,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, Click the Recommend link above to make this guide more visible. Thanks! ``````````````````````````````````````````````````````````````````````````````` i t,i ttt ; ,, jji. . ;. tji, ... ji f:t. :f. iL; j;f, fE, f;ji ftt. iEE :: Liti f;j: iDD . . LtGt Ltf: :fKE ; :i G;Gi Lit, ,fKK jt, .ii fiLt.fj.G,j,Kj ,,#K f;W ,i; :DLiLjGDEDL,fiWKKfiKWj j,K ,ji GjDLtLftfLGGGLiKKEf;WWfWi ttW j :j,ttfLf;GL;ffEWKKLDftEKGjjWKfK#KWEjtW ,f ,t;GGjKjtLGtLLKWWKLDL;KWWttGDfW#EKEW;W WG :t,LfEKWtKj;jGWW#fDjj;f#WifKKDDEKKWWiK; KW Kf .LL;i;iiE#ttWj;fDDjGDLLj,KDEj:KWDLKWW#WjWGE# KD jGf KL,t;GjD#itjGifEDGGDGGf,WWKffWEDLWW##W;#G## KD fjLEKWiiiKf,fjiKD;GDWLDDEGL;EEDjfEEDLDWWG#;#K###KKK KLLDKj#;j,WWLG;tWE:LEWEEEfLL;KKDjfEKEGEWW##;EK#EWWKW KLfKWGDtjtDEGKL,KG;fE#DDEfffiWKEjDWKELDW###t#KKEKKWK ;KLWLGGE;jjWWDEDiDfjiGWK#KL:tiWWG;LWWEDDW###j#KWWDWED tEfDffLDifj#WKKDtWij.jW#WKE,,:K##;KKKWKKW###L#W#WDWKD :fKLtLGG#iLj#WWDKfKKLitE#WWD.;:KKDfGW;WKWKWW#L###KDDDGE :DGLjLDDWjLfW#WLEE#E.tjjDWWW,:,WW:fKGWW#KfW##D###KEEDGi ;fiLLjGD#jLLWWKKj##DjjLLfLK#.,..;GE.fWDKfE###E###DEKGEG LLfffGDD#jLfW#GEiWWGj,,Gfj;K,L.t;G:Lf#DWt#W##E###EWKLEG ffLfjLELLDGLW#Ei, #Li;iftiiD#D;LifWiEWGWW#WW#KWK#EKKGKG fLffjDDGGW#L#Dfj Eti it;tD EjGffEtGK fWK#W##WEWWEEDG :DLGGGEEEtfW##ji, f,..i;fK WLLtttGKE j#W###WKKWKDEGD .GDDDDEEEWWLf#Gjf fii;L;fE #GKttiDKK K########WWKWEG jDLEKEKKWW#GLGjD Gf;;i,fK #tDfiLDG tW#######WWKKE t;GKKKEDtWK##GjK Kf;it:fW #iKjjDLD WW#####DEKWKEE iWiEWKWEELjW#LtK #D,.f:j# #;EfjGDD #WW##WW#KWKEEL ;fGEfWKWWKDGEGjW WL:.;ij# ,KLDDDG #WWWD#WWWWKEKL tDGEEKGKWWKGGGL#W KD,,:,f# :#tfEKE GWK#W###DWKG fGjKW###EWKKDtDW# ED;,i,i# :DLjLEK DWKW##WjWWKEG .LDGDK#W##KKDLtD j W;tt,f,# ;WjWfED K#WWWG#WWKKDGj ,LEEGW#W# LtLD DELi,:;# ,fGLKEW #EWWWE###KEDEDL iGEKGWWW# LE DDf,;;# .GDKKL #EG#EWWWWWEEDGG tGEKGKWWW L iLiit DD#G fW##WWWWKEEEDE LLKKGKWWWj jt jEjLj ,EWW G WW#WKEEEEE DDLKKGWWWWW GjGL :GW# jWWWWKKKEKKE LKKDEKDWWWKD LfDf .EW# #WKWWKKEKKK fWWKEEWEW#WKE LfDL .EKK jWKWKEKEWKt fKWWWKEWEWW#KDfK DLj ,KWi WWKKWKKWWKW ,KWWWWKDKWWW#WDEE #DL tDL KWWDKWKWWKWK GEKW#WWKW#KW#WDEGj WD Li KWWGWWKWWWKKD tGEEWW#DWEW#W#WWEGE KKKKKWWWWKKKE tGDEKW##EKW#W##KGDD EKWKDWWWWKKKG EGEKKW##EEW#W#KKDE EWGEKWWWWWWWG KEEKKWW#KW###KKGK EKDDW##WWK#W KEEW##WKW##WWEW The Lord of the Rings: EKELW#WWWW# LWW##WK###WEW W A R I N T H E N O R T H EKDD##WKW#K DWW##KW##WEW KKDWWWK##WK tDWW#KK##WKK KKKWWWW##K E###KW##WK KWW#####W #K###W##WWK ##WW#####j KW##W#WWK# ##W##### WW#####KW ###### #W#####K #### j#####W ## j###### #j j#### ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ``````````````````````````````````````````````````````````````````````````````` The Lord of the Rings: War in the North (PC) Developer: Snowblind Studios Publisher: Warner Bros. FAQ/Walkthrough Last Update: Version 1.20 - 12/23/11 Dragonfly13 - [email protected] ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ``````````````````````````````````````````````````````````````````````````````` Author's Note: Please click the "Click Here" link at the top and bottom of this guide to recommend it to others if you end up liking it. This helps the guide get seen by more people, as recommended guides are listed at the top of the list. If you feel it isn't deserving of a first view, don't click! I am now accepting donations via PayPal. If you would like to support me and see more high-quality guides like this one from me in the future, I would be ecstatic if you were to donate any amount at all, no matter how little. -- -- Please send your donations to me at my PayPal: [email protected] Alternatively, go to dragonflyguides.weebly.com and click on the Donate button. Thank you so much for supporting me! I really appreciate it!~ -- -- Use Ctrl+F and input the code to jump to the section you want. For example, if you want to jump to Mount Gundabad, press Ctrl+F and input [W070] and hit Enter twice. The first enter will bring you to the code located in the Table of Contents, and the second will bring you to the actual section. Happy hunting! ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ``````````````````````````````````````````````````````````````````````````````` :|: :|: :|: :|: :|: TABLE OF CONTENTS :|: :|: :|: :|: :|: :|: I. Introduction and Contact Information....[ITRC] :|: :|: :|: :|: :|: :|: II. Controls...............................[CTLS] :|: :|: :|: :|: :|: :|: i. PC . . . . . . . . . . . . . . [CT01] :|: :|: :|: :|: ii. Xbox 360. . . . . . . . . . . [CT02] :|: :|: :|: :|: iii. Playstation 3. . . . . . . . [CT03] :|: :|: :|: :|: :|: :|: III. Characters............................[CHRS] :|: :|: :|: :|: :|: :|: IV. Gameplay Tips..........................[GTPS] :|: :|: :|: :|: :|: :|: i. Conserving Potions . . . . . . [GT01] :|: :|: :|: :|: ii. Target Prioritization . . . . [GT02] :|: :|: :|: :|: iii. Causing Enemies to Flinch. . [GT03] :|: :|: :|: :|: iv. Hit-and-Run Attacking . . . . [GT04] :|: :|: :|: :|: v. Dire Situations. . . . . . . . [GT05] :|: :|: :|: :|: vi. Defense From Archers. . . . . [GT06] :|: :|: :|: :|: vii. Rolling Through Enemies. . . [GT07] :|: :|: :|: :|: :|: :|: V. Walkthrough.............................[W000] :|: :|: :|: :|: :|: :|: i. Bree . . . . . . . . . . . . . [W010] :|: :|: :|: :|: ii. Fornost . . . . . . . . . . . [W020] :|: :|: :|: :|: 1. Fornost Main Gate . [W021] :|: :|: 2. Battlements . . . [W022] :|: :|: 3. Outer Wards . . . [W023] :|: :|: 4. Inner Wards . . . [W024] :|: :|: 5. The Citadel . . . [W025] :|: :|: 6. Citadel Tower . . [W026] :|: :|: :|: :|: iii. Sarn Ford. . . . . . . . . . [W030] :|: :|: :|: :|: iv. The Barrow-downs. . . . . . . [W040] :|: :|: :|: :|: 1. The Barrow-downs. . [W041] :|: :|: 2. Barrow of Amon Gorthad [W042] :|: :|: :|: :|: v. Rivendell. . . . . . . . . . . [W050] :|: :|: :|: :|: vi. Ettenmoors. . . . . . . . . . [W060] :|: :|: :|: :|: 1. The Coldfells . . [W061] :|: :|: 2. The High Moors . . [W062] :|: :|: 3. Stone Chasm . . . [W063] :|: :|: :|: :|: vii. Mount Gundabad . . . . . . . [W070] :|: :|: :|: :|: 1. Alpine Pass . . . [W071] :|: :|: 2. Mountain's Interior . [W072] :|: :|: 3. The Gate Chamber. . [W073] :|: :|: :|: :|: viii. Nordinbad . . . . . . . . . [W080] :|: :|: :|: :|: ix. Mirkwood. . . . . . . . . . . [W090] :|: :|: :|: :|: 1. The Shadowed Paths . [W091] :|: :|: 2. The Web-shrouded Wood [W092] :|: :|: 3. Woodland Marshes. . [W093] :|: :|: 4. Heart of the Web. . [W094] :|: :|: :|: :|: x. �rgost Lair. . . . . . . . . . [W100] :|: :|: :|: :|: 1. The Grey Mountains . [W101] :|: :|: 2. �rgost Lair . . . [W102] :|: :|: :|: :|: xi. Siege of Nordinbad. . . . . . [W110] :|: :|: :|: :|: xii. Carn D�m . . . . . . . . . . [W120] :|: :|: :|: :|: 1. Carn D�m. . . . [W121] :|: :|: 2. Carn D�m Citadel. . [W122] :|: :|: 3. Carn D�m Bridge . . [W123] :|: :|: :|: :|: :|: :|: VI. Version History........................[VHST] :|: :|: :|: :|: :|: :|: VII. Legal Notice..........................[LGNC] :|: :|: :|: :|: :|: :|: VIII. Credits..............................[CDTS] :|: :|: :|: :|: :|: ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ``````````````````````````````````````````````````````````````````````````````` ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ``````````````````````````````````````````````````````````````````````````````` I. Introduction and Contact Information [ITRC] ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ``````````````````````````````````````````````````````````````````````````````` Hey guys, happy holidays! I hope Skyrim hasn't prevented you from trying out LotR:WitN! It's a great Hack-and-Slash Action RPG from Snowblind Studios, and they've really outdone themselves with this release. It's been about nine years since I've had a guide published online, so cheers everyone! I hope you enjoy the read and I hope it helps you! You can email me with any questions you may have at [email protected], just please include something related to the game's title in the subject line so I know which game you're asking about. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ``````````````````````````````````````````````````````````````````````````````` II. Controls [CTLS] ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ``````````````````````````````````````````````````````````````````````````````` Here are all the controls for each respective game. I am not aware of many of the differences in gameplay between the three versions of the game (PC/PS3/360) if they exist, but I know the controls are different, so I will list them here. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, i. PC [CT01] ``````````````````````````````````````````````````````````````````````````````` Esc - Pause Menu Enter - Menu Selection / Interact WASD - Player Movement / Menu Movement Mouse - Look / Move Camera / Menu Movement Mouse Wheel - Change Weapon Type Left Click - Basic Attack / Menu Selection Right Click - Heavy Attack / Zoom Ranged Weapon / Critical Strike Spacebar - Dodge Roll Left Ctrl - Block Left Shift - Sprint Left Alt - Ranged Weapon Tab - Inventory U - Open/Close Equipment Menu I - Open/Close Items Menu K - Open/Close Skills Menu L - Open/Close Quest Menu O - Open/Close Stats Menu Q - Compass / Quest Log E - Interact / Revive G - Center Camera C - Command Ally to Attack Z - Command Ally to Defend T - Chat (press T, type message, then press Enter to send) 1 - Use Skill 2 - Use Skill 3 - Use Skill 4 - Call Beleram 5 - Health Potion 6 - Power Potion ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ii. Xbox 360 [CT02] ``````````````````````````````````````````````````````````````````````````````` Dpad Up - Command Ally to Attack Dpad Down - Command Ally to Defend Dpad Right - Health Potion Dpad Left - Power Potion Left Stick - Player Movement / Menu Movement Right Stick - Look / Move Camera Click Left Stick - Center Camera Click Right Stick - Compass / Quest Log Start - Pause Menu / Options Menu Back - Equipment / Items / Skills / Quests / Stats Menus LT - Use Ranged Weapon RT - Fire Ranged Weapon / Display Melee Skills LB - Block RB - Sprint X - Basic Attack Y - Heavy Attack / Critical Strike B - Dodge Roll A - Interact / Revive ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, iii. Playstation 3 [CT03] ``````````````````````````````````````````````````````````````````````````````` Dpad Up - Command Ally to Attack Dpad Down - Command Ally to Defend Dpad Right - Health Potion Dpad Left - Power Potion Left Stick - Player Movement / Menu Movement Right Stick - Look / Move Camera Start - Pause Menu / Options Menu Select - Equipment / Items / Skills / Quests / Stats Menus L1 - Block L2 - Use Ranged Weapon L3 - Center Camera R1 - Sprint R2 - Fire Ranged Weapon / Display Melee Skills R3 - Compass / Quest Log Square - Basic Attack Triangle - Heavy Attack / Critical Strike Circle - Dodge Roll X - Interact / Revive ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ``````````````````````````````````````````````````````````````````````````````` III. Characters [CHRS] ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ``````````````````````````````````````````````````````````````````````````````` Farin, Champion of Erebor This guy is a beast. Short and bearded, and he kills things with giant axes! He is the main melee character in the game, but he can also use crossbows. He hails from Erebor. His three primary skills are War-cry, Sweeping Attack, and Crushing Blow. Eradan, D�nedain Ranger This cat is pretty cool too. He's born of the race of men, and typically uses bows to kill things. He can also wield all other weapons with the exception of two-handed axes, warhammers, and maces. He's from D�nedain and makes his home in the wilderness. His three primary skills are Evasion, Ranger Strike, and Heavy Shot. Andriel, Lore-master of Rivendell This elf is the female character. So you should play her if you're a girl or you are somehow without a lady friend. She's good with magic and can heal people to full health for free. Pretty sweet, huh? She's from Rivendell and likes to smell the flowers there. Her three primary skills are Sanctuary, Word of Command, and Empower Staff. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ``````````````````````````````````````````````````````````````````````````````` IV. Gameplay Tips [GTPS] ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ``````````````````````````````````````````````````````````````````````````````` ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, i. Conserving Potions [GT01] ``````````````````````````````````````````````````````````````````````````````` Never use a potion unless you have to. Period. You will need them near the end of the game, so stack them up as much as you can. Sometimes you can even rely on your allies to revive you instead of using health potions. Make sure you only use power potions when using one will not fill your Power Bar over 100%. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ii. Target Prioritization [GT02] ``````````````````````````````````````````````````````````````````````````````` You should prioritize enemies in the following manner (Highest Priority = 1): 1 - Overextended Enemies (based on army positioning) (see Definition below) 2 - The Enemy You Have Already Started Damaging The Most 3 - Other Enemies You Have Started Damaging 4 - Weak Enemies 5 - Archers That Are Doing Significant Damage 6 - Normal Enemies 7 - Heavy Enemies 8 - Archers That Are Not Doing Significant Damage If you are defending a specific objective, the target prioritization does not apply and you should focus on defending that objective. Specific tactics will be given for all boss encounters. Definiton of Overextended Enemies Often you will encounter a situation where an enemy has charged you and is way out of position in order for its allies to help it defend. Here is an ASCII representation of an overextended enemy. Basically you want to attack the enemy that makes up the pointy part of the blob: Example 1 Example 2 Example 3 Example 4 X X | X X | X | | X X | X X X | X Q R | X Q X | Q | Q Q | X | R | R | R R | X | | etc. O | | O | | | P | | | P | A A | A P A | P | A A | | | A A | X - Normal Enemies O - Most Overextended Enemy Q - Slightly Overextended Enemy R - Direction From Which to Attack Q To Take Advantage of the Overextended Rule P - Player A - Player's Allies Of course there are other examples of slightly overextended enemies that are not shown in the examples above (i.e. some Xs could have been shown to be Qs). Just take this knowledge and apply it using your best judgement. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ii. Causing Enemies to Flinch [GT03] ``````````````````````````````````````````````````````````````````````````````` Sometimes there will be a way to make an ememy flinch. It is not always a super important thing that you must do, but it can help in dire situations, and it is especially helpful when you are attacking a large enemy such as any of the several types of trolls. Sometimes a heavy attack will cause the enemy to flinch, but a good way I have found is to hit the enemy with an arrow. Not all enemies will flinch, though, so make sure to use this tactic only when you know it's possible. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, iii. Hit-and-Run Attacking [GT04] ``````````````````````````````````````````````````````````````````````````````` When you encounter a really strong enemy, sometimes the best way to approach it is by the hit-and-run style of attacking. What this means is you first hit the enemy when it is safe to do so, then roll backwards and repeat. Sometimes you can hit the enemy a few times before it is necessary to roll back. Experiment on the different types of enemies so you know what they are capable of and whether or not they flinch. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, iv. Dire Situations [GT05] ``````````````````````````````````````````````````````````````````````````````` Sometimes you will find yourself surrounded by many enemies and you cannot escape easily. The best course of action is to attempt escaping the dire situation by running outside the surround and picking off the enemies one by one. If you cannot escape the dire situation, use the following tactic: Attack an enemy that is part of the group surrounding you. Attack a different target in the same group. Attack the other targets in succession until you have attacked them all once. Start over from the first enemy you attacked until you can escape. This will allow you to take advantage of what I call "semi-flinching" where some types of enemies will not attack you within a certain amount of time after they have been attacked. In other words, semi-flinch as many of your assailants as possible so that you have as few as possible attacking you simultaneously. You may even be able to flinch some of them as an added bonus. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, v. Defense From Archers [GT06] ``````````````````````````````````````````````````````````````````````````````` If you see that there are a lot of archers around the corner together with regular melee-type enemies, attempt to make the melee enemies follow you back around the corner or wall. In this way you can neutralize the archer threat while you kill off the melee soldiers. You can take the archers out afterward without worrying about melee enemies counterattacking you. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, vi. Rolling Through Enemies [GT07] ``````````````````````````````````````````````````````````````````````````````` This is a very effective method of reducing the damage dealt to you. Simply stand in front of an enemy and wait for it to attack. As the enemy attacks, dodge roll forward through the enemy. If done correctly, you will take no damage from the attack. This is especially effective against enemies that wield Warhammers, trolls, and some bosses when they attempt a powerful vertical attack. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ``````````````````````````````````````````````````````````````````````````````` V. Walkthrough [W000] ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ``````````````````````````````````````````````````````````````````````````````` ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ``````````````````````````````````````````````````````````````````````````````` i. Bree [W010] ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ``````````````````````````````````````````````````````````````````````````````` After speaking with Aragorn, you'll be ready to be on your way. Some starting gear is provided for you. If you want to help the locals out, you can speak with some of them for riddles and sidequests. Otherwise, make your way out of the Prancing Pony and all the way to the end of the road to the shining blue mist. Press E to Proceed, and travel to Fornost to begin the game. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ``````````````````````````````````````````````````````````````````````````````` ii. Fornost [W020] ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ``````````````````````````````````````````````````````````````````````````````` ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 1. Fornost Main Gate [W021] ``````````````````````````````````````````````````````````````````````````````` Begin by moving up the stairs to the right. Kill the two enemies there, and continue up to the top of the stairs. There will be two more enemies waiting for you. Dispatch them both. Make your way past the fountain and to the blue mist. Press E to proceed. There are three archers on the stairs up ahead of you. Take them out first and let your allies deal with the enemies to your left. There is a chest on the far right side of the hall. Press E to open chests. Kill the others who come and the gate will open. The gate has opened, but more goblins have been sent after you. Kill all four of them and move to the left to find two chests before moving through the gate. At the end of the hall, the floor will drop out. Don't worry, you don't take fall damage. Follow the path to come to a sewer system. Cross the bridge and kill the goblin before making your way downstairs to the main sewer floor. Enter the blue mist to proceed. A large band of goblins is after you! There are six in all; move up toward the pillar and choose a group of three to kill. Your friends can take care of the other three. More goblins will come out of the holes in the sides of the floor as you kill them off. Soon, goblin archers will begin shooting at you. It is a good idea to kill them as soon as you can to avoid as much damage as possible. Try not to get surrounded by the goblins. Their strength is their numbers. Use Andriel's Sanctuary for free healing and protection from arrows if you need it. If you get surrounded, back up and run for a few seconds, then attack a goblin that has already chosen someone else as its target. You can get some nice free kills this way. After killing off all the goblins and goblin archers, you are free to move up the stairs back on the sewer's bridge. You can backtrack a bit up here to find a chest. Once you are satisfied with the loot, head to the far end of the upper level and enter the doorway on the right wall (the same side you entered from). In this tunnel, there is a chest in the alcove to the right. Open it, then proceed forward. The goblins have captured an eagle and are harassing it. Luckily for the eagle, you've arrived! It celebrates your presence with a gratuitous kill, ripping the goblin's neck and tossing it the length of a football field with its powerful neck. There are lots of enemies to kill here. Focus on the unarmored goblins first. They are weaker and generally dumber than the armored axe-wielding ones, so they will be easier to kill. This is good because if you kill the weaker ones first, you will be taking damage from the surrounding horde for a smaller amount of time than you would if you started with the armored goblins. Once you take out the six on the ground, more unarmored goblins crawl down the wall to attack you. During the wait you can free the eagle if you want to, or continue the slaughter. You free the eagle by breaking the four chains located on the four corners of the square it's sitting on. To break a chain, simply swing a melee weapon at it. The strategy to kill this large horde of unarmored goblins is similar to the strategy you used at the bottom of the sewer. The idea is to not get surrounded and if you do to run off and attack once they have targeted a different hero. Once you're done, more enemies appear on the ledge adjacent to the battlefield. But the Eagle you just saved decides to help out and kills them all in one fell swoop! After meeting the Eagle, Beleram, you can continue. Feel free to search the grounds for loot. There is a chest in the area to the right of the open door, and a gilded one on the ramp to the right of where you freed Beleram. Go through the door and you'll see some light. You can enter the light to go back to Bree for repairs or to buy potions and sell equipment/loot if you need to. Continue up the stairs and into the next area. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 2. Battlements [W022] ``````````````````````````````````````````````````````````````````````````````` Now that you've made it to the battlements, it's your job to destroy the war machines up here. Move forward and you'll be met with a Goblin Sorcerer along with an axeman and two archers. Move up and take out the sorcerer if you can. He attacks with ranged spells that can be quite bothersome if he's left alone for too long. When you move up some unarmored goblins will attack you, so be ready for them. You can take out the archers on the scaffold by firing an arrow into the red bomb next to them. Behind the Sorcerer is the first war machine. To destroy it we'll be pushing it off the cliff. Walk up to the machine and press interact. On PC this is the E key. You then are required to tap E repeatedly to successfully push it off. Cross the wooden bridge and you'll notice that the gate is shut. There's another goblin sorcerer and two axemen to the left. Six unarmored goblins will also be crawling down the wall, so you can either go straight for the sorcerer or take care of the goblins first, your choice. Save the armored Goblin Axemen for last. Push the second war machine off the cliff and open the nearby chest if you wish. Once the war machine is gone, the gate will mysteriously open, allowing you to proceed through the now visible blue mist. There are a lot of enemies to be seen across the bridge and on the platform just ahead. The game suggests you call Beleram for aid and you are given three Great Feathers, which are sort of like get out of jail free cards that allow you to command Beleram to attack things for you and generally be your slave. You can use Beleram if you want to but it won't help much. Beleram will kill one enemy per feather you use, but you have to wait between uses, so there will still be a lot to kill off when he's done working. It is a good idea to force an engagement against the goblins on the bridge so you don't get surrounded. Once you break through the forces on the bridge you should be good to kill the archers, and from there you can clean up the remaining foes rather easily. There is a chest in the corner of the lower ground after you cross the wooden bridge. You can now proceed through the doorway to the Outer Wards. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 3. Outer Wards [W023] ``````````````````````````````````````````````````````````````````````````````` Talk to Beleram and use the free trip to Bree if needed. Now that the war machines are gone, Beleram is free for you to use, so long as he can see you. This means you have to be outside to use Great Feathers to call him for help. Once you've finished, move to the right and make your way up the long straight ramplike staircase. When you reach the corner, two goblin axemen and a regular goblin will attack. Make sure to take them out before calling Beleram to destroy the gate for you. Kill any remaining forces on the upper ground before moving on. There are two chests on the area behind you and down the other set of stairs. Be warned, however, there is some Navi-like badgering by the other heroes if you choose to take your time here getting all the loot. There is another chest just past the gate before you go through it. After Beleram clears the gate, head through the opening. Upon proceeding through the blue mist, you will see that there's a mounted crossbow over there! If you call on Beleram before moving up the stairs he will attack the mounted crossbow. If you're attacking a goblin, though. He might attack the goblin. So be careful with that. It really is necessary to take it out quickly though so don't be afraid to use feathers. Once you kill the seven or so foes on the ground here, reinforcements show up. You can go sit on the mounted crossbow and try to kill some of them if you want. Your allies will probably be attacking things in range of the crossbow while you run around trying not to get hit by the remaining archers on the rooftops. You can kill the rooftop archers with the mounted crossbow too. But the onces on the wooden scaffolding will have to be slain by arrows. Up the ramp near the scaffolding is a gilded chest and a glowing wall. If you break the wall you will find another chest behind it. The glowing walls also count as secrets that you can find within each level. In the direction you came, there is a path that branches off to the right. At the end of the path is a way to proceed. You will jump down into a circular room where you fight your first troll! Though it might seem intimidating at first, trolls are rather simple to defeat. Just allow it to attack one of your allies and then attack it from behind. If you see it starting to turn around, quickly roll away or expect to get swiped by a giant hammer. Not fun! If you must attack it head-on, slash a few times and then roll back. This is also known as the Hit-and-Run method of attacking, which is described further in the Gameplay Tips section of this guide. You can also use the Roll Through An Attacking Enemy tactic if you need to. After defeating the troll, you meet Elladan and Elrohir, the twin sons of Elrond. They will be helping you in special circumstances in the paths ahead. After speaking with them about your mission to kill Aganda�r, you will be in the Inner Wards. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 4. Inner Wards [W024] ``````````````````````````````````````````````````````````````````````````````` Follow the twins forward. There is a chest on the ramp to the right. You will see another mounted crossbow ahead, but you don't need to worry about wasting a Great Feather on it, for Elrohir will kill off the goblin there. In the meantime, you can use the pieces of wall that are jutting out of the hallway for cover from the mounted crossbow. There are many armored goblins surrounding the crossbow platform. Run around and try not to become targeted by any of them. Attack the ones that are not attacking you. Once they're all down, many more goblins will attack from the far end of the hall where you came from. Mount the crossbow! You can hold the attack key (left click on PC) to auto-fire the gun. You mainly want to aim down the hall and kill all of the enemies running toward you. There are also archers on the nearb corners to your upper left and upper right which you can kill every once in a while. More goblins will come down the walls of the hall. Continue firing at them with the mounted crossbow. It is ok if some make it past you, just kill as many as possible. This means staying on the crossbow for as long as you can. Eventually you will be attacked from behind by some random goblin. Kill it and continue firing from the mounted crossbow, until the doors behind you open. An Orc Soldier and two Goblin Swordsmen come out. The Orc Soldier is simply a slightly tougher version of the Armored Goblins you've been killing this whole time. Save him for last if you can avoid getting hit. Andriel will typically cast Sanctuary here, so you can potentially use that to heal up before you go through the now open doors. It's usually a good idea to take advantage of the free healing. The brothers went through the other doors. Don't ask why they closed it behind them. Now you'll have a chance to hug your very first Goblin Sapper! Bad idea, they explode. Instead, hit them with an arrow apiece as they crawl down the wall toward you. When you get to the corner with the red orb (read: BOMB), more will attack. Give them each an arrow as well. If you want, you can fire at the bomb but it is the same as killing a Sapper, so you really don't need to use it. The second red bomb you see you DO need to destroy, however. It is located at a dead end path and the wall must be destroyed for you to proceed. Blow it up from a safe distance, and the Sappers that appear from behind the wall. The bomb has a pretty wide explosion radius and it does a lot of damage so be careful. If you die your allies will revive you though. Now there's another mounted crossbow above the gate ahead, but it's being shielded from ranged attacks with the Orc Sorcerer's fire sphere. Since you can't do any damage from afar, you need to go up the stairs and attack them head-on. Feel free to kill the regular archers first. When you enter the fire sphere to attack the Orc Sorcerer, you may notice that you are taking passive damage. When you kill the Sorcerer, his fire spell will disappear, so kill him before you take too much damage from teh spell. Kill the guy on the Turret, then open the gate using the lever next to it. You will need to tap E to pull the lever. When the gate opens get on the Turret so you can kill the enemies that come up the path. When all the enemies are dead by Turret, including the archers (you'll notice this is similar to the last area with the mounted crossbow), you're free to go through the gate. There's a chest in this area near the start if you want to look for it. Upon going through the gate you will be trapped on the bridge between the two gates. Goblins climb up the walls of the bridge and attack you. Now you'll need to be getting better at positioning and attacking the correct enemies first in order to pass the bridge easily. Read up on Gameplay Tips if you need more help here. Goblin Snappers are coming from the raised metal paths above the bridge. Focus on one side at a time. Your friends can help you kill the ones that might come from the other side. If you run out of arrows more will be provided for you. Continue killing them off, changing sides when there are none left. When they are gone, more goblins attack from the bridge. But there are also more Snappers on the way. Try to focus on the area where the Snappers came from while you run around on the bridge attacking with your sword. When you see a Snapper coming down the raised path, kill it with an arrow and continue cleaning up the forces on the ground. After the area is clear, the elf twins appear above you to open the gate for you. How convenient! They seem to be friendly elves. Move forward and you'll see more archers on the scaffold ahead. Blow up the bomb to kill them easily. There is a free trip to Bree here, and the ramp to the left is the way forward. You can use this opportunity to sell some weapons to Otto Aster in Bree if you want. It's a good time to do that. Up the ramp you'll see a glowing wall with a chest behind it. Keep going up, and there's another chest above the hidden room. Pull the lever to open the next gate, and get the loot up here before going back downstairs. Go through the gate and there's another Turret mini-game in which you sit on Turret and stuff dies. The enemies start coming from one side, then the other, then they will come from the middle, and finally they will attack from all sides. The same logic applies; stay on the Turret as long as possible; when attacked from behind, kill it and get back on the Turret. Focus on the enemies closest to you first. If you think you're done but nothing is happening, there are probably archers. After waiting a while, some enemies will come along with the exploding Snappers so get back on the Turret and kill them all. The Snappers can be used as mobile bombs to help you if lots of Orcs and Goblins make it past your Turret. If you need to attack things one on one, try to fight from the top of the stairs so you won't be surrounded. Now Elrohir opens the gate. Go through that and cross the bridge. Up ahead is a Sorcerer and lots of friends. If you have trouble draw the baddies back to the bridge so you're out of range of the Sorcerer. You may notice the game is getting a bit more difficult here. There are two Orc Soldiers! Oh no! Heal up before killing off the Sorcerer or you will die from its spell. Kill the final three baddies that rush you to proceed. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 5. The Citadel [W025] ``````````````````````````````````````````````````````````````````````````````` The first thing to do is get rid of the mounted crossbow. You can use Beleram here but it is simple to dodge the crossbow's fire while hitting the goblin operating it with your own arrows. Kill the goblins on the ground and move up toward the crossbow. Now more goblins and Snappers will come from the burning wall ahead. Shoot the Snappers with arrows. When they're all gone, a sorcerer and some armored goblin swordsmen will show up on the stairs. If you can shoot the bomb before the sorcerer gets his shield up, this part will go much faster. If not, simply rush the stairs, get inside the shield and hit the bomb. You can then kill the three of them the rest of the way with ease, starting with the Orc Sorcerer. Head up the stairs and into the citadel. You'll notice that now you're inside, Beleram isn't available to help you. Check the gilded chest to the left, and proceed to the right. There are archers above the bridge, but feel free to walk right past them. They're not essential targets. In the next room, an Orc Sorcerer will fall down and summon some friends. Take the Goblin Snappers out first. If you can place Sanctuary in between you and the ranged enemies (archers and sorcerer) it would be very helpful here. You can take out the Orc Soldiers first this way without having to worry about the ranged baddies. If not, go for the Sorcerer and archers first. Now Feral Goblins will come down from the ceiling. These are rather simple to dispatch and they're pretty dumb too. They tend to crowd around your allies, so you can simply hack away. Roll around a lot and they will stay spread out. If they clump up it's bad news for you because they will probably be looking at you as a target. When you kill them all, an Orc Soldier will help you out and open the gate for you. He will also attack with two minions, so kill them and walk up the stairs. Straight ahead is a chest, and left is the friendly blue mist. When you proceed you will be at the heart of the fortress, where Aganda�r must be, according to Elrohir and Elladan. Too bad for you, because there's a ward guarding teh door. The twin brothers decide to meditate on the door and use their elf-powers to open it, meaning they can't help you kill the waves of enemies that are about to catch up to you. Lots of Orc Soldiers and armored goblins will attack. Simply take them down one by one. But if any get too close to the door where the elves are, focus on them first. You can even stand next to them to sort of force them to attack you instead of the elves. If you get too close to the door you can't use Beleram, so if you need to use your feathers make sure you are far enough back. You may need to stand right next to the door and attack many enemies at once with basic attacks in order to defend successfully. Read up on the Gameplay Tips for more help with Dire Situations such as this. The last encounter is a troll. Use Beleram on him a couple times and mash your skills to do as much damage as you can. Usually two eagles will be more than enough damage, and once it falls the elves will remove the ward from the door. The bad news? Beleram will have to leave you for a time. And we all know how much everyone loves Beleram! ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 6. Citadel Tower [W026] ``````````````````````````````````````````````````````````````````````````````` You may wish to go back to Bree here to repair and make some space in your inventory for loot. If not, there's a chest opposite. Follow the elves up the stairs. Go around the fireplace and into the mist. After a short scene with Aganda�r and Tharzog, you'll be spotted trying to escape. The elves make it out and won't be helping you. Now for your first boss battle! ,,,,,,,,,,,,, ````````````` BOSS: THARZOG ,,,,,,,,,,,,, ````````````` Special attack: Vertical Slash If you see Tharzog jump, he's probably performing this move. Simply roll into him (to end up behind him) and you'll take no damage. He can also start this move with a short charge forward. Special attack: Whirlwind Slash First, he raises his sword and roars, probably for backup because he's about to die. Then he spins, slashing in a circle. When you see him roar, roll away and fire arrows. Special attack: Triple Slash He charges forward, stops, and then performs a three-swing combo attack. Stay behind him and continue attacking. Special attack: Sword Swing He leans and then bats his sword sideways. When you see him lean get out of his face. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, Treat Tharzog as a stronger version of an Orc Soldier, because that's all he is. Eventually you'll be overrun by Orc Soldiers, so hit them a bit to make them flinch. While they're flinched continue focusing on Tharzog. Once he's down you can kill off the rest of the Orc Soldiers. Try to use basic attacks so you can push a single Orc back at a time. This places it in an overextended position and makes it less likely for its friends to attack you. When they're all done go through the mist to follow Elladan and Elrohir, who have continued the pursuit of Aganda�r. ``````````````````````````````````````````````````````````````````````````````` Aganda�r is ahead fighting the elves! Too bad for you, though, your princess is in another castle. Beleram attempts to take him down as he flies off but is unsuccessful. You decide to talk about it with everyone and return to Bree before setting off for Sarn Ford through the same blue mist in Bree you used to go to Fornost. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ``````````````````````````````````````````````````````````````````````````````` iii. Sarn Ford [W030] ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ``````````````````````````````````````````````````````````````````````````````` Here you will meet Halbarad, but mostly Sarn Ford is where you will find your next shop and repairsmith. It's also a way to meet a few new characters that tell you where to go next and unravel some of the sketchy lore. You're headed for the Barrow-downs, so once you're done with any side quests you'd like to start in Sarn Ford, head to the blue mist and make your way there. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ``````````````````````````````````````````````````````````````````````````````` iv. The Barrow-downs [W040] ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ``````````````````````````````````````````````````````````````````````````````` ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 1. The Barrow-downs [W041] ``````````````````````````````````````````````````````````````````````````````` Follow the mostly straight path down the hill to the graveyard. You'll notice a pervading green mist and lots of strange glowing runes above a dark cave entrance. That's your cue to enter. The area starts off with lots of unarmed skeleton-like Wights that kind of stand in front just past the doorway, daring you to enter. You can kill many of them at once if you use a two-handed weapon. Head out the other side and you'll see more Wights accompanied by... is that... a TROLL?! No, actually. It's two trolls, lots of Wights and some swordsmen decide to join the party too! Right now it's your priority to take out the small unarmed Wights first. They go down quick and it allows you to focus more on the trolls when they're gone. By that time the trolls will be attacking your allies, so pick one and hack away. If he turns to face you it's bad news. Run and hope he gets distracted by arrows. Try to stay behind him, it's really not that hard. You can easily take them both out this way. Once you have, cross the graveyard. Opposite the area where you would "Proceed" is a small area where you can pick up some Athelas if you haven't found any already. Guarding the chasm entrance are three more Wights, one of which has been sort of "blessed" by the evil graveyard mist. Don't ask me what that does. Just know that it makes them stronger and stuff, I think. Anyway the next part is just a bunch of Wights and shouldn't be a problem for you if you've made it this far. Continue applying the rules of warfare as outlined in Gameplay Tips and use Sanctuary for healing when necessary. Crossing this giant field, you will notice three cracked walls glowing with the same eerie mist mentioned earlier. Not the friendly proceed mist. The green graveyard mist. Well they all decide to explode and out come ghosts which fly towards you and become basically more enemies. Fun! If the swordsmen walk into sections of the ground that are covered in mist, they will become imbued with mist. This is important because it makes them harder to kill, so try to keep them off it if you can. This was a pretty tough section for me. I think it's probably better to start by killing off the archers, because they really do a lot of damage here, even though they miss a lot. Make sure you're reviving your friends and they will be able to return the favor should you need it. If you need to spread the enemies a bit, run far away from the group. Sometimes they will start attacking allies which can also be a good thing. Now you can go up the land-arch above one of the now-broken walls to find a regular chest. You will need to clear out all three of the areas that are now available to you in order to proceed. I'll start with the rightmost tomb, the one under the land-arch where the chest