xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx FAQ TITLE: The Optimized Straightforward Walkthru for Planetfall COPYRIGHT INFO: This FAQ is copyright 2009-2010 by Stanley E. Dunigan (email@example.com). This FAQ may be posted and used anywhere by anyone as long as it's unaltered, but always check one of the official websites listed below for the latest version. GameFAQs (www.gamefaqs.com) SuperCheats (www.supercheats.com) Neoseeker (www.neoseeker.com) Cheat Happens (www.cheathappens.com) FAQ DESCRIPTION: Like all of my optimized straightforward walkthrus, this FAQ is a complete walkthru for the game that has been optimized and organized to make it as fast and easy as possible to complete the game. I don't give any reference-style information, like a list of all items, or encourage you to do unnecessary things. In true walkthru fashion, I just tell you the answers without explaining or rationalizing them. If you want non-spoiler-ish hints, see the Planetfall hint file on the Universal Hint System (UHS) website at: www.uhs-hints.com. VERSION 1.0 (4/19/2009) NOTES AND CREDITS: This is the original release of this FAQ, so I have no special notes or credits to report yet. xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx NOTE: This FAQ was written while playing the Planetfall version that came with the Lost Treasures of Infocom package that was released in 1991 by Activision. As far as I know, everything will be the same for other game versions. *** STEP 1: Fall down to a planet. *** Use the WAIT command, then the G command over and over until a massive explosion rocks the ship. Go west to enter the escape pod, then get into its protective safety webbing (ENTER WEBBING). After that, do the WAIT-and-G routine again until the pod lands. Get out of the safety webbing (EXIT WEBBING), then get the survival kit. Open the pod's bulkhead door (OPEN DOOR), then exit the pod and go up. You'll now be in the Crag area on the planet Resida. *** STEP 2: Get four access cards. *** Go up three times to a courtyard, then go north, northeast, and east three times to reach the corridor junction. Drop the survival kit, then go south and east. Get the good ninety-ohm bedistor, then go west, south twice, and southwest to find the tool room. Drop the brush you started the game with (and the brochure if the ambassador on the ship gave you one), and take the laser, flask, pliers, and metal bar. Get and drop the old battery that's in the laser, then return to the corridor junction by going northeast and north three times. Go north once more, then get the key out of the jagged crevice in the floor by using the magnetic metal bar from the tool room (HOLD BAR OVER CREVICE). Go south to the corridor junction, then drop everything you're carrying except the key (DROP ALL BUT KEY). Go west twice, then use the key to unlock the padlock that's on the north door (UNLOCK PADLOCK). Get the padlock, then drop it and the key. Open the door and go north, then take the extendable ladder. Go south, east twice, and north twice to reach an area with a large rift to the north. Drop the ladder, extend it (EXTEND LADDER), and then bridge the rift with it (PUT LADDER OVER RIFT). You can now go north over the rift. After you do, go west and open the small desk to find two access cards. Get them both by using the GET ALL FROM DESK command. Go west and open the wooden desk, then take the shuttle access card. Go east twice, south six times, and southeast to reach the robot room. Search the one intact robot there to find the lower elevator access card (SEARCH ROBOT), then turn it on (ACTIVATE ROBOT). Nothing will happen right away, but it'll "come to life" a bit later on. *** STEP 3: Repair the comm room's "Send Staashun." *** Go northwest and north three times to get back to the corridor junction, then take the survival kit and open it. Eat the red goo to stave off starvation, then drop the kit. Get the flask, then go east to the elevator lobby. Press the blue button to summon the upper elevator, then wait until it arrives. Enter the upper elevator by going north, then use your upper elevator card in the slot to gain access to the control panel (SLIDE UPPER ELEVATOR CARD THROUGH SLOT). Press the button to go up (PRESS UP BUTTON), then wait until the elevator doors open again. Go south and northeast to enter the comm room. Notice what color of light is flashing on the enunciator panel, then go southwest and north to return to the upper elevator. Press the elevator's down button, then wait until it returns to the elevator lobby. Go south, west, and south four more times to reach the machine shop. Put your flask directly underneath the dispensing machine's spout (PUT FLASK UNDER SPOUT), then press the button that's the same color as the enunciator panel's flashing light in the comm room. For instance, if the light was red, you'd use the PRESS RED BUTTON command to fill the flask with red fluid. Get the flask and return to the upper elevator (north four times, east, north). Slide the upper elevator card through the slot again, and press the up button. Wait for the elevator doors to open, then go south and northeast to return to the comm room. Pour the liquid from your flask into the funnel-shaped hole next to the enunciator panel (EMPTY FLASK INTO FUNNEL). The number of times you have to do that chemical-fetching process is random. You'll know you're done when the lights on the enunciator panel go dark, and a message starts being transmitted. Until that happens, use the previous three paragraphs to repeat the process. If you have to do it a third time, it'll be just the same as the first two times except that you'll need to do the extra things in the following paragraph after descending in the elevator and going to the corridor junction. (If you don't need to do it a third time, skip the following paragraph.) Get the survival kit, go west and north, then get some sleep (LIE DOWN. WAIT). Get up, use the GET ALL command to pick up all your dropped items, then eat the green goo from the survival kit. Go south and east to return to the corridor junction, then drop the survival kit and resume your trip to the machine shop. Once you're finally done with this lengthy and tedious task, you can read the message that's being sent with the READ MESSAGE command if you want to, but yooll haff tu deel with dumlee-speld wurdz, so I advise you not to bother. *** STEP 4: Shuttle over to the Lawanda "Kompleks." *** Go southwest