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Game Script

by AdmiralPo

 ------------------------------------------------------------------------------
| ---------------------------------------------------------------------------- |
|| /-\                                                                    /-\ ||
|| |@|                          S T A R C R A F T                         |@| ||
|| \-/                                                                    \-/ ||
||                                 Game Script                                ||
||                                                                            ||
||          By :                                                              ||
||                    Admiral Po                                              ||
||                    ([email protected])                            ||
||          Version :                                                         ||
|| /-\                1.0                                                 /-\ ||
|| |@|                (05/07/08 - 27/07/08)                               |@| ||
|| \-/                                                                    \-/ ||
| ---------------------------------------------------------------------------- |
 ------------------------------------------------------------------------------


||||| Introduction |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


Okay, first of all, I would like to answer this question (not from anyone, but
from myself, which maybe most of you will also ask it) : "Why would I make
a guide for a game that released 10 years ago?". In other word, this guide 
could be outdated, and maybe only little still playing that game anymore.
I will give the following reasons to clear everything out (I hope so) :

First, I love this game! Okay, that should be obvious: I like it, I play it,
and now I write a guide of it. Why would I make a guide for a game that I
don't even like? If I make it, I love it.

Second, there is no such "game script" guide yet on GameFAQ for this game, so
it's a good chance to make and submit one.

Third, Starcraft II is coming!!! As a Starcraft fans, I couldn't wait when the
game is going to be completed and released. Everytime I browse starcraft2.com
the more I want to play it ASAP, but when? TBA (To Be Announced) is the only
answer for the mean time. To cure that desire, I decided to replay the first
sequel again (Starcraft & Starcraft: Brood War), doing the entire campaign
again. Based on the reason number 2, I also write a note of the script. Why?
Because I would like to relive the moment I enjoy playing this game, and to
enjoy the twisted story plot, the battle, the quotes, Kerrigan "-you pig!" or
Mengsk "I'm not asking you to like it, I'm asking you to do it", or Raynor
"Guess you wouldn't be a Confederate if you weren't a complete pain 
in the ass", or Duke "I'm a general, for God's sake!" and so on...

It's my first time writing a guide, so I'm sorry if there are some mistakes 
or flaws. Should you notice something is wrong or misspelled or anything, 
feel free to email me at :

[email protected]

However,I don't check my email too often...so your email subject should 
indicate about this guide or anything related to it, so that I can quickly
notice it (for example, mention "[starcraft]" in the subject).
Also, please be patient if your email don't get replied fast enough... :)

So... here's the main part of this guide! Hope you enjoy it!


||||| Tabel of Contents ||||||||||||||||||||||||||||||||||||||||||||||||||||||||


To quickly find a mission, use the find/search command in your text browser
then type the corresponing letter followed by dash and the number.
T = Terran, Z = Zerg, P = Protoss. Or you can input the mission title directly
(if you remember...) Ex. for Zerg campaign mission #7 you type
Z-07 in the find/search input, or "the culling" (with or without the quotes).
(or, if you just remember the famous quotes, you can input it directly too
to go to the corresponding mission)
 
The mission number and title refers to the following list :

===============================
I. TERRAN CAMPAIGN : REBEL YELL
===============================
--- PROLOGUE ---
T-00. Tutorial : Boot Camp
T-01. Wasteland
T-02. Backwater Station
T-03. Desperate Alliance
T-04. The Jacobs Installation
--- INTER ---
T-05. Revolution
T-06. Norad II
T-07. The Trump Card
--- INTER ---
T-08. The Big Push
--- INTER ---
T-09. New Gettysburg
T-10. The Hammer Falls

============================
II. ZERG CAMPAIGN : OVERMIND
============================
--- PROLOGUE ---
Z-01. Among the Ruins
Z-02. Egression
--- INTER ---
Z-03. The New Dominion
Z-04. Agent of the Swarm
--- INTER ---
Z-05. The Amerigo
Z-06. The Dark Templar
Z-07. The Culling
Z-08. Eye for an Eye
--- INTER ---
Z-09. The Invasion of Aiur
Z-10. Full Circle

================================
III. PROTOSS CAMPAIGN : THE FALL
================================
--- PROLOGUE ---
P-01. First Strike
P-02. Into the Flames
P-03. Higher Ground
--- INTER ---
P-04. The Hunt for Tassadar
P-05. Choosing Sides
P-06. Into the Darkness
P-07. Homeland
--- INTER ---
P-08. The Trial of Tassadar
P-09. Shadow Hunters
P-10. Eye of the Storm
--- EPILOGUE ---


================================================================================
<<<<<<<<<<<<<<<<<<<<<<< I. TERRAN CAMPAIGN : REBEL YELL >>>>>>>>>>>>>>>>>>>>>>>
================================================================================


PROLOGUE :

In the decade since the end of the Guild 
Wars, the oppressive Terran Confederacy has 
stood unchallenged in its supremacy over 
colonized space.

All of that changed four days ago when a 
large alien fleet emerged from warp-space and 
laid waste to the unsuspecting Confederate 
colony of Chau Sara.

The Confederacy, fearing that the alien fleet's 
next target will be the colony of Mar Sara,
has sent you to intervene. Acting as 
Magistrate, you are to safeguard the 
colonists and keep their panic from 
escalating any further.


[------------------------------------------------------------------------------]
[ T-00. TUTORIAL : "BOOT CAMP"                                                 ]
[------------------------------------------------------------------------------]
[ Office of the Colonial Magistrate                                            ]
[ Mar Sara Colony                                                              ]
[ 2:25 SCT, 12.12.2499                                                         ]
[------------------------------------------------------------------------------]


||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Objectives :
- Build 3 Supply Depots
- Build a Refinery
- Gather 100 Vespene Gas

Advisor :

   Welcome to Mar Sara, Magistrate.
   The equipment demonstration you
   requested is prepared and may be
   initiated at your convenience.

   Simply select "Start" to begin the
   demonstration. You may skip the
   demonstration by selecting "Skip
   Tutorial."

*** the following will occur if no action is taken for a long period ***

   Whenever you feel you are ready you may select "Start."

   Anytime is fine.

   You're okay to go.

   Magistrate? Are you all right?

   End of Briefing.

   End of Briefing.
   (Really.)

   End of Briefing.
   (This time I mean it!)

   End of Briefing.
   (Hey, it's your dime anyway.)

   End of Briefing.
   CHINESE LEMON CHICKEN
   1 pound sliced chicken brst.
   1 tsp corn starch.
   3 tbsp soy sauce (dark).
   1 sliced lemon.


||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

*** Beginning of the mission ***

ADVISOR

   The T-280 SCV is the cornerstone of
   our hostile-enviroment construction
   and resource gathering operations.

SCV

   Roger That !

ADVISOR

   In order to build a thriving colony,
   numerous SCVs are necessary.

ADVISOR

   You can build additional SCVs at 
   a Command Center.

- Select the Command Center.
- Click on the Build SCV button.

*** After making one additional SCV ***

ADVISOR

   In order to equip additional personel you
   must have enough supply depots to
   support them.

ADVISOR

   You can use SCV's to build additional suply
   depots.

- Select an SCV.
- Click on the Build Structure button.
- Click on the Build Supply Depot button.

*** After building additional supply depot (and deplete your stockpile) ***

TIP

   After receiving a transmission, you can use
   the SPACE BAR to center on the source of
   the transmission.

ADVISOR

   Magistrate, our stockpile of minerals has
   run out.

TIP

   Your resource total is displayed in the upper
   right corner of the screen.

ADVISOR

   Select an SCV and use the gather command
   on the crystals to collect more minerals.

*** After finished building a Refinery ***

   Vespene Gas counter activated.

ADVISOR

   The Refinery processes raw Vespene gas,
   converting it into a form which your SCVs
   can gather.

NOTE

   Multiple SCVs can gather Vespene from
   the same Refinery, but only one SCV can
   be inside the Refinery at a time.

*** If you move your marines far from base ***

MARINE
   
   Permission to speak freely, sir?

   I'm not sure you know what you're doing.

   If you're going to send us into hostile
   territory and you want us to defend
   ourselves, use the ATTACK command.

   If you want us to ignore enemy fire and go
   exactly to the spot you've targeted, use the
   MOVE command.

TIP

   You can click with the Right Mouse
   Button to issue Auto Commands.

   - Right clicking on the ground issues a
   move command.

   - Right clicking on an enemy issues an
   attack command.

*** After successfully gather 100 Vespene Gas ***

ADVISOR

   This concludes the equipment
   demonstration. There will now be a fully
   catered reception at Mar Sara Base.


||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


[------------------------------------------------------------------------------]
[ T-01. "WASTELAND"                                                            ]
[------------------------------------------------------------------------------]
[ Office of the Colonial Magistrate                                            ]
[ Mar Sara Colony                                                              ]
[------------------------------------------------------------------------------]


||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Objectives :
- Find Raynor
- Build a Barracks
- Train 10 Marines

Advisor :

   Adjutant Online. Good evening,
   Magistrate. I'll fill you in on what's
   been happening: Confederate traffic
   has increased substantially within
   the system due to the recent
   Protoss destruction of the Chau
   Sara Colony. The Confederates have 
   tightened security on all outlying
   systems, and it's likely that this
   colony will be locked-down as well.
   An encrypted Confederate
   transmission came for you while you
   were at dinner. Replaying
   transmission:

Duke :

   Greetings, Magistrate. I'm General
   Edmund Duke of the Confederate
   Security Forces, Aplha Squadron.
   The Confederacy has quarantined
   this entire planet, and we'll proceed
   with the lock-down within 48 hours.
   You're to relocate your core
   colonists to the outlying wastelands.
   Now I know there won't be any
   problems with these new
   arrangements.

Advisor :

   Transmission ended. I have
   contacted the local Marshal, James
   Raynor. Raynor has agreed to meet
   your personnel en route and escort
   them to the new wasteland site.

||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

*** Beginning of the mission ***

TIP

   You can select multiple units by clicking
   and dragging a box around them.

   Alternatively, you can hold CTRL and click
   on a unit to select multiple units of that type.

TERRAN SCV

   I can't believe we're being sent to
   the Wasteland. These Confederates
   think they can push anybody around.

*** After meeting James Raynor ***

RAYNOR

   Howdy, boys. I'm Jim Raynor, the Marshal
   of these parts.

NEW MISSION OBJECTIVE:
- Raynor must survive.

*** After building a Barracks ***

ADVISOR

   Infantry units, such as Marines, can be
   trained at this facility.

