Building/Unit Guide by fjer
Stronghold on SuperCheats.com
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{     ______    BUIDINGS AND UNITS GUIDE                            >
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Stronghold
In Depth FAQ: Buildings and Units 
Written by: Brad H. (fjer)
E-mail: fjer_gfaqs@yahoo.com
Version: 1.11



TABLE OF CONTENTS

I.  Introduction
II. Version History
III.Legal
IV. Production Chains
   A. Food
   B. Military
V.  Buildings
   A. Castle Buildings
     1. Towers 
     2. Gatehouses
     3. Military Buildings
   B. Industry Buildings
   C. Farm Buildings
   D. Town Buildings
     1. Bad Things
     2. Good Things
   E. Weapons Buildings
   F. Food Production Buildings
VI. Units
   A. Cost
   B. Strength Chart
VII.Thanks





~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Introduction~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

     This guide is for the 2001 game Stronghold.  The guide’s purpose is to 
provide descriptions, tips, strengths of the game’s buildings and units.  It is
not meant to provide strategy, but to help you make your own.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Version History~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Version 1.00 (4/4/06) – The guide was submitted April 4, 2006.  This guide is 
in its full state.  It contains the number of hits each building can sustain 
from each unit, the cost of constructing each building/unit, and what 
supplies/units are produced by each building, if applicable, descriptions of 
buildings, and tips when they are applicable.

Version 1.01 (4/6/06) - Added permision for two more sites to host this guide.
I also started planning a unit comparison chart in my head.

Version 1.06 (4/13/06) - Did about half of the unit comparison chart.

Version 1.11 (4/18/06) - Finnished unit comparison chart.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Legal~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This Guide is Copy write 2006 Brad Hitchens. It may not be reproduced under any 
circumstances except for personal, private use. It may not be placed on any web
site or otherwise distributed publicly without advance permission. Use of this 
guide on any other web site, without permission, or as a part of any public 
display is strictly prohibited, and a violation of copyright.

Websites permitted to have this guide:

www.gamefaqs.com
www.supercheats.com
Neoseeker.com



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~PRODUCTION CHAINS~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


--Food--

The format of the food chains will be as follows:
"Final Product Name":
"1st Building" (Product)--> "2nd Building" (Product)...--> "Distribution"


BREAD:
Wheat Farm (Wheat)--> Mill (Flour)--> Bakery (Bread)--> Granary

Cheese:
Dairy Farm (Cheese)--> Granary

Meat:
Hunters Post (Meat)--> Granary

Apples:
Apple Farm (Apples)--> Granary

Ale:
Hops Farm (Hops)--> Brewery (Ale)--> Inn


--Units--

The format of the unit chains will be as follows:
"Unit Name"-
Needed Supplies-->Building (Product)-->Needed Building-->Recruitment Building

Archer –
Wood-->Fletcher's Workshop (Bow)-->Armory-->Barracks

Spearmen –
Wood-->Poleturner's Workshop (Spear)-->Armory-->Barracks

Pikemen –
Wood-->Poleturner's Workshop (Pike), Armorer (Metal Armor)-->Armory-->Barracks

Macemen –
Iron-->Blacksmith (Mace), Tanner's Workshop (Leather Armor)-->Armory-->Barracks

Crossbowmen –
Wood-->Fletchers Workshop (Crossbow), Tanner's Workshop (Leather Armor)-->
Armory-->Barracks

Knight – 
Iron-->Blacksmith (Sword), Armorer (Metal Armor), Stable (Horse)-->
Armory-->Barracks

Swordsmen –
Iron-->Blacksmith (Sword), Armorer (Metal Armor)-->Armory-->Barracks
   




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~BUILDINGS~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

--CASTLE BUILDINGS--

Wood Wall –
   Costs= .5 wood

   Description: This is your most basic defense; it is made of wood and has a 
   spiked top.  It can sustain more hits from units than the stone wall, but 
   takes less hits from a catapult.  Units can't walk on it.  It is most useful
   against enemies with no siege weapons.

   Tip: When built over a partially destroyed stair, the top flattens.  This 
   allows units to walk on it.

