_______ __ _ __ __ __________ ________/|_ \| ___ | | | / \ | \ | ||___, ,___|/ _____ \// | | | | | | / \ | \ | | | | \ \ |_|- | - | | | / A \ | \ | | | | \ \____ | ___/ | | / \ | |\ \| | | | \____ \ | | | | / /---\ \ | | \ | | | _ / / | | | |__A / \ \ | | \ | | | | \__/ / \_/ |_____|/ \__\|_| \_| |_| \____/ __________ / __ \ \ \ / /__ \ \ \/ __/ .\ \___________\ ________ _____ __ __ _______ ___ _______ ______ |_____ / / \ | \ / || ___ \ | || _____|/ __ | / / / _ \| \ / || |__/ / | || |___ \ | |_| / / | | | || \/ || / | || ____| \ \__ / / \ \_/ /| |\__/| || |__ \ | || | _\__ \ / /___ \ / | | | || |__| | | || |____ | |_| | |______| ----- |_| |_||______/ |__||______| \____/ --------- --------- --------- --------- --------- --------- --------- --------- Plants vs. Zombies - Plants and Their Strategies By: emeraldscorpion90 aka Anton Grahame --------- --------- --------- --------- --------- --------- --------- --------- --------- --------- --------- --------- --------- --------- --------- --------- Starters: - This FAQ is designed to document and devise strategies for each of the different Plants found in the PC game Plants vs. Zombies. As this is my first FAQ, be advised that any intelligent critiquing would be greatly appreciated, and encouraged. Also, ctrl-F to skip to a chapter in the FAQ. There are 49 plants in total, and I am considering adding a zombies section to this FAQ. - This FAQ is not intended to introduce players into the game. It is intended to provide strategies for players new and old alike to hone their skill in this particular game. - Also, most of the upgrade plants do not list their damage types in the in-game Almanac, thus the question marks (?) behind my estimated damage types listed in this FAQ. -Please note that the statistics I list here are named slightly differently than those in the in-game Almanac. "Slow" in the Almanac is "Normal" in this FAQ, and "Very Slow" in the Almanac is "Slow" in this FAQ, etc. --------- --------- --------- --------- --------- --------- --------- --------- --------- --------- --------- --------- --------- --------- --------- --------- [TAB] Table of Contents --------- --------- --------- --------- --------- --------- --------- --------- 1. Layout ................................................................[LAY] 2. Plants ................................................................[PLA] 3. FAQ Versions ..........................................................[VER] 4. Legal Info ............................................................[LEG] 5. Credits and Contact Info ..............................................[CRE] --------- --------- --------- --------- --------- --------- --------- --------- --------- --------- --------- --------- --------- --------- --------- --------- [LAY] Layout: This is how I plan to display each plant, based on several statistics. Stats will be followed by strategies I or others have found for each plant. --------- --------- --------- --------- --------- --------- --------- --------- 00. Plant Name -Sun: How much sun it takes to place the plant. -Damage: How powerful the plant's shots are. Ranges from Low to Massive. Also will state if a plant is one-use only. Massive damage will kill all types of zombie except for Gargantuars. -Extra: Lists ANY extra effects a plant has. -Recharge: How quickly you can place another of this type of plant. Ranges from Fast to Slow -Strategy: This will be strategies I (or others) have found effective in beating back the zombie horde. Feel free to contact me if you have a strategy you would like to share! --------- --------- --------- --------- --------- --------- --------- --------- --------- --------- --------- --------- --------- --------- --------- --------- [PLN] Plants: Here they are! --------- --------- --------- --------- --------- --------- --------- --------- 01. Sunflower -Sun: 50 -Damage: None -Extra: Produces 25 sun occasionally, even at night. -Recharge: Fast -Strategy: This is your basic moneymaker. Usually you'll want AT LEAST 2 of these before you start building anything else. I generally go for three, and then take out the first zombie with a single-use plant. The Rake works too. Whatever you do, keep these AWAY from the zombies. As long as you still have Sunflowers, you still have a chance to rebuild defenses. You can always get rid of some of these later when you have the sun and need the space, so keep that in mind when building your economy.s --------- --------- --------- --------- --------- --------- --------- --------- 02. PeaShooter -Sun: 100 -Damage: Normal -Extra: None -Recharge: Fast -Strategy: Pretty basic first-line defense. These work well early on, but other types of plants are more efficient at killing higher level zombies. --------- --------- --------- --------- --------- --------- --------- --------- 03. Cherry Bomb -Sun: 150 -Damage: Massive, One-usage. Fires instantly. -Extra: Medium size splash damage. -Recharge: Slow -Strategy: This is your basic "bomb" plant. If further explanation is needed, you simply plant the Cherry Bomb, it goes boom, and takes out the zombies in the squares around it. Simple. This one also works well as a last-ditch defense, or against very durable zombies that just won't go down. --------- --------- --------- --------- --------- --------- --------- --------- 04. Wall-Nut -Sun: 50 -Damage: None -Extra: Prevents most zombies from passing through until they eat it. Also has an extremely tough shell, making the busy zombies easy pickings. -Recharge: Medium -Strategy: Again, simple stuff. Put it in front of your more fragile plants to buy them enough time to kill the zombies. Some zombies can jump, climb, or fly over the wall-nuts though, so keep an eye out. --------- --------- --------- --------- --------- --------- --------- --------- 05. Potato Mine -Sun: 25 -Damage: Massive, single-usage. Small splash damage (all zombies on its square) Also can hit miner zombies underground. -Extra: Starts out buried, so it takes some time to arm itself.Once you see its eyeballs, you know it's ready to blow some zombies into pieces. -Recharge: Medium -Strategy: Since it takes some time to arm, the potato mine is better used as a plant defense or last line defense. Never plant one of these on top of zombies. You'll just waste it. You could use it as an impromptu wall, though, if you just need to land a few more hits on something. Also, certain zombies can avoid this plant altogether, similarly to the wall-nut. Ladder zombies are still affected, however. --------- --------- --------- --------- --------- --------- --------- --------- 06. Snow Pea -Sun: 175 -Damage: Normal -Extra: Chills zombies upon hit, slowing them down for a while. -Recharge: Fast -Strategy: This is similar in style and shape to the PeaShooter. Use it in conjunction with other shooters to really put on the hurt. Fireballs caused by the torchwood can return chilled zombies to their normal state. Additionally, ice-peas that pass through torchwoods turn into normal peas. [Thanks to several contributors, check the credits section] --------- --------- --------- --------- --------- --------- --------- --------- 07. Chomper -Sun: 150 -Damage: Massive -Extra: Swallows most small zombies whole, but takes bloody FOREVER to recharge while it chews on one. -Recharge: Fast -Strategy: This one is nice for zombies that jump/climb/fly over your walls, but the ungodly "chewing" time means that you REALLY must protect this sucker after he takes the first bite. Also, the chomper can bite zombies behind walls or other plants. [thanks to Eric Bock.] --------- --------- --------- --------- --------- --------- --------- --------- 08. Repeater -Sun: 200 -Damage: Normal (for each pea) -Extra: Fires Two peas at a time. -Recharge: Fast -Strategy: Basically, this is two peashooters occupying one space. The nice thing about repeaters is that you get an extra space in which to plant, as opposed to the peashooter which must take up two squares of land to provide the same firepower. --------- --------- --------- --------- --------- --------- --------- --------- 09. Puff-Shroom -Sun: 0 -Damage: Normal -Extra: Short range (about 3 or so squares) (Nocturnal) -Recharge: Fast -Strategy: This is my favorite early defense on night levels. It costs NOTHING! This means you can place these even before sunflowers! I basically will load up on these early on, and then dig them up to replace them with more powerful, long-range shooters when I have the sun. I usually go with at least two per row to start with, and then move onto three, and then to stronger plants. --------- --------- --------- --------- --------- --------- --------- --------- 10. Sun-Shroom -Sun: 25 -Damage: None -Extra: Produces 15 sun at first, but when it grows up it produces 25 sun. (Nocturnal) -Recharge: Fast -Strategy: These make decent sun growers on night levels. When used in conjunction with plenty of puff-shrooms, the sun-shroom