Double Dagger Poison Assassin pRO Version by peropero11 r o a c h m e o w @ y a h o o . c o m Currently : V 1.20 ------------------------------------------------------------------------------- Sad to say, this build is not really that effective. Skill wise. Venom Splasher just can't cut it because it is very very difficult to use. The only skill that is very useful right now is Venom Dust. If you are reading this guide though, I recommend reading through most of it as I had slipped in many tidbits of information. Sometimes, I forget that I even slipped them in! /swt Cons � You won't be able to hit undead element monsters with poison elements. You can still poison them though (via cards or Envenom or Enchant Poison). � You won't be making too many critical hits so High defense monsters can prove to be a problem if you don't/can't poison them. � The only way for Poison Assassins to surpass Critical Katar Assassins in terms of damage is having the right equipment, which can become VERY costly. This is because this build is rather card/weapon quality dependent. � You'll get Grimtooth far into your Poison Assassin career. Making it quite difficult to face HUGE mobs. If you plan to get it anyway... � This build has skills that are only effective mostly against poison monsters and its main damaging skill is either Envenom or Venom Splasher. To note, Venom Splasher is difficult to pull off as it requires timing and patience. � Using Enchant Poison to hunt whispers can be annoying as most areas that have whispers usually have monsters that are either immune to poison, or strong vs poison (like water creatures). � Not recommended to be tried by starting players/newbies. Pro's � Poisoning an enemy LOWERS their def, which means bigger damage. XD Also, when in a poisoned state monsters continually lose HP by a certain percentage. If my guesses are right, VIT builds will suffer a lot from this. So far, it seems that players suffer 3% of their max hp worth of damage per second when poisoned. Hopefully, this is how the monsters are affected too. � With two weapons, you can have a lot of cards attached. For example, you can have three female thief bug cards on one weapon and three zenorc or snake cards on the other. � With Elemental Daggers vs the proper enemy, you'll be dealing more than double the damage especially if you poison the enemy first. Or you can use specific anti-element cards like Drainliar cards on slotted weapons. � Venom Dust is very useful in WoE. Place them on the entry points into your castle to force your enemies to go places like ambush points or risk getting poisoned (either have to use herbs or forces priests to use valuable hot bar space for status recov and to paying attention to them. Every second of distraction counts.) � Poison cannot be removed by Bless. Only Detoxification and Status Recovery. Contents ------------------------------------------------------------------------------- A. Introduction/Version History I. Thief Skill Builds And Progression Ia. Thief Skill Statistics and Comments II. Assassin Skill Builds And Progression IIa. Assassin Skill Statistics and Comments III. Stat Builds IV. Recommended Equipment V. Credits VI. Me in pRO VII. Legal Blahblah VIII. Things to do A. Introduction/Version History ------------------------------------------------------------------------------- This is the first faq I have made so bear with me. � Version 0.50 (unpublished, started the faq) � Version 0.80 (reached venom splasher lvl 5, added stuff) � Version 0.85 (Stat Builds, Equipment recommendations) � Version 1.00 (fixed lots of stuff, email error fixed) � Version 1.20 (added lotsa stuff, now have an email, some visual fixes to the guide) I. Thief Skill Builds and Progression ------------------------------------------------------------------------------- These are the four skill builds that I have thought of for general thieves. These can and might