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Achievement Guide

by Blankety Blank Man

    SSSSS  PPPPPP     OOOO   RRRRRR   EEEEEEE
  SSSSSSSS PPPPPPP   OOOOOO  RRRRRRR  EEEEEEE
 SSSS  SSS PPP  PPP OOO  OOO RRR  RRR EEE
 SSS   SS  PPP  PPP OOO  OOO RRR  RRR EEE
  SSS      PPP  PP  OOO  OOO RRR  RR  EEEEEEE
   SSSSS   PPPPPP   OOO  OOO RRRRRR   EEEEEEE
     SSSSS PPPP     OOO  OOO RRRRRRR  EEE
  SS   SSS PPP      OOO  OOO RRR  RRR EEE
 SSS  SSSS PPP      OOO  OOO RRR  RRR EEE
 SSSSSSS   PPP       OOOOOO  RRR  RRR EEEEEEE
   SSSS    PPP        OOOO   RRR  RRR EEEEEEE

 Spore Achievements Guide
 Author: Brian Shields (alias: Blankety Blank Man, Fleeting Whisper, Lithl
         k'Neval, and variations thereof)
 Version: 0.10

+----------------------------[ Table Of Contents ]-----------------------------+

 [1] Version History                [25B5]
 [2] Introduction                   [164D]
     [2.1] A Note on Cheating           [B56A]
 [3] Alphabetical Achievement List  [0C0D]
     [3.1] Secret Achievements          [996B]
 [4] Achievements by Category       [1D59]
     [4.1] General                      [0CB3]
     [4.2] Cell Stage                   [1FAE]
     [4.3] Creature Stage               [14FD]
     [4.4] Tribe Stage                  [FA26]
     [4.5] Civilization Stage           [B6F2]
     [4.6] Space Stage                  [A962]
 [5] Badges                         [015A]
     [5.1] Space Ship Tools             [FAD7]
 [6] Appendix                       [1A92]

  Search for the hex number in brackets to quick jump to a category. For
 categories which contain subcategories, searching on the main category will
 cycle through the main category and all subcategories.



+-----------------------------[ Version History ][25B5]------------------------+

 > v0.11: Jun 29, 2009
   * Incorporated tips from many emails

 > v0.10: Oct 23, 2008
   * Added info for all socialization and weapon ship tools

 > v0.9: Oct. 16, 2008
   * Game version 1.02 has removed the Bad Baby Achievement

 > v0.8: Oct. 16, 2008
   * Sec.5 complete
   * Added Sec.5.1
   * Added tip from txh0881

 > v0.7: Oct. 12, 2008
   * Some additions/corrections to achievements

 > v0.6: Oct. 11, 2008
   * Sec.4.5 complete
   * Added note on the Galactic Code
   * Added note on Archetypes
   * Added note on Master Badge Level 10
   * Updated info on some achievements
   * Sec.4.6 complete - All achievements complete!

 > v0.5: Sept. 27, 2008
   * Addendum to cheating
   * Fixed typos
   * Clarification on some achievements

 > v0.4: Sept. 26, 2008
   * Added missing secret achievement
     - Minor: Added credit where credit's due

 > v0.3: Sept. 25, 2008
   * Fixed some typos
   * Sec.4.2 complete
   * Sec.4.3 complete
   * Sec.4.4 complete

 > v0.2: Sept. 19, 2008
   * Reorganized achievement categorizations (by stage, now)
   * Added most of the secret achievements
   * Added note on cheating
   * Sec.4.1 compelte
   * Full heading structure created
   * Listed all achievements in appropriate sections

 > v0.1: Sept. 9, 2008
   * Guide created
   * Alphabetical listing of achievements and Unavoidable achievements included



+-------------------------------[ Introduction ][164D]-------------------------+

   Welcome to Spore! Or more accurately, my guide to the Spore Achievements and
 Badges. I'm not normally a guide writer, but I am a collector personality, so
 badges and achievements are one of my favorite hooks in a game (or my biggest
 nightmare; it depends how hard they are to get!).

   This guide will include the badges and achievements available in Spore, as
 well as how to get them. When possible, multiple ways to achieve something will
 be listed.


+--------------------[ A Note on Cheating ][164D][B56A]

   While the cheats available in the console window (Ctrl+Shift+C) look
 appealing for earning several achievements, DON'T CHEAT. If you do use one of
 the console commands that are considered "cheats", the save game you cheated
 on will no longer count towards *any* achievements (already earned achievements
 will remain).

   Cheats can earn you badges just fine (in fact, the Joker badge is awarded for
 cheating), but you will no longer earn achievement credit.

   (Cheating can earn you an achievement in one special case: Pathological
 Cheater, for earning the Joker badge 50 times)

   Note: For some people cheating has locked them out of achievements until the
 cheating save is deleted, rather than just locked them out of achievements for
 that save. If starting a new game isn't enough to get you achievements again,
 try deleting all saves in which you used a cheat.


+----------------------[ Alphabetical Achievement List ][0C0D]-----------------+

   To view your achievements, open the Sporepedia at any time during the game,
 and select the Achievements button on the left side. All of the achievements
 will be listed, and the ones you have will be highlighted and in color.

   You can also view your achievements earned (or anyone else's) by visitng
 http://www.spore.com/view/achievements/YourNameHere

   This section will only be a reproduction of the list found in the Sporepedia
 in the game. For tips and tricks to earning them, see the Achievements By
 Category section.

== Adamantium Civilization
     Complete Civilization stage on Hard setting

== Alter Ego
     Play the Space stage as all 10 archetypes

== Alter Ego's Alter Ego
     Achieve Master Badge Level 10 as all 10 archetypes

== Aluminum Cell
     Complete Cell stage on Hard setting

== Architect
     Create and share 50 buildings

== Automotive Engineer
     Make and publish 50 vehicles

== Bard Hero
     Achieve Master Badge Level 10 as a Bard

== Bard Passion
     Play as a Bard

== Bestial
     Play the Creature stage 10 times

== Biologist
     Make and publish 100 creatures

== Bio-Engineer
     Edit 25 creatures with the Creature Tweaker

== Careless Parent
     Lose 5 planets

== Cell Addict
     Finish the Cell Stage 25 times

== Creator
     Spend 50 hours in the creators

== Civilization stage unlocked
     Play enough of the Tribe stage to unlock the Civilization stage

== Civil Engineer
     Promote 20 Tribes to Civilizations

== Completist
     Unlock all parts in the cell stage

== Conquistador
     Capture 15 star systems

== Creature stage unlocked
     Play enough of the Cell stage to unlock the Creature stage

== Deja Vu
     Discover something you created in another game

== Devourer
     Eat 50 different species across any number of games

== Diplomatic Hero
     Achieve Master Badge Level 10 as a Diplomat

== Diplomatic Passion
     Play as a Diplomat

== Domestic Bliss
     Domesticate and farm three different species

== Ecologist Hero
     Achieve Master Badge Level 10 as an Ecologist

== Ecologist Passion
     Play as an Ecologist

== Economist
     Finish the Civilization stage with more than 8 economic cities

== Empire Builder
     Maximize colinies on 10 planets

== Epic Killer
     Kill an epic in Creature stage

== Ergonomically Terrific
     Complete the Tribal stage in less than an hour

== Everyone's BFF
     Finish the Creature stage by befriending at least 20 other species

== Evolver
     Finish Creature Stage

== Flight of the Bumblebee
     Fly for over 200 meters without touching the ground

== Foe
     Extinct at least 20 other species in Creature stage

== Founder
     Complete the Tribal stage and build a city

== Front Page News
     Have one of your creations or Sporecasts featured on www.spore.com

== Galactic God
     Evolve from a cell to a space traveler in one continuous game

== Ghetto Blaster
     Create 10 Anthems

== Gunner
     Destroy at least 500 other space vessels

== Identity Crisis
     Forge an alliance two space-faring civilizations of your own creation

== Iron Creature
     Complete Creature stage on Hard setting

== Knight Hero
     Achieve Master Badge Level 10 as a Knight

== Knight Passion
     Play as a Knight

== Landfall
     Finish the Cell stage and clamber onto the planet's surface

== Manifest Destiny
     Find Earth

== Maxis Scout
     Earn 100 badges in the Space stage

== Max Power
     Build a creature with maximum stats in at least 4 abilities in Creature

== Military Strongman
     Finish the Civilization Stage with more than 8 military cities

== Missionary
     Finish the Civilization stage with more than 8 religious cities

== Pacifist
     Finish the Cell stage without killing another creature

== Palm Greaser
     Pay 50 bribes in the Space stage

== Photographer
     Send a photo or video to a friend from Test Drive mode

== Quest Master
     Complete 150 missions in the Space stage

== Quietus Star
     Destroy 20 planets

== Relentless
     Complete the Civilization Stage 10 times

== Rising Star
     Have 5 different Sporecasts subscribed to by at least 10 different people

== Rolling Thunder
     Complete the Civilization stage in less than an hour

== Scientist Hero
     Achieve Master Badge Level 10 as a Scientist

== Scientist Passion
     Play as a Scientist

== Shaman Hero
     Achieve Master Badge Level 10 as a Shaman

== Shaman Passion
     Play as a Shaman

== Socialite
     Meet 200 creatures made by other players

== Social Engineer
     Make 5 Sporecasts of 50 creations or more

== Space stage unlocked
     Play enough of the Civilization stage to unlock the Space stage
    stage

== Speed Demon
     Finish Creature stage within an hour

== Speedfreak
     Finish the Cell stage in under 8 minutes

== Spice Hoarder
     Control every resource node on the planet simultaneously

== Split Personality
     Complete a "Change Archetype" mission

== Spore Addict
     Spend 100 hours in your Spore galaxy

== Spore Fan
     Spend 50 hours in your Spore galaxy

== Starman
     Conquer all the other cities in the Civilization stage and launch your
    first space vessel

== Steel Tribe
     Complete Tribe stage on Hard setting

== Super Pilot
     Spend at least 40 hours piloting your spaceship

== Survivor
     Finish Creature stage without dying

== Trader Hero
     Achieve Master Badge Level 10 as a Trader

== Trader Passion
     Play as a Trader

== Tribal
     Complete the Tribal stage 10 times

== Tribal Socialite
     Convert all 5 opposing tribes to your belief system

== Thief
     Steal 50 crates of spice in the Space stage

== Tribe stage unlocked
     Play enough of the Creature stage to unlock the Tribe stage

