Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.

Walkthrough

by Warfreak

; :.:.:.:.:.:.:.:.:.:., . ,...,.,.:.,., ,...,.,.,.,.,.,.,.. ..:.:.:.:.:.:.:.:.
.,.i.i.i.i.i.i.i.i.i.i.:.:.:.:.i.i.i.i.itY.i.i.:.i.:.:.:.:.,.:.i.i.i.i.i.i.i.i
i.i.i.i.i.i.i.i.i.i.i.i.:.:.:.:.i.i.: .Zccc.i.i.:.:.:.:.:.:.:.i.i.i.i.i.i.i.i.
.,.i.i.i.i.i.i.i.i.i.i.:.,.:.:.:.:.:..0$ c2i.i.i.:.:.:.:.:.:.i.i.i.i.i.i.i.i.i
i.i.i.i.i.i.i.i.i.i.i.:.,.:.:.:.:.:. oM.  #cv,;.i.:.:.:.,.,.:.i.i.i.i.i.i.i.i.
.,.i.i.i.i.i.i.i.i.i.i.:.,.:.:.:.:..;M8   c#i7i;.i.:.:.:.,.:.i.i.i.i.i.i.i.i.i
i.i.i.i.i.i.i.i.i.i.i.i.:.,.:.:.:...M@c .  $SiCi;.i.:.:.,.,.:.:.i.i.i.i.i.i.i.
.,.i.i.i.i.i.i.i.i.:.:.,.,.:.:.i.. M@W , . 98:iti;.i.:.:.,.:.i.i.:.:.:.i.i.i.i
i.i.i.i.i.i.i.i.:.:., . ....:.:.. B@@v:.,   @i.iCi;.:.:.,.:.i.:.. . . . :.i.i.
.,.i.i.i.i.i.i.:.. ..;Y6.. ,.,.. Z@@Uvii.,  1Qii;7:;.i., ,.:., .:b8#[email protected]
i.i.i.i.i.i.:.. :Y#@M@M@M...:., z@@8I;t:i., iE0cC;c,;.:.,.:., vWMzv    $M2:.;.
.,.i.i.i.i., .cM@MW1   .@M...: c@MZAcSvX,i., zE07zic,i., ,.. U@@,       iMbi,;
i.i.i.i.i.. I@M0,       .@M:. ;@M6v;UYScY.i...9W$I2,i.:.. . 7@MW  M@M@;  #Mv;:
.,.i.i.i., #@#       :z@#M@MIW@M@M2Bt0@M@z.;...W##Qbci . icE#M@@#M@@QWi   @2i7
i.i.i.i.: 0@z      .M@M@M$B@MS8tIc@@0#@.M@S,i .i@@M@MicbM@MB2.@@@#t      @@YCi
.,.i.i.i..#M       M@MEECX;MA     cM9M;  M@o,;.W@W I@M@Mc      @@M0@@M2  U@0;C
i i.i.i.:.@@c       M@$Xocn@#     E@@@.   M@t,#@E   M@i     ,1$@MbM@M@U   M#1;
.,.i.i.i.,oM@o       S@MBU7MW     8M@@     M@@@S    @.     M@@W8         v@Mc7
i.i.:.,.:.,9M@M,       iM@M@M     #@M;      M@v     Wi     YM@M9W6       WM0nv
.,.:.;:;,v.,tM@M#7       ,0M@     BM@        .      .Mc      2@M@M#@WM@M@MBIct
i :.B;i;AZ0iY7@@M@Mt       .M.    M@#                @M@S      .@@M@M@M@M82Yzv
.,.c@# @v.:Z1: Z$@@M@c      .M    @M;   .i      i.   8@M@M8      7@@AQz97z7zvY
i.i.i6 @Yi2.. ;Z$;ZBM@.      @Y   M@    @@     .M;    MWM@M@      M#I7IX27S;7:
...i.@BMWMB#B6nMQ0QM@Q       M    @@    @ME    M@8    @M@MQY     .@MoUX2ctic:;
i.;,iiUvztWE$@M@M#Wi        M:    M.    M#Mi  M@MQ    7Y        W@M$UYov7iv,;.
.,,i,i,v:7#M@z           [email protected],1@X,v.b@#$M:E@@QM;v:;SM   vC@@M@M$9YSvYiv,i.i
i i.i,v:Y:CBM#       :0@M@M#M@M@M@M@M@M@@Q@#M@#@MQM@M@M@M@M@M@M@@2zYzc7:;,i.i.
...i.i.;,v,vQM@9z@@M@M@M@Mb$0##M@M#M@M@M@$9@@M@M@M@@0#QM@M#@0WoUYS7nvXi;,i.i.i
, :.i.:.i,;.;0M@M@M@M$#U9727nc9@M#bbM@M@0tz7M@@@M@@7z7zCI7zYnY2Yoct;7i;,i.i.i.
.. :.i.i.i.;.;AWIb127zYz727zY1cQ$MXiz#$Z:v.7QUvM@@SztA7zYoYnctct;7ic:i.i.:.i.:
: . ,.:.:.i,;,;,c;1YoYSY1;7;7icY@@@ .18.:..Yb 8@@9z72Yn;7;Yic:v:v,;,i.i.:.i.:.
.... ..:.i.i.;:vi7;7;7i7:c:;:;,inM@E Yii.i b; @M0IcScCic,;,i.;.i.i.:.:.:.:.:.,
: : . ..:.i.i.i,;:;,;,;.i.i.i.i..EM@t i.:.:$:XMQZcncXi;,i.:.:.:.i.:.:.:.:.:., 
...: . ..:.:.i.:.i.:.i.:.:.:.:.i.,#M@. i..cM,M@bc1v7iv,i.:.:.:.:.:.:.:.:.:.,.,
i :.:., ..:.:.:.:.:.:.:.:.,.:.i.: ;@M2 .: QoA@BcSv7iv,i.:.:.:.:.:.:.:.:.:.,.,.
...:.,., . :.:.:.:.:.,.,.:.:.:.:.: 7@M.. ,2X@@vnc7:v,i.:.:.:.:.:.:.:.:.:...,.,
: :.:.,.. . :.:.,.:.:.:.:.:.:.:.:.: 6@E ..A0M7Sc7iv,i.:.:.:.:.:.:.:.:.:.,.. ,.
...:.:.,., . ,.:.:.:.:.:.:.:.:.:.,.: W@. ;QMtncX:;,i.:.:.:.:.:.:.:.:., ,.,.,.:
: :.:.:.,., . ,.:.:.:.:.:.:.:.:.,.,.i.MI.7MoCYCi;,i.:.:.:.:.:.:.:.:., , . ,.:.
...:.,.:., . . ..:.:.:.:.:.:.,.:., ,.i:@:$67v1i;.i.:.:.:.:.:.:.:.:., ....,.:.,
: :.:.,.:.,.. . ..,.:.,.:.,.,.:.,.. :.:iZtYi7i;.:.,.:.,.:.:.,.:.:.. . ..,.,...
.,.i.i.:.:.:.:., ,.:.:.i.i.i.:.:.:...:.i:;:c:;.i.i.i.:.:.:.i.i.:., ,.,.:.:.:.i

Author: Warfreak
Version: 0.6
Date Started: 23/11/09

NOTE: This Guide will Contain Spoilers. YOU HAVE BEEN WARNED!

REMEMBER, IF YOU LIKE THIS GUIDE, RECOMMEND IT TO OTHER USERS USING THE LINK
ABOVE!

*('@')~~~~~~Watch In Awe, Watch In Awe, Aeria Gloris, Aeria Gloris~~~~~~('@')*

Use Ctrl+F to quickly navigate this guide.

                              Table of Contents
 �1 Introduction
    [1.01] Introduction
    [1.02] Version History

 �2 The Travel Basics
    [2.01] The Basics
    [2.02] Setting a Destination
    [2.03] Arrival at Base Camp
    [2.04] Need Maintenance
    [2.05] Visa Level

 �3 The New Skills
    [3.01] New Skill Overview
    [3.02] Photography
    [3.03] Nectar Making
    [3.04] Martial Arts
    [3.05] Snake Charming

 �4 Changes to Existing Skills 
    [4.01] Cooking
    [4.02] Fishing
    [4.03] Gardening

 �5 Traits, Wishes and Rewards
    [5.01] New Traits
    [5.02] Lifetime Wishes
    [5.03] Wishes
    [5.04] Moodlets
    [5.05] Lifetime Rewards

 �6 The Basics of Tomb Raiding
    [6.01] Maintaining Needs
    [6.02] Exploring a Tomb
    [6.03] It's a Trap!
    [6.04] Relics
    [6.05] Ancient Coins

 �7 The Special Merchants
    [7.01] The Special Merchants

 �8 Collectables
    [8.01] Relic Collections
    [8.02] Gems
    [8.03] Metals
    [8.04] Insects
    [8.05] Meteorites

[A] Contact Information
[B] Credits
[C] Webmaster Information
[D] Copyright Notice

*~~~~~~~~~~~~~~~~~~~~~~~~~~Now, Let the Guide Begin~~~~~~~~~~~~~~~~~~~~~~~~~~*
[1.01] Introduction

This is my 56th guide, and the second for the Sims 3 series. This is for 
the expansion pack of World Adventures, which is basically allowing your 
little people to head on over to exotic locales, such as Egypt, China and
France, and explore the area, picking up some new skills. And to make things
more interesting, add in the dynamic neighbourhood and the ability to raid
tombs, and you have a very interesting setup. 

Without further ado, let us start.

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
[1.02] Version History

Version 0.0 [23/11/09]
Started this guide. 

Version 0.1 [24/11/09]
Well, I've covered the basics, this guide is going to be developed in tandem
with my Harvest Moon guide, so time will be taken. 

Version 0.2 [2/12/09]
Completed all of Section 3. 

Version 0.3 [3/12/09]
Completed Section 4. Section 4 was also the name of the JGSDA unit that was
sent to hunt Section 9 in the 2nd Gig of Stand Alone Complex. Random Fact. 

Version 0.4 [7/12/09]
Completed section 5, another bit done, but looking at it, there is still a 
fair bit to go. 

Version 0.5 [12/1/10]
Completed section 6.

Version 0.6 [14/1/10]
Completed Section 7 and 8, albeit section 7 wasn't all that big.

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
[2.01] The Basics

With World Adventures being the first of the expansion packs, you can expect
some interesting twists and turns, and certainly sets a new scene for 
expansion packs. The dynamic neighbourhood has been used to great effect,
and compared to previous vacation-esque expansion packs, I can say with 
absolute certainty that this is a massive improvement.

Before you can actually travel, there are a few restrictions oh who can travel
from destination to destination. You cannot have pregnant Sims, those who are
visibly pregnant at least, travel, nor can you have babies or toddlers going
on trips. You can have children to go along, but they will need to be going
with adult supervision. Teenagers, adults and elders can go without 
restriction.

Another thing to note that when you go on vacation, all the time in the
general neighbourhood will freeze. So those few days you are on vacation
will not age your Sims at all, which is quite useful, although moot if you
have aging off already. This makes it useful if you want to develop some 
skills for work that you desperately need, yet you do not have the time to
get those skills in time.

However, when you come back from your holidays, you will have to wait a total
of 2 days before you can head back on another vacation, so you will need to
have a break. So it gives incentive to do as much as you can on a vacation
rather than doing rather boring and mundane tasks. If you have a certain
new trait, that wait can be reduced to one day instead of two.

However, given the heavy emphasis on tomb raiding and relic collection, it
will appear best that these trips are limited to a single Sim, it is far 
easier to manage a single Sim to run around tombs, though you could make a
fair amount of videos replicating RPG games of dungeon exploration and the
collection of relics. 

Anyway, the basics are covered here, lets get to more basics. 

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
[2.02] Setting a Destination

When you are all set and ready to travel, you will need to your use phone and
select the travel option, so it is just calling another service, more or less.
You will need to select which destination you wish to travel to first, you
can either head off to Shang Simla in China, Champs Les Sims in France or
Al Simhara.

Initially, you will only be able to stay for a total of three days, you 
can increase that using a higher visa level, but more on that in the 
relevant section. The cheapest is to head off to China, where it will only
cost you �1,300 in order to stay there for three days.

You can head to Egypt, but that will cost you �1,600, or to the lovely 
countryside of France, where it will cost a total of �1,900 for the three
day stay. Note that this is for one Sim, so if you have more Sims tagging 
along with you, make sure to multiply the cost with the amount of Sims you
are taking with you. 

After that, you will need to pick your destination, and then, select who
to bring, amount of days depending on your visa level, and off you go, and
this would be one of the few times you will see a loading screen, given that
you are moving to a new neighbourhood. Note that this will not save your
game though, so if you have a crash in the middle of France and you haven't
saved at all, prepare to do the trip again. 

In China, you will be able to learn the Martial Arts skill, which is one 
of the biggest attractors to that locale, while France will have the 
Nectary, which is basically the Brewery or Winery in the game, as Nectar
is the substitute and family friendly version of wine. Both can lead to
developed skills.

In Egypt, it is the home of the best cameras, the snake charming skills,
and besides those two, it is home to the mummy, which is the supernatural
element in this game, considering the previous series had introduced a 
supernatural theme in the game, and is the source of the most tombs in the
game, so it is a good source of relics, and thus, income. 

Note that each location will haev location specific gems and metals, more
collectibles, as well as fish, space rocks, and other interesting bits and
pieces that you can collect. 

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
[2.03] Arrival at Base Camp

The first thing you will do is arrive at a campsite. In Egypt, you are
stuck in the middle of a campsite, so it will be rather meagre in terms of
base camp provisions, whilst China and France do seem to treat you a little
better and provide a decent camp site. All three however, will offer you a 
place to sleep, be it the tents in Egypt or the proper beds in China and
France, a place where you can refresh your hygiene and bladder bars, and a 
small area where you can prepare some food. 

The Base Camp is useful because it is your only source of the adventure 
board, it is basically a board that provides you with opportunities to get
some money, cool relics, and some other prizes, as well as being one of the
sources of visa points, which are used to upgrade your visa levels so that
you can stay longer.

It takes some time, and a few trips to get your points, but the adventure
board ensures that you don't go home empty handed. 

Besides the adventure board, the base camp is a good place to meet fellow
explorers, and a good time as any to make a few friends along the way, and
people you can invite back home to impress other people.

Other than that, base camp is really a starting point for everything else
that you can do. 

Once you get to your destination, you will need to understand the places
around town. First, you will need to find the general merchants, who will
sell goods that are specific to each locale, but more on them later. There
is also a special merchant who you can purchase items off using ancient 
coins, but again, most on that later.

Other than that, you will need to find the various assortment of parks and
places where you can raid, again, I'll go into depth in each of the 
locations in their own section, seeing they are basically new neighbourhoods
with heavy restrictions on each of them. 

