_______ _ _____ _ ___ |__ __| | / ____(_) |__ \ | | | |__ ___ | (___ _ _ __ ___ ___ ) | | | | '_ \ / _ \ \___ \| | '_ ` _ \/ __| / / | | | | | | __/ ____) | | | | | | \__ \ / /_ |_| |_| |_|\___| |_____/|_|_| |_| |_|___/ |____| Author: Warfreak Version: 5.1 Day Started 30/12/04 NOTE: Credits are at the rear end of this FAQ NOTE: This FAQ is only to be seen at Gamesfaq and Neoseeker unless you receive PERMISSION FROM ME SO EMAIL ME TO DO SO. NOTE: If you don't have the expansion packs, when you decide to email me, you should have "The Sims 2 - Base Game" as topic so I know what it is about. NOTE: If you see glitches in your game, go to www.thesims2.ea.com and download the latest patch for your game. This fixes up A LOT, if not ALL the bugs in the base game and the glitches found in the expansion packs. ------------------------------------------------------------------------------ Table of Contents [1] Introduction [1.01] Introduction to the Game [1.02] Difference between The Sims 1 and The Sims 2 [1.03] Version History [2] Getting Started [2.01] Neighbourhood [2.02] Create Your Own Sims [3] Personality and Characteristics [3.01] Star Chart [3.02] Characteristics [4] The Neighbourhood [4.01] Adding Decorations [4.02] Residential Lots [4.03] Community Lots [5] Walkthroughs [5.01] Help to start off [5.02] Earning Money [5.03] Art Money Maker [5.04] Need Control [5.05] Skill Builder [6] Your Sims' Needs [6.01] Hunger [6.02] Comfort [6.03] Bladder [6.04] Energy [6.05] Fun [6.06] Social [6.07] Hygiene [6.08] Environment [7] Skills [7.01] Cooking [7.02] Mechanical [7.03] Charisma [7.04] Body [7.05] Logic [7.06] Creativity [7.07] Cleaning [8] Semi Skills [8.01] Yoga [8.02] Meditate [8.03] Cooking Chart [9] Age Groups [9.01] Baby [9.02] Toddler [9.03] Child [9.04] Teenager [9.05] Adult [9.06] Elder [10] Aspirations [10.01] Fortune [10.02] Knowledge [10.03] Family [10.04] Romance [10.05] Popularity [10.06] Grow Up [10.07] Rewards [11] Aspiration Wants [11.01] Food Wants [11.02] Job Wants [11.03] Relationship Wants [11.04] Money Wants [11.05] Skill Wants [11.06] Miscellaneous Wants [12] Aspiration Fears [12.01] Job Fears [12.02] Relationship Fears [12.03] Money Fears [12.04] Skill Fears [12.05] Miscellaneous Fears [13] Jobs - Adults [13.01] Politics [13.02] Medicine [13.03] Business [13.04] Athletic [13.05] Criminal [13.06] Military [13.07] Slacker [13.08] Law Enforcement [13.09] Culinary [13.10] Science [13.11] Job Summary [14] Job - Teenager / Elder [14.01] Politics [14.02] Medicine [14.03] Business [14.04] Athletic [14.05] Criminal [14.06] Military [14.07] Slacker [14.08] Law Enforcement [14.09] Culinary [14.10] Science [14.11] Job Summary [15] Chance Cards - Adult [15.01] Politics [15.02] Medicine [15.03] Business [15.04] Athletic [15.05] Criminal [15.06] Military [15.07] Slacker [15.08] Law Enforcement [15.09] Culinary [15.10] Science [16] Chance Cards - Teenager / Elder [16.01] Politics [16.02] Medicine [16.03] Business [16.04] Athletic [16.05] Criminal [16.06] Military [16.07] Slacker [16.08] Law Enforcement [16.09] Culinary [16.10] Science [17] Job Rewards [17.01] Politics [17.02] Medicine [17.03] Business [17.04] Athletic [17.05] Criminal [17.06] Military [17.07] Slacker [17.08] Law Enforcement [17.09] Culinary [17.10] Science [18] Mini Jobs [18.01] Painter [18.02] Novelist [19] School [19.01] Public School [19.02] Private School [19.03] Events in School [20] Non-Killing Disasters [20.01] Abduction [20.02] Breaking Stuff [20.03] Burglars [20.04] Flooding [20.05] Pass Out [20.06] Pee Pants [21] Killing Disasters [21.01] Diseases [21.02] Drowning [21.03] Electrocution [21.04] Fire [21.05] Fly Swarm [21.06] Old Age [21.07] Satellite [21.08] Scared to Death [21.09] Starvation [22] Ghosts and Grim Reapers [22.01] Ghosts [22.02] Ghost Colours [22.03] Pleading with the Grim Reaper [23] Telephone [23.01] Other Sims [23.02] Services [23.03] Taxi [23.04] Work [23.05] Emergency [23.06] Delivery [24] Computer [24.01] Chat With ... [24.02] Send E-Mail [24.03] Find a Job [24.04] Order Groceries [24.05] Play Games [24.06] Find Own Place [24.07] Write Novel [25] Newspaper [25.01] Bring In [25.02] Read [25.03] Find Own Place [25.04] Recycle [25.05] Do Crossword [25.06] Make Airplane [25.07] Find a Job [26] Fridge [26.01] Snacks [26.02] The Three Main Meals [26.03] Dessert [26.04] Grill [26.05] Bottles [26.06] Supplies [27] Invite Headmaster [27.01] Overview [27.02] Food [27.03] Tour [27.04] Schmooze [27.05] Total Score [27.06] Secret Points [28] Party [28.01] Party Levels [28.02] How To Get a Good Party [29] Build a House [29.01] Decks and Foundations [29.02] Basements [30] Interests [30.01] Your Sims Interests [30.02] Changing the Interests [31] Memories [31.01] Your Sim's Memories [32] Helpful NPC's [32.01] Social Bunny [32.02] Therapist [33] Miscellaneous Stuff [33.01] Bills [33.02] Free Will [33.03] Vacation Days [33.04] Fat and Thin [34] Q&A [34.01] Questions [35] Codes [35.01] Codes [36] Bugs and Glitches [36.01] Bugs [A] Contact Information [B] Webmaster Information [C] Credits [D] Sites FAQ is on [E] Copyright ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ [1] Introduction This is just the start of the game. This chapter will describe the nature of the game and the difference between the old Sims 1 and the new Sims 2. ------------------------------------------------------------------------------ [1.01] Introduction to the Game The Sims 2 is a squeal to one of the most popular games out, The Sims. This game is produced by Maxis and is distributed by Electronics Art (I Think). The Sims 2 is basically a virtual (not as realistic) simulation of life, where you play god over your "Sims". You buy them items such as furniture and plants, buy new clothing, build house and such, and so forth. Its great fun, but it is rated M15+ in the shops (In Australia, it is anyway). It is targeted to everyone who can purchase this game, and that means everyone. ------------------------------------------------------------------------------ [1.02] Difference between The Sims 1 and The Sims 2 Players of The Sims 1 should see that I'm talking from the original version of The Sims 1 and that I'm talking about the one released, not the one with any or all the expansion packs. This is a large range and includes: _ * Livin Large | * House Party | * Hot Date | * Vacation | Great Stuff * Unleashed | * Makin Magic | * Superstar _| * Online I'm doing this so that people who get to play The Sims 1 without any of the expansion packs will understand my mumbo jumbo. Differences include: * The telephone does not give out money randomly and you don't get weird calls * You can talk to computer played players (NPC's) like the postie * More items (well, duh!) * Cleaning skill * Age groups * Kicked out some old jobs (entertainment) * Added of new jobs (slacker, cooking) * Many more social interactions * Community lots * Neighbourhoods * Aspirations and Aspiration Points * Rewards * Chance Cards * Meditate and Yoga * New Foods * Grim Reaper * Interests * Environment Bar * Call Work and call a SICKIE ------------------------------------------------------------------------------ [1.03] Version History Version 0.1 [30/12/04] Started this FAQ, have not submitted it to GamesFAQ yet. Only a little bit of work. Started and finished the basics. Finished Chapter 1 through to 4 Version 0.2 [1/1/05] Ok, New Year Update. The FAQ hasn't been submitted to anyone yet except to myself. My Sims got into a private school and so I will report on this. Finish Chapter 6 - 8. Start Chapter 9. Version 0.3 [3/1/05] Added a new Chapter 5 [Beginning] and finished Chapter 9, 10, 11 and Chapter 12. Finally finish Chapter 13. Still haven't submitted FAQ, I'll do it in due course, in other words, when I freakin feel like it. Table of Contents revamped. Note, The coming soon sign is to know that I'm working on it. I can't do everything at once so don't be surprised if you see the coming soon sign and then see something there further down as I'm working on it. Version 0.4 [4/1/05] Net is off for a while so the will be not submission or update for a while. Net is so slow that it will take a while. Anyway, I've started on the Headmaster Section, Interest Section. I've submitted and it is there. If you are not happy, too bad. Version 0.5 [6/1/05] I've started on the Q&A section and it is up and running. Now you can submit your Questions and they will be placed there. Non-Killing Disasters have been finished. Code section is up and running. Doing the Athletic Career for Adults and the glitches are up. The athletic job summary for adults is up. Version 0.6 [7/1/05] I have given Neoseeker permission to host this FAQ. Science career tracks are up and running and I've added a new section Version 0.7 [8/1/05] Received massive loads of information about private schooling and jobs for your young ones. Add little bit to the introduction. Version 0.8 [9/1/05] Written another walkthrough under chapter 5. Added a hack question in Q&A. Wrote the entire section about killing disasters. Started Grim Reaper Section after submitting an update. Version 0.9 [10/1/05] The Grim Reaper section is finally finished. Version 1.0 [11/1/05] Wow! That's 10 updates down the drain. Added some stuff according to what I've been e-mailed. Doing the Criminal Section of the Teenager jobs. Put up some chance cards. Version 1.1 [12/1/05] Oh man, its so hot, I can't work. Being stuck in the southern end of the world is hot, even more so if your in Australia. Stupid temps get up to about 30 to 40 degrees often so I really can't be bothered to update a lot. Too lazy too. In short, my future updates will be small for the time being. Okay, I'll do some jobs and such. Ahh, the heat is killing me. Military for Adults done. Version 1.2 [14/1/05] Thou shall not sweat, kinda impossible at the moment. Okay, some more school events are in place, some jobs and chances cards are added. New section under chapter 25. Job rewards are in. Version 1.3 [15/1/05] Updated some parts under the Aspiration section. Culinary Job for adults done at last. Size is over 300kb mark. Wahoo! New Walkthrough, corrected some typos and fixed the broken items section. Military section for teenagers done. Did the Floor Interactions. Miscellaneous section started and the bills are done. 40 Table of Contents Chapters are in Place. Some of the telephone chapter is done. Version 1.4 [18/1/05] Okay, a minor update but an update all the same. Stuff on some Job rewards, school event and a chance card. Not much, but I'm too lazy otherwise. Version 1.5 [22/1/05] Its been a while since I updated. Added some more job rewards, the community lot furniture have names, novelist section completed, added more on telephone. Version 1.6 [23/1/05] Criminal for Adults have been completed. Some more on the telephone, new section added. Telephone section done. Version 1.7 [1/2/05] Been a while now. Busy writing another easy FAQ so I'll won't be updating this guide for a short while. Version 1.8 [22/2/05] Long time since last update. That's because I'm too busy play Ragnarok which is kind of a good RPG or MMORPG to be precise. Okay, added another comment about the golf thingy, fixed up some aspirations, added some new ones, did some stuff on the computer (Sim Computer you twit). Finished off some miscellaneous stuff. Version 1.9 [2/3/05] Wow, The Sims 2 University is released! I won't buy it until I finish this FAQ. Anyway, fixed a typo, started chapter 32. Finished Chapter 30. Added some more bugs and questions. Finished Chapter 36. Version 2.0 [9/3/05] Wow, 20 updates now, this is amazing. Well, I get the University EP soon and rumours say that there is another Expansion Pack called Nightlife coming out soon. It involves vampires and other scary things. I hope it would be released in Halloween, seeing that it is so scary. NOT! Added another bug, for all you bug people out there. Memories section up and running. Over the 350kb more. Yahoo! Version 2.1 [10/3/05] I bought University Expansion pack so I'll finish updating this guide as soon as possible as I'll possibly write a FAQ for University. The objects sections have been killed as it would take forever to finish. And the EP will add new objects so it will confuse it XD. Teenager Jobs complete. Some Chance Cards added. Version 2.2 [11/3/05] Wow, nearly finished and gotta start on the University Expansion Pack. Nearly finished on the jobs. All the known chance cards completed. Finished the jobs sections. Only minor chapters till complete. Version 2.3 [27/4/05] This guide is basically final and only minor updates will be added. Version 2.4 [3/5/05] Minor Update, completed most of the lacking material. Version 2.5 [5/5/05] Added another chance card. Some more misc stuff. Version 2.6 [10/5/05] Fixed some more minor stuff. Version 2.7 [21/6/05] Changed e-mail policy. Version 2.8 [15/7/05] Added some new stuff. Version 2.9 [20/7/05] Some even more stuff Version 3.0 [22/7/05] Tiny updates like uniform. Version 3.1 [4/8/05] Due to a breach in copyright laws, the copyright section is now foolproof, unless you live in a poor country where you cannot commit fraud for selling guides. All criminals beware. Version 3.2 [5/8/05] Two chance cards and some uniforms, that's all. Version 3.3 [14/8/05] Lots of minor stuff, not much to do. Version 3.4 [21/8/05] Some more minor stuff. Version 3.5 [23/8/05] Tiny stuff. Version 3.6 [24/9/05] Another tiny thing. Version 3.7 [26/9/05] More Chance cards. Version 3.8 [20/12/05] Added some ASCII art and thats about it. Reaching that 500kb mark. Version 3.9 [8/2/06] Reached that 500kb mark. Added some chance cards for reading. Version 4.0 [29/4/06] Update on Chance Cards and stuff, improved layout slightly. Version 4.1 [4/5/06] Another update. Version 4.2 [11/9/06] Pays tribute to the 911 victims. Another update though it may be a bit delayed. Version 4.3 [17/4/07] Another bad day, where the poor people at Virginia Tech were murdered due to senselessness. Sad, sad day. This is the second bad update day in a row. Version 4.4 [27/4/07] Another update on the traits and chance cards. Version 4.5 [30/9/07] Update on more Chance Cards as well as edits on spelling. Version 4.6 [17/12/07] All the Military Chance Cards, as well as their odds are up. Version 4.7 [5/1/08] All the Politic Chance Cards, as well as their respective odds are up. Added some Teen chance cards. Version 4.8 [6/1/08] Medicine Chance Cards. Version 4.9 [19/2/08] Business and Athletic Chance Cards as well as their respective teen cards are up. Excess time has lead to the Law Enforcement being up as well. Version 5.0 [20/2/08] All criminal and slacker chance cards are complete, and ALL the teen chance cards are done, all that remains to do is to finish the remaining Culinary and Science chance cards, which means the guide will be fully complete in the next update. Version 5.1 [24/2/08] The final update for this guide, and it is finally complete, after more than 3 years of work. Its the end of an era. ------------------------------------------------------------------------------ [2] Getting Started This is the basic chapter of the FAQ. It explains how to start a family and where you choose to live and work, and in the