can build you up enough sun to develop quite the defense! --------- --------- --------- --------- --------- --------- --------- --------- 11. Fume-Shroom -Sun: 75 -Damage: Normal, Splash hits all zombies in the fume-cloud. -Extra: Also, penetrates through screen doors and ladders. (Nocturnal) -Recharge: Fast -Strategy: This is an excellent replacement for the puff-shroom later on. I usually only put one of these down at a time, to maximize their effectiveness. They are also more potent against groups of zombies. --------- --------- --------- --------- --------- --------- --------- --------- 12. Grave Buster -Sun: 75 -Damage: None -Extra: Eats graves. Must be planted on a grave. (single use) -Recharge: Fast -Strategy: If you know a level is going to have lots of graves on it, this is great for removing them. It CAN still be eaten by zombies though, so pick when you use it wisely. Also, it does not prevent zombies from rising while it is eating the grave. So, if you see the dirt under the grave churning, do not plant the Grave Buster there. Yet. --------- --------- --------- --------- --------- --------- --------- --------- 13. Hypno-Shroom -Sun: 75 -Damage: None -Extra: Turns the zombie that eats it to your side. (Nocturnal) -Recharge: Normal -Strategy: The converted zombies turn around and begin walking the other way. If they hit another zombie, they begin attacking it. Your plants will not shoot converted zombies. This is EXCELLENT when used against football zombies and Dancing zombies. The hypnotised dancing zombie will summon hypnotised dancers. Awesome. I have not tested the hypno-shroom on everything, so if you know of other good uses for it, please contact me. --------- --------- --------- --------- --------- --------- --------- --------- 14. Scaredy-Shroom -Sun: 25 -Damage: Normal -Extra: Hides when zombies get close, but zombies can still eat it. Long-range only. (Nocturnal) -Recharge: Fast -Strategy: Basically the opposite of the puff- and fume-shrooms. Or, you could consider it a sniper. Except it still does the same amount of damage as a peashooter. It is much cheaper than the peashooter though. --------- --------- --------- --------- --------- --------- --------- --------- 15. Ice-Shroom -Sun: 75 -Damage: Low, Instant fire, single-usage. -Extra: Freezes all zombies on the screen. (Nocturnal) -Recharge: Slow -Strategy: Excellent for buying yourself some time. Best used when many zombies are on screen. Hypothetically, you could use this during the day with the coffee bean, but that makes you spend lots of sun... Also, the Ice-Shroom is vital for beating the final boss. I'm sure you can figure it out when you get there. Here's a hint though: Fire and Ice need opposites. --------- --------- --------- --------- --------- --------- --------- --------- 16. Doom-Shroom -Sun: 125 -Damage: Massive, HUGE splash -Extra: Leaves a crater that cannot be planted in. (Nocturnal) -Recharge: Slow -Strategy: Very similar to the Ice-shroom. Except everything dies. Ever hear of a mushroom cloud? Yeah, that's what the doom-shroom does. Plant in the middle of the zombies side slightly after a wave has started to completely demolish the wave. --------- --------- --------- --------- --------- --------- --------- --------- 17. Lilypad -Sun: 25 -Damage: None -Extra: Allows you to plant non-aquatic plants on your pool. (Aquatic) -Recharge: Fast -Strategy: None really, although zombies have to eat through the plant on top of the lilypad before eating the pad itself. It COULD act as a barrier in emergencies. --------- --------- --------- --------- --------- --------- --------- --------- 18. Squash -Sun: 50 -Damage: Massive, splash hits all zombies in the spot where it lands. Single usage. -Extra: None really. -Recharge: Normal -Strategy: Can also be used as an instant kill, which makes it more effective than the potato mine, except it cannot hit miners that are underground. --------- --------- --------- --------- --------- --------- --------- --------- 19. Threepeater -Sun: 325 -Damage: Normal, for each pea -Extra: Shoots three peas, one in front, one in the lane above, and one in the lane below it. -Recharge: Fast -Strategy: More expensive than getting three peashooters, but it can really be worth it. It takes only one space instead of the three you would need normally. The three-lane fire can really lead to some interesting strategies and combos, such as having a row of Threepeaters followed by a row of