=======================^============================^======================== Sunrider Academy (PC) Copyright 2011 by Love In Space Partial FAQ / Guide by sovietminded07 [email protected] May / 14 / 2015 Version 1.00 =======================^============================^======================== Table of Contents: I. Introduction II. System Requirements III. Characters A) Protagonist B) Main Heroines C) Supporting Characters IV. Classes V. Main Guide A) Calendar B) Activities C) Conversation D) Gifting E) Events VI. Chivos/Achievements VII. Items A) Charm Enhancers B) Readiness Enhancers C) Others D) Consumables E) Gifts F) Charms VIII. Game Review & Notes IX. Copyright & Authorized Use +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= I. Introduction ------------------ "You are Kayto Shields, an ordinary man thrown into an extraordinary adventure. It was only his first day as the vice president of the Sunrider Academy student council when the unreasonable class president appointed him to be the school club manager. �gThese clubs cause nothing but trouble,�h she said. �gI�fm appointing you to take charge and fix them up by the end of the year!�h Add to that another completely unreasonable bet with his little sister that he�fll get a girlfriend by the end of the year, and Kayto�fs school life already seems hectic! But that�fs not even the worst of it! Kayto soon learns that the captains of each of the clubs he�fs supposed to manage have serious issues of their own. Surrounded by girls lacking any common sense, his whacky days at Sunrider Academy begin! You will take control of Kayto as he carefully manages both his student life, and his responsibilities as club manager. Study hard, bring glory to Sunrider Academy, and get a girlfriend! Piece of cake, right?" -Love in Space, developer of Sunrider Academy II. System Requirements ------------------ For Windows OS: ======================= OS: Windows XP and higher Processor: i3+ Memory: 1 GB RAM Graphics: DirectX or OpenGL compatible card DirectX: Version 9.0c Hard Drive: 1 GB available space For Mac OS: ===================== OS: 10.6 and higher Processor: i3+ Memory: 1 GB RAM Graphics: DirectX or OpenGL compatible card Hard Drive: 1 GB available space For Steam OS + Linux: ====================== OS: x86/x86_64 Processor: i3+ Graphics: DirectX or OpenGL compatible card Hard Drive: 1 GB available space - From Steam page of Sunrider Academy III. Characters ------------------ A. Protagonist (Kayto Fields) =============== Just your average, ordinary teenager protagonist, vice president of the Sunrider Academy student council. He made a bet with his little sister that he will get a girlfriend before the end of the school term. He was also appointed as the club manager of the trouble clubs of Sunrider Academy, namely: Science, Kendo & Swimming Club. Same as above introduction. B. Main Heroines ================ 1) Ava Crescentia The childhood friend of the protagonist and the student council president. 2) Asaga Oakrun A classmate of Kayto and the president of the Kendo Club. 3) Chigara Ashada A classmate also of Kayto and the president of the Science Club. 4) Sola The president of the Swimming Club. C. Supporting Characters ========================= 1) Maray Fields Kayto's little sister. 2) Field Admiral Kayto's pet dog. 3) Lynn Ashada Chigara's twin sister. 4) Fontana Kayto's rival in the student council elections. 5) Bas Cullen Owner of Imperial Transport Inc. and long-time friend of Asaga's father. 