Sacred FAQ Version 2.0 By Igor Miler Email me at [email protected] Please email me for questions and sugestions, and sorry if i have a grammar mistakes because i am a Croat. :) Sacred is a Ascaron entertainment product. It is one more clone similiar to the Diablo 2. -------------------------------------------------------------------------------- Disclaimer This document (c)Igor Miler. This guide can not be used or distributed for commercial use. It is forbidden to distribute this FAQ without permission from me. This guide must be posted in it's entirety, no pieces can be removed and / or copied to another location for public use. You are allowed to use the content of this document on your site as long as you give the credit to me.If you want to use the content of this document, please contact me first. Sacred is (c)2004 Ascaron Entertainment. -------------------------------------------------------------------------------- Overview: This FAQ purpose is to show you what character is a best and their skils and powers. Content: 1. CHARACTERS 2. LIST OF SKILS (incl. Sacred Underworld) 3. SKILS BY CHARACTER 4. ONE SUPRISE!!! 5. DIFFICULTIES 6. QUEST LIST 7. GAME STORY 8. GAME FEATURES 9. STARTING QUEST 10. HISTORY OF VERSIONS -------------------------------------------------------------------------------- 1. CHARACTERS: 1.a. List of the characters: 1. Battle Mage 2. Gladiator 3. Seraphim 4. Dark Elf 5. Wood Elf 6. Vampiress 1.b. Characters description: Battle Mage: The Battle Mage is the classical spell-caster, but with one difference,he is also an adept sword-fighter when is needed. But he is best with his spells wich are able to shake the very foundations of the world. Gladiator: The Gladiator is the ultimate close-combat machine, skilled and trained to use almost every weapon. Gladiator fight with both amazing force and high agility, crushing the opponents into the little peaces. Seraphim: The seraphim are descended from a race of mystical angels. These beams are a lot older than humans and elves. The Seraphim draws on heavenly magic as well as a powerful close-combat warrior with graceful but powerful combat moves. Dark Elf: Dark Elf comes from a power-hungry bloodline that has split off from the pure and noble race of the elves. Dark Elves have fearsome martial arts skills and they are a deadly shadow fighters and they love to bring down a opponent with poisoned blades and unarmed combat. Wood Elf: The Wood Elf is both a hunter and a ranged combat favorite. She's are not a exelent fighters in a close-combat but they are deadly with the bows and crossbows. She also have a magic of protective when natural woods surrounds her. Vampiress: The Vampiress is a combination of knightly close-combat warrior, over the day she vanquish her enemies with the sword, but over the night she turn in the diabolical beast-of-prey turning her victims and creating a ghastly following with her blood-soaked kisses. -------------------------------------------------------------------------------- 2. LIST OF THE SKILLS skills (incl. Sacred Underworld): 2.a. List of all skills: Axe Lore: Increases the speed and effectiveness of attacks with axes. Ballistics: Increases the damage dealt by traps, and improves the regeneration rate and attack speed. Disarm: Increases the chance to disarm opponents in combat. Earth Magic: Improves the regeneration rate and the casting time of earth magic. Trap Lore: Improves the regeneration rate of all trap-laying abilities. Unarmed Combat: Increases the speed and effectiveness of hand to hand attacks in close combat (with bare hands or combat gauntlets). Ranged Combat: Improves abilities for ranged combat. Fire Magic: Improves the regeneration rate and the casting time of fire magic. Trading: Traders will offer their goods cheaper and are more likely to offer special items. Celestial Magic: Improves the regeneration rate and the casting time of the Seraphim�s celestial magic. Blade Combat: Increases the speed and effectiveness of attacks with Dark Elven blade weapons. Constitution: Increases life energy and improves its regeneration rate. Concentration: Improves the regeneration rate of all combat arts. Air Magic: Improves the regeneration rate and the