THE CHRONICLES OF NARNIA: PRINCE CASPIAN Table of contents Introduction Game information Help Items Walkthrough Story Updates Credits Introduction Welcome to my fourteenth FAQ. If you have any questions, you can contact me at email@example.com Game information -Platforms - Xbox 360, PlayStation 2, PlayStation 3, Wii, Nintendo DS, Microsoft Windows -Genre - Action-adventure -Release date - 15.05.2008 -Developers - Traveller's Tales -ESRB - Teen -Input methods - Wii Remote, Gamepad, Keyboard and mouse -Minimum PC requirements Pentium 4 or AMD Sempron 2400+ 1.5GHz Processor 256MB RAM. 7.5GB Hard Disk Space DirectX 9.0c 64MB Nvidia GeForce 4 3D Video Card Help Movements W - up S - down A - left D - right F - change character Mouse left button - heavy attack Mouse right button - light attack E - action Space - aim Q - block Semicolon - look left Apostrophe - look right [ - look up For. slash - look down F2 - pause game Tips and hints -Look at the objectives before taking the next step. -Use characters like Susan or Caspian since they have both bow and a sword. -Pick as much as armor pieces you can since it increases your health. -Keys, armor pieces and hearts will respawn so you can just run back to get them. -The jigsaw symbol in the mini-map represents objects and the four arows with a circle represents its rightful place. -The treasure chests are marked with a chest symbol in the mini-map. Items 1. Hearts: they will refill your health 2. Armor pieces: they are the sliver, gold and purple pieces you find in the barrels, boxes and pots. they will increase your armor level from red to sliver, sliver to gold and gold to purple 3. Weapons: you can pick them up and do more damage 4. Keys: you need them to open the chests 5. Treasure chests: they are scattered all over the game. there are fourty chests in the game and you can open them to get unlockables and armor pieces Walkthrough A. Cair Paravel -You’ll start with a Centaur, a Minotaur, a Dwarf and a Faun. -Move to the eastern part of the castle and open the treasure chest. 1. Defend Cair Paravel a. Find Susan’s horn -Stand on the pressure plates to open the door. *Open the treasure chest. Climb the stairs on the left and you’ll find another chest here, open it.* -Move to the balcony and the sentries will notice you. Switch to Satyr and shoot at the ropes holding the chandelier. You’ll fall to the ground, defeat the Telmarines’ sentries. *Move south to find the third chest. Pick up the weight in the middle and place it on the pressure plate. Now, pick up the wooden piece and place it in the right spot.* -Finally open the treasure chest to find horn. b. Destroy the Telmarines’ war machines -Pull the levers to open the gates. -Switch to Minotaur and get on back of the Giant [they are marked with a Giant symbol in the mini-map]. Follow the green arrow on the mini-map and destroy the first war machine. *Open the chest in the east.* -Proceed to the machine in the right. The bridge breaks down and the Giant will fall through it. Find another Giant and pull him up. There’s a rock next to the broken bridge, push it to create a makeshift bridge and Destroy the machine. *Proceed north to find a chest.* -Move to the last machine and the Giant gets attacked by the archers. Defeat the archers to free the Giant. *Open the chest in the west.* -Climb on to Giant and destroy the machine. c. Sink the Telmarines’ fleet -Climb the stairs in the left. Switch to Dwarf and go through the hole [it is marked with a door symbol in your mini-map]. Pull the lever to open the gates and go back. *Move to the pavilion in the middle and it will get destroyed by a catapult. Go the area behind the glass and open the chest.* -Switch to Minotaur and pick up the weight and place it on the pressure chain in the north to open the gates, now go through the gates. -Defeat the sentries and attack the chieftain [one hit at a time and remember to block when he attacks]. *Open the chests in the north, south and east.* -Climb on to the Griffon [it is marked with a Griffon symbol in your mini-map]. -Use the ballista to destroy the first Telmarines’ ship [the one in the left]. -The Griffon is being attacked by the archers. Quickly, defeat the archers [they have a red dot over their head] and then deal with the chieftain. Defeat the remaining sentries. Climb on to the Griffon. *Open the chest in the south.* -Use the ballista’s to destroy the ships. d. Protect the battlements -Switch to Minotaur and destroy the objects blocking the right stairs. Climb the stairs, switch to Faun and shoot at the door switch to open the door. -The archers are attacking the Giants. *Open the chest in the left side.