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FAQ/Walkthrough

by Kemphler

Game: F.E.A.R.
Game`s genre: Modern First-Person Shooter
Game`s date of release: 10/17/2005
Author: Ales Krivic A.K.A. Kemphler
E-mail: [email protected]
Guide type: FAQ/Walkthrough
Date started: 12/26/2005
Last updated: 12/31/2005



                                   ***Table of contents***
              1)Version history
              2)Introduction
              3)Story
              4)Enemies
              5)Characters
              6)Weapons and items
              7)Walkthrough
              8)FAQ,misc information and general tips
              9)Credits
              10)Copyright information
              
         
         
==================         
1)Version history
==================


Ver. 1.0:12/29/2005
Completed all sections,expect the walkthrough,although they are in a rough 
form.

Ver. 1.1:12/30/2005
Added some more information about Icarus project and ATC,wrote more information 
in Walkthrough,Enemies,Charachters,Weapons and items,FAQ,misc information and 
general tips sections and checked the whole FAQ for grammar errors,misspelling 
or incorrect words. 

Ver. 1.2:12/31/2005
Added some more information regarding the Replica clone soldiers,in the 
Story,Weapons sections and fully completed the Walktrought section.





==============
2)Introduction  
==============
O.K.,first off,I am writing FAQ for the first time and come from a foreing 
country,so there may be misspellings somewhere,grammar errors or incorrect 
words.Second,this FAQ was created for F.E.A.R. game on normal difficulty 
mode,so if you will play it on other difficulties,SOME THINGS MAY CHANGE.If 
anyone want`s to add something to this FAQ,please,post this on my 
e-mail,but you can also contact me at following e-mail: [email protected]
and you will be credited.Also when you post an e-mail and if you wan`t to be 
listed in credits,include your name and e-mail(not necessarily);if you don`t 
include thit,I will assume that you don`t wan`t to be listed.I won`t submit any 
of your e-mail without your permission and will remove it at your request.
And if you have gotten that information from anyone else,CREDIT THEM.

There will be also many abbreviations in this FAQ,so I will list all of them 
here:
ATC- Armacham Technology Corporation
SMG- sub-machine gun
AR- assault rifle
RL- rocket launcher
RC- repeating cannon
msg- messeage
HP- healt pack
HB- healt booster
RB- reflex booster
BVP- bullet proof vest
FG- fragmentation grenade 
FPS- first-person shooter
CQB- close range battles
RemB- remote bomb
SFOD-D: special forces operations detachment-delta
Hind- Mil Mi-24 Hind gunship helicopter
Blackhawk- UH-60 Blackhawk medium-lift utility or assault helicopter
SR- sniper rifle
PW- plasma weapon
Stealh ninja- Icarus stealh assasin soldier
Heavy armor- heavy armor soldier
HLZ- helicopter landing zone
RoF- rate of fire
etc.- et cetera=and so on
F.E.A.R.- first encounter and assault recon
INTERVAL=mission
Enemy(ies),bad guys=most of a time,a will refer Replica soldiers as enemy or 
bad guys,because of their great numbers
ATC guy(s)=ATC security
RTS- real-time strategy
DOD- department of defense
Snipers- Replica clone soldiers(elite version,carrying PWs)
EVE-ground mech
UAV-flying mech
UTM-sattelite coordinates
(don`t know the exact meaning for the last three)




=======
3)Story
=======
Note:there are many spoilers in this story,so think well before you read it;
other information,relating the other projects and events can be found in Misc 
section



When Harlan Wade`s daughter,Alma,was born,she looked as a simple girl,but 
Harlan soon discovered that she has great telepathic abilities.Before her,an 
U.S. Department of Defense`s secret project,Perseus,was undergo.The point of 
this project was to create a super soldiers,that would have a telepathic 
commander(Harlan Wade his DNA to create those soldiers).But if they wanted 
this,they needed a telephat.And that was Alma.Harlan then started an ATC secret 
project,named Origin.Its goal was to genetically engineer a powerfull 
psychics,possibly for military purposes.It was also decided early on,that if 
the prototypes gestated in the womb of a psychic mother,the results would be 
more favorable.When Alma was 8 years old,she was choosen for a mother and was 
placed in an induced coma,while pregnant.When Alma was 15 years old,the first 
prototype was born.And that was you.The second prototype was Fettel.When Fettel 
was 10 years old,an synchronicity event occurred-even if Alma was in coma,she 
managed to connect telephatically with Fettel,which turned him psyhotic.He 
killed then 10 people and after this,ATC decided to shut down the Origin 
project and to shut down >> The Vault << -a shielded cell(inside this 
cell,there was a cyrogenic freezing),where Alma was kept.But this has also 
deactivated the life support systems in that cell and 6 days later,Alma 
died.Apparently after some time,Genevive Aristid,a director of ATC and Senator 
ordered of re-opening >> The Vault << with a single purpose to test the 
abilities of the first prototype.When >> The Vault << was opened,Alma`s spirit 
was released.She made a contact with Fettel,who had now an army of super 
soldiers(Senator provided him with this soldiers)and immediatly began his 
bloody rampage,with a goal to hunt down and kill everyone,that was involved in 
the Origin project. . .





=========
4)Enemies
=========
ATC security-Those guys are employed by ATC with an objective, to destroy all 
evidence regarding the ATC illegal activities and to eliminate every potential 
human,that may reveal those things to others-that also includes you.They won`t 
be so dangerous,just remember to aim for the head and most of them are armed 
with SMG or assault rifle,some of them also carry nailgun or shotgun.
They are also equiped with Frag grenades.

Replica clone soldiers: Originating from project Perseus,those soldiers are 
designed purely for killing.They are very smart,will not care for themselfs and 
will work together as a team.The are much better than normal 
soldiers,especially in their armor,military tactics and body`s resistance to 
weapons fire.There are several versions of them,but I will describe the basic 
ones:
 -Standard version: They don`t posses a great strength,but they can be 
dangerous,when in groups.They carry assault rifles,SMG and shotguns,and are 
equipped with Frag grenades.
 -Elite version: These guys are much difficult and smarter than the previous 
ones.You will recognize them by their white mask and orange glowing eyes, or 
they may also appear with gray masks-but those ones are snipers and will 
therefor carry Plasma weapon.The first ones seem to be specialized in heavier 
weaponry-they carry RL,RC,nailgun or sometimes also assault rifle.
 -Heavy armor soldier: You won`t probably miss those guys-they have a big and 
very thick gray armor with blue glowing eyes and carry most of a time 
nailgun,some of them also RL or Plasma weapon.I recommend extreme caution for 
those ones,because they can quickly kill you,if you aren`t careful.Softem them 
by using explosives and then use hit-and-run tactics to defeat them.And don`t 
try to use melee or any other simmilar attacks,because that won`t do anything 
and they will also do a melee attack to you-and that hurts a lot.

UAV: Those flying robots are very annoying and maneuverable,but can be easy to 
defeat,if you use ambush tactics.They fire a red repeating laser that is quite 
powerfull,so it is best to hide somewhere and let them come from you.When they 
show up,use shotgun or anything else powerful to bring them quick down,one by 
one.If you canno`t hide,then strafe left and right as much as possible and use 
automatic weaponry.Also note,that they have a blue light,that has shines with 
great magnitude(you can see a blue reflection on the walls,when they are near) 
and they are very loud(basically their engine),so you won`t probably have 
problems with spoting them. 

EVE: Those guys are pain in the neck.They are either equiped with RL or laser 
cannon on their both arms and can absorb huge ammounts of punishment.Going to 
another room won`t do anything,because they will bust trough door in no 
time.Staying behind bullet proof windows also won`t work.They are also move 
very fast and loud.I recommend explosives and the best weapon,that you 
currently have.And stay far away from them,because they will punch you for 
good.

Ceiling turrets: They are very powerfull,but good thing is,that they are 
immobile.Try to find alternate routes to get behind them and use shotgun or 
remote bombs on them.Nailgun or RC also work good.