6) Jaylor Oakrun Asaga's father. IV. Classes ------------------ Before you proceed with the game, you will be asked to choose one of six classes with their own initial values and bonuses. Here are the classes: 1.ATHLETIC ======================= Fitness = 30 Intelligence = 10 Charisma = 10 Stress = 0 Money = 10 Luck = 0 *No Bonus 2. INTELLECTUAL ======================= Fitness = 10 Intelligence = 30 Charisma = 10 Stress = 0 Money = 10 Luck = 0 Bonus: Homework = -1 per week 3. CHARISMATIC ======================= Fitness = 10 Intelligence = 10 Charisma = 30 Stress = 0 Money = 10 Luck = 0 *No Bonus 4. KARMA ======================= Fitness = 8 Intelligence = 5 Charisma = 5 Stress = 0 Money = 10 Luck = 25 *No Bonus 5. ROUNDED ======================= Fitness = 15 Intelligence = 15 Charisma = 15 Stress = 0 Money = 10 Luck = 0 *No Bonus 6. HEIR ======================= Fitness = 8 Intelligence = 8 Charisma = 8 Stress = 0 Money = 50 Luck = 0 Bonus: Prestige = +10 per month V. Main Guide ------------------ A) Calendar Month 1 ======== Week 1 Day 1 First Day of Class Week 2 Day 1 Club Recruitment Festival Week 3 Day 9 Kendo Tournament Week 4 Day 4 Winter Festival Day 10 Swim Meet Week 5 Day 8 Exams Month 2 ======== Week 1 None Week 2 Day 9 Kendo Tournament Week 3 Day 5 Science Exhibit Week 4 Day 10 Swim Meet Week 5 Day 8 Exams Month 3 ======== Week 1 None Week 2 Day 9 Kendo Tournament Week 3 Day 4 Elder's Day Day 10 Swim Meet Week 4 Day 5 Science Exhibit Week 5 Day 8 Exams Month 4 ======== Week 1 Day 3 Asaga's Birthday Day 10 Swim Meet Week 2 Day 9 Kendo Tournament Week 3 Day 1 Start of Holidays Day 6 Liberation Day Day 8 End of Holidays Week 4 None Week 5 Day 5 Science Exhibit Day 8 Exams Month 5 ======== Week 1 Day 2 Pure Day Week 2 Day 3 Break: Study Day 1 Day 4 Break: Study Day 2 Day 6 Final Exams Day 1 Day 7 Final Exams Day 2 Day 8 Final Exams Day 3 Week 3 Day 1 Start of Vacation Day 9 Kendo Tournament Week 4 Day 3 Maray's Birthday Day 10 Swim Meet Week 5 Day 5 Science Exhibit Month 6 ======== Week 1 Day 1 End of Vacation / First Day of Classes Week 2 Day 1 Club Recruitment Festival Day 6 My Birthday Day 9 Kendo Tournament Week 3 Day 4 Future Day Day 5 Science Exhibit Week 4 Day 10 Swim Meet Week 5 Day 8 Exams Day 9 Ava's Birthday Month 7 ======== Week 1 Day 4 Trader's Day Week 2 Day 7 Remembrance Day 1 Day 8 Remembrance Day 2 Day 9 Kendo Qualifier Week 3 None Week 4 Day 5 Science Exhibit Day 9 Swim Qualifier Week 5 Day 8 Exams Month 8 ======== Week 1 Day 1 Student's Day Week 2 Day 5 Science Qualifier Week 3 Day 9 Kendo National Championship Week 4 Day 2 Culture Festival Day 1 Day 3 Culture Festival Day 2 Day 4 Culture Festival Day 3 Day 9 Swim National Championship Week 5 Day 8 Exams Month 9 ======== Week 1 Day 3 Chigara's Birthday Day 5 Science National Exhibit Week 2 Day 3 Speech Day 1 Week 3 Day 2 Sola's Birthday Day 9 Kendo Galactic Tournament Week 4 Day 5 Science Galactic Exhibit Day 9 Swim Galactic Tournament Week 5 Day 2 Speech Day 2 Day 3 Break: Study Day 1 Day 4 Break: Study Day 2 Day 6 Final Exams Day 1 Day 7 Final Exams Day 2 Day 8 Final Exams Day 3 Month 10 ======== Week 1 Day 1 Start of Vacation Day 6 End: Graduation B) Activities Class Time ----------- 1. Study [Train Intelligence] Best Outcome: +1 Intelligence; +1 Stress Worst Outcome: +2 Stress 2. Exams [Train Luck & Intelligence; Do homework] Outcome: +3 Stress If sick, -5 on exam score if grade > 80 = +9 Ava's affection if grade > 70 = +6 Ava's affection if grade > 60 = +3 Ava's affection if grade < 60 = -3 Ava's affection; +1 probation *if probation >= 3, BAD END!!! 3. Final Exams [Train Luck & Intelligence] Outcome: +3 Stress also If sick, -10 on exam score if grade < 60 = +1 probation *if probation >= 3, BAD END!!! Lunch Time (L) ---------------- 1. Eat in the courtyard no effect 2. Eat in the cafeteria no effect * Eat in the classroom Outcome: -1 Stress Club Time (C) ------------------------- * There will sometimes be a deduction in number of members in a club, which depends on your member and morale count. If member count is less than 5, a club will get disbanded so be careful. 