== Universe In A Box
     Play in every stage and every creator

== Vicious
     Kill all members of all 5 oppsing tribes and raze their villages

== Village Folks
     Have three posse members from different species

== Wanderer Hero
     Achieve Master Badge Level 10 as a Wanderer

== Wanderer Passion
     Play as a Wanderer

== Watchful Parent
     Complete the Tribal stage without the death of a single tribe member

== Warrior Hero
     Achieve Master Badge Level 10 as a Warrior

== Warrior Passion
     Play as a Warrior

== Zealot Hero
     Achieve Master Badge Level 10 as a Zealot

== Zealot Passion
     Play as a Zealot

== Zoo Keeper
     Make 15 zoo planets

== 42
     Find the center of the galaxy


+--------------------[ Secret Achievements ][0C0D][996B]

   There are 10 more achievements which are listed as "Secret" until you
 actually unlock them:

== Bad Baby!
     Have one of your assets banned
   >> THIS ACHIEVEMENT WAS REMOVED FROM THE GAME IN VERSION 1.02

== Can't Win For Losing
     Die once in every stage of Spore

== Cerberus
     Evolve a creature with three heads

== Conclusion
     Finish the Civilization stage by launching ICBMs and destroying all other
    cities

== Fear of Flying
     Complete Civilization stage without buying any air vehicles

== General Custer
     Lead 30 posse members to their death

== Medic
     Heal one of your tribe members to full health 5x in a single game

== Oh the Humanity!
     Destroy Earth

== Pathological Cheater
     Use a cheat more than 50 times

== Slugger
     Finish Creature stage without legs


+-------------------------[ Achievements by Category ][1D59]-------------------+

   Now I'll include tips and tricks to actually
 obtain the achievements. They'll be sorted like so:
   - General: These achievements can be earned in any stage, or must be earned
        through some actions in all of the stages. Note that while the "_____
        Stage Unlocked" achievements only require action in a single stage and
        can only be unlocked there, I include them in this section because these
        are the achievements allowing you to start new games further down the
        evolutionary ladder.
   - Cell: These are unlocked through actions in the Cell stage.
   - Creature: These are unlocked through actions in the Creature stage.
   - Tribe: These are unlocked through actions in the Tribe stage.
   - Civilization: These are unlocked through actions in the Civilization stage.
   - Space: These are unlocked through actions in the Space stage. Note that
        Badges, only availabe in Space, have their own section, and do not carry
        across game saves.

   Each section will have a division of tilde (~) characters to separate the
 "secret" achievements from the rest.


+--------------------[ General ][1D59][0CB3]

   The following achievements can be earned in any stage of Spore (or,
 alternatively, must be earned in all of them).

== Architect
Req: Create and share 50 buildings
== Automotive Engineer
Req: Make and share 50 vehicles
== Biologist
Req: Create and share 100 creatures
Tips:
   * If you like the creators, these should be simple
   * If you don't like the creators, you can throw random junk together,
     or alternatively, grab someone else's junk and modify it. Someone may
     notice the stunt and think less of you for it, but then they have to _find_
     your modification, first.

== Civilization Stage Unlocked
Req: Finish the Tribe stage
Tips:
   * Make babies as soon as you can, whenever you can
   * Domesticate strong animals (if you have creatures following you in Creature
     stage that were not your species, they'll automatically be domesticated) to
     help town defense
   * Leave one or two tibe members to gather food, and use *all* of the rest of
     them to attack or ally with another tribe. Come home to rest and eat
     between battles/serenades

== Creator
Req: Spend 50 hours in the creators
Tips:
   * You should be able to leave the game in the creator and go do something
     else, if you're not interested in actually _engaging_ in the creator

== Creature Stage Unlocked
Req: Finish the Cell stage
Tips:
   * Herbivores and Omnivores can eat (and grow) quickly by hanging around the
     large plant clusters - depending on how much you can get to before the AI
     does, you can often grow large enough to start eating the next tier of the
     same plant, so you don't have to even move
   * Omnivores are just cells which eat near-equal amounts of plant and meat.
     You can have two mouths!
   * Scale your skeleton up to max size, for more surface area to put your cell
     parts

== Deja Vu
Req: Discover something you created in another game
Tips:
   * Just explore until you find one of your own creations. I often run into
     my own species during the beginning of Space stage, on my home planet no
     less! And that counts

== Front Page News
Req: Have one of your creations or Sporecasts featured on www.spore.com
Tips:
   * Be ready to spend a lot of time in the creator making something that looks
     awesome
   * Give your creation relevant (and CORRECTLY SPELLED) tags to make it easier
     to find
   * Make friends, and ask them to rate up your creation(s)

== Galatic God
Req: Reach the Space stage in one game session
Tips:
   * If you don't have the time to do this, try leaving the game running, but
     paused. Even if your "session" happens to be 72 hours, it's still one
     session ;)
   * On the other hand, you may have no life like me, and get this one on
     accident the night you buy the game!

== Photographer
Req: Send a photo or video to a friend from Test Drive mode
Tips:
   * Go into the creature creator. Create something (anything!). Send a picture
     of it to yourself from the Test Drive mode. If sending to your
     Spore-account email address does not work (I haven't tried it), look up
     mailinator.com - they accept any username for an email address as valid, so
     you can send your picture to literally [email protected].
     The game does not attempt to check if the recipient read the mail, or even
     that the mail arrived, only that you sent it
  James Kinest:
   * You can send a postcard to your e-mail activation account to get the
     achievement.

== Rising Star
Req: Have 5 Sporecasts subscribed to by at least 10 people
Tips:
   * Make 5 sporecasts. I suggest putting 50 things in each, and if you look at
     the Social Engineer achievement, you'll know why. Now, make some friends.
     I can't help you with that last part

== Social Engineer
Req: Make 5 Sporecasts with 50 creations
Tips:
   * You can make a sporecast and populate it with absolutely anything. You're
     *supposed* to have a theme to it, but there's no requirement. Adding
     creations one-by-one can get tedious, though, especially since you need,
     ultimately, to add 250 creations to sporecasts.

== Space Stage Unlocked
Req: Finish the Civilization stage
Tips:
   * Create a couple vehicles instantly and go capture the geysers on your
     continent. The other civilizations will rarely attack your geysers (even
     on Hard mode after pissing everyone off), so there's no pressing need to
     defend them
   * Overwhelm your target cities with religious or military vehicles (if you're
     not going for economic victory), and if they start dying off, replace all
     the ones that have died with new ones from the nearest city
   * Enemies will usually only attack with one or two vehicles at a time; a
     compliment of turrets will be sufficient defense, even on Hard mode
   * The biggest danger you may face is an Epic creature taking interest in one
     of your cities, or being between your city and the next opposing one. And
     Epic can one-shot your vehicles, two-shot your turrets, and three-shot your
     buildings. Fortunately they cannot capture your city, but they can
     certainly soften you up for an opponent. Treat Epics near your cities as
     serious threats

== Spore Addict
Req: Spend 100 hours in your Spore galaxy
== Spore Fan
Req: Spend 50 hours in your Spore galaxy
Tips:
   * You could leave the game idle for 100 hours, but you'd succumb to eco
     disasters, and if you're at war you'd probably lose some colonies as well.
     You could save your game and then idle, and then quit without saving, but
     you might need to do the full 100 hours that way, as I'm not sure if
     credit for this achievement is stored in your game saves or on your
     account. It's probably best to just continue conquering the galaxy until,
     eventually, you get it

== Tribe Stage Unlocked
Req: Finish the Creature stage
Tips:
   * If you want to go the social route, it is critical get at least 1 in each
     of the social attributes ASAP. Getting values in the combat attributes is
     less critical - more of a "I want less downtime" than a "I need it to think
     of succeeding" thing
   * If you find a creature named "Rogue ____", befriend it IMMEDIATELY. Rogues
     are much more poerful than any other ally you can come accross, both in
     social and combat attributes. And since they're flying solo, having even
     one backup dancer means you're almost guaranteed to befriend them

== Universe in a Box
Req: Play in every stage and every creator
Tips:
   * The creators accessible from the main menu do count
   * Not every creator is available from the main menu; for example, the Colony
     Vehicle editor must be done from one of your colonies in the Space stage

~~~~~~~~~~~~~~~~~~~~

== Bad Baby!
Req: Have one of your assets banned
Tips:
   * This requires having a creation banned from the server. Earning this
     achievement is accomanied by a 7 day ban from online play.
 >> THIS ACHIEVEMENT WAS REMOVED FROM THE GAME IN VERSION 1.02

== Can't Win for Losing
Req: Die once in every stage
Tips:
   * This may actually be difficult to do in Tribal and Civilization, as you
     have multiple things that need to die to count as "dead". In Cell,
     Creature, and Space, you're almost guaranteed to die if you're on Hard mode
     (doubly so if you try invading the Grox territory in Space)
   * For Tribal, get all of your neighbors mad at you by attacking them. Don't
     make babies whenever a tribe member dies, and the raids should start
     swiftly
   * For Civilization, similar applies. Make your allies anrgy with some
     attacks, then turtle up, but drop the shell, as it were (remove all
     turrets)

== Pathological Cheater
Req: Earn 50 Joker badges
Tips:
   * The descrition says cheat 50 times; this is false, as granting yourself 1
     billion sporebucks requires 100. This achievement actually requires
     cheating 50 times /in separate games/, earning you the Joker badge, proving
     that you've cheated
   * PLEASE NOTE: USING A CHEAT WILL PREVENT YOU FROM EARNING ANY FURTHER
     ACHIEVEMENTS ON THAT GAME SAVE
   * I'm going to say it again, just to make sure we're clear on this:

   ===   PLEASE NOTE:   ===
    CHEATING PREVENTS YOU FROM EARNING FURTHER ACHIEVEMENTS IN THE SAME SAVE

   * In order to cheat, open the console menu with Ctrl+Shift+C
   * Not all console commands are cheats. Specifically, the ones which grant you
     an in-game advantage will give you the Joker badge, and count as cheats:
     - setConsequenceTrait <trait>
     - evoadvantage
     - moreMoney
     - refillMotives
     - unlockSuperWeapons
     - spaceCreate


+--------------------[ Cell Stage ][1D59][1FAE]

== Aluminum Cell
Req: Complete Cell stage on Hard setting
Tips:
   * Exploit the fact that death has no real penalty. You get a (skippable)
     animation/cutscene, and are back to before you died (without whatever
     ate you looming over your shoulder). Since the Cell stage is completed by
     gaining enough DNA, so long as you can get at least 1 DNA between deaths,
     you're making progress. The only way you can fail is if you simply give up

== Cell Addict
Req: Finish the Cell Stage 25 times
Tips:
   * Fairly self-explanatory. If you're good enough to get Speedfreak, this
     should take ~3hr, 20min of cell stage playing. If you're not good enough
     to get Speedfreak, I hope you like fl0w :)

== Completist
Req: Unlock all parts in the cell stage
Tips:
   * As soon as you see a part you do not have being used by another cell, avoid
     gaining DNA until you kill one of them for their cell part. Several parts
     (especially the Probiscus mouth and the Electrode weapon) are only possible
     to find in a narrow size range, and can be difficult to find

== Landfall
Req: Finish the Cell stage and clamber onto the planet's surface
Tips:
   * Herbivores and Omnivores can eat (and grow) quickly by hanging around the
     large plant clusters - depending on how much you can get to before the AI
     does, you can often grow large enough to start eating the next tier of the
     same plant, so you don't have to even move
   * Omnivores are just cells which eat near-equal amounts of plant and meat.
     You can have two mouths!
   * Scale your skeleton up to max size, for more surface area to put your cell
     parts

== Pacifist
Req: Finish the Cell stage without killing another creature
Tips:
   * Use an Herbivore mouth (Carnivore and Omnivore mouths can both harm other
     cells)
   * Do not add any weapons to your cell (5 flagella is perfectly fine, though)

== Speedfreak
Req: Finish the Cell stage in under 8 minutes
Tips:
  askura_yoh:
   * If you are striving to be an omnivore or to get speedfreak put two
     carnivore or herbivore (the opposite of your main mouth) mouths on the
     sides of the cell to get more food and DNA. If you have proboscis you can
     put carnivore mouths on the side of the cell. Cuz you cant eat meat scraps.

