.~```````~~._ .' _ _ '. ; ; `'`';~`'` ` ; ; ; ;' ; ; ; ; ; _,.,; ' ' ;'`;~. .~' _ ;; ;';'._!@!;' '~!@!;; '; `~~` `~-~' ; ; , ' ; ;'...;' ; ' _ _ ; ' `;;;;;; / .' .; ,`::`. .; : _,; : `. ``~~` ,' :'. ,.;' ; ' '~~' : `. ; \\ /\ /: `.__ G-MAN ; \\ / \ / : ___............._ ,''_,...._ :'', \ ,' ,' ___ '. // | ; ,' |_ \ ',|__| / ; ; / \ ' / : : / \ ' / : : / /\ \ ' / ' ' / / \ `\ ' / ' ' /__/ ---; / ' ' _ _' _/ ' ,_ ''''_.,' ~~~~ Half-Life 2: Deatmatch HL 2: Deathmatch Player Guide v.2.0 by Amish-Technology/Scientist [Charles Kim] *---------------------------------------------------------------------------* | Table of Contents | *---------------------------------------------------------------------------* |Chapter 1: Introduction ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [A00]| | Sub-Chapter 1-1: Version History ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [A01]| | Sub-Chapter 1-2: The Author ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [A02]| | Sub-Chapter 1-3: The HL2 Compendium ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [A03]| | | |Chapter 2: Setting Up ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [B00]| | Sub-Chapter 2-1: Configuring Video & Sound Settings ~~~~~~~~~~~~~ [B01]| | Sub-Chapter 2-2: Configuring Controls & Console ~~~~~~~~~~~~~~~~~ [B02]| | Sub-Chapter 2-3: Configuring your Client ~~~~~~~~~~~~~~~~~~~~~~~~ [B03]| | | |Chapter 3: The Weapons // Items ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [C00]| | Sub-Chapter 3-1: Melee // The Gravity Gun ~~~~~~~~~~~~~~~~~~~~~~~ [C01]| | Sub-Chapter 3-2: Pistols ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [C02]| | Sub-Chapter 3-3: Automatic Guns ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [C03]| | Sub-Chapter 3-4: Shotgun // Crossbow ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [C04]| | Sub-Chapter 3-5: Explosives ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [C05]| | Sub-Chapter 3-6: Items ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [C06]| | | |Chapter 4: The Strategies ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [D00]| | Sub-Chapter 4-1: General Tactics ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [D01]| | Sub-Chapter 4-2: Sniping ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [D04]| | Sub-Chapter 4-3: Stealth ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [D05]| | Sub-Chapter 4-4: Team Work // CTF Tactics ~~~~~~~~~~~~~~~~~~~~~~~ [D06]| | | | | |Chapter 5: Official Map-Specific Strategies ~~~~~~~~~~~~~~~~~~~~~~~~~ [E00]| | Sub-Chapter 5-1: Overwatch ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [E01]| | Sub-Chapter 5-2: Lockdown ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [E02]| | Sub-Chapter 5-3: Steam Lab ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [E03]| | Sub-Chapter 5-4: Underpass ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [E04]| | Sub-Chapter 5-5: Resistance ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [E05]| | Sub-Chapter 5-6: Power House ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [E06]| | Sub-Chapter 5-7: Run Off ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [E07]| | | | | |Chapter 6: HL2 FAQ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [F00]| | | |Chapter 7: Conclusion ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [G00]| | Sub-Chapter 7-1: Final Words // Credits & Thanks ~~~~~~~~~~~~~~~~ [G01]| | Sub-Chapter 7-2: Contacting Me ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [G02]| | Sub-Chapter 7-3: Legal Information ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [G03]| *---------------------------------------------------------------------------* *=====================================================* |==========*-------------------------------*==========| |==========| Chapter 1: Introduction [A00] |==========| |==========*-------------------------------*==========| *=====================================================* This chapter will inform you about this guide's version history, about me, and several acronyms and terms for Half-Life 2 players. *======================================* |Sub-Chapter 1-1: Version History [A01]| *--------------------------------------* _________________________________________________________________________ / /| / / | /_________________________________________________________________________/ | |-------------------------------------------------------------------------| | | Version History | | |-------------------------------------------------------------------------| | | Version 2.0 (August 5, 2005) - Added a weapon tier list, including some | | | details for why the weapons are what | | | tier I put them as. | | | Added information about three new glitches| | | Gun Muting, Rapid Shotgun, Healing Fall| | | Edited some Gravity Gun tricks. | | | Edited Contacing/Introduction information.| | | Added "unallowed site list." | | | Edited some Map-Specific Strategies. | | | Edited Shotgun and Crossbow information. | | | Added two new tactics: Crouch Jumping and | | | Quick Weapon Switching. | | | Edited Rocket Launcher information. | | | Changed the old 'Crouch Jumping' to Crouch| | | Hopping. | | | Edited FAQ | | | | | | Version 1.1 (June 28, 2005) - Fixed some formatting issues. | | | Edited some information about sensitivity.| | | Added several people to credits. | | | Added new map strategies. | | | Added Pulse Rifle as a nickname for OSI | | | Edited some acronyms. | | | New Gravity Gun tricks. | | | New sites allowed to use this guide. | | | Removed info about fake "Console Color." | | | Added a "deeper look" section for some | | | weapons that have a high learning | | | curve. | | | God bless Crowbar of Death. | | | Fixed hl2files.COM typo with NET, woops. | | | Added an awesome G-Man ASCII Art by me. | | | | | | Version 1.0 (June 26, 2005) - After about 3 or 4 months of working on it| | | the guide is nearly 100% done, excluding | / | strategies for a few maps. | / |_________________________________________________________________________|/ *=================================* |Sub-Chapter 1-2: The Author [A02]| *---------------------------------* Hello, my name is Charles Kim, with my internet alias often being Amish Technology, Amish Scientist, or my Korean name. I'm the author of this guide, and I strongly feel that I'm the right person to make a Half-Life 2 Deathmatch guide. This is because I'm very formidable at this game, especially with the Magnum. Many servers are filled with newbies, and I want to do something about it. I've decided to make this guide in order to give other players new ideas, strategies, how to make their game better, and generally how to make it more fun and easy for them. Althought this is a guide for newer players, you should still read it if you're advanced. You'll learn stuff not posted anywhere else, and perhaps reach a level much higher than where you are now. If you ever want to play me, check out the [BMC] servers at http://bmcclan.gamerzunlimited.net/ to check if I am online or not and am currently playing. My game name is [BMC]Headjob or [BMC](Korean Letters), if you want to know. When you come, be sure to tell me how you know me at first, as I'm very grumpy against suprising strangers! I've gotten several different game aliases as well: - HeadJob - Headcrab - Ms. Nana - Arachnid - The Human Isotope - More, although I have the following names above almost all the time. NEW: Our main server has changed to the CTF mod. Go check the servers at http://gamerzunlimited.com as well to see if I'm playing DM. *=========================================* |Sub-Chapter 1-3: The HL2 Compendium [A03]| *-----------------------------------------* The HL2 Compendium is a glossary full of commonly used Half-Life 2 terms and acronyms during in-game, forums, chatrooms, etc. ========== ===| Acronyms |=== ========== AFK: Away From Keyboard/A Free Kill AKA: Also Known As AR: Assault Rifle (The Overwatch Standard Issue) ASAP: As Soon As Possible AUX: Auxilary (Auxilary power is what allows you to sprint, swim, etc.) BG: Bad Game BRB: Be Right Back BTW: By The Way CS:S: Counter-Strike: Source DM: Deathmatch FPS: First-Person Shooter G2G: Got to Go GTG: Got to Go FF: Friendly Fire FYI: For Your Information GG: 1. Gravity Gun 2. Good Game HL: Half-Life HL2: Half-Life 2 HR: Hour JK: Just Kidding JP: Just Playing LMAO: Laughing My Ass Off LMFAO: Laughing My Fat/****ing Ass Off LOL: Laughing Out Loud MAG: Magnum MAX: Maximum MIN: 1. Minimum 2. Minute(s) OHK/O: One-Hit Kill/Knock Out OMFG: Oh My ****ing God OMG: Oh My God OSI: Overwatch Standard Issue N00B: Newbie NM: Nevermind NP: No Problem NVM: Nevermind REV: Revolver ROFL: Rolling On the Floor Laughing RPG: Rocket-Propelled Grenade Launcher SEC: Second SMG: Sub-Machine Gun (Heckler & Koch MP-7 PDW) TDM: Team Deathmatch TK: Team Kill TY: Thank You WTF: What the **** WTH: What the Heck/Hell ============== ===| The Glossary |=== ============== Aim Bot: Aim Bot is a hack that automatically aims for a player, allowing him to easily and quickly get headshots, kills, etc. Alternate Grenade Throw: A beefed up version of the original Grenade throw, assissted by the Gravity Gun. Automatic Reloading: This is a technique in which a player reloads all his weapons excluding Slot 3 Weapons and the one he is currently holding without even going through the reload animations. Boomer Shots: These are RPG shots that travel around like a boomerang to hit enemies on tricky terrains and such. Camping: This is a tactic where a player stays in a limited amount of area, waiting for enemies to pass by. When one does, the camper kills the enemy by surprise, either the plain old way or with traps such as SLAM devices. Cheap: Players often call anything that is seemingly unfair "cheap." Of course, balanced games do not have anything "cheap," with the exception of hacks, cheats, and exploitable glitches. Chickening: Chickening is when a player cowers during battle and runs away. Fort Camp: A team tactic that requires a tower-like area and several people. At least one person snipes or rocket launches enemies, while others defend those people and support each other. Gravity Gun Jumping: GG Jumping is a special trick that allows a player to jump higher than usual. Grenade Cooking: Refer to Grenade Launch. Grenade Launch: The Grenade Launch is a tactic where one tosses a grenade, grabs it with his Gravity Gun, then timely shoots it at opponents to blow them away. Hack: Simply put, a hack is a program that gives a player abusable cheats in online play. Kamikaze: This is when a player suicides but not in vain, meaning that he takes out one or multiple foes as well in his death. Newbie: A newbie is somebody new to something. OHK: One-Hit Kill Pubmaster Walking: Description is too long. Look up [PMW]. Rush: This is when one team quickly attacks or invades the other team in a team-based game. This term is not often used in HL2 DM, with the exception of special team maps such as CTF Fort, Objective Kinyoenta Evolution, etc. SLAM Cook: Refer to SLAM Launch. SLAM Launch: It's a tactic similar to the Grenade Launch. Rather than using your grenade, you toss out a SLAM, catch it with your GG, shoot it, then detonate it. Splash: Splash is the damage given by an indirect hit of an explosive damage. For example, the RPG's splash is huge and hits enemies whether or not you have directly hit them. You'll just have to aim close enough, which isn't really hard. Sprint Jumping: The HL2 counterpart of HL's bunny hopping, sprint hopping is a technique where a player timely jumps and sprints in order to acquire high speeds without hogging up all his AUX power. Sniper: A player with a deadly weapon suited for far-range combat is a sniper. Spawn: Spawning is when you get revived after dying. T(eam) SLAM Launch: It's just like the SLAM launch, only that two people are performing it instead of one and that one detonates it, while the other shoots it. This is far better than the original one. Wall Hacking: Wall Hacking is a cheating method that allows a player to see through walls, allowing him to see where everything from players to weapons are. You can only wall hack if you risk being "BANNED" from Steam, getting a virus, and download a hack. *===================================================* |==========*-----------------------------*==========| |==========| Chapter 2: Setting Up [B00] |==========| |==========*-----------------------------*==========| *===================================================* Before you start game play, it's essential that you set up your game in the ways you prefer. In this chapter, you'll learn some basic and essential things, such as how to turn on the console, what you graphic settings you should use, useful console commands, etc. *=========================================================* |Sub-Chapter 2-1: Configuring Video & Sound Settings [B01]| *---------------------------------------------------------* ================ ===| Video Settings |=== ================ After starting HL2 DM, go to Options > Videos. If you've got a very good computer, use the highest resolution that fits your computer screen. If you've got a computer that runs a bit slowly, I recommend you to use 800 x 600 or 640 x 480 (800 x 600 preferably). If you want your game to run on a window, then click the multi-box that says "Run Game on Window," and click On. After that, click on Advanced Settings. Now, configure things the way you want. However, if you want your computer to run smoothly during game play and look as good as possible at the same time, I recommend you to use settings that have a * next to them, as that is a sign that recommends you to use a certain setting. ================ ===| Sound Settings |=== ================ There are many people having trouble with sound and having their voice heard in online play. You can try to find out what's wrong by going to Options > Sounds. In there, you'll get to test your microphone and configure your sound settings. If the Sound section does not fix your problems, quit Half-Life and right click on the Sound Icon at your Task Bar. Click open, and configure your sound settings. If all other options do not work, it may be because of your speakers/microphone. Be sure to check if it is sound, healthy, and working. ============================= ===| Recommended Sound Equipment |=== ============================= Headphones are one of the best sound equipment for serious gamers. It creates an atmosphere that can be heard. When an enemy is walking behind you, you can hear it unlike when you have two speakers. It's create for hearing where enemies are. For this, people thought I was cheating as I killed people listening as they gave away their position! Surround Sound and other things are great, but they're way more expensive. *=======================================================* | Sub-Chapter 2-2: Configuring Controls & Console [B02] | *-------------------------------------------------------* It's