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Double Dagger Poison Assassin FAQ

by peropero11

Double Dagger Poison Assassin pRO Version
by
peropero11

r o a c h m e o w @ y a h o o . c o m

Currently : V 1.20
-------------------------------------------------------------------------------

Sad to say, this build is not really that effective. Skill wise. Venom Splasher
just can't cut it because it is very very difficult to use. The only skill that
is very useful right now is Venom Dust.

If you are reading this guide though, I recommend reading through most of it as
I had slipped in many tidbits of information. Sometimes, I forget that I even
slipped them in! /swt

Cons
� You won't be able to hit undead element monsters with poison elements. You
  can still poison them though (via cards or Envenom or Enchant Poison). 
� You won't be making too many critical hits so High defense monsters can
  prove to be a problem if you don't/can't poison them.
� The only way for Poison Assassins to surpass Critical Katar Assassins in
  terms of damage is having the right equipment, which can become VERY costly.
  This is because this build is rather card/weapon quality dependent.
� You'll get Grimtooth far into your Poison Assassin career. Making it quite
  difficult to face HUGE mobs. If you plan to get it anyway...
� This build has skills that are only effective mostly against poison monsters
  and its main damaging skill is either Envenom or Venom Splasher. To note,
  Venom Splasher is difficult to pull off as it requires timing and patience.
� Using Enchant Poison to hunt whispers can be annoying as most areas that have
  whispers usually have monsters that are either immune to poison, or strong vs
  poison (like water creatures).
� Not recommended to be tried by starting players/newbies.

Pro's
� Poisoning an enemy LOWERS their def, which means bigger damage. XD Also, when
  in a poisoned state monsters continually lose HP by a certain percentage. If
  my guesses are right, VIT builds will suffer a lot from this. So far, it
  seems that players suffer 3% of their max hp worth of damage per second when
  poisoned. Hopefully, this is how the monsters are affected too.
� With two weapons, you can have a lot of cards attached. For example, you can
  have three female thief bug cards on one weapon and three zenorc or snake
  cards on the other.
� With Elemental Daggers vs the proper enemy, you'll be dealing more than
  double the damage especially if you poison the enemy first. Or you can use
  specific anti-element cards like Drainliar cards on slotted weapons.
� Venom Dust is very useful in WoE. Place them on the entry points into your
  castle to force your enemies to go places like ambush points or risk getting
  poisoned (either have to use herbs or forces priests to use valuable hot bar
  space for status recov and to paying attention to them. Every second of
  distraction counts.)
� Poison cannot be removed by Bless. Only Detoxification and Status Recovery.

Contents
-------------------------------------------------------------------------------

A.	Introduction/Version History
I.	Thief Skill Builds And Progression
Ia.	Thief Skill Statistics and Comments
II.	Assassin Skill Builds And Progression
IIa.	Assassin Skill Statistics and Comments
III.	Stat Builds
IV.	Recommended Equipment
V.	Credits
VI.	Me in pRO
VII.	Legal Blahblah
VIII.   Things to do

A. Introduction/Version History
-------------------------------------------------------------------------------
This is the first faq I have made so bear with me.

� Version 0.50 (unpublished, started the faq)
� Version 0.80 (reached venom splasher lvl 5, added stuff)
� Version 0.85 (Stat Builds, Equipment recommendations)
� Version 1.00 (fixed lots of stuff, email error fixed)
� Version 1.20 (added lotsa stuff, now have an email, some visual fixes to the
                guide)

I. Thief Skill Builds and Progression
-------------------------------------------------------------------------------
These are the four skill builds that I have thought of for general thieves. 
These can and might be useful for katar builds too for all I know. For the
poison builds though, I'd recommend maxing out envenom.

Envenom First Job 44
Skill                   Skill Points to allocate        Job Lvl
Double Attack           10                              11
Improve Evasion         10                              21
Steal                    5                              26
Hide                     1                              27
Envenom                 10                              37
Detoxify                 1                              38
Hide                     1                              39
Steal                    5                              44

Steal First Job 44
Skill                   Skill Points to allocate        Job Lvl
Double Attack           10                              11
Improve Evasion         10                              21
Steal                   5                               26
Hide                    2                               28
Steal                   5                               33
Envenom                 10                              43
Detoxify                1                               44

* The following above will have the following final skills at job 44. The only
  difference between the two is whether steal or envenom is maxed out first.

