+++++ ++++++++ +++++++ ++++ ++ ++ ++++++ ++ ++ ++ ++ ++ ++ ++ ++++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++++++ ++ ++ ++ ++ ++ ++ >>>>>>>>>> +++++ ++ ++++ ++ ++ ++ ++ ++ ++ +++++ >>>>>>>>>> ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ + ++ ++ ++ ++ ++ ++ ++ ++ ++ ++++ ++ ++ +++++ ++ ++ ++ ++++ ++ +++ ++++++ ++ ++ ++++ ++ ++++++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++++++++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++++ ++++++++++ ++++++ ! ! ____ ! !____________________________________________________ { }______! ! \ { ______ BUIDINGS AND UNITS GUIDE > {____} ! !____________________________________________________/ ! ! ! ! Stronghold In Depth FAQ: Buildings and Units Written by: Brad H. (fjer) E-mail: [email protected] Version: 1.11 TABLE OF CONTENTS I. Introduction II. Version History III.Legal IV. Production Chains A. Food B. Military V. Buildings A. Castle Buildings 1. Towers 2. Gatehouses 3. Military Buildings B. Industry Buildings C. Farm Buildings D. Town Buildings 1. Bad Things 2. Good Things E. Weapons Buildings F. Food Production Buildings VI. Units A. Cost B. Strength Chart VII.Thanks ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Introduction~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This guide is for the 2001 game Stronghold. The guide�s purpose is to provide descriptions, tips, strengths of the game�s buildings and units. It is not meant to provide strategy, but to help you make your own. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Version History~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Version 1.00 (4/4/06) � The guide was submitted April 4, 2006. This guide is in its full state. It contains the number of hits each building can sustain from each unit, the cost of constructing each building/unit, and what supplies/units are produced by each building, if applicable, descriptions of buildings, and tips when they are applicable. Version 1.01 (4/6/06) - Added permision for two more sites to host this guide. I also started planning a unit comparison chart in my head. Version 1.06 (4/13/06) - Did about half of the unit comparison chart. Version 1.11 (4/18/06) - Finnished unit comparison chart. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Legal~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This Guide is Copy write 2006 Brad Hitchens. It may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance permission. Use of this guide on any other web site, without permission, or as a part of any public display is strictly prohibited, and a violation of copyright. Websites permitted to have this guide: www.gamefaqs.com www.supercheats.com Neoseeker.com ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~PRODUCTION CHAINS~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --Food-- The format of the food chains will be as follows: "Final Product Name": "1st Building" (Product)--> "2nd Building" (Product)...--> "Distribution" BREAD: Wheat Farm (Wheat)--> Mill (Flour)--> Bakery (Bread)--> Granary Cheese: Dairy Farm (Cheese)--> Granary Meat: Hunters Post (Meat)--> Granary Apples: Apple Farm (Apples)--> Granary Ale: Hops Farm (Hops)--> Brewery (Ale)--> Inn --Units-- The format of the unit chains will be as follows: "Unit Name"- Needed Supplies-->Building (Product)-->Needed Building-->Recruitment Building Archer � Wood-->Fletcher's Workshop (Bow)-->Armory-->Barracks Spearmen � Wood-->Poleturner's Workshop (Spear)-->Armory-->Barracks Pikemen � Wood-->Poleturner's Workshop (Pike), Armorer (Metal Armor)-->Armory-->Barracks Macemen � Iron-->Blacksmith (Mace), Tanner's Workshop (Leather Armor)-->Armory-->Barracks Crossbowmen � Wood-->Fletchers Workshop (Crossbow), Tanner's Workshop (Leather Armor)--> Armory-->Barracks Knight � Iron-->Blacksmith (Sword), Armorer (Metal Armor), Stable (Horse)--> Armory-->Barracks Swordsmen � Iron-->Blacksmith (Sword), Armorer (Metal Armor)-->Armory-->Barracks ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~BUILDINGS~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --CASTLE BUILDINGS-- Wood Wall � Costs= .5 wood Description: This is your most basic defense; it is made of wood and has a spiked top. It can sustain more hits from units than the stone wall, but takes less hits from a catapult. Units can't walk on it. It is most useful against enemies with no siege weapons. Tip: When built over a partially destroyed stair, the top flattens. This allows units to walk on it. Hits until destruction: 28 spearman 18 mace man 18 pike man faster 12 swordsman faster 12 knight 1 catapult Stone wall � Costs= .5 stone