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
[2.04] Need Maintenance

When you head to a new land, you will need to take care of your needs. You
will need to head over to the general merchant in town, which is in the 
square if you head to Egypt or China, or individual stores if you head over
to France.

Since you are likely to head off to the tombs, you will need to maintain 
your mood there. You will need to maintain your social, energy, hygiene, 
bladder and your hunger levels down there. Well, seeing that you will have
the occasional toilet down in the tombs, and that you can simply pee your
pants. However, you will always need to head to the general goods merchant
before you head down to do some tomb raiding.

First, you will need to purchase a portable tent from the general store,
so when you are down in the tombs, you will be able to replenish your
energy stores. You will also be able to purchase some food from the same
merchant, coming in low, medium and high quality, which will replenish an
amount depending on the quality.

And finally, there is a shower in the can item, which will restore your
hygiene, so you will need to carry a few of those along. Besides that, it
will make your initial cost of the air ticket a bit more expensive, but
that's what it is like on a holiday. Though you will be able to find some
food and rest in some of the tombs that you will be raiding, don't count
on it though.

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
[2.05] Visa Level

Your Visa Level is basically a level which determines on how long you can
stay in a certain locale. See, when you start, you can only stay in a vacation
destination for 3 days, and if you want to stay there longer, you will need
to get a better visa.

At Visa Level 1, you will be able to stay for an extra 2 days, making the
total trip the length of 5 possible days, at the second visa level, you can
stay till the 7th day, and finally, at the highest visa level, the third
level, you can stay there for a total of 9 days. 

There are more things that your visa level can do besides lengthening your
stay. The first is that you will have a special merchant that is wondering
around, that will only accept ancient coins, more on that later, and the 
quality of goods increases as your visa increases.

And finally, at the third visa level, you can purchase vacation homes, 
your home away from home, and will replace your base camp. This is quite
interesting, because you can own more than a single vacation home, you can
own half the neighbourhood, but note that you can only live in one at a 
time, though it makes it a lot easier to replenish your mood when you go
tomb raiding, which is even more useful in Egypt than any other locale. 

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
[3.01] New Skill Overview

There are three new skills that are introduced into this game, and for the
most part, each are based from a single vacation area, Photography is more or
less based in Egypt, Nectar Making in France and Martial Arts from China.

Again, most of the skills are best learnt if you read the books for these
skills, and 3 books can be found for each skill in their respective 
destinations that they are based in, so Martial Art books in China, Nectar
Making books in France and Photography in Egypt. 

There are certain traits that will improve development in these skills, 
similar to the skills in the base game, but these traits will be talked about
later in it's own respective section. That's covers the basics, if you want
more about skill building, you can refer to my Sims 3 guide, that should
settle things easily. 

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
[3.02] Photography

Photography is a skill based in Egypt. Basically, it is an artistic skill
where you can use a camera to take photos of something or another, and you
can then sell the resulting photos for some money. This is quite useful
if you are short on money, but like the rest of the game, there is a lot in
terms of collections in this skill. 

This skill can be learnt by Children, Teenagers, Adults and their Young 
Adult counterparts, and Elders. Of course, you can learn this from books, and
using the camera itself will develop skill in Photography. There are no
classes for these new skills, so keep that in mind. Another thing to note 
is that from the books, you can only read books up to Level 3, beyond that,
to advance the skill, you need to take photos in order to develop this skill.

The problem with this skill is that there are 3 cameras in this game, the
higher class it is, the better. In all three destinations, Egypt, China and
France, you can purchase the cheap SnapTastic Flimsy-Cam camera, which will
allow you to take small photos and make a small amount of money, but it is 
the cheapest camera.

The ChannonTec Outlaw SE is basically the camera in the middle, the middle
class. It will take medium sized photos, and you can make a moderate profit
by taking photos with it, however, it isn't all that good for a professional
photographer to make some real money. This can only be purchased in Egypt.

Finally, there is the Hikon QX40dl Gladiator, which is the best camera of
the lot, it is the most expensive camera, but it is the best, with the 
best sized photos and it can sell photos for an even higher profit, and like
the Outlaw SE, it can only be purchased in Egypt. 

Taking a photo is relatively easy, all you need to do is to simply use the 
camera in your inventory, and take a photo with it. You can pause the game
to take shots better, and you can change the filters to adjust what photos
you can take, and the size of the photos you can take. The effects of the 
filters and sizes will effect the value of the photos via a multiplier. 

After you take a photo, you can click the camera again for more photos, or
you can sell the photos, or hang them on your wall at home. Just to show it
off a little. But other than that, and what is given to you by the in game
tutorial, that should be enough to learn what this skill means. You will 
have the occasional bad photo until you reach Level 5, till you are good 
enough to keep your fingers out of the photo. 

Now, there are collections of photos, like I mentioned earlier, where you
can take photos of certain objects that belong in a certain category. More
on that later. 


			    Skill Challenges

These are back, and with a vengence this time, though they won't really 
contribute to anything. These are mainly for completion experts, so this 
isn't really important.

Photography will require you to take photos of 75 different objects and
Sims, which is easy enough.

Architectural Eye requires you to take photos of 10 different landmarks, 
so head over to the new travel destinations to take photos of their 
landmarks there.

Human Form Expert will need to have your Sims take photos, you will need
to take photos of 50 different Sims. 

Paparazzi is a touch harder than the Human Form Expert challenge, you will
need to take photos of 50 different Sims, which isn't all that harder.

Shutternut is the final challenge, you will need to complete 5 different
photo collections, which will be listed below. 



			    Photo Collections

There are several filters and photo sizes. These are the effects.

Filter - Black and White = 1.00X  Multiplier - Unlocked at Level 2
         Sepia           = 1.50X  Multiplier - Unlocked at Level 4
         Vignette        = 2.00X  Multiplier - Unlocked at Level 9
         Panorama        = 2.50X  Multiplier - Unlocked at Level 10

Size   - Medium          = 0.50X  Multiplier
         Large           = 1.00X  Multiplier
         Panorama        = 2.50X  Multiplier

Now, for the collections themselves. All you need to do is to take a photo
of what is in the collection. I'll list the basic value in Simoleons, which
is used by Filter and Size factors. I'll add in some notes as well if they
might need help. Take a photo of what I tell you do, and it should do the
trick.


