Version 1.4 4/19/09 DDDDD DDDDDDDDDDDDD DDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD D DDDDD DDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDD DDDDD DDDDDDDDDDDDDDDDDDDDDDDDDD DDD DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDD DDDDDD DDDDDDDDDDDDDDDDD DDDDDD DDDDDDD DDDDDDDDDDDDDDDD DDDDDD DDD DDDD DDDDDDDDDDDDDD DDDDDD DDDDDDDDDDDDDDD DDDDDDDDDDDDDDD DDDDDDDDD DD DDDDDDDDDDDD D DDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDD DDDD DDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDD DDDDDDD DDDDDDD DDDDDDD DDDDDDD DDDDDD DDDDD DDDD DDDD DDDD DDDD DDDDDD DDDDDDDD DDDDDDDD DDDDDDDD DD DDDDDDD Nancy Drew: Secret of the Scarlet Hand Walkthrough A Walkthrough by Michael Gray AKA The Lost Gamer ([email protected]) Copyright 2009 Table of Contents: 001. General information 002. Video Guide 003. Characters 004. Walkthrough 005. Credits 001-General Information ----------------------------------------------------------- This is a walkthrough for the PC game called Nancy Drew: Secret of the Scarlet Hand. If you want to contact me, e-mail [email protected], but make the subject something like "Nancy Drew Scarlet Hand" (or just leave it blank) so I know it's not spam mail. If you'd like to put this guide on your website, you should ask permission first. 002-Video Guide ----------------------------------------------------------- Hey! Want to see how to beat the game instead of reading about it? I've got a video of me playing and beating this game. You can see it at... http://www.youtube.com/view_play_list?p=3CC157A231EF6BA7 003-Characters ----------------------------------------------------------- Nancy Drew: Our heroine! She's a super-mystery solver, and she's about Bess Marvin and George Fayne: Nancy's friends, whom she can call for help during this game. Frank and Joe Hardy: Nancy's friends, whom she can also call for help during this game. Joanna Riggs: Nancy's boss, and the head curator at Beech Hill Museum. She is apparently very rich, given how much the exhibits she's procured cost. Henrik van der Hune: The museum's epigrapher, who has been investigating a series of thefts surrounding Maya artifacts. Alejandro Del Rio: The Mexican consulate, who believes Maya artifacts should be displayed in a Mexican museum, not at Beech Hill, even if the artifacts are just on loan from Mexico. Nurse Bluefoot: Henrik's nurse. He calls Nancy and asks her to help Henrik recover. Mack: The employee at Keep It Real restoration. He tells you about the cinnabar that was delivered to the museum when you call him. Silvio Junior: A person who works at a supply store. Nancy calls him to ask for a shipment of bubble wrap, but he refuses. Sheila Shultz: Director of the Chaco Canyon Cultural Center. She is Henrik's former boss, and the victim of a jade carving theft. Soony Joon: The person who had Nancy's job before her. He likes to draw pictures and eat chocolate while working. Prudence Rutherford: A wealthy socialite whose jade necklace was stolen. Henry Daddle: A man who owns a jade carving. Nancy calls him, only to learn he gave the carving to his daughter Penelope. Penelope "Poppy Dada" Daddle: Poppy is an artist. She likes Nancy, and she agrees to let Nancy have the jade carving she owns. Franklin Rose: A member of the Beech Hill museum's Board of Directors. He got Nancy the internship at Beech Hill. 004-Walkthrough ----------------------------------------------------------- "Dear Dad, Greetings from the new deputy curator at Beech Hill Museum in Washington DC! I miss you, by the way; how's Africa? I sure hope this letter reaches you in Ouagadougou before you move on to Nairobi. So I got the internship! Your old friend Franklin Rose was awfully nice to submit my name to the rest of the members of the museum's Board of Directors. What an opportunity while I'm in between cases! As you probably know, the museum specializes in ancient Maya culture. My supervisor is going to be Joanna Riggs--a well-known archaeologist. Maybe you've seen her name in the news recently in conjunction with a strange Maya monolith. Apparently, it's created quite a buzz among experts in the field. Well, Beech Hill plans to feature the monolith in an upcoming exhibition. Just imagine, this artifact has been buried for hundreds of years, and now it's going to be unveiled to the public for the first time. The museum is short-staffed at the moment, and they're expecting such a huge turnout that they've closed their doors to prepare. I can hardly wait to dig into to this exciting project and learn how archaeologists and historians solve