*Skills allocated at Job 44*
Double Attack           10
Improve Evasion         10
Steal                   10
Envenom                 10
Hide                     2
Detoxify                 1
--------------------------
                        43 Skill points

Envenom Centered Job 40
Skill                   Skill Points to allocate        Job Lvl
Double Attack           10                              11
Improve Evasion         10                              21
Steal                    5                              26
Hide                     2                              28
Envenom                 10                              38
Detoxify                 1                              39
Steal                    1                              40

*Skills allocated at Job 40*
Double Attack           10
Improve Evasion         10
Steal                    7
Hide                     2
Envenom                 10
Detoxify                 1
--------------------------
                        39 Skill Points

Steal Centered Job 40
Skill                   Skill Points to allocate        Job Lvl
Double Attack           10                              11
Improve Evasion         10                              21
Steal                    5                              26
Hide                     2                              28
Steal                    5                              33
Envenom                  6                              39
Steal                    1                              40

*Skills allocated at Job 40*
Double Attack           10
Improve Evasion         10
Steal                   10
Hide                     2
Envenom                  6
Detoxify                 1
--------------------------
                        39 Skill Points

* Please note that at job 40 you have only 39 skills not 40. That is because at
  Job level 1, you don't get a skill.
* Many think Detoxify is useless. You could just grab some green herbs or some
  green pots. But they take up item weight which could be better used for Red
  pots or fly wings. Additionally, sp for the Poison Build will not be touched 
  as often as the other builds.
* Hide is at lvl 2 so if you want to get Grim Tooth later, you can.

Ia. Skill Statistics
-------------------------------------------------------------------------------
* Following were taken from Weggy's FAQ at GameFAQS. Comments with % are mine.
* Please note that the many of the changes I made (those between [brackets] are
  statistics I noticed from pRO. I am not sure if this applies to other
  versions of RO like jRO and iRO.
* Only required and used skills were taken note of.

Double Attack_________________________________________________________

Pre-requisites: None
Active or Passive?: Passive
SP Use: None

Level 1 : 5% to double attack
Level 2 : 10% to double attack
Level 3 : 15% to double attack
Level 4 : 20% to double attack
Level 5 : 25% to double attack
Level 6 : 30% to double attack
Level 7 : 35% to double attack
Level 8 : 40% to double attack
Level 9 : 45% to double attack
Level 10: 50% to double attack

Comments: This skill only works with a Knife weapon.  It is a fantastic skill,
          as you do double damage as well as stunning the enemy longer - which
          means less time for them to attack you! Maxing this should be the
          first skill on your list.

% "Stunning" not true. Enemies Will still attack regularly even while in effect
  of Double Attack. Don't Believe me? Watch the "Miss"-ing attacks of your
  enemies while you are attacking. They come at regular intervals, meaning,
  they aren't slowed down or cancelled by Double Attack. Best observed when two
  enemies of the same type are attacking you.
% Green, Red, Yellow, Blue, White Plants, and Shining Plants seem to be immune
  to double attack and to the second weapon. Unequip your first or second
  weapon when attacking them as Assassins.

Increase Dodge________________________________________________________

Pre-requisites: None
Active or Passive?: Passive
SP Use: None

Level 1 : Flee increased by 3
Level 2 : Flee increased by 6
Level 3 : Flee increased by 9
Level 4 : Flee increased by 12
Level 5 : Flee increased by 15
Level 6 : Flee increased by 18
Level 7 : Flee increased by 21
Level 8 : Flee increased by 24
Level 9 : Flee increased by 27
Level 10: Flee increased by 30

Comments: A very useful skill, since your flee is how often you dodge. You must
          max this one.

% No need to comment more on this one.

