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Table of Contents
1. - Strategies..........................................F1
2. - Stage Guide.........................................F2
3. - Power Ups...........................................F3
4. - Monsters............................................F4
5. - Achievements........................................F5
6. - Disclaimer..........................................F6
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1. - Strategies F1
The point of this game is simple, it's sort of a remix of the classic Jezz
Ball. However, instead of clicking to draw horizontal or vertical lines, you
run around with your knight to try to close off areas of the level. The goal
isn't necessarily to kill all of the enemies in the map but to fill up a large
percentage of the map and destroying all turrets, you don't have to trap the
dragons. Of course, this is much easier when you take out the monsters first
which also gives you a higher score. You will see as you move around that you
leave a wall behind you. If an enemy hits you or your wall, you will die so be
There are several different enemies in the game, to learn more about them,
check out the monsters section (F4) of this guide. Some monsters can be tricky
to capture while others are easy with a bit of patience. For enemies that move
around, you want to just try to close them in a large area so they don't fly
into your wall and kill you. For turrets, try to get the halberd icons to get a
catapult to destroy the turret. If you have trouble reaching the halberd icons,
try to make small blocks as you make a square around the turret. If you take
too long, they will shoot a pellet at you and kill you. This is actually a
really safe way to take down turrets so if you're having trouble reaching the
halberd icons, which also kill turrets and much more safely, try using this
There are also several power ups in the game, to learn more about them, check
out the power ups section (F3) of this guide. The power ups in this game give
you a huge advantage. Some of them are very powerful and can help you easily
take out a few monsters in just a matter of seconds. Just pay attention because
underneath the icon, you will see a counter when the power up is starting to
end, it only starts at three and some power ups last longer than others. Once
you see the number appear under the icon, get to a wall to be safe before you
One important thing to note is that the terrain of the world limits your
movement speed. There are three types of terrain in this game. From slowest to
fastest, they are swamp, water, and land. The swamp is a browner area and looks
like a lot of tall grass. Use this information carefully because it could kill
you if you aren't paying attention.
There are four difficulty levels in this game. They are Easy, Normal, Hard, and
Impossible. One difference between these difficulties is how many lives you
will start each stage with. For easy, you will begin with five, normal is four,
hard is three, and impossible is two. Monsters will also move at a much faster
rate of speed.
There are two great strategies that I love to use in this game and it really
depends on the monsters within the stage more than the layout of it. If there
are a lot of monsters, I like to try to make a large plus sign. What I do is
move towards the center from each end of the map to make a large plus sign.
Obviously to avoid monsters, you have to make small squares. But stop just
before the middle of the stage on each side. The monsters should be stuck in
one of the corners and then you can quickly square it off in the center to
knock them out. The other is when there aren't many monsters and you just
slowly work your way to cut off half of the stage.
2. - Stage Guide F2
The world map is a bit strange and can split at times so I will draw out the
map with numbers so you know which level to look for. These are not official
numbers, simply the way I chose to list them. Note that if there are two or
three castles in a region of the land, that means there are two or three stages
within that stage.
This level is really simple. There is one turret in the center and a dragon
flying around. The halberd icon is on the ship in the lower left corner with
water surrounding it.
There are three turrets in the middle of the stage. The halberd icons are in
the center below the turrets, next to the water in the upper left corner, and
in a swampy area in the lower right corner. There are also two green dragons in
You will notice cobblestone walls in this stage. You cannot run through these
but monsters can move through them so be careful around the wall. There are
four turrets in the middle of this stage. The halberd icons are above the two
lower walls and above and below the upper wall. There are also two green
dragons in this stage.
There are six towers in this stage, three in a line one the left and right
sides of the stage. All of the halberd icons are in the center of the level
right next to each other so they are easy to grab. There is a new enemy, the
bone dragon, along with your usual green dragon.
There are five turrets in this stage, all in the center. They are surrounded by
water but have bridges on every side of them. Use the bridges to reach them
instead of moving slowly through the water. The halberd icons are at the
beginning of each bridge and one in the top of the center island. You will
notice a new enemy, the blood bat, in this stage. There are also two green
The second stage in stage 5 also has five turrets. They are guarded by a large
body of water around every side except for the bottom portion. All of the
halberd icons are in the middle around of this stage around the land bridge to
the turrets. There are also walls on the upper part of this stage to make it
tough to get around the top. There are two green dragons and one bone dragon.
