HH HH AAAA LL FFFFFFF LL II FFFFFFF EEEEEEE 222 HH HH AAAAA LL FFFFFFF LL II FFFFFFF EEEEEEE 22 22 HH HH AAA LL FF LL II FF EE 22 HHHHHHH AAAA LL FFFFF ==== LL II FFFFF EEEEEEE 22 HHHHHHH AA AA LL FFFFF ==== LL II FFFFF EEEEEEE 22222 HH HH AA AA LL FF LL II FF EE HH HH AA AAA LLLLLLL FF LLLLLLL II FF EEEEEEE HH HH AA AAA LLLLLLL FF LLLLLLL II FF EEEEEEE *********** *Half-Life 2* *********** *********** Half-Life 2 FAQ/Walkthrough For Xbox 360, PC, PS3 Version 1.0 (4/3/08) Written by Brad Russell "TheGum" Email: lunatic_252000@yahoo.com Website: www.thechaosuniverse.com *********** Version 1.0 - finished the guide, just for the love of the game. (4/3/08) ***************** Table Of Contents ***************** Use Ctrl + F to quick find in this guide. Section: Code: 1. A Brief Foreword 2. Controls CON2222 3. Starter Tips TIPS333 4. Walkthrough FAQ4444 (type in either the name or the chapter and number) Chapter 1: Point Insertion Chapter 2: "Red Letter Day" Chapter 3: Route Kanal Chapter 4: Water Hazard Chapter 5: Black Mesa East Chapter 6: "We Don't Go To Ravenholm..." Chapter 7: Highway 17 Chapter 8: Sandtraps Chapter 9: Nova Prospekt Chapter 9a: Entanglement Chapter 10: Anticitizen One Chapter 11: "Follow Freeman!" Chapter 12: Our Benefactors Chapter 13: Dark Energy 5. Weapons GUNS555 6. Enemies BAD6666 7. Author Info / Copyright ***************************************************************************** * 1. A Brief Foreword * ***************************************************************************** This game came out in late 2004, and now in early 2008 I am making my guide for this wonderful game. Yes, I started writing guides a long time after this game came out, so it's a wonder I even made this guide. The release of The Orange Box last year packaged this game and Episode One along with the new stuff. Though I did cover the episodes after The Orange Box was released, I still kept finishing this guide for a long time. It's a shame too, because there was time. So why did I make this guide? Simple, this my second favorite game of all time. With a recent re-release on a console, I just couldn't miss the chance to pay tribute to what will go down as a classic. The short and simple, you have not played a game until you've played this game. TheGum. ***************************************************************************** * 2. Controls ( CON2222 ) * ***************************************************************************** Here are the 360 controls: A - jump B - reload X - pickup/use/activate Y - flashlight RT - fire primary LT - fire alternate RB - Gravity Gun/last gun LB - sprint RS - look/aim; click to zoom LS - move; click to crouch START - pause; save game BACK - move squad (not used in Episode Two) The PC has standard FPS controls, and the same since the last game. For all three of you with PCs and without knowledge of the controls, you can choose what buttons do what in the options menu. The PS3 controls mimic the Xbox 360, I assume. ***************************************************************************** * 3. Starter Tips ( TIPS333 ) * ***************************************************************************** #1. Explore to success - always search areas for health and ammo. The areas are not too expansive, so a little searching won't kill you. Don't confure this with over-exploring, if there is such a thing, but if you are just wanting to get through the game ASAP, you don't need to explore the place to death. #2. Use the Gravity Gun when you can - if you see a saw blade, that's an obvious clue to use the GG. See a lot of gas tanks and red barrels? Same story. Even a rock or normal barrel will be enough to inflict damage. #3. A loaded gun is a not happy gun - sitting on a full clip of ammo in any weapon does you no good, and you get plenty of ammo throughout. #4. Conversely, an empty clip can be holstered to reload - if a gun is empty and you don't have time to reload, just switch to another gun and after a time that old gun will reload. #5. Chuck a grenade into big groups - simple as that. Tossing a grenade will send it pretty far, so always know your range. #6. Don't forget to run - not just the normal stride, you also have a sprint button. It's your only way to avoid charging enemies, but don't forget to use it during normal encounters. #7. Play for achievements later - some can be attained during a normal run, but don't go after the more elaborate ones until after you get through one game at least. Don't forget you can check your achievement progress from the pause menu. Achievement whores are the lowest of the low, so don't expect my sympathy, even though it's my job to help you. And duh, this is for the 360 owners. ***************************************************************************** * 4. Walkthrough ( FAQ4444 ) * ***************************************************************************** Half-Life 2 Walkthrough Done on The Orange Box on the Xbox 360. I believe there are only a few spots that are different than on the PC, but I could be very wrong. ========== Chapter 1: Point Insertion ========== *NOTE: It may be a good idea to turn on the subtitles from the pause menu, and it doesn't hurt.* Submission ----- You start this crazy journey on a train. Move to the other passengers and interact if you like. Step off and follow them and watch the various happenings that will occur. Step through the revolving gate and speak with a woman by the fence, then keep moving. In the table area you can interact with more people. Then go through the fence-path and just follow the directions given by the guards. Step through a doorway only to get trapped. Look right and wait for the door to open; go through as instructed (you can stop by one door and peek inside for a bit of a scene). Enter the room when told and if you haven't figured out this is all a "scene", you will be pleasantly surprised. *NOTE: When I say "a bit of a scene", that means you just watch something happen; when I say "cutscene" or "scene", that means you just flow with the movement around you. There are no traditional cutscenes in the Half-Life universe, so you will always have to be in motion or you will miss out on stuff. Just turn or move or look in a direction during these scenes, but don't get too relaxed as these scenes tend to end abruptly.* The scene is over when Barney tells you to get inside a room. Do so and climb up the ladder. Pick up a crate and place it under the open window, then jump on and jump down. Open the door and go through for a loading. Up the steps, through the door, and then you run into a guard. He instructs you to pick up the can on the ground. Just pick it up and drop it into the trash can to move along (or pick it up and toss it in his face and then run backward if you want). *NOTE: Two achievements for the Orange Box users here. One is "Defiant" and the other is "Submissive". Just save before you pick up the can, then pick up the can and toss it into the guards face. Then load that save and do it the right way by placing the can in the trash.* You can visit the poor saps in line for food, and then go outside. Talk and take in the sights if you wish, then head down the road on the right. Peek in through a guarded door for a bit, then keep going. Look toward a roadblock to see some very nice foreshadowing of things to come, but no time soon. Turn around, jump on a dumpster, take the ladder, and then drop down on the other side of the fence. Take a left in the alley to see a bit of a scene and then go the other way before you get taken into custody. Speak with two concerned citizens, and then go play on the playground of course. You can actually test out the physics here, but then go toward the cops and then into the doorway on the left for a load screen. Go through the door and then up the stairs to the level where you see some cops down a hallway. Take this hallway and enter the room of the other citizens. You can speak with them if you like, but then go back out into the hall. Go past the room that the cops broke into and enter another room with some citizens. Stop and chat for a little bit and then back into the hallway. Go to the stairwell and go up one level. Enter the hall and into a room where a guy tells you to enter. Run through the rooms to get to the other side of the hall and head for the stairwell on the other side. Don't go down, go up to avoid the approaching cops and run into yet another safe room. Run to the doorway nearby for a load screen. Keep running up and into an attic. Go left and jump out the hole. Follow the ramp up and then go left to get to the ledge. Follow the narrow path connected to quite a few buildings as cops shoot at you, and then jump through the first open windows you see. Go down the steps and into the tiny room to enter a scene. You awake to see the friendly face of Alyx. Follow her to a loading. ========== Chapter 2: "A Red Letter Day" ========== Calm Before the Flight ----- Keep following and this long scene will end up and continue in a lab. You run into Dr. Kleiner and Lamarr. Barney comes in and turns on a computer screen; you can switch the screen to see a very familiar character. Then go grab the HEV suit and then follow the doc to a power station by the door. *NOTE: Near the front door of this lab, you'll find a strange machine on a table with a cactus in it. All you have to do, I think, is just keep pushing the button on either side of the mini teleporter and you'll eventually break it. I used a can around Kleiner's workstation and that worked too. It may take a while, but it will break. And aside from being really cool, you 360 owners get an achievement.* Then it's into the teleporter room. Sit back and watch by the door. A plug will fall during the first run, so pick it up and place it into the slot with the red light. Flip the switch and Alyx will be off. Step into the machine when told and just watch the rest. When on the flip side, get off the walkway, go through the fence, and then take a right to go up some steps. Go through the door for a load screen. Stop at the corner and look up for Barney. He gives you a crowbar, but that's about all he's good for. Zoom into the citadel if you wish. Then use your old friend to whach at the planks in the doorway and go through. Break a crate in the way and then hop down. Turn around (go left), and jump up into an open train car. Smash the stuff in the way to get on the other side. Quickly hug the same train car and get into a spot that doesn't touch the rail line that a train is coming from the left. Wait for the train to go by and then run behind it. When you see an opening on the left, take it and go around the train car to find an opening in another car. Go up the steps, then up the ladder, then carefully hop from this train to the other train, and then hop over the fence and down to the other side. Grab a health pach on the right wall if you need it and then break the planks on the doorway. Go through with the flashlight on to hit a load screen at the bottom of the stairs. ========== Chapter 3: Route Kanal ========== Pullin' Teeth ----- You can turn off the flashlight, that was just to let you know how to use it. Proceed down the hall and into another when you hear some commotion. Run to the cops and kill the one with the gun first, then use it on the other cop. Break the planks to get to the stairs and then have you gun ready as you head up. Kill the one cop and keep moving. When you get to the stairs leading up, be ready for a cop at the top. Go up and go left to find the stairs to the ground, but stop at the mid-way point. Wait for the train to come by and stop. Now hop on the train and use it to get to the platform on the other side. Go up the ladder and turn around to the place you came from. Cops will come up the stairs, but if you shoot the red barrels, you can take them out in one shot. Get to the doorway and bust it open. Go into the room on the right and crouch so that the other cops can't shoot at you. Get in the far corner and shoot the red barrels to open the doorway, or just move the stuff out of the way. Go through with your gun ready and wait for a cop to pop up on the upper left behind the fence, so just shoot the barrels to kill him. Bust the crate for ammo and bust the planks to go through. When you hit the fence, look once again to the stairway you came from and shoot one last barrel that you should barely see to kill more cops, or just hop over the bent fence and run to the crawlspace. Either way, you will hop over the fence and follow the path to a crawlspace where you find some crates of supplies. Bust the vent cover on the other side and then crawl behind one of the pieces of wood for cover. Get out your gun, get ready, stand up, and then run to the end of this walkway and fall down to the ground. Shoot the second red barrel you see by a corner to get a cop, and if you go around the corner be ready to shoot a rolling barrel, or jump out of the way. Kill the cop here and use the other barrels. Go up the steps before more cops join the mix. Get your crowbar out as you cross over a bridgeway to break the top crate in your way, and then just hop over the bottom one to get moving. When you hit another railway, don't jump down. Follow the walkway left and jump down when you see some supply crates down below. Jump down, break those crates quickly, and then keep going left. When you hit the fence, immediately turn right and find the opening. Jump down to the walkway and then down to the waters below. Just move down the waterway to a red container. Find the ladder on the back, go up, and drop down the hole. Quickly run to the TV by the Vort to see that one dude again. Get juiced by the vort and jump out. Bust the wooden piece in your way to hit a loading. At the big construct of wooden boards holding up the train, just crouch and clear out enough on the bottom to get through. Go around to see a crow get eaten by a Barnacle, so just run past while the thing is busy. Get across the mud and over the hump to see some people being killed. Go right to the opening of a pipe to see a dude get killed. Run around the corner and enter the pipe to kill the two cops. At the other end will be a room with some supplies and a radio. Go stand by the radio if you want to hear the chatter. Climb up the ladder and shoot a red barrel to kill the cops by the turret. Get on the turret and shoot the lone cop down the way. Now will be your standard turret gunning. Shoot the approaching security bots in the sky, but then get off the gun and look up to the right. Quickly shoot the middle red barrel before they can be used against you. Get back on the turret and some cops should be on their way. Shoot them, any bots, and any red barrels you see; shoot the one on the right to create a walkway for later. Kill all the cops from above and below until an armored car pulls up on the right side. Get off the turret and hug the right wall to be out of sight. Follow the walkway (shoot the red barrel if you haven't to make the path) and you end up in a dirty tunnel. You can avoid the first two Barnacle tongues by hugging the left side and going through a pipe-piece. The third one probably needs to be shot down, then proceed into the open. It looks blocked off, but turn left and look for an ally in a pipe. Take the tunnel nearby and you end up in an area with nothing, but look up. Through the hole you can shoot and kill at least one cop, the other will probably get away. Hop up and take the other tunnel to a water pit, but immediately swim to the bottom and look up as red barrels are dropped. You should be able to swim into the far-right corner and stay at the bottom as the explosions happen, then swim up and onto the ledge nearby to go down the other tunnel; ignore the cops if you can, and ignore the items unless you can get them