* -Throw objects at the archers. -Now, you’ll climb on to the Giant’s back. Kill the archers shooting at the Giants. 2. Escape from Cair Paravel -Find and free the Giant. Switch to Minotaur and climb on it. Go left and close the main gates. Now, move to the other side and kill the chieftains. Dismount the Giant and kill the sentries. Finally, the Dwarf escapes the Cair paravel with the horn. B. Ruins of Cair Paravel 3. Scale the cliffs -Move towards cliffs. Now, you'll need to find a hook to scale the cliffs. *There’s a fallen tree blocking the treasure chest, use Peter or Edmund and throw objects at it. Once you destroy the fallen tree, open the chest. Move to the left side and you’ll find a cave blocked by rocks. Lift the rocks and move them to the south of the cave to create a bridge. Cross the bridge and you’ll find a chest, open it.* -Enter the cave. e. Find a grappling hook -Find a torch for Peter and Edmund and lit it. Move when the wind stops blowing [remember to ignite the wood pile so that you can run back to them in case your torch goes off]. *Proceed forward to find a chest.* -As you progress you’ll find a pillar, push it to stop the wind. Pick your torch and move forward to find a door. Break the barrels to find a broken lever, place lever and pull it to close the door. *Go straight and you’ll find a treasure chest, open it and move on.* -Turn and push the pillar down and go forward. *Climb the stairs, pick the broken lever. Place it and pull it to reveal another treasure chest.* -Go straight and you’ll find a door covered by branches. Lit the door and cross the wind. Reignite your torch. Open the treasure chest to a grappling hook. 4. Scale the cliffs *Move to the right side of the cliffs and you’ll see a hole. Switch to Peter and use the hook, open the chest.* -Move to the right side of the cliffs and use the hook to scale the cliffs. 5. Explore the ruins *Before entering turn right and continue all the way to the end. Destroy the fallen tree and open the treasure chest.* -Cross the initial walls and climb the left stairs. You’ll see a boulder, Switch to Peter or Edmund and push it. *Climb the second left stairs and open the chest behind the tree.* -Turn right and you’ll see a secret door, push it. 6. Find Pevensies’ gifts -Find a torch. Get into the pit which is full of bugs and pull the lever. Pick the broken lever in the left and place it, pull the lever. Cross the bridge. *Go left to find a chest.* f. Find Peter's sword and shield -Move the near the statues and you’ll find some weapons for Edmund and Lucy. Pull the lever near the left statue to reveal a secret passage. -Get another torch and pull the lever. Climb down the stairs and pull the second lever. Climb the stairs and run past the first lever till you reach the third lever, pull it. Pick your torch and go through the pit to find the stairs. Climb the stairs and open the chest. g. Find Lucy's cordial -Destroy the pots in front of the middle statue and enter the room. -Get a torch and through the pit. Go left and pick up the broken lever, place the lever and pull it to raise the platform. *There's chest in the right side of the pit, open the chest.* -Climb the stairs and turn left and you’ll see a set of pressure plates. Stand on it and wait until your sister steps on the other. Stand on the other pressure plate and wait so that Lucy can step on the plate. Climb the newly risen stairs and open the treasure chest. h. Find Susan's bow -Find a torch and stand on the pressure plate which is near the fourth statue. -Get another torch and stand on the pressure plate in the left, wait until Lucy reaches the other one. There’s a lever near the steps, pull it. *There's a chest near the lever, open the chest.* -Climb the new stairs and switch to Lucy, attack the four targets [make sure Edmund have a torch in his hand]. Cross the bridge and open the chest. You got your weapons back. 7. Explore the ruins -Climb down the stairs and proceed forward. *You’ll see a broken wall, switch to Peter and pull the wall using the grappling hook. Open the chest behind the wall.* -Move on until you reach your thrones. There’s a set of round stones, one in the left side and another in the right side of throne. Pick and place them in the holes in front of the thrones. Cross the broken window. 8. Rescue Trumpkin -You’ll see two Telmarines’ sentries throwing a Dwarf to the water. Switch to Susan and move to the highest part in the cliff, shoot at the archers [use light shots instead of heavy shots]. Shoot at the rocks behind the sentries to cause the rocks to slide. *Turn right and you’ll see a target, shoot at it. Open the chest in the left and go south to find another. Move south and destroy the fallen tree, switch to Peter and move the rocks to create a path to the last chest.