Welcome to my Walkthrough of "The Hitman: Codename 47", by Evil Bastardo. Let me first say that this is one of the most groundbreaking and excellent older PC games one could find. The missions are clearly laid out for you, but game play is completely open ended as to how you complete each mission. I have spent hours and hours and hours thoroughly enjoying being Mr. 47, and in the following I will describe pretty much the safest and easiest way to complete each mission. And though this game awards you cash for successful completion, I will not address the cheapest method of completing each mission, except to say that I try to find the most efficient method, but some expenditures are necessary, and if at all possible sparing innocent lives really saves on the income. I will try to describe what I did, and how it'll work in a "best case" scenario. Keep in mind that everything in this walkthrough is just the way I did things. This game is very "open ended", and there are many ways of completing each mission. You may want to go off on your own and do something completely different. Use this walkthrough as a guide if you get stuck, don't know where a pick-up is, or generally just to see how someone else did the missions. Or maybe just for a good laugh. Here's the disclaimer, Do Not attempt anything you may do as Mr. 47 in real life, at home or anywhere else. Deliberate killing is against the law in most civilized countries, and I do not condone it myself. Hitman Codename 47 is a virtual reality, so have fun releasing some aggression, the legal way. TRAINING You wake up to a bright light in your eyes and soon get freedom of motion as the arm and leg restraints are released. You hear a voice in your head, it guides you, follow his directions. You should be standing up in front of an open door. Go up the steps and through the open door, to your left on a bench you should find clothes, put them on and walk through the now open door in front of you. Cross the hall and open the door. In this room is a series if movement lessons. Move forward, turn to the right and climb the ladder. Follow the platform left around the corner and turn left to face another platform on the wall across the way. Move forward and jump across to the other platform, walk off the edge or climb down the ladder. Jump into the trench and follow it to the ladder on the other end, climb out and go to the door. Through the door and to the right go press the button to call elevator. Take elevator down to the 3rd basement for some weapons training. Come off the elevator and enter the door on the right. Inside door on right find two pistols, move down the corridor and find the pistol range on the left. When you finish go through the door behind you and find two submachine guns, I have found the H&K to be faster and more accurate than the Uzi. Proceed through the fake alleyway and shoot the red targets in the windows, the blue targets represent innocent bystanders. At the end go left and into the elevator on the right, go up to the 2nd basement and on to the rifle ranges. You can try all the guns but especially try the sniper rifle a few times to get used to going in and out of scope mode and zooming in and out. On the way out I grab a shotgun and some ammo then head for the elevator through the gate to the left. Go up to the 1st basement and prepare for your first bout of combat with a person. The hall looks empty coming out of the elevator, but up ahead behind the wall lurks an orderly with a Tazer. If you don't already have one out, then equip a weapon, my preference is the shotgun. When he sees you he will come after you and Tazer you, so blast him twice with the shotgun (depending on range you may need only one if he is point blank) move to fallen body and change clothes. Now might be a good time to practice dragging bodies, you will need to know how for effective mission completions. When finished go through door turn right and up to gate. Funny the guard doesn't ask questions, just gets up and opens the gate, but then why should he, you're holding a Big-A** shotgun. Go past the desk and through the gate on the left, then watch the cut-scene as hitman on security cam sneaks up the stairs and out of the asylum, and your guide behind his computer leans back and puts his arms behind his head. This completes your training and on to your first mission. KOWLOON TRIADS IN GANG WAR You find yourself in Hong Kong one year later, and check out the laptop for mission briefing. After checking out reports, maps, etc. on equipment screen just go with what is highlighted already for you, this is all that is needed for this mission. Upon entering the mission you stand next to your car parked a block away from the park where you will find your target. Turn to the left and follow the street as it bends to the right, it is safe to run at this point. Keep following the street until you are approaching some barriers, then turn right and cut between the buildings. When you come out on the street, go left down the street to the end and go right. At the end of the first building, turn in between the bldgs. and go into the elevator on the left. Go up to the roof, get off elevator and turn to the right. Go a little ways down and up to the wall. You should be looking down at a Pagoda style pavilion with a statue under it. Arm yourself with the sniper rifle (its in the sniper case). After two cut-scenes showing men getting out of limousines, you should get ready for a shot on the target. Your target arrived in the second limo and is wearing a black robe with a red dragon emblem on the back. It takes a minute or two before he comes into sight range. Aim your weapon just over the statue's left shoulder and zoom in. When target comes in sight you do have a good couple of minutes to line up for a good clean head shot. Take the shot and watch the blood fly. Cool. Stay in sniper mode with lens zoomed all the way in. In a few moments a helicopter gets into position to take you out. Quickly sight in on shooter in chopper and take the shot, if you were quick enough he falls out and down to the ground, if you miss or were slow, you see the fateful death screen and usually Hitman has a big hole in his head. Either drop or put away the sniper rifle and head down the elevator to the ground. At ground level you may have a guard approach and say something but I just ignore him and start running back the way I came, all the way back between the buildings and down the street and around the bend over to your car. SUCCESS. You have completed your first "Hit" and survived. Good for you. We'll make a hitman of you, yet . AMBUSH AT THE WANG FOU RESTAURANT Check out the laptop briefing, and on the supplies screen you can choose what you want but all you really need is the silenced 9 mm and the car bomb with detonator. You start the mission again standing next to your car on the street. Look forward and go across the street and down the alley, at the intersection go left and hide behind the dumpster on the right. Get into sneak mode. Watch for the limo driver to come into the alley, go around the corner, and relieve himself. Wait for the pedestrian to walk by and get out your silenced 9 mm. move out from the dumpster (no need to sneak now), and peg the limo driver in the head. If you do it right, limo driver will fall right into the sewer pit (Nice!), if not, drag him into the sewer hole by picking up body and walking into hole. You may have to walk off more than once to get him to fall off. Now put your gun away, change into his clothes and climb out of sewer. Go right of the sewer and turn right down the alley, remember to WALK coming out of the alley. Approach the limo on the drivers side and get out the car bomb, focus the dot on the car door and place bomb. When the cut-scene ends you are standing next to the car, WALK away from the car and down the alley the way you came. At the intersection go left past the sewer hole and then right down the alley again. Stop when you get just out from the end of the bldgs. and get out the bomb remote, but don't hit the button yet. Look to the left, down the street you should see three thugs in blue robes. Wait for the limo to come into view and go around the corner, hit the button when the car is between the thugs. If it is timed right the explosion will take out the three thugs, too. If not, get out your pistol, run or walk up and kill those three dudes. Then go right back to your car and SUCCESS. Another mission under your belt. You're getting good at this! THE MASSACRE AT CHEUNG CHAU FISH RESTAURANT Again check out the laptop briefing, and on the equipment screen choose the silenced 9 mm and the (IMI) Israeli Military Industries Uzi (because it is concealable). That's all you need. Scene opens with you standing next to your car 1 block away from the restaurant. Make sure all weapons are concealed. Go straight away from your car down the street and turn left at the fish restaurant and go right in the alley between the restaurant and the next building. Towards the end of the wall on the side of the restaurant, look up and climb in the window into the bathroom. Equip and then drop the Uzi in the bathroom and climb back out the window. Back in the alley angle towards the right and go left past the sewer hole. Keep going through the alley past the fenced-in fire escape and stop before you come out of the alley. Bring up your equipment screen and stop on silenced 9 mm but don't get it out yet, wait for policeman to walk by on the other side of the street, and pedestrian to turn into the alley and go past you. Still wait for Red Dragon Negotiator to walk past the alley on his way to the restaurant, he looks at you but keeps on walking. Fall in step walking behind him, now equip your weapon, and try to get a clear shot at him. Sometimes I will shoot 2-4 shots just to make sure he falls right away. But if you're good you should be able to take him with one shot in the head. Man it's Cool when you can do that. Before you do anything else (especially do NOT change clothes yet stay in your suit) drag his body right across the street and drop him into the sewer hole. You must do this quickly before any policemen see you. I find on this one it works better if you drag him forward next to and between the building and the sewer hole. when you are almost past the hole turn back and drop in the hole. he should fall with you. If not you may have enough time for one more try before a cop comes from down the street. When you pegged the representative an innocent bystander sees you. He goes and reports to the policemen about a civilian doing suspicious activities. If everything went good you would be in the sewer standing over the Red Dragon Negotiator's body. Take the amulet and now change your clothes, you need to "be" him. Climb out of the sewer and dust yourself off, P. U. Now make like a Red Dragon Negotiator and WALK down the street (usually on the sidewalk) towards the restaurant. When you get near the door the police guards will frisk you, but it's ok they just take your weapon and let you go. After the cut-scene walk up the stairs and go in the door. Walk over to the empty chair and talk to the Chief of Police. After the cut-scene go to the bartender and talk, get the bathroom key from him and head for the bathroom. Second door on the right, first door is the kitchen, found if you walk next to the wall you don't get the cut-scene again about talking to the Chief of Police. Once inside the rest room, make use of the Uzi you left in here earlier, but maybe wait for the door to close before you pick it up. Sometimes they see you picking up the weapon and go ballistic. Now that you're equipped with a weapon open the bathroom door and open fire on the Chief of Police and the Blue Lotus Negotiator. When they both fall, go in the room and stop. Equip and drop the amulet you got from the Red Dragon Negotiator. You should be able to run out the front door and south down the street to your car. Another screamin' SUCCESS, by now you should have a little cash in your account. ***NOTE1*** I noticed when playing on the Expert difficulty level , that if you walk too far into the room to drop the amulet, the bartender whips out a shotgun and starts shooting at you. After opening the door and wasting the chief of police and the Blue Lotus Negotiator, don't go into the room. Instead, drop the amulet near the doorway and go back out through the bathroom window, head left and out to the street. Then just keep on running for your car. THE LEE HONG ASSASSINATION