______ __ | __ | _____ ______ | | _____ _ | | |_||\ |___ || _ || | |___ || |____ ____ _____ _____ | |____ | |__ ___| || |_| || | ___| || __ || _ \| _ || _ | |____ || __| | _ || / | | | _ || | | ||| |_|| |_| || |_| | _ | || | _ | | | || |\ \ | | | | | || | | ||| _ | ___|| / | |__| || |_| || |_| || | \ \ | |____ | |_| || | | |||_| || |___ | |\ \ |______||_____||_____||_| \_\|_______||_____||_| |_||____/|_____||_| \_\ Game: Starlancer Platform: PC Type of Guide: FAQ/Walkthrough Created in: MS Word Author: Ryan Caird GameFAQs username: Starmasta Version: 0.80 Starlancer FAQ/Walkthrough c Ryan "Starmasta" Caird Last Updated: Wednesday 18 April 2007 |------| / \ ( CONTENTS ) \ / |------| ( 1. Intro ) ( 1a. Version History ) ( 1b.Legal Blah ) ( 2. Mission Layout ) o-----------------------------------o ( 2a. Mission 1 ) | +-------------------------------+ | ( 2b. Mission 2 ) | | You can use the Ctrl+F | | ( 2c. Mission 3 ) | | feature to easily find any | | ( 2d. Mission 4 ) | | section of this walkthrough. | | ( 2e. Mission 5 ) | | Press CTRL+F and copy/paste | | ( 2f. Mission 6 ) | | the desired section including | | ( 2g. Mission 7 ) | | the brackets and hit enter. | | ( 2h. Mission 8 ) | +-------------------------------+ | ( 2i. Mission 9 ) o-----------------------------------o ( 2j. Mission 10 ) ( 2k. Mission 11 ) ( 2l. Mission 12 ) ( 2m. Mission 13 ) ( 2n. Mission 14 ) ( 2o. Mission 15 ) ( 2p. Mission 16 ) ( 2q. Mission 17 ) ( 2r. Mission 18 ) ( 2s. Mission 19 ) ( 3. FAQ ) ( 4. Credits and Contact ) |-------| / \ ( 1. Intro ) \ / |-------| Hey all and welcome to my Starlancer FAQ! This is only my second FAQ, so excuse me if it isn't the best/most flashy you've seen. This is for the PC version of the game, so don't ask me anything about the Dreamcast version. Also, if you haven't got a good feel of the controls yet, try to because it's a lot easier to understand this guide if you do. One last thing, to get the most out of this game, I recommend using an 8-button joystick. Doesn't matter which one as long as it has a trigger, 4 buttons on the top of the main stick and a turny knob thing somewhere to make it easier to adjust speed. Best get started now, eh? This game takes place in 22nd century, about 2160. The Eastern Coalition has launched a surprise attack against the Western Alliance fleet, massacring hundreds of dedicated service men and women. The Alliance immediately starts recruitment. You are enlisted in a squadron called the 45th Volunteers, made up of former pilots and soldiers. o---------------------o ( 1a. Version History ) o---------------------o Version 0.80 Up to Mission 20 o----------------o ( 1b. Legal Blah ) o----------------o Websites allowed to host this FAQ/Walkthrough http://www.gamefaqs.com http://www.gamespot.com http://www.freewebs.com/mygameguides And any other websites owned by CNET Networks. This StarLancer FAQ/Walkthrough is copyright c 2007 by Ryan Caird. This FAQ may not be hosted on any website other than the afore mentioned ones without prior written permission from me, the author. If do host this on your website without permission, you are in violation of this copyright and are therefore open to prosecution under the current laws. Written permission may be obtained from me through an email to the above address. This FAQ/Walkthrough may be reproduced, in part or in full, without prior written permission from me, the author. Basically means, if you ask me nicely in an email, odds are I will say yes, depending on my mood or if your website has a good reputation *coughdefinitelynotcheatcccough*. If you do host without permission, and I find out, prepare for a lawsuit. That just about wraps that up. |----------------| / \ ( 2. Mission Layout ) \ / |----------------| The layout for the missions will be simple. It'll go a little like this: o---------------o ( ??. Mission ? ) o---------------o Recommended Fighter: ????? Recommended Hardpoints: ????? Objective: ????? <How to complete mission> My kills: ????? My total kills: ????? Rewards I got: ????? Simple, no? Just remember that you can get a rough idea of how you went at the end of your mission, when you approach the big screen. A high-five means excellent, pat-on-the-back means ok, and a tantrum where Mr. Helmet meets Mrs. Floor means you blew it. o---------------o ( 2a. Mission 1 ) o---------------o Recommended Fighter: Predator Recommended Hardpoints: 2x Screamer, 2x Bandit, 1x Fuel Pod Objective: Protect the remnants of the British fleet From the bunkroom, turn to the door and right-click on the mouse (do this before every mission, I'll only say it once). Watch the brief, choose Predator, then hit the middle button on the left for hardpoint selection and click on the button with the label "Screamer" twice, the button labelled "Bandit" twice, and then the button labelled "Fuel Pod". Instead of saying this during each mission, just click on my recommended fighter and then change to hardpoint menu and click what you want or what I say. Now the actual mission starts. After you are dropped out of the Reliant, you are introduced to your back- seater, Mike "Moose" Horrigan. When he says "Jump Drive online", hit the jump button. You will jump to the British fleet and ordered to take up escort positions. Look for the red rings to the back of the fleet. Fly into them and you will automatically match speed with the fleet. Soon you will see a cutscene in which a fighter is destroyed by one of the Coalition ships, a Basilisk belonging to the Black Guard. Scroll through missiles to the "Bandit" and lock on to the Basilisk. Fire at it with your guns and when they have locked, fire 1 of you bandits at it. This should destroy it and a wing of Sabers fly in. Take them out with Screamers and guns, making sure none of the British transports are destroyed. When they are all destroyed, you will get a message about an incoming bomber. Immediately start hammering on whichever button you have assigned to "Target Torpedo" (I have it as one of my joystick buttons) and when you have it displayed in your HUD, afterburn towards it. On the way it should launch a torpedo, so target it with your Target Torpedo button (it has torpedoes as priority over bombers) and blast away. With any luck it only shoots one then you are on it. Destroy the bomber as soon as all launched torpedoes are destroyed (or launch a bandit at it while destroying the torpedoes) and then get to work on the fighters that jumped in with it. When all Coalition ships are destroyed, escort (jump with) the transports to Fort Sherman then the mission is done. Just wait for the Reliant to jump in then open up a comms link with it and select Permission to