1. Go to the Pool [Train Fitness & Charisma; Earn Prestige] a. Oversee Practice Best Outcome (not sick): +2 Swim Readiness; +1 Stress Good Outcome (not sick): +2 Swim Readiness; -1 Swim Morale; +1 Stress Worse Outcome (not sick): +1 Swim Readiness; -1 Swim Morale; +2 Stress Worst Outcome (not sick): +1 Swim Readiness; -2 Swim Morale; +2 Stress Best Outcome (sick): +2 Swim Readiness; +2 Stress Good Outcome (sick): +2 Swim Readiness; -1 Swim Morale; +2 Stress Worse Outcome (sick): +1 Swim Readiness; -1 Swim Morale; +4 Stress Worst Outcome (sick): +1 Swim Readiness; -2 Swim Morale; +4 Stress b. Recruit Best Outcome (regular day): +1 Swim Member; +2 Stress Best Outcome (recruitment day): +1 Swim Member Worst Outcome (regular day): +2 Stress Worst Outcome (recruitment day): +1 Stress c. Raise Morale Best Outcome (not sick): +3 Swim Morale Worst Outcome (sick): +3 Swim Morale; +1 Stress 2. Go the the Gymnasium [Train Fitness & Charisma; Earn Prestige] a. Oversee Practice Best Outcome (not sick): +2 Kendo Readiness; +1 Stress Good Outcome (not sick): +2 Kendo Readiness; -1 Kendo Morale; +1 Stress Worse Outcome (not sick): +1 Kendo Readiness; -1 Kendo Morale; +2 Stress Worst Outcome (not sick): +1 Kendo Readiness; -2 Kendo Morale; +2 Stress Best Outcome (sick): +2 Kendo Readiness; +2 Stress Good Outcome (sick): +2 Kendo Readiness; -1 Kendo Morale; +2 Stress Worse Outcome (sick): +1 Kendo Readiness; -1 Kendo Morale; +4 Stress Worst Outcome (sick): +1 Kendo Readiness; -2 Kendo Morale; +4 Stress b. Recruit Best Outcome (regular day): +1 Kendo Member; +2 Stress Best Outcome (recruitment day): +1 Kendo Member Worst Outcome (regular day): +2 Stress Worst Outcome (recruitment day): +1 Stress c. Raise Morale Best Outcome (not sick): +3 Kendo Morale Worst Outcome (sick): +3 Kendo Morale; +1 Stress 3. Go to the Science Lab [Train Intelligence & Charisma; Earn Prestige] a. Oversee Research Best Outcome: +2 Science Readiness; +1 Stress Good Outcome: +2 Science Readiness; -1 Science Morale; +1 Stress Worse Outcome: +1 Science Readiness; -1 Science Morale; +2 Stress Worst Outcome: +1 Science Readiness; -2 Science Morale; +2 Stress b. Recruit Best Outcome (regular day): +1 Science Member; +2 Stress Best Outcome (recruitment day): +1 Science Member Worst Outcome (regular day): +2 Stress Worst Outcome (recruitment day): +1 Stress c. Bake Pastries Best Outcome: +3 Morale 4. Go to the Library [Train Intelligence] a. Study Best Outcome: +2 Intelligence; +1 Stres Worst Outcome: +1 Intelligence; +2 Stress b. Do Homework Best Outcome: -1 Homework; +2 Stres Worst Outcome: -1 Homework; +3 Stress * Tutoring with Ava Best Outcome: +3 Intelligence; +1 Stres Worst Outcome: +2 Stress 5. Go to the Student Council [Train Intelligence & Charisma] a. Report Progress Best Outcome (not sick): +2 Charisma; +1 Stress Good Outcome (sick): +2 Charisma; +2 Stress Worse Outcome (not sick): +1 Charisma; +2 Stress Worst Outcome (sick): +1 Charisma; +3 Stress After School Time (A) ------------------------- In Campus Map ============= 1. Go to the Gymnasium a. Exercise Best Outcome (not sick): +3 Fitness; +2 Stress Good Outcome (sick): +3 Fitness; +4 Stress Worse Outcome (not sick): +1 Fitness; +3 Stress Worst Outcome (sick): +1 Fitness; +6 Stress 2. Go to the Library [Train Intelligence] a. Study Best Outcome: +2 Intelligence; +1 Stres Worst Outcome: +1 Intelligence; +2 Stress b. Do Homework Best Outcome: -1 Homework; +2 Stres Worst Outcome: -1 Homework; +3 Stress * Tutoring with Ava Best Outcome: +3 Intelligence; +1 Stres Worst Outcome: +2 Stress In City Map ============ 