the mysteries of ancient cultures. I'll keep you posted! Love, Nancy" The game starts with Nancy talking to Joanna Riggs, the museum curator. Joanna is checking the lock on the display case of their jade Pacal carving. It's a really expensive carving. Nancy then gets to talk to Joanna. Joanna can tell you about a bunch of things. She says the monolith is a massive pillar of stone about 1,500 years old, made at the order of King Pacal. She says that Henrik van der Hune is the museum's epigrapher-- that means he translates Maya glyphs. She also says that there's a list of tasks for Nancy to complete in the lab. The first part of the game will be solving all the various tasks. When you're finished talking to Joanna, you can explore her room. There's not much to look at, besides a magazine in the corner about Prudence Rutherford. You'll call her later on in the game. Leave the office and walk straight ahead. There's a map of the museum sitting at the front desk. You can use it to help find your way around. You're currently at the rotunda. Here, you can find Joanna's office door, which has plaques to the left and right of it. You can the exhibition hall, which has a decorated border (no door) and a sign that says "Exhibition Hall". There's also a fancy door with carvings on it that leads outside. Got it? Those are the three areas you can access from the rotunda. Go into the exhibition hall and check out some of the exhibits. Wow, they have a pyramid! Cool! Approach the pyramid. When you're at the base of the pyramid, turn right. See the "Employees Only" door? Go inside it. Here, you can go to shipping and receiving on the left, and the lab on the right. Go into the lab. In the lab are two desks. One is Henrik's, and it has books on it, as well as a fancy radio nearby. Right of this is the pottery assembly area, and right of that is the man himself, Henrik van der Hune. Henrik can give you hints if you're stuck with a particular task, which is helpful. He'll tell you more about the museum, and about translating glyphs. Also in the lab is an analyzing machine that you shouldn't touch without permission, a foam machine near the periodic table of the elements, and Nancy's desk. On the desk is a phone and the task of chores. Nancy can open the desk to find an exhibit-opening device and notes from Soony Joon, who used to work as deputy curator. He has a map of the exhibits, which is a major help for the audio narration puzzle. He also has funny pictures of all the characters in the game. Tasks to Do: 1. Sort out shards of pottery 2. Bring an addenda to Alejandro del Rio 3. Order packing supplies 4. Fix the audio narration for the museum 5. Reorder the numbering exhibit I'm going to list each task separately. Ordering Packing Supplies ------------------------- There's a list of phone numbers on Nancy's desk. One of them is Silvio's curatorial bonanza, which is circled. Pick up the phone and call Silvio (555-9963). Silvio gets mad because Beech Hill hasn't paid its debt to him in over six months. Talk to Henrik about Silvio, and he absolves you from that task. Cool! Audio Narration --------------- This is a really tricky puzzle. Basically, there are fifteen exhibits in the museum, and fifteen recorded audio narrations. You have to match them up, which means taking notes of what each audio narration is about, then visiting each exhibit and taking notes of what each exhibit is about. Then, you have to match the notes. First things first. Head to the rotunda and go behind the front desk. Open the drawer, flip up the black plastic money holder and take a temple key card. Then turn around and look at the cabinet of headphones. Use the card on the cabinet to open it, then take some headphones. Now when you're looking at exhibits, if you use the headphones, you can hear the audio narrations. This only works for the exhibits with audio recordings, of course. The audio-fixing machine is in shipping and receiving, in the employees only area. It's on the wall to the left when you enter the room, and it's a big gray vent-like machine. You can flip open one of the fifteen panels. Press up and down to change audio numbers, and press play to hear the audio narration. Here are the proper settings, so you don't have to waste time taking notes like I did: A � 5 B - 8 C - 14 D - 7 E � 1 F - 6 G - 9 H - 15 I - 3 J - 13 K - 12 L - 4 M - 2 N - 10 O - 11 Nancy tells you when you've done it correctly. Sorting the Pottery Shards -------------------------- If you go to the pottery assembly area in the lab, Nancy notices that two pieces of the pot are missing. You