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Career Analysis FAQ

by Trevlyn13

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 $$$ The Sims 2      $$$$$       $$$  $$$   $$$$$   $$$$     $$$$     $$$$$$$$$
 $$$ Career Analysis $$$$ $ $$ $$$$$  $$$    $$$    $$$  $$$$$$$  $$$  $$$$$$$$
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 $$$ By Daniel Baker $$$$$      $$$$  $$$  $$   $$  $$$$$  $$$$$$$$$  $$$$$$$$$
 $$$ aka Trevlyn13   $$$$$$ $$ $ $$$  $$$  $$$$$$$  $$$$$$$  $$$$$$  $$$$$$$$$$
 $$$ Version 1.0     $$$$$$ $$ $ $$$  $$$  $$$$$$$  $$$$$$$  $$$$$  $$$$$$$$$$$
 $$$ Sept. 30, 2004  $$$$       $$$$  $$$  $$$$$$$  $$$     $$$$       $$$$$$$$
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 Copyright 2004 Daniel Baker

 This may be not be reproduced under any circumstances except for personal,
 private use. It may not be placed on any web site or otherwise distributed
 publicly without advance written permission. Use of this guide on any other
 web site or as a part of any public display is strictly prohibited, and a
 violation of copyright.

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    Table of Contents

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[1] Introduction and Overview


[2] Basic Statistics
   
    [2.1] Daily Salary                  (S)
    [2.2] Hours per Day                 (H)
    [2.3] Days per Week                 (D)
    [2.4] Skill Points Required         (P)
    [2.5] Family Friends Required       (F)
    [2.6] Basic Statistics Table

[3] Calculated Statistics

    [3.1] Hourly Salary                 (HS)=(S/H)
    [3.2] Weekly Salary                 (WS)=(S*D)
    [3.3] Free Hours per Week           (FH)=(168-D*H)
    [3.4] Salary per Free Hour          (FS)=(WS/FH)
    [3.5] Free Time Ratio               (FR)=(FH/D*H)
    [3.6] Calculated Statistics Table

[4] Net Statistics

    [4.1] Daily Salary
    [4.2] Hours per Day
    [4.3] Days per Week
    [4.4] Skill Points Required
    [4.5] Family Friends Required
    [4.6] Hourly Salary
    [4.7] Weekly Salary
    [4.8] Free Hours per Week
    [4.9] Salary per Free Hour
    [4.10] Free Time Ratio
    [4.11] Net Statistics Table

[5] Quality Statistics

    [5.1] Work                          (W)=(P+F)
    [5.2] Net Work
    [5.3] Quality of Life Score         (QLS)=(FS*FR)
    [5.4] Net Quality of Life Score 
    [5.5] Adjusted Quality of Life      (aQLS)=(QLS/W)
    [5.6] Net Adjusted Quality of Life
    [5.7] Quality Statistics Table
 
[6] Final Analysis and Summary 

[7] Questions and Answers

[8] Contact and Legal Information

[9] Other



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 [1] Introduction

This faq was made after I decided to publish the results of some statistical
career analysis that I did.  All the figures are as accurate as I could find
and pertain to the top level of each career. If I have made a mistake please
email me at the address provided at the bottom of the faq.  I would also like
to mention that this analysis does not factor in three things: chance cards,
career ladder, and time of hours.  These things may change the total career
value for you, either economically or otherwise.  Also, hours at work considers
that you leave for work at the last possible second.  Leaving any time before
that causes work value to decrease.

Statistics are given variable symbols denoted in the section title.



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 [2] Basic Statistics

These are statistics that are given.  They aren't calculated from anything,
they are just what the game is.  These are just here for general reference.
 
 [2.1] Daily Salary                  (S)

This is the amount of simoleons you bring home a day in the given career.
 
  Athletics.......: $3033.00
  Business........: $2100.00
  Criminal........: $1925.00
  Culinary........: $2170.00
  Law Enforcement.: $1225.00
  Medical.........: $1488.00
  Military........: $1094.00
  Politics........: $1313.00
  Science.........: $2333.00
  Slacker.........: $1400.00
  +=Average.......: $1808.10



 [2.2] Hours per Day                 (H)

This is the amount of hours your sim must spend at work per day.

  Athletics.......: 6
  Business........: 6
  Criminal........: 6
  Culinary........: 5
  Law Enforcement.: 6
  Medical.........: 7
  Military........: 6
  Politics........: 6
  Science.........: 4
  Slacker.........: 4
  +=Average.......: 5.6



 [2.3] Days per Week                 (D)

This is the number of days your sim has to work per week.