be useful for katar builds too for all I know. For the poison builds though, I'd recommend maxing out envenom. Envenom First Job 44 Skill Skill Points to allocate Job Lvl Double Attack 10 11 Improve Evasion 10 21 Steal 5 26 Hide 1 27 Envenom 10 37 Detoxify 1 38 Hide 1 39 Steal 5 44 Steal First Job 44 Skill Skill Points to allocate Job Lvl Double Attack 10 11 Improve Evasion 10 21 Steal 5 26 Hide 2 28 Steal 5 33 Envenom 10 43 Detoxify 1 44 * The following above will have the following final skills at job 44. The only difference between the two is whether steal or envenom is maxed out first. *Skills allocated at Job 44* Double Attack 10 Improve Evasion 10 Steal 10 Envenom 10 Hide 2 Detoxify 1 -------------------------- 43 Skill points Envenom Centered Job 40 Skill Skill Points to allocate Job Lvl Double Attack 10 11 Improve Evasion 10 21 Steal 5 26 Hide 2 28 Envenom 10 38 Detoxify 1 39 Steal 1 40 *Skills allocated at Job 40* Double Attack 10 Improve Evasion 10 Steal 7 Hide 2 Envenom 10 Detoxify 1 -------------------------- 39 Skill Points Steal Centered Job 40 Skill Skill Points to allocate Job Lvl Double Attack 10 11 Improve Evasion 10 21 Steal 5 26 Hide 2 28 Steal 5 33 Envenom 6 39 Steal 1 40 *Skills allocated at Job 40* Double Attack 10 Improve Evasion 10 Steal 10 Hide 2 Envenom 6 Detoxify 1 -------------------------- 39 Skill Points * Please note that at job 40 you have only 39 skills not 40. That is because at Job level 1, you don't get a skill. * Many think Detoxify is useless. You could just grab some green herbs or some green pots. But they take up item weight which could be better used for Red pots or fly wings. Additionally, sp for the Poison Build will not be touched as often as the other builds. * Hide is at lvl 2 so if you want to get Grim Tooth later, you can. Ia. Skill Statistics ------------------------------------------------------------------------------- * Following were taken from Weggy's FAQ at GameFAQS. Comments with % are mine. * Please note that the many of the changes I made (those between [brackets] are statistics I noticed from pRO. I am not sure if this applies to other versions of RO like jRO and iRO. * Only required and used skills were taken note of. Double Attack_________________________________________________________ Pre-requisites: None Active or Passive?: Passive SP Use: None Level 1 : 5% to double attack Level 2 : 10% to double attack Level 3 : 15% to double attack Level 4 : 20% to double attack Level 5 : 25% to double attack Level 6 : 30% to double attack Level 7 : 35% to double attack Level 8 : 40% to double attack Level 9 : 45% to double attack Level 10: 50% to double attack Comments: This skill only works with a Knife weapon. It is a fantastic skill, as you do double damage as well as stunning the enemy longer - which means less time for them to attack you! Maxing this should be the first skill on your list. % "Stunning" not true. Enemies Will still attack regularly even while in effect of Double Attack. Don't Believe me? Watch the "Miss"-ing attacks of your enemies while you are attacking. They come at regular intervals, meaning, they aren't slowed down or cancelled by Double Attack. Best observed when two enemies of the same type are attacking you. % Green, Red, Yellow, Blue, White Plants, and Shining Plants seem to be immune to double attack and to the second weapon. Unequip your first or second weapon when attacking them as Assassins. Increase Dodge________________________________________________________ Pre-requisites: None Active or Passive?: Passive SP Use: None Level 1 : Flee increased by 3 Level 2 : Flee increased by 6 Level 3 : Flee increased by 9 Level 4 : Flee increased by 12 Level 5 : Flee increased by 15 Level 6 : Flee increased by 18 Level 7 : Flee increased by 21 Level 8 : Flee increased by 24 Level 9 : Flee increased by 27 Level 10: Flee increased by 30 Comments: A very useful skill, since your flee