1234567890123456789012345678901234567890123456789012345678901234567890123456789 ============================== |FlyFF (V9) Guide | |By: Travis Vardy/omnedroid11 | |email: tjvardy_12@hotmail.com | ============================== [Insert crappy joke about there not being ASCII art] Version History: Original Guide for ->V7<-. No updates yet. (If this guide is behind a version Or two, DISREGARD IT! Flyff changes constantly, so this info may be obsolete in the next version! Thou hast been warned verily!) Table of contents: 1. Intro 2. Newbie info 3. Basics 4. Fast Vagrancy Guide 5. Job Change Guide 6. Credit Thingies 7. Legal **** 8. Closing For faster navigation, press ALT+F, and copy and paste/type in the name of the section you want to visit. 1. Intro Uh... hi. I'm going to take you through the wonderful world of FlyFF! But enough with that magical crap. It's infested with vicious monsters called MasquerPets! Well, okay, only a couple of them are vicious. Monsters here are MUCH weaker than their level suggests. And only a few in each pack will actually launch an unprovoked attack. 2. Newbie Info People who have had a couple of vagrants can skip over this. Newbies, read on! Just to clear something up so you don't start flaming, you are a newb. That isn't a bad thing. It only means you are new. You aren't a noob, though. You're a noob when you're an ass, or you ask stupid questions, then don't believe the (normally good) answers. Now you're informed. Another good rule is to be polite. See those guys with what look like batons? We are called "Assists" or "Ringmasters." We can power you up with what is called a "Buffer" or a buff. This will make you pretty damn powerful. I have never asked to be buffed before the time I had written this, but that's just my swollen head talking. If you want to be buffed, ask nicely! Grammar is also a good tip, as most of us assists tend to be grammar whores. If you can't spell, just write this down: "Could you please buff me?" That's it! If you get a buff, which you almost certainly will unless that assist is a total... well, that's something I can't say. Anyway, after the buff, always say thank you. Remember, don't waste it! It's only for a limited time! After it's depleted, don't go begging on that same assist. They are actual people. Just train until another assist comes. In the start, you have a crappy sword, and crappy armor. In fact, Draconi_2 has informed me YOUR BARE HANDS are better than that crappy sword. Do yourself a favor, bud. Sell 4 of your blinkwings, and some food, and buy a Long Sword. You won't need any type of the crap you sold 'til later. Movement is done by either clicking on the desired location or using the WSAD keys. This would normally go in basics, but this is the most basic OF the basics. The currency around here is called Penya, in case you didn't know. Also, if a monster has a red name, it will attack you even if you didn't attack It first. Players have dubbed these monsters "Agros." Just so you don't get confused when someone says "I hate these ****ing agros!" ...And they will. 3. Basics These are the basics of the game. Advanced players should skip over this, but everyone else should read this. 3.1. Flying You may notice a couple guys zipping around over head. You wanna do that? You have to be level 20 first! And you have to have a flying board or broom. When you are level 20, I suggest buying the best board you can. That crappy Hover Board only has a top speed of 132 KM/h, which is only a bit faster than running speed... We can run at 100+ KM/h!? Holy crap! Anyway, hop on that sucker and press the space bar. See that green gauge below your health? Useless, unless you use Turbo fuel. That's just the FlyFF equal of NOS in a car. In order to steer left and right, use A and D, respectively. Press W to dive and S to climb. Try to stay on a stright line to your destination, because turning takes of some speed. And there’s that thing about a straight line being the fastest way between two points and ****. >.> 3.2. Quests Quests are tasks you must perform in order to obtain an item, amount of experience, an item required to further the quest (>_>) or Penya. Quests almost always consist of talking to people, trade sequenced, killing monsters or collecting items that otherwise would have no use at all. They are a good source of cash and EXP. Well, 'least some of them. :P It's not recommended to do any agency quests before lvl 55. Why? Because you surely won't be grinding on a NyangNyang long enough to get 10 star stones! There’s a section about all the good quests, but so far I don’t have many. :\ New Puppy Yorne Reward: 15,000 Penya Level: 5-10, I think. How to do: Simple. Go to the Flaris Food Shop, and talk to the girl