bomb - 10 seconds Lethal Strike - 12 seconds *------------* |iv...Hunting| |[hnt] | *------------* Ensnare - 3 seconds Take Down - 8 seconds Art of the Hunt - 4 seconds Call of the Hunt - 180 seconds Monster Lure - 12 seconds Study Prey - 8 seconds *-----------* |v... Nature| |[ntr] | *-----------* Regrowth - 8 seconds Call of the Wild - 20 seconds Plague - 8 seconds Briar Ward - 120 seconds Sylvan Nymph - 60 seconds Refresh - X seconds* * Refresh is a special case. It's cool down time increases as its level goes up. To figure out what the base cool down time, determine what skill level the skill is at, then compare it to this chart: Level 1 2 3 4 5 6 7 Seconds 20 21 22 23 24 25 26 Lvl 8 9 10 11 12 13 14 15 16 Secs 27 28 29 30 31 32 33 34 35 *-----------* |vi...Spirit| |[spr] | *-----------* Death Chill Aura - 4 seconds Life Drain - 6 seconds Vision of Death - 14 seconds Dark Covenant - 80 seconds Enslave Spirit - 180 seconds Liche King - 60 seconds Circle of Power - 18 seconds Death Ward - 300 seconds Summon Outsider - 360 seconds *------------* |vii... Earth| | [rth] | *------------* Flame Surge - 6 seconds Heat Shield - 90 seconds Ring of Flame - 3 seconds Volcanic Orb - 5 seconds Stone Form - 24 seconds Core Dweller - 90 seconds Eruption - 20 seconds *------------* |viii...Storm| |[stm] | *------------* Spell Breaker - 6 seconds Thunderball - 10 seconds Squall - 5 seconds Freezing Blast - 8 seconds Lightning Bolt - 12 seconds Energy Shield - 60 seconds Summon Wisp - 20 seconds Storm Surge - 6 seconds *-----------* |ix... Dream| |[drm] | *-----------* Sands of Sleep - 4 seconds Distortion Wave - 5 seconds Phantom Strike - 16 seconds Summon Nightmare - 60 seconds Distortion Field - 30 seconds Distort Reality - 12 seconds Mastermind - 0 seconds (it's listed, so I listed it here as well) *---------* |X...Items| |[itm] | *---------* Health / Mana potions - 7 seconds Scrolls - 3 minutes 33 seconds _______________________________________________________________________________ 6. C O N T A C T I N G M E _______________________________________________________________________________ If you have any comments, concerns or criticisms or if you feel I errord or missed something, you may email me at [email protected] I know this guide is far from complete or perfect and that I probably missed quite a bit, so I'll be happy to receive any help or suggestions. Also, please know that I only check this specific email address maybe once or twice a week. If you do email me, and are expecting a response, please be patient. Finally, if you do email me, please put the word GAMEFAQs somewhere in the subject, so that I don't accidentally delete it as spam. _______________________________________________________________________________ 7. R E V I S I O N S _______________________________________________________________________________ 5/14/07 - Started collecting data for this guide 5/15/07 - Compiled the data into this guide and submitted it. 6/11/07 - Thanks to people I met online, I was able to acquire the actual time that the game uses for base cool down. corrected my work and resubmitted it.