------------------------------------------------------------------------------- Star Wars Battlefront Final Version 3.00 Platform: Windows Personal Computer (PC) Author: Link4800 Copyright © 2005-2007 Shawn Gantz ------------------------------------------------------------------------------- Note: If there is a specific section of the FAQ/Walkthrough you wish to go straight to, press CTRL+F on your keyboard and type the heading next to the section you wish to see. NOTE: THIS GUIDE CONTAINS SPOILERS. YOU HAVE BEEN WARNED ONCE!!! NOTE: THIS GUIDE CONTAINS SPOILERS. YOU HAVE BEEN WARNED TWICE!!! NOTE: THIS GUIDE CONTAINS SPOILERS. YOU HAVE BEEN WARNED THREE TIMES!!! -------------------------- Table of Contents -------------------------- A. Version History B. Legal Information C. Introduction D. Game Play Information D1. Infantry Controls D2. Vehicle Controls D3. Starfighter Controls D4. Main Menu D5. Options D5a. Game Options D5b. Audio Options D5c. Video Options D5d. Multiplayer Options D5e. Controls D5f. Unlockables D6. Command Posts D7. Gaming Screen D8. Awards D9. Infantry D9a. Rebel Alliance D9b. Galactic Empire D9c. Republic D9d. CIS D10. Vehicles D10a. Scout Vehicles D10b. Medium Assault Vehicles D10c. Heavy Assault Vehicles D10d. Heavy Assault Transport D10e. Starfighters D10f. Attack Transport Flyers D10g. Turrets D11. Field Droids D11a. Ammo Droids D11b. Health Droids D11c. Repair Droids E. Singleplayer Modes E1. Historical Campagin E1a. Clone War E1b. Galactic Civil War E2. Galactic Conquest E2a. Birth of the Rebellion E2b. Dark Side Rising E2c. Attack of the Clones E2d. Revenge of the Sith E2e. The Galactic Civil War E2f. A Galaxy Divided E2g. The Clone Wars E2h. Balance of the Force E2i. Planetary Bonuses E3. Instant Action F. Planets F1. Bespin F1a. Platforms F1b. Cloud City F2. Endor F2a. Bunker F3. Geonosis F3a. Spire F4. Hoth F4a. Echo Base F5. Kamino F5a. Tipoca City F6. Kashyyyk F6a. Islands F6b. Docks F7. Naboo F7a. Plains F7b. Theed F8. Rhen Var F8a. Harbor F8b. Citadel F9. Tatooine F9a. Dune Sea F9b. Mos Eisley F9c. Jabba F10. Yavin 4 F10a. Temple F10b. Arena G. Statagies H. Ewok Troops I. FAQ's J. Awcknowledgements K. Recap of Legal Info L. Closing -------------------------- A. Version History -------------------------- Version 0.25: 07/19/2005-Began FAQ/Walkthrough and basic Information. Version 0.50: 07/20/2005-Finished Historical Campagin Walkthrough. Version 0.70: 07/21/2005-Completed Galactic Conquest Information. Version 0.80: 07/25/2005-Completed Planets Lists. Version 1.00: 07/26/2005-Completed and Submitted FAQ/Walkthrough to GameFaqs. Version 1.05: 08/03/2005-Added Strategies Section as well as a Mine Strategy. Version 1.15: 08/30/2005-Added more Stratagies and posted this guide on www.swtactics.com. Version 1.20: 09/22/2005-I hate homework...don't you? Version 1.25: 12/13/2005-Strike One added. Version 2.00: 07/19/2006-First Anneversary Edition. Version 3.00: 02/20/2007-Final Version Published. -------------------------- B. Legal Information -------------------------- Star Wars Battlefront FAQ/Walkthrough Version 3.00 Copyright © 2005-2007 Shawn Gantz This document is protected by the copyright law. This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written or e-mail permission. Use of this guide on any other web site than those listed below is strictly prohibited, and a violation of the copyright. www.gamefaqs.com www.gamespot.com www.supercheats.com www.swtactics.com vgfreakyeah.friendpages.com All Characters, Scenarios, Items and Trademarks in this Star Wars: Battlefront FAQ/Walkthrough are owned by their respective Trademark and Copyright owners. -------------------------- C. Introduction -------------------------- Welcome to my version of the Star Wars Battlefront FAQ/Walkthrough. This guide will explain the basics of information that might not be covered in the your Instruction Manual. This guide covers the Windows PC Version of Star Wars Battlefront. However, there is no distinct difference between the 2 other console versions. If you ever want to send a comment or addition to be posted onto this Walkthrough, be sure to leave a distinct e-mail with a subject line that will let me know it is for this guide. I get alot of junk mail, and if I don't know what it is, I won't open it. Consult the Instruction Book for Instalation Information. But you hopefully have that done already. This is the final version of this guide. I will no longer be updating or allowing this guide to be posted on any other website. Please do not ask. With the said, let us begin. -------------------------- D. Game Play Information -------------------------- This section will explain to you the basic, need-to-know things about Star Wars Battlefront. -------------------------- D1. Infantry Controls -------------------------- This will explain to you the default Infantry Controls. These are the very same controls that are listed in the Instruction Book. Consult for more information. Actual controls may vary. Check the Options Menu for exact controls. Move Forward----------------------Up Arrow Strafe Left-----------------------Left Arrow Move Backward---------------------Down Arrow Strafe Right----------------------Right Arrow Look Around-----------------------Mouse Primary Fire----------------------Left Mouse Button Secondary Fire--------------------Right Mouse Button Jump------------------------------Space Bar Crouch----------------------------Left Shift Prone-----------------------------CTRL Zoom------------------------------Q or 3rd Mouse Button Snapshot--------------------------P Reload----------------------------R Enter Vehicle---------------------E Squad Command: Move Out-----------3 Squad Command: At Ease------------1 Squad Command: Follow Me----------2 Squad Command: Hold Position------4 Cycle Primary Weapon--------------F or Mouse Wheel Cycle Secondary Weapon------------C Map-------------------------------M Pause-----------------------------Esc The following are availible in Online Multiplayer only. Chat------------------------------Y Team Chat-------------------------T Player List-----------------------Tab -------------------------- D2. Vehicle Controls -------------------------- This will explain to you the default Vehicle Controls. These are the very same controls that are listed in the Instruction Book. Consult for more information. Actual controls