with the Quest Icon (take note of what it looks like) above her head. She'll say random stuff, and direct you towards the Leren Mountains to find the puppy. Unless you plan to buy something between now and lvl 15, wait until you're training on Grownup Lawolves, for the sake of convenience. The puppy in question will appear as... A red handkerchief folded in a yellow band? 0.0 Don’t worry, your pack has magic power to revert these items to their original forms. You'll see a lot of these hankies throughout quests, so take note of it. Whenever it's convenient, take the dog back to the girl. She'll award you 15K, which is a good start, seeing as you're a vagrant. Some Quest I don’t Even Know the Name of D= Reward: 20,000 Penya =O Level: ... *shrug* I know you can only do it in vagrancy, though >.> How to Do: In SM, there stands a lady names JeongHWa. She tells you to find Her son, Mayun. He’s in Pumpkin Village, to the south. It’s a good walk, but Well worth it. Find Mayun and talk to him. Yeah, that’s it. o_O Mystery of Mias (Chain) Reward: EXP, money and a GoreNecklace+2! ... Gores are very good, BTW. Level: 20-29 How to do: I forgot a lot about this quest, so I'd like to thank www.flyfffansite.com! This is what we call a chain quest. The end of each quest will open up another quest, or allow another to be started. I'll tell you when you gain what. :P Anyway, here's... Part 1: Tears of a Mother We need to find JeongHwa again. She's crying. Let's see what happened, shall we? She tells you to talk to Porgo. He's just east of Saint Hall, that big church like building. Turns out, kids, mainly little girls, are being kidnapped! That raises some disturbing questions, but I won't go into detail. Anyway, that takes you straight to Part 2, with some EXP gained. Part 2: Kids Disappeared? After Porgo finishes, go south to the Mias. Now, kill 20. Next, return to Porgo. You get 43,200 Penya, and some EXP on top of what you got from those Mias. This then starts Part 3. Part 3: Facts of Mia Turns out we don't have enough evidence for the mayor to take action. Douche bag. >.> So, he sends you. Just for speaking with the mayor, you get EXP and a book. So begins Part 4! Part 4: Doll of Mia Porgo takes that book, and discovers that the Mias are the missing girls! Hang on, we just killed 20 frikken 6 year olds!? Oh gawd... Anyway, we're gonna commit even more homicide, by killing Jeong Wa's daughter! Just kill Mias until you get a Jin Young Doll. Give Jeong Wa the doll, and get some EXP, and a pass to Part 5. Part 5: Uncovered Past Porgo sends you looking for a book near Saint Hall. It'd been so easy to make it appear as an ACTUAL BOOK, but instead it's one of them damn hankies! Look under some flowers to find the "book." >.> Return to Porgo after you find it. He'll give you even more EXP and Part 6 of this quest. Part 6: Special Kids ... Nice title. Drawing attention away from that, kill 7 Mias, 5 Captain Mias, and keep killing until you get 22 Mia Reports. They get added to your backpack automatically. After that's done, get your ass back to Porgo so you can start the best part, Part 7! Part 7: Secret Trade He'll give you proof of the missing case or something to pass onto the mayor. He could just as easily have done it his own damn self, but it's for something special! :P Give the papers to the mayor, and she'll give you a... (This deserves it's own paragraph!) GoreNecklace+2! Woot! You've got the best reward of this quest! Part 8: Mia, the Cursed Name What? It's not done yet!? Talk to Porgo to resolve this... Oh, we get 32K for our troubles XD Now it's over! Let's go on to the next one... (Coming soon >.>) 3.3. Combat Combat is the "art" (>_>) of kicking the ass of the monster, usually with a sword. People mainly fight monsters for experience, but other times for weapons, armour and quest items. Most monsters have a giant form that spawns every once in a while. These monsters are INCREDIBLY strong, and should only be faced with really good armour and weapons with a hell of a lot of food, a party, or a guy a ton of levels higher than the giant. Sure, that last one doesn't have anywhere near as many benifits, but who cares? We can laugh in their faces for the times they pwned us! *grumbles about Giant Lawolves* And as a final note on Giants, they are ALWAYS agro, only exception being Giant Aibatts, but they just scare the **** outta me. o_o 3.4. Parties Parties, next to certain quests, are THE best way to get EXP. Only in an advanced party, though. Those will be explained later. Anyway, in a party, you gain some of the experience those other guys get. Seems useless since it's divided equally, making it basically training solo with a friend. >.