torchwood. --------- --------- --------- --------- --------- --------- --------- --------- 20. Tangle Kelp -Sun: 25 -Damage: Massive, single-usage -Extra: Aquatic -Recharge: Normal -Strategy: Great for getting rid of aquatic zombies, but the slow recharge time can be frustrating. Also, it works on snorkel zombies when they are underwater, and dolphin-rider zombies cannot jump over this one. All for just 25 sun! --------- --------- --------- --------- --------- --------- --------- --------- 21. Jalapeno -Sun: 125 -Damage: Massive. Splash hits all zombies in the lane the jalapeno is planted on. Single-usage, instant. -Extra: none -Recharge: SLow -Strategy: pretty self-explanatory, but it is also essential for the final boss fight. Again, the hint is: Fire and Ice need opposites. --------- --------- --------- --------- --------- --------- --------- --------- 22. Spikeweed -Sun: 100 -Damage: Normal (Massive against vehicles) Can't hit flyers, and can be jumped. -Extra: Can't be eaten! Pops tires on zombie vehicles, but when it does it is destroyed. -Recharge: Fast -Strategy: Put it on the right side of the screen, where the zombies appear. Useless in water or pots. --------- --------- --------- --------- --------- --------- --------- --------- 23. Torchwood -Sun: 175 -Damage: None itself. See extra. -Extra: Doubles damage of all peas that go through it. Fireball peas do slight splash damage as well. -Recharge: Fast -Strategy: Put it in front of lanes of any pea-shooting plant. The fireballs caused by torchwoods have a slight splash effect, affecting only those zombies that are extremely nearby the target zombie. [Thanks to Nova] In addition, see the Snow Peas for info regarding torchwood fireballs and ice-based plants. Putting Threepeaters behind rows of Torchwood can leadto some pretty fantastic results. Even better, put the torchwood behind wall- or tall-nuts for maximum defense and offense. --------- --------- --------- --------- --------- --------- --------- --------- 24. Tall-Nut -Sun: 125 -Damage: None -Extra: Cannot be jumped over, but can be flown over. [Thanks to Corey Philips and others.] Also has an even thicker shell than the wall-nut. -Recharge: Normal -Strategy: Basically better than the Wall-nut in every way except for price. Combining this with a pumpkin to make a nigh-impenetrable defense. Beware: Ladders can still climb over it. --------- --------- --------- --------- --------- --------- --------- --------- 25. Sea-Shroom -Sun: 0 -Damage: Normal, short-range only. -Extra: Aquatic, Nocturnal -Recharge: Normal -Strategy: Use like puff-shrooms, in the water. Only complaint is its slower recharge time. --------- --------- --------- --------- --------- --------- --------- --------- 26. Plantern -Sun: 25 -Damage: None -Extra: Clears fog in an area around it. -Recharge: Normal -Strategy: The great thing about these is they let you see what's coming in fog levels. The problem with them is that they are vulnerable, and to be of any use they must be somewhere near the zombies' side. Still, they're worth the 25 sun. Also, these will show you what are in vases in the vase minigames. --------- --------- --------- --------- --------- --------- --------- --------- 27. Cactus -Sun: 125 -Damage: Normal -Extra: Hits ground and air targets. Basically, pops balloons. -Recharge: Fast -Strategy: I kinda wish these had gotten some kind of upgrade. They just look so cool. Anyway, These are not recommended for levels without flying zombies. It's more cost-efficient to buy pea-shooters than these, plus their spikes can't turn into fireballs through torch-wood. --------- --------- --------- --------- --------- --------- --------- --------- 28. Blover -Sun: 100 -Damage: None -Extra: Blows away fog. Also, Blows away balloon zombies (read: instant kills) -Recharge: Fast -Strategy: Only useful for fog levels and levels with balloon zombies. Useless elsewhere. Note: Fog comes back after a while. In my opinion, Planterns are better for fog, and use blovers to take out balloons. --------- --------- --------- --------- --------- --------- --------- --------- 29. Split pea -Sun: 125 -Damage: Normal (for each pea) -Extra: Shoots like a peashooter in front, Shoots like a Repeater behind it. -Recharge: Fast -Strategy: These spit the most peas for their money. They may seem like they are only useful against miners, but they are actually quite helpful when a zombie gets past your front line. Simply replace one of your eaten plants