This stage has four towers in the center with water surrounding all of them.
There is only a bridge on the upper left side. The halberd icons are in
different corners of the island, getting closer to the island going counter
clockwise from the bottom left to the upper left. There is a bone dragon and
green dragon in this stage. There are also walls coming out of each side of the
There are six turrets in the center of the stage. The six halberd icons are
surrounded by walls, three on the right and three on the left half of the map.
There are five green dragons and a blood bat in this stage.
There are eight turrets in this stage. There are four turrets in the center and
one in each corner. There are four halberd icons in the center, one near the
bottom center, one near the right center, one near the left center, and one in
the upper left corner. There is a green dragon and black dragon.
There are six turrets in this stage in the upper center. There is water running
through the bottom right half of the screen and a swampy region in the lower
left. There is a halberd icon in the two ships on the water, one in the lower
right and lower left corners, and the other two are on the left side of the
turrets. There is a black and green dragon in this stage.
There are four ancient towers in this stage, one in each corner with a wall
pointing towards the outter corners of the map. There are three green dragons
and one bone dragon in this stage.
There is a river going down and across this map with six turrets in the center,
three on each side of the river. There are halberd icons on the ships, and two
on each side of the river. There are walls pointing towards the corners from
the turrets. There are two green dragons and a black dragon in this stage.
There are six turrets in this stage, three in the bottom center and three in
the top center. There are walls shooting out from the right and left sides
towards the center. There are four halberd icons on the top and two on the
bottom. There are also two bone dragons in this stage.
There are three turrets in this stage in the center. The halberd icons are near
the water in the upper left, below the three turrets in the center, and in a
swampy region in the lower right. There is a bone dragon, black dragon, and
blood bat in this stage.
There are a lot of walls in this stage to travel around. There are six turrets
in the center and the halberd icons are all along the outter edges. There is a
green dragon and black dragon in this stage.
There are ten turrets in this stage. Four enclosed in a walled off area in the
upper left and six more in a road leading up to the four. The halberd icons are
all on that road between the six turrets. There are also three green dragons in
There are five turrets in this stage, all in the center with water circling
them and bridges on each side. The halberd icons are around the four bridges.
There is a green dragon, black dragon, and blood bat in this stage.
There are six turrets in this stage, three on the right and left sides. All of
the halberd icons are in the center of the stage with walls blocking them from
the top and bottom. There are two bone dragons in this stage.
There are five turrets in this stage. Four in the upper left and one on an
island on the right side. The right half is covered in water and the area
around the water is a swampy region. There are only four halberd icons and they
are all along the coast. There is a bone dragon, black dragon, and two green
dragons in this stage.
There are four ancient turrets in this stage so no halberd icons. They are in
the corners of the stage with walls on the outter edges. There is a blood bat,
green dragon, bone dragon, and black dragon in this stage.
There are ten turrets in this stage. Four in the center, three in the upper
right and three in the upper left. The halberd icons are scattered around the
outter edges of the stage with swampy regions all around. There are two bone
dragons and a green dragon in this stage.
This is the last stage and it is a bit tricky. With Xitrof there, it's a tough
stage. He will fly around like a dragon and shoot a homing magic spell. Your
best bet is to wait until for the spell to hit a wall and then make your move.
There are four turrets in each corner along with a total of twenty turrets in
the circle with water around it and bridges on the right and left sides. The
halberd icons are all around the level. Be careful in this stage as you grab
the halberd icons quickly. As you take time, Xitrof will spawn more and more
3. - Power Ups F3
Throughout the game, you will see a blue badge icon with a red star within it.
If you enclose these within your walls and capture the land that it is on, you
will receive one of these power ups for a limited amount of time. These are not
official names, I am simply naming these icons based on how they appear in the
DRAGON STOP Dragon Stops will only stop dragons. They will
prevent dragons from flying around and possibly
kill you. Take advantage of these to take out the
dragons that give you the most trouble. Just be
careful of turrets because they will still shoot
HOUR GLASS Hour glasses aren't very useful in this game
unless you go really slow through each stage or
play on impossible difficulty. Even on hard, you
will typically finish within the time limit with
easy but with the speed of monsters on
impossible, this could come in handy.