> You also get a share of the Penya, big whoop. Parties can level, too. They get a set amount of EXP for each kill, assuming you're next to someone. At the start it's like 25 or something. After a while it diminishes, but an ADV party is still easy to get. See below for those babies! XD On to ADV parties! Get your party to lvl 10, and hit change to get one! If these suckers are full and set to contribution, you get bonus EXP, assuming you're next to someone. If anymore than two people train in the same place, though, that bonus diminishes. What you should do is get a friend and take any filler requests for ADV parties. Then you train on whatever gets you decent EXP. ADV parties let most anyone in assuming they're online and not harassing people. All they need is the party to be full! Who cares if it's full of weaklings? At level 20, you start getting awesome party skills that can increase attack, recovery, drop rate, among other less awesome things, sometimes not worth the points. >.> 3.4. Stat Builds Having that little bit of whatever could make you a lethal killing machine! Here are some builds to make sure you reach that deadly lethality. Here's a little key to the terms you may see in this little build guide... XX: Place points in here until you can't no more. Pay mind to the numbers, too! AoE: And attack strategy. AoE stands for Area of Effect. These don't effect the target monster only, but every monster withing a certain area. AoEing is walking up to a guy, hitting him normally, run to the next guy and repeat. When you've got a mob of, say 20 or something, unleash the AoE attack. 1v1: This is the normal way of fighting a guy. Just hit him and keep hitting him until dead. Go to the next guy and repeat. STR: Strength. Decides how much damage you do. STA: Stamina. Increase MAX HP and FP, ups defense, and speeds up recovery of HP and FP. DEX: Dexterity. Ups attack speed and criticle hit rate. INT: Intelligence. Decides the power of the wand and magic spells like buffers. Increases MAX MP and speeds up MP recovery. Now, the builds. I'll leave out the stats that don't matter. Come on, what's a mage with STR compared to a mage with INT? Vagrant STR: 35 STA: XX This is the build featured in my fast vagrancy guide and made specially, by me for my leveling path as seen below in the Fast Vagrancy Guide section. Second job builds depend on what you want in your third job. That will be specified in these builds. Many of these are from Flyffworld or the official Flyff forums. You'll know those by a star (*) next to it. And you'll see a helluva lot of stars. These builds represent your stats by level 60. Don't ask about what order to put the points in or I'll kill a kitten. Blades Notes on class: Dual wield may be tempting, but for the sake of my sanity, DON’T HAVE YOUR FIRST CHARACTER BE A GOD DAMN BLADE! They are far too expensive for you to just pull the money out of your ass. The best first class anyone can suggest is a BP, which is to be explained in that section. Sword Build* DEX based: STR: XX STA: 40 DEX: 80 You'll go pretty fast. Apparently, this build takes advantage of the Blades speed breaks and criticals and whatnot. ^.^ *attempts to look smart* STR based: STR: XX STA: 40 DEX: 40 Good damage here. Though not as fast... Meh, damage makes up for it, I guess. Axe Build* DEX based: STR: 59 STA: 40 DEX: 74 The DEX is to make up for the speed loss of an axe. STR based: STR: 70 STA: 40 DEX: 53 Once again, this is to make up for the axe's speed loss. Knights* (No, I’ve no information on them from my own experience! >.<) Notes on Class: Also not a good starting pick. Yeh see, we, the vets of the Flyff board have warned the poor douche bags intending on making a blade to go knight before it’s too late. This happened on many other Flyff related boards. Of course, this then created a hell of a lot of Knights, making their equips quite expensive as well. Just make a BP, eh? That’ll be the next class I write the builds down for, just for you! If you must insist on being a Knight for whatever reason, go AoE. Then Change to 1v1 at lvl 90. AoE Build STR 3.5. Upgrades Upgrading is important. You can add stats to your suit or weapon. You need upgrading tools for this. Those are sunstones, moonstones and socket cards, elemental cards, orikalums or however it's spelled, and gems. There are several types of upgrades: Basic, Elemental, Piercing, and Ultimate. Basic: Quite simple. Double click your Sunstone, click your unequipped weapon or armor, and wait. If successful you get a stat boost. If it fails, everything is lost. As you upgrade, that chance gets higher and higher. To keep it from breaking, use an SProtect scroll from the Cash Shop. You may only get up to 10+, at which point you're at peak power. But that’s just a waste, so stay at +8, eh? Elemental: For this, you need cards. The point of elementing stuff is to make yourself stronger against a certain element. It's almost exactly like basic upgrading. Here's the catch. With being stronger against one element, you become weak against another. Here's how that works: Fire beats Wind (somehow >.