is how often you dodge. You must max this one. % No need to comment more on this one. Envenom________________________________________________________________ Pre-requisites: None Active or Passive?: Active SP Use: 15 SP *****[12 SP]***** Level 1 : 115% Damage, 20 HP Drained per use Level 2 : 130% Damage, 20 HP Drained per use Level 3 : 145% Damage, 19 HP Drained per use Level 4 : 160% Damage, 19 HP Drained per use Level 5 : 175% Damage, 18 HP Drained per use Level 6 : 190% Damage, 18 HP Drained per use Level 7 : 205% Damage, 17 HP Drained per use Level 8 : 220% Damage, 17 HP Drained per use Level 9 : 235% Damage, 16 HP Drained per use Level 10: 250% Damage, 16 HP Drained per use Comments: This skill is basically the Thief's bash. It seems a bit weaker, but has more range than Bash. It also uses the poison attribute, so it may be more effective or less effective against certain enemies. % For some odd reason in pRO, Envenom DOES NOT drain HP whether the attack is a success or not. More reason to use it. ^_^ Additionally, this is a perfect measure to guess whether or not the monster is prone to poison element or not. Hitting it once and gauging your normal damage compared with that of the Skill takes some practice but after a while, its easy to get the hang of it. % Envenom seems more like a magical attack rather than a physical attack. Not that it uses your magic atk power, rather it seems to go against the monster's magic defense rather than physical defense. Oh and Envenom never seems to miss unless your target's element is poison or Undead. Steal_________________________________________________________________ Pre-requisites: None Active or Passive?: Active SP Use: 20 SP *****[10 SP]***** Each level increases your chance to steal, but the exact amount is unknown Comments: If you don't go with Envenom, you can use your SP to get some extra items by stealing them. Steal also works better if the enemy is standing still. finally, Steal does not effect the monster's drops. It is just a randomly selected item the enemy could drop that you get. Enemies also do not get angry when you steal from them. % According to some sites (not sure which, visited too many but I will try to list them down at the CREDITS SECTION), Steal doesn't just grab a random item. It goes through the whole list of the monster drops starting at the lowest. If the Steal is a success at the lowest, it makes a calculation if this is the item to be taken, if failed, it goes to the next highest then checks if Steal is successful again. Otherwise, it will take the lowest item it was successful with. So you can see, it is VERY VERY DIFFICULT TO STEAL rare items. Dex increases the chances of steal however. Hide___________________________________________________________________ Pre-requisites: None Active or Passive?: Active SP Use: 10 to Hide, SP drained while hiding - less is drained based on Hide Lvl Level 1 : 30 seconds Level 2 : 60 seconds Level 3 : 90 seconds Level 4 : 120 seconds Level 5 : 150 seconds Level 6 : 180 seconds Level 7 : 210 seconds Level 8 : 240 seconds Level 9 : 270 seconds Level 10: 300 seconds Note: Again I must thank Node for this info. Oi, I'm starting to become a broken record. Comments: This can be used for 2 reasons: Escape from a mob of angry aggressives. This is great for a Thief since AGI does NOT do well against many enemies at once. It also has a nasty secondary use - if a under-leveled character is trying to kill steal from you, hide. All of a sudden, they're the tank for the enemy they have no business in hitting. Do it, come back, and laugh at them. Serves the jerks right... % Just remember that some enemies CAN SEE hidden characters so be careful. This skill is also useful for avoiding the incoming mob train following that Knight/Assassin/Priest...Just don't abuse it by Mob Training yourself. An Acolyte/Priest who knows his stuff will just Ruwach and laugh at you