was. You'll notice there are two paths to take. Doesn't matter which because they meet up in the middle, and both have similar groups of enemies. There are about six Wight Swordsmen that attack at each path entrance. They will probably be imbued by the time you kill them. Use the narrow tunnel to help you separate them so you can kill them one at a time, and always try to get behind them. I used a lot of Hit-and-Run Attacking here. You should too! Where the paths meet up is a chest, just in case you can't see it. Also there are more swordsmen. When you're done, go up the other side and finish out this tomb using the same tactics as before. If you happen to come upon some unarmed Wights in the bunch, kill them first as usual. Leaving the first tomb, make your way back to where the other cracked glowing wall was. It's another tomb! Same idea, really. If you haven't learned how not to get surrounded yet, you will learn in these tombs. The idea is to attack and then roll away from them. A lot of running is sometimes involved. The second tomb has a long hall and then a glowing "secret" wall on the left wall with chests behind it, of course. After you hang around in this room for too long the zombies will come out to play. Don't get surrounded! Focus on this part of the gameplay and you will be rewarded in the long run. If you see one out by itself, attack it instead of trying to take on the six that have surrounded your ally at once. Though this place seems more difficult than the first, there are actually fewer monsters to kill here. Now you can continue forward through the friendly blue mist at the far end of the field outside the tombs. What sort of spirit is that, you ask? Why, it's a boss! ,,,,,,,,,,,,,,,,,, `````````````````` BOSS: BARROW-WIGHT ,,,,,,,,,,,,,,,,,, `````````````````` Special Tactic: Teleport The Barrow-wight decides it doesn't like the scenery and flies somewhere else. It cannot be attacked, but you can follow its path by watching the ghostly spirits fly around. It will materialize where they stop. Special Tactic: Summon Wights The Barrow-wight kneels and summons some Wights, which appear in the field to attack you and your buddies. Special Attack: Throw Stones The Barrow-wight throws giant boulders at you. They are easy to dodge but hit hard, so dodge them! ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, It is important to not let the Barrow-wight out of your sight as you kill off his helper-Wights on the ground. If you do, you might get hit by a stone, and that's no fun. Kill off the Wights on the ground first and then let the Barrow have your arrows! Continue to kill off the reinforcement Wights while keeping the Barrow-wight on the screen so you can watch him when he decides to throw stones. When his stones collapse around him, he will materialize in the graveyard battlefield. You can now wail on him; do so! Don't worry about killing the normal Wights now. They will die with the boss! ``````````````````````````````````````````````````````````````````````````````` After you loot the gravestones for all the booty, enter the now-open cavern-tomb. At the end of the main hall is a chest waiting patiently for you to break all the clay pots like you do in Zelda games. When you open it lots of Wight Swordsmen and Sword-and-Boardsmen appear. Take them one at a time. If you find yourself being attacked by more than one at a time, run from them and find a better fight where you have more of an advantage and less of a disadvantage. Continue to the right to meet more Wight. There will be two sword-and-boards and one typical unarmed one. At the bottom of the ramp is a room full of sword-and-shieldsmen. Now you will become really good at noticing which mob has overestended. Stay uphill from the monsters and attack the one that is farthest up the ramp at all times. They flinch if you hit them with heavy attacks, and in this way you can hold them off and kill them before they push you back too far. This room also has a glowing wall in it. This time, no chest. Don't miss it. Continue down the tomb until you get outside again. When you see a group of ghosts fly ahead of you, you're getting close to the massively huge group of archer-wights. These are a real pain because you will take cheap damage from them most of the entire battle if you aren't within Sanctuary. Kill them as fast as you can and use potions if necessary. Up on the hill to the right is a winding path that leads to a chest! Cool! Typically lots of silver here. Congrats, now go buy potions with it! Move up and into the blue mist, where you'll see a portal to Sarn Ford. You can take this time to return the Athelas for the side-quest if you want. If you don't, it may be too late to be successful when you do want to go back, so it's a good idea to do that now. Another Barrow-Wight is in the cards. ,,,,,,,,,,,,,,,,,, `````````````````` BOSS: BARROW-WIGHT ,,,,,,,,,,,,,,,,,, `````````````````` ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, This fight is the same as the last one, bt this time there are also archers on the ground. You'll get good at dodging arrows with dodge roll. Try to stay in Sanctuary if it's up and attack the Barrow with arrows from its protection as much as you can. If you're out of arrows, you can destroy the grave-markers to get more. When everything is dead the cracked wall will be destroyed. Pass. ``````````````````````````````````````````````````````````````````````````````` ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 2. Barrow of Amon Gorthad [W042] ``````````````````````````````````````````````````````````````````````````````` Pass through the great hall that forms the entrance to the Barrow of Amon Gorthad. You'll find a chest before you make it up the stairs. Turn the corner and head down the stairs to your first battle-room. Here you're met with a slew of Wights, which shouldn't be a problem for you. Now you have a choice of paths to take as the way forward is shut by a locked gate. Up the ramp to the right is a small room with a chest and some Archer Wights. Up the ramp to the left you'll find more regular Wights, some swordsmen who forgot their shields, and maybe an archer or two. If you go around the giant pillar that makes up the majority of this room, and search the backmost wall for a chest, you'll find the typical loot plus an Ancient Key, along with a few new Wight-friends. This is the key to the gate you saw in the main room below. Battle your way back to the gate and open it using the key you just found. Down the hall and down the long and winding road brings you to a major open air breezeway semi-split by pillars. Move slowly through here so you don't get surrounded. The Wights are relatively spread apart so simply take them out bit by bit, successively, as you slowly move down the hall. Focus on taking out archers first if you decide it won't be dangerous. Make your way down the ramp and backtrack to clean up the rest of the Wights in the same manner as your first run. Now the way is clear. This room is a long path that curves to the left. There are pillars making up the outer wall that opens to the air of the cave, and the inner wall is solid. ,,,,,,,,,,,,,,,,,, `````````````````` BOSS: BARROW-WIGHT ,,,,,,,,,,,,,,,,,, `````````````````` ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, This boss is the same as the previous two Barrow-wights, but with an added bonus: The enemies here are legion and more difficult. They tend to be sworded rather than unarmed. The archers here are especially annoying and damaging so take them out first. Though the enemies keep respawning on the path while the Barrow-wight is alive, I advise taking them out first. Kill them as fast as you can and you'll find a space where you can safely concentrate on the boss for a bit. When you can focus on the boss, fire as many arrows as you can. If you need more, break the pots along the walls. You can always run to the other end of the hall if you need to get away from the non-boss mobs. Take cover behind a pillar and fire lots of arrows. If you see stones headed your way duck behind the pillar. When the Barrow-wight's health is sufficiently low (about half) he will join you on the ground. Now is your chance to show him how sharp your blade is. When he's done you can continue down the path. ``````````````````````````````````````````````````````````````````````````````` This room includes a shop, a free trip to Sarn Ford, and a pretty nifty rotating stone double door. Go through the door and go down the long path that curves right. Near the end you'll find Luin, one of the brothers you've been searching for! After talking to Luin, he decides to join you in your search for his brother. Now your party is four! Continue through either of the two openings in the wall ahead to resume seeking his brother, Kilaran. There are lots of chests here too if you want to open them! Make your way around the pillar and go up the familiar open-air path. Follow Luin and he will lead you to a very wide ramp. You can see the monsters coming slowly down it ready to bite your head off and eat your brains. Take the lower ones out first. Let them come to you at the bottom of the ramp and you'll have an easy time. You can take advantage of your position here and use up your arrows if you want. At the top of the ramp is a big hallway with some cool statues. You must be close! The door at the far end of the hall opens and Luin steps through. Follow him and you'll find yourself in a large cavern dominated by the eerie green mist. Luin points at what he thinks is Kilaran. It's actually the final boss of this world! ,,,,,,,,,,,,,,,,,,,,,,, ``````````````````````` BOSS: BARROW-WIGHT LORD ,,,,,,,,,,,,,,,,,,,,,,, ``````````````````````` ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, Though the boss looks huge, he's actually just the size of a man as he's taking on the form of Kilaran, Luin's missing brother. Take out all the little Wights on the ground first. When you're close to cleaning them out the Barrow-wight Lord will jump across the chasm and attack you. Now's your chance to do damage! When he falls, run behind a pillar. He shoots shockwaves of green mist at you and if you stay behind the pillar you won't get hit. This boss has a pattern. First you kill his minions. Then he appears on the same side you're on so you can do easy damage to him. Then he shoots three shockwaves before summoning more Wights. ``````````````````````````````````````````````````````````````````````````````` After three rounds or so of this pattern, the boss will be dead. Now you can cross the chasm to the other side and pick up the loot! Luin muses over the loss of his brother, and then you're off to Rivendell! ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ``````````````````````````````````````````````````````````````````````````````` v. Rivendell [W050] ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ``````````````````````````````````````````````````````````````````````````````` Here you'll have a chance to meet the majority of the cast of characters from the movie version of The Fellowship of the Ring. The missing parties include Samwise the Brave, Peregrin Took and Meriadoc Brandybuck. To make up for it you can talk to Bilbo, Gl�in, and Arwen. You can start some sidequests here if you wish, but the functionality of Rivendell is similar to the previous town areas. The story is advanced and the characters within direct you where to go on your next quest. You can repair your equipment at Angmir's smithy, and the shop-elf Elaur� is very close to the old dwarf Gl�in. Once you're done speaking with those who have chosen to call Rivendell their home, go up the stairs and around the curved bridge to make your way back to the world map, and from there, the Ettenmoors! ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ``````````````````````````````````````````````````````````````````````````````` vi. The Ettenmoors [W060] ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ``````````````````````````````````````````````````````````````````````````````` ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 1. The Coldfells [W061] ``````````````````````````````````````````````````````````````````````````````` A shield is helpful here until you are comfortable with the new enemies you will encounter. Most of the enemies you will face have now been upgraded to the Orc variety. Think of Wights as the midway point in strength between goblins and Orcs. Anyway make your way forward and you'll be met with two Orc Dual- Bladers and several Archers. You can't get to the Archers easily for melee combat, so fight the Dual-Bladers first. These guys are tough, I'll admit it right now. Attack them from any direction other than their face. If you get caught in their blades they will combo you for a large chunk of your health so use your roll a lot and dodge their swipes, then attack while they're stuck comboing the air. Around the corner to the right is the land-bridge from which the Archers shot at you. You can cross the gap by running up to it. You'll jump over it like you do in Zelda-style games. There's a gilded chest at the other end along with some monsters guarding the treasure. When you're done playing with the cool jumping animation, continue to follow the uphill path. You'll notice a cave to your left. Enter it by slaying the three goblins and also the Orc Crossbowman to find a chest and some glowing cracks on the walls within. The cracks usually contain Gold Nuggets, which sell for quite a bit of silver. Yay free money! Continuing on outside, you will jump down a ledge. You'll notice that you can't go back once you've jumped down. You're therefore trapped in the next field of battle, where you'll meet a rather large Orc/Uruk-Hai hybrid swordsman, some regular Orcs and a few archers. Here you should focus on the large hybrid creature first. He's fast and does lots of damage if you leave him alone for too long. When they're all gone you'll be met with a few Orc Axemen and a regular old horde of goblins. Now is a good chance to get a high combo and focus on your running skills as you kite the beasts and wail on them when they get too close. The third wave sees an Orc Sorcerer join the fray, bringing more Orc Soldiers along than we fought at our battle with Tharzog. No matter. The battlefield is larger and you can use the space to your advantage. The fourth wave is a lot of goblins and a Mountain-troll. If you get caught by the troll, mash the basic attack button (left-click on PC) to escape. The goblins will keep spawning, but kill them first because you can kill them more quickly than they spawn. Then go after the troll. You can get a lot of cheap shots off if he's grappling with a friend. Sometimes you can kill him with a really cool death-animation where