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FAQ

by Craig88

               MEDIEVAL: TOTAL WAR-VIKING INVASION

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Game:Medieval Total War-Viking Invasion Exp.
For: PC/Windows
Copyright:2006 Craig88
Begun:9th March 2006
Finished:10th March 2006
Author:Craig88
Email: craig_is_eya(at)hotmail.co.uk
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1.Author's Quick Word
=====================
Hi and welcome to my FAQ/walkthrough of the factions on Medieval Total War
(MTW) Viking Invasion. Please note that this is only for the factions of the
Viking campaign,not the other factions eg.English,French etc...
I've designed this so that people who are unsure as to what faction to 
begin with can get a good idea as to the different units of the different
factions. Lets get going shall we!

2.The Factions
==============

factions                        difficulty
--------                        ----------
The Irish                       Hard
The Mercians                    Easy
The Northumbrians               Fairly Hard
The Picts                       Moderate
The Saxons                      Fairly Easy
The Scots                       Fairly Hard
The Vikings                     Fairly Easy
The Welsh                       Hard
 
3.Faction Information/starting position
=======================================

The Irish
---------
The Irish begin of course in Ireland (duh!).To start they have 2 provincesboth
already built with abbeys which will generate an income of 208 florins.To the
west are two rebel provinces and to the north of Ireland are the Scots.
Sooner or later the Irish will come into conflict with the Scots as they may 
find the Picts too hard to dislodge back in Scotland.The Irish also face the 
daunting prospect of the Vikings also,so beware that Viking longship along
that coast.
RECOMMENDATION:Dispose of the Scots in Ulster first as they have no means of 
recieving reinforcements from west Scotland for quite some time,Ireland is now
yours to build up your armies and economy.

The Mercians
------------
The Mercians actually have a fairly strong starting location even if it looks
as though they may face attack from all sides. Their 6 provinces,2 with 
resource deposits,are fairly wealthy.The Northumbrians to the north are pretty
weak as are the Welsh to begin.There are 4 rebel provinces to the east and 
the rebel armies are anything but strong.The only worry is the threat from 
Saxon expansion from the south which will eventually lead to the inevitable
Saxon-Mercian war.The Mercians do have one of the better armies in the game 
however and should fair well.
RECOMMENDATION:You would be better off to take the rebel provinces to your 
east.The Northumbrians are unlikely to attack as are the Welsh,the Saxons will
attack eventually but until then take the rebel provinces as this means extra
income,then build up your armies.

The Northumbrians
-----------------
Possibly the weakest faction in the game.Their lands are largely undeveloped
and their army very weak.The Northumbrians are hemmed in with only north or 
south to go. The rebel province of Reget is an option but the area is hard to
hold as the number of rebellions is high as will be the cost of sending armies
there.The Vikings are more than likely to attack as will probably the Picts
or Scots from Scotland.I highly recommend to be the Northumbrians if you are 
very good at this game and want a challenge.  
RECOMMENDATION:At first I would make alliances with mainly the factions around
you,but the alliance you should really get is that of the Vikings.Allying with
them and those around you should give you time to build up your defences.
Defence is the key here.

The Picts
---------
One of the best factions of the game for units,2nd only to the Vikings in my 
view.The Picts start off with 7 provinces,most of which are very poor.The 
Scots are to the west and will attack eventually if their war in Ireland 
fails.The Northumbrians to the south are unlikely to attack but the Vikings
do tend to invade along the eastern border of Scotland so beware.
RECOMMENDATION:As your lands are poor it would be best to build up your 
economy first.If you feel vulnerable army wise then build 3-4 units of Celtic
Warriors in each province.These warriors are cheap,very good and if you get
attacked most of your provinces are fairly mountainuos and a couple hundred
Celtic Warriors charging down a mountainside are very effective even against
most Viking units.The Picts have a lot of potential.

The Saxons
----------
Have some of the richest lands in England.The Sxaons only start with 4 
provinces but they are wealthy.To begin they have the Welsh somewhat stranded
in Cerniu(cornwall),have the Mercians to the north and rebel provinces to 
the east.The Vikings are not that problamatic towards the Saxons to begin so 
the Saxons do have quite some time to build.
RECOMMENDATION:Take the rebel provinces.If you leave them for too long the 
Mercians will take them which means you will be completely hemmed in in the 
south and the only way to expand would have to be a direct war with the 
Mercians.If you take them it will mean you will have control of south and east
England and it will be the Mercians who will be surrounded instead of the
other way round.Do this and it is advantage Saxons.