Envenom________________________________________________________________

Pre-requisites: None
Active or Passive?: Active
SP Use: 15 SP *****[12 SP]*****

Level 1 : 115% Damage, 20 HP Drained per use
Level 2 : 130% Damage, 20 HP Drained per use
Level 3 : 145% Damage, 19 HP Drained per use
Level 4 : 160% Damage, 19 HP Drained per use
Level 5 : 175% Damage, 18 HP Drained per use
Level 6 : 190% Damage, 18 HP Drained per use
Level 7 : 205% Damage, 17 HP Drained per use
Level 8 : 220% Damage, 17 HP Drained per use
Level 9 : 235% Damage, 16 HP Drained per use
Level 10: 250% Damage, 16 HP Drained per use

Comments: This skill is basically the Thief's bash.  It seems a bit weaker, but
          has more range than Bash.  It also uses the poison attribute, so it
          may be more effective or less effective against certain enemies.

% For some odd reason in pRO, Envenom DOES NOT drain HP whether the attack is a
  success or not. More reason to use it. ^_^ Additionally, this is a perfect
  measure to guess whether or not the monster is prone to poison element or
  not. Hitting it once and gauging your normal damage compared with that of the
  Skill takes some practice but after a while, its easy to get the hang of it.
% Envenom seems more like a magical attack rather than a physical attack. Not
  that it uses your magic atk power, rather it seems to go against the monster's
  magic defense rather than physical defense. Oh and Envenom never seems to miss
  unless your target's element is poison or Undead.

Steal_________________________________________________________________

Pre-requisites: None
Active or Passive?: Active
SP Use: 20 SP *****[10 SP]*****

Each level increases your chance to steal, but the exact amount is unknown

Comments: If you don't go with Envenom, you can use your SP to get some extra
          items by stealing them.  Steal also works better if the enemy is
          standing still.  finally, Steal does not effect the monster's drops.
          It is just a randomly selected item the enemy could drop that you
          get. Enemies also do not get angry when you steal from them.

% According to some sites (not sure which, visited too many but I will try to 
  list them down at the CREDITS SECTION), Steal doesn't just grab a random
  item. It goes through the whole list of the monster drops starting at the
  lowest. If the Steal is a success at the lowest, it makes a calculation if
  this is the item to be taken, if failed, it goes to the next highest then
  checks if Steal is successful again. Otherwise, it will take the lowest item
  it was successful with. So you can see, it is VERY VERY DIFFICULT TO STEAL 
  rare items. Dex increases the chances of steal however.

Hide___________________________________________________________________

Pre-requisites: None
Active or Passive?: Active
SP Use: 10 to Hide, SP drained while hiding - less is drained based on
Hide Lvl

Level 1 : 30 seconds
Level 2 : 60 seconds
Level 3 : 90 seconds
Level 4 : 120 seconds
Level 5 : 150 seconds
Level 6 : 180 seconds
Level 7 : 210 seconds
Level 8 : 240 seconds
Level 9 : 270 seconds
Level 10: 300 seconds

Note: Again I must thank Node for this info.  Oi, I'm starting to become a
      broken record.

Comments: This can be used for 2 reasons: Escape from a mob of angry 
          aggressives.  This is great for a Thief since AGI does NOT do well
          against many enemies at once.  It also has a nasty secondary use - if
          a under-leveled character is trying to kill steal from you, hide. All
          of a sudden, they're the tank for the enemy they have no business in
          hitting.  Do it, come back, and laugh at them.  Serves the jerks
          right...

% Just remember that some enemies CAN SEE hidden characters so be careful. This
  skill is also useful for avoiding the incoming mob train following that
  Knight/Assassin/Priest...Just don't abuse it by Mob Training yourself. An
  Acolyte/Priest who knows his stuff will just Ruwach and laugh at you while
  your mob minces you to pieces. I'd recommend using a fly wing instead. XD

Detoxify_______________________________________________________________

Pre-requisites: Level 3 Envenom
Active or Passive?: Active
SP Use: ???

Level 1 : Cures poison

Comments: Pretty much useless, since you could easily carry a few Green Herbs.
          That, and status changes don't work yet.

% Monster skills are now active! Be careful! Examples are zenorcs and snakes
  who use the skill Poison! Tell tale sign is if you go purple colored.
  Though not exact, when in a poisoned state, players seem to loss 3% of their
  max hp every second. Luck reduces bad status time.


II. Poison Assassin Skill Builds And Progression
-------------------------------------------------------------------------------
Here are some of the skill builds that I have thought of.

