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FAQ/Walkthrough

by Exodist

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The Elder Scrolls IV: Oblivion
Walkthrough/FAQ
For the European PC version of the game
By Exodist
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****************
GAME INFORMATION
****************

Title: The Elder Scrolls IV: Oblivion
Developer: Bethesda SoftWorks
Publisher: 2K games
Platform: PC, XBOX 360
Release: Europe, 24th March, US, 20th March
Genre: RPG
BBFC Rating: 15, Mature (ESRB)
My Score: 96% or 10/10

********************
DOCUMENT INFORMATION
********************

Document by: Exodist/Ryan Haighton
Document size: 425KB
Document version: 2.4
Document hosted by: Gamefaqs (Gamefaqs.com), 1UP (1up.com), DLH (dlh.net),
Supercheats (http://www.supercheats.com), Moby Games (mobygames.com) and
Gamers By Games (www.fgbgamers.com), My Cheats (mycheats.com), Games In Action.
This guide was originally hosted on Gamefaqs. IF you find another website
hosting this guide, they have most probably asked for my permission, super
cheats seem to like my work, so if my guide or any of my other guides appear
there, and it isn't on this list, they most probably asked.
Document written: Started 9th April 2006, latest version 1st April 2007

Document � copyright 2006/7 Ryan Haighton, and is NOT to be stealed. Please ask
for permission if you want to host this guide on your website.

********
CONTENTS
********

CHAPTER 1 - INTRODUCTION
CHAPTER 2 - CONTROLS AND SYSTEM REQUIREMENTS
CHAPTER 3 - MAIN QUEST WALKTHROUGH
CHAPTER 4 - FIGHTERS GUILD QUEST WALKTHROUGH
CHAPTER 5 - MAGES GUILD QUEST WALKTHROUGH
CHAPTER 6 - THEIVES GUILD QUEST WALKTHROUGH
CHAPTER 7 - DARK BROTHERHOOD QUEST WALKTHROUGH
CHAPTER 8 - KNIGHTS OF THE NINE QUEST WALKTHROUGH
CHAPTER 9 - SHIVERING ISLES QUEST QALKTHROUGH
CHAPTER 10 - OTHER QUESTS
CHAPTER 11 - CHARACTER CREATION
CHAPTER 12 - SECRETS
CHAPTER 13 - ITEMS AND WEAPONS LIST
CHAPTER 14 - CHEATS
CHAPTER 15 - GAME EXPANSIONS, PATCHES AND MODS
CHAPTER 16 - FAQ
CHAPTER 17 - VERSION HISTORY
CHAPTER 18 - END OF DOCUMENT

FAST NAVIGATION:

By pressing Ctrl+F, you can
quickly search for the
different chapters of this
guide. For example, to find
Chapter 12 quick, press
ctrl+F, the type in
VERSION HISTORY in
capital letters to find
that section fast. I have
tested this and it does
work, just make sure your
just below the contents!
I have figured out that it
doesn't seem to work with
some chapters, so only enter
the chapter name in, and it
should always find it.

************************

CHAPTER 1 - INTRODUCTION

************************

*******
WELCOME
*******

Welcome to my Elder Scrolls Oblivion guide! I decided
to try and make a decent guide, because I love this game
so much! Its just so good, i'm glad it was worth the delay
wait! I was once reading an magazine about the Elder Scrolls,
so I brought Morrowind. I loved it, so I was going to buy
the sequel, Oblivion for christmas. But it never came out.
But March, it did. And I got it a week before release, I think.
Pre-order is cool. Anyways, it's finally here. The BEST RPG on
the PC and XBOX 360! Lets all enter the beautiful land of Cyrodiil,
and destroy those Oblivion gates!

*********
THE GUIDE
*********

So what about the guide? Well, it has a full walkthrough for all
the story-line quests, it has guild quest walkthroughs, character
development, misc. game stuff and a FAQ. Sorry, theres actually no
need on HOW TO PLAY for this game. It's abit pointless really.
Thats what the manual is for! If you dont have one, check another
guide or buy one off the internet! Your not getting one from
me! This current version, the guide isn't fully complete though.
You will have to wait for future versions until it's complete, if
it ever is.

********
THE GOAL
********

My Ultimate goal is to write the very best walkthrough and FAQ for
this game. I will have all the quests in it, full story walkthrough,
walkthrough for future expansion packs (let's hope they appear) and
a full item list. It's going to be a very big guide in the future,
hopefully it won't take up too much time. Good luck to me, and I hope
I write this damn thing!

**
ME
**

I'm a 14 year old teenager, I live in the U.K. and Oblivion is
my favourite RPG game. I play games most of the time, and write
the occasional guide for them. This is my third guide, and my biggest
challenge of writing one too. I want to be a games creator when i'm
older, so I also do alot of stuff with TES Construction Set (for Oblivion)
and Game Maker 6. I have also made my own world for Well of Souls. My
net name is a mix really, sometimes it's Exodist, sometimes it's
Ramir_Klensbane, Exodist is preffered. My real name is Ryan Haighton.
Well, I hope you find this guide useful for you many needs for 
Oblivion, and hope you have fun!

Ignore the note below, I have the Construction Set now! Time to get
modding!

NOTE: There is very little chance of having a full walkthrough for
this game. I will not be able to give you a list of EVERY item and
weapon and armour or stuff like that. It's just too hard for me
without the construction kit. Anyways, you might not find what you
need. Maybe pop me an e-mail, see if I know. But I am NOT a master
of this game. I am still learning stuff everyday, so be patient,
or go out and do the quest or whatever it is yourself!

********************************************

CHAPTER 2 - CONTROLS AND SYSTEM REQUIREMENTS

********************************************

********
CONTROLS
********

PC VERSION:

 Key / Button  Function            Key / Button    Function

 Q       =     Auto Move           Tab           =  Menu

 W       =     Move forward        Caps Lock     =  Autorun

 A       =     Slide left          Ctrl          =  Sneak mode

 S       =     Move backward       Alt           =  Block

 D       =     Slide right         F5            =  Quicksave

 E       =     Jump                F9            =  Quickload

 R       =     Switch view         Spacebar      =  Activate

 T       =     Wait                Left Mouse    =  Attack

 F       =     Toggle weapon       Right Mouse   =  Block

 Z       =     Grab                Middle Mouse  =  Change view

 C       =     Cast magic          Mouse Wheel   =  Zoom in / out

   XBOX 360 VERSION:


 Key / Button    Function          Key / Button    Function

 N/A           =  Auto Move         B              = Menu

 L Thumbstick  =  Move forward      N/A            = Autorun

 L Thumbstick  = Slide left        Click L Analog = Sneak mode

 L Thumbstick  =  Move backward     LT             = Block

 L Thumbstick  =  Slide right       N/A            =  Quicksave

 Y             =  Jump              N/A            =  Quickload

 Click R Analog = Switch view       A              = Activate

 Back          =  Wait              RT             = Attack

 X             =  Toggle weapon     LT             = Block

 LB            =  Grab              Click R Analog = Change view

 RB            =  Cast magic        N/A            = Zoom in / out

*******************
SYSTEM REQUIREMENTS
*******************

MINIMUM SYSTEM REQUIREMENTS:
   Windows XP
   512MB System RAM
   2 Ghz Intel Pentium 4 or equivalent processor
   128MB Direct3D Compatible video card and DirectX 9.0
   compatible driver;
   8x DVD-ROM drive; 4.6GB free hard disk space;
   DirectX9.0c (included with game); DirectX 8.1 compatible
   sound card; Keyboard, Mouse
   
   RECOMMENDED:
   3 Ghz Intel Pentium 4 or equivalent Processor
   1 GB System RAM
   ATI X800 series, NVIDIA GeForce 6800 series, or higher video card

   SUPPORTED VIDEO CARD CHIPSETS:
   ATI X1900 series; ATI X1800 series; ATI X1600 series; ATI X1300 series;
   ATI X850 series; ATI X800 series; ATI X700 series; ATI X600 series;
   ATI Radeon 9800 series; ATI Radeon 9700 series; ATI Radeon X9600 series;
   ATI Radeon 9500 series; NVIDIA GeForce 7000 series; NVIDIA GeForce 6000
   series; NVIDIA GeForce FX series

   MY SYSTEM
   Windows XP Home Edition Service Pack 2
   AMD Athlon(tm) 64 Processor
   2800+
   1.80GHz, 1.50 GB of RAM
   NVIDIA GeForce 6600 GT

   This game seems to work fine for me, although the graphic detail
   isn't full for everything. Still, the graphics are really, really
   good, and the resolution looks great. If you have a PC with similar
   settings, it should work.

**********************************

CHAPTER 3 - MAIN QUEST WALKTHROUGH

**********************************

So then, the main quest walkthrough. At almost ANY point in the
game, you can stop this, and go adventuring around dungeons, towns,
horse riding and doing the many guild or town quests. 
Which is good, if your REALLY stuck. The good thing about
Oblivion is that the difficulty isn't that hard really. Going
through the story-line quest, you won't find an enemy that your
so badly stuck at, you just won't play the game again. With
the new Combat system, the game is even more realistic, and
easier, so it's not some sort of Hack and slash crap.
Anyway, lets get on with the guide!
NOTE: This guide won't be of the best of quality, I will add more
things and more detail for the hard parts soon.

IMPERIAL CITY PRISON

OK, you will start by creating your character. OK, once you
have done that, you will gain control. I prefer to play in
first person mode, but by pressing the R key, you can switch
to third person. Remember, you don't get a crosshair in third
person. Anyways, after admiring the scenery (you do have all
the sliders on full, if not buy a better graphics card!) walk
over to the door. You will find the prisoner across the room
talking to you, but don't listen. Soon, three guards will
come and unlock your door, with the emperor behind them.
They will walk in, and open up a secret passage behind your
bed. The Emperor will talk to you first, saying your from
his dreams. He will thus instantly trust you! Yay. Anyway,
the guards are part of the Blades, whom you will join later,
and may remember them from Morrowind (the organisation).
Anyway, follow them through the passage.
Stay back abit first, because something is going to happen
which may kill you already. The blades are ambushed by
Assassins, so once they are all dead, your told that
you should stay in this room, and not follow them.
Instead, you should take this oppurtunity to escape!
Find the guard that died, and take her equipment,
and anything else you think might be usefull to you.
Eventually, some giant rats and goblins will break
through the wall, so kill them. Go through the passage
they opened up, and tutorial messages will tell you
the basics of the game. Read the messages, and continue
through the rooms. Finally, you will get to a large room.
Here is a goblin witch, so kill her. She has a dangerous staff
which shoots electric every time it's swung. Take it and equip
it if you want to, and kill the rest of the enemies. Go through
the only passage, and you will find the Emperor and his guards
again. This time, you should fight when your ambushed, as the
assassins will come for you this time! This is the time you
must choose your birth sign, so choose one you like!
Keep following the guards, and eventually, you will find
a locked gate. AMBUSH!!! You must do your best to protect
the emperor, but you will fail. One of the blades is killed,
and so is the emperor. But the Emperor gives you his amulet,
that big red one. You can't wear it, so don't try. Kill
all the assassins, and then talk to the remaining blade.
Here, choose your class, specialization and all that crap,
then continue on! Finally, save it before the big door leading
to outside. You can tell it goes outside, because of the light.
Save it, and you get the chance to change your characters class,
appearance, and everything else you choose whilst in your prison
escape. If you happy with you character, proceed through the door
to Cyrodiil!

TO WEYNON PRIORY AND KVATCH

OK, checking the map your outside the Imperial City. You should
enter and find some equipment to buy, and some quests. Once your
finished, make sure the story-line quest is your active quest,
and you should see a red arrow on your compass. You should follow
this arrow which leads to Weynon Priory. You can also check on
the big map to see exactly where it is. So when your finished in
the Imperial City, start going in that direction. My advice is
to run across the fields, as you really need to follow the path.
If you do, be careful, you might run into a bandit asking
for 100 gold. Just kill him, but it might a tough battle.
Keep going, until your at your destination, so enter the
building. Your looking for Jauffre, so find him and talk
to him. Give him the amulet, and tell him all about what
went on. You are told to find Martin, the emperor Septims
son, who is a priest in Kvatch. OK, so you must find him
now. So head to Kvatch. You will notice the red sky, and
the chaos. Kvatch has been attacked! You will soon find
a big red gate, which looks like the Oblivion logo, well
actually, it is! Talk to the guards nearby. Martin is
trapped inside Kvatch, and you must close gate before
you can get inside. Now, I reccommend having all your
weapons and armour with full condition, because you may be
inside for a while. You can trek back out, but it depends on
if you can be bothered. And get lots of healing potions/items!
When your ready, head on in!

OBLIVION

Your now inside Oblivion, a red, fiery, dark and evil place.
You will notice the main enemy is Scamps. These may take quite
a few hits to kill. You will notice a giant bridge in front
of you. Near it, should be a live Kvatch guard. Talk to him,
he tells you to rescue his friend, who was captured and is in
the tower. Tell him to help you, you will need help for this
part! He will start following you, so you have extra help for
killing monsters. Follow the path to the left from when you
enter, going forward across the bridge, leads to a giant locked
gate. To the right is a dead end. OK, keep going and killing
the enemies you find on the way. I don't remember what they
look like, but I think there is green viney plants that
let off a green poisnous gas and hurt you. Be careful of
these. Once you find the tower, enter. In here are 2 monsters,
one should be a scamp, and another should be a guy in deadric
armour. It's a shame you can't pick it up! Anyways, kill
them and take note of the two mana shrines which will
restore your mana for you! OK, now you will have to travel
up the tower, through rending halls, blood feast, corridors
of salvation, back to blood feast, and to a big locked door.
You must go to a door, leading to another tower. Walk across
the really thin bridge, and into the next tower. Kill the daedra,
and take his key. Talk to the guy if you want to, and search the
dead corspes for stuff like gold.
Head back to the door, and go through. You should be inside a giant
circular room, with two big black and red things leading up on
either side. Kill the deadra and scamps first, then go up either
one of the steps. Keep going until your up at the top. You should
see a stone in the middle. Save your game, get everything you want,
then collect the stone. You have now closed the Oblivion gate,
well done! The stone you have can now enchant your weapons or
armour for special abilities, so use it if you want to.

BATTLE FOR KVATCH

Phew, you did it! But it's not over yet. Talk to the guards, and
they will ask you to swarm the city with them. You will have to
do so to get Martin. First repair all your armour and weapons
at the camp, before entering. OK, talk to the guards, and say your
ready! Enter Kvatch, and kill the enemies, it's easy because of
the guards. Once they are all dead, check their bodies, and enter
the church. Find Martin, he is in a brown robe. Talk to him,
and tell him everything. How nice of him to trust us strait away!
Tell him to wait, and talk to the guard. He wants your help, meaning
your quite the warrior! So accept, if you want enchanted armour!
You don't have to accept though, if you don't want to do more
fighting. If not, go onto the next section.
Anyways, you will follow im outside. Keep following him, and killing
all the enemies along the way for their stuff. Eventually, you will
find the gate to the castle is locked, and cannot be opened from
outside. It has to be opened from the inside. Your told to go back
to the church. Go back, and talk to the guy with the key. He will
follow you, so follow him instead so you know where your going.
Some other guards will follow you too. OK, keep going and eventually
you will reach to the inside of the castle. If the guy with the
key dies, just take his stuff and his key. Open the gate to get
inside the castle, and the guards from before will flood in, killing
the monsters. Now it's time to find the count, and see if he's alright!
OK, so follow the guards into a really big and long room with his
throne at the end. Kill the monsters, and collect all the items.
Now go through the door behind the throne, on the floor above.
You will reach the guards room soon. He's unfortunately dead, so take
his ring for proof. Go back to the guard leader, show him the ring.
He will give you the enchanted armour. OK, head back to Martin, and
tell him to follow you.

WEYNON PRIORY

OK, after making Martin follow you, quick travel to Weynon Priory.
A farmer tells you that the place has been attacked! So kill
the assassins (they're the same ones from the prison) and
look in the praying shrine for Juaffre. Fortunately he's still
alive, talk to him and tell him you found Martin! He will tell you
to look with him for the amulet. OK, so follow him into the secret
room. Damn, they've taken the amulet. OK, Juaffre tells you to take
Martin to Cloud Ruler temple, and he's following you. So find Prior
Maborels horse, as he's dead. This will be YOUR horse for the time being
until you can afford your own, so now fast travel to Cloud Ruler Temple.

CLOUD RULER TEMPLE

OK, here take Martin, and you will meet some more Blades. Listen to
Martins speech, and your now part of the Blades, just like in Morrowind.
OK, juaffre tells you of someone that might now how to get the amulet
back, so you must head to Barus in the Imperial city. It seems that Buarus
is the only blade that survived the emperors assassination.

IMPERIAL CITY

Use fast travel to go to the Imperial city. Even if your not on your
horse, it comes with you, as if you're riding it. A message at the top
of the screen should say "Your horse is stabled at the stable outside
of the city" or something like that. OK, so head to the bar Buarus is at.
Talking to him, he seems abit angry, and tells you nothing but to sit
down next to him. So do so. Talk to him again, and he believes someone is
watching him. So wait for him to go into the basement, and follow the person
thats following Barus. Inside the basement, kill the assassin, then search
the body to find a book. Read it to get a Magic Skill up. Now, talk to Barus.
It seems you need these 4 books. He tells you to talk to a mage at the 
university just outside of town.
So talk to her. She gives you the second volume of
Commentaries of the Mysterium Xarxe. She says you should visist the book shop,
the First Edition to find the third and fouth volumes of these books.
OK, so head to the market district and find the First Edition. Go inside,
and talk to the owner about the book. He says he has it, but some one has
special ordered it. Talk about this person, then exit conversation.
Immediately the guy will walk in. Wait for him to buy his book,
the talk to him. Tell him how they killed the emperor, don't mention 
about you buying it. He will say he doesn't want anything to do with the
cult, and gives you the book. Now, ask him about the 4th book. He will
say he was going to meet a cult member for the book. So find Buarus, he
should be at the place you first found him, in the bar! Talk to him,
he says he knows that part of the sewers well, so follow him in. After
walking through the sewers, killing the enemies (they're only goblins,
rats and mud crabs, no big deal), you will reach your destination.
He says he will go in, don't argue with him. Let him,then walk up the
stairs to the left. Go through the door, and save. Unsheath your weapon, 
and get ready. They will find out Buarus didn't come alone, and you will
be attacked by 3 cult members. Possibly, 2 of them will appear infront
of you, so try to get them before they transform into their armoured forms.
Kill all 3. It doesn't matter if Buarus dies. Try to make him live though.
Once all 3 are dead, search all 3 bodies until you get the 4th book.
OK, now head back to Tar-Meena at the University.
Talk to her, she says you should study the books for a code. It appears,
if you wait for 4 days, she gives you the code. If your feeling up
to finding it yourself, you must read the first word of every paragraph,
the word begginning with the big red letter. Use these to find the
code. Anyways, the code is "Green Emperor Way, where tower touches sun."
So you must head to Green Emperors way. Once there, look for a princes
tomb. It looks like a small dome kind of tomb. Anyways, if your stuck,
just wait until it's noon (12PM) and look around the tombs, until you
find a red map on the wall. Then pressing the space bar will mark the
location on your map. You have found the Mythic Dawn Shrine. Well done!

MYTHIC DAWN SHRINE

Once you have fast traveled to Cheydinhal, use your horse/feet to travel
to the lake at which the cave is. Once there, you should look for
a cave. As soon as you find it, go in. Save your game. OK, walk in
and don't attack the guy. He thinks your good, so don't do anything.
Once your past him, the other guy will ask you something. There are
2 ways of doing this part, killing everyone, or sneaking through.
Anyways, the guy asks drop to take all your armour, weapons, items
and gold, meaning you cannot get them back. If you still want to sneak
through, drop your items in the corner of the first room, and then continue.
Make sure you don't have too much gold though, you can't drop that.
Anyways, if you don't drop your stuff, he will attack you. Kill him
and the door guard if you want to. And remember, you can't take that
cool looking armour that appears on them!
Into the next room, head forwards, and left. You won't be able to
go through this gate, remember this. Anyways, kill the mythic dawn
guy, and go back to the entrance, then go right. Through this
passage, you will find a door to the left, but don't go through
yet. If your good at the annoying lock-picking mini-game, then keep
going. At the end, is a locked gate, hard level. Pick the lock,
and go through, down into the dead end. This dead end has quite a
couple of items in it, so take want you want, then pick the
average lock on the chest. You can get 200 gold (around that anyways)
and some scrolls I think. Head back up through this door
we found, now on the right if you went down to the dead end room.
You SHOULD have the key for it, so go through.
In here, is where everything is going on. Walk through, and notice
the gate. It's not closed. Yet. Anyways, if your sneaking, wait
for all the people to go after the sacrifice, and you will realise
that the main guy, the master, has the amulet, and has fled
to Paradise. You can't get the amulet, but what about their book,
their bible? So quickly, nab that, killing the mythic dawn people
if your that kind. As soon as you have the book, it doesn't matter if
you sneaked your way through. Everyone in this cave wants you dead.
Anyways, if the sacrifice isn't dead, activate him, and watch
his efforts of escape. Oh dead, that giant statue fell on him.
He should have some gold on him, so take it. OK, from where you got the
book, you should be facing back where you came in. So go there, and
the gate should be shut. If not, lucky you, go through and escape.
Although I am almost certain it's always closed. So instead, turn
around, and go left. Go down the stairs, but not the stairs to the
right. Instead, carry on and you will find a door to the left. Go through.
Here, you might want to run past the 20 odd mythic dawn guys. Anyways,
keep going until you appear at a big room, with people either side
of a statue, I think. Here, if your running, go left, jump up the rock,
onto the top floor. If you nearly killed any mythic dawn people, you should
see them running in this direction. Follow them. You will come to the
next part, you have a choice. Go left, or right. Don't go left, it leads
to that gate we found earlier, and its locked. Go right, and keep going
until you in the next part of the cave. Pilfer the room, then press
the handle you should see on the wall. Down the passage way, you should
see the rock move away, go through and you will find yourself back at
the first room! Go through the door to outside. Phew, you made it through
this what I think is actually quite hard! Well done!

CLOUD RULER TEMPLE

Arriving back at Cloud ruler temple, you must find and talk to Martin.
Give him the book, and he says he will read it, and try and figure out
what the book means. Talk to Jauffre, and he tells you all about how
spies are all around Bruma. You must find these spies, see what they're
planning, and kill them. OK, so you must talk to the leader guard of Bruma.

BRUMA

OK, find the leader guard, he's wandering around the castle. Talk to him,
and he will tell you that there's been no activity apart from one person.
Head over to their house, and you will realise that it's locked. Pick
the lock, and enter. There will be 2 people that will attack you, they
are spies. Kill them (they are just mythic dawn people) and search their
bodies. On one of them is a basement key, take it and look for the trapdoor.
It's slightly hidden underneath the carpet near the bed. Unlock it and go
through. Once in the basement, you will see a table with a book and a scroll
on it. Read the scroll, this reveals the cults plans. Take it, and head
back to Cloud Ruler Temple.

CLOUD RULER TEMPLE

Give Jauffre the scroll, he will congratulate you, and tell you to talk
to Martin. Do so. He gives you a long and complicated lecture on this
paradise buisness. He will tell you, that you need some items. The first
on the list is some deadra lords blood.
You will only need an deadric item though. So where can we get one? Well,
reading one of his books on the table, there is a particular shrine,
Azuras shrine. In the walkthrough we will go here, as it isn't far from here.
Get the place marked on your map, and get going!
NOTE: Remember, your a blade. If your low on decent armour (if you have
Iron) then I suggest going into the east wing (if its not that, its West
wing). Here, go downstairs, to get your very OWN set of Blades armour,
and a katana/dai katana! It's all free, and it's not stealing. You will
now also look really cool until you get better armour.
So then, your almost finished with the game's main story line. It's not
as long as Morrowind, that took forever. It's not as hard either. Don't
give up now, your just a couple of hours from the finish!

AZURAS SHRINE

OK, to get there fast, fast travel to the mythic dawn lake cave, then
go by horse (you DO have one by now, right).
Once there, you will need glow dust to offer to Azura. See those
Will-o-the-wisps hanging around? Kill one to get glow dust.
Be careful, when I tried to kill one, it was constant reloading.
They take the piss if they keep healing themself.
You must use a magic, daedric OR sliver weapon to hurt them.
You most probably won't have deadric (unless you use a bound spell)
so Silver is your best bet. After killing one, take the glow dust,
I believe that also, their remains start moving in a direction,
really fast, so start pressing space fast, but hopefully that
won't happen. Wait until dawn or dusk, and offer Azura the glow
dust. She tells you to kill 5 vampires, that slain a evil vampire,
but caught the disease. Theres one thing you want to check.
If you have a cure disease potion, head over to the Gutted mine.
If not, get one. Inside the gutted mine, head down, and be careful
of the spike ball trap. If you do get the disease, don't heal it
until you kill all 5 vampires. The first vampire is a warrior, only
equipped with a sword and shield. Use your magical/silver/deadric
weapons to kill her. The second one is easy, then the third one is
abit more trickier. She has a giant warhammer, with a six or so
power rating. It's weak, but everytime your hit, it makes your strength
go down. Thats the problem. After killing her, pull the rope with
the rock on the end, to open a secret passage. Enter, and fight the
fourth vampire. He's just like the first, but he has a dagger. After
killing him, kill the last one. He's a mage, and usually summons monsters
to kill you. He's very easy to kill though, so get on with it.
Pick up the note from the fourth vampire.
Once you have done that, talk to Azura at any time, and get Azuras Star. 
Be warned, it's a very good soul gem thingy, so if you don't want to 
waste it, find another shrine. Take this Star back to Martin.

CLOUD RULER TEMPLE

Fast travel here, and talk to Martin. He gives his thanks to you finding
an artifact, and makes sure you definately want to part with it. Select
yes if your sure, and then after exiting conversation, Jauffre will talk to
you immediately. He says that you must close the Oblivion gate infront
of Bruma. Do so, so head to the gate.
NOTE: This quest is optional. You don't have to do it, but I suggest you
do. It's easy, and you can get some good items from the enemies there.

OBLIVION

Head over to the arrow, it's just abit south of the town stable.
Head over there and talk to the captain of the guard. He will
ask you when your ready to invade Oblivion. When your ready,
you and the guards will enter Oblivion. Your back, and it looks
similar. Anyways, continue forwards, following the same path.
Along the way you will be attacked by Clanfear, flame atronach
and of course, Scamps. Killing these is no problem with the Bruma
guards to help you. From time to time you will have to kill people,
but they are easy like the monsters. Keep going, eventually you
will get to the tower. I think the guy infront of the tower has
a really, really good sword with a 12 attack rating. And it's enchanted.
Enter the tower when your ready. This tower is abit like the last
one, you just have to keep going up. Following the path, head
up the tower, being careful of the traps. When you find a locked
door, kill the guy near it for the key. Once you get to the
sigil stone room, go for it! Climb all the way to the top, and grab
it. Your transported back, and you will see the gate crumble. Well
done, thats the second gate you have closed! Now head back to Martin.

CLOUD RULER TEMPLE

Back at Cloud Ruler temple, talk to Martin. He says the second ingrediant
must by the blood of a divine. So he tells you to talk to Jauffre. Do so,
and he tells you to go to Tiber Septims shrine, to find his armour.
He also tells you to talk to the count or countess of every city, to
get troops for Bruma. He also wants you to talk to the Elder Council.
Go and do that before venturing to Tiber Septims shrine. Although it
IS optional, I reccommend it highly.

TIBER SEPTIMS SHRINE

OK, once your at your destination, you will find it's a big fortress
ruin. Use the compass arrow to find the part you need, and you will
find the door. Use the key you got to enter.
Now your in the shrine, you must find the armour. Before entering
though, I suggest you get alot of magical/enchanted, silver or daedric
weapons. This place is full of Ghosts. Eventually after looking through
the shrine, you will find a dead blades skeleton. Kill him, and his ghost
will appear. It seems that there is a enchanment blocking way to Tiber
Septims tomb, and you must get rid of it. To do this, kill all four of
the blades, and their ghosts will work together to get rid of this
enchanment. OK, sounds easy enough. But it can get very nasty indeed.
OK, follow his ghost. You will find yourself in a big circular room,
with about two or three doors leading from it. One of them leads
to the shrine room, don't go in yet. You can't progress any more after
that. OK, you must use the compass to find the other three blades,
and kill them. Some are easy some are hard. Make sure you kill ALL
the ghosts that see you. You don't want a ghost attacking you when
your fighting a blade. In the prison, you will have to kill the
guard too, to get his key. Anyways, once you have killed all the
blades, head to the shrine. Here, the enchanment will dissappear,
so head to the shrine. There it is, the armour. Pick it up, and
leave this place. Head back to Cloud Ruler temple.

CLOUD RULER TEMPLE

Find Martin and talk to him. Give him the armour, he thanks you
and calls you a true hero. But we still have more work to do.
He then tells you that you need a great stone, from a old
city. It's all in ruins though. First though, you will notice
there is a table pushed next to him, with books on. One of
them I think puts your Conjuration up, the other puts your
block up. OK, it's time to head to this ruin!

MISCARCAND

Now, it's either me or this part is actually quite hard. I had one
hard time at the end of this crap. Anyways, as you enter, head down
the stairs. At the bottom, their is a choice of where you go, left
or right. One is a dead end. Anyways, you will have to work your
way through a difficult dungeon, with lots of Zombies, skeletons
and goblins. Ammusingly though, some fight each other. Anyways,
you will have to find a panel you will need to push to open some
doors. In the next area, you will have to work your way through
alot of zombies and skeletons. In the big starting room, there's
a stone in the middle. Take it, it's worth 1000 gold! Once your
through here, your in the last part. Walk to the middle of the
platform, and claim your prize. The stone. Now, if your too weak
and can't beat the ghost king or his zombies, here's a tactic.
Quickly run into the room he came out. There should be a raised
panel, stand on it. A secret door to the left will open, run
through, and unlock the door (hard difficulty, I did it with
only 1 pick). Then, follow this path. It will take you back
to the start. Simply push the switch, walk through the passage
and your at the blood on the floor! Walk forwards, and exit.
You just stole a stone, without killing it's guardian. If you
did kill it, I reccomend this exit anyways, it's faster then
treking back. Well done, I thought that was quite hard!

CLOUD RULER TEMPLE

You will over hear Jauffre and Martin Septim as he is now called
talking about something. Once they have finished, talk to Martin
Septim. He will congratulate you for getting the stone, and
will tell you of his plan. Notice how he's in armour anyways?
He plans to let the big gate to Oblivion open in front of
Bruma, so the seige catapult (you might of seen before in
a cut-scene near the start of the game) can come. This is
how we get the sigil stone for the fourth, and last ingrediant
for opening an portal to Paradise. It's a risky plan. You will
have to talk to the Countess of Bruma to start. First though,
if you still haven't completed Allies for Bruma, do so immediately.
You don't have to, but it makes the next quest a hell of alot easier.
It invloves you going to all the cities, and the elder council for
troops. But first you have to close the Oblivion gate outside their
city first before sending troops. It's good for your combat/magic
skills, and you can get many more sigil stones. You have already
closed the gate at Kvatch, so you just need to talk to the captain
there.
After doing that, if you want too, talk to the countess of Bruma.

OBLIVION

OK, head to the countess. Tell her the battle plan, she will agree
to talk with Martin. Go to the chapel, and talk to the countess.
If you completed Allies for Bruma, this next part will be easier.
Tell the countess your ready when your ready, and go to the Oblivion
gate. When Martin arrives, he will give his speech. Then, the first
few monsters will come through the gate. ATTACK!!! A big battle follows.
All the guards, and martin will fight the monsters. Your here to help.
Do so, killing anything that comes out the gate. This is actually quite
impressive compared to Morrowind. The second gate, then finally the third
gate will open. The more allies you have, the more easier this will be.
Finally, the gigantic oblivion gate will open. It's huge isn't it. Run
through. Here, you will see the big siege machine. Damn it's big. Be
careful, it fires fireballs at you. Quickly run to the right, and through
the door into the tower. Use the body masher to the stairs, and keep
going up until you find the door to the outside. Go through, and cross
the bridge into the next tower, then into the next tower. You will realise
that all 4 of the small towers connect to each other like a square. At the
siege machine side, go into the left tower (as if your looking towards the
big tower with the yellow thing in the middle). Go down, and exit. You will
appear on a big bridge. Run to the end, and jump. You should make it, I did.
Then, you will run into a dead end. Turning around, jump on the bridge. Go
into the tower to the right, and go to the very top. Use the switch, or lever
or whatever to open the big gate, and go back down to the bridge. Directly
across the tower entrance is the gate, it should open. Go into the middle of
the bridge, and go left into the big tower. Save your game. You should have
about 12 minutes left by now. You better hurry it up. Run to the other
side of the room, and into the next part. Start climbing the slope to the
left, and be careful, there's dangerous traps on it. At the top, go through
the doors to the left or right, it doesn't matter which, or though I chose
the one to the left. Once at the top of this slope, go through the door
which leads back to the big room in the middle of the tower. Run up the slope,
and pick the lock (medium, or 3 tumblers what ever its called). Enter
the room, save again. You should have about 9 minutes or so left. OK, just
run for it. Like I did for the whole of this section. Run to the top, and
grab the Great Sigil stone. Well done, save it. OK, when your teleported back
to the oblivion gate, run backwards FAST! Un-equip your weapon, so you run
faster. If you don't, the siege machine is going to crush you. It did for me
once. Talk to Martin, and give him the stone. Your ready to go to Paradise.
Once your in, you can't come back out until you have finished the quest, so
make sure all you armour and equipment are in peak condition, buy everything
you need and meet him at the Great hall.

CLOUD RULER TEMPLE

Once you are sure your ready, with all your weapons and armour in peak 
condition, and some extra weapons in case one breaks, talk to Martin. 
Tell him to open the gate, he will do so. Enter, Paradise.

PARADISE

Whoa, it looks nice. But looks can be decieving, as they are for Paradise.
You will notice the road infront of you, follow it killing all the enemies
along the way. Mankar Camoran will taunt you along the way. You should
find an garden, with a path leading up an hill, near a bridge. Go up
and talk to the immortalls. They say it's a nightmare, being killed every
day by the same creatures. They want to leave this place. Anyways, follow
the road again, and you will be stopped by a guy. He will let you either
fight him, or you do a deed for him to gain entrance to the forbidden
Grotto. I suggest fighting him, he's not very tough. If your not
the fighting type, do the deed. You must free Xivilai Anaxes for him.
Go North to a dead end, but it turns out it's not. The entrance is near
the shore on a rocky slope, so use your compass as a guide. Once inside,
the immortalls will beg you not to free him, but do so. You have accepted
the deed, so you must. Activate the two logs, and he's free. Talk to the
guy again and he will give you the Bands of the Chosen. Equip these, you
need them to enter the Forbidden Grotto. Enter the flooded Grotto, and go
right. Keep going until you get to the Forbidden Grotto entrance. OK, a
guy called Eldamil will talk to you. He says he wants to help you, as he
wants to kill Master. Accept his help, he's immortal. It also seems he can
remove the bands from you, as you can't exit the Grotto wearing them.
Play along with him, getting into the cage when the warden comes. He will
lower you, but you won't go into the lava. When your back at the top, turn
around and leave. When you get the choice of going left or right, go right
and Eldamil will find you. Now work your way out of the Forbidden Grotto.
Once out, follow the path again to the right. Eventually, you will come
across the place where Mankar Camorans children are. Follow them into
the throne room. Save your game, and be ready for a hard battle. Talk
to Mankar Camoran, and then the battle begins. Killing his children
is pointless, they come back alive immediately. Instead, focus on Mankar.
He's abit tricky to kill, as when his health is low, he will heal himself.
Also, I think he has an ability which instantly breaks your weapon. Keep
attacking him, and try to corner him, as he likes to move alot, to avoid
your attacks. Eventually, he will die. Immediately save your game, and
search his body for the amulet. Once you have it, check his childrens
bodies for anything good for selling or keeping. Paradise will dissolve,
and your teleported back to Cloud Ruler Temple. Talk to Martin, he puts
the Amulet of Kings on. Your almost finished. Head to the Imperial City.

THE IMPERIAL CITY

Talk to Ocato, and he will then talk to Martin. Suddenly, one of the
imperial guards will run in, and tell Ocato that the city is under
attack! Damn, you have to light those Dragon Fires, and bloody fast.
Run with Martin outside. If your too weak to kill the monsters, just
run into the next area. Once your outside, go left, and keep going.
When you reach the next door, go through. You will see the temple in
front of you, and then Dagon will appear. F***ing hell. He's one big
beast. Talk to Martin, and he will say this is the end. But then you
talking about the amulet encourages him, so you must get him inside.
Power Attack Dagon to make him stagger, and not attack you. You can't
kill him though, he's invincible. Head into the temple, and talk
to Martin. Simply watch, and thats it. You have done it. You have
saved Cryodiil, and stopped Dagon. Ocato will talk to you, and he
will tell you that a suit of Imperial Dragon armour is being made
for you! You should see the Imperial City section for more details
of this quest. Congratulations, you have finished the main story
for Oblivion, go out and do the rest of the quests, and make your
own if your good enough!

********************************************

CHAPTER 4 - FIGHTERS GUILD QUEST WALKTHROUGH

********************************************

So then, the Fighters Guild. You must be a warrior, or
at least a Combat specialist. If not, your just doing
these quests because you have done the other guilds
quests? Anyways, these quests are all about combat,
and stuff like that. It's not easy being a Fighters
guild guy, and you may die on some contracts. So i'm
here to help you!

JOIN THE FIGHTERS GUILD

This quest is easy, as it's actually you joining the fighters
guild (duh). You will be told that the fighters guild are looking
for new members. So go to either Vilena Donton in Chorrol, Azzan
in Anvil, or Burz gro-Khash in Cheydinhal. These people can all
be located within the fighters guild building in the different
towns. Once talking to them, you must not have a criminal record,
or anything like that. If not, you will be accepted into the Fighters
guild, well done! You must now talk to Azzan in Anvil or Burz
gro-Khash in Cheydinhal to receive contracts (contracts meaning
quests).

EXPELLED FROM THE FIGHTERS GUILD

Of course, you can also get expelled from the fighters guild, if
you commit a crime against your brothers, like killing one of
them because you don't like them. In case you ARE expelled,
you have a chance to get back in. Once your expelled, you must
go and see Vilena Donton in Chorrol. To get accepted back into
the fighters guild, you must collect twenty bear pelts, and return
back to Vilena Donton in Chorrol. Doing so, you will be accepted
back into the guild. If you just don't learn, and commit another
crime, you will be expelled AGAIN. Go talk to Vilena Donton in
Chorrol again. She offers you a chance to redeem yourself, so
if you want to get back in the fighters guild, do so. You must
now collect twenty minotaur horns. Talk to Vilena Donton to
be reinstated into the fighters guild. If you do commit ANOTHER
crime, you won't be allowed back into the guild. Once you commit
that last crime, thats it. Your out, forever.

A RAT PROBLEM

Azzan in the Anvil Fighters guild will give you this contract.
Take it, it's easy, and it has rats in it. Or does it!? Anyways,
you must talk to Arvena Thelas and speak to her about the problem
with rats in her basement. Follow the arrow on your compass, until
you find her house. Enter, and talk to her. She will tell you that
the rats aren't the problem exactly, because she loves them. It's the
fact she keeps finding them dead down there thats worrying her. She
wants you to go look down there. Go down into the basement. Whoa,
whats that thing!? It's actually a hungry mountain lion, killing
then eating the rats. Don't worry about the rats, they won't attack
you! Searching the basement, you will find a hole they have been coming
through. Go talk to Arvena and tell her what has happened. She is glad
to know whats killing her poor rats, but she herself doesn't feel
safe anymore. She wants you to talk with Pinarus Inventius about
hunting the mountain lions down in this area. So find him, and talk
to him about it. He will agree, so follow him outside. You will find
a whole bunch of the hungry mountain lions, so kill them all. After
that, go back and talk to Arvena. She says she doesn't believe you
because there is a mountain lion in her basement right now. Go down
and kill it. Remember that if all the rats die, you will fail your
contract. You don't want to fail it, do you? Anyways, go back and
talk to Arvena. She suggests her neighbor, Quill-Weave might be
responsible. It seems she has been sneaking around the house at
night. Go outside the house, and wait until its night time. Use
the arrow on your compass to find where Quill-Weave is. Press
ctrl to go into sneak, and follow her, and make sure she doesn't
see you. She will eventually go behind Arvenas house and leave
some meat outside, attracting the mountain lions. Take it if you
want, it doesn't matter. Go talk to Quill-Weave about what she's
doing. There's 2 different ways to doing this quest up to now.
Assuming all the rats haven't died, you can get 2 different rewards.
Talk to Quill-Weave, she will tell you she was using the meat to
attract mountain lions. She begs of you not to tell Arvena. Either
way, go talk to Arvena. Arvena will always give you your reward of
gold, for finding out what happened. If you tell her about
Quill-Weave, Arvena will teach you something about Speechcraft (it
goes up by one). If you don't tell her about Quill-Weave, you can talk
to Quill-Weave to learn something about Acrobatics, for free, it goes
up by one like last time. Well done, what you might of thought was just
killing rats turns out to be a bigger quest. And without you killing rats!
Well done. Ask for an advancement, you will now be an Apprentice!

THE UNFORTUNATE SHOPKEEPER

Talk to Azzan in Anvil to start this quest. You must go to Norbert Lelles
store, Lelles' Quality Merchandies. Go over to the store, its at the docks
just outside of Anvil. Enter the shop at roughly a time before it starts
to get dark, about 5pm or about that. Talk to Norbert, who will tell you
he is having break-ins at his store almost nightly. He wants you to stay
over night, and catch the crooks in the act. So wait, until its about
night time, staying in the shop. Sooner or later, the crooks will enter,
being surprised your there. They will immediately attack you. If your not
a very good fighter at this point, I suggest running out side. When I did,
quite alot of the people and guards came to help me kill the crooks. It
made the quest alot easier. Either way, once you have killed them,
find Norbert again. Talk to him to finish the quest. You will get gold
from him. Well done!

THE DESOLATE MINE

It seems that Azzan in Anvil has no more quests for you. You must go to
Cheydinhal to get some more. Head other there, and talk to Burz gro-Khash,
for a new quest. He will tell you to deliver weapons to the Fighters
Guild members in the Desolate mine, northwest of Cheydinhal. Once you
have found your way to the mine, using the big map and the compass arrow,
you must talk to Rienna in the mine. The desolate mine has been infested
with goblins, and you should help them to clear out the goblins after
giving them all their weapons. Give Rienna the bow, the orc the hammer
and the last guy the sword. Talk about weapon shipment again, to get
them to go down the mine, finding the goblins that are hiding around.
Now you must go on with them, killing all the goblins in the mine.
It's not very hard, just follow them, and kill all the goblins you
see. There isn't very many either. Once you have killed them all,
you should talk to Rienna. She thanks you, and tells you to talk
to Burz gro-Khash, to collect your reward. Return to him, tell
him you have completed the contract. He will give you some money
as your reward. Well done!

UNFINISHED BUSINESS

Ask Burz gro-Khash for an advancement, if your following the guide,
quest by quest. You should get it now, and your next task is
at Chorrol. Go to Chorrol, and talk to Vilena Donton, in the fighters
guild. Talk to her about duties, instead of contracts. She will tell
you that the guild is a brothergood, and there are certain actions
that will NOT be tolerated. You must talk to Modryn, who is most
probably down stairs. Talking to him, you must finish the contract
Maglir defaulted (failed to complete the contract). You must travel
to Skingrad, to find Maglir. Travel there, and go to the West Weald
Inn, and  find maglir, he's some midget I think. He looks abit stupid
as well. Anyways, talk to him. He says he isn't getting paid enough
to find Brnus Astis' Journal, and he has a family to think about
as well. Anyways, he gives YOU the contract, so you must finish
it! Go over to Fallen Rock Cave, its not far from Skingrad. Once
there, you might want a torch, its quite dark. So then, from the
start you will want to go to the end of this passage, where there's
fallen rocks. Go right, and at the end of here, go North. Here, go
right, into a bigger room. There is a gap to the east, fall down,
but be careful. Kill the enemies, and go North. You will find
Brenus Astis' Journal, and a chest. Once you have the journal,
you can either explore the rest of this cave, or get out immediately.
Once out of the cave, you have a choice. You can either give
the journal yourself to Modryn, or give it to Maglir. It doesn't
matter what you do, you will get your reward either way. I prefer
giving it to Maglir. Anyways, after doing what you will, well done!

DRUNK AND DISORDERLY

Talk to Modryn again, and he will tell you about some guild members
being drunk and disorderly in Leyawiin. You must find out why,
and stop it. Go to Leyawiin, and talk to a guard about causing
trouble to find the location of the guild members. Head over
to the Five Claws Lodge, and speak to Witseidutsei about Causing
trouble. Then talk to Dubok about Causing trouble and Blackwood
company. Then speak to Vantus about the Blackwood company. Then
talk to them about getting them work to keep them busy. They
say they will gladly stay out of trouble if you can get them so
work. Head out of the bar, and find someone walking around. When
I did this, they were standing right outside of the door. Talk
to them about jobs. You will be told to find Margarte. Her location
is marked by the arrow on your compass. Find her, and talk to her
about a job. She wants some ingrediants collected for her alchemy,
but she doesn't trust the blackwood company, OR the fighters guild.
To gain her trust, you must find her five portions of Ectoplasm,
then give them to her. Then she will give the guild members some
jobs. To get some ectoplasm, go to Margartes house. Head into the
chapel, and pick the lock into the basement. You will find Sanctified
Dead ghosts, so kill them. After killing ANY kind of ghost, you will
get ectoplasm. Once you have five of them, go talk to Margarte. She
will be pleased with your work, and will offer jobs to the other
guild members. She will want them to get minotaur horns and ogre
teeth. If you bring her these items, she will pay you good money
too. After doing this, go to Chorrol, and talk to Modryn about
causing trouble, and collect your reward. Speak to him about an
advancement afterwards, to be promoted to Swordsman rank. Well done!

DEN OF THIEVES

Head over to Anvil, as there are no contracts in Chorrol anymore.
Go talk to Azzan, and he tells you about some thieves. He wants
you to kill them all, and he's going to send you Maglir from the
Unfinished business quest. If he's not there, it might be because
you took the credit for finding the journal, I don't know.
Anways, talk to him, he's outside the guild. He will suggest
talking to citizens of the town, to find out their location.
Some of them will point towards a man named Neweim. He has
had some of his stuff stolen off him. Find him, using the
arrow on the compass. Talk to him, and he tells you that the
thieves are located in Hrota Cave. Ask him about his heirloom,
and you will get another quest I think. It's called Neweims
Flagon, I think. If it's not a seperate quest, its an update
for your current quest. Either way, you kind of have two quests.
To find Newiems heirloom, and kill all the thieves. Hrota cave
is located north of Anvil, so head there. Inside, go up the small
hill-like path, and check the barrel. You will find some torches,
so why not equip one?  Go down the northeast tunnel, and push
aside the rock wall that you find, by pressing Space. Now use
the green arrow to locate the theives. Once you have killed all
the thieves, you can go back to Azzan to get your reward. But
instead, finding Newiems Flagon isn't that hard. Find the room
with a pit in it, and you will find Newiems flagon. Give the
flagon to Newiem to get a small reward. Go back to Anvil, talk
to Azzan, and collect your reward. Well done!

AMELIONS DEBT

Speak to Bruz gro-Khash in the fighters guild at Cheydinhal to get your
next contract. You will have to go find a woman at the Waters Edge
settlement. Her location is also marked on your compass, so you can use that
to guide you to her. Once you do find her, talk to her. She has a debt of
something like 1000 gold or so. You must head into a tomb to find something
she can use to repay the debt. OK, so its off to the tomb. Use the arrow on
your compass again so you can find it. Once you reach the tomb, save, rest
and head on in. As usual, its good if you use a torch, as you gain extra
light so you can see more traps and things easily. Either way, head through
the tomb. You will fight an combination on skeletons, ghosts and zombies.
Once your in a room with loads of coffins and chests, look for a rock attached
to a piece of rope. Pull it, to open up a secret passage. Go through it, of
course. You will find a wooden door, which leads to another part of this
tomb. Rest and save before going through. Once inside, your attacked by loads
of skeletons. Kill them all, and you will then have to go up the slope. At the
top, you will have to fight a Faded Wraith, kind of like a boss. Once beating
him (he's abit harder then the other enemies in this tomb) your free to take
some items. You will find Brusef Amelions Cuirass and sword. His sword is
essentially a silver sword, but enchanted. Its really good. Go back to Biene,
and choose what your going to give her. 1000 gold, the sword or the cuirass?
After doing so, go to cheydinhal to get your hard earned reward. Ask for an
advancement, you should get it. Well done!

THE MASTER'S SON

You will have to go to Chorrol to get this quest. Once in Chorrol, go to the
fighters guild, and talk to Modryn about your duties. You must do this mission
that involves you working with the Guild Masters son. It seems he doesn't have
much battle experiance. You must talk to Viranus, and get him to follow you.
Tell him not to tell his mother he's going. You must go to Nonwyll cavern
which is just North of Chorrol. When your ready, and with Viranus, go inside
the cavern. Once inside, go down and then left. To the right is a more or less
empty room. Once you reach the fork, keep going strait on. Following the path,
go through the door to the end of the slope. At the bottom, you will fight
some ogres. Protect Viranus, he must not die. Keep going until your in a large
room. Here, go up the ramp to the other side, above the hall you was facing
north at when you entered. Go down the hall to find the body of Galtus Previa.
Open the chest next to him, and get out. Make your way back out of this place.
Once out, go back to Chorrol and talk to Modryn to get your reward. Well done!

MORE UNFINISHED BUSINESS

Ask Modryn for more duties, to find out Maglir is in trouble again. He might
as well just leave the guild! He has defaulted another contract, because
he didn't even technically start it. Go to Bravil to find him, by asking
people. You should be told to go to the Lonely Suitor Lodge. You will soon
see Maglir, with other people. It seems he has joined the Blackwood company.
It's a good job too, its about time he left the Fighters guild. But this is
also bad, as YOU have to finish his contract. Depending on your actions in
the quest Unfinished business, you will find this slightly more easier or
it will take a little longer. If you gave him the credit, say to him
that the job needs to be completed. he will tell you to go see Aryarie at the
mages guild. If you didn't give him credit, you will have to find her by
your self. But you have this guide. Aryarie tells you she needs ten Imp Galls
which you can get from Robber's Glen Cave. It will be marked on your map. So
head over to this cave. Once at the cave, explore it fully to find some really
cool items, and lots of imps. Once you have fully explored the cave, and have
10 imp galls, go back to Aryarie in the mages guild. She will reward you. Now
go back to Chorrol and talk to Modryn to get your proper reward. Well done!
You can get an advancement so your rank is Defender!

AZANI BLACKHEART

Talk to Modryn again, and he will start to talk about it being time for us to
investigate about the Blackwood company. It seems they are doing their jobs
well, all the time. And Modryn isn't convinced, especially after an incident
with Azani Blackheart. Anyways, he asks you to seem him at his house, after
nightfall. Wait, and when it's night, go to his house. Talk to him, and he
will tell you the story of what happened. Then, it's time to go to Leyawiin
fighters guild. Once you are there, talk to Modryn again. He will tell you
that you are going to Arpenia. Once you arrive, make sure you rest and then
enter the ruins. Here, you might want a torch, it's pretty dark. Go down the
little spiral stairs, then go left. In the next room, go to the right. Sooner
or later, you will arrive at a room, and when you look up, you will see some
big spikes. Under those, on the floor, you should see outlines of a square. As
soon as you step on one, the whole platform will rise, and you will then get
crushed by the spikes. As long as the platform isn't under any spikes, when
you step on it, it won't rise. Anyways, keep on going, and you will find a big
red crystal. It's either me, or it shoots things at you? Anyways, once you get
here, talk to Modryn. He will then tell you what he thinks has happened, and
will suggest that you travel to Atatar. Follow him, if you go to far ahead of
him, he will stop, waiting for you. Anyways, you will soon arrive at Atatar.
Once you do, go inside. Now, you will find some Bandits here. There isn't a
hard path to follow, just keep going really. There are some big rooms, but you
shouldn't get lost. One of the doors you need to open using a button. Anyways,
soon, after about three or so parts of the ruins, you will find Azani waiting
for you. Along with Modryn, this battle shouldn't be too hard, but he does
heal himself. Once you have killed him, search his body and take his ring. Now
talk to Modryn, and you will have done the quest. Just take the route you came
back to get out, in the previous room, remember to jump over the blades and
there might be a gap now. And I forgot to mention this, this ruin has quite a
couple of traps in. Be CAREFUL! Talk to Modryn to get an Advancement to Warder
so you can get another contract. Well done! For the next contract, head over
to Anvil and talk to Azzan.

WANDERING SCHOLAR

After getting this contract of Azzan, head off to Brittlerock cave with your
horse, you do have a horse don't you? Anyways, it isn't that far, just quick
travel to the nearest location, or just ride/walk/run there. Once you arrive,
talk to Elante who will be waiting for you literally at the start of the cave,
so you can't miss her. She is looking for a deadric shrine, and your to
protect her whilst she goes about doing this. Anyways, the cave is more or
less a strict path, so you shouldn't get lost. Anyways, just go ahead, killing
all the monsters you see, they shouldn't give you much trouble, especially
with what other fighters guilds quests you have done. Anyways, she will guide
you to a dead end, but don't worry, she turns around and goes the right way.
Once your at the Deadric Shrine she will thank you for your service, and tells
you that you can leave. So go through the door behind the shrine, to appear
outside again. Now just quick travel back to Anvil, go to the fighters guild
and talk to Azzan for your reward. He suggests going to Cheydinhal for some
more work.

THE FUGITIVES

Talk to Burz-gro-kash in Cheydinhal fighters guild for this contract. He will
tell you that some prisoners have escaped in Bravil, and are of course, making
trouble. The town watch is useless, so you must go there and sort it out. Your
destination, Bravil. Once your at Bravil, talk to someone with the disposition
of 60 or over, and they will tell you that the fugitives are hiding out at
Bloodmayne cave. Once you arrive, make sure your fully rested up before you
enter. Once inside, its pretty much easy to kill them. Just keep on going. The
first one you find is in a big room, and is easy to kill, so kill him. The next
one CAN be easy, if you get it right. She is waiting behind a log trap, and if
she sees you, hopefully, she will run over the logs, which will then damage her
alot. When she did it, it killed her, but another time she survived it, but she
died in 2 hits after that. After, to find the other 2 members, you need to go
into another part of the cave. The first one is up a slope, with a bow, and if
your a melee person, they are usually very easy to kill. Then, keep on going.
After you have killed those 3, heal up, because a will-o-wisp is waiting, that
seems to like to heal itself all the time, whilst managing to pull off atacks
at the same time. When you find this, if your good in atletics, run past it, to
the right and down a slope. Soon, you will see a fire, behind this fire is the
last guy, he can turn invisible so you might miss him when you first enter the
room. Kill him, then run back out, avoiding the will-o-wisp. You can kill it if
you want to, it just keeps healing itself and makes it harder to kill, and
longer. Once you have killed them all, head back to Cheydinhal, and get your
reward from Burz. Then get an advancment to Guardian.

TROLLS OF FORSAKEN MINE

Speak to Modryn again, to get this next contract. It seems that a mine has been
inhabited by trolls, and the last group to take them out has failed. Going it
alone, you must go to the mine, and clear it out. It's near Leyawiin, so travel
there, then head to the mine. Once your at the west entrance, save and enter.
You will see the bodies of the fighters guild members, and one of them is
Viranus, so take his journal. The guildmaster isn't going to be happy about
this is he? The main way to get there, is to follow the arrow on your compass
until your in a green area, then start searching. When you find a big room with
a hole in the midddle, with a bridge over it (the hole goes from one side of
the room to the other) carefully drop down. Continue through here, and you
should find Viranus, dead. Take his bloody diary, and take it back to Modryn.
Once you have done this, he tells you to go somewhere else for work.

THE STONE OF ST ALESSIA

Go to Anvil for this contract. Unfortunately, you will be demoted because of
what happened to Viranus, and you have to suffer, so thats your punishment. Oh
well, we can get them back! Anyways, talk to Azzan, to get the contract. First
you will want to hear what happened before going off to get the stolen stone.
Go to Bruma, and talk to the healer Cirroc. You will want to go east from town
until you find K'Sharr. Talk to him, and he admits to stealing the stone, but
some Ogres stole it and took it to Sedor. Go to Sedor, and start fighting your
way through Ogres to the bottom, and collect the stone when you find it. To get
it, when you enter, keep on going until you find a big room, with 2 ogres in
it. Then, go strait foward, into a corridor, and stand on the stone slab thats
slightly sticking out from the floor. Wait, and you should hear a door open,
turn around, and go into the big room. Go to the right, and then follow this,
until you can go left, or right. Go right, and keep going until you see a door
with a ogre behind it. Don't open it, unless you want to kill it, go right
instead, and up the stairs. Keep going, and you should see the door you opened,
then press the switch you see. Look to the left, drop down and go through the
door you just opened, and take the stone. Turn around, and your in the corridor
with that stone slab. Now go back to Bruma, and give Cirroc the stone. Now head
back to Azzan in Anvil, and finish the contract. You will now want to go to
Cheydinhal for a contract from Burz.

