_______ _ _____ _ ___ |__ __| | / ____(_) |__ \ | | | |__ ___ | (___ _ _ __ ___ ___ ) | ______ | | | '_ \ / _ \ \___ \| | '_ ` _ \/ __| / / |______| | | | | | | __/ ____) | | | | | | \__ \ / /_ |_| |_| |_|\___| |_____/|_|_| |_| |_|___/ |____| _ _ _ _ _ | | | | (_) (_) | | | | |_ __ ___ _____ _ __ ___ _| |_ _ _ | | | | '_ \| \ \ / / _ \ '__/ __| | __| | | | | |__| | | | | |\ V / __/ | \__ \ | |_| |_| | \____/|_| |_|_| \_/ \___|_| |___/_|\__|\__, | __/ | |___/ Author: Warfreak Version 2.6 Day Started 13/3/05 NOTE: Send in information and chance cards for credit. [Chance cards should be sent in screenshots. You have to screenshot the scenario and the option you choose or you can write it down sand send it to me] NOTE: If you see glitches in your game, go to www.thesims2.ea.com and download the latest patch for your game. This fixes up A LOT, if not ALL the bugs in the base game and the glitches found in the expansion packs. ------------------------------------------------------------------------------ Table of Contents [1] Introduction [1.01] Expansion Pack [1.02] New Stuff [1.03] Version History [2] Build a University [2.01] University [2.02] Types of Buildings [2.03] The University [2.04] Building [3] Charts [3.01] Cooking Chart [3.02] Age Chart [4] Young Adults [4.01] What is a Young Adult [4.02] Young Adults [4.03] How to Make Money [5] University [5.01] Grades [5.02] Majors [5.03] Progress and Probation [6] New Careers [6.01] Paranormal [6.02] Show Business [6.03] Artist [6.04] Natural Scientist [6.05] Job Analysis [7] Job Rewards [7.01] Paranormal [7.02] Show Business [7.03] Artist [7.04] Natural Scientist [7.05] College [7.06] Aspiration Reward [8] Influence Meter [8.01] Influence Meter [8.02] Influence Points [8.03] Influence Level [8.04] Good Influence [8.05] Bad Influence [9] Lifetime Wants [9.01] Lifetime Wants [9.02] Wants [9.03] Doing the Wants [10] New Items [10.01] New Items [10.02] Misc Stuff [11] Scholarships (Way to make free money) [11.01] Scholarships [11.02] Types of Scholarships [11.03] Hard Scholarships [11.04] Recommended Scholarships [11.05] How to Get [12] Aspirations (More points for free) [12.01] Extra on Aspirations [13] GPA (And how it will bug you) [13.01] Boosting GPA [13.02] Attending Classes and Exams [13.03] Term Paper [13.04] Do Assignment [13.05] Do Research [13.06] Relationship with Professors [13.07] Hacking Grades [14] Telephone (That spams like ham) [14.01] Chinese Food [14.02] Graduation Party [14.03] Sports Party [14.04] Toga Party [15] Chance Cards (Feelin Lucky today Punk?) [15.01] Paranormal [15.02] Show Business [15.03] Artist [15.04] Natural Science [16] The Secret [or not so secret] Society [16.01] Breaking In [16.02] The Boss [16.03] Management [16.04] Interiors [16.05] Cash Account [17] The Greek [Without Greek Stuff] House [17.01] The Beginning [17.02] King of the Hill [17.03] Way to the Top [17.04] A Legend is Born [17.05] The Perks [17.06] Building Up Turf [17.07] End of the Line [18] Gadgets [That ruined your life] [18.01] NOYIN 2680 Cellular Phone [18.02] Cozmo MP3 Player [18.03] LeTournament Decahedron XS [19] Big Sim on Campus (Or little Wuss?) [19.01] Big Sim? [19.02] New Friends [19.03] Friends Forever [19.04] Beyond Friends [20] After Uni [20.01] Moving In [20.02] Settling Down [20.03] Paycheck [20.04] More Money [20.05] A Bigger House [21] Clothing [21.01] Stealing [22] Items [22.01] Fearless Flyin' 4000 Treadmill [22.02] Spaceship Spacious Fountain [22.03] Corner Pocket Pool Table [23.04] Superflux Uber UV Guitar [22.05] Simbic Bisectaur Bass [22.06] Pimp Viking 3D Arcade Game [22.07] Downbeat Kit [22.08] Skimmer Securities Ceiling Sprinkler [22.09] Fruit Punch Barrel [22.10] Stack-O-Flames Bonfire [--] Q&A [--.01] Q&A [A] Contact Information [B] Webmaster Information [C] Credits [D] Sites FAQ is on [E] Copyright ------------------------------------------------------------------------------ [1.01] Expansion Pack Welcome to my third FAQ. This is a guide for the expansion pack for the Sims 2 which is offically called University. This is a guide for University only, so if you have problems, read my Sims 2 FAQ first XD. If you decide to ask stupid questions, please read the other FAQ I wrote. ------------------------------------------------------------------------------ [1.02] New Stuff There are quite a lot of new stuff here. These include: Rewards Jobs Influence Meter Items New Life Stage and much more ------------------------------------------------------------------------------ [1.03] Version History Version 0.1 [13/3/05] Started my third FAQ, so happy! Anyway, I'll sumbit later, after the guide covers the basics. Version 0.2 [16/3/05] Play a little bit so I'll add a bit more. Added some bits all over the place. Added some more chapters and still haven't submitted, I get lonely talking to myself. Version 0.3 [23/3/05] Small update, very busy. Version 0.4 [4/4/05] Small Update, very busy. Look at above! Version 0.5 [27/4/05] Barely any update, but hey. Version 0.6 [1/5/05] Another nifty small update but hey, who cares. Version 0.7 [21/6/05] Wow, 2 months without update. Anyway, I'm playing the game again so yeah, I'll update now. Version 0.8 [22/6/05] A small update. Version 0.6 and Version 0.7 never got shown to public. Version 0.9 [14/7/05] Must finish FAQ in 2 months before Nightlife comes out. Must pick up the pace. Version 1.0 [17/7/05] Tenth update. I'll just keep working. Version 1.1 [20/7/05] Another update, I'll just keep rolling them out. Version 1.2 [21/7/05] Another quick update, I'll keep them coming. Version 1.3 [22/7/05] Another update, Version 1.2 is not shown to public. Version 1.4 [4/8/05] An update, what more can I say? Version 1.5 [5/8/05] Version 1.4 was never released. Another update. Version 1.6 [14/8/05] Minor Update. Version 1.7 [21/8/05] Another Minor Update. Version 1.8 [14/9/05] In time for nightlife, this FAQ will receive massive chunks of data. This will probably cover all the guidelines that I have mentally set out. Version 1.9 [15/9/05] Nightlife is released in America. I'll get the game in another six days. In the mean time, this FAQ will get fatter. Version 2.0 [24/9/05] I have Nightlife and more heat will be on that instead of here. But this will have to have the finishing touches before I leave it. Version 2.1 [29/9/05] Added a new section. Version 2.2 [20/12/05] Added ASCII art. Version 2.3 [9/2/06] Updating all my work recently. Those not completed. Open for business will be coming out soon so Nightlife will get a few weeks on it to fix it up. Other than that, enjoy the update. Version 2.4 [19/7/06] Long time since the last update, so I decided to tie up some loose ends and finish whats remains incomplete. However the Sims 2 Universe remains infinate and will be impossible to finish. Really, if I decided to break down the entire coding, it would take a few months to get everything together. Makes me wonder how those Maxis/EA guys do it. Version 2.5 [27/4/07] This is the next update. Finally came around to doing it. Version 2.6 [27/5/07] Update Job Summary, looks pretty now. ------------------------------------------------------------------------------ [2.01] University Welcome to University. This is where your Sim can be educated in trained for the real world and get a step ahead of those who don't come where. The game comes with 3 pre made universities. Send those teens and make them do some thing with their lives. ------------------------------------------------------------------------------ [2.02] Types of Buildings There are many buildings in University. I'll go into more depth later in this guide. On the University Campus, there are several types of housing. A house in University can mean two things. There is the normal residential lot that you can buy or in the campus, there is the one where you can rent a house and not pay a truckload for it. A dorm is where most Sims start out. If you are poor, you can go here to study hard, make friends, earn some money and more. The housing is free but within an hour of your arrival, other NPC's will arrive and claim doors. If you get a bad room with hardly anything, go to buy mode and take something belonging to another. A Greek House is basically a house except it is cheaper. It costs less to enter which is a money saver. Only downside is that you cannot control other people. A community lot is still a community lot. This includes shops, libraries, gyms and other stuff. A basic rundown is that it is a place where your Sims can relax, buy their groceries, get a drink and get some new clothes. The library is a great place to study. There are plenty of books and Sims so study as a group, your grades gain faster that way. There are computers to write your term papers with. Do the term paper to give a major boost to your University performance bar. School gyms are places your Young Adult Sim can burn those calories gained from excess pizza and chinese takeaway. Every campus has a gym so you can firm up your Sims muscles or train another Sim with a body skill lower than yours. Of course, there are showers to clean you up. Sweat ridden shirts do not make a good impression on others. Coffeehouses are places where coffee is the main theme. Enjoy some coffee as it fills up random motives except for bladder. Thankfully, the coffeehouse always has a toilet to relieve the pressure off your Sim. Bars are places where your Sim can chill out and get a few drinks. They are not cheap with Blended Drinks costing §10 and Shaken Drinks costing §15. This is a great place to relax, meet a few friends and get drunk (not possible). Student Unions are places where students can gather together and have some fun without the distraction of hitting the books. With some pinball machines, other gaming devices and normally a cafeteria, this is a great place for your Sim to hang out and make some new friends, without the thought of the heavy textbooks in the back of your mind. Plazas are places where your Sim can get some fresh air. This place includes a lot of open space and some outdoor activites. If your Sim feels like getting into trouble, add some soap to the fountain. Shops are still a great place to buy some new stuff. Refill your fridge with some grocery shopping, get some new threads instead of wearing those same rags every day for the rest of your campus life. If you just came to University, you can meet the Sellafone Kiosk where you can get the cell phone, the handheld game (GBA or PSP) or the MP3 player. A secret society is a place that you cannot see on the map but it is there. A secret society is somewhere where you can hack your grades, and make out with other cool Sims. A secret society is only entered by having 3 secret society friends. When you go to a community lot, you can see them because they wear a black jacket with a Llama crest. When you have 3 friends, you can be arrested and taken to the secret society. To go home, click on yourself. ------------------------------------------------------------------------------ [2.03] The University The University is better known as a campus. It is its own neighbourhood, just like the one you get to start off your Sims. When you start up your Neigh- bourhood, Look at the top left hand corner. You can add a University campus straight away. There are three colleges that you can choose from at the start that were made by Maxis. They are Sim State University, La Fiesta Tech and Academie Le Tour. You can have as many Universities attached to your neighbourhood as you like. Think of it as a neighbourhood within another neighbourhood. You can added the pre-selected neighbourhoods to any other neighbourhood as you like but the Sims within the two Neighbourhoods will not be able to interact. Its like having a Harvard in China and a Harvard in America, the students will not be able to interact with each other even though they could be of the same layout. (There is no Harvard in China though, I just made up the example to give you a general idea). ------------------------------------------------------------------------------ [2.04] Building This will teach you how to build a coffeehouse, a bar, cafetaria, etc. A cafetaria can only be built on the University campus so the regular neighbourhood cannot access the cafetaria. Maybe the elders in the cafetaria cannot walk that far or they haven't got NIGHTLIFE yet. Or maybe there is like a round the world trip to get to the regular neighbourhood. Anyway, to build a cafetaria, you will need the Industrial oven, counter and a sink. You also need 4 island counters. Arrange it like so. OOO|CCC|SSS OOO|CCC|SSS OOO| III|III|III|III III|III|III|III III|III|III|III O is the Oven C is the Counter S is the Sink I is the Island Counter The cafetaria worker will pull food out of nowhere so you don't need a fridge. The island counters are where the food is placed. The counter is for looks and the sink is for cleaning the dishes. You also need to have dining areas for the kids to eat as well. Though they could eat standing up though. I've tried this myself. The coffeehouse is quite easy to build. You need to buy a coffeemaker table. It is in the dining area of the buy catalog I think. You also need some counters around the coffeemaker to make it look good. Also, build some toilets for your Sims to relieve their bladders because coffee increases your energy but heavily decreases bladder. The bar is quite similar to the coffeehouse. You need to buy a bar first so you can serve drinks. Then you need some counters like the coffeehouse but they match the colour of the bar. Anyway, place some barstools on the counters do your Sims can drink and also, like the coffeehouse, build some toilets because drinks also decrease your bladder but increase fun and hunger I think because they don't increase energy. A gym is not that hard to build. The gym is basically having some exercise equipment. You need treadmills because they are the best to increase body skills from. Other exercise machines should be used to make it look good. And also, you should build a pool. Most real life gyms have a pool so you should build a pool for the sheer pleasure of it. It isn't that hard and should have come with the original manual or it's one of the game tips. I haven't pulled out my manual for a while now. Just let me check right now ... okay, there is a slight area showing how to build a pool. I forgot how heavy the case for the Sims 2 was because of 4 cds and a thick manual. A library should be a place to study. You need most quiet things. Bookcases and telescopes should be built. Also, include desks and seating for gruops to research together. You don't need much help with this one do you? ------------------------------------------------------------------------------ [3.01] Cooking Chart There are only a new type of food in this game. This is the Cup O' Ramen. This can be served