while your mob minces you to pieces. I'd recommend using a fly wing instead. XD Detoxify_______________________________________________________________ Pre-requisites: Level 3 Envenom Active or Passive?: Active SP Use: ??? Level 1 : Cures poison Comments: Pretty much useless, since you could easily carry a few Green Herbs. That, and status changes don't work yet. % Monster skills are now active! Be careful! Examples are zenorcs and snakes who use the skill Poison! Tell tale sign is if you go purple colored. Though not exact, when in a poisoned state, players seem to loss 3% of their max hp every second. Luck reduces bad status time. II. Poison Assassin Skill Builds And Progression ------------------------------------------------------------------------------- Here are some of the skill builds that I have thought of. Pure Poison Dagger Style Skill Skill Points to allocate Job Lvl Right Hand Mastery 5 6 Left Hand Mastery 5 11 Enchant Poison 3 14 Poison React 1 15 Enchant Poison 2 17 Venom Dust 5 22 Poison React 4 26 Venom Splasher 10 36 Venom Dust 5 41 Poison React 5 46 Enchant Poison 4 50 *Skills Allocated at Job 50* Right Hand Mastery 5 Left Hand Mastery 5 Enchant Poison 9 Poison React 10 Venom Dust 10 Venom Splasher 10 * Not a recommended skill build to follow, unless some MAJOR changes are done to the poison skills. This skill build is restrictive and Venom Splasher is a skill that is VERY VERY VERY VERY VERY difficult skill to effectively use. Right now, those skill points can be used for other things. Poison Dagger Style (Venom Splasher-less mod) Skill Skill Points to allocate Job Lvl Right Hand Mastery 5 6 Left Hand Mastery 5 11 Enchant Poison 3 14 Poison React 1 15 Enchant Poison 2 17 Venom Dust 5 22 Poison React 4 26 Cloaking 1 27 Venom Dust 5 32 Poison React 5 37 Enchant Poison 5 42 FREE SKILL POINTS = 8 *Total Skills at Job 41* Right Hand Mastery 5 Left Hand Mastery 5 Cloaking 2 Enchant Poison 10 Poison React 10 Venom Dust 10 * This skill build might show some promise. The skill most used here would probably be Venom Dust. Poison React would be very effective against other Poison Assassins and poison element monsters. The Cloaking skill is useful for sneaking up on unsuspecting enemies. IIa. Assassin Skill Statistics and Comments ------------------------------------------------------------------------------- Left Hand Mastery______________________________________________________ Pre-requisites: Level 2 Right Hand Mastery [pRO = none] Active or Passive?: Passive SP Use: None Level 1 : 40% Damage Level 2 : 50% Damage Level 3 : 60% Damage Level 4 : 70% Damage Level 5 : 80% Damage Comments: If your going with a Dual Dagger Assassin, you'll want to max this. % According to the game, initial left hand weapon damage without this skill is 35%. Right Hand Mastery_____________________________________________________ Pre-requisites: None Active or Passive?: Passive SP Use: None Level 1 : 60% Damage Level 2 : 70% Damage Level 3 : 80% Damage Level 4 : 90% Damage Level 5 : 100% Damage Comments: Max this before Left Hand, since it has a higher damage ratio. % According to the game, initial right hand weapon damage without this skill is 50% Cloaking_______________________________________________________________ Pre-requisites: Level 2 Hiding Active or Passive?: Active SP Use: 15 SP %New Statistics were taken from Ragnamart% Level 1 : -1 SP each second for 4 seconds Level 2 : -1 SP each second for 5 seconds Level 3 : -1 SP each second for 6 seconds Level 4 : -1 SP each second for 7 seconds Level 5 : -1 SP each second for 8 seconds Level 6 : -1 SP each second for 9 seconds Level 7 : -1 SP each second for 10 seconds Level 8 : -1 SP each second for 11 seconds Level 9 : -1 SP each second for 12 seconds Level 10: -1 SP each second for 13 seconds Comments: This will allow you to move around invisible, as long as you stay near the walls. You can use skills like Grim Tooth