----------------------------------------------------------------------------- **Hitman - Codename 47 Stealth Guide** by Kurinax [email protected] ----------------------------------------------------------------------------- Note: This guide was produced for free distribution to the public; however, it is a copyrighted work. Please ask for permission before posting the guide on any third-party sites (i.e. not GameFAQs or GameSpot). If the contents of this guide are found, in part or in whole, to be profiting anyone other than me, legal action will be taken. All trademarks and copyrights are the sole property of their respective trademark and copyright holders. ----------------------------------------------------------------------------- Introduction--------------------------------------------------------------1.1 Weapons and Tools of the Trade Close Combat Weapons----------------------------------------------------2.1 Pistols-----------------------------------------------------------------2.2 Sub-Machine Guns--------------------------------------------------------2.3 Assault Rifles, Machine Guns, and Shotguns------------------------------2.4 Sniper Rifles-----------------------------------------------------------2.5 Miscellaneous Items-----------------------------------------------------2.6 Hints and Tips------------------------------------------------------------3.1 Walkthrough Training----------------------------------------------------------------4.1 Hong Kong, People's Republic of China-----------------------------------4.2 Kowloon Triads in Gang War-------------------------------------------4.2a Ambush at the Wang Fu Restaurant-------------------------------------4.2b Massacre at the Cheung Chau Fish Restaurant--------------------------4.2c The Lee Hong Assassination-------------------------------------------4.2d Conclusion-----------------------------------------------------------4.2e Columbian Rainforest, Columbia------------------------------------------4.3 Find the U'Wa Tribe--------------------------------------------------4.3a The Jungle God-------------------------------------------------------4.3b Say Hello to my Little Friend!---------------------------------------4.3c Conclusion-----------------------------------------------------------4.3d Budapest, Hungary-----------------------------------------------------4.4 Traditions of the Trade----------------------------------------------4.4a Conclusion-----------------------------------------------------------4.4b Rotterdam, The Netherlands----------------------------------------------4.5 Gunrunners Paradise--------------------------------------------------4.5a Plutonium Runs Loose-------------------------------------------------4.5b Conclusion-----------------------------------------------------------4.5c Satu Mare, Romania------------------------------------------------------4.6 The Setup------------------------------------------------------------4.6a Meet Your Brother----------------------------------------------------4.6b Final Conclusion-----------------------------------------------------4.7c ----------------------------------------------------------------------------- 1.1 Introduction ----------------------------------------------------------------------------- The predominant reason that I decided to write this guide in the simple fact that very few guides and walkthroughs take extensive notice of 47's greatest asset, stealth. I played Codename 47 after playing the three sequels, so I had a somewhat preferential way of playing stealthily as opposed to leaving a mound of bodies behind. Now Codename 47 does not have a rating system, and if it did, it would be impossible to get silent assassin like in the sequels due to the fact that there is simply no way to take out targets non-lethally. However, this guide will attempt to explain a way to play through the game with minimum enemy casualties, and with very few exceptions, completely unshot at. Also, I have made no attempt to conceal the storyline, so there will be many SPOILERS featured throughout the guide. Note this is my first guide, so any questions, advice, or constructive criticism would be appreciated. My e-mail address is [email protected]. Be sure to make the subject Hitman FAQ or Codename 47 or something like that, or I won't think it is spam and delete it. I will also delete any messages that have any attachments. Don't send me spam, porn, or viruses. Also, make sure you have made absolutely 100% sure that what you need is not already featured in the guide. I will not answer e-mails that refer to things already answered in the guide. Alright. Let's go make a killing! ----------------------------------------------------------------------------- Weapons and the Tools of the Trade This will list every single weapon and item that can be purchased that can be used to make a kill, and several other useful items such as the compass and the Kevlar vest. Item info is based on the actual measurements of the weapons, not what is listed in the game. 2.1 Close Combat Weapons Fiber Wire $110 ***************************************************************************** This is the weapon of choice for the professional contract assassin. Many other guides will tell you to use the knife instead but there is one absolutely enormous problem that is often ignored - the death scream. The fiber wire is 100% quiet 100% of the time, and will cause the death of many of your targets. Always take the fiber wire. Pentagon/Oyabun Knife $50 ***************************************************************************** Fun, but as I said above, not very practical. The knife is fast and makes you feel like a crazed psycho, but when used from behind to silently kill an enemy, they often have enough time to scream out before your razor sharp blade slides through their windpipe and jugular vein, making very bad things happen very quickly. It can also be used to attack from the front, but it often takes several swings and thrusts to bring a target down. Kitchen Knife/Meat Cleaver ***************************************************************************** Found in the kitchen on the mission "Traditions of the Trade," these weapons can let you be like Norman Bates and make you both of your kills in the shower. They work identically to the pentagon knife. Syringe ***************************************************************************** Found in the mission, "The Setup," this is a sterilized steel syringe containing a massive dose of a lethal mix of chemicals, likely pancuronium bromide or potassium chloride from the sound a target makes when injected. It is an interesting weapon and the only way to stealthily eliminate enemies on the last two levels. 2.2 Pistols ***************************************************************************** .45 Automatic Colt Pistol (ACP) Acadia Machine and Tool (AMT) Hardballer ***************************************************************************** Caliber: .45 ACP (uses pistol ammo) Magazine: 7 Total Length: 8.5" Barrel Length: 5" Total Weight: 38 ounces First Produced: 1977 Firearm Price: $550 Clip Price: $5 This weapon, designed by AMT in 1977 as a copy of Colt's 1911 .45 that was the standard sidearm of the US military for most of the twentieth century, is 47's pistol of choice. Unfortunately, due to the fact that, in this game at least, it does not come in silenced varieties, it is therefore not very practical. Still, when dual wielded, 47 has considerable stopping power. ***************************************************************************** Berretta 92 ***************************************************************************** Caliber: 9 x 19 mm Luger Parabellum (uses pistol ammo) Magazine: 15 Total Length: 8.5" Barrel Length: 5" Total Weight: 33.5 ounces First Produced: 1975 Firearm Price: $475 (SD $775) Clip Price: $10 This is the civilian version of the M9, the pistol that has, at least for the time being, replaced the Colt .45 as the US Military's sidearm of choice. It has decent accuracy, but the 9mm NATO round does considerably less damage than the hardballer. The predominant advantage of this weapon is the fact that it comes in silenced varieties, allowing 47 to kill targets very quietly. Take the Berretta 92SD on missions whenever possible. ***************************************************************************** Israeli Military Industries Desert Eagle Mark XIX ***************************************************************************** Caliber: .50 Action Express (uses magnum ammo) Magazine: 7 Total Length: 10.25" Barrel Length: 6" Total Weight: 70.5 ounces First Produced: 1995 Firearm Price: $1200 Clip Price: $6 One of the world's most powerful handguns, this pistol fires a bullet half an inch wide at several hundred feet per second. Unfortunately, this translates into one incredibly loud shot, and since this guide emphasizes stealth, this will rarely be used. However, it can be fun to go on a rampage with this if you ever get frustrated. ***************************************************************************** Deutsche Waffen-und Munitions Fabriken Luger Parabellum-Pistole 08 ***************************************************************************** Caliber: 9 x 19 mm Luger Parabellum (uses pistol ammo) Magazine: 8 Total Length: 8.75" (does not account for silencer) Barrel Length: 4" (does not account for silencer) Total Weight: 30.75 ounces (does not account for silencer) First Produced: 1890 Firearm Price: N/A Clip Price: N/A This is an antique pistol of German make that someone has attached a silencer to. It serves its purpose as an instrument of death with only moderate efficiency, and can only found in Franz Fuchs's hotel room in the mission, "Traditions of the Trade." ***************************************************************************** Sawn-off Shotgun ***************************************************************************** Caliber: 12-guage shotgun shells Magazine: 2 Total Length: ? Barrel Length: ? Total Weight: ? First Produced: N/A Firearm Price: N/A Clip Price: N/A This is a generic shotgun with nearly the entire barrel removed, causing a very large spread. It has horrific accuracy at anything but point-blank range, but it is absolutely devastating. One problem though. It is only available by looting the bodies of the two bartenders on the third and fourth missions, and it only comes with two rounds. I placed it in the pistol category because it is concealable. 2.3 Sub-Machine Guns ***************************************************************************** Heckler & Koch Maschinenpistole 5A2 ***************************************************************************** Caliber: 9 x 19 mm Luger Parabellum (uses SMG ammo) Magazine: 30 Total Length: 26.75" Barrel Length: 9" Total Weight: 90 ounces Rate of Fire: 800 rounds/min. First Produced: 1966 Firearm Price: $2200 (SD $2700) Clip Price: $21 The weapon of choice for SWAT teams worldwide, the German designed MP5 is one of the world's greatest sub-machine guns. It has fantastic accuracy (for a fully automatic weapon) and reasonable stopping power. With the Schalldampfer (literally muffler, but in this case integrated silencer), this is probably the best weapon in the game in that it can be concealed and fires a fully automatic stream of bullets without making a sound. ***************************************************************************** Israeli Military Industries Uzi ***************************************************************************** Caliber: 9 x 19 mm Luger Parabellum (uses SMG ammo) Magazine: 32 Total Length: 25.5" Barrel Length: 9" Total Weight: 123.5 ounces Rate of Fire: 600 rounds/min. First Produced: 1951 Firearm Price: $900 Clip Price: $22 The AK of the SMG world, the Uzi is an Israeli designed SMG. It has poor accuracy and does not come suppressed, so I would not recommend this weapon. Many of the bad guys in the earlier part of the game will have this weapon, and you can often enough carry it in uniform. 2.4 Assault Rifles, Machine Guns, and Shotguns ***************************************************************************** Avtomat Kalashnikova 1947 ***************************************************************************** Caliber: 7.62 x 39 mm Magazine: 30 Total Length: 34.25" Barrel Length: 16.25" Total Weight: 151 ounces Rate of Fire: 600 rounds/min. First Produced: 1947 Firearm Price: $700 Clip Price: $30 Quite possibly the most common firearm in existence, the AK-47 is one of histories most outstanding weapons. To quote the movie "Lord of War," the AK is an elegantly simple 9 pound amalgamation of forged steel and plywood. It doesn't break, jam, or overheat. It'll shoot whether it's covered in mud or filled with sand. It's so easy, even a child can use it; and they do. It has pretty good accuracy and absolutely incredible stopping power. This weapon will take out anyone with a few shots, but it will be used only rarely because of its loud report. ***************************************************************************** Avtomat Kalashnikova 103 ***************************************************************************** Caliber: 7.62 x 39 mm Magazine: 30 Total Length: 37" Barrel Length: 16.25" Total Weight: 120 ounces Rate of Fire: 600 rounds/min. First Produced: ? Firearm Price: N/A Clip Price: N/A The AK 103 is an updated version of the AK-47. It adopted many of the improvements of the AK-74, such as rail mounts and dual lug gas operation. Also, many of the wooden parts were replaced with plastic to make the weapon considerably lighter. As far as the game is concerned, it is virtually identical to the AK-47. ***************************************************************************** M16A2 ***************************************************************************** Caliber: 5.56 x 45 mm NATO Magazine: 30 Total Length: 39.5" Barrel Length: 20" Total Weight: 137.5 ounces Rate of Fire: 900 rounds/min. First Produced: 1957 Firearm Price: $900 Clip Price: $24 This is actually an M16A1, because the A2 fires only in three round bursts to help conserve ammunition. It has a very high rate of fire and is very damaging, but the loud report of the gun makes it less useful for the stealthy situations of this game. ***************************************************************************** M60 ***************************************************************************** Caliber: 7.62 x 51 mm Magazine: 50 Total Length: 42.5" Barrel Length: 22" Total Weight: 370.5 ounces Rate of Fire: 550 rounds/min. First Produced: 1957 Firearm Price: $1900 Clip Price: $50 One of your two fully automatic machine guns, the M60 is incredibly