at Lunch and Dinner. It can only be one serve and cannot be served to everyone. It is normally cooked in a microwave. It costs §2 for a single serve. You need no cooking points to make this meal at all. ------------------------------------------------------------------------------ [3.02] Age Chart The age chart is till the same until you get to university. In university, there are 4 years there, and each have 72 hours. You have a total of 28 Sim days in University. You have 24 days in Semesters, 3 days after your final exam and 1 day in exams. It starts like this: Freshman, First Semester | | 72 Hours | Semester Exam | | 3 Hour Exam | Freshman, Second Semester | | 72 Hours | Major Exam | | 3 Hour Exam | Sophomore, First Semester | | 72 Hours | Semester Exam | | 3 Hours | Sophomore, Second Semester | | 72 Hours | Major Exam | | 3 Hours | Junior, First Semester | | 72 Hours | Semester Exam | | 3 Hours | Junior, Second Semester | | 72 Hours | Major Exam | | 3 Hours | Senior, First Semester | | 72 Hours | Semester Exam | | 3 Hours | Senior, Second Semester | | 72 Hours | Final Exam | | 3 Hours | Party | | 72 Hours before you have to leave | \|/ Finish ------------------------------------------------------------------------------ [4.01] What is a Young Adult University revolves around the young adults. But what exactly are young adults in this game? Young Adult is the optional life stage that is between teenagers and adults. If you have an existing teen, to become a young adult, you have to apply for college over the phone or computer and watch as they get taxied away into college, ready to be used. They can do this anytime before they reach the stage of Adulthood. As in real life, Young Adults going to college are an optional part of life but is highly recommended for any semi-serious Sim gamer out there. You can create young adults in the University neighbourhood. It is like creating Sims in the original neighbouthood but only Young Adults can be created. Also, you can use Townie teens as a source of young adults. It seems that they can never run out. Anyway, the challange is that fresh young adults or townies don't have any skill whatsoever so you start with the disadvantage that baby breed Sims have skills. ------------------------------------------------------------------------------ [4.02] Young Adults Young Adults are adults without some important options. This is because they are on their way to become an adult, but Maxis thinks that they are not ready to tackle the biggest responibilities that adults have. And yes, they can WooHoo, happy? They cannot *Try for Baby *Get Married *Adopt Children *Get a Job This stage will last as long as they are in college. There are 3 different icons representing on how their University course went. If your Sim graduated from University, there will be a Golden Star to show that they finished. If your Sim get expelled due to bad marks, there will be a red cross on the Young Adult Stage If your Sim dropped out of University, they will have a white o on the young adult stage. ------------------------------------------------------------------------------ [4.03] How to Make Money This area will cover how to make money for your Young Adult while on the campus. There are several ways to make money, something that is quite hard to do when you only start off with §500. Work in the Cafeteria. This is the most basic way to make money. To work in the cafeteria, all you have to do is to click on the oven in the cafeteria, and select to work there. Once you do that, your Sim will spin around and put the apron on. Your Sim will get about §10 for every 10 minutes he works there. Its not a lot of money but it is a start. Because it is the lowest paying part time job, you lose your motives slower than that compared to a coffeehouse. You also might want this job as those elders might fall asleep while cooking an start an unwanted fire to burn down the dorm. You could replace them and give them a break as they stand there from 6am till 1am [the next day]. That is 19 hours of cooking service. A lot more than one should do without food, coffee breaks, toilet stops, sitting down, etc. Play Music Playing music requires a musical instrument that you get from the items catalog. When you finally play good, choose perform and the type of music you wish to perform. As people walk by, they may give you tips. Some times you get tips up to §100. You can earn quite a lot from a populated area. You have the choice of the jazz, rock or country. You can play music from the piano [rock from the piano, that confuses me], jazz [seems right] or country [maybe it can play like a banjo or guitar]. You can also play it from the Drum Kit, the guitar and the bass. Creativity is the main thing that elevates the fact if you can play good or that you stink. Tutor People Tutoring people is basically finding a book of homework that has not been completed. Click on it and you get the option to tutor them. The longer you tutor them and the more they get done, the more § you get. This is one of the better ways to make money. This is the second worst paying job so you don't lose motives fast but it is draining faster than that of the cafeteria. You can only tutor people with a lower GPA than you, so no stupid people can teach smart people. People living in the dorms often mind that the NPC's leave their assignments laying around more often than not. Work in a Coffeehouse When you decide to work in a coffeehouse, you have to go to a community lot with a coffee shop in it. Then, you can choose to either buy a coffee or work as batista. You get §16 for every 10 or so minutes. Thats better money than working in the cafeteria but then again, you don't have to go to a community lot. This earns the same as the bar and as it is also a high paying part time job, you lose the most motives here. To replace the guy, just click on him or her and select, Work as Barista. Get Good Grades To get good grades, go to your active Sim and click on their Student Panel and you will be able to see the bar. When the semister ends, if you Sim is above that horizonatal line, you will pass the test and get money for it. It is really quick easy to get the A+ so by eight semesters with a PERFECT GPA of 4.0, then that is §9,600 in luxury money or bill money. Make sure it so to good use as you don't get it after you leave University. The grade is the factor that gives you money A+ : §1,200 A : §1,100 A- : §1,000 B+ : §800 B : §700 B- : §600 C+ : §500 C : §400 C- : §300 D+ : Nought D : Nought D- : Nought F? : Nothing, You get money for FAILING? Tend a Bar Tending a bar is about the same as attending a coffee shop. You get the same §16 pay for every 10 or so odd minutes but it beats working at a cafeteria. As the highest paying part time job, you will lose the most motives in this job. You have to leave the dorm room and go to a community lot for this. Note that the bartender will move around a lot and will only go to the counter if there is a perspective customer. Personal Trainer A personal trainer is a person that is willing to train people who are working out at specific exercise machines. Of course, you have to have more body points than the fat dude on the machine. Since you also get turns at the machines, you also boost your body skill and of course, you boost your § in your pocket. This type of activity is tiring so your motives will drain fast but slower than that of the bar and the coffeehouse. You can also become a personal trainer at home if you have the new fitness material like the treadmill. Freestyle Use your charisma and click on your Sim to freestyle for tips. Its basically the same as playing music except you get below average stuttering and money for it. You need charisma for this to work and the more you have, the higher chance that you can get a bigger tip. Think of it as beatboxing and some person or shall I say Sim trying to make a quick buck out of below average music. Money Tree Great if you have already furfilled your lifetime want. Get a few of these and that you go, some quick cash. Like in Command and Conquer Generals, the Chinese have a way of making their money. Use a hacker farm. In this case, you will get a whole bunch of them, maintain them and if you have like 10 trees, say hi to 400 Simoleons, a great boost to the college budget. Counterfeit Machine The new aspiration reward has it uses. Course, if you like causing as much pain as miserable like me, you will exploit some "slave" labour. Where do I get slave labour you ask? Hire a zombie. As a teenage, "borrow" the magic telephone from home and summon some dearly departed, soon to become your slave for the rest of their life. Your aspiration level doesn't matter. For more information, head to the section decicated to this machine. ------------------------------------------------------------------------------ [4.02] Scholarship Scholarships are grants that are given at the start of a Sims college life. Most scholarships pay good § that will last quite a while in University. I'll take more about scholarships later on in this guide. Although they do give a boost, they are a one off thing so don't waste it all on things that you are never going to use. ------------------------------------------------------------------------------ [5.01] Grades In place of the job bar, the grade bar will replace it while your Young Adult is in University. Just like a job, your Sim has to learn skills to advance. On the left of the job bar is the GPA bar, the bar that measures your Sim's performance in University. If your progress passes the bar, your Sim will pass for that semester. To get the best grade possible, you have to get all the skills required. If you haven't gotten those skills, the GPA bar will not let you to the top so you can't get the GPA of 4. Build up the necessary skills to get the best grade possible. There are 3 different honours possible for what score you get when you get your ass out of uni. Of course, being the word honours, it requires you to get a real high score, which isn't actually too hard. But, these honours have a little somethings that can give you, literally, a "kick start" into the workforce. As well as the MASSIVE aspiration and influence boost, the honours will give you a job boost. This applies to both the computer and the newspaper. To get an honour, you need to get a good GPA. Summa Cum Laude: Perfect GPA of 4.0 Magna Cum Laude: Imperfect GPA of 3.9 Cum Laude: Crappy GPA of 3.7 to 3.8 Because of the known fact that the computer will give better jobs since they actually read your qualifications and your skills and your friends count whereas the newspaper don't really give you a chance to reply. Take it or leave it. So, with a summa cum laude, you get a +3 job boost, magna cum laude will give a job boost of 2 and cum laude will give you boost of 1. What is so good about these boosts you ask. Well, a boost is basically a job. If you get a +3 job boost, you will basically get a level 9 job, depending if you have the friends and the skills. So if you can only qualify to get a job as a Vice Squad, a plus 3 job boost would get you the job of SWAT Team Leader, a plus 2 job boost will get you Lieutenant and single job boost will get you the job of Detective. So as you see, a job boost is a great way for you to end up with a lot of level 9 jobs, provided you have the skills and the friends to do so. Heck, my main character got jobs as astronaut, blockbuster director, exorcist and even a police chief. Great jobs for passing uni, what a life. ------------------------------------------------------------------------------ [5.02] Majors Knowing what to study in University is extremely important as the skill points that are used for a major can affect how well you do later on. There are 11 majors you can study and you have several Uni years to change it. I'll list the 11 majors and the misc. stuff. This words next to the major is the icon that will describe it. *************** *Physics Major* The Atom *************** The study of the many forms of energy. Those who study physics learn the intricacies of the world around us, allowing them to harness nature to do amazing things. In other words, Physicists give society cool things like lasers and catapults. Ideal Careers Medicine Paranormal Science Focused Skills Cleaning Mechanical Creativity Logic *************** *History Major* The Vase *************** The study of the pasy. From the paintings of the earlist Cavesim to last week's change of menu at our local schools, those who study History often go into military service or politics, due to their desire to reverse the mistake of the past to make a better future for Simkind. Ideal Careers Artist Military Politics Focused Skills Charisma Mechanical Creativity Logic ****************** *Psychology Major* The Brain ****************** The study of the mind. Everyone is aware of the complexity of a Sim's brain, but few understand its workings. A Sim is indeed a wild mix of Aspirations, personalities, and base instincts - and perhaps only one who studies Psychology could understand the method behind this madness. Ideal Careers Business Law Enforcement Paranormal Focused Skills Cleaning Charisma Creativity Logic ************* *Drama Major* Tragedy and Comedy ************* The study of performance. Sims are born to perform, be it dancing, joking, or "busting a move". However, it is only those Sims who delve into Drama that manage to transcend merrymaking and create art. Ideal Careers Athletics Politics Show Business Focused Skills Charisma Creativity Body Logic *********** *Art Major* Palette *********** The study of visual forms. What better pursuit than to devote one's life to the pursuit of the beautiful or thought provoking? While the disciplines are disverse indeed, all artists are brought together with one goal: creation. Ideal Careers Artist Culinary Slacker Focused Skills Cooking Charisma Mechanical Creativity ****************** *Philosophy Major* Thinking ****************** The study of fundamental problems of existance and Sim understanding. Is it metaphysical mumbo-jumbo, or the only path to enlightenment regarding the problems of Simkind? Hard to say. One fact in undisputable, though: philosophy textbooks have some of the longest words EVER. Ideal Careers Culinary Paranormal Slacker Focused Skills Cooking Charisma Creativity Logic *************** *Biology Major* DNA Strand *************** The study of life. Trees, Gazelles, Sims, the Smooth Endoplasmic Reticulum - what makes them work? If it has cells, a biologist can study it and find out. Unfortunately, they don't know a darn thing about robots. Ideal Careers Law Enforcement Medicine Natural Science Focused Skills Cleaning Mechanical Body Logic ***************** *Economics Major* Briefcase with § ***************** The studys of services and