THE LORDS DAUGHTER

Talk to Burz-gro-kash for another contract. You will need to speak to Lord
Rugdumph. His estate will then appear on your map, so head there. Once you
arrive, go inside, and talk to Rugdumph. He tells you that his daughter, Rogbut
is missing. You must go to rescue her, he believes that some Ogres might of
kidnapped her. Head to the arrow, and then kill the 3 Ogres there, which might
be tough. Try picking them off one at a time, by running away, until only one
of them is following you. It might be wise to not take your horse, they seem to
like killing them. Once the Ogres are dead, talk to Rogbut, and then take her
back to the estate. Talk to Rugdumph, and get his sword. Now go back to Burz in
the fighters guild, to finish the contract. Ask for an Advancement to go back
to Guardian. Well done.

HARLUNS WATCH:

Talk to Burz again to get this contract. You have to head to Harluns watch,
so go south until you reach there. Then, go inside one of the houses (the
arrow will point to which one) then talk to the woman inside. Be quick if the
door icon was red, when I came back, she attacked me after I talked to her.
Anyways, she tells you about some lights at a swamp cave. Go there, and then
you will find 3 will-o-wisps there, so kill them (they should be easy by now).
Then, enter the cave. Inside, kill all the Trolls you see, and keep on going
through the cave until you find the dead bodies of the people that came here.
Your next objective is to kill the Trolls, and we have already killed some. So
keep going through the cave killing all of the Trolls you see. Theres another
part of the cave though, so go through there killing the Trolls there. You may
find the last Troll near a door, go through to be taken outside, then check
your map. You shouldn't be too far from the cave entrance, so go back and get
your horse, you do have one right? And you did kill all of the Trolls too? It's
pretty easy, just kill all the Trolls you see, then when the message comes up,
telling you to go to the woman again, do so. Talk to her, and she will give you
a ring. Go back to Burz, and get your reward. Then ask for an advancement. Your
now a Champion! He will also tell you that Modryn Oreyn is looking for you, so
you might want to see him.

INFORMATION GATHERING:

Its nearly time to end this blackwood company mess. But you need some info. Go
talk to Modryn at his house to start this quest. Now head over to the cave you
are told to go too, and enter it. Keep going through and through the cave,
killing everything that attacks you. Soon, after a room with a big hole in the
middle going from one side to the other, you will get your first hard fight.
The archers are easy to kill if you use a melee weapon, just run into them, and
start hacking away, they mostly recoil and don't get much time to attack you.
You will find a guy with a big glass warhammer I think it is, kill him, but
be careful, he is tough, I had a hard time with him. After that, go through
into the next room. There are two guards here, but they are both easy, kill one
of them, the the other one. Go through the wooden door to find the guy your
looking for, Ajum I think his name is. Talk to him, and take him back to Modryn
Oreyns house, and tell the guy to sit down. The easy way to do it is to bribe
him, or just sweet talk him until his disposition, or whatever it is, is over
90, then get all the information you can get. If he doesn't tell you anything,
exit the conversation, and go back in. Eventually, he will kill himself, so
talk to Modryn again to finish the quest, well done!

INFILTRATION:

This is the second to last Fighters Guild quest, your getting good, but the
quests are getting noticebly harder, like that evil guy with that glass weapon.
I hated that guy. Anyways, this quest isn't so hard though, so don't worry too
much. First off, once you have finished the last quest, talk to Modryn again to
get this quest. He want's you to join the blackwood company to see their method
of doing their contracts. Head over to Leyawiin, and enter the blackwood
company. Head upstairs, and talk to the guy the compass points to so you can
join. After your conversation, follow him downstairs, and into the training
basement. After he talks to the three other company people, go into your
inventory and drink the Hist Sap. After you close your inventory, you will then
appear at a new place. Here, just kill all of the goblins you see, then head
into the houses to kill the goblins in the houses too. Easy. Once you have
killed all the Goblins in Waters Edge, you will yet again automatically appear
somewhere else, Modryn Oreyns house. Talk to him, then head outside and fast
travel to Waters Edge. Damn those Blackwood company bastards and their stupid
Hist Sap. Talk to the guy thats standing their, then leave, thinking about what
you have done. Unless your in the Dark Brotherhood, you most probably don't
mind. Talk to Modryn again to finish the quest.

THE HIST:

This is it, the last Fighters Guild quest in the game. Modryn comes to a final
decision, to destroy the Hist tree. After talking to Modryn, fast travel to
Leyawiin, and find the Blackwood company building. Save outside of it, and make
sure to be fully healed, just in case. As you enter, some one will talk to you
before you start fighting. Kill all of the people here, it depends on how many
people will be here, well, im guessing. Don't stop for anyone, kill them all,
if they attack you, attack back. Search all of their bodies, one of the guys
should have a key, so head to the top of the stairs, and enter the locked room.
You will have to fight another guy, it's either me, or he has an ability that
can break weapons instantly, get your best weapons out first and start hacking
at him to deal alot of damage, before getting the weak weapons out. Once he is
dead, take the key off him, and head back downstairs and go into the basement.
Make sure you have healed yourself by waiting for an hour at least. Enter the
basement, and kill the two people here. After that, go to the other side of the
room, and pick up the two loose pipes, then go to either side of the machine.
You should see some cogs turning, so press space at them to break the machine,
do this on both sides of the machine (as in ones on the left, the other one is
to the right of that one) then head outside this room. Maglir will then talk to
you, and attack you. He is extremely easy to kill, so don't sweat it. Head back
to Modryn, and talk to him. Once he has told you to talk to Vilena, equip the
helmet he gives you, its a good one. Go see Vilena, and she will the advance
you to the Guildmaster. Congratulations, you're the guild master of the
Fighters Guild. Go back to Modryn, and check out his painting near his bed. :)
Talk to him, and he will accept the offer to be second in command. Awww, he
sounds really enthusiastic (if thats how you spell it, im not sure, its a big
wood) and gives you a choice. You can concentrate on either getting more men,
or more contracts. If you choose the men, you will get more equipment, or if
you choose contracts, you get more money. After every month in the game, go to
the guild hall and use the key to open the lock on the box or whatever it is on
the second floor to collect your stuff. Congratulations, you have finished all
of the quests in the Fighters Guild!

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CHAPTER 5 - MAGES GUILD QUEST WALKTHROUGH

*****************************************

Here it now is, the walkthrough for the Mages Guild. The mages guild quests
are much better in Oblivion then they were in Morrowind, most probably anyways.
First off, go to any town you want, enter the mages guild and try to join. Once
you join, you must complete 7 recommendation quests, for most of the cities in
the game. I will put them in alphabetical order, so whatever town your in, you
can just look at this list to find the guide for it. Lets get started with the
mages guild!

JOIN THE MAGES GUILD:

Joining the Mages Guild is incredibly easy, like joining the Fighters Guild.
You will be told to join, you should talk to the head of any mages guild guild
hall in Cryodiil. Make sure your not a wanted criminal as well. At Chorrol,
talk to Teekeus to join. At Anvil, talk to Carahil, at Bravil, talk to Kud-Ei,
at Bruma, talk to Jeanne Frasoric, talk to Falcar in Cheydinhal, Dagail in
Leyawiin, and finally, Adrienne Berene at Skingrad. Once you have joined, you
have to get a recommendation from the guilds, so read on to get them.

MAGES GUILD SUSPENSION:

If you get a suspension from the Mages Guild for the first time, you can get
back into the guild. If you steal from the Mages Guild, you must bring 20
Nightshade and 20 Mandrake Root to Raminus Polus at the Arcane University. If
you attack a member of the Mages Guild, you must bring 20 Dragons Tongue, and
20 Redwort Flower to Raminus Polus at the Arcane University. If you kill a
member of the Mages Guild, you must bring 20 Vampire Dust, and 20 Daedra Hearts
to Raminus Polus. OR you get any of them randomly after commiting a crime, im
not too sure. If you get another suspension, you can get those items again to
get back in. After that, the third will be the final suspension, and you will be
permanently removed from the Guild.

ANVIL RECOMMENDATION:

First on my list is Anvil. Once you are at Anvil, talk to Carahil about your
recommendation to start this quest. She asks you to find out about a rogue mage
that is killing people. You are told to head to the Brina Cross Inn, which
isn't too far from Anvil. Use the map, then get on your horse (if you don't
have one, you really need one) and start on the journey to Brina Cross Inn.
Once you arrive, leave your horse outside, and enter the Inn through the front
door. Now, find where Arielle Jurard is, and talk to her. She will know who you
are, and tell you to rent a room for the night. After she finishes talking to
you, talk to Christophe. Rent a room for the night (it costs 10GP) and tell
Christophe that your a merchant. A woman by the name of Caminalda will ask you
something. Say that you are a merchant, then head upstairs, and into your room,
it's the one at the far end. Soon, Arielle will come into your room, and talk
to you. She says that you must start to travel down the road to the east, that
leads to Kvatch, whilst her and her friend Battlemage will follow you. Rest for
the night, or however long you want to, then head outside. Jump onto your horse
and start going down the road. Soon, Caminalda will attack you, so get off your
horse, and start using all your best spells, as I assume you are a mage. If not
just keep hacking at her, or whatever weapon you use. Arielle and her friend
will soon come to help you, so don't sweat it, this battle is easy. Once she is
dead, take her room key, and go back to the Inn, and go inside her room. If you
check the chest, you can get alot of gold. Now head back to Anvil, and enter
the Mages guild. Talk to Carahil, and tell her that you killed the Rogue mage.
She will send off your recommendation, but will try to convince you that you
most probably won't get very far. Well done!

BRAVIL RECOMMENDATION:

Head over to Bravil, and enter the Mages Guild. Talk to Kud-Ei and you will be
told what is going on. A man named Varon Vamori has stolen a fellow guild mates
staff, and you need to get it back. This recommendation quest is easy, go down
the stairs, and exit the mages guild. Find Varons house, he is usually in after
9PM. Talk to him about the staff. If his disposition is high enough, he should
tell you why he stole the staff. He will also tell you that he sold it. Damn,
so head back to the mages guild, and talk to Kud-Ei. She will then tell you to
get it back, so head over to the Imperial City's Talos Plaza District and find
Soris Arenim. When I found him, he was asleep inside his house, I had to break
into it. Anyways, talk to him, and he will sell you the staff for 200Gold. If
he doesn't offer you this, get his disposistion to over 90. Mine is always high
because I have done the main quest. That helps alot for being famous in
Cryodiil. Once you have the staff, head back to Kud-Ei, and give her the staff.
She sends off your recommendation, and will teach you the spell Captivate. Well
done!

BRUMA RECOMMENDATION:

Head over to Bruma and find the Mages Guild. Walk over to the desk in front of
you, a woman named Jeanna Frasoric should be there, or she will be in her room.
Talk to her, and ask her about Recommendation. She requires you to do a small
favour for her. It seems that J'skar has gone missing, and she wants you to
find him. She says that Volanaro thinks one of his spells might of backfired.
Find where Volanaro is, and talk to him. He will tell you that he knows where
to find him, but first you must do something for him. He tells you to do a
prank on Jeanna, you must take her manual of spellcraft. He will give you a
spell to unlock things to do it with. So head upstairs, and through the door,
which your Mages Guild key will unlock. Now, go over to the desk, and make sure
no one is here. Pick it with a lock, it's difficulty is very easy, so you
should be able to pick it. Take the Manual of Spellcraft, and go downstairs and
talk to Volanaro. He will thank you, and then tell you to go down to the living
quarters at 10PM. Once it is 10PM, go into the living quarters, and enter the
first door you see to the left. It might be different, im not sure, but it was
the door for me. Volanaro will be here, talk to him, and he will tell you to
just watch. Suddenly, he casts a spell and J'skar will appear. Talk to him to
learn that him and Volanaro have been playing pranks on Jeanna, by stealing her
Manual of Spellcraft, you have helped them. After talking to J'skar, go back
to Jeanna, and talk to her. She will thank you, and then send off a
recommendation for you. I thought that was quite easy actually. None the less,
well done!

CHEYDINHAL RECOMMENDATION:

Once your at the Cheydinhal Mages Guild, find Falcar and talk to him about an
Recommendation. He will tell you that he wants you to find his Ring that he has
lost down the well. He will tell you that Deetsan has the key. Find her, and
she will ask you to talk to her when Falcar isn't around. Talk to her, and she
will tell you that Falcar sent another person out to get the ring, but they
haven't returned. She will give you the ring, and teach you the Bouyancy spell.
Head outside, go to the back of the guild and go into the well. Go to the left
first to find a ninroot, but instead, go to the right, to find Vidkun, dead.
Take the Ring of Burden off him. It weighs 150, if you can't cast the Bouyancy
spell, drop something heavy just outside the well, and collect the stuff once
you have finished the quest. Once you have the ring, go back and talk to
Deetsan. She will tell you that she made Falcar angry and he might not of wrote
you a recommendation. She tells you to drop the Ring of Burden too, you might
as well, it doesn't do anything and it's value is 0. Go down into the basement
and through the previously locked door. Head over to his bed and unlock the
drawers next to it. You won't find an Recommendation, but you will find 2 Black
soul gems. Take these back to Deetsan and she will send them off to the council
along with your recommendation. Well done!

CHORROL RECOMMENDATION:

Head over to the Chorrol Mages Guild and talk to Teekeeus. He will tell you
that you must get rid of Earana. Head outside, and find her, and then talk to
her. She is in Chorrol because she is trying to find a book by the name of
Fingers of the Mountain. Tell her that you will help her. Go back to the Mages
Guild and talk to Teekeeus. Tell him about the book. He will tell you to go and
get the book, and return back to him. The location of Cloud Top will be added
onto your map, so get going. Once you arrive, you should find a charred body,
abit like those ones in Half-Life 2. :) Check it's body to find the book, so
take it. Now return back to the Mages Guild, and talk to Teekeeus. Give him the
book, and he will thank you, then send off your Recommendation. Well done!

LEYAWIIN RECOMMENDATION:

Head over to the Leyawiin Mages Guild and find the head, she goes by the name
of Dagail. She has lost her seers stone and requires you to find it for her
before she will send off your Recommendation. She will ask you to talk to Agata
as she knows abit more. She will tell you to ask some people in the guild to
see if they know anything. Just go and find Kalthar as he is the person you
want to talk to. He will tell you that he heard Agata and Dagail talking. She
will then make you talk to Dagail again. She will mention her father this time,
and you now need to head over to a fort. This place is marked on your map, so
fast travel to the place closest, or just travel there yourself. Once you have
arrived, go through the fort killing every one that attacks you. The enemies
are fairly easy to kill. Soon you will appear in a big room with some sort of
small river at the bottom. One of the people here as a key, so take it off him
once you kill him. Go through the locked door, but make sure you rest before
doing so. Once your through, go downstairs and kill the monsters, I think one
is a troll, the other is a Minotaur. Once they are dead, rest again. Search the
wooden coffin to find the amulet, so take it. When you try to exit, Kalthar
will then attack you. Once he is dead, take his key off him to unlock the door.
Exit the fort, then make your way back to the Mages Guild. Talk to Dagail and
give her the Amulet back. She will now send off your Recommendation.

SKINGRAD RECOMMENDATION:

Head over to Skingrad, and go into the mages guild. Talk to Adrienne Berene and
ask for a recommendation. She has a problem with Erthor, who is missing. You
will need to find him, but she doesn't remember where he went. Go and talk to
the three different people marked on your compass, and ask about Erthor. One of
them will tell you that he is at Bleak Flats Cave. Another person will tell you
where that is, and mark it on your map. After that, talk to Adrienne again and
she will give you a weak fireball spell, when I did this quest, it was crap,
and useless. Anyways, once Bleak Flats Cave is on your map, head over there.
Head through the cave killing all of the zombies you find in the cave. When I
went through, I didn't seem able to contract a disease, but it would be best to
take some potions, and try to avoid being hit at all costs. Eventually, after
killing all of the zombies, you will find Erthor. Tell him to follow you, and
near where he is, there is a hill, go up it and pull the lever to head back to
a big room. Exit the cave and take him back to Adrienne. Once they have talked,
talk to Adrienne about your recommendation, then again and she should of sent
it off. Congratulations on completing this quest, and all of the recommendation
quests for the Mages Guild!

A MAGES STAFF:

Head over to the Arcane University at the Imperial City and talk to Raminus
Polus. Ask him about an recommendation, and he will turn will tell you that you
can have an advancement. After that, you need your very own staff, you need to
head over to Wellspring Cave to get some wood for it, ask him about a task to
be told to get this. You will need to head to the cave now, go outside, and get
on your horse and travel to the cave. Once you enter, walk forward a bit, and
check the body of Zahrasha. Take the key from her, and then kill the
Necromancer that will attack you. Obviously the place has been taken over by
Necromancers that appear to be fighting back. Head through the cave killing all
of the Necromancers that attack you, they are fairly easy. If they summon any
monsters to help them, concentrate on the Necro, its more easier to just kill
them. You will reach a big room with some water in it, if you fall into it,
there is a hole under the water which you can go through to get back out. Kill
all of the Necros here, and go past the water, and up the hill. Once you reach
the door to the outside, fully heal your self, and go outside, unlocking the
door with the key you got from Zahrasha. Now, kill all three of the Necros here
and yet again, they are fairly easy. Once you have killed them all, check the
body of the other mage, she has some money on her. Once you have killed all of
the Necros, check that stone coffin object, and take the unfinished staff. Head
back to the Arcane university and talk to Raminus again. Tell him about the
Necromancers, and then he will tell you to head over to another guy to finish
your staff. Facing the door to the Orrery, go through the right door, and keep
on going, down the first stairs you see and through the Chironasium door. Once
your inside, talk to Delmar. You can choose what school you want your staff to
be, and what kind of spell on it, like you can have it as a Destruction staff,
with fire, so when you attack, its a fire spell. Its pretty good too. Once the
guy says he is going to upgrade it, wait for 24 hours, or do something else.
Once 24 hours is over, talk to him, then open the cupboard to get it back. Head
back over to Raminus, talk to him and finish the quest. Congratulations on
getting your Mages Staff! Put your robes on and look like a real mage!

ULTERIOR MOTIVES:

Talk to Raminus, and ask for an advancement. Ask him about another task, and he
will send you on a simple task of getting a book back from the count of
Skingrad, Janus Hassil. Head over to Skingrad, and go into the castle. Walk
around and find the Steward Mercator Hosidus, the flag on your compass will
point to him. Once you find him, talk to him, and he will tell you to ask him
about seeing the count in about a day. After a day, talk to him again, and he
will tell you to meet the count north of the Cursed mine just outside of the
town, at 2AM. When its around that time, head there, and Mercator Hosidus will
meet you, with two of his Necromancer friends. Kill all three of them, the
Count will also come to help you. Once they are dead, you will talk to the
count. Say Go on twice, then say that your sorry, you didn't know (but it will
say I didn't know) and then head back to Raminus. Talk to him, and talk to him
about Janus Hassildor, then Why didn't you tell me the truth, followed by why
was I sent to skingrad, then I see, then Why does Hassildor aid you? and then
You protect a vampire? and finish off with so you dont trust him anymore?. Ask
for an advancement, and you will be given an amulet. Congratulations on
finishing this quest!

VAHTACENS SECRET:

OK, ask Raminus for another quest, and he will give you this one. It seems you
need to talk to Irlav Jarol. You can find him by going through the portal in
this room (the one with Raminus) that leads to Arch Mage Lobby. Irlav should be
standing right in front of you, or near you at least. Talk to him, and you will
be told to head over to Vahtacens, and try and sort out the problem. Irlav has
sent some people to check it out, but they are stuck, some sort of pillar is
blocking the way. Before we head off to Vahtacen, you will need some stuff.
First, make sure you have an enchanted, or silver weapon to kill the undead
forces that roam Vahtacen. Secondly, head over to the Imperial City Market
District, head into Edgars Discount Spells, and buy the spell Snow Ball. Now,
you can head over to Vahtacen. Once you get inside, head to the left, and keep
going until you find yourself in a big room, with a woman named Skaleel. Talk to
her about everything, then once you get the key, head across the room from her,
and go through the gate, unlocking it with your key. Make sure to say "Yes" to
her to carry on the conversation. After the gate, carry on and find Denel, and
he will ask you to get a book from Skaleel. Head back to her, and she will give
it to you. Head back to Denel, and talk to him. Now you need to translate some
markings, go into the pillar room, and read the markings on the wall, there are
2 on both side, start with the left side first, then the right side. Once you
have read them all, go back to Denel, and ask him to translate the writing for
you. Now, open that cheast near him, and take the fire spell scroll, and the
damage magicka, and fortify magicka. Now, go into the pillar room, and cast the
following spells in the order I put them in, on the pillar. Remember that some
might be a touch spell, so make sure you touch the pillar. First, cast the FIRE
spell, then the ICE one, then the DAMAGE MAGICKA, then the FORTIFY MAGICKA, and
the pillar should reveal some stairs leading to a door. You might want to save
your game, rest up, and get a weapon that is either enchanted, or silver. Once
your ready, head through the door.

Inside, go forwards, and open the gate. Kill the faded wraith, and turn around.
For me, a faded wraith usually appears here, don't know why though. Once they
are dead, go down the stairs. You will come across a big room with a big stone
panel on the floor, with holes in it. Don't step on it, the panel will fall
down onto some spikes, if you do step onto it, make sure your on the edge so
you don't get killed. Jump across to the sides instead. Now, go through, and
keep on going. Soon you will find another panel with blood on it, don't step on
this, the panel will rise into the ceiling, and into some spikes. Avoid this,
and carry on. Soon, a corridor will appear, with some big blades swinging from
side to side. Time your movements carefully, and run across, hopefully not
getting hit. Look at the wall, there are some holes for the blades to come
through so you know where they are. Carry on, killing all enemies along the way
until you find yourself at a big room. Im not sure when, but before this, you
will find a panel on the floor, it's one of those really small ones, so its not
dangerous. Stand on it, and the walls to the left and right open up, with some
enemies inside. Kill them, and then in front of the panel, the wall here should
of opened. For me, I have to step into the room to the left of the panel (thats
through the wall) for this other wall to open. Anyways, when your in the big
room with a big structure in the middle, head past this, and go up the stairs.
Inside the pillar to the right (of the stairs, so your facing up them) there is
a switch in it, push it, then head to the middle of the room. Some steps should
of appeared either side of this structure, climb them, then find the switch to
raise the little cage in the middle, its on one of the four pillars on this
little structure. Now, pick up the Ancient Elven Helm, and head all the way back
to Skaleel. After talking to her, head back to the tower at the Imperial City,
and go talk to Irlav. Give him the helm, then go back down. Talk to Raminus, and
say "No, not just yet." then ask for an advancement. You are now a Conjurer of
the Mages Guild, and are giving the appropiate Robes. Well done!

NECROMANCERS MOON:

Ahhh, a nice easy quest. Well, it is pretty easy. Anyways, once your ready, head
over to Raminus and say you are ready for your next quest. Ask him what you are
required to do, and he will explain. You are being sent to Tar-Meena to gain
some information about the Necromancers. You have to ask her about black soul
gems, so head over to the Mystic Archives, and talk to her. She seems a little
grumpy, but talk to her about the black soul gems and she will gladly give you
information on them. She says she has a book some where, it should be lying on
a table to the left of the door (or to the right if you have just entered, or at
least, facing away from the door). Pick it up, and read it (both pages) before
being told to head over back to Raminus. Do so. Talk to him about the book, this
time you will be asked to talk to Bothiel. She was just behind Raminus when I
was sent to her, she is usually inside the lobby anyways. Talk to her about the
Shade of the Revenant. It seems Falcar asked this a while ago as well. She will
give you a note he dropped on his way out, read it, then talk to Raminus. Now,
he will tell you to head over to the Dark Fissure, its a cave just to the south
of Cheydinhal. Head over to the cave, and enter. Once inside, quick save, to the
left there should be a necromancer standing there. Talk to him, he will tell you
that you won't stop him, but of course we will. Kill him, he usually just
summons a skeleton guard to attack you. After a message comes up telling you to
head back to Raminus, do so, or explore the cave fully. Once you get back to
Raminus, he will thank you. Thats it, job done. Ask for an advancement to become
a Magaician!

LIBERATION OR APPREHENSION?:

First, speak with Raminus again. He will tell you that there is yet another
task waiting for you, and that Traven wants you himself. In the Arch-Mages
Tower, head through the portal to the Council Chambers, this is where Hannibal
Traven usually hangs out. Speak to him by saying TASKS, then YES. Continue with
WHO IS THE INFORMAT?, he tells you that it is Mucianus Alias. Continue with GO
ON, WHERE DO I NEED TO GO?, your destination is the Ayleid Ruin Nenyond Twyll.
Continue with WHAT AM I SUPPOSSED TO DO?, before finishing off the conversation
with VERY WELL. Once that's done, get ready, and head of to Nenyond Twyll.

Head down the steps, and enter. You will see a guy here, Fithragaer, after he
stops talking to you he runs down the steps. BAM, right into a trap (sometimes
his corpse stays on the floor and keeps hitting the ceiling and won't stop for
ages). Make sure you don't share his fate, run down and jump around the trap
(it's just a large panel on the floor which shoots up into spikes). There will
be some enemies here, mainly necromancers who summon skeletons, so your best bet
is to just kill the necros. Go through the area heading left down the steps and
through the gate. Head through the next large area until you reach a door
leading to Nenyond Twyll Riellesel.

Once here, Mariette Rielle will inform you of Macianus Alias' status. She will
then attack you, so kill her (she is easy), then go down the steps and through
the door. Clear this room out, and look opposite of the entrance, you should
fine a block in the wall, push it. Go into the new room to find Macianus Alias.
Try to speak to him to update your quest journal, exit this place and head back
to the University. Speak to Hannibal Traven, and talk about MACIANUS ALIAS to
complete the quest, then speak with Raminus and get an advancement. Congrats,
your now a Warlock.

INFORMATION AT A PRICE:

Speak with Hannibal Traven at the Arcane University about TASKS, then say I'M
READY. Your to go meet Count Hassildor at Skingrad Castle, so head over there.
Once you arrive, enter the county hall and speak with Hal-Liurz, she will go and
get the Count for you. Once he comes, say INFORMATION, he wants you to perform
a small task for him. WHAT'S THE PROBLEM? should be next. Hassildor wants you
to clear out a nest of Vampires who hide in Bloodcrust cavern. It's to the
southeast of Skingrad. Head out of the castle, but stay in Skingrad first.

You have to look for Eridor, the leader of a group of vampire hunters. He is
sometimes seen wandering around in the day, but your best bet is at the Two
Sisters Lodge. Head over there and talk to Mog gra-Mogakh about VAMPIRE HUNTERS
to learn they stay at this lodge over night. At around 2PM, Eridor should
arrive, so tell him you HAVE SOME INFORMATION for him, then YES, BLOODCRUST
CAVERN. Now wait for Eridor and his gang to arrive then leave, and then follow
them to Bloodcrust Cavern.

Once you arrive, kill all the vampires here. Once they're all dead, kill all the
vampire hunters too, just make sure you're not seen doing it, so try quiet
places. Once they're all dead, return to Skingrad castle and talk to Hal-Liurz,
she will get Count Hassildor. Ask him about INFORMATION, he tells you that a
powerful Necromancer by the name of Mannimarco has returned to Oblivion. Head
back to the Arcane University and speak about MANNIMARCO to Hannibal Traven to
complete this quest.

A PLOT REVEALED:

Speak with Hannibal Traven once he has sorted everything out from the last
quest. Say I CAN GO NOW, then head over to Bruma mages guild. Before you enter
make sure you have a SILVER or ENCHANTED weapon equipped. Also, the enemies
(when I did it) were pretty strong, you may want to bring them outside for the
local people to help you or something (I think the head of the Bruma Fighters
guild came out to fight and died).

Inside, you will find out that the place has been attacked. You will almost
immediately see some Wraiths to the right, kill them, remember, you need a
SILVER or ENCHANTED weapon to kill them. You might need to wait for an hour
to restore your health before going into the Living Quarters. Once inside,
be careful, there are a lot of wraiths in here. Look to your right to find one
straight away, kill it, then go further up the hall to find another, kill it,
then kill the rest of them. Restore your health again, then head up stairs.
Go through the door to find Camilla Lollia, a Necromancer. She is easy to beat
(compared to the Wraiths) so just kill her. J'skar will reveal himself, so
talk to him about KING OF WORMS to find out about the attack. Leave and head
back to the Arcane University. Talk to Traven about J'SKAR to finish the quest.
Find Raminus and ask for an advancement, you will be promoted to Wizard and
learn the Wizard's Fury spell.

THE BLOODWORM HELM:

Talk to Hannibal Traven again at the University, to find out what happens next.
The Bloodworm Helm and the Necromancers Amulet have been taken to two different
places by the Guild members. Ask about each item to learn their location, Irlav
Jarol has taken the Bloodworm helm to Fort Teleman, and Caranya the Necormancers
amulet to Fort Ontus. Fort Teleman is just Northeast of Leyawiin, and that's
where you should head to first.

Once you arrive, head into the Fort and go through the door to get inside. The
fort has quite a linear path, so you shouldn't get lost. Keep walking through
the corridors, you will occasionally be attacked by Necromancers, which usually
summon Zombies or Skeletons, but they're easy to kill, so just go for the
Necromancer. Keep heading through until you reach a large room, there is a
door in one of the corners, rest, then go through. Here, you will be attacked
by many monsters. Go through the corridor to find Cannfears, and other such
enemies. Kill them, then head through this area. Soon you will reach another
large room, with a Storm Atronach in (at least for me), if you can kill it, do
so. In the middle of the pit is Irlav, dead. Take the Bloodworm Helm.

Head out of the Fort, back to Blackwood, and travel back to the Arcane
University. Talk to Hannibal Traven about the BLOODWORM HELM, to give it back
to him. Now The Bloodworm Helm is complete, you must do the next quest, The
Necromancers Amulet. If going through Fort Teleman damaged your weapons (it
certainly did to mine), get prepared before attempting the Necromancers Amulet.

THE NECROMANCERS AMULET:

The Amulet can be found at Fort Ontus, which is NorthWest of Skingrad. Once you
arrive, enter through the door into the Fort. Inside, you will see many Mages.
Im not sure if you can kill them now, but they will become Necromancers soon so
be careful. Head through the fort, and eventually, you will come into another
area. Here, you will soon find a gate, so just pull the lever next to it. Keep
going through the area until you find Caranya, talk to her. Ask about the
NECROMANCERS AMULET and she will turn onto you, so just kill her. Take the
Amulet, and start on your way out.

You can either go back the way you came, or head forwards to go through a
different path. If you choose this, make sure you take a Fort Ontus key from
one of the Necromancers, you will need one to open a door. Kill all the
Necromancers, and exit the Fort. Go back to Hannibal, and give him the Amulet.
Talk to Raminus for an advancement to Master-Wizard.

AMBUSH:

Speak to Hannibal Traven asking about TASKS, he will tell you about a Black
Soul gem hidden in the Ayleid ruin of Silorn. It is Southeast of Skingrad, and
you must head over there to retrieve the Soul gem. Carry on the conversation
with GO ON, then head over to the Ruin. When you arrive, you will meet some
Battlemages Hannibal sent to help you. The leader is Thalfin, follow her and
ask her SO, WHAT DO WE DO NOW?. She will put you in charge of the group, and
says you should assign the different mages to different places according to
their abilities. Assign Thalfin up close, ask her about her Abilities, then
tell her to go Up Close to do so. Speak to Iver about abilities, he is good
with restoration magic, so send him up close too to heal the front line. Speak
to Merete and ask her, she is good with large magic attacks, so tell her to
keep her distance.

Make sure you're ready (save and what not), and speak to Thalfin to begin the
Ambush. Some Necromancers will appear, with Falcar at the front. Once he appears
put all your attention onto him, you will want to kill him fast. The Battle
Mages will handle the Necromancers for you. If you don't kill Falcar outside,
you have to journey through Silorn to find the Black Soul Gem, so if any thing
goes pear-shaped, just reload. Once all the Necromancers and Falcar are dead,
search his corpse for the Soul Gem. Once you have it, head back to the Arcane
University, and speak with Hannibal about BLACK SOUL GEM to finish this quest.

CONFRONTING THE KING:

OK, this is it. The last Mages Guild quest. Make sure you're ready, and talk to
Hannibal Traven about TASKS. You are going to the Echo Cave, where Mannimarco
is hiding, to kill him. Say I'M READY, and Hannibal will capture his soul into
the Black Soul Gem. After, search his body to find the Filled Black Soul Gem,
take it, and anything else you might want. Now, head over to the Cave.

Once there, kill Bolor Savel who is waiting outside, and take his key, so you
can get through the door and into the cave. Head through the first floor of
the cave killing the Necromancers here. Soon you will get to the Echo Passages.
Keep going until you find a door to the Necromancers Chamber, where Mannimarco
is hiding. He will talk to you, tell him you will never join him, and listen to
him some more. Soon, he will finally fight you. If you have gotten this far
into the guild, he should be no problem for you, so just kill him, and ignore
whatever creature he summons. Once he is dead, return to the Arcane University
and talk to Raminus (there are some good items you might want in the Necromancer
chamber). Congratulations, you're now the Arch Mage of the Mages Guild! You
have many advantages to you now, and your own room in the University! You have
access to all the Universities facilities, there is an Ingrediant Collection
(talk to Julienne Fanis of the Lustratorium about it), and there is an
Enchanted Chest in your room. Placing an ingrediant in it and waiting for 24
hours will make more in the chest. You must collect them within a week though.
So thats it then, congratulations, and enjoy life as the Arch Mage! 

*******************************************

CHAPTER 6 - THIEVES GUILD QUEST WALKTHROUGH

*******************************************

More coming soon...

**********************************************

CHAPTER 7 - DARK BROTHERHOOD QUEST WALKTHROUGH

**********************************************

More coming soon...

*************************************************

CHAPTER 8 - KNIGHTS OF THE NINE QUEST WALKTHROUGH

*************************************************

A guide will come soon, once im finished writing the walkthroughs for the other
two guilds.

*********************************************

CHAPTER 9 - SHIVERING ISLES QUEST WALKTHROUGH

*********************************************

Yeah, this expansion pack isn't even out YET, but im still adding this chapter
so it's there. A guide will hopefully come soon after the release of Shivering
Isles.

************************

CHAPTER 10 - OTHER QUESTS

************************

These are the sort of quests you get by talking to
people using the town name topic, or by clicking
on Rumors. These can sometimes be a pain when you
want to know some stuff. Some Rumors are funny.
I can't remember exactly, I think it was a town
name topic. Anyways, a guy tells me about a restuarant,
selling rat stuff. Then he suddenly says "with fried
deer penis," thats the sort of funny stuff you get.
Anyways, talk to people, ask them
about all the topics and you will get your quests,
hopefully!

NOTE: At the moment, this section is not being updated until all of the guild
quest walkthroughs are finished.

ANVIL:

MORE COMING SOON!!!

BRAVIL:

MORE COMING SOON!!!

BRUMA:

ALLIES FOR BRUMA

OK, so you don't actually start this quest in Bruma, you start
it by talking to Jauffre, at the Cloud Ruler Temple. Do this
when your about to go to Tiber Septims shrine, until you do
the quest to get the sigil stone for the paradise gate ingrediants.
This invloves you going to all the cities, and the elder council for
troops. But first you have to close the Oblivion gate outside their
city first before sending troops. It's good for your combat/magic
skills, and you can get many more sigil stones. You have already
closed the gate at Kvatch, so you just need to talk to the captain
there. Good luck!

MORE COMING SOON!!!

CHEYDINHAL:

CORRUPTION AND CONSCIENCE:

I have done this quest, but I need to look through it again
so I can write a walkthrough for it. It will be coming soon
though! If your feeling brave, you can start it by talking
about rumors, good luck!

MORE COMING SOON!!!

CHORROL:

CANVAS THE CASTLE:

This is a hardish quest, with absoloutly no fighting in it
at all. Anyway, talking to the Countess of Chorrol, it seems
her beloved painting of the dead Count was stolen. She tells
you to search for it, and find who stole it. She will give you
a list of possible suspects. You must now find all of them
and talk to them all, asking about the night the painting was
stolen. It's not very hard to do, because there are arrows on your
compass to show where they are. They're all in the castle, or 
around it. OK, once you have done that, who did the deed? well, it
seems suspicous that most people say it was raining, but Chanel
was stargazing that night. Anyways, next head to the west tower.
Chanel will say she was there, and another suspects says they saw her
in the tower. Once there, look to the left, and you will see the trapdoor
leading downstairs behind some crates. Go down, and you will find a 
mysterious painting. OK, so someone is a painter. Chanel seems like the
culprit. But first, she mentions going to the dining hall. So do so,
and look at the carpet around the table. You should soon find some
painthing marks on the floor! OK, now to check Chanels room. Head in
when shes not there, and look in her lectern. She has painting supplies
in here. Thats it, your ready to accuse. Talk to chanel, and bribe
her to like you first. Then accuse her. She will admit she stole
the painting and why if she like you enough. Talk to the Countess,
and tell her about what happened. You will get your reward.
Well done!

MORE COMING SOON!!!

IMPERIAL CITY:

MORE COMING SOON!!!

Note: The imperial dragon armour quest is coming soon.
      It's pretty easy though, and you shouldn't need
      help with it.

LEYAWIIN:

These are all the quests you can find in Leyawiin.

KNIGHTS OF THE WHITE STALLION:

You can only attempt to do this quest after completing
the quest MAZOGA THE ORC. Once doing so, talk to the
count of Leyawiin. He says, that the black bandits are
annoying him, and he wants you, and Mazoga to kill
their leader, Black Brugo. He says you should talk to
Mazoga to see if she knows anything. Talk to Mazoga.
Great, it seems she does know where Black Brugo is,
a place called Telepe (or something like that, i'm doing
this from memory). Go there, and wait until midnight-6am.
Once at a correct time, head on in. This is a really
easy fight with Mazoga at your side. Kill all the bandits
and Black Brugo, and take all their black bows. Once you
have killed Black Brugo, go back to the count. He will
reward you, by making you a Knight of the White Stallions!
And he also gives you the shield you see Leyawiin guards
carrying, it's abit crap though. Talk to Mazoga, and
she will be very pleased. You also get the key to the
white knights lodge! If you ever near, you can head on in,
and rest in the beds. After finishing the quest, give the
count the black bows you got. He gives you 100 Gold for each
bow! Well done!

MAZOGA THE ORC:

I can't quite remember how to start this, but I think it's
rumors. Talk to everyone about rumors in Leyawiin, and you
should get this quest. Anyways, after starting, talk to the
count. He says there is an orc that claims to be a Knight.
Find her, and talk to her. She says she wants you to find
someone for her. I think it's a hunter. Go to this persons
house, and talk to them. They won't go to Mazoga if they
don't trust you. Bribe them, or if you good play the
persuasion mini-game. Once it's about, over 60, talk
to them again. He says he will go. Follow him back to
Mazoga. Once they finish talking, talk to Mazoga. She
tells you all about what happened, and asks if you can
take her to Fishermans Peak. Do so. Once arriving there
(you get the directions from her), she will talk to someone.
After that, a big fight will follow. Help Mazoga beat the gang,
and take their stuff. Okay, head back to the count. Tell him
of what you have done, and you will of finished the quest!
Don't forget to talk to Mazoga as well. Well done!

WHOM GODS ANNOY:

This quest is easy. Talk to people about rumors, and you
should eventually get a rumor about a wealthy womans house,
and how a terrible smell is around it. You decide to investigate,
so head over to her house. She tells you about what happened,
and how the scamps appeared out of no where, and how they follow
her. And she can't drop the staff either. She sends you to talk
to one of her friends at the Mages guild. Head over there, and
talk to this person. They say you will have to take it back
to Darkthahom (or something like that) cave to drop it. So head
back to the womans house. Take the staff, and the scamps start
to follow you. Find the cave (it's not that far from the East
exit of Leyawiin). Enter it, and find the shrine. It's at
the very end of the cave. Be careful of the monsters.
Once at the shrine, you get a message saying you have the sudden
urge to drop the staff. Do so (shift and left click) and then
get out of the cave. Hey, the scamps, they aren't following you!
Go back to Leyawiin and tell the woman the news. She will give
you a ring, the Eidolons Edge! Well done!

MORE COMING SOON!!!

LEYAWIIN COUNTY:

RAID ON GREYLAND:

This quest is pathetic. If your going to do it, do it so it's
out of the way. Anyway, to the west exit of Leyawiin, where
the stable is, a guard should run to you. He will say that
a troublesome gang of drug dealers are hiding out at Greyland.
The guard says there is a bounty on their head. He will say
everytime he goes there to kill them, the lookouts tell them
and they run away. So he wants you to kill them. Head over
to Greyland, and enter. Kill the 2 drug dealers, one of them
has a ring. Pilfer the house, take what you want and return
to the guard. Give him the ring. He will give you the bounty.
20 gold. 20 gold is what you get for killing 2 dangerous drug
dealers. Crap reward, but at least you have done the quest!
Well done, sort of.

MORE COMING SOON!!!

SKINGRAD:

MORE COMING SOON!!!

******************************

CHAPTER 11 - CHARACTER CREATION

******************************

This section is all about the character creating
stuff. Like all the races, skills, classes
and the stuff you do before actually playing
the game. So get reading about this, it
may help with your character development!

*****
RACES
*****

This section has all the races in the game,
taken from the european version of the game manual.

ARGONIAN:

This reptilian race, well-suited for the treacherous
swamps of its homeland, has developed natural
immunities to diseases and poisons.
They can breathe water and are good at picking locks.

Initial Attributes

		        Male    Female
Intelligence:		40	50
Willpower:		30	40
Personality:		30	30
Agility:		50	40
Speed:			50	40
Strength:		40	40
Endurance:		30	30
Luck:			50	50

Skill Bonuses

Alchemy +5, Athletics +10, Blade +5, Hand to Hand +5,
Illusion +5, Mysticism +5, Security +10.

Specials

Resist disease, Immune to poison, Water Breathing.

BRETON:

In addition to their quick and perceptive grasp of
spellcraft, even the humblest of Bretons can boast
a resistance to magical energies. The are particulary
skilled at summoning and healing magic.

Initial Attributes

			Male	Female
Intelligence:		50	50
Willpower:		50	50
Personality:		40	40
Agility:		30	30
Speed:			30	40
Strength:		40	30
Endurance:		30	30
Luck:			50	50

Skill Bonuses

Alchemy +5, Alteration +5, Conjuration +10, Illusion +5,
Mysticism +10, Restoration +10.

Specials

Fortified Magicka, Dragon Skin, Resist Magicka.

DARK ELF:

Also known as "Dunmer" in thier homeland of Morrowind,
the Dark Elves are noted for their sklled and balanced
integration of the sword, the bow and destruction magic.
They are resistant to fire and can summon an ancestral
ghost for aid.

Initial Attributes

			Male	Female
Intelligence:		40	40
Willpower:		30	30
Personality:		30	40
Agility:		40	40
Speed:			50	50
Strength:		40	40
Endurance:		40	30
Luck:			50	50

Skill Bonuses

Athletics +5, Blade +10, Blunt +5, Destruction +10,
Light Armour +5, Marksman +5, Mysticism +5.

Specials

Ancestor Guardian, Resist Fire.

HIGH ELF:

Also known as "Altmer" in their homeland of Summerset
Isle, the High Elves are the most strongly gifted in
the arcane arts of all races. However, they are also
somewhat vulnerable to fire, frost and shock.

InitialAttributes

			Male	Female
Intelligence:		50	50
Willpower:		40	40
Personality:		40	40
Agility:		40	40
Speed:			30	40
Strength:		30	30
Endurance:		40	30
Luck:			50	50

Skill Bonuses

Alchemy +5, Alteration +10, Conjuration +5, 
Destruction +5, Illusion +5, Mysticism +10.

Specials

Weakness to Fire, Frost, and Shock, Resist Disease, 
Fortified Magicka.

IMPERIAL:

Natives of the civilised, cosmopolitan province of Cyrodiil,
they have proved to be shrewd diplomats and traders. They are
skilled with heavy armour and in the social skills and tend
to favour the warrior classes.

Initial Attributes

			Male	Female
Intelligence:		40	40
Willpower:		30	40
Personality:		50	50
Agility:		30	30
Speed:			40	30
Strength:		40	40
Endurance:		40	40
Luck:			50	50

Skill Bonuses

Blade +5, Blunt +5, Hand to Hand +5, Heavy Armour +5, Mercantile
+10, Speechcraft +10.

Specials

Star of the West, Voice of the Emperor.

KHAJJIT:

Hailing from the province of Elsweyr, they are intelligent, 
quick and agile. They make excellent thieves due to their
natural agility and unmatched acrobatics skill. All Khajjit
can see in the dark.

Initial Attributes

			Male	Female
Intelligence:		40	40
Willpower:		30	30
Personality:		40	40
Agility:		50	50
Speed:			40	40
Strength:		40	30
Endurance:		30	40
Luck:			50	50

Skill Bonuses

Acrobatics +10, Athletics +5, Blade +5, Hand to Hand +10,
Light Armour +5, Security +5, Sneak +5.

Specials

Eye of Fear, Eye of Night.

NORD:

Citizens of Skyrim, they are a tall and fair-haired people.
Strong and hardy, Nords are famous for their resistance to
cold. They are highly talented warriors.

Initial Attributes

			Male	Female
Intelligence:		30	30
Willpower:		30	40
Personality:		30	30
Agility:		40	40
Speed:			40	40
Strength:		50	50
Endurance:		50	40
Luck:			50	50

Skill Bonuses

Armourer +5, Blade +10, Block +5, Blunt +10, Heavy Armour +10,
Restoration +5.

Specials

Nordic Frsto, Woad, Resist Frost.

ORC: 

The people of the Wrothgarian and Dragontail Mountains, Orcish
armourers are prized for their craftmanship. Orc troops in 
Heavy Armour are among the finest in the Empire, and are fearsome
when using their berserker rage.

Initial Attributes

			Male	Female
Intelligence:		30	40
Willpower:		50	45
Personality:		30	25
Agility:		35	35
Speed:			30	30
Strength:		45	45
Endurance:		50	50
Luck:			50	50

Skill Bonuses

Armourer +10, Block +10, Blunt +10, Hand to Hand +5, Heavy Armour +10.

Specials

Berserk, Resist Magicka.

REDGUARD:

The most naturally talented warriors in Tamriel. In addition to their
cultural affinities for many weapon and armour styles, they also have
a hardy constitution and a natural resistance to disease and poison.

Initial Attributes

			Male	Female
Intelligence:		30	30
Willpower:		30	30
Personality:		30	40
Agility:		40	40
Speed:			40	40
Strength:		50	40
Endurance:		50	50
Luck:			50	50

Skill Bonuses

Athletics +10, Blade +10, Blunt +10, Light Armour +5, Heavy Armour +5,
Mercantile +5.

Specials

Adrenaline Rush, Resist Poison, Resist disease.

WOOD ELF:
 
The clanfolk of the Western Valenwood forests, also known as "Bosmer."
Wood Elves are nimble and quick, making them good scouts and thieves,
and there are no finer archers in all of Tamriel. Their ability to command
simple creatures is well-known.

Initial Attributes

			Male	Female
Intelligence:		40	40
Willpower:		30	30
Personality:		30	40
Agility:		50	50
Speed:			50	50
Strength:		30	30
Endurance:		40	30
Luck:			50	50

Skill Bonuses

Acrobatics +5, Alchemy +10, Alteration +5, Light Armour +5, Marksman +10,
Sneak +10.

Specials

Beast Tongue, Resist Disease.

So there you have it. All the races in the game. Phew, that took awhile
to find it all out, then type it all up. Anyways, on with the next
section of this Chapter!

DREMORA:

NOTE: This race is only available via download from Oblivionsource.com. It 
adds a new race, Dremora to the game. Also, every hair and eye set is 
available for every race. This mod is NOT made by me, so don't e-mail me
asking me any questions about it.

Dremora have been known to serve the Daedric lord Mehrunes Dagon, a 
dangerous, powerful and arguably evil Daedric prince. Although Dremora 
are not considered Daedric princes themselves, are they are Daedric 
in origin.

Initial Attributes


			Male	Female
Intelligence:		60      60
Willpower:		35      45
Personality:		20      20
Agility:		30      30
Speed:			50      50
Strength:		50      50
Endurance:		45      35
Luck:			40      40

Skill Bonuses

Heavy Armor +10, Blade +5, Blunt +5, Destruction +10, Alteration +5,
Mysticism +5, Sneak +5.

Specials

Demoralize, Resist Weak. There is another resist, but I don't know what it is
at the moment.

**********
ATTRIBUTES
**********

A character's mental, physical, and magical abilities are modeled by 
eight primary attributes. These will range from 0-100, although they
can be changed by magic, potion or disease. You can boost any 3 of 
them up once you level up, and might gain a bonus on one of them.
See the level up section for more info on that! 
If the number is green, that means the attribute has been increased
by magic, if its red its been decreased by magic.

STRENGTH:

Affects how much you can carry, how much Fatigue you have, and how 
much damage you can do with melee weapons such as swords and axes.
Governs the skills of Blunt, Blade, and Hand to Hand.

INTELLIGENCE:

Affects your total Magicka and magic use. Governs the skills of
Alchemy, Conjuration, and Mysticism.

WILLPOWER:

Affects how quickly you regenerate Magicka, and how much Fatigue you
have. Governs the skills of Destruction, Alteration, and Restoration.

AGILITY:

Affects your ability to manoeuvre and balance, your total Fatigue,
and how much damage you can do with Marksman weapons such as bows.
Governs the skills of Security, Sneak, and Marksman.

SPEED:

Determines how fast you move. Governs the skills of Athletics, 
Light Armour, and Acrobatics.

ENDURANCE:

Affects how much Fatigue you have, your Health, and how much
your Health will increase when you raise levels. Governs the skills
of Block, Armourer, and Heavy Armour. 

PERSONALITY:

Affects how much people like you, which leads to better
information-gathering. Governs the skills of Speechcraft, 
Mercantile, and illusion. 

LUCK: 

Luck has an effect on everything you do, but governs no skills.

So thats all the Attributes too!

******
SKILLS
******

As you rise in proficiency with your skills, you gain Skill Perks
at new Mastery Levels. You will eagerly anticipate the special
benefits of these skill Perks each time a skill is raised to a
new level of mastery. A red number indicates the skill has been
damaged. A green number indicates the skill has been increased with
magic. 

SKILL MASTERY LEVEL          SKILL SCORES

Novice                       0-24
Apprentice                   25-49
Journeyman                   50-74
Expert                       75-99
Master                       100

COMBAT SKILLS

BLOCK:
Governing Attribute: Agility
Parry Melee attacks with shields and weapons. Successful blocks reduce
damage.
A NOVICE is fatigued by blocking, and hand-to-hand blocking against weapons
has no effect.
An APPRENTICE is no lobger fatigued by blocking.
A JOURNEYMANS shield or weapon is no longer damaged when he blocks, and
opponenets may recoil when blocking with hand-to-hand.
An EXPERT blocking with shield has a chance to do a knockback counterattack,
staggering the enemy if the shield blow connects.
A MASTER blocking with shield has an additional chance of disarming an enemy
with a successful knockback counterattack.

ARMOURER:
Giverning Attribute: Endurance
Maintain weapons and armour at top efficiency. Damaged weapons and armour 
are less effective.
A NOVICE cannot repair magical items.
Repair hammers last twice as long for an APPRENTICE.
A JOURNEYMAN can now repair magic items.
An EXPERT can repair items beyond their highest condition (to 125%). 
These Expert-improvised weapons do extra damage, and Expert-improvised
armour protects more.
A MASTER never breaks repair hammers; one hammer lasts a lifetime.

HEAVY ARMOUR:
Giverning Attribute: Endurance
Make more effective use of Iron, Steel, Dwarven, Orcish, Ebony and Daedric
armours.
For a NOVICE, heavy armour degrades rapidly with use (150% of normal rate).
An APPRENTICES heacy armour degrades at normal rate.
A JOURNEYMANS heavy armour degrades at a 50% slower rate.
An EXPERTS equipped heavy armour only encumbers him by 50%.
A MASTERS equipped heavy armour does not encumber them at all.

BLUNT:
Governing Attribute: Strength
Deliver the crushing blows of mace and axe weapons more effectively.
A NOVICE does a Basic Power Attack with a damage bonus in all directions.
An APPRENTICE gains damage bonuses with the Mastery Standing Power Attack.
A JOURNEYMAN gains the Mastery Left and Right Pwer Attacks, and has a chance
to disarm.
An EXPERT gains a Mastery Backwards Power Attack, and gains a chance of a
knockdown.
A MASTER gains a Mastery Forward Power Attack, with a chance to paralyze.

BLADE:
Governing Attribute: Strength
Deliver the slashing and thrusting attacks of dagger and sword weapons more
effectively.
A NOVICE does a Basic Power Attack with a damage bonus in all directions.
AN APPRENTICE gains damage bonuses with a Mastery Standing Power Attack.
A JOURNEYMAN gains the Mastery Left and Right Power Attack, which have a 
chance to disarm.
A MASTER gains a Mastery Forward Power Attack, with a chance of paralyze.

ATHLETICS:
Governing Attribute: Speed
Run and Swim faster, and regenerate lost fatigue faster.
A NOVICE regenerates Fatigue slowly when running.
An APPRENTICE regenerates Fatigue 25% faster when running.
A JOURNEYMAN regenerates Fatigue 50% faster when running.
An EXPERT regenerates Fatigue 75% faster when running.
Running never reduces a MASTERS regeneration of Fatigue.

HAND TO HAND:
Governing Atrribute: Strength
Attack without weapons to damage and fatigue opponents.
A NOVICE does a Basic Power Attack with a damage bonus
in all directions.
An APPRENTICE gains damage bonuses with a Mastery Standing Power Attack.
A JOURNEYMAN gains the Mastery Left and Right Power Attacks, and has a 
chance to disarm. 
An EXPERT gains a Mastery Backwards Power Attack, and gain a chance of
a knockdown, and, when blocking, gains a chance of a knockback attack.
A MASTER gains a Mastery Forward Power Attack, with a chance to paralyze,
and, when blocking, gains a chance of a disarm on a knockback attack.

MAGIC SKILLS

DESTRUCTION:
Governing Attribute: Willpower
Cast Speels to inflict magical fire, frost, and shock damage, or reduce
resistances to magic attacks. Destruction splls and spell effects are 
rated by Mastery Levels; you can only cast spells rated at or below 
your current Mastery Level.

ALTERATION:
Governing Attribute: Willpower
Cast speels to breathe or walk on water, open locks, shield from physical
and magical attacks, and alter your encumberance. Alteration spells and
spell effects are rated by Mastery Levels; you can only cast spells 
rated at or below your current Mastery Level.

ILLUSION:
Governing Attribute: Personality
Cast spells to charm, conceal, create light, silence, paralyze, command
or affect morale or aggressiveness. Illusion spells and spell effects are
rated by Mastery Leves; you can only cast spells rated at or below your
current Mastery Level.

CONJURATION:
Governing Attribute: Intelligence
Cast spells to summon otherworldly creatures, summon magical weapons and
armour, and turn the undead. Conjuration spells and spell effects are
rated by Mastery Leves; you can only cast spells rated at or below your
current Mastery Level.

MYSTICISM:
Governing Attribute: Intelligence
Cast spells that absorb, reflect, and dispel magic, move objects, sense
life, and bind souls. Mysticism spells and spell effects are
rated by Mastery Leves; you can only cast spells rated at or below your
current Mastery Level.

RESTORATION:
Governing Attribute: Willpower
Cast spells to restore, fortify, or absorb physical and magical 
attributes, cure disease, and resist magical attacks.
Restoration spells and spell effects are rated by Mastery Leves;
you can only cast spells rated at or below your current Mastery Level.

ALCHEMY:
Governing Attribute: Intelligence
Create potions and gain benefits from alchemical ingrediants more 
effectively.
A NOVICE recognises only the first of four potential alchemical
properties of a substance. 
An APPRENTICE recognises the first two of four potential alchemical
properties of a substance.
A JOURNEYMAN recognises the first three of four potential alchemical
properties of a substance.
An EXPERT recognises all four potential alchemical properties of a
substance.
A MASTER can make potions from a single ingredient.

STEALTH SKILLS

Security:
Governing Attribute: Agility
Use lockpicks to open locked doors and containers.
As many as four tumblers will fall when a NOVICE fails, and breaks
a pick.
As many as three tumblers will fall when an APPRENTICE fails, and
breaks a pick.
As many as two tumblers will fall when a JOURNEYMAN fails, and breaks
a pick.
Only one tumbler will fall when an EXPERT fails, and breaks a pick.
No tumblers fall when a MASTER fails and breaks a pick.

SNEAK:
Governing Attribute: Agility
Pick pockets and move unseen and unheard by observers.
A NOVICE gains a 4x damage bonus for one-handed weapon and hand-to-hand,
and a 2x damage bonus for marksman attacks, when undetected.
An APPRENTICE gains a 6x damage bonus for one-handed weapon and 
hand-to-hand, and a 3x damage bonus for marksman attacks, when undetected.
A JOURNEYMAN receives no penalty to their chance of detection while
Sneaking for the weight of their boots.
An EXPERT receives no penalty to their chance of detection while Sneaking
for moving while Sneaking.
The attack of a MASTER on an opponent ignores armour rating when the 
Master is undetected.

