-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Recettear: An Item Shop's Tale ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A comprehensive FAQ-in-progress by cheeseball341 (A. Yang) Published and Localised in English by Carpe Fulgur Developed by EasyGameStation -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ This guide so far contains: Monster listings for every set of dungeon floors All equipment stats, including locations and what they do to the environment The majority of categories and what items are in which category A comprehensive list of events that occur A list of all fusion requirements Monster HP stats and drops A whole lot of stuff, in short. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ ~~~~~~~~~~~~~~~~~ Table of Contents ~~~~~~~~~~~~~~~~~ Use the Ctrl-F Code to search out any section you want to skip to. This is the Find function for Internet Explorer, Firefox and numerous other browsers. When searching, include square brackets. This can also be done in Notepad or Word. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ <<[Section Name]>> <<[Ctrl-F Code]>> -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ 1: Introduction [intro1] 2: Characters [chars1] 3: Gameplay [gplay1] - The Town of Pensee [townp2] - Shopkeeping [shopk2] - Dungeoneering [dungn2] 4: General Tips [gtips1] 5: Walkthrough & Playthrough *IN PROGRESS* [wthru1] 6: Adventurers [heros1] - Louie [lo2] - Charme [ch2] - Caillou *IN PROGRESS* [ca2] - Tielle [ti2] - Elan [el2] - Nagi *IN PROGRESS* [na2] - Griff [gr2] - Arma [ar2] 7: Enemies [enems1] 8: Dungeons [dgeon1] - Dungeon Traps [traps2] 9: Bosses *IN PROGRESS* [bossz1] 10: Mechanics *IN PROGRESS* [mechs1] 11: Item List *IN PROGRESS* [items1] - Categories [label1] 12: Fusion *IN PROGRESS* [fsion1] - Rank 1 [r1] - Rank 2 [r2] - Rank 3 [r3] - Rank 4 [r4] - Rank 5 [r5] 13: Other Stuff [other1] - True Cards [truec1] - Ring Effects [rings1] - Events [event1] - Shoutouts *IN PROGRESS* [refer1] X: History [histr1] XX: To Do & Credits [tocom1] -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Introduction Introduction Introduction Introduction Introduction Introduction -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Section 1 [intro1] #### # # ##### #### #### ## # # #### ##### #### #### # # # ## # # # # # # # # # # # # # # # ## # # # # # # ### # # # # # # # # # # # # # # # # ## # # # # # # # # # # # # # # # ## #### # # # # # #### ## #### #### # #### #### # # -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Introduction Introduction Introduction Introduction Introduction Introduction -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Recettear: An Item Shop's Tale, is a casual game available on Steam or by purchase from a local game retailer. It is, as the title suggests, the story of an item shop and those who run it. It falls into the category of 'JRPG', or Japanese Role Playing Game, so those who fear such titles may be uneasy. Rest assured, however, that this game is nothing like a Final Fantasy or Dragon Quest title in the slightest. It is almost a casual game, to be honest. The game puts you in control of Recette, a young girl whose good-for-nothing father fled and left you with a monumentally large debt. With a measly 1,000 pix, Recette and her fairy companion Tear begin their quest to pay back the debt whilst having fun running an item shop. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Characters Characters Characters Characters Characters Characters Characters -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Section 2 [chars1] ___ _ _ _^_ ___ _^_ ___ ______ _____ ___ ___ ) _) ) (_) ( / ^ \ ) = ) / ^ \ ) _) \_ _/ ) __/ ) = ) ( __) ( (_ ( _ ) ( = ) ( _ \ ( = ) ( (_ )( ( _( ( _ \ _\ \ )___) )_( )_( )_( )_( )_)\_) )_( )_( )___) (__) )___\ )_)\_)(___/ -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Characters Characters Characters Characters Characters Characters Characters -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ A listing of all the major characters in the game and some relevant attributes for drawing them to the store. The environment goes like this: ^ | Very Light | | Quite Light | | Light | | Slightly Light | Very Quite Slightly | Slightly Quite Very < Gaudy - Gaudy - Gaudy - Gaudy - Balanced - Plain - Plain - Plain - Plain> | | Slightly Dark | | Dark | | Quite Dark | | Very Dark | V Note: There is an attribute in the game code that translates rather loosely to 'Gullibility'. When I figure out exactly what it is, I'll post an explanation, but for now be happy with the values. ------------------------------------------------------------------------------ Recette ------------------------------------------------------------------------------ The lead of this game and the character you control, Recette is a charming young girl who can be described as sweet to the point of naive. While she may appear inexperienced, she is quite deft with handicrafts and is well-liked by those around her. She starts her own item shop, and it is up to you how she fares. Thus begins Recette's adventure of running an item shop. ------------------------------------------------------------------------------ Tear ------------------------------------------------------------------------------ A silver-haired fairy with a stern outlook on life. She serves as a sort of mentor, but also keeps records of incoming orders. Every week, she will take a significant sum of money that goes towards your father's debt. She keeps her emotions bottled up, especially when it comes to personal details. Her main reason for coming to Recette is to collect the debt, but... -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Main Characters -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ ------------------------------------------------------------------------------ Guild Master ------------------------------------------------------------------------------ An honest, hardworking unionist, he will buy from you at the regulation price for the majority of items. As an NPC, he sells you weapons, armor, charms and clothing. His wife is quite tough on him, so he works long hours. Initial Budget: 1,500 Final Budget: 1,000,000 Gullibility: 30 Favourite Environment: Balanced Likes: Treasures Ingredients Food Medicine Flooring Wallpaper Counters Carpets ------------------------------------------------------------------------------ Louie ------------------------------------------------------------------------------ A down-on-his-luck adventurer, this swordsman wields more courage than actual skill. He is your first prospective partner. He wields swords and uses sword skills to strike out at nearby enemies. Louie is constantly battling a fierce foe: poverty. He will still come to your store regularly. He is the first adventurer to offer his Guild Card, and Recette, incidentally, is the first person he gives his Guild Card to. Initial Budget: 1,000 Final Budget: 50,000 Gullibility: 80 Light/Dark: Balanced Plain/Gaudy: Very Plain Likes: Swords Shields Helms Scarves Food Medicines ------------------------------------------------------------------------------ Charme ------------------------------------------------------------------------------ Known as 'The Lady Thief', Charme is a good-natured bandit who hassles travellers and dungeon explorers. After encountering Recette on one such outing, she becomes much tamer, preferring to stalk the bars rather than stalk innocent travellers. She has a strong fondness of her drink, and is often found at the Pub. She will give you her Guild Card in good time. Initial Budget: 2,000 Final Budget: 300,000 Gullibility: 20 Light/Dark: Slightly Dark Plain/Gaudy: Slightly Gaudy Likes: Daggers Charms Necklaces Shoes Rings Treasures Medicines ------------------------------------------------------------------------------ Caillou ------------------------------------------------------------------------------ A rather arrogant mage who wears green and talks big. On the plus side, his magic is truly powerful, decimating large enemies without much trouble. He won't recognise Recettear as a shopkeeper, and relegates her to an assistant. After receiving a shipment from Recette, he begins regularly shopping there, and eventually offers her his Guild Card. Initial Budget: 3,000 Final Budget: 1,000,000 Gullibility: 0 Light/Dark: Dark Plain/Gaudy: Plain Likes: Staves Robes Charms Rings Ingredients Books Medicines ------------------------------------------------------------------------------ Tielle ------------------------------------------------------------------------------ A young elven girl searching for her older sister. She wields a bow, though she is still an amateur. After getting lost in a dungeon, Recette and Tear clash with her, then promptly save her life and bring her back to town. From there, she will often appear in the shop and at the market, as she has an incredible fondness for sweets. Initial Budget: 2,000 Final Budget: 100,000 Gullibility: 0 Light/Dark: Quite Light Plain/Gaudy: Balanced Likes: Bows Clothes Hats Rings Books Food Medicines ------------------------------------------------------------------------------ Elan ------------------------------------------------------------------------------ A poor but likeable monk, Elan uses his hardened fists to strike down those who oppose him. Despite being an alcoholic, he is incredibly devoted to his training and helps others, including orphans (who appear to love him). He loves sweet things, and will eventually offer you his Guild Card. Initial Budget: 2,000 Final Budget: 100,000 Gullibility: 0 Light/Dark: Light Plain/Gaudy: Very Plain Likes: Books Food Medicines ------------------------------------------------------------------------------ Nagi ------------------------------------------------------------------------------ A ditzy girl clad in traditional Eastern garb, she wields a spear to deadly effect. She has the most dreadful sense of direction, stumbling deep into dungeons while coming home from the market...but is that really her persona? After finding Nagi in increasingly dangerous places, she will somehow wind up at Recettear, where she will shop for a while before offering her Guild Card. Initial Budget: 6,000 Final Budget: 300,000 Gullibility: 0 Light/Dark: Slightly Light Plain/Gaudy: Slightly Plain Likes: Spears Bracelets Charms Books Food Medicines ------------------------------------------------------------------------------ Griff ------------------------------------------------------------------------------ A dark, handsome man with a strange tan and a penchant for the night. Oh yeah, he's a demon who shreds things to pieces with his claws. After his plan for world dominance fell through the floor, he grudgingly returns to a life of civil gentlemanship. He will come to haunt your shop during the evenings and night, and will offer you his Guild Card because he feels adventuring is easy. Initial Budget: 10,000 Final Budget: 4,000,000 Gullibility: 0 Light/Dark: Very Dark Plain/Gaudy: Balanced Likes: Claws Bracelets Capes Rings Ingredients Books Medicines ------------------------------------------------------------------------------ Alouette ------------------------------------------------------------------------------ The young girl who is sole heir to the department store 'Big Bash'. She has an unfortunate combination of arrogance and poor price sense, and as such will purchase things from you at exorbitant prices. While she seems obnoxious, she is at heart an innocent girl. Prime, the fairy, is her retainer. Initial Budget: 1,000,000 Final Budget: 10,000,000 Gullibility: 80 Light/Dark: Balanced Plain/Gaudy: Gaudy Likes: Clothes Bracelets Hats Charms Necklaces Scarves Shoes Rings Treasures Food Medicines ------------------------------------------------------------------------------ Prime ------------------------------------------------------------------------------ A spunky fairy with tight pockets, she serves as Alouette's retainer. She has some background with Alouette's family, and is loyal to them as a result. She has excellent price sense, which is bad for you, as she will demand very low prices for your wares, and very high prices when she sells to you. Initial Budget: 10,000 Final Budget: 500,000 Gullibility: 30 Light/Dark: Slightly Dark Plain/Gaudy: Slightly Gaudy Likes: Swords Daggers Staves Bows Spears Gloves Claws Arm Parts ------------------------------------------------------------------------------ Arma ------------------------------------------------------------------------------ A mysterious android with an unknown origin, she speaks in a stereotypically robotic fashion. Her presence in Recette's sleepy town of Pensee is a mystery to be unravelled...but not in the month Recette has her debt for. She appears to have access to a significant sum of money. Her arms are not fixed, and can be swapped for other attachments. Initial Budget: 2,000 Final Budget: 5,000,000 Gullibility: 0 Light/Dark: Balanced Plain/Gaudy: Balanced Likes: Arm Parts Ingredients Books Medicines ------------------------------------------------------------------------------ Euria ------------------------------------------------------------------------------ A female enterpreneur. This label is quite kind, and a more forthright way to describe her is 'scammer'. She will come into your shop and attempt to sell you things for well over their proper price, and will not actually sell you the product until you pay at least twice its base price. Gullibility: 30 Light/Dark: Dark Plain/Gaudy: Gaudy/Very Gaudy Likes: Necklaces Rings Treasures Flooring Wallpapers Counters Carpets -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Customers -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ ------------------------------------------------------------------------------ Man ------------------------------------------------------------------------------ One of many mature males in Pensee, the Man is a hard-worker who has a fair amount of money to spend in your store. Occasionally buys things from you for his wife. He loves the romantic things legendary heroes would wear. Initial Budget: 1,500 Final Budget: 500,000 Gullibility: 80 Light/Dark: Slightly Dark Plain/Gaudy: Balanced Likes: Swords Armor Shields Helms Capes Food Medicines ------------------------------------------------------------------------------ Woman ------------------------------------------------------------------------------ A typical housewife of Pensee, who prides herself on her ability to get a good price. Will generally spend less than the Man of the house, and will demand more money for items she sells to you. Occasionally comes buying because she's out of things at home. Initial Budget: 3,000 Final Budget: 300,000 Gullibility: 20 Light/Dark: Balanced Plain/Gaudy: Slightly Gaudy Likes: Clothes Braclets Hats Necklaces Shoes Rings Treasures Food Medicines ------------------------------------------------------------------------------ Old Man ------------------------------------------------------------------------------ A pensioner of Pensee, whose days are leisurely. His pension is sizeable, and he is ultimately able to spend much more than the typical salary-earning Man. Has no particular preferences, but likes hats and food. Initial Budget: 2,000 Final Budget: 1,000,000 Gullibility: 20 Light/Dark: Quite Light Plain/Gaudy: Balanced Likes: Hats Treasures Food Medicines ------------------------------------------------------------------------------ Girl ------------------------------------------------------------------------------ A young girl of Pensee, whose spending is limited to her pocket money. She has far less money to spend than an adult. Often says she is on an errand. Likes typical 'girly' things. Initial Budget: 500 Final Budget: 50,000 Gullibility: 30 Light/Dark: Light Plain/Gaudy: Balanced Likes: Clothes Bracelets Hats Charms Necklaces Rings Books Food Medicines -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Gameplay Gameplay Gameplay Gameplay Gameplay Gameplay Gameplay Gameplay -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Section 3 [gplay1] /==\ /=\ /=\ /=\ /===/ \\===/ // /=\ \\ // // // \\ \\\\ //// \\== // / \\ // \\ \\// \\ ==//=====\ // \V/ \\ // \\=/ // /=====\ /\ \==/ \/ \/ \\ // \===\ // \===\ \/ \/ \/ -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Gameplay Gameplay Gameplay Gameplay Gameplay Gameplay Gameplay Gameplay -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Gameplay is divided into shopkeeping and dungeoneering, and this section will explain both of them in detail. Each day, you have four periods of time, during which you can choose to open your shop, go out and stock up on goods/wander the town, or go dungeoneering. Each of these takes a certain number of time periods: Open Shop: 1 period Go anywhere in town: 1 period collective Go to a dungeon: 2 periods -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ The Town of Pensee [townp2] -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Directional Buttons: Choose Destination Button 1: Confirm/Select Button 2: Cancel/Exit When you go out to town, you can go to as many destinations as you want. The available destinations are: [ ] Merchant's Guild -- Your supplier of weapons, armour and certain trinkets. Once you reach certain levels, they will offer to make your shop bigger and give you access to fusion facilities to craft new items from ingredients. Weapons tend to be the biggest sellers in the main game, so you'll be coming here a lot. [ ] Market -- The market stocks household goods and accessories, including shoes. Some of their items will only show their use later on - their store decorations and vending machines can't be used until you reach a certain Merchant Level, and you won't find too much use of their rings until you get to harder dungeons. Note that the market sells food (of course). Tielle frequents the market once she's been unlocked. [ ] Town Square -- Arguably the most important event spot, holding events that grant you access to new dungeons, new adventurers and the like. Check here whenever you can. The townspeople will often be around, as will Louie. [ ] Church -- While it isn't open at night, the Church is an occasional event spot for the likes of Caillou and Elan. [ ] Pub -- Only open in the evening and night, the Pub is where you'll find Charme and Nagi, most of the time, along with some other adventurers. It holds a few important events, but is mainly there to showcase Charme's drinking habit. Going to any of the above (even not purchasing anything) will spend one time period off the bat. You can then go to any combination of the others without wasting any more time. [ ] Adventurer's Guild -- Your portal to dungeoneering. Your adventurers and their stats can be viewed here, but there isn't much else of note (aside from being able to go out into dungeons from here). Merely going to the Adventurer's Guild takes NO TIME AT ALL. While it is shamefacedly illogical (given it is the furthest from your shop), it also doesn't help you much, to be honest. It is only when you confirm a destination for dungeoneering that 2 time periods are used up. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Shopkeeping [shopk2] -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Directional Buttons: Movement/Menu Navigation Button 1: Confirm/Open selection menu Button 2: Cancel/Exit menu Button 3: Check Item Details Button 4: Change Camera Angle This is the basic and unique premise of the game: You run a shop and sell a variety of items to townsfolk and adventurers. After stocking up items from the guild, market or dungeons, you put them on display in your shop so people will buy them. The game itself does a wonderful job of teaching you to buy, sell and place items, so this tutorial bit will be minimal. [ ] Placing Items -- To begin with, your shop will be a series of empty tables. These tables hold four items each. To place an item, go up to an empty space, hit Button 1, and choose an item from the select-menu that appears. It's that simple. You'll notice that (well, Tear tells you) one table is adjacent to the window. This is a showcase table, and it is the items placed here that will directly affect customers outside. These items are more likely to be bought, so choose wisely when placing items there. There are four slots to begin with. As your shop grows larger, another window will be added, with a total of 7 open window slots at the end (not eight, *seven* slots). [ ] Selling -- Once you open up shop, customers will come in. They will come up to Recette at the counter and show you an item they would like to purchase. You now have to negotiate a price. Here, the major variable is not the raw price, but the percentage. Every item has a 'Base Price', subconsciously known to everyone in Pensee. They all have limits as to how expensive you can make an item before they reject your price. These percentages can be found in the Mechanics section of the FAQ. The method of changing the offered price is a simple abacus-esque system of moving numbers up and down. If your offered price goes through, cha-ching! The register dings and you get pix. [ ] Buying -- Buying is almost the same as selling, but you're procuring an item this time. Thus, you want to buy it as low as possible (well, not always, but for now it'll do). Set the price as low as you can. Again, each character has their own limit on how low you can buy items from them for. These are again covered in the Mechanics section. Buying only begins once you hit level 2. [ ] Orders -- If someone asks for an order, it will be something specific ('A Bracelet') or something vague ('Something Metal'). You have to fulfill this request by selecting an appropriate item from your stock. Items in your store are counted in your inventory as well, and selecting an item showcased in your store will cause the displayed item to be selected. At a certain point, you will receive bulk orders. These orders consist of 2 to 6 (or more?) items of a certain category, and it is up to you to decide which. The customer will give you 2 to 4 days to come up with the order, and will return on that day, so make sure you are open at least one period of the day to receive them and make a lot of money. [ ] Atmosphere -- If you talk to Tear, the first option she has is 'Store Atmosphere'. Selecting this brings up a big grid: ^ | Very Light | | Quite Light | | Light | | Slightly Light | Very Quite Slightly | Slightly Quite Very < Gaudy - Gaudy - Gaudy - Gaudy - Balanced - Plain - Plain - Plain - Plain> | | Slightly Dark | | Dark | | Quite Dark | | Very Dark | V This influences whether certain customers are likely or not to frequent your store. For further details, see the Characters section on what environments your customers like. There are two main ways in which you vary the store's environment: through decorating and through the items you place. Most of the items you place will not be bought anyway, so make sure they are suited to your environment, or have no effect on it. For a full list of what items and decorations cause the environment to change, check the Categories section of the FAQ. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Those are the basic mechanics of Recettear. More features will be unlocked as you go up in Merchant Level. This is the arbitrary level-up system of the game (well, one of two) that applies to your shop. Each level gains you a new ability or bonus. Level 1: Nothing No bonus :\ Level 2: Customers Sell Customers begin selling to you Level 3: Can Take Orders Customers begin making requests Level 4: More Items Extra (3rd) tier of purchasable items Level 5: Fusion Rank 1 Can fuse Rank 1 Fusion Items Level 6: Change Wallpaper Wallpaper can now be customised Level 7: Advance Orders Customers make bulk, delayed orders Level 8: Change Floors Flooring can now be customised Level 9: Change Carpet Carpets can now be customised Level 10: Move Counters You can re-arrange the counter layout Level 11: More Items Extra (4th) tier of purchasable items Level 12: Store Expansion Guild will make your store larger Level 13: Fusion Rank 2 Can fuse Rank 2 Fusion Items Level 14: Change Counters Counters can now be customised Level 15: Vending Machines You can now place 2 vending machines Level 16: Two Items You can bring back two items if dead Level 17: Item Storage Dungeon inventory space becomes 25 Level 18: More Items Extra (5th) tier of purchasable items Level 19: Fusion Rank 3 Can fuse Rank 3 Fusion Items Level 20: Store Expansion Guild will make your store spacious Level 21: Half Pay Adventurer fee is halved Level 22: Vending Madness No limit on vending machines Level 23: More Items Extra (last) tier of purchasable items Level 24: Item Storage Dungeon inventory space becomes 30 Level 25: Fusion Rank 4 Can fuse Rank 4 Fusion Items Level 26: Store Expansion: Guild will make your store gargantuan Level 30: Fusion Rank 5 Can fuse Rank 5 Fusion Items level 40: Item Storage Dungeon inventory space becomes 35 Level 50: Three Items You can bring back three items if dead Each level up is signified by the filling of a green experience bar at the bottom left of the screen. Of course, each level will require an increasing amount of experience to level up. To level up, just sell, buy and fulfill orders. Each successful transaction (not acceptance of orders) will net you 10 exp. There are bonuses, however. [ ] Just Streak -- Just Streaks give you +2, +4, +8, +16, +32, +64, +128 experience A Just streak bonus is awarded upon selling to/buying from a customer on the first attempt. Each consecutive bonus doubles the bonus exp you get. Probably the simplest and most significant bonus in the game. [ ] NearPin -- NearPin bonuses give you +5 experience A NearPin bonus is what the customers believe the items are worth. Customers in this game are sort of cheap. In buying, they want 100-108% prices. In selling, they demand 67-73% (approximately). Buy and sell around those prices to get NearPins. These are reasonably easy to achieve, and very valuable early on. NearPin bonuses give your customers more experience as well. [ ] Just Bonus -- Just Bonuses give you +25 experience Not to be confused with the Just Streak bonus, and does not stack with NearPin bonuses, Just Bonuses are randomly chosen with each sale, and are the exact percentage value a customer believes the item is worth. This is one of the values in the aforementioned NearPin range. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Dungeoneering [dgeon2] -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Directional Buttons: Movement/Dashing Button 1: Standard Attack Button 2: Use Skill The dungeon aspect is akin to a typical adventure dungeon game such as the Pokemon Mystery Dungeon games (there are better examples, but not many would have been played by western gamers). You control your adventurer, who is placed in a randomly generated maze-like dungeon filled with enemies, traps and treasures. You goal is to reach the exit portal, which is used in place of stairs in this game, to go deeper or higher into the dungeon. Every 5 floors is an Exit door which you can use to leave the dungeon, collected treasures and experience intact. Guarding this door will be a boss of some form: a superpowered enemy or a maze with an exceedingly high number of monsters. Killing monsters gives you experience, which adds to each adventurer's level and experience meter. The adventurer's experience bar fills far faster than the Merchant Level bar for the simple reason that enemies are plentiful, can endlessly respawn, and drop comparatively high amounts of experience. You have a separate inventory, akin to a backpack or bag. To begin with, it holds a total of 20 items. You can take as many items from your shop inventory as you want into the dungeon with you. This will most commonly include food items, better equipment for your adventurer, and magic rings. This inventory also holds all the treasures and monster loot you find. Dungeoneering is very cheap, and can yield large numbers of items that can be sold in stores. It is also the only way to get the majority of the items in the game: through ingredients for fusion, dungeon-exclusive items and getting certain adventurers to unlock more item types. Ultimately, however, dungeoneering by itself has minimal profit, and simply merchanting using the Merchant Guild and Market items gives much larger sums on the whole. It is only when hunting for fusion items or finding rare and valuable equipment that dungeoneering comes close to the level of simple merchant work. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ General Tips General Tips General Tips General Tips General Tips General Tips -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Section 4 [gtips1] ___ ___ = __ ___ ___ ___ / __] [=-=] [ \[-] [=-=] | - ] /_\ [] [ ] [] [o / [ __] [ /_<=> ]-= ] \ [ ]-= ] -[ [_#_] ][_ [ ] ][ ][/ _\\ \___/ [=-=] [_] \] [=-=] |] \\ [] [] [__] [_] [] [] [___] -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ General Tips General Tips General Tips General Tips General Tips General Tips -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [ ] Saving and Resetting ------------------------------------------------------------------------------ This is far and away the best friend you can have when trying to outfit an adventurer with new gear, or save time in the main game. Save often and in multiple files. You never know when a slip of the hand causes you to somehow overwrite your best file. Resetting is the optimal way to save time in the main game. For instance, if you want to get a Slime Liver and Charred Lizard in one run, you'll likely have to reset a few times. Similarly, if you're trying to make an adventurer buy a piece of equipment, resetting is good (and you even start next to the purchase counter). [ ] Time, The Most Precious Commodity ------------------------------------------------------------------------------ Making money requires a hefty time investment, a commodity arguably more important than pix. You have to plan out your days, especially if your current funds are only just scraping past the weekly payments. Going adventuring and dying is a huge waste of time, even if you dragged out a really valuable item, as it's not even guaranteed you can sell it. Going adventuring and surviving, on the other hand, can be enormously helpful. [ ] Activate Events If Possible ------------------------------------------------------------------------------ Events drive the story along - if you don't see a certain Town Square event, you won't get any dungeons past The Jade Way. Without going to the Pub enough, Elan will never be recruited. [ ] Choose When You Shop ------------------------------------------------------------------------------ There are certain times to shop that are better than others. This should take into account events you want to activate. Period 1: Market/Guild/Chapel/Square, relatively few customers in-store Period 2: Market/Guild/Chapel/Square, good number of customers in-store Period 3: Market/Guild/Pub/Square, good number of customers in-store Period 4: Guild/Pub/Square, relatively few customers in-store Period 1 is generally optimal if all you need to do is buy items. Period 2 should only be used if there is a Period 2 event you want to trigger. Period 3 is good after coming back from adventuring. Period 4 is okay, but the market is closed. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ In-Shop ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ [ ] You Can't Make Money Without Spending Money ------------------------------------------------------------------------------ There is no way your money will increase without investment. There is no bank system to offer you interest. You have to start out buying stock. It's always cheaper than the actual price, no matter whether inflation or deflation are in effect. Normal Price: 70% Inflated Price: 84% Deflated Price: 56% The profits (taking a sale at base price into account) are as follows: Normal Price: 30% Inflated Price: 116% Deflated Price: -6% You can see it here - buying inflated items does *not* lose you money if you set items out wisely. In fact, it gains you far more money than anything else. The obvious issue, however, is the higher prices - mass-buying inflated items will stack the percentage value of money you're spending. If you have money, buying inflated items is often a good idea - but don't go overboard, selling all of them is incredibly unlikely. Never sell deflated items in the store, even if you found them in a dungeon. Selling your deflated items in vending machines, however, is fine. [ ] NearPin EVERYTHING early on ------------------------------------------------------------------------------ That's right. Ignore that avarice-possessed fairy, you'll be better for it. Sell everything at 104%, and buy everything at 70%. This is because you will level up your customers faster with NearPins (3x as fast, actually), and can quickly buff their wallets. Exceptions where you need to use discretion are: - Buying expensive items early on - Selling pricey items early on - On a repayment day If an item is deflated, sell for 52%/buy for 35%. If an item is inflated, sell for the highest possible price and buy for 140%. The NearPin is jumpy with inflation: I've gotten Just prices as high as 250% before, so I'm guessing RNG multiplication comes into it. [ ] Using The Store Window ------------------------------------------------------------------------------ The store window is one of the major factors that will influence the number of customers (and thus your experience/pix source) that come in. The customers will generally buy out your windowed items. The best things to put in your windows are: Medicines Yes, medicines. Having a bunch of Ferromin in your window will draw an enormous variety of people. Food Almost everybody likes food, right? Well, that's pretty true here. Food draws lots of people. Books Books tend to draw a fair mix of people, plus they're quite cheap and good sellers in general. [ ] Making Use Of Booms ------------------------------------------------------------------------------ Booms will be signified by: 'A sudden rise in popularity...amongst *boomers*' 'Fortune telling using...' Anything mentioning 'sunstroke' Anything mentioning 'cold-weather' or 'bundling up' Anything mentioning a certain item/type of item and a type of customer When a boom comes up, go out and buy the cheapest available item for that particular boom. If it happens to be a boom for something like Insect Traps, tough luck. The reasoning behind this is to kill 2 birds with one stone, and to maximise experience gain (for both you and customers). Sell everything at 104%, and you'll be getting NearPins galore, and a huge Just streak. Also, because everything is cheap, the raw pix loss is minimised. Prime is the only exception, if she comes in sell at 100% to keep the streak. You'll be hitting three or four +128 exp sales if you're consistent. Cold-weather Clothes: Old Muffler Sunstroke-retardant: Clothes Plain: Worn Sword Fancy: Cloth Hat Light: Tile Floor Sinister: Focus Staff Home Decoration: Unthankful Statue Rare: Slime Liver/Rare Monster Drops Dinner: Walnut Bread Sweet: Apple [ ] Vending Machines ------------------------------------------------------------------------------ Vending Machines are the biggest money-makers in the game once your pix count is high enough (I'm talking in the millions, so you know). People will buy things from vending machines based on RNG alone, and they may also come up to the counter to buy a display item. Eventually, you'll be stocking things like Checkered Floors (200,000), Eastern Wallpaper (80,000) and (I'm not joking) Supervend SDXK56 (100,000) Yes, you're putting vending machines inside vending machines :P The secondary use of vending machines is to sell off items that currently have a decreased price but a significant base value. After a certain point in the game, low-valued items are poor moneymakers, and serve only to save some money when certain situations come up. Be careful not to oversell one item by putting it 10 of them in a Vending Machine. This will cause a price collapse, which will mean that you cannot replenish your stock of that item from the market. I suggest putting 4/3/3 of whichever items you're vending in. [ ] Keep High-demand Items In-stock ------------------------------------------------------------------------------ Always, ALWAYS try to have at least 2 of the following: - Metal - Precious Metal - Weapon - Heavy Armor - Armor - Hat - Bracelet - Accessory - Scarf - Book - Treasure - Food If you hadn't guessed, these are the items that people may come in and ask for specifically. You can kill two birds with one stone: buy bracelets and you'll also have covered accessories. Buy Armor or Hats and you'll also cover the Armor order. Buy Longswords and you'll also cover Metal. Silver Spears are both Weapons and Precious Metals. This is for the sake of keeping your Just streaks going, and for making more money (since a customer can only interact with you once per session). [ ] Check the News and Outstanding Orders often ------------------------------------------------------------------------------ Unless you're single-segmenting a speed-run of some sort (lol @ speedrunning Recettear), you'll be quitting often. Checking the News and Outstanding Orders will refresh your memory of what items are needed for orders, what items are increased in price/decreased in price, and whether a boom is going on. [ ] Keep cheap items handy ------------------------------------------------------------------------------ Having nothing but 10 Superarm Bands in your Bracelets category is cool, but what if Armor has a decreased price and someone asks for a bracelet? You'd obviously want to have a Wooden Armband on hand so you can minimise your raw pix loss. Try to have 3-5 of each cheap (Tier 1) item - it's not like it'll cost more than a couple thousand. This also insulates you from not having a certain type of requested item in stock. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Dungeoneering ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ [ ] Use the Minimap ------------------------------------------------------------------------------ The minimap is a tremendous boon. As soon as you enter a segment of dungeon, you'll be able to tell how many monsters are in it, and what choice of routes you have. Areas with monsters and chests will retain those markings, so if you avoided a pack of Knolls for a reason, you can glance at the minimap and remember where that pack was instantly. [ ] Venture North ------------------------------------------------------------------------------ When you can, move north. The camera is further up that way, so you'll be more likely to spot threats as they come. [ ] Stay with one character ------------------------------------------------------------------------------ Even if it's just briefly, stick with a single character. A single high-level character will serve you far better than a low-levelled one, especially if you feed them plenty of Ferromin. If your character of choice is Louie, note that you will have a bit of a problem going through Crystal of Nightmare, as Louie has poor potential overall (though his stats aren't really bad). [ ] Learn your character's attack range ------------------------------------------------------------------------------ Knowing your attack range is valuable, just as it is in fighting games or RTS games. This way you can stay the maximum distance away from enemies and still have damage potential. There is no sweetspotting, tippering or the like, so the further away you are, the better. Additionally, following up against some enemies requires you to utilise close to maximum range, so again, learn it. [ ] Learn your character's skillset ------------------------------------------------------------------------------ There isn't a single useless skill in this game, though there are of course some that are less useful. Tielle's Flame Arrow might seem unnecessary, but it offers a fairly rapid fire rate and some invincibility frames. Charme's Shadow Weave can be used to mass-trap enemies in Gauntlets, compensating for her lackluster attack range. Caillou's Ice Mine is an amazing DPS attack when fighting some bosses. The list continues. [ ] Safety over speed ------------------------------------------------------------------------------ To be honest, you can get through any dungeon without harm if you take it slow and don't rush into things. Pretending a Knoll pack waits in every segment of corridor is a mentality that has saved me quite a number of times, even if it does make for dreadfully slow progress. Even characters who have absolutely horrid survivability (hello Caillou) can go around unscathed so long as you don't rush into things. [ ] Levelling Up ------------------------------------------------------------------------------ Levelling up is a free source of HP and SP, so use it when you can. Even at level 99 (actually, especially at level 99, given the dungeons you'll be in), filling that exp bar to conserve a health item is invaluable, especially if you're at moderate-low health. [ ] Safety over Profit ------------------------------------------------------------------------------ It's cool if you have a lot of good loot. What isn't cool, however, is dying with that loot. Say you're at single-digit HP with only two Melons left and 3 floors to go. You'll level up after clearing another half-floor of enemies, so what's the harm? I say use the Melon now. The number of times I've screwed up and lost valuable loot due to overconfidence is...well, double-digit, but that itself is significant enough to make me tell you to use items - don't be afraid to, you'll lose them anyway when you die (don't ever take purchasable consumables back with you...). [ ] Ring Abuse ------------------------------------------------------------------------------ Given that you can instantly swap items, change rings appropriately. If you are about to run into a Silver Slime, hit the menu (panic) button and switch to a Willpower Ring. On that note, always bring Rings into dungeons, they are, quite simply, rather incredible in their application. Note that the time period between the ring's use and ring's breaking is purely for show, and that the ring breaks immediately upon usage. [ ] Suicide Runs ------------------------------------------------------------------------------ When inexperienced with the Crystal Nightmare boss rush, surviving all the way to the end is a very remote possibility that requires patience, skill, luck with rings and attacks and more inventory slots than you can have. As such, it's recommended you suicide as soon as you get an item that you want, so as not to waste time and effort finding more items you won't be able to take back upon inevitably dying. If you do intend to go all the way, good luck. 3 chests worth of equipment await you if you do beat that damned Geddon Device, but you need to know every battle and your chosen character inside and out. [ ] Learning to Value ------------------------------------------------------------------------------ In this game, there is a definite hierarchy of value, and I don't mean the arbitrary Base Price. I would value a Fire Crystal +4 several times above a Demonbane, even if the Demonbane's price is thirty-something times that of the Fire Crystal. This is incredibly important in dungeons - if you have a full inventory and you have to throw out something, ALWAYS pick the item that can be gotten with less hassle - that is, anything that can be bought goes, and any rare or +X items stay. Items you have 30+ of go, while those you have less than 10 of should stay. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Miscellaneous ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ [ ] Downgrade To 1.105 ------------------------------------------------------------------------------ Downgrading your version is a huge boon for a number of things. Here is a list of changes that you'll be grateful for: * Crowned Slime, The Eyebat King, Samhain, The Dark Knight and story bosses all have reduced HP. The Geddon Device in particular has two-digit HP and strange health mechanics that nonetheless benefit you (he only has 6 HP, to be honest, but every hit you deal does 1 damage). * Knights, Eyebats, Ghosts, Stone Heads and Will-o-Wisps (!!) do 1 damage. Terran Golem also does only 1 damage. * Many magic attacks deal 1-2 damage. These include Bomb flames, Ghost flames, Eyebat and Stone Head sonar, Electrojelly's lightning, Griff's flames, the Archdevil's laser, The Dark's Knight's attacks, the Insect King's smoke and The Geddon Device's lightning. * Explosions from bomb seeds deal 1-2 damage. On the other hand, it's not all fun and games. * Slimes, Knolls, Ropers and Hornets have a huge buff in power, making the Electrojelly, Tielle and Insect King fights significantly harder. * Red Ropers in particular were overpowered, killing you in 1 or 2 hits. The files that must be replaced are bmpdata.bin, recettear.exe and custom.exe. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Walkthrough&Playthrough Walkthrough&Playthrough Walkthrough&Playthrough -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Section 5 [wthru1] _ ___ _ _ _ | | |_| | |/ | |_| |=| | | | | | _ |_| |/\| | | |_ |\ | | | | \ |_| |_| |_| | | & _ _ ___ _ _ _ |_| | |_| \ / | |_| |=| | | | | | _ |_| | |_ | | | | | | | \ |_| |_| |_| | | -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Walkthrough&Playthrough Walkthrough&Playthrough Walkthrough&Playthrough -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ This is a rather non-linear game, and as such there is no perfect way to beat it. You start off with a fund of 1000 pix, and use it to trade your way up the financial scale. Note: You honestly can't unlock everything a single looped New Game has to offer without meticulously planning and resetting, or incredible, hacker-style luck. Sane people have to do it in Endless Mode, or 'Part 2', as I call it. Getting Griff is the furthest you will go regardless of New Game+ or not. All that comes after him (The Lapis Ruins, Arma and Crystal of Nightmare) is exclusive to Endless Mode. I will refer to items in 'Tiers'. Tier 1 is the set of cheapest items, eg Worn Sword, Scrap Plate, and Tier 2 are the second cheapest, eg Longbow, Popular Charm. Food is tiered arbitrarily by price. To see the tiers, go to the items section, but for now just assume Tier 1 is the first row in the Merchant Guild and Market, and Tier 2 is the second row, etc. The walkthrough's sections will have two subsections. One is a series of text blocks that chronicles my third 'from-scratch' playthrough of the game, and the second is the 'Recommended Things to Do' list, which is a list of things anyone can and probably should do in that week. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Part 1 Act 1: The First Week's Debt -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ There are a number of tutorials during this period: Selling items, going to the Merchant Guild/Market, the Adventurer's Guild, Time management and the tutorials for buying items from customers/any other ones you get by levelling. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Playthrough -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [ ] Day 1 ------------------------------------------------------------------------------ On Day 1, I bought a Magician's Staff and Worn Sword. [ ] Day 2 ------------------------------------------------------------------------------ Starting on Day 2 (given the first day was nothing but tutorials), I sold off my Magician's Staff and went adventuring in the Hall of Trials. I grinded a bit and won: A Shell Necklace, Leather Boots, a Longsword and Summer Sandals. I also found a Worn Sword +2, which I plan to keep and not sell (it gives a pitiful amount and any +2 weapon is worthwhile keeping for the collector's value :D). Upon returning on Day 2, I immediately returned to Recettear and sold a few things. I ended up with a tidy 5000 or so. [ ] Day 3 ------------------------------------------------------------------------------ On Day 3's morning I immediately went out to The Jade Way and cut my way through 10 levels. I won Leather Boots, some basic foodstuff (Grapes and Cherry were the most expensive), a Crafter's Knife, a Warrior's Helm and a Treeseed Necklace. I left some Tier 1 drops behind because they simply weren't as valuable. I got neither a Slime Liver nor a Charred Lizard, which is a pity. I stopped at 10F because I had a full inventory, meaning that continuing would cut my potential profit. When I returned I sold most of my findings at 104-108% for the NearPin bonus, getting me cleanly to Level 2 in the evening period. I filled about half my experience bar. Louie bought my Summer Sandals. In the night period I sold off a bunch more stuff, and my total pix count was around 13,000. [ ] Day 4 ------------------------------------------------------------------------------ The Adventurer's Guild was closed today, so I activated the Town Square and Chapel events, then went to the Merchant's Guild to splurge a little. I bought every single one of the Tier 2 items, then proceeded to the Market and bought a Cape, Taiyaki and Wings of Eldon. Upon returning, I hurled the most expensive things out, and sold a good half of them. I bought a Baked Yam at the minimum 40% from Louie. All sales were at 104-108% for the NearPin and closeness bonuses. A stupid little girl broke my experience streak by not having enough money for my Cloth Hat. After resetting my window'ed items, I sold a bunch more stuff, bought an Apple and Walnut Bread at 70% for NearPin, and was unable to provide a second hat for a woman who wanted one. Night-time was quiet, but I sold my Iron Armor and Baked Yam to end up with a solid 11k, decent backing stock, and a Merchant Rank of 4. [ ] Day 5 ------------------------------------------------------------------------------ First thing's first, I beat 11-15F of The Jade Way, grinding Louie to Lv13 so he could use four Spin Slashes (20SP instead of 19SP). I found a Shark Fin and a Bat Wing, and miscellaneous Tier 1 and 2 items. Louie got to borrow a Wooden Helm I found. Charme was tough, but after using two Oranges, I beat her soundly (one Orange wasn't necessary). I missed two Spin Slashes, like an idiot. Charme drops a Handknit Muffler, an unwelcome boon for me (none of my current customers can even afford it at base price), and I obtain the floor's obligatory Very Odd Vase. I decide to activate the four events glowing at me (how can I not >_>) and waste another timeslot. I have new things to buy, at any rate, with my Level 4 rank. I purchase Parade Armor, Thief's Knife, Practice Lance and an Iron Spear, selling a Worn Sword to tip my funds over the necessary amount. Back down to 5 pix, I return. I don't put my expensive, shiny stuff out yet - I maintain the Tier 2 items. Charme shows up. She wants a treasure, and I stupidly attempt to sell her my Very Odd Vase, forgetting about the price limit. On the other hand, I up the wallets of Man and Old Man, but neither can purchase anything expensive as of yet. [ ] Day 6 ------------------------------------------------------------------------------ Today's a day for selling and nothing else. Two little girls force me to sell my Iron Armbands (both of them o.o) for 500, and I sell Louie my Parade Armor for 1000. Yeah, don't know if it'll be worth it, but whatever. Period 2, I sell my Iron Armor and bump Louie's wallet up by buying his Baked Yam. I go out, activate a Pub event, and purchase 5 Crafter's Knives (yeah) and 3 Standard Charms. I immediately sell 3 Knives and 1 Charm. One of the knives was bought by Charme, who I thought couldn't equip it because she hasn't been recruited. It turned out that she starts with one anyway, so meh... The cash total is now about 7000, which is okay considering what I had to sell my Parade Armor for. I hit Merchant Level 5. [ ] Day 7 ------------------------------------------------------------------------------ I decide to open up shop again. Louie and little girl buy cheap foodstuffs from me, and my fourth Crafter's Knife goes to an old man. My last Knife goes to the Guild Master (who bought one the previous day too). Almost all of my food stocks are purchased, leaving me with a single Baked Yam. I go out and buy 15 Candies, a couple Unthankful Statues, and 5 more shiny Crafter's Knives :D. A third Pub event is triggered. 3 Crafter's Knives and a Standard Charm are sold, and I just reach 10,000. [ ] Day 8 ------------------------------------------------------------------------------ I already have my 10,000, but why quit while I'm ahead? This day is dedicated to selling, because I want to recruit Charme (sick of using Louie already...). Good god, my Knives go again, one of them nabbing a Just Bonus. The Guild Master ups his wallet and I hit Level 6. In the second period, I recruit Charme and sell the last of my Knives. After this average selling stage, I go out to the Jade Way to rush with Charme, who I lend a Thief's Knife to. With a Mirror Image, she OHKOs more or less every enemy I find in the first five floors, where the only noteworthy loot is a Honey. Charme nearly dies, but she levels up in time to save herself. I find a Slime Liver +4, which is sad, because Caillou will take it unless I make use of it first. Luckily, I don't have a Charred Lizard, so I'll go fuse something like a Knight's Helm. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Recommended Things to do: -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Each week will have this list here as a recommendation on what you should try to do during that week. This list assumes you will continue playing in Endless Mode, rather than going New Game+ immediately. [ ] Learn to sell things -- Tear gives you a little demonstration, but her pricing is a bit high for you to reliably sell to everyone. These are the prices that will work most of the time. You may have to propose the same price twice in a row. Guild Master: 130% Man: 130% Woman: 120% Old Man: 124% Girl: 114% [ ] Learn to buy things from customers -- Tear will give you a brief tutorial once you hit level 2, but these are the prices you can buy at to spend roughly as little money as possible. Guild Master: 37% Man: 37% Woman: 50% Old Man: 40% Girl: 51% [ ] Meet Louie at the Adventurers' Guild -- Just go there for the event. Unlike all the other places in town, going to the adventurer's guild costs no time (which is illogical, given its the furthest away from Recettear). Louie will now come to your store. A good price you can get from him are: Selling: 119% Buying: 40% [ ] Beat the Hall of Trials -- Take Louie out to the first dungeon in the game and beat it. This is a very easy task so long as you don't rush. Be wary of the Slimes and Knolls. [ ] Beat the Jade Way -- Again, don't rush and you'll be fine. Be grateful that Ropers were nerfed in 1.106. If you're feeling confident, tackle the 15 levels without stopping. This may be difficult if you're a first timer, especially without restorative items/rings. Walnut Bread is a cheap eat (quite literally). I would recommend doing 1-10 in one jump, and 11-15 in another, for the sake of maintaining a profit. [ ] Recruit Charme -- This goes hand in hand with beating the Jade Way - after finishing the 15th dungeon boss, Charme will randomly come into the store. After selling a few items to her, she will come in and give you her Guild Card. Don't worry if you don't manage it this week - once you beat The Jade Way, it'll happen soon enough (as long as you merchant a little). Charme's recommended prices are: Buying: 125% Selling: 40% [ ] Reach Level 4 and unlock Tier 3 items -- After more merchanting, you'll unlock more expensive items in the shop. Don't go buying too many yet - there's always the chance not enough will sell. [ ] Pay off the 10,000 debt -- Play the game and don't blow all your money before Day 8. You have Day 8 to make money as well, so if you're a couple thousand short, you can always save and reset until you end up with a good series of sales. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Part 1 Act 2: The Second Week's Debt -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [ ] Day 9 ------------------------------------------------------------------------------ Alouette comes to visit and I skip the scene...but still have to deal with that annoying Iincho laugh. I go out, buy a Warrior's Helm, and fuse my Knight's Helm. I decide to get some of Caillou's request today. Since I'm using Charme now, I won't be beating the Boss Rush's Charme any time soon, so I just suicide when I get my Liver. I end up with 8,300 pix after the day's final session. [ ] Day 10 ------------------------------------------------------------------------------ Out I go to adventure...and lo and behold, I find Nagi right off the bat. That's one encounter with her down...not only that, I pick up a Red Oil+3 and the Charred Lizard I was searching for from a Knoll, surprisingly. With that done, I go back alive. In the afternoon, I fill my shop with delicious candy. Everyone and their grandmother comes in and I relieve them of their naive money. A little girl gives me a Just Bonus for 70%'ing her bread, and her wallet enlargens. I hit Level 7, which means...Caillou. Time to give him a surprise. He leaves me a nice sum of 11400 pix, putting me at a safe 19000. I sell a lot of Candy (including one at 250% to the Guild Master, which nets me...a Just Bonus? Whatever...). I end up with just over 22000 pix. [ ] Day 11 ------------------------------------------------------------------------------ News: Sinister things popular Here's an interesting occurrance. Sinister things jump up in popularity, so I go and buy 15 Focus Staves. The reason for this is to jack up my experience level. Even better, it's Men who are requesting them, so (if I was short on money) I could sell them at higher prices. As it stands, I'm sticking with my low price to force up Man's wallet. It one session, their spending money goes up twice, and I go up to Level 8. I go out and buy some more miscellaneous things. Louie comes in at night and asks for Armor, so I sell him my Knight's Helm+4 for 22% of its value >_>, but oh well, it's not a dreadful investment. I also sell Charme a Thief's Knife for a low price, which, conversely, is a great investment, given I plan to use her for most of my dungeoneering. I drive up the Guild Master's budget by NearPin'ing his Apple at 71%. As for why I don't use the boom twice a day, it's because I can't. Booms can't be applied more than once a day. [ ] Day 12 ------------------------------------------------------------------------------ News: Daggers up, Shields down I start off with the boom again, and immediately drive up Man's budget by 2 levels. I level up again, and fill half my exp bar with a continued Just streak and a bunch of NearPin/Justs. Caillou hands me his guild card. Goody. I sell miscellaneous nothings to some various people and level up yet again, unlocking more decorative ability (which I'm not using at the moment anyway). I go out in the evening and see the event which will unlock Elan's Merchant Guild event at the pub. Shields have dropped in price, so I go out and stock up accordingly. Additionally, I buy lots of my old friend, the Crafter's Knife (because the price is up). I accept a request for bracelets. Charme wants a Crafter's Knife, which will cut her attack, so I price it at about 800% to make her go away. Only two knives sell, and I buy a Durian at the lowest possible price. My current funds consists of a measly 6,300 pix. I have two days to make a lot of money. [ ] Day 13 ------------------------------------------------------------------------------ News: Precious Metals down, Armor up Louie buys a Crafter's Knife for 213%, netting me a Just Bonus and a budget increase. The Guild Master also buys one, as does an old man. My pix count is up to 16,000. Another Just Bonus of 250% comes along, to Man. Strange. Nothing much else occurs, but a little girl requests a Hat and I give her the cheap Wool Hat instead of my Warm Hat because she brings very little to spend. Another Durian is thrown at me, which is bought for 40% (Man). Louie wants Armor. I have nothing to give him that wouldn't detract from his stats, so I turn him away. Charme comes and buys a Crafter's Knife, which I grudgingly sell her. It's not as if Thief's Knives or Crafter's Knives are anything close to irreplaceable...anyway, I put Caillou's budget up a bit more and wind up with just over 20,000 pix. I level up and sell Caillou a Parade Helm "for his experiments". Whatever. Prime buys my Practice Lance for 101%. This is good, because almost nobody else had the wallet size to buy it at even base price (except Man, whose wallet was levelled a bunch by the booms, and Alouette). I wind up with just under 30,000 pix, which is good. Note that my level opens a new tier of items for purchase. [ ] Day 14 ------------------------------------------------------------------------------ News: Weather is cold, Crafter's Knife market collapsed (lol) I go out today and watch Tielle's cutscene in the square, which means I'll be visiting Amber Garden soon. I also complete Elan's cutscene in the Merchant Guild, meaning he'll be a customer in a short while. I buy a Pure Edge in anticipation of dungeon crawling with Charme, a Silver Gauntlet (its price is down) and a couple books and medicines. At midday, I open the store after rearranging my wares to display armor (its price is up). Amber Garden is unlocked, but no Elan as of yet. Caillou comes for his armor, and I throw him a hat and a shield for 6300 pix all up. I push up Charme's budget. I go off to Amber Garden and struggle past 5 floors. Charme is still only Level 10, so I take some time to grind. I find Nagi yet again and level up to 12, finding some decent +X items along the way. A Big Shield and Honey are my most noteworthy sellables, and a Natural Heater is the most notable fusable. [ ] Day 15 ------------------------------------------------------------------------------ News: Weapons, Armor down, Longswords up In the morning I go out, activate two events, and buy Treasures, Hats and Bracelets in anticipation of orders. I fuse a Warm Robe to sell. Elan comes visiting. I sell a Durian and various other things to end up with 35k. I level up to 12. Louie orders some Metal Things, a chance to give him some better equipment. Alouette comes in and asks for my Warm Robe, which I promptly sell to her at 150%. I drive up the little girl's budget and sell Louie a Longsword. Some buying of items puts me at 41k all up. Barely anything happens that night - Caillou orders some Armor, but that's basically it. I pay off the 30,000 debt. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [ ] Take advantage of the Candy inflation -- On Day 10, a news bulletin will inform you that candy is now increased in price. Immediately go out and spend all your money on candy. Candy is one of the items that will universally draw people to your store. Every piece of Candy will sell for a minimum of 600 pix. If you abuse this, you can easiy turn 3000 into 7000, a helpful start-up for new players who just managed to scrape by in the first week. [ ] Reach Level 5 and unlock the Fusion option -- You won't be able to fuse much quite yet, seeing as this game's fusion requirements are very item-intensive, and items don't drop as often as they should. Getting there will, however, unlock the ability to fuse items that might sell for more than the Tier 3 ones, which you might just be able to fuse. Farming is probably necessary. [ ] Reach Level 7 and have Caillou visit -- After some merchant work, Caillou will come and ask for some boss drops and a Bat Wing. You might even have those items already, but I wouldn't bet on it. [ ] Fulfil Caillou's request by Boss Rushes and farming -- Slime Liver is a common drop from Crowned Slime, the 5F boss of The Jade Way. Charred Lizard is a common drop from Reginald Drisby, the 10F boss of The Jade Way. It also drops from Knolls, but Boss Rushes are far quicker and efficient. Bat Wings are found from Eyebats (floating eyeballs). Caillou himself will tell you this if you don't fulfil his order. The quicker you fulfil the order, the more you profit from it. The price goes down by 3800 over time, starting at 11400 (on the day or the day after he comes in). [ ] Recruit Caillou -- After you fulfil his order, he will come by a couple times. Sell items to him and eventually you'll get his Guild Card. Don't sweat it if you can't get him in the second week. Surefire buying and selling prices for him: Buying: 120% Selling: 45% [ ] Encounter Nagi -- Go adventuring in any set of floors on any dungeon and explore each floor fully until a pink triangle appears on your minimap. A strangely clad girl will be the source of the triangle - talk to her, it'll pay off. You can do this up to 4 times, after which the girl (Nagi) will come to your store. It's recommended you meet her at least once. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Part 1 Act 3: The Third Week's Debt -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [ ] Day 16 ------------------------------------------------------------------------------ News: Chilly season has arrived Arma stands outside the window. Yeah. I use up all my money buying stuff for the chilly season (ie Old Mufflers), hats, charms and bracelets - those things that people ask for and I don't currently have many of. This is just to boom some stuff and level up again, by the way. Other cold weather items I sell are Wool Hats and the Tier 2/3 Mufflers. I level up once and push the woman's budget up once. I head off to Amber Garden again. Interestingly enough, I find not only Nagi, but also Alouette...on the same floor...in the same segment. Interesting. I scrounge up two Purity Rings, some various Tier 2/3 equips, and make it past 10 floors with only 2 items consumed. Charme reaches level 20 (from level 12). [ ] Day 17 ------------------------------------------------------------------------------ I sell off some knicknacks, raise the Old Man's budget by 1, sell Caillou some Cloth Robes to equip, and end up with 30,000. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Adventurers Adventurers Adventurers Adventurers Adventurers Adventurers -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Section 6 [heros1] _^_ __ _ _ _____ _ __ ______ _ _ ___ _____ ___ ___ / ^ \ ) \ \\ // ) __/ (\ |) \_ _/ ( || ) ) = ) ) __/ ) = ) ( __) ( = ) (|> ( \\// ( _( ) \ ( )( | || | ( _ \ ( _( ( _ \ _\ \ )_( )_( )__/ )( )___\ (| \) (__) |----| )_)\_) )___\ )_)\_)(___/ -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Adventurers Adventurers Adventurers Adventurers Adventurers Adventurers -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ A section detailing the adventurers, their skills, and how to obtain them. Note that in the equips section, it is only a general listing of the equips that a character can use. For instance, Nagi cannot wear Helms made of metal, but other Helms, such as the Wooden or Silver Helm, are fine. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Louie [lo2] -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ A poor but honest swordsman hailing from the north. Class: Swordsman Weapon: Swords Equips: Clothes/Breastplates/Armor Bracelets/Shields Hats/Helms Scarves Shoes Charms Starting Lvl: 1 Obtained: 1) Default adventurer 2) Complete The Hall of Trials 3) Receive standard Card in-event Stats ______________________________________________________ -------|HP |MP |STR |DEF |MAG |MDF |TOTAL| Lv 1 | 20 | 10 | 10 | 10 | 4 | 4 | 28 | Lv 99 |451 | 98 | 91 | 93 | 49 | 66 | 299 | ------------------------------------------------------------- Type: Melee Range: Average/Crescent Attack Speed: Slow Movement Speed: Average Dash? No Guard? Yes ------- Skills: Spin Slash Does approximately 200% damage in a large ring ------- 5 SP around Louie. Hits all enemies in the area of effect. A powerful and fast clearance move, and also your main DPS attack. Vacuum Cut A fast, wide projectile that deals standard 5 SP damage (maybe a little less) to enemies in a line. It's a fast move that goes a fair way, so you can use it to hit foes in a line a few times before they close in. Recommended as Active: Spin Slash ---------- Abilities: Shield Louie's shield deflects quite a few of the ---------- projectiles in the game. All you have to do is face towards a projectile. Easily the best auto-shielding mechanic. You can walk towards an enemy and the deflection still works. Deflects rocks (Knoll), sonar waves (Ahriman and Stone Head) and fireballs (Ghost). Also deflects Knoll rocks from above. Does not deflect story boss attacks, eg. Tielle's arrows or Arma's discs. ------- Overall ------- + Good melee weapon and equipment selection + Gets the best Defence from equips in-game - Shield/Armor/Helm + Good natural HP/STR/DEF + Decent attack range + Shield ability + Decent nuke/panic move in Spin Slash + Not severely hindered by Snow Traps - SP is severely lacking and requires ring/item support - No dash - Vulnerable to fast/superarmored foes (Yellow Roper/Will-o-Wisp) - Limited DPS ability - Lack of skills, Vacuum Cut is almost a waste of SP ----------- Conclusion: Louie is adequate. That is the best way to describe him. If ----------- you have the patience to take every floor slowly and strike threats down methodically and cautiously, he can work in the later dungeons. The truth is that there are better adventurers to choose from. His skills are slightly arbitrary, and while they are useful, his limited SP holds him back. His Guard ability is definitely good, and he has decent natural stats, but he is simply outclassed in what you need adventurers for. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Charme [ch2] -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ A female thief with a mysterious past and a penchant for alcohol. Class: Thief Weapon: Daggers Equips: Clothes/Breastplates Bracelets Hats Capes Shoes Charms Starting Lvl: 8 Obtained: 1) Complete The Jade Way 2) Befriend her in-shop 3) Receive standard Card in event Stats ______________________________________________________ -------|HP |MP |STR |DEF |MAG |MDF |TOTAL| Lv 1 | 16 | 15 | 9 | 8 | 8 | 9 | 34 | Lv 99 |333 |245 | 86 | 80 | 68 | 77 | 311 | ------------------------------------------------------------- Type: Melee Range: Low/Crescent Attack Speed: Fast Movement Speed: Good Dash? Yes Guard? Yes ------- Skills: Mirror Image A powerful ability that allows Charme to make ------- 5 SP a clone in the direction she is facing. If she makes more five clones in a given direction, the clones will line up roughly thus: 4 2 1 3 5 Order created in X X X X X ^ C | Direction Each clone is indistinct and cannot be KO'ed. They will last 10 seconds and will mirror all of Charme's moves. Clones are able to deal damage when Charme attacks. Overlapping clones can hit the same enemy. Clones will critical when Charme does. Clones move through objects such as pillars or rocks, and go through foes as well, allowing you to get Back Attacks from the front. Flame Charge Charme charges forward in a rush of flame. It 5 SP This charge does about 50% of Charme's normal dagger attack's damage and can hit multiple enemies.can be used in 8 compass directions. Charme is invincible for the duration of the charge. After the charge ends she will revert to a standing state (if you were dashing you will stop dashing). The most useful effect is the invincibility. Shadow Weave Charme throws a net a short distance forward. 5 SP Enemies who step on the net are immobilised completely. They cannot turn around or move. There does not appear to be a limit on the number of enemies that can be trapped (I have trapped 7 with no issue). The net lasts for 10 seconds. In boss levels, it lasts for about 1 second, and is thus almost useless. Enemies in the net cannot attack, even if they are projectile enemies with you in their sights. Enemies with contact damage with still hurt you if you run into them. Airborne fiends are immune to being trapped. You can have as many nets as you want, since they disappear. Recommended as Active: Flame Charge ---------- Abilities: Shinobi Dash Arguably the best dash in the game. It is one ---------- of the fastest dashes, and the only one that can turn right angles without stopping. It is one of two dashes that allows strafing. When you turn in the opposite direction of your dash, the dash stops. Sometimes Charme will leave afterimages as she begins a dash. This seems to give momentary invincibility. Perfect Guard An interesting defence that often kicks in at good moments. When an attack (any type, even contact attacks) comes at you, press the compass direction it's coming from, and if you time it right, Charme will deflect the attack without any damage. Can be used to buffer a dash, but you'll have to be incredibly good to use it without stopping specifically for the guard. Can guard as many times as you like in a row with timing. Thief's Sense Whenever a trapped treasure chest is in Charme's melee range, a (!) will pop up above her head to signify that it is a trap. Useful when hunting for equips, and it makes her the best treasure hunter in the game. ------- Overall ------- + Decent stat spread with good STR/SP + Incredibly fast attack speed + Arguably the best at exploring/collecting chests + Mirror Image can extend hitbox in many ways for relatively low SP + Clone damage overlaps + Flame Charge has no lag, invincibility and low SP cost for speed/escape + Shadow Weave is situational, but can be incredibly useful + Fast, versatile and manoeuverable dash with invincibility frames + Perfect Guard is difficult to master but an excellent ability overall + Thief's Sense is useful for chest farming + Can wear Jet Boots - Limited equipment selection - Very poor melee range - Rather mediocre defences - Rather SP dependent against certain bosses ----------- Conclusion: Charme is my personal favourite adventurer for her versatile ----------- abilities, excellent speed and fantastic ability as a farmer/ treasure hunter. In my opinion, absolutely any adventurer would become quite overpowered with Mirror Image, as even the adventurer with the least melee range becomes a good attacker from mid-range. Flame Charge is just as sweet, adding a good escape move. Her dash seals the deal. Honestly, past the low melee range and limited equipment, she has no real flaws. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Caillou [ca2] -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ A spellcaster whose arrogance is backed by his powerful magic. Class: Magician Weapon: Staves Equips: Clothes/Robes Bracelets Hats Capes/Scarves Shoes Charms Starting Lvl: 10 Obtained: 1) Fulfill his item request 2) Befriend him in-shop 3) Receive standard Card in event Stats ______________________________________________________ -------|HP |MP |STR |DEF |MAG |MDF |TOTAL| Lv 1 | 10 | 50 | 6 | 6 | 12 | 14 | 38 | Lv 99 |186 |687 | 51 | 66 | 98 | 93 | 308 | ------------------------------------------------------------- Type: Melee OR Ranged Range: Low/Straight OR High/Straight Attack Speed: Slow OR Very Slow Movement Speed: Slow Dash? No Guard? No ------- Skills: Pyrobomb Caillou charges briefly, then lets loose a ------- 5 SP veritable firestorm...if only for a moment. Initial Fairly strong, doing 2-3x the amount of a Sparkburst hit. It has decent range, about a third of the screen all around. The attack itself spreads out from Caillou, so Knights can block it if they have their shields up. It does not knock bomb seeds away. There is a brief period of invincibility during casting. It has a fairly odd area of effect - it seems to be a 3D sphere around Caillou, because it can hit airborne foes directly (and I mean directly, not a metre to the left) of him. Ice Mine Caillou sends a slow block of ice forward at 5 SP a glacial (that means slow) rate. After it Initial moves for about a second, it will erupt into a mini-iceberg, dealing hits at an incredibly fast rate. The damage is almost the same as Sparkburst's. Caillou can step inside the Ice Mine without harm. The Ice Mine lasts for about 3.5 seconds, and there is invincibility during the brief casting animation. If a boss is getting troublesome or a myriad of angry melee enemies draws near, cast an Ice Mine and hide inside it. Anything that comes near will be nuked with hits, and you can shoot out a fireball or two while inside. It's sort of like a melee-range shield. Sparkburst Caillou's bread-and-butter, this is a standard 5+ SP bombardment projectile with a wide range and a Initial huge number of shots. Small sparks will fan out within a small cone of effect, with each spark randomly choosing its own trajectory. Good DPS potential, especially up close. Sparkburst can be held for as long as Caillou's SP allows. It costs 3 SP for every extra 0.75 seconds (not 100% on the timing). While holding Sparkburst, you can change the direction you face to tackle oncoming threats. There is brief invincibility during the casting animation. Gemini Force 25 SP Level 25 Warp Caillou immediately starts spinning and warps 5 SP to another place place on the map, akin to Level 30 activating a Warp Trap in a treasure chest. If you're on a boss map, you warp to another spot on the map. The spell offers a significant period of invincibility, and with non-horrid luck, will allow you to dodge otherwise fatal and unavoidable moves easily. Recommended as Active: Pyrobomb/Sparkburst ---------- Abilities: Fireball After charging a normal attack for about 0.8 ---------- seconds, the ground around Caillou glows red, and releasing the attack button unleashes a powerful fireball that appears to work with his superior magic stat. This fireball will drain SP, but is quite small. It moves at about Caillou's movement speed. Mana Leech Every physical or Fireball attack Caillou uses will restore a small amount of SP. The amount of SP restored appears to be random, but is influenced by damage dealt. The amount of SP that can be regained on one dungeon floor is limited. ------- Overall ------- + Exceptional Magic, Magic Defence and SP + Enormous Magic Defence makes many bosses' damage go down + Fireball works off his enormous Magic stat, allowing huge damage + Wide variety of skills + Pyrobomb is good for clearance and aerial foes + Ice Mine and Sparkburst provide incredible DPS + Gemini Force *sort of* compensates for lousy survivability + Warp allows instant escape from a situation or faster dungeoneering + The only adventurer who can restore his/her SP without items/levelling up + Overwhelmingly good boss-killer, given a high enough level - Incredibly poor Defence, HP and choice of physical equipment - Very high SP consumption, especially at the beginning - Slow movement and standard attack, forcing reliance on spells - No easy way to dodge attacks - Gemini Force is comparatively expensive and thus difficult to truly abuse -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Tielle [ti2] -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ A young elven girl training to become a master archer. Class: Archer Weapon: Bows Equips: Clothes/Breastplates Bracelets Hats Scarves Shoes Charms/Necklaces Starting Lvl: 20 Obtained: 1) Complete The Amber Garden 2) Befriend her in-shop 3) Receive standard Card in event Stats ______________________________________________________ -------|HP |MP |STR |DEF |MAG |MDF |TOTAL| Lv 1 | 13 | 18 | 7 | 7 | 8 | 10 | 32 | Lv 99 |274 |343 | 79 | 76 | 68 | 84 | 307 | ------------------------------------------------------------- Type: Ranged Range: High OR Straight+Spread Attack Speed: Varies Movement Speed: Average Dash? No Guard? No ------- Skills: Flame Arrow Shoots a flaming arrow with slight lag. Goes ------- 4 SP straight through enemies and does the same Initial damage as her Level 1 shot. Can be used as a panic attack against an incoming for, as it is marginally faster than a Level 0 shot. Tielle has very brief invincibility during the lag period where she draws her arrow. Cheap and spammable for mob-killing. Seeker Arrow An incredibly useful sniping attack, Tielle 5 SP looses a blue arrow into the air. It will arc Initial down and hit the enemy nearest to the point of release three times. If it hits its target it will arc back upwards. If it misses the target and hits the ground (an enemy moves out of its way at the last second), it disappears. Because it strikes from above, it can be used to easily kill off Hornets, Floating Pumpkins and Knights. It can hit The Geddon Device in flight (not always, for some reason). It can go around corners to snipe foes from afar. Starshot Arrow Tielle calls down 8 meteoric arrows that have 8 SP a semi-random distribution. They will tend Initial towards enemies, but for the most part will randomly place themselves around Tielle. Multiple shots can hit the same target. It seems Tielle has brief invincibility in the animation where she calls the arrows down. The shots can hit high altitude foes, such as Floating Pumpkins or the Knolls in the Tielle boss fight. CuteRage! Tielle powers up, gaining super-armor and 10 SP stunning all nearby enemies. Her Power Meter Level 25 now fully charges in 1.8 seconds. She also gains one more level on her Power Meter (6). CuteRage lasts for about 6 seconds. You can use CuteRage again while in CuteRage mode to continue the paralysis. CuteRage does not affect offensive or defensive power. Recommended as Active: CuteRage! ---------- Abilities: Power Meter Tielle has a 'Power Meter' that displays ---------- how much strength she has put into drawing her bow. The more power she puts in, the more attributes her shot will have, such as a spread of shots or backwards shots. It takes 4.5 seconds to reach full charge. The Power Meter can be charged while Tielle moves, but loses all charge if hit by a knockback-inducing attack. The Power Meter changes Tielle's attack in the following ways: Level 0: Slow, limited range shot Level 1: Fast, high-range shot with 1.5x power Level 2: Three Level 1 shots in a spread Level 3: Five Level 1 shots in a spread Level 4: Five Level 1 shots in a spread, but with a Level 1 shot behind Tielle Level 5: Five Level 1 shots in a spread, but with three Level 1 shots in a spread behind Tielle ------- Overall ------- + Decent SP and MDF + Exceptional range of skills + Overlapping arrows give her exceptional damage + Can hit foes behind her while running away + Skills generally compensate for her mobility + Seeker Arrow is a wonderful utility and sniping move + Starshot Arrow has excellent clearance ability, especially against bosses + Easily kills off flying foes and knights + CuteRage has raises DPS potential greatly and helps escape - Mediocre overall stats - Strong attacks require charging - Cannot fire rapidly, barring Flame Arrow - Repeated weak shots are just that: weak - No dash, making fast dungeoneering ----------- Conclusion: Tielle is a wonderful adventurer because of her mechanics. Her ----------- skills are all useful in the right places, and her Power Meter charges her attack in one of the best possible ways. Since all of her arrows fire from her bow, going close range with a full spread of arrows is basically 300-500% damage right there. She isn't very mobile, but has an escape mechanism in CuteRage. Using her requires that you go slowly and not take foolish risks. She is an effective boss killer as well. While her stat spread looks rather poor, she is, in fact, a very deadly little elf. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Elan [el2] -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ A good-natured priest-in-training with exceptional physical power. Class: Black Belt Weapon: Gloves Equips: Clothes/Robes Bracelets Hats Capes/Scarves Shoes Charms Starting Lvl: 15 Obtained: 1) See Pub Event 2) See Merchant Guild Event 3) Befriend him in-shop 4) Receive standard Card in Event Stats ______________________________________________________ -------|HP |MP |STR |DEF |MAG |MDF |TOTAL| Lv 1 | 22 | 16 | 13 | 11 | 8 | 9 | 41 | Lv 99 |588 |147 | 97 | 90 | 51 | 75 | 313 | ------------------------------------------------------------- Type: Melee Range: Low/Straight Attack Speed: Fast Movement Speed: Good Dash? Yes Guard? No ------- Skills: Flame Charge Elan focuses for a split-second, then rushes ------- 5 SP forward in a dragon kick of fire. He is Initial completely invincible from the moment you activate the skill, including the focus part. It can be used in all compass directions and diagonals. The damage is about 60-70% of Elan's jab attack. Fist Flurry Elan charges forward and, in the event that 20 SP finds a target, rapidly smacks them another Initial 6 times. Each punch is fairly weak, about 60% of Elan's standard jab hit. These jabs are followed by a super lightning punch attack that creates an explosion, damaging nearby enemies for about 60-70% more than Elan's standard punch. Even if the damage dealt would kill an enemy, they won't die until the final punch, lingering at 0 HP. Elan has invincibility while during his charge and punches, and enemies who try to physically hit him will be sucked into the attack. Any projectiles go straight through him. As soon as the super punch is thrown, he becomes vulnerable to projectiles (or any contact hit from surviving enemies). Berserk Berserk makes Elan hit 50-60% (or so) harder, 5 SP doubles his defence against all enemy attacks Lv20 and gives him superarmor. It lasts for 10 seconds. The downside is that you cannot use recovery items while the aura surrounds him. Rings will still activate. The cheapest buffing ability, and given Elan's decent base attack speed/power, it's quite a good one in terms of efficiency. Recommended as Active: Flame Charge ---------- Abilities: Tackle Dash Elan's dash is quite fast, but he is unable ---------- to maintain a dash while changing directions. If he runs headlong into an enemy's hitbox, he will do minor damage to that enemy and be knocked back and down, granting him a very short period of invincibility and immobility. This can be done multiple times to damage a single enemy safely, but it is very, very weak (single digit or low double digit damage). When exiting the dash by changing directions, Elan will briefly skid, as if he had been affected by a very weak Snow Trap. This does not affect his ability to attack/use skills. Uppercut If Elan connects with his initial straight punch, he will continue with an uppercut. This uppercut does about 40% more than his straight punch and has greater range. It only activates if he hits an enemy with the straight. ------- Overall ------- + Exceptional HP, ATK and DEF values, passable MDF + Fast attack speed + Attack increases in power with a consecutive hitx + Has an invincibility/escape skill with Flame Strike + Excellent boss/mob-killing skill in Fist Flurry + Berserk is a very cheap and good constant buff for a damage boost + Has a fast, protected dash - Rather low attack range - Cannot run freely through levels with his dash - The dash skid can sometimes be annoying - Low SP growth means Fist Flurry isn't easy to spam - Berserk restricts use of items, potentially damning you ----------- Conclusion: Elan is certainly a good adventurer, with amazing natural HP ----------- that surpasses the +200 buffed HP of many other adventurers. His physical strength is also excellent, allowing him to be used as a boss rusher in place of adventurers several levels higher. His attack has low range, but is very fast to make up for it. He is quite fast in general. His low SP is what drops him from being a superior adventurer to only a decent one - if Fist Flurry's SP cost was dropped to 5, it could be used very effectively. As it stands, he is an incredibly bulky adventurer with an exceptionally good stat spread, but some niggling shortcomings that stop him from being excellent. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Nagi [na2] -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ An elegant spearswoman who hails from the East. Class: Lancer Weapon: Spears Equips: Clothes/Breastplates/Non-Metal Armor Bracelets/Shields Hats/Non-Metal Helms Shoes Charms/Necklaces Starting Lvl: 15 Obtained: 1) Meet her in-dungeon on 4 separate visits 2) Befriend her in-shop 3) Receive standard Card in event Stats ______________________________________________________ -------|HP |MP |STR |DEF |MAG |MDF |TOTAL| Lv 1 | 16 | 12 | 8 | 9 | 5 | 7 | 29 | Lv 99 |372 |294 | 85 | 84 | 63 | 75 | 307 | ------------------------------------------------------------- Type: Melee Range: High/Straight Attack Speed: Slow Movement Speed: Slow Dash? Yes Guard? Yes ------- Skills: Flame Charge ------- Hundred Thrusts Spin Slash Vacuum Spear Recommended as Active: Flame Charge ---------- Abilities: Parry Nagi is able to use her spear to parry any ---------- non-magic projectiles from the front. This is limited to Knoll rocks, unfortunately. Even Tielle's arrows and similar boss attacks are not parried. This also works when Nagi is dashing, so she does not fear Knoll packs. This *does* work against Knoll rocks from above, but the angle has to be very precise. Spear Charge A decent dash that supplements Nagi's rather bad movement speed. Nagi is able to strafe while dashing, but changing to any direction will stop the dash immediately. If Nagi hits a foe while dashing, the foe takes minor damage and Nagi bounces off. Can be repeated for safe damage against most foes, but the damage is pitiful, and a stab is far more effective. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Griff [gr2] -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ A sarcastic demon lord who reluctantly adventures for his livelihood. Class: Assassin Weapon: Claws Equips: Clothes/Robes/Breastplates Hats Capes Shoes Charms Starting Lvl: 30 Obtained: 1) Find him in the Town Square in Period 4 2) Have Griff visit Recettear and unlock The Obsidian Tower 2) Complete The Obsidian Tower 3) Befriend him in-shop 4) Receive standard Card in event Stats ______________________________________________________ -------|HP |MP |STR |DEF |MAG |MDF |TOTAL| Lv 1 | 18 | 20 | 12 | 7 | 11 | 13 | 43 | Lv 99 |294 |490 | 88 | 74 | 86 |104 | 352 | ------------------------------------------------------------- Type: Melee Range: High/Crescent Attack Speed: Average Movement Speed: Average Dash? Yes Guard? No ------- Skills: Dark Claw Griff charges up for a bit, then suddenly ------- 10 SP rushes forward with an absurd burst of power. Initial It does about double the damage of Griff's standard slash, subject to Side/Back Attack. Griff is fully invulnerable during the brief charging and charge phase, but is vulnerable right after the attack. The damage is not done upon impact: instead every enemy in Griff's path when he charges is damaged after Griff finishes his charge. If the floor is slick, Dark Claw goes an incredible distance - double that of the normal slash - and the range increases by the same amount. Demon Soul Griff powers up with dark energy. He is fully 20 SP invincible during this power-up. Demon Soul is Initial akin to Elan's Berserk, but it also introduces a nifty attack-speed and range increase to Griff's already-wide standard attack. Damage is raised by about 60%, and defence is doubled. Griff can't use skills or items during this buff, though rings will still activate, and he can equip/unequip items. Vampiric Griff charges a black energy ball for about 1.5 Vortex seconds, then throws it. It will suck in all 30 SP nearby enemies and damage them. About half of Initial the damage dealt will return to Griff as HP. This affects flying enemies as well. Enemies continue to move, attack, etc - the vortex is merely a source of continual, periodic damage. Stone Heads are completely unaffected by the skill - they don't even take damage. Enemies stuck in the vortex will remain there until the vortex disappears or they perish. Griff is free to attack any enemies who are stuck in the vortex, but doing so will knock the enemies away from the suction. Recommended as Active: Dark Claw ---------- Abilities: Shadow Dash Griff's dash is rather short, but is fairly ---------- quick if repeated rapidly. It is the only dash that has a limit in distance dashed. The plus side is that Griff will vanish a short time into the dash, and become immaterial. He can dash through anything except the walls that limit the dungeon, pillars and rocks that act as obstacles. This includes most boss attacks and enemies themselves. Changing direction stops the dash completely. Griff can still be hit if he has not vanished yet. If he runs into a wall/obstacle he will fall down as per normal. He cannot strafe, nor will he retain invisibility after changing direction from the dash. ------- Overall ------- + Good overall stats, especially Attack/Magic Defence + High SP + Plentiful invincibility frames + Exceptional DPS with Dark Soul + Only adventurer who can restore their own HP without items + Great dash, with good speed and lengthy period of invulnerability + Dark Claw has a welcome focus on power + Dark Soul is a brilliant buff, giving not only Berserk, but attack speed + Comes with all his skills + Can wear Jet Boots - Limited equipment range - Low-ish HP - Skills take huge amounts of SP, lowering the benefit of high SP - Vampiric Vortex has a long start-up time and works off Griff's lower Magic ----------- Conclusion: Griff is an excellent adventurer. You might even call him a ----------- simple character: get to a good position and slash away. He has plenty of tools to let him do that: Dark Soul gives super armor, Dark Claw is a powerful invincibility charge, and his dash lets him run straight through enemies for an easy Back Attack. His manoeuverability is very high, similar to Charme, but for a different reason. The fact remains, however, that he is able to take complete control of the battlefield, thereby making him an exceptional adventurer for any purpose. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Arma [ar2] -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ A mysterious android from an ancient civilisation. Class: Golem Weapon: Arm Parts Equips: Clothes/Breastplates/Armor Hats/Helms Rocket Boots (special) Necklaces/Charms Starting Lvl: 1 Obtained: 1) Complete The Lapis Ruins 2) Automatically receive Platinum Card through event Stats ______________________________________________________ -------|HP |MP |STR |DEF |MAG |MDF |TOTAL| Lv 1 | 25 | 30 | 11 | 13 | 9 | 11 | 44 | Lv 99 |490 |970 | 92 | 94 | 78 | 88 | 352 | ------------------------------------------------------------- Type: Melee/Ranged Range: Varies Attack Speed: Varies Movement Speed: Average Dash? No Guard? No ------- Skills: Vector Cannon An attack of absurd power, Vector Cannon has ------- 100% SP a 5.5 second charge time, but is the most Initial powerful single hit in the game. Arma is in berserk mode when she uses it, so items are unusable. On the plus side, she gets complete knockback resistance, so the only thing that will stop the long charge is death itself. The damage is truly incomprehensible - any monster or boss at a similar level to Arma is immediately KO'd, and bosses up to 20 or so levels higher take such a considerable toll from it that killing them is no hassle. ---------- Abilities: Arm Swap Every different weapon Arma can equip will ---------- give her a different standard attack. While not every one is particularly useful, it is a fun novelty to play with. Ammo Meter A detrimental ability, Arma has an ammo meter above her portrait. It is different in length for each Arm Part. When the Ammo Meter runs dry, Arma will be unable to attack for a while until the meter reloads, which it does quickly and automatically. Vector Cannon can still be used, though it isn't really recommended. -------- Overall: -------- + Exceptional all-round stats + Can equip Armor and Helms for good added Defence + Ridiculously powerful 'nuke' + Very versatile with correct inventory + Astounding SP growth (lol) + Incredible speed with Rocket Boots + Drill Arm is buyable, making her viable off the bat + Comes with passable equipment - Many Arm Parts are simply inferior - No dash or guard - Lack of Rocket Boots means she is slow - Arm Parts have an ammo meter - Carrying Arm Parts lowers inventory space - Vector Cannon drains all SP - High SP growth is pointless - Comes at level 1 (albeit with good starting stats/equips) ----------- Conclusion: Arma is a fun adventurer, but that's about it. She has no real ----------- utility, given that she only has one skill, no dash (outside Rocket Boots) and no damage reduction. While her natural stats are enormous, by the time you get her you'll have taken one or even two adventurers through the Lapis Ruins, thereby giving you a far superior option over the Lv1 Arma. Using her is fine if you want a change, or if your only other adventurer is Louie >_>. You need a good weapon, like the Phalanx Cannon or Gravity Cannon. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Enemies Enemies Enemies Enemies Enemies Enemies Enemies Enemies -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Section 7 [enems1] ___ [=-=] [ \[-] [=-=] ][ ][ [] [=-=] [ __] ]-= ] \ [ ]-= [ \v/ ] ][ ]-= _\\ [=-=] [_] \] [=-=] ][ | ][ [] [=-=] [___] -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Enemies Enemies Enemies Enemies Enemies Enemies Enemies Enemies -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ These are the enemies you'll encounter on your journey. I don't think they have official names, so I'll just give them relevant and exciting labels :S In item drops, if I have not encountered the item personally, there will be an asterisk (*) next to the name. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Slime -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Blobs with eyes that look like jubes. They slowly plod around. They come in a variety of flavours, just like jubes! If you're cautious, they aren't very dangerous. Just like jubes! They will make two small hops, then a leap attack. Unlike jubes. -------------- ------------------------------ ----------------- | Green Slime | Basic slime, nothing special | HP: 12 +3x LV | | | about them. | | -------------- ------------------------------ ----------------- | Blue Slime | Basic, but they also inhabit | HP: 12 +3x LV | | | treasure chests and appear to| | | | attack when traps trigger. | | -------------- ------------------------------ ----------------- | Red Slime | More tanky and strong than | HP: 16 +4x LV | | | those of green and blue hues.| | -------------- ------------------------------ ----------------- | Yellow Slime | Much faster and more actively| HP: 20 +5x LV | | | aggressive than other slimes.| | -------------- ------------------------------ ----------------- | Purple Slime | Slimes that have evolved the | HP: 28 +7x LV | | | ability to shoot double rays.| | | | They're incredibly tanky. | | -------------- ------------------------------ ----------------- | Silver Slime | Fragile slimes possessed of | HP: 8 +2x LV | | | flinch resistance and heavy | | | | power. Very rare. | | -------------- ------------------------------ ----------------- Drops: Slime Fluid (common) Slime Stone (Silver Slime only) (rare) Strategy: Not very dangerous. They will sometimes leap forward suddenly. This qualifies as their 'attack', and is when you can counter them. The leap may not even be towards you, and you can go to hit them from behind. Do be careful though - they do a fairly significant amount of damage in the early game, and touching them causes damage as well. Purple Slimes are different - they won't leap about, but they will go ahead and shoot rays at you. They are incredibly tough in terms of HP, so be careful they don't suddenly lunge at you when you're not looking. Silver Slimes are rarer, but are dangerous in that they have superarmor, and are very powerful. Just be extra cautious with them, and don't be afraid to use your skills. CounterAttack: Intercept their leap attack - they will pause for a moment right before it. For Purple Slimes, hit them as they're firing in a (hopefully) different direction from where you are. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Knoll -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Goblin-men who use primitive attacks. That's not to say the attacks won't hurt you. They will saunter about until you pass near them, at which point they'll attempt to strike you. --------------- ------------------------------- ----------------- | Rock Knoll | Knolls who hurl rocks at you | HP: 16 +4x LV | | | from afar. These rocks hurt. | | --------------- ------------------------------- ----------------- | Fighter Knoll | Tough knolls who lash out at | HP: 16 +4x LV | | | you viciously when you enter | | | | their range of attack. | | --------------- ------------------------------- ----------------- Drops: Chestnut (common) Special Inkwell (rare) Charred Lizard (rare) Strategy: If you're using a character who can parry, then you can walk towards Rock Knolls without fear. If you aren't, you can bait them into throwing rocks and then dash in to strike at them. Ranged characters can go head-to-head with them, but be wary, since those rocks are quite powerful. Fighter Knolls are easy to handle for most characters. Just bait their fire punch and attack them from the side. The fire punch has a fair bit of lag. CounterAttack: Hit them while they're throwing their rock (ranged attacks or closing the gap fast) or when they're punching (from the side or with superior range). Hitting them during their follow-up pose also counts, for some reason. Special: Knolls may appear in later levels (Obsidian Tower onwards) in packs of 4, who throw stones at you and make a passage quite inaccessible. Each character *does* have a way of getting through without taking damage, usually involving their unique skills. Hitting even one of the Knolls will separate them into a group of 4 individuals, two of which cannot be chained. Some of these knolls may be Fighter Knolls. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Knight -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Knights who hold a shield and sword. They will plod or dash around until they decide you're worth attacking, which is a judgement that varies between differently coloued Knights. Their shields block everything that hits them from the direct front or front-left, but they are exceedingly vulnerable from their right side or back. -------------- ------------------------------ ----------------- | Aqua Knight | Small, armored knights who | HP: 10 +2.4x LV | | | will attack if aroused. | | | | Blows from the front are | | | | nullified by his shield. | | --------------- ------------------------------ ----------------- | Shadow Knight | Large knights with improved | HP: 11 +2.8x LV | | | power and survivability. | | | | More aggressive overall. | | --------------- ------------------------------ ----------------- | Gaia Knight | Small and nimble knights who | HP: 14 +3.5x LV | | | will aggressively patrol and | | | | lash out at nearby foes | | --------------- ------------------------------ ----------------- | Wind Knight | Large and powerful knights | HP: 28 +7x LV | | | with incredible vitality and | | | | increased awareness. | | --------------- ------------------------------ ----------------- | Flame Knight | All-out attackers with very | HP: 12 +3x LV | | | high power, but low vitality.| | | | Much better at recovering | | | | from a missed attack than his| | | | brethren. | | --------------- ------------------------------ ----------------- Drops: Toothpicks (common) Water Crystal (Aqua Knight) (rare) Void Crystal (Shadow Knight) (rare) Earth Crystal (Gaia Knight) (rare) Air Crystal (Wind Knight) (rare) Fire Crystal (Flame Knight) (rare) Water Emblem (Aqua Knight in Crystal of Nightmare) (V. Rare) Food Emblem* (Shadow Knight in Crystal of Nightmare) (V. Rare) Coin Emblem (Gaia Knight in Crystal of Nightmare) (V. Rare) Wind Emblem* (Wind Knight in Crystal of Nightmare) (V. Rare) Flame Emblem* (Flame Knight in Crystal of Nightmare) (V. Rare) Strategy: Lure their attack and strike them as they come at you. Earlier Knights are generally stupid, and won't attack you as soon as they can. Knights can be smacked over and over again, as they will turn to a different direction after each hit, meaning that smacking them over and over again will eventually lead to a veritable hit, which in turn allows multiple hits. Alternatively, you can go for their backs. This does not work with Wind or Flame Knights: they will lash out at you as soon as you are within range. CounterAttack: Hit them as they slash at you. Still applies a second into their follow-through slash. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Roper -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Squirming tentacle fields who absorb your health for their own. These are dangerous enemies for a simple reason: they actively attack you. Any damage they inflict on you is taken and absorbed as HP for their use a second or so later. If they are killed in this waiting time, they do not respawn. --------------- ------------------------------- ---------------- | Roper | Orange Ropers with light green| HP: 12 +3x LV | | | tentacles. Basic but deadly. | | --------------- ------------------------------- ---------------- | Red Roper | Green Ropers with orange | HP: 12 +3x LV | | | tentacles. Strong and tough. | | --------------- ------------------------------- ---------------- | Blue Roper | Yellow Ropers with light-blue | HP: 12 +3x LV | | tentacles. May feint a charge | | | | before actually attacking. | | --------------- ------------------------------- ---------------- | Yellow Roper | Dark Blue Ropers with yellow | HP: 12 +3x LV | | | tentacles. Faster than other | | | | Ropers, and recovers from hits| | | | faster too. | | --------------- ------------------------------- ---------------- | Purple Roper | Silver-grey Ropers with purple| HP: 20 +5x LV | | | tentacles. Can generate an | | | | electric shock, which renders | | | | them temporarily immune to | | | | knockback from any attack. | | --------------- ------------------------------- ---------------- Drops: Powerful Antivenom (common) Shark's Fin (Roper only) (rare) Red Oil (Red Roper only) (rare) Eternal Ice (Blue Roper only) (rare) Purity Ring (Yellow Roper only) (rare) Mystery Ring (Purple Roper only) (rare) Strategy: They aren't dangerous if you know they're coming. All you have to do is violently strike them with any means possible before they touch you. If they do touch you, violently strike them anyway - if you're fast you can kill them before they drain your HP. They aren't incredibly durable or strong, but the danger is that they damage you upon touching. CounterAttack: There doesn't appear to be one, hitting them while they come at you does regular damage, though you can get Back and Side attacks by hitting them appropriately relevant to the general direction they're moving. Special: Sometimes a single Roper will call upon 2 or 3 more to appear and surround you, 2 on each side. Only the original (not the summoned) Ropers can be chained. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Rabbit -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Hyperactive rabbits which dance around you and eventually strike (usually after they hop twice). When you attack them from within a certain distance, they will attempt to jump backwards. If there is a wall in the way, tough luck for them. --------------- ------------------------------- ---------------- | Rabbit | Green-eared, nimble rabbits | HP: 12 +3x LV | | | that lunge at you sometimes. | | | | Will dodge all melee attacks | | | | by leaping backwards. | | --------------- ------------------------------- ---------------- Drops: Fur Ball (common) Nut Mix (rare) Strategy: Smack thin air in their direction until they're cornered up against the wall. Alternatively, wait and time until they pounce. The first method is easier and more straightforward. CounterAttack: During their pounce attack (after two/three small hops). -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Mushroom -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ --------------- ------------------------------- ---------------- | Red Mushroom | Red, bouncy mushrooms. | HP: 8 +2x LV | --------------- ------------------------------- ---------------- | Red Toadstool | Red mushrooms that pop out of | HP: 8 +2x LV | | | the ground. | | --------------- ------------------------------- ---------------- | Purple | Purple, bouncy mushrooms. | HP: 16 +4x LV | | Mushroom | More HP than the red ones. | | --------------- ------------------------------- ---------------- | Purple | Purple mushrooms that pop out | HP: 16 +4x LV | | Toadstool | of the ground. More HP than | | | | the red ones. | | --------------- ------------------------------- ---------------- Drops: Water Shroom (common) Strategy: For Mushrooms, stay just within range and time your attacks. Caillou is best off just using Sparkburst. They have annoying periods of invincibility against ground-attackers, so timing is, as previously stated, essential. For Toadstools, look for the white puff of spores, then bring pain to that area. CounterAttack: Mushrooms can be CounterAttacked whenever they can damage you. They will jump and slide at you occasionally - hit them during this slide. Toadstools should be hit just as they come up. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Eyebat -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ These winged eyeballs float around until you come level with them, at which point they will shoot a sonar wave at you. Some Eyebats are faster or stronger than others. --------------- ------------------------------- ------------------ | Yellow Eyebat | Floating eyeballs that send | HP: 12 +3x LV | | | sonar waves at perceived foes.| | --------------- ------------------------------- ------------------ | Green Eyebat | Slightly tougher and stronger | HP: 13 +3.3x LV | | | Eyebats - a sickly green. | | --------------- ------------------------------- ------------------ | Blue Eyebat | Tougher, stronger Eyebats with| HP: 14 +3.6x LV | | | a healthy, blue complexion. | | --------------- ------------------------------- ------------------ | Red Eyebat | Even tougher and even more | HP: 16 +4x LV | | | powerful Eyebats. | | --------------- ------------------------------- ------------------ Drops: Bat Wing (common) Fin Fan (rare) Strategy: Run in front of them, run around the beam they will fire at you, and punish them with Side or even Back attacks. Their sonar waves are a bit annoying, but ultimately are easy to run around. CounterAttack: Strike as they fire their sonar wave. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Hornet -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Dangerous insects who float like butterflies and sting like...well, bees. They will hover in and out of melee attack range, and after doing so two or three times, will charge in and strike with a numbing stinger. They have very poor HP, and a single hit will generally put them out of commission. --------------- ------------------------------- ---------------- | Yellow Hornet | Stinging insects that hover | HP: 4 +1x LV | | | menacingly before striking | | | | Weak, but can inflict stun. | | --------------- ------------------------------- ---------------- | Green Hornet | Green-coloured hornets with a | HP: 4 +1x LV | | | significant damage boost. | | --------------- ------------------------------- ---------------- | Red Hornet | Crimson insects with great | HP: 4 +1x LV | | | power and the frail vitality | | | | of its kind. | | --------------- ------------------------------- ---------------- Drops: Insect Trap (common) Honey (rare) Strategy: The foolproof way of beating them is by staying about half a screen away from them and waiting until they plunge at you to strike. Even if you can't hit them as they plunge, they will never plunge at you two times in a row, so follow them up and finish them. Caillou can just spam Pyrobomb, while Tielle's Seeker Arrow finishes them before they get near. Yellow Hornets, at least, will rise and fall three times before their plunge. CounterAttack: During their swoop at you - once they return to normal float behaviour, your chance is lost. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Pumpkin -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Animated jack-o-lanterns that either rise up and attack you from above, or sit still and aim powerful laser beams at you. Floating Pumpkins will only drop if they judge they'll hit your adventurer moving at their current speed, while Laser Pumpkins rotate to get better aim at you. Laser Pumpkins have flinch resistance, as do Sliding Pumpkins (Samhain battle only). --------------- ------------------------------- ---------------- | Floating | Possessed pumpkins that rise | HP: 12 +3x LV | | Pumpkin | into the air and attempt to | | | | crush you beneath their bulk. | | --------------- ------------------------------- ---------------- | Laser Pumpkin | Stationary pumpkins which can | HP: 12 +3x LV | | | charge up a laser to fire at | | | | hapless adventurers. | | --------------- ------------------------------- ---------------- | Sliding | Pumpkins summoned by Samhain. | HP: 12 +3x LV | | Pumpkin | They slide around the arena | | | | rapidly, bouncing off walls. | | --------------- ------------------------------- ---------------- Drops: Gaseous Grass (common) Herb Seed (rare) Strategy: For the Floating Pumpkins, stay just next to them and quickly move away once they float above you. Standing still tends to tempt them into dropping. Slash them and follow through - do not let them float back up into the skies. Tielle can take them down with Starshot/Seeker Arrow. Laser Pumpkins are asking to be killed - just make sure you aren't in their laser's path (which they will obligingly show you) and thwack away. Sliding Pumpkins are immune to knockback - just stay out of their path (harder than it sounds) and kill them with whatever means you have. Invincibility charges are good. CounterAttack: When Floating Pumpkins are falling (hard >_>), when Laser Pumpkins shoot, and all the time (I think) for Sliders. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Bomb -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Charred lumps of living magma which float about slowly. If they see you, they may aim a targeting ring at you, which will chase your adventurer and explode into flames a couple seconds later. After being KO'd, they will fold into a little seed, which will explode when the included timer hits zero for very high damage. They have flinch resistance. --------------- ------------------------------- ---------------- | Red Bomb | A bomb that aims and shoots | HP: 12 +3x LV | | | flames at you. Will activate a| | | | self-detonation countdown of | | | | 5 when KO'd. --------------- ------------------------------- ---------------- | Blue Bomb | Blue bombs that have a death | HP: 12 +3x LV | | | countdown of a mere 1. Beware.| | --------------- ------------------------------- ---------------- | Yellow Bomb | A bomb with a death countdown | HP: 12 +3x LV | | | of 5, but a deadly explosion. | | --------------- ------------------------------- ---------------- | Green Bomb | These bombs have a countdown | HP: 12 +3x LV | | | of 3, but are also powered up | | | | in the boom department. | | --------------- ------------------------------- ---------------- Drops: Gunpowder (common) Natural Heater (rare) Strategy: If you want to confront them, smack them a bunch of times and do try not to hit them into a wall if you're using a melee adventurer, it's just asking to be exploded upon. The fire ring is almost never an issue unless the Bomb is accompanied by a number of other opponents who need attention, because even the slowest adventurer is capable of outrunning the flame ring. Their flinch resistance occurs at higher levels, and basically makes them fodder for you, as they don't have any contact damage. CounterAttack: Hit them as they're casting the fire ring. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Ghost -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Spectral tricksters who fade in an out of existence to blast you with fire. If you are in their vicinity (according to the minimap), they will appear in a compass direction from you and attack you, during which they are vulnerable to your own attacks. When hit, they will cease attacking and attempt to fade out as soon as they can. Can be summoned as material spirits by Samhain, in which case they move around like Eyebats. --------------- ------------------------------- ---------------- | Green Ghost | Mysterious green-cloaked | HP: 12 +3x LV | | | ghosts. They mark an area to | | | | attack, then cast a flame. | | --------------- ------------------------------- ---------------- | Red Ghost | Red-cloaked ghosts that shoot | HP: 16 +4x LV | | | balls of fire. | | --------------- ------------------------------- ---------------- Drops: Broken Seal (common) Ghost Tear (rare) Strategy: You can dash straight at Green Ghosts, because that way you dodge their fire attack as well. Red Ghosts require you to shimmy away from their fireball before you attack, but that's okay, since they stay around longer than their Green brethren. CounterAttack: As soon as they cast their fire/fireball, hit them. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Stone Head -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Carved stone heads that sit in place and fire sets of three sonic waves at you when you draw near. They will slowly rotate until they are facing you before they fire, and are immune to flinching. --------------- ------------------------------- ---------------- | Yellow Statue | Strange yellow totems that | HP: 12 +3x LV | | | fire multiple sonic waves at | | | | nearby enemies. | | --------------- ------------------------------- ---------------- | Grey Statue | Ominous grey stone totems that| HP: 12 +3x LV | | | rapidly shoot sonic waves. | | --------------- ------------------------------- ---------------- Yellow Statue HP: 12 +3x LV Drops: Flint (common) Soft Stone (rare) Strategy: Run around them and strike - running straight at them will get you nowhere, especially against the Grey Statues. They can occasionally pin you down. If this is the case, make use of invincibility (everyone has one, except Arma) or find another way through. If you can get behind them, you've got it in the bag, but multiple Stone Heads attacking you warrants use of skills or exchanging hits. CounterAttack: When they're firing, which might be difficult to achieve. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Skeleton -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Lumbering, reanimated skeletons that attack infrequently and inaccurately. When they do connect, it can hurt. Upon being KO'd, they will collapse into a pile, and then revive themselves a couple seconds later. They will do this twice, so you have to beat them up a total of three times. After they attack, they will slide for a while in a roughly diagonal direction. --------------- ------------------------------- ---------------- | Bleached | Skeletons that have been | HP: 12 +3x LV | | Skeleton | bleached a bone-white. Will | | | | revive themselves twice. | | --------------- ------------------------------- ---------------- | Rotting | Sickly yellow skeletons that | HP: 12 +3x LV | | Skeleton | revive themselves twice. | | --------------- ------------------------------- ---------------- Drops: Broken Ring (common) Toothpicks (Crystal of Nightmare) (common) Poison Crystal (Bleached Skeleton) (rare) Paralysis Crystal (Rotting Skeleton) (rare) Earth Emblem (Crystal of Nightmare) (V. Rare) Strategy: As soon as you hit them, you've won. Just judge when they get back up and hit them down. A wall helps. They are very slow and have a laughably easy-to-dodge attack. They may be an issue if you're blinded. CounterAttack: Hit them during their slash or slide. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Will-o-Wisp -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Overwhelmingly powerful manifestations of pure hatred and anger, these fiery red spheres will appear out of nowhere and attack you avidly. They deal such incredible damage that no player will want to fight them for long, even if they are farming. To make things worse, they have flinch resistance, appear in large packs, and can disappear to be reborn near you if you try to flee. They will actually appear on any floor if you stay for a long enough time, but if the Will-o-Wisp event occurs, they will appear in a shorter time and in greater numbers. --------------- ------------------------------- ---------------- | Will-o-Wisp | Frightening balls of death | HP: 12 +3x LV | | | that have ungodly power. | | --------------- ------------------------------- ---------------- Drops: Natural Heater (Amber/Obsidian) (rare) Salamander Scale (Lapis/Nightmare only) (rare) Strategy: Judge your distance and use high-range or invincible moves, like Flame Charge. Their damage is so high even Berserk/Dark Soul won't help you survive long, and their HP is quite high too, so your best bet is to run away, especially if its a Crystal Nightmare Will-o-Wisp. If you downgrade to 1.105, just go nuts and attack them. CounterAttack: Not too sure, perhaps hitting them as they hit you? Special: If you kill them, they will slowly rise in level, regardless of dungeon or floor. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Dungeons Dungeons Dungeons Dungeons Dungeons Dungeons Dungeons Dungeons -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Section 8 [dgeon1] _____ _ _ _ _ ___ ___ ____ _ _ _____ | _ \ | || | | \ | | / _/ | __| | | | \ | | | __/ | | | | | || | | \| | | | ___ | \_ | || | | \| | \ \ | |_| | | || | | |\ | | \_/| | /_ | || | | |\ | __\ \ |_____/ \__/ |_| \_| \___/ |___| |____| |_| \_| \____| -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Dungeons Dungeons Dungeons Dungeons Dungeons Dungeons Dungeons Dungeons -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ This is a listing of the dungeons, the traps and dangers in the dungeons, the monsters you'll find, and the bosses you'll face. Note: Blue Slimes can be found on any floor in any dungeon through triggered traps, so unless they are found naturally, they will not be mentioned. The same goes for Red Bombs, but they appear in seed (dead) form. IMPORTANT: This is my theory on how events occur on each floor. You will notice that the events are listed in a certain order. Next to each event is a number out of 100. The game will roll its RNG once for each event. If the number rolled is below the given number, that event will occur: a number of 5 will make the event activate if the rolled number is 1,2,3,4 or 5, effectively a 5% chance of the event occurring. If the event fails, the next event on the list is rolled, and so on, until one event is successful. In early dungeons, the 'None' event is a catch-all - if it reaches the end of the event list, it will default to no event - but in hard dungeons the 'None' event also requires a low RNG roll to occur. The Crystal Nightmare does not have a 'None' event listed - the chance of it occurring is 0. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ The Hall of Trials -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ The preliminary dungeon all prospective adventurers must conquer to earn their Guild Cards and the right to adventure freely. ------------------------------------------------------------------------------ Floors 1-5 ------------------------------------------------------------------------------ Enemies: Green Slime Red Slime - Fighter Knoll Rock Knoll - Roper Events: None 100 Tileset: Hall Boss: None -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ The Jade Way -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Floors: 15 A basic dungeon just outside of town. It includes a winding tunnel and breezy, rock-enclosed meadow. ------------------------------------------------------------------------------ Floors 1-5 ------------------------------------------------------------------------------ Enemies: Green Slime Red Slime - Yellow Hornet - Rock Knoll Fighter Knoll - Roper - Rabbit - Red Mushroom Events: None 100 Tileset: Rock Meadow Boss: Crowned Slime ------------------------------------------------------------------------------ Floors 6-10 ------------------------------------------------------------------------------ Enemies: Green Slime Red Slime - Rock Knoll Fighter Knoll - Roper Red Roper - Rabbit - Yellow Hornet - Red Mushroom Red Toadstool Events: SP consumption halved! 30 EXP gain has doubled! 10 None 100 Tileset: Cave Boss: Reginald Drisby ------------------------------------------------------------------------------ Floors 11-15 ------------------------------------------------------------------------------ Enemies: Green Slime Red Slime - Rock Knoll Fighter Knoll - Aqua Knight - Roper Red Roper - Rabbit - Yellow Eyebat - Yellow Hornet - Red Mushroom Red Toadstool Events: SP consumption halved! 30 EXP gain doubled! 10 Enemy attack power doubled! 5 Adventurer attack power doubled! 10 Enemy defence power doubled! 5 None 100 Tileset: Rock Meadow Boss: Charme/None -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ The Amber Garden -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ A vast dungeon encompassing a series of waterways, ruins and even volcanic caverns. It ultimately leads into a treetop maze. ------------------------------------------------------------------------------ Floors 1-5 ------------------------------------------------------------------------------ Enemies: Red Slime - Rock Knoll Fighter Knoll - Aqua Knight - Red Roper - Yellow Eyebat - Yellow Hornet - Red Bomb Events: SP consumption halved! 30 EXP gain has doubled! 10 Attack power doubled for everyone! 5 Enemy attack power doubled! 10 Adventurer attack power doubled! 10 Defense power doubled for everyone! 5 Enemy defense power doubled! 5 Adventurer defense power doubled! 5 The map of this level has been revealed! 20 None 100 Tileset: Waterway Boss: The Eyebat King ------------------------------------------------------------------------------ Floors 6-10 ------------------------------------------------------------------------------ Enemies: Red Slime Yellow Slime - Rock Knoll Fighter Knoll - Aqua Knight - Red Roper Blue Roper - Yellow Eyebat - Yellow Hornet - Floating Pumpkin Events: SP consumption halved! 30 EXP gain has doubled! 10 Attack power doubled for everyone! 5 Enemy attack power doubled! 10 Adventurer attack power doubled! 10 Defense power doubled for everyone! 5 Enemy defense power doubled! 5 Adventurer defense power doubled! 5 The map of this level has been revealed! 20 None 100 Tileset: Dark Cathedral Boss: The Insect King ------------------------------------------------------------------------------ Floors 11-15 ------------------------------------------------------------------------------ Enemies: Red Slime Yellow Slime - Aqua Knight - Blue Roper Yellow Roper - Yellow Eyebat Events: SP consumption halved! 10 EXP gain has doubled! 10 Attack power doubled for everyone! 20 Enemy attack power doubled! 10 Adventurer attack power doubled! 20 Defense power doubled for everyone! 10 Enemy defense power doubled! 10 Adventurer defense power doubled! 10 Enemy movement speed increased! 5 Adventurer movement speed increased! 10 Movement speed increased for everyone! 10 The map of this level has been revealed! 20 None 100 Tileset: Clifftop Boss: Blue Gauntlet (Blue Slime, Eyebat, Roper, Bomb, Aqua Knight) ------------------------------------------------------------------------------ Floors 16-20 ------------------------------------------------------------------------------ Enemies: Red Slime Yellow Slime - Aqua Knight Shadow Knight - Blue Roper Yellow Roper - Yellow Eyebat Events: SP consumption halved! 10 EXP gain has doubled! 10 Attack power doubled for everyone! 20 Enemy attack power doubled! 10 Adventurer attack power doubled! 20 Defense power doubled for everyone! 10 Enemy defense power doubled! 10 Adventurer defense power doubled! 10 Enemy movement speed increased! 5 Adventurer movement speed increased! 10 Movement speed increased for everyone! 10 The map of this level has been revealed! 20 None 100 Tileset: Volcano Boss: Volcanicrab ------------------------------------------------------------------------------ Floors 21-25 ------------------------------------------------------------------------------ Enemies: Yellow Slime - Aqua Knight Shadow Knight - Blue Roper Yellow Roper - Yellow Eyebat Green Eyebat - Floating Pumpkin - Red Bomb Events: SP consumption halved! 10 EXP gain has doubled! 10 Attack power doubled for everyone! 20 Enemy attack power doubled! 10 Adventurer attack power doubled! 10 Defense power doubled for everyone! 10 Enemy defense power doubled! 10 Adventurer defense power doubled! 5 Enemy movement speed increased! 10 Adventurer movement speed increased! 10 Movement speed increased for everyone! 20 The map of this level has been revealed! 20 None 100 Tileset: Underground Waterway Boss: Crowned Slime x2 ------------------------------------------------------------------------------ Floors 26-30 ------------------------------------------------------------------------------ Enemies: Yellow Slime - Aqua Knight Shadow Knight - Blue Roper Yellow Roper - Rabbit - Red Mushroom Red Toadstool - Yellow Eyebat Green Eyebat - Floating Pumpkin - Red Bomb Events: SP consumption halved! 10 EXP gain has doubled! 10 Attack power doubled for everyone! 20 Enemy attack power doubled! 10 Adventurer attack power doubled! 10 Defense power doubled for everyone! 10 Enemy defense power doubled! 10 Adventurer defense power doubled! 5 Enemy movement speed increased! 10 Adventurer movement speed increased! 10 Movement speed increased for everyone! 20 The map of this level has been revealed! 20 None 100 Tileset: Treetops Boss: Tielle/None -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ The Obsidian Tower -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ A dark stone tower sealed for centuries. It opens to allow brave heroes in, and has a huge variety of floors, presumably crafted by dark magic. The tower itself guards a terrible demonic power. ------------------------------------------------------------------------------ Floors 1-5 ------------------------------------------------------------------------------ Enemies: Green Slime Blue Slime Red Slime - Aqua Knight Shadow Knight - Roper - Green Eyebat - Green Ghost Events: SP consumption halved! 10 EXP gain has doubled! 10 Attack power doubled for everyone! 20 Enemy attack power doubled! 10 Adventurer attack power doubled! 5 Defense power doubled for everyone! 10 Enemy defense power doubled! 10 Adventurer defense power doubled! 5 Enemy movement speed increased! 10 Adventurer movement speed increased! 10 Movement speed increased for everyone! 10 Consumables now twice as effective! 10 The map of this level has been revealed! 10 None 50 Tileset: Ancient City Boss: Samhain ------------------------------------------------------------------------------ Floors 6-10 ------------------------------------------------------------------------------ Enemies: Green Slime Blue Slime Red Slime - Aqua Knight Shadow Knight - Roper - Green Eyebat - Green Ghost Events: SP consumption halved! 10 EXP gain has doubled! 10 Attack power doubled for everyone! 20 Enemy attack power doubled! 10 Adventurer attack power doubled! 5 Defense power doubled for everyone! 10 Enemy defense power doubled! 10 Adventurer defense power doubled! 5 Enemy movement speed increased! 10 Adventurer movement speed increased! 10 Movement speed increased for everyone! 10 Consumables now twice as effective! 10 The map of this level has been revealed! 10 None 50 Tileset: Underground Waterway Boss: Electrojelly (Blue) ------------------------------------------------------------------------------ Floors 11-15 ------------------------------------------------------------------------------ Enemies: Blue Slime Red Slime - Shadow Knight Gaia Knight - Red Roper - Blue Eyebat - Green Ghost Red Ghost - Yellow Statue Events: SP consumption halved! 10 EXP gain has doubled! 10 Attack power doubled for everyone! 20 Enemy attack power doubled! 10 Adventurer attack power doubled! 5 Defense power doubled for everyone! 10 Enemy defense power doubled! 10 Adventurer defense power doubled! 5 Enemy movement speed increased! 10 Adventurer movement speed increased! 10 Movement speed increased for everyone! 10 Consumables now twice as effective! 10 The map of this level has been revealed! 10 None 50 Tileset: Cave Boss: The Eyebat King x2 ------------------------------------------------------------------------------ Floors 16-20 ------------------------------------------------------------------------------ Enemies: Blue Slime Red Slime - Shadow Knight Gaia Knight - Red Roper - Blue Eyebat - Green Ghost Red Ghost - Yellow Statue Events: SP consumption halved! 10 EXP gain has doubled! 10 Attack power doubled for everyone! 20 Enemy attack power doubled! 10 Adventurer attack power doubled! 5 Defense power doubled for everyone! 10 Enemy defense power doubled! 10 Adventurer defense power doubled! 5 Enemy movement speed increased! 10 Adventurer movement speed increased! 10 Movement speed increased for everyone! 10 Consumables now twice as effective! 10 The map of this level has been revealed! 10 None 50 Tileset: Hall Boss: Terran Golem (Yellow) ------------------------------------------------------------------------------ Floors 21-25 ------------------------------------------------------------------------------ Enemies: Red Slime Yellow Slime - Gaia Knight Wind Knight - Red Roper Blue Roper - Blue Eyebat Red Eyebat - Green Ghost Red Ghost - Yellow Statue Events: SP consumption halved! 10 EXP gain has doubled! 10 Attack power doubled for everyone! 20 Enemy attack power doubled! 10 Adventurer attack power doubled! 5 Defense power doubled for everyone! 10 Enemy defense power doubled! 10 Adventurer defense power doubled! 5 Enemy movement speed increased! 10 Adventurer movement speed increased! 10 Movement speed increased for everyone! 10 Consumables now twice as effective! 10 The map of this level has been revealed! 10 None 50 Tileset: Clifftop Boss: Green Gauntlet (Green Slime, Eyebat, Hornet, Bomb, Wind Knight and Roper) ------------------------------------------------------------------------------ Floors 26-30 ------------------------------------------------------------------------------ Enemies: Red Slime Yellow Slime - Gaia Knight Wind Knight - Red Roper Blue Roper - Blue Eyebat Red Eyebat - Green Ghost Red Ghost - Yellow Statue Events: SP consumption halved! 10 EXP gain has doubled! 10 Attack power doubled for everyone! 20 Enemy attack power doubled! 10 Adventurer attack power doubled! 5 Defense power doubled for everyone! 10 Enemy defense power doubled! 10 Adventurer defense power doubled! 5 Enemy movement speed increased! 10 Adventurer movement speed increased! 10 Movement speed increased for everyone! 10 Consumables now twice as effective! 10 The map of this level has been revealed! 10 None 50 Tileset: Dark Cathedral Boss: Griff/None ------------------------------------------------------------------------------ Floors 31-35 ------------------------------------------------------------------------------ Enemies: Purple Slime - Shadow Knight Gaia Knight Wind Knight - Red Roper Blue Roper - Blue Eyebat Red Eyebat - Green Ghost Red Ghost - Yellow Statue - Bleached Skeleton Events: SP consumption halved! 10 EXP gain has doubled! 10 Attack power doubled for everyone! 20 Enemy attack power doubled! 10 Adventurer attack power doubled! 5 Defense power doubled for everyone! 10 Enemy defense power doubled! 10 Adventurer defense power doubled! 5 Enemy movement speed increased! 10 Adventurer movement speed increased! 10 Movement speed increased for everyone! 10 Consumables now twice as effective! 10 Consumables now half as effective! 10 Adventurers now nearly blind! 10 The map of this level has been revealed! 10 Will-o'-Wisps will appear soon. Enjoy! 10 None 50 Tileset: Ancient City Boss: Slime Gauntlet (Green, Blue, Red, Yellow, Purple, Silver) ------------------------------------------------------------------------------ Floors 36-40 ------------------------------------------------------------------------------ Enemies: Purple Slime - Shadow Knight Gaia Knight Wind Knight - Red Roper Blue Roper - Blue Eyebat Red Eyebat - Green Ghost Red Ghost - Yellow Statue - Bleached Skeleton Events: SP consumption halved! 10 EXP gain has doubled! 10 Attack power doubled for everyone! 20 Enemy attack power doubled! 10 Adventurer attack power doubled! 5 Defense power doubled for everyone! 10 Enemy defense power doubled! 10 Adventurer defense power doubled! 5 Enemy movement speed increased! 10 Adventurer movement speed increased! 10 Movement speed increased for everyone! 10 Consumables now twice as effective! 10 Consumables now half as effective! 10 Adventurers now nearly blind! 10 The map of this level has been revealed! 10 Will-o'-Wisps will appear soon. Enjoy! 10 None 50 Tileset: Cave Boss: The Insect King x2 ------------------------------------------------------------------------------ Floors 41-45 ------------------------------------------------------------------------------ Enemies: Green Slime Blue Slime Purple Slime - Aqua Knight Shadow Knight Gaia Knight Wind Knight - Roper Red Roper Blue Roper Yellow Roper - Green Ghost Red Ghost Events: SP consumption halved! 10 EXP gain has doubled! 10 Attack power doubled for everyone! 20 Enemy attack power doubled! 10 Adventurer attack power doubled! 5 Defense power doubled for everyone! 10 Enemy defense power doubled! 10 Adventurer defense power doubled! 5 Enemy movement speed increased! 10 Adventurer movement speed increased! 10 Movement speed increased for everyone! 10 Consumables now twice as effective! 10 Consumables now half as effective! 10 Adventurers now nearly blind! 10 The map of this level has been revealed! 10 Will-o'-Wisps will appear soon. Enjoy! 10 None 50 Tileset: Ancient City Boss: The Dark Knight ------------------------------------------------------------------------------ Floors 46-50 ------------------------------------------------------------------------------ Enemies: Rock Knoll Fighter Knoll - Aqua Knight Shadow Knight Gaia Knight Wind Knight Flame Knight - Red Roper Blue Roper Yellow Roper Purple Roper - Green Ghost Red Ghost - Bleached Skeleton Rotting Skeleton Events: SP consumption halved! 10 EXP gain has doubled! 10 Attack power doubled for everyone! 20 Enemy attack power doubled! 10 Adventurer attack power doubled! 5 Defense power doubled for everyone! 10 Enemy defense power doubled! 10 Adventurer defense power doubled! 5 Enemy movement speed increased! 10 Adventurer movement speed increased! 10 Movement speed increased for everyone! 10 Consumables now twice as effective! 10 Consumables now half as effective! 10 Adventurers now nearly blind! 10 The map of this level has been revealed! 10 Will-o'-Wisps will appear soon. Enjoy! 10 None 50 Tileset: Dark Cathedral Boss: Griff & The Archdevil's Arm/None -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ The Lapis Ruins -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ A foreboding maze with countless elements, ranging from ruins to waterways. Conquering this dungeon is the ultimate goal for hopeful adventurers. It is rumoured that an amazing power sleeps on the bottom floor of this dungeon. ------------------------------------------------------------------------------ Floors 1-5 ------------------------------------------------------------------------------ Enemies: Green Slime Red Slime - Rock Knoll Fighter Knoll - Aqua Knight - Roper - Rabbit - Red Mushroom Red Toadstool - Yellow Eyebat - Yellow Hornet - Red Bomb - Red Ghost - Yellow Statue - Bleached Skeleton Events: SP consumption halved! 10 EXP gain has doubled! 10 Attack power doubled for everyone! 10 Enemy attack power doubled! 10 Adventurer attack power doubled! 5 Defense power doubled for everyone! 10 Enemy defense power doubled! 10 Adventurer defense power doubled! 5 The floor is now slick! 5 Enemy movement speed increased! 10 Adventurer movement speed increased! 10 Movement speed increased for everyone! 10 Consumables now twice as effective! 10 Consumables now half as effective! 10 Adventurers now nearly blind! 10 This level is full of traps. Enjoy! 10 The automapper will not work here. Enjoy! 10 Will-o'-Wisps will appear soon. Enjoy! 10 None 20 Tileset: Underground Waterway Boss: Samhain x2 ------------------------------------------------------------------------------ Floors 6-10 ------------------------------------------------------------------------------ Enemies: Green Slime Red Slime - Rock Knoll Fighter Knoll - Aqua Knight - Roper - Rabbit - Red Mushroom Red Toadstool - Yellow Eyebat - Yellow Hornet - Red Bomb - Red Ghost - Yellow Statue - Bleached Skeleton Events: SP consumption halved! 10 EXP gain has doubled! 10 Attack power doubled for everyone! 10 Enemy attack power doubled! 10 Adventurer attack power doubled! 5 Defense power doubled for everyone! 10 Enemy defense power doubled! 10 Adventurer defense power doubled! 5 The floor is now slick! 5 Enemy movement speed increased! 10 Adventurer movement speed increased! 10 Movement speed increased for everyone! 10 Consumables now twice as effective! 10 Consumables now half as effective! 10 Adventurers now nearly blind! 10 This level is full of traps. Enjoy! 10 The automapper will not work here. Enjoy! 10 Will-o'-Wisps will appear soon. Enjoy! 10 None 20 Tileset: Cave Boss: Reginald Drisby (Paper Fan) ------------------------------------------------------------------------------ Floors 11-15 ------------------------------------------------------------------------------ Enemies: Green Slime Red Slime - Rock Knoll Fighter Knoll - Aqua Knight - Roper - Rabbit - Red Mushroom Red Toadstool - Yellow Eyebat - Yellow Hornet - Red Bomb - Red Ghost - Yellow Statue - Bleached Skeleton Events: SP consumption halved! 10 EXP gain has doubled! 10 Attack power doubled for everyone! 10 Enemy attack power doubled! 10 Adventurer attack power doubled! 5 Defense power doubled for everyone! 10 Enemy defense power doubled! 10 Adventurer defense power doubled! 5 The floor is now slick! 5 Enemy movement speed increased! 10 Adventurer movement speed increased! 10 Movement speed increased for everyone! 10 Consumables now twice as effective! 10 Consumables now half as effective! 10 Adventurers now nearly blind! 10 This level is full of traps. Enjoy! 10 The automapper will not work here. Enjoy! 10 Will-o'-Wisps will appear soon. Enjoy! 