  Athletics.......: 3
  Business........: 4
  Criminal........: 4
  Culinary........: 3
  Law Enforcement.: 4
  Medical.........: 4
  Military........: 4
  Politics........: 4
  Science.........: 3
  Slacker.........: 3
  +=Average.......: 3.6



 [2.4] Skill Points Required          (P)

This is the sum of all skill levels required.

  Athletics.......: 27
  Business........: 24
  Criminal........: 28
  Culinary........: 28
  Law Enforcement.: 27
  Medical.........: 29
  Military........: 25
  Politics........: 27
  Science.........: 29
  Slacker.........: 14
  +=Average.......:25.8



 [2.5] Family Friends Required       (F)

This is the total numnber of family friends required.

  Athletics.......: 8
  Business........: 8
  Criminal........: 7
  Culinary........: 7
  Law Enforcement.: 10
  Medical.........: 9
  Military........: 6
  Politics........: 10
  Science.........: 8
  Slacker.........: 13
  +=Average.......: 8.6



 [2.6] Basic Statistics Table

  Career        (S)        (H)  (D)   (P)  (F)
  Athletics     $3033.00    6    3    27    8
  Business      $2100.00    6    4    24    8
  Criminal      $1925.00    6    4    28    7
  Culinary      $2170.00    5    3    28    7
  Law           $1225.00    6    4    27    10
  Medical       $1488.00    7    4    29    9
  Military      $1094.00    6    4    25    6
  Politics      $1313.00    6    4    27    10
  Science       $2333.00    4    3    29    8
  Slacker       $1400.00    4    3    14    13
  +=Averages    $1808.10    5.6  3.6  25.8  8.6



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 [3] Calculated Statistics

These statistics are a little more interesting.  They consist of two or more
values being calculated against each other.  The variable designations and
formulas are noted in the section title.



 [3.1] Hourly Salary                 (HS)=(S/H)

The hourly salary is how much your sim earns for each hour spent at work.  I
consider this the simplest measure of career efficiency.

  Athletics.......: $505.50
  Business........: $350.00
  Criminal........: $320.83
  Culinary........: $434.00
  Law Enforcement.: $204.17
  Medical.........: $212.57
  Military........: $182.33
  Politics........: $218.33
  Science.........: $583.25
  Slacker.........: $350.00
  +=Average.......: $336.15 


 
 [3.2] Weekly Salary                 (WS)=(S*D)
 
This is the measure of how many simoleons a sim will bring in over a week
of work.  It is the most basic measure of pure wealth.

  Athletics.......: $
  Business........: $
  Criminal........: $
  Culinary........: $
  Law Enforcement.: $
  Medical.........: $
  Military........: $
  Politics........: $
  Science.........: $
  Slacker.........: $
  +=Average.......: $



 [3.3] Free Hours per Week           (FH)=(168-D*H)

This statistic is a count of how many free (non-work) hours this career has
in a week.  I have noted it in both absolute value and percentage.
(There are 168 hours in a week.)

  Athletics.......: 150   (89%)
  Business........: 144   (86%)
  Criminal........: 144   (86%)
  Culinary........: 153   (91%)
  Law Enforcement.: 144   (86%)
  Medical.........: 140   (83%)
  Military........: 144   (86%)
  Politics........: 144   (86%)
  Science.........: 156   (93%)
  Slacker.........: 156   (93%)
  +=Average.......: 147.5 (88%)



 [3.4] Salary per Free Hour          (FS)=(WS/FH)

This basic measure of how well a sim is living.  By dividing the weekly
salary by the number of hours a sim has free in a week, you get the amount of
money they can spend for each free hour.  This roughly translates into how
wealthy they are.  Keep in mind that this doesn't factor in how much free time
they have, and all the money in the world means nothing if you have no time to
spend it.

  Athletics.......: $66.66
  Business........: $58.33
  Criminal........: $53.47
  Culinary........: $42.55
  Law Enforcement.: $34.03
  Medical.........: $42.51
  Military........: $30.39
  Politics........: $36.47
  Science.........: $44.87
  Slacker.........: $26.92
  +=Average.......: $43.02




 [3.5] Free Time Ratio               (FR)=(FH/D*H)

This is a ratio of free hours to working hours.  The value represents the
number of free time hours the sim gets for every hour spent working.  It is a
relative measurement of how much time is spent at work.  The lower the number,
the more time spent working.