* -Pick the small stones and start throwing them at the sentries until the boat’s sink. Take out the left boat first. Use the hook and pull the boat to the shore. 9. Find a safe path through the woods -Move forward and switch to Trumpkin. Access the tunnel and use the branch to push the rocks. A bear comes after you and get trapped. Turn right from the trap and you'll see some on top of the cave, push them down. Switch to Peter and move them to the river bank to create a bridge. There's another set of rocks, one to the left of the bridge and one in the middle of the island. Use them to cross the island. -There's a bear and a fallen tree to your right. Lure the bear to the fallen tree, stand in front of it and block. The bear will destroy the fallen tree and get trapped. *Switch to Dwarf and go through the tunnel, open the chest.* -There's another fallen tree, destroy it by hitting it with your weapon. Inside you'll find a sleeping bear. Wake it and lure the bear outside. Stand in front of the half fallen tree and wait until the bear charges. The rock will slide and the bear gets trapped. -Climb the rock and get the bear to wake up. There's a set of fallen trees in the south, get the bear to destroy it. The bear gets trapped. -Climb the cliff using the hook. Follow the path down the forest and you'll see another cliffs, switch to Dwarf and climb it. Cross the wooden bridge and lure the sleeping bear to it, the bridge breaks down and the bear follows through it. Get down and lure bear to the fallen tree in the right. The bear is trapped. -Proceed forward, switch Peter and clear the rocks. You'll see a sleeping bear and left to it are some rocks blocking the path, move rocks. You'll get chased by another bear, lure it to the trap and the bear will get trapped. -Lure the sleeping bear to the fallen tree. The bear destroys it and get trapped. C. Miraz's Castle Infiltration 10. Defeat the sentries i. Defeat the Sentries on the turrets Welcome to my fourteenth FAQ. If you have any questions, you can contact me at -Break the barrels and you'll find a turn wheel and broken lever. Put them in the left wall. Lower the stairs by turning the wheel and pull the lever, pull the lever in the top floor to open the door, go through it. -Cross the bridge and climb the stairs to find a picture puzzle. You need to find the pieces and complete the puzzle. The pieces are scattered all over the place, once you are done. The pieces will rise and become pressure plates. Stand on the plate and wait until the others do the same. -Fly to the turret and land. *Open the chest.* -Switch to Dwarf, climb the tower and kill the sentry. Do the same for the next tower, remount the Griffons. -Land on turret, climb the stairs and kill the sentry from alarming [soldier from using the bell]. Deal with the remaining sentries. *Climb the tower near the bell and you'll find two chests.* -Go down and climb the Griffons. -Follow the green marker and land on turret. Kill the sentries from reaching both the bells on the top floor. Clear sentries and remount the Griffons. -Land on the turret and pull the lever in the top floor and stand on the pressure plate in the left. Enter the room and stop the sentry from alarming, clear the remaining the sentries and climb on to the Griffons. -Fly to the next turret and climb the left wall. Run all the way till you reach the sentry using the bell. Deal with him and then with the other sentries. Remount the Griffons. -In the next turret you need to fight with a big man. Stand in front of the wooden wall and block. He'll charges and the bell falls over him. j. Defeat the sentries on the walls -Climb the stairs, switch to Susan or Caspian and shoot at the door switches. *There's a stairs left to the broken door. Switch to Dwarf and access the tunnel and stand on the pressure plate. Switch to any other character and turn the wheel in the middle using the lever and the turn wheel. Enter the room and open the chest. Pull the lever to open a door. Climb the stairs and turn right, climb down the stairs and open the treasure chest. Climb the tower and open the chest on top of it.