commodities. If it has to do with Simoleons, these folks know about it. It isn't an easy job, but a talented economist who can figure out the market makes quite the businessman. Ideal Careers Business Politics Show Business Focused Skills Charisma Mechanical Creativity Logic ******************* *Mathematics Major* Formulae ******************* The study of numbers and basic forms. Math is not something that comes naturally to every Sim, but those that learn to understand it can see that patterns and science all around them, and have uncanny insight into the mechanical and logical. Ideal Careers Criminal Natural Science Science Focused Skills Cleaning Mechanical Creativity Logic ************************* *Political Science Major* The Flags ************************* The study of people and power. Those who study political science gain a knowledge if the workings of people in groups, and learn the subtle skill of manipulation and influence. This command over other Sims can led to a number of careers, including, of course, Politics Ideal Careers Military Politics Show Business Focused Skills Cleaning Charisma Creativity Body ****************** *Literature Major* The Pen and Scroll ****************** The study of the written word. Reading and writing may seem like a basic skill, but language is power, and those who study Literature can harness this power to convince, educate or dominate other Sims. Ideal Careers Criminal Show Business Slacker Focused Skills Charisma Mechanical Creativity Body ------------------------------------------------------------------------------ [5.03] Progress and Probation In college, you have to progress but avoid probation. To progress into the next semester, you have to beat the white bar one the GPA bar. Also, you have to have the grade of C- or better to pass. If you do not, then you are put on academic probation. This gives your Sim a chance to pass your exam with a grade of C- or better or else you are kicked out of school / university. This might be useful if your Sim loves socialising, but you can forget about the perfect GPA of 4. You can be put on academic probation so many times [in fact it is round about 8] its not funny anymore. ------------------------------------------------------------------------------ [6.01] Paranormal The spookist of the jobs, the paranormal believe in ghost and ghouls and their almighty leader. Can you reach the top of this spooky career? The paranormal don't pay a lot however, maybe due to the fact that not many people believe in ghosts. ******************* *Psychic Phone Pal* ******************* Description Ring ring! Someone's calling with a question about love, life or the mysteries of our universe. Good thing you're here to be their Psychic Phone Pal! Although you're not getting paid very much, and your chair a little like old french fries, at least you can dispense your mystic wisdom in your underwear. Job Level: 1 Carpool Arrival: 7pm Work Hours: 8pm to 3am Salary: §252 Requirements for Level 2: 2 Creativity Points Job Days: Monday, Tuesday, Thursday, Friday, Saturday Free Days: Sunday, Wednesday ********************* *Conspiracy Theorist* ********************* Description Is there a connection between rising sea levels and the distribution of government cheese? Does the UN have a secret plan to spy on us using trained fruit flies? What nefarious cabal controls the uneven ratio of hot dogs to buns? As a budding Conspiracy Theorist, your job is to raise those vital questions and many more . . . Job Level: 2 Carpool Arrival: 4pm Work Hours: 5pm to 12am Salary: §375 Bonus for Promotion: §750 Requirements for Level 3: 4 Creativity Points 2 Charisma Points 1 Family Friend Job Days: Sunday, Tuesday, Wednesday, Friday, Saturday Free Days: Monday, Thursday ******************* *Tarot Card Reader* ******************* Description The Llama ... the Gnome ... the Social Bunny ... flowing through you, the future reveals itself to your clients, one card at a time. Just remember that you hold their destiny in your hands, and try not to be too specific. Job Level: 3 Carpool Arrival: 5pm Work Hours: 6pm to 1am Salary: §525 Bonus for Promotion: §1,050 Requirements for Level 4: 5 Creativity Points 3 Charisma Points 2 Family Friends Job Days: Monday, Wednesday, Thursday, Friday, Saturday Free Days: Sunday, Tuesday *********** *Hypnotist* *********** Description Whether it's reviving long-buried memories of past lives or just getting another Sim to act like a chicken, the Hypnotist's work is never done. So get out that gold watch and start swinging ... you are getting sleepy ... Job Level: 4 Carpool Arrival: 10am Work Hours: 11am to 6pm Salary: §672 Bonus for Promotion: §1,344 Requirements for Level 5: 5 Creativity Points 3 Charisma Points 1 Cooking Point 1 Cleaning Point 4 Family Friends Job Days: Monday, Tuesday, Thursday, Friday, Saturday Free Days: Sunday, Wednesday ******** *Medium* ******** Description The spirits of the departed call out to us all, and you, the Medium, are the conduit for their haunting voices. Just keep in mind that not everyone likes to hear what their dead relatives have to say. Job Level: 5 [JOB REWARD] Carpool Arrival: 4pm Work Hours: 5pm to 12am Salary: §840 Bonus for Promotion: §1,680 Requirements for Level 6: 6 Creativity Points 3 Charisma Points 3 Cooking Points 3 Cleaning Points 6 Family Friends Job Days: Monday, Tuesday, Wednesday, Thursday, Saturday Free Days: Sunday, Friday ******** *Douser* ******** Description Whoever thought that your could make so much money getting a stick to point towards water? Just walk slowly, wait for that rod to wiggle, and then start digging. You might want to consult a city map, though, just to make sure what you're chasing isn't a sewer main ... Job Level: 6 Carpool Arrival: 4pm Work Hours: 5pm to 12am Salary: §1,092 Bonus for Promotion: §2,184 Requirements for Level 7: 7 Creativity Points 4 Charisma Points 4 Cooking Points 6 Cleaning Points 8 Family Friends Job Days: Monday, Wednesday, Thursday, Friday, Saturday Free Days: Sunday, Tuesday **************** *Police Psychic* **************** Description Some cases defy all cracking, and that's when the cops come running to you for help. Close your eyes and reach out with your senses, and what is cloudy will become clear ... but you might want to make sure that the TV's off before you begin. Job Level: 7 Carpool Arrival: 12pm Work Hours: 1pm to 7pm Salary: §1,386 Bonus for Promotion: §2,772 Requirements for Level 8: 7 Creativity Points 5 Charisma Points 4 Cooking Points 7 Cleaning Points 9 Family Friends Job Days: Monday, Tuesday, Wednesday, Thursday, Friday Free Days: Sunday, Saturday ****************** *UFO Investigator* ****************** Description You have always known that unseen things from distant stars watch us with strange eyes that hold an unknown purpose. And now you get to turn that suspicion into some cold, hard cash. Just be warned, those who are pursued may suddenly become the pursuer ... Job Level: 8 Carpool Arrival: 9am Work Hours: 10am to 5pm Salary: §2,100 Bonus for Promotion: §4,200 Requirements for Level 9: 8 Creativity Points 6 Charisma Points 5 Cooking Points 8 Cleaning Points 10 Family Friends Job Days: Monday, Wednesday, Thursday, Friday Free Days: Sunday, Tuesday, Saturday ********** *Exorcist* ********** Description Even today, dark forces from below reach out to take hold of unwitting Sims. Thats where you come in, using your power over the spirit world to drive those unclean interlopers from the souls of those unfortunates who depend on you. Job Level: 9 Carpool Arrival: 8am Work Hours: 9pm to 3am Salary: §2,494 Bonus for Promotion: §4,988 Requirements for Level 10: 10 Creativity Points 10 Charisma Points 7 Cooking Points 9 Cleaning Points 13 Family Friends Job Days: Sunday, Wednesday, Friday Free Days: Monday, Tuesday, Thursday, Saturday ************* *Cult Leader* ************* Description ? Job Level: 10 [MAX] Carpool Arrival: 5pm Work Hours: 6pm to 3am Salary: §4,725 Bonus for Promotion: §9,450 Job Days: Tuesday, Saturday Free Days: Sunday, Monday, Wednesday, Thursday, Friday ------------------------------------------------------------------------------ [6.02] Show Business Just like real life, Show Business pays the most. However, being a star requires a lot of skill points and many friends to support you. Can you do it? And can you keep a fresh look all the time as an actor? ********************** *Screen Test Stand-In* ********************** Description ? Job Level: 1 Carpool Arrival: ? Work Hours: ? Salary: §420 Requirements for Level 2: 1 Body Point Job Days: ? Free Days: ? ************* *Body Double* ************* Description ? Job Level: 2 Carpool Arrival: ? Work Hours: ? Salary: §577 Bonus for Promotion: §1,154 Requirements for Level 3: 2 Body Points 2 Charisma Points Job Days: ? Free Days: ? ************ *Bit Player* ************ Description ? Job Level: 3 Carpool Arrival: ? Work Hours: ? Salary: §714 Bonus for Promotion: §1,428 Requirements for Level 4: 3 Body Points 3 Charisma Points 1 Family Friend Job Days: ? Free Days: ? ************************** *Commerical Actor/Actress* ************************** Description Hawking dish soap, cell phones and fast food might not be Hamlet, but it sure is starting to bring home the bacon. Best of all, your face is starting to become familiar to a wide audience. Try if you can, though, to pick the right produces to represent: no one wants to be remembered as the Toilet Paper Guy. Job Level: 4 Carpool Arrival: 7am Work Hours: 8am to 5pm Salary: §861 Bonus for Promotion: §1,722 Requirements for Level 5: 1 Logic Point 3 Body Points 2 Creativity Points 4 Charisma Points 3 Family Friends Job Days: Tuesday, Wednesday, Thursday, Friday, Saturday Free Days: Sunday, Monday *************** *Cartoon Voice* *************** Description Finally, a chance to play a real character. Except that your character isn't real, and your audience is more likely to be lying on the living room carpet than sitting in plush seats. No matter how stupid you're being paid to sound, at least you're saving a fortune on the wardrobe! Job Level: 5 Carpool Arrival: 12pm Work Hours: 1pm to 8pm Salary: §1,008 Bonus for Promotion: §2,016 Requirements for Level 6: 2 Logic Points 5 Body Points 3 Creativity Points 5 Charisma Points 5 Family Friends Job Days: Monday, Tuesday, Wednesday, Thursday, Friday Free Days: Sunday, Saturday ******************* *Supporting Player* ******************* Description You're finally starting to break into the big time, and your name now appear somewhereat the beginning of the picture instead of at the end near "Aninal Wrangler" and "Key Grip." Keep a cool head, don't upstage your star and you'll be on your way to stardom in a flash. Job Level: 6 [JOB REWARD] Carpool Arrival: 5pm Work Hours: 6pm to 1am Salary: §1,155 Bonus for Promotion: §3,310 Requirements for Level 7: 3 Logic Points 7 Body Points 4 Creativity Points 6 Charisma Points 7 Family Friends Job Days: Monday, Tuesday, Wednesday, Thursday, Saturay Free Days: Sunday, Friday *************** *Broadway Star* *************** Description Nothing gives a rising star's career a boost like headlining on Broadway! Just make sure you really strut your stuff in those musical numbers. You never know how many shows you've got left until today's boffo box office blowout hit turns into yesterday's news. Job Level: 7 Carpool Arrival: 5pm Work Hours: 6pm to 1am Salary: §1,312 Bonus for Promotion: §2,624 Requirements for Level 8: 4 Logic Points 10 Body Points 5 Creativity Points 7 Charisma Points 9 Family Friends Job Days: Sunday, Tuesday, Thursday, Saturday Free Days: Monday, Wednesday, Friday ******************** *Leading Man / Lady* ******************** Description You're making three films a year, you're deluged with scripts and you just got voted "Sexiest Man Alive" by three different tabloids. Try to keep your eye on the job amidst all this acclaim, since one bad picture is all it takes to bump you onto late night infomercials ... Job Level: 8 Carpool Arrival: 12pm Work Hours: 1pm to 7pm Salary: §2,205 Bonus for Promotion: §4,410 Requirements for Level 9: 5 Logic Points 10 Body Points 7 Creativity Points 9 Charisma Points 11 Family Friends Job Days: Monday, Tuesday, Thursday Free Days: Sunday, Wednesday, Friday, Saturday ********************** *Blockbuster Director* ********************** Description Now you've got your chance behind the camera, and it's all in your hands. Try to keep in mind what it was like when you were out in front to the camera as you coax the best out of your actors, and try not to think about how many millions you'll cost your bosses if you screw it up. No pressure. Job Level: 9 Carpool Arrival: 9am Work Hours: 10am to 5pm Salary: §3,051 Bonus for Promotion: §6,102 Requirements for Level 10: 6 Logic Points 10 Body Points 9 Creativity Points 10 Charisma Points 14 Family Friends Job Days: Monday, Tuesday, Thursday Free Days: Sunday, Wednesday, Friday, Saturday ****** *Icon* ****** Description There is not a Sim in the world who's ever been to a movie or watched a TV that doesn't know who you are. All that's left is to frolic in your piles of cash and do projects that you've wanted to do while you wait for those Lifetime Achievement Awards to roll in. Job Level: 10 [MAX] Carpool Arrival: 3pm Work Hours: 4pm to 8pm Salary: §5,022 Bonus for Promotion: §10,044 Job Days: Tuesday, Wednesday, Thursday Free Days: Sunday, Monday, Friday, Saturday ------------------------------------------------------------------------------ [6.03] Artist Art is hard career, but is a great job if you reach the top. Will your art be critized for being good or crap? Can you be the next Da Vinci or the next Picasso? ****************** *Canvas Stretcher* ****************** Description ? Job Level: 1 Carpool Arrival: ? Work Hours: ? Salary: §231 Requirements for Level 2: 1 Creativity Point Job Days: ? Free Days: ? ********************* *Street Caricaturist* ********************* Description ? Job Level: 2 Carpool Arrival: ? Work Hours: ? Salary: §357 Bonus for Promotion: §714 Requirements for Level 3: 3 Creativity Points 2 Mechanical Points 1 Family Friend Job Days: ? Free Days: ? ******************* *Souvenir Whittler* ******************* Description Mr. Big, who runs the "Lucille, Largest Llama in the World" roadside attraction, hires you to whittle souvenir llamas for visitors who make the trek out to see Lucille. Even though you're a tool of the tourist trade, you have fun designing a caricature of each tourist or their favourite political figure on each wooden llama. Job Level: 3 Carpool Arrival: ? Work Hours: ? Salary: §438 Bonus for Promotion: §876 Requirements for Level 4: 4 Creativity Points 3 Mechanical Points 1 Cooking Point 2 Family Friends Job Days: Sunday, Monday, Wednesday, Friday, Saturday Free Days: Tuesday, Thursday ********************** *Comic Book