Pure Poison Dagger Style
Skill                   Skill Points to allocate        Job Lvl
Right Hand Mastery       5                               6
Left Hand Mastery        5                              11
Enchant Poison           3                              14
Poison React             1                              15
Enchant Poison           2                              17
Venom Dust               5                              22
Poison React             4                              26
Venom Splasher          10                              36
Venom Dust               5                              41
Poison React             5                              46
Enchant Poison           4                              50

*Skills Allocated at Job 50*
Right Hand Mastery       5
Left Hand Mastery        5
Enchant Poison           9
Poison React            10
Venom Dust              10
Venom Splasher          10

* Not a recommended skill build to follow, unless some MAJOR changes are done
  to the poison skills. This skill build is restrictive and Venom Splasher is a
  skill that is VERY VERY VERY VERY VERY difficult skill to effectively use.
  Right now, those skill points can be used for other things.

Poison Dagger Style (Venom Splasher-less mod)
Skill                   Skill Points to allocate        Job Lvl
Right Hand Mastery       5                               6
Left Hand Mastery        5                              11
Enchant Poison           3                              14
Poison React             1                              15
Enchant Poison           2                              17
Venom Dust               5                              22
Poison React             4                              26
Cloaking                 1                              27
Venom Dust               5                              32
Poison React             5                              37
Enchant Poison           5                              42

FREE SKILL POINTS = 8

*Total Skills at Job 41*
Right Hand Mastery       5
Left Hand Mastery        5
Cloaking                 2
Enchant Poison          10
Poison React            10
Venom Dust              10

* This skill build might show some promise. The skill most used here would
  probably be Venom Dust. Poison React would be very effective against other
  Poison Assassins and poison element monsters. The Cloaking skill is useful
  for sneaking up on unsuspecting enemies.

IIa. Assassin Skill Statistics and Comments
-------------------------------------------------------------------------------

Left Hand Mastery______________________________________________________

Pre-requisites: Level 2 Right Hand Mastery [pRO = none]
Active or Passive?: Passive
SP Use: None

Level 1 : 40% Damage
Level 2 : 50% Damage
Level 3 : 60% Damage
Level 4 : 70% Damage
Level 5 : 80% Damage

Comments: If your going with a Dual Dagger Assassin, you'll want to max this.

% According to the game, initial left hand weapon damage without this skill is
  35%.

Right Hand Mastery_____________________________________________________

Pre-requisites: None
Active or Passive?: Passive
SP Use: None

Level 1 : 60% Damage
Level 2 : 70% Damage
Level 3 : 80% Damage
Level 4 : 90% Damage
Level 5 : 100% Damage

Comments: Max this before Left Hand, since it has a higher damage ratio.

% According to the game, initial right hand weapon damage without this skill is
  50%

Cloaking_______________________________________________________________

Pre-requisites: Level 2 Hiding
Active or Passive?: Active
SP Use: 15 SP

%New Statistics were taken from Ragnamart%

Level 1 : -1 SP each second for 4 seconds
Level 2 : -1 SP each second for 5 seconds
Level 3 : -1 SP each second for 6 seconds
Level 4 : -1 SP each second for 7 seconds
Level 5 : -1 SP each second for 8 seconds
Level 6 : -1 SP each second for 9 seconds
Level 7 : -1 SP each second for 10 seconds
Level 8 : -1 SP each second for 11 seconds
Level 9 : -1 SP each second for 12 seconds
Level 10: -1 SP each second for 13 seconds

Comments: This will allow you to move around invisible, as long as you stay
          near the walls.  You can use skills like Grim Tooth like invisible.

% Very useful especially in PVP or in trying to sneak past that mob of
  monsters. In PVP, use it to follow unsuspecting enemies, then suddenly
  strike! Though it is quite difficult to keep your character's ass glued to
  the wall...And I am not sure if you can use Grim Tooth while Cloaking...Maybe
  its restricted to hide only?