KNIGHT Knights are very helpful, especially in the
harder difficulties and latter stages of the
game. They are essentially extra lives which give
you the ability to die one more time in a stage.
SHIELD Shields are essentially an invincibility power
up. If you receive one of these power ups, you
will not be kill by any monster, whether they hit
your knight or the line you are drawing.
SKULL Skulls will automatically kill one moving monster
on the screen, meaning anything other than a
turret. These are great to receive a free pass on
one of those pesky moving monsters that can cause
headaches towards the end of a stage.
SPEED Speed power ups are personally my favorite and
with good reason. They allow you to move twice as
quickly as you normally would.
TIME STOP Time Stops don't just stop time but they stop
everything in the world. They will stop dragons
from flying around and stop pellets shot from
turrets along with preventing turrets from
shooting pellets during the length of this power
up. Take advantage of these by killing whichever
enemy gives you the most trouble.
TURRET STOP Turret Stops will only stop turrets. It will
prevent turrets from shooting pellets along with
stopping pellets mid flight. Take advantage of
this power up to kill any turret that you can.
You should save the halberd icons since those are
easier to get than it is to encircle a turret.
This way you can use the easier halberd icons to
kill turrets instead of getting the more
difficult halberd icons. Just be careful of
moving monsters because they will still fly
4. - Monsters F4
TURRET Fortresses are protected by turrets. Turrets are
basic defense devices operated by the malicious
gray goblins of Xitrof. When you leave the base
line, the turrets will start shooting pellets at
you. In order to destroy the turrets you have to
claim the land they are on, or gather the halberd
icons on the map. Every time you gather a halberd
icon, it activates one of the ancient catapults
on the map, which destroys out one of the
GREEN DRAGON Green Dragons are the poisonous creatures of the
evil Xitrof. They are slow, dumb but very-very
dangerous. They roam the land endlessly looking
for prey. Do not get in their way or they will
eat you alive. The only way to kill them is to
BONE DRAGON Bone Dragons were summoned by Xitrof when he
heard that you entered the land of Fortiana.
These vicious assassins are after you: as soon as
you leave the base line they catch your scent and
attack you immediately. Make them your prey by
encircling them quickly.
BLOOD BAT Blood Bats are the ferocious creatures of the
dark Fortiana nights. No protection spell can
ward them off and they smell war-blooded
creatures from miles. They travel on your base
line. The only way to get rid of them is to go
face them. Encircle them and they will perish.
BLACK DRAGON Black Dragons are the personal familiars of
Xitrof, himself. Only a handful of them exist,
but they are the most brutal and fearsome
creatures of the world. These fire breathing
monsters devour everything that stands in their
way. They can be killed if you encircle them, but
beware of their fire breath.
ANCIENT TOWER Some of the fortresses are protected by ancient
Towers which were made indestructible by ancient
spells. They can only be destroyed by claiming
the territory they are on.
XITROF The final enemy is Xitrof himself. So far he
rested in his citadel, but now that you came this
far, he cannot resist fighting you, face to face.
Xitrof is a demonic magician who shoots magic
missiles at you. If it catchesyou out of your
base line, it will kill you instantly. You don't
have much time either, as time passes Xitrof will
call more and more of his minions to aid him.
5. - Achievements F5
ALL BIRDS WITH ONE STONE Destroy all towers (at least 2) on a level with a
COLLECTOR Capture 100 powerups.
DRAGON CRISIS Let Xitrof lay 15 eggs on the final level, then
win the level.
DRAGON MASTER Capture 100 dragons.
FACE OFF Capture xitrof.
FLAWLESS VICTORY Complete every level to perfect on any
MISSION IMPOSSIBLE Finish the game on Impossible difficulty.
ONE MORE Capture a catapult trigger when there is no more
turret left to shoot out.
POWERED UP Capture a powerup while you are under the effect
of an other powerup.
THE CONQUEROR Conquer at least 40% of the playfield with a
TRIPLE X Capture at least 3 triggers with one capture.
ZOO MASTER Capture one of each enemies.
6. - Disclaimer F6
This FAQ/Walkthrough is copyrighted İ 2011 to Frank Grochowski. International
Copyright laws protect this FAQ/Walkthrough. You cannot sell this
FAQ/Walkthrough for a profit of any kind. You cannot reproduce this
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