* -Go back to the broken door and destroy it. Kill the sentries and break the barrels. Place the turn wheel and turn it by walking into it to draw bridge. Switch to Caspian and shoot at the door switch. -Go beyond the bridge and the sentries start alarming. One in the ground floor and one in the top floor, kill them. Clear the sentries, break the barrel and you'll find a turn wheel and a lever. Place them in the top floor, pull the lever and turn the wheel to open the door. -Climb the stairs and enter the room. -Stop the sentry in the ground floor from alarming. Clear the sentries, now stand on all the pressure plates in the top floor. Switch to Caspian and shoot at all the door switches. You'll find a turn wheel and a cog wheel, place them and turn the wheel. Stand on the lift and pull the lever on the top. Shoot the door switches and switch to Peter. Pull the bridge. -Kill the sentry from alarming, clear the sentries. *Open the chest in the top floor.* -Stand on the pressure plate. k. Find a way into the castle -Climb the stairs and enter the room in the left. 11. Break into Miraz's chambers -Use the floor switches and get the marble balls to the end. *Open the chest in the lower area.* -There's a turn wheel in the left side of the room, switch to Caspian and shoot at it. Place the turn wheel in its rightful spot and turn it, shoot at the orb to get it down. Place the marble balls and the orb in the planetarium to reveal a secret passage. l. Rescue Cornelius from the dungeons *Destroy the painting in the right and open the chest.* -Go straight and switch to Peter, put the hook and pull the door. -Climb down the stairs. *Open the chest in the south.* -Switch to Susan or Caspian and shoot at the door switch. A big man comes into the fighting, run into the cage and wait until he comes. Once he's in get out and shut the door, enter the next room. -Lure the big men to the cages. *Pull the door chain and open the chest inside.* -Shoot at the door switch and pull the lever inside to drop the chandelier and a turn wheel. Put the turn wheel in the right place, turn the wheel to open a door. *Open the chest inside the room.* -Pick up the lever and place it. Pull both the levers to drop the cages on the pressure plate and open a door. -Now, you need to lure the big men and have them attack the pillars. Stand in front of the pillars and remember to block. Once done the cage will fall you'll rescue Cornelius. m. Rescue Edmund and Trumpkin *Turn left and climb the stairs, break the barrels and pick up the yellow piece. Place it in the wall opposite to the stairs. The second one is in the left side of the Cornelius's room and third is near the chest in the room.* -Climb the stairs and switch to Susan or Caspian, Shoot at the chandelier and it'll fall on the chieftains. Climb down the stairs and turn left. -Stop the sentry from alarming and clear the remaining sentries. *Open the chest in right.* -Pull the door chain and enter the next room. -Shoot at the sentries in the top floor using your bow. *Open the treasure chest in the right.* -Turn the wheel in the middle to open the door. -Get the big man to attack the door to break open it. -Climb the stairs and you'll see Edmund and Trumpkin fighting. Push the anchors down and push the bell when you see a chieftain. Kill the sentries. 12. Break into Miraz's chambers -Turn right and past the stairs. Turn left and switch to Dwarf, access the hole. D. Miraz's Castle Assault 13 Break open the castle's entrance n. Lower the drawbridge *Switch to Trumpkin or Reepicheep and go through the hole. Open the chest on top of it. Open the in chest in the right side.* -Switch to Peter or Trumpkin and pull the door, climb the stairs. -Pull the lever and climb the stairs. Switch to Dwarf and pull the bridge, move on and you'll head up with a door with a hole. Switch to Reepicheep and jump up the to hole. -Access the tunnel and switch to Dwarf. Pull the bridge and stand on the pressure plate to activate some blocks. *Go through the another hole and open the chest.* -Go to the blocks and switch to Reepicheep. Jump from block to block and stand on the pressure plate on the top. -Switch to Dwarf and stand on the platform and wait until Reepicheep rises it. Pull the first, second, first and third lever and get down. -Run outside and access the hole which was blocked by a portcullis. Switch to Dwarf and pull the bridge. -Destroy the barrels and stand on the pressure plate to activate some blocks. Jump from block to block to release a cog wheel. There's another cog wheel in the right side. Switch to Dwarf and place the cog wheels in the rightful place. *Go south and open the chest.* -Turn the wheel to draw the bridge. o. Rise the portcullis -Switch to Susan or Caspian and shoot at the target. Stand on the pressure plate to open a door. -Shoot at all targets to get a key, a weight and a turn wheel. Use the key on the chest and you'll find a turn wheel inside. Place the turn wheel in its rightful place and turn it. Pick the broken lever and place it, pull the lever. *Open the chest in the left.* -Pick the broken lever and repair the lever, pull the lever twice to activate the portcullis. 