FAQ/Walkthrough by Volume
The Secret of Monkey Island on SuperCheats.com
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The Secret of Monkey Island
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Version 1.1

21 June 2007

by Lee Beng Hai

http://www.gamefaqs.com/features/recognition/684.html

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Disclaimer
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This FAQ is meant for personal use only. You should not host this 
document on your web site without my permission.

You can find the latest copy of this FAQ at

http://www.gamefaqs.com/

The following sites had been granted permission to host this FAQ

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If you want your site to be added to the list, please email me. 

However, your site will be added only if and only if I had something to add 
to my FAQ.

(c) Copyright by Lee Beng Hai. 

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Walkthrough
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This solution only touch on the essentials  in the game.   You  may  want  
to  try   out   other possibilities not written here.      

Part One - The Three Trials

In  this part of the story. You  must  complete three trials in order to 
prove that you are fit  to be a pirate. The three trials are:
     
1. Mastering the sword  

You will need to get a sword. Find someone  to train you. Then challenge 
the swordmaster.

2. Mastering the art of thievery 

You need to steal the idol of many hands  from the governor's mansion.

3. Treasure hunting 

You  need to get the map to the  treasure  and get a shovel. Then go and 
dig for the treasure.

Walk  to the Scumm Bar. Open the door and  get inside Talk to the pirates 
inside to find out about the situation on the island. Talk to the  
important looking  pirates and they will tell you  about the three trials.
When the cook is serving the pirates. Get inside the kitchen. Get the meat,
and the  pot. Chase  the bird away by rocking the plank. When it fly away,
get the fish.

Now,  walk  to the cliffside to  the  outpost. Walk to theth outside the 
village. You will  see map  with a figure representing Threepwood.  Go to
the  clearing.  You will find a  circus  there.  Go inside  and you will 
find two brothers  quarreling. Talk  to the Fettucini Brothers. They will 
ask  you to  perform a dangerous feat. When ask whether  you have brought 
a helmet, show them the pot you  found in the kitchen. Go ahead and do the
feat, you  will be paid 478 pieces of eight.

Now that you have enough money, go back to the village.  Walk along the 
street until you  found  a man  with arrot. Buy the map from him.  Talk to
the three men standing in front of a rat. Take  the minute if theyy you 2 
pieces of eight. 

Walk to the voodoo house. It is in one of  the house between the man with 
the parrot and the three men  with  a rat. Walk inside and get the rubber
chicken.  Walk to the right and talk to the  voodoo man inside. Ask him 
about you fortune.

Go to the old man shop. It is the first  house you will find after you 
walk pass the archway under the clock. Press the bell if he is not around.  
Get the  sword and shovel. Pay the required  amount  to the  old man before 
you leave. The shopkeeper  only sell  certain  items when do  certain  
things.  So, after some encounter, you might want to return here again.

Go  outside the village. Walk to  the  bridge. Give  the fish to the troll 
so that you  may pass. You might want to talk to the troll before you give
him the fish. 

Go to the house. Open the door and talk to the one  eye jack. Pay him the 
fee required to learn sword fighting. Show him the sword you have bought.
After many hours of training, you will learn how to fight.

In   this  game,  sword  fighting   skill   is dependent on how well you 
can insult your  opponent as  well as responding correctly to an insult.  
You will begin with a few insults and responds. As  you come  across other
insults and responds, they  will be  added to your own list. So what you  
should  do now  is  to fight with all those pirates  that  are moving  
around on the map. Just put  yourself  near the fork and they will 
automatically look for  you. There  is  no need for you to go after them.
Make sure you remember the correct responds. If you find a new insult, you
should use as soon as possible so that you will know its correct responds. 
The better insults  are listed at the top of your list.  After you  have 
won enough battle. You can then seek  the swordmaster. 

Go  to  the fork. Take the following path  to reach the swordmaster. 

North. You  should see a  plant  with  yellow flowers. Pick up the flowers.
North.  East.  East. West. North. You should see a sign post. Push it to 
lower  the  bridge. Cross the bridge and  you  will find  the  swordmaster.
Once  the  swordmaster  is found, you can go there directly from the map.  
You will  need to respond to her insult  correctly  for five  times before
you can defeat her.  Choose  the correct responds from those you have 
gathered.  Try until  you  have defeated her. Once  defeated,  her will 
give you something to prove her defeat.