have to find them. Piece #1 is inside the shipping and receiving area. Head towards the back of this area, not to the area between the two shelves, but the area near the door that opens to let trucks into the room. On the shelf here is an open cardboard box labeled "Soony's Stuff". This box must have belonged to the former assistant, Soony Joon. Inside is a piece of pottery, as well as a floppy disk. Take both of them. Piece #2 is inside the pyramid. Go inside, and in a corner you'll see two small pots. Look inside them, and a pottery shard is in the left one. When you have both pieces of pottery, you can put the pot back together. This is a 3D puzzle. You can turn the wheel clockwise and counter-clockwise by holding the mouse near the edge of the wheel. You have to stick the pieces where they belong. Do the bottom pieces first, then the top pieces. Once they're all in place, the task is done! Addenda to Alejandro -------------------- Head to the rotunda, and zoom in on the area to the right of the main desk, which has red banners. On the floor is a paper airplane. Open it up to find that it's the addenda! Leave the museum through the decorated front doors, and Nancy goes to the Washington Metro. Click on the Mexican Consulate to go there. You can double-click to skip the travelling scene. Go inside the room and talk to Alejandro. He's upset with Joanna and Beech Hill for having Maya artifacts, because he thinks all Maya artifacts belong to Mexico, where they were found. In fact, he calls Joanna a pirate. Give Alejandro the addenda by putting it on his notepad when he asks for it. Task complete! Reorder the Numbering System ---------------------------- The Maya numbering exhibit is Exhibit D, but it's missing two tiles. Tile #1 is in Exhibit F--use the exhibit opening device you got from the drawer of Nancy's desk in the lock at the bottom of the exhibit to open it, then take it. Close the exhibit by click on the lid above it. Tile #2 is in the garden in the back of the museum. Go through the left entrance to the left, and it's sitting on the bicephalic altar. Good. Now go to Exhibit D and open it by clicking on the lid, on the right part of the screen. Look inside to see that the numbering system is the Maya system. For those of you who don't know the Maya numbering system, you'll need help. Leave the museum and go to Nancy's hotel. In here, go to the computer. If you found Soony Joon's floppy disk in his box of things in the shipping and receiving area, you can insert it into the computer. Uh oh, the floppy is password protected. Fortunately, the password is easy to guess, because he has a picture of the Koko Kringles cow. Type in "Koko Kringles" to access the floppy disk. On the floppy disk, you can check Soony Joon's notes about various things. You should look at all of them, but to solve this challenge, all you have to do is look at the notes on the Maya numbering system. In the Maya numbering system, a dot equals 1, and a bar equals 5. So, two bars and one dot equals 11. That's simple enough, and using that, you can figure out what most of the numbers are. Unfortunately, some numbers are represented by pictures. I'll make a list of all of them here for you, complete with Soony's notes on identifying them. 0 = A turtle shell. 2 has a big hat with five 'fingers' and a semi-oval in it. 3 looks like a doctor. 6 wears an eye patch with an X in it. 9 has a beard or acne. 13 has a T on the cheek. 19 looks like the original number with the 'removable' jaw of 'lahun'. Nancy says it looks right when you're done, and that's the last of the chores! Hooray! Now you can check everything off the to- do list in the lab and ask Joanna what to do next! Robbery! -------- When you go to the lab and cross the last task off your list of things to do, you should leave the lab. Once you do, an alarm goes off. Oh no, the Pacal carving was stolen! The insured-for-a-million- dollars carving! Nancy has to talk to Joanna to learn about the theft. If Joanna isn't there, go to Nancy's hotel room and set the alarm for a time that she will be there, then return to the hotel. Joanna gives Nancy permission to examine the crime scene. Go to the crime scene and pick up the picture of the scarlet hand. There are glyphs on the piece of paper above the scarlet handprint. Now, in real life, the police might be able to identify the culprit based off the fingerprints on the hand, but that's not what happens here. What the police do here is...nothing. Why? Because Nancy Drew is on the case! If I was a police officer, I wouldn't do anything either, if I