 Architecture

 * Bookstore - Bookstore in your neighbourhood - Base Value = �290

 * Chinese Garden - Scholar's Garden in China - Base Value = �240

 * City Hall - City Hall in your neighbourhood - Base Value = �140

 * Dojo - The Phoenix Martial Arts Academy in China - Base Value = �210

 * French Market - The marketplace in France - Base Value = �75

 * Hospital - The General Hospital in your neighbourhood - Base Value = �160
 
 * Market - Marketplace in any travel destination - Base Value = �160

 * Mausoleum - Mausoleum in the Cemetery - Base Value = �230

 * Nectary - The Nectary in France - Base Value = �230

 * Stadium - Stadium in your neighbourhood - Base Value = �140

 * Theatre - Local Theatre in your neighbourhood - Base Value = �150


 Around Town

 * Beach - Your local beach - Base Value = �80

 * Bicycle - A normal bicycle - Base Value = �2

 * Bistro - The neighbourhood Bistro - Base Value = �80

 * Car - Any normal car - Base Value = �1

 * Diner - Your local Diner - Base Value = �80

 * Grocery Store - The neighbourhood Grocery Store - Base Value = �80

 * Gym - The neighbourhood Gym - Base Value = �80

 * Park - Any neighbourhood Park - Base Value = �80

 * Picnic Basket - Picnic Basket in the Park - Base Value = �3

 * Places in Town - Any normal Career Workplace - Base Value = �80

 * Police Car - A police car - Base Value = �80

 * School - The neighbourhood School - Base Value = �80

 * Spa - The neighbourhood Spa - Base Value = �80


 Best of Class

 * Champion of the Nation - Sim at top of Military Career - Base Value = �290

 * Diplomat Extraordinaire - Sim at top of Politics Career - Base Value = �286

 * Expensive Stereo - The most expensive stereo - Base Value = �190

 * Iron Chef - Sim at the top of Culinary Career - Base Value = �280

 * Lifesaver - Sim at the top of Medicine Career - Base Value = �240

 * Limo - A limo - Base Value = �293

 * Master Criminal - Sim at top of Criminal Career - Base Value = �300

 * Money Tree - A Money Tree - Base Value = �240

 * Most Expensive Tent - The Sultan's Tabernacle Tent - Base Value = �200

 * Nectar Rack - A Nectar Rack - Base Value = �180

 * Omniplant - The Omniplant - Base Value = �300

 * Rich and Famous Car - A very expensive car - Base Value = �25

 * Rich and Famous Metal - Expensive Metals, like Gold - Base Value = �25

 * Super Cop - Sim at top of Law Enforcement Career - Base Value = �290

 * Super Star - Sim at top of Music Career - Base Value = �270


 Calamity

 * Being Arrested - A Burglar being arrested - Base Value = �20

 * Fight - 2 Sims fighting each other - Base Value = �100

 * Repo Man - A Repo Man taking away objects - Base Value = �100

 * Sick Sim - A Sick Sim - Base Value = �20

 * Singed - A Sim that has been singed by fire - Base Value = �100

 * Slapping - One Sim slapping another - Base Value = �100

 * Snake Fail - Snake biting a Snake Charmer - Base Value = �75

 * Soaked - A Sim Soaked from a Dive Well - Base Value = �10

 * Social Worker - Social Worker taking away a Child - Base Value = �100

 * Thievery - A Burglar stealing something - Base Value = �100


 Collectables

 * Canopic Jar Collection - Completed Canopic Jar Set - Base Value = �400

 * China Statue Set - Completed China Statue Set - Base Value = �245

 * Copper - A smelted copper bar - Base Value = �50

 * Dangerous Creatres Statue Set - Completed set - Base Value = �300

 * Dropa Stone Collection - Completed Dropa Stone Set - Base Value = �350

 * Egypt Statue Set - Completed Egypt Statue Set - Base Value = �425

 * Geode - A cut Geode - Base Value = �50

 * Gold - A smelted gold bar - Base Value = �50

 * Iron - A smelted iron bar - Base Value = �50

 * Luminorious Gem - A Cut Luminorious Gem - Base Value = �75

 * Magic Gnome - A Magic Gnome - Base Value = �260

 * Mercury - A mercury vial - Base Value = �50

 * Mummitomium - A smelted mummitomium bar - Base Value = �80

 * Opal - A Cut Opal - Base Value = �65

 * Pink Diamond - A Cut Pink Diamond - Base Value = �75

 * Quartz - A Cut piece of Quartz - Base Value = �25

 * Rainbow Gem - A Cut Rainbow Gem - Base Value = �75

 * Silver - A smelted silver bar - Base Value = �50

 * Space Rock - Any random Space Rock - Base Value = �50

 * Tiberium - A Cut piece of Tiberium - Base Value = �130

 * Topaz - A Cut Topaz - Base Value = �75

 * White Diamond - A Cut Diamond - Base Value = �75


 Everyday Moments

 * Area Man/Woman - A normal Sim - Base Value = �20

 * Babysitter - A Nanny - Base Value = �190

 * Chessmatch - 2 Sims playing chess - Base Value = �5

 * Child Being Carried - Sim carrying a child - Base Value = �5

 * Child Playing with Eastbake - Sim playing with oven - Base Value = �75

 * Child Playing with Toybox - Sim playing with toybox - Base Value = �75

 * Computing - Sim using computer - Base Value = �5

 * Cook Cooking - A Sim cooking - Base Value = �20

 * Firefighter - A Firefighter - Base Value = �100

 * Fishing - A sim fishing - Base Value = �5

 * Five Sims - 5 Sims in a frame - Base Value = �5

 * Four Sims Eating - 4 Sims having a meal - Base Value = �5

 * Gardening - A Sim gardening - Base Value = �5

 * Lovers at Night - 2 Sims being romantic at night - Base Value = �5

 * Maid - Photo of a Maid - Base Value = �5

 * Maid at Work - Maid working - Base Value = �5

 * Mail Carrier - Sim delivering your mail - Base Value = �100

 * Photo of Photographer - Sim photographing your Sim - Base Value = �5

 * Pizza Delivery - Sim delivering Pizza - Base Value = �5

 * Playing with Sprinkler - Sims playing with Sprinkler - Base Value = �50

 * Police Officer - A Police Officer - Base Value = �100

 * Politics Demonstration - A Political rally - Base Value = �35

 * Repair Man Repairing - Repairman working - Base Value = �5

 * Repair Sim - The Repairman - Base Value = �5

 * Sim Painting - A Sim painting - Base Value = �5

 * Three's a Crowd - 3 Sims in a frame - Base Value = �5

 * Two's Company - 2 Sims in a frame - Base Value = �5


 Family

 * Child - Your child - Base Value = �2

 * Dead Relatives - Ghosts of a family member - Base Value = �65

 * Family Member - A family member - Base Value = �5

 * Friend - One of your Sim's friends - Base Value = �2

 * Grandchild - Your grandchild - Base Value = �2

 * Housemate - Housemate of your Sim - Base Value = �5

 * Significant Other - Sim you are romantic with - Base Value = �2

 * Spouse - Your Spouse - Base Value = �2

 * Three of my Friends - 3 of your Sim's Friends - Base Value = �4

 * Two of my Friends - 2 of your Sim's Friends - Base Value = �2


 Home Sweet Home

 * Baby Stuff - 2 Baby-related Objects - Base Value = �5

 * Bathroom Stuff - 2 Bathroom Objects - Base Value = �5

 * Decorations - 2 Decorative Objects - Base Value = �5

 * Furniture - 2 Furniture Objects - Base Value = �5

 * Gadgets Galore - 2 Electronic Objects - Base Value = �5

 * Kitchen Kitsch - 2 Kitchen Objects - Base Value = �5

 * Nice Garden - 2 Garden Objects - Base Value = �5

 * Outdoor Stuff - 2 Outdoor Objects - Base Value = �5

 * Party Stuff - 2 Party-related Objects - Base Value = �5

 * Something Yummy - A prepared recipe or Nectar - Base Value = �5

 * Stuffed Bear - Stuffed Bear - Base Value = �1

 * Toilet - A Toilet - Base Value = �1

 * Toys and Hobbies - 1 Toy or Hobby Object - Base Value = �5


 Paranormal

 * Death of an NPC - NPC being taken by Grim Reaper - Base Value = �200

 * Death on Vacation - Sim at travel area taken by Grim - Base Value = �250

 * Doubly Dead - Ghost and Mummy in the Same Frame - Base Value = �300

 * Ghost - A Ghost - Base Value = �100

 * Ghost Problem - 2 Ghosts - Base Value = �200

 * Haunted Objects - Object haunted by Ghost - Base Value = �200

 * Mummy - A Mummy - Base Value = �30

 * Mummy Having a Snack - Mummy eating a Mummy Snack - Base Value = �50

 * My Dead Enemy - Ghost of an Enemy - Base Value = �300

 * My Dead Spouse - Ghost of Dead Spouse - Base Value = �150

 * Serious Ghost Problem - 3 Ghosts - Base Value = �300

 * Too Many Ghosts - 5 Ghosts - Base Value = �500

 * Wandering Ghost - Ghost walking around - Base Value = �30


 Plants 

 * Apple Tree - Mature Apple Tree - Base Value = �35

 * Bell Pepper Plant - Mature Bell Pepper Plant - Base Value = �35

 * Cherimola Blan Grape Vine - Mature Cherimola Vine - Base Value = �35

 * Cranerlet Nuala Grape Vine - Mature Cranerlet Vine - Base Value = �35

 * Death Flower Bush - Mature Death Flower Bush - Base Value = �35

 * Flame Fruit Plant - Mature Flame Fruit Plant - Base Value = �35

 * Garlic Plant - Mature Garlic Plant - Base Value = �35

 * Gralladina Fran Grape Vine - Mature Gralladine Vine - Base Value = �35

 * Grape Vine - Mature Grape Vine - Base Value = �35

 * Hydrangea - A Hydrangea Plant - Base Value = �35

 * Lettuce Plant - Mature Lettuce Plant - Base Value = �35

 * Life Plant - Mature Life Plant - Base Value = �35

 * Lime Tree - Mature Lime Tree - Base Value = �35

 * Meloire Grape Vine - Mature Meloire Vine - Base Value = �35

 * Onion Plant - Mature Onion Plant - Base Value = �35

 * Plum Tree - Mature Plum Tree - Base Value = �35

 * Pomegranate Tree - Mature Pomegranate Tree - Base Value = �35

 * Potato Plant - Mature Potato Plant - Base Value = �35

 * Red Rose - A Red Rose - Base Value = �35

 * Renoit Grape Vine - Mature Renoit Vine - Base Value = �35

 * Sunflower - A Sunflower - Base Value = �35

 * Tomato Plant - Mature Tomato Plant - Base Value = �35

 * Watermelon Vine - Mature Watermelon Vine - Base Value = �35

 * White Rose - A White Rose - Base Value = �35


 Sims in Motion

 * Air Guitar - Sim playing an guitar in air - Base Value = �75

 * Clearing Pile - Sim clearing rubble in tombs - Base Value = �75

 * Making Nectar - Sim making nectar - Base Value = �75

 * Martials Art Training - Sim training martial arts - Base Value = �75

 * Playing Instrument - Sim playing a musical instrument - Base Value = �75

 * Pleading to Sphinx - Sim pleading to Sphinx in Egypt - Base Value = �75

 * Pushing Statue - Sim pushing statue - Base Value = �75

 * Rummaging In a Trashcan - Sim digging through a trashcan - Base Value = �75

 * Sim Breaking Board - Sim using board breaker - Base Value = �75

 * Sim Making Bed - A Sim making their bed - Base Value = �75

 * Sim Putting Out Fire - Sim extinguishing fire - Base Value = �75

 * Sim Running - A Sim running - Base Value = �75

 * Sim Solo Dancing - Sim dancing by themself - Base Value = �75

 * Sim Swimming - A Sim swimming - Base Value = �75

 * Sims Dancing - 2 Sims dancing - Base Value = �75

 * Sims Playing Catch - 2 Sims playing catch - Base Value = �75

 * Sims Sparring - 2 Sims sparring - Base Value = �150

 * Swing Set - Sim using the swing set - Base Value = �75

 * Voyeur Couch Make Out - 2 Sims kissing on couch - Base Value = �120

 * Working Out - Sim working out on exercise machine - Base Value = �75


 Still Life

 * Candles - Some candles - Base Value = �2

 * Couch - A couch - Base Value = �1

 * Flowers - Some flowers - Base Value = �3

 * Garden Decorations - Garden Decoration - Base Value = �1

 * Generic - A normal object - Base Value = �1

 * Nectar Bottle and Food - Nectar Bottle and Dish of Food - Base Value = �5

 * Television - A television - Base Value = �1

 * Tissue Box - A tissue box - Base Value = �1

 * Tombstone - A tombstone - Base Value = �5

 * Video Game - Video game console - Base Value = �1


 Travel

 * Abu Simbel - Tomb of Abu Simbel in Egypt - Base Value = �250

 * Anubis Torch - Anubis Torch in Egypt - Base Value = �200

 * Floor Switch - Floor Switch in tomb - Base Value = �190

 * Giant Boulder - Giant Boulder in tomb - Base Value = �120

 * Lovers in China - 2 Sims being romantic in China - Base Value = �75

 * Lovers in Egypt - 2 Sims being romantic in Egypt - Base Value = �75

 * Lovers in France - 2 Sims being romantic in France - Base Value = �75

 * Pile of Ancient Coins - Ancient Coins in a tomb - Base Value = �160

 * Pushable Statue - Pushable Statue in tomb - Base Value = �120

 * Pyramid - A pyramid in Egypt - Base Value = �300

 * Relic - A relic anywhere - Base Value = �75

 * Rubble Pile - Pile of rubble in tomb - Base Value = �75

 * Sarcophagus - A sarcophagus anywhere - Base Value = �120

 * Shower in a Can Voyeur - Sim using the can - Base Value = �50

 * Snake Charmer - Snake Charmer in Egypt - Base Value = �200

 * Soulpiece Statue - Soulpiece Statue inside Sphinx - Base Value = �200

 * Sphinx - Sphinx in Egypt - Base Value = �180

 * Temple of the Dragon - Temple of the Dragon in China - Base Value = �350

 * Trap - A trap in a tomb - Base Value = �100

 * Treasure Chest - Treasure Chest in tomb - Base Value = �150

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
[3.03] Nectar Making

Nectar Making basically the family friendly version of maing wine. But seeing
that alcoholic references aren't that family friendly, well, it gets changed
to nectar making. Anyway, this skill is based in France, and you can purchase
the necessary equipment from the Nectary. Similar to a Winery and a Brewery.

When you talk to the merchant, besides the special grapes that are unique to
the France destination, and bottles of already bottled nectar, there are some
the Nectar Racks and the Nectar Maker. What you need to purchase is the 
Nectar Maker and the Nectar Racks, and you can use them once you get back
home as they are stored in your Family Inventory, accessed in Buy Mode. 

Anyway, once you have the maker and placed it, you need to add in the
ingredients. Note that the macine will only take in fruit, such as apples and
grapes. So keep that in mind. To make nectar, you need to add 10 items of
fruit, the type does not matter at all. Then you need to squash the fruit, 
and then, make the nectar. You will have a few options on how you make the
nectar, but more on this later. After that, the maker will start to whir
around and you will need to wait as the machine makes your nectar. When it is
finished, you can take the nectar, and either drink it, sell it, or store it
on the nectar rack to age it quickly, and sell it for even more money.

You see, nectar, like wine, will age over time, so the longer you store it on
the nectar rack, the more valuable it will be. Placing it on the rack seems
to increase the age in which it ages. For an even faster aging process, you
can place the racks in a basement, one of the new features you can build in
this game, set out in your manual, and place it in the basement, where it 
will age faster and make more money. 

Anyway, to learn this skill, you can read the books on Nectar Making, in
which you can purchase from France at the bookstore, as well as using the
machine. Unlike the Photography skill, you can read books up to Level 10 if
it amuses you. Of course, using the nectar maker will also boost your skill
levels somewhat. As with the other skills from this game, there aren't any
classes you can take to boost your skill. Note that only Sims that are in
their teenage years or older can make nectar, can't exactly have drunk 
children wandering around, now can we?


			    Skill Challenges

Again, there are some challenges that you can complete for the fun of it. 

Nectar Maker is where you will need to produce 200 bottles of nectar, be it
all the same or all of them different, it doesn't really matter. But seeing
as how you can get about 4 bottles per run, it isn't exactly going to be a 
quick challenge. Once you complete this challenge, you will create an extra
bottle of nectar for every batch you make. 

Flavourful Feet is basically when you squash fruit 40 times on the nectar
machine. I still don't see how squashing it with your feet is considered a 
healthy practice, I mean, what if you have unclean toenails? Still, after
you have done this, you will increase the bottles of all nectar you will make
in the future. 

Vine Vizard involves a bit of gardening, where basically, you need to harvest
400 bunches of grapes, and then use them in 40 batches of nectar. They don't
need to be the same type of grape, it can be your ordinary grapes or the
special ones from France. This will increase the amount of grapes you can 
harvest from grape vines. 

Mix Master is the last of them, and this is probably the easiest one for you
to finish, where you need to create 15 different types of nectar, different
mixes, so to speak. After this challenge is complete, you will be able to
sometimes see the end result of the nectar after you've squashed the fruit.


			    Nectar Production

Like I said before, there are different ways to produce Nectar. When you
have the maker, you will originally start with basic when you have squash the
fruit and ready to make nectar, but when you develop your levels in this 
skill, you will get more options.

Make Concentrated Nectar is unlocked at level 4, and basically, this is
where you will make a very strong nectar batch, which will reduce the amount
of bottles you can make down from the Basic level, but it will increase the
quality of the nectar. 

Mass Produce is unlocked at level 7, and this is where you will configure the
machine to make more nectar, so the amount of bottles you will get it 
increased from the Basic variant, but the quality will be lower than what you
would want.

Extended Nectaration is unlocked at level 9, and this is the most effective
one. This will not change the amount of bottles it produces from the Basic
level, normally 3, and it will increase the quality of the nectar, but the
time it takes for the machine to make the nectar increases, which is quite a 
small price to pay. 


			  Nectar Maker Upgrades

Well, you can also upgrade the Nectar Maker itself, so if you want, you 
might want to purchase 2 or 3 of the machines for the same of different
upgrades. Of course, this will require the handiness skill somewhat, so you
will want that ready to rock and roll soon enough. Note that the level
requirements I'm listing below are for handiness, and not nectar making. 

At level 5, you will be able to upgrade the machine with the Improved
Pressing upgrade. This will increase the amount of bottles that the 
machine will make if you succeed in the upgrade, but if you fail, it will
lower the amount it will produce till you fix that bit right up. 

At level 6, you can upgrade the machine to unbreakable, and this is exactly
what it means, it will be impossible to break from now on, however, failing
it will require you to, ironically enough, repair it since it has been
broken. 

At level 10, which means when you've maxed out the handiness skill, you can
upgrade it with the Flavour Enhancement upgrade. This will increase the
value of all nectar that is produced by the machine, which is quite nice, 
though if you fail, it will reduce the value of the nectar until you fix
it right up. 


			   The Perfect Blend

The problem with this skill is that it is extremely hard for me to say which
recipe works well, because when it comes down to the punch, there are many
different fruits, such as the life fruit, flame fruit, and grapes, and as
such, there are too many combinations for me to give a base value for. 

Also, make sure that you clean the machine when it gets dirty, when you do
not clean it, it will reduce the value of the nectar that you make, seeing
there are some now toxic flavours in it. 

However, follow the rule that the rarer the fruit you are using, the better
the nectar. So a special fruit, such as a life fruit, will do better than a 
common fruit, like an apple. As such, follow that the quality and value of
the nectar will depend on the fruit somewhat, so Special > Rare > Uncommon >
Common. 

Also, a note that I couldn't put anywhere else, that Life Fruit is a very
good nectar ingredient, and aging a bottle of nectar made with life fruit will
increase the amount of days your Sim has left to live. 


			    French Grapes

There are several grapes that you can only purchase from France, be it from
the Nectary, harvested from the Nectary's fields, or the Special Merchant from
France, here are the special grapes.

Cherimola Blan Grape  - Common    - Slow Gardening Growth Speed
Renoit Grape          - Common    - Slow Gardening Growth Speed
Avornalino Grape      - Uncommon  - Medium Gardening Growth Speed
Meloire Grape         - Uncommon  - Medium Gardening Growth Speed
Cranerlet Nuala Grape - Rare      - Fast Gardening Growth Speed
Gralladina Fran Grape - Rare      - Fast Gardening Growth Speed

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
[3.04] Martial Arts

Sim Fu is the martial arts of the Sims, based in China. The skill is based
in China, so if you really want to learn all about martial arts, you will
need to head there. You can learn this age from teenagers up, and although
the sight of an elder playing with martial arts might be funny, it isn't so
funny when they kick your ass. 

Basically, this skill is developed from books, which you can purchase in
China, though one needs to question how the hell you would learn to beat 
someone up without practical experience, from using the board breaker and the
training dummy, which can be found at the Phoenix Academy in China, or you
can purchase those from the general store, and play with them once you get
back home. Also, you will gain some martial arts skill from sparring with
other Sims, as well as Tournaments on the Sim Fu technique.

What is the point of Martial Arts. Basically, there are two real reasons. The
first is that it is useful for fighting, it seems to have overtaken the
Athletic skill in terms of what you need to beat someone in a fight. By the
time you are level 10, you will be able to defeat all your enemies. This is
important, because mummies in Egypt have a high martial arts skill, and you
will need to take them out, less you want to be cursed, or pass out.

The second point of Martial Arts is that this is the only method you can get
some Tiberium without fail. But more on this later, and why the hell Tiberium
is in this game is beyond me. Future planning on the finale of the Tiberium
saga in Tiberium Twilight? 

Anyway, you should start at the Phoenix Academy, and once there, you can 
practice on the training dummies. When you get to level 2 and beyond, you
can start breaking some boards, but more on that later. Once you have built
up some skill, you can see what colour belts people have, indicating what
level they are, and spar with them, seeing you need it to practice and for
your challenges, which are ahead.

Once you reach level 5, you can start meditating. This is interesting, not
because there is a skill challenge involved, but you can teleport as well. 
By meditating, you will get a moodlet that will boost your mood, and the 
longer you meditate, the longer the moodlet will last for, which is quite
useful before a day of hard work. It will also remove a lot of the negative
moodlets that you will get from stress, such as Anxious to Advance and other
things like being Rejected. 

Once you have meditated for a while, you will reach Maximum Focus, where at
this point, you can Zeneport, which is teleporting, and you will be able
to teleport to a location of your choosing, however, it takes a little over
3 and a half hours before you can do this, and once you meditate, you will
lose the moodlet from meditation. 

Finally, sparring itself is interesting, such that it is more or less a 
hidden skill, built like the Chess skill. Basically, the more you spar, the
better you get at it, and you can, like Chess, invite the next challenger,
who is ranked, and fight them. After you have done this 20 times, you will
be a Grand Master, hooray! Note that you can only challenge other Sims in a
tournament in China, and for that, you will need to be at Level 4. And you 
can only challenge them at the base camp or your vacation home. And the good
thing is that you can only increase in rank, not decrease. 


			    Skill Challenges

Grand Master is basically where you will need to clear out and defeat 20
people to attain the rank of Grand Master, and basically what is described
in the above paragraph. It appears that this is more or less rewardless, but
it does appear to increase your chances of sparring success, against certain
enemies like mummies. 