14. Assault Miraz's castle *Open the chest in the right side.* -Defend the counter weights. *Climb the stairs and open the chest.* -Climb on to the Giant, climb the stairs and destroy the barracks by pushing the pillars. Get down and go left to destroy the another barracks. *Climb down the Giant and go left to open the treasure chest.* -Climb the Giant and reach Peter. 15. Pursue Miraz -Climb up the rope and switch to Peter. Use the hook and climb the wall, switch to Minotaur and destroy the blockade. Go left and you'll find a rope to climb down, do so. Destroy the barrels and pick the turn wheel. Turn the wheel to extend the bridge, climb down the stairs. 16. Rescue Cornelius from the stable -Switch to Caspian and shoot at the door switch. Switch to Centaur and defeat the chieftain. Pull the left lever. -Shoot at the wood to make a bridge, place both the weights on the pressure chains to free the horse. Climb on to the horse to get its control. *Dismount the horse and pull the lever in the room.* -Pull the lever to the right room. *Pull the lever in the south and open the chest.* -Pull all the levers and make your way to the horse in the top right, mount the horse. -Enter the middle room. -Climb the rope in the right and pull the lever, shoot at the pillar to form a bridge. Cross the bridge and pull the lever. Climb down and stand on the pressure plate. Pick up the turn wheel and turn the wheel after placing it. Mount the horse and go through the door. E. Aslan's How 17. Reach Aslan's How -Go right until your way is blocked. *Open the treasure chest near the battlements.* -Dodge the arrows and move on, defeat the first flag bearer. *Move to the cliff and switch to Peter, use his hook and get the chest.* -continue and you'll find the second flag bearer. *Open the chest here.* -Move on until you see a fallen tree to the left. Destroy the fallen tree and climb the cliff. *Open the chest on the top.* -Push the rock and climb down the cliff. Make your way to the camp. Turn right and go straight to find the third flag bearer. *Open the chest you find here.* -Go back to the camp and climb the cliff. Defeat the fourth flag bearer. *Open the chest.* -Destroy the fallen tree and move on until you the How, head towards the walls. Switch to Caspian and shoot at the sentries in the right wall. Switch to Peter and climb up the wall, defeat the flag bearer and push the blockade in the left to find another flag bearer. Repeat the same to the left wall and defeat the third flag bearer. *Go to the beginning of the battlefield and open the chest.* -Enter the How. 18. Explore Aslan's How -Go left and use the turn wheel to turn bridge and the lever to lower it. Cross the bridge, destroy the fallen tree and break the barrels. Pick the turn wheel and place it in its rightful place, use it. Switch to Susan or Caspian and shoot at the targets to get the pressure plates. Stand on the pressure plate and wait until the others do the same to open a door. Pick the broken lever and repair the lever. Pull it and cross the bridge, go right and pull the pressure chain to find a broken lever. Place the broken lever and destroy the pots in the opposite direction to get a turn wheel. Turn the wheel after placing to get the bridge down, cross the bridge. *Open the chest here and you'll find another chest in the next room.* -Now you'll find two levers and four rocks. The left lever rotates the second block and the right lever will rotate the third block in the rocks. Only the second and the third blocks can be turned. Pull the levers to get the picture of Peter, Susan, Edmund and Lucy on the rocks. 19. Prevent White Witch's return *Open the chest in the left.* -Now hit Nikabrik and the werewolf. Every time you hit them the werewolf will run back and howl causing the rocks to fall. Pick the rocks and throw them at the spell caster in the middle [repeat this several times]. Once the spell caster is hurt, the werewolf and Nikabrik will attack at once. Beat them up and throw rocks at the spell caster while dodging the fire ball [pick the rock and move to another position before throwing it]. -Enter the right cave and switch to Caspian. Shoot at the two targets and turn the wheel. *Switch to Dwarf and open the chest.* -Enter the hole in the left and place the cog wheel in its rightful place. Get down and stand on the pressure plate, wait until Caspian do the same. -Here you need to use the lever and the turn wheel to point all the needles at one direction. Climb the stairs. 20. Help Lucy find Aslan -Pick the broken lever and place it, pull the lever and exit the cave. *Go right to find a chest, open it.