   Marine counter activated.

||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


[------------------------------------------------------------------------------]
[ T-02. "BACKWATER STATION"                                                    ]
[------------------------------------------------------------------------------]
[ Office of the Colonial Magistrate                                            ]
[ Mar Sara Colony                                                              ]
[------------------------------------------------------------------------------]


||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Objectives :
- Eradicate the alien infestation
- Raynor must survive

Advisor :

   Receiving incoming transmission.
   Com-link established:

Raynor :

   Hey, what's up, man? Got yer
   refugees tucked in nice and tight.
   Provided you can sidestep anymore
   surprises from our Confederate
   friends, and we can keep them
   away from those critters, they
   should have an easy time.

Advisor :

   Priority Alert! Backwater station
   under attack by unknown alien
   organisms. Distress beacon activated
   at 0658. Alerting Confederate
   headquarters on Tarsonis... Stand by
   for incoming transmission.

Duke :

   We've already received the distress
   beacon from Backwater, and we'll
   take care of it. You just sit tight.
   You'll be notified if there's anything
   we think you need to know.

Raynor :

   Damn! Listen, if we wait for
   Confederate reinforcements, that
   station's dust. I'll head out there
   now, do what I can. You send in
   some militia, and we'll save those
   folks. Trust me.

||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

*** Beginning of the mission ***

RAYNOR

   Glad to see you, boys. Time to kick some
   serious butt.

*** Bring unit to Zerg colony ***

RAYNOR

   What the hell is that? Looks like
   the ground there is alive.

*** Bring unit to bunker and rescue base ***

RESCUED SCV

   Thanks for the rescue. We've been
   holed up in these bunkers for days
   hiding from the Zerg!

RAYNOR

   These things have been out here awhile.
   But they could be pretty useful.

*** Bring unit to rescue Command Center ***

RESCUED FIREBAT

   Need a light?


*** Bring unit to Infested Command Center ***

MARINE

   What the hell did they do to
   that Command Center?

RAYNOR

   Whatever it is, it ain't natural.
   Burn it, boys.

*** After destroying Infested Command Center ***

ADVISOR

   Receiving incoming transmission...

DUKE

   Marshal Raynor, by destroying a
   vital Confederate installation, you
   and your men have violated standing
   colonial law. As of right now, you're
   all under arrest. I suggest you throw
   down your weapons and come
   peaceably.

RAYNOR

   Are you outta your mind!? If we
   hadn't burned that damn factory,
   this entire colony could have been
   overrun! Maybe if you hadn't taken
   your sweet time in getting here -

DUKE

   Now I asked you nice the first
   time, boy. I didn't come here to
   talk with you. Now throw down
   them weapons!

RAYNOR

   Guess you wouldn't be a
   Confederate if you weren't a
   complete pain in the ass.

||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


[------------------------------------------------------------------------------]
[ T-03. "DESPERATE ALLIANCE"                                                   ]
[------------------------------------------------------------------------------]
[ Office of the Colonial Magistrate                                            ]
[ Mar Sara Colony                                                              ]
[------------------------------------------------------------------------------]


||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Objectives :
- Survive for 30 minutes

Advisor :

   Receiving incoming transmission.
   Com-link established:

Duke :

   I got your message, Magistrate, and
   frankly I don't care what you have
   to say about Confederate
   regulations. You damn fringe world
   yokels are all alike, don't know
   where your loyalties lie. Y'all have a
   real good day now, y'hear?

Advisor :

   Transmission ended. The report you
   requested is ready. Sixteen outland
   stations have reported sightings of
   the alien invaders identified as Zerg.
   The Confederates have arrested all
   standing militia forces and continue
   to avoid action against the Zerg.
   Three stations have fallen to the
   Zerg already. We've been unable to
   locate any source of military relief
   except... the extremist faction
   known as The Sons of Korhal. Their
   liaison is holding on line.

Mengsk :

   Good day, Magistrate. My name is
   Arcturus Mengsk, and I represent
   The Sons of Korhal. You're familiar
   with the COnfederate propaganda
   surrounding my group, but your
   reputation suggests you'll see past
   it. It's never been our practice to
   operate in any one place for long,
   but these Zerg don't look like
   they're going to wait. I'm going to
   make you an offer, Magistrate. I'd
   like to help you out by sending down
   a number of transports to your
   colony and evacuating any survivors.

   You know, of course, that my
   organization operates outside the
   bounds of Confederate law. That's
   why they spread their lies and
   misinformation. If you decide to
   accept our help, you'll be branded as
   an outlaw too. But, it's a chance to
   save those people. Time to make a
   stand, Magistrate.

Advisor :

   Ending transmission. Priority Alert!
   Evacuation ZOne under attack by
   Zerg forces. Distress beacon
   activated at 1220.

||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

*** Beginning of the mission ***

VULTURE

   Hey, this thing's on fire! You oughta' send
   an SCV out here and repair it,
   and fix my bike up too while he's at it.

MARINE

   We can take cover in these bunkers
   if things get too dicey.

*** 10 minutes remaining ***

ADVISOR

   Ten minutes until dropship arrival.

*** 5 minutes remaining ***

ADVISOR

   Five minutes until dropship arrival.

*** 1 minutes remaining ***

ADVISOR

   One minute until dropship arrival.

*** Time counter reaches 0:00 ( and you're still alive... ) ***

ADVISOR

   Sons of Korhal dropships approaching.

DROPSHIP PILOT

   Strap yourselves in, boys.

||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


[------------------------------------------------------------------------------]
[ T-04. "THE JACOBS INSTALLATION"                                              ]
[------------------------------------------------------------------------------]
[ Office of the former Colonial Magistrate                                     ]
[ Mar Sara Colony                                                              ]
[ Three hours after colonial evacuation                                        ]
[------------------------------------------------------------------------------]


||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Objectives :
- Retrieve data disc from the
  Confederate network
- Raynor must survive

Advisor :

   Your tenure as Colonial Magistrate
   is suspended, pending an official
   investigation of your affiliation with
   the Sons of Korhal. Receiving
   incoming transmission...

Raynor :

   Hey, man. Arcturus' boys sprung me
   from the prison ship. Apparently,
   they're as frustated with the
   Confederates as we are! I know
   their reputation, but they seem to
   be on the level. I think Arcturus
   wanted to speak with you...

Mengsk :

   Commander, Mar Sara is almost
   completely overrun by the Zerg.
   The Confederates are abandoning
   the planet, and so are we. However,
   there is one thing I'd like to do
   before we leave.

   I want you to raid this colony's
   Confederates outpost and retrieve
   whatever design or weapons'
   schematics that you can find in
   their networks. With the chaos of
   the Confederates' evacuation, you
   shouldn't have any trouble getting in
   or out of their installation.

Raynor :

   I'm into it.

||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

*** Bring unit to Teleporter Sector 5 ***

Teleportation field activated.
YOU HAVE TELEPORTED TO SECTOR 5.

*** Bring unit near security camera computer ***

CIVILIAN

   Hey! You're not allowed in here!

*** Bring unit to security camera computer ***

ADVISOR

   Security Camres Activated.


*** Bring unit to Teleporter Sector 6 ***

Teleportation field activated.
YOU HAVE TELEPORTED TO SECTOR 6.

*** Bring unit to defense system computer ***

Automatic Defense System Deactivated.

*** Bring unit near cell lock ***

CIVILIAN

   You rebel scum!

*** Bring unit to cell lock ***

Cell Doors Open.

*** Bring unit to cell containing Zerglings ***

RAYNOR

   Zerg! I don't believe this!

MENGSK

   Believe it. I saw Zerg within Confederate
   holding pens myself, and that was over a
   year ago. It's clear the Confederates 
have

   known of these creatures for some time. For
   all we know they could be breeding the
   things! Be that as it may, our priority here is
   accessing the Confederates nework.We'll
   deal with the Zerg another day.


*** Bring unit to Teleporter Sector 1 ***

Teleportation field activated.
YOU HAVE TELEPORTED TO SECTOR 1.

*** Bring unit to Sector 1 ***

MARINE

   It's them! Blast them!

ADVISOR

   Unauthorized entry detected.

*** Bring unit to main computer ***

DOWNLOADING FILES>...
...
...
...
FILE TRANSFER COMPLETE>...

RAYNOR

   Hey, we've found the plans, man. Have
   the transports waiting when we come out.

||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


INTER :

In the wake of the chaos resulting from the
Zerg invasion, The Sons of Korhal escaped
with the stolen data discs.

Fleeing to the border colony of Antiga Prime,
Arcturus' group now plans its next crucial
moves against the Confederacy.

Thirtheen hours after the evacuation of Mar
Sara, Protoss warships took up orbit around
the colony and unleashed a massive planetary
bombardment.

All life upon the surface was extinguished.


[------------------------------------------------------------------------------]
[ T-05. "REVOLUTION"                                                           ]
[------------------------------------------------------------------------------]
[ Secret Staging Area                                                          ]
[ Second moon of Antiga Prime                                                  ]
[------------------------------------------------------------------------------]


||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Objectives :
- Bring Kerrigan to the Antigan
  Command Center
- Defend the Antigan rebels
- Raynor and Kerrigan must
  survive

Raynor :

   Hey, man. Headquarters has begun
   analysis of the discs. They expect
   to have them decoded shortly. I
   hope whatever's on those discs is
   worth it.

Advisor :

   Receiving incoming transmission
   from Arcturus Mengsk:

Mengsk :

   You and Captain Raynor have done
   well, commander. I believe our
   efforts have weakened the
   Confederacy's grip on the fringe
   worlds, but our job out here isn't
   done yet. Lieutenant Kerrigan, my
   second in command, will elaborate.

Kerrigan :

   I'll get straight to the point. Our
   sources tell us that Antiga Prime is
   ready to begin open revolt against
   the Confederacy. Unfortunately, the
   Confederates seem to be aware of
   this as well. They've stationed a
   large detachment of Alpha Squadron
   troops there, under the command
   of General Duke.

Mengsk :

   It will be your job, Commander, to
   free this colony and show our good
   intent to the Antigan people.
   Lieutenant Kerrigan will help you
   deal with Duke's officers. The rest
   of the Confederates are yours to
   deal with.

||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

*** Meeting with Kerrigan ***

KERRIGAN

   Captain Raynor, I've finished scouting out
   the area, and-you pig!

RAYNOR

   What? I haven't even said anything to you
   yet!

KERRIGAN

   Yeah, but you we're thinking it.

RAYNOR

   Oh yeah, you're a telepath. Look, let's just
   get on with this, okay?

KERRIGAN

   Right.

*** Bring unit to enemy turrets ***

KERRIGAN

   I hate these things. They can sense me
   even when I'm cloaked. We should take
   these out.

*** Bring unit near Antigan base ***

HINT

   Kerrigan can use her Cloaking ability to
   sneak by most enemy forces.