knew Nancy was solving the mystery. I mean, why bother? She's just going to solve the mystery before the police do and make them look bad. So it makes sense that they're not trying to solve the case; they know Nancy can solve it all on her own. This means Nancy gets to analyze the handprint. Talk with Joanna for official permission to use the analyzing machine in the lab, then go there. The analyzing machine is across from the door. Flip the switch in the lower/right, then open the gray door. Put the piece of paper with the handprint inside, then shut the door. Zoom in on the screen and click analyze. Now you have to find a match. Click compare, then left and right until you find a chemical compound that matches the analyzed substance. Click match to learn that it's...HgS. Click exit, then back up, remove the piece of paper with the handprint on it, and back up again. For those of you who don't speak Science, examine the periodic table of the elements, and zoom in on Hg and S. Hg is mercury, and S is sulfur. The handprint was made with mercuric sulfide! You can ask Joanna about this to learn that the museum uses mercuric sulfide to help preserve artifacts. It's also called "cinnabar", and there's been trouble ordering it lately. Joanna can translate the glyphs for you at this point, by the way. Apparently, the message on the scarlet handprint means "the magician suffers yellow death". You can do several things at this point in the game, such as investigate the other jade carving thefts. Nancy knows of two-- one that occurred at the Chaco Canyon Cultural Center (1-505- 555-1222) where Henrik used to work, and one that happened to Prudence Rutherford, a friend of Franklin Rose. You can always investigate those two leads later, though. At this point in the game, in order to move the plot forward, you have to follow the lead about cinnabar. It is vital that you do this, or else the game won't progress. Go to Nancy's desk and read the list of phone numbers. See how Keep It Real Restoration supplies the museum with mercuric sulfide? Call Keep It Real (555-6766) to talk with Mack and learn all about cinnabar. Apparently, somebody picked up a large shipment of it last week...and the person signed Joanna's name! So either Joanna lied about not having cinnabar, or she's got an impersonator! You have to call Mack, because when you do, the next time you approach the temple from one of the back exits, Henrik falls down the steps. Oh no! Amnesia? -------- Henrik has AMNESIA? This isn't good news. Bess and George tells Nancy to talk to Joanna first, so that's what you should do. Joanna is upset because of the bad things that have happened-- her main employee getting amnesia and the main part of the exhibit being stolen. It looks like Joanna has no choice but to force Nancy to pick up the slack by taking up Henrik's chores. The game makes it seem like you're supposed to go to the lab to see what those chores are, but actually, you have to go to the lab to check Nancy's phone messages. She has voice mail. One voice mail, which you could have heard earlier, is from Franklin Rose, and it deals with the Pacal carving theft. Franklin wants her to investigate the theft. You can call him and assure him that Nancy is on the case. The next voice mail is from Nurse Bluefoot at Eleanor Roosevelt Memorial Hospital. The good man deals with amnesia patients, and Henrik is under his care. He wants you to call him at 555-4000. Call the nurse to learn about amnesia. Nancy's job is to talk to Henrik about his life and to give him pictures to help jog his memory. Sounds like a plan! Go to the hospital and talk to Henrik. His memory is really bad at this point. He can't even remember his own name. Put the picture of the scarlet hand on Henrik's memory board. Hopefully, the glyphs on the piece of paper will help jog his memory. And it works, kind of! Henrik remembers the glyphs read "The fool suffers from oozing hives," (not "The magician suffers yellow death") because he wrote them. Woah, woah, Henrik wrote those glyphs? Then...does that mean HE is the culprit? Is he the one who took the Pacal carving? Sadly, Henrik doesn't remember so he can't tell Nancy about it. That's it for Henrik's memory training today. Nancy needs to find something to put on Henrik's memory board for tomorrow. That thing is...a picture of the stolen Pacal carving. You can get the picture from Taylor Sinclair. Taylor Sinclair --------------- Meeting Taylor could have happened much, much earlier in the game. When you go to the part of the museum that's behind the temple, out in the