Description: This is a wall made from stone. It is taken down more easily than the wooden wall by units, but is better against catapults. It is best built behind crenulated walls as an archer platform. Hits until destruction: 24 spearman 16 mace man 16 pike man faster 10 swordsman faster 10 knight 2 Catapult Crenulated wall � Costs= .5 stone Description: This is your most powerful wall. When built as a line at one time, it has alternating peaked and flat tops. When built one part at a time it has all peaked tops. These peaks provide extra protection for troops behind them. Tip: You can divide walls into sections (and thus preventing enemy troops from completely circling your walls) by building crenulations one at a time across other walls. Hits until destruction: 28 spearman 18 mace man 18 pike man faster 12 swordsman faster 12 knight 2 catapult Barracks � Costs= 15 stone Allows= Archer, Spearmen, Pikemen, Macemen, Crossbowmen, Knight, and Swordsmen Description: This stone building allows troops to be recruited. Hits until destruction: 63 spearman 15 mace man 24 pike man 8 swordsman 8 knight 8 catapult Wood Barracks � Costs= 15 wood Allows= same as Barracks Description: This wooden building allows the recruitment of troops Hits until destruction: 38 spearman 9 mace man 15 pike man 5 swordsmen 5 knight 5 catapult Armory � Costs= 10 wood Description: This building stores weapons you produce. Hits until destruction: 63 spearman 15 mace man 24 pike man 8 swordsman 8 knight 8 catapult TOWERS: TIP FOR ALL TOWERS: There is no set limit on the number of men in a tower; you can continue to put men in towers until there is no room to click. Assigning large groups of units at a time makes this easier. Wooden Platform - Costs= 10 wood Description: This is a small wooden platform that must be built adjacent to wooden walls. It offers no height advantage over walls, and is only useful if only wooden walls are available to you. HP= 200 Perimeter Turret � Costs= 10 stone Description: This is the smallest of stone walls. It offers a height advantage for missile units. HP= 1,000 Defense Turret � Costs= 15 stone Description: This stone wall is higher than the Perimeter tower and can hold more units. HP= 1,200 Square Tower � Costs= 36 stone Description: This stone tower is tied with the round tower as the tallest tower. It has a large surface that can accommodate a mangonel or ballista, as well as many units. HP= 1,600 Round Tower � Costs= 40 stone Description: This stone tower is the largest and most powerful of the towers. It can accommodate a mangonel or ballista, as well as many units. HP= 2,000 GATEHOUSES: -Description- Gatehouses provide a passage through walls which can be closed when danger approaches. When enemy units get on top of a gatehouse they gain control of it. This section of the build menu also contains miscellaneous objects and traps. Small Wooden Gatehouse � Costs= 10 wood Description: The wooden gatehouse comes with two wooden towers on either side. HP= 200 Small Stone Gatehouse � Costs= 10 stone Description: This gatehouse provides more protection than the wooden one, and units can be placed on top of it. HP= 1,000 Large Stone Gatehouse � Costs= 20 stone Description: This is the largest gatehouse, and gives a height advantage for missile units. HP= 2,000 Drawbridge � Costs= 10 wood Description: Drawbridges are attached to gatehouses and allow units to cross over moats. They are raised/lowered when the gatehouse is opened/closed, and they are destroyed when the gatehouse is destroyed. Caged War Dogs � Costs= 10 wood, 100 gold Description: This is a cage of vicious dogs. When released they attack everyone in sight, friend of foe. Hits until destruction: 13 spearman 3 mace man 5 pike man 2 swordsman 2 knight 2 catapult Pitch Ditch � Costs= 1 pitch Description: These traps are invisible to the enemy and are lit by a flaming arrow. When lit a blazing fire ensues and spreads to other, nearby ditches. The fire burns units and can spread to buildings. Killing Pits � Costs= 6 wood Description: The traps are covered pits with spikes in them. They are invisible to the enemy and cannot hurt your own troops. They kill or badly damage any enemy that walks on them. Brazier - Costs= none Description � This is a stove filled with hot coals; it is placed on towers and allows archers to fire flaming arrows. Moat � Costs= none Description � Use this to outline where you want a moat, select soldiers, and when the shovel appears over the moat click to instruct the soldiers to dig. MILITARY BUILDINGS: Engineering Guild � Costs= 10 wood, 100 gold