  Athletics.......: 8.3
  Business........: 6.0
  Criminal........: 3.0
  Culinary........: 10.2
  Law Enforcement.: 6.0
  Medical.........: 5.0
  Military........: 6.0
  Politics........: 6.0
  Science.........: 13.0
  Slacker.........: 13.0
  +=Average.......: 7.95



 [3.6] Calculated Statistics Table

  Job          (HS)        (WS)         (FH)    (FS)      (FR)
  Athletics    $505.50     $9099.00     150     $60.66    8.3
  Business     $350.00     $8400.00     144     $58.33    6.0
  Criminal     $320.83     $7700.00     144     $53.47    6.0
  Culinary     $434.00     $6510.00     153     $42.55    10.2
  Law          $204.17     $4900.00     144     $34.03    6.0
  Medical      $212.57     $5952.00     140     $42.51    5.0
  Military     $182.33     $4376.00     144     $30.39    6.0
  Politics     $218.83     $5252.00     144     $36.47    6.0
  Science      $583.25     $6999.00     156     $44.87    13.0
  Slacker      $350.00     $4200.00     156     $26.92    13.0
  +=Averages   $336.15     $6338.80     147.5   $43.02    7.95
 


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 [4] Net Statistics

These statistics are comparisons against the averages.  It gives a relative
view of how the numbers compare, career to career.  It should be noted that in
the presentation of hours per day, days per week, skill points required, and
friends required, the value is positive if the career is lower than average.
This is to keep with the trend in this set that positive is better than
the average value.



 [4.1] Daily Salary
 
This is a basic comparison of how much each career brings home a day.

  Athletics.......: +$1229.90
  Business........: +$291.90
  Criminal........: +$116.90
  Culinary........: +$361.90
  Law Enforcement.: -$583.10
  Medical.........: -$320.10
  Military........: -$714.10
  Politics........: -$495.10
  Science.........: +$524.90
  Slacker.........: -$408.10



 [4.2] Hours per Day
    
How long the shifts for each career are, relative to the others.  

  Athletics.......: -0.4
  Business........: -0.4
  Criminal........: -0.4
  Culinary........: +0.6
  Law Enforcement.: -0.4
  Medical.........: -1.4
  Military........: -0.4
  Politics........: -0.4
  Science.........: +1.6
  Slacker.........: +1.6



 [4.3] Days per Week

How many days a week a career requires.

  Athletics.......: +0.6
  Business........: -0.4
  Criminal........: -0.4
  Culinary........: +0.6
  Law Enforcement.: -0.4
  Medical.........: -0.4
  Military........: -0.4
  Politics........: -0.4
  Science.........: +0.6
  Slacker.........: +0.6



 [4.4] Skill Points Required

A comparison of how many points are required for the career.

  Athletics.......: -1.2
  Business........: +1.8
  Criminal........: -2.2
  Culinary........: -2.2
  Law Enforcement.: -1.2
  Medical.........: -3.2
  Military........: +0.8
  Politics........: -1.2
  Science.........: -3.2
  Slacker.........: +11.8



 [4.5] Family Friends Required

A comparison of how many family friends are required.

  Athletics.......: +0.6
  Business........: +0.6
  Criminal........: +1.6
  Culinary........: +1.6
  Law Enforcement.: -1.4
  Medical.........: -0.4
  Military........: +2.6
  Politics........: -1.4
  Science.........: +0.6
  Slacker.........: -4.4
  +=Average.......: 



 [4.6] Hourly Salary

This is a comparison of the first real calculated statistic.  This gives a
relative comparison of the hourly salary, the most basic efficiency statistic.

  Athletics.......: +$169.35
  Business........: +$11.85
  Criminal........: -$15.32
  Culinary........: +$97.85
  Law Enforcement.: -$131.98
  Medical.........: -$123.58
  Military........: -$153.82
  Politics........: -$117.32
  Science.........: +$247.10
  Slacker.........: +$13.85

 [4.7] Weekly Salary
  
A relative comparison of the first calculated wealth value.

  Athletics.......: +$2760.20
  Business........: +$2061.20
  Criminal........: +$1361.20
  Culinary........: +$171.20
  Law Enforcement.: -$1438.80
  Medical.........: -$386.80
  Military........: -$1962.80
  Politics........: -$1086.80
  Science.........: +$660.20
  Slacker.........: -$2138.80



 [4.8] Free Hours per Week

A comparison of how many hours a week a sim with this career will be free.