powerful, incredibly fast, and incredibly inaccurate. Though recently replaced by the M249 Squad Automatic Weapon as the US Army's primary machine gun, it is still in circulation. There is one instance in the game where you would use it, but my walkthrough avoids this dangerous and less than stealthy approach, so use it only for fun rampaging. ***************************************************************************** M134 Minigun ***************************************************************************** Caliber: 7.62 x 51 mm Magazine: 1000 Total Length: ? Barrel Length: ? Total Weight: 1358 ounces Rate of Fire: 6000 rounds/min. First Produced: 1962 Firearm Price: $10750 Clip Price: $1000 It is technically impossible for a human to use this weapon, because fully loaded it weighs over eighty pounds, and would produce such a large amount of recoil that no one would be able to control it. But this is a game so it doesn't matter. Takes a moment for the barrels to begin spinning, but once they do, everything within a small radius in front of you ceases to exist. If holstered, 47 can sprint with this eighty pound weapon carried in one hand, but hey, we all love bugs, right? Only one instance where this will be used and it makes an impossibly difficult level simple. ***************************************************************************** Mossberg 500 Persuader Shotgun ***************************************************************************** Caliber: 12-gauge shotgun shells Magazine: 1 Total Length: 38.5" Barrel Length: 18.5" Total Weight: 108 ounces First Produced: ? Firearm Price: $285 Clip Price: $1 You basic run of the line pump-action twelve-gauge shotgun. Horrific accuracy, but when used it annihilates anyone near the end of its barrel. Ungodly loud, there are no instances where this is useful. Leave it. ***************************************************************************** Franchi SPAS PA3/213 ***************************************************************************** Caliber: 12-gauge shotgun shells Magazine: 8 Total Length: 41" Barrel Length: 21.5" Total Weight: 155.25 ounces First Produced: 1979 Firearm Price: $350 Clip Price: $6 Not entirely sure where IOI got the name. This shotgun, and the above measurements, is based on the SPAS 12, which is the shotgun as close as I can tell in the game. A semi-automatic shotgun, it can be used to kill the target on the second to last mission and it is possible to sneak it into the final mission, but in my opinion it is far more trouble than it is worth. 2.5 Sniper Rifles ***************************************************************************** Blaser Jagdwaffen R93 Tactical ***************************************************************************** Caliber: .300 Winchester Magazine: 1 Total Length: 42" Barrel Length: 23.5" Total Weight: 175.5 ounces First Produced: 2000 Firearm Price: $1550 Clip Price: $2 Your best friend in Columbia. A very good bolt action sniper rifle, this one only holds one round at a time, though the real one can hold five. When zoomed the scope will bob up and down with 47's breathing, but there is rarely a situation in which this is a problem, since you often have all then time in the world to take your shot. ***************************************************************************** Walther WA2000 ***************************************************************************** Caliber: .300 Winchester Magazine: 6 Total Length: 35.5" Barrel Length: 25.5" Total Weight: 245 ounces First Produced: 1970 Firearm Price: $9525 Clip Price: $12 This weapon was designed to kill people, not modified from a hunting weapon like the R93 (indeed, Jagdwaffen means hunting weapon). It is also incredibly rare and 47's sniper rifle of choice. Interesting note: due to the incredible rarity of this weapon (less than 200 were ever produced), it in reality would cost somewhere around $75000. With an effective range of a kilometer, this is the best weapon in the game, albeit not the most practical. There really isn't any instance where this is needed, unfortunately. 2.6 Miscellaneous Items ***************************************************************************** Compass $80 ***************************************************************************** Take on every single mission without fail. Many of my instructions will be based on direction, and this is difficult without a compass. ***************************************************************************** 7 x 50 Military Grade Binoculars $750 ***************************************************************************** These can be useful in Columbia and Rotterdam for scouting ahead, but for the most part I find them unnecessary. ***************************************************************************** Kevlar Body Armor $900 ***************************************************************************** Kevlar is a chemical invented by DuPont in 1965 that, when spun into tight fibers and woven together, creates a material that is very highly resistant to bullets. When 47 wears Kevlar any damage to his torso is reduced by a considerable amount. Headshots still cause full damage though. Useful a few times. ***************************************************************************** Composition 4 Explosive Car Bomb with Remote Detonator $3000 ***************************************************************************** This is a small amount of hand-malleable plastic explosives that, when placed on a car will destroy the vehicle as well as anything within said vehicle. Detonated by remote or set to explode upon ignition, C4 allows 47 to kill his targets without ever being suspected. ***************************************************************************** Global Positioning System Transmitter and Receiver $4000 ***************************************************************************** Used in the mission "Gunrunner's Paradise to try and find Boris, the GPS tracker is necessary to beat this mission. When the receiver is activated in inventory, it will display radar telling 47 where the GPS bug is. ----------------------------------------------------------------------------- 3.0 Hints and Tips ***************************************************************************** Sneaking ***************************************************************************** 47 has the ability to move in complete and total silence. This is necessary to commit many of the stealthy takedowns that are necessary in this game. Use this behind your target when pulling out the knife or wire, or they will hear you and either run or attack. It can also be used to sneak through places you should not be. ***************************************************************************** Running ***************************************************************************** It is often desirable and necessary to move at great speed. Some of the maps in Codename 47 are massive, and running allows for quick movement. Note however that running in a restricted area without a disguise is a good way to get shot at. ***************************************************************************** Disguises ***************************************************************************** Almost any male character's clothes can be reappropriated by 47 when said NPC is no longer among the living and is necessary in all but two missions. ***************************************************************************** Hiding Bodies ***************************************************************************** VERY IMPORTANT! When 47 kills someone, the body usually needs to be hidden, especially if said body is only wearing boxers. If a naked body is discovered, any disguises become useless. Dragging bodies takes a very long time though. However, IOI left a bug in that allows 47 to drag enemies while running. Press either of the sidestep buttons and then run to "strafe drag" bodies. This is necessary to quickly hide bodies. ***************************************************************************** Leaning ***************************************************************************** 47 can lean around corners to shoot, and if a silenced weapon is used, no one will suspect him. I call this the pistol leaning technique. The problem is that the wall/tree/crate/etc. 47 is hiding behind sometimes gets in the way. Still, pretty useful. ***************************************************************************** Sniping ***************************************************************************** When using a sniper rifle, the view will bob up and down with 47's breathing. There are a variety of ways to compensate for this, the easiest being line up a shot so the head is either at the top or bottom of the bob. ----------------------------------------------------------------------------- Walkthrough ----------------------------------------------------------------------------- ***************************************************************************** 4.1 Training ***************************************************************************** This is very simple and straightforward. Simply follow the professor's instructions. It is possible to stealthily kill the guard with the taser at the end either by shooting him with the sniper rifle or running up and knifing or wiring him. Now, for the real missions. ============================================================================= 4.2 Hong Kong, People's Republic of China ============================================================================= The United Kingdom returned Hong Kong to the PRC in 1997, on the condition that Communism would not influence the economy of one of the richest areas in Asia for at least fifty years. 47 is in Hong Kong in pursuit of Lee Hong, leader of the Red Dragon Triad. He spent his youth in France, serving in the French Foreign Legion, and when he returned, he ruthlessly assumed control of the Red Dragon. The triads are the largest criminal organization in the world and they are predominantly based in Hong Kong. Since Lee Hong is the head of the most powerful Triad in Hong Kong, it could be said that he is the most powerful criminal in the world. Well protected by a private army of loyal triads and the Hong Kong Police Chief, 47 will have to remove all the layers of protection before going after Hong. ***************************************************************************** 4.2a Kowloon Triads in Gang War ***************************************************************************** Kowloon is the mainland peninsula part of Hong Kong. Your target here is the chief Red Dragon negotiator. He is extremely paranoid and will run at the first sign of trouble. This is a nice easy setup mission, but don't be too confident, because it is very possible to die here. Recommended Equipment R93 Sniper. You don't even need to buy any ammo for it, because it will come with one bullet. More will be redundant because the target will flee if he hears a gunshot (and feels a bullet moving a few thousand feet a second in his general vicinity). Don't miss. Disguises NONE - The best disguise for this level is none at all. CIVILIAN - As far as I can tell, this is identical to your suit. But you get charged for an innocent kill. So don't use it. BLUE LOTUS - You might think this would have some potential. You would be wrong. It is possible to take out a Blue Lotus quietly, but then you cannot take his clothes. Walkthrough ***************************************************************************** Before you even start the mission take a look at the map. You should see three elevators, one west, north and east. As soon as you start turn west until you see an unfenced alley to the south. Cross the street and go behind the large red building west of the park. This is the west elevator and the easiest to get away from unshot at. Ride it to the top. Once at the top, unpack your rifle and go to the southwestern corner (directly to the right as you step off the elevator) and wait for a few minutes. You will get a cutscene showing the Blue Lotus Negotiator arriving and another one a few minutes later showing your target arriving. You will see the Red Dragon Negotiator walk south to the large Buddha. You will have a narrow shot between a lantern and the Blue Lotus Negotiator, so aim carefully and take your shot. As soon as you drop your target, DROP your rifle and run back to the elevator and take it to the street. This is why we used the western elevator. The Blue Lotus called in a helicopter, and one of the triads is leaning out the door with a very large M60 machine gun that can really ruin your day. He seems to know you are the shooter regardless of how you are dressed and whether or not you are carrying anything. If you are fast, it shouldn't be a problem. Run back to your car to end the mission. Alternatives ----------------------------------------------------------------------------- ***THE "THIS SHOT IS TOO HARD TO MAKE" METHOD*** If you are having trouble making the shot from the west elevator, you can try either the north or east one, though the helicopter often sees you. ***THE "THIS IS AN AWFULLY SMELLY VANTAGE POINT" METHOD*** There is a large yellow dumpster raised up directly to the east of the north entrance of the park. It is possible to take your shot from here as the RDN gets out of the car, but again, the helicopter often sees you running to your car. ***THE "SNIPER RIFLES ARE FOR LOSERS" METHOD*** It is possible to do this with the hardballer. Run to the park and hide behind the tree to the left of the south entrance. When the RDN arrives, lean to the left and aim at his torso. It is extremely unlikely you will get a headshot, but you can try. Fire a few rounds to drop him. Holster you gun and you can walk nonchalantly back to the exit, but you still have to avoid the helicopter. ***************************************************************************** 4.2b Ambush at the Wang Fou Restaurant ***************************************************************************** This is actually Lee Hong's restaurant, but you cannot take him out, not yet anyway. You have to solidify the anger and launch the Triads into a full scale war. Your primary target here is an elder member of the Blue Lotus, and the negotiator from the previous mission. However, the Agency has decided that you need to kill all of his bodyguards as well, in order to make it look like a payback hit for the park incident. Fun, eh? Recommended Equipment Fiber Wire Car Bomb w/ Remote Detonator Disguises CHAUFFER- Very useful, and the fact that he is armed means he doesn't count as an innocent. RED DRAGON- Can