may vary. Check the Options Menu for exact controls. Look Around/Steer-----------------Mouse Primary Fire----------------------Left Mouse Button Secondary Fire--------------------Right Mouse Button Accelerate------------------------Up Arrow Starfe Left-----------------------Left Arrow Strafe Right----------------------Right Arrow Brake-----------------------------Down Arrow Zoom------------------------------Q or 3rd Mouse Button Snapshot--------------------------P Reload----------------------------R Exit Vehicle----------------------E Squad Command: Bail Out-----------1 Squad Command: Pile In------------2 Cycle Position Seat---------------F or Mouse Wheel Map-------------------------------M Pause-----------------------------Esc The following are availible in Online Multiplayer only. Chat------------------------------Y Team Chat-------------------------T Player List-----------------------Tab -------------------------- D3. Starfighter Controls -------------------------- This will explain to you the default Starfighter Controls. These are the very same controls that are listed in the Instruction Book. Consult for more information. Actual controls may vary. Check the Options Menu for exact controls. Look Around/Steer-----------------Mouse Primary Fire----------------------Left Mouse Button Secondary Fire--------------------Right Mouse Button Accelerate------------------------Up Arrow Brake-----------------------------Down Arrow Zoom------------------------------Q or 3rd Mouse Button Snapshot--------------------------P Reload----------------------------R Exit Starfighter------------------E Squad Command: Bail Out-----------1 Squad Command: Pile In------------2 Cycle Position Seat---------------F or Mouse Wheel Map-------------------------------M Pause-----------------------------Esc The following are availible in Online Multiplayer only. Chat------------------------------Y Team Chat-------------------------T Player List-----------------------Tab -------------------------- D4. Main Menu -------------------------- This will explain the different elements on the Main Menu. Singleplayer: Modes for only one player. This includes Historical Campaign, Galactic Conquest, and Instant Action. Multiplayer: View Multiplayer Games. This is not a multiplayer guide. Unfortunatley, my computer seems to lose connection to the host as I try to join a Multiplayer game. I cannot help you in this field. Consult a different Walkthrough for Multiplayer Information. Splitscreen: Only in the XBox and PlayStation 2 Versions. Modes for two players on one screen. This includes Historical Campaign, Glactic Conquest, and Instant Action. Options: Alter your various Game Play Options. These can be accessed by the Pause Menu as well. Tutorials: Only in the XBox and PlayStation 2 Versions. This will allow you to view several movies that will explain the basics of the game. Manage Profiles: Only in the PC Version. This allows you delete or create profiles. Exit to Windows: Only in the PC Version. This will quit Star Wars Battlefront and return you to the desktop. -------------------------- D5. Options -------------------------- The list of options that you can change at the Main Menu or the Pause Menu. -------------------------- D5a. Game Options -------------------------- Various options that alter your game play experience. The option in all CAPS it the Default Option. Viewpoint: Switch between a FIRST PERSON or Third Person Perspective. Friendly Fire: Turn this ON or off to decide if you can hurt your own teammates. Instant Action Heros: Turn Jedi Heros on or OFF in Instant Action. This gives one to your team and the opponets team. No, they will not fight each other. Difficulty: This is determined when a new profile is created. Decide between Easy, MEDIUM, or Hard. This will affect all 4 Singleplayer modes of play. The Multiplayer Host will override this option. Tool Tips: Available only in the Xbox and PlayStation 2 Versions of the game. This will acivate a little tip at the bottom of the screen as you approach something new. -------------------------- D5b. Audio Options -------------------------- Choose from various options that will alter what you hear in gameplay, such as Music, Voice, Sound Effects Volume, and Audio Output (Mono, Stereo, Surround, etc.) -------------------------- D5c. Video Options -------------------------- Various video options, such as Screen Display. Options only available in the PC Version. -------------------------- D5d. Multiplayer Options -------------------------- Consult a Multiplayer FAQ/Walkthrough for more information on Multiplayer Options. -------------------------- D5e. Controls -------------------------- The Controls above are not accurate. Select this option to see the exact game play controls, and adjust them to your liking. -------------------------- D5f. Unlockables -------------------------- This does not include cheats. In the XBox and PlayStation 2 Versions of Star Wars Battlefront, as you successfully progress through Historical Campagin, you will unlock Art Gallerys of many different Planets and Soldiers. You can view them in this menu. -------------------------- D6. Command Posts -------------------------- Capturing Command Posts (CP) is your primary objective in all modes of play. The more CP's you own, the more chance you have of flanking (cornering) your enemies. If you own over half of the Command Posts in a stage, your enemy will begin to lose Reinforcements, the rate of loss is determined by how many more CPs you own. There are several different CP's. Green Command Post: A Command Post that belongs to your team. Protect it with your life. White Command Post: Contested (Vacant) Command Post that either team can take. Red Command Post: A Command Post that belongs to your enemies. The primary objective is to take these CP's and make them Green. Yellow Command Post: A Command Post that belongs to the native forces of the stage. Attempt to take these Command Posts. Once all are owned, the Native Forces cannot respawn. Destroyable Command Post: These appear as Squares instead of Circles on you map. These cannot be taken my enemy forces, but, if they take enough damage, they will be destroyed, and cannot be used anymore. Endor, Hoth, and Geonosis have these types of Command Posts. Mobile Command Post: These are most assosicated with the Republic (AT-TE) and