>) Wind beats Earth Earth beats Electricity Electricity beats Water Water beats Fire Basically, you're playing Pokemon. There's also a chance of failure here. To prevent item loss, use an SProtect. Here’s a fun tip for you. If an attack of one element hits an object of the same element, there’s a chance that the attack won’t do **** all. Pretty cool, eh? XD Piercing: Piercing is kinda special. Using a moonstone, you put sort of a socket in your suit, which is invisible. >.> Anyway, go to a Weapon Shop, and select Pierce. Put your suit (Not a weapon or gloves or anything, just a suit) in the top box, a moonstone in the second, and a GProtect in the third to protect from failure. The GProtect is optional. This costs a small fee. Then double click a socket card as though you were elementing something, and that effect is put in your suit! Here are those cards: Spark: +2% Attack Thunder: +4% ATK. Lightning: +7% ATK. Candle: +2% HP Magam: +4% HP Volcano: +7% HP Sand: +2% Defense Mountain: +4% DEF Earthquake: +7% DEF Rain: +2% MP Flood: +4% MP Ocean: +7% MP Breeze: +2% FP Storm: +4% FP Vacuum: +7% FP Thanks to Flyf Fansite for the Piercing info. They are really outdated though, but all I needed to do was adapt to the V9 system, with moonstones and stuff. Ultimate: Yes, here we go! ...I’m not exactly sure how this works, but when I am, it’ll be here! =D 4. Fast Vagrancy Guide This is the time you should make a decision. You can be a mercanary... with a sword ^_^, a hard hitting mage, a long ranged acrobat, or an assisting... assist X-P. Here's some pros and cons of these jobs. Builds may loom in t3h fu7ur3 (the future, for those who aren't leet... though that was pretty basic *lmao at you*)... Mercenary: Pros: Hits fairly hard. Becomes some pretty badass stuff at level 60 Can take hits Cons: Short Range Expensive to maintain Magicians: Pros: Hardest hitter Has some range Can use elements better than other classes Cons: Dies almost at the first critical hit Acrobat: Using a Bow... Pros: Longest Range High critical hit ratio Cons: Can't take many hits Using a YoYo... Pros: Sorta long range Knocks back pretty far Cons: Not strong until WAY later Assist: Using a stick... Pros: Easy to get into parties Cons: Can't fight, can't take no hits Gets harassed by idiots wanting buffs (The bastards >.<) Using a knuckle... Pros: Can become a BillPoster Self-sufficient Cons: Doesn't get partners as easy as an FS :\ Depending on who you chose, make sure you gather these up as you train: Mercenary: 10 Twinkle stones Mage: Acrobat: Assist: Twinkle Stones come from Aibatts and Forforms from Mushpangs. A good word of advice: Smaller guys drop more quest items! In order to make up for the EXP from the big guys, the smaller ones have a greater drop rate for questies. This is the training path I intend to set you on. Depending on how confident you are, you may wish to stray from this path. Go ahead, but please be reasonable. Note I will constantly be tweaking this as I test out when you can kill what. A star [*] means you'll food a lot, but by then you should have all the food you need. (This path assumes you hawked the blinks and food for a long sword with NO assist. Also, upon death, get the best armour possible in Flaris!) Level 1: Aibatts. If you don't need Twinklestones, go to Mushpangs. From here until lvl 10-15, put all stat points into strength (STR). These don't matter towards the class change. After that, put it in DEX or STA. DEX increases attack speed and whatnot, and stamina gives you defense and HP. Right now, INT is useless! And don't waste skill points on Vagrant Skills! They are useless! Level 2: Burudengs. Level 3: Captain Burudengs *Level 4-6: PukePukes. Agros and Giants start now. If you don't need Chupims, go to Peakyturtles at lvl 7. If you're fighting Peakyturtles in the Plain of Bubble, looks around for a book. You'll need it later. If your not in the Plains, those books are on this cliff in the River of Weeping, near the Boss Bangs, and near the Fountain of Dead Person... WTF is “Fountain of Dead Person” supposed to mean!? o.O Level 7: Demians *Level 8-10: Doridomas. *Level 11: Lawolves Level 12-13: Grown Lawolves. Just watch out for those giants, please! >.