   Only "detectors" such as Missile Turrets
   can be used to spot cloaked units.

*** Bring Kerrigan to Antigan Command Center ***

(Kerrigan kills the Confederate Officer)

KERRIGAN

   I've taken care of business on this end,
   Commander. I think the Antigans are ready
   to back us up, too.

ANTIGAN MARINE

   That's right. We've tolerated these
   Confederate goons long enough!

ADVISOR

   Commander, I'm picking up a large
   Confederate strike force advancing on our
   position.

KERRIGAN

   Well, they're not wasting time.

NEW MISSION OBJECTIVES
- Destroy the Confederate base.

||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


[------------------------------------------------------------------------------]
[ T-06. "NORAD II"                                                             ]
[------------------------------------------------------------------------------]
[ Secret Staging Area                                                          ]
[ Antiga Prime Colony                                                          ]
[------------------------------------------------------------------------------]


||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Objectives :
- Protect Battlecruiser Norad II
- Bring Raynor and 2 dropships
  to Norad II

Advisor :

   It appears that the Confederates
   are in a state of panic about the
   Antigan revolt. I'm picking up a high
   number of Confederate
   transmissions going back and forth
   between their outposts and their
   headquarters on Tarsonis. Most of
   the transmissions are heavily coded,
   but wait, here's something:

Duke :

   This is General Duke calling from
   Alpha Squadron Flagship Norad II!
   We've crash-landed and are being
   hit hard by the Zerg! Request
   immediate backup from anyone
   receiving this signal! Repeat, this is
   a priority one distress call-

Raynor :

   Zerg? Here? Serves 'em right.
   'Bout time they got a taste of what
   it's like to be in there mixin' it up.

Mengsk :

   Jim, I want you to move in and save
   that base.

Raynor :

   I'm positive I didn't hear that right.

Kerrigan :

   Arcturus, have you lost your mind?

Mengsk :

   Listen, I know Duke's a clod hearted
   bastard, but an entire colony
   shouldn't have to suffer for that.
   Besides, a Confederate general could
   prove to be a powerful ally. This is
   an opportunity we cannot miss.

Kerrigan :

   I don't like this at all.

Mengsk :

   I'm not asking you to like it. I'm
   asking you to do it.

Kerrigan :

   Yes, Sir.

Raynor :

   Great. Let's get this over with.

||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

*** Arrived at the base ***

NOTE

   A Terran building with hit points
   "in the red" will burn down unless
   it is repaired.

*** Beginning of the mission ***

RAYNOR

   If we're doin' this, we'd better hurry. That
   ship won't last long against those Zerg.

*** Bring Raynor and 2 dropships to Norad II ***

DUKE

   You're about the last folks I expected to
   show up. What's your angle here, Mengsk?

RAYNOR

   Our angle? I'll give you an angle, you slimy
   Confederate piece of -

MENGSK

   Jim, enough! I'll handle this. The
   Confederacy is falling apart, Duke. Its
   colonies are in open revolt. The Zerg are
   rampaging unchecked. What would have
   happened here today if we hadn't shown
   up?

DUKE

   Your point?

MENGSK

   I'm giving you a choice.
   You can return to the Confederacy and
   lose, or you can join us and help save our
   entire race from being overrun by the Zerg. I
   don't think it's a difficult decision.

DUKE

   Join forces? With you? I'm a general, for
   God's sake!

MENGSK

   A general without an army. I'm offering
   you a position in my cabinet, not just some
   backwater post. Don't test my patience,
   Edmund.

DUKE

   All right, Mengsk. You've got a deal.

MENGSK

   You've made the right choice, General
   Duke.

RAYNOR

   I Can't believe you're really going to trust
   this snake!

MENGSK

   Don't worry, Jim. He's our snake now.

||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


[------------------------------------------------------------------------------]
[ T-07. "THE TRUMP CARD"                                                       ]
[------------------------------------------------------------------------------]
[ Secret Staging Area                                                          ]
[ Antiga Prime Colony                                                          ]
[------------------------------------------------------------------------------]


||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Objectives :
- Bring the Psi Emitter to the
  enemy base
- Kerrigan must survive

Advisor :

   Commander, our position has been
   discovered. As of two hours ago, a
   large Confederate strike force
   arrived on Antiga Prime and
   established a base camp within our
   defensive perimeter. Arcturus
   Mengsk is calling a meeting.

Mengsk :

   Greetings. I know you're all
   concerned about the Confederate
   strike force, but first we have a
   grave matter to discuss. It seems
   our data discs didn't hold weapon
   designs after all. Lieutenant
   Kerrigan will explain.

Kerrigan :

   You all know that the Confederates
   run a program for psychically gifted
   humans, training them to be Ghosts.
   Those running the program found
   that the Zerg are attuned to the
   psychic emanations of Ghosts.

Raynor :

   So the Zerg are here for you,
   darlin'? This keeps gettin' better
   and better.

Kerrigan :

   Shut up. There's been a lot of
   secret Confederate research
   surrounding Ghosts and the Zerg.
   What we stole was a small but
   critical piece of the puzzle: designs
   for a Transplanar Psionic Waveform
   Emitter. The emitters broadcast
   the neural imprint of a Ghost, but
   at a much greater magnitude. These
   things reach accross worlds.

Mengsk :

   The Confederacy used these Psi
   Emitters to lure the Zerg into
   isolated containment areas. Your
   colony-Mar Sara-Commander, was
   one such location.

Raynor :

   What are you saying?

Mengsk :

   I'm saying the Zerg are a secret
   weapon developed by the
   Confederacy. I'm saying you were all
   subjects of a Confederate weapons
   test.

   Just as they destroyed Korhal with
   nuclear weapons to establish
   dominance a generation ago, they
   would use the Zerg to put an end
   to their other rivals. Only this time
   there'd be no outrage: who could
   suspect the aliens were their
   creation? No, they'd be lauded as
   heroes for coming in and destroying
   the Zerg. It's time the Confederacy
   paid for its crimes.

   And I know just the way. Lieutenant
   Kerrigan is going to plant an
   emitter at the Confederate base
   camp. Commander, you will provide
   her with an escort. When the Zerg
   arrive, they'll break the blockade for
   us and we'll make our escape. Now
   get moving.

||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

*** Beginning of the mission ***

KERRIGAN

   I'm having doubts about this, Arcturus. I
   just don't think anyone deserves to have
   the Zerg unleashed on them.

MENGSK

   I know you have personal feelings about
   this, but you can't let your past cloud your
   judgement. Carry out your orders, lieutenant.

KERRIGAN

   Yes, sir.

TIP

   Use the Liftoff command to
   move your buildings.

*** After successfully bring the Psi Emitter to enemy base ***

KERRIGAN

   Psi-Emitter in place. Just promise me we'll
   never do anything like this again.

MENGSK

   We will do whatever it takes to save
   humanity. Our responsibility is too great to
   do any less.

||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


INTER :

The Zerg, lured by the Psi Emitter's signal,
descended upon the unsuspecting Confederate
forces and annihilated them.

Once again, the Protoss fleet, under the
command of High Templar Tassadar, arrived
and incinerated the planet.


[------------------------------------------------------------------------------]
[ T-08. "THE BIG PUSH"                                                         ]
[------------------------------------------------------------------------------]
[ Command Ship Hyperion                                                        ]
[ Holding perimeter orbit over                                                 ]
[ Confederate Capitol World Tarsonis                                           ]
[------------------------------------------------------------------------------]


||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Objectives :
- Eliminate the Confederate
  forces
- Duke must survive

Advisor :

   Greetings, Commander. Receiving
   incoming transmission:

Mengsk :

   The time of our final strike against
   the Confederacy is close at hand.
   Before we can strike at Tarsonis
   itself, however, we must break
   through the Confederacy's most
   potent defenses. General Duke will
   brief you.

Duke :

   I've defended Tarsonis in over thirty
   major battles, so I know its
   defenses inside and out. There are
   three primary orbital platforms that
   serve as staging areas for the
   Confederate fleet. If we assault the
   central platform, we should cause
   enough of a ruckus to allow a small
   force to break through the
   planetary defenses.

Raynor :

   General, I'm impressed. I never
   figured you for the frontal assault
   type.

Duke :

   Well, the Confederates have Omega
   and Delta Squadron troops
   defending the platform. They're
   nothing compared to my Alpha
   Squadron boys.

Raynor :

   Right.

||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

*** Bring unit to landing area ***

DUKE

   I can't believe this! Alpha Squadron never
   would've left this equipment behind! That's
   what I call sloppy!

*** Acquire Nuclear Silo ***

TIP

   Use ghosts to target Nuclear Missiles.

*** After wipe out the Confederate forces ***

DUKE

   This is Duke. The emitters are secured and
   on-line.

KERRIGAN

   Who authorized the use of Psi-Emitters?

MENGSK

   I did, lieutenant.

KERRIGAN

   What? The Confederates on Antiga were
   bad enough, but now you're going to use
   the Zerg against an entire planet? This is
   insane.

RAYNOR

   She's right, man. Think this through.

MENGSK

   I have thought it through. Believe me.
   You all have your orders. Carry them out.

||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


INTER :

Like a beacon, the combined power of the Psi
Emitters reached out to the far corners of
the Terran Sector, luring billions of Zerg to
the capitol world of Tarsonis.

The Zerg, overrunning the Confederacy's best
defences, proceeded to lay waste to Tarsonis'
major cities and industrial centers.


[------------------------------------------------------------------------------]
[ T-09. "NEW GETTYSBURG"                                                       ]
[------------------------------------------------------------------------------]
[ Command Ship Hyperion                                                        ]
[ Holding close orbit over                                                     ]
[ Confederate Capitol World Tarsonis                                           ]
[------------------------------------------------------------------------------]


||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Objectives :
- Destroy the Protoss force
- All Zerg buildings must
  survive
- Kerrigan must survive

Advisor :

   I've picked up several dozen Protoss
   warships descending upon Tarsonis.
   They seem to be heading on a
   direct course to the primary Zerg
   Hive.

Mengsk :

   If they engage the Zerg, the
   Confederates may escape.
   Commander, send Lieutenant
   Kerrigan with a strike force to
   engage the Protoss. Captain Raynor
   and General Duke will stay behind
   with the command ship.

Raynor :

   First you sell out every person on
   this world to the Zerg, then you
   ask us to go up against the
   Protoss? And you're goin' to send
   Kerrigan down there with no
   backup?

Mengsk :

   I have absolute confidence in
   Kerrigan's ability to hold off the
   Protoss.

Raynor :

   This is bullshit. Kerrigan, are you
   reading this?

