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Star Wars: Battlefront FAQ/Walkthrough

by link4824

-------------------------------------------------------------------------------
Star Wars Battlefront
Final Version 3.00
Platform: Windows Personal Computer (PC)
Author: Link4800
Copyright © 2005-2007 Shawn Gantz
-------------------------------------------------------------------------------
Note: If there is a specific section of the FAQ/Walkthrough you wish to go
straight to, press CTRL+F on your keyboard and type the heading next to the
section you wish to see.

NOTE: THIS GUIDE CONTAINS SPOILERS.  YOU HAVE BEEN WARNED ONCE!!!
NOTE: THIS GUIDE CONTAINS SPOILERS.  YOU HAVE BEEN WARNED TWICE!!!
NOTE: THIS GUIDE CONTAINS SPOILERS.  YOU HAVE BEEN WARNED THREE TIMES!!!

--------------------------
Table of Contents
--------------------------
A. Version History
B. Legal Information
C. Introduction
D. Game Play Information
   D1. Infantry Controls
   D2. Vehicle Controls
   D3. Starfighter Controls
   D4. Main Menu
   D5. Options
      D5a. Game Options
      D5b. Audio Options
      D5c. Video Options
      D5d. Multiplayer Options
      D5e. Controls
      D5f. Unlockables
   D6. Command Posts
   D7. Gaming Screen
   D8. Awards
   D9. Infantry
      D9a. Rebel Alliance
      D9b. Galactic Empire
      D9c. Republic
      D9d. CIS
   D10. Vehicles
      D10a. Scout Vehicles
      D10b. Medium Assault Vehicles
      D10c. Heavy Assault Vehicles
      D10d. Heavy Assault Transport
      D10e. Starfighters
      D10f. Attack Transport Flyers
      D10g. Turrets
   D11. Field Droids
      D11a. Ammo Droids
      D11b. Health Droids
      D11c. Repair Droids
E. Singleplayer Modes
   E1. Historical Campagin
      E1a. Clone War
      E1b. Galactic Civil War
   E2. Galactic Conquest
      E2a. Birth of the Rebellion
      E2b. Dark Side Rising
      E2c. Attack of the Clones
      E2d. Revenge of the Sith
      E2e. The Galactic Civil War
      E2f. A Galaxy Divided
      E2g. The Clone Wars
      E2h. Balance of the Force
      E2i. Planetary Bonuses
   E3. Instant Action
F. Planets
   F1. Bespin
      F1a. Platforms
      F1b. Cloud City
   F2. Endor
      F2a. Bunker
   F3. Geonosis
      F3a. Spire
   F4. Hoth
      F4a. Echo Base
   F5. Kamino
      F5a. Tipoca City
   F6. Kashyyyk
      F6a. Islands
      F6b. Docks
   F7. Naboo
      F7a. Plains
      F7b. Theed
   F8. Rhen Var
      F8a. Harbor
      F8b. Citadel
   F9. Tatooine
      F9a. Dune Sea
      F9b. Mos Eisley
      F9c. Jabba
   F10. Yavin 4
      F10a. Temple
      F10b. Arena
G. Statagies
H. Ewok Troops
I. FAQ's
J. Awcknowledgements
K. Recap of Legal Info
L. Closing

--------------------------
A. Version History
--------------------------
Version 0.25: 07/19/2005-Began FAQ/Walkthrough and basic Information.

Version 0.50: 07/20/2005-Finished Historical Campagin Walkthrough.

Version 0.70: 07/21/2005-Completed Galactic Conquest Information.

Version 0.80: 07/25/2005-Completed Planets Lists.

Version 1.00: 07/26/2005-Completed and Submitted FAQ/Walkthrough to GameFaqs.

Version 1.05: 08/03/2005-Added Strategies Section as well as a Mine Strategy.

Version 1.15: 08/30/2005-Added more Stratagies and posted this guide on
   www.swtactics.com.

Version 1.20: 09/22/2005-I hate homework...don't you?

Version 1.25: 12/13/2005-Strike One added.

Version 2.00: 07/19/2006-First Anneversary Edition.

Version 3.00: 02/20/2007-Final Version Published.

--------------------------
B. Legal Information
--------------------------
Star Wars Battlefront FAQ/Walkthrough Version 3.00
Copyright © 2005-2007 Shawn Gantz

This document is protected by the copyright law.

This may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written or e-mail permission. Use of this guide on
any other web site than those listed below is strictly prohibited, and a
violation of the copyright.

www.gamefaqs.com
www.gamespot.com
www.supercheats.com
www.swtactics.com
vgfreakyeah.friendpages.com

All Characters, Scenarios, Items and Trademarks in this Star Wars:
Battlefront FAQ/Walkthrough are owned by their respective Trademark and
Copyright owners.

--------------------------
C. Introduction
--------------------------
Welcome to my version of the Star Wars Battlefront FAQ/Walkthrough.  This guide
will explain the basics of information that might not be covered in the your
Instruction Manual.

This guide covers the Windows PC Version of Star Wars Battlefront.  However,
there is no distinct difference between the 2 other console versions.

If you ever want to send a comment or addition to be posted onto this
Walkthrough, be sure to leave a distinct e-mail with a subject line that will
let me know it is for this guide.  I get alot of junk mail, and if I don't
know what it is, I won't open it.

Consult the Instruction Book for Instalation Information.  But you hopefully
have that done already.

This is the final version of this guide.  I will no longer be updating or
allowing this guide to be posted on any other website.  Please do not ask.

With the said, let us begin.

--------------------------
D. Game Play Information
--------------------------
This section will explain to you the basic, need-to-know things about Star Wars
Battlefront.

   --------------------------
   D1. Infantry Controls
   --------------------------
   This will explain to you the default Infantry Controls.  These are the very
   same controls that are listed in the Instruction Book.  Consult for more
   information.  Actual controls may vary.  Check the Options Menu for exact
   controls.

   Move Forward----------------------Up Arrow
   Strafe Left-----------------------Left Arrow
   Move Backward---------------------Down Arrow
   Strafe Right----------------------Right Arrow
   Look Around-----------------------Mouse
   Primary Fire----------------------Left Mouse Button
   Secondary Fire--------------------Right Mouse Button
   Jump------------------------------Space Bar
   Crouch----------------------------Left Shift
   Prone-----------------------------CTRL
   Zoom------------------------------Q or 3rd Mouse Button
   Snapshot--------------------------P
   Reload----------------------------R
   Enter Vehicle---------------------E
   Squad Command: Move Out-----------3
   Squad Command: At Ease------------1
   Squad Command: Follow Me----------2
   Squad Command: Hold Position------4
   Cycle Primary Weapon--------------F or Mouse Wheel
   Cycle Secondary Weapon------------C
   Map-------------------------------M
   Pause-----------------------------Esc

   The following are availible in Online Multiplayer only.

