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Walkthrough

by Tom Hayes

===============================================================================

                              FAQ/Walkthrough for
                      KING'S QUEST I: QUEST FOR THE CROWN

===============================================================================


GUIDE INFORMATION
-----------------

Author:   Tom Hayes
E-mail:   thayesguides(at)gmail(dot)com
System:   PC
Updated:  28th July, 2008
Version:  1.1


CONTENTS
--------

1. Introduction
2. Walkthrough
     2.1. The Magic Mirror
     2.2. The Magic Chest
     2.3. The Magic Shield
3. Character List
4. Item List
5. Point List
6. Maps
7. Easter Eggs and Secrets
8. Debug Information
     8.1. Items
     8.2. Locations
9. Death List
10. Copyright Information


VERSION HISTORY
---------------

1.1:  28th July, 2008   (Format update)
1.0:  24th March, 2000  (First version)


===============================================================================

1.                                Introduction

===============================================================================


Three treasures which gave the kingdom of Daventry its power were stolen. The
magic mirror had the power to read the future, the shield protected the kingdom
from attack even against powerful armies and the chest had always remained full
of coins. King Edward the Benevolent had ruled over the kingdom for many years,
but remained without a son or daughter to inherit his throne. In his last days,
the King summons his favourite knight Sir Graham to this throne room. He tells
Graham about the treasures that were stolen, and that only the recovery of the
three items will restore power back to Daventry. Graham is promised that he
will become King over all of Daventry if he succeeds in this task.


===============================================================================

2.                                Walkthrough

===============================================================================


-------------------------------------------------------------------------------
2.1.                            The Magic Mirror
-------------------------------------------------------------------------------


The game starts outside of Daventry castle, where a nearby bridge leads over a
moat containing two vicious alligators. Our first aim is to cross the bridge.
Start by using the arrow keys to move Graham down toward the bridge. Pressing
the same arrow key a second time stops Graham walking in that direction. Make
sure to walk onto the bridge from the top side, and not from the right side
which will often make Graham fall into the water. If it makes things easier,
you can use the end key and page down to walk diagonally over the bridge.

After safely making it over to the other side of the bridge, continue west to
the next area. Walk up the carpet in front of the castle and OPEN THE DOOR to
enter the main hall. Go north to the corner and then west to the throne room.
Approach the bottom step in front of the old King and BOW to him. TALK to the
KING and he will explain that he wants Graham to prove himself worthy of the
throne by bringing three items back to the castle: A magic mirror, a magic
shield and a magic chest. Press any key to return to the game.

Walk east and then south twice to exit the castle. Walk west across the bridge,
remembering to stay at the top of the bridge to avoid falling into the water,
and then continue west to an area with a rock in it. Walk behind the rock and
PUSH the ROCK to reveal a hole in the ground. Make sure not to push the rock
from the front as it will crush Graham. GET the DAGGER from the hole and then
walk north to the tree in the next area. CLIMB up the TREE to see a golden egg
in a nest. Before doing anything else, save the game by pressing F5.

With the game saved, walk carefully across the branch making sure to stay away
from the edges. Graham will not die if he falls from this branch, but saving
the game prevents you from having to climb up the tree again. The page up key
can be used to good effect here to walk diagonally up the branch. If you do
fall down from the tree at a certain point, F7 can be used to restore the game.
GET the EGG from the nest in the middle of the tree. With the egg in the
inventory you can now walk off the branch to fall to the bottom of the tree.

Walk east, then north to a peaceful lake area where an elf should be walking
around. If he doesn't appear, leave and return the area until he does. TALK to
the ELF and he will give Graham a ring that has the power to turn its owner
invisible. Before he leaves, the elf warns that the ring can only be used once.
Walk west twice to the well area. Walk behind the bucket in the well and CUT
the ROPE using the dagger from the hole. The bucket will be added to Graham's
inventory. Walk to the top-right corner of the well and LOWER the ROPE.

The rope is now dangling down into the darkness of the well, so CLIMB onto the
ROPE and then press the down arrow key to descend into the well. The rope ends
above a pool of water at the bottom of the well. Continue down to the bottom of
the rope to fall into the water. As with all calm water in the game, Graham
will splash about helplessly until you tell him to SWIM. With Graham now calmly
swimming in the water at the bottom of the well, DIVE into the water.

An old bottle and a can litter the ground at the bottom of the pool, but they
can't be picked up. The hole at the bottom-left corner of the water looks more
interesting, so swim into it. Graham exits the water to find himself in the
cave of a fire-breathing dragon. Walk east to the water area to refill the
bucket and then return to the cave. Type the command to throw the water but
don't enter it yet. Walk up close to the dragon and then press enter to THROW
the WATER over the dragon. The dragon leaves the cave, moving a big boulder on
the way. With the dragon gone, GET the MIRROR near the boulder.


-------------------------------------------------------------------------------
2.2.                            The Magic Chest
-------------------------------------------------------------------------------


The bucket is currently empty as it was used to extinguish the flames of the
dragon, so walk back through the hole at the right side of the cave to fill it
up with water again. Swim west back into the cave. Walk west through the hole
at the side of the boulder and then continue west to exit the cave. Outside,
walk south twice to arrive in an area with a stump. LOOK IN the STUMP to see an
old pouch inside. GET the POUCH and OPEN the POUCH to see diamonds inside.