Empire (AT-AT). They are meant to be marched into the middle of battle to spawn troops to fight on the front lines. If you are on the respective team, you can spawn at these Trasports. They are assosiated with Geonosis, Hoth, and Rhen Var. They can be destroyed if taken enough damage, but will respawn again shortly. If any team owns all of the Command Posts on the map, the opposing team will have 20 Seconds to contest a Command Post before victory or defeat is declared. When a CP is contested, the timmer will pause at the given time. If the opposing team successfully steals the CP, the clock will disappear. If the original owner retakes it, the clock will resume from the shown time. -------------------------- D7. Gaming Screen -------------------------- This will explain the various visuals on your gaming screen. Consult your Instruction Book for more information. Primary Weapon Ammo: This will display the Ammo remaining in your weapon. Some weapons are Rechargeable and will overheat is fired too much. Secondary Weapon Ammo: This will display the Ammo reamaining in your second weapon. These are usually grenades. Reinforcement Meter: This displays the remaining Reinforcements on both sides of the teams. When either number reaches 0, the game will end, and the team with Reinforcements left will win. Your team's general, the announcer who says when a CP is taken or lost, will give a hint that you are winning ("Victory is immanent") or losing ("Defeat...is immanent"). Kill Count: The top-most of the 3 side counters. This keeps track of your kills. This will flash yellow when you kill an enemy Unit. It will flash red if you kill a friendly Unit, and you will lose one count from it. Death Count: This keeps track of you deaths. It is the middle of the 3 counters. Command Post Count: This keeps track of how many Command Posts you took or helped take. It is the bottom-most of the 3 counters. It will only count if the CP meter fills completley while it is on your screen. Health: A blue bar that displays your remaining Health. When it empties, you current unit will die. It turns red before death. Vehicle/Starfighter Armor: When blue bar empties, the Vehicle/Starfighter will explode and kill all units inside. A Pilot can repiar Vehicles/ Starfighters as they ride in them. Vehicle Position Indicator: This will tell the player how many units are in the current Vehicle/Starfighter. The Blue Bar indicates your Unit. Green Bars indicaite friendly AI Units. White Bars indicate other Human Units. Crosshair: This is the Blue object in the center of the screen. When it turns Red, you are targeting an enemy. If it turns Green, then you are targeting a friendly Unit. Successful Hit Indicator: A ring will appear inside you crosshairs occasionally. If it is Red, you have successfully hit an enemy Unit or Vehicle. If it turns Green, Stop Firing! You just hit a friendly Unit. If it turns Blue, you hit a stationary Vehicle or a Field Droid. Purple, Cyan (light blue), and Yellow means that you hit two objects at once. Purple combines Red and Blue hits, Yellow combines Blue and Green Hits, and Yellow cominnes Red and Green Hits. Map: A Mini Map appears in the corner of your screen which displays all CP's and close Units. See the Command Posts Section above for information on Command Posts. Small Arrows indicate Units. Green Arrows are friendly Units, Red Arrows are enemy Units, and Yellow Arrows indicate Native Forces. The large White Arrow is you, and the flashing Arrows are Units that are currently firing a weapon. Colors also apply to Vehicles and Starfighters, which will also appear on your Mini Map. Pressing M (PC), Back (XBox), or Select (PlayStation 2) to activate your Full Map. -------------------------- D8. Awards -------------------------- Various Awards are given after every battle, below is the list of them and how to achieve them. Tank Buster: The Unit which destroyed the most Vehicles and/or Starfighters. Dead Eye: The Unit who had the most Head Shots, sniper or not. Camper: The Unit who went to the same spot and stayed there. Usually, you get this if you are constantly killed trying to get the same CP. Bantha Fodder: The Unit who was killed the most in the battle. Public Enemy: The Unit who killed the most Enemy Units in one life. Killing Spree: The Unit who killed the most Enemy Units in five second intervals. Survialist: The Unit who was taken to less than 10% Health, and is fully rehealed. Traitor: The Infamous Unit who takes the most lives of his teammates. The following Awards are found on a Units Personal Details Page. Bait: The Unit that this Unit killed the most. Nemesis: The Unit that killed this Unit the most. -------------------------- D9. Infantry -------------------------- This will explain the different classes of playable Units. Trooper: Used maily for mass killing---------Signature Weapon: Blaster Rifle Heavy Trooper: Used to take out Vehicles---Signautre Weapon: Rocket Launcher Pilot: Used to repair Vehicles-----Signature Weapon: Dispenser Health & Ammo Sharpshooter: Used to snipe distant enemies---Signature Weapon: Sniper Rifle Miscellaneous: Special Unit for that specific class. How to read this section: Class Name: # Weapons Weapon Name--------------------------Clip/Total or Rechargable -------------------------- D9a. Rebel Alliance -------------------------- Rebel Soldier: 4 Weapons Blaster Rifle-------------------50/250 Blaster Pistol------------------Rechargable Thermal Detonator---------------3 Concussion Grenade--------------3 Rebel Vanguard: 4 Weapons Missle Launcher-----------------2/8 Blaster Pistol------------------Rechargable Thermal Detonator---------------3 Mines---------------------------4 Rebel Pilot: 4 Weapons Blaster Cannon------------------30/90 Blaster Pistol------------------Rechargable Fussion Cutter------------------Rechargable Dispenser Health & Ammo---------5 Rebel Marksman: 4 Weapons Sniper Rifle--------------------5/45 Blaster Pistol------------------Rechargable Thermal Detonator---------------3 Recon Droid---------------------1 Wokiee Smuggler: 3 Weapons and 1 Special Bowcaster-----------------------35/175 Grenade Launcher----------------5/10 Time Bomb-----------------------3 Special Ability-----------------Can take more damage before dying. Luke Skywalker: 1 Weapon and 1 Special Lightsaber----------------------1 Special Ability-----------------A