~~~~~~~~~~~~~~~~~~~~

There are no scret achievements for the Cell stage


+--------------------[ Creature Stage ][1D59][14FD]

== Bestial
Req: Play the Creature stage 10 times
Tips:
   * Self explanatory. ~10hrs if you can get Speed Demon

== Devourer
Req: Eat 50 different species
Tips:
   * On a carnivore or omnivore, eat each time you extinct a race. Depending on
     how many races you extinct, this would probably take 3 playthroughs (this
     achievement allows what you eat in several games to count)

== Epic Killer
Req: Kill an epic in Creature stage
Tips:
   * Get Spit 5
   * Get Jump 5 and Glide 5, or alternatively Speed 5 (or all 3)
   * Recruit 3 Rogues
   * Find an Epic and start spitting. Your Rogue friends probably won't attack
     (and if they do anything but Spit, they're gonna die), but they should be
     able to fend off any other creatures that try to interrupt you.
   * This is going to take some time, and you will get hungry. Be an omnivore so
     you can eat anything you come across
   * I've had people claim that while spitting at the Epic, the epic would not
     attack any other target; so they dragged the Epic to their home nest, where
     the other members of their species attacked the Epic, accelerating the
     damage output
   * Do *NOT* let the Epic get out of your line of sight; if you have to search
     for the Epic again, the game may have despawned/respawned it, healing it
     back to full. If you don't lose LoS, the Epic will never get despawned
   * Another option is to lure the Epic back to your home nest, and attack any
     way you like. You'll die (often), but you should be able to get at least
     one attack in each time you're born again, and you don't have to move far
     to get back into the fight. Make sure you do have some sort of Spit,
     though, because sometimes the Epic will start to wander off, and you need
     to bring it back
  iamjeffrey061396:
   * Do not die with the epic *on* the nest, the game will despawn the epic.
   * Omnivores can use Summon Flock to both attack the epic, and make the epic
     stop chasing you.

== Everyone's BFF
Req: Befriend 20 other species in Creature stage
Tips:
   * To befriend, match the actions of the creature you're trying to impress.
     Impressing enough creatures (usually 3) of a single species will befriend
     that species. Herbivores get a special power that makes impressing a
     creature easier
   * Sing: musical notes appear above the creature's head
     Dance: the creature hops around on its feet while a fast beat plays
     Charm: the creature does some action (usually a pirouette and ending with a
            shake of the butt) with the sound of chiming bells
     Pose: the creature spreads its arms and bows, with the sound of trumpeting
           fanfare
   * You can get this achievement after filling your progress bar to go to
     tribal. Just gon't click the blue button in the corner
   * Getting level 5 in all of the social abilities (Sing, Dance, Charm, Pose)
     helps immensely, as does recruiting Rogue creatures to your pack
   * Impressing Alpha creatures will give you a new body part

== Evolver
Req: Finish Creature Stage
Tips:
   * If you want to go the social route, it is critical get at least 1 in each
     of the social attributes ASAP. Getting values in the combat attributes is
     less critical - more of a "I want less downtime" than a "I need it to think
     of succeeding" thing
   * If you find a creature named "Rogue ____", befriend it IMMEDIATELY. Rogues
     are much more poerful than any other ally you can come accross, both in
     social and combat attributes. And since they're flying solo, having even
     one backup dancer means you're almost guaranteed to befriend them

== Flight of the Bumblebee
Req: Fly for 200 meters
Tips:
   * Glide 5 and Jump 5 are basically required
   * Spice geysers and volcanoes give you an updraft while flying
   * Don't fly over deep water
   * Epics are able to pick you up and throw you. Just be careful they don't
     stomp on you instead!

== Foe
Req: Extinct 20 species in Creature stage
Tips:
   * Make sure your pack is filled with strong allies (eg: Alpha creatures),
     with Rogues being better than any other option
   * Exploit the fact that death has very little consequence - you're just sent
     back to your nest (and if you die before your pack members, they'll spawn
     back at your nest with you)

== Iron Creature
Req: Complete Creature stage on Hard
Tips:
   * Exploit the lack of a death penalty
   * Being social means less frequent deaths, as you're allying with everyone
     rather than fighting

== Max Power
Req: Max out 4 stats in Creature
Tips:
   * You can complete this even after your progress bar has filled and you're
     ready to advance to Tribal
   * Socialize with or defeat Alpha creatures for new parts
   * Examine piles of bones (esp. large bones) for new parts
   * Any 4 stats are acceptable

== Socialite
Req: Meet 200 creatures made by other players
Tips:
   * Since Everyone's BFF and Foe both need 20 species, and you'll rarely get
     the same species in two games, expect 10 playthroughs of Creature for this
     one. (Note: I'm uncertain whether two creatures from the same player count
     as separate creatures, or whether Maxis counts as a player)

== Speed Demon
Req: Finish Creature stage within an hour
Tips:
   * Give yourself some decent movement speed. Sprint wouldn't hurt, either
   * I found that being an aggressive species (such as achieveing Foe) was
     quicker overall than trying to be social or balanced, even on Hard mode.
     Recruit Alphas from your own pack until you find Rogues to replace them
     with, and go to town. Don't worry about how much you're outclassed unless
     you're /far/ outclassed, especially if you have Rogue backup

== Survivor
Req: Finish Creature stage without dying
Tips:
   * A social creature will do best at this, since you have little fighting. A
     social herbivore doubly so, since you don't need to kill to eat (and if you
     went through Cell, an herbivore gives you a consequence ability to help
     socialize with angry species)
   * Stay far, far away from Epics
   * Stay out of the water
   * You can eat egs out of someone else's nest without getting them angry or
     doing any fighting

== Village Folks
Req: Have three different posse members
Tips:
   * This requires having some of the social skills, possibly all of them,
     depending on what you run into in your game
   * Rogues are guaranteed to be a different species from anyone else, so
     they're always a safe bet for adding to your pack

~~~~~~~~~~~~~~~~~~~~

== Cerberus
Req: Evolve a creature with three heads
Tips:
   * "Head" in this case actually means "Mouth"
   * You can have three identical mouths, but you need to have *three* of them
   * You need three *actual* mouths, not one mouth and one mouth duplicated due
     to bilateral symmetry. It's fine if all three mouths are duplicated by the
     symmetry

== General Custer
Req: Lead 30 posse members to their death
Tips:
   * I believe this needs to be actual members you've recruited to your pack
     (someone correct me if I'm wrong)
   * This can be across multiple games
   * Epics are the easiest way to get a posse member killed

== Slugger
Req: NEVER put legs on your creature in Creature stage
Tips:
   * The in-game text for this achievement says "finish". The achievement
     actually requires that your creature never has legs at all. Even putting
     on legs and removing them before leaving the creator is not good enough
     for this one. When going for this achievement, just don't touch legs or
     feet at all, ever
   * You can, however, sprint, jump, and glide. Without using legs, you can
     still get Sprint with the Water Jet from the Cell stage, and a few of the
     accessory parts. If you remove the Jet after the first Creature
     modification, it's gone for good. Jump values can also come from wings,
     another way to boost your speed without legs.

+--------------------[ Tribe Stage ][1D59][FA26]

== Domestic Bliss
Req: Domesticate three different species
Tips:
   * Any pack members that aren't members of your own species at the end of the
     Creature stage will automatically be domesticated in Tribe stage. So if you
     got Village Folks without using your own race, you'll get this one
     automatically
   * Otherwise, set your stance to social and interact with a wild animal in
     Tribal - you'll give the creature some food, and they'll follow you back
     to your tribe. To this for 3 different species

== Ergonomically Terrific
Req: Complete the Tribal stage in less than an hour
Tips:
   * As with Creature, I found this achievement much easier with an aggressive
     race, going for Vicious. Predators have an advantage with their Fire Bomb
     ability, destroying things faster. Socialites' fireworks will let your
     orchestra finish sooner
   * Your movement ability does affect your speed in this stage. A
     speed 5/jump 5/glide 5 race will reach the other tribes more quickly than a
     race used to get Slugger
   * The Combat stat gained from tribal outfits will help you kill faster. The
     Social stat will help you appease your audience efficiently
   * Only one or two tribe members need to be set to food gathering, while the
     rest go to outnumber the other tribe

== Founder
Req: Complete the Tribal stage and build a city
Tips:
   * Make babies as soon as you can, whenever you can
   * Domesticate strong animals (if you have creatures following you in Creature
     stage that were not your species, they'll automatically be domesticated) to
     help town defense
   * Leave one or two tibe members to gather food, and use *all* of the rest of
     them to attack or ally with another tribe. Come home to rest and eat
     between battles/serenades

== Steel Tribe
Req: Complete Tribe stage on Hard setting
Tips:
   * This is when you start having an actual penalty to losing badly - you start
     the entire stage over, rather than just where you left off. But only if
     every member of your tribe dies. So, make sure one or two members are
     always gathering food, and make babies whenever you're able to
   * Again, being a peaceful friendly sing-song hippie (I jest!) should result
     in less death in this stage. But watch out for the Epics!

== Tribal
Req: Complete the Tribal stage 10 times
Tips:
   * Self explanatory. If you're going for Cell Addict, Bestial, and Relentless,
     why not go for this at the same time?

== Tribal Socialite
Req:  Convert all 5 opposing tribes
Tips:
   * Take all the tribe members you can afford and equip them evenly with all of
     the instruments you have available. Grab them and your chief, and head to a
     village to sing a song and be happy. Note that you must ally with *all*
     other tribes in this stage to get the achievement, thus precluding the
     achievement of both this and Vicious in the same game

== Vicious
Req: Destroy all 5 oppsing tribes
Tips:
   * The best combat strategy I've found is as follows:
     - Gather all but one or two of your tribe members (and your chief) to form
       your raiding party.
     - If you have healing staves, equip two of them
     - For everyone without a healing staff, equip axes if you have them,
       otherwise spears, otherwise nothing (yes, ignore the torches)
     - Advance your raiding party to the opposing tribe, and attack their
       /members/
     - Once all the tribe members are dead, steal their food
     - As soon as you have the food picked up, attack their hut
   * Taking their food and then attacking their hut will cause you to drop the
     food on the ground. But it's also not in their storage, which hinders (or
     outright stops, depending on difficulty) their production of babies, so
     you'll be free to destroy their hut virtually unmolested. I say to use axes
     or spears for your offense, because axes are most effective against units,
     and spears are generally useful. Torches are only useful against buildings,
     but since you're attacking the hut practically for free, there's no need
     for them.

== Watchful Parent
Req: Complete Tribal stage without the death of a tribe member
Tips:
   * Peaceful is really the only way to go with this. If you try to fight, at
     least one member will inevitably die
   * Hover your mouse over each new tribe as they appear, to check how they like
     you. If any tribe is orange or red, send them a gift IMMEDIATELY, so they
     don't try to attack you. An attack can easily lose you a tribe member, as
     well