Allows= engineers, ladder men Description: Engineers and ladder men are built here. Hits until destruction: 63 spearman 15 mace man 24 pike man 8 swordsman 8 knight 8 catapult Mangonel � Costs= 50 gold Description: This siege engine fires a spray of rocks and must be built on a square/round tower. The rocks are inaccurate, but they can be devastating to large groups of enemies (or, your own men). Ballista � Costs= 50 gold Description: This siege engine is shaped like giant crossbow, fires powerful bolts, and must be built on a square/round tower. The bolts fired are very accurate and kill on contact. Stables � Costs= 20 wood, 400 gold Produces= horses Description: Stables produce four horses at a time. These horses are a requirement for knights. Hits until destruction: 38 spearman 9 mace man 15 pike man 5 swordsmen 5 knight 5 catapult Tunneler�s Guild � Costs= 10 wood, 100 gold Allows= tunnelers Description: This allows the recruitment of tunnelers, who can burrow under enemy walls and destroy them. Hits until destruction: 63 spearman 15 mace man 24 pike man 8 swordsman 8 knight 8 catapult Oil Smelter � Cost= 10 iron, 100 gold, 1 engineer Produces= burning oil Description: The first engineer assigned here will maintain the production of burning oil. The others will stand ready on walls/towers to dump it on enemies. Hits until destruction: 63 spearman 15 mace man 24 pike man 8 swordsman 8 knight 8 catapult --INDUSTRY BUILDINGS-- Stockpile � Costs= none Description: This is where your supplies are stored. New stockpiles must be built adjacent to existing ones. Woodcutters Hut � Costs= 3 wood, 1 peasant Produces= wood Description: Wood cutters cut down trees and form them into usable wood. They are most efficient when placed near trees. The woodcutters can also defend themselves from enemies. Hits until destruction: 13 spearman 3 mace man 5 pike man 2 swordsman 2 knight 2 catapult Quarry � Costs= 20 wood, 3 peasants Produces= stone Description: This produces stone and must be built on a rock pile (pile of large, whitish stones). Hits until destruction: 38 spearman 9 mace man 15 pike man 5 swordsmen 5 knight 5 catapult Ox Tether � Costs= 10 wood, 1 peasant Description: This is used to transport stone from the quarry to the stockpile. These are most efficient when built near the quarry. Oxen are rather slow, so you will need more than one per quarry. The number of tether needed depends on the distance between the stockpile and the tether. Hits until destruction: 13 spearman 3 mace man 5 pike man 2 swordsman 2 knight 2 catapult Iron Mine � Costs= 20 wood, 3 peasants Produces= iron Description: This mine produces iron and must be built on ore deposits (reddish rocks on mountain tops). The iron is carried by hand and is very slow. Hits until destruction: 13 spearman 3 mace man 5 pike man 2 swordsman 2 knight 2 catapult Pitch Rig � Costs= 20 wood, 1 peasant Produces: pitch Description: Pitch rigs must be built on oil (dark bubbling liquid in marshlands). The pitch is carried by hand and is slow. Hits until destruction: 13 spearman 3 mace man 5 pike man 2 swordsman 2 knight 2 catapult Marketplace � Costs= 15 wood Allows= purchase and sale of items Description: This is a very convenient building were you can sell excess supplies (for every needed money) and buy needed supplies. Hits until destruction: 38 spearman 9 mace man 15 pike man 5 swordsmen 5 knight 5 catapult --FARM BUILDINGS-- Hunter�s Post � Costs= 5 wood, 1 peasant Produces: meat Description: The hunter here will shoot the animals, and the dog retrieves them. The hunter then cleans the animal and takes the meat to the granary. This is best placed near the granary. Hits until destruction: 13 spearman 3 mace man 5 pike man 2 swordsman 2 knight 2 catapult Dairy Farm � Costs= 10 wood, 1 peasant Produces: cheese, cows Description: The cheese is used as food, and the cows are used for military purposes. The cows are used by the tanner to make leather armor and can be shot by catapults to spread disease in enemy castles. This building is best placed near the granary. Hits until destruction: 13 spearman 3 mace man 5 pike man 2 swordsman 2 knight 2 catapult Apple Orchard � Costs= 5 wood, 1 peasant Produces: apples Description: Apple farms are the fastest farms, and are best placed near the granary. Hits until destruction: 13 spearman 3 mace man 5 pike man 2 swordsman 2 knight 2 catapult Wheat Farm � Costs= 15 wood, 1 peasant Produces: wheat Description: Wheat farms are the first in the bread production line, and are best placed near the stockpile. Hits until destruction: 13 spearman 3 mace man 5 