end, DIE!!!!! It is here that you learn the basics of the game and how to start it. ------------------------------------------------------------------------------ [2.01] Neighbourhood The Sims 2 start you off with 3 pre-made neighbourhoods and the option to create you own neighbourhoods. The 3 pre-made neighbourhoods have their own story and I'll start with them. Note that the story is directly from the game and is not edited in any way. *************** *Pleasantview* *************** "A lot has happened in 25 years! Mortimer Goth made his fortune, the Pleasants put down roots, and a new generation of Sims was born. But the peaceful, happy existence is in jeopardy when some new arrivals to Pleasantview start stirring up trouble, creating rivalries and tensions for all the families in the neighborhood. Can anything be done to restore the peace to sleepy, idyllic Pleasantview? Cassandra is ready to start a family of her own, but can she tame the town Casssanova? And can Mortimer bounce back after the disappearance of his wife Bella? Was it just coincidence that the Caliente sisters arrived on the evening of Bella's disappearance? And is there interest in Mortimer physical ... or fiscal? Who is Don Lothario? Is his engagement to Cassandra Goth genuine? And what about the rumor that her mother, Bella, was last seen scaling the deck of his condo? Brandi was left to raise two boys alone following her husband's suspicious pool ladder accident. With Dustin acting out, can Brandi teach young Beau to make the right choices in life? On the surface, Daniel and Mary-Sue Pleasant seem to have the perfect life, but is their love a flimsy facade? And can Angela and Lilith make the right choices when it comes to love? Darren is pursuing his dream of being an artist, while his son Dirk hits the books. And Darren may have found his muse, but will his creativity be enough to win Cassandra's affection?" There are 6 living families in Pleasantview. They are: Pleasant Goth Dreamer Caliente Lothario Broke There are 2 that are waiting to be moved in. They are: Burb Oldie ************* *Strangetown* ************* "An aspiration for knowledge has attracted a diversity of truth-seeker to this small community along the Road to Nowhere. Can they learn to accept their neighbors, or will their differences clash and spell ruin for their town? And are the report of a Bella Goth sighting fact for fiction? In Strangetown, nothing is what it seems. In search of truth and mystery, the three Curious brothers, Pascal, Vidcund and Lazio, got more than they were "expecting." Can they cope with their new roles as cosmic parents? After a fruitful career, Pollination Technician 9 has retired to his favorite planet. But can his son Johnny make friends and fit in, or is this family just to strange for Strangetown. What experiments are the highly secretive and less than neighborly Loki and Circe Beaker performing on poor Nervous Subject? Will this secrecy affect Circe's career ambitions? Tank has always lived under the hard thumb of his father, General Buzz Grunt. In this domesticated boot camp, can Tank prove his worth to this demanding Dad? Who is buried in Olive Specter's garden? Will then mysterious, aging outcast leave her fortune to her niece Ophelia, or, as rumored, to an unnamed heir?" There are five families currently living in Strangetown. They are: Specter Curious Smith Grunt Beaker There are two families waiting to be moved in. They are: Loner Singles Massive Spoiler - DON'T READ UNLESS YOU REALLY WANT TO KNOW WHERE BELLA GOTH IS. Bella Goth is hiding in the hot air balloon End of Spoiler ************* *Veronaville* ************* "Two houses, alike in dignity ... The Capps and Montys have been feuding for years, but that hasn't stopped the younger generation from crossing boundaries and falling in love. Will their actions lead to ruin, or bring the two families together? Patrizio Monty never forgot Consort Capp's broken promise. But now his grandson Romeo fas fallen for the Capp heiress. Will the Elders live to see the two families united? Juliette Capp has fallen for Romeo, golden child of the rival Monty clan. Can the Capps set aside their grudge and put Juliette's happiness first? The Summerdreams' kindly nature and zest for life have cast a romantic spell over Veronaville's youth. But will there be any magic left for Puck? There are three families currently living in Veronaville. They are: Monty Capp Summerdream There are four families waiting to be moved in. They are: Monty Monty Capp Capp That is the end of the 3 pre-made stories. You can create your own neighbourhood. All you have to do is to select Create Your Own Neighbourhood option and choose an area. Then you can choose a setting, lush (green) or desert setting. If you are not happy with your selection, you can make your own neighbourhood. You need SimCity 4 (Not sure if you need Rush Hour or Not) and got to a region. Enter one and make a basic outline of one. Then you import the sc4 file from you games folder into the Neighbourhood folder under My Documents. ------------------------------------------------------------------------------ [2.02] Create Your Own Sim Lets start with the basics. Click on Create a Family (a family with a plus sign on it) on the neighbourhood screen. Here are the basic options Name Here is where name your Sim (duh). You can call him/her anything you like. For example, you can call him Bob, Jack, Moo, Poo, Stupid, Ugly, Hobo, anything you like. Don't forget the surname box at the bottom to finish the name. Gender Here is where you decide if the Sim is a male or a female (well, duh) Age You can choose where your Sims can start off with age. They can be a toddler, child, teenager, adult or ELDER!!! Colour Choose the skin colour here. You can choose either light, tan, brown or dark. If you have downloaded any skins off the net, they will appear next to dark. Weight Choose if you want a fatty boom boom Sim for a frail skinny Sim. This will change throughout the game. Biography Here you write about you Sim. If you are so damn lazy that you cannot do any of the above, click the die button to randomize your Sim you lazy bum. *** Once the basics have been set up, you can move onto the Body! Yay! Body options allow to configure what your Sims will look like in the end. Its a long list, so lets start *** Head You can change the shape of your Sim's Head. Theses heads will depend on your chosen skin colour, age and gender Hair Style and Colour This options change the hair style and hair colour of your Sim. There are several styles to choose from, including hats like a VIKING HORN HAT. HAHAHA, dress your Sim like a Viking! HAHAHAHAHA. Where was I? Oh yes, the hair. You can change the hair colour to red, black, etc. Next to the red option, there will be an icon which lets you use hair styles downloaded of the internet. Or made using the Sims Body Shop (separate program installed when you install the Sims 2) Face You can change the face to your liking. You can make the Sims look like a normal person, ET like, deformed like a monkey (no offence to be taken here) or so ugly so that mirrors will break when they see him, scare the living daylights out of people so see him or like the Grim Reaper. With the slider, you can change the facial height of your Sim. Brow You change the eyebrow of your Sim. Choose the base option and change according to your taste. You can change the thickness of the brows till you are happy. Eyes Like above, you choose a base and customise accordingly. You can change the eye colour to your own taste. Mouth You can get a big mouth, small mouth or your average size mouth. The sliders here control width, size and shape. (Wanna making that long mouth painting you've been seeing so often?) Chin Like your weird mouth, you can change the chin. Choose a base like normal, then fiddle around till you are happy *** When you are done with the facial expression, you can place makeup!!! *** Blush Give it a brush with some blush. Choose from the several colours available. Both males and females can use this. Eyeliner Is your Sim a Goth? Give it the black treatment. Both males and females can use this. Eye Shadow How deep will the colour array have for your Sim? You want a male who wants to be a female? Give him the shadow! Wanna a dirty slut for a wife? Place the eye shadow till its just like TV! Males and females can both use this. Lipstick Want red lips? Want black lips? Now you can with the lipstick!?! OMG !?! Both males (snigger) and females can use this. *** After the makeup, you can choose some accessories to go along with your Sim *** Costume Makeup This allows you to add some face painting to your Sim. There are several schemes for you to choose from. My favourite (being Warfreak) is the military one. Both males and females can use this. Glasses Want a nerdy figure in your family? Bored and want to make someone in your family a pointdexter? Then give them glasses. The Sims 2 glasses range from you typical sunnies to the old, boring, dull, traditional reading glasses. Both males and females can wear these fab products. Beard or Moustache Give your Sim that unique look. Give him a moustache to look like Saddam Hussein (infidel!) or Mario (the plumber) or a beard to be like a biker (rebel!) or good old Santa! Hey, males only! Stubble Used in conjunction with the beard/moustache, your Sim can have a stubble. Not a moustache, not a beard, just enough to show it out. This is a males only option. *** After the face, you can choose your Sim's clothing *** Everyday Outfit You can mix and match your everyday outfit from the large range of tops and pants here or select a pre-made suit. Formal Outfit Choose what formalwear your Sim will have. You will wear it to the Wedding Party if you make one. Undies Choose what lingerie your Sim will wear to bed PJ's This is what your Sim will wear instead of undies to bed Swimwear Your Sim will swim in this outfit. If this go into a hot tub, they will also wear this outfit as well Athletic Outfit This is what your Sim wear when on an exercise machine or meditating. After this you will choose your Aspiration and Personality. This will be explained later in Chapter 3, Aspirations will be explained later on in this FAQ. Then you choose your family tree. You choose who your Sims have relations with. If you have a male and a female adult in the family, you will be able to have a baby. The baby will look like its parents. Click the pacifier icon till you have the baby you want. ------------------------------------------------------------------------------ [3] Personality and Characteristics This chapter will outline the personality and characteristics of your Sim. You can see what star sign they are and who they hate. ------------------------------------------------------------------------------ [3.01] Star Chart Your Sign Your Friends You Hate ------------------------------------------------------------ Aries Gemini Cancer Taurus Libra Taurus Aries Virgo Libra Cancer Gemini Pisces Capricorn Virgo Aries Cancer Taurus Gemini Scorpio Aries Leo Sagittarius Capricorn Cancer Gemini Virgo Aquarius Leo Sagittarius Taurus Libra Virgo Pisces Cancer Scorpio Scorpio Pisces Libra Leo Aquarius Sagittarius Pisces Libra Capricorn Scorpio Capricorn Aquarius Leo Taurus Gemini Aquarius Capricorn Scorpio Sagittarius Virgo Pisces Scorpio Leo Gemini Aries The star friends and enemies are just weird. ------------------------------------------------------------------------------ [3.02] Characteristics When you design a character, you assign points to give them traits. The traits are Neat, Outgoing, Nice, Playful and Active. If you choose a star sign from the selection, you get the assigned traits automatically. You can assign yourself if you want to. Note that the description between the quotation marks are from the game. ************* *Sloppy/Neat* ************* Sloppy Sims are the ones that are dirty. They eat like pigs, refuse to flush the toilet, won't clean up, etc. Neat sims are the ones that have no problem with that kind of stuff. Sloppy "With their constant disregard of cleanliness and hygiene, sloppy Sims are content to simply "be." They tend to enjoy just about anything that doesn't require planning or cleaning up on their part." Neat "Tidy Sims typically enjoy cleaning up the house or grooming themselves in front of the mirror. There's always something to be done around the house and they'll more often than not be found doing it; great for a house, but it can tire Sims out." Notes about Neat Sims * Cleaning Skill increases faster than normal Sloppy Sims * Neat Sims gain fun when cleaning things (weird) * Neat Sims will clean the high chair when the Sim has taken the baby away * If Free Will is on, if there is a puddle, they will clean it up * Will never automatically eat spoiled food * Children will pack up toys after use Notes about Sloppy Sims * Hygiene decreases faster than neat Sims * Sloppy Sims stuff food in their mouth, which might lower relationship points if anyone is near them (sitting at the same table) * Sloppy Sims don't have fun when told to clean things * May eat from trash, for food that have files around it if their hunger is very low (Free Will must be turned on in order to do this) * Leave toys around if they are finished with them, they don't put it back * They will make cleanable items such as showers and toilets more dirty quicker than neat Sims * Automatically eats spoiled food more often * Gives themselves a spongebath in the sink when there is no shower or bath to wash themselves * Can lick plates clean by clicking on the other rim of the plate * May pee in the shower ************** *Shy/Outgoing* ************** Shy Sims are ones that do not like big parties and stay away from group action. The outgoing sims are the ones that crave the social attention and adore being around people. Shy "Introspective and quiet, shy sims often think about the world around them and write in their diaries rather than actually interact with anyone. It may be harder to break out of their shells, but if shy Sims take the time to get to know others, they'll be delighted by the social world awaiting them." Outgoing "Outgoing Sims are likely to jump headfirst into any situation. Charm and confidence are their best traits and when they're in a friendly mood, they enjoy group activities most of all. Keep an eye on these characters, though; outgoing Sims can be too brash, and others aren't always so impressed." Notes about Shy Sims * Social bar takes a long time to decrease * If they are in the same room with a fight going on, the shy Sim will run * Shy Sims will not jump off the diving board * Solo dances are a bit more reserved * Have several special animations for some racy interactions Notes about Outgoing Sims * Social bar decreases fast * With 8 or more outgoing points, the Sim will enter hot tubs naked * Outgoing Sims talk with garden objects (gnome) if Free Will is on. * Males Sims with Outgoing of 9+ points will pee in the bushes if need be * Children with high outgoing are more likely to bring a friend home * Higher chance of party success if started with outgoing Sim * Sometimes Naked Sims may forget to dress in