Go   back  to  the  village  and  go  to   the governor's house. The 
mansion is guarded by  deadly piranha poodles. Use the yellow petal on the 
meat. The  meat will become drugged. Give the  meat  with condiment to the
dogs. After they fell asleep,  get inside  the  mansion.  Open  the  door  
inside  the mansion  and  you  will get into  the  fight.  This sequence  
is automatic, so sit back watch  the  cut screen. Check your inventory 
after the fight, a few items will be added to it. You will need a file  
in order to get the idol. 

Go  to  the prison and talk to  prisoner.  You will  find  that  he  will  
need   some   breadth refreshers. Go back to the shopkeeper and this time
you  can  buy the breadth mints from him.  Get  the breadth mints and 
give it to the prisoner. Ask  him for  the  file, he will then ask you for
some  rat repellent.  Give the gopher repellent you found  in the mansion 
to the prisoner and he will give you  a carrot cake in return. Use (eat) 
the cake. There is a file inside. 

Now,  go back to the mansion to get the  idol. Jump  into  the gaping hole 
and you will  get  into another fight. After getting the idol. Talk to the
sheriff.  The governor will appears and  chase  the sheriff away. Talk to 
her (if you could). After she left, open the door to get outside the 
mansion. The sheriff  will be waiting for you. You will be  then be thrown
into the sea by the sheriff. Inside  the water,  get  idol  and then walk 
up.  Talk  to  the governor on the docks.

Go  to  the Scumm Bar and  talk  to  important pirates. Tell them your 
progress.

Now go the the fork again. This time you  will need to find the lost 
treasure. Take the  following path.  North. You should see yellow flowers.  
West. You  will find a campsite here. Take the left path to  the north. 
West. North. West. You should see  a skeleton here. North. North. East. 
West. North. You should find a place full of red flowers. East.  You 
will  find an 'X' on the ground. Use the shovel  on the 'X' to get the 
treasure. 

Return to the village. You see the ghost  ship sailing  away. Talk to the 
cook. He will  tell  you that the governor was kidnaped by the ghost 
pirate, LeChuck.  Now, you must find a ship and get a  crew of three to go
after the ghost ship. 

Go to the Scumm Bar. Pick up all the five mugs that are on the tables. Go 
to the kitchen. Use  the mug  with the barrel which contains grog. The  
grog inside  is very corrosive and thus a mug  will not hold the grog for 
long. When the mug is near  dead, use  it with another mug. You got no 
time to  loose now, so better hurry up. Find the shortest path  to the  
prison. Change the mugs on the way.  When  you reach  the prison. Use the 
melting mug on the  lock to melt it. Ask the prisoner to join your crew.  
If the  mug is dead before you switch, go back to  the bar and try again. 
Don't worry, you can always  get new mugs in the bar.

Go  to the swordmaster place. Ask her to  join you. She will agree and ask
you to meet her at  the docks.

Walk outside the village and go to the  shore. Use  the rubber chicken on 
the cable to  reach  the island.  The man, Meathook will ask you to  take  
a test. The test is quite simple. Touch the beast and he will join you.

Go to the place where you find lights. You can find Stan's Used Ship 
Emporium there. Talk to Stan. Make  sure  you mention about buying the  
ships  on credit.  Well, you might want to look  through  all the  ships 
but you will not be able to  any  single one  of them. Before you leave, 
he will give you  a business card. 

Now  go  the the shopkeeper house.  You  might want  to save the game at 
this moment. Ask  him  to get a note of credit for you. He will open the 
safe and get the note. Watch how he open the safe.  When you are sure of 
the correct combination (Note  that the combination is different when you 
start another game.  So, it is not possible to write it  down  in this  
solution)  If you miss  the  combination,  go outside  and come back again. 
The  shopkeeper  will repeat the sequence again. When you are sure of the 
combination,  Ask him to look for the  swordmaster. Open  the  safe while 
he is away. Get the  note  of credit from the safe. 

Walk outside the village. Go the the Used Ship Emporium. Talk to the man. 
Buy the Sea Monkey  from him with the note of credit. Make sure you do  
your bargaining  with him. You can do away with all  the extra in order 
to cut price. Start your offer  with the  minimum amount and gradually  
increases.  When you  bought the ship, he will give you  a  magnetic 
coss.