Master of Meditation, or MOM, is where you will need to meditate for 150
hours in total, and then, you will be able to learn Tranquil Transference, 
which will replace Zeneport for you. This will not drain your moodlet that
you get from meditation, which is nice, and also, you only need to meditate
1 and a half hours before you can teleport, rather than the 3 and half that
was previously. 

Sim Fu King is where you will need to spar 75 times, be it a win, loss or a
draw, somehow. Basically this will increase the chances of your Sim winning
in a fight, and by 75 spars, I hope you will be able to win.

Timber Terminator is the final, and one of the best skills. After you have
broken 150 oak boards or tougher, you will be able to get gems from breaking
up a space rock. This is completely random, and that is good, because you
will be as likely of getting a rare pink diamond as a piece of ordinary
quartz. which is useful.


			       Tiberium

Tiberium is obtained once you have the Timber Terminator challenge, and 
by breaking space rocks, you can get Tiberium from it. Although it appears to
be worthless, might I suggest spenting a fair bit on the spike cut, and when
it comes back to you, see how much it is worth. A hell of a lot. 


				Belts

Of course, there are various colour belts that you can attach to your Sim Fu
Gi that you will be wearing, and this will help you denote the levels of other
Sims. 

 Level 1  - White
 Level 2  - Yellow
 Level 3  - Orange
 Level 4  - Green
 Level 5  - Green
 Level 6  - Blue
 Level 7  - Blue
 Level 8  - Brown
 Level 9  - Black
 Level 10 - Black and Gold

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
[3.05] Snake Charming

This is a hidden skill, it is not overt per se, this is where you need a 
snake charming basket, that you can purchase in Egypt, and you can purchase
it from the general store there. 

This skill is sort of like the guitar skill, the more you practice at it,
the more you will be better at it, and the less likely that the snake will
bite you when you decide to do the finale with the snake kiss. This skill
is like the guitar skill, mainly because you can play the snake charming 
game for some tips, which is always a nice touch. Brings a touch of Egypt 
when you go back home. 

This is one useful skill, mainly because when you are infected by a Mummy and
on your way to your Mummy status, you will get the Mummy Curse moodlet, and
a successful kiss will cure it. Well, there is another way, but that involves
a tomb exploration. 

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
[4.01] Cooking

Cooking is a skill that has been bolstered somewhat in this game, meaning 
that you have gotten new recipes to play with, which makes things a bit more
interesting, to say the least. Again, the recipes here will recipe you to 
learn of this in some method or another, and all of these are done via the
lovely recipe books.

That is, when you head to a travel destination, you should pay a visit to the
local bookstore, and once there, have a look at the books on offer, because
in the middle of there, are recipes books that you can read to learn a 
recipe specific to that locale. In this case, it seems that the French have
the heads up, they have 4 recipes, whilst China and Egypt get 2 each. 

Again, there are going to be level restrictions, so that you will need to be
of a certain level before you can cook the recipe. Also, there are specific
ingredients that you will need before you can start cooking, if you don't
want to pay the little fee, and some will be strictive enough so that you 
can only cook it if you have the necessary ingredients, such as frog legs. 

Anyway, a quick overview of the timing and such, as well as another talk 
about my lovely template, updated with where you get the recipe as well. 

When you are going to be cooking food, the best ingredients will give the 
best type of food, as well as a high cooking skill. Obviously, a food 
processor will do better than simply cutting up the food, and a high quality
grill will do a lot better than a cheap stove. 

And if you are confused about the time in which food is served, the little 
list will show when the time for food rolls over.

3AM  -  10AM = Breakfast
10AM -  5PM  = Lunch
5PM  -  3AM  = Dinner

9AM  -  3PM  on Weekends = Brunch

Below are all the recipes, what level you can obtain them in, the ingredients
that you will require, and any other details. Below is a template, and how to
read and understand it. 

--==Recipe Name==--

Locale = Where you will be able to purchase the recipe book from.
Cooking Skill = The level in which you need to be at to cook this dish.
Serving Size = The serving sizes you can serve this dish at, single or group
Base Quality = The lowest quality the dish can be served at minus problems 
               such as undercooking or burning the dish. 
Ingredients Required = These are the ingredients that you will need cook the
                       dish. 
Cost Alternative = This is how much you can pay for a single serving if you
                   do not have the ingredients on hand to cook the dish.
When to Cook = The times that you can cook the food, such as lunch or dinner.
Cooking Method = This is how the food is cooked, whether it is through the
                 oven, grill, or no cooking is involved. 
Source of Recipe = This is how the recipe is obtained, recipe book or level up


--==Cheese Plate==--

Locale               = France
Cooking Skill        = 1
Serving Size         = Group
Base Quality         = Normal
Ingredients Required = Grape and Cheese
Cost Alternative     = �14
When to Cook         = Dessert
Cooking Method       = No Cooking Required
Source of Recipe     = Recipe Book

This is a quick and cheap recipe, this is the only dessert that you will be
betting in this game. You know what will go great with this, a bottle of nice
sweet nectar.


--==Shawarma==--

Locale               = Egypt
Cooking Skill        = 1
Serving Size         = Single or Group
Base Quality         = Normal
Ingredients Required = Steak
Cost Alternative     = �30
When to Cook         = Lunch, Dinner
Cooking Method       = Stove
Source of Recipe     = Recipe Book

An exotic dish involve some nice fine beef, as demonstrated by the use of 
steak in this dish. For a low level dish, it is a bit pricey, but hey, you
earn more than that by finding a random gem on the ground.


--==Egg Roll==--

Locale               = China
Cooking Skill        = 2
Serving Size         = Single or Group
Base Quality         = Nice
Ingredients Required = Egg and Lettuce
Cost Alternative     = �15
When to Cook         = Lunch, Dinner
Cooking Method       = Oven
Source of Recipe     = Recipe Book

I would find that this would be better suited to dessert, but that all 
depends on how much sugar as been used, and how is has been cooked. Oh well,
everyone loves egg rolls!


--==Bouillaboisse==--

Locale               = France
Cooking Skill        = 3
Serving Size         = Single or Group
Base Quality         = Nice
Ingredients Required = Fish and Any Vegetable
Cost Alternative     = �12
When to Cook         = Dinner
Cooking Method       = Stove
Source of Recipe     = Recipe Book

A heart fish dish, this has been mentioned so many times on Iron Chef that
it is to be expected. Of course, as long as your Sims can handle the smell
of fish, it would be a sure fire hit.


--==Frog Legs==--

Locale               = France
Cooking Skill        = 3
Serving Size         = Single or Group
Base Quality         = Nice
Ingredients Required = Frog and Garlic
Cost Alternative     = Cannot be Bought
When to Cook         = Dinner
Cooking Method       = Stove
Source of Recipe     = Recipe Book

Ah, this has to be a French dish, though to be honest, I've never had 
frog legs before. You cannot cook this dish without a frog to actually 
cook, so you will need the frog before you can cook this.


--==Falafel==--

Locale               = Egypt
Cooking Skill        = 5
Serving Size         = Single or Group
Base Quality         = Nice
Ingredients Required = Onion and Lettuce
Cost Alternative     = �11
When to Cook         = Lunch, Dinner
Cooking Method       = Stove
Source of Recipe     = Recipe Book

The falafel is an exotic dish from Egypt, and I must say that they taste
rather good. Shame that you can translate that taste from the game <_<


--==Stir Fry==--

Locale               = China
Cooking Skill        = 6
Serving Size         = Single or Group
Base Quality         = Very Nice
Ingredients Required = Bell Pepper and Onion
Cost Alternative     = �41
When to Cook         = Lunch, Dinner
Cooking Method       = Stove
Source of Recipe     = Recipe Book

A Stir-Fry is always a dish that will invoke the name of Chinese food,
which is a tad interesting, since there are plenty of Chinese dishes out
there, and this is one of the most well known. 


--==Crepes==--

Locale               = France
Cooking Skill        = 8
Serving Size         = Single or Group
Base Quality         = Great
Ingredients Required = Any 2 Fruits
Cost Alternative     = �12
When to Cook         = Breakfast
Cooking Method       = Stove
Source of Recipe     = Recipe Book

This is interesting, crepes in france. What I do find disappointing is
that crepes are best served with oranges, and there are no oranges in
this game. Oh well. 

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
[4.02] Fishing

Fishing is one skill that has taken a little boost, seeing that in all three
travel destinations, there are new fish that you can catch. Of course, there
are some that you can catch straight away, and there are going to be some that
will require a high fishing skill. That is to be expected. 

In each locale, there will be different fish on offer, and some have an 
impact on what you can cook later on. The skill is still the same, it is 
just that there is a few more fish to catch. So when you now go to the new
locales, much sure you inspect the fishing spots to see if there are some
new species to catch.

--==China==--

 Doitsu Koi

 Level Required     - 0
 Preferred Bait     - Pomelo
 Rarity of Fish     - Common
 Fertilizer Quality - Good


 Dragon Fish

 Level Required     - 9
 Preferred Bait     - Tancho Koi
 Rarity of Fish     - Rare
 Fertilizer Quality - Great


 Kawarimono Koi

 Level Required     - 3
 Preferred Bait     - Plum
 Rarity of Fish     - Common
 Fertilizer Quality - Good


 Ochiba Koi

 Level Required     - 5
 Preferred Bait     - Pomelo
 Rarity of Fish     - Incommon
 Fertilizer Quality - Good


 Tancho Koi

 Level Required     - 7
 Preferred Bait     - Plum
 Rarity of Fish     - Uncommon
 Fertilizer Quality - Good


--==Egypt==--

 Crocodile

 Level Required     - 4
 Preferred Bait     - Siamase Catfish
 Rarity of Fish     - Uncommon
 Fertilizer Quality - Good


 Mummy Fish

 Level Required     - 8
 Preferred Bait     - Pomegranate
 Rarity of Fish     - Rare
 Fertilizer Quality - Great


--==France==--

 Crawfish

 Level Required     - 5
 Preferred Bait     - Frogs
 Rarity of Fish     - Uncommon
 Fertilizer Quality - Good


 Frogs

 Level Required     - 0
 Preferred Bait     - Cherimola Blan Grape
 Rarity of Fish     - Common
 Fertilizer Quality - Good


 Snails

 Level Required     - 3
 Preferred Bait     - Renoit Grape
 Rarity of Fish     - Uncommon
 Fertilizer Quality - Good

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
[4.03] Gardening

Another skill that has taken a boost is the gardening skill. Of course, the
restrictions on planting common, uncommon and rare seeds still apply, but
there are new plants, well, fruits and vegetables that you can purchase from
the food stores or harvest from around the destination, take back home, and
plant them back in your backyard. 

The most important of these are in France, where there are more grapes to
play with, you have several different types of grapes. Egypt and China will
only have 2 new plants for you to play with, compared to France, which is a 
nice 6. 

Anyway, same template as before, if it ain't broke, don't fix it I say.

--==Plant Name==--

Locale = Where this plant is found
Rarity = How rare the plant is to find
Skill Level = This is the skill level that your Sim will need to plant this
              plant. Note it is gardening skill.
Base Value = The price it will fetch for a normal quality plant.
Perfect Value = This is the amount of � you get for a perfect plant. 
Produce per Harvest = Amount of produce that you get per harvest.
Maximum Harvest = Amount that you can harvest until the plant is barren.
Chance of Weeds = The chance that weeds will infect your plant.

--==Cherimola Blan Grape Vine==--

Locale              = France
Rarity              = Common
Skill Level         = 0
Base Value          = �4
Perfect Value       = �16
Produce per Harvest = 2-4
Maximum Harvest     = 15
Chance of Weeds     = 20%


--==Renoit Grape Vine==--

Locale              = France
Rarity              = Common
Skill Level         = 0
Base Value          = �4
Perfect Value       = �16
Produce per Harvest = 2-4
Maximum Harvest     = 15
Chance of Weeds     = 20%


--==Avornalino Grape Vine==--

Locale              = France
Rarity              = Uncommon
Skill Level         = 5
Base Value          = �8
Perfect Value       = �32
Produce per Harvest = 2-4
Maximum Harvest     = 15
Chance of Weeds     = 20%


--==Meloire Grape Vine==--

Locale              = France
Rarity              = Uncommon
Skill Level         = 5
Base Value          = �8
Perfect Value       = �32
Produce per Harvest = 2-4
Maximum Harvest     = 15
Chance of Weeds     = 20%


--==Cranerlet Nuala Grape Vine==--

Locale              = France
Rarity              = Rare
Skill Level         = 7
Base Value          = �12
Perfect Value       = �48
Produce per Harvest = 2-4
Maximum Harvest     = 15
Chance of Weeds     = 20%


--==Gralladina Fran Grape Vine==--

Locale              = France
Rarity              = Rare
Skill Level         = 7
Base Value          = �12
Perfect Value       = �48
Produce per Harvest = 2-4
Maximum Harvest     = 15
Chance of Weeds     = 20%


--==Pomegranate Tree==--

Locale              = Egypt
Rarity              = Uncommon
Skill Level         = 5
Base Value          = �9
Perfect Value       = �36
Produce per Harvest = 3-5
Maximum Harvest     = 40
Chance of Weeds     = 25%


--==Cherry Tree==--

Locale              = Egypt
Rarity              = Rare
Skill Level         = 7
Base Value          = �15
Perfect Value       = �60
Produce per Harvest = 3-5
Maximum Harvest     = 40
Chance of Weeds     = 25%


--==Plum Tree==--

Locale              = China
Rarity              = Uncommon
Skill Level         = 5
Base Value          = �9
Perfect Value       = �36
Produce per Harvest = 3-5
Maximum Harvest     = 40
Chance of Weeds     = 25%


--==Pomelo Tree==--

Locale              = China
Rarity              = Rare
Skill Level         = 7
Base Value          = �15
Perfect Value       = �60
Produce per Harvest = 3-5
Maximum Harvest     = 40
Chance of Weeds     = 25%

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
[5.01] New Traits

With the new game, or rather, expansion pack, there comes the addition of
three new traits in the game, not a lot, compared to the 60 odd that were
released in the base game, but it is better than naught, is it not? 

Anyway, all of these traits have to do with the game itself, it deals with
adventures and travels overseas, as well as the new skills that are dealt 
forth from this new game. 

However, note that with these new traits, you will need to accommodate it
into your existing limit of 5 traits. That can be a problem, because one of
these traits will block out the use of another trait. Without further ado,
let's get to the nitty gritty of it. 

***************
**Adventurous**
***************

The Sims with this trait is that these Sims will enjoy the adventure of 
travelling to new and exotic locales, and as such, they will be happier when
they start exploring the travel destinations, improving their visa level 
faster than other Sims, and more importantly, they can go on new adventures
faster than normal Sims without this trait. 