like invisible. % Very useful especially in PVP or in trying to sneak past that mob of monsters. In PVP, use it to follow unsuspecting enemies, then suddenly strike! Though it is quite difficult to keep your character's ass glued to the wall...And I am not sure if you can use Grim Tooth while Cloaking...Maybe its restricted to hide only? Enchant Poison_________________________________________________________ Pre-requisites: Level 1 Envenom Active or Passive?: Active SP Use: 15 *****[20 sp]***** %New Statistics were taken from Ragnamart% Level 1 : 30 Second Duration, 5% chance to poison Level 2 : 45 Second Duration, 5% chance to poison Level 3 : 60 Second Duration, 5% chance to poison Level 4 : 75 Second Duration, 5% chance to poison Level 5 : 90 Second Duration, 5% chance to poison Level 6 : 105 Second Duration, 5% chance to poison Level 7 : 120 Second Duration, 5% chance to poison Level 8 : 135 Second Duration, 5% chance to poison Level 9 : 150 Second Duration, 5% chance to poison Level 10: 165 Second Duration, 5% chance to poison Comments: This will give the target weapon a Poison Attribute for a period of time. Hey, it can be fun... % One of the best places I found out to use this thing is in Orc Vill. You can't use this on Non Party-members. And if you want the skill turned off ASAP, just unequip a weapon. Or Equip a new one for that matter. Poison React___________________________________________________________ Pre-requisites: Level 3 Enchant Poison Active or Passive?: Active SP Use: Varying SP Use **These Statistics were taken from Ragnamart. Address at Credits** Level 1 : 130% Attack, 30 SP, for 30 seconds Level 2 : 160% Attack, 30 SP, for 30 seconds Level 3 : 190% Attack, 27 SP, for 30 seconds Level 4 : 220% Attack, 27 SP, for 30 seconds Level 5 : 250% Attack, 24 SP, for 30 seconds Level 6 : 280% Attack, 24 SP, for 30 seconds Level 7 : 300% Attack, 21 SP, for 30 seconds Level 8 : 330% Attack, 21 SP, for 30 seconds Level 9 : 360% Attack, 18 SP, for 30 seconds Level 10: 390% Attack, 18 SP, for 30 seconds % From my observations it is like the Knight's Auto-Counter but is restricted only to poison element monsters. When you are attacked by a poison element monster, you will automatically attack back, dealing bigger damage and a chance to poison that enemy too. Additionally, this skill can be cast on other people and not just party-mates. One thing I am bothered about though is the duration. The duration I am familiar with lasts for some time, not just 30 seconds...I believe it to be around 2 minutes...hmmm....I'm using only level 5 though... Venom Dust_____________________________________________________________ Pre-requisites: Level 5 Enchant Poison Active or Passive?: Active SP Use: 20, 1 Red Gemstone Level 1 : 5 Second Duration Level 2 : 10 Second Duration Level 3 : 15 Second Duration Level 4 : 20 Second Duration Level 5 : 25 Second Duration Level 6 : 30 Second Duration Level 7 : 35 Second Duration Level 8 : 40 Second Duration Level 9 : 45 Second Duration Level 10: 50 Second Duration Comments: Allows you to spread poison gas over a 3x3 area. Any enemy coming in contact with the cloud will be poison. Useless until status ailments are enabled. % A VERY useful and nice looking skill. Automatically poisons any enemy that passes through the affected area. Only problem is the high cost (1 RED GEM!!!). Can't Gravity just give it a very high sp cost? Something like 50 sp or 75 sp cost to cast? Or maybe allow red gems to be bought at certain locations. The Red Gem Limitation is too steep in my opinion. On a side note however, you can just probably buy the gems off merchants. Venom Splasher_________________________________________________________ Pre-requisites: Level 5 Poison React, Level 5 Venom Dust Active or Passive?: Active SP Use: ??? Level 1 : [increases damage dealt by skill by a certain percentage] Level 2 : [increases damage dealt by skill by a