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Sunrider Academy Guide

by sovietminded07

=======================^============================^========================

                              Sunrider Academy (PC)
                        Copyright 2011 by Love In Space
                               Partial FAQ / Guide
 
                                       by
 
                                  sovietminded07
                              [email protected]
                                 May / 14 / 2015
                                  Version  1.00
 
=======================^============================^========================

Table of Contents:

I. Introduction

II. System Requirements

III. Characters
A) Protagonist
B) Main Heroines
C) Supporting Characters

IV. Classes

V. Main Guide
A) Calendar
B) Activities
C) Conversation
D) Gifting
E) Events

VI. Chivos/Achievements

VII. Items
A) Charm Enhancers
B) Readiness Enhancers
C) Others
D) Consumables
E) Gifts
F) Charms

VIII. Game Review & Notes

IX. Copyright & Authorized Use

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=

I. Introduction
------------------

"You are Kayto Shields, an ordinary man thrown into an extraordinary 
adventure. It was only his first day as the vice president of the 
Sunrider Academy student council when the unreasonable class president 
appointed him to be the school club manager. �gThese clubs cause nothing 
but trouble,�h she said. �gI�fm appointing you to take charge and fix them 
up by the end of the year!�h 

Add to that another completely unreasonable bet with his little sister 
that he�fll get a girlfriend by the end of the year, and Kayto�fs school 
life already seems hectic! But that�fs not even the worst of it! Kayto 
soon learns that the captains of each of the clubs he�fs supposed to 
manage have serious issues of their own. Surrounded by girls lacking 
any common sense, his whacky days at Sunrider Academy begin! You will 
take control of Kayto as he carefully manages both his student life, 
and his responsibilities as club manager. Study hard, bring glory to 
Sunrider Academy, and get a girlfriend! 

Piece of cake, right?"

-Love in Space, developer of Sunrider Academy


II. System Requirements
------------------

For Windows OS:
=======================
        OS: Windows XP and higher
        Processor: i3+ 
        Memory: 1 GB RAM
        Graphics: DirectX or OpenGL compatible card
        DirectX: Version 9.0c
        Hard Drive: 1 GB available space 


For Mac OS:
=====================
        OS: 10.6 and higher
        Processor: i3+ 
        Memory: 1 GB RAM
        Graphics: DirectX or OpenGL compatible card
        Hard Drive: 1 GB available space 


For Steam OS + Linux:
======================
        OS: x86/x86_64
        Processor: i3+
        Graphics: DirectX or OpenGL compatible card
        Hard Drive: 1 GB available space 

- From Steam page of Sunrider Academy


III. Characters
------------------

A. Protagonist (Kayto Fields)
===============
 
	Just your average, ordinary teenager protagonist, vice 
	president of the Sunrider Academy student council. He made a 
	bet with his little sister that he will get a girlfriend before 
	the end of the school term. He was also appointed as the club 
	manager of the trouble clubs of Sunrider Academy, namely: 
	Science, Kendo & Swimming Club. Same as above introduction.


B. Main Heroines
================
1) Ava Crescentia

	The childhood friend of the protagonist and the student council 
	president.

2) Asaga Oakrun

	A classmate of Kayto and the president of the Kendo Club. 

3) Chigara Ashada

	A classmate also of Kayto and the president of the Science Club. 

4) Sola

	The president of the Swimming Club. 


C. Supporting Characters
=========================
1) Maray Fields

	Kayto's little sister.

2) Field Admiral

	Kayto's pet dog.

3) Lynn Ashada

	Chigara's twin sister.

4) Fontana

	Kayto's rival in the student council elections.

5) Bas Cullen

	Owner of Imperial Transport Inc. and long-time friend of 
	Asaga's father. 

6) Jaylor Oakrun
	
	Asaga's father.
	

	
IV. Classes
------------------

Before you proceed with the game, you will be asked to choose one 
of six classes with their own initial values and bonuses. Here are 
the classes:

1.ATHLETIC
=======================
Fitness = 30
Intelligence = 10 
Charisma = 10 
Stress = 0
Money = 10
Luck = 0