Jedi Knight. You cannot play as him. Galactic Conquest Base Hoth: Echo Base-----------------Planetary Bonus: Overthrow -------------------------- D9b. Galactic Empire -------------------------- Stormtrooper: 4 Weapons Blaster Rifle-------------------55/220 Blaster Pistol------------------Rechargable Thermal Detonator---------------4 Concussion Grenades-------------2 Shock Trooper: 4 Weapons Missle Launcher-----------------7 Blaster Pistol------------------Rechargable Thermal Detonator---------------3 Mines---------------------------4 Imperial Pilot: 4 Weapons Mortar Launcher-----------------5/10 Blaster Pistol------------------Rechargable Fusion Cutter-------------------Rechargable Dispenser Health & Ammo---------5 Scout Trooper: 4 Weapons Sniper Rifle--------------------6/36 Blaster Pistol------------------Rechargable Thermal Detonator---------------3 Recon Droid---------------------1 Dark Trooper: 3 Weapons and 1 Special Blast Cannon--------------------30/180 Blaster Pistol------------------Rechargable Thermal Detonator---------------4 Special Ability-----------------Enhanced Jump: Jump very high. Darth Vader: 1 Weapons and 1 Special Lightsaber----------------------1 Special Ability-----------------A Sith Lord. You cannot play as him. Galactic Conquest Base Endor: Bunker-------------------Planetary Bonus: Death Star -------------------------- D9c. Rebuplic -------------------------- Clone Trooper: 4 Weapons Blaster Rifle-------------------60/180 Blaster Pistol------------------Rechargable EMP Grenade---------------------3 Concussion Grenades-------------2 Arc Trooper: 4 Weapons Missle Launcher-----------------2/6 Blaster Pistol------------------Rechargable Thermal Detonator---------------3 Mines---------------------------4 Clone Pilot: 4 Weapons DN Bolt Caster------------------Rechargable Blaster Pistol------------------Rechargable Fusion Cutter-------------------Rechargable Dispenser Health & Ammo---------5 Clone Scharpshooter: 4 Weapons Sniper Rifle--------------------6/36 Blaster Pistol------------------Rechargable Thermal Detonator---------------3 Recon Droid---------------------1 Jet Trooper: 3 Weapons and 1 Special EMP Launcher--------------------2/6 Command Pistol------------------Rechargable Thermal Detonator---------------4 Special Ability-----------------Double-Jumping will use the Jet-Pack. Mace Windu: 1 Weapons and 1 Special Lightsaber----------------------1 Special Ability-----------------A Jedi Master. You cannot play as him. Galactic Conquest Base Kamino: Tipoca City-------------Planetary Bonus: Insurection -------------------------- D9d. CIS -------------------------- Super Battle Droid: 3 Weapons Wrist Blaster-------------------55/220 Tri Shot------------------------Rechargable Wrist Rocket--------------------3 Assult Droid: 4 Weapons Missle Launcher-----------------7 Blaster Pistol------------------Rechargable Thermal Detonator---------------3 Mines---------------------------4 Droid Pilot: 4 Weapons Radiation Launcher--------------5/10 Blaster Pistol------------------Rechargable Fusion Cutter-------------------Rechargable Dispenser Health & Ammo---------5 Assassin Droid: 4 Weapons Sniper Rifle--------------------5/45 Blaster Pistol------------------Rechargable Thermal Detonator---------------3 Recon Droid---------------------1 Droideka: 2 Weapons and 1 Special Repeating Blasters--------------Rechargable Shield Emmiter------------------Rechargable Special Ability-----------------Press Enter Vehicle and you can roll. Count Dooku: 1 Weapons and 1 Special Lightsaber----------------------1 Special Ability-----------------A Sith Lord. You cannot play as him. Galactic Conquest Base Geonosis: Spire-----------------Planetary Bonus: Blockade -------------------------- D10. Vehicles -------------------------- Used for fast, or slow, transportation between Command Post A and Command Post B. -------------------------- D10a. Scout -------------------------- Consists mainly of fast and lightwieght Vehicles. Speeders fall in to this catergory. -------------------------- D10b. Medium Assault -------------------------- Vehicles that have much Heavier Firepower than the Scout Class. AAT. Rebel Landspeeder, TX-1305, and Hailfire Droid fall into this class. -------------------------- D10c. Heavy Assault -------------------------- The more heavily armed Vehicles in the game. This class includes the Spider Droid and AT-ST. -------------------------- D10d. Heavy Assault II -------------------------- The most heavily armed Vehicles in the game. This includes AT-AT, AT-TE, and the MTT. These often act as Mobile Command Posts as well. -------------------------- D10e. Starfighters -------------------------- Fast and Airbourne. These craft help protect the ground Units from the air. Jedi Starfighters, Droid Starfighters, X-Wings, and Tie Fighters. -------------------------- D10f. Transport Flyers -------------------------- Only the Clone Wars Era. These transport multiple troops and can act as an anti-air support. This includes the Rupublic Gunship and the MAF. -------------------------- D10g. Turrets -------------------------- Not really considered a Vehicle, but it can destroy Units and fast. Use them often. -------------------------- D11. Field Droids -------------------------- Field Droids are used to aid you in the Battlefront. Use their services often and wisley. Ammo Droids: They look like little Trash Cans, but they are far from that. They will give you as much ammo as you need it. Health Droids: They are the tall, dark droids. They will replenish your health in small ammounts. Repair Droids: They look like Red R2-D2 Units. If you put a Vehicle near them, they will slowly repair your Vehicle. -------------------------- D12. Weapons -------------------------- Used to kill people. Blaster Rifle/Wrist Blaster: Rapid-firing gun that can dispatch upto 10 Units within a 10 second interval. Blaster Pistol/Tri Shot: Back-up weapon that every regular class has. It is rechargeable and will never run out. Thermal Detonator/Wrist Rocket/EMP Grenade: A grenade used for killing masses of enemies. Concussion Grenade: A grenade used to hurt vehicles. -------------------------- E. Singleplayer Modes -------------------------- Singleplayer consists of Historical Campaign, Galactic Conquest, and Instant Action. All have the same objectives, capture Command Posts and kill enemy