ACROBATICS:
Governing Attribute: Speed
Jump long distances and avoid damage when falling great distances.
A NOVICE cannot attack when jumping or falling.
An APPRENTICE can make normal attacks - not power attacks - when 
jumping or falling.
A JOURNEYMAN gains the Dodge ability, and can hold block and jump
in a direction to do a quick avoidance roll.
Fatigue loss for jumping is reduced by 50% for an EXPERT.
A MASTER gains the Water Jump ability, and, with precise timing,
can jump off the surface of water.

LIGHT ARMOUR:
Governing Attribute: Speed
Make more effective use of Fur, Leather, Chainmail, Mithril, Elven and
Glass armours.
For a NOVICE, light armour degrades rapidly with use [150% of normal rate].
An APPRENTICE'S light armour degrades at normal rate.
A JOURNEYMAN'S light armour degrades at a 50% slower rate.
An EXPERT'S equipped light armour does not encumber them at all.
When a MASTER wears only light armour, they gain a bonus 50% to the
armour rating of that armour.

MARKSMAN:
Governing Attribute: Agility
Deliver more deadly ranged attacks with a bow and arrow weapons.
A NOVICE is fatigued while holding a bow drawn back.
An APPRENTICE has no fatigue cost for holding their bow drawn back.
A JOURNEYMAN holding Block while the bow is drawn has a zoom ability.
An EXPERT'S arrow attacks have a chance of knocking the target down.
A MASTER'S arrow attacks have a chance of paralyzing the target.

MERCANTILE:
Governing Attribute: Personality
Get better deals when buying or selling goods.
For a NOVICE, the balue of an item they sell is reduced by the worn
condition of the item.
For an APPRENTICE the value of an item they sell is not affected
by the worn condition of the item.
A JOURNEYMAN can buy and sell any object to any vendor, even if they
normally don't deal in that type of ware.
An EXPERT can invest in a shop, giving the merchant money to permanently
increase his shops available gold to 500.
For a MASTER, all shops in the world always have 500 more gold available
for barter.

SPEECHCRAFT:
Governing Attribute: Personality
Use speech to persuade listeners to like ans trust you.
A NOVICE can offer bribes to increase the Disposition of some persons.
An APPRENTICE gains a free rotation of a wedge in the Persuasion Menu.
The Falling-Disposition timer in the Persuasion mini-game is 50% slower
for a JOURNEYMAN.
Disposition loss from 'Hate it' results in the minigame are reduced 
from - 150% to - 100% for an EXPERT.
Bribes cost half as much for a MASTER.

And thats finally ALL the skills done. That actually took me quite awhile
to do that!

*******
CLASSES
*******

Classes are in almost every RPG. Theres only a few exceptions, like
Dues Ex. Classes are what your characters are good at, like a Knight
obviuosly favours a sword to magic. In Oblivion, each class comes
with a set of already selected Attributes and Major skills.
If you don't like the Attributes or Major skills, you can create your
own. At the start of the game, you can also make your character look
how you want. 

**********
BIRTHSIGNS
**********
 
There are many different birth signs in Oblivion, just like in
Morrowind. I think they're all the same actually. Anyways, these
give you some good, but possibly some bad points. Some are useful,
so pick wisely, as you want one which will help your class/race!

THE APPRENTICE:
	
Good:	Fortify Max. Magicka	100 pt.	Constant Effect
Bad:	Weakness to Magicka	100%	Constant Effect

THE ATRONACH:
	
Good:	Fortify Max. Magicka	150 pt.	Constant Effect
	Spell Absorption	50%	Constant Effect
Bad:	Magicka Regeneration Disabled

THE LADY:
	
Good:	Fortify Willpower	10 pt.	Constant Effect
	Fortify Endurance	10 pt. 	Constant Effect

THE LORD

Good:	Restore Health		6 pt. 	for 15 sec.
Bad:	Weakness to Fire	25%	Constant Effect

THE LOVER

Good:	Paralyze			Daily		10 sec.
Bad:	Lose Fatigue		120 pt.	Daily

THE MAGE

Good:	Fortify Max. Magicka	50 pt.	Constant Effect

THE RITUAL
	
Good:	Restore Health		200 pt.	Daily
	Turn Undead		100 pt.			30 sec.

THE SERPENT

Good:	Damage Health		3 pt.	Daily		20 sec.
	Cure Poison			Daily
	Dispel			90 pt.	Daily
Bad:	Damage Fatigue		100 pt.	Daily

THE SHADOW

Good:	Invisibility			Daily		1 min.

THE STEED

Good:	Fortify Speed		20 pt.	Constant Effect

THE THEIF

Good:	Fortify Agility		10 pt.	Constant Effect
Fortify Speed		10 pt.	Constant Effect
Fortify Luck		10 pt.	Constant Effect

THE TOWER

Good:	Open Average Lock		Daily
Reflect Damage		5 pt.	Daily		2 min.

THE WARRIOR

Good:	Fortify Strength	10 pt.	Constant Effect
Fortify Endurance	10 pt.	Constant Effect

**************************************
INCREASING YOUR SKILLS AND LEVELING UP
**************************************

Your character has many skills, and a level. Each time a skill level goes
up, you can do better things with it (check SKILLS section of this chapter
for more details). Each time your character levels up, you can boost any
3 of your Attributes.

INCREASING SKILLS

There are 3 different ways you can increase your skills.
1. Use it over and over. The lower the skill score, the easier it is to 
increase it by using it. It takes much longer to raise a high skill by
using it. To see how well your are doing in increasing a skill, check
the skills part of the character tab in the menu, accessed pressing
the TAB button.
2. Buy training from another character. You can only train 5 skill points
per level.
3. Learn more about the skill from special books.

RAISING YOUR LEVEL

You must increase an combination of 10 major skills so you can level up.
A picture, a half moon with a arrow pointing up in the middle of it
is displayed to the right of the compass. When this is shown, you must
sleep in a bed, and when you wake up, your level will increase.
Waiting does not count. When you level up, your health, fatuge and magicka
will go up, and you will also be able to put up 3 Attributes. If you increased
your blade 10 times (as long as its an major skill) you will get a bonus
on the governing attribute, which is Strength.

********************

CHAPTER 12 - SECRETS

********************

Here, I will put all the misc. stuff I can about the
game, like potion making, horses, houses and stuff
like that. I will try to find almost every misc.
stuff in the game, which has almost nothing to do 
with quests!

************
HORSE OWNING
************

In Oblivion you can keep a horse. Which is a good thing,
as you don't have to walk everywhere which can be a pain
in the ass. You can buy a horse from any stable which are
usually situated outside the main cities, which are shown
on your world map. You can buy them at about 2500 gold,
or you can steal one. Stealing a horse is a very bad
crime in Cryrodiil, and you will be punished with a heavy
fine, and get sent to jail. You CAN actually get a horse
for free near the begginning of the game, by following
the story-line quests. You are allowed to take a dead guys
horse, so keep that until you get your own. Be careful,
your horse can be killed by enemies, so don't leave them
with enemies. If your exploring the outback near towns,
you will definately want a horse with you. This will make
it easier to travel around, and faster. Currently, you can't
fight on horse back, you must get off them to fight. Hopefully
in the future though, a data file, or an expansion pack will
let you do so. When you fast travel to a town, the horse
is automatically stabled outside, so don't worry.
There is a plugin you can download for $1.99 from a website,
for horse armour. I don't know much about this, and i'm not
downloading it. Waste of money. I will look into this to tell
you about it though, in a future version.

You can also get different horses in the game. There are two secret ones, and
I will tell you how to get both of them. Apart from you cant keep one of them,
they run away once you get off them. So take a screenshot to prove you rode it.

SHADOWMERE:
To get Shadowmere, you first off want to join the Dark Brotherhood. This will
be explained in detail in future versions, for now, just look at the Dark
Brotherhood walkthrough section for a basic explanation of how to enter the
brotherhood. Then, once you get so far into it, after killing countless people,
you will be given the horse at Fort Farragut. She is also invincible, making
her the best storage of items. Once you have her, she is the only horse you
will ever need, honest. First things first, she is a quest critical object, and
when she dies, go back to the fort to get her back. If you lose her, she will
also make her way back to the fort. If you want to store some items, get your
fists out, and start hitting her until she is knocked out. Now, quickly press
space to enter her inventory, but because she is a horse, she can carry as much
crap as you want her to do so. Then, do this again when you want your items
back. Simple.

UNICORN:
Yes, you can get a unicorn in the game. Its bloody good too. But unfortunately
you can't keep it. Once you get off him, he decides to run back to where you
found him. But where do you find him? First off, head to the forests south of
the Imperial City. Then, before you find the Unicorn, make sure your weapons
are away, and have no weapons equipped. You should find it soon, with some
minotaurs to guard it. Damn. Just run in, get on it, and ride away. Unless your
doing the quest for a evil god in which you have to kill it. Once you get off,
he runs away, which is no good. He runs back to where you found him, so take a
screenshot of you riding him. If you go to him equipped with a weapon, he will
just attack you. He is stronger then Shadowmere too, the Unicorn is extremely
strong, so dont do it. If your sent to kill him, and actually want to, then
get a bow or something.

Extra information for the UNICORN:
I recieved an email asking about what happens if you fast travel whilst riding
the Unicorn, and what happens if you fast travel to a town. I had not tried
this, so the sender of the question decided to find out for himself. He said
that "you can fast travel to places outside, and nothing will happen, he just
goes off as normal, back to where you found him. Although, if you fast travel
to a town, the Unicorn WON'T be stabled, and will again, travel back home, like
he usually does." Those weren't the exact words, but thats more or less the
jist of it. I was also told I could put this into my FAQ, but I asked for his
preffered screen name, to give HIM credit.
CONTRIBUTED BY CEGMAN

**********
BLACK BOWS
**********

Whilst exploring dungeons, mainly near Leyawiin you will fight
many Black Bandits. These will ALL (possibly) carry black bows.
These are weak and fairly crap bows, but once you have completed
a quest, you can give these bows to the count of Leyawiin to get
100 gold. And Black Bandits are fairly easy to kill. The quest
involves killing the Black bandit leader, which is also easy as you
do it with a orc. See the quest section for more details.

************
HOUSE OWNING
************

MORE COMING SOON!!!

********
VAMPIRES
********

You can be a vampire in Oblivion. It's not the best thing in the
world though. To get turned into a vampire, fight one. If your
attacked, chances are you will contract Polyphyric Hemophilia.
Sleeping for 72 hours will turn you into a vampire. Some of your
attributes go up, and you will learn new abilities. You will look
normal. After another 24 hours though, you get weaker. You can
no longer go out in the sun, it hurts you. No one will speak to
you, because your a vampire. Some of your attributes go down,
and you lose abilities. To go back to the form before, you must
get humans blood. To do this, find them sleeping, and then press
space as if you was talking to them. It sucks their blood, so
you can continue being a healthy vampire. If you don't want to be
a vampire, and have caught the disease, use a cure disease potion.
It's that simple. If you don't want to be one, after the 72 hour
limit, you must do a quest. The quest will be added soon.

**************
OBLIVION GATES
**************

I don't know much about this either, but when travelling around
the country, you will come across numerous Oblivion gates.
I will look into this with more detail, and will list what
happens upon entering them. I think you just go in, and find
the stone to close the gate. Once you have completed the main
story line quests, all the gates are destroyed. So if you want
some sigil stones, you better get them before finishing the
main story line quest!

***************
STORE INVESTING
***************

This most probably won't be coming for a long time. I think you
need to be an Expert for Mercantile, or something like that.
I will have to work hard to bring a guide on this topic of the
game, as I do know you CAN invest 500 gold in stores.

MORE COMING SOON!!!

*********
SOUL GEMS
*********

MORE COMING SOON!!!

*******
ALCHEMY
*******

MORE COMING SOON!!!

************
ACHIEVEMENTS
************

If you have the XBOX 360 version of the game, you can get ACHIEVEMENTS.
This is the list of them for you, if you do own it. You cannot get these
accomplishments in the PC version. I thought I would just add these even if
this is a guide for the PC version, as it can be used for the XBOX 360
version too. Now I have a 360 though, I know what ACHIEVEMENTS are, they give
you more gamerscore. Not sure how much though, good luck in getting all of these
but the list doesn't look too hard.

Escaped the Imperial Sewers
Escaped the Imperial Sewers, Main Quest Beginning

Closed an Oblivion Gate
Closed an Oblivion Gate, Main Quest

Located the Shrine of Dagon
Located the Shrine of Dagon, Main Quest

Delivered Daedric Artifact
Delivered Daedric Artifact, Main Quest

Destroyed the Great Gate
Destroyed the Great Gate, Main Quest

Champion of Cyrodiil
Completed the Main Questline

Murderer, Dark Brotherhood
Join the Dark Brotherhood

Slayer, Dark Brotherhood
Reached Slayer rank in the Dark Brotherhood

Eliminator, Dark Brotherhood
Reached Eliminator rank in the Dark Brotherhood

Assassin, Dark Brotherhood
Reached Assassin rank in the Dark Brotherhood

Silencer, Dark Brotherhood
Reached Silencer rank in the Dark Brotherhood

Speaker, Dark Brotherhood
Reached Speaker rank in the Dark Brotherhood

Listener, Dark Brotherhood
Completed the Dark Brotherhood Questline

Pit Dog, Arena
Joined the Arena in the Imperial City

Brawler, Arena
Reached Brawler rank in the Arena

Bloodletter, Arena
Reached Bloodletter rank in the Arena

Myrmidon, Arena
Reached Myrmidon rank in the Arena

Warrior, Arena
Reached Warrior rank in the Arena

Gladiator, Arena
Reached Gladiator rank in the Arena

Hero, Arena
Reached Hero rank in the Arena

Champion, Arena
Reached Champion rank in the Arena

Grand Champion, Arena
Completed the Arena Questline

Pickpocket, Thieves Guild
Joined the Thieves Guild

Footpad, Thieves Guild
Reached Footpad rank in the Thieves Guild

Bandit, Thieves Guild
Reached Bandit rank in the Thieves Guild

Prowler, Thieves Guild
Reached Prowler rank in the Thieves Guild

Cat Burglar, Thieves Guild
Reached Cat Burglar rank in the Thieves Guild

Shadowfoot, Thieves Guild
Reached Shadowfoot rank in the Thieves Guild

Master Thief, Thieves Guild
Reached Master Thief rank in the Thieves Guild

Guildmaster, Thieves Guild
Completed the Thieves Guild Questline

Associate, Mages Guild
Joined the Mages Guild

Apprentice, Mages Guild
Reached Apprentice rank in the Mages Guild

Journeyman, Mages Guild
Reached Journeyman rank in the Mages Guild

Evoker, Mages Guild
Reached Evoker rank in the Mages Guild

Conjurer, Mages Guild
Reached Conjurer rank in the Mages Guild

Magician, Mages Guild
Reached Magician rank in the Mages Guild

Warlock, Mages Guild
Reached Warlock rank in the Mages Guild

Wizard, Mages Guild
Reached Wizard rank in the Mages Guild

Master-Wizard, Mages Guild
Reached Master-Wizard rank in the Mages Guild

Arch-Mage, Mages Guild
Completed the Mages Guild Questline

Associate, Fighters Guild
Joined the Fighters Guild

Apprentice, Fighters Guild
Reached Apprentice rank in the Fighters Guild

Journeyman, Fighters Guild
Reached Journeyman rank in the Fighters Guild

Swordsman, Fighters Guild
Reached Swordsman rank in the Fighters Guild

Protector, Fighters Guild
Reached Protector rank in the Fighters Guild

Defender, Fighters Guild
Reached Defender rank in the Fighters Guild

Warder, Fighters Guild
Reached Warder rank in the Fighters Guild

Guardian, Fighters Guild
Reached Guardian rank in the Fighters Guild

Champion, Fighters Guild
Reached Champion rank in the Fighters Guild

Master, Fighters Guild
Completed the Fighters Guild Questline

*********
THE ARENA
*********

There is a place called the Arena in the Imperial city. I have yet to start
this, but I will be doing so soon. I am guessing you have to kill monsters or
people or something along the lines of that.

MORE COMING SOON!!!

***********
SKILL BOOKS
***********

In Oblivion, you will find many books that you can read. These books will give
you much information on the world around you. Some books will increase your
skills by reading them, meaning you just open the book and there you go, a
skill has been increased. Here I will list all of the books that increase your
skills and their location.

Book: 2920; Morningstar
Skill: Raises your blade skill
Location:
Can be found in Anvil, in the castle's private quarters.

Book: 2920; Sun's Dawn
Skill: Raises your mysticism skill
Location:
Can be found lying on a shelf in the Chapel of Julianos in Skingrad

Book: 2920; Rain's Hand
Skill: Raises your restoration skill
Location:
Can be found lying on a shelf in the Chapel of Mara, in Cheydinhal

Book: 2920; Second Seed
Skill: Raises your speechcraft skill
Location:
Can be found in the Imperial City, inside the Imperial palace in councilor
Ocato's chambers.

Book: 2920; Midyear
Skill: Raises your heavy armor skill.
Location:
Can be found in Chorrol, in the store fire and steel

Book: 2920; Sun's height
Skill: Raises your mercantile skill
Location:
Can be found in the Imperial city, in the market district, nside the offices of
the horse courier.

Book: 2920; Last Seed
Skill: Raises your sneak skill
Location:
Can be found in Bravil, in the house of City-Swimme

Book: 2920; Heartfire
Skill: Raises your conjuration skill
Location:
Can be found in Bruma, inside the Chapel of Talos

Book: 2920; Frostfall
Skill: Raises your conjuration skill
Location:
Can be found in Anvil, inside the great chapel of Dibella there.

Book: A dance in Fire 1
Skill: Raises your acrobatics skill
Location:
Can be found in Cheydinhall, inside Ganredhel's house

Book: A dance in Fire 2
Skill: Raises your block skill
Location:
Can be found in the Imperial City, in the elven gardens district. It lies
within the guardhouse in the northeastern part of it.

Book: A dance in Fire 3
Skill: Raises your athletics skill
Location:
Can be found southwest of Skingrad, in the house of Uura the shepherd.

Book: A dance in Fire 4
Skill: Raises your acrobatics skill
Location:
Can be found in the same place as part 1; CHeydinhal, Ganredhel's house.

Book: A dance in fire 5
Skill: Raises your marksman skill
Location:
Can be found in Bruma, in Regners house.

Book: A dance in Fire 6
Skill: Raises your mercantile skill
Location:
Can be found in Chorrol, in the house of Casta Scribonia

Book: A dance in Fire 7
Skill: Raises your mercantile skill
Location:
Appears in boss and Vampire loot.

Book: Advances in Lockpicking
Skill: Raises your security skill
Location:
Top level of the fingerbowl cave, just northeast of Aleswell, north of the
Imperial city
March-Na's bookstore in Cheydinhal

Book: Ahziir Traajajazeri
Skill: Raises your hand to hand skill
Location:
Below J'Ghasta's house in Bruma
In the Dark Brotherhood sanctuary of Cheydinhal

Book: The Argonian Account 1
Skill: Raises your athletics skill
Location:
Appears only as random loot

Book: The Argonian account 3
Skills: Raises your illusion skill
Location:
Can only be found In the Imperial city, at the mystic archives inside the
arcane university.

Book: The Armorers Challenge
Skills: Raises your Armorer skill
Location:
Can be found in Cheydinhal, in the fighters guild or in the Imperial City, in
the first edition bookstore in the market district.

Book: Battle of Sancre Tor
Skill: Raises your Blade skill
Location:
Castle Bravil, in the main hall on display there.
can be found As random loot

Book: Before the age of Man
Skill: Raises your mysticism skill
Location:
Can be found in the Imperial City, in the Chironasium inside the Arcane
University

Book: Beggar
Skill: Raises your athletics skill
Location:
Can be found in the Cloud ruler temple, in the great hall there.

Book: Biography of The Wolf Queen
Skill: Raises your speechcraft skill
Location:
Imperial city, waterfront. Is found in the house of Armand Christophe

Book: The Black Arrow I
Skill: Raises your acrobatics skill
Location:
Brindle home, north of Skingrad, in the home of Torbal the sufficient

Book: The Black Arrow II
Skill: Raises your marksman skill
Location:
Can be found in boss level vampire and bandit loot, and in the cheydinhal
Dark brotherhood sanctuary (underneath the abandoned house)

Book: The Black arts on trial
Skill: Raises your mysticism skill
Location:
Can be found in the Imperial city, in the market district in the mystic
Emporium.

Book: The Buying game
Skill: Raises your mercantile skill
Location:
Imperial city, elven gardens district Inside Fathis Ules's house.

Book: Calcinator Treatise
Skill: Raises your Alchemy skill
Location:
This book can be found as random loot.
One fixed place to get it, is by doing the quest "two sides of a coin" a quest
situated in Bruma. Speak to Arnoria Auria there to start it.

Book: Cherim's Heart of Anequina
Skill: Raises your armorer skill
Location:
Imperial City, market district, can be found in the first edition bookstore.

Book: Chimarvamidium
Skill: Raises your heavy armor skill
Location:
Imperial City, can be found in the imperial legion barracks.

Book: Daughter of the Niben
Skill: Raises your Alteration skill
Location:
Can be found in Skingrad, in the mages guild, there in the living quarters.

Book: Death blow of Abernanit
Skill: Raises your block skill
Location:
Can be found in the dining room of the Anvil fighters guild.

Book: De Rerum Dirennis
Skill: Raises your alchemy skill
Location:
Can be found in Skingrad in the store called "all things alchemy"

Book: The Doors of Oblivion
Skill: Raises your Conjuration skill
Location:
Can be found in Anvil, in the mages guild.
Additional copies are in the Cloud Ruler temple, in the great hall there and
in a tower above forth Caractus, which is on the north side of lake Rumare

Book: The Dragon Break
Skill: Raises your Alteration skill
Location:
Imperial city, elven gardens district, can be found in Dovyn Aren's house
there.

Book: The Exodus
Skill: Raises your restoration skill
Location:
Can be found in Skingrad, in the great chapel of Julianos there.

Book: Father of the Niben
Skill: Raises your marksman skill
Location:
Can be found in Bravil, in the castle of Bravil.

Book: Fighters Guild History
Skill: Raises your heavy armor skill
Location:
Can be found in both the Chorrol and Anvil fighters guild, and of course in
the Mystic Archives in the Arcane university.

Book: The Firsthold Revolt
Skill: Raises your mysticism skill
Location:
Can be found in the Cheydinhal mages guild, downstairs.

Book: Fire and Darkness
Skill: Raises your Blade skill
Location:
This is quest related, it can be found during one of the thieves guild quests
called "the ultimate heist"

Book: The Gold Ribbon of Merit
Skill: Raises your marksman skill
Location:
Can be found in the Cheydinhal Dark brotherhood sanctuary.

Book: Hallgerds Tale
Skill: Raises your heavy armor
Location:
Chorrol, can be found in the fighters guild

Book: Heavy armor repair
Skill: Raises your armorer skill
Location:
Can be found only as marauder and tomb loot.

Book: The Horrors of castle Xyr
Skill: Raises your destruction skill
Location:
Bravil, can be found in the mages guild.

Book: How Orsinium passed to the Orcs
Skill: Raises your heavy armor skill
Location:
Bruma, can be found in the castle, in the lords manor.

Book: Ice and Chitin
Skill: Raises your light armor skill
Location:
Leyawiin, can be found in Ahdarji's house there.

Book: Immortal blood
Skill: Raises your hand to hand skill
Location:
Can be found in the Imperial city, in the temple district inside the house of
Seridur, in his cellar.
Additional copies can be found in J'Gasta's house in Bruma, and in a
bandit camp just outside the Ayleid ruin Vilverin

Book: The Importance of Where
Skill: Raises your blunt skill
Location:
Bravil, can be found in the dungeon of the castle there.

Book: Incident in Necrom
Skill: Raises your illusion skill
Location:
Cheydinhal, can be found in the Willow bank

Book: King
Skill: Raises your blunt weapon skill
Location:
Can be found in Anvil, inside the castle's royal quarters.

Book: Last Scabbard of Akrash
Skill: Raises your armorer skill
Location:
Imperial city, can be found in the fighting chance store in the Market
district there.

Book: Legend of Krately house
Skill: Raises your sneak skill
Location:
This books is located inside the cloud rules temple, in the library there.

Book: The Legendary Sancre Tor
Skill: Raises your blunt weapon skill.
Location:
Can be found in Chorrol, in the house of Vilena Donton.

Book: Light Armor repair
Skill: Raises your armorer skill
Location:
Can be found in Bravil, inside the castle barracks.

Book: Liminal bridges
Skill: Raises your conjuration skill
Location:
Can be found in the Imperial city, at the Arcane University's mystic
archives

Book: The Locked room
Skill: Raises your security skill
Location:
Anvil, can be found in a cave below the castle of Anvil

Book: Lord Jornibret's last chance
Skill: Raises your light armor skill
Location:
Bleak flats cave, can be found north-northeast of Skingrad.

Book: The Lunar Lorkhan
Skill: Raises your alteration skill
Location:
Can be found in boss level conjurer and Necromancer loot.

Book: Mace Etiquette
Skill: Raises your blunt skill
Location:
Can only be found as random loot.

Book: Mannimarco; King of Worms
Skill: Raises your alchemy skill
Location:
Can be found in the mystic archives, inside the Arcane university in the
Imperial City

Book: Master Zoaraym's Tale
Skill: Raises your hand to hand skill
Location:
Can be found in boss level tomb creature and marauder loot.

Book: The Mirror
Skill: Raises your block skill
Location:
Can be found in Leyawiin, in the city barracks there on the ground floor.

Book: Mystery of Talara I
Skill: Raises your acrobatics skill
Location:
Can be found in boss level bandit and vampire loot.

Book: Mystery of Talara II
Skill: Raises your restoration skill
Location:
Can be found in boss level conjurer and necromancer loot.

Book: Mystery of Talara III
Skill: Raises your destruction skill
Location:
Can be found in boss level Conjurer and Necromancer loot.

Book: Mystery of Talara IV
Skill: Raises your illusion skill
Location:
Can be found in boss level conjurer and Necromancer loot.

Book: Notes on racial philogeny
Skill: Raises your restoration skill
Location:
Chorrol, can be found in the great chapel there.

Book: Palla I
Skill: Raises your illusion skill
Location:
Can be found in Arkveds tower, south of lake Poppad

Book: Proper lock design
Skill: Raises your security skill
Location:
You can find this book in the Imperial city, in the waterfront district. 
Inside the house of Dareloth.

Book: Purloined Shadows
Skill: Raises your sneak skill.
Location:
This you can only find as random loot.

Book: The Ransom of Zarek
Skill: Raises your athletics skill
Location:
It can be found lying against the outer wall of the Arena bloodworks

Book: Reality and other Falsehoods
Skill: Raises your Alteration skill
Location:
This can be found in Leyawiin, in the southern books bookstore.

Book: The Rear Guard
Skill: Raises your light armor skill
Location:
Cheydinhal, can be found in the dark brotherhood sanctuary there.

Book: The Red kitchen reader
Skill: Raises your athletics skill
Location:
Can be found in Anvil, inside the castle in the private quarters there.

Book: The Refugees
Skill: Raises your light armor skill
Location:
Can be found at the first edition bookstore in the Market district in the
Imperial city.

Book: Response to Bero's speech
Skill: Raises your destruction skill
Location:
Can be found in the Mystic Archives, inside the arcane university in the
Imperial City

Book: Rislav the Righteous
Skill: Raises your light armor skill
Location:
Can only be found in bandit and Vampire loot.

Book: Sacred Witness
Skill: Raises your sneak skill
Location:
Can be found in the antechamber complex inside the Lake Arrius caverns.

Book: Sithis
Skill: Raises your Alteration skill
Location:
Leyawiin, can be found in the great chapel there.

Book: Song of the Alchemists
Skill: Raises your alchemy skill
Location:
Can be found in the Lustrarium in the Imperial city's arcane university

Book: Song of Hrormir
Skill: Raises your blade skill
Location:
Can be found in Bravil, in the castle's private quarters in Drels Theran's
room

Book: Souls, Black and White
Skill: Raises your mysticism skill
Location:
Can be found in loot and one edition is lying on the second level of fort
Cuptor

Book: Surfeit of Thieves
Skill: Raises your security skill
Location:
Can be found in boss level vampire and bandit loot.

Book: Thief
Skill: Raises your acrobatics skill
Location:
Can be found in Bravil, at S'krivva's house.

Book: Vernaccus and Bourier
Skill: Raises your marksman skill
Location:
Chorrol, is located in Renoits bookstore

Book: The Warp in the West
Skill: Raises your block skill
Location:
Can be found as random loot and one copy lies in the great hall of the
Cloud Rules temple.

Book: Warrior
Skill: Raises your block skill
Location:
Can be found in Leyawiin, in the castle's royal bedroom

Book: The Warriors charge
Skill: Raises your conjuration skill
Location:
Can be found in boss level necromancer and conjurer loot

Book: Way of the Exposed Palm
Skill: Raises your hand to hand skill
Location:
Can be found on the southside of Fieldhouse cave, lying underneath a
mushroom.

Book: The Wolf Queen I
Skill: Raises your security skill
Location:
Bravil, inside Dro'Shanji's house

Book: The Wolf Queen II
Skill: Raises your hand to hand skill
Location:
Skingrad, can be found inside the lords manor in the castle there.

Book: The Wolf Queen III
Skill: Raises your illusion skill
Location:
Bruma, can be found in the cellar of the mages guild there.

Book: The Wolf Queen IV
Skill: Raises your mercantile skill
Location:
Imperial City, in the market district, can be found in the Imperial commerce
office

Book: The Wolf Queen V
Skills: Raises your speechcraft skill
Location:
Imperial city, temple district. Inside Hastrel Ottus's house.

Book: The Wolf Queen VI
Skills: Raises your speechcraft skill
Location:
Cheydinhal, can be found in the castle there in the lords quarters

Book: The Wolf Queen VII
Skill: Raises your sneak skill
Location:
Cheydinhal, can be found in the Dark Brotherhood sanctuary there.

Book: Words and Philosophy
Skill: Raises your Blade skill
Location:
Chorrol, can be found in Modryn Oreyn's house.

Thanks to Blackmist27 for his Skill book FAQ which helped me with this section
for bits I didn't know.

***********
GOBLIN WARS
***********

This one is for a laugh. In cryodiil, there are 7 or so different goblin tribes
or whatever you want to call them. They all obviously hate each other, and when
they see each other, start a bloody battle to kill each other. But your most
probably never around to see these battles. But I know how to make one. First
off, each of the goblin tribes have their own totem, which they like to keep,
and will do anything at all to get them back. Your objective is to find all of
them, and steal them. But randomly, when the game starts, some of the totems
are stolen, and the goblins actually go to get them back. Once I was walking
around, and saw this big goblin group going into a cave, which made me follow
them. Anyways, just steal them all. The caves for the tribes are Cracked Wood
Cave, Wenderbek Cave, Goblin Jims Cave, Timberscar Hollow, and then the
Derelict, Barren and Plundered Mines. See a map on a website for their location
in Cyrodiil. Once you have stolen them all, go into the middle of some random
field or anywhere you feel is suitable for a good goblin fight. Now, drop all
of the totems on the floor, and save your game, and wait. Now, sooner or later,
the goblin tribes will begin to search for their totem, and eventually, they
will all be at the same place. With all of the Totems in the middle of it. And
then, cue, the biggest Goblin war ever. You can join in, do whatever you want
to do. Just try this, its great fun.

**********************
COMPLETE THE GAME FAST
**********************

There is a way to be able to complete the main story line quests really really
fast. Basically, when you go to the Mythic Dawn Shrine, you can actually kill
the guy with the amulet. You can do this however you want, your best bet would
be an arrow. Train up your skills really really high, and try to kill him, you
can kill him with 1 arrow, so try it out if you have time! Killing him, you can
just take the amulet there and then. This skips a ton of quests, enabling you to
just go and light the dragon fires. I don't know if this will actually 100%
work, it is just a rumour, but from what I have heard, it seems this might be
possible, any one that has done it, tell me.

****************
THE MACE OF DOOM
****************

There's a powerful weapon called "The Mace of Doom" in Oblivion and can only be
accessed through a glitch. First you must download the Wizards tower expansion.
Then you go inside the tower's main room and save your game. After that you 
delete the wizards tower expansion. Reload your game and you should be in a dark
space with the insides of a house nearby. Jump to the house and go outside and
you will be in the middle of a bruma like village. Theres a fire in the middle
with the mace of doom beside it. Its the most powerful weapon in the game.

***********************************

CHAPTER 13 - ITEMS AND WEAPONS LIST

***********************************

For this next version of the guide, I have added two new sections to this
chapter of the guide, or rather, completed them. This includes Clothing, and
Scrolls. More sections will be gradually added over time. Remember, this items
chapters information comes DIRECTLY from TES Construction Kit. Well, not exactly
directly, I still have to type it in and stuff. But yeah, new sections added,
more will be done in the future. Look forward to it.

****
AMMO
****

This section of the ITEMS chapter contains all the different types of AMMO you
can obtain for the game, Bow wise.

Name            Weight  Value   Enchanting          Attack   Quest

Iron Arrow      0.10     1      None                8        No
Steel Arrow     0.10     2      None                9        No
Silver Arrow    0.10     2      None                10       No
Dwarven Arrow   0.15     5      None                11       No
Elven Arrow     0.10     8      None                12       No
Glass Arrow     0.10     12     None                13       No
Ebony Arrow     0.20     20     None                14       No
Daedric Arrow   0.25     35     None                15       No
Rose of Sithis  0.10     2      None                9        No
Dremora Field Arrow 1.00 1      None                8        No
Dremora Broadhead arrow 1.50 2  None                10       No
Dremora Barbed Arrow 2.00 4     None                12       No
Arrow of Fear   0.10     1      EnWeapDemoralize25  8        No
Arrow of Qualms 0.10     1      EnWeapDemoralize25  8        No
Arrow of Embers 0.10     1      EnWeapFireDamage05Ember 8    No
Arrow of Frost  0.10     1      EnWeapFrostDamage05Shiver 8  No
Arrow of Light  0.10     1      EnWeapLight         8        No
Arrow of Sparks 0.10     1      EnWeapShockDamage05Spark 8   No
Arrow of Fatigue 0.10    2      EnWeapDamageFatigue20 9      No
Arrow of Misery 0.10     2      EnWeapDemoralize25  9        No
Arrow of Cowardice 0.10  2      EnWeapDemoralize25  9        No
Arrow of Burning 0.10    2      EnWeapFireDamage05Ember 9    No
Flare Arrow     0.10     2      EnWeapFireDamage2Light 9     No
Arrow of Discord 0.10    2      EnArrowofFrenzyArea 9        No
Arrow of Numbing 0.10    2      EnWeapFrostDamage05Shiver 9  No
Arrow of Jolts  0.10     2      EnWeapShockDamage05Spark 9   No
Arrow of Jinxing 0.10    3      EnWeapDamageMagicka20 10     No
Arrow of Dispel 0.10     3      EnWeapDispel25      10       No
Arrow of Drain Magicka 0.10 3   EnWeapDrainMagicka30 10      No
Arrow of Cleansing 0.10  3      EnArrFireAreaWeak   5        No
Arrow of Withering 0.10  3      EnArrArrowofWithering 5      No
Arrow of Scorching 0.10  5      EnWeapFireDamage10Flame 11   No
Arrow of Illumination 0.10 5    EnWeapFireDamage3Light 11    No
Arrow of Savage Frost 0.10 5    EnArrFrostAreaWeak  6        No
Arrow of Cold   0.10     5      EnWeapFrostDamage10Freeze 11 No
Arrow of Shocking 0.10   5      EnWeapShockDamage10Bolt 11   No
Arrow of Silence 0.10    5      EnWeapSilence15     11       No
Arrow of Harm   0.10     8      EnWeapDamageHealth08 12      No
Arrow of Flames 0.10     8      EnWeapFireDamage15Blaze 12   No
Arrow of Brilliance 0.10 8      EnWeapFireDamage4Light 12    No
Arrow of North Winds 0.10 8     EnArrFrostAreaStrong 7       No
Arrow of Freezing 0.10   8      EnWeapFrostDamage15Polar 12  No
Stormcall Arrow 0.10     8      EnArrShockAreaWeak   7       No
Arrow of Voltage 0.10    8      EnWeapShockDamage15Lightning 12 No
Arrow of Stillness 0.10  8      EnWeapSilence20      12      No
Arrow of Hexing 0.10     12     EnWeapDamageMagicka25 13     No
Arrow of Immolation 0.10 12     EnArrFireAreaStrong  8       No
Arrow of Fire   0.10     12     EnWeapFireDamage15Blaze 13   No
Arrow of Sunlight 0.10   12     EnWeapFireDamage5Light 13    No
Arrow of the Glacier 0.10 12    EnWeapFrostDamage15Polar 13  No
Arrow of the Dynamo 0.10 12     EnWeapShockDamage15Lightning 13 No
Arrow of the Blaze 0.20  20     EnWeapFireDamage20Scorch 14  No
Arrow of Blizzards 0.20  20     EnWeapFrostDamage20Blizzard 14 No
Arrow of Storm Strike 0.20 20   EnArrShockAreaStrong  9      No
Arrow of Lightning 0.20  20     EnWeapShockDamage20Storm 14  No
Arrow of the Inferno 0.25 35    EnWeapFireDamage20Scorch 15  No
Arrow of Winter 0.25     35     EnWeapFrostDamage20Blizzard 15 No
Arrow of Storms 0.25     35     EnWeapShockDamage20Storm 15  No
Megabane Arrow  0.25     35     EnArrSilenceArea      10     No
Hatreds Soul Arrow 0.20  80     EnWeapSoultrap15      20     No
Arrow of Extrication 0.20 0     None                  1      Yes

*********
APPARATUS
********* 

The APPARATUS section of the ITEMS chapter contains ALCHEMY equipment, basically
just Apparatus.

NAME                  TYPE       VALUE  QUEST

Novice Alembic        Alembic    50     No
Apprentice Alembic    Alembic    100    No
Expert Alembic        Alembic    500    No
Journeyman Alembic    Alembic    250    No
Master Alembic        Alembic    1000   No
Novice Calcinator     Calcinator 50     No
Apprentice Calcinator Calcinator 100    No
Expert Calcinator     Calcinator 500    No
Journeyman Calcinator Calcinator 250    No
Master Calcinator     Calcinator 1000   No
Novice Mortar & Pestle Mortar/Pestle 25 No
Apprentice Mortar & Pestle Mortar/Pestle 75 No
Expert Mortar & Pestle Mortar/Pestle 500 No
Journeyman Mortar & Pestle Mortal/Pestle 250 No
Master Mortar & Pestle Mortar/Pestle 1000 No
Novice Retort         Retort     50     No
Apprentice Retort     Retort     100    No
Expert Retort         Retort     500    No
Journeyman Retort     Retort     250    No
Master Retort         Retort     1000   No

******
ARMOUR
******

To big to complete at the moment, more coming soon!!!

****
BOOK
****

It's about as big as the Armour section, so i'll get to
it another time.

********
CLOTHING
********

NAME                  VALUE      WEIGHT    ENCHANTMENTS

Acrobat's Amulet      70         0.6       Fortify Speed (20) Fortify
                                           Athletics (20) Fortify Acrobatics
                                           (20)

Acrobatics Pants      2          1         Fortify Acrobatics (6)

Robe                  2          2         Shield (18)

Amulet of Absorption  50         0.4       Spell Absorption (20)

Amulet of Axes        100        0.6       Fortify Blunt (25) Reflect Damage
                                           (33)

Amulet of Illusion    40         0.4       Fortify Illusion (8)   

Amulet of Interrogation 200      0.6       Fortify Hand to Hand (6) Forify
                                           Speechcraft (6)

Amulet of Luck        150        0.4       Fortify Luck (8)

Amulet of Reflection  70         0.4       Reflect Spell

Amulet of the Ansei   50         0.6       Fortify Block (10), OR Fortify Block
                                           (8) OR Fortify Block (6), you can get
                                           3 different types of this item

Apron of Adroitness   600        1         Fortify Agility (5-10) Fortify
                                           Intellignence (5-10)

Apron of the Master Artisan 1900 2         Fortify Armorer (7) Fortify Alchemy
                                           (7) Fortify Security (7)

Aqua Silk Hood        8          4         N/A

Aqua Silk Robes       8          4         N/A

Arch-Mage's Hood      0          1         N/A

Arch-Mage's Robe      0          3         N/A

Arnora's Amulet       35         0.5       N/A

Arnora's True Amulet  150        0.5       N/A

Astia's Necklace      35         0.3       N/A

Base Amulet of Absorption 40     0.4       Spell Absorption (14)

Base Amulet of Illusion 20       0.4       Fortify Illusion (6)

Base Amulet of Luck   50         0.4       Fortify Luck (6)

Base Amulet of Reflection 20     0.4       Reflect Spell (14)

Base Necklace of Mercantile 50   0.3       Fortify Mercantile (6)

Base Necklace of Personality 50  0.3       Fortify Personality (6)

Base Necklace of Seawalking 10   0.3       Water Walking

Base Necklace of Speechcraft 10  0.3       Fortify Speechcraft (6)

Base Necklace of the Sea 20      0.3       Water Breating

Beggar's Shirt        1          0         N/A

Belted Braies         1          1         N/A

Belted Vest           1          1         N/A

Black & Burgundy Outfit 6        1.5       N/A

Black Hand Hood       0          1         Fortify Sneak (4) Fortify Illusion
                                           (4) Fortify Marksman (4) Fortify
                                           Blade (4) Fortify Speechcraft (4)

Black Hand Robe       0          4         Fortify Sneak (11) Fortify Illusion
                                           (11) Fortify Marksman (11) Fortify
                                           Blade (11) Fortify Speechcraft (11)

Black Hood            0          0         N/A

Black Robe            0          0         N/A

Black Wide Pants      2          0         N/A

Blacksmith's Apron    1          1         N/A

Blacksmith's Pants    1          1         N/A

Blue & Green Outfit   2          1         N/A

Blue Collar Shirt     2          0         N/A

Blue Silk Shirt       6          1.5       N/A

Blue Silks            5          1.5       N/A

Blue Suede Shoes      4          2.5       N/A

Blue Velvet Outfit    6          1.5       N/A

Boots of Springheel Jak 400      1.5       Fortify Acrobatics (50, 10 Dur) Max
                                           Charge 100

Braided Leather Sandals 1        2         N/A

Breeches              1          1         N/A

Bronze Amulet         20         0.4       N/A

Bronze Necklace       10         0.3       N/A

Brown Shirt           2          1         N/A

Buckled Shoes         1          2         N/A

Burgundy Linen Shirt  2          1.5       N/A

Burgundy Linens       2          1.5       N/A

Burlap Vest           1          1         N/A

Chameleon Robe        2          2         Chameleon (20)

Child Overalls        0          0         N/A

Clogs                 1          2         N/A

Coarse Linen Shirt    1          1         N/A

Coarse Linens         1          1         N/A

Collared Shirt        1          1         N/A

Copper Amulet         40         0.4       N/A

Copper Necklace       20         0.3       N/A

Councilor's Hood      1100       1.5       Fortify Speechcraft (10) Resist
                                           Poison (25)

Cowl of the Druid     2200       1.5       Drain Blade (10) Detect Life (40)
                                           Fortify Marksman (5) Fortify Alchemy
                                           (5)

Cruelty's Heart       1000       1         Fortify Willpowr (3, 5, 9, 10, 13, 15
                                           19) Fortify Strength (3, 5, 9, 10, 13
                                           15, 19) There are variations of this
                                           item

Dark Green Shirt      1          1         N/A

Dark Shirt            2          0         N/A

Doeskin Shoes         1          2         N/A

Draconian Madstone    500        0         Resist Disease (50) Resist Posion
                                           (50)

Draconian Madstone    1500       1         Resist Disease (50) Resist Posion
                                           (50)

Dreamworld Amulet     1000       1         N/A

Dreamworld Amulet     1000       1         Silence

Emperor's Robe        25         2         N/A

Emperor's Robe        25         2         Fortify Health (50) Reflect Damage
                                           (50) Reflect Spell (50)

Emperor's Shoes       20         2         N/A

Ernest's Best Shirt   1          0         N/A

Ernest's Fancy Pants  1          0         N/A

Ernest's Shoes        1          2         N/A

Eye of Sithis         150        0.4       Detect Life (30)

Feather Shoes         2          2         Feather (25)

Fishing Waders        1          1         N/A

Flax Tunic            1          1         N/A

Forester's Shirt      2          0         N/A

Fortify Fatigue Pants 2          1         Fortify Fatigue (15)

Fortify Magicka Pants 2          1         Fortify Magicka (20)

Gold Amulet           150        0.4       N/A

Gold Necklace         100        0.3       N/A

Gold Trimmed Shoes    3          2.5       N/A

Grand Amulet of Absorption 50    0.6       Spell Absorption (17)

Grand Amulet of Illusion 70      0.4       Fortify Illusion (10)

Grand Amulet of Luck  50         0.6       Fortify Luck (10)

Grand Amulet of Reflection 150   0.4       Reflect Spell (17)

Grand Necklace of Mercantile 50  0.5       Fortify Mercantile (10)

Grand Necklace of Personality 50 0.5       Fortify Personality (10)

Grand Necklace of Seawalking 100 0.3       Water Walking

Grand Necklace of Speechcraft 35 0.3       Fortify Speechcraft (10)

Grand Necklace of the Sea 50     0.3       Water Breathing

Gray Cowl of Nocturnal 0         2         Detect Life (120) Fortify Sneak (25)
                                           Feather (200)

Greater Amulet of Interrogation 200 0.6    Fortify Hand to Hand (9) Fortify
                                           Speechcraft (9)

Green Brocade Doublet  6         1.5       N/A

Green Felt Linens      1         1         N/A

Green Robe             1         2         N/A

Green Robe Hood        1         2         N/A

Green Silk Garment     5         1.5       N/A

Green Velvet Shoes     4         2.5       N/A

Green Wool Shirt       1         1         N/A

Grey Robe              1         2         N/A

Grey Robe Hood         1         2         N/A

Heinrich's Pants       1         1         N/A

Heinrich's Shirt       1         0         N/A

Heinrich's Shoes       1         2.5       N/A

Highwayman's Shirt     6         1.5       N/A

Hood of the Apprentice 5         3         N/A

Huntsman Leather Pants 1         1         N/A

Huntsman Moccasin      1         2         N/A

Huntsman Vest          1         1         N/A

Imperial Breeches      2500      2         Fortify Personality (5) Fortify
                                           Speechcraft (5) Fortify Mercantile
                                           (5)

Jade Amulet            35        0         N/A

Jade Amulet            70        0.4       N/A

Jade Necklace          35        0.3       N/A

Jewel of the Rumare    150       1         Fortify Athletics (4) Water Breathing
                                           (60 Duration)

Jeweled Amulet         200       0.6       N/A

Jeweled Necklace       200       0.5       N/A

King of Worms' Hood    8         4         N/A

King of Worms' Robes   8         4        N/A

Knights of the Thorn Medallion 225 0.2    Fortify Speechcraft (10)

Knights of the Thorn Medallion 150 0.2    Fortify Speechcraft (15)

Knights of the Thorn Medallion 75 0.2     Fortify Speechcraft (5)

Laced Leather Pants    1         1        N/A

Lesser Amulet of Interrogation 200 0.6    Fortify Hand to Hand (3) Fortify
                                          Speechcraft (3)

Lesser Chameleon Robe  2         2        Chameleon (10)

Light Armor Vest       2         1        Fortify Light Armour (6)

Light Brown Linens     2         1        N/A

Mage's Hood            1         0        N/A

Mage's Robe            1         3        N/A

Manduin's Amulet       0         0.4      N/A

Mankar Camoran's Robe  10        3        Reflect Damage (10) Spell Absorption
                                          (20)

Mankar Camoran's Robe  10        3        Reflect Damage (7) Spell Absorption
                                          (10)

Mankar Camoran's Robe  10        3        Reflect Damage (8) Spell Absorption
                                          (14)

Mankar Camoran's Robe  10        3        Reflect Damage (9) Spell Absorption
                                          (17)

Mantle of the Woodsman 1500      1.5      Damage Strength (5) Damage Endurance
                                          (5) Fortify Speed (5) Fortify Alchemy
                                          (5)

Marksman Quilted Doublet 2       1        Fortify Marksman (6)

Mercantile Black Outfit 6        1.5      Fortify Mercantile (6)

Monk Robe              1         2        N/A

Mundane Amulet         3         0.5      N/A

Mythic Dawn Hood       0         3        N/A

Mythic Dawn Robe       0         3        N/A

Necklace of Mercantile 100       0.3      Fortify Mercantile (8)

Necklace of Personality 100      0.3      Fortify Personality (8)

Necklace of Seawalking 35        0.3      Water Walking

Necklace of Speechcraft 20       0.3      Fortify Speechcraft (8)

Necklace of Swords     50        0.5      Fortify Blade (25) Reflect Damage (33)

Necklace of the Sea    50        0.5      Water Breathing

Necromancer's Amulet   0         0.4      Damage Strength (10) Damage Endurance
                                          (10) Fortify Willpower (4) Fortify
                                          Intelligence (4) Fortify Conjuration
                                          (2) Fortify Magicka (30)

Necromancer's Amulet   0         0.4      Damage Strength (13) Damage Endurance
                                          (13) Fortify Willpower (6) Fortify
                                          Intelligence (6) Fortify Conjuration
                                          (4) Fortify Magicka (50)

Necromancer's Amulet   0         0.4      Damage Strength (16) Damage Endurance
                                          (16) Fortify Willpower (8) Fortify
                                          Intelligence (8) Fortify Conjuration
                                          (6) Fortify Magicka (70)

Necromancer's Amulet   0         0.4      Damage Strength (19) Damage Endurance
                                          (19) Fortify Willpower (10) Fortify
                                          Intelligence (10) Fortify Conjuration
                                          (8) Fortify Magicka (90)

Necromancer's Amulet   0         0.4      Damage Strength (22) Damage Endurance
                                          (22) Fortify Willpower (12) Fortify
                                          Intelligence (12) Fortify Conjuration
                                          (10) Fortify Magicka (110)

Necromancer's Amulet   0         0.4      Damage Strength (25) Damage Endurance
                                          (25) Fortify Willpower (14) Fortify
                                          Intelligence (14) Fortify Conjuration
                                          (12) Fortify Magicka (130)

Necromancer's Hood     8         4        N/A

Necromancer's Robes    8         4        N/A

Nistor's Boots         1600      3        Fortify Speed (5) Fortify Athletics
                                          (5) Water Breathing

Oiled Linen Shoes      1         2        N/A

Olive Vest             1         1        N/A

Pants                  1         1        N/A

Patched Vest           1         1        N/A

Phylactery of Litheness 400      0.5      Fortify Speed (5-10)

Pigskin Shoes          1         2        N/A

Pinarus' Shirt         1         1        N/A

Plaid Shirt            2         0        N/A

Quilted Doublet        2         1        N/A

Quilted Shoes          1         2        N/A

Red Silk Hood          8         4        N/A

Red Silk Robes         8         4        N/A

Red Velvet Blouse      6         1.5      N/A

Red Velvet Garment     5         1.5      N/A

Red Velvet Outfit      6         1.5      N/A

Resist Cold Pants      2         1        Resist Frost (20)

Resist Disease Burgundy Linen Shirt 4 1.5 Resist Disease (20)

Resist Fire Burgundy Linens 2    1.5      Resist Fire (10)

Resist Normal Weapons Quilted Doublet 2 1 Resist Normal Weapons (7)

Resist Poison Blue & Green Outfit 2 1     Resist Poison (7)

Robe of Creativity     4700      4        Damage Willpower (5) Fortify
                                          Intelligence (5) Fortify Personality
                                          (5)

Robe of Defense        2         2        Shield (15)

Robe of Deflection     2         2        Shield (5)

Robe of Glib Tongues   6         1.5      Fortify Personality (8) Fortify
                                          Mercantile (8) Fortify Speechcraft (8)

Robe of Protection     2         2        Shield (12)

Robe of the Apprentice 0         3        Fortify Willpower (10)

Robe of the Apprentice 0         3        Fortify Willpower (2)

Robe of the Apprentice 0         3        Fortify Willpower (4)

Robe of the Conjurer   0         3        Fortify Intelligence (2) Fortify
                                          Willpower (2) Fortify Conjuration (2)

Robe of the Conjurer   0         3        Fortify Intelligence (3) Fortify
                                          Willpower (3) Fortify Conjuration (2)
                                          Fortify Destruction (2)

Robe of the Conjurer   0         3        Fortify Intelligence (4) Fortify
                                          Willpower (4) Fortify Conjuration (4)
                                          Fortify Destruction (4)

Robe of the Conjurer   0         3        Fortify Intelligence (6) Fortify
                                          Willpower (6) Fortify Conjuration (7)
                                          Fortify Destruction (7)

Robe of the Conjurer   0         3        Fortify Intelligence (6) Fortify
                                          Willpower (6) Fortify Conjuration (8)
                                          Fortify Destruction (8)

Robe of the Conjurer   0         3        Fortify Intelligence (7) Fortify
                                          Willpower (7) Fortify Conjuration (10)
                                          Fortify Destruction (10)

Robe of Warding        2         2        Shield (8)

Rough Leather Shoes    1         2        N/A

Rugged Pants           2         0        N/A

Russet Felt Outfit     2         1        N/A

Russet Felt Shirt of Blade Turning 2 1    Resist Normal Weapons (11)

Russet Felt Shoes      1         2        N/A

Sack Cloth Pants       1         1        N/A

Sack Cloth Sandals     1         2        N/A

Sack Cloth Shirt       1         1        N/A

Security Russet Felt Shirt 2     1        Fortify Security (6)

Shirt                  1         1        N/A

Shirt with Suspenders  1         1        N/A

Shirt with Suspenders  2         0        N/A

Shoes                  1         1        N/A

Shop Keep's Shirt      1         0        N/A

Short Britches         2         0        N/A

Silver Amulet          100       0.4      N/A

Silver Necklace        50        0.3      N/A

Sneak Blue Suede Shoes 4         2.5      Fortify Sneak (6)

Speechcraft Green Brocade Doublet 6 1.5   Fortify Speechcraft (6)

Spelldrinker Amulet    50        0.5      Spell Absorption (12)

Spelldrinker Amulet    50        0.5      Spell Absorption (15)

Spelldrinker Amulet    50        0.5      Spell Absorption (18)

Spelldrinker Amulet    50        0.5      Spell Absorption (20)

Spelldrinker Amulet    50        0.5      Spell Absorption (23)

Spelldrinker Amulet    50        0.5      Spell Absorption (26)

Spelldrinker Amulet    50        0.5      Spell Absorption (9)

Stitched Green Shirt   1         1        N/A

Stitched Leather Shoes 1         2        N/A

Tan Linens             2         1        N/A

Tan Robe               1         2        N/A

Tan Robe Hood          1         2        N/A

Tattered Pants         0         1        N/A

Tattered Robe          1         2        N/A

Tattered Robe Hood     1         2        N/A

Tattered Shirt         0         1        N/A

The Deceiver's Finery  30        1        Fortify Personality (10) Fortify
                                          Speechcraft (10) Max Charge 850

The Deceiver's Finery  30        1       Fortify Personality (13) Fortify
                                         Speechcraft (13) Max Charge 1650

The Deceiver's Finery  30        1       Fortify Personality (15) Fortify
                                         Speechcraft (15) Max Charge 3400

The Deceiver's Finery  30        1       Fortify Personality (18) Fortify
                                         Speechcraft (18) Max Charge 6700

The Deceiver's Finery  30        1       Fortify Personality (3) Fortify
                                         Speechcraft (3) Max Charge 10

The Deceiver's Finery  30        1       Fortify Personality (5) Fortify
                                         Speechcraft (5) Max Charge 100

The Deceiver's Finery  30        1       Fortify Personality (8) Fortify
                                         Speechcraft (8)

Thick Cowhide Shoes    1         2.5     N/A

Veil of the Seer       2400      1.5     Detect Life (60) Fortify Willpower (5)

Vest of the Bard       1500      2       Damage WIllpower (5) Fortify
                                         Personality (5) Fortify Speechcraft (5)

Vest of Warding        2         1       Shield (8)

Waterwalking Gold Trimmed Shoes 4 2.5    Water Walking

White Mage's Robes     8         4       N/A

White Mage's Shoes     4         2.5     N/A

White Monk Robe        1         2       N/A

Wrist Irons            0         0       N/A

**********
INGREDIENT
**********

MORE COMING SOON!!!

***
KEY
***

MORE COMING SOON!!!

****
MISC
****

***********
SIGIL STONE
***********

There is only 5 different named Sigil Stones in the game.
All of them have a value of 0, and can be obtained without
doing a quest. So, i'll just list the first 5, because it
saves me time of writing the 100 odd sigil stones, all with
the same information.

NAME                      VALUE     QUEST

Descendent Sigil Stone    0         No
Subjacent Sigil Stone     0         No
Latent Sigil Stone        0         No
Ascendent Sigil Stone     0         No
Transcendent Sigil Stone  0         No

********
SOUL GEM
********

This section contains the different types of SOUL GEMS you can obtain in the
game.