Kerrigan :

   I heard. I'm going down there.
   Arcturus knows what he's doing. I
   can't back out on him now.

Raynor :

   Funny. I never thought of you as
   anyone's martyr.

||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

*** Beginning of the mission ***

RAYNOR

   Why are you doing this, Kerrigan? Look. I
   know about your past. I mean, I've heard
   the rumors. I know you were a part of those
   experiments with the Zerg; that Mengsk
   came and saved you, but you don't owe
   him this! Hell, I've saved you butt
   plenty of times.

KERRIGAN

   Jimmy, drop the knight-in-shining-armor routine.
   It suits you sometimes. Just not ... not now. I don't
   need to be rescued. I know what I'm doing. The
   Protoss are coming to destroy the entire planet, not
   just the Zerg. I know that because ... well I just know
   it. I am a Ghost, remember? Once we've dealt with
   the Protoss, we can do something about the Zerg.
   Arcturus will come around. I know he will.

RAYNOR

   I hope you're right, darlin'. Good huntin'!

*** After destroying the Protoss forces ***

ADVISOR

   Receiving incoming transmission:

KERRIGAN

   This is Kerrigan. We've neutralized the
   Protoss, but there's a wave of Zerg
   advancing on this position. We need
   immediate evac.

MENGSK

   Belay that order. We're moving out.

RAYNOR

   What? You're not just gonna leave them?

MENGSK

   All ships prepare to move away from
   Tarsonis on my mark.

KERRIGAN

   Uh, boys? How about that evac?

RAYNOR

   Damn you, Arcturus! Don't do this.

MENGSK

   It's done. Helmsman, signal the fleet, and
   take us out of orbit. Now!

KERRIGAN

   Commander? Jim? What the hell's going on
   up there-

||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


[------------------------------------------------------------------------------]
[ T-10. "THE HAMMER FALLS"                                                     ]
[------------------------------------------------------------------------------]
[ Command Ship Hyperion                                                        ]
[ Holding perimeter orbit over                                                 ]
[ Confederate Capitol World Tarsonis                                           ]
[------------------------------------------------------------------------------]


||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Objectives :
- Destroy the Ion Cannon
- Raynor must survive

Advisor :

   The fleet has lost contact with the
   ground forces at New Gettysburg.
   General Mengsk has ordered the
   immediate disengagement of the
   Korhal fleet from the Tarsonian
   system. Protoss and Zerg forces
   continue to battle across the core
   continent of Tarsonis. Receiving
   incoming transmission:

Raynor :

   I can't believe he actually left her
   down there! I'm gone, and you'd
   better come with me. There's no
   tellin' who Arcturus'll screw over
   next.

Advisor :

   Receiving incoming transmission:

Mengsk :

   Gentlemen, you've done very well,
   but remember that we've still got a
   job to do. The seeds of a new
   Empire have been sewn, and if we
   hope to reap -

Raynor :

   Aw, to hell with you!

Arcturus Mengsk :

   You're making a terrible mistake.
   Don't even think to cross me. I've
   sacrificed too much to let this fall
   apart.

Raynor :

   You mean like you sacrificed
   Kerrigan?

Mengsk :

   You'll regret that. You don't seem
   to realize my situation here. I will
   not be stopped. Not by you, or the
   Confederated, or the Protoss or
   anyone! I will rule this sector or see
   ir burnt to ashes around me. If you
   try to get in my -

Advisor :

   The fleet is prepped and ready,
   Commander. Awaiting orders.

Raynor :

   The hell with him. We're gone.

Advisor :

   It appears that General Duke has
   successfully activated Tarsonis'
   primary defensive weapon, the Ion
   Cannon. The Cannon must be shut
   down if any escape attempt is to be
   made.

||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

*** Beginning of the mission ***

RAYNOR

   Well, Commander, it looks like we're on our
   own. It's funny... it seems like yesterday
   Arcturus was the idealistic rebel crusader.
   Now he's the law, and we're the criminals. It
   kills me to know that we helped him
   achieve his goals of conquest.

RAYNOR

   Damnit! I shouldn't have left her go alone.

||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


================================================================================
<<<<<<<<<<<<<<<<<<<<<<<<< II. ZERG CAMPAIGN : OVERMIND >>>>>>>>>>>>>>>>>>>>>>>>>
================================================================================


PROLOGUE :

The Swarms have crushed the meager human
resistance and laid waste to nine of the
thirteen Terran worlds. Shortly after the fall
of the Terran capitol world of Tarsonis, the
main Protoss fleet abandoned the Terran
Sector. Now, efforts continue on Tarsonis to
weed out the remaining Protoss forces.


[------------------------------------------------------------------------------]
[ Z-01. "AMONG THE RUINS"                                                      ]
[------------------------------------------------------------------------------]
[ Confederate Capitol World Tarsonis                                           ]
[------------------------------------------------------------------------------]


||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Objectives :
- Create a Spawning Pool
- Create a Hydralisk Den
- Protect the Chrysalis

Overmind :

   Awaken my child, and embrace the
   glory that is your birthright. Know
   that I am the Overmind; the eternal
   will of the Swarm, and that you
   have been created to serve me.

   Behold that I shall set you amongst
   the greatest of my Cerebrates,
   that you might benefit from their
   wisdom and experience. Yet your
   purpose is unique. While they carry
   forth my will to the innumerable
   Broods, you have but one charge
   entrusted to your care.

   For I have found a creature that
   may yet become the greatest of
   my agents. Even now it resides
   within a protective Chrysalis,
   awaiting its rebirth into the Swarm.

   You must watch over the Chrysalis,
   and ensure that no harm comes to
   the creature within it. Go now and
   keep safe my prize.

||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

*** Beginning of the mission ***

DAGGOTH

   The Hatchery is the heart of any Zerg
   colony. It spontaneously generates larva,
   which in turn are used to spawn your
   various warriors and minions.

DAGGOTH

   Now, create a Drone and start gathering
   resources.

TIP

   Using the Select Larva button on the
   Hatchery can make it easier to select
   the larvae.

*** After food limit reach 9 (max) ***

DAGGOTH

   Overlords provide control for your minions.
   As your forces grow in number, you must
   hatch more Overlords to control them.

*** Accumulate at least 100 ore (and current food limit is 9) ***

DAGGOTH

   You have enough minerals. Select a larva
   and mutate it into an Overlord.

*** After creating more Overlord ***

DAGGOTH

   To create new warrior strains, you must
   generate the various hive structures.

DAGGOTH

   The Drones themselves mutate into these
   structures. Yet be careful. Never use
   your last Drone to make a building.

*** Accumulate at least 200 ore ***

DAGGOTH

   Now, order your Drone to become a
   Spawning Pool.

DAGGOTH

   You'll notice that structures can only implant
   themselves upon the creep.

DAGGOTH

   You can make Creep Colonies to extend
   the creep, but only a Hatchery can be
   built upon open ground.

*** After building a Spawning Pool ***

ZASZ

   Greetings, I am Zasz. I too am a Cerebrate
   of the Overmind. I have located a small
   band of terrans who could threaten the
   chrysalis and the hive cluster. You must
   not allow them to leave here alive.

NEW MISSION OBJECTIVE
-Destroy the Terran encampment.

||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


[------------------------------------------------------------------------------]
[ Z-02. "EGRESSION"                                                            ]
[------------------------------------------------------------------------------]
[ Confederate Capitol World Tarsonis                                           ]
[------------------------------------------------------------------------------]


||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Objectives :
- Bring the Chrysalis to the
  beacon

Overmind :

   I am well pleased young Cerebrate,
   and so long as my prize remains
   intact, I shall remain pleased. Thus,
   its life and yours shall be made as
   one. As it prospers, so shall you. For
   you are part of the Swarm. If ever
   your flesh should fail, that flesh shall
   be made anew. That is my covenant
   with all Cerebrates.

   Now you have grown strong enough
   to bear the rigors of warp travel
   with the Swarm. Thus we shall
   make our exit from this blasted
   world and secure the Chrysalis
   within the Hive cluster, upon the
   planet Char.

Zasz :

   Remnants of the Protoss fleet still
   linger within this planet's orbit. They
   will attempt to block our exodus at
   every turn.

Daggoth :

   My Brood shall aid you, Cerebrate,
   should you require assistance.

||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

*** Bring unit to the Hunter Killer ***

DAGGOTH

   Do with my minions as you will Cerebrate.
   They will serve you unqestioningly. Go and
   bring swift wrath to all who would oppose
   the Swarm.

*** Bring the Chrysalis to the beacon ***

ZASZ

   Prepare yourself, Cerebrate. Your first jump
   through warp space could be... unsettling.

||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


INTER :

With the Protoss forces beaten and
scattered, the Overmind has withdrawn the
Swarms to the remote ash world of Char.


[------------------------------------------------------------------------------]
[ Z-03. "THE NEW DOMINION"                                                     ]
[------------------------------------------------------------------------------]
[ Primary Hive Cluster                                                         ]
[ Planet Char                                                                  ]
[------------------------------------------------------------------------------]


||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Objectives :
- Protect the Chrysalis
- Eliminate the Terran presence

Overmind :

   Behold the power of that which is 
   yet unborn! For the swirling images
   that flow forth from the Chrysalis
   are only a shadow of the sleeper's
   true power.

Zasz :

   The psionic emanations of the
   Chrysalis have rached out into the
   depths of space and lured our
   enemies to us! Even now, we are
   aware of their plans:

Duke :

   All right. All squadrons close
   formation and scan for hostiles.
   Emperor Arcturus believes that
   there's Zerg out here, so it's our
   job to flush 'em out! I don't want
   any slip-ups this time! We'll show
   these critters that they can't run
   from the Terran Dominion!

Daggoth :

   Engage the Terran forces with
   care. Your priority is to protect
   the Chrysalis at all costs.

||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

*** After destroying most of the Terran buildings ***

DUKE

   All right you sorry bastards! Fall Back!
   Fall Back!

DAGGOTH

   Hold, Cerebrate. Do not pursue them.

ZASZ

   Cerebrate you must stay and relocate the
   Chrysalis to a more secure location.
   Daggoth shall deal with the remaining
   Terran Forces.

||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


[------------------------------------------------------------------------------]
[ Z-04. "AGENT OF THE SWARM"                                                   ]
[------------------------------------------------------------------------------]
[ Primary Hive Cluster                                                         ]
[ Planet Char                                                                  ]
[------------------------------------------------------------------------------]


||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Objectives :
- Protect the Chrysalis until it is
  ready to hatch

Zasz :

   Cerebrate, be warned. While
   Daggoth is occupied with the forces
   of the Dominion, the emanations of
   the Chrysalis have called even more
   of our enemies to Char!

