Part One - The Three Trials
Walk to the Scumm Bar.
Open the door and enter
Talk to the pirates inside to find out about the situation on the island.
Talk to the important looking pirates.
When the cook is serving the pirates go inside the kitchen.
Get the meat.
Chase the bird away by rocking the plank.
Get the fish.
Walk to the cliffside to the outpost.
Walk to the outside of village. .
Go to the clearing.
Go inside the circus
Talk to the Fettucini Brothers.
When they ask whether you have brought a helmet, show them the pot you found in the kitchen.
Go ahead and do the feat.
Go to the village.
Walk along the street until you found a man with parrot.
Buy the map from him.
Talk to the three men standing by the barrel.
Take the minute if they you 2 pieces of eight.
Walk to the voodoo house.
It is in one of the house between the man with the parrrot and the three men with a rat.
Walk inside and get the rubber chicken.
Walk to the right and talk to the voodoo lady .
Ask him about you fortune.
Go to the old man shop. It is the first house you will find after you walk under the archway under the clock.
Press the bell if he is not around.
Get the sword and shovel.
Go outside the village.
Walk to the bridge.
Tlk to the troll.
Give the fish to the troll.
Go to the house.
Talk to the one eye jack.
Pay him the fee required to learn sword fighting.
Show him the sword you have bought.
As you come across other insults and responds, they will be added to your own list.
Fight with all those pirates that are moving around on the map.
Just put yourself near the fork and they will automatically look for you. Make sure you remember the correct responds. If
you find a new insult, you should use as soon as possible so that you will know its correct responds. The better insults are listed at the top of your list.
After you have won enough battle. You can then seek the swordmaster.
Go to the fork.
Take the following path to reach the swordmaster.
Pick up the yellow flowers.
North. East. East.
Push the sign post.
Cross the bridge.
Once the swordmaster is found, you can go there directly from the map.
You will need to respond to her insult correctly for five times before you can defeat her.
Choose the correct responds from those you have gathered. Try until you have defeated her.
Go to the village.
Go to the governor's house.
Use the yellow petal on the meat.
Give the meat to the dogs.
Go inside the mansion.
Open the door inside the mansion and you will get into the fight..
Go to the prison
Talk to prisoner.
Go to the shopkeeper.
Get the breadth mints
Give the breathmints to the prisoner.
Ask him for the file.
Give him the gopher repellent.
Eat the cake.
Go to the mansion.
Get the idol.
Jump into the gaping hole.
Talk to the sheriff.
Inside the water,
Talk to the governor on the docks.
Go to the Scumm Bar.
Talk to important pirates.
Tell them your progress.
Go the the fork.
Take the following path. North. West. Take the left to the north. West. North. West..North. North. East. West. North. East.
Use the shovel on the 'X'.
Go to the village.
Talk to the cook. ghost ship.
Go to the Scumm Bar.
Pick up all the five mugs that are on the tables.
Go to the kitchen.
Use the mug with the barrel which contains grog.
The grog inside is very corrosive and thus a mug will not hold the grog for long. When the mug is near dead, use it with another mug.
You got no time to loose now, so better hurry up.
Find the short to the prison.
Change the mugs on the way.
When you reach the prison.
Use the melting mug on the lock to melt it.
Ask the prisoner to join your crew.
If the mug is dead before you switch, go back to the bar and try again.
Go to the swordmaster place.
Ask her to join you.
Walk outside the village
Go to the shore.
Use the rubber chicken on the cable to reach the island.
Touch the beast.
Go to the place where you find lights.
Talk to Stan.
Make sure you mention about buying the ships on credit.
You might want to save the game at this moment.
Ask him to get a note of credit for you.
He will open the safe and get the note.
Watch how he open the safe.
When you are sure of the correct combination.
Ask him to look for the swordmaster.
Open the safe while he is away.
Get the note of credit from the safe.
Walk outside the village.
Go the the Used Ship Emporium. Talk to the stan.
Buy the Sea Monkey from him with the note of credit.
Make sure you do your bargaining with him.
He will give you a magnetic coss.
Go back to the village.
Your crews and ship will be waiting.
Part Two - The Journey
Get feather pen,
Get the ink..
Open drawer and get the dusty book.
Read the book carefully.
it gives hints as to how to reach the Monkey Island.
Walk to deck.
Talk to crew.
Walk to rope ladder.
Get the Jolly Roger (pirate flag).
Go down to the deck.
Walk to the hatch behind the crew.
You will find another hatch that led to the store and a door that led to the kitchen.
Walk to kitchen.
Get the pot.
Open the cupboard.
Get the cereal.
Open cereal to get the prize.