   Chat------------------------------Y
   Team Chat-------------------------T
   Player List-----------------------Tab

   --------------------------
   D2. Vehicle Controls
   --------------------------
   This will explain to you the default Vehicle Controls.  These are the very
   same controls that are listed in the Instruction Book.  Consult for more
   information.  Actual controls may vary.  Check the Options Menu for exact
   controls.

   Look Around/Steer-----------------Mouse
   Primary Fire----------------------Left Mouse Button
   Secondary Fire--------------------Right Mouse Button
   Accelerate------------------------Up Arrow
   Starfe Left-----------------------Left Arrow
   Strafe Right----------------------Right Arrow
   Brake-----------------------------Down Arrow
   Zoom------------------------------Q or 3rd Mouse Button
   Snapshot--------------------------P
   Reload----------------------------R
   Exit Vehicle----------------------E
   Squad Command: Bail Out-----------1
   Squad Command: Pile In------------2
   Cycle Position Seat---------------F or Mouse Wheel
   Map-------------------------------M
   Pause-----------------------------Esc

   The following are availible in Online Multiplayer only.

   Chat------------------------------Y
   Team Chat-------------------------T
   Player List-----------------------Tab

   --------------------------
   D3. Starfighter Controls
   --------------------------
   This will explain to you the default Starfighter Controls.  These are the
   very same controls that are listed in the Instruction Book.  Consult for
   more information.  Actual controls may vary.  Check the Options Menu for
   exact controls.

   Look Around/Steer-----------------Mouse
   Primary Fire----------------------Left Mouse Button
   Secondary Fire--------------------Right Mouse Button
   Accelerate------------------------Up Arrow
   Brake-----------------------------Down Arrow
   Zoom------------------------------Q or 3rd Mouse Button
   Snapshot--------------------------P
   Reload----------------------------R
   Exit Starfighter------------------E
   Squad Command: Bail Out-----------1
   Squad Command: Pile In------------2
   Cycle Position Seat---------------F or Mouse Wheel
   Map-------------------------------M
   Pause-----------------------------Esc

   The following are availible in Online Multiplayer only.

   Chat------------------------------Y
   Team Chat-------------------------T
   Player List-----------------------Tab

   --------------------------
   D4. Main Menu
   --------------------------
   This will explain the different elements on the Main Menu.

   Singleplayer: Modes for only one player.  This includes Historical Campaign,
      Galactic Conquest, and Instant Action.

   Multiplayer: View Multiplayer Games.  This is not a multiplayer guide.
      Unfortunatley, my computer seems to lose connection to the host as I try
      to join a Multiplayer game.  I cannot help you in this field.  Consult a
      different Walkthrough for Multiplayer Information.

   Splitscreen: Only in the XBox and PlayStation 2 Versions.  Modes for two
      players on one screen.  This includes Historical Campaign, Glactic
      Conquest, and Instant Action.

   Options: Alter your various Game Play Options.  These can be accessed by the
      Pause Menu as well.

   Tutorials: Only in the XBox and PlayStation 2 Versions.  This will allow you
      to view several movies that will explain the basics of the game.

   Manage Profiles: Only in the PC Version.  This allows you delete or create
      profiles.

   Exit to Windows: Only in the PC Version.  This will quit Star Wars
      Battlefront and return you to the desktop.

   --------------------------
   D5. Options
   --------------------------
   The list of options that you can change at the Main Menu or the Pause Menu.

      --------------------------
      D5a. Game Options
      --------------------------
      Various options that alter your game play experience.  The option in all
      CAPS it the Default Option.

      Viewpoint: Switch between a FIRST PERSON or Third Person Perspective.

      Friendly Fire: Turn this ON or off to decide if you can hurt your own
         teammates.

      Instant Action Heros: Turn Jedi Heros on or OFF in Instant Action.  This
         gives one to your team and the opponets team.  No, they will not fight
         each other.

      Difficulty: This is determined when a new profile is created.  Decide
         between Easy, MEDIUM, or Hard.  This will affect all 4 Singleplayer
         modes of play.  The Multiplayer Host will override this option.

      Tool Tips: Available only in the Xbox and PlayStation 2 Versions of the
         game.  This will acivate a little tip at the bottom of the screen as
         you approach something new.

      --------------------------
      D5b. Audio Options
      --------------------------
      Choose from various options that will alter what you hear in gameplay,
      such as Music, Voice, Sound Effects Volume, and Audio Output (Mono,
      Stereo, Surround, etc.)

      --------------------------
      D5c. Video Options
      --------------------------
      Various video options, such as Screen Display.  Options only available in
      the PC Version.

      --------------------------
      D5d. Multiplayer Options
      --------------------------
      Consult a Multiplayer FAQ/Walkthrough for more information on Multiplayer
      Options.

      --------------------------
      D5e. Controls
      --------------------------
      The Controls above are not accurate.  Select this option to see the exact
      game play controls, and adjust them to your liking.

      --------------------------
      D5f. Unlockables
      --------------------------
      This does not include cheats.  In the XBox and PlayStation 2 Versions of
      Star Wars Battlefront, as you successfully progress through Historical
      Campagin, you will unlock Art Gallerys of many different Planets and
      Soldiers.  You can view them in this menu.

   --------------------------
   D6. Command Posts
   --------------------------
   Capturing Command Posts (CP) is your primary objective in all modes of play.
   The more CP's you own, the more chance you have of flanking (cornering) your
   enemies.  If you own over half of the Command Posts in a stage, your enemy
   will begin to lose Reinforcements, the rate of loss is determined by how
   many more CPs you own.  There are several different CP's.

   Green Command Post: A Command Post that belongs to your team.  Protect it
      with your life.

   White Command Post: Contested (Vacant) Command Post that either team can
      take.

   Red Command Post: A Command Post that belongs to your enemies.  The primary
      objective is to take these CP's and make them Green.

   Yellow Command Post: A Command Post that belongs to the native forces of
      the stage.  Attempt to take these Command Posts.  Once all are owned, the
      Native Forces cannot respawn.

   Destroyable Command Post: These appear as Squares instead of Circles on
      you map.  These cannot be taken my enemy forces, but, if they take enough
      damage, they will be destroyed, and cannot be used anymore.  Endor, Hoth,
      and Geonosis have these types of Command Posts.

   Mobile Command Post: These are most assosicated with the Republic (AT-TE)
      and Empire (AT-AT).  They are meant to be marched into the middle of
      battle to spawn troops to fight on the front lines.  If you are on the
      respective team, you can spawn at these Trasports.  They are assosiated
      with Geonosis, Hoth, and Rhen Var. They can be destroyed if taken enough
      damage, but will respawn again shortly.