The Scots
---------
Poor-financially and military.The Scots have a difficult starting position.
Along the west coast of Scotland and Ulster in N.Ireland,the Scots have a 
huge disadvantage of all their provinces having a coast and therefor an easy
target for the Vikings.The Scots land is poor,but the most important part is
Ulster for 2 reasons.(1)Ulster is the wealthiest Scot province by far and
(2)is the only outlet for a Scot expansion into Ireland.The Picts also are a 
problem as they are pretty hard to dislodge from Scotland.
RECOMMENDATION:Hold tight and do not lose Ulster.Use alliances well and also 
marry your daughters into other factions as this strengthens alliances.The 
main faction you have to eliminate are the Picts.If given too much time
they will build strong armies and crush you first.

The Vikings
-----------
Have the best attacking units in the game although not is all as easy as itmay
seem.The 2 Viking provinces are poor to begin but they do have several deep-
sea ships that can strike almost anywhere and the Vikings do not need ports to
launch invasions either.Timing is the key as if too long is taken and not
enough lands are under control,the Vikings will lose money.On the other hand
the units at the Vikings disposal are excellent and far better than any of 
the other armies at the enemies disposal.
RECOMMENDATION:You have to invade to be successful,the east coast of England
is a good target because of the weak rebel factions there.If you can set up
a forward line in England,this will give you time to then build your economy
and then your armies.You could if you wanted to,wait,build up your economy
and then launch an offensive but by then the other factions would of built up
their armies too so it would just make life more difficult for you.

The Welsh
---------
Not the easiest faction to play but do have some potential.To start the Welsh
have 4 provinces,3 of which go straight down the middle of Wales.The other 
province is rather isolated in Cerniu(cornwall) but are all wealthy lands as 
all have resource deposits.To the east of Wales are the Mercians and to the
N.W and S.W of Wales are rebel provinces.
RECOMMENDATION:The Welsh are not as hard as it may seem.The lands have wealthy
potential and the Welsh have an ok army.You don't usually get a lot of
attention aswell as the Mercians and Saxons usually tend to be more 
concerned with each other rather than the Welsh,this could work to your
advantage.Take the rebel provinces in Wales as the Vikings may take a liking
to them if left too long.When done build the usual(economy+armies) and keep
an eye on the Mercians and Saxons and if one or the other is getting
battered and if your strong enough,go attack the weaker one!

4.Army strength
===============
Order of army strength 1 being excellent and 8 the weakest(duh!)I just want to
tell you of the categories that I class the units.Defensive=units with good
defense stats,archers=archers(duh!),attack=units with good attack stats and
cavalry=good cavalry.

rank      faction         defensive   archers    attack     cavalry
----      -------         ---------   -------    ------     -------
(1)       Vikings           good      average   excellent    poor
(2)       Picts             good       poor      v.good      good
(3)       Mercians          good      average     good       good
(4)       Saxons            good      average     good       good
(5)       Welsh             good       good      average    average
(6)       Irish             good       poor      average     good
(7)       Scots             good      average    average     good
(8)       Northumbrians     good      average     poor       good
 
note:all factions have good defensive stats as all have Armoured Spearmen
which are the best defensive unit available.

5.Battle Tactics
================
I'd just like to tell you of a tactic that I usually deploy on the battlefield
and is fairly effective.This is how it basically looks:
         

                --------------------------------------
                :           DEFENSIVE UNITS          :
                --------------------------------------
   -------------                                       -------------
   :   ATTACK  :    -------------------------------    :   ATTACK  :
   :   UNITS   :    :          ARCHERS            :    :   UNITS   :
   -------------    -------------------------------    -------------

 -----------                                               -----------
 : CAVALRY :                                               : CAVALRY :         
 -----------                                               -----------   

Turn the archers command to hold ground as if not they will run in all 
directions if the enemy gets close and it is truly annoying.This formation
is ideal for defences as the enemy will attack your defensive units while 
your archers pepper them with arrows safely behind your defence.The attack
units can be used to attack the enemy flanks as can the cavalry if things 
aren't going well.When the enemy routs I would suggest sending your cavalry
to cut them down as they run,as the enemy usually regroups to attack again.
Don't get too over zealous as you don't want your cavalry to go too far and
get ambushed.
One thing I will say is that while defending be careful not to have too big
a gap in-between your defensive units.The AI is quick to notice these things
and enemy cavalry charging at these gaps can cause major problems.

