Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.

FAQ

by onebucdad

  __  __              _                     
 |  \/  |            | |                    
 | \  / | _   _  ___ | |_  ___  _ __  _   _ 
 | |\/| || | | |/ __|| __|/ _ \| '__|| | | |
 | |  | || |_| |\__ \| |_|  __/| |   | |_| |
 |_|  |_| \__, ||___/ \__|\___||_|    \__, |
           __/ |                       __/ |
          |___/                       |___/ 
   _____                    ______  _  _            
  / ____|                  |  ____|(_)| |           
 | |      __ _  ___   ___  | |__    _ | |  ___  ___ 
 | |     / _` |/ __| / _ \ |  __|  | || | / _ \/ __|
 | |____| (_| |\__ \|  __/ | |     | || ||  __/\__ \
  \_____|\__,_||___/ \___| |_|     |_||_| \___||___/
  ______  ______  ______  ______  ______  ______  ______ 
 |______||______||______||______||______||______||______|
  ____    _               _____                        
 |  __ \ (_)             / ____|                       
 | |  | | _  _ __  ___  | |  __  _ __  ___ __   __ ___ 
 | |  | || || '__|/ _ \ | | |_ || '__|/ _ \\ \ / // _ \
 | |__| || || |  |  __/ | |__| || |  | (_) |\ V /|  __/
 |_____/ |_||_|   \___|  \_____||_|   \___/  \_/  \___|

===========================================
Information about the Guide
===========================================

Written By: OneBucDad
Created: 12/07/2009
Updated: 12/13/2009
Created Using: Notepad/MS-Word
Version: 2.00
Percent Complete: 100%

===========================================
Note From The Author
===========================================

This is only my second FAQ, so please be understanding as I know my formatting 
may not be as good as some of the others I have seen.  However I think I have 
done a pretty good job with this one.  I definitely think it is an improvement 
over my previous endeavor.  However, please feel free to let me know if you 
disagree, or have any suggestions to improve this one. If you wish to contact 
me, my email address is [email protected].

First off let me start by saying that this walkthrough will be as detailed as 
I can make it.  I intend to have good direction and instruction and I hope to, 
in the near future, put image files in to show how certain puzzles are 
completed.  

My previous walkthrough was for the predecessor to this game, Mystery Case 
Files: Return to Ravenhurst.  It can be found here on GameFaqs.com as well.  

===========================================
Notes About This Game
===========================================

This is the walkthrough for the Collector's Edition game.  The Collector's 
Edition was released for members of Big Fish Games on the day before 
Thanksgiving (11/25/2009) for $19.99.  The standard edition was released on 
12/12/2009 for $6.99.  

The Collector's Edition includes:
* Early access for Game Club Members
* Additional gameplay and levels
* Integrated Strategy Guide
* New challenges and achievements system
* Behind the scenes artwork and videos
Above taken from http://www.mysterycasefiles.com/games/diregrove

This is the 6th edition of Mystery Case Files for the PC (this excludes "Agent 
X" for cell phones and "MillionHeir" for the Nintendo DS).  The current 
versions to this point are as follows:  
1. Mystery Case Files: Huntsville
2. Mystery Case Files: Madame Fate
3. Mystery Case Files: Prime Suspects
4. Mystery Case Files: Ravenhurst
5. Mystery Case Files: Return to Ravenhurst
6. Mystery Case Files: Dire Grove Collector's Edition

The people that are involved in this version of the story are:
* You - The Master Detective
* Alison Sterling - The Archaeologist
* Susan
* Jack
* Matt
* The Icy Queen - The Villain

===========================================
Table of Contents
===========================================

I.   Legal Notice
II.  Game Notes & General Tips
III. Starting the Game
	1.  Abandoned Car
	2.  Wooded Pathway From Car
	3.  Front of Dire Grove Hotel
	4.  Front Desk Part I
	5.  Dire Grove Hotel Lobby Part I
	6.  Dire Grove Hotel Hallway
	7.  Honeymoon Suite Part I
	8.  Nautical Room
	9.  Front Desk Part II
	10. Backside of Dire Grove Hotel
	11. Garage Part I
	12. Dire Grove Hotel Bathroom
	13. Garage Part II
	14. Dire Grove Hotel Bathroom
	15. Manager's Office
	16. Boathouse
	17. Dire Grove Hotel Lobby Part II
	18. Honeymoon Suite Part II
	19. Tree House Part I
	20. Dire Grove Hotel Library
IV.  Appendix
	A. Inventory Item Locations/Uses
	B. Video Locations
	c. Morphing Objects Locations
	D. Achievement List
	E. Tape Transcriptions
	F. Locations & Descriptions
	G. Puzzle Solutions
	
===========================================
I. Legal Notice
===========================================

All trademarks and copyrights contained in this document are owned by their 
respective trademark and copyright holders.

===========================================
II. Game Notes & General Tips
===========================================

* 100 % Completion can be achieve if you follow everything within this guide.

* Morphing Objects are found through out the game.  As you are exploring, you 
may notice an item appear out of nowhere or an object change from one item to 
another.  These are called morphing objects and you must collect 50 of them to 
earn an achievement.  See Morphing Objects Guide below for more information.

* There is no time limit like in previous games.

* If you see sparkling anywhere in the game, this is an area that needs to be 
explored further.  Multiple sparkling indicates an H.O.G. (hidden object game).

* If you get stuck or can't seem to go any further, go back and search every 
room.  Look for more sparkles.  Sometimes completing something in one area 
opens up more stuff in other areas.

* If you cannot solve a particular puzzle you may bypass it by clicking on skip 
puzzle over the Crime Computer.  This will complete the puzzle for you, but you 
cannot come back to it later. Note: The only exception to this rule is the 
Celtic Ruins Puzzle, you must complete this on your own, but with this guide, 
it will be no problem.

* If you are in a H.O.G. and cannot find a particular item, click on your hint 
above the Crime Computer and it will circle the area the item can be found in.  
Once you do this, you will have to wait for some time to pass before using it 
again.  Note:  If you find multiple objects in a H.O.G. in a short amount of 
time, this will refresh the Crime Computer much quicker.

* Penalties are assessed if you click on several wrongs items in a row.  The 
screen will freeze and you won't be able to continue for a few moments.  You 
should avoid this if you are trying to get 100% complete.

* Not everything that can be clicked on will be required to complete the game.  
There are several things in the game that are there for fun or to carry the 
story-line along.

* Video Cassette Tapes (referred to as tapes from here on) can be found 
throughout the game.  These can be reviewed on your Crime Computer.  I 
recommend doing this in between stages of the game.  This will keep your 
inventory to a minimum.

===========================================
III. Starting the Game
===========================================

Once you start the game, you will be in your "Case File."  This is where all of 
your clues will be collected and stored for future reference.  Read what is 
written on the page and refer back to it often.  To access it at any time, 
click in the bottom left hand corner.  The page number is in the center of the 
book at the bottom of the page.  There are arrows on either side of the page 
number that can be used to turn the pages.  

Once you have read it, click close.

===========================================
1. The Abandoned Car
===========================================

As you walk up to the car, you will notice that the trunk is locked. Take note 
of the characters on the license plate.  Go to the open car door and into the 
vehicle.  There are several things that you can click on in the car, but only a 
few are important.  First, click on the video camera.  This will move you to a 
short cut scene.  Your Crime Computer in this MCF game consists of video 
cassette tapes.  Through out your time in the game, you will come across these 
tapes, pick them up and they will go into your inventory. Go to the Crime 
Computer and click on the tape in the inventory and it will play for you.  This 
process is important and you will see why later in the game, so make sure you 
are observant and pick them up when you can.  Next you will see the note from 
the video laying on the seat.  Click on it to add it to your inventory.  
Finally, note the glove box, there is a combination lock on it.  The 
combination is the first four digits of the license plate of the vehicle 
(creative huh?).  Enter JXH2 and push the button above to open the glove box.  
Click on the key ring to add it to your inventory.  Click on the gear shift.  This is your first morphing object (MO 3.a).  Exit the vehicle and go to the trunk.  Now use the car keys from your inventory and open the trunk.  This is your first HOG.  The reward is a carjack.  There is an MO (3.b) Above and to the right of the car.  It is a street sign.  Head up the walking path on the left that says closed.

