Mafia: The City of Lost Heaven - General FAQ/Walkthrough - Written by Bloviator MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM @25ssssssssssssssssssssssssssssssssssssGDsssssssssssssss0:,,:,,::::::,280sDQ059 g.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,:,.:,,,,,,,,,,,,,,,; t:,,.:;t K,tttttttttttttttttttttttttttCttCttttttCCttCttttttttttttG .tt. M . K;77777777O7777777777O7O7777777777OO7OOOCOCCC77OO777777x0 0EO 7M K;7OOOOOOO2OOOOOOOO2xxx2OOOOOOOOOxC722O2xZ277t;2OOOOOOOZ2.89s @, K;7O777OO77OO7OO7O77C 2x2OOOOOOOCCC7OO2O;CxZZsD2OOOOO2CO ..,;;. SM K;7OOOO7777222x2OO7C: ZZOOOOOOO2ttxO7Z:. . ,G2OO277Z; GMMMMMM7 QMMS K;7OOOOOO7OO72;O222CC xGOO77OOOOx2OO7xCtt;;;, Z2xGCCtt @MMMMMMM##MMMM, K;CO77OOOOO;tZ.t27C;t Z5O77OOOOOOOO77Z:. ,.,;DZ;:CDO: ,t0G;..MMMZ, NM. K;C7OOOO727;xZs2Zt ; 25OOOO7OOOO7OO2GCOC2C;: :Qs. t,:. .Ot t @OK tMM, K;7OOOCO222x7Ctx5t .t x5OOOOO77OOOO2ttt; : t0Q: , , OEMMMMM K;7OOOO27.t5G;:5xS . GG27OOOO7OC2OOOx5C ; ;8bt SMx8MMMMMNgMS K;7OOOO27t7C2ZCCDD . 2sOOOOOOOOt2OZ;;: : . @MMMMN; ; M@Z0, K;7OO7722x ;0Q O5OOO222O2Cx7xG5x .Z7. E@,EM MMMMM K;C7O7OZx;:;;: tQS, t sZC7O22G0C;Q;;,Ct: ,.. :@MMMNMMM. DMMMMMt K;7OOOG, 5: . t0S. . 0G;tC; ;..ZtC.2DZ ;. ; CMMMMMMMMKS8MMMMMMMt K;7OOOO.;DZtx;.t0D s5O t;2Z0; . , MMMMMMMMMMMMMMMMMMM K;7OOCCGsC: . t8; 05Q. ,;0G; S.2 MMMMMMMMMMMMMMMMMMM@ K;7OOOZ;.tC , tgG G2:. t;xtDt .x 0. MMMMMMMMMMMMMMMMMMMM K;7O27Z S; t ;bt tx;t ,0G52Z . CMMMMMMMMMMMMMMMMMMMM K;CO25D558; :gG :C. ttC .t .MMMMMMMMMMMMMMMMMMMMMMt K;72C:t2 t. .,5 ;;. C,Z; EMMMMMMMMMMMMMMMMMMM.:2; K;2Dt .: 0; .Qt C 7GDg, , MMMMMMMMMMMMMMMMMMMN 9:t,5;52tt ,7; G. ;t2; tMMMMMMMMMMMMMMMMMMM5 Q C;. OQQ x: ..t; Zst MMMMMMMMMMMMMMMMMMMMs 0 O; ., gS tC .EtC .;. 8MMMMMMMMMMMMMMMMMMMg gtt ;... ,x :O : .2. MMMMMMMMMMMMMMMMMMM2 K O ..t. x. ,. ,: bMMMMMMMMMMMMMMMMMMM 0 , , .x .MMMMMMMMMMMMMMMMMMMM S :t,,Ot.. ..,,:::. .,,,,,. ;D ,,:::::,.MMMMMMMMMMMMMMMMMMMMM... . N8@NN#MNMMMMMMM##NNNN#MMMMMMMM##NN#MMMMMMMM@#NMMNN#bSEMMKt72OOMMMMMMM@C5K@NMMMN M tMMMN sMMMMMM. MMMMMMN MM; MMMMMMS .MMM N ME ZMMMMM MMMMM@ .,. CMMZ MMMMME MM N t. t 2MMMM, @ MMMM# MMMMMMMMQ MMMMM .# ;M N @M. EM xMMMN .M5 GMMMN b#@b9MMMS MMMMs sM @ N DMM :MM 2MMMt 2M# MMMN ZMMS MMMM MMt x N xMM sMM xMMM. QMM MMMN . SMMS MMMM MMg : N 7MM sMM xMMM QMM @MMN MMMMMMMMS MMM@ MMb . N CMM ZMM xMMM KMMN MMMMMMMMS MMME . N CMM ZMM 2MMM SMMN MMMMMMMMS MMME . N tMM 7MM CMMM @MM QMM# NMMMMMMMQ MMME MM@ . N . CMM. . ZMM . xMMM .. #MM . SMMM . NMMMMMMMb . MMM@ ...MMM .... #NMMMM#@NMMMMM#@NMMMMM@E@NMMMMMN#MMMMMM@E@MMMMMN@gSSSSK@MMMMMN@E@MMMMMM#MMMMMME MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM ______________ ______________________________ | | | | Game | Mafia | | Platform (s) | PC, PS2, Xbox (see note 3) | | Guide Type | General FAQ/Walkthrough | | Author | Bloviator | | Version | 3.0 | | Last Updated | 09/08/08 | | Contact | aapmcm2 [at] yahoo [dot] com | |______________|______________________________| /==========================================================================\ | Please read all four notes before continuing with the rest of this guide | \==========================================================================/ Note 1: ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz012345678901234567890123456 The 79 characters above should all fit on a single line. If they do not, you may have trouble reading this guide, as line breaks and spacing might look unusual. Make sure that you are viewing this document using a fixed-width font, ideally Courier New, size 10. Note 2: Regardless of where you are viewing this guide, please visit: http://www.gamefaqs.com/computer/doswin/file/371671/37141 This website has the most current and up-to-date version of my guide that is available. By always using this site, you can stay constant with any changes made to this guide (as some secondary hosts don't update very frequently). This will also help us be on the same page if you don't understand something I've written. Note 3: Mafia was originally created for the PC. Shortly thereafter, console versions were made for the Xbox and PlayStation 2. While the main substance of the game was almost completely unchanged, certain details were modified, added, or deleted. As a result, you should be able to read this guide and use its information to help you with Mafia, regardless of what system you're using. However, there may be certain minor discrepancies between this guide and your game if you are playing on the Xbox or PlayStation 2. If you are playing Mafia on either of these secondary systems, please go to the "PC vs. Console Differences" section under "Basic Game Information" to get more information about possible sources of confusion. However, let me reiterate: THE MAJORITY OF THIS GUIDE IS RELEVANT AND APPLICABLE REGARDLESS OF WHAT SYSTEM YOU ARE USING TO PLAY MAFIA. Note 4: This guide contains "spoilers," "secrets," "given away plot twists," etc. While most sections other than the main walkthrough are spoiler-free, I cannot guarantee this. If you are concerned with avoiding spoilers, it is advisable that you not read ahead to information regarding content you have not yet reached. ******************************************************************************* ****************************** C O N T E N T S ******************************** ******************************************************************************* Given the size of this guide, locating specific sections can be difficult. To facilitate this, I've made shortcuts for each major and minor section in the guide. To the right of each section in the contents, there will be a small code in brackets. Use the "Find" feature (for most text viewers or internet browsers, press Ctrl F), and copy this code - brackets included - into the find menu. This should take you to the desired section. ------------------------------- - Condensed Table of Contents - ------------------------------- I - Legal Notices and Disclaimers ................................[01-LEG] II - Introduction..................................................[02-INT] III - Basic Game Information........................................[03-BGI] IV - Default Control Setup.........................................[04-DCS] V - Characters....................................................[05-CHA] VI - Weapons.......................................................[06-WEA] VII - Cars..........................................................[07-CAR] VIII - The City of Lost Heaven.......................................[08-CLH] IX - General Game Tips and Strategies..............................[09-GTS] X - Mission Walkthroughs..........................................[10-MWT] XI - Freeride......................................................[11-FRR] XII - Freeride Extreme..............................................[12-FRE] XIII - Frequently Asked Questions (FAQ)..............................[13-FAQ] XIV - Secrets.......................................................[14-SEC] XV - Supplemental Walkthroughs.....................................[15-SMW] XVI - Miscellaneous.................................................[16-MIS] XVII - Guide Information.............................................[17-GUI] XVIII - Closing Statement.............................................[18-CLO] ------------------------------ - Expanded Table of Contents - ------------------------------ I - Legal Notices and Disclaimers.................................[01-LEG] II - Introduction..................................................[02-INT] III - Basic Game Information........................................[03-BGI] 1. System Requirements...............................[03-REQ] 2. PC vs. Console Differences........................[03-DIF] IV - Default Control Setup.........................................[04-DCS] 1. PC Controls.......................................[04-PCC] 2. PS2 Controls......................................[04-PS2] 3. Xbox Controls.....................................[04-BOX] V - Characters....................................................[05-CHA] 1. Major Characters..................................[05-MAC] 2. Minor Characters..................................[05-MIC] VI - Weapons.......................................................[06-WEA] 1. Melee Weapons.....................................[06-MEL] 2. Handguns..........................................[06-HAN] 3. Shotguns..........................................[06-SHO] 4. Rifles............................................[06-RIF] 5. Throwable Weapons.................................[06-THR] 6. Data Table........................................[06-DAT] VII - Cars..........................................................[07-CAR] 1. Bolt..............................................[07-BOL] 2. Schubert..........................................[07-SCH] 3. Falconer..........................................[07-FAL] 4. Crusader..........................................[07-CRU] 5. Guardian..........................................[07-GUA] 6. Thor..............................................[07-THO] 7. Lassiter..........................................[07-LAS] 8. Ulver.............................................[07-ULV] 9. Wright............................................[07-WRI] 10. Silver Fletcher...................................[07-SIL] 11. Bruno.............................................[07-BRN] 12. Celeste...........................................[07-CEL] 13. Trautenberg.......................................[07-TRA] 14. Brubaker..........................................[07-BRU] 15. Caesar............................................[07-CAE] 16. Carrozella........................................[07-ZEL] 17. Others............................................[07-OTH] 18. Prototypes........................................[07-PRO] 19. Data Table........................................[07-DAT] VIII - The City of Lost Heaven.......................................[08-CLH] 1. Regions/Neighborhoods.............................[08-REG] 2. Specific Locations................................[08-SPL] IX - General Game Tips and Strategies..............................[09-GTS] 1. Basic Mission Structure...........................[09-BMS] 2. Choosing the Right Car............................[09-CRC] 3. Driving Tips......................................[09-DRT] 4. Public Transportation.............................[09-PUB] 5. The Police........................................[09-POL] 6. Wielding Weapons Effectively......................[09-WWE] X - Mission Walkthroughs..........................................[10-MWT] 1. Mission "0" [Tutorial]............................[10-TUT] 2. Intro.............................................[10-INT] 3. Prologue..........................................[10-PRO] 4. Mission 1 - An Offer You Can't Refuse.............[10-OFF] 5. Mission 2 - The Running Man.......................[10-RUN] 6. Mission 3 - Molotov Party.........................[10-MOL] 7. Mission 4 - Ordinary Routine......................[10-ORD] 8. Intermezzo 1......................................[10-IM1] 9. Mission 5 - Fairplay..............................[10-FA1] 10. Mission 6 - Fairplay [Part 2].....................[10-FA2] 11. Mission 7 - A. Sarah......................................[10-SAR] B. Better Get Used to It......................[10-BGU] 12. Mission 8 - A. The Whore..................................[10-WHO] B. The Priest.................................[10-PRI] 13. Intermezzo 2......................................[10-IM2] 14. Mission 9 - A Trip to the Country.................[10-TTC] 15. Mission 10 - Omerta...............................[10-OME] 16. Mission 11 - Visiting Rich People.................[10-VRP] 17. Mission 12 - A Great Deal! .......................[10-AGD] 18. Intermezzo 3......................................[10-IM3] 19. Mission 13 - Bon Appetit! ........................[10-BAP] 20. Mission 14 - Happy Birthday! .....................[10-HBD] 21. Mission 15 - You Lucky Bastard! ..................[10-YLB] 22. Mission 16 - Creme de la Creme....................[10-CDC] 23. Intermezzo 4......................................[10-IM4] 24. Mission 17 - Election Campaign....................[10-ELC] 25. Mission 18 - Just for Relaxation..................[10-JFR] 26. Mission 19 - Moonlighting.........................[10-MOO] 27. Mission 20 - The Death of Art.....................[10-DOA] 28. Epilogue..........................................[10-EPI] XI - Freeride......................................................[11-FRR] 1. Options...........................................[11-OPT] 2. Objectives........................................[11-OBJ] 3. Hidden Cars.......................................[11-HFC] 4. Secret Doors......................................[11-SED] XII - Freeride Extreme..............................................[12-FRE] 1. Data Table........................................[12-DAT] 2. Challenge 1 - Rooftop Snipers.....................[12-RTS] 3. Challenge 2 - The Invisible Man...................[12-TIM] 4. Challenge 3 - The Sea Creature....................[12-TSC] 5. Challenge 4 - Alleyway Shootout...................[12-AWS] 6. Challenge 5 - UFO Chasing.........................[12-UFO] 7. Challenge 6 - The Flame Spear Challenge...........[12-FSC] 8. Challenge 7 - Detonation Delivery.................[12-DET] 9. Challenge 8 - Speed...............................[12-SPE] 10. Challenge 9 - Creme de la Creme Redux.............[12-CCR] 11. Challenge 10 - Tunnel Vision......................[12-TUN] 12. Challenge 11 - Bomb Squad.........................[12-BSQ] 13. Challenge 12 - In Flaming Hot Pursuit.............[12-FHP] 14. Challenge 13 - Coast to Coast.....................[12-CTC] 15. Challenge 14 - Talkative Tommy....................[12-TTO] 16. Challenge 15 - Led (Dropping) Zeppelin............[12-LDZ] 17. Challenge 16 - Box Boy............................[12-BBO] 18. Challenge 17 - Speedy Gonzales....................[12-SPG] 19. Challenge 18 - Treacherous Taxis..................[12-TTA] 20. Challenge 19 - Gone in 60 Seconds.................[12-GSS] XIII - Frequently Asked Questions (FAQ)..............................[13-FAQ] 1. General Questions.................................[13-GRQ] 2. Official FAQ......................................[13-OFF] XIV - Secrets.......................................................[14-SEC] 1. Secret Doors......................................[14-SED] 2. Hidden Cars.......................................[14-HFC] 3. Easter Eggs.......................................[14-EGG] 4. Real Car Names....................................[14-RCN] XV - Supplemental Walkthroughs.....................................[15-SMW] 1. Condensed Walkthrough.............................[15-CWT] 2. IGN Walkthrough...................................[15-IGN] 3. PC Gamer Walkthrough..............................[15-PCG] 4. Additional Guides and Walkthroughs................[15-AGW] 5. Reader Submitted Strategies.......................[15-RSS] XVI - Miscellaneous.................................................[16-MIS] 1. The Music of Mafia................................[16-MUS] 2. Reviews...........................................[16-REV] A. PC Version Review..........................[16-PCR] B. Console (PS2, Xbox) Version Review.........[16-CON] 3. Mafia vs. The Godfather...........................[16-MVG] 4. The Mafia Union...................................[16-TMU] 5. Instruction Manual................................[16-MAN] 6. Developer's Diary.................................[16-DEV] 7. Useful Links......................................[16-UFL] XVII - Guide Information.............................................[17-GUI] 1. Contributions and Contact.........................[17-CAC] 2. Revision/Update History...........................[17-RUH] 3. Coming Soon.......................................[17-COS] 4. Other Works by the Author.........................[17-OTH] 5. Random Statistics (of this guide).................[17-RST] 6. Credits...........................................[17-CRE] XVIII - Closing Statement.............................................[18-CLO] ------------------------------------------------------------------------------- ***********************************************************************[01-LEG] ********** L E G A L N O T I C E S A N D D I S C L A I M E R S ********** ******************************************************************************* This guide is copyrighted by Harold Palms as of the years 2005-2008. It is subject to all federal and international copyright laws. Under the United States Copyright Act of 1976 and the Digital Millennium Copyright Act of 1998, as a published work, this guide cannot be sold, re-printed, given away, or displayed without express permission of the author, regardless of the involvement, or lack thereof, of money or funds of any kind. Even in a situation of public viewing without any charge, the author must be consulted in order for it to legally be distributed. This guide cannot be posted on a personal website or transferred to another user without permission of the author. Any reader is legally permitted to view, print, or save a copy of this guide. Said reader is not permitted to sell, alter, or display this guide without the author's express permission, nor are they permitted to accredit any part or the entirety of the guide to any individual other than its original author. Such actions are considered demonstrative of plagiarism and theft. Anyone who disobeys or breaches the copyright laws that apply to this guide will be persecuted to the full extent of the law. External links to this guide are allowed, but only if they lead directly to a site that is a permitted host. At this time, the only websites where this guide can legally reside are: http://www.gamefaqs.com http://www.gamespot.com http://www.ign.com http://www.neoseeker.com http://www.supercheats.com http://dlh.net http://www.cheatcc.com Anyone who attempts to place this guide on a site where it has not been allowed is subject to legal action as described by the Digital Millennium Copyright Act. If you would like to have this guide hosted or displayed on your website, please contact the author. The primary host for this guide is GameFAQs. Therefore, the most recent version of this guide can be found at: http://www.gamefaqs.com/computer/doswin/file/371671/37141 The author cannot guarantee that a version of this guide found on any of the other permitted hosts will necessarily be the most recent and up-to-date iteration. Any outside material used in this guide will be fully credited to its original source. If any such information appears here against the permission, will, or desire or its owner, please contact the author, and the information will be removed immediately. The author takes no responsibility for any actions that result from reading the following document. This guide contains "spoilers," "secrets," "given away plot twists," and similar content. While most sections other than the main walkthrough are spoiler-free, the author cannot guarantee this. If the reader is concerned with avoiding spoilers, it is advisable that they not read ahead to information regarding subject matter they have not yet reached. The author cannot be held liable for any discontent on the reader's part due to premature discovery of any given information. The views and opinions expressed within this guide apply exclusively to the game discussed herein. All content found within the game itself is the product and the responsibility of Illusion Softworks and Take-Two Games. As such, all trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Furthermore, the author takes neither responsibility nor ownership of the views and opinions expressed by other individuals or organizations cited herein. Any content attributed to a different author within this document is entirely representative of their own beliefs and does not reflect those of this author. All content found within the game itself is the product and the responsibility of Illusion Softworks and Take-Two Games. None of the actions described should be applied to any situation outside of the game. The author does not condone objectionable or illegal material or activities presented in this game, including, but not limited to: violence, extortion, homicide, rape, profanity, and establishing a connection to organized crime. Essentially, the author can take no responsibility, nor be held liable if the reader chooses to perform any action described or portrayed in the game "Mafia" or in this guide. The author is not responsible or liable for anything that may happen as a result of reading this guide. Copyright (C) 2005-2008 by Harold Palms ------------------------------------------------------------------------------ ***********************************************************************[02-INT] *************************** I N T R O D U C T I O N *************************** ******************************************************************************* Hello. My name is Bloviator, and it's my pleasure to guide you through the amazing gaming experience that is "Mafia." You may be a hardcore gamer who considers yourself "1337" or a little less-experienced player who needs some help with this game. Or maybe you're just a cat who brought up this guide because you walked on the keyboard. In any case, I'm going to help you throughout your adventure in the city of Lost Heaven. Before I begin, there are some distinctions that I would like to make clear regarding my guides and my writing style. First and foremost, I write guides as a hobby, because I enjoy doing so, and not for any form of monetary profit. As a result, I cannot be expected to dedicate myself uncompromisingly to a work, nor can I be held accountable for any imperfections that may exist in my writing. Secondly, though I do not write guides professionally, I generally attempt to uphold the facets of a professional writing style. Without any intended criticism or insult towards other authors, please note that this guide will be written, to the best of my abilities, in proper English. While my style can at times be long-winded, pedantic, or otherwise confusing, I will not compromise the quality of my work with egregious breaches of the rules of the English language. Furthermore, you will not find any emoticons or similar symbols in my writing. It is my firm belief that if you have a feeling or emotion worth expressing through the medium of a language, you can do so using proper words. Now as you can probably tell, this document is rather large, especially compared to the other guides for Mafia that are available online. Quite plainly, I intend to provide you with as much information as is possible while still keeping it straightforward and easy to understand. That's a rather ambitious goal, I know, and I frequently find myself living up to my name. But I do try to avoid using far more words than are necessary to discuss something I know little about. In this case, at least I'm quite familiar with the subject matter. No guarantees on the excessive words though... It is my intention that this guide be able to give you very detailed instructions on what you can, and should do throughout the game. You might want to follow every word written here, or you may simply want a few tips for a specific mission. I've tried to make this guide capable of accommodating all players, regardless of skill or experience. However, you may notice that some aspects seem somewhat basic. Again, I'm writing this in such a manner that anyone, whether a hardcore gamer or someone who has never played a videogame before, can fully experience and enjoy this game. As you probably know, Mafia is an entertaining, enjoyable, and all-around stupendous game. Whether you've already played some, read a review, or just looked at the back of the box, you're most likely aware of just how incredible this game is. So sit back, strap in, and let me take you on a journey where you can experience the tale of Mafia unfold before you. Before I continue with the guide, I want to reiterate some of the notes from before. Remember that the console versions of this game are very similar, but not quite identical to their PC cousin. Since this guide was written using the PC version, you may want to take a look at the "PC vs. Console Differences" section if you're playing on a PS2 or Xbox. Also, if you are on a PC, it's recommended that you patch your game. I'd highly advise you to download and install either the version 1.1 or 1.2 patch, as these will fix a few problems, as well as clarify a some points noted within this guide. Finally, I'd like to remind you once again that this guide does contain spoilers. Be mindful of what you're reading, and don't skip ahead if such a thing concerns you...Or do; it's your choice. Just don't say I didn't warn you. In writing this guide, I've made an effort to present all the information I can, while still giving you the opportunity to do practically anything in this amazing game. I hope reading this guide allows you to enjoy Mafia to its fullest. It's certainly been a pleasure for me. - Bloviator ------------------------------------------------------------------------------ ***********************************************************************[03-BGI] ***************** B A S I C G A M E I N F O R M A T I O N ***************** ******************************************************************************* Game Name: Mafia System: PC (also Playstation 2 and Xbox) Category/Genre: (Historical) Action, 3rd person shooter ESRB Rating: M-Mature (17 +) for Blood and Violence Developer: Illusion Softworks Publisher: G.O.D. (Gathering of Developers) Games - Part of Take-Two Games Maximum Players: 1 [03-REQ] ----------------------- - System Requirements - ----------------------- Operating System (OS): Windows 98 or higher Minimum: 500 MHz Pentium III or AMD Athlon processor 96 MB of ram 16x CD or DVD ROM drive 1.8 GH of free hard disk space 32 MB video card with DirectX 8.1 compatible drivers DirectX 8.1 compatible sound card Microsoft compatible keyboard and mouse Recommended: 700+ MHz Pentium III or AMD Athlon processor 128+ MB of RAM 32x CD or DVD ROM drive 1.8 GB of free hard disk space 64 MB video card with DirectX 8.1 compatible drivers DirectX 8.1 compatible sound card with surround sound support Microsoft compatible keyboard and mouse ------------------------------------------------------------------------------ [03-DIF] ------------------------------ - PC vs. Console Differences - ------------------------------ As an introduction, I think I'll just use the same note from before. Mafia was originally created for the PC. Shortly thereafter, console versions were made for the Xbox and PlayStation 2. While the main substance of the game was almost completely unchanged, certain details were modified, added, or deleted. As a result, you should be able to read this guide and use its information to help you with Mafia, regardless of what system you're using. However, there may be certain minor discrepancies between this guide and your game if you are playing on the Xbox or PlayStation 2. Still, let me reiterate: THE MAJORITY OF THIS GUIDE IS RELEVANT AND APPLICABLE REGARDLESS OF WHAT SYSTEM YOU ARE USING TO PLAY MAFIA. This section was designed to list the differences between the PC and console versions, so as to eliminate the gray area between known discrepancy and unknown mystery. Now personally, I own just the PC version of Mafia. Therefore, I am only capable of adding information to this section that I have verified with people who own either the PS2 or Xbox version. Here are a few key differences, in no particular order: -The PS2, Xbox, and PC versions all have different control setups (obviously), as they don't have the same buttons. -In the console versions, large green arrows may be hanging over important characters (e.g. Big Biff in Chinatown). -The in-game map is slightly different in the PS2 and Xbox versions, and you can zoom in and out. -Certain aspects of the game were removed in maximize performance on the console versions. For example, the group of cars on the bridge in "Fairplay" is absent from the console versions. Also, the blood effects are markedly reduced. -The extra health cabinet found on Lucas Bertone's wall begins to appear in earlier missions (such as "Omerta") in the PS2 and Xbox versions than in the PC version. -There is a Race mode in the PS2 and Xbox versions that is unlocked after beating the main game. This takes the place of the PC version's "Freeride Extreme" mode, since FRE is NOT present in the console versions. Also, there is no "Race Mode" in the PC version. -This is important, especially for this guide: All three versions have the same missions, but they are organized differently. Since this guide was written for the PC version, ALL MISSION NUMBERING WILL BE ACCORDING TO THE PC VERSION. If I write that something is in mission #11, that means "Visiting Rich People", NOT "A Trip to the Country." Mission Listing: _____ ___________________________________ ___________________________________ | | | | | No. | PC Version Mission | PS2/Xbox Version Mission | |_____|___________________________________|___________________________________| | | | | | "0" | Tutorial | Tutorial | | | | | | 1 | An Offer You Can't Refuse | An Offer You Can't Refuse | | | | | | 2 | The Running Man | Taxi Driver (1st part of PC's #2) | | | | | | 3 | Molotov Party | The Running Man (2nd part of PC's | | | | #2) | | | | | | 4 | Ordinary Routine | Molotov Party | | | | | | 5 | Fairplay | Ordinary Routine | | | | | | 6 | Fairplay [Part 2] | Fairplay | | | | | | 7 | (a) Sarah | Raceday (same as PC's #6) | | | (b) Better Get Used to It | | | | | | | 8 | (a) The Whore | Sarah | | | (b) The Priest | | | | | | | 9 | A Trip to the Country | Better Get Used to It | | | | | | 10 | Omerta | The Whore (includes PC's #8b) | | | | | | 11 | Visiting Rich People | A Trip to the Country | | | | | | 12 | A Great Deal! | Omerta | | | | | | 13 | Bon Appetit! | Visiting Rich People | | | | | | 14 | Happy Birthday! | A Great Deal! | | | | | | 15 | You Lucky Bastard | Buon Appetite! (same as PC's #13, | | | | it's just spelled differently) | | | | | | 16 | Creme de la Creme | Happy Birthday! | | | | | | 17 | Election Campaign | You Lucky Bastard! | | | | | | 18 | Just for Relaxation | Creme de la Creme | | | | | | 19 | Moonlighting | Election Campaign | | | | | | 20 | The Death of Art | Just for Relaxation | | | | | | 21 | N/A | Moonlighting | | | | | | 22 | N/A | The Death of Art | |_____|___________________________________|___________________________________| ------------------------------------------------------------------------------- ***********************************************************************[04-DCS] ***************** D E F A U L T C O N T R O L S E T U P ****************** ******************************************************************************* [04-PCC] --------------- - PC Controls - --------------- (Note that these controls can be changed at any time from the Options menu) On-foot controls Forwards: Cursor Up, W Backwards: Cursor Down, S Left: Cursor Left, A Right: Cursor Right, D Toggle Run/ Walk: Caps lock Walk: Right Shift Turn on the spot: Right Alt Action Button: Right Mouse Button Fire/shoot: Left mouse button Crouch: Right Ctrl Jump/Climb: Num pad 0, E Aiming: Mouse Axis X and Y Cycle up and down through weapons: Mouse Wheel Inventory: I Hide Weapon: H Drop Weapon: Backspace Reload: L Sniper Mode: R Objectives: F1 City Map: Tab Car controls Accelerate: Cursor Up Brake/Reverse: Cursor Down Steer Left: Cursor left Steer Right: Cursor Right Handbrake: Spacebar Toggle Speed Limiter: F5 Toggle Manual/Automatic Gears: M Shift Gears Up: A Shift Gears Down: Z Horn: K Look Left: , Look Right: . Use Clutch: X Change Camera: C Replace (Will reset your car during the mission "Fairplay" [Part 2]) - Numpad 0 ------------------------------------------------------------------------------ [04-PS2] ---------------- - PS2 Controls - ---------------- (thanks to piecemealcranky for these) Config A: X - Action/Accelerate Circle - Roll/Handbrake Square - Reload/Brake Triangle - Get in/Out of Car Right Analog Stick - Aiming/Center View/Toggle Camera Mode (R3) Left Analog Stick - Walk/Run/Crouch/Steer/Horn (L3) Start Button - Menu & Objectives Select Button - Map Up D-pad - Next Weapon Down D-pad - Previous Weapon Left D-pad - Drop Weapon Right D-pad - Holster L1 - Jump/Climb/Speed Limiter L2 - Turn to Enemy (left)/Look Left R1 - Fire/Recover R2 - Turn to Enemy (right)/Look Right L2 + R2 - Look Behind Config B: X - Action/Accelerate Circle - Roll/Handbrake Square - Accelerate/Crouch Triangle - Get in/Out of Car Right Analog Stick - Aiming/Center View/Toggle Camera Mode (R3) Left Analog Stick - Walk/Run/Reload/Steer/Horn (L3) Start Button - Menu & Objectives Select Button - Map Up D-pad - Next Weapon Down D-pad - Previous Weapon Left D-pad - Drop Weapon Right D-pad - Holster L1 - Jump/Climb/Speed Limiter L2 - Turn to Enemy (left)/Look Left R1 - Fire/Recover R2 - Turn to Enemy (right)/Look Right L2 + R2 - Look Behind Config C: X - Action Circle - Center View/Toggle Camera View Square - Reload Triangle - Get in/Out of Car Right Analog Stick - Aiming/Roll/Accelerate/Brake/Handbrake Left Analog Stick - Walk/Run/Crouch/Steer/Horn (L3) Start Button - Menu & Objectives Select Button - Map Up D-pad - Next Weapon Down D-pad - Previous Weapon Left D-pad - Drop Weapon Right D-pad - Holster L1 - Jump/Climb/Speed Limiter L2 - Turn to Enemy (left)/Look Left R1 - Fire/Recover R2 - Turn to Enemy (right)/Look Right L2 + R2 - Look Behind Config D: X - Action Circle - Center View/Toggle Camera View Square - Reload Triangle - Get in/Out of Car Right Analog Stick - Aiming/Roll/Steer/Horn (R3) Left Analog Stick - Walk/Run/Crouch/Accelerate/Brake/Handbrake Start Button - Menu & Objectives Select Button - Map Up D-pad - Next Weapon Down D-pad - Previous Weapon Left D-pad - Drop Weapon Right D-pad - Holster L1 - Jump/Climb/Speed Limiter L2 - Turn to Enemy (left)/Look Left R1 - Fire/Recover R2 - Turn to Enemy (right)/Look Right L2 + R2 - Look Behind ------------------------------------------------------------------------------- [04-BOX] ----------------- - Xbox Controls - ----------------- (thanks to Widgeon Infantry for these) A button: Action / Accelerate B button: Handbrake (in car) B button + Left thumbstick Left / Right: Roll Y button: Enter or exit cars / Pick lock X button: Reload / Brake Right Trigger: Fire / Recover car (only in racing modes) / Sniper scope Left Trigger: Jump and climb Black button: Turn to next enemy (right) White button: Turn to next enemy (left) / Speed limiter (in car) Left thumbstick: Walk / Run / Steer Right thumbstick: Aim / Look left, right, back (in car) Press Left thumbstick: Crouch / Horn Press Right thumbstick: Center vies / Change camera (in car) Up directional pad: Next weapon Down directional pad: Previous weapon Left directional pad: Drop weapon Right directional pad: Holster / Empty hands Back button: Map Start button: Pause menu / Show objectives ------------------------------------------------------------------------------- ***********************************************************************[05-CHA] ***************************** C H A R A C T E R S ***************************** ******************************************************************************* The following section describes the many characters that you'll encounter throughout your time in Lost Heaven. For the list of missions in which each character appears, the following notation will be used: - No marking next to the mission name means that they're in the level, and have their own life meter above Tommy's. - A marking of "(ambient)" next to the missiont means that they're in the level, and can be interacted with, but they have no life bar above Tommy's. With a few exceptions, they'll stay where they are as opposed to following Tommy around. - A marking of "(cinematic only)" means that the character only appears in that mission during a cinematic sequence or sequences; they are not visible or accessible when you are in control of Tommy. - Finally, a marking of "(referenced)" means that the character does not even appear in the mission, but their name is referred to in someone else's dialogue. I admit that this classification is a little bit flawed, and I have ended up omitting all but the most important references. ------------------------------------------------------------------------------- [05-MAC] -------------------- - Major Characters - -------------------- THOMAS "TOMMY" ANGELO From the instruction manual: "Tom is the main character in the game. Originally a cab driver, but due to a combination of unpleasant circumstances, he is forced to join the Mafia. Tom is all in all a nice guy, but a tough childhood and life in the 1930's have changed his moral values a little. Thus, he's capable of doing things that a normal person wouldn't understand, but his conscience sometimes haunts him." As the manual describes, Tommy is the intriguing protagonist of Mafia, and the character that you control. Although he begins as a simple cab driver, Tommy will end up becoming a powerful member of the Mafia in the city of Lost Heaven. He is the main focus of the story and his actions noticeably affect it. Since Tommy is the player that you will directly control throughout the game, you will become familiar with his skills and his limitations. His driving abilities are obvious, given his previous profession for a taxi company. On the other hand, his skill with firearms is developed by being a Mafioso, as the work this position entails frequently involves gunplay. Like in most videogames, the main character is somewhat unrealistically resilient to damage. This is still the case in Mafia, though not to a ridiculous degree. While Tommy can take a few of rounds to the body without dying, a single accurate rifle headshot, a point blank round of buckshot, or a grenade at his feet will almost certainly take him down. Missions: "0" - Tutorial Intro (cinematic only) Prologue (cinematic only) 1 - An Offer You Can't Refuse 2 - The Running Man 3 - Molotov Party 4 - Ordinary Routine Intermezzo 1 (cinematic only) 5 - Fairplay 6 - Fairplay [Part 2] 7a - Sarah 7b - You Better Get Used to It 8a - The Whore 8b - The Priest Intermezzo 2 (cinematic only) 9 - A Trip to the Country 10 - Omerta 11 - Visiting Rich People 12 - A Great Deal! Intermezzo 3 (cinematic only) 13 - Bon Appetit 14 - Happy Birthday! 15 - You Lucky Bastard! 16 - Creme de la Creme Intermezzo 4 (cinematic only) 17 - Election Campaign 18 - Just for Relaxation 19 - Moonlighting 20 - The Death of Art Epilogue (cinematic only) Freeride Freeride Extreme ------------------------------------------------------------------------------- NORMAN From the instruction manual: "Norman is the typical example of a detective brought up through the school of hard knocks. He is a scruffy, tough guy, who acts like he hates everybody around him. Tom tells him his story, but doesn't get much sympathy." The manual's description of Norman omits the rather important fact that he's never in any of the game's playable missions. He appears in the prologue, all the "intermezzo" chapters and the epilogue. Essentially, Tommy is recounting his experience in the Mafia to Norman a few years after all the events in question take place. The majority of the game that you play comes from these flashbacks. Missions: Prologue (cinematic only) Intermezzo 1 (cinematic only) Intermezzo 2 (cinematic only) Intermezzo 3 (cinematic only) Intermezzo 4 (cinematic only) Epilogue (cinematic only) ------------------------------------------------------------------------------- DON SALIERI From the instruction manual: "The Don is the boss of the family that Tommy works for. He's a guy who's lived through a lot ad doesn't get excited too easily. He's typical of a Mafioso, who hasn't built up his position just for money and doesn't always kill to get what he wants. He is friendly, but when he gets tough he can become dangerous. Sometimes business is more important than friendship to him." In case you're wondering, that last sentence is foreshadowing the events in the mission "Omerta." Anyway, Don Salieri will act as your boss for nearly the entire game. He gives you mission briefings and tells you what to do. As the game progresses, he develops a closer relationship with Tommy, and talks to him as more of a friend than a hired gun. He stresses the Mafia family above all else, and is willing to go to great lengths to keep these "family values" alive. Missions: 3 - Molotov Party (cinematic only) 4 - Ordinary Routine (ambient) 5 - Fairplay (ambient) 6 - Fairplay [Part 2] (cinematic only) 7b - Better Get Used to It (ambient) 10 - Omerta (ambient) 11 - Visiting Rich People (ambient) 12 - A Great Deal! (cinematic only) 13 - Bon Appetit! 14 - Happy Birthday! (ambient) 16 - Creme de la Creme (ambient) 17 - Election Campaign (ambient) 18 - Just for Relaxation (ambient) Intermezzo 4 (referenced) Epilogue (referenced) ------------------------------------------------------------------------------- PAULIE From the instruction manual: "Paulie is Tom's sidekick, and energetic and hot-tempered guy, who sometimes behaves completely unexpectedly. If he likes somebody he is the most loyal friend you could have, someone you can always rely on; if he doesn't cause you problems that is. Tom and Paulie are the greatest of friends and often work and have fun together." Oddly enough, as the manual says, he IS like Tommy's sidekick, even though he (Paulie) is a much more experienced Mafioso. Paulie is a very unpredictable person, and his motives are often unclear. Sometimes he is unusually humble and willing to put aside his personal problems for the greater good (e.g. Ordinary Routine), other times he's angry and revengeful (e.g. Better Get Used to It), and occasionally he's just greedy (e.g. Moonlighting). Still, he remains a useful and valuable member of Salieri's "family." Missions: 1 - An Offer You Can't Refuse 2 - The Running Man (cinematic only) 3 - Molotov Party 4 - Ordinary Routine 7b - Better Get Used to It 9 - A Trip to the Country 12 - A Great Deal! 14 - Happy Birthday! (ambient) 15 - You Lucky Bastard! 