=================== Mage Guide by Todd Nguyen ==================== ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 0001. Table of Contents NOTE: Press Ctrl + F to find what you're looking for. 0001. Table of Contents 0002. Introduction 0003. Versions 0004. Controls 0005. Moves 0006. Chaos Moves 0007. Explain on Wallspike 0008. Attributes Points 0009. Items 0010. Farming 0011. Against other classes (Team Deathmatch) 0012. Swordsman 0013. Archer 0014. Blacksmith 0015. Mage 0016. Ninja 0017. Golem Wars 0018. Solo Wars 0019. Stages 0020. FAQs 0021. Credits 0022. Contact Information 0023. Legal Informations ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 0002. Introduction Hi, my name is Todd Nguyen. This is my first FAQ or guide, so you might see some "newbie" mistakes. Anyway, this guide is about the class Mage in the action-strategy game Rakion. You can download rakion from this site http://rakion.softnyx.net. You can also find out about classes at that site. The class Mage is a support class. It can't really do 1 on 1, but with its long-range attacks and the moves to hit many enemies at once, it's a deadly class. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 0003. Versions 1.0: I wrote this FAQ. 1.10: Fix some short-cuts. Add delay to moves. 1.70: - Add info on Protrusion move. - Add a note from [email protected] under chaos section. - Explain Attributes. - Add a note for Controls. - Add many things for Items Section. - Add farming section. - Fix and add some stuff about Fighting Other characters section. - Add info to the Golem Wars section. 1.75: - Add the Stages section - Fix the shortcuts - Move title to the middle 1.76: - Add which site this guide can be found on ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 0004. Controls I will explain the basic controls that Rakion has below: W: Move forward S: Move backward A: Move left D: Move right Q: Change weapons (from short-range to far-range or vice versa) M1: Left-click M2: Right-click M1M2: Left and right click at the same time Space: Jump Shift: Block (close and far ranged) C: Chaos (see section [3.10] for more info) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 0005. Moves Since you now also know the controls, get use to the Move keys because as a mage, you'll be running a lot of times. Here are the mage moves you're mostly going to use: NOTE: About delay, if your opponent block your delay1 attack, they have time to strike you with a normal attack. If your opponent block your delay2 attack, they have time to do a normal and/or a grip attack. If your opponent block your delay3 attack, they have time to do a normal, grip and/or a special attack. NOTE: You can't grip chaos people, or cells. (like Nak or the Panzer) |---------------------------------------------------------------------------- | CLOSE RANGE |---------------------------------------------------------------------------| | Buttons | Descriptions | Delay | |---------------------------------------------------------------------------| | M1 | Use your staff to hit your opponent once. | 1 | |---------------------------------------------------------------------------| | M1 + M1 | Use your staff to hit your opponent twice. | 1.5 | |---------------------------------------------------------------------------| | M2 | Summon an orb that could heal you and your | | | | party member. You can only summon 4 orbs | | | | per round. | | |---------------------------------------------------------------------------| | Space + M1 | Jump up then attack your opponent. | 1.5 | |---------------------------------------------------------------------------| | W + W + M1 | Summon an Ice Pillar (called Protrusion) | 2.5 | |---------------------------------------------------------------------------| | M1 + M2 | Summon a tornado that prevent enemies from | 3 | | | entering a 4m range around you. | | |---------------------------------------------------------------------------| | | Freeze your enemy, making him vulnerable to| | | M1M2 (close)(front) | you and everyone of your party member's | 2 | | | attack. | | |---------------------------------------------------------------------------| | M1M2 (close)(back) | Summon a sharp ice pillar on the enemy. | 2 | |---------------------------------------------------------------------------| | M1 (knocked down) | Spin your staff, hitting every enemy around | 1 | | | you and make injure them for a short time. | | |---------------------------------------------------------------------------| |---------------------------------------------------------------------------- | FAR RANGE |---------------------------------------------------------------------------| | Buttons | Descriptions | Delay | |---------------------------------------------------------------------------| | M1 | Throw a bomb that explodes after bouncing | N/A | | | 1.5 seconds, hitting multiple enemies. | | |---------------------------------------------------------------------------| | M2 | Locked the target on with fireballs. The | | | | fireball will explode if it contacts | N/A | | | anything, hitting multiple enemies (rarely) | | |---------------------------------------------------------------------------| | M1 (knocked down) | Spin your wand, hitting