important to configure your controls so that you're comfortable. Here are a bunch of "pre-sets" of controls you can use. I'll also assume that you have a mouse with at least 3 buttons and a desktop keyboard. Also, keep in mind that in order to have two keys/buttons bound to the same command, you have to bind it again when you quit and restart the game, as the key you bound later will be the key you have to use and the other key won't come to use. ================================== ===| The Classical WSAD Configuration |=== ================================== This configuration is the most similar to the default one, and is the most comfortable for most players as well. It's easy to get accustomed to, and perhaps is the best one to choose, although it doesn't matter too much. Configure it as much as you want to your liking. W: Forward A: Strafe Left S: Backward D: Strafe Right ,: Swim Up .: Swim Down Mouse1: Primary Fire Mouse2: Secondary Fire R: Reload Mouse3: Suit Zoom Mouse3 Wheel Up: Unbound Mouse3 Wheel Down: Jumping Mouse4 or G: Gravity Gun Shift: Sprint Alt: Walking Tab: Scoreboard ~: Console Y: Public Message U: Team Message T: Tag Spray E: Use Q: Quick Weapon Switch 1-5: Weapon Slots 1-5 ============================== ===| The Arrow Keys Configuartion |=== ============================== The Arrow Keys configuration is perhaps the second most popular method, asA many people use it as well. Though I may get some of the key's commands incorrect, this is similar to what the common Arrow Keys configuration is. Because it's off to the common method, configure it as much as you want. Arrow Up: Forward Arrow Left: Strafe Left Arrow Back: Backward Arrow Right: Strafe Right Num-Pad 0: Swim Up .: Swim Down Mouse1: Primary Fire Mouse2: Secondary Fire Mouse3: Suit Zoom Mouse3 Wheel Up: Unbound Mouse3 Wheel Down: Jumping Mouse4 or 7 on Num-Pad: Gravity Gun Num-Pad Numbers 1-5: Weapon Slots 1-5 Enter: Public Message \: Team Message ~: Console Page Down: Use Delete: Quick Weapon Switch End: Scoreboard Page Up: Spray Tag =================== ===| Mouse Sensitivity |=== =================== Mouse sensitivity is a major part of the game as well. I use sensitivity 2.7 with default mouse settings for my computer. It may be harder to move around with such a low sensitivity if you're just starting out and you may fashion 10-15 sensitivity, but just try out low ones. You may like it. Sure, you can turn around quickly if it's high, but if you're comfortable enough with low sensitivity, you can do so neraly as quickly and more precisely. Low sensitivity also makes your aim better, as you're easily able to move the crosshair just a tad bit to get nice headshots. Don't worry if you're comfortable with 15 sensitivity. That has its advantages, too. It's all a matter of preference, but try out all kinds of sensitivity. ========================= ===| Useful Console Commands |=== ========================= This is, without doubt, one of the most useful sections, as it goes over some of the most useful, yet unknown console commands. However, these are only a VERY FEW commands; if you want more, search at places such as cheat websites and such. First of all, in order to even have access to the console, go to Options > Keyboard > Advanced, then enable console. If you do not know what the console is, you've come to the right place. The console is a powerful tool that allows you to do the following commands: cheat in multiplayer, change your mouse's sensitivity, having a different key perform a special function, etc. There are limitless possibilities in what you can do with this handy tool. Some commands require you to add a variable, number, or words after the command itself. It's also very important that if you're about to add a variable with a space in it, you must add quotation marks before and after it. *===========================================================================* | Console Commands | *===========================================================================* | Console Command Command's Action Description | |===========================================================================| | sensitivity "number" | Changes your mouse's movement | | | sensitivity. | | | | | zoom_sensitivity "number" | Changes your mouse's movement | | | sensitivity while using the | | | Crossbow or HEV Suit Zoom. However, | | | the zoom sensitivity is actually | | | multiplied by your unzoomed | | | sensitivity, then halved. The | | | equation would be [1] x [2] = 1 if | | | your sensitivity is 1 and your zoom | | | sensitivity is 2. | | | | | sv_cheats "1" or "0" | Enables/Disables cheats. This only | | | works in single player or if you | | | have admin access to the server. | | | | | noclip | Allows you to go through walls if | | | cheats are allowed. | | | | | impulse 101 | Gives you all available weapons. | | | Only works if cheats are on. | | | | | phys_swap | Changes the current weapon you are | | | holding to the Gravity Gun and vica-| | | versa. | | | | | kill | Makes you suicide. | | | | | record "desired demo name" | Starts to record your gameplay. | | | | | stop | Stops recording your demo. | | | | | playdemo "desired demo name" | Plays the demo you have chosen. | | | | | name "insert desired name" | Changes your name. | | | | | | | | quit | Exits the game. | | | | | retry | Reconnects to the server. | | | | | | | |___________________________________________________________________________| | | *===========================================================================* *===============================================* | Sub-Chapter 2-3: Configuring your Client [B03]| *-----------------------------------------------* This section basically goes over configuring your player model, spray tag, custom name, etc. Player Name: Just put in your desired alias. Note that you can use NON-ASCII characters. This includes foreign language text as well. For example, you can have a Japanese name with a phone icon next to it, or use fancy non-ASCII characters in your clan tag. Spray Tag: Half-Life 2 offers you a wide range of pre-built spray tags, and without any texture expertise, you can now use your own custom spray tags. Just save or make a picture in a format that HL2 can read, then just make it your spray tag. Voila, you've got a custom spray tag. Player Model: Your player model isn't just for show, but it affects what team you're in in a team deathmatch server and which melee weapon you'll start out with. For example, if you are using a rebel model, you'll start out with the Crowbar. Combine model users will start out with the stunstick. Note that Team Deathmatch servers may change your player model depending on whether they make you join the opposite team of your desired model. *=============================================================* |==========*---------------------------------------*==========| |==========| Chapter 3: The Weapons // Items [C00] |==========| |==========*---------------------------------------*==========| *=============================================================* This is where a major bulk of strategies for your imagination will come, as this chapter will tell you everything each of the weapons does and how it can be used to it's full potential, which may give you some creative strategies in your mind. If that's not enough, I'll list some efficient ones as well, both popular and uncommonly used. Be sure to read about EVERY single weapon! The chapters will go over every weapon's name, how much ammunation they can hold, the best range to use them at, their attack speed, damage, and a description. NOTE: Headshots deal triple the damage of a normal shot from a weapon. Armor absorbs 80% of damage dealt by weapons. For example, being shot by one MP-7 bullet takes away 1 HP and 4 AP. If you have less than 4 AP, the rest of the damage is dealt to your HP. Use subtraction and division to find out the rest. The Weapon Tier List (The tier list is a list of weapons organized from the best to least best weapon in metagames, which are games where two perfectly equally skilled players fight each other. This tier list was made by me and was intelligently made with reason, a lot of research, and tons of trial and errors. Also, the tier list applies more to very high levels of play rather than newbies. For example, the Magnum would be very bad for a FPS newbie.) TOP - Magnum - RPG - Crossbow HIGH - Combine Energy Orb - MP-7 Grenade - Grenade MIDDLE - Shotgun - Pulse Rifle - Pistol LOWER - Sub-Machine Gun - Stun Stick - Crowbar - SLAM VERY SITUATIONAL - Gravity Gun The Magnum, without a doubt, is the best weapon in terms of high levels of play. A headshot deals 225 and has instant bullet time. You'll need at least 126 HP with full Health to survive a head shot, and even then, you'll always end up with 1-75 remaining health, which is just enough for another Magnum shot. The RPG is a very good weapon as well, but it takes a while for that RPG to reach areas. It's slow in many aspects. However, it's almost always an assured kill. It's splash damage is very situational as well. MOST of the time, it comes to your advantage to easily hit your enemy and for multi-kills. Unlike the Magnum, you may end up killing yourself up close. A great thing is that you can guide the RPG. The Crossbow is very slow in many aspects as well. It has an actual bullet time, thus hindering its sniping abilities you were able to score with in Single Player. Also, it has no headshot bonus. However, the tier list assumes you are always hitting your enemy. In that case, the Crossbow is a godly weapon in maps with very little batteries and such. It can push your enemy quite a distance as well, spacing him for a quick Shotgun or Magnum shot. The Combine Orb is great, but is slightly overrated. Anyone who's got his catching skills down will capture them most of the time. They take a while to reach the opponent, but the great thing is that they ricochet around and kill in a single hit. They can be improved with the Gravity Gun catch trick as well, but it'll take much longer to launch it as well. It's fun to boost team mates in non-FF servers with this. The MP-7 Grenade is about as strong as the Grenade and can get kills against enemies with 100/100 as well in certain times. It kills very easily and quickly in close combat, but is hindered in far range combat. It's great for spacing enemies like as with the Crossbow as it pushes your enemy upwards with its explosion. The Grenade Launch is a very scary technique. The reason why it's higher than the Shotgun and other is because it's good for nearly all ranges. It can get a kill most of the time, distorts your enemy's aiming, deafens him, and has good control. Ah, the shotgun. It's a very good weapon, but is very hard to use as well. With the Rapid Shotgun glitch, it's a beast, although it's rather cheap and unfair in that case. The Shotgun can kill faster than a Crossbow in close range, strangely, but lacks in other situations. Still, it's a great and fun weapon to use that is highly underestimated. The Pulse Rifle isn't all too special and great without its orbs. Sure, it is strong, but the Grenade itself is still better. It's very accurate, but because of its strange burst action, its hard to get headshots with whenever you want to. It's pretty much like an automatic Pistol, as they deal nearly similar damage. The Pistol, almost unbelievably, is a pretty decent weapon, better than the Crowbar, MP7, and Stunstick. In extremely high leveled meta games, the Pistol would deal one less damage for each shot, but at a much faster rate, all because of its headshots! They can deal 24 damage from almost any distance while the Crowbar can only deal 25 up close, and it swings oh-so slowly. However, I doubt much people would still bother with the Pistol. It's just very hard to get headshots every shot, after all, and HSing your enemy 4 times, then shooting them once anyway you prefer just to kill a 100/0 guy. The MP-7 is highly inaccurate and almost never get headshots unless you're very close. It's just so easy to use, which is why everyone uses it as their starting weapons. Well, almost everyone. The Stun Stick is very situational. It's all about spacing and how well you're using your Auxilary power. Strangely, it's often bad to jump with the Stun Stick when fighting a Crowbar user, as it leaves you extremely vulnerable to multiple whacks. However, because of its range, you can some times win a Stun Stick vs Crowbar without ever getting touched as long as your sprint doesn't run out. The Crowbar is near the bottom of the line; sorry Crowbar fans. It does get to shine more than the MP7 certainly, but it's just way too situational. The Crowbar isn't a very bad weapon just because it's bottom; if you're better than your opponents at movement, you're a force to be reckoned with when going on a rampage with the Crowbar. The SLAM is pretty bad in normal DM. It's much better at Team Deathmatch. Even though, vigilant enemies will almost never fall for them. However, with team work, SLAMs are quite fun and deadly, as well as a heck of a lot more useful. The Gravity Gun is very situational. It can sometimes be the best weapon of all time during combat, while at other times, it's very useless. It has many factors including your health, your enemy's health, the map location, the props, etc. *=================================================* | Sub-Chapter 3-1: Melee // The Gravity Gun [C01] | *-------------------------------------------------* Weapon Name: Crowbar Ammunition: N/A Range: Hits Only at Very Close Speed: Medium Damage: 25 Primary Fire: Swing Secondary Fire: N/A Description: The crowbar is a melee-only weapon, obviously. It's great for sneaking up on someone, as it takes only 4 swings to take out an unarmored enemy. However, once your enemy sees you and starts to back up, be sure to sprint and swing at him in order to catch up. Never use the crowbar in a beserek manner where you can be shot from far away, as players who act in such a frenzy manner will never reach his victim if the prey just keeps sprinting back and delivers bullets. The Crowbar is also a good weapon to finish off an enemy with if the two of you are very close, you run out of ammunition, and you have some spare stamina to chase down your enemy with if he attempts to run away from your Crowbar swings. You can only acquire this weapon if you're using a rebel model. A DEEPER LOOK: Thanks to a friend of mine, (smb)crowbar of death, I've been able to see how to truly use the Crowbar well. It does an awesome amount of damage, which is 25. 