Now this mission gets more complicated. You need to get the combination and location of a safe somewhere in the building and get a Jade Statue from the safe. The problem is that the safe shows up randomly in one of four places. I will break up into four different sections. You will have to JUMP to whichever section your safe shows up in and continue when all sections meet again. All start off the same so I will tell you when to JUMP. The gear you need off the equipment screen is the silenced 9 mm, fibre wire, and the Kevlar body armor. You get all kinds of weapons from the many bad guys you gotta take out on this mission. A good tactic is to bring the IMI Uzi, for two reasons 1) you will be stocked up on ammo instead of having to drop an empty gun and equip one with bullets, reloading is quicker during battle. And 2) it is concealable. Same thing goes for the sniper rifle, except it can't be concealed, so you will have to drop it before going into the restaurant, but you will still have the ammo. There is a sniper rifle to be found in basement 1, and there is a stockpile of AK47 ammo near it also. There is ammo for the sniper rifle in the guard quarters along with more AK47 ammo, and in the room you pass through to get to the safe in the Maddam's, there is Uzi ammo on a dresser below the mirror. Maddam and guard don't seem to mind you walking through if you are in disguise. You can approach this mission several different ways, Stealth, Aggressive Gun Nut, or a combination of both. I prefer the latter, a little of both but no matter how stealthy you are sometimes you are spotted and it almost always leads to battle. Now a few words on stealth. There are a few ways you can aid your hitman to be stealthy. First there is always disguise, take out a badguy hide his body and take his clothes and weapons, in essence you "become" him, and unless you get too close to someone else or act suspicious, you can usually just walk on by. Second by using stealth mode (I think it's pre mapped to keyboard button 4) or sneak mode, same thing. Hitman walks a little slower but his steps are silent, opening doors is silent, and only in sneak mode can he use his fiber wire. Also a part of stealth is choice of weapons, for instance; shoot someone once in the head with the silenced 9 mm and usually he just drops, no warning, but shoot someone one shot with the normal 9 mm and guards will come running from the sound of the shooting. So be aware that guns make noise. Also Hitman can only carry one rifle type weapon at any time, for example; the Uzi can be concealed but the AK47 can not. You can holster a rifle type weapon and sometimes this helps, but you can not hide it, so civilians on the street will get spooked and run to the police. Make sure you check your weapon status when being stealthy either in disguise or sneak mode, most of the time it is best to have no weapon of rifle type and all others hidden or holstered, until you are sneaking up to garrote the dude. I find that I can bring up my equipment screen and scroll to what I want, but don't engage it yet. Walk up till you are close then lock it in and start blasting. Same thing with rifles, put it in holster mode then bring up equipment screen when you are about ready to use it. I have found that using "R" button will holster or conceal small weapons, but rifles you must open equipment screen and scroll to the word Holster and click on it, then hitman will sort of "put away" rifle instead of dropping it to the ground, That Sucks! ***NOTE2*** While playing on the Expert Difficulty level, I came up with a new strategy for this mission. I noticed that you can just walk around and behind NPCs, facing their back. Go into sneak mode and get out the fibre wire, then just silently take them down! Works every time, even with the ones who tell you "Restricted area" or "you are not allowed here" Just be careful that no one else is in the room. I don't think it works on the guard in the basement in front of the Cell holding the american dude. You start off in front of a construction site, near a diesel truck cab, 1 block away from the restaurant same as in Ambush Mission. Head down the alleys and into the front door (you can run up to the door but walk once inside unless no one can see you) Walk inside and around the pillar, head down the corridor and into the door with the sign above it BAR. Angle off to the left and go up to the bar, talk to the bartender and get the flyer for the cat house upstairs. Turn around and angle towards the right, away from the bar and through an octagon shaped doorway, past the fish tanks on the left and into the door ahead of you, not the one next to the fish tanks. Through the door, go forward and right to the door with a guard in front of it next to the restroom sign. After the cut-scene with the guard go through the door and down the hall. Go through the door at the end on the right, and turn left and then right past the pillar. After the cut-scene with the fat guard go in the door and up the stairs, turn the corner left and up the stairs. Through the door, turn left and up the stairs, turn right and approach the Madame. In the cut-scene she tells you what to do. Follow the geisha girl to her room and inside, wait till the door closes. See that you can talk to her but don't talk to her yet. Go back out the door and stand about halfway down the hall, between the plants. Stand with your back against the wall and get into sneak mode, wait for the guard to come and stand in the hall for a few minutes, looking back and forth. If you are in the right place, she should walk up and stand right in front of you. Get out the fibre wire and put her down. Take her weapon and drag her body into an empty room. Do not go into the door on the left that you went past on the way to the girls room. Go back to the door you came in with the girl. Make sure you are not in sneak mode and all weapons are hidden. Walk past the guard on the right and into the corner behind him. Go into sneak mode and line yourself up right behind him. Equip the fibre wire and do him, then drag his body into the same place with the female guard. Again, holster your weapon and go out of sneak mode, go left down the hall towards the guard standing by the door. Keep moving toward him and get close to the wall. He will say something about "Restricted Area", just ignore him and move past him into the corner behind him. Turn around and go into sneak mode. Equip the fibre wire and do him, too. You probably don't need to, but it's a good idea to drag their bodies into that same empty room with the other bodies. Collect their weapons and head back to the room with the girl. It is not necessary, but you can take out the guards on the stairways the same way, and hide their bodies. It is a good idea to holster weapon before you get to her room. There have been times when I've 'Spooked" her and was not able to talk to her, so I couldn't get the combination. Also the same thing happens if you accidentally shoot her. It just sucks because you get this far and now gotta start over again because the girl won't talk to you. Such is life, eh? I have found that if you go in the room with the Madame and a guard in it and you have a gun exposed or shoot the guard in there, the old lady says, "Don't do this!" or "Have mercy!", then the girl won't talk to you. If your Safe, by chance, shows up in here, wait till you're done interacting with the girl first. Ok, if you talked to the girl, after the cut-scene follow her out and left down the hall and out to the door to outside, You may talk to her at the door and get a cut-scene, or not. Don't go out the door yet, wait until the guard completes a round, comes up and stands there a few moments. When he is walking away and clear around the boxes, you can follow girl around fence and climb up ladder onto roof. After cut-scene, hide behind dumpster in stealth mode and side-walk around dumpster so guard doesn't see you. Watch him and side-walk back around dumpster, when he is far enough past, you can run up behind him, equip a weapon if not already done and plug him one in the head, or just blast him till he falls but be CAREFUL not to hit the girl with stray shots, as I mentioned the part earlier about her not talking to you. Drag his body over behind some boxes near the fence, change to his clothes and go grab his AK47 if you want it, I still use the silenced 9 mm till I'm down in the basement. Talk to the girl at the gate and watch the cut-scene, check out the look on his face in the end after she kisses him. Ok she gives you the combination to the safe but you still don't know where it is. Head back around the building to the three doors into the kitchen past the dumpsters. Make sure that all weapons are holstered. Go in the leftmost door through the storage room, right out of the storage room, turn left and a quick left again down the stairs to the basement. At the bottom of the stairs is two guards, ignore them and just walk past, turn left and then right down the stairs after the laundry room. Approach the next two corridors to the right and one to the left with caution. The first one on the right may have two guards down the stairs, and the one on the left has one with his back turned to you. Go just past the first corridor on the right and turn to the left, drop any weapons, go into sneak mode. While sneaking up on the guard with his back to you, get out the fibre wire and drop him where he stands. Now go down the stairs in the first hall and just walk past the guard. Keep going all the way to the end and follow the bend to the left around the corner, turn right and go down to the end of the hall. The hall continues right where you will find the AK ammo on some boxes (I highly reccomend picking up this ammo), and it turns left to a dead end with a box where you will find the sniper rifle. Stand against the wall at the end of the hall at the 'T', and wait for the guard to walk up to you, turn around and stand there a few moments. Go into sneak mode get out the fibre wire and take him out. See a pattern developing here? Holster the fibre wire and get out of sneak mode. Now go back the way you came and back to the guard you walked past on your way here. Walk past him into the cubby hole behind him. You know, now go into sneak mode and equip the fibre wire and take him out. Go back up the stairs and turn right. Go to the second right corridor and down the stairs to the cubby hole on the left. While standing in the cubby hole move so that you can just see the guard past the corner. Line up the dot with his head, equip the silenced 9mm and blast him. There should be no other guards to worry about, but just wait a few moments to be sure. Now drag and hide all bodies in the Cell. Open the door and go inside to find the prisoner you need to free. Talk to Agent Smith and watch the cut-scene, he gives you the location of the safe. It can show up randomly in one of four places; A) Upstairs in the Brothel, B) In the Storage room, C) Upstairs in the guard quarters or D) On the first floor in the VIP area, look on the map to find location A), B), C) or D) The difference between the two by the brothel is the one in the storage room is closer to the outside wall as the one in the brothel is farther inside the building. Now you have the location and combination of the safe, if you try to open the wrong one and it says "locked" guards will come running, somehow they know, safe must be wired. This is a good time to explore basement 1. Look around and explore the area thoroughly, you should find a sniper rifle on a box around a corner in one area and near it up some stairs a stockpile of AK47s and ammo. You probably won't need the sniper rifle, but do stock up on some AK ammo. On the west side of basement 1 there are two elevators, one goes to the VIP area and the farther west one goes to the VIP area and guard quarters. On the north side of basement 1 you will cross the sewer river and on to another elevator which goes down to basement 2 and the underground tunnel that leads to Lee Hong's private headquarters. After freeing Agent Smith, I will usually go on to the north side of basement 1 and then I go down the elevator. When the elevator reaches basement 2, go into sneak mode get out the fibre wire and take out the guard just outside the doors. Get out of sneak mode and holster the fibre wire go past the boxes to the right and continue down the hall towards the other elevator. Just inside the empty part of the hall, stop and wait for the guard to walk