===========================================
2. Wooded Pathway from Car 
===========================================

Note the pile of wood on the right hand side.  You will be coming back here 
later.  Continue up the path to the Dire Grove Hotel.

===========================================
3. Front of Dire Grove Hotel
===========================================

In front of the fountain is your first video that you must pick up and add to 
your inventory. On the roof of the hotel, click on the chimney (MO 10.a).  Click on front doors.  Note ID tag on the ground, right hand side, in front of the steps.  Click on it.  There is a thermometer on the right hand column, but there is nothing to be done with it now, so we will come back to that 
later. Click on the lion's head above the thermometer (MO 10.b).  Enter the front doors.

===========================================
4. Front Desk Part I
===========================================

Note that there is a Manager's Office door on the right hand side.  It is 
locked and you cannot get into it at this time.  There is a ledger on the 
counter you can look at if you want, but it is not necessary.  On the left hand column of the Front Desk, click on the sign (MO 11.a).  Do the HOG.  The 
reward is a room key.  Go down the hallway and enter the Lobby area.

===========================================
5. Dire Grove Hotel Lobby
===========================================

The Lobby area consists of two views, but it is the same room. Click left for 
the left hand side of room and click right for right hand side where the stairs 
are located.  Let's go to the left first.  Click on the portrait to the left of the fireplace (MO 13.a).  Do HOG for reward of hammer.  Click on the newspaper clipping that is sitting on the sleeping bag.  Click on the monitor of the laptop for some images.  Click right to head to the right side of the room.  Click on the book on the red chair.  Click on the note on the stairs.  Click on the picture on the table just to the right of the stairs (MO 13.b).  Head up the stairs.   

===========================================
6. Dire Grove Hotel Hallway
===========================================

At the top of the stairs is a HOG game.  However, before you do the HOG, click on the portrait on the wall to your right (MO 15.a).  Do the HOG which nets you a snow shovel. Head down the right hand side of the hallway.  Ignore the bathroom for now.  On the right hand side of the hallway there is another tape. The Honeymoon Suite is the first room on the left.  Outside the door, click on the glass on the tray (MO 15.b). 

===========================================
7. Honeymoon Suite Part I
===========================================

Do HOG which will net you a mattress.  Go across the hall to the Nautical Room.  
Use the Room Key you collected earlier to open the door.

===========================================
8. Nautical Room
===========================================

Click on the wall lamp on the left hand side of the bed (MO 17.a).  Click on the stack of books on the bottom of the bookshelf (MO 17.b).  There is another tape under the bed.  On the chest at the end of the bed is a puzzle.  Complete/skip the puzzle to get instructions on operating a generator.  This will be added to the case file.  As you exit the room, notice the table outside the door.  Click on the pitcher (15.c).  Head back downstairs to the front desk.

===========================================
9. Front Desk Part II
===========================================

There is another HOG here which nets you some nails.  Head outside and go past 
the Tree House to the backside of the Dire Grove Hotel.

===========================================
10. Backside of Dire Grove Hotel
===========================================

Here you can see a fountain covered with snow and the generator for which you 
just obtained the instructions.  However you cannot operate the generator just 
yet, because as you will note, there is no spark plug.  We will come back to 
this later.  For now, use the snow shovel in front of the fountain to reveal 
the garage door opener.  Let's head over to the garage now.

===========================================
Garage
===========================================

Click on the tire leaning against the right hand side of the Garage (MO 7.a).  Use the Garage Door Opener gain access.  Inside the garage, you will notice a hook on the left hand side of the screen that is hanging by a piece of chain.  If you hit this piece of chain a couple of times, it will knock down the gear shaped object that is hanging over the HOG.  Click to add it to the inventory.  Click on the sign above the car which will have either �Kerosene� or �Gasoline� on it (7.b).  Do the HOG, which nets a sledge hammer.  Now let's head back into the Dire Grove Hotel and go upstairs to the bathroom.  

===========================================
Dire Grove Hotel Bathroom
===========================================

Click on the bar of soap hanging off the side of the tub (14.a).  Use the sledge hammer in the middle of the tile floor.  It may take several hits, but the floor will cave in and water will start spraying everywhere.  We have to get the water turned off.  Head back out to the garage.

===========================================
Garage
===========================================

Do HOG again which will net you a crowbar.  Just outside of the garage, you may 
have already noticed a manhole cover.  Use the crowbar to pry it open.  It may 
take several tries.  Once it is open, place the gear like object which is 
really the wrench key and click on it several times to turn off the water 
supply to the Dire Grove Hotel.  Head back to the Bathroom again.

===========================================
Dire Grove Hotel Bathroom
===========================================

Drop the mattress into the hole in the floor you created.  You may have to 
click on the mattress a couple of times to force it through the boards.  Then 
go through the hole and you will end up in the Manager's Office.

===========================================
Manager's Office
===========================================

Use the crowbar to pry the picture off the far wall.  This will reveal a hidden 
wall safe.  You do not have the combination so this is useless right now.  Do 
HOG which nets an Iron Key. Click on the stack of books sitting on the desk.  (MO 12.a).  Head back out to the garage and go past it on the left hand side.  On the walkway you will see another tape.  Continue on towards the Boathouse.

===========================================
Boathouse
===========================================

Click on the antlers above the Boathouse doors (MO 2.a).  Use the key from the Manager's Office to gain entrance.  Do HOG to get a plank.  Take the plank back to the Tree House in front of the Dire Grove Hotel and nail it in place using the nails and hammer. Go up the Tree House and you find that there is a note hanging on a branch which is just out of reach.  If only I had a saw.  Head back to the Lobby of the Dire Grove Hotel.

===========================================
Lobby in Dire Grove Hotel
===========================================

Do HOG game to get a cell phone charger.  Take the charger up to the Nautical 
Room and plug it into the wall outlet on the far wall.  Go across the hall to 
the Honeymoon Suite. 

===========================================
Honeymoon Suite
===========================================

Click on the snowglobe that is sitting on the fireplace mantle, below the portrait (16.a).  Do the HOG to get a saw.  Head back out to the Tree House and climb up.

===========================================
Tree House in front of Dire Grove Hotel
===========================================

Use the saw about halfway out on the branch.  Click several times and the 
branch will fall.  Head down and collect the note.  Go back inside the Dire 
Grove Hotel and head to the Library.

===========================================
Dire Grove Hotel Library
===========================================

The library is the next door down from the Honeymoon Suite on the left hand 
side of the hallway.  Click on the portrait to the left hand side of the door (15.e).  There is a table to the right of the door under the window.  Click on the vase sitting on the table (MO 15.d).  Enter the Library.  Click on the pillow on the right hand side of the sofa (MO 18.a).  Browse through the books on the bookshelves and then attach the note you just collect to the piece that is already on the mirror.  This is the combination to the wall safe in the Manager's Office so take note of the digits because it is different every time.  Head there now.

===========================================
Manager's Office
===========================================

Enter the combination and remove the toolbox key.  The HOG will get you a 
lighter.  This will be important later.  Head out to garage again.

===========================================
Garage
===========================================

There is a box on the shelf.  Use the key you just got to open box.  This will 
get you a pair of wire cutters.  Head to the Nautical Room.

===========================================
Nautical Room
===========================================

Use the wire cutters to cut through the ropes holding the oars to the wall 
above the bed.  Head out to the Boathouse that is behind the Garage.

===========================================
Boathouse
===========================================

Place the oars into the rowboat.  Do the HOG which will give you an urn.  Take 
the boat through the doors towards the Fishing Shanty.  On the ice on the left 
is a Golden Key.  Head to the Fishing Shanty, which is the location of a Runic 
Relic Puzzle, and open the door.

===========================================
Fisherman Relic Puzzle
===========================================

Complete/skip the puzzle to get a Runic Relic. Head to the Rose Room of the 
Dire Grove Hotel.  Use Golden Key to gain entrance.

===========================================
Floral Room
===========================================

There is a tape on the floor next to the bed.  There is a suitcase that is on 
the bed, but it is locked and we don't have the combination yet.  We will come 
back to this later.  Click on the design of the pillow on the right hand side of the bed (MO 19.a).  Go out the window to the trash dumpster.

===========================================
Trash Dumpster
===========================================

Complete the HOG to get rope for the Covered Bridge.  Go through the gate into 
the Graveyard.  