Ghosts: These brown "ghosts" with yellow eyes are creepy and their attack is 
quite powerful.They often appear in large numbers and will try to get as close 
as possible to you.Nailgun or pistol(s) work the best on them.

Icarus stealh assasin soldier: originating from yet another U.S. Department of 
Defense`s secret project,called Icarus,those >> ninjas << are 
invisible,quick,can leap great distances and have quite powerfull attack.The 
good thing is that they havo no long range weapons,they will just try to come 
close to you and punch you(their punch is powerfull because of the support of 
electric current).The best way to defeat them is,that if you speculate or know 
where they are,place some mines ahead,select shotgun(for CQB) or nailgun(for 
long range) and lure them towards you.If they manage to get trough the mines or 
that you even didn`t throw them(i.e. you don`t have no mines),hit SlowMo and 
blast them away.Also note,that when they are nearing you,they won`t be any more 
invisible.But when they are,look for the outlines and mirror-like effects to 
locate them quickly.
If you are experimenced player(!),you can kick or punch them,because it seems 
that this also works good at them.





============
5)Characters
============
Note: minor spoilers

(don`t know his name)-(you): This is the main charachter,that you will play in 
the game.He is the first prototype and therefor son of Alma.Troughout the 
game,he will have many vision about Alma`s nightmares.

Leo Jankowski: A veteran of F.E.A.R. team.He is doubtful about protagonist`s 
skills,as he has been recently transferred to this team.
Later in the game,he speculates,that something is not right with the 
protagonist,as he says: >> Like his eyes would look trough you. <<

Rowdy Betters: The boss of F.E.A.R. team.He directs field operatives via the 
Hanniball-3 spy sattelite and wirreless communication equipment.He also relays 
other information to teammates.

Jin-Sun Kwon: She is the team`s combat medic and is also in-charge to conduct 
the field forensics.

Douglas Holiday: A member of SFOD-D team and a demolition expert.He will help 
you troughout the game with anything,that is relating the explosives.

Paxton Fettel: He is the second prototype and therefor brother of the 
protagonist.He is the reason,why was the Origin program shut down.Now,he is a 
powerfull telephatic commander with an army of super soldiers,willing to 
fullfil his objectives at any cost-to kill anyone involved inthe Origin project 
and to free Alma.

Genevive Aristid: She is a director of ATC and the main person in-charge of 
ressurrection of the Origin project.

Norton Mapes: An engineer,employed by ATC.He is very loyal to Genevive and at 
first,he seems that he is willing to help,but then,he is actively trying to 
stop the protagonist and is destroying the evidence, relating the Origin 
project.He was also charged with legal action by Alice Wade for sexual 
harrassment.

Harlan Wade: An eldery scientist and the main in-charge for Origin project.He 
is beleived to be father of Alma and the he also gave his DNA for Perseus 
project,to create that clone soldiers.

Alice Wade: She is daughter of Harlan and also an employee of ATC.He was also a 
member of the special taskforce,to anaylize contamination in the South River 
Water Purification Plant in which ATC had interest beacuse of the location of 
downriver from Origin facility-they feared that it would be traced back to 
them,to Auburn district,where somewhere in that place the secret facility is 
located.

Aldus Bishop: Another employee of ATC,that would have the same fate as the 
other two teammates,Charles Habbeger and Bill Moody,who were killed merciless 
by Fettel,if the protagonist wouln`t rescue him.

Alma Wade: The very core of this game.She is rather a big mystery,but it is 
discovered that she is daughter of Harlan Wade and she was a victim fo a 
terrible experiment-that is the Origin project.As a child,she was very attuned 
to negative emotions,which caused her to be very disturbed.

Ian Hives: Apparently another ATC employee,that is very loyal to Genevive and 
has a high level of clereance.





===================
6)Weapons and items
===================
Note:TPWYGIF=the place when you get it first
     MC=magazine capacity
     Max AOAC=maximum ammount of ammo carried(with the current clip in the 
weapon)

Rakow AT-14 .45 Cal Pistol: A very powerfull pistol,but most of a time as a 
last resort weapon.It is very effective against ghosts,Replica standard 
soldiers and ATC Security.Use it also to destroy the explosive barrels.Also,aim 
for the head as much as possible to get a quicker kills.Can be dual-wielded.
TPWYGIF:This is the first weapon,that you don`t have to obtain;you start with 
it in your inventory,in INTERVAL 01-Inception:Point of origin
MC:18;36-when dual wielded
Max AOAC:200

Sumak RPL 9mm Sub-machine gun: This SMG,doesn`t pack much of a punch,but its 
hight RoF,stability and magazine capacity makes it a formidable weapon.Use it 
at the same enemies as for pistol,but it is also effective on UAVs or even on 
Heavy armor.
TPWYGIF:The second an last weapon,that you start with in your inventory in 
INTERVAL 02-Initiation:First encounter
MC:50
Max AOAC:500

Vollmer VK12 12 gauge Combat Shotgun: This is a weapon,that you will have it 
from beginning to the very end.Its shots spread out too much,to be an effective 
long range weapon,but at the close range,it is deadly-in short,ultimate weapon 
for CQB.It is effective on almost every enemy.
TPWYGIF:Obtained in INTERVAL 03-Escalation:Heavy resistance,2nd Checkpoint,from 
a dead Replica soldier
MC:12
Max AOAC:180

Rakow G2A2 5,56mm Assault Rifle: Much better in terms of power,but its primary 
drawback is its inaccuracy,if fired fully automatic.Fire in bursts,to improve 
you accuracy.I recommend using it at your formidable enemies,for close to 
medium range.
TPWYGIF:Obtained in INTERVAL 02-Initiation:First encounter,1st Checkpoint,in an 
office,where one passage to it is blocked 
MC:45
Max AOAC:450

Baksha ASP 7,62mm Sniper Rifle: This is some sort of sniper rifle,that fires 3 
shots in a burst.As with sniper,it has also a scope to zoom in.Use it on every 
enemy,that is far from you.The best way to use it is to point the reticle 
little bellow the target`s head-this will ensure that all 3 shots will hit and 
a quite possible headshot.Don`t use it in CQB.
TPWYGIF:Obtained in INTERVAL 03-Escalation:Exeunt omnes,1st Checkpoint,in an 
office where its door are locked by a padlock on the outside,along with the HB
MC:30
Max AOAC:200

Armacham 10mm HV Penetrator(nailgun): Another weapon,that you will use it a lot 
in the game.It is very accurate and quite powerfull.It has tendency to nail its 
targets on the wall,wich can be very funny(and is the most sure indicator of 
their death,when tey are pinned to the wall).Use it for enemies like Replica 
soldiers,although it is very effective agaist UAVs and on the turrets.
TPWYGIF:Obtained in INTERVAL 03-Escalation:Heavy resistance,3dh Checkpoint,from 
a dead Heavy armor
MC:25
Max AOAC:250

Obrego MP50 20mm Repeating Cannon: This is the last weapon that you will find 
it and its firepower is to be feared.Large clip capacity,high velocity of the 
shot,splash damage are the bright points of this weapon.Save it for the bigger 
enemies.The only bad thing is that its ammo is scarce.Beware of that spash 
damage-because it can also hurt you and the the fact,that you will move slow 
with this weapon.
TPWYGIF:Obtained in INTERVAL 08-Desolation:Urban decay,3dh Checkpoint,near the 
building,full of snipers,behind the steam vent
MC:50
Max AOAC:100

Armacham T7 Particle Weapon(plasma gun): The ultimate sniper weapon.This weapon 
si so powerfull,that it will burn the targets with elecrity to their 
skeletons.Not recommendeed for maneuvereable enemies.Also note that if the 
enemies are in the same line and if you shoot the nearest,the particle beam 
will go trough several other enemies(who are in line)and zap them as well.
TPWYGIF:Obtained in INTERVAL 06:Unauthorized personel,4th Checkpoint,after you 
climb the ladder,near the dead scientist,with an office,filled with toxic gases 
nearby
MC:10
Max AOAC:100