easily. You emerge on the other side of the blocked path. You can kill the cop up high by shooting a small sliver of red barrel, then handle the other as you wish. When you move toward the wreckage, another drops from up high. When you move toward the bridge, two cops appear on the bridge, so shoot the red barrels on the bottom to bust the support beams and take them out. Collect some stuff and go beyond the bridge to run into two more cops that drop in from both sides. Now go up the trash heaps and find the opening on the right that is covered by three barrels, grab one or all three and take them with you as you slide down. Use these or the other other barrels to bait the tongues and slip to the spot with the red barrels, but stop here. Look down the slope to see a mass of tongues. You want to toss down a red barrel, wait for it to get caught, and then shoot it as it rides up to take out a bunch of the beasts. Use the other barrel if needed. Get to the bottom and collect any supplies from the muck. Go up to the opening on the right and wait as some barrels are tossed into the water. Then hop out and start swimming to the left. Stay low to avoid the blasts and swim to the right corner to find a ladder. Get up and hop into the water on the other side. Stay in between the wooden platforms for cover and stay under as you swim down the way. Get up on the platform on the left and have your gun ready. Shoot all the red barrels down on and around the bridge, and then kill any survivors. Watch out as you move across these platforms as barrels will be dropped, so just jump backward or forward, whichever. Then jump to the other platforms and follow them to a broken opening in a pipe. Drop down at the end for a load screen. You land in a simple physics puzzle. The idea is to place all the concrete blocks at one end of the see-saw so that you can jump from the other and onto the path up above. You find some in every corner, but don't miss the two in the pipe under the saw. When you've carried and placed all onto the end by the wall, get on the saw and jump from the end sticking up and get to the path above. The Running Man ----- At the end of the tunnel you run into the dreaded Hunter-Chopper. Just use the sprint bottom to run past it, slide down the slope, weave through the debris, go left to a walkway by the wall, kill or distract the Barnacle in the way, run to the door, move the barrel out of the way, and then jump through the door. If you look under the floor you see a lambda symbol; that means there are good things nearby. Drop off the side on the right to find the stash of items below. Go back up and up into a sewer area. Ignore the stuff to the left, which there is another crate and some health in a crawlspace. Grab the red barrel in the dark corner and look down the slope to see more tongues. Send it down and shoot it enough so that it slowly burns. Quickly grab another item and toss it down the middle; the result should be that the row of tongues behind the first set will pick up debris as the final tongue down the middle gets distracted. Now slide down and get to the corner on the left to avoid any fire. Up the path and around the corner to run into essentially the same setup down this slope too. Pick up the barrel and after it blows you can just slide down the left side and jump over. Get to the door and wait for the fire to stop, then open and sprint down the path to the left and into a safe area. Pick up the supplies and proceed to a load screen. You will reach a blockage in the road. Just pick up the red barrel and set it up against the wooden support beam, then stand back and fire to open the path. Go through and bust some boards to reach a safe house with a friend. Watch as he goes to open the door. Get ready for three Manhacks to charge in. Use the handgun to pump bullets into them, and then fall back to the crowbar if they get too close; save the other guy if you want the dialogue, but that's not that important. Climb up the ladder on the wall to reach two crates by his bed, then go across a plank to find some items in the upper corner. Fall down and go through the doorway. Follow the path and when you turn the corner you will see more hacks on the other side of a fence. You have time to shoot them, but give them time and they will find the opening at the top. Kill all three and go through, but when you round this corner you see more coming from behind some debris. Quickly put two bullets into one of the red barrels and then retreat into the previous hallway as the explosions take out the bots; clean up the survivors and move on. When you hit the doorway that leads to the outside, go a bit beyond it to find a room with some supplies. Get back to the doorway with crowbar in hand. Open the door, run across, move the objects out of your way, go through the door, and then bust the thing in your way to get into a safe area. Stay on the ledge and get to the red pipe that leads to a vent cover by a red light. Bust it off and go through with your light on. Have your gun out as a single Manhack will attack as you crawl toward the corner. You end up in a room with a lot of crates. Bust them and grab what you can and go back, but upon exit the vent you will see a cop run from the way you came, so just shoot the red barrel beside him. Hop down to the ground below. Move forward and a cop will rappel down, so just shoot the barrel behind him. Grab the SMG and use it on the other two down the way. Grab their ammo, but come back to the first dead guy. Look to the left to see a barrel covering a crawlspace. Grab that barrel and place it directly under the hole the first guy came from. Now get out your handgun and crawl down this space with your light on. When you near the box a zombie torso will break it and come for you, so just shoot its head. Behind it is a grenade. On your way back you will see a cop drop down, so have your sights on the barrel you placed for the easy kill. *NOTE: Not only was that crawlspace your first run-in with the undead, but it's also an early grenade.* At the water, time the fan-thing's spinning and jump in to swim through an opening down on the left. In this tunnel you can go up an opening for a quick breather, then dive under and keep swimming. Go up when the path ends and get back on solid ground. Follow the path to a pipe and follow the pipe to an area you've passed by earlier. Have your handgun/SMG ready (whichever is more accurate for you), and get the two cops that will try to surprise you. Carefully move toward the fence to run into two more cops, one of which may release a Manhack, so kill all three. Go back into the pipe area and find the stairs on the side. Jump on the stairs so that you avoid the tongue and grab the stuff at the top. Jump to or walk on the big pipe and follow it down. Wait for the steam to fall and then slip around the Barnacle tongue to an area on the right. Look down the adjacent tunnel and shoot the incoming hack. Then grab the red barrel and send it into the nearest tongue, shoot the barrel twice, then crouch as the explosion takes out all three beasts. Jump over the corner with the items and use any objects to bait any surviving tongues. Get back on the pipe, wait for the steam to fall, and then keep moving. You will see another lambda sign by some wooden boards. Crack the boards, fall down, and then find a crawlspace under the pipe to find the hidden stash. Crawl back and take the other space to get on the path. Fall into the water and swim under to find a ladder to get back on level solid ground. Have your handgun ready as you move forward and keep your sights on the truck above. As soon as it starts dropping barrels you need to frantically fire and get at least one to blow up, otherwise you should drop back into the water and wait the explosions out. Come up and kill any cops and then go around the corner. Kill two cops that drop down by retreating a bit, then go kill the one up high (all which can be done with your handgun). Into the Murk ----- Now take the tunnel on the side and keep your aim down toward the end for three Manhacks. There are two collections of supplies on the right side as you move down the tunnel, but there will also be two waves of hacks. Destroy them and move through the door and to a dark room where you can stock up on supplies. Go through the vent and fall into a lower spot. Bust the cover below your feet, then whip out your handgun as you fall. Turn, spot the red barrels, back up into a corner, and then wait for the Manhacks to get near the barrels before you fire into the mass. Pretty much all you can do to avoid the many explosions will be to crouch. Then use the handgun to kill any surviving hacks, as well as the one or two that show up late. Now find a normal barrel in the room that is still standing right-side up, or get a fallen one and drop it on another one to get it upright. Take this over to the wall where the blue pipe goes down; basically where the walkway has no railing. Set the barrel by the wall and jump on it to get up to the walkway. Follow the path to the other room. In here you find a bunch of pipes going in all directions. Walk over to the corner, crouch, and look left. Drop down to the second-lowest brownish pipe. Get to the curve and then drop down to another brownish pipe. From here, drop down to a small blue pipe. Now drop down to a brown pipe below that leads to a valve and a crate. This crate and the other only have health packs. Just turn the valve to get the water level up and then swim to the ladder to get back up. When you near the red light, you have two options: stand and kill the Manhacks, or jump over the rail and swim through the hole in the floor. Either way, get back to the original room and find the hole in the floor. Swim through it (FYI, press jump to unlatch from the ladder), and then swim through the pipe to reach the other area. Climb up the ladder for air and then dive back under. Swim to the bottom with crowbar in hand and start breaking the boards that keep the boxes and spool wheels under. You can break one or all, just make sure you don't drown during the process (you can survive a while after your power goes red). Then get back up the ladder, jump onto the object you freed, and then jump up to the other side. Follow the path to a load screen. Climb up the ladder here and jump onto some boards. Go off the sides of these to get over the fence. From the direction you entered this area, go left to run into a Manhack and some cops, going right will be another hack that might come at you anyway. Kill all of them and find the broken ladder. Either jump from this ladder to the area above, or use the barrel nearby. Collect the items and take the tunnel. Two more hacks to greet you. At the end of this dark tunnel will be two Barnacles guarding some supplies, so handle them with care. Come out into the open and take the ladder up. Follow the makeshift path up here to find another lambda stash. Fall down and proceed to reach a nasty looking area. Avoid the bubbling puddles of ooze which is radioactive. Fall down and go up the ramp to get on some pipes that will lead to yet another stash. Get back on track and you will run into a safe zone with one guy fighting some headcrabs, but you don't have to help. Stock up on ammo and listen to the chatter before you head out. Walk over the board and then crawl under some debris to run into some shelling. The guys will die, but you need to focus your crosshair on the tip of the pod to shoot the headcrabs as they come out. Kill those three, then watch your feet for three more on the ground. Collect stuff and then move toward the fence to see a friend that cannot be helped, but you can shoot the crab to make it shut up. Go around the corner and kill two more crabs coming from the pod. Watch your step and go around the next corner. You should see some zombies just laying around in the sewer pit nearby. Shoot them first and quickly kill both. Cross the planks and be ready for one crab in the dirt. Cross over the next planks to avoid the sparking wire. Near the wall be ready for a zombie to bust through the metal sidings on the left, so just rapid-fire kill him. To get through the crate you must avoid touching the sides. Quickly get past the door if you think you'll touch it. Stay low and smash the crates, but be ready for a shell to fall at the end. On the other side, look to the metal beam over the ooze. When you cross it a zombie will pop up, so run and jump to avoid. Then go grab that red barrel and toss it to his side and blow it up, or kill him any way you can. Or just avoid it all by running to the left and taking the wooden walkway to get out of this shelling zone. Follow the walkway to a safe house. The girl here will have the airboat ready for action. Hop in and you're off. Follow the radiation sludge all the way to a closed gate. Drive to the right side of the gate, get out, and go toward the many boxes. Hop on the one by the wall and look under the topmost box. You should see a headcrab that was meant to surprise you; kill it. Smash the crate and then go to the valve and hold down the bottom to turn it and lift the gate. Back to the airboat and go through. Maneuver around some debris in the tunnel until you hit a loading. ========== Chapter 4: Water Hazard ========== Go Green! ----- Get to the end of the tunnel, but stop before you bust the boards in your way. Zoom toward the red barn (station 7) and look to the walkway; do you see a familiar face? Ram through the boards and keep looking at him until he walks away (it's the G Man if you haven't been paying attention, and no, he will not be inside the barn). Drive up to the dock and get out. Find the ladder and make your way up to the shed with you gun ready. There will be two zombies inside, so stay near the wall and use cover to avoid the barrels they flinge at you. Kill them and jump onto the broken stairs to get up. Crawl over the boards up here, smash a box, and when you get to the spot with two boards and a ladder, watch out for the headcrab that might drop down, or will stay in the room above. Climb the ladder to reach this room and whack the barrel holding the gear in place to drop the supplies. Just dive into the water to collect the goods, and then hop in your boat to continue onward. Start heading down the path and use the small ramp if you like as pratice for when you reach the bigger ramp (all of this early riding is just to get you familiar with this stuff for later when you're under fire). Then you will see a bridge with a man on it who will drop you some supplies when you get close, so take them and park the boat on the dry land ahead. Get out and go left into a dark pipe. Follow the tunnel to the upper area and toss both blue barrels into the water. Dive in and place both under the ramp and into a cage with another blue barrel. Now find the other barrel at the base of the ramp and get it in the cage. Jump in the boat, back up a little bit, and then push it forward as hard as you can to nail the jump. Drive down and over the sludge to get on the path and you will see that your presence is noticed. Follow the flying dropship until you see a landed dropship that has slipped out some cops in your path. Run them over and jump out to finish the others off. Look down the path and up to see a flickering moniter screen; another sighting if you look closely between the Dr. Breen images. Now look up to the wall to find an opened pipe. Jump up to the ledge and find a red barrel nearby. Place the barrel under the opening and jump in. Follow the pipe, swim through some water, and then jump into a pool near some crates. Be ready for a zombie when you near the crates, then grab the stuff and get back out. Jump in the ride and keep moving. *NOTE: To really see the G Man well in the screen, hold down the zoom button, face the screen, and then repeatedly press pause until you get a good view of the man in green.