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Walkthrough

by The Lost Gamer

Version 1.3 6/28/11

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Nancy Drew: The Captive Curse
A Walkthrough by Michael Gray
AKA The Lost Gamer ([email protected])
Copyright 2011


For a list of all my various guides, check
http://the_lost_gamer.tripod.com/guides.html


Table of Contents:
001.  General information
002.  Video Guide
003.  Characters
004.  Walkthrough
005.  Credits


001-General Information
---------------------------------------------------------

This is a walkthrough for the PC/Mac game called Nancy 
Drew: The Captive Curse. This is an adventure game, in 
which Nancy Drew goes to Germany and solves a mystery at 
a haunted castle. This is the twenty-fourth game in the 
Nancy Drew series.

If you want to contact me, e-mail 
[email protected], but make the subject blank 
if you do. If you want to reproduce this guide in some 
fashion, you should contact me before doing so.

002-Video Guide
---------------------------------------------------------

Hey! Want to see how to beat the game instead of reading 
about it? Well, I've got a video walkthrough, and you can 
see it at...

http://www.youtube.com/playlist?p=PL111CA5B6744F95DE

The video comes complete with my commentary and such.

003-Characters
---------------------------------------------------------

Nancy Drew: Our hero! She's a super mystery solver, and 
she's off to Germany to solve the mystery behind the 
monster sightings at Castle Finster.

Karl: The burgermeister. He is in charge of the castle, 
but he is more concerned with playing games than running 
the castle properly.

Lukas: A boy whose father is the head of security. He 
likes to play pranks.

Renate: An old woman who is staying at the castle. She is 
a storyteller.

Anja: The castellan, who works at the gift shop. She is 
the one who does most of the work in the castle.

Jordan: The woman from Castle Cast. She worked with Anja, 
at Anja's previous job.

Markus: The man who owns the castle. He hired Nancy to 
solve the mystery.

Frank Hardy: Nancy's friend and fellow detective. She can 
call him in this game. His brother Joe gets mentioned, 
but he doesn't have any speaking lines.

Ned Nickerson: Nancy's boyfriend. She can call him in 
this game, and the two of them have a fight.

004-Walkthrough
---------------------------------------------------------

Click on the plane ticket, choose either Junior or Senior 
Detective, and the game starts. A video of a girl being 
attacked by a monster plays.

The game begins with Nancy Drew arriving at Castle 
Finster. Press the doorbell on the right, and Lukas 
answers the door. He forces Nancy to solve a matching 
puzzle first.

Junior Mode: The leftmost monster in the bottom row, and 
the second-from-the-right in the top row.

Senior Mode: The second-from-the-left in the top row and 
the second-from-the-left in the bottom row.

Select the matches, then check the "check match" box at 
the top to see if you got it right. Nancy sends this 
puzzle back up to Lukas, and Karl appears. He asks her to 
meet him in his office, on the second floor.

Head inside the castle. We have a small village here, but 
everyone is scared, so they have locked their doors. The 
only place Nancy can go inside is the Castle Finster.

The Castle Finster is kind of big, so let's start off by 
figuring out where things are. Here, in the entrance 
area, you can find Lukas. Without going up the stairs, 
you can go inside the gift shop and meet Anja.

If you go up the stairs by the entrance, you can go 
through the doors to reach the main part of the castle. 
Here, you can go straight for several screens, in order 
to reach the dining area. Renate, the old woman, stays 
here.

In the main area of the castle, you have sets of stairs. 
You can take the stairs and follow along them to reach 
the area, which is directly above the dining area door. 
This leads to Nancy's room.

Karl's office is above the gift shop. You reach it by 
going through a hallway. Both ends the hallway open up 
into the main area.

There are more hallways; one which connects the gift shop 
to the main area (this has a branch hallway which leads 
the glass room), and one that connects the main area to 
the entrance.

Meeting Everyone
----------------

When Nancy first enters, she gets a phone call from Ned 
Nickerson, her boyfriend. The two of them get into a 
fight by the end of the phone call. Oh no!

I started off by talking to Renate about everything. She 
has a sweet tooth, and she thinks the monster is going to 
attack Nancy. Then, I went to Karl's office and talked to 
him about everything.

In Karl's office, there is a picture of a sparrow on the 
wall. Nancy notes that it is special in some way, and it 
is; it is actually the same picture used in the sparrow 
card in the Raid game.