3. Go Home a. Go Home / Sleep => 10-hr = -Stress if Alpaca Blanket = bought; 11-hr = -Stress * Sleep Loss Outcome 1: -1 Fitness Outcome 2: -1 Intelligence Outcome 3: -1 Charisma Outcome 4: - Luck (Luck < 10) = -1 Luck (10 <= Luck < 20) = -2 Luck (20 <= Luck < 25) = -3 Luck (25 <= Luck < 30) = -4 Luck (Luck >= 30) = -5 Luck Outcome 5: -1 Kendo Readiness Outcome 6: -1 Science Readiness Outcome 7: -1 Swim Readiness Outcome 8: No Sleep Loss b. Get Intel Only if Maray's affection >= 5 4. Go to Science Center [Train Intelligence] a. Visit (-$$2) Best Outcome: +3 Intelligence; -1 Stress Worst Outcome: +2 Intelligence; +1 Stress (actual: +1 Intelligence only) b. Temp Job Best Outcome: +9 Money; +2 Stress Worst Outcome: +4 Money; +3 Stress 5. Go to the Arcade a. Play (-$$2) Best Outcome (not sick): -4 Stress; -2 Intelligence Good Outcome (sick): -2 Stress; -2 Intelligence Worse Outcome (not sick): -1 Stress; -2 Intelligence Worst Outcome (sick): +1 Stress; -2 Intelligence b. Temp Job Best Outcome: +5 Money; +1 Stress Worst Outcome: +2 Money; +2 Stress 6. Go to the Shopping District a. Go Shopping No effect except by items bought b. Temp Job [Train Charisma] Best Outcome: +7 Money; +2 Stress Worst Outcome: +3 Money; +3 Stress 7. Go to the Park a. Stroll Best Outcome (not sick): -2 Stress; +1 Fitness Good Outcome (sick): +1 Stress; +1 Fitness Worst Outcome (sick/not sick): +1 Stress b. Temp Job [Train Fitness] Best Outcome: +4 Money; +1 Stress Worst Outcome: +2 Money; +2 Stress 8. Go to the Ryuvian Shrine a. Pray => Donate $$1, $$2 or $$5 Best Outcome (not sick): (Donation < 5) = +2 Luck (Donation = 5) = +4 Luck Good Outcome (sick): (Donation < 5) = +2 Luck; +1 Stress (Donation = 5) = +4 Luck; +1 Stress Worst Outcome (sick/not sick): (Donation =0) = -1 Luck; +1 Stress (Donation =1 / 2) = +1 Stress (Donation = 5) = +2 Luck; +1 Stress b. Temp Job [Train Fitness] Best Outcome (not sick): +4 Money; +1 Stress Good Outcome (sick): +4 Money; +2 Stress Worse Outcome (not sick): +2 Money; +2 Stress; -1 Sola's affection Worst Outcome (sick): +2 Money; +3 Stress; -1 Sola's affection c. Buy charms No effect except by items bought * Culture Festival Days ----------------------- Outcome: +1 Stress * ALL Competition Days ---------------------- [Train Luck, Readiness, Member & Morale] * To qualify for nationals, get at least bronze medal (win>=1) * To qualify for galactics. get at least silver medal (win>=2) Gold Medal Outcome: +50 Club Prestige; +50 Prestige; +6 Respective Club Captain's Affection Silver Medal Outcome: +30 Club Prestige; +30 Prestige; +4 Respective Club Captain's Affection Bronze Medal Outcome: +10 Club Prestige; +10 Prestige; +2 Respective Club Captain's Affection Lose Outcome: -3 Respective Club Captain's Affection * Student Council Elections ----------------------------- [Train Intelligence; Earn Prestige for all clubs; Avoid probation] C) Conversation In the early stages of the game, Kayto must converse with the girls to increase their affection for him and unlock the girl's events. Topics at the start are limited to: 1. Classwork 5. Weather 8. Flirt 6. Gossip > Train Charisma for these topics for best outcome As you increase your stats through clubtime and afterschool time, more topics will be unlocked for Kayto to converse with the girls. These topics and how to unlock them are shown below. 