Walk west once to see a calm lake. You shouldn't need to get too close to the
edge of the lake, but if you do fall in then just start swimming. Walk north
twice from the lake area and then west once to arrive in a field with a group
of clovers. GET the four leaf CLOVER from the middle of the group. Go south to
the next area. A fairy may appear in this area to cast a spell on Graham,
protecting him temporarily from the effects of monsters. If the fairy does not
appear, just keep exiting this area and returning to it until she does.

Walk west and GET a CARROT from the garden. Walk north twice to an area with
rocks near a river. Be careful not to drop into the river, as it is flowing too
fast for Graham to be able to swim in it. Walk west to the next area and GET
the BOWL on the grass. Don't read the word in the bowl or you won't be able to
finish the game with the maximum points. Walk west again and GET the WALNUT
below the tree. OPEN the WALNUT to see that it contains a nut made of gold.

From the walnut tree, walk north one screen and then east one screen. Walk onto
the beach near the powerful river and GET the PEBBLES. Walk north and west
three times. Enter the house and GIVE the BOWL TO the WOODCUTTER. He is puzzled
why Graham has placed an empty bowl on his table, so say the word FILL to fill
the bowl with stew. Very grateful, the woodcutter and his wife offer their
fiddle to Graham. GET the FIDDLE from the corner and then exit the house.

Walk south twice to see a gingerbread house in a clearing. Walk to the front
of the house and EAT the HOUSE. OPEN the DOOR to enter the house. Quickly walk
over to the bedroom at the right side of the house and wait in the bedroom. A
witch should enter the house. If the witch doesn't appear, exit the house and
then go back in to the bedroom again until she does. The witch will move over
to the stove after she enters the house. Walk up to the witch and PUSH the
WITCH. With the witch gone, the house is now safe to explore.

OPEN the CUPBOARD and GET the CHEESE on the shelf. Walk into the bedroom and
GET the NOTE on the table. Exit the house and walk west once and south twice to
the area with the goat pen. OPEN the GATE and enter the pen. SHOW the CARROT to
the goat and it will start to follow Graham. Exit the pen and walk south three
times and west once to see a bridge. Cross the bridge and the goat will butt
the troll off the bridge. The bridge is now safe to cross, so continue west to
the next area to see an old gnome walking around. TALK to the GNOME and he will
challenge Graham to guess his name in three tries.

An old fairy tale had a character named Rumplestiltskin that also asked that
his name be guessed in three tries. Entering this name, the gnome mentions that
the guess is close but not quite right. Read the note found in the gingerbread
house, which mentions that it may be wise to think backwards. Rumplestiltskin
spelt backwards gives Nikstlitselpmur which still doesn't work. The key is to
reverse the letters of the alphabet, so that A would become Z for example. When
this method is used on the word Rumplestiltskin, the gnome's name is shown.

Tell the gnome that his name is IFNKOVHGROGHPRM and he will be astounded that
his name was guessed. He exits the area, leaving some beans on the ground. If
his name was not guessed, he leaves a key on the ground. GET the BEANS or GET
the KEY. Walk east twice to an area where flowers are growing in the soil. If
you have the beans, PLANT the BEANS to see a beanstalk grow. CLIMB onto the
BEANSTALK and prepare for one of the most difficult sections of the game. In
the first screen Graham will not die if he falls, but there are another three
screens above this where Graham can die if he falls. Save frequently, and at
the top of the beanstalk Graham will step onto the Land of the Clouds.

If you didn't guess the gnome's name, then a different route has to be taken to
reach the Land of the Clouds. From the beanstalk soil, walk south twice to the
area where the bird appears. Walk east three times to see a door built into the
bottom of a mountain. USE the KEY on the door to enter a cave with steps which
lead up to the Land of the Clouds. It is very easy to fall off the edge, so be
sure to save frequently on the way up. Use the page up key when walking up the
first set of steps, and the end key on the second set of steps. Go through the
cave exit at the top of the steps to enter the Land of the Clouds.

The beanstalk route leads to a cloud at the west side of the land, while the
mountain steps route leads to a cave exit at the east side of the land. From
the top of the beanstalk, walk east twice, south and then east twice to see a
hole in a tree. From the cave exit, just go south one screen to arrive in the
area with the hole in the tree. LOOK in the HOLE and GET the SLING. Walk north,
then west to see the fierce giant that guards the magic chest.

Walk behind the tree at the top-left corner of the area and stay there until
the giant falls asleep. It is easier to enter the area from the left side as
the giant starts further away. There are other ways of getting past the giant:
You can USE the SLINGSHOT to fire the pebbles, or WEAR the RING and RUB the
RING, although both of these methods don't give as many points. Whatever way is
chosen, the giant will fall onto the grass holding the chest. GET the CHEST.


-------------------------------------------------------------------------------
2.3.                            The Magic Shield
-------------------------------------------------------------------------------


Walk east to the next area. Enter the cave and save at the top of steps. Use
the page down key to walk down the first set of steps, and the end key to walk
down the second set of steps. Exit the cave and then walk east to an area near
a lake. If you didn't talk to the elf in this area earlier, then talk to him
now to receive the magic ring. His main purpose in the game is to make things
easier when waiting for the giant to fall asleep, but at this point in the game
you may have already done that by hiding behind the tree. Collecting the ring
is also required when going for a maximum points.

Walk west four times, swimming through a lake on the second screen, to return
to the exit of the cave where the mirror was found. Exit and return to this
area until a bird appears and flies around the area. Walk behind the rock at
the right side of the area and JUMP when the bird flies down above Graham. The
bird carries Graham and drops him off in an area on the other side of a river.
Walk west and GET the MUSHROOM. Walk back to the east and fall down the hole.

