The Sims Complete Collection Game Guide (PC) By: Chelesa Fearce ([email protected]) Begin: June 8, 2008 End: June 24,2008 Copyright 2008 Chelesa Fearce Version 1.0 Table of Contents __________________ Part A. Intro Part B. The Sims: Running their lives 1. Needs 1.1 Hunger 1.2 Comfort 1.3 Hygiene 1.4 Bladder 1.5 Energy 1.6 Fun 1.7 Social 1.8 Fun 2. Relationships 2.1 Friends 2.1.1 Keeping them Interested 2.2 Lovers 2.2.1 Becoming Lovers 2.2.1.1 Jealousy 2.2.2 Moving In 2.2.2.1 Privacy 2.2.3 Proposing 2.2.3.1 Accepting/ Rejecting Proposals 2.3 Babies 2.3.1 Taking Care of Baby 2.3.2 Losing Your Baby 2.4 Children 2.4.1 Losing Your Child 2.4.2 Adoption 3. Disasters and Failure States 3.1 Disasters 3.1.1 Floods 3.1.2 Fires 3.1.3 Burglars 3.1.4 Electrocution 3.1.5 Fights 3.1.6 Tragic Clown 3.1.7 Drowning 3.2 Failure States 3.2.1 No Energy 3.2.2 Starvation 3.2.3 Bladder Failure 3.3 Death 3.3.1 Pleading for Life 4. Your Home 4.1 Furnishing your Home 4.1.1 The Basics 4.1.2 Build Mode 4.1.2.1 Terrain 4.1.2.1.1 Lower 4.1.2.1.2 Level 4.1.2.1.3 Raise 4.1.2.2 Water Tool 4.1.2.2.1 Pool 4.1.2.2.2 Pond 4.1.2.3 Wall and Fence Tools 4.1.2.4 Wallpaper 4.1.2.5 Stair 4.1.2.6 Fireplace 4.1.2.7 Plant 4.1.2.8 Floor 4.1.2.9 Door 4.1.2.10 Window 4.1.2.11 Roof 4.1.2.12 Hand 4.1.2.13 Building 2nd Stories 4.1.3 Buy Mode 4.1.3.1 Seating 4.1.3.2 Surfaces 4.1.3.3 Decorative 4.1.3.4.Electronics 4.1.3.5 Appliances 4.1.3.6 Plumbing 4.1.3.7 Lighting 4.1.3.8 Miscellaneous 4.2 Losing Your Items 5. NPCs 5.1 Newspaper Delivery Person 5.2 The Maid 5.3 The Gardner 5.4 Postal Woman 5.5 Repairman 5.6 Fireman 5.7 Police Woman 5.8 Pizza Delivery Guy 5.9 Burglar 5.10 Repo Man 5.11 Social Worker 5.12 Sims Ghosts 6. Working 6.1 Getting a Job 6.1.1 Newspaper 6.1.2 Computer 6.2 Keeping a Job 6.2.1 Carpool 6.2.2 Promotions 6.3 Jobs 6.4 Other ways to Make Money 7. Skills 7.1 Cooking 7.2 Mechanical 7.3 Charisma 7.4 Body 7.5 Logic 7.6 Creativity Part C: Hot Date: Meet for fun or for a Life Partner 1. Downtown 1.1 Picking a Spot 1.2 Meeting Sims 1.2.1 Giving gifts 2. NPCs 2.1 Mrs. Crumplebottom 2.2 Rental Shack Person 2.3 Waiters/Busboys/Cooks 2.4 Janitor Sonya 2.5 Bartenders/Shopkeepers/Cashier/Barmaids 2.6 Pianist 2.7 Carlo the Violinist 2.8 Claire the Bear 2.9 DJ Part D: House Party: Throw the Best Parties 1. Party Items (Must haves for any party) 2. Party Themes 2.1 Western 2.2 Rave 2.3 Hot Tub Party 3. Keep Your Guests Happy 4. People Needed For your Party 4.1 Maid 4.2 Caterer 5. Special Guest 6. NPCs 6.1 Headless Ghost 6.2 Drew Carey 6.3 Male & Female Strippers 6.4 The Mime 6.5 Pink Gorilla 6.6 Caterer 6.7 Party Crasher (Person with Bandanas) 6.8 Party Crasher (Euro Punk) 6.9 Boxers 6.10 Santa Claus Part E: Livin� Large 1. More Items 2. NPCs 2.1 Servo 2.2 Grim Reaper 2.3 Genie 2.4 Tragic Clown 2.5 Male & Female monsters 2.6 Space Aliens 2.7 Evil Clone 3. Potions and their Effects 3.1 Blue 3.2 Yellow 3.3 Red 3.4 Orange 3.5 Green 3.6 Dark Green 3.7 Purple 3.8 White Part F: Makin� Magic: Toadify Your Neighbors 1. Dueling 1.1 Which Colors to use for which? 2. Adults� Spells 2.1 Toadification 2.2 Relationship Boost 2.3 Enchant 2.4 Get Happy 2.5 Smiley Face 2.6 Banish 2.7 Lovestruck 2.8 Hypnotize 2.9 The Big Question 2.10 A Friend Indeed 3. Adults� Charms 3.1 Beauty or Beast 3.2 Horn of Plenty 3.3 Dish Wish 3.4 Rain of Riches 3.5 Shed Your Skin 3.6 Polar Attraction 3.7 Clone Drone 3.8 Perfect Garden 3.9 Magic Mood 3.10 Of House and Home 3.11 The Price of Fame 4. Children�s Spells 4.1 Get Happy Jr. 4.2 Enchant 4.3 Smiley Face Jr. 5. Children�s Charms 5.1 Beauty or Beast Jr. 5.2 No More Puddles? 5.3 Make Cakes 5.4 Invisible Friend 5.5 Clone Drone Jr. 5.6 Age of Instant 6. Recipes 7. Places for Ingredients 8. Magical growths 8.1 Solar Powered Geraniums 8.2 Root of the Problem 8.3 Beanstalks 8.4 Crystals 8.5 Toadstools 9. NPCs 9.1 Faerie Queen (Mara) 9.2 Mystery Man/ Spellchecker 9.3 Snake Charmer 9.4 Vicky Vampiress 9.5 Apothecary Toad 9.6 Bonehilda Maid 10. Social Interactions 11. Quests 11.1 Toadstool Challenge 11.2 Sleeping Cloud 11.3 Find the Item 11.4 Spooky Tombstone Puzzle 11.5 Help Another 11.6 Delivery Mission 11.7 Magic Arena Part G: Superstar: The Road to Fame 1. Superstardom 2. Starting Out 3. Agent 4. Tabloid 5. Awards 6. Careers 6.1 Music 6.2 Fashion 6.3 Acting 7. Stalkers 8. Stars and where they get you 9. NPCs 9.1 The Obsessed Fan 9.2 Butler 9.3 Studio Town Team 9.4 Award Presenter 9.5 Paparazzo 9.6 Fans 9.7 Lana 10. Needs at Studio Town 11. Anybodies and Somebodies 12. Minigames 13. Star Power 14. Other Important Stuff Part H: Unleashed: Lets Bring out those Furry Little Friends! 1. Kinds of Pets 2. Pet Showcases 3. Old Town 3.1 Gardening 3.2 Adopting/Buying Pets 4. Pet Personalities 4.1 Playful/Lazy 4.2 Friendly/ Aggressive 4.3 Loyal/ Independent 4.4 Quiet/Noisy 4.5 Smart/Slow 5. Pet Skills 5.1 House Breaking (Dogs) 5.2 Hunting (Cats) 5.3 Obedience 5.4 Tricks 6. Breeding 7. NPCs 7.1 Miss Lucille 7.2 Pet Judges 7.3 Saxophone Player 7.4 The Maintenance Crew 7.5 Animal Control 7.6 Head Gardner 7.7 Pet Trainer 7.8 Skunk 7.9 Raccoon 7.10 Gopher & Rabbit 7.11 Mice 8. Strays 9. How Pets Can Help Part I: Vacation 1. Awards/Souvenirs/Postcards 2. Vacation spots 2.1 Winter Resort 2.2 Beach Retreat 2.3 Camping Paradise 3. Checking In/ Out 4. NPCs 4.1 Lana 4.2 Hotel staff 4.3 Vacation Director 4.4 Archie Archer 4.5 The Yeti 4.6 The Beach Shark 5. Fun Stuff Part J: Credits/Contact Info/Copyright Info Part K: A little Review of the game Part L: Final Thoughts Part M: Frequently Asked Questions Part A: Intro ______________ Today, I am going to do my best in hopes of making the most accurate game guide for The Sims Complete Collection. I have started this guide because every time I look up a FAQ or Game Guide for The Sims Complete Collection, they only have some expansions or only the base game. I have created this guide/FAQ for the sole purpose of helping people with this extraordinary game. Any other info regarding copyrights and email will be included at the end of this FAQ. Also, I would like to thank [email protected] for the Career Section of this guide. I used the job section (6.3). I got the information from his item/career guide on gamefaqs.com. You should definitely check it out. Again, thanks to him, I give all credits from that section to him. All of the info is completely his and not mine. Please ask and/or credit him if you want to use it in your FAQ. Also, at the end of the House Party Section, I give credit to JPaterson. I added his WHOLE FAQ because it really helped me. It was one of the best and most concise FAQs I�ve ever read. Hats off to him!!!!!!!!!!!! Ever since I first got this game when I was 11, I was a Sim Fanatic. Nothing could tear me away from the game, except food of course (LOL!). I hope that in making this guide, that I have helped all the simmers out there become more knowledgeable about this extraordinary game. I would like to thank you for choosing this FAQ to read. I promise you, you will not regret it. Just because the Sims 2 has come out, this game is not dead! Love this game because it was the first. Well, lets get to work! Part B: The Sims: Running their Lives ______________________________________ 1. Needs The Needs are vital in this game. Without the proper attention, your Sim will become depressed and will most likely disobey every command. There are different objects that play an important role in keeping your Sim happy. Some needs will lower others though, so you have to maintain all of your Sim�s needs. Needs also depend on the personality of the Sim. A playful Sim might want to play a game, while a serious Sim might want to read a book for fun. If your Sim has a job, make sure your Sim has all of their needs maxed before going to work. This might mean waking up 3 or 4 hours earlier and going to sleep early. You can see if you are doing well in keeping your Sims happy. A lot of green bars means they are happy, while a lot of red bars mean they are probably depressed. Your job is to keep their moods up no matter what. If you don�t, they can and will die. Their fate rests in your hand. Do not abandon your Sim! 1.1 Hunger- In order for a Sim to complete their daily tasks, they must have something in their little tummies. A Sim with a high cooking skill can of course cook their own meals. You must have a fridge and microwave. You also need to have 2 counters, one for the microwave and the other for a sink. You can get another counter for a food processor. You can also get a stove and dishwasher. If your Sim has a low cooking skill, they can call for pizza for only $40. If you are having a party, your Sims will need to have a little grub to keep them going strong all night long. If they are starved, they can die. Eating will lower your hygiene and bladder needs. 1.2 Comfort- You wouldn�t want to stand up all day, so your Sims shouldn�t either. If you are sitting on a low-maintenance couch or working out, you will lose comfort quickly. To satisfy this need, all you have to do is sit down. You can even watch a little television or have a little chat with your friends. You can also go to the potty, sleep, nap, or take a bath to raise this need. Pretty simple, huh? 1.3 Hygiene- I don�t like musty people or Sims. If you do not bathe, people in the game will not want to talk to you, or even be around you for that matter. To solve this, all you have to do is wash your hands, take a shower, or take a bath. Taking a bath gets your hygiene bar up more than washing your hands. If you are newbie, you should get a shower because it is cheaper. You should keep it clean or else your Sim won�t want to take a bath. 1.4 Bladder- If you don�t want to wet your pants (and the floor), you should definitely make it to the bathroom. Using the restroom raises comfort. You can use a toilet or an outhouse. There are also stalls for those wild parties. Being tickled or overeating can lower your bladder score. Just about any toilet will do the trick, although an outhouse will lower your hygiene and comfort needs. 1.5 Energy- Personally, I think this is the most important need. You can�t do anything without high energy. You will fall out and won�t be able to get up until they are well rested. If you do fall out, this can lower your comfort score. To solve this problem, cuddle up in a bed for comfort and energy. You can snooze on the couch also. You can of course, drink coffee or an espresso. Make sure you do not have a phone in the room, as this will wake your light sleeping Sims (adults). Children can only awake by having an alarm clock unless you command them to wake up. A Sim that is fully rested will wake up when you ask them. A not-so- well-rested Sim will take some time getting up, and will most likely yell at you. Your Sim will get up automatically at 6 AM if their energy bar is full. 1.6 Fun- I don�t like being bored, so my Sim shouldn�t either. All you have to do is watch television on the couch, while raising your comfort score. You can dance to some music, play pool, or take a swim, just to name a few options. Surfing the web on a computer raises this bar also. Interacting with other Sims also helps this meter. 1.7 Social- Your Sims want to be apart of the in-crowd. Make sure your Sims have enough friends, because without friends, you don�t get promotions. If your Sim has more romantic interactions, this will raise your score greatly. You can also throw parties, to stay up-to-date with your friends. Just make sure you have enough time to converse with all of your guests. 1.8 Room- This is pretty simple. All you have to do is make sure there is a lot of space and light. Decorations can add to your room score. Roaches, trash, puddles, dirty dishes, and broken items bring it all the way down. When you go outside, you also have to maintain a good room score. To up the room score outside, just add a pond and some flowers. You can even have a little garden. A fountain is nice, too. Let�s talk about a few things that can big your room score ALL the way down. Roaches- These pesky little things can multiply over time. You must take care of them right away by either spraying or stomping on them. Flies- Flies can usually be seen buzzing around a dirty dish. You can get rid of them by cleaning up the dishes. They don�t really affect your room score, though. Dead Plants- Just hire a gardener and this problem can be solved. Water your plants to prevent this. If your plants become brown, chances are you can replant them. If they are all the way dead, you are out of luck. Dead Fish- All you have to do is tend to your fish and this problem can be avoided. 2. Relationships Every Sim needs some friends to hang out with. Make sure your Sims keep your friends though. To have a friend, your daily bar has to be at least 40. To have a lover it must be filled to 70. You can have opposite-sex or same-sex marriages. 2.1 Friends- Friends are vital in moving up the corporate ladder. Make sure you have more friends than needed, because as you go up, the number of friends you will need goes up. 2.1.1 Keeping them Interested- Don�t do the same interaction over and over! You can change it up little bit. You make your friends bored if you keep doing talk social all the time. Plus, some interactions make the daily/lifetime bars go up faster. Switch it up a bit to keep them interested. 2.2 Lovers- Your Sim needs a little loving in their life. To be lovers, your daytime and lifetime bars must be high. 2.2.1 Becoming Lovers- To become a lover, your relationship should be at least 70. If your some has enough love in the air, you can use interactions such as compliment, entertain, joke, hug, tickle, give gifts, backrubs, but this depends on your Sims personality. Do not try to rush things. Sometimes the other Sim may not be interested. 2.2.1.1 Jealousy- Other Sims can become jealous. If you are married to Mortimer and you�re flirting with Bachelor, your relationship with both of these Sims can decrease greatly. Make sure that if you are going to cheat, you do it behind the Sim�s back. 2.2.2 Moving In- Moving-In is only available to same-sex couples or friends. Opposite-sex couples never have this as a choice. In order for a Sim to move-in, they must be in a good mood. If a Sim is in a bad mood, they will most likely tell you why they did not accept the request. For instance, if a Sim is hungry, they well tell you so. The most likely answer you will get is that they don�t know you well enough. The Sim that is moving in will bring in a little money to help with the bills. They also get the same last name of the Sim asking them to move in. If they are the only adult in the household, you get all the funds and children. 2.2.2.1 Privacy- Sims needs their privacy, just like us. A Sim that doesn�t know you well will not want you to be in the same bathroom with you. However, intimate Sims do not mind. Sims will not sleep or woo-hoo with a Sim that they do not have a close relationship with. However, children can sleep with adults or children, regardless of their relationship. 2.2.3 Proposing- Only opposite-sex couples can get married. This is the only way a female can invite a male and vice versa. Proposing is important to those lover Sims. It shows if that Sim really has feelings for the other. If one Sim is not happy, they cannot get a divorce. However, they can marry other Sims. I think that this is the best part about the Sims. 2.2.3.1 Accepting/Rejecting proposals- In order for the proposee to accept, they must be in a good mood and have strong feelings for the proposer. The proposer must also have strong feelings for the proposee. If you get rejected, tough luck. Most likely, they will tell you why they rejected you. The propeser�s mood will go down, and the relationship status will go down as well. 2.3 Babies- Although they are little bundles of joy, there is a lot you need to know before trying to have one. Your Sims must be of the opposite sex to have children. If the couple has enough passionate kisses, a dialog box will appear, asking if you want to have a baby. Another way is by adopting if they are of the same sex. Baby cradles can be moved in Buy mode. Their personality and gender are already determined at birth. The only thing you have control over is their name. 2.3.1 Taking Care of Baby- Of course, a baby has needs also. They do not show up in the photo gallery or sub panels. This means that their needs are not displayed, so you have to determine them on your own. Therefore, I recommend you do ALL the actions. Their needs are feeding, playing, and singing. Make sure you take care of their needs, or else they will cry and everyone will awake, except the children of course. The cradle cannot be moved when they are sleeping, so get to them in time. Always have an adult in the house to watch the baby, unless you want it taken by the Social Worker. Feed- Everyone needs a little fuel in their stomach to keep them going. A tired baby won�t go to sleep when you are feeding it. Play- This can raise your Sim and the baby�s mood. Your Sim�s fun and social bars will rise. Babies don�t get hungry when you play with them. Sing- Sing to tired babies to get them to sleep. A hungry baby will not go to sleep until they are fed. 2.3.2 Losing your Baby- Unless a responsible adult is around at all times, you can lose your baby. If your baby is crying continually with no immediate attention, you will get a warning from the social worker. If this continues, your baby will be taken. If you did not want the responsibility, why did you choose the �Play In Bed� interaction? 2.4 Children- After three days in the game, your baby becomes a child. They cannot grow up or have lovers. They can have great parent-child relationships with their parents. They can, however, get $100 from their grandpa for making good grades in school. In order for them to maintain good grades, they must study. They can also play with the neighborhood children. The only thing they can really do is clean. 2.4.1 Losing your Child- If your child does poorly in school, they can get sent away to military school. If this happens, you will never see them again, and you have failed as a good parent. 2.4.2 Adoption- Adoption only happens with single adults or same-sex couples. Every now and then, you will get an option to adopt. 3. Disasters and Failure States Just like in real life, your Sim can die from natural disasters, neglect, or just plain stupidness. 3.1 Disasters- Disasters happen when your Sim wants to be cheap or they don�t have good skills. In disasters you can die, so be careful. 3.1.1 Floods- Floods happen when an appliance breaks. This can cause leaks, which can cause floods. To fix this, clean up the puddles, and hire a repairman, unless you have a high mechanical skill. To prevent floods, buy good appliances. 3.1.2 Fires- Fires are the most frequent disasters. They can happen when your Sim decides to cook, knowing they don�t have enough skill and don�t know what the heck they are doing. The stove goes up in flames and so do your Sims. If you have a smoke detector, the firemen will be their in a jiffy. If you don�t, you can call and hope they will come in time. They can also try to tackle it themselves. If they have extinguish ability from Makin� Magic, the fire can be put out in a matter of seconds. To prevent a fire, make sure your Sim has a high cooking skill. A fire can also happen when the fireplace is lit and a spark flies. 3.1.3 Burglaries- What can I say? This happens when a cheap Sim won�t buy alarms. To solve this problem, put alarms on all doors leading to outside. Do this when you first buy a house, because buy and build modes are locked when burglars come. I usually put a wall with an alarm on it at the edge of my property, so that when the burglars first step on my property, the police are immediately notified. If you decide to be cheap, you can confront the burglar. This will cause a fight. If you win, you will get your money�s worth. If you don�t, the thief walks out with your stuff. If you call the police, chances are they won�t get there in time. If you call the police, and there is no burglar, or if you win the fight, they will fine you for wasting their time. 3.1.4 Electrocution- This happens when a Sim with a low mechanical skill tries to fix a broken object. Sims can die from electrocution. To prevent electrocution, make sure you have a high mechanical skill, otherwise, leave it to the professionals. You can die from electrocution. 3.1.5 Fights- Fights happen when a Sim in a bad mood is pushed to the edge. Fights can result in a Sim moving out of SimWorld forever. The Sim that loses the fight must leave, for good. Good Riddance. You won�t see them anytime soon. Children can get into fights, but they can�t leave the game. 3.1.6 The Tragic Clown- This crazy person comes when a Sim is depressed. He won�t leave unless your Sim is happy. He only appears when you have the tragic clown painting in your home. To make him leave, you can call the Clown Catchers, this costs $500. You must download them first though. When your mood is better, you can also ask him to leave. To prevent him, don�t buy the stupid painting at all. Don�t be slow and buy it anyway, or else you�re in for a heck of a ride. 3.1.7 Drowning- If your Sim has a low body skill, and they go for a swim, your Sim can drown. They can also drown if they don�t have any energy. If there are no ladders to exit the pool, the Sim can drown like that, also. 3.2 Failure States- These happen when you neglect your Sims. You have a responsibility, so be responsible. Don�t let your Sims go out like this. 3.2.1 No Energy- We all need our beauty sleep. If your Sims don�t get theirs, they will fall out and won�t get back up until they are properly rested. Of course, sleeping on the floor will cause their comfort to go down. 3.2.2 Starvation- Keep your Sims fed to avoid this. Your Sims can die from starvation. Make sure you have enough money to buy food. 3.2.3 Bladder Failure- Don�t be a hog and overeat, as this might result in a little leak on the floor. This also lowers your hygiene and comfort score, so get your Sims to the bathroom. 