* When you round the corner and see some cops drop down from a ledge, wait for them to drop and run them over, or quickly get around the next corner. Go to the left wall to run up and over the high ramp, then just blaze down the trail. Near a bridge with and APC, hug the right wall and ram through a couple of wooden platforms to kill some cops, then jump over the edge. Watch your path as you drive under these next bridges because you don't want to hit a tongue; go far right, then left under the second one. You will hit a load screen. Go right around the corner and you will see some platforms down the way, but then you will notice some bullets flying from a guy on a broken bridge. Simply drive through the bottom support beams under him to take him out. Right around the corner you will see a ladder against a wall, so get out and get up it. Get to the door and go through. Stop and listen to the video message if you like. Have your SMG in hand as you go through the door. You can safely visit the two rooms nearby for some items, but when you go around the corner you will run into two cops. Try to avoid killing them with the red barrel. Then go to where they were waiting and look through the window to see a guard and three Manhacks. Kill all four. Now you should grab that red barrel and go back around the corner and place it behind the force-field barricade, just for later. Go to the room where the hacks came from and grab some grenades. Open the door and run to some cover, preferably on the right. Either toss up and away toward the turret gunner, or poke out and toss, or just use your guns to kill him, any way that works. Then go to the door behind the turret, open it, and toss in as many grenades as you can in all directions of the room before you go inside. There should be three cops in here, so kill them all. Go in and collect any ammo and be sure to not miss the health station on the wall. Go up the stairs on the left and through the door. Out here you see a non-working valve. Go as far to the left as you can, then look right and then use the handgun to pop the red barrels farthest away. The resulting explosion will send a ram into the gate and bust it open. Now backtrack a bit to the turret and get on it ASAP and start killing the cops that have appeared. Mow down the easy ones, and then destroy all the boxes the others hide behind. Take the ladder on the blue container nearby for a box inside (nothing in the other one) and then go back to the way you came. Get some grenades from the crate and then get to the garage area. You can try to toss grenades all around to get the three guys near the APC's, or just shoot them. When you go around the corner shoot at the red barrel you placed earlier to kill the turret gunner, or kill him with a grenade. In the very first room you started from, toss in a grenade to get three cops and mop up the survivors. Collect any items and ammo before heading back to the boat. Sewer Surfin' ----- Go through the smash gate and run over the two boxes in the water for some armor. Follow the water and jump over a ledge behind a bridge and keep moving to avoid the rockets and bullets. Under one bridge, then hug the right to avoid some Barnacles and run over some cops under another bridge. Move jump, cops, bridges, and rockets until you hit a stretch with some platforms and a bunch of stuff in front of two tunnel openings. You will probably be hit a few times by rockets, but when you near the wreckage it will all go in flames, so hug the right wall and quickly get into the safety of the waterway. You will hit a load screen soon after. Drive until you hit a ruined area with another lambda logo on a column. It is possible to drive on the pipes in the ground and somehow pick up the items in the basket. The conventional approach is to get out, go to the basket on the ground, pull off both blocks, and that will cause the other basket to drop. Grab the items and continue in the boat. At the end of the tunnel you see an open gate, but head right because the gate will close anyway. Avoid the fire of the one dude on land and find a dark dock in a corner. Hop out, bust the lock, and go through the door. Go to the table and grab the Magnum. Quickly now you have to choose either to use this gun or the handgun on the two enemies coming through the door; the magnum is slow to fire, but you can fire off enough pistol rounds into the cop's heads to kill both as well as the third that shows up. Collect the items and proceed with the magnum in hand. At the stairs kill the cop at the top. Go left and around through the crates with the sprint on, and kill the dude around the corner who tosses up a Manhack. Hide in the overturned container and then run out and around the corner, under a wooden platform, kill a dude in a container, and then run into that container to hide. Grab the items and get to the other end. Kill the two dudes that appear outside, then take the path by the fence and go left to get into the warehouse. Kill the Manhacks near you, then get to the right corner and kill any cops by the stairs. There are three hacks in total, two men by the stairs, and about three more cops in the upper level. You can also use the containers for cover, just stay away from the front door you came through to avoid the chopper fire. Just a few items on the ground level. When you go up the stairs you will trigger more enemies to appear from the front door and the opposite walkway, so use the magnum for quick kills. Hop over the three containers to reach the other side. Sprint by the windows, and when you reach the bend in the path, sprint to the wall and duck to avoid the chopper fire from the windows. Move to the doorway with crowbar in hand and smash the crates in your way. Have a gun out when you go through because there will be one guy behind the stairs, and two guys down on the stairs. Get to the bottom for some boxes and both kinds of stations on the wall. Have the magnum ready again. Run out and go to the top right corner to find the opening. Kill the guy in your way, go down some steps, kill a guy behind a fence, and then jump on the ladder. Kill the two guys in the tower and then quickly jump on the turret that is facing the chopper. Just keep the crosshair on the chopper and hold down the fire button for as long as the chopper stays in place. Then switch to another turret when the chopper moves. Soon the thing will retreat. Collect any items and then press the button on the console up here. Climb down the ladder and go right to find a walkway. Get to the end, hop over, and then swim back to your airboat to go through the newly opened gate. Down the path a new chopper will appear, so make a right turn when you can. This fresh chopper will try to outrun you and drop mines in your path, so you should keep the gas down and try to outrun it. Avoid the mines and when you turn to face what looks like a dead-end, run up the slope and go right to get across the divider. Swing back under the bridge and follow the path. Run into a pipe to be safe and hit a loading. At the end of the tunnel, go left and keep avoiding the chopper's attacks. The best thing you can do is just try to not be directly below it or directly behind it as the mines drop, so just stay a bit to one side. When you see some debris in the path, go left to get around it. Then you will see some pipe pieces down the way. You need to ramp straight through the first one to get up to the rest of the pipe-way, so just let the mines explode and set up a straight line onto the ramp or you will fail the jump and have to retry. Follow the path of pipes and when you hit a long stretch you will see a ramp at the end. You need to hit this ramp straight on as well, and if you do you will land on the smooth tops of more pipes. You have to stay on these tops to make it into another tunnel, so just keep her steady and straight; good luck recovering if you fail. Consider saving or using the autosaves if you do fail. Follow the tunnel to a load screen. Soon after you will be at the end, and don't miss the two boxes in the ground. Drive to the fork in the road and go right, then hug the left wall to follow the ramp up and over, but then watch out for all the mines. When you get back to the water, go right again and under a bridge. When you near the next tunnel, go up the left side and wait for the mines to go off before going through. At the end of the short tunnel, stay on the far right as you go under both bridges to avoid the tongues and men. Then turn right to get on the path. After the bridge, hug the right wall to follow a ramp and dash over the end to land near a warehouse and quickly get inside. Park the boat on a lift and then get out to collect loot in some crates and refill your health with the stations on the wall. Then go turn the wheel to lower the lift and the boat. You can drop down, but you lose health. Instead, just walk out the open door, find a ladder below you on the right, press the activate button or fall on the ladder, and then go down to jump on the lift. Continue the ride. Go through the open gate and turn left to see some shells start to land about. One will hit a smokestack, so kinda slow down and let it fall, then ramp over the smooth part in the middle. Then make a charge for a tunnel under an APC, so zigzag a bit to dodge the rockets in case you don't see them. At the turn is safety and a loading. Go a bit further to reach the clear water. Face the boat to the right and get out. Turn around and enter the pipes. Going to a puddle in the second one will be a crate and a zombie, so watch out. Find the ladder on the wall to the left and get up. Jump down to the top of the first pipe and follow the walkway to a metal roofing. Get to the other edge and look down to see a platform. Just run over the side and push forward to land there. You need to literally push this stove over the side and into the basket device below. After it falls, you jump back to the ground and then throw the lever next to it. The ramp nearby will be up, so go up and over to get out. Go left and into the friendly tunnel. Go through the gate when it opens and park on the dock. Get out and meet with the allies. Crack the boxes to get some items and then follow the dude into the room for a bit of a scene. Come back out to see your shinny new boat, except for the shiny and new part. Get in when the gun is ready and move along when the gate opens. *NOTE: The Vortigaunt here has a lot, and I mean a lot, to say. You can stay here for a few minutes and go through it all if you like, but at a point he will begin to repeat. There's no need to however.* Payback ----- Test the gun out on the debris and then the Barnacles on the ceiling soon out of the gate. Break some of the debris down the tunnel, but have some ammo ready at the end when you face the Hunter-Chopper. Just spray a few bullets into it and the thing will retreat. Proceed and shoot down a platform on the right to get a single crate, then move on and over the ramp. Enter the gate and when you get to another gate it will close and you will be trapped. Turn around in the boat and kill the first three guys to appear, then move toward the first gate and get the guys that appear high to the right. Get on the walkway on the left and then ramp over the fence at the end. Around the corner is an APC firing upon you, so either squeeze out enough ammo to blow it up and the missiles, or just go past it. Either way you will run into more guys on platforms, which you can ramp over a ramp on the left for a crate and ignore them. Around the bend, shoot some guys above a tunnel entrance, then more along the inside of the tunnel, and then a load screen. *NOTE: This is a big note, because for some reason the auto-aiming on the Xbox 360 version is so terrible about those missiles. You really have to disregard the missiles, which the auto-aim doesn't let you, or you unload a whole stock of ammo at one time, which doesn't last long. Because once you're out you won't have much hope to blow up the vehicle since it launches so many missiles, and when you hit them they don't seem to blow up. So 360 owners should definately consider just blazing past these first couple of APC's.* Soon after and after out of the tunnel you run into another APC on a bridge. Again, either blow it up or zoom right by. There is also a guy on the left. Go under the bridge and keep going until you hit a stretch where a dropship will fly overhead. Shoot the APC before it lands, but either way just zoom into the tunnel at the end. Barnacles under the next two bridges. At the fork, go right and to the enemies. Hop out and go forward. When you get close to the structure on the left, a zombie will rise from behind a barrel and some headcrabs will drop in. Dodge the barrel toss and just use the pistol or a well-placed grenade to clear them away. Now climb the ladder and claim the supplies in the lambda stash. Get back on the boat and now take the left path where you ramp up into a tunnel. Kill the Barnacle and zombies inside and then ramp out the end. Just peek around the corner and shoot a red barrel. Look from under the bridge down the way to see a cop sending barrels into the water, so kill him and let the flames begin. If you look to the slope at the end you should see even more barrels rolling into the water, so blow up what you can. Kill the Barnacle to the left under the bridge. Now to get around the flames you must use the solid ground on the right, but you may get a bit burned. When you get on the slope there will be more barrel rolling, so just camp at the bottom and shoot all the barrels. When they stop, go around and the divider and kill the three cops that appear as you proceed. One Barnacle in the tunnel ahead. On the other side, when you reach some red containers in a corner, get out and you will find some items in the first one only. Keep riding to a boat area where two APC's will be up high. Your best bet is to ride around the crashed boat that's kinda in the middle (that turn near the wall is tricky), hit the first one and ride under it, then swing back toward the boat as you drive under the other APC and get some shots from below it, and then back around the boat. Basically, just stay relatively under the APC's to get in good shots and stay in motion so that the other doesn't slay you. And watch out for their turrets up close. *NOTE: Even on the 360, if you stay under the APC's the auto-aim won't be able to target the missiles, so the same rules apply.