Graham lands in a cave after falling through the hole. Walk south and then west
to see a rat running about in front of a door. The rat is dangerous, so save
the game at this point. Walk up close and GIVE the CHEESE TO the RAT. It
scrambles into a hole in the wall and disappears. The message which appears
about counting your fingers after the rat has been given the cheese is a valid
command, and Graham says that he is relieved to see he still has all of them.

OPEN the DOOR to enter a room with two leprechauns that are under the power of
the fourleaf clover that is being carried. PLAY the FIDDLE and the leprechauns
will dance out of the cave. Walk south to the throne room. Before the fiddle
was played, eleven normal leprechauns and the King leprechaun were here and
the King's magic prevented Graham from getting close to him. After the fiddle
has been played, only the King remains. Seeing that all of his followers have
left the cave, he leaves as well, but forgets to take his sceptre with him.

GET the SCEPTRE and GET the SHIELD near the throne. Walk west up the steps to
see a small hole that Graham can not climb through due to his size. EAT the
MUSHROOM and Graham will shrink to the size of a mouse. Before the effects can
wear off, walk through the hole to exit the cave. Almost immediately, Graham
returns to his original size. Walk east, north twice and then east to return to
the castle entrance. Carefully cross the bridge and then OPEN the DOOR. Walk
north and west to the throne room. Approach the steps and BOW to the King.

In the ending, The King smiles and then rises from his throne. Graham walks up
to the throne and the King commends him on recovering the three treasures. As
the King walks forward, he stumbles and falls to the floor. In his dying words
he praises Graham for being a good and faithful servant, telling him that his
reward is well deserved and that the kingdom of Daventry is now his. Edward the
Benevolent then dies, and Graham begins his reign as the King of Daventry.


===============================================================================

3.                              Character List

===============================================================================


BIRD
  Found one screen north-west of the well. If Graham jumps under the bird, it
  will carry him over to the other side of the Raging River.


DRAGON
  Found in the cave at the bottom of the well. Guardian of the magic mirror,
  the dragon can have its flames extinguished with a bucket of water. It can be
  killed with the dagger, but less points are given this way.


DWARF
  Found one screen north of the walnut tree, and on the steps leading up to the
  Land of the Clouds. The dwarf will steal a treasure that Graham is carrying.
  If no treasures are being carried, the dwarf will leave Graham alone.


ELF
  Found one screen north-east of the tree with the gold egg. When Graham talks
  to the elf, he will give Graham a ring which can make the owner invisible.


FAIRY
  Found one screen south of the clover tree. The fairy casts a spell that will
  temporarily protect Graham from enemies.


GIANT
  Found in the Land of the Clouds, the giant guards the magic chest. He can be
  killed with the slingshot, although more points are given if he falls asleep.
  This is done by hiding behind the tree at the top-left corner of the area.


GNOME
  Found on the other side of the bridge two screens north of the clover tree.
  The gnome will ask Graham to guess his name in three tries. If the answer is
  correct, magic beans are given. If the answer is incorrect, a key is given.


GOAT
  Found in the goat pen one screen west of the well. When shown a carrot, the
  goat will follow Graham to an area where it will butt a troll off a bridge.
  On the way, the goat can scare off many enemies.


GRAHAM
  The main character of the game. As the King's favourite knight, Graham has
  been asked to retrieve three stolen treasures from the land of Daventry.


LEPRECHAUNS
  Found in the leprechaun cave, they are harmless when Graham is holding the
  four-leaf clover. If he does not hold the clover they are deadly, as they
  will kill him if they catch him. The leprechauns enjoy music.


LEPRECHAUN KING
  Sitting on his throne in the leprechaun cave, the leprechaun King will only
  leave the cave when all of his guards have danced off due to Graham's fiddle
  playing. He leaves behind a magic shield and a sceptre.


KING EDWARD THE BENEVOLENT
  Found in the throne room of the castle. This elderly King has requested that
  Sir Graham should recover three magic treasures from the kingdom of Daventry.


OGRE
  Found one screen south of the area where the dagger was found. Graham can
  stand in front of the bush or the tree stumps to avoid being caught. The ogre
  will crush Graham if he catches him, but will stay away if he has the shield.


SORCERER
  Found one screen east of the witch's house. The sorcerer casts a spell that
  freezes Graham to the spot, although he will be able to move again after a
  while. Graham will be safe from the sorcerer if he has the shield.


RAT
  Found outside the entrance to the leprechaun cave. This hungry rat will run
  off after he has been given a piece of cheese. A treasure can also be given
  if Graham doesn't have the cheese, although this gives less points.


TROLL
  Found on all of the bridges surrounding the area with the gnome. He blocks
  the way, but will not harm Graham. The goat can butt the troll off the edge
  of the bridge. For less points, the troll moves when he is given a treasure.


WITCH
  Found one screen north of the well and in the gingerbread house, the witch
  was responsible for stealing the magic chest. After hiding when the witch
  enters her house, Graham can push her into the stove to defeat her.


WOLF
  Found one screen east of the well. A fast enemy, it is best to either avoid
  the area that the wolf inhabits or to walk walk at the bottom of the area so
  that an escape can be made if he appears. The shield will protect Graham.


WOODCUTTER
  Found in the house two screens south of the well. The man and his wife give
  Graham the fiddle in exchange for a bowl that can be filled by saying a word.