with a Split Pea, and he might kill the offending zombie before it gets to your sunflowers, lawnmower, or even BRAINS! IN addition, it will help defend against against forward attacks. --------- --------- --------- --------- --------- --------- --------- --------- 30. Starfruit -Sun: 125 -Damage: Normal in five (count 'em) FIVE directions. -Extra: Shoots backward, sideways, and diagonally forwards left and right. -Recharge: Fast -Strategy: You better cover this guy. He is defenseless against zombies walking straight for him, but he is decent in the fact that he shoots 5 stars at once. Personally not my favorite, but it can be useful sometimes. --------- --------- --------- --------- --------- --------- --------- --------- 31. Pumpkin -Sun: 125 -Damage: None -Extra: High Defense (like a wall-nut). Can be planted on another plant. -Recharge: Normal -Strategy: Plant this on a Wall- or Tall-Nut to create a Nearly impenetrable defense. Of course, the ladder zombie negates this, but when combined with magnet-shrooms, this defense can really be unstoppable. Or, plant these on your shooters to give them wall-nut-esque health. --------- --------- --------- --------- --------- --------- --------- --------- 32. Magnet-Shroom -Sun: 100 -Damage: None -Extra: Steals Buckets, Football Helmets, Ladders, Pogo Sticks, Screen Doors, and Mining Helmets from zombies, robbing them of their effects. (If I missed anything let me know) -Recharge: Fast -Strategy: Plant behind a wall to help defend against ladders, and to remove the high defense of buckets, screen doors, and football helmets. Only weakness is javelins (if you're using wall-nuts). When planted behind a Pumpkin-ed Tall-nut, the defensive power is Stunning. --------- --------- --------- --------- --------- --------- --------- --------- 33. Cabbage-Pult -Sun: 100 -Damage: Normal -Extra: Lobbed shots -Recharge: Fast -Strategy: As far as I can tell, it's just a different kind of peashooter. Except you have to use this one when you are on the roof, apparently because the angle of the roof upsets the peashooters shot. Go figure. I have noticed, however, that any of the "lobbed" shooters go straight over screen-doors to hit the zombie directly, much like how the fume-shroom's shot goes through it. The drawback to this is that it seems to fire slightly slower. Brian Kraft also pointed out to me that any of the plants with "Lobbed" shots can hit snorkel zombies when they are underwater. --------- --------- --------- --------- --------- --------- --------- --------- 34. Flower Pot -Sun: 25 -Damage: None -Extra: Let's you plant plants on the roof. -Recharge: Fast -Strategy: Basically a lily-pad for your roof, but these are ESSENTIAL in planting anything up there. There are no plants that can be planted straight on the roof, so if you're stuck on the roof with no flower pots, you're screwed. ON the plus side, the zombies have to eat through the plant in the pot as well as the pot itself. --------- --------- --------- --------- --------- --------- --------- --------- 35. Kernel-Pult -Sun: 100 -Damage: Medium-low (kernels), Normal (Butter) -Extra: Lobbed shots. Random butter shots immobilize zombies. -Recharge: Fast -Strategy: Use these IN CONJUNCTION with more powerful plants. The immobilization ability of the butter is only truly useful when you have other plants heaping on the damage. --------- --------- --------- --------- --------- --------- --------- --------- 36. Coffee Bean -Sun: 75 -Damage: None -Extra: Can be planted on mushrooms. Wakes them up during the day. (Single-Usage, Instant) -Recharge: Fast -Strategy: Best use I've seen for it thus far is on the Magnet-Shroom. The mushrooms are generally too weak to be bothered with otherwise. Sure, you can puff-shrooms for 0 sun, but when you tack on the 75 sun cost of the coffee bean, it just isn't worth it. Also, you can plant it on daytime plants, but to my knowledge it doesn't do anything to them. --------- --------- --------- ---------- --------- --------- --------- --------- 37. Garlic -Sun: 50 -Damage: None -Extra: Diverts zombies into other lanes. -Recharge: Fast -Strategy: One interesting srategy with Garlic is putting two of them next to each other on the grass in pool levels. The zombies will bounce back and forth between the lanes for a while, making them easier pickings, especially for melon-pults. After a while though, the garlic dissappears from being slowly eaten by the passing zombies. Also, the zombies