Land. You will land and mission complete. My Kills: 11 My Total Kills: 11 My Rewards: None o---------------o ( 2b. Mission 2 ) o---------------o Recommended Fighter: Predator Recommended Hardpoints: 2x Screamer, 2x Bandit, 1x Fuel Pod Objective: Rendezvous with Pumas at ANS Washington Jump out to the Washington, and you will get a cutscene with Prowler Beta 6 jumping out with one General Briggs. You will now meet up with the Pumas. Jump out and you will see the remnants of Prowler Beta 6. Puma Leader Jake Tanner will tell you that he is picking up an escape pod on his scanner. He orders in a Nanny ship to pick it up but the party is crashed by a Coalition group, with 8 fighters and an Antonov, the equivalent of a Nanny, who decides to pick up the pod itself. Let it have it with a coupladozen screamers and your cannons before it gets the pod, then focus on the fighters. Make sure you don't accidentally hit the pod. When they are all gone, you are told that the Coalition hunting pack that took out the Prowler is going after an Alliance convoy. Jump out to the convoy and take up escort positions, again indicated by the red rings. A comms link will come through from the Hornet squadron who are in "real trouble". The Pumas, being the good Samaritans they are, will jump out to help them leaving your wing with the convoy. Naturally, Moose jinxes you by saying "we're gonna miss out on all the action". Guess who comes in to attack. A wing of 7 Sabers will jump in. Get in range of one and blast like crazy. After about 25 seconds a Kamov bomber will jump in, not to far away. Hit the Target Torpedo and close in with afterburners going. Hit it with a Bandit then let it have it with your cannons. Hopefully it will be down before it can launch any torpedoes, but if it isn't then take them out. When all torpedoes and the bomber are destroyed, focus again on the fighters. When they are all destroyed, you will get a com from Tanner, saying he needs backup. The convoy will jump out, so you should too. When you arrive, you will see a fierce battle taking place between the Pumas and a Coalition capship. Turns out the Hornets weren't quite as good as the ITAC would have you believe, because now they are all destroyed. Start taking out fighters and eventually another Coalition cruiser will jump in. Take out as many fighters as you can and then the Yamato will jump in. It will destroy both the cruisers so now you have nothing to worry about. Jump out to the Reliant and request landing permission. Mission complete. My Kills: 22 My Total Kills: 33 My Rewards: None o---------------o ( 2c. Mission 3 ) o---------------o Recommended Fighter: Predator Recommended Hardpoints: 2x Screamer, 1x Bandit, 1x Fuel Pod, 1x Jackhammer Objective: Meet up with the Vampires at ANS Bremen then search for Mantis Black Box Jump out to the Bremen and meet and greet the Vampires, the Alliances top guns. Jump out and you will be greeted by an attacked Alliance transport. Destroy all the fighters without letting them destroy the transport(its harder than it sounds) then accept you thanks. Jump again to a debris-filled area and immediately hit Zero Thrust button. This area is filled with mines. Press the Target Nearest Enemy button to target a mine, and then shoot it with your lasers. Repeat until they are all gone. Now we search for the black box. You will no doubt see (and hear) a needle resembling thing on your HUD. This is a scanner, which will let you know how close you are to the black box through beeps. The faster the beep, the closer you are to it. When you find it, nudge it to let everyone know you found it, then a cutscene will play with a large......thing popping up and a Coalition science vessel coming through. You will get sucked in and end up deep in occupied Coalition space. Strangely enough, it doesn't seem so deep because there isn't much there. The Vampires leader Klaus Steiner will state the obvious "the coalition must have invented some kind of warp technology". Now what you do is target an enemy, blow it up, target an enemy, blow it up etc until you get a message from Klaus Steiner telling you that they have found a weakness on the warp gate that will destroy it. It is an energy core, which if destroyed, will blow up the gate. It should automatically pop up as a target so fly over to it. Start shooting at it but don't worry if nothing seems to be happening. It is covered by armoured plates, which aren't so armoured at all because they are quite easy to destroy. When they are all gone (stress ALL), scroll through missiles to Jackhammer. Let it lock on then let it go. This isn't really necessary but it makes a nice boom on impact and makes it seem slightly realistic that it takes a bloody powerful missile to take out an energy core, not a couple of hits with weak puny lasers. Immediately fly back through the gate. You will come out where you where before you were sucked in. Immediately lock on and destroy fighters, then you will get a message from Bremen Control that they want the science vessel. Moose will then say that backup is available. Call it if you want, but I don't because they take some of my kills, and the more kills you get the quicker you get promoted for some reason. The engines will appear as a target, or the engines will in any case, so fly over to them and blow them up. Make sure you don't destroy the actual ship, because then they won't be happy, and you can guess what happens when you stuff up something during a high-priority mission in the Navy. When the engines are down, take out the rest of the fighters. When they are all destroyed, a Marine boarding ship will come in with the rest of the Vampires. At this point you can jump back to the Reliant, so do so. Request permission to land and your done. My Kills: 15 My Total Kills: 48 My Rewards: Promotion to 1st lieutenant, Coyote now available o---------------o ( 2d. Mission 4 ) o---------------o Recommended Fighter: Coyote Recommended Hardpoints: 1x Fuel Pod, 2x Screamer, 2x Bandit, 2x Havok Objective: Protect Condors while the deploy early warning satellites Jump out to an empty Nav Point. The Condors will jump in a few seconds later and tell you about your fantabulous reputation. An Alliance convoy will then jump in, saying that they will take care of the Condors while you clear out the drop zone. Jump out and a few moments later a wing of Karak and Haider Coalition fighters will come in. Destroy them all using your guns and screamers, and then the Condors will jump in. After they drop their first set of satellites, another wing of Karaks and Haiders will jump in. Afterburn over to them and launch you Havoks at them to temporarily