Andra MOD3 Multi-Rocket System: Every FPS has a RL-F.E.A.R. is no 
exception.This is the most powerfull weapon avaible in this game.Unlike other 
RL,this doesn`t fire on rocket,but instead it fires 3 small rockets,that will 
fly in a spiral pattern to their target,detonating in one massive 
explosion.Higly recommended for strong enemies,especially EVEs.Also be 
aware,that you will move slow with this weapon.
TPWYGIF:Obtained in INTERVAL 06-Interception:Sayonara,sucker ,1st 
Checkpoint,behind the the pipes and the fence,in the room with a lot of 
ammo,where a 2 soldiers come up the stairs
MC:15
Max AOAC:30

N6A3 Fragmentation Grenade: The least powerfull explosive.Effective on groups 
of sodliers,or you can use it on single one.Can be used,while you are equiped 
with weapon.You can carry a maximum 5 of these.
TPWYGIF:Obtained in INTERVAL 02-Initiation:First encounter,1st Checkpoint,in 
the office on the table,brfore you get the AR

AT-S Proximity Mine: The golden medium of explosives and it is very useful for 
setting traps. Can be used,while you are equiped with weapon.You can carry a 
maximum 5 of these.
TPWYGIF:Obtained in INTERVAL 03-Escalation:Heavy resistance,3dh Checkpoint,on 
the tables,before the fight with Heavy armor

M77 Remote Bomb: The most powerfull of explosive and can stick to targets.The 
bad thing is that you will have to use detonator to trigger the bomb and 
therefor,you will not be able to fire your other weapons,so hide in a safe 
place and detonate them.You can carry a maximum 5 of these.
TPWYGIF:Obtained in INTERVAL 03-Escalation:Bad water,1st Checkpoint,in the 
vents,near the dead engineer and nailgun
-------------------------
Healt Pack: Instantly increasses your healt for 20.You can carry maximum 10 of 
these packs.
TPWYGIF:Obtained in INTERVAL 02-Initiation:First encounter,1st Checkpoint,on 
the shelve,shortly after you kill you first 2 enemies

Bullet Proof Vest: Gives you a protection agaist the weapons fire by 20 but 
will not absorb damage,caused by drowing,falling or being punched by someone.
TPWYGIF:Obtained in INTERVAL 02-Initiation:First encounter,1st Checkpoint,in 
the same place as the FG

Healt Booster: It boosts your healt to its maximum and permanently increasses 
your healt by 5 up to 199 max healt.
TPWYGIF:Obtained in INTERVAL 01-Inception;Point of origin,1st Checkpoint,on the 
table in the room,that is near the door,where Jankowski broke its window

Reflex Booster: It boosts your reflexes to the maximum and permanently 
increasses your reflexes by a small ammount.
TPWYGIF:Obtained in INTERVAL 02-Initiation:First encounter,near the beginning 
location,in a warehouse on the box,near the closed gate





============
7)Walkthrough
============
INTERVAL 01-Inception:
-Point of origin: When you get out of the car,go straight and then right.Break 
the loose boards with your pistol`s melee attack.Now continue to the building`s 
door,where the burning barrel is.Continue until you finally come to the 
door,that will fall to the ground,when you try to open them.When you step into 
the room,Jankowski will break the glass of the door and you will be given a new 
objective,to rendezvous with him.
---CHECKPOINT---
Go to the room on the right and on the table,you`ll find your first 
HB.Now open the big doors and go to the left,jump over the table and 
continue to the right until you come to the door,that is locked. 
Shoot the padlock and continue to another blocked door.Wait until 
Jankowski removes the obstacle and opens the door for you.He will 
tell you then to get ready for an assault.When he breaks the door,he 
will suddenly disappear and you will begin hallucinating.Just head 
for the room,where a dead corpse is lying on the chair,and then 
Jankowski will reappear and everything will be normal.You will be 
then given new orders to search the area.
---CHECKPOINT---
Just go up the stairs and continue until you come to a small passage,which 
leads to other side of the rooftop.Go trough that path and Feetel will supprise 
you and knock you down with an wooden board.After he talks with you,head to a 
room,where you have encountered that dead body and the mission will end.


INTERVAL 02-Initiation:
-First encounter: After you get out of the  Blackhawk helicopter to the ground 
via the rope,you will be given objectives to open the front door.Just go to the 
right and when you come to a warehouse,before you go up to the stairs,get 
inside that room,where the doors are half-oppened.Inside you will find your 
first RB lying on the box.And now,go back and up to the stairs,and 
continueuntil you find a control switch for door.Activate it and return to the 
location of previous locked door.You will have then a vision of how did those 
soldiers die-you couldn`t help them in any way.
---CHECKPOINT---
Go straight and when you come to the dead end,go right.You will see a dying 
engineer and a conversation of 2 soldiers.When they kill that engineer,kick 
down the first soldier and shoot the barrel to quickly kill the other one.Go on 
and in the near room,you will find your first HP lying on the shelve.Continue 
up the stairs and be sure to pick up another HP in the office ahead.When you 
come to the window,that is blocked by boards,break them and jump down from the 
other side of the rooftop.Now prepare for a big fight.Kick down the first one 
and wait for the others to come.Then,quickly go to the right,pick along the way 
HP and kill the rest of them.Now continue and when you come to the 
warehouse,filled with boxes,jump on the nearest box and pick up the HB.Now 
supprise the next soldier by kicking him down and shoot the other 2.Get into 
the office, pick up the FGs and take care of next 2 guys.Go on and kill another 
one,and get around the office,where the bad guy was,to get to the office,where 
the passage is blocked.There,you will find AR,BPV and HP.When you come to a 
blocked door,go right and get across the shelve.Pick up the ammo,listen to a 
msg and activate the switch.This will move the container to the right,so you 
can go across it to the other side.But before you do that,ambush the 2 
soldiers,that will come out the door on the other side.For a next 2 soldiers 
bellow you,a one good throw of FG will dispatch them quickly.Now continue and 
be sure to get to the left office,where you`ll find BVP and ammo and to the 
right side for a HP.Now preapre yourself for a big fight.Throw a FG or two and 
kill them all,one by one,and most important-use SlowMo as much as 
possible.After the coast is clear,go right and down the stairs.
---CHECKPOINT---
Pick an SMG the shelve.Go on and you will again have halucination.This time you 
will see Jankowski wandering around.When you see a fence,you will see a HB 
behind it.Just continue and at the first open door turn right and get that 
HB.Now return to previous area and follow the path where Jankowski was walking 
and you will eventually come to another area,cowered with blood.Probably the 
last location of a missing F.E.A.R. team.Go up the stairs and when you come to 
a broken window with a hole inside,drop down.Suddenly,Alma will appear and will 
try to burn you.Just run to the left and you will bust trough the window.


INTERVAL 03-Escalation:
-Infiltration: Everything will be pretty much quiet here,so just continue,until 
you get to a big yellow bridge and a water container in the center of this 
area.Drop down to the ground,where the boxes are lying,and you will find a 
RB.Then go to that office,listen to msg,and activate the switch.The bridge will 
rotate for 90 degree.Go across the bridge and get down via the ladders.The next 
are will be pretty straight foward,so just continue,where the next ladder 
is,don`t forget do pick HB and go up.Kill enemies on the way until you come to 
an area with 2 cisterns.Search for a hole in the wall.When you find it,get into 
that shaft and get RB.Return,shot a padlock on the fence door,go up the 
ladders,run on the pipes and drop down to the ground.You can shoot another 
padlock on the door,to backrack to any item,that you may have 
forgotten.Otherwise,just continue,killing every enemy on the way.When you come 
to an area with a lot of pipes,it could get little tricky.Use cover as much as 
possible and FG.When you take care of them,climb the ladder,open the door and 
continue.
---CHECKPOINT---
The next door will be blocked,so head left and use laptop.Continue 
running in the hallway and you will come to a big door.Another big 
fight will occur here.Just use FGs,SLowMo,and AR to dispatch them all.Go on and 
when you come to a pool of water,swim into it and climb the ladder.Head for the 
area with a little generator,where you saw Alma running around.When you come 
there,you will see an opening.Jump into it and you will once again have a 
halucination.After this,the level will end.