carry an UZI or a shotgun, but cannot get into the restaurant. BLUE LOTUS- Same as above. CIVILIAN- Same as your suit. Walkthrough ***************************************************************************** As soon as the mission starts, run north to the restaurant. DO NOT ATTEMPT TO GO IN! They are closed and will shoot at you if you attempt to enter. Stay on the other side of the street and eventually a limousine will pull up. This is the first mission in the Hitman series that has established a well known fact. Urinating in public places is a very dangerous thing to do. The chauffer will walk past you into a back alley. Do follow. He will walk up to a wall near a sewer grate to, er, relieve himself. Be sure the nearby civilian has gone around the corner before taking him out with the fiber wire. Drag his body into the sewer and take his clothing. Don't forget to holster the wire. Walk up to the driver side of the car, pull out the bomb, and plant it under the dash. Go back to where you started. You can change back into your suit if you desire. You will get a notice that the targets are leaving the restaurant. Wait a few moments and you will see the limousine leaving (the fact that their chauffer is hiding in the sewer apparently must have skipped their notice; I bet he'd be rather angry, if he wasn't dead). As the car begins to turn the corner, push the BOOM! button. If timed properly, your target and all of his bodyguards will have been killed at the same time. Leave. Alternatives ----------------------------------------------------------------------------- To be completely honest, this is really the only practical way of doing this level. You can bring some heavier fire power and try to take out all the targets, but it probably won't work. There is a sniper rifle in an alley in the far western reaches of the map, but there isn't any real practical use for it. ***************************************************************************** 4.2c Massacre at the Cheung Chau Fish Restaurant ***************************************************************************** If you only kill two people, does it still count as a massacre? The Triads are ready for war, but the chief of police is stepping in to attempt to stop the bloodshed. He is, even at fifty-eight years of age, a powerfully built man. Kill him, place the blame on the Red Dragon, and all Lee Hong's protection will be removed, thus allowing you to go after the Hong himself. Recommended Equipment Fiber Wire Gun of your choice. No really. You can take any gun you wish, even the shotgun, though it makes things slightly difficult. I usually take the silenced berretta or the deagle, just so I can have an opportunity to use this powerful weapon. Disguises RED DRAGON- While it is technically possible to beat the entire mission without a disguise, it requires a bit of luck and considerably more work. This man isn't really your target, but he must die to make way for you to kill the head cop in charge. COP- Unusable and you get charged for killing a police officer. Avoid it. CIVILIAN- Same as your suit. Walkthrough ***************************************************************************** When the mission loads, head east to the restaurant. Go inside and ask the bartender for the key to the bathroom. Go into the bathroom, close the door and drop whichever weapon you brought (if you brought the shotgun, you will have to go though the alleyways and climb through the window; don't forget to get the key). Leave the restaurant and head north. There will be a sewer grate ever so slightly to the right. Head east and at the end of the street look north. If he hasn't showed up already, the red dragon negotiator should soon be coming towards you. Let him turn the corner and start heading west toward the sewer grate. Observe your surroundings, and when all civilians and cops have looked away, run up to him and wire him. Strafe-drag his body over to the sewer, let it drop inside, follow him down and take his clothes and amulet. Climb up out the sewer and go south to the restaurant. You will be searched as you attempt to enter the front door, and any weapons except the wire will be removed. Walk into the restaurant and walk ever so casually into the bathroom. Drop the amulet. Close the door behind you. Pick up your weapon, open the door and make the police chief's head go boom. Close the door and holster your weapon. MAKE SURE TO DROP THE AMULET. Check the area outside the window to make sure it is clear and climb out. If you try to leave the bathroom, the bartender pulls out a sawn-off, which can kill in one hit on hard. Head back to your car. You'll probably get a message saying objectives aren't complete because you forgot to drop the amulet. I still do it after a hundred plays. Run back to the restaurant, climb in the window, drop the amulet, and head back to the car. Alternatives ----------------------------------------------------------------------------- ***THE "NO DISGUISE" METHOD*** You could also forgo taking the red dragon costume, stealthily climb in and out of the window, and do the entire mission without changing clothes, which can make you feel like a super-assassin god. You still have to kill the red dragon negotiator and hide his body, and you still have to drop the medallion. ----------------------------------------------------------------------------- ***************************************************************************** 4.2d The Lee Hong Assassination ***************************************************************************** You can finally go after the head of the Red Dagon Triad. His police protection has been removed, and the new police chief is likely forming a case against him. The Blue Lotus is preparing for a full scale war. Hong has no friends outside of the Red Dragon Triad. But he still has a small army of heavily armed guards, and his own personal bodyguard, Tzun, whom is skilled in both firearms and unarmed combat. Hong himself is a martial arts master, and is well versed in the use of the Chinese Jian. This is your first officially difficult mission. There are quite a few places where a guard turning his head a different way can have deadly consequences. It is also large and rather convoluted. Use your map if you are having difficulty finding something. There are three (well, more like three and a half) different methods for beating this level, but you must keep track of your numerous objectives. Recommended Equipment Fiber Wire Silenced Berretta with lots of bullets (especially if you plan on attempting either of the alternative methods) Kevlar Disguises BODYGUARD- These are the people with the velvet tuxedo shirts and sunglasses, seen mostly in the main restaurant area. Useful for moving around in the beginning of the level. TRIAD- These are the Red Dragons you have seen it the previous two levels. You will finish the mission with this outfit. WAITER- Necessary for the main method. Possible to do without, but it makes it far more difficult. Walkthrough ***************************************************************************** Upon loading, you should note that this level is the same as the second one, simply with FAR more content. The sniper rifle from level two is gone, but there are another two inside. Head directly north and go into the restaurant. You will see a bodyguard standing in front of a storage room and can wire him and take his clothes, but I recommend another one, so simply pass him by. Go into the bar and look to the left. Go up and talk to the bartender, and he will give you a flyer for the brothel (the two waiters will recommend this if you speak to them). You can get a sawn-off with two shells if you kill the bartender, which is possible, albeit sometimes difficult, to do stealthily. Turn around and go east and you should eventually come to a room with a sign that says bathroom and a door immediately ahead guarded by a bodyguard. Ignore that door for a second, and go into the bathroom. See that bodyguard with the sunglasses and the suit? You need to expire him, which can be tricky because the two waiters come through here at random intervals and can really ruin your day. Kill him, drag him into the right bathroom (no one ever goes in there) and take his clothes. And now go back to the...no. Er? Go back into the bathroom lobby and chill for a little bit, and you will eventually see a waiter come to go to the bathroom. It doesn't matter if it is the green one or yellow one, but you need to kill the waiter. WHAT? YOU WANT ME TO KILL AND INNOCENT CIVILIAN? Yep! This is the only time in the entire game where this is necessary, and it can be avoided, but makes the level considerably more difficult. Drag him into the bathroom with the bodyguard and leave him there. Now go back to the aforementioned guarded door. The guard will welcome you and tell you of the wonders that lay ahead. Go through the hall and slightly to the left and ahead as you walk into the next room, you will see an overweight man in a purple jacket. (No, you can't wear his clothes. I don't think even IOI can make that one fit him, in reference to the fact that all clothes in the entire Hitman series fit like a perfectly tailored suit of clothes, irregardless of the original owner's dimensions, but enough rambling). He will either repeat the message of the previous guard, or tell you have chosen well. Continue through the door and up the stairs to the right and you will see two women, one old and decrepit, another, young, beautiful, rather, er, lascivious, and quite scantily clad. Talk to the Madame, and she will introduce the girl as Lei Ling. Ling will begin to walk towards a room; follow her. When you get behind closed doors, she will offer you the combination to Lee Hong's safe if you help her escape, which is very easy. She runs out the room. Follow her and she will eventually bring you to a ladder, walk up to it to activate a cutscene, and you will appear on the other side of the wall. Go south to the gate and she will tell you there is an American agent captured in the basement, give you the combination, and give you something else to make this a memorable hit. One objective down. Go back to the restaurant and you will see three doors; go through the one in the middle. Look the left for a small narrow staircase (it will be the second opening) leading to the basement. Go down the stairs and you will see two triads guarding this area. Take a left, then another left, go straight all the way to the end of the hall, and then look right and you will see a guard standing in front of a door. Agent Smith is in there (actually I don't think they ever call him Smith in Codename 47, hmm, oh well). It is possible to get behind him between all of his "Leave immediately!'s" and "Restricted area!'s" to wire him , but if you watch the area ahead you will eventually see a Triad pass by. If you follow this one, he will go to a room and stand by one of the level's two R93's (this one is all but impossible to smuggle to a good vantage point without leave a massive pile of corpses, so ignore it), where you can wire him. You can also simply time it so he doesn't see kill the door guard, but this can be unreliable and can force a restart. Kill both of them. Take the door guard's clothing and drag his body into the interrogation room if you didn't take out the patrolling guard (if you did, you can leave both bodies where they lay). You will see a heavily abused red-headed man with Old Glory boxer shorts. Weird. Talk to him, and do not skip the cutscene until he has told the location of the safe. There are four possible locations, and opening the wrong one sounds an alarm and draws just about the entire baddie population to your current location. The safe can be located in the brothel, a storage room, the VIP area, or upstairs in the guard quarters. If he says the safe is in the brothel, thank Lady Luck for giving you the easy one. Go back to the brothel to where you first met Lei Ling, but instead of going into the door straight ahead, take the door to the left, and the one straight ahead and you will see the safe with one lone guard. Either sneak behind him and wire him or shoot him from behind with the silenced pistol. Drag his body into a corner so it will not be seen when you open the door. Open the safe, take the jade dragon figurine, and be sure to holster the statue before leaving. If he says the safe is in the storage room, it is still very easy, with the only real challenge being finding it. The easiest way to get there is to go back to the room with a fat man in purple, but instead of going through his door, go through the door on the left hand wall, and then through the door immediately in front of it. You are in the storage room. Same old song and dance as in the brothel. I've never successfully gotten behind this guard here, so just lean around the corner and put a nine millimeter cartridge into his cerebellum. Take the statue. The other two locations are considerably more difficult, and this next one, the VIP area, requires a bit of luck. To get there, go back to the main entrance, but instead of going straight ahead to the bar, take a left, go up the stairs take a left and then a right. This will put you in a large room with an indoor stream. Go down the stairs and you will see a set of double doors dead ahead. This is the VIP area. There are two guards in here, one that stands by the safe, and one that patrols from the entrance foyer to the depression that is the VIP area. Wire the patrolling guard when he is up near the entrance, and hope, yes hope, that the guard by the safe doesn't turn and see you. DO NOT SHOOT THE SAFE GUARD. More than half the time he gets out a death scream that brings people with big guns rushing in to just ruin your day. Instead, while sneaking, drop behind him and wire him. Take the statue. The guard quarters are another area that requires a bit of luck. If he says guard quarters, you may want to reload. It may be a wasted five minutes, but unless you happened to bring you heavy firepower with you (like the uzi) you will probably die if you screw up. But if you insist, follow the instructions for getting to the VIP area, and when you get to the double doors, go right. You will see an elevator that will allow you to go up to the guard quarters. Ride it up. Go right and then left around the wall to see your situation. You have one guard that patrols in a circle around the wall in front of the elevator, and he can be wired when he is on the elevator side of the wall. But the stationary guards in the room with the safe cannot be taken out stealthily. This requires a quick finger on the mouse, but you can take them out without causing an alert. See that door to the right of the safe? Go in there turn around and line up your crosshairs so that both heads are relatively with the reticule. Close the door without moving the mouse. Now pull out your silenced berretta and shoot both of them very quickly in the head before they can get a shot off, and hope you don't miss. Take the statue. The next objective tells you to take the statue to the herbal shop. To get there, you should go to the bar, through the northern door, and then through the northwestern most door in this room. You will an old man walking towards the counter; talk to him and he will take the statue and give you a vial of white powder, that, though never officially stated as such, is probably (get ready for this one) Tetramethylenedisulfotetramine, an extremely potent rat poison banned throughout the world but still available on the Chinese black market. So he apparently intends you to have Lee Hong ingest this poison somehow. Cool, this should be easy. Remember the waiter that we killed back in the beginning of the level. It's time to go pay him a visit and strip his clothes off. Go immediately left as you leave the bathrooms to get into the kitchen, where you will be immediately ordered to take soup to Lee Hong. Go add a little spice to the soup and go back towards the herbal shop. You will see Lee Hong sitting a table with his (damn that's a big man!) bodyguard, Tzun. As you approach, Lee Hong will try to take the soup, but the very large and enormous man, Tzun, decides to test it for poison. This could complicate things. Tzun takes a sip of the soup, and though he initially seems to find it acceptable, he coughs as the poison begins to shut down his organ systems, but manages to pull out a hardballer. Unfortunately for Tzun, the nerve agent has already done its work and he twitches off three shots before falling to the ground. Hong runs away and 47 tries to follow, but Tzun, in a last display of endurance, grabs 47's foot, dragging him to the ground. 