disable them, and then let them have it with your guns. If you have a Coyote or Predator, it's easier to use Screamers because of the blind fire your guns have. If some don't get hit by the shockwave from the Havoks, then chase after them and take them down before going on to the disabled ones. Remember that they are only disabled for about 20-30 seconds, so be quick in taking them down. Luckily your wingmen will help a little, so it shouldn't be too difficult. When they are all destroyed, and the Condors have dropped all their satellites, they will jump out. Enriquez will then open up a comms link to you, telling you that the convoy you met before has come under attack. Jump out to assist. When you arrive you should see that only 1 of the original 5 ships is still alive, then a cutscene will show a Basilisk fighter decloaking and launching Screamers at the remaining transport. After this a bunch of Basilisks will decloak behind you and launch their missiles. Drop a couple of countermeasures or use you ECM (electronic counter measures) and you won't get hit, in fact if you used the ECM the missile will turn away from you and possibly hit one of the Basilisks. Bandit will go down (don't bother trying to stop it, it's scripted) and then you are free to let the fighters have it. When they are all down, Enriquez will jump in, only a tad late. Hit the afterburners and fly over to the remaining transport. Eventually a Kamov bomber will jump in, take it down before it can launch to see a real big bang, even bigger if you use your Bandits. Wait for the Nanny to pick up the ejected Bandit (gotta be kinda confusing now, eh?) then the transport will jump out. Follow suit. On arrival back at the Reliant, request landing permission. Mission complete. My Kills: 17 My Total Kills: 65 My Rewards: None o---------------o ( 2e. Mission 5 ) o---------------o Recommended Fighter: Coyote Recommended Hardpoints: 1x Fuel Pod, 2x Screamers, 2x Bandits, 2x Jackhammers Objective: Defend the transports Jump out to where the Cobras are doing battle against the CS Badanov and her fighters. The Cobras are incredibly skilled (at this point, anyway) so you won't get many kills in against the fighters. On a good day you will get 4, but usually only 1 or 2. Gamma Wing will blow up the Badanov with their wonderful bombs that I'm oh so jealous of, then jump out. You shall too. When you pull out of JumperSpace, you are smack-bang next to a Coalition convoy. The Cobras will jump in shortly to help out. Attack the fighters until you are given the order to take out the Shield Generator on the heavy transport, so do so then get straight back into the fighting. There are a couple of gunboats known as Kurgens here, but they are easy prey to a Jackhammer-laiden fighter (hint hint). If you still don't get it, lock on with Jackhammers and launch them at the Kurgens. Then finish up the fighters and a couple of Ripper cargo-movers will come in with a Mammoth heavy transport to fill it up. You should get a message from Enriquez about the convoy being under attack. Be a dear and take a little look-see. Jump out to the Mammoth transports. When you arrive, you will notice a few Sabers flying around and causing just a little trouble. Take them out and try not to let any transports die, apart from the Sierra Madre because that's scripted. Take up an escort position by flying into those funky- looking red rings and the speed should auto-match. After a bit of random mumbo-jumbo, a Coalition attack squad will jump in, consisting of 2 Kurgens, 8 fighters and 2 bombers. Immediately hit Target Torpedo because these clowns won't mess around with the launch-BOOM-transport dies-ness. One of them only has 2 torps, so that's a slight relief. Destroy all launched torpedoes then turn your attention to the bombers themselves. Take them down and straight after the Cobras will pop up again (what good timing these people have!). Go after the Kurgen. A dozen Screamers and 7-10 seconds of guns should just about turn it into Swiss Cheese, so now turn you attention to the fighters. Use your Bandits if you feel the need (which I'm sure you do) and just generally pulverize the rest. The Cobras will say that they will take care of the Mammoths. Jump out to Fort Baxter and a cutscene will show Viper going boom during jump slow-down. The Reliant will jump in and say it will run a search for an eject pod. Request landing clearance and your done. My Kills: 19 My Total Kills: 84 My Rewards: Promotion to Flight Lieutenant, Mirage now available O---------------o ( 2f. Mission 6 ) o---------------o Recommended Fighter: Coyote Recommended Hardpoints: 1x Fuel Pod, 2x Screamers, 2x Bandits, 2x Jackhammers Objective: Defend Ulysees and her convoy Jump out to the Ulysees convoy. Bandit has taken over for Viper, so now Diceman has taken over for HIM. He will say that he detects Kamov bombers and Basilisks coming in. The final result is 4 Kamovs and 5 Basilisks. Afterburn over to the Ulysees and wait for them to jump in. When they do, the Kamovs will cloak but that doesn't matter because you can still see a blue/silver shadow depending on you settings. I prefer the silver because it's easier to see against a black background. Attack the Basilisk all the while mashing the Target Torpedo so you will know when to go for the bombers. If you are close enough you should be able to destroy the bomber, then the single launched torpedo. The second to decloak is near the first, but the third is over the other side of the convoy. Afterburn over to it, take out the probably-two torpedoes then hit the bomber, and last of all go for the fourth bomber, which again, shouldn't be to far away. When all torpedoes and bombers are down or jumped out, focus all attention to the Basilisks. These to can cloak but again there is the blue/silver shadow there. Eventually the remnants will jump out as will the convoy. You go too. When you arrive at Fort Baxter, you are given a new assignment. There is an arms freighter under attack and you are to jump out and rescue it. When you get there, the transport it destroyed (don't restart, it's scripted) and you are welcomed with a) my favourite Coalition phrase: "You're too late to save you comrades, but you're welcome to party with us", and b) another wing of Sabers, Azans and Kossacks. Turns out some of the cargo is still intact, so a wing of Rippers and a Mammoth jump in to get said cargo, and now you are charged with defending those Rippers and Mammoth from the afore mention wing of Sabers, Azans and Kossacks. When they are all done, Baxter sends in a fighter wing to play babysitter. Jump back to the Reliant. When you arrive, request