casting time of air magic. Magic Lore: Increases the damage dealt by all types of magic. Meditation: Improves the regeneration rate for all spells. Moon Magic: Improves the regeneration rate and the casting time of the Wood Elf�s moon magic. Parrying: Attacks can be parried (deflected) with weapons and shields. Horse Riding: Enables the riding of superior horses. Armor: Increases armor class and decreases encumbrance caused by armor. Polearms: Increases the speed and effectiveness of attacks with polearms. Sword Lore: Increases the speed and effectiveness of attacks with swords. Vampirism: Improves the regeneration rate for vampire skills. The vampire suffers less damage during the day. Weapon Lore: Opponents suffer more damage from close and range of combat attacks. Water Magic: Improves the regeneration rate and the casting time of water magic. Agility: Increases defense and attack values during combat. Dual Wield: Enables the wielding of two weapons during combat, increases attack value and speed. -------------------------------------------------------------------------------- 3. SKILLS BY CHARACTERS: 3.a. Battle Mage: ___ Magic Lore \ IN THE BEGINING Meditation___/ ___ Fire Magic \ Earth Magic \ Water Magic \ Air Magic \ LEVEL 3 Weapon Lore / Sword Lore / Polearms / Horse Riding_/ Agility - LEVEL 6 Trading - LEVEL 12 Constitution - LEVEL 20 Disarm - LEVEL 30 Parrying - LEVEL 50 3.b. Gladiator: ___ Weapon Lore \ IN THE BEGINING Concentration_/ ______ Axe Lore \ Dual Wield \ Unarmed Combat \ Ranged Combat \ LEVEL 3 Sword Lore / Constitution / Armor / Agility_______/ Horse Riding - LEVEL 6 Disarm - LEVEL 12 Polearms - LEVEL 20 Parrying - LEVEL 30 Trading - LEVEL 50 3.c. Seraphim: Magic Lore Weapon Lore ___ Meditation \ Concentration \ Celestial Magic\ Polearms \ LEVEL 3 Sword Lore / Constitution / Parrying / Horse Riding_/ Dual Wield - LEVEL 6 Armor - LEVEL 12 Ranged Combat - LEVEL 20 Agility - LEVEL 30 Trading - LEVEL 50 3.d. Dark Elf __ Blade Combat \ IN THE BEGINING Concentration_/ ____ Trap Lore \ Ballistics \ Weapon Lore \ Dual Wield \ LEVEL 3 Constitution / Agility / Disarm / Horse Riding_/ Unarmed Combat - LEVEL 6 Armor - LEVEL 12 Sword Lore - LEVEL 20 Parrying - LEVEL 30 Trading - LEVEL 50 3.e. Wood Elf _____ Agility \ IN THE BEGINING Weapon Lore_/ ____ Magic Lore \ Meditation \ Moon Magic \ Ranged Combat \ LEVEL 3 Concentration / Constitution / Horse Riding / Polearms______/ Trading - LEVEL 6 Sword Lore - LEVEL 12 Armor - LEVEL 20 Disarm - LEVEL 30 Parrying - LEVEL 50 3.f. Vampiress ___ Vampirism \ IN THE BEGINING Weapon Lore_/ ___ Constitution \ Magic Lore \ Concentration \ Sword Lore \ LEVEL 3 Axe Lore / Armor / Parrying / Disarm_________/ Horse Riding - LEVEL 6 Agility - LEVEL 12 Polearms - LEVEL 20 Trading - LEVEL 30 Ranged Combat - LEVEL 50 -------------------------------------------------------------------------------- 4. ONE SUPRISE!!!: Various codes: First, create a shortcut on the desktop then right click on it. Open the properties section and Make sure the target reads as follows: "C:\Program Files\Ascaron Entertainment\Sacred \Sacred.exe" /CHEATS=1 During a single player game, press ~ to open up the console and type sys cheats 963. Then enter any of the following codes in the console to recieve the corresponding effect. To disable the codes type sys cheats 369 in the console. ____________________________________________________ | Cheat | Effect | | cheat lord | God mode | | cheat suicide | Makes your character explode | | cheat decap | Headless character | | cheat teleport | Teleport | |___________________|________________________________| IMPORTANT!!!! I MUST TELL YOU THAT THIS SHIT WILL FUCK YOUR GAME AND IF YOU WISH TO PLAY ON-LINE DON'T USE CHEATS IN SINGLE PLAYER. EVERY ONE WILL NOTICE THAT YOU USE CHEAT BUT I WONT TELL YOU HOW WILL THEY NOTICE. -------------------------------------------------------------------------------- 5. DIFFICULTIES 5.a Intro in difficulties: This game has five difficulties. They are based on the metallic level you start your character. To unlock new difficulties you must beat the game on previous difficulty. Starting difficulties are BRONZE and SILVER. For getting a GOLD beat either SILVER of BRONZE. I personal haven't get to the NIOBIUM difficulty so i don't now does it even exsist. 