NAME              Value    Quest

Azura's Star      2500     No
Black Soul Gem    500      No
Black Soul Gem    1200     No
Black Soul Gem    500      No
Black Soul Gem    0        Yes
Colossal Black Soul Gem 0  Yes
Colossal Black Soul Gem 0  Yes
Petty Soul Gem    40       No
Lesser Soul Gem   40       No
Lesser Soul Gem   80       No
Common Soul Gem   40       No
Common Soul Gem   80       No
Common Soul Gem   150      No
Greater Soul Gem  40       No
Greater Soul Gem  80       No
Greater Soul Gem  150      No
Greater Soul Gem  350      No
Grand Soul Gem    40       No
Grand Soul Gem    80       No
Grand Soul Gem    150      No
Grand Soul Gem    350      No
Grand Soul Gem    500      No
Petty Soul Gem    10       No
Lesser Soul Gem   25       No
Common Soul Gem   50       No
Greater Soul Gem  100      No
Grand Soul Gem    200      No

*******
WEAPONS
*******

MORE COMING SOON!!!

*******
SCROLLS
*******

This section contains the scrolls of the game, their name, and their value. You
*should* be able to tell what they do by the name. Thats meant to explain it
all, the scrolls simply cast the spell that the scroll is named after, thus I
cannot give how much damage it does etc. Some items MAY contain more data then
others though. Hey, im used to writing long item lists though... Like in my
SCUMM guides. Please also note, im pretty sure, that EVERY scroll weighs only
0.1, so this information is not needed seperately.

NAME                         VALUE      ENCHANTMENTS

Absorb Agility               0          N/A

Absorb Endurance             0          N/A

Absorb Fatigue               0          N/A

Absorb Health                0          N/A

Absorb Intelligence          0          N/A

Absorb Endurance             0          N/A

Absorb Luck                  0          N/A

Absorb Magicka               0          N/A

Absorb Major Magicka         0          N/A

Absorb Maximal Magicka       0          N/A

Absorb Minimal Magicka       0          N/A

Absorb Minor Magicka         0          N/A

Absorb Skill: Alchemy        0          N/A

Absorb Skill: Alteration     0          N/A

Absorb Skill: Armorer        0          N/A

Absorb Skill: Athletics      0          N/A

Absorb Skill: Blade          0          N/A

Absorb Skill: Block          0          N/A

Absorb Skill: Blunt          0          N/A

Absorb Skill: Conjuration    0          N/A

Absorb Skill: Destruction    0          N/A

Absorb Skill: Hand to Hand   0          N/A

Absorb Skill: Heavy Armor    0          N/A

Absorb Skill: Illusion       0          N/A

Absorb Skill: Light Armor    0          N/A

Absorb Skill: Marksman       0          N/A

Absorb Skill: Mercantile     0          N/A

Absorb Skill: Mysticism      0          N/A

Absorb Skill: Restoration    0          N/A

Absorb Skill: Security       0          N/A

Absorb Skill: Sneak          0          N/A

Absorb Skill: Speechcraft    0          N/A

Absorb Speed                 0          N/A

Absorb Strength              0          N/A

Aegis                        0          N/A

Alluring Gaze                0          N/A

Annal of the Fire Nexus      3000       Fire Damage, Resist Fire

Aquatic Adaptation           0          Water Breathing

Aquatic Evolution            0          Water Breathing

Aquatic Transcendence        0          Water Breathing

Arctic Blow                  0          Frost Damage

Beast of Burden              0          Feather

Beguile                      30         Charm

Beguiling Touch              0          Charm

Blazing Spear                0          Fire Damage

Blizzard                     0          Frost Damage

Bound Axe                    0          Bound Axe

Bound Boots                  0          Bound Boots

Bound Bow                    0          Bound Bow

Bound Cuirass                0          Bound Cuirass

Bound Dagger                 0          Bound Dagger

Bound Gauntlets              0          Bound Gauntlets.
 
Bound Greaves                0          Bound Greaves

Bound Helmet                 0          Bound Helmet

Bound Mace                   0          Bound Mace

Bound Shield                 0          Bound Shield

Bound Sword                  0          Bound Sword

Burdening Touch              0          Burden

Burning Touch                0          Fire Damage

Calming Touch                0          Calm

Candlelight                  0          Light

Chameleon                    0          Chameleon

Chronicle of Sacrifice       3000       N/A

Cloak                        0          Chameleon

Cold Touch                   0          Frost Damage
 
Command Creature             0          Command Creature

Command Humanoid             0          Command Humanoid

Commanding Touch             0          Command Creature

Consume Health               0          Absorb Health

Convalescence                0          Restore Health

Corrode Armor                0          Disintergrate Armour

Corrode Weapon               0          Disintergrate Weapon

Cure Disease                 0          Cure Disease

Cure Paralysis               0          Cure Paralysis

Cure Poison                  0          Cure Poison

Damage Agility               0          Damage Agility

Damage Fatigue               0          Damage Fatigue

Damage Intelligence          0          Damage Intelligence

Damage Luck                  0          Damage Luck

Damage Speed                 0          Damage Speed

Damage Strength              0          Damage Strength

Damage Willpower             0          Damage Willpower

Daylight                     0          Light

Debilitate                   0          Paralyze

Defend                       0          Shield

Devour Health                0          Absorb Health

Dire Enervation              0          Drain Fatigue

Dire Sever Magicka           0          Damage Magicka

Dire Wound                   0          Drain Health

Disintegrate Armor           0          Disintergrate Armour

Disintegrate Weapon          0          Disintergrate Weapon
 
Dismiss Undead               0          N/A

Dispel                       0          Dispel

Dispel Other                 0          Dispel

Document of Purile Banter    3000       Damage Personality, Drain Speechcraft,
                                        Fortify Endurance, Fortify Willpower

Dominate Creature            0          Command Creature

Dominate Humanoid            0          Command Humanoid

Dominating Touch             0          Command Creature

Drain Skill: Alteration      0          Drain Alteration

Drain Skill: Blade           0          Drain Blade

Drain Skill: Block           0          Drain Block

Drain Skill: Blunt           0          Drain Blunt

Drain Skill: Conjuration     0          Drain Conjuration

Drain Skill: Destruction     0          Drain Destruction

Drain Skill: Hand to Hand    0          Drain Hand to Hand

Drain Skill: Heavy Armor     0          Drain Heavy Armour

Drain Skill: Illusion        0          Drain Illusion

Drain Skill: Marksman        0          Drain Marksman

Drain Skill: Mysticism       0          Drain Mysticism

Drain Skill: Restoration     0          Drain Restoration
 
Drain Skill: Sneak           0          Drain Sneak

Ease Burden                  0          Feather

Electric Shell               0          Shock Shield

Electric Shield              0          Shock Shield

Electric Touch               0          Shock Damage

Electrocution                0          Shock Damage
 
Elevate Magicka              0          Fortify Magicka
 
Encumbering Touch            0          Burden

Enthralling Presence         0          Charm

Entropic Bolt                0          Damage Health

Entropic Touch               0          Damage Health

Eyes of Eventide             0          Night-Eye
 
Eyes of Midnight             0          Night-Eye

Fearful Gaze                 0          Demoralize

Fire Ball                    0          Fire Damage

Fire Shield                  0          Fire Shield

Fire Storm                   0          Fire Damage

Flame Shield                 0          Fire Shield

Flame Tempest                0          Fire Damage

Flame Touch                  0          Fire Damage

Flare                        0          Fire Damage

Flash Bolt                   0          Fire Damage

Fortify Health               0          Fortify Health

Fortify Magicka              0          Fortify Magicka

Frenzy                       0          Frenzy

Frost Bolt                   0          Frost Damage

Frost Shell                  0          Frost Shield

Frost Touch                  0          Frost Damage

Ghost Walk                   0          Invisibility

Gills                        0          Water Breathing

Glacial Wall                 0          Frost Shield

Grasp of Terror              0          Demoralize

Greater Convalescence        0          Restore Health

Greater Detect Life          0          Detect Life

Greater Dispel               0          Dispel

Greater Dispel Other         0          Dispel

Greater Fortify Fatigue      0          Fortify Fatigue

Greater Fortify Health       0          Fortify Health

Greater Fortify Magicka      0          Fortify Magicka

Greater Restore Agility      0          Restore Agility

Greater Restore Endurance    0          Restore Endurance

Greater Restore Intelligence 0          Restore Intelligence

Greater Restore Luck         0          Restore Luck

Greater Restore Personality  0          Restore Personality

Greater Restore Speed        0          Restore Speed

Greater Restore Strength     0          Restore Strength

Greater Restore Willpower    0          Restore Willpower

Greater Soul Trap            0          Greater Soul Trap

Greater Spell Reflection     0          Reflect Spell (15, 15 Dur)

Guard                        0          Shield (30, 30 Dur)

Hail Storm                   0          Frost Damage (30, 10 AoE)

Hailstone                    0          Frost Damage (20)

Heat Burst                   0          Fire Damage (70)
 
Heat Shell                   0          Fire Shield (10, 30 Dur)

Heroic Touch                 0          Rally (50, 60, Dur)

Heroism                      0          Rally (50, 45 Dur)

Hindering Touch              0          Burden (35, 20 Dur)

Hush                         0          Silence (10 Dur)

Ice Blast                    0          Frost Damage (110)

Ice Bolt                     0          Frost Damage (70)

Ice Shield                   0          Frost Shield (20, 30 Dur)

Ice Storm                    0          Frost Damage (50, 12 AoE)

Immobilize                   0          Paralyze (7 Dur)

Immolating Blast             0          Fire Damage (110)

Inspiration                  0          Rally (25, 20 Dur)

Inspiring Touch              0          Rally (25, 30 Dur)

Lake Stride                  0          Water Walking (30 Dur)

Leech Health                 0          Absorb Health (10)

Legendary Detect Life        0          Detect Life (120, 120 Dur)

Legendary Dispel             0          Dispel (250)

Legendary Magicka Drain      0          Drain Magicka (120, 60 Dur)

Legendary Soul Trap          0          N/A

Legendary Spell Absorption   0          N/A

Legendary Spell Reflection   0          Reflect Spell (25, 30 Dur)

Lighten Load                 0          Feather (75, 300 Dur)

Lightning Ball               0          Shock Damage (20, 2 Dur, 15 AoE)

Lightning Blast              0          Shock Damage (70)

Lightning Bolt               0          Shock Damage (35)

Lightning Grasp              0          Shock Damage (45)

Lightning Storm              0          Shock Damage (30, 2 Dur, 15 AoE)

Lightning Surge              0          Shock Damage (80)

Lightning Wall               0          Shock Shield (30, 30 Dur)

Major Detect Life            0          Detect Life (60, 20 Dur)

Major Enervation             0          Drain Fatigue (30, 15 Dur)

Major Heal Other             0          Restore Health (40)
 
Major Magicka Drain          0          Drain Magicka (50, 30 Dur)

Major Sever Magicka          0          Damage Magicka (80)

Major Soul Trap              0          N/A

Major Wound                  0          Drain Health (15, 10 Dur)

March of the Sea             0          Water Walking (120 Dur)

Mesmerizing Grasp            0          Charm (24, 30 Dur)

Minor Detect Life            0          Detect Life (60, 10 Dur)

Minor Enervation             0          Drain Fatigue (15, 15 Dur)

Minor Heal Other             0          Restore Health (20)

Minor Magicka Drain          0          Drain Magicka (30, 30 Dur)

Minor Soul Trap              0          N/A

Minor Wound                  0          Drain Health (5, 10 Dur)

Moonlight                    0          Light (30, 120 Dur)

Movement Mastery             0          N/A

Mute                         0          Silence (15 Dur, 15 AoE)

Oceanic Journey              0          Water Walking (360 Dur)

Open Average Lock            0          Open (40)

Open Easy Lock               0          Open (20)

Open Hard Lock               0          Open (80)

Open Very Easy Lock          0          Open (7)

Open Very Hard Lock          0          Open (99)

Oppressing Grasp             0          Burden (75, 30 Dur)

Pacification                 0          Calm (10, 20 Dur)

Pack Mule                    0          Feather (150, 300 Dur)

Paralyze                     0          Paralyze (10 Dur)

Protect                      0          Shield (5, 30 Dur)

Psychic Motion               0          Telekensis

Rage                         0          Frenzy (40, 40 Dur)

Rebuke Undead                0          N/A

Remote Manipulation          0          Telekensis

Repulse Undead               0          N/A

Restore Agility              0          Restore Agility (2)

Restore Endurance            0          Restore Endurance (2)

Restore Intelligence         0          Restore Intelligence (2)

Restore Luck                 0          Restore Luck (2)

Restore Personality          0          Restore Personality (2)

Restore Speed                0          Restore Speed (2)

Restore Strength             0          Restore Strength (2)

Restore Willpower            0          Restore Willpower (2)

Reverse Invisibility         0          Ancotar's Reverse Invisibility

River Walk                   0          Water Walking (15 Dur)

Scorching Blow               0          Fire Damage (80)

Searing Grasp                0          Fire Damage (45)

Seductive Charm              0          Charm (24, 30 Dur)

Serenity                     0          Calm (10, 10 Dur)

Sever Magicka                0          Damage Magicka (30)

Shadow                       0          Chameleon (50, 30 Dur)

Shadow Shape                 0          Invisibility (30 Dur)

Shield                       0          Shield (40, 30 Dur)

Shock                        0          Shock Damage (20)

Shocking Burst               0          Shock Damage (15, 2 Dur, 10 AoE)

Shocking Touch               0          Shock Damage (10)

Silence                      0          Silence (20 Dur, 15 AoE)

Snowball                     0          Frost Damage (10)

Soothing Touch               0          Calm (10, 15 Dur)

Spark                        0          Shock Damage (10)

Spectral Form                0          Invisibility (120 Dur)

Spell Absorption             0          N/A

Starlight                    0          Light (20, 60 Dur)

Stormrider Scroll            3000       Resist Shock (100, 5 Dur) Shock Damage
                                        (100, 2 Dur, 25 AoE)

Summon Clannfear             0          Summon Clannfear (Max Charge 1)

Summon Daedroth              0          Summon Daedroth

Summon Dremora               0          Summon Dremora

Summoning Dremora Lord       0          Summon Dremora Lord

Summon Flame Atronach        0          Summon Flame Atronach

Summon Frost Atronach        0          Summon Frost Atronach (Max Charge 1)

Summon Ghost                 0          Summon Ghost

Summon Headless Zombie       0          Summon Headless Zombie

Summon Lich                  0          Summon Lich

Summon Rufio's Ghost         0          Summon Rufio's Ghost (120 Dur)

Summon Scamp                 0          Summon Scamp

Summon Skeleton              0          Summon Skeleton

Summon Skeleton Archer       0          Summon Skeleton Guardian

Summon Skeleton Champ        0          Summon Skeleton Champion

Summon Skeleton Hero         0          Summon Skeleton Hero

Summon Spider Daedra         0          Summon Spider Daedra

Summon Storm Atronach        0          Summon Storm Atronach

Summon Wraith                0          Summon Wraith

Summon Wraith Gloom          0          N/A

Summon Xivilai               0          Summon Xivilai

Summon Zombie                0          Summon Zombie

Superior Convalescence       0          Restore Health (20, 4 Dur)

Superior Detect Life         0          Detect Life (120, 60 Dur)

Superior Magicka Drain       0          Drain Magicka (100, 30 Dur)

Superior Self                0          Dispel (150)

Superior Soul Trap           0          Soul Trap

Superior Spell Absorption    0          N/A

Superior Spell Reflection    0          Reflect Spell (20, 20 Dur)

Superior Wound               0          Drain Health (50, 10 Dur)

Telekinesis                  0          Telekinesis

Terrifying Presence          0          Demoralize (70, 30 Dur)

Torchlight                   0          Light (50, 240 Dur)

Touch of Fear                0          Demoralize (15, 20 Dur)

Touch of Frenzy              0          Frenzy (25, 30 Dur)

Touch of Rage                0          Frenzy (75, 30 Dur)

Turn Undead                  0          N/A

Voice of Dread               0          Demoralize

Voice of Rapture             0          Charm (36, 30 Dur)

Water Breathing              0          Water Breathing (15 Dur)

Weakness to Disease          0          Weakness to Disease (40, 20 Dur)

Weakness to Fire             0          Weakness to Fire (30, 25 Dur)

Weakness to Frost            0          Weakness to Frost (25, 30 Dur)

Weakness to Magicka          0          Weakness to Magic (25, 30 Dur)

Weakness to Poison           0          Weakness to Poison (25, 30 Dur)

Weakness to Shock            0          Weakness to Shock (25, 30 Dur)

Weakness to Weapons          0          Weakness to Normal Weapons (20, 20 Dur)

Winter's Grasp               0          Frost Damage (45)

Withering Bolt               0          Damage Health (40)

Withering Touch              0          Damage Health (30)

*******
POTIONS
*******

MORE COMING SOON!!!

*******************

CHAPTER 14 - CHEATS

*******************

If I make a note of something, please dont mistake me for a common cheater. I
dont like cheats at all, I don't cheat in games. But some people do, or they
say they have too do so. So, this section is just for you. Here are some cheats
you scum. Sorry, but I had to say that.

Cheat Mode
Press ~ (tilde) while playing to bring up the console. Enter any of the 
following codes:

Code:						Result:
tgm						God Mode if Nothing Targeted
tcl						No Clipping Mode
tfh						Full Help
help						List Console Commands
lock #						Lock Selected Door (1-100)
unlock						Unlock Selected Door
kill						Kill Selected NPC Target
coc NAME					Teleport to NAME
modpcs SKILL, #					Add Indicated Amount of Points 
to Specified Skill
modpca ATTRIBUTE, #				Add Indicated Amount of Points 
to Specified Attribute
AdvLevel					Advance a Level
AdvSkill					Advance Skill Experience
CompleteQuest					Complete Current Quest
caqs						Complete All Quest Stages
psb						Get All Spells
ToggleMapMarkers				Reveal All Map Locations
sexchange					Change Gender
showclassmenu					Change Class
showbirthsignmenu				Change Birth Sign
player.setlevel #				Change Level to # (1-255)
tai						AI On/Off
tcai						Combat AI On/Off
player.additem 0000000f 1000			Get 1000 Gold
player.additem 0000000a 100			Get 100 Lockpicks
player.additem 0000000b 100			Get 100 Skeleton Keys
player.additem 0000000c 100			Get 100 Repair Hammers
player.additem X Y				Get Item (X=HEX NUMBER OF ITEM,
Y=AMOUNT)

WARNING: Please be aware that you can complete a quest that you have not gotten
yet, thus breaking the quest, if you summon certain items like the IMPERIAL 
DRAGON ARMOR. The best way to test out what items are quest items and what item
s are not is to QUICKSAVE before you summon any items. If you get a Quest Item 
and you don't want to ruin any future quests, then load up your quicksave and 
try summoning something else. Use the summon item cheat at your own risk!

MODPCS Example:
Enter modpcs blade, 10 to increase your blade skill by 10 points; it will not 
set it to 10. Raising your skills in this manner will cause you to level up, 
but will not give you any attribute bonuses when you pick which attributes you 
want to increase on the level up screen.

MODPCA Example:
Enter modpca strength, 10 to increase your strength by 10; it will not set it 
to 10.

Add Item Listing:
Use the following HEX numbers with the player.additem X Y code. The example is 
player.additem 0002299F 1 to get Elven Boots. This is my new list, providing a
code for EVERY item in the game. With the ITEMS chapter of my guide complete,
this has enabled me to place a code for each item too. Although a lot of it was
copy - paste (the item names and ids) this still took a long time. Man, its good
Oblivion has a lot, but its annoying when writing a guide! Enjoy.

NOTE: The list of add item codes go in the alphabetical order of which the TES
Construction Kit shows as types of items. For example, Armour and Weapons are
different types of items, and because the list is in alphabetical order, Armour
is first, Weapons after. Anyways, it goes like this:

Alchemy Equipment
Armour
Ammo
Books and Scrolls
Ingredients
Keys
Misc
Potions
Rings, Amulets and Clothing
Soul Gems
Weapons