There is a display is Karl's office, made up of cards. 
Touch it, and the cards all fall down. Karl wants you to 
fix it, using the card guide book to help.

The book that details the cards is below. Read it all the 
way through, and Nancy once again notes that the 
Professor Sparrow picture seems to be important.

Return to the Professor Sparrow picture. You can turn it 
around and find a hidden key.

The solution to the card display puzzle is the same on 
both junior and senior mode.

sailor-donkey-fairy wolf-sparrow-mirror thief-rabbit-
hunter

Solving this puzzle gives you a note from Markus to Karl.

When you talk to Karl, he wants you to play a game of 
Raid, the game that he's making. It's a pretty simply 
game, although it seems complicated at first. There are 
four basic colors:

Red
Blue
Green
Orange

Now, each card has a red number, a blue number, a green 
number and an orange number.

So, say you land on a red square. This means you get to 
have a red battle with another player. Pick your 
opponent, and pick which card to use. If the red number 
on your card is higher than the red number on your 
opponent's card, you win, and you move forward. If you 
lose, you have to move backwards. If it's a tie, you stay 
in place.

The game board has 50 squares, and about 70% of them are 
red, blue, green or orange squares. So most of the time, 
the game works like that.

The other three kinds of squares are...

White: When you land on this, you go forward to the next 
white square.
Black: When you land on this, you go backward to the 
previous black square.
Purple: When you land on this, you get to take a card 
from another player.

If you land on a heart square, you get a free card. If 
you land on a star square, you lose a card.

The way to win the game is by going to the final square, 
the red square, and winning a battle. Play a round of the 
game with Karl to figure out what it's like, and he will 
give you some Euros for your trouble.

After talking with Karl, you should head to Nancy's room 
to pick up the German/English dictionary on top of the 
dresser near her bed. Use it on the note you found in 
Karl's room (from fixing the card display) to learn that 
Markus seems to be threatening Karl.

Once you finish talking with Karl, Lukas appears. When 
you talk to Lukas, he makes you play a game of Monster. 
You don't have to play this game if you don't want to, 
and if you win a round, you get some Raid cards. Lukas 
gives you a tutorial on the game to help you get started.

After meeting Lukas, you should probably meet the final 
character of the game: Anja. She works in the gift shop. 
Talk to her about everything.

Once you meet all four characters, Nancy should get a 
phone call from Markus. He wants to speak with her. 
Return to Nancy's room and call Markus. Talk to him about 
everything to trigger an emergency situation.

Karl starts pounding on Nancy's door, with news that the 
monster attacked the town. He takes her to an area with a 
fire, as well as a partially destroyed door. Turn around 
and get a bucket of water from the well. Then use the 
bucket of water on the fire.

Nancy notices something strange on the door. Zoom in on 
this and get the burr.

The next time Nancy goes into the castle, she will get a 
phone call from Markus. He wants her to go to her room. 
When this happens, Nancy has a bucket of water drop on 
her head, thanks to Lukas. Someone has left out a dress 
for her to change into, so go to Nancy's bed and change 
into the dress.

You can solve the subplot about the burr now, and you can 
finish the subplot about Nancy and Ned.

To finish up with Nancy and Ned, you need to talk to 
Anja. She can give Nancy boyfriend advice. After this, 
Ned will call Nancy, and Nancy and Ned will work things 
out. You can later call Ned from Nancy's room and talk 
with him.

The Burr, the Well and Hidden Passageways
-----------------------------------------

The subplot about the burr involves the shears, which you 
find on top of one of the two sets of stairs in town. 
These shears are dull, so you need to sharpen them. The 
place to sharpen shears is in the glass room, which is 
locked.

Go to the gift shop and read the book on display about 
glass cutting. There's a hidden note inside. Talk to Anja 
about the glass cutting room, and she says that no one is 
allowed in right now. Only Karl and Anja have keys to the 
room.

Go to Karl and ask him for the key. He gives it to Nancy. 
Then, go the glass cutting room. In this room, you can 
find various things, but right now, all you need to worry 
about are those shears.

Near the door, there is a sharpener. It is not working 
right now, because it's not plugged in. Plug in the 
sharpener, then press the red button. Use the shears on 
the sharpener to get them nice and sharp, then turn the 
sharpener off.

With your sharp shears, leave the castle and go outside. 
Past the castle gates, head out into the woods. Wander 
around in this maze-like area until you find the burr 
patch. This burr matches the one found on the door when 
the monster attacked.