5.b List of difficulties: 1.BRONZE 2.SILVER 3.GOLD (Locked) 4.PLATINUM (Locked) 5.NIOBIUM (Locked) 5.c BRONZE: Very easy opponents, no rich opponents,little money to earn. You can use bronze to build up your rune collection, if you don't spend many. My advice is to stay in this mode until you are about 20-50 level then export your character and then go to the next difficulty level and that is: 5.d SILVER: When you are on 20-50 level enemies should be not very hard to beat. Here you can get very nicier thing than in BRONZE. Is suggest you to beat the game on this difficulty to get the higher level and that will help you on next difficulty. Here you will get more expirience per monster killed and you will get much better rewards. Enemies here will be aroun 1-3 level higher than you. Stay here for longer time to get good items and other stuff. 5.e GOLD: GOLD is good increase from SILVER. The enemies are not much harder than in SILVER, and rewards very good. Try entering here whey you are around 60-90 level to get as much you can in here. This is ideal difficulty for exploring a map because it is hard to get an level. Not much people has made this far because you must beat the game once to get this difficulty. 5.f PLATINUM: There is not much to say about this difficulty. Enemies are harder but there is a good diference in the drops. 5.g NIOBIUM: Haven't got this far. Sorry!:):):):) -------------------------------------------------------------------------------- 6. QUEST LIST I haven't written wich are a main, subquest, or random quest. Expect that in later version of this FAQ 'A dish eaten cold' 'A reject from Hell' 'Abducted' 'Abduction of the women of Slater's Grave' 'Adelina' 'Alchemy' 'Ancarian snow' 'Animated death' 'An Officer and Gentleman' 'Arachnophobia' 'Arm of the Black Priest' 'Arogarn's sword' 'Arogarn the forest ranger' 'Art Robbers' 'Assassins in the Family Crypt' 'Bah Spider!' 'Blackrobes' 'Blockade breaker of the Trade Embargo' 'Bloody punishment' 'Bloodhounds' (Vampiress) 'Blood money' 'Blood trail' 'Books, owls and salamanders. A test of magic.' (Battle Mage) 'Boris Richfield' 'Bright blood from deep wounds...' (Gladiator) 'Brother of the Dragon' 'Building owner' 'Buried slaves' 'Call to arms' (Seraphim) 'Captain Pigface' 'Cattle rustlers' 'Childbirth' 'Compromising Situation' 'Confidential documents' 'Dead Flesh' 'Dead Magic' 'Demon Food' 'DeMordrey's Dogs of War' 'Dragonslayer' 'Dragon Scale' 'Dream Songs' (Dark Elf) 'Dreamer of Winters 'Egg Thief' 'Elendiar' (Wood Elf) 'Elesium' (Seraphim) 'Elven Art Stealer' 'Escape from Mascarell' 'Escort' 'Escorts' 'Escort to the thieves' district' 'Evacuation' 'Examina Magica' (Battle Mage) 'Family ties' 'Forbidden Love' 'Forest Ranger' 'For King and country' (Battle Mage) 'For King and country' (Gladiator) 'For the crown of Ancaria' (Dark Elf) 'For the crown of Ancaria' (Wood Elf) 'For the crown... again!' (Vampiress) 'Glubba-Jar' 'Groom on the run' 'Goods Messenger' 'Hidden merchant' 'Hireling' 'Hunters of the night' 'Hunter and Hunted' (Wood Elf) 'Hunt for Poachers' 'Ilim Zhurag-Thalir' 'Inquisition plans' 'In the Shadows of Death' 'It tastes like chicken...' 'Jacquaire's battle uniform' 'Kalim-Khor' 'Knuckle of Pork' 'Law and Justice' 'Love token' 'Magical Thistle' 'Magician' 'Marauder' 'Messenger' 'Missing!' 'Missing son' 'Moca, the Minotaur' 'Mothers Powder Cup' 'Night Prayers' (Vampiress) 'Nucquam Astralis' 'Off to Braverock' 'Of princes, magicians and demons' 'Of stones and rocks' 'On a diplomatic mission' 'Orcs!' 