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Mage Guide

by basketball_guy29

                            ===================
                                Mage Guide
                               by Todd Nguyen
                            ====================

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

0001. Table of Contents

NOTE: Press Ctrl + F to find what you're looking for.

0001. Table of Contents
0002. Introduction
0003. Versions
0004. Controls
0005. Moves
0006. Chaos Moves
0007. Explain on Wallspike
0008. Attributes Points
0009. Items
0010. Farming
0011. Against other classes (Team Deathmatch)
0012. Swordsman
0013. Archer
0014. Blacksmith
0015. Mage
0016. Ninja
0017. Golem Wars
0018. Solo Wars
0019. Stages
0020. FAQs
0021. Credits
0022. Contact Information
0023. Legal Informations

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

0002. Introduction
Hi, my name is Todd Nguyen. This is my first FAQ or guide, so you might see
some "newbie" mistakes. Anyway, this guide is about the class Mage in the 
action-strategy game Rakion. You can download rakion from this site
http://rakion.softnyx.net. You can also find out about classes at that site.

The class Mage is a support class. It can't really do 1 on 1, but with its
long-range attacks and the moves to hit many enemies at once, it's a deadly
class.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

0003. Versions
1.0: I wrote this FAQ.

1.10: Fix some short-cuts. Add delay to moves.

1.70: - Add info on Protrusion move.
      - Add a note from [email protected] under chaos section.
      - Explain Attributes.
      - Add a note for Controls.
      - Add many things for Items Section.
      - Add farming section.
      - Fix and add some stuff about Fighting Other characters section.
      - Add info to the Golem Wars section.

1.75: - Add the Stages section
      - Fix the shortcuts
      - Move title to the middle

1.76: - Add which site this guide can be found on

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

0004. Controls
I will explain the basic controls that Rakion has below:

W: Move forward
S: Move backward
A: Move left
D: Move right
Q: Change weapons (from short-range to far-range or vice versa)
M1: Left-click
M2: Right-click
M1M2: Left and right click at the same time
Space: Jump
Shift: Block (close and far ranged)
C: Chaos (see section [3.10] for more info)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

0005. Moves
Since you now also know the controls, get use to the Move keys because as a
mage, you'll be running a lot of times. Here are the mage moves you're mostly
going to use: 

NOTE: About delay, if your opponent block your delay1 attack, they have time
to strike you with a normal attack. If your opponent block your delay2 
attack, they have time to do a normal and/or a grip attack. If your opponent 
block your delay3 attack, they have time to do a normal, grip and/or a 
special attack.

NOTE: You can't grip chaos people, or cells. (like Nak or the Panzer)

|----------------------------------------------------------------------------
|                              CLOSE RANGE
|---------------------------------------------------------------------------| 
|      Buttons        |      Descriptions                           | Delay |
|---------------------------------------------------------------------------|
|       M1            |  Use your staff to hit your opponent once.  |   1   |
|---------------------------------------------------------------------------|
|     M1 + M1         |  Use your staff to hit your opponent twice. |  1.5  |
|---------------------------------------------------------------------------|
|      M2             | Summon an orb that could heal you and your  |       |
|                     | party member. You can only summon 4 orbs    |       |
|                     | per round.                                  |       |
|---------------------------------------------------------------------------|
|   Space + M1        | Jump up then attack your opponent.          |  1.5  |
|---------------------------------------------------------------------------|
|  W + W + M1         | Summon an Ice Pillar (called Protrusion)    |  2.5  |
|---------------------------------------------------------------------------|
|   M1 + M2           |  Summon a tornado that prevent enemies from |   3   |
|                     |  entering a 4m range around you.            |       |
|---------------------------------------------------------------------------|
|                     |  Freeze your enemy, making him vulnerable to|       |
| M1M2 (close)(front) | you and everyone of your party member's     |   2   |
|                     | attack.                                     |       |
|---------------------------------------------------------------------------|
| M1M2 (close)(back)  | Summon a sharp ice pillar on the enemy.     |   2   |
|---------------------------------------------------------------------------|
| M1 (knocked down)   | Spin your staff, hitting every enemy around |   1   |
|                     | you and make injure them for a short time.  |       |
|---------------------------------------------------------------------------|


|----------------------------------------------------------------------------
|                              FAR RANGE
|---------------------------------------------------------------------------| 
|      Buttons        |      Descriptions                           | Delay |
|---------------------------------------------------------------------------|
|      M1             | Throw a bomb that explodes after bouncing   |  N/A  |
|                     | 1.5 seconds, hitting multiple enemies.      |       |
|---------------------------------------------------------------------------|
|      M2             | Locked the target on with fireballs. The    |       |
|                     | fireball will explode if it contacts        |  N/A  |
|                     | anything, hitting multiple enemies (rarely) |       |
|---------------------------------------------------------------------------|
| M1 (knocked down)   | Spin your wand, hitting every enemy around  |   0   |
|                     | you and make injure them for a short time.  |       |
|---------------------------------------------------------------------------|