--==Benefits==--

The benefits of this trait is that they get a moodlet boost when they go
on adventure in these new locales, which makes things more interesting and 
when they go overseas, it is easier to build up a visa level, but that isn't
much of a benefit, since it is quite easy to build anyway. 

--==Disadvantages==--

This will have the problem of a Stir Crazy negative moodlet when they have
been indoors for a significant period of time, seeing as that they love
adventure, and loathe being indoors where the concept of adventure is more
or less foreign to them.

--==Unique Properties==--

The most unique property is that they can go on new adventures only just 
one day after coming back from one, compared to other Sims, who need to wait
for 2 days before they can go on new adventures. This means that they can
go on new adventures faster, which is nice if you love going to these new
locales.

--==Usefulness==--

 3.5 / 5

As useful as going on new adventures may be, this is a problem because these
trips cost a fair bit of money, and unless you have about a few tons of it 
sitting it in your basement, so that can be an issue. However, for some
of the opportunities or adventures in the tourist areas, you need to head
to the other locales, so you will need this moodlet to get it done quicker.
So it is up to you whetheryou want to travel all the time or not.


***************
**Disciplined**
***************

These Sims are those that have the dedication and focus to do what they 
have to do, and they are single-minded self-disciplined, so that will not 
be those that fool around. That makes them the best type of Sims to learn
the skill of Martial Arts, which requires exceptional dedication and focus.

--==Benefits==--

The Sims that have this trait will learn the Martial Arts skill a lot 
better than other Sims, and when they spar with other Sims, they will be 
a lot more successful than their normal counterparts. Also, when they 
decide it's time to break some boards or play around with training dummy,
the odds of them failing at using these items will be lower.

--==Disadvantages==--

There are no disadvantages to this trait, except for the fact that they
are dedicated to their life.

--==Unique Properties==--

The fun thing is that while other Sims find Martial Arts to be a bit of a 
bore, these Sims will derive some sort of fun from it, mainly because they
enjoy the need to be so focused on the job at hand. Martial Arts seem to
be their life and blood.

--==Usefulness==--

 3 / 5

This isn't as helpful as you think, mainly because the Martial Arts skill
isn't as used as something, like cooking. However, as a money making 
method, this is actually useful, seeing that you can break Space Rocks 
faster, and these will lead to spikes of Tiberium, which you can sell 
for thousands upon thousands after you get it cut, which is very, very
interesting. But the advantage wipes off after a while. 


**********************
**Photographer's Eye**
**********************

This is a very simple trait, Sims with this trait will be a lot more
skilled with the camera, and as such, they will learn the photography skill
a lot faster than other Sims, so that they need less photos in order to reach
the skill level that they desire. They will also earn more money by taking
photos than other Sims, which is useful for money making.

--==Benefits==--

The benefits is that they will develop this skill a lot faster, which is
useful as a higher skill means more money, and that they get a general
boost to the amount of money that they will receive by taking photos,
so that they can be professional photographers, and no need for a set job.

--==Disadvantages==--

There are no disadvantages to this trait, well, except that it takes up
a trait slot.

--==Unique Properties==--

Like mentioned above, they develop the photography skill a lot faster and
that their photos make a bit more money, which is rather useful. They will
also gain the ability to talk about cameras to other Sims, so they will get
a boost with Sims who enjoy photography, as well as discussing SLR cameras
and ranting on about dark rooms.

--==Usefulness==--

 4 / 5

The reason for such a high rating is that photography is actually a useful
skill to play with, as it is like painting and writing in that it can make
a fair bit of money if you play this full time. This is nice, although the
reason it gets a bit off 5 is that it does tend to get annoying when you
need to have the game lag whilst waiting for the camera screen to show. 


What that hasn't been said is that there are 2 hidden traits as well, and
these have to do with the specific tourist destinations. These are the 
East Asian Culture and the French Culture hidden traits. They are originally
from NPCs from China and France respectively, and it just effects the 
behaviour in minor ways.

These are genetic traits, so when you mate with an NPC from China or France,
there is a 70% chance that your offspring will inherit the trait from their
NPC parent. That's about it in terms of inheritance.

 East Asian Culture - Will do things in accordance to Chinese culture, such 
                      as eating with chopsticks when eating their food.


 French Culture - They will greet other Sims with a dual-cheek kiss whilst
                  in France. 

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
[5.02] Lifetime Wishes

There are new lifetime wishes as well, and most of these have to do with the
new skills that have been added, but some will involve the destinations 
themselves, which is nothing new. I'll list down what I wrote about this in
the base game.

Lifetime Wishes don't offer anything special besides the large amount of 
Lifetime Happiness points that they offer. You can only complete one lifetime
wish per Sim, throughout their lifetime, so once it is done, it is done.

The reward of the Lifetime Wish varies, though the range of points is within
the barrier of 25,000 to 35,000 Lifetime Happiness points. I'll just list down
the lifetime wish and how you will be able to complete the wish. 


--==Bottomless Nectar Cellar==--

This is a harder one, you need to have a nectar cellar, so you will need 
the nectar racks, and you need at least 50 bottles in your cellar, so that
will take some time and money. The hard part is that you need to have the
nectar collection valued at over 10,000 Simoleons, which is quite an ask
so raiding the tombs in France will be a good idea. See the Nectar skill 
for more information. And by cellar, you need to have a basement, so make
sure you keep that in mind. 


--==Great Explorer==--

This is one where you need to do a little tomb raiding, you need to head
to each travel destination and you need to explore 6 tombs completely in
each travel destination, and whilst this is easy, you need to complete a 
large amount of adventures and opportunities in order to actually complete
the tomb. 


--==Martial Arts Master==--

This is one where you will need to be the master of the Martial Arts, so you
will need to have a skill level of 10 for the Martial Arts and you need to
have the rank of Grand Master for Sparring as well, which means you need to
spar and win 20 challenge ranked matches. 


--==Physical Perfection==--

For this, you will need to master 2 skills completely, that is, bring out to
Level 10, you need to max out the Martial Arts skill and the Athletic Skill
completely. What you need to know is that when you are learning the Martial
Arts skill, you will also boost your Athletic skill at the same time. 


--==Private Museum==--

This is interesting, you will need to collect a lot of relics for this one,
seeing that you will need to build a relic collection at home worth at least
20,000 Simoleons, and whilst this can be done with the simple vases and the
like, you will need to find the valuable and epic collection relics to make
this target. 


--==Seasoned Traveler==--

For this, you will need to max out your Visa level in all three tourist
destinations, Egypt, France and China. You need to do this through completing
opportunities and adventures in those locales, and once you max it all out, 
you get this done. Read on about the visa level section I've written above.


--==Visionary==--

This is a skill to deal with the arts, you will need to master 2 skills
complete, you need to max out the Photography skill and you will need to max
out the Painting skill. This is quick and painless, photography is quite 
simple whilst Painting can take some time to master. 


--==World-Class Gallery==--

You need to take a lot of photos, and then place them in your house, you
will need to build a photography collection worth up to 25,000 Simoleons in
your house, so you will really need to get busy. You will also need to have
10 Photographs taken from every photography collection, see the photography
skill section for further information. 

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
[5.03] Wishes

There are new wishes from this game as well. Again, I'll provide a little
explaination as well. 

These are wishes that you will come across from day to day, and they will
vary, based on your traits. Fulfil it to get a little boost to your happiness
points, but that is about it. Your manual will go into more detail than I
do. 

Anyway, I'll group this into the general skill that they belong to, so it
will be grouped up a little.


 --Martial Arts--

 * Beat someone in a ranked sparring match
 * Break X Boards
 * Break a Space Rock Board
 * Lose a sparring match against someone
 * Meditate
 * Meditate for X Hours
 * Spar with Someone
 * Train with the Board Breaker
 * Train with the Training Dummy
 * Visit a Dojo
 * Win X ranked sparring matches in a row
 * Win the Martial Arts Tournament


 --Nectar Making--

 * Build a nectar cellar
 * Buy some nectar
 * Drink a perfect bottle of nectar
 * Drink nectar older than X years old
 * Drink nectar worth more than X Simoleons
 * Drink some nectar
 * Grow some nectar grapes
 * Learn to make nectar
 * Makes X bottles of nectar
 * Make nectar with X (fruit)
 * Make nectar with at least X Simoleons
 * Make some nectar
 * Visit a Nectary


 --Photography--

 * Take X Photos
 * Take a Photo of X (Some Sim)
 * Take photo of someone
 * Take photo worth at least X Simoleons


 --Tomb Exploring--

 * Defeat the Mummy
 * Disarm a trap
 * Enter a room with a disarmable trap
 * Enter a room with a hidden door
 * Enter a tomb room
 * Escape from the mummy
 * Escape from tomb (your current tomb)
 * Explore a Dive Well
 * Find X Simoleons more worth of relics
 * Find a hidden door
 * Find a relic
 * Find relic worth more than X Simoleons
 * Find some ancient coins
 * Fully explore a tomb
 * Go exploring in a tomb
 * Open a treasure chest
 * See a dive well
 * See a mummy
 * Sleep in a tomb


 --Travel--

 * Buy first vacation home in China
 * Buy first vacation home in Egypt
 * Buy first vacation home in France
 * Call someone at home
 * Eat a good luck fortune cookie
 * Get Chinese visa to level X
 * Get Egyptian visa to level X
 * Get French visa to level X
 * Go inside a pyramid
 * Go on a trip to X (destination)
 * Invite Sim to stay with you
 * Meet a foreign Sim
 * Return home from trip
 * See the Terracotta Army
 * Travel for at least X consecutive days
 * Travel with someone
 * Visit a French cafe
 * Visit a market
 * Visit a museum in France
 * Visit a pyramid
 * Visit a Scholar's Garden
 * Visit China
 * Visit Egypt
 * Visit France
 * Visit the Forbidden City
 * Visit the Sphinx
 * Visit the Temple of Heaven
 * Visit the Temple of Queen Hatshepsut
 * WooHoo in tent with someone

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
[5.04] Moodlets

Moodlets are basically positive and negative influences on your Sims mood.
Sure, they may be happy if they are not hungry, but if they just ate a great
delicious meal, then they will be in a happier mood. But if they can smell
their own stench, then they aren't going to be happy about it. As such,
moodlets are temporary boosts or reductions in a Sims mood, the size and the
duration of the boost will vary. 

This section will deal with positive moodlets, those that are going to have
a positive effect on your mood, but they are really just listed green in
the little moodlet box, which you can find next to the mood bar, if you 
bother to look, just use your manual for some added help. Below, I will list
all the possible positive moodlets, and where you can use them. 

This is the template that I will be using and an explaination, so you can
semi-understand. 

Moodlet     = This is the name of the moodlet
Effect      = This is the size of the effect it will have on the mood
Duration    = This is how long the moodlet will last
Obtained By = This is how the moodlet is obtained


Moodlet     = Adventuring
Effect      = +10 to Mood
Duration    = 4 Hours
Obtained By = Obtained by Adventurous Sims when they first visit the 
              destinaton, but infinite inside a tomb.


Moodlet     = Blessing of the Sphinx
Effect      = +25 to Mood
Duration    = 48 Hours
Obtained By = Seek the blessing of the Sphinx to dispel the Mummy's 
              Curse. 


Moodlet     = Boosted Courage
Effect      = +25 to Mood
Duration    = 3 Hours
Obtained By = Drink the Potion of Liquid Courage


Moodlet     = Carbed Up!
Effect      = +35 to Mood
Duration    = 3 Hours
Obtained By = Eat the Pammican snack


Moodlet     = Eye Candy
Effect      = +10 to Mood
Duration    = 30 Minutes
Obtained By = When you are near another Sim with the Eye Candy Reward


Moodlet     = Full of Life
Effect      = +50 to Mood
Duration    = 6 Hours
Obtained By = Drink a nectar that is made by a Level 10 Sim that includes
              Life Fruit in it.


Moodlet     = Good Memories
Effect      = +10 to Mood
Duration    = 3 Hours
Obtained By = Sims when they look back on happy photos they have taken


Moodlet     = Good Nectar
Effect      = Varied
Duration    = 6 Hours
Obtained By = When you Sim drinks a bottle of good nectar, the better the
              quality, the bigger the buff


Moodlet     = Love Is In the Air
Effect      = +10 to Mood
Duration    = Varied
Obtained By = When your Sim is near the French incense holder


Moodlet     = Meditative Focus
Effect      = +0 to Mood
Duration    = 15 Minutes
Obtained By = Earned by meditating, the longer your meditate, the longer the
              duration of the buff. This will also allow you to develop skills
              faster, win chess more often, better at work and school and 
              outsmart tomb traps as long as this moodlet is in effect.


Moodlet     = Neuronic Synergy
Effect      = +10 to Mood
Duration    = Varied
Obtained By = When your Sim is near the Chinese incense holder


Moodlet     = Promising Fortune
Effect      = +10 to Mood
Duration    = 3 Hours
Obtained By = When you eat a good luck fortune cookie from the fortune cookie
              maker. 


Moodlet     = Saw Great Fireworks Show
Effect      = +10 to Mood
Duration    = 16 Hours
Obtained By = When you watch some fireworks that you can light up, bought from
              China


Moodlet     = Slept Like a King / Queen
Effect      = Varied
Duration    = Varied
Obtained By = Slept in the Sultan's Tabernacle tent. The longer the sleep, the
              longer the moodlet lasts for and the bigger the mood boost.


Moodlet     = Snake Kiss
Effect      = +25 to Mood
Duration    = 2 Hours
Obtained By = When your Sim has practiced Snake Charming enough so that you
              can kiss to top of the Snake's head without reprecussions. 


Moodlet     = Totally Mellow
Effect      = +10 to Mood
Duration    = Varied
Obtained By = When your Sim is near the Egyption incense holder


Moodlet     = Went to X (Travel Destination)
Effect      = +15 to Mood
Duration    = 2 Days
Obtained By = When you have come back from visiting one of the travel 
              destinations. As long as this is acive, you cannot travel to
              another destination.


Moodlet     = Wonderous Collection
Effect      = Varied
Duration    = 15 Minutes
Obtained By = When you have completed a relic collection and you are near it,
              the more valuable and more items in the collection, the bigger
              the boost.


Moodlet     = Zen
Effect      = +20 to Mood
Duration    = Varied
Obtained By = When you enter the Chinese garden in China, and this will 
              boost your Martial Arts learning skill


There are also negative moodlets, and this is in contrast to the positive
ones. These will be one that lead to an overall decrease in mood, and you 
will want to remove these moodlets from your Sims as fast as you can, because
they aren't exactly what you want. 

Again, the template is the same as for the positive moodlets, we will start
from the weak moodlets to the strong and potent moodlets. 


Moodlet     = Bad Nectar
Effect      = Varied
Duration    = 2 Hours
Obtained By = When you drink poor quality nectar


Moodlet     = Fear
Effect      = -0 to Mood
Duration    = Varied
Obtained By = When your Sim gets spooked out by a Mummy or when you get
              get spooked out by bugs in a hole.