3.3 Death- Death can occur during starvation, a fire, drowning, or electrocution. All you have to do is have high skills and feed them, Is that so hard to ask? Why�d you make your Sims if you were going to intentionally kill them? The Grim Reaper will appear and take your Sim. If the Sim dies inside, an urn will appear, if they die outside, a tombstone will appear. A close family can plead with the Grim Reaper. If he�s in a nice enough mood, he will play a little game of Rock, Paper, Scissors with you. If you win, the Sim will come back to life. If you lose, they will die, or come back as a zombie. You can mourn over the urn or tombstone. You may place the urn or tombstone anywhere you see fit. You can also sell the urn or tombstone for $5. It isn�t good for your room score. 4. Your Home First of all, you only get $20,000 when you first start out. This isn�t much of anything, so I suggest you use a cheat code. Get at least $250,000, if you are purchasing an empty lot because you want to make your Sim very comfortable, while having style. You can also purchase an already built home. All you have to do is add your furniture. Whatever suits you. 4.1 Furnishing your Home- I�m not going to tell you what to do with YOUR home. You do whatever you want with it. I�m just going to fill you in on the basics and the options that you have. 4.1.1 The Basics- Whatever you do, make sure you have the basics for your house. Make sure you buy a bed, fridge, shower, and toilet at the very least. Then, if you have enough money left over, add a table, at least two chairs, some lamps, living room furniture, trash cans, counters, and a kitchen sink. If your Sim is lazy, add a dishwasher. Then, do whatever you feel like. Add TVs, stereos, toys, a microwave, a computer, and whatever else you can throw in there. Make sure you have at least $2,500 left for other purposes. 4.1.2 Build Mode- This is when you build stuff on an empty lot. These are the tools you use in Build Mode. 4.1.2.1 Terrain- With the terrain tools, you can change the slope of your land. 4.1.2.1.1 Lower Terrain- You use this tool when you want to make a valley, use this tool and the land will sink in. 4.1.2.1.2 Level Terrain- This makes all terrain equal. This is my favorite terrain tool. It lowers raised land, and raises lower land respectively. 4.1.2.1.3 Raise Terrain- Use this tool to raise terrain. You can make hills with this tool. 4.1.2.2 Water Tool- Use this tool to make pools or ponds on your lot. 4.1.2.2.1 Pool Tool- You can make the pool of your dreams. You can add a diving board to add some fun. Make sure you add a ladder so your Sim can get out of the pool. 4.1.2.2.2 Pond Tool- Use this tool to make cute little ponds. You cannot swim in the pond. You may fish in the pond or feed fish. 4.1.2.3 Wall & Fence Tools- Of course you have to have walls for your house. The walls cost $70 apiece. Make sure you use space wisely because it could cost you some serious dough. Fences can be used all around your property, or for a little garden. Whatever you choose. A balustrade is used for stairways and balconies. A privacy fence is for privacy, but it will not drop in walls down in live mode. Columns can used for making balconies. 4.1.2.4 Wallpaper- Wallpaper is for decoration. It also adds to your room score. Wallpaper ranges from $3 to $5. Some are exterior, but whose to say you can�t make the exterior interior and vice versa? 4.1.2.5 Stair- Stairs are for going from floor to floor. Put them in a 2-story house. 4.1.2.6 Fireplace- Fireplaces are there to provide warmth. They must be placed against a wall. They can cause house fires, so be cautious. 4.1.2.7 Plant- Plant such as trees, shrubs, and flowers, all bring up room scores. They must be tended to in order for them to stay green, or else you will have to replant them. 4.1.2.8 Floor- Floors include hardwood and carpet. They also bring up the room score. 4.1.2.9 Door- Doors are important. If they are not placed properly, you can have a little trouble getting around. Place them in every room and hallway to have easier transportation. 4.1.2.10 Windows- Windows provide light in rooms. They help room score and help make a Sim feel more comfortable. 4.1.2.11 Roof- Put this on your house in case of rain. It can be lowered in live mode so that you can see your Sims. 4.1.2.12 Hand- Use this tool to place and rotate objects. 4.1.2.13 Building 2nd Stories- To build 2nd stories, you must have 4 contiguous walls. To make balconies, just add columns under the tiles reaching out. 4.1.3 Buy Mode- In buy mode, you can buy all of your furniture. This section talks about the type of furniture you can get for each category. 4.1.3.1 Seating- In this category, you get lounge chairs, dining chairs, sofas, and beds. 4.1.3.2 Surfaces- In this category, you can buy counters, tables, end tables, and desks. 4.1.3.3 Decorative- In this category you can buy paintings, sculptures, rugs, and plants. 4.1.3.4 Electronics- In this category, you can buy entertainment, audio, phones, and video. 4.1.3.5 Appliances- In this category, you can buy stoves, refrigerators, large appliances, and small appliances. 4.1.3.6 Plumbing- In this category, you can buy toilets, showers, tubs, sinks, and hot tubs. 4.1.3.7 Lighting- In this category, you can buy table lamps, wall lamps, hanging lamps, and standing lamps. 4.1.3.8 Miscellaneous- In this category , you can buy recreational, knowledge, creativity, wardrobe, pets, and magical items. 4.2 Losing your Items- Yes, you can lose your items. If you cannot afford to pay your bills, they can be taken away from you. Make sure you have a job. If you don�t, tough luck. 5. NPCs NPCs are Non- Playable Characters. These guys help make the game more enjoyable and fun. These are the NPCs for The Sims Core Game: 5.1 Newspaper Delivery Person- He appears everyday at 9AM to bring your newspaper. He also brings the tabloid. 5.2 The Maid- The maid takes care of all your messes everyday for only $10 an hour. 5.3 The Gardner- The gardener comes every three days to take care of your plants. He charges $10 an hour. 5.4 The Postal Woman- She delivers the bills every three days in your mailbox. I hate to see her coming. 5.5 Repairman- If you break something, and your mechanical skill isn�t high, you might want to give him a call. He costs a pricy $50 an hour. 5.6 Fireman- This man takes care of the fires your Sim starts. Calling him on the phone takes more time, so make sure you have a smoke detector. 5.7 Police Woman- This lady helps with burglaries. If you call her by phone, she won�t get there in time. If you have an alarm, the police will come right away. She will give you some money from the property stolen. She will also fine you for parties after 11:00 PM. She will, of course, give you warning first. She also fines $500 for using the chemistry set with less than 2 logic points. 5.8 Pizza Delivery Guy- For only $40, you can have a pizza delivered right to your door. 5.9 Burglar- Comes into your home and stuffs your goodies into one little bag. 5.10 Repo Man- He comes and takes stuff when you can�t pay the bills. Get a job to keep him from coming. 5.11 Social Worker- She comes and takes the baby when you don�t take care of them. She will give you a fair warning first. 5.12 Sims Ghosts- These appear when your Sim is dead. They come back every once in a while to haunt you. You have to have the Sim�s tombstone or urn in order for them to come back as ghosts. 6. Working In this section I will tell you about jobs that are available and how to get them. 6.1 Getting A Job- I know you might not want one, but you have to have a way to bring home the bacon, unless you want to have your items repossessed. 6.1.1 Newspaper- You can look through the newspaper for a job. It will have only one job listing, though. 6.1.2 Computers- A computer has more options. They have 3 job listings a day. 6.2 Keeping A Job- Keeping a job is easy as long as you have all of yours skills maxed out before you go to work. 6.2.1 Carpool- You have to go to work every day to keep your job. You can miss the carpool one day, but if you make it a habit, you can lose your job. Make sure your Sim gets to the carpool, or it could cost you your job. There is a set time when the carpool will come. They will give you an hour to get there. If you don�t, you miss the carpool. Go to sleep early, and get up early to have your needs maxed. 6.2.2 Promotions- To get promotions, you must have skills. You can study skills at home. They are really helpful outside of the job also. You must also have a certain number of friends to get promotions. Have a party to meet some new people. 6.3 Jobs- This WHOLE section is from [email protected]. I got all info from him. None of this is my material, it is his. I have not altered it in any form or fashion, except to make it more organized and a spell- check. I give all credit to him. All words, from his FAQ. Enjoy! *Important Notes!!!* - The "Skills" and "Friends" fields are those attributes needed to advance FROM that level, not TO that level. - "Skills" based on meeting MINIMUM skills required for last promotion, and does not include any possible disasters that randomly befall your Sim while at work (loss of Skill points, etc.) - Job descriptions come from the game itself. - "Hours" section is the hours of the job, NOT when the carpool picks you up... so you actually leave one hour before the time listed, though you do return to your house at the ending time listed. Strange, huh? ======================================================================= === | The Sims Career Guide - BUSINESS career track | ======================================================================= === Business Level 1 ~ Mailroom Clerk HOURS: 9am - 3pm PAY: $120 SKILLS: none FRIENDS: none ------------- Minimum wage, but you're on the ground floor of one of SimCity's mega-corps. Keep the copier and coffee machine in working order. Be organized, prompt, and friendly when you push the cart through the halls - maybe some sharp-eyed company officer will consider you for a kick upstairs. Business Level 2 ~ Executive Assistant HOURS: 9am - 4pm PAY: $180 SKILLS: Mechanical: +2 FRIENDS: [none] --------------- Longer hours, but an opportunity to work the phones, increase people skills, and keep the Boss happy. If you work on your mechanical skill, you might be able to repair that infernal copy machine the next time it breaks. Now THAT would make your boss notice you. Business Level 3 ~ Field Sales Rep HOURS: 9am - 4pm PAY: $250 SKILLS: Charisma: +2 FRIENDS: 1 ---------- Before you move up in the company, you'll have to earn your dues putting in a long day on the road. Meet your quotas (charisma can make a good sales pitch great) and make good contacts and you'll be ripe for a promotion to an office with wheels. Business Level 4 ~ Junior Executive HOURS: 9am - 4pm PAY: $320 SKILLS: Logic: +2 FRIENDS: 3 ---------- Now you have your own grunt to boot around, a personal cubicle, and a nice salary - but it's still a long walk down the hall to the washrooms. Good relationships with people to whom you've proven your superior logic skill will definitely get you noticed. Business Level 5 ~ Executive HOURS: 9am - 4pm PAY: $400 SKILLS: Charisma: +1 Logic: +1 Creativity: +2 FRIENDS: 6 ---------- You have your own Junior Executive, and an actual office with a door that closes. Problem is, the Executive level at your company is heavily populated. Well-rounded skills and a good work attitude will help you stand out from the crowd and impress the higher ups. Business Level 6 ~ Senior Manager HOURS: 9am - 4pm PAY: $540 SKILLS: Charisma: +1 Body: +2 Logic: +1 FRIENDS: 8 ---------- Salary hops up, as you are now overseeing several franchise offices. There are a lot of executives under your command, so charisma and logic help in settling disputes and keeping the various teams running smoothly. Your golf game needs to be good if you expect to close deals, so a little more work in the body department might not be a bad idea. Business Level 7 ~ Vice President HOURS: 9am - 5pm PAY: $660 SKILLS: Charisma: +1 Logic: +2 Creativity: +1 FRIENDS: 10 ----------- The corner office is yours. Pay takes another leap. However, competition is rougher on this floor. Keep sharpening those skills and keep making lots of friends. You never know when you'll need them. Business Level 8 ~ President HOURS: 9am - 5pm PAY: $800 SKILLS: Charisma: +1 Logic: +1 Creativity: +2 FRIENDS: 12 ----------- The company sends a town car to pick you up in the morning. You get the top floor suite and a hefty paycheck. Your creative juices are flowing and you're feeling smart and powerful. But there's a downside as well. More stress, and some of the neighbors might resent your success (Nothing a barbecue at your place wouldn't fix. And who knows, you might meet someone new...) Business Level 9 ~ CEO HOURS: 9am - 4pm PAY: $950 SKILLS: Charisma: +2 Logic: +2 Creativity: +1 FRIENDS: 14 ----------- Top of the heap at your company. But can a powerful, well-to-do exec balance the responsibilities of the office with mate, children and friends? Social responsibilities are peaking - it might be time to move up to a bigger house, to better entertain bigwigs. Business Level 10 ~ Business Tycoon HOURS: 9am - 3pm PAY: $1,200 ----------- You're a corporate raider and mogul, heading a world wide conglomerate. But not that you're a famous local figure, guess what? You'll be expected to give money to charities to maintain your standing with your fellow Sims. Still, it does feel good to glow in the bask of success. ======================================================================= === | The Sims Career Guide - ENTERTAINMENT career track | ======================================================================= === Entertainment Level 1 ~ Waiter/Waitress HOURS: 9am - 3pm PAY: $100 SKILLS: none FRIENDS: none ------------- You're available for auditions, but can still make your tips at night. Good people-skills could get your picture and resume served along with the salad. Entertainment Level 2 ~ Extra HOURS: 9am - 3pm PAY: $150 SKILLS: Charisma: +2 FRIENDS: [none] --------------- You're "atmosphere," "living scenery." The pay is pitiful, but at least you're on the set. No lines, though... and Central Casting can call you for the day shift or the night shift, depending on production needs. Make sure you develop your Charisma skill so when the speaking part does come, you'll be ready. Entertainment Level 3 ~ Bit Player HOURS: 9am - 3pm PAY: $200 SKILLS: Body: +2 FRIENDS: 2 ---------- You're able to support yourself in your chosen career - barely. You've actually got a few lines to speak... ironically, they often seem to be "May I take your order, sir?" Building relationships and your body is important now. Entertainment Level 4 ~ Stunt Double HOURS: 9am - 4pm PAY: $275 SKILLS: Charisma: +1 Body: +1 Creativity: +1 FRIENDS: 4 ---------- That's not the box-office mage star being set on fire and tossed from a helicopter - that's you. You're making a name for yourself, though, directors like your ideas for mock mayhem. Keep those creative juices flowing. You just might graduate to a low-budget starring role of your own - if you survive. Keep yourself and your gear in top-shape, or you may miss that air bag. And keep developing your active social life - not only is it fun, it's very useful. Entertainment Level 5 ~ B-Movie Star HOURS: 10am - 5pm PAY: $375 SKILLS: Mechanical: +1 Charisma: +1 Body: +1 Creativity: +1 FRIENDS: 6 ---------- Cheap sci-fi, lowbrow horror and teen hormone comedies - you're the star, even if your best work goes "straight to video." If you really want to make it big, you'll need a great body and some very convincing and creative dialogue. Lots of work on skills from here on out. Entertainment Level 6 ~ Supporting Player HOURS: 10am - 6pm PAY: $500 SKILLS: Charisma: +2 Body: +1 Creativity: +1 FRIENDS: 8 ---------- Your name's not on the poster, but at least it's a "major motion picture." You're the best friend, the villain�s sidekick, or the who dies in the first half-hour. But, the studios have noticed you and big things may be on the horizon. Keep practicing your lines and remember, it's not always what you know, but who you know that counts. Entertainment Level 7 ~ TV Star HOURS: 10am - 6pm PAY: $660 SKILLS: Mechanical: +1 Charisma: +2 Body: +1 Creativity: +1 FRIENDS: 10 ----------- Your talent is acknowledged at last, and you're referred to as "SimCity's home-grown star." It's never been easier to throw a party at your place. You can build a bigger house now, but the killer hours assure that you're not at home as much as you'd like. Keep developing your charisma and body skills or you'll never make it to the big screen. Entertainment Level 8 ~ Feature Star HOURS: 5pm - 1am PAY: $900 SKILLS: Charisma: +1 Body: +1 Creativity: +3 FRIENDS: 12 ----------- You made it to the big screen. You're now making money for fewer hours, but you may suddenly have to leave town for a distant location shoot. You're loving all the attention. Everyone wants to be your friend - but is that always a good thing? Sometimes you long for the spontaneous creativity and audience response of Broadway... Entertainment Level 9 ~ Broadway Star HOURS: 10am - 5pm PAY: $1,100 SKILLS: Charisma: +1 Body: +1 Creativity: +3 FRIENDS: 14 ----------- It's a whole new world for a star of your magnitude. Live performances, six days a week, singing, dancing in Sim City's latest musical. Who knew it would be so physically demanding? But those cast parties are a great place to meet new friends, no? And you've never felt to creatively pumped up! Entertainment Level 10 ~ Superstar HOURS: 10am - 3pm PAY: $1,400 ----------- Everywhere you go, the paparazzi snap your picture. They've just placed your star on the Sim City "Walk of Fame." And when the lights get too bright, you can always retreat to your mansion on the hill. ======================================================================= === | The Sims Career Guide - LAW ENFORCEMENT career track | ======================================================================= === Law Enforcement Level 1 ~ Security Guard HOURS: 12am - 6am PAY: $240 SKILLS: none FRIENDS: none ------------- A badge, a gun... and the graveyard shift. As you're required to supply your own firearm and uniforms, it doesn't leave much in your pay envelope. Also, you can't leave your post - which means your skills on the hot plate come in handy at meal breaks. Law Enforcement Level 2 ~ Cadet HOURS: 9am - 3pm PAY: $320 SKILLS: Body: +2 FRIENDS: none ------------- You're going to the Police Academy with a starting salary from the city burning a hole in your blues. Like a combination of boot camp and college, the experience can be physically and mentally draining. Improve your body skill so you can graduate and get a real job. Law Enforcement Level 3 ~ Patrolman HOURS: 5pm - 1am PAY: $380 SKILLS: Mechanical: +2 FRIENDS: 1 ---------- You're riding the mean streets on Sim City in a squad car - dangerous work without a lot of pay. Keep yourself in top physical condition and study up on your mechanical skills so you can be considered for a shield. Law Enforcement Level 4 ~ Desk Sergeant HOURS: 9am - 3pm PAY: $440 SKILLS: Mechanical: +1 Body: +2 FRIENDS: 2 ---------- A break from the mean streets, and a promotion with a pay hike... but tons of paperwork. However, you're on regular hours with a reduction in physical demands. If you get tired of this desk job, improve those body and mechanical skills and you may be out on the street in a much more interesting job. Law Enforcement Level 5 ~ Vice Squad HOURS: 10pm - 4am PAY: $490 SKILLS: Cooking: +1 Charisma: +1 Body: +1 Logic: +1 FRIENDS: 4 ---------- You're attached to your first plainclothes job. Vice duty can be exciting, but your squad operates mostly at night. It's important to shine here, so you can be considered for detective training. Well-rounded skills, including logic, will help hasten that promotion. Law Enforcement Level 6 ~ Detective HOURS: 9am - 3pm PAY: $540 SKILLS: Charisma: +1 Logic: +2 Creativity: +1 FRIENDS: 6 ---------- You get your shield and continue plainclothes work. Logic needs to be sharp and friends are very important. Charisma also comes into play, if suspects and informants are to help you close cases and step up the departmental ladder. Law Enforcement Level 7 ~ Lieutenant HOURS: 9am - 3pm PAY: $590 SKILLS: Mechanical: +1 Charisma: +1 Body: +1 Logic: +2 FRIENDS: 8 ---------- Cases have a higher profile, and your experience has advanced you to a better pay rate. As a Lieutenant, you are a Detective Squad Leader, and you need to keep those skills sharpened. The stress of dealing with that thick, unsolved folder of Sim City crimes can do real damage to your home life. Try to emphasize "family time" and recreation at home to achieve a proper balance. Law Enforcement Level 8 ~ SWAT Team Leader HOURS: 9am - 3pm PAY: $625 SKILLS: Charisma: +1 Body: +1 Logic: +2 Creativity: +2 FRIENDS: 10 An elite job with a good bonus in the form of "danger pay." But you've got to be very smart and creative to be successful. Make sure you're making friends in high places. Law Enforcement Level 9 ~ Police Chief HOURS: 9am - 5pm PAY: $650 SKILLS: Logic: +3 Creativity: +2 FRIENDS: 12 ----------- You're finally "Top Cop." You can afford a substantial house on the hill and are one of the most influential people in Sim City. What more can you possibly