* After they are gone, go to the back of the boat to find a red container. Park near it and get out. Either go to the side of it to find a crack, or go to the back, either way just blow up the red barrels (just get them burning of course, they blow up just the same). Now go through the open container and follow the path and stick the jump to reach the pipe that spills out in a canal. Go left and take the first right to hit a loading. Move along until you hit a big expansive field. Go right first and around a boat to find a single box. Near the boat (going left now) you will see a pipe half-way stuck in the ground. Get the box on top and crawl inside for more items. That should be enough, but do know that there will be more crates in every area of this field; but 100 health and 100 armor will be more than enough to get through this fight. Now when you're going left toward the gate you will hear a siren go off and soon another chopper will be after ya. In front of the gate is a large body of water with lots of red barrels. The idea is for you to blow those up now so that they don't blow up on you later, so get a few before the chopper gets close and do so at any pause in the firing. Last time I remind you, crates with health all around. You can fire upon the chopper from far away, or when it's right above you. Try for the longshots, but never miss a chance to spray it when it's flying over your head. Simple as that, just shoot the thing. Early on this is easy as the thing will only fire back at you as it flys by. You should also be in motion and it's probably best if you drive toward it. But the extra shots you get if you sit and unload a full stock will help, but your health and the stock won't last long that way. Better to just drive in the opposite direction and settle for the quick but accurate shots. After about three passes and some good shooting on your part, the chopper will be damaged and make a sound. Now what it will start doing is flying over as it did before, but this time it will drop tons of mines, three rows no less. Your best option is to sit in one spot (preferably directly under and in front of the chopper) and shoot for at its belly. This will not only get in the shots you need, but you should also get some of the mines from the middle row that would otherwise fall on you. Either way, after the chopper flies overhead you should drive sorta down the middle line, but a bit to the side as you try to clear out the center mines; you're not driving directly down the middle row, you should drive down between two rows and against the flow. If done correctly you may very well never get hit by a mine. This goes one for about three more times, so long as you are still shooting the chopper, and then it will blow up. Now all you have to do is restock your health and then drive to the gate. Go to the left and up the ladder to turn the wheel that opens the gate. Drive through. *NOTE: If you want, go straight ahead of the gate toward the wall with two pipe openings. You will see that one is cracked open. Go to it and turn around to find a barrel across the water and by some rocks. Get this barrel and turn it over by either dropping it on the airboat (hard), or dropping it against an edge like the pipe opening (just be sure to catch it as it falls). Place the standing barrel on the ground (hold it as you drag it along the ground and into place or you will most likely tip it over) and jump on it to reach the pipe. Inside you will see that the path is covered in sludge. Hopefully you have full health and suit armor. You need to sprint as fast as you can and at some point turn into a path on the left (either use the light after running for a while, or just spot it with your eyes). Run inside and to the Vortigaunt camp. It's just one lonely guy here surviving off very little. Restock your supplies here and talk with him if you like (the Vort at the gun station says/said the same stuff). When ready, simply repeat the same tactic to get back. The only reason to do this is to say you did and to get the achievement on the Orange Box.* Go to the ramp near the gate and go up. Drive toward the building and spray down the two guards that come out. Get out of the ride and go inside for two more bad guys. Lots of ammo and items, so stock up and get full health from the stations on the wall. Come back out and go around the right. Zoom across the wooden bridge and you should see the dude on the corner of the walkway. Hop down and cross the bridge to get over there, no one home. Climb down the ladder that is already down (no point to the other one that drops by the lever pull). Follow the path to a computer. One switch is broken so flip the one on the right. Now make your way back to your boat and go back through the gate. Now go toward the dam and on your approach you should see a ramp-like structure sticking out of the water that points toward the open hole on the left. Go full speed and hit this ramp right up the middle and you should go through and land with no problems. Load screen. ========== Chapter 5: Black Mesa East ========== The Halftime Show ----- Go to the docks and stop as soon as you reach them. Get out and find the ladder in the water to climb up. Go around the right side and to the back to find the decontamination room. The rest is one big scene. Just follow her. After a while you end up in Eli's lab and it's just work as usual, that's Half-Life for you. Then follow Alyx outside for some fun, but not that. You finally get the Gravity Gun. Use it to pick up three crates and position them next to the wooden shed to get to the next area of the scrapyard. Also, when you get on top of the shed. Turn around to find a crate in the corner by a door. You can pull that crate to you. Then jump into the next area. *NOTE: Orange Box users only. Before you leave the first area, right next to that crate near the door will be a yellow piece of metal. Pull that to you to get an achievement.* Go meet Dog in the next area. Dog will play catch with you using crates at first, so catch a few. Then he gets a ball. Use this time to toss the ball into a basket on the wall on the right. Then just toss the ball back and forth with Dog until he goes for the dumpster. That's when reality sets in and it's time to retreat. *NOTE: The basket is an achievement, but only worth two points.* Run back to the base and follow Alyx, that is until you two get separated. Then follow Dog down to the dark tunnel. Say goodbye to him too and carry onward. Use the GG to move the debris along the way to an elevator shaft. Bust a lock on the ladder and get up. Follow the dark path to a load screen. Welcome to Ravenholm. ========== Chapter 6: "We Don't Go To Ravenholm..." ========== *NOTE: The Orange Box states that a 25G achievement is earned by playing through this chapter with only the Gravity Gun. That seems mighty steep, but you should save now and try to get this one later if you don't think you're up to the task. Early on this one will be easy, but when the more difficult zombie types show up, specifically toward the end, I don't see how a normal player would earn this. So new players ignore, but save in case you think you will be up for it later. And I won't address this achievement during this guide, but I'm pretty sure you will have to carry a sawblade with you the whole way. Both episodes also have a similar achievement, so this would be good practice if you want those as well.* Zombie Town ----- Be sure to use your flashlight whenever it is dark, duh. Move forward and pick up a red barrel by the fence with your GG. Turn on the flashlight and look left for a zombie by a porch, and toss the barrel at him from a safe distance. Go into the grim looking shed thing that has tons of sawblades and explodable containers. You can use those containers to help clear out the next room, but no reason. Just grab a blade and jump on or over the table in the doorway. You can toss this thing at the zombies lying still, but watch the hallway for some more to come out. And remember, after every "kill" of an undead, you need to be sure a headcrab didn't survive. *NOTE: I may say it, or I may not, but I'll let you know now that you should always keep a sawblade with you at all times, or for as long as you can. It just makes things easier. And if you need to stash a blade away as you do something else, just toss it into a wall or a doorway.* Go down this hallway with a blade and turn the corner. Either, slice the two zombies that come around the next corner, or toss a barrel, or shoot them, the choice is yours. Then go outside and listen to a strange voice. You'll see and hear a fanblade spinning at a motor. Just crouch under this until you see two zombies coming for you, so back up to just under or behind the fan and the brainless ones will kill themselves. You could turn off the fan, and even take the blade with you, but no reason to do either. Break into the next building to see just one headcrab wandering around. Kill him and notice all the fanblades and other things in here. Turn on the fan (I hope you know to crouch) and then move into the upper left corner of this room to bring out the zombies, and of course you will hide under the fan, or do whatever. Break outside and go right to see some enemies coming for you. Drop your blade and grab a barrel, back up, and toss the barrel into the other two to cause a big explosion. Pick up the blade to handle any survivors. Go into the next building and either slice up the undead in here quickly, or turn on and hide under the fan in this room. Then jump down and go around the corner to see fire, burning zombies, and Father Grigori. He will snipe a few of the undead for you, but you will have to kill some, and once he goes away maybe more. After the initial attack, go around the corner and look right and keep looking right for a zombie to burst from a door. Kill him and go in this room. There is a zombie in a cage among other things, and you really don't have to kill the poor thing. However, if you turn on the gas and then to turn the dial on the cage, you'll burn him to a crisp. Then go go back out and go left to see a "sleeping" zombie in the corner behind a water tank. Kill him before he wakes up and then go to the left side of the huge fire. Turn off the gas by the dial and the fire will go out. Go inside with a blade and be ready for some enemies on the upper level. Best to just toss the red barrel up there, and then go kill a torso zombie that is probably still alive. The stairs need to be cleared, but then be ready for a headcrab at the top. Go up the stairs and then look for a zombie to wake by a red barrel, and then even more headcrab vermin will appear; it's pretty tough to get through all this without guns, but you can do it! One zombie in the dark hall, then push the dresser out of the way and kill another zombie. Go into the next room and be ready to quickly smash a poison headcrab. Grab some supplies and then touch the switch to turn off the power to the fence down below. Make your way back downstairs, but be ready for three poison crabs along the way: one in the big room and two as you get near the exit door; so you could essentially run past them all if you want. Get past them and get on the streets. Go to the fire blocking the way and turn it off. Bring a blade and try to slice up the zombies by the fence, or if you really want to overdo it you could run back to the gas tank down the alley and burn them dead. With the power off to the fence, climb over and up; and if you want a sawblade to go with you, you'll have to stick it into walls as you climb up the ladders. At the top, jump across a gap and you will again see Grigori through a hole in a roof. After he is done, look down to the alley below to see a wooden walkway and jump down to take it. Move your blade as it's in the GG through the window and then jump through. The next room has you above a pit of crabs and a zombie. There are four gas tanks up here, so use them to burn the filth below. Jump down, break the planks and go into the next area. You'll see a lever that is attached to a motor that is connected to a car. Pull the lever when a zombie is under the car to smash him. Keep doing this, but be careful for the one or two that slip through, so try to keep that blade close, or just use your guns, no one cares. Kill all the ones you see and then there are two more protected by the next car, so pull it up and feel free to drop the hammer again. Once this area is clear of undead, it seems like there is nowhere to go. That is when you realize that the car traps pull themselves up after you activate them. But before you go on, notice the lambda logo on the wooden fence. Go to the second car, pull the lever, and hop on. At the top, look behind the fence, press sprint, and then run and jump over to a dark little area. Go to the back for a cache and come back to the fence. Look to the right to see a beam at an angle and take it to get back across. Go back up the car, follow the wooden boards through a window, and then go through the door for a loading. You'll meet a fast headcrab through the next door, so kill him fastly. In the next room you meet Grigori again and he will help you a bit. You have two options: jump out the window and jump over to the raised area down below, or try to take things slow and set stuff up. You certainly need to kill the zombie in this attic, and then use the two gas tanks to kill the poison crabs on the raised area. After that, you can jump out and jump over to that area. If not, you'll face three zombies up here from the right, and then you got many more down below. The standard approach is to drop down, start shooting barrels, start killing all of the enemies, and then go to the ladder down the way to get up top to a walkway. That's fine, especially if you got the guns, but if you don't want to use guns or you just want to get out of here ASAP, take your sawblade and slice through the enemies down the road going right (right from where you jumped out of the window). Make sure you either bring the blade up the ladder or drop it somewhere under the beams above. Go up the ladder and then use the blade on the torso to the right. If you want a lambda stash, that will be on the left in a dark attic and there is a fast crab inside. If you lose the blade after killing both enemies, that's fine as there are more in the next room. Take the door that the torso was protecting to reach the next room. Some zombies that are actually "dead" on the tables, but you should grab a blade and quickly go down the steps to meet a band of undead coming for you. If you are fast enough and if you don't lose the blade, you can dice up all of them easily. Proceed to another loading. Gauntlet of the Undead ----- The next area will first introduce you to the Fast Headcrab Zombie. Best to use a sawblade for a quick kill, or use your guns, no one cares. Move on but don't go straight ahead down to toward the fire, just go left and into a building, and watch out for the many headcrabs. Up the stairs is a zombie, headcrabs in the empty room on the left, two zombies in the room on the right, health and other things in the room on the right, and then two more crabs in the top room before you reach the roof. Another meeting with Grigori and this will most likely be the time anyone trying to go full GG will end that streak. He will toss you a shotgun and you need to pick it up. You could stay and fight if you want, or just run and jump into the water tank over the side; don't sprint though as that will overshoot you. Climb up and quickly go through the door and be sure to close it. Go around the corner and press the button to call the lift, but it will take a while to reach you. There are just two gas tanks in here and one crate. The closed door only buys you a few extra seconds as the fast zombies will enter from the skylight. Shoot the tanks when there are too many zombies, and the rest is just pure evasive maneuvers. When the lift gets up, take it. *NOTE: If you were trying to do the Gravity Gun only thing, I think I have an idea that will work. When you get to the roof, assuming you have a blade, launch it across the gap toward the door, wait for the shotgun, and then jump across and go through the door, but be sure to bring the blade with you. Press the lift button ASAP and then the rest will be pure hell. The hardest part will be trying to recover your blade through all the clutter. But if you make it through this, good job, and remember to save.