pike man 2 swordsman 2 knight 2 catapult Hops Farm � Costs= 15 wood, 1 peasant Produces: hops Description: Hops farms are the first in the ale production line, and they are best placed near the stockpile. Hits until destruction: 13 spearman 3 mace man 5 pike man 2 swordsman 2 knight 2 catapult --TOWN BUILDINGS-- Hovel - Costs= 6 wood Description: Hovels allow 8 more peasants to come to your castle, and can be placed anywhere on the map. Tip: These buildings don't actually need to be accessed or access anything; they can be placed absolutely anywhere on the map, including flat, inaccessible mountain tops, with no problem. Hits until destruction: 13 spearman 3 mace man 5 pike man 2 swordsman 2 knight 2 catapult Chapel � Costs= 10 stone, 250 gold, 1 peasant Description: Chapels produce one priest who will walk around blessing people (which raises your popularity). Church � Costs= 20 stone, 350 gold, 1 peasant Description: Produces priests who will walk around blessing people (which raises your popularity). Cathedral � Costs= 40 stone, 500 gold, 1 peasant Description: Produces priests who will walk around blessing people (which raises your popularity). Apothecary � Costs= 10 stone, 50 gold, 1 peasant Description: This building reduces the effects of disease caused by plague of cow attacks. Hits until destruction: 38 spearman 9 mace man 15 pike man 5 swordsmen 5 knight 5 catapult Well � Costs: 30 gold Description: The well is used to put out fires. Hits until destruction: 38 spearman 9 mace man 15 pike man 5 swordsmen 5 knight 5 catapult BAD THINGS Excluding the heads on spikes (which are free and have no effect), these all lower moral, raise efficiency, and cost 50 gold. All of the effects are the same. GOOD THINGS Excluding the flags (which are free and have no effect), these all raise moral, lower efficiency, cost 30 gold, and have the same effect. --WEAPONS BUILDINGS-- Fletcher�s Workshop � Costs= 20 wood, 100 gold, 1 peasant Produces: Bows, Crossbows Consumes: Wood Hits until destruction: 38 spearman 9 mace man 15 pike man 5 swordsmen 5 knight 5 catapult Poleturner�s Workshop � Costs= 10 wood, 100 gold, 1 peasant Produces: spears, pikes Consumes: Wood Hits until destruction: 38 spearman 9 mace man 15 pike man 5 swordsmen 5 knight 5 catapult Blacksmith�s Workshop � Costs= 20 wood, 200 gold, 1 peasant Produces: Swords, Maces Consumes: Iron Hits until destruction: 38 spearman 9 mace man 15 pike man 5 swordsmen 5 knight 5 catapult Tanner�s Workshop � Costs= 10 wood, 100 gold, 1 peasant Produces: Leather Armor Consumes: Cows Hits until destruction: 38 spearman 9 mace man 15 pike man 5 swordsmen 5 knight 5 catapult Armorer�s Workshop � Costs= 20 wood, 100 gold, 1 peasant Produces: Metal Armor Consumes: Iron Hits until destruction: 38 spearman 9 mace man 15 pike man 5 swordsmen 5 knight 5 catapult --FOOD PRODUCTION BUILDINGS� Granary � Costs= 10 wood Description: Stores food Hits until destruction: 38 spearman 9 mace man 15 pike man 5 swordsmen 5 knight 5 catapult Baker � Costs= 10 wood, 1 peasant Produces: Bread Consumes: Flour Hits until destruction: 38 spearman 9 mace man 15 pike man 5 swordsmen 5 knight 5 catapult Mill � Costs= 20 wood, 3 peasant Produces: Flour Consumes: Wheat Hits until destruction: 38 spearman 9 mace man 15 pike man 5 swordsmen 5 knight 5 catapult Brewery � Costs= 10 wood, 1 peasant Produces: Ale Consumes: Hops Hits until destruction: 38 spearman 9 mace man 15 pike man 5 swordsmen 5 knight 5 catapult Inn � Costs= 50 wood, 25 gold, 1 peasant Description: This provides Ale to peasants, making them happy. Hits until destruction: 38 spearman 9 mace man 15 pike man 5 swordsmen 5 knight 5 catapult ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~UNITS~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Archer � Costs= 12 gold, bow Engineer � Costs= 30 gold Spearmen � Costs= 8 gold, spear Pikemen � Costs= 20 gold, pike, armor Macemen � Costs= 20 gold, mace, leather armor Crossbowmen � Costs= 20 gold, crossbow, leather armor Knight � Costs= 40 gold, sword, armor, horse Swordsmen � Costs= 40 gold, sword, armor Laddermen � Costs= 4 gold Tunnelers � Costs= 30 gold UNIT STRENGTH TABLE: Melee Attack Missile Attack Speed Archer! N/A ! 2 ! 2 ! Spearman! 5 ! N/A ! 2 ! Pikeman! 4 ! N/A ! 3 ! Maceman! 3 ! N/A ! 2 ! Crossbowman! N/A ! 1 ! 3 ! Knight! 1 ! N/A ! 1 ! Swordsman! 1 ! N/A ! 4 ! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Thanks~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Thanks go to Firefly Studios for creating this game, and to GameFAQs, for providing a place for guides like this to be published.