Moodlet     = Foreboding Fortune
Effect      = -10 to Mood
Duration    = 2 Hours
Obtained By = When you eat a fortune cookie and there isn't good luck inside,
              but rather, bad luck


Moodlet     = Foul Food
Effect      = -25 to Mood
Duration    = 45 Minutes
Obtained By = When you Sims eat low quality dried food


Moodlet     = Hurt Hand
Effect      = -25 to Mood
Duration    = 3 Hours
Obtained By = When you fail at using the board breaker, you fail to break
              a board which is stronger than what your Martial Arts allows


Moodlet     = Knocked Out
Effect      = -25 to Mood
Duration    = 30 Minutes
Obtained By = When your Sim is knocked unconscious by a Mummy or by a trap


Moodlet     = Mummy's Curse
Effect      = -25 to Mood
Duration    = 28 Days
Obtained By = When your Sim is attacked by a Mummy and as a result, gets
              cursed. This moodlet will run out when your Sim dies, and is
              cancelled out by the Blessing of the Sphinx.


Moodlet     = Snake Bite!
Effect      = -25 to Mood
Duration    = 45 Minutes
Obtained By = When your Snake Charming skill is too low and you get bitten
              by a snake as a result. 


Moodlet     = Soaked
Effect      = -5 to Mood
Duration    = 2 Hours
Obtained By = When you are drenched from a Dive Well, be it from exploring
              or you needed to be drenched due to a fire trap.

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
[5.05] Lifetime Rewards

Well, what is the point of fulfilling these wishes without a reward? They
will give you Lifetime Happiness points, and these will start building up, 
and when you get to larger levels, you can spend them on some perks and items,
which are exceptionally useful. 

Below is the list of all the new perks from this game, their respective
costs and what they will do as an effect. 


Carefree
Cost - 20,000 Points

With this boost, you will have your Sims gain Fun 25% faster than before, so
when it takes 25% less time to fully boost up your Fun bar in comparsion with
other Sims. Useful is you want to make the money out of your Sims, more
money, less fun. Be a fun-sucking vampire <_<


Change of Taste
Cost - 5,000 Points

This is where you can reselect all the favourites of your Sim since their
initial bio, so you can change their favourite colour, food and music
preference. This is quite a useless reward, seeing that favourites don't have
much of an effect on the game, and even then, it is a weak and minor effect
to boot.


Eye Candy
Cost - 5,000 Points

This is an interesting reward, this basically allows your Sim to have an 
aura around them, so that anyone near them will get the Eye Candy moodlet 
boost for as long as they are around them. And your Sim will get little
sparkles, which is colourful. Useful if you control more than a single 
Sim in your household, not so useful if you don't. 


Inappropriate, But In a Good Way
Cost - 5,000

Other Sims will not be affected by your Sims when you behave in an
inappropriate manner in their houses, such as sleeping on the bed of a 
Sim you just met, so you won't be kicked out of their houses. Basically,
you can live in their house, without playing rent. Useful on Vacation when
you need to do things like cook food, yet you don't have a vacation home
and it is too far to find the campsite. 


Jetsetter
Cost - 5,000

This is so that when you travel overseas, it will cost you less money to
go on the plane trip, in comparsion with Sims who play full fare for their
airplane ticket. However, plane trip tickets don't cost too much anyway,
so this isn't as useful as you may think. But if you want to save every
single penny, then this isn't a bad idea.


Learned Relic Hunter
Cost - 15,000 Points

This is for the Sim who likes raiding tombs, this will be so that your
Sim will have an increased chance of finding valuable relics and 
collectables in tombs, so your ability as a relic hunter is that rival
to Indiana Jones. Useful if you want to make more money since your relics
are more likely to be worth more. It doesn't effect the results of an
analysis as it seems.


Meditated Trance Sleep
Cost - 30,000 Points

Your Sim is now the master of sleep, and as such, they will require a lot
less sleep in order to complete their energy bar, so less time is wasted
on sleeping in comparsion to other Sims. This is useful, because the amount
of time to regenerate energy is actually quite high, when they could be
watering plants.


No Bills Ever
Cost - 15,000

This is as useful as it sounds, this will allow you to live a life without
any bills, and given that you will have a sizable relic collection in your
house at any time, bills will increase in size, so this will save you a 
lot of money, but then, you will soon have too much money. But no one likes
bills so this is a good idea. 


No Jealousy
Cost - 10,000

This is so that your Sim will not be the cause of jealousy, so whatever 
your Sim will do, other Sims will not feel jealous of your Sim and as such,
suffer a negative moodlet and a relationship point drop as well. Not as 
useful if your Sim is a straight-shooter.


Prepared Traveler
Cost - 10,000 Points

This is when your Sim heads to a tourist destination, your Sim will have the
option of choosing to stay for an extra 2 days compared to normal Sims, 
and this effect is in place regardless of your Visa level. Useful if you 
want to stay for a long period of time, but when you get to Visa level 3, 
something like 11 days is more than enough. 


Stone-Hearted
Cost - 10,000 Points

Your Sim is the distant kind, they are not close to anyone in particular, so
they aren't as effected by other Sims and that they choose to do. As such,
they will not receive a number of negative moodlets, including Rejected by
Ex, Rejected First Kiss, Rejected Proposal, Betrayed, Heart Broken, Lost a 
Friend, Mourning, Witnessed Betrayal, Humiliated, Embarrassed, Enemy and
Offended. 

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
[6.01] Maintaining Needs

As already explained in section 1.04, when you go into a tomb, you are going
to be there until you get out, or until you die, so you really have to look
after your needs when you go down there, because there are rarely the means
for you to replenish your needs.

So when you go down, make sure that you have your tent ready, though there
are often places you can sleep, albeit it at a slower rate of energy recovery.
You also want a few cans of Shower in a Can, not only does it resolve all your
hygiene issues, which will be a problem seeing that there are no toilets down
there and no toilets means a bladder that will cause hygiene issues. It also
has the added benefit that the Shower in a Can can be used to extinguish
fires, when is more than common down there in the tombs. 

Most importantly, make sure that you pack enough high-quality dried food, for
meals are still important, you still need to eat, though dried food is quite
common as a loot when you're exploring down in the tombs. When a tent in 
your possession, Showers in a Can on standby and enough dried food to last
for a few world wars. 

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
[6.02] Exploring a Tomb

There are many tombs in each of the locales, but the trouble is really 
locating some of them. However, you will need to be able to explore the
tomb properly, it isn't exactly an easy task. There are many features of
a tomb that you need to be aware of, it isn't a straightforward rundown 
as you may think. 

The first of the features are the hidden doors. Can't get any further on in 
a tomb, despite having everything ready to go? Odds are that there is a hidden
wall somewhere. This is important because hidden doors often lead to some 
very nice loot and relics that you could be obtaining. When you think that
there is a hidden door on the wall somewhere, just run your mouse down the
wall. It may surprise you. Actually, do that often, run your mouse down the
wall and if the cursor changes, see what's up. 

The next of the features is the keystone. Basically, it is a locked door and
you will need a keystone to unlock the door. There are several shapes for 
the keystones, and they are everywhere, normally, there should be enough
keystones in the tomb to unlocked all the doors. Keystones are basically the
keys to locked doors. However, there are some keystone locks that require a 
special key, and these are often obtained in adventure quests. More on that
later though.

What you will be looking for when you are exploring the tombs is treasure. 
There is often trasure everywhere, on the floor and such, ripe for the 
pickings, and sometimes there are money trees and fruit trees, often with
rare and valuable fruit. 

However, treasure is often most valuable when it is in the form of treasure
chests. There is often a lot of treasure in those little treasure chests, and
it is valuable as well. It is often the home of a lot of relics that are 
worth a fair bit of money, as well as other relics. 

Another thing that you will need to look out for are the little holes in the
wall or the floor. They often serve two purposes, they will either be a 
switch that will activate something or another, which is useful if you want
to progress further into the tomb, or they are a source of goodies, that is
also a useful thing. Of course, you might want a Brave Sim to look and poke
their hands into these holes, because quite often, there are bugs inside and
any other Sim except for the Brave Sim will be scared, I mean, who likes a 
swarm of bugs crawling down their hands?

The Sarcophagus is another source of interest. They are everywhere and they
are quite often a place to rest so you can replenish your energy bar. However,
when you first access them, this is the dangerous part. There are two things
that it will contain, a piece of treasure, or a Mummy, but more on the Mummy
later, because that will be the special Supernatural element in this game, so
be aware of that. Still, treat them with caution, if there are a lot of 
treasure and treasure chests around the sarcophagus, you might want to tread
a bit lightly to say the least.

Back to tomb exploration, there are many floor switches. These are the little
switches on the floor, that either require you to step on them or move a 
movable statue onto them, and these are often used to unlock previously locked
out areas. You might need a bit of logic sometimes to make sure you can place
all the statues on the floor switches, but that you should be able to handle. 

The next are the piles of rubble, these are often blocking your path to 
further, so you will need to drag your pickaxe out of the nether and use it
to demolish the rubble. The rubble is often blocking your path to riches or
to explore further down the tomb. However, if you had Pangu's Axe, you will
be able to demolish it with a single blow. More on the Axe later.

As in right now, the Axe is the only method to remove the massive boulders 
that block the path in some of the tombs. These are never there for blocking
the path to further exploration, rather, it is used to block the path to 
expensive collection relics, and the very valuable ones, because that is what
these boulders are guarding, since there is no other way to remove these
boulders, even if you have maxed out skills in everything.

The next are tombstones. Funny as it may seem, you should mourn at tombstones
where possible, because surprisingly, they are often a switch to shortcuts to
leave the tomb quickly, which is a nice touch, better than backtracking all
that way back to the start.

Finally, there are the Dive Wells, basically, they are circular pools of 
water that lead either to treasure, or to connecting dive wells, which 
will allow you to explore a brand new area. These is quite useful, as they
often protect valuable treasures from greedy explorers such as yourself. 
They also serve the purpose of being a source of water, and whilst it isn't
nice to get the soaked moodlet after exploring a dive well, it is useful when
you are dealing with fire traps.

That's about it for exploration, knowing the basics, you will be able to 
explore any tomb that you will see. It is useful to know the basics, because
without knowing the basics, you can't do anything. 


There are two challenges, which are like skill challenges, that you can fix
up when you go exploring in tombs. And they are:

 - Rubble Excavator

This is where you have successfully cleared 10 piles of rubble, and when you
have done this, you will be able to clear all future rubble piles 35% faster,
which is a nice boost until you get your hands on the Pangu Axe, which clears
them instantly.


 - Well Spelunker

This is another 10 challenge, this is where you needed to have dived into a
total of 10 dive wells, and after you done this, you will be able to complete
and finish exploring the dive wells 80% faster, which is quite a big 
improvement since it does take a fair amount of time in order to explore a 
dive well. 

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
[6.03] It's a Trap!

There are often a lot of traps in the tombs, the ancients did not take likely
to future generations raiding their tombs for their own personal gain, so they
have rigged their tombs with a variety of traps. There are 4 types of traps,
there is the fire trap, poison darts, electric traps and steam jets. 

There are two different types of these traps, the obvious ones that you can
see, which you can disarm, and the ones you cannot see. A hint for those from
the wise, if there are two paths to the destination, take the long path, the
short one is often rigged with traps. If your Sims sees the obvious trap in 
the middle of the path, they will refuse to go past it, unless you have 
disarmed it with your own skills or from a switch. Or you can get someone to
trigger the trap, expend the trap, and then cross it.

You can also scan the floor for traps, so if you see an area that you will 
think will have a trap, investigate the floor, and if your hunch is correct,
you will be able to see the trap and it will appear on view, but the fact of
the matter is, the trap is still armed. So how are you going to disarm it.

Now, the basic method is to use your handiness skill, the higher it is, the
more likely you are to be able to disarm it, and then select the action to
disarm the trap. If you are successful, then you are successful, if you are
not, then you cannot disarm the trap via that method.

The second method is to find the switch and disable it. There are often holes
in the walls or floor switches that you can use to disable the traps, and this
is the safe method, you don't have to attempt to disarm it, which is quite
dangerous.

The final method, and the foolproof method, is to use a movable statue, and
push that in the path of the trap if it is a wall trap, or on top of the trap
if it is a floor trap. This will destroy or block the trap, depending if it is
over or blocking it, and allow for safe passage. 

There is another method to cross the trap using the attempt to cross method. 
This will have your Sim attempt to cross the path, and if they are successful,
they will get to the other side, but if they are not, well, they will have the
full wrath of the trap to face, which isn't exactly nice. The traps that will
active at a regular interval will be easier to cross, mainly because they will
be predictable, the ones armed and not predictable are harder to cross.

Now, onto the four different types of traps. And the starring stars are:

 Fire

Fire traps are the most common of all the traps. This is an obvious trap, what
happens is that when your Sim goes on it, it will light them up like a 
Christmas tree, and they will be on fire, getting the On Fire moodlet, and 
later, the Scorched moodlet. Well, they will need to put out the fire if they
are on fire, and for that, the Dive Well is the perfect solution to all of 
your problems. 

There are other methods to defeat this trap, you will need to use the Shower
in the Can object in order to take out the flames, think of it as a portable
extinguisher. Or you can go into a dive well, get the Soaked moodlet and thus
walk through the flames as you are soaking wet already. There are ways to 
counter whatever the game throws as you.


 Electricity

The electric traps are arcs of electricity firing into the air, and when a
Sim makes contact with this, they will get Singed, and the moodlet to boot,
and if they get into contact again with electric traps with the Singed 
moodlet, they will be knocked out and sent into a state of unconsciousness, 
which isn't exactly present. 

The trap also appears to be disabled by using the Soaked moodlet, obtained
from the dive wells, and when they attempt to cross with the Soaked moodlet,
they will get water on the trap, and this will somehow disarm the trap, as 
long as a water puddle gets onto the trap. Of course, this only works when
it is not spitting out electricity, so you have for the trap to stop for a 
little while before you can disable it.


 Steam Jets

This trap is the least dangerous, because all it will do is spew some hot
steam onto your Sim. That also makes it the easiest trap that you can attempt
to cross, and it is a water based trap. This is useful as it is a source of
water, it will be able to removed the Singed moodlet, which is useful, and
immediately useful if your Sim is on fire. 

However, remember that it is still a trap, so make sure you try to disarm it
first, so that you won't be attempting to cross it, you will be crossing it.
However, there is no possible way to disarm it besides those already 
forementioned.


 Poison Darts

As expected in any tomb raiding, this is the nastiest of the traps, because
this trap will knock out your Sim when your Sim comes into contact with one
of those darts, so you really do need to be careful because these are the
little nasty ones.