===========================================
Graveyard
===========================================

Note that hand comes through a grate and there is a coin there.  
We cannot get that now.  We will come back here later.  Click on the first letter of the tombstone on the left side of the screen (HART/FART MO 8.a).  Click on Wolf's Tree towards back of Graveyard.

===========================================
Wolf's Tree
===========================================

An angry wolf comes out that blocks any further progress here.  We come back 
here later, for now, head to the Covered Bridge on the left hand side of the 
front of the Dire Grove Hotel.

===========================================
Covered Bridge
===========================================

Click on the sign above the Covered Bridge (MO 4.a).  Use the rope to get through to the other side.  Here you will note that there is a downed wire blocking the passed to the left.  Click on the sign on the left hand side (MO 5.a).  Pick up your next tape and take right side path.  This will lead you to a village with the Dire Grove Historical Heritage Museum and the Ye Ole Mill Grocery Store.  Head to the Grocery Store.

===========================================
Ye Ole Mill Grocery Store
===========================================

Note that on the right hand side of the door to the Grocery Store is a vending 
machine.  We cannot do anything with this for now.  Click on the symbol that is on the store sign (MO 9.a).  Click on the broken window to head into the store.  Complete HOG to get the Ice Pick.  Pick up your next tape.  Click on the feed sack in the middle of the screen (MO 9.b).  Go to the back of the store. Click on the file cabinet drawer and get the diary.  Click on the door under the microwave to get the ax.  Go down into the basement.

===========================================
Ye Ole Mill Grocery Store Basement
===========================================

Use carjack under grate to get snow shoes.  Click on the piece of wood sitting on the shelf (MO 9.c).  Complete HOG to get a piece of 
frozen meat.  Head back up and put the piece of frozen into the microwave and 
turn it on.  Then take the piece of meat back out of the microwave.  Head back 
to the pathway from the Dire Grove Hotel to the abandoned car.

===========================================
Wooded Pathway from Car to Dire Grove Hotel
===========================================  

Use the ax to cut some firewood.  Head back up to the Dire Grove Hotel and into 
the Alison's Room and out the window to the dumpster.

===========================================
Dumpster
===========================================

Complete the HOG to get a can of de-icer.  Head through the Graveyard to the 
Wolf's Tree.  

===========================================
Wolf's Tree
===========================================

Give the piece of cooked to the wolf by clicking on the tree hole with it.  
This will please the wolf and he will grant you passage.  Take the path on the 
left.  This will take you to the river.  

===========================================
Frozen River
===========================================

Next to the water is a feather that is buried in ice.  Use the Ice Pick to 
collect the feather and head back to the tree with the wolf and take the path 
that leads to the right.  This will lead you to the Hunting Lodge.

===========================================
Hunting Lodge
===========================================

Pick up your next tape and enter the lodge.  Click on the animal head that is hung on the left side of the fireplace (MO 20.a).  Complete the HOG to get bolt 
cutters.  Use the Ice Pick on the door handle to get to the Hunter Relic Puzzle.

===========================================
Hunter Relic Puzzle
===========================================

Complete/skip the puzzle to get the Hunter Relic.  Head back into town to the 
Dire Grove Historical Heritage Museum.

===========================================
Dire Grove Historical Heritage Museum
===========================================

Click on the chimney (MO 21.a).  Click on the symbol on the sign (MO 21.b).  Use the bolt cutters to cut the lock and gain entry.  Collect your tape on the right hand side.  Head through the door on the left and complete HOG on counter to get a coin.  Click on the card, sitting on the bookshelf, above the red book MO 21.d).  Head back to the main part of the museum.  On the left hand side of the room you can see two glass fronted display areas.  Click on the bust above them (MO 21.c).  Use the hammer to break the cover over the fire extinguisher.  Click on the extinguisher to collect it.  Head back to the main part of the Museum.  Click on the stairs at the back.  Note the empty display case on the left side of the stairs.  Click on the portrait above and left of it (MO 21.f).    There is an intercom box on the right hand side of the stairs, click on it and complete/skip to gain access the locked Black Smith Area.

===========================================
Black Smith Exhibit Relic Puzzle
===========================================

Pick up the tape laying on the floor.  Click on the ball atop the middle velvet rope holder (21.e).  Click on the puzzle and complete/skip it to get a Relic Piece. Go back out into the main part of the museum and head up the stairs.

===========================================
Dire Grove Historical Heritage Museum Office 
===========================================

Complete the HOG on the display case to get an Ice Scraper.  Click on the snowy foot print (MO 21.g). Go down the hall and into the upstairs room of the Museum.

===========================================
Dire Grove Historical Heritage Museum Office
===========================================

Click on the note on the floor. This is interesting it says that if we put a 
rabbits head into the microwave of the Grocery Store, we can get a Golden 
Felix.  We'll store that away for later. Click on the book on the desk.  Click on the lamp on the right hand side of the desk (MO 21.h).  Complete HOG to get a coin.  Head out the window onto the ledge.  Use the Ice Scraper to clear off the ledge.  Click on the breaker box to open the door.  Complete/skip puzzle to shut off the electricity to the downed power line.  Head back out into the hallway and complete HOG to get a pair of tongs. Head back to the Dire Grove Hotel. 

===========================================
Area Behind Dire Grove Hotel
===========================================

Use the hammer and hit the rabbit head 10 times to knock it off. Collect the 
rabbit head and head to the Lobby Room.

===========================================
Dire Grove Hotel Lobby Room
===========================================

Place the firewood you just collected into the fireplace.  Use the light you 
collected earlier to start a fire.  Put out the fire with the fire extinguisher 
you collected from the Museum.  Place the ashes from the fireplace into the urn 
you got from the Boathouse. Now head to back to town and take the left bath 
that was blocked by the downed power line (which is no longer a problem because 
we turned the electricity to it off).  This will lead to the Barn.  

===========================================
Farm House Barn
===========================================

Click on the Barn chimney (MO 1.a).  Click on the branch/antenna on the right hand side of the screen (MO 1.b).  The Barn doors are sealed.  We will have to come back later.  Go to the Farm House on the right side of the barn.

===========================================
Farm House
===========================================

Click on the Farm House chimney (MO 6.a).  Enter the Farm House and complete the HOG to get a Silver Key.  This is the key to get into the barn, let's go back there now.

===========================================
Farm House Barn
===========================================

Use the De-icer to clear the keyhole on the barn door.  Then use the Silver Key 
to gain entry into the barn.  Click on the beam/column to the left of the ladder (MO 1.c).  Climb the ladder to the loft and complete the HOG to get a beam.  Go back up to the Farm House.

===========================================
Farm House
===========================================

Complete the HOG to get another coin.  Click on the container in the upper right hand corner (MO 6.b).  Place beam on the floor to get across 
the floor and head down the hallway.

===========================================
Farm House Back room
===========================================

Note the hole in the floor boards.  It says we need light to be able to see 
into the hole.  We will have to come back here later. Note that there is a hole 
in the ceiling.  We cannot get to it yet. Click on the drawer that is under the 
window to collect a wrench.  Click on the glass sitting on the table (MO 6.d).  Head back outside of the Farm House and click on the mower.  Remove the spark plug from the mower using the wrench.  Head back to the barn.

===========================================
Farm House Barn
===========================================

Click on the ladder to add it to your inventory and head back into the Farm House and go to the back room.

===========================================
Farm House Back room
===========================================

Collect the next tape that has appeared.  Place the ladder under the hole in 
the ceiling and climb it.  This is the location of your next Relic Puzzle.

===========================================
Farmer Relic Puzzle
===========================================

Click on the branch/knife sitting in lower right hand corner (MO 6.d).  Complete/skip relic puzzle to get another Relic Piece. Head back down the path 
that leaves the Farm and get the tape that is across from the "Farm for Sale" 
sign.  

===========================================
Ye Ole Grocery Store
===========================================

Complete the HOG to get kerosene. 

===========================================
Ye Ole Grocery Store Basement
===========================================

Head down into the Grocery Store Basement. Complete HOG to get Uber Glue.  

===========================================
Vending Machine 
===========================================

Head outside of the Grocery Store and click on the vending machine. Place all 
three coins into the coin slot and pull on the handle underneath the sunflower 
seeds. (This is the only thing you purchase for the worth of the coins).

===========================================
Starting the Generator
===========================================

Now go over to the area behind the Dire Grove Hotel. Click on the generator. 
Now we have to use the instructions for the generator that you collected 
earlier.