you jump on his head and drive a giant spike into his skull. Another troll pops out of the woodwork, but Beleram is back to save the day! He knocks the troll off the cliff with ease. When you're done talking about the boss of this zone, Bargrasir, feel free to loot the area. Follow the sandy path into a narrow gorge. To kill the armored Orc Sword-and-Shieldsman, it is easier if you use heavy attacks. Sometimes you'll ge the Block Breaker notification which is a godsend because you can then kill him easily without his shield. They are a lot worse at guarding with no shield than are non-shielded warriors. Make your way up the hill and kill the baddies there. Their group is typically tight so just attack whatever you can and let them begin to attack your allies. Once they do, slay them from behind. Now you have a choice of paths to take. You can go right or forward (left), but you can always double-back by jumping down the ledge by the gilded chest ahead, so don't worry about choosing too much. Up ahead is a cave, and out pops another troll. Once he's down you might loot the cave for some gold and a chest. Just past the cave is a ledge with a chest on it. Open it and continue down. Now backtrack and follow the stream to find the gilded chest mentioned earlier. You can jump down here and take the other path now if you wish. Just beyond the far end of the stream is a large cave with a few monsters and loot. You don't have to clear it but you can if you want. Upon exiting you'll face more Orcs. There is also a hidden wall with a gilded chest near the cave's other exit, which happens to be the other path we talked about earlier. Moving on down the main field-path now, you come to a small barricade and a few Orcs. Attack an Orc Soldier first and leave the armored one for a friend. Clear the three melee enemies first behind the corner out of archer range, then take out the archers. Upstream is another cavern, a backtrack to a chest, and the way forward to the left. Take the cave route for a chest and some gold. Then move forward down the ledge to face the next onslaught. You can stay on top of the ledge and attack with ranged weapons if you want. If your friends don't follow you down the ledge there will be a large group of enemies all hovering near the cliff. You can attack them from behind but it's best to bring them out into the open so they don't form a large and powerful group. You can run far from the ledge and press Z to call your allies to Defend and jump down. Take care of the archers before the next group charges you. They are led by another hybrid Orc/Uruk-Hai. Leave him for last this time to see the different effect this decision can have on your party. Afer the second wave of Soldiers comes with the Sorcerer, kill the goblins who are late to the party. They're mostly a satisfying reward for doing such a good job here. A troll appears afterward. Now you can safely loot the area and then enter the friendly blue mist to proceed! ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 2. The High Moors [W062] ``````````````````````````````````````````````````````````````````````````````` This place is darker. It must have taken all day to get through the Coldfells and so it is lit by moonlight. Take the archer down and attack the Dual-Blader from the side. Slay the final archer and move on. Around the corner is a small band of three Orcs, one armored. Fight in narrow quarters for best results. Loot the cave if you want. Back on the main road, you'll meet another small group of three, this time led by a Dual-Blader instead. This is just the game getting you used to these new Orc enemies. You might even begin to develop your own strategies at this point. On the hill ahead is an Orc Sorcerer with a larger group of mainly archers and a big guy. Kill the big guy first and try to stay behind a corner so the arrows don't kill you. When he's done move forward and slay the arrows, using the cover of Sanctuary when needed. By this time the Sorcerer may have left his fire shield, so you don't have to worry about killing him first for your friends to be effective. Lots of archers means lots of running circles around them as they stand still making themselves easy targets for your blades. Kill the goblins who are again late to the party, and make your way up the hill across the stone bridge. The correct path to take here is the one that leads straightmost away from the bridge you just crossed. There is a gilded chest in the cave downhill to the right if you wish to open it. Moving forward through the gorge you will be trapped between two gates. Get rid of the archer behind you on the hill first, or he will do a lot of damage. Now the Orc Soldiers will be all lined up out of position, which is good. You can take them out one by one. When there are but a few left it is a good time to take down the Sorcerer. Now another horde of goblins appears, along with a few Soldiers here and here. Open the chest and make your way through the inviting blue mist to move forward. Here's another passage back to Rivendell at the entrance to the cavelike Troll's lair. If you use this time to make your way back to Sarn Ford with the Athelas medicine, it will be too late. Beginning our journey through the Troll's lair, we come upon a band of three led by an armored Orc Shieldsman. Heavy attacks are best against him until his shield is gone. You can bust the wall to the right for gold and a chest. Ahead following the curvy path is a medium group of Orc Soldiers and a Dual-Blader. Allow them to push you back through the tunnels if it means you take fewer hits, then move up to kill the archers and Sorcerer around the corner. Here you may be met by a Shieldsman and more archers. Save him for last. Past the next corner is the first large room, complete with glowing torches. Beyond, the tunnel continues. Up ahead is the second large room. Move up slowly and fire an arrow at a monster that is part of the left group. You can draw them out first separately so you don't have to attack them all at once. Then the others might notice you, so you have several archers and a troll to kill. You can use the troll for cover and also bring him into the tunnel if you need to. Once he's down and the archers are too, Press on through the blue mist. Here are some crossbowmen and an entrance to the outside. In a small alcove to the left is a Dual-Blader ready to ambush you. Kill him and open the chest he was guarding, then get out of the cave. Here are some Archers and a Sorcerer. Around the corner is another Orc camp where you'll be met with a large band of Soldiers led by a hybrid. Take the hybrid out first as before, unless the others are presenting themselves as easy targets. The second wave will be a Sorcerer with his typical group of Soldier Axemen. Simply use the rules of positioning to prioritize your targets and make your way into the cave at the other side of the camp. Within these walls is an even fouler stench. Just in front of you is a secret wall to destroy. The way forward is to the right of the cracked wall. You don't have to kill everything to the left but you can if you want more xp. There are two trolls to the left along with some smaller baddies for support. As a reward you will find many loots and two chests, one being gilded. Taking the right path now we move forward into the blue mist and out of the High Moors. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 3. Stone Chasm [W063] ``````````````````````````````````````````````````````````````````````````````` Ah, the final area of the Ettenmoors awaits! Here you are greeted by a store and a free trip to Rivendell. Just past all the loot is the final blue mist and a large open field where you are ambushed by the boss of the Ettenmoors, Bargrisar the giant! ,,,,,,,,,,,,,,, ``````````````` BOSS: BARGRISAR ,,,,,,,,,,,,,,, ``````````````` Special Attack: Stomp He picks up his left leg and stomps the ground, sending a shockwave that knocks down unwise combatants. Special Attack: Kneeling Swipe He kneels down and swipes his arm in a large arc in front of him, dealing massive damage and knocking his enemies back. Special Attack: Fist Pound He raises his right arm up and drives it into the ground, hopefully not on top of your unsuspecting skull. Special Attack: Kneeling Fist Pound He raises his left arm, and drives it into the ground just next to his leg. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, Begin by attacking the giant's right leg from behind. If you see him kneel or lift his left leg, move away. Eventually he will kneel down and you should hit his arms. Then he will cower over and you can hit his head. This battle is epic but fighting the beast is relatively simple. When he stands back up again get really far from him because he's about to perform a very powerful stomp that sends a shockwave over a huge section of the battlefield. Continue attacking his legs until he falls. You can use Beleram at any point to deal lots of extra damage. ``````````````````````````````````````````````````````````````````````````````` Once the beast is down, press E to proceed. Congratulations, you're done with the Ettenmoors! Here you meet Gwaihir, the king of the Eagles, and also two friends of Beleram, Baranthor and Armenel, who offer to follow you on your quest. As if Beleram wasn't already playing a hugely important role in the game he now has a greater duty to command his feathered friends to help you. Back in Rivendell, Elrond looks at the marks you found in the Ettenmoors and tells you that they remind him of Mount Gundabad. This is the next destination you will journey through on your quest to find Aganda�r. The blue mist that takes you out of Rivendell is now found just next to Beleram. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ``````````````````````````````````````````````````````````````````````````````` vii. Mount Gundabad [W070] ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ``````````````````````````````````````````````````````````````````````````````` ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 1. Alpine Pass [W071] ``````````````````````````````````````````````````````````````````````````````` Beleram takes you to a rather safe part of Mount Gundabad, Alpine Pass. From here you can quietly make your way up the mountain and into the mountain's interior. Starting out you will find a group of six Orcs with their backs to you. Rush them and take out the unarmed torch-bearer first to reduce them to five. When they're all dead kill the archers at the top of the hill. Behind the scaffold ahead is a swordsman. You can kill him quickly before the group charging down the hill at you reaches you. Take out this group and kill the archers on the wooden scaffolding. There are two on the left and one on the hill on the right. Move up the hill and kill the beasts there. Then you will notice the large army marching on to Helm's Deep. This gives you a general idea of where you are in the Lord of the Rings storyline now. Just past the blue mist is a large group of Orcs, a Mountain-troll, and some archers far behind them. You can use some Great Feathers to help. Lead the troll back toward where the mist was and take him out there. Now a second troll will attack. When they've all been killed, take the rest of the archers down. Follow the path up the hill to the right towards the campfire. After slaying the lone archer who forgot his wallet this morning, you can enter the cave near the fire pit to find a secret wall, some gold nuggets, a normal chest and a gilded one. Continue up the hill back outside. At the top you will see a cutscene showing some Uruk-Hai Warhammerers and company. There are three Warhammerers and two Sword-and-Shieldsmen in this group. Let them charge you and allow them to attack your friends before picking a target. Sometimes the shieldsmen will stay back for a while if you don't move too far forward. This lets you deal with the Warhammerers more easily. If they are performing a vertical attack, roll through them. They can also jab at you, which should be blocked if possible, and swing at you horizontally which can be tough to dodge if you are facing it head-on. Think of these guys as small trolls. When they're all bloodied up a good bit, take out the stragglers. You can backtrack here to find some loot if you want, otherwise move forward into the mist. Up the hill is a single Uruk-Hai Warhammerer and his buddy the Orc Crossbowman. Kill the archer first and focus on the Uruk-Hai as though he were a troll. When you move up you will find some Shieldsmen and two archers. Let them come so you aren't riddled with holes, then take out the archers. You have a free ride back to Rivendell here, and a chest with some nice loot. The path forward is to the right. Crossing the snow-covered bridge now, you'll meet a Yeti-like Cave troll, who happens to be completely pimped out with animal furs and a Shamanistic skull which he wears as a cap. He even has a kind of cape made from what appear to be large horns or perhaps Oliphaunt tusks. Slay him and admire his attire, then go inside the cave to get warm. Awaiting you inside are two more of the same pimps you just fought. Stay near the entrance so you don't have to fight them both at once. You should be able to have the first one almost dead by the time the second catches up to you. If not just go outside and let them come out one at a time as you wail on them. Go up the ramp and cross the bridge, making your way back outside via blue mist. Ahead is another Orc-warband studying the ground. Look, there's a door! Push forward across the bridge and fire a few arrows to draw out the Uruk-Hai. The archers are actually easy to dodge here so kill them last. Don't forget you can also make use of Sanctuary as it is pretty useful here. Rush through the hill when the Uruk-Hai are down and kill off the archers. To open the door you'll need to kill them all. It appears the fighting carried on into the mountain. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 2. Mountain's Interior [W072] ``````````````````````````````````````````````````````````````````````````````` Just inside is a rather well-carved antechamber. Sadly there are a lot of dead dwarf-warriors here. One yet lives, though. His name is Anar, and he begs you to help his friends who are farther inside the mountain. Too bad for you; you can't ask him all the questions you want because his time is rather short. Pity really. The story was just getting good! Just past the antechamber is a giant cavern where the Orcs have taken over the mining operation within. This area, Mount Gundabad is a really pretty piece of eye candy if you haven't already noticed. Make your way down the hill and take any gold you find on the walls. Kill the goblins below and pass through the first small room. Now there will be more goblins, an archer or two, an Uruk-Hai Warhammerer and an Uruk-Hai Shieldsman. It's possible to fight the Uruk-Hai separately if you don't venture too far out of the room. Kill the goblins first and the archers last. The Shieldsman does not like it when you use heavy attacks on him. Rush the archer in the next room to get cover from the arrows. Just to the left outside this room is a chest on a wooden platform. Head into the blue mist and attack the golden glowing bars to break through the door. Inside are lots of goblins, some archers and two Uruk Shieldsmen. Goblins first, then the Uruk-Hai if they are out of position. Move forward up the gravelly hill. Push on past the Uruk-Hai and you'll find a chest on a ledge where an archer was standing. When all enemies are dead you go into the blue mist. In the narrow gorge is some gold on the walls if you want it. Now you'll come to a large gear which a troll is spinning, and his goblin friends. The goblins keep coming so ignore them unless they become too many. Now attack the glowing golden wooden spike on the left side of the bridge by all the gears. The way ahead opens. Move up the twisting tower as quickly as you can, going in and out of the tower as you follow the path, killing off the goblins in your way. The first time you re-enter the tower, there is a chest off the path. At the top you'll cross a wooden bridge, then another one outside connecting the two towers. Go down this tower's twisting path and kill any archers that yet live. At the end you'll fall down a ledge so just keep moving forward. There is a chest at the bottom opposite the blue mist. There is a gilded one just left of the mist. Pass the free ride to Rivendell and make your way farther into the cave. Ahead is a swarm of goblins. Push up asap and the troll will come out. Kill the troll and the goblins will stop swarming in. When he's down the rusty doors open and three Uruk-Hai charge out. Here you can choose to either kill the ones attacking you first or attack the one that goes for your buddy. Either method works pretty well. Go through the door and past the mist. A horn will sound, but the battle is relatively simple. A horde of goblins and an Uruk-hybrid are yours for the killing. Two archers are here as well. Once you've dispatched them all, cross the wooden bridge into the next room, where you will find a lot of dead things and a chest. Apparently Orcs like to eat rotting flesh. Go out before the flies bite you to death and you'll pass by more fallen dwarves before entering the mist to go into the final area. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 3. The Gate Chamber [W073] ``````````````````````````````````````````````````````````````````````````````` Here your goal is to defend Bruni and Nordri. They are trying to arm a weapon that will take the rest of the Orcs out! Man one of the mounted crossbows and start firing. In the middle of the room is a stone pillar that is rising out of the deep. When this gets to the top the weapon will be armed, so you can sort of gauge your progress by watching it. Enemies will appear from five directions. There are four bridges on the two sides which you must be aware of at all times, and more enemies come down the glowing main gate at the far end of the hall. It is very important here that you kill off anything that comes on the opposite near bridge as soon as you can because anything that crosses there will move out of range quickly. Here's a drawing to help you understand what I mean: Main Gate A - | || | B - Bridges Orcs C - A -> || <- B D - \/ C -> <- D W - The Weapon _ _W_ _ 1 - Turrets 1| | | |2 2 - | | | | | | | | | | You are mounted at either crossbow 1 or 2. For crossbow 1, focus on bridge D. For crossbow 2, focus on bridge C. These are the weak points in your defense. Eventually trolls will come, but it is really important that you kill any Uruk- Hai that pass along these weak bridges before they get to teh dwarves. If they pass, fine, but stay on the Turret. If you are successful the dwarves will arm the weapon, bringing down the mountain and anyone inside with it. Luckily for you (and the dwarves), you have friends in the Eagles, who come to rescue you from almost certain death. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ``````````````````````````````````````````````````````````````````````````````` viii. Nordinbad [W080] ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ``````````````````````````````````````````````````````````````````````````````` Welcome to the dwarf city of Nordinbad! Here your only goal is to speak with the Lord of the halls, Gorin. He rewards you for your courage with a gift. You can receive that by speaking to the dwarven shopkeeper, Galar. Buri will help you with any repairs and equipment. Gorin tells you to find �rgost beyond Mirkwood, so that is our next destination. Feel free to explore Nordinbad and talk with its citizens before heading out if you wish. The blue mist is located at the far end of the entrance behind Beleram. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ``````````````````````````````````````````````````````````````````````````````` ix. Mirkwood [W090] ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ``````````````````````````````````````````````````````````````````````````````` ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 1. The Shadowed Paths [W091] ``````````````````````````````````````````````````````````````````````````````` You seek the wizard Radagast in Mirkwood. Wulfrun knows this, and has followed Beleram on his fell-beast to ambush you there! ,,,,,,,,,,,,, ````````````` BOSS: WULFRUN ,,,,,,,,,,,,, ````````````` Special Attack: Tri-Fireball Blasts Wulfrun fires homing bolts out of his staff, in threes! Stay in Sanctuary if at all possible! These are very hard to dodge! Special Attack: Fireball Barrage Similar to Tri-Fireball Blasts, but the bolts aren't as predictable. Bad news. Special Tactic: Teleport Wulfrun disappears in a whirlwind of flames to appear somewhere else. Special Attack: Vertical Slash He spreads his legs and slashes vertically in front of him. Roll through him or get away from him. Special Attack: Spinning Staff He spins his staff wildly. Try to catch him in one of his other attacks and back off if yous ee him doing this. Special Attack: Sideswipes Wulfrun leans and swipes his staff several times in a horizontal combo, which knock you down if you get hit. Special Attack: Horizontal Slash Wulfrun stops and enters a combat stance, then pauses before swinging his staff sideways in a powerful horizontal stroke that deals lots of damage and knocks enemies back. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, You begin the battle by attacking Wulfrun with arrows from Sanctuary's safety. He's protected from melee encounters by standing behind his fire wall, so do damage from afar. When he comes out from behind the wall, you can attack him freely. Take note of his special attacks and try to attack him from behind. After a while he will start to teleport all over the place. If he lands on a rock and starts shooting at you, either fire arrows at him and dodge or run if you can't do that without getting hit. Eventually his health will drop to zero and you'll have a nice cutscene where Beleram kills Wulfrun's dragonlike fell-beast. ``````````````````````````````````````````````````````````````````````````````` Speak to Beleram and he'll tell you to go looking for Radagast. Move past the dead fell-beast and you'll encounter a Warg who runs across a fallen tree and howls, waking the entire forest and alerting the Orcs within to your presence. Move forward until you reach water. Here is an Orc camp guarded by a few archers. Take them out quickly because a wave of melee units is on its way! The first group is made up of two Uruk-Hai Shieldsmen and one Uruk-Hai Warhammerer. Battling them would be a simple task were it not for the many arrows you're going to endure. There will be a lot of reviving allies in this wood. Use the terrain to your advantage and two more Warhammerers will join the fray. Remember to attack from behind if possible. The next few waves are similar so the same strategies will work. Sanctuary is a great help here. Don't forget to call Beleram for help if you need it, and use some potions. After you've bested the last of the archers on the surrounding ridges and those that stayed behind when new waves arrived, proceed down the forest lane and enter the glowing spider-cavern beyond. The glow is coming from spider eggs, as you'll soon see. Early in the cavern is a secret breakable wall with two gilded chests inside. Continue down the main path and enter the mist to proceed. Here is a Cave-troll, who apparently delights in eating spider eggs as a snack. The same strategies for typical trolls apply to this beast, but be aware: it enjoys charging forward and causing a scene. I hope you're good at dodging its attacks by now because this one has quite powerful ones. Expect to die at least once before you get the hang of the timings. Be quick when you do damage. Proceed through the blue mist when the troll is dead. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 2. The Web-shrouded Wood [W092] ``````````````````````````````````````````````````````````````````````````````` You'll soon discover who's been laying all those spider eggs. The next area is riddled with those eight-legged creatures. The first major room sees four small spiders which attack your party, along with a couple fighting an Orc. Those creatures kill each other so don't worry about attacking them. The next big clearing will find you battling a horde of the tiny beasts and the first giant spider. Use quick basic attacks and don't forget to back off every now and then to minimize the damage you take from the horde. Focus on the big spiders first. After that you can use AoE skills like Farin's Sweeping Attack and Andriel's Word of Command to quickly dispatch the clumped groups of smaller spiders. Pass the tree on either side to enter the next clearing, and then move onto the next one for the final wave of spiders in this area. Go after the big ones again, using the same strategy as before and using potions liberally. When you come upon a stream leading off to the right some Orc Archers will start attacking you. Feel free to take advantage of Sanctuary to heal up from the spiders and make your way slowly down the stream killing archers until you are attacked by the main melee force of Uruk-Hai that charges down the stream toward you. The melee monsters typically come in waves of one Uruk-Hai and two or three Orc Soldiers, but near the end you may encounter two Uruk-Hai instead. When you reach the waterfall, clear any remaining archers and follow the trail that goes left through the blue mist. Here is the tree where Radagast makes his home. A fitting location for a wizard to live, I think. The place is quite magical actually. But now giant spiders are after you! There appear to be more large spiders than small ones according to the scene, but really the group is similar to the previous spider areas and the strategy to defeat the three waves of spiders is very similar to the other areas. When the final spider has been reduced to a shell of its previous self, head toward the blue mist and pick up Radagast's staff. It glows a golden color so it's easy to spot, but sometimes it is hidden under a spider and can be hard to find. If that's the case just watch the section of the screen where words like Open Chest appear and look for it to say [E] Gather. Enter the blue mist with the staff in tow. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 3. Woodland Marshes [W093] ``````````````````````````````````````````````````````````````````````````````` Now it's back to Uruk-Hai and Orc Soldiers. Waves of three really isn't too difficult when you've got two friends! Continue down the path and enjoy the bloody deaths of all the Orcs, making sure to clear out any archers along the sides when you're done. Ah, the blue mist fast approaches, but now you have two Uruk-Hai to contend with! The strategy is similar, take out the Orc first as he is weak and like an annoying fly compared to the Uruk-Hai Shieldsmen. Kill the archers and enter the mist. This next room is quite intimidating at first. You have at least four Uruk-Hai, and lots of little Orcs to deal with all at the same time, plus archers. Do not get surrounded. Take the archers out first and lead the pack into the open area that makes up the bigger part of the clearing. If you are attacked at your position in the path leading up to the clearing it will be a more difficult fight. Prioritize the Uruk-Hai who are attacking your friends over the others, and you'll be good to pass this zone. To the left, where the blue mist was, is a path marked by water. Farther ahead and to the right is a grassy path with a path across from it also marked by water. Take the grassy path first if you want more loot and xp, otherwise take the watery path for a quicker exit. On the grassy path, you will come upon a stretch of water with two Uruk-Hai warriors there. Separate them by rushing the first one and then running back. Kill that one and his Orc companion, then you can worry about the two Uruk Shieldsmen and the archers. Once they've been killed, look for a path near lily pads that leads under a hanging branch covered in moss for a well-hidden chest. When you move up to the main camp the other two Uruk-Hai Warhammerers will be there along with all the archers and more Orcs. At the end of the camp-path is a captive elf by the name of Glorhirin. Once you free him he will leave in search of his friend, Galron. Once he finds Galron he will help you look for Radagast. On your way back to the watery path, you will battle three Uruk-Hai and some archers. Try to force the three Uruk-Hai to split their attention on your party so you all have one-to-one battles. When they're all dead you can go down the watery path we talked about earlier. When you reach the watery path you'll notice a main section that goes sort of straight ahead and another stream that veers off to the right. There's also a section that heads left. Run around killing the Uruk-Hai, taking the chance to separate them into smaller groups by attacking them from the parts of the paths they spawn in. The watery section that leads right has a destructible wall and a chest for you to open. Go to the end of the main trail and pass through the blue mist there. After moving past two glowy spiders, you'll see some Orcs up ahead as they die to giant spiders. Here you are met with two giant spiders and a small group of regular spiders. Hack away! Moving into the clearing activates the second wave, which continues with the third wave with seemingly no interruption. There are five giant spiders in total here, and about ten small ones for each large one. So now is a good time to use AoE attacks on the horde and also to practice your combos. Next you'll have a choice between three paths. They all lead to the same place, so I'll walk you through it taking the right path first. More spiders meet you in the doorway sort of thing. There's a chest just beyond them. You'll see the path curves to the left and intersects the other two selections you chose from earlier. Continue killing spiders, big ones first if they are not attacking anybody yet, and press forward. The spider's lair is near. Head through the blue mist to exit the marshes where you'll enter the... ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 4. Heart of the Web [W094] ``````````````````````````````````````````````````````````````````````````````` Near the entrance is a free pass to Nordinbad. You can take it if you wish, then enter the blue mist to battle Saenathra, the giant spider-boss of Mirkwood, who has taken Radagast captive. ,,,,,,,,,,,,,,, ``````````````` BOSS: SAENATHRA ,,,,,,,,,,,,,,, ``````````````` Special Attack: Lunge Saenathra leaps forward, landing on her foes, knocking them down and doing massive damage. You see her jump, you run. Don't ask questions! Special Attack: Forward Jabs Saenathra slaps her front legs out in front of her, slamming them on anything that gets up in her face too much. If you see her spin, back off. Special Atack: Grapple Saenathra grapples her foe, forcing the player to mash the basic attack button to free the character from her grasp. Special Tactic: Summon Horde She calls upon her eight-legged friends, all of which are small spiders, who descend from the webbing above the battlefield. Special Attack: Sting Combo Saenathra raises her thorax and jabs her spiky stinger into the ground three times, making attacks from behind dangerous. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, The best method of attacking Saenathra is to never be super close to her for very long, and always try to attack her from one of her sides. She can attack things in front of her and behind her, so if she spins, run around her so you can face her side again and slash away. Beleram is available for this fight, but he doesn't do a lot of damage, so use of Great Feathers isn't recommended here. When Saenathra calls down the horde to help her, focus on killing them so they don't become a distraction. The fight is rather simple, so just take her down and then you can free Radagast from the sticky situation he's in. ``````````````````````````````````````````````````````````````````````````````` After freeing Radagast and giving him back his staff, the conversation ends with a story told by a Swallow, which involves a very shiny cutscene between Aganda�r and the now-legendary dragon, �rgost. Now take the blue mist to �rgost Lair! ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ``````````````````````````````````````````````````````````````````````````````` x. �rgost Lair [W100] ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ``````````````````````````````````````````````````````````````````````````````` ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 1. The Grey Mountains [W101] ``````````````````````````````````````````````````````````````````````````````` After a quick chat with Beleram, it's time to begin the new zone. Go up the slightly inclined hill straight ahead, and after a short cutscene which introduces you to the newest enemy the game offers up for your killing spree, you'll get to kill them! Here are three Witchmen: two Dual-Bladers, which are similar to the Orc Dual-Bladers found in the Ettenmoors, and a Witchman Sorcerer. These Dual-Bladers are quick so be sure they are the priority. Continuing up the hill, you come upon an encampment of Witchmen. They're on par with Orcs in terms of difficulty, except they are slightly faster and less armored. Now that you've had the fun of meeting the newest type of Dual-Blader, you get to kill about ten of them at the same time, with rangers attacking you too. At the back end of the ledge with the archers is a chest. Open it and continue moving forward towards the dragon's Lair, entering the blue mist to proceed. Jump down the ledge and you will encounter another band of warriors much the same as the first one. The only difference is there is less cover from the archers, and there are also a couple Uruk-Hai in the mix now. If you can get the Uruks to focus on your buddies, it'll be easier to take out the Witchmen. Then you can take out the first two Uruk-Hai and the next to behind them. To the left is a destructible wall with some gold and a gilded chest within the small cavern it hides. Up the hill to the right are some archers for you to slay. There is also an archer or two above the cavern you just entered; take them out also. Move left toward the blue light, killing any Witchman Warhammerers and archers along the way. The Witchman version of the Warhammerer is close to the Uruk-Hai version, simply faster. Beyond the light is a pretty sweet-looking bridge and three Uruks charge you in the small corridor that serves as the entrance. Kill the archer on the ground and the Witchman on the bridge before moving forward a bit. Here if you look left back towards where you came from, you will see some birds fly up. Go there and back there is a secret path with a chest leading back to the previous Witchman camp. You can either jump down the ledge and go back in a circle back to the bridge, or just turn around and backtrack to get back there quicker. Up to you if you don't believe me! Following the main road under the bridge, go up the hill and around the corner on top of the bridge itself. Some Uruks will charge you from the other side. You can damage them quite a bit with arrows before they get to you, but I like to use a Great Feather or two here for fun. If you start getting overwhelmed by their numbers, use the narrow passage of the bridge to help you separate them. On the other side of the bridge are some archers and a free ride to Nordinbad. Repair your stuff if you need to, and continue into the tunnels. Just around the corner are two archers and two Uruk-Hai, one bearing a shield, the other a giant hammer. Attack them from behind as usual and then get rid of the archers as they are only a small nuisance here. When you head down the hill you'll be met at the corner by more Uruk-Hai and a small band of Witchmen Dual-Bladers. Lead them back up the hill if you need to separate them. On the right is a small cavern with some loot that doesn't hold anything of importance, and to the left is a chest. Continuing through the blue mist now, you will be assaulted by several Uruk-Hai from the left and Witchmen from the right. Separate them and slay them all. As you kill off the Witchmen, some Warhammerers will run down to reinforce. Those need to die too. Kill the archer above the wall to the left, and then go down that path for a glint of gold. The main path is the one that leads to the right uphill again. Near that path is a small alcove with a chest inside. On top of the hill, an archer rushes out first, making an easy first blood. Then come two Witchmen and an Uruk-Hai Sword-and-board. Continue up the path to find another lone Shieldman. At the top you can hop down left. Kill a couple baddies here and look around for some loot. You can kill some archers here if there are any still alive. Go up the hill to the right and you will come to a really nice looking outdoor section of the level. Lots of heavy warriors are here. Don't move too far forward or you will have more to kill than you can handle. Thankfully there are a couple that stay behind if you remain near the cave exit, so take them in two waves instead of one giant group. When they're all down, investigate the bridge's right edge. There is a break in the edge that you can jump down to find a secret hidden path, containing some gold glints and a gilded chest! Have fun with all the loot down here; it was a really fun find. Once back on top, cross the bridge and the archers will probably have been slain by now so you shouldn't have to worry about them. Enter the blue mist to proceed to another cavernous section of the Mountains. Straight through the giant arch is an Uruk Shieldsman charging at you from a bridge. Let him come under the arch before attacking so the archers aren't as effective. Then rush the archers and continue up the hill, gathering the gold along the way. Follow the curvy path and you'll find another bridge leading off to the left. Kill any foes up here and cross the bridge. After crossing a second bridge and turning the corner you will meet more archers which are really easy to kill without their typical melee helpers around. Now there is a broken bridge and a path leading right with lots of gold to gather from the wall. When you come to a hill leading right, take the path left instead. Here is a shop-trip to Nordinbad, and a chest with some good chances of finding Great Feathers. If you have anything that really needs to be repaired, take the trip because you're about to fight the boss of this area. Take the hill we skipped on the right path earlier, hop down the ledge and enter the blue light to trigger the cutscene. ,,,,,,,,,,,,,,,,,,,,,, `````````````````````` BOSS: CARN D�M CAPTAIN ,,,,,,,,,,,,,,,,,,,,,, `````````````````````` Special Attack: Tri-Fireball Blasts Wulfrun fires homing bolts out of his staff, in threes! Stay in Sanctuary if at all possible! These are very hard to dodge! Special Attack: Fireball Barrage Similar to Tri-Fireball Blasts, but the bolts aren't as predictable. Bad news. Special Tactic: Teleport Wulfrun disappears in a whirlwind of flames to appear somewhere else. Special Attack: Vertical Slash He spreads his legs and slashes vertically in front of him. Roll through him or get away from him. Special Attack: Spinning Staff He spins his staff wildly. Try to catch him in one of his other attacks and back off if yous ee him doing this. Special Attack: Sideswipes Wulfrun leans and swipes his staff several times in a horizontal combo, which knock you down if you get hit. Special Attack: Horizontal Slash Wulfrun stops and enters a combat stance, then pauses before swinging his staff sideways in a powerful horizontal stroke that deals lots of damage and knocks enemies back. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, This fight is very similar to the Wulfrun battle we had in Mirkwood. The fight even starts with the same fire wall and the evil staff that has homing blasts that do damage to you. The difference here is you can rush him and get around his firewall to do melee damage quickly if you don't feel like hitting him with arrows for a long time first. The only difference between the Captain and Wulfrun battles is the fact that you have to worry about Uruk-Hai acting as the annoying flies while you try to focus damage on Mr. Carn D�m here. Beleram is a huge help and does lots of damage, so if you have a couple feathers left go ahead and use them. ``````````````````````````````````````````````````````````````````````````````` When the Captain is dead, kill the rest of the archers, preferably from the protection of Sanctuary, and then enter the blue mist to enter �rgost Lair. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 2. �rgost Lair [W102] ``````````````````````````````````````````````````````````````````````````````` Here is a pretty important conversation between our herores and the dragon �rgost. If you remember from the cutscene with Radagast and the bird in Mirkwood, �rgost has a struck deal with Aganda�r for ownership of Nordinbad after Sauron takes over Middle-Earth. �rgost has other plans, though. He really doesn't want Nordinbad. He'd rather have Carn D�m, which Aganda�r has chosen to call home. So, because the prize is better, �rgost bids you kill Aganda�r, instead of allowing you to kill him to save Nordinbad. Not that you would be able to kill �rgost anyway. The game doesn't let you try that, as much as you might try to incite his rage. He then tells you that Aganda�r is laying siege to Nordinbad at this very moment, so it's time to rush back and save the dwarves from Aganda�r's wrath! Allow Beleram to take you back to Nordinbad, or choose another town if you wish for repairs before the battle. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ``````````````````````````````````````````````````````````````````````````````` xi. Siege of Nordinbad [W110] ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ``````````````````````````````````````````````````````````````````````````````` Nordinbad has apparently taken heavy losses. There are few dwarves left to defend the keep when you arrive, and boy are they happy to see you! I recommend using Farin for this battle, as he has some nice melee skills and he can easily do tons of damage quickly. Also, he has the War-Cry skill, which when used will cause all enemies nearby to focus their attention on him. The three of you decide you can take on an army alone. Take down the two Uruk on the ledge and man a Turret of your choice. Kill some baddies with it, then when the Uruk-Hai become too many, kill them all off with your melee weapons. If there are any by the entrance to the city, kill them also. After you've done so, get rid of the enemies that are still in range of the Turrets. Now siege towers are coming from the left side, so get on the Turret at the left and fire away. Do not let any Uruk through. It is better that an Orc or three get through than one Uruk-Hai. Kill them all and run to the other Turret to take care of the enemies that appear from the two siege towers over there. Now four towers appear with smaller numbers of enemies on each. Kill the ones on the right as quickly as you can, then move to face the ones with the left Turret. Look on the ground close to the Turret-ledge and make them explode. Some will get through but the number will be small compared to the onslaught you destroyed successfully. When they're all down, some Goblin Sappers come from the left side. Use the Turret to defend. If any get past you, get off the turret and kill the sappers coming up the stairs with arrows, then RUN up the stairs toward the inner door. Look down the stairs and watch the carnage that your friends create. If any sappers get past them, fire away with your arrows. It's much easier to see them all from up next to the door than it is from the ledge by the Turrets, so even though you use more arrows by not using the Turrets, fewer Sappers will make it through. Now a cutscene happens where it shows two trolls and a meteor-like missile hitting your feathered friends. Beleram is badly injured and the others are no more. Now you must stop th Olog-hai (trolls) from reaching the inner door. To do this, rush them as fast as you can! Use your most damaging attacks and make sure you have as much cooldown reduction equipped as you possibly can. Armor is irrelevant here. The most important thing is to kill off the trolls as fast as possible. Spam potions and get in their face so they maul you with their hammers instead of the door. If you've chosen to use Farin, you have the added benefit of the War-Cry skill to help you out. Use it the first time the trolls pass you and you can keep them on Turret-ledge just below the door. If you have the cooldown reduction skill researched the battle will be much easier. Use your melee skills and if the trolls get up against the door try to force your character's body between their weapons and the door so you take the brunt of the damage. Now that you've successfully defended the door from the Olog-hai, it's time to kill the siege commander. ,,,,,,,,,,,,,,,,,, `````````````````` BOSS: ORC-CHAMPION ,,,,,,,,,,,,,,,,,, `````````````````` Special attack: Vertical Slash If you see Tharzog jump, he's probably performing this move. Simply roll into him (to end up behind him) and you'll take no damage. He can also start this move with a short charge forward. Special attack: Whirlwind Slash First, he raises his sword and roars, probably for backup because he's about to die. Then he spins, slashing in a circle. When you see him roar, roll away and fire arrows. Special attack: Triple Slash He charges forward, stops, and then performs a three-swing combo attack. Stay behind him and continue attacking. Special attack: Sword Swing He leans and then bats his sword sideways. When you see him lean get out of his face. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, This guy is like a cross between one of those Orc/Uruk-Hai hybrids from the Ettenmoors and a Witchman. They call him an Orc-champion and he acts exactly like Tharzog, so just pretend it's him and you'll have a rather easy time, though his movements are slightly faster. If your allies die in this fight make sure to revive them as quickly as you can safely do so. It is very likely that you will die from the Witchmen that tag along with the Tharzog-like Orc-champion, but with a little help from your friends and their powers of unlimited revival skillz, you should pull through. ``````````````````````````````````````````````````````````````````````````````` Once the Champion is down, the siege will end. Clear up the rest of the enemies to finish the fight. Now it's time to speak with Gorin about the damage that Nordinbad has taken as a result of this siege. But first, you'll speak to badly-injured Beleram. The dwarves agree to care for Beleram. Speak to Gorin about �rgost and his desire for Aganda�r's residence, Carn D�m. Before setting off to kill Aganda�r, though, you should speak to Beleram. You can find him in the other major hall inside Nordinbad. Then it's time to go to Carn D�m. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ``````````````````````````````````````````````````````````````````````````````` xii. Carn D�m [W120] ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ``````````````````````````````````````````````````````````````````````````````` ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 1. Carn D�m [W121] ``````````````````````````````````````````````````````````````````````````````` Head up the snowy path and into Carn D�m via the rusty gutter that's leaning against the fortress. It does look quite bloody in here, but apparently it's rust that has mixed into the water. You're in a cell block of Carn D�m's prison. Follow the winding paths around the cells, taking note of the cell containing a chest on the final stretch before the staircase leading up to the second floor. Go up the stairs and around the bends in the tunnel. Cross the large room and go up those stairs, heading right. Go around some more corners and you'll see a lever glowing gold in the light. Pull it to open the gate across the way you passed earlier. The lever also opened all of the prisoners' cells, so you'll have to kill them on your way back to the gate. They're like little Carn D�m goblins. Anyway, you can now open that gilded chest on the bottom floor if you want to. Then go through the gate on the upper floor. There is a gilded chest to the left and blue mist to the right. Loot the chest and then proceed. The gate opens with a creak and you are met by three Witchman Dual-Bladers. Keep them inside and kill them. Now outside, follow the path through the blue mist. Head up the stairs into the next large area. There are lots of Carn D�m Prisoners here to kill. Also there might be a Witchman Warhammerer or two. Kill them all and the archers in the glowy rooms above. Now a Witchman Sorcerer may show up, so get rid of him quickly. Then the Carn D�m Troll appears. Run around and look disinterested so that he targets your allies, and then wail on him from behind. Once the troll is down, the gates under the archers will open. Go inside and pull the lever to open the other gate leading past the large area. In the room with the lever there are also two chests for you to open. Outside, two trolls come up over the walls, accompanied by lots of Carn D�m Prisoners. Kill the Prisoners off first, and then focus on taking down one troll at a time. When they're both dead you can proceed through the gate you just opened with the shiny gold lever. Go around the corner and up the stars into the next area. Now there is a Carn D�m Dual-Blader on the ground, and a couple Sorcerers on the ledge ahead to take down as well. Open the chest in the room to the right before going up and around to slay the Sorcerers with melee attacks, then proceed. Up the stairs to the right is a pretty nice long room that kinda looks like the top of a castle parapet. Anyway slay the Bladers here and rush the archers on the adjacent ledge. Once they're all dead, a fell-beast will attack you, but luckily Beleram is here to save the day once again! That guy is the best friend ever, flying all the way to Carn D�m just to save you from a giant dragonlike creature while inches from death through the bitter cold of the northern tundras of Middle-Earth. Enter the blue light. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 2. Carn D�m Citadel [W122] ``````````````````````````````````````````````````````````````````````````````` Ah, you've reached it at last: Aganda�r's Citadel! ,,,,,,,,,,,,,, `````````````` BOSS: AGANDA�R ,,,,,,,,,,,,,, `````````````` Special Attack: Sword Jab Aganda�r lunges forward and jabs his sword in front of him, spiking it downward to filet anyone under it. Special Attack: Horizontal Slash Aganda�r brings his sword back over his left shoulder, then slashes it in a horizontal arc in front of him, dealing a lot of damage. Special Attack: Vertical Slam He brings his sword up, rises off the ground a bit, and slams his sword down in a mighty vertical slash. Special Attack: Forward Stab He brings his sword up and back over his right shoulder, keeping the weapon level with the ground. He then steps forward and stabs his target. Special Tactic: Teleport Aganda�r disappears in a flash of lightning to reappear at a different position on the battlefield. Special Tactic: Summon Fire-hammer Troll Aganda�r disappears in a teleport, then a black cloud of electricity appears, from which springs forth the Fire-hammer Troll boss. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, This fight really isn't too hard either. Try to attack Aganda�r from his sides. He will continually turn to face you after each attack, so memorize how long it takes for him to finish an attack animation, and attack him for as long as the animation lasts, then back off and dodge the beginning of the next attack. When you've taken him down to 2/3 of his full health, he will summon the Fire-hammer Troll. ,,,,,,,,,,,,,,,,,,,,,,, ``````````````````````` BOSS: FIRE-HAMMER TROLL ,,,,,,,,,,,,,,,,,,,,,,, ``````````````````````` ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, This guy looks pretty menacing (and cool) with his fire-hammer and all, but he is really not much different from any other armored hammer-wielding troll. The difference is he looks badass and does a lot of damage. And I mean a LOT. If you aren't good at killing trolls yet you wouldn't have made it this far. Kill him and you'll be back to fighting Aganda�r, who uses the same tactics as before he summoned the troll, with the addition of one or two new attacks listed below. ``````````````````````````````````````````````````````````````````````````````` You'll notice once the troll is gone, lots of little enemies appear to annoy you. Just focus on Aganda�r, you don't really need to concern yourself with the little guys right now. AGANDA�R: CONTINUED New Special Attack: Forward Dash Swing He leaps forward and swings his sword to the ground. New Special Attack: Electric Orbs Aganda�r throws a lot of blue electric orbs in front of him, dealing damage on contact. Continue hacking away at Aganda�r. If he targets a friend, kill off some of the Carn D�m soldiers and then focus on him again. It's really important not to get hit too much because you don't want to run out of potions. Once you've taken his health down to zero, he will flee to the bridge! ``````````````````````````````````````````````````````````````````````````````` Proceed through the blue mist. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 3. Carn D�m Bridge [W123] ``````````````````````````````````````````````````````````````````````````````` Aganda�r rises up, firing bolts of lightning at the bridge around you, trapping you on the bridge. ,,,,,,,,,,,,,,,,,,,,, ````````````````````` FINAL BOSS!: AGANDA�R ,,,,,,,,,,,,,,,,,,,,, ````````````````````` New Special Attack: Rise Aganda�r looks up and rises off the ground. He then sends a shockwave of electricity, damaging anything near him. New Special Tactic: Hover After Rise, Aganda�r flies in the air for a while. Hit him with ranged attacks! New Special Attack: Lightning Flight Aganda�r takes to the skies and appears with a bolt of lightning under him. He then flies forward in a straight line, dealing massive damage to anyone under him. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, Wail on Aganda�r and use your knowledge of his attacks to dodge him. Let him attack your friends and be ready to heal them as you attack him from behind. When you see him rising off the ground, back away or you will suffer damage from the shockwave he leaves behind! When he's flying in the air, hit him with ranged attacks! There's no reason to stop dealing damage. If you run out of arrows destroy the barrels nearby for more. After you've taken him down to half health he will perform the Lightning Flight attack. I suggest simply running around and staying out of his line of flight rather than attempting to deal damage. He will eventually return to the ground where he is more vulnerable and easier to defeat. During the battle you will have an opportunity to call Beleram for aid. I suggest passing on this opportunity, because I like Beleram and his attack here doesn't do a huge chunk of Aganda�r's health, but you can take advantage of the free damage if you don't mind Beleram dying as a result. Continue attacking Aganda�r from the sides and from behind while he attacks your allies, and run if he decides to attack you. When he's finally reached zero health, you've beaten the game! ``````````````````````````````````````````````````````````````````````````````` Now you'll speak to �rgost about Frodo's successful destruction of the ring of power at Mount Doom. He will remind you of your promise to him that he can have Carn D�m when Aganda�r dies, and you oblige. If you didn't have Beleram help you in the final battle, he will be alive at the end of the game too, and you speak with him a bit as well. Congratulations on finishing Lord of the Rings: War in the North! I hope you enjoyed playing it as much as I did. It's really a great game in the Action RPG genre. You can now choose to continue the game by starting over from the beginning on the next highest difficulty setting. That's Heroic if you finished the game on Normal. You get to keep all your gear, levels and skills, too! ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ``````````````````````````````````````````````````````````````````````````````` VI. Version History [VHST] ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ``````````````````````````````````````````````````````````````````````````````` 23 December 2011 - v1.20 I did some proofreading and noticed I had left a few of my own personal notes used for writing guides in the beginning few areas of the guide. Oops! Those are gone. I fixed a few formatting errors and updated the Table of Contents to include more information. I also edited the character descriptions so the guide can be considered eligible for the contest on GameFAQs. The character descriptions in the character section were originally taken from the PC manual, but I have since rewritten my own description for each character and now there is no longer any infringing content anywhere in the guide. Happy holidays everyone! 23 December 2011 - v1.05 The entire walkthrough is finished. I added a gameplay tips section at the beginning to help out with general tactics and gameplay strategy for the ARPG newbies. Submitted the guide to GameFAQs. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ``````````````````````````````````````````````````````````````````````````````` VII. Legal Notice [LGNC] ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ``````````````````````````````````````````````````````````````````````````````` This document is copyright 2001 Michael Griffin. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. These, and only these, websites have permission to host this guide. ,,,,,,,,,,,,,,,,, ````````````````` GameFAQs.com Gamespot.com neoseeker.com ,,,,,,,,,,,,,,,,, ````````````````` Webmasters: If you would like your site added to the list (so that you have permission to host this guide), just email me at [email protected] with a relevant subject line. If you ask kindly and don't charge the users to view it, I'll probably add you. Thanks for your interest! ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ``````````````````````````````````````````````````````````````````````````````` VII. Credits [CDTS] ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ``````````````````````````````````````````````````````````````````````````````` ASCII Art generated at http://www.degraeve.com/img2txt.php ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, EOF Copyright (c) 2011 Michael Griffin [Dragonfly13] EOF ```````````````````````````````````````````````````````````````````````````````