Go  back to the village. Your crews  and  ship will be waiting for you to 
set sail.

Part Two - The Journey

After  your  conversation with the  crew.  You will find yourself in the
captain's  room.  Get feather  pen,  ink. Open drawer and get the dusty 
book. Read the book carefully, it gives hints as to how to reach the 
Monkey Island.

Walk  to  deck.  Talk to crew.  Walk  to  rope ladder. Get the Jolly 
Roger (pirate flag) on top. 

Go down to the deck. Walk to the hatch  behind the  crew. You will find 
another hatch that led  to the store and a door that led to the kitchen.  
Walk to  kitchen.  Get pot. Open cupboard,  get  cereal. Open  cereal to 
get the prize. Look at  the  prize, it's  a small key! Go down the second 
hatch to  the store  room. Open the chest to get the  fine  wine. Get the 
giant coil of rope. Open the kegs  to  get gunpowder. 

Go  the captain's room. Open the cabinet  with the small key. Open the 
chest inside the cabinet to get  a  recipe and some cinnamon sticks. Read 
the recipe.

Go to the kitchen. It's time to get rid of all the redundant stuff in your
inventory. Use the  pot with the followings:

     minutes
     note
     business card
     feather pen
     cereal
     piece ofper
     Jolly Roger
     ink
     breath mints
     fine wine
     100% cotton T-shirt
     T-shirt
     rubber chicken
     staple remover     
     small key
     dusty book
     cinnamon sticks
     gunpowder

The  pot  will explode and  release  a  voodoo spell  that  will  bring 
the  ship  to  the  Monkey Island. Note that not all items are necessary 
to be thrown into the pot. You do it just to reduce  your inventory list. 
So throw in the gunpowder only when you have got rid of all the redundant 
items.  Don't worry, any items that could be thrown into the  pot is not 
important. 

Use  the  map  on the red hot fire  to  get  a flaming  mass.  Go to the 
store room  to  get  more gunpowder. Go to the deck. Use the gunpowder in 
the cannon nozzle. Use the rope on the cannon to  serve as a fuse. Now, 
use the pot as a helmet. Light  the cannon and sent yourself to Monkey 
Island.

Part Three - Under Monkey Island

Some explanations

The  island can be assess by clicking  at  the crosshair  to move your 
character. When move  to  a place  of  interest, its name will  be  shown.  
The names of location used here are exactly those  used in  the game. 
When in doubt, move around until  the appropriate place is found. 

The cannon will sent you to the beach. Pick up banana. 

Go  to  the fort to the western  side  of  the island.   Push   cannon.  
Get  cannon   ball.   Get gunpowder.  Get rope. Get spyglass. Talk to  
Herman Toothrot.

Go  to river fork. Pick up stone  under  note. Look at the stone, it's a 
piece of flint. Climb  up the  hill with the footholds. At the middle of  
the hill,  you will find a catapult. You can  push/pull it  to adjust its 
aim. Go to the hill top. Use  the spyglass. If you don't see the banana 
tree, go down and adjust the catapult again. Do it until you have the  
banana  tree  on  target.  Push  the  rock  to activate  the catapult. 
A message will be shown  if you  hit  the  banana  tree. If  your  hit  
is  not successful.  Pick up another rock from the heap  of rock and try 
again. Hitting the tree will cause the bananas  to drop. You can collect 
it later on  when you go to the beach. Go down the hill.

Go  to  the pond at the end of the  dry  river bed. You will find a man 
hanging on the tree. There is a coil of rope on his hand. So, in order to  
get the  rope. Go back to the river fork. Walk to  dam. Use  gunpowder on 
dam. Use the flint on the  cannon ball to produce a rk. This will blow up 
the  dam and release the water. Go back to the pond, the log will  be  
floating  and the dead  body  is  on  the ground. Get the rope from the 
dead body.

Go  to the crack. There is air of  oars  at the  bottom. Tie the rope on 
the strong branch.  Go down  the  rope. Tie the other rope on  the sturdy
stump. Climb down to get the oars.

Go the beach with the banana tree. Pick up the bananas.  Use  the oars on 
the boat. Now,  you  can travel  by sea to the northernrt of the  island. 
Note that you must land your boat on a beach before you can travel on foot.