slowly move forward even while being bounced, but their speed is drastically reduced. Another strategy with Garlic involves putting Garlic in front of lanes made entirely of sunflowers (or Marigolds if you want tons of money) and then putting the other lanes full of attackers. Threepeaters can be deadly here, doing damage before the lane swap occurs. --------- --------- --------- --------- --------- --------- --------- --------- 38. Umbrella Leaf -Sun: 100 -Damage: None -Extra: Reflects Bungee-zombies and the basketballs lobbed by Catapult-zombies. -Recharge: Fast -Strategy: Place these directly in the middle of a group of plants to give them instant protection during levels with bungees and catapults. If a bungee is coming down to drop a zombie, both bungee and dropped zombie are reflected! --------- --------- --------- --------- --------- --------- --------- --------- 39. Marigold -Sun: 50 -Damage: None -Extra: Occasionally spits out Gold and Silver coins -Recharge: Normal -Strategy: This plant exists purely to generate coins. If you're trying to save up for something expensive, play an easy, long level and plant plenty of these. Using Golden-magnets when doing this makes the coin-collection much easier too. --------- --------- --------- --------- --------- --------- --------- --------- 40. Melon-Pult -Sun: 300 -Damage: Heavy -Extra: Damages closely grouped zombies. Lobbed shots. -Recharge: Fast -Strategy: These are easily the best zombie killing devices in the game. Like the almanac says, they're the most killing for their money. The splash damage only affects the zombies that are about a square away, so don't expect huge explosions. --------- --------- --------- --------- --------- --------- --------- --------- 41. Gatling Pea -Sun: 250 -Damage: Normal (For each pea) -Extra: Must be bought from Crazy Dave for $5,000. Shoots FOUR peas at once. Plant over Repeaters. -Recharge: Slow -Strategy: These are more expensive than they are worth. Sure they only take up one space on the field, but you can really get the same firepower from a repeater and a torchwood. Or two repeaters. And THOSE two methods are cheaper, particularly the torchwood method. If you need the space, however, this upgrade can be worth the extra sun. --------- --------- --------- --------- --------- --------- --------- --------- 42. Twin Sunflower -Sun: 150 -Damage: None -Extra: Must be bought from Crazy Dave for $5,000. Gives out two 25 suns. Plant over Sunflowers. occasionally. -Recharge: Slow -Strategy: These don't require a lot of strategy, as their main purpose is to upgrade the Sunflower. --------- --------- --------- --------- --------- --------- --------- --------- 43. Gloom-Shroom -Sun: 150 -Damage: Normal(?) x4. -Extra: Must be bought from Crazy Dave for $7,500. Plant over Fume-Shrooms. Can hit zombies one square in every direction around it, all at the same time. (Nocturnal) -Recharge: Slow -Strategy: kirbysdl has an excellent money-making technique in his faq over on GameFAQs. Other than that, it's an excellent zombie killing technique as well, if you don't need money, plant other types of plants as needed. Really, his gloom-shroom technique is probably the best I've ever seen. A few alterations are required if you don't yet have the 9- or 10-slot upgrade, but its still very good. --------- --------- --------- --------- --------- --------- --------- --------- 44. Cat-Tail -Sun: 225 -Damage: Normal(?) x4 -Extra: Must be bought from Crazy Dave for $10,000. Plant over Lily Pads. -Recharge: Slow -Strategy: These can only be planted in the pool (on lilypads), but their four needle shots can attack anyone on the field with their homing capabilities. Unfortunately, if a particular needle's target is killed before the needle reaches it, the needle will harmlessly fly past without hitting anything else. This means that a lot of the time, entire volleys of these spikes will soar straight through other zombies without causing damage. Choose how often you use these plants wisely, as they are expensive indeed. --------- --------- --------- --------- --------- --------- --------- --------- 45. SpikeRock -Sun: 125 -Damage: Normal(?) x2 (Heavy[?] on vehicles) -Extra: Must be bought from Crazy Dave for $7,500. Plant over SpikeWeeds. Can pop many tires before being destroyed. -Recharge: Slow -Strategy: It's like an Uber-SpikeWeed. Just plant near the edge where zombies come in, and you will ease the load on your shooters. Yeah. Fun