every enemy around | 0 | | | you and make injure them for a short time. | | |---------------------------------------------------------------------------| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 0006. Chaos Moves NOTE: [email protected] wrote this on how to get chaos, since I didn't pay that much attention to chaos, somehow I just got chaos: You need 6 bars, not 7 kills... For poweruser its 5 bars... you should explain how to get bars (1 from kill, 1 from your cell killing a person, 1/2 from w.e, etc.) |---------------------------------------------------------------------------- | CHAOS MAGE |---------------------------------------------------------------------------| | Buttons | Descriptions | Delay | |---------------------------------------------------------------------------| | M1 | Summons a wider Ice Pillar, and also hits | N/A | | | harder. | | |---------------------------------------------------------------------------| | M2 | Locks the target with fireball, but locks on| N/A | | | faster and the fireballs fly faster. It also| | | | hits harder. | | |---------------------------------------------------------------------------| | M1M2 | Heals every party members around you. | N/A | |---------------------------------------------------------------------------| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 0007. Explain on Wallspike If you play in one of those stages that has doors/walls, there's a neat trick you could do with Ice Pillar, called Wallspike. When you're facing a door/wall and you know an enemy is on the other side, use Ice Pillar on the door/wall. The Ice Pillar will go across the door, and hit the person on the other side. I'm not sure if the power is the same or not, but I'm sure that if you guess right, it'll hit an enemy. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 0008. Attributes points Every level up, you'll recieve 3 Attribute Points (AP) (if you're a Power User, you get 3 AP along with 5 more bonus AP). There are a total of 10 attributes: Basic Attack: Improve the damage you do with your staff when you use the 2-hit combo (M1 M1) Ranged Attack: Improve the damage you do with Protrusion (Ice Pillar), Bombs, and Fireballs. Special Attack: I'm not sure what it does, but I think it improves the amounts of HP your orbs heals. Grip Attack: Improve the damage of your grips. Cell Destruction: Improve the percentage you'll do to cells. Max Health: Improves your health. Max Armor: Improves your defense against attacks. Attack Speed: Improves your attack speed (do not affect the speed of Ice Pillar, Bombs, or Fireballs however). Running Speed: Improves your running speed. Cell Points: Improves your max Cell Points. You can improve all the attributes mentioned, but there is so many AP that you could only improve 2-3 attributes. Here are the attributes that is pretty much important to a Mage: Ranged Attack Power: You should put at least 1 AP into this at every lvl up, because it improves your Ice Pillar, your Bombs, and your Fireballs. Grip Attack Power: This is also important for a mage, because all of its moves has really high-delay, so grip is important because grip is much faster than any of the mage's moves. Health/Armor: A good defend is just as good as a good offense. You should put some points into either Health or Armor, but dont put points into both unless you have some extra AP. You might find health more useful. Cell Points: A mage has a lot of Cell Points, but even so you need to improve the max Cell points so you can summon your high-lvl Naks or Panzers. Spend your AP in anyway you like, but you should either max a stat first, or divide your AP into 2-3 attributes first. I don't recommend spending your AP into every attribute, because that will be a waste of good AP. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 0009. Items First off, I recommend saving 2,500 for a cell called Panzer, because it'll really help you in stages and battles. After you bought a Panzer, you can either buy another Panzer (they're really useful) or buy the level 2 armors and weapons. I'd recommend buying weapons first. If you didn't buy a 2nd Panzer, I'd recommend to buy one more. After that, you should start saving for the lvl 10-12 armors/weapons/cells. At level 12, if you have 10,000 to spend, buy a Blazer. Blazers are really helpful, because you can just summon them, and then it would start blasting/killing golems or other people. It has a lot of HP and defense to survive, so don't worry about it too much when you summoned it. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 0010. Farming When you first create your character, you will notice you have 2 other open slots. Well you can create two more characters to do the low level stages (Discovery of Temple rank 1 and such) to get easy money, and then a week later, you can just delete the characters you just created, and keep doing more low level stages! If you do that, every week you should have about 1,000, do this 10 times and you can buy yourself a nice Blazer. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 0011. Against other classes (Team Deathmatch) In this section I will discuss about the strategy to fight other classes, and if you disagree, please see the Contact Informations section. NOTE: DO NOT USE PROTRUSION (ICE PILLAR) UNLESS YOU KNOW YOU'RE GOING TO HIT. This is like a blacksmith, never 2-hit swing when they're chasing. Anyway, if you miss the Ice Pillar, you will get damaged bad. Always always try to grip, only Ice Pillar if you know you're going to hit. NOTE: When other classes shield, go for a grip. They can't block grips. NOTE: The best way to grip is to 1-hit them (M1) to slow them down, and then go for a grip. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 0012. Swordsman Swordsman are tough. Their moves aren't that slow, so you won't get many chances to strike them. When you're soloing one, always try grip them. Always try to front grip, because after you freeze them, you could just use the 2-hit combo (M1 M1) or just Ice Pillar them. Back grips are fine too. If you can't reach them to grip them in time, use Ice Pillar, but that won't happen much. And also, when they're low on health, they usually keep fighting you to death, which is good for you. However, if they decided to run and get help from other people, try to guess the direction they are going to run to, and then Ice Pillar them. Their famous attack is the 3-hit combo that you will often see. The combo is strong, fast, and deadly. They could kill you with about 3-4 3-hit combo. Good news is that you can block this attack with your shield. But beware, some swordsman also is a gripper. If you see them 1-hit, they're a gripper. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 0013. Archer Good archers are hard to beat. Bad ones will miss you all the time. Archers usually shoot arrows as you might guess, and they don't have very high delay. When fighting an archer, try to approach and shield when their arrows are close to hitting you. When you're close enough, go for a grip because they usually will try to get one last arrow to you. Beware, the arrows fly faster than you might think. Archers always try to run away from you, but they don't always run for help. They can just turn back and shoot you before you can say "DIE!!" So be careful when you're chasing one, and don't let her get away. When you're close enough, an Ice Pillar or a 2-hit combo (sometimes) will knock 'em cold. The famous tactics archers liked to use is the running away and shoot suddenly. An archer will always try to use this when you're close. This is one of the hardest challenge for me to block, because you can't really guess when they're going to shoot. However, they do have to turn around and shoot you, making them waste about a second or two. During this time, press Shift immediately, and you will block the arrow. If they didn't release the arrow, run toward them, spamming the space button on the way. If you're lucky, they will miss you on one of your jumps. If they're good, they can get you with an arrow. Then again, you shouldn't messing with good archers anyway. That job is for Blacksmiths and Ninjas. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 0014. Blacksmith Somehow I think I could hit blacksmiths more often that any other classes. Anyway, Blacksmith are slower that Swordsman, but they has more health and armor. Watch for their hammer wave shock move, because it also hits multiple enemies. When they're charging for their shock wave (they raise their hammers up their head), Ice Pillar them, don't try to grip them unless you think they didn't see you. Also when they spin, just wait until their spin ended, the blacksmith should be dazed. Grip/Ice Pillar them when they're dazed, they can't do anything about it. Don't try to block the spin though, just get out of the way. Blacksmith is like a mix of a swordsman and a ninja. Blacksmith's normal 2-hit atatck is strong, their grip is also strong. Of course, they have a weakness like any other class, and that is they are slow. If they miss the 2-hit combo, feel free to Ice Pillar them, or grip if you're close enough. Also if you don't have time to switch to your staff, you could just run a distance (they usually won't catch you) and then point your mouse down and toward a wall, then release a bomb. No matter if your bomb hits the Blacksmith or not, change weapons. Then keep running. They will often miss the grip. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 0015. Mage Fighting other mages is hard. All two mages either try to grip the other one, or try to make them miss grip. When fighting a mage, don't approach them in a straight-line pattern, they're going to Ice Pillar you. Try to zigzag or jump when you think they're going to Ice Pillar. Always try to grip a mage, or Ice Pillar after they either miss Ice Pillar or miss grip. Try not to miss your grip, their Ice Pillar can still reach you through the tornado. So just grip the hell out of other mages and show them who's the top mage of the game. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 0016. Ninja Ninjas try to grip way more than you do. Ninjas always 1-hit you, and then grip you. To prevent this, after you get hit, either spam the jump button or move back. If the ninja is slow, they will miss the grip, giving you the chance to grip. When fighting a ninja, always try to grip. They're too fast to be hit with Ice Pillar. A tactic I like to use is stand there, with my back facing the ninja, and hold my left-mouse button toward them. If they see me, they will come and try to grip me. That's when I move forward a bit, and they missed. Then I just grip them. It's a risky tactic, but it works if you time it right. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 0017. Golem Wars Above is the strategy for Team Deathmatch modes, now I will talk about Golem War mode In Golem Wars, you could either go for golems, or go for your enemies. If you go for the golem, use fireball, because fireball, in my opinion, is the fastest move to perform to the golem. If you're facing the golem alone, 4-6 fireballs will kill it. With your team's help, though, it could be much faster. If someone in your team gets the golem, switch to your melee weapon and run along with the golden sword carrier. Use tornado if an enemy's close, or Ice Pillar them to slow them down. The enemy will usually go for the golden sword carrier, so don't worry about getting gripped. When you're in the other team's golem room, ALWAYS try to knock/slow the enemy down when they're going for the golden sword carrier. Use Ice Pillar or Bombs if you have good throwing and aiming and if you know where the golden sword carrier is going to run to. Give the golden sword carrier enough time and he/she will kill the golem. If you have the golden sword, switch to your melee weapon right away, if you're not already using it. Then run to the other team's golem and Ice Pillar the golem. Also hope that your team has good backup, because without some backups, you're likely to die before the golem. If the other team gets the golden sword, always try to get the golden sword carrier. Mages aren't the best defense to have, but try to Ice Pillar the golden sword carrier and leave the gripping to other classes. Ice Pillar has a really long delay, though, so be sure that you're going to hit, because after 3-4 Ice Pillar, your enemy will probably go for you, and well you're going to die. That's why Swordsman and Blacksmith are gold in Golem Wars, they are really good backup. If you're going for the enemy, go to section [5.1] for more info. Remember that in Golem Wars, if you die, you don't have a chance to resurrect, unlike Death Wars. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 0018. Solo Wars I didn't go into Solo Wars room often, but on my past experience, you should try to find a place that other people won't notice or hard to hit you so you can change to your melee weapon. Try to use bombs/fireballs on a bunch of people, you might kill many people that way. But through like 2-3 kills, people might start going after you. If that happens, just run, counter only when you know you're going to hit. If you can bomb/fireball many people before they notices you, you might be at the top of the game. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 0019. Stages Stages are your best bet for money and experience. There are many stages in Rakion. The number of party members for a stage depends. You might have to solo a stage, or you can wait for someone to help you. Take note that you can solo every stage without getting any party members. In multiple party member stages, your role is to do as much ranged damage as you can, either with bombs or fireball. There usually is a bunch of monsters grouped up, so your bombs and fireball is going to be really effective in stages. In solo stages, you should also use bombs, but not as often. You should always summon your cells while you can, they will keep the enemies busy while you blast them. When things get close, use your Ice Pillar. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 0020. FAQs Q: Why a mage? A: Because they're cool. Q: Seriously. A: Mages has many long-ranged attacks, and all of them are powerful. Also Mages has many Area of Effect skills like bombs and fireballs that hits multiple enemies. Q: Why do you like to grip more than Ice Pillar? A: When Ice Pillar, you have a heavy delay after you use Ice Pillar. After you use Ice Pillar, you could have been grip by every class afterwards. And besides, when you front-grip, you could just use another Ice Pillar, which is like a bonus to your Ice Pillar. Q: What is delay? A: Delay is like the speed of your attacks. Most of the mage's attack has a lot of delay, so try not to miss. Q: How do I ask you more questions? A: E-mail me. See the Contact Information section. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 0021. Credits I have a few people that I'd like to give credits for this FAQ. - GameFAQs for everything. - Softnyx, for making a wonderful game. - Readers, for reading my FAQ. - [email protected] for pointing out many useful stuff. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 0022. Contact Informations If you have a question, or a suggesting to my FAQ, please e-mail me at [email protected]. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 0023. Legal Informations This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This guide can be found in these sites: http://gamefaqs.com http://supercheats.com http://neoseeker.com by: Todd Nguyen e-mail: [email protected] start date: December 3, 2005. finish date: December 3, 2005. Copyright 2005-2006 Todd Nguyen.