do to protect the citizens of Sim City? Law Enforcement Level 10 ~ Captain Hero HOURS: 10am - 5pm PAY: $700 --------- Crime peoples beware! A new day has dawned on our most wonderful community. A day of righteous justice for all, for Captain Hero is here at last! With his massive superpowers at hand, Captain Hero fights crime on a daily basis, to the fullest extent of the law. ======================================================================= === | The Sims Career Guide - LIFE OF CRIME career track | ======================================================================= === Life of Crime Level 1 ~ Pickpocket HOURS: 9am - 3pm PAY: $140 SKILLS: none FRIENDS: none ------------- Entry-level two-bit thief - but you are your own boss. Dexterity and physical speed are obviously important. A certain amount of charisma is helpful, too, if you are going to charm those marks before you dip into their cents. Life of Crime Level 2 ~ Bagman HOURS: 11pm - 7am PAY: $200 SKILLS: Body: +2 FRIENDS: none ------------- You're a foot soldier for a small-time mobster - making pickups and deliveries of dirty cash and "sensitive merchandise." You'll need to be quick on your feet to avoid the heat and rival punks. Work on your body skill will definitely pay off. Life of Crime Level 3 ~ Bookie HOURS: 12pm - 7pm PAY: $275 SKILLS: Charisma: +1 Creativity: +1 FRIENDS: 2 ---------- Make book on the dog track, horse races, stadium game - where, one way or another, "the house" always wins. And this time, "the house" is you. You never know when something may go wrong that requires some fast talking so keep those charisma and creativity skills sharp. Life of Crime Level 4 ~ Con Artist HOURS: 9am - 3pm PAY: $350 SKILLS: Mechanical: +2 Creativity: +1 FRIENDS: 3 ---------- Run schemes, scams, and swindles - anything to separate a naive Sim from their hard-earned cash. Profits increase, but this job needs inspired thinking and the power to persuade others. Life of Crime Level 5 ~ Getaway Driver HOURS: 5pm - 1am PAY: $425 SKILLS: Mechanical: +1 Charisma: +1 Body: +1 Logic: +1 FRIENDS: 4 ---------- From two-bit crook to three-bit crook. To succeed as a driver you'll need some strong physical skills, and a mechanic's knowledge. But you want to get in on the main action, right? Work on your skills to show the boss just how indispensable you are. Life of Crime Level 6 ~ Bank Robber HOURS: 3pm - 11pm PAY: $530 SKILLS: Body: +2 Logic: +1 Creativity: +1 FRIENDS: 6 ---------- Instead of just driving the money away, now you're inside the Sim City First National Bank when it goes down - which cuts you in for a bigger slice. But you'd like to try your hand at some sneakier, more challenging crimes. Better brains, brawn, and buddies will move you up. Life of Crime Level 7 ~ Cat Burglar HOURS: 9pm - 3am PAY: $640 SKILLS: Mechanical: +2 Logic: +1 Creativity: +2 FRIENDS: 8 ---------- Higher scores, but more risk involved. Suddenly you're on the night shift. You cannot afford to let physical energy flag, or you'll botch a job. Mechanical skills are handy to keep your tools in good order and some creative problem solving will help keep you out of the slammer. Your friends are coming in very handy - more can only help. Life of Crime Level 8 ~ Counterfeiter HOURS: 9am - 3pm PAY: $760 SKILLS: Charisma: +3 Body: +1 Creativity: +1 FRIENDS: 10 ----------- You're getting more sophisticated. Why steal money when you and your gang can print your own? You're getting quite a reputation and people are seeking your advice. Better practice your charisma and creativity in case you need to go national. Life of Crime Level 9 ~ Smuggler HOURS: 9am - 3pm PAY: $900 SKILLS: Charisma: +2 Logic: +1 Creativity: +2 FRIENDS: 12 ----------- Your business card says you're in the "Import/Export" business. Let's just say that you supply everything that people want that the law says they cannot have. You're bringing in and sending out goods by land, sea, and air, and earning the large profits all that implies. Your skills need to be fully honed to reach the apex of this illustrious career. Life of Crime Level 10 ~ Criminal Mastermind HOURS: 6pm - 12am PAY: $1,100 ----------- Most men fear you. You run your own mob of thieves and hijackers, and can buy any house on the block. Your front is a respectable Sim City business, and you feel almost above the law. ======================================================================= === | The Sims Career Guide - MEDICINE career track | ======================================================================= === Medicine Level 1 ~ Medical Technician HOURS: 9am - 3pm PAY: $200 SKILLS: none FRIENDS: none ------------- Entry-level, low-paying grunt work in a big medical lab - but a way to test your aptitude and interest in exploring a doctor's work. Taking X-rays, logging samples, preparing test results are among your duties. Medicine Level 2 ~ Paramedic HOURS: 9am - 3pm PAY: $275 SKILLS: Mechanical: +2 FRIENDS: none -------------- You're attending medical school and working part time as a paramedic. You'll need to avoid fatigue while allowing time for study and riding in an ambulance on the night shift. To keep your vehicle and equipment maintained, work on your mechanical skills as much as you can. Medicine Level 3 ~ Nurse HOURS: 9am - 3pm PAY: $340 SKILLS: Body: +2 FRIENDS: 2 ---------- You've made it through med school, and secured your first job at Sim City General Hospital. This is a physically demanding job and will require good body skill. Work on your bedside manner to get those patient referrals. Medicine Level 4 ~ Intern HOURS: 9am - 3pm PAY: $410 SKILLS: Mechanical: +1 Logic: +2 FRIENDS: 3 ---------- There's a "M.D." after your name, but it seems you spend more time doing paperwork and changing bandages than saving lives. Pay special care to develop your mechanical and logic skills; doctors are multi-talented. The hours are steady, though, so you're earning more. Medicine Level 5 ~ Resident HOURS: 9pm - 4am PAY: $480 SKILLS: Charisma: +1 Body: +1 Logic: +2 FRIENDS: 4 ---------- You've been promoted to a night shift residency in the Emergency Room. This is a obviously stressful position, so make sure home is a comforting place. You need fun, rest, and proper meals, or you won't succeed. If you work on the proper diagnoses, and care for those tough cases, and develop a good bedside manner, your promotion to General Practitioner will come quickly. Medicine Level 6 ~ General Practitioner (GP) HOURS: 10am - 6pm PAY: $550 SKILLS: Mechanical: +1 Charisma: +1 Body: +1 Creativity: +1 FRIENDS: 5 ---------- A altruistic streak has compelled you to join a neighborhood Sim clinic as a GP. The pay won't be high, but you'll be helping a lot of less fortunate Simcitizens through broken bones, pregnancies, and measles. You will be handling a lot yourself, but don't slack off on the skill-building - you may want a different job someday. Medicine Level 7 ~ Specialist HOURS: 10am - 4pm PAY: $625 SKILLS: Charisma: +1 Body: +1 Logic: +2 Creativity: +1 FRIENDS: 7 ---------- Congratulations. You've "hung up your shingle," gaining a traditional work schedule and golf game occasionally. Now you have more time to maintain a happy home and maybe happy family? Work on your charisma if higher steps in this career seem appealing. Medicine Level 8 ~ Surgeon HOURS: 10am - 4pm PAY: $700 SKILLS: Mechanical: +1 Charisma: +1 Body: +1 Logic: +2 Creativity: +1 FRIENDS: 9 ---------- One of the elite with an income advance to go with it. This job demands a rested, calm individual, so watch your emotion levels, eat right, and get plenty of sleep. And, you'll need some home study time, especially in the areas of creativity and logic, to keep left brain skills sharp in the operating room. Medicine Level 9 ~ Medical Researcher HOURS: 9am - 4pm PAY: $775 SKILLS: Mechanical: +1 Charisma: +2 Body: +1 Logic: +1 Creativity: +1 FRIENDS: 11 ----------- You've created a new vaccination serum in Sim City's most advanced research clinic. You've now joined the ranks of the highest paid researchers in the world. If you decide to go for the top bucks, continue the skill-building path up to Chief of Hospital Staff, where you can get a cut of the profits. Medicine Level 10 ~ Chief of Hospital Staff HOURS: 9am - 4pm PAY: $850 --------- You are one of the most respected physicians in Sim City. You spend office hours at the hospital. You are now part owner, and are making large profits keeping your fellow Sims in good health. ======================================================================= === | The Sims Career Guide - MILITARY career track | ======================================================================= === Military Level 1 ~ Recruit HOURS: 6am - 12pm PAY: $250 SKILLS: none FRIENDS: none ------------- Buzz cuts and boot camp. I don't know but I've been told, scrubbing latrines gets mighty old. Better maintain prime physical shape to advance from the trenches. Cooking and Repair skills also help you pass KP and cleanup detail to earn your stripes. Military Level 2 ~ Elite Forces HOURS: 7am - 1pm PAY: $325 SKILLS: Body: +2 FRIENDS: none ------------- Special training as a commando brings you more prestige, and as an added incentive you will be earning special hazard pay. Physical skills are important, so get your body pumped up and strong. Military Level 3 ~ Drill Instructor HOURS: 8am - 2pm PAY: $400 SKILLS: Mechanical: +1 Charisma: +2 FRIENDS: none ------------- Now that you're an experienced vet, the base commander has "volunteered" to impart your wisdom to a squad of green, malleable recruits. Charisma is important here, as you'll need to drill fear, loyalty, and discipline into these jar-heads. Military Level 4 ~ Junior Officer HOURS: 9am - 3pm PAY: $450 SKILLS: Cooking: +1 Body: +2 FRIENDS: none ------------- You've finally gained entrance to the Officer's Club. No resting on your laurels, though, as you must keep your body in top physical condition to advance. Military Level 5 ~ Counter-Intelligence HOURS: 9am - 3pm PAY: $500 SKILLS: Mechanical: +1 Charisma: +2 Logic: +1 FRIENDS: 1 ---------- Tracking the enemy is your whole life right now. You know enough about the enemy for them to really want to kill you - so you have to stay one step ahead of them for your sake and that of your troops. Work on your mechanical skill to keep those highly sensitive machines in top working order and logic skills to interpret all the data you're downloading. Military Level 6 ~ Flight Officer HOURS: 9am - 3pm PAY: $550 SKILLS: Mechanical: +1 Charisma: +1 Logic: +2 FRIENDS: 3 ---------- Somebody has to deliver those troops, drop that cargo, and guard the air space over Sim City. There's a pay grade advance here, but earning your wings will require additional training with a flight simulator program at the base. Mechanical skill is a must and logic is not far behind. Military Level 7 ~ Senior Officer HOURS: 9am - 3pm PAY: $580 SKILLS: Mechanical: +3 Charisma: +1 Logic: +2 FRIENDS: 5 ---------- You've survived your airborne tour and made it to "the brass." You're well respected your counsel is often sought. More logic training will make you a better strategist and charisma will improve your speeches. Work on these if you want to move on to Commander. Military Level 8 ~ Commander HOURS: 9am - 3pm PAY: $600 SKILLS: Mechanical: +3 Body: +3 Logic: +1 FRIENDS: 6 ---------- Your great leadership accomplishments have brought you to the post of Commander. No more dodging bullets and crawling under barbed wire. But don't get all soft and flabby because it's been whispered that you're being considered as a political candidate for astronaut. You'll have to show exceptional mechanical and body skills for that honor. Military Level 9 ~ Astronaut HOURS: 9am - 3pm PAY: $625 SKILLS: Mechanical: +1 Charisma: +2 Body: +2 Logic: +3 FRIENDS: 8 ---------- One of the highest achievements for a military lifer like yourself. Fame and fortune climb with each mission into space, and you're in the best physical shape of your life. Keep working on your skills if you want to become one of the most influential people in history. Military Level 10 ~ General HOURS: 9am - 3pm PAY: $650 --------- Your logistical genius has earned you the rank of General, the top of the top brass. Your day is filled with government officials requesting your wise council and a book deal for your memoirs is looking good. Is your home life as successful as your professional life? ======================================================================= === | The Sims Career Guide - POLITICS career track | ======================================================================= === Politics Level 1 ~ Campaign Worker HOURS: 9am - 6pm PAY: $220 SKILLS: none FRIENDS: none ------------- The salary is miniscule, but you get your feet wet in the political puddle by helping a favorite local candidate into officer. The job requires long hours managing telephone teams and volunteer groups canvassing neighborhoods for votes. Politics Level 2 ~ Intern HOURS: 9am - 3pm PAY: $300 SKILLS: Charisma: +2 FRIENDS: none ------------- Start running errands for the Sim City Comptroller, and try to work your way up to getting lunch for the mayor. Low pay, long hours. You'll need lots of Charisma to advance in Politics. Politics Level 3 ~ Lobbyist HOURS: 9am - 3pm PAY: $360 SKILLS: Logic: +1 FRIENDS: 2 ---------- A special-interest group to influence a local politician hires you. Heavy social skills and lots of friends are needed to advance in this career - you must win friends and influence people. Charisma is essential to progress in a political career. Politics Level 4 ~ Campaign Manager HOURS: 9am - 6pm PAY: $430 SKILLS: Charisma: +1 Body: +1 FRIENDS: 4 ---------- Salary jumps, but overtime work increases. You must still maintain neighborhood relationships and domestic tranquility. You need to cultivate your "image." Practice your charisma and develop that all-important spin control. Without it, your political career is sunk. But friends in the right places can sometimes be very useful. Politics Level 5 ~ City Council Member HOURS: 9am - 3pm PAY: $485 SKILLS: Charisma: +1 Body: +1 Creativity: +1 FRIENDS: 6 ---------- Your first elected post, finally admitted to Sim City's inner power circle. A well-paid job to be sure. The more persuasive and creative you are in pushing your own agenda through the council, the faster you will advance in the political machine. Politics Level 6 ~ State Assemblyman/woman HOURS: 9am - 4pm PAY: $540 SKILLS: Body: +1 Logic: +2 Creativity: +1 FRIENDS: 9 ---------- The voters trust you enough to represent their fair city in the State Assembly. Fortunately, Sim City is the state capital, so you'll be close to home. A lot of creative thought will be needed in meeting with state officials to be sure Sim City's local interests and protected and promoted. Politics Level 7 ~ Congressman/woman HOURS: 9am - 3pm PAY: $600 SKILLS: Charisma: +1 Body: +1 Logic: +1 Creativity: +1 FRIENDS: 11 ----------- The people have spoken once again, and this time elected you to Congress. You'll spend your time covering your district from your local office. Networking with neighbors and making new friends to keep political support must be balanced with keeping a contented house and family. Politics Level 8 ~ Judge HOURS: 9am - 3pm PAY: $650 SKILLS: Charisma: +1 Body: +1 Logic: +2 Creativity: +1 FRIENDS: 14 ----------- You win a position on the Sim City Central Court. Your peerless logical skills at reading human nature and deconstructing legal arguments will prompt your success and continuing rise in status. Cultivate friends in your spare hours. Watch mood indicators and keep alert - you're supposed to be clear-headed and impartial when the gavel comes down. Politics Level 9 ~ Senator HOURS: 9am - 6pm PAY: $700 SKILLS: Charisma: +3 Logic: +1 Creativity: +1 FRIENDS: 17 ----------- You're authoring bills and chairing sub-committees. You appear regularly on political talk shows and your influence is being felt around the Capitol. With a little more speaking experience and a few more friends, you may attain the most coveted Sim position: Mayor of Sim City! Politics Level 10 ~ Mayor HOURS: 9am - 3pm PAY: $750 --------- As Mayor of Sim City, you're entitled to big bucks - you can finally afford that "house on the hill" where the town's elite citizens cluster. You are a master at the political game and it's obvious that you enjoy the fame as well as the excitement of shaking up the entrenched bureaucrats. It's great to be powerful, isn't it? ======================================================================= === | The Sims Career Guide - PRO ATHLETE career track | ======================================================================= === Pro Athlete Level 1 ~ Team Mascot HOURS: 12pm - 6pm PAY: $120 SKILLS: none FRIENDS: none ------------- A young athlete has to start somewhere - even if it's sweating inside a cartoon animal suit. A very physical grunt job with lousy pay - but at least you can watch the game from up close. You are also expected to keep your suit in good repair. Pro Athlete Level 2 ~ Minor Leaguer HOURS: 9am - 3pm PAY: $170 SKILLS: Body: +2 FRIENDS: none ------------- A scout spotted you in a local pickup game and figured you had talent. Welcome to the "Llamas," Sim City's minor league team. Your starting pay isn't much, and you'll have a lot of training time to deal with. Develop your body skill so you can rise through the ranks. Pro Athlete Level 3 ~ Rookie HOURS: 9am - 3pm PAY: $230 SKILLS: Body: +3 FRIENDS: 1 ---------- Advancing into the pros, you start out with league minimum salary, which is the highest starting pay in the neighborhood. Keep working on your body and just hope injury doesn't slow your advancement. Pro Athlete Level 4 ~ Starter HOURS: 9am - 3pm PAY: $300 SKILLS: Mechanical: +1 Charisma: +1 Body: +1 FRIENDS: 3 ---------- You've made it of the bench and into the starting line up. Some money's coming in, but long practices take their toll on your mood. It's essential to get your rest and keep your body in prime shape - this is your livelihood. And since you're going to be interviewed more now, work on that charisma skill so you can get noticed. Pro Athlete Level 5 ~ All-Star HOURS: 9am - 3pm PAY: $385 SKILLS: Mechanical: +1 Charisma: +1 Body: +1 FRIENDS: 5 ---------- You've become a household name in Sim City. You need to be comfortable speaking in front of a camera, not just playing in front of one. Improve your charisma and body and you'll be voted MVP in no time. Pro Athlete Level 6 ~ MVP HOURS: 9am - 3pm PAY: $510 SKILLS: Cooking: +1 Charisma: +1 Body: +1 FRIENDS: 7 ---------- You're heading through the mid-point of your career. There is a special need to work on relationship skills here and present a positive image. If the fans love you, that fills the stadium - and that fills your pay envelope. Meanwhile, family and mate (and even your house) might need attention too. Pro Athlete Level 7 ~ Superstar HOURS: 9am - 4pm PAY: $680 SKILLS: Cooking: +1 Charisma: +1 Body: +1 Creativity: +1 FRIENDS: 9 ---------- Major income, you've got those commercial endorsements, and you're at the top of your game. Your body works like a well-oiled machine except that it's taking longer to recover from injuries. How long can you remain "Number One?" It's probably a good time to start thinking about future opportunities; you may be retiring sooner than you think. Pro Athlete Level 8 ~ Assistant Coach HOURS: 9am - 2pm PAY: $850 SKILLS: Cooking: +1 Charisma: +3 Creativity: +1 FRIENDS: 11 ----------- You've retired from playing: a change both dreaded and welcome. But there's an opportunity to stay with the team you love - although this time you'll be carrying a play-book. Make sure you're still networking with friends because your relationships and creativity are going to get you further than your body skill can. Pro Athlete Level 9 ~ Coach HOURS: 9am - 3pm PAY: $1,000 SKILLS: Cooking: +1 Charisma: +3 Creativity: +1 FRIENDS: 13 ----------- More prestige and a nicer paycheck, but longer work hours dealing with the media, game films, and the team's personal appearances. Thank goodness for those friends. They can help your career when you least expect it. Pro Athlete Level 10 ~ Hall of Famer HOURS: 9am - 3pm PAY: $1,300 ----------- You are now a "living legend." The residents to Sim City shower you with a ticker tape parade, and your number is retired. The team gives you an office and salary as their "goodwill ambassador." This is as good as it gets! ======================================================================= === | The Sims Career Guide - SCIENCE career track | ======================================================================= === Science Level 1 ~ Test Subject HOURS: 9am - 3pm PAY: $155 SKILLS: none FRIENDS: none ------------- While earning a science degree, you're picking up a mediocre salary as a human guinea pig at a local kinetics lab. It's a way to introduce yourself to the scientific community, but it's tough to be charming after several hours in a wind tunnel. Science Level 2 ~ Lab Assistant HOURS: 11pm - 5am PAY: $230 SKILLS: Logic: +2 FRIENDS: none ------------- Cleaning rat cages, fixing delicate lab equipment for minimum wage - how's your mood today? A lot of logic-building-time at home is needed to advance. And guess what? You're on the graveyard shift. Work all night, sleep all day. Science Level 3 ~ Field Researcher HOURS: 9am - 3pm PAY: $320 SKILLS: Charisma: +1 Logic: +1 FRIENDS: 1 ---------- This job takes you into the field, working on far-flung projects. However, your pay increases. Develop your charisma and logic and maybe you can actually teach about the stuff in the classroom, instead of doing it in remote, inhospitable places. Science Level 4 ~ Science Teacher HOURS: 9am - 