garden, you can see the monolith. When you examine the monolith, Taylor Sinclair shows up. He's the art dealer who get the Pacal carving on loan to the museum. He's very upset that something bad is happening at Beech Hill. He refuses to tell Nancy anything at the moment, though. He forces her to visit him at his office. You can visit Taylor at his office and talk to him. He's worried because there has been a rash of thefts lately. Somebody has been stealing jade carvings from various museuems! Beech Hill could be next! If you meet Taylor AFTER the Pacal carving theft, Taylor is very upset about the theft. Either time you meet with Taylor, you can talk to him about various things, like the museum's security and a sad story he likes to call "How Mexico lost its sense of humor". You don't _have_ to talk to him about those things, though. Inside Taylor's office is a picture drawn by Poppy Dada, which becomes important later. If Nancy asks, Taylor will give her a picture of the stolen Pacal carving. When you take it to Henrik, it helps his memory a bit. He remembers who Pacal is, and he confesses that he stole the Pacal carving in order to protect it. Henrik gives Nancy a key. Maybe it will help her. Go to the museum to see that it's a key to Henrik's desk. Inside the top drawer is a Zip Disk. Inside the bottom drawer are Henrik's notes on translating the monolith, diary pages from a camping trip Henrik took with a "Big Bunny", and a journal that mentions how to communicate with some bandits via the radio. Decoding the Zip Disk --------------------- There are several different things you can do at this point in the game, but I'm going to talk first about decoding the Zip Disk, because following up on that results in Nancy getting a to-do list that will take her to the end of the game. You can start many of the things on this to-do list right now if you wish, but it's easier for me to organize this guide if I don't talk about them now. Go to Nancy's computer in the hotel room and put the Zip Disk in the external Zip Disk drive. Aw, man, it's password protected. There's a glyph used as the password, too! Darn. Go to the hospital. Henrik is sleeping now. Put his translation notes on the board. Those notes were found in the drawer of Henrik's desk (opened by using the key he gave you). Return the next day by using the alarm clock in Nancy's room to change time. Talk to Henrik to learn that he's been translating like mad! Check the notes. Oh, so that's what the glyphs on the monolith say! They saw that the Whisperer's deeds are locked in a prison of stone, which will be unbroken until the four corners of the earth are reunited, the true king rises again, and the last Copan fool has labored until the end of time. That's kind of an obscure glyph, but Henrik helps explain a little bit of it. Apparently, the Whisperer was a Maya scribe who wrote a history that angered King Pacal, so Pacal locked her up in a prison of stone. Wait a second...prison of stone...the monolith?! Could it be that the monolith can be opened? The answer is "yes". Go to Nancy's computer and examine the Zip Disk, now that you know that the password is "stone". Henrik's notes on the disk explain the riddle a bit further. The four corners of the world refer to four jade carvings, as does the Copan Fool and the last true king ascending. Basically, Nancy's mission is to find six jade carvings, and use them to open up the monolith. North carving: Stolen from the Chaco Canyon Cultural Center. South carving: Stolen from Prudence Rutherford. East carving: Belonged to Bishop Diego de Lana. West carving: Belonged to Henry Albert Daddle. Pacal carving: Stolen by Henrik and hidden for safekeeping. Copan fool: Stolen by bandits whom Henrik can contact via radio. And now I'm going to list how to get each of these six carvings separately. You don't necessarily have to get all six of them in the order listed here. North Carving ------------- This carving was stolen from the Chaco Canyon Cultural Center. Henrik used to work there, and he has a card for them left on his desk. The card gives their phone number as 1-505-555-1222. Call them to talk to their director, Sheila Shultz. You can call them multiple times in the game. The first time you call, you can ask about the stolen carving because Nancy's investigating the Pacal theft. The second time you call (which is now), you can ask to get a copy of the carving, because Nancy knows she needs it. But since the carving was stolen...obviously, it's hard for her to get a copy. Sheila tells you to call back later. When you do, she says