Overmind :

   These too shall be eradicated by
   your hand, Cerebrate, for you grow
   more cunning with each passing
   battle. Indeed, you are a testament
   to my will and the fury of the
   Swarm.

   Yet first must you stay your wrath,
   and watch over the Chrysalis a
   while longer. For the very hour of
   the sleeper's rebirth is at hand, and
   soon my greatest creation shall be
   loosed.

||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

*** Beginning of the mission ***

RAYNOR

   All right. All crews, stay frosty, and keep
   your eyes peeled for our target. Remember,
   not only are we up against the Zerg here,
   but our old pal General Duke may be
   creepin' around too. Let's hope this trip
   wasn't a big mistake...

*** 30 seconds to Chrysalis hatching ***

Zasz: Cerebrate! The chrysalis is opening! Do not allow any Terrans near it!

*** Chrysalis hatching ***

OVERMIND

   Arise, my daughter. Arise... Kerrigan.

KERRIGAN

   By your will, father, I live to serve... Let all
   who oppose the Overmind feel the wrath of
   the Swarm.

OVERMIND

   Well done, Cerebrate! What I have wrought
   this day shall be the undoing of my enemies!
   Let not a Terran survive...

RAYNOR

   Mother of God... Kerrigan what have they
   done to you?

NEW MISSION OBJECTIVES:
- Infest or destroy Raynor's Command
  center
- Kerrigan must Survive

*** Destroy or infest Raynor's Command Center ***

RAYNOR

   Sarah... Is that really you?

KERRIGAN

   To an extent... I'm far more than I once
   was, Jim. You shouldn't have come here.

RAYNOR

   But the dreams... I dreamed you were still
   alive... that somehow... you were calling to
   me.

KERRIGAN

   I was. While I was in the Chrysalis, I
   instinctively reached out to you and
   Arcturus telepathically. Apparently, Arcturus
   sent Duke here to reclaim me. But that was
   then, Jim. I'm one of the Zerg, now. And I
   like what I am. You can't imagine how this feels...

RAYNOR

   So what? Are you goin' to kill me now,
   darlin'?

KERRIGAN

   It is certainly within my power. But you're not
   a threat to me, Jim. Be smart. Leave here
   now, and never seek to confront the Zerg
   again.

RAYNOR

   Doesn't look like I have much choice.

||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


INTER :

Kerrigan, the newest and most powerful
agent of the Overmind, has arisen from her
embryonic Chrysalis, but her formidible powers
are still not fully functional.

Kerrigan must now seek to unravel the Ghost
conditioning that keeps her powers in check.
Once done, she will lead the Overmind's
minions to complete domination over the
unsuspecting Protoss.


[------------------------------------------------------------------------------]
[ Z-05. "THE AMERIGO"                                                          ]
[------------------------------------------------------------------------------]
[ Primary Hive Cluster                                                         ]
[ Planet Char                                                                  ]
[------------------------------------------------------------------------------]


||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Objectives :
- Bring Kerrign to the
  Supercomputer
- Kerrigan must survive

Kerrigan :

   Cerebrate, you watched over me
   during my incubation, and I am
   grateful to you. It is my wish that
   you continue your vigil, so that I
   might strengthen my powers to
   better aid the Swarm.

   I have been unable to access the
   totality of my latent powers, and as
   such, I would like to infiltrate a
   Terran science vessel and uncover
   the secrets of their abandoned
   Ghost projects. If I can learn more
   about their mental conditioning, I can
   undo the damage their tinkering
   scientists have done to my mind.

Zasz :

   Though you be the favored servant
   of the Overmind, you would do well
   to remember that you are just a
   servant. You know of our grand
   mission, Kerrigan. Would you put
   your personal whims before the will
   of the Overmind?

Kerrigan :

   Do not cross me, Zasz. I will do as I
   see fit, and not you or any other
   Cerebrate shall stand in my way.

Overmind :

   Let her go, Zasz. The greatness of
   her spirit has been left to her; that
   the Swarms might benefit from her
   fierce example. Fear not her
   designs, for she is bound to me as
   intimately as any Cerebrate. Truly,
   no Zerg can stray from my will, for
   all that you are lies wholly within
   me. Kerrigan is free to do as she
   desires.

Zasz :

   By your will, Overmind. Cerebrate,
   you must see that she comes to no
   harm.

||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

*** Beginning of the mission ***

DAGGOTH

   Cerebrate, take these, the deadliest of my
   minioins. They shall aid you in your search.

*** Bring unit to entry door ***

ADVISOR

   Unauthorized entry detected.

*** Entering the facility ***

MARINE

   We got company!

CIVILIAN

   Call for Help!

*** Bring unit to Security Camera Computer ***

ADVISOR

   Security cameras activated.
   
SUPERCOMPUTER LOCATED IN SECTOR 6!

*** Entering the lab ***

CIVILIAN

   She's infested, stay away from her.

*** Bring unit near trapped Zerglings ***

MARINE

   See, they ain't so tough. These critters
   bleed just like anybody else.

*** Bring unit to Prison Door Computer ***

PRISON DOORS OPENED.

*** Bring unit near groups of marines ***

MARINE

   All right, let's wax these critters.

*** Bring unit to door to Supercomputer but still locked ***

DOOR IS LOCKED!

*** Bring unit near Computer that open all doors ***

MARINE

   You'll never make it out of here alive, bitch!

*** Bring unit to Security Camera Computer ***

ADVISOR

   Security cameras activated.
   
A TELEPORTER LOCATED IN SECTOR 5!

*** Bring unit to Computer that unlock all doors ***

YOU HAVE UNLOCKED ALL DOORS!

*** Bring unit to Sector 5 Teleporter ***

TELEPORTATION FIELD ACTIVATED.

YOU HAVE TELEPORTED TO SECTOR 6.

*** Bring unit to Sector 6 Teleporter ***

TELEPORTATION FIELD ACTIVATED.

YOU HAVE TELEPORTED TO SECTOR 5.

*** Bring Kerrigan to Supercomputer ***

Accessing Dominion Network>...

Downloading files>...
...
...
...
File Transfer Complete>...

KERRIGAN

   Cerebrate, I've located the records I sought.
   We have everything we need here.

||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


[------------------------------------------------------------------------------]
[ Z-06. "THE DARK TEMPLAR"                                                     ]
[------------------------------------------------------------------------------]
[ Primary Hive Cluster                                                         ]
[ Planet Char                                                                  ]
[------------------------------------------------------------------------------]


||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Objectives :
- Exterminate the Protoss
  intruders
- Kerrigan must survive

Kerrigan :

   Do you feel that, Cerebrate? The
   Protoss are here. On Char. They
   have been for some time...

   Hiding.

   Protoss commander, it was folly of
   you to come here. For I am
   Kerrigan, and I am Queen of the
   Zerg!

Tassadar :

   I know of you well, O Queen of the
   Zerg, for we have met before. I am
   Tassadar, of the Templar. I
   remember your selfless exploits,
   defending humanity from the Zerg.
   Unfortunate it is, to see that one
   who was once so honorable and full
   of life would succumb to the twisted
   wiles of the Overmind.

Kerrigan :

   Do not presume to judge me,
   Templar. You'll find my powers to be
   more than a match for yours. In
   fact, I sense that your vaunted
   power has diminished since last we
   met.

Tassadar :

   Mayhap, O Queen. Or it is only that
   I need not flaunt my power in such
   an infantile test of will?

Kerrigan :

   Foolish Templar. Prepare your
   defenses! I will come for you soon.

||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

*** Beginning of the mission ***

ZASZ

   Kerrigan, I sense something strange about
   this Templar. Perhaps you should
   reconsider your attack.

KERRIGAN

   For the last time Zasz, you question my
   motives and authority at your own peril.

ZASZ

   You dare threaten a Cerebrate? You will be
   the doom of us all!

*** After destroying the Protoss base ***

KERRIGAN

   Where are you Tassadar? Do your
   undelings always do your fighting for you?

TASSADAR

   This shall be our battleground, O Queen.
   Face me here, and I will defeat you myself.

NEW MISSION OBJECTIVES:
- Bring Kerrigan to Tassadar's challenge,
  alone

*** Bring Kerrigan to the battleground and defeat him ***

KERRIGAN

  An illusion? Are you afraid to face me,
  Templar?

TASSADAR

   So long as you continue to be so
   predictable, O Queen, I need not face
   you at all. You are your own worst enemy.

||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


[------------------------------------------------------------------------------]
[ Z-07. "THE CULLING"                                                          ]
[------------------------------------------------------------------------------]
[ Primary Hive Cluster                                                         ]
[ Planet Char                                                                  ]
[ One hour later                                                               ]
[------------------------------------------------------------------------------]


||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Objectives :
- Eradicate every last remnant
  of the Garm Brood

Kerrigan :

   Insufferable Protoss coward!
   Tassadar cannot evade my wrath
   forever! I shall find him and-

Daggoth :

   Kerrigan, Zasz is dead!

Infested Kerrigan :

   Oh? It is a pity that Cerebrates
   cannot truly be killed. I expect that
   the Overmind will reincarnate him
   soon.

Daggoth :

   No. He will not! The Protoss have
   devised some new attack. An attack
   powerful enough to nulify our
   reincarnation and give pause to the
   Overmind itself!

Kerrigan :

   So. Tassadar's plan was merely a
   diversion. I should not have
   underestimated him so.

Daggoth :

   Without its master, Zasz's Brood
   has run amok and even now
   threatens the Hive cluster.
   Cerebrate, you must eradicate the
   rampaging Brood and stem any
   further damage it might cause. I
   shall deal with the Protoss myself.

||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

 [ no script exist during the mission ]

||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


[------------------------------------------------------------------------------]
[ Z-08. "EYE FOR AN EYE"                                                       ]
[------------------------------------------------------------------------------]
[ Primary Hive Cluster                                                         ]
[ Planet Char                                                                  ]
[------------------------------------------------------------------------------]


||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Objectives :
- Destroy the Protoss bases
- Let no Dark Templar escape
- Kerrigan must survive

Overmind :

   Behold, my long silence is now
   broken, and I am made whole once
   more. The cunning Protoss have
   dared strike down that which was
   immortal. For the Protoss who
   murdered Zasz are unlike anything
   we have faced before. These Dark
   Templar radiate energies that are
   much like my own, and it is by
   these energies that they have
   caused me harm.

   Yet shall their overweening pride
   be their downfall. For when the
   assassin Zeratul murdered Zasz, his
   mind touched with mine, and all his
   secrets were made known to me. I
   have taken from his mind the
   secret location of Aiur, the Protoss
   Homeworld.