certain percentage] Level 3 : [increases damage dealt by skill by a certain percentage] Level 4 : [increases damage dealt by skill by a certain percentage] Level 5 : [increases damage dealt by skill by a certain percentage] Level 6 : [increases damage dealt by skill by a certain percentage] Level 7 : [increases damage dealt by skill by a certain percentage] Level 8 : [increases damage dealt by skill by a certain percentage] Level 9 : [increases damage dealt by skill by a certain percentage] Level 10: [increases damage dealt by skill by a certain percentage] Note: I haven't found ANY data on the stats of this skill... Comments: Allows Poison to be spread to enemies, assuming when they near each other. It only works when they have over 1/3rd HP though. % This is one of the skills I found very little information on. The most common knowledge about this is that it requires a poisoned enemy at 1/3 of its HP. The enemy then is damaged and spreads poison to nearby enemies. After that, everyone else had little idea. % SP Cost increases as the level of the Splasher is increased. % First of all, this is one difficult skill to actually pull off. If you hit the enemy you cast venom splasher on (or someone hits it for that matter), the venom splasher is deactivated. Second, its seems to be quicker to just finish off the enemy with your normal attacks rather than using venom splasher to kill it. Lastly, the sp cost is huge for an Assassin. III. Stat Builds ------------------------------------------------------------------------------- I haven't gone to making how the Stat progression goes like. I just considered how the Stats should be at job 99. Maybe on the next update I'll have finished the Stat progressions. Or if you really want to know how, go look at the other assassin faq/guides. Some of these builds by the way might be very very bad builds. I haven't given them enough thought regarding their effects in game. Well, except for a few. Additionally these have been calculated to use as much points as possible, so that when you reach Base 99, you should have reached these stats and that the extra status points should only be 1 or 0. (All job bonuses are at Job 50) Agility/Strength Build Str 84 +6 = 90 Agi 99 +10 = 109 Vit 10 +2 = 12 Int 6 +4 = 10 Dex 42 +8 = 50 Luk 1 = 1 Agility/Dexterity Build Str 44 +6 = 50 Agi 99 +10 = 109 Vit 10 +2 = 12 Int 10 +4 = 14 Dex 82 +8 = 90 Luk 1 = 1 Agility/Luck Build Str 29 +6 = 35 Agi 99 +10 = 109 Vit 10 +2 = 12 Int 10 +4 = 14 Dex 32 +8 = 40 Luk 80 = 80 Agility/Vitality Build Str 38 +6 = 44 Agi 99 +10 = 109 Vit 78 +2 = 80 Int 11 +4 = 14 Dex 32 +8 = 40 Luk 1 = 1 Strength Agility Vitality Hybrid Build Str 92 +6 = 98 Agi 80 +10 = 109 Vit 48 +2 = 50 Int 8 +4 = 12 Dex 32 +8 = 40 Luk 1 = 1 Vitality/Strength Build Str 91 +6 = 97 Agi 1 +10 = 11 Vit 99 +2 = 101 Int 6 +4 = 10 Dex 32 +8 = 40 Luk 1 = 1 Vitality/Luck Build Str 34 +6 = 40 Agi 1 +10 = 11 Vit 99 +2 = 101 Int 8 +4 = 12 Dex 32 +8 = 40 Luk 80 = 80 * I was thinking of making a Vitality Dexterity build but...didn't because I have no one telling me of the good things that it might have...aside from being able to steal from almost every monster. IV. Recommended Equipment ------------------------------------------------------------------------------- From cheapest to most costly (and also from weak to strongest). In order to be a fully effective Poison Sin, you have to have a way of poisoning your enemies without relying on enchant poison. This can be achieved either by Venom Dust-ing enemies (costly), Envenom (can be annoying when it doesn't bite for the nth time and also costs lots of sp to use), or having poison cards. I'd recommend using the poison cards as they are easier to use. ---------------------------------- [Right Hand and Left Hand Weapons] && <-- recommended left weapons ---------------------------------- *** +6 or +7 2slot Stiletto *** Not really a good weapon if want it to be