*No Bonus

2. INTELLECTUAL
=======================
Fitness = 10
Intelligence = 30 
Charisma = 10 
Stress = 0
Money = 10
Luck = 0

Bonus: 
Homework = -1 per week

3. CHARISMATIC
=======================
Fitness = 10
Intelligence = 10 
Charisma = 30 
Stress = 0
Money = 10
Luck = 0

*No Bonus

4. KARMA
=======================
Fitness = 8
Intelligence = 5 
Charisma = 5 
Stress = 0
Money = 10
Luck = 25

*No Bonus

5. ROUNDED
=======================
Fitness = 15
Intelligence = 15
Charisma = 15
Stress = 0
Money = 10
Luck = 0

*No Bonus

6. HEIR
=======================
Fitness = 8
Intelligence = 8
Charisma = 8 
Stress = 0
Money = 50
Luck = 0

Bonus: 
Prestige = +10 per month 

V. Main Guide
------------------
 A) Calendar

	Month 1
	========
		Week 1

			Day 1	First Day of Class

		Week 2	

			Day 1	Club Recruitment Festival	

		Week 3

			Day 9	Kendo Tournament

		Week 4

			Day 4	Winter Festival

			Day 10 	Swim Meet

		Week 5

			Day 8	Exams

	Month 2
	========
		Week 1

			None

		Week 2	

			Day 9	Kendo Tournament	

		Week 3

			Day 5	Science Exhibit

		Week 4

			Day 10	Swim Meet

		Week 5

			Day 8	Exams

	Month 3
	========
		Week 1

			None

		Week 2	

			Day 9	Kendo Tournament	

		Week 3

			Day 4	Elder's Day
			
			Day 10	Swim Meet

		Week 4

			Day 5	Science Exhibit

		Week 5

			Day 8	Exams

	Month 4
	========
		Week 1

			Day 3	Asaga's Birthday
		
			Day 10	Swim Meet

		Week 2	

			Day 9	Kendo Tournament	

		Week 3

			Day 1	Start of Holidays

			Day 6	Liberation Day

			Day 8	End of Holidays

		Week 4

			None

		Week 5

			Day 5	Science Exhibit

			Day 8	Exams

	Month 5
	========
		Week 1

			Day 2	Pure Day

		Week 2	

			Day 3	Break: Study Day 1

			Day 4	Break: Study Day 2

			Day 6	Final Exams Day 1

			Day 7	Final Exams Day 2

			Day 8	Final Exams Day 3

		Week 3

			Day 1	Start of Vacation

			Day 9	Kendo Tournament

		Week 4

			Day 3	Maray's Birthday

			Day 10	Swim Meet

		Week 5

			Day 5	Science Exhibit

	Month 6
	========
		Week 1

			Day 1	End of Vacation / First Day of 
				Classes

		Week 2	

			Day 1	Club Recruitment Festival

			Day 6	My Birthday

			Day 9	Kendo Tournament	

		Week 3

			Day 4	Future Day

			Day 5	Science Exhibit

		Week 4

			Day 10	Swim Meet

		Week 5

			Day 8	Exams

			Day 9	Ava's Birthday

	Month 7
	========
		Week 1

			Day 4	Trader's Day

		Week 2	

			Day 7	Remembrance Day 1

			Day 8	Remembrance Day 2	

			Day 9	Kendo Qualifier

		Week 3

			None

		Week 4

			Day 5	Science Exhibit

			Day 9	Swim Qualifier

		Week 5

			Day 8	Exams

	Month 8
	========
		Week 1

			Day 1	Student's Day

		Week 2	

			Day 5	Science Qualifier	

		Week 3

			Day 9	Kendo National Championship

		Week 4

			Day 2	Culture Festival Day 1

			Day 3	Culture Festival Day 2
			
			Day 4	Culture Festival Day 3

			Day 9	Swim National Championship

		Week 5

			Day 8	Exams

	Month 9
	========
		Week 1

			Day 3	Chigara's Birthday

			Day 5	Science National Exhibit

		Week 2	

			Day 3	Speech Day 1	

		Week 3

			Day 2	Sola's Birthday

			Day 9	Kendo Galactic Tournament

		Week 4

			Day 5	Science Galactic Exhibit	

			Day 9	Swim Galactic Tournament
		
		Week 5

			Day 2	Speech Day 2

			Day 3	Break: Study Day 1

			Day 4	Break: Study Day 2

			Day 6	Final Exams Day 1

			Day 7	Final Exams Day 2

			Day 8	Final Exams Day 3

	Month 10
	========
		Week 1

			Day 1	Start of Vacation

			Day 6	End: Graduation


 B) Activities

Class Time
-----------

1. Study [Train Intelligence]

	Best Outcome: +1 Intelligence; +1 Stress

	Worst Outcome: +2 Stress


2. Exams [Train Luck & Intelligence; Do homework]

	Outcome: +3 Stress

	If sick, -5 on exam score

		
	if grade > 80 = +9 Ava's affection

	if grade > 70 = +6 Ava's affection

	if grade > 60 = +3 Ava's affection

	if grade < 60 = -3 Ava's affection; +1 probation


	*if probation >= 3, BAD END!!!