* At the bottom will be a poison zombie, who will toss a bunch of poison headcrab guys your way, so be ready to blast them out of the air or step out of the way. Or an even better idea, grab the health packs behind the lift, and then run up the wooden board in front of the lift to get across the fence. Go around the next fence and straight into a room with one headcrab and a bunch of other goodies. Move along to a loading screen. The next area is just a load of laughs, and actually not so bad for GG only players. First, take the barrels that are neaby and gently roll them down the road so they get to the bottom. Then, run down the road, turn right when you hit the center area, go up some stairs to reach a room, and pull the lever on the walkway. This will move a lift so you can make your escape. Now, while still up in this room, grab the gas tanks and toss one or two as the poison zombie, then do what you want with the rest. Also, pull down the red barrels on the walkway above. Go back down and before you enter the center area, feel free to toss both barrels into the middle to get anything lurking around. When you get to the center, just go right and find the little steps on the side and jump up them to get up. Go to the back and then jump across a gap to reach a ladder. By now a fast zombie is on your tail, so take him out. Follow this path that swings around to a the top part of this big, thing, where you will find some supplies. Grab them and then get back on the walkway to reach the gap with the lift you moved. Jump across and this will cause a bunch of fast zombies to swarm around. Blast a red barrel you see atop a little ladder, quickly go up this ladder, and then jump to the right; the walkway will break but you should stay on. If you don't do this fast enough, pull out the shotgun and start blasting all the zombies as they swarm you, and Grigori does help. After you jump across, grab a blade and go into the hallway, quickly, and take out three or so zombies with one hit. Grab another to get the rest. Then move into this room, grab a gas tank, and look down the below for more zombies. Once they are gone, go down there and notice on the left there is a path that leads to that little room where you found a headcrab and supplies. Come back up, or don't go down at all, and go up the ladder for three headcrabs. Kill them or just run through the door to be back outside. This part sucks as there are a few fast zombies that will hunt you down. Follow the path along the rooftops until you see a poison zombie lurking below. You can stay up here and fight, or jump down, to up the stairs, through a door, and close the door behind you; if you do stop, you will have to fight, but either way, ignore the poison guy. In this room you don't have to worry about zombies busting in, so you are safe for the moment. Grab the items and go up the stairs and up the ladder. Up here is the hardest part of all of Ravenholm. You only face about four fast zombies, but unless you are extremely accurate, you may be in for a hard fight. Look to the right and wait for him to say he's sending the cart. Pull out your magnum and look down the pipe on the right for a zombie to be climbing up, and one good headshot will take him down. Use the shotgun on the one that comes up the left pipe. Then there will be at least two more, but above all else, make sure they don't attack you from behind or they may send you flying over the side, which will really suck. Once the lift gets close, just jump over and the zombies will bug you no more. Throw the lever and you will finally meet the good man who has been helping you, but more importantly you also get more supplies. Stock up and follow him to an ambush in the canyon. As he will say many times, stay close to him. Don't think this is an escort mission, but do help him out if he is surrounded. Make your way to the cemetery and use the three sawblades to help him clear out the first gang of undead. Go around the corner and you will face a second group that is a bit smaller, and shoot the red barrel too. Then you two will post up at a raised area, where if you shoot the red barrels nearby, a fire will erupt. Watch as some zombies will spawn from where you came, so be ready. Move on with him and you two will eventually reach the end. He will open a gate and then you slip under it. Help him out until he says his farewells. You can stay and watch him go to his uncertain fate, but nothing seems to happen. Go through the door and you'll hit another checkpoint. Searching for Daylight ----- Oh no, you're not technically out of Ravenholm just yet, although the worst part is behind you thankfully. You'll see this hole and think you need to just drop down, but that is not smart thinking. Look to the sides of this hole and you'll see beams along parts of it. Just crouch and gently fall down to the beams below, and at parts you'll need to run at an angle to reach others, no sprinting needed. Tip toe when near the bottom and land on a metal walkway with health packs, and if you fall to the floor by accident, consider reloading a an earlier save because this will be no fun. Assuming you made it to the walkway, grab the health you don't need and toss it over toward a fire in the corner by another walkway, just to be overly safe if you need health later. Then go around this path, jump a gap, and you'll be in a little room with some crates. One crate should have an SMG grenade, so feel free to use one you already have to replace it with this, unless you wasted all of them in Ravenholm for no reason. Then start picking off all the critters below. Blow up all the red barrels you see, toss a frag or two if you have five, and then use your pistol on the rest. That fire in the corner and the walkway is where you need to go. Either follow this walkway to the steps, or jump down to the ground. Sprint over to that walkway, up the steps, look right, and jump to the beams over a fence. Quickly move down these beams as more headcrabs will swarm the room you just left, and some will come after you if you don't start moving down these beams. While in this tunnel, a few more crabs below and some barrels to blast, and then hop down when it's clear. Go around the corner to see a dead guy. Pull the health and ammo box near him with your GG. You can then get on the beam on the right, or just fall into the water below, take your pick. With your AUX power at full, dive under water and follow it to a Barnacle tongue and take it up. As you go up, look to the right for a stash of items you should grab with your GG, then blast the thing before he takes you in. Jump over the wooden barricade in the water and swim to dry land. Look up to see a cart with a fan blade on it. Pull the lever to send it up, and then quickly move onto the rails, but then crouch and stick to a the sides of the tunnel. You'll see zombies emerge nearby, but just let the blade slice them up for you, either going up or coming back. It should also get the other group down the ways, and once the thing passes you feel free to sprint up a bit and then run for cover. There will be more toward the top, and even some in the tunnel with the light, so either kill them yourselves or lure them to the tracks. Then, run to the light. Sunshine ----- Finally, daylight and fresh air at last, sorta. We'll just say you're out of Ravenholm. Look right and smash some crates, but watch out for the headcrab up near the lambda logo. Jump up there for a stash in the tight space. When you get on the tracks and go right, you run into a fast zombie, so shoot fast. Go around the corner to hear gunfire and you'll seem a blue beam killing some zombies down the way. Look up to see the sniper's position. A crate nearby has some frags inside. The idea is to toss one up there to flush him out. Try to get it up there in one shot. Aim for the top of the window while standing a bit below it, but not directly below, and it should blast him out. The next snipe is about two train cars down the tracks, but this one is looking at you. You'll need to hug the first car near all the barrels and crates, but don't get too close to the barrels for he will target them. Then dash to the back of the back of the car with the logs, but he will break the bundle. So crouch and hug the left wall to stay safe. Move quickly down to the next car, stand, and hug the left wall, but be careful when you hit the block as this will be where the door on the car is open and he can shoot you. Either jump over or go into the car. Toss a frag into this sniper's perch and then grab the extra grenades inside the car. Duck under the next car to find some items. Get out your shotgun and go inside the open car, and you'll see a zombie and three Combine on the other side. Blast the one that pops up in the opening, then the one by the fire after he kills the zombie, and then just blast the guy with the brand new gun. After you kill the third guy, grab the new Pulse-Rifle and have it in hand. This is basically like your assault rifle for this game, a step above the SMG. Go into the car with the ladder to grab some shield and more ammo, then take the ladder to get on the other side. In the big open area, look to the left to wait for some soldiers to pop up, but also be looking out for one guy on the tracks. Try to hit some red barrels behind the fences to get a chain reaction going, then shoot the guy on the tracks. You can use the train as cover and shoot through the openings between the cars to kill any surviving bad guys. After that, go to the end to the tracks, which is not the path you need to go, and it would even seem like a dead end. But if you go to the left, crouch, and peek through the sliver of an opening, you should see the G-Man walking away. Then make your way around and into the fenced area, but watch the doorway on the left for two more enemies to pop up. Kill them, collect any ammo around, and go inside for three more soldiers. Just blast them through the windows as they fight allies and then go see your friends. *NOTE: For the G-Man sighting, you could have also climbed atop a train car and zoomed down the tracks to see him, for whatever purpose that serves.* Follow the leader to the next room where you hear from Alyx. After, grab the two stashes of items on the corners and then go through the door for a loading screen. ========== Chapter 7: Highway 17 ========== Highwayman ----- Outside will be some guys on turrets fighting some Antlions. You can watch a little, or just jump in the buggy. You'll be dropped onto the beack, like, they will really drop you, so get out and use the GG to push the car over. Jump in and just ride to the right. Go up a ramp, ignoring all the bugs, and follow the dirt road up. Get ready for a jump, so when you see a bridge, just know that it is broken and hold down the turbo button if you want to make the jump. Once across, just go up the slope, onto another road, and stop by the little shack for some health and an SMG grenade. When ready, jump back in and go through the tunnel. *NOTE: While you have the buggy, you basically have unlimited SMG ammo via the ammo box in the back. It's not too important, but nice to know. And I hope you realize this thing has a gun too, which you can use whenever.* On the flip side of this tunnel, you'll fall off a cliff, but that's what you are supposed to do. Go toward the water and then swing left to see a thumper. Go near it if you want protection from the bugs. You'll also see a house nearby. If you want to go in, read the following note, otherwise, proceed. The house just has a few items inside, and a lambda cache, also a poison zombie. *NOTE: To get in the house, go to the right side of it, but the door is locked. But on this side you will see a cellar door with some junk over it. Use the GG to blast the debris away and then go inside before the Antlions catch up to you. Inside will be some poison headcrabs, but they are coming from a poison zombie, so watch out for any at any time from anywhere. There is an ammo box in the corner, but don't bust the crates, just move them to the side. Now grab a crate and place it on the side of the headcrab capsule that is opposite the nearby wooden support. You'll jump on this capsule, and somehow you can jump to the top of it and then get on the wooden beams. A box up here for the lambda cache, and then you can decide if you want the few items in the tiny room. You should just toss a frag into this room and then finish him off. If you want the right way to get out of this house, go toward the front door, pull off the plank, and go out the door.* Okay, back on the buggy, blast a hole in the makeshift fence and then take the slope down to the beach. Follow it all the way to another thumper by another house. In the small barn you will find one crate, and in the house will be one guy on binoculars by a window. The smart thing to do would be to toss a frag into the doorway on the left corner, and then go blast the guy by the window. This is because after you kill the one guy, another soldier will come out of that doorway with a shotgun, and a third enemy comes from around the side of the house. Kill all three, collect the items and then go use the binoculars. Just watch as it scans over a village of allies, but pay attention to a chat going on up on a building to see the G-Man talking with someone you will soon meet. After that, a hole in the floor leadds to a path under the house where you may find an item or two, then get back on the buggy and ride. Proceed down the beach until you hit another thumper by a dock, and you can either run the Combine over or blast them. Kill all three and then decide whether or not you want the items in the dock. There is a crate on the boat, and once the boat drops you'll see another crate, but then you'll need to sprint back to the buggy. Continue and follow the beach all the way to the end where you will see a thumper and then grassland. Go up and to the village. Park the car by the gates or wherever and then get out to meet the dude that is calling your name. Lots of items all around, but no need to grab them at the moment, unless you are like really close to death for no reason at all. Go down to the cellar and meet with Colonel Odessa Cubbage. Listen to what he says; basically, these are laser guided missiles. After he hands you the missile launcher, the gunship will arrive. Either go to the roof of this building using the stairs, or go out to the open ground. What you want to do is launch a missile away from the front of the gunship, just enough so that it won't have a clear shot at the missile. Then you let it fly to the gunship's side and once the missile is past the line of sight of gunfire, that is when you focus the laser on the gunship. It may take a few tries and some getting used to the concept, but you better learn fast. It takes about four shots to bring down the ship, and you'll find more rockets in every building of this outpost once you run out. Remember, the rockets you shoot go wherever you point the laser. After it crashes, go talk with Cubbage to hear his goodbyes and for him to open the gate. Also, keeping asking the Vort near him and the alien will juice up your suit. Collect any more rockets and health and then set off down the road again. On the Road Again ----- You'll cross under a bridge and soon see some Combine fighting Antlions. Crush, shoot, or ignore the soldiers and park near the thumper. Turn it on and then take out any soldiers up to the right. Get out your shotgun and get up to that wooden dock. Be ready for two more soldiers when you get near the two crates of supplies. Blast them and then two more on the higher walkway. Climb up the ladder and then use your Pulse-Rifle to shoot the operator of the crane, who is way up there. Next comes the crane machine portion of the game. Take the ladder under the crane to get up there and in the driver's seat. First, get the feel for the controls and figure out how to move the arm up and down. Next, move the magnet over the buggy, line up the shadow, and drop the magnet, moving the arm to line it up as it descends. Once you have the buggy, swing it all the way around and either gently drop it or fling it onto the dock across a gap; and by fling I don't mean throw it as hard as you can, just dropping it from a high distance and while maybe swinging, but the buggy will survive. At some point, the door to the