~~~~~~~~~~~~~~~~~~~~

== Medic
Req: Heal a tribe member to full health 5x
Tips:
   * This must be done in a single game
   * Best way to achieve this is to get several healers following a torchbearer
     around as they try to whck some wild Alpha creatures


+--------------------[ Civilization Stage ][1D59][B6F2]

== Adamantium Civilization
Req: Complete Civilization stage on Hard setting
Tips:
   * Like Tribal, losing (having your last city destroyed) means restarting the
     entire stage.
   * When the stage starts, immediately spend all of your money on land vehicles
     and go capture spice geysers. Ignore all mission goals until the spice
     geysers on your continent have been captured. This will give you increased
     spice income, and reduce the income of your immediate neightbors.
   * Next, make your city profitable and not unhappy. Unhappy citizens do not
     work, and unprofitable cities means you can't earn cash fast enough to
     compete. Additionally, a *happy* city can double their production.
   * Once your city is maxed out, make as many land vehicles as you can, and
     send them all to the nearest city. Destroy/Convert/Buy said city, max that
     city out, and repeat for each city on the map. (Once you have captured all
     cities on your continent, you'll have to move on to sea or air vehicles)
   * The NPCs rarely attack your captured spice geysers, so there's no need to
     send a vehicle to protect them (and if you're economic, you *can't*
     protect them anyway)
   * When the NPCs attack your cities, they'll often send only one or two
     vehicles against you, which can be easily dealt with by a full compliment
     of turrets. When you get an attack notification, check how many are
     attacking, you, and only fly to your city's defense if there's a large
     group.

== Economist
Req: Finish the Civilization stage with more than 8 economic cities
Tips:
   * You really need to start as economic, and keep every city you buy as
     economic for this one.
   * Don't use your super power to purchase the entire map. The super power
     will leave all cities as the type they already are.

== Ghetto Blaster
Req: Create 10 Anthems
Tips:
   * You must click the save button for the anthem. Merely creating it is not
     enough.
   * You can also earn this achievement in the Space stage.

== Military Strongman
Req: Finish the Civilization Stage with more than 8 military cities
Tips:
   * You really need to start as military, and keep every city you defeat as
     military for this one.
   * Don't use your super power to defeat the entire map. The super power will
     leave all cities as the type they already are.

== Missionary
Req: Finish the Civilization stage with more than 8 religious cities
Tips:
   * You really need to start as religious, and keep every city you convert as
     religious for this one.
   * Don't use your super power to convert the entire map. The super power will
     leave all cities as the type they already are.

== Relentless
Req: Complete the Civilization Stage 10 times
Tips:
   * Self-explanatory

== Rolling Thunder
Req: Complete the Civilization stage in less than an hour
Tips:
   * Be ruthless. Make your cities as profitable as possible, and send as many
     vehicles as you can as soon as you can.
   * Don't be economic for this one. Buying out a city takes much longer than
     defeating or converting it.
   * Make judicious use of your super powers.
   * This achievement will not be awarded if you haven't installed the first
     patch to Spore.

== Spice Hoarder
Req:  Control all spice on the planet
Tips:
   * You can get this achievement after you have already conquered the other
     cities.