Enchant Poison_________________________________________________________

Pre-requisites: Level 1 Envenom
Active or Passive?: Active
SP Use: 15 *****[20 sp]*****

%New Statistics were taken from Ragnamart%

Level 1 : 30 Second Duration, 5% chance to poison
Level 2 : 45 Second Duration, 5% chance to poison
Level 3 : 60 Second Duration, 5% chance to poison
Level 4 : 75 Second Duration, 5% chance to poison
Level 5 : 90 Second Duration, 5% chance to poison
Level 6 : 105 Second Duration, 5% chance to poison
Level 7 : 120 Second Duration, 5% chance to poison
Level 8 : 135 Second Duration, 5% chance to poison
Level 9 : 150 Second Duration, 5% chance to poison
Level 10: 165 Second Duration, 5% chance to poison

Comments: This will give the target weapon a Poison Attribute for a period of
          time.  Hey, it can be fun...

% One of the best places I found out to use this thing is in Orc Vill. You
  can't use this on Non Party-members. And if you want the skill turned off
  ASAP, just unequip a weapon. Or Equip a new one for that matter.

Poison React___________________________________________________________

Pre-requisites: Level 3 Enchant Poison
Active or Passive?: Active
SP Use: Varying SP Use

**These Statistics were taken from Ragnamart. Address at Credits**

Level 1 : 130% Attack, 30 SP, for 30 seconds
Level 2 : 160% Attack, 30 SP, for 30 seconds
Level 3 : 190% Attack, 27 SP, for 30 seconds
Level 4 : 220% Attack, 27 SP, for 30 seconds
Level 5 : 250% Attack, 24 SP, for 30 seconds
Level 6 : 280% Attack, 24 SP, for 30 seconds
Level 7 : 300% Attack, 21 SP, for 30 seconds
Level 8 : 330% Attack, 21 SP, for 30 seconds
Level 9 : 360% Attack, 18 SP, for 30 seconds
Level 10: 390% Attack, 18 SP, for 30 seconds

% From my observations it is like the Knight's Auto-Counter but is restricted
  only to poison element monsters. When you are attacked by a poison element
  monster, you will automatically attack back, dealing bigger damage and a
  chance to poison that enemy too. Additionally, this skill can be cast on other
  people and not just party-mates. One thing I am bothered about though is the
  duration. The duration I am familiar with lasts for some time, not just 30
  seconds...I believe it to be around 2 minutes...hmmm....I'm using only level
  5 though...

Venom Dust_____________________________________________________________

Pre-requisites: Level 5 Enchant Poison
Active or Passive?: Active
SP Use: 20, 1 Red Gemstone

Level 1 : 5 Second Duration
Level 2 : 10 Second Duration
Level 3 : 15 Second Duration
Level 4 : 20 Second Duration
Level 5 : 25 Second Duration
Level 6 : 30 Second Duration
Level 7 : 35 Second Duration
Level 8 : 40 Second Duration
Level 9 : 45 Second Duration
Level 10: 50 Second Duration

Comments: Allows you to spread poison gas over a 3x3 area.  Any enemy coming in
          contact with the cloud will be poison.  Useless until status ailments
          are enabled.

% A VERY useful and nice looking skill. Automatically poisons any enemy that
  passes through the affected area. Only problem is the high cost (1 RED
  GEM!!!). Can't Gravity just give it a very high sp cost? Something like 50 sp
  or 75 sp cost to cast? Or maybe allow red gems to be bought at certain
  locations. The Red Gem Limitation is too steep in my opinion. On a side note
  however, you can just probably buy the gems off merchants.

Venom Splasher_________________________________________________________

Pre-requisites: Level 5 Poison React, Level 5 Venom Dust
Active or Passive?: Active
SP Use: ???

Level 1 : [increases damage dealt by skill by a certain percentage]
Level 2 : [increases damage dealt by skill by a certain percentage]
Level 3 : [increases damage dealt by skill by a certain percentage]
Level 4 : [increases damage dealt by skill by a certain percentage]
Level 5 : [increases damage dealt by skill by a certain percentage]
Level 6 : [increases damage dealt by skill by a certain percentage]
Level 7 : [increases damage dealt by skill by a certain percentage]
Level 8 : [increases damage dealt by skill by a certain percentage]
Level 9 : [increases damage dealt by skill by a certain percentage]
Level 10: [increases damage dealt by skill by a certain percentage]

Note: I haven't found ANY data on the stats of this skill...