Once you have collected the spark plug from the mower outside the Farm House, 
you can now power up the generator.  To do this you must follow the order of 
these directions exactly or else it will not work.

1.  Place spark plug on tubing.
2.  AC switch - click green button.
3.  Flip power switch to the up position.
4.  Push the primer button four times.
5.  Pull the throttle lever two times.
6.  Pull ignition cord three times.

This should start the generator.  There is now power going to the basement of 
the Manager's Office.  

===========================================
Manager's Office Basement
===========================================

On the left hand side there is a shelf.  Click on the grouping of bottles and 
select the bottle marked "salt."  Use your wire cutters and snip a piece of 
hose from the bottom of the garden hose. Click on the blow torch at the bottom 
of the bookcase.  Use the Uber Glue over the hole in the tubing.  Now attach 
the piece of hose you just cut to repair the hole.  Now you have a blow torch.  Click on the crate at the bottom of the stairs (MO 12.b).  

===========================================
Graveyard
===========================================

Now is the time to collect the coin from grate in the Graveyard. Use the tongs 
to reach it.  Now go to the Hunting Lodge.

===========================================
Hunting Lodge
===========================================

Pour the kerosene into the lamp to collect it and add it to your inventory.  Complete the HOG to get a bag of chips.  Head back to the Wolf's Tree.

===========================================
Wolf's Tree
===========================================

Give the bag of chips to the wolf and an available HOG will appear. Complete 
the HOG to get another Golden Felix Fish.  

===========================================
Bonus Room ***Collector's Edition Only***
===========================================

Place the rabbit head in the microwave and turn it on.  Complete the HOG to get 
another Golden Felix Fish.  Click on the rug in the center of the room to 
remove it.  Click on the trapdoor.  Place both of the Golden Felix Fish on the 
door to gain entry.  Go down into the room.  Collect the box of soap suds on 
the floor.  There is an achievement map here which will tell you the number of 
morphing objects you have collected in what areas and how many you have left to 
collect.  See Morphing Object Guide for locations. In the back corner there is 
a barrel with a puzzle on it. To complete the puzzle, you have to turn the 
rings to make words. I have done this several times and every time the answer 
for the word left to right read "MURDER * AVENGE."  This will open the barrel 
and you can click inside.  Here are clues to the next MCF game. Note on the 
right hand side of the screen, there is an old telephone. There is nothing you 
can do with it now, because there is no receiver at this time.

===========================================
Manager's Office Basement
===========================================

Click on the door of the washing machine.  Put the box of soap suds into the machine close the door and start the machine.  This will trigger an HOG.  Complete the HOG to get the missing phone receiver.  

===========================================
Telephone/Ending Credits Riddle Puzzle
===========================================

Head back to the bonus room under the trap door in the Grocery Store.  Place 
the phone receiver onto the phone wires and now the telephone will work.

Upon completing the game, there is a riddle/puzzle.  Here are the clues:

PresidentsAddress=President's Address (1600)  
sqrt(9)=the square root of 9 (3)  
YardsInMile=The number of yards in a mile (1760)  
yearTheKingLeftBuilding=The year the King left the building (1977)  
pacmanGhosts=The Number of PacMan ghosts (4)  
decimal(101011101011)=Decimal translation of binary number 101011101011 (2795)  
felixAddress=Felix's Address (333)  
californiaPolicePenalCodeMurder=California Police Penal Code for Murder (187)  
columbusSailedTheOcceanBlue=Year Columbus Sailed to America(1492)  
lettersRachaelRayMiddleName=Letters in Rachael Ray's middle name ( 8 )  
spaceNeedleHeightFeet=Height of the Space Needle in feet (605)  
shaqShoeSize=Shaq's shoe size (23)  
alisonsAreaCode=Alison's area code (206)  
atomicNumberSilicon=The atomic number of Silicon (14)

Solution:
1600*3+1760+1977-4+2795*333-187+1492*8-605+23-206/14 = 2156246

If you enter this phone number in the telephone, you get this message:

"Well, hello again detective, nice of you to drop by. I would have stuck around 
for a chat but the weather seems to have taken a turn for the worse. Feel free 
to make yourself at home, but I wouldn't dally if I were you. The man with the 
inky (icky?) bird has been very busy in the dark. There is something he would 
like to show you. Clicky, clicky detective. I wouldn't want to spoil the 
surprise."

===========================================
Farm House Back Room
===========================================

Head to the Farm House Back Room.  Click on the hole in the floor boards.  Use 
the lantern to see inside the hole.  A cell phone appears.  Click on it to add 
it to your inventory.

===========================================
Nautical Room
===========================================

Head back to the Dire Grove Hotel and up to the Nautical Room.  Place the newly 
acquired cell phone onto the charger.  Now you will have to complete/skip the 
cell phone puzzle.  Once the puzzle is completed, the cell phone will display a 
phone number.  The last four digits of this phone number is the combination for 
the suitcase in the Floral Room.  This number has been different every time I 
have played the game so take note of what it is.  

===========================================
Floral Room
===========================================

Head over to the Floral Room.  Open the suitcase by using the last four digits 
of the cell phone puzzle as the combination.  Click on the piece of paper.  You 
now have an Ancient Runes Translation Guide which will be added to your case 
file for future perusal.  

===========================================
Bridge to Celtic Ruins
===========================================

Head back to the Farm House.  On the left hand side of the house is a bridge 
that has been previously blocked because it was covered in ice.  Click on the sign Ruins/Runes (MO 23.a).  Use the blow torch on the bridge and it will melt all the ice.  Now you can head across it.

===========================================
Archaeologist's Tent
===========================================

Click on the tent stake on bottom right side (MO 24.a).  Go into the tent and place the reel to reel tape you collected earlier on the player.  The player can be found on the table on the right.  Click play to add the information to the case file.  Click on the boots under the cot (MO 24.b).  Click on the bowl that is sitting on the table on the left hand side of the screen (MO 24.c).  Complete the HOG to get a glass vial.

===========================================
Front Porch of Dire Grove Hotel
===========================================

Head back to the front porch of the Dire Grove Hotel.  On the right hand 
column, is a thermometer, click on it.  Use your hammer to break the 
thermometer.  Use the glass vial just acquired to collect a sample of the 
mercury which is dripping from the thermometer.

===========================================
Accessing the Celtic Ruins
===========================================

To gain access to the Celtic Ruins, you must solve a puzzle. This is the only 
puzzle that you cannot use the hint for. To solve the puzzle, you need to have 
collect all or most of the video tapes scattered through out the game.  If you 
have been following this guide, you have collected them all.  If you have not 
been following this guide, check appendix for listing of where to find them 
all.  Click on the crime computer and make sure you have placed all of the 
video tapes from your inventory into the Crime Computer.  If you look at the 
display screen of all video screen shots, you will see a relic in each of the 
four columns.  The placement of the Runic Artifact in the Crime Computer is the 
placement it needs to be in to solve the puzzle.  Simply use the spacers 
provided to elevate the artifact where it is needed to be placed.  It is 
different every time you play the game so it is important to collect the videos 
as you see them.  You don't need to have all of them (unless you want them for 
achievement purposes) to solve the puzzle, process of elimination will work 
just fine.  


Head over to the Celtic Ruins.  Collect the tape on the bottom right hand side 
of the screen.  Now if you click on the piece of stone that is exposed, you 
will get a puzzle. This is the entrance to the Celtic Ruins.  You cannot skip 
this puzzle.  It must be completed.  Don't worry though, if you have followed 
this guide and collected all of the tapes, it will be easy.

Open your Crime Computer.  Remember that each of the relics you have collected 
is represented by different shapes.  There is a square, circle, and two 
triangles.  On the Crime Computer screen are 16 different squares.  These 
represent the 16 different placements in the puzzle. The relic shapes have been 
placed on the screen in a gray scale color.  All you have to do for the puzzle 
is place the relics in the exact position as they are on your Crime Computer 
screen. Use the spacer stones that are on either side of the puzzle to elevate 
your relics as necessary.  If you have completed it correctly, it will open up 
a door into an icy crypt.  If you have made a mistake, click on the circle 
below the puzzle and start over.  The solution is different every time and that 
is why it is important to collect as many tapes as possible.

Once you have opened the entrance, head down inside.  You see a light at the 
end of the tunnel, but you cannot climb down.  You need a ladder.  Head back to 
the Farm House and collect the ladder that you used earlier.