'Orc Slayer' 'Panem et Circensis' 'Poisoned wells' 'Pure water' 'Rascals' 'Ravenous beasts' 'Revenge' 'River pirates' (Seraphim) 'Robber Baron' 'Ronin' 'Runaway Virgin' 'Scout Post' 'Settlers of the Desert' 'Shaddar' 'Shaddar-Nur' 'Shakura' 'Shining Light' 'Sign of the times' (Gladiator) 'Silver Blossoms' 'Songs of death' 'Swords and magic' (Battle Mage) 'Swords and Muscles' (Gladiator) 'Sword Sister of the Crown' (Seraphim) 'Tax Collectors' 'Terrible crime' 'The artist' 'The anvil' 'The assassin' 'The assault' 'The battlefield at Wyvern Pass' 'The Books of Wisdom' 'The brave little tailor' 'The brother's shield' 'The Camp of the Undead' 'The cow' 'The cowardly dog' 'The dams of the dwarves of Gnarlstat' 'The Elements of Ancaria' 'The eye of hell' 'The father's sword' 'The Female Dragonslayer' 'The Forge of the Ancestors' 'The Gallow of Hedgenton' 'The gargoyle' 'The Gypsie Camp' 'The Heart of Ancaria' 'The horned death' 'The howl of the wolf' (Dark Elf) 'The Lady's maid' 'The Library of the Elder' 'The lost Daughter' 'The Lost Experimental Beings' 'The Lost Settlers' 'The Lych-Leader' 'The magic cure' 'The medic' 'The medic and the precious beast' 'The Merchant of Slater's Grave' 'The mistress of dance' 'The narcotic Witch' 'The old veteran's battle axe' 'The Outlaws of Slater's Grave' 'The painting' 'The path to the Abbey in Ice Creek Valley' 'The Plans of the Brotherhood' 'The Prince of the Undead' 'The rebel base in the sewers' 'The Regentium Silver Blossom' 'The Rescue of a Noble Lady' 'The robbers' camp' 'The royal garrison' (Gladiator) 'The Scroll of Mhic'Dar-Mon' 'The servant' 'The slaves of the Orcs' 'The soul of the demon' 'The Spider Monster of Moorbrook' 'The steed' 'The Tournament' 'The Tree of Life' 'The unknown warrior' 'The way to Wyvern Pass' 'The woodworm' 'Toothpick for a Dragon' 'Traces of the forest rangers' 'Valor's plans' 'Vengeance' 'Vilya, Baroness of Mascarell' 'V' Taro es Victor' 'Where is the blacksmith?' 'Whisky supplier' 'Whispers in the wind' 'Wilbur' 'Wolf's Blood' 'Wolf's eyes' 'Wyverns are not dragons' -------------------------------------------------------------------------------- 7. GAME STORY The Creation of the World In the beginning, there was chaos! The world was darkness, fear and dread! But then the Gods arose from the blackness and slew the Demons of Darkness. They banished them to the dimension of evil and brought light and order where before there was none. However, the Demons were furious with the Gods and sought ways into the plains that the Gods now created. Life blossomed in a thousand worlds when the Gods sowed their seed. But soon afterwards, death consumed these crops when the Demons of the Underworld succeeded in breaking down these heavenly wonders. Therefore, out of their own blood, the Gods created the Heart of Ancaria to unite all living things and seal off the plains. Fire, earth, water, air and space flowed into this Worldstone, the foundation of all existence. The Demons raged against the Gods who had banished them and they sought to possess this Worldstone. However, the paths leading to the mortal world were barred, so they spread mistrust, poverty, hunger and pestilence among the creatures of the Gods and they filled the hearts of mortals with a lust for war, destruction and a craving for absolute power... The Seraphim Army When the Demon Lords had thrown the heavenly creatures into chaos and the Sorcerers of Darkness had learned to use the blood of innocents to unlock the gates of hell, the demon spawn poured out over the worlds in their hordes. In battles lasting eons, the Gods were steadily driven back and the Heart of Ancaria was in danger of falling into the hands of the Demon Lord. Behold, Sophja the Goddess of War arose and sacrificed herself by confronting and falling at the hand of Worganar, the highest of the Demons. However, when Worganar rejoiced, believing the heart of the world to be within his grasp, from the blood of Sophja rose new warriors: the Seraphim. The Seraphim used their heavenly powers to destroy Worganar and his followers and drove the Demons back to the hell from whence they came. Then, as peace finally appeared to be at hand, the Seraphim were charged with the protection of the Golden Heart. They broke it into five pieces and hid the pieces in the furthest corners of the Kingdom. However, blessed with heavenly power and with their superiority in battle, the Seraphim became arrogant and conceited. In their aloofness and high spirits, they neglected to protect the five elements, and so they were discovered and stolen by a darker breed of power-hungry Elves, the Dark Elves... The Seraphim of the Present The Elves, the proudest of the heavenly creatures, fought against their power-hungry brothers and sisters of darkness. However, the Dark Elves, now in possession of the magic elements, used