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

0006. Chaos Moves
NOTE: [email protected] wrote this on how to get chaos, since I didn't
pay that much attention to chaos, somehow I just got chaos:

You need 6 bars, not 7 kills... For poweruser its 5 bars... you should 
explain how to get bars (1 from kill, 1 from your cell killing a person, 1/2
from w.e, etc.)

|----------------------------------------------------------------------------
|                              CHAOS MAGE
|---------------------------------------------------------------------------| 
|      Buttons        |      Descriptions                           | Delay |
|---------------------------------------------------------------------------|
|       M1            | Summons a wider Ice Pillar, and also hits   |  N/A  |
|                     | harder.                                     |       |
|---------------------------------------------------------------------------|
|       M2            | Locks the target with fireball, but locks on|  N/A  |
|                     | faster and the fireballs fly faster. It also|       |
|                     | hits harder.                                |       |
|---------------------------------------------------------------------------|
|     M1M2            | Heals every party members around you.       |  N/A  |
|---------------------------------------------------------------------------|


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

0007. Explain on Wallspike
If you play in one of those stages that has doors/walls, there's a neat
trick you could do with Ice Pillar, called Wallspike. When you're facing a
door/wall and you know an enemy is on the other side, use Ice Pillar on the
door/wall. The Ice Pillar will go across the door, and hit the person on the
other side. I'm not sure if the power is the same or not, but I'm sure that
if you guess right, it'll hit an enemy.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

0008. Attributes points
Every level up, you'll recieve 3 Attribute Points (AP) (if you're a Power
User, you get 3 AP along with 5 more bonus AP). There are a total of 10
attributes: 

Basic Attack: Improve the damage you do with your staff when you use the
2-hit combo (M1 M1)

Ranged Attack: Improve the damage you do with Protrusion (Ice Pillar), 
Bombs, and Fireballs.

Special Attack: I'm not sure what it does, but I think it improves the
amounts of HP your orbs heals.

Grip Attack: Improve the damage of your grips.

Cell Destruction: Improve the percentage you'll do to cells.

Max Health: Improves your health.

Max Armor: Improves your defense against attacks.

Attack Speed: Improves your attack speed (do not affect the speed of Ice
Pillar, Bombs, or Fireballs however).

Running Speed: Improves your running speed.

Cell Points: Improves your max Cell Points.

You can improve all the attributes mentioned, but there is so many AP that
you could only improve 2-3 attributes. Here are the attributes that is pretty
much important to a Mage:

Ranged Attack Power: You should put at least 1 AP into this at every lvl up,
because it improves your Ice Pillar, your Bombs, and your Fireballs.

Grip Attack Power: This is also important for a mage, because all of its
moves has really high-delay, so grip is important because grip is much faster
than any of the mage's moves.

Health/Armor: A good defend is just as good as a good offense. You should
put some points into either Health or Armor, but dont put points into both
unless you have some extra AP. You might find health more useful.

Cell Points: A mage has a lot of Cell Points, but even so you need to
improve the max Cell points so you can summon your high-lvl Naks or Panzers.

Spend your AP in anyway you like, but you should either max a stat first, or
divide your AP into 2-3 attributes first. I don't recommend spending your 
AP into every attribute, because that will be a waste of good AP.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

0009. Items
First off, I recommend saving 2,500 for a cell called Panzer, because it'll
really help you in stages and battles. After you bought a Panzer, you can
either buy another Panzer (they're really useful) or buy the level 2 armors
and weapons. I'd recommend buying weapons first. If you didn't buy a 2nd
Panzer, I'd recommend to buy one more. After that, you should start saving
for the lvl 10-12 armors/weapons/cells. At level 12, if you have 10,000 to
spend, buy a Blazer. Blazers are really helpful, because you can just 
summon them, and then it would start blasting/killing golems or other
people. It has a lot of HP and defense to survive, so don't worry about it
too much when you summoned it.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

0010. Farming
When you first create your character, you will notice you have 2 other open
slots. Well you can create two more characters to do the low level stages
(Discovery of Temple rank 1 and such) to get easy money, and then a week
later, you can just delete the characters you just created, and keep doing
more low level stages! If you do that, every week you should have about 
1,000, do this 10 times and you can buy yourself a nice Blazer.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

0011. Against other classes (Team Deathmatch)
In this section I will discuss about the strategy to fight other classes, and
if you disagree, please see the Contact Informations section.