Penciller* ********************** Description One of your dream jobs is to work on a comic book, and this isn't just any comic, it's SpiderSim! You're making more contracts in the art biz, and throwing some dinner parties will show off your culinary expertise and win you even more friends. Job Level: 4 Carpool Arrival: 9am Work Hours: 10am to 5pm Salary: §630 Bonus for Promotion: §1,260 Requirements for Level 5: 5 Creativity Points 4 Mechanical Points 3 Charisma Points 2 Cooking Points 4 Family Friends Job Days: Monday, Tuesdays, Wednesday, Thursday, Saturday Free Days: Sunday, Friday ********************** *Wedding Photographer* ********************** Description Fabulous! Your network of great relationships is paying off as you become the most requested wedding photographer in SimCity. Keep developing your creativity with a camera, and you'll have a great portfoilo if you choose to move into fashion photography later on. Job Level: 5 [JOB REWARD] Carpool Arrival: 7am Work Hours: 8am to 3pm Salary: §808 Bonus for Promotion: §1,616 Requirements for Level 6: 5 Creativity Points 5 Mechanical Points 4 Charisma Points 3 Cooking Points 5 Family Friends Job Days: Monday, Wednesday, Thursday, Friday, Saturday Free Days: Sunday, Tuesday ************ *Art Forger* ************ Description Tired of making small potatoes as an honest artist, you've gone down the slippery slope into a life of crime forging famous works. Even so, you need to develop ever more contracts in order to quickly find buyers for your fakes. Job Level: 6 Carpool Arrival: 1pm Work Hours: 2pm to 9pm Salary: §1,339 Bonus for Promotion: §2,678 Requirements for Level 7: 6 Creativity Points 6 Mechanical Points 6 Charisma Points 3 Cooking Points 8 Family Friends Job Days: Monday, Tuesday, Wednesday, Thursday Free Days: Sunday, Friday, Saturday ********************** *Fashion Photographer* ********************** Description ? Job Level: 7 Carpool Arrival: ? Work Hours: ? Salary: §1,785 Bonus for Promotion: §3,570 Requirements for Level 8: 7 Creativity Points 7 Mechanical Points 7 Charisma Points 4 Cooking Points 9 Family Friends Job Days: ? Free Days: ? ******************** *Acclaimed Muralist* ******************** Description Murals! Murals! Murals! You abhor the sight of a blank wall or ceiling in any public place. Your passion is to create eye-catching murals all over spare surfaces to brighten up SimCity, and luckily, an annoymous but wealthy patron is footing the bill. Job Level: 8 Carpool Arrival: 11am Work Hours: 12pm to 7pm Salary: §2,232 Bonus for Promotion: §4,462 Requirements for Level 9: 9 Creativity Points 8 Mechanical Points 7 Charisma Points 5 Cooking Points 10 Family Friends Job Days: Monday, Tuesday, Thursday Free Days: Sunday, Wednesday, Friday, Saturday ******************* *Conceptual Artist* ******************* Description As your art becomes even more conceptual and abstract, you need more interpretations and advice from your friends to strengthen your ideas. Invite them to parties and show off your work at the same time. Job Level: 9 Carpool Arrival: 9am Work Hours: 10am to 5pm Salary: §2,625 Bonus for Promotion: §5,250 Requirements for Level 10: 10 Creativity Points 10 Mechanical Points 7 Charisma Points 6 Cooking Points 13 Family Friends Job Days: Monday, Tuesday, Wednesday Free Days: Sunday, Thursday, Friday, Saturday *********** *Visionary* *********** Description ? Job Level: 10 [MAX] Carpool Arrival: ? Work Hours: ? Salary: §4,549 Bonus for Promotion: §9,098 Job Days: Tuesday, Thursday, Saturday Free Days: Sunday, Monday, Wednesday, Friday ------------------------------------------------------------------------------ [6.04] Natural Scientist Nice job and a great career to snap up the man eating bovine. However, will your Sim get bored on the way on the top. And will you have your limbs in place when you do? *********** *Ratkeeper* *********** Description Yes, you tend rats for a living. It's not the greatest job, but at least it gets you started with a career in the biological sciences. The bites don't go too deep and no redness or irritation has started, so chances are you might live to see a promotion if you work on your skills. Job Level: 1 Carpool Arrival: 8am Work Hours: 9am to 4pm Salary: §325 Requirements for Level 2: 1 Body Point 1 Mechanical Point 1 Cleaning Point Job Days: Monday, Tuesday, Wednesday, Thursday, Saturday Free Days: Sunday, Friday ************** *Algae Hunter* ************** Description ? Job Level: 2 Carpool Arrival: ? Work Hours: ? Salary: §483 Bonus for Promotion: §966 Requirements for Level 3: 3 Body Points 2 Mechanical Points 1 Cleaning Point Job Days: ? Free Days: ? *************** *Clam Wrangler* *************** Description Lets face it: Clams are slippery little bivalves. Sometimes keeping their habitats in check requires a little wrangling, and thats where you come in. Long regarded as a jumping ground for more prestigious careers in Natural Science, Clam Wrangling requires a strong body and quick reflexes. Work and prestige may not be far off. Job Level: 3 Carpool Arrival: 8am Work Hours: 9am to 4pm Salary: §672 Bonus for Prmotion: §1,344 Requirements for Level 4: 4 Body Points 3 Mechanical Points 3 Cleaning Points 1 Family Friend Job Days: Monday, Tuesday, Thursday, Friday, Saturday Free Days: Sunday, Wednesday ************ *Scatmaster* ************ Description You are a Scatmaster - a freelance specialist in animal droppings. Your work comes in many forms - from tracking animals to determining their dietary habits. You're one of the best at what you do. Because, lets face it - this is a pretty niche field. Job Level: 4 Carpool Arrival: 10am Work Hours: 11am to 6pm Salary: §787 Bonus for Promotion: §1,574 Requirements for Level 5: 1 Logic Point 5 Body Points 4 Mechanical Points 5 Cleaning Points 2 Family Friends Job Days: Monday, Tuesday, Wednesday, Thursday, Friday Free Days: Sunday, Saturday ***************** *Soil Identifier* ***************** Description As a freelance Soil Identifier, you will be at the beck and call of construction teams, farmers, and cirt officials. Is it a Mesic sandy clay loam, or a Xeric loamy clay sand? To everyone else, it's just dirt. To you, it's SCIENCE! Job Level: 5 Carpool Arrival: 8am Work Hours: 9am to 4pm Salary: §945 Bonus for Promotion: §1,890 Requirements for Level 6: 3 Logic Points 5 Body Points 6 Mechanical Points 6 Cleaning Points 4 Family Friends Job Days: Sunday, Tuesday, Wednesday, Friday, Saturday Free Days: Monday, Thursday **************** *Rogue Botanist* **************** Description No more freelancing for you! You've found yourself a Uniersity sponsor, allowing you to do some real research of your own. The organisation has deemed you their "Rogue Botanist", a suspicious yet handsomely paying title. Job Level: 6 [JOB REWARD] Carpool Arrival: 9am Work Hours: 10am to 5pm Salary: §1,134 Bonus for Promotion: §2,268 Requirements for Level 7: 6 Logic Points 5 Body Points 6 Mechanical Points 6 Cleaning Points 6 Family Friends Job Days: Sunday, Monday, Wednesday, Friday, Saturday Free Days: Tuesday, Thursday ***************** *Animal Linguist* ***************** Description More than just sitting and talking to a parrot all day, the position of Animal Linguist is a prestigious and important career. You are tasked with finding semantic patterns in the sounds of all kind of critters, with the hopes of someday creating a universal language to unite all fauna! Job Level: 7 Carpool Arrival: 9am Work Hours: 10am to 5pm Salary: §1,344 Bonus for Promotion: §2,688 Requirements for Level 8: 8 Logic Points 5 Body Points 7 Mechanical Points 7 Cleaning Points 8 Family Friends Job Days: Monday, Tuesday, Wednesday, Thursday, Friday Free Days: Sunday, Saturday ************************ *Unnatural Crossbreeder* ************************ Description An opening at a suspicious, privately owned offshore laboratory? Sounds good to you! The pay is great, the ethics are lax, and you've got access to pretty much any equipment you could possibly want. Just watch out for the Possumfish. It bites. Job Level: 8 Carpool Arrival: 8am Work Hours: 9am to 4pm Salary: §1,554 Bonus for Promotion: §3,108 Requirements for Level 9: 10 Logic Points 6 Body Points 9 Mechinical Points 8 Cleaning Points 10 Family Friends Job Days: Sunday, Monday, Wednesday, Friday, Saturday Free Days: Tuesday, Thursday ***************** *Dinosaur Cloner* ***************** Description I mean, come on - everyone knows how to make dinosaurs. Find a DNA sample, splice and create a cloning vector, integrate the DNA into bacterial cells to accelerate growth ... You know, easy stuff. But the real fact of the matter is that know one has the guts or the large enough financial endorsement before. You've got both. Job Level: 9 Carpool Arrival: 10am Work Hours: 11am to 6pm Salary: §2,283 Bonus for Promotion: §4,566 Requirements for Level 10: 10 Logic Points 8 Body Points 10 Mechinical Points 8 Cleaning Points 12 Family Friends Job Days: Tuesday, Wednesday, Thursday, Friday Free Days: Sunday, Monday, Saturday ***************** *Ecological Guru* ***************** Description Your breath is the wind, your body the earth. Your voice is the call of the wild. You are ... the Ecological Guru. You tell people to change their environmental practices - and they listen. March yourself out on the world and make a difference - you're a veritable force of nature. Job Level: 10 [MAX] Carpool Arrival: 11am Work Hours: 12pm to 9am [NEXT DAY] [Note this is 21 hours in a row] Salary: §10,497 Bonus for Promotion: §20,994 Job Days: Wednesday Free Days: Sunday, Monday, Tuesday, Thursday, Friday, Saturday ------------------------------------------------------------------------------ [6.05] Job Analysis To update in tandem with my Seasons FAQ this section will contain jobs from this Expansion Pack and the base game. Of course, it won't contain other jobs because if you want them, you can view that specific FAQ. BASE GAME JOBS ********** *Politics* ********** Campaign Worker - §34.22 per hour §1540 per week Intern - §70 per hour §2100 per week Lobbyist - §84 per hour §2520 per week Campaign Manager - §68.89 per hour §3010 per week City Council Member - §113.16 per hour §3395 per week State Assemblyperson - §108 per hour §3780 per week Congressperson - §140 per hour §4200 per week Judge - §284.5 per hour §4552 per week Senator - §136.11 per hour §4900 per week Mayor - §219.67 per hour §5260 per week ********** *Medicine* ********** Emergency Medicial Technician - §46.67 per hour §1400 per week Paramedic - §64.16 per hour §1925 per week Intern - §68 per hour §2380 per week Nurse - §63.78 per hour §2870 per week Resident - §96 per hour §3360 per week General Practitioner - §96.25 per hour §3850 per week Specialist - §145.33 per hour §4375 per week Surgeon - §163.33 per hour §4900 per week Medicial Researcher - §193.72 per hour §5424 per week Chief of Staff - §214.14 per hour §5996 per week ********** *Business* ********** Mailroom Technician - §28 per hour §840 per week Executive Assistant - §36 per hour §1260 per week Field Sales Representative - §50 per hour §1750 per week Junior Executive - §64 per hour §2240 per week Executive - §93.33 per hour §2800 per week Senior Manager - §80.89 per hour §3640 per week Vice President - §115.5 per hour §4620 per week President - §175 per hour §5600 per week CEO - §237.86 per hour §6660 per week Business Tycoon - §350 per hour §8400 per week ********** *Athletic* ********** Team Mascot - §25.66 per hour §770 per week Minor Leaguer - §39.66 per hour §1190 per week Rookie - §53.66 per hour §1610 per week Starter - §70 per hour - §2100 per week All Star - §89.83 per hour §2695 per week MVP - §148.83 per hour §3572 per week Superstar - §170 per hour - §4760 per week Assistant Coach - §297.6 per hour §5952 per week Coach - §291.66 per hour §7000 per week Hall of Famer - §505.5 per hour §9099 per week ********** *Criminal* ********** Pickpocket - §32.67 per hour §980 per week Bagman - §40 per hour §1400 per week Bookie - §55 per hour §1925 per week Con Artist - §81.67 per hour §2450 per week Getaway Driver - §74.375 per hour §2975 per week Bank Robber - §92.75 per hour §3710 per week Cat Burglar - §149.33 per hour §4480 per week Counterfeiter - §177.33 per hour §5320 per week Smuggler - §262.2 per hour §6300 per week Criminal Mastermind - §320.83 per hour §7700 per week ********** *Military* ********** Recruit - §58.33 per hour §1700 per week Elite Forces - §75.83 per hour §2275 per week Drill Instructor - §93.33 per hour §2800 per week Junior Officer - §105 per hour §3150 per week Counter Intelligence - §116.66 per hour - §3500 per week Flight Officer - §128.33 per hour §3850 per week Senior Officer - §135.33 per hour §4060 per week Commander - §140 per hour §4200 per week Astronaut - §182.33 per hour §4376 per week General - §189.66 per hour §4552 per week ********* *Slacker* ********* Golf Caddy - §25.2 per hour §630 per week Gas Station Attendant - §25.67 per hour §770 per week Convenience Store Clerk - §35 per hour §1050 per week Record Store Clerk - §42 per hour §1260 per week Party DJ - §77 per hour §1540 per week Projectionist - §78.4 per hour §1960 per week Home Video Editor - §102.67 per hour §2452 per week Freelance Photographer - §157.6 per hour §3152 per week Freelance Web Designer - §186.6 per hour §3732 per week Professional Party Guest - §350 per hour §4200 per week ***************** *Law Enforcement* ***************** Security Guard - §56 per hour §1680 per week Cadet - §74.67 per hour §2240 per week Patrol Officer - §69 per hour §2760 per week Desk Sergeant - §102.67 per hour §3080 per week Vice Squad - §114.33 per hour §3430 per week Detective - §126 per hour §3780 per week Lieutenant - §137.67 per hour §4130 per week SWAT Team Leader - §125 per hour §4375 per week Police Chief - §113.75 per hour §4550 per week Captain Hero - §204.16 per hour §4900 per week ********** *Culinary* ********** Dish Wisher - §15.75 per hour §630 per week Drive Through Clerk - §42 per hour §840 per week Fast Food Shift Manager - §36.4 per hour §910 per week Host - §40.33 per hour §1210 per week Waiter - §61.6 per hour §1540 per week Prep Cook - §78.16 per hour §2345 per week Sous Chef - §116 per hour §4060 per week Executive Chef - §201 per hour §4824 per week Restauranteur - §166.25 per hour §5320 per week Celebrity Chef - §434 per hour §6510 per week ********* *Science* ********* Test Subject - §36.16 per hour - §1085 per week Lab Assistant - §53.66 per hour - §1610 per week Field Researcher - §74.66 per hour §2240 per week Science Teacher - §75 per hour §2625 per week Project Leader - §90 per hour §3150 per week Inventor - §84 per hour §3780 per week Scholar - §179.2 per hour §4480 per week Top Secret Researcher - §148 per hour §5180 per week Theorist - §380.5 per hour §6088 per week Mad Scientist - §583.25 per hour §6999 per week UNIVERSITY JOBS ************ *Paranormal* ************ Psychic Phone Pal - §36 per hour §1260 per week Conspiracy Theorist - §53.57 per hour §1875 per week Tarot Card Reader - §75 per hour §2625 per hour Hypnotist - §96 per hour §3360 per week Medium - §120 per hour §4200 per week Douser - §156 per hour §5460 per week Police Psychic - §231 per hour §6930 per week UFO Investigator - §300 per hour §8400 per week Exorcist - §415.67 per hour §7482 per week Cult Leader - §675 per hour §9450 per week ------------------------------------------------------------------------------ [7.01] Paranormal Career: Paranormal Job: Medium [Level 5] The Resurrect-O-Nomitron No need to mourn the passing of your loved ones. Not only is this telephone a classy accesssory to any stylish realm, but it also provides a direct line to the Grim Reaper. For nary the price of your soul, Mr Reaper will gladly bring anyone back from the beyond. But beware: if you don't offer a competitive price, your resurrected loved one may be ... incomplete. This reward was probably put in by Maxis by those who like to ahhh, kill their beloved Sims so many times that it is not really funny anymore. This is great for the player that loves to injure, harm, torture, kill, murder their Sims by "accident". It gives a direct line to Mr Reaper who will resurrect your dead ones for a price. Why the hell he wants money in a place that will burn it is unknown to me but it's Maxis, so yeah. But please, get the price right. The description doesn't lie when he says that if you don't pay a good price, it will end up, incomplete. It really depends on how you create your Zombies. The stinger and cheaper your are, the worse the zombie will be and if you are too cheap, then nothing will come your way. You should spend about §8513 for the perfect zombie or about §1000 if you want a miserable, hating slave. If you want a slave, kill off a person that didn't die a glorious death, find one that loves to die. Knowledge Sims love to make the dead come back, and some even have the want to come back as zombies. I guess reading too many books and study would make them a bit whacked. Why on earth they want to be zombies is definately beyond me. On the other hand, family Sims would hate to have an incomplete zombie so make a knowledge sim the person that handles the resurrection as the family Sim will pee their pants and wet their couchs/beds. Zombies will always be different to ordinary Sims, just like a potato is to a carrot. Zombies cannot run or skip, and with the correct requirements, they will do some kind of Zombie dance or jig or whatever. The option of running when your are on the verge of collapse is out of the question. Secondly, they cannot reproduce. I mean, who would want to reproduce with a guy that just can back from the dead and reaks of zombie stench. I mean, that is wrong, would you do that? Another one is that although a teen can be a zombie, that cannot stop that fact that they can go to University. They also can become an adult. Thats funny, a zombie growing up. Finally, their personalities are really pathos, I mean, it is worse that the custom Sim I screwed up on purpose and so I know, if I want a really sucky Sim, just get a zombie. Once you get a zombie back from the dead, well, they will be a zombie for life and you cannot change that, even if you get a perfect resurrection fifty goddam thousand times. Try not to off them again, with your evil methods such as the towering inferno fire, Starvation tactics or the Laganaphyllis Simnovorii. The paying price is paid like the fridge groceries. You can pay more and less with the respective arrows. This is how the pricing works §987- = Nothing, no refund, Mr Reaper takes the money and runs. Maybe you should get the money by killing him. §988 to §4127 = The Sim is resurrected with really bad motives and is really pissed with the stingy bastard (no, it is not a swear word, I mean Bart Simpson said it and that is rated for general viewing) who resurrected. They have lost most of their personality and have lost about 6 points in each skills so its a waste. §4128 to §8512 = This will be a normal resurrection with a reverse personality and loss of 4 points in each skill. No, don't think about the reverse to perfect personality because all Sims that are custom made are allocated with 25 skill points so don't think about it. This is opposite if you have, well rigged the points with encouragement that it is rigged to blow. If you kill the zombie again, the personality reverses so yeah, think about it. §8513 to §10000 = Perfect resurrection with healthy motives, no skill losses and the relationship between the resurrector and zombie get a nice healthy kickstart. Also, the Grim Reaper doesn't want to be called for no reason so please refrain from calling him for no reason. He says to my Sims that because you have no one to resurrect, you should stop calling him or he'll go after YOU! ------------------------------------------------------------------------------ [7.02] Show Business Career: Show Business Job: Supporting Actor/Actress [Level 6] Dr Vu's Automated Cosmetic Surgeon Does your Sim have a face that only a mother could love? If so, it's time to take advantage of today's technological breakthroughs in medicine. Forget forking over thousands of simoleons for unrealiable plastic surgery, as performed by the error-prone "real" doctor. Trust Dr. Vu's lastest insidious creation to make precise facial modifications as only a computer can. A few minutes of your time can result in a new, beautiful face that will last a lifetime! Also note that this machine comes in two but similar colours. With the makeup table that seems to dish out infinite amounts of makeup and the fact that there is so much botox in a Sim's vein or artery that you wonder why they aren't dead or why they refuse to paralyse the entire American army with a Sim. And besides, its not the first time anyone has heard about this mysterious doctor. He was the one who design the fishtank. Would you trust a man you have never seen before with your face even though he is a fishlover? If you won't, I'm sure your Sims won't mind. You can so many things with this machine. You can get a nose job like Michael Jackson or a chin job ... like Michael Jackson. Or you can get your face done, ... with ... Michael Jackson [I'm seriously running out of ideas]. Also, if some low leveled mechanical Sim plays around with this machines, its not really good for his health, literally. It will mess up the face and make the mirror break [Figuratively speaking]. Its not a toy boys and girls. ------------------------------------------------------------------------------ [7.03] Artist Career: Artist Job: Wedding Photographer [Level 5] Luminous Pro Antique Camera What a find! This vintage upright camera hails from the days of yore, when cameras didn't fit in your pocket. Gather your Sims' family and friends to pose for a picture together, or just take snapshots of your Sims' favourite scenes from around the house. Sell photos for simoleons or click on them in Buy Mode to conveniently hang on any wall or place on table or counter. The camera is a quick sure fire way to make §100. Each photo will net you good money and handy if you need some "funds" for some "legal" activity. This is available in two colours. Also, make your dull blank walls coloured with photos if you haven't done so with paintings [like me]. Also, you can pose for a photo yourself so join in and have some FUN! On a proper scale, art and photos both make money but which one makes it faster in game time? Well, look at it this way. If you are an excellent painter, you can make about §2000 per painting. However, you take about 6 and a half game hours for a complete painting which is 390 minutes. The photo camera can make §100 in about 5 game minutes. So, if you are bored, in that time to make a painting, you can make §7800 with the camera. Only downfall is that you need to go to University and get a degree. ------------------------------------------------------------------------------ [7.04] Natural Scientist Career: Natural Science Job: Rogue Botanist [Level 6] Laganaphyllis Simnovorii This bizarre bovine vegetation is large enough to swallow your next-door neighbour whole. In fact, it WILL eat your neighbours. Your friends will be hard-pressed to resist the tantalizing vine-cake of the carniverous Laganaphyllis Simnovorii. After it has consumed some prey, milk it for sweet, rejuvenating nectar of life. A swig of this liquid refreshment will add precious days to a Sim's life and wash away any regret they may have over their visitor's fate. Ahh, the imfamous cow plant, the "murderer" of many unlucky Sims. Maybe I should make a Sim Movie over this, a Series of Eaten Events. Anyway, this nasty thing has a fetish for Sim meat, I guess the butcher ran out of meat when he served this customer. This force of Nature is more than a cow that happened to breed with a plant. This force of Nature happens to be more stronger than the Social Bunny, aliens, zombies, glitches, Grim Reaper and the imfamous and dreaded Jump Bug put together. This freak of nature "removes" their prey from the face of the Earth that the Grim Reaper cannot even pull out a cell phone or even make a note on his clipboard. This thing is the closest that Maxis allowed to murder another so far in this rather limited series. Sure, the slow disease, isolation without food or even as far as the pool with no ladder could kill under your command, this one will live in your Sim's memories. You can feed this thing two things. You can buy, well ... assorted giant meat part for §35 and feed it to this abnormal thing but that will be besides the point and it won't give any elixir. The second method of course is feeding, no no no, that is too bad a word. Retake. The second method is unleashing (yes a good word) this ... thing on your neighbours and this plant will sort them into breakfast, lunch and ... well not tea. This plant will get hungry every 12 hours. It places a cake on its tongue on lures the AI to come. Your Sim's AI is not as stupid but the neighbours are. Also, Sims that have a green stink cloud are not considered good eating as the Cow plant decides that rotten food will not so. So low hygiene Sims will have to have a shower before munch time. This includes zombies so wash and recycle and save ... the environment. When you decide to milk this cow, you can drink the elixir that will rewind the days. It will rewind about 5 days in fact. Your Sim will not get any bad dreams about this new tasty beverage, I mean, they will remember it but just not in a bad way. Sims don't get bad memories of this kind of death, I just it was natural for them but certainally not for me. I find it disturbing [suddenly, FAQ writer fetches a Remington Shotgun and start looking for a cow plant to use ...]. Victims of this plant will be light green, not like their disease neighbours and will spend the night taunting this poor plant with some, ghoulish meat. They never got it though. Although this plant does wind back time, it does not wind back time while at Uni so the best you can do is slaughter the damn place and drink them for the fun of it. You can only get this in a secret society while you are in Uni. ------------------------------------------------------------------------------ [7.05] College How to Get: Finish University "Save the Sheep" Faux Sheepskin Diploma This prestigious diploma bestowed by your Sim's University at graduation gives one more sheep another chance at life. Made of the finest faux sheepskin, this diploma tells the world that your Sim is educated, employable, and concerned about sheep conservation. When you finish University, your Sim will have this on their Rewards panel under their job rewards. You can hang the diploma on the wall and read the diploma along with any honours if they recieved any. Also, it is the only reward that your can repack. This means that you can take it back and it will be on the job rewards panel. This is because that the diploma is needed to prove you finished University and if it is sold, deleted or the owner of the diploma moves out, the diploma goes for good. Do this if your Sim has the chance that it will leave the house. Hang it if you know that your Sim will stay for good. As for me, to stop fire destroying it, I place the two diplomas that I have over the toilet, so it will never catch fire. ------------------------------------------------------------------------------ [7.06] Aspiration Reward This is the only add on to the aspiration rewards. It is well, you'll see. Genuine Buck's Famous Counterfeiting Machine Cost - 27,750 Aspiration Points Why earn money when you can simply print it yourself? Jobs and careers take away valuable time you could be spending with your family. Think of the children, and get yourself one of Genuine Buck's famous counterfeiting machines. Other counterfeiting machines on the market claim to make high quality Simoleons, but only Genuine Buck's machines come with the offical stamp of approval. Don't settle for less than the real thing. "Genuine Buck's: because you've earned it!" Okay, there are two dangers that come with this machine. The first one is that if you get too busy making money, the thing can set itself on fire. The other is that the cops come along and decide to take it away. Put sprinkers over the thing before your house goes in flames. If it gets taken away by the cops, you have to fork §1000 as a fine and the machine goes with them. This machine can crank up about §150 an hour, which is good money for a zombie slave that you have lying around. [Why the hell are they lying around, personally, I would have sent them to relive their deaths]. When you pump up enough Simoleons for a while, you have to manually retrieve it so if you are stupid enough to set it on flames, your money joins it as well. Maybe the ether and grinder should mix next time ... If you have hundreds of thousands of Aspiration Points [like my Sims], then a zombie slave might be a good idea. Sooner or later, they might work off their debt to you and might make you a profit. However, there are other good sources of money out there. ------------------------------------------------------------------------------ [8.01] Influence Meter The Influence meter is something like the Aspiration points. However, the more friends you have, the more influence points you can hold. Certain wants give you influence points and some fears will make you lose influence points. They wants and fears are circled with a blue box outside the want/fear. The more friends you have, the more influence points you can hold and spend on others. Since all stuff and expansion packs introduce this meter, this will just be copied and pasted to all guides. ------------------------------------------------------------------------------ [8.02] Influence Points Influence Points are gained from completing wants and fears. Influence points can be spent on other Sims. You can influence the other Sim to do your work, WooHoo with someone, kiss another same sex individual, pull pranks, and much more. Your relation with the influenced Sim and the amount of points you have will determine if they are successful or not. Your points do not go to waste as they can be used for all sorts of different things. All the following actions can be done by clicking on the Sim who wishes to be manipulated and clicking on the influence button. Action : Appreciate Points Needed : 500 Etc : Requires someone to appreciate to. Small gain or decrease on relationship between the pair depending on the success or failure of the interaction. Action : Entertain Points Needed : 500 Etc : Requires someone to entertain to. Small gain or decrease on relationship between the pair depending on the success or failure of the interaction. Action : Talk Points Needed : 500 Etc : Requires someone to talk to. Small gain or decrease on relationship between the pair depending on the success or failure of the interaction. Action : Flirt Points Needed : 1000 Etc : Requires someone to flirt with. Medium gain or decrease on relationship between the pair depending on the success or failure of the interaction. Action : Play Points Needed : 1000 Etc : Requires someone to play with. Small gain or decrease on relationship between the pair depending on the success or failure of the interaction. Action : Prank Points Needed : 1000 Etc : Requires someone to be pranked. If the waterbomb prank is pulled, the water will have to be cleaned up. Action : Fight Points Needed : 1500 Etc : Requires someone to get beat up. Large decrease decrease on relationship between the pair depending on the success or failure of the interaction. Action : Hug Points Needed : 1500 Etc : Requires someone to hug. Medium - Large gain or decrease on relationship between the pair depending on the success or failure of the interaction. Action : Kiss Points Needed : 1500 Etc : Requires someone to kiss. Large gain or decrease on relationship between the pair depending on the success or failure of the interaction. Action : Do My Assignment Points Needed : 2000 Etc : Requires an already started assignment. Only available if you have university expansion pack. Action : Garden Points Needed : 2000 Etc : Only available if you either have hedges or bushes that need to be trimmed or attended to, weeds that need to be pulled or flowers that need to be watered. Action : Repair Points Needed : 2000 Etc : Only available if you have any equipment that needs to be repaired. Warning, if the sim dies from this wrongful use of influence due to electric shock, they WILL die. Action : Clean Points Needed : 2500 Etc : Only available if there is something that needs to be cleaned such as making beds, dirty dishes, trash laying around. Think of it as a cheap made with an alternative cost. Action : Cook Points Needed : 2500 Etc : You have no choice over that the target Sim will cook. They can cook anything from the lowly spaghetti to a nice dish of lobsters. Note that if they burn themselves, the fire is real and is your problem to deal with. If you're a wimp, just quit and reload. Action : Do My Term Paper Points Needed : 2500 Etc : This requires the university expansion pack. They will start a term paper if you haven't already. They will stop when their moods are completely severed. ------------------------------------------------------------------------------ [8.03] Influence Level Of course, the more friends you have, the more slaves you can get working for you. The more influence, the more slaves you can get, and so forth. Level 1 : Puny Pleader Capacity : 2000 Points Friends : 0 Level 2 : Common Cajoler Capacity : 4000 Points Friends : 1 Level 3 : Suave String Puller Capacity : 6000 Points Friends : 3 Level 4 : Powerful Persuader Capacity : 8000 Points Friends : 6 Level 5 : Master Manipulator Capacity : 10000 Points Friends : 12 Needless to say, when you drop under the friends mark with your amount of friends, you will lose the level you are on and drop back to the previous one. You lose all influence points above the previous level's limit. Example, if you have 12 friends and have 9500 Influence points, you lose one friends, bringing it back to 11 friends and you lose 1500 points since your limit is back to 8000 because you fell off a level. You will not regain those points when you regain the level. ------------------------------------------------------------------------------ [8.04] Good Influence It is okay to be a good influence. You can make your slaves do some of your work, clean up around the house and do some tedious gardening. None of which are harmful to your health. These jobs are simple. Also, your good influence could reunited two bitter enemies, embedded with feuds and in clan fighting. You are just trying to help people to try to find the perfect match while teaching them to be a neat freak. As a host of a party, you can influence your guests to brighten up the party by playing some harmless pranks, playing with other guests, talking to other guests, entertaining and appreciating other guests and on really rare occasions, put some soap in the fountain. None of these are harmful to one's health you know. Maybe if you have been joy buzzered many times due to influence, those grey cells in your brain might get fried but most of this can be easily bypassed, because I mean, after all they are Sims and not real people. Also in university, your good influence could make others do your term paper, something that no one wants to do. You good word can spread to make them do some assignments for you free of charge. You can unite couples with them kissing people from the opposite or SAME sex. You can make them happy with one another and make them new friends. If the person being influenced rejects your request to do something, no points will be lost and you will still have you good influence reputation. If the social interaction that you choose is out of the person's social limits, it will be rejected flatout. I mean I don't get it. How can an ugly use refuse a kiss with the most beautiful looking girl on campus. What is he in? A trance? ------------------------------------------------------------------------------ [8.05] Bad Influence Maybe you don't want to use your influential power for the Greater Good of Simkind, maybe you want to wreak havoc on other Sim's lives like me. In this episode, you will learn that Sims are great conductors of electricity and make good roast Sim. Don't worry, it won't hurt ... much. Lighting Up Someone's Life [Literally] Do you have a broken appliance waiting to be fixed? Does the dishwasher have water while you are repairing it? If so, get ready for a shock. The most two dangerous appliance in this game include dishwashers and garbage compactor. Maybe both are made of METAL and have WATER inside that both conduct electricity. I have seen my repairwoman (Marion) get zapped twice to a garbage compactor because it zapped her silly. As she can't die, she decided to have a go at this machine. She got zapped and her clothes got burnt to a crisp. The only thing she had on was the remains of the clothes which are now rags. After a second attempt at the machine, she got zapped again, and decided to go home. Wow, she took 2 shocks, more than any Sim could handle. So what happends if you decide to have a talentless hack to fix your dishwasher. Easy, you get the EEE, the Electrifying Exciting Entertainment. Watch as they get a hair raising shock by the dashing dishwasher. However, it seems that NPC's don't get deep fried by the machine, just pan fried. They have a natural resistance to death. Maybe the Grim Reaper doesn't like NPC's for dinner. Anyway, just watch as the NPC get lit up like a fibre optic christmas tree on fire. Turn Up the Heat A Sim that has no cooking skill is a asking for it while cooking. Basically, the Sim is looking down the barrel of accidential suicide. Its like a recipe for suicide, just get a lousy Sim and place in front of cooking materials. There is a way to make them on fire for sure. Just misplace the oven or the materials away from reach and surround the victim with their own recipe for suicide. Of course, any Sim could do that but why waste a perfectly good custom Sim when you can use a perfectly bad NPC? You gotta get that red ghost in your Graveyard collection some time you know. It is a entertaining waste of 2,500 perfectly good influence points though. Breaking Up How would you like to break up someone's perspective love interest? Well it is easy to do. Figure out which Sim loves another and them have them fight each other or do some other negative reaction that causes them to lose relationship points with one another. Or else, get a Sim and randomly kiss another Sim in the same room as the love interest, watch the fight. And if you are in a sticky situation and need a scapegoat to get out of it, find your girlfriend and influence another to kiss her. Lesbian action is okay if you are trying to find a way out of a complicated plot. Also, you can steal another's love interest for your own by breaking theirs one up. Violence and What Apprehended Violence Orders Mean Finding it hard to make good friends beat the crap out of some another? With for a small influence donation, you can have one man beating the crap out of the what is formally a good friend. How do you get a love relationship that is blossoming to suddenly stop. Influence one to beat the love interest to a very bloody pulp. Or you can add in some outsiders to the plot and make a very complication love square and turn it into a soap opera plot and sell it for some quick dough. You can poke and shove, and then throw some fists around and get some popcorn and watch. At least you know what happens when a cop fights a robber. Its basically the only was for those Popularity Sims to Win a Fight without really having to throw punches while in the right state of mind. Or you could have a husband attack the wife and somehow make the wife get an AVO against the husband and then divorce and then ..., wait, I'm sidetracking myself again. Anyway, you can have 5 people waiting to beat the living daylights out of a Sim you really hate or just want to see a little kid get his butt kicked to the moon and back and again and again 5 times. Bring out the popcorn I say. ------------------------------------------------------------------------------ [9.01] Lifetime Wants According to Maxis, there are 20 Lifetime wants. A lifetime want is a want that the Sim wants to complete during their lifetime. These wants can vary through different aspirations. Once you complete a lifetime want, another one pops up but you still have your Platinum Mood forever. When you move houses, it may seen that your Platinum Mood forever thingy is gone but it really is still there, just complete an aspiration want. If you complete an aspiration fear, you mood will go down but always recovers back to the normal zone at the top. There is a way to reset your lifetime want but it is really drastic and will have effect on you. This is to place you Sim and house in the houses and lots bin. This will effectively cut all relations with people in your neighbourhood and will end it all. There are several wants that you can do in your younger years but most of them will be career orientated and will require you to be an adult. The lifetime wants with the * marked next to them are in doubt. Several sites have conflicting reports whether the university careers are lifetime wants. Some argue that they have seen it themselves and others believe it is spectulation. I have yet to see a screenshot that proves it right and until I see it, the asterisk remains where it is. Many on the it does exist side say that you get the lifetime wants after you complete your first one. However, I have a knowledge Sim at the top of every career and after about 5 lifetime wants, I have yet to see one of the marked lifetime wants. I believe that it is all spectulation and it doesn't exist and I will believe this until someone sends me an email proving me wrong. As Skinner would say "Prove me wrong kids, Prove me wrong." Note, the ones with the * next to them are in the spectulation zone meaning that it is not for sure. ------------------------------------------------------------------------------ [9.02] Wants The Wants are: Reach Golden Anniversary Have a Family Reunion Have X Children Abducted by Aliens Graduate X Children from College Max Out 7 Skills Have X Lovers at Once Have X Best Friends at Once WooHoo with X Different Sims Have X Grandchildren Have X Babies Marry off X children Earn §100,000 Reach the Top of the Military Career Reach the Top of the Medicial Career Reach the Top of the Law Enforcement Career Reach the Top of the Athletic Career Reach the Top of the Criminal Career Reach the Top of the Slacker Career Reach the Top of the Politics Career Reach the Top of the Science Career Reach the Top of the Culinary Career Reach the Top of the Business Career *Reach the Top of the Paranormal Career *Reach the Top of the Show Business Career *Reach the Top of the Artist Career *Reach the Top of the Natural Scientist Career Fortune Wants Earn §100,000 Reach the Top of the Athletic Career Reach the Top of the Business Career Reach the Top of the Criminal Career Reach the Top of the Medicial Career Knowledge Wants Max Out 7 Skills Have X Children Abducted by Aliens Reach the Top of the Medicial Career Reach the Top of the Science Career Reach the Top of the Criminal Career Reach the Top of the Law Enforcement Career *Reach the Top of the Natural Scientist Career *Reach the Top of the Paranormal Career Family Wants Graduate X Children From College Marry off X Children Have X Children Reach Golden Anniversary Reach the Top of the Law Enforcement Career Have a Family Reunion Romance Wants WooHoo with X Different Sims Have X Lovers at Once Reach the Top of the Slacker Career Reach the Top of the Culinary Career Reach the Top of the Athletics Career *Reach the Top of the Artist Career Popularity Wants Have X Best Friends Reach the Top of the Polticial Career Reach the Top of the Military Career Reach the Top of the Culinary Career Reach the Top of the Law Enforcement Career *Reach the Top of the Paranormal Career *Reach the Top of the Artist Career ------------------------------------------------------------------------------ [9.03] Doing the Wants Furfilling these wants take some hard work. Each of these wants give out 25,000 Aspiration Points and 10,000 Influence Points Reach Golden Anniversary: This wants is completed by staying married for about 50 days. So marry up from the start of adulthood to the early stages of