blood, fire and disease to overcome this noble race. One last time, the Gods sent their Seraphim army to stop the slaughter. However, strengthened by the magic of the elements that now flowed freely throughout the Ancarian world, the Priestesses of the Matriarchy of Dark Elves swept away huge swathes of the Seraphim and only a few survived. The salvation of the mortals came in the form of the Dwarfs of Gnarlingen, later to become the Dwarf stronghold of Gnarlstat. Armed with their broad axes, these proud warriors hacked at the ranks of Dark Elves and drove them back. During these battles, the remaining three of the five elements were recovered and brought to safety. The Seraphim were annihilated, with no army and only a few custodians of the light, who had to return to their heavenly origins and dedicate themselves to the protection of good...� The Kingdom of Aarnum I One thousand years ago: Sophia, Royal Priestess and Protectress of the fortified monastaries of the Seraphim leaves the monastery at Icecreek Dale to her son, Aarnum I. Aarnum, a wild and impetuous man who has grown up in a world where Orcs and Dark Elves exert a murderous rule over the land and enslave the population, longs for peace. However, the Seraphim, weakened and small in number, refuse to help him. Aarnum flees to the forest stronghold of Tyr-Fasul in the Land of the Elves and gathers together an army of soldiers and knights errant. Aarnum deprives the Royal Priestess of her power and, with the help of his troops and the Dwarfs of Gnarlstat, he gathers a powerful army and captures Mhurag-Nar Castle from the Dark Elves on the Ancarian plains. Aarnum renames the castle Braverock, establishes his power as a worldly King and denies the Seraphim any authority within the borders of his small Kingdom. The sons of Aarnum I extend their Kingdom's sphere of influence with an iron fist. Knights, ruffians and bands of thugs roam the land, hunting and killing Orcs, Ogres and Dark Elves. Seas of Blood Morgast, second son of Aarnum I, proves to be particularly brutal and extends the persecutions to include Witches, Sorcerers and Mages as well as traveling minstrels and other nomadic folk. Between the capital Braverock Castle and the fortified monasteries, he builds Thundercliff fortress, soon to be known only as Crow's Cliff. This is because of the thousands of crows and ravens that feast on the corpses dangling along the grisly avenues of gallows, scaffolds and graves stretching out from the Seat of Morgast. Meanwhile, the Dark Elves are plotting a grim revenge. Using poison and treachery, they penetrate from the north, through the catacombs of the Dwarven stronghold of Gnarlstat and annihilate the Dwarven population. Not a single Dwarf, neither man, woman nor child survives the massacre. Barricaded in the stronghold, the Dark Elves build the fortress of Zhurag-Nar on the ruins of Gnarlstat, and from here they dominate the north-eastern plains of Ancaria. The Desert Wastelands The Orcs, who once populated all the plains of Ancaria, are driven away to the east and south. While they are either enslaved or killed by the Dark Elves in the east, those hordes of Orcs dispersed by the royal troops to the barren wasteland of Khorad-Nur in the south manage to eke out a miserable existence there. However, the Orcs are hardened by these harsh conditions. The hordes develop warrior cults and brute force becomes the ruling factor in the demanding life of an Orc. In contrast, courtly customs are introduced to the houses of the nobility in the Kingdom. The Orcs soon learn to survive in the wastelands and start producing armor and weapons in the forges of their villages and mountain settlements. In the centuries that follow, the south of the Kingdom is subjected to continuous raids by the Orcs, whose increasing power is attracting other greedy creatures: Ogres, Goblins and Trolls willingly join the Orc troops. The Wars of Succession The break-up of the Kingdom is threatened under King Vladimir VI. The noble houses of DeMordrey, direct descendants of Morgast I, of Oblividon in the east and of Mascarell in the southwest compete for succession to the throne and divide the Kingdom into separate, self-sufficient