   If any team owns all of the Command Posts on the map, the opposing team
   will have 20 Seconds to contest a Command Post before victory or defeat is
   declared.

   When a CP is contested, the timmer will pause at the given time.  If the
   opposing team successfully steals the CP, the clock will disappear.  If the
   original owner retakes it, the clock will resume from the shown time.

   --------------------------
   D7. Gaming Screen
   --------------------------
   This will explain the various visuals on your gaming screen.  Consult your
   Instruction Book for more information.

   Primary Weapon Ammo: This will display the Ammo remaining in your weapon.
      Some weapons are Rechargeable and will overheat is fired too much.

   Secondary Weapon Ammo: This will display the Ammo reamaining in your second
      weapon.  These are usually grenades.

   Reinforcement Meter: This displays the remaining Reinforcements on both
      sides of the teams.  When either number reaches 0, the game will end, and
      the team with Reinforcements left will win.  Your team's general, the
      announcer who says when a CP is taken or lost, will give a hint that you
      are winning ("Victory is immanent") or losing ("Defeat...is immanent").

   Kill Count: The top-most of the 3 side counters.  This keeps track of your
      kills.  This will flash yellow when you kill an enemy Unit.  It will
      flash red if you kill a friendly Unit, and you will lose one count from
      it.

   Death Count: This keeps track of you deaths.  It is the middle of the 3
      counters.

   Command Post Count: This keeps track of how many Command Posts you took or
      helped take.  It is the bottom-most of the 3 counters.  It will only
      count if the CP meter fills completley while it is on your screen.

   Health: A blue bar that displays your remaining Health.  When it empties,
      you current unit will die.  It turns red before death.

   Vehicle/Starfighter Armor: When blue bar empties, the Vehicle/Starfighter
      will explode and kill all units inside.  A Pilot can repiar Vehicles/
      Starfighters as they ride in them.

   Vehicle Position Indicator: This will tell the player how many units are in
      the current Vehicle/Starfighter.  The Blue Bar indicates your Unit.
      Green Bars indicaite friendly AI Units.  White Bars indicate other Human
      Units.

   Crosshair: This is the Blue object in the center of the screen.  When it
      turns Red, you are targeting an enemy.  If it turns Green, then you are
      targeting a friendly Unit.

   Successful Hit Indicator: A ring will appear inside you crosshairs
      occasionally.  If it is Red, you have successfully hit an enemy Unit or
      Vehicle.  If it turns Green, Stop Firing!  You just hit a friendly Unit.
      If it turns Blue, you hit a stationary Vehicle or a Field Droid.  Purple,
      Cyan (light blue), and Yellow means that you hit two objects at once.
      Purple combines Red and Blue hits, Yellow combines Blue and Green Hits,
      and Yellow cominnes Red and Green Hits.

   Map: A Mini Map appears in the corner of your screen which displays all CP's
      and close Units.  See the Command Posts Section above for information
      on Command Posts.  Small Arrows indicate Units.  Green Arrows are
      friendly Units, Red Arrows are enemy Units, and Yellow Arrows indicate
      Native Forces.  The large White Arrow is you, and the flashing Arrows are
      Units that are currently firing a weapon.  Colors also apply to Vehicles
      and Starfighters, which will also appear on your Mini Map.  Pressing M
      (PC), Back (XBox), or Select (PlayStation 2) to activate your Full Map.

   --------------------------
   D8. Awards
   --------------------------
   Various Awards are given after every battle, below is the list of them and
   how to achieve them.

   Tank Buster: The Unit which destroyed the most Vehicles and/or Starfighters.
   Dead Eye: The Unit who had the most Head Shots, sniper or not.
   Camper: The Unit who went to the same spot and stayed there.  Usually, you
      get this if you are constantly killed trying to get the same CP.
   Bantha Fodder: The Unit who was killed the most in the battle.
   Public Enemy: The Unit who killed the most Enemy Units in one life.
   Killing Spree: The Unit who killed the most Enemy Units in five second
      intervals.
   Survialist: The Unit who was taken to less than 10% Health, and is fully
      rehealed.
   Traitor: The Infamous Unit who takes the most lives of his teammates.

   The following Awards are found on a Units Personal Details Page.

   Bait: The Unit that this Unit killed the most.
   Nemesis: The Unit that killed this Unit the most.

   --------------------------
   D9. Infantry
   --------------------------
   This will explain the different classes of playable Units.

   Trooper: Used maily for mass killing---------Signature Weapon: Blaster Rifle
   Heavy Trooper: Used to take out Vehicles---Signautre Weapon: Rocket Launcher
   Pilot: Used to repair Vehicles-----Signature Weapon: Dispenser Health & Ammo
   Sharpshooter: Used to snipe distant enemies---Signature Weapon: Sniper Rifle
   Miscellaneous: Special Unit for that specific class.
   How to read this section:

   Class Name: # Weapons

   Weapon Name--------------------------Clip/Total or Rechargable

      --------------------------
      D9a. Rebel Alliance
      --------------------------
      Rebel Soldier: 4 Weapons

      Blaster Rifle-------------------50/250
      Blaster Pistol------------------Rechargable
      Thermal Detonator---------------3
      Concussion Grenade--------------3

      Rebel Vanguard: 4 Weapons

      Missle Launcher-----------------2/8
      Blaster Pistol------------------Rechargable
      Thermal Detonator---------------3
      Mines---------------------------4

      Rebel Pilot: 4 Weapons

      Blaster Cannon------------------30/90
      Blaster Pistol------------------Rechargable
      Fussion Cutter------------------Rechargable
      Dispenser Health & Ammo---------5

      Rebel Marksman: 4 Weapons

      Sniper Rifle--------------------5/45
      Blaster Pistol------------------Rechargable
      Thermal Detonator---------------3
      Recon Droid---------------------1

      Wokiee Smuggler: 3 Weapons and 1 Special

      Bowcaster-----------------------35/175
      Grenade Launcher----------------5/10
      Time Bomb-----------------------3
      Special Ability-----------------Can take more damage before dying.

      Luke Skywalker: 1 Weapon and 1 Special

      Lightsaber----------------------1
      Special Ability-----------------A Jedi Knight.  You cannot play as him.