   At long last, my children, our
   searching is done. Soon we shall
   assault Aiur directly.

Daggoth :

   For now we must ensure that the
   Dark Templar can cause no more
   harm. Cerebrate, you shall set a
   trap for our foes. Kerrigan will lead
   them to you.

||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

*** Beginning of the mission ***

TIP

   You can move ground forces between
   colonies quickly using the Nydus Canal.

*** Destroying one Protoss base ***

KERRIGAN

   Once again, I grow tired of slaughtering
   your servants. Have the mighty Templar
   lost their infallible courage?

ZERATUL

   Well spoken, Concubine of the Zerg. But
   though we strike at you from the shadows,
   do not think that we lack the courage to
   stand in the light. You would do well to
   abandon this attack.

KERRIGAN

   You seem overconfident of your abilities,
   dark one. I am no helpless Cerebrate to be
   assailed under cover of darkness. I am the
   Queen of Blades, and my stare alone would
   reduce you to ashes. You and your ilk
   cease to amuse me. Prepare yourself for
   oblivion's embrace.

*** Destroying all Protoss base ***

KERRIGAN

   Now, Protoss, you shall know my wrath.
   Now you will know the fury of the Queen of
   Blades!

||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


INTER :

Tassadar and the Dark Templar Zeratul
survived Kerrigan's vicious attacks, but their
Templar armies have been decimated.
Kerrigan, left behind to hunt down and
eradicate the remaining Protoss warriors,
begin to scour the burning wastelands of
Char for her elusive prey.

Meanwhile, the entirety of the extended Zerg
Swarm teleported through space-time and
began its long awaited invasion of the hated
Protoss Homeworld of Aiur.


[------------------------------------------------------------------------------]
[ Z-09. "THE INVASION OF AIUR"                                                 ]
[------------------------------------------------------------------------------]
[ Zerg Swarm                                                                   ]
[ High orbit over                                                              ]
[ Protoss Homeworld of Aiur                                                    ]
[------------------------------------------------------------------------------]


||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Objectives :
- Bring a Drone to the
  Khaydarin Crystal Formation

Overmind :

   My children, the hour of our victory
   is at hand. For upon this world of
   Aiur shall we incorporate the
   strongest known species into our
   fold. Then shall we be the greatest
   of creation's children. We shall be...

   Perfect.

   Yet before I can be made manifest
   upon this world, the way must be
   prepared. You must seize the
   Khaydarin Crystals. For within them
   lies power undreamed of by the
   Protoss.

   Go now, my Cerebrate. Secure the
   crystals, and bring swift wrath to
   all who oppose the Swarm!

||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

*** Bring Drone to Khaydarin Crystal Formation ***

DAGGOTH

   The Crystal is being harvested.

- 10 minutes until harvesting is complete.

MISSION OBJECTIVES:
- Hold off the protoss forces while the drone
  harvests the Khaydarin Crystals.

*** Khaydarin Crystal harvesting is done ***

Harvesting Complete.

MISSION OBJECTIVES
- Bring Khaydarin Crystal to the Beacon.

*** Bring harvested Khaydarin Crystal back to base ***

DAGGOTH

   Cerebrate, the Khaydarin Crystals are now
   in our possession. Now, all shall tremble
   before the might of the swarms.

||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


[------------------------------------------------------------------------------]
[ Z-10. "FULL CIRCLE"                                                          ]
[------------------------------------------------------------------------------]
[ Zerg Swarm                                                                   ]
[ High orbit over                                                              ]
[ Protoss Homeworld of Aiur                                                    ]
[------------------------------------------------------------------------------]


||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Objectives :
- Destroy the Protoss Temple

Overmind :

   You have done well, my Cerebrate.
   The Protoss can do nothing but flee
   before the onslaught of the Swarm.
   But now you must assault one final
   site before our conquest is assured.

   Behold, there is a temple, not far
   from here, that lies upon ground
   most hallowed. Though I have born
   witness to the passing of countless
   millenia, the temple which you must
   assault is older by far. For it was
   constructed by my creators, the
   Xel'Naga, and it marks the site
   where the Xel'Naga first set foot
   upon Aiur.

   The temple must be cleared, and
   the Khaydarin Crystal set in its
   place. Only then shall the way be
   made ready. For it is upon that
   ground alone that I may be manifest.

||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

*** Destroying the Protoss Temple ***

DAGGOTH

   Cerebrate, the Protoss have launched a
   final offensive to keep us from the ruins.
   You must hold them at bay for awhile
   longer!

NEW MISSION OBJECTIVE :

   Bring Khaydarin Crystal to the remains
   of the Protoss Temple

*** Bring the crystal to the beacon ***

OVERMIND

   Now shall the events set into motion so long agi be made
   complete. For the Protoss too, were created by the Xel'Naga. They
   were the first creation, gifted with a purity of form. And we were the
   second creation, blessed with a purity of essence. Indeed, our two
   species are but opposite facets of a greater whole. Soon shall our
   two races be made as one. Thenceforth shall all feel the wrath of
   the eternal Swarm... For the hour of judgement is come!

||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


================================================================================
<<<<<<<<<<<<<<<<<<<<<<< III. PROTOSS CAMPAIGN : THE FALL >>>>>>>>>>>>>>>>>>>>>>>
================================================================================


PROLOGUE :

The Zerg Overmind has succeeded in invading
the Protoss Homeworld of Aiur and has
embedded itself into the crust of the planet.

Now, as the agents of the sinister Overmind
spread chaos and destruction across the
face of Aiur, the stalwart Protoss defenders
prepare themselves for the coming onslaught.


[------------------------------------------------------------------------------]
[ P-01. "FIRST STRIKE"                                                         ]
[------------------------------------------------------------------------------]
[ Citadel of the new Protoss Executor                                          ]
[ Two days after the Zerg invasion                                             ]
[------------------------------------------------------------------------------]


||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Objectives :
- Meet Fenix at Antioch
- Destroy the Zerg base
- Fenix must survive

Aldaris :

   En Taro Adun, Executor. I am
   Judicator Aldaris, and I have been
   sent by the Conclave to serve and
   counsel you. The former Executor,
   Tassadar, was commanded to halt
   the Zerg progress in the Terran
   sector by burning the infested
   human worlds.

   Unfortunately, he disregarded his
   orders and attempted to destroy
   the Zerg while sparing the Terrans
   from the flame. Clearly, Tassadar
   has failed us. You must not.

   The Conclave has dictated that our
   first priority is to strengthen our
   defenses. You must reinforce our
   outpost in Antioch and make certain
   that the province does not fall to
   the Zerg. Your old comrade,
   Praetor Fenix, will meet you there
   an assist you in this endeavor.

||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

*** Bring unit to Antioch base ***

FENIX

   Ah, Executor! En Taro Adun! It is good to
   see you once more upon the field of battle.

FENIX

   Alas, all of our Probes were lost in the
   last Zerg attack, and we had no
   resources with which to replace them.

NOTE

   Robotic Probes - which are use to warp
   in buildings and gather resources - can
   be built at a Nexus.

*** Build 1 Probe ***

FENIX

   I had intended to construct Photon
   Cannons here for defense, but
   without Probes, we could not do so.

NOTE

   Protoss buildings can only be placed
   within the blue area of influence of a
   Pylon.

*** Warping in a building ***

NOTE

   After it has started a building's
   warp rift, a Probe can be given
   new commands. The building will
   finish warping in on its own.

*** Destroying the Zerg base ***

FENIX

   You know, Executor, although we two
   have marched across hundreds of worlds
   together, I never imagined that we would
   be fighting on Aiur. The Zerg are indeed
   worthy foes.

||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


[------------------------------------------------------------------------------]
[ P-02. "INTO THE FLAMES"                                                      ]
[------------------------------------------------------------------------------]
[ Citadel of the Executor                                                      ]
[ The following night                                                          ]
[------------------------------------------------------------------------------]


||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Objectives :
- Distract the Zerg while
  Fenix gets into position
- Kill the Zerg Cerebrate
- Fenix must survive

Aldaris :

   En Taro Adun, Executor. Your
   defense of Antioch has restored my
   faith in the Templar caste. I admit
   that Tassadar's desertion had
   shaken my faith.

Tassadar :

   Indeed, Aldaris? I would hope that
   the Judicator would put more faith
   in their Templar brethren.

Aldaris :

   Tassadar! Where have you been?

Tassadar :

   Be silent, Judicator. There is no
   time to waste, and I have much to
   tell you. As you know, the Zerg
   vanished after the fall of the
   Terran world of Tarsonis, and
   though the Conclave bid me return
   home, I was compelled to remain.

   A powerful psionic call drew my
   attention to a remote, barren world
   named Char. Apparently, the call
   was answered by others as well.
   For upon Char, I encountered those
   who were once our brethren - the
   Dark Templar.

Aldaris :

   Consorting with the Fallen Ones is
   heresy!

Tassadar :

   Enough! Hear me, Executor, for I
   have learned much from the Dark
   Templar Prelate, Zeratul.

   The Overmind controls its minions
   through agents called Cerebrates.
   Strike down the Cerebrates, and
   the Swarms will surely fall.

Fenix :

   Executor, Tassadar may be right. If
   you can keep the Zerg occupied,
   my force may be able to penetrate
   their perimeter and slay the
   abomination.

Aldaris :

   I pray we can trust you, Tassadar.
   Already I can sense the taint of the
   Fallen Ones' influence on your mind.
   You must return to Aiur at once!

Tassadar :

   My concern is for the safety of
   Aiur, not the judgements of the
   Conclave. I will return when the
   time is right.

||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

*** Beginning of the mission ***

   15:00 minutes until Fenix is in position.

TIP

   Build a Shield Battery to
   recharge your units' shields.

*** Fenix reinforcement has arrived ***

FENIX

   Executor we are in position. I await your orders.

TIP

   You must build Scarabs for your Reavers
   before you can attack with them.

*** Kill the Zerg Cerebrate ***

FENIX

   I will remain behind and observe the effects
   of our attack. Return to the Citadel. I shall
   notify you when the Broods becomes erratic.

||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


[------------------------------------------------------------------------------]
[ P-03. "HIGHER GROUND"                                                        ]
[------------------------------------------------------------------------------]
[ Citadel of the Executor                                                      ]
[ Two hours later                                                              ]
[------------------------------------------------------------------------------]


||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Objectives :
- Destroy the Zerg colonies

Fenix :

   Executor, I bring news most dire.
   The Cerebrate that we thought we
   had killed has arisen again. The
   creature's battered form was
   reincarnated, despite the
   considerable damage we inflicted
   upon it. Even now, the Cerebrate
   drives its Brood in preparation for
   their next offensive.