that they'll mail you a copy of the box the carving came in. A few days later, the package will show up in the shipping and receiving section of the Beech Hill Museum. When it shows up, open it and take the foam packaging. Hey, Nancy can use this to make a plaster mold of the carving! Go to the lab and head to the device left of the periodic table of the elements, the device that's hanging down from the ceiling. Put the foam package on the table below the device, then click on the device to put it on the package. Click it to have the machine spray out the plaster into the mold, which lets you open the mold. Now you have a plaster copy of the carving. Yes! South Carving ------------- This carving was stolen from Prudence Rutherford. Taylor Sinclair mentions her, there's an article about her in Joanna's office, and a plaque with her organization's name on it outside Joanna's office. Franklin Rose knows her, so call him from the phone at the lab. At one point in the game, Franklin leaves his office until you recover the Pacal carving, however, so he may not be there when you call. If you can't call Franklin, don't worry. Just call him later. If you can call him, ask about Prudence Rutherford. He gives you her phone number, and calls her himself. Then, all you have to do is go to Nancy's hotel room and call Prudence yourself at 1- 785-555-7279. You have to call Franklin before you call Prudence, or else she won't pick up. Skipping a day or two will help. Ask Prudence to see the jade carving, and she'll send you the replica that her insurance company made. You can pick the package up from shipping and receiving in a few days. Great! That's another jade carving obtained! West Carving ------------ Henrik's notes listed a phone number for the Daddle family. Hopefully, they're related to the Henry Daddle who bought the west carving at a New York auction in 1898. Call 1-605-555-3195 to talk to Henry Daddle. He says that he gave the carving to his daughter Penelope. Call Peneolope at 1-605-555-3197. Penelope is Poppy Dada, the artist! She's pretty cool about how Nancy is a detective, and how Nancy knows Taylor Sinclair. She warns Nancy not to eat any of Taylor's cookies (which were from his trip to Oaxaca two years ago). She also tells Nancy that Taylor's nickname is Big Bunny. The journal pages in Henrik's desk talk about this trip to Oaxaca. Poppy says she put the jade carving on one of her paintings, the one with the rubber shark. Hey, that's the one in Taylor's office! She gives you permission to go to Taylor's office and remove the jade carving, but you have to replace it with something else. Something...organic. Something that speaks to the painting's title...Deadly Midnight Snack. Go to Taylor's office and examine the painting. Taylor will then leave the office. How convenient! Take a cookie from the jar on Taylor's desk, then stick it on the painting where the jade carving is. Hooray! You have a jade carving! Copan Fool ---------- Okay, you have to radio some bandits in order to get the Copan Fool carving. In order to do that, however, you have a few other things to do. First, you need to visit Alejandro and talk to him about cinnabar. Obviously, you could have done this earlier when investigating cinnabar. Alejandro, surprisingly, is not upset that the Pacal carving was stolen. He considers the carving dead to him, because it's not in Mexico where it belongs. When Nancy mentions cinnabar, she says that Joanna was not truthful about the museum's supply of cinnabar. Remember? Keep It Real Restoration said that a JR picked up a big load of cinnabar recently, even though Joanna said the museum has none. Nancy mentions this fact to Alejandro. Then, go to the museum, where Nancy has a voice mail message from Joanna. Apparently, Alejandro called the police about the cinnabar, and now she's been fired. Call Franklin Rose. He agrees to rehire Joanna when the Pacal carving is recovered. In the meantime, Nancy is the museum's head curator, partly because she's very organized, and partly because there are no other employees left at the museum. Now that Joanna has been fired, Nancy can go into her office and take two important things from there (a key in the drawer, and provenance documents for the Pacal carving). But before we get ahead of ourselves...let's radio the bandits to deliver the Copan Fool carving. Head to Henrik's desk, where the radio is. In the second drawer of the desk is a journal that says how to use the radio. Nancy notices that the password for the radio system is the Nahuatl word for snake. What is the Nahuatl word