3 USP bullets or a headshot does only 24, while 5 SMG bullets or a headshot followed with two bullets does only 25. Of course, the Crowbar beats such weapons in average damage per second, but only if you're close. How do you get so close up then? Sneaking up works, but always SPRINT. You'll catch your enemy quickly, whether he is aware of you or not. After you hit your opponent, keep circling around him while sprinting and whacking your crowbar at him. He'll have difficulty keeping up, and if he manages to, he'll be too late. Do the same thing against other melee players. Basically, if you're versing another Crowbar user, whoever manages to hit first, circle around, and land more hits will be victorious. Against stun stick, you'll have to be in their face all the time. The crowbar deals more damage per second, but the Stun Stick has better range. You'll want a healthy amount of sprint before attacking one because most Stun Stickers love to hit and run. Circling around them is great, as if they miss a swing, they'll lose for sure. GOD BLESS CROWBAR OF DEATH. HAVE A GOOD TIME IN HEAVEN. [Yes, I am an athiest, but what if I'm wrong?] ------------------------------------------------------------------------------ Weapon Name: Stun Stick Ammunition: N/A Range: Hits Only at Very Close to Very Close - Close Speed: Slow Damage: 40 Primary Fire: Swing Secondary Fire: N/A Description: This is the Combine counterpart of the Crowbar, so you'll have to be a Combine soldier in order to use this weapon. In short words, it's the stronger, further-ranged, and slower version of the Crowbar. Use it for the same purposes as the Crowbar. However, be aware of it's differences. The Stun Stick has amazing range for a melee weapon, so take a swing more quickly than you would with a Crowbar when advancing an enemy. Also, you can't use it as well for stealth as with the Crowbar due to the fact that when you take it out, it'll make a zapping sound. The knockback can be quite annoying as well. A DEEPER LOOK: As with the Crowbar, the main strategy is to circle around your enemy while hitting your enemy. However, fighting another melee fighter requires you to take completely different tactics. Avoid jumping, and use hit and run tactics to space yourself away from a lot of harm. Space yourself, hit from a distance, sprint back, repeat. ------------------------------------------------------------------------------ Weapon Name: Gravity Gun [Also Known As Zero Point Energy Field Manipulator] Ammunition: N/A Range: Close to Medium-Far Speed: Slow-Medium Damage: Varies on Object (Instant Kill with Nearly All Objects) Primary Fire: Shoot using Object Secondary Fire: Pick Up Object Description: The Gravity Gun is one of the most versatile, and when properly used, annoying weapons in your arsenal. You shoot out weapons using the Primary Fire button when within range, and lure in or grab objects by holding the Secondary Fire button. You can aim where to shoot objects by grabbing, then aiming and shooting. A DEEPER LOOK Here's a list of what the Gravity Gun is capable of: - Killing players by shooting it at them - Shielding yourself. - Building defensive barricades of objects - Catching Grenades and shooting them as like a grenade launcher - Picking up ammunition, health packs, and armor far away - Countering other Gravity Gun users by picking up and shooting objects they throw at you - Countering OIS Energy Balls by grabbing them as they approach - Shooting away objects in your path - Create physical "traps" - Performing "Gravity Gun Jumps" - Detonating SLAMs - Gravity Gun "Flying" - Stopping OSI Balls - Shooting Even the Heaviest of Objects - Many more... The Gravity Gun has endless possibilities and can even be used as a hand that puts Lego pieces together, but in Half-Life 2: Deathmatch, you'll probably use it as a versatile killing machine. Basically, you pick up objects from the map and shoot them at enemy. The bigger the object, the likelier it is to hit. However, that isn't it. There's more to it, a LOT more to it than that. As listed above, it has several other uses. I will explain each and every one known. The Gravity Gun can allow you to shield against bullets when you hold an object. For example, to avoid a headshot, you can aim above so the object blocks your head. I haven't mastered it yet, but it's possible to completely block all Crossbow shots, although it's nearly impossible and doubtful that anyone will master it. Just move the object to whever the bullet is going, and the object will absorb it instead. This won't work with fragile items like a wooden box or explosive barrel. You can build a barricade consisting of several different doodads, such as chairs and tables or shelves stacked up on each other. After doing so, be sure to use it to it's maximum use. For example, let's say that you plan on sniping after building a barricade. With your Crossbow or Revolver, you aim at the enemy using either the Crossbow or Suit Zoom. However, you miss. If you had not built the barricade, the enemy would look at where you fired from and instantly a mean battle would come. However, with the barricade, you still have somewhere to hide and reload at if you miss. Another great tactic with the barricade are to shoot someone with a shotgun, then go back and hide while you're pumping your gun. This is counterable with a rocket launcher missile or a grenade, but you can try to defend against those tactics as well. For grenades, try to shoot them back at the enemy with your Gravity Gun. However, if the enemy uses the grenade launcher tactic, which will be mentioned later on, you have little hope. While the enemy is attempting to throw the grenade though, just shoot him with all you've got. As for Rocket Launchers, you perhaps have no hope. Try to hit him with very powerful single-strike weapons, such as a Revolver, Crossbow, Rocket Launcher, etc. In Deathmatch, Rocket Launcher users are likely to camp rather than roam around the map, so don't worry about it. You can make full use of the grenade only if you learn to use the Gravity Gun with the grenade properly. Once you can, both weapons can be a deadly force for you. As you may've known already, you can catch and/or shoot back hostile grenades, but there's more than just that. You can do the same with your own grenades, only that you have more accuracy, timing, and can basically use it as an in-game "grenade launcher." To do so, you must: - First, toss (instead of throw) the grenade by using your Secondary Fire button. - Then, get out the Gravity Gun as quickly as you can after doing so, preferably by using your Gravity Gun switching button. - Next, grab your grenade. - Congratulations, you have caught the grenade. - Now, with some nice timing, hold it for as long as you think you should to reach a certain distance while taking aim, and fire it at the enemy! This is very useful in situational areas, such as blowing someone up hiding behind a wall that's hard to ricochet the grenade to. Another advantage of using the grenade launcher tactic is that your enemy can not do much about it once you've shot it, as the grenade then moves very quickly and can not be countered by pesky "Gravity Gun users." With enough practice and little lag, you'll be able to reach a point where you can perform this flawlessly, meaning you'll be able to catch the grenade before it hits the ground, have perfect timing, and have perfect placing for the grenade launch. The Gravity Gun is also great for picking up ammunition and other items when in nifty situations. For example, when you're too lazy or if it's too risky to go and pick up a weapon far away, above, or even below you, just whip out and let the Gravity Gun do the job. You can also grab items and shoot it at teammates, or enemies, to give them a weapon, ammunition, etc. However, remember that if the weapon is of a higher priority than the one they are currently holding and if they don't have it, they'll switch to that weapon, rendering them vulnerable for a while. Use it to your advantage against enemies if you're one who loves to annoy opponents, and be cautious against friends. You can actually counter with, or get countered, by Gravity Gun users. To counter, simply keep on holding your Secondary Fire button with the Gravity Gun on the object your enemy is holding. After he fires, you'll immediately pick up the weapon when within range. They'll be surprised that you're not killed, and while they are, be sure to shoot it back! If your enemy is skilled enough, he'll catch it. That's when it's a volleyball game, where whoever messes up first or becomes unfortunate loses. Gravity Gun users can also make special shots that are hard to counter in a mean "Dog fight." (Get it, Dog from HL2 Single Player?) Rather than shooting it directly to your enemy's chest or abdomen, have your object *slide* instead. Aim at the ground and in front of the enemy's feet, then shoot. It'll still hurt the enemy and may kill him depending on your object. The reason it is hard to counter such a tactic is because while your enemy is trying to pick up the object, as it rises, it will hit your enemy due to it's immense speed released from your Gravity Gun. Only those who crouch will be able to counter it, and you gotta admit, not many people do that due to the crouch's disadvantages. Sick of dying by those "elite" players who actually have no skill and can only achieve kills through luck or... the Overwatch Issue Standard Rifle's VERY ANNOYING ENERGY BALL!?!? If so, your answer is the Gravity Gun. Believe it or not, you can actually grab those energy balls! As soon as you hear it coming out from your enemy, hit the Gravity Gun button to take it out and hold Secondary Fire, then aim for the energy ball. Don't gawk or get surprised when you capture the energy ball! Aim and shoot it back as quickly as possible, before your enemy uses another or just stuffs in all of his ammo on you! Don't worry if you're not very good at catching energy balls. I've only met one player who can successfully use it, and without shock, he's one of the two players I have played that are better than me. However, beware of cunning OIS Energy Ball shooters who like to precisely ricochet it off walls to hit you. While roaming around the map, just simply use the Gravity Gun to push objects away from you, especially explosive barrels. It'll clear the way for you and make life easier. You can also create physical traps, which are very useful to fill up choke points in a sniping area. For example, let's pretend that you're in a room with two areas to enter from and a staircase, such as in a room at Power House. With two giant objects, preferably tables, lay them next to the doorway choke points. Now, as for the staircase, just keep an eye on it and be poised to shoot. Here's the beauty of laying the objects aside the doorways. Whenever someone enters through one of those choke points, shoot the object for that area without even picking it up. It should slide, hit your opponent, and kill him in one shot if your object is big enough, regardless of your enemy's health and armor. This trap tactic is especially useful in commonly explored areas, sniping towers, etc. You can also set explosive oil drums next to choke points, then quickly shoot them when an enemy comes by. The Gravity Gun jump is basically a special jump you perform with a GG and an object. To perform it, you must be on top of a doodad. Now, aim your Gravity Gun at it. Then, shoot it and jump at the same time. If done precisely, you should jump a considerable amount of height. Remember that certain objects hardly make you jump, while others send you sky high. This requires a good amount of practice. The Gravity Gun jump is used to have you reach places you would not normally reach, such as rooftops, a sniping tower at a low level, etc. You can detonate SLAMs with your Gravity Gun, free of ammunition charge! To do so, just be in range but not too close, aim at the SLAM, and shoot it! Without wasting ammunition, you've just blown one up. Gravity Gun Flying is an exploit that let's you reach areas such as the skies once mastered. It's such a mean glitch that some servers may ban you for it. Think of it as a beefed up version of the Gravity Gun jump. To perform the GG Fly, you must aim down at a large object with the Gravity Gun. Now, shoot it, then immediately switch to another weapon using your Gravity Gun Swap button. After doing so, press the key again and shoot. Repeat this process. If done quickly enough, you'll be flying in no time! If used well, you can reach extremely tall areas in a few seconds, but you likely will sacrifice some life, and sometimes even a life if you fumble. Needless to say, however, you'll need quick hands to perform the GG Fly. I recommend holding the fire button while doing this so you don't wear out your mouse. :) Yes, you can stop OSI balls without picking them up! Use primary fire when it is close enough. However, your timing will have to be good. It's good when you want to stop it but don't want to shoot it back. You can actually quickly kill people with heavy objects such as cars and dumpsters! Just use the Gravity Gun flying trick, but instead, don't stand on the object. Aim the object against your enemy instead. There's a limitless amount of strategical possibilities with the Gravity Gun. If you happen to discover an unmentioned and useful Gravity Gun tactic, or would like to share one, please contact me. ------------------------------------------------------------------------------ *================================* | Sub-Chapter 3-2: Pistols [C02] | *--------------------------------* Weapon Name: Heckler & Koch USP Match Ammunition: 18/150 [Begin with MAX Bullets] Range: Best at Medium to Far due to Accuracy Speed: Fast Damage: 8 Primary Fire: Shoot Secondary Fire: N/A Description: The HK USP Match is your basic pistol. It perhaps has the most feeble attack of all your weapons, but when ammo is scarce and you need to take out somebody that's far away desperately, the USP is your last resort. It's accuracy is quite good, so substitue close-range weapons such as the Shotgun or MP7 with this one in far-range battles when you have no better sniping weapon. Because you already start out with maximum bullets for this weapon, you almost never should worry about running out of ammunition for it. Because of this, be sure to use the USP's bullets for small tasks such as blowing up flammable oil drums from far away, shooting down SLAM devices, etc. The attack speed rate of this weapon also depends on how quickly you click the mouse. When attacking enemies, be sure to aim for the head! ------------------------------------------------------------------------------ Weapon Name: .357 Magnum [Also Referred as the Revolver] Ammunition: 6/12 [Begin with 6/6] Range: Medium to Very Far Speed: Slow Damage: 75 Primary Fire: Shoot Secondary Fire: N/A Description: The Magnum is my favorite gun in the game, and it's perhaps one of the top three best weapons in the Half-Life 2: Deathmatch. It packs a punch and can kill almost anyone instantly with a headshot. However, beware of it's disadvantages. The speed rate of it is very slow so missed shots will be punishable at most circumstances, ammunition