Comments: Allows Poison to be spread to enemies, assuming when they near each
          other.  It only works when they have over 1/3rd HP though.

% This is one of the skills I found very little information on. The most common
  knowledge about this is that it requires a poisoned enemy at 1/3 of its HP.
  The enemy then is damaged and spreads poison to nearby enemies. After that,
  everyone else had little idea.
% SP Cost increases as the level of the Splasher is increased.
% First of all, this is one difficult skill to actually pull off. If you hit
  the enemy you cast venom splasher on (or someone hits it for that matter),
  the venom splasher is deactivated. Second, its seems to be quicker to just
  finish off the enemy with your normal attacks rather than using venom
  splasher to kill it. Lastly, the sp cost is huge for an Assassin. 
  
III. Stat Builds
-------------------------------------------------------------------------------
I haven't gone to making how the Stat progression goes like. I just considered
how the Stats should be at job 99. Maybe on the next update I'll have finished
the Stat progressions. Or if you really want to know how, go look at the other
assassin faq/guides. Some of these builds by the way might be very very bad
builds. I haven't given them enough thought regarding their effects in game.
Well, except for a few.

Additionally these have been calculated to use as much points as possible, so
that when you reach Base 99, you should have reached these stats and that the
extra status points should only be 1 or 0.

(All job bonuses are at Job 50)

Agility/Strength Build
Str 84 +6  =  90
Agi 99 +10 = 109
Vit 10 +2  =  12
Int  6 +4  =  10
Dex 42 +8  =  50
Luk  1     =   1

Agility/Dexterity Build
Str 44 +6  =  50
Agi 99 +10 = 109
Vit 10 +2  =  12
Int 10 +4  =  14
Dex 82 +8  =  90
Luk  1     =   1

Agility/Luck Build
Str 29 +6  =  35
Agi 99 +10 = 109
Vit 10 +2  =  12
Int 10 +4  =  14
Dex 32 +8  =  40
Luk 80     =  80

Agility/Vitality Build
Str 38 +6  =  44
Agi 99 +10 = 109
Vit 78 +2  =  80
Int 11 +4  =  14
Dex 32 +8  =  40
Luk  1     =   1

Strength Agility Vitality Hybrid Build
Str 92 +6  =  98
Agi 80 +10 = 109
Vit 48 +2  =  50
Int  8 +4  =  12
Dex 32 +8  =  40
Luk  1     =   1

Vitality/Strength Build
Str 91 +6  =  97
Agi  1 +10 =  11
Vit 99 +2  = 101 
Int  6 +4  =  10
Dex 32 +8  =  40
Luk  1     =   1

Vitality/Luck Build
Str 34 +6  =  40
Agi  1 +10 =  11
Vit 99 +2  = 101 
Int  8 +4  =  12
Dex 32 +8  =  40
Luk 80     =  80

* I was thinking of making a Vitality Dexterity build but...didn't because I
  have no one telling me of the good things that it might have...aside from
  being able to steal from almost every monster.

IV. Recommended Equipment
-------------------------------------------------------------------------------
From cheapest to most costly (and also from weak to strongest).

In order to be a fully effective Poison Sin, you have to have a way of
poisoning your enemies without relying on enchant poison. This can be achieved
either by Venom Dust-ing enemies (costly), Envenom (can be annoying when it
doesn't bite for the nth time and also costs lots of sp to use), or having
poison cards. I'd recommend using the poison cards as they are easier to use.

----------------------------------
[Right Hand and Left Hand Weapons] && <-- recommended left weapons
----------------------------------

*** +6 or +7 2slot Stiletto ***
  Not really a good weapon if want it to be carded. Best used when starting out
  your thief. Doesn't cost much and can be obtained from npc's then upgraded.

*** +6 or +7 3slot Stiletto ***
  What I'd normally recommened. Its elementary to upgrade this to +6 and the 3
  slots provide enough slots for cards. 

*** +8 - +10 3Slot Stiletto ***
  Very difficult to make. I've seen few +8 3s. stiletto's being sold in
  Prontera but makes for one of the best weapons to have.
  More and more +8 stiletto's are being made. I usually see one or two +8
  stilettos being sold by merchants in Prontera of late.