down the hall. After he gets past you go into sneak, get out the fibre wire and take him out. The other guard by the elevator doesn't seem to see you doing this. Hide his body behind the boxes. Get his weapon and continue to the other elevator. Walk in behind the guard, turn around and you know what to do, sneak up and take him out with the fibre wire. Sometimes I will collect a bunch of AK47s and bring them one-at-a-time and stockpile them in the elevator to the headquarters, for future use if I run out of ammo doing battle in the headquarters. Also you could leave the sniper rifle here to take out tower guards outside the compound, but it isn't necessary just cool. ***NOTE3*** I had a hard time with this mission on the Expert Difficulty just because of the length of the mission. You can get so far and then things go terribly wrong, get all shot up and die. So I opted to now just go up the elevator, and when the elevator gets up to the headquarters, go Rambo on all the guards as soon as the elevator doors open, even taking out Lee Hong's personal bodyguard. Carefully keep taking out all the dudes you can see, and go up the stairs. Take out the guard at the top of the next stairs. Slowly go up the stairs and take out the guards around the corner. You should see Lee Hong come out of his office, go to the wall and get down a Katana sword. He will come after you and if you are too slow, he cuts you up. Just keep shooting him, it takes a few more shots, just like Zun, but a couple of shots to the head will usually take him out quick. Now go back down the elevator to the base- ment. Ok, now back to the area where you freed Agent Smith. If your safe location is either the brothel or the storage room go back to where the one guard was standing in the corridor with his back to you, and go down that corridor, it turns and then turns again to some stairs. At the top of the stairs is a door on the right and a door on the left. The door on the right goes into the storage room and the door to the left goes to the atrium where the fat guard is in front of the door going up to the brothel. JUMP now to A) or B). If your safe location is in guard quarters or VIP area, then head to the west side of basement 1, cross the sewer river and continue on past the first elevator (goes only to the VIP area) to the elevator farthest west, JUMP now to C) or D). A) UPSTAIRS IN THE BROTHEL: Up the stairs from basement 1, make sure you have no weapons drawn, in fact if you have an AK47 just drop it and go through the door on the left unarmed. Turn to the left and WALK by the fat guard and through the door and on up to the brothel. The lobby of the brothel should be empty, go in the door that you first went in with the geisha girl and head left towards her room. Instead of going to her room go to the door on the left. The one I told you not to go in when you were here the first time. With all weapons holstered, open the door and go into the room. The door on the left just goes back out to the lobby, and the door on the right holds the all coveted safe. There should be a guard next to it. Walk around him to the right, he'll probably say something like "Leave Now!" Just ignore him and move in behind him. Sneak up and do him with the fibre wire. Hide his body in the corner to the left of the door you came in, so that when you go back out the guard and the maddam don't see it and get spooked.You should already have the combination so get to it and open that sucker, step back to let the door open then move in and get the jade figure. Put everything away and holster weapons. Now head back down the stairs and out to the door with the fat guard in front of it. Ok, this is the JOIN-UP point, so JUMP on to the heading: JOIN-UP POINT. B) IN THE STORAGE ROOM: At the top of the stairs, going to the door on the right. You can safely enter the door, but around the corner to the right, past the sticking out wall is the safe and a guard standing next to it. Stay by the wall to the right and up to the edge of the wall, have a weapon equipped, side-walk left while aiming and take out the guard next to the safe. If this is the correct safe (you can check by looking on the map and see if your green circle is right on top of or at least intersecting the yellow circle of the safe) then open it up and back-step one or two to let the door open. Grab the jade statue, head out the door the way you came in, cross past the stairs going down and go through the door. There should be a guard next to you, and the fat guard at the door to the brothel. Ok, this is the JOIN-UP point, so JUMP on to the heading: JOIN-UP POINT. C) UPSTAIRS IN THE GUARD QUARTERS: If you didn't get too lost, you should be standing in front of the elevator, the one farthest to the west on the map screen. (you should be able to walk all the way around this elevator) Get in the elevator and go up to the guard quarters area. When the elevator arrives and the doors open, head out to the right. Cap the guard in the hall, then turn to the left, if you can't see it yet, take a couple of steps forward and you should see the safe in the breakroom to the left. There's a guard next to it and another across the room, eliminate them and any others that may show up. Now grab the sniper ammo on the table and move on out the hall to the left and up some stairs into a storage area with some more sniper ammo on a blue box. Back out and go back to the elevator (you should have made a circle). Get in and back down to basement 1 Back over the sewer river and keep going back to the area where you freed Agent Smith. Go back to where the one guard was standing in the corridor with his back to you, and go down that corridor, it turns and then turns again to some stairs. At the top of the stairs is a door on the right and a door on the left. The door on the right goes into the storage room and the door to the left goes to the atrium where the fat guard is in front of the door going up to the brothel. Go through the door on the left. Ok, this is the JOIN-UP point, so JUMP on to the heading: JOIN-UP POINT. D) ON FIRST FLOOR IN VIP AREA: If you didn't get too lost, you should be standing in front of the elevator, the one farthest to the west on the map screen. (you should be able to walk all the way around this elevator) Get in the elevator and go up to the VIP area. Get ready, when the doors open, there is a guard standing right there, and one down the hall to the left and one to to the right. (fiber wire may work good here). Dispatch nearby guards and go to the right from the elevator. As you approach the end of the wall stop and face the wall. Slowly side-step out and look into the room, you may find a couple more guards in here. Get rid of them and head for the safe (you may want to hide all the bodies...or not, it's your mission. I just like to run a tidy operation, then no one knows you were there). Open the safe and step back one or two steps to let the door open, then move in and get the jade statue figure. Head back to the elevator and go down to basement 1. Back over the sewer river and keep going back to the area where you freed Agent Smith. Go back to where the one guard was standing in the corridor with his back to you, and go down that corridor, it turns and then turns again to some stairs. At the top of the stairs is a door on the right and a door on the left. The door on the right goes into the storage room and the door to the left goes to the atrium where the fat guard is in front of the door going up to the brothel. Go through the door on the left. Ok, this is the JOIN-UP point, so JUMP on to the heading: JOIN-UP POINT. JOIN-UP POINT: Standing in the atrium, angle right and go through the door with a guard standing by it. Go left down the hall and through the door into the restroom area, turn left and go through the door back into the bar area and head past the bar and through the door to the right into the restaurant area. Head straight through the table area, not to the double doors going outside, but to the single door straight ahead, and into the herb vendor. Talk to the herbalist, (***NOTE4*** If you went ahead and went up to Lee Hong's Headquarters and took him out, and then went and got the Jade Figure as I discribed in Note3 then the cut-scene is Hitman handing the Jade Figure over.) and in the cut-scene he gives you two options for getting to Lee Hong. Even though his first response seems much more difficult, it is the way to go. If you take the poison he gives you, you need to first put it away, then head for the restroom area and hang out till one of the waiters comes in (wearing either a green or yellow uniform), you have to get his clothes, so take him out in the bathroom (- $5000 for killing an innocent bystander), and don the disguise. Go into the kitchen and the cook tells you to take the bowl of soup out to Mr. Hong. Put the poison in the soup and head out to Lee Hong's table. As you try to give him the soup, his personal bodyguard stops you and drinks it on up. Hong senses the trap and heads out the door to outside and out to his headquarters, although in the cut-scene you do kill the personal body guard, but then you still have to go up against his minions in the headquarters and the scene leaves you standing in the middle of the restaurant with pissed-off guards all around you. Now you have to battle your way back through the kitchen and down the stairs to the basement, and if you live you can go on. This is what I do... Still in the herb shop after talking to the herbalist, go back to the door and get ready with a weapon (maybe something bigger and faster, like the Uzi). Open the door and totally open up on Lee Hong sitting at the table right there. Of course he dies pretty easily but you still have to contend with the big personal bodyguard, I have unloaded 3-4 Uzi clips into his chest before he falls. Aim for his head and he goes down quicker. Now you still have to do in some guards on your way through the dining area and through the kitchen, then head down the stairs in the kitchen to basement 1 again. At the very bottom of the stairs, go straight ahead and through the door, this leads to the north side of basement 1. Unless you have already come through and eliminated all the Red Dragons in this part of the basement, then stop before you get to the end of the wall. Equip a weapon, side-walk left, and wipe out the dudes at the end of the corridor (or WALK by them, you're in disguise). Turn left, then right and down the stairs, around the corner and over the sewer river. Back up the stairs and around the corner, down the corridor and turn right to the elevator. Ride the elevator down to basement 2, and be prepared to see a guard as the elevator doors open up. Again you can probably WALK right by them in disguise, but not if you are carrying a rifle (even holstered) or have a weapon exposed. Well, then take him out, the good ol' fiber wire works here since his back is turned to you, but you have to be in sneak mode. Or just blast him, and I wouldn't worry about hiding bodies anymore, because there are no roaming guards in this area. go right past the boxes, and stay to the right next to the wall. there are two guards down the corridor ahead of you, and one of them does walk into the area next to you, stands there a while, and turns around and goes back in front of the elevator. I just side-step out from the wall and riddle them both. ***NOTE5*** If you already came through here and killed Lee Hong and cleared the house, then you just have to go right after exiting the elevator, go through the mesh door to the outside elevator. There is still one guard on the dock below, but you should be able to take him out safely from here. Ride the elevator down and head out to the boat to end the mission. Ok, this is the elevator that I talked about earlier, about stockpiling a bunch of AK47s in the elevator for future use (it does suck to have to bring them one-by-one, and some of them from pretty far away, depending) You may not have to if you have used your bullets wisely, but you can do this now if you think you need to. I sometimes run out of ammo when I get here (I've never tried stealth here, but it may work). Ride the elevator up to the first floor headquarters, again there is a guard standing right in front of the elevator doors, the fiber wire works but you certainly will attract attention. If you didn't kill him earlier, you will find the Sumo personal bodyguard in here. As you may have noticed, I did quite a bit more combat on this mission, but I have given