building will open and some soldiers will come out. You can get out of the crane and shoot them, yes. But an idea 100 times better is to pick up a container with the crane and smash them to pieces. After that, push the bridge over with the magnet. Again, make sure your buggy is across this bridge already with crane, as driving over this bridge in the buggy can be hard. Get out and cross this bridge and either get in the buggy to shoot, or just starting blasting the guys inside, and there are lots of red barrels inside too. Kill them, take the buggy inside, get out to collect items in the control room, and then pull the lever to open the door. Get on the buggy to go through and kill the enemies in your way. Then you'll ramp over a ramp through a window in the next building. Some supplies you should get for ramping over, or get out and grab them yourself. Go up the road and at the top you will see another gunship, and as you near the next broken bridge, turn on the turbo to get across. On the other side, go down the road a bit unti you hit some broken cars. Get out and pull out your rocket launcher. Use the cars as cover and start blasting the gunship, and you should be able to get some good shots at the ship's underside. Once you use up your ammo, go find the van with a rocket crate inside to keep firing and keep going to it for more. After you clear the skies, get out your GG and start blasting the cars off the road; completely blasting them over the side and into the ocean is optional. Go through a short ways to another van with the lambda logo and break the crates. Keep going you'll hit another loading tunnel. On the other side, go past the first car you see and then get out of the buggy. Look down the road and the roller mine will either be coming after you or it is still in the ground. Either way, grab it with the GG and throw it into the ocean. Around the bend will be two more as well as two cars you need to scoot into the water. Continue down the path and when in range of a house, there will be three more mines to toss in the water. When near the house, an explosion will bring down some rocks, then Combine will appear. Best to get out and start blasting with your guns. One crate in the little shed and when you get near the house there will be three more soldiers. They will come out to get you, or you can rush them inside, your choice. There are quite a few health items in here and some crates up in the attic. If you go into the attic, and it's highly optional, you'll see that three more soldiers will appear on the road and come after you. Don't sit around and wait for them, just run outside and greet them. After all that, get in your buggy and proceed. When you hit some cars up the road, blast at the mound in the road to cause some explosions, and use the buggy turret to kill any remaining soldiers. Get out and clear away the two cars with the GG and then across the mound will be two crates. Back in the buggy and keep going. Next you hit a bunch of clutter in the road. Get out and go to the right and atop this tiny hill will be a Crossbow and some bolts. You can zoom in with this by pressing the alternate fire button. There will be one guy to the right, one on the bridge, and then one dude you and pin to the billboard up top. Then clear the road of the junk, just enough to make a path, and then make your way to the force field. Get out and go around to the right, with the GG in hand to dispose of the mines in the grass. Then use the red barrels and toss them toward the house, not really aiming at anyone just hoping for a lucky hit. Then pull out a shotgun or SMG and start working on the six or so enemies in or around these houses. Watch out for the shotgun dudes that will try to rush you. There are two crates in the open garage and that's about it. As far as opening the field, go around behind the house to find an APC with a wire that is powering the field. Use the GG to blast it into the ocean. Go back to the buggy and go onward. *NOTE: Before you leave this area there is a lambda cache behind the fence at the back. It's a bit out of the way, so only those looking for these need to take the time. Go to the blue barn and grab the two big tires and launch them toward the fence. You can even bring a smaller tire, but that's optional. Stack the two big tires by the bended fence and use them to hop over. Go collect the two boxes from the recently-killed ally, and then hop back over. To hop back over, you kinda need a running start, but it's tricky either way. Just know that you aren't stuck behind this fence, so keep trying to jump and you will get over.* Trolling Under the Bridge ----- Up the road and down the curving loading tunnel. You'll see a dropship fly away on the other side, and then a lone enemy in the road by an empty house, so no reason to get out. Keep going to hit the little estate the dropship came from and be ready for an ambush you can't avoid. Get out of your buggy and go to the center of this area to lure out all the bad guys. Use all your rockets since there is a crate full of them here, feel free to use the gas cans that are all over, and then just shoot whoever is left. After the fight, go left first to the white house and look down the hole in the floor. You should see and/or hear a poison zombie. It would be wise to try and burn him with a gas can, or just toss some frags down there, but don't drop down there if you don't want to. The tan house has some things in it. The two- story house is completely optional, and almost wise to avoid, but if you want to, go in. Not much on the ground floor. Use the little coffee table or whatever and set it by the half-stairs so you can get up there. Have your best gun ready for a poison zombie that is either already up here, or appears after you get up here. Kill him and his friends, grab the items, and then fall down the chimney because it's pretty cool. Back outside, go around this house and you'll find the path to the cliffside. Follow it, killing anything in your way, and go through the door. Grab the items on the table and then keep going to hit a loading. Keep going and then take the stairs all the way up. Step onto the walkway and look right to see a broken bridge. Look over the edge of this to see a walkway down below. You will stand back, sprint, and jump over to land on the catwalk below. Follow it up and you may notice a rumbling, that is just a train. There is a headcrab in the shack; you'll notice all the rockets set up along this path, which should be a clue for what is to come. The next walkway will also be broken, so crouch and follow the beam that goes left. You should see another walkway around the support beam, so tip toe around it and get on the walkway. You'll come to a ladder that leads to another shack that will lead to a platform below, but only health down there. You should start fighting with more soldiers at the next shack so get up to the rocket box and start blasting them and the Barnacle up above. Restock and then back up the ladder. The walkway soon ends, so get to the end and look right. Crouch and again do the tight-rope act across the beams to reach the next piece of walkway. Two headcrabs in the shack. Take the walkway connected to this shack, jump over the gap, and you're finally to the other side. Stock up, go down to reach the path onward, and move on; don't go all the way down, especially down the ladder to the nowhere platform. Enemies will greet on you the right, so blast them. When you enter the next room, be ready to shoot a barrel up to the left to drops some beams on the enemies, but don't shoot it too early. Keep looking up to the right for any more enemies and then smash the crates. Move on to the walkway and when going up the ladder, be ready for a soldier way up and behind you to start shooting, so go up the ladder and shoot back. In the next room will be more bad guys, and then in the field room will be two guys you need to shoot. Once they are dead, use the GG to pull the power from the left. Collect the items and the go around to the right corner and push da button. Now it's time to make your escape. Just do down one level and then to right and jump over the rail to cut out a lot of useless running. Kill two enemies down the way and then go up the stairs. At the top, take the walkway on the left and be sure to jump over the gap. From this shack, you can try to hop your way down to the lower platform and then climb up the ladders to the rocket box, or just go across the beam to go to the walkway on the right, crouch and get on this piece of walkway by the very tip of it (hard to explain, but it's possible). From the rocket box, just maneuver your rockets around the many beams and try to get the gunship while it is either going under the bridge, or on either side of the bridge. After if falls, follow the same path back to the walkway you first jumped to. You'll notice at the end of it there is yet one more piece of walkway down below, a tiny piece that is at an angle bent downward. You'll jump, or hop down there and you should slide right to the foot of a ladder; save before you jump anyway just to be safe. Climb up the ladder, recover health at the table, and you'll hit a load screen. Open the door to the cliff to see a zombie fighting some Antlions. Just drop to the lower path and sprint up and around them to reach the estate. Use the rocket launcher to kill a new ambush up here, restock, and then get back in the buggy; grab SMG ammo from the back if you used any. Back up and then go into the left corner of the rockwall to find a lambda cache in the ruined fence, also two headcrabs. Get back in the buggy and go up onto the tracks. Start heading down the tracks going at full speed. Toward the end you will hear a train coming, and that is your cue to turn on the turbo. Beat the train to the opening, don't go to sharply left or you'll tumble over the cliff, and you'll be safe. Go up the ramp and into the tunnel to end this chapter. ========== Chapter 8: Sandtraps ========== Down the Road for One Last Ride ----- This is not the same loading tunnel as the rest, this one is full of zombies. Just one when you go around a truck, and then you'll notice the road is blocked with junk. On the right is a room with crabs and items, but it's optional. You crawl in through a vent on the right, and feel free to toss in a frag or two to clear it out. Inside you will see a zombie banging on the window. Collect the stuff and then move the debris from behind the door to get out. Blast the zombie waiting for you, and then go around the corner to see more among the cars. Toss a few frags around to maybe get a few, and then blast whatever else gets too close, including at least three fast zombies. When all seems clear, use the GG to make a path on the left, just enough for the buggy to get through, and then cruise on out of here. Outside again, you'll hit what appears to be a three pronged-fork in the road. You can take the road, the grass to a house, or go right for the beach; though, not sure why you would want to take the beach. Anyway, just go to the house and blast the two guys outside with your turret. One box by their APC and feel free to go in or avoid this house. Nothing on the first two levels, and then some items at the top. It's when you reach those items that things to cooky. Two roller mines drop, so you'll have to quickly throw them out the window and toward the ocean. Then another, another, and one more before you get back out. Continue onward taking the road. You'll hit a roadblock where there is a guard shooting at you and two roller mines incoming. I suppose you could just run right through this place and ramp over the gate if you want, as that is what you do when you clear it out anyway, but that's no fun. Kill the four guards that will attack you when you break the perimeter, and then watch out for the two more hiding in the house on the left. Grab the items around and then back in the buggy to ramp over the gate via the popping up ramp thingies. Down the road you will notice a lot of flat land on the left, and eventually there will be a hole in the road, so just stay on the grass to be safe. Then you will hit a truck turned over and in your way. Get out and get ready for some fightin'. Make your way to the gate, and then you'll hear and then see two dropships appear. One will drop soldiers off behind the gate, and the other drops roller mines on the road. Use the GG to grab and toss the mines into the ocean, then get out your magnum or any other big gun to dispatch with the five or so Combine that appear. You can toss frags to the left and right of the gate to test your luck, then get ready for them to rush toward your position. You can just stay in the road and blast them with the revolver, or take cover if you really want to. Shouldn't be hard at all. After that, you'll find suit batteries on both sides of the building, and more inside. There is a lambda cache above the bathroom in this building, and if you want to pull down all the items, go to the wall on the right, stand on the green box on the table, and pull down the four items. Next comes finding the two batteries for the power line on the left. You'll see two red lights on the table by the bathroom, and only the slot with a battery has a green light. One battery is in this room on the bed, so grab it and place it in one of the blank slots. Now go outside, to the right, and find a bathtub that is turned over. Use the GG to blast it away and you'll have the second battery. Place it in the slot and the gate will open. Now go get in the buggy, drive over the mound on the right of the tanker, and head into the tunnel. On the other side will be a short little drive to a small village where you meet some friends. Drive into the garage on the left and then go talk with the guy. Next will be a series of dropship droppings near the village that leave about five Combine apiece. Before that though, you can quickly visit all the buildings and try to grab all the items. The big building has many rooms, a frag box in a closet, and an ammo box on the outside. There will be four dropships worth of soldiers to drop in, all from different spots. The first three are basically the same routine, and as the dropships are landing, it's best for you to either find some items in a building or just stay out of sight because the ships have turrets that will tear you apart. Once you see the ships go away, that is your time to pop out and start shooting whoever is in sight; feel free to toss a frag at the dropship as it opens its doors to let the guys out. After the first three, then go into the big building and use the ladder on the wall to get into the upper loft (ha, loft, I don't say that enough). Use this window to shoot or snipe all the guys coming from the lighthouse. FYI, for all of this, go magnum, crossbow, Pulse-Rifle, and then SMG, with anything else if you run out of ammo for all of these; and feel free to use your rockets as you'll get more soon. After you kill the last group of guys, make your way for the lighthouse with your rocket launcher in hand. Go to the right to find the door and start climbing the tall stairs, with some items along the way. Before you get to the very top of the tower, there will be a rocket box, so stock up and then face your enemy at the top. The gunship goes in one direction around the tower, so when you shoot your missiles, shoot them in the direction the ship is going; if you shoot them away, the ship may outfly the missile and shoot it down. Just pop up, shoot, guide, hit, and when out of ammo, go down to get more. Should be very easy. After the game saves, a guy will come up to tell you the next more. Grab ammo and supplies, health kits along the way, and go down to the bottom. A few crates when you two stop and then wait for the door to open. Go outside, carefully look over the edge, and drop down; take it easy for this whole cliff- side. Smash a crate and have a gun ready to shoot one bad guy on the ledge above; also keep an eye out for the dropship that flies by with your old dune buggy. Then you have a long jump, which you need to get a sprinting start to make; you could fall to a lower ledge if you don't make it to the top one, so not too bad if you miss. Then a small jump and more small jumps that should be no problem. Get across and go through the dark tunnel for a loading. The Sand Between Your Toes... Stings! ----- *NOTE: 360 owners should know there is an achievement worth 20g if you manage to get through the beaches without touching the sand. So pretty much, you'll have to make sure your steps are on something solid, and you false step will mess you up. So save now and revisit this save later if you really need the achievement. Keep saving as you go on if you want to get it in one try, but if you just want to play the game, save now and leave the file alone.