Go  to the village to the north. Walk  to  the giant head to the left. 
Pick up the bananas on  the fruit  bowl. Walk out of the village. You  
will  be stopped by three cannibals. Talk to them. They will then lock 
you inside their guest room. Inside  hut, get  skull.  Open the loose  
board  underneath  the skull.  The  hole  will  let you  get  out  of  
the village.

Go  to the forest north of the beach with  the banana tree to find the 
monkey. Look at the monkey. Give all the five bananas to the monkey. This  
will make him happy and follows you. When successful you will find a gray 
dot following you wherever you go. If you happen to lose sight of him, go 
back to look for  him.  (This only happened when you  travel  by boat)

Go  to the clearing at the eastern end of  the island. Make sure the 
monkey is following you. Walk to  totem  pole. Move the cursor around  
until  you find  the nose on the totem pole. Pull the nose  to open  the 
gate. The monkey will then pull the  nose for  you  so  that you can  go  
near  the  Gigantic Monkey's Head. Pick up the wimpy little idol.  Look 
at idol.

Go  back to the village. Give the idol to  the cannibals. They will then 
be friendly to you.  Walk to the hut where you were taken to the other  
time. This  time  the  door is  opened.  Get  the  banana picker. Walk to 
the right. The hermit Toothrot will be waiting for you. Give him the 
banana picker  and he  will  give you the monkey head  key.  Exit  the 
village  and  come back again. The  cannibals  will talk to you. Give 
them the leaflet. They will  give you the navigator's head and necklace.

Go  to the Gigantic Monkey Head. Use  the  key the dig the Gigantic 
Monkey Ear to open the  Monkey Head. This will open the Gigantic Monkey 
Head. Walk inside  the Monkey Head. Use the navigator's  head. It's   
nose  will  be  pointing  to   the   correct direction. Follow it until 
you have found the ghost ship.

Don't  go  inside the ship yet.  Talk  to  the navigator's  head. Ask 
him until he agreed to  give you  the  necklace. Wear the  necklace  
before  you enter the ghost ship. It will make you invisible to the 
ghosts.

Go  to  the captain's room. Use  the  magnetic coss  on the key. Walk 
to the deck.  Climb  down the hatch. You will be in the bedroom. Walk 
to  the passage  to  the right. You will  find  some  ghost chickens  
there. Get the ghost feather. Unlock  the hatch  with  the  key. Go down 
and  you  will  find yourself  surrounded by rats. You will need to  get 
something in order to getss the rats. Go back to the bedroom. Use the 
ghost feather on the  sleeping ghost. When tickled, he will drop the wine  
bottle. Get  the jug o'grog and go back to the  rats  room. Pour the jug 
o'grog on the dish. The rats will  get drunk after drinking it. Get the 
glob of grease. 

Go back to the deck. Use the glob of grease on the  squeaky  door. Open 
the door.  Get  the  ghost tools beside the ghost guard. Go back to the  
ghost chickens. Use the ghost tools on the glowing  crate to  open  it. 
Get the voodoo root. Go back  to  the cave.

Cut  screen  :  You will travel  back  to  the village  and give the root 
to the  cannibals.  They will  then prre the root for you. Then you  will 
travel all the way back to the ghost ship. You will find  that  the  ship 
is gone.  The  ghost  pirate, LeChuck,  is going to marry the governor.  
So,  you will  need to go back to Melee Island to  stop  the wedding. 
Talk to funny ghost. Don't kill him.  When your crew is back, listen to 
their conversation. 

Last Part - GuyBrush Kicks Butt

After  another  journey, you will  be  at  the docks  in the village. 
Use the potion on any  ghost you encounter. 

Find  you way to the church. Talk to  LeChuck. Your  potion  will becomes 
jammed and you  will  be whack by the ghost pirate continually. You will  
be flying all over the place.

When you find yourself in the emporium. Try to get  the root beer before 
the ghost hit you.  After you get the root beer, try to use it on the  
ghost. If  you did it successfully, you will  destroy  the ghost. Talk 
to governor and watch the fireworks.

Congratulations! You had beaten the game!

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Revision History
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1.1 - 21 Jun 2007
Minor revision

1.0 - 1990
First version

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