landing clearance. Congrats, you have completed of this game. My Kills: 11 My Total Kills: 95 My Rewards: Silver Cluster o---------------o ( 2g. Mission 7 ) o---------------o Recommended Fighter: Coyote Recommended Hardpoints: 1x Fuel Pod, 2x Screamers, 1x Havok, 1x Bandit, 2x Jackhammers Objective: Attack and destroy the CS Ramases Welcome to my least favorite mission in this game. At the very start, you are informed that the Ramases is in fact attacking Fort Baxter. Enriquez comes out in her crash-hot Patriot to help in a non-helpful way. Jump out to Baxter. When you get there, immediately hit afterburners and go as fast as you can toward Fort Baxter. The CS Ramases will launch about 8 torpedoes and the rotating circle in the middle of Baxter, destroying the whole fort. It then drops off about 10 fighters and then bugs out. The Reliant will go out to attack it. What you must do now is use the Target Next Friendly to find the escape pods from Fort Baxter and protect them against the fighters. You wingmen do bugger all against them unless the fighters come right up to them and hit them in the face with a Jackhammer, which they probably will do, and about 5 of them do before your wingmen do anything, so they will target those 5. That still leaves you with 5 trying to get at the 6 escape pods you are guarding. You can only protect 1 at a time so that's where the Bandit and Havok come in. When they first come at you, they will be reasonably close group. Lock on and launch the Havok to know them out, and then hit them with a couple of Screamers to take at least one of them down. Unfortunately at least one of them will not be hit by the Havoks shockwave so smack them with the Bandit and then hit them a few times with you guns to finish them off. Turn your attention to the almost-definitely-NOT disabled fighters and do your best to take them out. A couple of Nanny's will come in and pick up the pods, so they will help. Odds are at least 1 of the pods will be destroyed, but as long as it isn't General Makin's, you will be fine. When they are all destroyed, the Ronin will jump in (another wing just a little late) and take care of the Nanny ships. They order you to go out and help the Reliant take on the Ramases. By all means, do. When you arrive there, you will see that the fight isn't fair in the slightest. Apart from all the fighters, the Ramases is about 25 years younger and has somewhat newer technology. Meaning it has shields and the Reliant doesn't. First up you will get a message from Al Rahan, bragging about how wussy he is. Scroll through you targets until you find him, then get in close. DON'T FIRE AT HIM!!!!!!!!!! Scroll to the Jackhammers and get up rreeeaaalllll close to him. Launch them at him and if he doesn't jump out, he is destroyed. Now focus on the regular fighters. Eventually you will get a message from the Reliant saying to take out the Ramases shield generator. It will appear automatically as a target so cruise on over, and say Mrs. Generator, meet Mr. Screamer. Let the fireworks commence! Yeah, I'm lame, but you get what I mean when I say that. When its destroyed, find the turret that launches that crazy orange flame thing and take it down. At this point you will be told that a new wing of fighters is going to launch, so Gamma is launching early. Stay with them from the word go and destroy any Coalition fighter that gets a little to close. Gamma launches torpedoes, Ramases goes boom, you destroy remaining fighters, fighters jump out, you land, and all is right with the world. My Kills: 16 My Total Kills: 111 My Rewards: Alliance Defense Forces Mobilization Medal o---------------o ( 2h. Mission 8 ) o---------------o Recommended Fighter: Coyote Recommended Hardpoints: 1x Fuel Pod, 2x Screamers, 1x Havok, 1x Bandit, 2x Jackhammers Objective: Escort ANS Reliant to Fort Carter After launch, you aren't given any time to get in an escort position because straight after launch, a warp gate opens and a Coalition Class 2 Carrier, the CS Krasnaya comes through. It launches a few fighters and the Vampires and Klaus Steiner will jump in to help you destroy them. It also launches a few torpedoes at the Reliant but don't worry about it, none of them get through care of the dozen or so laser turrets. But a few bombers will jump in eventually, marked with an "I spoke too soon. We've got torpedo bombers coming in. Take them out, 45th". Hit the Target Torpedo to do just that. There are 3 bombers in total, making 12 torpedoes and about 4 runs. The Kamovs will edge in closer, so be sure to hit the afterburners and use Screamers to take out torpedoes just in front of you that your guns won't hit. Eventually, after a long while, they will be out of torpedoes so they jump out. Now it's time to get the Krasnaya. Afterburn over to it and wait for a message from Steiner to take out the shield generator. Be quick about it. Then go after the engines and finally the turrets. Be quick about all this because if you take to long the Krasnaya will either jump out or warp out. When they are all down, Gamma will make their run and take it out. Jump out with the Reliant to Fort Carter. Get landing permission, and mission complete. My Kills: 12 My Total Kills: 123 My Rewards: Promotion to Captain, Tempest now available o---------------o ( 2i. Mission 9 ) o---------------o Recommended Fighter: Coyote Recommended Hardpoints: 1x Fuel Pod, 2x Screamers, 2x Bandits, 2x Havoks Objective: Disable the Berijev Command Ship, destroy the Carrier and Cruiser Jump out to behind the Berijev and start attacking the fighters. For such a big important fleet, it isn't too well protected. A handful of Scorpions at the front and a handful of Sabers at the back, and a Kurgen at each end as well. You'd think they had a few more intelligent molecules, but hey, it's easy so I'm not complaining. Start out with the Sabers, and then move on to the Kurgen. With that down, destroy the Berijev's shield generator and then engines, finishing up with the 5 turrets. The Marine Boarding Ship will jump in, followed by another wing of fighters. Take them out before they get to the boarding ship. When they are all gone and the marines have docked, you are free to move up to the top end of the fleet and engage in the merciless destruction of fat slow scorpions and a fresh wing of Saracens. Eventually you will get a message from Enriquez to destroy the carriers shield generator. Do so then get back to Saracen destroying, made more fun by yet another wing launching. The Reliant will destroy the carrier and Stahl will call saying he's in a real pickle. Best go check it out. When you arrive you should see the Boarding Ship being