special events such as fire * Have more animated conservations * Will visit Sims if they are spied upon ************* *Lazy/Active* ************* Lazy Sims spend more time in front of the television than anyone else. Entertainment that require less energy like playing games on the computer or watching TV. Active sims gain more fun by doing harder activities, like swimming. Lazy "Lazy Sims have been known to veg out on the couch for hours on end, so naturally, they don't need much sleep to sustain their constant lazying. They still enjoy socializing with other Sims and can be persuaded to get out of the house once in a while." Active "Active Sims are almost always on the move but need a lot of food and sleep to keep up with their hectic pace. They're apt to be the happiest while breaking a sweat, an exhausting idea to most other Sims. An active Sim will usually get more enjoyment from watching sports on TV than reading a book." Notes on Lazy Sims * Can't run all the time, only if it is far away * Get a snack from the fridge, even if hunger is at max (Free Will is on) * Refuse to put books away * Energy and Hunger decrease slowly * Get fat a lot faster * Always turn on the TV / Computer when fun is low (Free Will enabled) * Random chance on turning off the alarm clock and going back to sleep * Requires more sleep to fill bar * Requires less food to fill bar Notes on Active Sims * Runs to every place * Energy and Hunger drains faster * Will swim if fun is low (Free Will enabled) * Easier to get fit * Needs less sleep to fill bar ***************** *Serious/Playful* ***************** Serious Sims don't play to play much, (Social Interaction), they take jokes seriously. Playful Sims is the reverse. Serious "Quiet, thoughtful Sims are more inclined to enjoy logic puzzles and good conversations, but they don't respond too well to chaos or silly behaviour. Repairing broken items or working on an important project can keep serious Sims content." Playful "Playful Sims are more likely to find entertainment and fun in the world around them; they tend to be more curious than any other Sim. They may have a lighthearted nature, but they can wear themselves out with their antics, as well as get on their fellow Sim's nerves." Notes about Serious Sims * Read the newspaper (If Free Will is on) * Fun decreases slowly * Reading a book or doing a crossword gives them more fun * Increase Logic Skill the fastest Notes about Playful Sims * Fun decreases quickly * Playing games increase fun faster * If the Sim has Playful Points of 6+, they will also be able to skip to where they are going (you have to choose that) * Can play with garden gnomes * Can play in the hot tub ************** *Grouchy/Nice* ************** Grouchy Sims have a bad time making friends and socially interacting with other Sims. Of course, nice Sims have no problem with this. Grouchy "Grouchy Sims, despite their sour mood, can still be social creatures. They'll probably enjoy teasing a Sim as much as telling a joke. They don't seem to mind when other Sims overreact and they like playing a games as much as anyone else, but be warned: they tend to be sore losers." Nice "Encouraging and generous, nice Sims tend to be easy to get along with and very positive. They'll listen to what other Sims have to say whether it's interesting or not and clean up after dirty roommates. If they don't watch out though, other Sims may take advantage of their good nature." Notes about Grouchy Sims * If the interaction "Argue" is used against another Sim, the grouchy Sim will most likely gain Social from it. * If the Grouchy Sims 4 point or less in the nice trait, they might knock over your garbage bin in a bad mood or steal a garden gnome if they are in a foul mood (what stingy people). Very mean Sims will do this even when the owner is nearby * With Free Will on, the Grouchy Sim might start a fight (more likely) with a Sim they hate * Grouchy Sims with 4 points or less in the nice trait will tend to spy on people with the telescope if Free Will is enabled. * Grouchy Sims taunt Sims who are playing a game * Can cheat in Chess or Darts by clicking on the board Notes about Nice Sims * Less likely to start a fight (If Free Will is enabled) * Lose Social and relationship points if they use or be used in the social interaction "Argue and Fight" * Nice Sims cheer on other Sims playing a game ------------------------------------------------------------------------------ [4] Neighbourhood The neighbourhood is where your Sims and other Sims live, work and shop. This chapter will explain how to add objects and what residential and community are. ------------------------------------------------------------------------------ [4.01] Adding Decorations When you play your own neighbourhood, it looks kind of empty. You can add decorations to your neighbourhood to brighten it up. This include vegetation such as tree and shrubs. You can also add things like water towers, research sites, etc. You can add effects such as boats on the water (if there is water) balloons and lots of other objects. ------------------------------------------------------------------------------ [4.02] Residential Lots As the name implies, residential lots are lots where your Sims live. You can either choose a pre-made home or a block of empty land. If you choose the block of land, be sure to name it and click residential lot. All lots, pre-made and empty lots must be placed next to a road (so cars and buses can pick your Sims up.) After that, move your Sims in! If you have a block of bare land, you can use build mode to make a house. However, building a house is harder than it seems and can cost a lot of money. Only use this option if you want you Sims to live on bare land (for some unknown reason) or you have a lot of Simoleons (Sim Money) around the quarter of a million mark for a luxary home. However, you don't need that much if you plan to live cheap, which is relatively cheap. You can have a nice 2X2 home, with the bare basics, for under 20,000 Simoleons, depending on what you buy. ------------------------------------------------------------------------------ [4.03] Community Lots Community Lots are lots that a community can meet up in, which is also implied by the name. They lots are where your own Sims will interact with other Sims you have created or just walker bys (Sims that are generated and played by your computer.) You can buy food, clothes, games and magazines for your Sims along with other things like BBQ's. You can build your own community lot by getting a block of bare land and making it a community lot. You can build to whatever you want as there is no money limit on this (Thank God, imagine that you have a limit!) Build it to your imagination, I mean you can build it like your corner shop if you really wanted to, your imagination is your limit. ------------------------------------------------------------------------------ [5] Walkthroughs This chapter is to help you with various things. This helps to start off, earn money, etc. ------------------------------------------------------------------------------ [5.01] Help to Start Off Okay, you have your family and all your need is a lot. Get a house (from the house and lots bin) and slap it down. Buy the house if it is about §10000. Then move your Sims in. When you move in, there will be some items for you already. Go to buy mode and make sure that you have: 1 Fridge X Beds where X is the number of Sims (except toddlers) 1 Microwave or Oven 1 TV 1 Table with X Chairs where X is the number of Sims (except toddlers) 1 Crib and Changing Table (Only if you have a toddler) A telephone 1 Toilet 1 Shower Some Paintings (For Environment if you really care) Some Toys Bookshelf When you finish buying that, you will be low on money. Get your adult Sims to look in the newspaper. Find the highest paying job (Military or Politics) and get in there. If you have teenagers, make them have a job as well. This will bring more § into the household. If you have §500+, that's good as there is need for more §. When the money starts to roll in, buy more things like computers, better beds, better kitchenware, etc. When you have no more space in your house. Stop. When you have §20000+ in cash, refill your fridge (you should refill it earlier, but hey). Either take a taxi to a community lots where you can buy food or order over the telephone. Ordering over the telephone involves a §50 delivery fee. Quit your Sims jobs. All of them. Then try to find a job in the Athletics Career. Get some friends and keep promoting them. When you have the money, then you keep playing yourself, the Noob Walkthrough is over. ------------------------------------------------------------------------------ [5.02] Earning Money There are many ways to earn the easy buck. If you happen to have an art easel and a high creative Sim, start painting. It earns you money on a more you paint the more you earn basis. I've heard about people earning §2000+ per painting! And there is the Hydroponic Garden. As a reward, your Sims will cultivate plants and sell it for money. Getting a lot of family friends and a lot of skill points with the odd maxed out set will greatly speed up your chances at getting a promotion at work. The only method however, of gaining more than §2000+ per painting is that you keep at it, keep going and painting. The University Art Career has no bearing on this trait and the more you paint, the more each painting will net. And who could forget the good old money tree. At §40 a pop every eight hours, you could be rich! Don't have too many excess, unwanted objects as your bills get calculated from the amount of objects your have and their values. Don't make your Sim's eat without having a low hunger bar as food from the fridge comes from the groceries you have to order. Use this walkthrough only if you are on the verge of bankruptcy in the Sims 2. ------------------------------------------------------------------------------ [5.03] Art Money Maker This should belong in the art section but I really don't care. When you finish your painting on the art easel, you don't have to sell it. Go to buy mode and hang it somewhere. As the time goes on, you'll forget about the painting, no seriously, you'll forget, just like me. Leave it there and the price of the painting will slowly increase over time. I once had a crappy painting which was worth about §56, and when I remembered about it, it was worth §500! Man was that a great deal. The price of sale increased by over 450%. You can also do this with the painting you can buy like the §5500 one but it will increase slower, it increased only §78 in 3 days. ------------------------------------------------------------------------------ [5.04] Need Control This section is the faster way to regain your needs if you live in a single storey house or you are short on time. Of course, check your bars for the one that is in the most red. If it is bladder, go to the toilet to avoid a nasty accident. Hygiene is cleared by going to the shower. Fun is quickly cured by watching television, it regains the fastest on a channel besides the Yummy Channel and is best on the wide screen plasma television. Hunger is the most annoying one as it takes time to cool. Go for an instant meal is you are red but if you have time to same yourself, you should aim for a meal like an omelette or something that your Sim will not have the chance to get away from as when they are hungry, they tend to leave food in the oven and stuff their face with food while their cooking project is in the oven, starting to set the whole house on fire. Social is best regain if you send e-mails many times and when you check your e-mail, you will get a massive boost to your bar as you decided to spam many e-mails over the SimInternet. Energy and comfort is best regained on the Most expensive double bed. Comfort will skyrocket and energy will slowly but surely regain itself. Environment is regained if you find a better furnished and cleaner room then you are in now. If not, clean the damn room up. ------------------------------------------------------------------------------ [5.05] Skill Builder Under here is the fastest way for my Sims to build up those hard to earn skill points. Use the exercise machines, they are the fastest ways to build up those annoying body skill points. Cleaning is best gained from cleaning benches and toilets and such. Although cleaning from the bookcase could be faster, you are actually helping out around the house and save on those maid bills. Cooking skill points are best learnt from the television (the Yummy Channel) and cooking and serving food. This can help you because the Yummy Channel is a fun activity for all Sims and the cooking and serving for everyone is helpful because it can relieve hunger for yourself and other Sims. Mechanical can be learnt from the bookself but helping out and fixing the broken objects are also important but the danger of getting fried by some broken electrical product is quite high. Charisma is only learnt from the mirror as there is no naturally occurring object that will raise it. Creativity is the most easy one to raise because of the sheer fact that your Sims will do it with free will. Paintings are the best in my opinion because they will provide some nice needed money and boost your creativity which will boost future paintings. ------------------------------------------------------------------------------ [6] Your Sims Needs Sims, like humans in real life, have needs, the basic needs of life. Their needs include Hunger, Comfort, Bladder, Energy, Fun, Social, Hygiene and Environment. ------------------------------------------------------------------------------ [6.01] Hunger "A refridgerator is the first stop for any hungry Sim. Cooking Skill and appliances will affect the quality of the different meals Sims can prepare. If they don't feel like cooking, then they can call for a pizza!" Hunger is the only need on the list that can kill your Sim. This makes it the most important need to fulfil and first thing to look at on your Sim's need bar. The more expensive the appliances that are used, the better quality the food would turn out to be. Hunger can be restored by ordering a pizza from the phone, grilling it on a BBQ, cooking it on a microwave or oven, having a snack and using the oven stove to cook. When cooking your food for an important guest, like for instance the Headmaster, you have to cook from a expensive fridge. The enhance the quality, you should have a blender / food processor on standby (expensive) to mulch the food, then cook it on an expensive BBQ or the most expensive oven. Make the food a higher cooking level type of food, like lobster or salmon. Hunger has the biggest effect on a Sims mood so be sure to make their hunger in full green all the time to get a high mood score. Don't eat 24/7 because if you do, the game will make your excess food in blubber and you really don't want that to happen to your Sim, do you? ******************** *Desperation Action* ******************** When the hunger bar has hardly any green left in it, it would be full red. The Sim will rush to your fridge and randomly grabbing stuff to