Units. -------------------------- E1. Historical Campagin -------------------------- Play through what happened before, during, and after the famed Star Wars Saga. How to read this section: Stage YOUR TEAM Enemy Team Native Forces (Their Team) Notes -------------------------- E1a. Clone Wars -------------------------- Play through Star Wars Episode I and Episode II. Just remember, Episode III wasn't realeased when this was. All missions labeled Episode III are what was believed to happen. Episode I Naboo: Fields You play as CIS. Your enemy is the Republic. Gungans (Republic) Your only enemies are the Gungans, but as the movies tell us, the Gungans help the Republic. To bring down the forcefield, you must kill the giant dinosaur things. But entering the field may cause an early death by Jar Jars. Naboo: Theed You play as CIS. Your enemy is the Republic. Royal Guards (Republic) Again, the Clones do not bother you this time, your only enemies are the Guards. Take the Palace CP ASAP. It will be your key to victory, and you will probably kill about 80 Guards trying to get to it. Between Episode I and Episode II Kashyyyk: Islands You play as CIS. Your enemy is the Republic. Wookiees (Republic) Once again, no Clones, but you get to kill Wookiees. But, don't be sad, you get Super Battle Droids now, HOORAY! In addition, Count Dooku will assist you in battle. Episode II Geonosis: Spire You play as Republic. Your enemy is the CIS. Geonosians (CIS) The great battle of Geonosis. Now you ARE the Clones. And General Windu will assist you in your trial here. Destroying Techno Union 1, Techno Union 2, and Techno Union 3 will affect the CIS dearly. Once they are destroyed, focus all attention to the Spire CP. Between Episode II and Episode III Kamino: Tipoca City You play as Republic. Your enemy is the CIS. None The appearance of the Jet Troopers. It's satisfying, well, not really. They can travel great distances quickly. Do not let the Droids take the Cloning Center, and take as many CP's as possible when the battle starts. Episode III Rhen Var: Harbor You play as Republic. Your enemy is the CIS. None This can be a very hard or very easy battle. Very hard if the CIS takes the Ice Caves. Very easy if you keep the Ice Caves. You have an AT-TE Command Post. Use it wisley Kashyyyk: Docks You play as Republic. Your enemy is the CIS. Wookiees (Republic) Now the Natives work with you. The Wookiees are good allies. They will repair turrets for your team. Keep ahold of the Piers and attempt to take the Landing. -------------------------- E1b. Galactic Civil War -------------------------- Now we enter Episode IV, Episode V, and Episode VI. This will include events that happened and what was believed to have happened. Episode IV Tatooine: Dune Sea You play as Empire. Your enemies are the Rebels. Tusken Raiders (Nuetral) The Tuskens kill both Rebels and Imperials. Take out their two CP's and they will stop spawning. Take the Homestead, and for the sake of the Empire, avoid the Sarlacc Pit. Tatooine: Mos Eisley You play as Empire. Your enemies are the Rebels. Jawas (Nuetral) The Jawas-funny word, Jawa-will not side with either, but killing them will take from you kill count. They build turrets, be happy. Taking the Cantina CP will prove very useful. And if you want to, you can dance to very addicting Cantina Music. Maybe Darth Vader will join you. Or he'll tell you to help him kill Rebels. Also, enjoy your new Dark Troopers. Rhen Var: Citadel You play as Empire. Your enemies are the Rebels. None Take the Watch first, then the Keep. The Rebels will put up a good fight for the Keep, so protect it with you gun. Stormtroopers are your best choice here. Yavin 4: Arena You play as Empire. Your enemies are the Rebels. None Take the Arena CP first. Then spend your remaining time killing any Rebel who tries to kill you. No other suprises await you here. Between Episode IV and Episode V Yavin 4: Temple You play as Rebels. Your enemy is the Empire. None Tired of killing Rebels? Now you can kill Imperials! HOORAY! And you can be a Wookiee! Better yet, you can start by taking the Forest Ruins CP first! YAY! Get to work. Episode V Hoth: Echo Base You play as Rebels. Your enemy is the Empire. None The famed battle of Hoth. Now with more Luke Skywalker. Use the Snowspeeders and Tow Cables to take down the AT-AT. If the Shield Generator is smoking, respawn into a Pilot and use the Fusion Cutter to repair it. Bespin: Cloud City You play as Rebels. Your enemy is the Empire. None Han Solo is gone, no hope of seeing him here. But the Chamber might make a good first CP. It is, after all, a Key Command Post. The Rear Entrace serves as a good CP to keep. Between Episode V and Episode VI Bespin: Platforms You play as Rebels. Your enemy is the Empire. None Use your X-Wings to your advantage. If you're brave enough, steal a Tie Fighter, you'll have to watch for X-Wing fire. Take the Extractor first, then use it to take the Command CP. Episode VI Endor: Bunker You play as Rebels. Your enemy is the Empire. Ewoks (Rebels) First, use a Vanguard and a speeder to travel to the Shield Bunker. Use all of your explosives in a Creative way, respawn, and repeat. On your 2nd trip, if a Imperial Pilot isn't there, the Bunker will fall. Then use your Ewoks to take out the Empire once and for all. -------------------------- E2. Galactic Conquest -------------------------- You battle your enemies one planet at a time for total control of the Galaxy. Use you Planetary Bonuses to aid you in Galactic Domination. Below are the 8 Conquests you may partake in. 4 must be unlocked after conquering the Galaxy once. Remember, native forces will still be there. How to read this section: Your team(s): Your enemy's team(s): Your owned planets: Your enemies owned planets: Contested planets: --------------------------- E2a. Birth of the Rebellion --------------------------- You play as Rebels Your enemy is the Empire. The Rebels own Hoth and Yavin 4. The Empire owns Bespin, Endor, Kashyyyk, Naboo, Rhen Var, and Tattoine. There are no Contested Planets. --------------------------- E2b. Dark Side Rising --------------------------- You play as the Empire. Your enemies are the Rebels. The Empire owns Bespin and Endor. The Rebels own Hoth, Kashyyyk, Naboo, Rhen Var, Tatooine, and Yavin 4. There are no Contested Planets. --------------------------- E2c. Attack of the Clones --------------------------- You play as the Republic. Your enemies are the CIS. The Republic owns Kamino and Kashyyyk. The CIS owns Bespin, Geonosis, Naboo, Rhen Var, Tatooine, and Yavin 4. There are no Contested Planets. --------------------------- E2d. Revenge of the Sith --------------------------- You play as the CIS. Your enemies is the Rupublic. The CIS owns Geonosis and Rhen Var. The Republic owns Bespin, Kamino, Kashyyyk, Naboo, Tatooine, and Yavin 4. There are no Contested Planets. --------------------------- E2e. The Galactic Civil War --------------------------- You play as the Rebels or Empire. Your enemies are the Rebels or Empire. The Rebels owns Hoth, Rhen Var, and Yavin 4. The Empire owns Endor, Kashyyyk, and Naboo. The Contested Planets are Bespin and Tatooine. --------------------------- E2f. A Galaxy Divided --------------------------- You play as the Rebels or Empire. Your enemies are the Rebels or Empire. The Rebels owns Bespin, Hoth, and Yavin 4. The Empire owns Endor, Kashyyyk, and Tatooine. The Contested Planets are Naboo and Rhen Var. --------------------------- E2g. The Clone Wars --------------------------- You play as the Republic or CIS. Your enemies are the Republic or CIS. The Republic owns Kamino, Tatooine, and Yavin 4. The CIS owns Bespin, Geonosis, and Rhen Var. The Contested Planets are Kashyyyk and Naboo. --------------------------- E2h. Balance of the Force --------------------------- You play as the Republic or CIS. Your enemies are the Republic or CIS. The Republic owns Bespin, Kamino, and Kashyyyk. The CIS owns Geonosis, Naboo, and Rhen Var. The Contested Planets are Tatooine and Yavin 4. --------------------------- E2i. Planetary Bonuses --------------------------- Planetary Bonuses give you an advantage in battle. Each planet hosts a Planetaty Bonus. In order to use a Planetary Bonus, you must have total control over the Planet. Below is the list of Planetary Bonuses and its function. Bespin-----------Sabotage: Enemy Vehicles come into play damaged. *Endor----------Death Star: Destroy a Planet. Empire only. *Geonosis---------Blockade: Destroy a Planet. CIS only. *Hoth------------Overthrow: Claim a planet as your own. Rebels only. *Kamino---------Insurection: Claim a planet as your own. Republic only. Kashyyyk---Reinforcements: 50 troops are added when your count is low. Naboo---------Bacta Tanks: Your teams Health will constantly heal. Rhen Var--Orbital Sensors: The enemy's Map cannot detect any Units. Tatooine--------Jedi Hero: Your team's Jedi Hero will join the battle. Yavin 4----Elite Training: Your team's accuracy is improved. * = Bases. Can only be used by the respective team. Will instantly take or destroy any planet except other bases. These Planetary Bonuses can only be used once the respective team has successfully won 4 battles. This planet can only be attacked once all other planets are owned. --------------------------- E3. Instant Action --------------------------- If you don't want a plot, you can come to this mode, where you can battle on any of the 10 planets availible, including a new, exclusive PC only level. The list of planets is below. --------------------------- F. Planets --------------------------- There are 10 differnt planets in Star Wars Battlefront, for a total of 16 Battlefronts, with the exclusive PC Battlefront. Below is the list of all 17 Battlefronts. --------------------------- F1. Bespin --------------------------- Known to many as Cloud City. First appearence was Episode V. --------------------------- F1a. Platforms --------------------------- Sevearl small platforms connected by narrow walkways. 7 Command Posts. Republic/Rebels Command Posts: Dock, Command, and Fuel. CIS/Empire Command Posts: Landing, Control, and Depot. Vacant Command Posts: Extractor. Key Command Posts: Extractor. 200 Units Tactics: The AI Units will use Starfighters to capture distant Command Posts. You should focus on taking the Extractor. Once taken, you may do as you wish to win. --------------------------- F1b. Cloud City --------------------------- A small enclosed stage with sevearl good sniping spots. 6 Command Posts. Republic/Rebels Command Posts: Rear Flank and Rear Entrance. CIS/Empire Command Posts: Forward Flank and Walkway. Vacant Command Posts: Chamber and Courtyard. Key Command Posts: Chamber. 200 Units Tactics: Take the Chamber ASAP. This will help you greatly in the future battle. The Walkway and Rear Flank Command Posts will be holding a battle throughout the course of the battle. --------------------------- F2. Endor --------------------------- Home of the Shield Generator. First appearance in Episode VI. --------------------------- F2a. Bunker --------------------------- A large forest stage with several tall trees and grass. 6 Command Posts. Destroyable Empire Command Posts: Shield Bunker Rebel Command Posts: Rebel Outpost, Village, and East Trail. Empire Command Posts: Camp and Barracks. Vacant Command Posts: None. Key Command Posts: Camp and East Trail. Native Forces: Ewoks. 200 Units Tactics: Vanguards should spawn at the Rebel Outpost and take a speeder. Use it to take you out to the Shield Generator. Then destroy it. Once you run out of ammo, Respawn and repeat. Not a Rebel, then all I can say is kill Rebels. --------------------------- F3. Geonosis --------------------------- The deserted planet of the droid factory. First appearence was Episode II. --------------------------- F3a. Spire --------------------------- A desreted Spire on Geonosis, with much open space. 9 Command Posts. Destroyable Republic Command Posts: AT-TE and Assembly Area. Destroyable CIS Command Posts: Techno Union 1, Techno Union 2, and Techno Union 3 Republic Command Posts: Derelict. CIS Command Posts: East Binker, West Bunker, and Spire. Vacant Command Posts: None. Key Command Posts: Spire. Native Forces: Geonosians. 200 Units Tactics: Republic soldiers should attack the Techno Union Ships, like your commander says you should. Then focus on the Spire. CIS should focus on destroying the Assemply Area, then protect the Spire. --------------------------- F4. Hoth --------------------------- The famed planet of snow and the Echo Base. First appearence was Episode V. --------------------------- F4a. Echo Base --------------------------- The famed snowy Battlefront, open and barren. 