16 - Creme de la Creme 18 - Just for Relaxation 19 - Moonlighting 20 - The Death of Art (ambient) ------------------------------------------------------------------------------- SAM From the instruction manual: "Another of Tom's colleagues. He is a big, friendly guy, with a nice smile. In spite of his size, he is timid and a little clumsy, and doesn't talk much. He often works with Tom and Paulie, and they are good friends." Though he seems to be a minor character at the beginning, Sam will begin to play a larger part in the story once you progress deeper into the game. In fact, he has a major role in some of Mafia's most dramatic missions. Over the course of their time together, Sam, Paulie and Tommy develop a strong bond. More often than not, this is the result of one of the three getting injured. Missions: 1 - An Offer You Can't Refuse 2 - The Running Man (cinematic only) 3 - Molotov Party (cinematic only) 4 - Ordinary Routine 7b - Better Get Used to It (ambient) 9 - A Trip to the Country 11 - Visiting Rich People (ambient) 12 - A Great Deal! 15 - You Lucky Bastard! (ambient) 16 - Creme de la Creme 18 - Just for Relaxation 20 - The Death of Art (ambient) ------------------------------------------------------------------------------- FRANK From the instruction manual: "Frank is Don Salieri's best friend, associate and advisor. His main concern is family finance and the legal side of business. He is well suited to this. At first sight he doesn't seem to belong among these criminals, as he is a very quiet inconspicuous nice guy. He does his work mainly because of an attachment to Don Salieri, as well as their mutant past. They grew up together in a poor quarter and thanks to Don he gained most of what he has, so he can't just turn his back on him. If he'd grown up in any other place he would certainly be a successful lawyer or businessman." Almost always seen behind Salieri, Frank is without a doubt the Don's right- hand man. Though he deals with the paperwork and legal matters of the Mafia, he's no soft guy. His motivating, if somewhat dramatically pessimistic words inspire Tommy throughout the game ("Fairplay" [Part 2] comes to mind). Missions: 3 - Molotov Party (cinematic only) 4 - Ordinary Routine (ambient) 6 - Fairplay [Part 2] (cinematic only) 7b - Better Get Used to It (ambient) 8a - The Whore (cinematic only) 9 - A Trip to the Country (cinematic only) 10 - Omerta 20 - The Death of Art (referenced) ------------------------------------------------------------------------------- VINCENZO From the instruction manual: "He has worked for the family for a long time and it means everything to him. It's strange that such a good guy like Vincenzo found his greatest love in guns, but that's why he takes care of Salieri's arsenal of weapons and selects the best equipment for a mission." Before most missions, you're going to want to check in with both Vincenzo and Ralph. The former will set you up with weapons for the challenge ahead. Usually he will supply you with a Colt 1911 or another handgun, but depending on the mission, he can give you everything from a sniper rifle to a car bomb. Missions: 3 - Molotov Party (cinematic only) 4 - Ordinary Routine (ambient) 7b - Better Get Used to It (ambient) 10 - Omerta (ambient) 11 - Visiting Rich People (ambient) 14 - Happy Birthday! (cinematic only) 15 - You Lucky Bastard! (ambient) 17 - Election Campaign (ambient) 18 - Just for Relaxation (ambient) ------------------------------------------------------------------------------- RALPH From the instruction manual: "Ralph is excellent when it comes to dealing with vehicles. He can take apart, repair, improve and then rebuild whatever he gets his hands on and that's about it. His world revolves around anything on four wheels, and he knows little about anything else. That's why he'll only talk about vehicles, though even conversations about vehicles aren't easy for him." Along with Vincenzo, you will want to pay a visit to Ralph before each mission. He will supply you with a car to suit your needs. Stuttering aside, Ralph is a very helpful character. He teaches you how to steal new car models and supplies you with some as well. In addition, any car you bring back to him will be added to the garage at mission completion. You can then use that car on any subsequent mission. Missions: 3 - Molotov Party (cinematic only) 4 - Ordinary Routine (ambient) 5 - Fairplay (ambient) 7b - Better Get Used to It (ambient) 9 - A Trip to the Country (ambient) 10 - Omerta (ambient) 11 - Visiting Rich People (ambient) 14 - Happy Birthday! (ambient) 15 - You Lucky Bastard! (ambient) 16 - Creme de la Creme (ambient) 17 - Election Campaign (ambient) 18 - Just for Relaxation (ambient) ------------------------------------------------------------------------------- DON MORELLO From the instruction manual: "Salieri's main adversary. Where Salieri opts for negotiation, Morello uses an army of men with Thompsons. Where Salieri punishes treachery, Morello indiscriminately shows his might. Because of this he has a big influence in the city, which he is trying to extend into Salieri family territory. He is greatly helped by his brother Sergio. However, he ultimately destroys everything he's involved in through his overly brutal behavior." Morello is the rival Don in Lost Heaven. While Salieri is cast in a benevolent, almost father-figure light, Morello stands for every negative aspect of the Mafia. Invoking wanton violence and refusing to adhere to "family values," his only concern is personal gain. For a good portion of the game, your ultimate goal will be bringing him down. As a result, most of the enemies you face are his goons. Missions: Intermezzo 1 (cinematic only) 16 - Creme de la Creme (ambient) Intermezzo 4 (referenced) ------------------------------------------------------------------------------- LUCAS BERTONE From the instruction manual: "Lucas is a pleasant Italian of middle age, a car mechanic for the rich. He is very big-hearted even though, in view of the services he provides to the Mafia, he is no saint. NOTE: Although not part of the Salieri family its often worth visiting Lucas when you have spare time as unlike Ralph, Luca's work means that he has access to some of the more luxurious and exotic cars in the city." Lucas Bertone's auto service shop is under the Giuliano Bridge in southern New Ark. As the manual describes, Lucas is able to get you access to more high-end cars than Ralph. After many missions, you may have the option to take a detour and stop by his shop. It's highly recommended that you do this, because the resulting side-mission will unlock new cars, which will aid you both in future missions and in Freeride. Missions: 5 - Fairplay (ambient) 6 - Fairplay [Part 2] (ambient) 9 - A Trip to the Country (ambient) 10 - Omerta (ambient) 11 - Visiting Rich People (ambient) 15 - You Lucky Bastard! (ambient) 16 - Creme de la Creme (ambient) 17 - Election Campaign (ambient) 19 - Moonlighting (ambient) 20 - The Death of Art (ambient) Freeride (Lucas' shop will repair your vehicle for $2000; Lucas himself is nowhere to be seen) ------------------------------------------------------------------------------- [05-MIC] -------------------- - Minor Characters - -------------------- Luigi: The bartender at Salieri's bar - He is a kind man who has many a conversation with Tommy. He appears in nearly every mission, waiting behind the bar for customers. If you try to talk to him, he usually tells Tommy to check back later, when can have a more thorough conversation. Missions: 2 - The Running Man (cinematic only) 3 - Molotov Party (cinematic only) 4 - Ordinary Routine (ambient) 5 - Fairplay (ambient) 6 - Fairplay [Part 2] (ambient) 7a - Sarah (ambient) 7b - Better Get Used to It (ambient) 10 - Omerta (ambient) 11 - Visiting Rich People (ambient) 16 - Creme de la Creme (ambient) 17 - Election Campaign (ambient) 18 - Just for Relaxation (ambient) ------------------------------------------------------------------------------- Sarah: Luigi's daughter - Tommy escorts her home and protects her from a street gang in "Sarah." After that mission, they develop a relationship which evolves throughout the course of the game. Missions: 3 - Molotov Party (cinematic only) 5 - Fairplay (cinematic only) 6 - Fairplay [Part 2] (cinematic only) 7a - Sarah 9 - A Trip to the Country (referenced) ------------------------------------------------------------------------------- Bobby: The gate guard for the Lost Heaven Racing Circuit - His assistance is needed in the mission "Fairplay." Missions: 5 - Fairplay (ambient) ------------------------------------------------------------------------------- Michelle: She congratulates Tommy after his win in "Fairplay" [Part 2] and turns out to be "The Whore" in the mission of the same name. Under Tommy's request/order, she leaves the city, never to return. Missions: 6 - Fairplay [Part 2] (cinematic only) 8a - The Whore (cinematic only) 20 - The Death of Art (referenced) ------------------------------------------------------------------------------- Big Biff: An informant for the Salieri Family who usually hangs out in Chinatown - He informs you of the gang's base of operations in "Better Get Used To It" and tries to help you find Frank in "Omerta." Missions: 7b - Better Get Used to It (ambient) 10 - Omerta (ambient) ------------------------------------------------------------------------------- Billy: An obnoxious little street punk. Tommy hunts him down in the mission "Better Get Used to It." However, as he is the son of an influential city councilor, his death creates quite a commotion, and a problem for Tommy. Missions: 7b - Better Get Used to It (ambient) 8b - The Priest (ambient) ------------------------------------------------------------------------------- Johnny: This friend of Billy's somehow lives though his ordeal with Tommy in "Better Get Used to It." In revenge, he brings the councilor and all of the corrupt politicians down on Salieri. Missions: 7b - Better Get Used to It (ambient) 8b - The Priest (ambient) ------------------------------------------------------------------------------- Councilor (unnamed): Tommy is sent aboard a party steamer to kill this city councilor in the mission "Happy Birthday!" This is a major event in the chain of Salieri's attacks on those who associate with Morello. Also note that this is the same man whose son (Billy) Paulie killed in "Better Get Used to It." As a result, the councilor shows up at Billy's funeral during "The Priest." Missions: 8b - The Priest (cinematic only) 14 - Happy Birthday! (ambient) ------------------------------------------------------------------------------- Lucas' Friend (unnamed): Tommy has to warn this man to escape from the police converging on his apartment in the mission "A Trip to the Country". This favor is greatly appreciated by Lucas. Missions: 9 - A Trip to the Country (only mentioned) ------------------------------------------------------------------------------- Little Tony: Another informant of the Salieri family - He hangs out in front of the art gallery on Central Island Missions: 10 - Omerta (ambient) ------------------------------------------------------------------------------- Idiot Joe: Idiot Joe is a reluctant informant who gives Tommy a ton of snappy backtalk before telling him about Frank and the accounting books in "Omerta." He can be found not far from Lucas Bertone's shop, under the Giuliano Bridge. Missions: 10 - Omerta (ambient) ------------------------------------------------------------------------------- March: Frank's wife makes an appearance in the mission "Omerta." Play the mission for more information about her story. Missions: 10 - Omerta (ambient) ------------------------------------------------------------------------------- Alice: Frank's daughter also can be found in the mission "Omerta." Again, play the mission for more information. Missions: 10 - Omerta (ambient) ------------------------------------------------------------------------------- Carlo: A friend of Lucas Bertone's - He has a personal vendetta against Stan, and Tommy beats up this bouncer as a favor. As a side note, there's no mention as to whether or not this is the same Carlo as Salieri's driver. Missions: 10 - Omerta (only mentioned) ------------------------------------------------------------------------------- Stan: A big muscular guy - He appears to be the bouncer at the Black Cat Bar in Little Italy. Tommy beats him up as a favor for Carlo. Missions: 10 - Omerta (ambient) ------------------------------------------------------------------------------- Salvatore: Salvatore is the best lock pick in the city. He aids Tommy in the mission "Visiting Rich People" by opening the gate, the safe in the office, and (optionally) the prosecutor's Silver Fletcher. Missions: 11 - Visiting Rich People ------------------------------------------------------------------------------- William Gates (Bill): Bill is introduced as a whiskey dealer from Kentucky who arranges a deal with Paulie. His part is very minor, as he gets shot almost immediately after Tommy meets him. However, it turns out that he isn't from Kentucky at all. In fact, he's just a small time thief who stole from Morello, which is why the gangsters came to hunt him down. It's unclear whether or not any pun is aimed at Microsoft's billion-dollar frontman. Missions: 12 - A Great Deal! (ambient) ------------------------------------------------------------------------------- Pepe: Pepe is the owner of a fine Italian Bar and Pizzeria in New Ark. His restaurant is a favorite of Don Salieri's. In the mission "Bon Appetit!" Tommy accompanies the Don for a lunch at Pepe's, though the situation turns rapidly downhill once they finish their meal. However, Pepe survives the ordeal, and receives some money from Salieri to fix up his restaurant. Missions: 13 - Bon Appetit! (cinematic only) ------------------------------------------------------------------------------- Carlo: Salieri's double-crossing driver - He called in sick the day Morello attempted to assassinate Salieri. Tommy hunts him down for retribution. Again, there's no mention as to whether or not this is the same Carlo as Lucas' friend in "Omerta." Missions: 13 - Bon Appetit (ambient) ------------------------------------------------------------------------------- Sergio Morello, Jr.: The younger brother of Salieri's rival Don - His uncanny ability to avoid death becomes evident when Tommy repeatedly fails to kill him in the mission "You Lucky Bastard!" His eventual demise iss another major event in the chain, as it marks the death of one of Morello's closest accomplices. Missions: 15 - You Lucky Bastard! (ambient) ------------------------------------------------------------------------------- Lucas' Friend (unnamed): This man is another of Lucas' unnamed friends. Tommy has to help him get to the Oakwood "family" doctor after he's shot in Chinatown. This is part of the Lucas Bertone side-mission in "You Lucky Bastard!" Missions: 15 - You Lucky Bastard! ------------------------------------------------------------------------------- Mr. Sewer: Tommy is sent to silence this political enemy of Salieri's in the mission "Election Campaign." Though he isn't part of the anti-Morello chain of events, he still poses a threat to the Salieri family. Missions: 17 - Election Campaign (ambient) ------------------------------------------------------------------------------- Lucas' Friend (unnamed): Yet another of Lucas' unnamed friends - Tommy helps this man avoid being killed by the police in "Election Campaign." Missions: 17 - Election Campaign (ambient) ------------------------------------------------------------------------------- Don Pepone: The Don under whom both Morello and Salieri served in the early years of the 20th century. Tommy briefly mentions him when talking to Norman during Intermezzo 4. Also, as a secret/Easter egg, he appears in the bank in "Moonlighting." Missions: Intermezzo 4 (referenced) 19 - Moonlighting (ambient) ------------------------------------------------------------------------------- Dick: "Dick? No, I'm big Dick," this informant exclaims. Tommy is sent to give him a package as a request from Lucas in "Moonlighting." Unfortunately, they're attacked, and the two men end up having to fight off a few gangsters. Missions: 19 - Moonlighting (ambient) ------------------------------------------------------------------------------- Yellow Pete: A one-armed gunsmith who, despite being off the beaten path, provides a very useful service. Although you only have access to his shop in the final parts of the game, his arsenal of weapons is very helpful when trying to beat these last couple missions. His shop (though not his body) remains in Freeride mode and is the only place to purchase new weaponry. Look for a metal door next to the parking lot behind the Twister theater in western Hoboken. Missions: 19 - Moonlighting (ambient) 20 - The Death of Art (ambient) Freeride (Yellow Pete himself is not present) ------------------------------------------------------------------------------ ***********************************************************************[06-WEA] ******************************** W E A P O N S ******************************** ******************************************************************************* Given how this game is titled "Mafia," it's only natural that you will have to use weapons at some point. After all, I'm assuming that you bought this game so that you could shoot people, not be a prosecuting attorney against the mob...right? Anyway, I have compiled a list of all the weapons in the game, organized into categories, and described in great detail. The weapon list will be set up under each category like this: ________________________ / / / W E A P O N N A M E / / /____________________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | The name of the weapon as it appears in the game. For | | | example, the "Smith and Wesson" is always abbreviated to | | | simply "S&W". Therefore, the Smith and Wesson Model 10 | | | Military and Police is called the S&W Model 10 M&P. | |-----------------|-----------------------------------------------------------| | Size | This will either be small or large (or N/A in the case of | | | fists). Tommy has five slots/holsters in his inventory | | | for small weapons, his coat, and his hands. Thus, you can | | | carry six small weapons (five in his holsters, and one in | | | his coat) and still have your hands free. If his coat | | | "space" isn't being used up, Tommy can hide one large | | | weapon there, while still having his hands free. | | | Therefore, if you want to be able to conceal all your | | | weapons, you can carry either six small weapons, or five | | | small and one large. However, if you add a second large | | | weapon, even if you have no small weapons, Tommy will not | | | be able to conceal it. | | | | | | Whether or not you care about concealing weapons, Tommy | | | can still only hold two large weapons, regardless of | | | remaining space in his inventory. In general, most melee | | | weapons and handguns are small, while the shotguns and | | | rifles are large. | |-----------------|-----------------------------------------------------------| | Damage | A rough estimate of the damage that the weapon doles out | | | - The type of weapon is factored in to some degree. The | | | The ratings are: Very low, low, medium-low, medium, | | | medium-high, high, extreme. For firearms, this rating | | | will be followed by the maximum damage value (as taken | | | from a weapon statistics editor, which shows the original | | | stats before you modify them). | |-----------------|-----------------------------------------------------------| | Range | Another rough estimate, this time, of the weapon's range | | | - For melee weapons, this is going to be quite short. | | | Obviously, you can't hit someone with a baseball bat if | | | They're more than a few feet away from you. | | | For guns, it is the maximum range at which the weapon | | | retains most of its accuracy. It is measured in the | | | following ratings: None, very short, short, medium-short, | | | medium, medium-far, far, extreme. | |-----------------|-----------------------------------------------------------| | Clip/Max Ammo | The first number will show the maximum amount that can be | | | held in one clip and expended before having to reload. | | | The second number shows the maximum amount of ammo that | | | Tommy can hold in reserve for the weapon. This means that | | | the total ammunition capacity is the sum of these two | | | numbers. | | | For obvious reasons, this value will be N/A for melee and | | | thrown weapons. Also, please note that I'm using the term | | | "clip" very loosely for all firearms. Don't send an | | | e-mail to tell me that a revolver does not use a clip | | | magazine. I know. | |-----------------|-----------------------------------------------------------| | Advantages | Advantages of the weapon, and why you might use it | |-----------------|-----------------------------------------------------------| | Disadvantages | Disadvantages of the weapon, and why you might not use it | |-----------------|-----------------------------------------------------------| | Ideal Situation | This describes a situation in which the listed weapon | | | would be most effective. It addresses enemy numbers, | | | range and armaments. | |-----------------|-----------------------------------------------------------| | Rarity | A weapon's rarity, or frequency of appearance in the | | | game, will be listed as one of the following: | | | | | | "rare" (one or two missions at most) | | | "uncommon" (a few missions, but more difficult to find) | | | "common" (in many missions and relatively easy to acquire)| | | "abundant" (in nearly every mission, and very easy to get)| |-----------------|-----------------------------------------------------------| | Cost | The price of this weapon when purchased from Yellow | | | Pete's gunshop - See the "Freeride" section for more | | | information. | |-----------------|-----------------------------------------------------------| | Notes | A brief overview of the weapon, along with any additional | | | information that would be useful to the user | |-----------------|-----------------------------------------------------------| \=============================================================================/ So without further ado, the weapons: [06-MEL] ----------------- - Melee weapons - ----------------- Fists, bats, knives, crowbars, and similar weapons represent the melee category. Though some missions are an all-out brawl (such as the first part of "Better Get Used to It"), melee is usually a last resort. If you're going up against enemies armed with guns, you'll be shot down before you even get within striking distance. In general, these weapons aren't that great, and should only be used if you have no alternative. ------------------------------------------------------------------------------- ____________ / / / F I S T S / / /________________________________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Fists | |-----------------|-----------------------------------------------------------| | Size | N/A - Your fists do not take up a space in your inventory.| |-----------------|-----------------------------------------------------------| | Damage | Very low | |-----------------|-----------------------------------------------------------| | Range | None - you must be literally right up against your target.| |-----------------|-----------------------------------------------------------| | Clip/Max Ammo | N/A - This is a melee weapon | |-----------------|-----------------------------------------------------------| | Advantages | Not much - you can actually attack and do damage - | | | Doesn't take up an inventory space | |-----------------|-----------------------------------------------------------| | Disadvantages | Low damage, nonexistent range, practically useless | |-----------------|-----------------------------------------------------------| | Ideal Situation | A single unarmed enemy, preferably a passive citizen who | | | won't attack you | |-----------------|-----------------------------------------------------------| | Rarity | N/A - You always have them | |-----------------|-----------------------------------------------------------| | Cost | N/A - You always have them | |-----------------|-----------------------------------------------------------| | Notes | The fists are your default weapon when you have nothing | | | else to use. They are almost completely useless. When | | | fighting another person hand-to-hand, you'll get hurt | | | quite a bit before you can knock them out. When fighting | | | someone with a gun, you don't stand a chance. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ______________________________ / / / K N U C K L E D U S T E R / / /______________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Knuckle Duster | |-----------------|-----------------------------------------------------------| | Size | Small | |-----------------|-----------------------------------------------------------| | Damage | Low | |-----------------|-----------------------------------------------------------| | Range | None | |-----------------|-----------------------------------------------------------| | Clip/Max Ammo | N/A - This is a melee weapon | |-----------------|-----------------------------------------------------------| | Advantages | Slightly better than bare fists | |-----------------|-----------------------------------------------------------| | Disadvantages | All the same as the fists | |-----------------|-----------------------------------------------------------| | Ideal Situation | A single unarmed enemy | |-----------------|-----------------------------------------------------------| | Rarity | Rare | |-----------------|-----------------------------------------------------------| | Cost | N/A - Not for sale at Yellow Pete's | |-----------------|-----------------------------------------------------------| | Notes | If you were confused by the name, these are brass | | | knuckles. They pack a little bigger punch than the fists | | | (all puns intended), but they are still practically | | | useless when faced with a gun. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ___________________________ / / / B A S E B A L L B A T / / /_________________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Baseball Bat | |-----------------|-----------------------------------------------------------| | Size | Large | |-----------------|-----------------------------------------------------------| | Damage | Low* | |-----------------|-----------------------------------------------------------| | Range | Short | |-----------------|-----------------------------------------------------------| | Clip/Max Ammo | N/A - This is a melee weapon | |-----------------|-----------------------------------------------------------| | Advantages | One hit kill feature, can be carried without drawing | | | police attention | |-----------------|-----------------------------------------------------------| | Disadvantages | Two-handed (you can only have two two-handed weapons in | | | your inventory at once), low range, regular damage is | | | still low | |-----------------|-----------------------------------------------------------| | Ideal Situation | A single unarmed, (or armed with a melee weapon) enemy, | | | or two unarmed enemies | |-----------------|-----------------------------------------------------------| | Rarity | Common | |-----------------|-----------------------------------------------------------| | Cost | $10 | |-----------------|-----------------------------------------------------------| | Notes | This is probably the best melee weapon. The asterisk on | | | "low" damage is because although a normal blow is not | | | very powerful, if you can hit someone from behind with a | | | fully charged swing, it's a one hit kill. Add that to the | | | fact that you can carry the bat around without angering | | | the police (unless you hit someone in front of them), and | | | the fact that it's quite common, and you have yourself a | | | solid melee weapon. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ____________ / / / K N I F E / / /________________________________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Knife | |-----------------|-----------------------------------------------------------| | Size | Small | |-----------------|-----------------------------------------------------------| | Damage | Medium* | |-----------------|-----------------------------------------------------------| | Range | Very short (slightly longer reach than fists) | |-----------------|-----------------------------------------------------------| | Clip/Max Ammo | N/A - This is a melee weapon | |-----------------|-----------------------------------------------------------| | Advantages | High damage for a melee weapon, one hit kill feature | |-----------------|-----------------------------------------------------------| | Disadvantages | Rather hard to find, low range | |-----------------|-----------------------------------------------------------| | Ideal Situation | A single unarmed (or armed with a melee weapon) enemy, or | | | or two unarmed enemies. | |-----------------|-----------------------------------------------------------| | Rarity | Uncommon | |-----------------|-----------------------------------------------------------| | Cost | $10 | |-----------------|-----------------------------------------------------------| | Notes | Like the baseball bat, a fully charged hit from behind is | | | a one hit kill. However, the knife does more normal | | | damage by itself (it is a knife after all), but is rarer | | | than the bat. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ________________ / / / C R O W B A R / / /____________________________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Crowbar | |-----------------|-----------------------------------------------------------| | Size | Small | |-----------------|-----------------------------------------------------------| | Damage | Low | |-----------------|-----------------------------------------------------------| | Range | Very short | |-----------------|-----------------------------------------------------------| | Clip/Max Ammo | N/A - This is a melee weapon | |-----------------|-----------------------------------------------------------| | Advantages | OK damage, not much else | |-----------------|-----------------------------------------------------------| | Disadvantages | Low range, uncommon | |-----------------|-----------------------------------------------------------| | Ideal Situation | A single unarmed enemy | |-----------------|-----------------------------------------------------------| | Rarity | Uncommon | |-----------------|-----------------------------------------------------------| | Cost | N/A - Not for sale at Yellow Pete's | |-----------------|-----------------------------------------------------------| | Notes | Not that great, the crowbar is a generic battering | | | weapon. I wouldn't really bother with this one. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ____________ / / / P L A N K / / /________________________________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Plank | |-----------------|-----------------------------------------------------------| | Size | Large | |-----------------|-----------------------------------------------------------| | Damage | Medium (for a melee weapon) | |-----------------|-----------------------------------------------------------| | Range | Medium-short | |-----------------|-----------------------------------------------------------| | Clip/Max Ammo | N/A - This is a melee weapon | |-----------------|-----------------------------------------------------------| | Advantages | Abnormally high damage and range for a melee weapon | |-----------------|-----------------------------------------------------------| | Disadvantages | Very rare, slow attack | |-----------------|-----------------------------------------------------------| | Ideal Situation | Up to three or so unarmed or melee armed enemies | |-----------------|-----------------------------------------------------------| | Rarity | Rare | |-----------------|-----------------------------------------------------------| | Cost | N/A - Not for sale at Yellow Pete's | |-----------------|-----------------------------------------------------------| | Notes | This "secret" weapon is one that many people never even | | | find. In the mission "Sarah," it's propped up against | | | some boards in the area where you are first attacked. | | | In "You Better Get Used to It," you can also pick one up | | | from the wreckage of an accident (right by the entrance | | | to Chinatown). | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ____________________ / / / S T E E L B A R / / /________________________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Steel Bar | |-----------------|-----------------------------------------------------------| | Size | Large | |-----------------|-----------------------------------------------------------| | Damage | Medium (for a melee weapon) | |-----------------|-----------------------------------------------------------| | Range | Medium-short | |-----------------|-----------------------------------------------------------| | Clip/Max Ammo | N/A - This is a melee weapon | |-----------------|-----------------------------------------------------------| | Advantages | Abnormally high damage and range for a melee weapon | |-----------------|-----------------------------------------------------------| | Disadvantages | Very rare, slow attack | |-----------------|-----------------------------------------------------------| | Ideal Situation | Up to three or so unarmed or melee armed enemies | |-----------------|-----------------------------------------------------------| | Rarity | Rare | |-----------------|-----------------------------------------------------------| | Cost | N/A - Not for sale at Yellow Pete's | |-----------------|-----------------------------------------------------------| | Notes | This is another of the "secret" weapons in Mafia. It too | | | can only be found twice in the game (to my knowledge). | | | First, in "A Trip to the Country," after Paulie uses a | | | crowbar to open the barn, go over and pick up his dropped | | | tool to discover that it's actually this secret weapon. | | | The second time you come across the steel bar is in the | | | mission "Bon Appetit!" After Tommy hunts down Carlo at | | | his apartment, a few of his friends will attack. One has | | | a baseball bat, another has a Colt Detective Special, and | | | the third has this unique weapon. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ______________ / / / B U C K E T / / /______________________________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Bucket | |-----------------|-----------------------------------------------------------| | Size | Small | |-----------------|-----------------------------------------------------------| | Damage | Low | |-----------------|-----------------------------------------------------------| | Range | None | |-----------------|-----------------------------------------------------------| | Clip/Max Ammo | N/A - This is a melee weapon | |-----------------|-----------------------------------------------------------| | Advantages | Is very interesting, better than fists | |-----------------|-----------------------------------------------------------| | Disadvantages | Not all that great, only found in one place in the game | |-----------------|-----------------------------------------------------------| | Ideal Situation | A single unarmed enemy (though you won't get such an | | | opportunity in the only place you can actually get this | | | weapon) | |-----------------|-----------------------------------------------------------| | Rarity | Rare | |-----------------|-----------------------------------------------------------| | Cost | N/A - Not for sale at Yellow Pete's | |-----------------|-----------------------------------------------------------| | Notes | Another "secret" weapon - The bucket is needed to clean | | | the restroom on the party steamer in the mission "Happy | | | Birthday!" If equipped as a weapon, Tommy hits people | | | normally with his right fist and wields the bucket with | | | his left. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- [06-HAN] ------------ - Handguns - ------------ The handgun will serve as your bread and butter weapon throughout the game. Although the various models are quite different from one another, they do share some common characteristics. For example, any handgun can be concealed inside Tommy's coat by pressing the H key (provided you have enough space in your inventory). This should keep you safe from the law. Also, all handguns can be used to do drive-by shootings by equipping them when inside the car, then pressing whatever key is assigned to fire/shoot (generally left-click). Tommy will stick the gun out of the window, and you are then free to fire. To retract his arm, simply press action/use (right-click). So without further ado, here are the handguns. ------------------------------------------------------------------------------- _________________________________ / / / S & W M O D E L 10 M & P / / /___________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | S&W Model 10 M&P | |-----------------|-----------------------------------------------------------| | Size | Small | |-----------------|-----------------------------------------------------------| | Damage | Medium (40) | |-----------------|-----------------------------------------------------------| | Range | Medium | |-----------------|-----------------------------------------------------------| | Clip/Max Ammo | 6/36 | |-----------------|-----------------------------------------------------------| | Advantages | Very common, certainly better than a melee weapon | |-----------------|-----------------------------------------------------------| | Disadvantages | Not exceptionally accurate or damaging | |-----------------|-----------------------------------------------------------| | Ideal Situation | A few enemies armed with handguns or a single enemy armed | | | with a more powerful weapon, such as a shotgun, at medium | | | range | |-----------------|-----------------------------------------------------------| | Rarity | Abundant | |-----------------|-----------------------------------------------------------| | Cost | $30 | |-----------------|-----------------------------------------------------------| | Notes | The standard issue handgun for all police officers - | | | Unfortunately, it's really not a very good gun. Its low | | | damage and high recoil make the Model 10 a rather | | | undesirable choice. However, it still is better than | | | using a melee weapon, and its abundance does help if you | | | just need a gun. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ____________________ / / / C O L T 1 9 1 1 / / /________________________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Colt 1911 | |-----------------|-----------------------------------------------------------| | Size | Small | |-----------------|-----------------------------------------------------------| | Damage | Medium-high (55) | |-----------------|-----------------------------------------------------------| | Range | Medium-far | |-----------------|-----------------------------------------------------------| | Clip/Max Ammo | 7/35 | |-----------------|-----------------------------------------------------------| | Advantages | Very high accuracy for a handgun, good damage output | |-----------------|-----------------------------------------------------------| | Disadvantages | Not as powerful as the magnum | |-----------------|-----------------------------------------------------------| | Ideal Situation | A few enemies armed with handguns or a single enemy armed | | | with a more powerful weapon, such as a shotgun, at | | | medium-long range | |-----------------|-----------------------------------------------------------| | Rarity | Abundant | |-----------------|-----------------------------------------------------------| | Cost | $50 | |-----------------|-----------------------------------------------------------| | Notes | A basic pistol, yet highly effective when used correctly | | | - Its precision and accuracy are notably better than any | | | of the other handguns. This is my personal pistol of | | | choice, and is one that you will probably use throughout | | | the game. This Colt is carried by many enemies in the | | | story missions, and by most gangsters in Freeride mode. | | | There's a reason that this gun is still in use to this | | | day, nearly a century after its invention. The 1911 will | | | not let you down. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ______________________________________________ / / / C O L T D E T E C T I V E S P E C I A L / / /______________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Colt Detective Special | |-----------------|-----------------------------------------------------------| | Size | Small | |-----------------|-----------------------------------------------------------| | Damage | Medium-low (30) | |-----------------|-----------------------------------------------------------| | Range | Medium | |-----------------|-----------------------------------------------------------| | Clip/Max Ammo | 6/36 | |-----------------|-----------------------------------------------------------| | Advantages | Decent damage, decent accuracy | |-----------------|-----------------------------------------------------------| | Disadvantages | Relatively small clip, not extremely common, usually | | | there is a better alternative | |-----------------|-----------------------------------------------------------| | Ideal Situation | A few enemies armed with handguns or a single enemy armed | | | with a more powerful weapon, such as a shotgun, at medium | | | range | |-----------------|-----------------------------------------------------------| | Rarity | Uncommon | |-----------------|-----------------------------------------------------------| | Cost | $10 | |-----------------|-----------------------------------------------------------| | Notes | This is arguably the worst of the pistols. It has lower | | | damage, worse accuracy and shorter range than any of the | | | other handguns. The Colt 1911 or Model 27 will easily | | | beat it in almost any situation. Only the Model 10 even | | | "comes close," in terms of being a fairly ineffective and | | | rather useless killing tool. Also, the Detective Special | | | isn't a particularly common weapon. | | | Another note is that in most of the missions late in the | | | game, Tommy begins the level with a CDS and one "clip" | | | (I know it's not actually a clip, spare me the e-mail) of | | | ammunition, even before he goes to see Vincenzo. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ________________________________________ / / / S & W M O D E L 2 7 M A G N U M / / /____________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | S&W Model 27 Magnum | |-----------------|-----------------------------------------------------------| | Size | Small | |-----------------|-----------------------------------------------------------| | Damage | High (75) | |-----------------|-----------------------------------------------------------| | Range | Medium | |-----------------|-----------------------------------------------------------| | Clip/Max Ammo | 6/36 | |-----------------|-----------------------------------------------------------| | Advantages | High damage | |-----------------|-----------------------------------------------------------| | Disadvantages | High recoil, accuracy can be questionable | |-----------------|-----------------------------------------------------------| | Ideal Situation | A few enemies armed with handguns or a couple enemies | | | armed with more powerful weapons, such as shotguns, | | | at medium range | |-----------------|-----------------------------------------------------------| | Rarity | Common | |-----------------|-----------------------------------------------------------| | Cost | $100 | |-----------------|-----------------------------------------------------------| | Notes | A very powerful magnum - Between this and the Colt 1911, | | | it's a matter of personal preference. The Model 27 deals | | | more damage, but is slower, and has more recoil. I prefer | | | the 1911, but the magnum is just as effective when used | | | correctly. Also note that although it's not rare, the | | | Model 27 is not nearly as common as the Colt 1911 or | | | Model 10. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- [06-SHO] ------------ - Shotguns - ------------ Although there are only two models in this game, the shotguns are unquestionably the heavy hitters in Tommy's arsenal. Without a doubt, they will save your life, time and time again. When used effectively, these tools of destruction can turn the tide of any battle. As they are "heavy," or two-handed weapons, Tommy can only conceal one at a time, and cannot use them in drive-by shootings. ------------------------------------------------------------------------------- ________________________________________ / / / P U M P - A C T I O N S H O T G U N / / /____________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Pump-Action Shotgun | |-----------------|-----------------------------------------------------------| | Size | Large | |-----------------|-----------------------------------------------------------| | Damage | Extreme (250) | |-----------------|-----------------------------------------------------------| | Range | Medium-short | |-----------------|-----------------------------------------------------------| | Clip/Max Ammo | 8/32* | |-----------------|-----------------------------------------------------------| | Advantages | Extreme damage, no loss of ammo from reloading | |-----------------|-----------------------------------------------------------| | Disadvantages | Not as fast firing as the Sawed-Off, relatively low range | |-----------------|-----------------------------------------------------------| | Ideal Situation | A couple enemies armed with pistols or rifles, or shotgun | | | (if you can beat them to the punch) at medium-close range | |-----------------|-----------------------------------------------------------| | Rarity | Common | |-----------------|-----------------------------------------------------------| | Cost | $500 | |-----------------|-----------------------------------------------------------| | Notes | Since each cartridge is individual, and not on a clip, | | | reloading this weapon won't waste ammo. Besides the Model | | | 10, this is the other gun carried by police (in squad | | | cars only). | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ____________________________________ / / / S A W E D - O F F S H O T G U N / / /________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Sawed-off Shotgun | |-----------------|-----------------------------------------------------------| | Size | Large (There's a misprint in the manual that classifies | | | the sawed-off as small. It is actually a large-type | | | weapon) | |-----------------|-----------------------------------------------------------| | Damage | Extreme (250) | |-----------------|-----------------------------------------------------------| | Range | Short | |-----------------|-----------------------------------------------------------| | Clip/Max Ammo | 2/34 | |-----------------|-----------------------------------------------------------| | Advantages | Absurdly high damage, can fire two shots very quickly | |-----------------|-----------------------------------------------------------| | Disadvantages | Must be reloaded after every two shots, very limited | | | effective range | |-----------------|-----------------------------------------------------------| | Ideal Situation | One or possibly two enemies armed with almost anything, | | | but must be at very close range | |-----------------|-----------------------------------------------------------| | Rarity | Uncommon | |-----------------|-----------------------------------------------------------| | Cost | $500 | |-----------------|-----------------------------------------------------------| | Notes | At close range, this weapon will kill in one hit. Plain | | | and simple. However, as your target gets farther away, | | | the damage drops dramatically. By the time you're | | | shooting at long range, the gun is all but useless. Also, | | | although you can fire two shots in rapid succession, the | | | gun has to be reloaded after those two shots, which can | | | become a pain (and a liability) in certain situations. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- [06-RIF] ---------- - Rifles - ---------- Though the bulkiest of the weapons (aside from the shotguns), the rifles in Mafia are some of the most powerful. Usually noted for their damage dealing capabilities, high accuracy, and low re-fire rates, rifles are an instrumental tool for any sniper, or for anyone who would like to keep their distance. I've included the Thompson in this category, as it is a(n) (automatic) rifle, but it doesn't follow the characteristics of the other two. ------------------------------------------------------------------------------- ________________________________________________________ / / / U. S. R I F L E M 1 9 0 3 S P R I N G F I E L D / / /____________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | U.S. Rifle M1903 Springfield | |-----------------|-----------------------------------------------------------| | Size | Large | |-----------------|-----------------------------------------------------------| | Damage | High (80) | |-----------------|-----------------------------------------------------------| | Range | Far | |-----------------|-----------------------------------------------------------| | Clip/Max Ammo | 5/15 | |-----------------|-----------------------------------------------------------| | Advantages | High power, long range, good accuracy | |-----------------|-----------------------------------------------------------| | Disadvantages | Slow rate of fire, not very common, small ammunition | | | capacity | |-----------------|-----------------------------------------------------------| | Ideal Situation | Multiple enemies with pistols, shotguns, or other | | | relatively inaccurate weapons, at long range | |-----------------|-----------------------------------------------------------| | Rarity | Rare | |-----------------|-----------------------------------------------------------| | Cost | $2000 | |-----------------|-----------------------------------------------------------| | Notes | A very powerful rifle, though only available late in the | | | game - Works well when coupled with the Thompson (then | | | again, anything works well with the Thompson) - Its | | | greatest limitation is its small ammunition capacity. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- __________________________________________ / / / M O S I N - N A G A N T 1 8 9 1 / 3 0 / / /__________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Mosin-Nagant 1891/30 | |-----------------|-----------------------------------------------------------| | Size | Large | |-----------------|-----------------------------------------------------------| | Damage | High (100) | |-----------------|-----------------------------------------------------------| | Range | Extreme | |-----------------|-----------------------------------------------------------| | Clip/Max Ammo | 5/35 | |-----------------|-----------------------------------------------------------| | Advantages | High damage, extreme range, very accurate, has a scope | |-----------------|-----------------------------------------------------------| | Disadvantages | Rare (only once in the main game), slow fire rate | |-----------------|-----------------------------------------------------------| | Ideal Situation | A few enemies armed with just about anything (except | | | rifles) at as long a range as possible | |-----------------|-----------------------------------------------------------| | Rarity | Rare | |-----------------|-----------------------------------------------------------| | Cost | $2000 | |-----------------|-----------------------------------------------------------| | Notes | How can you have a videogame "shooter" and not have a | | | sniper rifle? The Mosin-Nagant addresses this question. | | | It has a built in scope (default: R key) that allows you | | | to hit a target from practically anywhere. In addition, | | | its high damage output will almost certainly kill that | | | target in one or two shots. The problem is that the | | | weapon is extremely rare. In the main storyline, you only | | | get your hands on this rifle once, in "Election | | | Campaign." In Freeride, you can purchase one, and in | | | Freeride Extreme, you can keep one after completing one | | | of the challenges. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ____________________________ / / / T H O M P S O N 1 9 2 8 / / /________________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Thompson 1928 | |-----------------|-----------------------------------------------------------| | Size | Large | |-----------------|-----------------------------------------------------------| | Damage | Medium-high (50) | |-----------------|-----------------------------------------------------------| | Range | Medium | |-----------------|-----------------------------------------------------------| | Clip/Max Ammo | 50/200 | |-----------------|-----------------------------------------------------------| | Advantages | Good damage, fast rate of fire, decent range, very | | | effective overall | |-----------------|-----------------------------------------------------------| | Disadvantages | Range isn't as good as that of some other guns... | |-----------------|-----------------------------------------------------------| | Ideal Situation | Almost any number of enemies with any weapons at almost | | | any range (the only exceptions would be rifle-wielding | | | enemies at long range or shotgun-toting gangster at point | | | blank) | |-----------------|-----------------------------------------------------------| | Rarity | Common | |-----------------|-----------------------------------------------------------| | Cost | $1000 | |-----------------|-----------------------------------------------------------| | Notes | The Tommy gun, the T-Gun, The Chicago Typewriter, The | | | Big-T - Whatever you want to call it, this is by far the | | | best weapon in the game. An experienced player will be | | | able to take down almost anyone with this beast, without | | | even being hit. Its high rate of fire makes it capable of | | | effective crowd control when facing multiple targets, as | | | well as suppressive fire to keep the enemies from | | | retaliating. Though I listed the range as medium, an | | | effective user can hit almost anything with it (which is | | | somewhat unrealistic, given the round clip inefficiencies | | | of the real gun). Finally, it is relatively abundant in | | | the story and in Freeride, meaning that you will have | | | plenty of ammo to use. What more could you ask for? | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- [06-THR] --------------------- - Throwable Weapons - --------------------- Perhaps the most underused and underrepresented weapons in Mafia are the throwables. Both the Molotov cocktail and the grenade are capable of dealing large amounts of damage if utilized correctly. Once the throwing arc is mastered, a good player should be able to hit enemies quite a distance away. ------------------------------------------------------------------------------- __________________________________ / / / M O L O T O V C O C K T A I L / / /__________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Molotov Cocktail | |-----------------|-----------------------------------------------------------| | Size | Small | |-----------------|-----------------------------------------------------------| | Damage | High | |-----------------|-----------------------------------------------------------| | Range | Medium-far | |-----------------|-----------------------------------------------------------| | Clip/Max Ammo | N/A - Each cocktail takes up one inventory space | |-----------------|-----------------------------------------------------------| | Advantages | High damage, can affect multiple enemies with ease | |-----------------|-----------------------------------------------------------| | Disadvantages | Can hurt yourself, takes practice to utilize well, | | | dangerous in close quarters | |-----------------|-----------------------------------------------------------| | Ideal Situation | A medium-large clustered and tightly packed group of | | | enemies, with almost any weapon (though rifles might be a | | | problem) at medium range | |-----------------|-----------------------------------------------------------| | Rarity | Rare | |-----------------|-----------------------------------------------------------| | Cost | $1000 | |-----------------|-----------------------------------------------------------| | Notes | Not very common in either the story or Freeride mode, | | | molotovs remain an effective tool for dealing with | | | crowds of enemies. These cocktails are able to light | | | people (Tommy included) on fire. Just make sure you're | | | acquainted with the arc, lest you throw one 20 feet over | | | an enemy's head, or drop it on your own foot. Also, | | | please do not e-mail me to argue about Stalin's Foreign | | | minister and how the weapon is an anachronism in this | | | game because it did not get its name until after the | | | 1930s. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ________________ / / / G R E N A D E / / /____________________________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Grenade | |-----------------|-----------------------------------------------------------| | Size | Small | |-----------------|-----------------------------------------------------------| | Damage | Extreme | |-----------------|-----------------------------------------------------------| | Range | Medium-far | |-----------------|-----------------------------------------------------------| | Clip/Max Ammo | N/A - Each grenade takes up one inventory space | |-----------------|-----------------------------------------------------------| | Advantages | Can kill anyone, and destroy cars very easily | |-----------------|-----------------------------------------------------------| | Disadvantages | Can also kill Tommy very easily, takes practice to throw | | | well | |-----------------|-----------------------------------------------------------| | Ideal Situation | A group of enemies (or cars) at medium-long range | |-----------------|-----------------------------------------------------------| | Rarity | Uncommon | |-----------------|-----------------------------------------------------------| | Cost | $1000 | |-----------------|-----------------------------------------------------------| | Notes | Fairly difficult to come by (they're well hidden in the | | | few missions that even have them at all), but also | | | extremely effective when utilized correctly - Grenades | | | are able to kill anything in one hit, including Tommy if | | | he's too close. Do not underestimate the blast radius of | | | these things, or they will blow you to pieces. Also, they | | | are able to destroy most cars if you land one underneath. | | | Like the cocktails, master Tommy's throwing arc before | | | you go blowing yourself up. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ [06-DAT] -------------- - Data Table - -------------- In this sub-section, I have re-compiled all the weapon data into a single table for quick and easy access to the information. Please note that for formatting reasons, names of weapons had to be abbreviated (they should be self-explanatory) as did damage and range ratings, as follows: Damage Abbreviations Range Abbreviations _________________________________________________ None: N (not used) None: N Very low: VL Very Short: VS Low: L Short: S Medium-low: ML Medium-short: MS Medium: M Medium: M Medium-high: MH Medium-far: MF High: H Far: F Extreme: EX Extreme: EX ______________ _________ _______ ________ _______ ________ __________ _______ | | | | | | | | | | Name | Type | Size | Damage | Range | Ammo | Rarity | Cost | |______________|_________|_______|________|_______|________|__________|_______| _____________________________________________________________________________ | | | MELEE WEAPONS | |______________ _________ _______ ________ _______ ________ __________ _______| | | | | | | | | | | Fists | Melee | N/A | VL | N | N/A | N/A | N/A | | Knuckles | Melee | Small | L | N | N/A | Rare | N/A | | BB Bat | Melee | Large | L* | S | N/A | Common | $10 | | Knife | Melee | Small | M* | VS | N/A | Rare | $10 | | Crowbar | Melee | Small | L | VS | N/A | Uncommon | N/A | | Plank | Melee | Large | M | MS | N/A | Rare | N/A | | Steel Bar | Melee | Large | M | MS | N/A | Rare | N/A | | Bucket | Melee | Small | L | N | N/A | Rare | N/A | |______________|_________|_______|________|_______|________|__________|_______| _____________________________________________________________________________ | | | HANDGUNS | |______________ _________ _______ ________ _______ ________ __________ _______| | | | | | | | | | | Model 10 | Handgun | Small | M | M | 6/36 | Abundant | $30 | | Colt 1911 | Handgun | Small | MH | MF | 7/35 | Abundant | $50 | | Colt DS | Handgun | Small | ML | M | 6/36 | Uncommon | $10 | | Model 27 | Handgun | Small | H | M | 6/36 | Common | $100 | |______________|_________|_______|________|_______|________|__________|_______| _____________________________________________________________________________ | | | SHOTGUNS | |______________ _________ _______ ________ _______ ________ __________ _______| | | | | | | | | | | Pump-Action | Shotgun | Large | EX | MS | 8/32** | Common | $500 | | Sawed-off | Shotgun | Large | EX | S | 2/34 | Uncommon | $500 | |______________|_________|_______|________|_______|________|__________|_______| _____________________________________________________________________________ | | | RIFLES | |______________ _________ _______ ________ _______ ________ __________ _______| | | | | | | | | | | Springfield | Rifle | Large | H | F | 5/15 | Rare | $2000 | | Mosin-Nagant | Rifle | Large | H | EX | 5/35 | Rare | $2000 | | Thompson | Rifle | Large | MH | M | 50/200 | Common | $1000 | |______________|_________|_______|________|_______|________|__________|_______| _____________________________________________________________________________ | | | THROWABLE WEAPONS | |______________ _________ _______ ________ _______ ________ __________ _______| | | | | | | | | | | Molotov | Throw | Small | H | MF | N/A | Rare | $1000 | | Grenade | Throw | Small | EX | MF | N/A | Uncommon | $1000 | |______________|_________|_______|________|_______|________|__________|_______| *While the baseball bat and knife do a set amount of damage using a normal swing, a fully charged blow from behind is a one-hit kill with either weapon. **Unlike other weapons, the pump-action shotgun is loaded with individual cartridges, rather than a clip. This means that reloading does not waste ammunition. ------------------------------------------------------------------------------- ***********************************************************************[07-CAR] *********************************** C A R S *********************************** ******************************************************************************* Driving plays just as important a role as gunplay throughout much of the game. As a result, it's equally critical that you are familiar with the numerous vehicles available in Mafia. Although I believe this section to be highly informative, I still encourage you to check out other sources of information. In particular, I recommend MattyDienhoff's Car Guide, which can be found here: http://mafiascene.com/forum/viewtopic.php?t=10727 Moving on, all cars are measured by, and classified under a number of different criteria. They will be listed by section/type/company, in the order in which they appear from the Freeride car-select menu. For each line/family, the following information will be given: Grouping: Cars are grouped by how they are unlocked. For example, there are three groups of Bolts: Bolt Aces, Bolt Model Bs, and Bolt V8s. The Aces are unlocked from the start of the game, the Model Bs are unlocked after beating mission 3, and the V8s are unlocked after beating mission 8. Therefore, there are three groups. Each of these groups is listed along with the cars contained within and the mission after which it becomes available. Summary: A small synopsis/introduction to this particular group of cars ------------------------------------------------------------------------------ For each individual car, the following information will be given (information in parenthesis is usually redundant, but in metric form): __________________ / / / C A R N A M E / / /__________________________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Name of the car as it appears in game, not the name of | | | the actual car after which it's modeled - If you're | | | interested in the real-world counterparts, I suggest | | | looking at "Real Car Names" in the "Secrets" section of | | | this guide. | |-----------------|-----------------------------------------------------------| | Weight | The weight of the car in kilograms | |-----------------|-----------------------------------------------------------| | Power | The horsepower of the car in HP (in kilowatts) | |-----------------|-----------------------------------------------------------| | Max Speed | This is the maximum speed that the game lists the car as | | | being able to travel, in miles per hour (in kilometers | | | per hour). | | | | | | Note that most cars can exceed this figure, some more so | | | than others. For more accurate information about true max | | | speeds, please take a look at dood's "Car Top Speed | | | List." You can find it at this address: | | | | | | http://mafiascene.com/modules.php?name=content&cid=27 | |-----------------|-----------------------------------------------------------| | Engine | The number of cylinders in the car's engine | |-----------------|-----------------------------------------------------------| | Swept Volume | This is the volume (in cubic centimeters) that the piston | | | covers during one stroke, or cycle. This is a value | | | included in the carcylcopedia, but it really isn't that | | | important unless you're a car buff. | |-----------------|-----------------------------------------------------------| | Gear Box | How many gears the car has in its gearbox - Pretty basic, | | | but if you don't drive manual, it won't really matter to | | | you. | |-----------------|-----------------------------------------------------------| | Seats | The number of people who can ride in the car. This value | | | is usually either two or four, but may be one for the | | | race cars. For the most part, you can tell how many seats | | | a car has just by the name. "Fordor" means four doors | | | (Four seats); "Tudor" means two doors (two seats). The | | | unusual spellings are just something you'll have to get | | | used to. A car's seating is usually not very important, | | | but for the missions where you have to take Paulie and | | | Sam somewhere, you're obviously going to need a car that | | | seats more than two. | |-----------------|-----------------------------------------------------------| | Top | This tells whether the top/roof of the car is hard or | | | soft. If a soft-top lands on its roof (upside down), | | | Tommy will be killed instantly, regardless of his health | | | level. Unsurprisingly, cars with no roof at all share | | | this same weakness. | |-----------------|-----------------------------------------------------------| | Colors | This is a list of the possible colors for the car. If you | | | are choosing a car for Freeride and the car has multiple | | | color options, you are given the choice of what color you | | | would like it to be. However, there is a little | | | peculiarity (which may be a glitch/programming error) in | | | which the last available color cannot be selected. Cars | | | painted with these colors can still be found driving the | | | streets of Lost Heaven, they just cannot be chosen as | | | your starting vehicle. | | | For example, all Bolt Ace models exist in blue, dark | | | blue, green, brown, and red, and each of these can be | | | found driving around normally. However, if you choose a | | | Bolt Ace as your starting vehicle in Freeride, you will | | | be unable to select a red model. | | | As a reminder, the unavailable colors will be marked with | | | a single asterisk. | |-----------------|-----------------------------------------------------------| | Available After | This tells you the mission after which the car becomes | | | available for use in Freeride. Note that this means | | | after COMPLETING the mission (not just starting it). | | | Also, some of the cars can only be unlocked by completing | | | Lucas Bertone side-missions. For the sake of clarity, it | | | is assumed that you are undertaking all these optional | | | challenges. | |-----------------|-----------------------------------------------------------| | Notes | A brief description and relevant information covering the | | | car - Also, any other points of interest | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- [07-BOL] -------- - Bolt - -------- Bolt Ace (6 models) - Initially unlocked - Bolt Ace Tudor - Bolt Ace Touring - Bolt Ace Runabout - Bolt Ace Pickup - Bolt Ace Fordor - Bolt Ace Coupe Bolt Model B (7 models) - Unlocked after Mission 3: "Molotov Party" - Bolt Model B Tudor - Bolt Model B Roadster - Bolt Model B Pickup - Bolt Model B Fordor - Bolt Model B Delivery - Bolt Model B Coupe - Bolt Model B Cabriolet Bolt V8 (5 models) - Unlocked after Mission 8: "The Whore/The Priest" - Bolt V8 Coupe - Bolt V8 Fordor - Bolt V8 Roadster - Bolt V8 Touring - Bolt V8 Tudor The Bolt family of cars is the largest in the game, and includes some of the most common vehicles. Expect to see quite a few of these driving around in the city, especially in the early 1930s. The Bolt line is divided into three groups: Bolt Aces, Bolt Model Bs, and Bolt V8s. The Aces are the most basic and weakest of the cars. The Model Bs are mediocre, generic, and very common in the early 1930s. The V8s are the more elegant and sporty vehicles of the family. All three groups have the same basic models, only differing slightly in appearance and handling. ------------------------------------------------------------------------------- ______________________________ / / / B O L T A C E T U D O R / / /______________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Bolt Ace Tudor | |-----------------|-----------------------------------------------------------| | Weight | 800 kg | |-----------------|-----------------------------------------------------------| | Power | 22 HP (16.2 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 45 mph (72 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Four-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 2865 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Two-speed, operated by pedal | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Blue, Dark Blue, Green, Brown, Red* | |-----------------|-----------------------------------------------------------| | Available After | Always available | |-----------------|-----------------------------------------------------------| | Notes | A pretty simple car, like most of the Bolts - You will | | | find this Ace throughout the levels that take place in | | | the early 1930s. Like most of the cars in its group, the | | | Tudor is not very powerful or stylish. It will, however, | | | get you from point A to point B. Just don't expect to | | | race around in it. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- __________________________________ / / / B O L T A C E T O U R I N G / / /__________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Bolt Ace Touring | |-----------------|-----------------------------------------------------------| | Weight | 800 kg | |-----------------|-----------------------------------------------------------| | Power | 22 HP (16.2 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 45 mph (72 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Four-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 2865 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Two-speed, operated by pedal | |-----------------|-----------------------------------------------------------| | Seats | Four | |-----------------|-----------------------------------------------------------| | Top | Soft | |-----------------|-----------------------------------------------------------| | Colors | Blue, Dark Blue, Green, Brown, Red* | |-----------------|-----------------------------------------------------------| | Available After | Always available | |-----------------|-----------------------------------------------------------| | Notes | This simple Bolt has a very distinctive slope on its | | | back. Also, other than the windshield, it has no windows. | | | This makes it even less desirable than some of the other | | | Bolt Aces, as you can be shot from the side quite easily. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ____________________________________ / / / B O L T A C E R U N A B O U T / / /________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Bolt Ace Runabout | |-----------------|-----------------------------------------------------------| | Weight | 800 kg | |-----------------|-----------------------------------------------------------| | Power | 22 HP (16.2 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 45 mph (72 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Four-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 2865 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Two-speed, operated by pedal | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Soft | |-----------------|-----------------------------------------------------------| | Colors | Blue, Dark Blue, Green, Brown, Red* | |-----------------|-----------------------------------------------------------| | Available After | Always available | |-----------------|-----------------------------------------------------------| | Notes | Characterized by a sloping rear much like the Touring's, | | | the Bolt Ace Runabout is one of the worst cars available | | | in the early 1930s. Even though all the Bolt Aces have | | | the same statistics, this one feels like the weakest. One | | | of the smallest non-racing cars, the Runabout is | | | extremely fragile, both to gunfire and to collisions. I | | | really wouldn't recommend driving this unless you have no | | | better alternative. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ________________________________ / / / B O L T A C E P I C K U P / / /____________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Bolt Ace Pickup | |-----------------|-----------------------------------------------------------| | Weight | 800 kg | |-----------------|-----------------------------------------------------------| | Power | 22 HP (16.2 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 45 mph (72 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Four-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 2865 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Two-speed, operated by pedal | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Soft | |-----------------|-----------------------------------------------------------| | Colors | Blue, Dark Blue, Green, Brown, Red* | |-----------------|-----------------------------------------------------------| | Available After | Always available | |-----------------|-----------------------------------------------------------| | Notes | This is one of only two pickups in the game. Furthermore, | | | the Bolt Ace Pickup is probably the rarer, though weaker | | | of the two. However, if you like to organize your garage | | | like I do, with a few rare cars highlighting every year | | | from 1930-1938, this vehicle is a great choice. If you | | | can't nab one early on, such as in "Molotov Party," you | | | may never get another chance. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ________________________________ / / / B O L T A C E F O R D O R / / /____________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Bolt Ace Fordor | |-----------------|-----------------------------------------------------------| | Weight | 800 kg | |-----------------|-----------------------------------------------------------| | Power | 22 HP (16.2 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 45 mph (72 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Four-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 2865 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Two-speed, operated by pedal | |-----------------|-----------------------------------------------------------| | Seats | Four | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Blue, Dark Blue, Green, Brown, Red* | |-----------------|-----------------------------------------------------------| | Available After | Always available | |-----------------|-----------------------------------------------------------| | Notes | This car is almost identical to the Bolt Ace Tudor, with | | | the exception of its capacity. It can seat four people, | | | hence its (interestingly spelled) name. As a result, it's | | | slightly longer, but handles almost the same. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ______________________________ / / / B O L T A C E C O U P E / / /______________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Bolt Ace Coupe | |-----------------|-----------------------------------------------------------| | Weight | 800 kg | |-----------------|-----------------------------------------------------------| | Power | 22 HP (16.2 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 45 mph (72 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Four-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 2865 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Two-speed, operated by pedal | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Blue, Dark Blue, Green, Brown, Red* | |-----------------|-----------------------------------------------------------| | Available After | Always available | |-----------------|-----------------------------------------------------------| | Notes | Take a Bolt Ace Runabout, put a spare tire on the back, | | | make the roof solid, and you've basically got a Bolt Ace | | | Coupe. These two cars are very similar in their handling | | | and appearance. There's not much else to say. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ______________________________________ / / / B O L T M O D E L B T U D O R / / /______________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Bolt Model B Tudor | |-----------------|-----------------------------------------------------------| | Weight | 1075 kg | |-----------------|-----------------------------------------------------------| | Power | 40 HP (29.7 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 58 mph (97 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Four-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 3285 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Brown, Red, Green, Dark Blue* | |-----------------|-----------------------------------------------------------| | Available After | Mission 3: "Molotov Party" | |-----------------|-----------------------------------------------------------| | Notes | The first car in the Bolt Model B series, the Tudor is a | | | step up from any of the Bolt Aces. It's faster, sturdier, | | | and generally better all around. It also has an elongated | | | body compared to its Ace counterpart. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ____________________________________________ / / / B O L T M O D E L B R O A D S T E R / / /________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Bolt Model B Roadster | |-----------------|-----------------------------------------------------------| | Weight | 1075 kg | |-----------------|-----------------------------------------------------------| | Power | 40 HP (29.7 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 58 mph (97 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Four-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 3285 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Soft | |-----------------|-----------------------------------------------------------| | Colors | Brown, Red, Green, Dark Blue* | |-----------------|-----------------------------------------------------------| | Available After | Mission 3: "Molotov Party" | |-----------------|-----------------------------------------------------------| | Notes | Very similar to the Tudor, the Roadster is slightly | | | longer in length and shorter in height. It is also a soft | | | top, open (no side windows) car, making it less desirable | | | for firefights. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ________________________________________ / / / B O L T M O D E L B P I C K U P / / /____________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Bolt Model B Pickup | |-----------------|-----------------------------------------------------------| | Weight | 950 kg | |-----------------|-----------------------------------------------------------| | Power | 40 HP (29.7 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 58 mph (97 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Four-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 3285 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Brown, Red, Green, Dark Blue* | |-----------------|-----------------------------------------------------------| | Available After | Mission 3: "Molotov Party" | |-----------------|-----------------------------------------------------------| | Notes | Other than the Bolt Ace Pickup, this is the only other | | | pickup truck in the game. Between the two, the Model B is | | | slightly more common, and better in terms of speed and | | | handling. Despite its appearance, this truck is actually | | | very similar to the other Model B cars. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ________________________________________ / / / B O L T M O D E L B F O R D O R / / /____________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Bolt Model B Fordor | |-----------------|-----------------------------------------------------------| | Weight | 1075 kg | |-----------------|-----------------------------------------------------------| | Power | 40 HP (29.7 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 58 mph (97 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Four-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 3285 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Four | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Brown, Red, Green, Dark Blue* | |-----------------|-----------------------------------------------------------| | Available After | Mission 3: "Molotov Party" | |-----------------|-----------------------------------------------------------| | Notes | This is the basic Bolt Model B: A generic four-seater car | | | with decent speed, handling, and other statistics. In the | | | early missions, you will probably spend much of your time | | | staring at that very distinctive gold-colored grating | | | covering the spare tire of a Fordor stopped in front of | | | you. Although this car is a little bland, it's not a | | | terrible choice for a vehicle. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ____________________________________________ / / / B O L T M O D E L B D E L I V E R Y / / /________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Bolt Model B Delivery | |-----------------|-----------------------------------------------------------| | Weight | 950 kg | |-----------------|-----------------------------------------------------------| | Power | 40 HP (29.7 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 58 mph (97 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Four-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 3285 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Brown, Red, Green, Dark Blue* | |-----------------|-----------------------------------------------------------| | Available After | Mission 3: "Molotov Party" | |-----------------|-----------------------------------------------------------| | Notes | If you took a Model B Fordor and changed the entire back | | | seats and rear into a large storage area, you'd basically | | | have a Model B Delivery. As a result of this extra space, | | | the car is only a two-seater, and is a little bit longer | | | than the Fordor. Also, it's somewhat lighter, but that | | | doesn't seem to affect its handling much. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ______________________________________ / / / B O L T M O D E L B C O U P E / / /______________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Bolt Model B Coupe | |-----------------|-----------------------------------------------------------| | Weight | 1075 kg | |-----------------|-----------------------------------------------------------| | Power | 40 HP (29.7 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 58 mph (97 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Four-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 3285 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Brown, Red, Green, Dark Blue* | |-----------------|-----------------------------------------------------------| | Available After | Mission 3: "Molotov Party" | |-----------------|-----------------------------------------------------------| | Notes | The Coupe of the Model B series is once again, rather | | | generic. It's somewhat smaller than the other Model Bs, | | | but handles about the same. It will also be pretty common | | | on the roads in the early 1930s. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ______________________________________________ / / / B O L T M O D E L B C A B R I O L E T / / /______________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Bolt Model B Cabriolet | |-----------------|-----------------------------------------------------------| | Weight | 1075 kg | |-----------------|-----------------------------------------------------------| | Power | 40 HP (29.7 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 58 mph (97 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Four-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 3285 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Soft | |-----------------|-----------------------------------------------------------| | Colors | Brown, Red, Green, Dark Blue* | |-----------------|-----------------------------------------------------------| | Available After | Mission 3: "Molotov Party" | |-----------------|-----------------------------------------------------------| | Notes | Except for the soft top, the Cabriolet is almost | | | identical to the Coupe. It is also very slightly higher | | | off the ground, but by an inconsequentially low amount. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ____________________________ / / / B O L T V 8 C O U P E / / /________________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Bolt V8 Coupe | |-----------------|-----------------------------------------------------------| | Weight | 1170 kg | |-----------------|-----------------------------------------------------------| | Power | 65 HP (47.8 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 76 mph (122 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 3622 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Green, Red, Blue, Gray* | |-----------------|-----------------------------------------------------------| | Available After | Mission #8: "The Whore/The Priest" | |-----------------|-----------------------------------------------------------| | Notes | This is one of the cars in the fancier class of Bolts: | | | the V8 series. It handles quite nicely, and will serve | | | you well for the early missions. Overall, along with the | | | other V8s, it is far better than the Aces or Model Bs. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ______________________________ / / / B O L T V 8 F O R D O R / / /______________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Bolt V8 Fordor | |-----------------|-----------------------------------------------------------| | Weight | 1170 kg | |-----------------|-----------------------------------------------------------| | Power | 65 HP (47.8 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 76 mph (122 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 3622 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Four | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Green, Red, Blue, Gray* | |-----------------|-----------------------------------------------------------| | Available After | Mission #8: "The Whore/The Priest" | |-----------------|-----------------------------------------------------------| | Notes | This is the standard "family car" or Fordor in the V8 | | | series. It is a good choice if you need to take more than | | | one other person along with you, or even if you're just | | | driving alone. The Fordor handles very similarly to the | | | other V8s, but is somewhat longer, mostly as a result of | | | its increased seating capacity. Still, the effect of this | | | difference on your driving capabilities should be | | | negligible. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- __________________________________ / / / B O L T V 8 R O A D S T E R / / /__________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Bolt V8 Roadster | |-----------------|-----------------------------------------------------------| | Weight | 1170 kg | |-----------------|-----------------------------------------------------------| | Power | 65 HP (47.8 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 76 mph (122 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 3622 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Soft | |-----------------|-----------------------------------------------------------| | Colors | Green, Red, Blue, Gray* | |-----------------|-----------------------------------------------------------| | Available After | Mission #8: "The Whore/The Priest" | |-----------------|-----------------------------------------------------------| | Notes | The V8 Roadster is essentially the closest thing to a | | | sports car in the entire Bolt "family." Easily | | | distinguishable from most other cars by its white | | | (instead of the traditional black) soft top, the Roadster | | | is a nice way to travel efficiently, quickly, and in | | | style. It's a good choice in any garage. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ________________________________ / / / B O L T V 8 T O U R I N G / / /____________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Bolt V8 Touring | |-----------------|-----------------------------------------------------------| | Weight | 1170 kg | |-----------------|-----------------------------------------------------------| | Power | 65 HP (47.8 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 76 mph (122 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 3622 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Soft | |-----------------|-----------------------------------------------------------| | Colors | Green, Red, Blue, Gray* | |-----------------|-----------------------------------------------------------| | Available After | Mission #8: "The Whore/The Priest" | |-----------------|-----------------------------------------------------------| | Notes | Although this vehicle looks very similar to the Bolt Ace | | | Touring, it's significantly better. The speed, power, | | | handling, and nearly every aspect of this car is vastly | | | improved from those of its Ace counterpart. However, it | | | still has no side windows, making it a bad place to be | | | during a firefight. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ____________________________ / / / B O L T V 8 T U D O R / / /________________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Bolt V8 Tudor | |-----------------|-----------------------------------------------------------| | Weight | 1170 kg | |-----------------|-----------------------------------------------------------| | Power | 65 HP (47.8 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 76 mph (122 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 3622 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Soft | |-----------------|-----------------------------------------------------------| | Colors | Green, Red, Blue, Gray* | |-----------------|-----------------------------------------------------------| | Available After | Mission #8: "The Whore/The Priest" | |-----------------|-----------------------------------------------------------| | Notes | This car is almost identical to the V8 Fordor, except... | | | surprise! It only seats two. Overall, it handles the same | | | as the Fordor. You might as well use that Fordor instead, | | | because there will be situations where you need the extra | | | seating capacity. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- [07-SCH] ------------ - Schubert - ------------ Schubert Six (2 models) - Unlocked after Mission 4: "Ordinary Routine" - Schubert Six - Schubert Six Police Schubert Extra Six (4 models) - Unlocked after Mission 9: "A Trip to the Country" - Schubert Extra Six Fordor - Schubert Extra Six Tudor - Schubert Extra Six Police Fordor - Schubert Extra Six Police Tudor The Schubert line of cars is another basic one that will serve you well early on in the game. Additionally, you'll recognize the Schubert as the trademark police vehicle. You should be able to easily identify the Schubert's distinct shape from quite a ways away (which is helpful for evading the police). Although there are six models, there are truly only two Schuberts, with a number of minor variations. There is the Schubert Six and its police version, and the slightly more advanced Schubert Extra Six, with both regular and police Tudor and Fordor versions. ------------------------------------------------------------------------------- __________________________ / / / S C H U B E R T S I X / / /__________________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Schubert Six | |-----------------|-----------------------------------------------------------| | Weight | 1346 kg | |-----------------|-----------------------------------------------------------| | Power | 36 HP (34 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 60 mph (100 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Six-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 3179 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Four | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Red, White, Black* | |-----------------|-----------------------------------------------------------| | Available After | Mission #4: "Ordinary Routine" | |-----------------|-----------------------------------------------------------| | Notes | This is the basic Schubert model. For the first handful | | | of missions, it will provide you with a stable and | | | reliable platform. It will certainly hold its own against | | | some of the weaker cars in the early game. However, after | | | a few years (in game time), it will become rather | | | antiquated, and not very useful. The Schubert Extra Six | | | that replaces it, on the other hand, carries on to have | | | much more longevity. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ________________________________________ / / / S C H U B E R T S I X P O L I C E / / /____________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Schubert Six Police | |-----------------|-----------------------------------------------------------| | Weight | 1346 kg | |-----------------|-----------------------------------------------------------| | Power | 36 HP (34 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 60 mph (100 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Six-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 3179 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Four | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | "White" (Police) only | |-----------------|-----------------------------------------------------------| | Available After | Mission #4: "Ordinary Routine" | |-----------------|-----------------------------------------------------------| | Notes | The Schubert Six Police is identical to the regular | | | Schubert Six model, except for its paintjob and who | | | normally drives it. The default "white" color has the | | | standard police insignia and will only be driven by | | | police (or Tommy, if he steals one). In the early parts | | | of the game, this is the only car the police will drive. | | | Even later in the game, you'll see this police version | | | much more frequently than its civilian counterpart. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ____________________________________________________ / / / S C H U B E R T E X T R A S I X F O R D O R / / /________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Schubert Extra Six Fordor | |-----------------|-----------------------------------------------------------| | Weight | 1346 kg | |-----------------|-----------------------------------------------------------| | Power | 85 HP (62.5 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 80 mph (130 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Six-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 3548 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Four | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Green, White, Blue* | |-----------------|-----------------------------------------------------------| | Available After | Mission #9: "A Trip to the Country" | |-----------------|-----------------------------------------------------------| | Notes | In the early-mid 1930s, the Schubert Extra Six begins to | | | replace the Bolt as the standard civilian car. There will | | | be no shortage of these vehicles on the streets until | | | much later in the decade. | | | One note on the "white" color: What is called "white" | | | has distinct reddish coverings over the front and rear | | | wheels. This is different from the police version's | | | "white." | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- __________________________________________________ / / / S C H U B E R T E X T R A S I X T U D O R / / /__________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Schubert Extra Six Tudor | |-----------------|-----------------------------------------------------------| | Weight | 1346 kg | |-----------------|-----------------------------------------------------------| | Power | 85 HP (62.5 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 80 mph (130 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Six-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 3548 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Green, White, Blue* | |-----------------|-----------------------------------------------------------| | Available After | Mission #9: "A Trip to the Country" | |-----------------|-----------------------------------------------------------| | Notes | Like most Tudor/Fordor models, this Schubert is almost | | | identical to the Fordor version of the Extra Six. In the | | | place of back seats/doors is a slightly elongated rear. | | | Also, the Fordor has a spare tire on its rear, whereas | | | the Tudor has a covered "hump." However, they basically | | | handle the same. Unless you're extremely concerned about | | | how the car looks cosmetically, your only consideration | | | should be whether or not you'll need the extra seats to | | | bring allies with you. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- __________________________________________________________________ / / / S C H U B E R T E X T R A S I X P O L I C E F O R D O R / / /__________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Schubert Extra Six Police Fordor | |-----------------|-----------------------------------------------------------| | Weight | 1346 kg | |-----------------|-----------------------------------------------------------| | Power | 85 HP (62.5 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 80 mph (130 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Six-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 3548 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Four | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | "White" (Police) only | |-----------------|-----------------------------------------------------------| | Available After | Mission #9: "A Trip to the Country" | |-----------------|-----------------------------------------------------------| | Notes | Like the regular Schubert Six's police model, this Police | | | version of the Extra Six is basically the same as its | | | civilian counterpart. Like the other Extra Sixes, it can | | | be distinguished from the regular Schuberts by its more | | | rounded shape, and improved speed and handling. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ________________________________________________________________ / / / S C H U B E R T E X T R A S I X P O L I C E T U D O R / / /____________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Schubert Extra Six Police Tudor | |-----------------|-----------------------------------------------------------| | Weight | 1346 kg | |-----------------|-----------------------------------------------------------| | Power | 85 HP (62.5 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 80 mph (130 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Six-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 3548 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | "White" (Police) only | |-----------------|-----------------------------------------------------------| | Available After | Mission #9: "A Trip to the Country" | |-----------------|-----------------------------------------------------------| | Notes | Except for the fact that it only has two doors, this is | | | almost exactly the same as the other Extra Six police | | | model. Again, this makes it slightly longer, but | | | relatively unchanged from the Fordor model. Also, like | | | all the police cars, it has only one color: "White," | | | which really just means that it has the special police | | | insignia with "Lost Heaven City Patrol" printed on it. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ [07-FAL] ------------ - Falconer - ------------ Falconer (3 models) - Unlocked after Mission 8: "The Whore/The Priest"* - Falconer - Falconer Yellowcar** - Falconer Gangster Falconers are another group of basic cars that populate Lost Heaven in the earlier parts of the game. Even later on, when the normal model has been outdated, Falconers will still have a significant presence on the streets, thanks to gangsters (who drive Falconer Gangsters) and taxis (Falconer Yellowcars). Overall, Falconers are a decent choice for travel and are quite strong, although they are somewhat lacking under the hood. *Note that if Tommy drives back in the Falconer during "Molotov Party," it is unlocked from that point on. Otherwise, the player must wait until "The Whore/The Priest" to unlock it normally. **Also note that even before it's unlocked (i.e. Tommy doesn't know how to steal one), the Yellowcar (taxi) model of the Falconer can be selected as your starting car for Freeride. More information can be found in the notes for that particular car. ------------------------------------------------------------------------------- __________________ / / / F A L C O N E R / / /__________________________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Falconer | |-----------------|-----------------------------------------------------------| | Weight | 1520 kg | |-----------------|-----------------------------------------------------------| | Power | 80 HP (58.8 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 72 mph (120 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Six-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 3956 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Four-speed, mechanical | |-----------------|-----------------------------------------------------------| | Seats | Four | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Blue, Violet* | |-----------------|-----------------------------------------------------------| | Available After | Mission 8: "The Whore/The Priest"* | |-----------------|-----------------------------------------------------------| | Notes | The Falconer is a pretty basic car that will get you from | | | point A to point B, but not too quickly. While you can't | | | steal them right off the bat, you will notice quite a few | | | of these driving around in the earlier parts of the game. | | | They're useful cars if you need to drive somewhere, but | | | there's almost always a better alternative. As noted | | | before, if Tommy drives back in a Falconer during | | | "Molotov Party," the car will be unlocked from that point | | | on. If not, it won't become available until Mission 8. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ______________________________________ / / / F A L C O N E R Y E L L O W C A R / / /______________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Falconer Yellowcar | |-----------------|-----------------------------------------------------------| | Weight | 1520 kg | |-----------------|-----------------------------------------------------------| | Power | 80 HP (58.8 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 72 mph (120 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Six-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 3956 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Four-speed, mechanical | |-----------------|-----------------------------------------------------------| | Seats | Four | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | "Yellow" (taxi pattern) | |-----------------|-----------------------------------------------------------| | Available After | Always Available** / Mission 8: "The Whore/The Priest"* | |-----------------|-----------------------------------------------------------| | Notes | Although it is technically called a Falconer Yellowcar, | | | most people would simply refer to this vehicle as a taxi. | | | Also, this is probably the first car that you'll become | | | familiar with, since it is the one you use at the | | | beginning of the game. After playing the first two | | | missions, you'll probably get the idea that this isn't a | | | very good choice for speed or evasion. | | | | | | **One note about when it's available: Although the | | | Falconer sub-menu is grayed out until you beat mission 8 | | | (unless you pick one up in "Molotov Party"), the Falconer | | | Yellowcar is selected by default from the Freeride menu. | | | Essentially, if you don't go into the car select menu at | | | all, you'll have a Yellowcar. If you do go into the menu, | | | change your car, but still want the Yellowcar, simply go | | | back to the main menu, then click on Freeride again. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ____________________________________ / / / F A L C O N E R G A N G S T E R / / /________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Falconer Gangster | |-----------------|-----------------------------------------------------------| | Weight | 1520 kg | |-----------------|-----------------------------------------------------------| | Power | 80 HP (58.8 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 72 mph (120 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Six-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 3956 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Four-speed, mechanical | |-----------------|-----------------------------------------------------------| | Seats | Four | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | "Black" (Gangster) only | |-----------------|-----------------------------------------------------------| | Available After | Mission 8: "The Whore/The Priest"* | |-----------------|-----------------------------------------------------------| | Notes | This car is only available in Freeride mode (i.e. you'll | | | never see one just driving around during the single | | | player missions). Rarity aside, it is exactly like the | | | other two falconers, except for its color. Like the other | | | "gangster" vehicle (the Wright Coupe), this Falconer is | | | jet black. When you encounter this in Freeride, keep your | | | distance if you don't want a fight. Also, don't be fooled | | | by its weak statistics. Although when YOU'RE behind the | | | wheel, it can't break 90 mph, the gangsters who normally | | | drive it can "cheat." Essentially, they can drive | | | stupendously, and go nearly twice the maximum speed in | | | order to catch up with you. It's not fair, but get used | | | to it. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- [07-CRU] ------------ - Crusader - ------------ Crusader Chromium (2 models) - Unlocked after Mission 13: "Bon Appetit!" - Crusader Chromium Fordor - Crusader Chromium Tudor The Crusader line is another small set of cars, containing only the Tudor and Fordor version of one model. While it doesn't even come close to the power and speed of the sportscars, the Crusader is still a relatively good choice in standard vehicles. When compared to the Schubert Extra Six or anything from the high-end Bolt line (V8), it's really not all that different. ------------------------------------------------------------------------------- __________________________________________________ / / / C R U S A D E R C H R O M I U M F O R D O R / / /__________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Crusader Chromium Fordor | |-----------------|-----------------------------------------------------------| | Weight | 1500 kg | |-----------------|-----------------------------------------------------------| | Power | 85 HP (62.5 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 80 mph (130 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 3801 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed, mechanical | |-----------------|-----------------------------------------------------------| | Seats | Four | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Blue, Violet* | |-----------------|-----------------------------------------------------------| | Available After | Mission 13: "Bon Appetit!" | |-----------------|-----------------------------------------------------------| | Notes | This rather basic and generic vehicle is relatively | | | comparable to other "standard" cars, such as the Schubert | | | Extra Six. Like the Extra Six, it is rather common around | | | the city, and is the mainstay for many of Lost Heaven's | | | drivers. It doesn't have any exceptional abilities that | | | would make it really stand out, though. One note however, | | | is that unlike most other cars, the Fordor and Tudor | | | versions do not have the same options for color. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ________________________________________________ / / / C R U S A D E R C H R O M I U M T U D O R / / /____________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Crusader Chromium Tudor | |-----------------|-----------------------------------------------------------| | Weight | 1500 kg | |-----------------|-----------------------------------------------------------| | Power | 85 HP (62.5 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 80 mph (130 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 3801 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed, mechanical | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Green, Dark Blue* | |-----------------|-----------------------------------------------------------| | Available After | Mission 13: "Bon Appetit!" | |-----------------|-----------------------------------------------------------| | Notes | Except for its color choices and number of seats, | | | this car is almost identical to the Crusader Chromium | | | Fordor. It shares the same basic form and statistics as | | | its Fordor counterpart, and is essentially the same car. | | | However, because of these color differences, if you see a | | | green or dark blue (almost black) crusader coming down | | | the street, you can know ahead of time that it's a | | | Tudor. Likewise, if you see a blue or violet one driving | | | along, you can tell that it's a Fordor. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- [07-GUA] ------------ - Guardian - ------------ Guardian Terraplane (3 models) - Unlocked after Mission 14: "Happy Birthday!" - Guardian Terraplane Coupe - Guardian Terraplane Fordor - Guardian Terraplane Tudor The Guardian line contains more of the common, often-seen-on-the-road cars that make up the mainstay of the average Lost Heaven resident's garage. While they are somewhat better than other "standard" cars, they don't come close to the power of the high-end sports or race cars. Still, if you're looking for a decent vehicle that's above average (perhaps you need to steal a car off the road), the Guardian line should suit you quite well. ------------------------------------------------------------------------------- ____________________________________________________ / / / G U A R D I A N T E R R A P L A N E C O U P E / / /________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Guardian Terraplane Coupe | |-----------------|-----------------------------------------------------------| | Weight | 1316 kg | |-----------------|-----------------------------------------------------------| | Power | 101 HP (74 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 87 mph (130 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Six-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 3474 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Umber, Beige, Black* | |-----------------|-----------------------------------------------------------| | Available After | Mission 14: "Happy Birthday!" | |-----------------|-----------------------------------------------------------| | Notes | Unlike the Tudor and Fordor models, this Coupe adopts a | | | much more aerodynamic, "swept-back" shape. If you don't | | | care about capacity, you're probably better off choosing | | | this Coupe over the Tudor, if solely on the basis of | | | appearance. Also, although all models come in "umber," | | | "beige" and "black," you will most likely see nothing but | | | "umber" ones driving around the city. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ______________________________________________________ / / / G U A R D I A N T E R R A P L A N E F O R D O R / / /______________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Guardian Terraplane Fordor | |-----------------|-----------------------------------------------------------| | Weight | 1316 kg | |-----------------|-----------------------------------------------------------| | Power | 101 HP (74 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 87 mph (130 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Six-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 3474 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Four | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Umber, Beige, Black* | |-----------------|-----------------------------------------------------------| | Available After | Mission 14: "Happy Birthday!" | |-----------------|-----------------------------------------------------------| | Notes | If you haven't noticed already, the trend of cars having | | | a Tudor and Fordor version in Mafia is quite common. Like | | | other cars with these multiple models, the Guardian is | | | nearly the same, with only minor variations. Other than | | | the obvious (having four seats instead of two), the | | | Fordor has a more box-like shape, with a straighter back | | | end, and uncovered rear wheels. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ____________________________________________________ / / / G U A R D I A N T E R R A P L A N E T U D O R / / /________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Guardian Terraplane Tudor | |-----------------|-----------------------------------------------------------| | Weight | 1316 kg | |-----------------|-----------------------------------------------------------| | Power | 101 HP (74 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 87 mph (130 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Six-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 3474 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Umber, Beige, Black* | |-----------------|-----------------------------------------------------------| | Available After | Mission 14: "Happy Birthday!" | |-----------------|-----------------------------------------------------------| | Notes | As expected, this Tudor model has two seats, compared to | | | the Fordor's four (getting a little repetitive, isn't | | | it?). In addition, this model adopts a design that is | | | similar to the Fordor, but actually closer to that of the | | | Coupe in terms of swept-back design. Also like the Coupe, | | | it has its rear wheels covered with a small "flap" of | | | metal, whereas the Fordor has them uncovered. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ [07-THO] -------- - Thor - -------- Thor 810 (2 models) - Unlocked after Mission 10: "Omerta" - Thor 810 Phaeton FWD - Thor 810 Sedan FWD Thor 812 (1 model) - Unlocked after Mission 20: "The Death of Art" - Thor 812 Cabriolet FWD Although it has only three models, the Thor line of cars far exceeds the quality of most of its competitors. Thors strike a good balance between a fast, nimble sportscar and a strong, sturdy, all-purpose vehicle. Furthermore, for a relatively high-end sort of car, Thors are actually quite common, especially towards the end of the game. If your main ride is rendered inoperable and you have to grab something new, you can't go wrong with a Thor. ------------------------------------------------------------------------------- ______________________________________________ / / / T H O R 8 1 2 C A B R I O L E T F W D / / /______________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Thor 812 Cabriolet FWD | |-----------------|-----------------------------------------------------------| | Weight | 1814 kg | |-----------------|-----------------------------------------------------------| | Power | 170 HP (125 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 100 mph (164 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 4729 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Four-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Soft | |-----------------|-----------------------------------------------------------| | Colors | Orange, Black* | |-----------------|-----------------------------------------------------------| | Available After | Mission 20: "The Death of Art" | |-----------------|-----------------------------------------------------------| | Notes | The Thor 812 is the last car you'll unlock during the | | | main game, and for good reason. This model takes the | | | already impressive Thor 810 and turns it into a truly | | | spectacular vehicle. Although you won't get too many | | | chances to drive it, it won't take long for you to | | | appreciate just how good this car is. Combining a speed | | | matching that of most sportscars with a sturdy frame, the | | | 812 stands out as an exceptional automobile. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- __________________________________________ / / / T H O R 8 1 0 P H A E T O N F W D / / /__________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Thor 810 Phaeton FWD | |-----------------|-----------------------------------------------------------| | Weight | 1656 kg | |-----------------|-----------------------------------------------------------| | Power | 125 HP (93 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 93 mph (150 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 4722 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Four-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Soft | |-----------------|-----------------------------------------------------------| | Colors | Orange, Black* | |-----------------|-----------------------------------------------------------| | Available After | Mission 10: "Omerta" | |-----------------|-----------------------------------------------------------| | Notes | Even though the Thor 810 is not as powerful as its 812 | | | successor, it is by no means a bad car. In fact, it mixes | | | good overall speed with a solid and stable base to | | | produce a very accessible driving platform. One other | | | aspect that makes the car noteworthy is its rarity. While | | | you won't see many driving the streets when you first | | | acquire it, the 810 becomes a relatively common car | | | towards the end of the game. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ ______________________________________ / / / T H O R 8 1 0 S E D A N F W D / / /______________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Thor 810 Sedan FWD | |-----------------|-----------------------------------------------------------| | Weight | 1656 kg | |-----------------|-----------------------------------------------------------| | Power | 125 HP (93 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 93 mph (150 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 4722 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Four-speed | |-----------------|-----------------------------------------------------------| | Seats | Four | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Orange, Black* | |-----------------|-----------------------------------------------------------| | Available After | Mission 10: "Omerta" | |-----------------|-----------------------------------------------------------| | Notes | To put it simply, the Thor 810 Phaeton FWD and Sedan FWD | | | are essentially Tudor and Fordor models, respectively. As | | | is the case with all of these cars, there really aren't | | | many noteworthy differences between the two, other than | | | their seating capacity. However, you should note that | | | while the Phaeton is a soft-top, the Sedan has a solid | | | roof. So even if you don't need to transport multiple | | | passengers around, you may still want to pick this car | | | over the Phaeton, as it's a bit safer. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ [07-LAS] ------------ - Lassiter - ------------ Lassiter Basic (2 models) - Unlocked after Mission 6: "Fairplay" [Part 2] - Lassiter V16 Phaeton - Lassiter V16 Charon Lassiter Roadster (1 model) - Unlocked after Mission 12: "A Great Deal" - Lassiter V16 Roadster Lassiter Advanced (3 models) - Unlocked after Mission 17: "Election Campaign" - Lassiter V16 Fordor - Lassiter V16 Appolyon - Lassiter V16 Police With their massive V16 engines and 2500+ kg curb weights, Lassiters are undoubtedly the heavyweights of Lost Heaven's roads. Don't be fooled by their size, though; with a skilled hand, it is possible to guide these multi-ton pieces of metal with surprising precision. Still, while they are a great choice for an all out firefight, you might want to stick to something a little smaller and nimbler if the mission at hand calls for a car chase. ________________________________________ / / / L A S S I T E R V 1 6 F O R D O R / / /____________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Lassiter V16 Fordor | |-----------------|-----------------------------------------------------------| | Weight | 2812 kg | |-----------------|-----------------------------------------------------------| | Power | 230 HP (170 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 100 mph (160 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Sixteen-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 7413 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Four | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Green | |-----------------|-----------------------------------------------------------| | Available After | Mission 17: "Election Campaign" | |-----------------|-----------------------------------------------------------| | Notes | Tipping the scales at over 2800 kg, the Lassiter V16 | | | Fordor is one of the heaviest vehicles in the game. But | | | unlike its fellow behemoths (such as the Firetruck), this | | | car is actually fairly maneuverable. Furthermore, its | | | massive V16 engine provides the necessary power to get | | | it going over 100 mph, making it quite speedy, at least | | | compared to most other cars in the game. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ __________________________________________ / / / L A S S I T E R V 1 6 P H A E T O N / / /__________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Lassiter V16 Phaeton | |-----------------|-----------------------------------------------------------| | Weight | 2650 kg | |-----------------|-----------------------------------------------------------| | Power | 185 HP (136 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 85 mph (135 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Sixteen-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 7413 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Four | |-----------------|-----------------------------------------------------------| | Top | None | |-----------------|-----------------------------------------------------------| | Colors | Yellow | |-----------------|-----------------------------------------------------------| | Available After | Mission 6: "Fairplay" [Part 2] | |-----------------|-----------------------------------------------------------| | Notes | The Lassiter V16 Phaeton is the first car you'll unlock | | | by completing a Lucas Bertone mission, and it's not a bad | | | way to start. If nothing else, the Phaeton is a good way | | | to travel in style, as it won't be very common in the | | | early parts of the game. It can also be fairly useful for | | | chases, as its massive weight can push other cars around | | | with ease. The only downside is the fact that it has no | | | roof, meaning that you're more exposed to gunfire and | | | that a roll-over will kill you instantly. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ ____________________________________________ / / / L A S S I T E R V 1 6 R O A D S T E R / / /________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Lassiter V16 Roadster | |-----------------|-----------------------------------------------------------| | Weight | 2500 kg | |-----------------|-----------------------------------------------------------| | Power | 204 HP (150 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 93 mph (150 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Sixteen-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 7413 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | None | |-----------------|-----------------------------------------------------------| | Colors | Green | |-----------------|-----------------------------------------------------------| | Available After | Mission 12: "A Great Deal!" | |-----------------|-----------------------------------------------------------| | Notes | The Lassiter V16 Roadster, Salieri's personal ride, is | | | quite a classy car. It's decently fast, fairly stable, | | | and remarkably nimble, given its size. Unfortunately, it | | | isn't as useful a car as these qualities may make it | | | sound. Its small capacity (i.e. two seats) limits its use | | | in certain missions, while its open top exposes you to | | | gunfire and makes a roll-over lethal. Since you don't get | | | it until more than halfway into the game, by the time you | | | do unlock it, chances are you already have a car in your | | | garage that addresses these weaknesses. My eye's on the | | | Silver Fletcher. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ ____________________________________________ / / / L A S S I T E R V 1 6 A P P O L Y O N / / /________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Lassiter V16 Appolyon | |-----------------|-----------------------------------------------------------| | Weight | 2500 kg | |-----------------|-----------------------------------------------------------| | Power | 230 HP (170 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 110 mph (175 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Sixteen-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 7413 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | None | |-----------------|-----------------------------------------------------------| | Colors | White | |-----------------|-----------------------------------------------------------| | Available After | Mission 17: "Election Campaign" | |-----------------|-----------------------------------------------------------| | Notes | As Lucas Bertone says, the Lassiter V16 Appolyon is more | | | a work of art than a car. At its core, the vehicle is | | | much like a Roadster, only with a more powerful engine | | | and a futuristic design. However, it is plagued by the | | | exact same problems as its predecessor: limited capacity | | | and no roof. You might want it in your garage simply for | | | its amazing looks, but the fact of the matter is that | | | this isn't the best car to bring to a gunfight. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ ________________________________________ / / / L A S S I T E R V 1 6 C H A R O N / / /____________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Lassiter V16 Charon | |-----------------|-----------------------------------------------------------| | Weight | 2650 kg | |-----------------|-----------------------------------------------------------| | Power | 185 HP (136 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 85 mph (135 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Sixteen-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 7413 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | None* | |-----------------|-----------------------------------------------------------| | Colors | Black | |-----------------|-----------------------------------------------------------| | Available After | Mission 6: "Fairplay" [Part 2] | |-----------------|-----------------------------------------------------------| | Notes | The Lassiter V16 Charon is one of the two funeral cars in | | | the game. This one is quite a bit more stylish than the | | | rather generic Hearse. Not that any of this really | | | matters, as your opportunities to drive this car are far | | | and few between. Most notably, you can steal one from | | | outside the church for your escape in "The Priest." Just | | | don't expect to ever see one of these just randomly | | | driving the streets of Lost Heaven. | | | Note that like the Firetruck, although the Charon has no | | | roof, its raised back end serves as a roll bar to protect | | | Tommy if the car flips over. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ ________________________________________ / / / L A S S I T E R V 1 6 P O L I C E / / /____________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Lassiter V16 Police | |-----------------|-----------------------------------------------------------| | Weight | 2812 kg | |-----------------|-----------------------------------------------------------| | Power | 230 HP (170 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 100 mph (160 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Sixteen-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 7413 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Four | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | "Black" (Police) only | |-----------------|-----------------------------------------------------------| | Available After | Mission 17: "Election Campaign" | |-----------------|-----------------------------------------------------------| | Notes | This police vehicle is really nothing more than a | | | specially painted version of the Lassiter V16 Fordor. In | | | this case, it's been changed from a green and blue color | | | scheme to jet black with a "Highway Patrol" insignia on | | | its side. Unlike the police cars in the Schubert line, | | | the Lassiter V16 Police will never be seen simply | | | patrolling in the city; the vehicle only appears in a few | | | sequences during the main story. Usually, it's being | | | driven by corrupt cops loyal to Morello. Unless you | | | choose to drive it in Freeride, you won't see very much | | | of this car at all. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ [07-ULV] --------- - Ulver - --------- Ulver Airstream (2 models) - Unlocked after Mission 9: "A Trip to the Country" - Ulver Airstream Fordor - Ulver Airstream Tudor Though Lucas Bertone seems to think that most people don't like the Ulver's unusual appearance, after its introduction into Lost Heaven, the style becomes quite popular. At the midpoint of the game, you should begin to see more and more of these very distinct cars driving around the city. In comparison to all the other "starter" cars, the Ulvers are much faster, more maneuverable, and better overall. ------------------------------------------------------------------------------- ______________________________________________ / / / U L V E R A I R S T R E A M F O R D O R / / /______________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Ulver Airstream Fordor | |-----------------|-----------------------------------------------------------| | Weight | 1550 kg | |-----------------|-----------------------------------------------------------| | Power | 130 HP (95.7 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 90 mph (145 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 4893 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Four | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Yellow, Blue* | |-----------------|-----------------------------------------------------------| | Available After | Mission 9: "A Trip to the Country" | |-----------------|-----------------------------------------------------------| | Notes | This is one of the two basic Ulver models. It's a little | | | wide and heavy, given its above-average speed. Also, | | | though it may seem to take a while to accelerate and | | | brake, once it gets going, this Ulver is quite fast. In | | | addition, the extra seats in the back allow you to use | | | this car in a mission involving more than one passenger. | | | As a side note, maybe it's just me, but it seems like | | | both Ulvers have a tendency to flip over, at least more | | | so than other vehicles. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ____________________________________________ / / / U L V E R A I R S T R E A M T U D O R / / /________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Ulver Airstream Tudor | |-----------------|-----------------------------------------------------------| | Weight | 1550 kg | |-----------------|-----------------------------------------------------------| | Power | 130 HP (95.7 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 90 mph (145 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 4893 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Yellow, Blue* | |-----------------|-----------------------------------------------------------| | Available After | Mission 9: "A Trip to the Country" | |-----------------|-----------------------------------------------------------| | Notes | This Ulver is almost identical to the Fordor model except | | | that it only has two doors. This is limiting if you have | | | to take more than one other person along for a ride. | | | However, the Tudor handles and reacts almost identically | | | to its Fordor brother. They are essentially the same car. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ----------------------------------------------------------------------------- [07-WRI] ---------- - Wright - ---------- Wright (3 models) - Unlocked after Mission 17: "Election Campaign" - Wright Coupe - Wright Fordor - Wright Coupe Gangster As the game progresses, it should be obvious that the cars seen around Lost Heaven do as well. Bolts are replaced by Schuberts, Schuberts are replaced by Ulvers, and so on. For the most part, the Wright line of cars is merely a continuation of this trend. They don't offer anything remarkable, but they're certainly functional. If you're looking for a good standard vehicle in the late '30s, then these cars should be "Wright" up your alley...Sorry, I couldn't help myself. ------------------------------------------------------------------------------- __________________________ / / / W R I G H T C O U P E / / /__________________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Wright Coupe | |-----------------|-----------------------------------------------------------| | Weight | 1600 kg | |-----------------|-----------------------------------------------------------| | Power | 141 HP (104 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 95 mph (155 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 5247 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Soft | |-----------------|-----------------------------------------------------------| | Colors | Blue, Red, Green* | |-----------------|-----------------------------------------------------------| | Available After | Mission 17: "Election Campaign" | |-----------------|-----------------------------------------------------------| | Notes | The Wright Coupe is a decent car that should get you | | | where you need to go. That said, it isn't great; it can | | | only hold two passengers, the soft-top endangers you in a | | | roll-over, and its interior is not well protected from | | | gunfire. Furthermore, by the time you unlock this car | | | quite late into the game, you should have a plethora of | | | more capable vehicles from which to chose. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ ____________________________ / / / W R I G H T F O R D O R / / /_______________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Wright Fordor | |-----------------|-----------------------------------------------------------| | Weight | 1600 kg | |-----------------|-----------------------------------------------------------| | Power | 141 HP (104 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 95 mph (155 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 5247 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Four | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Blue, Red, Green* | |-----------------|-----------------------------------------------------------| | Available After | Mission 17: "Election Campaign" | |-----------------|-----------------------------------------------------------| | Notes | Just as you'd expect, this car is quite similar to the | | | Wright Coupe, except that it can seat four passengers. | | | Also, this model has a solid roof, rather than a soft | | | top. Despite these advantages, the Fordor really isn't | | | much better than its two-seater counterpart. As noted in | | | the entry above, the Wright line of cars just doesn't | | | compare to the quality of many other vehicles available | | | to you in the later parts of the game. For the most part, | | | this car is much like a Crusader or Guardian: a decent | | | vehicle, but nothing remarkable. Though rather | | | unimportant, it's also worth noting that the Fordor | | | models of each of these three lines look very similar. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ ____________________________________________ / / / W R I G H T C O U P E G A N G S T E R / / /________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Wright Coupe Gangster | |-----------------|-----------------------------------------------------------| | Weight | 1600 kg | |-----------------|-----------------------------------------------------------| | Power | 141 HP (104 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 95 mph (155 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 5247 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Soft | |-----------------|-----------------------------------------------------------| | Colors | "Black" (Gangster) only | |-----------------|-----------------------------------------------------------| | Available After | Mission 17: "Election Campaign" | |-----------------|-----------------------------------------------------------| | Notes | The other "gangster" car (The Falconer Gangster), is all | | | but identical to the regular Falconer. Along these same | | | lines, with the exception of the jet-black paintjob, this | | | vehicle is pretty much the same as the Wright Coupe. | | | However, like the Falconer model, the gangsters who | | | normally drive this car are able to "cheat," allowing it | | | to vastly exceed its maximum speed and handling abilities | | | in order to catch you. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ [07-SIL] ------------------- - Silver Fletcher - ------------------- Silver Fletcher (1 model) - Unlocked after Mission 11: "Visiting Rich People" - Silver Fletcher Even though the Silver Fletcher family has only one vehicle, it makes up for this by being one of the most powerful and stylish cars around. While you can sometimes see them on the street, Silver Fletchers are generally reserved for those with extreme class and wealth. ------------------------------------------------------------------------------- ________________________________ / / / S I L V E R F L E T C H E R / / /____________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Silver Fletcher | |-----------------|-----------------------------------------------------------| | Weight | 2314 kg | |-----------------|-----------------------------------------------------------| | Power | 175 HP (128.8 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 115 mph (185 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Twelve-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 7566 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Four | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Silver | |-----------------|-----------------------------------------------------------| | Available After | Mission 11: "Visiting Rich People" | |-----------------|-----------------------------------------------------------| | Notes | This exotic car is favored by the extremely wealthy and | | | famous. The prosecutor from whom Tommy first steals one | | | of these is such a person. Also, the Silver Fletcher is | | | the distinctive trademark car of Don Morello. It is | | | capable of reaching extreme speeds, and is also a very | | | strong car, being much better suited to collisions or | | | gunfire than most other vehicles. The Silver Fletcher is | | | an exquisite automobile, and definitely earns its place | | | in the garage of a serious collector. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ [07-BRN] --------- - Bruno - --------- Bruno Speedster (1 model) - Unlocked after Mission 15: "You Lucky Bastard!" - Bruno Speedster 851 The Bruno line, if you can really even call it a "line," consists of a single car: The Bruno Speedster 851. This vehicle is quite an impressive little machine, and well worth the time spent to unlock it (i.e. doing a Lucas Bertone side-mission). ________________________________________ / / / B R U N O S P E E D S T E R 8 5 1 / / /____________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Bruno Speedster 851 | |-----------------|-----------------------------------------------------------| | Weight | 1702 kg | |-----------------|-----------------------------------------------------------| | Power | 150 HP (110.3 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 100 mph (166 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 4585 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed, two modes | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | None | |-----------------|-----------------------------------------------------------| | Colors | Silver, Red, Green* | |-----------------|-----------------------------------------------------------| | Available After | Mission 15: "You Lucky Bastard!" | |-----------------|-----------------------------------------------------------| | Notes | Looking something like a miniaturized version of a cross | | | between a Lassiter V16 Roadster and a Thor 812 Cabriolet | | | FWD, the Bruno Speedster 851 is certainly an exotic car. | | | It is both fast and maneuverable, and is rarely a bad | | | choice for a mission. Even better, in the late part of | | | the game, the Bruno becomes a somewhat common street car, | | | meaning that you don't even have to rely on bringing one | | | from your garage. That said, its open design exposes you | | | to gunfire, roll-over death, and prevents you from having | | | more than one passenger. Still, this car is a good way to | | | travel in style. | | | | | | One note about the colors: I may be mistaken, but I never | | | seem to see anything other than the silver version | | | driving the streets. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ [07-CEL] ----------- - Celeste - ----------- Celeste Marque (1 model) - Unlocked after Mission 16: "Creme de la Creme" - Celeste Marque 500 The Celeste line only has a single car to its credit. But like the Bruno or Silver Fletcher, it more than makes up for this fact with the quality of that one car. The Celeste Marque 500 is an impressive vehicle, to say the least. Perhaps most notable is that, unlike many high-end sportscars, the Celeste is actually somewhat common. It's no Bolt, but by the game's final few missions, you'll see a fair number of these driving the streets. ______________________________________ / / / C E L E S T E M A R Q U E 5 0 0 / / /______________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Celeste Marque 500 | |-----------------|-----------------------------------------------------------| | Weight | 1200 kg | |-----------------|-----------------------------------------------------------| | Power | 160 HP (118 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 105 mph (170 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Six-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 5018 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Four-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Soft | |-----------------|-----------------------------------------------------------| | Colors | White, Brown* | |-----------------|-----------------------------------------------------------| | Available After | Mission 16: "Creme de la Creme" | |-----------------|-----------------------------------------------------------| | Notes | A great number of comparisons can be drawn between the | | | Celeste Marque 500 and the Bruno Speedster 851. Both are | | | fast, nimble sportscars that have the added bonus of | | | being relatively common in the late parts of the game. | | | But while the Bruno's appearance is a little unusual, the | | | Celeste looks unlike anything else in the game. And even | | | if you can't see one, you can almost always hear a | | | Celeste by its very distinct horn. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ [07-TRA] --------------- - Trautenberg - --------------- Trautenberg Street (1 model) - Unlocked after Mission 19: "Moonlighting" - Trautenberg Model J Trautenberg Racing (1 model) - Unlocked after completing Freeride Extreme Challenge 19: "Gone in 60 Seconds" - Trautenberg Racer 4WD The Trautenberg line of cars has both an elegant street model and an impressive racecar. Unlike the Caesar cars, these two Trautenbergs are nothing like one another. One note: In earlier (unpatched) versions of the game, there is an extra entry for the Trautenberg Model J in the Freeride cars list. To clarify, this was a mistake. There is no third Trautenberg model; this was just an accidental duplicate. So either patch your game, or don't worry about being unable to unlock this car. ________________________________________ / / / T R A U T E N B E R G M O D E L J / / /____________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Trautenberg Model J | |-----------------|-----------------------------------------------------------| | Weight | 1700 kg | |-----------------|-----------------------------------------------------------| | Power | 265 HP (195 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 114 mph (185 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 6876 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | None | |-----------------|-----------------------------------------------------------| | Colors | Red | |-----------------|-----------------------------------------------------------| | Available After | Mission 19: "Moonlighting" | |-----------------|-----------------------------------------------------------| | Notes | The Trautenberg Model J is one of the last vehicles you | | | unlock during the main game. It should come as no | | | surprise then, that it's a very impressive car. Aside | | | from the color, the Model J looks quite similar to the | | | Lassiter V16 Roadster. Although it is quite a bit faster | | | than the Lassiter, it remains plagued by many of the same | | | problems. In particular, its capacity limits your | | | passengers, while its open top increases the danger from | | | firefights and rollovers. Still, the Model J is a | | | powerful vehicle, and will certainly be of use to you | | | during "Moonlighting." But since you no longer access the | | | Salieri garage following that mission, the only other | | | time you'll use the car is during Freeride or Freeride | | | Extreme. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ ____________________________________________ / / / T R A U T E N B E R G R A C E R 4 W D / / /________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Trautenberg Racer 4WD | |-----------------|-----------------------------------------------------------| | Weight | 877.5 kg | |-----------------|-----------------------------------------------------------| | Power | 150 HP (110.4 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 138 mph (220 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 4250 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | One | |-----------------|-----------------------------------------------------------| | Top | None | |-----------------|-----------------------------------------------------------| | Colors | Red | |-----------------|-----------------------------------------------------------| | Available After | Freeride Extreme Challenge 19: "Gone in 60 Seconds" | |-----------------|-----------------------------------------------------------| | Notes | Whereas many lines of cars have multiple models that are | | | only slightly different from one another, this is not the | | | case with Trautenberg. Don't be mislead by the | | | manufacturer; the name of this car says it all. Plain and | | | simple, this is a racecar. It is absolutely nothing like | | | the Model J, so there's no sense in comparing them. The | | | Racer 4WD is really more like the Brubaker, Carrozella or | | | Caesar racing models than anything else. As a result, | | | you'll never see one of these on the street, and will | | | only end up driving the car in Freeride. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ [07-BRU] ------------ - Brubaker - ------------ Brubaker (1 model) - Unlocked after completing Freeride Extreme Challenge 19: "Gone in 60 Seconds" - Brubaker 4WD As with many of the sportscars, the Brubaker line offers but a single vehicle. In this case, the automobile in question is the Brubaker 4WD, which you should recognize as the racecar that you drove in "Fairplay" [Part 2]. Since your encounter with this model should be limited to that mission (and perhaps Freeride Extreme), there really isn't much more of interest to note about the Brubaker. __________________________ / / / B R U B A K E R 4 W D / / /__________________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Brubaker 4WD | |-----------------|-----------------------------------------------------------| | Weight | 1100 kg | |-----------------|-----------------------------------------------------------| | Power | 300 HP (220 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 140 mph (225 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 5047 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | One | |-----------------|-----------------------------------------------------------| | Top | None | |-----------------|-----------------------------------------------------------| | Colors | White | |-----------------|-----------------------------------------------------------| | Available After | Freeride Extreme Challenge 19: "Gone in 60 Seconds" | |-----------------|-----------------------------------------------------------| | Notes | The Brubaker 4WD is one of the handful of racecars in | | | Mafia. Although its speed and power are unmatched by any | | | traditional vehicle, the Brubaker can be somewhat | | | challenging to control. Anyone who has played the race in | | | "Fairplay" [Part 2] knows that you can't drive this car | | | as if it were a Bolt. Slamming on the gas and brake and | | | trying to slide around corners will only end with you | | | spinning in circles. But use your pedals carefully, and | | | drive with real-world techniques, and you should find the | | | Brubaker an impressive racing machine. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ [07-CAE] ---------- - Caesar - ---------- Caesar 8C (2 models) - Unlocked after completing Freeride Extreme Challenge 19: "Gone in 60 Seconds"* - Caesar 8C Mostro - Caesar 8C 2300 Racing* Like the other racecar companies, there is really only one basic vehicle (with two models) in the Caesar line. That said, one is a solid racecar, the other is a surprisingly approachable street vehicle, drivable in normal city conditions. *Note that there is a great deal of complexity and confusion regarding the unlocking of the Caesar 8C 2300 Racing. Please see its entry for more information. ------------------------------------------------------------------------------- __________________________________ / / / C A E S A R 8 C M O S T R O / / /__________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Caesar 8C Mostro | |-----------------|-----------------------------------------------------------| | Weight | 1000 kg | |-----------------|-----------------------------------------------------------| | Power | 142 HP (104.4 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 105 mph (170 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 2336 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Four-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | None | |-----------------|-----------------------------------------------------------| | Colors | Red, Black* | |-----------------|-----------------------------------------------------------| | Available After | Freeride Extreme Challenge 19: "Gone in 60 Seconds" | |-----------------|-----------------------------------------------------------| | Notes | This Caesar doesn't exactly fit in with the other | | | racecars. In the Mostro, the raw power of its racing | | | variant brother (the 2300) has been somewhat toned down, | | | and a passenger seat has been "added" (read: uncovered). | | | It further distances itself from its Brubaker, | | | Trautenberg, and Carrozella relatives in its handling. | | | Whereas these other aforementioned cars can truly only | | | shine on the racetrack, the Mostro can safely be | | | maneuvered in a normal city environment. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ ____________________________________________ / / / C A E S A R 8 C 2 3 0 0 R A C I N G / / /________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Caesar 8C 2300 Racing | |-----------------|-----------------------------------------------------------| | Weight | 920 kg | |-----------------|-----------------------------------------------------------| | Power | 178 HP (130.9 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 140 mph (225 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 2336 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Four-speed | |-----------------|-----------------------------------------------------------| | Seats | One | |-----------------|-----------------------------------------------------------| | Top | None | |-----------------|-----------------------------------------------------------| | Colors | Red | |-----------------|-----------------------------------------------------------| | Available After | Freeride Extreme Challenge 19: "Gone in 60 Seconds"* | |-----------------|-----------------------------------------------------------| | Notes | This Caesar racecar is quite a vehicle. It is capable of | | | reaching tremendous speeds, if at the cost of safe | | | handling. The main issue of note in this section will not | | | be about the car itself, but how to unlock it. This has | | | been a matter of great confusion for a number of people. | | | | | | My understanding is that in the original (unpatched) | | | version of the game, the 2300 unlocked normally along | | | with the other racecars, after completing the appropriate | | | FRE challenge. In the patched versions, however, the 2300 | | | does not unlock. Even if using the unlock all FRE cars | | | cheat (see the "Secrets" section), it still does not | | | unlock. Some people have claimed that it simply cannot be | | | unlocked in the patched version and if you want it, you | | | will have to do a little modding (not as daunting as it | | | sounds, I assure you). Others, however, have found a | | | solution. | | | | | | In the FRE missions, many of the cars you use become | | | "fixed" after completing the challenge, meaning that they | | | cannot be moved from where you last left them. For | | | example, all of the racecars, the gas-guzzling | | | Trautenberg, and the Flame Spear 4WD suffer from this | | | "condition." If the challenge has been completed, once | | | Tommy steps out, he cannot get back in, and the vehicle | | | will be stuck where he left it. Many people use this fact | | | to "pose" their vehicles as part of their collection. But | | | how does one use this to unlock the car for normal | | | freeride? | | | | | | Well, the closest thing I've found to a walkthrough is a | | | post by Don D.N on the MafiaScene forums. In particular, | | | these words: | | | | | | "You have to play the race exchange mission in freeride | | | Extreme and win it of course. Then you'll have to enter | | | the car, make sure you have parked it correctly so you | | | can enter it. Then drive it to a gas station and refuel | | | it once, after that you have to drive to Salieris bar and | | | park it behind the bar just like you do when playing the | | | story. Now let it be there and SAVE. Now you've unlocked | | | the Ceasar Racing car." | | | | | | There have also been rumors that winning the race at the | | | highest difficulty unlocks the 2300. This is purely a | | | matter of confusion resulting from a PC/Console | | | difference. As I understand, in the console versions, | | | winning the sports car league in the championship game | | | mode (a console version only feature) will unlock the | | | car. The same is NOT true of the race in "Fairplay" | | | [Part 2]. | | | | | | The final method involves either downloading a profile | | | that has the car unlocked or doing a little modding to | | | replace another car's file with that of the 2300. There | | | are numerous guides online for doing this, but I | | | personally will not elaborate further on modding. | | | | | | The excessively lengthy notes about this car should make | | | it quite obvious just how complicated it can be to get. | | | If you look over your Freeride vehicle list and see that | | | you're missing the 2300, unless it really is meaningful | | | to you, I'd advise not bothering with it. Sure, it's a | | | good racecar, but it's really just not that important. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- [07-ZEL] -------------- - Carrozella - -------------- Carrozella (1 model) - Unlocked after completing Freeride Extreme Challenge 19: "Gone in 60 Seconds" - Carrozella C-Otto 4WD Like the other racecars, the Carrozella "line" only consists of a single vehicle. In this case, it's a high-performance racing machine which you should remember from "Fairplay." ------------------------------------------------------------------------------- ____________________________________________ / / / C A R R O Z E L L A C - O T T O 4 W D / / /________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Carrozella C-Otto 4WD | |-----------------|-----------------------------------------------------------| | Weight | 950 kg | |-----------------|-----------------------------------------------------------| | Power | 300 HP (220 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 140 mph (225 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 4972 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | One | |-----------------|-----------------------------------------------------------| | Top | None | |-----------------|-----------------------------------------------------------| | Colors | Blue, Green* | |-----------------|-----------------------------------------------------------| | Available After | Freeride Extreme Challenge 19: "Gone in 60 Seconds" | |-----------------|-----------------------------------------------------------| | Notes | Your main encounter with the Carrozella C-Otto 4WD occurs | | | during the mission "Fairplay," in which you have to steal | | | this car from the Lost Heaven Racing Circuit. As you | | | attempt to get from the Works Quarter to Central Island | | | and back, it should become obvious that this vehicle was | | | not made for street driving. Like any of the racecars, it | | | can only truly shine on the track. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ [07-OTH] ---------- - Others - ---------- Others (6 models) - Unlocked after Mission 3: "Molotov Party" - Bolt Ambulance - Bolt Firetruck - Bolt Hearse - Bolt Truck Flatbed - Bolt Truck Covered - Bolt Truck This group of vehicles contains the kinds of cars and trucks that you generally won't want to drive. Though they are sometimes needed for missions, most of the time, these will be your last resorts for transportation. These trucks and emergency vehicles are all very heavy, slow, and difficult to handle at high speeds (assuming you can even reach high speeds). ------------------------------------------------------------------------------- ______________________________ / / / B O L T A M B U L A N C E / / /______________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Bolt Ambulance | |-----------------|-----------------------------------------------------------| | Weight | 950 kg | |-----------------|-----------------------------------------------------------| | Power | 40 HP (29.7 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 58 mph (97 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Four-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 3285 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | White | |-----------------|-----------------------------------------------------------| | Available After | Mission 3: "Molotov Party" | |-----------------|-----------------------------------------------------------| | Notes | If you've ever seen an ambulance driving around in Lost | | | Heaven, it was this car. Like all of the "Other" | | | vehicles, it's not very good, and should be one of your | | | last choices for transportation. You can almost always | | | steal something better. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ______________________________ / / / B O L T F I R E T R U C K / / /______________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Bolt Firetruck | |-----------------|-----------------------------------------------------------| | Weight | 3000 kg | |-----------------|-----------------------------------------------------------| | Power | 100 HP (74 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 60 mph (100 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 4525 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | None* | |-----------------|-----------------------------------------------------------| | Colors | Red | |-----------------|-----------------------------------------------------------| | Available After | Mission 3: "Molotov Party" | |-----------------|-----------------------------------------------------------| | Notes | Despite its slow speed, massive size, and terrible | | | handling, the firetruck actually has some advantages. | | | Collisions with other cars usually end up with them | | | thrown across the street, and you only a few feet from | | | the point of impact. Because of its massive size and | | | weight, the firetruck can take quite a beating. | | | | | | One note about this car's top: Although the Firetruck | | | does not actually have a roof, it does not seem possible | | | (or at least likely) for Tommy to be killed from the car | | | landing upside down. For one, that would require you to | | | flip a multi-ton behemoth of a vehicle. Even if you | | | managed to do that, the high back of the truck would | | | serve as a roll-bar, preventing Tommy's head from getting | | | ground into the pavement. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ________________________ / / / B O L T H E A R S E / / /____________________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Bolt Hearse | |-----------------|-----------------------------------------------------------| | Weight | 950 kg | |-----------------|-----------------------------------------------------------| | Power | 40 HP (29.7 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 58 mph (97 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Four-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 3285 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Black | |-----------------|-----------------------------------------------------------| | Available After | Mission 3: "Molotov Party" | |-----------------|-----------------------------------------------------------| | Notes | There are only two "funeral cars" in Mafia, and this is | | | one of them. You'll probably never see one naturally on | | | the street, though. This vehicle handles much like the | | | ambulance (since they have the same statistics). There | | | really isn't much to say about this Hearse, except that | | | you probably won't be using it very much. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ______________________________________ / / / B O L T T R U C K F L A T B E D / / /______________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Bolt Truck Flatbed | |-----------------|-----------------------------------------------------------| | Weight | 3000 kg | |-----------------|-----------------------------------------------------------| | Power | 100 HP (74 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 60 mph (100 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 4525 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Green | |-----------------|-----------------------------------------------------------| | Available After | Mission 3: "Molotov Party" | |-----------------|-----------------------------------------------------------| | Notes | Out of the three Bolt trucks, this is easily the most | | | common. The other two, though essentially the same, are | | | never found on the streets randomly. Even though it | | | technically has the same statistics as the Firetruck, the | | | Flatbed isn't quite as large. Still, it may take some | | | practice to get a handle on this somewhat unwieldy | | | vehicle. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ______________________________________ / / / B O L T T R U C K C O V E R E D / / /______________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Bolt Truck Covered | |-----------------|-----------------------------------------------------------| | Weight | 3000 kg | |-----------------|-----------------------------------------------------------| | Power | 100 HP (74 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 60 mph (100 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 4525 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Green | |-----------------|-----------------------------------------------------------| | Available After | Mission 3: "Molotov Party" | |-----------------|-----------------------------------------------------------| | Notes | This truck is probably the most difficult to drive, | | | simply because it has the massive covering over its back | | | end. If you drive using the standard camera, you will | | | barely be able to see anything around or over the car. | | | I'd advise switching to one of the in-car cameras, or | | | the farthest zoomed out one. Other than its appearance, | | | though, it isn't any different from the other trucks. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ______________________ / / / B O L T T R U C K / / /______________________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Bolt Truck | |-----------------|-----------------------------------------------------------| | Weight | 3000 kg | |-----------------|-----------------------------------------------------------| | Power | 100 HP (74 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 60 mph (100 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 4525 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Green | |-----------------|-----------------------------------------------------------| | Available After | Mission 3: "Molotov Party" | |-----------------|-----------------------------------------------------------| | Notes | This truck has the metal support rods that would clearly | | | hold up the covering if it were a "Bolt Truck Covered." | | | The only time you'll see this vehicle is in "Just For | | | Relaxation" or in Freeride, as it's one of the hidden | | | cars (see the "Secrets" section). This truck also has the | | | very noticeable "ATLANTIC IMPORT" written on its side. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ [07-PRO] -------------- - Prototypes - -------------- Prototypes (19 models) - Unlocked one at a time by beating challenge missions in the Freeride Extreme game mode - Manta Prototype - Bolt-Thrower - HotRod - Black Dragon 4WD - Mutagen FWD - Flamer - Masseur - Masseur Taxi - Demoniac - Crazy Horse - Bob Mylan 4WD - Disorder 4WD - Speedee 4WD - Luciferion FWD - Black Metal 4WD - Hillbilly 5.1 FWD - Flower Power - Flame Spear 4WD - Manta Taxi FWD This eclectic collection of vehicles is quite diverse, to say the least. These cars range from the nearly normal to the utterly fantastic. With the exception of the Flame Spear 4WD and Flamer (which are acquired together), each car is unlocked individually by completing a challenge in Freeride Extreme. This means that the formatting above is technically incorrect, as each car should have its own entry. More important, however, are the cars themselves. Unlike most other groups in the game, the prototypes do not share common statistics, and almost every model is completely different and unique. The following information describes some of the most interesting vehicles in Mafia. One note: Do not pay too much attention to the listed maximum speeds, as almost every prototype car can far exceed them. ------------------------------------------------------------------------------ ________________________________ / / / M A N T A P R O T O T Y P E / / /____________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Manta Prototype | |-----------------|-----------------------------------------------------------| | Weight | 2025 kg | |-----------------|-----------------------------------------------------------| | Power | 190 HP (140 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 109 mph (175 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 4729 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Four-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Black | |-----------------|-----------------------------------------------------------| | Available After | Freeride Extreme Challenge 1: "Rooftop Snipers" | |-----------------|-----------------------------------------------------------| | Notes | One of the most unusual looking cars in Mafia, the Manta | | | Prototype is quite a sight to behold. But bizarre | | | aesthetics aside, it's also a surprisingly stable ride. | | | Not only is it powerful enough to break 100 mph, but the | | | Manta is fairly maneuverable and easy to control. If | | | you're not careful, though, you may find yourself | | | fishtailing a little bit. Finally, its unique design is | | | not without practicality; while driving the vehicle, | | | Tommy is very well protected from enemy gunfire. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ __________________________ / / / B O L T - T H R O W E R / / /__________________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Bolt-Thrower | |-----------------|-----------------------------------------------------------| | Weight | 1619 kg | |-----------------|-----------------------------------------------------------| | Power | 225 HP (167.8 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 112 mph (180 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 5115 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Soft | |-----------------|-----------------------------------------------------------| | Colors | Red | |-----------------|-----------------------------------------------------------| | Available After | Freeride Extreme Challenge 2: "The Invisible Man" | |-----------------|-----------------------------------------------------------| | Notes | With a design more than 20 years in the future, a | | | Bolt-Thrower would indeed be considered a prototype back | | | in the 1930s. Nonetheless, this is a decent, stylish car. | | | Not only does it have power and speed, but the | | | Bolt-Thrower's handling often borders on being TOO | | | responsive. Still, it's not a bad choice if you need to | | | get somewhere quickly and in style. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ ______________ / / / H O T R O D / / /______________________________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | HotRod | |-----------------|-----------------------------------------------------------| | Weight | 1300 kg | |-----------------|-----------------------------------------------------------| | Power | 271 HP (200 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 156 mph (250 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Sixteen-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 6225 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Four-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Red | |-----------------|-----------------------------------------------------------| | Available After | Freeride Extreme Challenge 3: "The Sea Creature" | |-----------------|-----------------------------------------------------------| | Notes | What happens when you stick a 16-cylinder engine in a car | | | weighing barely over a metric ton. Well, to put it | | | simply, the car goes fast...really fast. That's pretty | | | much the entire story when it comes to the HotRod, a | | | massive powerhouse of a machine stuffed in a tiny little | | | car. There's only one vehicle in the entire game that can | | | go faster than the HotRod, but it's nowhere near as | | | stable. As a matter of fact, that's one of the most | | | noteworthy features about this speed demon. Even though | | | it has more power than seems believable, it is actually | | | pretty easy to control. | | | Also, as a bit of a bonus, the car is marked as a taxi, | | | meaning that you can drive pedestrians around for money | | | in Freeride. Although that might sound dull, I assure you | | | that taxiing people can actually be fun when you're going | | | 150+ mph. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ __________________________________ / / / B L A C K D R A G O N 4 W D / / /__________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Black Dragon 4WD | |-----------------|-----------------------------------------------------------| | Weight | 1000 kg | |-----------------|-----------------------------------------------------------| | Power | 245 HP (180 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 125 mph (200 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 3413 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Four-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Black | |-----------------|-----------------------------------------------------------| | Available After | Freeride Extreme Challenge 4: "Alleyway Shootout" | |-----------------|-----------------------------------------------------------| | Notes | A heavily modified hotrod, the Black Dragon 4WD sheds | | | almost all signs of its Bolt origins. Instead, it | | | presents itself as a sinister sportscar with the power to | | | back up those claims. Unfortunately, as is usually the | | | case when cramming a ton of power into a small frame, the | | | car is difficult to control. If you're not careful, | | | you'll find yourself spinning out quite a bit. All in | | | all, this is a good, fast car, but it's held back by its | | | sub-par handling. Also note that it can function as a | | | taxi, much like some of the other prototypes. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ ________________________ / / / M U T A G E N F W D / / /____________________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Mutagen FWD | |-----------------|-----------------------------------------------------------| | Weight | 1650 kg | |-----------------|-----------------------------------------------------------| | Power | 380 HP (280 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 125 mph (200 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 4729 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Four-speed | |-----------------|-----------------------------------------------------------| | Seats | Two* | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Blue | |-----------------|-----------------------------------------------------------| | Available After | Freeride Extreme Challenge 5: "UFO Chasing" | |-----------------|-----------------------------------------------------------| | Notes | Take a Thor 810 Sedan FWD and supercharge it with a bolt | | | of lightning, and you have yourself a Mutagen FWD. From | | | the arc of electricity writhing about on the hood to the | | | unique electrical "roar" of the engine, the Mutagen is | | | definitely a "theme car." Not only does it have an | | | electrifying style, but it's performance is shocking as | | | well...Alright, I'll stop with the electricity jokes now. | | | Anyway, despite being a prototype supercar, the Mutagen | | | is actually very drivable, much like the Thor from which | | | it originated. | | | Note: Although the Mutagen appears to have four seats, | | | the back two are purely cosmetic, and cannot be used. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ ______________ / / / F L A M E R / / /______________________________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Flamer | |-----------------|-----------------------------------------------------------| | Weight | 1100 kg | |-----------------|-----------------------------------------------------------| | Power | 217 HP (160 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 130 mph (210 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 2325 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Four-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | None | |-----------------|-----------------------------------------------------------| | Colors | Blue | |-----------------|-----------------------------------------------------------| | Available After | Freeride Extreme Challenge 6: "The Flame Spear Challenge" | |-----------------|-----------------------------------------------------------| | Notes | With bright blue flames and a massive blower erupting | | | from its hood, the Flamer is undoubtedly a hotrod. Its | | | massive horsepower allows the featherweight car to break | | | 100 mph in a matter of seconds. And even though it | | | handles a little sluggishly, it doesn't suffer from the | | | fishtailing that you might expect. One final note: Don't | | | be fooled by the Flamer's roll-bars, they're purely | | | cosmetic. If you flip the car over, you'll die. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ ________________ / / / M A S S E U R / / /____________________________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Massuer | |-----------------|-----------------------------------------------------------| | Weight | 1200 kg | |-----------------|-----------------------------------------------------------| | Power | 326 HP (240 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 122 mph (195 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Twelve-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 6566 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Blue | |-----------------|-----------------------------------------------------------| | Available After | Freeride Extreme Challenge 7: "Detonation Delivery" | |-----------------|-----------------------------------------------------------| | Notes | A modified and supercharged Bolt Model B Pickup, the | | | Masseur is a good solid hotrod. Although its appearance | | | may be less than appealing, you can't argue with its | | | power, speed, and surprisingly maneuverable handling. | | | Overall, this is almost as good a hotrod as the HotRod | | | itself. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ __________________________ / / / M A S S E U R T A X I / / /__________________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Massuer Taxi | |-----------------|-----------------------------------------------------------| | Weight | 1200 kg | |-----------------|-----------------------------------------------------------| | Power | 326 HP (240 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 122 mph (195 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Twelve-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 6566 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Blue | |-----------------|-----------------------------------------------------------| | Available After | Freeride Extreme Challenge 8: "Speed" | |-----------------|-----------------------------------------------------------| | Notes | Okay, this one is really simple. The Masseur Taxi is | | | literally just a regular Masseur re-painted, a little | | | modified, and with the ability to function as a taxi. All | | | the statistics are identical, and the two cars drive the | | | same. Since there's no real downside to the taxi ability | | | (you don't have to pick up passengers if you don't want | | | to), you might as well choose this car over the original | | | Masseur, unless of course you prefer the other paintjob, | | | or (more likely) you haven't unlocked the taxi yet. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ __________________ / / / D E M O N I A C / / /__________________________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Demoniac | |-----------------|-----------------------------------------------------------| | Weight | 700 kg | |-----------------|-----------------------------------------------------------| | Power | 300 HP (221 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 124 mph (199 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Sixteen-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 6225 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Soft | |-----------------|-----------------------------------------------------------| | Colors | Black | |-----------------|-----------------------------------------------------------| | Available After | Freeride Extreme Challenge 9: "Creme de la Creme Redux" | |-----------------|-----------------------------------------------------------| | Notes | The Demoniac is a truly skeletal hotrod. Stripped of | | | almost everything that would add to its weight, the car | | | is a mere 700 kg. But as you would expect from this | | | overpowered engine on wheels, handling is not a forte. | | | The vehicle's not uncontrollable, it just takes some | | | getting used to. But to be honest, you're better off | | | choosing something else. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ ________________________ / / / C R A Z Y H O R S E / / /____________________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Crazy Horse | |-----------------|-----------------------------------------------------------| | Weight | 1300 kg | |-----------------|-----------------------------------------------------------| | Power | 340 HP (250 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 156+ mph (250+ km/h) | |-----------------|-----------------------------------------------------------| | Engine | Sixteen-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 7777 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Four-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Black | |-----------------|-----------------------------------------------------------| | Available After | Freeride Extreme Challenge 10: "Tunnel Vision" | |-----------------|-----------------------------------------------------------| | Notes | Hands-down the fastest car in the game, the Crazy Horse | | | is also one of the most uncontrollable. Putting a 340 HP, | | | 16-cylinder engine into a Bolt Ace Coupe is both a recipe | | | for speed and a recipe for disaster. Let's just say that | | | the car lives up to its name; with its tendency to rear | | | back like a horse, you'll likely be spending as much time | | | on two wheels as you will on four. Also, if you get into | | | a high-speed collision, the car is likely to slip into a | | | frenzied spin best described as a vehicular breakdance. | | | All these difficulties aside, if you can manage to | | | actually control it, the Crazy Horse is simply unmatched | | | by anything else on the road. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ ____________________________ / / / B O B M Y L A N 4 W D / / /________________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Bob Mylan 4WD | |-----------------|-----------------------------------------------------------| | Weight | 1346 kg | |-----------------|-----------------------------------------------------------| | Power | 271 HP (200 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 109 mph (175 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 4530 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | White | |-----------------|-----------------------------------------------------------| | Available After | Freeride Extreme Challenge 11: "Bomb Squad" | |-----------------|-----------------------------------------------------------| | Notes | The Bob Mylan 4WD is essentially a Schubert Extra Six | | | Tudor modified into a hotrod. Even though it might appear | | | heavy, the car's immense horsepower makes up for its | | | weight, allowing it to easily reach high speeds. The Bob | | | Mylan does have some difficulty with handling, though, as | | | it is not the most maneuverable car on the road. Still, | | | it's not a bad choice for a prototype car; it's just not | | | the best. Also, the Bob Mylan has taxi functionality. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ __________________________ / / / D I S O R D E R 4 W D / / /__________________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Disorder 4WD | |-----------------|-----------------------------------------------------------| | Weight | 900 kg | |-----------------|-----------------------------------------------------------| | Power | 201 HP (148 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 128 mph (205 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 4333 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Soft | |-----------------|-----------------------------------------------------------| | Colors | Violet | |-----------------|-----------------------------------------------------------| | Available After | Freeride Extreme Challenge 12: "In Flaming Hot Pursuit" | |-----------------|-----------------------------------------------------------| | Notes | The Disorder 4WD is very similar to the Flamer in both | | | looks and performance. Even though they differ somewhat | | | in statistics, from simply driving the two, you'd think | | | the only difference was the paintjob and the soft-top | | | roof. Like the Flamer, the Disorder 4WD is a relatively | | | stable car, especially given that it's a hotrod. In fact, | | | its turning is usually more sluggish than excessive, | | | something that should reduce fishtailing. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ ________________________ / / / S P E E D E E 4 W D / / /____________________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Speedee 4WD | |-----------------|-----------------------------------------------------------| | Weight | 1050 kg | |-----------------|-----------------------------------------------------------| | Power | 326 HP (240 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 134 mph (215 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 4400 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Blue | |-----------------|-----------------------------------------------------------| | Available After | Freeride Extreme Challenge 13: "Coast to Coast" | |-----------------|-----------------------------------------------------------| | Notes | Like many of the other prototype cars, the Speedee 4WD is | | | a hotrod. As expected, it delivers high speeds at the | | | cost of being a little unwieldy. That said, it's nowhere | | | near as uncontrollable as something like the Crazy Horse. | | | Still, while there's nothing wrong with the Speedee, some | | | of the other prototypes may be preferable. One extra | | | note: the Speedee also functions as a taxi. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ ______________________________ / / / L U C I F E R I O N F W D / / /______________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Luciferion FWD | |-----------------|-----------------------------------------------------------| | Weight | 1548 kg | |-----------------|-----------------------------------------------------------| | Power | 296 HP (218 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 144 mph (230 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 4545 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Four-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Red | |-----------------|-----------------------------------------------------------| | Available After | Freeride Extreme Challenge 14: "Talkative Tommy" | |-----------------|-----------------------------------------------------------| | Notes | Even though it is technically a hotrod, the Luciferion | | | handles much more like the Guardian Terraplane Coupe from | | | which it originated than some of the other prototypes, | | | such as the Demoniac or Crazy Horse. Basically what I'm | | | saying is that even though this car can reach blistering | | | speeds, it maintains its maneuverability and solid | | | handling, even when far exceeding 100 mph. As an added | | | bonus, the Luciferion also functions as a taxi. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ ________________________________ / / / B L A C K M E T A L 4 W D / / /____________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Black Metal 4WD | |-----------------|-----------------------------------------------------------| | Weight | 7000 kg | |-----------------|-----------------------------------------------------------| | Power | 543 HP (400 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 66 mph (105 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Sixteen-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 8010 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Black | |-----------------|-----------------------------------------------------------| | Available After | Freeride Extreme Challenge 15: "Led (Dropping) Zeppelin" | |-----------------|-----------------------------------------------------------| | Notes | The Black Metal 4WD is unlike any other car in the game. | | | Originally a Schubert Extra Six Tudor, the vehicle was | | | covered in bulletproof siding and a massive plow was | | | attached to the front. Unfortunately, the turret added to | | | the roof is purely cosmetic. Regardless, the end result | | | is a 7000 kg machine that is truly best defined as a | | | tank. Even though its top speed is nowhere near that of | | | the other prototypes, the Black Metal remains an amazing | | | machine, though for different reasons. Because it weighs | | | so much, this car can smash through anything with | | | relative ease. Even massive Bolt trucks and firetrucks | | | are no match for the kinetic energy released by a 7000 kg | | | slab of metal slamming into them. | | | | | | In Freeride mode, you can have the entire police force | | | and a dozen enemy gangsters on your tail, no problem. | | | You'll find that not only is their gunfire ineffective, | | | but their attempts to run you off the road are completely | | | useless against a vehicle five times their weight. In | | | fact, colliding with other vehicles at high speed will | | | send them flying to the side of the road, often killing | | | their driver, while you emerge with, at most, a few | | | points of damage. | | | | | | While going about your mad rampage around the city, there | | | are really only a handful of ways that the Black Metal | | | 4WD can be stopped. Most notably, since it is slow, | | | police or gangsters do have a chance of pulling you out | | | of the vehicle. To prevent this, just make sure you avoid | | | stopping at all costs. If you need to change direction, | | | perform a wide U-turn; do not stop and make a three-point | | | turn. Also, although the car is completely covered in | | | armor, there are two very small slits in the windows from | | | which Tommy can extend his arm to do drive-bys. However, | | | if you do this, there is a chance that someone will land | | | a lucky shot on your arm, causing you to lose health. | | | Basically, you're better off just ramming people. Keep | | | your arms and legs inside the vehicle at all times. | | | Finally, there is always a chance that you will flip your | | | car over in such a way that it cannot be righted. There | | | isn't much you can do to avoid this other than straying | | | away from jumps or falls that look like they could roll | | | you over. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ ____________________________________ / / / H I L L B I L L Y 5 . 1 F W D / / /________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Hillbilly 5.1 FWD | |-----------------|-----------------------------------------------------------| | Weight | 1619 kg | |-----------------|-----------------------------------------------------------| | Power | 225 HP (167.8 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 112 mph (180 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 5115 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Soft | |-----------------|-----------------------------------------------------------| | Colors | Yellow | |-----------------|-----------------------------------------------------------| | Available After | Freeride Extreme Challenge 16: "Box Boy" | |-----------------|-----------------------------------------------------------| | Notes | Take a shiny new Bolt-Thrower, let it sit and rust for 20 | | | years, and you have yourself a Hillbilly 5.1 FWD. Yes, | | | other than how they look, the two cars are essentially | | | identical. Also, unlike the Bolt-Thrower, the Hillbilly | | | is able to function as a taxi. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ __________________________ / / / F L O W E R P O W E R / / /__________________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Flower Power | |-----------------|-----------------------------------------------------------| | Weight | 1800 kg | |-----------------|-----------------------------------------------------------| | Power | 175 HP (128.8 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 115 mph (185 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Twelve-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 7666 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Red | |-----------------|-----------------------------------------------------------| | Available After | Freeride Extreme Challenge 17: "Speedy Gonzales" | |-----------------|-----------------------------------------------------------| | Notes | The Flower Power is likely to be the first prototype car | | | you unlock in Freeride Extreme, simply because Challenge | | | 17 is only a block away from your starting location. It | | | can reach a decent speed and certainly handles better | | | than most of the hotrods, but it just isn't as fast as | | | the other prototypes. In addition to all the decoration, | | | one nice little touch the developers added is the large | | | cloud of smoke that billows out of the back window when | | | you accelerate. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ ________________________________ / / / F L A M E S P E A R 4 W D / / /____________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Flame Spear 4WD | |-----------------|-----------------------------------------------------------| | Weight | 950 kg | |-----------------|-----------------------------------------------------------| | Power | 300 HP (220 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 128 mph (205 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 4972 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Three-speed | |-----------------|-----------------------------------------------------------| | Seats | One | |-----------------|-----------------------------------------------------------| | Top | None | |-----------------|-----------------------------------------------------------| | Colors | White | |-----------------|-----------------------------------------------------------| | Available After | Freeride Extreme Challenge 6: "The Flame Spear Challenge" | |-----------------|-----------------------------------------------------------| | Notes | Unlike most of the other Freeride Extreme missions, "The | | | Flame Spear Challenge" makes you drive your prize in the | | | actual challenge. The Flame Spear itself looks something | | | like a Brubaker or Carrozella modified into a rocket with | | | wheels. As you would expect, this means that it can be a | | | little unwieldy at times. Still, it actually handles | | | fairly well, as long as you don't try to slam on the | | | pedals or drift around corners. However, you do need to | | | be careful when driving the Flame Spear, as it is very | | | easy to completely wreck the car with a single collision. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- ______________________________ / / / M A N T A T A X I F W D / / /______________________________________________ /=============================================================================\ |-----------------|-----------------------------------------------------------| | Name | Manta Taxi FWD | |-----------------|-----------------------------------------------------------| | Weight | 2025 kg | |-----------------|-----------------------------------------------------------| | Power | 190 HP (140 kW) | |-----------------|-----------------------------------------------------------| | Max Speed | 109 mph (175 km/h) | |-----------------|-----------------------------------------------------------| | Engine | Eight-cylinder | |-----------------|-----------------------------------------------------------| | Swept Volume | 4729 ccm | |-----------------|-----------------------------------------------------------| | Gear Box | Four-speed | |-----------------|-----------------------------------------------------------| | Seats | Two | |-----------------|-----------------------------------------------------------| | Top | Hard | |-----------------|-----------------------------------------------------------| | Colors | Black | |-----------------|-----------------------------------------------------------| | Available After | Freeride Extreme Challenge 18: "Treacherous Taxis" | |-----------------|-----------------------------------------------------------| | Notes | Much like the Masseur/Masseur Taxi or | | | Bolt-Thrower/Hillbilly 5.1 FWD, the Manta Taxi FWD is | | | nothing more than a Manta Prototype with a checkered | | | paintjob and the ability to function as a taxi. Other | | | than that, they're really the same car. Check the Manta | | | Prototype's entry for more information. | |-----------------|-----------------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------ [07-DAT] -------------- - Data Table - -------------- Just as with the weapons, I've compiled all the data from this section into a condensed form. Once again, heavy abbreviation is the only way to fit the information into the narrow margins of this document. The "translations," if you will, are as follows: Wt = Weight (in kilograms, kg) Pw = Power (in horsepower, HP) MS = Maximum speed (in miles per hour, mph) C = Number of cylinders in the engine SVol = Swept [engine] volume (in cubic centimeters, ccm) G = Number of gears in the transmission ("p" means operated by pedal, "m" means mechanical) S = Seating (number of seats) T = Top (hard = "H" ; soft = "S" ; none = "N") Colors: - B = Blue - Be = Beige - Bl = Black - Br = Brown - Db = Dark Blue - G = Green - Gr = Gray - O = Orange - R = Red - S = Silver - U = Umber - V = Violet - W = White - Y = Yellow UL: Unlock - Number of the mission after which the car is unlocked for use in Freeride (e.g. "3" is Molotov Party, "10" is Omerta, etc.). "I" means The car is initially unlocked, i.e. as soon as you create your profile. Also, it is assumed that the Lucas Bertone side-mission is being undertaken, if applicable. Finally, for cars unlocked through Freeride Extreme, a "C" will denote that the mission in question is an FRE challenge rather than a normal game mission. For example, "C14." Furthermore, I've also put the column titles above their abbreviations at the top of the table for easier reference. And finally, asterisks appearing to the right of a particular model refer to a note at the end of the table. S W E # M C P A Y T O U X L F S N W I V E L E P S N O G A O I O P D L E T C G W E E U A I T K H E E R M R N O E T R D S E S G P D ____________________________________________________________________________ | | | | | | | | | | | | | Model | Wt | Pw | MS | C | SVol | G | S | T | Colors | UL | |_______________|______|_____|_____|____|______|____|___|___|__________|_____| ____________________________________________________________________________ | | | BOLT ACE | |_______________ ______ _____ _____ ____ ______ ____ ___ ___ __________ _____| | | | | | | | | | | | | | Tudor | 800 | 22 | 45 | 4 | 2865 | 2p | 2 | H | BDbGBrR* | I | | Touring | 800 | 22 | 45 | 4 | 2865 | 2p | 4 | S | BDbGBrR* | I | | Runabout | 800 | 22 | 45 | 4 | 2865 | 2p | 2 | S | BDbGBrR* | I | | Pickup | 800 | 22 | 45 | 4 | 2865 | 2p | 2 | S | BDbGBrR* | I | | Fordor | 800 | 22 | 45 | 4 | 2865 | 2p | 4 | H | BDbGBrR* | I | | Coupe | 800 | 22 | 45 | 4 | 2865 | 2p | 2 | H | BDbGBrR* | I | |_______________|______|_____|_____|____|______|____|___|___|__________|_____| ____________________________________________________________________________ | | | BOLT MODEL B | |_______________ ______ _____ _____ ____ ______ ____ ___ ___ __________ _____| | | | | | | | | | | | | | Tudor | 1075 | 40 | 58 | 4 | 3285 | 3 | 2 | H | BrRGDb* | 3 | | Roadster | 1075 | 40 | 58 | 4 | 3285 | 3 | 2 | S | BrRGDb* | 3 | | Pickup | 950 | 40 | 58 | 4 | 3285 | 3 | 2 | H | BrRGDb* | 3 | | Fordor | 1075 | 40 | 58 | 4 | 3285 | 3 | 4 | H | BrRGDb* | 3 | | Delivery | 950 | 40 | 58 | 4 | 3285 | 3 | 2 | H | BrRGDb* | 3 | | Coupe | 1075 | 40 | 58 | 4 | 3285 | 3 | 2 | H | BrRGDb* | 3 | | Cabriolet | 1075 | 40 | 58 | 4 | 3285 | 3 | 2 | S | BrRGDb* | 3 | |_______________|______|_____|_____|____|______|____|___|___|__________|_____| ____________________________________________________________________________ | | | BOLT V8 | |_______________ ______ _____ _____ ____ ______ ____ ___ ___ __________ _____| | | | | | | | | | | | | | Coupe | 1170 | 65 | 76 | 8 | 3622 | 3 | 2 | H | GRBGr* | 8 | | Fordor | 1170 | 65 | 76 | 8 | 3622 | 3 | 4 | H | GRBGr* | 8 | | Roadster | 1170 | 65 | 76 | 8 | 3622 | 3 | 2 | S | GRBGr* | 8 | | Touring | 1170 | 65 | 76 | 8 | 3622 | 3 | 2 | S | GRBGr* | 8 | | Tudor | 1170 | 65 | 76 | 8 | 3622 | 3 | 2 | S | GRBGr* | 8 | |_______________|______|_____|_____|____|______|____|___|___|__________|_____| ____________________________________________________________________________ | | | SCHUBERT SIX | |_______________ ______ _____ _____ ____ ______ ____ ___ ___ __________ _____| | | | | | | | | | | | | | Six | 1346 | 36 | 60 | 6 | 3179 | 3 | 4 | H | RWB* | 4 | | Six Police | 1346 | 36 | 60 | 6 | 3179 | 3 | 4 | H | W | 4 | |_______________|______|_____|_____|____|______|____|___|___|__________|_____| ____________________________________________________________________________ | | | SCHUBERT EXTRA SIX | |_______________ ______ _____ _____ ____ ______ ____ ___ ___ __________ _____| | | | | | | | | | | | | | Fordor | 1346 | 85 | 80 | 6 | 3548 | 3 | 4 | H | GWB* | 9 | | Tudor | 1346 | 85 | 80 | 6 | 3548 | 3 | 2 | H | GWB* | 9 | | Police Fordor | 1346 | 85 | 80 | 6 | 3548 | 3 | 4 | H | W | 9 | | Police Tudor | 1346 | 85 | 80 | 6 | 3548 | 3 | 2 | H | W | 9 | |_______________|______|_____|_____|____|______|____|___|___|__________|_____| ____________________________________________________________________________ | | | FALCONER | |_______________ ______ _____ _____ ____ ______ ____ ___ ___ __________ _____| | | | | | | | | | | | | | Falconer | 1520 | 80 | 72 | 6 | 3956 | 4m | 4 | H | BV* | 3/8 | | Yellowcar | 1520 | 80 | 72 | 6 | 3956 | 4m | 4 | H | Y | 3/8 |* | Gangster | 1520 | 80 | 72 | 6 | 3956 | 4m | 4 | H | Bl | 3/8 | |_______________|______|_____|_____|____|______|____|___|___|__________|_____| ____________________________________________________________________________ | | | CRUSADER CHROMIUM | |_______________ ______ _____ _____ ____ ______ ____ ___ ___ __________ _____| | | | | | | | | | | | | | Fordor | 1500 | 85 | 80 | 8 | 3801 | 3m | 4 | H | BV * | 13 | | Tudor | 1500 | 85 | 80 | 8 | 3801 | 3m | 2 | H | GDb* | 13 | |_______________|______|_____|_____|____|______|____|___|___|__________|_____| ____________________________________________________________________________ | | | GUARDIAN TERRAPLANE | |_______________ ______ _____ _____ ____ ______ ____ ___ ___ __________ _____| | | | | | | | | | | | | | Coupe | 1316 | 101 | 87 | 6 | 3474 | 3 | 2 | H | UBeBl* | 14 | | Fordor | 1316 | 101 | 87 | 6 | 3474 | 3 | 4 | H | UBeBl* | 14 | | Tudor | 1316 | 101 | 87 | 6 | 3474 | 3 | 2 | H | UBeBl* | 14 | |_______________|______|_____|_____|____|______|____|___|___|__________|_____| ____________________________________________________________________________ | | | THOR 812 | |_______________ ______ _____ _____ ____ ______ ____ ___ ___ __________ _____| | | | | | | | | | | | | | Cabriolet FWD | 1814 | 170 | 100 | 8 | 4729 | 4 | 2 | S | OBl* | 20 | |_______________|______|_____|_____|____|______|____|___|___|__________|_____| ____________________________________________________________________________ | | | THOR 810 | |_______________ ______ _____ _____ ____ ______ ____ ___ ___ __________ _____| | | | | | | | | | | | | | Phaeton FWD | 1656 | 125 | 93 | 8 | 4722 | 4 | 2 | S | OBl* | 10 | | Sedan FWD | 1656 | 125 | 93 | 8 | 4722 | 4 | 4 | H | OBl* | 10 | |_______________|______|_____|_____|____|______|____|___|___|__________|_____| ____________________________________________________________________________ | | | LASSITER V16 | |_______________ ______ _____ _____ ____ ______ ____ ___ ___ __________ _____| | | | | | | | | | | | | | Fordor | 2812 | 230 | 100 | 16 | 7413 | 3 | 4 | H | G | 17 | | Phaeton | 2650 | 185 | 85 | 16 | 7413 | 3 | 4 | N | Y | 6 | | Roadster | 2500 | 204 | 93 | 16 | 7413 | 3 | 2 | N | G | 12 | | Appolyon | 2500 | 230 | 110 | 16 | 7413 | 3 | 2 | N | W | 17 | | Charon | 2650 | 185 | 85 | 16 | 7413 | 3 | 4 | N | Bl | 6 |* | Police | 2812 | 230 | 100 | 16 | 7413 | 3 | 4 | H | Bl | 17 | |_______________|______|_____|_____|____|______|____|___|___|__________|_____| ____________________________________________________________________________ | | | ULVER AIRSTREAM | |_______________ ______ _____ _____ ____ ______ ____ ___ ___ __________ _____| | | | | | | | | | | | | | Fordor | 1550 | 130 | 90 | 8 | 4893 | 3 | 4 | H | YB* | 9 | | Tudor | 1550 | 130 | 90 | 8 | 4893 | 3 | 2 | H | YB* | 9 | |_______________|______|_____|_____|____|______|____|___|___|__________|_____| ____________________________________________________________________________ | | | WRIGHT | |_______________ ______ _____ _____ ____ ______ ____ ___ ___ __________ _____| | | | | | | | | | | | | | Coupe | 1600 | 141 | 95 | 8 | 5247 | 3 | 2 | S | BRG* | 17 | | Fordor | 1600 | 141 | 95 | 8 | 5247 | 3 | 4 | H | BRG* | 17 | | Coupe | 1600 | 141 | 95 | 8 | 5247 | 3 | 2 | S | BRG* | 17 | | Gangster | | | | | | | | | | | |_______________|______|_____|_____|____|______|____|___|___|__________|_____| ____________________________________________________________________________ | | | SILVER FLETCHER | |_______________ ______ _____ _____ ____ ______ ____ ___ ___ __________ _____| | | | | | | | | | | | | | Silver | 2314 | 175 | 115 | 12 | 7566 | 3 | 4 | H | S | 11 | | Fletcher | | | | | | | | | | | |_______________|______|_____|_____|____|______|____|___|___|__________|_____| ____________________________________________________________________________ | | | BRUNO | |_______________ ______ _____ _____ ____ ______ ____ ___ ___ __________ _____| | | | | | | | | | | | | | Speedster 851 | 1702 | 150 | 100 | 8 | 4585 | 3 | 2 | N | SRG* | 15 | |_______________|______|_____|_____|____|______|____|___|___|__________|_____| ____________________________________________________________________________ | | | CELESTE | |_______________ ______ _____ _____ ____ ______ ____ ___ ___ __________ _____| | | | | | | | | | | | | | Marque 500 | 1200 | 160 | 105 | 