for it is scarce, you often need two shots combined with it's slow speed rate to kill someone.However, it's power and ability to snipe alone make up for the disadvantages. The Revolver is one of the most overlooked and underestimated weapons in public opinion and choice of weapon. However, it's definitely the top gun for most situations in my list. With at least a week of practice with the Magnum, less if you have previous FPS experience, you can be a very formidable foe once you grab one. Sure, it's tough to aim with it while moving a lot, but if I can do it, you can do it with some practice. Also, always aim *around* the chest. You're more likely to get a headshot, and if the enemy jumps, you'll still deal 75 DMG. A DEEPER LOOK Practicing excessively with the Magnum will have you greatly benefit in the future. Because its headshots can kill anyone in a single shot, even those with full HP and AP, you'll definitely want to become a Magnum expert at close range. Here are a few tactics in how I shoot in those headshots. Often, I aim my crosshair at the opponent's lung area, then jump and shoot. This is because when I jump, I aim at the head. Then, I shoot it, instantly killing the enemy. The harder way is just to aim for the head, although within practice, it gradually gets easier and more natural. With such nice headshot skills, you'll take down Shotgunners, MP7 Spammers, and RPG hoggers alike. As mentioned before, the Magnum can snipe! You may think this is impossible because it's zoom feauture is removed, but it actually isn't! Remember that you can use your suit zoom! Here's how to scope and snipe efficiently with the Magnum: - With the Revolver out, hold the Suit Zoom button to scope. - When you find an enemy, put your cursor on him. When you're ready to shoot, release the Suit Zoom button and IMMEDIATELY fire the Magnum! - Lither, ranse, and repeat. Here's an alternate and faster way: - While you are using the Suit Zoom, hold the fire button. - As soon as you let go of the suit zoom button, you'll fire even more quicker than human hands. Immediately zoom again. Having no luck with the Revolver at all? Landing headshots, only to find out that they didn't hit for most of the time? I have three words for you: Don't Give Up! Many people have to the point where they don't even know some of the Revolver's abilities, such as killing anyone in one headshot or being able to kill RPGers far away. If you're stubborn and keep on using the Magnum, you WILL become better, and god-like with it as I am, almost. AN EVEN DEEPER LOOK IN COMBAT Okay, so let's say you've spotted an enemy. You're shooting him and missing. He too, missed a lot and runs out of ammo. Now, here's what you do to get that one clean headshot in that special chance. ***** *KEY* ***** + = Crosshair O =|= <--- Enemy / \ Like a maniac, he's strafing and jumping around. Now, here's where you aim your crosshair. O <----- In the air +=|= / \ He's jumped and is moving to your left. Put your crosshair where you predict his {head} will go. Then, pull that trigger as soon as he lands there. That'll hit him directly on the head. Practice this when your enemy hides as well. Put your crosshair on where there head would be, then shoot when they pop out! ------------------------------------------------------------------------------ *=======================================* | Sub-Chapter 3-3: Automatic Guns [C03] | *---------------------------------------* Weapon Name: Heckler & Koch MP-7 PDW (Personal Defense Weapon) Ammunition: 45/225 [Begin with 45/45], 3 Grenades [Begin with 0] Range: Best at Close to Medium Range Speed: Very Fast Damage: 5 Primary Fire: Shoot Secondary Fire: Lob an MP7 Grenade Description: The MP7 is the counter part to Half-Life's MP5. However, it's been toned down very much so it's one of your starting weapons. The accuracy of this gun is horrendous, you can run out of ammunition for it quickly, and the power of bullets are weaker than the MP5. As mentioned before, it's best suited for close to medium range battles. Use it to counter those at that range unless they're using the Gravity Gun; otherwise, use yours. The MP7's grenade, however, is a powerful weapon. It packs a punch that will often kill enemies in a single hit. If not, it'll deal heavy damage that the rest of your SMG's bullets should make up with. It can send your enemy's flying, as well. The blast radius is quite big, so it may hit you as well and possibly kill you if unarmored. Many pros use the MP-7 primarily for the grenades, then finish off the enemy with the OSI or Shotgun. Perhaps you can do the same at close ranged battles, too. ------------------------------------------------------------------------------ Weapon Name: Overwatch Standard Issue [Also Known As Pulse or Assault Rifle] Ammunition: 30/60 [Begin with 30/30], 3 Energy Balls [Begin with 0] Range: Best at Close to Medium-Far Range Speed: Fast Damage: 9 Primary Fire: Shoot Secondary Fire: Charge, then Release an Energy Ball Description: The Overwatch Standard Issue is not only a powerful assault rifle, but it contains Energy Balls, which can kill anybody in a single hit, regardless of armor and health. Because of this, you can kill several people that are beginners, intermediates, and possibly even experts once you behold this weapon's true power. Basically, just aim and shoot the opponent with your few, powerful bullets until your enemy dies. You can take out enemies without too much trouble this way, but that's not the only thing the OSI is capable of... A DEEPER LOOK It's Energy Ball is one of the deadliest weapons handled correctly, and it's so powerful that it's frustrating for those who die by it when they have full health, 200 armor, and full ammo. Basically, when you attempt to release it, the OSI will charge up for a brief time, then release the Energy Ball. It approaches at extreme speeds and loves to ricochet around freely, hardly affected by gravity. It's best at tightly-closed areas such as small rooms, hallways, etc. Avoid using it in wide open battlefields, unless your opponent is a turtle. Also, beware of Gravity Gun users. They'll catch your Energy Ball, then shoot it back. Try ricocheting it to hit those nasty players, such as aiming in front of their feet or on a wall beside them. Otherwise, don't use it at all against them, or get ready to whip out your Gravity Gun as well. Another popular tactic that some players use is to catch the Energy Ball with the Gravity Gun as soon as they release it. This allows for better control, and you can release it any time without any lag. For example, when you know an enemy is behind somewhere and want to kill him without having to charge up the energy ball, just shoot it, catch it, then shoot it at the enemy. You'll notice that while holding the orb, it'll eventually blow up. There are two methods to keep the energy going. The easy, but risky way is to ricochet it off a wall, then catch it. The timer will restart, and you'll be able to hold it as if it were new. The harder, but quicker way is to shoot the orb, switch to a weapon, then immediately switch to the Gravity Gun and grab it before it goes too far. This may sound very hectic, and it is in fact. Here is the order, assuming that you use G to switch to your Gravity Gun: 1. Shoot the orb 2. Immediately press the Gravity Gun button twice AFTER shooting the orb. 3. When you pressed it twice, hold Secondary Fire. It's extremely hard to do, but this small tactic may make a difference in your upcoming battles. ------------------------------------------------------------------------------ *============================================* | Sub-Chapter 3-4: Shotgun // Crossbow [C04] | *--------------------------------------------* Weapon Name: Italian SPAS-12 Gauge Shotgun Ammunition: 6/30 [Begin with 6/6] Range: Best at Very Close to Close-Medium Speed: Slow Damage: Varies on Amount of Shells, Very High at Close Range Primary Fire: Single Shot Secondary Fire: Double-Barrel Shot Description: The Shotgun is a monster in up-close battles, and should you carry it, you can potentially be a deadly force. With it's powerful ability to blow close enemies far away, it's great to use it as a close-range weapon with another such as a Revolver being a sniper. It's primary fire is pretty powerful, but it's not likely to take someone down in a single shot. Use it to take down wounded enemies or those that aren't too close to you, such as a Medium distance away. However, it's secondary fire, in the other hand, is excellent. It deals about double the damage in a single strike, so a good shot at the head can very likely take nearly anyone down. However, the secondary fire has a longer cooldown, consumes two instead of one bullet, and is less accurate. Be sure to have a good amount of stamina when trying to engage in a battle with your 12 gauge. You'll need to sprint towards your enemy a lot for the kill, and through the wise words of Grigori, "Aim for the head!" I've recently found out that two Primary Shots are stronger than one Secondary Shot. For example, I often land only one Secondary Shot, then rack in the Primary Shots. It's much stronger than two Secondary Shots, so don't ever underestimate your Primary Fire! A DEEPER LOOK: Jumping as much as a hopping bunny is a very good thing if you have a shotgun. You'll be very hard to hit and get a headshot on, while you can land clean headshots when you get a higher point of view to attack from. Crouch jumping works wonders as well. ------------------------------------------------------------------------------ Weapon Name: Crossbow Ammunition: 1/10 [Begin with 1/4] Range: Best at Close to Medium, Decent at Medium-Far to Very Far Speed: Very Slow Damage: 100 Primary Fire: Shoot Crossbow Secondary Fire: Zoom Description: The Crossbow is a versatile weapon that is capable of sniping AND close-range battle. It also has a unique ability to have it's projectiles ricochet. It also packs a punch, killing anyone without armor in a single hit. However, it's disadvantages are it's incredible reload time and the fact that it has real bullet time. The Crossbow's zoom is better than the suit zoom; you can shoot without taking the zoom off, it zooms further, and it scopes in more quickly. In several ways, the Crossbow is like an OSI Energy Ball. Another thing to note is that the bolts are affected by gravity, so the longer they last, the more they go down. They don't get affected tremendously, and in most maps, it doesn't matter. Use the ricochet to your advantage in close-quarters combat. In order to have it bounce off, you must shoot it at a low enough angle so that it is able to. To do so, you must aim at ground close to you. Now, to successfully hit someone, aim [towards] their feet, then shoot! It shoot bounce off the ground, hitting your enemy regardless of whether he jumps, crouches, or stands! The Crossbow is often referred to as a sniper, but although contrary to common though, I disagree. It's bullet time hinders this ability against good players. Sure it can zoom in, but that doesn't mean much. Any good player can dodge most players that use the Crossbow. However, just because of they are able to dodge it, it doesn't mean you can't snipe with the Crossbow. To do so, you must practice. You must predict where your enemy will go, then shoot ahead. With timing and skill, after you shoot, it'll eventually go to the area where you shoot and will hit your enemy if he goes there as planned! I must admit I haven't gotten much kills using this method, but it's the best way to snipe against swift players. However, for newbies, it's pretty easy to snipe them as they'll often stand still; just aim and shoot. Also, never aim for the head. ------------------------------------------------------------------------------ *===================================* | Sub-Chapter 3-5: Explosives [C05] | *-----------------------------------* Weapon Name: Heavy-Explosive [HE] Grenade Ammunition: 5 [Begin with 2] Range: Best at Medium to Very Far Speed: N/A Damage: Depends on Enemy's Distance to Explosion Radius, Often Instant Kill Against Non-Armored Enemies Primary Fire: Fast Throw to Long Distance Secondary Fire: Short Toss to Small Distance Description: The HE Grenade is a powerful weapon, often giving instant kills on lightly or non-armored enemies. Once you master using it along with the HL2 world's physics and the Gravity Gun, you'll be a force to be reckoned with. A DEEPER LOOK Here's an introduction to "Grenade Launching" or "Cooking." (If you've already read how to perform it in the Gravity Gun section of [C01], don't bother reading this because it's the same thing. "You can make full use of the grenade only if you learn to use the Gravity Gun with the grenade properly. Once you can, both weapons can be a deadly force for you. As you may've known already, you can catch and/or shoot back hostile grenades, but there's more than just that. You can do the same with your own grenades, only that you have more accuracy, timing, and can basically use it as an in-game "grenade launcher." To do so, you must: - First, toss (instead of throw) the grenade by using your Secondary Fire button. - Then, get out the Gravity Gun as quickly as you can after doing so, preferably by using your Gravity Gun switching button. - Next, grab your grenade. - Congratulations, you have caught the grenade. - Now, with some nice timing, hold it for as long as you think you should to reach a certain distance while taking aim, and fire it at the enemy! This is very useful in situational areas, such as blowing someone up hiding behind a wall that's hard to ricochet the grenade to. Another advantage of using the grenade launcher tactic is that your enemy can not do much about it once you've shot it, as the grenade then moves very quickly and can not be countered by pesky "Gravity Gun users." With enough practice and little lag, you'll be able to reach a point where you can perform this flawlessly, meaning you'll be able to catch the grenade before it hits the ground, have perfect timing, and have perfect placing for the grenade launch." Some experts love to use the Grenade as their primary weapon just to launch it for a one-hit kill strike, although using it as such a high-priority weapon is risky and difficult. You can counter this tactic if you see it coming. As soon as the Grenade Launcher shoots it, you can use your Gravity Gun to shoot it away without even grabbing it, then quickly switch to any other weapon. Also, another important thing to note is that everytime a grenade is caught by a Gravity Gun, it's explosion timer resets. Use it to your advantage against enemy grenades, or when you want to retaliate grenade times. There is even another "alternate" fire I have discovered for the grenade. Toss it using secondary fire, then switch to the Gravity Gun. However, instead of catching it, this time just shoot it. It'll go zooming across the