   Hits until destruction:
        28 spearman
        18 mace man
        18 pike man faster
        12 swordsman faster
        12 knight 
         1 catapult


Stone wall –
   Costs= .5 stone

   Description: This is a wall made from stone.  It is taken down more easily 
   than the wooden wall by units, but is better against catapults.  It is best
   built behind crenulated walls as an archer platform.

   Hits until destruction: 
        24 spearman
        16 mace man
        16 pike man faster
        10 swordsman faster
        10 knight
         2 Catapult


Crenulated wall –
   Costs= .5 stone

   Description: This is your most powerful wall.  When built as a line at one 
   time, it has alternating peaked and flat tops.  When built one part at a 
   time it has all peaked tops.  These peaks provide extra protection for 
   troops behind them.

   Tip: You can divide walls into sections (and thus preventing enemy troops 
   from completely circling your walls) by building crenulations one at a time 
   across other walls.

   Hits until destruction:
        28 spearman
        18 mace man
        18 pike man faster
        12 swordsman faster
        12 knight 
         2 catapult


Barracks – 
   Costs= 15 stone

   Allows= Archer, Spearmen, Pikemen, Macemen, Crossbowmen, Knight, and 
           Swordsmen

   Description: This stone building allows troops to be recruited.

   Hits until destruction:
        63 spearman
        15 mace man 
        24 pike man            
         8 swordsman
         8 knight 
         8 catapult


Wood Barracks – 
   Costs= 15 wood

   Allows= same as Barracks

   Description: This wooden building allows the recruitment of troops

   Hits until destruction:
        38 spearman
         9 mace man       
        15 pike man        
         5 swordsmen
         5 knight 
         5 catapult


Armory – 
   Costs= 10 wood

   Description: This building stores weapons you produce.

   Hits until destruction:
        63 spearman
        15 mace man
        24 pike man 
         8 swordsman 
         8 knight 
         8 catapult

    
TOWERS:


           TIP FOR ALL TOWERS: There is no set limit on the number of men in a 
                               tower; you can continue to put men in towers 
                               until there is no room to click.  Assigning 
                               large groups of units at a time makes this 
                               easier.

Wooden Platform -
   Costs= 10 wood
 
   Description: This is a small wooden platform that must be built adjacent to 
   wooden walls.  It offers no height advantage over walls, and is only useful 
   if only wooden walls are available to you. 

   HP= 200


Perimeter Turret –
   Costs= 10 stone

   Description: This is the smallest of stone walls.  It offers a height 
   advantage for missile units.

   HP= 1,000


Defense Turret –
   Costs= 15 stone

   Description: This stone wall is higher than the Perimeter tower and can hold
   more units.

   HP= 1,200


Square Tower – 
   Costs= 36 stone

   Description: This stone tower is tied with the round tower as the tallest 
   tower.  It has a large surface that can accommodate a mangonel or 
   ballista, as well as many units.


   HP= 1,600


Round Tower –
   Costs= 40 stone

   Description: This stone tower is the largest and most powerful of the 
   towers. It can accommodate a mangonel or ballista, as well as many units.

   HP= 2,000





GATEHOUSES:

 -Description- Gatehouses provide a passage through walls which can be closed 
               when danger approaches. When enemy units get on top of a 
               gatehouse they gain control of it.  This section of the build 
               menu also contains miscellaneous objects and traps.


Small Wooden Gatehouse –
   Costs= 10 wood

   Description: The wooden gatehouse comes with two wooden towers on either 
   side.

   HP= 200


Small Stone Gatehouse –
   Costs= 10 stone

   Description: This gatehouse provides more protection than the wooden one, 
   and units can be placed on top of it.

   HP= 1,000


Large Stone Gatehouse –
   Costs= 20 stone

   Description: This is the largest gatehouse, and gives a height advantage for 
   missile units.

   HP= 2,000


Drawbridge –
   Costs= 10 wood

   Description: Drawbridges are attached to gatehouses and allow units to cross 
   over moats.  They are raised/lowered when the gatehouse is opened/closed, 
   and they are destroyed when the gatehouse is destroyed.


Caged War Dogs –
   Costs= 10 wood, 100 gold

   Description: This is a cage of vicious dogs.  When released they attack 
   everyone in sight, friend of foe.