47 then uses Tzun's hardballer to kill him. As soon as you get control again, IMMEDIATELY holster the Tzun's gun. Now RUN back to the bathroom, grab the triad suit, and RUN north to Lee Hong's compound. If you got lucky, you might make it before they lock the front door. If not you will have to go down to the basement. Check you map and you should see a path to the north on the basement map. Follow the very linear path, and you will eventually reach an elevator that will take you to a sub-basement, and from there up to Hong's fortress. Go upstairs and you will Hong pacing about on the second floor of the fortress. Follow him around and you will eventually see him go into a small office where he is very temporarily out of the sight of any of his guards. Wait for him to come back, and, when he turns his back, very quickly wire him. He has a note from a later target, that can provide you with a little bit of backstory. To escape, go down to the lower level, find the metal door, take the elevator down to the dock, and then jump in the boat. Alternatives ------------------------------------------------------------------------------ ***THE "I DON'T WANT TO KILL A CIVILIAN" METHOD*** If you are extremely uncomfortable with killing an innocent, you can kill Hong in his fortress, but this process in complicated by the fact that Tzun is still alive, and that he is patrolling the bottom floor and seems to know personally every single guard that works in the fortress, meaning he will recognize you instantly, blowing you cover and surrounding you with people who desire you to be dead. However, if you can sneak past Tzun up the stairs, you can kill Lee Hong with the above method. This will allow you avoid killing a waiter, but you will also have to sneak past Tzun on you way down. You can probably keep running if he sees you and get to the elevator and down to the dock alive. ***THE "SNIPING IS FUN" METHOD*** There is an R93 sniper rifle in the guard quarters that can be used to kill Lee Hong, but if will require you to make a large pile of corpses between you and your vantage point. But if you desperately want to use the sniper rifle, first make sure you have a bodyguard or Triad disquise, then go up to the guard quarters. Take a right after getting off the elevator, another right, and then a left through the double doors. Ignore the two guards of either side of the door. Look immediately to the left as you pass through the double doors and you will see a Triad. Sneak behind him and wire him. Drag him into one of the empty rooms (the second dormitory on the left is empty I believe) and go to the end of the hall taking the door to the right. Open the door and line up both Triads so that you can take them out with a few quick bursts from the silenced berretta. After they are dead, look to the right and go through that door. The rifle will be on a crate as you enter the room. Take it back to where you wired the first Triad and drop it. Follow the method for cleaning out the safe room in the walkthrough. Once all three guards are dead, go into the room with the double doors and hide behind the corner so you cannot be seen. Lean out and shoot both guards. There are two clips of ammo in this room and another on a crate to the left of the elevator. Go down. There will be three people here you must take out: the one directly in front of the elevator, and the two standing guard in front of the VIP safe area double doors. Eventually, one of the door guards will begin to walk towards the elevator, follow him and wire him when he is out of site. Now go back and lean around the corner and shoot the elevator guard. This will cause the other door guard to come rushing to him. Rinse and repeat. One more you have to kill before you can take your shot. From the elevator, take a right through the door, a left, and then another left. This will put you in a large outdoor area. Look to the left as you step out and you will see a bodyguard. Wire him and drag him inside, staying wary of the patrolling guard. Now pick up the rifle and start taking potshots at the five guards in your sight (there should be one patrolling, one guarding a gate in the wall around Hong's fortress, two in the towers, and one guarding the door to the restaurant). Look to the fortress balcony and you will eventually see him walk out onto it. If you do not take him down with a single shot to the head, he will run back and forth around the top floor of the fortress, occasionally entering the balcony, but always running, making the shot tremendously difficult. Also, he now takes colossal punishment before going down. So hit him in the head the first time. Note that Tzun is still patrolling the bottom floor, and since I can almost guarantee the fortress door is locked, you will have to come up through the elevator, a very tricky task. ***THE "DEATH FROM ABOVE" METHOD*** This one is a bit unreliable. Play through the mission until you give the statue to the old man and Lee Hong and Tzun come to the restaurant. Now go to the guard quarters and collect all the 7.62 ammo you can find. Now kill the two guards in the room before the sniper rifle silently. Go outside. You have to kill all the guards up here. The two that patrol can be taken out with the wire, and the two stationary guards can be killed with the pistol leaning technique. Pick up one of the AK's and go over to the northwestern window. You will see Lee Hong, but Tzun will see you, recognize you as a round eye and attempt to shoot you. It will probably take an entire clip to take out Lee Hong, and, after he is dead, use another clip or two (or three or four, depending on your accuracy) to take out Tzun. He can take absolutely colossal punishment before falling. Go to the guard quarters elevator and take it all the way down to the basement; take the underground route to the fortress. If you did not kill Tzun, he and all the rest of the Triad will be waiting for you at the top of the elevator. You will probably die, but you might make it on your next life. Note that neither this method nor the sniper method will allow you to read the note. Since the first alternative is so very iffy, you might want to follow the main walkthrough to beat the mission. Unfortunately, this will not allow you to take the Deagle on the next mission, which can be rather useful. ***************************************************************************** 4.2e Hong Kong Missions Conclusion ***************************************************************************** So you've performed your first major assassination. Congratulations. You will be presented with a strange cutscene with five shadowed men standing around. The voices are indistinct, but you will hear a gravely voice say something about needing killing machines, not just machines. A voice with a slight Asian accent will ask "Will he be able to *indistinct.*" Then you hear the voice from the walkthrough say "Don't worry! He will be perfect." Hmmm. Wonder what that could mean. A dream. A stray memory. An actual event. Also of note is the letter. It is from a man named Franz, and he speaks of tiring of an old man and a desire to split the fruit. I wander what this could mean. More good info is to come. ============================================================================= 4.3 Columbian Jungle, Columbia ============================================================================= Welcome to the Columbian Jungle, one of the most miserable locations on the face of the planet. It is hot and extremely humid, and it is also several thousand feet above see level, meaning there air is very thin. But 47 is one tough hombre, and runs at a flatout sprint through this miserable environment. Your target is a drug lord named Pablo Belisario Ochoa, whom broke all the rules and eliminated his enemies ruthlessly, ignoring the laws of the cartels. He resembles Tony Montana from the movie "Scarface" remarkably. He was born in Cali and is likely the head of the Cali Cartel. He spent time in France in the French Foreign Legion, returning to ruthlessly overthrow all of the other drug lords of the Cartel. His ruthlessness has led the Cartels to unite against him, driving him deeper and deeper into the jungle. He now lives in a mansion near one of his processing sites, guarded by what can only be called an army. Dozens of soldiers patrol these forests, alert for the slightest sign of disturbance. You must contact the local tribes, and they will escort you to a hidden path leading to the rear of Ochoa's complex. Many complaints have been filed about this series of missions in that it is "impossible" to beat them without getting shot at and acting more or less like a soldier as opposed to a Hitman. Well, through HIGHLY extensive research and LOTS of trial and error, I have found ONE way to beat these missions stealthily. I doubt IOI intended anyone to follow this path, but it does exist. ***************************************************************************** 4.3a Find the U'Wa Tribe ***************************************************************************** Everyone hates this mission. Everyone. It was designed to force you to play like a commando. Your goal is to rush to the crash site of one of Ochoa's planes and take a golden statue that is an idol of the local tribe, the U'Wa (an actual indigenous tribe of Columbia, though much more technologically advanced that depicted in the game) so that they may show you a secret route to Ochoa's camp. For the most part, the only way to do this was to rush a patrol, kill them all, steal a uniform, and continue to run through the jungle, killing almost indiscriminately. I disliked this approach so started experimenting. By running through the jungle in random directions for two hours, I found a somewhat convoluted route that allows 47 to arrive at the crash site unshot at, and in a series of kills that would really freak me out if I were one of the guards, steals the statue and a disguise. Recommended Equipment (Note: What you bring must last you for this level and the next two) Fiber Wire Compass. This level is massive and you will probably get lost without it. A pistol. This is the only instance in the entire game where you can use the Desert Eagle, so bring it if you want (if you killed a waiter in the previous mission, it will grayed out an unavailable). AK-47 (see alternatives) M-16 (see alternatives) Disguises SOLDIER- Anyone wearing green, these disguises will allow you to move around unshot at, and allow you to carry an AK, but that's about it. OFFICER- These are the ones in the Khaki uniforms. This uniform allows you to carry the sniper rifle, which is VITAL to beating this mission and the actual hit of Ochoa. Walkthrough ***************************************************************************** You are greeted with a cool cutscene of 47 fast roping out of an ICA helicopter, dressed in BDU's with camo paint smeared on his face. Activate you compass and head directly south. Eventually you will pass a dry riverbed. Your goal is to get south of the dry river beds to the west (gray lines on the map) but not so far that you run into the guards to the south. It is a narrow slice just to the south of the western river beds. I usually count to 12 after I cross the southern river bed and then turn east, but since you probably don't count at the same pace I do, check your map and, when you are parallel with the bottom of the river beds, head east. The big yellow circle in the middle of the map represents the location of the crash site, but it is general as the agency is not exactly sure where the plane went down. Continue to head east until you reach the outer edges of the yellow circle, then head northeast for 7-10 seconds, and then east again. You should eventually come upon a flaming wreck. It is in the southeastern corner of the circle, near the green blob representing mountains. If you ran the entire time, you beat the soldiers arriving to secure the crash site by quite a bit. Hide behind a tree to the north of the wreck where you can see the upturned wing of the plane. When the soldiers arrive, you should see one run up this wing and stand guard at the top. Start sneaking towards the plane. This part can be a little iffy. Sneak around the left hand side of the plane, advancing VERY slowly. To the right you will see an officer. Sneak up to him and wire him. He has a tendency of looking your way, so watch him carefully before advancing. Leave the body where it is and carefully but quickly sneak back behind the plane, and then run behind a tree. Wait a few minutes while all the guards discover the body. Eventually they return to their positions. When