3. Final Exams [Train Luck & Intelligence]

	Outcome: +3 Stress also

	If sick, -10 on exam score


	if grade < 60 = +1 probation

	*if probation >= 3, BAD END!!!



Lunch Time (L)
----------------

1. Eat in the courtyard

	no effect

2. Eat in the cafeteria

	no effect
	
* Eat in the classroom

	Outcome: -1 Stress


Club Time (C)
-------------------------
	
* There will sometimes be a deduction in number of members in a club, 
which depends on your member and  morale count. If member count is 
less than 5, a club will get disbanded so be careful.

1. Go to the Pool [Train Fitness & Charisma;  Earn Prestige]

	a. Oversee Practice

Best Outcome (not sick): +2 Swim Readiness; +1 Stress

Good Outcome (not sick): +2 Swim Readiness; -1 Swim Morale; +1 Stress
		
Worse Outcome (not sick): +1 Swim Readiness; -1 Swim Morale; +2 Stress

Worst Outcome (not sick): +1 Swim Readiness; -2 Swim Morale; +2 Stress


Best Outcome (sick): +2 Swim Readiness; +2 Stress

Good Outcome (sick): +2 Swim Readiness; -1 Swim Morale; +2 Stress
	
Worse Outcome (sick): +1 Swim Readiness; -1 Swim Morale; +4 Stress

Worst Outcome (sick): +1 Swim Readiness; -2 Swim Morale; +4 Stress


	b. Recruit

Best Outcome (regular day): +1 Swim Member; +2 Stress

Best Outcome (recruitment day): +1 Swim Member

Worst Outcome (regular day): +2 Stress

Worst Outcome (recruitment day): +1 Stress


	c. Raise Morale

Best Outcome (not sick): +3 Swim Morale

Worst Outcome (sick): +3 Swim Morale; +1 Stress


2. Go the the Gymnasium [Train Fitness & Charisma;  Earn Prestige]

	a. Oversee Practice

Best Outcome (not sick): +2 Kendo Readiness; +1 Stress

Good Outcome (not sick): +2 Kendo Readiness; -1 Kendo Morale; +1 Stress
		
Worse Outcome (not sick): +1 Kendo Readiness; -1 Kendo Morale; +2 Stress

Worst Outcome (not sick): +1 Kendo Readiness; -2 Kendo Morale; +2 Stress


Best Outcome (sick): +2 Kendo Readiness; +2 Stress

Good Outcome (sick): +2 Kendo Readiness; -1 Kendo Morale; +2 Stress
		
Worse Outcome (sick): +1 Kendo Readiness; -1 Kendo Morale; +4 Stress

Worst Outcome (sick): +1 Kendo Readiness; -2 Kendo Morale; +4 Stress


	b. Recruit

Best Outcome (regular day): +1 Kendo Member; +2 Stress

Best Outcome (recruitment day): +1 Kendo Member

Worst Outcome (regular day): +2 Stress

Worst Outcome (recruitment day): +1 Stress


	c. Raise Morale

Best Outcome (not sick): +3 Kendo Morale

Worst Outcome (sick): +3 Kendo Morale; +1 Stress


3. Go to the Science Lab [Train Intelligence & Charisma;  Earn Prestige]

	a. Oversee Research

Best Outcome: +2 Science Readiness; +1 Stress

Good Outcome: +2 Science Readiness; -1 Science Morale; +1 Stress
		
Worse Outcome: +1 Science Readiness; -1 Science Morale; +2 Stress

Worst Outcome: +1 Science Readiness; -2 Science Morale; +2 Stress


	b. Recruit

Best Outcome (regular day): +1 Science Member; +2 Stress

Best Outcome (recruitment day): +1 Science Member

Worst Outcome (regular day): +2 Stress

Worst Outcome (recruitment day): +1 Stress


	c. Bake Pastries

Best Outcome: +3 Morale


4. Go to the Library [Train Intelligence]

	a. Study 

Best Outcome: +2 Intelligence; +1 Stres

Worst Outcome: +1 Intelligence; +2 Stress


	b. Do Homework

Best Outcome: -1 Homework; +2 Stres

Worst Outcome: -1 Homework; +3 Stress


	* Tutoring with Ava

Best Outcome: +3 Intelligence; +1 Stres

Worst Outcome: +2 Stress


5. Go to the Student Council [Train Intelligence & Charisma]