7 Command Posts. Destroyable Rebel Command Posts: Generator. Destroyable Empire Command Posts: AT-AT and AT-AT. Rebel Command Posts: Bunker, Outpost, Control, and Echo Base. Empire Command Posts: Forward Camp. Vacant Command Posts: None. Key Command Posts: Echo Base. 200 Units Tactics: Empire should destroy the Shield Generator and Rebels should protect is. Pilots can repair the SG and should regularly. Empire, use the AT-AT to your advantage, march it straight to the Generator. If a Snowspeeder hooks on to the AT-AT you are in, leave or be killed. --------------------------- F5. Kamino --------------------------- The rain planet, planet of the Clones. First appearence was Episode II. --------------------------- F5a. Tipoca City --------------------------- Rainy platforms, very similar to Bespin: Platforms. 7 Command Posts. Republic Command Posts: Cloning Center. CIS Command Posts: Alpha 1. Vacant Command Posts: Alpha 2, Alpha 3, Beta 1, Beta 2, and Beta 3. Key Command Posts: Cloning Center, Beta 2, and Alpha 2. 200 Units Tactics: Take as many vacant Command Posts as possible. The take or defend the Cloning Center. Droidekas make good allies in taking the Vacant Command Posts fast. --------------------------- F6. Kashyyyk --------------------------- The treetop planet of the Wookiees. First appearence was Episode III. --------------------------- F6a. Islands --------------------------- A channel of small, hilly islands connected. 6 Command Posts. Republic/Rebels Command Posts: South Village, Village Center, and North Village. CIS/Empire Command Posts: Landing Zone, West Harbor, and East Harbor. Vacant Command Posts: None. Key Command Posts: Village Center and East Harbor. Native Forces: Wookiees. 200 Units Tactics: Focus on the Village Center. If you own it, focus on keeping it. It will prove useful in the future of the battle. --------------------------- F6b. Docks --------------------------- 2 platform docks full of water and huts. 7 Command Posts. Republic/Rebels Command Posts: Pier One, Pier Two, and City Hall. CIS/Empire Command Posts: Beach Head, Dock One, and Dock Two. Vacant Command Posts: Landing. Key Command Posts: Landing, Pier One or Two, and Beach Head. Native Forces: Wookiees. 200 Units Tactics: Take the Landing and fast. Usually, CIS or Empire takes it first. Republic and Rebels should attack the Docks, they will useful. --------------------------- F7. Naboo --------------------------- The grassy planet home of the Gungans. First appearence was Episode I. --------------------------- F7a. Plains --------------------------- Grassy plains with rocks every where. 5 Command Posts. Republic/Rebels Command Posts: Heads and Redoubt. CIS/Empire Command Posts: Pillars and Command. Vacant Command Posts: Center. Key Command Posts: Center and Pillars. Native Forces: Gungans. 200 Units Tactics: Take and keep the center. CIS and Empire can use Vehicles to their advantage, keep that in mind. --------------------------- F7b. Theed --------------------------- The royal capitol city of Naboo. 6 Command Posts. Republic/Empire Command Posts: Office, Palace, and Guard. CIS/Rebels Command Posts: Embassy, Rotunda, and Plaza. Vacant Command Posts: None. Key Command Posts: Palace and Rotunda. 200 Units Tactics: Steal or defend the Palace, then take the remaining Command Posts. The Rotunda will also help in taking the Palace. --------------------------- F8. Rhen Var --------------------------- A snowy planet full of ancient ruins. First appearence was in the novels. --------------------------- F8a. Harbor --------------------------- A flat, icy ruin with ice caves and elevated CP's. 6 Command Posts. Destroyable Republic Command Posts: AT-TE. Destroyable Empire Command Posts: AT-AT. Republic/Empire Command Posts: Ice Caves and Western L2. CIS/Rebels Command Posts: Fortress and Citadel. Vacant Command Posts: Lighthouse. Key Command Posts: Lighthouse and Ice Caves. 200 Units Tactics: The Ice Caves will decide the victor of this battle. If the Ice Caves are lost, all is lost. Defend them, and take the Lighthouse. --------------------------- F8b. Citadel --------------------------- Large ruins of Rhen Var, with many broken walls. 7 Command Posts. Republic/Empire Command Posts: Observatory. CIS/Rebels Command Posts: Courtyard. Vacant Command Posts: Ruins, Crypt, Keep, Terrace, and Watch. Key Command Posts: Watch and Keep. 200 Units Tactics: Again, take as many Command Posts as possible, Droidekas help. Be swift and keep the Keep once you get it. It is popular with the enemy. --------------------------- F9. Tatooine --------------------------- The sandy planet, home of Jabba the Hutt. First appearence was Episode IV. --------------------------- F9a. Dune Sea --------------------------- The vast desert that took Boba Fett's life. 6 Command Posts. Republic/Empire Command Posts: Dune Sea and Sand Crawler. CIS/Rebels Command Posts: Bluff and Homestead. Native Forces Command Posts: Tusken Camp and Cisterns. Vacant Command Posts: None. Key Command Posts: Sand Crawler and Homestead. Native Forces: Tusken Raiders. 200 Units Tactics: Eliminate the Tusken Command Posts. If your team starts to lose, ignore and attack your enemy. Once the Tusken Posts are gone, victory is inement. --------------------------- F9b. Mos Eisley --------------------------- The desert hometown of many Tatooine's inhabitants. 6 Command Posts. Republic/Empire Command Posts: Housing, Market, and Warehouse. CIS/Rebels Command Posts: Shops, Hangar, and Cantina. Vacant Command Posts: None. Key Command Posts: Cantina and Hangar. Native Forces: Ewoks. 200 Units Tactics: The Cantina Command Post will prove useful. Ewoks don't really do much, but killing them will take from your Kill Count. --------------------------- F9c. Jabba --------------------------- The palace of Jabba the Hutt, PC Exclusive. 5 Command Posts. Republic/Rebels Command Posts: Barracks. CIS/Empire Command Posts: Keepers Chamber. Vacant Command Posts: Droid Repair Bay, Prison, and Throne Room. Key Command Posts: Throne Room. Native Forces: Gamorreans. 200 Units Tactics: This stage is a PC Exclusive Battlefront. The Rencor will instantly kill you. Jabba's Throne Room will be useful in your victory. --------------------------- F9. Yavin 4 --------------------------- The grassy Rebel command center. First appearence was Episode IV. --------------------------- F9a. Temple --------------------------- A hilly, grassy field with good sniping. 