the guard on the wing is back, sneak up on him, wire him, and take his uniform. You can see three guards from here, one each facing east, south, and west. You want to walk up behind the eastern guard and wire him, hoping the southern guard doesn't see you. You may also want to take out the western guard as well. When he is dead, go back to the officer you killed first and then take his uniform. This ensures no one sees the body. Pick up the golden statue and head east around the ruins to the camp, represented by several round dots. Make sure to equip the statue when heading into the village, or you may be attacked by the tribals with their blowguns (one of the more damaging weapons in the game). You will be approached by a tribesman and told to go see the chief. He is located near the center of the southern complex. When you give him the idol, he says he will tell of a secret route to Ochoa's camp, but first you must free his brother from the guards. You didn't think it would be that easy, did you? Open your map. Look WAY to the southeast and you will see a bridge. Start running. When you finally get there, you will see the heavily guarded bridge to the left, and a guard tower to the right. Climb up the tower. You will see an R93 with some ammo sitting around. Make sure you have a khaki officer's uniform, and then pick it up. Climb back down the ladder, and follow the bank to the west, looking through the rifle's scope constantly. Your goal is to get far enough away from the bridge so that you can see the guards, but they can't see you. You only have to kill the three on the bridge standing around the tribal. Take out the one in the back first, or this will be a painful lesson in the fact that sniper bullets can pass through more than one target (you can accidentally kill the tribal). Once the three guards are dead, wait a few moments and you see him start to run. He does not need an escort. Run all the way back to the camp, and wait several minutes for the tribal to catch up. 47 runs like an Olympic class sprinter, and can leave anyone in any of the games eating dust. Unfortunately, this means slower companions can leave our assassin waiting for some time. The tribal will eventually get to the camp (you can track his progress by following the pulsing yellow circle on the map). When he does, go talk to the chief to get the next mission. Alternatives ----------------------------------------------------------------------------- Since this mission is so non-linear and so large in both scope and scale, there are nearly limitless opportunities and possibilities. At the beginning of the level, you can go in virtually any direction and you will likely eventually hit a patrol. The following are a few I have found reliable. ***THE "I DON'T FEEL LIKE BUYING AMMO!" METHOD*** Open you map when the level begins and you will see eight yellow squares with pistols engraved on them. These are weapon drops, probably dropped by the plane at the crash site during its descent. There is one to the west, three to the northeast, one to the north, two to the northeast, and one standing alone in the middle of the map. Their contents are as follows: West: 7 @ 7.62 ammo Northwest: 9 @ 5.56 ammo 8 @ Pistol ammo 2 @ Berretta 92 North: 7 @ 5.56 ammo Northeast: 5 @ Machinegun ammo 4 @ 5.56 ammo and M16A2 Standalone: 7 @ 7.62 ammo You should definitely not run out of ammo. ***THE "DISGUISE ALTERNATIVE" METHOD*** Let's say you are having too much difficulty getting a disguise at the crash site. There is another way to get a disguise, but it requires a bit of luck. At the kit selection screen, choose an M16 with no ammo. Run to the northern cache, and hug the western wall, running all the way to the top of the canyon. Grab all the ammo from the cache, and start to run down the riverbed, still hugging the wall. You should eventually see a patrol walking south away from you. Ambush, anyone? You can unload with the M-16 while leaning from behind a tree and you SHOULD be able to take out the entire patrol without getting shot at. You can then take the officer's uniform and, if you were fast, you SHOULD beat the soldiers to the crash site and be able to take the idol. ***THE "I EAT GREEN BERETS FOR BREAKFAST AND I'M VERY HUNGRY!" METHOD*** Just because it's the way IOI wants you to play this mission, let's go over the commando version. You are not 47 in this mission, you are Arnold Schwarzenegger from "Commando." Bring the knife and the AK and as much ammo as you can. Note if you are playing the game on hard, this method is very difficult. You only get one reload, so shoot fast and hard. As soon as the mission starts, head east and you will run into a patrol pretty quickly. Kill them all and take a uniform. Run to the crash site and grab the idol. Take it to the chief and then run to the bridge. This part is where it gets tricky. Climb the tower and knife the guard up here. Pick up his weapon, an M60, and gun down all the enemies below. Remember, the tribal ducks when the fighting starts, so aim high. When you are no longer being shot at, pick up the sniper rifle and kill the guard on the other side of the river. Run back to the camp and wait for the tribal. Not recommended, but if you want something different, it is there. ***************************************************************************** 4.3b The Jungle God ***************************************************************************** All tremble! Tezcatlipoca, the jaguar God of Death (from Aztec mythology in Mexico, not Columbian natives, and actually the God of night and lots of other things) is standing guard over the secret passage to Pablo's camp. And, much like in Aztec mythology, you must offer the god a in order to pass his alter. This is probably the easiest mission in the game. Hell, it's probably the easiest mission in the entire series. Recommended Equipment You only get what you had at the end of the last level (you remembered the sniper rifle, didn't you?) Disguises SOLDIER- Anyone wearing green, these disguises will allow you to move around unshot at, and allow you to carry an AK, but that's about it. Walkthrough ***************************************************************************** Cross the bridge across the river and head south. Pass the pyramid-like ruins to the right and keep going south until you come up on a stone temple. You should see two guards standing around talking. They must die. You can pull out the desert eagle and shoot them from behind a pillar, snipe them from far away, or drop down into the hole inside the temple and grab the M-16 and gun them down. After they fall, grab one and strafe-drag him to the southern yellow interest point (the ! on the map). Drag the body onto the altar and back off quickly. Tezcatlipoca will jump onto the altar and begin to munch on your "sacrifice." You can now pass by him calmly without the fear of getting eaten. Easy, but make sure you have the sniper rifle. Alternatives ----------------------------------------------------------------------------- ***THE "I HAVE, ER, A PROBLEM, WITH HUMAN SACRIFICE" METHOD*** If the idea of sacrificing a fellow human being to a pagan symbol of superstitious natives bothers you somewhat, then there is another method. Take a look at the map. To the east there is another point of interest. This represents a bunch of peccaries (jungle pigs) running around. You can take one of these to the altar, but the soldiers will shoot you if they see you with a 50 pound pig under your arm (I mean, come on, what would you do in a situation like that?). So you will have to kill most of them or take a large amount of punishment. You can kill most from the end of the bridge at the beginning with the sniper rifle, but make sure you have at least one bullet left when you leave. ***THE "SCREW SACRIFICES!" METHOD*** Irregardless of what the briefing says, you can kill the jaguar, but then the four tribals standing above will attack with their blowguns, and unless you get lucky, they'll bring you down. You could shoot them as well, but at five grand a kill, that's a $15000 loss for this mission. You don't really need money if you've been playing by this guide, but this method reeks of, unprofessionalism. You can also just try to run over the altar to the secret passage, but you will probably get taken down and dragged away for lunch. ***************************************************************************** 4.3c Say Hello to My Little Friend! ***************************************************************************** You come out of the secret passage on the north side of Ochoa's camp. You are close to your target now, but this place is guarded by 50+ guards, most armed with automatic weapons. You WILL die if you try to take them all on. Stealth and subterfuge is definitely the better option here. If Ochoa detects you, he will go into a crazed killing spree reminiscent of Tony Montana in Scarface. Tread lightly. Recommended Equipment You only get what you had at the end of the last level (you remembered the sniper rifle, didn't you? You didn't? You just made this level much more difficult.) Disguises SOLDIER- Anyone wearing green, these disguises will allow you to move around unshot at, and allow you to carry an AK, but that's about it. OFFICER- These are the ones in the Khaki uniforms. This uniform allows you to walk into the drug lab. Walkthrough ***************************************************************************** When the mission starts, you are standing to the north of a massive fenced in compound patrolled by dozens of soldiers. Slightly to your left you should see a weapons cache with some knives and a vest. Stand in front of it and bring up your scope. Look towards the mansion and you should just be able to see a man in a white suit chomping a cigar. Hit him in the head, and don't miss. Primary target destroyed!? Ten seconds into the mission and I've already killed Ochoa? If you missed, he will start strafing your position with ungodly accurate fire from an M60, so, er, don't miss. Drop the sniper rifle (the soldiers will now shoot at you if they see you carrying it), and run down around the compound either way (west is faster), and you will eventually see the gate to the compound. The interest point to the south contains two AK-103s and some 7.62 ammo. Go inside and head northeast and you should see the mansion. You want to go around back to the southern entrance, the single door off to the side. Go into the main staircase room and look up. Those double doors are where you need to get, but there is a guard who attacks if you try to open them. Go up the left staircase and into the first door. Wire the guard in here and take the silenced berretta and ammo. Go into the next room and wire the guard and drag him into the room with the other guard. Now open the door and line up your crosshairs with the door guards head. Let the door close. Draw the berretta, plug him in the head, and let the door close. The guard downstairs will see him fall and come up to investigate. When he walks back downstairs, sneak behind him and wire him. You can now go into the room and grab the bomb sitting on the desk (I mean, who doesn't have C4 sitting on their desk. Pablo also has a letter, this one from this mysterious professor. Leave the mansion and go west until you see an area that in fenced in. Go down the right hand staircase. The guards will tell you to leave. Ignore them. Go inside the door, close it behind you, and enter sneak mode. Wire the guards directly in front of you, and equip the bomb. Place on the crates labeled "explosives" and leave the same way you came in. Close the door to the drug lab before opening the other one or they will see the body and complicate matters. Run far to the west and when you get to about the mansion, blow the bomb. You will get a cutscene showing the results. Run to the hangar. As soon as the guards by the plane see you, they will attack. Just ignore them and run to the plane to escape. Alternatives ----------------------------------------------------------------------------- ***THE "I FORGOT MY SNIPER RIFLE" METHOD*** Didn't I tell you to bring your rifle? You forgot? You weren't paying attention? *Sighs in exasperation* What am I going to do with you people? If you remembered to bring the rifle, but for some reason got a tad bit trigger happy in the last mission and don't have any ammo left, you can still use the sniper method and save yourself a headache. Drop your rifle as soon as you start. You'll notice several guard towers around inside the base. The middle tower to the far west has a spare R93 and one clip of sniper ammo. Don't take the rifle because everyone will try to kill you. You can, however, pick up the clip, run back to where you started. Pick up you rifle and follow the above guide. If you don't feel like doing this, or you completely forgot the rifle, you still have a couple of options. You can face Ochoa directly. However, he has an almost divine amount of endurance, so he will not go down easily. You may wish to stock up on weapons scattered throughout the tents. Starting from the first tent you see to the left when you enter the base and going clockwise, the contents are: empty; Kevlar, silenced 9mm, and four pistol ammo; empty; Minigun (yes, a Minigun, see the below for the strategy) and four machinegun ammo; 2 M16s and eight 7.62 ammo (which is the wrong kind for the M16); and empty. All the guard shacks and all of the towers except for the one mentioned above are also empty. There are also two M60s and four machinegun ammo in the southwest corner of the hanger, but since this is a restricted area regardless of your uniform, you'll take fire before you can reach the weapon. Anyway, after you are loaded up (preferably with an AK103 and lots of ammo) go into the house through the same aforementioned entrance. You will see Ochoa snort from a massive mound of cocaine when you get close enough to the house. Now proceed to kill everyone in the house. All but the two in the western room on the bottom floor can be taken out stealthily. After everyone else is dead, go into their room with the AK, line both of them up, and drop them both with a short burst. The two guards standing outside the front of the manor should come run in to see what the shooting is about. Kill them too. Now you are ready to take on Ochoa. Please note that he is extremely high and extremely resistant to the traditional methods of parting one's body with one's soul. Keep shooting! Try to hide behind the door and lean out and fire controlled bursts at his head. After he falls, you should be able to follow the rest of the mission with the main walkthrough. Nobody should know