> Level 14: Class-1 Ferferns. Level 15: Level 15 vagrants don't get EXP. Talk to the appropriate DrillMaster for thy chosen class... okay, 3 outta 4 of them drink in public, so forget the "Appropriate" part. >,> Some may criticize this, so here's one good reason this is accurate. Wait times! You'd need a lot of food to be fighting Dori's at level 6 or something, and to conserve food, you'd wait between fights. Meanwhile, I'd be killing a couple of peakys at once and getting exp faster. While a lvl 6 dori hunter gets EXP in short, spaced out bursts, I get a continuous flow, until I take on the dori's and get an even faster continuous flow. 5. Job Change Guide Once you're level 15, go to one of these places and meet your Drill Master: Mercenary/Assist: Flaris, look for two guys with a bottle of beer. Acrobat: Darkon 2, Northeast of where you spawn. Also holding a bottle of ale. Mage: Saint Morning, close to the bridge to the airport. She's Indian-like, down the clothes and everything. She might be harder to pick out because she’s not drunk. >.> For the latter two, buy blinkwings for the appropriate place from the mage shop. You should get three, assuming you have collected your quest items, which you should have. XD Moving on, they'll send you to kill a bunch of Aibatts. Ten, to be more precise. You're not done yet! Go back to your Drill Master! Now you know why you got three of those blinkwings, acros and mages-to-be! After that, they will send you to present the masters of your class with the quest items. Here's the list again: Mercenary: 5 Twinkle stones Mage: 10 Twinkle stones Acrobat: 10 Twinkle Stones Assist: 5 Forform The master then sends you to the Hi-Dwarpets, a bunch of blue-haired dwarves working for the people while claiming their superiority. The poor little bastards... Anyway, present your dwarpet with the book you got from the Plain of Bubble. If you didn't get it, go get it now! He will tell you about one of the more badass skills for your chosen job. Afterwards, the short guy will send you to the instructor of your chosen class. She's the one dressed like a tramp. They are right next to the matching drill master. However, you must first kill a monster. These guys are big, hideous, and all equally WEAK! Heh, I had you going there, didn't I? Well, they are big and ugly, 'specially the Acro one. They are... Mercenary: Babari, an orange guy with purple wings, is just South of Flaris. Assist: Chaner, the scorpion like dude, is in Madren town with the Demians. Mage: Seido. He's a giant grass hopper jumping around a huge tree east of Saint Morning. Acrobat: Shuraiture is a God-awfully ugly flower! Put an end to him at the east exit of Darkon, for the children's sake! Now, see your instructor, and she will give you a Bull Hamstren that fully heals you AND temporarily raises your Max HP by 300, a VitalDrink X OR Refresher Hold that temporarily gives you infinite FP and MP, respectively, "Acitivation" that, once again, temporarily eliminates all cool-down time for the action slot, and a Reskill that allows you to redistrubute your skill points once and ONLY once, unless you buy another from the cash shop. Save them all for later. ;) She also allows you to redistribute stat points and, most importantly, CHANGES YOUR CLASS! Woo! You are now a... whatever the hell you chose! ;D 6. Credit thingies: Oni Kariudo (hard to spell >.>) said I should publish this from that half assed topic. Boy I came along way from those two posts... anyway, say hi to him. www.flyffworld.com and www.flyfffansite.com hosts many guides. Here's a good shout to those guide writers as well! *claps* AeonSoft made Flyff. WOOT! Bill Gates made Microsoft. WOOT! And a final “WOOT!” to whoever made the computer I use. WOOT! 7. Legal **** You may use this guide, in whole or in part, like a quote or something, on your site or something else, PROVIDED you include the legal section at the bottom, I’m credited as the writer and it's free, unless I get a cut. ;) You may edit it as long as those edits are in side of these thingies to the right. -> [] You may not use this for profitable reasons. You may not claim credit for this guide. This includes but it sure as hell ain’t limited to: Making an edit outside the brackets Replacing my name with yours Replacing someone in the credits with your name Should you see this legal section being violated, lemme know please. My email Address is up there, but you're likely lazy, so it's tjvardy_12@hotmail.com. If you do report foul play, I’ll add your name to the credits in a way that you see fit. (Eg. “The lvl 120 user Generic_Flyff_Player has slain the evil lvl 2 boss monster www.GuideStealingBastards.com and is honored with a plaque that proves he has great big balls of steel!” It’s your choice :P) 8. Closing Uh... (^.^) Kirby says: Don't do drugs! Trust me, they're bad. (>.>) Me: Uh, you weren't supposed to confess that part... Kirby: Oh... *hides from rehab guys*