stuff. --------- --------- --------- --------- --------- --------- --------- --------- 46. Golden Magnet -Sun: 50 -Damage: None -Extra: Must be bought from Crazy Dave for $3,000. Plant over Magnet-shrooms. Only attracts silver and gold coins, and gems. [Thanks to Corey Philips] -Recharge: Slow -Strategy: Plant one of these somewhere where it will be well defended. A great use for these is planting a bunch of Marigolds, and then putting one of these somewhere. It collects all coins on the screen at once, then waits a while before doing it again. I just found out that planting one of these on a magnet- shroom allows you to skip the coffee bean. If you plan on putting one of these down during the day, you don't have to spend the 75 sun it takes to wake up the magnet-shroom! You can just put it on the magnet-shroom, and watch it wake up automatically! --------- --------- --------- --------- --------- --------- --------- --------- 47. Winter-Melon -Sun: 200 -Damage: Very Heavy -Extra: Must be bought from Crazy Dave for $10,000. Plant over Melon-Pults. Chills groups of zombies, making them slower. 1/2 firing speed. -Recharge: Slow -Strategy: Probably the best plant in the game, several of these can topple even a Gargantuar by themselves. Otherwise, use these in place of where you would normally use a Melon-pult/Snow-pea combo. --------- --------- --------- --------- --------- --------- --------- --------- 48. Cob Launcher -Sun: 500 -Damage: Massive -Extra: Must be bought from Crazy Dave for $20,000. Plant over two Kernal-Pults that are side by side in one lane. Medium size explosions like the Cherry bomb. -Recharge: Slow -Strategy: This is the Missile Launcher of the game. It takes a while to reload cobs, but since you get an unlimited number of cobs, it is worth it in longer games, like survival. You also have to click on this plant to fire it, and when you do, you can target anywhere on the map that you wish to fire at. --------- --------- --------- --------- --------- --------- --------- --------- 49. Imitater -Sun: N/A -Damage: N/A -Extra: Must be bought from Crazy Dave for $30,000. Allows you to pick TWO of the same plant in one round. -Recharge: N/A -Strategy: Basically, this turns into another plant. Best used on a SLOW recharging plant, or one-use plants. This gives you TWO chances to do massive damage. This is especially helpful against Gargantuar, because two Massive damages will kill a Gargantuar. Just remember that ALL characteristics of the cloned plant are the same as the original. --------- --------- --------- --------- --------- --------- --------- --------- --------- --------- --------- --------- --------- --------- --------- --------- [VER] Versions -Version 0.9 - Added most plants, plant info, except for some of the "upgrade" plants. -Version 1.0 - Additional info on several plants, and the rest of the "upgrade" plants have been added. Addendum to introduction. 1st version of FAQ complete. Please send me strategies for different plants! kthxbye! --------- --------- --------- --------- --------- --------- --------- --------- --------- --------- --------- --------- --------- --------- --------- --------- [LEG] Legal Info -The information in this FAQ may be used freely by anyone, credit need not be given, but is greatly appreciated. Thank you! -All plant and zombie names I believe are Copyrighted by PopCap. --------- --------- --------- --------- --------- --------- --------- --------- --------- --------- --------- --------- --------- --------- --------- --------- [CRD] Credits and Contact Info Credits -PopCap for developing this awesome game. -So many people wrote in about the Torchwoods and snow-peas, etc, that I don't know who to thank! You know who you are, so give yourselves a pat on the back! -Corey Philips for the info on Golden Magnets and Tall-Nuts. -Nova for the torchwood info. -Erick Bock for Chomper info. If I didn't give you credit and you want it, please feel free to e-mail me. I'd be happy to accomodate! -Don't forget that the Gloom-Shroom strategy is kirbysdl's not mine, and if you really needed me to tell you that again, you should be institutionalized. -All other info so far has been discovered by yours truly, Anton Grahame, AKA emeraldscorpion90 or aurumvesica Contact Info -To reach me, e-mail me at [email protected], with Plants Vs Zombies FAQ in the subject. Ciao folks! --------- --------- --------- --------- --------- --------- --------- --------- __ __ |_) \ / / | \/ /_