There are no other ways to disarm this, but you really want to disarm is and
only when you have exhausted all other means to disarm it should you attempt
to cross it, mainly because it will knock you out into a state of 
unconsciousness if you fail, and that isn't nice as well as making it slim
pickings for anything to attack your Sim. 


What you might want to concentrate on is that there is a challenge for traps,
that is, it is like a skill challenge, but it is focused on traps. And here
it is.

 - Hazmat Sim

For this, you will need to have disarmed 10 traps, as in the actual disarming
of it, not destroying it with a movable statue or turning the off switch, this
is where you need to get down and dirty. And if you do this, you will have a
80% higher change of disarming future traps. Quite useful to get this one
early on. 

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
[6.04] Relics

Relics are valuable treasures that you can find in the tombs or special relic
stores. There are two different types of relics, there are the normal relics
and there are the collection relics. 

The normal relics are the simple kind of relics, the ones that are relatively
cheap to buy, and fetch a relatively low selling price when you decide to 
sell it. Items such as normal vases and plates, well, they are cheap and not
as valuable. 

There are the collection relics, and these are the relics that belong in a 
set, or a colleciton, hence the name. They are identified because they are
unique, albeit they do have multiple copies throughout the game, and they
will appear on the Adventure Journal when you find it, a suretail sign of a
relic. I will have a list of these relics later on, because it is a pretty
big section.

Complete a relic collection, and you will get a moodlet boost to your Sims 
when you are near a complete collection, and depending on the collection, the
stronger the boost.

There are 9 Collections, and they are :

 - Canopic Jars
 - Chinese Tomb
 - Chinese Vases
 - Dangerous Creatures
 - Doopa Stones
 - Egyptian Tomb
 - French Tomb
 - Gold Figurines
 - Zodiac Animals

When you obtain a relic, it will just be a relic, however, if you want, you
can analyse the relic, and when you do, you can determine the age of the 
relic, and the rule of thumb is, the older the relic, the more it will be 
worth over the original value, whilst the newer or more modern it is, the 
less it is worth than the original value. 

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
[6.05] Ancient Coins

Ancient Coins are just that, they are ancient coins. However, in this game,
they form another form of currency. There are special merchants, one in each
locale, so one in China, France and Egypt, and their goal is to trade your
ancient coins into special rewards. 

Ancient Coins are only obtained in the tombs or they are residual rewards for
completing an opportunity/adventure in the new locales. These are important
because some of the rewards that you can obtain from the Special Merchants
will be very valuable indeed. 

Special Merchants operate mainly between the hours of 9AM and 6PM, and they
are visble on the map when you decide to use the neighbourhood view screen. 

I will give a list on what you can spend your ancient coins on, but that will
get it's own section, because there will be explaination to do when I get to
that point. 

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
[7.01] The Special Merchants

There are several special merchants, one for each locale. And now is the 
time in which I tell you what exactly you can cash in your ancient coins for
and which locale they are available in. Of course, I will outline what each
reward does, otherwise, what is the point of having a reward when it does
nothing?

 - Avornalino Grapes

 Cost in Ancient Coins : 20
 Visa Level Required   : 1
 Locales Available In  : France


These are the cheapest of the special grapes that you can get in France, so 
you will be able to take these home, plant them, and grow a successful 
vineyard with them. 


 - Carnerlet Nuala Grapes

 Cost in Ancient Coins : 50
 Visa Level Required   : 3
 Locales Available In  : France


This is the best you can get in terms of grapes, this is the best of the
best. So when you want to make the best nectars with grapes, you should
be getting this, plant it, make a nice big vineyard with it, and make the
best you can with these grapes, and you will start raking in the money.


 - Certificate of Partnership with China

 Cost in Ancient Coins : 1,350
 Visa Level Required   : 3
 Locales Available In  : China


This is one for those who want to stay in China for a little longer, with
this on you, you will be able to stay in China for an extra two days, so 
you get to spend more time raiding tombs. 


 - Certificate of Partnership with Egypt

 Cost in Ancient Coins : 1,200
 Visa Level Required   : 3
 Locales Available In  : Egypt


This is the same as the other certificates, you will need to purchase this
and you will be able to stay in the destination for an extra 2 days, which
is useful, but when you think about it, at the third visa level, an extra
2 days isn't exactly a lot. 


 - Certificate of Partnership with France

 Cost in Ancient Coins : 1,000
 Visa Level Required   : 3
 Locales Available In  : France


This is another of the partnerships, this will allow you to spend an extra
few days, two in fact, in France, so you get to spend more time enjoying the
French countryside, and producing more high quality nectar. 


 - Escape Dust

 Cost in Ancient Coins : 75
 Visa Level Required   : 2
 Locales Available In  : China, France


This is a nifty little item for you to carry in terms of backup, if something
goes wrong, such as you have run out of food, too tired or forget something,
or just want to get back to the surface, this is the tool for you, as it will
teleport you back to base camp, or your vacation home if you have one, so it
is a quick way to escape from a tomb. 


 - Gralladina Fran Grapes

 Cost in Ancient Coins : 40
 Visa Level Required   : 3
 Locales Available In  : France


This is the second best type of grape that you can get in the game, well, 
at this point in time, so you can purchase one, and from there, you can go
and plant it back home, so you can have a vineyard of high-quality grapes 
for your nectar making. 


 - Master Thief's Coin

 Cost in Ancient Coins : 750
 Visa Level Required   : 2
 Locales Available In  : China


An interesting little item, it may cost a fair bit, but this is useful, 
because when you go tomb exploring or get ancient coins from an adventure,
you will get more ancient coins than normal, so make sure that you carry
this with you when you go tomb raiding or when you are completing adventures
and opportunities in the new locales. 


 - Meloire Grapes

 Cost in Ancient Coins : 25
 Visa Level Required   : 2
 Locales Available In  : France


Another of the basic grapes that you can get, and remember, all you need to
do is to purchase one, and you will be able to take them back home and plant
them, so you can reproduce more and more of them, and soon, you will have a 
Meloire Grape army!


 - Mummy Snacks

 Cost in Ancient Coins : 100
 Visa Level Required   : 1
 Locales Available In  : Egypt


These don't exactly have a big use with them, these are only useful when you
are being chased by a mummy, these are used to throw in the path of a 
rampaging mummy, and this will be used to distract them from you, they will
run after the snacks rather than you, which is useful. That's if you aren't
there to pick a fight with them. 


 - Pemmican

 Cost in Ancient Coins : 10
 Visa Level Required   : 1
 Locales Available In  : China, Egypt, France


The Pemmican is a special snack that you can purchase, and all it will do is
to relieve some of your hunger bar, which is quite useful, as well as giving
the Carbed Up boost moodlet for your Sim, and a little boost in mood is never
a bad thing. 


 - Potion of Liquid Courage

 Cost in Ancient Coins : 40
 Visa Level Required   : 1
 Locales Available In  : China, Egypt, France


This is mainly used to stop Fear, which is a problem when you Sims are next
to a trap, because if they are not of the Brave trait, then they will have an
element of Fear in them, and drinking this will eliminate this little problem
so yeah, a good thing to have. 


 - Sands of Understanding

 Cost in Ancient Coins : 100
 Visa Level Required   : 1
 Locales Available In  : China


This is a useful cheap tool to purchase, because what this does is that it 
will light up secrets so that you can see features such as hidden doors, the
locations of traps and relics as well as lighting up treasure that you can 
obtain easily. Useful when you think you are missing something yet you cannot
figure out what. 


 - Skeleton Key

 Cost in Ancient Coins : 400
 Visa Level Required   : 2
 Locales Available In  : China, Egypt, France


This is another useful tool for you to have, because this little tool is will
be used in lieu of any keystone, which means it will be able to be used in any
keystone lock, except the unique ones, the ones that have a unique name on the
lock, which are obtained via opportunities and adventures. Useful if you don't
have the right key on you. 


 - Tear of Horus

 Cost in Ancient Coins : 1,600
 Visa Level Required   : 2
 Locales Available In  : Egypt


This is an interesting little tool for you to play with, this is basically
there to use on the neighbourhood map, and this will highlight where you can
dig up relics, which is useful, albeit that the relics will be relatively
weak in terms of value, but still, some money is still money, so you might 
want to keep that in mind. 


 - The Sultan's Tabernacle

 Cost in Ancient Coins : 2,500
 Visa Level Required   : 3
 Locales Available In  : China, Egypt, France


This is basically the best tent that money can buy, well, ancient coins can
buy, because when you have had a sleep in this wonderful tent, then you will
get the Slept Like a King or Slept Like a Queen moodlet after you wake up 
from it. So if you have plans for further exploration, then you will want to
have this with you, a little positive moodlet is a good thing. 

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
[8.01] Relic Collections

There are collections of relics, like I have mentioned before, and these
are relics are very valuable and ones you want to keep. I have already 
explained above on what they are and that they will give a moodlet boost, 
so below is the moodlet boost values. Of course, this is what happens when 
you complete a collection. 


 - Canopic Jars          +10 Moodlet 
 - Chinese Tomb          +30 Moodlet 
 - Chinese Vases         +10 Moodlet 
 - Dangerous Creatures   +25 Moodlet 
 - Doopa Stones          +15 Moodlet 
 - Egyptian Tomb         +30 Moodlet 
 - French Tomb           +30 Moodlet 
 - Gold Figurines        +20 Moodlet 
 - Zodiac Animals        +20 Moodlet 

Below are the names of the relics that make up each of the collections, their
minimum and maximum values, which is a rough estimate, and where they are 
found, for some relics, it will be the general locale, for some other relics,
they are specific tombs. 


 - Canopic Jars 
   All are found in Egypt. They will each have a minimum value of about 300
   Simoleons and have a maximum value of abour 1,200 Simoleons. That note that
   these are the collection ones, and not your normal generic ones that you 
   can purchase and obtain easily and cheaply in Egypt.

 * Little Pharaoh Canopic Jar
 * Weeping Canopic Jar
 * Mummified Canopic Jar
 * Canopic Jar of the Cat
 * Canopic Jar of the Eagle


 - Chinese Tomb
   These are all found in China, in the tombs, so after the name of the 
   relic will be the name of the tomb it will be found in. They will have a
   minimum value of about 100 Simoleons and a maximum value of 500 Simoleons.

 * Symbol of Pangu's Heaven                 - Temple of the Axe
 * Symbol of the Annex of the Resolute Fist - Resolute Fist Retreat
 * Symbol of the Tomb of the First Emperor  - Tomb of the Dragon Emperor
 * Symbol of Temple of the Dragon           - Temple of the Dragon
 * Symbol of Halls of the Lost Army         - Rice Paddy Hidden Temple
 * Symbol of Hot Springs Cave               - Hot Springs Hidden Temple
 * Symbol of Dong Huo's Treasure Trove      - Dong Huo Treasure Trove
 * Symbol of the Market Caverns             - The Market Caves
 * Symbol of the Resolute Fist Retreat      - Ancient Monk Retreat


 - Chinese Vases
   These are all going to be in China, and they are going to be vases, but
   it is a shame that they are relics and you can't use them to hold all of
   your pretty flowers. Anyway, they have a minimum value of about 200 
   Simoelons and a maximum value of about 1,000 Simoleons.

 * Vase of Maroof
 * Vase of Barooka
 * Vase of Amin
 * Vase of Life
 * Vase of Nosylla
 * Vase of the Empress
 * Vase of Nebu
 * Vase of the Dragon


 - Dangerous Creatures
   These are going to be a bit here and there, this is a mix of relics 
   found in all three locales, all of which are dangerous creatures that
   if were alive, wouldn't be fun to face. The first two are going to be in
   Egypt, the third in China and the last in France. They have a minimum 
   value of about 2,000 Simoleons and a maximum value of about 5,000 
   Simoleons

 * Ammit the Destroyer
 * Anubis
 * Fu Dog
 * Gargoyle


 - Dropa Stones
   I really don't know what these are, but from what it appears like in 
   the game, they look like stone discs, sort of like fancy plates. But
   these are all over the place as well, the first two are going to be
   found in China, the third and fourth in Egypt and the final one in 
   France. They have a minimum value of about 600 Simoleons and a maximum
   value of about 1,700 Simoleons.

 * Dropa Stone of the Vortex
 * Dropa Stone of the Sky
 * Dropa Stone of the Endless Sands
 * Dropa Stone of the the Enlightened
 * Dropa Stone of the Stars
 * Dropa Stone of the Fleur


 - Egyptian Tomb
   As the name will suggest, all of these are going to be found in Egypt only
   and obtained via tomb raiding, sot he name of the tomb will be listed after
   the name of the relic. They will have a minimum value of 100 Simoleons and
   a maximum value of 500 Simoleons. 

 * Sigil of the Tomb of Discovery          - Tomb of Discovery
 * Sigil of the Tomb of the Burning Sands  - Pyramid of the Burning Sands
 * Sigil of the Tomb of the Rock           - Tomb of the Rock (In Above)
 * Sigil of the Tomb of the Desert Ocean   - Pyramid of the Sky
 * Sigil of the Criminal Headquarters      - Criminal HQ
 * Sigil of the Ancient Library            - Ancient Library
 * Sigil of James Vaughan's Command Centre - Command Centre
 * Sigil of the Great Sphinx               - Great Sphinx
 * Sigil of Queen Hatshepsut's Quarters    - Hatsheput's Quarters
 * Sigil of the Bazaar Basement            - Bazaar Basement
 * Sigil of the Passage to the Underworld  - Temple of Death / Great Pyramid
 * Sigil of the Cooper Quarry              - Cooper Quarry
 * Sigil of the Sanctuary of Horus         - Sanctuary of Horus


 - French Tomb
   As like the other tomb collections, these are only obtained in the tombs
   of France, as the namesake woudl suggest. This means more tomb raiding, and
   like the other tomb collections, have a minimum value of 100 Simoleons and
   a maximum value of 500 Simoleons

 * Signet of the Nectary Cellars        - Nectar Catacombs
 * Signet of the Tomb of Isael          - Tomb of Isael
 * Signet of the Tomb of Jean Necteaux  - Tomb of Necteaux
 * Signet of the Museum Catacombs       - Museum Catacombs
 * Signet of Tuatha's Garden            - Faerie Tomb
 * Signet of King's Burial Ground       - Forgotten Burial Mound
 * Signet of the Maze of the High Ruler - Forgotten Burial Mound
 * Signet of Smuggler's Cavern          - Forgotten Burial Mound
 * Signet of Le Chateaux du Landgrabb   - Chateau du Landgrabb


 - Gold Figurines
   These are all figurines that are made in gold, and they are all of the
   Egyptian Gods, so they will only be found in Egypt, as you can expect. They
   will have a minimum value of about 1,000 Simoleons and have a maximum value
   of about 3,500 Simoleons, so they are quite valuable, even if they give a 
   small boost.