	a. Report Progress

Best Outcome (not sick): +2 Charisma; +1 Stress

Good Outcome (sick): +2 Charisma; +2 Stress
		
Worse Outcome (not sick): +1 Charisma; +2 Stress

Worst Outcome (sick): +1 Charisma; +3 Stress


After School Time (A)
-------------------------
	In Campus Map
	=============

1. Go to the Gymnasium

	a. Exercise

Best Outcome (not sick): +3 Fitness; +2 Stress

Good Outcome (sick): +3 Fitness; +4 Stress
		
Worse Outcome (not sick): +1 Fitness; +3 Stress

Worst Outcome (sick): +1 Fitness; +6 Stress


2. Go to the Library [Train Intelligence]

	a. Study 

Best Outcome: +2 Intelligence; +1 Stres

Worst Outcome: +1 Intelligence; +2 Stress

	b. Do Homework

Best Outcome: -1 Homework; +2 Stres

Worst Outcome: -1 Homework; +3 Stress


	* Tutoring with Ava

Best Outcome: +3 Intelligence; +1 Stres

Worst Outcome: +2 Stress


	In City Map
	============
	
3. Go Home

	a. Go Home /  Sleep

	=> 10-hr = -Stress

	if Alpaca Blanket = bought; 11-hr = -Stress

	* Sleep Loss
		
		Outcome 1: -1 Fitness

		Outcome 2: -1 Intelligence

		Outcome 3: -1 Charisma

		Outcome 4: - Luck

			(Luck < 10) = -1 Luck

			(10 <= Luck < 20) = -2 Luck

			(20 <= Luck < 25) = -3 Luck

			(25 <= Luck < 30) = -4 Luck

			(Luck >= 30) = -5 Luck

		Outcome 5: -1 Kendo Readiness

		Outcome 6: -1 Science Readiness

		Outcome 7: -1 Swim Readiness

		Outcome 8: No Sleep Loss

	b. Get Intel

		Only if Maray's affection >= 5			

4. Go to Science Center [Train Intelligence]

	a. Visit (-$$2)

Best Outcome: +3 Intelligence; -1 Stress

Worst Outcome:  +2 Intelligence; +1 Stress (actual: +1 Intelligence only)


	b. Temp Job

Best Outcome: +9 Money; +2 Stress

Worst Outcome:  +4 Money; +3 Stress 


5. Go to the Arcade

	a. Play (-$$2)

Best Outcome (not sick): -4 Stress; -2 Intelligence

Good Outcome (sick): -2 Stress; -2 Intelligence
		
Worse Outcome (not sick): -1 Stress; -2 Intelligence

Worst Outcome (sick): +1 Stress; -2 Intelligence


	b. Temp Job

Best Outcome: +5 Money; +1 Stress

Worst Outcome:  +2 Money; +2 Stress 


6. Go to the Shopping District

	a. Go Shopping

		No effect except by items bought


	b. Temp Job [Train Charisma]

Best Outcome: +7 Money; +2 Stress

Worst Outcome:  +3 Money; +3 Stress 



7. Go to the Park

	a. Stroll

Best Outcome (not sick): -2 Stress; +1 Fitness

Good Outcome (sick): +1 Stress; +1 Fitness

Worst Outcome (sick/not sick): +1 Stress
	

	b. Temp Job [Train Fitness]

Best Outcome: +4 Money; +1 Stress

Worst Outcome:  +2 Money; +2 Stress 


8. Go to the Ryuvian Shrine

	a. Pray => Donate $$1, $$2 or $$5

Best Outcome (not sick): 

	(Donation < 5) = +2 Luck

	(Donation = 5) = +4 Luck

Good Outcome (sick):
				
	(Donation < 5) = +2 Luck; +1 Stress

	(Donation = 5) = +4 Luck; +1 Stress

Worst Outcome (sick/not sick):
				
	(Donation =0) = -1 Luck; +1 Stress

	(Donation =1 / 2) = +1 Stress

	(Donation = 5) = +2 Luck; +1 Stress 


	b. Temp Job [Train Fitness]

Best Outcome (not sick): +4 Money; +1 Stress

Good Outcome (sick): +4 Money; +2 Stress
		
Worse Outcome (not sick): +2 Money; +2 Stress; 
			  -1 Sola's affection

Worst Outcome (sick): +2 Money; +3 Stress; 
		      -1 Sola's affection


	c. Buy charms
			
		No effect except by items bought


* Culture Festival Days
-----------------------
		
Outcome: +1 Stress


* ALL Competition Days 
----------------------
	
[Train Luck, Readiness, Member & Morale]