elder. Have a Family Reunion: To get a family reunion, you must have 10 relatives all at the same house. They can be grandparents, cousins, sisters, and so on. You must have 10 people at your house though. Have a party! Have X Children Abducted by Aliens Get X Children taken by aliens. Graduate X Children from College Graduate X children from college, I'm sounding like a record player Max Out 7 Skills See Want Have X Lovers at Once Careful not having another love see you be intimate with another Have X Best Friends at Once FAQ writer too lazy to write in help WooHoo with X Different Sims Don't WooHoo when you have another female in the area Have X Grandchildren This is easy Have X Children Have many wives (that aren't married) Marry off X Children Easy Earn §100,000 Earning that much money is problematic. Be an icon [lots of §] and get your other Sims to paint at home. When you go home after earning that much money, you sell the paintings, and play with money earning rewards. Use the elixer of life often Reach the Top of the Military Career Simple Reach the Top of the Medicial Career See Topic Reach the Top of the Law Enforcement Career FAQ Writer fails to see point of giving help Reach the Top of the Athletic Career Yawn Reach the Top of the Criminal Career People Die of Boredom: Trues say FAQ Writer Reach the Top of the Slacker Career FAQ Writer on Strike Reach the Top of the Politics Career WEEEEEE Reach the Top of the Science Career Sodium in water is cool! BOOM! Reach the Top of the Culinary Career Natural food causes natural deaths Reach the Top of the Business Career Get Level 10 Reach the Top of the Paranormal Career ^^^ Reach the Top of the Show Business Career :o Reach the Top of the Artist Career zzzzzzz Reach the Top of the Natural Scientist Career Finally, the end. ------------------------------------------------------------------------------ [10.01] New Items New Items are important to expansion pack games. I can't be stuffed to write the description but I'll tell you what it does. Mini Fridge The Mini Fridge is one of the more inventive items. This fridge allows you to use do all the normal function that you can do with a big fridge but it is small and you can place an item on top of it. Put it in your room to make it your alarm, or you can place a microwave over it. Get Inventive! Bonfire The bonfire allows you to have a stack of wood and burn it. Tell stories around the fire and roast some lovely marshmallows. Watch it down, and place it inside where is cannot burn down your house. A great party item. Bass Play the string instrument for some extra money. Make some funky music with this low music sounder. Guitar Rock on! Place the guitar in a public area and live on the tips. You'll do just fine. Drum Kit Annoy the neighbourhood with this might drum kit. Bash the drums and slash those sticks, you are the rock king. Communial Shower Getting shy with your sexuality? That a communial show where even shy Sims will have to get over it. Everyone can see what you don't want to see so get over it. Fruit Punch Barrel Need a barrel for parties that relieve fun and hunger? Then this will do wanders for you. This barrel allows you to drink civilised from a cup or just the tap on the barrel. Bubbleblower Want to blow bubbles like a little kid. Want to see the Maxis version of the almighty bong? Then this is certainly for you. Makeup Table The makeup table allows your Sim to change their makeup composition on their face. This lets you make the face a total garbage dump or a attractive whore. Or maybe a superstar? You should what happens. More Coming ------------------------------------------------------------------------------ [10.02] Misc Items Some of the lesser known things are things like the College Rock radio station which is one of the better types of music in the game. Its my personal favourite. There is the SimSports channel where you can watch boxing and gridiron on television. Because of the sports channel, you can now chuck a sports party, where people gather around and watch sports. ------------------------------------------------------------------------------ [11.01] Scholarships A scholarship is a basic boost in money when your Sims start off to college. To obtain a scholarship, you have to have a high rank in a certain area to get a boost. Some are easy, some are hard. The amount of money varies with the type of scholarship. ------------------------------------------------------------------------------ [11.02] Types of Scholarships There are 14 different Scholarships, some that need explaining which I will do so later on in this section. Scholarship | Requirements | Pays ------------------------------------------------------------------------------ Hogan Award for Athletics | 8 or More Body Points | §750 Bain-Gordon Communication Fellowship | 8 or More Charisma Points | §750 Kim Metro Prize for Hygienics | 8 or More Cleaning Points | §750 London Culinary Arts Scholarship | 8 or More Cooking Points | §750 Will Wright Genius Grant | 8 or More Logic Points | §750 Bui Engineering Award | 8 or More Mechanical Points | §750 Quigley Visual Arts Grant | 8 or More Creativity Points | §750 SimCity Scholar's Grant | A- or Better at School | §1000 Extraterrestrial Reparation Grant | Abducted by Aliens | §1500 Young Entrepreneurs Award | Level 3 in Teen Job Career | §750 Undead Eduational Scholarship | Teen is a Zombie | §1500 Phelps-Wilsonoff Billiards Prize | High Pool Skill | §1000 Tsang Footwork Award | High Dancing Skill | §1000 Orphaned Sims Assistance Fund | No Living Parents | §1500 ------------------------------------------------------------------------------ These are all 14 Scholarships I'll rearrange it in order of difficulty. It is from easiest to hardest. Note that this is in my opinion and not factual. Scholarship | Requirements | Pays ------------------------------------------------------------------------------ SimCity Scholar's Grant | A- or Better at School | §1000 Young Entrepreneurs Award | Level 3 in Teen Job Career | §750 Hogan Award for Athletics | 8 or More Body Points | §750 Bain-Gordon Communication Fellowship | 8 or More Charisma Points | §750 Kim Metro Prize for Hygienics | 8 or More Cleaning Points | §750 London Culinary Arts Scholarship | 8 or More Cooking Points | §750 Will Wright Genius Grant | 8 or More Logic Points | §750 Bui Engineering Award | 8 or More Mechanical Points | §750 Quigley Visual Arts Grant | 8 or More Creativity Points | §750 Phelps-Wilsonoff Billiards Prize | High Pool Skill | §1000 Tsang Footwork Award | High Dancing Skill | §1000 Orphaned Sims Assistance Fund | No Living Parents | §1500 Extraterrestrial Reparation Grant | Abducted by Aliens | §1500 Undead Eduational Scholarship | Teen is a Zombie | §1500 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ [11.03] Hard Scholarships Some scholarships are easy to get. But some are harder as there is no measure of that skill. The Billiards Prize and the Footwork Award are the two scholarships that are hard to get. However, there is a easy way to get the footwork award. Go infront of the stereo and start dancing. Keep dancing until you get the Bust A Move option when you dance with others. Once that move is achieved, you have a high enough dancing skill to get that award. The pool scholarship is hard because you can't tell. Just let your Sim play pool for a long time and sooner or later, you can get this award. ------------------------------------------------------------------------------ [11.04] Recommended Scholarships The Scholarships that I recommend to your are one that you can get easily or with some difficulty and have use for it. Pick the major you have beforehand using the guide above and look at the focused skills. Max out those skills. If you max out those four skills that will be covered in that major, you get §3000 already without the hassle of building up those skills in University. The Scholar's Grant should be easy to get as long as your teenage Sim does their homework and goes to school in a positive mood. That is another §1000. Get the Young Entrepreneurs Award. If you go to a private school, you will already be at Level 2 so you only have to be promoted once more to get this. That is another §750 for you. The Billiards prize is a scholarship that should be gain as your can use your great pool skill in University to hustle money on a pool game. The Footwork Award is the final Award that schould be gained as it will allow you to use Bust a Move, a great relationship points gainer. That is §2000 more for you. So if you followed the stated advice, you will get §6750 in Scholarship money and by adding the §500 you get at the start, that is §7250 to start of your Sims University Life. Also, you don't have to worry about gaining skills in your Majors and can hustle money and gain relationships with ease. ------------------------------------------------------------------------------ [11.05] How to Get This section will deal with how to get the scholarships. The SimCity Scholarship Grant is easy to get. You can get this scholarship by attending school and doing homework. To get at least an A-, you have to attend school in a good mood. Make sure that the environment on the outside of your house is okay as that can be a major factor. Make sure that the kids do their homework. This is important because uncompleted homework will drag down your grades the longer they remain incomplete. If you want, ask someone, an adult for some help as that can raise the speed of which homework can be achieved. If you have aging off, the grades will not go beyond the grade letter. So a B- will have a max of B+ with aging off. However, you can drop grades with aging off. So a B- can become a C- with aging off with a max of C+ onwards. The Young Entrepreneur's Award is another easy grant to get. All you have to do is to get Level 3 in a teen career. Private schools make you start on level 2 already so you only have one level to go. The hours are few, along the lines of about 3 so you get paid as well. The best paying job on the teen career lines is §125 so that is some handy dandy pocket money for those who need it. The Hogan Award for Athletics is quite difficult to get if you don't have the neccessary equipment. The faster way to gain athletic points is to use the treadmill, the Punching Bag job reward and the Obstacle Course job reward. You have to get 8 points. The Bain-Gordon Communication Fellowship is hard to get. There is no real easy way to gain charisma as it is not a daily activity. You can have fun and gain charisma with the putt putt golf. This is the only fun way to gain those 8 charisma points The Kim Metro Prize for Hygenics is easy to get if you have the correct sim. A neat sim with about 9 points in neat will score this scholarship easy. To get cleaning points, you can scan for fingerprints with the Prints Charming Scanner, read a boring book from the bookshelf, cleaning toilets, showers, ovens, benchtops and baths. The London Culinary Arts Scholarship is useful to get. It will help you later on in University and even later on when you finish universty. Of course, there are several ways to get cooking points. The most boring is reading the books on how to cook. Alternatives include watching the Yummy Channel on the television, cooking food and using the Chocolate Maker which also makes some pocket money. The Will Wright Genius Grant is useful for those who want to be hackers. It is sad because the only ways to increase logic is playing chess and using the Biotech Station that makes medicine. The Bui Engineering Award is quite helpful, even if it is hard to get. You can fix things around the house with good mechanical skill, without getting zapped with electricity. You can increase mechanical with book reading and using the surgury tool reward. The Quigley Visual Arts Grant is extremely easy to get. This is because that your Sims will do things that involve creativity naturally with free will on. If they paint and / or play music, they will be able to get this grant as they will increase the creativity points. The Phelps-Wilsonoff Billards Prize is hard to get as there is no telling when you are eligible for the scholarship. You just play pool all day to get this award, no strings attached. Tsang Footwork Awards are easier to get. It involves standing in front of a stereo or a radio and start dancing. Keep dancing until you get the Bust A' Move option when you socialise with others. Then you are able to get this grant from the nice people of SimCity. The Orphaned Sims Assistance Fund is hard to get. Why would you want to kill your parents? Unless they die in a house fire, that is hard to believe. Of course, this isn't worth the effort as parents can produce more money than just §1,500, even when they are an elder. Its isn't worth it. The Extraterrestrial Reparation Grant are for those abducted by aliens. You can make this happen if you keep using the telescope for stargazing. As a teenager, you cannot have birth so don't worry. You won't be turned into an alien either. Get it if you can. The Undead Educational Scholarship are for teens that are zombies. That means you have to use the Resurrect-O-Nomitron and call to Grim Reaper to make a zombie. I don't like it as zombies can't have children. Maybe hell castricated them. ------------------------------------------------------------------------------ [12.01] Extras on Aspiration When your Sims go to college, they get an added incentive for going there and for you to go there and help them. Along the track, your Sim will gain life experience in the real world. At the end of your Freshman year, you can have 5 wants instead of 4. After you complete the Sophomore year, you can change your aspiration if you don't like it. When you complete your Junior Year, you can lock in 2 Wants or Fears. After you complete the final Senior Year, you have 6 Wants instead of 5 Aspiration Wants. Freshman Year - 5 Wants Sophomore Year - Aspiration Change Junior Year - Lock in 2 Wants or Fears Senior Year - 6 Wants Expulusion - 4 Fears After some aboard rumours that there was another fear, it is true that if you get expelled from college, you will get an extra fear slot and a nice X on your young adult stage. If you drop out of university, you get a white o on your Young Adult stage. You only get one Aspiration Change, so if you made a mistake during the creation of your Sim, you have one chance to finish it. ------------------------------------------------------------------------------ [13.01] Boosting GPA There are several ways to boost your Sim's GPA. The most known way is to go class and attending the exams. The ways to boost your GPA are easy and hard. These ways include * Attending Classes and Exams * Term Paper * Do Assignment * Do Research * Relationship with Professors * Hacking Grades ------------------------------------------------------------------------------ [13.02] Attending Classes and Exams Attending classes and your exams is very important to your Sims GPA. Attending your classes will boost your Sims GPA by so much every time you attend. If you don't attend the class, you get nothing. It is just like school, if you are in a good mood, you go without asking but if you are in a sour mood, then all you have to do is click on the Sim and select go to class. Unlike school, class is only 2 or 3 hours. You always have to attend class before you start but having to go to class early gives you no extra marks that going ten minutes before it starts. If you want to attend class, you will find it in your job bar. You can be sent off to class from times of 6am to 10pm. Well be thankful that the time it set and does not vary. If your GPA bar is completely filled up, do not send your Sim to class as it will do nothing to help the GPA bar. It just becomes a waste of time then. You don't lose any marks if you do not attend class but it is a good idea if you don't have a complete GPA bar. Attending the final exam is extremely important. By not going to the exam, you can drop down two grades. You still gain points on your GPA. 5 Hours before the exam, the game will issue a warning. You will go to the exam at your own accord one hour before. Going to your final exam is the countdown for each semester so if you are in doubt of the time till you have to the final exam, place your mouse over your Sim's picture at the bottom until you see the message X hours till final exam [replace X with the hours you have to go]. ------------------------------------------------------------------------------ [13.03] Term Paper Writing as term paper can be tedious work (like writing this FAQ) but it does help a lot (like this FAQ) to your Sims GPA. Writing a term paper can take about 3 and a half Sim hours, which equals to about 210 minutes. During this time, your Sim will lose fun faster than a leerjet can takeoff. However, after you have done your term paper, you will fill up about a fifth of the GPA bar. You can do this with any of the computers by clicking on it and select college and write term paper. The % is showing how much your Sim already has done. I suggest that you do it to boost that GPA bar. Of course, you can always get someone else to do it for you. For the tiny price of 3,000 influence points, get someone to right it for you. Make a use of those llama and cow mascots, the annoying yet not attractive looking cheerleader or to really stuff up the balance, use your professors to do the assignments that they will have to mark. Please not that you can only do it once a semester so that way, it will stop abuse and hence the name, TERM PAPER. ------------------------------------------------------------------------------ [13.04] Do Assignment Doing your assignments can really help your GPA. Although you may not think that it raises a lot (it only raises about a tenth), but you can do it in a short period of time and a term paper, class and four assignments can really get you to the top. It takes a short period of time and motives don't really get a chance to drain. You can do this like homework except as always, you choose whether you want to do it or not. If you have a higher GPA than another Sim who happens to have their assignment lying around, you can tutor them for some money. That could also happen in reverse that you can ask someone to tutor you in return for some money [that you have to give out]. Talking about tutoring, if there are too many assignments that are flooding the dorm, then you can access buy more and destroy then without having to turn to cheats. I did this as the only place for my Sim to do their work was on the cold floor, with every single table filled with undone assignments. Also, my Sim found it kind of hard to eat ... Anyway, for the small price of 2,500 influence points, you can get a Sim to relieve you of your assignment in the name of "kindness". If you are a popularity Sim, controlling people and gaining influence will not be such a big problem. To do an assignment, click on your Sim and choose college and click do assignment. It easy and probably a quick fix for a Sim nearing a deadline with a low GPA bar. ------------------------------------------------------------------------------ [13.05] Do Research Researching is what is done in most universities. You will continue to research until you are completely bored or you [as God] decides to cancel the action. Seriously, you [as the Sim] won't care if there is a fire that is blowing up the house, you will be devoted to your studies. If you have a whole bunch of poorly educated low GPA Sims in your University, you can give a call to come over and have a group research session. While researching as a group, you tend to gain GPA points faster than soloing. And if you have other controllable sims that you aren't controlling at the moment, next time you play with then, their GPA will also have increased. You also gain relationship points while researching but you tend to gain those valuable points a lot slower than you can gain while talking or chatting. As the game states, the more people you have with you, the more you gain. If you don't have a whole bunch of Sims in your University campus, then the secret society is another place that you can do it as they are more reliable than your dorm mates as they are more civilised. Researching can be started from the bookshelf and I don't recommend it unless you are going to group research where you can get better gains. ------------------------------------------------------------------------------ [13.06] Relationship with Professors When you first choose your major and go to the campus, you will find out the name of your professors, a male and a female. They will either be adults or elders. You can start being friends with the professors and slowly, you will gain more relationship points. The more points that you gain, the more the GPA bar will increase because the professor is on friendler terms with you. Once you start doing WooHoos, the GPA bar will increase a lot. So if you are a Romance Sim that wants to WooHoo as many different people as possible, this is a great option. However, if you are another Sim, you would stick to the pen and paper as it does really take a long time to build up a relationship. There are several, non sexual ways to increase this factor. Use the latest weapon in University, the Kicky Bag. When you initiate a game of kicky bag, you and the target Sim will start kicking a small, bean bag to each other. Every time it goes, one relationship point will be gained. You might think that this is low but the motions and psysics for this motion is relatively fast and on a good game, each of you can gain about 20 daily relationship points quickly. This will certainly not hurt your GPA. Also, do not make your professers mad at you, they will drop your GPA on you. So that could backfire on your part so be careful. ------------------------------------------------------------------------------ [13.07] Hacking Grades This is not as fun as it might sound. It is basically available to the secret society computers only. Maybe they have the only computers that have hacking programs that allow you that change grades. Once you join the secret society, you basically "steal" the program and from then on, you can hack into the school network from any computer. Since playing game this requires a computer, hacking sounds like a very tempting option and interesting to do some ... intelligence modifications. Of course, like in real life, logic will play an important part. This will help because zero logic means that you can't tell the difference between Internet Explorer and Notepad. 5 Logic means that you still can't tell the difference between a Firewall and a Marco. Full logic means that you can destroy Microsoft with a worm (just kidding). But, it really isn't as fun as it sounds. Actually, some find it tedious and boring. This hacking slowly increases your GPA bar slowly but faster than researching. There are several levels and security triggers on hacking the school mainframe. The longer you stay on, the higher the security level and the amount of security triggers. More logic is required in higher levels. If your Sim is not as skilled in logic, log off at the moderate level, while Sims with full Logic can stay on at the Considerable level. The levels incidate the chance on which the cops catch you. Hacking isn't as useful as attending class and doing assignments so it is only useful if you have nothing to do or your Sim is on the verge of missing the desired mark because you missed class and there is only a few hours till the final exam. I don't really suggest this method to raise marks. If you want marks, find other alternatives first and use this as a last resort. Even though you have the max amount of logic, it doesn't mean that you cannot get caught. I had a Sim with full logic get caught red handed ... on the security level of ... minimum. This is because there was about 67 security triggers. Also, if you get caught, the cops one, fine you for §450 and any grade bonuses that you gained from hacking will be removed. ------------------------------------------------------------------------------ [14.01] Chinese Food This is an American favourite, Chinese Food. Delivered by a guy that is similar to the pizza guy and drives a Junker, chinese food is just like pizza which is §40 but is a bit different. Although there are 8 different boxes in the tray, each will reduce your bladder faster than the US FA/18 Jet can use the thrusters. Your Sims will don the chopsticks with extreme accuracy and eat the food up. I think it must be really salty to reduce a bladder that fast. Anyway, this is found under the Delivery Section of your telephone. It can be accessed at any time of the day. ------------------------------------------------------------------------------ [14.02] Graduation Party This party can be started after you finish your Senior years at University before you have to be evicted. This party is pretty much the same as any other party except that most of the invites are Young Adults and they all don their graduation gowns and caps. ------------------------------------------------------------------------------ [14.03] Sports Party This is a party that requires you to have a television so that people can watch the SimSports Channel. Not much on it really, just some golfers throwing their clubs, boxers, a grid iron team and some other sports. Anyway, this party involves you inviting people over and watch the Sports Channel. This is an improvement to the house party. Note that all the sports shown are from the EA Sports range. I guess they are introducing more subliminal messaging into the Sims 2. Will Maxis ever stop? ------------------------------------------------------------------------------ [14.04] Toga Party The toga party is only started by one who belongs to a Greek House. Everyone who comes has to be in a toga or in their underwear. This depends on the outgoing stats and is a fun party with the Greek touch as everything else in the Greek House isn't really Greek. This is just your regular party, except it is "Greek"... ------------------------------------------------------------------------------ [15.01] Paranormal *********** *Hypnotist* *********** ____ has been sent by his employer, Hypnotico, to cure a rich industrialist of her fear of golfing. An assoicate in Hypnotico's research laboratory has used her spare time to develop a new method of hypnotic care, and approaches ____, offering to share credit for its development if ____ agrees to use this oppurtunity to test it in the field. Should ____ break protocol and risk trying the new method, or should he report his assoicate for unorthodox procedures? "Use New Method" "Report Assoicate" Fearful of the damage to Hypnotico's business that could arise from maverick researchers, ____ reports his assoicate before going off to the job. The industrialist is safely cured of her golfophobia using standard methods, and when ____ returns to the office, he finds the research assoicate's office empty and a bonus check on ____'s desk for §2,000. **************** *Police Psychic* **************** The Mayor's child has been kidnapped, and a hefty ransom has been demanded. In a last ditch effort to avoid having to pay off the criminals, the police have called in ____. Using his gifts, ____ sees both that the child is being held in a warehouse across town, and that the police chief himself is actually behind the crime. Should ____ focus first on finding the child or should ____ accuse the chief of the crime? "Rescue Child" "Accuse Chief" Outraged, the police chief throws ____ in jail for impeding an investigation, and heads out to deliver the ransom. By the time the child is recovered, he has vanished along with the money, and ____ has to spend a lonely night in jail. Since the ransom was lost and the child recovered without his help, ____ loses one day's wages as well as 2 Cleaning skill points due to the embarrassment of not being able to find the child. ------------------------------------------------------------------------------ [15.02] Show Business ********************** *Blockbuster Director* ********************** Two weeks before shooting is to start on ____'s blockbuster action film, the leading man walks out when his trailer's fruit and cheese platter is late. The handsome but unknown Brick Strikeman's resume just landed on ____'s desk, but it's a huge risk to gamble with casting on such an expensive movie. Alternatively, ____ could also take the part himself. Should ____ take a chance on the rookie star or shoulder the burden of being both star and director? "Cast Unknown" ____ gives de la Smooch the part and disaster strikes immediately as it is discovered that de la Smooch passes out from bright lights. Not only are shooting delays costing a fortune, but the leading lady finally walks off the set in a huff sending production into a tailspin. Frantic over the spreading disaster, the studio yanks ____ off the picture, replaces her with the studio chief's film student nephew. ____ ends up having to take work as a Supporting Player in a daytime drama. "Take Part" ____ decides to direct and star at the same time, and nearly kills himself doing it. Script readings, directing fellow actors, negotiating with producers and editors, all of it takes its toll. Nonetheless, the gamble pays off and the film is an instant and phenomenal success, with ____'s name becoming a household word and the studio raking in hundreds of millions. There is no doubt about it: after this kind of success, ____ is an Icon. ------------------------------------------------------------------------------ [