 * Cobra
 * Horus
 * Seth
 * Sphynx


 - Zodiac Animals
   There are only three of these, as opposed to the 12 Zodiac Animals, there
   is only a quarter, but more than none. These are all found in China, as
   you can expect, after all, it is to do with the Chinese Zodiac after all. 
   There is a minimum value of about 1,400 Simoleons and a maximum value of
   about 4,000 Simoleons.

 * Dragon
 * Snake
 * Tiger

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
[8.02] Gems

This is going to be a little rehash from the base game guide, saves me the
explaination, but it explains it. Note that for this section, it will not 
cover all the gems and cuts that are from the base game, this section will
only deal with the gems that can be found in the three locales, China, Egypt
and France. 

Gems are just that, surprisingly, there are a hell of a lot of rare gems that
can just be found on the ground around town. Basically, they are little rocks
with little coloured pointy bits protruding from it, and they are all around
town. Of course, it will be easy to find the common ones, but the rarer the 
gem, the more valuable it is.

However, when you get the gem, it will be relatively useless, because you need
to get a specialist to cut it for you. For a set fee depending on the type of
cut you want, you will be able to send off the gem to a specialist to increase
the value of the gem.

Below is the list of all gems, and all the different cuts as well. Note that
value multiplier means now many times the value of the gem is multiplied after
the cut is performed. 

And by Value at Min, it means the value of the gem at the minimum weight, or
the lowest value it could possibly attain. Value at Max weight means the 
highest possible price you can get for the gem at maximum weight. And this is
the raw gem, before it is cut.

Because I cannot put locale in the table, as it won't fit, I'll say it here.
Alabaster and Turquoise are only found in Egypt, Lapis Lazuli and Jade are
only found in China, Amethyst, Citrine and Opal are only found in France. The
rest can be found everywhere else. I will have a special note about Soulpeace
later.

 ---------------------------------------------------------------------------
|       Gem       | Min. Weight | Value At Min. | Max Weight | Value at Max |
|-----------------+-------------+---------------+------------+--------------|
| Alabaster       |      1      |      9        |     105    |      55      |
| Turquoise       |      1      |      60       |     105    |      70      |
| Lapis Lazuli    |      1      |      12       |     105    |      30      |
| Jade            |      1      |      120      |     105    |      240     |
| Amethyst        |      1      |      18       |     105    |      24      |
| Citrine         |      1      |      35       |     105    |      53      |
| Opal            |      1      |      350      |      55    |      520     |
| Soulpeace       |      1      |      1450     |      11    |      2100    |
| Geode           |      10     |      15       |      25    |      120     |
| Septarian       |      10     |      50       |      25    |      350     |
| Quartz          |      60     |      10       |     105    |      18      |
| Tiberium        |      60     |      75       |     105    |      125     |
 ---------------------------------------------------------------------------

Soulpeace is really special, it can only be found in tombs, and it is not
found in tombs, it can only be found via the martial arts board breaking of
space rocks. If not from there, it will have to be made. To make a soulpeace
gem, you need to purchase a large gem display, which is under the Tables 
section in the Buy Catalog. When you have the display, you need to place a gem
of each colour, so gems of 8 different colours, with varying cuts. You cannot
have the same cut throughout, or different ones, so you need to vary it 
somewhat. From there, click on the display, on Activate, and there you have a
Soulpeace gem. 

In World Adventures, there are 3 new cuts, except these are different, they
do not effect all gems, they only effect certain gems. I'll have to explain 
each of them in depth, so there will be no table for this. 

 - Split Cut

 * Available only for the Septarian and Geode Gems
 * Increases value of the gems by 240%
 * Will cost you 45 Simoleons


 - Tiberium Large Spike Cut

 * Available only for the Tiberium Gem
 * Increases the value of the gem by A LOT
 * Will cost you 6,500 Simoleons

This is different, while it does cost a lot of money to make this cut, and you
seem to get a small gem, this is like Tiberium from the Command and Conquer
series. Overnight, it will grow into a MASSIVE spire, and it will be valued in
the tens of thousands of Simoleons, so prepare for a skyrocket in your bills.

For those unfamilar to what Tiberium is, it is an alien element that is found 
in the Command and Conquer series, for the Tiberium Saga, covering Tiberian 
Dawn, Tiberian Sun, Tiberium Wars and, to be released in March 2010, Tiberian
Twilight, the end for the series. Hey, it's a free plug, but someone had to 
do it. 

 - Skull Cut

 * Increase value of gem by about 1000%

The Skull Cut is again different, but it will use the Large Display Case that
you would have needed to make the Soulpeace Gem. To make a skull cut for a 
gem, you need to have 8 of the same gem placed on the display case, but all
of a different cut. So if you want the skull cut of an Opal, you will need to 
have 8 Opals, each of different cuts, and place them on the display case, 
select Activate, and from there, you will get the Skull Cut of the Opal gem
in this example. 

And that about wraps it all up for the different cuts. 

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
[8.03] Metals

Another rehash from my old guide, simply to save me a tad of time. In the
new game, there are many many new metals, each in different locales, so a
small explaination before I get to the crux of the matter. 

There are precious metals, well, they are found in their ore form, and you
then need to send it off to a smelter, who will smelt it down, for a fixed
fee of �40, regardless of the ore. This will turn the relatively valueless
ore into something that is a bit more valuable, an ingot that will get a 75%
increase in value after it is smelted. 

Again, rarity means that you will need to constantly look hard to find the 
ore that you want, the plutonium ore, which is somehow, safe to pick up.

Like gems, the metals are determined by weight, the heavier it is, the more
it is valued. Mercury and Platinum are found in China, Copper and Mummitomium
are found in Egypt, Titanium and Iridium are found in France, whilst 
Supernovium and Compendium are special, again, a seperate section for them. 

 -----------------------------------------------------------------------
|    Metal    | Min. Weight | Value At Min. | Max Weight | Value At Max |
|-------------+-------------+---------------+------------+--------------|
| Mercury     |      1      |      100      |     52     |     400      |
| Platinum    |      1      |      250      |     52     |     336      |
| Copper      |      1      |       15      |     52     |      31      |
| Mummitomium |     150     |      750      |    450     |    1200      |
| Titanium    |     75      |      450      |    105     |     700      |
| Iridium     |      1      |       75      |     11     |     115      |
| Supernovium |    35000    |      3500     |   55000    |    5500      |
| Compendium  |     1100    |      N/A      |    5500    |     N/A      |
 -----------------------------------------------------------------------

Note that Mercury will come in Vials, seeing that it is always a liquid when
it is at room temperature, so you will not be able to stack it as if it were
an ingot bar.

Supernovium and Compendium are special to create. You cannot find there, you
need to make them, again, using the display case. To get Supernovium, you need
to place different metals in all eight slots, and then activate it, so you 
will get access to a nice new metal. If you want to make Compendium, you need
to place mostly the same metal, but place some different metals, one or two
different ingots there in order to activate and make Compendium. 

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
[8.04] Insects

There are a few new insects in this game, all found in different locales 
but they still aren't as easy to find. There are new beetles and butterflies
but they are often quite hard to find in comparsion to those in the base
game, so you will need to use the collection helper to help you a fair 
bit here. And a little extra from the base guide.

Both insects can be caught in the wild, but the more you collect and the 
further away the location you collect them in, the better your chances of
getting rare insects. When caught, you can donate them, which really means
sell them, to the Science Facility for a small profit, or you can keep them
and place them in your house, which gives an environmental boost to your
home. 

Basically, it isn't hard to find either of them. One is crawling on the 
ground, which is visible on a shiny white path, and the other is in the air,
causing a nice distraction. 

Below is a list of both all the beatles and butterflies, as well as their
selling price, well, lowest price you will get from the Science Facility. 

Bamboo and Dart Butterflies are only found in China, Crypt and Cleopatra are
only found in Egypt and the Pasha and Glowy are only found in France. 

 ------------------------------------------------------
|      Butterflies       |  Rarity   | Base Value in � |
|------------------------+-----------+-----------------|
|         Bamboo         |  Common   |       20        |
|          Dart          |   Rare    |       430       |
|         Crypt          | Uncommon  |       65        |
|       Cleopatra        | VERY RARE |       1200      |
|         Pasha          | Uncommon  |       110       |
|         Glowy          | VERY RARE |       1500      |
 ------------------------------------------------------

The Scarab Beetle is only found in Egypt, the Assassin Beetle is only found
in China and the Cerambyx Beetle is only found in France. 

 -----------------------------------------
|   Beetle  |  Rarity   | Base Value in � |
|-----------+-----------+-----------------|
|   Scarab  | Uncommon  |       180       |
|  Assassin |   Rare    |       800       |
|  Cerambyx |  Common   |       70        |
 -----------------------------------------

And if you're wondering, there are no new meteorite cuts, I figure that they
realise that you have enough to collect, no need to make more for you. Well,
ain't that nice?

*~~~~~~~~~~Save your tears for the day when the pain is far behind~~~~~~~~~~~*

[A] Contact Information

APPEARS IN g,a,m,e,f,a,q,s.c,o,m always. Remove the commas. Never on that
c,h,e,a,t,c,c.c,o,m. Remove the commas.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!Before you Email me, read everything in this Contact Information section and!
!check the guide. If the information is already listed, your email will be   !
!promptly deleted. 							     !
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

E-Mail Me, and for the love of all that isn't sacred, make sure that the title
of the game is smacked into place. IF THERE IS NO TITLE ON THE MESSAGE, IT 
WILL NOT BE READ, AND PROMPTLY DELETED. Also, email with courtesy. If you just
hurl abuse, I will promptly hurl more abuse back, and save it so the entire
world can abuse you and see your stupidity. 

When you write the Email, you have to do so in English, and English only. No
foreign languages allowed, Chinese, French, Spanish, Antarctic Penguin and so
forth, mainly because I won't be able to understand it. 

There will be absolutely NO INTERNET SPEAK IN ANY EMAILS. Seriously, I will
not read emails full of lols, rofls or the like. No lazy English either. I 
won't read crap like "Hw Tis in Gme" because it is lazy and inconsiderate. But
that doesn't mean you send me a business letter detailing what information you
want to know either. 

Finally, if you see that there is something wrong in this FAQ, or something 
that you think should be included in it, please send it in, the worse you can
do is to have it rejected, but if I think it is a good addition, I'll add it
with the next update as well as give you credit for the addition. Corrections
are always welcome.

I will also NOT RESPOND to the following:

 * Phishing Sites
 * Attempted Scams
 * Mass Spamming
 * Forward Messages
 * Advertising
 * Technical Issues
 * Illegal Activities
 * Unrelated Emails to the Game
 * Emails about Another Game

All problems with technical issues to do with the gameplay such as bugs and
glitches should be sent to the developer or publisher, or look for fixes or
ways to avoid it. All technical issues with hardware should be sent to the 
manufacturer of the piece of hardware in question. 

The secret email address is:

hillsdragon13 [at] [ho.tm.ail] [dot] [co.m]

Now, the legend:

[at]        = @
[ho.tm.ail] = Remove the .'s
[dot]       = .
[co.m]      = Remove the .'s

If you feel generous, you can send money via Paypal to that address. It is
completely optional, but I'm curious to see how much I can milk, I mean make
out of this. All donations are appreciated, seeing I have to pay for the 
game this guide is for, and that does cost money, more since I'm faced with
the outrageous prices found in Australia. 

It may be a pain in the ass, but most smart people could figure out the real
email address. The problem is that people would normally Ctrl+F to find the
email address without reading the relevant guidelines, as well spamming sites
which always find their way to my inbox. 

Also, do not add me to your MSN, Yahoo or any other instant messaging system
because you will be blocked and deleted permanently. Also, I will not accept
invites to be your Facebook friend, or join any other social networking site
because all invites will be rejected. 

*~~~~~~~~~~On your feet come with me. We are soldiers, stand or die~~~~~~~~~~*

[B] Credits

The credits section is where all the credits for the guides go. Anyone or
anything that remotely helped out with this guide goes here, and that goes
for all those people out there who have interesting information to send in.
You know, your name could be on this list as well. 

CJayC, The Creator of GameFAQs, thanks for all the memories
SBAllen for administrating GameFAQs, keep up the good work
You, no point of writing if no one is reading
Electronic Arts for the distribution of the game
Electronic Arts / Maxis for developing the game
ASCGen for their program making ASCII Art
Ghost in the Shell - Stand Alone Complex, for all those little sayings
Me, for a shameless piece of self promotion

*~~~~~~~~Save your tears, take your place. Save them for Judgment Day~~~~~~~~~*

[C] Webmaster Information

This is where all the sites that this guide can appear on are listed. If the
site name is not on this list, that means that either they are accepted by
me but not listed, due to logistical reasons (this is the same copyright 
section as all the other guides, and no point listing a Civ 4 site on a Sims
game), or they are not allowed outright. 

Anyway, POINT OUT ALL SITES NOT LISTED HERE. It will be up to me what site is
allowed or disallowed.

www.GameFAQs.com <Master Copy> 
www.NeoSeeker.com 
www.SuperCheats.com 

NeoSeeker and SuperCheats will have the guides a full day after it appears on
GameFAQs. This is because those two sites grab any new update from me from
GameFAQs itself, so if you are itching for the newest version, please check
www.GameFAQs.com first.

It will NEVER BE ALLOWED TO APPEAR ON

www.cheatcc.com

Why? Because they stole some of my works before, and I will not forget that.
No amount of goodwill will be able to repair what you have done. 

*~~~~~~~~~~~~Fast and free, follow me. Time to make the sacrifice~~~~~~~~~~~~*

[D] Copyright Notice

This game is Copyright 2009 Electronic Arts. All Copyrights are held by their
rightful owners as well as any Trademarks used. 

This document is protected by copyright laws in many countries, so please 
don't steal. This FAQ can be used for personal use, which means you can store
a copy on your home PC, your IPod, USB Drive, etc. You cannot use this FAQ to
sell for your own financial gain. Doing so is fraud, and I will promptly have
all the money gained wired for directly to me. 

If you do sell it, and you are caught, I will launch court proceedings if 
necessary. If a website steals this, I will have your site shut down, either
through talking to your server, Internet Service Provider, and if you are a 
big site, through your advertisers. It might start with a small email of 
request, but I can snowball it. In fact, I will. 

You also cannot claim this guide as your own. You are not allowed to use this
guide and submit this to another website, claiming it as your own work. I will
google search random phrases from my own FAQ just to ensure that it hasn't 
been stolen or hijacked by other people.

I am also not affiliated with any corporation, and I was not paid by any
developer, publisher or distributor for the production of this guide. This was
done solely out of my own free time and will, a dedication to the video gaming
industry in general. 

This document is Copyright 2010. All Rights were not lost in adventures.

This FAQ uses the V2.05 Template. 

<('.'<)~~~~~~~~~~~~~~~~~~~~~~~~~~~(>'.'<)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(>'.')>
END OF FILE              Watch In Awe, Aeria Gloris                END OF FILE