== Starman
Req: Complete Civilization stage
Tips:
   * See tips for Adamantium Civilization and Space Stage Unlocked

~~~~~~~~~~~~~~~~~~~~

== Fear of Flying
Req: Complete Civilization stage without air vehicles
Tips:
   * You need to create some sea vehicles, and capture a coastal city, and then
     create land vehicles on the new continent to win.

== Conclusion
Req: Finish the Civilization stage by launching ICBMs
Tips:
   * ICBMs are a super power of Military civilizations.
   * Once you have ICBMs available for use, fire them at all remaining cities.
   * Note that a city defeated by an ICBM cannot be made very profitable, if at
     all. The previous buildings will be piles of slag that you cannot remove,
     and take a very long time to go away on their own.


+--------------------[ Space Stage ][1D59][A962]

       A note on "Galactic Code":
   During the Space Stage, other races expect you to adhere to the Galactic
 Code. The GC is a set of rules that basically prohibits you from doing the
 really fun destructive stuff. In-game, it's supposed to be a way to ensure
 your opponents have a fighting chance. Doing things like destroying planets
 will break the code.

   When the GC is broken, all races owning a system within 10 parsecs of the
 location your broke the GC will have a strong negative relationship bonus
 towards you. It can be overcome, but if you aren't already strong allies with
 them, they'll go to war with you. The only exception to this rule is the Grox,
 who gain a _positive_ bonus with you when you break the code.


       A note on "Archetypes":
   At the end of each stage, you are given a red, green, or blue card depending
 on the actions you took during the stage. For example, eating a lot of meat in
 Cell will give you the Carnivore (Red) card, eating a lot of plants in Cell
 will give you the Herbivore (Green) card, and eating a mixture of both will
 give you the Omnivore (Blue) card. At any time, you can access your history
 (Press the 'T' key on your keyboard) to see where you are at in relation to
 those three cards.

   The cards you recieve throughout the game determine your Archetype in the
 Space stage. Each Archetype has a different special power. The Archetypes are:

 * Bard (Philosophy of Chance): 1 Green, 2 Blue, 1 Red
     Soothing Song: Boost relationship with a species for 2 minutes

 * Diplomat (Philosophy of Order): 2 Green, 2 Blue
     Static Cling: Immobilizes enemy ships and turrets

 * Ecologist (Philosophy of Life): 2 Green, 1 Blue, 1 Red
     Safari Vacuum: Abducts several members of each species of plant and animal

 * Knight (Philosophy of Force): 1 Green, 1 Blue, 2 Red
     Summon Mini-U: Summons a clone of your space ship

 * Scientist (Philosophy of Science): 2 Blue, 2 Red
     Gravitation Wave: Destroy all cities on the planet
             Note: Gravitation Wave breaks the Galactic Code

 * Shaman (Philosophy of Harmony): 3 or more Green
     Return Ticket: Teleports you to your home planet

 * Trader (Philosophy of Prosperity): 3 or more Blue
     Chasin Infusion: Complete the progress bar on a trade route

 * Wanderer (Philosophy of Order): Start a new game in the Space stage
     Wanderers get no special power. Play the whole game!

 * Warrior (Philosophy of Force): 3 or more Red
     Raider Rally: Summons pirates to attack a planet

 * Zealot (Philosophy of Faith): 2 Green, 2 Red
     Fanatical Frenzy: Converts a system to your empire
             Note: Fanatical Frenzy breaks the Galactic Code


       A note on "Master Badge Level 10":
   Several achievements refer to "Master Badge Level 10". The Master Badges are
 rewarded for earning Badge Points (Badge Points are given whenever you get a
 normal badge). The progress bar at the bottom of the screen (which in previous
 stages showed length until stage completion) tracks your progress on the Master
 Badges. When the progress bar is full, you will earn the title Omnipotent, and
 will have Master Badge Level 10.
     

== Alter Ego
Req: Play as all 10 archetypes
Tips:
   * Self explanatory. You only need to reach Space stage, not do anything in
     it.

== Alter Ego's Alter Ego
Req: Achieve Master Badge Level 10 as all 10 archetypes
Tips:
   * Not difficult, but time consuming. Check out the Badges section for
     information on how to get some badges quickly and/or easily.

== Bard Hero
Req: Achieve Master Badge Level 10 as a Bard
== Bard Passion
Req: Play as a Bard
== Diplomatic Hero
Req: Achieve Master Badge Level 10 as a Diplomat
== Diplomatic Passion
Req: Play as a Diplomat
== Ecologist Hero
Req: Achieve Master Badge Level 10 as an Ecologist
== Ecologist Passion
Req: Play as an Ecologist
== Knight Hero
Req: Achieve Master Badge Level 10 as a Knight
== Knight Passion
Req: Play as a Knight
== Scientist Hero
Req: Achieve Master Badge Level 10 as a Scientist
== Scientist Passion
Req: Play as a Scientist
== Shaman Hero
Req: Achieve Master Badge Level 10 as a Shaman
== Shaman Passion
Req: Play as a Shaman
== Trader Hero
Req: Achieve Master Badge Level 10 as a Trader
== Trader Passion
Req: Play as a Trader
== Wanderer Hero
Req: Achieve Master Badge Level 10 as a Wanderer
== Wanderer Passion
Req: Play as a Wanderer
== Warrior Hero
Req: Achieve Master Badge Level 10 as a Warrior
== Warrior Passion
Req: Play as a Warrior
== Zealot Hero
Req: Achieve Master Badge Level 10 as a Zealot
== Zealot Passion
Req: Play as a Zealot
Tips:
   * These are all self-explanatory. See the note on Archetypes to find out what
     is necessary for the ______ Passion achievements, and see the Badges
     section for information on earning Master Badge Level 10 to get the
     ______ Hero achievements. Master Badge Level 10 will be the same across all
     games.

== Bio-Engineer
Req: Edit 25 creatures with the Creature Tweaker
Tips:
   * This requires using the Creature Tweaker item. See the Badges section for
     unlock requirements, and cost.

== Careless Parent
Req: Lose 5 planets
Tips:
   * Colonize 5 planets far away from your home system. Don't even bother giving
     them defenses or raising their T score.
   * Start a war with an empire nearby these defenseless planets
   * Leave. You may want to go make peace with that empire afterwards, or
     alternatively save before starting the war, and reload the game without
     saving after getting the achievement.
   * Destroying you own planets also counts, if you don't want to go to war.

== Civil Engineer
Req: Promote 20 Tribes to Civilizations
Tips:
   * This requires using the Monolith item on a tribe. See the Badges section
     for unlock requirements, and cost.
   * The achievement is awarded upon placing the 20th monolith. You do not have
     to wait for them to advance.
   * You can use the monolith on wild planets and tribal planets, but not
     civilization stage planets. (The game will allow you to use the monolith on
     a Civilization, and they will quickly advance to Space, but it won't count
     towards this achievement)

== Conquistador
Req: Capture 15 star systems
Tips:
   * If you don't have an offensive super power (or you don't want to risk
     breaking the Galactic Code with the Gravitation Wave or Fanatical Frenzy
     powers), the Bomb series of weapons is the most efficient for capturing a
     planet. If you have the money, Antimatter Bombs will destroy a colony in a
     single shot.

== Empire Builder
Req: Maximize colinies on 10 planets
Tips:
   * Fill every spot in the colonies, including the turrets. This means each
     planet must be a T3, and you must have 3 colonies on the planet. So that's
     30 Colony Incredi-Packs, 360 colony Buildings (plus the 30 city halls given
     to you automatically), and 180 turrets.

== Gunner
Req: Destroy 500 other space vessels
Tips:
   * Invest in the Missile series of weapons. Firing either missiles repeatedly,
     or alternating between the missile and the laser, will bring swift
     destruction to enemy ships. Ally ships will help as well.

== Identity Crisis
Req: Forge an alliance two space-faring civilizations of your own creation
Tips:
   * The location of the save file on the main menu is the location of your home
     planet in the game. You have the same galaxy across all save games. So, if
     you know the location of your homeworld in one game, you can find it in
     another. Forge an alliance.
  Alan Cross:
   * There are multiple downsides to allying with your saved game races... and
     so, I offer an easier way to get the Identity Crisis.
     1) Load up Spore and choose to play offline... this is important.
     2) Make a few Space stage creatures in the Space Outfit Editor. Save them
        all.
     3) Load your Space game, do the mandatory missions, and then before
        accepting the "Find another empire" mission, save your game.
     4a) Go and encounter the alien race... if it /is/ one that you made, save
         the game, improve relations, and ally them.
      b) If it is /not/ your creation, quit without saving, reload that Space
         game until it is a race you created.

== Manifest Destiny
Req: Find Earth
Tips:
   * Locations in the galaxy can be represented by an angle around the center,
     and a distance from the center. You can find your current location by
     hovering your mouse over the space ship icon above the Master Badge
     progress bar.
   * Earth is located at Angle: 225.06, Distance: 7,295.43 pc.

== Maxis Scout
Req:  Earn 100 badges
Tips:
   * This can span multiple games. If you go for a few Master Badges (and
     especially Alter Ego's Alter Ego), you'll get this one.

== Palm Greaser
Req: Pay 50 bribes in the Space stage
Tips:
   * Races which don't particularly like you will ask for bribes to not go to
     war with you.
   * Races at war with you will sometimes ask for bribes to end the war.
   * Bribes are often in the 50,000 - 750,000 spore bucks range. The race asking
     for the bribe sets the price.
  txh0881:
   * Additionaly, you can earn credit towards this Achievement by paying bribes
     through the Diplomacy menu.
  James Kinest:
   * Asking an ally to attack others counts towards this achievement, as they
     ask you to pay them for their troubles.

== Quest Master
Req: Complete 150 missions in the Space stage
Tips:
   * Self explanatory. Any missions you have specifically accepted, you can
     delete from your mission list. For example, if you accepted a mission to
     destroy turrets on a planet, and it turned out that planet was one of your
     allies, you can open you mission list, and simply delete it. Deleting a
     mission does not count as a completion, but it also doesn't count as a
     mission failure (which gives you a relationship penalty with the race
     giving you the mission).

== Quietus Star
Req: Destroy 20 planets
Tips:
   * You need to complete the destruction animation
   * See the badges section for information on how to unlock the Planet Buster

== Split Personality
Req: Complete a "Change Archetype" mission
Tips:
   * When you are allied with a large empire (size 4 or 5 next to their name),
     you can ask them about their philosophy through the Diplomacy menu, and
     then you may choose to undertake a mission to adopt their philosophy.

  Bard      (10,000,000): Collect 25 rare artifacts
  Diplomat  (5,000,000):  Form 5 new alliances
  Ecologist (10,000,000): Fill out 50 ecosystems
  Scientist (5,000,000):  Explore 20 non-planetary systems
  Shaman    (2,500,000):  Paint or Sculpt 150 planets
  Trader    (2,500,000):  Sell 5,000 items
  Warrior   (2,500,000):  Conquer 20 systems
  Zealot    (5,000,000):  Create new colonies on 15 planets

  Attempting an Archetype Change mission for a Knight race will give you the
  Warrior Archetype, as both follow the Philosophy of Force.

  Attempting an Archetype Change mission for a Wanderer race will give you the
  Diplomat Archetype

== Spore Addict
Req: Spend 100 hours in your Spore galaxy
== Spore Fan
Req: Spend 50 hours in your Spore galaxy
== Super Pilot
Req: Spend at least 40 hours piloting your spaceship
Tips:
   * Fairly self-explanatory, if time consuming. If you wanted, you could leave
     the game idle and then exit without saving for these achievements.
   * I'm not certain whether you need to be moving to earn progress towards
     Super Pilot.
  Keith Milnikel:
   * I learned that if you pause the game and leave it idle that also works.

== Thief
Req: Steal 50 crates of spice in the Space stage
Tips:
   * Colonies that produce spice will have crates sitting in the colony which
     contain all of the available spice. Using your abduction beam, you can
     steal these crates, an get the spice for free. Of course, the race who owns
     the planet won't like it very much...
   * This must be done in a single game
   * Stealing from Civilization stage cities counts

== Zoo Keeper
Req: Make 15 zoo planets
Tips:
   * This requires the Wildlife Sanctuary item. See the Badges section for more
     information on unlock and cost.

== 42
Req: Find the center of the galaxy
Tips:
   * Finding the center is easy. Reaching it is not. You'll have to deal with
     the Grox, and the fact that your travel range diminishes the closer you get
     to the center.
   * While possible with the Interstellar Drive 4, Interstellar Drive 5 makes
     the travel much easier.
   * If you choose not to ally with the Grox before attempting this, don't stop.
     Ever. Keep moving, and use health packs to heal the damage the Grox ships
     will be doing to you.
   * You can pause the game to analyze what system to hop to next.
   * If you ally with the Grox, they won't bother you on your entire trip in.
   * You're going to either need energy packs, an alliance with the Grox, or
     make colonies in order to replenish your energy.
   * Don't be afraid to backtrack. There are some routes where it's impossible
     to reach the center, and you'll have to go back and find another way.
   * You can slignshot around star systems, by clicking on the next system
     before reaching your original destination. If you're running from the Grox,
     this will make your trip faster (thus suffering less damage), and it may
     also allow you to reach systems you otherwise wouldn't be able to.

~~~~~~~~~~~~~~~~~~~~

== Oh the Humanity!
Req: Destroy Earth
Tips:
   * Use a Planet Buster on Earth. You can save before using it, and then
     reload the game if you want Earth to remain.


+----------------------------------[ Badges ][015A]----------------------------+

   Badges will be listed in the following format:

 Badge Title - Requirement
  1: Level 1 Amount | Badge Points | Level 1 Unlocks
  2: Level 2 Amount | Badge Points | Level 2 Unlocks
  3: Level 3 Amount | Badge Points | Level 3 Unlocks
  4: Level 4 Amount | Badge Points | Level 4 Unlocks
  5: Level 5 Amount | Badge Points | Level 5 Unlocks
 Notes:
   * ...

   Badge Points contribute towards your Master Badge level.

 Bodyguard - Defend allies from pirates and hostile empires
  1:         2 |  2 | Proton Missile
  2:         5 |  4 | Mega Proton Missile
  3:        10 |  6 | AoE Repair, Loyalty Booster
  4:        20 |  8 |
  5:        35 | 10 |
 Notes:
   * You do not have to actually fight. Visiting the planet is enough. This is
     especially useful if two of your allies are at war, and you don't want to
     anger either of them.

 Brain Surgeon - Promote creatures to Tribe stage
  1:         1 |  2 | Mind Erase
  2:         5 |  4 |
  3:        10 |  6 | Global Mind Erase
  4:        20 |  8 |
  5:        40 | 10 |
 Notes:
   * Drop a Monolith on a wild planet, and wait.

 Captain's Badge - Enter Space
  1:           |  1 |

 Cleaner - Complete eradicator missions
  1:         5 |  2 | Mind Erase
  2:        10 |  4 |
  3:        20 |  6 | Global Mind Erase, Species Eradicator, Creature Tweaker
  4:        40 |  8 |
  5:        70 | 10 | Create Creature
 Notes:
   * The laser series of weapons is the most precise. Any weapon will kill an
     infected creature, so no need to waste energy and risk an ally getting mad
     for breaking their stuff.