Apprentice Alembic - 0006E310
Apprentice Calcinator - 0006E311
Apprentice Mortar & Pestle - 0006E312
Apprentice Retort - 0006E313
Expert Alembic - 0006EE5C
Expert Calcinator - 0006EE5E
Expert Mortar & Pestle - 0006EE60
Expert Retort - 0006EE62
Journeyman Alembic - 0006EE52
Journeyman Calcinator - 0006EE55
Journeyman Mortar & Pestle - 0006EE57
Journeyman Retort - 0006EE59
Master Alembic - 0006EE64
Master Calcinator - 0006EE66
Master Mortar & Pestle - 0006EE68
Master Retort - 0006EE6A
Novice Alembic - 00010604
Novice Calcinator - 0001057D
Novice Mortar & Pestle - 000C7968
Novice Mortar & Pestle - 000105E3
Novice Retort - 00000C4F
Aegis of Reflection - 00053D77
Aegis of the Apocalypse - 000CA117
Agronak's Raiment - 0003B1DC
Ambassador's Cuirass - 0004965F
Ancient Blades Helmet - 000C8540
Ancient Blades Shield - 000C8541
Ancient Elven Helm - 000150BA
Annealed Cuirass - 0004939B
Anvil Cuirass - 0002766D
Anvil Shield - 000352C3
Apron of Adroitness - 000C5B4F
Archer's Gauntlets - 00049170
Arena Light Raiment - 00029920
Armor Crafter's Gauntlets - 0004F3F7
Armor of Tiber Septim - 0001FECF
Ayleid Crown of Lindai - 000BE5DA
Ayleid Crown of Nenalata - 000BE5D8
Bands of Kwang Lao - 000C47B1
Bands of the Chosen - 0003C803
Barkeep's Gauntlets - 0004950B
Battle Medic's Cuirass - 00049362
Battlehunter Gauntlets - 00049685
Battlehunter Helmet - 00049686
Beveled Gauntlets - 00049397
Birthright of Astalon - 000CA110
Black Marsh Helmet - 0004951A
Blackwood Boots - 00038514
Blackwood Cuirass - 00038510
Blackwood Gauntlets - 00038511
Blackwood Greaves - 00038512
Blackwood Helmet - 00038513
Blackwood Shield - 0003647D
Bladefall Cuirass - 00049389
Blades Boots - 00022F20
Blades Cuirass - 00022F65
Blades Gauntlets - 00022F6F
Blades Greaves - 00023329
Blades Helmet - 000738D6
Blades Shield - 000738D7
Bloodworm Helm - 0007BE43
Blower's Cuirass - 000A577F
Bonfire Greaves - 0004F401
Boots of Bloody Bounding - 000348AC
Boots of Grounding - 0004917A
Boots of Insulation - 00049160
Boots of Legerity - 0004916A
Boots of Plain Striding - 0004F3F2
Boots of Running - 00049509
Boots of Shock Resistance - 00049370
Boots of Silence - 00049173
Boots of Soft Walking - 000A5785
Boots of the Atronach - 00047892
Boots of the Calming Sea - 00049392
Boots of the Cheetah - 0004899E
Boots of the Cutpurse - 0004914E
Boots of the Eel - 000489AF
Boots of the Forest Stalker - 000A5784
Boots of the Harbinger - 00049652
Boots of the Jument - 00049667
Boots of the Olympian - 0004788D
Boots of the Savannah - 0004F3F8
Boots of the Shark - 000489B3
Boots of the Silt~runner - 00049377
Boots of the Storm - 0002C23F
Boots of the Swift Merchant - 000CA111
Boots of the Taskmaster - 0002C21E
Boots of the Thrall - 0002C215
Boots of the Tiger - 000489A6
Boots of the Unburdened - 0004951D
Borosilicate Boots - 000493A6
Bound Boots - 0002626A
Bound Cuirass - 0002626B
Bound Gauntlets - 0002626C
Bound Greaves - 00026270
Bound Helmet - 00026272
Bound Mythic Dawn Armor - 00033525
Bound Shield - 00026263
Bravil Cuirass - 00027673
Bravil Shield - 000352C5
Broadhead Gauntlets - 000A577A
Broken Shield - 0006E2E1
Bruma Cuirass - 00027677
Bruma Shield - 000352C7
Brusef Amelion's Boots - 0012DD1B
Brusef Amelion's Cuirass - 000091FA
Brusef Amelion's Gauntlets - 0012DD1A
Brusef Amelion's Greaves - 0012DD18
Brusef Amelion's Helmet - 0012DD19
Brusef Amelion's Shield - 0012DD1C
Burning Shield - 00049688
Canopy Helmet - 00049388
Cave Diver's Helmet - 00049684
Cave Scout Helmet - 00049676
Cavern Guide Gauntlets - 00049674
Chainmail Boots - 0001C6D4
Chainmail Cuirass - 0001C6D3
Chainmail Gauntlets - 0001C6D6
Chainmail Greaves - 0001C6D5
Chainmail Helmet - 000977BC
Chainmail Helmet - 0001C6D7
Chameleon Cuirass - 00049165
Cheydinhal Cuirass - 00027678
Cheydinhal Shield - 000352C9
Chorrol Cuirass - 00027679
Chorrol Shield - 000352CB
Clannfear Hide Shield - 0004F3F9
Clear Sight Gauntlets - 000A577C
Copperhead Cuirass - 0004915F
Crystal Greaves - 0004939A
Crystalline Cuirass - 00049393
Cuirass of Anu's Blessing - 00049380
Cuirass of Battle - 00049672
Cuirass of Cleansing - 000493A5
Cuirass of Fortitude - 0002C218
Cuirass of Health - 0004916C
Cuirass of Lifeblood - 0004966C
Cuirass of Natural Assi~milation - 0004938B
Cuirass of Pain Resistance - 0004969B
Cuirass of Poison Blood - 0004969D
Cuirass of Protection - 00049179
Cuirass of Resilience - 00049520
Cuirass of Resistance - 00049515
Cuirass of Skill - 0004950C
Cuirass of Tenacity - 0004968A
Cuirass of the Assassin - 00049147
Cuirass of the Bear - 0004899F
Cuirass of the Blood Legion - 0002C223
Cuirass of the Cameleon - 00048997
Cuirass of the Cave Viper - 0004967C
Cuirass of the Cobra - 000489AE
Cuirass of the Diplomat - 00049660
Cuirass of the Elephant - 000489AD
Cuirass of the Farlands Trader - 000A577E
Cuirass of the Fox - 000489A4
Cuirass of the Herald - 00049521
Cuirass of the Jugger~naut - 00049692
Cuirass of the Pit Viper - 0002C23B
Cuirass of the Ranger - 00049378
Cuirass of the Spy - 00049359
Cuirass of the Thief~catcher - 0004914F
Cuirass of the Undefeated - 0002C21B
Cuirass of Vitality - 0004966A
Cured Shield - 0004914C
Daedric Boots - 00036359
Daedric Cuirass - 0003635B
Daedric Gauntlets - 0000C582
Daedric Greaves - 0003635A
Daedric Helmet - 000733F4
Daedric Shield - 000733F0
Darksplitter Helmet - 00049696
Deathmarch Greaves - 0002C21A
Deepdweller's Shield - 00049668
Deer Skin Gauntlets - 00048999
Deer Skin Helmet - 0004899B
Defender's Shield - 00049670
Dondoran's Juggernaut - 000CA10F
Dremora Caitiff Boots - 0003E9BA
Dremora Caitiff Cuirass - 0003E9BE
Dremora Caitiff Greaves - 0003E9BF
Dremora Caitiff Helmet - 0008B882
Dremora Caitiff Robe - 00066A34
Dremora Caitiff Shield - 0003E9C0
Dremora Churl Boots - 0003E9B9
Dremora Churl Cuirass - 0003E9BD
Dremora Churl Greaves - 0003E9BC
Dremora Churl Robe - 00066A33
Dremora Kynmarcher Boots - 0003E9B3
Dremora Kynmarcher Cuirass - 0003E9B4
Dremora Kynmarcher Greaves - 0003E9B5
Dremora Kynmarcher Helmet - 0008B88C
Dremora Kynmarcher Robe - 00066A38
Dremora Kynreeve Boots - 0003E9AF
Dremora Kynreeve Cuirass - 0003E9B0
Dremora Kynreeve Greaves - 0003E9B1
Dremora Kynreeve Helmet - 0008B88A
Dremora Kynreeve Robe - 00066A36
Dremora Kynreeve Shield - 0000C57E
Dremora Kynval Boots - 0003E9BB
Dremora Kynval Cuirass - 0003E9C1
Dremora Kynval Greaves - 0003E9AE
Dremora Kynval Helmet - 0008B888
Dremora Kynval Robe - 00066A35
Dremora Markynaz Boots - 0003E9B6
Dremora Markynaz Cuirass - 0000C580
Dremora Markynaz Greaves - 0003E9B8
Dremora Markynaz Robe - 00066A39
Dremora Valkynaz Robe - 00066A3A
Dwarven Boots - 00036347
Dwarven Ceremonial Shield - 000C5610
Dwarven Cuirass - 00036349
Dwarven Gauntlets - 00036346
Dwarven Greaves - 00036348
Dwarven Helmet - 000733F1
Dwarven Shield - 000733EE
Dwarvenskin Shield - 0002C220
Eagle Feather Shield - 000489AA
Ebony Boots - 00036353
Ebony Ceremonial Gauntlets - 000C5615
Ebony Ceremonial Shield - 000C561E
Ebony Cuirass - 0002AD85
Ebony Gauntlets - 00036352
Ebony Greaves - 00036354
Ebony Helmet - 000733F3
Ebony Shield - 000733EF
Elven Boots - 00014F13
Elven Ceremonial Cuirass - 000C55FE
Elven Ceremonial Helmet - 000CAB65
Elven Ceremonial Shield - 000C7984
Elven Cuirass - 0002299C
Elven Gauntlets - 0002299E
Elven Gauntlets - 00014F10
Elven Greaves - 0002299D
Elven Helmet - 00014F12
Elven Shield - 000229A0
Emperor's Boots - 0001FECE
Emperor's Cuirass - 0003ABB9
Emperor's Gauntlets - 0001FED0
Emperor's Greaves - 0001FED1
Emperor's Helmet - 0001FED2
Emperor's Robe - 0000C4D5
Enchanterbane Helmet - 00049514
Escutcheon of Chorrol - 0006BDFE
Extinguishing Shield - 0004951E
Eyes of Akatosh - 0004951B
Fence Cuirass - 00049154
Ferocious Cuirass - 0004968C
Fin Gleam - 00082DD8
Fire Greaves - 00049512
Fire Ritual Greaves - 00049699
Firewalker Greaves - 00049176
Fists of the Drunkard - 000CA11A
Flamewalker Greaves - 0002C229
Fleetfoot Boots - 00049360
Flowing Greaves - 0004939C
Footpad's Boots - 00049156
Forgemaster's Gauntlets - 00049523
Fortress Shield - 00049653
Frost Shield - 00049656
Frozen Shield - 00049693
Fur Boots - 00024767
Fur Cuirass - 00024766
Fur Gauntlets - 00024765
Fur Greaves - 00024764
Fur Helmet - 00024768
Fur Shield - 000977BE
Gauntlets of Blinding Speed - 00047891
Gauntlets of Brutality - 00049691
Gauntlets of Brutality - 0002C217
Gauntlets of Force - 0004F3F3
Gauntlets of Gluttony - 000CA11C
Gauntlets of Infiltration - 00049155
Gauntlets of Life Detection - 00049167
Gauntlets of Life Seeing - 0004935C
Gauntlets of Life Sight - 0004937C
Gauntlets of Lockbreaking - 000A5780
Gauntlets of Might - 00049669
Gauntlets of Passing - 000A5781
Gauntlets of Potence - 0004951F
Gauntlets of Punishment - 0002C221
Gauntlets of Revelation - 00049507
Gauntlets of Survival - 0004969A
Gauntlets of the Battle~mage - 00047894
Gauntlets of the Equinox - 0004936C
Gauntlets of the Forge - 00049524
Gauntlets of the Fray - 00049671
Gauntlets of the Gladiator - 00049654
Gauntlets of the Horker - 000489AB
Gauntlets of the Hunter - 0004F3F0
Gauntlets of the North - 0004965D
Gauntlets of the Pugilist - 0004789B
Gauntlets of the Rat - 000489A5
Gauntlets of the Scout - 0004914A
Gauntlets of the Sentinel - 00049665
Gauntlets of the Tundra - 0004915C
Gauntlets of the Weaponmaster - 0004788C
Gauntlets of the Woodsman - 000489A3
Gauntlets of Vigor - 00049500
Gauntlets of Winter - 0004F402
General's Cuirass - 00049655
General's Shield - 00049369
Glass Boots - 00036341
Glass Ceremonial Cuirass - 000C560B
Glass Ceremonial Gauntlets - 000C560D
Glass Ceremonial Shield - 000C560E
Glass Cuirass - 00036343
Glass Gauntlets - 00036340
Glass Greaves - 00036342
Glass Helmet - 000733E6
Glass Shield - 00036344
Gloves of the Caster - 00047893
Greaves of Canyon Striding - 00049364
Greaves of Fire Resistance - 0004936B
Greaves of Fluid Motion - 000493A4
Greaves of Free Movement - 0004936F
Greaves of Freedom - 0004F404
Greaves of Grace - 0004937D
Greaves of Legerity - 00049169
Greaves of Movement - 0004938A
Greaves of Poise - 00049398
Greaves of Proficiency - 00049365
Greaves of Protection - 00049382
Greaves of Purity - 000493AB
Greaves of Quickness - 0004914D
Greaves of Resilient Flesh - 000478A3
Greaves of Shaded Rest - 00049387
Greaves of Skill - 00049152
Greaves of Spell Absorption - 0004917E
Greaves of Spell Consumption - 00049376
Greaves of the Acrobat - 0004916E
Greaves of the Cat - 0004899D
Greaves of the Deep Dweller - 00049679
Greaves of the Everlasting - 0004937F
Greaves of the Flame - 0004965C
Greaves of the Foot~soldier - 0004916F
Greaves of the Kiln - 000493A1
Greaves of the Laborer - 0004966B
Greaves of the Monkey - 000489A1
Greaves of the Rhino - 000489A2
Greaves of the Sun - 000478A1
Greaves of the Tree Runner - 00049381
Greaves of the Tumbler - 00049151
Greaves of the Unstoppable - 0004969C
Greaves of the Warmonger - 0004968B
Greaves of Well-Being - 0004788F
Grounded Boots - 000478A2
Guard Helmet - 0002767C
Hammerfell Shield - 0004950A
Hand of Akatosh - 00049657
Hands of Midnight - 00082DDF
Hands of the Atronach - 000CA118
Hardened Shield - 000493A9
Heavy Raiment of Valor - 000355FA
Helm of Ferocity - 000CA11B
Helm of Oreyn Bearclaw - 000A5659
Helm of the Deep Delver - 000CA119
Helmet of Arkay - 00049506
Helmet of Enlightenment - 00049363
Helmet of Exposition - 00049396
Helmet of Life Detection - 00049168
Helmet of Life Seeing - 0004935D
Helmet of Life Sight - 0004937B
Helmet of Magicka Resistance - 0004936D
Helmet of Night Eye - 00049175
Helmet of Power - 00049522
Helmet of Spell Resistence - 0004F403
Helmet of the Apprentice - 0004915D
Helmet of the Deep - 00049664
Helmet of the Drowned - 000496A5
Helmet of the Flood - 0002C24E
Helmet of the Hunter - 0004F3F1
Helmet of the Lemur - 000489AC
Helmet of the Mage - 0004789E
Helmet of the Mind - 00047890
Helmet of the Owl - 000489A0
Helmet of the Scout - 0004914B
Helmet of the Sentinel - 00049666
High Rock Helmet - 00049503
Horselord's Cuirass - 0004F3FB
Huntsman Gauntlets - 000A577B
Ice Cuirass - 000478A0
Imperial Dragon Boots - 000ADDA3
Imperial Dragon Cuirass - 000ADD50
Imperial Dragon Cuirass - 000ADDAA
Imperial Dragon Gauntlets - 000ADE26
Imperial Dragon Greaves - 000ADE27
Imperial Dragon Helmet - 000ADE2A
Imperial Horseman Helmet - 0009416A
Imperial Palace Cuirass - 00064F75
Imperial Watch Boots - 0018AE4B
Imperial Watch Cuirass - 0018AE4C
Imperial Watch Gauntlets - 0018AE4D
Imperial Watch Greaves - 0018AE4E
Imperial Watch Helmet - 0018AE4F
Imperial Watch Shield - 000653F7
Infiltrator's Gauntlets - 00049172
Inquisitor's Gauntlets - 0002C214
Inquisitor's Helmet - 0002C212
Insulated Shield - 000493AA
Iron Boots - 0001C6CF
Iron Cuirass - 0001C6D1
Iron Gauntlets - 0001C6D2
Iron Greaves - 0001C6D0
Iron Helmet - 000733EB
Iron Mountain Shield - 00049681
Iron Shield - 000733ED
Ironheart Cuirass - 00049502
Knights of the Thorn Shield - 0012DD1D
Kvatch Cuirass - 0002767A
Kvatch Shield - 000352CD
Leather Boots - 0002319B
Leather Bracer - 000229A9
Leather Cuirass - 0002319A
Leather Gauntlets - 00023199
Leather Greaves - 00023198
Leather Helmet - 0002319C
Leather Shield - 00025058
Legion Boots - 00028ADE
Legion Cuirass - 00028ADF
Legion Gauntlets - 00028AE0
Legion Greaves - 00028AE1
Legion Helmet - 00028AE2
Legion Shield - 000352D3
Leyawiin Cuirass - 0002767B
Leyawiin Shield - 000352CF
Light Iron Shield - 00032D49
Light Iron Shield - 000733E0
Light Raiment of Valor - 0003563E
Lightfoot Boots - 00049508
Lightning Run Boots - 00049399
Lightning Strider Boots - 0004F405
Lightning Strider Shield - 0002ADCF
Lion's Paw Gauntlets - 0004F3FA
Mage Fighter's Greaves - 00049683
Magebane Greaves - 0002C247
Magehunter's Helmet - 00049178
Magekiller Greaves - 000496A4
Mage's Helmet - 0004916D
Mageslayer's Helmet - 0002C235
Magnifying Gauntlets - 000A5782
Marathon Greaves - 0004916B
Masque of Clavicus Vile - 000228EE
Master Forge Gauntlets - 0004966E
Merchant's Cuirass - 00049171
Mercury Shield - 00049678
Miner's Boots - 0004966F
Mirror Shield - 0004789F
Mithril Boots - 0002C0FC
Mithril Cuirass - 0002C0FE
Mithril Gauntlets - 0002C100
Mithril Greaves - 0002C102
Mithril Helmet - 000733E4
Mithril Shield - 000977C0
Monkeypants - 000CA112
Monolithic Shield - 0002C244
Moonlight Gauntlets - 0004F3FE
Moonlight Shield - 0004F3FD
Moonshadow Gauntlets - 0002C224
Moonshadow Shield - 0002C226
Mountaineer's Gauntlets - 0004967A
Mountaineer's Shield - 00049673
Mudcrab Shield - 000489B2
Nighteye Helmet - 00049368
Nimble Greaves - 0004935F
Nord Gauntlets - 00049177
Nordslayer Gauntlets - 0002C233
Ogre Skin Shield - 0002ADCE
Orcish Boots - 0003634D
Orcish Cuirass - 0003634F
Orcish Gauntlets - 0003634C
Orcish Greaves - 0003634E
Orcish Helmet - 000733F2
Orcish Shield - 00036350
Outrider Shield - 00049163
Peak Climber's Boots - 0004968F
Pinarus' Iron Cuirass - 000CBD4F
Pit Boots - 00008A78
Pit Cuirass - 00008A76
Pit Gauntlets - 00008A79
Pit Greaves - 00008A77
Pit Helmet - 00008A7A
Quartz Cuirass - 000493A3
Quicksilver Boots - 000CA113
Rasheda's Special - 000CA114
Reflecting Helmet - 000493A2
Retributive Justice - 00049511
Riverwalking Boots - 00049164
Rough Leather Boots - 0015985B
Rough Leather Cuirass - 0015985C
Rough Leather Gauntlets - 0015985D
Rough Leather Helmet - 0015985F
Rough Leather Shield - 00047AC8
Royal Cuirass - 00049516
Rugged Cuirass - 00049501
Ruined Akaviri Shield - 0001C161
Rusty Iron Cuirass - 000661C1
Rusty Iron Gauntlets - 000661C2
Rusty Iron Greaves - 000661C3
Rusty Iron Helmet - 000661C4
Rusty Iron Shield - 000661C5
Salamander Scale Shield - 0004899C
Salubrious Cuirass - 0004F3F6
Savage Gauntlets - 00049689
Saviour's Hide - 00027107
Seastrider's Helmet - 0002ADD1
Shaman Helmet - 0004968D
Shield of Animus - 0002C228
Shield of Elsweyr - 0004950E
Shield of Frost - 00049157
Shield of Grounding - 00053D79
Shield of Justice - 00053D76
Shield of Lightning - 000496A3
Shield of Mirrors - 000493A0
Shield of Nature's Vengence - 00049385
Shield of Reflection - 0004F400
Shield of Retribution - 00049677
Shield of Retributive Strike - 0004F3FF
Shield of Returning - 0004936A
Shield of Shattering - 0004939F
Shield of Storms - 00049375
Shield of Summer - 00049366
Shield of the Divine - 0004965A
Shield of the Elements - 0004789D
Shield of the Empire - 00049510
Shield of the Flame - 00053D74
Shield of the North - 00053D75
Shield of the Pathfinder - 00049675
Shield of the Red Moun~tain - 0004935E
Shield of the Sun - 00049658
Shield of the Tower - 00049519
Shield of the Turtle - 00053D78
Shield of the Unbroken - 000496A2
Shield of the Undefeated - 00049663
Shield of the Unrelenting - 00049690
Shield of the Untamed - 00049698
Shield of Vengence - 0002C227
Shield of Vindication - 0004915A
Shield of Winter Solstice - 00049383
Shrouded Armor - 000347F7
Shrouded Hood - 000347F4
Silica Boots - 000493AC
Skingrad Cuirass - 0001DC4B
Skingrad Shield - 000352D1
Skyrim Gauntlets - 00049513
Slavemaster's Greaves - 0002C239
Smelter Shield - 000494FF
Smuggler's Boots - 000A5783
Sniper Gauntlets - 00049153
Snowblind Gauntlets - 00049694
Snowblind Shield - 00049695
Solid Shield - 00049374
Spell Breaker - 000897C2
Spellbinder Greaves - 0002ADD0
Spellblocker Shield - 0004915B
Spelltaker's Greaves - 00049391
Spiked Shield - 00049697
Stalwart Cuirass - 0004F3F4
Steel Boots - 000229A5
Steel Cuirass - 000229A2
Steel Gauntlets - 0001C6D8
Steel Greaves - 000229A3
Steel Helmet - 000229A4
Steel Shield - 00023923
Storm Stomper Boots - 0004969E
Stormhammer Boots - 0004967D
Stormhammer Shield - 00049682
Stormlord's Shield - 0002C245
Stormrider Boots - 0004938C
Stormrider Shield - 00049390
Sunburst Gauntlets - 0004950D
Swamp Boots - 00049687
Sylvan Barkshield - 0004938F
Sylvan Scout Boots - 0004937E
Tempered Greaves - 0004939D
The Gray Aegis - 0002996A
Thiefhunter's Gauntlets - 0004951C
Threefold Shield - 00049386
Tiger Fang Shield - 000489A9
Tireless Greaves - 00049361
Tower of the Nine - 000CA116
Umbra's Ebony Boots - 0000A307
Umbra's Ebony Cuirass - 0000A308
Umbra's Ebony Gauntlets - 0000A309
Umbra's Ebony Greaves - 0000A30A
Umbra's Ebony Helmet - 0000A311
Umbra's Ebony Shield - 0000A312
Unyielding Cuirass - 0004936E
Valdemar's Shield - 00187BBC
Viperbane Cuirass - 00036355
Vvardenfell Trader's Cuirass - 000A577D
Warforger's Gauntlets - 0002C21D
Warmage's Helmet - 0004966D
Warmaster Gauntlets - 0004968E
Waterwalking Boots - 0004917F
Weaponbane Cuirass - 0004967B
Weaponward Cuirass - 0004915E
Winterbane Shield - 0004F3FC
Witchfinder's Shield - 0004965B
Witchhunter Helmet - 0004965E
Wizard's Helmet - 00049150
Arrow of Blizzards - 0004BF0B
Arrow of Brilliance - 00008A4D
Arrow of Burning - 0004BEFB
Arrow of Cleansing - 000CD53F
Arrow of Cold - 0004BF02
Arrow of Cowardice - 0003DFDB
Arrow of Discord - 0003BF67
Arrow of Dispel - 0004BF11
Arrow of Drain Magicka - 0004BF00
Arrow of Embers - 0004BF10
Arrow of Extrication - 00022DB5
Arrow of Fatigue - 0003DFD6
Arrow of Fear - 0003DFD8
Arrow of Fire - 0004BF07
Arrow of Flames - 0004BF04
Arrow of Freezing - 0004BF05
Arrow of Frost - 0004BEF9
Arrow of Harm - 0003DFD7
Arrow of Hexing - 00159676
Arrow of Illumination - 00008A4C
Arrow of Immolation - 000CD542
Arrow of Jinxing - 0004BEFF
Arrow of Jolts - 0004BEFD
Arrow of Light - 00008A4F
Arrow of Lightning - 0004BF0C
Arrow of Misery - 0003DFD9
Arrow of Numbing - 0004BEFC
Arrow of Qualms - 0003DFDA
Arrow of Savage Frost - 000CD540
Arrow of Scorching - 0004BF01
Arrow of Shocking - 0004BF03
Arrow of Silence - 0003DFDC
Arrow of Sparks - 0004BEFA
Arrow of Stillness - 0003DFDD
Arrow of Storm Strike - 000CD543
Arrow of Storms - 0004BF0F
Arrow of Sunlight - 0000BAD9
Arrow of the Blaze - 0004BF0A
Arrow of the Dynamo - 0004BF09
Arrow of the Glacier - 0004BF08
Arrow of the Inferno - 0004BF0D
Arrow of the North Winds - 000CD545
Arrow of Voltage - 0004BF06
Arrow of Winter - 0004BF0E
Arrow of Withering - 0003CB6C
Daedric Arrow - 0001EFD3
Dremora Barbed Arrow - 000872A7
Dremora Broadhead Arrow - 000872A6
Dremora Field Arrow - 000872A5
Dwarven Arrow - 00022BE2
Ebony Arrow - 0001EFD5
Elven Arrow - 000229C0
Flare Arrow - 00008A4E
Glass Arrow - 00022BE1
Hatreds Soul Arrow - 00014EB3
Iron Arrow - 00017829
Magebane Arrow - 000CD544
Rose of Sithis - 0003266D
Silver Arrow - 0001EFD4
Steel Arrow - 000229C1
Stormcall Arrow - 000CD541
2920, Evening Star (v12)  - 000243DB
2920, First Seed (v3) - 000243D7
2920, Frostfall (v10) - 000243F5
2920, Hearth Fire (v9) - 000243F4
2920, Last Seed (v8) - 00024547
2920, MidYear (v6) - 00024402
2920, Morning Star (v1) - 000243E4
2920, Rain's Hand (v4) - 0002453F
2920, Second Seed (v5) - 0002454D
2920, Sun's Dawn (v2) - 00024538
2920, Sun's Dusk (v11) - 000243D3
2920, Sun's Height (v7) - 00024534
A Bloody Journal - 0002FF32
A Children's Anuad - 00024576
A Dance in Fire, v 7 - 00024536
A Dance in Fire, v1 - 000243CB
A Dance in Fire, v2 - 000243EA
A Dance in Fire, v3 - 000243DF
A Dance in Fire, v4 - 000243CC
A Dance in Fire, v5 - 00024411
A Dance in Fire, v6 - 00024535
A Game at Dinner - 000243CF
A Hypothetical Treachery - 000243F9
A Less Rude Song - 00024569
A Life of Uriel Septim VII - 000AA07D
A New Guild for Fighters? - 00098682
A Poorly Scrawled Note - 000C45B3
Absorb Agility - 000849F7
Absorb Endurance - 000849D2
Absorb Fatigue - 000849D8
Absorb Health - 000849D9
Absorb Intelligence - 000849D3
Absorb Luck - 000849D4
Absorb Magicka - 0000A94E
Absorb Major Magicka - 0000A94F
Absorb Maximal Magicka - 0000A950
Absorb Minimal Magicka - 000849DD
Absorb Minor Magicka - 0000A94D
Absorb Skill: Acrobatics - 000849DE
Absorb Skill: Alchemy - 000849DF
Absorb Skill: Alteration - 000849E0
Absorb Skill: Armorer - 000849E1
Absorb Skill: Athletics - 000849E2
Absorb Skill: Blade - 000849E3
Absorb Skill: Block - 000849E4
Absorb Skill: Blunt - 000849E5
Absorb Skill: Conjuration - 000849E6
Absorb Skill: Destruction - 000849E7
Absorb Skill: Hand to Hand - 000849E8
Absorb Skill: Heavy Armor - 000849E9
Absorb Skill: Illusion - 000849EA
Absorb Skill: Light Armor - 000849ED
Absorb Skill: Marksman - 000849EC
Absorb Skill: Mercantile - 000849EB
Absorb Skill: Mysticism - 000849EE
Absorb Skill: Restoration - 000849EF
Absorb Skill: Security - 000849F0
Absorb Skill: Sneak - 000849F1
Absorb Skill: Speechcraft - 000849F2
Absorb Speed - 000849D5
Absorb Strength - 000849D6
Absorb Willpower - 000849D7
Adamus Phillida Slain! - 0006D6ED
Advances in Lock Picking - 00073A65
Aegis - 0008991F
Aevar Stone-Singer - 00024543
Agnar's Journal - 000C55DF
Ahzirr Traajijazeri - 000243FE
Akaviri Diary Translation - 0001C162
Alluring Gaze - 00084AEF
Alval Uvani's Schedule - 00066200
Amantius Allectus' Diary - 000355ED
Ancotar's Journal - 00185934
Andre's Letter - 000C56D9
Annal of the Fire Nexus - 000CA11F
Anvil Tarts Thwarted! - 00066CD5
Aquatic Adaptation - 0008ADA8
Aquatic Evolution - 0008ADAA
Aquatic Transcendence - 0008ADAB
Arcana Restored - 00024584
Arctic Blow - 000888EE
Assassination! - 000274EE
Ayleid Reference Text - 0003353B
Azura and the Box - 0002453B
Battle of Sancre Tor - 00073A61
Beast of Burden - 000888B9
Before the Ages of Man - 00073A63
Beggar - 000243E1
Beggar Prince - 0001FB53
Beguile - 000150B9
Beguiling Touch - 00084AF1
Bible of the Deep Ones - 000C7B33
Biography of Barenziah, v 1 - 00024550
Biography of Barenziah, v 2 - 00024551
Biography of Barenziah, v 3 - 00024552
Biography of Barenziah, v 3 - 00024553
Biography of the Wolf Queen - 0002454B
Blazing Spear - 000888C0
Blizzard - 000888E5
Bound Axe - 000849F3
Bound Boots - 000849F4
Bound Bow - 000849F5
Bound Cuirass - 000849F6
Bound Dagger - 000849F8
Bound Gauntlets - 000849F9
Bound Greaves - 000849FA
Bound Helmet - 000849FB
Bound Mace - 000849FC
Bound Shield - 000849FD
Bound Sword - 000849FE
Brenus Astis' Journal - 0002A577
Brief History of the Empire, v 1 - 00024554
Brief History of the Empire, v 2 - 00024555
Brief History of the Empire, v 3 - 00024556
Brief History of the Empire, v 4 - 00024557
Burdening Touch - 00084AE2
Burning Touch - 000888C3
Calcinator Treatise - 00073A5F
Calming Touch - 00084AEA
Candlelight - 000898EE
Chameleon - 00084AEB
Cherim's Heart of Anequina - 000243DC
Cheydinhal Heir Saved! - 00066CD3
Children of the Sky - 00024587
Chimarvamidium - 00024403
Chronicle of Sacrifice - 000CA11D
Cleansing of the Fane - 0002C8DD
Cloak - 00084AED
Cold Touch - 000888EB
Command Creature - 00084AF3
Command Humanoid - 00084AF5
Commanding Touch - 00084AF7
Consume Health - 000849DB
Convalescence - 000C7666
Corrode Armor - 00088891
Corrode Weapon - 00088893
Crumpled Note - 00074A8A
Crumpled Piece of Paper - 000624D1
crumpled piece of paper - 000624D2
Crumpled Piece of Paper - 000AA07E
Crumpled Piece of Paper - 000AA07F
Crumpled Piece of Paper - 000AA080
Crumpled Piece of Paper - 000AA081
Crumpled Piece of Paper - 000AA082
Crumpled Piece of Paper - 000AA083
Crumpled Piece of Paper - 0008DC4A
Crumpled Piece of Paper - 0008DC4C
Cure Disease - 00087293
Cure Paralysis - 00087294
Cure Poison - 00087295
Damage Agility - 00087296
Damage Fatigue - 0008729D
Damage Intelligence - 00087298
Damage Luck - 00087299
Damage Speed - 0008729A
Damage Strength - 0008729B
Damage Willpower - 0008729C
Darkest Darkness - 00024564
Dar-Ma's Diary - 000280A9
Daughter of the Niben - 000243D4
Daylight - 000898F0
De Rerum Dirennis - 000243D2
Dead Drop Orders #1 - 0002FB3E
Dead Drop Orders #2 - 00031B2A
Dead Drop Orders #3 - 0002FB3B
Dead Drop Orders #4 - 00030146
Dead Drop Orders #5 - 00030194
Dead Drop Orders #6 - 00030195
Dead Drop Orders #7 - 000301AD
Dead Drop Orders #8 - 0000396B
Death Blow of Abernanit - 000243E8
Debilitate - 000898FB
Deed to Benirus Manor - 0000A1BC
Defend - 0008991C
Devour Health - 000849DC
Diary of Springheel Jak - 000152FC
Dire Enervation - 000888A4
Dire Sever Magicka - 00088885
Dire Wound - 000888A7
Dirty Scroll - 0006BFAC
Disintegrate Armor - 00088892
Disintegrate Weapon - 00088894
Dismiss Undead - 0008ADA6
Dispel - 00088895
Dispel Other - 00088899
Divining the Elder Scolls - 0000A254
Document of Purile Banter - 000CA11E
Dominate Creature - 00084AF4
Dominate Humanoid - 00084AF6
Dominating Touch - 00084AF8
Draconis Gift List - 00002DAB
Drain Skill: Alteration - 000888AD
Drain Skill: Blade - 000888AE
Drain Skill: Block - 0008DC82
Drain Skill: Blunt - 0008DC81
Drain Skill: Conjuration - 000888AF
Drain Skill: Destruction - 000888B0
Drain Skill: Hand to Hand - 000888B1
Drain Skill: Heavy Armor - 000888B2
Drain Skill: Heavy Armor - 0008DC83
Drain Skill: Illusion - 000888B3
Drain Skill: Marksman - 000888B4
Drain Skill: Mysticism - 0008DC84
Drain Skill: Restoration - 000888B5
Drain Skill: Sneak - 0008DC85
Dwemer History and Culture - 00022B17
Earana's Notes - 000277AE
Ease Burden - 000888B6
Elder Scroll - 00022DB0
Electric Shell - 0008992C
Electric Shield - 0008992D
Electric Touch - 00089929
Electrocution - 00089927
Elevate Magicka - 00008874
Encumbering Touch - 00084AE4
Enthralling Presence - 00084AEE
Entropic Bolt - 0008729E
Entropic Touch - 00088881
Eyes of Eventide - 000898F5
Eyes of Midnight - 000898F6
Fall of the Snow Prince - 00024544
Father Of The Niben - 00024530
Fearful Gaze - 00088888
Feyfolken I - 000243E7
Feyfolken II - 000243ED
Feyfolken III - 000243F1
Fighters Guild History, 1st Ed. - 000A915C
Fingers of the Mountain - 00001101
Fire and Darkness - 000243E5
Fire Ball - 000888BA
Fire Shield - 000888C9
Fire Storm - 000888BB
Five Songs of King Wulfharth - 00024588
Flame Shield - 000888C8
Flame Tempest - 000888BC
Flame Touch - 000888C4
Flare - 000888BE
Flash Bolt - 000888BF
Folded Page - 000624D3
Followers of the Gray Fox - 00024595
Forged List of Candidates - 0000C229
Fortify Health - 000888DB
Fortify Magicka - 000888DD
Fragment: On Artaeum - 00024589
Fragment: Song of Hrormir - 0000A256
Frenzy - 000888DF
Frontier, Conquest - 00024566
Frost Bolt - 000888E8
Frost Shell - 000888EF
Frost Touch - 000888EC
Fundaments of Alchemy - 00024567
Galerion The Mystic - 00024568
Gelebourne's Journal - 00038447
Ghost Walk - 000898EA
Gills - 0008ADA9
Glacial Wall - 000888F1
Glarthir's Notes - 000831B0
Glarthir's Notes - 000831B1
Glarthir's Notes - 000831B2
Glarthir's Notes - 000831B3
Glarthir's Notes - 000831B4
Glarthir's Notes - 000831B5
Glarthir's Notes - 000831B6
Glarthir's Notes - 000831B7
Glarthir's Notes - 000831B8
Glarthir's Notes - 000831B9
Glories and Laments - 0000A2B3
Gods and Worship - 0002456F
Grantham Blakeley's Map - 000366B3
Grasp of Terror - 0008888B
Gray Fox Unmasked! - 0006D6EF
Gray Fox, Man or Myth? - 0006D6EE
Greater Convalescence - 000C7667
Greater Detect Life - 0008888F
Greater Dispel - 00088896
Greater Dispel Other - 0008889A
Greater Fortify Fatigue - 000888DA
Greater Fortify Health - 000888DC
Greater Fortify Magicka - 000888DE
Greater Restore Agility - 00089906
Greater Restore Endurance - 00089908
Greater Restore Intelligence - 0008990A
Greater Restore Luck - 0008990C
Greater Restore Personality - 0008990E
Greater Restore Speed - 00089910
Greater Restore Strength - 00089912
Greater Restore Willpower - 00089914
Greater Soul Trap - 0008AD94
Greater Spell Reflection - 00089902
Greatest Painter Safe! - 00066CD4
Guard - 0008991D
Guide to Anvil - 0002455B
Guide to Bravil - 0002455F
Guide to Bruma - 0002455E
Guide to Cheydinhal - 00024561
Guide to Chorrol - 0002455D
Guide to Leyawiin - 00024560
Guide to Skingrad - 0002455C
Guide to the Imperial City - 00024562
Hail Storm - 000888E3
Hailstone - 000888E7
Hallgerd's Tale - 00024401
Handbill - 0006B5C8
Handbill - 0006B5C9
Handbill - 0006B5CA
Handbill - 0006B5CB
Handbill - 0006B5CC
Handbill - 0006B5CD
Handbill - 0006B5CE
Handbill - 0006B5CF
Handbill - 0006B5D0
Handbill - 0006B5D1
Handbill - 0006B5D2
Handbill - 0006B5D3
Handbill - 0006B5D4
Handbill - 0006B5D5
Handbill - 0006B5D6
Handbill - 0006B5D7
Handbill - 0006B5D8
Handbill - 0006B5D9
Handbill - 00071765
Handbill - 00071766
Handbill - 00071767
Handbill - 00071768
Handbill - 00071769
Handbill - 0007176A
Handbill - 0007176B
Handbill - 0007176C
Handbill - 0007176D
Handbill - 0007176E
Handbill - 0007176F
Handbill - 00071770
Handbill - 00071771
Handbill - 00071772
Handbill - 00071773
Handbill - 00071774
Handbill - 00071775
Handbill - 00071776
Handbill - 00071777
Handbill - 00071778
Handbill - 00071779
Handbill - 0007177A
Handbill - 0007177B
Handbill - 0007177C
Handbill - 0007177D
Handbill - 0007177E
Handbill - 0007177F
Handbill - 00071780
Handbill - 00071781
Handbill - 00071782
Handbill - 00071783
Handbill - 00071784
Handbill - 00071785
Handbill - 00071786
Handbill - 00071787
Handbill - 00071788
Handbill - 00071789
Handbill - 0007178A
Handbill - 0007178B
Handwritten Note - 000C7631
Handwritten Note - 0018BC65
Handwritten Note - 0008DC48
Handwritten Note - 000908C7
Hanging Gardens - 0002458A
Hastily Scrawled Note - 00033DEC
Heat Burst - 000888C1
Heat Shell - 000888C7
Heavy Armor Repair - 00073A68
Heroic Touch - 00089901
Heroism - 000898FF
Hiding with the Shadow - 0001FB52
Hindering Touch - 00084AE3
History of Lock Picking - 0001FB51
History of the Fighters Guild - 00024405
House Balcony Area - 000B1626
House Balcony Upgrade - 000B1627
House Bedroom Area - 000B1581
House Bedroom Area - 000B1593
House Bedroom Area - 000B15AD
House Bedroom Area - 000B15DA
House Bedroom Area - 000B1628
House Den Area - 000B1624
House Dining Area - 00090EB3
House Dining Area - 000B157F
House Dining Area - 000B158D
House Dining Area - 000B15B3
House Dining Area - 000B15D8
House Dining Area - 000B1621
House Dining Area - 00092022
House Dining Upgrade - 000B15D9
House Display Case Upgrade - 000B162B
House Dressing Area - 000B15AE
House Kitchen Area - 00090EB2
House Kitchen Area - 000B1583
House Kitchen Area - 000B158E
House Kitchen Area - 000B15B1
House Kitchen Area - 000B15D5
House Kitchen Area - 000B1622
House Kitchen Area - 0009202C
House Lower Storage Area - 000B1594
House Lower Wall Hangings - 000B1595
House Lower Wall Hangings - 000B15B5
House Lower Wall Hangings - 000B15DD
House Lower Wall Hangings - 000B162E
House Middle Wall Hangings - 000B15DE
House Racks Assortment - 00090EB5
House Reading Area - 00090629
House Reading Area - 000B1580
House Servants Quarters - 000B15DB
House Servants Quarters - 000B162D
House Sitting Area - 000B15B2
House Sitting Area - 000B15D6
House Sitting Area - 000B1623
House Sitting Area - 0009202E
House Storage Area - 00090EB4
House Storage Area - 000B1584
House Storage Area - 000B15B0
House Storage Area - 000B162C
House Storage Area - 00092023
House Study Area - 000B1582
House Study Area - 000B1592
House Study Area - 000B15B4
House Study Area - 000B15D7
House Study Area - 000B162A
House Suite Area - 000B15DC
House Upper Hall Area - 000B15AF
House Upper Hall Area - 000B1625
House Upper Sitting Area - 000B1590
House Upper Sitting Area - 000B1629
House Upper Storage Area - 000B158F
House Upper Wall Hangings - 000B1591
House Upper Wall Hangings - 000B15B6
House Upper Wall Hangings - 000B15DF
House Upper Wall Hangings - 000B162F
House Wall Hangings - 00090EB6
House Wall Hangings - 000B1585
House Wall Hangings - 00092027
How Orsinium Passed to Orcs - 00024404
Hush - 0008AD8F
Ice and Chitin - 0002440C
Ice Blast - 000888EA
Ice Bolt - 000888E9
Ice Shield - 000888F0
Ice Storm - 000888E4
Imbel Genealogy - 000152FD
Immobilize - 000898FC
Immolating Blast - 000888C2
Immortal Blood - 000243FC
Incident in Necrom - 00024408
Inspiration - 000898FE
Inspiring Touch - 00089900
Instructions - 0006B5C6
Instructions: the Gray Cowl - 00014740
Invitation from Umbacano - 0002B458
Jearl's Orders - 0000C026
Journal of Claudius Arcadia - 00072296
Journal of the Lord Lovidicus - 00038B2F
King - 000243F0
Knightfall - 00022E65
Lake Stride - 0008ADAD
Last Scabbard of Akrash - 000243DA
Leech Health - 000849DA
Legend of Krately House - 00024549
Legendary Detect Life - 00088890
Legendary Dispel - 00088898
Legendary Magicka Drain - 000888AC
Legendary Soul Trap - 0008AD96
Legendary Spell Absorption - 0008AD99
Legendary Spell Reflection - 00089904
Letter - 000C654D
Letter - 0006B5C0
Letter - 0006B5C1
Letter - 0006B5C2
Letter - 0006B5C3
Letter - 0006B5C4
Letter - 0006B5C5
Letter - 0006B5C7
Letter from Branwen - 000A9668
Letter to Mother - 000AA084
Letter to the Guild of Mages - 000624D4
Letter to the Guild of Mages - 000624DB
Letter to the Guild of Mages - 000624DC
Light Armor Repair - 00073A67
Lighten Load - 000888B7
Lightning Ball - 00089921
Lightning Blast - 00089926
Lightning Bolt - 00089925
Lightning Grasp - 0008992A
Lightning Storm - 00089922
Lightning Surge - 0008992B
Lightning Wall - 0008992E
Liminal Bridges - 00073A60
List of Candidates - 0000C04A
List of Death - 00028D78
List of Death - 00028D79
List of Death - 00028D7B
List of Death - 00028D7C
List of Death - 00028D7F
List of Death - 00028D80
List of Death - 00028D82
Lithnilian's Research Notes - 00185377
Log of the Emma May - 000366B1
Long Forgotten Note - 000B6C0A
Lord Jornibret's Last Dance - 0002440D
Lost Histories of Tamriel - 000C4A2B
Lost Histories of Tamriel - 0000BF8C
Love Letter from Relfina - 0001E084
Lynch's Instructions - 00015727
Macabre Manifest - 0001D046
Mace Etiquette - 00073A66
Mages Guild Charter - 00026D8B
Magic from the Sky - 00078563
Major Detect Life - 0008888D
Major Enervation - 000888A3
Major Heal Other - 000B11FF
Major Magicka Drain - 000888AA
Major Sever Magicka - 00088884
Major Soul Trap - 0008AD93
Major Wound - 000888A6
Mannimarco, King of Worms - 000243D0
Manual of Armor - 000AA288
Manual of Arms - 0002456A
Manual of Spellcraft - 0002456B
Manual of Spellcraft - 0006DDA1
March of the Sea - 0008ADAE
Master Zoaraym's Tale - 00024400
Mesmerizing Grasp - 00084AF2
Messenger's Diary - 0001C16C
Minor Detect Life - 0008888C
Minor Enervation - 000888A2
Minor Heal Other - 000B11FE
Minor Magicka Drain - 000888A9
Minor Soul Trap - 0008AD92
Minor Wound - 000888A5
Mixed Unit Tactics - 0002456C
Modern Heretics - 00026B1D
Moonlight - 000898ED
More Than Mortal - 0002453A
Movement Mastery - 0008ADA2
Mute - 0008AD90
Mysterious Akavir - 0002456E
Mysterious Note - 000355E0
Mysterious Scroll - 00094085
Mysterium Xarxes - 00005599
Mysterium Xarxes - 0008B60A
Mystery of Talara, v 1 - 000243CE
Mystery of Talara, v 2 - 00024540
Mystery of Talara, v 3 - 000243FB
Mystery of Talara, v 4 - 0002440A
Mystery of Talara, v 5 - 00024580
Mysticism - 0002458B
Myth or Menace? - 0001F113
Mythic Dawn Commentaries 1 - 00022B04
Mythic Dawn Commentaries 2 - 00022B05
Mythic Dawn Commentaries 3 - 00022B06
Mythic Dawn Commentaries 4 - 00022B07
Necromancer's Moon - 00002DD1
Nerevar Moon and Star - 0002458C
New 'Doomstones' Series! - 0006BD47
New Watch Captain Named - 0006D6F2
N'Gasta! Kvata! Kvakis! - 0002458D
Night Falls on Sentinel - 000243EF
Night Mother Rituals! - 0007BEA0
Nirnroot Missive - 0004E95E
Note - 00068C10
Note - 00068C11
Note - 00068C12
Note - 00068C13
Note - 00068C14
Note - 00068C15
Note - 00068C16
Note - 00068C17
Note - 0002C524
Note - 000B073C
Note from First Mate Filch - 000738D8
Note from Gray Fox - 0000A1B1
Note from Raminus Polus - 0000A23B
Note of Bounty - 000B073D
Note of Exception - 000C6548
Note to Gwinas - 00022B83
Notes on Racial Phylogeny - 0002453D
Notes: Captain Montrose - 000950E2
Oceanic Journey - 0008ADAF
Oghma Infinium - 000228F1
On Morrowind - 0002456D
On Oblivion - 0002457E
Open Average Lock - 000898F9
Open Easy Lock - 000898F8
Open Hard Lock - 000898FA
Open Very Easy Lock - 000898F7
Open Very Hard Lock - 000CBF7B
Oppressing Grasp - 00084AE5
Orders From Lucien Lachance - 00035E03
Origin of the Mages Guild - 0002458F
Pacification - 00084AE8
Pack Mule - 000888B8
Palace Break-In? - 0006D6F4
Pale Pass Discovery! - 00066CD2
Pale Pass Map - 00066D69
Palla, volume 1 - 00024409
Palla, volume 2 - 000243DD
Paralyze - 000898FD
Parchment - 000CAA9A
Pension of the Ancestor Moth - 000982F0
Plan for the Big Heist - 00022DB4
Poor Burdened by Taxes! - 0006D6F0
Pranks Spoils Society Gathering! - 00098689
Proper Lock Design - 00073A64
Protect - 0008991B
Provinces of Tamriel - 0002457F
Psychic Motion - 0008ADA0
Public Notice - 00071D50
Purloined Shadows - 0002454A
Rage - 000888E0
Rain of Burning Dogs! - 00098683
Ramblings of Audens Avidius - 0003D06B
Reality & Other Falsehoods - 00073A69
Rebuke Undead - 0008ADA5
Recipe - 0006DBBA
Recipe - 0006DBBB
Recipe - 0006DBBC
Remanada - 000BF1CF
Remote Manipulation - 0008AD9F
Report: Disaster at Ionith - 00024558
Repulse Undead - 0008ADA4
Response to Bero's Speech - 000243F8
Restore Agility - 00089905
Restore Endurance - 00089907
Restore Intelligence - 00089909
Restore Luck - 0008990B
Restore Personality - 0008990D
Restore Speed - 0008990F
Restore Strength - 00089911
Restore Willpower - 00089913
Reverse Invisibility - 0003001B
Rislav The Righteous - 0002440F
River Walk - 0008ADAC
Ruins of Kemel-Ze - 00024575
Sacred Witness - 00024548
Scorching Blow - 000888C6
Scrap from Lorgren's Diary - 00003A9B
Sealed Forged Candidate List - 0000C22A
Sealed Note - 00022173
Searing Grasp - 000888C5
Seductive Charm - 00084AF9
Serenity - 00084AE7
Sever Magicka - 00088883
Shadow - 00084AEC
Shadow Shape - 000898E9
Shield - 0008991E
Shock - 00089924
Shocking Burst - 00089920
Shocking Touch - 00089928
Shop Hours - 000C4284
Shopping List - 0006DBBD
Shopping List - 0006DBBE
Shopping List - 00154CD6
Shopping List - 00154CD7
Shopping List - 00154CD8
Shopping List - 00154CD9
Shopping List - 00154CDA
Shopping List - 00154CDB
Shopping List - 00154CDC
Shopping List - 00154CDD
Silence - 0008AD91
Sithis - 000243D6
Sketch of the High Fane - 0002AF00
Slythe's Journal, page 1 - 0018BC23
Slythe's Journal, page 2 - 0018D25B
Slythe's Journal, page 3 - 0018D25D
Snowball - 000888E6
Song Of Hrormir - 000243E6
Song of the Alchemists - 000243D1
Soothing Touch - 00084AE9
Souls, Black and White - 00073A6B
Spark - 00089923
Spectral Form - 000898EB
Spell Absorption - 0008AD97
Spirit of the Daedra - 00024582
Starlight - 000898EC
Stormrider Scroll - 000CA120
Suicide Note - 001778D9
Summon Clannfear - 00015AD9
Summon Daedroth - 00015ADA
Summon Dremora - 00015AD8
Summon Flame Atronach - 00015AD7
Summon Frost Atronach - 00015ADC
Summon Ghost - 00015AD0
Summon Headless Zombie - 0008AD9E
Summon Lich - 00015AD3
Summon Rufio's Ghost - 0009190F
Summon Scamp - 00015AD5
Summon Skeleton - 00015ACF
Summon Skeleton Archer - 0008AD9A
Summon Skeleton Champ - 0008AD9B
Summon Skeleton Hero - 0008AD9C
Summon Spider Daedra - 00015AD6
Summon Storm Atronach - 00015ADD
Summon Wraith - 00015AD2
Summon Wraith Gloom - 0008AD9D
Summon Xivilai - 00015AD4
Summon Zombie - 00015AD1
Summoning Dremora Lord - 00015ADB
Superior Convalescence - 000C7668
Superior Detect Life - 0008888E
Superior Magicka Drain - 000888AB
Superior Self - 00088897
Superior Soul Trap - 0008AD95
Superior Spell Absorption - 0008AD98
Superior Spell Reflection - 00089903
Superior Wound - 000888A8
Surfeit of Thieves - 00024545
Suspicious Letter - 0003C37E
Tamrielic Lore - 0002457A
Tavern Hours - 000C47BD
Telaendril's Ocheeva Note - 00175F62
Telekinesis - 0008ADA1
Ten Commands: Nine Divines - 00024577
Terrifying Presence - 00088889
The Amulet of Kings - 00024578
The Argonian Account, Book 1 - 000243E2
The Argonian Account, Book 2 - 00024559
The Argonian Account, Book 3 - 00024407
The Argonian Account, Book 4 - 0002455A
The Armorer's Challenge - 000243D9
The Art of War Magic - 000243FA
The Black Arrow, v 1 - 000243CD
The Black Arrow, v 2 - 00024531
The Black Arts On Trial - 00024539
The Book of Daedra - 00024563
The Brothers of Darkness - 00024586
The Buying Game - 00024532
The Doors of Oblivion - 000243F2
The Dragon Break - 000243D5
The Eastern Provinces - 00024565
The Exodus - 0002453E
The Firmament - 0002457B
The Firsthold Revolt - 00024537
The Five Tenets - 00024596
The Gold Ribbon of Merit - 00024410
The Horrors of Castle Xyr - 000243F7
The Importance of Where - 000243EE
The Last King of the Ayleids - 00058EEE
The Legendary Sancre Tor - 00073A62
The Legendary Scourge - 00024583
The Locked Room - 00024541
The Lunar Lorkhan - 000243D8
The Lusty Argonian Maid - 00078562
The Madness of Pelagius - 0002457D
The Mirror - 000243E9
The Old Ways - 0002458E
The Path of Transcendence - 0003647E
The Pig Children - 00024590
The Posting of the Hunt - 00024585
The Ransom of Zarek - 000243DE
The Real Barenziah, v 1 - 00024570
The Real Barenziah, v 2 - 00024571
The Real Barenziah, v 3 - 00024572
The Real Barenziah, v 4 - 00024573
The Real Barenziah, v 5 - 00024574
The Rear Guard - 0002440B
The Red Book of Riddles - 00024591
The Red Kitchen Reader - 000243E0
The Refugees - 0002440E
The Seed - 000243FF
The Third Door - 000243F3
The True Nature of Orcs - 00024592
The Warp in the West - 000243EC
The Warrior's Charge - 000243F6
The Waters of Oblivion - 00024593
The Wild Elves - 00024594
The Wolf Queen, v 1 - 00024542
The Wolf Queen, v 2 - 000243FD
The Wolf Queen, v 3 - 00024406
The Wolf Queen, v 4 - 00024533
The Wolf Queen, v 5 - 0002454C
The Wolf Queen, v 6 - 00024546
The Wolf Queen, v 7 - 0002454E
The Wolf Queen, v 8 - 00024581
Thief - 000243CA
Thief of Virtue - 0001F112
Tome of Unlife - 00003AA3
Torchlight - 000898EF
Touch of Fear - 0008888A
Touch of Frenzy - 000888E1
Touch of Rage - 000888E2
Tragic Accident! Baenlin Dead! - 000732B7
Traitor's Diary - 00003968
Transfer Orders - 000C4A29
Transfer Orders - 000982F1
Trials of St. Alessia - 00024579
Turn Undead - 0008ADA3
Undelivered Letter - 000C794B
Vampire Nest in the City! - 0006D6F3
Varieties of Daedra - 0002457C
Vernaccus and Bourlor - 0002452F
Vicente's Note to Ocheeva - 000693D2
Voice of Dread - 00088887
Voice of Rapture - 00084AF0
Wanted Poster - 000982EF
Warrior - 000243EB
Water Breathing - 0008ADA7
Waterfront Raid Fails! - 0006D6F1
Waterfront Tax Records - 000C4A2A
Waterfront Tax Records - 00034875
Way of the Exposed Palm - 00073A6A
Weakness to Disease - 0008ADB0
Weakness to Fire - 0008ADB1
Weakness to Frost - 0008ADB2
Weakness to Magicka - 0008ADB3
Weakness to Poison - 0008ADB5
Weakness to Shock - 0008ADB6
Weakness to Weapons - 0008ADB4
Weathered Journal - 000624D9
Winter's Grasp - 000888ED
Withering Bolt - 0008729F
Withering Touch - 00088882
Withershins - 0002453C
Words and Philosophy - 000243E3
Worn, Faded Note - 0002C500
Alkanet Flower - 0003365C
Aloe Vera Leaves - 000A7924
Ambrosia - 000704A0
Apple - 0003365D
Arrowroot - 0003365E
Ashes of Hindaril - 000977DD
Beef - 0003365F
Bergamot Seeds - 000A7933
Blackberry - 00033663
Bloodgrass - 00033664
Boar Meat - 00033665
Bog Beacon Asco Cap - 0008446C
Bonemeal - 00048734
Bonemeal - 0001EBFF
Bread Loaf - 00023D89
Cairn Bolete Cap - 0006251E
Carrot - 00033666
Carrot of Seeing - 00082DE2
Cheese Wedge - 00033668
Cheese Wheel - 00033669
Cinnabar Polypore Red Cap - 0008529C
Cinnabar Polypore Yellow Cap - 0008529B
Clannfear Claws - 0003366A
Clouded Funnel Cap - 00084472
Columbine Root Pulp - 000A7925
Corn - 0003366B
Crab Meat - 0003366C
Daedra Heart - 0001EC8F
Daedra Silk - 00033670
Daedra Venin - 00033671
Daedroth Teeth - 00033672
Dragon's Tongue - 00025039
Dreugh Wax - 00033673
Dryad Saddle Polypore Cap - 0008529D
Ectoplasm - 0001EBFE
Elf Cup Cap - 0008529E
Emetic Russula Cap - 0008529F
Fennel Seeds - 000A7926
Fire Salts - 00033675
Flax Seeds - 000A7927
Flour - 00033674
Fly Amanita Cap - 00084471
Foxglove Nectar - 00033687
Frost Salts - 00022E5B
Garlic - 00033677
Ginkgo Leaf - 00033678
Ginseng - 00033679
Glow Dust - 0001EBE8
Grapes - 0003367B
Green Stain Cup Cap - 0008446A
Green Stain Shelf Cap - 0008529A
Ham - 0003367C
Harrada - 0003367D
Human Heart - 000CD51C
Human Heart - 00071F36
Human Skin - 00071F35
Imp Fluid - 000549BE
Imp Gall - 0002EE72
Ironwood Nut - 0003367E
Jumbo Potato - 00177A2A
Lady's Mantle Leaves - 000A7928
Lady's Smock Leaves - 000A7929
Lavender Sprig - 000A792A
Leek - 00033680
Lettuce - 00033681
Lichor - 0007049E
Mandrake Root - 00033683
Milk Thistle Seeds - 000A792C
Minotaur Horn - 00033568
Monkshood Root Pulp - 000A792E
Morning Glory Root Pulp - 000A792F
Mort Flesh - 00033685
Motherwort Sprig - 000A7930
Mugwort Seeds - 000A7931
Mutton - 00033686
Nightshade - 00033688
Nirnroot - 0004E940
Ogre's Teeth - 00033689
Onion - 0003368A
Orange - 0007588E
Painted Troll Fat - 0009209E
Pear - 0003368B
Peony Seeds - 000A7932
Pinarus' Prize Minotaur Horn - 000CBD45
Poisoned Apple - 000918F0
Potato - 0003368C
Primrose Leaves - 000A7934
Pumpkin - 0003368D
Radish - 0003368E
Rat Meat - 0003368F
Rat Poison - 00026B08
Redwort Flower - 0002503A
Refined Frost Salts - 00022F1A
Rice - 00033690
Root Pulp - 00033691
Rumare Slaughterfish Scales - 00185FE2
Sacred Lotus Seeds - 000A7936
Scales - 00033692
Scamp Skin - 00033693
Shepherd's Pie - 000B97E9
S'jirra's Famous Potato Bread - 00177A29
Somnalius Frond - 00033696
Spiddal Stick - 00033697
St. Jahn's Wort Nectar - 000A7939
Steel-Blue Entoloma Cap - 0008446B
Stinkhorn Cap - 0008446D
Strawberry - 00033699
Summer Bolete Cap - 00084470
Sweetcake - 0003369A
Sweetroll - 0003369B
Taproot - 000AF06E
Tiger Lily Nectar - 000A792B
Tinder Polypore Cap - 0008446F
Tobacco - 0003369D
Tomato - 0003369E
Troll Fat - 00026B5C
Unicorn Horn - 0001EC5B
Vampire Dust - 0004872C
Vampire Dust - 00009182
Venison - 0002229B
Viper's Bugloss Leaves - 000A793B
Void Salts - 0003369F
Water Hyacinth Nectar - 000A793C
Watermelon - 000336A0
Wheat Grain - 000336A1
White Seed Pod - 000336A2
Wisp Stalk Caps - 0006251F
Wormwood Leaves - 000A793E
A Rusty Key - 00024FE9
A Warlock's Luck Key - 0000A076
Abandoned House Key - 000034F3
Adrian Decanius' House - 0001777A
Aelwin's Key - 00067DD4
Agarmir's House Key - 00022BB6
Agnete's Key - 00029187
Agronak's Mysterious Key - 00038EE9
Ahdarji 's House Key - 00035989
Akaviri Fort Key - 0001C17C
Alberic Litte's Key - 0002921A
Aldos Othran's Key - 000034E3
Algot's House Key - 0001D35C
Allectus' Key - 0001DA89
Alval Uvani's Key - 00035982
Ancestor Moth Key - 0009DAC6
Ancestor Moth Temple - 00098307
Andragil's Key - 0000A080
Angelie's House Key - 00022BB2
Antoinetta Marie's Key - 000693D9
Anvil Chapel Key - 0000A261
Anvil Dungeon Key - 0000A264
Arcane Univ. Enchanter's Key - 00092155
Archer's Paradox Key - 0000A077
Arch-Mage's Key - 00005297
Aredil's House Key - 00022BDF
Aren's Strange Key - 00090746
Aren's Tower Key - 00098308
Arkay Chapel Undercroft Key - 00091ADA
Arnora's Chest Key - 00093555
Arnora's Key - 00035E51
Arriana Valga's Key - 000242B6
Arriana Valga's Quarters Key - 000C5581
Arvena Thelas' Key - 0000A26A
Arvin Dalvilu's Key - 0009824D
Astinia Atius' Key - 00022BC3
Athram House Key - 00022BB9
Ayleid Cask Key - 000A6570
Baenlin's Key - 00035E48
Baeralorn's Key - 0000C0F4
Bantien's Key - 00022BB4
Barash House Key - 000513C1
Basement Key - 00035E50
Baurus' Key - 0001E702
Beldaburo Key - 0005E182
Benirus Manor Key - 00003A97
Bernadette Peneles' Key - 00029185
Bit and Bridle Key - 0001D1FF
Black Brugo's Key - 00085960
Blackwood Co. Basement Key - 00035705
Bleak Mine Key - 00098251
Borba's Goods Key - 000034E7
Bradon's Key - 000385A4
Bradus' Key - 0000A268
Bralin's Key - 000034EE
Branwen and Saliith's Key - 000C47B3
Bravil Castle Key - 0000A073
Bravil Chapel Key - 0000A078
Bravil Dungeon Key - 0000A113
Brolus' Key - 00035E4D
Brotch Calus' Key - 00035E56
Bruma Chapel Key - 00036243
Bruma Dungeon Key - 00036261
Caminalda's Key - 0000A95A
Canne's Key - 00029184
Captain Patneim's Key - 000738E0
Captain's Key - 00049357
Carandial's Key - 0000A07A
Casta Scribonia's Key - 0002921C
Castle Anvil Interior Key - 0000A263
Castle Anvil Key - 0000A262
Castle Bravil Interior Key - 0000A074
Castle Bruma Interior Key - 00035E45
Castle Bruma Key - 00035E44
Castle Leyawiin Interior Key - 0003597E
Castle Leyawiin Key - 0003597D
Catacombs Key - 0000C585
Chanel's Key - 000242B5
Charcoal Cave Key - 0008BA68
Cheydinhal Bridge Inn Key - 000034E6
Cheydinhal Castle - 000034EB
Cheydinhal Castle Interior - 000034EC
Cheydinhal Chapel Key - 000034EA
Cheydinhal Dungeon Key - 000055D7
Chorrol Castle Private Area - 000242B2
Chorrol Chapel Undercroft Key - 00029214
Chorrol Dungeon Key - 0002917D
Chorrol Jail Key - 0002AD2A
Cingor's Key - 00035988
City-Swimmer's Key - 0000A07D
Claudius Arcadia's House Key - 00022BDE
Coast Guard Station Key - 0003598C
Commander's Chest Key - 00093485
Commerce Office Key - 0004798A
Curtis' House Key - 0001D5B2
Cyronin Sintav's House Key - 0001781C
Dagon Shrine Key - 00033910
Damian Magius' Key - 000534F3
Dar Jee's Key - 00035980
Dareloth's Key - 000534F4
Dark Fissure Cell Key - 0005BEA0
Derics' Key - 00035983
Display Case Key - 00049D21
Display Case Key - 0008DD5F
Divine Elegance Key - 0001D205
Dorian's House Key - 00022BC6
Dovyn Aren's Key - 000177D3
Dro'shanji's Key - 0002CF34
Dul gro-Shug's Key - 00017779
Dust Eater Cell Key - 0006507C
Dynari Amnis' Key - 00022BBF
Echo Cave Key - 0001648F
Edgar's Discount Spells - 00022A72
Escape Route Key - 00028EDE
Estelle Renoit's Key - 00029212
Eugal Belette's Key - 0002921B
Falcar's Key - 0002E99F
Faregyl Inn Key - 0000CBDC
Fathis Ules' Key - 0001781A
Feed Bag Key - 00022A71
Fighters Guild Key - 0002229E
Fighting Chance Key - 0001D157
First Edition Key - 0001D155
First Hunter's Run Key - 0018D13E
Flanau Hlaalu's Key - 0002917B
Fo'c's'le Key - 0000BC68
Forgotten Key - 00074A8F
Fort Blueblood Key - 0003CD2D
Fort Grief Door Key - 0001FEEE
Fort Grief Real Key - 0001FEF0
Fort Ontus Key - 0004ECEC
Fort Redman Key - 0009D2D6
Fort Sutch Gate Key - 00032665
Francois Motierre's Key - 00029218
Fyre Light Cave Key - 0005B47F
Gallenus Rosentia's Key - 00033C71
Ganredhel's Key - 000034F2
Garrus Darelliun's Key - 0003C2C1
Geem Jasaiin's Key - 0001EB81
Gelebourne's Key - 000385A2
Gharz House Key - 000034E2
Gilen Norvalo's Key - 0001D35E
Glarthir's Key - 0001DC48
Glarthir's Secret Key - 000831BB
Gogan's House Key - 00064202
Gogron gro-Bolmog's Key - 0006C677
Graman's House Key - 0001D35D
Grey Throat's House Key - 0001DA91
Guildmaster's Key - 0018D83F
Guildmaster's Key - 0006E2EA
Gundalas' Key - 0003598D
Gunder's Key - 00029186
Gweden Basement Key - 0008696D
Hackdirt Key - 00028B7B
Hagaer's House Key - 0001DA94
Hame Dungeon Key - 00085083
Hammer and Axe Key - 00035E43
Harm's Folly Key - 00189D0F
Hastrel Ottus' House Key - 0001D35B
Helvius Cecia's Key - 00035E54
Helvo Atius' Key - 00022BB0
Henantier's Key - 0002CF33
Herminia Cinna's House Key - 000177F2
High Fane Key - 0002AF06
Honmund's Key - 00035E47
Horn Cave Cellar Key - 0005B609
Horn Cave Storage Key - 0005BC2A
Hrol Ulfgar's Key - 00098293
Ida Vlinorman's House Key - 000177EE
Imbel Family Crypt Key - 000152FF
Imbel House Key - 0009DB17
Imperial City Lighthouse Key - 0009096C
Imperial City Sewers Key - 0004F61A
Imperial Palace Key - 00115E05
Imperial Prison Key - 00092D8A
Imperial Prison Key - 000950C2
Imperial Sewer Key - 00027477
Imperial Trading Company Key - 000534F5
Imperial Watch Key - 00015EAF
Imperial Watch Office Key - 00086967
Iniel Sintav's House Key - 00017775
Inventius' Key - 0000A267
Irene Metric's House Key - 0001777C
Iron Key - 00159826
Jair's Key - 000477E4
Jakben Imbel's House Key - 00022BC8
Jastia Sintav's House Key - 00017819
J'bari's Key - 00035981
Jearl's Key - 0002007F
Jeetum Ze's Room Key - 000A5650
Jenseric's Cabin Key - 00064615
Jenseric's House Key - 0001DB08
Jensine's Merchandise - 0001D201
Jesan Sextius' Key - 0000A26D
Jewelry Box Key - 0000A9D7
J'Ghasta's Key - 00035E55
Jirolin Doran's Key - 00029219
J'mhad's House Key - 00022BE0
Kalthar's Key - 0000CF21
Kastus Sintav's House Key - 00017817
Key - 0006DF2E
Key - 0003EE5D
Key of Hidden Wealth - 000C59A2
King and Queen Tavern Key - 00022B6E
Kvatch Guard House Key - 00031D31
Kvinchal's Key - 000477E3
Lazare Milvan's Key - 00029190
Lelles' Quality Mercandise Key - 0000A25F
Leyawiin Chapel Key - 00069B16
Leyawiin City Watch Key - 0003597F
Leyawiin Dungeon Key - 00035F8C
Leyawiin Secret Room Key - 00092156
Lighthouse Cellar Key - 00054031
Lighthouse Key - 0000A25E
Lindai's Royal Tomb Key - 000A55FC
Lirrians' Key - 00035E4B
Llevana Nedaren's Key - 000034E4
Loche's House Key - 0000A081
Lorkmir's House Key - 00017776
Lorkmir's House Key - 00017833
Lost Boy's Key - 000998CF
Luciana Galena's Key - 0000A07F
Luronk's House Key - 0001DA8F
Lyra Rosentia's Key - 00035E49
Mach-Na's Key - 000034E8
Mages Guild Key - 0002229C
Magul House Key - 000034E1
Malyani Dalvilu's Key - 00098298
Marana Rian's House Key - 0001DA96
Margarte's Key - 00035985
Marinus Catiotus' House - 000177EF