3. Games [Visit Arcade more often; Train Charisma] if Visits to the Arcade >= 20 2. Politics [Train Intelligence & Charisma] if Intelligence >=80 4. Sports [Train Fitness & Charisma] if Fitness >= 30 7. Joke [Train Charisma] if Charisma >=30 9. Science [Train Intelligence & Charisma] if Intelligence >= 100 & Visits to the Science Center >= 10 10. Religion [Visit Shrine more often; Train Charisma] if Visits to the Shrine >= 10 11. Reminisce [Train Charisma] if Charisma >= 25 12. Pervy [Train Charisma] if Ava's affection + Asaga's affection + Chigara's affection + Sola's affection >= 50 13. Job [Train Charisma; Do more jobs for money] if Money >= 40 14. Charm [Train Charisma] if Charisma >= 50 Here is a diagram showing the topics enumerated below and the best and worst outcome for each girl: Topic Ava Asaga Chigar Sola Maray ------ ===== ======= ========= ====== ======= 1. Classwork +1 / 0 +1 / -1 +1 / 0 +1 / 0 +1 / -1 2. Politics +2 / 0 +1 / -1 +1 / -1 +1 / -1 +1 / -1 3. Games +1 / -1 +1 / 0 +1 / -1 +1 / 0 +1 / 0 4. Sports +1 / -1 +1 / 0 +1 / -1 +1 / 0 +1 / 0 5. Weather +1 / 0 +1 / 0 +1 / 0 +1 / 0 +1 / 0 6. Gossip** +1 / -1 1 / -1 +1 / -2 +1 / -1 +2 / 0 7. Joke +1 / -1 1 / -1 +1 / 0 +1 / 0 +1 / 0 8. Flirt +3 / -2 2 / -1 +3 / -3 +3 / -1 +1 / -1 9. Science +1 / -1 +1 / -1 +2 / 0 +1 / -1 +1 / -1 10. Religion +1 / -1 +1 / -1 +1 / -1 +2 / 0 +1 / -1 11. Reminisce +1 / 0 +1 / 0 +1 / 0 +1 / 0 +1 / 0 12. Pervy +1 / -2 +1 / 0 +1 / -2 +1 / -1 +1 / -1 13. Job +1 / 0 +1 / -1 +1 / 0 +1 / 0 +1 / -1 14. Charm +2 / -1 +2 / 0 +2 / -1 +2 / 0 +1 / -1 ** If you use Gossip as the topic of your conversation with the girls, it has a side effect of decreasing one of the girls affection for you by one (1) pt. The girl whose affection will decrease is random. In addition, here is also a diagram of the places a girl will most likely be encountered in terms of percentage (%). The higher the percentage, the higher the chance to encounter a specific girl. Places Ava Asaga Chigara Sola Maray ------- ===== ======= ========= ====== ======= 1. Cafeteria (Lunch) 50% 10% 10% 30% N/A 2. Lunchtime N/A 50% 50% N/A N/A 3. Courtyard (Lunch) 10% 20% 10% 60% N/A 4. Library 50% 10% 30% 10% N/A 5. Science Center 20% 10% 50% 10% 10% 6. Arcade N/A 60% 10% 10% 20% 7. Park 30% 10% 20% 10% 30% 8. Ryuvian Shrine 10% 10% 10% 60% 10% 9. Gymnasium 30% 40% 10% 20% N/A 10. Home N/A N/A N/A N/A 85% Tip #1: Increase Girl's Affection & Reduce Stress for conversation to get best outcome! Tip #2: Do not use converse after Sola's pure day, else you will always get worst outcome (except for Sola :P) D) Gifting In addition to conversing, winning competitions and activating the girl's events, Kayto can also give gifts to the girls in lieu of conversing with them. Some gifts can add to a girl's affection while others can deduct from them, depending on the gift given and the girl's personality. Here is a diagram of the effects of each gift when given to a specific girl: Gift Ava Asaga Chigara Sola Maray ------- ===== ======= ========= ====== ======= 1. Starraider: Hologame +1 +6 +2 +1 +1 2. Holo +1 +1 +1 * +1 3. Fuzzy socks +4 +1 +3 +3 +3 4. Stuffed whale +1 +5 +1 +1 +5 5. Incense set +4 +1 +1 +5 +1 6. Apron +1 +5 +5 +1 +1 7. History book +7 +1 +1 +3 +1 8. Sexy panties*** -5 +5 / +8 -5 / +5 -5 / +3 +3 9. Recipe book +1 +1 +5 +1 +1 * Giving a holo to Sola on a specific day in month 3 week 1 will allow you to enter her route. In addition, it will also give +8 to Sola's affection *** This item has two different outcomes except for Ava & Maray, depending on whether you have entered the specific girl's route starting event or not. For Asaga, it's her summer practice on month 5. For Chigara, it's her home visit on month 5. For Sola, it's your birthday on month 6. E) Events -To be resolved in another guide- VI. Chivos/Achievements ------------------ These are awarded if you reach a certain goal or a target number of times an action is to be done in the game. 1. Wedding (Not) Crashed ======================= Complete Asaga's Route 2. Noticed by Pres ======================= Complete Ava's Route 3. Horny Pastry Puffer ======================= Complete Chigara's Route 4. Indecent Shrine Maiden ======================= Complete Sola's Route 5. Champ ========== Complete the game from beginning to finish on space whale difficulty 6. Genius ========== Rank in the 99th percentile in an exam 7. Landslide Victory ===================== Win the election with all 560 votes in your favor 8. Hentai Siscon ================= Successfully flirt with Maray 9. Sold Out ============ Purchase every single item at the store and shrine 10. Full Completion =================== Complete all four routes 11. Academic ============= Visit the science museum 400 times in a single game 12. Devout ============ Visit the shrine 400 times in a single game 13. Walk the Dog ================= Visit the park 400 times in a single game 14. Gamer ========== Visit the arcade 400 times in a single game 15. Club Recruiter =================== Have a total of 200 members between all you clubs 16. Club Trainer ================= Have a total of 1000 readiness between all your clubs 17. Rich ========= Save up a collection of 500 credits 18. Ripped =========== Exercise at the gym 200 times in a single game 19. Living on the Edge ======================= Go 20 days with your stress over 50 20. Everyone's Kayto ===================== Have 10 hearts with every girl VII. Items ------------------ From the Store ============== A) Charm Enhancers 1. Cement Hair Wax ------------------- Description: Regardless of rain, snow, or a city destroying hurricane, this jar of Cement Hair styling wax will keep your hair exactly as you put it in the morning! Can support even the craziest of anime hair styles. Cost: $$30 Effect: +7 Charisma Pre-requisite: None 2. Admiral Watch ----------------- Description: "Sit down boy, and let me show you class," proclaims the packaging on this Admiral brand hand watch. Made of stainless steel, this designer watch instantly makes you look classy, but has a price to match its shine. Cost: $$40 Effect: +10 Charisma Pre-requisite: None 3. Space Whale Cologne ----------------------- Description: This cologne is said to have been extracted from the tears of an ancient space whale. Used by Ryuvian lords to woo pretty ladies, it is sure to raise your charisma! Cost: $$20 Effect: +5 Charisma Pre-requisite: None 4. Starr Seal Shampoo ---------------------- Description: A special shampoo from Ryuvia Prime. This brand is said to be infused with special pheromones which attract girls. Whether that's true can be anyone's guess, but girls still like the brand name. Cost: $$18 Effect: +4 Charisma Pre-requisite: None 5. Fancy Tie --------------- Description: This tie looks a lot like the ones you wear for school, but is made of superior materials which keep the tie looking shiny all day. Cost: $$15 Effect: +3 Charisma Pre-requisite: None B) Readiness Enhancers 1. Set of Balanced Swords -------------------------- Description: A set of perfectly balanced kendo shinais from Ryuvia Prime. Cost: $$30 Effect: +8 Kendo Readiness Pre-requisite: None 2. Set of Light Bogu -------------------- Description: A set of custom designed kendo armor made with light weight materials. Cost: $$40 Effect: +11 Kendo Readiness Pre-requisite: Buy Set of Balanced Sword first 3. Set of Masterwork Shinai --------------------------- Description: A set of masterwork shinais made by a secretive sect of Ryuvian sword masters who live on the summit of Mount Destiny. Cost: $$55 Effect: +15 Kendo Readiness Pre-requisite: Buy Set of Light Bogu first 4. Dragon Bogu -------------- Description: The mythical Dragon Bogu is said to have been created under the orders of Emperor Uric vi Ryuvia as a gift for his Sharr. It is as tough as steel, yet light as a feather. Cost: $$90 Effect: +20 