4pm PAY: $375 SKILLS: Charisma: +1 Logic: +1 Creativity: +1 FRIENDS: 3 ---------- No amount of field research could have prepared you for the naked job of teaching a high-school science class, (At least it's a job with regular hours.) A creative approach with the kids can sometimes yield positive results, and more logic skill might aid you in getting a different job. Science Level 5 ~ Project Leader HOURS: 10am - 5pm PAY: $450 SKILLS: Mechanical: +2 Creativity: +2 FRIENDS: 4 ---------- It is up to you to manage a team of researchers in the quest for an important scientific breakthrough. Creative inspiration is absolutely necessary, and mechanical know-how doesn't hurt either. If you really shine here, you may be on your way to becoming an inventor. Science Level 6 ~ Inventor HOURS: 10am - 7pm PAY: $540 SKILLS: Mechanical: +2 Logic: +2 Creativity: +1 FRIENDS: 5 ---------- Income has climbed, but to succeed as an inventor, you'll need to put in long, hard hours at the lab. Maintaining your home relationships may be harder now - there will be little time for socializing as you create the auto-recycling newspaper. Science Level 7 ~ Scholar HOURS: 10am - 3pm PAY: $640 SKILLS: Cooking: +1 Mechanical: +2 Charisma: +2 Logic: +1 FRIENDS: 7 ---------- You've been named Chairman of the Science Department at Sim University. The regents are depending on your leadership and logical thinking to invigorate the school science curriculum. This is a high-paying, well-respected position with good hours and more time at home. But it takes a well-rounded skill set to guarantee success and promotion. Science Level 8 ~ Top Secret Researcher HOURS: 10am - 3pm PAY: $740 SKILLS: Mechanical: +1 Logic: +2 Creativity: +3 FRIENDS: 8 ---------- Your expertise with auto-recycling has led to a position on a highly classified, very demanding government project. The money is excellent, but you may be called to the lab at any time. Special care should be taken to stay happy and rested - a tired, cranky scientist might pose as a security risk. If exceptional creativity is demonstrated, a promotion to Theorist may be in the cards. Science Level 9 ~ Theorist HOURS: 10am - 2pm PAY: $870 SKILLS: Cooking: +1 Mechanical: +2 Charisma: +1 Logic: +1 Creativity: +3 FRIENDS: 10 ----------- The accolades from your research have earned you the highly paid position of Theorist. You enjoy a higher salary-to-work hours ration then the one you had as an inventor. You must work hard to keep a high state of happiness and health, and only a successful theory can lead to the status and rewards you seek. Science Level 10 ~ Mad Scientist HOURS: 10am - 2pm PAY: $1,000 ----------- With lecture fees and book advances, you're able to purchase the big house on the hill. The question is, what experiments will you be conducting in it's cellar? ======================================================================= === | The Sims Career Guide - X-TREME career track | ======================================================================= === X-Treme Level 1 ~ Daredevil HOURS: 9am - 3pm PAY: $175 SKILLS: none FRIENDS: none ------------- You've turned a bar bet into the foundation of an extreme career. In short, you'll try anything, the crazier, the better. Swim under the surface of a frozen lake, leap between rooftops with a bicycle, beat a train to a crossing, juggle a chainsaw while whistling "Dixie." Your workday is short, but intense. X-Treme Level 2 ~ Bungee Jump Instructor HOURS: 9am - 3pm PAY: $250 SKILLS: Body: +2 FRIENDS: 1 ---------- The salary stinks - but whoever thought that you'd get paid to do this? Body skills are critical here; nutrition and fatigue must be carefully monitored at home. You might invest in home gym equipment as well, to keep in the best shape possible. X-Treme Level 3 ~ Whitewater Guide HOURS: 9am - 3pm PAY: $325 SKILLS: Body: +2 Mechanical: +1 FRIENDS: 2 ---------- You're in charge of the rafts bobbing down the river in Sim Canyon. Hope your body skills are sufficient - to advance here, your paying riders need to have confidence in your strength. Never know when you might have some boat repairs to do, so mechanical aptitude is a plus. X-Treme Level 4 ~ Xtreme Circuit Pro HOURS: 9am - 3pm PAY: $400 SKILLS: Cooking: +1 Mechanical: +1 Logic: +1 FRIENDS: 3 ---------- Snowboards in winter, mountain bikes in spring, kayaks in summer, and skateboards in fall - you've entered the year-round pro circuit. Strategies for winning can be helped by developing your logic skill. Since you're burning mega-calories, learning a few cooking tricks is a good idea, too. X-Treme Level 5 ~ Bush Pilot HOURS: 9am - 3pm PAY: $475 SKILLS: Mechanical: +2 Body: +2 FRIENDS: 4 ---------- Piloting that antique plane of yours demands some serious mechanical skill if you're going to safely dive through dense cloud cover and land on dangerous terrain. And you'd better be in great physical shape in case you can't get out the same way you got in. Of course, the danger does yield high pay. X-Treme Level 6 ~ Mountain Climber HOURS: 9am - 3pm PAY: $550 SKILLS: Mechanical: +1 Charisma: +2 Creativity: +3 FRIENDS: 5 ---------- You've become a renowned climber of unscaled peaks, and there's lots of cash to be made by filming your expeditions for television. Mechanical and creativity skills will be important - a failure in your ascent gear or strategy could be devastating. X-Treme Level 7 ~ Photojournalist HOURS: 9am - 3pm PAY: $650 SKILLS: Mechanical: +1 Charisma: +1 Body: +1 Logic: +2 Creativity: +1 FRIENDS: 7 ---------- Creative skills will help you here. Work time is divided between taking photos and writing articles at the Sim Times newspaper office. You need to make sure you allow enough time to write without social distractions, in order to meet deadlines and collect a nice, fat fee. Maybe you should practice charisma. Who knows when you may be called upon to narrate your photos? X-Treme Level 8 ~ Treasure Hunter HOURS: 10am - 5pm PAY: $725 SKILLS: Charisma: +2 Logic: +2 Creativity: +3 FRIENDS: 9 ---------- You've moved on to salvaging wrecks off the Sim City coastline. You need friends in the right places to secure all those permits. Hone that creative talent to get an edge in the search. X-Treme Level 9 ~ Grand Prix Driver HOURS: 10am - 4pm PAY: $825 SKILLS: Cooking: +1 Charisma: +3 Body: +1 Logic: +1 Creativity: +2 FRIENDS: 11 ----------- Your latest job involves laying rubber on Sim City's racetracks. It is important that you leave home in a good mood with high spirits - you'll drive your best race that way. Playing an Electronic Arts racing game on your home computer might sharpen your reflexes, too. X-Treme Level 10 ~ International Spy HOURS: 11am - 5pm PAY: $925 --------- You've become a "secret agent" on assignment for your government in Sim City. To survive this highly lucrative business, you must keep yourself in top mental and physical condition. Spies are also irresistible - which can cause problems with your mate. /----------------------------------------\ | Chapter Six: Livin' Large Career Guide | \----------------------------------------/ ======================================================================= === | Livin' Large Career Guide - MUSICIAN career track | ======================================================================= === Musician Level 1 ~ Subway Musician HOURS: 3pm - 9pm PAY: $90 SKILLS: none FRIENDS: none ------------- Simoleans are sparse and the looks from passers-by are harsh, but the hours are great. Plus, isn't contributing music to SimCitizens' commutes a community service? Musician Level 2 ~ Piano Tuner HOURS: 3pm - 8pm PAY: $120 SKILLS: Creativity: +2 FRIENDS: none ------------- Keeping everyone else in tune is a good ground-floor "in" for the music industry. Longer hours, but the work is still relatively easy, though it requires a good ear and plenty of listening. Musician Level 3 ~ Wedding Singer HOURS: 9am - 3pm PAY: $190 SKILLS: Creativity: +3 FRIENDS: 2 ---------- So much for EVER getting a weekend off - you're the best wedding show in town now, and always busy. The pay is a bit better, and you have to start being more creative, too, but you'll get to hob-nob with the rich and famous while they sip their champagne. Musician Level 4 ~ Lounge Singer HOURS: 8pm - 4am PAY: $250 SKILLS: Mechanical: +2 Creativity: +1 FRIENDS: 2 ---------- So, the day job got boring? You'll sleep days now, since you'll be working until the last call is made and the last patron stumbles home from the bar. Musician Level 5 ~ High School Band Teacher HOURS: 7am - 2pm PAY: $325 SKILLS: Mechanical: +3 Creativity: +1 FRIENDS: 5 ---------- Squeaky trumpets, whiny violins, off-tempo timpani, and a constantly ticking metronome are the burdens of your trade now, but the hours are the same as all the school-age kids. Musician Level 6 ~ Roadie HOURS: 11am - 8pm PAY: $400 SKILLS: Body: +4 FRIENDS: 8 ---------- Time spent tolerating the high-school crowd was worth it - you are now cool enough to take your act on the road - setting up someone else's gear. Long hours are exhausting, but you're having fun and making the right contacts. You will need plenty of body skills, but maybe something cushy will present itself soon. Musician Level 7 ~ Back-up Musician HOURS: 12pm - 9pm PAY: $550 SKILLS: Charisma: +2 Body: +1 Creativity: +2 FRIENDS: 9 ---------- Spending time on the road pays off - occasionally, someone in the band you cover quits, and you get to fill in for the remainder of the tour! Dress casual, practice often, play hard, have fun, and start to make a name for yourself. Musician Level 8 ~ Studio Musician HOURS: 11am - 6pm PAY: $700 SKILLS: Charisma: +5 Body: +2 FRIENDS: 12 ----------- Rest for the road-weary: you get to play back-up on album cuts in the studio now. Spending time around all these recording label producers and executives is bound to pay off, if you play your cards right. Make sure you schmooze all the right people in addition to delivering a perfect performance every day. Musician Level 9 ~ Rock Star HOURS: 5pm - 2am PAY: $1,100 SKILLS: Charisma: +3 Logic: +4 FRIENDS: 15 ----------- Fame, fortune, tours, parties, and a number-one album! Congrats, you're now living every teenager's dream. Sleep is a rarity, power lunches are common, shades are almost mandatory outside your own home, and people mob you for autographs almost everywhere you go. Enjoy it! Musician Level 10 ~ Celebrity Activist HOURS: 10am - 3pm PAY: $1,400 ----------- With all the fame comes a sense of responsibility and social conscience. Use your fame and power to promote the causes you care most about, whether they be political, environmental, social, or intellectual. The hours are easier, the extra pay is almost inconsequential, you're so wealthy, and the Heads of State now send you engraved invitations to their fundraisers. ======================================================================= === | Livin' Large Career Guide - SLACKER career track | ======================================================================= === Slacker Level 1 ~ Golf Caddy HOURS: 5am - 10am PAY: $90 SKILLS: none FRIENDS: none ------------- What could be better than spending your sunny days carrying someone else's clubs for a round of 18? Early morning tee times call for early work hours, but it's a terrific opportunity to schmooze with the wealthy at the local country club. Slacker Level 2 ~ Convenience Store Clerk HOURS: 10am - 3pm PAY: $110 SKILLS: Body: +2 FRIENDS: 1 ------------- The customers are considerably less wealthy than those in your last job, but there is plenty of free soda pop and candy bars - not a bad trade. Besides, all of you friends can hang out at the store late in the evening and read all the comics while you pretend to work. Slacker Level 3 ~ Life Guard HOURS: 9am - 3pm PAY: $150 SKILLS: Charisma: +2 FRIENDS: 2 ------------- Back in the sunshine again! Like, remember to be all hip and stuff and work on your charisma. Be sure to load up on sunscreen, too! Slacker Level 4 ~ Record Store Clerk HOURS: 12pm - 5pm PAY: $180 SKILLS: Charisma: +2 FRIENDS: 4 ---------- Nothin' but tunes all day long, man... While you'll need to boost your your Charisma to keep this cushy job, there's no easier way to get paid to listen to all your favorite music all day long. Slacker Level 5 ~ Party D.J. HOURS: 11pm - 4pm PAY: $220 SKILLS: Mechanical: +3 FRIENDS: 6 ---------- Those contacts you made record store certainly paid off - now you're spinning tunes at the best parties at town. Late nights and lots of mechanical skills are needed to keep those turntables spinnin'. Slacker Level 6 ~ Projectionist HOURS: 6pm - 1am PAY: $280 SKILLS: Mechanical: +2 FRIENDS: 7 ---------- Show the finished product to the world, press a button here and there, and presto! - you're not working very hard for that tidy little paycheck, are you? Good thing you're a night owl. Slacker Level 7 ~ Video Editor HOURS: 12pm - 6pm PAY: $350 SKILLS: Charisma: +3 Body: +1 FRIENDS: 10 ----------- The best part of your job? Seeing all the blunders those mega-stars make when filming. Making them to look good can help you to make friends, though you'll want to concentrate on making plenty of them yourself - never hurts to know the right people when you're looking to just be comfortable. Slacker Level 8 ~ Free Lance Photographer HOURS: 12pm - 5pm PAY: $400 SKILLS: Charisma: +1 Body: +3 FRIENDS: 12 ----------- That time in the editing room taught you well - you know how to get a good shot the first time around. Go everywhere, see everything, take gorgeous pics on someone else's dime, and look good doing it. It's a free-and-easy way to live, but requires lots of travel, as well as the connections to finance it. Slacker Level 9 ~ Personal Tour Guide HOURS: 2pm - 7pm PAY: $450 SKILLS: Charisma: +2 Body: +3 FRIENDS: 15 ----------- The best part about knowing so many people is that you get to use that knowledge to earn your keep. Point out all the best places to newcomers, and keep your friends connected to all the great places you visited when you were a lowly photographer. Those who learn the most from you learn to love you best, and may eventually invite you into their inner circle. Slacker Level 10 ~ Professional Party Guest HOURS: 10pm - 2am PAY: $600 --------- This is it, the ultimate lap of luxury, at no cost to you! Living the good life, partying and living at someone else's house, surrounded by more artificial friends than the best politicians in town. Enjoy it while you can... ======================================================================= === | Livin' Large Career Guide - PARANORMAL career track | ======================================================================= === Paranormal Level 1 ~ Psychic Phone Friend HOURS: 6pm - 12am PAY: $100 SKILLS: none FRIENDS: none ------------- You knew you were meant for this job before it was even offered to you. Evening hours, lots of talk on the phone, and the chance to warn others of impending disasters in their lives is just what you're best at doing. Paranormal Level 2 ~ Conspiracy Theorist HOURS: 11pm - 5am PAY: $130 SKILLS: Charisma: +1 Creativity: +2 FRIENDS: none ------------- They're out to get you, you just know it. That suspicious warning on the phone the other night proved it too. Charm the locals and perhaps you'll be able to get to the root of all this supposedly random (but you know better) chaos in Sim City. Paranormal Level 3 ~ Tarot Card Reader HOURS: 5pm - 11am PAY: $200 SKILLS: Charisma: +1 Logic: +3 FRIENDS: none ------------- Branching out on your own to do more in-depth analysis of your customer's love life and family history is an interesting career change. Get to know your clients on a more personal level, up the aura on your personal appearance, and generally get away with being as odd as you like - everyone expects it, after all. Paranormal Level 4 ~ Hypnotist HOURS: 10am - 4pm PAY: $300 SKILLS: Logic: +1 FRIENDS: 3 ---------- Your interest in "helping" your clients get in touch with their inner selves has prompted you to study hypnotism, and offer your services to calmly and peacefully help those seeking freedom from their poor Earthly habits. Paranormal Level 5 ~ Medium HOURS: 8pm - 2am PAY: $375 SKILLS: Charisma: +1 Body: +1 Logic: +1 FRIENDS: 5 ---------- All that hypnotic work kept providing you with Otherworldly interference, so address it on a daily basis. Contact deceased family members, friends from former lives, and even the client's long lost guinea pig to the wonder and appreciation of all around you. Paranormal Level 6 ~ Dowser HOURS: 6am - 3pm PAY: $480 SKILLS: Mechanical: +1 Charisma: +2 Logic: +1 Creativity: +1 FRIENDS: 6 ---------- Use your gifts to help local organizations find everything from missing children to a new water supply. This will earn you the notice of local officials, and the hours are a bit odd, but the work is definitely interesting... Paranormal Level 7 ~ Police Psychic HOURS: 6pm - 2am PAY: $600 SKILLS: Charisma: +1 Logic: +1 Creativity: +1 FRIENDS: 10 ----------- The local police force has noticed your work in the field and wants you to help profile and track down some of their toughest criminals (Just hope they aren't your neighbors.) Late nights and strange phone calls abound, but you're doing the public a great service. Paranormal Level 8 ~ UFO Investigator HOURS: 11pm - 6am PAY: $810 SKILLS: Charisma: +2 Creativity: +1 FRIENDS: 13 ----------- Keep the RV gassed up and the equipment finely tuned, because tracking down these UFO reports will take you all over the country in search of ... well, who knows what? Develop many friends in the science community, and make sure your personal theories get talked about in many circles, so the word gets passed along. Paranormal Level 9 ~ Exorcist HOURS: 10am - 3pm PAY: $1,000 SKILLS: Mechanical: +1 Charisma: +2 Body: +1 Logic: +2 Creativity: +2 FRIENDS: 17 ----------- When science and the law can't provide answers, people turn to a higher authority. That's where you come in. Whether it's consecrating some earth or full-scale diabolical investigation removal, your powers are not questioned... nor is your cost. Save enough souls and make enough friends and you could be the shining path to a whole "New Way" of living. Paranormal Level 10 ~ Cult Leader HOURS: 10am - 4pm PAY: $1,200 ----------- The New Way is here! And you are the messenger! Enforcing a highly regulated and disciplined lifestyle, you "deprogram" people from their selfish, materialistic ways. Politicians, movie stars, venture capitalists, they all want a glimpse of the truth. YOUR truth. THE TRUTH. And they will pay you anything to set the "free." Display this wealth openly, as a lesson against "false suffering." ======================================================================= === | Livin' Large Career Guide - JOURNALISM career track | ======================================================================= === Journalism Level 1 ~ Typesetter HOURS: 4am - 12pm PAY: $120 SKILLS: none FRIENDS: none ------------- Prep the morning SimCity Times for its subscribers, and get the first look at the breaking news stories. The hours are early, but it's a great way to get your foot in the door. Journalism Level 2 ~ Game Reviewer HOURS: 11am - 6pm PAY: $200 SKILLS: Creativity: +2 FRIENDS: none ------------- The lowliest writing job you can get, but your name is in the byline. Game companies send you free beta builds, and you get to play them (game and company), deciding on a whim whether you'll give them good press or not. Journalism Level 3 ~ Tabloid Writer HOURS: 9am - 3pm PAY: $230 SKILLS: Charisma: +2 FRIENDS: 2 ---------- Your sensationalist side provi8des a great benefit in the high-circulation industry of tabloid journalism. The seedy side of reporting lets you focus more on the rich and famous, too. Journalism Level 4 ~ Paparazzi HOURS: 5pm - 1am PAY: $350 SKILLS: Logic: +2 Creativity: +2 FRIENDS: 2 ---------- Well, now since you're "in" on the rich and famous, you're capable of hunting them down and harassing them all day AND night. Those tabloids pay better for scandalous photographs than they do for the accompanying article, so live as vicariously as you like. Journalism Level 5 ~ Newspaper Reporter HOURS: 3am - 10am PAY: $420 SKILLS: Charisma: +1 Body: +1 Logic: +1 Creativity: +1 FRIENDS: 4 ---------- Finally - the ability to be taken seriously for all the hot topics of the day you've broken to the paper-reading world. Early mornings continue as you struggle to meet the deadlines for the morning edition, and your world is filled with more serious journalists than ever before. Journalism Level 6 ~ Meteorologist HOURS: 5am - 1pm PAY: $510 SKILLS: Charisma: +3 Body: +1 FRIENDS: 6 ---------- Rain, sun, snow, sleet, hail, wind - or perpetual Springtime. Whatever the weather, you'll be the trusted source that SimCitizens look to for the forecasts. Brush up on your image so people have a respectable, trustworthy face to watch with in the morning and evening broadcasts. Journalism Level 7 ~ TV Reporter HOURS: 12pm - 8pm PAY: $660 SKILLS: Charisma: +2 Logic: +1 FRIENDS: 9 ---------- Your respected face and voice have earned you the chance to report on local news stories from the scene of the event. Keep your presentations concise, winning, and offer perfect sound bites for the national news affiliates - they'll remember you for it. Journalism Level 8 ~ Investigative Reporter HOURS: 10am - 5pm PAY: $850 SKILLS: Charisma: +1 Body: +3 Logic: +1 Creativity: +1 FRIENDS: 11 ----------- Building trust with your viewers over time enables you to dig in to those issues that matter to you the most, and present your findings to the public while on location. Find enough headline-worthy stories, regardless of the danger involved in procuring them, share them before any other reporter, and