* To qualify for nationals, get at least bronze medal 
  (win>=1)

* To qualify for galactics. get at least silver medal 
  (win>=2)

	
Gold Medal Outcome: +50 Club Prestige; +50 Prestige; 
		    +6 Respective Club Captain's Affection

Silver Medal Outcome: +30 Club Prestige; +30 Prestige; 
		      +4 Respective Club Captain's Affection

Bronze Medal Outcome: +10 Club Prestige; +10 Prestige; 
		      +2 Respective Club Captain's Affection

Lose Outcome: -3 Respective Club Captain's Affection


* Student Council Elections
-----------------------------
		
[Train Intelligence; Earn Prestige for all clubs; 
 Avoid probation]



 C) Conversation

In the early stages of the game, Kayto must converse with 
the girls to increase their affection for him and unlock 
the girl's events. Topics at the start are limited to: 

	1. Classwork 

	5. Weather 

	8. Flirt 

	6. Gossip 

> Train Charisma for these topics for best outcome
	
As you increase your stats through clubtime and afterschool time, 
more topics will be unlocked for Kayto to converse with the girls. 
These topics and how to unlock them are shown below.

	3. Games [Visit Arcade more often; Train Charisma]

		if Visits to the Arcade >= 20
			
	2. Politics [Train Intelligence & Charisma]

		if Intelligence >=80

	4. Sports [Train Fitness & Charisma]

		if Fitness >= 30

	7. Joke [Train Charisma]

		if Charisma >=30

	9. Science [Train Intelligence & Charisma]

		if Intelligence >= 100 & Visits to the 
		Science Center >= 10

	10. Religion [Visit Shrine more often; 
		      Train Charisma]

		if Visits to the Shrine >= 10

	11. Reminisce [Train Charisma]

		if Charisma >= 25

	12. Pervy [Train Charisma]

		if Ava's affection + Asaga's affection + 
		Chigara's affection + Sola's affection >= 50

	13. Job [Train Charisma; Do more jobs for money]

		if Money >= 40

	14. Charm [Train Charisma]

		if Charisma >= 50
		

Here is a diagram showing the topics enumerated below and 
the best and worst outcome for each girl:

  Topic		 Ava	 Asaga	 Chigar     Sola    Maray 
 ------	        =====	=======	=========  ======  =======
1. Classwork   +1 / 0   +1 / -1  +1 / 0   +1 / 0   +1 / -1

2. Politics    +2 / 0   +1 / -1  +1 / -1  +1 / -1  +1 / -1

3. Games       +1 / -1  +1 / 0   +1 / -1  +1 / 0   +1 / 0

4. Sports      +1 / -1  +1 / 0   +1 / -1  +1 / 0   +1 / 0

5. Weather     +1 / 0   +1 / 0   +1 / 0   +1 / 0   +1 / 0

6. Gossip**    +1 / -1   1 / -1  +1 / -2  +1 / -1  +2 / 0

7. Joke        +1 / -1   1 / -1  +1 / 0   +1 / 0   +1 / 0

8. Flirt       +3 / -2   2 / -1  +3 / -3  +3 / -1  +1 / -1

9. Science     +1 / -1  +1 / -1  +2 / 0   +1 / -1  +1 / -1

10. Religion   +1 / -1  +1 / -1  +1 / -1  +2 / 0   +1 / -1

11. Reminisce  +1 / 0   +1 / 0   +1 / 0   +1 / 0   +1 / 0

12. Pervy      +1 / -2  +1 / 0   +1 / -2  +1 / -1  +1 / -1

13. Job        +1 / 0   +1 / -1  +1 / 0   +1 / 0   +1 / -1

14. Charm      +2 / -1  +2 / 0   +2 / -1  +2 / 0   +1 / -1


** If you use Gossip as the topic of your conversation with 
   the girls, it has a side effect of decreasing one of the 
   girls affection for you by one (1) pt. The girl whose 
   affection will decrease is random.


In addition, here is also a diagram of the places a girl will 
most likely be encountered in terms of percentage (%). The higher 
the percentage, the higher the chance to encounter a specific girl.

 Places		      Ava   Asaga   Chigara   Sola    Maray 
 -------             ===== ======= ========= ======  =======
1. Cafeteria (Lunch)  50%    10%      10%     30%      N/A

2. Lunchtime          N/A    50%      50%     N/A      N/A

3. Courtyard (Lunch)  10%    20%      10%     60%      N/A

4. Library            50%    10%      30%     10%      N/A

5. Science Center     20%    10%      50%     10%      10%

6. Arcade             N/A    60%      10%     10%      20%

7. Park               30%    10%      20%     10%      30%

8. Ryuvian Shrine     10%    10%      10%     60%      10%

9. Gymnasium          30%    40%      10%     20%      N/A

10. Home	      N/A    N/A      N/A     N/A      85%

Tip #1: Increase Girl's Affection & Reduce Stress for conversation 
        to get best outcome!