baronies whose only duty of obedience is to the King himself. In the family of Vladimir DeMordrey, the Dark Elves find willing allies and together they cast a shadow of intrigue and assassinations over the Kingdom, during which the houses of Oblividon, Ransenmar and Wiedenfeld, among others, are destroyed. However, Vladimir's reign of terror stretches further. The persecution of the Mages is not confined to the Barony of DeMordrey; they are hunted as renegades throughout the entire Kingdom. On the intercession of Baroness Magdalena of Mascarell, Vladimir calls a halt to the persecution and executions and deports the sorcerers to the furthest regions of the dark moors in the east. Here, they are forced to endure a miserable and dangerous existence. To pay for this act of mercy, Magdalena of Mascarell has to marry Vladimir's son Alexor, who then shortly strikes his young bride dead in a fit of rage. The Reign of Blood Prince Valorian, a direct descendant of Aarnum I, is banished by Alexor I and grows up in exile in the fortified monastery of Icecreek Dale. While out riding one day, he rescues the Speaker of the Elves of Tyr-Hadar, Laralasa, from a group of DeMordrey's soldiers. Valorian very nearly loses his life during the episode and only escapes death thanks to the healing powers of the Elves, who nurse him back to health at Lebensbaum, not far from the village of Timberton. His brave intervention touches Laralasa's heart and she falls in love with him. Valorian discovers the Elves to be courageous allies. With the help of the Elves and the Seraphim of Icecreek Dale, Valorian succeeds in toppling King Alexor from the throne at the Battle of Faeries Crossing and seizes the crown for himself. Valorian I ends the reign of terror and liberates the serfs. The sorcerers can return to the Kingdom and court sorcerers are introduced, while the Seraphim receive the status of Paladines as part of this restoration and are no longer subject to any worldly jurisdiction in the Kingdom. Valorian may not enter into marriage with Laralasa and so he weds Alexor's niece, Moridya DeMordrey, in order to make peace with the House of DeMordrey. The Great Peace Valorian's grandson is King Aarnum X. Aarnum's power is based on an established system of trade and taxation that extends to all corners of the Kingdom. The Elves of Tyr-Hadar send forest runners to the Kingdom to help the royal trackers while the Seraphim secure the peace and administer justice. Relations with the House of DeMordrey are strengthened by a new alliance. Vladimir DeMordrey is now Aarnum's highest-ranking field marshal and military protector of the Kingdom and commands the best-trained and most powerful troops. The young Baron DeMordrey successfully protects the Kingdom by strengthening the town of Bravewall on the authority of the King. However, this decision means that the economically insignificant towns of Gloomoor, Highmarsh and Moorbrook are henceforth completely isolated from the protection of the Kingdom. Aarnum's son, Prince Valor, is currently fighting the troublesome Orcs in the south of the Kingdom. The young prince has not yet chosen a bride, however, Lady Druusa DeMordrey and Lady Varia of Hedgenton are among the most beautiful and desirable women in the Kingdom. -------------------------------------------------------------------------------- 8. GAME FEATURES: Epic story line with over 30 main missions and 200 sub-quests and random quests. Freedom of exploration! More than 70% of the world is open to exploration at the beginning of the game. The remaining 30% gets unlocked as the story progresses. 