      Galactic Conquest Base

      Hoth: Echo Base-----------------Planetary Bonus: Overthrow

      --------------------------
      D9b. Galactic Empire
      --------------------------
      Stormtrooper: 4 Weapons

      Blaster Rifle-------------------55/220
      Blaster Pistol------------------Rechargable
      Thermal Detonator---------------4
      Concussion Grenades-------------2

      Shock Trooper: 4 Weapons

      Missle Launcher-----------------7
      Blaster Pistol------------------Rechargable
      Thermal Detonator---------------3
      Mines---------------------------4

      Imperial Pilot: 4 Weapons

      Mortar Launcher-----------------5/10
      Blaster Pistol------------------Rechargable
      Fusion Cutter-------------------Rechargable
      Dispenser Health & Ammo---------5

      Scout Trooper: 4 Weapons

      Sniper Rifle--------------------6/36
      Blaster Pistol------------------Rechargable
      Thermal Detonator---------------3
      Recon Droid---------------------1

      Dark Trooper: 3 Weapons and 1 Special

      Blast Cannon--------------------30/180
      Blaster Pistol------------------Rechargable
      Thermal Detonator---------------4
      Special Ability-----------------Enhanced Jump: Jump very high.

      Darth Vader: 1 Weapons and 1 Special

      Lightsaber----------------------1
      Special Ability-----------------A Sith Lord. You cannot play as him.

      Galactic Conquest Base

      Endor: Bunker-------------------Planetary Bonus: Death Star

      --------------------------
      D9c. Rebuplic
      --------------------------
      Clone Trooper: 4 Weapons

      Blaster Rifle-------------------60/180
      Blaster Pistol------------------Rechargable
      EMP Grenade---------------------3
      Concussion Grenades-------------2

      Arc Trooper: 4 Weapons

      Missle Launcher-----------------2/6
      Blaster Pistol------------------Rechargable
      Thermal Detonator---------------3
      Mines---------------------------4

      Clone Pilot: 4 Weapons

      DN Bolt Caster------------------Rechargable
      Blaster Pistol------------------Rechargable
      Fusion Cutter-------------------Rechargable
      Dispenser Health & Ammo---------5

      Clone Scharpshooter: 4 Weapons

      Sniper Rifle--------------------6/36
      Blaster Pistol------------------Rechargable
      Thermal Detonator---------------3
      Recon Droid---------------------1

      Jet Trooper: 3 Weapons and 1 Special

      EMP Launcher--------------------2/6
      Command Pistol------------------Rechargable
      Thermal Detonator---------------4
      Special Ability-----------------Double-Jumping will use the Jet-Pack.

      Mace Windu: 1 Weapons and 1 Special

      Lightsaber----------------------1
      Special Ability-----------------A Jedi Master. You cannot play as him.

      Galactic Conquest Base

      Kamino: Tipoca City-------------Planetary Bonus: Insurection

      --------------------------
      D9d. CIS
      --------------------------
      Super Battle Droid: 3 Weapons

      Wrist Blaster-------------------55/220
      Tri Shot------------------------Rechargable
      Wrist Rocket--------------------3

      Assult Droid: 4 Weapons

      Missle Launcher-----------------7
      Blaster Pistol------------------Rechargable
      Thermal Detonator---------------3
      Mines---------------------------4

      Droid Pilot: 4 Weapons

      Radiation Launcher--------------5/10
      Blaster Pistol------------------Rechargable
      Fusion Cutter-------------------Rechargable
      Dispenser Health & Ammo---------5

      Assassin Droid: 4 Weapons

      Sniper Rifle--------------------5/45
      Blaster Pistol------------------Rechargable
      Thermal Detonator---------------3
      Recon Droid---------------------1

      Droideka: 2 Weapons and 1 Special

      Repeating Blasters--------------Rechargable
      Shield Emmiter------------------Rechargable
      Special Ability-----------------Press Enter Vehicle and you can roll.

      Count Dooku: 1 Weapons and 1 Special

      Lightsaber----------------------1
      Special Ability-----------------A Sith Lord. You cannot play as him.

      Galactic Conquest Base

      Geonosis: Spire-----------------Planetary Bonus: Blockade

   --------------------------
   D10. Vehicles
   --------------------------
   Used for fast, or slow, transportation between Command Post A and Command
   Post B.

      --------------------------
      D10a. Scout
      --------------------------
      Consists mainly of fast and lightwieght Vehicles.  Speeders fall in to
      this catergory.

      --------------------------
      D10b. Medium Assault
      --------------------------
      Vehicles that have much Heavier Firepower than the Scout Class.  AAT.
      Rebel Landspeeder, TX-1305, and Hailfire Droid fall into this class.

      --------------------------
      D10c. Heavy Assault
      --------------------------
      The more heavily armed Vehicles in the game.  This class includes the
      Spider Droid and AT-ST.

      --------------------------
      D10d. Heavy Assault II
      --------------------------
      The most heavily armed Vehicles in the game.  This includes AT-AT,
      AT-TE, and the MTT.  These often act as Mobile Command Posts as well.

      --------------------------
      D10e. Starfighters
      --------------------------
      Fast and Airbourne.  These craft help protect the ground Units from
      the air.  Jedi Starfighters, Droid Starfighters, X-Wings, and Tie
      Fighters.

      --------------------------
      D10f. Transport Flyers
      --------------------------
      Only the Clone Wars Era.  These transport multiple troops and can act
      as an anti-air support.  This includes the Rupublic Gunship and the
      MAF.

      --------------------------
      D10g. Turrets
      --------------------------
      Not really considered a Vehicle, but it can destroy Units and fast.  Use
      them often.

   --------------------------
   D11. Field Droids
   --------------------------
   Field Droids are used to aid you in the Battlefront.  Use their services
   often and wisley.

   Ammo Droids: They look like little Trash Cans, but they are far from that.
      They will give you as much ammo as you need it.

   Health Droids: They are the tall, dark droids. They will replenish your
      health in small ammounts.

   Repair Droids: They look like Red R2-D2 Units.  If you put a Vehicle near
      them, they will slowly repair your Vehicle.

   --------------------------
   D12. Weapons
   --------------------------
   Used to kill people.

   Blaster Rifle/Wrist Blaster: Rapid-firing gun that can dispatch upto 10
      Units within a 10 second interval.

   Blaster Pistol/Tri Shot: Back-up weapon that every regular class has.  It is
      rechargeable and will never run out.

   Thermal Detonator/Wrist Rocket/EMP Grenade: A grenade used for killing
      masses of enemies.

   Concussion Grenade: A grenade used to hurt vehicles.

   

   

--------------------------
E. Singleplayer Modes
--------------------------
Singleplayer consists of Historical Campaign, Galactic Conquest, and Instant
Action.  All have the same objectives, capture Command Posts and kill enemy
Units.

   --------------------------
   E1. Historical Campagin
   --------------------------
   Play through what happened before, during, and after the famed Star Wars
   Saga.  How to read this section:

   Stage
   YOUR TEAM
   Enemy Team
   Native Forces (Their Team)
   Notes

      --------------------------
      E1a. Clone Wars
      --------------------------
      Play through Star Wars Episode I and Episode II.  Just remember, Episode
      III wasn't realeased when this was.  All missions labeled Episode III are
      what was believed to happen.