-Heavy resistance: Continue left,navigating the shaft until you come 
out.Also,don`t forget for the HP.Shortly after you come out,an enemy soldier 
will talk with his superiors.You know,what to do with him.
Go on and you will see a vision of Jankowski.
---CHECKPOINT---
Here,you have to options,where to go.I preffer getting the left way,because you 
can then ambush the 2 soldiers with FG and the others won`t be a big 
problem.Head to the next door.
---CHECKPOINT---
Now comes the area,where you will mostly play a game of cat and mouse.
After you clear this area,head for next one,where a water pump 
is.Again,dispatch all enemies.Look for an enemy,who had a shotgun and pick it 
up.Finally,it`s time to teach those guys a lesson.And don`t forget for a 
RB,that is bellow the pump.Just use ladder and get back.
Open the door and continue to the destroyed bridge.Head left until you finnaly 
come to a red wheel for a water level control.Use it and backtrack to previous 
location.Swim into water,jump on the box and get to the other side of this 
bridge.
---CHECKPOINT---
Now before you turn around the corner,use the SlowMo and select FG.
One enemy will walk and the other 2 will run.Wait for a moment,where they are 
close to each other and throw a FG onto them.If your throw was good,you will 
eventually kill them all.Dispatch the remaining enemy.You have again two 
options,where to go-you can go right on that grateway or you can just head 
normaly on the left.I recommend the last one.Supprise the enemy with a 
FG,collect the mines,which are on the left,on the table,and place some of them 
in your vicinity.Wait for them to come-they will be blown appart because of 
this mines and kill the others.Pick up everything,that you can because next 
fight will be tough.Do everything you want with the next guy on the 
pipes.Carefuly go and place some mines,select FG and shotgun.Now,a Heavy armor 
and a 2 soldiers will bust out of the door.Kill all of them and continue.You 
will see then 2 enemies running away from you-just leave them.Go first left and 
get under the grateway to get HB.Now go back and head on the path,where those 
soldiers were.First,shoot that unstable wheel-it will release fire and prevent 
the enemy from running so much around.Then just use SlowMo and shotgun on 
them.After that,swim into water and use the wheel to flood the area with 
water.Also,behind you are another door.Open them,go left,pick up BVP and 
nailgun then go to the right of your previous location to collect shotgun an HP 
and get back into water.Collect some goodies from the office,climb that ladder 
and head on until you come to the are,where you will have a vision of Fettel 
talking to Mr.Moody.Smash the grate and get into the shaft.When you come to the 
end of it,smash the the grate and get out.The level will then end.

-Bad water: Go to the ladder and head down.When a small canal is in front of 
you,jump down and head right to collect ammo.Then get back up and got to the 
office above you.Listen to msg,get ammo and return.Head to the room with 
generators.There will be again a small cannal.Use the ladder then navigate 
it,when you come to a dead enineer.There will be a HB near it.Backtrack to the 
room with generators and continue.When you come to a long hallway,the both 
doors ifn front and behind you will suddenly close and you will have another 
hallucination.After this,the door will open.The next door will be blocked.Look 
on the left ,behind the trash container and you will see a grate.Smash it,enter 
the vent and when you come to a dying person,prepare yourself for an ambush.
---CHECKPOINT---
They will turn down the lights.Hide behind one crate and kill all incoming 
soldiers on the higher ground.Then a 2 soldiers will bust trough the metal 
door-just throw a FG or place a mine.After the fight,continue trough that blown 
door,kill the next guy and place a mine next to the window.When the bad guy 
will try to bust trough widnow,it will be blown appart.Take care of the 
others.Now go left,up the ladder,smash the grate and crawl in this vent,until 
you come to next section of vent,where a nailgun and RemB are located.Go 
on,pick up RB and when you come to the end of the vent,don`t jump down 
immediatly.3 guys will show up,unaware of you-give them a nice gift by throwing 
one RemB and detonating it,blowing them appart into atoms.Dispatch the 
remaining two guys.Go on through the door,when thhose 3 guys came from.
---CHECKPOINT---
4 more bady guys will show up-kill them then go left to a small office-you`ll 
find a BVP there.Continue,and when you come to a dead end,crawl into small 
passage to the left and jump down.The level will end.

-Exeunt omnes: Just continue,pick a HP along and climb the ladder.You will also 
see,how the Replica soldier is placing a mines to stop your progress-how 
pitiful.Shoot the mines-an electric transfer point will overload and begin 
sparking out the electric.Look to the left and destroy the grate.Go through it 
and drop down.Now just continue running in this cannals.In front of you,you 
will also see a Stealh ninja-hit SlowMo,select nailgun and kill it.If he 
manages to run away,don`t bother.It even wouldn`t attack you.This is just for 
fun.Now continue until you come to a section of grateways and ladders.2 
soldiers will come and one will wait behind-kill them all.See that ladders?-
climb them,walk on that pipes,get past the old generator and get to that 
office,to pick a HB,HP and a nailgun.Now backtrack to a location of where 
soldiers came from and pop up the ladder.You will come to a location,where the 
electric is sparking.Go left and activate the switch for high-voltage 
electric.The electric will stop sparking.Pick a HP along the way,open the 
door,get a BVP and use the laptop. 
---CHECKPOINT---
Shoot the padlock on the right,grab a mine on the barrel,then crawl under those 
pipes and continue until you come to an office with HB,RemBs and for the first 
time,SR.Shoot the padlock on next door to exit and continue down the stairs.You 
will hear a soldier talking to his superiors-throw some FGs or any other 
explosive and take care of them.Pick up a HP,FG and continue.You will come to 
an open area.Before you exit,snipe those 2 guys and head for the stairs on the 
opposite side.Quickly kill the enemies,that will come through the doors and 
when the Hind comes,throw a FG or snipe the guys,that will jump out of that 
helicopter.
---CHECKPOINT---
Approach the corner silently-you will hear,how the soldiers are setting up an 
ambush.Get back to the wall and move slowly to the left.Select SR and throw a 
FG to create a chaos among them.Anyone who comes out,snipe it.If it is near the 
explosive barrel,shot the barrel instead the soldier,because the kill will be 
more guarantied.Now again move slowly on that yellow stairs and throw some 
RemBs near the big doors,because another soldier and a Heavy armor will bust 
out.Kill them,pick a 2 HPs on the tables and go on.Go first right and behind 
fence,there will be BVP,head to the next office to grab nailgun,BVP and FG.Get 
back and coninue down the stairs.
---CHECKPOINT-
Grab anything that you can,because a major fighting awaits you.Go trough the 
window on the left.Now there will be about 5 soldiers,snipe them.A black truck 
will come and a lot soldiers will bust out.Use all of your FGs,use the SR to 
max,then switch to AR or nailgun to finish the rest of them.After you finish 
them all,Rowdy will say that HLZ is clear,the Blackhawk will land and the 
mission will end.


INTERVAL 04-Infiltration:
-LZ is hot: When the Blackhawk delivers you to the destination,it will get very 
hot.Your escort,2 members of SFOD-D team will be dispatched quickly.As soon as 
you drop down from helicopter,immediatly proceed to the fron doors and kill 
that 2 guys.Wait for the others to come to you-place a mine near door or just 
shoot them.When you feel ready,get
out of that office and kill the rest of them.Proceed to the lower level trough 
the door,where that soldiers came from.Head inside.
---CHECKPOINT---
You will hear a conversation of 2 soldiers,that it is possible that there was 
an outbreak and that they have lost contact with rooftop team.Throw a FG or 
shoot them,to confirm that fact.
Head down the stairs(don`t forget for HB,it is on the barrel,down the stairs,on 
the your left side),kill another 2 soldiers,continue and just dispatch all 
enemies on the way.Go up the stairs and head inside.3 bad uys will show up-take 
care of them and continue.Also, don`t forget to look behind the box-like 
generators:there is a RB,lying on the barrel.Continue,take out that 2 guys on 
the stairs and proceed to next area.Rowdy,will tell you,that he is picking up 
Jankowski signals(>> I am picking up Jankowski signals!How the f*** did he get 
here so fast? << -heh,a real hard question)and you will see his ghost wandering 
around.Follow that path,where he walked.
---CHECKPOINT---
When you come to an exit for rooftop,be aware of 3 soldiers,that will come.Kill 
them,grab everything you can and drop down trough that broken window.The level 
will end.