 Collector - Collect artifacts
  1:         3 |  2 | Basic Cargo Hold
  2:         8 |  4 | Medium Cargo Hold
  3:        20 |  6 | Large Cargo Hold
  4:        50 |  8 |
  5:       100 | 10 |
 Notes:
   * Planets with the yellow signals coming from them (in Solar System View)
     have either an artifact, a planet sculpting/coloring tool, or a Pirate
     ambush on them.
   * It must be an artifact you haven't found before in order to count.
     Artifacts are generated randomly, so it's possible to get the same one
     multiple times.

 Colonist - Place colony buildings
  1:         5 |  2 | Mini Auto Blaster, Mini Pulse, Small Energy Storage, Small
               |    | Health
  2:        20 |  4 | Auto Blaster, Pulse, Mini Bomb, Medium Energy Storage,
               |    | Medium Health
  3:        50 |  7 | Mega Auto Blaster, Mega Pulse, Justa Bomb, Anti-Matter
               |    | Missile, Shield, Spice Storage, Large Energy Storage,
               |    | Large Health
  4:       100 | 10 | Mega Bomb, Anti-Matter Bomb, Uber Turret, Extreme Energy
               |    | Storage, Extreme Health
  5:       200 | 20 | Planet Buster
 Notes
   * City Halls (that get placed automatically when creating a colony) count

 Conquerer - Conquer planets
  1:         2 |  2 | Mini Auto Blaster, Mini Pulse, Small Health
  2:         5 |  4 | Laser, Auto Blaster, Pulse, Proton Missile, Medium Health
  3:        10 |  7 | Mega Laser, Mega Auto Blaster, Mega Pulse, Mega Proton
               |    | Missile, Anti-Matter Missile, Large Health
  4:        20 | 10 | Anti-Matter Bomb, Extreme Health
  5:        50 | 20 | Planet Buster
 Notes:
   * Civilization stage (and obviously Space stage) planets count. Tribal stage
     planets don't

 Diplomat - Form alliances
  1:         1 |  2 |
  2:         2 |  4 | Mini Happy Ray, AoE Repair
  3:         5 |  6 | Medium Happy Ray, Rally Call
  4:        10 |  8 | Super Happy Ray
  5:        20 | 10 | Embassy

 Eco Hero - Avert eco disasters
  1:         2 |  2 | Laser
  2:         5 |  4 | Mega Laser
  3:        10 |  6 | Wildlife Sanctuary, Bio Protector
  4:        25 |  8 | Supersizer, Bio Stabilizer
  5:        50 | 10 | Planet Scan

 Economist - Purchase solar systems
  1:         1 |  2 |
  2:         3 |  4 | Mini Happy Ray
  3:         6 |  7 | Medium Happy Ray
  4:        10 | 10 | Super Happy Ray
  5:        15 | 20 |
 Notes:
   * Start a trade route, wait approximately 30 minutes (or use the Cash
     Infusion power), and then clickt he purchase system button while in Solar
     System or Planetary view.
   * You set the price, but if you offer for a lower value than they will
     accept, your ally will get a negative relationship bonus with you, and the
     trade route will reset.
   * Home planets, and planets with rare spice, tend to require more sporebucks
     than other planets.

 Empire - Colonize planets in new solar systems
  1:         3 |  2 | Atmosphere Generator, Drought Generator
  2:         7 |  4 | Cloud Accumulator, Cloud Vacuum, Ice Storm, Meteor Shower
  3:        13 |  6 | Refrigeration Ray, Heat Ray, Asteroid Call Button,
               |    | Atmosphere Freezer
  4:        22 |  8 | Hot Cloud Vacuum, Cold Cloud Vacuum, Ice Comet, Volcano
  5:        35 | 10 | Air Conditioning, Hot Cloud Seeder

 Explorer - Explore solar systems
  1:        15 |  2 | Raise Terrain (Small), Lower Terrain (Small), Level
               |    | Terrain (Small)
  2:        50 |  4 | Raise Terrain (Medium), Lower Terrain (Medium), Level
               |    | Terrain (Medium)
  3:       100 |  6 | Raise Terrain (Large), Lower Terrain (Large), Level
               |    | Terrain (Large), Terra Hills, Terra Craters, Terra Rivers
  4:       250 |  8 | Terra Plateaus, Terra Mesas, Terra Canyon
  5:       500 | 10 | Terra Seas, Terra Mountain, Terra Lava Flows
 Notes:
   * You must zoom in to Solar System view to earn badge credit

 Frequent Flyer - Make interstellar travels
  1:        50 |  2 |
  2:       150 |  4 | Interstellar Drive 2
  3:       400 |  6 | Interstellar Drive 3, Wormhole Key
  4:       800 |  8 | Interstellar Drive 4
  5:     1,500 | 10 | Interstellar Drive 5
 Notes:
   * It doesn't have to be a new star system, it can be the same two star
     systems 1,500 times.
   * Credit is awarded when you click on the next system, not when you stop
     moving, so clicking quickly on two nearby systems is a (comparatively)
     quick way to earn this badge.
   * You will run out of energy quickly, and if you travel with no energy, you
     will start losing health. I advise doing this between your home system and
     its nearest neighbor, so that you can recharge and heal for free.

 Golden Touch - Accumulate sporebucks
  1:    500,000 |  2 |
  2:  1,000,000 |  4 |
  3:  2,500,000 |  6 | Happiness Booster
  4:  5,000,000 |  8 |
  5: 10,000,000 | 10 |
 Notes:
   * You must have the requisite amount on-hand. You don't lose badges when you
     spend money, but you must have 10 million _at_once_ to get the level 5
     badge.
   * The moreMoney cheat gives 1 million sporebucks with each use, but also
     grants the Joker badge and so locks you out of achievements.

 Gopher - Complete delivery missions
  1:          5 |  2 | Interstellar Drive 2
  2:         10 |  4 | Interstellar Drive 3
  3:         20 |  6 | Interstellar Drive 4, Wormhole Key
  4:         40 |  8 | Interstellar Drive 5
  5:         70 | 10 |
 Notes:
   * Delivery missions are those which send you to collect Item X (Or N Item Xs)
     and bring them back (or deliver them to Planet Y)

 Jack of All Trades - Buy tools
  1:          5 |  2 |
  2:         20 |  4 |
  3:         50 |  6 |
  4:        100 |  8 |
  5:        200 | 10 |
 Notes:
   * "Tools" includes re-usable tools such as Planet Buster, but not spice

 Joker - Enter a cheat
 Notes:
   * This badge prevents eraning further achievements in the current save file,
     aside from Pathological Cheater. You can continue earning badges.

 Merchant - Trade for sporebucks
  1:    500,000 |  2 |
  2:  2,000,000 |  4 | Basic Cargo Hold
  3:  4,000,000 |  6 | Happiness Booster, Medium Cargo Hold
  4:  7,000,000 |  8 | Large Cargo Hold
  5: 15,000,000 | 10 |
 Notes:
   * Awarded for selling both artifacts and spice to other civilizations

 Missionista - Complete missions
  1:          5 |  2 | Energy Pack, Atmosphere Generator, Drought Generator,
                |    | Small Energy Storage
  2:         10 |  4 | Fireworks, Repair Pack, Ice Storm, Meteor Shower, Medium
                |    | Energy Storage
  3:         18 |  6 | Energy Mega Pack, Asteroid Call Button, Atmosphere
                |    | Freezer, Large Energy Storage
  4:         30 |  8 | Species Eradicator, Repair Mega Pack, Ice Comet, Volcano,
                |    | Extreme Energy Storage
  5:         50 | 10 | Cloaking Device, Hologram Scout
 Notes:
   * Earning Missionista 5 in two games is a good count on your progress for
     Maxis Scout
   * Any mission type counts

 Planet Artiste - Use sculpting or coloring tools
  1:          5 |  2 | Terra Hills, Terra Craters
  2:         25 |  4 | Terra River, Terra Canyon
  3:         75 |  6 | Terra Plateaus, Terra Mesas, Terra Mountain
  4:        150 |  8 | Terra Lava Flows
  5:        250 | 10 | Terra Seas
 Notes:
   * These can all be used on the same planet

 Sightseer - Make cosmic discoveries
  1:          2 |  2 |
  2:         10 |  4 |
  3:         20 |  6 |
  4:         40 |  8 |
  5:         70 | 10 |
 Notes:
   * Awarded for both rare galactic formations and story book planets
   * Seeing the same rare galactic formation you've seen before does not
     count. It must be new.

 Split Personality - Change personality
  1:          1 |  5 |
  2:          2 | 10 |
  3:          4 | 15 |
  4:          5 | 20 |
  5:          6 | 25 |
 Notes:
   * Ask a size 4 or 5 empire about their philosophy, and then ask them for a
     mission. They should offer you their Archetype Change mission, which on
     completion will give credit towards this badge.

 Terra-Wrangler - Improve terrascores
  1:          2 |  2 | Raise Terrain (Small), Lower Terrain (Small), Level
                |    | Terraion (Small)
  2:          5 |  3 | Cloud Accumulator, Cloud Vacuum, Raise Terrain (Medium),
                |    | Lower Terrain (Medium), Level Terrain (Medium)
  3:         10 |  6 | Refrigeration Ray, Heat Ray, Raise Terrain (Large), Lower
                |    | Terrain (Large), Level Terrain (Large)
  4:         20 | 10 | Hot Cloud Vacuum, Cold Cloud Vacuum
  5:         40 | 15 | Air Conditioning, Hot Cloud Seeder
 Notes:
   * Credit is earned each time the T-score increases (T0-T3 change is 3
     points).
   * The Staff of Life does not count for this badge
   * You do not need to fill out the ecosystem for this badge (though you might
     as well, and work on the Zoologist badge at the same time).
   