attacked by the Cobras, the guys who helped you out back in Mission 5. If you were keeping up with the news (who doesn't these days) you will have seen something involving them and John McGann. If not, here's a rundown: After Mission 5, they highjacked the convoy and stole the cargo. They have been essentially pirates ever since. Attack as many as you can because if you've been keeping up, you are about 5 on the killboard, and 4 looks very nice right now. But remember to protect the boarding ship. If that goes up, you lose. If you don't let it get destroyed, and you take out enough of the Cobras, they will warp out with inbuilt warp systems they have on their little warping Patriots. The Reliant will then jump in, congratulate you, and then you are free to land. My Kills: 27 My Total Kills: 150 My Rewards: Promotion to Flight Captain, Patriot now available o----------------o ( 2j. Mission 10 ) o----------------o Recommended Fighter: Patriot Recommended Hardpoints: 1x Fuel Pod, 2x Screamers, 2x Jackhammers Objective: Destroy Latov Observation Base Change guns to the Tachyon Cannon for a blind-fire advantage straight after launch. Jump out and arrive next to a Coalition convoy. Target one of the Sabers and let him have it with you cannons. Quickly change back to full guns and hit the other because he will jump out and alert the troops that a convoy is under attack. When he's down, take out everything else and then jump again. This spot is for a Nanny rendezvous, which can re-arm you and fill up your afterburner fuel. But it's not there and it turns out it's because there's and enemy hunting pack in your sector. They will jump in and go straight for Gamma. Make sure at least one survives, because if they both go down you fail. But if one or both live, the Nanny jumps in. Fly into the funky red rings and you will automatically fly in and get re-armed and re- fuelled. Jump again and you will come out at the Latov base. Afterburn towards it (it's a big asteroid in case you're wondering) and hit the Comms Tower. Next go for the turrets around the big dish. When they are destroyed, Gamma will move in for the kill. The only con here is that they have to drop shields, and the place is crawling with Kurgens. Switch to Full Guns and take them out with some extra assistance from Screamers, just to make it a little faster. Gamma will destroy the dish, so now comes your big moment. Blow the hatch that was above the recently-destroyed comms tower, then line up with the rings and launch 1 or both your Jackhammers down there. I like both because it looks cooler. If you haven't already, finish up the Kurgens and then jump back to the Reliant. Get permission for landing and you are done. My Kills: 16 My Total Kills: 166 My Rewards: None o----------------o ( 2k. Mission 11 ) o----------------o Recommended Fighter: Patriot Recommended Hardpoints: 1x Fuel Pod, 2x Screamers, 2x Jackhammers Objective: Attack and destroy the CS Czar In this mission you finally get to intentionally warp courtesy of a new inbuilt warp system like the ones the Cobras had. Use this to warp out to the Coalition Class 1 Super Carrier, the CS Czar. Immediately change guns to Tachyon Cannon. This will make it easier to destroy the sentry satellites stationed around the Czar. A wing of Lokis and 3 Kurgens will launch, ignore them and go straight for the satellites. Lock on, shoot, lock on, shoot etc until you get a comms from Bandit saying "That's enough of the sentry turrets out of the way". You are now free to engage to Lokis and Kurgens. Eventually the Vampires will finally jump in, along with a marine boarding ship to locate the shield generators. A coalition cruiser will jump in, with a new wing of 8 Azans launching. Don't let any of them get to the boarding ship. Be careful that you don't use any of your Jackhammers against the fighters and satellites, you will need them BOTH to destroy the Czar. Destroy all the fighters, finish up the Kurgens then head over to the centre of the Czar, directly below the coalition cruiser, the Yestavify. In here there is what looks kind of like a docking bay, there are two sections of whatever they use to build it above and below it, along with a turret on either side and one on the top metal section. 1 section is shorter than the other. At the end is a dead end, but you should see a logo that looks like a star with red dashes coming out on the left and right. Wait for the marines to locate the shield generators, they will then send the location to Gamma Wing. They will jump in and blow them up. The star-section should now be lit up in your HUD. Shoot the bejeezes out of it then wait for a hatch to pop up as next target. Jackhammer that and then Jackhammer the energy core. You have 1 minute to do that because then the secondary shields will come online. If you successfully destroy the core, pull up and afterburn away. Make sure you use the burners, hell hatch no fury like a Coalition Class 1 Super Carrier going up in smoke, and lots of it. When it's all done, jump out to the Reliant and initiate landing procedure. My Kills: 7 My Total Kills: 173 My Rewards: Squadron name changed from 45th Volunteers to 45th Flying Tigers, Black Eagle, Long-Range Forces Commendation Medal, Level upgraded from Bronze to Silver, New missiles available o----------------o ( 2l. Mission 12 ) o----------------o Recommended Fighter: Coyote Recommended Hardpoints: 2x Screamer, 2x Raptor, 1x Fuel Pod, 2x Vagabond Objective: Rendezvous with Ronin at ANS Yamato, steal fuel cells from and destroy Stalag mining base On launch, jump out to the Yamato and the Ronin will launch. They will jump out after a bit of chitchat and will engage the bases fighters, slowly withdraw, and you will jump in. When you arrive, fly on over to the base then another lot of 8 fighters will launch from the Stalag. Destroy them all. Now we go turret hunting. The Stalag's laser turrets should pop up as next target, so cruise on lover, launch a couple of Screamers at them, finish up with cannons, then blow up the entry hatch. Move in with Bandit. The interior of the mining base is covered by turrets. Fly around SLOWLY and carefully take out the turrets. If you hit one of the cells, place goes boom, you fail the mission. Assuming all goes well, the turrets are destroyed and the base is intact and the Rippers cruise on in. The Rippers will take their sweet time collecting the fuel cells, so you have plenty of time to decide how you are going to get out before the places explodes. I like to take up a position behind the cells but facing the entrance. That way I take a couple of shots, thing goes up, and I can afterburn straight through