carded. Best used when starting out your thief. Doesn't cost much and can be obtained from npc's then upgraded. *** +6 or +7 3slot Stiletto *** What I'd normally recommened. Its elementary to upgrade this to +6 and the 3 slots provide enough slots for cards. *** +8 - +10 3Slot Stiletto *** Very difficult to make. I've seen few +8 3s. stiletto's being sold in Prontera but makes for one of the best weapons to have. More and more +8 stiletto's are being made. I usually see one or two +8 stilettos being sold by merchants in Prontera of late. *** +5 Damascus *** Best used to when becoming an assassin. Then sell it on the street. With only one slot, it will only hinder you later on. Remember, a +5 damascus is on par in terms of damage with a +8 or +9 stilleto. *** +5 3slot Gladius *** Rare and usually pricey, these are now better than Damascuses as having the right cards can make them more powerful. Though a +8 or +9 Stiletto is still more powerful in terms of base damage. It would be more powerful if you can make...a +8 to +10 3 slot Gladius...but that would be a great drain on your resources. *** +5 2slot Damascus *** Good enough though I wish it had more card slots. *** +6 or greater 2slot Damascus *** Very costly...and not too good as it has only 2 card slots. The damage it deals though is huge and probably can compensate for the lack of card slots. &&& +7 4slot Main Gauche &&& % Hard to find as these get bought real quick. These weapons are not compounded with the poison cards, rather they are compounded with the anti-specific monster type cards like the Drainliar. Properly carded, they give a HUGE boost to your damage. @ Possible Weapon Card compounds (not complete) Female Thief Bug - +1 Agi The more the agi, the higher your flee and attack speed. Zenorc / Snake - 5% chance to poison That's what you are building your Sin for anyway. Vadon - +20% vs Fire creatures Anti-element Drainliar - +20% vs water creatures Anti-element. Best used in Byalan. Anacondaq - +20% vs poison creatures Anti-element Mandragora - +20% vs wind Anti-element Santa Poring - +20% vs Shadow Anti-element Caramel - +20% vs insect Anti-creature Hydra - +20% vs Demi-human Anti-creature Earth Petite - +20% vs Dragon Anti-creature Flora - +20% vs Fish Anti-creature Goblin - +20% vs Brute Anti-creature Pecopeco Egg - +20% vs Formless Anti-creature Strouf - +20% vs Demon Anti-creature Minorous - +15% vs Large monsters Anti-size (large) Skel Worker - +15% vs Medium monsters Anti-size (medium) Desert Wolf - +15% vs Small monsters Anti-size (small) Mummy - +20 Hit Increased hit rate ----------------------- [Head Gear & Face Gear] (upgrade as you wish from here on) ----------------------- *** Sakkat *** Get it for the Agi bonus. *** Goggles *** Slotted so its more useful than you think. *** S. Cap *** Again, slotted and allows for face gears. *** Pirate Bandana *** Extra Str *** Apple o' Archer *** Extra Dex Or just use whatever head gear you want to look cool or if they have good cards attached. @ Recommended Cards Mistress Card VERY DIFFICULT TO GET. But if you do get your hands on one, you'd have unlimited venom duster...yeah. -------- [Shield] -------- Shield? What shield? You shouldn't be using one. ------- [Armor] ------- *** S. Padded Armor *** Better than a ninja suit in my opinion as it has a card slot. *** Ninja Suit *** Has magic defense when compared to S. Padded Armor *** S. Thief's Clothes *** Slotted, already has +1 to agi. Go upgrade to +4 if you do get one. You won't regret it. *** S. Chain Mail *** extra def @ Recommended Cards (incomplete) Marc If in Pvp, you won't get frozen by the wizard, allowing you to have a chance to kill him. Otherwise...just leave it. PecoPeco That 10% Hp Bonus allows you to receive 1 more hit than usual, especially for those hard hitting monsters. Thief Bug Extra Agi is always useful. --------- [Garment] --------- *** Manteau *** If you don't really have