stuff its face. If there is no fridge, say goodbye to your Sim. If there is no food (hence no supplies in the fridge), also prepare to say goodbye to your Sim. Full to Empty Hunger of Active: 50 Hours Hunger of Lazy : 54 Hours ------------------------------------------------------------------------------ [6.02] Comfort "Sims of all ages love to be comfortable. This need will get pretty low if there isn't a nice cozy couch or chair to sit down. Taking a warm bath or soaking in the hot tub is another great way for Sims to relax." Comfort isn't important to your Sims like Hunger is. It will only increase your mood, that's about it. Sit down on chairs, sofas, recliners to increase comfort. Sleeping and having a bath will increase comfort. When you sit down to eat your meal (Sim) you will increase comfort. All I can say is that you can increase comfort and keep it at the max without even knowing about it. Comfort is not one of the most important type of mood. It hardly increases your bar so don't bother with this one much. ******************** *Desperation Action* ******************** They will talk to your in Sim language and wave their hand and complain. Full to Empty Comfort of Active: 48 Hours Comfort of Lazy : 16 Hours ------------------------------------------------------------------------------ [6.03] Bladder "When a Sim's gotta go, a Sim's gotta go. And there's really only one solution to that kind of problem - get them to a toilet as fast as possible." Bladder is not important, however it can raise your mood fast and it is by far the quickest draining motive your Sim can have. It drains fast and it will normally go red in about 6-8 Sim hours. If you eat something, drink from a bar, drink coffee or drink from a tap, you will drain the bladder bar a lot faster for as long as your are eating / drinking the food. You can compare this to real life. The more you drink, the more you pee, the more you eat, the more your poo. The better the toilet (expensive) the faster you get rid of your red bladder Not every important to your mood but take care of it anyway, you don't want to have your Sim taking a leak on their favourite clothes. ******************** *Desperation Action* ******************** This action should be highly avoided (means going to the toilet ASAP.) Your Sim will have an accident (that is how it is described in the game.) What I'm saying is that your Sims will pee their pants if your have to go but you don't. It will release your red bladder bar all the way up to green in a clear shot, however, your hygiene will be completely red. This will happen to toddlers but you do not see the drama that is shown. Full to Empty 16 Hours ------------------------------------------------------------------------------ [6.04] Energy "Nothing replaces a good night's sleep, but in a pinch Sims can settle for a nap on the couch, a snooze in the recliner, or a steaming cup of coffee to boost their energy." Energy is semi important. It is required to have a nice green energy bar before you go to work or school, but it drains like a turtle running a 100m race. Body work, such as weightlifting or swimming drains the bar like hell. The better the sleeping thing is (couch, bed, recliner) the better the energy bar gets refilled. This motive has hardly any say in the mood factor, however, you can fall asleep on the floor if you don't take care of this one. ******************** *Desperation Action* ******************** If you energy is nothing left, your Sim will fall asleep on the spot, either standing up or sitting on the floor. This improves your energy, but at a slow speed. Like bladder, something will take a hit, and in this case, it is your comfort. If swimming and you run out of energy, your Sim will go to heaven because they will drown. Full to Empty Energy of Active: 24 Hours Energy of Lazy : 16 Hours ------------------------------------------------------------------------------ [6.05] Fun "Fun means something different to everyone. Some Sims may prefer reading while others like watching TV. Most Sims will enjoy playing a game of pinball or darts with other Sims." Fun is fairly important. It can cause a bad mood if fun is red, but it is a breeze to maintain. To improve fun, do something fun (duh). Serious Sims will have fun reading books, playing chess and reading the newspaper. Playful Sims will have more fun playing Group Activities like darts. Everyone will enjoy TV and pinball machines. The more expensive the fun object is, the faster the fun bar will be filled. This is the most important motive for skill building. All work and no play make your Sim, something, something. If you want to build any skill, it is sure that without a green bar of fun, you won't learn anything. ******************** *Desperation Action* ******************** Nothing except to refuse to do anything and complain. Full to Empty Fun of Playful: 22 Hours Fun of Serious: 40 Hours ------------------------------------------------------------------------------ [6.06] Social "Sims are friendly creatures that crave social interaction. They can fulfill their needs by interacting with friends, family and neighbors. The telephone is a great way for Sims to invite people over or to catch up on the latest gossip." Social is very important in the game, next to hunger. It drains fast (which is what I really hate as it can take ages to increase.) Go too red and a bunny lands smack down on to your house which only the red social Sim can see. You can do whatever you want (Kisses and Hugs improve social fastest.) Social can increase when you talk when you eat dinner, talking to someone on the phone, bathing the baby, etc. If you have lots of friends, chuck a party Social has an important swing in mood. Without it, you will never reach will green. E-mail spam is the best way to increase social in a nick of time. Oh, and the Social Bunny is a reference to a disturbing movie called Donnie Darko, thanks to Jessica Dahl for pointing that out. ******************** *Desperation Action* ******************** Same as fun, do nothing until it is increased. Oh and to COMPLAIN. Full to Empty Social of Outgoing: 22 Hours Social of Shy : 40 Hours ------------------------------------------------------------------------------ [6.07] Hygiene "Taking a shower might seem like a usual part of any Sim's routine, but it's surprising how often it gets overlooked and how low this motive can get. Taking a bath is a more relaxing solution if the Sims can find some extra time." Hygiene is important, moreso if you what to be a social animal. It drains slow unless you are weightlifting or swimming. Smelly Sims will have a green cloud around them (ewww cloud) and other Sims will not want to have any social interactions with them, so they fail. To increase hygiene, wash your hands in a sink, take a shower or a bath. Has a slight effect on mood and certainly on other Sims. If you think that hygiene has no real meaning in the Sims 2, think again. ******************** *Desperation Action* ******************** If you have low hygiene and no bath tub, hot tub or a shower, your Sim will try to give themselves a sponge bath in the sink. No Sink means that it will stay red till you buy something. Hygiene of Neat : 48 Hours Hygiene of Sloppy: 16 Hours ------------------------------------------------------------------------------ [6.08] Environment "Decorations and landscaping around the lot will affect the environment. Sims like bright, clean spaces with plenty of color and light. A well kept house and yard will surely fulfill this need." Environment is not important but can turn a very good mood to a very crappy good mood. It changes room to room as they are separated by a door. Windows will increase the environment, the more light there is, the better. Also, art will affect the mood. The outside of the house is the most important as your Sims will go to work with this environment score. This bar will increase or decrease from room to room, unlike other bars with increase and decrease over time. The original Sims will know that environment is changed from the "Room" score in the Sims 1. Trash on the floors like green bottles and plates that have green clouds around them will decrease the score. Old newspapers, weeds and untrimmed hedges will also decrease the score. If your house is really filthy, there will be cockroaches, which will really lower the score. Outside, place trees and shrubs to increase the score as when you go to work, the outside environment will have a say between promotion or no promotion. Environment will be a concerning factor in your mood. A good can go bad if the room is a bombzone. Make it clean or you are stuffed. ******************** *Desperation Action* ******************** There is no action for the Environment however, they will whine at any possible moment to clean up the mess. Best to send the children to do it, since they don't have an Environment bar. ------------------------------------------------------------------------------ [7] Skills Every Sims has a skill set of 10. The higher the skill number, the longer it takes to achieve. However, the higher it is, the better your Sim will be in that specific field. ------------------------------------------------------------------------------ [7.01] Cooking "Sims that keep reading and cooking to build this skill will be surprised by how much more satisfying their meals become. Cooking is especially important if your Sim entertains ideas of one day becoming a famous chef and hopes to avoid kitchen disasters." To improve your cooking skill, you can: * Study cooking from the bookshelf * Watch the Yummy channel on TV * Cook food * Use Schokolade 890 Chocolate Manufacturing Facility (Career Reward) What it does * Increases meals you can cook * Less likely to burn food Jobs that have cooking as a requirement: * Culinary * Science ------------------------------------------------------------------------------ [7.02] Mechanical "Being handy around the house can save money in expensive repair costs and allows your Sim to advance in certain careers. Sims can improve this skill by studying do-it-yourself books from a bookshelf or by repairing broken items at home." To increase your Mechanical skill, you can: * Study mechanical from the bookshelf * Repair broken items * Use TraumaTime "Incision Precision" Surgical Training Station (Career Reward) What it does * Allows you to repair objects with a lower failure rating (electrocution) Jobs that have mechanical as a requirement: * Medicine * Athletic * Criminal * Military * Slacker ------------------------------------------------------------------------------ [7.03] Charisma "Sims know that good communication, public speaking ability and confidence are essential skills for several careers, especially something as social as Politics. They should spend some time practicing in front of any mirror to improve this skill. Nice, outgoing Sims are especially good at building Charisma." To increase your Charisma skill, you can: * Practice speech in front of any mirror * Use Enterprise Office Concepts Bushmaster Tele-Prompter (Career Reward) * Use Execuputter (Career Reward) What it does: * Nothing in your Sim's household Jobs that have Charisma as a requirement: * Politics * Business * Athletics * Military * Slacker ------------------------------------------------------------------------------ [7.04] Body "Strength, dexterity and speed can be improved by swimming or working out on the exercise machine. Keep your Sim in shape and their body skill will be especially valuable in the Athletic or Military career tracks. Active Sims can build this skill more quickly than others." To increase your body skill, you can: * Go swimming in a pool * Use the weight machine * Work out using the television * Work out using the stereo * Do Yoga * Use Exerto Punching Bag (Career Reward) * Use Exerto Selflog Obstacle Course (Career Reward) What it does: * Constant exercise will keep your Sim in shape * Lets you do yoga Jobs that have body as a requirement: * Athletic * Criminal * Military * Law Enforcement ------------------------------------------------------------------------------ [7.05] Logic "Logic combines deduction and organization ability. Sims can play chess or use the telescope to improve this skill which will be useful in the Medicine and Science career tracks. This is a good skill for lazier Sims to work on." To increase your logic skill, you can: * Play chess * Use the telescope to stargaze * Do the crossword in the newspaper * Use Simsanto Inc. Biotech Station (Career Reward) What it does: * Lets you meditate Jobs that have logic as a requirement * Politics * Medicine * Business * Law Enforcement * Culinary * Science ------------------------------------------------------------------------------ [7.06] Creativity "Let your Sims try a hand at painting and playing the piano to improve their creativity; it can play an important part in many different career tracks. This skill includes artistic and musical ability as well as the potential for invention. A light-hearted Sim tends to be more open to creativity." To increase your creativity skill, you can: * Play the piano * Paint on the art easel * Write a novel on the computer * Use Aquagreen Hydroponic Garden (Career Reward) * Use SensoTwitch Lie Detector (Career Reward) What it does: * Sells your painting at higher prices with higher creativity levels * More chance of a better novel Jobs that have creativity as a requirement: * Politics * Business * Criminal * Slacker * Culinary ------------------------------------------------------------------------------ [7.07] Cleaning "It goes without saying that a clean house is a happy house, but Sims should work on their housekeeping abilities to make the cleaning process quicker and easier. They can tidy up around the house to improve the skill; it comes most naturally to neater Sims." To increase your cleaning skill, you can: * Study cleaning from the bookshelf * Clean puddles on the floor * Clean bench tops * Use Prints Charming Fingerprinting Scanner (Career Reward) What it does: * Lets you clean thing a lot faster Jobs that have cleaning as a requirement: * Medicine * Law Enforcement * Science ------------------------------------------------------------------------------ [8] Semi Skills This chapter will outline skills that are hidden by other main skills. These skills are yoga, meditate and cooking (cooking chart) ------------------------------------------------------------------------------ [8.01] Yoga Yoga is achieved when your Sim has a body skill of 3. To go yoga, click on your active Sims and click "Do Yoga." You learn more techniques if your do more Yoga. It increases your body skill at the same time. Note that they will stop doing Yoga if that fall down and make a fool of themselves. ------------------------------------------------------------------------------ [8.02] Meditate Meditate is acquired when you have a logic skill of 3. You click on your active Sim and click "Meditate." You lose no needs on your status bar and they don't change when meditating. That means that you don't need to pee while meditating which is a blessing. After 14 overall hours of meditating, you