10 None 20 Tileset: Dark Cathedral Boss: The Eyebat King x3 ------------------------------------------------------------------------------ Floors 16-20 ------------------------------------------------------------------------------ Enemies: Green Slime Red Slime Blue Slime Purple Slime - Rock Knoll Fighter Knoll - Aqua Knight - Roper Red Roper - Rabbit - Red Mushroom Red Toadstool - Yellow Eyebat Blue Eyebat - Yellow Hornet Green Hornet - Floating Pumpkin Laser Pumpkin - Red Bomb - Red Ghost - Yellow Statue Events: SP consumption halved! 10 EXP gain has doubled! 10 Attack power doubled for everyone! 10 Enemy attack power doubled! 10 Adventurer attack power doubled! 5 Defense power doubled for everyone! 10 Enemy defense power doubled! 10 Adventurer defense power doubled! 5 The floor is now slick! 5 Enemy movement speed increased! 10 Adventurer movement speed increased! 10 Movement speed increased for everyone! 10 Consumables now twice as effective! 10 Consumables now half as effective! 10 Adventurers now nearly blind! 10 This level is full of traps. Enjoy! 10 The automapper will not work here. Enjoy! 10 Will-o'-Wisps will appear soon. Enjoy! 10 None 20 Tileset: Volcano Boss: The Insect King x3 ------------------------------------------------------------------------------ Floors 21-25 ------------------------------------------------------------------------------ Enemies: Green Slime Red Slime Blue Slime Purple Slime - Rock Knoll Fighter Knoll - Aqua Knight - Roper Red Roper - Rabbit - Red Mushroom Red Toadstool - Yellow Eyebat Blue Eyebat - Yellow Hornet Green Hornet - Floating Pumpkin Laser Pumpkin - Red Bomb - Red Ghost - Yellow Statue Events: SP consumption halved! 10 EXP gain has doubled! 10 Attack power doubled for everyone! 10 Enemy attack power doubled! 10 Adventurer attack power doubled! 5 Defense power doubled for everyone! 10 Enemy defense power doubled! 10 Adventurer defense power doubled! 5 The floor is now slick! 5 Enemy movement speed increased! 10 Adventurer movement speed increased! 10 Movement speed increased for everyone! 10 Consumables now twice as effective! 10 Consumables now half as effective! 10 Adventurers now nearly blind! 10 This level is full of traps. Enjoy! 10 The automapper will not work here. Enjoy! 10 Will-o'-Wisps will appear soon. Enjoy! 10 None 20 Tileset: Treetops Boss: Crowned Slime x3 ------------------------------------------------------------------------------ Floors 26-30 ------------------------------------------------------------------------------ Enemies: Green Slime Red Slime Blue Slime Purple Slime - Rock Knoll Fighter Knoll - Aqua Knight - Roper Red Roper - Rabbit - Red Mushroom Red Toadstool - Yellow Eyebat Blue Eyebat - Yellow Hornet Green Hornet - Floating Pumpkin Laser Pumpkin - Red Bomb - Red Ghost - Yellow Statue Events: SP consumption halved! 10 EXP gain has doubled! 10 Attack power doubled for everyone! 10 Enemy attack power doubled! 10 Adventurer attack power doubled! 5 Defense power doubled for everyone! 10 Enemy defense power doubled! 10 Adventurer defense power doubled! 5 The floor is now slick! 5 Enemy movement speed increased! 10 Adventurer movement speed increased! 10 Movement speed increased for everyone! 10 Consumables now twice as effective! 10 Consumables now half as effective! 10 Adventurers now nearly blind! 10 This level is full of traps. Enjoy! 10 The automapper will not work here. Enjoy! 10 Will-o'-Wisps will appear soon. Enjoy! 10 None 20 Tileset: Ancient City Boss: Bomb Gauntlet (Red, Blue, Green and Yellow Bombs) ------------------------------------------------------------------------------ Floors 31-35 ------------------------------------------------------------------------------ Enemies: Rock Knoll Fighter Knoll - Aqua Knight Shadow Knight - Roper Red Roper Blue Roper - Rabbit - Red Mushroom Red Toadstool - Yellow Eyebat Blue Eyebat - Yellow Hornet Green Hornet Red Hornet - Floating Pumpkin Laser Pumpkin - Red Bomb Blue Bomb - Red Ghost - Yellow Statue - Bleached Skeleton Rotting Skeleton Events: SP consumption halved! 10 EXP gain has doubled! 10 Attack power doubled for everyone! 10 Enemy attack power doubled! 10 Adventurer attack power doubled! 5 Defense power doubled for everyone! 10 Enemy defense power doubled! 10 Adventurer defense power doubled! 5 The floor is now slick! 5 Enemy movement speed increased! 10 Adventurer movement speed increased! 10 Movement speed increased for everyone! 10 Consumables now twice as effective! 10 Consumables now half as effective! 10 Adventurers now nearly blind! 10 This level is full of traps. Enjoy! 10 The automapper will not work here. Enjoy! 10 Will-o'-Wisps will appear soon. Enjoy! 10 None 20 Tileset: Rock Meadow Boss: Samhain x3 ------------------------------------------------------------------------------ Floors 36-40 ------------------------------------------------------------------------------ Enemies: Rock Knoll Fighter Knoll - Aqua Knight Shadow Knight - Roper Red Roper Blue Roper - Rabbit - Red Mushroom Red Toadstool - Yellow Eyebat Blue Eyebat - Yellow Hornet Green Hornet Red Hornet - Floating Pumpkin Laser Pumpkin - Red Bomb Blue Bomb - Red Ghost - Yellow Statue - Bleached Skeleton Rotting Skeleton Events: SP consumption halved! 10 EXP gain has doubled! 10 Attack power doubled for everyone! 10 Enemy attack power doubled! 10 Adventurer attack power doubled! 5 Defense power doubled for everyone! 10 Enemy defense power doubled! 10 Adventurer defense power doubled! 5 The floor is now slick! 5 Enemy movement speed increased! 10 Adventurer movement speed increased! 10 Movement speed increased for everyone! 10 Consumables now twice as effective! 10 Consumables now half as effective! 10 Adventurers now nearly blind! 10 This level is full of traps. Enjoy! 10 The automapper will not work here. Enjoy! 10 Will-o'-Wisps will appear soon. Enjoy! 10 None 20 Tileset: Waterway Boss: Electrojelly (Red) ------------------------------------------------------------------------------ Floors 41-45 ------------------------------------------------------------------------------ Enemies: Rock Knoll Fighter Knoll - Aqua Knight Shadow Knight - Roper Red Roper Blue Roper - Rabbit - Red Mushroom Red Toadstool - Yellow Eyebat Blue Eyebat - Yellow Hornet Green Hornet Red Hornet - Floating Pumpkin Laser Pumpkin - Red Bomb Blue Bomb - Red Ghost - Yellow Statue - Bleached Skeleton Rotting Skeleton Events: SP consumption halved! 10 EXP gain has doubled! 10 Attack power doubled for everyone! 10 Enemy attack power doubled! 10 Adventurer attack power doubled! 5 Defense power doubled for everyone! 10 Enemy defense power doubled! 10 Adventurer defense power doubled! 5 The floor is now slick! 5 Enemy movement speed increased! 10 Adventurer movement speed increased! 10 Movement speed increased for everyone! 10 Consumables now twice as effective! 10 Consumables now half as effective! 10 Adventurers now nearly blind! 10 This level is full of traps. Enjoy! 10 The automapper will not work here. Enjoy! 10 Will-o'-Wisps will appear soon. Enjoy! 10 None 20 Tileset: Volcano Boss: Red Gauntlet (Red Slime, Knight, Roper, Hornet, Bomb) ------------------------------------------------------------------------------ Floors 46-50 ------------------------------------------------------------------------------ Enemies: Rock Knoll Fighter Knoll - Aqua Knight Shadow Knight - Roper Red Roper Blue Roper - Rabbit - Red Mushroom Red Toadstool - Yellow Eyebat Blue Eyebat - Yellow Hornet Green Hornet Red Hornet - Floating Pumpkin Laser Pumpkin - Red Bomb Blue Bomb - Red Ghost - Yellow Statue - Bleached Skeleton Rotting Skeleton Events: SP consumption halved! 10 EXP gain has doubled! 10 Attack power doubled for everyone! 10 Enemy attack power doubled! 10 Adventurer attack power doubled! 5 Defense power doubled for everyone! 10 Enemy defense power doubled! 10 Adventurer defense power doubled! 5 The floor is now slick! 5 Enemy movement speed increased! 10 Adventurer movement speed increased! 10 Movement speed increased for everyone! 10 Consumables now twice as effective! 10 Consumables now half as effective! 10 Adventurers now nearly blind! 10 This level is full of traps. Enjoy! 10 The automapper will not work here. Enjoy! 10 Will-o'-Wisps will appear soon. Enjoy! 10 None 20 Tileset: Hall Boss: Arma/None ------------------------------------------------------------------------------ Floors 51-55 ------------------------------------------------------------------------------ Enemies: Rock Knoll Fighter Knoll - Aqua Knight Shadow Knight - Roper Red Roper Blue Roper - Rabbit - Red Mushroom Red Toadstool - Yellow Eyebat Blue Eyebat - Yellow Hornet Green Hornet Red Hornet - Floating Pumpkin Laser Pumpkin - Red Bomb Blue Bomb - Red Ghost - Yellow Statue - Bleached Skeleton Rotting Skeleton Events: SP consumption halved! 10 EXP gain has doubled! 10 Attack power doubled for everyone! 10 Enemy attack power doubled! 10 Adventurer attack power doubled! 5 Defense power doubled for everyone! 10 Enemy defense power doubled! 10 Adventurer defense power doubled! 5 The floor is now slick! 5 Enemy movement speed increased! 10 Adventurer movement speed increased! 10 Movement speed increased for everyone! 10 Consumables now twice as effective! 10 Consumables now half as effective! 10 Adventurers now nearly blind! 10 This level is full of traps. Enjoy! 10 The automapper will not work here. Enjoy! 10 Will-o'-Wisps will appear soon. Enjoy! 10 None 20 Tileset: Ancient City Boss: The Dark Knight x2 ------------------------------------------------------------------------------ Floors 56-60 ------------------------------------------------------------------------------ Enemies: Rock Knoll Fighter Knoll - Aqua Knight Shadow Knight - Roper Red Roper Blue Roper - Rabbit - Red Mushroom Red Toadstool - Yellow Eyebat Blue Eyebat - Yellow Hornet Green Hornet Red Hornet - Floating Pumpkin Laser Pumpkin - Red Bomb Blue Bomb - Red Ghost - Yellow Statue - Bleached Skeleton Rotting Skeleton Events: SP consumption halved! 10 EXP gain has doubled! 10 Attack power doubled for everyone! 10 Enemy attack power doubled! 10 Adventurer attack power doubled! 5 Defense power doubled for everyone! 10 Enemy defense power doubled! 10 Adventurer defense power doubled! 5 The floor is now slick! 5 Enemy movement speed increased! 10 Adventurer movement speed increased! 10 Movement speed increased for everyone! 10 Consumables now twice as effective! 10 Consumables now half as effective! 10 Adventurers now nearly blind! 10 This level is full of traps. Enjoy! 10 The automapper will not work here. Enjoy! 10 Will-o'-Wisps will appear soon. Enjoy! 10 None 20 Tileset: Dark Cathedral Boss: Reginald Drisby (Fish) ------------------------------------------------------------------------------ Floors 61-65 ------------------------------------------------------------------------------ Enemies: Rock Knoll Fighter Knoll - Aqua Knight Shadow Knight Gaia Knight Wind Knight - Roper Red Roper Blue Roper Yellow Roper - Rabbit - Purple Mushroom Purple Toadstool - Blue Eyebat Red Eyebat - Yellow Hornet Green Hornet Red Hornet - Floating Pumpkin Laser Pumpkin - Blue Bomb Green Bomb - Green Ghost - Grey Statue - Bleached Skeleton Rotting Skeleton Events: SP consumption halved! 10 EXP gain has doubled! 10 Attack power doubled for everyone! 10 Enemy attack power doubled! 10 Adventurer attack power doubled! 5 Defense power doubled for everyone! 10 Enemy defense power doubled! 10 Adventurer defense power doubled! 5 The floor is now slick! 5 Enemy movement speed increased! 10 Adventurer movement speed increased! 10 Movement speed increased for everyone! 10 Consumables now twice as effective! 10 Consumables now half as effective! 10 Adventurers now nearly blind! 10 This level is full of traps. Enjoy! 10 The automapper will not work here. Enjoy! 10 Will-o'-Wisps will appear soon. Enjoy! 10 None 20 Tileset: Cave Boss: Spectral Gauntlet (Skeletons and Ghosts) ------------------------------------------------------------------------------ Floors 66-70 ------------------------------------------------------------------------------ Enemies: Rock Knoll Fighter Knoll - Aqua Knight Shadow Knight Gaia Knight Wind Knight - Roper Red Roper Blue Roper Yellow Roper - Rabbit - Purple Mushroom Purple Toadstool - Blue Eyebat Red Eyebat - Yellow Hornet Green Hornet Red Hornet - Floating Pumpkin Laser Pumpkin - Blue Bomb Green Bomb - Green Ghost - Grey Statue - Bleached Skeleton Rotting Skeleton Events: SP consumption halved! 10 EXP gain has doubled! 10 Attack power doubled for everyone! 10 Enemy attack power doubled! 10 Adventurer attack power doubled! 5 Defense power doubled for everyone! 10 Enemy defense power doubled! 10 Adventurer defense power doubled! 5 The floor is now slick! 5 Enemy movement speed increased! 10 Adventurer movement speed increased! 10 Movement speed increased for everyone! 10 Consumables now twice as effective! 10 Consumables now half as effective! 10 Adventurers now nearly blind! 10 This level is full of traps. Enjoy! 10 The automapper will not work here. Enjoy! 10 Will-o'-Wisps will appear soon. Enjoy! 10 None 20 Tileset: Ancient City Boss: Terran Golem (Brown) ------------------------------------------------------------------------------ Floors 71-75 ------------------------------------------------------------------------------ Enemies: Rock Knoll Fighter Knoll - Aqua Knight Shadow Knight Gaia Knight Wind Knight - Roper Red Roper Blue Roper Yellow Roper - Rabbit - Purple Mushroom Purple Toadstool - Blue Eyebat Red Eyebat - Yellow Hornet Green Hornet Red Hornet - Floating Pumpkin Laser Pumpkin - Blue Bomb Green Bomb - Green Ghost - Grey Statue - Bleached Skeleton Rotting Skeleton Events: SP consumption halved! 10 EXP gain has doubled! 10 Attack power doubled for everyone! 10 Enemy attack power doubled! 10 Adventurer attack power doubled! 5 Defense power doubled for everyone! 10 Enemy defense power doubled! 10 Adventurer defense power doubled! 5 The floor is now slick! 5 Enemy movement speed increased! 10 Adventurer movement speed increased! 10 Movement speed increased for everyone! 10 Consumables now twice as effective! 10 Consumables now half as effective! 10 Adventurers now nearly blind! 10 This level is full of traps. Enjoy! 10 The automapper will not work here. Enjoy! 10 Will-o'-Wisps will appear soon. Enjoy! 10 None 20 Tileset: Ancient City Boss: Yellow Gauntlet (Yellow Slime, Roper, Eyebat, Hornet, Bomb, Statue, Gaia Knight, Rotting Skeleton) ------------------------------------------------------------------------------ Floors 76-80 ------------------------------------------------------------------------------ Enemies: Rock Knoll Fighter Knoll - Aqua Knight Shadow Knight Gaia Knight Wind Knight - Roper Red Roper Blue Roper Yellow Roper - Rabbit - Purple Mushroom Purple Toadstool - Blue Eyebat Red Eyebat - Yellow Hornet Green Hornet Red Hornet - Floating Pumpkin Laser Pumpkin - Yellow Bomb Green Bomb - Green Ghost - Grey Statue - Bleached Skeleton Rotting Skeleton Events: SP consumption halved! 10 EXP gain has doubled! 10 Attack power doubled for everyone! 10 Enemy attack power doubled! 10 Adventurer attack power doubled! 5 Defense power doubled for everyone! 10 Enemy defense power doubled! 10 Adventurer defense power doubled! 5 The floor is now slick! 5 Enemy movement speed increased! 10 Adventurer movement speed increased! 10 Movement speed increased for everyone! 10 Consumables now twice as effective! 10 Consumables now half as effective! 10 Adventurers now nearly blind! 10 This level is full of traps. Enjoy! 10 The automapper will not work here. Enjoy! 10 Will-o'-Wisps will appear soon. Enjoy! 10 None 20 Tileset: Treetops Boss: None (lol event) ------------------------------------------------------------------------------ Floors 81-85 ------------------------------------------------------------------------------ Enemies: Rock Knoll Fighter Knoll - Aqua Knight Shadow Knight Gaia Knight Wind Knight - Roper Red Roper Blue Roper Yellow Roper - Rabbit - Purple Mushroom Purple Toadstool - Blue Eyebat Red Eyebat - Yellow Hornet Green Hornet Red Hornet - Floating Pumpkin Laser Pumpkin - Yellow Bomb Green Bomb - Green Ghost - Grey Statue - Bleached Skeleton Rotting Skeleton Events: SP consumption halved! 10 EXP gain has doubled! 10 Attack power doubled for everyone! 10 Enemy attack power doubled! 10 Adventurer attack power doubled! 5 Defense power doubled for everyone! 10 Enemy defense power doubled! 10 Adventurer defense power doubled! 5 The floor is now slick! 5 Enemy movement speed increased! 10 Adventurer movement speed increased! 10 Movement speed increased for everyone! 10 Consumables now twice as effective! 10 Consumables now half as effective! 10 Adventurers now nearly blind! 10 This level is full of traps. Enjoy! 10 The automapper will not work here. Enjoy! 10 Will-o'-Wisps will appear soon. Enjoy! 10 None 20 Tileset: Volcano Boss: Roper Gauntlet (Normal, Red, Blue, Yellow and Purple Ropers) ------------------------------------------------------------------------------ Floors 86-90 ------------------------------------------------------------------------------ Enemies: Rock Knoll Fighter Knoll - Aqua Knight Shadow Knight Gaia Knight Wind Knight - Roper Red Roper Blue Roper Yellow Roper - Rabbit - Purple Mushroom Purple Toadstool - Blue Eyebat Red Eyebat - Yellow Hornet Green Hornet Red Hornet - Floating Pumpkin Laser Pumpkin - Yellow Bomb Green Bomb - Green Ghost - Grey Statue - Bleached Skeleton Rotting Skeleton Events: SP consumption halved! 10 EXP gain has doubled! 10 Attack power doubled for everyone! 10 Enemy attack power doubled! 10 Adventurer attack power doubled! 5 Defense power doubled for everyone! 10 Enemy defense power doubled! 10 Adventurer defense power doubled! 5 The floor is now slick! 5 Enemy movement speed increased! 10 Adventurer movement speed increased! 10 Movement speed increased for everyone! 10 Consumables now twice as effective! 10 Consumables now half as effective! 10 Adventurers now nearly blind! 10 This level is full of traps. Enjoy! 10 The automapper will not work here. Enjoy! 10 Will-o'-Wisps will appear soon. Enjoy! 10 None 20 Tileset: Clifftop Boss: Volcanicrab (Dark) ------------------------------------------------------------------------------ Floors 91-95 ------------------------------------------------------------------------------ Enemies: Rock Knoll Fighter Knoll - Aqua Knight Shadow Knight Gaia Knight Wind Knight - Roper Red Roper Blue Roper Yellow Roper - Rabbit - Purple Mushroom Purple Toadstool - Blue Eyebat Red Eyebat - Yellow Hornet Green Hornet Red Hornet - Floating Pumpkin Laser Pumpkin - Yellow Bomb Green Bomb - Green Ghost - Grey Statue - Bleached Skeleton Rotting Skeleton Events: SP consumption halved! 10 EXP gain has doubled! 10 Attack power doubled for everyone! 10 Enemy attack power doubled! 10 Adventurer attack power doubled! 5 Defense power doubled for everyone! 10 Enemy defense power doubled! 10 Adventurer defense power doubled! 5 The floor is now slick! 5 Enemy movement speed increased! 10 Adventurer movement speed increased! 10 Movement speed increased for everyone! 10 Consumables now twice as effective! 10 Consumables now half as effective! 10 Adventurers now nearly blind! 10 This level is full of traps. Enjoy! 10 The automapper will not work here. Enjoy! 10 Will-o'-Wisps will appear soon. Enjoy! 10 None 20 Tileset: Cave Boss: Knight Gauntlet (Aqua, Shadow, Gaia, Wind, Flame Knights) ------------------------------------------------------------------------------ Floors 96-98 ------------------------------------------------------------------------------ Monster Level: 45 Enemies: Rock Knoll Fighter Knoll - Aqua Knight Shadow Knight Gaia Knight Wind Knight - Roper Red Roper Blue Roper Yellow Roper - Rabbit - Purple Mushroom Purple Toadstool - Blue Eyebat Red Eyebat - Yellow Hornet Green Hornet Red Hornet - Floating Pumpkin Laser Pumpkin - Yellow Bomb Green Bomb - Green Ghost - Grey Statue - Bleached Skeleton Rotting Skeleton Events: SP consumption halved! 10 EXP gain has doubled! 10 Attack power doubled for everyone! 10 Enemy attack power doubled! 10 Adventurer attack power doubled! 5 Defense power doubled for everyone! 10 Enemy defense power doubled! 10 Adventurer defense power doubled! 5 The floor is now slick! 5 Enemy movement speed increased! 10 Adventurer movement speed increased! 10 Movement speed increased for everyone! 10 Consumables now twice as effective! 10 Consumables now half as effective! 10 Adventurers now nearly blind! 10 This level is full of traps. Enjoy! 10 The automapper will not work here. Enjoy! 10 Will-o'-Wisps will appear soon. Enjoy! 10 None 20 Tileset: Hall ------------------------------------------------------------------------------ Floor 99 ------------------------------------------------------------------------------ Enemies: Silver Slime - Rock Knoll Fighter Knkoll - Flame Knight - Roper Red Roper Blue Roper Yellow Roper - Purple Mushroom - Red Hornet - Yellow Statue Grey Statue Events: SP consumption halved! 10 EXP gain has doubled! 10 Attack power doubled for everyone! 10 Enemy attack power doubled! 10 Adventurer attack power doubled! 5 Defense power doubled for everyone! 10 Enemy defense power doubled! 10 Adventurer defense power doubled! 5 The floor is now slick! 5 Enemy movement speed increased! 10 Adventurer movement speed increased! 10 Movement speed increased for everyone! 10 Consumables now twice as effective! 10 Consumables now half as effective! 10 Adventurers now nearly blind! 10 This level is full of traps. Enjoy! 10 The automapper will not work here. Enjoy! 10 Will-o'-Wisps will appear soon. Enjoy! 10 None 20 Tileset: Hall Boss: The Geddon Device/None -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ The Crystal Nightmare -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ A nightmarish dungeon where even the strongest fear to tread. A vast hoard of demons and nightmarish memories await you here. The Crystal Nightmare is different to a normal dungeon. There are 30 levels of hell to plough through, but no bosses at all. The bosses are all cooped up in the Boss Rush, which is a hellish marathon of all the bosses you've fought in the game at absurdly high levels. The other oddity is that, despite the floor layout/enemies changing every 5 levels, the sets are in 10 floors. Special: You get a single loot-filled chest for successfully reaching 30F. ------------------------------------------------------------------------------ Floors 1-5 ------------------------------------------------------------------------------ Monster Level: 51-57 (1-5) Enemies: Green Slime Blue Slime Red Slime Purple Slime - Fighter Knoll Rock Knoll - Aqua Knight - Roper Red Roper - Red Mushroom Red Toadstool - Yellow Eyebat Blue Eyebat - Yellow Hornet Green Hornet Red Hornet - Floating Pumpkin Laser Pumpkin - Red Bomb - Red Ghost - Yellow Statue - Bleached Skeleton Events: Enemy attack power doubled! 20 Enemy defense power doubled! 20 The floor is now slick! 20 Enemy movement speed increased! 20 Consumables now half as effective! 20 Adventurers now nearly blind! 20 This level is full of traps. Enjoy! 20 The automapper will not work here. Enjoy! 20 Will-o'-Wisps will appear soon. Enjoy! 20 Tileset: Underground Waterway ------------------------------------------------------------------------------ Floors 6-10 ------------------------------------------------------------------------------ Enemies: Fighter Knoll Rock Knoll - Aqua Knight Shadow Knight - Roper Red Roper Blue Roper - Red Mushroom Red Toadstool - Yellow Eyebat Blue Eyebat - Yellow Hornet Green Hornet Red Hornet - Floating Pumpkin Laser Pumpkin - Red Bomb Blue Bomb - Red Ghost - Yellow Statue - Bleached Skeleton Rotting Skeleton Events: Enemy attack power doubled! 20 Enemy defense power doubled! 20 The floor is now slick! 20 Enemy movement speed increased! 20 Consumables now half as effective! 20 Adventurers now nearly blind! 20 This level is full of traps. Enjoy! 20 The automapper will not work here. Enjoy! 20 Will-o'-Wisps will appear soon. Enjoy! 20 Tileset: Cave ------------------------------------------------------------------------------ Floors 11-15 ------------------------------------------------------------------------------ Enemies: Rock Knoll Fighter Knoll - Aqua Knight Shadow Knight Gaia Knight Wind Knight - Roper Red Roper Blue Roper - Rabbit - Red Mushroom Red Toadstool - Yellow Eyebat Blue Eyebat - Yellow Hornet Green Hornet Red Hornet - Floating Pumpkin Laser Pumpkin - Red Bomb Blue Bomb - Red Ghost - Yellow Statue - Bleached Skeleton Rotting Skeleton Events: Enemy attack power doubled! 20 Enemy defense power doubled! 20 The floor is now slick! 20 Enemy movement speed increased! 20 Consumables now half as effective! 20 Adventurers now nearly blind! 20 This level is full of traps. Enjoy! 20 The automapper will not work here. Enjoy! 20 Will-o'-Wisps will appear soon. Enjoy! 20 Tileset: Dark Cathedral ------------------------------------------------------------------------------ Floors 16-20 ------------------------------------------------------------------------------ Enemies: Rock Knoll Fighter Knoll - Aqua Knight Shadow Knight Gaia Knight Wind Knight - Roper Red Roper Blue Roper Yellow Roper - Rabbit - Purple Mushroom Purple Toadstool - Blue Eyebat Red Eyebat - Yellow Hornet Green Hornet Red Hornet - Floating Pumpkin Laser Pumpkin - Blue Bomb Green Bomb - Green Ghost - Grey Statue - Bleached Skeleton Rotting Skeleton Events: Enemy attack power doubled! 20 Enemy defense power doubled! 20 The floor is now slick! 20 Enemy movement speed increased! 20 Consumables now half as effective! 20 Adventurers now nearly blind! 20 This level is full of traps. Enjoy! 20 The automapper will not work here. Enjoy! 20 Will-o'-Wisps will appear soon. Enjoy! 20 Tileset: Volcano ------------------------------------------------------------------------------ Floors 21-25 ------------------------------------------------------------------------------ Enemies: Rock Knoll Fighter Knoll - Aqua Knight Shadow Knight Gaia Knight Wind Knight - Roper Red Roper Blue Roper Yellow Roper - Rabbit - Purple Mushroom Purple Toadstool - Blue Eyebat Red Eyebat - Yellow Hornet Green Hornet Red Hornet - Floating Pumpkin Laser Pumpkin - Yellow Bomb Green Bomb - Green Ghost - Grey Statue - Bleached Skeleton Rotting Skeleton Events: Enemy attack power doubled! 20 Enemy defense power doubled! 20 The floor is now slick! 20 Enemy movement speed increased! 20 Consumables now half as effective! 20 Adventurers now nearly blind! 20 This level is full of traps. Enjoy! 20 The automapper will not work here. Enjoy! 20 Will-o'-Wisps will appear soon. Enjoy! 20 Tileset: Treetops ------------------------------------------------------------------------------ Floors 26-30 ------------------------------------------------------------------------------ Enemies: Silver Slime - Rock Knoll Fighter Knoll - Gaia Knight Flame Knight - Roper Red Roper Blue Roper Yellow Roper - Purple Mushroom - Red Hornet - Yellow Bomb - Green Ghost - Yellow Statue Grey Statue - Rotting Skeleton Events: Enemy attack power doubled! 20 Enemy defense power doubled! 20 The floor is now slick! 20 Enemy movement speed increased! 20 Consumables now half as effective! 20 Adventurers now nearly blind! 20 This level is full of traps. Enjoy! 20 The automapper will not work here. Enjoy! 20 Will-o'-Wisps will appear soon. Enjoy! 20 Tileset: Hall -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Dungeon Traps [traps2] -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ These come in two types: 'Walking Trigger' and 'Treasure Chest'. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Walking Trigger -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ -- Blue Slime Ambush -- Four Blue Slimes will appear when you walk into an open room. This won't happen in a corridor. These Blue Slimes are the same level as any other fiend on the level and can be chained. -- Rockfall -- A small avalanche is triggered when you move through a corridor or a junction (not in an open room). Shadows on the ground designate where the rocks will land. The avalanche size varies, as does the order the rocks fall in. As soon as the rocks hit the ground, they become ethereal. These rocks count in the 'enemy' category, and will be buffed by any boosts to attack the enemies get. -- Fish Frenzy -- Enter a rigged room, and three large fish (probably tuna) come spinning in to harass you. They do about as much damage as a Rockfall, and can generally be avoided. Oftentimes the tuna will kill enemies in the room but leave you unharmed. -- Bomb Seed -- A bomb seed (a dead Red Bomb) will appear with a 5 second cooldown. Nothing at all to worry about, as you have far more than enough time to escape. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Treasure Chest -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ -- Blue Slime Ambush -- Four Blue Slimes appear in a square around the treasure chest. This can be an issue in small spaces, but otherwise you can deal with them as per normal. These Blue Slimes are the same level as any other foe on the level and can be chained. They can respawn after death, like any normal monster. -- Blue Slime Ring -- Blue Slimes appear in a rotating ring around the chest, threatening to crush you. The ring will grow smaller as the Slimes rotate inwards, and when they all reach a single point, the ring grows out again. These slimes have the same HP as a Blue Slime on that level, but they give pitiful exp. They cannot be chained, nor can they respawn. They are dangerous though, so be careful. -- Bomb Seed -- A bomb seed (a dead Red Bomb) will appear with a 5 second cooldown. Nothing at all to worry about, as you have far more than enough time to escape. -- Snow Trap -- Snow falls the instant the trap is opened, making the floor slick. This is only temporary, and lasts about 30 seconds. This can really mess up your sense of control and direction, and makes Ropers about three times as deadly. Be very wary when the floor is slick. -- Paralysis Trap -- Everything in a moderate radius around the chest is subjected to paralysis, the type that occurs when a Hornet enemy hits you. Ranged adventurers will be stunned by this even if they are outside of the normal circle of effect. The stun only lasts a couple seconds. -- Warp Trap -- The adventurer spins rapidly and is warped to another part of the level, where they are helpless for a second or so. Can easily be beneficial to you. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Dungeon Events -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ There are a number of events that can occur when you enter a dungeon or go to the next floor. They will be listed and explained below. [ ] SP consumption halved! -- All skills take half as much SP to use. The new SP requirement is rounded down (ie 5 becomes 2, etc). [ ] EXP gain has doubled! -- Exp Crystals are worth twice as much experience. The number of crystals is unchanged. Chain bonuses also appear to double. [ ] Attack power doubled for everyone! -- The adventurer's Attack and Magic stats are doubled. The adventurer's Defence and Magic Defence are halved. Damage in general is multiplied by 2. [ ] Enemy attack power doubled! -- The adventurer's Defence and Magic Defence are halved. Enemies and traps do 200% damage. [ ] Adventurer attack power doubled! -- The adventurer's Attack and Magic stats are doubled. The adventurer does 200% damage with all attacks and skills. Enemies take standard damage from traps. [ ] Defence power doubled for everyone! -- The adventurer's Defence and Magic Defence stats are doubled. The adventurer's Attack and Magic stats are halved. Damage in general is divided by 2. [ ] Enemy defence power doubled! -- The adventurer's Attack and Magic stats are halved. The adventurer does 50% damage with all attacks and skills. Enemies take standard damage from traps. [ ] Adventurer defence power doubled! -- The adventurer's Defence and Magic Defence are doubled. Enemies and traps do 50% damage. [ ] Enemy movement speed increased! -- Enemies move twice as fast. This appears to include turning around (Pumpkins and Stone Heads), but not attacking speed. Attacking distance for some moves (Fighter Knolls' punches, etc) appears to have increased slightly. [ ] Adventurer movement speed increased! -- The adventurer moves about 1.5x as fast, if not 2x as fast. This applies to dashing, sliding, etc. Attack speed and distance knocked back are not changed. [ ] Movement speed increased for everyone! -- The above two effects are combined. [ ] Consumables now twice as effective! -- Medicines and Food are twice as effective at buffing stats/restoring HP. This does not affect the Max HP gain from Ferromin and its variants. [ ] Consumables now half as effective! -- Medicines and Food are 50% effective for their respective uses. Ferromin and its variants are not affected. [ ] The floor is now slick! -- Adventurers will slide around on the floor as if a constant Snow Trap had been triggered. The effect disappears only when you leave the floor. One of Griff's skills, Dark Claw, doubles in length. [ ] Adventurers now nearly blind! -- The adventurer has a ring of light around him. The rest of the screen is dark. The automap/minimap continues to function normally. [ ] The map of this level has been revealed! -- The automap/minimap starts completed, with the treasure chests, monsters and the exit all shown. [ ] This level is full of traps! Enjoy! -- Walking Trigger Traps are twice as likely to occur and reoccur. [ ] Enemies here are invisible! Enjoy! -- Enemies cannot be seen with the naked eye. They will still come up on the automap/minimap. [ ] The automapper will not work here! Enjoy! -- The automap will not show rooms, monsters, treasure chests, the exit or any outlines of rooms you have been in. Your character is still shown as a white dot, but nothing else is there. If it is the first level of a dungeon, the automap will briefly show the room you are currently in (when the game asks if you wish to equip items). [ ] Will-o-Wisps will appear soon! Enjoy! -- After staying on the same level for a short-ish period of time, an incredibly large number of Will-o-Wisps will spawn in waves around you. Your position is irrelevant and they will continually spawn in large numbers until you leave or perish. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ There are also 'dud' events that were likely planned, but never programmed. They consist of: [ ] This level is filled with poison gas. Enjoy! -- Probably some sort of continual HP drain to make you leave the level faster [ ] Strong winds are blowing! -- Probably a forced exit from the dungeon after a given time (like in Pokemon Mystery Dungeon) [ ] A powerful foe has spawned! -- A boss appears on the level, or perhaps a rare foe (Silver Slime, etc) [ ] Enemies here are invisible. Enjoy! -- Probably turning enemies invisible, though their attacks, etc wouldn't be. [ ] HP now restored based on damage done! -- Probably adding a leech effect (Roper-style) to all attacks/skills [ ] If you see this message, summat is broke. -- A Carpe Fulgur-type joke. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Bosses Bosses Bosses Bosses Bosses Bosses Bosses Bosses Bosses Bosses Bosses -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Section 9 [bossz1] IIIII IIII IIII IIII IIIII IIII II I II II II II II II IIII II II III III III III II I II II II II II II IIIII IIII IIII IIII IIIII IIII -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Bosses Bosses Bosses Bosses Bosses Bosses Bosses Bosses Bosses Bosses Bosses -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ A listing of all the bosses in this game, and strategies on beating them. If a boss is a repeat, then go back to the previous boss and read those notes with a grain of salt. I will add on any additional difficulties in my strategy section, but to be honest copy-pasted bosses aren't too much more difficult than the original. For multi-boss battles, I will address only the difficulty of having more than one boss to cope with - the bosses' individual tactics are up to you to read up on in the solo fight with that boss. For each boss, the difficulty assumes you have appropriate supplies at the time for the available resources at the estimated time of fighting, such as having nothing vs the Crowned Slime, or a couple Healing Rings vs Griff. Note that some bosses with minions DO NOT have an unlimited amount of minions. This is presumably there to stop you from farming up healing items. Kill enough of the minions (there are about 50, from last count) and they will stop appearing, but it is more often than not a waste of time, given the boss is able to run around and attack you in that time. It's likely that Reginald Drisby won't run out of Mushrooms, but it isn't cetain. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ The Jade Way -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ No. of monster bosses: 2 No. of monster Gauntlets: 0 No. of story bosses: 1 -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Crowned Slime -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Lord of the Slimes HP: 180 (Lv5) Minion: Blue Slime (1) Drops: Slime Liver (common) Slime Stone (rare) Difficulty: 2/10 Attacks: Flatten Crowned Slime jumps at you and attempts to smash you beneath his bulk. Each attack will make him smaller, halving his defence. Absorb When Crowned Slime has been reduced in size, he will absorb any nearby Blue Slime to make him return to his initial size and defence level. It does not matter how many times his size has been reduced. A simple first boss to get you started, Crowned Slime is a rip-off from the Dragon Quest games. At first, his defence is extraordinary, allowing a well- equipped Louie to do single-digit damage per hit. His attack is a jumping attack you can dodge just by being far away from him. When he finishes his attack, you'll notice he will lose bulk, and his defence will lower dramatically. You will be able to do even more damage. Make him attack twice and then let loose with Spin Slash. Blue Slimes are standard Blue Slimes - they will hurt you upon contact and act like normal monsters. When Crowned Slime loses bulk, he will attempt to Absorb it back by fusing with one of his minion slimes. Kill his minions to prevent this. The battle should not take very long. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Reginald Drisby -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ A Mouse with a Grudge HP: 360 (Lv8) Minion: Mushroom (5 all up) Poison Mushroom (5 all up) Drops: Charred Lizard (common) Rat Tail (rare) Difficulty: 3/10 Attacks: Power Swing Drisby swipes out at you once with his big crowbar It's more of a 'get-away-from-me' move than an actual attack, though its range is large. Double Swing Drisby attempts to behead you with a double swing of his crowbar. Deceptively large range to get used to, so stay clear. Bubble Blitz Drisby stops, usually in a corner, and blows a storm of bubbles at you. These bubbles are magic attacks. Chow Down Drisby runs up to one of the Mushrooms on the field and consumes it. If it is a normal Mushroom, he regains 1/6 of his health. If it is a purple Poison Mushroom, he will collapse momentarily and have his defences halved. Drisby is intimidating and dangerous for those unaware of how to fight him. He begins with a sum of health in the hundreds, which is huge compared to the 18HP Crowned Slime had. Just like Crowned Slime, he has sky-high defence that renders your attacks ineffective. Even worse, if you leave him alone for a while, he'll find a mushroom and chow down, restoring a portion of health that can't be chipped off easily. Mushrooms are essentially targets. They cannot hurt you by contact, but you can kill them. If they pop up under your feet, they do a painful amount of damage, so be wary. The best way (and only, at lower levels) to beat him is by keeping distanced and exterminating red Mushrooms. Eventually he will chomp down on a purple Poison Mushroom, at which point he will topple over for a second or two. Use your skills rapidly at this point, because they will start doing very large numbers of damage (in comparison to the 1's and 2's you've pulled up). As long as you don't let him Chow Down on regular mushrooms, you'll be fine. His crowbar has large range, so be careful with that as well. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Charme -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ The Lady Thief HP: 280 (Lv10) Minion: None Drops: Booze of the World (common) Handknit Muffler (rare) Difficulty: 6/10 Attacks: Slash Charme slashes out with her dagger. Fairly strong, but the danger is in the speed at which it comes out. Luckily the range is quite pitiful, so dodging it is a simple matter of moving away or outranging her with your own attacks (easy with Louie, for example). Flame Charge Charme stops in place, and if left alone for a while, does a Flame Charge. About the same power as her Slash. Hitting her while she is in her waiting phase will stop her using the move completely. Shadow Weave After taking a hit or two, Charme may throw out a shadow net. Stepping on it slows your movement, but you are still free to use skills and attack. Not really that much trouble. She can hurl multiple nets at once, and it appears the effect stacks slightly. Charme isn't as tanky or immediately powerful as the previous bosses you've faced, but she is incredibly fast in both movement and attack speed. The main threat is her rapid, darting movement and the AI which makes her slash as soon as you're in range. Her HP is not overwhelmingly high, but it is high enough to put you in danger if you exchange blows over and over again. Her movements are slightly jittery, but she will eventually move in what you would call your general direction. Assuming you're using Louie, just slash when you think she's come into your attacking range, for you far outrange her. If you can trap her in a corner, just slash and slash again to stop her from retaliating. Sometimes she will jump away from you if she gets cornered, and will land and start her attacking phase from her starting position (or a rough equivalent in another compass direction). Sometimes she will try to initiate a Flame Charge, which, if you are keeping aggressive, is an invitation to hit her. If she does manage to get the charge off then she'll return to her attacking phase. Sometimes she'll throw out her Shadow Nets, which really aren't a hassle, since she lacks real ranged attacks and she'll come to you, even if you're slowed in the net. Keep calm, judge your distances and time your strikes. Every single adventurer outranges her in some way (Charme with Mirror Image, Caillou with Sparkburst), which, with timing, takes care of more than half her offensive capability. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ The Amber Garden -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ No. of monster bosses: 4 No. of monster Gauntlets: 1 No. of story bosses: 1 -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ The Eyebat King -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Fancy Hat, Common Wings HP: 340 (Lv13) Minion: Yellow Eyebat Green Eyebat Drops: Coffee Beans (common) Brave Heart (rare) Difficulty: 6/10 Attacks: Giga Laser After floating around for a while, the Eyebat King will charge up a super-powerful laser and fire it directly forward. He will be propelled backwards by the force. Being right next to the Eyebat King will also inflict this damage on you, so be careful. The Eyebat King is either incredibly hard or incredibly easy. You can attempt to take him out immediately with a DPS attacker like Caillou or abuse a Flame Charge with Charme to end it quickly. Without this, it'll be a hard struggle. The main danger isn't the Eyebat King, it's his numerous minions and their constant sonar waves. Killing them off respawns them almost immediately, so you're stuck in a battle of attrition if you don't use one of the preceding strategies. In terms of health and the like, the Eyebat King is incredibly average. He will float about aimlessly, always staring at you, until he decides to charge a Giga Laser. This Giga Laser will, at this level, almost definitely shave off a good majority of your health unless you're wearing a lot of Magic Defence+ gear. Even then you don't want to get hit by it. That's all it is. Dodge sonar, dodge Giga Lasers and whittle away the Eyebat King's health. You won't be getting Back Attacks often because the Eyebat King continues looking at you, but you can get it when he charges and fires the Giga Laser. Do be careful not to get hit, though. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ The Insect King -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Large, Armored, Angry HP: 570 (Lv15) Minion: Yellow Hornet Drops: Tough Shell (common) Insect King Shell (rare) Difficulty: 5/10 Attacks: Rollout The Insect King curls into a ball and rolls at you, dealing heavy damage. He can barely change direction, so it's quite simple to move past his path and be completely safe from this attack. Purging Powder If you get too close to or behind him, The Insect King releases pink puffs of smoky powder, dealing damage and knocking you away for Hornets to dart at you. This is a battle that becomes increasingly dangerous, so it's best to attempt to end it quickly, even if you have to take some damage. For starters, use a charge move to get behind him if possible. If not, then you'll be subjected to Rollout and damage. Either way, DPS him constantly. His health is quite high, but continuous damage (from behind, if possible) will make your life better. If you do opt to go behind him, be wary of Purging Powder - it's an annoying Magic attack that you can easily avoid so long as you are alert. The reason this battle gets more dangerous is because of the Insect King's hornets. They will start arriving, and after a short while, start dive-bombing you incessantly. This doesn't help your crusade at all, and you might even be stunned multiple times in a row. As such, try to finish it quickly with some sort of DPS. Killing his minions is a good idea if you intend to continue dungeoneering. They are incredibly weak and charge/area skills will often kill multiple foes. The idea is to try and get them to drop healing items, which they often will, even if you aren't specifically hunting for them. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Volcanicrab -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Explosive Shellfish HP: 713 (Lv17) Minion: Red Bomb Drops: Tough Shell (common) Tough Stone (rare) Difficulty: 5/10 Attacks: Crabclaw Volcanicrab slashes out at you with his claw. High damage but fairly low range. He will do this more than once in a row if you stay in front of him. Heave Volcanicrab jumps and reorientates himself so Crabclaw can hit you more easily. If you are in his vicinity when he lands, you take the same damage as Crabclaw does. Eruption Sometimes, if you sit behind or far away from him for a while, Volcanicrab will erupt, causing flames to scatter in a small ring around him. These flames do moderate damage, and serve to stop you running in at him. Bubblebeam Occasionally, Volcanicrab will stop moving and blow out a wide stream of bubbles for magic damage. Very directed, and fairly easy to dodge - just go to the left/right of his body. Volcanicrab is a giant stone crab that shoots lava. His carapace blocks almost all damage, and even at higher levels he will be taking 1-2 damage from most hits. As such, we have to find his weak spot, right? Honestly, this battle has only one real danger: getting overeager. The giant crab has dreadful manoeuverability, moving in only one direction at a time. You can get behind him with almost depressing ease, given he will move right forward to begin with. His attacks, with the possible exception of Eruption, are easy to dodge just by keeping your distance. Heave is an often-forgotten move that you should look out for. Needless to say, you won't be sitting in front of him for long, so Crabclaw is only a minor problem. When a bomb comes down, kill it and MAKE SURE YOU ARE NOT IN THE BLAST RADIUS. This is the major danger, DYING TO A CARELESS BOMB EXPLOSION. Your aim is to hit the bomb into Volcanicrab, or at least make sure his main body is in the blast radius when it blows up. At this point you have roughly 3 seconds to HIT HIS WEAK SPOT FOR MASSIVE DAMAGE. I recommend using DPS skills to try and end this battle in one flip, though if you are aiming to conserve SP you can take your time. Again, just keep your distance and you'll be fine. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ The Crowned Slime x2 -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Lord of the Slimes HP: 440 (Lv18) Minion: Blue Slime (2) Drops: Slime Liver (common) Slime Stone (rare) Difficulty: 3/10 Attacks: Flatten Crowned Slime jumps at you and attempts to smash you beneath his bulk. Each attack will make him smaller, halving his defence. Absorb When Crowned Slime has been reduced in size, he will absorb any nearby Blue Slime to make him return to his initial size and defence level. It does not matter how many times his size has been reduced. The Crowned Slimes still aren't that threatening, even if there are two of them now. Go to one side of the arena to start with. Now they're in a line, and their attack AoE can't overlap. Treat them as you did the first time and you'll be fine. Move to the other side of the arena if you need to. If it does come down to them having overlapped attack AoE, just be careful. Kill Blue Slimes when possible and chip away if you can. Above all, try to keep safe - you shouldn't really be taking damage in this match, even without using skills. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Tielle -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Mysterious Elven Archer HP: 400 (Lv15) Minion: Rock Knoll Floating Pumpkin Blue Slime Drops: Sweet Sweets (common) Superarm Band (rare) Difficulty: 7/10 Attacks: Arrow Arc Used in the first and second stages. Tielle will fire a volley of four arrows down where you happened to be when she fired them. Painful, but dodgable by moving away. Don't make the mistake of continuing to smack boxes when arrows come down. Starshot Arrow In the third stage, Tielle will launch four meteoric arrows at you from cover. The arrows will come from the general direction of her hiding spot. They are about the same power as her Arrow Arc shots. Power Shot Tielle will fire a single arrow in a straight line at you once you've uncovered her in the third stage. Will hit you if you're at point blank range. Trishot If you walk around and don't mess with Tielle for a brief period during the third stage, her next shot will be a spread of three arrows. This is a pretty tricky boss fight if you're going in unprepared. Tielle will hide behind a large line of boxes and loose Arrow Arcs at you. You have to smack your way through the boxes to get to Tielle's location. The boxes each take two hits. Most attacks will affect them, but don't go wasting precious SP on the boxes if you don't have much remaining. Tielle's arrows hurt, so it is preferable to dodge the arrows than whack your way to Tielle. Rock Knolls will spawn on boxes as well to add more projectiles into the mix. The boxes themselves may contain Blue Slimes or Floating Pumpkins. The first stage consists of a simple box barricade. Break your way through to Tielle at the top. The second stage has Tielle hiding in a random box near the back of the stage. Break open the box arrows are coming from to advance. The third stage is trickier. Tielle will use Starshot Arrow instead. The arrows will come from Tielle's general direction - if they come from the top- right, then she's in the top-right. Break boxes while taking into account the relative position of the source. When you break open her box, the real fight begins. Tielle has superarmour and will fire at you whenever you're in a direct line with her. The best possible thing for melee adventurers to do is stay in a direct diagonal from her, though her constant movement makes this a chore. Her HP is nothing special, so you can simply DPS her to death. Don't let yourself die from enemies still floating about. The boxes will occasionally yield some basic loot. You won't be finding much of value, so just beating the boss is preferable. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ The Obsidian Tower -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ No. of monster bosses: 5 No. of monster Gauntlets: 3 No. of story bosses: 2 -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Samhain -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Tricks With No Treats HP: 960 (Lv28) Minion: Red Ghost (special) Green Ghost (special) Pumpkin (special) Drops: Flytrap Bulb (common) Medicine Base (rare) Difficulty: 6/10 Attacks: Mix Bag Samhain makes a hand gesture, and three foes will be hurled onto the field to plague you. The initial wave of foes is 1 Sliding Pumpkin, 1 Red Ghost and 1 Green Ghost. He will summon more foes if you kill them off. Flame If there are already minions on the field, Samhain will cast a targeting ring, which will erupt into flames. It is like a Bomb's normal attack, only far stronger and slightly larger in diameter. Samhain is a ghost, so he will appear and disappear a lot. After appearing, he will use one move, then disappear again. He is vulnerable during this time. Luckily for you, he has no contact damage. This battle is more attrition than anything else. You'll be fighting a foe who sets up stage hazards and disappears into invincibility for half of the time. The only thing you can do during that time is not get hit. Samhain will use Mix Bag if there are less than 3 enemies cruising around. He will cast Flame the rest of the time, so be prepared. It's more important not to get hit than to kill him quickly. The main threat is the constant annoyance from the minions rather than Samhain himself, who hits hard but has fairly easy-to-dodge attacks anyway. Damage him as much as you can when he appears, but prioritise safety over damage if necessary. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Electrojelly -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ The Wandering Jellyfish HP: 660 (Lv29) Minion: Roper (number varies) Drops: Jellystone (common) Seafood Bowl (rare) Masterful Sushi (V. Rare) Difficulty: 5/10 Attacks: Shock Swing Electrojelly electrifies one of his tentacles and swings it at you. He will do this if you are within range. He will not use it while he is spinning. Does significant physical damage. Each tentacle can use it independantly. Thunderbolt Electrojelly occasionally calls down a huge bolt of blue lightning. This is heralded by a very large blue circle appearing to mark the spot where lightning will strike. Does high magic damage. Budding Electrojelly summons Ropers occasionally. As his health drops, more Ropers will be summoned - starting from 1, increasing to a maximum of 4 at a time. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ The Eyebat King x2 -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Fancy Hat, Common Wings HP: 680 (Lv30) Minion: Yellow Eyebat Green Eyebat Blue Eyebat Drops: Coffee Beans (common) Brave Heart (rare) Difficulty: 7/10 Attacks: Giga Laser After floating around for a while, an Eyebat King will charge up a super-powerful laser and fire it directly forward. He will be propelled backwards by the force. Being right next to the Eyebat King will also inflict this damage on you, so be careful. This is done in timing, as the Eyebat Kings will fire at the same time (or very close to it). -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Terran Golem -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Slave To The Earth HP: 1080 (Lv32) Minion: Yellow Statue (1) Drops: Big Screw (common) Tough Stone (rare) Difficulty: 6/10 Attacks: Pound The Terran Golem raises its arm and pounds it down fo heavy damage. It hits the relevant half of the ground in front of the Golem, and can be dodged by running to the opposite side, where you can rack up some Side Attacks. Whirlwind After taking some punishment, the Terran Golem will take a stance, raise both its arms and spin rapidly. This has an incredibly large range and does the same damage as Pound. There is a small spot of space directly next to the Terran Golem where you can escape being hit, but due to the heavy damage it causes, I would *not* rely on it. Jump Crush The Terran Golem will leap upwards and attempt to crush you beneath his bulk. Very powerful, so I would advise just running the hell away, using invincibility charges if needed. There will be 2-3 jumps, depending on how much HP the Terran Golem has remaining. His last jump will be to his original position (when you started the boss fight). -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Griff -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Rebel With A Cause HP: 1480 (Lv33) Minion: Black Ahriman (2) Drops: Meditation Ring (common) Secret Mix (rare) Difficulty: 7/10 Attacks: Power Claw Griff's standard slash. Decent range, decent damage. Be wary when near him, and aim to hit him as he's running towards you for a better chance at not letting him slash. You *can* bait his slash and retaliate, but it's more trouble than it's worth. Flame Pillars Griff sends 5 targeting rings out, which zone in on your general area. They then burst into flame. This is similar to the Bomb monster's style of attack, only with 5 rings and a lot stronger. It can be dodged by moving away from the rings, but note that Griff stands still and is vulnerable to DPSing at this point. Anger Rising After knocking Griff down with a couple hits, he will rise in a red aura, which makes him invincible for a bit. He can still attack you, though. Just back off and you'll be able to damage him again soon. Demon Claw Griff charges up with dark lightning for a bit, then attempts to run you down. Does about the same damage as his Power Claw, but has huge range. It's easily dodgeable by moving to a diagonal from Griff. He is vulnerable after he strikes. Dark Wave Once he reaches low health, Griff will warp to the top or bottom of the arena and send out a wave of bats. The wave itself doesn't do too much damage, but it will summon two minions, which are essentially Yellow Eyebats. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ The Insect King x2 -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Large, Armored, Angry HP: 1140 (Lv34) Minion: Yellow Hornet (8) Drops: Tough Shell Insect King Shell Difficulty: 5/10 Attacks: Rollout An Insect King curls into a ball and rolls at you, dealing heavy damage. They can barely change direction, so it's quite simple to move past his path and be completely safe from this attack. Be careful, as both of The Insect Kings may use this at the same time. It's advisable to use an invincibility move and get behind them to avoid being killed off. Purging Powder If you get too close to or behind them, each Insect King will release pink puffs of smoky powder, dealing damage and knocking you away for Hornets to dart at you, or for the other Insect King to powder/crush you. Be wary. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ The Dark Knight -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Nobody Here But Us Fiends HP: 780 (Lv35) Minion: All Knights (3) Drops: Darkness Crystal (common) Wyvern Horn (Rare) Black Horn (V. Rare) Difficulty: 7/10 Attacks: Vacuum Slash The Dark Knight will raise his blade as if he were to strike, then sends a shockwave at you. Has a fairly long lag period where the Dark Knight doesn't move. You can power straight through with an invincibility move if needed. Energy Field If you slash at a Dark Knight's shield 3 or more times, he will raise his sword and call down a bolt of lightning. He is invincible even when his sword is up, so back off, fast. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Griff & The Archdevil's Arm -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ He Who Would Bring The End HP: 1640 (Lv37) Minion: Black Ahriman Drops: Meditation Ring (common) Secret Mix (rare) Difficulty: 8/10 Attacks: Power Claw Griff's standard slash. Decent range, decent damage. Be wary when near him, and aim to hit him as he's running towards you for a better chance at not letting him slash. You *can* bait his slash and retaliate, but it's more trouble than it's worth for most adventurers. Flame Pillars Griff sends 5 targeting rings out, which zone in on your general area. They then burst into flame. This is similar to the Bomb monster's style of attack, only with 5 rings and a lot stronger. It can be dodged by moving away from the rings, but note that Griff stands still and is vulnerable to DPSing at this point. Anger Rising After knocking Griff down with a couple hits, he will rise in a red aura, which makes him invincible for a bit. He can still attack you, though. Just back off and you'll be able to damage him again soon. Demon Claw Griff charges up with dark lightning for a bit, then attempts to run you down. Does about the same damage as his Power Claw, but has huge range. It's easily dodgeable by moving to a diagonal from Griff. He is vulnerable after he strikes. Dark Wave Once he reaches low health, Griff will warp to the top or bottom of the arena and send out a wave of bats. The wave itself doesn't do too much damage, but it will summon two minions, which are essentially Yellow Eyebats. Archdevil Ray The Archdevil's Arm will occasionally emit a hugely powerful beam and sweep from the top to the bottom. Depending on where the ray starts, you should be able to dodge it by going to the extreme top/bottom, or sweep through it with a move that grants you invincibility. Arm Crush The Archdevil's Arm will sometimes fall onto the stage, dealing damage to you if you're underneath it. If you move a lot it'll almost never fall on you. You can hit the Arm while it's in the arena, but you won't do any damage to it. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ The Lapis Ruins -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ No. of monster bosses: 9 No. of monster Gauntlets: 8 No. of story bosses: 2 -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Samhain x2 -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Tricks With No Treats HP: 1410 (Lv43) Minion: Red Ghost (special) Green Ghost (special) Pumpkin (special) Drops: Flytrap Bulb (common) Medicine Base (rare) Difficulty: 8/10 Attacks: Mix Bag A Samhain makes a hand gesture, and some foes will be hurled onto the field to plague you. 5 foes are summoned in the first round. They will call more foes if you kill them off. Flame If there are already minions on the field, a Samhain will cast a targeting ring, which will erupt into flames. It is like a Bomb's normal attack, only far stronger and slightly larger in diameter. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Reginald Drisby -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ A Mouse With A Grudge HP: 1440 (Lv44) Minion: Mushroom (5 all up) Poison Mushroom (5 all up) Drops: Tail (common) Large Fang (rare) Difficulty: 4/10 Attacks: Power Swing Drisby swipes out at you once with his fan. It's more of a 'get-away-from-me' move than an actual attack. Double Swing Drisby attempts to papercut you with a double swing of his paper fan. Deceptively large range to get used to. Bubble Blitz Drisby stops, usually in a corner, and blows a storm of bubbles at you. These bubbles are magic attacks. Chow Down Drisby runs up to one of the Mushrooms on the field and consumes it. If it is a normal Mushroom, he regains 1/6 of his health. If it is a purple Poison Mushroom, he will collapse momentarily and have his defences halved. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ The Eyebat King x3 -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Fancy Hat, Common Wings HP: 980 (Lv45) Minion: Yellow Eyebat (8 all up) Blue Eyebat (8 all up) Green Eyebat (8 all up) Red Eyebat (8 all up) Drops: Coffee Beans (common) Brave Heart (rare) Difficulty: 8/10 Attacks: Giga Laser After floating around for a while, an Eyebat King will charge up a super-powerful laser and fire it directly forward. He will be propelled backwards by the force. Being right next to the Eyebat King will also inflict this damage on you, so be careful. This is done in timing, as the Eyebat Kings will fire at the same time (or very close to it). -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ The Insect King x3 -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ HP: 1500 (Lv46) Minion: Yellow Hornet (8) Drops: Tough Shell (common) Insect King Shell (rare) Difficulty: 7/10 Attacks: Rollout An Insect King curls into a ball and rolls at you, dealing heavy damage. They can barely change direction, so it's quite simple to move past his path and be completely safe from this attack. Be careful, as multiple Insect Kings may use this at the same time. It's advisable to use an invincibility move and get behind them. Purging Powder If you get too close to or behind them, each Insect King will release pink puffs of smoky powder, dealing damage and knocking you away for Hornets to dart at you, or for the other Insect Kings to powder/crush you. Be wary. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Crowned Slime x3 -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Lord Of The Slimes HP: 1020 (Lv47) Minion: Blue Slime (1) Drops: Slime Liver (common) Slime Stone (rare) Difficulty: 4/10 Attacks: Flatten Crowned Slime jumps at you and attempts to smash you beneath his bulk. Each attack will make him smaller, halving his defence. Absorb When Crowned Slime has been reduced in size, he will absorb any nearby Blue Slime to make him return to his initial size and defence level. It does not matter how many times his size has been reduced. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Samhain x3 -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Tricks With No Treats HP: 1560 (Lv48) Minion: Red Ghost (special) Green Ghost (special) Pumpkin (special) Drops: Flytrap Bulb (common) Medicine Base (rare) Difficulty: 8/10 Attacks: Mix Bag A Samhain makes a hand gesture, and some foes will be hurled onto the field to plague you. The number of foes varies, but can go up to 8 (or 9?). The minion count will be restored every now and then. Flame If there are already minions on the field, a Samhain will cast a targeting ring, which will erupt into flames. It is like a Bomb's normal attack, only far stronger and slightly larger in diameter. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Electrojelly -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ The Wandering Jellyfish HP: 1060 (Lv49) Minion: Roper (number varies) Drops: Jellystone (common) Seafood Bowl (rare) Masterful Sushi (V. Rare) Difficulty: 5/10 Attacks: Shock Swing Electrojelly electrifies one of his tentacles and swings it at you. He will do this if you are within range. He will not use it while he is spinning. Does significant physical damage. Each tentacle can use it independantly. Thunderbolt Electrojelly occasionally calls down a huge bolt of blue lightning. This is heralded by a very large blue circle appearing to mark the spot where lightning will strike. Does high magic damage. Budding Electrojelly summons Ropers occasionally. As his health drops, more Ropers will be summoned - starting from 1, increasing to a maximum of 4 at a time. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Arma -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Finance-possessed Golem HP: 2700 (Lv50) Minion: None Drops: Big Screw (common) Black Horn (rare) Gold Horn (V. Rare) Difficulty: 7/10 Attacks: Disc Shot Arma shoots four discs out at you in a spread formation. Each disc is quite powerful, but can only damage you on the return. She will use this several times in a row, especially if you move to a different direction from her. Flamethrower Arma sends a flamethrower at you if you come into mid-range. Quite powerful, but melee characters have to take the risk. It is fast and very difficult to avoid. Similar damage to the Disc Shot. Machinegun Arma lets loose a superfast barrage of weaker shots that add up to more damage than her Disc Shot. It is surprisingly short ranged, so she won't use it unless you're close to her. Blue Bomb Arma throws out a little energy bomb in an arc motion. It explodes violently, like a Bomb. The explosion is twice as powerful as a Disc Shot or Flamethrower, but the actual damaging part comes a second or so after the explosion first appears. Vector Cannon Arma charges and fires the Vector Cannon. Basically a OHKO, but it's so tremendously easy to spot and dodge that it should never ever kill you, unless you are testing its power for the sake of a guide :P. I have yet to find what causes her to use this move. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ The Dark Knight x2 -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Nobody Here But Us Fiends HP: 1100 (Lv51) Minion: All Knights (3) Drops: Toothpicks (common) Darkness Crystal (rare) Wyvern Horn (V. rare) Difficulty: 9/10 Attacks: Vacuum Slash A Dark Knight will raise his blade as if he were to strike, then sends a shockwave at you. Has a fairly long lag period where the Dark Knight doesn't move. You can power straight through with an invincibility move if needed. Energy Field If you slash at a Dark Knight's shield 3 or more times, he will raise his sword and call down a bolt of lightning. He is invincible even when his sword is up, so back off, fast. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Reginald Drisby -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Mouse With A Grudge HP: 1680 (Lv52) Minion: Mushroom (5 all up) Poison Mushroom (5 all up) Drops: Tail (common) Large Fang (rare) Difficulty: 4/10 Attacks: Power Swing Drisby swipes out at you once with his fish. It's more of a 'get-away-from-me' move than an actual attack. Double Swing Drisby attempts to slap you with a double swing of his giant fish. Deceptively large range to get used to. Fish Quake Drisby slaps out twice (Double Swing), then raises his fish above his head and makes the ground shake with a smash attack. Being in his general vicinity will also cause the quake to hit you. Just get the hell away from him when he swipes out, just to be safe. Bubble Blitz Drisby stops, usually in a corner, and blows a storm of bubbles at you. These bubbles are magic attacks. Chow Down Drisby runs up to one of the Mushrooms on the field and consumes it. If it is a normal Mushroom, he regains 1/6 of his health. If it is a purple Poison Mushroom, he will collapse momentarily and have his defences halved. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Terran Golem -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Slave To The Earth HP: 1710 (Lv53) Minion: Yellow Statue (2) Drops: Big Screw (common) Tough Stone (rare) Difficulty: 7/10 Attacks: Pound The Terran Golem raises its arm and pounds it down fo heavy damage. It hits the relevant half of the ground in front of the Golem, and can be dodged by running to the opposite side, where you can rack up some Side Attacks. Whirlwind After taking some punishment, the Terran Golem will take a stance, raise both its arms and spin rapidly. This has an incredibly large range and does the same damage as Pound. There is a small spot of space directly next to the Terran Golem where you can escape being hit, but due to the heavy damage it causes, I would *not* rely on it. Jump Crush The Terran Golem will leap upwards and attempt to crush you beneath his bulk. Very powerful, so I would advise just running the hell away, using invincibility charges if needed. There will be 2-3 jumps, depending on how much HP the Terran Golem has remaining. His last jump will be to his original position (when you started the boss fight). -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Volcanicrab -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Explosive Shellfish HP: 1740 (Lv54) Minion: Red Bomb (2 all up) Green Bomb (2 all up) Blue Bomb (2 all up) Yellow Bomb (2 all up) Drops: Tough Shell (common) Tough Stone (rare) Difficulty: 5/10 Attacks: Crabclaw Volcanicrab slashes out at you with his claw. High damage but fairly low range. He will do this more than once in a row if you stay in front of him. Heave Volcanicrab jumps and reorientates himself so Crabclaw can hit you more easily. If you are in his vicinity when he lands, you take the same damage as Crabclaw does. Eruption Sometimes, if you sit behind or far away from him for a while, Volcanicrab will erupt, causing flames to scatter in a small ring around him. These flames do moderate damage, and serve to stop you running in at him. Bubblebeam Occasionally, Volcanicrab will stop moving and blow out a wide stream of bubbles for magic damage. Very directed, and fairly easy to dodge - just go to the left/right of his body. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ The Geddon Device -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Speaker of the Words of the End HP: 3540 (Lv55) Minion: Geddon Arms Drops: Big Screw (common) Black Horn (rare) Gold Horn (V. Rare) Difficulty: 10/10 Attacks: Lightning Fall The Geddon Device calls down 8 lightning bolts to attack, each of which deals enormous damage and has deceptively large range. Blaze Spread The Geddon Device sends out 4 targets that soon converge and loose superpowered fire in a small area. Collapse The Geddon Device continually makes the battle platform fall in chunks. Blue Bomb A bomb will occasionally be thrown by the Geddon Device, which explodes and deals 200% of Lightning Fall's damage, which is already tremendous. It has incredibly large range and and duration. Be very cautious of this move. Laser Arm The Geddon Arms will periodically sweep the battlefield with a laser. The laser aims to knock you off the platform. Once the Geddon Device's health drops below 75%, the two arms will begin sweeping simultaneously. The Geddon Device is rather daunting, but you will soon see it has a fairly easy-to-dodge set of attacks. The only problem is that they are often used in conjunction with each other, making it difficult to dodge everything. Oh, did I mention every single attack it has deals triple digit damage to a fairly well-equipped adventurer, and one in particular is likely to OHKO adventurers who haven't been buffed with Ferromin? You'll want an Evoker Ring, trust me. The Geddon Device is afloat, and periodically ascends to a height where normal attacks are unable to hit it. It will immediately do so after being attacked, so make sure every attack counts. This battle is 100% attrition. Whenever you see a blue spot of lightning or the targeting rings of Blaze Spread, get the hell out of there immediately. Just wait it out, smack The Geddon Device when possible, and dodge every attack, because chances are you can't take more than a couple, even with your handy-dandy Healing Ring (which is why I recommend an Evoker's Ring instead). Laser Arm has to be dodged with either a Flame Charge-type attack or some form of invincibility, such as Caillou's Warp or Tielle's CuteRage. If the arm starts facing downwards, going to the top of the stage will get you away from the laser. If it starts in a horizontal position, being below the arm when it lases will let you dodge the attack. Falling off the stage deals 20% of your max HP, which is surprisingly pitiful next to the huge damage any of its other moves do >_>. It's far preferable to being lased, shocked or burnt to a cinder, trust me. You'll restart at the position that you were when you first entered the floor, not the battle. A key problem many first-timers have is that they go too far north, as they try to follow The Geddon Device, which moves north naturally while in the air. This results in the boss coming down while he is off the stage, which means melee characters not named Nagi/Dark Soul Griff won't be hitting it. Flame Charge and the like will still hit, but you have to sacrifice HP. Stay at the south side, because there's more room to dodge, the Laser Arm likely won't hit you off the stage, and you'll be aware if a Blue Bomb comes out. Most importantly, the Geddon Device will come right onto walkable ground (and if you kill it there, any wonderful Gold Horns will fall onto the stage, not down into the void >_>). Blue Bombs are a hellish problem for you, as they create such a large area of effect explosion that you simply can't cope if you're not running away at the first sight of that little blue dot, so do so. Running off the edge as the bomb touches down is also acceptable. So long as you don't run out of healing items, you should be able to dodge all but the most unlucky thunderbolts, and fire can be dodged by moving a lot. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ The Crystal Nightmare -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Because the Crystal Nightmare bosses are all part of a 29-boss battle marathon with no breaks in-between, the difficulty is ramped up appropriately. I will assume fewer and fewer healing items, and offer some advanced strategies that may be slower, but will offer far better opportunities to have battles without any damage. This is more a strategy section, because aside from the drops and level rise, the bosses are exactly the same, so refer to those bosses for the moves and how to dodge attacks/play against them. Before you even consider playing through the entire Boss Rush (as opposed to suicide runs, which is what I would probably try), ensure that you have good equipment and that you don't need to take too much with you - you need every bit of inventory space. I recommend you take as many food items as you can muster, as well as -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ I heavily recommend Charme for the majority of battles, because: * Mirror Image gives her a huge potential range * Flame Charge offers invincibility and a good escape/damage source * Her 'ultimate' weapon is arguably the easiest to fuse * She has excellent DPS thanks to Mirror Image and her natural attack speed * She is far and away the most manoeuverable (which takes precidence over high defence, as Crystal Nightmare bosses have insane damage anyway) * She has Perfect Guard, which, when mastered, is valuable. * She can easily sacrifice an equipment slot for a Ring, since her equipment range is mediocre anyway ~_^ I will be writing strategies with Charme in mind, so if you see me talking about Flame Charge or Mirror Image and you don't use her, compensate somehow. My second choice would be Tielle: * Enormous range on attacks * Essentially hits an enemy 5 times with a charged shot * CuteRage is a good invincibility move that allows huge DPS and stuns foes * Seeker Arrow and Starshot Arrow together decimate minions Griff is also excellent, with his invincible dash, superarmor/powerup skill, and his HP drain, which takes advantage of large numbers of minions. His only issue is the slight lag in his normal mode attack and how Vampiric Vortex will take a potentially fatal 1.5 seconds to start up. Caillou is a boss-killer in normal mode, but he's killed by passing fluffballs (in the case of Rabbits, that's quite possible true, actually). As soon as he runs dry of SP, he's going to have issues, so to make him viable you'll want multiple types of Ring support (Evoker and Meditation, as well as Willpower). Sparkburst, if held for more than 5 seconds, should pretty much win it for you if the boss isn't too quick to move away/vanish. Tielle is also incredibly useful. CuteRage and her normal attack alone will shred through most bosses, a combinations of Seeker Arrow and Starshot Arrow will destroy bosses who rely on many minions (Insect King and Eyebat King). Nagi's Hundred Thrusts is one reason to use her, and her ability to land Back Attacks from the front on many bosses is also nice. Her spear dash can be an issue though, bouncing her off enemies into brief helplessness. Fortunately, her ability to strafe slightly redeems her, not to mention her Flame Charge, on par as the fastest in the game (with Charme). Elan isn't bad, but his uber-nuke only works on enemies who stay still for a long time. Good luck if you use him though, his Berserk skill is definitely a good buff that will last you through most battles. Louie is rather mediocre - while he has some minor advantages in certain boss battles (Eyebat King, for one), his lack of DPS drags battles out to the point where his decent defences don't prevent death. His low SP doesn't help either. Arma doesn't have the versatility to do very well, and has to chip away with a Phalanx Cannon or something. Vector Cannon is a one-shot attack that could end up missing and leaving you with nothing, but her defences might warrant use. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ The Crowned Slime (The Jade Way) -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Lord of the Slimes HP: 1100 (Lv51) Drops: Slime Liver (common) Slime Stone (rare) Strat: There's no reason whatsoever to take damage or use SP. Take it slow and don't let him it (or the small slimes) hit you. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Reginald Drisby (The Jade Way) -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Mouse with a Grudge HP: 1680 (Lv52) Drops: Tail (common) Samael's Mantle (rare) Strat: Again, better safe than sorry. Be wary of his crowbar swing, run in and slash up the Red Mushrooms, and take him down while keeping your full health and SP intact. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Charme (The Jade Way) -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ The Lady Thief HP: 1160 (Lv54) Drops: Fullblade (common) Cultist Dagger (rare) Strat: The first battle that could hurt you, Charme isn't too troublesome because she has a crippling vulnerability to walls. Every adventurer but Elan can outrange her quite well. Smack her into a wall very *CAUTIOUSLY* and hit her whenever she's up. When she leaps away, repeat. A good goal is to take damage maybe once at most. If you have a Flame Charge you can get away without taking any damage, but whether the SP consumption is worth it is your call. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Eyebat King -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Fancy Hat, Common Wings HP: 1200 (Lv56) Drops: Coffee Beans (common) Assassin's Hood (rare) Strat: If you have an invincibility dash (Charme, Nagi, Elan, Griff), USE IT. Equip that Meditation Ring, abuse that Flame Charge, and prevent him or his Eyebats from hurting you. You can easily do it without taking damage with this strategy. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ The Insect King -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Large, Armored, Angry HP: Drops: Tough Shell (common) Insect King Shell (rare) Strat: Again, a Flame Charge back and forth will confuse him and stop him from using any attack at all. As a bonus, the Hornets die to Flame Charge quite easily. If you're unlucky he'll release spores, but past that he won't hurt you. If he starts rolling just curve around him and start smacking. There is a certain nook in the top right-hand corner that any adventurer can stand in and completely avoid damage, but you should only use it if you're feeling very, very lucky. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Volcanicrab -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Explosive Shellfish HP: 2142 (Lv59) Drops: Tough Shell (common) Heretic Necklace (rare) Strat: Be incredibly careful with the bombs, and NEVER smack the bomb into him if the explosion will catch you. It's a pointless waste of an item in an otherwise easy-to-perfect battle. You don't need to use SP or buffing skills, to be honest, just take it slow. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ The Crowned Slime x2 -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Lord Of The Slimes HP: 1300 (Lv61) Drops: Slime Liver (common) Slime Stone (rare) Strat: Stand just outside the range of one Crowned Slime until they attack you, then slash away. Kill off the Blue Slime when you can. Don't go attacking them while you're in the attack range of both of them, since they can alternate their jumps to hurt you badly. Use invincibility skills (if you have one) to escape if necessary. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Tielle -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ The Archer Girl HP: 1320 (Lv62) Drops: Ace's Bow (common) Succubus Bow (rare) Strat: Do the first two stages as per usual, but be very cautious of those arrows and enemies coming out of boxes. This is not a battle where you can get away unscathed easily. In the third stage, you can either shatter every box in an attempt to give you ample dodging space, or screw it and corner her in a corridor to DPS her to death rapidly. I recommend expending items without holding back in this battle. You *can* melee her to death harm-free by hitting her from a diagonal, but she moves as well and happens to have superarmor. Not only that, but as soon as you line up she will fire at you. I would suggest going all out. Conserving HP here is not a massive priority, seeing as it's very likely you'll get hurt even if you play it safe. Blowing up boxes is a good way to find Obsidian/Lapis-exclusive drops, as Bone Helms, Armadillo Armor and other moderately-rare loot comes out with odd regularity. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Samhain -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Tricks With No Treats HP: 2040 Drops: Flytrap Bulb (common) Medicine Base (rare) Strat: A bloody annoying battle which boils down to attrition. Try to kill off monsters when you can, it means less sources of damage and forces the Samhain to throw more monsters (and not use his annoying flame ring attack). Just rush at Samhain and try to force him into a wall or corner for some DPS action. Note that he can still be hit as he fades, but not when he is totally invisible. Otherwise, dodging attacks is a bigger priority than dealing damage - when he uses his fire attack, run away early. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Electrojelly -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ The Wandering Jellyfish HP: 1400 (Lv66) Drops: Jellystone (common) Plate of Grief (rare) Strat: Just be careful. If you're a melee character not called Charme, hit the tentacle once and then back away. If you're Charme, you can safely do it twice (Dark Soul Griff too). Tielle and Caillou should just go DPS on the jellyfish (Tielle can hit with all arrows from the side, but timing is tough and you might take damage). -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Eyebat King x2 -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Fancy Hat, Common Wings HP: 1440 (Lv68) Drops: Coffee Beans (common) Faust's Bargain (rare) -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Terran Golem -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Slave To The Earth HP: Drops: Big Screw (common) Asuran Helm (rare) -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Griff -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Rebel With A Cause HP: 7000 Drops: Meditation Ring (common) Dracozombie Wing (rare) -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ The Insect King x2 -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Large, Armored, Angry Drops: Tough Shell (common) Insect King Shell (rare) -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ The Dark Knight -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Nobody Here But Us Fiends Drops: Darkness Crystal (common) Wyvern Horn (rare) Black Horn (V. Rare) -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Griff & The Archdevil's Arm -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ He Who Would Bring The End Drops: Meditation Ring (common) Nephilim Claw (rare) -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Samhain x2 -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Tricks With No Treats Drops: Flytrap Bulb (common) Medicine Base (rare) -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Reginald Drisby -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Mouse With A Grudge Drops: Tail (common) Sealed Shield (rare) -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ The Eyebat King x3 -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Fancy Hat, Common Wings Drops: Coffee Beans (common) Necronomicon (rare) -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ The Insect King -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Large, Armored, Angry Drops: Tough Shell (common) Insect King Shell (rare) -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Crowned Slime x3 -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Lord Of The Slimes Drops: Slime Liver (common) Slime Stone (rare) -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Samhain x3 -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Tricks With No Treats Drops: Flytrap Bulb (common) Ebon Talisman (rare) -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Electrojelly -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ The Wandering Jellyfish Drops: Jellystone (common) Nevan's Armband (rare) -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Arma -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Finance-possessed Golem Drops: Big Screw (common) Bloodblade (rare) -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ The Dark Knight x2 -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Nobody Here But Us Fiends Drops: Darkness Crystal (common) Wyvern Horn (rare) Black Horn (V. Rare) -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Reginald Drisby -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Mouse With A Grudge Drops: Tail (common) Abyssal Glaive (rare) -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Terran Golem -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Slave To The Earth Drops: Big Screw (common) Demongod Hand (rare) -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Volcanicrab -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Explosive Shellfish Drops: Tough Shell (common) Devil's Will (rare) -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ The Geddon Device -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Speaker Of The Words Of The End Drops: Big Screw (common) Pandora Unit (rare) -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Mechanics Mechanics Mechanics Mechanics Mechanics Mechanics Mechanics -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Section 10 [mechs1] ** ** ***** **** ** ** ** ** ** **** **** ****** *** *** ** **** ** ** **** *** ** ** **** ** ** * ** *** ** ****** ** ** ** * ** ** ** *** ** ** ** **** ** ** ****** ** *** ** **** ** ** ** ***** **** ** ** ** ** ** ** **** **** ****** -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Mechanics Mechanics Mechanics Mechanics Mechanics Mechanics Mechanics -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ These are some of the assorted mechanics of the game, dissected with my poor knowledge of the game engine and extensive testing. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Closeness -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Closeness is the measure of how willing a customer is to bargain with you, as well as a measure of how much money they will bring in to your shop. This value does not affect the maximum *percentage* of the base price a customer will buy at, merely the amount of money he/she has to spend, and the number of times you can offer slightly high/low amounts before they leave in a huff. Offering absolutely ridiculous prices seems to force them to leave immediately regardless of closeness. At the moment it is known that each type of sale adds experience to the customer's closeness, which is how the customer 'levels up' his or her wallet (ie the amount of money they have to spend at your store). Normal Sale: +1 experience NearPin Sale: +3 experience Just Sale: +5 experience -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Character Prices -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ All prices appear to be run through an random number generator, with higher prices giving a lower chance of success. IMPORTANT NOTE: There is no such thing as a value guaranteed to give you Just or NearPin bonuses. There are two variables that determine this range of values, and they are: 1) RNG roll 2) Inflation/Deflation The relationship with the Customer seems to have an effect on the NearPin range, but how this works is still unknown. The RNG will pull a base figure from 100% to 108% to serve as the Just value, which the NearPin is set around. In addition, inflation and deflation modify the algorithm somewhat, adding a multiplier to the value. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Maximum Selling Price -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ The prices listed below will not go through most of the time. You can attempt to go a couple %s higher, but don't blame me if you lose your Just bonus streak. This is merely the highest value for which the RNG can still reliably roll a sale. ------------------ ----------------- |Person |Price | ------------------ ----------------- ------------------ ----------------- |Guild Master |130% | ------------------ ----------------- |Man |130% | ------------------ ----------------- |Woman |120% | ------------------ ----------------- |Old Man |125% | ------------------ ----------------- |Girl |115% | ------------------ ----------------- |Louie |120% | ------------------ ----------------- |Charme |125% | ------------------ ----------------- |Caillou |135% | ------------------ ----------------- |Tielle |135% | ------------------ ----------------- |Elan |135% | ------------------ ----------------- |Nagi |135% | ------------------ ----------------- |Griff |135% | ------------------ ----------------- |Alouette |150% | ------------------ ----------------- |Prime |105% | ------------------ ----------------- |Arma |135% | ------------------ ----------------- -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ NearPin Selling Prices -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ If you want NearPin bonuses, sell for 104%. Just trust me on that. You'll be getting a lot of exp in the long run, as only a couple of customers will ever reject that price. You will lose out on money though, especially if your merchandise is expensive. There is no exact NearPin selling price. To begin with, the customers will have a low range for NearPin - usually 100-115. This will gradually become higher, until you can randomly pull NearPin values at 115-120%. You will very rarely, if ever, get a perfect Just bonus above 110%. According to the game code, the Just bonus is randomly selected between the values of 100% and 108%. It is nigh impossible to hit a Just bonus every time without a tool such as CheatEngine. NearPin appears to be in the range around this figure - possibly a range of 5% on either side. When prices inflate, the Just bonus soars up at what appears to be a random rate. It may take the value of the Just bonus minus 100%, then multiply it by a randomly chosen integer, and add the resulting value to 200%. I've gotten NearPins as high as 255% (Man), 225% (Old Man) and 230% (Caillou). Deflation uses similar mechanics to the standard pricing, from what the game code appears to show. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Minimum Buying Price -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ These prices are the lowest the respective person will sell for. They may not work more than 60-70% of the time. The higher the price is, the more likely a person will sell the item to you. ------------------ ----------------- |Person |Price | ------------------ ----------------- ------------------ ----------------- |Guild Master |37% | ------------------ ----------------- |Man |36% | ------------------ ----------------- |Woman |50% | ------------------ ----------------- |Old Man |40% | ------------------ ----------------- |Girl |50% | ------------------ ----------------- |Louie |40% | ------------------ ----------------- |Charme |45% | ------------------ ----------------- |Caillou |40% | ------------------ ----------------- |Tielle |50% | ------------------ ----------------- |Elan |50% | ------------------ ----------------- |Nagi |45% | ------------------ ----------------- |Griff |45% | ------------------ ----------------- |Alouette |20% | ------------------ ----------------- |Prime |60% | ------------------ ----------------- |Arma |36% | ------------------ ----------------- |Euria |200% | ------------------ ----------------- -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ NearPin Buying Prices -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ These bonuses do exist, it is just very rare to see them without some other tool such as CheatEngine. You have to buy the item for 66-72% in order to get a chance at a NearPin, which very few people would have tried without knowing that range beforehand. The only times you should bother are when you are need more experience/closeness, have money to boot, or are buying a cheap item, such as the Unthankful Statue. 70% is a good price to try, it's fetched me NearPins quite reliably. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Chaining -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Chaining is done by killing the same species of monster a number of times in a row. This slightly increases the experience gleaned from each consecutive monster. Chains do not appear to have a practical limit. They will go above 100 quite easily. Monsters that cannot be chained include: * Summoned slime rings * 2 to 3 of the 4-Knoll rock packs * Ropers summoned by other Ropers -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Item List Item List Item List Item List Item List Item List Item List -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Section 11 [items1] [] [----] [----] [] [] [] [] [----] [----] [] [] [] [-] [-] [] [] [] [] [] [] [--] [ ][ ] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [----] [] [] [----] [] [----] [] -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Item List Item List Item List Item List Item List Item List Item List -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ A listing of every item in the game by type. Locations will be included, if possible. Transcripting the in-game descriptions is a distant priority. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Equipment -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ All equippable items are here. The format will be as such: Name -- Base Price: How much it sells for in a vending machine Stats: What stats the equipment provides Users: Who can equip it Location: Where you can get it Environment: Anything it does for the store's environment Attributes: Any categories (eg. cold weather clothes) it falls under Desc: In-game description. Will be blank for a good while. There are two types of Ranks I will refer to: the Merchant Guild Rank and the Fusion Rank. Merchant Guild Ranks are those Merchant Levels where you get the 'More Items' bonus. Fusion Ranks are those Merchant Levels where you get an additional Fusion Rank. [ ] Merchant Guild Ranks: ------------------------------------------------------------------------------ Rank 1: Default Rank 2: Merchant Level 4 Rank 3: Merchant Level 11 Rank 4: Merchant Level 18 Rank 5: Merchant Level 23 All Merchant Guild items are findable in chests: Rank 1: Hall/Jade/Amber/Nightmare BR Rank 2: Jade/Amber/Obsidian/Nightmare BR Rank 3: Amber/Obsidian/Lapis/Nightmare BR Rank 4: Obsidian/Lapis/Nightmare/Nightmare BR Rank 5: Lapis/Nightmare/Nightmare BR These will not be mentioned in the Locations. [ ] Fusion Ranks: ------------------------------------------------------------------------------ Rank 1: Merchant Level 5 Rank 2: Merchant Level 13 Rank 3: Merchant Level 19 Rank 4: Merchant Level 25 Rank 5: Merchant Level 30 -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Swords -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Worn Sword -- Base Price: 200 Stats: ATK +8 Users: Louie Location: Merchant's Guild (Rank 1+), Environment: Plain Attributes: Weapon, Sword, Metal, Plain Desc: A worn-out, dented, chipped sword. Still better than going into the wild bare-handed, though. Longsword -- Base Price: 1,200 Stats: ATK +14 Users: Louie Location: Merchant's Guild (Rank 1+) Environment: None Attributes: Weapon, Sword, Metal Desc: A standard, lightweight longsword. Perfect for novices learning the art of swordplay. Steel Sword -- Base Price: 3,000 Stats: ATK +20 Users: Louie Location: Merchant's Guild (Rank 2+) Environment: None Attributes: Weapon, Sword, Metal Desc: A heavy blade forged of tempered steel. The go-to weapon for any real swordsman. Gilded Sword -- Base Price: 6,000 Stats: ATK +27, MAG +5 Users: Louie Location: Fusion (Rank 1) Environment: Gaudy Attributes: Weapon, Sword, Precious Metal, Gaudy, Home Decoration Desc: Intricately gilded to intimidate foes. The edge might not be quite as sharp as the pommel, though. Knight's Blade -- Base Price: 8,000 Stats: ATK +35, MDF +5 Users: Louie Location: Merchant's Guild (Rank 3+) Environment: Light Attributes: Weapon, Sword, Metal, Holy Desc: Crafted specifically for knights, the code of chivalry is engraved in polished gold on the hilt. Breaker Sword -- Base Price: 14,000 Stats: ATK +46, DEF +3, MDF -5 Users: Louie Location: Chest (Amber/Obsidian/Lapis) Environment: None Attributes: Weapon, Sword, Metal Desc: A blade styled after one of the heroes of the ancient wars, Elde the Castle-Breaker. Crystal Sword -- Base Price: 28,000 Stats: ATK +58, MAG +7, MDF +8 Users: Louie Location: Merchant's Guild (Rank 4+) Environment: None Attributes: Weapon, Sword, Precious Metal, Home Decoration Desc: Demonbane -- Base Price: 46,000 Stats: ATK +70, DEF -4 Users: Louie Location: Merchant's Guild (Rank 5) Environment: Light Attributes: Weapon, Sword, Metal, Holy Desc: A powerful blade made to slay a devil. Took so long to make that, well, faces got melted before he was slain. Tuna Cutter -- Base Price: 72,000 Stats: ATK +100, MAG +6, MDF +5 Users: Louie Location: Fusion (Rank 2) Environment: None Attributes: Weapon, Sword, Metal Desc: A blade forged to cleave intercontinental ballistic tuna in one blow. To be used without hesitation. Arc Saber -- Base Price: 120,000 Stats: ATK +20 Users: Louie Location: Chest (Obsidian/Lapis/Nightmare) Environment: None Attributes: Weapon, Sword, Metal, Rare Desc: An ancient blade with an unfamiliar pattern engraved on it. Seems to glow and hum when drawn. Holy Sword -- Base Price: 242,000 Stats: ATK +110, MAG +26, MDF +25 Users: Louie Location: Chest (Lapis/Nightmare) Environment: Light Attributes: Weapon, Sword, Metal, Plain, Holy, Rare Desc: Soul Cleaver -- Base Price: 380,000 Stats: ATK +132, MAG +10, MDF -5 Users: Louie Location: Fusion (Rank 4), Nightmare Boss Rush Chest Environment: None Attributes: Weapon, Sword, Metal Desc: Legendary Sword -- Base Price: 502,000 Stats: ATK +160 Users: Louie Location: Chest (Nightmare) Environment: None Attributes: Weapon, Sword, Metal, Home Decoration, Rare Desc: Bloodblade -- Base Price: 714,000 Stats: ATK +186, DEF -20, MDF -30 Users: Louie Location: Defeat Arma (Nightmare) Environment: Dark Attributes: Weapon, Sword, Metal, Dark Desc: Heaven's Blade -- Base Price: 1,200,000 Stats: ATK +190 Users: Louie Location: Fusion (Rank 5) Environment: None Attributes: Weapon, Sword, Precious Metal, Home Decoration Desc: -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Daggers -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Rusty Dagger -- Base Price: 400 Stats: ATK +8 Users: Charme Location: Merchant's Guild (Rank 1+) Environment: Plain Attributes: Weapon, Metal, Plain Desc: Crafter's Knife -- Base Price: 1,400 Stats: ATK +14 Users: Charme Location: Merchant's Guild (Rank 1+) Environment: Plain Attributes: Weapon, Metal, Plain Desc: Thief's Knife -- Base Price: 3,400 Stats: ATK +19, DEF -3, MDF -3 Users: Charme Location: Merchant's Guild (Rank 2+) Environment: Dark Attributes: Weapon, Metal, Dark Desc: Survival Knife -- Base Price: 5,200 Stats: ATK +25 Users: Charme Location: Fusion (Rank 1) Environment: None Attributes: Weapon, Metal Desc: Pure Edge -- Base Price: 8,500 Stats: ATK +32, DEF +3, MDF -3 Users: Charme Location: Merchant's Guild (Rank 3+) Environment: None Attributes: Weapon, Metal Desc: The Sculptor -- Base Price: 15,000 Stats: ATK +40, MAG +5 Users: Charme Location: Chest (Amber/Obsidian/Lapis) Environment: Plain Attributes: Weapon, Metal, Plain Desc: Fullblade -- Base Price: 30,000 Stats: ATK +48, DEF -7 Users: Charme Location: Merchant's Guild (Rank 4+), Defeat Charme (Nightmare) Environment: None Attributes: Weapon, Metal Desc: Tuna Shanker -- Base Price: 45,000 Stats: ATK +62, MAG -5 Users: Charme Location: Merchant's Guild (Rank 5) Environment: Plain Attributes: Weapon, Metal, Plain Desc: Twisted Blade -- Base Price: 80,000 Stats: ATK +70, DEF +5, MDF +10 Users: Charme Location: Fusion (Rank 2) Environment: None Attributes: Weapon, Precious Metal, Home Decoration Desc: Atou -- Base Price: 130,000 Stats: ATK +82, MAG +10 Users: Charme Location: Chest (Obsidian/Lapis/Nightmare) Environment: None Attributes: Weapon, Rare Desc: Dragon Fang -- Base Price: 214,000 Stats: ATK +100, DEF +10, MAG -8, MDF +15 Users: Charme Location: Chest (Lapis/Nightmare) Environment: None Attributes: Weapon, Rare Desc: Ghostblade -- Base Price: 306,000 Stats: ATK +126 Users: Charme Location: Fusion (Rank 4) Environment: None Attributes: Weapon, Home Decoration Desc: Assassin Blade -- Base Price: 423,000 Stats: ATK +156, MAG +15, MDF +10 Users: Charme Location: Chest (Nightmare) Environment: Dark Attributes: Weapon, Metal, Dark, Rare Desc: Cultist Dagger -- Base Price: 642,000 Stats: ATK +176, DEF -20, MAG -10, MDF -20 Users: Charme Location: Defeat Charme (Nightmare) Environment: Dark Attributes: Weapon, Metal, Dark Desc: Master Dagger -- Base Price: 1,160,000 Stats: ATK +184 Users: Charme Location: Fusion (Rank 5) Environment: None Attributes: Weapon, Metal Desc: -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Staves -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Focus Staff -- Base Price: 300 Stats: ATK +2, MAG +10 Users: Caillou Location: Merchant's Guild (Rank 1+) Environment: Dark Attributes: Weapon, Plain, Dark Desc: Magician's Staff -- Base Price: 1,200 Stats: ATK +4, MAG +16 Users: Caillou Location: Merchant's Guild (Rank 1+) Environment: Dark Attributes: Weapon, Plain, Dark Desc: Pretty Wand -- Base Price: 3,200 Stats: ATK +8, MAG +22, MDF +3 Users: Caillou Location: Merchant's Guild (Rank 2+) Environment: Dark, Gaudy Attributes: Weapon, Metal, Gaudy, Dark, Home Decoration Desc: Cloth Beater -- Base Price: 5,600 Stats: ATK +14, MAG +30 Users: Caillou Location: Fusion (Rank 1) Environment: Dark Attributes: Weapon, Plain, Dark Desc: Perfume Staff -- Base Price: 8,200 Stats: ATK +20, MAG +42, MDF +5 Users: Caillou Location: Merchant's Guild (Rank 3+) Environment: Dark Attributes: Weapon, Plain, Dark Desc: Cane's Staff -- Base Price: 16,000 Stats: ATK +26, MAG +54 Users: Caillou Location: Merchant's Guild (Rank 4+) Environment: Dark Attributes: Weapon, Plain, Dark Desc: Club -- Base Price: 27,000 Stats: ATK +40, MAG +55 Users: Caillou Location: Merchant's Guild (Rank 5) Environment: Dark Attributes: Weapon, Plain, Dark Desc: Crystal Rod -- Base Price: 52,000 Stats: ATK +34, MAG +68 Users: Caillou Location: Chest (Obsidian/Lapis/Nightmare) Environment: Light Attributes: Weapon, Metal, Holy Desc: Spirit Staff -- Base Price: 76,000 Stats: ATK +40, MAG +84, MDF +10 Users: Caillou Location: Fusion (Rank 2) Environment: Light Attributes: Weapon, Metal, Holy, Home Decoration Desc: Starstone Staff -- Base Price: 128,000 Stats: ATK +50, MAG +96 Users: Caillou Location: Chest (Obsidian/Lapis/Nightmare) Environment: Dark Attributes: Weapon, Precious Metal, Dark, Home Decoration, Rare Desc: Megaflame Staff -- Base Price: 204,000 Stats: ATK +58, MAG +118, MDF +8 Users: Caillou Location: Chest (Nightmare) Environment: Plain, Dark Attributes: Weapon, Precious Metal, Plain, Dark, Home Decoration, Rare Desc: Heaven's Key -- Base Price: 366,000 Stats: ATK +64, MAG +136 Users: Caillou Location: Chest (Nightmare) Environment: Dark Attributes: Weapon, Precious Metal, Dark, Home Decoration, Rare Desc: True Crystal Rod -- Base Price: 544,000 Stats: ATK +72, MAG +160, MDF +15 Users: Caillou Location: Fusion (Rank 4) Environment: Light Attributes: Weapon, Metal, Holy Desc: Necronomicon -- Base Price: 745,000 Stats: ATK +80, MAG +182, MDF -40 Users: Caillou Location: Defeat Eyebat King x3 (Nightmare) Environment: Dark Attributes: Weapon, Precious Metal, Dark, Home Decoration, Rare Desc: Divine Staff -- Base Price: 1,300,000 Stats: ATK +90, MAG +190 Users: Caillou Location: Fusion (Rank 5) Environment: Dark Attributes: Weapon, Metal, Dark, Home Decoration Desc: -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Bows -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Wooden Bow -- Base Price: 400 Stats: ATK +7 Users: Tielle Location: Merchant's Guild (Rank 1+) Environment: Plain Attributes: Weapon, Plain Desc: Longbow -- Base Price: 1,400 Stats: ATK +12 Users: Tielle Location: Merchant's Guild (Rank 1+) Environment: None Attributes: Weapon, Metal Desc: Composite Bow -- Base Price: 2,900 Stats: ATK +18 Users: Tielle Location: Merchant's Guild (Rank 2+) Environment: Plain Attributes: Weapon, Plain Desc: Rosewood Bow -- Base Price: 6,500 Stats: ATK +25, MDF +3 Users: Tielle Location: Fusion (Rank 1) Environment: Gaudy Attributes: Weapon, Gaudy, Home Decoration Desc: Hurricane Bow -- Base Price: 9,000 Stats: ATK +32, MDF +6 Users: Tielle Location: Merchant's Guild (Rank 3+) Environment: Plain Attributes: Weapon, Plain Desc: Cupid's Bow -- Base Price: 18,000 Stats: ATK +40 Users: Tielle Location: Chest (Amber/Obsidian/Lapis) Environment: None Attributes: Weapon, Metal, Home Decoration Desc: Ace's Bow -- Base Price: 30,000 Stats: ATK +50 Users: Tielle Location: Merchant's Guild (Rank 4+), Defeat Tielle (Nightmare) Environment: Plain Attributes: Weapon, Plain Desc: Harp Bow -- Base Price: 50,000 Stats: ATK +64, DEF +5, MDF +10 Users: Tielle Location: Merchant's Guild (Rank 5) Environment: None Attributes: Weapon, Home Decoration Desc: The Tellbow -- Base Price: 77,000 Stats: ATK +76 Users: Tielle Location: Fusion (Rank 2) Environment: Plain Attributes: Weapon, Plain Desc: Causmedia -- Base Price: 132,000 Stats: ATK +90, MAG +10 Users: Tielle Location: Chest (Obsidian/Lapis/Nightmare) Environment: Gaudy Attributes: Weapon, Precious Metal, Gaudy, Home Decoration, Rare Desc: Wyvern Wing -- Base Price: 228,000 Stats: ATK +104, DEF -5, MDF +4 Users: Tielle Location: Chest (Crystal) Environment: Plain Attributes: Weapon, Plain, Rare Desc: Crescent Bow -- Base Price: 371,000 Stats: ATK +120, DEF +10, MDF +10 Users: Tielle Location: Fusion (Rank 4) Environment: Light Attributes: Weapon, Metal, Holy, Home Decoration Desc: Ancient Bow -- Base Price: 564,000 Stats: ATK +146, MAG -10, MDF +10 Users: Tielle Location: Chest (Crystal) Environment: Plain Attributes: Weapon, Plain, Rare Desc: Succubus Bow -- Base Price: 762,000 Stats: ATK +172, DEF -20, MAG +20, MDF -30 Users: Tielle Location: Defeat Tielle (Nightmare) Environment: Dark Attributes: Weapon, Dark, Rare Desc: One Shot Wonder -- Base Price: 1,130,000 Stats: ATK +180 Users: Tielle Location: Fusion (Rank 5) Environment: None Attributes: Weapon, Metal, Rare, Home Decoration Desc: -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Spears -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Laundry Pole -- Base Price: 500 Stats: ATK +8 Users: Nagi Location: Merchant's Guild (Rank 1+) Environment: Plain Attributes: Weapon, Plain Desc: Iron Spear -- Base Price: 1,800 Stats: ATK +14 Users: Nagi Location: Merchant's Guild (Rank 1+) Environment: None Attributes: Weapon, Metal Desc: Practice Lance -- Base Price: 4,200 Stats: ATK +20, DEF +3 Users: Nagi Location: Merchant's Guild (Rank 2+) Environment: Plain Attributes: Weapon, Plain Desc: Silver Spear -- Base Price: 7,200 Stats: ATK +26, MDF +4 Users: Nagi Location: Fusion (Rank 1) Environment: Light Attributes: Weapon, Precious Metal, Holy, Home Decoration Desc: Grand Naginata -- Base Price: 11,000 Stats: ATK +32, MAG +4 Users: Nagi Location: Merchant's Guild (Rank 3+) Environment: Plain Attributes: Weapon, Metal, Plain, Home Decoration Desc: Flameguard -- Base Price: 16,000 Stats: ATK +48, DEF -5, MDF +10 Users: Nagi Location: Chest (Amber/Obsidian/Lapis) Environment: Gaudy Attributes: Weapon, Gaudy, Home Decoration Desc: Platinum Halberd -- Base Price: 29,000 Stats: ATK +56, DEF +4, MAG -5 Users: Nagi Location: Merchant's Guild (Rank 4+) Environment: None Attributes: Weapon, Precious Metal Desc: Whalekiller -- Base Price: 51,000 Stats: ATK +72 Users: Nagi Location: Merchant's Guild (Rank 5) Environment: None Attributes: Weapon, Metal Desc: Holy Trident -- Base Price: 80,000 Stats: ATK +80, DEF +5, MDF +10 Users: Nagi Location: Fusion (Rank 2) Environment: Light Attributes: Weapon, Precious Metal, Holy Desc: Lesato -- Base Price: 138,000 Stats: ATK +94, MAG +7 Users: Nagi Location: Chest (Obsidian/Lapis/Nightmare) Environment: None Attributes: Weapon, Metal, Rare Desc: Cobra Spear -- Base Price: 251,000 Stats: ATK +110, DEF -8, MDF -8 Users: Nagi Location: Chest (Crystal) Environment: Plain Attributes: Weapon, Metal, Plain, Rare Desc: Mortemirare -- Base Price: 372,000 Stats: ATK +128, DEF +4, MAG +20, MDF +12 Users: Nagi Location: Fusion (Rank 4) Environment: Light Attributes: Weapon, Metal, Holy Desc: Vacula Spear -- Base Price: 554,000 Stats: ATK +146 Users: Nagi Location: Chest (Crystal) Environment: Light Attributes: Weapon, Metal, Holy, Rare Desc: Abyssal Glaive -- Base Price: 756,000 Stats: ATK +170, DEF -20, MAG -10, MDF -15 Users: Nagi Location: Defeat Reginald Drisby - Fish (Nightmare) Environment: Dark Attributes: Weapon, Metal, Dark, Rare Desc: Nature's Grace -- Base Price: 1,320,000 Stats: ATK +178 Users: Nagi Location: Fusion (Rank 5) Environment: Gaudy Attributes: Weapon, Metal, Gaudy, Home Decoration Desc: -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Gloves -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Leather Glove -- Base Price: 200 Stats: ATK +8 Users: Elan Location: Merchant's Guild (Rank 1+) Environment: Plain Attributes: Weapon, Plain Desc: Sturdy Glove -- Base Price: 1,000 Stats: ATK +14 Users: Elan Location: Merchant's Guild (Rank 2+) Environment: Plain Attributes: Weapon, Plain Desc: Spiked Glove -- Base Price: 2,500 Stats: ATK +23, DEF -3 Users: Elan Location: Chest (Amber/Obsidian/Lapis) Environment: None Attributes: Weapon, Metal Desc: Power Glove -- Base Price: 5,500 Stats: ATK +30, DEF +4 Users: Elan Location: Fusion (Rank 1) Environment: Plain Attributes: Weapon, Plain Desc: Silver Gauntlet -- Base Price: 10,000 Stats: ATK +40, MDF +6 Users: Elan Location: Merchant's Guild (Rank 3+) Environment: Light Attributes: Weapon, Precious Metal, Holy Desc: Giant's Fist -- Base Price: 15,000 Stats: ATK +54, DEF +8, MAG -6 Users: Elan Location: Merchant's Guild (Rank 4+) Environment: Plain Attributes: Weapon, Plain Desc: Champion Glove -- Base Price: 27,000 Stats: ATK +70, MAG +10 Users: Elan Location: Sold by Customer Environment: Plain Attributes: Weapon, Plain, Rare Desc: White Gauntlet -- Base Price: 50,000 Stats: ATK +88, MDF +12 Users: Elan Location: Merchant's Guild (Rank 5) Environment: Light Attributes: Weapon, Metal, Holy Desc: Rocket Glove -- Base Price: 80,000 Stats: ATK +108, DEF -5, MAG +8, MDF -8 Users: Elan Location: Fusion (Rank 2) Environment: None Attributes: Weapon, Metal Desc: Dudely Mitts -- Base Price: 113,000 Stats: ATK +120 Users: Elan Location: Chest (Obsidian/Lapis/Nightmare) Environment: Gaudy Attributes: Weapon, Metal, Gaudy, Rare Desc: Dragon Buster -- Base Price: 228,000 Stats: ATK +144, DEF +12, MAG -10, MDF +6 Users: Elan Location: Chest (Nightmare) Environment: None Attributes: Weapon, Metal, Rare Desc: A Man's Fist -- Base Price: 342,000 Stats: ATK +162, DEF +10, MDF -5 Users: Elan Location: Fusion (Rank 4) Environment: None Attributes: Weapon, Rare Desc: Divine Finger -- Base Price: 520,000 Stats: ATK +182, MDF +15 Users: Elan Location: Chest (Nightmare) Environment: Light, Gaudy Attributes: Weapon, Precious Metal, Holy, Gaudy, Home Decoration Desc: Demongod Hand -- Base Price: 702,000 Stats: ATK +200, DEF -30, MAG -20 Users: Elan Location: Defeat Terran Golem - Brown (Nightmare) Environment: Dark Attributes: Weapon, Metal, Dark, Rare Desc: Star Glove -- Base Price: 1,180,000 Stats: ATK +220 Users: Elan Location: Fusion (Rank 5) Environment: None Attributes: Weapon Desc: -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Claws -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Evil Claw -- Base Price: 1,400 Stats: ATK +10 Users: Griff Location: Merchant's Guild (Rank 1+, Recruit Griff) Environment: Plain Attributes: Weapon, Plain Desc: Steel Claw -- Base Price: 4,000 Stats: ATK +15 Users: Griff Location: Merchant's Guild (Rank 2+, Recruit Griff) Environment: Dark Attributes: Weapon, Metal, Dark Desc: Rending Claw -- Base Price: 7,000 Stats: ATK +22, DEF -3, MAG +3 Users: Griff Location: Chest (Lapis/Nightmare) Environment: Dark Attributes: Weapon, Metal, Dark Desc: Machine Claw -- Base Price: 12,000 Stats: ATK +30 Users: Griff Location: Fusion (Rank 1) Environment: Dark Attributes: Weapon, Metal, Dark Desc: Catclaw -- Base Price: 22,300 Stats: ATK +40, DEF +6, MDF +2 Users: Griff Location: Merchant's Guild (Rank 3+, Recruit Griff) Environment: Dark Attributes: Weapon, Dark, Home Decoration Desc: Spellclaw -- Base Price: 36,100 Stats: ATK +52, MAG +12, MDF +4 Users: Griff Location: Merchant's Guild (Rank 4+, Recruit Griff) Environment: Dark Attributes: Weapon, Dark Desc: Ak-kai Claw -- Base Price: 62,000 Stats: ATK +64 Users: Griff Location: Chest (Obsidian/Lapis/Nightmare) Environment: None Attributes: Weapon, Metal, Home Decoration Desc: "Fall From Grace" -- Base Price: 90,000 Stats: ATK +80, DEF -10, MDF +10 Users: Griff Location: Merchant's Guild (Rank 5, Recruit Griff) Environment: Dark Attributes: Weapon, Metal, Dark Desc: Awakening Claw -- Base Price: 120,000 Stats: ATK +94, MAG +10, MDF -8 Users: Griff Location: Fusion (Rank 2) Environment: Dark Attributes: Weapon, Metal, Dark Desc: Soul Eater -- Base Price: 200,000 Stats: ATK +110 Users: Griff Location: Chest (Lapis/Nightmare) Environment: Dark Attributes: Weapon, Metal, Dark, Rare Desc: Fire-Dragon Claw -- Base Price: 312,000 Stats: ATK +128, DEF +8, MDF +5 Users: Griff Location: Chest (Nightmare) Environment: Dark Attributes: Weapon, Metal, Dark, Rare Desc: Eraser Claw -- Base Price: 470,000 Stats: ATK +150, DEF -8, MDF +20 Users: Griff Location: Fusion (Rank 4) Environment: Dark Attributes: Weapon, Dark Desc: Dark Master Claw -- Base Price: 624,000 Stats: ATK +174, DEF +8, MAG -20 Users: Griff Location: Chest (Nightmare) Environment: Dark Attributes: Weapon, Metal, Dark, Rare Desc: Nephilim Claw -- Base Price: 744,000 Stats: ATK +192, DEF -25, MAG +30, DEF -25 Users: Griff Location: Defeat Griff (Nightmare) Environment: Dark Attributes: Weapon, Dark, Rare Desc: Omnipotent Claw -- Base Price: 1,300,000 Stats: ATK +208 Users: Griff Location: Fusion (Rank 5) Environment: Dark, Gaudy Attributes: Weapon, Metal, Dark, Gaudy Desc: -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Arm Parts -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Punch Unit -- Base Price: 2,000 Stats: ATK +10 Users: Arma Location: Merchant's Guild (Rank 1+, Recruit Arma) Environment: None Attributes: Weapon Desc: Hammer Arm -- Base Price: 5,000 Stats: ATK +16, DEF +2, MDF -4 Users: Arma Location: Merchant's Guild (Rank 2+, Recruit Arma) Environment: None Attributes: Weapon, Metal Desc: Disc Unit -- Base Price: 9,000 Stats: ATK +24, MAG -4 Users: Arma Location: Chest (Lapis/Crystal) Environment: None Attributes: Weapon, Metal Desc: Flamethrower -- Base Price: 16,000 Stats: ATK +46, DEF -8, MDF +6 Users: Arma Location: Fusion (Rank 1) Environment: None Attributes: Weapon, Metal Desc: Gatling Unit -- Base Price: 28,000 Stats: ATK +36 Users: Arma Location: Merchant's Guild (Rank 3+, Recruit Arma) Environment: None Attributes: Weapon, Metal Desc: Null-parts -- Base Price: 38,000 Stats: ATK +46, DEF -4, MAG +8, MDF +10 Users: Arma Location: Sold by Customer Environment: None Attributes: Weapon, Home Decoration Desc: Drill Arm -- Base Price: 59,000 Stats: ATK +60, DEF +3, MDF -8 Users: Arma Location: Merchant's Guild (Rank 4+, Recruit Arma) Environment: None Attributes: Weapon, Metal Desc: Gumball Unit -- Base Price: 92,000 Stats: ATK +82, DEF +7, MAG -7, MDF +7 Users: Arma Location: Chest (Obsidian/Lapis/Nightmare) Environment: None Attributes: Weapon, Home Decoration Desc: Crisis Cannon -- Base Price: 120,000 Stats: ATK +96, DEF -8, MAG +10, MDF -15 Users: Arma Location: Fusion (Rank 2) Environment: None Attributes: Weapon, Metal Desc: Messiah Unit -- Base Price: 250,000 Stats: ATK +120 Users: Arma Location: Chest (Lapis/Nightmare) Environment: None Attributes: Weapon, Rare Desc: Gravity Cannon -- Base Price: 310,000 Stats: ATK +138, DEF -10, MAG -15, MDF +10 Users: Arma Location: Chest (Nightmare) Environment: None Attributes: Weapon, Metal, Rare Desc: Chaos Unit -- Base Price: 494,000 Stats: ATK +166, DEF +10, MAG +15, MDF -15 Users: Arma Location: Fusion (Rank 4) Environment: Dark Attributes: Weapon, Dark Desc: Phalanx Cannon -- Base Price: 672,000 Stats: ATK +168, DEF +10, MAG -30 Users: Arma Location: Chest (Nightmare) Environment: None Attributes: Weapon, Metal, Rare Desc: Pandora Unit -- Base Price: 920,000 Stats: ATK +194, DEF -20, MAG +10, MDF -20 Users: Arma Location: Defeat The Geddon Device (Nightmare) Environment: Dark Attributes: Weapon, Dark, Rare Desc: Omega Cannon -- Base Price: 1,500,000 Stats: ATK +220, MAG -40 Users: Arma Location: Fusion (Rank 5) Environment: None Attributes: Weapon, Metal Desc: -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Clothes -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Clothes -- Base Price: 100 Stats: DEF +4 Users: Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma Location: Merchant's Guild (Rank 1+) Environment: Plain Attributes: Armour, Clothes, Plain Desc: Windbreaker -- Base Price: 500 Stats: DEF +6 Users: Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma Location: Merchant's Guild (Rank 1+) Environment: Plain Attributes: Armour, Clothes, Plain Desc: Tough Clothes -- Base Price: 1,400 Stats: DEF +9, MDF +2 Users: Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma Location: Merchant's Guild (Rank 2+) Environment: Plain Attributes: Armour, Clothes, Plain Desc: Adventurer Clothes -- Base Price: 3,100 Stats: DEF +12, MDF +4 Users: Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma Location: Fusion (Rank 1) Environment: None Attributes: Armour, Clothes Desc: Silk Clothes -- Base Price: 5,700 Stats: DEF +16, MDF +8 Users: Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma Location: Merchant's Guild (Rank 3+) Environment: Gaudy Attributes: Armour, Clothes, Gaudy Desc: Battle Sweater -- Base Price: 10,600 Stats: ATK +5, DEF +22, MDF +12 Users: Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma Location: Merchant's Guild (Rank 4+) Environment: None Attributes: Armour, Clothes, Precious Metal Desc: Sailor Suit -- Base Price: 25,000 Stats: DEF +30, MDF +18 Users: Charme, Tielle, Nagi, Arma Location: Merchant's Guild (Rank 5) Environment: Light Attributes: Armour, Clothes, Holy Desc: Hood's Outfit -- Base Price: 22,000 Stats: DEF +32, MDF +17 Users: Louie, Caillou, Elan, Griff Location: Merchant's Guild (Rank 5) Environment: None Attributes: Armour, Clothes Desc: Glory Vest -- Base Price: 38,000 Stats: ATK +4, DEF +40, MAG +8, MDF +22 Users: Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma Location: Fusion (Rank 2) Environment: None Attributes: Armour, Clothes Desc: Perfect Shirt -- Base Price: 58,000 Stats: DEF +50, MDF +25 Users: Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma Location: Chest (Obsidian/Lapis/Nightmare) Environment: None Attributes: Armour, Clothes, Rare Desc: Gothic Outfit -- Base Price: 120,000 Stats: ATK -4, DEF +58, MAG +10, MDF +22 Users: Charme, Tielle, Nagi, Arma Location: Chest (Nightmare) Environment: None Attributes: Armour, Clothes, Rare Desc: Gentleman's Suit -- Base Price: 110,000 Stats: ATK +10, DEF +66, MAG +8, MDF +16 Users: Louie, Caillou, Elan, Griff Location: Chest (Nightmare) Environment: None Attributes: Armour, Clothes, Rare Desc: Panda Suit -- Base Price: 178,000 Stats: ATK +4, DEF +78, MDF +30 Users: Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma Location: Fusion (Rank 4) Environment: None Attributes: Armour, Clothes, Cold-weather Clothes Desc: Phoenix Garb -- Base Price: 274,000 Stats: DEF +90, MAG +8, MDF +42 Users: Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma Location: Chest (Nightmare) Environment: Light Attributes: Armour, Clothes, Holy, Rare Desc: Majestic Clothes -- Base Price: 361,000 Stats: DEF +120, MDF +54 Users: Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma Location: Fusion (Rank 5) Environment: None Attributes: Armour, Clothes Desc: -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Robes -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Raincoat -- Base Price: 300 Stats: DEF +5, MDF +2 Users: Caillou, Elan, Griff Location: Merchant's Guild (Rank 1+) Environment: Plain Attributes: Armour, Clothes, Plain Desc: Cloth Robe -- Base Price: 1,000 Stats: DEF +8, MDF +5 Users: Caillou, Elan, Griff Location: Merchant's Guild (Rank 1+) Environment: Plain Attributes: Armour, Clothes, Plain Desc: Thick Robe -- Base Price: 2,100 Stats: DEF +12, MDF +10 Users: Caillou, Elan, Griff Location: Merchant's Guild (Rank 2+) Environment: None Attributes: Armour, Clothes Desc: Warm Robe -- Base Price: 3,800 Stats: DEF +18, MDF +16 Users: Caillou, Elan, Griff Location: Fusion (Rank 1) Environment: Gaudy Attributes: Armour, Clothes, Gaudy, Cold-weather Clothes Desc: Wizard's Robe -- Base Price: 7,100 Stats: DEF +22, MAG +4, MDF +26 Users: Caillou, Elan, Griff Location: Merchant's Guild (Rank 3+) Environment: Dark Attributes: Armour, Clothes, Dark Desc: Fur Robe -- Base Price: 11,000 Stats: DEF +28, MDF +22 Users: Caillou, Elan, Griff Location: Merchant's Guild (Rank 4+) Environment: None Attributes: Armour, Clothes, Cold-weather Clothes Desc: Spirit-beast Robe -- Base Price: 28,000 Stats: DEF +36, MDF +30 Users: Caillou, Elan, Griff Location: Merchant's Guild (Rank 5) Environment: Light, Gaudy Attributes: Armour, Clothes, Holy, Gaudy Desc: Santa Coat -- Base Price: 36,000 Stats: DEF +34, MDF +40 Users: Caillou, Elan, Griff Location: Sold by Customer Environment: Gaudy Attributes: Armour, Clothes, Gaudy, Home Decoration, Rare Desc: Blessed Vestments -- Base Price: 49,000 Stats: DEF +44, MAG +4, MDF +48 Users: Caillou, Elan, Griff Location: Fusion (Rank 2) Environment: Light Attributes: Armour, Clothes, Holy Desc: Goetia Robe -- Base Price: 71,500 Stats: DEF +56, MAG +8, MDF +60 Users: Caillou, Elan, Griff Location: Chest (Obsidian/Lapis/Nightmare) Environment: Dark Attributes: Armour, Clothes, Dark, Rare Desc: Wharf Coat -- Base Price: 112,000 Stats: ATK +4, DEF +78, MAG -4, MDF +50 Users: Caillou, Elan, Griff Location: Fusion (Rank 4) Environment: None Attributes: Armour, Clothes, Rare Desc: Moonlight Robe -- Base Price: 168,000 Stats: DEF +86, MAG +6, MDF +72 Users: Caillou, Elan, Griff Location: Chest (Lapis/Nightmare) Environment: None Attributes: Armour, Clothes, Rare Desc: Eos Robe -- Base Price: 232,000 Stats: DEF +106, MDF +86 Users: Caillou, Elan, Griff Location: Chest (Nightmare) Environment: Dark Attributes: Armour, Clothes, Dark, Rare Desc: Faust's Bargain -- Base Price: 345,000 Stats: ATK +30, DEF +126, MAG +20, MDF +96 Users: Caillou, Elan, Griff Location: Defeat Eyebat King x2 (Nightmare) Environment: Dark Attributes: Armour, Clothes, Dark Desc: Pandemonium -- Base Price: 522,000 Stats: DEF +136, MDF +108 Users: Caillou, Elan, Griff Location: Fusion (Rank 5) Environment: None Attributes: Armour, Clothes Desc: -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Breastplates -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Scrap Plate -- Base Price: 200 Stats: DEF +8, MDEF +2 Users: Louie, Charme, Tielle, Nagi, Griff, Arma Location: Merchant's Guild (Rank 1+) Environment: Plain Attributes: Armour, Plain Desc: Wooden Chestpiece -- Base Price: 800 Stats: DEF +12, MDEF +4 Users: Louie, Charme, Tielle, Nagi, Griff, Arma Location: Merchant's Guild (Rank 1+) Environment: None Attributes: Armour Desc: Shell Chestpiece -- Base Price: 2,800 Stats: DEF +16, MDEF +10 Users: Louie, Charme, Tielle, Nagi, Griff, Arma Location: Merchant's Guild (Rank 2+) Environment: Plain Attributes: Armour, Plain Desc: Chainmail Shirt -- Base Price: 5,600 Stats: DEF +20, MDEF +8 Users: Louie, Charme, Tielle, Nagi, Griff, Arma Location: Fusion (Rank 1) Environment: None Attributes: Armour, Metal Desc: Steel Breastplate -- Base Price: 8,200 Stats: ATK +4, DEF +26, MDEF +16 Users: Louie, Charme, Tielle, Nagi, Griff, Arma Location: Merchant's Guild (Rank 3+) Environment: None Attributes: Armour, Metal Desc: King-shell Chest -- Base Price: 12,800 Stats: DEF +30, MDEF +20 Users: Louie, Charme, Tielle, Nagi, Griff, Arma Location: Chest (Amber/Obsidian/Lapis) Environment: Plain Attributes: Armour, Plain Desc: Sandwich Plate -- Base Price: 25,000 Stats: DEF +36, MDEF +12 Users: Louie, Charme, Tielle, Nagi, Griff, Arma Location: Merchant's Guild (Rank 4+) Environment: None Attributes: Armour, Metal Desc: Rainbow Mail -- Base Price: 49,000 Stats: ATK -4, DEF +42, MDEF +26 Users: Louie, Charme, Tielle, Nagi, Griff, Arma Location: Merchant's Guild (Rank 5) Environment: Gaudy Attributes: Armour, Metal, Gaudy Desc: White Breastplate -- Base Price: 76,000 Stats: DEF +50, MDEF +22 Users: Louie, Charme, Tielle, Nagi, Griff, Arma Location: Fusion (Rank 2) Environment: Gaudy Attributes: Armour, Precious Metal, Gaudy, Home Decoration Desc: Belenite Plate -- Base Price: 114,000 Stats: DEF +60, MDEF +34 Users: Louie, Charme, Tielle, Nagi, Griff, Arma Location: Chest (Obsidian/Lapis/Nightmare) Environment: Light, Gaudy Attributes: Armour, Precious Metal, Holy, Gaudy, Rare Desc: Valkyrie Plate -- Base Price: 204,000 Stats: ATK +8, DEF +78, MDEF +52 Users: Charme, Tielle, Nagi, Arma Location: Chest (Nightmare) Environment: Light Attributes: Armour, Metal, Holy, Rare Desc: Barrier Plate -- Base Price: 306,000 Stats: DEF +99, MDEF +46 Users: Louie, Charme, Tielle, Nagi, Griff, Arma Location: Fusion (Rank 4) Environment: None Attributes: Armour, Rare Desc: Mythic Beast Plate -- Base Price: 414,000 Stats: DEF +126, MDEF +60 Users: Louie, Charme, Tielle, Nagi, Griff, Arma Location: Chest (Nightmare) Environment: Light Attributes: Armour, Precious Metal, Holy, Rare Desc: Plate of Grief -- Base Price: 570,000 Stats: ATK +15, DEF +146, MATK +10, MDEF +42 Users: Louie, Charme, Tielle, Nagi, Griff, Arma Location: Defeat Electrojelly - Blue (Nightmare) Environment: Dark Attributes: Armour, Metal, Dark Desc: Master's Plate -- Base Price: 840,000 Stats: DEF +160, MDEF +76 Users: Louie, Charme, Tielle, Nagi, Griff, Arma Location: Fusion (Rank 5) Environment: None Attributes: Armour, Metal Desc: -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Armor -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Leather Armor -- Base Price: 500 Stats: DEF +10 Users: Louie, Nagi, Arma Location: Merchant's Guild (Rank 1+) Environment: Plain Attributes: Armour, Plain Desc: Iron Armor -- Base Price: 1,900 Stats: DEF +14, MDEF +2 Users: Louie, Arma Location: Merchant's Guild (Rank 1+) Environment: None Attributes: Armour, Metal Desc: Parade Armor -- Base Price: 5,600 Stats: ATK +2, DEF +20 Users: Louie, Nagi, Arma Location: Merchant's Guild (Rank 2+) Environment: Gaudy Attributes: Armour, Metal, Gaudy, Home Decoration Desc: Knight Armor -- Base Price: 7,800 Stats: DEF +26, MDEF +3 Users: Louie, Arma Location: Fusion (Rank 1) Environment: None Attributes: Armour, Metal Desc: Silver Armor -- Base Price: 10,000 Stats: DEF +32, MDEF +8 Users: Louie, Nagi, Arma Location: Merchant's Guild (Rank 3+) Environment: Light Attributes: Armour, Precious Metal, Holy, Home Decoration Desc: Armadillo Armor -- Base Price: 21,000 Stats: ATK -8, DEF +44, MDEF +12 Users: Louie, Arma Location: Chest (Amber/Obsidian/Lapis) Environment: Plain Attributes: Armour, Metal, Plain Desc: Chobham Armor -- Base Price: 33,000 Stats: DEF +52, MDEF +10 Users: Louie, Arma Location: Merchant's Guild (Rank 4+) Environment: Plain Attributes: Armour, Metal, Plain Desc: Ancient Armor -- Base Price: 51,000 Stats: ATK +4, DEF +62, MDEF +16 Users: Louie, Arma Location: Merchant's Guild (Rank 5) Environment: Plain Attributes: Armour, Plain, Home Decoration Desc: Holy Armor -- Base Price: 82,000 Stats: ATK -4, DEF +70, MATK +8, MDEF +22 Users: Louie, Nagi, Arma Location: Fusion (Rank 2) Environment: Light Attributes: Armour, Precious Metal, Holy, Home Decoration Desc: Guardian Armor -- Base Price: 126,000 Stats: DEF +80, MDEF +20 Users: Louie, Arma Location: Chest (Obsidian/Lapis/Nightmare) Environment: Gaudy Attributes: Armour, Precious Metal, Gaudy, Home Decoration, Rare Desc: Legendary Armor -- Base Price: 262,000 Stats: ATK +4, DEF +98, MATK +10, MDEF +24 Users: Louie, Nagi, Arma Location: Chest (Lapis/Nightmare) Environment: None Attributes: Armour, Metal, Rare Desc: Battle Suit -- Base Price: 404,000 Stats: DEF +122, MDEF +26 Users: Louie, Nagi, Arma Location: Fusion (Rank 4) Environment: None Attributes: Armour, Metal Desc: Stoneform Armor -- Base Price: 582,000 Stats: ATK -15, DEF +148, MDEF +32 Users: Louie, Arma Location: Chest (Nightmare) Environment: None Attributes: Armour, Home Decoration, Rare Desc: Devil's Will -- Base Price: 812,000 Stats: ATK +20, DEF +122 Users: Louie, Nagi, Arma Location: Defeat Volcanicrab - Dark (Nightmare) Environment: Dark Attributes: Armour, Metal, Dark, Rare Desc: Invincible Armor -- Base Price: 1,053,000 Stats: DEF +188, MDEF +42 Users: Louie, Arma Location: Fusion (Rank 5) Environment: None Attributes: Armour, Metal Desc: -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Bracelets -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Wooden Armband -- Base Price: 150 Stats: DEF +4, MDEF +2 Users: Louie, Charme, Caillou, Tielle, Elan, Nagi Location: Merchant's Guild (Rank 1+) Environment: Plain Attributes: Armour, Accessory, Plain Desc: Iron Armband -- Base Price: 650 Stats: DEF +6, MDEF +4 Users: Louie, Charme, Caillou, Tielle, Elan, Nagi Location: Merchant's Guild (Rank 1+) Environment: None Attributes: Armour, Accessory, Metal Desc: Spiked Armband -- Base Price: 1,200 Stats: ATK +3, DEF +9, MDEF +8 Users: Louie, Caillou, Elan Location: Merchant's Guild (Rank 2+) Environment: Plain Attributes: Armour, Accessory, Metal, Plain Desc: Maiden's Bracelet -- Base Price: 2,600 Stats: DEF +10, MDEF +11 Users: Charme, Tielle, Nagi Location: Fusion (Rank 1) Environment: Gaudy Attributes: Armour, Accessory, Gaudy, Home Decoration Desc: Strongarm Band -- Base Price: 5,000 Stats: ATK +5, DEF +14, MDEF +15 Users: Louie, Charme, Caillou, Tielle, Elan, Nagi Location: Merchant's Guild (Rank 3+) Environment: None Attributes: Armour, Accessory, Metal Desc: Power Wrist -- Base Price: 8,600 Stats: DEF +18, MDEF +20 Users: Louie, Charme, Caillou, Tielle, Elan, Nagi Location: Chest (Amber/Obsidian/Lapis) Environment: None Attributes: Armour, Accessory, Metal Desc: Fairy Bracelet -- Base Price: 11,900 Stats: ATK -3, DEF +22, MDEF +26 Users: Louie, Charme, Caillou, Tielle, Elan, Nagi Location: Merchant's Guild (Rank 4+) Environment: Light, Gaudy Attributes: Armour, Accessory, Metal, Holy, Gaudy, Home Decoration Desc: Superarm Band -- Base Price: 22,100 Stats: ATK +8, DEF +24, MATK -5, MDEF +22 Users: Louie, Charme, Caillou, Tielle, Elan, Nagi Location: Merchant's Guild (Rank 5+) Environment: None Attributes: Armour, Accessory, Precious Metal, Home Decoration Desc: Sun Armband -- Base Price: 34,200 Stats: DEF +28, MATK +6, MDEF +36 Users: Louie, Charme, Caillou, Tielle, Elan, Nagi Location: Fusion (Rank 2) Environment: None Attributes: Armour, Accessory Desc: Angel Bracelet -- Base Price: 48,400 Stats: ATK -5, DEF +32, MDEF +44 Users: Louie, Charme, Caillou, Tielle, Elan, Nagi Location: Chest (Lapis/Nightmare) Environment: Light Attributes: Armour, Accessory, Holy, Home Decoration, Rare Desc: Fairy Misanga -- Base Price: 76,000 Stats: DEF +42, MDEF +56 Users: Louie, Charme, Caillou, Tielle, Elan, Nagi Location: Chest (Nightmare) Environment: None Attributes: Armour, Accessory, Rare Desc: Fortuna Armband -- Base Price: 109,200 Stats: ATK -10, DEF +52, MATK -10, MDEF +70 Users: Louie, Charme, Caillou, Tielle, Elan, Nagi Location: Fusion (Rank 4) Environment: None Attributes: Armour, Accessory Desc: Trinary Armband -- Base Price: 153,000 Stats: ATK +5, DEF +56, MATK +5, MDEF +86 Users: Louie, Charme, Caillou, Tielle, Elan, Nagi Location: Chest (Nightmare) Environment: Light Attributes: Armour, Accessory, Holy Desc: Nevan's Armband -- Base Price: 203,000 Stats: DEF +66, MATK +10, MDEF -20 Users: Louie, Charme, Caillou, Tielle, Elan, Nagi Location: Defeat Electrojelly - Red (Nightmare) Environment: Dark Attributes: Armour, Accessory, Metal, Dark, Rare Desc: Four Seasons -- Base Price: 279,000 Stats: DEF +72, MDEF +100 Users: Louie, Charme, Caillou, Tielle, Elan, Nagi Location: Fusion (Rank 5) Environment: None Attributes: Armour, Accessory Desc: -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Shields -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Wooden Shield -- Base Price: 350 Stats: DEF +6 Users: Louie, Nagi Location: Merchant's Guild (Rank 1+) Environment: Plain Attributes: Armour, Plain Desc: Common Shield -- Base Price: 1,200 Stats: DEF +9, MDEF +2 Users: Louie, Nagi Location: Merchant's Guild (Rank 1+) Environment: None Attributes: Armour, Metal Desc: Big Shield -- Base Price: 2,800 Stats: DEF +12, MDEF +4 Users: Louie, Nagi Location: Merchant's Guild (Rank 2+) Environment: None Attributes: Armour, Metal Desc: Paella Pan -- Base Price: 4,900 Stats: DEF +14, MDEF +10 Users: Louie, Nagi Location: Fusion (Rank 1) Environment: Plain Attributes: Armour, Metal, Plain Desc: Knight Shield -- Base Price: 8,200 Stats: DEF +18, MDEF +8 Users: Louie, Nagi Location: Merchant's Guild (Rank 3+) Environment: Gaudy Attributes: Armour, Metal, Gaudy Desc: Salamander Shield -- Base Price: 13,900 Stats: ATK +4, DEF +16, MDEF +14 Users: Louie, Nagi Location: Chest (Obsidian/Lapis/Nightmare) Environment: Plain Attributes: Armour, Plain, Home Decoration, Cold-weather Clothes Desc: Pearl Shield -- Base Price: 16,000 Stats: ATK -5, DEF +22, MDEF +22 Users: Louie, Nagi Location: Merchant's Guild (Rank 4+) Environment: Gaudy Attributes: Armour, Precious Metal, Gaudy, Home Decoration Desc: Jade Shield -- Base Price: 29,000 Stats: DEF +28, MDEF +18 Users: Louie, Nagi Location: Merchant's Guild (Rank 5) Environment: Gaudy Attributes: Armour, Precious Metal, Gaudy, Home Decoration Desc: Runic Defender -- Base Price: 51,600 Stats: DEF +34, MDEF +28 Users: Louie, Nagi Location: Fusion (Rank 2) Environment: Plain Attributes: Armour, Plain, Home Decoration Desc: Hevelius -- Base Price: 83,100 Stats: DEF +42, MDEF +36 Users: Louie, Nagi Location: Chest (Lapis/Nightmare) Environment: None Attributes: Armour, Metal, Rare Desc: Amber Shield -- Base Price: 124,700 Stats: ATK -10, DEF +50, MATK +10, MDEF +48 Users: Louie, Nagi Location: Fusion (Rank 4) Environment: Gaudy Attributes: Armour, Precious Metal, Gaudy, Home Decoration, Rare Desc: Legendary Shield -- Base Price: 194,000 Stats: DEF +62, MDEF +50 Users: Louie, Nagi Location: Chest (Nightmare) Environment: None Attributes: Armour, Metal, Rare Desc: Blue Line Shield -- Base Price: 285,000 Stats: DEF +76, MATK -15, MDEF +62 Users: Louie, Nagi Location: Chest (Nightmare) Environment: Light Attributes: Armour, Metal, Holy Desc: Sealed Shield -- Base Price: 395,000 Stats: ATK +16, DEF +85, MDEF +34 Users: Louie, Nagi Location: Defeat Reginald Drisby - Fan (Nightmare) Environment: Dark Attributes: Armour, Dark, Rare Desc: TH Shield -- Base Price: 542,000 Stats: DEF +100, MDEF +70 Users: Louie, Nagi Location: Fusion (Rank 5) Environment: None Attributes: Armour, Metal, Rare Desc: -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Hats -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Wool Hat -- Base Price: 250 Stats: DEF +3 Users: Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma Location: Merchant's Guild (Rank 1+) Environment: Plain Attributes: Armour, Clothes, Plain, Cold-weather Clothes Desc: Cloth Hat -- Base Price: 800 Stats: DEF +5, MDEF +2 Users: Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma Location: Merchant's Guild (Rank 1+) Environment: Gaudy Attributes: Armour, Clothes, Gaudy, Cold-weather Clothes Desc: Warm Hat -- Base Price: 1,600 Stats: DEF +8, MDEF +6 Users: Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma Location: Merchant's Guild (Rank 2+) Environment: None Attributes: Armour, Clothes, Cold-weather Clothes Desc: Sam's Hat -- Base Price: 3,800 Stats: ATK -2, DEF +10, MDEF +8 Users: Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma Location: Fusion (Rank 1) Environment: Gaudy Attributes: Armour, Clothes, Gaudy, Home Decoration Desc: Scale Hat -- Base Price: 6,300 Stats: DEF +12, MDEF +10 Users: Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma Location: Merchant's Guild (Rank 3+) Environment: Plain Attributes: Armour, Clothes, Plain Desc: Pirate Hat -- Base Price: 9,200 Stats: ATK +4, DEF +15, MDEF +12 Users: Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma Location: Merchant's Guild (Rank 4+) Environment: None Attributes: Armour, Clothes, Home Decoration Desc: Magical Hat -- Base Price: 13,200 Stats: DEF +18, MATK +5, MDEF +20 Users: Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma Location: Merchant's Guild (Rank 5) Environment: Dark Attributes: Armour, Clothes, Dark Desc: Santa Hat -- Base Price: 23,900 Stats: DEF +20, MDEF +18 Users: Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma Location: Sold by Customer Environment: Gaudy Attributes: Armour, Clothes, Gaudy, Cold-weather Clothes, Rare Desc: Angel Hat -- Base Price: 37,000 Stats: ATK +6, DEF +22, MDEF +24 Users: Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma Location: Fusion (Rank 2) Environment: Light Attributes: Armour, Clothes, Holy Desc: Ishtoril -- Base Price: 78,800 Stats: DEF +28, MDEF +26 Users: Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma Location: Chest (Obsidian/Lapis/Nightmare) Environment: None Attributes: Armour, Clothes, Rare Desc: Kitty Hood -- Base Price: 109,000 Stats: ATK -4, DEF +38, MDEF +28 Users: Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma Location: Chest (Nightmare) Environment: None Attributes: Armour, Clothes, Cold-weather Clothes, Rare Desc: Topknot Hat -- Base Price: 155,000 Stats: ATK +6, DEF +40, MATK +6, MDEF +40 Users: Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma Location: Fusion (Rank 4) Environment: None Attributes: Armour, Clothes, Rare Desc: Emperor's Crown -- Base Price: 213,000 Stats: ATK -10, DEF +52, MATK -15, MDEF +47 Users: Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma Location: Chest (Nightmare) Environment: Light Attributes: Armour, Clothes, Precious Metal, Holy, Home Decoration, Rare Desc: Assassin's Hood -- Base Price: 283,000 Stats: ATK +15, DEF +50, MDEF +20 Users: Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma Location: Defeat Eyebat King x1 (Nightmare) Environment: Dark Attributes: Armour, Clothes, Dark, Rare Desc: Hat of Innocence -- Base Price: 360,000 Stats: DEF +64, MDEF +58 Users: Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma Location: Fusion (Rank 5) Environment: None Attributes: Armour, Clothes Desc: -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Helms -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Wooden Helm -- Base Price: 400 Stats: DEF +4 Users: Louie, Nagi, Arma Location: Merchant's Guild (Rank 1+) Environment: Plain Attributes: Armour, Plain Desc: Warrior's Helm -- Base Price: 1,600 Stats: DEF +8, MDEF +1 Users: Louie, Arma Location: Merchant's Guild (Rank 1+) Environment: None Attributes: Armour, Metal Desc: Parade Helm -- Base Price: 2,700 Stats: ATK +2, DEF +11, MDEF +3 Users: Louie, Nagi, Arma Location: Merchant's Guild (Rank 2+) Environment: Gaudy Attributes: Armour, Metal, Gaudy, Home Decoration Desc: Knight's Helm -- Base Price: 9,000 Stats: DEF +15, MDEF +5 Users: Louie, Arma Location: Fusion (Rank 1) Environment: None Attributes: Armour, Metal Desc: Silver Helm -- Base Price: 10,000 Stats: DEF +16, MDEF +10 Users: Louie, Nagi, Arma Location: Merchant's Guild (Rank 3+) Environment: Light Attributes: Armour, Precious Metal, Holy, Home Decoration Desc: Bone Helm -- Base Price: 16,000 Stats: ATK +4, DEF +21, MDEF +8 Users: Louie, Arma Location: Chest (Amber/Obsidian/Lapis) Environment: Plain Attributes: Armour, Plain, Home Decoration Desc: Full Helm -- Base Price: 24,000 Stats: ATK -4, DEF +26, MDEF +10 Users: Louie, Arma Location: Merchant's Guild (Rank 4+) Environment: Plain Attributes: Armour, Metal, Plain Desc: Ancient Helm -- Base Price: 38,000 Stats: DEF +28, MDEF +15 Users: Louie, Arma Location: Merchant's Guild (Rank 5) Environment: Plain Attributes: Armour, Plain Desc: Holy Knight Helm -- Base Price: 54,000 Stats: ATK +6, DEF +32, MDEF +11 Users: Louie, Nagi, Arma Location: Fusion (Rank 2) Environment: Light Attributes: Armour, Metal, Holy, Home Decoration Desc: Alleus -- Base Price: 94,000 Stats: DEF +38, MDEF +20 Users: Louie, Arma Location: Chest (Obsidian/Lapis/Nightmare) Environment: Gaudy Attributes: Armour, Precious Metal, Gaudy, Home Decoration, Rare Desc: Legendary Helm -- Base Price: 142,000 Stats: DEF +47, MDEF +24 Users: Louie, Nagi, Arma Location: Chest (Nightmare) Environment: None Attributes: Armour, Metal, Rare Desc: Siegebreaker Helm -- Base Price: 218,000 Stats: DEF +60, MATK -8, MDEF +30 Users: Louie, Nagi, Arma Location: Fusion (Rank 4) Environment: None Attributes: Armour Desc: Golden Helm -- Base Price: 302,000 Stats: ATK +5, DEF +72, MATK +4, MDEF +40 Users: Louie, Arma Location: Chest (Nightmare) Environment: Light, Gaudy Attributes: Armour, Precious Metal, Holy, Gaudy, Home Decoration, Rare Desc: Asuran Helm -- Base Price: 392,000 Stats: ATK +10, DEF +78, MATK +10, MDEF +8 Users: Louie, Nagi, Arma Location: Defeat Terran Golem - First (Nightmare) Environment: Dark Attributes: Armour, Dark Desc: Arcadian Helm -- Base Price: 520,000 Stats: DEF +86, MDEF +52 Users: Louie, Arma Location: Fusion (Rank 5) Environment: None Attributes: Armour, Metal Desc: -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Charms -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Souvenir Charm -- Base Price: 300 Stats: MDF +5 Users: Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma Location: Merchant's Guild (Rank 1+) Environment: Plain Attributes: Accessory, Plain Desc: Standard Charm -- Base Price: 1,400 Stats: MDF +8 Users: Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma Location: Merchant's Guild (Rank 1+) Environment: None Attributes: Accessory, Metal Desc: Popular Charm -- Base Price: 3,200 Stats: MDF +10 Users: Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma Location: Merchant's Guild (Rank 2+) Environment: Gaudy Attributes: Accessory, Metal, Gaudy Desc: Hallowed Charm -- Base Price: 6,600 Stats: ATK +2, DEF -2, MDF +15 Users: Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma Location: Fusion (Rank 1) Environment: Dark Attributes: Accessory, Dark Desc: Sand Charm -- Base Price: 13,500 Stats: DEF +2, MAG -2, MDF +20 Users: Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma Location: Merchant's Guild (Rank 3+) Environment: Light Attributes: Accessory, Holy Desc: Blazing Charm -- Base Price: 21,000 Stats: ATK +3, MDF +26 Users: Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma Location: Chest (Amber/Obsidian/Lapis) Environment: Light Attributes: Accessory, Precious Metal, Holy Desc: Shell Charm -- Base Price: 33,000 Stats: DEF +3, MDF +32 Users: Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma Location: Merchant's Guild (Rank 4+) Environment: Light Attributes: Accessory, Precious Metal, Holy Desc: Wing Charm -- Base Price: 45,000 Stats: ATK -3, MAG +3, MDF +38 Users: Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma Location: Merchant's Guild (Rank 5) Environment: Light Attributes: Accessory, Precious Metal, Holy Desc: Miracle Charm -- Base Price: 59,000 Stats: DEF +4, MDF +44 Users: Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma Location: Fusion (Rank 2) Environment: Light Attributes: Accessory, Precious Metal, Holy Desc: Mana Charm -- Base Price: 82,000 Stats: MDF +52 Users: Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma Location: Chest (Obsidian/Lapis/Nightmare) Environment: None Attributes: Accessory, Rare Desc: Love Charm -- Base Price: 129,000 Stats: ATK +4, MAG +4, MDF +64 Users: Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma Location: Chest (Lapis/Nightmare) Environment: Gaudy Attributes: Accessory, Gaudy, Rare Desc: Ancient Charm -- Base Price: 205,000 Stats: ATK -8, MAG -8, MDF +76 Users: Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma Location: Fusion (Rank 4) Environment: Light Attributes: Accessory, Holy Desc: Victory Charm -- Base Price: 286,000 Stats: ATK +10, MDF +70 Users: Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma Location: Chest (Nightmare) Environment: Light Attributes: Accessory, Holy, Rare Desc: Ebon Talisman -- Base Price: 376,000 Stats: ATK +15, DEF -20, MAG +15, MDF +90 Users: Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma Location: Defeat Samhain x3 (Nightmare) Environment: Dark Attributes: Accessory, Dark Desc: Omnicharm -- Base Price: 494,000 Stats: MDF +106 Users: Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma Location: Fusion (Rank 5) Environment: None Attributes: Accessory Desc: -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Necklaces -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Treeseed Necklace -- Base Price: 1,000 Stats: DEF +2, MDF +2 Users: Tielle, Nagi, Arma Location: Market (Rank 1+) Environment: Plain Attributes: Accessory, Plain Desc: Shell Necklace -- Base Price: 2,400 Stats: DEF +5, MDF +3 Users: Tielle, Nagi, Arma Location: Market (Rank 2+) Environment: None Attributes: Accessory Desc: Magnet Necklace -- Base Price: 6,800 Stats: ATK +2, DEF +8, MDF +8 Users: Tielle, Nagi, Arma Location: Market (Rank 3+) Environment: None Attributes: Accessory, Metal Desc: Azure Necklace -- Base Price: 14,900 Stats: ATK -3, DEF +11, MAG +4, MDF +12 Users: Tielle, Nagi, Arma Location: Fusion (Rank 1) Environment: Dark Attributes: Accessory, Precious Metal, Dark Desc: Violet necklace -- Base Price: 24,600 Stats: DEF +15, MDF +18 Users: Tielle, Nagi, Arma Location: Market (Rank 5) Environment: Dark Attributes: Accessory, Precious Metal, Dark Desc: Rune Amulet -- Base Price: 38,000 Stats: ATK +4, DEF +19, MDF +15 Users: Tielle, Nagi, Arma Location: Fusion (Rank 2) Environment: None Attributes: Accessory Desc: Spirit Magatama -- Base Price: 69,000 Stats: DEF +24, MAG +5, MDF +22 Users: Tielle, Nagi, Arma Location: Chest (Obsidian/Lapis/Nightmare) Environment: Light Attributes: Accessory, Precious Metal, Holy, Rare Desc: Fruitdrop Amulet -- Base Price: 106,000 Stats: DEF +32, MDF +30 Users: Tielle, Nagi, Arma Location: Chest (Nightmare) Environment: None Attributes: Accessory, Rare Desc: Heretic Necklace -- Base Price: 132,000 Stats: ATK -20, DEF +44, MAG -30, MDF +44 Users: Tielle, Nagi, Arma Location: Defeat Volcanicrab - Grey (Nightmare) Environment: Dark Attributes: Accessory, Dark, Rare Desc: Karmic Necklace -- Base Price: 170,000 Stats: DEF +52, MDF +48 Users: Tielle, Nagi, Arma Location: Fusion (Rank 5) Environment: None Attributes: Accessory Desc: -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Capes -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Cloth Cape -- Base Price: 2,000 Stats: ATK +1, DEF +1, MAG +1 Users: Charme, Caillou, Elan, Griff Location: Market (Rank 1+) Environment: Plain Attributes: Clothes, Plain Desc: Adventurer's Cape -- Base Price: 5,200 Stats: ATK +2, DEF +4, MAG +2, MDF +2 Users: Charme, Caillou, Elan, Griff Location: Market (Rank 2+) Environment: None Attributes: Clothes Desc: Old Cape -- Base Price: 8,600 Stats: ATK +4, DEF +8, MAG +4, MDF +4 Users: Charme, Caillou, Elan, Griff Location: Market (Rank 3+) Environment: Gaudy Attributes: Clothes, Gaudy Desc: Romantic's Cape -- Base Price: 15,000 Stats: ATK +6, DEF +12, MAG +2, MDF +7 Users: Charme, Caillou, Elan, Griff Location: Fusion (Rank 1) Environment: Plain Attributes: Clothes, Plain Desc: Druid Mantle -- Base Price: 27,000 Stats: ATK +2, DEF +16, MAG +6, MDF +10 Users: Charme, Caillou, Elan, Griff Location: Market (Rank 5) Environment: Dark Attributes: Clothes, Dark Desc: Holy War Cape -- Base Price: 42,000 Stats: ATK +8, DEF +20, MAG +8, MDF +8 Users: Charme, Caillou, Elan, Griff Location: Fusion (Rank 2) Environment: Light, Dark (None) Attributes: Clothes, Holy, Dark Desc: Imperial Cape -- Base Price: 75,000 Stats: ATK +10, DEF +24, MAG +14, MDF +14 Users: Charme, Caillou, Elan, Griff Location: Chest (Lapis/Nightmare) Environment: Dark Attributes: Clothes, Dark, Rare Desc: Fisherman Flag -- Base Price: 112,000 Stats: ATK +14, DEF +40, MAG +6, MDF +17 Users: Charme, Caillou, Elan, Griff Location: Chest (Nightmare) Environment: Gaudy Attributes: Clothes, Gaudy, Home Decoration, Rare Desc: Dracozombie Wing -- Base Price: 165,000 Stats: ATK +18, DEF +20, MAG +18, MDF -30 Users: Charme, Caillou, Elan, Griff Location: Defeat Griff & The Archdevil's Arm (Nightmare) Environment: Dark Attributes: Clothes, Dark, Rare Desc: Infinite Cape -- Base Price: 215,000 Stats: ATK +12, DEF +52, MAG +18, MDF +30 Users: Charme, Caillou, Elan, Griff Location: Fusion (Rank 5) Environment: Gaudy Attributes: Clothes, Gaudy Desc: -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Scarves -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Old Muffler -- Base Price: 50 Stats: DEF +1, MDF +2 Users: Louie, Caillou, Tielle, Elan Location: Market (Rank 1+) Environment: Plain Attributes: Clothes, Plain, Cold-weather Clothes Desc: Handknit Muffler -- Base Price: 3,000 Stats: ATK +1, DEF +2, MAG +1, MDF +4 Users: Louie, Caillou, Tielle, Elan Location: Market (Rank 2+) Environment: Gaudy Attributes: Clothes, Gaudy, Cold-weather Clothes Desc: Fleece Muffler -- Base Price: 12,000 Stats: ATK +2, DEF +4, MAG +2, MDF +8 Users: Louie, Caillou, Tielle, Elan Location: Market (Rank 3+) Environment: Plain Attributes: Clothes, Plain, Cold-weather Clothes Desc: Plaid Muffler -- Base Price: 26,000 Stats: ATK +3, DEF +6, MAG +6, MDF +12 Users: Louie, Caillou, Tielle, Elan Location: Fusion (Rank 1) Environment: Gaudy Attributes: Clothes, Gaudy, Cold-weather Clothes Desc: Legendary Scarf -- Base Price: 38,000 Stats: DEF +8, MAG +4, MDF +16 Users: Louie, Caillou, Tielle, Elan Location: Market (Rank 5) Environment: Gaudy Attributes: Clothes, Gaudy, Cold-weather Clothes Desc: Holy Beast Scarf -- Base Price: 57,000 Stats: ATK +5, DEF +10, MAG +5, MDF +21 Users: Louie, Caillou, Tielle, Elan Location: Fusion (Rank 2) Environment: Light Attributes: Clothes, Holy, Cold-weather Clothes Desc: Diana's Heart -- Base Price: 83,000 Stats: ATK +10, DEF +12, MAG +6, MDF +26 Users: Louie, Caillou, Tielle, Elan Location: Chest (Lapis/Nightmare) Environment: Gaudy Attributes: Clothes, Gaudy, Cold-weather Clothes Desc: Dragon's Mane -- Base Price: 112,000 Stats: ATK +8, DEF +15, MAG +12, MDF +42 Users: Louie, Caillou, Tielle, Elan Location: Chest (Nightmare) Environment: Gaudy Attributes: Clothes, Gaudy, Cold-weather Clothes, Rare Desc: Samael's Mantle -- Base Price: 145,000 Stats: ATK +20, DEF +8, MAG +10, MDF -20 Users: Louie, Caillou, Tielle, Elan Location: Defeat Reginald Drisby - Crowbar (Nightmare) Environment: Dark Attributes: Clothes, Dark, Cold-weather Clothes Desc: Warrior's Will -- Base Price: 185,000 Stats: ATK +18, DEF +30, MAG +12, MDF +56 Users: Louie, Caillou, Tielle, Elan Location: Fusion (Rank 5) Environment: Gaudy Attributes: Clothes, Gaudy, Cold-weather Clothes Desc: -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Shoes -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Summer Sandals -- Base Price: 800 Stats: DEF +2 Users: Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff Location: Market (Rank 1+) Environment: Plain Attributes: Clothes, Plain Desc: Leather Boots -- Base Price: 1,600 Stats: DEF +5 Users: Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff Location: Market (Rank 2+) Environment: None Attributes: Clothes Desc: Hard Boots -- Base Price: 4,200 Stats: DEF +9 Users: Louie, Elan, Nagi, Griff Location: Market (Rank 3+) Environment: Plain Attributes: Clothes, Metal, Plain Desc: Mermaid Shoes -- Base Price: 9,800 Stats: ATK -2, DEF +13, MDF +3 Users: Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff Location: Fusion (Rank 1) Environment: Dark Attributes: Clothes, Dark Desc: Battle Boots -- Base Price: 26,900 Stats: ATK +2, DEF +24, MAG +2 Users: Louie, Elan, Nagi, Griff Location: Market (Rank 5) Environment: None Attributes: Clothes, Metal Desc: Platform Shoes -- Base Price: 44,000 Stats: ATK -4, DEF +30, MDF +5 Users: Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff Location: Fusion (Rank 2) Environment: None Attributes: Clothes, Rare Desc: Trailblazers -- Base Price: 69,000 Stats: DEF +38 Users: Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff Location: Chest (Obsidian/Lapis/Nightmare) Environment: Plain, Gaudy (None) Attributes: Clothes, Metal, Gaudy, Plain Desc: Jet Boots -- Base Price: 46,000 Stats: -- Users: Charme, Griff Location: Fusion (Rank 3) Environment: None Attributes: Clothes, Metal, Rare Desc: Rocket Boots -- Base Price: 300,000 Stats: -- Users: Arma Location: Fusion (Rank 4) Environment: None Attributes: Clothes, Metal, Rare Desc: Winged Boots -- Base Price: 21,200 Stats: DEF +20, MDF +4 Users: Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff Location: Chest (Lapis/Nightmare) Environment: Light Attributes: Clothes, Holy Desc: Eskimo Shoes -- Base Price: 15,000 Stats: DEF +16 Users: Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff Location: Market (Rank 4+) Environment: None Attributes: Clothes, Cold-weather Clothes Desc: Iron Sandals -- Base Price: 102,000 Stats: ATK +10, DEF +60, MAG +10 Users: Louie, Elan, Griff Location: Chest (Nightmare) Environment: Plain Attributes: Clothes, Metal, Plain, Rare Desc: Heavenly Heels -- Base Price: 102,000 Stats: DEF +60, MDF +22 Users: Charme, Tielle, Nagi Location: Chest (Nightmare) Environment: Light, Gaudy Attributes: Clothes, Holy, Gaudy, Rare Desc: Freedom Boots -- Base Price: 144,000 Stats: DEF +82 Users: Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff Location: Fusion (Rank 5) Environment: Gaudy Attributes: Clothes, Metal, Gaudy Desc: -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Rings -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Broken Ring -- Base Price: 5 Stats: -- Users: Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma Location: Bleached/Rotting SKeleton drop (common), break a Ring Environment: None Attributes: Ring Desc: Willpower Ring -- Base Price: 6,000 Stats: -- Users: Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma Location: Market (Rank 1+) Environment: None Attributes: Accessory, Ring Desc: Evoker's Ring -- Base Price: 7,000 Stats: -- Users: Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma Location: Market (Rank 2+) Environment: Light Attributes: Accessory, Ring, Holy Desc: Purity Ring -- Base Price: 8,000 Stats: -- Users: Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma Location: Market (Rank 2+), Yellow Roper drop (rare) Environment: None Attributes: Accessory, Ring Desc: Healing Ring -- Base Price: 10,000 Stats: -- Users: Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma Location: Market (Rank 2+), Fusion (Rank 1) Environment: None Attributes: Accessory, Ring Desc: Meditation Ring -- Base Price: 10,000 Stats: -- Users: Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma Location: Market (Rank 2+), Griff/& Archdevil's Arm drop (common) Environment: Light Attributes: Accessory, Ring, Holy Desc: Graceful Ring -- Base Price: 30,000 Stats: -- Users: Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma Location: Market (Rank 4+) Environment: None Attributes: Accessory, Ring Desc: Thief's Ring -- Base Price: 10,000 Stats: -- Users: Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma Location: Market (Rank 5) Environment: None Attributes: Accessory, Ring Desc: Mystery Ring -- Base Price: 46,000 Stats: -- Users: Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma Location: Fusion (Rank 2), Purple Roper drop (rare) Environment: Dark Attributes: Accessory, Ring, Dark Desc: Soul Ring -- Base Price: 200,000 Stats: -- Users: Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma Location: Chest (Obsidian/Lapis/Nightmare) Environment: Light Attributes: Accessory, Ring, Holy Desc: -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Miscellaneous Items -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Treasures, Ingredients, Books and True Cards are in this section. Name -- Base Price: How much it sells for in a vending machine Location: Where you can get it Environment: Anything it does for the store's environment Attributes: Any categories (eg. cold weather clothes) it falls under Desc: In-game description. Will be blank for a good while. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Treasures -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Ingredients -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Books -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Cards -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Consumables -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Name -- Base Price: How much it sells for in a vending machine Stats: The effects it has on health/SP Location: Where you can get it Environment: Anything it does for the store's environment Attributes: Any categories (eg. Cold-weather clothes) it falls under Desc: In-game description. Will be blank for a good while. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Food -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Medicines -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Decorations -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Items you can use to renovate and redecorate your shop. Name -- Base Price: How much it sells for in a vending machine Location: Where you can get it Environment: Anything it does for the store's environment Attributes: Any categories (eg. cold weather clothes) it falls under Desc: In-game description. Will be blank for a good while. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Flooring -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Wallpaper -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Venders -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Counters -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Carpets -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Categories [label1] -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ These are the categories that items may happen to fall into. When somebody asks for this sort of thing, you can refer to these lists. Note: Some of these categories are incredibly stupid and illogical. This is all taken from the game coding. [ ] Self-explanatory Requests: -- Foodstuffs Food, Chestnut, Shark Fin, Herb Seed, Coffee Beans Treasure Treasure Book Book Sword Sword Heavy Armor Armor Shield Shield Clothes Clothes, Robes Hat Hat Bracelet Bracelet Ring Ring Scarf Scarf Accessory Bracelets, Charms, Necklaces, Rings EXCEPT Broken Ring Armor Clothes, Robes, Breastplates, Armor, Shields, Bracelets, Hats, Helms These lists are rather long, so here's a quick guide to where everything is (just look for the dividers) [ ] Metal [ ] Precious Metal/Valuable [ ] Plain [ ] Fancy/Gaudy [ ] Light/Holy [ ] Dark/Sinister [ ] Cold-weather Clothes [ ] Anti-sunstroke [ ] Rare [ ] Dinner [ ] Home Decoration [ ] Sweet ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ [ ] Metal [ ] Precious Metal/Valuable ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Worn Sword Gilded Sword Longsword Crystal Sword Steel Sword Heaven's Blade Knight's Blade - Breaker Sword Twisted Blade Demonbane - Tuna Cutter Starstone Staff Arc Saber Megaflame Staff Soul Cleaver Heaven's Key Legendary Sword Necronomicon Bloodblade - - Causmedia Rusty Dagger - Crafter's Knife Silver Spear Thief's Knife Platinum Halberd Survival Knife Holy Trident Pure Edge - The Sculptor Silver Gauntlet Fullblade Divine Finger Tuna Shanker - Assassin Blade White Breastplate Cultist Dagger Belenite Plate Master's Dagger Mythic Beast Plate - - Pretty Wand Silver Armor Crystal Rod Holy Armor Spirit Staff Guardian Armor True Crystal Rod - Divine Staff Superarm Band - - Longbow Pearl Shield Cupid's Bow Jade Shield Crescent Bow Amber Shield One Shot Wonder - - Emperor's Crown Iron Spear Silver Helm Grand Naginata Alleus Whalekiller Golden Helm Lesato - Cobra Spear Blazing Charm Mortemirare Shell Charm Vacula Spear Wing Charm Abyssal Glaive Miracle Charm Nature's Grace - - Azure Necklace Spiked Glove Violet Necklace White Gauntlet Spirit Magatama Rocket Glove - Dudely Mitts Thankful Statue Dragon Buster Golden Pedestal Demongod Hand Golden Scales - Golden Candy Steel Claw Hawk Statue Rending Claw Silver Photo Stand Machine Claw Candlestick Ak-kai Claw Silver Watch "Fall From Grace" Earth Emblem Awakening Claw Flame Emblem Soul Eater Water Emblem Fire-Dragon Claw Wind Emblem Dark Master Claw Food Emblem Omnipotent Claw Coin Emblem - Fire Crystal Hammer Arm Water Crystal Disc Unit Air Crystal Flamethrower Earth Crystal Gatling Unit Poison Crystal Drill Arm Paralysis Crystal Crisis Cannon Void Crystal Gravity Cannon Darkness Crystal Phalanx Cannon Omega Cannon - Battle Sweater - Chainmail Shirt Steel Breastplate Sandwich Plate Rainbow Mail Valkyrie Plate Plate of Grief Master's Plate - Iron Armor Parade Armor Knight Armor Armadillo Armor Chobham Armor Legendary Armor Battle Suit Devil's Will Invincible Armor - Iron Armband Spiked Armband Strongarm Band Power Wrist Fairy Bracelet Nevan's Armband - Common Shield Big Shield Paella Pan Knight's Shield Hevelius Legendary Shield Blue Line Shield TH Shield - Warrior's Helm Parade Helm Knight's Helm Full Helm Holy Knight Helm Legendary Helm Arcadian Helm - Standard Charm Popular Charm - Magnet Necklace - Hard Boots Battle Boots Trailblazers Jet Boots Rocket Boots Iron Sandals Freedom Boots - Big Screw Tough Stone - Vending Machine Supervend SDXK56 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ [ ] Plain [ ] Fancy/Gaudy ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Worn Sword Gilded Sword Holy Sword - - Twisted Blade Rusty Dagger - Crafter's Knife Pretty wand The Sculptor - Tuna Shanker Rosewood Bow - Causmedia Focus Staff One Shot Wonder Magician's Staff - Cloth Beater Flameguard Perfume Staff Nature's Grace Cane's Staff - Club Dudely Mitts Megaflame Staff Divine Finger - - Wooden Bow Omnipotent Claw Composite Bow - Hurricane Bow Silk Clothes Ace's Bow - The Tellbow Warm Robe Wyvern Wing Spirit-beast Robe Ancient Bow Santa Coat - - Laundry Pole Rainbow Mail Practice Lance White Breastplate Grand Naginata Belenite Plate Cobra Spear - - Parade Armor Leather Glove Guardian Armor Sturdy Glove - Power Glove Maiden's Bracelet Giant's Fist Fairy Bracelets Champion Glove - - Knight Shield Evil Claw Pearl Shield - Jade Shield Clothes Amber Shield Windbreaker - Tough Clothes Cloth Hat - Sam's Hat Raincoat Santa Hat Cloth Robe - - Parade Helm Scrap Plate Alleus Shell Chestpiece Golden Helm King-shell Chest - - Popular Charm Leather Armor Love Charm Armadillo Armor - Chobham Armor Old Cape Ancient Armor Fisherman Flag - Infinite Cape Wooden Armband - Spiked Armband Handknit Muffler - Plaid Muffler Wooden Shield Legendary Scarf Paella Pan Diana's Heart Salamander Shield Dragon's Mane Runic Defender Warrior's Will - - Wool Hat Trailblazers Scale Hat Heavenly Heels - Freedom Boots Wooden Helm - Bone Helm Hawk Statue Full Helm Very Odd Vase Ancient Helm Goldfish Bowl - Silver Photo Stand Souvenir Charm Glass Flower - Miniature Castle Treeseed Necklace Bassmaster Pole - - Cloth Cape Black Horn Romantic's Cape Gold Horn - Fire Crystal Old Muffler Water Crystal Fleece Muffler Air Crystal - Earth Crystal Summer Sandals Poison Crystal Hard Boots Paralysis Crystal Trailblazers Void Crystal Iron Sandals Darkness Crystal - - Unthankful Statue Tale of Two Sisters Back Scratcher Sister's Struggle Pot Stand - Picnic Basket Firmament Floor Blue Teacup Seabed Floor Old Teacup Checkered Floor Welcome Bear - Old Clock Starry Wallpaper Raccoon Statue Resort Wallpaper Pitted Pot Ruins Wallpaper Dream Censer Ocean Wallpaper Pharmacist Glasses Black & White Walls Dream Kaleidoscope Eastern Wallpaper Dragon Ornament Celebratory Wallpaper Teacher's Pole Checkered Wallpaper Superfisher DX - Old Man's Pole Supervend SDXK56 Music Box - Old Gramophone Draped Counter Messy Scroll Chapel Table - Fancy Counter Toothpicks - Fur Ball Red Carpet Tough Shell Tiger Carpet Red Oil Seabed Carpet Insect Trap Checkered Carpet Flint Fancy Carpet Powerful Antivenom Cute Carpet Gunpowder Insect King Shell Wyvern Horn Medicine Base Tough Stone - Les Infortunes Polite Children Booze of the World Deux Infortunes Jordan's Lament Beautiful Spots Beastman's Plight To Own a Cat - Ferromin Ferromin G Ferromin FX Ferromin R Ferromin S Ferromin L Omega Ferromin Speedy Concoction Strong Concoction Solid Concoction Secret Mix - Plank Floor Ruins Floor Brick Floor Bamboo Mat Floor Red Floor Earthen Floor Quality Plank Floor - Plank Walls Brick & Mortar Walls Stone Walls Fake Stone Walls 8-bit Wallpaper - Old Vender Vending Machine - Wooden Counter Legendary Counter Barrel Counter ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ [ ] Light/Holy [ ] Dark/Sinister ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Knight's Blade Bloodblade Demonbane - Holy Sword Thief's Knife - Assassin Blade Crystal Rod Cultist Dagger Spirit Staff - True Crystal Rod Focus Staff - Magician's Staff Cupid's Bow Pretty Wand Crescent Bow Cloth Beater - Perfume Staff Silver Spear Cane's Staff Holy Trident Club Mortemirare Starstone Staff Vacula Spear Megaflame Staff - Heaven's Key Silver Gauntlet Necronomicon White Gauntlet Divine Staff (wtf o.o) Divine Finger - - Succubus Bow Sailor Suit - Phoenix Garb Abyssal Glaive - - Spirit-beast Robe Demongod Hand Blessed Vestments - Eos Robe Steel Claw - Rending Claw Belenite Plate Machine Claw Valkyrie Plate Catclaw Mythic Beast Plate Spellclaw - "Fall From Grace" Silver Armor Awakening Claw Holy Armor Soul Eater - Fire-Dragon Claw Fairy Bracelet Eraser Claw Angel Bracelet Dark Master Claw Trinary Armband Nephilim Claw - Omnipotent Claw Blue Line Shield - - Chaos Unit Angel Hat Pandora Unit Emperor's Crown - - Wizard's Robe Silver Helm Goetia Robe Holy Knight Helm Faust's Bargain Golden Helm - - Plate of Grief Sand Charm - Blazing Charm Devil's Will Shell Charm - Wing Charm Nevan's Armband Miracle Charm - Ancient Charm Sealed Shield Victory Charm - - Magical Hat Spirit Magatama Assassin's Hood - - Holy War Cape Asuran Helm - - Holy Beast Scarf Hallowed Charm - Ebon Talisman Winged Boots - Heavenly Heels Azure Necklace - Violet Necklace Evoker's Ring Heretic Necklace Meditation Ring - Soul Ring Druid Mantle - Holy War Cape Hawk Statue Imperial Cape Starsand Hourglass Dracozombie Wing Silver Photo Stand - Candlestick Samael's Mantle Silver Watch - Glass Flower Mermaid Shoes Gentlecat Statue - Daruma Doll Mystery Ring Dream Kaleidoscope - Miniature Castle Gold Candy - Cat Statue Tile Floor Skull Candle Stone Floor Raccoon Statue Bamboo Mat Floor Pharmacist Glasses Firmament Floor Dragon Ornament Quality Plank Floor Messy Scroll Tea-coloured Floor - Checkered Floor Charred Lizard - Bat Wing Stone Walls Ghost Tear Fake Stone Walls Broken Seal Ruins Wallpaper Black Horn Black & White Walls - Celebratory Walls Alchemy in a Week Checkered Wallpaper DOOOOOOMSDAY!!! - Remetogen School Counter - Draped Counter Seabed Floor Chapel Table Heretical Floor - - Green Carpet Heretical Wallpaper Checkered Carpet Ocean Wallpaper Cute Carpet Eastern Wallpaper - Heretical Table - Seabed Carpet Heretical Carpet ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ [ ] Cold-weather Clothes [ ] Anti-sunstroke (UNCERTAIN) ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Panda Suit Clothes - Windbreaker Warm Robe Tough Clothes Fur Robe Adventure Clothes - Silk Clothes Salamander Shield Battle Sweater - Sailor Suit Wool Hat Hood's Outfit Cloth Hat Glory Vest Warm Hat Perfect Shirt Santa Hat Gothic Outfit Kitty Hood Gentleman's Suit - Panda Suit Old Muffler Phoenix Garb Handknit Muffler Majestic Clothes Fleece Muffler Plaid Muffler Legendary Scarf Holy Beast Scarf Diana's Heart Dragon's Mane Samael's Mantle Warrior's Will - Eskimo Shoes - Natural Heater ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ [ ] Rare [ ] Dinner ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Arc Saber Walnut Bread Holy Sword Egg Toast Legendary Sword Beef Bowl Bloodblade Roast Chicken - Ham Sandwich Atou Curry Dragon Fang Shrimp Doria Assassin Blade Cutlet Bowl - Mix Pizza Starstone Staff Seafood Bowl Megaflame Staff Lobster Heaven's Key Masterful Sushi Necronomicon Fillet Mignon - Super Crock Pot Causmedia Ultraburger Wyvern Wing Kid's Lunch Ancient Bow Succubus Bow - Lesato Cobra Spear Vacula Spear Abyssal Glaive - Champion Glove Dudely Mitts Dragon Buster A Man's Fists Demongod Hand - Soul Eater Fire-Dragon Claw Dark Master Claw Nephillim Claw - Messiah Unit Gravity Cannon Phalanx Cannon Pandora Unit - Perfect Shirt Gothic Outfit Gentleman's Suit Phoenix Garb - Santa Coat Goetia Robe Wharf Coat Moonlight Robe Eos Robe - Belenite Plate Valkyrie Plate Barrier Plate Mythic Beast Plate - Guardian Armor Legendary Armor Stoneform Armor Devil's Will - Angel Bracelet Fairy Misanga Nevan's Armband - Hevelius Amber Shield Legendary Shield Sealed Shield TH Shield - Santa Hat Ishtoril Kitty Hood Topknot Hat Emperor's Crown Assassin's Hood - Alleus Legendary Helm Golden Helm - Mana Charm Love Charm Victory Charm - Spirit Magatama Fruitdrop Amulet Heretic Necklace - Imperial Cape Fisherman Flag Dracozombie Wing - Dragon's Mane - Platform Shoes Jet Boots Rocket Boots Iron Sandals Heavenly Heels - Cat Statue Very Odd Vase Daruma Doll Pharmacist Glasses Miniature Castle Dragon Ornament Teacher's Pole Superfisher DX Old Man Pole Bassmaster Pole Earth Emblem Flame Emblem Water Emblem Wind Emblem Food Emblem Coin Emblem Music Box Old Gramophone Antique Gramophone - Charred Lizard Shark Fin Slime Liver Slime Stone Jellystone Red Oil Tail Eternal Ice Salamander Scale Ghost Tear Large Fang Herb Seed Brave Heart Soft Stone Fin Fan Special Inkwell Natural Heater Insect King Shell Wyvern Horn Black Horn Gold Horn Fire Crystal Water Crystal Air Crystal Earth Crystal Poison Crystal Paralysis Crystal Void Crystal Darkness Crystal Medicine Base Tough Stone - Remetogen A Certain Hero Book of Adventure End of Eldon Just Eat It - Louie's True Card Charme's True Card Caillou's True Card Tielle's True Card Elan's True Card Nagi's True Card Griff's True Card Arma's True Card - Nut Mix - Ferromin L Omega Ferromin Secret Mix - Seabed Floor Heretical Floor ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ [ ] Home Decoration [ ] Sweet ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Gilded Sword Apple Crystal Sword Orange Legendary Sword Cherry Heaven's Blade Grapes - Watermelon Twisted Blade Melon Ghostblade Durian - Apple Pie Pretty Wand Buche-de-noel Spirit Staff Candy Starstone Staff Chocolate Bar Megaflame Staff Taiyaki Heaven's Key Candy Apple Necronomicon Baked Yam Divine Staff Honey - Peach Tin Rosewood Bow Shortcake Harp Bow Mango Pudding Causmedia Mont Blanc Crescent Bow One Shot Wonder - Silver Spear Grand Naginata Flameguard Nature's Grace - Divine Finger - Cat Claw Ak-kai Claw - Null Parts Gumball Unit - Santa Coat - White Breastplate - Parade Armor Silver Armor Ancient Armor Holy Armor Guardian Armor Stoneform Armor - Maiden's Bracelet Fairy Bracelet Superarm Band Angel Bracelet - Salamander Shield Pearl Shield Jade Shield Runic Defender Amber Shield - Sam's Hat Pirate Hat Emperor's Crown - Parade Helm Silver Helm Bone Helm Holy Knight Helm Alleus Golden Helm - Fisherman Flag - Unthankful Statue Thankful Statue Golden Pedestal Golden Scales Gold Candy Hawk Statue Hand Lantern Cat Statue Starsand Hourglass Very Odd Vase Goldfish Bowl Silver Photo Stand Blue Teacup Skull Candle Candlestick Silver Watch Old Teacup Glass Flower Gentlecat Statue Welcome Bear Sticky Pottery Daruma Doll Old Clock Raccoon Statue Pitted Pots Dream Censer Pharmacist Glasses Dream Kaleidoscope Miniature Castle Dragon Ornament Earth Emblem Flame Emblem Water Emblem Wind Emblem Food Emblem Coin Emblem Music Box Old Gramophone Antique Gramophone Messy Scroll -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Fusion Fusion Fusion Fusion Fusion Fusion Fusion Fusion Fusion Fusion Fusion -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Section 12 [fsion1] 111111 11 11 11111 111 111 11 11 11 11 11 11 1 11 11 111 11 1111 11 11 11 1 11 11 11 1 11 11 11 11 11 1 11 11 11 111 11 111111 11111 111 111 11 11 -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Fusion Fusion Fusion Fusion Fusion Fusion Fusion Fusion Fusion Fusion Fusion -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Fusion can first be attempted at Rank 5, but chance are that you won't fuse anything spectacular until a lot later (unless you go dungeon diving twice a day and only sell on the weekend where the guild is closed >_>). The Merchant Levels required to unlock Fusion Ranks are as such: Rank 1: Level 5 Rank 2: Level 13 Rank 3: Level 19 Rank 4: Level 25 Rank 5: Level 30 These are mainly for show. You won't be fusing much at Level 5 unless you are the type who completely explores every map of every floor of a dungeon, and kill everything along the way. Even then your limited item supply means hours of work will have to be put in just to fuse a couple Rank 1 items. Note: Unlike buying from the guild itself, Claws and Parts can be obtained through fusion before the adventurers that equip them are unlocked. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Rank 1 [r1] ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ [1] Gilded Sword ------------------------------------------------------------------------------ Type: Sword Required: 1x Longsword 1x Water Crystal - Longswords are bought. - Water Crystals might be found early on while killing Aqua Knights for exp in The Jade Way, so you could potentially fuse this early. [1] Survival Knife ------------------------------------------------------------------------------ Type: Dagger Required: 1x Crafter's Knife 1x Fin Fan - Crafter's Knives are bought. - Fin Fans are rare drops from Eyebats, so the chances of you getting one once The Amber Garden is unlocked is quite good. [1] Cloth Beater ------------------------------------------------------------------------------ Type: Staff Required: 1x Magician's Staff 1x Back Scratcher 5x Bat Wing - Magician Staves are bought. - Back Scratchers are a semi-rare treasure chest loot in the early dungeons (before Obsidian Tower). If you're lucky you could fuse this quite early. Sometimes people will sell them to you in the shop. - Bat Wings are a common drop from Eyebats. Five might take a while, but it certainly isn't impossible. [1] Rosewood Bow ------------------------------------------------------------------------------ Type: Bow Required: 1x Longbow 1x Herb Seed - Longbows are bought. - Herb Seeds are rare drops from Pumpkins, the earliest of which you'll find in the middle levels of Amber Garden. They're a hassle to kill without taking damage, so you might want to leave fusing this until Laser Pumpkins are common enemies (Obsidian and Lapis) or you have Tielle and her [1] Silver Spear ------------------------------------------------------------------------------ Type: Spear Required: 1x Iron Spear 1x Starsand Hourglass - Iron Spears are bought. - Starsand Hourglasses are a semi-rare find from Amber to Lapis. It is possible that Euria will attempt to sell you one before that, though. [1] Power Glove ------------------------------------------------------------------------------ Type: Glove Required: 1x Sturdy Glove 3x Honey - Sturdy Gloves are bought. - Honey is a rare drop from Hornet enemies, which you might just have a couple of from killing in the Jade Way and Amber Garden. [1] Machine Claw ------------------------------------------------------------------------------ Type: Claw Required: 3x Steel Claw 1x Big Screw - Steel Claws are bought once Griff is recruited, but you can also find them in The Obsidian Tower and later dungeons. - Big Screw drops from a number of mechanical enemies, none of which appear before The Obsidian Tower (Terran Golem, 20F). Arma (Lapis 50F), Terran Golem V2 (Lapis 70F) and The Geddon Device (Lapis 100F) all drop it as well. [1] Flamethrower ------------------------------------------------------------------------------ Type: Parts Required: 3x Punch Unit 10x Gunpowder 1x Fire Crystal - Punch Units are bought after you obtain Arma, which won't be for a while. - Gunpowder is a common drop from bomb enemies, which are found everywhere from The Amber Garden onwards. - Fire Crystals are from Fire Knights, which you won't find until the last set of floors in The Obsidian Tower. It's best to wait until post-game to find them (The Obsidian Tower's last 5 floors are one option, or the Knight Gauntlet on Lapis 95F). [1] Adventure Clothes ------------------------------------------------------------------------------ Type: Clothes Required: 1x Tough Clothes 5x Fur Ball - Tough Clothes are bought. - Fur Balls drop from Rabbits. Yes, they're common, but getting 5 at an early stage will require quite a bit of grinding. [1] Warm Robe ------------------------------------------------------------------------------ Type: Robe Required: 1x Warm Hat 3x Fur Ball 1x Natural Heater - Warm Hats are bought. - Fur Balls drop from Rabbits, and aren't hard to find, really. - Natural Heaters are a rare drop from bombs. You may be able to find one in the Amber Garden. Additionally, Will-o-Wisps drop them, but...you don't want to tangle with them, do you? [1] Chainmail Shirt ------------------------------------------------------------------------------ Type: Breastplate Required: 1x Adventure Clothes 1x Popular Charm 5x Chestnut - Adventure Clothes must be fused (Rank 1). - Popular Charms are bought. - Chestnuts are common drops from Knolls, getting 5 may require some farming. [1] Knight Armor ------------------------------------------------------------------------------ Type: Armor Required: 1x Iron Armor 1x Cat Statue - Iron Armor is bought. - Cat Statues are found in The Jade Way and The Amber Garden, but you may get one from Euria early on. [1] Maiden's Bracelet ------------------------------------------------------------------------------ Type: Bracelet Required: 1x Iron Armband 5x Insect Trap - Iron Armbands are bought. - Insect Traps are a common drop from Hornet enemies. Be sure to snap them up before Obsidian, as they get rather rare (the enemies, not the items). [1] Paella Pan ------------------------------------------------------------------------------ Type: Shield Required: 1x Pot Stand 1x Shark Fin 5x Water Shroom - Pot Stands are found in The Jade Way and Amber Garden, but various people such as Euria/Guild Master can sell it to you. - Shark Fins are a rare drop from Ropers. You might have one through luck. - Water Shrooms are found off Mushroom and Toadstool enemies, who dwindle in number after The Jade Way, so get them off them early. [1] Sam's Hat ------------------------------------------------------------------------------ Type: Hat Required: 1x Cloth Hat 1x Handknit Muffler 5x Fur Ball - Cloth Hats are bought. - Handknit Mufflers are bought. - Fur Balls are a common drop from Rabbits, and 5 would only require minor farming. [1] Knight's Helm ------------------------------------------------------------------------------ Type: Helm Required: 1x Warrior's Helm 1x Thankful Statue 1x Slime Liver - Warrior's Helms are bought. - Thankful Statues are bought. - Slime Livers are a common drop from Crowned Slimes, which you can easily get by running The Jade Way boss rush. [1] Hallowed Charm ------------------------------------------------------------------------------ Type: Charm Required: 1x Standard Charm 1x Flytrap Bulb 10x Slime Fluid - Standard Charms are bought. - Flytrap Bulbs are a common drop from Samhain, who is a hassle to kill, but is the first boss in The Obsidian Tower boss rush, so finding them shouldn't be overly difficult. - Slime Fluid is that stuff you drop when your inventory is full. Go back to the Hall of Trials and farm it up. [1] Azure Necklace ------------------------------------------------------------------------------ Type: Necklace Required: 1x Shell Necklace 1x Charred Lizard - Shell Necklaces are bought. - Charred Lizards are a common drop from The Jade Way's Reginald Drisby, or a rare drop from Knolls, both of which are viable options for finding one. [1] Romantic's Cape ------------------------------------------------------------------------------ Type: Cape Required: 1x Cloth Cpae 1x Special Inkwell - Cloth Capes are bought. - Special Inkwells are rare drop from Knolls starting from The Amber Garden onwards, so this fusion might have to wait a bit. [1] Plaid Muffler ------------------------------------------------------------------------------ Type: Scarf Required: 2x Handknit Muffler 8x Toothpicks 3x Red Oil - Handknit Mufflers are bought. - Toothpicks are a common drop from Knight enemies, and Skeleton enemies in Crystal of Nightmare. The former is obviously more accessible. - Red Oil is a rare drop from Red Ropers, and getting 3 is a matter of time, to be honest. [1] Mermaid Shoes ------------------------------------------------------------------------------ Type: Shoes Required: 1x Leather Boots 1x Water Crystal - Leather Boots are bought. - Water Crystals are a rare drop from Aqua Knights, which are common and appear frequently in every dungeon starting from The Jade Way. [1] Healing Ring ------------------------------------------------------------------------------ Type: Ring Required: 3x Broken Ring 3x Powerful Antivenom 3x Nut Mix - Broken Rings can be gotten by equipping and breaking rings through use, or found from Skeleton enemies as a common drop. Either way, they aren't too hard to get. - Powerful Antivenoms are a common drop from Roper enemies, which are common. - Nut Mixes are rare drops from Rabbits, which appear infrequently. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Rank 2 [r2] ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ [2] Tuna Cutter ------------------------------------------------------------------------------ Type: Sword Required: 1x Breaker Sword 3x Air Crystal 2x Seafood Bowl - Breaker Swords can be found in chests from Amber Garden onwards. Finding one is sort of random, unfortunately. - Air Crystals are rare drops from Wind Knights, who only appear in Obsidian onwards. I would suggest waiting until you beat Lapis to farm from the 95F Gauntlet for any Knight crystals. - Seafood Bowls are a rare drop from Electrojelly. Boss Rush Obsidian a few times until you find them. [2] Twisted Blade ------------------------------------------------------------------------------ Type: Dagger Required: 1x Pure Edge 3x Earth Crystal - Pure Edges are bought. - Earth Crystals drop from Gaia Knights, which will eventually be moderately common as you play through Obsidian. It's just a matter of time before you have three crystals, assuming you kill everything you see sometimes. Run the Knight Gauntlet to try and find more. [2] Spirit Staff ------------------------------------------------------------------------------ Type: Staff Required: 2x Cloth Beater 1x Messy Scroll 2x Poison Crystal - Cloth Beaters are fused, and getting one of the materials needed for them - the Back Scratcher - is a matter of luck, so this may take a while. - Messy Scrolls are gotten as treasure starting from Amber Garden, so you'll have to adventure a bit to find them. - Poison Crystals are found from Bleached Skeletons, which are a pain to find and kill, moreso than knights. They start appearing midway through Obsidian Tower, so you will eventually get two, but it won't be easy hunting for them. [2] The Tellbow ------------------------------------------------------------------------------ Type: Bow Required: 1x Cupid's Bow 20x Apple 3x Air Crystal - Cupid's Bow comes from chests from Amber onwards. Keep hitting those chests and you'll get one eventually. You might want to try breaking boxes in the Tielle fight of Crystal Nightmare if you really, really need one. - Apples are bought. - Air Crystals drop from Wind Knights, which start appearing midway through the Obsidian Tower. You'll get them eventually. Run the Knight Gauntlet for a good chance at finding one. [2] Holy Trident ------------------------------------------------------------------------------ Type: Spear Required: 1x Flameguard 1x Candlestick 1x Silver Watch [2] Rocket Glove ------------------------------------------------------------------------------ Type: Glove Required: 1x Champion Glove 10x Gunpowder 5x Red Oil [2] Awakening Claw ------------------------------------------------------------------------------ Type: Claw Required: 2x Spellclaw 3x Slime Stone 10x Coffee Beans [2] Crisis Cannon ------------------------------------------------------------------------------ Type: Parts Required: 1x Null Parts 3x Paralysis Crystal 3x Big Screw [2] Glory Vest ------------------------------------------------------------------------------ Type: Clothes Required: 3x Adventure Clothes 1x Brave Heart [2] Blessed Vestments ------------------------------------------------------------------------------ Type: Robe Required: 1x Santa Coat 10x Broken Seal 3x Void Crystal [2] White Breastplate ------------------------------------------------------------------------------ Type: Breastplate Required: 1x King-shell Chest 5x Tough Shell [2] Holy Armor ------------------------------------------------------------------------------ Type: Armor Required: 2x Armadillo Armor 1x Tough Stone [2] Sun Armband ------------------------------------------------------------------------------ Type: Bracelet Required: 1x Power Wrist 2x Fire Crystal 2x Natural Heater [2] Runic Defender ------------------------------------------------------------------------------ Type: Shield Required: 1x Salamander Shield 1x Insect King Shell [2] Angel Hat ------------------------------------------------------------------------------ Type: Hat Required: 1x Winged Boots 10x Bat Wing 5x Shark Fin [2] Holy Knight Helm ------------------------------------------------------------------------------ Type: Helm Required: 1x Knight's Helm 1x Bone Helm 10x Slime Liver [2] Miracle Charm ------------------------------------------------------------------------------ Type: Charm Required: 1x Shell Charm 5x Gaseous Grass 1x Eternal Ice [2] Rune Amulet ------------------------------------------------------------------------------ Type: Necklace Required: 1x Azure Charm 3x Ghost Tear [2] Holy War Cape ------------------------------------------------------------------------------ Type: Cape Required: 1x Druid Mantle 1x 200 Warriors 3x Jellystone [2] Holy Beast Scarf ------------------------------------------------------------------------------ Type: Scarf Required: 1x Legendary Scarf 1x Tail 10x Honey [2] Platform Shoes ------------------------------------------------------------------------------ Type: Shoes Required: 1x Battle Boots 1x Brave Heart [2] Mystery Ring ------------------------------------------------------------------------------ Type: Ring Required: 10x Broken Ring 2x Gaseous Grass ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Rank 3 [r3] ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ [3] Jet Boots ------------------------------------------------------------------------------ Type: Shoes Required: 1x Platform Shoes 1x Ferromin L 3x Mystery Ring [3] Dream Censer ------------------------------------------------------------------------------ Type: Treasure Required: 2x Perfume Staff 30x Insect Trap 10x Charred Lizard [3] Dream Kaleidoscope ------------------------------------------------------------------------------ Type: Treasure Required: 1x Maiden's Bracelet 5x Goldfish Bowl 5x Jellystone [3] Ultraburger ------------------------------------------------------------------------------ Type: Food Required: 4x Egg Toast 1x Cutlet Bowl 2x Shark Fin [3] Apple Pie ------------------------------------------------------------------------------ Type: Food Required: 1x Paella Pan 5x Honey 3x Red Oil [3] Mix Pizza ------------------------------------------------------------------------------ Type: Food Required: 5x Roast Chicken 3x Flytrap Bulb 1x Herb Seed [3] Buche-de-noel ------------------------------------------------------------------------------ Type: Food Required: 5x Chocolate Bar 10x Coffee Beans 10x Nut Mix [3] Kid's Lunch ------------------------------------------------------------------------------ Type: Food Required: 2x Shrimp Doria 1x Mango Pudding 20x Water Shroom [3] Speedy Concoction ------------------------------------------------------------------------------ Type: Medicine Required: 1x Medicine Base 1x Air Crystal [3] Strong Concoction ------------------------------------------------------------------------------ Type: Medicine Required: 1x Medicine Base 1x Fire Crystal [3] Solid Concoction ------------------------------------------------------------------------------ Type: Medicine Required: 1x Medicine Base 1x Water Crystal [3] Firmament Floor ------------------------------------------------------------------------------ Type: Floor Required: 1x Insect King Shell 2x Flint 1x Earth Crystal [3] 8-Bit Wallpaper ------------------------------------------------------------------------------ Type: Wallpaper Required: 1x Music Box 15x Toothpicks [3] School Counter ------------------------------------------------------------------------------ Type: Counter Required: 1x Polite Children 1x Big Screw [3] Celebratory Walls ------------------------------------------------------------------------------ Type: Wallpaper Required: 1x Lacquer Walls 2x Romantic's Cape 10x Fur Ball [3] Chapel Table ------------------------------------------------------------------------------ Type: Counter Required: 15x Focus Staff 5x Polite Children 5x Back Scratcher [3] Tiger Carpet ------------------------------------------------------------------------------ Type: Carpet Required: 1x Ak-kai Claw 1x Cat Statue 10x Fur Ball ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Rank 4 [r4] ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ [4] Soul Cleaver ------------------------------------------------------------------------------ Type: Sword Required: 1x Arc Saber 10x Fire Crystal [4] Ghostblade ------------------------------------------------------------------------------ Type: Dagger Required: 1x Atou 10x Air Crystal [4] True Crystal Rod ------------------------------------------------------------------------------ Type: Staff Required: 1x Starstone Staff 1x Crystal Rod 5x Darkness Crystal [4] Crescent Bow ------------------------------------------------------------------------------ Type: Bow Required: 1x Causmedia 10x Void Crystal [4] Mortemirare ------------------------------------------------------------------------------ Type: Spear Required: 1x Lesato 1x Old Man Pole 10x Paralysis Crystal [4] A Man's Fist ------------------------------------------------------------------------------ Type: Glove Required: 1x Dudely Mitts 5x Slime Stone 1x Tough Stone [4] Eraser Claw ------------------------------------------------------------------------------ Type: Claw Required: 1x Soul Eater 1x Remetogen 1x Brave Heart [4] Chaos Unit ------------------------------------------------------------------------------ Type: Parts Required: 1x Messiah 1x Secret Mix 10x Poison Crystal [4] Panda Suit ------------------------------------------------------------------------------ Type: Clothes Required: 1x Perfect Shirt 20x Fur Ball 10x Charred Lizard [4] Wharf Coat ------------------------------------------------------------------------------ Type: Robe Required: 1x Goetia Robe 10x Natural Heater [4] Barrier Plate ------------------------------------------------------------------------------ Type: Breastplate Required: 1x Belenite Plate 5x Fin Fan 1x Insect King Shell [4] Battle Suit ------------------------------------------------------------------------------ Type: Armor Required: 1x Guardian Armor 3x Salamander Scale 1x Tough Stone [4] Fortuna Armband ------------------------------------------------------------------------------ Type: Bracelet Required: 1x Angel Bracelet 3x Starsand Hourglass [4] Amber Shield ------------------------------------------------------------------------------ Type: Shield Required: 1x Hevelius 10x Earth Crystal [4] Topknot Hat ------------------------------------------------------------------------------ Type: Hat Required: 1x Ishtoril 5x Special Inkwell [4] Siegebreaker Helm ------------------------------------------------------------------------------ Type: Helm Required: 1x Alleus 3x Insect King Helm [4] Ancient Charm ------------------------------------------------------------------------------ Type: Charm Required: 1x Mana Charm 1x Mystery Ring [4] Rocket Boots ------------------------------------------------------------------------------ Type: Shoes Required: 2x Jet Boots 1x Dream Kaleidoscope [4] Super Crock Pot ------------------------------------------------------------------------------ Type: Food Required: 1x Seafood Bowl 1x Lobster 10x Shark Fin ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Rank 5 [r5] ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ [5] Heaven's Blade ------------------------------------------------------------------------------ Type: Sword Required: 1x Soul Cleaver 1x Bloodbane 1x Flame Emblem [5] Master's Dagger ------------------------------------------------------------------------------ Type: Dagger Required: 1x Ghostblade 1x Cultist Dagger 1x Water Emblem [5] Divine Staff ------------------------------------------------------------------------------ Type: Staff Required: 1x True Crystal Rod 1x Necronomicon 1x Earth Emblem [5] One Shot Wonder ------------------------------------------------------------------------------ Type: Bow Required: 1x Crescent Bow 1x Succubus Bow 3x Large Fang [5] Nature's Grace ------------------------------------------------------------------------------ Type: Spear Required: 1x Mortemirare 1x Abyssal Glaive 1x Bassmaster Pole [5] Star Glove ------------------------------------------------------------------------------ Type: Glove Required: 1x A Man's Fist 1x Demongod Hand 3x Secret Mix [5] Omnipotent Claw ------------------------------------------------------------------------------ Type: Claw Required: 1x Eraser Claw 1x Nephilim Claw 1x Black Horn [5] Omega Cannon ------------------------------------------------------------------------------ Type: Parts Required: 1x Pandora Unit 1x Gold Horn 15x Salamander Scale [5] Majestic Clothes ------------------------------------------------------------------------------ Type: Clothes Required: 1x Panda Suit 1x Phoenix Clothes 1x Soul Ring [5] Pandemonium ------------------------------------------------------------------------------ Type: Robe Required: 1x Wharf Coat 1x Faust's Bargain 15x Darkness Crystal [5] Master's Plate ------------------------------------------------------------------------------ Type: Breastplate Required: 1x Barrier Plate 1x Plate of Grief 1x Wind Emblem [5] Invincible Armor ------------------------------------------------------------------------------ Type: Armor Required: 1x Battle Suit 1x Devil's Will 3x Omega Ferromin [5] Four Seasons ------------------------------------------------------------------------------ Type: Bracelet Required: 1x Fortuna Armband 1x Nevan's Armband 2x Wyvern Horn [5] TH Shield ------------------------------------------------------------------------------ Type: Shield Required: 1x Amber Shield 1x Sealed Shield 10x Salamander Scale [5] Hat of Innocence ------------------------------------------------------------------------------ Type: Hat Required: 1x Topknot Hat 1x Assassin's Hood 1x Coin Emblem [5] Arcadian Helm ------------------------------------------------------------------------------ Type: Helm Required: 1x Siegebreaker Helm 1x Asura 1x Miniature Castle [5] Omnicharm ------------------------------------------------------------------------------ Type: Charm Required: 1x Ancient Charm 1x Ebon Talisman 10x Void Crystal [5] Karmic Necklace ------------------------------------------------------------------------------ Type: Necklace Required: 1x Spirit Magatama 1x Heretic Necklace 10x Ghost Tear [5] Infinite Cape ------------------------------------------------------------------------------ Type: Cape Required: 1x Imperial Cape 1x Dracozombie Wing 5x Soft Stone [5] Warrior's Will ------------------------------------------------------------------------------ Type: Scarf Required: 1x Diana's Heart 1x Samael's Mantle 1x Food Emblem [5] Freedom Boots ------------------------------------------------------------------------------ Type: Shoes Required: 1x Trailblazers 1x Iron Sandals 1x Heavenly Heels -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ other stuff other stuff other stuff other stuff other stuff other stuff -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Section 14 [other1] ooo ooooo o o oooo oooo ooo ooooo o o oooo oooo o o o o o o o o o o o o o o o o o ooo oo ooo oo o o o oo oo o o o o o o o o o o o o o o ooo o o o oooo o o ooo o oooo o o -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ other stuff other stuff other stuff other stuff other stuff other stuff -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Things that aren't relevant to any other section, but worth a mention anyway. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ True Cards [truec1] -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ True Cards are gotten at the end of a standard run (one month). Only one can be gotten per run this way. It is received from the adventurer that you used the most overall. Successful and unsuccessful adventures appear to count for the same amount when determining which True Card you get. For instance, say you only have Louie, Charme and Caillou: Louie: 10 total adventures, 3 Defeats Charme: 15 total adventures, 9 Defeats Caillou: 3 total adventures, 0 Defeats You would get Charme's, because you have the greatest number of adventures with her, even though Louie has had more successful adventures and Caillou has had the fewest defeats. The one exception is Arma's, which is automatically gotten upon activating a certain event in Endless Mode. To unlock this event, clear the Lapis Ruins. A copy of Arma's card can be gotten once every run, thus making her card relatively easy to get multiples of. True Cards are specific to one save: having a True Card on one save will not allow a completely new game to start with that True Card's adventurer. They will, of course, carry over to New Game+. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Ring Effects [rings1] -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ These are the apparent effects of the various rings you can equip in the game. Figures are not exact, and are estimates based on experience. A ring will break immediately after its effect activates, no matter what occurs - unequipping the ring, going to a new floor on the dungeon, and even dying will do nothing to stop the ring breaking. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [ ] Willpower Ring -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Every time a physical blow (not a magic attack, such as a fireball/sonic wave) hits you, the ring activates and reduces damage to 25% of what it would've been. Has about a 20% chance of breaking per use. Recommended for those without high-HP - it isn't as effective as a Healing Ring if your adventurer can stomach blows, because the Healing Ring can turn HP loss into restoration of health. It may be useful against Will-o-Wisps. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [ ] Evoker's Ring -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Every time a magic attack (not a physical blow, such as a Roper/Knoll rock) hits you, the ring activates and reduces damage to 25% of what it would've been. Has a relatively low chance of breaking, likely 10%. Recommended if you feel ranged attacks are scaring you. Good for some boss battles, such as Eyebat King or Samhain, where projectiles fly everywhere. Not quite as good as a Healing Ring. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [ ] Purity Ring -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Nullifies: * Stun from chest traps * Stun from Hornet attacks * Floor slick from Snow Traps Does not nullify: * Being knocked down * Roper HP drain * Bomb explosions * Event-induced floor slick * Traps such as Tuna/Slime/Bomb traps Recommended...not really. It's not worth it, and it takes up an equipment slot that any other ring would look better in. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [ ] Healing Ring -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ As soon as the adventurer's HP falls below 30%, approximately 50% of the adventurer's health is restored. Does not work if the damage does enough damage to completely ignore HP values below 30% and above 0. The amount of HP that can be restored is fixed at 50%, BUT if the adventurer's max health is greater than 200, the HP restored is always 100. Recommended for everybody. It basically makes you invincible, given your gear isn't completely horrid. Take several on boss rushes to prevent the necessity of going into the menu every 10 seconds for manual food consumption. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [ ] Meditation Ring -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ As soon as the SP count of the wearer dips below 50%, the ring restores 25% back to you. Has about a 20% chance of breaking. Activates even when MP is completely depleted from above 50%. Recommended for SP-intensive characters, especially Griff and Caillou. * May have a restoration cap, like Healing Ring (untested) -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [ ] Graceful Ring -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ All SP usage is cut by 2. If the result is not an integer, the cost is rounded DOWN. This means that 5 SP skills cost 2, 3 SP skills cost 1, etc. Does not reduce the cost of Vector Cannon. Has about a 20% chance of breaking. Recommended for Louie, Tielle, Elan and Griff. Louie's skills are cut down to a cost of 2, making them far more abusable. Tielle's Seeker Arrow, arguably her most useful skill, is cut to 2 SP. She also enjoys her cut-price Starshot Arrow and CuteRage!. Elan and Griff have skills that are useful but not multi- purpose enough to really warrant Meditation Rings. Characters who spam skills to get around/kill things are better using a Meditation Ring, since these are far more expensive and will quickly break anyway. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [ ] Thief's Ring -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [ ] Mystery Ring -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [ ] Soul Ring -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Events [event1] -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ This is a brief description of all events I've discovered in the game and when they are available. NOTE: While all events that involve you unlocking an adventurer/Guild Card are marked as 'Random', it is actually dependent on the closeness level you have with that adventurer, meaning the recruiting process is much faster in a New Game+. It is marked as Random for convenience's sake. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Recettear -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ ------------------------------------------------------------------------------ The story unfolds... ------------------------------------------------------------------------------ [ ] Mmmmurple... -- Begin a New Game A stern-looking fairy wakes a sleepy girl up. [ ] Capitalism, ho! -- See 'Mmmmurple...' Tear explains...common sense, to be honest. [ ] I...sold stuff... -- See 'You learn as you go.' Recette sold something! Yay! [ ] A tale of a fairy, a girl...and how to run an item shop. -- See 'I...sold stuff...' Backstory time. Recette's papa is a jerk. [ ] Yayness! It's done! -- See 'A tale of a fairy, a girl...and how to run an item shop.' Recette is so kawaii desu~ ^_^ yeah sorry [ ] The clock does not have a "G'morning" hand! -- See 'Yayness! It's done!' Recette is woken up on the second day of shopkeeping. ------------------------------------------------------------------------------ Tutorials ------------------------------------------------------------------------------ [ ] Primary...button?... -- Day 1, Return to Recettear Tear explains how to place items down. [ ] Done! -- See 'Primary...button?...' Congratulations for placing stuff down. Yeah. [ ] O-kai-o! -- See 'Done!' A tutorial on how to sell things is given. [ ] You learn as you go. -- See 'O-kai-o!' Tear peps Recette up for ACTUAL SOCIAL INTERACTION. The horror. [ ] The Display Window -- Place an item in the window display Tear explains what putting items in the window will do. [ ] Concerning the debt... -- Day 3 Morning Tear explains the weekly repayment system. [ ] Time Management -- Day 3 Evening Recette learns about how time is like a pie. [ ] The News -- Day 10 Morning Recette sees a strange blue bar scrolling across her shop. [ ] Buying Items from Customers -- Level 2 Recette learns how to buy items from people. [ ] Recommendations -- Level 3 Recette learns how to recommend items to people. [ ] Advance Orders -- Level 7 Recette learns about advance orders. ------------------------------------------------------------------------------ Caillou's Visits ------------------------------------------------------------------------------ [ ] Caillou, the Magician -- Attain Merchant Level 3 Caillou introduces himself, mocks Recette and places an order. [ ] WH-WHAT'N THE CRAZY CRAP CRACKERS?! -- Attain Merchant Level 3, Have Slime Liver, Bat Wing and Charred Lizard The alternate (and amusing) version of 'Caillou, the Magician'. [ ] ...Even if I do have my feet up on the counter! -- Random, see 'Caillou, the Magician' After some political mumbo-jumbo, Caillou offers you his Guild Card. ------------------------------------------------------------------------------ Charme's Visits ------------------------------------------------------------------------------ [ ] Charme, the Lady Thief -- Random, Complete The Jade Way Charme drops by to say hello. [ ] What am I, property? -- Random, See 'Charme, the Lady Thief' Recette receives Charme's Guild Card, and Tear is taken for a chat. ------------------------------------------------------------------------------ Tielle's Visits ------------------------------------------------------------------------------ [ ] I felt I had to. -- Complete The Amber Garden Tielle awakens to find Recette caring for her. [ ] Thank you! Recette! -- The morning after you see 'I felt I had to' Tielle leaves to search for her sister. [ ] I really have no right to pass judgement upon entire races. -- Night after seeing 'Thank you! Recette!' Tear starts to speak her mind...but stops. [ ] Tielle, the Archer Girl -- Random, See 'Thank you! Recette!' Tielle got herself a Guild Card. [ ] A Sister's Letter -- See 'Donuts from the Butcher' Tielle receives a letter from her sister. ------------------------------------------------------------------------------ Elan's Visits ------------------------------------------------------------------------------ [ ] Elan, the Warrior Priest. -- Random, See 'Why the sneakification and peering, then?' (Town Square) Elan drops by to say hello. [ ] Hell yeah! -- See 'Elan, the Warrior Priest', Random Elan drops by with his Guild Card. ------------------------------------------------------------------------------ Nagi's Visits ------------------------------------------------------------------------------ [ ] Woah. -- Random, See 'We will...have to be patient with this one, I fear.' (Dungeon) The impossible occurs. [ ] Nagi, the Eastern Spearwoman. -- Random, See 'Woah.' Nagi and irony don't mix. 'It seems I have no sense of direction!' ------------------------------------------------------------------------------ Griff's Visits ------------------------------------------------------------------------------ [ ] A warning? About what? -- Random, See -oh carp? What in the world." Recette is unfazed by a demon lord coming into her shop. [ ] Something up? Like stairs? -- Random, See 'A warning? About what?' Louie comes to tell Recette about an enormous tower. [ ] Griff, the Demon Assassin. -- Complete Obsidian Tower, Random Meet Griff, the sarcastic demon. [ ] Misunderstanding as profound as hers leads to religions. BAD ONES. -- Random, See 'Your guarantee simply FILLS me with confidence' Griff gives some of the best lines in the game. Oh, and his Guild Card. ------------------------------------------------------------------------------ Arma's Visits ------------------------------------------------------------------------------ [ ] Or are our windows that gripping? -- Day 17 Morning A mysterious girl looks longingly in from the street. [ ] Arma, the Mysterious Girl -- Day 17 onwards, Random Arma comes and introduces herself. Recette explains what a shop and money are. ------------------------------------------------------------------------------ Alouette's Visits ------------------------------------------------------------------------------ [ ] It'll be mine...EVENTUALLY! -- Make first payment (10,000 pix) A mysterious girl in a fancy dress looks down upon Recettear. [ ] Snak...I mean, Alouette, do you copy? -- Day 9 Morning Recette would've made a good guard in Metal Gear Solid. [ ] Wwwwhat's a foe-grub? -- Day 11 onwards, Random Recette is taught about foie-gras by Alouette and Tear. [ ] Truff-kay! -- Random, See 'Wwwwhat's a foe-grub?' Truffles are mushrooms, kids. [ ] Is...that...so...huuuh? -- Random, See 'Truff-kay!' Recette is lectured on politics. And of course, she doesn't care. [ ] The Walnut Bread Fisherman -- Random, See 'Is...that...so...huuuh?' Alouette is miffed that Recette's fable wasn't true. ------------------------------------------------------------------------------ The Final Payment ------------------------------------------------------------------------------ [ ] Like, it's over? How is that possible? -- Make the Day 36 Payment Tear congratulates Recette on the full repayment of the loan. [ ] I...was happy to be there with you. -- See 'Like, it's over? How is that possible?' How heartwarming. [ ] The Credits -- See 'I...was happy to be there with you.' Yuizuki Sora sings '~RECETTEAR~' to the ending credits. [ ] Be the best shopkeeper you can possibly be. -- See 'The Credits' The end of the duo's adventure...or is it? [ ] "The Elegant, Graceful Tale of Alouette" -- See 'Be the best shopkeeper you can possibly be.' Part 2, where you play as Alouette, is...oh, it's not happening? Okay. [ ] A Time of...Peace? -- Start Endless Mode from a new file Days of exciting shopkeeping await Recette. ------------------------------------------------------------------------------ Endless Mode Plot ------------------------------------------------------------------------------ [ ] This unit...will be waiting. -- Morning after recruiting Charme, Caillou, Tielle, Elan, Nagi and Griff. The truth behind the world is revealed. [ ] Yayerations! -- Complete The Lapis Ruins Alouette apologises. In her own way. [ ] Let's go back to Recettear! -- See 'Yayerations!' And the friendship is set in cement. I know it's the same scene as Yayerations but it's heartwarming. ------------------------------------------------------------------------------ Miscellaneous ------------------------------------------------------------------------------ [ ] Collections -- Day 8 Recette is determined to make her first payment. [ ] The New Dungeon -- Random, Recruit Charme, Louie comes to tell you about Amber Garden. [ ] One Week Left -- Day 30 Morning Tear informs Recette that the last debt is due in a week. And that it is huge. [ ] The Last Day -- Day 36 Morning Tear and Recette have a mutual pep-talk. [ ] PAID! -- Successfully make a payment Recette celebrates her continued livelihood. [ ] Why'd it have to end in a box?! -- Fail to make a payment GAME OVER - wait...no, it was just a dream. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Town Square -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ ------------------------------------------------------------------------------ Recette and Tear ------------------------------------------------------------------------------ [ ] Relaxing in the Plaza -- Period 1/2 only Recette and Tear discuss the finer points of relaxation. [ ] Coins in the Fountain -- Period 1/2 only, See 'Relaxing in the Plaza' Tear questions the stupidity of people who throw coins into fountains. [ ] Happy Days -- Period 3 only Recette reminisces on evenings gone by since Tear's arrival. [ ] Evenings and Pie -- Period 3 only, See 'Happy Days' Recette wants pie, not porridge. [ ] MY CUUUUTENEEEEESS! -- Period 4 only Recette and Tear are attacked by a...hoodlum? [ ] Your logic, as always, is breathtaking in its faultiness. -- Period 1/2 only, See 'Relaxing in the Plaza' Recette and Tear, the sisters. ------------------------------------------------------------------------------ Citizens of Pensee ------------------------------------------------------------------------------ [ ] Aw, cake? Now I'm jealous. -- Period 1/2 only Recette and Tear recommend sugar to a tired woman. [ ] N-no it is not. -- Period 1/2 only Tear and a woman discuss envy. [ ] If you don't have dolls to play with, you can't be a nice person! -- Period 1/2 only Recette and Tear recommend a birthday present...or not... [ ] How on earth do you find that funny as well?... -- Period 1/2 only Recette laughs at almost anything. Even old men blathering. [ ] Loop, loop, don't poke myself... -- Period 1/2 only Recette mends a little girl's dolly. [ ] Why did it have to be in a drain, of all places... -- Period 1/2 only, See 'Loop, loop, don't poke myself...' Recette helps a girl find her lost hairpin. [ ] ...OkayreallycanImoveyet. -- Period 1/2 only, See 'Why did it have to be in a drain, of all places...' Recette is thanked by a little girl. Yes, the devil herself. [ ] Stargazing -- Period 4 only Recette and Tear find a man stargazing. ------------------------------------------------------------------------------ Louie's Quest for Food ------------------------------------------------------------------------------ [ ] Remember to wash what you find! -- Period 2 only, Recruit Louie Recette displays remarkable knowledge about foraging. [ ] Louie and the Dog -- Period 2 only, See 'Remember to wash what you find!' Louie splits his meal with a stray dog. [ ] Orange...mush...rooms... -- Period 2 only, See 'Louie and the Dog' Louie tries to be Mario, but it doesn't work out. ------------------------------------------------------------------------------ Caillou and the Orphanage ------------------------------------------------------------------------------ [ ] I wonder what that was about. -- Period 2 only, Recruit Elan Recette and Tear find Caillou at the orphanage. [ ] Preoccupied?... -- Period 2 only, See 'I wonder what that was about.' Caillou brushes off Recette and Tear yet again. [ ] And yes, the toy soldiers totally count! -- Period 2 only, See 'Preoccupied?...' Caillou smushes Recette's toy soldiers. [ ] Totally a Tree -- Period 2 only, See 'And yes, the toy soldiers totally count!' Recette and Tear eavesdrop on Caillou and Elan from the best camouflage ever. ------------------------------------------------------------------------------ Elan, the Kind Priest ------------------------------------------------------------------------------ [ ] Forward to investigation! ...and yayness, later. -- See 'We automatically...anyone's beds.' (Merchant Guild) Elan is hiding suspiciously behind a wall. [ ] Why the sneakification and peering, then? -- See 'Forward to investigation! ...and yayness, later.' Elan reveals he's the nicest guy in all of Pensee. [ ] 15poundcake -- Period 3 only, Recruit Elan Recette 'helps' Elan with a shopping list. ------------------------------------------------------------------------------ lol Nagi ------------------------------------------------------------------------------ [ ] You could go over and rescue him, you realise. -- Period 1/2/3, Recruit Nagi Nagi is asked for directions. Yeah. ------------------------------------------------------------------------------ Griff the Malevolent ------------------------------------------------------------------------------ [ ] demon-demon-demon... -- Period 4 only, Recruit Tielle A dark-skinned demon appears in the Town Square. [ ] "Oh carp?" What in the world. -- Period 4 only, See 'demon-demon-demon...' Griff comes to be an arrogant jerk. Recette confuses him with banter. [ ] Could it be that you melt if the sun touches your skin? -- Period 4 only, Recruit Griff Recette makes small talk with a sarcastic demon. [ ] THE CLAW GHOST! SAVE MEEEEEeeeee!... -- Period 4 only, See 'Could it be that you melt if the sun touches your skin?' Griff finds out that he's a scary bastard. [ ] Surprisingly? -- Period 4 only, See 'THE CLAW GHOST! SAVE MEEEEEeeeee!...' Recette finds out her adventurer friends really aren't that desperate. [ ] "Kids these days have no spine, no gumption!" -- Period 4 only, See 'Surprisingly?' Griff is mentally battered by Recette's cheerfulness and compliments. ------------------------------------------------------------------------------ Arma in the Real World ------------------------------------------------------------------------------ [ ] Squirrels are defensive and skittish as a species. -- Period 3 only, Recruit Arma Arma and Recette talk about kindness. [ ] Rain, rain -- Period 3 only, See 'Squirrels are defensive and skittish as a species.' Recette and Arma find they have something in common. ------------------------------------------------------------------------------ Prime's Appearance ------------------------------------------------------------------------------ [ ] No! Please stop teasing me. -- Day 9 onwards, Period 3 only, Sell/Buy things to/from Prime and Alouette Prime reveals some backstory. ------------------------------------------------------------------------------ Euria's Schemes ------------------------------------------------------------------------------ [ ] Son of a SUBMARINER! -- Period 1/2 only Euria, the girl with questionable avarice, makes her appearance. Poor Louie. [ ] The Pyramid Scheme -- Period 2 only, See 'Son of a SUBMARINER!', Encounter Euria in the store Euria has a brilliant plan. But not really. [ ] AHA! ENLIGHTENMENT! -- Period 2 only, See 'The Pyramid Scheme' Euria's kneecaps are in trouble. [ ] Like a pair of stone tablets to the head! -- Period 2 only, See 'AHA! ENLIGHTENMENT!' Euria attempts to abuse the exchange rate. [ ] Dumbest scam I've EVER heard... -- Period 2 only, See 'Like a pair of stone tablets to the head!' Euria laughs at you rather infuriatingly. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Chapel -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ ------------------------------------------------------------------------------ Recette and Tear ------------------------------------------------------------------------------ [ ] A Finance Company, Right? -- Period 1/2/3 only, Day 3 Recette asks Tear questions about her 'finance company'. [ ] Church Candy -- Period 1 only, See 'A Finance Company, Right?' Recette's motives for coming to church are revealed. ------------------------------------------------------------------------------ Adventurers in the Church ------------------------------------------------------------------------------ [ ] As I said, struck dumb. -- Period 2 only, Recruit Louie Louie is found praying...for lunch. [ ] You're about as predictable as a mud pie, too... -- Period 1/2/3 only, Recruit Caillou Caillou and Recette go off on tangents. [ ] Not like it involves you. -- Period 1/2/3 only, See 'You're about as predictable as a mud pie, too...' Caillou's hunt for arcane items has him staying around the Chapel. [ ] I'm not Louie, y'know. -- Period 1/2/3 only, See 'Not like it involves you.' Recette is surprisingly tactless. Towards Louie, of course. ------------------------------------------------------------------------------ Elan's Devotion ------------------------------------------------------------------------------ [ ] The Devout Fighter -- Period 1 only, Recruit Elan Elan elaborates on his daily routine. [ ] Priest-in-Training? -- Period 1/2/3 only, see 'Totally a Tree' (Town Square) Elan reveals his job and aspirations. [ ] Caillou and Elan -- Period 1/2 only, See 'The Priest-in-Training' Recette finds out that Caillou really does like candy. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Pub -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ ------------------------------------------------------------------------------ Recette and Tear ------------------------------------------------------------------------------ [ ] Is Alcohol Yummy? -- Period 3/4 only Recette learns of alcohol's virtues. [ ] "Can one of you hot studs be my..." -- Period 3/4 only, see 'Is Alcohol Yummy?' Tear and Recette explore a requests board. ------------------------------------------------------------------------------ Charme's Shenanigans ------------------------------------------------------------------------------ [ ] "Ponce" -- Period 3/4 only, Recruit Charme Charme starts mumbling about an alcohol called Ponce. [ ] Not just no, but HELL no! -- Period 3/4 only, See '"Ponce"' Elan's tab has stretched, and Charme tries to take Recette drinking. [ ] Aaaaahm kiddiiiiing...m'kiddin'! Yeesh, y'guish're serioush... -- Period 3/4 only, See 'Not just no, but HELL no!' Charme is drunk. Again. [ ] That'll solve y'rproblemsh. -- Period 3/4 only, See 'Aaaaahm...Yeesh, y'guish're serioush...' Charme, the mystic, drunken wise woman. [ ] What. -- Period 3/4 only, See 'That'll solve y'rproblemsh.' Charme elaborates on why she's a thief. [ ] Itsh FANTASHTIC -- Period 3/4 only, See 'What.' Rotten grapes make glorious wine. Apparently. [ ] Beer, Glorious Beer -- Period 3/4 only, See 'Itsh FANTASHTIC' (?) Charme weaves a tale of beer. Glorious beer. [ ] Way sharper than she looks, this one. -- Period 3/4 only, Recruit Nagi Tear eats like a glutton, and Nagi shows surprising observation skills. [ ] Griff and Charme -- Period 3/4 only, Recruit Griff, See 'Drinkin' Buddies' The biggest mismatch of characters in the whole game occurs. Sorta. [ ] The smouldering flame of...love? -- Period 3/4 only, see 'Griff and Charme' Nagi shows an extraordinary amount of alcohol resistance. [ ] Her Illustriousness -- Period 3/4 only, see 'The smouldering flame of...love?' (?) Charme is hiding from some very odd pursuers. ------------------------------------------------------------------------------ Miscellaneous ------------------------------------------------------------------------------ [ ] Louie, Out of his Depth -- Period 3/4 only, Clear The Hall of Trials Louie plans to slay the Lord of Dragons, a Wizard, and the God of Destruction. [ ] Drinkin' Buddies -- Period 3/4 only, Recruit Elan Louie and Elan have an interesting competition. [ ] "What're you doing here, bonehead?" -- Period 3/4 only, See 'The Priest in Training' Elan reminisces about people way stronger than him. [ ] ...You didn't get so lost that you ended up here, right? -- Period 3/4 only, Recruit Nagi The reason for Nagi's presence is revealed. And it is amusing. [ ] Crushed like a bug... -- Period 3/4, Recruit Arma Arma cheats at a wine-tasting competition. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Market -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ ------------------------------------------------------------------------------ Tielle's Sweet Tooth ------------------------------------------------------------------------------ [ ] Murderous Montblancs and Ghost World Pumpkin Tarts -- Period 1/2 only, Recruit Tielle Tielle shows Recette her treasure map, sweets edition! [ ] Tielle, the Glutton -- Period 1/2 only, See 'Murderous Montblancs and Ghost World Pumpkin Tarts' Tielle's sweet-tooth surprises even sugar-loving Recette. [ ] Sidetracked by Sweets -- Period 1/2 only, See 'Tielle, the Glutton Sweets have pushed Tielle's original motive out of sight. [ ] Donuts from the...Butcher? -- Period 1/2 only, See 'Sidetracked by Sweets' Recette's keen nose starts a conversation. [ ] The Mission -- Period 1/2 only, See 'Donuts from the...Butcher? Tielle has an important task ahead of her. ------------------------------------------------------------------------------ Miscellaneous ------------------------------------------------------------------------------ [ ] Gratin and Stews -- Period 3 only Tear gives dinner advice to a fellow shopper. [ ] It's sorta like magic -- Period 1/2 only, See 'Gratin and Stews' Recette and a woman talk about Slime Liver Salad and Skeleton Bone Souffle. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Nagi's Ramblings -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [ ] Ooh! And an eel pot. -- Period 3 only, Recruit Nagi Recette and Tear are awed into silence at what Nagi considers simple food. [ ] Egg cracking -- Period 3 only, See -ooh! And an eel pot.' Nagi buys a machine that...cracks eggs automatically? -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Merchant's Guild -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [ ] Kay-O! -- Enter the Merchant Guild for the first time Recette and Tear show their gratitude to the Guild Master. [ ] Adam Smith would be proud of us, at any rate... -- See 'Kay-O!' Adam Smith would be proud of them, at any rate :D [ ] We automatically refuse to place horse heads in anyone's beds. -- See 'Not just no, but HELL no!' (Bar) The Guild Master has a task for Recette and Tear. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Dungeons -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ ------------------------------------------------------------------------------ The Hall of Trials ------------------------------------------------------------------------------ [ ] What's this place? -- Adventurer's Guild Tear explains adventuring to Recette. [ ] Louie, the Rookie Swordsman -- Adventurer's Guild Louie curses circular logic and Recette decides to help him out. [ ] 'Welcome to the Jungle' -- The Hall of Trials, Reach 1F Tear explains why Recette can run around without taking damage. [ ] Did I..do it? -- The Hall of Trials, Reach 5F Louie clears the Hall of Trials triumphantly. [ ] Wow, cards! -- The Hall of Trials, Reach 5F Louie claims his prize for passing the Trials. [ ] The Door of Return -- The Hall of Trials, Reach 5F Tear tells Recette about the Goho...I mean Door of Return. ------------------------------------------------------------------------------ The Jade Way ------------------------------------------------------------------------------ [ ] I wonder if the dungeon gets bored if it's alone... -- The Jade Way, 15F Tear explains the living dungeon phenomenon...but is rudely interrupted. [ ] OW! Friggin... -- The Jade Way, Defeat Charme Recette pities the person who planned to mug her and leave her for dead. ------------------------------------------------------------------------------ The Amber Garden ------------------------------------------------------------------------------ [ ] She is, perhaps, lost. -- The Amber Garden, Reach 30F Recette and Tear find a young girl. [ ] It...kind of feels like it's saying, "open me!" -- The Amber Garden, Defeat Tielle A mortally wounded Tielle is taken back to Recettear. ------------------------------------------------------------------------------ The Obsidian Tower ------------------------------------------------------------------------------ [ ] The Tower Opens -- Select Obsidian Tower 1F-5F as destination THe Obsidian Tower opens for the dynamic duo and their adventurer. [ ] Griff's Appearance -- Obsidian Tower, Reach 30F Griff appears and challenges the adventurers. [ ] How could this be? -- Obsidian Tower, Defeat Griff Griff retreats in a haze of astonishment. [ ] People will just laugh at you! -- Obsidian Tower, Reach 50F Recette berates (yes, berates) Griff about his plans of world domination. [ ] You...are a unique girl. -- Obsidian Tower, Defeat Griff/Archdevil's Arm Griff mends his ways with self sacrifice. Sorta. [ ] Indeed, let us go home. -- Obsidian Tower, see 'You...are a unique girl' Tear and Recette set off back home after conquering the Tower. ------------------------------------------------------------------------------ The Lapis Ruins ------------------------------------------------------------------------------ [ ] The truth is... -- The Lapis Ruins, Reach 10F Big Bash is in a state of catastrophe, and Alouette won't accept it. [ ] ...your kid tries me, sometimes... -- The Lapis Ruins, Reach 30F Prime sees through Alouette's false pride. [ ] This can not be!... -- The Lapis Ruins, Reach 50F Tear recognises an old associate... [ ] I actually have to retreat. How insulting. -- The Lapis Ruins, Defeat Arma The evil mastermind retreats, taking Arma with him. [ ] Can't you tell by my confident swagger? -- The Lapis Ruins, Reach 60F Alouette and Prime appear after a boss fight. [ ] And I REALLY don't see a guy wearing a pair of pants as a mask. -- The Lapis Ruins, Reach 80F Recette come across an unfamiliar face...WAIT, WHAT? [ ] How perfectly serendipidous. -- The Lapis Ruins, Reach the exit of 99F Alouette engages in a nice chat with the big bad guy. [ ] ...even this. -- The Lapis Ruins, Reach 100F A rather dangerous looking scene awaits Recette and...huh? [ ] Popsicle stand, blowing! -- The Lapis Ruins, Defeat The Geddon Device In the wake of the disaster, two fairies attempt a jailbreak. [ ] I was most certainly NOT sobbing hysterically. -- The Lapis Ruins, see 'Popsicle stand, blowing!' A heartwarming reunion. Can't help but feel sorry for the adventurer, though. ------------------------------------------------------------------------------ Nagi, Lost ------------------------------------------------------------------------------ [ ] I seem to be...lost, somehow. -- Day 9 onwards, any dungeon, any non-boss floor Recette and Tear meet a strangely clad girl in a dungeon. [ ] See, I even have my scallions with me. -- Any dungeon, any non-boss floor, See 'I seem to be...lost, somehow.' Recette chats with Little Miss Lost about scallions and sukiyaki. [ ] Where...am I, exactly? -- Any dungeon, any non-boss floor, See 'See, I even have my scallions with me.' Recette explains, in simple terms, how to reach Recettear. Also, irony. [ ] We will...have to be patient with this one, I fear. -- Any dungeon, any non-boss floor, See 'Where...am I, exactly?' Nagi promises to be at Recettear soon. ------------------------------------------------------------------------------ Non-Fixed Events ------------------------------------------------------------------------------ [ ] Retreat from the Dungeon -- First time being KOed in a dungeon Tear explains the process of keeping item(s) when retreating. [ ] And we did this joke already! -- Day 9 onwards, any dungeon, any non-boss floor Recette meets Alouette, accompanied by her mob of useless-looking men. [ ] As quickly as our legs can carry us. -- Stay on a floor with Will-o-Wisps until they appear Tear forgot to mention a small detail...the deadly balls of pure hatred. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Shoutouts [refer1] -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Coming soon. Really soon. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ History [histr1] -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ 0.1 Basic introduction done, mechanics for NearPin done, all monster HP values written up 0.2 Bosses listed but not finished, most events done, added Fusion Rank 1 0.5 Added categories, adventurer stats and abilities, named skills, events mostly done, some tips/tricks, swords and daggers all done 1.0 All events + equippable items written up, most adventurers' analyses complete, to be submitted soon 1.2 More updates. To be honest I'm tired of the game and my laptop doesn't want to run it at 60fps, so the playthrough is on hold indefinitely (or at least until I put the game on my PC). This guide was done about a month before I made this update, I'm just procrastinating. I will submit this soon after I finish writing the paragraph. My encyclopedia stays at 92% and I have other stuff to do as well, but this guide will see another couple updates later on. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ To Do & Credits [tocom1] -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Still to come, in order of importance: - Rest of the item details, especially location of treasures - The category of 'Anti-Sunstroke' - Analysis on Nagi, finalising Caillou's analysis, testing of Gemini Force - Boss strategies, especially for Nightmare 1.108 - ASCII art for title - Corrections on initial/final budgets, which at this moment are inaccurate - Corrections on many item locations - given locations may not be complete - Locations of required fusion items - Shoutouts (references in the game - I have a few typed up, but not many) - More mechanics for closeness, booms, chains and Will-o-Wisps - Experience values for monster types - Walkthrough - In-game descriptions of items - More Tips and Tricks Email [email protected] if you have queries or something to add. Any of the above 'To Do' things you can contribute to would be much obliged. (C) A. Yang 2010