you could be on your way to a seat at the main news desk. Journalism Level 9 ~ National News Anchor HOURS: 11am - 8pm PAY: $975 SKILLS: Charisma: +1 Logic: +2 Creativity: +1 FRIENDS: 14 ----------- You are the face of honesty, truth, and have that perfect hairdo required of all evening news anchors. The hours are long and late, but you get to deliver news to the nation on politics, entertainment, social crises, and an assortment of crime and education issues. More SimCity households know you by name than you had ever hoped for. Journalism Level 10 ~ Talk Show Host HOURS: 1pm - 5pm PAY: $1,200 ----------- Retiring from your anchor position has left you with the enviable ability to discuss the issues seizing the public's interest and reflect on them in a forum of your most respected peers. Keep the arguments lively, the personalities slightly less-than-comfortable with each other, and your ratings will soar. ======================================================================= === | Livin' Large Career Guide - HACKER career track | ======================================================================= === Hacker Level 1 ~ Beta Tester HOURS: 9am - 5pm PAY: $120 SKILLS: none FRIENDS: none ------------- Put the next version of the software through its paces, and try to crash the software as often as possible. The Company is depending on you to make sure this code arrives on the store shelves in the cleanest possible condition, provided you don't rack up too many late-night pizza bills. Hacker Level 2 ~ Support Tech HOURS: 8am - 4pm PAY: $150 SKILLS: Mechanical: +2 FRIENDS: none ------------- Time in the testing trenches has earned you a break working on the phone. The hours are more regular, but the work isn't very entertaining. Keep up on the latest technology trends, and watch out for those nifty bugs that slipped through the cracks. Keep your customers happy... Hacker Level 3 ~ Web Master HOURS: 6pm - 2am PAY: $200 SKILLS: Mechanical: +1 Logic: +2 FRIENDS: none ------------- Your understanding of what the company has to offer and what the customer is looking has you uniquely suited to creating (and maintaining) the company's website. Expect late-night work to avoid high-traffic downtimes, and requests from literally everyone in the company for changes and additions to your fine work. Hacker Level 4 ~ Hacker HOURS: 12am - 9am PAY: $240 SKILLS: Mechanical: +1 Logic: +2 FRIENDS: 2 ---------- Answering to the world was for the birds, so causing trouble on your own time has all the advantages you've been seeking. Keep your mind harp so you can infiltrate government databases and eventually hone your skills to go after international banks. Hacker Level 5 ~ Security Consultant HOURS: 10am - 7pm PAY: $400 SKILLS: Creativity: +4 FRIENDS: 3 ---------- Getting caught breaking into that government database had you on the brink of incarceration. Fortunately, the SimCitySoftware Company needs someone to help protect their Intellectual Properties from people with just your kinds of skills, so they'll let you out on probation if you agree to beef up their electronic security. Keep your creative and logic skills high to outsmart your former friends' assault on your new company's firewall. Hacker Level 6 ~ Game Designer HOURS: 2pm - 11pm PAY: $610 SKILLS: Charisma: +2 Logic: +1 Creativity: +2 FRIENDS: 5 ---------- Good thing you've gotten so creative as of late - turns out your ideas for games have caught the eyes and ears of the Powers That Be. Now the pressure's on for you to develop a game script that will capture the public's interest, as well. That also means you get to work nights, since that's when the engineers are at the office. Hacker Level 7 ~ Internet Entrepreneur HOURS: 10am - 8pm PAY: $800 SKILLS: Charisma: +2 Logic: +1 Creativity: +1 FRIENDS: 6 ---------- Take your brilliant ideas out into the e-commerce world on your own. The hours are ridiculously long, the work is physically and mentally exhausting, but the payoff could be big at the end of the road. Make sure you don't overspend your VC budget in the first month, and there's a chance others may want to work for you. Hacker Level 8 ~ Software CEO HOURS: 10am - 7pm PAY: $1,100 SKILLS: Mechanical: +1 Charisma: +2 Logic: +1 Creativity: +2 FRIENDS: 8 ---------- If you lead, they will follow... and they have. You are now a hard-working, headline-0making software industry baron, with impossible work hours, lots of healthy industry competition, and a P/L report to die for. Hacker Level 9 ~ Venture Capitalist HOURS: 11am - 8pm PAY: $1,300 SKILLS: Mechanical: +2 Charisma: +2 Logic: +2 Creativity: +1 FRIENDS: 8 ---------- All those stock options paid off - now that you've gotten more liquid, you can pick and choose which struggling little startups will earn your magnanimity, as well as the prestige for your name as a backing of their work. Hacker Level 10 ~ Information Overlord HOURS: 11am - 8pm PAY: $1,550 ----------- Just when you thought it couldn't get any better, the hours eased up, the public became both worshipful and insufferable, and you have all the answers that everyone else in technology is seeking. You can become increasingly reclusive, bulking up your home security system, and taking lots of phone calls, but the money just keeps rolling in. These, me (hotcheetohs8888), careers I have gotten from Unleashed. If you have this game (The Sims Complete Collection), you should have no trouble getting these jobs. FASHION JOB WAGE ----- ----- Department Store Clerk $130 Tailor $190 Makeup Artist $210 Painter's Model $235 Fashion Photographer $450 Tradeshow Model $600 Runway Model $650 Supermodel $875 Fashion Columnist $1050 Fashion Designer $1350 Skills: Charisma, Creativity, Body EDUCATION Job Wage -------- ----- Playground Monitor $120 Substitute $180 Kindergarten Teacher $190 Junior High Teacher $210 High School Teacher $290 Principal $310 Asst. Professor $490 Tenured Professor $600 College Dean $700 Minister of Education $900 Skills: Logic, Charisma, Creativity ANIMAL CARE JOB WAGE --------- ------ Dog Walker $100 Pet Groomer $160 Sheep Custodian $185 Aquarium Technician $250 Zoo Keeper $345 Dolphin Trainer $435 Animal Acting Coach $560 Alligator Relocater $700 Veterinarian $780 Animal Magician $1050 Skills: Charisma, Body, Logic CULINARY JOB WAGE ---------- ------ Dishwasher $90 Drive Thru Order Taker $120 Fast Food Shift Manager $130 Souse Chef $180 Head Chef $220 Restaurant Critic $335 Cookbook Author $580 Restaurateur $690 Celebrity Chef $760 Candy Bar Magnate $930 Skills: Cooking, Mechanical, Creativity CIRCUS JOB WAGE ------ ----- Popcorn Vendor $90 Ticket Taker $130 Midway Carnie $140 Sideshow Barker $180 Clown $200 Human Cannonball $240 Acrobat $500 Trapeze Artist $610 Lion Tamer $775 Ringmaster $815a Skills: Body, Charisma, Creativity 6.4 Other Ways to Get Money- This is a section, telling how you can make money without even leaving home! You can work whenever you like, no demotions or anything. Of course, your Sim has to be interested to work. You can fulfill their needs anytime during the day. Building Gnomes- This gives you a lot of money. All you need is a workshop. The more you make, the more dough. If you have a high mechanical skill, they sell for more. Make the gnomes and sell them in buy mode by clicking on them and pressing delete. Painting- This does not make as much money. Just get an art easel and start painting. The higher your creativity skill, the more you sell. You can only make 2-3 though, which will probably earn you only $300. Breeding- You can always breed your pets. The higher your pets� skill, the higher the money. If your pets have 60 combined, the pet can sell for over $3,000. But, you have to keep the mother happy during the breeding period. I will talk more about this later. Gardening- You can sell plants that you grow. I will also talk more about this later. 7. Skills This section pertains to the skills needed to advance in career tracks. Skills are also useful in using objects and everyday life. 7.1 Cooking- In order to have a fulfilling meal, you should have a high cooking skill. To study, read a book from the bookcase. 7.2 Mechanical- To fix those stupid, broken items, you need to have a high mechanical skill, unless you want to pay $50 an hour for a repairman. To study, read a mechanical book from the bookcase. 7.3 Charisma- You need charisma in order to charm your guests, friends, and that cute little man or woman you�ve been trying to talk to for months. To study, go to the mirror and practice speech. 7.4 Body- If you want the perfect body, you have to get this skill high. It helps when becoming a superstar. To study, swim or workout. 7.5 Logic- Gots to have a little common sense, right? To study, play chess. 7.6 Creativity- You have to have this when making paintings or for pursuing a music or fashion career. To study, paint and play the piano. Part C: Hot Date: Meet for fun or for a Life Partner ____________________________________________________ I truly love Hot Date! Just the thought of having multiple husbands makes me happy! Here is the guide for Hot Date: 1. Downtown Downtown is where you meet local singles, or married people, if you want to be a home wrecker. Meet people, buy gifts, or just flirt till it hurts. Anything involving dating, you can find it downtown. 1.1 Picking a Spot- Downtown has a lot of options when it comes to meeting people. Just pick a spot that seems interesting. Who knows, maybe you�ll find that special someone. 1.2 Meeting Sims- You can invite Sims downtown, but if you choose to go alone, you will want to meet some new people. You can invite people to hang out or date. I usually choose date to see where the relationship will go. Keep in mind, you can be rejected. 1.2.1 Giving Gifts- Giving gifts is the easiest way to a Sim�s heart. You can even give them a gnome that you made yourself. 2. NPCs- Of course, you have NPCs in hot date. They make gameplay way more enjoyable. 2.1 Mrs. Crumplebottom- This old prune makes sure you know when and where to show affection. If it�s not the right time or place, she will say �Why don�t you get a room?� 2.2 Rental Shack person- You come to him to purchase items to use for downtown or vacation island. 2.3 Waiters/busboys/Cooks- These make your dining experience joyful. You must have them if you want to eat. Waiters are assigned to podiums, cooks to stoves, and busboys to dishwashers. 2.4 Janitor Sonya- She is here to clean up all of your little messes. She is often talking to herself or dancing with her mop. 2.5 Bartenders/Shopkeepers/Cashiers/Barmaids/Clerks- Just cashiers. 2.6 Pianist- She will play for you during your romantic little dinner. 2.7 Carlo the Violinist- Just tip him $20 or request a song to hear a song. 2.8 Claire the Bear- This hungry little friend appears downtown to interrupt picnics. She ravages through your garbage can for little scraps. She even comes in your house if you have pets. 2.9 DJ- He will come downtown too get the party started. Just request a song and he will put it on for you. Part D: House Party: Throw the Best Parties! ____________________________________________ I love to host parties. They are fun if I need to see all my friends to get my relationship status up. Of course, the policewoman comes and spoils everything at 11:00 (I really don�t care, though). Crank up the Tunes and Let�s get this party started! 1. Party Items (Must Haves For Any Party) This is basically my top 12 (I just couldn�t narrow it down to 10) list of things you need to have a successful party. Of course, you don�t have to use them to have a great party, but they are helpful. Whatever you decide. 1.Toilet Stalls- You MUST have these. Everyone has to do their business somewhere. The stalls are for privacy. No one will want to go to the restroom with someone they do not know. 2.DJ Booth/Stereo- You need these to keep your guests entertained. There are other forms of entertainment, but these are my personal favorites. 3.Seats/Booths/Tables- Everyone needs somewhere to eat there food. Don�t just have them standing around eating. 4.Couches- Maybe some people want to take a break from partying. 5.Dance Cages- Well, some people like to party wild style. 6.Group Activity- You need to have some sort of group activity (bubble blower, campfire, volleyball, etc.) 7.Dance Floors- Make sure you have a place to dance! 8. Mechanical Bull- I love these. My Sim has all her skills maxed, and she loves it! Everyone cheers her on. 9.Television- You really need this. If some Sims want to chill, they can sit and watch TV. 10.Phone- Have a phone just in case you want to invite more people over. 11.Buffet Table & Punch Bowl- You need this in order for the caterer to cook. 12.Pool/Hot Tub- If you have these, lots of people can just get in and talk. Relationships will increase significantly. 2.Party Themes- I know three party themes. I have 3 different houses for each one. I know you might think that I�m crazy, but parties are how I get my friends. I need them badly. 2.1 Western- westerns consist of a bar, mechanical bull, and western table booths. I�ll have to update you after I have another western party. 2.2 Rave- This is basically when everyone is dancing. You have to have dance floors, dance cages, DJ Booth, and Entertainers. 2.3 Hot Tub Party- This is my favorite because it is the easiest. Just have some hot tubs, booths & tables, and toilets. Don�t want anyone peeing in the tub! 3. Keep your Guests Happy- This is the most important thing about your party. No matter what you buy, if your guests aren�t happy, the mime will pay you a visit. The key to happiness is fun, hunger, and bladder. Theses are the top 3 things a person visiting your house needs. If they don�t find them, they�ll go home. Hunger shouldn�t be a problem, if you have a caterer. You must have stalls when it comes to bladder. Entertainment is pretty easy. You can buy a big cake. In it will be strippers. Make sure everyone is there to watch. 4. People Needed for your Party- Of course you can�t host a party by yourself! You will need some kind of assistance. There are two people you should always hire for a party. This section will tell you more about them. 4.1 Maid- The maid is the person that cleans up your messes. They cost $10 an hour. Of course, you can clean up by yourself, but that would be too much. Your Sim needs the maid so your room score won�t be low. Hire them immediately after the party. Of course, you may already have a maid. If you do, just go about your business. 4.2 Caterer- The caterer is the most important asset of a party. He costs $350. He will refill the table all night long until it is 11:00. Sometimes, he will talk to your guests. Be sure to make him get back to work if this happens. 5. Special Guest- The special guest is������������ Drew Carey! He only stops by the hottest parties. When everyone sees him, they will run outside to greet him. You know your party is fly if he comes by. If you see him, congratulate yourself! You have successfully given an awesome party! 6. NPCs- Of course, House Party does have a few Non-Playable characters. They are: 6.1 Headless Ghost- A headless Ghost appears when a Sim has a bonfire. 6.2 Drew Carey- He appears when you have an extraordinary party. He mainly mingles with females. 6.3 Male & Female Strippers- They appear from the big cake in buy mode. They are good entertainment. 6.4 The Mime- He appears when your party is a bust. Don�t let your party be like this! Sometimes, he has sneaky fingers. Keep your party bangin� if you want him to stay away. 6.5 Pink Gorilla- She appears in place of the female stripper. 6.6 Caterer- The most important part of your party. Sometimes, he goes through the costume trunk, if it is open. Make sure you keep an eye on him. He likes to talk to guests while on the job. He runs them away with his bad social skills. 6.7 Party Crashers (Person with bandanas)- These guys tend to show up at okay parties. They love to break stuff. 6.8 Party Crashers (Euro Punk)- Wears outrageous outfits and loud colors. 6.9 Boxer- Will appear in place of Male Stripper. 6.10 Santa Claus- Have a Christmas Tree and a plate of cookies out and he will leave a gift for all of your Sims, plus an extra one. Even though this is not in the Table of Contents, I would like to add this. JPaterson helped me out SO MUCH. Without him, I would never have thrown an awesome party. Here is his guide. Again, I made no changes, except for spelling and organization. No words have been left out, added, or changed. All of this is his, not mine. Feel free to take a look at it on GameFAQs.com Without any more interruptions, here it is!: |---------------------------------------------------------------------- -------| | [4] New Non-Playable Characters | |---------------------------------------------------------------------- -------| There are six new NPCs that I have encountered so far. There may be more; there may not. If I see any other then the ones listed here, I will add them to the FAQ. |---------------------------------------------------------------------- -------| | [4.1] Campfire Ghost | |---------------------------------------------------------------------- -------| When you have a group of Sims gathered around a fire, order a Sim with a Charisma rating of six or higher to "Tell A Story". When a story is being told, there is a 1 in 10 chance the Ghost will appear and haunt your Sims. The haunting lasts until the fire burns out. |---------------------------------------------------------------------- -------| | [4.2] Caterer | |---------------------------------------------------------------------- -------| The Caterer is the main item at your party. He will fill your Punch Bowls and Buffet Tables, and re-fill them when they get low. Although you can direct your Sims to perform aforementioned tasks, the Caterer does a better job, and you may forget to tell your Sim to re-fill due to the fun you're having. The Caterer will work until 11:00pm, then he will empty the punch bowls and buffet tables, and leave so he can get his "beauty sleep". The downside to the Caterer is he costs �350 for the day, and when he's not busy cleaning or filling, he will talk to your guests, and most guests will lose relationship points with the host or hostess of the party, as he has really bad social skills. He will occasionally go to your Costume Trunk (if you have it and it's opened), look at the clothes, and make a rude remark. If he is no longer needed before 11:00, you can "Dismiss" him, and being the gentlemen that he is, he will clean up before he leaves. If he's mingling with your guests, direct one of your Sims to perform the action "Back To Work". |---------------------------------------------------------------------- -------| | [4.3] Entertainer | |---------------------------------------------------------------------- -------| The Entertainer pops out of the Fancy Feet Cake Treat, and is either Male or Female, depending on which you choose. They will do a little dance for you, while the entire party watches. When the dance is over, the Entertainer will stick around and party for a while. Sometimes, she may even grab a Sim, fling him backwards, and kiss him, giving him her number as well. If another Sim is in the same room and has a heart for the relationship, they will not take that kindly and either slap the Entertainer, the kissed Sim, or both. |---------------------------------------------------------------------- -------| | [4.4] Mime | |---------------------------------------------------------------------- -------| When your party is doing bad, the Mime will show up. He will mingle with your guests, perform stupid mime tricks, and steal things. The first two, even though your party is bad to have attracted him, have a positive effect, and will slowly raise the party mood. If you ask him to leave, he won't. The guests need to be entertained before he will leave. |---------------------------------------------------------------------- -------| | [4.5] Party Crashers | |---------------------------------------------------------------------- -------| When your party is doing good, you may have a Party Crasher show up. The crasher is either male or female, and the female crasher looks like a frickin' Goth zombie. Anywho, the party crashers add to your overall mood. They will participate in the campfire, bubble blowing, dancing, etc., and most group activities. If the party starts sinking while the crasher is there, they may break things, such as a dishwasher, your DJ table, TV, etc. You can ask the crasher to leave whenever you like, but expect a nasty remark about it. |---------------------------------------------------------------------- -------| | [4.6] Secret Celebrity (the celebrity is.....) | |---------------------------------------------------------------------- -------| When your party is doing exceptional, a black stretch limousine will show up outside your door. Who is this secret celebrity? Here's a few hints for you: a) he's fat (not really fat, but he ain't skinny) b) wears dorky black glasses c) has two TV shows (a comedy and hosts a comedy improvisation show) d) has friends named Kate, Lewis, and Oswald e) hates his boss' secretary (who dress wild and wears inhuman amounts of makeup) Any idea yet? No?! Where have you been living??? Drum roll please.... (da da na num) Thank you. Mr. Drew Carey! That's right folks! Old Drew himself will show up at your door when your party is the talk of the town. He will stand outside your door for one hour, while all your Sims flock to him with pictures of Drew in their thought bubbles. If your party continues to escalate for one hour Sim-time, Drew will phone up his agent and tell him to take off, as he has a night of wild partying to do. Drew will come to your house, dance, eat, and do all other group activities. He will stay for a maximum of four hours, and for most of that time, your Sims are thinking nothing but Drew. After he leaves, they are STILL thinking about him. When Drew shows up, you know you can throw a good bash. ======================================================================= ======== |---------------------------------------------------------------------- -------| | [5] Building a Better House | |---------------------------------------------------------------------- -------| I won't go into too much detail here. Build a house like you would in The Sims or Livin' Large, but for House Party, take care when designing the party area. Make sure your guests have access to other forms of entertainment, such as a pool table or television, preferably within the same room. Create a kitchen with dining tables and chairs, and be sure to have one or two Buffet Tables (more depending on how many people you want) and a punch bowl or two. Make sure there is plenty of bathrooms, as your guest Sims may not like each other enough to use the bathroom while someone else is in it. Without the proper bathroom set up, your party can go sour fast. Build two tile bathrooms, with nothing but a toilet, and designate these as bathrooms with the two new doors Men and Women. Your Sims will obey the door signs, and will not enter a bathroom of the opposite sex. Make sure all these rooms are connected together somehow, so your Sims have less travel time, which keeps them happier, and possibly keep the party running later. NOTE: If your party goes past 11:00pm (same time when the Caterer leaves), the police will show up at your door explaining that neighbors have complained about the noise (doubtful since they're probably at your house right now). If more then five people (not including the resident Sims) are still in the house when 12:00am rolls around, the cop will show up again and fine you. Here is a checklist of items you should have for the ultimate party, with the amount of that item in brackets: - DJ Turntable (1) - Dance Floor (5-10) - Buffet Table (2+) - Punch Bowl (2+) - Go-Go Cage (2+) - Club Code Thrill Light (4+) - Pool Table (1) - TV (1) - Furniture, such as couches, for the Comfort rating (5+) - Dining Table (2+) - Toilet (6+) - Hot Tub (1) - Pool (1) ======================================================================= ======== |---------------------------------------------------------------------- -------| | [6] Preparing Your Sims for a Wild Party | |---------------------------------------------------------------------- -------| Here is a checklist of things you should do with your Sim(s) leading up to the party. This will ensure their in the best of moods: 8:00am to 9:00am - The Sim with the highest cooking skill should "Serve Breakfast" 9:00am to 10:00am - Have your Sims partake in a Fun Group activity (TV, Pool, Hot Tub, etc.) 10:00am to 11:00am - Send Sims to improve the Hygiene and Bladder motives 11:00am to 12:00am - Nap (either on bed or couch for four hours) 4:00pm - 5:00pm - Wake up your Sims just before 5:00, and take care of any motives that are less then half, then call the Caterer. 