===========================================
Farm House
===========================================

That ladder is gone. It appears that Alison has awoken, for she is no longer 
there.  Maybe she took the ladder with her.

===========================================
Celtic Ruins Crypt
===========================================

Head back down in the crypt and you will find that the ladder is in place.  
Climb down.  Here you will see four people, "The Farmer, The Hunter, The 
Fisherman, and the Blacksmith."  They will each drop their relic puzzle, which 
is a key of some sort, into the hole. This will open up a portal, but it 
requires the fifth element . . . you.  

If you are attempting 100% Completion or all Achievements, this is the time to go back through and make sure that you have collected everything.  Check the map in the Bonus Room, to make sure you collected all of the morphing objects. At this point you should have 49/50 (check case achievements on your home screen to find out).

If you have everything, click on the center of the portal to go to the final puzzle.

===========================================
Celtic Ruins Crypt Puzzles
===========================================

In the center of the crypt lies the remains of the Banshee.  In the upper right hand corner is your last Morphing Object.  It is a skull.  Click on it.  You should now have 50/50 and completed that achievement.  

Now you stand before five different puzzles.  Each puzzle, if you click on it 
has a riddle.  The solution to the riddle is an object in your inventory 
(excluding the snow shoes).  Now if you reference your Ancient Runes 
Translation Guide, you can fill in the missing letters to spell out the answer 
to the riddle.  Then a piece of stone will rise with a cut-out of the item in 
your inventory which matches the answer to the riddle.  Place the item in the 
cut-out and you are done. Move on to the next riddle.  The answers to all five 
puzzles, from left to right, are: Feather - Seeds - Salt - Ashes - Mercury

Feather - found using Ice Pick by river.

Seeds - sunflower seeds purchased from vending machine.

Salt - salt collected from basement in Manager's Office.

Ashes - collected from fireplace in Lobby Room in urn.

Mercury - collected thermometer in glass vial.

===========================================
IV. Appendix
===========================================

===========================================
A. Inventory Items
===========================================

Acetylene Torch
Location: Manager's Office Basement
Purpose: Clear ice off Celtic Ruins Bridge.

Axe
Location: Ye Ole Mill Grocery Store, in cabinet under microwave.
Purpose: chop up wood for fire in Dire Grove Hotel Lobby.

Bolt Cutters
Location: Hunting Lodge, HOG reward.
Purpose: cut chain locking Museum.

Car Keys 
Location: found in glove box of car.
Purpose: Used to open trunk of car which gives you the carjack.

Carjack
Location: Abandoned car, in trunk, HOG reward.
Purpose: get snow shoes from under grate in basement of Grocery Store.

Cell Phone
Location: Farm House, under boards in back room.   
Purpose: Placed on charger in Nautical Room. Then you complete puzzle.  
The last four digits of the phone number displayed is the combination for the 
suitcase in Alison's Room.

Cell Phone Charger
Location: Dire Grove Hotel Lobby, HOG reward.
Purpose: plugged into wall socket in Nautical Room.

Coins
Location 1: Dire Grove Historical Heritage Museum, in the Gift Shop, HOG 
reward.
Location 2: Farm House, HOG reward.
Location 3: Graveyard, in grate where hand comes out.
Purpose: used in vending machine, next to Grocery Store to get sunflower seeds.

Crowbar
Location: found in garage.  
Purpose 1: used to open manhole cover where water shut off valve is located.  
Purpose 2: Used to remove picture in Manager's Office to reveal hidden safe.

Lock De-icer 
Location: Dumpster, outside Floral Bedroom, HOG reward. 
Purpose: De-ice Barn door so silver key can open it.

Fallen Beam
Location: Farm House Barn Loft, HOG reward  
Purpose: used to cover floor in Farm House so you can walk across.

Feather
Location: found by river, must use Ice Pick to get it.
Purpose: used to complete Celtic Ruins puzzle.

Film Reel
Location: Dire Grove Historical Heritage Museum, Upstairs Room, HOG reward.
Purpose: activate reel player in tent, in front of Celtic Ruins.

Fire Extinguisher
Location: Dire Grove Historical Heritage Museum, in between display cases.  
Purpose: put out the fire in the fireplace of Lobby Room.

Firewood
Location: walkway from car at beginning of game use ax to cut it up.
Purpose: 

Frozen Meat
Location: Ye Ole Mill Grocery Store Basement, HOG reward.
Purpose: given to wolf in Wolf's Tree to gain access to pathway.

Garage Door Opener
Location: Backside of Dire Grove Hotel, at foot of fountain.
Purpose: open garage door.

Glass vial
Location: Archeologist's Tent, HOG reward.
Purpose: collect mercury from thermometer on porch of Dire Grove Hotel.

Golden Key
Location: on ice, outside Boathouse on way to Fishing Shanty.
Purpose: opens door to Floral Bedroom in Dire Grove Hotel.

Hammer
Location: Dire Grove Hotel Lobby, HOG reward.
Purpose 1: break rabbit head off fountain behind Dire Grove Hotel.  
Purpose 2: break glass to get fire extinguisher in Museum.  
Purpose 3: nail board to tree in front of Dire Grove Hotel.
Purpose 4: break thermometer to fill glass vial with mercury.

Hose Piece
Location: Manager's Office Basement
Purpose: patch tubing on acetylene torch.

Ice Pick
Location: Ye Ole Mill Grocery Store 
Purpose 1: get feather by river 
Purpose 2: break door handle in Hunting Lodge.

Ice Scraper:
Location: Museum, upstairs hallway, display case HOG reward.
Purpose: scrape ice off window ledge outside Museum.

Iron Key
Location: Manager's Office, HOG reward.  
Purpose: used to open doors to the Boathouse.

Kerosene
Location: Ye Ole Mill Grocery Store, HOG reward. 
Purpose: fuel lamp found in Hunting Lodge 

Key to Toolbox
Location: Manager's Office, inside hidden wall safe.
Purpose: open toolbox on shelf in Garage.

Ladder
Location: Farm House Barn. 
Purpose 1: get into loft in Barn.  
Purpose 2: Used to get to Relic Puzzle in Farm House loft.
Purpose 3: Used to get down into Celtic Ruins to beat game.

Lighter
Location: Manager's Office, HOG reward.
Purpose: light firewood in fireplace of Lobby Room.

Mattress
Location: Honeymoon Suite, HOG reward.  
Purpose: Used to break fall through bathroom floor into the Manager's Office.

Metal Tongs
Location: Museum, upstairs, HOG reward. 
Purpose: used to get coin out of grating on way to Graveyard.

Nails
Location: Front Desk, HOG reward.  
Purpose: used to nail plank to tree.

Note
Location: sawed off tree branch in front of Dire Grove Hotel.
Purpose: placed on mirror in Library to get combination to wall safe in 
Manager's office.

Oars
Location: Nautical Room, over bed.
Purpose: rowboat in Boathouse.

Potato Chips (This is a bonus item only found in Collector's Edition) 
Location: Hunting Lodge, HOG reward.
Purpose: given to wolf for bonus HOG that gets you one of two golden 
Felix Fishes.

Rabbit head
Location: Backside of Dire Grove Hotel, top of fountain.
Purpose: placed in microwave in Grocery Store to reveal bonus HOG.
The reward is a Golden Felix Fish.

Rope:
Location: Dumpster outside Floral Bedroom window, HOG reward.
Purpose: Get over floor cave in of Covered Bridge.

Room Key
Location: Front Desk, HOG reward.
Purpose: Used to open Nautical Room.

Saw
Location: Honeymoon Suite, HOG reward.
Purpose: saw tree branch off in front of Dire Grove Hotel to retrieve note.

Silver Key
Location: Farm House, HOG reward.
Purpose: open Barn door after using the De-icer to uncover the lock.

Sledge Hammer
Location: Garage, HOG reward.
Purpose: used to break bathroom floor to get into Manager's Office.

Small Board
Location: Boathouse, HOG reward
Purpose: Nailed to tree in front of Dire Grove Hotel to get note.

Snowshoes
Location: Ye Ole Mill Grocery Store, inside grate.
Purpose: must have these to visit Celtic Ruins.

Snow Shovel
Location: Top of Dire Grove Hotel Stairs, HOG reward.
Purpose: clear snow around the fountain out behind Dire Grove Hotel.