*** +5 Damascus ***
  Best used to when becoming an assassin. Then sell it on the street. With only
  one slot, it will only hinder you later on. Remember, a +5 damascus is on
  par in terms of damage with a +8 or +9 stilleto.

*** +5 3slot Gladius ***
  Rare and usually pricey, these are now better than Damascuses as having the
  right cards can make them more powerful. Though a +8 or +9 Stiletto is still
  more powerful in terms of base damage. It would be more powerful if you can
  make...a +8 to +10 3 slot Gladius...but that would be a great drain on your
  resources.

*** +5 2slot Damascus ***
  Good enough though I wish it had more card slots.

*** +6 or greater 2slot Damascus ***
  Very costly...and not too good as it has only 2 card slots. The damage it
  deals though is huge and probably can compensate for the lack of card slots.

&&& +7 4slot Main Gauche &&&
% Hard to find as these get bought real quick. These weapons are not compounded
  with the poison cards, rather they are compounded with the anti-specific
  monster type cards like the Drainliar. Properly carded, they give a HUGE
  boost to your damage.

@ Possible Weapon Card compounds (not complete)

  Female Thief Bug - +1 Agi
     The more the agi, the higher your flee and attack speed.

  Zenorc / Snake   - 5% chance to poison
     That's what you are building your Sin for anyway.

  Vadon		   - +20% vs Fire creatures
     Anti-element

  Drainliar        - +20% vs water creatures
     Anti-element. Best used in Byalan.

  Anacondaq        - +20% vs poison creatures
     Anti-element

  Mandragora       - +20% vs wind
     Anti-element

  Santa Poring     - +20% vs Shadow
     Anti-element

  Caramel	   - +20% vs insect
     Anti-creature

  Hydra            - +20% vs Demi-human
     Anti-creature

  Earth Petite     - +20% vs Dragon
     Anti-creature

  Flora            - +20% vs Fish
     Anti-creature

  Goblin           - +20% vs Brute
     Anti-creature

  Pecopeco Egg     - +20% vs Formless
     Anti-creature

  Strouf           - +20% vs Demon
     Anti-creature

  Minorous	   - +15% vs Large monsters
     Anti-size (large)

  Skel Worker      - +15% vs Medium monsters
     Anti-size (medium)

  Desert Wolf      - +15% vs Small monsters
     Anti-size (small)

  Mummy		   - +20 Hit
     Increased hit rate

-----------------------
[Head Gear & Face Gear] (upgrade as you wish from here on)
-----------------------

*** Sakkat ***
Get it for the Agi bonus.

*** Goggles ***
Slotted so its more useful than you think.

*** S. Cap ***
Again, slotted and allows for face gears.

*** Pirate Bandana ***
Extra Str

*** Apple o' Archer ***
Extra Dex

Or just use whatever head gear you want to look cool or if they have good cards
 attached.

@ Recommended Cards
Mistress Card
   VERY DIFFICULT TO GET. But if you do get your hands on one, you'd have
unlimited venom duster...yeah.

--------
[Shield]
--------
Shield? What shield? You shouldn't be using one.

-------
[Armor]
-------

*** S. Padded Armor ***
Better than a ninja suit in my opinion as it has a card slot.

*** Ninja Suit ***
Has magic defense when compared to S. Padded Armor

*** S. Thief's Clothes ***
Slotted, already has +1 to agi. Go upgrade to +4 if you do get one. You won't
regret it.

*** S. Chain Mail ***
extra def

@ Recommended Cards (incomplete)
Marc
   If in Pvp, you won't get frozen by the wizard, allowing you to have a chance
to kill him. Otherwise...just leave it.

PecoPeco
   That 10% Hp Bonus allows you to receive 1 more hit than usual, especially
for those hard hitting monsters.

Thief Bug
   Extra Agi is always useful.

---------
[Garment]
---------

*** Manteau ***
If you don't really have any slotted garments.

*** Slotted Muffler ***
Upgrade to +4 then trash the manteau.

*** Slotted Manteau ***
Talk about rich. Just wait for the whisper card.

@ Recommended Cards
Condor
   +5 flee. i've heard this being referred to as the Poor man's Whisper card.