      Episode I

      Naboo: Fields
      You play as CIS.
      Your enemy is the Republic.
      Gungans (Republic)
      Your only enemies are the Gungans, but as the movies tell us, the Gungans
      help the Republic.  To bring down the forcefield, you must kill the
      giant dinosaur things.  But entering the field may cause an early death
      by Jar Jars.

      Naboo: Theed
      You play as CIS.
      Your enemy is the Republic.
      Royal Guards (Republic)
      Again, the Clones do not bother you this time, your only enemies are the
      Guards.  Take the Palace CP ASAP.  It will be your key to victory, and
      you will probably kill about 80 Guards trying to get to it.

      Between Episode I and Episode II

      Kashyyyk: Islands
      You play as CIS.
      Your enemy is the Republic.
      Wookiees (Republic)
      Once again, no Clones, but you get to kill Wookiees.  But, don't be sad,
      you get Super Battle Droids now, HOORAY!  In addition, Count Dooku will
      assist you in battle.

      Episode II

      Geonosis: Spire
      You play as Republic.
      Your enemy is the CIS.
      Geonosians (CIS)
      The great battle of Geonosis.  Now you ARE the Clones.  And General Windu
      will assist you in your trial here.  Destroying Techno Union 1,
      Techno Union 2, and Techno Union 3 will affect the CIS dearly.  Once they
      are destroyed, focus all attention to the Spire CP.

      Between Episode II and Episode III

      Kamino: Tipoca City
      You play as Republic.
      Your enemy is the CIS.
      None
      The appearance of the Jet Troopers.  It's satisfying, well, not really.
      They can travel great distances quickly.  Do not let the Droids take the
      Cloning Center, and take as many CP's as possible when the battle starts.

      Episode III

      Rhen Var: Harbor
      You play as Republic.
      Your enemy is the CIS.
      None
      This can be a very hard or very easy battle.  Very hard if the CIS takes
      the Ice Caves.  Very easy if you keep the Ice Caves.  You have an AT-TE
      Command Post.  Use it wisley

      Kashyyyk: Docks
      You play as Republic.
      Your enemy is the CIS.
      Wookiees (Republic)
      Now the Natives work with you.  The Wookiees are good allies.  They will
      repair turrets for your team.  Keep ahold of the Piers and attempt to
      take the Landing.

      --------------------------
      E1b. Galactic Civil War
      --------------------------
      Now we enter Episode IV, Episode V, and Episode VI.  This will include
      events that happened and what was believed to have happened.

      Episode IV

      Tatooine: Dune Sea
      You play as Empire.
      Your enemies are the Rebels.
      Tusken Raiders (Nuetral)
      The Tuskens kill both Rebels and Imperials.  Take out their two CP's
      and they will stop spawning.  Take the Homestead, and for the sake of the
      Empire, avoid the Sarlacc Pit.

      Tatooine: Mos Eisley
      You play as Empire.
      Your enemies are the Rebels.
      Jawas (Nuetral)
      The Jawas-funny word, Jawa-will not side with either, but killing them
      will take from you kill count.  They build turrets, be happy.  Taking
      the Cantina CP will prove very useful.  And if you want to, you can
      dance to very addicting Cantina Music.  Maybe Darth Vader will join you.
      Or he'll tell you to help him kill Rebels.  Also, enjoy your new Dark
      Troopers.

      Rhen Var: Citadel
      You play as Empire.
      Your enemies are the Rebels.
      None
      Take the Watch first, then the Keep.  The Rebels will put up a good
      fight for the Keep, so protect it with you gun.  Stormtroopers are your
      best choice here.

      Yavin 4: Arena
      You play as Empire.
      Your enemies are the Rebels.
      None
      Take the Arena CP first.  Then spend your remaining time killing any
      Rebel who tries to kill you.  No other suprises await you here.

      Between Episode IV and Episode V

      Yavin 4: Temple
      You play as Rebels.
      Your enemy is the Empire.
      None
      Tired of killing Rebels?  Now you can kill Imperials!  HOORAY!  And you
      can be a Wookiee!  Better yet, you can start by taking the Forest Ruins
      CP first!  YAY!  Get to work.

      Episode V

      Hoth: Echo Base
      You play as Rebels.
      Your enemy is the Empire.
      None
      The famed battle of Hoth.  Now with more Luke Skywalker.  Use the 
      Snowspeeders and Tow Cables to take down the AT-AT.  If the Shield
      Generator is smoking, respawn into a Pilot and use the Fusion Cutter to
      repair it.

      Bespin: Cloud City
      You play as Rebels.
      Your enemy is the Empire.
      None
      Han Solo is gone, no hope of seeing him here.  But the Chamber might make
      a good first CP.  It is, after all, a Key Command Post.  The Rear
      Entrace serves as a good CP to keep.

      Between Episode V and Episode VI

      Bespin: Platforms
      You play as Rebels.
      Your enemy is the Empire.
      None
      Use your X-Wings to your advantage.  If you're brave enough, steal a Tie
      Fighter, you'll have to watch for X-Wing fire.  Take the Extractor first,
      then use it to take the Command CP.

      Episode VI

      Endor: Bunker
      You play as Rebels.
      Your enemy is the Empire.
      Ewoks (Rebels)
      First, use a Vanguard and a speeder to travel to the Shield Bunker.  Use
      all of your explosives in a Creative way, respawn, and repeat.  On your
      2nd trip, if a Imperial Pilot isn't there, the Bunker will fall.  Then
      use your Ewoks to take out the Empire once and for all.

   --------------------------
   E2. Galactic Conquest
   --------------------------
   You battle your enemies one planet at a time for total control of the
   Galaxy.  Use you Planetary Bonuses to aid you in Galactic Domination.  Below
   are the 8 Conquests you may partake in.  4 must be unlocked after conquering
   the Galaxy once.  Remember, native forces will still be there.
   How to read this section:

   Your team(s):
   Your enemy's team(s):
   Your owned planets:
   Your enemies owned planets:
   Contested planets:

      ---------------------------
      E2a. Birth of the Rebellion
      ---------------------------
      You play as Rebels
      Your enemy is the Empire.
      The Rebels own Hoth and Yavin 4.
      The Empire owns Bespin, Endor, Kashyyyk, Naboo, Rhen Var, and Tattoine.
      There are no Contested Planets.

      ---------------------------
      E2b. Dark Side Rising
      ---------------------------
      You play as the Empire.
      Your enemies are the Rebels.
      The Empire owns Bespin and Endor.
      The Rebels own Hoth, Kashyyyk, Naboo, Rhen Var, Tatooine, and Yavin 4.
      There are no Contested Planets.