* Follow the cliffside to a patch of sand and two allies, but don't you dare step on the sand. Watch the guys and soon some bugs come up, and you can try to save the guy on the rocks, but you don't have to; you DO have to kill the bugs though. Again, don't step on the sand. If you do, it's not my fault and you will have to save yourself. The first thing you want to do is get out your GG and grab the items on a little rock island in the sand. Whatever you do, don't break the wooden pallet. You want to jump your way to along the rock wall, staying off the sand, and if you want to you can bring that pallet with you; it's not needed but it makes the next area much easier. In the next area you have two, what we will call tiles, in the pallet and the metal sheet. If you brought the other pallet with you, makes things a heck of a lot easier. First, move a tile a little to the left so you can use the GG to grab the suit battery, crate, and ammo way over in a crevice, though, you probably only need the battery. After that, use the tiles to make a bridge as far as you can to the light-colored rock. And just keep moving the tiles as you go, pulling the one from the back to the front, until you are over. Once to the rock, you can keep making the bridge, all the way over to the next light- colored rock. Or, jump up to the two higher rocks nearby, and when at the top of the one, set the tiles below you and then jump down to cut some time off the journey. You will probably still need to keep making a bridge the rest of the way, however. When on the smooth rock at the top of this slope, make a short bridge over to the next rock and then you can pretty much abandon the tiles you used. You can bring one with you if you like, but you don't have to. Jump your way down to the bottom of the slope to be in the next portion of the sand. If you look, you can go either left or right. I'll tell you right now, unless you really need to see every inch of this game, you don't need to go left. If you do go through the trouble of going left, there will be a lot of bridge building for just one suit battery, some ammo, and an Antlion eating some dead guys. If you really want to go over there, start making your bridge, and then make it all the way back. And no, it is not a lambda cache to the left. So, still at the bottom, go right along the ledges on the rock wall. When you get to the end, you can jump over the gap to a rock in the sand. Jump to the left to be at the foot of two boards slanted upward. Go up one board, and yes, the boards can be moved, but don't move them. At the top, you'll see another see-saw puzzle. Use the GG to pull the junk from the opposite side of it and place them on the side near you. Also jump down to the saw and look right on the sand for bricks. Put as much junk as you can to weigh down this side, and then sprint up the saw and jump to the rock above. *NOTE: You could have also used one of those movable, big boards, to make a direct bridge up there, but that would be tricky. And while extremely time- consuming, you could have just made a sand bridge all the way to the end of this beach, but that's no fun.* While atop this big rock, you will notice you can go left or right. Going right takes you to a little shack by a dock. The shack has some items in it, there is ammo at the end of the dock, and from there you can pull some items from the beach using the GG. You'll then use the door and another "tile" to make a bridge that leads to the sloping rock by the ruined, wooden bridge to get back to the start. When back, go left this time, and if you look right before you jump over a gap, you'll see two crates and some health items by a big rock on the beach. If you are at or around full health and armor, you just ignore those items. If you need them, feel free to try and pull them, but you can't pull them all from way up here. You'll have to drop down to the beach, on a tile, and then go all the way over to the sloping rock by the ruined bridge, again. So I would advise skipping altogether. Now, when you jump along to a high rock where there is a tree and a green cabinet, move the clutter off a big board and pick it up. The idea here is to position this board so that you can get over this gap. You can either make an end-to-end bridge from one side to the other, or just make sure the board is slanted to the other side and walk up it. BUT don't leave this big board there. Pick it up once you get over and take it with you. You'll place it on a ramp to the right of this shack, and you'll place it on the ramp so that you have a path to the shack that is sitting above the beach. It's hard to explain, but when you see a ramp tha leads in to the beach, place the big board on the ramp so that you have a new ramp up to the little shack. But, you're not done with the shack by the rock wall. Go inside for a few items and then look up to see another, tiny shack up even higher. Seems like it's not something for you to reach, but you can, but it's hard. You don't have to go up there. Remember the ramp we talked about on the right? Go there and then turn around and look up. Shoot the red barrel and you should blast the two crates off the platform; good enough to get the lambda cache. If you don't want to blast the crates all over the place, just go inside the open shack, look up, and try to pull down just one crate, and you'll still be good for the cache. If you want to do things the hard way, you can get up there yourself. There are two ways to get up there, either by stacking everything you can by the wall inside the shack so you can reach the roof, or by stacking stuff you can in the crevice between the rock wall and shack. Bottom line, if you are looking to get the achievement for all the lambda caches, and don't want to spend a ton of time, then just pull down one box and you're good. Wow, that was pointless. Getting back on track, remember the ramp you made with the big board? Use it to get up to the next shack. Inside will be a crate with many suit batteries, and none of which you should need; any spares should be flung toward the thumper down the ways, just to be really safe. Then if you look at the ramp from this shack, it is awful close to the rock that has the house on it. You can be really smart and go use the big board once again to make your bridge over. *NOTE: I can't stress it enough, if you aren't use the big board from the gap, then you are making things much harder on yourself.* Once this rock, lots of items in the house, and toss whatever you don't need toward the thumper. Then go to the back of the house and press the button on the generator to turn the thumper on. Now, you are supposed to think "oh ah, now I have the thumper going, I can just run over there and be safe." Well, I'm afraid to say this, but that is sucker talk. Yes, you can run over there, wake up a whole bunch of bugs, then run for the rocks, and then fight the bugs off, that is a plan. The slower, safer, wiser plan is to look to the right and go toward that big rock. For the last time, use the big board to make your bridge and the game should save once you hop up to the rock. To the right of this rock will be a beached ship with some crates around it, but you can ignore them completely. Look in the direction of the thumper and look down. You will see flat rock on the sand. Jump down there and now you have a decision, with the option of running to the thumper and then to the big rocks as a constant option. For one, you can start using the two big blue sheets of metal to go either toward the thumper for all the items around it, or go to the round rock where you can jump to the rock wall. Either way, just use the two sheets to make your bridge and you'll move pretty fast. Going to the thumper gives you a lot of items, but you probably don't need them; a better idea would be to throw all the items to the solid ground up high, or over it (you'll know why in a bit, it's all about being super, extra safe). *NOTE: There are also two crates by the towering rock on the beach, near the ocean, but they just have ammo inside.* No matter how you do it, get to the solid ground and you'll be done with moving tiles around. Any items you may have tossed up here with the GG, toss them over and into the next area. You'll hear a music cue and see all the debris and stuff on the sands, so you know something big is about to go down. Just save and hop down. No, this isn't a boss fight, as there is no such thing in Half-Life 2. This is an Antlion Guard, one of the big enemies in this game. There is nothing fancy you need to do to take it down, just shoot it, a lot. Just run around, avoid its charge, avoid its close ram attack, and ignore the little guys. Howeva', if you have three rockets in the old launcher, using all three when he is completely out of the ground also seems to work just fine. If not, don't forget to use the red barrels, the alternate fire on the Pulse-Rifle if you have an energy ball, and use the SMG grenades. Oh yeah, and if you run to the other side of this "pit" you will have a friendly firing from a turret to help you a little. It's not that hard, just stay in motion and you should win no matter what. After the fight, collect all the items in the area and then meet up with the Vortigaunt who will extract Pheropods from the dead guard. Pick up the little ball from the ground and then follow the Vort into the den of allies. Items in many places, and some people to meet along the way to the training grounds. Just do what he says and you will realize that the Antlions are now and forever you BFF's! Just know that the fire button commands them to go/attack where the bait lands, and the alternate fire calls them back to you. Sweet. Let's do this! The Tides of War ----- *NOTE: 360 owners should note that a good way to quickly switch to the bug bait in the heat of battle is to keep moving, but take your right thumb and quickly tap Left on the d-pad three times. It odd, yes, but crucial that you learn this, and I guarantee you can use this trick in other games.* Go through the gate when he opens it and you are almost to the prison. Sprint to the end of the tunnel and on the outside you'll run into a thumper. Now, in a crazy twist of fate, the thumpers are now your ENEMY! You must turn them all off by going up the ladder, pressing the switch, and then jump down. Turn off this first one, and the next one. Then you need to toss the bug bait over toward the bunker and your friends should take care of the Combine. Feel free to pull out the handgun and help, and I say handgun because there is no sense wasting any other kind of ammo when you have an army of bugs at your side; you may even get a headshot or two. After this, the next thumper will need to be deactivated under fire, so sprint and turn it off, then send a pod toward the bunker; actually, send the pod before you turn off the thumper as your friends seem to get over to the bunker anyway. Kill any survivors and then go claim the loot up around the bunker, then be ready for a group of soldiers to attack from the beach. Next you will have to make a dash along the beach and avoid getting torn to pieces by the turrets. You'll also need to watch out for soldiers that will be waiting for you. So just toss the bug bait as far as you can and then run across the open with you SMG or something. Kill all the guys you can as you take the first left you see up a slope. Kill the guys and don't forget to call your friends to help. Go around and up and send the bait into the bunker to clear it out. Claim the crates inside and make sure you have all four of your troops following. Behind this bunker is a doorway into a dark area. Just keep the bait in hand and send in your bugs ahead of you. Around the first corner will be man hacks, so use the GG to help destory them. Then keep using the bait to advance your team and eventually Combine will toss flares and start attack from the three ends of these ruins. Just toss your bait as far down as you can and feel free to just sit back behind cover and let your guys do their work. If you have to fight, go ahead, just watch out for all the red barrels lying around. At the other end, on the left side, there is a small crawlspace with a barrel. Move the barrel and go inside for ammo. Outside you will be near the back of one bunker so send your guys to clear it out. Then throw a pod in the direction of the other bunker and they will eventually clear that one too. Swing around the bunker to get on the other side. Toss another bait as far as you can across the open field and then go with your army to meet the Combine. It seems like the soldiers will keep coming unless you go toward the dropship. So clear this area out and once the dropship is away you will have successfully stormed the beaches. Go to the cliffside and follow the path, jump over a gap, and send a bug bait near the fire. Let them kill the zombie or do it yourself, but it is funny to move that board and see the ramp squish all of them. Either way, move the board to make your ramp and keep along the cliff and around the corner you will come under fire by guys up high. Just toss a bait up there and your friends should handle all the enemies. Climb the ladder, go around, and then jump over to a ledge with some crates. Follow this path, sprint and jump over the gap, and then have the your pheropod in hand as you go up the little steps toward the pipe, and send in the bait early as a fast zombie of all things in waiting in the pipe. Then go in for a loading. This next part will go from pure fun to harsh test in a snap. First, go to the end of the pipe and in the water look up and to the left and toss your bait anywhere. Then swim to the ladder on the right and go up. There are three towers you need to clear. Start with the one on the right, then the next and then the last, and you and can use the bugs to clear them. Some items around and then toss the bait behind the fences around the corner so the Antlions can get the jump on the soldiers. Get out your SMG or whatever and help them clear this area of bad guys. You'll notice a red flare went up, which means gunships are incoming. But no matter what, you need to clear out the soldiers on the ground. You can send the bugs way ahead of you, just keep moving and move fast. First there will be two guys in a room on the corner, then more guys in a room around the corner, then a post up on the left, and then a final station up to the right. You need to quickly get to the end of this area so you can use the rocket box on the gunships. There will be two, so focus on one at a time, hard, I know, but try to use the smoke coming off a damaged one to know which you need to take down first. Health is scattered all around, so don't panic, and there is a health pack in the dumpster by the rocket box. Also, feel free to save the suit armor station inside the first guarded room on the corner, as you can always find health, but you'll probably be out of suit armor after the fight. *NOTE: I don't recall there being two gunships at the same time on the PC version of the game, but it has been a while so I don't know. I'm pretty sure the two gunships at the same time is a little tweak made The Orange Box, because I was surprised by it, and it was tough.