  Athletics.......: +2.5
  Business........: -3.5
  Criminal........: -3.5
  Culinary........: +5.5
  Law Enforcement.: -3.5
  Medical.........: -7.5
  Military........: -3.5
  Politics........: -3.5
  Science.........: +8.5
  Slacker.........: +8.5



 [4.9] Salary per Free Hour

The basic measure of how well a sim is living, compared relatively.

  Athletics.......: +$17.64
  Business........: +$15.31
  Criminal........: +$10.45
  Culinary........: -$0.47
  Law Enforcement.: -$8.99
  Medical.........: -$0.51
  Military........: -$12.63
  Politics........: -$6.55
  Science.........: +$1.84
  Slacker.........: -$16.10



 [4.10] Free Time Ratio

A comparison of the relative amounts a sim has of free time.

  Athletics.......: +0.4
  Business........: -2.0
  Criminal........: -2.0
  Culinary........: +2.2
  Law Enforcement.: -2.0
  Medical.........: -3.0
  Military........: -2.0
  Politics........: -2.0
  Science.........: +5.0
  Slacker.........: +5.0



 [4.11] Net Statistics Table

              (S)          (H)	   (D)     (P)     (F)
  Athletics   +$1224.90   -0.4    +0.6    -1.2    +0.6
  Business    +$291.90    -0.4    -0.4    +1.8    +0.6
  Criminal    +$116.90    -0.4    -0.4    -2.2    +1.6
  Culinary    +$361.90    +0.6    +0.6    -2.2    +1.6
  Law         -$583.10    -0.4    -0.4    -1.2    -1.4
  Medical     -$320.10    -1.4    -0.4    -3.2    -0.4
  Military    -$714.10    -0.4    -0.4    +0.8    +2.6
  Politics    -$495.10    -0.4    -0.4    -1.2    -1.4
  Science     +$524.90    +1.6    +0.6    -3.2    +0.6
  Slacker     -$408.10    +1.6    +0.6    +11.8   -4.4

              (HS)       (WS)        (FH)     (FS)     (FR)
  Athletics   +$169.35   +$2760.20   +2.5    +$17.64   +0.4
  Business    +$13.85    +$2061.20   -3.5    +$15.31   -2.0
  Criminal    -$15.32    +$1361.20   -3.5    +$10.45   -2.0
  Culinary    +$97.85    +$171.20    +5.5    -$0.48    +2.2
  Law         -$131.98   -$1438.80   -3.5    -$8.99    -2.0
  Medical     -$123.58   -$386.80    -7.5    -$0.51    -3.0
  Military    -$153.82   -$1962.80   -3.5    -$12.63   -2.0
  Politics    -$117.32   -$1086.80   -3.5    -$6.55    -2.0
  Science     +$247.10   +$660.20    +8.5    +$1.84    +5.0
  Slacker     +$13.85    -$2138.80   +8.5    -$16.10   +5.0



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 [5] Quality Statistics

These are some statistics I worked up to paint a more accurate picture of
each career, as compared to many fragmented statistics.  These statistics are
basically a summation of all that has been presented here.  If you don't want
to analyze all the basic, calculated, and net statistics, this is the easy
way to tell which careers are superior (economically) to others.



 [5.1] Work                          (W)=(P+F)
   
This is almost a calculated statistic in that it is just the sum of skills
required and friends required, but I only use it here in the quality section so
I have placed the statistics here.

  Athletics.......: 35
  Business........: 32
  Criminal........: 35
  Culinary........: 35
  Law Enforcement.: 37
  Medical.........: 38
  Military........: 31
  Politics........: 37
  Science.........: 37
  Slacker.........: 27
  +=Average.......: 34.4



 [5.2] Net Work

This is just a net comparison of the work statistic.

  Athletics.......: -0.6
  Business........: +2.4
  Criminal........: -0.6
  Culinary........: -0.6
  Law Enforcement.: -2.6
  Medical.........: -3.6
  Military........: +3.4
  Politics........: -2.6
  Science.........: -2.6
  Slacker.........: +7.4



 [5.3] Quality of Life Score         (QLS)=(FS*FR)

If I were to rank all of the careers based on one statistic, I would use
this, the Quality of Life Score.  It the product of the free time ratio and
the salary per free hour.  It measures both the amount of free time and money
that a sim will have for that free time.  A high score can be achieved in this
by either a high paying, work intensive career, or a career in which you have
a lot of free time and average pay.  This is the best overall numerical
statistic that I could calculate to compare the careers.