that you just took out their boss, so there shouldn't be any problems. ***THE "MINIGUN" METHOD*** I really don't recommend this unless you are playing on easy. But just because it is there, and it can be fun, so if you want to try, go ahead. Take out as many guards as you can with your rifle when the level begins. Try to make every shot count. If you were careful in the last two, you should have about fifteen shots. Try to connect with every one of them. After you run out of ammo, drop the rifle and run to the tent with the Minigun in it. Pick it up and all of the ammo. Now the Minigun consumes ammo at a frightening rate, but it pretty much destroys everything in its path. It takes a moment for the barrels to spin up to speed, but if you click once before you start to fire, the barrels will automatically spin, allowing you to shoot instantaneously when needed. Kill everyone who is shooting at you, and, when you have a moment of peace, strafe the windows of Ochoa's office until you get the "Primary Target Destroyed" message. Proceed through the base. You pretty much have to kill everybody in the level to make this work, but with your deathstick, it should not be too much of a problem on the lower difficulties. Once the area is bad-guy free, get the bomb from Ochoa's office, blow up the drug lab, and leave. ***************************************************************************** 4.3d Columbia Missions Conclusion ***************************************************************************** So after proceeding through the jungles of Columbia and beating the most frustrating series of levels in the game, you get another letter from this mysterious professor. He reminds Ochoa that 47 belongs to him but that he might just send him to Ochoa for a demonstration. Well he sure got a demonstration. You will get another cutscene of a bunch of people standing silhouetted in the dark. But enough on this. Let us proceed to Hungary. ============================================================================= 4.4 Budapest, Hungary ============================================================================= There is a summit being held at the Thermal Bath Hotel in the Hungarian capitol. A large number of powerful world leaders will be attending, along with a Frantz Fuchs (AKA Heinrich Wulff), an Austrian terrorist. In his early teen years during the Second World War, Fuchs was heavily involved in Hitler's regime, joining several Youth Soldier Groups. When the Russians reached Berlin, he knew he would likely be persecuted for the atrocities he committed under the Nazi regime. He fled to France and joined the French Foreign Legion, where he became an expert with explosives and also at covert assassination. He would later go on to become one of the world's most renowned mercenaries and terrorists. ***************************************************************************** 4.4a Traditions of the Trade ***************************************************************************** So you need me to save the world? Well I guess since you're paying me so well I can save all the presidents, prime ministers, dictators, and kings. You want me to kill Fuchs as well? God you people ask for a lot. Alright, I guess I can do this. This mission will strike you with just how absolutely horrible the voice acting is. Anyway, since half of the world's leaders are in the hotel, there is rather a large amount of security. There are metal detectors everywhere, so refer to your map to try to find ways around them whenever possible. Recommended Equipment Fiber Wire (anything else will set off the metal detector) Disguises BELLHOP- It allows you to go around the hotel freely, but the alternate method of killing Fuchs is kinda iffy. SECURITY- Can carry a Berretta 92 visibly and can walk through metal detectors without setting off alarm, but must kill a security guard to get one, which takes a $5000 cut out of your profits. BODYGUARD- All of Fuchs's bodyguards seem to know each other, so the costume is for all intents and purposes the same as your suit. You cannot walk through the metal detector and there is no practical application. BARTENDER- You can wear the bartender's clothes, but killing him stealthily is all but impossible, and there is only one instance I think of it being useful. CHEF/FLORIST- Neither of these outfits are wearable. Walkthrough ***************************************************************************** You will be dropped off in front of the hotel. Run inside and talk to the receptionist. You will see the logbook that Mr. Heinrich Wulff (the alias of Frantz Fuchs) is staying in room 202. The receptionist will also comment that if you turn in your key, he will give you your mail. There is a grand wide staircase ahead with two doors to either side. Take the one on the right and you will fight yourself in a locker room. In the easternmost stall, there is a spare bathing suit. Put it on and head into the pool area. On the right-hand side of this room there is a sauna with a fat man in a purple bikini bottom. This is not your target. This is actually the target's brother. But you will have to kill him eventually, and he is much easier to kill now. If you talk to him, he will remark that he needs to be careful in the sauna, as he has a weak heart. Well, I personally think he needs to lose some weight, so I'm going to walk outside and turn the sauna up much higher. Why is he trying to get out? I better hold the door shut. Oh. He's dead. Oh well. Grab the key off his body, change back into your suit, and head into the lobby. You will want to follow the grand staircase up to the right, and then run around to the right. Run until you see a white and blue key hanging off of one of the doors. When you have a master key, head to the southern hall of the eastern wing, and you should see a bodyguard standing outside of room 202. If you talk to him, he refuses to let you in. Head over to room 201 just to the right, and go inside. Walk out onto the balcony and look left at Fuchs's balcony. Eventually, a white-haired bodyguard will come out. When he goes back inside, jump to Fuchs's balcony, sneak up to the bodyguard, and wire him. Now open the door, still in sneak mode, and wire the other guard. Now go pick up the "Do Not Disturb" sign and put in on the outside of the door. Pick up the Luger P08 off of the desk, along with everything else. You'll notice the same letter you got off of Lee Hong's body in Hong Kong, as well as a letter from your most recent target, Pablo Ochoa. In case you have not figured it out yet, all these men are connected. You can use the Luger to kill Fuchs. Taking a shower. In a speedo. Anyway, drop the pistol, pick up the briefcase, make sure the coast is clear, and take the stairs up to the third floor. If you check your map, you will notice that there is a path connecting the east and west wings on the third floor. Go out onto this path and turn north. You'll climb over the A/C units. Go to the west wing and you will see an open window. Go into sneak mode and climb in. There is a guard in here, and while I'm not 100% sure if he ever sees you, it is a good idea to kill him just to be sure. Make sure you have the briefcase and the key off of Fritz's body (the first Fuchs brother we killed). Follow the wall to the west and you will eventually come to the x-ray room. With a bomb filled with deadly nerve gas inside of it. Pick up the bomb with the briefcase equipped and 47 will put the bomb in the briefcase. Now you just have to leave. Go out of the dentist office the way you came in, get back to the path, and walk into the west wing. Check your map for the location of the stairs and follow them all the way down to the ground floor. You will come out in the kitchen. Take a right, go out the back door, and leave the mission. Alternatives ----------------------------------------------------------------------------- ***THE "DENTIST MUST DIE" METHODS*** If for some reason you miss Fritz in the sauna, he will move out to the pool for a little while. His secretary in his office will tell you exactly where he is at any given time. At this time, you can use the fiber wire on him, but instead of strangling him, 47 will drown him. It's actually kinda cool. Just make sure no one sees you. If you wait a little longer, he will move into the restaurant; there is no practical way to kill him here that I have found, though he does mention something about loving fatty foods, even though they are bad for his heart. If you want to, you can wire him or use the kitchen knife or meat cleaver from the kitchen to slit his throat. Just so you know, it is impossible to do this without witnesses, so if you miss him in the pool, I'd head straight up to the casino. You should probably kill Frantz first if you want to use this method, so you can take the Luger. You can get it from Frantz's room to the casino by taking the stairs up to the third floor, crossing the path connecting the two wings, and proceeding to the unguarded elevator, which will take you to the second floor. If you head to the casino bar, you will see a bodyguard standing near the bartender. If you wait long enough, eventually the bar will be empty except for these two. That's your cue; line them up and drop them both with a shot from the Luger. You should have time to hide the bodies before Fritz gets there. For style points, you can even change into the bartender's outfit and stand behind the bar. Anyway, when he sits down, plug him with a silenced shot too. I don't like this method because you have to kill an innocent, and it's damn easy to get caught trying to take out the bodyguard and bartender and hide their bodies. But if you wait too long, it may be your only option. ***THE "I'M AFRIAD OF HEIGHTS" METHODS*** If you want a different way to kill Frantz, there are two that seem to work relatively well. Both require an outfit, a master key, and a weapon. The first (and somewhat easier methods is to get a police uniform. I have not found one lying around, so you will have to kill a cop, which brings a $5000 pay cut. But if you want to do it...well, anyway, get his gun and go to Frantz room. Sometimes you can actually pull this off without anyone hearing the shots. Shoot the guy standing guard at the door, shoot the white-haired bodyguard when he comes running out, and go run into the bathroom and shoot Fuchs. Pick up the briefcase and run away, preferably changing back into your suit, and as long as no one was too close, you should be fine. You can also use the bellhop uniform. There are two lying around spare. One is in the florist's closet on the second floor, and one is in the middle of the dentist office. Anyway, if you talk to the bodyguard, he will let you in to give Mr. Wulff fresh towels, but any action you take will be noticed by both of the guards and you will thrown into the hall after just a few seconds. The only way to make this work is to have a weapon beforehand, but since the only weapon lying around free in the level requires Frantz's room key, you will have to kill a security officer or bodyguard to get their weapon. Both of these methods are clumsy and lack finesse, so I would recommend you use the main walkthrough method. ***THE "OTHER RANDOM STUFF IN THIS LEVEL" METHOD*** This level feels incomplete to me. There is a lot of stuff that looks like it could have been done if IOI had had more time. If you take Frantz's key to the front desk, the receptionist will give you a letter confirming the Fritz Fuchs on the business card is Frantz's brother as well as a letter from the florist informing that the "roses" are ready. If you take the letter to the florist, he will indeed give you a box of roses, but the box will also have a shotgun in it. There is no real practical use I could find for this, but it is there if you want to go on a rampage. Also, there is no way to poison or otherwise stealthily kill Fritz once he leaves the pool. From the dialogue you have in the restaurant, it sounds as though there should be a way to poison his food, but I have currently not found away. Also, I will give anyone who can make both kills with the kitchen knife in the shower a magic cookie. ============================================================================= 4.4b Budapest Missions Conclusion ============================================================================= This single mission does a good job of bringing the story together. All three of your main targets have served in the French Foreign Legion around the same time, and now it seems that they have all served together. The letter from Pablo. Lee Hong having a letter from Frantz. The silhouette's you see after every series of mission are your targets. You can see the cigar in Ochoa's mouth. You can see Lee Hong's enormous mustache and ponytail. You can see Fuchs's rotund, misshapen head. So that leaves two more targets. Hmm. One man even remarks he thinks "he has my nose, I think." Is 47 somehow related to these men? Only time will tell. ***************************************************************************** 4.5 Rotterdam, The Netherlands ***************************************************************************** Rotterdam comes close to being the busiest port in the world, edged out only slightly and recently by Shanghai in the PRC. The Netherlands, despite having legalized drug use, has a considerably lower crime rate, than, oh say, the United States, but the Rotterdam is a port city, filled with its fair share of slums and ghettos. These areas invariably spawn gangs, and it is one of these gangs that will allow you to get at your next target, Arkadij Jegorov, also known as Boris Ivanovich Duruska, a gunrunner born in Kazakhstan in the early days of the Union of Soviet Socialist Republics. Born in a poor part of a satellite territory and terrorized by the Apparatchik (Communist party leaders), he quickly developed a hatred for the Marxist system. He began running weapons to Cossack rebels by the age of fifteen. With the police on his heels, he fled the great Communist nation and went west to France, where he joined the French Foreign Legion. By the end of his military service, he had established massive networks throughout Europe and the Middle East. It is rumored he is now seeking nuclear weapons. ***************************************************************************** 4.5a Gunrunner's Paradise ***************************************************************************** Unfortunately, Jegorov has hidden himself, apparently terrified with the recent deaths of his comrades from France. However, a one Ivan Zilvanovitch, a mediocre criminal whom, after an almost laughable failed suicide