   Hits until destruction:
        13 spearman
         3 mace man
         5 pike man 
         2 swordsman 
         2 knight 
         2 catapult


Pitch Ditch –
   Costs= 1 pitch

   Description: These traps are invisible to the enemy and are lit by a 
   flaming arrow.  When lit a blazing fire ensues and spreads to other, 
   nearby ditches.  The fire burns units and can spread to buildings.


Killing Pits –
   Costs= 6 wood

   Description: The traps are covered pits with spikes in them.  They are 
   invisible to the enemy and cannot hurt your own troops.  They kill or badly
   damage any enemy that walks on them.


Brazier -  
   Costs= none
   Description – This is a stove filled with hot coals; it is placed on towers
                 and allows archers to fire flaming arrows.


Moat –
   Costs= none
   Description – Use this to outline where you want a moat, select soldiers, 
                 and when the shovel appears over the moat click to instruct 
                 the soldiers to dig.



MILITARY BUILDINGS:

Engineering Guild – 
   Costs= 10 wood, 100 gold

   Allows= engineers, ladder men

   Description: Engineers and ladder men are built here.

   Hits until destruction:
        63 spearman
        15 mace man 
        24 pike man            
         8 swordsman
         8 knight 
         8 catapult


Mangonel – 
   Costs= 50 gold

   Description: This siege engine fires a spray of rocks and must be built on
   a square/round tower.  The rocks are inaccurate, but they can be 
   devastating to large groups of enemies (or, your own men).


Ballista – 
   Costs= 50 gold

   Description: This siege engine is shaped like giant crossbow, fires 
   powerful bolts, and must be built on a square/round tower.  The bolts fired
   are very accurate and kill on contact.


Stables –
   Costs= 20 wood, 400 gold

   Produces= horses

   Description: Stables produce four horses at a time. These horses are a 
   requirement for knights.

   Hits until destruction:
        38 spearman
         9 mace man       
        15 pike man        
         5 swordsmen
         5 knight 
         5 catapult


Tunneler’s Guild – 
   Costs= 10 wood, 100 gold

   Allows= tunnelers

   Description: This allows the recruitment of tunnelers, who can burrow under
   enemy walls and destroy them.

   Hits until destruction:
        63 spearman
        15 mace man 
        24 pike man            
         8 swordsman
         8 knight 
         8 catapult


Oil Smelter – 
  Cost= 10 iron, 100 gold, 1 engineer

   Produces= burning oil

   Description: The first engineer assigned here will maintain the production
   of burning oil.  The others will stand ready on walls/towers to dump it on 
   enemies.

   Hits until destruction:
        63 spearman
        15 mace man 
        24 pike man            
         8 swordsman
         8 knight 
         8 catapult



--INDUSTRY BUILDINGS--

Stockpile – 
   Costs= none

   Description: This is where your supplies are stored.  New stockpiles must 
   be built adjacent to existing ones.


Woodcutters Hut –
   Costs= 3 wood, 1 peasant

   Produces= wood

   Description: Wood cutters cut down trees and form them into usable wood.
   They are most efficient when placed near trees.  The woodcutters can also 
   defend themselves from enemies.

   Hits until destruction:
        13 spearman
         3 mace man
         5 pike man 
         2 swordsman 
         2 knight 
         2 catapult


Quarry – 
   Costs= 20 wood, 3 peasants

   Produces= stone

   Description: This produces stone and must be built on a rock pile (pile of
   large, whitish stones).

   Hits until destruction:
        38 spearman
         9 mace man       
        15 pike man        
         5 swordsmen
         5 knight 
         5 catapult


Ox Tether – 
   Costs= 10 wood, 1 peasant

   Description: This is used to transport stone from the quarry to the 
   stockpile.  These are most efficient when built near the quarry.  Oxen are 
   rather slow, so you will need more than one per quarry.  The number of 
   tether needed depends on the distance between the stockpile and the tether.

   Hits until destruction:
        13 spearman
         3 mace man
         5 pike man 
         2 swordsman 
         2 knight 
         2 catapult


Iron Mine – 
   Costs= 20 wood, 3 peasants

   Produces= iron

   Description: This mine produces iron and must be built on ore deposits 
   (reddish rocks on mountain tops).  The iron is carried by hand and is very 
   slow.