Matthias' House Key - 00022BBB
Medrike's Key - 0000C32A
Methredhel's House Key - 0005202F
Mine Key - 0000295D
Mirabelle Monet's Key - 0000A265
Miscarcand Key - 000C58B6
Modryn Oreyn's Key - 00029220
Moranda Gate Key - 00051871
Mraaj-Dar's Key - 0006FDA7
Murgakh gro-Ushag's Key - 0002921E
My Bravil House Key - 0004ED80
My Bruma House Key - 0004ED88
My Cheydinhal House Key - 0004ED87
My Chorrol House Key - 0004ED8A
My Imperial City House Key - 0005319E
My Leyawiin House Key - 0004ED86
My Skingrad House Key - 0004ED89
Mystic Emporium Key - 0001D1FE
NE Watch Tower Key - 00053FF3
Necromancer's Moss Rock Key - 0005B912
Neville's Chest Key - 000852DB
Newheim's Key - 0000A269
Newlands Lodge Key - 000034E5
Ninedava Gate Key - 00051F8D
Nivan Dalvilu's Key - 0009829E
Nord Winds Key - 00035E3F
Novaroma Key - 00035E3E
NW Watch Tower Key - 00053FF4
Oaken-Hull's Key - 0000A266
Odiil Farm Key - 000C89DD
Ohtimbar's Key - 000034F1
Ongars Key - 00035E4E
Ontus Vanin's Key - 00022BBA
Ormils Cabin Key - 0000C1FE
Ormils Cabin Key - 0007BAE0
Orthes Key - 0000C329
Orum House Key - 000034EF
Othrelos House Key - 000177F0
Otumeels Key - 0003598A
Pennus Mallius' House Key - 0001D5B3
Plotius Key - 0003598B
Pot Hole Cell Key - 0005BD64
Prison Cell Key - 00023FFD
Quill-Weaves Key - 0000A26B
Ra'Jahirr's Key - 00035987
Ra'jhan's House Key - 000177F3
Ra'jiradhs House Key - 00022BC1
Ranaline's Key - 0000A07E
Rasheda's Key - 00029213
Raynil's Key - 000385A3
Raynil's Room Key - 00038449
Redas Dalvilu's Key - 000982A3
Redwater Slough Key - 00070248
Regner's Key - 00035E53
Reman Broder's Key - 00029188
Reynald Jemane's Key - 0002921D
Rimalus Bruiant's Key - 00029216
Rindir's Staffs Key - 0001D152
Ritual Key - 00033911
Riverview Key - 000034F0
Ri'Zakar's Room Key - 000A564F
Roderic Pierrane's Key - 00017816
Roebeck Bridge Room Key - 00026CD5
Ruslan's House Key - 0001DA92
Rusty Key - 00074A8D
Rythe's Studio Key - 0001BC2C
Salmo's Key - 00029189
Salomon Geonette's House Key - 0001DA8B
Sancre Tor Key - 0000A23F
Sanctuary Well Key - 0000B258
Satha Dalvilu's Key - 000982A7
Scinia Crypt Key - 000568AD
Sea Tub Clarabella Key - 000738DF
Second Hunter's Run Key - 0018D13F
Secret Cell Key - 000838CE
Seed-Neeus' Key - 00029211
Seridur's House Key - 0001DA8E
Serpent's Wake Captain's Key - 0007B73E
Serpent's Wake Key - 0000A26E
Severius Atius' Key - 00022BAF
Sewer Gate Key - 000274F5
Shameer's Key - 0002918A
Shardrock Key - 0018BA0E
Shiny Ogre Cage Key - 0001EC48
Shrine of Dagon Key - 0001F14C
Sigil Keep Key - 00093EF5
Sigil Key - 0009504C
Sigil Key - 0009C225
Sinderion's Key - 00068B05
Skingrad Castle Key - 0002C461
Skingrad Castle Silver Key - 0002C460
Skingrad Chapel Key - 00069B17
Skingrad Dungeon Key - 00035F8D
Skingrad Guardhouse Key - 0002ADAC
S'krivva's Key - 0000A07C
Slash 'N Smash Key - 0001D200
Sleeping Mare Key - 0000525D
Smoke Tomb Inner Key - 00083FB5
Smoke Tomb Outer Key - 00083FB4
Smuggler's Key - 000A943C
Soris Arenim's Key - 0002C677
South Watch Tower Key - 00053FF2
Southern Books Key - 00026085
S'rathad's House Key - 00022BC5
Stantus Varrid's House Key - 0001D359
Stonewall Shields Key - 0001D156
Storage Room Key - 0000C1FC
Storeroom Key - 00025099
Summitmist Manor Key - 000837D1
Sunken Sewers Key - 0009588D
Surilie's House Key - 0002918B
Surius Afranius' House Key - 0001DA98
Talasma's Key - 0009853D
Tamika's Key - 0002918C
Tarnished Ogre Cage Key - 0001EC41
Teekeeus' Key - 00025067
Teinaava's Key - 000693DA
Telaendril's Key - 0006FDA8
Tertius Favonius' House Key - 000177F1
Thamriel's House Key - 00022BC0
The Best Defense Key - 0001D204
The Bloodwork's Sewer Key - 000677DB
The Copious Coinpurse Key - 0001D154
The Fair Deal Key - 0000A075
The First Key of Dark Hate - 00014D63
The Gilded Carafe Key - 0001D202
The Main Ingredient Key - 0001D153
The March Rider Key - 000034E9
The Second Key of Dark Hate - 00014D64
Three Brothers Trade Goods Key - 0001D206
Toadstool Grog Key - 000974E8
Top Deck Key - 0000C1FD
Toutius Sextius' Key - 0002918D
Trentius Mausoleum Key - 000CA22C
Trenus Duronius' House Key - 0001D35A
Tun-Zeeus' Key - 0003597C
Ulrich Leland's Key - 0003F31A
Ulrika Ulfgar's Key - 000982AA
Umbacano Manor Key - 0002B455
Umbacano's Key - 0002B456
Undena Orethi's Key - 0002918E
Underpall Gate Key - 0004E151
Ungolim's Key - 0000A07B
Urasek Lockup Key - 000CA6DF
Usheeja's House Key - 00022BC4
Uuras' Key - 0002918F
Vahtacen Ruins Key - 0005401E
Valen Dreth's Cell Key - 000950C0
Valtieri's Key - 000693D8
Valus Odiil's Key - 0002921F
Varel Morvayn's Key - 0000A260
Varon Vamori's Key - 0000A079
Vilena Donton's Key - 00029217
Vilverin Chamber Key - 0006C323
Vilverin Sepulcher Key - 000C76CD
Warden Kastav's Key - 00035DAB
Warehouse Key - 0001D203
Wariel's Key - 00026836
Waterfront Sewers Key - 00026089
Weebam-Na's Key - 00035986
Well Key - 000084D3
Wellspring Cave Key - 0006B396
West Weald Inn Key - 000979ED
White Stallion Lodge Key - 000908C1
Whitmond Farm Key - 0000CBEC
Willow Bank Key - 000034ED
Wumeek's Key - 0001EB7E
Agarmir's Shovel - 0001D0AF
Akaviri Orders - 000785E0
Argonian Heart - 0003558F
Ayleid Statue - 000844C4
Basket - 00024D91
Bear Pelt - 000228E3
Blood Potion - 001192AE
Blue Cheese - 000D3B25
Bone - 0001DE26
Bones - 00023882
Bouquet of Flowers - 00049CFD
Bowl - 0001F1DB
Broom - 00019113
Brush Jar - 0001BBCB
Brush of Truepaint - 0001BB36
Calipers - 0001C66C
Carved Panel - 0002AF03
Ceramic Bowl - 0002507A
Ceramic Cup - 0002507B
Ceramic Goblet - 0002507C
Ceramic Pitcher - 0002507D
Ceramic Plate - 0002507F
Ceramic Tankard - 0002724F
Ceramic Urn - 00025080
Ceramic Vase - 00025081
Cheddar Cheese - 000D3B2F
Clay Bowl - 00022299
Clay Cup - 00022538
Clay Cup - 00022539
Clay Goblet - 0002253C
Clay Pitcher - 00022543
Clay Plate - 0002254C
Clay Tankard - 00022559
Clay Urn - 00022553
Clay Vase - 00022557
Cloth - 000008E6
Colossal Black Soul Gem - 00007E9C
Covered Pot - 000105DF
Covered Pot - 000105E0
Crumpled Piece of Paper - 000BF14D
Crystal Ball - 0001C60D
Diamond - 00038BA7
Dirty Shoes - 0009F8FD
Element of Courage - 0002C6EF
Element of Patience - 0002C6EE
Element of Perception - 0002C6F0
Element of Resolve - 0002C6ED
Emerald - 00038BA4
Empty Hist Bottle - 0008996E
Eye of Nocturnal - 00026AC9
Filled Colossal Black Soul Gem - 00007E9D
Finger of Adamus Phillida - 001778DB
Fingers of the Mountain - 0000510D
Flawed Diamond - 00038BA8
Flawed Emerald - 00038BA6
Flawed Pearl - 00038B99
Flawed Ruby - 00038B9F
Flawed Sapphire - 00038BA2
Flawed Topaz - 00038B9C
Flawless Diamond - 00038BA9
Flawless Emerald - 00038BA5
Flawless Pearl - 00038B9A
Flawless Ruby - 00038BA0
Flawless Sapphire - 00038BA3
Flawless Topaz - 00038B9D
Folded Cloth - 00000D76
Fork - 00019116
Garridan's Tear - 00025B33
Garridan's Tear - 0007BE48
Glass of Time - 0002A60B
Gold - 0000000F
Gold Nugget - 00049808
Great Sigil Stone - 0003844E
Great Welkynd Stone - 000345AF
Hand Scythe - 00025100
Hermaeus Mora's Soul Gem - 0008B61E
Hoe - 00025101
Hourglass - 0001C666
Imperial Legion Seal - 0000C22C
Inkwell - 00023D61
Key-Shaped Arrowhead - 0001482C
Knife - 00019117
Ladle - 000105DB
Languorwine Antidote - 00028276
Lion Pelt - 000228E4
Llathasa's Bust - 0001E861
Lockpick - 0000000A
Loose Pipe - 00089783
Magicka Potion - 001192AF
Marana Rian's Coin - 000613C0
Marble Cheese - 000D3B2A
Metal Bowl - 000CD400
Metal Goblet - 000CD401
Metal Plate - 000CD402
Metal Tankard - 000CD407
Metal Urn - 000CD4E9
Mother's Head - 0006AAA5
Newheim's Heirloom - 00002E90
Oaken-Hall Heirloom - 000CBD41
Oar - 00025102
Olroy Cheese - 0008C26A
Orb of Vaermina - 0001EC18
Paint Brush - 0001BBCA
Paint Palette - 0001BBCC
Pearl - 00038B98
Pewter Bowl - 0001C624
Pewter Cup - 000104C1
Pewter Fork - 0001C622
Pewter Knife - 0001C620
Pewter Mug - 0000FD93
Pewter Pitcher - 0001C61F
Pewter Plate - 0001C626
Pewter Pot - 0001C61A
Pewter Spoon - 0001C623
Pickaxe - 000180E0
Pitchfork - 00025113
Planter - 00015BBB
Plate - 00019118
Quill - 00023D63
Rake - 00025116
Recently Used Pickaxe - 0009F8FA
Red Bowl - 000836CE
Repair Hammer - 0000000C
Reward Painting - 00034E62
Roderick's Medicine - 00030FD7
Roderick's Poison - 00030FD6
Rolled Up Portrait - 00034E52
Ruby - 00038B9E
Rufio's Skull - 000918FA
Sands of Resolve - 0002FB3F
Sapphire - 00038BA1
Savilla's Stone - 00014706
Scales - 000105F3
Scales of Pitiless Justice - 000918FD
Scythe - 0002511A
Shears - 0002511C
Shovel - 000251A8
Silver Bowl - 00000C08
Silver Carafe - 00019107
Silver Fork - 0001924A
Silver Glass - 0001DBFC
Silver Goblet - 0001DCCC
Silver Knife - 00023C13
Silver Nugget - 00049809
Silver Pitcher - 00023C15
Silver Plate - 00023C19
Silver Spoon - 00023C1B
Silver Tankard - 00023C1D
Silver Urn - 00023C21
Silver Vase - 00023C23
Skeletal Hand - 00003A99
Skeleton Key - 0000000B
Skull - 00023F6E
Spoon - 00019119
Statuette of a Dog - 0007B7B0
Stone Brick - 0002594A
Stone Cup - 00019115
Stone Mug - 000104CB
Stone of St. Alessia - 00003949
Stone Pitcher - 000105DD
Svenja's Arm - 000C55E1
Svenja's Head - 000C55E2
Svenja's Leg - 000C55E0
Svenja's Torso - 000C55E3
Tan Bowl - 000836CF
Tan Cup - 0001F1DE
Tan Goblet - 00022542
Tan Jug - 0001F1E4
Tan Mug - 0001F1E5
Tan Pitcher - 0001F1E6
Tan Plate - 0001F1E7
Tan Tankard - 00022550
Tan Urn - 00022554
Tan Vase - 00022558
Tongs - 000251AC
Topaz - 00038B9B
Torch - 0002CF9F
Urn - 00022551
Vampirism Cure Potion - 0009812D
Varla Stone - 00000194
Varulae's Crystal Ball - 00095A38
Wedding Gift - 000CBD43
Weight - 0001C5ED
Welkynd Stone - 00000191
West Weald Bear Fang - 0018AE3F
Wolf Pelt - 000228E2
Yarn - 00025205
Ale - 000B1200
Beer - 000B1202
Cheap Wine - 00037F7F
Cure for Vampirism - 000977E4
Cyrodilic Brandy - 00033569
Grand Elixir of Exploration - 0004E93A
Hist Sap - 0003356A
Human Blood - 00098309
Mead - 000B1201
Moderate Elixir of Exploration - 0004E938
Newheim's Special Brew - 000B1241
Philter of Frostward - 0007BCC9
Poison of Affliction - 0008DC5C
Poison of Apathy - 00009283
Poison of Burden - 000984A5
Poison of Catastrophe - 00009281
Poison of Clumsiness - 0008DC58
Poison of Confusion - 0008DC5E
Poison of Cowardice - 00056E54
Poison of Debilitation - 0000927D
Poison of Fatigue - 0008DC70
Poison of Feeblemind - 00009280
Poison of Frailty - 00009285
Poison of Fright - 0008DC6D
Poison of Fumbling - 0000927C
Poison of Illness - 0008DC73
Poison of Misfortune - 0008DC61
Poison of Paralysis - 00009302
Poison of Repulsion - 00009282
Poison of Separation - 00009284
Poison of Severing - 0008DC76
Poison of Sickness - 0000927F
Poison of Silence - 00009320
Poison of Slowing - 0008DC67
Poison of the Fool - 0008DC64
Poison of Weakness - 0008DC6A
Poison of Weariness - 0000927E
Potion of Absorption - 00009321
Potion of Agility - 00098471
Potion of Alacrity - 0009849B
Potion of Antivenom - 00009308
Potion of Chameleon - 00088B1C
Potion of Charisma - 0009849A
Potion of Cure Disease - 0000920E
Potion of Cure Paralysis - 0000922E
Potion of Cure Poison - 0000920F
Potion of Dedication - 00056E55
Potion of Detect Life - 000984A6
Potion of Disbelief - 00009307
Potion of Dispel - 0000927B
Potion of Endurance - 00098472
Potion of Fatigue - 00098473
Potion of Feather - 000092E6
Potion of Fire Shield - 000092E7
Potion of Fortitude - 00098494
Potion of Fortune - 00098498
Potion of Frost Shield - 000092FE
Potion of Grace - 00098493
Potion of Grounding - 00009309
Potion of Healing - 00098496
Potion of Health - 00098474
Potion of Insight - 00098497
Potion of Insulation - 00009305
Potion of Intelligence - 00098475
Potion of Invisibility - 000092FF
Potion of Light - 00009300
Potion of Luck - 00098476
Potion of Magicka - 00098477
Potion of Might - 0009849C
Potion of Nighteye - 00009301
Potion of Personality - 00098478
Potion of Reflection - 00009303
Potion of Resistance - 00009304
Potion of Respite - 00098495
Potion of Seastride - 000984A4
Potion of Shock Shield - 00009AE3
Potion of Sorcery - 00098499
Potion of Speed - 00098479
Potion of Strength - 0009847A
Potion of the Sea - 000984A3
Potion of Warmth - 00009306
Potion of Willpower - 00056E53
Rosethorn Mead - 000B97EA
Shadowbanish Wine - 00185DCD
Skooma - 0004E0A9
Strong Elixir of Exploration - 0004E939
Strong Poison of Affliction - 0008DC5D
Strong Poison of Apathy - 0009846A
Strong Poison of Burden - 0000920D
Strong Poison of Catastrophe - 00098464
Strong Poison of Clumsiness - 0008DC5A
Strong Poison of Confusion - 0008DC60
Strong Poison of Cowardice - 00056E56
Strong Poison of Debilitation - 000984AC
Strong Poison of Fatigue - 0008DC72
Strong Poison of Feeblemind - 00098462
Strong Poison of Frailty - 0009846C
Strong Poison of Fright - 0008DC6F
Strong Poison of Fumbling - 000984AA
Strong Poison of Illness - 0008DC75
Strong Poison of Misfortune - 0008DC63
Strong Poison of Paralysis - 00098484
Strong Poison of Repulsion - 00098468
Strong Poison of Separation - 00098466
Strong Poison of Severing - 0008DC78
Strong Poison of Sickness - 00098460
Strong Poison of Silence - 0009849E
Strong Poison of Slowing - 0008DC69
Strong Poison of the Fool - 0008DC66
Strong Poison of Weakness - 0008DC6C
Strong Poison of Weariness - 000984AE
Strong Potion of Absorption - 000984A0
Strong Potion of Agility - 000092E9
Strong Potion of Alacrity - 00009319
Strong Potion of Antivenom - 00098490
Strong Potion of Chameleon - 00088B1E
Strong Potion of Charisma - 00009317
Strong Potion of Dedication - 00056E58
Strong Potion of Detect Life - 00009230
Strong Potion of Disbelief - 0009848E
Strong Potion of Dispel - 000984A8
Strong Potion of Endurance - 000092EB
Strong Potion of Fatigue - 000092ED
Strong Potion of Feather - 0009846E
Strong Potion of Fire Shield - 00098470
Strong Potion of Fortitude - 0000930D
Strong Potion of Fortune - 00009315
Strong Potion of Frost Shield - 0009847C
Strong Potion of Grace - 0000930B
Strong Potion of Grounding - 00098492
Strong Potion of Healing - 00009311
Strong Potion of Health - 000092EF
Strong Potion of Insight - 00009313
Strong Potion of Insulation - 00098489
Strong Potion of Intelligence - 000092F1
Strong Potion of Invisibility - 0009847E
Strong Potion of Light - 00098480
Strong Potion of Luck - 000092F3
Strong Potion of Magicka - 000092F9
Strong Potion of Might - 0000931D
Strong Potion of Nighteye - 00098482
Strong Potion of Personality - 000092F5
Strong Potion of Reflection - 00098486
Strong Potion of Resistance - 00098488
Strong Potion of Respite - 0000930F
Strong Potion of Seastride - 00009327
Strong Potion of Shock Shield - 00009AE4
Strong Potion of Sorcery - 0000931B
Strong Potion of Speed - 000092F7
Strong Potion of Strength - 000092FB
Strong Potion of the Sea - 00009325
Strong Potion of Warmth - 0009848C
Strong Potion of Willpower - 00056E57
Surilie Brothers Vintage 399 - 00037F84
Surilie Brothers Vintage 415 - 00037F82
Surilie Brothers Wine - 00037F80
Tamika Vintage 399 - 00037F7E
Tamika Vintage 415 - 00037F83
Tamika's West Weald Wine - 00037F81
Turpentine - 0018BD5A
Turpentine - 000CD2DB
Turpentine - 000CD2DC
Turpentine - 000CD2DD
Turpentine - 000CD2DE
Turpentine - 000CD2DF
Weak Elixir of Exploration - 0004E937
Weak Poison of Affliction - 0008DC5B
Weak Poison of Apathy - 00098469
Weak Poison of Burden - 0000920C
Weak Poison of Catastrophe - 00098463
Weak Poison of Clumsiness - 0008DC59
Weak Poison of Confusion - 0008DC5F
Weak Poison of Cowardice - 00056E59
Weak Poison of Debilitation - 000984AB
Weak Poison of Fatigue - 0008DC71
Weak Poison of Feeblemind - 00098461
Weak Poison of Frailty - 0009846B
Weak Poison of Fright - 0008DC6E
Weak Poison of Fumbling - 000984A9
Weak Poison of Illness - 0008DC74
Weak Poison of Misfortune - 0008DC62
Weak Poison of Paralysis - 00098483
Weak Poison of Repulsion - 00098467
Weak Poison of Separation - 00098465
Weak Poison of Severing - 0008DC77
Weak Poison of Sickness - 000984AF
Weak Poison of Silence - 0009849D
Weak Poison of Slowing - 0008DC68
Weak Poison of the Fool - 0008DC65
Weak Poison of Weakness - 0008DC6B
Weak Poison of Weariness - 000984AD
Weak Potion of Absorption - 0009849F
Weak Potion of Agility - 000092E8
Weak Potion of Alacrity - 00009318
Weak Potion of Antivenom - 0009848F
Weak Potion of Chameleon - 00088B1D
Weak Potion of Charisma - 00009316
Weak Potion of Dedication - 00056E52
Weak Potion of Detect Life - 0000922F
Weak Potion of Disbelief - 0009848D
Weak Potion of Dispel - 000984A7
Weak Potion of Endurance - 000092EA
Weak Potion of Fatigue - 000092EC
Weak Potion of Feather - 0009846D
Weak Potion of Fire Shield - 0009846F
Weak Potion of Fortitude - 0000930C
Weak Potion of Fortune - 00009314
Weak Potion of Frost Shield - 0009847B
Weak Potion of Grace - 0000930A
Weak Potion of Grounding - 00098491
Weak Potion of Healing - 00009310
Weak Potion of Health - 000092EE
Weak Potion of Insight - 00009312
Weak Potion of Insulation - 0009848A
Weak Potion of Intelligence - 000092F0
Weak Potion of Invisibility - 0009847D
Weak Potion of Light - 0009847F
Weak Potion of Luck - 000092F2
Weak Potion of Magicka - 000092F8
Weak Potion of Might - 0000931C
Weak Potion of Nighteye - 00098481
Weak Potion of Personality - 000092F4
Weak Potion of Reflection - 00098485
Weak Potion of Resistance - 00098487
Weak Potion of Respite - 0000930E
Weak Potion of Seastride - 00009326
Weak Potion of Shock Shield - 00009AE0
Weak Potion of Sorcery - 0000931A
Weak Potion of Speed - 000092F6
Weak Potion of Strength - 000092FA
Weak Potion of the Sea - 00009324
Weak Potion of Warmth - 0009848B
Weak Potion of Willpower - 00056E51
Acrobatics Pants - 00048981
Acrobat's Amulet - 00098457
Aegis Robe - 0000552C
Ahdarji's Ring - 00035E95
Amulet of Absorption - 0009843E
Amulet of Axes - 00098453
Amulet of Illusion - 00092AC6
Amulet of Interrogation - 000C04D6
Amulet of Kings - 000250A0
Amulet of Luck - 00091AD5
Amulet of Reflection - 0009845B
Amulet of the Ansei - 00187BBF
Ancotar's Ring of Protection - 00030135
Apron of Adroitness - 00094ECB
Apron of the Master Artisan - 000CA122
Aqua Silk Hood - 00071022
Aqua Silk Robes - 00071021
Arch-Mage's Hood - 00064FE0
Arch-Mage's Robe - 00064FDF
Arnora's Amulet - 00093551
Arnora's True Amulet - 00053787
Astia's Necklace - 000CBD53
Base Amulet of Absorption - 0009843D
Base Amulet of Illusion - 00092AC5
Base Amulet of Luck - 00091AD4
Base Amulet of Reflection - 000937FA
Base Necklace of Mercantile - 00092AAD
Base Necklace of Personality - 00091AD1
Base Necklace of Seawalking - 00098443
Base Necklace of Speechcraft - 00092AB6
Base Necklace of the Sea - 00098440
Base Ring of Acrobatics - 00091C3C
Base Ring of Aegis - 00098437
Base Ring of Agility - 00091AC8
Base Ring of Alchemy - 00092AB9
Base Ring of Alteration - 00092ABC
Base Ring of Athletics - 00091C2A
Base Ring of Blades - 00091C2D
Base Ring of Block - 00091C30
Base Ring of Blunt Force - 00091C33
Base Ring of Brawling - 00091C36
Base Ring of Conjuration - 00092ABF
Base Ring of Destruction - 0009DED3
Base Ring of Detect Life - 00091AB6
Base Ring of Endurance - 00091ACE
Base Ring of Feather - 00091AB9
Base Ring of Fire Shield - 00091ABD
Base Ring of Firewalking - 00098419
Base Ring of Fortitude - 0009845D
Base Ring of Freedom - 00098425
Base Ring of Frost Shield - 000937EF
Base Ring of Health - 00091C21
Base Ring of Heavy Armor - 00091C39
Base Ring of Intelligence - 00091AC2
Base Ring of Light - 000937F2
Base Ring of Light Armor - 00091C3F
Base Ring of Magicka - 00091C24
Base Ring of Mysticism - 00092AC8
Base Ring of Nighteye - 000937F5
Base Ring of Nihilism - 0009841F
Base Ring of Restoration - 00092ACB
Base Ring of Retribution - 00091AAF
Base Ring of Security - 00092AB0
Base Ring of Shadows - 00091AAE
Base Ring of Shock Shield - 0009843A
Base Ring of Sneak - 00092AB3
Base Ring of Speed - 00091ACB
Base Ring of Steelskin - 00098422
Base Ring of Storms - 0009842B
Base Ring of Strength - 00091ABF
Base Ring of the Archer - 00092AAA
Base Ring of the Armorer - 00091C27
Base Ring of the North - 0009841C
Base Ring of the Viper - 00098428
Base Ring of Vigor - 00091AD7
Base Ring of Willpower - 00091AC5
Beggar's Shirt - 00064F7E
Belted Braies - 0002B90B
Belted Vest - 0002B90C
Black & Burgundy Outfit - 0001C887
Black Band - 0002FF34
Black Hand Hood - 000651D3
Black Hand Robe - 000651D2
Black Hood - 00064FE3
Black Robe - 00064FE2
Black Wide Pants - 00064F7B
Blackheart's Ring - 0002C633
Blacksmith's Apron - 000229A6
Blacksmith's Pants - 000229A7
Blackwood Ring of Silence - 00098175
Blue & Green Outfit - 0001C884
Blue Collar Shirt - 0000C59E
Blue Silk Shirt - 00064FE5
Blue Silks - 00064FE4
Blue Suede Shoes - 0002319E
Blue Velvet Outfit - 0002319D
Boots of Springheel Jak - 000148D4
Braided Leather Sandals - 0002B90D
Brass Pearl Ring - 00038017
Brass Ring - 00038011
Brass Topaz Ring - 00038018
Breeches - 00028587
Bronze Amulet - 0003802D
Bronze Necklace - 00038027
Brown Shirt - 000229AD
Buckled Shoes - 00028733
Burgundy Linen Shirt - 00000B86
Burgundy Linens - 0001047C
Burlap Vest - 0002C0F8
Chameleon Robe - 0000844D
Child Overalls - 000CAAA1
Circlet of Omnipotence - 00088FED
Clogs - 0002858E
Coarse Linen Shirt - 0001C82E
Coarse Linens - 0001C82C
Collared Shirt - 00028732
Colovian Signet Ring - 00032DA0
Copper Amulet - 0003802E
Copper Necklace - 00038028
Copper Pearl Ring - 00038019
Copper Ring - 00038012
Copper Ruby Ring - 0003801B
Copper Topaz Ring - 0003801A
Councilor's Hood - 000CA12C
Cowl of the Druid - 000CA121
Cruelty's Heart - 000347E3
Dark Green Shirt - 000229AA
Dark Shirt - 00064F7D
Doeskin Shoes - 0001C883
Draconian Madstone - 0007304D
Draconian Madstone - 0001C172
Dreamworld Amulet - 00089008
Dreamworld Amulet - 0002CDC6
Ebony Diamond Ring - 00038026
Ebony Emerald Ring - 00038025
Ebony Ring - 00038016
Elemental Ring - 00098450
Emperor's Robe - 00023D33
Emperor's Robe - 0000BC2D
Emperor's Shoes - 00023D53
Ernest's Best Shirt - 00064F76
Ernest's Fancy Pants - 000CBD37
Ernest's Shoes - 000CBD39
Eye of Sithis - 00082DE0
Feather Shoes - 00048991
Fishing Waders - 0002ECAC
Flame Ring - 0009844C
Flax Tunic - 0002C0FA
Forester's Shirt - 00064F79
Fortify Fatigue Pants - 00048992
Fortify Magicka Pants - 0000552D
Frost Ring - 0009844D
Gold Amulet - 00038031
Gold Diamond Ring - 00038024
Gold Emerald Ring - 00038023
Gold Necklace - 0003802B
Gold Ring - 00038015
Gold Sapphire Ring - 00038022
Gold Trimmed Shoes - 0001C888
Grand Amulet of Absorption - 0009843F
Grand Amulet of Illusion - 00092AC7
Grand Amulet of Luck - 00091AD6
Grand Amulet of Reflection - 0009845C
Grand Necklace of Mercantile - 00092AAF
Grand Necklace of Personality - 00091AD3
Grand Necklace of Seawalking - 00098445
Grand Necklace of Speechcraft - 00092AB8
Grand Necklace of the Sea - 00098441
Grand Ring of Acrobatics - 00091C3E
Grand Ring of Aegis - 00098439
Grand Ring of Agility - 00091ACA
Grand Ring of Alchemy - 00092ABB
Grand Ring of Alteration - 00092ABE
Grand Ring of Athletics - 00091C2C
Grand Ring of Blades - 00091C2F
Grand Ring of Block - 00091C32
Grand Ring of Blunt Force - 00091C35
Grand Ring of Brawling - 00091C38
Grand Ring of Conjuration - 00092AC1
Grand Ring of Destruction - 00092AC4
Grand Ring of Detect Life - 00091AB8
Grand Ring of Endurance - 00091AD0
Grand Ring of Feather - 00091ABB
Grand Ring of Fire Shield - 00091ABE
Grand Ring of Firewalking - 0009841B
Grand Ring of Fortitude - 00098418
Grand Ring of Freedom - 00098427
Grand Ring of Frost Shield - 000937F1
Grand Ring of Health - 00091C23
Grand Ring of Heavy Armor - 00091C3B
Grand Ring of Intelligence - 00091AC4
Grand Ring of Light - 000937F4
Grand Ring of Light Armor - 00091C41
Grand Ring of Magicka - 00091C26
Grand Ring of Mysticism - 00092ACA
Grand Ring of Nighteye - 000937F7
Grand Ring of Nihilism - 00098421
Grand Ring of Restoration - 00092ACD
Grand Ring of Retribution - 000937F9
Grand Ring of Security - 00092AB2
Grand Ring of Shadows - 00091AB2
Grand Ring of Shock Shield - 0009843C
Grand Ring of Sneak - 00092AB5
Grand Ring of Speed - 00091ACD
Grand Ring of Steelskin - 00098424
Grand Ring of Storms - 0009842D
Grand Ring of Strength - 00091AC1
Grand Ring of the Archer - 00092AAC
Grand Ring of the Armorer - 00091C29
Grand Ring of the North - 0009841E
Grand Ring of the Viper - 0009842A
Grand Ring of Vigor - 00091AD9
Grand Ring of Willpower - 00091AC7
Gray Cowl of Nocturnal - 00022E81
Greater Amulet of Interrogation - 000C04D7
Green Brocade Doublet - 000229B0
Green Felt Linens - 00028731
Green Robe - 0007101B
Green Robe Hood - 0007101C
Green Silk Garment - 000229B1
Green Velvet Shoes - 000229B2
Green Wool Shirt - 0002ECB0
Grey Robe - 0012DD1E
Grey Robe Hood - 0012DD1F
Heinrich's Pants - 000CBD3D
Heinrich's Shirt - 000CBD3F
Heinrich's Shoes - 000CBD47
Highwayman's Shirt - 00064FE6
Hood of the Apprentice - 0006A82D
Huntsman Leather Pants - 00000857
Huntsman Moccasin - 0001C82B
Huntsman Vest - 00000883
Imperial Breeches - 000CA125
Indarys Signet Ring - 000335A8
Jade Amulet - 00189CFE
Jade Amulet - 0003802F
Jade Necklace - 00038029
Jade Ring - 00038013
Jade Ruby Ring - 0003801D
Jade Sapphire Ring - 0003801E
Jade Topaz Ring - 0003801C
Jewel of the Rumare - 000856EF
Jeweled Amulet - 00038032
Jeweled Necklace - 0003802C
King of Worms' Hood - 001885CC
King of Worms' Robes - 001885CA
Knights of the Thorn Medallion - 000335A9
Kylius Lonavo's Ring - 00189181
Laced Leather Pants - 000229AB
Lesser Amulet of Interrogation - 000C04D5
Lesser Chameleon Robe - 00048990
Light Armor Vest - 00048982
Light Brown Linens - 000229AE
Mage's Hood - 00064FE1
Mage's Robe - 00064F7F
Manduin's Amulet - 000347C8
Mankar Camoran's Robe - 000BE31F
Mantle of the Woodsman - 000CA129
Marksman Quilted Doublet - 00048983
Mercantile Black Outfit - 00048984
Mind and Body Ring - 000366C1
Monk Robe - 0001E7FF
Mundane Amulet - 00038B07
Mundane Ring - 0009844B
Mythic Dawn Hood - 0008D755
Mythic Dawn Robe - 00024DE2
Necklace of Mercantile - 00092AAE
Necklace of Personality - 00091AD2
Necklace of Seawalking - 00098444
Necklace of Speechcraft - 00092AB7
Necklace of Swords - 00098452
Necklace of the Sea - 00098442
Necromancer's Amulet - 0007BE2B
Necromancer's Hood - 001885CB
Necromancer's Robes - 001885C9
Nistor's Boots - 000CA12B
Oiled Linen Shoes - 0001C82F
Olive Vest - 0002C0F4
Pants - 00000015
Patched Vest - 0002ECAD
Phylactery of Litheness - 000385A0
Pigskin Shoes - 000229AF
Pinarus' Shirt - 000CBD51
Plaid Shirt - 00064F78
Quilted Doublet - 0001C831
Quilted Shoes - 0001C886
Red Silk Hood - 00071020
Red Silk Robes - 0007101F
Red Velvet Blouse - 00003A94
Red Velvet Garment - 00003A93
Red Velvet Outfit - 000A498E
Resist Cold Pants - 0000844E
Resist Disease Burgundy Linen Shirt - 00048989
Resist Fire Burgundy Linens - 0004898A
Resist Normal Weapons Quilted Doublet - 0004898B
Resist Poison Blue & Green Outfit - 0004898C
Ring of Acrobatics - 00091C3D
Ring of Aegis - 00098438
Ring of Agility - 00091AC9
Ring of Alchemy - 00092ABA
Ring of Alteration - 00092ABD
Ring of Athletics - 00091C2B
Ring of Blades - 00091C2E
Ring of Block - 00091C31
Ring of Blunt Force - 00091C34
Ring of Brawling - 00091C37
Ring of Burden - 0002E5AC
Ring of Conjuration - 00092AC0
Ring of Destruction - 00092AC3
Ring of Detect Life - 00091AB7
Ring of Eidolon's Edge - 0004F9E5
Ring of Endurance - 00091ACF
Ring of Feather - 00091ABA
Ring of Fire Shield - 00091ABC
Ring of Firewalking - 0009841A
Ring of Fortitude - 00098417
Ring of Freedom - 00098426
Ring of Frost Shield - 000937F0
Ring of Health - 00091C22
Ring of Heavy Armor - 00091C3A
Ring of Intelligence - 00091AC3
Ring of Khajiiti - 00027110
Ring of Light - 000937F3
Ring of Light Armor - 00091C40
Ring of Magicka - 00091C25
Ring of Mysticism - 00092AC9
Ring of Namira - 0001C10A
Ring of Nighteye - 000937F6
Ring of Nihilism - 00098420
Ring of Perfection - 00098446
Ring of Restoration - 00092ACC
Ring of Retribution - 000937F8
Ring of Security - 00092AB1
Ring of Shadows - 00091AB1
Ring of Shock Shield - 0009843B
Ring of Skimming - 00098456
Ring of Sneak - 00092AB4
Ring of Speed - 00091ACC
Ring of Stamina - 00098447
Ring of Steelskin - 00098423
Ring of Storms - 0009842C
Ring of Strength - 00091AC0
Ring of Sunfire - 0001E0FA
Ring of the Archer - 00092AAB
Ring of the Armorer - 00091C28
Ring of the Gray - 0000CCC8
Ring of the Iron Fist - 00098458
Ring of the North - 0009841D
Ring of the Viper - 00098429
Ring of the Vipereye - 0001C4DA
Ring of Thieves - 00098455
Ring of Transmutation - 000CA126
Ring of Treachery - 00098449
Ring of Vigor - 00091AD8
Ring of Vitality - 0009844F
Ring of War - 00098448
Ring of Willpower - 00091AC6
Ring of Wizardry - 0009844A
Ring of Wortcraft - 000CA128
Robe of Creativity - 000CA127
Robe of Defense - 00005529
Robe of Deflection - 00005519
Robe of Glib Tongues - 000478A5
Robe of Protection - 00005527
Robe of the Apprentice - 000C8536
Robe of the Conjurer - 000748AB
Robe of Warding - 0000551C
Rough Leather Shoes - 000229A8
Rugged Pants - 00064F7A
Russet Felt Outfit - 000352BA
Russet Felt Shirt of Blade Turning - 0000844C
Russet Felt Shoes - 000352BB
Sack Cloth Pants - 00027318
Sack Cloth Sandals - 0002731A
Sack Cloth Shirt - 00027319
Security Russet Felt Shirt - 00048985
Shield Ring - 0007B7A6
Shirt - 00000017
Shirt with Suspenders - 00064F77
Shoes - 00000016
Shop Keep's Shirt - 000CBD33
Short Britches - 00064F7C
Silver Amulet - 00038030
Silver Emerald Ring - 00038021
Silver Necklace - 0003802A
Silver Ring - 0003801F
Silver Ruby Ring - 00038014
Silver Sapphire Ring - 00038020
Sneak Blue Suede Shoes - 00048986
Sorcerer's Ring - 00098454
Spectre Ring - 000CA12A
Speechcraft Green Brocade Doublet - 00048987
Spelldrinker Amulet - 00095A71
Stitched Green Shirt - 0002C0F6
Stitched Leather Shoes - 000229AC
Storm Ring - 0009844E
Tan Linens - 0001C830
Tan Robe - 00071019
Tan Robe Hood - 0007101A
Tattered Pants - 0003EAAB
Tattered Robe - 0007101D
Tattered Robe Hood - 0007101E
Tattered Shirt - 0003EAAC
The Deceiver's Finery - 000348A5
Thick Cowhide Shoes - 00000BEA
Ulfgar Family Ring - 0001ECE4
Veil of the Seer - 000CA124
Vest of the Bard - 000CA123
Vest of Warding - 00005530
Waterwalking Gold Trimmed Shoes - 0004898F
Weatherward Circlet - 0006BD75
Wedding Ring - 00022E6D
White Mage's Robes - 000A498F
White Mage's Shoes - 000A4990
White Monk Robe - 00071047
Wrist Irons - 000BE335
Azura's Star - 00000193
Black Soul Gem - 00000192
Black Soul Gem - 000382E0
Black Soul Gem - 0003C7FC
Black Soul Gem - 0001EC14
Colossal Black Soul Gem - 000C6988
Colossal Black Soul Gem - 00015208
Common Soul Gem - 00015B8B
Common Soul Gem - 000382D4
Common Soul Gem - 000382D5
Common Soul Gem - 000382D6
Grand Soul Gem - 00015B8E
Grand Soul Gem - 000382DB
Grand Soul Gem - 000382DC
Grand Soul Gem - 000382DD
Grand Soul Gem - 000382DE
Grand Soul Gem - 000382DF
Greater Soul Gem - 00015B8C
Greater Soul Gem - 000382D7
Greater Soul Gem - 000382D8
Greater Soul Gem - 000382D9
Greater Soul Gem - 000382DA
Lesser Soul Gem - 00023D69
Lesser Soul Gem - 000382D2
Lesser Soul Gem - 000382D3
Petty Soul Gem - 00023D67
Petty Soul Gem - 000382D1
Akavari Sunderblade - 000CA154
Akavari Warblade - 000CA155
Akaviri Dai-Katana - 0009DAC5
Akaviri Katana - 00024DCA
Akaviri Katana - 000977C9
Akaviri Warhammer Burden - 000387B5
Ancient Akaviri Katana - 000E78E5
Apotheosis - 000CA153
Axe of Hazards - 0003CCFF
Axe of Icy Darkness - 0003BF64
Ayleid Long Sword - 00014F14
Ayleid Mace - 00014F15
Battle Axe of Absorption - 0003841F
Battle Axe of Beguilement - 0003539C
Battle Axe of Blizzards - 0002308B
Battle Axe of Cold - 000220A8
Battle Axe of Damnation - 000353C2
Battle Axe of Decay - 0003B407
Battle Axe of Deception - 0003539A
Battle Axe of Depletion - 000387AE
Battle Axe of Diminishing - 0003D7D3
Battle Axe of Dispel - 0003D7CB
Battle Axe of Dissolution - 0003B40A
Battle Axe of Embers - 0003DAE7
Battle Axe of Enfeeblement - 0003CD09
Battle Axe of Feeding - 0003B402
Battle Axe of Fire - 0003DB0C
Battle Axe of Flames - 0003DB03
Battle Axe of Freezing - 000225D9
Battle Axe of Frost - 0003DB8F
Battle Axe of Jinxing - 0003AB6F
Battle Axe of Lightning - 0002C278
Battle Axe of Putrification - 0003B40C
Battle Axe of Rending - 0003B40E
Battle Axe of Sapping - 0003D7E2
Battle Axe of Scorching - 0003DAFA
Battle Axe of Shocking - 0002B8D6
Battle Axe of Siphoning - 0003B3FF
Battle Axe of Soul Snares - 000353CA
Battle Axe of Soul Traps - 00035397
Battle Axe of Souls - 00035C27
Battle Axe of Sparks - 0002B561
Battle Axe of Storms - 0002C286
Battle Axe of the Blaze - 0003DB15
Battle Axe of the Dynamo - 0002BFFA
Battle Axe of the Glacier - 00022738
Battle Axe of the Inferno - 0003DB1E
Battle Axe of Transmogrify - 0003B403
Battle Axe of Voltage - 0002BDDD
Battle Axe of Weakness - 0003AB43
Battle Axe of Winter - 000230D9
Battleaxe of Hatred - 000CA152
Baurus's Akaviri Katana - 0006B843
Black Bow - 000908AD
Blackwater Blade - 0000C201
Blade of Fiery Light - 0003BF60
Blade of Woe - 00091905
Blizzard Bow - 0003CD06
Boreal - 0003CD05
Bound Axe - 00026276
Bound Bow - 0002627D
Bound Dagger - 0002627C
Bound Mace - 00026274
Bound Sword - 00026273
Bow of Blizzards - 0002308D
Bow of Burning - 0003DAF2
Bow of Cold - 000220F6
Bow of Curses - 0003AB87
Bow of Despair - 0003AC88
Bow of Embers - 0003DAE9
Bow of Fire - 0003DB0D
Bow of Flames - 0003DB04
Bow of Freezing - 000225DA
Bow of Frost - 0003DB91
Bow of Gloom - 0003AC89
Bow of Harm - 0003AB6C
Bow of Infernal Frost - 00082DE4
Bow of Infliction - 000CA156
Bow of Jolts - 0002B585
Bow of Lightning - 0002C27A
Bow of Numbing - 0003DB7B
Bow of Quietus - 0002B558
Bow of Scorching - 0003DAFB
Bow of Shocking - 0002B8D7
Bow of Silence - 0002B559
Bow of Sparks - 0002B562
Bow of Storms - 0002C287
Bow of the Blaze - 0003DB16
Bow of the Dynamo - 0002BFFB
Bow of the Glacier - 00022854
Bow of the Inferno - 0003DB1F
Bow of Voltage - 0002BEB2
Bow of Weariness - 0003AB6B
Bow of Winter - 000230DD
Broken Sword - 0002D72B
Brusef Amelion's Sword - 000091FB
Burden of Agnosticism - 00014953
Burden of Anger - 0001494F
Burden of Arrogance - 00014950
Burden of Flesh - 00014952
Burden of Secrecy - 00014951
Burden of Sin - 00014954
Burz's Glass Mace - 000C7610
Caelia's Steel Longsword - 0006AA99
Calliben's Grim Retort - 000CB6F3
Captain Kordan's Saber - 000CA158
Ceremonial Dagger - 0008DA4A
Chillrend - 00068C01
Claymore of Blizzards - 00023095
Claymore of Brittleness - 0003D7BB
Claymore of Burning - 0003DAF3
Claymore of Cold - 0002224D
Claymore of Depletion - 0003AB75
Claymore of Depletion - 0003D7E8
Claymore of Disintegration - 0003D7C7
Claymore of Dispel - 0003D7CC
Claymore of Embers - 0003DAEA
Claymore of Fire - 0003DB0E
Claymore of Flames - 0003DB05
Claymore of Fracturing - 0003D7BF
Claymore of Fragments - 0003D7B8
Claymore of Freezing - 000225F6
Claymore of Frost - 0003DB73
Claymore of Jinxing - 0003AB74
Claymore of Jolts - 0002B586
Claymore of Lightning - 0002C27B
Claymore of Numbing - 0003DB7C
Claymore of Pain - 0003D7DE
Claymore of Sapping - 0003D7E3
Claymore of Scorching - 0003DAFC
Claymore of Shattering - 0003D7C3
Claymore of Shocking - 0002B8D8
Claymore of Sparks - 0002B563
Claymore of Storms - 0002C289
Claymore of the Blaze - 0003DB17
Claymore of the Dynamo - 0002BFFC
Claymore of the Glacier - 00022A2B
Claymore of the Inferno - 0003DB20
Claymore of Voltage - 0002BFF3
Claymore of Weariness - 0003D7DA
Claymore of Winter - 000230DE
Club - 00159829
Cursed Mace - 00026F98
Daedric Battle Axe - 00035E77
Daedric Bow - 000733DD
Daedric Bow - 00035E7C
Daedric Claymore - 00035E78
Daedric Dagger - 00035E72
Daedric Longsword - 00035E76
Daedric Mace - 00035E75
Daedric Shortsword - 00035E73
Daedric War Axe - 00035E74
Daedric Warhammer - 00035E79
Dagger of Absorption - 0003841A
Dagger of Blizzards - 00023098
Dagger of Brittleness - 0003D7BC
Dagger of Burning - 0003DAF4
Dagger of Cold - 0002257F
Dagger of Depletion - 0003D7E9
Dagger of Diminishing - 0003D7D4
Dagger of Discipline - 000C891F
Dagger of Disintegration - 0003D7C8
Dagger of Dispel - 0003D7CD
Dagger of Embers - 0003DAEB
Dagger of Enfeeblement - 000389E6
Dagger of Fire - 0003DB0F
Dagger of Flames - 0003DB06
Dagger of Fracturing - 0003D7C0
Dagger of Fragments - 0003D7B7
Dagger of Freezing - 000225FC
Dagger of Frost - 0003DB74
Dagger of Jinxing - 0003AB6E
Dagger of Jolts - 0002B588
Dagger of Lightning - 0002C27D
Dagger of Numbing - 0003DB7D
Dagger of Pacification - 0003BF61
Dagger of Pain - 0003D7DF
Dagger of Paralysis - 0002B560
Dagger of Sapping - 0003D7E4
Dagger of Scorching - 0003DAFD
Dagger of Shattering - 0003D7C4
Dagger of Shocking - 0002B8D9
Dagger of Sparks - 0002B564
Dagger of Storms - 0002C28D
Dagger of the Blaze - 0003DB18
Dagger of the Dynamo - 0002BFFD
Dagger of the Glacier - 00022A2C
Dagger of the Inferno - 0003DB21
Dagger of Voltage - 0002BFF4
Dagger of Weakness - 0003AB3F
Dagger of Weariness - 0003D7DB
Dagger of Winter - 000230DF
Dalvilu Cermonial Dagger - 0001ECE5
Debaser - 0001D0B4
Defiler - 0003CB6B
Destarine's Cleaver - 000CA159
Dragon's Bow - 0003CD04
Dremora Bow - 000872AA
Dremora Claymore - 0003E9C4
Dremora Heavy Bow - 000872AB
Dremora Light Bow - 000872A9
Dremora Longsword - 0003E9C3
Dremora Mace - 0003E9C2
Dwarven Battle Axe - 00035DCD
Dwarven Bow - 00035DCE
Dwarven Bow Replica - 000C7979
Dwarven Claymore - 00035DCF
Dwarven Claymore Replica - 000C5606
Dwarven Dagger - 00035DD0
Dwarven Longsword - 000732B6
Dwarven Mace - 00035DD2
Dwarven Shortsword - 00035DD3
Dwarven War Axe - 00035DD4
Dwarven War Axe Replica - 000C5602
Dwarven Warhammer - 00035DD5
Ebony Battle Axe - 00035E6F
Ebony Blade - 00027109
Ebony Bow - 00035E7B
Ebony Claymore - 00035E70
Ebony Dagger - 00035E6A
Ebony Dagger Replica - 000C5616
Ebony Longsword - 000732DE
Ebony Mace - 00035E6D
Ebony Mace Replica - 000C561F
Ebony Shortsword - 00035E6B
Ebony Shortsword Replica - 000C798A
Ebony War Axe - 00035E6C
Ebony Warhammer - 00035E71
Ebony Warhammer Replica - 000C5604
Elven Battle Axe - 00035E67
Elven Bow - 000229BF
Elven Claymore - 00035E68
Elven Dagger - 00035E63
Elven Long Sword - 000977CD
Elven Long Sword Replica - 000C55FF
Elven Mace - 00035E66
Elven Shortsword - 00035E64
Elven Shortsword Replica - 000C7985
Elven War Axe - 00035E65
Elven Warhammer - 00035E69
Enchanted Dagger - 0003FBCE
Essence of Regret - 00014963
Fine Iron Battle Axe - 0003A85F
Fine Iron Bow - 0003A860
Fine Iron Claymore - 0003A861
Fine Iron Dagger - 0003A862
Fine Iron Longsword - 0003A863
Fine Iron Mace - 0003A864
Fine Iron Shortsword - 0003A865
Fine Iron War Axe - 0003A866
Fine Iron Warhammer - 0003A867
Fine Steel Battle Axe - 0003A856
Fine Steel Bow - 0003A857
Fine Steel Claymore - 0003A858
Fine Steel Dagger - 0003A859
Fine Steel Longsword - 0003A85A
Fine Steel Mace - 0003A85B
Fine Steel Shortsword - 0003A85C
Fine Steel War Axe - 0003A85D
Fine Steel Warhammer - 0003A85E
Frostwyrm Bow - 000C55E4
Ghost Axe - 0003CD07
Gift of Flame - 0001494C
Gladiator's Sword - 0003E45B
Glass Battle Axe - 00035E60
Glass Battle Axe Replica - 000C5608
Glass Bow - 000733DC
Glass Claymore - 00035E61
Glass Dagger - 00035E5B
Glass Dagger Replica - 000C7973
Glass Longsword - 000732DD
Glass Longsword Replica - 000C5601
Glass Mace - 00035E5E
Glass Shortsword - 00035E5C
Glass Shortsword Replica - 000C7989
Glass War Axe - 00035E5D
Glass Warhammer - 000977CB
Glenroy's Akaviri Katana - 00022F82
Goblin Shaman Staff - 00066C45
Goblin Totem Staff - 000AA01F
Goldbrand - 00027105
Greater Staff of Anarchy - 00091322
Greater Staff of Apathy - 000912EC
Greater Staff of Blundering - 000912D4
Greater Staff of Burden - 000912BF
Greater Staff of Calm - 000912C2
Greater Staff of Catastrophe - 000912E3
Greater Staff of Charm - 000912C8
Greater Staff of Confusion - 000912F2
Greater Staff of Corrosion - 000912FC
Greater Staff of Demoralize - 000912F6
Greater Staff of Dispel - 000912FF
Greater Staff of Domination - 000912D1
Greater Staff of Fatigue - 000912DA
Greater Staff of Feeblemind - 000912D7
Greater Staff of Fire - 00091326
Greater Staff of Fireball - 00091329
Greater Staff of Fragility - 0009131F
Greater Staff of Frailty - 000912EF
Greater Staff of Frost - 0009132C
Greater Staff of Ice Storm - 0009132F
Greater Staff of Lethargy - 0009131C
Greater Staff of Light - 00091332
Greater Staff of Lightning - 000914B6
Greater Staff of Open - 00091335
Greater Staff of Ruin - 00091302
Greater Staff of Severing - 000912E6
Greater Staff of Sickness - 000912DD
Greater Staff of Silence - 000914BC
Greater Staff of Stopping - 00091338
Greater Staff of Storms - 000914B9
Greater Staff of Sundering - 00091316
Greater Staff of Taming - 000912CE
Greater Staff of Telekinesis - 000914BF
Greater Staff of the Dazed - 00091310
Greater Staff of the Doomed - 00091313
Greater Staff of the Grave - 000914C2
Greater Staff of the Oaf - 00091305
Greater Staff of the Pariah - 000912E9
Greater Staff of the Plague - 00091308
Greater Staff of the Weary - 0009130A
Greater Staff of Weakness - 000912E1
Hatreds Soul - 00014D6A
Heat of Sinfulness - 00014960
Honorblade of Chorrol - 00028BA0
Hrormir's Icestaff - 00002DDF
Immolator - 0003CD01
Iron Battle Axe - 00000D7F
Iron Bow - 00025231
Iron Claymore - 0001C6CD
Iron Dagger - 00019171
Iron Longsword - 000977D1
Iron Mace - 00000D82
Iron Shortsword - 00000C0D
Iron War Axe - 00000D81
Iron Warhammer - 00019172
Languorwine Blade - 00028277
Lesser Staff of Anarchy - 00091323
Lesser Staff of Apathy - 000912ED
Lesser Staff of Blundering - 000912D2
Lesser Staff of Burden - 000912D8
Lesser Staff of Calm - 000912C0
Lesser Staff of Catastrophe - 000912E4
Lesser Staff of Charm - 000912C6
Lesser Staff of Confusion - 000912F3
Lesser Staff of Corrosion - 000912FA
Lesser Staff of Demoralize - 000912F4
Lesser Staff of Dispel - 000912FD
Lesser Staff of Domination - 000912CF
Lesser Staff of Fatigue - 000912DB
Lesser Staff of Feeblemind - 000912E0
Lesser Staff of Fire - 00091324
Lesser Staff of Fireball - 00091327
Lesser Staff of Fragility - 00091320
Lesser Staff of Frailty - 000912F0
Lesser Staff of Frost - 0009132A
Lesser Staff of Ice Storm - 0009132D
Lesser Staff of Lethargy - 0009131D
Lesser Staff of Light - 00091330
Lesser Staff of Lightning - 000914CA
Lesser Staff of Open - 00091334
Lesser Staff of Ruin - 00091300
Lesser Staff of Severing - 000912E7
Lesser Staff of Sickness - 000912DE
Lesser Staff of Silence - 000914BA
Lesser Staff of Stopping - 00091336
Lesser Staff of Storms - 000914B7
Lesser Staff of Sundering - 00091317
Lesser Staff of Taming - 000912CC
Lesser Staff of Telekinesis - 000914BD
Lesser Staff of the Dazed - 00091311
Lesser Staff of the Doomed - 00091314
Lesser Staff of the Grave - 000914C0
Lesser Staff of the Oaf - 00091303
Lesser Staff of the Pariah - 000912EA
Lesser Staff of the Plague - 00091306
Lesser Staff of the Weary - 00091309
Lesser Staff of Weakness - 000912D5
Long Sword of Brittleness - 0003D7BD
Long Sword of Depletion - 0003D7EA
Long Sword of Flames - 0003DB07
Long Sword of Freezing - 0002263D
Long Sword of Voltage - 0002BFF5
Longsword of Absorption - 0003841D
Longsword of Blizzards - 000230A6
Longsword of Burning - 0003DAF5
Longsword of Cold - 00022580
Longsword of Depletion - 000387AC
Longsword of Diminishing - 0003D7D5
Longsword of Disintegration - 0003D7C9
Longsword of Dispel - 0003D7CE
Longsword of Embers - 0003DAEC
Longsword of Enfeeblement - 000389E8
Longsword of Fire - 0003DB10
Longsword of Fracturing - 0003D7C1
Longsword of Fragments - 0003D7B9
Longsword of Frost - 000B0705
Longsword of Jinxing - 0003AB70
Longsword of Jolts - 0002B589
Longsword of Lightning - 0002C27E
Longsword of Numbing - 0003DB7E
Longsword of Pain - 0003D7E0
Longsword of Sapping - 0003D7E5
Longsword of Scorching - 0003DAFE
Longsword of Shattering - 0003D7C5
Longsword of Shocking - 0002B8DD
Longsword of Sparks - 0002B565
Longsword of Storms - 0002C28F
Longsword of the Blaze - 0003DB19
Longsword of the Dynamo - 0002C00C
Longsword of the Glacier - 00022A2E
Longsword of the Inferno - 0003DB22
Longsword of Weakness - 0003AB41
Longsword of Weariness - 0003D7DC
Longsword of Winter - 000230E0
Mace of Abeyance - 000359E7
Mace of Absorption - 0003841C
Mace of Aversion - 000353D1
Mace of Blizzards - 000230AB
Mace of Burden - 000387B6
Mace of Burning - 0003DAF6
Mace of Cold - 0002258C
Mace of Deadweight - 000387BE
Mace of Decay - 0003AF07
Mace of Depletion - 000387AD
Mace of Diminishing - 0003D7D6
Mace of Dispel - 0003D7CF
Mace of Dissolution - 0003AF08
Mace of Embers - 0003DAED
Mace of Encumbrance - 000387BA
Mace of Enfeeblement - 000389E9
Mace of Excess - 000387BC
Mace of Feeding - 000387A8
Mace of Fire - 0003DB11
Mace of Flames - 0003DB08
Mace of Fracturing - 0003AF0A
Mace of Freezing - 00022642
Mace of Frost - 0003DB76
Mace of Holy Light - 00035A64
Mace of Jinxing - 0003AB73
Mace of Jolts - 0002B58A
Mace of Legion - 0003BF65
Mace of Lightning - 0002C280
Mace of Molag Bal - 00027117
Mace of Numbing - 0003DB7F
Mace of Overload - 000387B7
Mace of Putrification - 0003AF0D
Mace of Rending - 0003AF0E
Mace of Repelling - 000353CC
Mace of Sapping - 0003D7E6
Mace of Scorching - 0003DAFF
Mace of Shocking - 0002BAAA
Mace of Siphoning - 000387A7
Mace of Sparks - 0002B566
Mace of Storms - 0002C290
Mace of Strain - 000387B4
Mace of the Blaze - 0003DB1A
Mace of the Dynamo - 0002C00D
Mace of the Glacier - 00022A2F
Mace of the Inferno - 0003DB23
Mace of the Undead - 00035AB3
Mace of Transmogrify - 0003B404
Mace of Turning - 000353D4
Mace of Voltage - 0002BFF6
Mace of Warding - 000353D0
Mace of Weakness - 0003AB40
Mace of Weight - 000387B1
Mace of Winter - 000230E1
Mage's Mace - 0003E45D
Mages Staff - 0002C6A8
Mage's Staff of Charm - 0001FE11
Mage's Staff of Dispel - 0001FE16
Mage's Staff of Fire - 000E9448
Mage's Staff of Frost - 000E944C
Mage's Staff of Paralysis - 0001FE12
Mage's Staff of Shock - 0001FE10
Mage's Staff of Silence - 0001FE13
Mage's Staff of Soul Trap - 0001FE14
Mage's Staff of Telekinesis - 0001FE15
Mankar Camoran's Staff - 000BE322
Mishaxhi's Cleaver - 00187BC7
Naked Axe - 0003E45E
Nearness of Evil - 0001493D
Northwind - 00187BC4
Oblivion's Caress - 00014962
Oblivion's Embrace - 000149E2
Penance of Animosity - 00014966
Penance of Deception - 0001496A
Penance of Faithlessness - 0001496B
Penance of Hatred - 00014967
Penance of Larceny - 00014968
Penance of Pride - 00014969
Perdition's Wrath - 00082DE3
Pounder - 0003BF66
Purging Flame - 00014961
Quality Battle Axe Ember - 0003DAF1
Quality Battle Axe Shiver - 0003DB7A
Quality Battle Axe Soul Trap - 00035385
Quality Battle Axe Spark - 0002B573
Quintessence of Remorse - 000149E5
Redwave - 00095A3F
Renault's Akaviri Katana - 00066C44
Retaliation of Blood - 000149ED
Retaliation of Spirit - 000149EF
Retribution of Aggression - 000149E7
Retribution of Cowardness - 000149E6
Retribution of Hubris - 000149E9
Retribution of Hypocrisy - 000149EA
Retribution of Rapacity - 000149E8
Retribution of Treachery - 000149EC
Revealer of Iniquity - 0001494E
Rockshatter - 00014EC6
Rohssan's Antique Cutlass - 0001C14B
Rugdumph's Sword - 0000BEA6
Ruined Akaviri Katana - 000980DF
Ruma's Staff - 0001FB1C
Rusty Iron Bow - 00047ACA
Rusty Iron Dagger - 00090616
Rusty Iron Mace - 00090614
Rusty Iron Shortsword - 00090615
Rusty Iron War Axe - 00090613
Sanguine Rose - 000228EF
Shadowhunt - 00034897
Sharpened Cutlass - 000055AB
Shimmerstrike - 0002990E
Shortsword of Absorption - 0003841E
Shortsword of Blizzards - 000230AC
Shortsword of Brittleness - 0003D7BE
Shortsword of Burning - 0003DAF7
Shortsword of Cold - 0002259C
Shortsword of Depletion - 000387AB
Shortsword of Depletion - 0003D7EB
Shortsword of Diminishing - 0003D7D7
Shortsword of Disintegration - 0003D7CA
Shortsword of Dispel - 0003D7D0
Shortsword of Embers - 0003DAEE
Shortsword of Enfeeblement - 000389E7
Shortsword of Fire - 0003DB12
Shortsword of Flames - 0003DB09
Shortsword of Fracturing - 0003D7C2
Shortsword of Fragments - 0003D7BA
Shortsword of Freezing - 00022643
Shortsword of Frost - 0003DB77
Shortsword of Jinxing - 0003AB71
Shortsword of Jolts - 0002D72E
Shortsword of Lightning - 0002C281
Shortsword of Numbing - 0003DB80
Shortsword of Pain - 0003D7E1
Shortsword of Paralysis - 0002B55F
Shortsword of Sapping - 0003D7E7
Shortsword of Scorching - 0003DB00
Shortsword of Shattering - 0003D7C6
Shortsword of Shocking - 0002BB17
Shortsword of Sparks - 0002B567
Shortsword of Storms - 0002C292
Shortsword of the Blaze - 0003DB1B
Shortsword of the Dynamo - 0002C00E
Shortsword of the Fang - 0003CB6A
Shortsword of the Glacier - 00022EBD
Shortsword of the Inferno - 0003DB24
Shortsword of Voltage - 0002BFF7
Shortsword of Weakness - 0003AB42
Shortsword of Weariness - 0003D7DD
Shortsword of Winter - 000230E2
Silver BattleAxe - 00025221
Silver Bow - 00025227
Silver Claymore - 00025226
Silver Dagger - 00025224
Silver Longsword - 0002521F
Silver Mace - 00025223
Silver Shortsword - 00025220
Silver War Axe - 00025222
Silver Warhammer - 00025225
Sinweaver - 0000172E
Skull of Corruption - 00027116
Spellbreaker - 00027112
Staff of Anarchy - 00091321
Staff of Apathy - 000912EB
Staff of Banishment - 000914D2
Staff of Blundering - 000912D3
Staff of Burden - 000912BE
Staff of Calm - 000912C1
Staff of Catastrophe - 000912E2
Staff of Charm - 000912C7
Staff of Conflagration - 000914C5
Staff of Confusion - 000912F1
Staff of Corrosion - 000912FB
Staff of Demoralize - 000912F5
Staff of Diminishing - 000914C4
Staff of Discord - 000914CD
Staff of Dispel - 000912FE
Staff of Domination - 000912D0
Staff of Fatigue - 000912D9
Staff of Feeblemind - 000912DF
Staff of Fire - 00091325
Staff of Fireball - 00091328
Staff of Flame - 0001CECC
Staff of Fragility - 0009131E
Staff of Frailty - 000912EE
Staff of Frost - 0009132B
Staff of Hoarfrost - 000914C6
Staff of Ice Storm - 0009132E
Staff of Indarys - 0006B66D
Staff of Legion - 000914CC
Staff of Lethargy - 0009131B
Staff of Light - 00091331
Staff of Lightning - 000914B5
Staff of Nenalata - 00058EEC
Staff of Open - 00091333
Staff of Pacification - 000914C9
Staff of Paralyzing Burst - 00091337
Staff of Ruin - 00091301
Staff of Severing - 000912E5
Staff of Sickness - 000912DC
Staff of Silence - 000914BB
Staff of Storms - 000914B8
Staff of Submission - 000914CB
Staff of Sundering - 00091315
Staff of Taming - 000912CD
Staff of Telekinesis - 000914BE
Staff of the Battlemage - 000493BD
Staff of the Dazed - 0009130F
Staff of the Doomed - 00091312
Staff of the Everscamp - 0004F790
Staff of the Grave - 000914C1
Staff of the Healer - 000914D1
Staff of the Mundane - 000914D0
Staff of the Oaf - 00091304
Staff of the Pariah - 000912E8
Staff of the Plague - 00091307
Staff of the Weary - 0009130B
Staff of Thunderbolts - 000914C7
Staff of Unholy Terror - 00056E50
Staff of Vulnerability - 000914CF
Staff of Weakness - 000912D6
Staff of Withering - 000914C3
Staff of Worms - 0004A24E
Steel Battle Axe - 000229B6
Steel Bow - 000229B7
Steel Claymore - 000229B8
Steel Cutlass - 0003AA82
Steel Dagger - 000229B9
Steel Longsword - 000229BA
Steel Mace - 000229BB
Steel Shortsword - 00047ABF
Steel War Axe - 000229BD
Steel Warhammer - 000229BE
Storm Bow - 0003CD08
Sufferthorn - 000347EB
Sufferthorn - 000347F1
Sword of Submission - 0003BF63
Sword of Wounding - 0003CD02
Tempest - 0003CCFE
Thieve's Dagger - 0003E45C
Thornblade - 0006B661
Truncheon of Submission - 000CA157
Umbra - 00026B22
Unfinished Staff - 000355A6
Volendrung - 00027108
Voltag - 0003BF62
Wabbajack - 000228F0
War Axe of Absorption - 00038420
War Axe of Beguilement - 0004F036
War Axe of Blizzards - 000230AD
War Axe of Burning - 0003DAF8
War Axe of Cold - 000225B4
War Axe of Damnation - 000353C5
War Axe of Decay - 0003B408
War Axe of Deception - 0003539B
War Axe of Depletion - 000387AF
War Axe of Diminishing - 0003D7D8
War Axe of Dispel - 0003D7D1
War Axe of Dissolution - 0003B409
War Axe of Embers - 0003DAEF
War Axe of Enfeeblement - 000389EB
War Axe of Feeding - 0003B401
War Axe of Fire - 0003DB13
War Axe of Flames - 0003DB0A
War Axe of Fracturing - 0003B40B
War Axe of Freezing - 00022647
War Axe of Frost - 0003DB78
War Axe of Jinxing - 0003AB72
War Axe of Jolts - 0002B58B
War Axe of Lightning - 0002C283
War Axe of Numbing - 0003DB81
War Axe of Putrification - 0003B40D
War Axe of Rending - 0003B40F
War Axe of Sapping - 0004F038
War Axe of Scorching - 0003DB01
War Axe of Seduction - 00035396
War Axe of Shocking - 0002BD0F
War Axe of Siphoning - 0003B400
War Axe of Soul Snares - 000353CB
War Axe of Soul Traps - 00035398
War Axe of Souls - 0003537A
War Axe of Sparks - 0002B571
War Axe of Storms - 0002C296
War Axe of the Blaze - 0003DB1C
War Axe of the Dynamo - 0002C020
War Axe of the Glacier - 00023003
War Axe of the Inferno - 0003DB25
War Axe of Transmogrify - 0003B405
War Axe of Voltage - 0002BFF8
War Axe of Weakness - 0003AB44
War Axe of Winter - 000230E3
Warhammer of Abeyance - 00035A24
Warhammer of Absorption - 0003841B
Warhammer of Aversion - 000353D2
Warhammer of Blizzards - 000230D3
Warhammer of Burning - 0003DAF9
Warhammer of Cold - 000225D8
Warhammer of Deadweight - 000387BD
Warhammer of Decay - 0003AF06
Warhammer of Depletion - 000387B0
Warhammer of Diminishing - 0003D7D9
Warhammer of Dispel - 0003D7D2
Warhammer of Dissolution - 0003AF09
Warhammer of Embers - 0003DAF0
Warhammer of Encumbrance - 000387B9
Warhammer of Enfeeblement - 000389EA
Warhammer of Excess - 000387BB
Warhammer of Feeding - 000387A9
Warhammer of Fire - 0003DB14
Warhammer of Flames - 0003DB0B
Warhammer of Fracturing - 0003AF0B
Warhammer of Freezing - 00022650
Warhammer of Frost - 0003DB79
Warhammer of Holy Light - 00035AAE
Warhammer of Jinxing - 0003AB6D
Warhammer of Jolts - 0002B58C
Warhammer of Lightning - 0002C284
Warhammer of Numbing - 0003DB82
Warhammer of Overload - 000387B8
Warhammer of Putrification - 0003AF0C
Warhammer of Rending - 0003AF0F
Warhammer of Sapping - 0004F03A
Warhammer of Scorching - 0003DB02
Warhammer of Shocking - 0002BD6B
Warhammer of Siphoning - 000387A6
Warhammer of Sparks - 0002B572
Warhammer of Storms - 0002C298
Warhammer of Strain - 000387B3
Warhammer of the Blaze - 0003DB1D
Warhammer of the Dynamo - 0002C025
Warhammer of the Glacier - 00023087
Warhammer of the Grave - 000353CE
Warhammer of the Inferno - 0003DB26
Warhammer of the Undead - 00035AB6
Warhammer of Transmogrify - 0003B406
Warhammer of Turning - 00035644
Warhammer of Voltage - 0002BFF9
Warhammer of Warding - 000353CF
Warhammer of Weakness - 0003AB3E
Warhammer of Weight - 000387B2
Warhammer of Winter - 000230E4
Weight of Guilt - 0001494D
Witsplinter - 0006B1C4