attempt, joined a circus, eventually rising to the top, can be used to find Jegorov. Zilvanovitch is one of Jegorov's most trusted advisors, and uses his circus as a front to sell weapons throughout Europe. He is mentally unstable and severely paranoid, but a deal has been arranged with a local Dutch gang. If you replace the gang as the buyer of the weapons, a GPS tracker can be fixed to the payment briefcase, which will no doubt lead you straight to Jegorov. Recommended Equipment Fiber Wire GPS Transmitter and Receiver MP5SD with LOTS of ammo. You have to kill like serveral people in this mission, as well as several attack dogs. Walther WA200 Sniper Rifle (for alternate method) Disguises GANG MEMBER- This is really the only disguise you can actually get, and you really to need it to do pretty much anything. Walkthrough ***************************************************************************** As soon as the mission starts, run southeast, and you should see a gang member walking west. Run behind him and wire him. Take his clothes, and using strafe-dragging, hide him behind the boxes WAY over by where you started. Now if you continue to go southwest you should see a squat brick building with a large Kinky Cola sign above it called Goedkoop Opwinding, which, roughly translated, means Cheap Agitation. It's a third-rate strip club and also the unofficial headquarters of the Dutch gang making the deal with Zilvanovitch. The red car parked outside will lead you to the warehouse where the deal is to be done, but there is a gang member looking right at it. Head inside. You will see a dancer with purple hair to your left as you walk in. Talk to the bartender and he will allow you to meet with her. Take the first door to the left of the entrance and she will walk down. Talk to her and she will agree to, er, distract, the guard outside. Follow her out, and as soon as they've turned the corner, plant the transmitter on the car. Now walk back north until you run into the tracks. If you look on your map, you will see three yellow icons that show a railway switchover. These icons represent levers that will change the direction of the train. There are several warehouses scattered across the map, but the most important ones are labeled. They are much larger and stand alone on the western, southern, and eastern parts of the map. One of these is where the meet is to take place, but there is a gate in the way. You have to use the levers to guide the train into the gate guarding the appropriate warehouse, so you can take care of the handoff. There are three levers. Regardless of which warehouse it is, all three of them require the northernmost lever to be pulled, so go ahead and do that. After a short while, the gang members will get in the bugged car and drive to the appropriate warehouse. You can see it on the map as a pulsing red dot, or, if you equip the receiver, it will put up a kind of radar showing you the location of the car. If they go to the southern warehouse, you need not trip any more levers. If they go to the eastern warehouse, change the middle lever. And if they go to the western warehouse, change the southernmost lever. Run to the appropriate warehouse. Now each of these buildings are guarded by three to six vicious Dobermans who really want to rip your throat out. Use your MP5SD to deny them this privilege. When they are all dead, go to the car and retrieve the transmitter. Now there are nearly a dozen gang members inside each of these warehouses armed with automatic weapons. The easiest way to do it is to open the door from the side and stand behind the wall and just lean out and unload with your silenced SMG until they are all dead. You can also take the stairs up to the catwalks and pick them off, but almost every time someone will see you and come run up the stairs to shoot at you. This is actually kind of advantageous. You see, Zilvanovitch's paranoid nature will cause him to run at the sign of trouble, and I am pretty sure a bullet-riddled corpse counts as trouble. As soon as you kill the last gang member, you will get a notice saying "Ivan will arrive in three minutes." Use this time to hide all of the bodies. The safest place is upstairs on the catwalks, and using strafe- dragging, you can take care of that in no time. Put the transmitter in the briefcase and wait for Zilvanovitch to arrive. When the exchange is complete, make sure not to do something stupid like shooting the car because this will cause you to lose after all of that hard work. Alternatives ----------------------------------------------------------------------------- ***THE "I CAN SEE ALL THE LITTLE PEOPLE FROM UP HERE" METHOD*** If you are having trouble with the dogs ripping you apart before you can get to the warehouse (understandable, they are fast and their attacks hurt fully even if you are wearing armor), then the best way to deal with it is to take them out from afar. I mean, they include the awesomeness that is the Walther WA2000, it would be a pity not to use it. And anyway, if you've been following my guide at all, then you have more money than you could ever hope to spend, so why not. From the beginning snipe or wire the first guy from the above walkthrough, take his clothes, hide his body and drop the rifle. Now go to the strip club and follow the above walkthrough to plant the transmitter. Now go back to where you started, pick up your rifle, and climb up the southwestern post of the crane. This gives you a good vantage point. There a seven more people you have to kill. One is approaching from the east; three are grouped around a fire inside the fence to the southeast; and three more are grouped around a fire just slightly east of the middle track switch. You can kill the first four from your vantage point, but just be careful coming down, because not using the ladder will make you very dead. You can then take out the remaining three by approaching them, but remember, you can shoot them long before you can see them (you can see much further through the scope). After you take those three out, you are free to take out just about all of the dogs with no fears of getting eaten alive. Unfortunately, there does not seem to be a reliable way to use the rifle to cleanse the warehouse, so make sure you bring your MP5SD to take care of them. ***************************************************************************** 4.5b Plutonium Runs Loose ***************************************************************************** Zilvanovich took the payment suitcase directly to Jegorov. You now know exactly where your target is; he is hiding on his ship in Rotterdam harbor. However, there is a small army of mercenaries standing between you and him, and it is suspected that he has a nuclear bomb in the bellows of his cargo ship. It is also suspected he will arm said nuke if he feels threatened. It will not be a simple matter to get at him. If any bodies are discovered, a guard will run to the Jegorov to inform him, in which case he will arm the bomb for three minutes and stomp on the detonator. Proceed with caution. Recommended Equipment Fiber Wire MP5SD with a couple of clips Walther WA2000 (see alternate method) Disguises MERCENARY- They can move freely about the harbor and can carry visibly a Berretta (normal or silenced), an MP5 (again, normal or silenced), and an M16. SAILOR- Can carry no visible weapons, but is necessary to get onto the ship. Walkthrough ***************************************************************************** You begin on a small quay. Climb up the ladder and run towards the warehouse to the northwest. You should see a merc facing away from you. Wire him, take his clothes, and, using strafe-dragging, go hide his body behind the boxes near where you started. Run north until you run into a fence, and follow it west until you get to a gate. Two mercenaries routinely patrol through this gate. You should see one coming through towards you any moment. After he gets through the gate, he will head east and follow the fence to the end of the pier, and then turn around and go back through the gate. You have to follow him (and I mean glue yourself to him) while he walks through the gate. This way, you can get through unshot at. Now, RUN northeast until you get to another gate. You should see another merc about to go through the gate, but if you run the whole time, you should be able to get behind him in time to follow him through the gate. Now follow the fence in front of you around to the northeast, and you should soon come upon another gate with a merc just about to go through the gate, but if you run, you should be able to get behind him with time to spare. You now have access to the ship. As you run south, you will see the ship to your right. There is a staircase next to it allowing access, but we have to get a sailor uniform first. Behind the staircase, you should see a lone sailor. Stand behind him and wait for the merc patrolling the warehouse to turn the corner. Wire him, take his clothes, and strafe-drag his body behind the boxes to the south. Go onto the ship. From the catwalk onto the ship, turn right, and take the first door to the left. Turn and go down the staircase. Take two lefts and go out onto the catwalk. Go through two doors onto a second catwalk. Cross this and go through the next door. Two sailors patrol the two catwalks and come in here, where they can be ambushed. Make sure the sailor on the lower level cannot see you before wiring them. You can hide both bodies behind the door immediately across from the one that gives access to the catwalk. After both of them are dead, follow the catwalks back to the room with the two stationary guards. Using your MP5SD, hide behind a wall and try to take both of them out stealthily. If one of them sees you with a weapon, Jegorov is immediately alerted and arms the nuke. If you manage to take both of them out silently, go along either side and open the door at the end. Jegorov is standing here, looking towards you. You can lean out and shoot him with your MP5. One time I missed and he wound up looking at the opposite wall, allowing me to sneak up and wire him. Anyway, as soon as he is dead, the nuke is automatically armed. Go back into the main room and turn right at the intersection. You should see a staircase going down to your right. Take it down and then do a 180 degree turn to the left. Go through the door at the end and then turn left and go down the staircase. If you managed to kill Jegorov without him seeing you, no one should both you. There are three armed engineers and sometimes Ivan Zilvanovich. It is possible, using leaning, to kill all four of them without raising an alert. Anyway, when they are all dead, follow turn right, go through the engine room, and you will come to a room with a large missile to the right-hand side. Disarm it. Now climb back up to the main deck of the ship, but don't go outside. Instead, at the top of the staircase, turn around and you should see another staircase. Go up that staircase and through the door. Now turn either right or left (depending on what staircase you chose), and you will see a ladder. Climb the ladder and go through the door straight ahead. Kill the captain and start the engine. Sometimes there is still a crewmember left in the engine room that will stop the engine; if that happens, go back down and kill him. After that is done, return to the bridge and you should be able to leave. Alternatives ----------------------------------------------------------------------------- ***THE "SNIPER RIFLES AND BIG BOOMS" METHOD*** Before I even get started, this method requires quite a bit more work and honestly is considerably more difficult to pull of cleanly. Especially towards the end, it seems a body almost always gets discovered. But it is there if you want to try it so here we go. Bring the sniper rifle with as much ammo as you can carry, the MP5SD with as much ammo as you can carry, and Kevlar. From the start, wire the stationary merc to the northwest and the one patrolling away from you a little further north. Take an outfit and drop the rifle. You can leave the bodies where they are. Go to the northeast and wait at the end of the tracks. Eventually, a mercenary will walk down here and turn his back. When he does, wire him and strafe-drag his body between the two warehouses and run back. The next guard should be approaching. Wire him. You can leave the body. Now run west along the fence until you see the two gate guards. Line them up and take them both down with a quick burst from your silenced MP5. Go get your rifle and snipe the merc standing on the northwest corner of the northern warehouse. Proceed to the next area. Run to the northeast and drop your rifle when you can see the tracks. Now run to the gate and wait until you see a mercenary come through. Follow him until he stops and makes to turn around, then wire him. You can hide his body between the two sheds to the west. Do the same to the next guard. Go grab your rifle and snipe the merc standing on top of the water tower. Don't get close enough for the two gate guards to see you. When he's dead, drop the rifle, and go mow down the gate guards as above. Proceed to the next area. This is the part where it gets hard. There are the two gate guards, one more stationary merc standing between some barrels just slightly northeast of the two gate guards, two patrolling guards, and a sniper on the other side of the fence. Pulling this off silently is difficult but possible. You cannot wire them because there really isn't time to hide the bodies. But there is a way to take them out silently. If you follow them on their patrol, you will see they stop between two warehouses. Look on the other side of the fence between the two buildings and you will see a Doberman. Kill it and wait. When the guard comes back around, he will see the body and run to investigate. Wait until he gets there and kill him. Do the same to the other guard. Now go grab your rifle and shoot the rooftop sniper on the other side of the fence; you will be able to shoot him over the building to the west of the gate guards. Now shoot the guard standing between the barrels. This will cause the gate guards to run and inspect his body. Snipe them quickly. Don't go through the gate yet. Run to the east and watch the fence to the north. Right before you get to some circular tanks, you will see an unguarded side gate you can go through. Go out of it and follow the fence east and then south. A dog will likely start to chase you, but you have to make it follow you far enough so nobody will see the body. Keep running south and you will see two large warehouses. Go to the east and when you are behind the warehouse