you suggestions as to where stealth might work. Which is half the fun of this game, pushing the boundaries to see what will work, the only problem is that this game has no in-mission save feature, like Hitman 2 Silent Assassin. So if something goes wrong here, you are quite a way into this mission to fully die here. When the elevator doors open up I start blasting, take out the dude in front of the elevator, the dude up the stairs, the one angle right down the hall. You get the picture, pretty much clear the joint, but try to stay away from the windows on the land side of the building, for there are guards in towers who will snipe at you if you give them half a chance. Just walk or run by quickly so they don't have time to line up a shot. When you are finished find the steel grate door that goes to an outside elevator. Get on and ride it down to the pier, another thug guards the pier, kill him or go past him to the boat to exit this mission, and SUCCESS. Now this mission was a bit more difficult, ya think? FIND THE U'WA TRIBE Ok, this mission is easy to explain but may be difficult to complete the first couple of times, because it takes place in the jungle in Columbia, and it is very easy to get turned around and going the wrong way. Explore the mission briefing and on the equipment screen, I highly recommend buying the compass. You can load up on whatever else you want but make sure you also have the body armor. Of course my favorite weapon of this game the silenced 9 mm, but you also get deagles and AK47s from soldiers. Remember if you bring the AK47 you have more ammo than if you just pick one up with a 30 clip (if the guy hasn't shot at you). I just like to be sneaky and use silenced weapons. This mission starts you off in the cut-scene dropping you off in the jungle. In the middle of nowhere. Immediately when you have control equip the compass, it shows up in the upper left under your health and armor status bars. Ok, check out the map and see the big yellow shaded circle marked "crash sight", and the rock formation on the eastern side. The downed plane is located right next to the rock formation on the southwestern side. Also note the bunch of clustered green dots east of another rock formation. There is a river running through the area and a dirt road winding around and crossing the river. Ok back to the mission, your first objective is to find the plane wreckage and recover a golden idol statue (you can see it in the laptop "F1"}. After equipping your compass and weapon of choice (or not) basically run east and a little southeast, and keep going till you hit the road. You may or may not encounter soldiers along the way and more likely near the road, I just keep on running and since I have the advantage of knowing where I'm going I just run on past. They may yell and shoot at you but usually you can lose them in the jungle pretty quickly, except sometimes they attract the attention of more guards nearby, then you must act quickly. Anyway, if you just run and head straight for the southwestern tip of the southern rock formation, you should easily find the plane. When you do find it go to the door on the left side of the fuselage behind the wing, and down on the ground just outside the door is the golden idol statue. Quickly pick up the idol and put it away, now beat feet around the backside of the plane and head around the southern tip of the rock formation. If you didn't get lost on the way or waste a lot of time sightseeing (ok mercilessly murdering mercenaries) you should have been able to do all this and get hidden around the rocks before the soldiers find the plane wreckage. WHEW! If you got all that you can now take a breather for a moment, but not too long we still have a full day ahead of us. Bearing the golden idol, head east to the river to keep your bearings or just head north, northeast past the southern tip of the northern rock formation. If you keep along the river you will encounter a couple of soldiers hanging out next to the river. You can either take them out and get their weapons or like I do just try to run around them and keep on going northeast along the river. If you haven't already guessed, you will find the indian village northeast of the northern rock formation, and the Chief's hut is on the south side of the village. Keep following the river and when the village area comes into view get ready, put away your weapons and get out the idol. Approach one of the natives maybe the one by the rickety looking bridge crossing the river. After the cut-scene go just north into the village and you should see several natives off to the right. Head for them and as you get there you get at cut-scene, and another talking to the Chief, who now informs you that you must rescue his captive brother located southwest down the river on the bridge. Rats you have to do this before he will tell you how to get to the drug lord. Now combat skills will come in handy.. Run southwest near the river to keep your bearings, you may encounter soldiers (if you haven't already popped them) and watch out for the patrolling helicopter on the river. Keep following the river till you get near the road, again you may or may not encounter soldiers. Near the road try to go west a little and then cross the road and keep going south a little. There is a guard tower near the bridge and the river, and it is best to approach from the south. If you can, get behind a tree and lean out and blast the guy in the tower till he's dead. this will probably alert more soldiers who come running so prepare for some gun battle. I never tried, but maybe some stealth would work to get you closer to the captive on the bridge. Maybe change clothes and try walking on up. Make sure that you go back into the native village wearing the same clothes you had on when you went there the first time. I made the mistake of changing into soldier clothes and when I went back to the village the natives shot me down with blow-dart guns. If you first went to the village wearing your camouflage suit then put it back on to go back to the village. It seemed to be ok if I had on a uniform the first time and went back with the uniform. I never tried vice versa. Anyway, get to and take out the soldiers on and around the bridge. Try not to hit the captive brother, again with the not talking to you part. When the brother is freed he will take off running northeast through the jungle back toward the village. You can follow him if you want, but you don't have to, he doesn't seem to get captured again. Make your way northeast along the river back to the village, and receive praises from the villagers, the way to get closer to Pablo, and a nifty trek over that rickety footbridge. SUCCESS. The first part of a three part mission is completed. Kind of a sucky payday for this jungle crap, but it does get better. THE JUNGLE GOD This mission pretty much picks up where the last mission ended. Check out the briefing, there are several clues that I didn't get the first time through. You can't choose anything on the equipment screen, but you won't need anything that you don't already have. On the map pay special attention to the two checkpoints. You start off on the west side of the river and were told in the last cut-scene that you could use their footbridge to cross the river (don't worry it is safe). Go across the bridge and look around for enemy soldiers. You may encounter some natives in this temple ruin area, but they won't bother you. The soldiers, however, will, unless you are already in disguise. If you took my advice in the last mission you should still be in your camouflage suit, which is ok. Just avoid the roaming soldiers by hiding behind rocks and walls. Using stealth mode helps, but usually you can just walk or run behind them when their back is to you. Be careful though, if a guard is too close and you run, he will hear your footsteps. When the coast is clear head due south to check out the first checkpoint. The checkpoint turns out to be a sacrificial altar, notice the spotted leopard roaming around on the other side of it. I just know that if you try to get by him he attacks you, and if you kill him you really piss off the natives, they think it is "GOD". This is where the other checkpoint off to the northwest will come in handy. In the area near the second point of interest, you should find a wild boar hangin' around. You can take the life of the wild boar and drag his body to the sacrificial altar, or you can do what I do. I go to the nearby temple ruin, there is at least two soldiers patrolling near or standing inside. I approach from the south and come up the stairs and hide behind the corner of the wall. Then I sidestep out and shoot the guards (I am an animal lover so I couldn't take the boar, even it is just digital). Now that the two guards are dead, go grab their weapons and change into a uniform. this is your last chance to get a disguise before going into the next mission. Then I drag one of their bodies over and up on the altar, Jeez it's a long ways, but worth it. Ok drop the body and take a couple of steps back, now watch the leopard go for the bait. Hmmm. Lunch! When he is eating you can just walk on by to the crawl tunnel, wave to the native up on the rock to the left. Go into the tunnel and SUCCESS. Second part of this mission completed. Now for one of my favorite missions, isn't Pablo handsome? Looks more like I got to him first. SAY HELLO TO MY LITTLE FRIEND Check out the laptop and scope out the mission. You can't get anything on the equipment screen, but if you check out the map there are pick-ups in the area, although you really won't need them if you follow my advice carefully, because there is plenty of stuff stashed in the compound. This final part of the mission in Columbia is somewhat complicated and you may not make it on one single life I rarely do, but I have. Ok, enough set-up, let's go. Mission opening cut-scene shows you crawling through the tunnel in the mountain, and coming out the other side on the north side of Pablo's compound. The camp is completely surrounded by fence and the only opening is the gate at the road on the south side in about the center. When you have control move in foreword slightly and look for the wooden box on the left. Go to the box and get a knife and more importantly a new Kevlar vest. Before picking up the vest make sure that you need it, because it doesn't add more, it just fills up your level. If you have at least 50% or more left on your shield you should be ok, and besides there is more of them around on this level. Now you can go either way around the fence but I find going around on the east is farther. First I make sure that I have no weapons exposed. Holster all weapons and I even drop any AKs I may have picked up, anyway make sure you have no rifles and everything else is put away (it will say "holster" in the upper right corner of the screen). Then head around the fence on the west, you don't have to hide in the jungle because you are in disguise, I just WALK along the fence and steer around any oncoming soldiers. As long as you aren't too close they won't pay attention to you. Just walk along as though you belong there like any one of those other thugs. Walk right on up and open the gate and walk right on in. Kinda gets your adrenaline going , huh? Once inside the gate head straight ahead towards two tents behind a guard tower and go into the one on the left. Towards the back you should find a silenced 9 mm, ammo and another Kevlar vest. Grab the gun, ammo and vest if you need it At this point make sure all weapons are put away again before going on. Go back out the tent the same way you came in and turn to the left, follow the road to the east. The road will bend and split, to the north is the "Mansion" and south is two more tents by another guard tower. Again go into the one on the left and gather up the AK ammo. Forget about the M16s, not enough ammo and attract too much attention. Stick to the silenced 9 mm for now. Ok got the ammo now head north to the ugly, run-down shack they call a mansion. You may or may not have gotten a cut-scene of Pablo in his office, huffin' off a big "F"ing pile of hooch. It should come up now if not. Don't approach the house from the front door with the two soldiers standing guard. Follow the road and approach the house at the side door near the back. Go up to the door and look around for any soldiers (it may be wise to equip the binoculars for a better view, but thugs far enough away can't see just like you). Wait till the