-Watchers:Just continue,until you come to a laptop in a conference room.Use 
it,pick ammo from a dead ATC guy and proceed.Suddenly,Stealh ninja will bust 
trough window-leave it,because it will not attack you.Go to the left room and 
listen to a msg.Proceed to a main hall with a sattelite model hanging from the 
ceiling.
---CHECKPOINT---
Go up the stairs and now you will have the first fighting with Stealh 
ninjas.Place a mine near the first door of the office on the left and lure him 
out.If you don`t have the mines,just use SlowMo and shotgun.In the next 
office,another Stealh ninja will habg on the walls.Take him down,proceed to the 
next office,blast him away and listen to the msgs.In the next section of 
offices,there will be no enemies,so just head right,where 2 dead ATC guys are 
and a lot of ammo plus BVP and HP.Go into that shaft then continue until the 
ceiling won`t support your weight and you wil fall down.Go on and two Stealh 
ninjas will come.Blast them away and continue to that laptop and use it.
Continue and in the office,where its door are locked,Norton will fall from the 
ceiling.Funny guy,isn`t he?Give hom a commlink and he will open the door for 
you.You will be given new objectives,to locate and disable the local security 
sysrem.But befor you continue,head left into that destroyed office,pick up a HP 
and go into the vent.Pick a RB,the go on,until you find another HP,SMG and a 
dead ATC guy.Get out and head to that previous area.
---CHECKPOINT---
When you come to an big office,listen to msg and continue.You will hear 
soldiers talking bellow you near the control room for a security system-kill as 
much of them as you can.Proceed to the left,down the stairs kill all enemies 
along the way and get to that room.Replenish yourself with ammo,HPs and 
BVPs.Activate the controls and the system will be disabled.You can see in the 
monitor,how is Norton running away.You will be given new orders,to locate and 
reset the network system.
---CHECKPOINT---
Proceed to the area,where that last lapotop was located,trought the 
office,where Norton has fallen.Dispatche the enemies along the way and enter 
the room(near the entrance,there is a sign and on it is written >> Server 
room <<).Now proceed and activate the control panel in the network room.Befor 
you do that,look to that wooden door.Place mines or RemBs,so that when you 
activate that panel and when 4 enemies come out from that door,they will be 
blown appart(I was successful in killing 3 of them;see if you can kill all of 
them).Anyway,you will be once again given new order,to locate and determine the 
status of a missing SFOD-D recon team.Head trough that wooden doors.You will 
run trough the unfinished part of the building and have a lot of visions and 
hallucinations.Don`t forget to pick up a HB(it`s on the upper office,just as 
you had the hallucination).Just proceed until you come to a room,filled with 
blood and 3 skeletons.Apparently,that is the missing team(horror to its 
maximum).Anyway Jin and her escort will come throught the lift.You will be 
given new order,to continue the search for Fettel.The friendly soldier will 
open the doors for you.
---CHECKPOINT---
Continue and drop down to the lower ground.The mission will end.

INTERVAL 05-Extraction:
-Bishop: You have once again two options where to get;I recommend the right 
way,going into the vents,because you will better supprise the enemy.At the end 
of the vent,kick the grate one time.The enemies will begin to 
investigating.Wait for that 2 soldiers on higher ground,that they are close to 
each other,hit the grate once more,throw a FG into those two and kill the 
others.Now in one office,there will be a blinking red light on the phone-listen 
to that msg and continue to the other office and listen again to another msg.
---CHECKPOINT---
Continue blasting away everything,that is alive and when you come to a big 
office with a lot of ammo around,you will a civilian,calling for a help.Head 
inside that room and you will see Bishop,wired to the explosives,Give him a 
commlink and you will be given new objectives,to rendezvous with the demolition 
team on the lifts section.Continue heading there.
---CHECKPOINT----
Oh yeah. . .now comes the hard part.The enemy was apparently messing with the 
security sytem and has boxed you in(close all exits).Wait for the lifts to come 
by and kill all enemy,including a Heavy armor(experiment with different 
ways,like placing traps etc.).When the coast ist clear,the team will come out 
of the lift.Douglas will blow the wall and creat an exit.Lead the team back to 
that Bishop guy.Suddenly,a fire alarm will be triggered.You will have to go 
investigate the cause of a fire alarm.If you don`t know,where to go,the 
friendly soldier will show you.You can also orientate by those flashing orange 
lights.
---CHECKPOINT---
When you come to a section for going up the stairs and forward into the 
offices,go to the second way first.In the farthest office,you will find 
shotgun,BVP and HB.Backtrack and go up the stairs,listen to a msg at first 
upper office on the right and continue to that security roo for fire 
alarm.Deactivate it and ge into the now open lift.When you get up,the lift will 
stop.Exit it and jump on the barrel and boards,then get into the shaft.When you 
ge out of it,exit the room,where there is a pool of dead bodies bellow you and 
use laptop.
---CHECKPOINT---
Now go right and search for the location,where the windows are removed from the 
wall.Get out,walk at the edge of the building(be careful not to fall down!) and 
when you come to another simmilar area with windows removed,get into that 
room.Now this next section will be very hard,because there will be a LOT of 
enemies.Go on,kill everyone,then drop down to a main hall,continue and 
again,kill them all(frequently use FGs,nailgun and AR,shoot the explosive 
barrel for better kills,use cover-don`t let them flank you and keep a cool head 
in the firefight;the good thing is that there is a lot of ammo,BVPs and HPs 
littered around the place).You will eventually come to an area with two 
lifts.See that yellow light on the higher ground-that is the RB.TO get it,go 
left,up the stairs,pick a HP and ammo on the way and get that RB.Backtrack then 
go right,on those wooden boards and when you come to a exit`s obstacle,jump 
over it.The level will end.

-Blindside: You will see how the soldiers are shooting at the helicopter.Try to 
sneak at these two,and kill the others fast.Continue and kill the next 3(a lot 
of enemies here on the rooftop will have SR,so get close to them to quickly 
defeat them.Head inside and finish those enemies(I recommend luring them 
outside,because the place has a little space to fight).Continue heading to a 
room, with a radio transmiting the news and get to that lift.
---CHECKPOINT---
You will see how did the ATC guys assasinated Bishop.So,the ATC wants to cover 
their tracks and wnats to keep everyone his mouths shut up.Theach them a 
lesson,by annihilating them all.First,pick the snipers and everyone else that 
comes with the SR.Then,go into that building,kill all ATC guys(also explore 
area for ammo,. . .) and head for the rooftop.Then go right,wait for the door 
to open,throw a FG to kill those 2 and jump down.No one messes with F.E.A.R.!!!
Now head inside and kill the next two ATC guys.Drop down on that vent.It will 
collapse and you will fall a long way down.You will be given orders to get to 
the surface.Get out of the water and go to that fence door.Shoot the padlock 
and the pipe will explode,sending out a huge blast and fire wave.Get back to 
the water to avoid being killed.Now go out of the water and go up to the newly 
created path by a broken grateway and proceed.
---CHECKPOINT---
Go left into that small passage,and when you come out,pick a HP one the left,if 
you need to then go right.The bridge will collapse.Get bellow the 
grateway,where you are standing and get into that passage.The next open door 
will be blocked by fire,so go left,bellow the grateway,into the shaft.Get out 
and use that wheel for high-pressure gas pipe.The fire will stop venting 
now.Remember that ladders,that were as well blocked by fire?Climb them up and 
you will have a vision of Jankowski(this guy actively wants to scare you).The 
elevator is offline,so go right onto a room with a canal.The boxes are blocking 
the entrance to the next section of this canal,so use that red wheel.This will 
flood the canal with water.Swim to the other side of it and use that switch,to 
divert power to the elevator.If you shoot the padlock on the fence door,you 
still won`t be able to open them,so go left and jump into a room,where that 
canal is.
---CHECKPOINT---
Head for the elevator,but prepare for a fight.2 soldiers and a Heavy armor will 
head out.Deal with them then ride the elevator up.The level will end.


