NoWorries presents: the "How to" for beating Heroic Naxxramas Game: Hearthstone, Heroes of Warcraft System: Computerish FAQ: Blackrock Mountain Decklist Written By: NoWorries Allowed Website: www.gamefaqs.com www.neoseeker.com www.supercheats.com *If you have a website you would like to post this at just shoot me an email* **As always, the most up-to-date guide will always be found at gamefaqs** Version History: 1.0 Submitted 02 of May of 2015 ------------------------------------------------------------------------------ -Who should be reading this FAQ?- #The NoWorries Contract to Greatness I put this in every faq I've ever written, and it goes something along the lines like this. By writing this, I commit to you the reader that I will bring to you not only my vastness of knowledge but do it with a sense of humour. I understand it's easy to get bogged down in detail as well as a mush of opinion but I strive to bring you something more than just a guide to greatness. So who should be reading this? Anyone wanting to do Blackrock Mountain ------------------------------------------------------------------------------ Crafting is an issue. For a couple decks, I've actually grouped be rarity instead of the usual mana cost way of grouping. For others, I try to list other options that can be used. The overwhelming best option here unlike Frostmage is Mill-Druid. Are there other options, like always, I'm sure there are. Feel free to experiment and I always welcome advice and suggestions and my email is at the bottom of the guide. So let's do this ------------------------------------------------------------------------------ The Grim Guzzler 2x Innervate 2x Naturalize 2x Wild Growth 2x Doomsayer 2x Healing Touch 2x Emperor Cobra 2x Poison Seeds 2x Swipe 2x Starfall 1x Feugen 2x Sludge Belcher 1x Stalagg 2x Mech-Bear-Cat 1x Sylvanas 2x Ironbark Protec 1x KT, Sneed's, Ysera This guy is quite fun to be honest and sure there are a few legendaries here but the thing is that with the exception of the free ones (KT, FS, and Belchers) everything can be replaced with what big ass things you might have. For instance Boulderfists are fine. The goal here if you look is that half the deck deals with his stuff and the other half is for winning. Just don't run anything with battlecry except Deathwing and frankly you'll be just fine ------------------------------------------------------------------------------ Emperor Thaurissan 2x Innervate 2x Claw 2x Naturalize 2x Wild Growth 2x Wrath 2x Crazed Alchemist 2x Youthful Brew 2x Healing Touch 2x Coldlight Oracle 1x ERF 2x Grove Tender 2x Bite 2x Ancient Brewmaster 2x Keeper of the Grove 2x Antique Healbot 1x Tree of Life So we're running mill Druid, frankly the best option and the most reliable. Crazed Alchemist is to make his wife a 1/3 because a 3/1 is just obnoxious. The difficulty of the match is how quickly that happens. Keepers are for silencing Abominations mostly though unstable Ghouls aren't bad either. That being said, try to bounce your Coldlights and that will seal victory. The Tree of Life is extremely important here as it will tend to heal for 20+ health so there really isn't a sub. The Earthen in case your wondering is to heal is wife from ambient explosions if you can't silence all the naughty deathrattles ------------------------------------------------------------------------------ The Dark Iron Arena 2x Innervate 2x Wild Growth 1x Thalnos 2x Doomsayer 2x Acolyte 2x Alarm o Bot 1x BGH 2x Swipe 2x Nourish Feug and Stall 1x Thaurissan 1x Hogger and Sylvanas 2x Mech Bear Cat 2x Ancient of Lore 2x Ironbark 1x KT, Sneed's, and Ysera To fight Legendaries, I deploy Legendaries. Is there another option, maybe, but him starting with so much mana is very tough. So let's explore a bit: Acolytes can deal with the crowd easily and draw cards. Thalnos is a cycle (so anything works in it's place fro card draw). Doomsayer is a nice catch up mechanic, and Alarm o Bots can bring us back into it by getting those expensive cards out cheaper. Two BGH could be ran, but really, it's just tough and you don't want to repeat this much at all because the dialogue. Similar to the Guzzler, you can swap cards you don't have with large free alternatives. Boulderfist isn't as good as Sneed's but if you're tight on crafting it can work. Hell Volcanic Lumberer could work I just didn't have it unlocked yet as it wasn't available