* After the fight, gather the items all over this area, the stations inside the first room, and then go through the burning hole in the wall. Turn the valve by the fire and then another around the corner that is up above you. Go through the doors to a loading screen to end this chapter at long last. ========== Chapter 9: Nova Prospekt ========== Breaking Into Prison ----- Break some crates and open the door. You will for a while by without your friends, but no worries. Go down the steps, look left, and crawl through the hole in the wall; after the headcrab scares you, kill it. On the other side, get out your GG and use it to tip over the turret on the other side of the gate. Go up the stairs and crawl through the crack in the fence. Push over the two turrets behind the bars and then go around the corner. Two stations to fill up your health and armor, and then turn the video screens to see various places in the prison; also, a G-Man sighting if you wait on the one that looks at a door. Around the corner and up the stairs will be a room with a door that you can push out of the way with the GG for one crate inside. Then go topple the turrets. In the next room will be some water, and watch out for the Barnacles in your way, give them junk and walk under. In the hallway, when you go to the double doors, four fast headcrabs fall from the skylight, so blast them quickly. Go through the doors and you'll be in the cell block with all the turrets you knocked over. Drop down and then go through the opening into the next area where there will be two turrets up high. Get below them, pick up barrels and whatever, and try to knock them down with the GG while they can't fire at you. Then go up the steps to see a lambda sign on the doors. Just knock off the boards on the left and hop through for some supplies. Hop back through and follow the path to a load screen. A headcrab in the next room and a crate. Bust all the boxes out of your way and go down the long stretch of path, noticing the big open shower area on the right - the same one you saw on a video screen earlier. When you get to the end, get out your rocket launcher, hopefully with three rockets, and hop down. Look right for the Antlion Guard to crash through, and just lay all three rockets into him. And if that isn't enough, just run around, use grenades, shotgun shells, barrels, and whatever to take him down. Assault ----- After you slay the beast, go into the other half of the showers and start moving the junk from the doors. Go through and you will have your friends once more! Go around the corner and toss a bug bait toward the enemies and let them have at it. But you need to go help knock over two turrets. Go for the one on the left first, and use a barrel to both shield yourself a bit and then toss it at the turret, then pick up the second turret and toss it at a Combine if you can. The bars on the forward gate won't open, so turn around and go to the side of this room and wait for the gate to open. Toss in a bug bait and then assist your army in killing the many soldiers down this cell block. Once the first group is gone, go to the end, look right and wait for guys to exit from the force field to shoot them. Pull the cord from the wall on the left inside the field and you'll get in. Go right of the dead Vort and flip a switch on the wall. Move the cabinet from the door and go through to see the gate you just opened. Go up the stairs and toss the bug bait toward the control room; yes, the bugs will trip the laser mine, poor things. Then send them into the room to clear the soldiers. Inside will be one crate and then a button to open the gate down below. You can then make a quick escape by taking a door just in the hallway outside the control room, but be ready for some guards to come up the stairs. Through this door will be some crates on this level, and across the gap is a lambda sign by a prison door. Use the GG to blast the door open and claim the goods inside. Back in the first the gate is open, but the turret will be covering it. Send in your bugs to act as decoys, get out your GG, grab a barrel, and run in with the barrel as your shield, or just toss it at the turret; either way, knock down this turret. Hide behind a column near where the turret was, and look to the right wall to see a small vent. Get out your GG and run there and quickly knock it out of the way and go through. Crawl to the other side to see a fan blade spinning. No, you can't run through it, but you can pick up the cement block and use it to jam the blade until you see a spark that lets you know your broke it; careful as you crawl under as to not touch the blade at all. Crawl through the next vent and you can just toss a frag out the other side, then jump out and blast the two enemies. Pull the cord out of the wall nearby, then topple the turrets. Through the bars on the left nearby will be some enemies, but a second group of bugs should take them out. Proceed to hit a load screen. Up the stairs will be a laser mine, so better them than you. After that is taken out, toss a bait as far into the next cell block as you can and then feel free to hide behind the bullet-proof glass at the top of the stairs. You should help out, at least killing the guy on the upper level. Then toss your bait to the very top behind the turret placement. Then go right to see a red barrel by an open doorway. Around the corner will be two turrets, and they will tear you up if you don't have a good plan. You need to either push the red barrel away from you, when not under fire, or try to toss it toward the turrets. Then you can run into the room, go right, blast the red barrel toward the turrets, and then light it, or toss the other barrels over there. But the best plan, just toss a frag to the turrets from the start, saves a ton of damage and work. Up the stairs will be a new wave of enemies along the upper levels, and mainly a gunner at the turret on the other end, so snipe him with the crossbow. Toss a bait to the stairs behind this turret to flush out two hiding Combine. Go up to the third level and toss a bait on the bridge nearby to handle the guards that appear. Go right for a quick crate, then go left and take out the laser mine. Toss the bait into the next hall and let your army handle all the enemies. Get to the end and go back to the upper area of the block, toss a bait to the other side of the bridge and your team should handle all the guards in the control room. Go in the room for health and armor, and if you really want to overdo things, toss a bait to get your bugs out of the room, then block the doorway with crates, but again, this in not crucial, only if you are really terrible and a patsy. Flip the switch on the wall and make sure your bugs are waiting outside this room so they can take on the many Combine that try to storm you, so just wait in the room and be ready for anyone to sneak in. Then flip through the video monitor, then proceed down the open line of gates to hit a load screen. Toss a bait around the corner to the left to have your guys take out some enemies while you go into the room nearby. Health and a video screen, then go into the hallway that should be clear. Either use the empty bed frames or something else to toss at the turrets covering the next hall, and a frag works too. You could even have taken a series of rooms on the right of the turrets, just watch out for the one laser mine. Then in the laundry room you need to toss a bait as far as you can, then just sit back behind the bullet-proof glass and watch the bugs go to work. You should eventually make a dash down the left side of this room and then pop the turret by the stairs, then hide again as the bugs clear out the rest. Just small rewards and one crate on the ground floor, but if you notice there are two little hallways on the right side of this room. If you go in there, you meet up with a poison zombie on in the shower, so kill him fast. Then you'll find a lambda cache in the closet. Rejoin the team and go up the stairs to the next area. Toss in a bait to let your army take care of the soldiers in the area, then toss a frag down the dark cell to take out the turrets, or you could ignore them if you really want to. Some items in the room with shelves, then you run into turrets in the kitchen. And any bullets in the kitchen cause a fire, so smoke up and toss frags at each turret to bring them down (though, I could have sworn there were no turrets in the PC version). Get through the kitchen, watch out for the laser mine around corner, and then make a dash to the other side and out of view of the turrets. You bug buddies may take out these turrets, or use another frag or an object. Up the stairs and send in your friends for one last raid of Combine soldiers. Go up, claim all the loot and use the two stations. This is really a sad moment because you will lose friends, and it's really, really sad because they are sitting right there, looking at you with their big round... uh, their big sharp teeth! Save, and then jump through the window alone. Have your best gun in hand too, which won't be the rocket launcher probably; if you got any energy balls for the Pulse-Rifle, use those. You'll see some soldiers backing out of a doorway, but they could care less about you, they are a little more worried about the Antlion Guard chasing them. While they are fighting, it is probably a wise idea to gather a few red barrels together in either one spot, or scattered in the open. It is after the guard kills all these guys that he will focus on you. Use the red barrels, SMG grenades, magnum rounds, and whatever else you got. Stagger him three times and he's dead. It's a tight fit in here, so wait by a wall or pillar, let him charge toward you, and then sprint to the side to lose him for a second. And that should do it for ya. Move the junk from the ruined doorway in this room to crawl through. Smash some crates and get to a staircase, a ruined one. There is one zombie at the bottom, for no reason, and then a long stretch down a junky path of clutter. Go down the way until you see an opening up to the left. Grab a crate as you hear metal screeching and use a crate to jump in the hole. You have three crashes of metal along this path and then the one that falls where this hole is, so you have plenty of time to get up there before you die. Get in might be a headcrab, and then fall off the side for a loading. =========== Chapter 9a: Entanglement =========== Fearless ----- Drop down and follow the path to see a glimpse of Alyx - be sure to thank her for making you "find another way" out of the base. Drop down under the tracks and follow them, and look up when you see a soldier drop to talk with her, or at least she talks to you. Keep going and wait for her to drop down. Listen to her and follow to the elevator. At the top, get ready for a fight, and exit the elevator because a frag will be tossed in. Kill the three or so guys, grab any ammo, and then into the room on the left. After the scene, follow Alyx down the hall and be ready for two guys around the corner. Up the stairs will be a fight, so help her out before she gets torn up. A crate in the room before the next scene. After that, go through the door and you'll be alone again, kinda. Get out your shotgun and when you open the door on the left be ready for two fast headcrabs. Grab the ammo in here and go past the clutter to reach another door. Look in the upper corner to see a video screen where Alyx will talk to you. Move toward the gate and she will open it for you. Go down this hallway to the next gate where she will try to open it, but it won't work. Come back and look above the vending machine to see a lambda sign on the ceiling. Just stand by the glass and pull down the items. Go in the office, push the shelves out of the way, and go through the vent. There are three crabs in the vent, so be ready. At the end, you can peep through the vent cover to see a bunch of crabs on the floor. Stand back as far as you can in the vent with the GG in hand and blast the cover off to blow up the laser mine. Then look out the opening and pop the crabs left with your handgun. Jump down and look to the right. You will see two turrets behind bulletproof glass. You should also notice an opening in the glass on the right. Get out a frag, toss it upward through the opening, and you should knock over both guns. A single crate behind the fence and Alyx will open the next gate. Go into the office, grab the grenades from the box, and look up to the monitor to see you have tangos incoming. Toss a frag through the glass, careful not keep it in the room, toward the gate to get the guys as they come through. Kill the four or so guys, then toss a frag down the next hallway to disable two gun turrets. Stock up on frags and move on with the shotgun in hand. Two guys around a corner, waiting behind a guard field, then more guys in the next room hiding behind a force field. After they are dead, toss a frag into the little room with the plug to blast off the wire that powers the field. If you somehow manage to miss five times, go all the way back to the box to get more frags. Collect the ammo and there will be one more turret around the next corner, then you hit the hallway with the two turrets you cleared. Go break the crate by the doors. In the next hall is a loading. The next area is the first turret stand-off in the game. Kill the two soldiers already here, then go to the right side of this control room to find a holder for two turrets. Press the button and pull out both turrets and place them by both windows up here that cover both the left and right hallways on the ground. Yes, you could set them up in many places, but anywhere outside this room and you will find heck trying to stand them back up if they fall. Also, you may notice a tall, green cabinet on the left wall in this room. Grab it with the GG and try to clog either the left or right staircase with it; just to help you out. Then you need to go by one window and help on that side for the coming waves of enemies, then help on the other and go back and forth. You can just use your pistol if you want, maybe even some pulse-rifle rounds. Correct any turrets that tip over, quickly, and be ready to blast anyone that slips by the defenses. The last wave is signalled by man hacks, so quickly toss them into a wall and then fend off the invaders. Don't forget to use the med station on the wall. Alyx will drop by and then go into a scene at the computer. Stock up and head down the left hallway. Move some clutter from a door and go through for a long staircase that has no surprises in it. Three headcrabs in the room at the bottom, and two crates. Go through the door and the next room you hit will be a puzzle room. The water is electric, so don't touch. Look left as soon as you enter and jump over the rail to get on the pipes. Just shoot the Barnacle up near you and get to the next lower pipe so you can jump over to the solid ground. There are some blue barrels up here, and then more crap when you take the steps. You'll need to mainly get 2-3 blue barrels at least, the two crates from below, and the pallet. Drop all of these down the ladder and then go down there. Place two or as many barrels as you want in the water leading to a solid walkway, then put the pallet on them, then place the two crates along the rest of the distance.