* -Move on and shoot at the horsemen to agitate them. Shoot at them and follow Lucy [pull your horse when your way is blocked]. Repeat this until you reach the camp. *Dismount the horse and open the chest near the battlements.* -Defeat the chieftain and the archers. pick the broken lever, repair the lever and pull it. Enter the camp and defeat the sentries. *Climb the tower and open the chest.* -Mount the horse and turn the wheel to open the gate. Go through the gate. 21. Explore Aslan's How -Go left and turn the wheel. *Open the chest you find in the left.* -Climb the rope, pull the lever and stand on the pressure plate. Climb the rope and turn the wheel. Cross the bridge and pull the lever, go down and stand on the pressure plate. Climb up and switch to Susan. Shoot at the target to make a bridge, stand on the pressure plate and climb up to the top floor. Use the turn wheel and lever here to make symbol in the ring. Stand on the pressure plate and enter the secret passage. 22. Defeat Miraz *Open the chest in the right.* -Switch to Peter and block his special attack [he will yell before attacking]. Once he misses you he will get tired. Switch to Reepicheep and remove his armor. Repeat this several times and then Miraz will start attacking aggressively. Switch to Peter and run around until he gets tired and turn blue. Attack him when he turns blue [one hit at a time and run away once you hit him]. Do this until the battle is over. F. Battlefield of Beruna 23. Defeat Gregoire -Switch to Caspian and shoot at the archers while dodging Gregoire. Repeat the same for the sentries. Block Gregoire's attack, he will turn blue when he does his jumping attack and misses you. Hit him once and run away. Repeat this several times. 24. Find a way to the Cistern -Switch to Caspian and pull the lever in the right. Now shoot at the targets to make a bridge. *Cross the bridge, go left and open the chest.* -Destroy the fallen tree in the right and stand on the pressure plate. *Shoot at the target. Climb up the rope to find a chest. Cross the bridge and go through the door to find another chest.* -Destroy the fallen tree in the left near the door to reveal a pressure plate. Stand on the pressure plate in the stairs and wait until Glenstorm steps on the other. Turn the statues to face each other by turning the wheels. Enter the room. 25. Destroy the pillars -Switch to Minotaur and climb on to the Giant. Destroy the pillars by attacking them. Throw rocks to the ones which you can't reach. *Dismount the Giant and destroy the fallen tree in the third set to find a chest.* -Once you finished destroying push the final pillar. 26. Rescue Caspian and Glenstorm -Switch to Minotaur and climb on to the Giant, move to other side. *Dismount the Giant and destroy the barrels to find a chest. Go left to find the last treasure chest.* -Climb the Giant and move until you reach Caspian and Glenstorm. Help Caspian and Glenstorm defeat the sentries. 27. Defeat Glozelle -Stand in front of the pillar and block. Wait until he attacks and hit him when he turns blue. Switch to Peter and pull the pillar before he gets up, defeat the sentries who tries to save him. Repeat this several times until you win the fight. 28. Defeat the Telmarines -Follow the green marker on your mini-map and destroy the war machines to win the battle. Watch the final cut scene and pat yourself on the back, you have defeated the Telmarines and brought peace to Narnia. Story For Caspian it was just another night with his professor Cornelius. For Peter, Susan, Edmund and Lucy its been one year since they left Narnia but in Narnia its been 1300 years. The Telmarines took Narnia and killed all the creatures. But something happened that night, something Caspian never expected, his aunt gave birth a son. His uncle orders to kill Caspian so that he ascend to the throne. But Cornelius saved him and send him to the forest. Caspian blows the horn and the Pevensie are back in Narnia. With the help of Trumpkin, the Pevensie manages to team up with Caspian, Reepicheep and the remaining Narnians. They attacked Miraz's castle. But it was not enough and the Miraz's army attacked the How. Caspian desperate to defeat his uncle almost freed the White Witch, just when she's going to return to her form Peter and Edmund stop her. Lucy went to the forest to find Aslan and Peter is ready to face Miraz in a duel. Peter and Caspian decided not to kill Miraz but Gregoire killed him and attacks the How. Just when they think its over Aslan comes and destroys the Telmarines and brought peace back to Narnia. Updates Credits One may use this FAQ for personal use. But if you want to use any part of it for any other use, please ask me first.