Use the sharp shears on the burrs to find the monster's 
camp. Here in the camp, Nancy can find a flashlight and a 
strange tile.

Return to the castle area. Use the flashlight on the 
well, and Nancy finds a puzzle. She puts the tile she 
just found on the puzzle. In this puzzle, you want to 
move and rotate the tile pieces so the various tiles that 
touch each other match.

If C is crown, F is flower, S is sword, E is eagle, R is 
ring and Re is red bird, the two pieces on the left-hand 
column are this:

S Re W
C F  R

R F C
C R W

The middle column is:

Re W C
W  C S

R C  Re
C Re S

W Re R
S C  W

And the right-hand column is:

S  R F
Re F C

S F W
R R S

The solution is the same on junior and senior mode.

When you solve the puzzle, Nancy finds a hidden, 
underground passageway. There are various things to find 
in the passageways, including a map which is by a large 
rock. To find it, turn right at the animal skull and 
follow the path. Turn left at the diamond picture on the 
wall to find a small area with the rock and the map.

The passageways have four entrances. The top one leads to 
the dungeons, the bottom/right one leads to the forest, 
the leftmost passage leads to Nancy's room, and the other 
passage leads to the well.

What you should do in the passageways is explore and find 
the various things. These include the newspapers (found 
at the bottom of the map, towards the left) and the 
special code (found on the map, near the bottom/right, 
sticking out of a red machine).

The Dungeon
-----------

One of the exits to the hidden passageways leads to the 
dungeon. Nancy can't go there yet, because she hasn't 
found the dungeon. The way for Nancy to find the dungeon 
is by snooping in Renate's bag.

Go to Renate and talk to her. She probably will get mad 
at seeing Nancy dressed up like one of the monster's 
victims, so she orders Nancy to change clothes. Return to 
Nancy's room to find that Nancy's normal clothes have 
been shredded, then return to Renate. You can now talk to 
her.

During a conversation with Renate, she mentions that she 
loves food, even though it makes her fall asleep. This is 
a clue. Go down to the gift shop and buy some cake for 
her, from the food machine shaped like a house. When you 
give this cake to Renate, she falls asleep.

When she's asleep, you can snoop in her bag. This 
triggers a puzzle, where you have to move things around 
in her bag, to get at the gray object in the lower/right. 
Right-click to rotate an object and try to avoid having 
the objects fall over or make noise.

Basically, the way to solve this puzzle is by moving 
everything on the right-hand part of the screen to the 
left.

Once the puzzle is over, her bag is open. Read the book 
and take the page from inside. Look at the other thing 
for a puzzle.

This thing has four slots, which can be filled by seven 
different colors. Your goal is to find out which four 
colors are needed, and which spaces they go in. The same 
color can be used more than once in the answer, and the 
correct solution is randomly determined each time you 
play the game.

What I like to do is figure out the four colors I need 
first, then I figure out the order the colors go in.

Solving this puzzle results in Nancy finding the map to 
the dungeons. She sees that it is connected to the glass-
blowing room. Simply go there, put up the shield, then 
open the fire door. Use the tongs (from the table in this 
room) on the lever to open the hidden passage to the 
dungeon.

Go to the dungeons and look around. There's not much here 
to do besides pick up a piece of paper.

Security Booth
--------------

The castle has a security booth, in case you didn't know. 
Let's see if we can find it and solve some puzzles there.

Talk to Lukas. He wants Nancy to distract Karl, as part 
of a prank. Agree to help Lukas, then talk to Karl about 
the prank. Return to Lukas and tell him Karl is 
distracted.

Lukas leaves, which lets Nancy take the piece of paper on 
the ground here. It belongs to Lukas, and it is a note 
from his father. There is a puzzle on the paper. Simply 
move the letters around in the columns to form words.

"To open the security booth, play the glockenspiel. Notes 
are hidden around the castle. Find them and then play 
them in the order of the list. The hidden locations are 
listed below."

Nancy needs to visit all five of these locations to get 
the notes.

Upstairs portrait of the young lady � this is the picture 
near Nancy's room - G
Florist initial � this is on the shop that was broken 
into - D
hallway bookstand � this is near Karl's office - B
castle's gate bell � this is the doorbell outside the 
castle gate - G
glass furnace � inside the glass-blowing furnace itself - 
A

A piece of paper found on the stairs in the village area 
tells you about glockenspiels. From left to right, the 
notes on the bottom row go like this:

CDEFGABC
12345678

Play the notes G, D, B, G and A. That is, play notes 5, 
2, 7, 5 and 6. This opens the security booth.