NOTE: DO NOT USE PROTRUSION (ICE PILLAR) UNLESS YOU KNOW YOU'RE GOING TO 
HIT. This is like a blacksmith, never 2-hit swing when they're chasing. 
Anyway, if you miss the Ice Pillar, you will get damaged bad. Always always
try to grip, only Ice Pillar if you know you're going to hit.

NOTE: When other classes shield, go for a grip. They can't block grips.

NOTE: The best way to grip is to 1-hit them (M1) to slow them down, and then
go for a grip. 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

0012. Swordsman
Swordsman are tough. Their moves aren't that slow, so you won't get many
chances to strike them. When you're soloing one, always try grip them. Always
try to front grip, because after you freeze them, you could just use the 
2-hit combo (M1 M1) or just Ice Pillar them. Back grips are fine too. If you
can't reach them to grip them in time, use Ice Pillar, but that won't happen
much. And also, when they're low on health, they usually keep fighting you to
death, which is good for you. However, if they decided to run and get help
from other people, try to guess the direction they are going to run to,
and then Ice Pillar them. 

Their famous attack is the 3-hit combo that you will often see. The combo
is strong, fast, and deadly. They could kill you with about 3-4 3-hit combo.
Good news is that you can block this attack with your shield. But beware,
some swordsman also is a gripper. If you see them 1-hit, they're a gripper.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

0013. Archer
Good archers are hard to beat. Bad ones will miss you all the time. Archers
usually shoot arrows as you might guess, and they don't have very high delay.
When fighting an archer, try to approach and shield when their arrows are 
close to hitting you. When you're close enough, go for a grip because they
usually will try to get one last arrow to you. Beware, the arrows fly faster
than you might think. Archers always try to run away from you, but they don't
always run for help. They can just turn back and shoot you before you can say
"DIE!!" So be careful when you're chasing one, and don't let her get away.
When you're close enough, an Ice Pillar or a 2-hit combo (sometimes) will
knock 'em cold.

The famous tactics archers liked to use is the running away and shoot
suddenly. An archer will always try to use this when you're close. This
is one of the hardest challenge for me to block, because you can't really
guess when they're going to shoot. However, they do have to turn around and
shoot you, making them waste about a second or two. During this time, press
Shift immediately, and you will block the arrow. If they didn't release the
arrow, run toward them, spamming the space button on the way. If you're 
lucky, they will miss you on one of your jumps. If they're good, they
can get you with an arrow. Then again, you shouldn't messing with good
archers anyway. That job is for Blacksmiths and Ninjas.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

0014. Blacksmith
Somehow I think I could hit blacksmiths more often that any other classes. 
Anyway, Blacksmith are slower that Swordsman, but they has more health and
armor. Watch for their hammer wave shock move, because it also hits multiple
enemies. When they're charging for their shock wave (they raise their hammers
up their head), Ice Pillar them, don't try to grip them unless you think
they didn't see you. Also when they spin, just wait until their spin ended,
the blacksmith should be dazed. Grip/Ice Pillar them when they're dazed,
they can't do anything about it. Don't try to block the spin though, just
get out of the way. 

Blacksmith is like a mix of a swordsman and a ninja. Blacksmith's normal
2-hit atatck is strong, their grip is also strong. Of course, they have a
weakness like any other class, and that is they are slow. If they miss
the 2-hit combo, feel free to Ice Pillar them, or grip if you're close
enough. Also if you don't have time to switch to your staff, you could just
run a distance (they usually won't catch you) and then point your mouse down
and toward a wall, then release a bomb. No matter if your bomb hits the
Blacksmith or not, change weapons. Then keep running. They will often miss
the grip.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

0015. Mage
Fighting other mages is hard. All two mages either try to grip the other
one, or try to make them miss grip. When fighting a mage, don't approach
them in a straight-line pattern, they're going to Ice Pillar you. Try to 
zigzag or jump when you think they're going to Ice Pillar. Always try to grip
a mage, or Ice Pillar after they either miss Ice Pillar or miss grip. Try not
to miss your grip, their Ice Pillar can still reach you through the tornado.
So just grip the hell out of other mages and show them who's the top mage of
the game.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

0016. Ninja
Ninjas try to grip way more than you do. Ninjas always 1-hit you, and then
grip you. To prevent this, after you get hit, either spam the jump button
or move back. If the ninja is slow, they will miss the grip, giving you
the chance to grip. When fighting a ninja, always try to grip. They're too
fast to be hit with Ice Pillar. A tactic I like to use is stand there, with
my back facing the ninja, and hold my left-mouse button toward them. If
they see me, they will come and try to grip me. That's when I move forward
a bit, and they missed. Then I just grip them. It's a risky tactic, but it
works if you time it right.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

0017. Golem Wars
Above is the strategy for Team Deathmatch modes, now I will talk about Golem
War mode

In Golem Wars, you could either go for golems, or go for your enemies.