Teleport Location Listing:
Use the following location names with the coc cheat. The example is coc 
AbandonedMine to teleport to the Abandoned Mine. Put the destination name in 
parentheses if it contains a space.

Location 	Code
A Fighting Chance	ICMarketDistrictAFightingChance
A Fighting Chance Basement	ICMarketDistrictAFightingChanceBasement
A Fighting Chance Private Quarters	ICMarketDistrictAFightingChanceUpstairs
A Warlock's Luck	BravilaWarlockluck
Abandoned Basement	CheydinhalAbandonedHouseBasement
Abandoned House	AnvilAbandonedHouse
Abandoned House	CheydinhalAbandonedHouse
Abandoned Mine	AbandonedMine
Abandoned Mine Caverns	AbandonedMine02
Abandoned Shack	ICWaterfrontAbandonedShack
Adrian Decanius' Basement	ICElvenGardensAdrianDecaniusHouseBasement
Adrian Decanius' House	ICElvenGardensAdrianDecaniusHouse
Adrian Decanius' Private Quarters	ICElvenGardensAdrianDecaniusHouse
Upstairs
Aengvir's House	HarlunsWatchAengvirsHouse
Agarmir's Basement	ICTalosPlazaAgarmirsHouseBasement
Agarmir's House	ICTalosPlazaAgarmirsHouse
Agarmir's Private Quarters	ICTalosPlazaAgarmirsHouseUpstairs
Ahdarji's House	LeyawiinAhdarjisHouse
Ahdarji's House 2nd Floor East	LeyawiinAhdarjisHouse2ndFloorEast
Ahdarji's House 2nd Floor West	LeyawiinAhdarjisHouse2ndFloorWest
Alberic Litte's Basement	ChorrolAlbericLittesBasement
Alberic Litte's House	ChorrolAlbericLittesHouse
Aldos Othran's House	CheydinhalAldosOthransHouse
Aleron Loche's House	BravilAleronLochesHouse
Aleswell Inn	AleswellInn
Algot's Basement	ICTempleDistrictAlgotsBasement
Algot's House	ICTempleDistrictAlgotsHouse
Algot's Private Quarters	ICTempleDistrictAlgotsHouseUpstairs
All Things Alchemical	SkingradAllThingsAlchemical
Alval Uvani's Basement	LeyawiinAlvalUvanisHouseBasement
Alval Uvani's House	LeyawiinAlvalUvanisHouse
Alval Uvani's House 2nd Floor	LeyawiinAlvalUvanisHouse2ndFloor
Amantius Allectus' Basement	ICTempleDistrictAmantiusAllectusBasement
Amantius Allectus' House	ICTempleDistrictAmantiusAllectusHouse
Amantius Allectus' Private Quarters	ICTempleDistrictAmantiusAllectusHouse
Upstairs
Ambroise Canne's House	SkingradAmbroiseCannesHouse
Amelion Tomb	AmelionFamilyTomb
Ancestor Moth Crypt	TempleOfTheAncestorMothCrypt
Andragil's House	BravilAndragilHouse
Anga	Anga
Angelie's Basement	ICTalosPlazaAngeliesHouseBasement
Angelie's House	ICTalosPlazaAngeliesHouse
Angelie's Private Quarters	ICTalosPlazaAngeliesHouseUpstairs
Anutwyll	Anutwyll
Anutwyll Inner Chambers	Anutwyll02
Anvil Castle	AnvilCastleGreatHall
Anvil Castle Caverns	AnvilCastleNecromancerLair
Anvil Lighthouse	AnvilLighthouse
Anvil Lighthouse Cellar	AnvilLighthouseBasement
Anvil Lighthouse Tower	AnvilLighthouseUpperRoom
Anvil Mages Guild	AnvilMagesGuild
Applewatch Farmhouse	ApplewatchInterior
Arborwatch	ChorrolHouseForSale
Arborwatch Bedrooms	ChorrolHouseForSale2floor
Arborwatch Suite	ChorrolHouseForSale3floor
Arch-Mage's Lobby	ICArcaneUniversityArchMagesTowerLobby
Arch-Mage's Quarters	ICArcaneUniversityArchMagesQuarters
Arch-Mage's Tower Council Chambers	ICArcaneUniversityArchMagesTowerCouncil
Areldil's Basement	ICTalosPlazaAreldilsHouseBasement
Areldil's House	ICTalosPlazaAreldilsHouse
Areldil's Private Quarters	ICTalosPlazaAreldilsHouseUpstairs
Arena	ChorrolArena
Arena	ArenaMatchCell
Arena Bloodworks	ICArenaBloodworks
Arkved's Death Quarters	ArkvedsTower07
Arkved's Hall of Changes	ArkvedsTower04
Arkved's Lost Halls	ArkvedsTower03
Arkved's Rending Halls	ArkvedsTower06
Arkved's Retreat	ArkvedsTower05
Arkved's Tower	ArkvedsTower01
Arkved's Void	ArkvedsTower02
Armand Christophe's House	ICWaterfrontArmandChristopheHouse
Armor Warehouse	WarehouseArmor
Armor Warehouse	WarehouseMagicArmor
Armory	ICImperialLegionHQArmory
Arnora's House	BrumaArnorasHouse
Arpenia	Arpenia
Arrowshaft Cavern	ArrowshaftCavern
Arrowshaft Cavern Subtarrane	ArrowshaftCavern03
Arvena Thelas' Basement	AnvilArvenaThelasBasement
Arvena Thelas' House	AnvilArvenaThelasHouse
Arvin Dalvilu's House	BleakersWayArvinDalvilusHouse
Astante's Home	BrindleHome02
Astinia Atius' Basement	ICTalosPlazaAstiniaAtiusHouseBasement
Astinia Atius' House	ICTalosPlazaAstiniaAtiusHouse
Astinia Atius' Private Quarters	ICTalosPlazaAstiniaAtiusHouseUpstairs
Atatar	Atatar
Atatar Haelia Anga	Atatar03
Atatar Haelia Dagon	Atatar02
Atatar Loria	Atatar04
Baenlin's Basement	BrumaBaenlinsBasement
Baenlin's House	BrumaBaenlinsHouse
Barren Cave	BarrenCave
Barren Mine	BarrenMine
Barthel Gernand's House	CropsfordBarthelGernandsHouse
Bawn	Bawn
Bawn Latta	Bawn03
Bawn Loria	Bawn02
Bay Roan Stables	BravilStable
Bazur Gro-Gharz's House	CheydinhalGharzHouse
Bedrock Break	BedrockBreak
Belda	Belda
Belda Lor	Belda02
Beldaburo	Beldaburo
Beldaburo Anga	Beldaburo02
Belletor's Folly	BelletorsFolly
Belletor's Folly Cavern	BelletorsFolly03
Belletor's Folly Mines	BelletorsFolly02
Beneath the Bloodworks	ImperialSewerSystemArena
Benirus Manor	AnvilBenirusManorHaunted
Benirus Manor Basement	AnvilBenirusManorBasement
Bernadette Peneles' House	SkingradBernadettePenelesHouse
Best Goods and Guarantees	LeyawiinBestGoodsAndGuarantees
Betto Plotius' House	LeyawiinBettoPlotiusHouse
Biene Amelion's House	WatersEdgeBieneAmelionsHouse
Bincals' House	CropsfordBincalsHouse
Black Balconies of Fieldhouse	FieldhouseCave03
Black Horse Courier	ICMarketDistrictBlackHorseCourier
Black Horse Courier Basement	ICMarketDistrictBlackHorseCourierBasement
Black Horse Courier Upstairs Offices	ICMarketDistrictBlackHorseCourierUp
stairs
Black Rock Caverns	BlackRockCaverns
Black Rock Caverns	BlackRockCavernsLight7
Black Rock Main Chamber	BlackRockCaverns02
Black Waterside Stables	CheydinhalBlackWatersideStables
Blackwood Company Hall	LeyawiinBlackwoodCompanyHall
Blackwood Company Hall Basement	LeyawiinBlackwoodTreeRoom
Blackwood Company Training Hall	LeyawiinBlackwoodCompanyTrainingHall
Bleak Flats Cave	BleakFlatsCave
Bleak Flats Cave	XXXRANDOMCave01
Bleak Mine	BleakMine
Bleaker's Way Goodwill Inn	BleakersWayGoodwillInn
Blood Well	DAPeryiteSmallTower01
Blood Well	MS13OblivionSmallTower01
Blood Well	OblivionMqKvatchSmallTower04
Blood Well	OblivionRD001Tower02
Blood Well	OblivionRD003Tower02Left
Blood Well	OblivionRD003Tower02Right
Blood Well	OblivionRD006TowerLeft
Bloodcrust Cavern	BloodcrustCavern
Bloodmayne Cave	BloodmayneCave
Bloodmayne Cave Labyrinth	BloodmayneCave02
Bloodrun Cave	BloodRunCave
Book Warehouse	WarehouseBooks
Borba's Goods and Stores	CheydinhalBorbasGoodsandStores
Borba's Goods and Stores Basement	CheydinhalBorbasGoodsandStoresBasement
Border Watch Inn	BorderWatchInn
Boreal Stone Cave	BorealStoneCave
Bradon Lirrians Basement	BrumaBradonLirriansBasement
Bradon Lirrian's House	BrumaBradonLirriansHouse
Bramblepoint Cave	BramblepointCave
Bravil Chapel Undercroft	BravilChapelUndercroft
Bravil Fighters Guild Basement	BravilFightersGuildBasement
Bravil Fighter's Guild Second Floor	BravilFightersGuild2ndFloor
Bravil Fighter's Guild Third Floor	BravilFightersGuild3rdFloor
Bravil Mages Guild	BravilMagesGuild
Bravil Mages Guild 2nd Floor	BravilMagesGuild2ndFloor
Bravil Mages Guild 3rd Floor	BravilMagesGuild3rdFloor
Bravil Mages Guild Basement	BravilMagesGuildBasement
Bravil Wizard's Grotto	BravilWizardsGrotto
Bravil Wizard's Lair	BravilWizardsLair
Breakneck Cave	BreakneckCave
Breakneck Cave Inner Chamber	BreakneckCave03
Brina Cross	XXXDELETEME
Brina Cross Inn	BrinaCrossInn
Brittlerock Cave	BrittlerockCave
Brittlerock Lower Passages	BrittlerockCave02
Broken Promises Cave	BrokenPromisesCave
Brotch Calus' House	BrumaBrotchCalusHouse
Bruma Caverns	BrumaCaverns
Bruma Fighters Guild	BrumaFightersGuild
Bruma Mages Guild	BrumaMagesGuild
Bruma Mages Guild	BrumaMagesGuildDestroyed
Cadlew Chapel	CadlewChapel
Capstone Cave	CapstoneCave
Capstone Great Cavern	CapstoneCave02
Captain's Cabin	ICWaterfrontMarieElenaCaptainsCabin
Carac Agaialor	ParadiseCamoranFortress
Carandial's House	BravilCarandialHouse
Casta Scribonia's Basement	ChorrolCastaScriboniasBasement
Casta Scribonia's House	ChorrolCastaScriboniasHouse
Castle Barracks	AnvilCastleBarracks
Castle Bravil Barracks	BravilCastleBarracks
Castle Bravil Dining Hall	BravilCastleDiningHall
Castle Bravil Dungeon	BravilCastleDungeon
Castle Bravil Great Hall	BravilCastleGreatHall
Castle Bravil Servant's Quarters	BravilCastleServantsQuarters
Castle Bruma Barracks	BrumaCastleBarracks
Castle Bruma Dungeon	BrumaCastleDungeon
Castle Chorrol Arch Tower	ChorrolCastleTowerBL2
Castle Chorrol Barracks	ChorrolCastleBarracks
Castle Chorrol Dungeon	ChorrolCastleDungeon
Castle Chorrol East Tower	ChorrolCastleTowerFR
Castle Chorrol Great Hall	ChorrolCastleGreatHall
Castle Chorrol North Tower	ChorrolCastleTowerBR
Castle Chorrol Private Quarters	ChorrolCastlePrivateQuarters
Castle Chorrol Private Quarters	ChorrolCastlePrivateQuarters02
Castle Chorrol South Tower	ChorrolCastleTowerFL
Castle Chorrol Wall Tower East View	ChorrolCastleTowerR2
Castle Chorrol Wall Tower North View	ChorrolCastleTowerR1
Castle Chorrol West Tower	ChorrolCastleTowerBL
Castle Kvatch Passageway	KvatchCastlePassageway
Castle Leyawiin Basement	LeyawiinCastleBasement
Castle Leyawiin County Hall	LeyawiinCastleCountyHall
Castle Leyawiin Dungeon	LeyawiinCastleDungeon
Castle Leyawiin Servants' Quarters	LeyawiinCastleServantsQuarters
Castle Skingrad Barracks	SkingradCastleBarracks
Castle Skingrad County Hall	SkingradCastleSkingrad
Castle Skingrad Courtyard	SkingradCastleCourtyard
Castle Skingrad Dining Hall	SkingradCastleDiningHall
Castle Skingrad Dungeon	SkingradCastleDungeon
Castle Skingrad Living Quarters	SkingradCastleLivingQuarters
Castle Skingrad Lord's Manor	SkingradCastleLordsManor
Castle Skingrad South Hall	SkingradCastleSouthHall
Castle Skingrad Wine Cellar	SkingradCastleWineCellar
Castle Varaldo Interior	CastleVaraldo
Catacombs	JakbenTombInterior
Catacombs of The Temple of The Moth	TempleMothCatacombs02
Cave Exterior entrances	WarehouseCaveEntrance
Cave Tomb Warehouse	WarehouseCaveTombNecro
Caverns	TestCameronCave
Caverns	TestCave01
Caverns	TestCave02
Caverns	TestCave03
Caverns of the Abused	OblivionRD001Caves
Ceyatatar	Ceyatatar
Ceyatatar Gorigarlas	Ceyatatar02
Ceyatatar Gorihame	Ceyatatar03
Chair testing	TestChairs
Chamber of the Lost	SkingradCastleChamberOfTheLost
Chapel Hall	AnvilChapelHall
Chapel Hall	BravilChapelGreatHall
Chapel Hall	BrumaChapelHall
Chapel Hall	CheydinhalChapelHall
Chapel Hall	ChorrolChapelHall
Chapel Hall	KvatchChapelHall
Chapel Hall	LeyawiinChapelHall
Chapel Hall	SkingradChapelHall
Chapel of Akatosh	KvatchChapelofAkatosh
Chapel of Dibella	AnvilChapelofDibella
Chapel of Stendarr	ChorrolChapelOfStendarr
Chapel of the Brethren	HackdirtChapel
Chapel Undercroft	AnvilChapelUndercroft
Chapel Undercroft	BrumaChapelUndercroft
Chapel Undercroft	CheydinhalChapelUndercroft
Chapel Undercroft	ChorrolChapelUndercroft
Chapel Undercroft	KvatchChapelUndercroft
Chapel Undercroft	LeyawiinChapelUndercroft
Chapel Undercroft	SkingradChapelUndercroft
Charcoal Cave	CharcoalCave
Charcoal Cave - Abandoned Tunnels	CharcoalCave02
Charcoal Cave - Bandit Lair	CharcoalCave03
Chestnut Handy Stables	ICChestnutHandyStables
Cheydinhal Bridge Inn	CheydinhalBridgeInn
Cheydinhal Bridge Inn Basement	CheydinhalBridgeInnBasement
Cheydinhal Castle County Hall	CheydinhalCastleCountyHall
Cheydinhal Castle Dungeon	CheydinhalCastleDungeon
Cheydinhal Castle Great Hall	CheydinhalCastleGreatHall
Cheydinhal Castle Guard Barracks	CheydinhalCastleGuardBarracks
Cheydinhal Castle Private Quarters	CheydinhalCastlePrivateQuarters
Cheydinhal Fighter's Guild	CheydinhalFightersGuild
Cheydinhal Fighters Guild Basement	CheydinhalFightersGuildBasement
Cheydinhal Lords' Private Quarters	CheydinhalCastleLordsQuarters
Chironasium	ICArcaneUniversityEnchantingCenter
Chironasium Upper Level	ICArcaneUniversityEnchantingCenterUpstairs
Chorrol Castle Gate Tower	ChorrolGateBRandBL
Chorrol Fighters Guild Basement	ChorrolFightersGuildBasement
Chorrol Fighters Guild Tower	ChorrolFightersGuildTower
Chorrol Mages Guild	ChorrolMagesGuild
Cingor's House	LeyawiinCingorsHouse
City Swimmer's House	BravilCitySwimmerHouse
City Watch Barracks	AnvilTownGuardBarracks
City Watch Barracks	LeyawiinCityWatchBarracks
Clarabella Lower Deck	AnvilTheSeaTubClarabellaLowerDeck
Clarabella Mid Deck	AnvilTheSeaTubClarabellaMidDeck
Claudius Arcadia's Basement	ICTalosPlazaClaudiusArcadiasHouseBasement
Claudius Arcadia's House	ICTalosPlazaClaudiusArcadiasHouse
Claudius Arcadia's Private Quarters	ICTalosPlazaClaudiusArcadiasHouseUp
stairs
Clothing Warehouse	WarehouseClothes
Cloud Ruler Temple East Wing	CloudRulerTempleEastWing
Cloud Ruler Temple Great Hall	CloudRulerTempleGreatHall
Cloud Ruler Temple West Wing	CloudRulerTempleWestWing
Clutter Crates and Boxes	WarehouseFortRuinsxxxCLUTTERarrCrates
Coast Guard Station	LeyawiinCoastGuardStation
Collapsed Mine	CollapsedMine
Collapsed Mine - Breakthrough	CollapsedMine02
Colovian Traders	SkingradColovianTraders
Combat AI Warehouse	WarehouseCombatAI
Corridors of Dark Salvation	MQ10BrumaHall02
Corridors of Dark Salvation	MS13OblivionHall02
Corridors of Dark Salvation	OblivionMqKvatchCitadelHall02
Corridors of Dark Salvation	OblivionRD002Hall02
Corridors of Dark Salvation	OblivionRD004CitadelMainHall03
Corridors of Dark Salvation	OblivionRDCitadel01Hall03
Corridors of Dark Salvation	OblivionRDCitadel03Hall03
Corridors of Dark Salvation	OblivionRDCitadel04Hall02
Corridors of Dark Salvation	OblivionRDCitadel05Hall01
Count's Quarters	KvatchCastleKingsQuarters
Cracked Wood Cave	CrackedWoodCave
Crayfish Capillaries	CrayfishCave02
Crayfish Cave	CrayfishCave
Crayfish Soggy Bottom	CrayfishCave05
Crayfish Steep	CrayfishCave04
Crayfish Vents	CrayfishCave03
Crime Warehouse	WarehouseCrime
Crowhaven	Crowhaven01
Crowhaven Burial Halls	Crowhaven02
Crumbling Mine	CrumblingMine
Crypt of Rielle	Rielle02
Crypt Of The Night Mother	BravilCryptOfTheNightMother
Culotte	Culotte
Cursed Mine	CursedMine
Cursed Mine Breakdown Chambers	CursedMine02
Cursed Mine Lower Galleries	CursedMine03
Cyronin Sintav's Basement	ICElvenGardensCyroninSintavsHouseBasement
Cyronin Sintav's House	ICElvenGardensCyroninSintavsHouse
Cyronin Sintav's Private Quarters	ICElvenGardensCyroninSintavsHouseUp
stairs
Dagon Shrine	LakeArriusShrineDagon
Damian Magius Quarters	ICWaterfrontImpTradingCoOfficeUpstairs
Dar Jee's House	LeyawiinDarJeesHouse
Dareloth's Basement	ICWaterfrontDarelothsHouseBasement
Dareloth's House	ICWaterfrontDarelothsHouse
Dark Brotherhood Living Quarters	CheydinhalSanctuaryQuarters
Dark Brotherhood Sanctuary	CheydinhalSanctuary
Dark Brotherhood Training Room	CheydinhalSanctuaryTrainingRoom
Dark Fissure	DarkFissure
Dark Fissure Inner Sanctum	DarkFissure03
Dark Fissure Tunnels	DarkFissure02
Darkfathom Cave	DarkfathomCave
Dasek Moor	DasekMoor
Dasek Moor Maleboge	DasekMoor03
Dasek Moor Tombs	DasekMoor02
Dead Halls	OblivionRDCitadel01Hall02
Dead Halls	OblivionRDCitadel03Hall02
Deep Bramblepoint Cave	BramblePointCave03
Deetum-Ja's House	HarlunsWatchinteriorDeetumJasHouse
Derelict Mine	DerelictMine
Derelict Mine	DerelictMine03
Derelict Mine Tunnels	DerelictMine02
Deserted Mine	DesertedMine
Deserted Mine Caverns	DesertedMine02
Desolate Mine	DesolateMine
Desolate Well	OblivionMqKvatchSmallTower03
Desolations End	OblivionRD004CitadelMainHall02
Dining Hall	AnvilCastleDiningHallandServantQuarters
Dining Hall	KvatchCastleDiningHall
Divine Elegance	ICMarketDistrictDivineElegance
Divine Elegance Basement	ICMarketDistrictDivineEleganceBasement
Divine Elegance Private Quarters	ICMarketDistrictDivineEleganceUp
stairs
Doomed Mine	DoomedMine
Dorian's Basement	ICTalosPlazaDoriansHouseBasement
Dorian's House	ICTalosPlazaDoriansHouse
Dorian's Private Quarters	ICTalosPlazaDoriansHouseUpstairs
Dovyn Aren's Basement	ICElvenGardensDovynArensHouseBasement
Dovyn Aren's House	ICElvenGardensDovynArensHouse
Dovyn Aren's Private Quarters	ICElvenGardensDovynArensHouseUpstairs
Drakelowe	DrakeloweFarm
Drakelowe	DrakeloweFarmCOPY0000
Drakelowe Basement	DrakeloweFarmBasement
Drarana Thelis' House	HarlunWatchinteriorDraranaThelisHouse
Dro'shanji's House	BravilDroshanjisHouse
Dul gro-Shug's Basement	ICElvenGardensDulgroShugsHouseBasement
Dul gro-Shug's House	ICElvenGardensDulgroShugsHouse
Dul gro-Shug's Private Quarters	ICElvenGardensDulgroShugsHouseUpstairs
Dungeon	AnvilCastleDungeon
Dust Sumps of Fieldhouse	FieldhouseCave02
Dynari Amnis' Basement	ICTalosPlazaDynariAmnisHouseBasement
Dynari Amnis' House	ICTalosPlazaDynariAmnisHouse
Dynari Amnis' Private Quarters	ICTalosPlazaDynariAmnisHouseUpstairs
Dzonot Cave	DzonotCave
Dzonot Main Cavern	DzonotCave02
Earthquake	OblivionRD002Tower02Left
Echo Cave	EchoCave
Echo Mine	EchoMine
Echo Necromancer's Chamber	EchoCave03
Echo Passages	EchoCave02
Edgar's Basement	ICMarketDistrictEdgarsDiscountSpellsBasement
Edgar's Discount Spells	ICMarketDistrictEdgarsDiscountSpells
Edgar's Private Quarters	ICMarketDistrictEdgarsDiscountSpellsUpstairs
Eduard Retiene's House	WatersEdgeEduardRetienesHouse
Elder Council Chambers	ICPalaceElderCouncilChambers
Elder Scrolls Library	ICPalaceLibrary
Elder Scrolls Library	ICPalaceLibraryBackup
Elenglynn	Elenglynn
Emma May Captain's Cabin	EmmaMayCaptainsCabin
Emma May Lower Deck	EmmaMayLowerDeck
Emma May Mid Deck	EmmaMayMidDeck
Emma May Upper Deck	EmmaMayUpperDeck
Empty Mine	EmptyMine
Empty Mine Lair	Emptymine03
Empty Mine Tunnels	Emptymine02
Eruption	OblivionRD002Tower01Left
Eugal Belette's Basement	ChorrolEugalBelettesBasement
Eugal Belette's House	ChorrolEugalBelettesHouse
Exhausted Mine	ExhaustedMine
Exhausted Mine Bottom Section	ExhaustedMine03
Exhausted Mine Spent Works	ExhaustedMine02
Eyes of the Serpent	PalePass01
Fallen Rock Cave	FallenRockCave
Fanacas	Fanacas
Fanacasecul	Fanacasecul
Fangs of the Serpent	PalePass02
Faregyl's Interior	FaregylInterior
Fatback Cave	FatbackCave
Fatback Deep Basins	FatbackCave03
Fatback Great Chamber	FatbackCave02
Fathis Ules' Basement	ICElvenGardensFathisUlesHouseBasement
Fathis Ules' House	ICElvenGardensFathisUlesHouse
Fathis Ules' Private Quarters	ICElvenGardensFathisUlesHouseUpstairs
Felgageldt Cave	FelgageldtCave
Felgageldt Wishbone Vault	FelgageldtCave02
Fieldhouse Cave	FieldhouseCave
Fighters Guild	AnvilFightersGuild
Fighters Guild	BravilFightersGuild
Fighters Guild	ChorrolFightersGuild
Fighter's Guild	LeyawiinFightersGuild
Fighter's Guild 2nd Floor East	LeyawiinFightersGuildTraining
Fighter's Guild 2nd Floor West	LeyawiinFightersGuildRoom01
Fighter's Guild 3rd Floor West	LeyawiinFightersGuildRoom02
Fighters Guild Basement	BrumaFightersGuildBasement
Fighters Guild Basement	SkingradFightersGuildBasement
Fighter's Guild Basement	LeyawiinFightersGuildBasement
Fighters Guild Company Offices	AnvilFightersGuildCompanyOffices
Fighters Guild Dining Hall	AnvilFightersGuildDinningHall
Fighters Guild Upstairs	SkingradFightersGuildUpstairs
Fighting Dojo	WarehouseFight
Fingerbowl Cave	FingerbowlCave
Fingerbowl Cave - Lord Crypt	FingerbowlCave04
Fingerbowl Cave - Noble Crypt	FingerbowlCave03
Fingerbowl Cave - Servant Crypt	FingerbowlCave02
Fire and Steel	ChorrolFireAndSteel
First Edition	ICMarketDistrictFirstEdition
First Edition Basement	ICMarketDistrictFirstEditionBasement
First Edition Private Quarters	ICMarketDistrictFirstEditionUpstairs
Five Claws Lodge	LeyawiinFiveClawsLodge
Five Riders Stable	LeyawiinFiveRidersStable
Flooded Mine	FloodedMine
Floyd Nathan's House	BlankenMarchHouse01
Forsaken Mine	ForsakenMine
Forsaken Mine Lost Passages	ForsakenMine02
Fort Alessia	FortAlessia
Fort Alessia Assembly Hall	FortAlessia02
Fort Ash	FortAsh01
Fort Ash Stockade	FortAsh02
Fort Aurus	FortAurus
Fort Black Boot	FortBlackBoot
Fort Blueblood	FortBlueBlood
Fort Blueblood Halls	FortBlueBlood02
Fort Blueblood Halls	FortBlueBlood02Backup
Fort Caractacus	FortCaractacus
Fort Carmala	FortCarmala
Fort Cedrian	FortCedrian01
Fort Cedrian Mausoleum	FortCedrian02
Fort Chalman	FortChalman
Fort Coldcorn	FortColdcorn
Fort Cuptor	FortCuptor
Fort Cuptor Battlemains	FortCuptor02
Fort Dirich	FortDirich
Fort Doublecross	FortDoublecross
Fort Doublecross Battlemage Muster	FortDoublecross03
Fort Doublecross Caves	FortDoublecross02
Fort Empire	FortEmpire
Fort Empire Barracks Block	FortEmpire02
Fort Entius	FortEntius01
Fort Entius Sepulcher	FortEntius02
Fort Facian	FortFacian
Fort Facian Vaults of Honor	FortFacian02
Fort Farragut	FortFarragut
Fort Flecia	FortFlecia
Fort Gold-Throat	FortGoldThroat
Fort Hastrel	FortHastrel01
Fort Hastrel Keep	FortHastrel02
Fort Homestead	FortHomestead01
Fort Homestead Heroes' Hall	FortHomestead03
Fort Homestead Passages	FortHomestead02
Fort Horunn	FortHorunn
Fort Horunn Hall of the Eternal Flame	FortHorunn02
Fort Horunn Legate Assembly	FortHorunn03
Fort Irony	FortIrony
Fort Istirus	FortIstirus
Fort Istirus Barracks	FortIstirus03
Fort Istirus Sanctuaries	FortIstirus02
Fort Linchal	FortLinchal
Fort Linchal Hall of Knights	FortLinchal03
Fort Linchal Temple of War	FortLinchal02
Fort Magia	FortMagia
Fort Magia Garrison Blocks	FortMagia03
Fort Magia Memorials	FortMagia02
Fort Naso	FortNaso
Fort Nikel	FortNikel
Fort Nomore	FortNomore
Fort Nomore Bunker	FortNomore02
Fort Ontus	FortOntus
Fort Ontus Understreets	FortOntus02
Fort Rayles	FortRayles
Fort Rayles	FortRayles02DUPLICATE000
Fort Rayles Hall of Winter	FortRayles02
Fort Redman	FortRedman01
Fort Redman Hall of Judges	FortRedman02
Fort Redwater	FortRedwater01
Fort Redwater Halls of Glory	FortRedwater02
Fort Roebeck	FortRoebeck01
Fort Roebeck Winter Station	FortRoebeck02
Fort Ruins Clutter Mausoleum	WarehouseFortRuinsxxxCLUTTER
Fort Scinia	FortScinia01
Fort Scinia Hall of Legends	FortScinia02
Fort Sejanus	FortSejanus01
Fort Sejanus Catacombs	FortSejanus02
Fort Strand	FortStrand01
Fort Strand Great Dome	FortStrand02
Fort Sutch	FortSutchInterior
Fort Teleman	FortTeleman
Fort Teleman Order of the Black Rose	FortTeleman02
Fort Urasek	FortUrasek
Fort Urasek	FortUrasek02DUPLICATE000
Fort Urasek Company Billets	FortUrasek02
Fort Variela	FortVariela
Fort Variela Staff Quarters	FortVariela02
Fort Virtue	FortVirtue
Fort Vlastarus	FortVlastarus
Fort Wariel	FortWariel
Fort Wooden Hand	FortWoodenHand01
Fort Wooden Hand Stockade	FortWoodenHand02
Francois Motierre's Basement	ChorrolFrancoisMotierresBasement
Francois Motierre's House	ChorrolFrancoisMotierresHouse
Frostfire Cave	FrostFireCave
Fyrelight - Deep Canyon	FyrelightCave02
Fyrelight - The Lost Sump	FyrelightCave03
Fyrelight Cave	FyrelightCave
Ganredhel's House	CheydinhalGanredhelsHouse
Garlas Agea	GarlasAgea
Geem Jasaiin's Basement	ICElvenGardensGeemJasaiinsHouseBasement
Geem Jasaiin's House	ICElvenGardensGeemJasaiinsHouse
Geem Jasaiin's Private Quarters	ICElvenGardensGeemJasaiinsHouseUpstairs
Gilen Norvalo's Basement	ICTempleDistrictGilenNorvalosBasement
Gilen Norvalo's House	ICTempleDistrictGilenNorvalosHouse
Gilen Norvalo's Private Quarters	ICTempleDistrictGilenNorvalosHouseUp
stairs
Glademist Cave	GlademistCave
Glarthir's Basement	SkingradGlarthirsBasement
Glarthir's House	SkingradGlarthirsHouse
Goblin Jim's Cave	GoblinJimsCave
Goblin Jim's Pantry	GoblinJimsCave03
Goblin Jim's Whiteskin City	GoblinJimsCave02
Gogan's House	AnvilGogansHouse
Gottlefont House	GottlefontHouse
Gottlefont Priory	GottlefontPrioryMonastery
Gottshaw Inn	GottshawInnTavern
Graman gro-Marad's Basement	ICTempleDistrictGramangroMaradsBasement
Graman gro-Marad's House	ICTempleDistrictGramangroMaradsHouse
Graman gro-Marad's Private Quarters	ICTempleDistrictGramangroMaradsHouseUp
stairs
Grateful Pass Stables	SkingradGratefulPassStables
Grayrock Cave	GrayrockCave
Grayrock Shambles	GrayrockCave02
Great Chapel of Mara	BravilChapelofMara
Great Chapel of Talos	BrumaChapel
Great Hall	KvatchCastleRooms
Great Wold Interior	GretWold
Greenmead Cave	GreenmeadCave
Greenmead Inky Grottos	GreenmeadCave03
Greenmead Soggy Hollow	GreenmeadCave02
Greyland	Greyland
Grey-Throat's Basement	ICTempleDistrictGreyThroatsBasement
Grey-Throat's House	ICTempleDistrictGreyThroatsHouse
Grey-Throat's Private Quarters	ICTempleDistrictGreyThroatsHouseUpstairs
Guard House	ICElvenGardensGuardHouse
Guard House Basement	ICElvenGardensGuardHouseBasement
Guard House Private Quarters	ICElvenGardensGuardHouseUpstairs
Guildmaster's Quarters	ICWaterfrontDarelothsHouseUpstairs
Gutted Mine	GuttedMine
Gweden Farm	GwedenFarmInterior
Gweden Farm Basement	GwedenFarmBasement
Hackdirt Caverns	HackdirtCaverns
Hagaer's Basement	ICTempleDistrictHagaersBasement
Hagaer's House	ICTempleDistrictHagaersHouse
Hagaer's Private Quarters	ICTempleDistrictHagaersHouseUpstairs
Hall of Combat	WarehouseCombatHall
Hall of Epochs	ImperialSewerSystemTG11c
Hall of Epochs	ImperialSewerSystemTG11d
Halls of Dark Hate	OblivionRD002Hall02Lava
Halls of Eternal Twilight	OblivionRD004CitadelLeftHall01
Halls of Eternal Twilight	OblivionRD004CitadelRightHall01
Halls of Nonungalo	Nonungalo02
Halls of Shame	OblivionRD004CitadelLeftHall02
Halls of Shame	OblivionRD004CitadelRightHall02
Hame	Hame
Hame Silasel	Hame03
Hame Wendesel	Hame02
Hammer and Axe	BrumaHammerAndAxe
Hammer and Tongs	SkingradHammerAndTongs
Hammer and Tongs Basement	SkingradHammerAndTongsBasement
Hanz gro-Hubrag's House	BlankenMarchHouse02
Harborside Warehouse	AnvilHarborsideWarehouse
HARLUN'S WATCH TEMP	HarlunsWatchTEMP
Harm's Folly	HarmFolly
Hastrel Ottus' Basement	ICTempleDistrictHastrelOttusHouseBasement
Hastrel Ottus' House	ICTempleDistrictHastrelOttusHouse
Hastrel Ottus' Private Quarters	ICTempleDistrictHastrelOttusHouseUpstairs
Haunted Caverns	HauntedMIne02
Haunted Mine	HauntedMine
Haynote Basin Galleries	HaynoteCave02
Haynote Cave	HaynoteCave
Haynote Winding Sump	HaynoteCave03
Heinrich Oaken-Hull's House	AnvilHeinrichOakenHallsHouse
Helvius Cecia's House	BrumaHelviusCeciasHouse
Helvo Atius' Basement	ICTalosPlazaHelvoAtiusHouseBasement
Helvo Atius' House	ICTalosPlazaHelvoAtiusHouse
Helvo Atius' Private Quarters	ICTalosPlazaHelvoAtiusHouseUpstairs
Henantier's Dream	DreamHub
Henantier's House	BravilHenantiersHouse
Herminia Cinna's Basement	ICElvenGardensHerminiaCinnasHouseBasement
Herminia Cinna's House	ICElvenGardensHerminiaCinnasHouse
Herminia Cinna's Private Quarters	ICElvenGardensHerminiaCinnasHouseUp
stairs
Hidey-hole for Wabbajack target	WabbajackHole
Honditar's House	ChorrolHonditarsHouse
Honmund's House	BrumaHonmundsHouse
Horn Cave	HornCave
Horn Cave Grottoes	HornCave03
Horn Cave Still Pools	HornCave02
Horse Whisperer Stables	AnvilHorseWhisperer
House For Sale	BravilHouseforSale
House for Sale	BrumaHouseForSale
House for Sale	CheydinhalHouseForSale
House for Sale	LeyawiinHouseForSale
Howling Cave	HowlingCave
Howling Cave Lower Galleries	HowlingCave02
Hrol Ulfgar's House	BleakersWayHrolUlfgarsHouse
Hrota Cave	HrotaCave
Hrotanda Vale	HrotandaVale
Hrotanda Vale Sanctum	HrotandaVale02
Hurricane	OblivionRD002Tower02Right
Ida Vlinorman's Basement	ICElvenGardensIdaVlinormansHouseBasement
Ida Vlinorman's House	ICElvenGardensIdaVlinormansHouse
Ida Vlinorman's Private Quarters	ICElvenGardensIdaVlinormansHouseUp
stairs
Imperial Battlemage's Chambers	ICPalaceOcatoChambers
Imperial Bridge Inn	ImperialBridgeInnTavern
Imperial City Arena	ICArena
Imperial City Arena	ICArenaGrandChampion
Imperial City Arena	ICArenaSpectators
Imperial Guard Quarters	ICPalaceGuardQuarters
Imperial Legion Barracks	ICImperialLegionHQBarracks
Imperial Legion Basement	ICImperialLegionHQBasement
Imperial Legion Offices	ICImperialLegionHQMessHall
Imperial Orrery	ICArcaneUniversityImperialOrrery
Imperial Prison	Dark04Dungeon01
Imperial Prison	ImperialDungeon01
Imperial Substructure	ImperialDungeon04
Imperial Subterrane	Dark04Dungeon02
Imperial Subterrane	ImperialDungeon02
Imperial Trading Company Office	ICWaterfrontImpTradingCoOffice
Imperial Trading Company Office Basement 	ICWaterfrontImpTradingCoOffice
Basement
Imperial Trading Company Private Storage 	ICWaterfrontImpTradingCo02
WarehouseUpstairs
Imperial Trading Company Private Storage 	ICWaterfrontImpTradingCo03
WarehouseUpstairs
Imperial Trading Company Warehouse	ICWaterfrontImpTradingCo02Warehouse
Imperial Trading Company Warehouse	ICWaterfrontImpTradingCo03Warehouse
Imperial Trading Company Warehouse Basement 	ICWaterfrontImpTradingCo02
Basement
Imperial Trading Company Warehouse Basement 	ICWaterfrontImpTradingCo03
Basement
Imperial Villa	ImperialVilla
Imperial Watch Barracks	ICArcaneUniversityImperialWatchtowerGuardsQuarters
Imperial Watch Barracks	ICWaterfrontLighthouseGuardQuarters
Imperial Watchtower	ICArcaneUniversityImperialWatchtower
Infested Mine	InfestedMine
Infested Mine Old Works	InfestedMine02
Infested Mine Spent Galleries	InfestedMine03
Iniel Sintav's Basement	ICElvenGardensInielSintavsHouseBasement
Iniel Sintav's House	ICElvenGardensInielSintavsHouse
Iniel Sintav's Private Quarters	ICElvenGardensInielSintavsHouseUpstairs
Inn of Ill Omen	InnIllOmen
Inn of Ill Omen Private Quarters	InnIllOmenBasement
Inner Bramblepoint Cave	BramblePointCave02
Irene Metrick's Basement	ICElvenGardensIreneMetricsHouseBasement
Irene Metrick's House	ICElvenGardensIreneMetricsHouse
Irene Metrick's Private Quarters	ICElvenGardensIreneMetricsHouseUpstairs
Irroki the Wide's House	PellGateIrrokitheWidesHouse
Isolated House	IsolatedHouse
Istrius Brolus' Basement	BrumaIstriusBrolusBasement
Istrius Brolus' House	BrumaIstirusBrolusHouse
Jair's Shack	ICWaterfrontJairsShack
Jakben Imbel's Basement	ICTalosPlazaJakbenImbelHouseBasement
Jakben Imbel's House	ICTalosPlazaJakbenImbelHouse
Jakben Imbel's Private Quarters	ICTalosPlazaJakbenImbelHouseTop
Jakben Imbel's Private Quarters	ICTalosPlazaJakbenImbelHouseUpstairs
Jastia Sintav's Basement	ICElvenGardensJastiaSintavsHouseBasement
Jastia Sintav's House	ICElvenGardensJastiaSintavsHouse
Jastia Sintav's Private Quarters	ICElvenGardensJastiaSintavsHouseUp
stairs
J'Bari's House	LeyawiinJBarisHouse
J'Bari's House 2nd Floor East	LeyawiinJBarisHouse2ndFloorEast
J'Bari's House 2nd Floor West	LeyawiinJBarisHouse2ndFloorWest
Jearl's Basement	BrumaJearlsHouseBasement
Jearl's House	BrumaJearlsHouse
Jeetum Ze's Room	LeyawiinBlackwoodRoom01
Jensine's "Good as New" Merchandise 	ICMarketDistrictJensinesGoodasNew
Merchandise
Jensine's Basement	ICMarketDistrictJensinesGoodasBasement
Jensine's Private Quarters	ICMarketDistrictJensinesGoodasUpstairs
Jerall View Inn	BrumaJerallView
Jerall View Inn	BrumaJerallViewBasement
Jesan Sextius' House	AnvilJesanSextiusHouse
J'Ghasta's House	BrumaJGhastasHouse
Jirolin Doran's Basement	ChorrolJirolinDoransBasement
Jirolin Doran's House	ChorrolJirolinDoransHouse
Jiv Hiriel's House	HackdirtJivHirielsHouse
J'mhad's Basement	ICTempleDistrictJmhadsBasement
J'mhad's House	ICTempleDistrictJmhadsHouse
J'mhad's Private Quarters	ICTempleDistrictJmhadsHouseUpstairs
J'Riska's House	BorderWatchJriskasHouse
Kastus Sintav's Basement	ICElvenGardensKastusSintavsHouseBasement
Kastus Sintav's House	ICElvenGardensKastusSintavsHouse
Kastus Sintav's Private Quarters	ICElvenGardensKastusSintavsHouseUp
stairs
Kemen	Kemen
Kemen Varlasel	Kemen02
Kindred Cave	KindredCavern
Kindred Cave Runways	KindredCavern02
Kindred Cave Winding Hollows	KindredCavern03
Kingscrest Cavern	KingscrestCavern
Kingscrest Cavern Basin Chambers	KingscrestCavern03
Kingscrest Cavern Chert Galleries	KingscrestCavern02
Kingscrest Withered Forest	KingscrestCavern04
Knights of the Thorn Basement	CheydinhalKnightsBasement
Knights of the Thorn Headquarters	CheydinhalKnightsoftheThorn
Kvatch Castle Great Hall	KvatchCastle
Kvinchal's Shack	ICWaterfrontKvinchalsShack
Lair of Anaxes	ParadiseAnaxesCave
Lake Arrius Caverns	LakeArriusCaverns
Landslide	OblivionRD002Tower03Left
Lazare Milvan's Basement	SkingradLazareMilvansBasement
Lazare Milvan's House	SkingradLazareMilvansHouse
Leafrot Cave	LeafrotCave
Leafrot Hollow	LeafrotCave02
Lelles' Quality Merchandise	AnvilLellesQualityMerchandise
Lelles' Quality Merchandise Basement	LellesQuailityMerchandiseBasement
Leyawiin Mages' Guild	LeyawiinMagesGuild
Lighthouse	ICWaterfrontLighthousePrivateQuarters
Lighting Warehouse	WarehouseLight
Lindai	Lindai01
Lindai Inner Tombs	Lindai02
Lipsand Tarn	LipsandTarn
Lipsand Tarn Lorsel	LipsandTarn02
Llevana Nedaren's House	CheydinhalLlevanaNedarensHouse
Llevana Nedarens House Basement	CheydinhalLlevanaNedarensBasement
Lockpick Warehouse	WarehouseLock
Lord Drad's Estate	LordDradsEstateFarm
Lords Manor	BrumaCastleLordsManor
Lord's Manor North Wing	BravilCastlePrivateQuartersNorthWing
Lords' Manor Private Quarters	LeyawiinCastlePrivateQuarters
Lords Rugdumph's Estate	LordRugdumphEstate
Lorkmir's Basement	ICElvenGardensLorkmirsHouseBasement
Lorkmir's House	ICElvenGardensLorkmirsHouse
Lorkmir's Private Quarters	ICElvenGardensLorkmirsHouseUpstairs
Lost Black Rock Chasm	BlackRockCaverns03
Lost Boy Canyon	LostBoyCaverns02
Lost Boy Cavern	LostBoyCaverns
Lost Boy's Hidden Bastion	LostBoyCaverns05
Lost Boy's Yawning Halls	LostBoyCaverns03
Lower Arrowshaft Cavern	ArrowshaftCavern02
Lower Breakneck Cave	BreakneckCave02
Lower Class Clutter Warehouse	WareHouseLowerClass
Luciana Galena's House	BravilLucianaGalenaHouse
Luronk gro-Glurzog's Basement	ICTempleDistrictLuronkgroGlurzogsBasement
Luronk gro-Glurzog's House	ICTempleDistrictLuronkgroGlurzogsHouse
Luronk gro-Glurzog's Private Quarters	ICTempleDistrictLuronkgroGlurzogsUp
stairs
Lustratorium	ICArcaneUniversityAlchemyHeadquarters
Lustratorium Upper Level	ICArcaneUniversityAlchemyHeadquartersUpstairs
Luther Broad's Boarding House	ICElvenGardensLutherBroadsBoardingHouse
Luther Broad's Boarding House Basement 	ICElvenGardensLutherBroadsBasement
Luther Broad's Boarding House Rooms	ICElvenGardensLutherBroadsRooms
Lyra Rosentia's House	BrumaLyraRosentiasHouse
Mach-Na's Books	CheydinhalMachNasBooks
Mackamentain	Mackamentain
Mage Quarters	ICArcaneUniversityMageQuarters
Mage Quarters Basement	ICArcaneUniversityMageQuartersBasement
Mage Quarters Upper Level	ICArcaneUniversityMageQuartersUpstairs
Mages' Guild	CheydinhalMagesGuild
Mages Guild 2nd Floor East	LeyawiinMagesGuildLibrary
Mages Guild 2nd Floor West	LeyawiinMagesGuildLaboratory
Mages Guild 3rd Floor East	LeyawiinMagesGuildPrivateQuarter
Mages Guild Basement	CheydinhalMagesGuildBasement
Mages Guild Basement	ChorrolMagesGuildBasement
Mages Guild Basement	LeyawiinMagesGuildBasement
Mages Guild Basement	SkingradMagesGuildBasement
Mages Guild Library	AnvilMagesGuildLibrary
Mages Guild Library	ChorrolMagesGuildLibrary
Mages Guild Living Quarters	AnvilMagesGuildLivingQuarters
Mages Guild Living Quarters	BrumaMagesGuildBasement
Mages Guild Living Quarters	BrumaMagesGuildBasementDestroyed
Mages Guild Living Quarters	ChorrolMagesGuildLivingQuarters
Mages Guild Living Quarters	SkingradMagesGuildLivingQuarters
Mages Guild Well	CheydinhalMagesGuildWell
Magrum gra-Orum's Basement	CheydinhalOrumHouseBasement
Magrum gra-Orum's House	CheydinhalOrumHouse
Mahei's House	LeyawiinMaheisHouse
Mahei's House 2nd Floor East	LeyawiinMaheisHouse2ndFloorEast
Mahei's House 2nd Floor West	LeyawiinMaheisHouse2ndFloorWest
Malada	Malada01
Malada Aldmerisel	Malada02
Malintus Ancrus' House	ChorrolMalintusAncrusHouse
Malyani Dalvilu's House	BleakersWayMalyaniDalvilusHouse
Marana Rian's Basement	ICTempleDistrictMaranaRiansBasement
Marana Rian's House	ICTempleDistrictMaranaRiansHouse
Marana Rian's Private Quarters	ICTempleDistrictMaranaRiansHouseUpstairs
Margarte's House	LeyawiinMargartesHouse
Marie Alouette's House	WatersEdgeMarieAlouettesHouse
Marie Elena Lower Deck	ICWaterfrontMarieElenaLowerDeck
Marie Elena Mid Deck	ICWaterfrontMarieElenaMidDeck
Marinus Catiotus' Basement	ICElvenGardensMarinusCatiotusHouseBasement
Marinus Catiotus' House	ICElvenGardensMarinusCatiotusHouse
Marinus Catiotus' Private Quarters	ICElvenGardensMarinusCatiotusHouseUp
stairs
Marlena Brussiner's Basement	HackdirtMarlenaBrussinersBasement
Marlena Brussiner's House	HackdirtMarlenaBrussinersHouse
Matthias Draconis' Private Quarters	ICTalosPlazaMatthiasDraconisHouseUp
stairs
Matthias Draconis' Basement	ICTalosPlazaMatthiasDraconisHouseBasement
Matthias Draconis' House	ICTalosPlazaMatthiasDraconisHouse
M'dasha's House	BorderWatchMdashasHouse
M'dirr's House	BorderWatchMdirrsHouse
Meat Harbor	OblivionMqKvatchSmallTower02
Meat Harbor	OblivionRD007SmallTower01
Melus Petilius' House	MelusPetilusHouse
Memorial Cave	MemorialCave
Methredhel's House	ICWaterfrontMethredhelsHouse
Middle Class Clutter Warehouse	WarehouseMiddleClass
Mingo Cave	MingoCave
Mire of Ash	OblivionRDCavesEnd01
Mire of Ash	OblivionRDCavesEnd03
Mire of Ash	OblivionRDCavesEnd05
Mire of Ash	OblivionRDCavesEnd07
Miscarcand	Miscarcand01
Miscarcand Welkynd Stone Room	XXXMiscarcand05
Miscarcand, Morimath	Miscarcand03
Miscarcand, Sel Vanua	Miscarcand02
Modryn Oreyn's House	ChorrolModrynOreynsHouse
Molten Halls	OblivionRD004Caves
Molten Halls	OblivionRDCavesMiddleA01
Molten Halls	OblivionRDCavesMiddleA03
Molten Halls	OblivionRDCavesMiddleA05
Molten Halls	OblivionRDCavesMiddleA07
Mongrel's Tooth Cave	MongrelsToothCave
Monk's Quarters	TempleOfTheAncestorMothFarm
Morahame	Morahame
Moranda	Moranda
Moranda Abaspania	Moranda03
Moranda Aratasel	Moranda02
Morvayn's Peacemakers	AnvilMorvaynsPeacemakers
Moslin's Basement	HackdirtMoslinsDryGoodsBasement
Moslin's Dry Goods	HackdirtMoslinsDryGoods
Moslin's Guest Rooms	HackdirtMoslinsInnRoom02B
Moslin's Inn	HackdirtMoslinsInn
Moslin's Room	HackdirtMoslinsInnRoom01
Moss Rock Cavern	MossRockCavern
Moth Priest's Quarters	ICPalacePrivateQuarters
Mouth of the Serpent	PalePass
Muck Valley Cavern	MuckValleyCavern
Mystic Archives	ICArcaneUniversityMysticArchives
Mystic Archives Upper Level	ICArcaneUniversityMysticArchivesUpstairs
Mystic Emporium	ICMarketDistrictMysticEmporium
Mystic Emporium Basement	ICMarketDistrictMysticEmporiumBasement
Mystic Emporium Private Quarters	ICMarketDistrictMysticEmporiumUpstairs
Myvryna Arano's House	ICWaterfrontMyvrynaAranoHouse
Nagastani	Nagastani
Nagastani Sedorsel	Nagastani02
Narfinsel	Narfinsel
Natch Pinder's House	HackdirtNatchPindersHouse
Natural Caverns	ImperialDungeon05
Necromancer's Asylum	Mackamentain03
Nenalata	Nenalata
Nenalata Sel Aran Arpena	Nenalata03
Nenalata Wendesel	Nenalata02
Nenyond Twyll	NenyondTwyll
Nenyond Twyll Riellesel	NenyondTwyll02
Nerastarel's House	SkingradNerastarelsHouse
Nerastarel's House Upstairs	SkingradNerastarelsHouseUpstairs
Newheim the Portly's House	AnvilNewheimThePortlysHouse
Newlands Lodge	CheydinhalNewlandsLodge
Newt Cave	NewtCave
Newt Cave Breezeways	NewtCave03
Newt Cave Chapels of Light	NewtCave02
Ninendava	Ninendava
Niryastare	Niryastare
Niryastare Silaseli	Niryastare02
Nisin Cave	NisinCave
Nivan Dalvilu's House	BleakersWayNivalDalvilusHouse
Nonungalo	Nonungalo
Nonwyll Cavern	NonwyllCavern
Nonwyll Chamber of the Titans	NonwyllCavern02
Nord Winds	BrumaNordWinds
Nornal	Nornal
Nornal Ageasel	Nornal02
Nornal Goriluch	Nornal03
Nornal Varlasel	Nornal04
Nornalhorst	Nornalhorst
Nornalhorst Sel Gandrevla	Nornalhorst02
North Country Stables	ChorrolNorthCountryStables
North Watch Barracks	ICImperialLegionWatchTowerNGuardQuarters
North Watch Barracks	ICImperialLegionWatchTowerNTopGuardQuarters
North Watch Captain's Quarters	ICImperialLegionWatchTowerNCaptainsQuarters
North Watch Tower	ICImperialLegionWatchTowerN
Northeast Wall Tower	ChorrolCastleWallTowerNE
Northeast Watch Barracks	ICImperialLegionWatchTowerNEGuardQuarters
Northeast Watch Barracks	ICImperialLegionWatchTowerNETopGuardQuarters
Northeast Watch Captain's Quarters	ICImperialLegionWatchTowerNECaptains
Quarters
Northeast Watch Tower	ICImperialLegionWatchTowerNE
Northern Goods and Trade	ChorrolNorthernGoodsAndTrade
Northwest Wall Tower	ChorrolCastleWallTowerNW
Northwest Watch Tower	ICImperialLegionWatchTowerNW
Northwest Watch Barracks	ICImperialLegionWatchTowerNWGuardQuarters
Northwest Watch Barracks	ICImperialLegionWatchTowerNWTopGuardQuarters
Northwest Watch Captain's Quarters	ICImperialLegionWatchTowerNWCaptains
Quarters
Novaroma	BrumaNovaroma
NPC Combat AI Warehouse	WarehouseNPCCombatAI
Oaken-Hull's Private Rooms	AnvilHeinrichOakenHallsHouseSecondFloor
Object Avoidance Warehouse	WarehouseObjectAvoid
Odiil Farm	OdiilFarm
Office of Imperial Commerce	ICMarketDistrictOfficeofImperialCommerce
Office of Imperial Commerce Basement	ICMarketDistrictOfficeBasement
Office of Imperial Commerce Private Quarters 	ICMarketDistrictOfficeUpstairs
Oghash Gra-Magul's House	CheydinhalMagulHouse
Ohtimbar's House	CheydinhalOhtimbarsHouse
Olav's Tap and Tack	BrumaOlavsTapAndTack
Ondo	Ondo
Ondo Canohaelia	Ondo02
One Stop Bandit Shop	WarehouseCaveBandit
Ongar's House	BrumaOngarsHouse
Ontus Vanin's Basement	ICTalosPlazaOntusVaninsHouseBasement
Ontus Vanin's House	ICTalosPlazaOntusVaninsHouse
Ontus Vanin's Private Quarters	ICTalosPlazaOntusVaninsHouseUpstairs
Onyx Canyon Bridge	OnyxCaverns02
Onyx Caverns	OnyxCaverns
Ormil's Cabin	ICWaterfrontTheBloatedFloatCabin
Othrelos' Basement	ICElvenGardensOthrelosHouseBasement
Othrelos' House	ICElvenGardensOthrelosHouse
Othrelos' Private Quarters	ICElvenGardensOthrelosHouseUpstairs
Otumeel's House	LeyawiinOtumeelsHouse
Outlaw Endre's Cave	OutlawEndresCave
Outlaw Endre's Hideout	OutlawEndresCave02
Palace Basement	ICPalaceCrypt
Pennus Mallius' Basement	ICTempleDistrictPennusMalliusBasement
Pennus Mallius' House	ICTempleDistrictPennusMalliusHouse
Pennus Mallius' Private Quarters	ICTempleDistrictPennusMalliusHouseUp
stairs
Perennia's Ghost Holding Cell	DarkGhostCell
Peryite World TEMP	PeryiteWorldTEMP
Philip Franc's House	BlankenMarchHouse03
Pillaged Mine	PillagedMine
Pillaged Mine Limestone Works	PillagedMine02
Pinarus Inventius' House	AnvilPinarusInventiusHouse
Piukanda	Piukanda
Piukanda Ceyede	Piukanda03
Piukanda Edesel	Piukanda02
Plundered Mine	PlunderedMine
Plundered Mine Abandoned Works	PlunderedMine02
Portals of Natural Disaster	OblivionRD002Citadel
Pothole Caverns	PotholeCaverns
Practice Rooms	ICArcaneUniversityPracticeRooms
Practice Rooms Upper Level	ICArcaneUniversityPracticeRoomsUpstairs
Praxographical Center	ICArcaneUniversitySpellmaker
Praxographical Center Upper Level	ICArcaneUniversitySpellmakerUpstairs
Private Quarters	AnvilCastlePrivateQuarters
Private Quarters East Wing	BravilCastlePrivateQuartersEastWing
Quake Ruin	OblivionRD004SubmergedTower
Quickwater Cave	QuickwaterCave
Quickwater Sump	QuickwaterCave02
Quill-Weave's House	AnvilQuillWeavesHouse
Ra'Jahirr's House	LeyawiinRaJahirrsHouse
Ra'jhan's Basement	ICElvenGardensRajhansHouseBasement
Ra'jhan's House	ICElvenGardensRajhansHouse
Ra'jhan's Private Quarters	ICElvenGardensRajhansHouseUpstairs
Ra'jiradh's Basement	ICTalosPlazaRajiradhsHouseBasement
Ra'jiradh's House	ICTalosPlazaRajiradhsHouse
Ra'jiradh's Private Quarters	ICTalosPlazaRajiradhsHouseUpstairs
Ranaline's House	BravilRanalineHouse
Ravaged Mine	RavagedMine
Reapers Sprawl	OblivionMqKvatchSmallTower01
Reapers Sprawl	OblivionRD006TowerRight
Reapers Sprawl	OblivionRD007SmallTower02
Red Diamond Jewelry	ICMarketDistrictRedDiamondJewelry
Red Diamond Jewelry Basement	ICMarketDistrictRedDiamondJewelryBasement
Red Diamond Jewelry Private Quarters	ICMarketDistrictRedDiamondJewelryUp
stairs
Red Ruby Cave	RedRubyCave
Red Ruby Hollows	RedrubyCave02
Redas Dalvilu's House	BleakersWayRedasDalvilusHouse
Redguard Valley Cave	RedguardValleyCave
Redwater Slough	RedwaterSlough
Reedstand Canyon	ReedstandCave02
Reedstand Cave	ReedstandCave
Regner's House	BrumaRegnersHouse
Reman Broder's House	SkingradRemanBrodersHouse
Rending Halls	MQ10BrumaHall01
Rending Halls	MS13OblivionHall01
Rending Halls	OblivionMqKvatchCitadelHall01
Rending Halls	OblivionRD002Hall01
Rending Halls	OblivionRD004CitadelMainHall01
Rending Halls	OblivionRDCitadel01Hall01
Rending Halls	OblivionRDCitadel02Hall01
Rending Halls	OblivionRDCitadel03Hall01
Rending Halls	OblivionRDCitadel04Hall01
Renoit's Books	ChorrolRenoitsBooks
Reynald Jemane's Basement	ChorrolReynaldJemanesBasement
Reynald Jemane's House	ChorrolReynaldJemanesHouse
Ri'bassa's House	BorderWatchRibassasHouse
Rickety Mine	RicketyMine
Rickety Mine Bottom Section	RicketyMine02
Rielle	Rielle
Rimalus Bruiant's Basement	ChorrolRimalusBruiantsBasement
Rimalus Bruiant's House	ChorrolRimalusBruiantsHouse
Rindir's Basement	ICMarketDistrictRindirsStaffsBasement
Rindir's Private Quarters	ICMarketDistrictRindirsStaffsUpstairs
Rindir's Staffs	ICMarketDistrictRindirsStaffs
Riverview	CheydinhalRiverview
Riverview Basement	CheydinhalRiverviewBasement
Ri'Zakar's Room	LeyawiinBlackwoodRoom02
Robber's Glen Cave	RobbersGlenCave
Rock Bottom Caverns	RockBottomCaverns
Rockmilk - Blackbow Camp	RockmilkCave04
Rockmilk Cave	RockmilkCave
Rockmilk Haven	RockmilkCave02
Rockmilk Haven	RockmilkCave03
Roderic Pierrane's Basement	ICElvenGardensRodericPierranesHouseBasement
Roderic Pierrane's House	ICElvenGardensRodericPierranesHouse
Roderic Pierrane's Private Quarters	ICElvenGardensRodericPierranesUpstairs
Roland Jenseric's Basement	ICTempleDistrictRolandJensericsBasement
Roland Jenseric's Cabin	RolandJensericsCabin
Roland Jenseric's House	ICTempleDistrictRolandJensericsHouse
Roland Jenseric's Private Quarters	ICTempleDistrictRolandJensericsHouseUp
stairs
Rosentia Gallenus's House	LeyawiinRosentiaGallenusHouse
Rosentia Gallenus's House 2nd Floor	LeyawiinRosentiaGallenusHouse2ndFloor
Rosethorn Hall	SkingradHouseforSale
Rosethorn Hall Basement	SkingradHouseForSaleBasement
Rosethorn Hall Top Floor	SkingradHouseForSaleUpperFloor
Roxey Inn	RoxeyInn
Royal Quarters	AnvilCastleRoyalQuarters
Ruslan's Basement	ICTempleDistrictRuslansBasement
Ruslan's House	ICTempleDistrictRuslansHouse
Ruslan's Private Quarters	ICTempleDistrictRuslansHouseUpstairs
Rythe Lythandas's Basement	CheydinhalRythesBasement
Rythe Lythandas's House	CheydinhalRythesHouse
Sage Glen Hideaway	SageGlenHollow02
Sage Glen Hollow	SageGlenHollow
Sakeepa's House	AleswellSakeepasHouse
Salmo The Baker's Basement	SkingradSalmoTheBakersBasement
Salmo the Baker's House	SkingradSalmoTheBakersHouse
Salomon Geonette's Basement	ICTempleDistrictSalomonGeonettesBasement
Salomon Geonette's House	ICTempleDistrictSalomonGeonettesHouse
Salomon Geonette's Private Quarters	ICTempleDistrictSalomonGeonettesHouseUp
stairs
Samuel Bantien's Basement	ICTalosPlazaSamuelBantiensHouseBasement
Samuel Bantien's House	ICTalosPlazaSamuelBantiensHouse
Samuel Bantien's Private Quarters	ICTalosPlazaSamuelBantiensHouseUpstairs
Sancre Tor	SancreTor01
Sancre Tor, Catacombs	SancreTor04
Sancre Tor, Catacombs	xMikeBackupSancretor04
Sancre Tor, Entry Hall	SancreTorHub
Sancre Tor, Hall of Judgement	SancreTor02
Sancre Tor, Prison	SancreTor03
Sancre Tor, Tomb of the Reman Emperors 	SancreTorTomb
Sandstone Big Rooms	SandstoneCavern02
Sandstone Cavern	SandstoneCavern
Sarcophagus Chamber	AmelionFamilyTomb02
Sardavar Leed	SardavarLeed
Sardavar Leed Lattasel	SardavarLeed02
Satha Dalvilu's House	BleakersWaySathaDalvilusHouse
Savlian Matius's Tent	KvatchTentSavlianMatius
Scales of the Serpent	PalePass04
Secret Room	LeyawiinCastleSecretRoom
Secret Training Room	BrumaJGhastasHouseTrainingRoom
Sedor	Sedor
Sercen	Sercen
Seridur's House	ICTempleDistrictSeridursHouse
Seridur's House Basement	ICTempleDistrictSeridursHouseBasement
Seridur's House Bedroom	ICTempleDistrictSeridursHouseUpstairs
Serpent Hollow Cave	SerpentHollowCave
Serpent Hollow Chillers	SerpentHollowCave02
Serpent's Trail	SerpentsTrail
Serpents Wake Cargo Hold	AnvilTheSerpentsWakeLowerDeck
Serpents Wake Mid Deck	AnvilTheSerpentsWakeMidDeck
Servant's Quarters	LordRugdumphServants
Service Hall	BrumaCastleServiceHall
Sevarius Atius' Basement	ICTalosPlazaSevariusAtiusHouseBasement
Sevarius Atius' House	ICTalosPlazaSevariusAtiusHouse
Sevarius Atius' House Private Quarters 	ICTalosPlazaSevariusAtiusHouseUpstairs
Sewer Waterworks	ImperialSewersElvenGardens03
Sewers	Dark04Sewers01
Sewers	Dark04Sewers02
Sewers	Dark04Sewers03
Sewers	ImperialSewers03
Shack for Sale	ICWaterfrontShackForSale
Shadow's Rest Cavern	ShadowsRestCavern
Shadow's Rest Rocky Run	ShadowsRestCavern02
Shafaye's House	PellGateShafayesHouse
Shagol gro-Bumph's House	AleswellShagolgroBumphsHouse
Shameer's House	SkingradShameersHouse
Shardrock Interior	Shardrock
Shattered Mine	ShatteredMine
Shattered Mine New Galleries	ShatteredMine02
Shattered Scales Cave	ShatteredScalesCave
Shattered Scales Long Run	ShatteredScalesCave02
Shetcombe Farm	ShetcombeFarm
Shinbone Cave	ShinboneCave
Shinbone Galleries	ShinboneCave02
Shrine Antechamber	LakeArriusShrineAntechamber01
Shrine Living Quarters	LakeArriusShrineAntechamber02
Shrine of The Moth	TempleMothCatacombs04
Sideways Cave	SidewaysCave
Sideways Cave	SidewaysCaveNEW
Sideways Cave - Hidden Lake	SidewaysCaveNew02
Sideways Cave - Lost Abagarlas	SidewaysCaveNew03
Sideways Cave - Muttering Pool	SidewaysCave02
Sigillum Sanguis	MQ10BrumaCitadelLord
Sigillum Sanguis	MQ14OblivionCitadelLord
Sigillum Sanguis	MS13OblivionCitadelLord
Sigillum Sanguis	OblivionMqKvatchCitadelLord
Sigillum Sanguis	OblivionRD002CitadelLordB
Sigillum Sanguis	OblivionRD004CitadelMainLord
Sigillum Sanguis	OblivionRDCitadel01Lord
Sigillum Sanguis	OblivionRDCitadel02Lord
Sigillum Sanguis	OblivionRDCitadel03Lord
Sigillum Sanguis	OblivionRDCitadel04Lord
Sigillum Sanguis	OblivionRDCitadel05Lord
Silgor Bradus' House	AnvilSilgorBradusHouse
Silorn	Silorn
Silorn Buroseli	Silorn03
Silorn Sedorseli	Silorn02
Silver Tooth Cave	SilverToothCave
Silver Tooth Warrens	SilverToothCave02
Silverhome 2nd Floor	BravilSilverHomeonthewater2ndFloor
Silverhome 3rd Floor	BravilSilverHomeonthewater3rdFloor
Silverhome on the Water	BravilSilverHomeonthewater
Sinderion's Cellar	SkingradWestWealdInnCellar
Sinkhole Cave	SinkholeCave
Sinkhole Great Hall	SinkholeCave02
Skingrad Fighters Guild	SkingradFightersGuild
Skingrad Mages Guild	SkingradMagesGuild
Skingrad Town Guard House	SkingradTownGuardHouse
Skooma Den	BravilSkoomaDen
S'krivva's House	BravilSkrivvaHouse
Slash 'N Smash	ICMarketDistrictSlashNSmash
Slash 'N Smash Basement	ICMarketDistrictSlashNSmashBasement
Slash 'N Smash Private Quarters	ICMarketDistrictSlashNSmashUpstairs
Slave Quarters	LordDradsSlaveQuarters01
Slave Quarters	LordDradsSlaveQuarters02
Sleeping Quarters	KvatchCastleSleepingQuarters
Smithy	AnvilCastleBlacksmithQuarters
Smoke Hole Boot Tomb	SmokeHoleCave03
Smoke Hole Brass Tomb	SmokeHoleCave02
Smoke Hole Cave	SmokeHoleCave
Smuggler's Cave	AnvilCastleSmugglersCave
Soris Arenim's Basement	ICTalosPlazaSorisArenimsBasement
Soris Arenim's House	ICTalosPlazaSorisArenimsHouse
Soris Arenim's Private Quarters	ICTalosPlazaSorisArenimsHouseUpstairs
South Watch Barracks	ICImperialLegionWatchTowerSTopGuardQuarters
South Watch Captain's Quarters	ICImperialLegionWatchTowerSCaptainsQuarters
South Watch Tower	ICImperialLegionWatchTowerS
Southeast Wall Tower	ChorrolCastleWallTowerSE
Southeast Watch Barracks	ICImperialLegionWatchTowerSEGuardQuarters
Southeast Watch Barracks	ICImperialLegionWatchTowerSETopGuardQuarters
Southeast Watch Barracks	ICImperialLegionWatchTowerSGuardQuarters
Southeast Watch Captain's Quarter	ICImperialLegionWatchTowerSECaptains
Quarters
Southeast Watch Tower	ICImperialLegionWatchTowerSE
Southern Books	LeyawiinSouthernBooks
Southern Books 2nd Floor	LeyawiinSouthernBooks2ndFloor
Southwest Wall Tower	ChorrolCastleWallTowerSW
Southwest Watch Barracks	ICImperialLegionWatchTowerSWGuardQuarters
Southwest Watch Barracks	ICImperialLegionWatchTowerSWTopGuardQuarters
Southwest Watch Captain's Quarters	ICImperialLegionWatchTowerSWCaptains
Quarters
Southwest Watch Tower	ICImperialLegionWatchTowerSW
Spindle Shrine	OblivionRD001Tower01
Spindle Shrine	OblivionRD003Tower01Left
Spindle Shrine	OblivionRD003Tower01Right
Squandered Mine	SquanderedMine
Squandered Mine Snake Works	SquanderedMine02
Squandered Mine Wind Holes	SquanderedMine03
S'rathad's Basement	ICTalosPlazaSrathadsHouseBasement
S'rathad's House	ICTalosPlazaSrathadsHouse
S'rathad's Private Quarters	ICTalosPlazaSrathadsHouseUpstairs
Stantus Varrid's Basement	ICTempleDistrictStantusVarridsBasement
Stantus Varrid's House	ICTempleDistrictStantusVarridsHouse
Stantus Varrid's Private Quarters	ICTempleDistrictStantusVarridsHouseUp
stairs
Steward's and Healer's Private Quarters 	LeyawiinCastleStewardsHealers
PrivateQuarters
Stonewall Shields	ICMarketDistrictStonewallShields
Stonewall Shields Basement	ICMarketDistrictStonewallShieldsBasement
Stonewall Shields Private Quarters	ICMarketDistrictStonewallShieldsUp
stairs
Summitmist Manor	SkingradSummitmistManor
Summitmist Manor Basement	SkingradSummitmistManorBasement
Summitmist Manor Living Quarters	SkingradSummitmistManorLivingQuarters
Sump of Misery	OblivionMqKvatchCave
Sunken Sewers	ImperialSewersElvenGardens02
Surilie Brothers' Basement	SkingradSurilieBrothersBasement
Surilie Brothers' House	SkingradSurilieBrothersHouse
Surius Afranius' Private Quarters	ICTempleDistrictSuriusAfraniusHouseUp
stairs
Surius Afranius' Basement	ICTempleDistrictSuriusAfraniusBasement
Surius Afranius' House	ICTempleDistrictSuriusAfraniusHouse
Swampy Cave	SwampyCave
Swampy Cave Dry Rock Run	SwampyCave02
Talos Plaza Sewers	ImperialSewerSystemTalosPlaza
Talwinque	Talwinque
Talwinque Aransel	Talwinque03
Talwinque Ceysel	Talwinque02
Tamika's Basement	SkingradTamikasBasement
Tamika's House	SkingradTamikasHouse
Telepe	Telepe
Temple Armory	CloudRulerTempleArmory
Temple of the Ancestor Moths	TempleOfTheAncestorMothMonastery
Tent	KvatchTent01
Tent	KvatchTent02
Tertius Favonius' Basement	ICElvenGardensTertiusFavoniusHouseBasement
Tertius Favonius' House	ICElvenGardensTertiusFavoniusHouse
Tertius Favonius' Private Quarters	ICElvenGardensTertiusFavoniusHouseUp
stairs
Test of Courage	DreamofCourage
Test of Patience	DreamofPatience
Test of Perception	DreamofPerception
Thamriel's Basement	ICTalosPlazaThamrielsHouseBasement
Thamriel's House	ICTalosPlazaThamrielsHouse
Thamriel's Private Quarters	ICTalosPlazaThamrielsHouseUpstairs
The All-Saints Inn	ICTempleDistrictTheAllSaintsInn
The All-Saints Inn Lodging	ICTempleDistrictTheAllSaintsInnBasement
The Anguish Keep	OblivionRD004CitadelRight
The Anguish Shrine	OblivionRD004CitadelRightLord
The Archer's Paradox	BravilTheArcherParadox
The Bastion	ICImperialLegionHQTheBastion
The Bastion Tower	ICImperialLegionHQTheBastionTower
The Beast's Maw	TheBeastsMaw
The Beast's Maw Caverns	TheBeastsMaw02
The Best Defense	ICMarketDistrictTheBestDefense
The Best Defense Basement	ICMarketDistrictTheBestDefenseBasement
The Best Defense Private Quarters	ICMarketDistrictTheBestDefenseUpstairs
The Bloated Float Inn Deck	ICWaterfrontTheBloatedFloatBelowDeck
The Bloated Float Private Room	ICWaterfrontTheBloatedFloatLoadRoom
The Bloated Float Tavern Deck	ICWaterfrontTheBloatedFloat
The Blood Feast	OblivionMqKvatchCitadel
The Bowels	MS13OblivionCave01
The Bowels	MS13OblivionCave02
The Brooding Fortress	OblivionRD004CitadelMain
The Caverns of The Moth	TempleMothCatacombs03
The Chaos Stronghold	MS13OblivionCitadel
The Claw Monolith	OblivionRDCitadel03
The Copious Coinpurse	ICMarketDistrictTheCopiousCoinpurse
The Copious Coinpurse Basement	ICMarketDistrictTheCopiousCoinpurseBasement
The Copious Coinpurse Private Quarters 	ICMarketDistrictTheCopiousCoinpurseUp
stairs
The Count's Arms	AnvilTheCountsArms
The Counts Arms Private Rooms	AnvilTheCountsArmsPrivateRooms
The Dividing Line	LeyawiinTheDividingLine
The Dreaded Refuge	OblivionRDCitadel02
The Drunken Dragon Inn	TheDrunkenDragonInn
The Elven Garden Sewers	ImperialSewersElvenGardens01
The Embers of Hatred	OblivionRD002CitadelLava
The Fair Deal	BravilTheFairDeal
The Feed Bag	ICMarketDistrictTheFeedBag
The Feed Bag Basement	ICMarketDistrictTheFeedBagBasement
The Feed Bag Private Quarters	ICMarketDistrictTheFeedBagUpstairs
The Flesh Spire	OblivionRDCitadel01
The Flooded Grotto	ParadiseGrotto01
The Flowing Bowl	AnvilTheFlowingBowl
The Foaming Flask	ICTalosPlazaTheFoamingFlask
The Foaming Flask Basement	ICTalosPlazaTheFoamingFlaskBasement
The Foaming Flask Lodgings	ICTalosPlazaTheFoamingFlaskUpstairs
The Fo'c's'le	AnvilTheFocsle
The Fo'c's'le Private Rooms	AnvilTheFocslePrivateRooms
The Forbidden Grotto	ParadiseGrotto02
The Forbidden Grotto	ParadiseGrotto03
The Forbidden Grotto	ParadiseGrotto04OLD
The Fume Vaults	OblivionRD002LavaCave
The Fume Vaults	OblivionRDCavesMiddleA02
The Fume Vaults	OblivionRDCavesMiddleA04
The Fume Vaults	OblivionRDCavesMiddleA06
The Fury Spike	MQ10BrumaCitadel
The Gilded Carafe	ICMarketDistrictTheGildedCarafe
The Gilded Carafe Basement	ICMarketDistrictTheGildedCarafeBasement
The Gilded Carafe Private Quarters	ICMarketDistrictTheGildedCarafeUpstairs
The Gore Steeple	OblivionRDCitadel05
The Great Chapel of Arkay	CheydinhalChapelOfArkay
The Great Chapel of Julianos	SkingradChapelofJulianos
The Great Chapel of Zenithar	LeyawiinChapelOfZenithar
The Great Hall	BrumaCastleGreatHall
The Grey Mare	ChorrolTheGreyMare
The Hate Tunnels	OblivionRDCavesStart01
The Hate Tunnels	OblivionRDCavesStart03
The Hate Tunnels	OblivionRDCavesStart05
The Hate Tunnels	OblivionRDCavesStart07
The Hunter's Abyss	HuntersRun02
The Hunter's Run	HuntersRun01
The King and Queen Tavern	ICElvenGardensTheKingandQueenTavern
The King and Queen Tavern Basement	ICElvenGardensTheKingandQueenTavern
Basement
The King and Queen Tavern Rooms	ICElvenGardensTheKingandQueenTavernRooms
The Lonely Suitor Lodge	BravilLonelySuitorLodge
The Lost Catacombs	ImperialSewerSystemTG11b
The Lust Keep	OblivionRDCitadel04
The Main Ingredient	ICMarketDistrictTheMainIngredient
The Main Ingredient Basement	ICMarketDistrictTheMainIngredientBasement
The Main Ingredient Private Quarters	ICMarketDistrictTheMainIngredientUp
stairs
The March Rider	CheydinhalTheMarchRider
The Market Sewers	ImperialSewerSystemMarketDistrict
The Merchants Inn	ICMarketDistrictTheMerchantsInn
The Merchants Inn Basement	ICMarketDistrictTheMerchantsInnBasement
The Merchants Inn Rooms	ICMarketDistrictTheMerchantsInnUpstairs
The Molten Halls	OblivionRD003CavesA
The North Tunnel	ImperialSewerSystemN01
The North Tunnel	ImperialSewerSystemN02
The Oak and Crosier	ChorrolTheOakandCrosierTavern
The Oak and Crosier Cellar	ChorrolTheOakandCrosierCelllar
The Old Way	ImperialSewerSystemTG11a
The Old Way	ImperialSewerSystemTG11a2
The Palace Sewers	ImperialSewerSystemImperialPalace
The Red Gnash Channels	OblivionRD007Cave01
The Sanctum	Dark04Dungeon03
The Sanctum	ImperialDungeon03
The Scratch Paths	OblivionRDCavesEnd02
The Scratch Paths	OblivionRDCavesEnd04
The Scratch Paths	OblivionRDCavesEnd06
The Sea Tub Clarabella	AnvilTheSeaTubClarabella
The Serpent's Wake	AnvilTheSerpentsWake
The Sightless Grotto	DAPeryiteCave01
The Sightless Grotto	DAPeryiteCaves01
The Sightless Grotto	DAPeryiteCaves02
The Sleeping Mare	PellGateTheSleepingMare
The Smoke and Scorch	MQ14OblivionCaveInterior
The Sorrow Keep	OblivionRD004CitadelLeft
The Sorrow Shrine	OblivionRD004CitadelLeftLord
The South East Tunnel	ImperialSewerSystemSE
The South West Tunnel	ImperialSewerSystemSW
The Temple of The Moth Halls	TempleMothCatacombs
The Temple of the One	ICTempleDistrictTempleOfTheOne
The Temple of the One	ICTempleDistrictTempleOfTheOneMQ16
The Temple Sewers	ImperialSewerSystemTempleDistrict
The Tiber Septim Hotel	ICTalosPlazaTheTiberSeptimHotel
The Tiber Septim Hotel Basement	ICTalosPlazaTheTiberSeptimHotelBasement
The Tiber Septim Hotel Lodgings	ICTalosPlazaTheTiberSeptimHotelUpstairs
The Tiber Septim Hotel Study	ICTalosPlazaTheTiberSeptimHotelTop
The Ulfgar Family's House	BleakersWayUlfgarFamilysHouse
Three Brothers Trade Goods	ICMarketDistrictThreeBrothersTradeGoods
Three Brothers Trade Goods Basement	ICMarketDistrictThreeBrothersBasement
Three Brothers Trade Goods Private Quarters 	ICMarketDistrictThreeBrothersUp
stairs
Three Sisters' Inn	LeyawiinThreeSistersInn
Three Sister's Inn 2nd Floor East	LeyawiinThreeSistersInnRoom02
Three Sister's Inn 2nd Floor West	LeyawiinThreeSistersInnRoom01
Three Sister's Inn 3rd Floor East	LeyawiinThreesistersInnRoom04
Three Sister's Inn 3rd Floor West	LeyawiinThreesistersInnRoom03
Three Sisters' Inn Basement	LeyawiinThreeSistersInnBasement
Tidewater Cave	TidewaterCave
Timberscar Hollow	TimberscarHollow
Toadstool Hollow	ToadstoolHollow
Toadstool Hollow Doubleback	ToadstoolHollow03
Toadstool Hollow Tunnels	ToadstoolHollow02
Tombs of the Undead	Mackamentain02
Torbal the Sufficient's House	BrindleHome
Tornado	OblivionRD002Tower03Right
Toutius Sextius' Basement	SkingradToutiusSextiusBasement
Toutius Sextius' House	SkingradToutiusSextiusHouse
Trentius Family Mausoleum	ICPalaceMausoleum
Trenus Duronius' Private Quarters	ICTempleDistrictTrenusDuroniusHouseUp
stairs
Trenus Duronius' Basement	ICTempleDistrictTrenusDuroniusBasement
Trenus Duronius' House	ICTempleDistrictTrenusDuroniusHouse
Trumbe	Trumbe
Tsalajma's House	BorderWatchTsalajmasHouse
Tsunami	OblivionRD002Tower01Right
Two Sisters Lodge	SkingradTwoSistersLodge
Two Sisters Lodge Cellar	SkingradTwoSistersLodgeCellar
Two Sisters Lodge Upstairs	SkingradTwoSistersLodgeUpstairs
Ulen Athram's Basement	ICTalosPlazaUlenAthramsHouseBasement
Ulen Athram's House	ICTalosPlazaUlenAthramsHouse
Ulen Athram's Private Quarters	ICTalosPlazaUlenAthramsHouseUpstairs
Ulen Athram's Study	ICTalosPlazaUlenAthramsHouseTop
Ulfgar Fog-Eye's House	AnvilUlfgarFogEyesHouse
Umbacano Manor	ICTalosPlazaUmbacanoManor
Umbacano's Attic	ICTalosPlazaUmbacanoManorTop
Umbacano's Basement	ICTalosPlazaUmbacanoManorBasement
Umbacano's Private Quarters	ICTalosPlazaUmbacanoManorUpstairs
Undena Orethi's House	SkingradUndenaOrethisHouse
Underpall Cave	UnderpallCave
Underpall Keep	UnderpallCave02
Underpall Keep - North Wing	UnderpallCave03
Underpall Keep - South Wing	UnderpallCave04
Underpall Reflecting Chamber	UnderpallCave05
Undertow Cavern	UndertowCavern
Undertow Cavern Hold-Your-Breath	UndertowCavern02
Ungolim's House	BravilUngolimHouse
Unmarked Cave	UnmarkedCave01
Unmarked Cave Black Queen's Hall	UnmarkedCave01c
Unmarked Cave Mazeway	UnmarkedCave01b
Upper Class Clutter Warehouse	WarehouseUpperClass
Usheeja's Private Quarters	ICTalosPlazaUsheejasHouseUpstairs
Usheeja's Basement	ICTalosPlazaUsheejasHouseBasement
Usheeja's House	ICTalosPlazaUsheejasHouse
Uuras the Shepherd's House	SkingradUurasTheShepherdsHouse
Vahtacen	Vahtacen
Vahtacen Lorsel	Vahtacen02
Valus Odiil's House	ChorrolValusOdiilsHouse
Varon Vamori's House	BravilVaronVamorisHouse
Varondo	Varondo
Varondo Beldastare	Varondo02
Varondo Varlasel	Varondo03
Vaults of End Times	MQ14OblivionCitadelHall01
Venom of the Serpent	PalePass03
Veyond	Veyond
Veyond Bangrara	Veyond03
Veyond Black Waters	VeyondCave02
Veyond Cave	VeyondCave
Veyond Gandrasel	Veyond04
Veyond Great Sump	VeyondCave04
Veyond Mathmalatu	Veyond02
Veyond Sea of Darkness	VeyondCave03
Vilena Donton's House	ChorrolVilenaDontonsHouse
Vilena Donton's House Second Floor	ChorrolVilenaDontonsUpstairs
Vilena Donton's House Third Floor	ChorrolVilenaDontonsQuarters
Vilverin	Vilverin
Vilverin Canosel	Vilverin02
Vilverin Sel Sancremathi	Vilverin04
Vilverin Wendesel	Vilverin03
Vindasel	Vindasel
Warehouse	ICMarketDistrictWarehouse
Warehouse Basement	ICMarketDistrictWarehouseBasement
Warehouse Top Floor	ICMarketDistrictWarehouseUpstairs
Waterfront Lighthouse	ICWaterfrontLighthouse
Wawnet Inn	WawnetInnTavern
Weapons Warehouse	WarehouseWeapons
Weatherleah	WeatherleahInterior
Weatherleah	WeatherleahInterior02
Weebam-Na's House	LeyawiinWeebamNasHouse
Welke	Welke
Welke Ceyede	Welke02
Welke Edesel	Welke03
Wellspring Cave	WellspringCave
Wendelbek	Wendelbek
Wendelbek Aldmerisel	Wendelbek02
Wendelbek Sel Aran Mathmedli	Wendelbek03
Wendelbek Silaseli	Wendelbek04
Wenderbek Cave	WenderbekCave
Wendir	Wendir
Wendir Nagasel	Wendir02
Wenyandawik	Wenyandawik
Wenyandawik Edesel	Wenyandawik02
West Weald Inn	SkingradWestWealdInn
West Weald Inn Upstairs	SkingradWestWealdInnUpstairs
Weye	Weye
Weynon House	WeynonPrioryHouse
Weynon Lodge	WeynonPrioryLodge
Weynon Priory	WeynonPrioryChapel
White Stallion Lodge	WhiteStallionLodgeInterior
Whitmond	WhitmondFarm
Wildeye Stables	BrumaWildeyeStables
Willet's Private Quarters	ICTempleDistrictTheAllSaintsInnUpstairs
Willow Bank	CheydinhalWillowBank
Willow Bank Basement	CheydinhalWillowBankBasement
Wind Cave	WindCave
Wind Cave Black Rat Ramble	WindCave03
Wind Cave Great Pit	WindCave02
World Breaker	MQ14OblivionCitadel
World Breaker Guard	MQ14OblivionTowerLeft01
World Breaker Guard	MQ14OblivionTowerLeft02
World Breaker Guard	MQ14OblivionTowerLeft03
World Breaker Guard	MQ14OblivionTowerRight01
World Breaker Guard	MQ14OblivionTowerRight02
World Breaker Guard	MQ14OblivionTowerRight03
Worm Gut Channels	OblivionRDCavesStart02
Worm Gut Channels	OblivionRDCavesStart04
Worm Gut Channels	OblivionRDCavesStart06
Wumeek's Basement	ICElvenGardensWumeeksHouseBasement
Wumeek's House	ICElvenGardensWumeeksHouse
Wumeek's Private Quarters	ICElvenGardensWumeeksHouseUpstairs
Yellow Tick Cave	YellowTickCave
Yellow Tick Hollows	YellowTickCave02