The security booth has three areas. From left to right, 
we have the security alarm area, the security camera 
area, and the decoder area.

Go to the camera area. Open it up with the red dial 
(found on the table near Lukas, the one with a book on 
it). You encounter a puzzle where you have to charge up 
all the lights.

Junior Mode:

9 14 14 6

Senior Mode:

9 14

When you charge up the lights, the security cameras turn 
on. Nancy sees that Renate is doing something to the 
clocks in the gift shop.

Go to the security alarm area. Use the German/English 
dictionary to translate the notes. It seems that this 
machine sends out an alert whenever the monster is 
sighted. Click on the thing to sync Nancy's phone up with 
the machine.

The third area in the security booth is the decoder area. 
It needs two dials. Let's find them now, shall we?

The first dial you need is found by solving the tile 
puzzle, outside of Karl's office. This requires getting 
two tiles. One tile is inside the gray cabinet in the 
glass-blowing room, and another is inside the stained 
glass window in the dining area (where Renate is).

To solve the tile puzzle, collect the two missing tiles. 
They will be added to the puzzle. Then, rearrange the 
tiles so they perfectly match up with the picture. Make 
sure the tiles overlap each other in the correct way. 
Right-click to rotate a tile and click on a tile to pick 
it up. Solving the tile puzzle gets you a dial.

The second dial is a bit harder to find. It involves 
snooping in Karl's office. Trip the security alarm in 
Karl's office, and he will leave his office. Go there, 
and use the key from behind the sparrow painting to open 
his drawer.

Inside the drawer, you find a key for Anja's shop. Go 
back to the security booth, and this time, trip Anja's 
alarm. Go to the shop and open the drawer behind the 
counter (where Anja usually stands) using the key.

Inside the drawer, you find emails from Marcus and a 
clock windup key. Examine the clocks, because earlier you 
saw Renate examining them. What was Renate doing to the 
clocks? It is uncertain, but under the clocks, Nancy 
finds a blue envelope.

Go to the area outside of Karl's office. On a table here, 
you find a book which is a brief history of Castle 
Finster. Use the piece of paper from Renate on the book 
to get a hidden message: "Third clock from left nineteen 
twenty-one".

Return to the gift shop. Use the clock windup key from 
Anja's desk to set the third clock from the left to 7:21. 
This opens up a compartment with the third dial.

Return to the security room and put the dials into the 
decoder machine. Time to decode the two secret messages: 
the one from the book in the gift shop and the one from 
the hidden passageways.

Each message has three pictures on it. These pictures 
match the German vocabulary sections in the newspapers. 
For example, the first note has a sun, a moon and a 
comet. In German, these are "die Sonne", "der Mond" and 
"der Komet".

Therefore, S M K are the three letters needed to decode 
the sun/moon/comet picture. Set the dials to those 
letters, then type out the letters on the note. Nancy 
ends up getting the decoded message.

Now, there are three newspapers in this game which have 
German vocabulary on them. Two are in the hidden 
passageways (in the newspaper area) and one is in the 
dining area, across from Renate. Nancy will write down 
the vocabulary in her observations notebook, so you don't 
have to memorize them or write them down.

As said earlier, the first note is unlocked with S M K. 
It reads "Karl's Day Planner: 8 2 6 1". 

The second note is unlocked with F B R. It reads "The 
Freiherr's daughter is step one".

To follow the Freiherr Daughter clue, go to the painting 
of her near Nancy's room. Nancy wants to see an undamaged 
version of the painting. Go to the gift shop and buy a 
postcard of the painting. Remove the sticker from the 
postcard, and there you go!

For the Karl's day planner puzzle, trip the security 
alarm for Karl's office to get him to leave. Go to his 
room, and open his desk with the key from the sparrow 
painting. Open the day planner by setting it to 8 2 6 and 
1.

Use the dictionary to translate the planner and read it. 
There are five things he has written, in different 
colors.

4. Little snow white - blue
1. The Sea Hare - blue
3. The Gold Children - red
2. Rumplestilskin - yellow
5. The donkey -- green

These refer to Raid cards. Take the last one for example. 
The donkey is a card, with a green number of 9. 
Therefore, nine is fifth. When you solve all five cards, 
you get the number sequence 5 13 15 11 9.