for snake? Go see Alejandro. He agrees to tell you what the Nahuatl word for snake is...if you get him the provenance documents for the Pacal carving. So, head to Joanna's office. Inside the desk in her drawer is a key. It's important that you take this key. The provenance documents are in a file in her file cabinet. Open the file and read all the papers. Then back away to take the file. Go to Alejandro and give him the provenance docs. He thanks you and tells you that the word you're looking for is "coatl". As Nancy notes in her case notes (on her computer), that rhymes with Nahuatl! ...Kind of. Head to the lab and turn on the radio. Oh, darn, the radio tube went out. Open the panel on the side of the radio and remove the tube. Where can Nancy get another radio tube? Go to Exhibit A, which has a ham radio. Open it up with the key from Joanna's desk drawer, then turn the radio to the side. Take out the radio tube, then head back to the lab. Put the fresh radio tube in Henrik's radio. Turn on the radio by flipping the power switch. Henrik's instructions said to radio at frequency 2050. Click 2, 0, 5 and then 0. You hear a series of numbers in Spanish...83271. Run the numbers through the code outlined in the journal in Henrik's desk. That is, take the last three digits (271), add a zero to the end of that number (2710) and add the five digits of the original number (8, 3, 2, 7 and 1) to it. You end up with the number 2731. This is the real frequency. Tune the radio to that frequency. Now you have to submit the password "coatl" via Morse code. A book on Henrik's desk tells you how to write in Morse code. Coatl is written .-.- / --- / .- / - / .-.. The password is accepted. Now you can send one of the code words listed in the book. Obviously, you want to submit the word for "send the delivery", which is "leche": .-.. / . / -.-. / .... / . The radio person agrees to send the package as quickly as possible. In a day or two, the package is delivered with an odd lock upon it. Make all the three people cross-eyed to open the lock and get the jade Copan Fool carving! Pacal Carving ------------- Once you get the Copan Fool carving delivered, you can tell Henrik about it. This gives him a memory boost--he remembers where he hid the Pacal carving! It's inside the fake Pacal tomb in the fake temple! To get to it, you must answer an impossible question that he tells you the answer to. Convenient! Head to the museum. You have a card from opening up the headphones exhibit--the card was under the cash drawer of the front desk in the vestibule. You can use the card on all the things inside the temple. The temple has three levels, with three challenges per level. Solve all three challenges on one level to move to the next level. On the top level, you have a computer with a quiz. Stick your card in the slot and solve the quiz. The answers are Palenque, Zac kuk, tzolkin, Itzamna and Quiche. The answers could be found in the exhibits in the museum. The second computer on the top level has a game called Bul. This is a Maya game, where you get to roll dice to move your character. You move twice on each turn, although you can pass after the first roll if you want. The instructions are on the computer where you play the game, if you need more information. The trick to the game is that you control when the computer passes, so if the computer character is close to yours, you can pass to avoid the danger of being jumped. See? You control how your opponent moves (somewhat), so winning is easier. The third challenge on the top level is a matching challenge. Match the Maya glyphs to the English words. Road � 3 Black � 5 Nineteen � 1 Throne � 6 North � 4 Ink - 2 Winning all three challenges lets you get through the door to level two. The first challenge on level two is a maze. Log on using the log-on information on Soony Joon's floppy disk--name sjoon, password spacebaby. Press M to see a map of the maze, which will help you get to the end more easily. The second challenge on level two is the Maya ball game. Shoot the ball through the hoop four times in a row. You can do this by shooting at High 4, Middle 3, Middle 5 and Low 6. The third challenge on level two is a quiz. The answers are Lady Xoc, Bicephalic, huipil, Noble Man and atanzahab. The last answer, atanzahab, is found on Henrik's zip disk and not in the museum. Tricky! Solving all three challenges on level two gives you access to level three. On this level is the fake Pacal tomb where Henrik hid the Pacal carving. The first challenge on level three is a calendar quiz. You have to set the calendar