Kendo Readiness Pre-requisite: Buy Set of Masterwork Shinai first 5. Set of Swim Goggles ---------------------- Description: A set of expertly crafted swim googles which never fog up and provide unparalleled vision underwater. Cost: $$30 Effect: +8 Swim Readiness Pre-requisite: None 6. Set of Advanced Swim Caps ---------------------------- Description: A set of hydrodynamic swim caps devised by Solaris scientists for their national athletes. These caps are thought to have led the Alliance swim team to victory against the Compact in the Galactic Olypmics. Cost: $$40 Effect: +11 Swim Readiness Pre-requisite: Buy Set of Swim Goggles first 7. Set of Prototype Swimsuits ----------------------------- Description: The latest in swimsuit technology, these swimsuits mold the body for maximum performance in the water. They're just barely legal according to the rules. Cost: $$55 Effect: +15 Swim Readiness Pre-requisite: Buy Set of Advanced Swim Caps first 8. Massage Machine ------------------- Description: A custom designed massage chair which promotes muscle growth for swimmers. Purchasing this for the pool will be expensive, but sharply increase performance. Cost: $$90 Effect: +20 Swim Readiness Pre-requisite: Buy Set of Prototype Swimsuits first 9. Set of New Lab Beakers -------------------------- Description: These shiny new lab beakers are an improvement over the ones provided by the school. Cost: $$30 Effect: +8 Science Readiness Pre-requisite: None 10. Ore Sample --------------- Description: Studying this rare Ongessite crystal sample may yield breakthroughs in the science club's research. Cost: $$40 Effect: +11 Science Readiness Pre-requisite: Buy Set of New Lab Beakers first 11. Union Scanner ------------------ Description: This scanner was developed by the Mining Union to examine minerals and lost technology. It would be a huge asset for the science club. Cost: $$55 Effect: +15 Science Readiness Pre-requisite: Buy Ore Sample first 12. Ryuvian Artifact ----------------------- Description: A strange artifact of Ryuvian origins unearthed from the mountains. Studying its secrets will drastically boost the science club's readiness. Cost: $$90 Effect: +20 Science Readiness Pre-requisite: Buy Union Scanner first C) Others 1. Alpaca Blanket ------------------ Description: A blanket made of the finest alpaca wool, wrapping yourself in this blanket at night will relieve you of daily stress. Cost: $$50 Effect: 50% chance of losing 1 extra stress every night Pre-requisite: None 2. Memory Foam Pillow ---------------------- Description: This pillow is made out of a comfortable foam which molds around your head. It retains your abilities almost as well as it holds your head! Cost: $$50 Effect: Reduces nightly ability loss by 40% Pre-requisite: None D) Consumables 1. Pre-made Lunch Set ---------------------- Description: A set of seven pre-made lunch bentos. They seem to be marketing these to single young men who don't have anyone to cook for them... Cost: $$15 Effect: Opens more activities during lunch time. Pre-requisite: None 2. Medicine ------------- Description: Buying this medicine will instantly cure you of all ailments. Just remember that staying fit and minimizing stress are the best ways to stay healthy! Cost: $$15 Effect: Instantly cure sickness. Pre-requisite: Only if you're sick 3. Eroge ---------- Description: Real world troubles got you down? Purchase Alpacasoft Entertainment's newest moe game to be transported to a happy world of cute cat girls! Now you too can have a harem of cat girl maids who are also your childhood friends! Cost: $$20 Effect: Instantly remove 20 Stress. Pre-requisite: Wnen Stress is equal to or more than 15 E) Gifts 1.Star Raider Hologame ---------------------- Description: The newest entry in the popular hologame franchise, Star Raider V features an epic space opera story and thrilling mecha action. Cost: $$15 Pre-requisite: Available Month 2 onwards only 2. Holo ---------- Description: A brand new holo. With a high resolution emitter, a thousand terabytes of storage, along with a 3D scanner and communicator, this gadget is a must have for the modern student. Cost: $$40 Pre-requisite: Available Month 2 onwards when you have seen "m2w5_solalibrary" event 3. Fuzzy Socks -------------- Description: A thick pair of socks decorated with prints of comical looking emus. Cost: $$10 Pre-requisite: Available Month 2 onwards only 4. Space Whale Body Pillow --------------------------- Description: A huge body pillow shaped like a space whale, this lovely pilow wards away loneliness at the coldest of nights. Cost: $$20 Pre-requisite: Available Month 2 onwards only 5. Incence Set -------------- Description: A set of traditional Ryuvian incense. Its aroma is said to relax the soul. Cost: $$18 Pre-requisite: Available Month 2 onwards only 6. Hungry Veniczar Apron ------------------------ Description: This apron is renown throughout the holonet because of the hungry Veniczar advertisements run by its distributor. Endorsed by a certain Veniczar of impressive girth, they say when you're cooking for an army, you need the heavy duty Veniczar Apron! Cost: $$20 Pre-requisite: Available Month 3 onwards only 7. Holonovel: Snake Pit ----------------------- Description: This holonovel is a nonfiction account of the intrigues of the New Imperial court during the Alliance-Imperial War. It's really heavy reading... Cost: $$15 Pre-requisite: Available Month 3 onwards only 8. Sexy Panties --------------- Description: A bright red panty with baroque black laces. Truly, only the bold would ever wear these... Cost: $$30 Pre-requisite: Available Month 3 onwards only 9. Recipe Book -------------- Description: This holobook is replete with recipes for pastries across the galaxy. A gift sure to entertain any chef! Cost: $$15 Pre-requisite: Available Month 3 onwards only From the Shrine =============== F) Charms 1. Minor Study Charm -------------------- Description: A small and inexpensive charm to help you in your studies. Cost: $$20 Pre-requisite: None 2. Study Charm --------------- Description: A regular charm to help you in your studies. Cost: $$35 Pre-requisite: None 3. Major Study Charm -------------------- Description: A powerful and expensive charm to help you in your studies. Cost: $$60 Pre-requisite: None 4. Encounter Charm ------------------ Description: It is said that this charm will help you meet more people. Cost: $$35 Pre-requisite: None 5. Retry Charm -------------- Description: If at first you don't succeed, try again! With the power of this charm, you can redo any daily activity you fail for another chance to succeed. Cost: $$50 Directions: Clicking on the red "X" when you fail an activity will allow you to try the activity again. Comes with 20 charges. Pre-requisite: None 6. Minor Love Charm ------------------- Description: A small and inexpensive charm which is supposed to help you get into a relationship. Cost: $$20 Pre-requisite: None VIII. Game Review & Notes --------------------------- -To be posted in another guide soon- IX. Copyright & Authorized Use ------------------------------- Copyright (c) 2015 by sovietminded07 This walkthrough is posted on the ff. websites: http://www.gamefaqs.com http://www.supercheats.com http://www.neoseeker.com This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. If you wish to publish this guide in other websites, please contact me. **All descriptions and information from actual game itself