map, and explode very far away. This is great for taking out enemies at the tower that is on the other side of you, which is a bajillion miles. I call this the "Alternate Grenade Throw." ------------------------------------------------------------------------------ Weapon Name: Rocket-Propelled Grenade Launcher Ammunition: 3 [Begin with MAX] Range: Best at Medium to Very Far Speed: N/A Damage: Depends on Enemy's Distance to Explosion Radius, Often Instant Kill Against Enemies Primary Fire: Shoot Think of a weapon as something that shoots a grenade which explodes at physical contact, only that it has a much bigger explosion radius and deals more damage than the HE Grenade, plus it can be controlled to follow enemies. That's basically what the Rocket Launcher is, and indeed, nearly always kills enemy in a single shot. If you're at a sniping tower with restockable ammo along with a RPG Launcher, be ready to dominate your enemies. After shooting a missile, you can home onto players, objects, or any terrain simply by pointing there with your laser-guided crosshair. Anything in there is sure to die or explode, and if it doesn't, I can guarantee you that it's badly weakened. The laser pointer is one noticable thing to your enemies, and whenever you're trying to kill someone, be sure to hide it as best as possible. The easiest method would be by just pointing at a wall close to where you expect your enemy to come from. Because they won't be able to see a laser point, they'll think it's safe, that is until they see a giant missile in their face in a matter of seconds. Just because the Rocket Launcher is a good weapon, in some ways "unfair", it doesn't mean that you're neccessarily undefeatable. Any good player with either some grenade skills, a 357, or a Crossbow can easily take you down. These enemies are top-priority in terms of who you should kill, so do so at ALL costs. Also, don't ever let any Shotgunner or melee fighter get in your face; they're deadly. A DEEPER LOOK: There are some shots I like to call Boomer Shots. These are the type of shots where you skillfully guide your rocket to hit enemies behind walls, in U Turns, etc. Simply, shoot your rocket, but you must timely guide it from then on. Let's say there's a U-Turn between your enemy and you. ______________________________ X| | | |You | | | | | |_______| | \_____________/ 2 1 Shoot it out toward where 1 is. After the rocket passes the curve, aim at 2. When you think the rocket has reached around the 2 area, aim where you predict your enemy is. Here's how the shot should have gone. ______________________________ X| | | |You !!!| | | | o o| |_______| | o o \_____________/ o o o o o o o o o o o o o o That is, if you've successfully predicted where your enemy has been. There's also another type of shot. It requires either good prediction or top-notch headphones. Basically, you're running away from your enemy. _____________________ _____________YOU__ | | | |X | Your enemy is stalking you and you barely have any health. What to do? If you have excellent headphones, listen to his foot steps. As they gradually get louder, get more ready. When it's loud enough to know that he's right on the turning point, shoot at the floor or wall of the turning point! The splash is tremendous, so it should kill or immensely damage him. If not, quickly switch to another weapon and hope good luck. If you don't have good headphones, you'll have to predict when he comes, sadly. Also, always hide your Rocket Launcher's guiding laser, or you will get way too predictable. Yup, yup. The Rocket Launcher actually has some skill involved! ------------------------------------------------------------------------------ Weapon Name: Selectable Lightweight Attack Munition [SLAM] Ammunition: 5 [Begin with 3] Range: N/A Speed: N/A Damage: Depends on Enemy's Distance from SLAM In Front of a Wall/Floor/Ceiling: Plant it on Wall/Floor/Ceiling on Laser Mode Not In Front of a Wall/Floor/Ceiling: Throw it with Satchel Mode On Description: The SLAM is a weapon only for those that are crafty in traps and/or are willing to camp. It serves two functions; one as a satchel charge you can plant anywhere which blows up at any time you choose to and; a tripmine that will explode when it's laser contacts movement. There are several nifty tricks and fun to be had with this little gizzmo. It's a great trick to deploy detonatable several SLAMs in chokepoints, but an intelligent enemy will shoot them at sight. Rather than leaving them in the open, a good idea is to hide your SLAMs using walls, objects, and even your Gravity Gun to your advantage. Also, detonate them *as* your enemy comes in. It responds after about one second when you press the button, so be aware of the lag. As for the Gravity Gun, it's pretty similar to the Grenade Launch. Throw the SLAM, then catch it with your GG. Shoot it across walls, inside clustered rooms, and several other areas. Don't shoot it in the open, as it will travel far due to the fact that SLAMs take a much longer time to explode. However, it's more useful than the Grenade in some, but less, situations. Use your head and seek for times when you should use it. It's also a convenient way to deploy SLAMs. This is known as the SLAM Launch, or Cook, by the way. As for the satchel charge mode, you must set up tripmine SLAMs in strategical and intelligent locations. They're great for suprising and OHKilling unsuspecting enemies. Place them against chokepoints in areas where enemies won't be able to realize quickly, such as at a turn in a tunnel, a room leading to a sniper tower, and even at areas where people spawn! For an extra bonus, try having tripmines set their lasers on objects such as explosive barrels, giant desks, or an object the enemy least suspects! If an enemy even slightly moves this object, he will go flying away. ------------------------------------------------------------------------------ *==============================* | Sub-Chapter 3-6: Items [C06] | *------------------------------* ********************************** * Medical Kit // Health Chargers * ********************************** Medical kits come in 2 sizes, large and small. The large just looks like an ordinary first-aid kit and heals 25 HP, while the small one looks like a grenade only that it glows bright green. ******************************* * Armor Chargers // Batteries * ******************************* Ordinary armor charges look like over-sized batteries and give you 15 AP. An ordinary armor charger glows yellow and charges your suit, adding 30 HP. An armor charger that glows green charges up both life and 200 AP. The amount of HP you get does not subtract with how much of the 200 AP you will get. That's a very good bargain, although it takes quite a while to get 200 AP. *=======================================================* |==========*---------------------------------*==========| |==========| Chapter 4: The Strategies [D00] |==========| |==========*---------------------------------*==========| *=======================================================* *========================================* | Sub-Chapter 4-1: General Tactics [D01] | *----------------------------------------* This will cover a lot of effective tactics for Half-Life 2: Deathmatch that'll make you a formidable foe, including both basic and advanced strategies. Don't skip even a sentence in here, as it may make a huge difference in how you play. ================ ===| Spring Jumping |=== ================ Unfortunately, bunny hopping is gone, so what's the new method of moving faster than normal without using up all your AUX power? The answer would be none other than sprint jumping. It's a technique that allows the player to roam around at high speeds while jumping, making him a harder target, and at the same time without wasting all your auxilary power. To perform it, you must start with a sprint. Now, as soon as you dash, jump and keep on hopping. Also, be sure not to still be sprinting. You should be going faster than normal even though you're not going quickly. Everytime you slow down, just start another sprint dash, and you should be going quickly. Sprint jumping allows you to reach areas more quickly and have you dodging all the time to make you harder to hit against enemies such as Crossbow users, 357 Snipers, etc. =============== ==| Bunny Hopping |=== =============== Bunny hopping is back, only that this time you'll have to start it quite differently. To start it, you must use a sprint jump, then start. Here are some things to note about bunny hopping after performing a sprint jump: 1. Do not hold forward after the initial jump! 2. You must turn left, right, left, right, and so on. 3. If turning to the left, strafe leftwards. If turning right, strafe rightwards. Here's the actual order: 1. Start with a straight sprint jump. 2. As soon as you hit the ground, jump again without holding forward. This time, turn left and strafe leftwards in the air. (You can do rightwards as well.) Be sure to turn slightly as well in order to keep some speed. 3. Again, when you land, turn and strafe without holding forward. However, in this time, you must turn and strafe the opposite direction. 4. Repeat, and enjoy! ================ ===| Crouch Hopping |=== ================ Also, rather than sprint jumping, crouching is optional and in some conditions, better. You go faster while crouching than just jumping if you're not sprinting and want to save energy, but it also sets you on a linear path. Turning while doing so will immensely slow you down, and stop the "crouch jumping." Also, while crouch jumping, try to land on small objects such as drawers or small boxes. With good enough timing, when you jump off the object, you'll go zooming across as this is a phsyics "glitch" in Half-Life 2. To go really fast, try bunny hopping while crouching. :) Note: Crouch Hopping is best used at flat maps, not bumpy ones. NEW: Someone (name in the credits) told me that turning won't slow down your Crouch hopping, as long as you make a good, smooth one. I'm not good at this, yet. =========== ===| Crouching |=== =========== Crouching is useful in many games to make a smaller target, although it's disadvantage is that you're movement is slower and that it's easier to get a headshot on you. Crouching is useful when you want to make yourself harder to hit at close range battles, but your movement is heavily limited and skilled players often will kill you. Use sparingly. ================ ===| Crouch Jumping |=== ================ The TRUE Crouch Jumping is a type of jump that distorts your hitboxes, allows you to slightly have a jump boost, and make your screen strange as well. If done correctly, your screen should look as if it's shaking, while for others, it'll seem as if you're lagging in mid-air as your model starts getting a little choppy. This makes you very hard to headshot, heck even hit. It's very useful with weapons like the Shotgun that don't require a ton of precision. The only downside of the Crouch Jump is that it's very slightly harder to get headshots with, and very hard to do manually consistently. ======================== ===| Quick Weapon Switching |=== ======================== This is a technique that nearly every tournament-level player uses. Basically, you bind almost or all weapons to a key that's easy and convenient to reach. For example, the weapons you use most are at the closest buttons to your movement keys, while the least used ones are either unbinded or just a bit further. This is MUCH faster than going through the HUD and the HUD_Fast Switch. Here's an example set up I use for the WSAD movement set-up. Space = Crossbow C = Shotgun X = Magnum Z = Rocket Launcher V = Pulse Rifle B = MP-7 N = Pistol M = Crowbar/Stun Stick G = Gravity Gun I'm pretty sure you wouldn't be comfortable the most with those, so go experiment! Also, don't worry about taking too long to memorize your weapon binds. With a lot of practice, you can memorize them in just a day. Believe me. It's much faster, comfortable, and effective. For example, it can give you than one slight second that determines your death and life. Now, as for actually binding your weapons to keys, here are the console commands. use weapon_357 use weapon_rpg use weapon_crossbow use weapon_ar2 use weapon_smg1 use weapon_grenade use weapon_shotgun use weapon_ ================== ===| Automatic Reload |=== ================== You can reload weapons without actually going through the reloading animation! Automatic reloading is this technique's name, and it'll easily prove to be one of the most essential things you'll have to learn in order to be a great HL2 DM player. Also, remember that this will not work for the MP7 and OSI. To do so, well, there's not much you really have to do. After using some ammunition, just switch to another weapon and wait for a certain period of time. Here's a list of how long it takes for each weapon to automatically reload: - H&K USP Match: As long as normal reload animation - 357 Magnum: As long as normal reload animation - Shotgun: As long as reloading 6 shells, does not reload any if interfered - Crossbow: Twice as long as normal reload animation - All other weapons don't neccessarily have an automatic reload, as they don't reload. The Automatic Reload technique is great during combat when you have no wall to hide at in order to reload. However, if you need to reload with either Automatic guns, look for a good place to hide, or just reload quickly. ================================= ===| In-Depth General Combat Tactics |=== ================================= This is the section where you'll learn what to do during a mean gun fight. One of the most important things to do is to constantly be moving and dodging your enemy's bullets and strikes. While strafing unpredictably side by side, be sure to be Sprint Jumping. It'll make you extremely tough to decisively hit, especially when the enemy is using a weapon such as the Crossbow or Magnum. Be sure to vary which side you're moving towards, as being too predictable will only mean your doom. Although it's harder for your enemy to hit you, it'll be harder for you to aim as well. Practice is the key. This doesn't apply as much to far range combat, although it's still important in some cases. Crouching should be used sparingly. Moving clockwise, counter- clock wise, in diamonds, and other unpredictable patterns can greatly help. There are several different ways to reload during combat, specifically for each gun. For guns with short reloading times, such as the MP7 and USP, just reload as quickly as you can. By the time you've gone to cover, you may already be done. With the shotgun, you're out of luck if you have no cover and need to reload. Either switch to another weapon, sprint to safety while reloading, or just hope that you survive while you're getting your shells ready. Whenever you need or want to reload with the Magnum, always switch to