 Trader - Establish trade routes
  1:          2 |  2 | Energy Pack
  2:          5 |  4 | Repair Pack, Spice Storage
  3:         10 |  6 | Energy Mega Pack
  4:         20 |  8 | Repair Mega Pack
  5:         40 | 10 | Cloaking Device, Hologram Scout
 Notes:
   * Credit is earned when the route is created, not when you buy the system or
     it completes

 Traveler - Contact alien empires
  1:          3 |  1 | Crop Circles
  2:         10 |  2 | Creature Tweaker, Fireworks, Monolith
  3:         20 |  3 | Wormhole Key
  4:         50 |  4 | Create Creature
  5:        100 |  5 | Embassy

 Warmonger - Start wars
  1:          1 |  2 | Mini Bomb
  2:          3 |  4 | Justa Bomb, Loyalty Booster
  3:          6 |  6 | Mega Bomb, Rally Call, Uber Turret
  4:         10 |  8 | Shield
  5:         15 | 10 |
 Notes:
   * Wars being declared on you for no apparent reason counts

 Wonderland Wanderer - Discover storybook planets
  1:          1 |  2 |
  2:          2 |  4 |
  3:          4 |  6 |
  4:          7 |  8 |
  5:         12 | 10 |
 Notes:
   * Storybook planets are ones specifically molded by Maxis in some way or
     another, rather than being completely random. Their locations are
     apparently random, so good luck finding them!
  dragonette4063:
   * I've noticed that the vast majority of Storybook Planets (maybe even all of
     them, I'm not sure) have a Terrascore of 2 or higher. Therefore, if you see
     an uninhabited T2 or T3 planet (with a pawprint indicating no sentient
     creatures), it is almost always a Storybook Planet. I've found this method
     of searching to be extremely effective.

 Zoologist - Fill out ecosystems
  1:          3 |  1 |
  2:         10 |  3 | Bio Protector, Monolith
  3:         20 |  5 | Bio Stabilizer, Wildlife Sanctuary
  4:         40 |  7 | Supersizer
  5:         70 | 15 | Planet Scan
 Notes:
   * You need a small plant, a medium plant, a large plant, 2 herbivores, and a
     carni/omnivore to fill out an ecosystem.
   * You must place all three plants before any of the animals.
   * You must place herbivores before carni/omnivores.
   * There is one ecosystem per T-score, so you can earn credit towards this
     badge 3 times per planet.

 Dance with the Devil - Ally with the Grox
 Notes:
   * Do not do *ANYTHING* hostile towards the Grox if you intend to earn this
     badge. If the Grox go to war with you, you cannot stop the war (except by
     defeating them).
   * Most actions that normally boost relationship with other empires are not as
     effective with the Grox.
   * Terrforming a Grox planet gives negative relationship, rather than positive
     as with other races (Grox cannot survive on planets with a T-score above
     0).
   * Breaking the Galactic code gives positive relationship, rather than
     negative as with other races (Grox are evil).
   * Earning this badge gives -200 relationship (on a -100 to 100 scale) to
     *ALL* spacefaring races in the galaxy, now and future. Including races you
     uplift with Monoliths. Expect war to arrive from multiple fronts. (On the
     other hand, you just earned the most powerful allies in the game). It is
     possible to earn the favor of other races again, on a case-by-case basis.
     Destroying the Grox will not remove the penalty.

 Badge Outta Heck - Beat the Grox
 Notes:
   * This requires destorying Grox colonies on their 1,000-odd planets.
   * Nearly all Grox planets have one unfortified colony. Destroy it and you're
     done with that planet.
   * The Grox homeworld only has 3 planets, instead of 10.
   * All Grox colonies on a planet will explode if the T-score is raised to 1 or
     higher.
   * Grox will not re-colonize a planet (though if you build a colony they'll
     certainly attack it).
   * Despite these advantages you have, the Grox are still quite difficult to
     defeat:
      - Their empire is massive, so they can beat you in a War of Attrition
      - Their ships are many times stronger than yours (and they have no
        shortage of ships)
      - Their planets are all near the galaxy core, where your travel distance
        is vastly reduced. Even *REACHING* some of the Grox planets can be
        difficult. As a solution (if you can find no other way), using a
        Monolith on a planet, allying with the race that uplifts, and paying
        them to attack the nearest Grox planet will work, because your ally is
        unaffected by the core's travel restrictions.
   * You can also go the route of buying the Grox out of existence, making
     trade routes with them and purchasing their systems. You must have a
     blue-face relationship to start trade routes, and the Grox will continue
     to attack your ship unless you are allied (even if you've got over 100
     relationship, they will still attack until allied). Being a Trader
     archetype will help here, with the Cash Infusion power to speed up the
     trade routes. (Also since the Grox worlds are all T0, the system purchases
     will usually be cheap; in the 500,000 - 1,000,000 range)


+--------------------[ Space Ship Tools ][015A][FAD7]

 <Tool Name>: Description
 Type
  -] Requirements
  -> Cost (Source)
 Notes:
  * ...

 When multiple requirements are listed, it means "Or", not "And".
 Types:
  Social
  Weapon
  Main
  Colony
  Atmosphere
  Sculpting
  Coloring
  Ship
  Consumable - Uses ammo
  Super (X)  - Super Power of archetype X



 <AoE Repair>: Repairs all friendly units near you
 Weapon, Consumable
  -] Body Guard 3
  -] Diplomat 2
  -> 50,000 (Home)
  -> 30,000 (Trader)
  -> 25,000 (Diplomat, Scientist, Warrior)
 Notes:
  * Also heals buildings

 <Abduction Beam>: 
 <Air Conditioning>: 
 <Anti-Matter Bomb>: A very powerful weapon for ground targets
 Weapon, Consumable
  -]
  -> 400,000 (Home)
  -> 200,000 (Knight)
 Notes:
  * One-shots any city, leaving nothing behind.

 <Anti-Matter Missile>: 
 Weapon, Consumable
  -] Conqueror 3
  -] Colonist 3
  -> 250,000 (Home)
  -> 125,000 (Warrior)
 Notes:
  * One-shots any ship (including Grox), and has splash damage

 <Asteroid Call Button>: 
 <Atmosphere Freezer>: 
 <Atmosphere Generator>: 
 <Auto Blaster>: Automatically fires on ships when attacked
 Weapon
  -] 
  -> 300,000 (Home)
  -> 225,000 (Zealot)
  -> 195,000 (Trader)
  -> 150,000 (Warrior)
 Notes:
  * Can be toggled on and off. For example, if trying to ally the Grox, this
    should be turned off so as to not damage their ships.
  * The only defense you can get against attacks in space.

 <Basic Energy Storage>: 
 <Basic Health>: 
 <Bio Protector>: 
 <Bio Stabilizer>: 
 <Cash Infusion>: Fills a trade route
 Social, Super (Trader)
  -] None
 Notes:
  * You still have to pay to buy the system

 <Cloaking Device>: Make yourself invisible to others
 Weapon
  -] Missionista 5
  -] Trader 5
  -> 250,000 (Home)
  -> 125,000 (Bard, Diplomat, Trader, Warrior)
 Notes:
  * Can only be used on a planet

 <Cloud Accumulator>: 
 <Cloud Vacuum>: 
 <Cold Cloud Vacuum>: 
 <Colony Incredi-Pak>: 
 <Create Creature>: Creates a new creature
 Social, Consumable
  -] Traveler 4
  -] Cleaner 5
  -> 500,000 (Home)
  -> 325,000 (Trader)
  -> 250,000 (Ecologist, Scientist)
 Notes:
  * Places 5 of the new creature in your cargo hold

 <Creature Tweaker>: Modify an existing creature
 Social, Consumable
  -] Traveler 2
  -] Cleaner 3
  -> 500,000 (Home)
  -> 325,000 (Trader)
  -> 250,000 (Ecologist, Scientist, Shaman)
 Notes:
  * Does not change the creatures on the planet, merey adds new of the probed
    version to your cargo hold.

 <Crop Circles>: Draw crop circles in the ground
 Social
  -] Traveler 1
  -> 80,000 (Home)
  -> 60,000 (Trader)
  -> 50,000 (Bard, Shaman, Zealot)
 Notes:
  * All it seems to do is make citizens/tribespeople come out to look at it.
    Could be used to lure them away from the city for a racial cleansing
    mission or something, but has little use beyond that.

 <Drop Cargo>: 
 <Drought Generator>: 
 <Embassy>: Increases relationship with target empire over time
 Social, Consumable
  -] Diplomat 5
  -] Traveler 5
  -> 500,000 (Home)
  -> 325,000 (Trader)
  -> 250,000 (Diplomat, Shaman)
 Notes:
  * The relationship bonus is not instant, wait a few minutes

 <Energy Mega Pack>: Recharges all speace ship energy
 Weapon, Consumable
  -] Missionista 3
  -] Trader 3
  -> 20,000 (Home)
  -> 10,000 (Diplomat, Ecologist, Scientist, Trader)

 <Energy Pack>: Recharge some space ship energy
 Weapon, Consumable
  -] Missionista 1
  -] Trader 1
  -> 10,000 (Home)
  ->  5,000 (Diplomat, Ecologist, Scientist, Trader)

 <Extreme Energy Storage>: 
 <Extreme Health>: 
 <Fanatical Frenzy>: Converts an alien system to your own
 Social, Super(Zealot)
  -] None
 Notes:
  * Breaks the Galactic Code
  * Captures the planet and all cities become yours, rather than destroying
    them as with Gravitation Wave.