the exit without having to turn around. The Rippers will eventually make it out of the base with their cells, so start blazing away at the remaining cells. As soon as you get a message from Moose saying to get out before the place explodes, hit the afterburners and fly straight to the exit, make an attempt at turning, ram into a wall and continue out, hopefully before you hear a god-almighty BOOM!!! When you are out, a wing of Azans will jump in. Take them out with Raptors and Vagabonds before they can get to the Rippers, because if they are destroyed, you fail. When the Azans are down, jump out to Fort Carter. A wing of Azan Golden Warriors will jump in, accompanied by Squadron Leader, the Red Dragon. Take him out first, because he is actually somewhat skilled and can stuff up this mission for you. When he's down, you get comms from Moose congratulating you that's a little different from normal, and then focus on the regular fighters. With the Maulers in to help as well, this should be all too easy. When all the Golden Warriors are destroyed, jump out to the Reliant and land. My Kills: 19 My Total Kills: 192 My Rewards: None o---------------o ( 2m Mission 13 ) o---------------o Recommended Fighter: Patriot Recommended Hardpoints: 1x Fuel Pod, 2x Screamer, 2x Raptor Objective: Locate renegade base, destroy Cobras Switch guns to Tachyon Cannon. Jump out after the convoy, and 2 wings of Black Sun Sabers and Saracens will jump in. #1 priority here is the protection of Gamma, without them you can't destroy the Cobras base. Fly up to one of the bombers, match speed and let fly with 1 Raptor to whoever comes too close. When they are all destroyed, Bandit and Tanner will engage in a little bit of talk then the convoy will jump in, followed by 4 Cobra fighters. Again, the #1 priority is protection of Gamma, but as there's only 4 as opposed to 12 like before, you don't need to hang around them. There is also a 2 minute time frame, so make sure you get to work. Take out the Cobras then the Pumas will jump in. Jump out to where the convoy was before they jumped to you. As you jump in you might just see the Cobras jumping out. Warp out to the base to find nothing but a ruined fort. Afterburn over to it and at the bottom you should see a strange attachment. Let it have it with Full Guns and Screamers. When it's destroyed change back to Tachyon Cannon, because a wing of Lokis will launch. Take them out then the REAL Cobras will come in, including McGann. Target him first, and if you pay close enough attention, you will see that he is flying a Phoenix, a prototype medium-class fighter with lots of fancy add-ons that he won't use. He weaves and rotates a lot so when he does line up behind him and shoot Screamers. When he's down (shouldn't be too hard, he doesn't fight back), focus on the rest of the Cobras. When they are down, you get a surprise visit from none other than Viper, who was supposedly killed when his jump drive malfunctioned in Mission 5. Turns out McGann made him an offer he couldn't refuse, so he didn't. Target him and do the same as you did for McGann, as he too weaves a lot. But again, like McGann, he doesn't fight back. Next up turn your attention to the rest of the Cobras. When they are destroyed, Gamma jumps in and launches torpedoes. If you want, you can do my favorite thing and launch every last one of your Screamers at the base for absolutely no reason while the big boomers are still on their way. When it's down, jump back to the Reliant and land. Mission complete. My Kills: 23 My Total Kills: 215 My Rewards: Promotion to Lt. Commander, Wolverine now available O----------------o ( 2n. Mission 14 ) o----------------o Recommended Fighter: Wolverine Recommended Hardpoints: 2x Screamer, 2x Raptor, 2x Vagabond, 1x Jackhammer, 1x Fuel Pod Objective: Attack and destroy Coalition research station and warp gate At last, the Vampires favorite fighter, the Wolverine. It hasn't got blind- fire, but its guns are so strong and fast firing that it doesn't really matter. It also has 8 hardpoints, but I will go more in-depth into this later on in this FAQ. Jump out to Gamma's drop-off point, then jump again to the actual base area. Start blowing up fighters and then hit the Kurgens. Don't use your Jackhammer here, you will really need it. Use missiles freely in this mission, as you should in every mission. After the fighters and Kurgens are destroyed, go over to the research facility. Fly all over it looking for turrets, destroying them as you find them. When enough are down, Gamma will jump in. Using the Target Next Friendly key, scroll through to either of the Gamma's and afterburn over to it. A Kurgen is behind them and with shields dropped, Gamma won't last long. This is where the Jackhammer comes in: lock on and blast the thing into oblivion. Now fly back over to the actual warp gat, and on it are 4 power cores. They are pretty much 4 big structures placed at intervals around the perimeter. When the research station is down, start Screaming and shooting the cores. You have to do this fast, otherwise you have a Class 1 carrier in with you. If you take the gate down fast enough, the carrier will be cut clean in half and you will have taken out a research station, a warp gate and a carrier in one mission. Not too shabby. Warp out to the Reliant. Initiate landing procedure. My Kills: 7 My Total Kills: 222 My Rewards: Medal of Valour o----------------o ( 2o. Mission 15 ) o----------------o Recommended Fighter: Patriot Recommended Hardpoints: 1x Fuel Pod, 2x Screamer, 2x Raptor Objective: Search for traces of ion signatures On launch, change to Tachyon Cannon and jump out. A wing of 9 Black Guard Basilisks will jump in. Attack and destroy them but remember that they can cloak. Moose will try and contact the Reliant, but he can't get through because the Black Guard are jamming his comms. When about 6 of them are destroyed, a wing of Black Eagle Sabers will jump in. Take them out, they are easier than the Basilisks. When all Coalition fighters are destroyed, the Reliant will send a comms to you: "Tigers, where've you been, where in real trouble here! The Reliant is heavily damaged, our jump is destroyed and our shields are gone! There's a Coalition carrier group closing in on our position. Captain Foster has ordered all personnel to leave the ship and rendezvous at the Victorious" There you have your next point of call. When you arrive, the Bridge Officer on board the Victorious will inform you of the Reliant's current predicament. Enriquez will then jump in. The Victorious will let you know that her scouts are coming in with fighters and bombers right behind them. As soon as the