Tip #2: Do not use converse after Sola's pure day, else you will 
        always get worst outcome (except for 
Sola :P)


 D) Gifting

	In addition to conversing, winning competitions and 
        activating the girl's events, Kayto can also give gifts 
        to the girls in lieu of conversing with them. Some gifts 
        can add to a girl's affection while others can deduct from 
        them, depending on the gift given and the girl's personality.

	Here is a diagram of the effects of each gift when given 
        to a specific girl:

  Gift                 	 Ava	Asaga	Chigara	  Sola	 Maray 
 -------		=====  ======= ========= ======	=======

1. Starraider: Hologame  +1      +6       +2       +1      +1

2. Holo                  +1      +1       +1        *      +1

3. Fuzzy socks           +4      +1       +3       +3      +3

4. Stuffed whale         +1      +5       +1       +1      +5

5. Incense set           +4      +1       +1       +5      +1
 
6. Apron                 +1      +5       +5       +1      +1

7. History book          +7      +1       +1       +3      +1

8. Sexy panties***       -5    +5 / +8  -5 / +5  -5 / +3   +3

9. Recipe book           +1      +1       +5       +1      +1

 
* Giving a holo to Sola on a specific day in month 3 week 1 will 
  allow you to enter her route. In addition, it will also give 
  +8 to Sola's affection 

*** This item has two different outcomes except for Ava & Maray, 
    depending on whether you have entered the specific girl's route 
    starting event or not. For Asaga, it's her summer practice on 
    month 5. For Chigara, it's her home visit on month 5. For Sola, 
    it's your birthday on month 6.


 E) Events
	
	-To be resolved in another guide-


VI. Chivos/Achievements
------------------

These are awarded if you reach a certain goal or a target number of 
times an action is to be done in the game.

1. Wedding (Not) Crashed
======================= 
Complete Asaga's Route

2. Noticed by Pres
======================= 
Complete Ava's Route

3. Horny Pastry Puffer
======================= 
Complete Chigara's Route

4. Indecent Shrine Maiden
======================= 
Complete Sola's Route

5. Champ
==========
Complete the game from beginning to finish on space 
whale difficulty

6. Genius
========== 
Rank in the 99th percentile in an exam

7. Landslide Victory
=====================
Win the election with all 560 votes in your favor 

8. Hentai Siscon
================= 
Successfully flirt with Maray

9. Sold Out
============ 
Purchase every single item at the store and shrine

10. Full Completion
=================== 
Complete all four routes

11. Academic
============= 
Visit the science museum 400 times in a single game

12. Devout
============ 
Visit the shrine 400 times in a single game

13. Walk the Dog
================= 
Visit the park 400 times in a single game

14. Gamer
========== 
Visit the arcade 400 times in a single game

15. Club Recruiter
=================== 
Have a total of 200 members between all you clubs

16. Club Trainer
================= 
Have a total of 1000 readiness between all your clubs

17. Rich
========= 
Save up a collection of 500 credits 

18. Ripped
=========== 
Exercise at the gym 200 times in a single game

19. Living on the Edge
======================= 
Go 20 days with your stress over 50 

20. Everyone's Kayto
=====================
Have 10 hearts with every girl


VII. Items
------------------

From the Store
==============
A) Charm Enhancers

1. Cement Hair Wax
-------------------
Description: Regardless of rain, snow, or a city destroying hurricane, this 
jar of Cement Hair styling wax will keep your hair exactly as you put it 
in the morning! Can support even the craziest of anime hair styles.
Cost: $$30
Effect: +7 Charisma
Pre-requisite: None

2. Admiral Watch
-----------------
Description: "Sit down boy, and let me show you class," proclaims the packaging 
on this Admiral brand hand watch. Made of stainless steel, this designer watch 
instantly makes you look classy, but has a price to match 
its shine.
Cost: $$40
Effect: +10 Charisma
Pre-requisite: None

3. Space Whale Cologne
-----------------------
Description: This cologne is said to have been extracted from the tears of an 
ancient space whale. Used by Ryuvian lords to woo pretty ladies, it is sure 
to raise your charisma!
Cost: $$20
Effect: +5 Charisma
Pre-requisite: None