coast is clear, equip silenced 9 mm, face the door enter the door and open fire on the two guards in the porch. I usually side-step from the door and shoot the guards through the window, because you get the element of surprise, or try opening the door in sneak mode. If you were quick enough, you still have surprise element. If they sounded alarm at all other guards will show up, blast away till they stop coming. Go through the door and turn to the right, if you still have surprise, sneak up and garrote or pop the guard down the hall. There is one almost right next to him past the wall to the right, and in the room through the door to the left. Don't go in the double doors into the main room yet. Go back past the double doors that you just came in and head down the bend in the hall to the door. Still ready with the gun? Open the door and snuff the guard on the other side of the room (again you may be able to sneak up behind him with the garrote, for effective use of the garrote, press and hold fire button to stretch wire taut then sneak up and when in range let it go and hear him gasp for air). It is probably not necessary to hide the bodies, all that dragging, but it is a good idea and this is about the best room to do it. You can collect their weapons, but again not necessary. I still use the silenced 9 mm. Go to the other door, next to the one you just came in and do the guard just inside (again you can shoot him or garrote doesn't matter). Don't walk all the way into the room yet, stay under the balcony, and aim up and to the right. You should get a shot at a guard on the balcony, it may only be a body shot so fire at him a bunch of times till he drops. Now go out into the room and turn left and go in the door on the left and waste the guard in here. Go back out the door and angle left toward the front double doors. Go up the stairs to the left and go in the first door on the right, turn right and go up the ladder. At the door here, no surprise, just open the door and peg him in the head. Nothing else up here, but if you are playing on a high end computer with pretty good graphics capabilities, you can peg off some tower guards from the window up here. Also through the window at the top of the ladder, you can get a couple of tower guards. Cool. Go back down the ladder and back out the door you came in. Turn right and stop at the next door on the right. Angle to the right, open the door and again plug the guy in the bathroom, surprise! Follow the balcony around, don't go in the double doors in the center, yet. Go in either one of the next two doors and take out both of these goons. In the last door right before the stairs you will find another silenced 9 mm and more ammo, awesome. Now go down the stairs and approach the front double doors. It might be a good idea to look out a window on the front of the house and make sure the coast is clear, first. Get ready, open the doors and nail both of the guards out front. Look around and if the coast is still clear, quickly drag the bodies into the house. Equip yourself with one of those black AK rifles, it shoots faster and is more accurate than the AK47. Now go back up the stairs to the double doors in the center of the balcony. Take a deep breath and get ready for the action. Burst open the doors and ... get a cut-scene. After that, aim up and just start unloading on Pablo. You may want to side-step right or left, sort of behind the doors for cover when he starts shooting. Shoot him, and shoot him, and shoot him, and shoot him, and shoot him, and shoot him and shoot him. Boy he talks a lot of trash. You can hit "Esc" and blip through the cut-scenes if you get tired of it. My dad just roared at that when he was watching one time. If he hits you with his shots it may only take a few hits to kill you, from that M60 he's firing. If you do die here the game puts you back in the jungle just outside of the gates. This sucks but sometimes it happens. Just drop any rifle and holster your weapons, and head right into the front gate again and nonchalantly walk back to the first tent you were in and get your armor back (if you already used both the one by the tunnel and the one in the tent, there is one way south in the jungle at the pick-up location marked on the map along with more AKs and ammo). If the guards at the front gate freak when you come back (remember no rifles and guns holstered, not even piano wire or knife, still considered a threat) and you have to fight your way in, you may just want to start over. Or you could battle it out back to the house. I have actually snuck up into the center guard tower on the west side and garroted the guard (you have to be sneaky) There is a sniper rifle with 8 or 10 shots, use them wisely to shoot the other tower guards, that you can't see from windows on the house. Get back to the mansion and back up to that CokeSnortin'TrashTalkin'M60firin'sonofamothadog.Can you still hear him shooting? Anyway, finish the job you started, shoot the hell out of Pablo, and once he falls, head into the room and search his body, get everything you can from him, and read the letter from the prof. He's talking about you! Yeah, here's your example Pablo. Make sure you grab the bomb from the desk before you go. You can take the M60 if you desire, I just use it up on tower guards outside his windows. I know where there is something better. Leave the house via the front double doors, and angle left away from the house and find a single tent by another guard tower. inside the tent pick up my all time favorite weapon, the mini-gun. Grab the extra ammo, too. Now there are two tricks to this gun that I have found. First, you walk very slow when you have this weapon equipped, if you have to run which I do, you need to "holster" the mini-gun first (go to equipment screen and select holster and click it in). Second, when you go to fire the gun the first press of the fire button turns on the motor, and pressing the fire button again shoots a quick stream of bullets, release the fire button and firing and motor stops simultaneously, so you have to start up the motor again and then start firing again. It's a little slow on the draw but wow when you fire and hold it, it just saws dudes in half. Ok enough about the mini-gun. Very formidable weapon. Now, mini-gun or not, if not try stealth, I take the mini-gun, holster it and run past the house to the gate in the second fenced-in area (Pablo's lab), you may encounter resistance on the way, but not to worry. Mow 'em down like grass and head to either entrance of the lab. Rain lead down at the guards to the entrance, just keep blowin' them away till you have cleared the building, even the guards at the doors on the other entrance. Place the bomb on the sticking out part of box under another box next to some shelving. Get the heck out of there, and start heading back past the mansion. When you get sufficient distance from the lab get out the bomb remote and hit the button. Cut-scene shows lab blowing up. Keep going east toward the runway, when you get to the back of the building between the house and the runway, equip a weapon. (yeah, the mini-gun!) Go around and side-step out the front and cut down the three guards in front of the plane. You may encounter some resistance from outside of the fence, but you have enough ammo so plaster them all over the place, too. When you're finished hop in the plane and make your escape. He drives cars, boats and now light aircraft, boy, hitman sure is talented. If you made it on one life, I say Hoorah to you, because after many attempts and several completions, only once have I completed this mission on only one life. So many factors can make a mission go bad at any given moment. Now you are a SILENT ASSASSIN in the making. TRADITIONS OF THE TRADE Another rather complicated mission. You can explore the hotel if you want, but you can't have any weapons, because of the metal detectors. Follow my advice and this mission will go short and sweet. I spent hours and hours exploring the building so you don't have to. I won't describe the whole hotel (I don't want to spoil all of the fun}, just the relevant areas as you go through them. Check out the laptop for briefing and on the equipment screen, don't buy any weapons except the fiber wire. You can buy the Kevlar vest if you feel you need it, but I got through and basically no one knew that I wasn't supposed to be there, except the corpses, of course. You start on the left side of the hotel, on the street facing the entrance. If you got any weapons, drop them now. You can't get through the metal detectors at the front door with anything but the fiber wire. Go through the metal detectors and in either front door, inside turn to the right and go to the front counter in the lobby. Talk to the clerk and the cut-scene points out Hienrich Wulff in room 202, this is your first objective, Frantz. Turn to the left and walk forward, big wide stairs on the left, short stars and elevator to the left and "pool area men's" is straight ahead. Go up the short stairs and call the elevator. Take the elevator to the second floor, exit the elevator, angle right and go in the double doors. Inside is a corridor like any other in a hotel, except for the burly guard standing watch in front of the door to room 202. You can talk to him if you want, and get a cut-scene, but he won't let you in without a fight. Walk on past him, go around the corner to the right, and wait till you see a bellhop come in with a vacuum cleaner and go into one of the rooms to do his thing. Get it? No! I mean get the master key from the door while he is in there and go back past the guard in the hall to room 201, then go inside. We'll call this "your room". Hey, pretty nice dive here. King size bed, balcony, the works. Down to business. Make sure everything is put away and holstered, go out of your room and cross the hall, through the double doors and right into the elevator. Mosey on up to the third floor, exit the elevator and turn right, turn right again and go through the door. Make a fast left in the door to the double doors with the green signs on them, go out on the roof. Angle right (towards the back of the building) and climb over the raised part in the roof, keep going to the other side and look for the open window (should be the third one in from the back of the bldg.). Get into "sneak" mode, whip out the fiber wire, and climb in through the window, Turn right down off the desk and sneak up behind the guard looking out the window. Choke him down, get his weapon, and drag his body back in the room. Put away the gun, go up to the double doors (in sneak mode with fiber wire), and go through. Take down the guard on the left standing in the open door. there should be nobody in the hall, but behind the open door is the receptionist at her desk. You should not be seen if you drag his body through the door, back through the double doors, and back with the other guy. Also take his weapon, then holster it, and you can take his clothes, or not, it's not really necessary. Ok, now you've got guns, climb back over the desk and out the window. Go back in the hotel via the double doors that you came out. Turn right, through the door, turn left, and left into the elevator, going back to your room. Down elevator to second floor, exit, angle right and through double door, cross hall to 201. Ugly should be still standing in the hall. Back inside your room, open the door to the balcony, walk part way out and turn to the left, and equip a weapon. Wait for the guard to come out on the other balcony, and when he's not looking, side-step out and boom, nail him. Even if you only shoot one shot it is still pretty loud and alarms the guards out front, they shouldn't bother you. Now go to the side of the balcony and hop over to the dead guard, go in the room, equip the fiber wire and sneak up to the front door, not the bathroom (yet). Open door and hook the burly dude out front. This can be tricky, if there was no one in the hallway, you're safe to drag his body into the room. If there was and they saw you, they'll run and tell guards and before you know it they are all over you, might as well just start over. Anyway, having dragged his body into the room you can explore a little (but don't go into the bathroom yet). You might have noticed the stuff on the table, under the mirror by the closet. Get the silenced Luger, the card from the dentist, the two letters, the key, and finally the sign. Read the two letters, some very interesting information is revealed. Now go back