16 different regions including forestland, ice covered landscapes, mountains, deserts, catacombs, etc. Six uniquely playable characters, which differ in fighting style, special skills, magic and character design. Two of the characters, the Seraphim and the Vampiress are characters which are completely new and give a new experience to RPG fans. Horseback combat - Heroes can use magic, close-combat and ranged weapons whilst riding. The ability to combine combat skills and magic to create player-designed "Special-Moves". Blacksmiths combine gems, rings and other special items to produce stronger weapons and armor. These items can also laterbe removed to be added to other weapons or armor. Keep your character! Start a new game on a higher difficulty level and use the same character, complete with experience and all items collected. Two Multiplayer game modes: Co-operative and Hack 'n' Slay. Multiplayer modes include both internet and LAN support for up to 16 players. -------------------------------------------------------------------------------- 9. STARTING QUEST ------------------------------------------------------ 9.a Battle Mage: A test of magic and courage The Battle Mage starts off right next to a stone circle, you need to talk with your instructor. He will tell you to kill the Troll which he has summoned into the stone circle. If you pass the test, you are a full-fledged Battle Mage. Go into the circle and kill the beast. After you're done, talk with Alcalata for the second time. He tells that you are now a real Battle Mage, and tells that you should go see Commander Romata at Bellevue garrison. A soldier called Ensign Weston accompanies you for the trip. Romata of Bellevue Now start heading towards south, soon you will meet couple soldiers guarding a wooden bridge. Cross it and follow the road. You will be in Bellevue now. Keep on following the road and it will take you to the garrison, where Commander Romata is waiting. He tells you to go find Sergeant Treville in Porto Vallum, Ensign Weston will leave your party. This ends the starting story. ------------------------------------------------------ 9.b Gladiator: The promise of freedom You start out inside an arena, there are couple guards and a trainer in there. Talk with the trainer, named Julius. He will promise that you will be freed if you win your next battle in the arena. Now go through the middle door to engage in combat. After beating your opponent, you should be free... But wait! What is that Orc doing there? You will need to kill that too. Now go back in and talk with Julius again. Betrayed by own master! Julius had no plans on freeing you, and as you killed the fighters that were supposed to finish you off, he must do it himself. Now the guards will also attack you. Kill them all and then talk with the person inside the room. His name is Rocheford, and he works for the King. He will help you in getting out of the arena by opening the locks. He also wants to you escort him to Commander Romata, who is at the garrison in Bellevue. Now go out of the arena. Finding this 'Romata' fellow Ahh, fresh air at last. Now head towards east, following the road. You'll soon reach a bridge, guarded by two soldiers. Cross it and follow the road to find the village of Bellevue. Now head northeast and cross the large stone bridge. Romata will be waiting you in front of the large building. As you speak to him, Rocheford will leave your party and you are to find Sergeant Treville at town of Porto Vallum. Remember to activate the waypoint in the northeast section. That's it for the starter quest for Gladiator. ----------------------------------------------------- 9.c Seraphim: Holy people with robber problem The Seraphim starts at Bellevue abbey, and the First Novice has a problem. Talk with her, she will tell you that a band of robbers have arrived to the river and are planning to loot the abbey and abduct people. The robbers are on the back side of the abbey, so get in there and start the killing. After disposing of the seven robbers, talk with First Novice Leandra again. Now you are to find Commander Romata in Bellevue garrison. Sword Sister of the Crown Follow the road towards southweast until it turns towards southeast. Keep on following and you will soon reach a wooden bridge guarded by two knights. Cross it and you are in Bellevue, the road will take you directly to the garrison. Commander Romata will be there, and he will tell you to go speak with Sergeant Treville, who is located in the city of Porto Vallum. Do not forget to activate the waypoint in the small garden which is towards northeast from the garrison. Now the quest continues as merged. ---------------------------------------------------- 9.d Dark Elf: What am I doing here? You start off on a small plateau with Maegalcarwen, the Wood Elf. Talking to