4. Starr Seal Shampoo
----------------------
Description: A special shampoo from Ryuvia Prime. This brand is said to be 
infused with special pheromones which attract girls. Whether that's true can 
be anyone's guess, but girls still like the brand name.
Cost: $$18
Effect: +4 Charisma
Pre-requisite: None

5. Fancy Tie
---------------
Description: This tie looks a lot like the ones you wear for school, but 
is made of superior materials which keep the tie looking shiny all day.
Cost: $$15
Effect: +3 Charisma
Pre-requisite: None


B) Readiness Enhancers

1. Set of Balanced Swords
--------------------------
Description: A set of perfectly balanced kendo shinais from Ryuvia Prime.
Cost: $$30
Effect: +8 Kendo Readiness
Pre-requisite: None

2. Set of Light Bogu
--------------------
Description: A set of custom designed kendo armor made with light weight 
materials.
Cost: $$40
Effect: +11 Kendo Readiness
Pre-requisite: Buy Set of Balanced Sword first

3. Set of Masterwork Shinai
---------------------------
Description: A set of masterwork shinais made by a secretive sect of Ryuvian 
sword masters who live on the summit of Mount Destiny.
Cost: $$55
Effect: +15 Kendo Readiness
Pre-requisite: Buy Set of Light Bogu first

4. Dragon Bogu
--------------
Description: The mythical Dragon Bogu is said to have been created under 
the orders of Emperor Uric vi Ryuvia as a gift for his Sharr. It is as tough 
as steel, yet light as a feather.
Cost: $$90
Effect: +20 Kendo Readiness
Pre-requisite: Buy Set of Masterwork Shinai first

5. Set of Swim Goggles
----------------------
Description: A set of expertly crafted swim googles which never fog up 
and provide unparalleled vision 
underwater.
Cost: $$30
Effect: +8 Swim Readiness
Pre-requisite: None

6. Set of Advanced Swim Caps
----------------------------
Description: A set of hydrodynamic swim caps devised by Solaris scientists 
for their national athletes. These caps are thought to have led the Alliance 
swim team to victory against the Compact in the Galactic Olypmics.
Cost: $$40
Effect: +11 Swim Readiness
Pre-requisite: Buy Set of Swim Goggles first

7. Set of Prototype Swimsuits
-----------------------------
Description: The latest in swimsuit technology, these swimsuits mold the body 
for maximum performance in the water. They're just barely legal according 
to the rules.
Cost: $$55
Effect: +15 Swim Readiness
Pre-requisite: Buy Set of Advanced Swim Caps first

8. Massage Machine
-------------------
Description: A custom designed massage chair which promotes muscle growth 
for swimmers. Purchasing this for the pool will be expensive, but sharply 
increase performance.
Cost: $$90
Effect: +20 Swim Readiness
Pre-requisite: Buy Set of Prototype Swimsuits first

9. Set of New Lab Beakers
--------------------------
Description: These shiny new lab beakers are an improvement over the 
ones provided by the school.
Cost: $$30
Effect: +8 Science Readiness
Pre-requisite: None

10. Ore Sample
---------------
Description: Studying this rare Ongessite crystal sample may yield 
breakthroughs in the science club's research.
Cost: $$40
Effect: +11 Science Readiness
Pre-requisite: Buy Set of New Lab Beakers first

11. Union Scanner
------------------
Description: This scanner was developed by the Mining Union to examine 
minerals and lost technology. It would be a huge asset for the science club.
Cost: $$55
Effect: +15 Science Readiness
Pre-requisite: Buy Ore Sample first

12. Ryuvian Artifact
-----------------------
Description: A strange artifact of Ryuvian origins unearthed from 
the mountains. Studying its secrets will drastically boost the 
science club's readiness.
Cost: $$90
Effect: +20 Science Readiness
Pre-requisite: Buy Union Scanner first

C) Others

1. Alpaca Blanket
------------------
Description: A blanket made of the finest alpaca wool, wrapping yourself 
in this blanket at night will relieve you of daily stress.
Cost: $$50
Effect: 50% chance of losing 1 extra stress every night
Pre-requisite: None

2. Memory Foam Pillow
----------------------
Description: This pillow is made out of a comfortable foam which molds around 
your head. It retains your abilities almost as well as it holds your head!
Cost: $$50
Effect: Reduces nightly ability loss by 40%
Pre-requisite: None


D) Consumables

1. Pre-made Lunch Set
----------------------
Description: A set of seven pre-made lunch bentos. They seem to be marketing 
these to single young men who don't have anyone to cook for them...
Cost: $$15
Effect: Opens more activities during lunch time.
Pre-requisite: None