INTERVAL 06-Interception:
-Sayonara,sucker: You will hear soldiers talking about Norton.Kill them,head 
inside the Shipping office,grab BVP and ammo and continue to the locked bullet 
proof glass-like doors.Head left,into a research lab and up the stairs.You will 
come to two elevators and Norton,hiding behind the zofa and with a cactus on 
his head?!(this guy is more a klovn than an engineer).Continue.
---CHECKPOINT---
You will come to a large lab with 3 soldiers inspecting.Quickly kill them and 
in the next section of lab,throw a RemB and detonate it.If you were lucky,you 
will kill about 6 of them.If anyone has survived,shoot him.Continue to the next 
door,that will open and you will see 2 enemies coming up the stairs.Kill them 
both.This lab has a lot of ammunition(apparently,this science lab was converted 
to an ammo storage room).Be sure to look behind the pipes and fence for RL.
Go on,kill the 2 soldiers and use the laptop.Continue,watch for the 3 soldiers 
on the higher ground,drop down,go to the security room and use the control 
panel.Also listen to a msg.
---CHECKPOINT---
Remember the Norton and that two elevators?Head for that area.Apparently,he 
doesn`t wish you going with him,so go trough that door,then climb up in this 
elevator shaft.When you see a grate,carefully walk to it and smash the 
grate.Drop down to a lower section of vent and the level will end.

-Unauthorized personel: Navigate the shaft,go out and continue,until you come 
to that Norton guy(now,he is behind the bullet proof glass).He will activate 
the turrer-destroy it(OK,this wacky guy is getting very annoying-what is enough 
is enough!).Remember the tube,when you were in the vent,that was blocking the 
way to the other side?Go there and jump trough that hole nearby.
---CHECKPOINT---
Continue and watch for a next turret-destroy it,but a better way is to shoot 
the padlock on the fence door,open them,head inside and activate the 
switch.That will shut down the power to a local systems,along with that 
turret.Now continue,use laptop and you will come once again,for x time to a 
location,where to go.A better way is to go laft,so that you can go bellow that 
turret and destroy it.Continue into the vent,where you will come to another 
turret to deal with.This is also easier way,rather that continuing down the 
hallway and coming to the same room,but bad position for you and a more 
favorable for turret.Go on until you come to another destroy-or-deactivate 
situation,but a little more tricky.Hide behind the crates and use SloMo to get 
into that opening.After this,continue and you will come to an office,that has a 
broken door.And Norton will again manage to escape-afterall he is not so 
stupid.Go right.
---CHECKPOINT---
Now you will come to another turret,but weird thing is that it will not 
activate.See that turret on the other side?This is a trap.Continue and when 
they activate,immediatly run to the right trough that door.Listen to a msg,then 
go on both sides of the vents,to destroy the turrets.Continue heading,go into 
another vent(don`t forget fo a HP,that is in the right way,when you enter the 
vent),go left,climb the ladder and exit the room.
---CHECKPOINT---
When you spot 2 enemies,dropping down from the rooftop,quckly kill them both 
and the next 3,that will come to investigate the souce of gunshots.Don`t forget 
for a RB,that is on the table.
---CHECKPOINT---
You will hear gunshots- kill that soldier,that was firing in the turret and the 
others,that will come.Now go to the elevator.You can`t go up,but place a mines 
or RemBs in the fron of it.Now head inside that office and activate the 
panel.The level will go down along with EVE.Run out of that office,pull out RL 
and destroy it.Also check the near offices for HPs,ammo and RL.Ride the 
elevator up and continue heading to a red ladder.Climb it and head inside the 
vent.At the end,exit it and since the door to the next office are locked 
because of presence of a toxic substance inside it,go to the next ladder and 
clim it.Turn to your back,smash the grates and pick up a PW.Now backtrack and 
just proceed until you exit the vent.Pick a HB and listen to msgs then activate 
the ventilator`s panel to clean the area of gases and open the doors.Use the 
laptop,grab the goodies and proceed.
---CHECKPOINT---
Head into the next office and use the turret control panel-kill all bad 
guys,exit the office,proceed to that location,where you killed soldiers with 
turret,kill some more of the enemy,continue,snipe the next 3 with the PW and 
head to the upper area.When you come to the closed door,turn right and jump 
down.The level will end.

-Afterimage: Just continue.Look for a bullet proof widnow-see that RB?That is 
the area,where you need to go.Along the way,pick up goodies,listen to the msg 
in the near office and finnaly pick up that RB,when you get there.Now proceed 
trough that door,and you will have a vision of Fettel(he and his glorious 
thinking. . .).Continue,until you will have a hallucination and after it,go 
left.Just continue,killing ATC guys along the way and using the laptop in one 
of the offices.You will see then a firefight between ATC and Replica soldiers-
Replica will of course win(they are much better,all things considered).While 
they may be a pro,you are the master.So stock youself with ammo and kill the 
bad guys,including the Heavy armor.
---CHECKPOINT---
Rowdy will tell you,that Fettel may be looking for Alice,so you will be given 
the orders to locate her.Continue downstairs and snipe the bad guys.When you 
come to a small windows,watch for a snipers.Snipe them with your 
PW.Continue,listen to a msg in oone of the nearest office(also grab the 
explosive there),proceed and dispatch the next squad,including the Heavy 
armor.Now head for the balcony,snipe those 2 soldiers,jump down and prepare for 
a hard fight.First off,kill those soldiers and then take a few shots at that 
EVE with a PW,then wait for him to come closer,use SlowMo,pull out the heaviest 
weapon and destroy it.Now continue,watch for a sniper,turn right and head 
inside(you can go right to grab some goodies).Now they will turn down the 
lights and attack you.Kill those soldiers(take advantage of that small window-
you can kill some of them,before they get in this hall).Continue,kill the next 
two soldiers,head in security office,to grab some goodies,break one of those 
windows and jump out.The misssion will end.