her is your first task. She tells you that you both should go see Commander Romata at Bellevue Garrison, so that she would finally be safe from the Elendiar, young Dark Elves of Zhurag-Nar, who are hunting her and you because of the escape from the dungeons. Enter the cave next to you after checking the contents of the chest. There are wolves and Dark Elves in the cave, but they should not pose much of a threat to you. After emerging from the cave, start advancing towards northeast. You should reach the village of Bellevue soon, but beware, there is a boss blocking your way on the bridge. After disposing it, you're free to explore the village, or you can go directly to Commander Romata and finish your first task! Hello there! Maegalcarwen leaves party now and leaves you to talk with Romata. Commander Romata recruits you to help Prince Valor and his troops, who are fighting the orcs of Khorad-Nur in the distant borderlands. You are to find Sergeant Treville in Porto Vallum, who will brief you on the next mission. Checking out the neighborhood Feel free to explore the surroundings of the village, most likely you will stumble upon some citizens who have tasks for you. It is entirely up to you to decide whether to accept the tasks or not. However I will not take part on optional quests in this guide, so read on after you feel like you've seen enough of Bellevue. From this point on, the main quest is merged with other characters. --------------------------------------------------- 9.e Wood Elf: So it begins You'll start on the same plateau as you start on Dark Elf. Your first task is to talk with Laurelinad, the Dark Elf who has been protecting you ever since you two fled the dungeons of Zhurag-Nar. Now you need to get into the cave and find the southern exit of it. Outside you will be attacked by Elendiar, young Dark Elven hunters. Start making your way towards northeast, following the path. You will soon reach a bridge, after crossing it you are in Bellevue! Feel free to explore the city if you want, but you need to find Commander Romata, who is in the fortificated part of the city. Romata gives you a job to find Sergeant Treville in Porto Vallum, Laurelinad leaves your party. And now the quest continues the same as with other characters. --------------------------------------------------- 9.f Vampiress: Repaying the bad things Vampiress starts on the second floor of an abandoned mansion. Go down to first floor and you will find a Novice there, speak to her. She wants you to escort her to Commander Romata at Bellevue garrison as band of slave catchers are wanting to abduct her. She will join your party and you can leave the mansion. Start heading towards west and you will reach Bellevue shortly. Cross the stone bridge and speak with Commander Romata. Romata gives you a letter of introduction which you are to give to Sergeant Treville, who is at town of Porto Vallum. The Novice will thank you for escorting her and leaves the party. From this point on, the quest continues the same as with other characters. -------------------------------------------------------------------------------- 10. HISTORY OF VERSIONS ------------------------------- 2.2 Margines are now complete. ------------------------------- 2.0 I have expanded a margines. ------------------------------- 1.8 Starting quests are here now. ------------------------------- 1.6 Game Features are added. ------------------------------- 1.4 Game story is added. ------------------------------- 1.2 Ihave added quest list. But i haven't wrote wich is the main, subquest and random quest. ------------------------------- 1.1 I have added difficulties list. ------------------------------- 1.0 I have rechek everything and grammar mistakes are now rarely found. ------------------------------- 0.9 My email and Disclaimer is added. ------------------------------- 0.7 Added a one new suprise. ------------------------------- 0.5 FAQ finished still nedd to add some new features. ------------------------------- 0.3 Skills by character is now complete. ------------------------------- 0.2 Added Wood Elf Skills. -------------------------------- 0.1 Creation of this FAQ is started. Very ugly version. --------------------------------