Take Screenshots
Use a text editor to edit the "oblivion_default.ini" file in the 
"\My Documents\My Games\Oblivion\" directory. Change the "bAllowScreenShot=0" 
to "bAllowScreenShot=1". Press [PrtScn] during game play to save a .BMP file of
 the current screen. ALWAYS MAKE A BACKUP BEFORE EDITING GAME FILES.

Glitch: Free Lockpicks
Save your game by a door. Auto lockpick the door until it opens. Right before 
the door opens, hit [Escape] and load the save game. The game will load with 
you inside the door with all the lockpicks you had before lockpicking and any 
items from that save. 

**********************************************

CHAPTER 15 - GAME EXPANSIONS, PATCHES AND MODS

**********************************************

Here is a section that has all of the games updates, and patches information,
generally, it tells the bug fixes and stuff like that. The latest patch for the
North American and English version was released on the 6th of June. This patch
is version 1.1. Here are the bug fixes. The Patch can be found from the games
official website, www.elderscrolls.com or www.theelderscrolls.com.

**********
EXPANSIONS
**********

It would seem Bethesda have no plans, AT ALL, to make ANY Expansion packs.
Instead, they're releasing downloadable content which cost around �1-�5.
Unfortunately, these aren't the best of quality, the Horse Armour was pretty
bad. Every so often, they will include all of the current plug ins on a disc,
a bit like an expansion pack. With the release of Knights of the Nine, a new
official plug in which adds a new faction, Bethesda decided to release it on
DVD, called Knights of the Nine, with all the other downloadable content too.
This may happen in the future, although I do not know of that. Read about KotN
below!

NEW EXPANSION PACK - THE SHIVERING ISLES:

Recently, a new Oblivion expansion pack has been revealed. Most probably because
the downloadable plug-ins might not be doing so well (I don't know if they are
or aren't though) Bethesda are making an expansion. The expansion is called The
Shivering Isles. The expansion will contain more than 30 hours of new gameplay
with branching quest storylines, and the landscape itself will change according
to the decisions players make suring thier adventures. There will also be new
creatures, dungeons, and quests. This was just a rumour from the British
magazines Pc gamer and PC Zone, although a spokesperson for Bethesda has
confrimed, this expansion DOES exist. I will definitely be picking it up,
although a release date has not been confirmed. Expectations are around Q2 07,
which seems a fair date. That means soon I have to write ANOTHER walkthrough. :)

KNIGHTS OF THE NINE:

OK, so this isn't actually a PROPER expansion pack. Basically, Knights of the
Nine is a new Oblivion plug in, just like the other official ones. It will be
available from www.obliviondownloads.com from December 4th for $9.99. The retail
edition will be available from 21st November for $19.99. Knights of the Nine
includes a whole new game faction, quests, armour, items, the usual expansion
type stuff really. Its around 155MB big or so. With the retail version, you also
get all the other official mods, this means Horse Armour, Orrery, Wizards Tower,
The Thieves Den, Mehrunes Razor, The Vile Lair and the Spell Tomes. This is
quite a good deal really. Whilst its not a proper expansion, it kind of is at
the same time. But yeah, im getting it soon, so I shall write a guide for it.
Lets hope its good!

*******
PATHCES
*******

BUG FIXES FOR PATCH 1.1

Fixed an issue with falling through collision in Fort Wooden Hand.

Fixed issue with remapping controls in French, German, Italian and Spanish 
versions.

Fixed issue with some shadows not lining up.

Going to jail while equipped with bound armor or weapons no longer crashes the
game.

Fixed issue with bound weapons not dispelling properly after dismounting a 
horse.

Fixed issue with player shadow being delayed after fast travel.

Fixed infinite gold issue on some dead NPCs.

Fixed issue with disease resistences that made it impossible to contract 
vampirism under certain circumstances.

Fixed an issue where occasionally skills would not increase properly after you
received an increase in a way other than skill uses like as a quest reward.

Fixed issue where spells, powers and lesser powers were being improperly 
resisted when the player cast them on themselves.

Fixed an issue where creatures and NPCs would not go into combat properly after
being hit by a projectile.

Fixed an issue with duplicating items and unequiping the bow.

Fixed an exploit that allowed you to sell equipped items to a vendor more than
once while on a horse.

Fixed an issue with items reappearing in dead bodies after saving and 
reloading.

Fixed crash when NPC with active light spell on them unloaded from memory.

New Very Low Quality graphic setting available under Launcher options with 
improved support for low end FX cards (5700 and lower). To use this setting, 
go to the Launcher, select Options and click Reset to Defaults to allow the 
auto detect to check your system.

Implemented SLI-mode optimizations on Nvidia cards, and Crossfire optimizations
for ATI cards.

Fixed a crash issue where loading a save would crash if the player had extra 
data on them.

Fixed an issue for LOD art for city was not unloading quickly enough when 
exiting an interior.

Fixed an issue where Aylied doors would not open when activated in Miscarcand.

QUEST FIXES FOR PATCH 1.1

If you are permanently expelled from Mages Guild, you can now go back into the 
Mages Guild buildings.

In The Siren's Deception, the door to Gweden farmhouse is prevented from 
locking too soon if player exits too quickly.

In the Light the Dragonfires quest, player controls are prevented from being 
locked if player accidentally hits Ocato during the final battle in the 
Imperial Palace.

In the Confront the King quest, fixed an issue where Mannimarco would 
occasionally stop fighting the player while the player's controls are locked.

In Corruption and Conscience, fixed an issue if player got to Llevana's house 
earlier than expected and she would initiate trespass behavior rather than move
 the quest forward.

In Theranis' Mistake, it is no longer possible to get multiple copies of 
Ahdarji's ring. Also, fixed an issue with player receiving Blood Price topic 
too early in the quest.

In the Leyawiin Recommendation quest, it is no longer possible to bypass 
Kalthar in Fort Blueblood.

In Revenge Served Cold, Corrick will now recognize when player had the jade 
amulet in their inventory if No Stone Unturned quest had been previously 
completed.

In Infiltration, player can no longer kill Blackwood Company members and stop 
progress in Fighter's Guild.

In Dark Brotherhood, if you kill fellow members and get kicked out of the 
guild, you can no longer continue to progress in the questline until you 
redeem yourself and get back in.

In The Master's Son, the player now properly receives their reward when 
completing the quest.

In Caught in the Hunt, fixed an issue where NPCs would not go into combat 
properly.

In the Cheydinhal Recommendation quest, fixed an issue where Vidkun's body 
would disappear if you left the well.

Getting disqualified from the first Arena match no longer blocks you from 
further matches.

In Till Death Do They Part, the Count no longer rewards player with gold more 
than once. Fixed an issue with not receiving the Vampire Ashes topic if the 
player picked up vampire ashes before getting the quest. Fixed issue where 
Bloodgrass topic was not added if player finished the Main Quest before 
starting quest. Hal-Liurz will now follow player properly when asked about the 
cure.

In Mystery and Harlun's Watch, the dead body you are supposed to find will no 
longer disappear from Swampy Cave if you cleared out the dungeon before 
starting the quest.

In Blood of the Daedra, Martin will now recognize Spellbreaker as a Daedric 
artifact.

In When the Vow Breaks, additional instance of Rockshatter are now prevented 
from appearing on Bjalfi's dead corpse after saving and reloading.

In Paranoia, game no longer crashes when Bernadette Peneles exits the city 
while you are following her.

For Clavicus Vile quest, fixed crash with giving or refusing to give Umbra to 
Clavicus Vile.

PLUGIN FIXES FOR PATCH 1.1

Plugin Fixes

Fixed issue with saving your game while an actor is in a new interior cell 
created in a plugin, and re-loading the save game without the plugin.

Fixed issue with loading previous saves with plugin that contains new base 
objects that are containers, NPCs and creatures.

Fixed issue with linked pathpoints scripted to switch on/off that are modified 
by a plugin.

NPC's companions no longer disappear when they fast travel with player to an 
exterior cell that is modified by a plugin.

New scripted spell effects created in a plugin now work properly.

PATCH V1.2:

New Features

10 new Xbox 360 Achievements for Shivering Isles

Bug Fixes

Improved LOD visual quality for landscape.

Optimizations to file loading system.

Taking items from dead owned creatures is no longer a crime.

Fixed issue where lock/unlocked states on doors would occasionally be stored
incorrectly in a save game.

NPCs no longer pop into view after player cancels out from the Wait menu.

Fixed memory leak with sitting in a chair multiple times.

The reflection from the environment map in windows now displays properly.

Fixed an issue where player is still in combat even though the creature is no
longer present.

Player can no longer fast travel when paralyzed.

Fixed infinite dialogue loop when arrested by guards who have high disposition
to you.

Fixed issue where guards would not properly report crime if they were
pickpocketed.

Summoned creatures properly fade away when they are created from a leveled
list.

Fixed issue where stolen items would lose their stolen status if the player
character was female.

Fixed crash that would occur with NPCs loading in with arrows.

Pickup sound effects no longer play during the loading screen.

If you attack a creature owned by you, crime is no longer reported.

Fixed issue with LOD not loading in properly when entering/exiting
worldspaces.

Fixed infinite soul gems exploit by dropping and picking up stacked soul gems.

Fixed a crash with summoning a creature and immediately exiting the cell.

Fixed a crash with stealing an object, exiting and immediately
re-entering an interior.

Fixed issue where an NPC would occasionally not perform the proper idle
animation.

Fixed an occasional crash when a creature loses detection on the player.

Fixed an occasional crash with NPCs who were not loaded going into combat.

Quest Fixes

In Light the Dragonfires, fixed issue where improper journal would appear if
you closed an Oblivion gate.

In Till Death do They Part, fixed an issue where Melisande would not properly
give you Cure Vampirism potion.

****
MODS
****

After finding some really good, and useful mods on the internet, I decided to
make a section of this in this chapter. I have some links to some mods, and
some links to certain mods. I cannot say that the mods will work properly, they
might make your PC blow up, im just not sure. You may have to reinstall the
game or even start again, so install at your own risk. You may be able to
download some mods for the XBOX 360 version, but these are official mods.

WEBSITES:

http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.List
http://www.tessource.net/files/
http://www.oblivionsource.com/?page=modforge&op=viewcategories_list

BTMod:

This mod is essential or PC players. It makes the interface more PC friendly,
it isn't as big, chunky, and it certainly looks better. It has a better map,
and there isn't as many things covering the whole screen up. Plus, underneath
the weapon you have equiped, it has a little condition bar for that weapon
which I like a lot. This mod is really cool, and I promise you will like it,
and it won't do anything to your PC or the game. Download it now.
Rating - **** Website - http://btmod.beider.org/

MORE MERCHANT MONEY:

If you have a really high value item that you don't want, but a merchant doesnt
have enough money to buy it, using this mod, it changes their money so they can
but it is balanced as well.
Rating - *** Website - http://www.tessource.net/files/file.php?id=2387

QUEST AWARD LEVELING:

This mod is a good one. When you complete a quest, you might get some really
low level junk, or some really high level junk if you managed to complete it.
In this mod, as you level up, the rewards for the different quests get more
better and better. Its very useful.
Rating - **** Website - http://www.tessource.net/files/file.php?id=2119

OFFICIAL MODS:

Please note all of these mods COST REAL MONEY, about $1.99 or so each. You can
now buy ALL of the current mods on one disc, called Knights of the Nine. You
can read more information about it just above. Here I will list everything I
know about the mods. Head over to http://obliviondownloads.com/ to find the
official mods.

HORSE ARMOUR PACK:

Once you have activated the mod, and installed it, loading up a save, you will
find a note has appeared out of no where. This note says you can get some
Horse Armour for free, with this note, at the Chestnut Stables near the
Imperial City. You can get either Elvish, or Steel armour, for your horse. Its
really just for show, but it can help too. After that, Snak Gra-Bura will sell
you armour for 500 gold.

THE ORRERY:

The Orrery mod lets you access the Orrery in Imperial City at the Arcane Uni.
Normally, the doors are locked, but with this mod, you can set out on a quest
to find the pieces of the Orrery from bandits, and open it up. Depending on the
phase of the moon, you can get some different spells which power up your
attributes. Its OK, but its not that good to be perfectly honest, the quest is
a bit crap too.
Rating - ** Website - http://obliviondownloads.com/

WIZARDS TOWER:

A great Wizard long ago built a tower for himself in the Jerral mountains near
Bruma, and with this mod, its yours. Its well worth it too, the tower is the
best, literally. It has all the Enchanting, summoning, and spell making altars
you will ever need, an alchemy bench that boosts your skill by 15, a rare herb
garden, a magic ring that boosts all of your skills, and teleports to every
single mages guild. Wow, its pretty impressive, and its near the main action of
the game, this is perfect for noobs, beginners and especially mage characters.
Rating - ***** Website - http://obliviondownloads.com/

THE THIEVES DEN:

Rumours say that there is a cave underneath Castle Anvil filled with treasure.
There isn't any, but once you defeat the tough Skeleton army, there is a pirate
ship there. If you talk to the female Pirate Captain in Anvil, you can recruit
pirates to sell you loads of items, and get some to go out and raid some places
and get some treasure.
Rating - **** Website - http://obliviondownloads.com/

MEHRUNES RAZOR:

Although I haven't read about this mod or have it, it contains one massive
dungeon, the most deepest and challenging dungeon is all of Cryodiil, and also
contains one fearsome weapon. If any one has this, and would like to contribute
some notes about it, and a rating, please send me an email about it, and I will
put it onto my guide, all thanks to you.
Website - http://obliviondownloads.com/

THE VILE LAIR:

More coming soon.

SPELL TOMES:

More coming soon.

KNIGHTS OF THE NINE:

This adds a whole new faction to the game, with many quests, lasting around 10
or so hours. Please head over to Chapter 8 for all information on the Knights
of the Nine mod. Enjoy.

****************

CHAPTER 16 - FAQ

****************

These are all the Frequently asked questions, but at the moment,
Well, I actually have had questions! But I don't remember them all though, but
some new ones may appear soon.

Q. Why do I need a house?

A. Well, you can always rest there for free, and furnish it how
   you want. Otherwise it's abit like your those beggers for money!

Q. Does giving beggars money give YOU any benefits?

A. No, but its fun seeing what happens to them. Once, I gave a
   beggar loads of money, and they went off, brought them self some
   clothes, then to buy their own armour. Of course, I reloaded
   my save before it. Another beggar just went and brought Skooma, 
   the druggie.

Q. Whats better, a higher or lower armour rating?

A. A higher one is better. The higher it is, the more protection
   you will have against attacks.

Q. I can't choose a decent class, what do you think?

A. Well, if you can't choose, make your own! It's simple, you
   type in the name, and put in the major skills. Thats what I did,
   because then it's easier to level up, because you level up the
   skills you actually WANT to level up!

Q. My magical weapon has ran out of charge, what should I do?

A. Go to any mages guild, and there should be a person that
   for a very high cost, will charge it back up for you. Trust
   me though, you will need alot of money to charge them up though.

Q. How come I can find an item worth 1000G, but when I sell it 
   I only get 400G?

A. It depends on your mercantile level. 
   The shopkeeper buys low, sells high! I sold an
   item like that, for 700G, and he started selling it for 2000G.
   For a more higher value, make sure its magical, like armour or
   weapons, then sell it to a weapon/armour shop. You will get more
   money.

Q. I left the prison at the start, but now I want to change
   my character, can I do this?

A. Well, no. You won't be able to change your birth sign, class,
   major skills or anything like that. 

Q. Is Oblivion better then Morrowind?

A. With out a doubt. Morrowind is still a really good game, but
   this just gets even more better. The only problem is the pie chart
   of persuasion, the lock picking game and haggling. I don't like those,
   they are mainly for the XBOX 360 version.

Q. But that means you can pick a very hard lock with like, 10 security!

A. Still, the mini-game is a bit hard, and annoying.

Q. Is there any expansion packs for this game?

A. Not yet, but I think there most probably will! Morrowind got 2, so
   lets hope Oblivion gets 2! If you want some extra content, go to the
   elder scrolls website (elderscrolls.com or theelderscrolls.com) and
   download some plugins. These add extra stuff to the game. To activate it,
   when you put in your disc, it should auto-run. Underneath play, it should
   say Plugins. Click on it, then click on the box for the plugins you
   want to be active.

Q. Can I fight on horse back?

A. No, so be careful. Bandits or other monsters that roam cyrodiil will
   attack your horse and you if your riding it! You must quickly get off
   and sort them out, or flee. Your horse CAN die though, so you better
   be quick about it, and don't leave it with monsters. Also remember,
   your horse can swim, apart from being amusing, you can get a rather
   slow but successful getaway! Lets hope an expansion pack has horse
   combat!

Q. Whats the point of the Z key, which lets you hold items in front
   of you?

A. Well, I don't really know. It might be to show off ragdoll physics,
   move things, place items in certain places. That sort of thing.

Q. What are ragdoll physics? 

A. Well, have you ever played a game, where you die on the edge of a
   platform. Your character falls dead, and half or maybe all their body
   is floating off the edge of the platform? Well, in ragdoll physics, the
   character is like a human. die against a rock, they won't go into it,
   but around it. Die off a platform, they fall off. They die onto a pipe,
   their body hugs the pipe. Thats way when say, a wolf dies on a hill,
   it keeps going until the hill stops, goes flat or something blocks
   it. Oblivion has Havok to power its ragdoll physics.

Q. Is there any patches for Oblivion?

A. I don't know. I don't think so at least. Check the elderscrolls.com web
and go to downloads, then patches. Check often, and you might find there
is one soon!

Q. Has the Construction Set come out yet?

A. Yes, it came out two days after Oblivion was released in the US.

Q. What can it do?

A. Well, you can edit absolutely ANY part of the game, like how much
   points you get for a skill, delete or create your own races, delete
   dungeons, unlock doors and add your own armour. It's mainly used for
   creating your own worlds, like a small island with new NPCs, quests
   and dungeons. It's not that hard to use either.

Q. What are the System requirements?

A. MINIMUM SYSTEM REQUIREMENTS:
   Windows XP
   512MB System RAM
   2 Ghz Intel Pentium 4 or equivalent processor
   128MB Direct3D Compatible video card and DirectX 9.0
   compatible driver;
   8x DVD-ROM drive; 4.6GB free hard disk space;
   DirectX9.0c (included with game); DirectX 8.1 compatible
   sound card; Keyboard, Mouse
   
   RECOMMENDED:
   3 Ghz Intel Pentium 4 or equivalent Processor
   1 GB System RAM
   ATI X800 series, NVIDIA GeForce 6800 series, or higher video card

   SUPPORTED VIDEO CARD CHIPSETS:
   ATI X1900 series; ATI X1800 series; ATI X1600 series; ATI X1300 series;
   ATI X850 series; ATI X800 series; ATI X700 series; ATI X600 series;
   ATI Radeon 9800 series; ATI Radeon 9700 series; ATI Radeon X9600 series;
   ATI Radeon 9500 series; NVIDIA GeForce 7000 series; NVIDIA GeForce 6000
   series; NVIDIA GeForce FX series

   MY SYSTEM
   Windows XP Home Edition Service Pack 2
   AMD Athlon(tm) 64 Processor
   2800+
   1.80GHz, 1.50 GB of RAM
   NVIDIA GeForce 6600 GT

   This game seems to work fine for me, although the graphic detail
   isn't full for everything. Still, the graphics are really, really
   good, and the resolution looks great. If you have a PC with similar
   settings, it should work.

Q. Whats the difference's between Morrowind and Oblivion?

A. Well, i'll list it for you:
   Better graphics
   Better music
   Better A.I. (Radiant A.I.)
   New Story line
   New quests
   It's on a DVD-ROM (lol)
   It's set in Cryodiil, not Morrowind
   Every line of dialouge is spoken, instead of text heavy conversations
   You can get a Horse
   You can buy houses
   There's more features
   You can fast travel
   It's newer
   It's just better in almost everyway
   Better combat

Q. Whats bad in Oblivion?

A. Well, the story line is abit short, it's needs to be abit longer.
   Also, there's the annoying mini-games. They are great for the
   XBOX 360 version, but not for PC. The lock picking game is frustrating.
   You have 1 lock pick left, your on a Very Hard locked door. Your
   sucurity skill is 18. You save it, fail, reload. I once sat there
   for about, 20 minutes to unlock just one door. Frustrating.

Q. Are the graphics, the best on the PC?

A. Yeah, most probably. There's only one other game I know with really
   good graphics, and it takes up about 5 GB of Hard Disk space. That's
   F.E.A.R.. It's a pretty cool game, and the graphics on that are really
   good.

Q. What should I get, the PC or XBOX 360 version?

A. I obviously have the PC version, as I don't have an XBOX 360. (Do now though)
   It depends. If you want more mods, expansion packs and even more
   mods, and the construction set, then get the PC. I don't think the
   expansion packs are going to be released on the XBOX 360, but it's
   possible. If you don't want so many mods (you can get them with XBOX
   LIVE, if your willing to fork out for broadband, and such other things),
   or the construction set, and have a widescreen, really good TV (HDTV
   I think) then get the XBOX 360 version. All the graphics are on full,
   and there's no lag either. But do you have an XBOX 360?

Q. Is the Construction Set easy to use?

A. I think so, although quite a couple of the things are complicated.
   Keep messing around with it (without saving, you don't want to dodge
   up the game). Finally, you will be able to make your own NPCs, quests
   and dungeons.

Q. Can you make those things?

A. No. I haven't really used the Construction set much, although I have
   used the Construction Set for Morrowind. All I did was edit some
   of the games things, like unlock doors I really needed to get through,
   and place a levetation potion in front of me, when I got trapped at
   the very last part, and the cave crumbles up on you. I also built my
   own house, to store my mountain of stuff.

Q. Is this just a sequel to Morrowind, or a direct sequel?

A. Well, it's just a sequel because it's set in the same game world
   and that sort of stuff. The story line's in the game have no similarity
   what so ever. It's not a direct sequel, put it that way.

Q. Whats with the A.I. system?

A. That was Bethesdas goal, to create a unique A.I. system. It's called
   radiant A.I., where the NPCs, can literally do what the player can do.
   Some hunt for trasure in caves, some just walk around town. With Radiant
   A.I., this means they have a schedule. They wake up, eat, go out, talk
   and eat some more. It's really cool. It also works with the combat.
   Especially the enemies blocking.

Q. Whats the Combat system like?

A. It's alot better then Morrowind. Remember sitting there, repeatedly
   tapping the mouse button to hit the monster. It's gone. If the weapon
   hits the enemy, it hurts them. I remember firing an arrow at those
   annoying cliff racers. The arrow clearly hit it, but didn't hurt it.
   Still, the dice-rolls are there to calculate how much damage you do.
   It's just nicer then tapping your mouse all day.

Q. What are the controls?

A. PC VERSION:

 Key / Button  Function            Key / Button    Function           

 Q       =     Auto Move           Tab           =  Menu               

 W       =     Move forward        Caps Lock     =  Autorun            

 A       =     Slide left          Ctrl          =  Sneak mode         

 S       =     Move backward       Alt           =  Block              

 D       =     Slide right         F5            =  Quicksave          

 E       =     Jump                F9            =  Quickload          

 R       =     Switch view         Spacebar      =  Activate           

 T       =     Wait                Left Mouse    =  Attack             

 F       =     Toggle weapon       Right Mouse   =  Block              

 Z       =     Grab                Middle Mouse  =  Change view        

 C       =     Cast magic          Mouse Wheel   =  Zoom in / out

   XBOX 360 VERSION:


 Key / Button    Function          Key / Button    Function           

 N/A           =  Auto Move         B              = Menu               

 L Thumbstick  =  Move forward      N/A            = Autorun            

 L Thumbstick  = Slide left        Click L Analog = Sneak mode         

 L Thumbstick  =  Move backward     LT             = Block              

 L Thumbstick  =  Slide right       N/A            =  Quicksave          

 Y             =  Jump              N/A            =  Quickload          

 Click R Analog = Switch view       A              = Activate           

 Back          =  Wait              RT             = Attack             

 X             =  Toggle weapon     LT             = Block              

 LB            =  Grab              Click R Analog = Change view        

 RB            =  Cast magic        N/A            = Zoom in / out
     
****************************

CHAPTER 17 - VERSION HISTORY

**************************** 

This is the version history section, with everything about
this guides versions.

1.100 - The original version, with the whole guide
layout complete. I need to start on each section, doing
the quests most probably first, as they are most needed.
The guide will get updated a lot though.

1.445 - Most of the Character Creation section is done.
The skills, classes and leveling up sections need
to be added. The skills just needs to be finished.

1.749 - The character creation section is complete, maybe
in the future I will add more to it, by putting down
all the pre-made classes.

2.034 - Full Story quests walkthrough, couple
of other quests done, possibly a little bit of a items section
now I have the construction set. There is also one new chapter
in this guide, a section with all the weapons and items.
Look out for further updates on these sections!
Also more detailed Character Creation chapter, make sure all information
is correct. Added a Credits part to the End of Document part. This is the
first version to be hosted on Gamefaqs and 1UP, and DLH.

2.3 - The version before the latest version.
V.2.3 added -
Fighters guild Quest walkthrough.
Character Creation Chapter updated.
Fast Navigation.
Spelling/typing mistakes corrected.
Added the different sites that are hosting this guide.
Controls and System Requirements chapter added.
Added all the skill books in the game.
CHAPTER 10 renamed to Secrets.
Cheats and game updates and patches chapters.
Versions have been re done to a simple 2.3, so this version is now called 2.3,
and the next version will be 2.4.

2.4 - The Latest Version.
v.2.4 added -
Mages Guild quest walkthrough
Spelling mistakes and typing errors corrected.
Some more of the Items chapter done. I am doing it a little bit at a time now,
so I don't get bored and stop writing the guide all together.
Add Item Codes added. OK, I added MORE Add Item codes. I got some questions
about these, so here is the list (well, in the CHEATS section). It just replaces
the old Add Item codes.
New Chapter added, ready for The Shivering Isles once I get it and write a guide
for it.
Also, the chapter about the expansions, patches and mods, the official mods
part, was changed.
Thats all the updates for Version 2.4 of my guide, hope you enjoy, and look
forward to the next update!

Please note, that sorry it took a long time for the next update. I got WoW at
christmas and such, and my graphics cards fan broke recently, so I have only
just got an replacement, so I immediately went back to Oblivion to update. And
to get in the mood for The Shivering Isles!

****************************

CHAPTER 18 - END OF DOCUMENT

****************************

This guide is copyright � 2006 Ryan Haighton. It is ONLY to be hosted on 
Gamefaqs, and you must seek permission before putting this guide on your
website, or stealing ANY of its contents.

E-Mail: [email protected]

GAME CREDITS

THE ELDER SCROLLS IV: OBLIVION

Game Design
Bethesda Game Studios

Executive Producer
Todd Howard

Senior Producer
Ashley Cheng

Lead Programmers
Guy Carver
Craig Walton

Lead Artist
Matthew Carofano

Lead Character Artist
Christiane Meister

Lead Dungeon Artist
Istvan Pely

Lead Designer
Ken Rolston

Quality Assurance Lead
Tim Lamb

Producers
Gavin Carter
Craig Lafferty

Programming
Brendan Anthony
Erik Deitrick
Scott Franke
Ahn Hopgood
Christopher Hynes
Chris Innanen
Mat Krohn
Mike Lipari
Steve Meister
Nathan Nordfelt
Brian Robb
Jeff Sheiman
Dan Teitel

Additional Programming
Joshua Andersen
David DiAngelo
Joel Dinolt
Michael Dulany
Kurt Kuhlmann
Davor Mrkoci
Matt Picioccio
Jean Simonet
Orin Tresnjak
Jeff Ward

World Art
Hope Adams
Noah Berry
Clara Cafasso
Tony Greco
Grant Struthers
Megan Sawyer
Rafael Vargas

Additional World Art
Sally Huang
Daniel T. Lee
Ryan Sears
Andy Barron

Dungeon Art
Todd Broadwater
Tim Lindsey
Frank Ward
Michael E. Ryan
Robert Wisnewski

Additional Dungeon Art
Jeff Browne
Joel Burgess

Character and Creature Art
Hiu Lai Chong
Josh Jones
Gary Noonan
Hugh Riley
Juan Sanchez

Additional Character and Creature Art
Ka Kei Wong
Liquid Development

Interface Art
Natalia Smirnova

Quest Design
Brian Chapin
Kurt Kuhlmann
Alan Nanes
Mark Nelson
Bruce Nesmith
Emil Pagliarulo

Additional Design
Erik J. Caponi
Jon Paul Duvall

Additional Writing
Ted Petersen
Michael Kirkbride

Additional Production
Tim Bumar
Jeff Gardiner
Rich Lambert
Matt Wotring

Sound Design & Voice Direction
Mark Lampert

Video Design & Production
Steven Green

Quality Assurance
Kevin Kauffman
Nathan X. McDyer
Will Noble
Jennifer Noland

Additional Quality Assurance
Ben Barreras III
Brian Bloomfield
Angela Browder
Ruben Brown
James Costantino
Joseph DiAngelo
Michael Dulany
Viatcheslav Erofeev
Toby Franklin
Ryan Gerhardt
Brian Jackson
Michael Jenkins
Greg Kline
Christopher Krietz
Mike Mazzuca
Aaron Mitschelen
Louis Riley
Joseph Romano
John Pisano
Tihana Tresnjak-Smith
Russell Vaccaro
Robert Wallace
Absolute Quality, Inc.

Original Music Composed and Produced By
Jeremy Soule
www.jeremysoule.com

Character Voices
Sean Bean
Lynda Carter
Terence Stamp
Patrick Stewart

Race Voices
Johnathon Bryce
Ralph Cosham
Catherine Flye
Gayle Jessup
Wes Johnson
Linda Kenyon
Elisabeth Noone
Michael Mack
Craig Sechler

Voice Recording
Absolute Pitch Studios, Bethesda, MD
The Tape Gallery, London, UK

Additional Sound Effects
dSonic Audio

Packaging and Manual
Michael Wagner
Lindsay Muller

Director of Information Technology
Steve Bloom

Information Technology
Rob Havlovick
Joe Owens
Paul Tuttle

Quality Assurance Managers
Mike Fridley
Rob Gray

VP, Public Relations and Marketing
Pete Hines

Marketing Manager
Erin Losi

Marketing Coordinator
Paris Nourmohammadi

VP, Development
Todd Vaughn

President
Vlatko Andonov


Localization
Babel Media, UK

Operations Director
Alberto Schiannini

Producer
Emma Timms

Audio Manager
Adam Chapman

Senior QAC	
Laura Carter

QACs
Ben Adams
Lex Bentley

Audio QAC
Arif Khan

QSC
Les Plumridge

French Test Team
Carole Aubree-Dumont
Seb Celimon
Marilyn Gray
Abder Ben Bouhout
Sebastien Cazenave
Sophie Krauss
Tom Nettleton

Italian Test Team
Pino Piccolella
Adele Dalena
Fabio Gurini
Daniele Gallori
Francesco Montanini
Margherita Seconnino

German Test Team
Eva M. Walter
Liam O'connell
Nina Mitterbacher
Russell Hyer
Justyna Waszkiewicz
Daniela Schulze
Ren� Lange

Spanish Test Team
Alberto Mallo
Pavel Romero
Israel Delgado
Bruno Diez
Nacho Garcia
David Lopez Aragon
Maria Guruceta

French Audio Test Team
Geraldine Berger
Carole Aubree-Dumont
Sebastien Cazenave
Tom Nettleton
Seb Celimon

German Audio Test Team
Eva M. Walter
Tammo Klockner
Ren� Lange
Liam O'connell

Translators
Guillaume le Pennec
Agn�s Letourneur
Claude Esmein
Emmanuelle Rou�
GMT
ThinkAMDS
Lia Desotgiu
Birgit Neuwald Morton
Terence French
S&H Entertainment Localization
Stefan Hahn + Hans Breuer
Mark Pendry
Iv�n Madrigal
Virginia Parades Guerrea
Natalia Brines-Moya
Sonia Vasconcelos
Diego Verger
Jos� Esteban
Ruth D�ez Pe�a
Cristina Escobar
Elena Otero
Phuong Tran-Mai
Lara Ferrulli
Gabriele Khan
Diana D�az Mont�n

French Recording Studio
Hi Fi Genie
 
German Recording Studio
M&S Music 
 
Dialogue Post-Production Team
Hugh Edwards
Jeremy Paul Carroll
Mary Snee
Matthew Carter
Richard Joseph
Barry Towndrow
Spike Burridge
Malin Arvidsson
Arif Khan

Localization Special Thanks
Stefan Lupp
Mick
Philippe David
Greg Gaby
Martial Le Minoux 



2K
Christina Recchio
Christoph Hartmann
David Ismailer
Ryan Brant
Sarah Anderson
Bob Blau
David Edwards
Scott DeFreitas
Lesley Zinn
Dorian Rehfield
Greg Gobbi
Jon Payne
Jim Yang
Jack Scalici
Gabe Abarcar
Tom Bass
Susan Lewis
Jason Bergman

ZENIMAX MEDIA

CEO
Robert Altman

President
Ernie Del

COO
Jamie Leder

CFO
Cindy Tallent

EVP-Legal
Grif Lesher

Administration
Jill Bralove
Bernice Guice
Denise Kidd
Barbara Manning
Patti Pulupa
Valery St. Preux

Human Resources
Tammy Boyd-Shumway
Jazzlyn Flores

Receptionist
Paula Kasey

Executive Chef
Kenny McDonald

Special Thanks
Steve Adamo
Scott Alexander
Dan Amerson
Colin Barrett
Scott Berfield
Cem Cebenoyan
Lev Chapelsky
Bruce Dawson
Marco de Gries
Edelman Public Relations 
Fredrik Eriksson 
Blake Fischer
Brad Goldberg
Mark Griffin
Andrew Griffiths 
Dawn Hershey
Greg James
Andrew Jenkins
Matt Lee
Mary A. Luzanski 
Doug Kubel
Mike Mace
Stewart Mallee 
Jason Mitchell
Rebecca Mueller 
Nicky Pearson 
Tim Preston
Manuel N. Regien 
Naomi Ridout 
Jeff Royle
Vincent Scheib
John Smith
Jeffrey J. Struckel 
The Ant Farm
Kelly Tofte
Ross Odwyer
Mike Walsh
Mikey Wetzel
Darren R Wright 

All our families and friends
All the fans on Elderscrolls.com

Uses Gamebryo software 
Copyright 1999-2005 Emergent Game Technologies

Havok.com� Copyright 1999-2002 
Telekinesys Research Limited.
All rights reserved.  See www.havok.com 
for details.

Portions of this software 
utilize SpeedTree technology. 
�2002-2005 Interactive Data Visualization, Inc. 
All Rights Reserved.

FaceGen from Singular Inversions, Inc. 
�1998-2005. All rights reserved.

Uses OC3 Entertainment software
�1998-2005 OC3 Entertainment, Inc. 
and its licensors. All rights reserved.

Uses Bink Video. Copyright 1997-2001 
by RAD Game Tools, Inc.

The Elder Scrolls IV: Oblivion
Copyright 2006 Bethesda Softworks
www.elderscrolls.com

This guide is � Copyright 2006 Ryan Haighton, DO NOT STEAL, IT IS MY WORK! You
cannot steal it in any form or way, nor copy not one little bit of it (directly
from my guide) for your own guide. You may however, save this document onto your
computer, as that is the main idea. From then, it may be modified, but the
modified version must not be put onto the internet. Nor can you modify it to
look like your own work. Anything copied from my guide is not allowed either.

The Elder Scrolls IV: Oblivion is � Copyright 2006 Bethesda.
This Document is � Copyright 2006 Ryan Haighton.

END OF DOCUMENT - Exodist signing off...