Soap Suds (This is a bonus item only found in Collector's Edition) 
Location: Bonus Room, under rug in Grocery Store.  
Purpose: to run washing machine in basement of Manager's Office.  By doing 
this, a bonus HOG appears with will get the receiver to the phone in the Bonus 
Room under the Grocery Store.

Spark Plug
Location: mower outside Farm House.  
Purpose: start Generator running behind Dire Grove Hotel.

Uber Glue
Location: Ye Ole Mill Grocery Store Basement, HOG reward.
Purpose: repair tubing of acetylene torch

Urn 
Location: Boathouse, HOG reward.
Purpose: collect ashes from fire in Lobby Room.

Valve
Location: hanging in garage.  
Purpose: turn off water to Bathroom.

Video Tapes 
Location: various see Video Tape Location Guide for listing
Purpose: get clues to solve Celtic Ruins Puzzle.

Video Cassette Recorder/Player
Location: abandoned car
Purpose: must have to make Crime Computer work.

Wire Cutters
Location: Garage, in toolbox. 
Purpose 1: cut rope on oars in Nautical Room.  
Purpose 2: cut hose in basement of Manager's Office.

Wrench 
Location: Farm House, in drawer, under window.
Purpose: remove spark plug from the lawn mower outside Farm House.

===========================================
B. Video Locations
===========================================

Location 01: Inside Abandoned Care, on seat.
Location 02: Wooded path, leading away from Abandoned Car.
Location 03: Hotel: Outside, lower-left by fountain.
Location 04: Hotel Hallway, outside Nautical Room door.
Location 05: Hotel: Nautical Room, floor under bed.
Location 06: Wooded path, leading to Boathouse.
Location 07: Hotel: Floral Bedroom, foot of bed.
Location 08: Downed Power Line, right hand side.
Location 09: Ye Ole Mill Grocery Store.
Location 10: Hunting Lodge, outside by door.
Location 11: Dire Grove Historical Heritage Museum, inside, right hand side.
Location 12: Dire Grove Historical Heritage Museum, Blacksmith's Exhibit.
Location 13: Pathway to Farm House across from "Farm For Sale" sign.
Location 14: Farm House, Living Room, floor left hand side.
Location 15: Outside Celtic Ruins entrance, right hand side.
Location 16: Celtic Ruins Tunnel, just inside, right of where cross is.

===========================================
C. Morphing Objects Locations
===========================================

1.  Barn
	a. Chimney outside of the Barn.
	b. Outside Barn the branch in the upper right hand corner.
	c. Inside Barn the wood beam lower left hand corner.
2.  Boathouse
	a. Antlers, above Boathouse doors.
3.  Abandoned Car
	a. Gear shift, in Abandoned Car.
	b. Sign, above right hand side, Abandoned Car. 
4.  Covered Bridge
	a. Sign, above Covered Bridge.	
5.  Crossroads at downed wire
	a. Sign, left hand lower corner, Crossroads.
6.  Farmhouse
	a. Chimney on Farmhouse.
	b. Container, upper right hand side inside Farmhouse.
	c. Glass, table in Farmhouse.
	d. Stick, lower right hand corner, Farmhouse Loft.
7.  Garage
	a. Tire, right hand side, leaning against Garage.
	b. Sign, inside Garage, as either �Gasoline� or �Kerosene.�
8.  Graveyard
	a. Tombstone first letter, left hand side in Graveyard.
9.  Ye Ole Mill Grocery Store
	a. Symbol, on Grocery Store sign.	
	b. Feed sack, inside Grocery Store.
	c. Wood, upper left hand side of the shelf, Grocery Store Basement.	
10. Hotel: Outside
	a. Chimney, roof, outside Hotel.
	b. Carving, right hand column, Hotel entrance.
11. Hotel: Front Desk
	a. Sign, upper left hand side, Front Desk.
12. Hotel: Manager's Office
	a. Books, on top of desk, Manager's Office.
	b. Crate, lower right hand corner, Manager's Office Basement.
13. Hotel: Lobby Room
	a. Picture, above left of fireplace, Lobby Room.
	b. Picture, table next to stairs, Lobby Room.
14. Hotel: Bathroom
	a. Bar of soap, next to bathtub, Hotel Bathroom.
15. Hotel: Upstairs Hallway
	a. Painting, right hand side wall, upstairs hallway of Hotel.
	b. Glass, on tray, outside Honeymoon Suite.
	c. Pitcher, on table, outside Nautical Room.
	d. Vase, on table by window, end of hallway in Hotel.
	e. Picture, left hand side, outside Library.
16. Hotel: Honeymoon Suite
	a. Snowglobe, under painting above fireplace, Honeymoon Suite.
17. Hotel: Nautical Room
	a. Wall lamp, upper left hand side, Nautical Room.
	b. Books, lower right shelf of bookcase, Nautical Room.
18. Hotel: Library
	a. Pillow, on right hand side of sofa, Library.
19. Hotel: Floral Room
	a. Pillow, right side of bed, Floral Room.
20. Hunting Lodge
	a. Animal head, left hand side of fireplace, Hunting Lodge.
21. Dire Grove Historical Heritage Museum
	a. Chimney, outside roof, Museum.
	b. Symbol on sign, outside of Museum.
	c. Bust, upper left hand corner above display cases, Museum.
	d. Card, above red book, on shelf, Museum Gift Shop.
	e. Velvet rope pole-top, lower right by ropes, Blacksmith Exhibit.
	f. Picture, left above case, foot of stairs in Museum.
	g. Snowy Footprint, lower left, upstairs hallway of Museum
	h. Lamp, right hand side of desk, Museum Office.
22. Celtic Ruins
	a. Inside Celtic Ruins in upper right hand corner.
23. Frozen Bridge to Tent and Ruins
	a. Sign, Runes/Ruins.
24. Archaeologist's Tent
	a. Stake, end of right side rope tie, Tent.
	b. Boots, center, inside Tent.
	c. Bowl, on left hand side table, inside Tent.

===========================================
D. Achievements List
===========================================

The following is a list of possible achievements you can complete during the 
course of the game:

a. He's the Fisherman- Locate the first student.
b. She's the Hunter- Locate the second student.
c. He's the Blacksmith- Locate the third student.
d. She's the Farmer- Locate the fourth student.
e. Case Closed- Complete your investigation of the events at Dire Grove.
f. Eagle Eye- Finish all Hidden Object scenes without using a hint.
g. Look Ma, No Hands!- Solve all puzzles without skipping a single one.
h. Perfect Intuition- Finish all Hidden Object scenes without freezing.
i. A Little Chilly- Complete your investigation in less than 6 hours.
j. Find Felix One- Locate first Golden Felix.
k. Find Felix Two- Locate second Golden Felix.
l. Documentarian- Locate and view all tapes left behind by the students.
m. Change Is Good- Locate all 50 mysterious, morphing objects.
n. Tour the Office- Relax with a nice drive through the Big Fish Games office.

===========================================
E. Tape Transcripts
===========================================

Tape 1

Alison: The Celtic legend of Dire Grove has been passed down for centuries, 
from generation to generation. Considered by most a fairy tale, it was told by 
campfires or as a bedtime story. Again and again it was told, until like most 
ancient accounts, it bore less resemblance to any factual occurrence and slowly 
became a superstition. And that is how it remains for over 2,000 years until 
today. However absurd it may sound, it is my contention that an artifact 
unearthed two days ago in the United Kingdom is evidence that the legend of 
Dire Grove is in fact very real. Judging by today's turnout, I will assume I am 
the only one that understands this to be true.

Tape 2

Alison: I hate packing. It makes me nervous. I always think I'm gonna forget 
something.

Susan: OK, so you really think there's truth to this legend?

Alison: Well, it is the source of my dissertation. This relic that they found 
is the missing link. You're gonna believe me when we get to Dire Grove.

Susan: Got a big enough suitcase? Make sure you lock it, you don't want anyone 
making off with your undies. Don't forget the combination.

Alison: Oh, I set it to the last four digits of my phone number so it's easy to 
remember. Oh, man. Do you think the boys are gonna behave?

Susan: It's only for a couple of days, how much trouble can they get into?
Besides, they can carry our stuff.

Alison: Speaking of stuff: flashlights.

Susan: Oh, check.

Alison: Sleeping bags?

Susan: Check.