to the door to the hall (weapons holstered), open it first and then put the sign on the handle. Now it is time for the bathroom. Equip the silenced Luger, open the door and snuff Frantz in the shower. Straighten your tie in the mirror and leave the bathroom. You should have noticed the big black case in the middle of the floor, now pick it up and go back out the balcony door, hop to your balcony and go in your room. You won't go through any metal detectors from here, but I still drop all my weapons in this room, just to be safe, drop the bomb case, too. Head out from your room, go to the elevator and go down to the first floor. Exit the elevator, turn right, turn left and go back to the front desk. Talk to the clerk and get Frantz's mail, again some interesting reading. The note from the florist tells about the "roses" that are ready for him to pick up. The roses box contains a shotgun, but you won't need it. It is concealed as long as it's in the flower box, but I couldn't put it back in once I got it out, so it did me no good. Forget about the florist. Head over in to the pool area men's, turn right through the swinging doors. Approach the guard and he tells you where the swimsuit is. Go get them on and head out to the pool area. If you look on your map you will see that the pool area has two saunas. You want the sauna on the men's side of the pool. Fritz the dentist should be floating on his back in the pool. Eventually he leaves, I followed him to see where he went. He goes to the bar in the casino area and has a drink, he wants to play the games but the casino is closed. He finishes his drink and heads down to the sauna. To avoid run-ins with metal detectors and dodging security, I just wait in the sauna for him. Waiting...and waiting... and waiting, eventually (seems like an hour) he comes in to the sauna. Talk to him for a clue. When cut-scene ends, go out of the sauna but not out to the pool area, turn around and look for the pipe coming from the ceiling with a wheel handle on it. turn the wheel and watch the cut-scene. now go back in the sauna and get the dentists key from him. Back in the men's changing area, go get dressed again (if you scroll down to "change clothes" you don't have to pick back up all your stuff, it is automatic). Leave the pool area and go back to the elevator, up to second floor, and back to your room. You won't need any more weapons, from now on so just leave 'em here if you haven't already. Pick up the bomb case and head back to the elevator, go back up to the third floor, out on the roof and into the window to the dentists office again. Go through the office, the double doors and straight ahead to the once-locked door to the X-ray room. Bomb is in the X-ray room, put bomb in case and head back out and out of the office through the double doors where one is open. Pass the receptionist desk, down the hall and turn left, at the end of the corridor turn right and right again at the next available turn. Go through the doors, down the hall and pass by the elevator with the metal detector. Go through the door, turn right and right again at the next available turn. There should be a door to the right with a green sign on it, go through the door and down the stairs. Keep going down the stairs to first floor. out the door and left into the kitchen, look out for the cook (he might have a meat cleaver!). Turn right go down the hall past the freezers and out the back door. Turn left out to the street and a car comes for you, SUCCESS. This was your first pretty much stealth mission, you should only have had to shoot maybe 2 or 3 bullets if your aim was true. GUNRUNNERS PARADISE Again go through the laptop for all the briefing and study the map. In this harbor area there are four main warehouse buildings, numbered 11, 12, 13, and 14. The "DEAL" could go down at one of three, 12, 13, or 14. I won't break off this time, because the buildings are relatively close to each other and the same events take place at any one of the three. Ok, on the equipment screen, I usually take the silenced MP5, the silenced 9 mm, and the WA 2000 sniper rifle. Before starting this mission I need to do a lengthy set-up explanation, because the mission is somewhat easy, but you have to know what to do already. I mentioned that the exchange takes place in one of three buildings, what I haven't mentioned yet is that these buildings are inside locked fences. Since you don't know which building is it, yet, you need to be able to access the right one. There is a train constantly running around on a continuous circuit track, and if you will notice on your map, the tracks go into all of the fenced areas. The trick is to switch the tracks and get the train to break through the locked gates into these areas, and as I said, you don't know which is the right bldg. yet, so I just switch them all and get all access. It gets more complicated along the way, but enough set-up, let's get to it. This time you start standing next to one of those big rolling cranes, on tracks. See the pillars that hold the crane up there? Head for the one on the right, farther away from you, and on the right side there is a ladder going up. Climb up the ladder, onto the crane, turn facing away from the crane (south) and equip the sniper rifle. Use it on the guy walking parallel to the crane, and turn slightly southwest (angle right and down), inside the fence near a fire barrel are three more thugs, take them out. I have found that if I take the guy on the left first, the other two run over to him to have a look, and sometimes they line up for a two-for-one shot. One more gangmember due west and down at the edge of the sight limit, you know what to do. Ok, now carefully walk to the ladder, turn around and back down the ladder to the ground. Now turn southwest and start toward where the three dudes were in the pen, look for the track switcher, near the fork in the tracks, and switch it. Turn and head due east past the fenced in area, turn south at the end of the fence, and keep going until you get around to the southwest corner of the fence. Stop when you get just past the end of the fence and turn northwest, equip sniper rifle and aim along ground level to see another burning barrel with three gangsters near. Pop them all and head over there, pick up weapons if you want them. You may have noticed two more track switches on your way. Go to the one that makes the train bend to the right, and switch it. Wait for the train to go by around the corner, and switch the switch back. Now cross the track to the other switch (this should the the southern most switch) and switch it. Then drop the sniper rifle and put everything else away and get out the GPS transmitter. Through the alley past the three now dead guys, and to the right you will see the car parked out in front of some little strip joint. I have found it best to approach the car from the northeast, so the car is in between me and the guard at the door. WALK up to the car's right front wheel and place the transmitter. During the cut-scene, the guard at the door is alarmed and may take a couple of pot shots at you. Run away from him (do not shoot him or the mission fails), you may have to keep running for a while to lose him, so I just run the loop around that fenced in area again, full circle to the sniper rifle again. Now you need to find out which building the meeting will take place. Like Diana suggests, you can wait for the car to go there and locate it with the GPS receiver, but here's what I do. If you followed me on the pattern of the switches, all gates should be broken open, so you have all access to the relevant areas. Pick up the sniper rifle and use the scope or use your binoculars (you may need to get closer to some of the buildings) and scope out the buildings. The exchange will take place at the building that has the dogs around it. When you find the bldg. with the dogs, take out the dogs with the sniper rifle, head around to the back and take them out, too. Still on the backside of the building, open one of the doors. Start taking out gang members, there should be about four of them in here, drag their bodies out of sight somewhere, maybe behind some boxes. Ivan gets very alarmed when he sees dead bodies everywhere. If they haven't shown up yet wait for the car to arrive, and the guy to come in with the briefcase. Waste him and hide the body. Go outside and retrieve the GPS transmitter from the right front wheel well. Come back in and pick up the briefcase, now equip the GPS transmitter and put it in the case. Ivan will show up shortly, enter the building and approach you. After the cut-scene, he leaves, and if everything went right...SUCCESS. You just completed another important mission for the agency and netted a nice reward, as well. PLUTONIUM RUNS LOOSE This mission is one of the most difficult, that I encountered in this game. Still in the Rotterdam harbor, and it's dark and there are Dobermans. If you follow my directions you should have very little chaotic combat, and lots of silent-but-deadly strikes. Parouse the laptop, mission briefing, map, etc. On the equipment screen pick your choice of other weapons but make sure you bring the silenced 9 mm and the MP5. The shotgun is available but I found it to be slow and inaccurate, especially over longer distances, and reloading seems to take forever. In the pick-up marked on the map is the really good stuff, just start with what I suggested, and using a little stealth you will get to the pick-up safely. I own two completely different computers, and some of the characteristics of the game seem to be slightly different between the two. For instance, I mentioned dogs earlier. On my newer computer I was able to get to a closer proximity to the dogs before they reacted to my presence (dogs can sense something wrong before humans). On my older computer they reacted to me from a much farther distance, I wasn't able to sneak past them as well. I will take this into account during my description, and show how I did things on both computers. Whew! You've just been dropped off on a little platform not too far from Boris' ship. You stand looking out over the water, turn and climb the ladder up to pier level. Run straight ahead from the ladder till you are parallel to the near side of the first building. Turn and go toward the guy standing in the light, with his back to you, next to the corner of the building. A second guard walks away from him and turns in between the buildings. Equip a weapon (silenced 9 mm preferred) and knock him in the head, run past and angle left around the corner of the building. You can run almost all the way up on him, and again one in the head. Change clothes, take his weapon and go get the weapon from the other guard. Now go up the same side of the second building as the guy was standing at the first building, and stop before you get to the end of the wall and stand next to the wall, a few steps back from the edge of the wall. Before I go on I've got to mention that if one of the guards gets too paranoid he will go running and tell Boris, Boris sets the timer on the nuke and smashes the remote, then flees the ship in his white stretched limo. Then it's all over, shortly the ship explodes and the whole harbor goes up. BOOM! So you have to make these next few kills short and sweet, and make sure no one lives to tell Boris. Standing next to the end of the building looking at the fence and the end of the tracks, eventually one guard will walk all the way up and turn around behind the track end. Use the MP5 and pelt him till he falls. Stay where you are, another guard comes this way shortly and discovers the dead dude. As he's running up to get a closer look take him out, too, or he'll run to Boris. Now forget about those two for the moment, you'll come back. Go back around between the buildings, past the dead dude from earlier, and when you get next to the garbage bins next to the bldg. under the light, side-step away from the building with a gun ready, skewer the lone gunman on the far slope of the roof. When he's dead and falls off the roof, one of the guards at the gate comes running, sometimes toward you and sometimes toward the fallen dude. Take him out and then his other buddy at the gate, who may be running on up by now. Ok this area should be cleared, there should be at least seven bodies in the general area. Grab any MP5s but leave the rifles, and in fact now it is time to put everything away, drop any rifles, shotguns, whatever, just make sure it says holster in upper right corner