WOODCUTTER'S WIFE
  Found in the house two screens south of the well. Sitting at the table with
  the woodcutter, they let Graham have the fiddle in exchange for the bowl.


===============================================================================

4.                                Item List

===============================================================================


BEANS
  Found by correctly guessing the gnome's name within three tries. They are
  planted in the soil two screens east of the gnome to make a beanstalk grow.


CARROT
  Found in the garden one screen north of the castle entrance. It is shown to
  the goat one screen west of the well to make it follow Graham.


CERAMIC BOWL
  The bowl is found two screens north and one screen west from the garden. It
  is given to the people in the old house for the fiddle.


CHEESE
  Found in the cupboard in the witch's house. It is given to the rat in the
  room with the door outside the cave with the leprechauns.


CHEST
  Found in the Land of the Clouds when the giant falls asleep. It is one of
  the three treasures of Daventry that King Edward has asked to be recovered.


DAGGER
  Found in a hole under the rock one screen west of the castle entrance. It is
  used to cut the rope attached to the bucket in the well.


FIDDLE
  Found by filling the bowl on the table in the woodcutter's house. It is
  played in the leprechaun cave to make the leprechauns dance out of the cave.


FOURLEAF CLOVER
  The clover is found one screen north-east from the left side of the goat pen.
  It is used to protect Graham from the leprechauns in the leprechaun cave.


GOLD EGG
  Found in a nest at the top of a large oak tree one screen north of the area
  where the dagger was found. It is not used.


GOLD WALNUT
  Found by opening the walnut. Although probably valuable, the only purpose
  in finding the gold in the walnut is for extra points as it is not used.


KEY
  Found by failing to correctly guess the gnome's name within three tries. It
  is used to unlock the door one screen north of the tree with the gold egg.


LEATHER SLINGSHOT
  Found in a hole in a tree one screen south-east of the giant in the Land of
  the Clouds. It can be used to fire pebbles at the giant.


MAGIC RING
  Found by talking to the elf one screen north-east of the tree with the gold
  egg. It can be worn and then rubbed by Graham to hide from the giant.


MAGIC MIRROR
  Found in the dragon cave at the bottom of the well. It is one of the three
  treasures of Daventry that King Edward has asked to be recovered.


MUSHROOM
  Found in the area one screen west from the location where the bird drops
  Graham. It is eaten to walk through the exit in the leprechaun cave.


NOTE
  Found on the table in the witch's house. The note is read, and mentions a
  clue that is helpful in guessing the name of the gnome.


PEBBLES
  Found on the beach one screen north-east from the walnut tree. They can be
  fired at the giant in the Land of the Clouds using the slingshot.


POUCH
  Found in the stump one screen south-west from the well. The pouch is opened
  to see that it contains a collection of diamonds.


POUCH OF DIAMONDS
  Found by opening the pouch. Although the diamonds are probably valuable, the
  only purpose in viewing them is for extra points as they are not used.


SCEPTRE
  Found in the throne room of the leprechaun cave, the sceptre can only be
  collected when the leprechauns have danced out of the cave. It is not used.


SHIELD
  Found in the throne room of the leprechaun cave. It is one of the three
  treasures of Daventry that King Edward has asked to be recovered.


WALNUT
  Found on the grass one screen south-west of the beach where the pebbles are
  found. The walnut is opened to make the gold walnut.


WATER BUCKET
  Found by using the dagger to cut the rope attached to the well. It is filled
  with water from the bottom of the well and is then thrown on the dragon.


===============================================================================

5.                                Point List

===============================================================================


            THE MAGIC MIRROR
            ----------------
1      1    Open the door to the castle.
4      3    Bow to the king in the castle.
6      2    Push the rock from the north side.
11     5    Get the dagger from the hole.
13     2    Climb the large oak tree.
19     6    Get the gold egg from the nest.
21     2    Cut the rope on the well.
22     1    Climb down the rope into the well.
26     4    Dive into the water at the bottom of the well.
27     1    Swim into the hole at the bottom of the well.
29     2    Go back to the water and refill the bucket.
34     5    Throw the bucket of water at the dragon.
36     2    Go back to the water and refill the bucket.
44     8    Get the mirror from the dragon's cave.


            THE MAGIC CHEST
            ---------------
45     1    Look in the stump to see the pouch.
48     3    Get the pouch from the stump.
51     3    Open the pouch to see the diamonds.
53     2    Get the four-leaf clover.
55     2    Get the carrot from the garden.
58     3    Get the bowl east of the walnut tree.
61     3    Get the walnut on the grass below the walnut tree.
64     3    Open the walnut to see that it contains gold.
65     1    Get the pebbles from the beach.
68     3    Give the bowl to woodcutter in his house.
70     2    Fill the bowl on the table.
73     3    Get the fiddle from the woodcutter's house.
75     2    Eat the front of the witch's house.
82     7    Push the witch into the stove.
84     2    Open the cupboard in the witch's house.
86     2    Get the cheese from the cupboard.
88     2    Get the note from the witch's house.
93     5    Show the carrot to the goat in the pen.
97     4    Watch the goat butt the troll off the bridge.
98     1    Read the note from the witch's house.
103    5    Correctly guess the name of the gnome.
107    4    Get the beans dropped by the gnome.
109    2    Plant the beans to make the beanstalk grow.
111    2    Get the sling in the Land of the Clouds.
118    7    Wait until the giant falls asleep.
126    8    Get the chest from the sleeping giant.