Look at the prize.
Go down the second hatch to the store room.
Open the chest to get the fine wine.
Get the giant coil of rope.
Open the kegs.
Go the captain's room.
Open the cabinet with the small key.
Open the chest inside the cabinet to get a recipe and some cinnamon sticks.
Read the recipe.
Go to the kitchen..
Use the pot with the followings: business card feather, pen, cereal piece, Jolly Roger, ink, breath mints, fine wine,
100% cotton T-shirt, rubber chicken, staple remover, small key, dusty book, cinnamon sticks, gunpowder.
Use the map on the red hot fire to get a flaming mass.
Go to the store room.
Get more gunpowder.
Go to the deck.
Use the gunpowder in the cannon nozzle.
Use the rope on the cannon to serve as a fuse.
Now, use the pot as a helmet.
Light the cannon.
The island can be assess by clicking at the crosshair to move your character.
Pick up the banana.
Go to the fort to the western side of the island.
Push the cannon.
Get cannon the ball.
Get the gunpowder.
Get the rope.
Get the spyglass.
Talk to Herman Toothrot.
Go to river fork.
Pick up stone under note.
Look at the stone.
Climb up the hill with the footholds.
At the middle of the hill, you will find a catapult.
You can push/pull it to adjust its aim.
Go to the hill top.
Use the spyglass.
If you don't see the banana tree, go down and adjust the catapult again.
Do it until you have the banana tree on target.
Push the rock to activate the catapult.
A message will be shown if you hit the banana tree.
Hitting the tree will cause the bananas to drop.
You can collect it later on when you go to the beach.
Go down the hill.
Go to the pond at the end of the dry river bed.
There is a coil of rope on his hand. So, in order to get the rope.
Go back to the river fork.
Walk to dam.
Use gunpowder on dam.
Use the flint on the cannon ball.
Go to the pond.
Get the rope from the dead body.
Go to the crack.
Tie the rope on the strong branch.
Go down the rope.
Tie the other rope on the sturdy stump.
Get the oars.
Go the beach with the banana tree.
Pick up the bananas.
Use the oars on the boat.
Go to the northernrt of the island.
Go to the village to the north.
Walk to the giant head to the left.
Pick up the bananas on the fruit bowl.
Walk out of the village.
Talk to the cannibals.
get the skull.
Open the loose board underneath the skull.
The hole will let you get out of the village.
Go to the forest north of the beach with the banana tree.
Look at the monkey.
Give all the five bananas to the monkey.
If you happen to lose sight of him, go back to look for him.
Go to the clearing at the eastern end of the island.
Make sure the monkey is following you.
Walk to totem pole.
Move the cursor around until you find the nose on the totem pole.
Pull the nose to open the gate.
Pick up the wimpy little idol.
Look at idol.
Go back to the village.
Give the idol to the cannibals.
Walk to the hut where you were taken to the other time.
Get the banana picker.
Walk to the right.
The hermit Toothrot will be waiting for you.
Give him the banana picker.
Exit the village and come back again.
Give them the leaflet.
Go to the Gigantic Monkey Head.
Use the key the dig the Gigantic Monkey Ear to open the Monkey Head.
Walk inside the Monkey Head.
Use the navigator's head.
It's nose will be pointing to the correct direction.
Follow it until you have found the ghost ship.
Don't go inside the ship yet.
Talk to the navigator's head.
Ask him until he agreed to give you the necklace.
Wear the necklace before you enter the ghost ship.
Go to the captain's room.
Use the magnetic coss on the key.
Walk to the deck.
Climb down the hatch.
Walk to the passage to the right.
Get the ghost feather.
Unlock the hatch with the key.
Go back to the bedroom.
Use the ghost feather on the sleeping ghost..
Get the jug o'grog and go back to the rats room.
Pour the jug o'grog on the dish.
Get the glob of grease.
Go to the deck.
Use the glob of grease on the squeaky door.
Open the door.
Get the ghost tools beside the ghost guard.
Go back to the ghost chickens.
Use the ghost tools on the glowing crate to open it.
Get the voodoo root.
Go back to the cave.
Give the root to the cannibals.
Then you will travel all the way back to the ghost ship.
Talk to funny ghost.
Don't kill him.
When your crew is back, listen to their conversation..
Part 4 - GuyBrush Kicks Butt
Use the potion on any ghost you encounter.
Find you way to the church
Talk to LeChuck.
Try to get the root beer before lechuck hits you.
After you get the root beer,use it on Lechuck.
If you can't find somthing,somone or somwhere
talk to everyone and look at everything.
if you still can't find what you're looking for pleease email me
Hope it helps