5:00pm - Use the phone and select the option "Throw Party". Five random guests from the neighborhood will show. Although some may ring the doorbell, don't greet them; they will walk in within the hour. 6:00pm - Make sure your first set of guests are eating (if not, grab something to eat, as they almost always follow the hosts' actions) 7:00pm - Use the phone and select the option "Throw Party". Five new random guests will come. After each hour, choose the same option, as new Sims are brought when the hour passes. 8:00pm - Purchase a Fancy Feet Cake Treat and hire an Entertainer. 8:30pm - Look for unhappy guests and dismiss them, as they drag down the party score. 10:00pm - Start asking your guests to leave, so the house will be quiet before the cop arrives. Unless, of course, you don't care about the fine, in which case let your guests stay. 11:00pm - Caterer will approach the Sim who phoned him and will tell him he is ready to leave. After 11:00pm - Your house is a mess. Phone the Maid (if you don't already have one), use the bathroom, take care of any other red motives, then go to bed, dreaming of your next party. ======================================================================= ======== |---------------------------------------------------------------------- -------| | [7] How the Game Scores Your Party | |---------------------------------------------------------------------- -------| As soon as your house has five Sims (not including the resident Sims) and a Caterer, the game engine activates a toggle that tells it a party is underway and to begin keeping score. The game bases your party mood on the overall mood of all the guests in the house, including the resident guests. HINT: Buy the Moosehead and place it in the party room. The position of the antlers gives you a rough idea of how the party is. The higher the antlers, the better the mood. When 90 minutes game time have passed, the engine decides whether or not to send the Mime to your house. If your party score is 20 or less (there is no in-game way to determine the numerical value of your party) the game will send the Mime. As soon as your party is above 20, the game will tell the Mime to leave. When 120 minutes game time have passed, the engine decides whether a party crasher will make an appearance. If your score is 40 or higher, a crasher may show (sex of crasher is random). You can boot a crasher from the party by asking him/her to leave, and they will, but not without making a nasty remark to you first. If your score drops below 40, the crasher will leave on his own. When a party is going on, the game will drop the Fun factor of each Sim by two points every five minutes, in addition to the regular drop. When there is less then five Sims in the house, the game says to itself "Okay, the party is over, so I'll stop tracking." and your score is no longer counted. The game refreshes your score every 20 game minutes, which is how it tells whether to send an NPC or not. The game adds two mood points per guest, so the more Sims you have, the harder it is to keep your party score going up, as an unhappy Sim can seriously deter the party score. However, having more guests who are happy increases your party score. ======================================================================= ======== |---------------------------------------------------------------------- -------| | [8] Keeping You and Your Guests Happy | |---------------------------------------------------------------------- -------| This is a no brainier. Use the motives of your Sims to determine the needs of the guests. If one of your Sims is hungry, then there's a good chance some or all of the guests are. Getting low on Comfort? Sit down, watch TV and invite someone to join you, as they are getting tired too. Need some fun? Play pool go in the hot tub, and invite the guests to join, because they most likely need some fun too. ======================================================================= ======== |---------------------------------------------------------------------- -------| | [9] Frequently Asked Questions | |---------------------------------------------------------------------- -------| Q: I call the Caterer, but he stands outside my house, doing nothing, and I can't dismiss him. What's wrong? A: You do not have a Buffet Table or a Punch Bowl, or you have them, but they are positioned so that no one can access them. Flip the items around and wait one Sim-hour. The reason you can't dismiss him is because he's not activated yet, since he has nothing to work on. Your Sim will have the option to "Dismiss", but as soon as you select it, it disappears from your action queue. This is also a bug, which you can find below. ======================================================================= ======== |---------------------------------------------------------------------- -------| | [10] Bugs | |---------------------------------------------------------------------- -------| A) Caterer won't work, and just stands outside. Please read the FAQ above for the common solution. However, this is also a bug, and if the solution presented in the FAQ section doesn't work, you have to exit to the neighborhood screen (without saving), then reload your house. Part E: Livin� Large _____________________ 1. More Items- Livin� Large basically consists of more items. There�s nothing really special about it. 2. NPCs- Livin� Large does have Non-Playable Characters. They are: 2.1 Servo- Basically, he�s a maid. He does everything. He�s a repairman, gardener, maid, and cook. He costs $15,000. 2.2 Grim Reaper- Basically, he is death. You can find more info in the death section of this FAQ. 2.3 Genie- He can be used once everyday. For every 2 good wishes, there are 3 bad ones. 2.4 Tragic Clown- More in the tragic Clown section of this FAQ. He basically makes you mad. 2.5 Male & Female Monsters- They appear when you drink the purple potion from the chemistry set. They destroy everything. The only thing they like is painting. If you get a purple potion, sell the chemistry set back. If you decide to drink it instead, go in buy mode and fill a room with art easels. They will paint until the potion wears off. 2.6 Space Aliens- These aliens abduct your Sims when they are gazing through a telescope. They cannot be seen. 2.7 Evil Clone- These appear when you drink the Dark Green potion from the chemistry set. They are the exact opposite of your Sim. 3.Potions & their Effects- Here I will tell you the good and bad potions. 3.1 Blue- Probably the best one. This raises the mood of three random needs. 3.2 Yellow- This completely reverses the personality of your Sim. You should make the personality of your Sim all 0. Then, your Sim will have all 10�s for personality. 3.3 Red- Makes your Sim fall in love with a random person. 3.4 Orange- Makes your Sim completely invisible. 3.5 Green- Makes your sim very mad (All needs turned red.) 3.6 Dark Green- Creates an evil clone. Read more in NPCs. 3.7 Purple- Turns your Sim into a monster. Read more in NPCs. 3.8 White- Cures you of a disease. Can only be made when you have a disease. Part F: Makin� Magic: Toadify your Neighbors ____________________________________________ This is probably the hardest part of my FAQ. I had to put so much into making this part. There is so much to do in Makin� Magic. It is my 2nd favorite expansion. I love making so many spells and charms. Spells are created by mixing ingredients in your Sim�s Spellbound Wand Charger by MagiCo and then charging your Sim�s wand with the spell. Charms are created by mixing ingredients in the EverAfter Crafter. Charges refer to the number of times your Sim may use a specific Charm or Spell. Your Sim�s number of wand charges is moderated by their cooking skill. Their charm-creating ability is moderated by their mechanical skill. Spells are used on other people. Charms are used on the caster of the charm. 1. Dueling- Duels happen in 4 rounds where the Sims participating throw spells at each other. Every spell beats two spells and loses to two spells. The Sim with the most powerful spell, wins that round. The person who wins earns MagiCoins. You also earn MagiCoins for participating in duels. You must click on the arena to select your Sim�s next spell. If you don�t choose a spell quickly enough, your Sim may make their own decision. If two Sims cast the same spell, in the same round, the spells cancel each other out, and neither Sim wins the round. Once a spell is cast, it cannot be used again in the same duel. 1.1 which colors to use for which?- In this section I will explain the spells you should cast for each counter spell. Spell Loses Wins Draws ----- ----- ---- ----- Black Red & Blue White & Yellow Black Red White & Yellow Black & Blue Red Blue White & Red Black & Yellow Blue White Black & Yellow Red & Blue White Yellow Black & Blue White & Red Yellow 2. Adult�s Spells- in this section, I will give the spells� names, ingredients, effects, backfires, and duration of the spell. 2.1 Name: Toadification Ingredients: Butter, Toadstools, Toad Sweat Effects: Turns the victim into a toad. If the toad is kissed, it can give toad sweat. Backfires: Can turn the caster into a spell. Can only happen if the victim has a wand of their own. Duration: Temporary 2.2 Name: Relationship Boost Ingredients: Honey, Honey, Pixie Dust Effects: Can be used on a Sim to give a 25 point relationship boost. Backfires: Caster becomes naked and relationship goes down. Happens only if Sim casted on is in a bad mood. Duration: Temporary 2.3 Name: Enchant Ingredients: Butter, Toadstools, Pixie Dust Effects: Brings lifeless objects to life Backfires: Object can go up in flames because of a low mechanical skill. Duration: Temporary 2.4 Name: Get Happy Ingredients: Honey, Grapes, Pixie Dust Effects: Gives an instant boost in a Sim�s mood Backfires: Have a decrease in mood because of a low nice score Duration: Temporary 2.5 Name: Smiley Face Ingredients: Honey, Garlic, Toad Sweat Effects: Brings a friendship up to the 50�s when casted on a Sim Backfires: Caster will be beaten up by the Sim and will leave the family because the Sim is already a friend Duration: Temporary 2.6 Name: Banish Ingredients: Butter, Snake Venom, Garlic Effects: Will remove a Sim from your lot if they are visiting. A family member will disappear, but will come back after a while Backfires: Caster gets banished because the Sim casted on has a wand Duration: Temporary 2.7 Name: Lovestruck Ingredients: Honey, Dragon Tears, Pixie Dust Effects: Makes the Sim casted on fall in love with the caster Backfires: The caster will be struck with lightening and will lose all of their comfort and energy because the Sim casted on has a wand of their own. Duration: Temporary 2.8 Name: Hypnotize Ingredients: Butter, Toad Sweat, Clown Confetti Effects: Hypnotizes and makes the Sim casted on either plead, kiss, or dance, and will give a relationship boost. Backfires: Caster is hypnotized because Sim casted on has a wand of their own Duration: Temporary 2.9 Name: The Big Question Ingredients: Honey, Clown Confetti, Wizard Eyelashes Effects: Makes a Sim fall in love and instantly gets married. Backfires: The Sim casted on will like you less and the caster will become small and transparent because Sim casted on has a wand of their own. Duration: Temporary 2.10 Name: A Friend Indeed Ingredients: Butter, Pet Treats, Clown Confetti Effects: Turns a pet into a human, and is irreversible. Backfires: Dogs attacks caster and cats hide because pet casted on is in a bad mood. Duration: Permanent 3. Adults� Charms- This section will gave charm name,, ingredients, effects, backfires, and duration. 3.1 Name: Beauty or Beast Ingredients: Beeswax, Beeswax, Beeswax Effects: Changes the caster�s appearance. Backfires: Changes everyone�s head on the lot into a donkey, if seen casting the charm. Duration: Temporary 3.2 Name: Horn of Plenty Ingredients: Golden Thread, Magic Beans, Magic Beans Effects: About 4-5 plates of food will appear and place themselves surfaces. A group of Sims might also show up and eat. Backfires: The lot will become a plague of toads because the caster�s hunger bar is full or almost full. Duration: Permanent 3.3 Name: Dish Wish Ingredients: Golden Thread, Golden Thread, Llama Spit Effects: Cleans any dirty dishes on your lot. Backfires: Some dirty plates will appear if you use the charm when there are no dirty dishes. Duration: Permanent 3.4 Name: Rain of Riches Ingredients: Beeswax, Rubber Chicken, Diamond Dust Effects: Makes piles of coins and treasure chests gilled with gold and jewels. Backfires: Rain and flooding of the lot because caster is in bad mood. Duration: Permanent 3.5 Name: Shed your Skin Ingredients: Beeswax, Beeswax, Sands of Time Effects: Caster is turned into a ghost, but still has to walk Through doors. Caster becomes transparent. Backfires: Lot will be infested with snakes if used during the day, or if caster is already a ghost. Duration: Temporary 3.6 Name: Polar Attraction Ingredients: Beeswax, Dragon Scales, Llama Spit Effects: Positive interactions and responses from other Sims. Backfires: Other Sims will reject interactions if caster�s body skill is less than two. Duration: Temporary 3.7 Name: Clone Drone Ingredients: Beeswax, Sands of Time, Pegasus Feather Effects: Create an exact clone of Sim. Backfires: Clone bursts in flames if caster is really hungry. Duration: Temporary 3.8 Name: Perfect Garden Ingredients: Golden Thread, Magic Beans, Four-Leaf Clover Effects: Makes all plants and gardens full-grown instantly Backfires: Gnomes will come to life, kick Sim in knees, and kill all the plants on the lot if you have a gnome. Duration: Temporary 3.9 Name: Magic Mood Ingredients: Beeswax, Magic Beans, Glacial Glass Effects: Will give caster or all family members boosts in mood except for room. Backfires: All motive will turn to red, except for room Duration: Temporary 3.10 Name: Of House and Home Ingredients: Golden Thread, Glacial Glass, Pegasus Feather Effects: Orders Wally O�Wisp to clean your house at no cost to you Backfires: Molly O�Wisp will appear and cause chaos in your home if Caster is in bad mood or has a low neat skill. Duration: Temporary 3.11 Name: The Price of Fame Ingredients: Beeswax, Diamond Dust, Black Roses Effects: Caster will have a 4.5 star level Backfires: Five obsessed fans will appear by caster if caster has 3 star level or over. Duration: Permanent 4. Children�s Spells- In this section, I will give the spell name, ingredients, effects, backfires, and duration. 4.1 Name: Get Happy Jr. Ingredients: Toadstools, Dragon Scales, Faerie Dust Effects: Gives caster a boost to mood, except mood Backfires: All motives will drop severely because the caster�s nice bar is less than 5. Duration: Temporary 4.2 Name: Enchant Ingredients: Faerie Dust, Faerie Dust, Dragon Tears Effects: Brings lifeless objects to life. Backfires: Objects burst up in flames Duration: Temporary 4.3 Name: Smiley Face Jr. Ingredients: Dragon Tears, Dragon Tears, Faerie Dust Effects: Instant Friend Backfires: Sim casted on hits caster because they are friends Duration: Temporary 5. Children�s Charms- In this section, I will give the charm�s names, ingredients, effects, backfires, and duration. 5.1 Name: Beauty or Beast Jr. Ingredients: Toadstools, Toadstools, Toadstools Effects: Change�s kid�s appearance Backfires: All Sims on lot gets a donkey head if seen by another Sim Duration: Temporary 5.2 Name: No More Puddles? Ingredients: Toadstools, Toadstools, Dragon Tears Effects: Makes caster�s hygiene bar full Backfires: Caster�s hygiene will drop if hygiene is already full Duration: Temporary 5.3 Name: Make Cakes Ingredients: Toadstools, Toadstools, Faerie Dust Effects: Makes cakes to eat Backfires: Makes toads if hunger bar is almost/already full Duration: Permanent 5.4 Name: Invisible Friend Ingredients: Toadstools, Faerie Dust, Faerie Dust Effects: Makes a invisible friend for child to play and talk to Backfires: An invisible enemy that will kick, tease, and insult the caster Duration: Permanent 5.5 Name: Clone Drone Jr. Ingredients: Toadstools, Dragon Tears, Dragon Scales Effects: Creates a clone that can go to school for the child Backfires: Clone will burst into flames if child is hungry Duration: Temporary 5.6 Name: Age of Instant Ingredients: Toadstools, Dragon Scales, Dragon Scales Effects: Child will become an adult Backfires: Child will become baby if child�s grades are below A- and If child is hungry. Duration: Permanent 6. Recipes- Just some recipes. Press- Grape Nectar: Grapes, Grapes, Sugar Elderberry Nectar: Sugar, Elderberries, Elderberries Honey Nectar: Honey, Grapes, Sugar Bake- Freshly Baked Bread: Baking Mix, Baking Mix, Baking Mix Homemade Cake: Butter, Sugar, Baking Mix Carrot Cake: Butter, Baking Mix, Picked Carrots Elderberry Pie: Sugar, Elderberries, Baking Mix 7. Places for Ingredients- tells where you can find ingredients. Baking Mix: Buy from Old Town for $10 Use for baking Beeswax: Buy from Apothecary Todd for 17 MagiCoins From the Wax n' Honey Maker item Use for Spells and Charms Black Roses: Left by the Obsessed Fan Use for Spells and Charms Butter: From the Old-Fashioned Butter Churn item From the Gypsy Clerk in Magic Town for $20 From Old Town for $20 Can be used for baking and/or Spells and Charms Clown Confetti: Gotten by completing a quest from a Magic Town vendor Can be used for Spells and Charms Diamond Dust: Buy from Mara for 199 MagiCoins Can be used for Spells and Charms Dragon Chew Toy: Buy from Vicki Vampiress for 8 MagiCoins Can be used for Magic Pet Care Dragon Nest: Buy from Vicki Vampiress 49 MagiCoins Can be used for Magic Pet Care Dragon Scales: Buy from Vicki Vampiress for 21 MagiCoins Randomly dropped by dragons after grooming Can be used for Spells & Charms Dragon Tears: Buy from Vicki Vampiress for 24 MagiCoins Randomly dropped by dragons after tickling Can be used for Spells and Charms Dragon Treats: Buy from Vicki Vampiress for 5 MagiCoins Can be used for Magic Pet Care Elderberries: Buy from Old Town for $15 Can be made with Elderberry Sprig Can be used for Baking and/or Spells and Charms Faerie Dust (Kids only): Gotten by playing with Visions of Sugarplums toy box Four-leaf Clover: Barter with Mara by giving her Honey Can be used for Spells & Charms Garlic: Barter with Vicki Vampiress by giving her Beeswax Can be used for Spells and Charms Glacial Glass: Gotten by completing a quest from a Magic Town vendor Can be used for making Spells and Charms Golden Thread: Buy from Mara for 14 MagiCoins Make from the Prick-Me-Not Spinning Wheel Can be use for making Spells and Charms Grapes: Buy from the Gypsy Clerk in Magic Town for $60 Grow from Grape Sprigs, Buy from Old Town for $30 Can be used for baking and/or making Spells and Charms Honey: Make from the Wax n' Honey Maker Buy from the Gypsy Clerk in Magic Town for $20 Buy from Old Town for $30 Can be used for baking and/or Spells and Charms Llama Spit: Buy from Apothecary Todd for 25 MagiCoins Can be used for Spells and Charms Magic Beans: Buy from Apothecary Todd for 27 MagiCoins Can be used for making Spells and Charms Pegasus Feather: Gotten by completing a quest from a Magic Town vendor Can be used for Spells and Charms Pet Treats: Buy in Old Town for $40 Can be used for Baking and/or Spells and Charms Pixie Dust: Buy from Mara for 31 MagiCoins Can be used for Spells and Charms Rubber Chicken: Barter with Apothecary Todd by giving him Elderberry Nectar Can be used for making Spells and Charms Sands of Time: Buy from Mara for 25 MagiCoins Can be used for making Spells and Charms Snake Venom: Barter with the Snake Charmer by giving him Golden Thread Can be used for Spells and Charms Sugar: Buy from Old Town for $8 Can be used for Baking and/or Spells and Charms Toad Sweat: Buy from Apothecary Todd for 21 MagiCoins Gotten by kissing toads Can be used for making Spells and Charms Toadstools: Buy from Apothecary Todd for 9 MagiCoins Appear randomly on your lot when you sit on Champignon Toadstool Chair Wizard Eyelashes: Gotten by completing a quest from a Magic Town Vendor Can be used for Spells and Charms 8. Magical Growths- Sometimes, magical growths may appear on your lawn. Here are a couple of them. They don�t repeat unless you have one of every kind. 8.1 Solar Powered Geraniums- These are oversized, colorful flowers. They can be used as end tables when fully grown. 