            THE MAGIC SHIELD
            ----------------
129    3    Talk to the elf to get the ring.
132    3    Jump under the bird outside the dragon cave.
133    1    Get the mushroom after dropping from the bird.
135    2    Give the cheese to the rat in the cave.
138    3    Play the fiddle to the leprechauns.
144    6    Get the sceptre from the leprechaun cave.
152    8    Get the shield from the leprechaun cave.
154    2    Eat the mushroom at the leprechaun cave exit.
155    1    Go through the hole to exit the leprechaun cave.
156    1    Open the door to the castle.
159    3    Bow to the king in the castle.


===============================================================================

6.                                   Maps

===============================================================================


MAP 1: DAVENTRY - WEST SIDE
---------------------------

       *1         *2         *3         *4
     ___|___    ___|___    ___|___    ___|___
    | Troll |  | Stone |  | Lake  |  |Woodcut|
    |Bridge |--|Bridge |--|  (1)  |--| House |-*5
    |___ ___|  |___ ___|  |___ ___|  |___ ___|
        |          |          |          |
     ___|___    ___|___    ___|___*20 ___|___
    |       |  | Troll |  |       |  | Lake  |
*19-| Gnome |--|Bridge |--|Beanstk|--|  (2)  |-*6
    |___ ___|  |___ ___|  |___ ___|  |___ ___|
        |          |          |          |
     ___|___    ___|___    ___|___    ___|___
    | Troll |  |       |  |       |  | Witch |
*18-|Bridge |--| River |--|Meadow |--| House |-*7
    |___ ___|  |___ ___|  |___ ___|  |___ ___|
        |          |          |          |
     ___|___    ___|___    ___|___*21 ___|___
    |       |  | Lake  |  |       |  |       |
*17-|Clover |--|  (3)  |--| Bird  |--| Witch |-*8
    |___ ___|  |___ ___|  |___ ___|  |___ ___|
        |          |          |          |
     ___|___    ___|___    ___|___    ___|___
    |       |  | Goat  |  | Goat  |  |       |
*16-| Fairy |--|  Pen  |--|  Pen  |--| Well  |-*9
    |___ ___|  |___ ___|  |___ ___|  |___ ___|
        |          |          |          |
     ___|___    ___|___    ___|___    ___|___
    | Lake  |  | Lake  |  |       |  | Lake  |
*15-|  (4)  |--|  (5)  |--| Stump |--|  (6)  |-*10
    |___ ___|  |___ ___|  |___ ___|  |___ ___|
        |          |          |          |
       *14        *13        *12        *11


*1: Leads to the Lake (4) on map 1.
*2: Leads to the Lake (5) on map 1.
*3: Leads to the Stump on map 1.
*4: Leads to the Lake (6) on map 1.
*5: Leads to the Woodcutter's House on map 2.
*6: Leads to the Hole on map 2.
*7: Leads to the Sorceror's area on map 2.
*8: Leads to the Lake (1) on map 2.
*9: Leads to the Wolf area on map 2.
*10: Leads to the Lake (2) on map 2.
*11: Leads to the Woodcutter's House on map 1.
*12: Leads to the Lake (1) on map 1.
*13: Leads to the Stone Bridge on map 1.
*14: Leads to the top Troll Bridge on map 1.
*15: Leads to the Start Point on map 2.
*16: Leads to the Garden (2) on map 2.
*17: Leads to the Cliffs on map 2.
*18: Leads to the River (1) on map 2.
*19: Leads to the River (2) on map 2.
*20: Climbing the beanstalk leads to the Beanstalk (1) on map 5.
*21: Entering the cave leads to the Cave on map 4.


MAP 2: DAVENTRY - EAST SIDE
---------------------------

       *1         *2
     ___|___    ___|___    _______    _______
    |Woodcut|  |       |  |       |  |Leprchn|
*15-| House |--| Ogre  |--|Mshroom|--| Cave  |
    |___ ___|  |___ ___|  |___ ___|  |___ ___|
        |          |          |          |
     ___|___    ___|___    ___|___    ___|___
    |       |  |       |  |       |  | River |
*14-| Hole  |--| Dwarf |--|Pebbles|--|  (1)  |-*3
    |___ ___|  |___ ___|  |___ ___|  |___ ___|
        |          |          |          |
     ___|___    ___|___    ___|___    ___|___
    |       |  |       |  |       |  | River |
*13-|Srcerer|--|Walnut |--| Bowl  |--|  (2)  |-*4
    |___ ___|  |___ ___|  |___ ___|  |___ ___|
        |          |          |          |
     ___|___    ___|___*16 ___|___    ___|___
    | Lake  |  |Mountn |  |       |  |       |
*12-|  (1)  |--| Door  |--|  Elf  |--|Cliffs |-*5
    |___ ___|  |___ ___|  |___ ___|  |___ ___|
        |          |          |          |
     ___|___    ___|___    ___|___    ___|___
    |       |  |  Oak  |  |Garden |  |Garden |
*11-| Wolf  |--| Tree  |--|  (1)  |--|  (2)  |-*6
    |___ ___|  |___ ___|  |___ ___|  |___ ___|
        |          |          |          |
     ___|___    ___|___    ___|___    ___|___
    | Lake  |  |       |  |       |  | Start |
*10-|  (2)  |--|Dagger |--|Castle |--| Point |-*7
    |___ ___|  |___ ___|  |_______|  |_______|
        |          |
       *9         *8


*1: Leads to the Lake (2) on map 2.
*2: Leads to the Dagger area on map 2.
*3: Leads to the Gnome on map 1.
*4: Leads to the Troll Bridge on map 1.
*5: Leads to the Clover on map 1.
*6: Leads to the Fairy area on map 1.
*7: Leads to the Lake (4) on map 1.
*8: Leads to the Ogre area on map 2.
*9: Leads to the Woodcutter's House on map 1.
*10: Leads to the Lake (6) on map 1.
*11: Leads to the Well on map 1.
*12: Leads to the Witch area on map 1.
*13: Leads to the Witch House on map 1.
*14: Leads to the Lake (2) on map 1.
*15: Leads to the Woodcutter's House on map 1.
*16: The mountain door leads to the bottom of the steps on map 5.