at this juncture. ------------------------------------------------------------------------------ Garr I used my ranked Priest deck. He's quite easy if you do one thing: Mass Dispel. Frankly Circle of Healing is also very helpful. Those two things make this guy an Absolute joke as even if the things blow up, they're silenced so who cares. Do what you want =) just make sure to have Mass Dispel and Circle ------------------------------------------------------------------------------ Baron Geddon Well, 50 armor and 50 life combined with 10 damage shots hurts. So once again I ask Jaina to Frost-Mage his ass and welp it worked out fairly well. Don't ask for cheap subs because whoa I have no idea but I guess I'll experiment a bit to come up with some alternatives but frankly he's pretty tough and not fun so don't expect much. ------------------------------------------------------------------------------ The Firelord Once again we deploy Mill-Druid because... well because We need 2x of Innervate, Claw, Naturalize, Wild Growth, Wrath, both Brew Masters, Healing Touch, Coldlight Oracle, Grove Tender, Poison Seeds and Star Fall, Keeper, and Antique Healbot. 1x of Tree of Life and MCT The reason is simple: There aren't many decks that gain as much life as this one and to deal with an onslaught of 3/3's followed up with 7 molten giants is BAD NEWS. Other than that, try to take him from 20 to 0 in one turn to get to Ragnaros (unlikely) but don't get him between 10 and 15 health otherwise the hammer falls and the board is filling with Moltens. Try to hang onto a Poison Seeds for this reason. Tree of Life when you need to, and getting an Oracle back into your hand for the final card draw punch is very helpful (like 8-9-10 damage is a nice ending). Don't cycle the Wrath or Wild Growth because you will run out of cards too. ------------------------------------------------------------------------------ Highlord Omokk This guy pretty much screams to avoid playing minions. I'm sure there are other decks to go with but here I've decided to stick to Mill-Druid as it works rather well. 2x Innervate, Naturalize, Wild Growth, Wrath, Youthful Brew, Healing Touch, Poison Seeds, Swipe, Ancient Brew, Antique Healbot 2x Oracle, Grove Tender, and Starfall 1x Feugen, Stalagg, Thaurissan, and Tree of Life Pretty standard stuff; don't leave your Oracles vulnerable (bounce them) and Thaurissan is good even for one turn (timing him with another creature is a good strategy). Feugen and Stalagg give the powerful Thaddius even if it's just for one attack. ------------------------------------------------------------------------------ General Drakkisath In normal mode, this isn't too tough. However, once he gains two mana crystals and we are reduced to one then things are much more difficult. There is one easy gimmick: He uses mindgames so there's something to that as both Doomsayer and Majordomo can be very favorable steals as the latter seals victory for you and the Doomsayer is a free board clear. Here's what I went with 2x Resurrect 2x Doomsayer 1x Recombobulator 1x BGH 2x Coldlight Oracle 2x Mind Control Tech 1x Baron Rivendare 1x Enhance o Mechano 1x Hemit Nesingwary 1x Lightbomb (two is better) 2x Piloted Sky Golem 2x Sunwalker 1x Sylvanas Windrunner 2x Force Tank Max 1x KT, Ragnaros, Sneed's, Alex, Majordomo, Mekgineer, Onyxia (Big things) As we get only one play a turn, we need to maximize our turns. Resurrect can be huge by reviving any number of huge minions. The cheaper minions are both favorable steals and can turn the game for us as Recombobulator can "heal" our big guys and MCT steals obviously. Oracles aren't nearly as strong but serve more as a back up strategy as he typically runs pretty low on cards. Hemit Nesingwary is actually helpful here because he runs core hounds (and I have one). Basically we need big things and preferably big things that have immediate impact or a deathrattle. ------------------------------------------------------------------------------ Rend Blackhand This guy gets buffed up minions so we call upon a modified freeze mage for maximum damage. Sorted for you: 2x Ice Lance, Mirror Image, Explosive Sheep, Kobold Geomancer, Arcane Intellect, Frost Nova, Fireball, and Flamestrike 2x Azure Drake and Blizzard 2x Doomsayer, Iceblock, Molten Giant, and 1x BGH 1x Thalnos, Thaurissan, and Antonidas Kobolds buff Blizzard into a better lethal, Explosive Sheep helps to control the board. Other than that, same ol same ol. He's not too hard. The Thalnos isn't completely necesary. Antonidas kinda is. As for the Epics, you don't have to have Moltens but the others help a bit. ------------------------------------------------------------------------------ Razorgore the Untamed Razorgore is outrageously difficult if you let things get out of control. Amazingly, Mill Druid is unfavorable here as it cannot deal with the board very well and right away. Here, Mill-Rogue becomes much better. 