and you have nothing in your hands. Have you changed clothes, yet? If not, do so, to be in complete disguise. Now, run over to the now unmanned gate and go through. Follow the tracks north until it bends and keep going north towards the group of tank towers. When you get near the towers, turn right (east). Keep running east past two buildings on the left, until you get to the fence, then turn left (north) and go between the bldg. and the fence. To the right, on the other side of the tracks, a Doberman waits, watching guard. WALK when you get near the end of the fence, then turn right (east) again, towards the dog. This is where I noticed the distance discrepancy in the dogs. If you are running the game on a higher end computer, you should be able to just WALK, brushing up against the fence, till you get to an open gate hole in the fence with a box on either side. When you get to the near box, just turn and go around it and walk through the open gate into the fence. The dog shouldn't even pay attention to you. If your computer is closer to the minimum requirements, if you just get close to the box and the dog starts coming after you, just keep going but run through the open gate and keep running between two tank towers. Past the towers, veer back to the left (east) and run along the south side of a building due east. Stop running and WALK when you see the gates in the fences, unmanned to the north and two guards on the one to the south. Keep WALKING east, you should come up on another fence and a building. Go between the fence and the building, there should be a guard next to the first bldg, by a trash can, and possibly another guard or two walking toward you between the fence and the next building. Stay right next to the fence and don't look directly at the oncoming guard(s). Just keep on WALKING. As you move ahead you should have a tank tower come into view with a guard on top, don't worry about him. Past the end of the building you should see a gate with two guards to the north. Just a little to the right of the gate with two guards is another small gate hole with a box on either side. Keep WALKING east till you get due south of the small gate hole, then turn north and WALK through the open gate. Immediately through the gate turn right and hug right against the box, keep going all the way around the box and up to the fence, then turn left (east) and keep WALKING, hugging the fence, there is a dog on the other side of the tracks past the loading platform. He shouldn't bother you though if you stay next to the fence (seems to work on both computers). The same goes for the possible guard coming towards you. When you get past the end of the fence, you should be able to start running again. If you haven't already guessed, right now I'm directing you to the pick-up down on the south end of the eastern pier. There is essential equipment located in the back of a freight truck in this area. You don't have to worry about any walking guards, but there are four Dobermans lurking about that need to be taken care of. Now would be a good time to equip a weapon. Ok, keep going east till you hit the boundary fence, then turn right (south) and keep going past a major track junction till you get to two similar buildings side-by-side (like in the very first section). Move up and in between the buildings and notice the Dobermans on watch, as you move in, wait till the first one spots you and starts to move, then walk backwards till the dog is almost upon you and take him out. Then move back in till the other one sees you and starts to move, do the same as the first, move backwards till he almost gets you and blow him away. You want to kill the dogs closer to the back of the building, because when you come out of the truck there is a guard standing next to the south building, (who wasn't there before on your way past the first time) who sees the dead dogs and sounds the alarm, if you shoot them where they stand. Anyway, two down and two more to go. Head back east between the buildings toward the fence and then turn south, and nail the third dog up on the loading platform next to the tracks (doesn't matter where he falls and the same with the next). Keep going south and head for the back of the first semi-truck that comes into view. As you get closer finish the fourth Doberman just past the back of the truck trailer, and head into the trailer. COOL, you made it to the supply depot. Load up on stuff, pick up the CAR BOMB first, the silenced MP5, forget the shotgun, grab the sniper ammo, the three pistols up on the box, and last but not least, the sniper rifle. Don't forget the CAR BOMB, it is essential to completing this mission. Outfitted like a commando now, move off the back of the truck turn north and equip the sniper rifle. Aim up and look for the guard standing behind the trash cans next to building (I swear he wasn't there before). One shot to the head should take him out, then head back the way you came, north easterly between the boundary fence and the two bldgs. When you get past the end of the north bldg. stop and turn northwest. Aim up the scope and look for the guard at ground level standing next to the building (he wasn't there either before I went into the truck). You know what to do. Now back out of the scope and turn more westerly, zoom back in with the scope and remove the two guards by the gate in the fence. Back out of the scope again and turn a little northerly and up to the roof of the building, next to, and on this side of the fence. Zoom in the scope and about a quarter of the way back from the left you should be able to just see the back of another guards head bobbing just above the peak of the roof. Take careful aim, you may want to go into sneak mode here to get a steadier shot, and boink him in the head. Now run northeasterly up to the buildings and stop behind the building where the guy was on the roof. Side-step left out from the edge and zoom in the scope across ground level through the fence and shoot the two guards at the gate in the next fence. Before you go on, move a little more out left from the building and aim up to the roof of the first building beyond the second fence, and do the dude on the roof near the south edge (I've seen him actually leaning on the butt of his rifle with the barrel stuck against the roof, like a cleaner leans on the handle of a broom). With that done it is safe to run through the two gates into the main yard, with the ship. Right now if your aim was true, you should have at least 5 - 10 bullets left in the sniper rifle. While you are running, turn southeast toward the water and drop the sniper rifle by some boxes and tires at the corner, we'll leave it here for future use, remember this spot by the corner with the boxes and tires. Now WALK, and keep walking due south, past the white stretch limo I mentioned earlier, and two similar buildings again. when you get parallel to the southern corner of the south bldg. turn right (west). Look for, and wait for one of the two guards that circles this building to go by you and then fall in behind him a ways back and go hide behind the trash cans at the southeastern corner of the building. Equip the silenced 9 mm, wait for the next guard to come around the corner and lights out buddy. Drag his body around the corner so the next guy doesn't get alarmed. Stand in wait again behind the trash cans and splat the second guard (no need to drag him now). Now move back north along the east side of the bldg. and at the edge, look for one of the two guards circling the north bldg., and as he goes around the corner cross over and hide behind the central air unit, for the next guard to come by. Equip a silenced weapon again, this time you can chart the guards progress by looking down over the blower unit. When he comes past into view "POW", then quickly drag his body behind the blower unit ( if you don't get him hidden well enough and the next guy sees him, it is ok, he just runs up for a better look). When the next one comes into view do the same thing, and drag him in with his buddy. Go back east towards the water and make a wide circle around the white limo. Blast the last guard next to the car, get out the CAR BOMB, go to the drivers side and focus on the drivers door, plant the bomb in the car. Are we there yet? "BOOM!!" Ok, now Boris is taken care of so it doesn't matter if anyone goes running to Boris, in fact we're counting on it. Go back to the spot with the boxes and the tires and retrieve the sniper rifle. Now go back to between the buildings just past the white limo. Zoom in the scope above the ship and find the longshoreman up in one of two crows nests. Pick him off and watch him fall, then go south just past the edge of the southern building and do the same to the guard up in the front crows nest. You might be able to see one or maybe two guys on the deck, too, and one on the ground. If you still have shots left use them up on the longshoremen on the ground at the bottom of the stairs going up to the deck. By now someone should have found the dead crows nest dudes and Boris should be trying to escape. Don't worry about the cut-scene where he punches in the code to arm the nuke and then stomps on the remote, you should have plenty of time. In fact, don't even approach the stairs to the ship yet, maybe stay back behind the corner of the south building (make dang sure you are plenty far away from the car at this point, take it from an accidental mishap, you don't want to be too close, when that thing goes up, you are almost there and D'OH you're dead). It's even cooler if you can stand there and watch, even if it does go to a cut-scene for the explosion. Ok, Boris is dead, RUN for the ship, up the stairs turn the corner, up the stairs and left onto the ship. Immediately turn right and run along the side rail and go in the first door on the left. Take out any guards you encounter along the way, there should only be one or two more now. Inside the ship find the first stairway down and go down then find another stairway down and do the same. Go to the water (starboard) side of the ship and turn left down a hall and go through the door up a couple of stairs. There may be a guard across the way in the hold, you know what to do. The door you just came out of should be right next to another stairway going down into the engine room (it took me a long time to find this particular stairway, since I was always running around frantically exploring trying to find the ticking bomb). Go down the first stairway and move to the right in the doorway of the next stairs and aim to the left down the stairs and take out the first guard in a muscle shirt. When he drops, you'll see Ivan running toward you, take him out, too. One more guard past the ships engine, and one more up the last stairs in by the bomb. Take 'em out. Get up there and focus in on the side of the bomb towards the back and use the control panel to disarm the bomb. WHEW! That was a close one. Now go to the front of the bomb and look what's leaning against the wall, a mini-gun! HOO-YA! Too bad you don't need it anymore. Oh, well, take it anyway if you want it but remember that Hitman's movements are severely slowed when equipped with the mini-gun, just scroll the list to "holster" and put it away to move around normal speed. Now go back through the engine room and up the stairs into the hold. Back through the door down the few stairs, through the hall, turn the corner and go up the stairs, up the next stairs, up one more stairs, and find a door on an angle up a few stairs. Go through this door to outside and turn around and climb the ladder onto another deck, up to the door to enter the bridge. Be ready with a weapon. Go in the door on the west side of the ship (starboard?), and totally mini-gun out on the captain just inside the door. Ok, when you've added double his weight in lead into him go to the wheel and focus on the levers, the action should come up "start engine". Do it, but it seems that no matter how well you've explored and cleared every unwanted personnel off, there still seems to be one dude left in the engine room. Well, get going! He's not going to commit suicide! Back down the ladder, back in the ship, down three flights of stairs, around the corner, down the hall, through the door, turn left, down the stairs and stop in the doorway again. Angle left and down, just as before and do him one more time. YEE HAW, back up to the bridge, start the engine again and, SUCCESS. Man what a blast, this was the pinnacle of all Hitman missions. Again, out