8.2 Root of the Problem- These are gnarled, brown, and ugly roots. They have no use. 8.3 Beanstalks- Climb up these beanstalks to see Sims creator Will Wright. For climbing up the beanstalk, you get 3 Magic Beans. Can only be climbed when fully grown. 8.4 Crystals- Crystals can give you abilities. I will talk more about the abilities in the Social Interactions section of this FAQ. Here are the colors of the Crystals: Yellow/Gold- Magic Trick White- Levitate Red- Hot Foot Green- Spook Blue- Hand Buzzer Purple- Teleport Black- Extinguish 8.5 Toadstools- Toadstools can appear on your lot. You can also add them to your inventory. 9. NPCs- Of course, Makin� Magic has NPCs. Here are a list of them: 9.1 Faerie Queen (Mara)- Mara operates the Fairy Cart. 9.2 Mystery Man/Spellchecker- The Mystery Man gives info about products from Magic town. The Spellchecker side of him is like Magic Law Enforcement. 9.3 Snake Charmer- Barters with you for ingredients. 9.4 Vicky Vampiress- She operates the Dragon Cart. 9.5 Apothecary Toad- He operates the Medicine Wagon. 9.6 Bonehilda Maid- Cleans up if you have the Bag O�Bones Skeleton Closet. 10. Social Interactions- Basically, this is stuff you can do with other Sims. Talk About���� Magic- Helps when finding out who is Magical and who is not. Only magical Sims love talking about Magic. Cast Spells- Cast spells on other people for fun or for being just plain rude. Spook Ability- Get this from the green crystal. Can spook other Sims. Levitate Ability- Get this from the white crystal. You can float in air. Magic Trick Ability- Get from yellow/gold crystal. Can pull a coin from behind a Sim�s ear. Hot Foot Ability- Get from red crystal. Set another Sim�s feet on fire. Only temporary. Hand Buzzer Ability- Get from blue crystal. Use when shaking hands with another Sim. Teleport Here Ability- Get from purple crystal. Click a spot to go somewhere. Extinguish Ability- Get from black crystal. Makes flames go away instantly. 11. Quests- Sometimes, to get ingredients, you have to go on quests. Here are the quests and what you have to do. 11.1 Toadstool Challenge- Get your Sim to touch as many toadstools as they can. Toadstools that your Sim touches change to blue. If your Sim ends up with more toadstools than the vendor, they win the quest. 11.2 Sleeping Cloud- Your Sim must use a wand to disperse the pervasive sleeping clouds and save other Sims from its stupefying effects. 11.3 Find the Item- If a vendor mentions that they are looking for an item, your Sim is rewarded when they bring the desired item back to the vendor. 11.4 Spooky Tombstone Puzzle- The clever, enchanted graveyard features a brain teaser that challenges your puzzle-solving skills. Its disarrayed state must be cleaned up. Raise all grave stones to win this puzzle. Be careful. Touch one grave to raise it or lower it and you also affect the graves around it 11.5 Help Another- Cheer up one of the vendor�s friends and you�ll be rewarded with a rare ingredient from the vendor 11.6 Delivery Mission- Vendors are very busy people. If you help deliver a package for them, they may give you a reward in return 11.7 Magic Arena- If your Sim is challenged to a duel and wins, they receive a reward Part G: Superstar: The Road to Fame ___________________________________ 1. Superstardom- Basically, Studio Town is where it is at. Everything and everyone is here. If you are not a star, that should tell you something. The road, of course, will not be easy. You will have to start from the ground and work your way up. Well, get ready. This will be the adventure of your Sim�s life. 2. Starting Out- When you first start out, you will need some help. That is what this part of the guide is all about. First and foremost let me say, becoming a star is a job. Once you become a star, there is no turning back. No missing work. Period. You can only miss one day. Miss more than two consecutive days, you are fired. Bye Bye to you. Second, unless you have Charisma, Creativity, and Body at 8, you won�t really be getting anywhere. 5-7 might help out a bit, but anything less than 5 won�t even make it to half a star. Work up those skills before you find an agent. 3. Agent- You cannot go to Studio Town without an agent. If you work without an agent, you have definitely wasted your time and money. To get an agent, wait for the newspaper person to come. With the newspaper will come a magazine called �The Studio Town Insider.� (The Tabloid) Click on it and click �Find an Agent.� The hard part is done. Where your career used to be, is the Fame heading. Right now, you are a Nobody. I am here to change all of that. 4. Tabloid- The tabloid is your key to Studio Town. You can find an agent and see who�s hot. You need to stay close to the top 10 superstars. They will help you on your road to fame. Friends really matter in this career. If you aren�t friendly, this is the wrong career track for you. Make sure you become friends with the people on the �Who�s Hot� list. 5. Awards- There are two types of awards. There are the achievement awards, and performance awards. The two achievement awards are The Simmy Award and The Sim�s Choice Award. The Simmy Award can be won if your star power is high. The Sim�s Choice Award is for Sim�s that are good with their fans. The performance awards are the music award, fashion award, and acting award. Each one is won in their respective careers. There are three levels; bronze, silver, and gold. 6. Careers- This is where I get more in depth with this part of the guide. Remember, for each fame object you use, you while either gain or lose star power. A green star with a plus sign means you have gained fame points. A red star with a negative sign means you have lost points. You can�t lose fame points until you have earned at least two full stars. Sometimes, Sims will not want to perform. This means there motives are to low. Most of their motives can be fulfilled in Studio Town. If not, you need to get home quickly. I will talk more about this in the Needs at Studio Town section of this FAQ. 6.1 Music- Karaoke Set, Music Recording Booth, and the Music Video Set are the objects used to make this career path come alive. For the Karaoke Set, this is the first thing you try in the biz of music. Get on stage and hope for the best. You should be good if you have Creativity and Charisma above 5. Make sure there is a crowd. There will be people in Studio Town. If you greet them, they will become apart of your friend list. You can ask them to �Come Here.� They will listen. Make sure you get as many people as you can to listen to you. Go and greet the people that watch you. They will help you on your rise to fame. You will get paid $10 from the crowd if your skills are high enough. Skills are extremely important. I cannot stress this enough. Now, with a half star, you are now a �Stepping Stone.� You have to have at least one star to make a jingle in the recording booth though. You can get about $70 dollars or lower doing a jingle. The next music object you can use is the option to make an album in the recording studio. You have to have at least three full stars to do this. You will have to play a minigame to successfully record an album. You can either do rock, pop, or a dance anthem. I will talk about this more in the Minigames section of this FAQ. I am not sure of how much you get for albums, but I will update this later. The Music Video Set is the last music object you can use. Though, you will need to have four full stars to use it. There will be a minigame. Get two out of three, you get around $500. Get all three, you get around $1,000. I will talk more about the minigame in the Minigames section of this FAQ. 6.2 Acting- Acting is one of my favorite parts about this game. The Open Mic, Soap Opera Set, and Film Set are the options to use to make it in to showbiz. The Open Mic is the first acting object available to you. You have to be a great comedian for this prop. Again, you will want a lot of people around. Make sure you have at least 5 people around to hear you. When you are done with your act, make sure you talk to all or most of the people that came to see you. You will get about $10 for the Open Mic act. Next, is a TV commercial. You will need at least 1� stars to use this. Each commercial lands you about $90. If you don�t get that star, it most likely means that you do not have enough skills. Next is the TV set for the Soap Opera. You will need 2� stars to even think about using it. You can either do an Emergency scene or an Inheritance scens. If you successfully win at the minigame, you ca earn about $100. Again, more about the minigame later on in this FAQ. The last object available to you is Movie Set. You will need 4� stars to use this prop. You will get about $800 if you get two sequences correct, maybe more. If you get all three correct on the first try, you will be awarded over $1,000. Again, I will talk more about this in the Minigames section of this FAQ. 6.3 Fashion. There are three props for the fashion industry. They are the Photo Shoot and the Fashion Runway. You must have at least 1 star to be able to se the Photo Shoot: Print Ad. This is the first thing available for the fashion industry. If you want a successful shoot, have your body skill at least 5. You will get around $65 for each successful shoot. Now, you have become a model. You need to use the photo shoot: model prop. You need at least two stars to use this. You get to model either Swimwear or Winterwear. Either one you chose, you will need to play the minigame. Again, I will talk about this later in the section labeled Minigames. You can earn at about $100 if you get the minigame correct. The last available prop for the fashion career track is the Fashion Runway. You must have at least 3� stars to use this prop. You can get about $1,000 for completing this minigame. More info later on. 7. Stalkers- Have you ever just had a tiny-weenie crush on a celeb? Well, you have fans like that in Studio Town. They are called �Obsessed Fans.� I think this is the right word for them. They will follow you EVERYWHERE. They even leave black roses. Black Roses are good for magic, though. They will dig in your trash can and take photos of your gorgeous mansion. They will also break into your house. They don�t even set off the alarm. They will take even more pics of your house. You can get a dog or a butler to keep him from getting inside your home. The butler will slap him, but he will come again tomorrow. He will also try to steal your awards. You must get a door with a star on it from build mode for your trophy room. That way, only a person with at least 2� stars will be able to enter the room. Otherwise, all of your hard earned trophies will be stolen. To prevent them at all, give all your fans the same attention. This means autographs. I know it is hard, but you gotta do what you gotta do. 8. Stars and Where They Get You- Basically, this section talks about the star levels. It also tells you how much Starpower you need to get to the next level. It also includes the in-game description and the props available for use. Well, here it is: 0 Stars - Nobody Props Available: Karaoke; Open Mic 1/2 Fame star - Stepping Stone: Most dogs get treated better than this... and your earning power is about as exciting as your lowly star power... Channel your bitterness and frustrations into your work, so someday... YOU'LL be on top. Props Available: Photo Shoot: Print Ad 1 Fame star - Insider: It's time to leave your delusions behind. This isn't magic... this ISN'T glamour... THIS IS A SYSTEM, and you had better start learning to work it if you want to see the big bucks and your name in lights. Get creative... or they will tell you to get lost. Props Available: Recording Studio: Jingle 1.5 Fame stars - Name Dropper: You've arrived... At the understanding that being a star is HARD work! Pump up your body and presentation skills, as you pump palms around Studio Town. Nobody said this would be easy. Props Available: TV Set: Commercial 2 Fame stars - Studio Fly: (Need 2 Starpower): People are talking. Your fan mail is growing! Sure, you're only B-list, but people recognize you on the street, plus it SORT OF feels good to see yourself in the tabloids! In fact, maybe you should look for NEW ways to get famous. Sure it's great to "be discovered," but can you afford to wait? Available Props: Photo Shoot: Model 2.5 Fame stars - Sell Out: (Need 4 Starpower): You thought it couldn't happen to you... You were going to make a masterpiece, stick to your friends, and change the system... from the "inside." Think again. Studio Town is nothing more than an unstoppable, unregulated, unthinking, UNFEELING money-making machine. You can't fight it... you can only RIDE it, so hang on! Available Props: TV Set: Soap Opera 3 Fame stars - Trendsetter: (Need 7 Starpower): Those ridiculous pants you wore last week are hugging every hipster's waist this week! You're an underground smash just WAITING to break out, if only you knew the right people! Separate from the herd, by MAKING yourself heard, by everyone in Studio Town. Available Props: Recording Studio: Album 3.5 Fame stars - Player: (Need 11 Starpower): This is the point at which your fans start getting... obsessive. Just go with it. The more they squawk, the more famous you become. Fan the flames by dropping names, and making sure you get lots of "face time" in Studio Town. Fame... it's the only game in town... STUDIO Town that is! Available Props: Fashion Runway 4 Fame stars - Talk of the Town: (Need 14 Starpower): 15 minutes of fame... HA! Magazines, billboards, talk shows... your face is everywhere! But nobody told you it would be so much work! Plus it seems the more money you earn, the more money you burn... Keep your name is lights, or you might find just yourself... a fading star. Available Props: Music Video Set 4.5 Fame stars - Celebrity: (Need 18 Starpower): They say the candle that burns twice as bright burns half as long... and your star has been VERY bright lately. This is the DEFINING moment of your career... will you claw your way to the top to become a TRUE superstar... or just another HAS-BEEN, born to litter the tabloids in a pseudo-celebrity limbo? The choice is up to you. Available props: Movie Set 5 Fame stars - Superstar: The world... is your OYSTER! Who said it was lonely at the top? You've got more friends and fans than you know what to do with! Sure, you've burned some bridges on the way, but that's the mark of a true artist, nay... A GENIOUS! No wonder they worship the ground you walk on! You DESERVE IT! HOW SWEET IT IS!!! But... will it last? Available Props: All Fame Objects 9. NPCs- Of course, Studio Town has Non-Playable Characters that make the game more fun. Here they are: 9.1 Obsessed Fan- Look at the stalkers section of this FAQ to learn more about this bimbo. 9.2 Butlers- Butlers are very important for the working Sim. They will come in the morning to fix you breakfast. Throughout the day, they will fill pet bowls, clean, calls necessary people (services you might need), take care of the baby, and ward off that obsessive fan. He works from 7AM to 11PM. He costs $500 a day. 9.3 Studio Town Team- The photographers, directors, choreographers, record producers, and fashion designers are what keep Studio Town running. They call all the shots. Without them, there would be no Studio Town. 9.4 Award Presenter- The award presenter brings your precious, hard- earned awards. Keep them away from that crazy obsessed fan though! 9.5 Paparazzo- This photographer catches you at your best and worst moments. If he isn�t photographing you at all that should tell you something. You have to have class, style, and talent to get even a glimpse from him. You can use them for yourself. 9.6 Fans- Without your fans, where would you be? Keep handing out autographs and waves and your fans won�t turn into over-crazed stalkers. They just want to know you care. Your fans are the gateway to the Sim�s Choice Award. Keep those Sims happy for your own sake. 9.7 Lana- Lana knows everything there is to know about Studio Town. From fans, awards, and name-dropping to getting you at the number one spot. 10. Needs at Studio Town- Of course, your motives have to be in tip-top condition in order for you to get some work done. Keep track of these motives, you have to be feeling good to perform. Hunger- You can fulfill hunger with Sushi Bars and Smoothies. The Best way is with the Buffet Table. There are salads on one end, entrees in the middle, and deserts at the other end. Entrees fill your Sim up the most. You can even talk to people when eating. One other thing, bladder does go down when eating. Comfort- Standing up to long can do some serious damage to this motive. Sitting on a comfortable chair or sofa will do the trick. Spas, steam baths, showers, bathtubs, spa tubs, hot tubs and massage tables will all fill this need. Hygiene- Unless you pee in your pants, take a mud bath, or use the portable toilets, you should be good. Sinks, steam baths, and hot tubs work a bit, but don�t get the job all the way done. Using a shower is probably the best option. Bladder- Always make it to the toilet or else your hygiene bar will go down. You can use a celebrity trailer, but you have to have at least two full stars. Energy- There aren�t any beds around to fill this need. The only thing you can use is an Espresso. When your energy bar goes down, go home and get some rest. Fun- To fulfill this need, you can throw darts, gamble at machines, play chess, and pinball. You can also use the Scuba Tank and Skydive Machine, but they cost $100 each. Some other fun things include playing on the computer, dancing, watching TV, and playing in the fountains. The Oxygen Bar is also a good choice for fun. You can build relationships while having fun. Social- The only way to raise the social score is by talking, hugging, or kissing. If you are doing group activities, you can raise this bar. Group activities include eating, taking steam baths, using the massage table, using the oxygen bar, relaxing in spa tubs, and playing chess. Room- You have no control over room really. If you decorate your own lot you can help with this motive by adding lots of lights and plants. You also need to have big, spacious rooms to walk around in. 11. Anybodies and Somebodies- These are two VERY important social groups at Studio Town. To make it in the fame biz, you must have friends. Without friends, you won�t make it anywhere. The more you have, the better. I�m not just talking about regular neighbors at your house, I�m talking about Anybodies and Somebodies. These are the people that wonder around Studio Town. Anybodies- Anybodies are just fans. You may wonder, who cares about them. You need fans to keep the truly obsessed fan away. Most likely, these fans will want to take tons of pictures with you. They will be on a tour bus, just waiting to see your face. You need these anybodies as fans. These anybodies can help you win the Sim�s Choice Award. Most importantly, they help keep the obsessed fan at bay. I recommend having around 10-15 of Anybodies as friends. Once your relationship is 126 with any combination of Anybodies, the Obsessed fan will stay away. For example, you can have 63 relationship points with one fan, and 63 with another. Remember, you have to keep these relationships in order for the obsessed fan to not be to fanatical. Somebodies- These are the real people you need to talk to. These people can gain you Starpower. Somebodies are budding superstars, just like you. They will probably be on the �Who�s Hot� list just like you. Make friends with as many as you can. I suggest that when you get at least 1.5 stars, you need to be making some serious contact with them. You will know a somebody when you see one because their last name is Somebody. Make sure you have at least 5 Somebodies as friends as you embark on your road to fame. 12. Minigames- These are very important. Besides skills, they are the most important thing on your road to stardom. Minigames are games that you have to play in order for you to gain a star. The Karaoke Set, Open Mic, Photo Shoot: Print Ad, Recording Studio: Jingle, and TV Set: Commercial do not require a minigame. Here are the Minigames: Model: The first minigame you will encounter on your journey is the Photo Shoot: Model. You will have the choice of modeling either Swimwear or Winterwear. There will be a photographer. Click on him and a box will appear prompting you to pick a sequence of three. If you wait too long, they will chose for you. The choices are: (A) Energetic, (B) Seductive, and (C) Artistic. You have to chose what to do. The photographer is thinking of a sequence. You must find this sequence. You will be given three chances to do this. You can find this pattern by elimination. If you only get two right, you will lose fame points. Guess only one correctly, and you will lose a sufficient amount of fame points. The pattern always changes. It is really easy once you get the hang of it. Okay, for your first choice, you chose all A�s [A,A,A] (Energetic, Energetic, Energetic). Now, the photographer will have pictures of your head in his thought bubbles. If your head is crossed out, you are wrong, if it is not crossed out, you are right. Let�s say he gives the first A no X, the second A an X, and the third A, an X. This means that your body and ending are wrong, but your beginning is right. Now, you know that your second two choices are not energetic. For your next turn, you use A, B, B. (Energetic, Seductive, Seductive). He gives your first choice no X, second no X, and third, an X. This means that your beginning and body are right, but your ending is wrong. This means that the ending is not energetic, nor seductive, so try C (Artistic). For your last turn, you put in A, B, C ( Energetic, Seductive, Artistic). Bingo, you�ve got it. You have conquered your first minigame! Opera: Your second minigame is TV Set: Opera. It is either Inheritance or Emergency scene. It is just like the Model minigame. You will have the same choices. Album: Your third minigame is Recording Studio: Album. The choices are either a Rock, Pop, or Dance Anthem. It is the same as Modeling. You will have the same choices. Fashion Runway: This is the fourth minigame. It gets a little harder from here on out. You only have two chances to guess the correct sequences. However, you will only need two correct answers. Get only one answer, you�re out the game. First of all, you will need a partner for this minigame. You can chose �Model Clothing� and hope someone comes over with you. You can also greet some people when you come and click on the runway. The fashion show will start once you have a partner. You have two chances to guess correctly. If your answer is correct, the designer will bend down to get a closer look. If you don�t want to take on the pressure, click on the queue button with the runway. If you got none right, you will lose a few fame points if you quit. If you got one right on your first try, keep going, There�s still hope. If you got two right on your first try, you�re going strong. If you get one more on the second try, you get a little �Special Effects.