      ---------------------------
      E2c. Attack of the Clones
      ---------------------------
      You play as the Republic.
      Your enemies are the CIS.
      The Republic owns Kamino and Kashyyyk.
      The CIS owns Bespin, Geonosis, Naboo, Rhen Var, Tatooine, and Yavin 4.
      There are no Contested Planets.

      ---------------------------
      E2d. Revenge of the Sith
      ---------------------------
      You play as the CIS.
      Your enemies is the Rupublic.
      The CIS owns Geonosis and Rhen Var.
      The Republic owns Bespin, Kamino, Kashyyyk, Naboo, Tatooine, and Yavin 4.
      There are no Contested Planets.

      ---------------------------
      E2e. The Galactic Civil War
      ---------------------------
      You play as the Rebels or Empire.
      Your enemies are the Rebels or Empire.
      The Rebels owns Hoth, Rhen Var, and Yavin 4.
      The Empire owns Endor, Kashyyyk, and Naboo.
      The Contested Planets are Bespin and Tatooine.

      ---------------------------
      E2f. A Galaxy Divided
      ---------------------------
      You play as the Rebels or Empire.
      Your enemies are the Rebels or Empire.
      The Rebels owns Bespin, Hoth, and Yavin 4.
      The Empire owns Endor, Kashyyyk, and Tatooine.
      The Contested Planets are Naboo and Rhen Var.

      ---------------------------
      E2g. The Clone Wars
      ---------------------------
      You play as the Republic or CIS.
      Your enemies are the Republic or CIS.
      The Republic owns Kamino, Tatooine, and Yavin 4.
      The CIS owns Bespin, Geonosis, and Rhen Var.
      The Contested Planets are Kashyyyk and Naboo.

      ---------------------------
      E2h. Balance of the Force
      ---------------------------
      You play as the Republic or CIS.
      Your enemies are the Republic or CIS.
      The Republic owns Bespin, Kamino, and Kashyyyk.
      The CIS owns Geonosis, Naboo, and Rhen Var.
      The Contested Planets are Tatooine and Yavin 4.

      ---------------------------
      E2i. Planetary Bonuses
      ---------------------------
      Planetary Bonuses give you an advantage in battle.  Each planet hosts a
      Planetaty Bonus.  In order to use a Planetary Bonus, you must have total
      control over the Planet.  Below is the list of Planetary Bonuses and its
      function.

      Bespin-----------Sabotage: Enemy Vehicles come into play damaged.
     *Endor----------Death Star: Destroy a Planet.  Empire only.
     *Geonosis---------Blockade: Destroy a Planet.  CIS only.
     *Hoth------------Overthrow: Claim a planet as your own.  Rebels only.
     *Kamino---------Insurection: Claim a planet as your own.  Republic only.
      Kashyyyk---Reinforcements: 50 troops are added when your count is low.
      Naboo---------Bacta Tanks: Your teams Health will constantly heal.
      Rhen Var--Orbital Sensors: The enemy's Map cannot detect any Units.
      Tatooine--------Jedi Hero: Your team's Jedi Hero will join the battle.
      Yavin 4----Elite Training: Your team's accuracy is improved.

      * = Bases.  Can only be used by the respective team.  Will instantly take
          or destroy any planet except other bases.  These Planetary Bonuses
          can only be used once the respective team has successfully won 4
          battles.  This planet can only be attacked once all other planets are
          owned.

   ---------------------------
   E3. Instant Action
   ---------------------------
   If you don't want a plot, you can come to this mode, where you can battle on
   any of the 10 planets availible, including a new, exclusive PC only level.
   The list of planets is below.

---------------------------
F. Planets
---------------------------
There are 10 differnt planets in Star Wars Battlefront, for a total of 16
Battlefronts, with the exclusive PC Battlefront.  Below is the list of all 17
Battlefronts.

   ---------------------------
   F1. Bespin
   ---------------------------
   Known to many as Cloud City.  First appearence was Episode V.

      ---------------------------
      F1a. Platforms
      ---------------------------
      Sevearl small platforms connected by narrow walkways.  7 Command Posts.

      Republic/Rebels Command Posts: Dock, Command, and Fuel.
      CIS/Empire Command Posts: Landing, Control, and Depot.
      Vacant Command Posts: Extractor.
      Key Command Posts: Extractor.
      200 Units
      Tactics: The AI Units will use Starfighters to capture distant Command
         Posts.  You should focus on taking the Extractor.  Once taken, you may
         do as you wish to win.

      ---------------------------
      F1b. Cloud City
      ---------------------------
      A small enclosed stage with sevearl good sniping spots.  6 Command Posts.

      Republic/Rebels Command Posts: Rear Flank and Rear Entrance.
      CIS/Empire Command Posts: Forward Flank and Walkway.
      Vacant Command Posts: Chamber and Courtyard.
      Key Command Posts: Chamber.
      200 Units
      Tactics: Take the Chamber ASAP.  This will help you greatly in the future
         battle.  The Walkway and Rear Flank Command Posts will be holding a
         battle throughout the course of the battle.

   ---------------------------
   F2. Endor
   ---------------------------
   Home of the Shield Generator.  First appearance in Episode VI.

      ---------------------------
      F2a. Bunker
      ---------------------------
      A large forest stage with several tall trees and grass.  6 Command Posts.

      Destroyable Empire Command Posts: Shield Bunker
      Rebel Command Posts: Rebel Outpost, Village, and East Trail.
      Empire Command Posts: Camp and Barracks.
      Vacant Command Posts: None.
      Key Command Posts: Camp and East Trail.
      Native Forces: Ewoks.
      200 Units
      Tactics: Vanguards should spawn at the Rebel Outpost and take a speeder.
         Use it to take you out to the Shield Generator.  Then destroy it.
         Once you run out of ammo, Respawn and repeat.  Not a Rebel, then all
         I can say is kill Rebels.

   ---------------------------
   F3. Geonosis
   ---------------------------
   The deserted planet of the droid factory.  First appearence was Episode II.

      ---------------------------
      F3a. Spire
      ---------------------------
      A desreted Spire on Geonosis, with much open space.  9 Command Posts.

      Destroyable Republic Command Posts: AT-TE and Assembly Area.
      Destroyable CIS Command Posts: Techno Union 1, Techno Union 2, and 
         Techno Union 3
      Republic Command Posts: Derelict.
      CIS Command Posts: East Binker, West Bunker, and Spire.
      Vacant Command Posts: None.
      Key Command Posts: Spire.
      Native Forces: Geonosians.
      200 Units
      Tactics: Republic soldiers should attack the Techno Union Ships, like 
         your commander says you should.  Then focus on the Spire.  CIS should
         focus on destroying the Assemply Area, then protect the Spire.

   ---------------------------
   F4. Hoth
   ---------------------------
   The famed planet of snow and the Echo Base.  First appearence was Episode V.