6.Factions Units
================
note:I will categorise them in the usual attack,archers,cavalry etc.
note:most factions have Dismounted Nobles and Royal Bodyguards(both foot-
     units).I am not including them in this unit walkthrough as although they
     have good attack and defense stats,they are very few in number(40 and 20 
     respectively) and quite expensive for their small size.I don't recommend 
     these 2 units at all.
note:COST-low(below 200)average(between 200-350)high(350-450)expensive(450+)



DEFENSE
-------
Spearmen:COST-low
         QUANTITY-100 men
         STATS-best in deep formation,weak attack
         NOTE-ok but have no chance against upgraded units
         AVAILABILITY-all factions.
         RATING- 1.5/5
---------------------------------------------------------------
Viking  :COST-low
Thralls  QUANTITY-100 men
         STATS-weak defence,very weak attack,poor morale
         NOTE-useless
         AVAILABILITY-Vikings only
         RATING- 0/5
---------------------------------------------------------------
Fyrdmen :COST-low
         QUANTITY-100 men
         STATS-defend well vs cavalry,best in deep formation
         NOTE-slightly better than Spearmen but still just as poor against
              advanced units
         AVAILABILITY-Saxons,Northumbrians,Mercians
         RATING- 1.5/5
---------------------------------------------------------------
Militia  :COST-low
Sergeants QUANTITY-60 men
          STATS-good defence,bonus vs armoured troops,poor morale
          NOTE-quite good,better than spearmen and fyrdmen but not as good as
               armoured spearmen
          AVAILABILITY-Mercians only
          RATING- 2.5/5
---------------------------------------------------------------
Armoured: COST-average
Spearmen  QUANTITY-100 men
          STATS-good defence,defend well vs cavalry,poor morale
          NOTE-the best defensive unit in the game,that said they are known to
               rout,but the best you got
          AVAILABILITY-all factions
          RATING- 3.5/5
---------------------------------------------------------------
DEFENSE NOTE:The best available are the armoured spearmen,they should play 
             some part in your army though hopefully you shouldn't have to
             call on them much if you're doing the attacking.


ARCHERS
-------
Archers:COST-average
        QUANTITY-60 men
        STATS-weak defence,poor morale,shoot poorly in bad weather
        NOTE-In my view the 2nd best archers available,behind Welsh Bandits,
             who of course are only available to the Welsh
        AVAILABILITY-all except Picts and Irish
        RATING- 3.5/5
---------------------------------------------------------------
Pictish    :COST-average
Crossbowmen QUANTITY-60 men
            STATS-slow rate of fire,missiles good vs armour
            NOTE-I'm not one for crossbowmen,I think they are slow and not 
                 nearly as effective as normal archers
            AVAILABILITY-Picts only
            RATING- 2/5
--------------------------------------------------------------
Welsh  :COST-expensive
Bandits QUANTITY-60 men
        STATS-long range,fast,can hide in open,excellent morale
        NOTE-excellent archers,the longer the range the better,very expensive
             however
        AVAILABILITY-Welsh only
        RATING- 5/5
--------------------------------------------------------------
Bonnachts:COST-average
          QUANTITY-100 men
          STATS-excellent attack,short range,armed with spears
          NOTE-as the Irish have no archers this is probably the best type
               they will get in this category,can be quite effective
          AVAILABILITY-Irish only
          RATING- 3/5
--------------------------------------------------------------
Irish  :COST-low
Dartmen QUANTITY-60 men
        STATS-fast,armed with darts,poor morale,weak attack
        NOTE-average/poor
        AVAILABILITY-Irish only
        RATING- 1.5/5
--------------------------------------------------------------
Kerns:COST-low
      QUANTITY-60 men
      STATS-fast,short range,good vs armour,armed with javelins
      NOTE-average/poor
      AVAILABILITY-Irish only
      RATING- 1.5/5
--------------------------------------------------------------
ARCHERS NOTE:The best are of course the Welsh Bandits but these are of course
             Welsh only and very expensive.It would be best to make do with
             normal archers which I feel are under-rated but are very 
             effective.