6 | 5018 | 4 | 2 | S | WBr* | 16 | |_______________|______|_____|_____|____|______|____|___|___|__________|_____| ____________________________________________________________________________ | | | TRAUTENBERG | |_______________ ______ _____ _____ ____ ______ ____ ___ ___ __________ _____| | | | | | | | | | | | | | Model J | 1700 | 265 | 114 | 8 | 6876 | 3 | 2 | N | R | 19 | | Racer 4WD | 877.5| 150 | 138 | 8 | 4250 | 3 | 1 | N | R | C19 | |_______________|______|_____|_____|____|______|____|___|___|__________|_____| ____________________________________________________________________________ | | | BRUBAKER | |_______________ ______ _____ _____ ____ ______ ____ ___ ___ __________ _____| | | | | | | | | | | | | | 4WD | 1100 | 300 | 140 | 8 | 5047 | 3 | 1 | N | W | C19 | |_______________|______|_____|_____|____|______|____|___|___|__________|_____| ____________________________________________________________________________ | | | CAESAR | |_______________ ______ _____ _____ ____ ______ ____ ___ ___ __________ _____| | | | | | | | | | | | | | 8C Mostro | 1000 | 142 | 105 | 8 | 2336 | 4 | 2 | N | RBl* | C19 | | 8C 2300 | 920 | 178 | 140 | 8 | 2336 | 4 | 1 | N | R | C19 |* | Racing | | | | | | | | | | | |_______________|______|_____|_____|____|______|____|___|___|__________|_____| ____________________________________________________________________________ | | | CARROZELLA | |_______________ ______ _____ _____ ____ ______ ____ ___ ___ __________ _____| | | | | | | | | | | | | | C-Otto 4WD | 950 | 300 | 140 | 8 | 4972 | 3 | 1 | N | BG* | C19 | |_______________|______|_____|_____|____|______|____|___|___|__________|_____| ____________________________________________________________________________ | | | OTHERS | |_______________ ______ _____ _____ ____ ______ ____ ___ ___ __________ _____| | | | | | | | | | | | | | Ambulance | 950 | 40 | 58 | 4 | 3285 | 3 | 2 | H | W | 3 | | Firetruck | 3000 | 100 | 60 | 8 | 4525 | 3 | 2 | N | R | 3 |* | Hearse | 950 | 40 | 58 | 4 | 3285 | 3 | 2 | H | B | 3 | | Truck Flatbed | 3000 | 100 | 60 | 8 | 4525 | 3 | 2 | H | G | 3 | | Truck Covered | 3000 | 100 | 60 | 8 | 4525 | 3 | 2 | H | G | 3 | | Truck | 3000 | 100 | 60 | 8 | 4525 | 3 | 2 | H | G | 3 | |_______________|______|_____|_____|____|______|____|___|___|__________|_____| ____________________________________________________________________________ | | | PROTOTYPES | |_______________ ______ _____ _____ ____ ______ ____ ___ ___ __________ _____| | | | | | | | | | | | | | Manta | 2025 | 190 | 109 | 8 | 4729 | 4 | 2 | H | Bl | C1 | | Prototype | | | | | | | | | | | | Bolt-Thrower | 1619 | 225 | 112 | 8 | 5115 | 3 | 2 | S | R | C2 | | HotRod | 1300 | 271 | 156 | 16 | 6225 | 4 | 2 | H | R | C3 | | Black Dragon | 1000 | 245 | 125 | 8 | 3413 | 4 | 2 | H | Bl | C4 | | 4WD | | | | | | | | | | | | Mutagen FWD | 1650 | 380 | 125 | 8 | 4729 | 4 | 2 | H | B | C5 |* | Flamer | 1100 | 217 | 130 | 8 | 2325 | 4 | 2 | N | B | C6 | | Masseur | 1200 | 326 | 122 | 12 | 6566 | 3 | 2 | H | B | C7 | | Masseur Taxi | 1200 | 326 | 122 | 12 | 6566 | 3 | 2 | H | B | C8 | | Demoniac | 700 | 300 | 124 | 16 | 6225 | 3 | 2 | S | Bl | C9 | | Crazy Horse | 1300 | 340 | 156+| 16 | 7777 | 4 | 2 | H | Bl | C10 | | Bob Mylan 4WD | 1346 | 271 | 109 | 8 | 4530 | 3 | 2 | H | W | C11 | | Disorder 4WD | 900 | 201 | 128 | 8 | 4333 | 3 | 2 | S | V | C12 | | Speedee 4WD | 1050 | 326 | 134 | 8 | 4400 | 3 | 2 | H | B | C13 | | Luciferion | 1548 | 296 | 144 | 8 | 4545 | 4 | 2 | H | R | C14 | | FWD | | | | | | | | | | | | Black Metal | 7000 | 543 | 66 | 16 | 8010 | 3 | 2 | H | Bl | C15 | | 4WD | | | | | | | | | | | | Hillbilly 5.1 | 1619 | 225 | 112 | 8 | 5115 | 3 | 2 | S | Y | C16 | | FWD | | | | | | | | | | | | Flower Power | 1800 | 175 | 115 | 12 | 7666 | 3 | 2 | H | R | C17 | | Flame Spear | 950 | 300 | 128 | 8 | 4972 | 3 | 1 | N | W | C6 | | 4WD | | | | | | | | | | | | Manta Taxi | 2025 | 190 | 109 | 8 | 4729 | 4 | 2 | H | Bl | C18 | | FWD | | | | | | | | | | | |_______________|______|_____|_____|____|______|____|___|___|__________|_____| Please note the following exceptions in the table above: * The Falconer line of cars is normally unlocked by completing Mission 8: "The Whore/The Priest." However, it can be made available earlier. In "Molotov Party," take the Falconer found at the Morello Bar and drive back to Salieri's to unlock the cars ahead of time. Also, the Falconer Yellowcar is actually "unlocked" from the start of the game. Check each car's notes for more information. * Both the Firetruck and the Lassiter V16 Charon do not have roofs. However, their high backs serve as roll bars, so it is unlikely that you will be killed from flipping them over. * The Caesar 8C 2300 Racing is supposed to be unlocked by completing Freeride Extreme Challenge 19: "Gone in 60 Seconds." However, this does not always seem to work. Check the the vehicle's notes for more information. * The Mutagen FWD appears to have a seating capacity of four, but the rear doors are purely cosmetic and are actually inaccessible. * Finally, as noted earlier, for cars with more than one available color, the last option is never available for selection from the Freeride menu. Assuming the car is common, it can still be found driving around the city in that color, it just can't be chosen as the player's starting car. This does mean, however, that cars such as the green Carrozella C-Otto 4WD are effectively undrivable, at least without some editing/modding. ------------------------------------------------------------------------------- ***********************************************************************[08-CLH] **************** T H E C I T Y O F L O S T H E A V E N **************** ******************************************************************************* [08-REG] ------------------------- - Neighborhoods/Regions - ------------------------- WORKS QUARTER The Works Quarter encompasses the southwestern part of the city. It is the main industrial district of Lost Heaven, and as such, is filled with many large factories and warehouses. There are tram/trolley lines running throughout the neighborhood, but the passenger train line only has a turnaround at Winslet avenue (which is arguably part of Little Italy). On the southeast bank of the West River is the Harbor (important in "You Lucky Bastard"). To the north is Little Italy. If one continues west from the Works Quarter, there is an exit to the racing circuit. Heading east, the West Marshall bridge leads over the river to Central Island. Also, there's a gas station one block north of this bridge. Little of the game takes place in this sector, but it's important to be familiar with it for the few missions that do, such as "Fairplay" and "Just for Relaxation." LITTLE ITALY Probably the most important thing about Little Italy is that it's home to Salieri's bar: your base of operations. As a result, you will drive through it quite frequently, and become familiar with the surroundings. For reference, there is a tram line throughout the area and a passenger train stop one block east of the Salieri Bar. To the north is Chinatown and to the south is the Works Quarter. To the east, you can take the Central Island Tunnel to reach Central Island (duh). CHINATOWN This relatively small neighborhood is north of Little Italy. It has minor tram access and no passenger train stops. If you can't seem to get there, be aware that the area is closed off in the first few missions as will as in "city- small" in Freeride. Once it opens, you can also make your way over to northern New Ark by way of the Terranova Bridge. A few parts of the game take place in this area (for example, "Better Get Used to It"), but beyond that, there isn't much of interest in Chinatown. CENTRAL ISLAND This is the main business sector in the city of Lost Heaven, filled with many notable landmarks and memorable characters. Central Island has a very large tram system and two passenger train stops. There is also has a gas station one block north of the Central Island passenger train station. To the northwest, the Central Island Tunnel will take you to Little Italy. To the southwest, the West Marshall Bridge will take you to the Works Quarter. To the northeast, the Giuliano Bridge will take you to New Ark. Finally, to the southeast, the East Marshall Bridge will take you to Downtown. It's worth noting that the main street running down Central Island is one of the longest straightaways in the city, allowing you to reach very high speeds. However, the tram tracks often flip your car if you hit them at a strange angle. It's better to stay off to one side and just avoid traffic in your lane. NEW ARK In the northeastern region of Lost Heaven lies New Ark. It connects to Chinatown via the Terranova Bridge and to Central Island via the Giuliano Bridge. It has a tram system and a passenger train stop at New Ark station (about one block northwest of the Giuliano Bridge). Lucas Bertone's auto service shop is also here, under the Giuliano Bridge. If you need to leave the city, the road to the northeast leads out to the countryside. This route will take you right to the airport, and farther along, the Clark Motel. Finally, note that between New Ark and Downtown, it's hard to determine where one ends and the other begins. DOWNTOWN South of New Ark and east of Central Island (via the East Marshall Bridge) lies Downtown. Like you would expect from the downtown area of any city, it is bustling with people and business. However, there is little to note about this area. If you need to fill your tank, there is a gas station below the overpass into Oakwood. The Downtown region also has a large tram system and one passenger train stop to the north ("Downtown"). HOBOKEN East of New Ark and northeast of Downtown is the neighborhood of Hoboken. It has tram lines around its perimeter, a passenger train stop at Central Hoboken and a turnaround at Market Avenue. The area is quite small, but still packed full of interesting locales. In addition, the path from the northeastern most corner all the way down that main street is one of the longest, straightest roads in the game. Driving that route has the potential to get you going really fast in the right car. In fact, this is the only way to jump the East River (Freeride Extreme only). OAKWOOD Oakwood is a residential sector for the suburban, upper-middle class family. Unfortunately for you, there is very little to do in the neighborhood. It has no tram or passenger train access, so you better get a car if you want to get around quickly. Also, Tommy's house is located here, in the southwest block (Freeride Extreme only). OAK HILL Commonly referred to as the millionaire's quarter, Oak Hill is the most scenic and grandiose area in Lost Heaven. It is also the easternmost place in the city. Though the neighborhood itself is quite small, it's thoroughly populated by massive mansions. As it sits so high up on the cliff, Oak Hill is difficult and time consuming to reach. Coming from Hoboken, the road is relatively short, but extremely steep. The average car won't be able to break 20 mph going up the hill, especially with traffic. The road from Oakwood is less steep, but is a long series of winding switchbacks which finally reach the southwest corner of Oak Hill. The mission "Visiting Rich People" takes place here, as do some missions involving the theft of valuable cars (such as the Lassiter Appolyon). Finally, it goes without saying that there are no tram or passenger train tracks in Oak Hill. [08-SPL] ---------------------- - Specific Locations - ---------------------- In lieu of a better system, these locations are simply ordered alphabetically. Airport: North of New Ark but south of the Clark motel lies the airport. This very large and expansive area is visited during the mission "Omerta" and may be a destination during the mission "Creme de la Creme." (see the mission walkthrough for more information). Art Gallery: At the very bottom (south end) of Central Island is the city art museum. It is where Tommy finds the informant Little Tony ("Omerta") and where the mission "The Death of Art" takes place. Bar Pompeii: Bar Pompeii is a fairly unremarkable establishment. In "The Running Man," you will have to take a passenger here. Later, you'll collect protection money from the bar in "Ordinary Routine." Carlo's house: In the Works Quarter, not far from Salieri's bar (in Little Italy) is Carlo's house. Tommy travels here to kill in "Bon Appetite!" Church: A block or so east of Hotel Corleone lies the church. Tommy fights here during Bobby's funeral in "The Priest." Clark Motel: A small motel north of the Airport - It is involved in "Ordinary Routine." There is also a gas station next to the motel. However, it's just for show, and won't actually fill up your tank (Freeride mode). Doctor's house: The Salieri family doctor lives in a house near central Oakwood. Tommy and Paulie take Sam there after he's hurt in "A Trip to the Country." Farm: This farm can be found north of Chinatown. Tommy, Paulie, and Sam attempt to get some Canadian whiskey from this area, though not without some resistance in "A Trip To The Country." First National Bank: In the northern Downtown area is the Lost Heaven First National Bank. Tommy takes a trip there to retrieve account books in "Omerta" and to "make a withdrawal" in "Moonlighting." Gas stations: There are four gas stations in Lost Heaven. One is near Carlo's house and the West Marshall Bridge. Another is a block north of the Central Island passenger train station. One is below the overpass that leads to Oakwood. The final one is next to the Clark Motel (though it doesn't actually work - see "Clark Motel" entry). Harbor: The Harbor is located in the southwest part of the Works Quarter. You'll find yourself here during "You Lucky Bastard!" and "Just for Relaxation." Hospital: In Northern New Ark, right next to the Terranova Bridge, lies the hospital. Though only minor in the story missions, it's very useful in Freeride, where it will heal you fully for only $1000. Hotel Corleone: About two blocks north of the East Marshall Bridge (Downtown) is Hotel Corleone. This is the setting for the mission "The Whore." Lighthouse: South of Oak Hill and east of Oakwood, at the farthest southeast point of Lost Heaven, you can find the lighthouse. In Freeride, it has a bonus silver Fletcher parked outside. In Freeride extreme, it will show you the location of another challenge. In either mode, it is a useful place to avoid the police, as they will often drive off the cliff into the waters of the Saint Paul Coast. Lucas Bertone's Auto Service: Under the Giuliano Bridge (New Ark/Downtown side) lies Lucas' auto service shop. He frequently tasks Tommy with side-missions involving personal favors and the theft of high end cars. In Freeride, he will repair your vehicle for $2000. Morello's Bar: In central New Ark is the bar of Salieri's rival: Don Morello. This is a location used in the mission "Molotov Party." Municipal Building: The Municipal Building is a good landmark for finding your way around Lost Heaven. Located at the southern end of Central Island, this structure is the starting location in "The Running Man" and a destination in "Fairplay" [Part 2]. In Freeride Extreme, there are also a couple challenges that involve the area near this building. Palmero Club: This abandoned club can be found in northeastern Hoboken. Tommy and Paulie escape here with the stolen money in "Moonlighting." Other than that, it's really not that important. Party Steamer Boat: This locale only exists for the mission "Happy Birthday!" It can be boarded from the docks at the south end of Central Island. Paulie's Apartment: Like Sarah, Paulie lives only a few blocks away from the Salieri Bar. Tommy visits his apartment in "Moonlighting" and "The Death of Art." Pepe's Restaurant: Tommy dines with, and protects Don Salieri at Pepe's Restaurant during the mission "Bon Appetit!" For reference, it's located in western New Ark. Prison: Located at the northern end of Central Island, the prison facility serves as a sniping spot for Tommy in "Election Campaign." Public Prosecutor's Villa: In Oak Hill - the neighborhood of the wealthy - the Morello-allied public prosecutor lives in his mansion. Tommy is sent there to steal incriminating evidence in "Visiting Rich People." Racing Circuit: Found by taking the road west from the southwest part of the Works Quarter, the Lost Heaven Racing Circuit is used in both parts of the mission "Fairplay." Salieri Bar: Salieri's Bar - the center of operations for most missions - is located in the middle of Little Italy. Salieri's Warehouse: This warehouse can be found in the northeast corner of Hoboken (right along the railroad tracks). Salieri's goods are stored here, and this building is used for a few missions, such as "A Trip to the Country" and "Just for Relaxation." Sarah's Apartment: Only blocks away from the Salieri bar is Sarah's apartment. Tommy escorts her home, through the back alleys and thugs, during the mission "Sarah." Service Station: In the eastern part of Chinatown is the small service station where a rival gang was beginning to take roots. Tommy and Paulie go to take them down in "Better Get Used to It." Theater: In northeastern Central Island is the Lost Heaven Theater. This is a taxi destination in "The Running Man," and is also the location of a failed assassination attempt in "Creme de la Creme." Tommy's House: Though Tommy's home is only available in the Free Ride Extreme mode, it's quite a nice residence. Situated in southern Oakwood, This house sports a door that saves the game, an infinite health cabinet, and a large lot to store rare and exotic cars. Twister: Behind this theater in eastern Hoboken lies Yellow Pete's gunshop. Here you can buy an array of weapons, most of which are not offered by Vincenzo. The theater itself is of no importance. ------------------------------------------------------------------------------ ***********************************************************************[09-GTS] ******* G E N E R A L G A M E T I P S A N D S T R A T E G I E S ******* ******************************************************************************* [09-BMS] --------------------------- - Basic Mission Structure - --------------------------- While Mafia is a deep and lengthy gaming experience, the developers wisely divided the game into a series of missions. Not only does this format give the game a strong sense of organization, but it helps to keep the player from being overwhelmed. Although the game's 20 missions cover a broad range of activities, they all share a similar underlying structure. When playing, it helps to understand this system. Most missions begin with a briefing from Don Salieri in the back room of the bar. After getting a basic idea of your objectives, you will head out into the car lot behind the bar. Next, you will check in with Vincenzo (weapons) and/or Ralph (cars) to get properly equipped for the mission at hand. After heading out into the city, you will almost always have to drive to your destination. In most cases, the bulk of the mission takes place at this point. Fairly often, something goes awry, and you end up having to take care of business. Whether this means a car chase, an ambush, or just some fast talking, things rarely go exactly as planned. Once you've completed the main goal of the mission, you're usually instructed to return to the Salieri Bar. However, you're frequently given the option to stop by Lucas Bertone's on the way back. If you complete the small task he gives you, you'll be taught how to unlock some of the nicest cars in the city, and even be pointed in the direction of one you can steal. After returning to the bar, you'll move on to the next mission. Understand that this is merely a basic outline; there are certainly exceptions. Most notably, the first two and final two missions deviate significantly from this format. Other chapters may only include parts of this structure. Still, it's a good idea to understand how the game is laid out and how the missions are organized. [09-CRC] -------------------------- - Choosing the Right Car - -------------------------- Transportation is a major part of Mafia. Nearly every mission involves you traveling somewhere far away from the Salieri Bar. With a few exceptions, the game doesn't just transport you to the action zone; you have to get there yourself. Furthermore, Lost Heaven is a large and realistic city. It's not just a few blocks and a parking lot; it's a massive environment with miles of roads, alleys, dirt paths, medians, bridges, ramps, hills, houses, skyscrapers, stores, and everything else found in a city. Due to the size of Lost Heaven and the nature of your missions, you'll be forced to provide your own transportation to many of your destinations. For the most part, you'll be using cars. First off, remember that this is the 1930s. These cars are not supercharged. In fact, most have difficulty breaking 50 mph. Keep this in mind, and don't expect too much from your vehicles. Every car in the game can get you from point A to point B. However, given what most of the missions involve, it's often more like going from A to B while being shot at, then from B to C while being run off the road, and finally back to A while trying to chase down a fleeing enemy. When considering cars, there are some basic things that you should pay attention to in order to arrive at your destination safely and in a timely manner. Here, I'm going to outline five of the most fundamental considerations when choosing the best car for the job. If you want more information about a specific vehicle, I suggest looking in the "Cars" section of this guide. 1. Power and speed: As already discussed, most of these cars from the 1930s are quite weak, and take a while to reach their top speeds. They also can take a while to start up, even requiring a few turns of the key. Still, there is a rather large range of vehicles available, and a few of these do perform reasonably well. Often choosing a merely mediocre car over a truly pathetic one can be the difference between success and failure in a mission. 2. Size and Shape: The size and shape of a vehicle may prevent you from going through extremely narrow alleyways, or may simply make it more difficult to weave in and out of traffic. Take this into consideration if the mission you're undertaking involves chase sequences. Also, the size (actually, the capacity) is another important factor. If you have to take yourself and two other gangsters somewhere, you can't very well take a two-seater (Tudor) car. Be aware of what passengers you may have, and accommodate accordingly. 3. Weight: Although driving a large car can be problematic for agile maneuvering (see above), it's not without its advantages. One such benefit is that most large cars are also quite heavy. When pursuing a fleeing enemy, a heavy car can allow you to push your foe off the road with ease. While small, lightweight vehicles may be able to dart in and out of traffic, a multi-ton behemoth can often just plow right through. Driving a heavy car can also be advantageous if YOU'RE the one being chased. Enemies will have a much harder time pushing you off the road when your car weighs twice as much as theirs. 4. Steering (Rear/Front/All Wheel Drive): Unlike many modern cars that have front or all wheel drive, nearly all of the cars in the 1930s had a rear wheel drivetrain. As a result, their handling isn't as steady as cars you may be used to. That said, a few vehicles (such as the Thor group) are Front Wheel Drive, and have names that indicate this (e.g. "Thor 810 Sedan FWD"). 5. Roof: While a car's roof may seem to be inconsequential compared to what under it's hood, I assure you that's not the case. During hectic driving sequences, it's quite likely that your car will be overturned. If you're in a car with a soft-top or no roof at all, a roll-over will kill Tommy instantly. Clearly, this means that a hard-top car is preferable, at least when you have a choice. But sometimes the fastest car at your disposal has little more than a windshield to protect you. At that point, you may have a tough decision on your hands. Also realize that this weakness works both ways. If you're being pursued by enemies in a soft-top car, try to flip their vehicle to take them all out in a split second. ------------------------------------------------------------------------------ [09-DRT] ---------------- - Driving Tips - ---------------- While the previous section addressed the varying characteristics of the many cars in the game, this section will describe some helpful techniques for actually driving them. NAVIGATION - Map: Easily the most useful feature in the game, the map shows you a detailed depiction of Lost Heaven, including your current location and destination (marked by a yellow arrow and blue cross, respectively). Press Tab at any time to bring up this helpful guide. - Compass: While the map and compass go hand in hand, the later is not quite as useful a device as the former. Quite simply, the compass always points in the direction of your destination. It does not outline a route for you, nor does it take obstacles into account. As a result, it's quite possible that you'll end up facing a dead end or body of water, while the compass stubbornly directs you forward. Honestly, it's much easier to use the map and make a route for yourself. The compass is really only useful for finding your destination when you're within a few blocks (at which point, the map isn't precise enough to get the job done). - Radar: Every car in Mafia has a built in radar system. Now is not the time to point out historical inaccuracies, because this particular anachronism happens to be quite useful. The device will display your car as a white rectangle in the center, and all other vehicles around you in different colors: White: Your car (in the center), or an unlocked car - Since all pedestrians lock their cars, another white rectangle on the radar is likely a car that you stole and left parked, one in the Salieri garage, or a hidden Freeride car. Green: A standard civilian car, driving or parked (they're always locked) Blue: A police car - Currently at a non-hostile status Orange: A gangster car - Currently at a non-hostile status (Freeride only) Red: Either a gangster or police car at a hostile status - Even a cop just trying to give you a ticket counts as "hostile." Yellow: A tram (see the next section, "Public Transportation," for more information) Red X: This is your current destination (seen as a blue X on the map). Depending on the circumstances, it may be static (e.g. a building) or in motion (e.g. an enemy car). NORMAL DRIVING - Speed limiter: By pressing the speed limiter button (Default: F5 key), a small warning sign with a large "40" will appear over your speedometer. This will prevent you from driving over 40 mph (the speed limit). If you're not doing a timed mission, or if you're not in a hurry, I'd advise using this, because it will reduce the frequency and seriousness of your collisions and it will prevent the police from ticketing you for speeding. - Transmission: Realistically, automatic transmission would not have been available for more than a few models of cars in the 1930s. However, since accessibility is an important part of any videogame, every car you can drive in Mafia has both automatic and manual transmission. Even better, you can freely switch between the two while driving (Default: M key). If you really want to focus on something in-game (other than shifting), don't know how to drive stick, or are simply lazy, automatic is your best bet. This will have the transmission automatically shift itself at a reasonably appropriate time. If you want to decrease the time it takes for you to accelerate, or to have that extra level of control, drive manual. Use the clutch button (Default: X key) to hold in the clutch, then use shift up and shift down (Default: Z and A keys) to change gears. Remember to use your tachometer to judge when it's best to shift. It also doesn't hurt to be familiar with the car you're driving. - Camera: There are six camera angles from which you can view your car while driving. You can cycle between them by pressing the change camera view button (default: C key): 1. Default Camera - A close camera following from behind the car 2. This camera angle pulls back slightly from the first one. 3. This camera angle pulls back dramatically from the first two. This perspective is recommended if you're driving a large vehicle that obscures your vision (such as a truck). 4. Inside the driver seat camera, but with no dashboard, wheel or any part of your actual car 5. Inside the driver seat camera - This is the most realistic; you'll see everything Tommy would, and from his perspective. 6. This perspective has the camera mounted along the left front tire. This angle isn't recommended for driving, but perhaps for precision parking...I don't really use it much, and chances are you won't either. You can easily cycle through these camera views to chose one that you like in general, or for a specific situation. In addition, you can use the look right and look left keys (Default: . and , keys) to look right and left, or hold them down together to look behind you. Finally, if you left-click with no weapon equipped, you'll be able to freely move the camera using the mouse. - Gasoline: While you will leave the Salieri Bar with a full tank of gas, you can empty it by driving for extended periods of time, damaging your engine, or stealing a different car (one that was low to begin with). At this point, you'll need to get a different ride, or go fill up at a gas station. Be sure to check your gas gauge once in a while, just in case. More information can be found in the "Freeride" section. ADVANCED DRIVING - Handbrake: By using the handbrake (Default: Spacebar), you can stop your car's motion much faster than by using your normal brakes. While this is effective for near-collision situations under 40 mph, as the speed increases, so does the danger. At high speeds, the handbrake will cause you to lose control of steering altogether, and if you try to turn, you risk spinning out or even flipping over. - Horn: By pressing the horn (Default: K key) you will honk. The specific sound effect that plays depends on the vehicle you're driving. Believe it or not, the horn is more than just a tool for venting your rage at other motorists. If you're driving faster than 40 mph (the speed limit), honking your horn will make other drivers pull off the road, or at least try to veer out of your way. However, don't assume that it will clear a path for you. Let's say that you are going 60 mph, dramatically over the speed limit, and rapidly closing in on the car in front of you. You intend to pass on the right. However, if you honk when you're directly behind the car, it has a 50% of pulling over to the left and a 50% of pulling over to the right, the latter of which would result in a collision. When using the horn, always aim to the left or the right of the vehicle to avoid them accidentally swerving INTO you instead of away from you. COMBAT DRIVING - Drive-by Shooting: With a handgun equipped, left click once to open the window and extend your arm. At this point, you can use the mouse to aim and fire normally. Although it may seem like it has potential, the drive- by feature really isn't that useful. Since you can only use handguns, you don't have the ability to spray gunfire, meaning that you need to be fairly accurate. It's quite difficult to do this, however, while speeding down the road at 70 mph. Using drive-bys on other cars is slightly more effective, since they're a larger target and should be moving closer to your speed. However, other combat techniques, such as ramming, usually prove to be more effective. Note that if you are in the passenger seat, you can also use a Thompson or either of the shotguns to perform drive- bys. You still can't use melee weapons, the Springfield or Mosin-Nagant, though. - Car Chase, Type A: More than a few times throughout the game, you'll find yourself trying to make a hasty retreat with a bunch of gangsters (or cops) on your tail. While you might be tempted to start shooting (see above), this isn't recommended. Stick to focusing on the road and shaking your pursuers. By far the most effective technique is to "shave off" the enemies on some nearby object. As you'll undoubtedly notice, your foes like to pull up alongside you in an attempt to run you off the road and/or turn your car into Swiss cheese. When they move into position, head towards a lamp pole, oncoming car, or tram. If you do it correctly, you will just scrape by, while your pursuers will slam into the object at full speed. It shouldn't take more than a couple of these maneuvers to put the enemies out of commission. Finally, there are a few circumstances in which the best strategy is actually to exit your vehicle and kill all your pursuers with traditional weaponry, then continue on your way. - Car Chase, Type B: While the first couple missions get you accustomed to driving frantically, trying to avoid pursuit, sometimes the tables are turned. Every once in a while, you'll be in a car chase where YOU get to do the chasing. Again, resist the temptation to pull out a gun and start shooting; it won't do you much good and will probably alert the police. Instead, use the same aggressive driving techniques as your foes: push, ram, and try to force a spin-out. If you have a passenger, they'll take care of the gunplay. Also, be aware of the eventual outcome. Certain chases are meant for you to kill your targets (e.g. "Ordinary Routine" and "Better Get Used to It"), while others are just a transition sequence leading you to a new area (e.g. "Omerta," "You Lucky Bastard!" and "Creme de la Creme"). Even with the ones where you are intended to succeed (i.e. kill someone), don't worry if you can't force the car off the road. Chances are, if you stay on them long enough, they'll crash of their own accord. Then just get out of your car and finish them off yourself. ------------------------------------------------------------------------------ [09-PUB] ------------------------- - Public Transportation - ------------------------- While cars will get you through most of the missions in Mafia, the public transportation system is arguably just as useful. Lost Heaven has both public trams and passenger train lines available for use all around the city. Trams: The tram lines are marked as yellow lines on the map (and the trams themselves are yellow rectangles on your radar). The trams will stop every few blocks, where they will chime a bell. You can get on by pressing action when near one of the doors. As useful as trams are, they are never featured in any of the game's missions. Anyway, here are some other notes about trams: -When inside a tram, you will be able to fire weapons, but you won't be able to see them (you're in a first person view). -You can only exit the tram when it is stopped. -If you kill the driver (either while in the tram, or from the street) the tram will instantly stop. -By killing the driver, trams will back up on the line behind the stopped one. -If you or any other person gets hit by a moving tram (while on foot) you/they will die instantly. Passenger train: The passenger train makes scheduled stops at a few select stations throughout Lost Heaven. Unlike the tram, the wait time may be quite long, and there is no driver for you to kill. The passenger train is only used once in the story missions (during "Moonlighting"). Tram and passenger train lines run throughout Lost Heaven, but only in certain areas: Central Island: Tram lines through the center and left side; passenger train line with two stops ("Central Island" and "Giuliano Street") Chinatown: Tram lines along the southern border only; no passenger train Downtown: Tram lines throughout; passenger train line with one stop ("Downtown") Hoboken: Tram lines mostly along the borders; passenger train line with two stops ("Central Hoboken" and "Market Avenue"[turnaround]) Little Italy: Tram lines through the center; passenger train line with one stop ("Little Italy") New Ark: Tram lines throughout; passenger train line with one stop ("New Ark") Oakwood: No tram lines; no passenger train lines Oak Hill: No tram lines; no passenger train lines Works Quarter: Tram lines throughout (with a turnaround near the racing course exit); passenger train line with one stop ("Winslet Avenue" [turnaround]) For more information on these areas, scroll up to "The City of Lost Heaven" section. ------------------------------------------------------------------------------ [09-POL] ------------- - The Police- ------------- The police force of the city of Lost Heaven is extremely efficient at taking down an aspiring criminal such as yourself. The police's interference in your actions have quite a bit to do with your play style. If you chose to go whatever speed you like, kill whoever you feel like killing, and essentially do whatever you want, you're going to attract tons of attention from the police. Alternatively, if you always use the speed limiter, stop at red lights and for pedestrians, and don't kill people unless you need to, you shouldn't be hassled much by the police. However, at certain times throughout the story, you will unavoidably have to deal with the police, or do things that will attract their attention. Therefore, regardless of play style, you should be well informed of their capabilities and limitations. ____________________________ / / / P O L I C E S T A T E S / / /_________________________________________________ /_____________________________________________________________________________/ These states can be seen at the top center of the screen when the police want to ticket/arrest/kill you. Otherwise, nothing is shown there. ------------------------------------------------------------------------------- MINOR OFFENSES These result in a ticket icon appearing at the top of the screen. In the story mode, simply stop and get out of your car. Let the cop ticket you, as it will do nothing except waste a little of your time. In Freeride mode, you will have to pay $1000 for the ticket, but it's still not much of a problem. Note that if you get four tickets in a row, you will be wanted for arrest (see next section (major offenses)). Minor Offenses - Results in ticket ($1000 in Freeride) - Speeding above 40 mph (but under 70 mph) - Running red lights - Lightly colliding with another car (minor fender-bender) - Lightly colliding with a pedestrian (while driving) ------------------------------------------------------------------------------- MAJOR OFFENSES These result in a handcuffs icon appearing at the top of the screen. In any mode, if you are caught by the cops, it's game over, so avoid this at all costs. If you remain at this state for an extended period of time, the cops will call in backup and a wanted bar will appear (more on this later). However, take note that the cops will not fire at you when you're wanted for arrest, though they will ram you with their car. Also, if you run or drive away from a ticket, but the icon remains for a while, it will change to handcuffs. Major Offenses - Results in arrest (game over) - Speeding above 70 mph - Crashing powerfully into another car - Killing a pedestrian (by running them over) - Colliding (even lightly) with a police car - Avoiding ticket for an extended period of time - Committing a minor offense for the fourth time - Showing any weapon (excluding fists and the baseball bat) in public (i.e. in the view of an officer) ------------------------------------------------------------------------------- POLICE ASSAULT In this state, the police will use lethal force with deadly efficiency. When the Colt 1911 icon appears, they have begun their assault. All police will begin firing at you with whatever weapons they have available. More police cars will join the chase, and the passengers will also fire at you. If you get a wanted bar and try to leave the immediate area, they will set up roadblocks at every couple intersections with 2-5 cars, many armed cops, and 1-2 spike strips. Assault Causes - Results in death (game over) - Firing a weapon in public, within the view/earshot of a cop (even if it's not aimed at anyone) - Colliding powerfully with a police car (varies between major offense and assault) - Attacking a cop with weapons - Killing a cop within the view of another cop ------------------------------------------------------------------------------- POLICE CONFUSION This is shown by the icon of a cop with question marks around his head. It signifies that you have confused/evaded the police, but they still have a ticket/arrest warrant/death wish for you. This usually occurs if you are wanted for something, but get out of the sight of a cop, and slip into a different vehicle. If the cops figure out where you went (e.g. you get out of the car you "slipped into" right in front of a cop), you return to the police status that you were beforehand. ------------------------------------------------------------------------------- WANTED BAR This is a small red bar, located under the police status icon. Essentially, if the police are on a hostile status towards you, but you avoid capture/death for an extended period of time, they radio in for backup. While you are wanted, the police's assault is much larger, with more units sent against you. As long as you are within view of a cop, the wanted bar will remain at full red. If you get out if their range, it will slowly decrease, but will instantly fill up again if another cop sees you. If the police are in a "confused" state, the bar will constantly decrease, unless they "re-discover" you. However, regardless of state, the bar can never disappear instantly. You must wait for it to slowly decrease, even if you're in another car, miles away from any cop. Also worth noting is that you can get a wanted bar on all the police states except a ticket. If you evade a ticket for an extended period of time, it simply becomes an arrest warrant (handcuffs). ------------------------------------------------------------------------------- __________________________ / / / P O L I C E T Y P E S / / /___________________________________________________ /_____________________________________________________________________________/ BEAT COPS You will see these men in blue calmly pacing up and down the streets. If they see you commit a crime, they will blow their whistle and chase after you. If they remain within close proximity of you for a while, you will either be wanted for arrest (if you originally had a ticket), or get a wanted bar (if you originally had an arrest warrant or an assault "warrant"). These officers are predominately armed with the standard S&W Model 10 M&P. Facing when on foot: When you're on foot, dealing with the police can be problematic. When committing a minor or major crime, they will blow their whistles and come chasing after you. However, unless you are on assault terms, they will enact no violent actions towards you. They may chase you for hours across the entire city, but they won't attack you until you attack first. Unfortunately, if they catch you, it's game over, so don't stand still. Generally speaking, Tommy runs faster than a police officer. Use this to your advantage: Outrun an officer, turn into a street where you're out of their sight, and quickly hijack a car. Assuming they don't see you, the confused cop icon will appear, and you can leave safely. If you're impatient, you could quickly hijack a car (within their view), then drive a couple blocks away (out of their view) and hijack a different car. If however, you're feeling a little more violent, you can always kill them. If you chose this method, take out your weapon, but don't fire. Again, they will chase after you, but not attack until you do. Pull out a powerful weapon (preferably a shotgun) and stop, then face them. Wait until they're almost close enough to arrest you, then fire. Continue to shoot until they're dead. Be careful, as they might fall down, seemingly killed, only to get up again and shoot you. Assuming there is only one officer in the area and there is no wanted bar yet, the Colt 1911 icon should disappear the instant your target is killed. Use this as your indicator. In other words, don't depend on whether or not the officer "looks dead." Facing when in a car: If you're walking around and commit a crime, officers on foot are actually somewhat of a hindrance. On the other hand, if you're driving, they should cause you no trouble at all. In this case, they will most likely try to ticket or arrest you for speeding or running red lights. Unless you're unable to, or you really don't want to, simply keep going. That's right, just drive right past them. Unless they are trying to kill you on assault charges, you should be able to leave them in the dust, even if you're driving a slow car like a Falconer. Soon the ticket/handcuffs/Colt 1911 icon will be transparent (meaning you're out of their range) and shortly thereafter, it should disappear altogether. Even for assault charges, you should drive away quickly, or turn and run them over if you can. OFFICERS ON PATROL (driving) When stationed in a vehicle, two officers will drive in any of the following cars: Schubert Six Police, Schubert Extra Six Police Fordor, Schubert Extra Six Police Tudor. They will be carrying the same S&W Model 10 M&Ps as their comrades on foot, but can also have more devastating weaponry. Often, the passenger has a pump-action shotgun. These officers are much more dangerous than beat cops, but also far easier to spot and avoid, if you use the right tactics. Facing when on foot: On foot, you will have serious difficulty dealing with police in cars. The best strategy is to wait for them to pull over near you (assuming you just committed a crime), and let them get out. Then proceed to kill them, keeping your distance, especially if one of them has a shotgun. Try to use their parked car as cover. This means that you should move to one side of their car, kill the cop who emerges from that side, but use the car as a barrier between yourself and the other cop. Then you can slowly circle around to kill him. Facing when in a car: At least a few times throughout the game, you will probably be hunted by a police car for speeding, running red lights, or small collisions. One very useful feature of the game that allows you to avoid most tickets is your radar. Unlike officers on foot, who you might not see as you speed past, police cars are clearly marked as blue rectangles on your radar. If you see one of these rectangles coming towards you, make sure you're not speeding. Once you're within 100 or so feet of the car (in front, not behind) you will have entered their "zone." Within this area, they will be able to "see" your crimes. This "zone" is between one half and one third of the radius of your radar. To clarify this, let me give an example. Let's say that you are speeding, and want to avoid a ticket/arrest. You look at your radar and see a blue rectangle enter at the very top of the radar coming towards you. By the time that the blue rectangle gets about half way to YOUR rectangle (the center of the radar), you need to be going under the speed limit in order to avoid a ticket. If it's really a big deal to you, slow down immediately. Use the brake, handbrake, steering, and horn, all to your advantage to get yourself under the legal limit. If you're going really fast, do everything in your power to slow down, even stop if you can. Ironically, though the police will ticket you for going one mile per hour over the limit, they won't do a thing if you're flipped upside down, facing backwards in, and blocking the opposite lane of traffic. Finally, if you have to kill officers in cars, it's advisable that you attempt to lure them out of their vehicles, as they are very dangerous drivers, and will run you off the road if you try to take them head-on. They're much more manageable on foot. If manslaughter is absolutely necessary, the strategies described above (dealing with officers on patrol while you, the player, are on foot) should help. ------------------------------------------------------------------------------ [09-WWE] -------------------------------- - Wielding Weapons Effectively - -------------------------------- Other than driving, the activity that you'll probably be doing most frequently in Mafia is shooting. This game features over a dozen weapons, all of which you'll use at some point during the course of the story. While some are common, and others only can be found in a single mission, all weapons have some ability geared towards taking out your enemies. In short, any idiot can fire a gun, but you'll need some tips if you hope to stay alive against the mob underworld. -Know your weapons: Don't go up against a shotgun wielding gangster with a baseball bat. You should develop a sense of weapon strengths and weaknesses as you play through the game. For a more comprehensive rundown, check the "Weapons" section for an in-depth analysis of every weapon available. Also, be aware that there is no "super weapon"; anything that an enemy can wield, you can as well, and vice versa. -Don't waste your bullets: Unlike in many videogames, reloading your gun when your clip is not empty WILL WASTE any remaining bullets in the clip. However, don't put yourself in a dangerous situation simply because you want to conserve ammunition. If you know you're about to enter a massive firefight and you have one bullet left in your Thompson's clip, just reload. It's better to waste one bullet now than being forced to reload in the middle of a heated firefight. -Take cover: A pillar, a wall, a car - When in trouble, put whatever solid objects you can between yourself and your attacker(s). Even running into a dense group of people can often shield you from gunfire. -Make your shots count: You should almost always aim for either the chest or the head of your enemies. This will ensure the more rapid elimination of your foes, and a higher survival chance on your part. If however, an enemy is well protected behind cover, you might not get such a clean shot. Under those circumstances, just hit what you can (an elbow, a foot, etc.), and it may cause the gangster to stumble out of his cover, exposing the rest of his body. -Weigh your opposition: If you have two enemies, one with a rifle, and the other with a baseball bat, take out the rifle-wielder first. Generally speaking, the enemies with the strongest or most dangerous weaponry should be your first-priority targets. -Loot corpses: Although Mafia is no RPG, those habits you've developed playing Diablo aren't useless here. For the most part, any weapon that an enemy was wielding will fall to his feet when he dies. You are capable of picking up and using these weapons. In certain missions where ammunition is scarce, the extra clips of a downed foe may be the deciding factor between life or death in the next shootout. -Keep track of your weapons: This issue really only presents itself when you're carrying two large weapons. If this is the case, pulling out a handgun will drop one of those other guns to the ground. In a heated firefight, this could easily go completely unnoticed, leaving you crippled for a future engagement. Of course, there's no inherent problem using handguns when you have two large weapons. Just remember to pick them up again before you move on. Along the same lines, be careful that you don't accidentally switch one of your large weapons for another while trying to pick up something else. There's nothing like running into a firefight only to discover that you swapped your Thompson for a sawed-off a few minutes back. Some good advice would be to periodically check your inventory and make sure that you have all your weapons. -Watch those reloads: When you reload your weapon, you're almost completely defenseless. As such, only reload when you have adequate cover, or you know that no enemy is nearby. At the same time, use this fact to your advantage. Be on the lookout for enemies who are themselves reloading, and take them out. If you know the weapons well enough, you can do it just like in the movies, where you count the number of shots that your enemy fires. -You're empty!: Unlike in many games, where enemies can keep shooting at you indefinitely, the gangsters you face in Mafia will actually run out of bullets. If you're in a tough situation, but have good cover, you can try to lure your foes into wasting all their ammunition. When they run out, they'll usually charge at you with their bare fists, making them easy fodder for your firearms. Just don't let them gang up on you. On the other hand, there are some situations where you DON'T want them to use up all that ammo. If one gangster has a particularly good weapon (usually the Thompson) but he wastes all his ammo, when you eventually kill him and take the gun from his corpse...Well, it'll be empty. -Get down, get down, staying alive!: When searching for cover, don't neglect the crouch feature. You standing up behind a overturned table vs. you crouched behind it can make the difference of life and death. Crouching also steadies your aim, which is helpful when targeting distant enemies. -Don't let up: Using suppressive fire will help you immensely when facing numerous foes. If you keep firing at an enemy, they will be busy in the "taking damage" animation, and will be unable to retaliate. The strength of the suppression is completely up to you. If ammunition is a premium, get your shots off quickly, but don't sacrifice accuracy for speed. On the other hand, if you've got 250 rounds for your Thompson, just unload in the enemy's general direction to keep them pinned down and unable to fire back. -Take it slow: Perhaps the best advice for combat in this game is to play like the tortoise, because slow and steady DOES win the race. Since you're rarely timed during an on-foot segment, there's really no reason to rush. Make small advances at a time, don't get greedy, and most importantly of all, be patient. There is always someone with a shotgun hiding around that next corner, just waiting for your impatience to become your downfall. -Watch your friends: In missions with other characters accompanying you, figure out how useful they are as fighters (or if they're completely incapable of fighting). Provide suppressive fire while they go for the accurate kill shots, or vice versa. Make sure that you know where they are, and don't accidentally shoot them in the back, thinking they are an enemy. Watch out for them too; if they die, you fail the mission. -Getting your hands dirty: In certain segments of the game, you have to resort to raw melee combat. The good news is that in these sequences, you're never expected to take on someone with a gun. The bad news is that you ARE frequently outnumbered. First off, try to get a good melee weapon. Something like the baseball bat is ideal. Next, resist the urge to charge up your attacks. Instead, walk backwards while constantly swinging (no charge). If you're still getting hurt too much, start running and strafing in circles around your foe(s). Once your enemies are severely injured, you may want to start using more powerful (charged) blows. -Playing it Bogart: There are certain situations where you must navigate around and interact with people who will easily turn on you if you give them a reason (e.g. "Just for Relaxation"). Just stay cool and don't arouse their suspicions. Similarly, don't pull out a weapon just to try to scare them; you'll only blow your cover. -Sneaking around: In a few missions, you may be able to sneak up on, or attack an enemy who is unaware. Don't underestimate the element of surprise. If you're not the center of attention, you can get a critical kill shot off, even when surrounded by soon to be enemies (e.g. "Happy Birthday"). Also, don't neglect the baseball bat and knife, both of which are capable of doing one-hit kills if you fully charge your swing and attack from behind. -Keep it holstered: Publicly displaying firearms, even without firing them, is a crime in Lost Heaven. By whipping out your gun for no good reason, you'll frighten civilians, possibly even ones you need to talk to, and the police may come after you. The baseball bat is a wonderful exception to this rule, as you can freely walk the streets carrying one. As long as you don't start hitting someone right in front of an officer, the police shouldn't give you any trouble. -Persevere: Mafia is a complex enough game that each run-through of a mission will be slightly different from the last. Because of this, there is always the chance that one of these times, all the odds will be against you. Once in a while, you'll just get ripped apart before you can even react. This isn't your fault, nor is it the result of poor skills on your part. It really boils down to bad luck. Just try again, and chances are you'll be fine. If repeated attempts still end in complete and unavoidable failure, it's likely that you're doing something wrong. As a side note, in Freeride Extreme, success becomes the exception, not the rule. It'll take not only skill, but also fair amount of luck to pass some of the mode's more difficult challenges. ------------------------------------------------------------------------------ ***********************************************************************[10-MWT] ******************* M I S S I O N W A L K T H R O U G H S ******************* ******************************************************************************* This will be the basic setup for all the mission walkthroughs. Some additional categories in the post-mission wrap-up will be present only when applicable. Also, most of these categories will be absent for the cinematic-only missions (e.g. prologue, intermezzos, etc.). ____________________________________ / / / P R E - M I S S I O N S E T U P / / /________________________________________ /=============================================================================\ |------------------|----------------------------------------------------------| | Overview | A brief overview of what's going to happen in the level | |------------------|----------------------------------------------------------| | Loading screen | The screen that appears when the level/mission is | | | loading - Yes, this is rather useless and irrelevant, | | | but I don't feel like taking it out. | |------------------|----------------------------------------------------------| | Year | The year in which the mission takes place | |------------------|----------------------------------------------------------| | Major Characters | The major characters that appear in this level/mission - | | | They will be marked: "(new)" when it is their first | | | appearance in the game. | | | | | | If they have no marking next to their name, they're in | | | the level, and have their own life meter above Tommy's. | | | | | | If they have "(ambient)" next to their name, it means | | | that they're in the level, and can be interacted with, | | | but they have no life bar above Tommy's. With a few | | | exceptions, they'll stay where they are as opposed to | | | following Tommy around. | | | | | | If it says "(cinematic only)" next to their name, then | | | they're only in a cinematic, and not visible or | | | accessible when you are in control of Tommy. | |------------------|----------------------------------------------------------| | Minor Characters | The minor characters that appear in this level/mission - | | | The same markings used for major characters apply here. | |------------------|----------------------------------------------------------| | Save points | The number of save points, followed by their names | |------------------|----------------------------------------------------------| | Health Cabinets | The number of health cabinets, followed by the healing | | | "power" and location of each | |------------------|----------------------------------------------------------| \=============================================================================/ WALKTHROUGH The walkthrough of the level - It will be interspersed with instructions, directions, notes, hints, new objectives, checkpoints, and dialogue. ------------------------------------------------------------------------------- ________________ | | | IMPORTANT NOTE | |________________| An immense thank you to Athawolfus (Cem Gulduren) for the game script. I had previously attempted to compile something like this myself, but it was simply too much of an endeavor. I have only retained my own transcripts for the segments absent from his guide (most notably, the opening credits). Otherwise, all dialogue and cinematic scripts come from his work. I've attempted to keep them as they originally appear, so please bear with any small formatting inconsistencies. In addition to giving him full credit for the cinematic and dialogue transcripts that appear here, I encourage all of you to view his full game script at the following website: http://www.gamefaqs.com/computer/doswin/file/371671/51740 In the interest of clarity ("readability," if you will), I've decided to exclude minor dialogue from the embedded transcript. Once again, please consult Athawolfus' far more comprehensive script at the site listed above if you are interested in this content. ------------------------------------------------------------------------------- __________________________________________ / / / P O S T - M I S S I O N W R A P - U P / / /__________________________________ /=============================================================================\ |------------------------|----------------------------------------------------| | Objective Summary (#) | The number of objectives, followed by all | | | objectives in order | |------------------------|----------------------------------------------------| | Alternate Paths | Any alternate paths or routes through the mission | |------------------------|----------------------------------------------------| | Notes | Any other notes of interest about the mission - | | | This is usually to remind the player of a specific | | | strategy or technique mentioned in the | | | walkthrough. As of the most recent update, Easter | | | eggs and similar curiosities will not be listed | | | here, as there is an entire area dedicated to them | | | in the "Secrets" section of the guide. | |------------------------|----------------------------------------------------| | Cars Added to Garage | What cars would be added to your garage (assuming | | | you didn't destroy them, didn't steal any new | | | ones, and did the Lucas Bertone mission (if | | | applicable)) | |------------------------|----------------------------------------------------| | Rewards | Rewards gained by the end of the mission - These | | | are mostly rewards that have an effect in the | | | Freeride game mode. For example, the unlocking of | | | countryside-night as a playable Freeride level. | |------------------------|----------------------------------------------------| \=============================================================================/ ------------------------------------------------------------------------------- Mission # 0 ***********************************************************************[10-TUT] ******************************* T U T O R I A L ******************************* ******************************************************************************* ____________________________________ / / / P R E - M I S S I O N S E T U P / / /________________________________________ /=============================================================================\ |------------------|----------------------------------------------------------| | Overview | This mission is an optional tutorial which will attempt | | | to familiarize you with the basics of "Mafia." This is | | | recommended for people who haven't played the game | | | before, and is practically required if you've never | | | played a "shooter" at all. The tutorial is very simple | | | and not very time-consuming to complete. However, it | | | should give you a fairly good sense of the many aspects | | | and features of the game, as well as how to utilize them | | | to complete the missions you are given. Also, this | | | tutorial is a very objective-rich mission, with a total | | | of 23 goals to complete. For comparison, most regular | | | missions have fewer than ten. | | | Finally, you will notice that I've made the tutorial | | | walkthrough rather long. For players unfamiliar with | | | games like Mafia, the tutorial is a great place to | | | start. But for those who have never even played a | | | videogame before, even the tutorial may need some | | | supplementary explanations. | |------------------|----------------------------------------------------------| | Loading screen | A target range target, with accuracy rings from 1-8 (1-3 | | | white, 4-8 black), and a colt 1911 lying beneath it | |------------------|----------------------------------------------------------| | Year | N/A | |------------------|----------------------------------------------------------| | Major Characters | Tommy (new) | |------------------|----------------------------------------------------------| | Minor Characters | None | |------------------|----------------------------------------------------------| | Save points | None | |------------------|----------------------------------------------------------| | Health cabinets | One: | | | | | | 1. (100 health) In the first area, a health cabinet can | | | be found on the wall at the back of the stage. | |------------------|----------------------------------------------------------| \=============================================================================/ WALKTHROUGH As you begin the mission, you will appear in a small corridor. Almost immediately, you'll hear a voice begin to give you instructions. This voice will be your guide through the tutorial. Instructor: Okay, kid, here's where you're gonna learn what it takes to be a real Mafioso. Every wise guy has a compass in his head, telling him which way and where to go. So follow your inner compass and go to the stage with the table on it. Your compass, in the upper left-hand corner of the screen, will now begin to flash, showing you which way to go. In addition, a new objective will pop up in front of you. Also, a message should come up in the bottom left part of the screen, saying "to look at your tasks, press OBJECTIVES (default: F1 key)." This is a good thing to remember. At any point throughout the game, you can press F1 to review what your objectives are. New Objective (A): Go to the stage in the direction indicated by the compass. Press forwards, backwards, left and right to move (default: cursor keys). Use the mouse to turn around and look at your surroundings. Instructor: Are you sure you're not being followed? After acclimatizing yourself to your surroundings, feel free to walk or run around, experimenting with the controls. For a complete list of controls, look under the options-controls screen, or in the "Default Control Setup" section of this guide. When you're ready, walk or run forward and then left through the archway. You will find yourself in a large, open room. You should see a number of wooden pillars around you, and a table with some cans in front of you. Explore the room if you wish, but eventually make your way to the stage at the far end. Once you reach the stage, the guide's voice will again speak to you. You will also get a new objective. Instructor: Alright, now climb up on the stage. Be careful not to rip your suit. New Objective (B): Stand in front of the stage and press JUMP (Default: 0 on numpad) Depending on how your controls are set up, it would be much easier just to use the "E" key, but whatever, it's your choice. Anyway, climb up on the stage in this manner. Remember, if you're not next to anything, Tommy will just jump forward. However, if you're next to an object, he will climb it (if he can). Once on the stage, you will get a new objective, and more instructions from the instructor. Instructor: Well, you got yourself dirty climbing up here anyway, so you may as well practice a side roll. You're no good to the Don if you get shot. New Objective (C): Crouch down by holding CROUCH and press the LEFT or RIGHT button twice (default: Right CTRL and cursor keys) Like your objective states, after crouching down, quickly double tap either to the left or to the right. Tommy will then perform a side roll. This is a very useful evasive maneuver, and can save your life throughout the game. After completing your side roll, you will get a new objective, a small talk from the guide, and then another objective. New Objective (D): Move to the table Instructor: Now go to the table. When you're next to the table, the exclamation mark will appear in the bottom left-hand corner of the screen. It's the action button. The action button symbol indicates that you can perform an action or interact with the environment. Here you can take the guns from the table. Go on, do it. New Objective (E): Collect the guns by pressing the ACTION BUTTON (Default: Right mouse button) Like the guide said, move towards the table. On top of it, you will see two pistols: a Colt 1911 and a Colt Detective Special. Also, like the guide said, you will see an exclamation mark in the lower left-hand corner of the screen. When you right click, you will pick up one of the guns. Take note however, that if you're in a position where you could take both guns, a small screen will pop up asking you which one you'd like to pick up. If this is the case, either click on one, or hit the corresponding number key to pick up that weapon. Then simply right click again to pick up the other. Once you have both weapons in your possession, you will get another message. Instructor: You can perform one more action on the stage. See what you can find. If you're not sure what you should be doing, you can review your objectives. Basically there's one more interaction that you can perform on the stage by using the action button (right-click by default). Remember that you can check if an object has a performable action by seeing if the small exclamation mark appears when you stand nearby. Go ahead and search for the action. It's really not that hard. If you're unable to find it after a while, the guide will suggest that you review your objectives. If you do this (by pressing F1), you will see a new objective that tells you what to do. New Objective (F): Speak into the microphone by using the action button. Once you use the action button next to the microphone, Tommy will speak, and then you'll get a new objective and another message from the guide. Tommy: Hello? Is there anyone home? Instructor: Stop making a fool of yourself. It's time to get on with more serious business. Choose a weapon from your inventory. New Objective (G): Open the INVENTORY and select a weapon (Default: I) Like the objective says, use the I key (unless you changed your controls), to open your inventory. Choose either the Colt 1911 or Colt Detective Special by clicking on one of them. You will then get a new message and objective. Instructor: Let's see how you can handle a gun. Shoot the cans off of the table. New Objective (H): Shoot the cans by pressing FIRE (Default: Left mouse button) With your gun equipped, you will notice a crosshair in the center of your screen. This reticule can be customized from the options menu to be a point, a crosshair, or a point and a crosshair. Assuming you have any of those options chosen, there should be some sort of a white object in the center of your screen. That is where Tommy will be aiming when you fire your weapon. Of course, he isn't an expert marksman, so his shots won't hit perfectly every time. Anyway, as you've been instructed to do, shoot the cans. If you're standing, you have to left click once to raise your weapon, and again to fire. If you're crouching, your weapon is already raised. Fire off your pistol at the cans. You can chose to fire rapidly and inaccurately, wasting much of your ammo, or slowly and precisely (or rapidly and precisely, if you're a good shot). You can fire from the stage, or from point blank; it really doesn't matter. The point is that you're getting practice firing a weapon. Anyway, after shooting all seven of the cans, the instructor will give you another tip, this time about reloading. Instructor: Always remember to reload, just in case you get into trouble. But remember, when you throw away a magazine or empty a chamber that isn't completely empty, you will lose the unused rounds. New Objective (I): Reload your gun by pressing RELOAD (Default: L) Do exactly as you're told: reload your gun. Note that the objective is only completed if you perform a manual reload. For reference, a manual reload is when you press the "reload" key, whereas an automatic reload occurs when you expend all the ammunition from a clip and continue to pull the trigger. Instructor: You should also be prepared to switch weapons as quickly as possible. New Objective (J): Cycle through your weaponry by using CYCLE UP and CYCLE DOWN (Default: Mouse wheel) Before you even have time to practice cycling through your weapons, you'll have to hide them. Instructor: Just because you are a part of the Mafia doesn't mean that you can walk around waving a gun. The police will arrest you if they see you carrying a gun. Hide your weapon now. New Objective (K): Hide the gun by pressing HIDE (Default: H) Once you hide your weapon, you will see a message that says "empty hands." This means that your weapon has been successfully hidden, as Tommy's hands are empty. Next, the guide will instruct you again. Instructor: Now take the baseball bat from the table. New Objective (L): Pick up the baseball bat from the table. Take a wild guess as to what you're supposed to do...That's right, pick up the bat from the table. Return to the stage, and on the table where the Colt 1911 and Colt Detective Special were, there is now a baseball bat. Use the action button to pick it up. The instructor will give you another tip and objective. Instructor: You can't carry and hide all of the weapons under your coat. If you have a large weapon like a shotgun hidden but are also carrying another one and you spot a policeman, you're just gonna have to throw it away to avoid attention. New Objective (M): Drop the weapon you're holding by pressing DROP WEAPON (Default: Backspace) As soon as you drop it, get ready to pick it right back up again. Instructor: Okay. You're gonna need that bat, so pick it up again. New Objective (N): Pick up the baseball bat. Instructor: The police won't give you any trouble if you are carrying a bat, even if you might use it to, ehm, say, knock someone out. See that guy over there? Walk up behind him and knock him out cold, as hard as you can. New Objective (O): When you hold down the FIRE button, a progress bar will appear. When the bar is full, you can stun people if you hit them from behind. Stun that guy over there. You will notice that there is now a man standing behind the table where you shot the cans earlier. Run up to him. Don't worry, he has no AI programmed, and will not attack, or even see you. You can bash him in the face all you want, but that's not what you've been instructed to do. Instead, circle around behind him, charge up your swing all the way, and hit him in the back to complete the objective. Instructor: Oh-ho! That's gotta hurt! Now, to get around the city you're gonna need to know how to drive. Walk over to that car. New Objective (P): Follow the compass and walk to the car parked outside. From the angle you're standing when you knocked out that man, you should turn almost 180 degrees around. Follow your compass, like the objective said. Return to the small hallway where you began the tutorial. Now, when you approach the door, you should see the action icon appear. Use the right mouse button to open the door and head outside. Walk towards the car to your left, marked "Lost Heaven Taxi." For reference, this vehicle is called a Falconer Yellowcar. Ignore the two men talking nearby and walk up to the Falconer. The guide will tell you how to steal it. Instructor: You are able to steal any car that you come across, but only if you've been shown how to get into it. Try to pick the lock on the car door. New Objective (Q): Press and hold the ACTION BUTTON. A progress bar will be displayed. When it is full, the car is yours. Get into the car. You will also notice that a message popped up in the bottom left of the screen, saying "You've learnt how to steal a Falconer." From now on (meaning only for the rest of the tutorial), you will be able to pick the locks of any Falconer that you see in the city. Anyway, go up to the driver's-side door and hold the action button. While the progress bar is filling up, you can move the camera around to look for people who might see you stealing the car. Once you've picked the lock, the guide will give you another message. Instructor: Make sure that the police don't spot you when breaking into cars. Now get in the car. Right click when next to the driver-side door to enter the car. When you get in, you should see new icons on the screen. There should be radar, a speedometer, rpm gauge, and a few others. If no new icons appeared on the screen, you probably got in the back seat by accident. If this is the case, press the action button to exit the car, then move to the driver's door and press it one more time. Once you get in the driver's seat, the name of the car will appear in the bottom left hand corner of the screen: Falconer Yellowcar. In general, the name of whatever car you enter will be displayed here for a few seconds after you get in it. Now you will get a speech from the guide and a new objective as well. Instructor: When you get in a car a radar will be displayed next to the compass. It shows other vehicles that are in your surrounding area and it will also display your destination when you are close enough. Drive to the place indicated. New Objective (R): Drive towards the location indicated. Use the following keys to drive cars (default controls) Accelerate: Cursor key up Brake and Reverse: Cursor key down Steer Left: Cursor key left Steer Right: Cursor key right Handbrake: Spacebar To change the transmission from automatic to manual, press MANUAL/AUTOMATIC GEARING (Default: M key) Press GEAR UP and GEAR DOWN to change gears (Default: A and Z) Inside the car, press "accelerate" to turn on the ignition. Wait a second (remember, these are cars from the 1930s, they're not exactly hotrods), and then drive forward. Follow your compass, and head down the hill to your left. You don't even have to accelerate down the hill, as it is quite steep. It's your choice whether you want to run over pedestrians who are walking across the street, but I'd really recommend slowing down, because you don't want to crash into the traffic going the other way. At the bottom of the hill, turn right, and head down that street. Try to get a basic feel for how the Falconer handles as you follow your compass and continue straight. When you get close to your objective, you will notice a red "X" on your radar. Drive directly to this "X." The guide will then give you a tip about the speed limiter. Instructor: Okay. Every car has a speed limiter. When used, it will allow you to drive at the maximum speed limit allowed and not go over it. Use this to avoid worrying about being stopped by the police for exceeding the speed limit. The police will appear as blue cars on the radar. Turn on the limiter and drive in the direction indicated by the compass. New Objective (S): Turn on the speed limiter by pressing the SPEED LIMIT key (Default: F5). Drive in the direction indicated by the compass. Like the guide and objective both say, turn on your speed limiter by pressing F5 (by default), and then continue following the road and your compass. Keep going the way you were before you reached your previous objective. Follow the road to the left when it curves, and then continue straight. You should see the red "X" on your radar, but keep going straight. Up ahead, you will see an entrance to the area on your right. Turn into it, and then drive to the red "X". When you reach it, the guide will tell you how to drive and shoot simultaneously. Instructor: Even when you are driving you may have to defend yourself. You can shoot from a car while driving but can only use handguns. Choose a Colt and try it. New Objective (T): After selecting a gun, press the FIRE button to draw your gun. You can now look around and shoot out of the driver's side of the car. Shoot from the window. Go into your inventory and equip either of your guns. I hope you didn't waste ALL the ammo shooting at the cans. Press fire once to roll down your window and stick the gun out. You can then move your arm around (and with it, the camera). Practice firing at objects, such as the barrels lying around, both from a stopped and from a moving position. Take note that Tommy's accuracy when shooting from a car window is significantly worse than when he's on foot, even if the car is stopped. After firing a few rounds from the car window, you'll get a new objective, a message from the guide, and yet another objective. New Objective (U): Press the ACTION BUTTON to switch back to the car Instructor: If someone steps into the road in front of you, you should warn them by sounding the car horn. New Objective (V): Sound the horn by pressing the HORN key (Default: K) After you sound the horn a few times, the guide will return to give you a very lengthy talk about the police and wanted levels. If you want more information on this, I suggest that you read the appropriate section ("The Police") in this guide. Instructor: Now listen up. In our line of work you don't want to draw attention to yourself, so be aware of the police patrolling the city. If you commit a minor offense, a symbol of a fine will be displayed. Simply stop and pay the fine, and then you can be on your way. When you are spotted committing a serious offense, a handcuff symbol will be displayed. You can try to evade the police, but if they catch you, you will be arrested. Lastly, always keep your weapons hidden when out in the city. If the police detect shots being fired, a symbol of a gun will be displayed. You will now be wanted by all of the police in the area and they will return fire. How you're gonna get out of that situation is up to you. That's it. From now on, it's down to you to see what you make out of yourself. New Objective (W): Enter the door that's indicated on the radar to exit tutorial. The tutorial is now officially over. If you want, you can still drive around, shoot things, and so on. Maybe you want to try jumping over those ramps with your Falconer; maybe you want to shoot some random pedestrians. Whatever your choice, you are free to mess around for as long as you want. When you're ready to stop, just follow the compass. From where the tutorial officially ended, head back out of the entrance to the small area with ramps and barrels, and turn right. Follow the road as it turns to the left. You should be able to see the red "X" on your radar. Stop your car and get out. You should see a brown door directly to the left of a yellowish building on the right side of the street. Press the action button when next to the door to end the tutorial. MISSION COMPLETE __________________________________________ / / / P O S T - M I S S I O N W R A P - U P / / /__________________________________ /=============================================================================\ |------------------------|----------------------------------------------------| | Objective Summary (23) | (A) Go to the stage in the direction indicated by | | | the compass. Press forwards, backwards, left and | | | right to move (default: cursor keys). Use the | | | mouse to turn around and look at your | | | surroundings. | | | | | | (B) Stand in front of the stage and press JUMP | | | (Default: 0 on numpad) | | | | | | (C) Crouch down by holding CROUCH and press the | | | LEFT or RIGHT button twice (default: Right CTRL | | | and cursor keys) | | | | | | (D) Move to the table | | | | | | (E) Collect the guns by pressing the ACTION BUTTON | | | (Default: Right mouse button) | | | | | | (F) Speak into the microphone by using the action | | | button | | | | | | (G) Open the INVENTORY and select a weapon | | | (Default: I) | | | | | | (H) Shoot the cans by pressing FIRE (Default: Left | | | mouse button) | | |