      ---------------------------
      F4a. Echo Base
      ---------------------------
      The famed snowy Battlefront, open and barren.  7 Command Posts.

      Destroyable Rebel Command Posts: Generator.
      Destroyable Empire Command Posts: AT-AT and AT-AT.
      Rebel Command Posts: Bunker, Outpost, Control, and Echo Base.
      Empire Command Posts: Forward Camp.
      Vacant Command Posts: None.
      Key Command Posts: Echo Base.
      200 Units
      Tactics: Empire should destroy the Shield Generator and Rebels should
         protect is.  Pilots can repair the SG and should regularly.  Empire,
         use the AT-AT to your advantage, march it straight to the Generator.
         If a Snowspeeder hooks on to the AT-AT you are in, leave or be killed.

   ---------------------------
   F5. Kamino
   ---------------------------
   The rain planet, planet of the Clones.  First appearence was Episode II.

      ---------------------------
      F5a. Tipoca City
      ---------------------------
      Rainy platforms, very similar to Bespin: Platforms.  7 Command Posts.

      Republic Command Posts: Cloning Center.
      CIS Command Posts: Alpha 1.
      Vacant Command Posts: Alpha 2, Alpha 3, Beta 1, Beta 2, and Beta 3.
      Key Command Posts: Cloning Center, Beta 2, and Alpha 2.
      200 Units
      Tactics: Take as many vacant Command Posts as possible.  The take or
         defend the Cloning Center.  Droidekas make good allies in taking the
         Vacant Command Posts fast.

   ---------------------------
   F6. Kashyyyk
   ---------------------------
   The treetop planet of the Wookiees.  First appearence was Episode III.

      ---------------------------
      F6a. Islands
      ---------------------------
      A channel of small, hilly islands connected.  6 Command Posts.

      Republic/Rebels Command Posts: South Village, Village Center, and
         North Village.
      CIS/Empire Command Posts: Landing Zone, West Harbor, and East Harbor.
      Vacant Command Posts: None.
      Key Command Posts: Village Center and East Harbor.
      Native Forces: Wookiees.
      200 Units
      Tactics: Focus on the Village Center.  If you own it, focus on keeping
         it.  It will prove useful in the future of the battle.

      ---------------------------
      F6b. Docks
      ---------------------------
      2 platform docks full of water and huts.  7 Command Posts.

      Republic/Rebels Command Posts: Pier One, Pier Two, and City Hall.
      CIS/Empire Command Posts: Beach Head, Dock One, and Dock Two.
      Vacant Command Posts: Landing.
      Key Command Posts: Landing, Pier One or Two, and Beach Head.
      Native Forces: Wookiees.
      200 Units
      Tactics: Take the Landing and fast.  Usually, CIS or Empire takes it
         first.  Republic and Rebels should attack the Docks, they will
         useful.

   ---------------------------
   F7. Naboo
   ---------------------------
   The grassy planet home of the Gungans.  First appearence was Episode I.

      ---------------------------
      F7a. Plains
      ---------------------------
      Grassy plains with rocks every where.  5 Command Posts.

      Republic/Rebels Command Posts: Heads and Redoubt.
      CIS/Empire Command Posts: Pillars and Command.
      Vacant Command Posts: Center.
      Key Command Posts: Center and Pillars.
      Native Forces: Gungans.
      200 Units
      Tactics: Take and keep the center.  CIS and Empire can use Vehicles to
         their advantage, keep that in mind.

      ---------------------------
      F7b. Theed
      ---------------------------
      The royal capitol city of Naboo.  6 Command Posts.

      Republic/Empire Command Posts: Office, Palace, and Guard.
      CIS/Rebels Command Posts: Embassy, Rotunda, and Plaza.
      Vacant Command Posts: None.
      Key Command Posts: Palace and Rotunda.
      200 Units
      Tactics: Steal or defend the Palace, then take the remaining Command
         Posts.  The Rotunda will also help in taking the Palace.

   ---------------------------
   F8. Rhen Var
   ---------------------------
   A snowy planet full of ancient ruins.  First appearence was in the novels.

      ---------------------------
      F8a. Harbor
      ---------------------------
      A flat, icy ruin with ice caves and elevated CP's.  6 Command Posts.

      Destroyable Republic Command Posts: AT-TE.
      Destroyable Empire Command Posts: AT-AT.
      Republic/Empire Command Posts: Ice Caves and Western L2.
      CIS/Rebels Command Posts: Fortress and Citadel.
      Vacant Command Posts: Lighthouse.
      Key Command Posts: Lighthouse and Ice Caves.
      200 Units
      Tactics: The Ice Caves will decide the victor of this battle.  If the
         Ice Caves are lost, all is lost.  Defend them, and take the
         Lighthouse.

      ---------------------------
      F8b. Citadel
      ---------------------------
      Large ruins of Rhen Var, with many broken walls.  7 Command Posts.

      Republic/Empire Command Posts: Observatory.
      CIS/Rebels Command Posts: Courtyard.
      Vacant Command Posts: Ruins, Crypt, Keep, Terrace, and Watch.
      Key Command Posts: Watch and Keep.
      200 Units
      Tactics: Again, take as many Command Posts as possible, Droidekas help.
         Be swift and keep the Keep once you get it.  It is popular with the
         enemy.

   ---------------------------
   F9. Tatooine
   ---------------------------
   The sandy planet, home of Jabba the Hutt.  First appearence was Episode IV.

      ---------------------------
      F9a. Dune Sea
      ---------------------------
      The vast desert that took Boba Fett's life.  6 Command Posts.

      Republic/Empire Command Posts: Dune Sea and Sand Crawler.
      CIS/Rebels Command Posts: Bluff and Homestead.
      Native Forces Command Posts: Tusken Camp and Cisterns.
      Vacant Command Posts: None.
      Key Command Posts: Sand Crawler and Homestead.
      Native Forces: Tusken Raiders.
      200 Units
      Tactics: Eliminate the Tusken Command Posts.  If your team starts to
         lose, ignore and attack your enemy.  Once the Tusken Posts are gone,
         victory is inement.

      ---------------------------
      F9b. Mos Eisley
      ---------------------------
      The desert hometown of many Tatooine's inhabitants.  6 Command Posts.

      Republic/Empire Command Posts: Housing, Market, and Warehouse.
      CIS/Rebels Command Posts: Shops, Hangar, and Cantina.
      Vacant Command Posts: None.
      Key Command Posts: Cantina and Hangar.
      Native Forces: Ewoks.
      200 Units
      Tactics: The Cantina Command Post will prove useful.  Ewoks don't really
         do much, but killing them will take from your Kill Count.

      ---------------------------
      F9c. Jabba
      ---------------------------
      The palace of Jabba the Hutt, PC Exclusive.  5 Command Posts.

