Lode Runner 2 Doughnut FAQ Version 1.0 _______________ _/Version History\_____________________________________________________________ 1.0: First version. _________________ _/Table of Contents\___________________________________________________________ 1. Legal Stuff 2. General/Common Questions 3. The Doughnuts and how to get them 4. Outro ______________ _/1. Legal Stuff\______________________________________________________________ Since I'm so nice, you have permission to duplicate and redistribute this FAQ, in whole or in part, under a couple of conditions: 1. You give due credit to me, YakraXIII, and link back to the Lode Runner 2 PC FAQs and Guides page on gamefaqs.com where this FAQ is shown, 2. The text is not altered in any way, 3. Nobody earns any credit for my work. Failure to follow these simple rules is a violation of copyright law. ___________________________ _/2. General/Common Questions\_________________________________________________ Q. What is Lode Runner 2? It is an incredible isometric action/puzzle game for the PC, that builds off the roots of its prequel, Lode Runner. If you don't have it yet, a) you should probably pick up a copy right now, and b) why the heck are you reading this? Q. What are the Doughnuts? The Doughnuts, aka the Yums, are shaped as odd little glazed doughnuts,rotating on the spot, never moving. The LR2 manual says that "The Yum is usually tucked away and hidden in a level, or just sitting there occupying some space that seems impossible to reach." It also goes on to say that the Doughnut is NEVER necessary to complete a stage; however it does not go on to say what their effect is. Q. Okay then, so what do they do? The Doughnuts have only two known effects, which take place among collecting them. These are: a) A gong sounds, followed by some evil laughter, and b) You get a minor sense of accomplishment when you figure out how to collect them. That's it. Nobody knows if they have any other effects. Something may happen once all the doughnuts are found in the course of one full single-player campaign, though. Q. But Yakra, if you know how to get all the doughnuts, why don't you do it yourself and find out? Because I have no way of knowing whether I've found all the doughnuts yet. I probably haven't. These are just the ones that I know exist, and after a lot of Googling, it appears nobody else has found any beyond these ones either. Q. If you had to take a guess, what would you think they do? This might be a little disappointing, but my personal theory is that collecting them all opens either the "Mall World" or the "Alien World". However, here's the catch; these worlds were cut from the final game, likely due to time constraints. What I think is that one of those two worlds was going to be a main game world, with a Doughnut or three of its own. Now, collecting all of the Doughnuts, including the ones in the nonexistent sixth world, would open up the equally nonexistent seventh world. But seeing as how the sixth world was cut, it is therefore impossible to unlock the seventh world (or lack thereof). But even still, it's fun figuring out how to get them. But if you just can't figure out how to get one and want it *that* badly, I'll help. ____________________________________ _/3. The Doughnuts and how to get them\________________________________________ JUNGLE WORLD 14: Jungle Town Behind the tall ladder is an extra life and a light switch; flip the switch. Now see the elevated stone path next to the UFO? Dig or bomb the leftmost tile of that path (I prefer to dig), and walk straight through the hole that it leaves, across an invisible path, all the way out to the Doughnut. Get back quick, or else the block will reappear and you'll be trapped. 21: Big Blocks Pick up the bomb, then dig down so that you end up taking out the block between the three brown plates and the alcove with two gold pieces. You have to be very quick, or else you'll get trapped. Now collect the gold and dig out the space above the Doughnut. Drop the bomb in the hole you just made to take out the Blind Monks, then jump in and grab the Doughnut. To get out, walk to the SW end of the chamber, then walk NW. Pick up the bomb and gas can here. Walk SW and set off the bomb at the end of the corridor (make sure you're holding the gas can); if you did it right, it'll blast open a route to a hidden ladder. Climb up and complete the rest of the level. WACKY WORLD 15: Think First This is similar to the one in Jungle Town, but you have to be a lot quicker. Dig out the block directly NW of the two gold eggs in the east corner of the level. Now QUICKLY walk NE, turn a corner NW (careful, no guardrails), and grab the Doughnut. Now head back the way you came, and you should just barely make it out alive. Whew... GEAR WORLD 15: IX This was the first Doughnut that I figured out how to get. From the start, you can see a switch in an alcove below you. Dig down to the switch and flip it. You should see a ladder appear near the east corner of the level. Also, an invisible floor appears beneath the plexiglass. Now quickly dig the hole in front of the ladder, climb down, get the Doughnut, and climb back up. Be very careful of the monks; they can easily trap you inside if you aren't careful. MONA WORLD 10: Twin Towers This here is the easiest known Doughnut in the game. In the leftmost tower, there's a little alcove you can jump in of the leftmost yellow ladder. In the SE space of that alcove, there's a switch on the NE wall. Flip it, and you'll see a block disappear a few spaces below you. Get back on the ladder and slide down to that point, and jump in. It's a secret tunnel; follow it and you'll get the Doughnut. INDUSTRIAL WORLD 11: Big Box of Boxes This one was the hardest to figure out. The Doughnut is being guarded by three Monks; but there seems to be no way to take 'em out, right? Wrong. Dig the block that's three spaces from the SW side and two spaces from the SE side. From there, dig four more spaces in a row so that you can dig down to the alcove with three gold bars in a row. Once you've finished, take a step SE, dig NW, step SW, dig NE. Jump NE into the hole, dig NW. Jump NW into the hole and run NW to get a Beach Ball. Dig the southeastern block of the passage to escape. Now simply dig down to the chamber with the Doughnut, activating the Beach Ball before you jump in. Collect the Doughnut and jump SE onto the platform below. Those are all the doughnuts that are currently known. There might be others, there might not. Stay tuned; more may be found in the near future. ________ _/6. Outro\____________________________________________________________________ Thanks for reading. If you've got any questions or have found a new Doughnut, make a post about it on the Lode Runner 2 PC Message Board at www.gamefaqs.com. To repeat the legal stuff: Since I'm so nice, you have permission to duplicate and redistribute this FAQ, in whole or in part, under a couple of conditions: 1. You give due credit to me, YakraXIII, and link back to the Lode Runner 2 PC FAQs and Guides page on gamefaqs.com where this FAQ is shown, 2. The text is not altered in any way, and 3. Nobody recieves any credit for my work. Failure to follow these simple rules is a violation of copyright law. This document is copyright 2007 YakraXII. --END OF FAQ--