Aldaris :

   It is as I feared. It was folly to
   believe Tassadar could be trusted.
   The Conclave will not soon forget
   his wanton betrayal. Nevertheless,
   we must stand resolute. For
   attacking defenseless Cerebrate is
   not the way of true Protoss
   warriors! We shall overcome the 
   entire Swarm with the might and
   the fury that is our heritage!

   Executor, we shall lead our main
   strike force to the province of
   Scion which has fallen to the Zerg.
   It's time the Zerg felt the wrath of
   the Sons of Aiur! Praetor Fenix will
   remain here with a small
   detachment and guard Antioch from
   any further assaults.

Fenix :

   Adun be with you, Executor. Bring
   swift death to the enemies of Aiur.

||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

*** Destroying the Zerg base ***

FENIX

   Executor! Antioch is under attack by
   overwhelming Zerg forces!

ALDARIS

   Praetor, you must hold your position for as
   long as possible. Fight on, brave Fenix. And
   know that the gods watch over you.
   En Taro Adun!

||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


INTER :

The Zerg Hive cluster near the Scion
province was destroyed, but the Protoss
forces paid a high price for their victory.

Praetor Fenix, hero and Steward of the
Templar, was killed during the assault. The
Conclave, convinced that its strategems are
winning the war against the Zerg, have let
down their guard and turn their attention
to personal matters. The Judicator Aldaris
was ordered to find and arrest the wayward
Tassadar and bring him home to stand trial
for his crimes of treason.

Now, with only a small fleet for protection,
Aldaris and the Executor have traveled to
the ash world of Char, hoping that Tassadar
is still somewhere to be found.


[------------------------------------------------------------------------------]
[ P-04. "THE HUNT FOR TASSADAR"                                                ]
[------------------------------------------------------------------------------]
[ Protoss Command Ship Gantrithor                                              ]
[ Holding orbit over the planet Char                                           ]
[------------------------------------------------------------------------------]


||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Objectives :
- Find Tassadar
- Bring Tassadar to the beacon

Judicator Aldaris :

   Executor, I know that you were
   reluctant to leave Aiur in this dark
   hour, and that you still grieve for
   the lost of your comrade, Fenix. But
   remember that he lived and died as
   a Templar. He has reached the
   Khala's end. There is no greater
   glory than that.

   We Judicator are called to look
   beyond such matters; to ensure the
   safety and future of our people. It
   is not the Zerg, but the rouge
   Tassadar, who represents the
   greatest threat to us now.

   If he is allowed to spread the Dark
   Templar's tainted influence to Aiur,
   all will be lost. We will find him and
   bring him to judgement.

   Tassadar claimed that this world
   was abandoned by the Zerg just
   prior to the invasion of Aiur. Yet, I
   still sense a lingering darkness here.
   Be prepared for anything, Executor.
   If there are still Zerg on this
   world, then they must surely know
   of our arrival.

||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

*** Bring unit to Tassadar location ***

TASSADAR

   Aldaris? Executor? How is it that you've
   come here? I was about to abandon all
   hope of rescue!

ALDARIS

   I have come to arrest you and bring you
   home to Aiur to stand trial.

TASSADAR

   Arrest me? Aiur burns at the touch of the
   Zerg, and you travel all this way to arrest
   me?

RAYNOR

   Don't let it get to you, man. This happened
   to me once...

ALDARIS

   Who is this human, Tassadar?

RAYNOR

   The name's Jim Raynor, pal. And I won't be
   talked down to by anybody. Not even a
   Protoss.

ALDARIS

   Amusing... Tassadar, your taste in
   companions grows ever more inexplicable.
   Executor, prepare to take Tassadar into
   custody.

TASSADAR

   Executor, wait. I do not know what they
   have told you about me, but what I've
   done, I've done for Aiur. Help me find
   Zeratul and his Dark Templar. They alone
   can defeat the Overmind's Cerebrates. Once
   we've won I'll gladly submit myself to the
   judgement of the Conclave.

ALDARIS

   Unthinkable! You presume that we would
   side with the Dark Ones as you have? You
   have gone quite mad, Tassadar.

TASSADAR

   You shall speak of them with respect,
   Aldaris. Executor, there is much that I can
   explain to you, if only you'll help me find
   Zeratul.

NEW MISSION OBJECTIVES:
- Bring Tassadar and Raynor to the Beacon

HIGH TEMPLAR

   We've been surrounded!

*** Bring Tassadar and Raynor to the beacon ***

TASSADAR

   You have my thanks, Executor. Now let's
   find Zeratul and speed our way home.

||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


[------------------------------------------------------------------------------]
[ P-05. "CHOOSING SIDES"                                                       ]
[------------------------------------------------------------------------------]
[ Protoss Command Ship Gantrithor                                              ]
[ Low orbit over the planet Char                                               ]
[ One hour later                                                               ]
[------------------------------------------------------------------------------]


||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Objectives :
- Bring Tassadar and two Zealots
  to the installation entrance

Aldaris :

   Executor, by following Tassadar and
   attempting to rescue the Dark 
   Templar, you have openly defied the
   will of the Conclave. Abandon this
   mad scheme now, and the Conclave
   may show you mercy.

Tassadar :

   Don't let him control you, Executor.
   The Judicator have long since
   steered the actions of the Templar
   to their own ends.It's time we
   acted of our own accord.

Aldaris :

   Ah, Tassadar, have you fallen so far?
   To think that you were our
   brightest hope; our most beloved
   son. Now you are everything that
   we are not. You are lost to us. Not
   only have you damned yourself, but
   you have damned those who have
   followed you.

Tassadar :

   Such is the price for our race's
   salvation, Judicator! I have been
   here with the Dark Templar, these
   last few months. While I helped
   them in their fight against the
   Zerg, I learned many of their
   secrets from their Prelate, Zeratul.

   Apparently, the energies which
   empower the Dark Templar also
   course through the Overmind and
   its Cerebrates.

Aldaris :

   The same Cerebrate which you told
   us to destroy. Your advice was
   useless, for the creature was
   reincarnated before our eyes!

Tassadar :

   Unfortunately, yes. Your attack on
   the Cerebrate failed because the
   energies that you wield are useless
   when used directly against the
   Overmind and its Cerebrates.

   Only the Dark Templar's power can
   truly harm the Zerg. That is why
   we must rescue Zeratul and return
   him to Aiur!

Aldaris :

   You were warned, Executor. The
   Conclave will not be pleased.

||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

*** Destroy a Terran building (why would you do that anyway? ...) ***

DUKE

   Protoss Commander, this is General
   Edmund Duke of the Terran Dominion
   Armada. You are in violation of our
   air-space and have endangered human
   lives in your reckless attack against the
   Zerg. I order you to withdraw your ships
   immediately. If you fail to comply, I will not
   hesitate to open fire upon your vessels.

TASSADAR

   General Duke, I am Tassadar, and you are
   well known to me. Whatever leniency I
   extended to you and your comrades before,
   may have been in error. If you persist in
   halting our course, we will burn your
   pathetic fleet down to the last man.

DUKE

   I'm going to have to assume that was a
   hostile response...

||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


[------------------------------------------------------------------------------]
[ P-06. "INTO THE DARKNESS"                                                    ]
[------------------------------------------------------------------------------]
[ Protoss Command Ship Gantrithor                                              ]
[ Low orbit over the planet Char                                               ]
[------------------------------------------------------------------------------]


||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Objectives :
- Rescue Zeratul
- Tassadar must survive

Tassadar :

   Executor, I sense that Zeratul and
   his brethren are close by. But I
   have been unable to make contact
   with them. I fear they may be in
   grave danger. We must scour this
   area immediately and find the Dark
   Templar, lest they be overcome by
   the Zerg.

||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

*** Rescue Terran Marine (near entrance and later on) ***

TERRAN MARINE

   Mind if we tag along?

*** Bring unit to a certain area ***

TERRAN MARINE

   Did you hear that?

*** Rescue Terran Marine near the cranes (with many burrowed Zerg) ***

TERRAN MARINE

   We gotta move!

*** Bring unit to a certain area ***

TERRAN MARINE

   What was that?

*** Bring unit to Security Door computer ***

Security Doors unlocked.

*** Bring unit to cell door but still locked ***

This door is locked.

*** Bring unit to Cell Door computer ***

Opening cell doors.

*** Bring unit to Zeratul location ***

TASSADAR

   Greetings, Dark One. I have come to bring you home.

ZERATUL

   Greetings to you mighty Tassadar. I knew that you would
   not forsake us. For in the time that you have spent with us,
   you have learned to value our ways and our methods. You
   have learned to channel our dark power as well as that of
   your masters; thus you alone have found completeness
   beyond the scope of the Khala. But I fear that the Conclave,
   in It's pride, could never bring itself to welcome outcasts such as
   we.

TASSADAR

   Outcasts though you may be, it is your vision and courage that may
   yet save our Homeworld from the Swarm. I beg of you, Zeratul,
   return with us to Aiur. Though they are petty, and have, in ignorance
   cursed your kind for generations... help me save our people.

ZERATUL

   Since our banishment long ago, we have never failed in our
   responsibility to Aiur. Though it shall cause us great pain to see our
   homeland once more, we shall return with you, Tassadar. We will
   do what we can.

||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


[------------------------------------------------------------------------------]
[ P-07. "HOMELAND"                                                             ]
[------------------------------------------------------------------------------]
[ Protoss Command Ship Gantrithor                                              ]
[ Holding Orbit over the planet Aiur                                           ]
[------------------------------------------------------------------------------]


||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Objectives :
- Destroy the heart of the Conclave
- Fenix, Zeratul and Tassadar must
  survive

Fenix :

   Greetings Executor! And greetings
   to you, Tassadar. I am overjoyed to
   see you both return home in this
   dark hour. The Zerg have redoubled
   their efforts, and it seems-

Tassadar :

   Fenix? It can't be! The Executor told
   me of how you fell before the Zerg.
   How is it that you live and breathe?

Fenix :

   Ha hah... Well, after my unfortunate
   defeat, my ruined body was
   recovered by our brethren. I now
   reside within the cold, robotic shell
   of a Dragoon.

Tassadar :

   Old friend-would that this never
   came to pass...

Fenix :

   Nonsense! There is no shame in
   defeat so long as the spirit is
   unconquered, and I am still able to
   serve Aiur to a degree. But enough
   of this.

   There is much you both need to
   know. You have been branded as
   traitors by Aldaris and the
   Conclave. Even now they seek to
   arrest you and execute the Dark
   Templar, Zeratul.

Tassadar :

   I never believed that they would go
   so far. In the face of total
   annihilation they still cing to their
   failing traditions!