If you go for the golem, use fireball, because fireball, in my opinion, is
the fastest move to perform to the golem. If you're facing the golem alone,
4-6 fireballs will kill it. With your team's help, though, it could be much
faster. If someone in your team gets the golem, switch to your melee weapon
and run along with the golden sword carrier. Use tornado if an enemy's close,
or Ice Pillar them to slow them down. The enemy will usually go for the 
golden sword carrier, so don't worry about getting gripped. When you're in
the other team's golem room, ALWAYS try to knock/slow the enemy down when
they're going for the golden sword carrier. Use Ice Pillar or Bombs if you
have good throwing and aiming and if you know where the golden sword carrier
is going to run to. Give the golden sword carrier enough time and he/she
will kill the golem. 

If you have the golden sword, switch to your melee weapon right away, if 
you're not already using it. Then run to the other team's golem and Ice
Pillar the golem. Also hope that your team has good backup, because without
some backups, you're likely to die before the golem.

If the other team gets the golden sword, always try to get the golden sword
carrier. Mages aren't the best defense to have, but try to Ice Pillar
the golden sword carrier and leave the gripping to other classes. Ice
Pillar has a really long delay, though, so be sure that you're going to hit,
because after 3-4 Ice Pillar, your enemy will probably go for you, and well
you're going to die. That's why Swordsman and Blacksmith are gold in Golem
Wars, they are really good backup.

If you're going for the enemy, go to section [5.1] for more info. Remember
that in Golem Wars, if you die, you don't have a chance to resurrect, 
unlike Death Wars. 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

0018. Solo Wars
I didn't go into Solo Wars room often, but on my past experience, you should
try to find a place that other people won't notice or hard to hit you so you
can change to your melee weapon. Try to use bombs/fireballs on a bunch of
people, you might kill many people that way. But through like 2-3 kills,
people might start going after you. If that happens, just run, counter only
when you know you're going to hit. If you can bomb/fireball many people before
they notices you, you might be at the top of the game. 


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

0019. Stages
Stages are your best bet for money and experience. There are many stages in
Rakion. The number of party members for a stage depends. You might have to
solo a stage, or you can wait for someone to help you. Take note that you
can solo every stage without getting any party members.

In multiple party member stages, your role is to do as much ranged damage as
you can, either with bombs or fireball. There usually is a bunch of monsters
grouped up, so your bombs and fireball is going to be really effective
in stages.

In solo stages, you should also use bombs, but not as often. You should
always summon your cells while you can, they will keep the enemies busy
while you blast them. When things get close, use your Ice Pillar.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

0020. FAQs

Q: Why a mage?
A: Because they're cool.

Q: Seriously.
A: Mages has many long-ranged attacks, and all of them are powerful. Also
Mages has many Area of Effect skills like bombs and fireballs that hits
multiple enemies.

Q: Why do you like to grip more than Ice Pillar?
A: When Ice Pillar, you have a heavy delay after you use Ice Pillar. After
you use Ice Pillar, you could have been grip by every class afterwards.
And besides, when you front-grip, you could just use another Ice Pillar,
which is like a bonus to your Ice Pillar.

Q: What is delay?
A: Delay is like the speed of your attacks. Most of the mage's attack has
a lot of delay, so try not to miss.

Q: How do I ask you more questions?
A: E-mail me. See the Contact Information section.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

0021. Credits

I have a few people that I'd like to give credits for this FAQ.

- GameFAQs for everything.

- Softnyx, for making a wonderful game.

- Readers, for reading my FAQ.

- [email protected] for pointing out many useful stuff.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

0022. Contact Informations
If you have a question, or a suggesting to my FAQ, please e-mail me at 
[email protected].

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

0023. Legal Informations

This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright. 

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

This guide can be found in these sites:
http://gamefaqs.com
http://supercheats.com
http://neoseeker.com

by: Todd Nguyen
e-mail: [email protected]
start date: December 3, 2005.
finish date: December 3, 2005.

Copyright 2005-2006 Todd Nguyen.