another weapon instead just in case somebody attacks. You'll be reloading the Magnum while having the ability to shoot other bad guys! The Crossbow is indeed a unique weapon for reloading. It's automatic reload takes twice as long as a normal reload, which makes you thinking of whether you should just reload normally or have another gun out until it's ready. If you've hit your enemy but he survived the shot, switch to another weapon quickly and finish him off, as he should have little life. If you miss but think you'll get him the second time, reload normally. If you doubt that you'll hit him the next time, switch to another gun and practice with the Crossbow more often in the mean time. However, if there's a place to take cover at, by all means go there while reloading. Be sure to vary weapons for different distances. Never attempt to lob an MP-7 grenade against an enemy an inch away from you or use the shotgun to take out someone miles away. Use the right gun for the right situation, and don't be hesitant to either. If you're fairly new, you may have trouble using certain guns against certain players such as using the Magnum against a Sprint-happy opponent. Just use an easier gun if that's the problem. It's better to start from easier guns to use and progress into the harder ones, such as the Crossbow. You can also make the current weapon you're holding INTO the right situation. For example, sprinting backwards to shoot an MP-7 grenade into someone, or dashing forward to headshot someone with a shotgun can be very powerful as well as forceful, and may as well give you the kill. ====================== ===| Taking the Offensive |=== ====================== Rather than taking time to reload your guns and hiding behind barriers, you can go for the offensive, which of course is a foolish choice if you're low on health but quite effective with more. Rather than being conservative on your ammunition, give it all of you've and whenever you run out of ammo, switch to another weapon and finish him. For example, if you heavily damage someone, are close enough, and have some sprint energy ready, finish off with a Stun Stick or Shotgun while approaching. The technique is to give him no breathing room, and sometimes even corner him. ======================== ===| The Higher, the Better |=== ======================== Just like in real-life combat, the higher the ground you're on, the bigger your advantage is, especially if there is no ceiling. This is because it's harder for your enemy to predict where you will be every time you retreat while you'll know where he basically is from where you previously saw him. Also, it's a lot harder to hit you, especially with the RPG, since he'll directly have to hit you or the wall if you're too close. The only counters are a Grenade Launch and a good sniper, but if they're even a bit better, you should still be able to kill him with ease. ============ ===| Gun Muting |=== ============ Yes, you can mute your gun shots. No, many people do not know it. Being the little ***** I am, I decided to keep it secret. I've only told close friends and clan mates how to perform it. However, I will give you a clue. It involves the use of the flashlight. ====================== ===| Rapid Shotgun Firing |=== ====================== This is another glitch not very well known. I again won't tell it, but I'll give you a clue. It involves exploiting the Shotgun's reloading action. =================== ===| No-Damage Falling |=== =================== You must have 1-99 HP to perform this. Simply, just fall from any distance, but land on a health pack. You should get healed rather than damaged! HL2 has such realistic gameplay, doesn't it? *================================* | Sub-Chapter 4-2: Sniping [D02] | *--------------------------------* Now, I've seen several new players and old veterans alike struggling whenever they are sniping. This is, of course, because they simply just don't know what weapons to use to snipe, and how to use the correct ones. If you think that the Crossbow is the single best sniper in the game, you are definitely wrong. It's been long argued between me and several other normal and veteran players whether the Crossbow or Magnum is better for sniping. I would go for the 357, as you might've already expected, while they go for the public thought, the infamous Crossbow. This is directly taken from a forum post I made, with few changes with words. "The Magnum is the better weapon in general. It's a lot harder to use well, but once mastered, it's a true beast. It has a lower cooldown time than the Crossbow, a headshot is good enough for a 99% One-Hit Kill (believe me, getting headshots with the magnum is possible within 3 months of practice), and the biggest difference of all, it has NO bullet time, making it better for sniping. It's nearly impossible to hit a distant player that sprints a lot if you're using the Crossbow, and your best hope is to predict where they'll go and then shoot there ahead of time. However, the Magnum hits its targets immediately, and if you miss, you've still got 5 shots more to go. In a battle of which is he better sniper, Magnum wins, with the exception of the fact that the suit zoom isn't as good. On close range battles, the Crossbow truly shines. One hit will kill any unarmored foe, but you can do nearly just as fine with the Revolver. However, the Magnum beats the Crossbow in taking out armored enemies, as the cooldown rate allows it to shoot the enemy multiple times quicker. The crossbow may win, but it's very close. Medium and Medium-Far range battles are a different story as well. The crossbow's bullet time still hinders it against sprint-happy and hopping players, but the Magnum is quick enough to even take those enemies out. Also, a good player armed with the Magnum can kill RPG launchers before they even get hit. However, the RPG Launcher will easily dodge the Crossbow player's bolts. Magnum wins. My vote goes for the Magnum." Now, here's the actual bulk of sniping tactics: ======== ===| Magnum |=== ======== As mentioned in the above "essay," my opinion is that the Magnum is the best sniper in the game, although I do understand the fact that I'm not often agreed with. It has instant bullet time, has 6 bullets ready when you often need two, and sometimes one, to kill enemies with, and it used the suit zoom really well. - Use the zoom trick. If you do not know it, refer to the Magnum section in the weapons chapter. - When sniping, adapt to your enemy's movement pattern, and predict where he will go. Put your crosshair there, and timely shoot their exactly at the moment when you planned your enemy to be there. For example, if a player is constantly sprinting to his left, aim your crosshair leftwards towards a destination where he's likely to go, then shoot as he sprints there. - If you're interrupted while sniping, you can either change weapons or be risky and still use your Magnum. I'd recommend a good close-range weapon, such as a Shotgun, Crossbow, etc. - Use the automatic reload trick rather than wasting time seeing the reload animation. For example, when you're out of bullets or think you don't have enough to kill the enemy, switch to the Crossbow or an other weapon. - Don't forget how to zoom with the Magnum! Look up [C02] and Magnum to see how to do so. - Be sure to move around to be more dodgy. - If you're really good, aim for the head. - Good luck, and have fun fragging with the 357! ========== ===| Crossbow |=== ========== The Crossbow is quite harder to use once you are versing very dodgy and quick players. It's disadvantages, such as having to reload every shot, it's slow speed, and bullet time, really hinder it for sniping. However, it's still possible, and the results are even more satisfying than that of a Magnum snipe. Just be ready to have a hard time if you're not good with the Crossbow. - While sniping, like for the Magnum and all other snipers, you must try to learn your enemy's movement pattern. Also, you have to predict where he will go, but unlike the Magnum, you must shoot there before your enemy even reaches there. This is because the Crossbow has bullet time. The further away you are, the longer it'll take for your bolt to reach the place you shot at. If all went well, and if the enemy runs into the area you shot at with your precise timing, he should die, or lose a great deal of health. - If you're interrupted, you can just simply zoom out and kill the enemy, as the Crossbow is great for close range. - Remember that the Crossbow has a slightly lower trajectory than the Crosshair's middle dot. - Move around unpredictably to dodge bullets. - Do not use the Automatic Reload trick. It takes twice as long to reload using that method than normally, and by the time you finish, your enemy may have ran away, or reloaded. Be sure to sprint around while reloading so that your enemy will have a harder time sniping you. *==========================================* | Sub-Chapter 4-3: Stealth & Camping [D03] | *------------------------------------------* Although you may not expect stealth to be important in a Deathmatch game, it is for Half-Life 2: Deathmatch in several situations. Using it properly, you will be able to get easy kills, survive longer, and even become a huge nuisance. ====================== ===| Ambushing // Camping |=== ====================== Ambushing and camping is extremely popular in Counter-Strike and other FPS games, but it's a lot less effective and harder to successfully employ in HL2: DM most of the time. You'll want to know a few basic and advanced things before attempting to do so. Just because you're camping, does't mean you're always going to be attacking enemies that pass by. It's sometimes wiser to, such as when you have no armor and you see someone with a Crossbow walking by, or when you're inside a cluttered area and a grenade-happy foe is wandering. Perhaps you are camping in order to relieve all your wounds using the continually spawning health packs. Just remember that going offensively isn't always the wisest course to take. Whenever camping, always do so at dark places, choke points, and towers. A good camping spot isn't so cluttered up that your movement is limited, while it isn't so wide that enemies can attack from any side. A good camping spot would be the RPG tower at Overwatch, or the Revolver/Fan room in Lockdown. Always plan ahead, and try to go for places with restockable health packs, armor charges, and ammunition. If you're feeling stealthy, you can stay at places where enemeis wouldn't expect you to be at. For example, stay at a dark corner. When an enemy passes by, you can then kill him however you want. Whether it is by a shot through the sternum with a Crossbow, a headshot with the Revolver, or several savage whacks from a Crowbar, be sure to get the job done and suprise him as much as you can. Again, be sure to know your exceptions. A very important thing to know is that your enemy will know where you are, and will scan the area at where you've killed him. If he's smart, he'll come back fully packed with some nice weapons and a healthy pack of armor. You can either stay and take a beating (or give another one), or migrate to another spot. *================================================* | Sub-Chapter 4-4: Team Work // CTF Tactics [D06]| *------------------------------------------------* Team work is very important, especially in CTF and TDM maps. A few average players with determination, effort, and most important of all, teamwork can kill even the best players (as well as hackers). There are limitless amounts of things you can do only with some cooperative people giving you a hand, such as cornering, rushing, etc. *AMBUSHING // CAMPING* Rather than being solitary, you can have a few friends join you in ambushes. If any one of you are about to die, another person can kill the enemy, shoot a det pack to the wounded ally, or absorb the damage for him. In team ambushes, almost none of you guys should die, and you'll be able to take down the most formidable enemies because concentrated fire from multiple people beats a single guy with skill, no matter how much of it he has. Another great thing to do is what I call the "Fort Camp." It'll require at least three people. Basically, you and several people find a good tower-like area to camp at, such as the RPG tower in Overwatch. After doing so, have at least one man be the guy who either snipes or uses the RPG, some people to take care of enemies attempting to sneak up on you, and some setting traps with SLAMs, explosive barrels, giant objects, and just supporting everyone in general. If one guy ever needs to restore health and there's no health pack nearby, have him mend his wounds somewhere else while someone takes his position. A partner for the wounded guy is optional and is not recommended if you guys have a few men. This will create an extremely tough bunker-like team of men that will be very hard for your enemies to penetrate. *ON THE MOVE* Of course, like any other army, you guys should walk in a certain pattern. However, rather than slowly advancing and marching, you'll be on the move in a different way than your allies. Remember that Grenade Launches and RPGs can kill a whole group of you guys in a single volley or two. This is why you and your allies should spread a bit and not be cluttered. Splash weapons will be less effective, and it'll be harder for your enemies to concentrate fire if you guys are constantly dodging your enemies's bullets. Also, advance enemies in a crooked line rather than a straight one, and try to surround the enemy. For example, let's imagine a situation where two guys allied together have 20 HP each, while they attempt to take out someone who's healthy. If they are to stick too close to each other, the enemy will easily just kill them both barely having to move his crosshair. However, if the two surround the enemy, he'll have to decide who to hit first, turn his crosshair all the way around after killing one guy, and may be heavily damaged or even dead by the time he attempts to deal with the other guy. This even applies to real life combat, melee or not. *WEAPON COMBOS* Because a team consists of more than one person, you guys can fire with more than one weapon. Remember this, and use your imagination. Think of a balanced team consisting of a sniper, a close ranger, and a supporter. Try out all sorts of stuff, such as having a meat-shield in the front and weaker guys using the big guns. One weapon combo you definitely should try out is what I call the "T SLAM Launch." One guy throws the SLAM, while the other catches it with the Gravity Gun. Then, the guy with the GG shoots it at an enemy while the SLAM thrower detonates it at the time it contacts the enemy. This is extremely useful for killing guys when you are low on grenades and powerful weapons. Another would be a cooperative version of "Gravity Gun Flying." One guy performs the Gravity Gun Flying tactic, while another shoots while he's flying. Of course, you'll want a giant and tough object. It's quite risky, but if done well, you guys will be an extremely hard-to-hit and tricky foe. What's harder to kill than an accurate machine gunner who's flying at high speeds? Experiment with your team mates, and if you find a cool trick, be sure to e-mail it to me! *BOOSTING* If there's an area you can't reach yourself and don't have any objects nearby to Gravity Gun Fly with, then have a team mate boost you up! Make him crouch so that you can get on top of him by crouch jumping, then jump so that he can be standing as well. Now you should be able to reach areas that you could only reach if you were twice your normal height! Here's an advanced and extremely hard version of boosting. When you're on top of your ally and he's standing, you can reach even higher places than your current position. To do so, jump again, then have him jump a short time after you do. After jumping, you'll go down normally. However, because your ally jumped, you'll land in a quicker time. Now, at this critical point, jump again! You'll jump further using this method than the previous one, but it's a lot tougher and you as well as your ally will need to practice this. You can also boost with the Combine Orb. If your friend jumps and you shoot it at him, he'll go soaring very high and far. Uses of this are only limited to your imagination........ and the map. *PUBMASTER WALKING* [PMW] Warning: The following tactic you are about to read about is nearly impossible to perform. History: The Pubmasters are a clan for Counter-Strike, and they're one very unique one. They perform all sorts of weird tricks and still manage to win. The Pubmasters love to screw around, but amazingly are good and still win when doing so. Although they performed their tricks with the old Half-Life 1 engine, some tricks are still possible. To start this trick, begin with a boost until you reach a position where both people are standing, one on top of the other. Now, just walk. That's it. The two of you have to walk at the same time. If you think that's easy, you're definitely wrong. You and your partner will know EXACTLY when to start walking, EXACTLY which way and EXACTLY when to, and EXACTLY know when to stop. In fact, I think it's possible only to do this if your partner's computer is connected to your Local Area Network's connection, as even a slight bit of lag may ruin it. Now, what's the use of this? The Pubmasters use it as a mobile way of boosting the top player, to have one play attack from the ground while the other attack from an extremely akward position, which will definitely give you the advantage. Also, it's just to show off you and your partner's skills as well as being funny. You can even try this with three people if you're crazy enough. I don't actually recommend you to obsessively practice this and such. It takes an incredible amount of practice, it really isn't worth it, and it's nearly impossible to do with non-LAN partners. I just put it here just for the heck of it. *FLAG TRANSPORT* In some CTF maps, you'll be able to shoot the flag. Use this to your advantage when you want it to go from one spot to another quickly. For example, rather than having to go all the way up the ramp in 2Fort after getting the flag, have a team mate hide in the enemy's elevator. Shooting the flag at them to have them pick it up. Your enemy will think the flag man will be in the ramp, and you can be a decoy! Hurray! *=========================================================================* |==========*---------------------------------------------------*==========| |==========| Chapter 5: Official Map-Specific Strategies [E00] |==========| |==========*---------------------------------------------------*==========| *=========================================================================* In here, you'll learn several tricks, tips, and such in Valve's official maps to be the king of servers you join in. *==================================* | Sub-Chapter 5-1: Overwatch [E01] | *----------------------------------* Overwatch is amongst my favorite, and one of the two first maps to be released by Valve in the arrival of Half-Life 2: Deathmatch. It takes place in the beginning of the Chapter Follow Freeman in the single-player game, with a few twists. It has a very small amount of health and armor charges, so remember that. Overwatch is mainly an open field, making it a good place for grenade launching, RPGing, and sniping. However, there are very few places to hide at, so you'll mainly be constantly on the move as well. You shouldn't be having too much trouble against enemies who use the Gravity Gun a lot, unless they're blocking an entrance to the middle building. You can easily counter explosive barrel throwers with the USP or MP7; just shoot it while staying as far away as possible. Also, if you see a red dot, be as stealthy as possible to avoid being seen by the RPGer. You'll want a Magnum or Crossbow to take out RPGers from a save and non-risky position. The Crossbow room is quite narrow and a popular place for Crossbow campers, so be careful. If you're very suspicious or are sure someone is in there, timely grenade launch the area to clear and kill anything in there. I don't recommend camping there, because others can do that to you and if you try to get out, they may blow you up with some MP7 nades and such. The bottom floor is often quite an active battle arena. It's the best place for Gravity Gun fans, melee freaks, and Energy Orb spammers due to it's linear and narrow space. Also, it contains two spawn points so you should be armed with a toilet or whatever you can find in case an enemy pops out from no where. Also, remember some key things in a Gravity Gun VS Gravity Gun fight. I recommend you to aim at there feet as previously mentioned. If you love the Crossbow and are extremely good with it, you can probably use it's ricochet ability to hit people's feet. Because Overwatch only has armor charges at the RPG tower (which is a place you wouldn't want to leave), there's a high chance that your enemy won't survive the shot. The middle floor only has one spawn point and isn't quite as action packed. It's still great for the Energy Orb, Gravity Gun, melee weapons. However, it's also home to the Shotgun and a popular routine to the RPG tower as it connects to the outside. If you're willing to go to the RPG tower and it's free, be sure to take the slams inside to guard the hallway. If there is a RPG hogger, use the Grenade Launch to kill him. Be sure he doesn't spot you because if he does, you're dead. The top floor is what I have been referring to the RPG tower. It contains a balcony with a health pack and a single rocket, an armor charge, several grenades, and several objects. It's the best place for sniping as well, as you can take advantage of the tiny bits and holes on the walls. However, beware of keen snipers who'll attempt to do the same to you. They can't be hit by rockets easily, so don't think you're extremely godly. Grenade launches are devestating as well. If you're Mr. Cheap shot, just use the RPG to kill everything on your screen and you should do well. You can also use Gravity Gun Flying or Orb boost to reach the area. Also, another scary thing are people who use the Super Orb Gravity Gun Jump in order to snipe you. ;l *=================================* | Sub-Chapter 5-2: Lockdown [E02] | *---------------------------------* Lockdown takes place inside the empty prison, Nova Prospekt. The whole map is in-doors and is mainly dark, which causes for some stealthy strategic play and an advantage to those who use dark player models. Just because it's an in-door map, doesn't mean it's all too cluttered. In fact, most of it is still pretty wide open, so don't expect Combine orbs to be too good, although they're a lot more useful in here than other maps. Splash damage weapons are especially dangerous, so use them to their maximum usage. The map is divided into several locations: (ASCII Map Below) Note: Scale not fit to actual map. _________________________________________ | |______ | | OSI | | | | | N | |____ ______________________________|_ __| | | | | W <-+-> E HW1| | | | -->| | =============================== | S __| |_ BATHROOM | | _ |_______________________________________ ___| | |_| | || | |__ _| || _________ DR\/ | __| |___ HW3 \/ | _____ | __ | | |____________| | | |_| |______________| | |________________| | ___HW3___________ ++ | | | |_____ _____ _____| |__ _| | | | |_|<-- CB | | __| |__ _______ _ | | / | | | | | 200TW | TR | HW2| | || \__ | |__________| -->| | HW2 \/ | | |_____ | |+____________________________| | |____ |<-- STAIRS |__+_______________________________|________|_______________ | | | TCR | | | | | |_________________ ___________________ | | | |_________________________ _______________________ ___| | | | | | VENT -->| |____| | 357 | |_______ FAN | ROOM | | ROOM | | |_______________|_________| 200TW: 200-Armor Tower 357 ROOM: Fan Switch/357 Room BATHROOM: Bathroom CB: Crossbow DR: Dark Room FAN ROOM: Fan Room HW1: Hallway 1 HW2: Hallway 2 HW3: Hallway 3 OSI: Overwatch Standard Issue Room STAIRS: Stairs TR: Torture Room TCR: The Cage Room VENT: Vent The 200-Armor Tower got its name due to the fact that its the only place of all the original Deathmatch maps where there's a suit charger that charges up to 200 Armor. This can be very scary to anybody, and because many people will want 200 Armor, a huge struggle for power will often be played there. It's a very small, cluttered area with a shotgun, some ammunition and health packs, many deadly objects, and both breakable windows and an unbreakable one as well. This area is a great place to set "physical" traps at (Explained at the Gravity Gun section.) However, beware. Smart players will shoot Combine Orbs or lob in grenades there, so always be vigilant and listen carefully. The Fan Switch/357 Room, Fan Room, Vent, and Cage Room are all connected. They're also one of the most frequently battled areas as well, for a few popular reasons. After crossing the vent, the Fan Room contains the only RPG in the whole map, as well as some grenades and health charges. However, remember that every time someone goes in the vent, the female VOX will unintelligibly say out a warning. Use this to your advantage. There's a switch in the Fan Switch Room, which you can toggle using your Gravity Gun. It looks like a plug, and when inserted, will make the Fan suck in enemies and mutilate them. Every time the female VOX says out the warning and you can reach the Fan Switch Room in time, remember to use the plug to kill him. It won't earn you a kill, but can save you from getting more deaths by an RPG user. If you're good with the Magnum, the 357 Room also serves as a good camping place, where everytime there's a riot in the Cage Room, you can unsuspectingly pop up and kill some enemies. However, both the 357 Room and Cage Room are very vulnerable to OSI Energy Ball strikes, so be very careful when attacking enemies using the OSI. Splash weapons, as always, are very deadly, and the 357 Room contains MP7 grenades, so be sure to use them as well. The Cage Room is an ideal place for Gravity Gun and Melee fights too. The bathroom is basically a place where there's constantly a blood bath. It's wide, pretty open, and big. This area is probably where the Combine Orb probably shines the least, so avoid using it here. When entering here, you should expect many MP-7 or Gravity Gun users, as there's lots of explosive barrels and carts, and it's a perfect area for splash weapons. All the hallways are perfect places for Crossbows, which is acquired only at CB, due to the fact that they're all linear and narrow. Although the Combine Orb does well in Hallway 2 and 3, it really shines and Hallway 1 and very small rooms. Get your Gravity Gun ready especially when you're at Hallway 1 and you didn't come from the Bathroom side of the map! The Torture Room is a good place to camp at as well if you love using the Magnum. You can shoot out people from all over the place, such as enemies attempting to go at the stairs, Hallway 2, and below the 200 Armor Tower. *==================================* | Sub-Chapter 5-3: Steam Lab [E03] | *----------------------------------* Steamlab is a fairly large map as well. Like Lock Down, it's all in-doors, so the action is nearly always concentrated at close combat. Also, it has several traps concerning the use of steam and pipes, hence the map's name Steam Lab. Close range weapons generally work better than far range weapons, but that's your preference. For example, I love the Magnum at close range while others only use it for sniping (which I find ridiculous; a headshot kills 100 HP/100 Armor!). There's several hiding places with both high and low elevation levels; expect campers there. Steam Lab has several very good locations for SLAMs, as it was the launch map when an update including SLAMs, Crowbars, and Stun Sticks arrived, making Steam Lab "the" SLAM map. An excellent place to set SLAMs are at the area around the center room; on the entrance to the stairs of the SLAM room, the entrance to the SLAM room, and the entrance to the 357 place. Unsuspecting enemies will walk to them, and notice too late that they'll blow up into pieces. You can also manually set down the SLAMs, then climb the ladder for higher land and detonate the SLAMs. The top levels of the center room are also great for Magnum users; use the boxes as cover, but remember that they are breakable. Use them for hiding instead, and don't let the enemy know you're behind the box. If you must let them know, make it too late for them. It's also very annoying but effective to set up SLAMs at tunnels and intersections. It's also fun to put SLAMs in the teleporter's destinations... Combine orbs should be a very rare sight, so don't worry about it. Instead, worry about Shotguns, Magnums, MP-7 Grenades, and the rare RPG or Crossbow user. Shotgun and MP-7 ammunition and grenades are plentiful, so expect to fight against these weapon users. Shotguns are generally used at very close range, while Grenade launches and MP-7s are used at medium range. Steam Lab has several small objects, but most aren't OHK objects, so be aware of that. Of course, bricks and some of the heavier, larger objects are fatal. Also, don't forget the Grenade Launch; it really shines here due to the lack of armor charges and the fact that the map is generally a cluttered, in-door playing field divided into seperate areas. Unlike Lockdown, the map's seperate areas are also generally small, so melee weapons shine in usefulness as well. Whenever your enemy is next to the pipes and there's a valve next to you, use it! Steam should come out. There's one section in the map where you must manually set the steam pipes on fire after turning the valve; just simply shoot the pipes