  Athletics.......: 506
  Business........: 350
  Criminal........: 321
  Culinary........: 434
  Law Enforcement.: 204
  Medical.........: 213
  Military........: 182
  Politics........: 219
  Science.........: 583
  Slacker.........: 350
  +=Average.......: 336



 [5.4] Net Quality of Life Score 

This is just the net comparison of the QLS.

  Athletics.......: +169
  Business........: +14
  Criminal........: -15
  Culinary........: +98
  Law Enforcement.: -132
  Medical.........: -124
  Military........: -154
  Politics........: -117
  Science.........: +247
  Slacker.........: +14



 [5.5] Adjusted Quality of Life      (aQLS)=(QLS/W)

I figure that one should take into account how hard a career is to obtain
for the returns it provides.  If I can get the same QLS in two careers, which-
ever career is easier to obtain is obviously economically superior.  To factor
this into the scores, I divided the QLS by the work statistic, and multiplied
by ten to get a nice number.

  Athletics.......: 144
  Business........: 109
  Criminal........: 92
  Culinary........: 124
  Law Enforcement.: 55
  Medical.........: 56
  Military........: 59
  Politics........: 59
  Science.........: 158
  Slacker.........: 130
  +=Average.......: 99



 [5.6] Net Adjusted Quality of Life

This is a net comparison of the adjusted QLS.

  Athletics.......: +46
  Business........: +11
  Criminal........: -7
  Culinary........: +25
  Law Enforcement.: -43
  Medical.........: -43
  Military........: -40
  Politics........: -39
  Science.........: +59
  Slacker.........: +31



 [5.7] Quality Statistics Table

                (W)   Net(W)   (QLS)  Net(QLS) (aQLS)  Net(aQLS)
  Athletics     35    -0.6     506    +169     144     +46
  Business      32    +2.4     350    +14      109     +11
  Criminal      35    -0.6     321    -15      92      -7
  Culinary      35    -0.6     434    +98      124     +25
  Law           37    -2.6     204    -132     55      -43
  Medical       38    -3.6     213    -124     56      -43
  Military      31    +3.4     182    -154     59      -40
  Politics      37    -2.6     219    -117     59      -39
  Science       37    -2.6     583    +247     158     +59
  Slacker       27    +7.4     350    +14      130     +31



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 [6] Final Analysis and Summary

After all these numbers and comparisons, what does it all mean?  Well, I
think a couple things are clear.  Some careers are superior to others.  Better
pay and less hours is always better than less pay and more hours.  But which
ones are at the top of the list?  Here is a list of careers, as sorted in
descending order of QLS.
 
  1.  Science
  2.  Athletics
  3.  Culinary
  4.  Business
  4.  Slacker
  6.  Criminal
  7.  Politics
  8.  Medical
  9.  Law
  10. Military

Looking at this list, the top careers balance a high salary with a high
relative amount of free time.  Remember that the Science career hours are very
late at night, but I didn't factor this into the scores.  Also, note that
Business isn't really higher than Slacker, it is tied with it.

That list shows which is purely the best, but which is the best in terms
of economics?  That is, which is the greatest output (QLS) with the least cost
(W)?  That is the aQLS.  Here is another descending list, ranked by aQLS.  The
position change is noted in the parentheses.

  1.  Science   (0)
  2.  Athletics (0)
  3.  Slacker   (+1)
  4.  Culinary  (-1)
  5.  Business  (-1)
  6.  Criminal  (0)
  7.  Military  (+3)
  7.  Politics  (0)
  9.  Medical   (-1)
  10. Law       (-1)

There are a couple interesting things about this list.  First of all, due
to the low work requirements for the Military and Slacker careers, they both
jumped up in position.  Some of the more work intensive, such a Medical and
Law took a dive.  Note that Science is still at the top of the list.

I think these lists both give very good overall representations of how
efficient each career is.  Take in mind that this is the final level of each.
career, and the career ladder and chance cards are not taken into effect.  I
hope that this helps in your career decisions, or just gives you a little
insight into the numbers behind the careers.



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 [7] Questions and Answers

    None so far, write to me at [email protected] if you have any.



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 [8] Contact and Legal Information

     The best way to reach me is my email:
 
  [email protected]

Email me if you have any comments, questions or suggestions.

This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.

I would like to thank SnootySims for some of the career data they have.



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 [9] Other

    I would like to thank:

  Maddison:  I <3 you..
  Maxis:     For creating one of my favorite franchises in history.
  Coke:      For making Diet Coke.
  The 80s:   Greatest decade, EVER.
  Life:      In general, you are pretty great.
  


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