Alison: Oh, it's Matt. Should I tell the guys we just pick them up a couple 
hours before the flight?

Susan: Sounds good.

Alison: Done. Dire Grove, here we come!

Tape 3

Jack: We just took off on our way to Dire Grove, and don't tell Susan I 
borrowed the camera! This is tricky.

Jack: So which wagon's ours?

Matt: The guy said number six.

Jack: There it is. What's with all the paparazzi?

Alison: Hey, no messing around. This isn't a pleasure cruise.

Tape 4

Susan: So, where to first?

Alison: The relic was found by a bed and breakfast, but it's closed for the 
season. So, we're gonna go camping. Can somebody find it on the map?

Jack: Sure.

Matt: So how long are we gonna be roughing it?

Alison: One or two days. The forecast said it's in the 50's, so it shouldn't be 
that bad.

Susan: Hey Al, tell your fans a little bit about what you're doing.

Alison: We are gonna go look at some Celtic Ruins and then I'm gonna talk to 
the museum director about the relic that was found at Dire Grove.

Jack: Here is Dire Grove. Nothing too ominous about that, aye governor?

Tape 5

Alison: Dire Grove, here it is. I think it's just up that trail.

Matt: Why is it snowing?

Susan: It's freezing, and we didn't pack for this kind of weather.

Matt: Isn't it supposed to be in the 50's?

Alison: I don't know. It's exciting though, isn't it? Come on.

Jack: Looks like we're in the right place.

Matt: "Dire Grove: closed for the season". Seems deserted.

Alison: Come on you guys, this is gonna be fun.

Tape 6

Jack: Should we just break in?

Alison: I don't know about that.

Matt: Is it even locked?

*whispering noises*

Tape 7

Matt: What are you doing?

Susan: Just leaving a note in the guest book.

Jack: "The legend is real". When are you going to fill us in on this legend 
anyway?

Tape 8

Matt: We can all this way. When are you going to tell us about this mysterious 
legend?

Alison: Well, it just so happens that I have my slides from my lecture right 
here. So, roughly 2,000 years ago on this very spot, lived an ancient 
civilization called the Celts. What is now Dire Grove was once the settlement 
of Gaelin.

Jack: Should we be taking notes?

Alison: Four counts: a hunter, a blacksmith, a farmer, and a fisherman: all 
gathered in Gaelin and successfully contacted their deceased ancestors by 
performing the ceremony with these four magical objects. Unfortunately, a gate 
was opened between the warm grain land of the living and the icy void of the 
dead. Not knowing how to close the gates, the Celts watched in horror as the 
icy land of the dead crept into their world. They realized if they didn't know 
the ice, it would overtake the whole earth, so they had to close the gate. They 
abducted this young woman and thrust her, like a sacrifice, into the portal.
It worked. The ice receded; the earth was green and warm. The Celts collected 
those magic objects and hid them in difference places so that they would never 
be united again.

Matt: And what happened to the girl?

Alison: Well, some people call her the Banshee; other people call her the Ice 
Lady. Supposedly she waits for the discovery of the relics so that she can come 
back and turn the earth to ice, so that we may all feel her pain.

Susan: A few days ago, archaeologists unearthed a relic near Dire Grove that
Alison--

Matt: You believe it's one of the four devices used to open a gate to another 
world.

Alison: Right.

Tape 9

Matt: So if they found the first relic, do you think the other three are buried 
around here somewhere?

Alison: That's my guess. The carvings that were found on the relic that was 
found represent the blacksmith: fire. The Celts place great reverence in the 
four natural elements of earth, air, fire, water. It just makes sense that the 
other relics would represent the other elements. Remember who opened the 
portal? Farmer: earth, fisherman: water...

Susan: So if the relics came together again, you're saying the portal would 
reopen and release the soul of the woman trapped thousands of years ago?

Alison: Yes, but unfortunately it would also freeze the entire world in the 
process.

Jack: And there'd be no turning back.

Alison: I suppose. I mean, that's how the story's been told for thousands of 
years. Although, the Celts do believe in this mysterious fifth element, which 
would trump the other four.

Susan: What was it?

Alison: Roughly translated, it's known as the "silver soul". There's not a 
whole lot known about it. It's thought to be highly magical by the Celtic 
elders, the Druids. Anyway, if an object representing the fifth element was in 
some way combined with the other four, it would lock the portal forever.

Matt: Let's hope we don't have to find out.

Tape 10

Jack: I can't sleep I'm so cold. Are you freezing?

Susan: It's gotta be twenty below in here. Looks like the fire's out.

Alison: Where's Matt?

Jack: His sleeping bag is cold. Maybe he went to the bathroom.

*whispering voices*

Alison: Matt? Matt?

Susan: Matt!

Alison: Hey Matt? Matt, come on, this isn't funny.

Susan: I'm gonna go help her.

Tape 11

Alison: Matt? Hey Matt come on this isn't funny.

Jack: I'm freezing.

Alison: Maybe we should look outside.

Jack: Hey, check it out. Foot prints.

Alison: Matt!

Jack: Dude, where are you?

Alison: Matt, it's too cold to be playing out here.

Jack: Look, more footprints.

Alison: Looks like somebody's been digging holes.

Jack: More holes over here.

Alison: Matt? Matt... Matt...?

Jack: Dude, what are you digging for?

*gasps*

Tape 12

Alison: We need to go get help.

Susan: We can't just leave him here!

Jack: I'll go with her. Will you be OK?

Susan: Yeah, just hurry.

Jack: OK, I'll get help. Just stay here, OK? Just watch him.

Alison: Jack, I'm really scared. I think he's gone totally off.

Jack: Hey, it's gonna be OK. I promise, OK? We're gonna get out of this.

Alison: What's wrong?

Jack: The car, it's too cold or something, it won't start!

Alison: Come on Come on...

Jack: I'm trying, I'm trying.

*whispering noise*

Jack: Did you hear that?

Alison: Hear what? You're totally freaking me out, stop!

Jack: She's calling my name.

Alison: Jack, look, you need to get the car started! Stop!

*Jack freaks out, Alison screams*

Tape 13

Alison: Susan! Susan-- Where's Matt?

Susan: He wouldn't stop digging, and I got too cold. It's getting worse out 
there. Where's Ja--

Alison: Jack's... gone.

Susan: What? To get help?

Alison: No, he freaked out and he ran into the woods. OK, we need to start a 
fire right now before we freeze to death.

Susan: No, we need to get help.

Alison: No, it's too cold. We need to start a fire right now. What's that?

Susan: I found them behind the desk while I was looking for matches. If we're 
gonna stay here, that's fine, but keep this with you.

Alison: Stop. I am worried about the guys too, but we have to start a fire. I 
don't know what else to do. There's something out there.

Tape 14

Susan (via walkie-talkie): Alison, can you hear me? Hello?

Alison: Susan? Where did you go?

Susan: I don't... Help!

Alison: Come back to the room!

Susan: She's got me. *screams*

Alison: This is a distress call to anyone who finds this tape. The legend is 
real. I came here with my friends Susan, Jack,and Matt, and she took all of 
them. I knew this was gonna happen. It's getting really cold. I can feel the 
ice moving under...

Susan: Help!

Alison: Susan, are you there?

*whispering voices*

Alison: Susan? Ahh!

Tape 15

Alison: Susan, is that you? Susan? I'm scattering these tapes to increase our 
chances of being found. The legend is real. This is not a stunt. I'm a graduate 
student. My name's Alison Sterling and I come from Strayer University. Susan? 
Is that you? Susan, is that you? Leave me alone, leave me alone! No!

Tape 16

Alison: Come on, start! Come on start, please! Oh {unintelligible} I'm so 
worried. I don't know what to do. "If you find this note, please help, the 
legend is real. She is real . . ." Whatever you do, don't . . . {screams}

===========================================
F. Locations & Descriptions
===========================================

Abandoned Car
This is where the game starts.  You come upon an abandoned car and find your 
first video tape and your first HOG.

Dire Grove Hotel
There is a wooded pathway that leads away from the Abandoned Car.  At the end 
of it, in a clearing, is a quaint hotel.  This is where are large portion of 
the game takes place.  In this guide, it is often referred to as just "Hotel."

Manager's Office
Inside the Dire Grove Hotel, on the right when you first walk in, is the Hotel 
Manager's Office.  Inside it is a hidden wall safe, and the entrance that leads 
to Hotel Basement.