In Karl's room, there is a locked cabinet. Turn the 
handle to find a keypad. Insert 5, then press enter. Do 
the same for the other numbers. The cabinet opens.

Look in Anja's file. Use the dictionary to translate the 
file to learn she worked for Castle Cast.

Return to Nancy's room. Call Castle Cast. They won't talk 
to Nancy. Call Markus, and he will call them. Call Castle 
Cast again to learn that Anja's resume is made up of a 
bunch of lies.

Monster Sighting
----------------

Usually after you get all three dials, you get a message 
on Nancy's phone about a monster sighting. This doesn't 
happen unless you sync up her phone with the security 
booth, of course. Go outside and Nancy chases after the 
monster. She eventually gets trapped in the gates.

Turn to the side. Behind the loose brick is a key. Use 
the key on the wooden thing on the wall to discover a 
series of three slider puzzles.

Junior Mode:

1. Move the leftmost piece up all the way. Move the two 
side-by-side left-and-right pieces left. Move the 
bottom/right piece up, and move the blue piece all the 
way right.

2. Move the upper/left piece down. Move the left left-
and-right block all the way left. Move the piece touching 
the green block up, then move the green block right 
twice. Move the leftmost up-and-down block down all the 
way. Move the block above the green block left all the 
way.

Move all of the up-and-down blocks as far down as 
possible. Move the up/right left-and-right block all the 
way to the left. Now, move all of the up-and-down blocks 
as far up as possible, and move the green block right.

3. Move the red block right. Move the leftmost up-and-
down block down once. Move the bottom two left-and-right 
blocks left, so they are both in the bottom/left corner.

There is an up-and-down block to the right of the red 
block. Move this one down all the way. Move the left-and-
right block that is in the top row left all the way, then 
move the block that is above the red block up.

There is only one left-and-right block you can move. Move 
it all the way left, so it is above the red block. Move 
the up-and-down block in the top row down all the way, 
then move the left-and-right block that is in the 
upper/right corner left all the way.

Move the larger up-and-down block which is in the 
rightmost column up. Then, move the red block right to 
the exit.

Senior Mode: 

1. Move the left-and-right block in the second row right. 
Move the up-and-down block in the leftmost column up. 
Move the left-and-right block in the row above the blue 
block to the left.

Move all the up-and-down blocks down all the way. Move 
all the left-and-right blocks left all the way. Move all 
the up-and-down blocks up all the way, and move the blue 
block to the right.

2. Move the block above the green block left, and move 
all the other left-and-right blocks right. Move the block 
right of the green block up three times. Move the green 
block right once, and move the block above the green 
block right once. Move the left-and-right piece in the 
bottom/left corner right once. Move the up-and-down block 
in the leftmost column down into the corner.

Move the piece above the green block left. Move the up-
and-down piece above the green block down. There are two 
left-and-right blocks that are side-by-side. Move the 
left one left all the way. Move the up-and-down piece 
above the green block up all the way. Move the up-and-
down piece right of the green block down all the way.

There is a left-and-right piece in the third-from-the-top 
row. Move this all the way left. Move all the up-and-down 
pieces up, then move the green block all the way to the 
right.

3. Move the up-and-down piece right of the red block 
down. Move all the left-and-right blocks left all the 
way. Move all the up-and-down blocks up all the way.

There are two left-and-right blocks in the bottom row. 
Move the right one right all the way. Move the two up-
and-down blocks right of the red block down, and move the 
red block right all the way.

Monster Sighting #2
-------------------

When you confront Anja about her resume, it will trigger 
the second monster sighting. Go to the security booth to 
see that the monster is inside the glass-blowing room.

Go to that room, then look at the door. There is a 
spilled can of sand near the door, leaving footprints. 
Follow the footprints that the monster left, by going 
forward, up the stairs.

Nancy runs into the monster. It's Lukas, wearing a 
costume! The real monster appears shortly afterwards.

Go to Karl and tell him about Lukas. Karl is convinced 
that Lukas is the monster. Unless Nancy can get proof 
about the real monster, then Lukas will be punished!

Fortunately, finding this proof is easy. Examine the 
castle map to note that the monster is going to appear at 
the tree in the woods. Go to that area, and take a 
picture of the monster with Nancy's cell phone. Also, 
pick up the final coded message.

Return to the castle. Show the picture to Karl and decode 
the message with MDE to learn that the monster is 
planning on kidnapping Nancy. Oh no!