it will be safe to kill the dog. There are two more dogs to the west between the two warehouses, but if you stay to the east, you can probably get away with not killing them. Continue south until you come to an open tractor trailer. Two dogs will come after you here, one to the east along the fence, and one just south of the trailer. Kill them both and go up the ramp to the trailer. Inside, you will find all kinds of weapons. Another WA2000, a MP5, and MP5SD, a Franchi automatic shotgun, a silenced Berretta, and a small brick of C4 that would make an excellent car bomb. Pick up the bomb. You can get the pistol and the SMG's, but the rifle and the shotgun will result in you being shot at. Run ALLLLLL the way back to the third gate, go through it and go south. To the east of the first warehouse you see, there will be the white limo Ivan Zilvanovich was riding in on the previous level. There is a guard standing right in front of the driver-side door. Wait until there are no patrolling guards in sight (which can take a little while) and take him out with a headshot from your MP5. Run up to the door, get out the bomb, and plant it under the dash. There is no where to hide the body so just run to the west and hide behind the staircase going up to the ship. Wait a short while. Eventually, someone will see the car guard's body and run to tell Jegorov. He will arm the nuke and step on the detonator. He will then run out to his car with a couple of guards and get in. As soon as he turns the key in the ignition, the car will explode. Kill the solitary sailor, hide his body, and take his clothes. You likely have less than three minutes to get down into the engine room and disarm the nuke, so hustle up. After the nuke is disarmed, go up to the bridge, kill the captain, and leave. ***************************************************************************** 4.5c Rotterdam Missions Conclusion ***************************************************************************** All four of your targets knew each other. They all served together in the French Foreign Legion. And, as you will find out in the next mission, the client for each of the hits was the same. Frantz sent a letter to each of the four. Two missions left. Let's finish this. ============================================================================= 4.6 Satu Mare, Romania ============================================================================= Satu Mare is a decent-sized city in northwestern Romania. The last two levels take place in an insane asylum within the city. The opening brief tells you that all of the hits were placed by the same customer, and he wants 47 to make one more kill. It seems that this mysterious professor wanted his comrades dead. Diana Burnwood, your contact at ICA, shows concern as she reveals this information to you. ***************************************************************************** 4.6a The Setup ***************************************************************************** The setup? What kind of name for a mission is that? The loading screen gives you a close-up of 47's tattoo. It translates as 640509-040147. The first part represents his date of birth, May 9, 1964. The second part translates into series four, lot one, number forty-seven. This will be explained in the final conclusion. Anyway, your target is an Odon Kovacs, a physician employed at the Satu Mare asylum specializing in behavioral science and subconscious mind control. There is high security at the asylum, so you cannot bring any weapons whatsoever. Recommended Equipment You can only select the compass, binoculars, and Kevlar, but if you follow this guide, the Kevlar won't really be necessary. You may want to take the compass however. Disguises DR. KOVACS- Can go anywhere, and the body is never found. Best disguise. ORDERLEY- Essentially the same as Kovacs, but the body will probably be discovered, ruining the disguise. SWAT- Possible to ambush an officer, but the body will be found. Each officer has a suit of Kevlar on them however. Walkthrough ***************************************************************************** Run up to the building and go inside. Speak to the orderly behind the desk and he will let you into the building and give you directions to Kovacs's office. Shortly thereafter, you will get a cutscene of this same orderly calling a Dr. Ort-Meyer and informing him of your arrival. Go up the stairs and into the large circular operating theater. Run to the door directly across from you and another cutscene will pop up, this one of Ort-Meyer calling the police. A SWAT team is being deployed to take you out, but if you hurry they should not be a problem. Run through the door ahead of you and turn right. This is Dr. Kovacs office. But you need a weapon first. Keep going straight and you will see a bathroom area. Go in there and look to the left, near the sink. You will see a first aid kit. There is a syringe filled with lethal chemicals. Grab it and go back towards Kovacs's office. Go inside and talk to him. You will recognize him as "the man with the needle." He will protest that it wasn't him, it was all Dr. Ort-Meyer. Well, since he used to poke you with needles, it only seems fair that you return the favor. Kill him and take his clothes. The body lies in plain sight, but it is never discovered. Take the key on the back wall to the right of the desk and leave. You can now go anywhere in the hospital. Several of the patients will ask you to find certain things for them. One will ask for a book, which is located in a library in the eastern wing on the first floor. Some will ask for a rubber duck, which can be found in the showers in the west wing on the first floor. And others will ask for a teddy bear, located in the second floor northern wing. When you give the patient what they desire, they will mark the location of the TV room on your map, which is where you need to go. But first you'll want to find a weapon. They are scattered everywhere, most in the attic. Across from Kovac's office is another office with a WA2000, three sniper ammo, a Franchi shotgun, and two shotgun ammo. In the third-floor northern wing, going from north to south, there is a shotgun, three SMG ammo, three SMG ammo, an uzi, 4 shotgun ammo, a hardballer, and two pistol ammo. Some of this is hidden inside of cabinets, so be sure to check every thing. Do not take anything that is not concealable, or the SWAT teams will attack you, and they are very tough with their body armor. There are two shotgun ammo in the eastern wing of the attic. There is an M16 and six 5.56 ammo in the western wing of the attic. In the lab up the stairs across from where you entered are a syringe, an uzi, a Franchi shotgun, and three shotgun ammo. And on the roof there is a locker with a shotgun and four shotgun ammo. Load up, but, again, avoid the non- concealable weapons. When you are satisfied, check your map and make your way to the western wing of the second floor and go into the TV room. You will see Agent Smith sitting in a chair; if you speak to him, he will be nearly delirious (Kovacs's mind-control chems, no doubt), but he will ask you to find him the antidote, which is located on a desk in the cage behind him. When you administer the antidote, he will tell you the secret entrance to Ort-Meyer's lab is under the elevator. Follow him. You'll have to open the doors since Smith doesn't have the key, but you will eventually reach the elevator. He will take the elevator up, revealing a hidden staircase underneath. You can dash over to the office with all the weapons and grab the shotgun or the rifle, but the hardballer or uzi will serve your purposes in the next level. Alternatives ----------------------------------------------------------------------------- There really isn't any other clean method of doing this. You really don't even have to kill Kovacs, but his uniform is so useful that I always do. I suppose you could run to the TV room and kill anything that gets in your way, but again, the SWAT officers are very tough, especially on the higher difficulties. I'd stick with the above method. ***************************************************************************** 5.6b Meet Your Brother ***************************************************************************** "The return of the prodigal son - now this calls for a celebration! Heeeere's daddy! Welcome home! I gave you the best start in life - perfect genes! You are a perfect diamond, but it seems there is a bit of grinding to do, before you're finished! You little ingrate! I should have known you would rebel against your old man - not at all like no. 48. Now there is a loyal and trusting clone. Man was made at the end of the week's work, when God was tired. I greatly improved on all of the built-in flaws. I'll prove to the whole world who's right - and decide who will be left! A little play on words, my boy - I know you like that sort of thing. Son - I hope you know that you will hurt me more than you. The effort to make you! Every little manipulated gene! Oh you were so pampered! You are the apotheosis of Man! When I created you, I was standing on the shoulders of midgets. But I ironed out all the wrinkles - and still you turn on me! I discovered the true power of 47 chromosomes. Do you think that was easy? As always, I was ahead of my time. They shook their bony little heads, looked at me with their beady little eyes and said I was crazy. You, my friend, and living proof I'm not! I know you want me dead, my boy, and I forgive you! But let me tell you - dying is the last thing I plan to do! You wouldn't believe what my experiments in recombinant DNA have made possible! It's such a comfort to see you working so perfectly - I knew I was on the right track. I will close this chapter, and turn a fresh page! You have problems with subordination, and we can't have that, can we? I have the power to create life, to mold, tailor and perfect humans - do you have any idea of the potential - no mushy sentiments, no quirky traits - and no betrayal! - DO YOU HEAR ME?" If you only knew what painstaking research went into this project. I had a clear vision of it - but you look into the sun, and all you see is darkness! I had the power to shed new light, to erase all previous scientific knowledge in this field. I was setting new standards - don't you understand? This is the speech Dr. Ort-Meyer will give you over the course of the mission. You have to stand off against ten clones that look just like you, and have all of your abilities. They are as fast as you. They are as accurate as you. And they all want to kill you. Well we can't have that. Recommended Equipment You have whatever you ended the previous mission with. Disguises *Smiles* Disguises won't help much in this mission. Walkthrough ***************************************************************************** Walk around the corner and you will see a gate in front of you. To the left, an armed orderly is sitting at a desk. You can lean out and shot him, or just charge in. If you forgot to bring a weapon, there is a locker next to the orderly with a shotgun and some shells. You'll take quite a bit of damge this way, so try to remember to bring a weapon. Head into the hallway and you will see ten copies of you lining up. They are all armed with MP5s, and they are deadly accurate with them. Ort-Meyer will begin to ramble. His whole speech is in the introduction. RUN to the right until you get to a gate, turn right and RUN to the next gate, and then RUN straight across into the closet and grab the Minigun. If you holster it, you can run. Now RUN back into the hallway, all the way to the closed gate and turn around. If you ran the whole time, you should just start to see the first clone turn the corner. Unload on him. A trick with the Minigun is that if you click once while the gun is inactive, the barrels will spin up to speed, allowing you to unload on a seconds notice. Just stand here and kill the clones as they come at you. It will take a few minutes. There are ten of them, and after you kill the last one, you will not see the "Clone Released" message. When they are all dead, go grab one of their bodies and strafe-drag him to the left. Just follow the left hand wall and you'll eventually come into the scanner room. 47 will hold his "brother's" tattoo up to the scanner, opening the door. If you do not have a clone's body, poisonous gas will be released into the chamber, killing you. Head around the corner and Ort-Meyer will come out, saying how proud he is of you. Take him out before he gets too close. He has a stun gun in his hand, and if he tazes you, you will wake up in the bed where you started the training mission. When he is dead, you get a brief cinematic where 47 breaks Ort-Meyer's neck. Congratulations. You just beat Hitman - Codename 47. ***************************************************************************** 4.6c Final Conclusion ***************************************************************************** 47 is a clone created from the DNA of the five main targets of the game: Lee Hong, Pablo Belisario Ochoa, Frantz Fuchs, Arkadij Ivanovich Jegorov, and Dr. Otto Wolgang Ort-Meyer. They all served in the French Foreign Legion after World War II, where they became friends. Even at this early stage, Ort-Meyer had radical ideas, and he proposed the idea of creating super-soldiers (killing machines, as Ochoa puts it) using recombinant DNA and cloning. As the other participants in the plan begin to grow inpatient with Ort-Meyer's apparent lack of progress (despite what Ort-Meyer says in his speech, 47 is the 47th clone in the fourth series of clones. Most of the other series died too quickly or simply never worked out, and they threaten to pull their funding from the Project. So Dr. Ort-Meyer allows 47 to escape, and some months later he contacts the International Contract Agency, dealing in Merces Letifer, which is Latin for Lethal Trade. Ort-Meyer then takes out hits on all of his "friends," and 47 kills them off one by one. The Agency then sends 47 to take out Kovacs. Ort-Meyer though this would tie up the last "loose end" and also believed the SWAT team would take out 47. Underestimating his "son" after all the damage he had previously done was a mistake, as 47 proves when he gives Dr. Ort-Meyer a massive cervical fracture. I hope this walkthrough and guide proves useful. Please, feel free to contact me at [email protected] with any questions, concerns, hopes, joys, moans, groans, compliments, complaints, criticism, or whatever. But again, make sure your question has not already been answered in the guide, and do not send me spam, porn, or viruses. (c) John Mathis, 2008