   Hits until destruction:
        13 spearman
         3 mace man
         5 pike man 
         2 swordsman 
         2 knight 
         2 catapult


Pitch Rig – 
   Costs= 20 wood, 1 peasant

   Produces: pitch

   Description: Pitch rigs must be built on oil (dark bubbling liquid in 
   marshlands).  The pitch is carried by hand and is slow.

   Hits until destruction:
        13 spearman
         3 mace man
         5 pike man 
         2 swordsman 
         2 knight 
         2 catapult


Marketplace – 
   Costs= 15 wood

   Allows= purchase and sale of items

   Description: This is a very convenient building were you can sell excess 
   supplies (for every needed money) and buy needed supplies.

   Hits until destruction:
        38 spearman
         9 mace man       
        15 pike man        
         5 swordsmen
         5 knight 
         5 catapult



--FARM BUILDINGS--

Hunter’s Post –
   Costs= 5 wood, 1 peasant

   Produces: meat

   Description: The hunter here will shoot the animals, and the dog retrieves 
   them.  The hunter then cleans the animal and takes the meat to the granary.
   This is best placed near the granary.

   Hits until destruction:
        13 spearman
         3 mace man
         5 pike man 
         2 swordsman 
         2 knight 
         2 catapult


Dairy Farm –
   Costs= 10 wood, 1 peasant

   Produces: cheese, cows

   Description: The cheese is used as food, and the cows are used for military 
   purposes.  The cows are used by the tanner to make leather armor and can be 
   shot by catapults to spread disease in enemy castles.  This building is best
   placed near the granary.

   Hits until destruction:
        13 spearman
         3 mace man
         5 pike man 
         2 swordsman 
         2 knight 
         2 catapult


Apple Orchard –
   Costs= 5 wood, 1 peasant

   Produces: apples

   Description: Apple farms are the fastest farms, and are best placed near 
   the granary. 

   Hits until destruction:
        13 spearman
         3 mace man
         5 pike man 
         2 swordsman 
         2 knight 
         2 catapult


Wheat Farm –
   Costs= 15 wood, 1 peasant

   Produces: wheat

   Description: Wheat farms are the first in the bread production line, and 
   are best placed near the stockpile.

   Hits until destruction:
        13 spearman
         3 mace man
         5 pike man 
         2 swordsman 
         2 knight 
         2 catapult

Hops Farm –
   Costs= 15 wood, 1 peasant
   
   Produces: hops

   Description: Hops farms are the first in the ale production line, and 
   they are best placed near the stockpile.

   Hits until destruction:
        13 spearman
         3 mace man
         5 pike man 
         2 swordsman 
         2 knight 
         2 catapult



--TOWN BUILDINGS--

Hovel -

   Costs= 6 wood

   Description: Hovels allow 8 more peasants to come to your castle, and can be
   placed anywhere on the map.

   Tip: These buildings don't actually need to be accessed or access anything; 
   they can be placed absolutely anywhere on the map, including flat, 
   inaccessible mountain tops, with no problem.

   Hits until destruction:
        13 spearman
         3 mace man
         5 pike man 
         2 swordsman 
         2 knight 
         2 catapult


Chapel –

   Costs= 10 stone, 250 gold, 1 peasant

   Description: Chapels produce one priest who will walk around blessing people
   (which raises your popularity).


Church –

   Costs= 20 stone, 350 gold, 1 peasant   

   Description: Produces priests who will walk around blessing people
   (which raises your popularity).


Cathedral – 

   Costs= 40 stone, 500 gold, 1 peasant   

   Description: Produces priests who will walk around blessing people
   (which raises your popularity).


Apothecary –

   Costs= 10 stone, 50 gold, 1 peasant

   Description: This building reduces the effects of disease caused by plague 
   of cow attacks.

   Hits until destruction:
        38 spearman
         9 mace man       
        15 pike man        
         5 swordsmen
         5 knight 
         5 catapult

Well –

   Costs: 30 gold

   Description: The well is used to put out fires.
 
   Hits until destruction:
        38 spearman
         9 mace man       
        15 pike man        
         5 swordsmen
         5 knight 
         5 catapult


BAD THINGS

Excluding the heads on spikes (which are free and have no effect), these all 
lower moral, raise efficiency, and cost 50 gold. All of the effects are the 
same.