MAP 3: CASTLE
-------------

 _______    _______
|Throne |  |       |
| Room  |--| Hall  |
|_______|  |___ ___|
               |
            ___|___
           |       |
           | Hall  |
           |___ ___|
               |
              *1

*1: Leads to the Start Point on map 2.


MAP 4: WELL
-----------

                            *1
                          ___|___
                         |       |
                         | Rope  |
                         |___ ___|
                             |
    _______    _______    ___|___
   |       |  |       |  |       |
*2-| Cave  |--|Dragon |--| Water |
   |_______|  |_______|  |_______|


*1: Leads to the Well on map 1.
*2: Leads to the Bird area on map 1.


MAP 5: LAND OF THE CLOUDS
-------------------------

 _______    _______    _______    _______    _______    _______
|Beanstk|  |       |  |       |  |       |  |       |  |       |
|  (3)  |--|Clouds |--|Forest |--| Giant |--| Cave  |--| Steps |
|___ ___|  |_______|  |___ ___|  |___ ___|  |___ ___|  |_______|
    |                     |          |          |              \__
 ___|___               ___|___    ___|___    ___|___              \_______
|Beanstk|             |       |  |       |  |       |             |       |
|  (2)  |             |Forest |--|Forest |--| Sling |             | Steps |
|___ ___|             |_______|  |_______|  |_______|             |_______|
    |                                                           __/
 ___|___                                                _______/
|Beanstk|                                              |       |
|  (1)  |                                              | Steps |
|___ ___|                                              |_______|
    |                                                __/
   *1                                        _______/
                                            |       |
                                         *2-| Steps |
                                            |_______|


*1: Leads to the Beanstalk on map 1.
*2: Leads to the Mountain Door on map 2.


MAP 6: LEPRECHAUN CAVE
----------------------

                                     _______
                                    |       |
                                    | Cave  |
                                    |___ ___|
                                        |
               _______    _______    ___|___
              |       |  |       |  |       |
              |Lprchns|--|  Rat  |--| Cave  |
              |___ ___|  |_______|  |_______|
                  |
    _______    ___|___
   |       |  |Throne |
*1-| Cave  |--| Room  |
   |_______|  |_______|


*1: Leads to the Hole on map 1.


===============================================================================

7.                         Easter Eggs and Secrets

===============================================================================


ABOVE MAXIMUM POINTS
--------------------

It is possible to finish the game with 159 out of 158 points, one point above
the maximum amount. When the bowl is found one screen east of the walnut, do
not read the word inside it. If the word inside the bowl has been read before
it is put in the table in the woodcutter's house, then you will receive one
point for reading the word and no points for putting it on the table. If the
word has not been read, then you will receive two points for putting the bowl
on the table. So, do not read the bowl to get higher points.


COUNTING FINGERS
----------------

Giving the cheese to the rat outside the leprechaun cave gives a message that
says you might want to count your fingers. When this command is entered, a
message replies that Graham is relieved to see that he still has all of them.
The same message appears even if Graham hasn't give the cheese to the rat.


KNIGHT RIDER GNOME
------------------

When the gnome asks Graham to guess his name, typing Mikel gives the message
"What do you think I am, a car? This also won't get you a raise. Nice try.".
This refers to the character Michael Knight in the TV series Knight Rider,
which was made in the early 1980s. There is no more information on the raise
comment, as it seems to have been a joke between people working on the game.


===============================================================================

8.                            Debug Information

===============================================================================


Hold Alt + D to access debug mode. Type "Get object" followed by a number to
collect any item in the game, or "TP" followed by a number to teleport to a
new location. "Pos" can be used to move Graham around in a room.


-------------------------------------------------------------------------------
8.1.                                Items
-------------------------------------------------------------------------------


1  Dagger         8   Fourleaf Clover     15  Pouch of Diamonds   21  Shield
2  Chest          9   Ceramic Bowl        16  Pouch               22  Fiddle
3  Carrot         10  Full Bowl           17  Sceptre             23  Walnut
4  Gold Walnut    11  Water Bucket        18  Cheese              24  Mushroom
5  Key            12  Full Bucket         19  Magic Mirror        25  Beans
6  Note           13  Pebbles             20  Gold Egg            26  Water
7  Magic Ring     14  Leather Slingshot   21  Shield


-------------------------------------------------------------------------------
8.2.                              Locations
-------------------------------------------------------------------------------