INTERVAL 07-Redirect:
-Alice Wade: There will be no enemies for a while. . .break one of the 
widnow,head inside and explore,if you want,but your main destination is the 
elevator.When you find it,go up,explore the offices,listen to a msg,use the 
laptop and get into the office of Alice Wade.Listen to msgs and you will be 
given new orders to get to the office of Harlan Wade.Now get back to the 
elevator and it will colapse.Get up via the ladders and carefully walk to the 
other side until you come to a door(you can go right and climb the ladder to 
get some RemBs and a BVP).Head inside.
---CHECKPOINT---
Listen to a msg then eliminate 4 bad guys in main hall and the next 3,that will 
come,when you get up the stairs.Kill then any enemy along the way in the office 
section.Break the window,head inside,use the laptop then kill the next 2 
enemies.When you come to a security room,use first the turret control panel(the 
farthest one-kill all bad guys,then use the door`s control pannel,to override 
the security.Go to that area,where you killed enemies with turrets.
---CHECKPOINT---
Head first left.You will also see a dead SFOD-D member.Get back to a previous 
location and prepare for a big fight.Kill all enemy,including the Heavy armor.
Now head to the next area.Watch out for enemies on higher place-it is not 
advicable to fight them here.So proceed(don`t forget for a RB in the right 
office,watch out for two soldiers,that will try to kill you,and defeat the 
other enemy.Go on and the next office`s window will be blocked-throw a FG 
inside and quickly go tho the left to take care of them.Now prepare for another 
big fight.This area can be a little tricky,because the have places to hide and 
you don`t have that.So throw any explosive,wait for one to come and kille first 
the normal sodliers,to isolate the Heavy armor.Then take care of him.Pick a HB 
in a nearby conference room.Kill the next two soldiers.Now this next enemy can 
be little hard to defeat,albeit it is Heavy armor-he will be equiped with PW.If 
you got any RemBs left,now would be a good time to use them.In case you don`t 
have them,throw any other explosive,or lean around the corner and use the PW.If 
he knocked out,quickly run to him and blast him with a shotgun-he will die 
then.Now continue to next office and you will find Alice there.Give her a 
commlink then upload that UTM codes,Alice mentioned.You will be then given 
orders,to escort her to a rooftop.Also,listen to msgs.
---CHECKPOINT---
Now head back to that elevator.Remember that office,that its widnow is 
blocked?Select a PW and snipe the 3 bad guys,that will come out-the blocked 
window will have enought space to look in tha small opening and also to cover 
you from enemy fire.Now go into that elevator and Alice will activate it.But 
more buttons will be highlighted,despite Alice didn`t press them.That means 
only one thing-more soldiers to deal with.At each stop,zap them with PW or just 
rush out with your shotgun(a total 3 stops will be there,when you will have to 
deal out with soldiers and don`t forget for goodies).In 4th stop,the power will 
go out and the elevator will stop(I guess Alma has her fingers in 
this).Anyway,go to that office and and you will see Alma and then,Alice will 
disapear.The elevator will be offline,so pres that panel and go to the previous 
locked door.Open the next door,head up the stairs.There will be 5 soldiers to 
deal with,3 in the hall and 2 on the higher ground.After that,continue up the 
stairs and open that wooden doors-head inside.Just continue and when you come 
to a grate,smash it and head inside the vent.The level will end.

-Flight: Exit the vent and you will see Alice.Now,you will see Blackhawk 
incoming,but will be shot down by an enemy Hind.When the soldiers will drop out 
of the Hind,zap them with PW and continue trough now blasted metal doors.
---CHECKPOINT---
Head to the area,where that soldiers were and go inside the building.
---CHECKPOINT---
Kill those next 2 soldiers and ambush the ones,that will come out of the 
elevator.Now continue heading down the floor and ambush the next 2 
soldiers,that will come from the next elevator as well.Go trought that wooden 
doors.
---CHECKPOINT--
Now continue,until you see Alice running away(and what are those blue 
fireflies,that are flying around?).Anyway,pick up a HB from the right,in the  
the receiving room and listen to msgs from the left office.Continue,until you 
come to a room with laptop.
---CHECKPOINT---
Use the laptop and continue.Soon,you will discover,what those blue fireflies 
were-destroy those two UAVs and continue,until you come to another UAV.Destroy 
it and head inside that office.Another UAV will show up.Go out trough the 
window and another 2 UAVs will show up-my advice is to quickly go to that door 
and lure them inside to destroy them both.Continue and in a conference 
room,another UAV will appera.Take care of him,continue,kil the 3 soldiers,that 
will drop down from the rooftop and destroy yet another UAV.Continue,listen to 
radio`s broadcasting.Go left.
---CHECKPOINT---
Take care of 3 soldiers,coming up the stairs and go down to next open door.(fro 
2 HPs,go tho the door 8 and for a RB head completly down,near the door 
4).Listen to msgs(this is apparently an office of Genevive) and continue,until 
you hear soldiers talking.Carefully walk and the wall on the left will open-now 
kill all enemy soldiers.Now copntinue and the enemy will shut down the 
power,preventing you to go to elevator(and also lights will go down.).Kill them 
all,use the laptop in the office and search for the room,where a switch for a 
local power is located.Inside is also another soldier,waiting for you-you know 
what to do with him.Now activate the switch,go into the elevator and activate 
it.You will come to an underground section of garage.
---CHECKPOINT--
You will hear Alice`s car getting out of garage(she is quite stubborn,isn`t 
she?).Anyway,you will have to get to the rooftop,to the HLZ for pickup.Along 
the way,there will be an amazing number of soldiers(4 of them in floor G3,about 
6 on G2 and 5 in G1,including the Heavy armor)-use cover,try to kill more of 
them with a single action(like throwing FG) and grab anything on the way.
Where you come to a door near the sign G1,open them,go up the stairs and exit 
to the rooftop.The mission will end.


INTERVAL 08-Desolation:
-Urban decay: After the Blackhawk gets hits and you land,you will be given 
order to eliminate enemy patrols.Exit the current room.
---CHECKPOINT---
Get to the place,where an exit is blocked by wooden boards-smash them and get 
on.
---CHECKPOINT---
Now the best way is to supprise the enemy-do it quick(this enemy patrol 
includes Heavy armor).Grab the ammo,scatered around and drop 
down.Continue,dispatch the next patrol(also,go left,up the stairs,created from 
thash and you will come to a room,containing BVP,HP,nailgun and RB.Backtrack 
and continue.When you hear an EVE walking above you,stop.Look to that half-
blocked door and throw any mines and RemBs,that you have left.Nown approach 
them slowly and when the EVE bust down,detonate RemBs(and with them also 
mines)into one massive explosion.If he wasn`t destroyed(but was hurt badly),run 
away,until he stops chasing you.Then approach him,lean around the corner and 
blast him away with shotgun.Crawl under that half-blocked door and continue.
---CHECKPOINT---
Shoot the 2 enemies on the left and zap the 4 snipers on the 
right.Continue,jump to the other sinde of the building and stop.Pull out your 
PW and carefuly look arund.On the rooftop on the left,there are two snipers and 
in the opposite building of you,there are 6 snipers.After you take care of 
them(don`t forget for a RC behind one of those steam vents),kill the next 3 
enemies,that will come out and continue.Kill the next 3 enemies,pick a HB in a 
bathroom,dispatch all enemies on the balconies,proceed and jump oit of the 
window.The level will end.

-Point of entry: Continue and take care of the next 2 enemies,patroling the 
area.The truck will come out-ambush the enemies,that will come out.Break the 
boards on the window and continue.
---CHECKPOINT---
An another truck will bust trough the door-ambush and kill the enemies,coming 
out of the truck.Now take care of all enemies in the courtyard(take extreme 
caution on the Heavy armor-he is equiped with RL.Grab anything you can and get 
past the roadblock.
---CHECKPOINT---
Now another truck will try to run you down-immediatly go right.When he stops 
and the doors opens-throw a FG or two to kill soldiers.Now continue,blast away 
the next two bad guys,ambush the next ones,that will try to climb over the 
wooden palisade and continue.
---CHECKPOINT---
Climb up,break the window and head to another truck,trying to run you down-
situation.Go back and it will fall to that big construction site and explode
(those Replica guys wants desperately you dead-something big is 
ahead!).Anyway,enter that factory,enter the shaft,near that old machinery and 
preceed.
---CHECKPOINT---
Now this area is a tricky one-kill all enemies on higher ground(watch your 
back!),climb up,drop to a wooden floor,then drop into that little hole on 
the(also,head more right and you`ll find RB,shotgun and HP).Proceed,getting 
past the truck.
---CHECKPOINT---
Prepare for a big fight-kill the 2 bad guys and a Heavy armor and in the next 
office,another Heavy armor will block its doors-kill him as well and the other 
guys(take advantage of an explosive barrels near the first Heavy armor).Just 
continue and dispatch all enemies on the way(don`t forget for that RL).You will 
also have the vision of Jankowski.
---CHECKPOINT---
Continue,kill that two soldiers,stock up your ammo and proceed until you come 
to a blocked doors on the right.Head left into the hallway.
---CHECKPOINT---
In the next are,2 Stealh ninjas will bust out of the window.Continue and lalong 
the way,2 more Stealh ninjas will come.You know,what to do with them.Proceed to 
the next area.
---CHECKPOINT---
You will see,how are the ATC guys battling the EVE.I suggest taking out RC or 
anything powerfull and destroy it.Then go downstairs,kill another EVE(if the 
situation is too hot,get back to the garage and get into the next 
building.There will be 8 ATC guys.When you clean the area,activate the blue 
button on the wall,enter,search the area for a HB.Enter the elevator and you 
will have hallucination.After this,the mission will end.