learn how to teleport while you meditate. ------------------------------------------------------------------------------ [8.03] Cooking Cooking is a main skill but here is listed the food your can cook with each cooking level. Food will have flies and go bad after about 8 hours after they were cooked. Thanks for Jessica Dahl again for pointing out that if you have a serving platter that is about to go off in 2 hours, pulling a plate from the platter will give the new dish another 8 hours while the serving platter will still go off in 2 hours. This also applies to Pizza as well. Skill Level | Food | When | 1 Serve | Family Serve ------------------------------------------------------------------------------ 0 | Juice (Snack) | Any Time | §3 | N/A | Chips (Snack) | Any Time | §3 | N/A | Cookies (Snack) | Any Time | §3 | N/A | Instant Meal | Any Time | §3 | §12 | Cereal | Breakfast | §4 | §16 | Toaster Pastry | Breakfast | §4 | §16 | Lunch Meat Sandwiches | Lunch | §4 | §16 | Hot Dog | Lunch / Dinner | §5 | §20 | TV Dinner | Dinner | §4 | §16 | Mac & Cheese | Dinner | §5 | §20 | Gelatin (Dessert) | Dinner | §4 | §16 ------------------------------------------------------------------------------ 1 | Spaghetti | Dinner | §5 | §20 ------------------------------------------------------------------------------ 2 | Grilled Cheese Sand. | Lunch | §5 | §20 ------------------------------------------------------------------------------ 3 | Pancakes | Breakfast | §5 | §20 | Chef Salad | Lunch / Dinner | §5 | §20 | Hamburger | Lunch / Dinner | §6 | §24 ------------------------------------------------------------------------------ 4 | Omelettes | Breakfast | §5 | §20 | Chilli Con Carne | Lunch | §6 | §24 ------------------------------------------------------------------------------ 5 | Pork Chops | Dinner | §7 | §28 ------------------------------------------------------------------------------ 6 | Salmon | Dinner | §7 | §28 | Turkey | Dinner | N/A | §28 | Layer Cake (Dessert) | Dinner | §5 | §20 ------------------------------------------------------------------------------ 7 | Grilled Ribs | Dinner | N/A | §28 ------------------------------------------------------------------------------ 8 | Baked Alaska (Dessert)| Dinner | §6 | §24 ------------------------------------------------------------------------------ 9 | No New Recipe | N/A | N/A | N/A ------------------------------------------------------------------------------ 10 | Lobster Thermidor | Dinner | §8 | §32 ------------------------------------------------------------------------------ [9] Age Groups New in the Sims 2 is age groups. This is how you tell how do a Sim is. As they grow older, the age groups changes slowly till they reach Elder and pass on. ------------------------------------------------------------------------------ [9.01] Baby To get a baby, you must have a female and male adult. They must have a lifetime relationship of at least 70 (lower bar) and a current relationship (higher bar) of about 90+. Now to make a baby. Have your two sims relax together in the bed or in the hot tub. Use one sim and click on the other. Now you click on the option of "Try for Baby" and they will do a WooHoo. I will warn you that having a "Try For Baby" in the hot tub is a lot less successful than in the bed. If it is successful, you will hear part of the song "Rock a Bye Baby." If not, try again. Your female Sim is now pregnant. It takes 3 days for your Sims to give birth. On the first day, she will have "Morning Sickness." From then on, every day for 3 days, your Sim's belly will grow bigger and bigger. Once the 3 days are up, your Sim will give birth. Every other Sim around the house will come and watch your Sim give birth. The Sim will have their green arrow broken into two, with the smaller one being given to the baby. There is another rarer way to get a baby. Have any Sim (adult) stargaze at night between 7:00 p.m. and 2:00 a.m. using the telescope. Aliens will abduct your Sim and their needs will be randomized throughout the situation. Once they come back, they will be pregnant, this INCLUDES males. When they give birth however, it will be an alien sort of child, green skin and black eyes. Note that teens can be abducted, however, they cannot have children. Like the Sims 1, you do not have control of the baby, so you must guess what it wants. You can play with it, feed it (bottle from the fridge), cuddle it and bathe it (in the sink). The baby will sometimes have a green trail around it, so then you have to change a diaper! Take good care of it or the social worker will come and take away your baby. The baby will become a toddler in 3 days. SPOILER ALERT If you eat spaghetti when your female Sim is having a child, there is a higher chance of the baby becoming a pair of twins!!! END SPOILER ------------------------------------------------------------------------------ [9.02] Toddler A toddler is the older form of the baby. You can control the toddler now. You can have it learn some skills like creativity. The status of the toddler is the same except it has removed 2 bars, Comfort and Environment. You can do more with it now. Your Sims has more interactions with it such as bathing it in the bath tub, talk to it, etc. You can teach the toddler 3 things with the adults. Teach it to Walk, Teach it to Talk and Potty Train it. They also have skill building available to them, however, you will need specific items to train those skills. If you hire a Nanny, everyone can leave the baby at home while the nanny looks after it. However, the Nanny will teach it to walk and talk so you won't have the chance to teach it yourself. Your Choice. If you don't look after it well, the toddler will be taken away by the infamous Social Worker. After 5 days, the toddler will become a child. Note that the Nanny is a lazy *** ** * ***** and will make food, even when the child is not hungry, walk around in your house and watch TV. Rarely do they actually do any work. ------------------------------------------------------------------------------ [9.03] Child A child is more like the adult Sim now than ever before. The status bar is only missing the bar environment now. All 7 skill sets are available to the child now. It is just like an adult except for the major actions which an adult can do. It can't cook, WooHoo, make out, etc. Your Sim child will have to go to school (groan) from 9am to 3pm (carpool at 8am) Monday to Friday. Your Sims parents have the option of having a private school accept your child by calling the headmaster from the phone. Look after the child well for it can be taken away by the social workers. After 8 days, the child will become a teenager. The only exception to the child not being able to cook is using their little oven to bake muffins. After a few cooking skill points, they won't even burn their muffins! ------------------------------------------------------------------------------ [9.04] Teenager A teenager is only a step away from the adulthood. The teenager has more access to social interactions like kissing and others. They can cook and they still have to attend school. The time is from 9am to 1pm (carpool at 8am). That is 2 hours taken away. They attend Monday to Friday. You can get them into a private school as well. You can get a job for your teen in any of the ten job groups by they only have 3 levels in them. Jobs start at about 3pm Sim time. After 15 days, your teenager is an adult. Unlike children, you can leave them at home without fear of the social worker coming along and kidnapping them. ------------------------------------------------------------------------------ [9.05] Adult The adult is the adult Sim in the Sims 1. The are smart and know what to do around the house. They have full access to all the social interactions except for the child ones (cops and robbers, etc). The Sims can get engaged, married and joined (for same sex couples). They can move out and find their own place. They have 10 levels in every job set career. When they earn money, they have some of the money as private money. They can have babies and have free reign. After 29 days, they will become elders. ------------------------------------------------------------------------------ [9.06] Elder An elder has the access of social interactions like an adult. Their job set however is the same as an teenager, so there are 3 job levels per career. If the elder keeps a high aspiration and a good mood, you elder will die of old age. This will happen when the elder is about 15 - 25 Sim days since they turn elder. If they had a job as an adult, they retire with a fraction of the pay. After the elder dies, their private money and wealth is spilt up and given as an inheritance. The higher the dead Sim's aspiration and higher the relationship with the other Sim's means that more money will be given to that particular Sim. ------------------------------------------------------------------------------ [10] Aspirations New to the Sims 2 is aspirations. These is a Sim's wants and fears. This is also related to their dream. They have 5 dreams or destiny. They are Fortune, Knowledge, Family, Romance and Popularity. Toddlers and Children have the Grow Up Aspiration ------------------------------------------------------------------------------ [10.01] Fortune "Sims with the Fortune Aspiration crave money, rising to the top of their careers, and just plain expensive stuff. They'll need all of these things in spades to keep their Aspiration Meters full and their fiscally minded lives long and happy" High Scorers for Aspiration Points Be An Overachiever (8,000) Big Bonus (5,000) Marry a Rich Sim (15,000) Earn §50,000 (10,000) Reach the Top of the Athletic Career (15,000) Reach the Top of the Business Career (15,000) Fortune Meter Level for Teenager Platinum - Future Financer Gold - Junior Achiever Green 2 - Early Bird Green 1 - Mini-Miser Red 1 - Tapped Out Teen Red 2 - Pitiful Parasite Fortune Meter Level for Adult Platinum - Moolah Mogul Gold - Cash Machine Green 2 - Big Cheese Green 1 - Bacon Bringer Red 1 - No-Account Nickel Monkey Red 2 - Penniless Peon Fortune Meter Level for Elder Platinum - Towering Tycoon Gold - Fat Cat Green 2 - Affluent Ancient Green 1 - Creaky Cash-Bringer Red 1 - Spent Spendthrift Red 2 - Doddering Deadbeat ******************** *Desperation Action* ******************** If in the bottom of Red 2 for too long, Fortune Sims will go outside and beg for money. They will have a cup to rattle with a cardboard Simoleon sign on it ------------------------------------------------------------------------------ [10.02] Knowledge "Sims with the Knowledge Aspiration want to know everything there is to know about anything. Make sure they have the time to study and explore every nook and cranny. Their lives are a simple equation : the more Knowledge, the higher the Aspiration Meter, and the longer and brainier the life. High Scorers for Aspiration Points Ask for Homework Help (2,500) Get A+ Report Card (3,000) Maximize a Skill (8,000) Meet Aliens (8,000) See a Ghost (3,000) Reach the Top of the Science Career (15,000) Maximize All Skills (30,000) Be Saved from Death (8,000) Knowledge Meter Level for Teenager Platinum - Young Genius Gold - Whiz Kid Green 2 - Smarty Pants Green 1 - Solid Student Red 1 - Addled Adolescent Red 2 - Dense Dunce Knowledge Meter Level for Adult Platinum - Savant Supreme Gold - Impressive Intellect Green 2 - Free Thinker Green 1 - Brainstretcher ?? Red 1 - Silly Goose Red 2 - Incredible Ignoramus Knowledge Meter Level for Elder Platinum - Senior Sage Gold - Wise One Green 2 - Mature Mastermind Green 1 - Well Read Whitehair ******************** *Desperation Action* ******************** If in the bottom of Red 2 for too long, Knowledge Sims will pull out a ball with a face and mortarboard on it and talk to it. ------------------------------------------------------------------------------ [10.03] Family "Sims with the Family Aspiration long to be part of a big, happy family. They need "Quality Time" with family members, and lots of meaningful interactions with all the branches of their family tree. Keep their Aspiration Meters overflowing with familial bliss, and they'll live long and "fruitful" life. High Scorers for Aspiration Points Get Engaged (5,000) Get Married (8,000) Teach to Walk (5,000) Teach to Talk (5,000) Teach Potty Training (5,000) Help with Homework (5,000) Get a Grandchild (8,000) Family Meter Level for Teenager Platinum - Shining Example Gold - Pride and Joy Green 2 - Good Son / Darling Daughter Green 1 - Routine Relative Red 1 - Bad Seed Red 2 - Family Flunk Out Family Meter Level for Adult Platinum - Family Rock Gold - Role Model Green 2 - Good Influence Green 1 - Solid Provider Red 1 - Brood Bungler Red 2 - Black Sheep Family Meter Level for Elder Platinum - Town Father / Town Mother Gold - Patriarch / Matriarch Green 2 - Sire / Matron Green 1 - Sweet Old Coot Red 1 - Grumpy Gramps / Grumpy Grams Red 2 - Creepy Crank / Creepy Crone ******************** *Desperation Action* ******************** If in the bottom of Red 2 for too long, Family Sims will pull out a sack of flour with a face painted on it and will begin to rock and cuddle it like a baby. ------------------------------------------------------------------------------ [10.04] Romance "Sims with the Romance Aspiration crave lots of lovin' with as many different Sims as they can find, so setting aside the time for them to chase those hot prospects is the key. Fill their Aspiration Meters with hot steamy nights and lust-filled days in order to keep Romance Sims' lives long and exciting. High Scorers for Aspiration Points Have Very First Kiss (8,000) WooHoo (3,500) Have 2 Loves at Once (8,000) WooHoo with 3 Different Sims (8,000) Reach the Top of the Slacker Career (15,000) Romance Meter Level for Teenager Platinum - Major Heart-Throbe Gold - Total Babe Green 2 - Hottie Green 1 - Hormonal Hurricane? Red 1 - Wallflower Red 2 - Lonely Loser Romance Meter Level for Adult Platinum - Don Juan / Femme Fatale Gold - Love Machine Green 2 - Lusty Lover Green 1 - Hopeless Romantic Red 1 - Cold Fish Red 2 - Total Turn-Off Romance Meter Level for Elder Platinum - Fiery Fossil Gold - Silver Fox Green 2 - Sexy Senior Green 1 - Old Flame Red 1 - Dirty Old Man / Dirty Old Woman Red 2 - Burned Out Cinder ******************** *Desperation Action* ******************** If in the bottom of Red 2 for too long, the Romance Sim will get a mop with a face on a paper plate and dance with it. ------------------------------------------------------------------------------ [10.05] Popularity "Sims with the Popularity Aspiration desire flocks of friends and killer parties, so if they aren't on the phone, practicing politics, or dancin' the night away, they probably should be. Their Aspiration Meters will fill with every friend, fair-weather or not, and to allow them to live long and famous lives. High Scorers for Aspiration Points Have a Great Party (5,000) Have 3 Best Friends (8,000) Sell a Masterpiece (6,000) Win Fight (5,000) Reach the Top of the Politics Career (15,000) Reach the Top of the Athletic Career (15,000) Popularity Meter Level for Teenager Platinum - Teen Idol Gold - Mr. Popularity / Mrs. Popularity Green 2 - Stylin' Scenester Green 1 - One of the Gang Red 1 - Maladjusted Misfit Red 2 - Abject Reject Popularity Meter Level for Adult Platinum - Local Hero / Local Heroine Gold - Noted Notable Green 2 - Real Somebody Green 1 - Man About Town / Woman About Town Red 1 - Left-Out Loner Red 2 - Wretched Outcast Popularity Meter Level for Elder Platinum - Senior Socialite Gold - Gray Eminence Green 2 - Long-Time Luminary Green 1 - Aging Acquaintance Red 1 - Has-Been Red 2 - Forgotten Fogie ******************** *Desperation Action* ******************** If in the bottom of Red 2 for too long, your Sim will pull out a plastic cup with a face on it, with sticks as hands and talk to it. ------------------------------------------------------------------------------ [10.06] Grow Up Grow Up Meter Level for Toddlers Platinum - Miracle Mite Gold - Precocious Preschooler Green 2 - Little Wonder Green 1 - Diaper Filler Red 1 - Hectic Handful Red 2 - Rotten Rugrat Grow Up Meter Level for Child Platinum - Child Prodigy Gold - Wonder Boy / Wonder Girl Green 2 - Gifted Kid Green 1 - Typical Tyke Red 1 - Bothersome Brat Red 2 - Neglected Nightmare ******************** *Desperation Action* ******************** If in the bottom of Red 2 for too long, children will start throwing tantrums, which means that you will hear crying (shut the hell up). ------------------------------------------------------------------------------ [10.07] Rewards For completing your Sim's aspirations, you earn aspiration points. The points can be spent on rewards for your Sim. All the objects should only be used if their (Sim's) aspiration meter is at platinum or gold. This is because of the harmful side effects that may incur if it is not used properly. ************ *Money Tree* ************ "In a discovery that sent shockwaves through the parent community, scientists at the Institute of Sim Botanical Studies have found that money does indeed grow on trees ... as long as one keeps them watered." Aspiration Points Needed: 3,000 Uses: Unlimited Effect: Drops money every eight hours. Guests will try to steal the money. If successful, you collect §40. If unsuccessful, you only collect §1. This tree has to be watered every eight hours or it will die and you'll have to chuck this out and spend another 3,000 points to get another one. You should water it just after collection and it will be fine. *************** *Noodlesoother* *************** "Shrouded in mystery, the Noodlesoother's mood elevating effects are well documented but poorly understood. Some maintain that the weak electrical current it generates produces euphoria and contentment. Still others contend that the Noodlesoother contains transdermal Serotonin Re-Uptake Inhabitors. A third school swears that the helmet's tiny, glove hands and googly eyes are positively adorable." Aspiration Points Needed: 5,000 Uses: One full Sim day (24 Sim hours, when the light is off, its finished) Effect: Gives a mood boost. If successful, you will be given a mood boost. While wearing the helmet, you will have a faster decay of motives. If unsuccessful, your Sim will lose all energy, pass out and other motives will drop. When the Sim wakes, the Sim will remove the helmet. ********************************* *Pasteur's HomoGenius Smart Milk* ********************************* "Is your toddler moving slowly through a fast-paced world? Get their mental engine in overdrive with Smart Milk! After a Smart Milk bottle-feeding, your little guy or gal will start learning to walk, talk and potty-train like an Olympian." Aspiration Points Needed: 7,500 Uses: 5 Effect: Decrease time need to teach a toddler to walk, talk and potty-train If successful, the toddler learn to walk, talk and potty-train faster than usual If unsuccessful, your toddler will throw up and lose a random skill point. The Aspiration is based on the adult who prepared the milk. There will be a green or red aura around the child for about 8 hours, the life of the smart milk, and the colour will depend on whether it was successful or not. ************* *Cool Shades* ************* "Eyes are the windows to the soul, and these Cool Shades provide the most effective window-dressings for your Sim's inner cool. Socially awkward? Just slip on some stylish eyewear and power your way smoothly though any social interaction." Aspiration Points Needed: 10,000 Uses: 5 Effect: Success rate of Social Interactions will increase If successful, first social interaction with cool shades has an higher effect whether it is good or bad. Is unsuccessful, there are no side effects. ************************************** *The Eclectic and Engimatic Energizer* *************************************** "Does your Sim need a little pick-me-up? The technology that powers The Energizer is puzzle wrapped in an enigma, held together with copious amounts of duct tape and bits of twine, and reported to be beyond the ken of mortal Sims. Bit all you need to know is that a quick visit to the Energizer will get your Sim's motor running! Only five uses allowed for this addictive item." Aspiration Points Needed: 14,000 Uses: 5 Effect: Refills your motives five times before you have to buy a new one If successful, all needs will be maxed out If unsuccessful, all needs will bottom out but your Sim won't die. If you are unsuccessful, you can cancel the action of the Energizer to stop the needs from zeroing. ************** *Thinking Cap* ************** "Also known as "Thinking Person's Silly-Hat-With-A-Lightbulb," the Thinking Cap allows for a free flow of ideas in both directions, increasing skill building abilities and the ability to both teach and learn. Wear with caution - extended use of the Thinking Cap may cause enervation, loss of skills, and possible surface burns to the scalp. Aspiration Points Needed: 16,000 Uses: One full day (24 Sim Hours) Effect: You gain skill points faster, as well as teach and learn faster from objects that teach things. If successful, your Sim will learn at double the normal rate. You teach toddlers at a faster pace. You will teach at double the rate. If unsuccessful, your energy will drop, your Sim will pass out and you will lose a random skill point. ******** *SimVac* ******** "The SimVac puts the "suck" in succubus! Equip your Sim with the SimVac, and look for an unwitting victim ... err ... we mean, a willing individual with whom you share a friendly rivalry. Operate the SimVac on them and watch as you ... liberate ... their Aspirations and Skills and make them your own." Aspiration Points Needed: 17,500 Uses: 5 Effect: Take either Aspiration Points or Skill Points from one Sim and give it to you If successful, your Sim will either take Aspiration Points or a Skill Points of your choice from a target Sim. You'll lose relationship points with the target Sim and cancel a love or a crush. You will take 3000 Aspiration Points if the target is controllable but the effect will be random for a non controllable Sim (townie) If unsuccessful, the target Sim will do what was intended to do to them. This means that the reverse will happen. The target Sim drains your Aspirations Points or a Skill Point and your motives will go down. ********** *Love Tub* ********** "Who can resist the sensual appeal of soft lighting, warm water, and sizzling romance? Just about no one if they're soaking with your Sim in the Love Tub, that's who! No need to check to see if your Sim's skin is getting pruny, either ... when the candles go outs, it's time to retire to a private place. Ahhhh yeah! Aspiration Points Needed: 20,000 Uses: Four Sim Hours (When the candles go out, it is a normal Hot Tub) Effect: Romantic Interaction in the tub is a guaranteed success If successful, Interactions in the tub will succeed more often and you net more relationship points because of this. If unsuccessful, there are no harmful side effects. **************** *Elixir of Life* **************** "Perfect for those who like their idle water-cooler chats to go on for ages ... literally! Gather round this decorative glass urn and sip the sweet nectar of prolonged youth as your Sims resists aging." Aspiration Points Needed: 30,580 Uses: 5 Effect: Gives your Sims few extra days before turning elder If successful, you will have an extra 3 days before your turn elder. That means that if your have 15 days before you are an elder, you now have 18 days. If you have just came from the teenager range (i.e. 29 days till elder), you will not revert to the teenager age group, you will have 29 days before you are an elder. There is no change. The max you can push it up to is the age you have to grow. Therefore, you have no 32 days only 29. If unsuccessful, you will get 3 days closer to elder. That means that if you are 15 days from being an elder, you will have 12 days left. If you have less than 3 days before you turn elder, you will be pushed into the next age group. If you are 3 days before you die of old age, you die. ------------------------------------------------------------------------------ [11] Aspiration Wants To earn Aspiration Points, you need to fulfil theses wants. The more wants you fulfil for your Sims, the more Points you will rack up. After completing a want, you Aspiration Meter Will increase. If you don't fulfil the wants, you slowly lose levels on your Aspiration Meter. Right click on a want to lock it in, which means it won't leave the selection when the Aspirations change. ------------------------------------------------------------------------------ [11.01] Food Wants ************ *Eat Cereal* ************ "Sometimes a Sim just craves a particular food. Click on the food and choose "Eat"." Aspiration Points +500 Icon Bowl with Brown Stuff in it. Time Breakfast **************** *Eat Chef Salad* **************** "Sometimes a Sim just craves a particular food. Click on the food and choose "Eat"." Aspiration Points +500 Icon A bowl with a salad in it. Time Lunch / Dinner ********************** *Eat Chilli Con Carne* ********************** "Sometimes a Sim just craves a particular food. Click on the food and choose "Eat"." Aspiration Points +500 Icon Bowl with Dark Liquid in It Time Lunch ******************************* *Eat Grilled Cheese Sandwiches* ******************************* "Sometimes a Sim just craves a particular food. Click on the food and choose "Eat"." Aspiration Points +500 Icon Plate with a Sandwich on it. Has a yellow side on the sandwich. Time Lunch ****************** *Eat Grilled Ribs* ****************** "Sometimes a Sim just craves a particular food. Click on the food and choose "Eat"." Aspiration Points +500 Icon A plate with a rack of ribs on it. Time Dinner **************** *Eat Hamburgers* **************** "Sometimes a Sim just craves a particular food. Click on the food and choose "Eat"." Aspiration Points +500 Icon A brown Hamburger on a plate Time Lunch / Dinner ************** *Eat Hot Dogs* ************** "Sometimes a Sim just craves a particular food. Click on the food and choose "Eat"." Aspiration Points +500 Icon A plate with a hot dog on it Time Lunch/Dinner *********************** *Eat Lobster Thermidor* *********************** "Sometimes a Sim just craves a particular food. Click on the food and choose "Eat"." Aspiration Points +500 Icon A lobster on a plate Time Dinner *************************** *Eat Lunch Meat Sandwiches* *************************** "Sometimes a Sim just craves a particular food. Click on the food and choose "Eat"." Aspiration Points +500 Icon A white plate with a sandwich on it. Has a red edge on the sandwich Time Lunch ******************** *Eat Mac and Cheese* ******************** "Sometimes a Sim just craves a particular food. Click on the food and choose "Eat"." Aspiration Points +500 Icon A bowl with a yellow-brown liquid inside Time Dinner ************** *Eat Omelette* ************** "Sometimes a Sim just craves a particular food. Click on the food and choose "Eat"." Aspiration Points +500 Icon Plate with a half moon omelette on it Time Breakfast ************** *Eat Pancakes* ************** "Sometimes a Sim just craves a particular food. Click on the food and choose "Eat"." Aspiration Points +500 Icon Plate with several pancakes on it Time Breakfast **************** *Eat Pork Chops* **************** "Sometimes a Sim just craves a particular food. Click on the food and choose "Eat"." Aspiration Points +500 Icon A plate with Homer's favorite food on it, Pork Chops Time Dinner ************ *Eat Salmon* ************ "Sometimes a Sim just craves a particular food. Click on the food and choose "Eat"." Aspiration Points +500 Icon Plate with a salmon steak with greens on the side. Time Dinner *************** *Eat Spaghetti* *************** "Sometimes a Sim just craves a particular food. Click on the food and choose "Eat"." Aspiration Points +500 Icon A plate with spaghetti (curved lines of pasta with red sauce) on it. Time Dinner ******************** *Eat Toaster Pastry* ******************** "Sometimes a Sim just craves a particular food. Click on the food and choose "Eat"." Aspiration Points +500 Icon A plate with squarish pastries on it Time Breakfast ************ *Eat Turkey* ************ "Sometimes a Sim just craves a particular food. Click on the food and choose "Eat"." Aspiration Points +500 Icon A plate with a turkey on it. Time Dinner *************** *Eat TV Dinner* *************** "Sometimes a Sim just craves a particular food. Click on the food and choose "Eat"." Aspiration Points +500 Icon A plate with 3 different sections on it. Time Dinner ************************** *Learn How To Make Cereal* ************************** "Some Sims like to learn to make new foods. Click on the Fridge and choose "Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of day. Then, choose the food your Sim wants to make. If the food isn't available, it may be the wrong time of day for that food." Aspiration Points +500 Icon Bowl with Brown Stuff in it. Time Breakfast ****************************** *Learn How To Make Chef Salad* ****************************** "Some Sims like to learn to make new foods. Click on the Fridge and choose "Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of day. Then, choose the food your Sim wants to make. If the food isn't available, it may be the wrong time of day for that food." Aspiration Points +500 Icon A bowl with a salad in it. Time Lunch / Dinner ************************************ *Learn How To Make Chilli Con Carne* ************************************ "Some Sims like to learn to make new foods. Click on the Fridge and choose "Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of day. Then, choose the food your Sim wants to make. If the food isn't available, it may be the wrong time of day for that food." Aspiration Points +500 Icon Bowl with Dark Liquid in It Time Lunch ********************************************* *Learn How To Make Grilled Cheese Sandwiches* ********************************************* "Some Sims like to learn to make new foods. Click on the Fridge and choose "Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of day. Then, choose the food your Sim wants to make. If the food isn't available, it may be the wrong time of day for that food." Aspiration Points +500 Icon Plate with a Sandwich on it. Has a yellow side on the sandwich. Time Lunch ******************************** *Learn How To Make Grilled Ribs* ******************************** "Some Sims like to learn to make new foods. Click on the Fridge and choose "Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of day. Then, choose the food your Sim wants to make. If the food isn't available, it may be the wrong time of day for that food." Aspiration Points +500 Icon A plate with a rack of ribs on it. Time Dinner ****************************** *Learn How To Make Hamburgers* ****************************** "Some Sims like to learn to make new foods. Click on the Fridge and choose "Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of day. Then, choose the food your Sim wants to make. If the food isn't available, it may be the wrong time of day for that food." Aspiration Points +500 Icon A brown Hamburger on a plate Time Lunch / Dinner **************************** *Learn How To Make Hot Dogs* **************************** "Some Sims like to learn to make new foods. Click on the Fridge and choose "Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of day. Then, choose the food your Sim wants to make. If the food isn't available, it may be the wrong time of day for that food." Aspiration Points +500 Icon A plate with a hot dog on it Time Lunch/Dinner ************************************* *Learn How To Make Lobster Thermidor* ************************************* "Some Sims like to learn to make new foods. Click on the Fridge and choose "Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of day. Then, choose the food your Sim wants to make. If the food isn't available, it may be the wrong time of day for that food." Aspiration Points +500 Icon A lobster on a plate Time Dinner ***************************************** *Learn How To Make Lunch Meat Sandwiches* ***************************************** "Some Sims like to learn to make new foods. Click on the Fridge and choose "Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of day. Then, choose the food your Sim wants to make. If the food isn't available, it may be the wrong time of day for that food." Aspiration Points +500 Icon A white plate with a sandwich on it. Has a red edge on the sandwich Time Lunch ********************************** *Learn How To Make Mac and Cheese* ********************************** "Some Sims like to learn to make new foods. Click on the Fridge and choose "Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of day. Then, choose the food your Sim wants to make. If the food isn't available, it may be the wrong time of day for that food." Aspiration Points +500 Icon A bowl with a yellow-brown liquid inside Time Dinner **************************** *Learn How To Make Omelette* **************************** "Some Sims like to learn to make new foods. Click on the Fridge and choose "Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of day. Then, choose the food your Sim wants to make. If the food isn't available, it may be the wrong time of day for that food." Aspiration Points +500 Icon Plate with a half moon omelette on it Time Breakfast **************************** *Learn How To Make Pancakes* **************************** "Some Sims like to learn to make new foods. Click on the Fridge and choose "Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of day. Then, choose the food your Sim wants to make. If the food isn't available, it may be the wrong time of day for that food." Aspiration Points +500 Icon Plate with several pancakes on it Time Breakfast ****************************** *Learn How To Make Pork Chops* ****************************** "Some Sims like to learn to make new foods. Click on the Fridge and choose "Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of day. Then, choose the food your Sim wants to make. If the food isn't available, it may be the wrong time of day for that food." Aspiration Points +500 Icon A plate with Homer's favorite food on it, Pork Chops Time Dinner ************************** *Learn How To Make Salmon* ************************** "Some Sims like to learn to make new foods. Click on the Fridge and choose "Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of day. Then, choose the food your Sim wants to make. If the food isn't available, it may be the wrong time of day for that food." Aspiration Points +500 Icon Plate with a salmon steak with greens on the side. Time Dinner ***************************** *Learn How To Make Spaghetti* ***************************** "Some Sims like to learn to make new foods. Click on the Fridge and choose "Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of day. Then, choose the food your Sim wants to make. If the food isn't available, it may be the wrong time of day for that food." Aspiration Points +500 Icon A plate with spaghetti (curved lines of pasta with red sauce) on it. Time Dinner ********************************** *Learn How To Make Toaster Pastry* ********************************** "Some Sims like to learn to make new foods. Click on the Fridge and choose "Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of day. Then, choose the food your Sim wants to make. If the food isn't available, it may be the wrong time of day for that food." Aspiration Points +500 Icon A plate with squarish pastries on it Time Breakfast ************************** *Learn How To Make Turkey* ************************** "Some Sims like to learn to make new foods. Click on the Fridge and choose "Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of day. Then, choose the food your Sim wants to make. If the food isn't available, it may be the wrong time of day for that food." Aspiration Points +500 Icon A plate with a turkey on it. Time Dinner ***************************** *Learn How To Make TV Dinner* ***************************** "Some Sims like to learn to make new foods. Click on the Fridge and choose "Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of day. Then, choose the food your Sim wants to make. If the food isn't available, it may be the wrong time of day for that food." Aspiration Points +500 Icon A plate with 3 different sections on it. Time Dinner ************ *Serve Food* ************ Description "Some Sims like to see others eat well. Click on the Fridge and choose "Serve Breakfast" or "Serve Lunch" or "Serve Dinner", depending on the time of day. Then, choose a food you'd like your Sim to serve to others." Aspiration Points +500 Icon A black and silver spatula Time Any Time ------------------------------------------------------------------------------ [11.02] Job Wants ********************************** *Get a Job in the Athletic Career* ********************************** Description "It's worth holding out for a job that really fits. Click on the Newspaper or Computer and choose "Find a Job". Keep looking each day until the right job comes along." Aspiration Points +1,000 Icon Soccer ball ********************************** *Get a Job in the Business Career* ********************************** Description "It's worth holding out for a job that really fits. Click on the Newspaper or Computer and choose "Find a Job". Keep looking each day until the right job comes along." Aspiration Points +1,000 Icon Briefcase ********************************** *Get a Job in the Criminal Career* ********************************** Description "It's worth holding out for a job that really fits. Click on the Newspaper or Computer and choose "Find a Job". Keep looking each day until the right job comes along." Aspiration Points +1,000 Icon Burglar's face ********************************** *Get a Job in the Culinary Career* ********************************** Description "It's worth holding out for a job that really fits. Click on the Newspaper or Computer and choose "Find a Job". Keep looking each day until the right job comes along." Aspiration Points +1,000 Icon Chef's hat ***************************************** *Get a Job in the Law Enforcement Career* ***************************************** Description "It's worth holding out for a job that really fits. Click on the Newspaper or Computer and choose "Find a Job". Keep looking each day until the right job comes along." Aspiration Points +1,000 Icon Police badge ********************************** *Get a Job in the Medicine Career* ********************************** Description "It's worth holding out for a job that really fits. Click on the Newspaper or Computer and choose "Find a Job". Keep looking each day until the right job comes along." Aspiration Points +1,000 Icon Medicine logo, a snake around a stick ********************************** *Get a Job in the Military Career* ********************************** Description "It's worth holding out for a job that really fits. Click on the Newspaper or Computer and choose "Find a Job". Keep looking each day until the right job comes along." Aspiration Points +1,000 Icon Tank ********************************** *Get a Job in the Politics Career* ********************************** Description "It's worth holding out for a job that really fits. Click on the Newspaper or Computer and choose "Find a Job". Keep looking each day until the right job comes along." Aspiration Points +1,000 Icon Government Court ********************************* *Get a Job in the Science Career* ********************************* Description "It's worth holding out for a job that really fits. Click on the Newspaper or Computer and choose "Find a Job". Keep looking each day until the right job comes along." Aspiration Points +1,000 Icon Beaker ********************************* *Get a Job in the Slacker Career* ********************************* Description "It's worth holding out for a job that really fits. Click on the Newspaper or Computer and choose "Find a Job". Keep looking each day until the right job comes along." Aspiration Points +1,000 Icon Coffee cup with steam ***************** *Get a Promotion* ***************** Description "Getting ahead at work requires a combination of the right skills, enough friends and a good mood. Look at the Job panel to see how many friends and which skills are required for your Sim to get their next promotion." Aspiration Points +3,000 Icon Guy behind a desk with a gold star next to it. ************ *Go to Work* ************ Description "You can't expect a paycheck if you don't show up. Sims in a good mood will go meet the carpool by themselves, as long as they aren't involved in other activities. For Sims who don't want to go on their own, click the carpool and choose "Go to Work"." Aspiration Points +750 Icon A Car ********** *Quit Job* ********** Description "Not all Sims are cut out for all jobs. To have your Sim quit their job, click on the Phone and choose "Work" and then "Quit Job"." Aspiration Points +500 Icon Guy behind a desk with a white line through it. ****************************** *Reach Top of Athletic Career* ****************************** Description "Building the right skills and making friends should be first on this Sim's agenda. Keep knocking down those promotions and you'll be in the corner office before you know it. Look at the job panel to see how many friends and which skills are required for promotion." Aspiration Points +15,000 Icon Soccer Ball with a gold star ****************************** *Reach Top of Business Career* ****************************** Description "Building the right skills and making friends should be first on this Sim's agenda. Keep knocking down those promotions and you'll be in the corner office before you know it. Look at the job panel to see how many friends and which skills are required for promotion." Aspiration Points +15,000 Icon Briefcase with a gold star ****************************** *Reach Top of Criminal Career* ****************************** Description "Building the right skills and making friends should be first on this Sim's agenda. Keep knocking down those promotions and you'll be in the corner office before you know it. Look at the job panel to see how many friends and which skills are required for promotion." Aspiration Points +15,000 Icon Burglar's Face with a gold star ****************************** *Reach Top of Culinary Career* ****************************** Description "Building the right skills and making friends should be first on this Sim's agenda. Keep knocking down those promotions and you'll be in the corner office before you know it. Look at the job panel to see how many friends and which skills are required for promotion." Aspiration Points +15,000 Icon Chef's Hat with a gold star ************************************* *Reach Top of Law Enforcement Career* ************************************* Description "Building the right skills and making friends should be first on this Sim's agenda. Keep knocking down those promotions and you'll be in the corner office before you know it. Look at the job panel to see how many friends and which skills are required for promotion." Aspiration Points +15,000 Icon Officers Badge with a gold star ****************************** *Reach Top of Medicine Career* ****************************** Description "Building the right skills and making friends should be first on this Sim's agenda. Keep knocking down those promotions and you'll be in the corner office before you know it. Look at the job panel to see how many friends and which skills are required for promotion." Aspiration Points +15,000 Icon Medicine Logo with a gold star ****************************** *Reach Top of Military Career* ****************************** Description "Building the right skills and making friends should be first on this Sim's agenda. Keep knocking down those promotions and you'll be in the corner office before you know it. Look at the job panel to see how many friends and which skills are required for promotion." Aspiration Points +15,000 Icon Tank with a gold star ****************************** *Reach Top of Politics Career* ****************************** Description "Building the right skills and making friends should be first on this Sim's agenda. Keep knocking down those promotions and you'll be in the corner office before you know it. Look at the job panel to see how many friends and which skills are required for promotion." Aspiration Points +15,000 Icon Government Court with a gold star ***************************** *Reach Top of Science Career* ***************************** Description "Building the right skills and making friends should be first on this Sim's agenda. Keep knocking down those promotions and you'll be in the corner office before you know it. Look at the job panel to see how many friends and which skills are required for promotion." Aspiration Points +15,000 Icon Beaker with a gold star ***************************** *Reach Top of Slacker Career* ***************************** Description "Building the right skills and making friends should be first on this Sim's agenda. Keep knocking down those promotions and you'll be in the corner office before you know it. Look at the job panel to see how many friends and which skills are required for promotion." Aspiration Points +15,000 Icon Coffee Cup with a gold star ********************* *Stay