then. Just like the fan in Lockdown, it won't give you a kill, but will do the job. Be careful not to be next to the pipes while your enemy is awaiting to turn the valve! Remember the map very well. It'll come to your advantage, as you'll know the best areas to set SLAMs at, what weapons are best at what areas, etc. *==================================* | Sub-Chapter 5-4: Underpass [E04] | *----------------------------------* Underpass is both an indoor and outdoor map. It has several levels of elevation, and it takes place on the middle of a train track, during a rebellion against the Combine. It started out as a custom map, then was made official when the author entered the map as his entry in a contest. The outdoors is heaven for whoever controls the RPG and Magnum grounds. The RPG/357 spammer gets a suit and health charger as well, although you can perhaps attack him with stealth if he attempts to charge himself. However, if no one does have the RPG, the battles generally consist of ARs, SMGs, and Crossbows. There should be an empty dumpster leading to a Crossbow; it's very cluttered up so it's a good place to set a SLAM or clear out with a grenade. The tops of ladders, especially those leading to the RPG or Magnum, can be ideal places for SLAMs to rest at. You can also try the catwalk as a camping place. It's great because no one expects you to be there, and a lot of people hardly check there even if you shoot them. Remember that the RPG spot is pretty much a magnet, so you can keep laying down SLAMs as det packs, then detonate it as soon as someone comes even a step too close to the RPG. In-door fights are almost always close range, so Shotguns, Crossbows, and other such weapons are considerably good. SLAMs can be very annoying as well, which can be found at the survelliance camera room (looks darkish blue). Underpass doesn't have too much objects that are great for the Gravity Gun, so don't expect tough fights when going against GG users. Also, the rooms are narrow, making them perfect for SLAMs (once again). Credits go to CynicalMagician for this one. There are two well unknown spots that provide Orbs and such. One is located underground, and requires an object for the Gravity Gun jump or just to peek. It's right by the ladder that connects the surface of the map to the underground. It looks like a small cave somewhat. The other secret spot is located on the door blocked by wooden planks and other materials. Just crouch down and Gravity Gun in the objects. *===================================* | Sub-Chapter 5-5: Resistance [E05] | *-----------------------------------* This map was based from "Bodies" from Blood. I don't know what that is honestly, but it must be very dark like this map. It's pretty wide open, making it subpar for explosive weapons. It's rare to have a medium-range based battles, so the Gravity Gun and Grenade will prove to be the most useful of your starting weapons. The RPG is located in the only outdoor area of the map, and is perhaps the most visited area. There's also an upper area that overwatches the RPG section, so you can camp there and take out any greedy fellows. However, other people love to go through that way as well, and it's very cluttered, making it great for Combine Orbs, Grenades, and Gravity Guns. In the middle battle arena, there's tons of objects and a tall tower looking over it. Lob in grenades in there or even perform the SLAM launch in case anyone camps there; it'll work great. If your enemy is smart, he'll grab the Grenade and shoot it back, which is why the SLAM launch is better. You can detonate it when he grabs it. ;) Also, the tower guy is very likely to have an AR with combine orbs, so beware of them and try to use it to your advantage. Catch his orbs, then shoot it at him or at others. The other areas are nice places to put SLAMs in, so if you have some, place them carefully. That's all I've got to say since this map is pretty basic and not really large. *====================================* | Sub-Chapter 5-6: Power House [E06] | *------------------------------------* This map has those feelings the older deathmatch and multiplayer FPS games do. If you're a retro gamer, you may enjoy this map's feeling and atmosphere. Anyway, it's pretty much a cluttered map with a huge, wide open battlefield hall in the middle. The cluttered feeling makes it perfect for Gravity Guns, Shotguns, SLAMs, Crossbows, and other close-range weapons. Explosives can be tricky to use in the halls because it's splash can deal tremendous to you as well. The middle has three levels, and the top one is the ideal place for the RPG spammer as the RPG even spawns in there; talk about unfairness. Your best bet would be the Magnum, as you don't get it from the top floor. Grenade Launches are pretty good, as well as MP7 grenades, in the open areas, especially on the middle level. Also, when fighting on the open middle floor, there are several ways to trick your enemies. You should notice that behind some cover such as boxes, there are two ways to come from. Make your enemy think that you're in a rush and are sprinting away while you hide behind, listen for him stalking you, go through the alternate way, then ambush him! Be sure to have some SLAMs packed up as you go on your way to the top floor. Then, place the SLAMs to the right/left, and if you have enough, on the top as well for both ladders. Your enemy may not notice it, and if he does, it'll stall him by making him blow up the SLAMs from a distance or not go up at all! *================================* | Sub-Chapter 5-7: Run Off [E07] | *--------------------------------* Run Off was dedicated to an old classical Half-Life Multiplayer map named Crossfire. It consisted of a huge base and several buildings where players could call in air-strikes from the base, luring everyone to there, then snipe invaders, set traps, etc. Oh, the old days. The outside mainly consists of medium, far, and very far range battle. There are few objects and you're often not going to get close enough, so the Gravity Gun isn't nearly as useful. Magnums really shine and are deadly, but thankfully most people do not know it's location; it's on top of the dumpster next to the Crossbow dumpster. Use the Zoom Trick, and do your wonders! There is also a dumpster containing a Combine Rifle and orbs; it's the most popular place to go outside as well, so remember that. The Grenade Launch is really hard to perform here, but if you're good enough, it'll still deal good damage. The RPG is located on the end of the catwalk. It's really easy for him to kill enemies, but it's not exactly the best place to be at when several guys are attacking him. However, you can't restock your RPG ammo anywhere far away, sadly. Oh, and when you hear the sirens, wait for a little while outside if you are already. Keep getting those kills by 357/ Crossbow/RPG whoring, then slip in later on. If you die, don't respawn until the missiles come. As simple as that. Inside the base is a great area for SLAMs, Grenade Launches, close ranged weapons, and it's where you start MISSILE LAUNCHES!!! Just push that button and prepare for some visitors! Use physical traps and SLAMs as well as you can, and be sure to have a Shotgun or RPG. Watch out for Orbs; they're the deadliest things for the base. *================================================* |==========*--------------------------*==========| |==========| Chapter 6: HL2 FAQ [F00] |==========| |==========*--------------------------*==========| *================================================* There are several HL2 and DM questions asked repeatedly over and over again. Because of this, I've decided to create a mini-FAQ within a HL2DM FAQ. Note that some of these may not be actual questions, but things commonly said as well and my responses to them. Q: How do you switch teams from Rebel to Combine or visa-versa? A: You must go to Options > Multiplayer, then change your model belonging to the opposite force. Remember, it counts as a suicide if you change while alive. Q: How do you use console? A: Go to Options > Keyboard > Advanced, then check the box that toggles the ability for you to open up your console. Q: The RPG is so cheap! A: Um, no it's not. Revolvers do extremely well against RPG hoggers. However, you'll actually need skills. Q: What are the game's minimum specs? A: - 1.2 GHz Processor - 256MB RAM - DirectX 7 Level Graphics Card - Windows 2000/XP/Me/98 - 4.5+ GB of available Hard Drive Space - Mouse - Keyboard - Internet Connection Required (For Steam) However, barely meeting these requirements will make the game run very badly. Q: How do I check my computer specs? A: Right click on My Computer, then click properties if you want to check RAM, GHz Processor, and type of Windows. As for your Graphics Card, right click on your desktop (or go to Control Panel) and click Properties (or Display if on Control Panel). Then, click settings. To check the amount of free space you have, go to My Computer, then right click on C:/ and click Properties. Q: Did you make these questions up? A: No, except this one, due to the fact that it may get asked... Q: Where can I get custom models, skins, mods, etc.? A: Try http://www.hl2files.com Q: How do I reduce lag? A: Whatever you do, DO NOT tweak your HL2 Files in anyway, or VAC will permanently ban your Steam account. Just join servers with pings that go up to 100, try to avoid large servers, and do not put higher settings than recommended unless it doesn't affect your lag. Q: May I use your guide? A: There's a huge chance I may say yes. However, I will look into your site at first, so be aware of that. Also, I will refer to others if your site is trustworthy. *===================================================* |==========*-----------------------------*==========| |==========| Chapter 7: Conclusion [G00] |==========| |==========*-----------------------------*==========| *===================================================* This is the final chapter of the guide. *=======================================================* | Sub-Chapter 7-1: Final Words // Credits & Thank [G01] | *-------------------------------------------------------* I hope you've enjoyed this guide as much as I enjoyed writing it. Actually, I hope you enjoyed it MORE than I have been while writing it. Some times were tedious, some times were fun, for me. *********************** *CREDITS AND THANKS TO* *********************** Valve, Sierra, and Others: For making such a great game Steam: I hate and like you... Family: For getting this game and caring for me. I wouldn't even be alive to make this without them. GameFAQs: A great place if you want to know something about games or just want to talk about them. If I hadn't known about GF, I perhaps wouldn't have made this guide. PUBMASTERS: For some of the team tactics. BMC: For raising my game to a much higher level, and making me a lot better in CTF, but slightly worse in DM. They're also quite friendly. Halflife2.org: Taught me some HL2 tricks, such as GG Flying, Jumping, telling me that bunny hopping still exists, etc. Several FAQs: Several of the HL2 guides, namely the DM guide, told me some little tricks and tips that were all compiled into this one, huge guide. Me: For using all that time finding out every single bit of detail, from how much damage each weapon deals, to how much damage armor absorbs. noobflinger: Told me that a giant object isn't need to perform the Gravity Gun jump. netrex: Telling me about sensitivity, crouch jumping not slowing down, etc. Also fixed the acronym "LMAO" for me. X infested Falcon (XiF): Formatting Idea. :) Cynical Magician: I told him how to perform the Gun Mute Trick and Rapid Shotgun fire, and he kept the vow of not telling anyone how to perform it. He's the one who told me the "secret areas" of Underpass. *======================================* | Sub-Chapter 7-2: Contacting Me [G02] | *--------------------------------------* There are several methods to contact me. However, there are a few rules, although they're not too hard to take. Please take the time to review them before contacting me. No, I will never have physical or personal contact with you. Don't bother. AIM: My screen name is CKAmishScientist. However, when messaging me, please do tell me how you know my SN and which guide or work you got my SN from. It's really scary when tons of different strangers talk to you every day. E-Mail: My e-mail is [email protected] . Be sure to make your subject "Half-Life 2 Deathmatch" or something similar to that, so that you have a better chance to get a reply from me. Hate e-mails will be ignored or used against you; remember that G-Mail has a GB of storage. ;) Game: If you ever want to play me, check out the [BMC] servers at http://bmcclan.gamerzunlimited.net/ to check if I am online or not and am currently playing. My game name is [BMC]Headjob or [BMC](Korean Letters), if you want to know. When you come, be sure to tell me how you know me at first, as I'm very grumpy against suprising strangers! I've gotten several different game aliases as well: - HeadJob - Headcrab - Ms. Nana - Arachnid - The Human Isotope - More, although I have the following names above almost all the time. NEW: Our main server has changed to the CTF mod. Go check the servers at http://gamerzunlimited.com as well to see if I'm playing DM. *==========================================* | Sub-Chapter 7-2: Legal Information [G03] | *------------------------------------------* This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. AKA If you plagiarise any content here, you're going to get in big trouble. The following sites are the only sites allowed to have this guide: - GameFAQs (www.gamefaqs.com) & GameSpot (www.gamespot.com) - Neoseeker (www.neoseeker.com) - Half-Life2 NET (www.halflife2.net) - BMC Clan (www.bmcclan.gamerzunlimited.net) - My Own Websites, Of Course - IGN (www.ign.com) - SuperCheats (www.supercheats.com) - DMF Clan (www.followfreeman.com) - DLH (www.dlh.net) The following sites are NOT allowed to put this guide up: - 911 Codes (http://911codes.com) - 9 Lives (www.9lives.ru/eng - Bean's Playstation Dimension (www.bean.dk/psx/index.htm) - Cheat CC (www.*******.com) To avoid censor bypass. - Cheat Database (www.cheat-database.com) - Cheat Index (www.cheatindex.com) - Cheat Matrix (www.cheatmatrix.com) - Cheat Search (www.cheatsearch.com) - Cheat Stop (www.panstudio.com/cheatstop) - Console Domain (www.consoledomain.co.uk) - Dreamland (http://kirby.pokep.net) - Game Express (www.gameexpress.com) - Games Domain (www.gamesdomain.com) - Mega Games (www.megagames.com) - SabreTechDesign (www.sabretechdesign.com) - Square Haven (www.square-haven.net) - Ultimate System (www.flatbedexpress.com) - VideoGaming.net (www.videogaming.net) - Thanks to Michael Sarich for the list. If you want to put this guide up your website, please contact me. From then on, I'll handle it. Copyright 2005 Charles Kim