any slotted garments. *** Slotted Muffler *** Upgrade to +4 then trash the manteau. *** Slotted Manteau *** Talk about rich. Just wait for the whisper card. @ Recommended Cards Condor +5 flee. i've heard this being referred to as the Poor man's Whisper card. Cramp +3 agi. I'd save for the whisper card, but if you have one and extra slotted mufflers then go ahead. Whisper +20 to flee. Do I even have to say why you need it? ----------- [Foot Gear] ----------- *** Boots *** Again, if you just don't have any slotted foot gear. *** Slotted Shoes *** upgrade, ditch the boots. *** Slotted Boots *** ah...nice. Just plug in a nice card and you're set. @ Recommended Cards ChonChon +1 Agi. DON'T put this in your slotted boots. Matyr +max hp 10%, +1 agi. Better than the ChonChon. Male Thief Bug +2 Agi. This you can plug into your boots. Verit +max hp and sp 8%. Extra hp and Sp didn't hurt anyone. ------------- [Accessories] ------------- Healing Clip (Vitata Card = cast Heal) With your sp that you don't use often, having a healing clip does wonders. Teleport Clip (Creamy = cast teleport) You won't bring fly wings ever again. Atletic Clip (Kukre card = agi+2) Extra Agi Or plug in whatever you want like Clip of Counter's or Clip of Flash's. % belts are too heavy. buy clips instead. EXAMPLE EQUIPMENT (this is actually my equipment. ^^;) [Right Hand] % +9 Triple Shrewd Stiletto (3x Female Thief Bug Card) +7 WindStiletto (used when in Byalan or hunting Phys Immunes) % Set as main weapon so that agi bonus is semi-permanent. [Left Hand] (alternates when situation demands it) +8 Double Envenomers Untouchable Stilleto (2x Zenorc Card, Snake Card) +9 Triple Flammable Stilleto +8 Triple Saharic Stilleto [Head Gear] (Alternates when situation demands it) +4 Sakkat +4 Pirate Bandana [Face Gear] Opera Mask Gas Mask (when fighting monsters who use poison) [Armor] +4 Chainmail of Heman [Garment] +4 Quick Muffler [Foot Gear] +5 Light Shoes [Accessories] Athletic Clip x2 (switches to Healing clip when needed) V. Credits ------------------------------------------------------------------------------- Weggy (His faq at gamefaqs) His Faq, though old and outdated in some areas, provided a HUGE help. Dashiva & Friends (iRO MultiCalc) Helped me out a lot in trying out various item/stat builds. Even if its not exact to pRO, it still gave me a good idea how things would turn out. Even if the assassin part of the calc is rather buggy... Library of Prontera (www.prontera.net) Skill information and item lists. Ragnamart (www.merchantguild.com/~ragnamart) Skill information and item lists. Friends at school (**waves**) For keeping up with my now obvious fixation with Ragnarok Online. And if you guys need a stat/skill build made, just text me. XD FOXHOUND (weefolk) Kamusta na kayong lahat dyan? XD Omniblade & Hanatoko (**�ւ��I**) For introducing me to Ragnarok and for the Hilarious chats we had in-game Level Up Games Inc. (LUG) For bringing RO to the Philippines. Oh and I got some weapon and skill info from their website. �Dejiko� (dagger assassin friend) Kamusta ka na din? Ganjiztah* (Vit Poison Sin) uy, salamat sa pag pm sa 'kin. Go kill more vit knights! My PC Would you believe that a Pentium-2 300 with 64 mb ram and a 3D card can RO? Guess what...it can. XDXDXDXD IV. Wanna See Me In pRO? ------------------------------------------------------------------------------- Well, you have to be a night person coz I only play around 12am onwards. XD And only on Loki so far. Don't expect me to reply immediately though. TrainHartnet (Thief, restarted the assassin to try out new stat/skills builds) Roachmeow (Blacksmith, battle flavor) NexusReserv (Mage, trying for Job 50, Frost/Soul/Lightning) V. Legal blahblah ----------------- All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. VI. Things to do ---------------- 1. Think/envision more stat builds. 2. Find out better equipment to use. 3. Add more stuff!