Home from Work* ********************* Description "Sometimes a Sim just needs a day off. When the carpool comes, just cancel the interaction from your Sim's queue before they leave. Check if your Sim has earned vacation time by looking at the Job Panel. If they haven't, you may be risking your Sim's job." Aspiration Points +500 Icon Guy behind a desk with a blue house icon. ------------------------------------------------------------------------------ [11.03] Relationship Wants *************************** *_____ Gets A+ Report Card* *************************** Description "Good grades come from studying, but the top grade needs a good attitude too. To have your Sim get an A+ in school, keep their grades rising by having them stay current on all their homework, and send them to school in as good a Mood as you can." Aspiration Points +4,000 Icon Target Sim with a book icon ********************* *_____ Grows Up Well* ********************* Description "Some Sims get satisfaction seeing younger Sims Grow Up well. Spend the younger Sim's time pursuing important Wants to fill up the Aspiration Meter before that Sim's birthday." Aspiration Points +2,500 Icon Target Sim with an hourglass ************************** *_____ is an Overachiever* ************************** Description "Some parents and grandparents really love to see a Teen excel. To make a Teen Sim an Overachiever, make sure they do all their homework, go to school in a great Mood to get that A+, while getting them promoted to the top of their Teen job." Aspiration Points +6,000 Icon Target Sim with a gold star ****************** *Appreciate _____* ****************** Description "Appreciation is a great way to build a relationship ... To have your Sim Appreciate another Sim, just click on that Sim and choose any of the interactions under "Appreciate"." Aspiration Points +500 Icon Target Sim with a blue smiley face and an arrow **************************** *Be Best Friends with _____* **************************** Description "To be Best Friends with another Sim, make sure your Sim spends the time for both Sims' Lifetime Relationship to each other to get above 50. Talking, playing games, or even just watching TV together are great ways to get there." Aspiration Points +4,000 Icon Target Sim with 2 green smiley faces *********************** *Be Friends with _____* *********************** Description "To be a Friend of another Sim, make sure your Sim spends the time to get both Sims' Daily Relationship with each other above 50. Talking, playing games, or even just watching TV together are great ways to get there. Aspiration Points +3,500 Icon Target Sim with a blue smiley face ************************* *Be Played With by _____* ************************* Description "Toddler Sims need to be Played with to so they can feel secure and confident. Direct older Sims to Play With him or her by selecting them and then clicking on this Toddler." Aspiration Points +250 Icon Target Sim with a blue smiley face ********************** *Be Snuggled by _____* ********************** Description "Toddler Sims need special attention to Grow Up right, so you don't want to leave it to chance. Direct older Sims to Snuggle your Sim by selecting them and then clicking on this Toddler." Aspiration Points +250 Icon Target Sim with a blue arrow and a blue smiley face *********************** *Be Talked to By _____* *********************** Description "Toddler Sims need to be Talked to so they can learn more from older Sims. Direct older Sims to Talk to him or her by selecting them and then clicking on this Toddler." Aspiration Points +250 Icon Target Sim with a blue arrow ************* *Chat Online* ************* Description "Click on the computer and choose "Chat" to interact with random Sims from around the neighborhood. Hint: while this improves Social Need, it's not as satisfying as a good old face to face chat." Aspiration Points +500 Icon White computer with a small arrow ************** *Cuddle _____* ************** Description "It's good for Baby Sims to be cuddled. To do this, click on a Baby Sim and choose "Cuddle"." Aspiration Points +500 Icon Target Sim with a blue arrow and a blue smiley **************************** *Encourage _____ to be Lazy* **************************** Description "Older relatives can make a big difference on young Sims' Personalities. Click on a younger Sim and choose "Encourage" and then "Laziness". If the younger Sim refuses, improve your relationship. Hint: The bigger the age difference between Sims, the bigger the effect will be! Look in the Relationship Panel to see which Sims are related." Aspiration Points +500 Icon Target Sim with a blue arrow and 3 people icon ******************************** *Encourage _____ to be Outgoing* ******************************** Description "Older relatives can make a big difference on young Sims' Personalities. Click on a younger Sim and choose "Encourage" and then "Outgoing". If the younger Sim refuses, improve your relationship. Hint: The bigger the age difference between Sims, the bigger the effect will be! Look in the Relationship Panel to see which Sims are related." Aspiration Points +500 Icon Target Sim with a blue arrow and 3 people icon ******************************* *Encourage _____ to be Playful* ******************************* Description "Older relatives can make a big difference on young Sims' Personalities. Click on a younger Sim and choose "Encourage" and then "Playfulness". If the Younger Sim refuses, improve your relationship. Hint: The bigger the age difference between Sims, the bigger the effect will be! Look in the Relationship Panel to see which Sims are related." Aspiration Points +500 Icon Target Sim with a blue arrow and 3 people icon ****************************** *Encourage _____ to be Sloppy* ****************************** Description "Older relatives can make a big difference on young Sims' Personalities. Click on a younger Sim and choose "Encourage" and then "Sloppiness". If the younger Sim refuses, improve your relationship. Hint: The bigger the age difference between Sims, the bigger the effect will be! Look in the Relationship Panel to see which Sims are related." Aspiration Points +500 Icon Target Sim with a blue arrow and 3 people icon ************** *Fall in Love* ************** Description "Your Sim really wants someone special in their life. Devote time in your Sim's day to fanning the flames of love until the Lifetime Relationship reaches 70. Remember to focus on a few Romantic interactions, or your Sims will just end up friends." Aspiration Points +5,000 Icon A large, red heart ******* *Flirt* ******* Description "Flirting is the first step down that road to love. To have your Sim flirt with another Sim, click on that Sim and choose any of the interactions under "Flirt"." Aspiration Points +750 Icon Two people with an arrow and a small red heart ****************** *Flirt with _____* ****************** Description "Flirting is the first step down that road to love. To have your Sim flirt with another Sim, click on that Sim and choose any of the interactions under "Flirt". Aspiration Points +750 Icon Target Sim with a small, red heart ******************************* *Get _____ Into Private School* ******************************* Description "Some Sims want to know their young ones are getting the best education money can buy. To have the Headmaster come over to see if your Sim is a candidate for SimCity Academy, click on the phone and choose "Invite Headmaster". Aspiration Points +8,000 Icon Target Sim with a small, blue mortarboard with a pointy yellow circle ****************** *Get a Grandchild* ****************** Description "For some Sims, the Elder years are made sweet by little grandchildren. To get a Grandchild for your Sim, have one of your Sim's children Try for a Baby or Adopt a Sim. Look in the Relationship Panel to see which Sims are your Sim's children." Aspiration Points +8,000 Icon Two pacifiers; one large and one small ************* *Get Married* ************* Description "Once your Sim is engaged to another Sim, the Marriage can happen any time. To have your Sim tie the knot, click on the other Sim and choose "Propose" and then "Marriage". Or click on the Wedding Arch and choose "Get Married"." Aspiration Points +8,000 Icon Two golden rings, interlocking each other ******************* *Get Potty Trained* ******************* Description "Toddlers need to learn Potty training to get a good start in life. Select a Teen, Adult or Elder relative and click on the Potty Chair object. Choose "Potty Train" and the name of your Sim. Look in the Relationship Panel to see which Sims are related." Aspiration Points +2,000 Icon A red and white potty toilet *********************** *Give Backrub to _____* *********************** Description "A backrub's a great way for your Sim to send the message that just being friends isn't enough. To have your Sim give a backrub to another Sim, click on that Sim, choose "Appreciate", and then "Backrub"." Aspiration Points +500 Icon Target Sim with a small red love heart ****************** *Go Out with ____* ****************** Description "Some Teens need to get out of the house and have some fun. To have your Sim go out, click on an older relative and choose "Ask Permission to Go Out". If your Sim gets permission, click on the phone and choose "Go Out". If you're turned down, improve your relationship with the older relative...or ask someone else whom your Sim likes better!" Aspiration Points +1,000 Icon Target Sim with a white arrow *********** *Go Steady* *********** Description "For some Teens, having only one sweetheart to focus all their attention on it the best. To have your Teen go steady with another, click on that Teen and choose "Propose" and then "Go Steady"." Aspiration Points +5,000 Icon Two pink hearts ************** *Grow Up Well* ************** Description "Your Sim has a full Aspiration Meter and feels ready to move on to the next stage of their life. Buy a Birthday Cake, click on it and choose "Blow Out Candles". Or, if a party isn't your Sim's scene, just click on your Sim and choose "Grow Up"." Aspiration Points +2,500 Icon Hourglass with a gold star ************* *Have a Baby* ************* Description "To have a baby, get your Sim into a Double Bed or a Hot Tub with a Sim of the opposite sex. Click on the other Sim and choose "Cuddle" and then "Try for Baby". It that isn't available, your Sim's relationship isn't high enough; and if it doesn't happen the first time, keep trying!" Aspiration Points +5,000 Icon Blue and Yellow pacifier ********************* *Have 2 Best Friends* ********************* Description "Building a network of Best Friends makes some Sims feel really special. Free up enough of your Sim's time to build both Sims' Lifetime Relationships to above 50, and then work to keep them there." Aspiration Points +5,000 Icon Two green smiley faces with the number 2 ********************* *Have 3 Best Friends* ********************* Description "You can never have too many Best Friends. Free up enough of your Sim's time to build three Sims' Lifetime Relationships to above 50, and then work to keep them there." Aspiration Points +8,000 Icon Two green smiley faces with the number 3 ********************* *Have 5 Best Friends* ********************* Description "For your Sim, Best Friends make the World go round. Free up enough of your Sim's time to build five Sims' Lifetime Relationships to above 50, and then work to keep them there." Aspiration Points +10,000 Icon Two green smiley faces with the number 5 ********************** *Have 10 Best Friends* ********************** Description "Your Sim is very lucky if he or she needs both hands to count up their Best Friends! Free up enough of your Sim's time to build ten Sims' Lifetime Relationships to above 50, and then work to keep them there." Aspiration Points +15,000 Icon Two green smiley faces with the number 10 ***************** *Have 3 Children* ***************** Description "Some Sims want a huge family. To have this happen, you'll need to make sure your Sim Tries for a Baby very frequently. As well, some of the grown children will need to move to make room for the newcomers, since only 8 Sims can live on a Lot at once." Aspiration Points +8,000 Icon Pacifier with the number 3 ***************** *Have 5 Children* ***************** Description "Some Sims want a huge family. To have this happen, you'll need to make sure your Sim Tries for a Baby very frequently. As well, some of the grown children will need to move to make room for the newcomers, since only 8 Sims can live on a Lot at once." Aspiration Points +10,000 Icon Pacifier with the number 5 ****************** *Have 10 Children* ****************** Description "Some Sims want a huge family. To have this happen, you'll need to make sure your Sim Tries for a Baby very frequently. As well, some of the grown children will need to move to make room for the newcomers, since only 8 Sims can live on a Lot at once." Aspiration Points +15,000 Icon Pacifier with the number 10 ********************** *Have Very First Kiss* ********************** Description "There's always a Very First Kiss for each Sim. To have your Sim kiss another Sim for the Very First time, click on that Sim and choose "Kiss", then "First Kiss". If it's not available, or doesn't go well, your Sim may need to know that other Sim a bit better, or that may not be in a good enough mood." Aspiration Points +8,000 Icon Pair of red lip with a pointy yellow circle behind it ************ *Hold _____* ************ Description "Baby Sims like to be held. To do this, click on a Baby Sim and choose "Hold"." Aspiration Points +500 Icon Target Sim with a blue arrow and blue smiley face *********** *Hug _____* *********** Description "Sometimes your Sim just Wants a Hug. To Hug another Sim, click on that Sim and choose any of the interactions under the "Hug" group." Aspiration Points +750 Icon Target Sim with a blue smiley face and blue arrow ******************* *Invite _____ Over* ******************* Description "To invite someone over, make sure your Sim has a phone. Click on it to open the phone book of everyone your Sim knows. Keep an eye on that clock, though - Sims don't like to be awakened." Aspiration Points +1,000 Icon Target Sim with a small silver phone receiver ********************* *Invite Someone Over* ********************* Description "To invite someone over, make sure your Sim has a phone. Click on it to open the phone book of everyone your Sim knows. Keep an eye on that clock, though-Sims don't like to be awakened." Aspiration Points +1,000 Icon Silver telephone receiver ************ *Kiss _____* ************ Description "To have your Sim kiss another Sim, click on that Sim and choose any of the interactions under the "Kiss" option. If "Kiss" isn't available, or if your Sim gets rejected, your Sim may need to know that other Sim a bit better, or that Sim may not be in a good enough mood. Aspiration Points +1,000 Icon Target Sim with a small, red pair of lips *************** *Learn to Talk* *************** Description "Toddlers need to learn to Talk to be better communicators when they Grow Up. Select a Teen, Ad