Fenix :

   Yes, and that makes them all the
   more dangeours. They hunt you
   even now, Tassadar. And though I
   damn myself by doing so, I shall
   stand by you till the end.

Tassadar :

   En Taro Adun, noble Fenix. Executor,
   it seems that if our world is to live,
   we must protect the Dark Templar
   from our own brethren. Although it
   pains me greatly, not even the
   Conclave shall stand in our way.

||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

*** Beginning of the mission ***

ALDARIS

   Executor, you and the traitor Tassadar are
   to cease your resistance and surrender
   yourselves to the judgement of the Conclave.
   We will take the outlaw, Zeratul, into
   custody and deal with him as is written by
   the Khala's law.

TASSADAR

   Flee back to your masters, Aldaris, and
   huddle with them in darkness! For your
   actions shall set us all unto the Zerg!

*** Destroying most of the Conclave base ***

TASSADAR

   Executor! Aldaris! This madness must stop!
   The sight of my brethren slaughtering one
   another is more than I can stand. Though I
   fear you would doom us all, Aldaris, I
   surrender myself to the Conclave. En Taro
   Adun, Executor. Don't give up the fight!

ALDARIS

   Tassadar of the Templar, by your actions you have severed
   yourself from the mercy of your brethren. You refused to destroy the
   Terran worlds as was commanded. You have questioned time and
   time again, the sacred will of the Conclave. And you have
   abandoned your Homeworld in its darkest hour. Most grievous of all
   is that you have allied yourself with the blasphemous Dark Ones
   and learned to utilize their profane powers in tandem with our own!
   What say you, oh fallen Templar?

TASSADAR

   Aldaris, I submit myself to the Conclave's judgement. But know this,
   given the same choices again, I would surely have made them. I
   have sacrified my rank and standing, and I have even broken
   our own most ancient traditions. But never think that I would, for
   one moment, regret my actions. For I am Templar, and above all
   else, I have sworn to Protect our Homeworld 'till the end.

||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


INTER :

Tassadar was taken into Judicator custody
and sentenced to stand trial for his crimes
against the Conclave. Fenix, Raynor and
Tassadar's followers escaped form the
Conclave's agents, as the Dark Templar
slipped away in the chaos.


[------------------------------------------------------------------------------]
[ P-08. "THE TRIAL OF TASSADAR"                                                ]
[------------------------------------------------------------------------------]
[ Protoss Command Ship Gantrithor                                              ]
[ Holding Orbit over the planet Aiur                                           ]
[------------------------------------------------------------------------------]


||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Objectives :
- Destroy the Stasis Cell
- Fenix and Raynor must
  survive

Fenix :

   En Taro Adun, Executor. All seems
   lost now, but still we must fight on.
   We must find Tassadar and secure
   his release from the Judicator
   before they can execute him for
   treason. Without him, I fear there
   is no way to defeat the Zerg and
   their Overmind.

   Zeratul and his Dark Templar have
   vanished, leaving us to fend for
   ourselves. I wonder if Tassadar was
   mistaken to have put his trust in
   them. We are receiving a
   transmission from Captain Raynor's
   command ship.

Raynor :

   This is Raynor. I'd like to help if I
   can. Tassadar laid it on the line for
   me and my crew on Char. I'd like to
   repay the debt. Besides, I'm a long
   way from home, surrounded by
   hostile aliens. I've got to do
   something.

Fenix :

   Than you shall, bold human. You shall.

||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

*** Beginning of the mission ***

TIP

   Carriers can not attack without Interceptors.
   To build additional Interceptors select the
   Carrier and click "Build Interceptor".

*** Reach the Stasis Cell perimeter ***

FENIX

   Executor, we hve found Tassadar's Stasis Cell. We will atempt to
   free him now.

*** Destroy the Stasis Cell ***

ALDARIS

   I expected you to attempt to retrieve your
   hero. You will learn that the will of the
   COnclave is absolute. Make peace with
   Adun.

ZERATUL

   Stay thy hand, Judicator. The stewards of
   Tassadar shall not fall while the Dark
   Templar live. Call off your guards and stand
   aside, and you may yet live to see another
   moonrise.

ALDARIS

   I will not be addressed so by one so devoid
   of the Khala's light. You and your vile
   brethren shall die with these traitors.

ZERATUL

   Are you truly so blinded by your vaunted
   religion, that you can't see the fall ahead of
   you? Your Conclave believes that they are
   winning this war, but all they've succeeded
   in doing is helping the Overmind to win.

ALDARIS

   What could you possibly know about our
   designs, blasphemer?

ZERATUL

   You speak of knowledge, Judicator? You
   speak of experience? I have journeyed
   through the darkness between the most
   distant stars. I have beheld the births of
   negative-suns and borne witness to the
   entropy of entire realities...
   Unto my experience, Aldaris, all that you've
   built here on Aiur is but a fleeting drem. A
   dream from which your precious Conclave
   shall awaken, finding themselves drowned
   in a greater nightmare.

ALDARIS

   We shall see...

||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


[------------------------------------------------------------------------------]
[ P-09. "SHADOW HUNTERS"                                                       ]
[------------------------------------------------------------------------------]
[ Protoss Command Ship Gantrithor                                              ]
[ Low orbit over the planet Aiur                                               ]
[------------------------------------------------------------------------------]


||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Objectives :
- Use Zeratul to destroy the
  Zerg Cerebrates
- Zeratul and Fenix must survive

Tassadar :

   En Taro Adun Executor! My
   gratitude to you, for having secured
   my release, knows no bounds. By all
   the gods, we may win yet! The time
   has come to let loose the fury of
   the Dark Templar. Zeratul, perhaps
   the time has come to tell our
   friends of the foe we face.

Zeratul :

   Indeed. When I slew the Cerebrate
   on Char, I touched briefly with the
   essence of the Overmind. In that
   instant, my mind was filled with its
   thoughts, and I tell you now our
   worst fears have come true.

   The Zerg were indeed created by
   the ancient Xel'Naga, the same
   beings that empowered us in our
   infancy. But the Overmind grew
   beyond their constraints. and has at
   last come to finish the experiments
   they began so long ago.

Tassadar :

   So you see my friends, we fight not
   only to save Aiur, but all creation! If
   we fall to the Zerg then the
   Overmind will run rampant
   throughout the stars, consuming all
   sentience-all life. It is up to us to
   put and end to this madness, once
   and for all.

Fenix :

   Our forces shall engage the primary
   Zerg Hive clusters in an attempt to
   weaken their defenses. Once their
   numbers have thinned out, Zeratul
   and his companions can infiltrate the
   clusters and assassinate the
   Cerebrates. Adun willing, the
   Cerebrates' deaths will distract the
   Overmind long enough for us to
   assault it directly.

||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

 [ no script exist during the mission ]

||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


[------------------------------------------------------------------------------]
[ P-10. "EYE OF THE STORM"                                                     ]
[------------------------------------------------------------------------------]
[ Protoss Command Ship Gantrithor                                              ]
[ Low orbit over the planet Aiur                                               ]
[------------------------------------------------------------------------------]


||||| Mission Briefing |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Objectives :
- Destroy the Overmind
- Tassadar, Raynor, and
  Zeratul must survive

Fenix :

   Executor, our plan worked perfectly.
   The Zerg defenses are broken, and
   the way to the Overmind is laid
   bare! The time for our stand has
   come.

Tassadar :

   Indeed. My friends, this is our final
   hour. Not all of us may survive the
   coming conflict. Yet, death may be a
   blessing should we fail here. We
   seek now to destroy a foe that has
   ravaged its way across the universe
   consuming all in its path.

   And now it has reached the end of
   its long journey. The Overmind has
   come to destroy all that we hold
   dear and assimilate us into itself.
   And I say to thee, this shall not
   come to pass! Aiur shall not fall!
   Executor, I stand ready!

Zeratul :

   As do I.

Raynor :

   Well, I guess all I have left is to see
   this through. The Zerg have taken
   everything from me: my home, my
   family, my friends. I know that
   nothing I do can bring those things
   back, but I'll be damned if I just sit
   on my hands and wait for the end. I
   want a piece of 'em, all right. I'm in.

Tassadar :

   Then let our actions speak for us!
   For Adun! For Aiur!

||||| Mission Start ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

*** Beginning of the mission ***

ALDARIS

   Executor. Tassadar. This comes too late to you.
   But the Conclave has witnessed your defeat of
   the  Cerebrate. They know now that they cannot
   deny the necessity or the valiancy of your actions.
   We sought to punish you, while it was we who were
   in error. You represent the greatest in us all, and
   all our hopes go with you. EN TARO ADUN, brave
   Sons of Aiur!

RAYNOR

   Wow. Does that mean they're goin' to send
   some back-up for us?

*** Successfuly destroy the Overmind (its outer shell only though...) ***

TASSADAR

   Executor, the Overmind has been weakened, but
   I fear we have sustained severe damage ourselves.
   I will steer the Gantrithor into a collision course with
   the Overmind. If I can channel enough of the Dark
   Templars' energy through the hull of the Gantrithor, I
   should be able to bring swift death to the accursed
   abomination. Remember us, Executor. Remember
   what was done here today. May Adun watch over you.

||||| Mission End ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


EPILOGUE

As the chaotic, swirling energies subsided, a
heavy silence settled over the battlefields of
Aiur. Due to Tassadar's noble sacrifice, the
Overmind was now dead and the Zerg
Swarms were scattered and broken. But as
the heroes surveyed their once glorius
homeland, they realized that their victory had
cost them all but their lives. Aiur was left
nothing more than a smoldering ruin. Those
few Protoss who survived the final battle
could only wonder what the future would hold
for their race.

And far away, on the distant planet Char,
Kerrigan, the self-styled Queen of Blades,
knew that the time of her ascension was
at hand.


||||| Thanks & Special Thanks ||||||||||||||||||||||||||||||||||||||||||||||||||


   - GameFAQs
        for accepting and hosting this guide
   - Blizzard
        for their marvelous game
   - myself
        for making this guide


||||| Copyright ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||


The only web site that this guide is available on is GameFAQs.com. This may be 
not be reproduced under any circumstances except for personal, private use. It 
may not be placed on any other web site or otherwise distributed publicly 
without advance written permission. Use of this guide on any other web site or 
as a part of any public display is strictly prohibited, and a violation of 
copyright.

All trademarks and copyrights contained in this document are owned by their 
respective trademark and copyright holders.

Need to contact me? Send email at :

[email protected]

Copyright (c) 2008, Admiral Po. All rights reserved.


||||||||||||||||||||||||||||  T H E   E N D  |||||||||||||||||||||||||||||||||||