scout team jump in, which is told through a cutscene in which 7 Tempests jump in, hit your Target Torpedo button to get the lock-on. The bombers will launch as soon as they arrive so make sure you have Tachyon Cannon and a bunch of Screamers ready. Destroy all the torpedoes before they connect and then go after the fighters. There's only 5 of them and with about 11-13 Alliance fighters out here, there is probably only 2 left. Nonetheless, go for the kill and then another wing will jump in along with another couple of bombers. Hit the torpedoes and then the fighters. When they are all shot up, take up an escort position with the Victorious. A cutscene will roll, showing Captain Foster launch 4 torpedoes at one of the 3 carriers than ram into it, destroying both ships. After this cutscene the game will be frozen for a while, potentially 10 minutes. ------------------ DON'T RESTART!!!!! ------------------ The game will come back to life soon, don't worry. And when it does, you are ordered to go and help the Ronin and the Yamato, as they are currently engaged in a battle with the Yestavify and Kiev. Jump out and target the shield generators on one of them, blow them up, then target the other generators and blow them up. The Yamato will launch torpedoes and they both go boom. Finish up the last of the fighters and then land at you new home. My Kills: 23 My Total Kills: 245 My Rewards: None o----------------o ( 2p. Mission 16 ) o----------------o Recommended Fighter: Wolverine Recommended Hardpoint: 2x Screamers, 2x Raptors, 2x Jackhammers, 2x Fuel Pods Objective: Attack and destroy CS Morzov On launch the Vampires and the Bremen will jump out, and a wing of Sabers and 2 Kamovs warp in. The Ronin say that they will take care of them, so jump out. When you finish jumping, you will see that the Morzov is docked with a Shavrov fuel tanker. Fly on over to them and the Shavrov will jump out. A wing of Black Guard Basilisks and 2 Kurgens jump in, as well as a launch of Sabers. Seems these guys knew you were coming, eh? One of the Black Guardians is Nicolai Petrov, you met him back in Mission 4 when he was launching Screamers at the Larsons Pride Mammoth transport, remember? Well, he's back and with some more of the Black Guard with him. Target him first and blow him to smithereens, he's really not that skilled they make him out to be. Then get to work on the rest of the fighters and the Kurgens. Remember, even when the Basilisks cloak you can still see a shadow, so lead them manually and blow them out of space. When all the fighters and Kurgens are down, take out the Morzovs shield generator and engines. The Yamato will then jump in and launch torpedoes at the Morzov, destroying it. Enriquez will then let you hear a comms link they got from the Vampires: "Tigers! Need assistance!". Seems they didn't fare all too well. At this point another wing of fighters, Kamovs and Kurgens will jump in. Again, the Ronin will be all honorable and say that they will handle it, but hey, they're Japanese (ok, that's pretty stereotypical, but still). So out you go, jump over to the Vampires. On arrival, a cutscene will show a close-up of the Vampires base-ship, the ANS Bremen. It turns out the Vampires lost, and by a lot. Diceman says he's got an escape pod on his scanners, and then patches through a comms link to the pod. Apparently the Black Guard were waiting for them, ready to shoot them down as soon as they came out of JumperSpace. Which they did. They also took out all ejection pods, except his. A Black Guard wing will jump in and finish the job, meaning they shoot the pod. The leader of this wing is Ivan Petrov, the brother of the recently killed Nicolai Petrov. They will attack so do the same. Stay on Ivan and bring his shields down to 3 bars left, then they will jump out. The Yamato will jump in and Bandit will tell them what happened. It is now time to land. My Kills: 16 My Total Kills: 261 My Rewards: Promotion to Commander, Reaper now available, Level upgraded to Gold, Special Operations Service Medal, New missiles available o----------------o ( 2q. Mission 17 ) o----------------o Recommended Fighter: Reaper Recommended Hardpoints: 2x Screamer, 2x Raptor, 2x Hawk, 1x Jackhammer, 1x Fuel Pod Objective: Disable Berijev Command Ship, capture Admiral Kulov On launch, change guns to the Vulcan Battery. Jump out and you will meet a Coalition recon wing. You have 60 seconds to destroy them all or you fail. Best get to work. When they are destroyed, jump out. When you arrive go straight for the Kurgens. Lock on to one and let fly with a Jackhammer, then lock on to the other and finish it off with Screamers and guns. Next on the list is to destroy the shield generator. Do so, and then get the engines. Cruise around and take out the turrets, then go and help the Ronin finish up the fighters. The boarding ship will now jump in. After a while an Antonov pickup ship will jump in along with a wing of fighters. An escape pod will launch from the Berijev, it's Admiral Kulov! The Berijev will explode due to a self-destruct sequence initiated by Kulov. Lock on to the Antonov with Hawks and take it down, remember the Hawks have a very long range so you don't need to rush things. When the ship is destroyed, target the fighters. Be VERY CAREFUL that you don't hit the escape pod, if you do you fail the mission. When the fighters and Antonov are destroyed, a Nanny will jump in to pick up the pod. When the pod has been collected, Nanny 1 will jump out, so you should too. When you pull out, Diceman says to celebrate the capture of Kulov, but a wing of Haiders crash the party. Don't let them get too close to the Nanny, because although it has a few turrets, they aren't much compared to the full guns display spewing from a Haiders cannons. But overall, they are pretty easy to defeat and shouldn't cause my trouble. Land and you are done. My Kills: 18 My Total Kills: 279 My Rewards: Promotion to Flight Commander, Shroud now available o----------------o ( 2r. Mission 18 ) o----------------o Recommended Fighter: Reaper Recommended Hardpoints: 2x Screamer, 2x Raptor, 2x Hawk, 2x Jackhammer Objective: Attack and destroy Dark Reign Ion Cannon Warp out to the Ion Cannon, henceforth known as DR. When you pull out of the warp, go for the fighters instead of DR. After about 10 seconds, it will destroy the Victorious and the Yamato will bug out. Continue shooting up fighters and if Moose says "The Ion Cannon is targeting us! Get out of its range!", it means to afterburn away from DR as fast as you can. Eventually Diceman will locate the shield generator and pass this on to Bandit, who assigns you the task of destroying