Wrapping Things Up
------------------

There are a few loose ends that need to be tied up before 
the endgame sequence begins. I just thought I'd list some 
of them here.

First, you should collect all four scraps of paper. One 
is by the fireplace in Nancy's room. One is in the 
dungeon. One is in the owl book inside Renate's bag. One 
is in the bottom/left corner of the hidden passageways.

The final piece of paper, the one found in the 
passageways, is crucial. It has a picture of a boulder. 
Return to the monster's camp in the woods, and Nancy 
recognizes that boulder.

You can now look at the dirt below the boulder. Use the 
small shovel (from the glass-blowing room) on the dirt 
here until Nancy finds a necklace. It's the necklace that 
the Freiherr's daughter had!

This necklace fits into the groove in the dungeon. It 
will open up the trapdoor or the hidden passageways, 
depending on which way you turn it.

The other major thing you have to do is find a scarf. 
Return to the hidden passageways, and the scarf is over 
the pieces of wood. Give this scarf to Renate to learn 
that the scarf belongs to her.

Endgame Sequence
----------------

The endgame sequence begins with a phone call from Karl. 
He says that something terrible has happened, and he 
demands that Nancy return to his office at once.

Go to Karl. He says that Lukas has disappeared. Go to the 
dungeons, and Lukas is in a cell. You need to unlock the 
cell to set him free.

Junior Mode:

You have four buttons and many pegs here. From left to 
right, I call them buttons 1, 2, 3 and 4. Each button 
makes certain pegs appear or disappear. Press the second 
button, so you're at a setup with only three pegs.
 
Press button #3, then start the slider. When it has 
passed the first column of pegs, press button #3 again.

When the slider is about to hit the rightmost peg, hit 
button 4. When it has passed that column, hit button 4 
again.

Senior Mode:

Press buttons 3 and 4. Start the slider.

When the slider passes column 2, press button 2. When it 
passes column 3, press button 2 again. When it passes 
column 4, press button 3. When it passes column 5, press 
button 1. When it passes column 6, press button 1.

Lukas is freed. He runs away, but the door locks behind 
him. Return to the dungeons, and Nancy will be attacked 
by the monster.

The monster throws Nancy down through the trap door. On 
one of the walls here, there is a puzzle concerning the 
pieces of paper that Nancy found. Each piece of paper has 
a page number and letters on it. The postcard with the 
Freiherr's daughter counts as part of this puzzle, 
because it has letters on it.

Here's a small chart that lists all the letters, page 
numbers, and the pictures on the pages:

1. Necklace � EN � no page number
2. Boulder TK � page 11
3. Well - OM � page 17
4. Shield - ME � page 19
5. Trapdoor - N � page 25

Junior Mode and Senior Mode differ slightly, but in both 
modes, your goal is to press the five pictures listed 
above. That is, press the necklace, then the boulder, 
then the well, then the shield, and then the trapdoor.

Another puzzle appears. You want to spell out the word 
"entkommen" on this slider puzzle.

Junior Mode:

Say that the topmost slot is #1, and you number off all 
the slots in clockwise fashion.

Put N in 7. Put M in 5. Put O in 3. Put T in 1. Put E in 
8. Put E in 6. Put M in 4. Put K in 2. Put N in 2.

Senior Mode:

Say that the topmost slot is #1, and you number off all 
the slots in clockwise fashion.

Put * in 9. Put E in 6. Put O in 3. Put N in 11. Put * in 
8. Put M in 5. Put K in 2. Put E in 10. Put N in 7. Put M 
in 4. Put T in 4.

Other solutions are possible, because you can start from 
any place on the board. Anyway, once the puzzle is over, 
Nancy finds herself back in the hidden passageways.

Go to the topmost exit, the one that leads back to the 
dungeons. There is a bag here, which wasn't there before. 
Look through it to find some evidence which proves who 
the real culprit is.

Go up the stairs to see the monster. Nancy is given the 
opportunity to name the culprit. Pick the second name on 
the list.

The culprit will explain his or her actions. When you can 
control Nancy again, turn to the wall. Put the necklace 
in the groove on the wall, and turn it counter-clockwise. 
This opens the trapdoor, which the culprit was foolishly 
standing on.

The culprit falls through the trapdoor, and Nancy goes to 
get the police. Case solved!
 
005-Credits
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This FAQ is copyright of The Lost Gamer, 2011.  If you 
want to use any part of this FAQ, ask me first 
(instructions under general information).