2x Backstab, Sap, Gang Up, and Vanish 2x Shadowstep, Ironbeak Owl, Youthful Brew, Ancient Brew, Spellbreaker, and Antique Healbot 2x Preparation and Doomsayer 2x Crazed Alchemist, Oracle, and MCT No legendaries here actually, but the deck will work. Gang Up works well on Oracles or Healbots depending on your situation, and the Silences and Alch are good at taking care of the eggs. Prep into Vanish clears the board nicely as does Doomsayer. That's about it, not much else to say. ------------------------------------------------------------------------------ Vaelastrasz the Corrupt And Blizzard throws a mill deck at us. It's tough, but luckily our best answer here is to counter with Mill Druid though twisted slightly as Oracles among other cards are completely unnecessary here. 2x Innervate 2x Claw 2x Naturalize 2x Wild Growth 2x Wrath 2x Doomsayer 2x Healing Touch 1x BGH 2x Dancing Swords 2x Poison Seeds 2x Keeper of the Grove 2x Starfall 2x Antique Healbot 1x Emperor Thaurissan 1x Tree of Life 3x Giants (I had two Mountains and one Clockwork) Naturalize is still important to give us equal deck'd properties but other than that we need to fight and keep the board clear. Once his armor is clear that's a good time to use Tree of Life. Lots of cards are getting lost through "My hand is too full" but as long as both Naturalize stick around things will go more favorably. ------------------------------------------------------------------------------ Chromaggus This guy is really annoying but we have one huge advantage, Mana Wyrm! Seriously I won with a ~12 power Mana Wyrm chopping away. 2x Arcane Missiles 2x Mirror Image 2x Mana Wyrm 2x Secretkeeper 2x Frostbolt 1x Thalnos 2x Mad Scientist 2x Sorcerer's Apprentice 2x Duplicate 1x Ice Block 2x Mirror Entity 1x BGH 2x Flamewaker 2x Kirin Tor Mage 2x Echo of Medivh 2x Ethereal Arcanist 1x Antonidas We need our Sorcerer's Apprentices to be duplicated or Echo'd as reducing the cost of all spells is very crucial to surviving this. That's about the main deck strategy. As for his cards and which we need to worry about... Green is a waste, don't worry about it for a long time Red is annoying, but again it isn't that scary Black is REALLY BAD, you must cast it and rid yourself of it Yellow is REALLY BAD, again don't let it stick around UNLESS he has very few cards left in his hand Blue is a wash. It's both really dangerous but unless he drops 3 swipes on you then it isn't a must to ditch. ------------------------------------------------------------------------------ Lord Victor Nefarius There's no way around it, this is a tough fight and I know you're tired of hearing this, but Mill Druid is our best bet. We also need Rag to not give us something dead-freaking-useless like a 4/5 windfury but I digress 2x Innervate, Wild Growth, Healing Touch, Wrath, Poison Seeds, Naturalize, Youthful Brewmaster, and Antique Healbot 2x Coldlight Oracle, Starfall, Keeper of the Grove, and Grove Tender 1x Tree of Life, 2x Doomsayer 1x Feugan, Stalag, Emperor Thaurissan Basically, we want to bounce either Coldlights or Healbots. Probably one for each works out well. Doomsayer is a great turn 2 play as it shuts him down completely allowing for easy decking. Naturalize we typically want to hang on to for later on; similarly Tree of Life is great but we want to hang onto it. We want to use healing to keep us above 15 health. With any luck, we can win. I've done it a couple times now and there ya go ------------------------------------------------------------------------------ Omnotron Defense System This guy is so goofy and after running through normal mode with my control Pali deck, I went ahead and said "Let's give it a go!" and sure enough I won with my regular control Pali deck. Equalize is essential here, as is Kodos and Peacekeepers. Pretty standard control Pali cards and I took him down without any trouble. ------------------------------------------------------------------------------ Maloriak This guy is instinctively unfair and I gave a few decks a try before going back to a tweaked Druid-Mill. The basic change is Geomancers, Kezan Mystics, and Spellbreakers instead of Poison Seeds, Wrath, and any large Minions. 