� Music Video Set: This is your fifth minigame. You can chose from Rock, Pop, or Dance. You will have two backup dancers to accompany you. Basically, it is the same as the Fashion Runway, except the bubbles appear when you are listening to the song. Movie Set: This is the sixth and final minigame you will have to use when becoming a superstar. You can chose either a fight scene or a death scene. Again, you must have a partner for a movie. Its just like the video set and runway, except you lose more points if you fail. 13. Starpower- To gain Starpower you need Somebodies as friends. On the Who�s Hot list, you will see all of the Somebodies who are important right now. The number one somebody is the superstar. They will have a rotating star on top of their head. They know how to deal with fans and will most likely give you an autograph. They will probably arrive in a pink limo. Positions 2-6 on the list are a little mad because they are not #1. They will give you an autograph, but no so much as a hug. If you are above 2.5 stars, you can try giving them a star kiss, otherwise just wave. They will probably roll up in a white limo. Positions 7-10 hardly even made it on the list. They will be very happy to give you a hug. They will even be happy if you compliment them. They will arrive in a black limo. You need to have all of these people as your friends or at least associates. You can invite them over if you have at least 15 relationship points. Keep them happy while they are at your house. If the relationship is high enough, you can invite them to Old Town or Downtown. 14. Other Important Stuff- Sometimes, there will be �Chance Cards.� One will lower relationships and take away friendships, one will give you money, and the other will boost all of your friendships. Also, when you are a star, you are able to use the celebrity trailers. You can also go in and out of celebrity security doors. Part H: Unleashed: Let�s Bring out Those Furry Little Friends!!!!!!!! _____________________________________________________________________ Basically, this expansion pack is all about animals. This is my favorite expansion of all because I love animals. I had a blast making this part of the FAQ because of my love for animals. Well, here it goes. 1. Kinds of Pets- There are so many pets in this expansion pack. Here is a list of them and their basic needs. Bird: Birds need a cage. Without one, they will go wild. They need to be fed everyday also. They do not require that much work. Lizard: The lizard is an iguana. He requires an aquarium with sticks. Feed him everyday. Not much work there. Turtle: A turtle also requires an aquarium. Feed him everyday. Not much work here. Hamster: He will need one of those wheels and a cage. Feed him everyday. DO NOT make him unhappy. He will give you a disease if you do. Fish: Just an aquarium and fish food will do the trick. Dog: Dogs require a bed and a bowl. You can also get them a doghouse and a seat. They require a lot of work. Make sure they don�t pee everywhere. Cat: Cats require a bowl, a litter box, and a bed. You might also want to get them a playground. 2. Pet Showcases- These are basically pet contests. Your pet must have at least 22 skills to qualify for a pet show. The more skills, the better the chance of winning 1st place. 3. Old Town- Old Town is where you get almost everything for your pet. You can also get gardening seeds here. You can meet up with the local gardeners for some tips or get your palm read by Miss Lucille. 3.1 Gardening- Now, with this expansion pack, you can grow your own plants. Plants include carrots, lettuce, tomatoes, and peas. When your plants are harvested, you can sell them for some money. You can also purchase seeds here. Converse with the head gardener for farming advice. 3.2 Adopting/Buying Pets- Buying pets are a little bit expensive. An iguana is $199. A Budgie (Bird) is $35. A Love Bird costs $59. A turtle is $99. A fish is $15. Both a dog and cat cost $399. Adopting a pet means taking in a stray. 4. Pet Personalities- There are 5 pet personalities. Here they are: 4.1 Playful/Lazy- A playful dog or cat will play with you more, while a lazy one will just sleep all day. 4.2 Friendly/Aggressive- A friendly cat or dog will socialize more, while an aggressive one will be more mean. 4.3 Loyal/Independent- A loyal cat or dog will listen to your commands, while an independent dog won�t do anything you say. 4.4 Quiet/Noisy- This basically speaks for itself. 4.5 Smart/Slow- A smart dog or cat learns skills faster than a slow dog or cat. 5. Pet Skills- Dogs and cats have skills that they can learn. These skills help when entering a pet contest. A pet must have 22 skills to enter a contest. They are listed in the job subpanel. 5.1 House Breaking (Dogs)- Dogs have a tendency to go inside. By catching your pet in the act or just prior to the act, you�ll have the option to �Praise� or �Scold� your pet. If you miss the chance, and your four-legged friend leaves a mess in the house for you to clean, you can scold them by clicking on the mess. 5.2 Hunting (Cats)- Cats can hunt mice. They can also hunt down and kill any other visitors you have in your home. They can only hunt mice in a dirty house. After a successful hunt, they will gain a hunting skill point. 5.3 Obedience- Click on your cat or dog and select �Call Over� (if the pet is far away) or �Sit & Stay� (if the pet is next to you) interactions are always available. �Sit & Stay� is the interaction used to increase the obedience skill points. The more obedience skill the pet has, the longer it will sit and stay, and the more likely it will come when called. Sims can also order their cats and dogs to be quiet, or to attack a Sim on their lot. 5.4 Tricks- Your pets can earn trick skill points by being trained by interactions in their pie menus. They get the chance to learn new tricks, if their skill points are high enough. Only one trick will be available at a time for training, but all tricks they master will be available from then on. Tricks are also a fun way for Sims and their pets to socialize! 6. Breeding- Whenever two household pets of the same species and opposite sex get together, there�s a chance they will be asked if they want to have a puppy or kitten. Taking care of newborn animals is as challenging as taking care of other Sim babies � the new parents must be cared for so that they can care of their new little one. The higher the parents� skills, the higher the puppy or kitten will sell for. 7. NPCs- Of course Unleashed has some Non-Playable Characters. They are: 7.1 Miss Lucille- She will read either your palm or your pets palm. She can even turn your zombies into humans. 7.2 Pet Judges- The pet judges evaluate your pets. They even give you prizes for winning in a contest. 7.3 Saxophone Player- Listen to him on a visit to Old Town. 7.4 The Maintenance Crew- The cleanup crew. 7.5 Animal Control- These people will take your new litter of pups or kitties if they aren�t well tended to. They also take care of those troublesome pests for $20. 7.6 Head Gardner- Sell your plants to him. You can get a tonic from him that will either kill your plants or make them humongous. You can also ask him for advice about your garden. 7.7 Pet Trainer- Ask him about training your pets. He is available for hire at your local adoption center. 7.8 Skunk- Lowers your room score. Lets off a stench when you try to pet them. 7.9 Raccoon- Ravages through your garbage for scraps of food. Sometimes wakes your Sims up. 7.10 Gopher & Rabbit- Messes up your garden on occasion. Will steal anything you plant. 7.11 Mice- Can be found in a dirty home. Good for hunting. 8. Strays- If you get real close to one, you can adopt them. This takes an awfully long time, though. 9. How Pets Can Help- Like mini-maids or gardeners, pets will help you at home, if you can train them to do so. Dogs and cats will water landscaping. Dogs will bring in the paper, and cats will rid your home of flies, roaches, mice, bunnies, and gophers. Part I: Vacation: Gotta Have A Break Sometime! _______________________________________________ 1. Awards/Souvenirs/Postcards- There are three awards you can earn. I have won all of them. One is the Golden Pineapple, The Snowglobe, and the other is something about camping. When I remember it I will put it in this FAQ. Souvenirs can be earned with tokens. Get tokens from playing games. Gifts can also be bought and given. Purchase a postcard to send to friends while you are away. 2. Vacation Spots- There are three different vacation spots. They are: 2.1 Winter Resort- This is basically a snow-filled adventure. You can make snowmen, snowboard, ski, and sleep in igloos. You can also talk to the Yeti. 2.2 Beach Retreat- You can build castles, go for a swim, and play with the Beach Shark. 2.3 Camping Paradise- You can go for a hike, tell ghost stories, and sleep in a tent. You can also play with Archie Archer. 3. Checking In/Out- It will cost you $500 to go to vacation island. To check in, you must go to the front desk. Checking in costs $120. You will charged for each day you stay past 11AM. You can also sleep in a tent or igloo. To check out, just go to the front desk. 4.NPCs- The Non-Playable Characters makes this game way more fun to play. They are: 4.1 Lana- Ask her any questions about Vacation Island. 4.2 Hotel Staff- Basically the crew that keeps Vacation Island running properly. 4.3 Vacation Director- She helps you when you stay on Vacation Island. 4.4 Archie Archer- He can be seen at the Camping Resort. Keeps your family entertained. 4.5 The Yeti- He can be seen in at the Winter Wonderlands. Keeps your family entertained. 4.6 The Beach Shark- He can be found at the beaches on vacation Island. Keeps your family entertained. Part J: Credits/Contact Info/Copyright Info- I would like to thank BestGuy9 and JPaterson. Their guides helped me so much. I can be reached at [email protected]. This FAQ is Copyright Chelesa Fearce. Anything having to do with this FAQ is the sole property of Chelesa Fearce. I am and this FAQ is in no way affiliated with Maxis, The Sims: Complete Collection Team or Electronic Arts. If you want to host this FAQ on your site, just email me and ask. Please put the Sims as your subject or it will get thrown in the trash. If you want to use this as a part of your FAQ, tell me when your FAQ will be on the web and you cannot use it for profit. Give me proper credit for my work and you may use it, but you must ask first. Same goes for any website that wants to host this FAQ, besides gamefaqs.com. Any questions, comments, concerns, or info, please contact me at the above address. If you feel that I have used any of your work, please tell me and I will either give you proper credit or take it out. Which ever you decide. I want to thank everyone that has read this FAQ. I would also like to thank every person that made an FAQ, game guide, or walkthrough. I would also like to especially thank anybody that has made a Sims FAQ, as I have most likely read it. I would like to thank gamefaqs.com also. I would also like to thank God the most of all. Part K: A Little Review of the Game- I am a Sims Fanatic. Ever since I got the Complete Collection when I was 12, I've been addicted. From my experience, no other PC game is worth playing until you play the Sims. The Sims Complete Collection consists of: The Sims The Sims Unleashed The Sims Livin' Large The Sims Makin' Magic The Sims Superstar The Sims Vacation The Sims House Party The Sims Hot Date Personally, I think this is one of the most intriguing and addicting games ever. There are several good concepts pertaining to this game. Here is a little Overview of all the expansions: In the Sims, you get the regular game. Of course, you have to fulfill all of the Sims motives in order to do anything. Skills enhance job promotions. You can have children also. You can choose everything from their zodiac sign to the clothes they wear. All of the expansions come with more objects. In Unleashed, you have the addition of some little pet pals. If they are good enough, they can win trophies in pet showcases. You can adopt a bird, lizard, turtle, hamster, fish, dog, cat, or you can take in a stray. You also have the option of hiring a trainer. When your pet breeds, you can sell them based on their parents' skills. This game is a must for any pet lover. In Livin' Large, you basically get more objects and bigger homes. It also comes with The Sims Creator, where you can create your very own Sim. You can personalize everything about your Sim. You can make it a Plain Jane or Bloody Mary. In Makin' Magic, you get to cast spells, make charms, and most important, turn your enemies into toads. You can churn butter, make pies, grow grapes and berries, get honey and beeswax from a bee hive, and make nectar. You can go on different challenges to obtain magical ingredients. It has a carnival-like theme so you can take a ride on a wacky roller coaster. In Superstar, you can live the life of a Talented Musician, an Extravagant Fashion Designer, or of an Extraordinary Actor or Actress. If you are good enough, you can have your own obsessed fan. You can create an award room that only superstars can enter. In Vacation, you can go to Snowlands, Beaches, or Camping trips. You can send postcards and buy souvenirs. At all of the vacation hotspots, you can earn an award. At the beach resort, you can play with the whale NPC. You can rent a tent for camping. You can even sleep in an igloo at the Winter Wonderland. In House Party, you get to have the most exclusive parties around. You can hire a maid, butler, and caterer. Make sure the Mime doesn�t come. This means your party is a waste of time and money. Maybe a celeb will show up. You can also have a huge cake, have a lady or man jump out, and flirt with your guests to keep the party going. In Hot Date, you can find that special someone downtown. You can create your own lot downtown or use the Maxis made lots. You have more social interactions, and of course, you can give gifts. There are over a ton of opportunities. Experiment with them all! The Sims is also like any other game, it has its advantages and flaws. Of course, I have to put the bad in, even though I love this almost perfect game. Some points are both good and bad. Here are the good and bad points of this game. The Good 1.) Gameplay- This game is very fun and is an instant classic. Since this game has all of the expansions, you do not have to buy each of them separate (which would cost you at least $200) you can build mansions, run the Sims' lives, pursue superstardom, become a witch or wizard, and of course, have some furry little friends. 2.) Fun- This game is very funny. You can ruin the Sims' Lives. You can make them everything you want to be and make their homes either elegant and stylish, or tacky and ugly. 3.) Freeplay- There is no story mode to make you do all sorts of crazy missions. 4.) Downloads- You can download items from various fan-sites to enhance your game experience. 5.) Cheats- The cheats give you a ton of different options. You can have more money, different clothes, and more skills. 6.) Variety- There are a million things you can do to your Sims. You can tweak your mansion to include a mechanical bull, adult aquarium, and dance floors for partying all night long. 7.) Sims- You can customize just about everything about your Sim. The fashion choices will have you picking out clothes all day long. 8.) Marriage- Unlike real life, you can marry many different people as long as you don't get caught! 9.) Upload- You can upload your houses, Sims, and any other creations to the official Sims website. You can show off your homes in a guided tour, or create your own family album. 10.) Everything- Just about everything is good about this unique virtual reality game! 11.) Sound- I sort of enjoy the sound. It is very fun listening to the humorous "Sim Talk." It�s kind of amusing once you get used to it. 12.) Build Mode- Personally, I think its fun that you have the option to build and furnish your own mega-mansion. Great for any upcoming architects or interior designers. 13.) Items- With each new expansion, you get more and more items. You get even more skins for your Sims. 14.) Locations- You can visit multiple locations. You are not limited to your home. 15.) Shopping- You can always shop for more items. The Bad 1.) No story mode- You have no exact reason for playing the game except to ruin or make the Sims happy. 2.) Sound- The Sims talk "Simlish." You cannot understand a word, except their voice tones. You can hear the sounds the items make.(Personally I think the sound is entertaining, but most of the time I am so wrapped up in the game that I don't even notice it. How Disappointing!!! :( 3.) Graphics- Its kind of a very old game, since the original came out in 2000. 4.) Freezing- The computer does tend to slow down when multiple tasks are being done. 5.) Time- The time goes by fast. You have so much to fit into your already busy schedule. All in all, the good outweighs the bad. I think this is a perfect game for the first time simmer with a bad computer. You can buy the Sims 2, but if you want half of the things that this game has, you have to purchase the expansions as well. The Sims 2 also requires a state-of- the-art computer. I would recommend the Sims Complete Collection for everyone. It is a must have. Any serious gamer has this game in their collection. I got my money's worth and much much more. When the Sims 2 has a collection like this, I will definitely buy it. I also have a review of this game on GameSpot. My name is Hotcheetohs8888. Look for it for a quicker review. Any questions, comments, or concerns, you may e-mail me at [email protected]. As Always, Happy Simming! Part L: Final Thoughts- I thank everyone for reading this FAQ. Personally, when the Sims 2 came out, I was so so happy! The Sims 2 and the upcoming Sims 3 need a pack like this. To everyone, most Love and Happy Simming! Part M: Frequently Asked Questions: Guinea Pig Plaque- A Sim trying to play with a hamster that has not been fed or its cage has not been clean will get bitten. This leads to a disease. To cure it you can buy the forgotten guinea pig painting, make the white potion on the chemistry set, or keep the hamster happy. Gnome Cough- If you use the woodworking table in a room with no windows for a long time, your Sim can get a cough that will lead to death. Q: I cannot adopt a pet. A: Most likely you have not went to the adoption center or you do not have enough money.