of the probably thousand times I did this mission till I figured out how to complete it, I have only been able to do it once on only my first life. (And I still had 96% on my health bar and 100% on the armor bar! Only one guard got one shot off on me.) The end cut-scene and the laptop briefing for the next mission reveal some mighty interesting information, and UH-OH! Might it be a trap?! THE SETUP This mission is exactly what the title implies, a setup, but not to worry, you go in fully equipped. Oh, wait, no you don't. Just from the briefing you know that there will be trouble. Equipment page, no weapons available, not even the fiber wire, but the Kevlar vest is so buy it if you want, but you won't need it if you follow my instructions. You start at the gates of the asylum where you started, you see a long driveway and the building in the distance. Head straight for the building, up the stairs and in the door to the left. Approach the front desk and the orderly steps up to talk to you. Go around the corner to the right and follow the orderly into the main foyer. Wait for him to go back in and get on the phone. In the cut-scene, he calls the professor, who calls the police, who immediately dispatch a squad of 12 or 15 S.W.A.T. dudes. I'm not sure exactly how many there are, and although I have pursued and eliminated them all, I never did count them. Safe to say that A LOT of cops show up, and they're all wearing full body armor and helmets. It is still possible to kill with one shot to the head, but it's got to be real precise. Anyway forget about them, you will be in disguise before they show up. The S.W.A.T. team showing up is triggered by an action in this case, so you do have some time to explore as much of the building as you can get to without the key. The actual target from the mission briefing is located basically where the first orderly told you to go. It's on the second floor, through the operating theater and the first door on the right. I will say that there are plenty of weapons available on the premises, M16 rifle, WA 2000 sniper rifle, PA12 shotguns (multiple), plain shotguns (multiple), MP5s (multiple), and last but not least a silver baller, and plenty of ammo for everything especially ample for shotguns, and plenty of MP5s and pistols from S.W.A.T. members. Also the S.W.A.T. dudes each have a armor vest you can take, a must if you decide to go the taking out the S.W.A.T. team route. I will only guide you to what is essential to complete the mission, it is up to you if you want to explore the rest of the building.. After the cut-scene and the orderly is back in the entry area, go in the double door across from the entry doors, go up the stairs, up the stairs, down the hall and into the lab, here you will find an MP5 and a PA12 shotgun with ammo. You only need one or the other, I usually grab both. Now, head back out, downstairs and back out the door. Go up either stairs and into the operating theater, here you will find two orderlies in blue scrubs. They may be in either left or more probably the right doors. Find and kill the two orderlies, drag their bodies into one of the padded cells, and change clothes. Once in disguise, head back to the operating theater out the other doors to the office area. The target is in the office on the right. Ahead on the left, the double doors go into the bathroom, there is a syringe, in a red cross box on the wall, but I never found that I needed it. The S.W.A.T. team is triggered when you open the door to the target's office. You might be able to get a couple of shots off and kill the doctor, but on the laptop and the mission objectives screen, I never saw it say ACCOMPLISHED. Ok, whether or not you killed the doctor doesn't matter, drop any rifles and conceal any weapons, the S.W.A.T. members don't even notice you, if you are unarmed. Get the asylum key from the plaque on the wall across from the door, now head back out through the operating theater and down the stairs into the foyer area again. Go through the door on the left side of the bldg. under the stairs, through the room and the door on the right, then turn left and go through the now unlocked gate (because you have the key). Up the stairs, to the right is the community bath, and possibly one more orderly, or he may be upstairs. Find and kill him, too. Now head up either stairway and into the community tv room to find, who else, but Agent Smith again. Tortured and drugged, as usual in a sorry state. How does he get himself into these situations, and why do I always have to clean up for him? Talk to Agent Smith and he tells you where the antidote is. Get the antidote from the caged room behind him, and administer the antidote. When he gets up and around, follow him to the elevator on the first floor, and he reveals the secret passage to the basement. WOOHOO! Another smashing SUCCESS, although it doesn't say so in the laptop, and when do we get paid? MEET YOUR BROTHER This last mission begins where the previous mission left off, and there is no mission briefing or choice of weapons. You get what you get. You may have a pistol and maybe an MP5 but I will guide you again. At the bottom of the stairs, follow the corridor around to the left and a steel fence gate. Arm yourself, go through the gate and blast the orderly behind the desk on the left. Behind the desk, in a locker is a shotgun and some ammo, and the orderly has a pistol, but you won't need them. This next part must be done very quickly because time is limited. Open the gate behind the orderly and head to another in the corridor to the right. On your way you will trigger a cut-scene of clones lining up and being released, and they are armed and out for blood. Quickly go through the gate and turn right at the first open doorway into a hatchery, keep going through and out the opening in the back. Turn a hard left through the empty room, out the open doorway and go into the first closed door on the right. In this small storeroom you will find a mini-gun, Oh Yeah! Again, quickly pick up the mini-gun and scroll up to holster and click it in, so you can move quickly. Keep going you gotta move fast, out the door and back the way you came, left through the empty room, right through the hatchery room, left down the corridor out the open gate you came through moments ago (did I mention you should be RUNNING through all this), and keep running down the corridor past the hall you came in from. Don't deviate, you can zig-zag if you get fired upon from behind, but keep heading to and go through the closed gate at the end of the corridor. Turn right and go a little foreword, enough to get out of the doorway but not enough to alert the orderly at the desk by another gate. Ok, now you have some time, but the quicker you can get back to the doorway and start slaying clones, the better. Right now there should be only one running around, and he won't come through the gate into where you are so you are somewhat safe in here, unless you go close to the doorway. Kill the orderly at the desk (I actually did sneak up and stick him with the syringe), and find an MP5, ammo, and shotgun ammo. Again you don't need them, but focus on the lower right corner of the locker to find a Kevlar vest, don the vest and equip the mini-gun. Remember that when using the mini-gun, first click starts the motor and second click fires the weapon, or pressing and holding fire button turns on motor and then begins to fire. It keeps firing a steady stream till you let off the fire button, and when you stop, the motor shuts off. So to conserve ammo, I spray a stream till the clone falls, stop firing wait a second and then start the motor again, ready for the next one. The first clone should be running around in the corridor outside. Get into position, back against the wall, and sidestep into view through the doorway. He might get a few rounds off on you but pales in comparison when you cut him in half, vertically. All ten clones come through the open gate down at the far end of the corridor, so after the first one drops, aim through the far gate and wait for the next one to come in view. A message will show up in blue in the upper left of the screen, when clones are released, and they are released one at a time, so you have a little wait in between. Each time a clone comes into view, plaster him, till all clones are slain. If you have already tried one-on-one combat with the clones, then you know they are tough moe-foes, well, just like you Tobias Rieper. This is really the only way to do it, although once I figured it out it seemed too easy. Now, holster the mini-gun, pick up one of the bodies and drag him down the corridor till you come to a "T". The right will take you through a gate and to the storeroom where the mini-gun was, you want to go to the left and through the gate. Then at the wall, turn right go through another gate, follow the corridor to the "T" and turn right again to find a bio-hazard chamber. After I killed the clones the first time, and came here without a clone's body, I just boldly stepped up on the platform, it scanned my bar-code and filled the room with gas. GAME OVER! What a rookie mistake! I knew better, but I just had to find out what happens. Ok, drag the clones body into the bio-hazard room and watch the cut-scene, when it's over, you now have access out the center doors. Ready a weapon and follow the corridor as it bends to the left and opens up into another lab. I have tried several different things here, to see what, if any, different endings there are, and I came up with a possibility of two. 1) You let the mad scientist approach you, he lunges at you with a syringe, everything goes black and you wake up restrained in a hospital bed back where you started. GAME OVER, you lose. Or, 2) You break out the mini-gun and go postal on him, triggering a cut-scene. SUCCESS, you win. You are now a full fledged Hit Man, and ready to tackle some more awesome assignments for the Agency. I hope you enjoyed this game as much as I did. Move on to Hitman 2 Silent Assassin, it is even bigger, better, and badder. Some of the new features include; mid mission save option, easier to navigate interface, end of mission statistics including stealth and aggression rating grading you on how well you did and not just money, a new stealth move: "crouch mode", a "live" real time map that shows guard movements, and the ability to use anesthetic to incapacitate instead of kill (sort of a kinder gentler hit man). I thoroughly enjoyed that game, too, and I am now working on a complete walkthrough, including how to complete each mission as SILENT ASSASSIN, the highest reward you can achieve on any mission, and how to get every weapon in your tool shed. I also hope this walkthrough helped you through a tough spot, and there were many, or just gave you good reading enjoyment. To find out more about the Hitman series, visit the web site Hitman Forum <http://www.hitmanforum.com/resources.php>, there is a huge community of Hitman fans out there. Also if you are having problems with glitches in the game, visit the official web sight <http://www.hitman.com/> or Eidos Interactive's <http://www.eidosinteractive.com/> web sight or many other patch web sights, and download the official patches. Also a must is the web sight Mega Games <http://www.megagames.com/index.html> to download patches for Hitman Codename 47 <http://www.megagames.com/news/html/patches/hitmancodename47servicepack1a.shtml> and Hitman 2 Silent Assassin <http://www.megagames.com/news/html/patches/hitman2v101patch%5benglish%5d.shtml>, and see their section "Game Fixes-PC games" <http://www.megagames.com/gcracks.html> to download NO-CD hacks for both games, and just about every other game ever made. I love those NO-CD hacks, stops the hassle of inserting a CD ROM every time, and saves wear and tear on the CD ROM player. My first computer is on it's fourth CD ROM (which is now a DVD ROM), and I know that they are pretty cheap, but still I think they should last more that a year or two. For comments, or other questions regarding Hitman Codename 47, I can be reached by e-mail at [email protected], but I'm not a total computer geek so I probably won't have any answers on hardware or technical issues. I will answer anything related to playing the game or installing patches and NO-CD hacks. For hardware and technical issues use the links above, and browse their forums or look for support pages. The official patch cleared up any problems I had and should work for you. Be cool and stay silent, Evil Bastardo