and north to the upper elevator, then slide your upper elevator card through the slot again if necessary. Press the down button, then drop the upper elevator access card and flask. Wait for the doors to open, then go south to the elevator lobby. NOTE: If you got lucky and only had to pour two colored chemicals into the comm room's funnel, you'll need to go west to the corridor junction and do the things mentioned in step 3's next-to-last paragraph. After dropping the survival kit, go back east to the elevator lobby. Press the red button to summon the lower elevator. Wait until it arrives, then go south to enter it. Use its access card to activate its control panel (SLIDE LOWER ELEVATOR CARD THROUGH SLOT), then press the down button. Drop the lower elevator card, then wait until the elevator doors open. Go north, east, south, and east to get to Shuttle Car Alfie's eastern control room. Activate the shuttle controls (SLIDE SHUTTLE CARD THROUGH SLOT), then push the shuttle car's control lever forward (PUSH LEVER). Drop the shuttle card, and wait until the speed display reads 60. When it does, pull the lever down to its lowest position (PULL LEVER. G), then wait for the shuttle car to glide into the Lawanda Complex's station. After it does, go west and north to reach the Lawanda Platform area. *** STEP 5: Gain teleportation access and kitchen privileges. *** Go east twice to the fork, then go southeast, east three times, and south. Open the blue lab uniform's pocket (OPEN LAB POCKET), then take the teleportation access card that's in it. Get the fresh laser battery that's also lying around, then go north, west, north, and east to enter teleportation booth 3. Activate the booth using your new access card (SLIDE TELEPORT CARD THROUGH SLOT), then teleport yourself to booth 2 (PRESS 2). Go west twice to get to the corridor junction, then pick up the survival kit and eat the brown goo. Drop the survival kit, then go west twice and south to enter the mess hall. Get the canteen, then open up the kitchen (SLIDE KITCHEN CARD THROUGH SLOT) and go south to enter it. Examine the machine to see that it has a spout and button. Open the canteen, then put it under the spout (PUT CANTEEN UNDER SPOUT) and press the button to fill it with brown liquid. Get the canteen and close it. *** STEP 6: Repair the Planetary Defense and Course Control systems. *** Go north and drop the kitchen card, then go north again and east twice. Get the laser, then install the fresh battery (PUT BATTERY IN LASER). Drop the canteen, then get the pliers and bedistor. Go east twice to return to teleportation booth 2, then activate it with your teleportation card like before, and press the 3 button to return to the Lawanda Complex. Go west and north twice to find the Course Control area. Open the large metal cube's lid (OPEN LID), then remove the fused ninety-ohm bedistor with your pliers (REMOVE FUSED BEDISTOR WITH PLIERS). Install the good ninety-ohm bedistor (PUT GOOD BEDISTOR IN CUBE), then drop the pliers and fused bedistor. Go south, west twice, and north to find the repair room. Wait for Floyd to enter the room if he's not already there, then get him to go through the very small doorway in the north wall (FLOYD, N). He'll come back and tell you about a shiny fromitz board in the room beyond, so have him get it for you (FLOYD, GET BOARD). Go south, east, and north to find the Planetary Defense room. Open the small access panel (OPEN PANEL), then remove the second of the four seventeen- centimeter fromitz boards (GET SECOND BOARD). Install the shiny fromitz board that Floyd got you (PUT SHINY BOARD IN PANEL), then drop the fried board. *** STEP 7: Get the miniaturization access card. *** Go south, west, and northwest to get to the infirmary, then take the medicine bottle. Open it and drink its contents (DRINK FROM BOTTLE) to keep the plague at bay for awhile, then drop the empty bottle. Go southeast, east twice, south, and east to return to teleportation booth 3. Slide your teleporation card, then press the 2 button. Go west twice and get the canteen, then go east twice and repeat the card-sliding and button-pressing process (pressing button 3 this time). Drop the teleportation card, then go west and south twice to the computer room. Wait until Floyd shows up if he isn't already there. When he arrives, he should immediately notice that the computer is broken. If not, wait until he does, then go northeast and open the bio-lock door. Go southeast and east to the Bio Lock East area. Look through the eastern door's window (LOOK THROUGH WINDOW), then wait if necessary for Floyd to volunteer to go into the mutant-filled lab and get the access card that's in there. Open the door, then close it again right away. Wait until you hear three fast knocks, then open the door and close it again. After Floyd "dies," get the access card he dropped nearby. *** STEP 8: Repair the computer. *** Go west and open the bio-lock door again, then go west twice and south twice to find the miniaturization booth. Activate the booth with your new access card (SLIDE MINI CARD THROUGH SLOT), then tell the computer that you need to visit station 384 (TYPE 384). Go east and north twice, then look into the micro-relay (LOOK INTO RELAY) to see a speck. Examine your laser to see that it's currently on setting 5. Change it to setting 1 (SET DIAL TO 1), then try to blast the speck with the laser (SHOOT SPECK WITH LASER). Use the G command to keep firing the laser until the speck is vaporized. Move the laser's dial to setting 6, then go south. Shoot the microbe that appears (SHOOT MICROBE WITH LASER), and keep using the G command until the game says the laser feels quite hot. Throw the laser at the microbe (THROW LASER AT MICROBE) to get rid of it, then go south and west to leave station 384. *** STEP 9: Go to the Cryo-Anteroom area. *** You'll be hungry again by now, so open the canteen and drink the brown liquid you got from the kitchen's machine (DRINK FROM CANTEEN). Go north to the lab office, then open the desk and get the gas mask. Put it on (WEAR GAS MASK), then press the red button. Open the door and go west to enter the Bio Lab. Open the lab door, then go west twice. Open the bio-lock door, then go west three times and south twice. You'll end up in an elevator, so press its button to get it going and escape the mutants. Wait until the elevator doors open, then go north to the Cryo-Anteroom area, where the game will end successfully.