      Republic/Rebels Command Posts: Barracks.
      CIS/Empire Command Posts: Keepers Chamber.
      Vacant Command Posts: Droid Repair Bay, Prison, and Throne Room.
      Key Command Posts: Throne Room.
      Native Forces: Gamorreans.
      200 Units
      Tactics: This stage is a PC Exclusive Battlefront.  The Rencor will
         instantly kill you.  Jabba's Throne Room will be useful in your
         victory.

   ---------------------------
   F9. Yavin 4
   ---------------------------
   The grassy Rebel command center.  First appearence was Episode IV.

      ---------------------------
      F9a. Temple
      ---------------------------
      A hilly, grassy field with good sniping.  7 Command Posts.

      Republic/Rebels Command Posts: Temple, Altar, and Dry Pool.
      CIS/Empire Command Posts: Fountain, Overlook, and Viaduct.
      Vacant Command Posts: Forest Runs.
      Key Command Posts: Temple and Forest Ruins.
      200 Units
      Tactics: Use Speeders to your advantage.  Take the Temple or defend the
         Temple, whichever suits you.

      ---------------------------
      F9b. Arena
      ---------------------------
      The flat ruins of Yavin 4.  5 Command Posts.

      Republic/Empire Command Posts: East Box and Altar.
      CIS/Rebels Command Posts: West Box and Gate.
      Vacant Command Posts: Arena.
      Key Command Posts: Arena and West or East Box.
      200 Units
      Tactics: The Boxes will let you get a jump on the Arena.  Keep the Arena
         at all costs, as well as your respective Box CP.  Everyone can use
         Vehicles to their liking.

---------------------------
G. Statagies
---------------------------
This is a viewer-mail section.  Send in a Statagy and it will be posted if
helpful.  If you have questions about any of these Strategies, remember; I did
not contribute any Strategies to this section.  Every Strategy in this section
is from the public.  E-Mail the person who contributed the Strategy for help on
it via the E-Mail Address provided.


Mine Staratagy-Sent by [email protected]:

As a Heavy Weapons Unit, place mines on MAVs or SVs and
just get in.  If you go through a group of enemies,
the mines will detonate and kill the enemies nearby.

As a HUW place mines on open parts to enemy vehicles
(i.e. seats of speeders top turret of clone tank)
if done corectly when an enemy gets in they die and it
dameges the vehicle.(it might work on the republic
gunship too im not sure)

If you are about to lose a comand kill the special
droids

This next one can be done two different ways.

1. As a HWU place mines by the special robots
then when enemies come, BOOM!

2. As a HWU blow up the healing/ammo droids
then place mines near them.  Because of the pilots A.I.
they come to repair them and die.


Stage Strategies-Sent by [email protected]

Naboo: Plains: At the command post in the center of the map, there are two 
slanted stone pillars that pilots can build turrets on top of. The pillars 
are on opposite ends of the command post.

Yavin IV: Temple: While playing as the rebels on this map, the Empire's 
AT-ST's can be taken down rather quickly with the pole turrets. The turrets 
work with ammo instead of rechargable energy. With five clips of 200 rounds 
each, they work very well against the AT-ST's, although if they are firing 
upon you while in the turret, you may want to get out because they have poor 
durability against them.


Stage Strategy-Sent by [email protected]

Kashyyk: Docks: Using snipers at the South or North Village when playing as
Republic or Rebels can allow you to pick off over 80 enemies.  Go out to
the end of one of the rope bridges where the droids can keep healing you and
giving you ammo.  Dropping recon droids down onto the dock below for air
strikes can also increase the toll quickly.

Jedi Strategies-Sent by [email protected]

1.When a Jedi appears around a cliff area, take a thermal detonator and throw
it at his feet, he will then instantly fall off the cliff and die...hopefully.

2.Also when a Jedi appears go and get a speeder bike and run straight over the
Jedi, it will kill him instantly!!!

---------------------------
H. Ewok Troops
---------------------------
Thanks goes to [email protected] for this interesting cheat.

Create a new profile and name it Jub Jub.  Every character you play as and kill
will be half their normal size.

---------------------------
I. FAQ's
---------------------------
This section lays out the varios questions you might want to ask me.  Make sure
your questions e-mail subject line is destinct, so I know what you want to
ask.

Q: How do I take a Command Post?
A: Keep your soldier in the Command Post's Range until the Red meter empties.
   Then stay until the Green meter fills.  The Command Post is then yours.

Q: How do I unlock Tatooine: Jabba?
A: First, buy the PC Version of the game, then scan www.lucasarts.com for an
   update.  If your game is already installed, uninstall, then re-install.
   The computer should promt you on the update.

   Alternatley, you can buy Star Wars: Battlefront II, it has Jabba's Palace in
   it.

Q: What is your E-Mail Address?
A: Since this is my final version, you should never be able to learn this.

Q: How come you did not reply to my question?
A: Well, it probably wasn't a question, or you are e-mailing me too often.

--------------------------
J. Awcknowledgements
--------------------------
This is where I pour my heart out thanking all of those who helped me create
this Walkthrough.  If your awcknowledgement is not here, look for it above in
the Walkthrough; It is also possible that I did not post your idea.  I will
always reply to a e-mail that has an idea that I used.

LucasArts & Pandemic: Making a great game.
George Lucas: Star Wars, duh.

Contribution Awcknowledgements:

josh_strat: Mine Strategy.
[email protected]: Stage Stratagies.
[email protected]: Stage Strategy.
[email protected]: 'Jub Jub' Cheat and Jedi Stratagies.

My Soldiers: All of the deaths and funerals they had to go through.
The below sites: For hosting my FAQ/Walkthrough.
You: Reading my Walkthrough.

--------------------------
K. Recap of Legal Info
--------------------------
Star Wars Battlefront FAQ/Walkthrough Version 3.00
Copyright © 2005-2007 Shawn Gantz

This document is protected by the copyright law.

This may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written or e-mail permission. Use of this guide on
any other web site than those listed below is strictly prohibited, and a
violation of the copyright.

www.gamefaqs.com
www.gamespot.com
www.supercheats.com
www.swtactics.com
vgfreakyeah.friendpages.com

All Characters, Scenarios, Items and Trademarks in this Star Wars:
Battlefront FAQ/Walkthrough are owned by their respective Trademark and
Copyright owners.

--------------------------
L. Closing
--------------------------
Well, here we are: the end of the line.  I hope you enjoyed reading this guide
as much as I enjoyed making it.  This guide will not be updated or edited again
in any way.  Do not attempt to contact me about this guide.  My contacts have
been removed and will not be replaced.

I thank all those who read and legally posted my guide.  I hope I have helped
everyone who needed it.

Thank you, and good day.