to twelve Kaban. There's a picture of Kaban and all the months on the calendar, and if you remember the numbering system, twelve is two dots and two bars. Set the calendar to 12 Kaban by moving the bigger wheel in place, as well as the smaller wheel. While you're here, draw a picture of Lamat somewhere, as you'll need to set a second calendar to 6 Lamat sometime soon. The second challenge is a god matching challenge. Here's a quick chart of what the matches are. The first option on the left column matches the third option on the right column, the second option on the left column matches the sixth option on the right column, and so on. 1 � 3 2 � 6 3 � 2 4 � 1 5 � 9 6 � 8 7 � 4 8 � 7 9 - 5 The last challenge is a one-question quiz which is impossible to answer without talking to Henrik and learning that the answer is "coatimundi". Tricky Soony Joon, making a quiz with an answer only he knew about, instead of a quiz with a factual answer! Solving all three challenges on level three lets you open up the fake Pacal tomb. Inside the tomb, under the skull, is the Pacal carving. Great! When you back up, a glowstick drops in the slot. You can use this glowstick when leaving the third level of the temple, through the exit near the bridge that leads out near the monolith. Or...you can just leave the way you came. Either way, no big deal. East Carving ------------ Once you regain the Pacal carving, you can call Franklin Rose and let him know about it. He agrees to rehire Joanna. Come by the next day and speak with Joanna. She thanks Nancy for her help, and tells Nancy to start unpacking things in shipping and receiving. She tells Nancy that the lock on one box in shipping and receiving is 0677. Go to shipping and receiving and find this box. Open it up, and inside is the East Jade carving! That was...convenient. If you looked at the shipping and receiving list in this area (or in Joanna's office), Nancy noticed that the name De Landa is on the list, recorded as the person who sent that box. So, presumably, some descendant of Diego De Landa sent it. Getting Inside the Monolith --------------------------- When you have all six carvings, it's time to make a key! Go to the pottery creation station, and Nancy puts all the carvings on that. Start off by rotating to the correct spot, and put the top piece on the bottom piece. Then stick the four carvings on the four sides of the key. The key is shaped like a cube. All right, you're almost done. The riddle on the monolith mentioned the last king rising again. While this refers to the Pacal carving, it also refers to the date when Pacal became king, 6 Lamat. Go to Exhibit I and open it up with the key from Joanna's desk. Take the calendar stones, then walk all the way to the monolith. Stick them on the side of the monolith that faces the temple-- the one with two circular holes for the calendar stones. Once the stones are on the monolith, set them to 6 Lamat. This opens up a keyhole. Put the key in the keyhole. You have to rotate it so the directions match, that is, the south carving goes on the south end of the monolith, the east carving goes on the east end, and so on. You have to double-check the map in the rotunda to learn the directions...or just guess. You get an infinite number of chances to guess, so it's not hard. Putting the key in all four keyholes, one on each side of the monolith, opens up the monolith. Inside is...the Whisperer and her book. Go inside and Nancy notices the book is blank. Awh, it's a fake?! Then the culprit shows up. The culprit takes the book, deciding to sell it on the black market. Then the culprit locks Nancy in the tomb. Fortunately, Nancy has her glow stick, so she can escape. There's a minor puzzle here. First you have to open up the Whisperer's mouth (ew) and remove a small bar. Turn right, and look up. Put the bar in the slot to open a hidden compartment. Turn around by moving right or left twice. Then look down. The hidden compartment is here. In it is the Whisperer's REAL book, and a key. Turn left to face the door, then look up. Stick the key in the door to open it. Nancy exits the tomb and the game ends! Nancy's friends congratulate her, while the culprit learns that the stolen book is blank so the entire evil plot failed. And after that, the villain is sent to jail while the Maya exhibit opens successfully. Happy endings for everyone! 005-Credits ----------------------------------------------------------- This FAQ is copyright of The Lost Gamer, 2009. If you want to use any part of this FAQ, ask me first (instructions under general information)