2. Medicine
-------------
Description: Buying this medicine will instantly cure you of all ailments. 
Just remember that staying fit and minimizing stress are the best ways to 
stay healthy!
Cost: $$15
Effect: Instantly cure sickness.
Pre-requisite: Only if you're sick

3. Eroge
----------
Description: Real world troubles got you down? Purchase Alpacasoft Entertainment's 
newest moe game to be transported to a happy world of cute cat girls! Now you too 
can have a harem of cat girl maids who are also your childhood friends!
Cost: $$20
Effect: Instantly remove 20 Stress.
Pre-requisite: Wnen Stress is equal to or more than 15


E) Gifts

1.Star Raider Hologame
----------------------
Description: The newest entry in the popular hologame franchise, Star Raider V 
features an epic space opera story and thrilling mecha action.
Cost: $$15
Pre-requisite: Available Month 2 onwards only

2. Holo
----------
Description: A brand new holo. With a high resolution emitter, a thousand 
terabytes of storage, along with a 3D scanner and communicator, this gadget 
is a must have for the modern student.
Cost: $$40
Pre-requisite: Available Month 2 onwards when you have seen "m2w5_solalibrary" event

3. Fuzzy Socks
--------------
Description: A thick pair of socks decorated with prints of comical 
looking emus.
Cost: $$10
Pre-requisite: Available Month 2 onwards only

4. Space Whale Body Pillow
---------------------------
Description: A huge body pillow shaped like a space whale, this lovely 
pilow wards away loneliness at the coldest of nights.
Cost: $$20
Pre-requisite: Available Month 2 onwards only

5. Incence Set
--------------
Description: A set of traditional Ryuvian incense. Its aroma is said 
to relax the soul.
Cost: $$18
Pre-requisite: Available Month 2 onwards only

6. Hungry Veniczar Apron
------------------------
Description: This apron is renown throughout the holonet because of the 
hungry Veniczar advertisements run by its distributor. Endorsed by a 
certain Veniczar of impressive girth, they say when you're cooking for an 
army, you need the heavy duty Veniczar Apron!
Cost: $$20
Pre-requisite: Available Month 3 onwards only

7. Holonovel: Snake Pit
-----------------------
Description: This holonovel is a nonfiction account of the intrigues 
of the New Imperial court during the Alliance-Imperial War. It's 
really heavy reading...
Cost: $$15
Pre-requisite: Available Month 3 onwards only

8. Sexy Panties
---------------
Description: A bright red panty with baroque black laces. Truly, 
only the bold would ever wear these...
Cost: $$30
Pre-requisite: Available Month 3 onwards only

9. Recipe Book
--------------
Description: This holobook is replete with recipes for pastries 
across the galaxy. A gift sure to entertain any chef!
Cost: $$15
Pre-requisite: Available Month 3 onwards only


From the Shrine
===============
F) Charms

1. Minor Study Charm
--------------------
Description: A small and inexpensive charm to help you 
in your studies.
Cost: $$20
Pre-requisite: None

2. Study Charm
---------------
Description: A regular charm to help you in your studies.
Cost: $$35
Pre-requisite: None

3. Major Study Charm
--------------------
Description: A powerful and expensive charm to help you 
in your studies.
Cost: $$60
Pre-requisite: None

4. Encounter Charm
------------------
Description: It is said that this charm will help you meet 
more people.
Cost: $$35
Pre-requisite: None

5. Retry Charm
--------------
Description: If at first you don't succeed, try again! With 
the power of this charm, you can redo any daily activity you 
fail for another chance to succeed.
Cost: $$50
Directions: Clicking on the red "X" when you fail an activity 
will allow you to try the activity again. Comes with 20 charges.
Pre-requisite: None

6. Minor Love Charm
-------------------
Description: A small and inexpensive charm which is supposed 
to help you get into a relationship.
Cost: $$20
Pre-requisite: None


VIII. Game Review & Notes
---------------------------

-To be posted in another guide soon-


IX. Copyright & Authorized Use
-------------------------------

Copyright (c) 2015 by sovietminded07

This walkthrough is posted on the ff. websites:

http://www.gamefaqs.com
http://www.supercheats.com
http://www.neoseeker.com

This may be not be reproduced under any circumstances 
except for personal, private use. It may not be placed 
on any web site or otherwise distributed publicly 
without advance written permission. Use of this guide 
on any other web site or as a part of any public display 
is strictly prohibited, and a violation of copyright. 

If you wish to publish this guide in other websites, 
please contact me.


**All descriptions and information from actual game itself