GOOD THINGS

Excluding the flags (which are free and have no effect), these all raise moral,
lower efficiency, cost 30 gold, and have the same effect.



--WEAPONS BUILDINGS--

Fletcher’s Workshop –
   
   Costs= 20 wood, 100 gold, 1 peasant

   Produces: Bows, Crossbows

   Consumes: Wood
 
   Hits until destruction:
        38 spearman
         9 mace man       
        15 pike man        
         5 swordsmen
         5 knight 
         5 catapult

Poleturner’s Workshop –   

   Costs= 10 wood, 100 gold, 1 peasant

   Produces: spears, pikes

   Consumes: Wood
 
   Hits until destruction:
        38 spearman
         9 mace man       
        15 pike man        
         5 swordsmen
         5 knight 
         5 catapult

Blacksmith’s Workshop –   

   Costs= 20 wood, 200 gold, 1 peasant

   Produces: Swords, Maces

   Consumes: Iron
 
   Hits until destruction:
        38 spearman
         9 mace man       
        15 pike man        
         5 swordsmen
         5 knight 
         5 catapult

Tanner’s Workshop –   

   Costs= 10 wood, 100 gold, 1 peasant

   Produces: Leather Armor

   Consumes: Cows
 
   Hits until destruction:
        38 spearman
         9 mace man       
        15 pike man        
         5 swordsmen
         5 knight 
         5 catapult

Armorer’s Workshop –   

   Costs= 20 wood, 100 gold, 1 peasant

   Produces: Metal Armor

   Consumes: Iron
 
   Hits until destruction:
        38 spearman
         9 mace man       
        15 pike man        
         5 swordsmen
         5 knight 
         5 catapult



--FOOD PRODUCTION BUILDINGS—

Granary –

   Costs= 10 wood

   Description: Stores food

   Hits until destruction:
        38 spearman
         9 mace man       
        15 pike man        
         5 swordsmen
         5 knight 
         5 catapult

Baker –  

   Costs= 10 wood, 1 peasant

   Produces: Bread

   Consumes: Flour
 
   Hits until destruction:
        38 spearman
         9 mace man       
        15 pike man        
         5 swordsmen
         5 knight 
         5 catapult

Mill –  

   Costs= 20 wood, 3 peasant

   Produces: Flour

   Consumes: Wheat
 
   Hits until destruction:
        38 spearman
         9 mace man       
        15 pike man        
         5 swordsmen
         5 knight 
         5 catapult

Brewery –  

   Costs= 10 wood, 1 peasant

   Produces: Ale

   Consumes: Hops
 
   Hits until destruction:
        38 spearman
         9 mace man       
        15 pike man        
         5 swordsmen
         5 knight 
         5 catapult

Inn –  

   Costs= 50 wood, 25 gold, 1 peasant

   Description: This provides Ale to peasants, making them happy.
 
   Hits until destruction:
        38 spearman
         9 mace man       
        15 pike man        
         5 swordsmen
         5 knight 
         5 catapult





~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~UNITS~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Archer –
   Costs= 12 gold, bow
Engineer –
   Costs= 30 gold
Spearmen –
   Costs= 8 gold, spear
Pikemen –
   Costs= 20 gold, pike, armor
Macemen –
   Costs= 20 gold, mace, leather armor
Crossbowmen –
   Costs= 20 gold, crossbow, leather armor
Knight – 
   Costs= 40 gold, sword, armor, horse
Swordsmen –
   Costs= 40 gold, sword, armor
Laddermen –
   Costs= 4 gold
Tunnelers –
   Costs= 30 gold



UNIT STRENGTH TABLE:

            Melee Attack Missile Attack Speed
     Archer!    N/A     !      2       !  2  !
   Spearman!     5      !     N/A      !  2  !
    Pikeman!     4      !     N/A      !  3  !
    Maceman!     3      !     N/A      !  2  !
Crossbowman!    N/A     !      1       !  3  !
     Knight!     1      !     N/A      !  1  !
  Swordsman!     1      !     N/A      !  4  !




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Thanks~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Thanks go to Firefly Studios for creating this game, and to GameFAQs, for 
providing a place for guides like this to be published.