7 Command Posts. Republic/Rebels Command Posts: Temple, Altar, and Dry Pool. CIS/Empire Command Posts: Fountain, Overlook, and Viaduct. Vacant Command Posts: Forest Runs. Key Command Posts: Temple and Forest Ruins. 200 Units Tactics: Use Speeders to your advantage. Take the Temple or defend the Temple, whichever suits you. --------------------------- F9b. Arena --------------------------- The flat ruins of Yavin 4. 5 Command Posts. Republic/Empire Command Posts: East Box and Altar. CIS/Rebels Command Posts: West Box and Gate. Vacant Command Posts: Arena. Key Command Posts: Arena and West or East Box. 200 Units Tactics: The Boxes will let you get a jump on the Arena. Keep the Arena at all costs, as well as your respective Box CP. Everyone can use Vehicles to their liking. --------------------------- G. Statagies --------------------------- This is a viewer-mail section. Send in a Statagy and it will be posted if helpful. If you have questions about any of these Strategies, remember; I did not contribute any Strategies to this section. Every Strategy in this section is from the public. E-Mail the person who contributed the Strategy for help on it via the E-Mail Address provided. Mine Staratagy-Sent by [email protected]: As a Heavy Weapons Unit, place mines on MAVs or SVs and just get in. If you go through a group of enemies, the mines will detonate and kill the enemies nearby. As a HUW place mines on open parts to enemy vehicles (i.e. seats of speeders top turret of clone tank) if done corectly when an enemy gets in they die and it dameges the vehicle.(it might work on the republic gunship too im not sure) If you are about to lose a comand kill the special droids This next one can be done two different ways. 1. As a HWU place mines by the special robots then when enemies come, BOOM! 2. As a HWU blow up the healing/ammo droids then place mines near them. Because of the pilots A.I. they come to repair them and die. Stage Strategies-Sent by [email protected] Naboo: Plains: At the command post in the center of the map, there are two slanted stone pillars that pilots can build turrets on top of. The pillars are on opposite ends of the command post. Yavin IV: Temple: While playing as the rebels on this map, the Empire's AT-ST's can be taken down rather quickly with the pole turrets. The turrets work with ammo instead of rechargable energy. With five clips of 200 rounds each, they work very well against the AT-ST's, although if they are firing upon you while in the turret, you may want to get out because they have poor durability against them. Stage Strategy-Sent by [email protected] Kashyyk: Docks: Using snipers at the South or North Village when playing as Republic or Rebels can allow you to pick off over 80 enemies. Go out to the end of one of the rope bridges where the droids can keep healing you and giving you ammo. Dropping recon droids down onto the dock below for air strikes can also increase the toll quickly. Jedi Strategies-Sent by [email protected] 1.When a Jedi appears around a cliff area, take a thermal detonator and throw it at his feet, he will then instantly fall off the cliff and die...hopefully. 2.Also when a Jedi appears go and get a speeder bike and run straight over the Jedi, it will kill him instantly!!! --------------------------- H. Ewok Troops --------------------------- Thanks goes to [email protected] for this interesting cheat. Create a new profile and name it Jub Jub. Every character you play as and kill will be half their normal size. --------------------------- I. FAQ's --------------------------- This section lays out the varios questions you might want to ask me. Make sure your questions e-mail subject line is destinct, so I know what you want to ask. Q: How do I take a Command Post? A: Keep your soldier in the Command Post's Range until the Red meter empties. Then stay until the Green meter fills. The Command Post is then yours. Q: How do I unlock Tatooine: Jabba? A: First, buy the PC Version of the game, then scan www.lucasarts.com for an update. If your game is already installed, uninstall, then re-install. The computer should promt you on the update. Alternatley, you can buy Star Wars: Battlefront II, it has Jabba's Palace in it. Q: What is your E-Mail Address? A: Since this is my final version, you should never be able to learn this. Q: How come you did not reply to my question? A: Well, it probably wasn't a question, or you are e-mailing me too often. -------------------------- J. Awcknowledgements -------------------------- This is where I pour my heart out thanking all of those who helped me create this Walkthrough. If your awcknowledgement is not here, look for it above in the Walkthrough; It is also possible that I did not post your idea. I will always reply to a e-mail that has an idea that I used. LucasArts & Pandemic: Making a great game. George Lucas: Star Wars, duh. Contribution Awcknowledgements: josh_strat: Mine Strategy. [email protected]: Stage Stratagies. [email protected]: Stage Strategy. [email protected]: 'Jub Jub' Cheat and Jedi Stratagies. My Soldiers: All of the deaths and funerals they had to go through. The below sites: For hosting my FAQ/Walkthrough. You: Reading my Walkthrough. -------------------------- K. Recap of Legal Info -------------------------- Star Wars Battlefront FAQ/Walkthrough Version 3.00 Copyright © 2005-2007 Shawn Gantz This document is protected by the copyright law. This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written or e-mail permission. Use of this guide on any other web site than those listed below is strictly prohibited, and a violation of the copyright. www.gamefaqs.com www.gamespot.com www.supercheats.com www.swtactics.com vgfreakyeah.friendpages.com All Characters, Scenarios, Items and Trademarks in this Star Wars: Battlefront FAQ/Walkthrough are owned by their respective Trademark and Copyright owners. -------------------------- L. Closing -------------------------- Well, here we are: the end of the line. I hope you enjoyed reading this guide as much as I enjoyed making it. This guide will not be updated or edited again in any way. Do not attempt to contact me about this guide. My contacts have been removed and will not be replaced. I thank all those who read and legally posted my guide. I hope I have helped everyone who needed it. Thank you, and good day.