it. When it's down, armor plating should pop up as a target. Get up close and destroy it with Screamers, then launch your Jackhammers at the core. Remember you have a time limit, which I think is winngmen left, so don't take too long. This (the Jackhammers) should take it out and that means it's time to go. Afterburn away and watch the show. A new wing of fighters will jump in, which is all the more for you. Finish up the fighters, and then land on the recently arrived Yamato. My Kills: 18 My Total Kills: 297 My Rewards: Legion of Service, Joint Services Commendation Medal, Phoenix now available, new missiles now available o----------------o ( 2s. Mission 19 ) o----------------o Recommended Fighter: Shroud (no choice) Recommended Hardpoints: 2x Hawks, 2x Solomons Objective: Rescue Klaus Steiner from the Saladin It seems Bandit has vanished, so now Diceman has taken over as Wing Leader and a new member Hawkeye has taken over for him. Anyhoo, jump out and a wing of Scorpion Haidars will jump in. Take them out but be careful, your Shroud isn't the best when it comes to defences. When they are down, a Boarding Ship and the Ronin will jump in. Now you can jump out. As soon as you arrive hit the cloak button. You will have to destroy the Saladin's Gravity Drive and turrets. Move in to the Gravity Drive, highlighted in your HUD, and wait for Diceman to give the ok to decloak and destroy your target. When the first one is down, another drive will be highlighted, then another and another. There are 4 in total, so take the out and then go turret-busting. Move along the surface of the Saladin so the turrets will have a harder time hitting you, then yell out "BOO!" and tackle them to the ground. Not really, fly up to them and fire at them with you Proton Cannons. When all 7 turrets are destroyed, you may begin fighter fighting. As the last fighter/Kurgen goes boom, the Boarding ship shall jump in along with Ronin. The boarding ship will proceed to move into the Saladin, and about halfway there a wing of Scorpion Haidars jump in. Attack. Kill. Destroy. Seriously, these guys won't mess around and go straight for the boarding ship. Launch all of your Solomons at them and shoot down those who survive. After they are all destroyed and you have your first update from Marine commander Mason, another wing will jump in, this time with 2 Kurgens. The Kurgens have Alliance prisoners on board, so DO NOT target them. Go for the fighters only. Eventually Hawkeye will say that the Kurgens are after the Boarding Ship, so Diceman makes the decision for you to destroy the 2 Kurgens. Do so because 6 turrets on boarding ship equal about 30-40 seconds of life. After they are down go after the fighters. When they are all down, the Marines let you know that they have found Steiner and are calling in the boarding ship. Soon after the ANS Churchill jumps in along with the Pirates. Time to go home. When you arrive back at the Yamato, they tell you that they are tracking incoming Coalition fighters. They jump in and go straight for the boarding ship. One of them is Scorpion Leader Kariq Madiz, and the Coalitions loss is the killboard's gain. Finish up the rest of the fighters, making sure they don't destroy the boarding ship. When they are all done, land on the Yamato. My Kills: 32 My Total Kills: 329 My Rewards: Promotion to Squadron Commander, Level upgraded to Platinum, Navy Cross REST OF THIS GUIDE COMING SOON!!! |-----| / \ ( 3. FAQ ) \ / |-----| ---------------------------------------- a) What's the highest rank you can get? ---------------------------------------- Squadron Commander ---------------------------------------- b) What's the highest Level you can get? ---------------------------------------- Platinum ----------------------- c) Is this a good game? ----------------------- Why did I write a walkthrough for it? -------------------------------- d) What do ANS and CS stand for? -------------------------------- Just a guess, I would say the ANS stands for Alliance ? Ship and CS stands for Coalition Ship ------------------------------------------ e) How many squadron leaders can you kill? ------------------------------------------ 7. Colonel John McGann, Viper, Red Dragon, Ivan Petrov, Kariq Madiz, Angel of Death, Al Rahan and if you turn rogue, Maria Enriquez. ------------------------------------------------------- f) Your walkthroughs awesome! Can I have your children? ------------------------------------------------------- Well, no, but it's real nice of you to ask ---------------------------------------------------------- g) Your walkthroughs awesome! Can I host it on my website? ---------------------------------------------------------- Like I said in 1b. Legal Blah, ask me in an email and if I'm in a good mood and your website has a good reputation, most likely yes. ------------------------------------------------ h) What's the most kills possible in this game? ------------------------------------------------ I have no idea, but the highest I've gotten is 437, so my guess would be about 550, but that's taking out ALL the fighters and Kurgens in EVERY mission by yourself, which is nigh impossible. ---------------------------------------- i) So many carriers! How many are there? ---------------------------------------- I don't know a total number for either ANS or CS, but rough guesses are that there are about 11 featured in the game for ANS with 14 overall, and at least 13 featured of CS, with 14 overall. --------------------------------------------------- j) What are the names of all the Alliance carriers? --------------------------------------------------- Now that's a tricky one. Lets see, Reliant, Yamato, Bremen, Kestrel, Churchill, Koenig, Endeavour, Washington, Victorious, Illustrious, Mitchell, Ulysses, Intrepid and Roma. |---------------------| / \ ( 4. Credits and Contact ) \ / |---------------------| I would like to thank the following people for their contributions in making this walkthrough possible: CjayC for the amazing website of GameFAQs My sister for letting me use her PC Mum and Dad for the money to buy this game EB Games for trading this to me in place of my faulty Star Wars KOTOR Microsoft Games for making this game And any readers of this for lasting this long. Send all your strategies, kills for a particular mission, earlier promotions, questions, comments or the address of a website that isn't allowed to host this but does to: P/e/a/_/s/o/u/p/_/o/w/n/s/_/y/o/u/a/t/h/o/t/m/a/i/l/d/o/t/c/o/m That's spambot stopping code for my email address, just remove ALL slashes and change the 'at' to '@' and the 'dot' to '.' Until next time! ----------- EOF End Of File -----------