1   Castle exterior east side            41  Bridge north from the gnome
2   Castle exterior west side            42  Bridge south-west from the trunk
3   Dagger below the rock                43  Lake south from the stump
4   Lake west from the rock              44  Woodcutter's house exterior west
5   Lake east from the stump             45  Woodcutter's house exterior east
6   Pouch in the trunk                   46  Ogre
7   Lake west from the stump             47  Mushroom
8   Lake east from the castle            48  Leprechaun cave entrance
9   Fairy                                49  Cave above the well water
10  Goat pen west side                   50  Dragon cave west
11  Goat pen east side                   51  Dragon cave east
12  Well                                 52  In the well water
13  Wolf                                 53  Castle throne room
14  Base of tree with the gold egg       54  Castle hall north
15  Carrot garden west side              55  Castle hall south
16  Carrot garden east side              56  Land of the Clouds
17  Lake west from the clover            57  Land of the Clouds west
18  Elf                                  58  Land of the Clouds giant
19  Door to Land of the Clouds           59  Land of the Clouds east
20  Lake west from the door              60  Land of the Clouds south-west
21  Witch                                61  Land of the Clouds south
22  Dragon cave exit                     62  Land of the Clouds slingshot
23  Lake east from the clover            63  Top of the tree with the egg
24  Four-leaf clover                     64  Top of the beanstalk
25  Bridge south from the gnome          65  Witch's house interior
26  River north-east from the clover     66  Land of the Clouds cave steps
27  Field west from the witch's house    67  Land of the Clouds cave steps
28  Witch's house exterior               68  Land of the Clouds cave steps
29  Sorcerer                             69  Land of the Clouds cave steps
30  Walnut                               70  Beanstalk first screen
31  Bowl                                 71  Beanstalk second screen
32  River east from the bowl             72  Beanstalk top
33  River north-east from the bowl       73  Leprechaun cave below hole
34  Pebbles on the beach                 74  Leprechaun cave east from rat
35  Dwarf                                75  Leprechaun cave rat
36  Leprechaun cave exit                 76  Leprechaun cave with leprechauns
37  Lake east from the beanstalk soil    77  Leprechaun cave throne room
38  Beanstalk soil                       78  Leprechaun cave exit
39  Bridge east from the gnome           79  Woodcutter's house interior
40  Gnome                                80  Carried by the bird


===============================================================================

9.                                Death List

===============================================================================


   Action: Fall into the moat with the alligators
           --------------------------------------
 Location: Outside the castle.
  Message: Misfortune strikes and you have fallen into the moat. Your struggles
           and cries have attracted hungry alligators. They do not want to let
           you go.
Animation: Graham falls into the water and both alligators swim toward him.
 To avoid: This can be a frequently seen death scene as the bridges on either
           side of the moat can be difficult to walk across. Even if it looks
           like Graham will fall into the water, walk straight onto the top of
           the bridge to avoid falling into the moat.


   Action: Push the rock from the south side
           ---------------------------------
 Location: One screen west from the castle entrance.
  Message: This moving rock rolls downhill and you, unfortunately, are in the
           way.
Animation: The rock moves back and flattens Graham.
 To avoid: Push the rock from the north side.


   Action: Do nothing while in calm water
           ------------------------------
 Location: In any area with calm water.
  Message: You splash around in the water for a while but seem to have
           forgotten how to swim. Unfortunately, you drown.
Animation: Graham splashes for a few seconds before disappearing.
 To avoid: Just swim to avoid this death. You may want to set the speed of the
           game to slow whenever Graham falls into the water, as at fast speeds
           you will have to swim much more quickly.


   Action: Get caught by the wolf
           ----------------------
 Location: One screen west from the tree with the egg.
  Message: It seems the wolf caught up with you and is discussing dinner
           arrangements.
Animation: A dust cloud is shown as Graham and the wolf fight.
 To avoid: The wolf is very fast, and can easily catch Graham if he moves
           toward the middle of the area. Stay at the edges of the screen so
           that Graham can make a quick exit if the wolf gets too near.


   Action: Jump into the well
           ------------------
 Location: Two screens west from the tree with the egg.
  Message: What a mistake you made! This well is too deep to jump into. You
           should be more careful before trying that next time!
Animation: Graham somersaults down to the water at the bottom of the well.
 To avoid: Get into the bucket.


   Action: Climb off the side of the rope
           ------------------------------
 Location: In the well.
  Message: You should be more careful the next time you try climbing ropes.
           You should be more careful before trying that next time!
Animation: Graham somersaults down to the water at the bottom of the well.
 To avoid: Climb up or down, but not left or right while on the rope.


   Action: Swim on the surface of the well water for too long
           --------------------------------------------------
 Location: One screen east from the dragon cave.
  Message: Your arms are like lead... from swimming. You find it impossible...
           to swim any longer. You sink to the bottom... of the well...
Animation: Graham disappears.
 To avoid: Just dive as soon as possible to prevent this scene.


   Action: Dive for too long in the water under the well
           ---------------------------------------------
 Location: One screen east from the dragon cave.
  Message: Not even you can hold your breath forever. The well bottom has
           become your eternal resting place.
Animation: Graham floats down to the sand at the bottom of the well.
 To avoid: Don't stay still in the well water. Just keep on swimming toward the
           hole at the bottom-left corner to avoid this death.


   Action: Get caught by the dragon
           ------------------------
 Location: In the dragon cave at the bottom of the well.
  Message: You should know about these fire-breathing dragons! Maybe next time
           you will be a little more careful!
Animation: Graham gets burnt and falls to the floor.
 To avoid: This scene can be tricky to avoid, as you need to get close to the
           dragon in order to throw the bucket of water at him.


   Action: Get caught by the dragon while holding the shield
           -------------------------------------------------
 Location: In the dragon cave at the bottom of the well.
  Message: Your shield melted from the intensity of the dragon's flames! You
           should know about these fire-breathing dragons! Maybe next time you
           will be a little more careful!
Animation: Graham gets burnt and falls to the floor.
 To avoid: Even the magic shield won't stand up the strength of the dragon's
           flames. Throw the bucket of water over the dragon.