 <Fireworks>: Improves relationship with an empire
 Social, Consumable
  -] Missionista 2
  -] Traveler 2
  -> 24,000 (Home)
  -> 18,000 (Trader, Warrior)
  -> 15,000 (Bard)

 <Global Mind Erase>: Subdues all inhabitants on a planet
 Social
  -] Brain Surgeon 3
  -] Cleaner 3
  -> 50,000 (Home, Bard)
  -> 30,000 (Ecologist, Shaman)
  -> 25,000 (Zealot)
 Notes:
  * Makes the empire forget about things like stealing artifacts or
    harming citizens

 <Gravitation Wave>: Destroys all cities on the planet
 Weapon, Super (Scientist)
  -] None
 Notes:
  * Breaks the Galactic Code
  * Destroys the cities, so you need to re-colonize the planet if you want it

 <Happiness Booster>: 
 <Heat Ray>: 
 <Hologram Scout>: 
 <Hot Cloud Seeder>: 
 <Hot Cloud Vacuum>: 
 <Ice Comet>: 
 <Ice Storm>: 
 <Interplanetary Drive>: 
 <Interstellar Drive 1>: 
 <Interstellar Drive 2>: 
 <Interstellar Drive 3>: 
 <Interstellar Drive 4>: 
 <Interstellar Drive 5>: 
 <Justa Bomb>: A medium strength bomb for ground targets
 Weapon
  -] Warmonger 2
  -] Colonist 3
  -> 800,000 (Home)
  -> 600,000 (Zealot)
  -> 520,000 (Trader)
  -> 400,000 (Warrior)

 <Large Energy Storage>: 
 <Large Health>: 
 <Laser>: A medium strength precision weapon
 Weapon
  -] Conqueror 2
  -] Eco Hero 1
  -> 500,000 (Home)
  -> 375,000 (Zealot)
  -> 325,000 (Trader)
  -> 250,000 (Warrior)

 <Level Terrain (Large)>: 
 <Level Terrain (Medium)>: 
 <Level Terrain (Small)>: 
 <Lower Terrain (Large)>: 
 <Lower Terrain (Medium)>: 
 <Lower Terrain (Small)>: 
 <Loyalty Booster>: 
 <Medium Energy Storage>: 
 <Medium Happy Ray>: Improves relations with race inhabiting the planet
 Social
  -] Diplomat 3
  -] Economist 3
  -> 500,000 (Home)
  -> 300,000 (Diplomat, Shaman)
  -> 250,000 (Zealot)

 <Medium Health>: 
 <Mega Auto Blaster>: Automatically fires on ships when attacked
 Weapon
  -]
  -> 900,000 (Home)
  -> 450,000 (Warrior)

 <Mega Bomb>: A powerful bomb for ground targets
 Weapon
  -]
  -> 2,400,000 (Home)
  -> 1,200,000 (Warrior)

 <Mega Laser>: A strong precision weapon
 Weapon
  -] Eco Hero 2
  -] Conqueror 3
  -> 1,500,000 (Home)
  -> 1,125,000 (Zealot)
  ->   975,000 (Trader)
  ->   750,000 (Warrior)
 Notes:
  * Can be toggled on and off. For example, if trying to ally the Grox, this
    should be turned off so as to not damage their ships.
  * The only defense you can get against attacks in space.

 <Mega Proton Missile>: Fires a powerful homing missile at an enemy ship
 Weapon
  -]
  -> 1,200,000 (Home)
  ->   900,000 (Zealot)
  ->   780,000 (Trader)
  ->   600,000 (Warrior)

 <Mega Pulse>: Fires a powerful burst in a straight line on the ground
 Weapon
  -]
  -> 1,200,000 (Home)
  ->   600,000 (Warrior)
 <Meteor Shower>: 
 <Meteor Storm>: 
 <Mind Erase>: Calms down citizens
 Social
  -] Brain Surgeon 1
  -] Cleaner 1
  -> 300,000 (Home)
  -> 180,000 (Bard, Shaman)
  -> 150,000 (Zealot)
 Notes:
  * Only has any effect when used on a citizen that has an exclamation mark
    over their head

 <Mini Auto Blaster>: Automatically fires on ships when attacked
 Weapon
  -] Conqueror 1
  -] Colonist 1
  -> 100,000 (Home)
  ->  75,000 (Zealot)
  ->  65,000 (Bard)
  ->  50,000 (Warrior)
 Notes:
  * Can be toggled on and off. For example, if trying to ally the Grox, this
    should be turned off so as to not damage their ships.
  * The only defense you can get against attacks in space.

 <Mini Bomb>: A weak bomb for ground targets
 Weapon
  -] Warmonger 1
  -] Colonist 2
  -> 400,000 (Home)
  -> 300,000 (Zealot)
  -> 260,000 (Trader)
  -> 200,000 (Warrior)

 <Mini Happy Ray>: Improves relations with race inhabting the planet
 Social
  -] Diplomat 2
  -] Economist 2
  -> 200,000 (Home)
  -> 120,000 (Diplomat, Shaman)
  -> 100,000 (Zealot)

 <Mini Laser>: A weak, but prescise weapon
 Weapon
  -] None

 <Mini Proton Missile>: Fires a small homing missile at an enemy ship
 Weapon
  -] None

 <Mini Pulse>: Fires a weak burst in a straight line on the ground
 Weapon
  -] Colonist 1
  -] Conqueror 1
  -> 200,000 (Home)
  -> 150,000 (Zealot)
  -> 130,000 (Trader)
  -> 100,000 (Warrior)

 <Monolith>: Uplifts a species
 Social, Consumable
  -] Traveler 2
  -] Zoologist 2
  -> 500,000 (Home)
  -> 300,000 (Trader)
  -> 250,000 (Scientist, Shaman, Zealot)
 Notes:
  * An uplifted race with have +50 relationship with you whent hey reach space
  * Can be used in a wild, tribal, or civilized planet
  * The planet must have at least one species on it
  * The star system must not have any other sentient life or other monolith

 <Planet Buster>: Destroys a planet
 Weapon, Consumable
  -] Conqueror 5
  -] Colonist 5
  -> 5,000,000 (Home)
  -> 2,500,000 (Warrior)
 Notes:
  * Breaks the Galactic Code
  * Used for the "Quietus Star" and "Oh the Humanity" achievements
  * Planets destroyed in this way cannot be salvaged
  * Cannot be used on gas giants (you cannot enter a gas giant's atmosphere to
    fire it), or stars
  * If you destroy a planet with a moon (Earth, for instance), the moon will
    also be destroyed

 <Planet Scan>: 
 <Proton Missile>: Fires a homing missile at an enemy ship
 Weapon
  -] 
  -> 400,000 (Home)
  -> 300,000 (Zealot)
  -> 260,000 (Trader)
  -> 200,000 (Warrior)

 <Pulse>: Mires a medium-powered burst in a straight line on the ground
 Weapon
  -] Colonist 2
  -] Conqueror 2
  -> 400,000 (Home)
  -> 300,000 (Sealot)
  -> 260,000 (Trader)
  -> 200,000 (Warrior)

 <Radar>: 
 <Raider Rally>: Summons pirates to raid the planet
 Weapon, Super (Warrior)
  -] None
 Notes:
  * Number of pirates summoned is proportional to the number of cities

 <Raise Terrain (Large)>: 
 <Raise Terrain (Medium)>: 
 <Raise Terrain (Small)>: 
 <Rally Call>: Increase damage inflicted by ally spaceships for a short time
 Weapon
  -] Diplomat 3
  -] Warmonger 3
  -> 750,000 (Home)
  -> 450,000 (Diplomat, Shaman)
  -> 375,000 (Warrior, Zealot)

 <Refrigeration Ray>: 
 <Repair Mega Pack>: Restores all space ship health
 Weapon, Consumable
  -] Missionista 4
  -] Trader 4
  -> 20,000 (Home)
  -> 10,000 (Bard, Shaman, Warrior, Zealot)

 <Repair Pack>: Restores some space ship health
 Weapon, Consumable
  -] Missionista 2
  -] Trader 2
  -> 10,000 (Home)
  ->  5,000 (Bard, Shaman, Warrior, Zealot)

 <Return Ticket>: 
 <SETI>: 
 <Safari Vacuum>: 
 <Scan>: 
 <Shield>: Protects your ship from damage for a short time
 Weapon
  -] Colonist 3
  -] Warmonger 4
  -> 500,000 (Home)
  -> 375,000 (Zealot)
  -> 325,000 (Trader)
  -> 250,000 (Warrior)
 Notes:
  * Yes, *all* damage
  * Only usable in a planet's atmosphere

 <Small Energy Storage>: 
 <Small Health>: 
 <Soothing Song>: Temporarily boosts relationship
 Social, Super(Bard)
  -] None
 Notes:
  * Brings a poor relationship up to at least 0
  * Does not work on Grox

 <Species Eradicator>: Removes a species from the planet's ecosystem
 Social, Consumable
  -] Cleaner 3
  -] Missionista 4
  -> 250,000 (Home)
  -> 125,000 (Warrior, Zealot)

 <Spice Storage>: 
 <Staff of Life>: 
 <Static Cling>: Immobilizes enemy ships and turrets on the planet
 Weapon, Super (Diplomat)
  -] None
 Notes:
  * Disables them for 3 minutes, but does not destroy them

 <Summon Mini-U>: Summon a miniture clone of your ship
 Weapon, Super (Knight)
  -] None
 Notes:
  * The Mini-U takes up one of your fleet slots
  * The duration is the same as the recharge on the power, so you can have it
    at all times

 <Super Happy Ray>: Improves relations with race inhabiting the planet
 Social
  -] Diplomat 4
  -] Economist 4
  -> 1,500,000 (Home)
  ->   975,000 (Diplomat, Shaman)
  ->   750,000 (Zealot)

 <Supersizer>: Turn target creature into an epic
 Social, Consumable
  -] Zoologist 4
  -] Eco Hero 4
  -> 400,000 (Home)
  -> 260,000 (Trader)
  -> 200,000 (Bard, Scientist, Zealot)
 Notes:
  * If used on a sentient species, it causes death

 <Terra Canyon>: 
 <Terra Craters>: 
 <Terra Hills>: 
 <Terra Lava Flow>: 
 <Terra Mesas>: 
 <Terra Mountain>: 
 <Terra Plateaus>: 
 <Terra River>: 
 <Terra Seas>: 
 <Uber Turret>: 
 <Wildlife Sanctuary>: Turns a planet into a zoo
 Social, Consumable
  -] Eco Hero 3
  -] Zoologist 3
  -> 600,000 (Home)
  -> 300,000 (Diplomat, Ecologist, Shaman)
 Notes:
  * Must be used on a wild planet
  * Allows up to 30 species to survive on the planet
  * Destroying the building placed will remove the wildlife planet designation

 <Wormhole Key>: 


+---------------------------------[ Appendix ][1A92]---------------------------+

 Credit to:
   Maxis, for creating the lovely little passtime known as Spore
   Electronic Arts, for producing the game
   doyoureadthis, for information about the "secret" achievements
   rupertlittlebear, for discovering the req's for PAthological Cheater
   Me, for getting off my lazy bum and doing something productive for a change
   
   Submissions to me by email are credited throughout the guide.


 This guide may be posted to any website, under the following conditions:
  1) I am sent an email informing me of the new hosting of the guide
       - AND -
  2) The guide, in its entirety, it kept in its original and unaltered form
       - OR -
  2) The Author line at the top of the guide is maintained
  3) This Appendix section is maintained
  4) None of the information contained in the guide is altered (removing
     sections is fine, altering the data I've collected or the tips I've made
     is not)
   Current versions of this guide will *ONLY* be posted to GameFAQs.com; any
 other website hosting this guide must obtain the most recent version from
 there. I will not notify any other hosts of alterations to the guide.


 Contact me:
   [email protected]