Front Desk
Within the hotel entrance is the Front Desk.  Here you will find a couple of 
HOGs, but nothing of use otherwise.

Hotel Lobby
The hotel Lobby is at the end of the hallway found just to the left of the 
Front Desk.  It is actually made up of two screens, but is one continuous room.  
On the left hand side of the Lobby is the fireplace as well as the backpack 
which will house a couple of HOGs during the game.

Hotel Bathroom
The Hotel Bathroom can be found at the top of the stairs and just to the left.  
This is where you will actually break through the floor to gain entrance into 
the Manager's Office below.

Honeymoon Suite
When you are standing in the upstairs hallway of the Dire Grove Hotel, this 
room is the first room on the left.  I named it.  It just seemed appropriate 
what with all the red coloring and the ready bottle of champagne.  

Nautical Room
This is the first door on the right in the upstairs hallway of the Dire Grove 
Hotel.  It houses a footlocker puzzle, the oars for the boat in the Boathouse, 
where the cell phone charger is plugged in.  There is a tape inside the room.  
There is also a tape outside the door too.

Hotel Library
This is the second door on the left in the upstairs hallway of Hotel.  This is 
where you get the combination to the hidden wall safe that is in the Manager's 
Office

Floral Bedroom
This is the second door on the right hand side of the upstairs hallway of the 
Hotel.  This is where Alison's suitcase is located.  The window also has a 
rudimentary rope made of a knotted bed sheet that leads to the Hunting Lodge 
and Frozen River by way of the Wolf's Tree pathway.

Dumpster
This is found just outside of the Floral Room Window of the Hotel.  It has a 
couple of HOGs.

Graveyard
This is just past the Dumpster and can also be reached from the Floral Room 
window in the Hotel.  When you first come into the Graveyard, a hand reaches 
out for you from behind a grate.  This is where one of the Vending Machine 
coins is located.

Wolf's Tree
The Wolf's Tree is located at the back of the Graveyard and can be reached by 
going out the window of the Floral Room in the Hotel.  You have to pay him with 
a piece of meat before he will allow safe passage.

Frozen River
The Frozen River is at the end of the left hand path at the Wolf's Tree.  This 
area can be reached by going out the window of the Floral Room in the Hotel. 
This is where the feather is buried in the ice.

Hunting Lodge
The Hunting Lodge is at the end of the right hand path at the Wolf's Tree.  
This area can be reached by going out the window of the Floral Room in the 
Hotel.  This is where you find "The Hunter."  It also houses the lamp that 
requires kerosene and there are several HOGS as well.  This is also where you 
will pick up the bag of chips for the Bonus Room access.   

Covered Bridge
The Covered Bridge is located to the left of the Hotel.  You will need a rope 
to get across it.  This bridge leads to the Farmhouse, The Celtic Ruins, The 
Dire Grove Historical Heritage Museum, and the Ye Ole Mill Grocery Store.

Crossroads
This is the area where the downed power line blocks the path to the left, which 
leads to the Barn, Farmhouse, Archaeologist's Tent, and Celtic Ruins.  The 
right path is accessible and it leads to the Grocery Store and Museum.

Ye Ole Mill General Store
If you take the right hand path at the Crossroads, it will lead you here.  In 
the Back Room there is a trapdoor to the Bonus Room (for the Collector's 
Edition) as well as a doorway that leads down to the basement.  The basement is 
where you will find the meat for the Wolf.  

Bonus Room
The Bonus Room is a feature for the Collector's Edition only.  It is located 
beneath the trapdoor in the back room of the Grocery Store.  It contains Soap 
Suds for the washing machine in the Hotel Basement.  It also has clues about 
the next MCF game as well as an Achievement Board to let you know the number of 
found/missing objects for each area.  There is also a telephone that needs 
repairing.  You can dial a phone number on it for a special message.

Vending Machine
The Vending Machine is located outside of the Grocery Store.  It takes 3 of the 
coins you have been collecting.  This is where you purchase the sunflower 
seeds.  

Dire Grove Historical Heritage Museum
The Museum is located just past the Grocery Store.  You have to have the bolt 
cutters to gain entrance to it.  Inside is where "The Blacksmith" is located.
It is also where you have to go to shut off power to the downed power line. 
There are also several HOGs there.

Barn
This is at the end of the wooded pathway from the left fork of the Crossroads.  
This is where you get the ladder from.  

Farmhouse
The Farmhouse is set just behind the Barn and this where "The Farmer" is 
located.  This is also where you get the wrench for the mower, the cell phone 
for the charger, and several HOGs to boot.

Lawn Mower
The lawn mower can be found just outside of the Farmhouse on the left.

Archaeologist's Tent
The Tent is just behind the Barn and Farmhouse.  You have to cross a frozen 
bridge to get there.  This is where the player for the tape reel is located.  
This is also where you will find the glass vial.

Celtic Ruins
The Ruins are set behind the Tent.  You have to complete the Relic Puzzle to 
gain entrance to the Ruins.  You will need to get the ladder from the Farmhouse 
to get down into the Ruins once the entrance has been opened.

Tree House 
The Tree House is located just outside of the Hotel.  It is on the right.  In 
order to climb the tree, you first have to collect nails from the Front Desk 
HOG and then the Small Plank from the Boathouse.  This is where you get the 
other half of the note that is on the mirror in the Library.  In order to get 
the note, you have to saw the branch holding it off, the saw is in the 
Honeymoon Suite HOG.

Garage
The garage is found outside of the Hotel and just to the right of the Tree 
House.  It has the valve to turn the water, as well as a couple of HOGs.

Water Shut-off Valve
This can be found in the Garage hanging from the ceiling.  You have to swing 
the hook to get it.  There is also a toolbox on the shelf that holds the Wire 
Cutters.

Boathouse
The Boathouse can be found if you take the path to the left of the Garage.  You 
have to get the key to open it up first.  This is where you will collect the 
Urn.  It is also where the rowboat is that will take you to the Ice Lake and 
Fishing Shack, but first you have to cut the oars loose from the Nautical Room 
(use the wire cutters). 

Ice Lake
To reach the Ice Lake, you must use the rowboat (with oars from the Nautical 
Room) and row out the door.  Here you will find the key to the Floral Room as 
well as the Fishing Shack.

Fishing Shack
To reach the Fishing Shack, you must first get the oars and the rowboat from 
the Boathouse and row across the Ice Lake.  This is where "The Fisherman" is 
located.

===========================================
G. Puzzle Solutions
===========================================

Nautical Room Footlocker - Clocks Hands Puzzle
http://www.youtube.com/watch?v=wjwzXsEH--s
Author: BigFishGamesTips
Posted: 11/25/2009

Nautical Room - Cell Phone Puzzle
http://www.youtube.com/watch?v=b0L5kxAnFQE&feature=related
Author: BigFishGamesTips
Posted: 11/27/2009

Dire Grove Historical Heritage Museum - Intercom Puzzle
http://www.youtube.com/watch?v=FgZUiHoMIGU&feature=channel
Author: BigFishGamesTips
Posted: 11/27/2009

Celtic Ruins Entrance Puzzle
http://www.youtube.com/watch?v=IaGHkrAQyB8&feature=channel
Author: BigFishGamesTips
Posted: 11/27/2009

Generator
http://www.youtube.com/watch?v=b0L5kxAnFQE&feature=related
Author: BigFishGamesTips
Posted: 11/27/2009

Hunter's Relic Puzzle
http://www.youtube.com/watch?v=qE03ua7hqL4&feature=channel
Author: BigFishGamesTips
Posted: 11/27/2009

Blacksmith's Relic Puzzle
http://www.youtube.com/watch?v=GapfjIFSsFI&feature=channel
Author: BigFishGamesTips
Posted: 11/27/2009

Farmer's Relic Puzzle
http://www.youtube.com/watch?v=haMZRTSG0os&feature=channel
Author: BigFishGamesTips
Posted: 11/27/2009

Fisherman's Relic Puzzle Solution
http://www.youtube.com/watch?v=q9jQ6BspvGw&feature=channel
Author: BigFishGamesTips
Posted: 11/27/2009

*******************************************************************************
Copyright (C) 2009 - Joseph A. Bader/OneBucDad

This may not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission. Use of this guide on any other 
web site or as a part of any public display is strictly prohibited, and a 
violation of copyright. 
*******************************************************************************