   Action: Fall into a river
           -----------------
 Location: Any area with a river.
  Message: (Various)
Animation: Graham splashes for a few seconds before disappearing.
 To avoid: Stay away from the river.


   Action: Get caught by the ogre
           ----------------------
 Location: One screen west from the mushroom.
  Message: You were warned to be careful around this fierce creature! Maybe
           next time you will be able to elude the beast.
Animation: The ogre grabs Graham in his harms and throws him to the floor.
 To avoid: Just exit the screen to avoid this death.


   Action: Fall into the hole
           ------------------
 Location: Inside the woodcutter's house.
  Message: These poor people can't even afford to repair the floor! Sorry about
           that.
Animation: Graham drops straight down into the hole.
 To avoid: Carefully walk around the edges of both holes to avoid this scene.


   Action: Get caught by the witch
           -----------------------
 Location: One screen south from the witch's house.
  Message: The witch swoops down, grabs you by the neck, and carries you off to
           a fate worse than death. Ouch! As the wicked witch flew over her
           house, she dropped you... into her cage! If you can't get out, you
           may become the secret ingredient in this witches' brew! Try as you
           will to escape, your labor will be in vain.
Animation: The witch keeps hold of Graham as she flies through the sky on her
           broomstick. She then drops Graham into the cage.
 To avoid: Quickly exit the screen before the witch grabs Graham.


   Action: Get caught by the witch
           -----------------------
 Location: Inside the witch's house.
  Message: She pokes and pinches you, then states, "This one is too scrawny, so
           it's into the cage until you fatten up (smack, yum!)". With a flash,
           you hear her joyously exclaim, "This has made me feel like flying!".
Animation: The witch walks into Graham and he arrives in the cage.
 To avoid: Leave the house if the witch is there.


   Action: Get caught by the witch after hiding
           ------------------------------------
 Location: Inside the witch's house.
  Message: Rats! She has cast some spell to keep you from escaping! The witch
           remarks, "Oh, how nice of you to come for dinner (cackle, cackle)".
           She pokes and pinches you, then states, "This one is too scrawny, so
           it's into the cage until you fatten up (smack, yum!)".
Animation: The witch walks into Graham and he arrives in the cage.
 To avoid: With the witch at the stove, you can even walk right up to her and
           she will still ignore Graham. Don't wait too long though, because
           she will turn her attention to Graham when the stove is heated.


   Action: Fall off the beanstalk
           ----------------------
 Location: Second, third and fourth screens of the beanstalk.
  Message: (Various)
Animation: Graham falls down through the sections of the beanstalk until he
           hits the soil. The screen shakes after he lands.
 To avoid: Expect to frequently see this scene, as climbing up the beanstalk is
           one of the most difficult tasks in the game.


   Action: Fall off the edge of the clouds
           -------------------------------
 Location: Any location in the Land of the Clouds.
  Message: (Various)
Animation: Graham somersaults off the edge.
 To avoid: Stay away from the edge.


   Action: Get caught by the giant
           -----------------------
 Location: In the area with the giant in the Land of the Clouds.
  Message: Be a little more careful next time. This giant is mean!
Animation: The giant instantly flattens Graham when he walks into him.
 To avoid: A frequently seen scene when tyring to hide from the giant. Slow the
           speed down and hide behind the tree at the top-left corner.


   Action: Fall off the edge of the steps
           ------------------------------
 Location: At the top of the cave with the steps.
  Message: (Various)
Animation: Graham somersaults off the edge of the steps.
 To avoid: The steps are angled so it can be easy to fall off the edge. Use the
           home, page up, page down and end keys to walk diagonally on the
           steps. Each area on the steps has a different death message.


   Action: Get caught by the rat
           ---------------------
 Location: In front of the door outside the leprechaun cave.
  Message: Be careful around this rat next time! He's dangerous!!
Animation: Graham lies on the floor with his clothes torn.
 To avoid: Graham is safe at the right side of the room, although he needs to
           get close to the rat in order to give him the cheese. Set the speed
           to slow or normal when approaching the rat.


   Action: Get caught by the leprechaun without the ring
           ---------------------------------------------
 Location: Leprechaun cave.
  Message: The leprechaun catches you and holds you with his small, but strong
           arms. I don't think the leprechaun will ever let go.
Animation: Graham stays still.
 To avoid: Make sure that Graham has the clover to avoid this scene, as the
           leprechauns will ignore him when he is carrying it.


   Action: Eat the mushroom but stay in the cave
           -------------------------------------
 Location: Leprechaun cave.
  Message: You seem to be stuck in these underground caverns. As you have no
           way of leaving, it looks like you'll spend the rest of your life
           here.
Animation: Graham stands still.
 To avoid: Graham should have the mushroom before entering the cave. After
           eating the mushroom, go through the exit as quickly as possible.


===============================================================================

10.                         Copyright Information

===============================================================================


This file is Copyright 2000-2008 Tom Hayes. As it can be difficult to keep
track of websites that haven't posted the latest version of this file, please
do not distribute it without my permission. Send an e-mail to me if you would
like to post this file on your website and you will likely receive a positive
response. If you do post the file, please keep it in its original form with all
of the sections intact and credit the author (Tom Hayes) as the writer of the
file. The latest version of this file can be found at www.gamefaqs.com.