2x Innervate, Naturalize, Wild Growth, Kobold Geomancer, Youthful Brew, Healing Touch, Ancient Brew, Spellbreaker, Antique Healbot 2x Oracle, Grove Tender, Keeper of the Grove, Kezan Mystic, Starfall 1x BGH, Tree of Life He plays quite a few secrets so Kezan is hugely helpful. We need a lot of silence to deal with his ability as well as things like Sludge Belcher. With Kezan, we should steal a Duplicate which can help. This is one time where we may not bounce Oracles in exchange for bouncing for more Silence. Geomancers help as 3 damage to everything will make a huge difference. One other thing; if he opens with his charging spell (2 mana for three 1/1 charge) just start over as 9 damage followed by another 9 damage is a bit much. ------------------------------------------------------------------------------ Atramedes I struggled and struggled to find an option for this before trying out a "YOLO F IT" method. I landed on Hand-lock and it worked out with some great success. Obviously, his weapon is annoying and grows per card played. As we don't have infinite Swamp Ooze NOR do we have those spells anymore, we have to play carefully, use huge taunts, and avoid playing too many spells together unless we have plans of killing it. Here's how it went down 2x Mortal Coil, Demonfire, Acidic Ooze, Imp Gang Boss, Hellfire, Healbot, 2x Bloodsail Corsair, Ancient Watcher, Mistress of Pain, Sunfury Protec, Demonwrath, Shadowflame, and one Defender of Argus 1x BGH, 2x Molten Giant 1x Blingtron, Harrison Jones, and Jaraxxus Frankly, Jaraxxus isn't necessary but he's a nice heal. The others help quite a bit though as Blingtron really shuts him down for a minute and Harry provides an additional outlet to stop his weapons. The Corsairs even help as often I find the weapon is down to one or two charges but I just can't deal with the weapon. Tapping is fine, getting an Imp Gang Boss or Mistress of Pain down early is great; and then letting the 1 damage weapon attack down for a bit. Ideally throwing taunt onto Moltens is how we do quite a bit of work; although I did have a 5 power Mistress of Pain doing some work as well. ------------------------------------------------------------------------------ Nefarian Unsuprisingly, the new Nefarian is a rather tricky battle. The swap to Onyxia and back is troublesome and losing your battlefield doesn't help. Mill Druid cannot deal with 4/2's being generated, so I ask Valeera to come in and mill him to death. Seriously, the last turn being 11-12-13 mill damage. 2x Backstab 2x Prep 2x Shadowstep 2x Deadly Poison 2x Blade Flurry 2x Gang Up 2x Sap 1x Acidic Ooze 1x Doomsayer 1x Lorewalker Cho (optional, use another Doomsayer otherwise) 2x Youthful Brew and Ancient Brew 2x Oracle 2x Deathlord 2x Healbot 2x Vanish 1x Thaurissan Gang Up the first time to Oracle, the second time to Healbot. Prep+Vanish only grows in strength each turn you wait to use it. Sap when his hand is full can rid of strong annoying minions. Cho if you have it works great to then donate Deadly Poisons or BladeFlurries. The one Ooze is for Onyxia who brings in a weapon. A long hard battle for sure. ------------------------------------------------------------------------------ So that's it. Overall, I felt like Blackrock Mountain was much easier than Naxxramus (although this is prior to the Undertaker nerf) but even so. A couple of Heroic bosses I took down with untweaked Constructed decks which is just dumb that I'm able to do that but regardless... As I said earlier, I'm open to thoughts and criticism. One comment from my previous Naxx guide was to include suggestions to reduce crafting which I hope I've done for you here by sorting decks differently as well as trying to include more "concept" versus "card" when it comes to winning. Anywho [email protected] I check the email quite frequently still so feel free to send me one. Please put "Blackrock Mountain" or "BRM" or "Hearthstone" in the title so that I don't delete it as spam and can separate from the other guides I have written. Peace! Game on, forever and always END TEXT