ATTACK
------   
Beserkers:COST-high
          QUANTITY-12 men
          STATS-excellent attack,fast,irresistable charge,excellent morale
          NOTE-brilliant,can wipe out hundreds of men at a time and break any
               formation,their numbers (only 12) counts against them however
          AVAILABILITY-Vikings and Picts
          RATING- 4.5/5
--------------------------------------------------------------
Celtic  :COST-low
Warriors QUANTITY-100 men
         STATS-excellent attack,strong charge,poor morale,very weak defence
         NOTE-very good attacking unit although as time passes not as 
              effective against upgraded troops,still good though
         AVAILABILITY-Picts and Welsh
         RATING- 3.5/5
--------------------------------------------------------------
Gallowglasses:COST-average
              QUANTITY-60 men
              STATS-excellent attack,irresistable charge,poor morale
              NOTE-probably the best Irish unit available and controlled
                   well can cause considerable damage
              AVAILABILITY-Irish only
              RATING-3.5/5
--------------------------------------------------------------
Highland:COST-low
Clansmen QUANTITY-60 men
         STATS-excellent attack,v.strong charge,fast,poor morale
         NOTE-the Scots' equivilent to the Picts' Celtic Warriors,not as good
              though but the best the Scots have got.Very cheap units.
         AVAILABILITY-Scots only
         RATING- 3/5
--------------------------------------------------------------
Joms   :COST-expensive
Vikings QUANTITY-60 men
        STATS-excellent attack,v.good defence,v.good charge,excellent morale
        NOTE-the best attacking (and defensive!)unit in the game.Nuff sed! 
        AVAILABILITY-Vikings only
        RATING- 5/5
--------------------------------------------------------------
Saxon    :COST-expensive
Huscarles QUANTITY- 60 men
          STATS-v.good attack,strong charge,excellent morale,good vs armour
          NOTE- the best unit the English factions have at their disposal
          AVAILABILITY-Saxons,Mercians,Northumbrians
          RATING- 4/5
--------------------------------------------------------------
Viking:COST-low
Carls  QUANTITY-60 men
       STATS-good attack,armoured
       NOTE-very cheap Viking unit,effective against most unit types
       AVAILABILITY-Vikings only
       RATING- 3/5
--------------------------------------------------------------        
Viking   :COST-expensive
Huscarles QUANTITY-60 men
          STATS-v.good attack,strong charge,excellent morale,good vs armour
          NOTE-exactly the same as Saxon Huscarles
          AVAILABILITY-Vikings only
          RATING- 4/5
--------------------------------------------------------------
Viking   :COST-average
Landsmenn QUANTITY-60 men
          STATS-good attack,good morale,good vs armoured troops
          NOTE-the upgraded equivilent to the Viking Carls basically
          RATING- 3.5/5
--------------------------------------------------------------
Urban  :COST-low
Militia QUANTITY-60 men
        STATS-strong charge,poor morale,bonus vs armoured troops
        NOTE-effective against peasents and Viking Thralls,thats about all
             they're good for
        AVAILABILITY-Mercians only
        RATING- 1/5   
--------------------------------------------------------------
Woodsmen:COST-low
         QUANTITY-60 men
         STATS-irresistable charge,bonus vs armour,weak defence,poor morale
         NOTE-on the same par as Urban Militia
         AVAILABILITY-Northumbrians only
         RATING- 1/5
--------------------------------------------------------------


CAVALRY
-------
Horsemen:COST-low
         QUANTITY-40 men
         STATS-v.strong charge,good attack,good morale,undisciplined
         NOTE-very useful unit as they are cheap and effective at
              attacking from rear/flanks,wouldn't recommend using head on 
              against upgraded units(eg.Huscarles)
         AVAILABILITY-all except Picts and Vikings
         RATING- 3/5
--------------------------------------------------------------
Mounted:COST-high
Nobles  QUANTITY-40 men
        STATS-v.strong charge,v.good attack,undisciplined
        NOTE-the best cavalry available
        AVAILABILITY-all except Vikings and Welsh
        RATING- 4/5
--------------------------------------------------------------
Mounted  :COST-low
Sergeants QUANTITY-40 men
          STATS-irresistable charge
          NOTE-quite average,best at hitting troops from rear and attacking
               routing units
          AVAILABILITY-Mercians only
          RATING- 2/5
--------------------------------------------------------------
Pictish:COST-low
Cavalry QUANTITY-40 men
        STATS-strong charge,fast,weak defence
        NOTE-similar to Mounted Sergeants,but faster
        AVAILABILITY:Picts only
        RATING- 2/5
--------------------------------------------------------------
Pictish    :COST-average
Mounted     QUANTITY-40 men
Crossbowmen STATS-fast,slow rate of fire,weak attack,shoot poorly-bad weather
            NOTE-the only horse archer unit available,don't think yourself
                 privaledged
            AVAILABILITY-Picts only
            RATING- 2/5
--------------------------------------------------------------
Royal     :COST-average   
Bodyguards QUANTITY-20 men
           STATS-v.strong charge,v.good attack,excellent morale,undisciplined
           NOTE-good and you should usually get these for free as Kings and
                Princes have their own unit,their small size is one downside
                however
           AVAILABILITY-all except the Vikings
           RATING- 3.5/5
--------------------------------------------------------------
Viking :COST-low
Raider  QUANTITY-40 men
Cavalry STATS-strong charge,v.weak attack,poor morale
        NOTE-the weakest cavalry in the game,best at cutting down routing 
             units and attacking from rear,but even thats a bit risky with
             this cavalry
        AVAILABILITY-Vikings only
        RATING- 1/5
--------------------------------------------------------------
CAVALRY NOTE:I prefer using cavalry high in number,either Mounted Nobles
             or Horsemen,I'd suggest the same to you too.


7.Finished
==========
Hopefully this FAQ/walkthrough is helpful to you in deciding which faction is
best suited to you.I wish you all the luck in playing this awesome game and 
if you have any queries or recommendations don't hesitate to contact me,also 
if you liked it it'd be nice if you rated it.Thanks.

8.Copyright
===========
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission. Use of this guide on any other 
web site or as a part of any public display is strictly prohibited, and a 
violation of copyright.

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