Cramp
   +3 agi. I'd save for the whisper card, but if you have one and extra slotted
   mufflers then go ahead.

Whisper
   +20 to flee. Do I even have to say why you need it?

-----------  
[Foot Gear]
-----------

*** Boots ***
Again, if you just don't have any slotted foot gear.

*** Slotted Shoes ***
upgrade, ditch the boots.

*** Slotted Boots ***
ah...nice. Just plug in a nice card and you're set.

@ Recommended Cards
ChonChon
   +1 Agi. DON'T put this in your slotted boots.

Matyr
   +max hp 10%, +1 agi. Better than the ChonChon.

Male Thief Bug
   +2 Agi. This you can plug into your boots.

Verit
   +max hp and sp 8%. Extra hp and Sp didn't hurt anyone.

-------------
[Accessories]
-------------

Healing Clip (Vitata Card = cast Heal)
   With your sp that you don't use often, having a healing clip does wonders.

Teleport Clip (Creamy = cast teleport)
   You won't bring fly wings ever again.

Atletic Clip (Kukre card = agi+2)
   Extra Agi

Or plug in whatever you want like Clip of Counter's or Clip of Flash's.

% belts are too heavy. buy clips instead.

EXAMPLE EQUIPMENT (this is actually my equipment. ^^;)

[Right Hand]
% +9 Triple Shrewd Stiletto (3x Female Thief Bug Card) 
  +7 WindStiletto (used when in Byalan or hunting Phys Immunes)

% Set as main weapon so that agi bonus is semi-permanent.

[Left Hand] (alternates when situation demands it)
  +8 Double Envenomers Untouchable Stilleto (2x Zenorc Card, Snake Card)
  +9 Triple Flammable Stilleto
  +8 Triple Saharic Stilleto

[Head Gear] (Alternates when situation demands it)
  +4 Sakkat
  +4 Pirate Bandana

[Face Gear]
  Opera Mask
  Gas Mask (when fighting monsters who use poison)

[Armor]
  +4 Chainmail of Heman

[Garment]
  +4 Quick Muffler

[Foot Gear]
  +5 Light Shoes

[Accessories]
  Athletic Clip x2
  (switches to Healing clip when needed)

V. Credits
-------------------------------------------------------------------------------

Weggy (His faq at gamefaqs)
 His Faq, though old and outdated in some areas, provided a HUGE help.

Dashiva & Friends (iRO MultiCalc)
 Helped me out a lot in trying out various item/stat builds. Even if its not
 exact to pRO, it still gave me a good idea how things would turn out. Even if
 the assassin part of the calc is rather buggy...

Library of Prontera (www.prontera.net)
 Skill information and item lists.
 
Ragnamart (www.merchantguild.com/~ragnamart)
 Skill information and item lists.

Friends at school (**waves**)
 For keeping up with my now obvious fixation with Ragnarok Online. And if you
 guys need a stat/skill build made, just text me. XD

FOXHOUND (weefolk)
 Kamusta na kayong lahat dyan? XD

Omniblade & Hanatoko (**�ւ񂽂��I**)
 For introducing me to Ragnarok and for the Hilarious chats we had in-game

Level Up Games Inc. (LUG)
 For bringing RO to the Philippines. Oh and I got some weapon and skill info
 from their website.

�Dejiko� (dagger assassin friend)
 Kamusta ka na din? 

Ganjiztah* (Vit Poison Sin)
 uy, salamat sa pag pm sa 'kin. Go kill more vit knights!

My PC
 Would you believe that a Pentium-2 300 with 64 mb ram and a 3D card can RO?
Guess what...it can. XDXDXDXD

IV. Wanna See Me In pRO?
-------------------------------------------------------------------------------

Well, you have to be a night person coz I only play around 12am onwards. XD
And only on Loki so far. Don't expect me to reply immediately though.

TrainHartnet (Thief, restarted the assassin to try out new stat/skills builds)
Roachmeow (Blacksmith, battle flavor)
NexusReserv (Mage, trying for Job 50, Frost/Soul/Lightning)

V. Legal blahblah
-----------------

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.

VI. Things to do
----------------
1. Think/envision more stat builds.
2. Find out better equipment to use. 
3. Add more stuff!