INTERVAL 09-Incursion:
Lapdog: Destroy the two turrets and search for the ladder,that is leading to a 
shaft.Navigate it to get to the other side of the locked door.
---CHECKPOINT---
Just continue cleaning the place of ATC guys.Youwill see,how Norton is wipping 
out the hard-drive.Head right,kill all of ATC guys,use the laptop,climb the 
ladder on the right,walk on the pipes and you will come to an area,where Norton 
was(use crates and explosive barrels to your advantage).Continue,killing 
everything,that is alive.You will come to an area with turret-destroy it,pick 
up a RB and RC and continue iuntil you will see,how the barrels will explode 
and block the entrance(you can also flank that turret by going onto that shaft 
and coming to it behind).Go left,destroy yet another turret and continue 
killing all ATC guys on the way(use the same tactics as before).You will 
eventually come to an area,where they will close all entrances,so go tho the 
left.
---CHECKPOINT---
You will see an ATC guy placing a mines-quickly shoot the mines to blow him 
appart and kill the next two guys.Now there will be another mine-carefully go 
to the right,climb the ladder and pick a HB and AR,if you want.Backtrack and 
shoot the mine(this will release the fire-that is why a told you to be 
careful:the entrance would be blocked) and continue killing some more ATC 
guys.Climb the ladder and you wil come to the area,beyond the locked doors.Look 
for a small passage behind the pipes,navigate the shaft and drop to the lower 
section.The level will end.

-Bypass: Exit the vent and you will see Harlan talking to Norton-he will shoot 
him then.Go to their location and Norton will tell that you must divert power 
to the Vault doors.Go down the hallway and go left or right-you will end at the 
same location.Take care of 2 soldiers and another 2 that will come.Now go right 
and head to the power diverting section-avtivate the both panels.Remember the 
locked door,after you defeated tha last 2 bad guys?Go there.
---CHECKPOINT---
Continue,until you come to next 3 soldiers-defeat them,use the laptop,climb the 
ladder,duck under the pipes and head into the vent.Navigate and exit it.Go 
first right and climb the ladder and preceed until you get a RB.Backtrack then 
go left from a previous location.You will come to a large area of big pipes 
with 4 soldiers.Take care of them and since the main doors are locked,head 
downstairs.You will come to another power diverting room.Press the nearest 
panel,go downstairs and to the farthest ladder.Activate the panel-that will 
move the crate away and it won`t block the transfer point any more.Now use the 
last panel and backtrack to a previous location of locked doors(don`t forget to 
use laptop near that crate).
---CHECKPOINT---
Destroy the 3 UAVs and continue.When you come to a blocked doors,search for a 
grate the navigate the vent and exit it.Look to this machinery in this room-the 
right one will have less barrels-hop on one of these and continue to the last 
power diverting room.Press the panel to open the machinery,now continue heading 
to the upper level to press the last panel(on the way,listen to msg).Afte 
you`ve done this enter the newly open door(and don`t forget for a HB-it is on 
the left,down the stairs,when you first enter this room).
---CHECKPOINT---
Continue,kill the 2 soldiers and shortly after this,you will have a vision of 
Fettel and Alice.Head for the Vault entrance and destroy 3 UAVs.Use the 
elevator to get down-the mission will end.


INTERVAL 10-Revalation:
Note:WARNING-I have little spoiled this level and the next fight,so don`t look 
this part of the walkthrough,if you don`t want to spoilers.(Don`t say then,I 
didn`t warn you!)



-The Vault: Just continue right until you will see Fettel-you will have once 
again hallucination.Pay attention to where Fettel is and kill every ghost-
because that is the direction,where they will come.After you are taken to 
Fettel`s cell,send a bullet to his head and kill him once for all.Proceed,use 
the laptop along the way.Then go to the elevator,ride it up and you will see 
Harlan releasing Alma.Of course she will kill him.You will have another 
hallucination.Continue.
---CHECKPOINT---
Now you will see Alma for a brief moment and then you will have hallucination-
kill all ghosts.You will but taken back to a real world,but a pack of ghosts 
will appear and attack you-apparently,Alma has now a power to summon them here-
interesting.Just go on until you come to an energy pylons-you wil have to deal 
with 2 packs of ghost along the way.Get to the elevator.
---CHECKPOINT---
Head right,hit the panel to expose the four cores and shoot each of them to 
sabotage the energy pylons.The place will begining to blow up.Get trough the 
nearest door and proceed,until you find another elevator.Activate it and the 
(you will have to deal with one pack of ghosts)Now get to the another elevator 
and deal with another pack of ghosts.


INTERVAL 11-Retaliation:
-Ground zero: Just proceed heading to the room with an old generators-there 
will be about 7 packs of ghosts to deal with and note,that they will come from 
a different directions(also don`t forget for a HB,when you get to a room,full 
of boxes).
---CHECKPOINT---
Now prepare for a big fight-grab any goodies and drop down.Waves upon waves of 
ghosts will come-defeat them all and go to the lower ground trough that newly 
open holes.
---CHECKPOINT---
Continue,watch for the left side,because tho ghosts will come out and now,in 
the hallway,the last pack of the ghosts will come after you-defeat them.In the 
next hallway,you will have the last hallucination and the fight with Alma-shoot 
her,wherever she shows up(you will also see,from where the protagonist 
comes).Anyway,go to the elevator,ride it up and jump out of the widnow.Walk for 
a little while,then a massive nuclear explosion will erupt,sendinga that Origin 
facility to hell.You will be knocked unconscious and the mission will end.


INTERVAL 12-Epilouge:
-Aftermath: This last level is actually the ending cutscene-enjoy.After 
that,the credits will roll(watch them to their end!).

Congratulations!You have just beaten the game! 





=======================================
8)FAQ,misc information and general tips
=======================================
Note:Q-question;A-answer

1.)Q:Why is the game running slow;the game constantly crashes?
   A:The graphics technology for F.E.A.R. is so advanced,that it will need at 
least those system specifications:

-	Windows(R) XP, x64 or 2000 with latest service pack installed
-	DirectX(R) 9.0c August Edition (Included) or higher
-	Pentium(R) 4 1.7 GHz or equivalent processor
-	512MB RAM or more
-	64MB GeForce(TM) 4 Ti or Radeon(R) 9000 video card
-	Monitor that can display in 4:3 aspect ratio
-	5.0 GB free hard drive space for installation
-	Additional hard drive space for a swap file and saved game files 
-	DVD-ROM drive
-	16-bit DirectX(R) 9.0 compliant sound card with support for EAX(TM) 2.0
-	Broadband or LAN connection for multiplayer games 
-	Mouse
-	Keyboard

In order to play the game at the recommended resolution, detail and 
performance levels, your computer should meet or exceed the following 
specifications:

-	Pentium(R) 4 3.0 GHz or equivalent processor
-	1 GB RAM
-	256 MB Radeon(R) 9800 Pro, GeForce(TM) 6600 or equivalent DirectX(R) 9
        compliant video card with hardware T&L and pixel shader 2.0 support
-	Sound Blaster(R) X-Fi(TM) series sound card

SUPPORTED VIDEO CARD:

ATI(TM)
  
  Catalyst(TM) Drivers (Windows(R) 2000/XP): v5.8
  
  Radeon(R) 9000 Series
  Radeon(R) 9500 Series
  Radeon(R) 9600 Series
  Radeon(R) 9700 Series
  Radeon(R) 9800 Series
  Radeon(R) X600 Series
  Radeon(R) X700 Series
  Radeon(R) X800 Series
  Radeon(R) X850 Series

NVIDIA(R)

  ForceWare(TM) Drivers (Windows(R) 2000/XP): v77.77

  GeForce(TM) 4 Ti Series
  GeForce(TM) FX 5900 Series
  GeForce(TM) 6600 Series
  GeForce(TM) 6800 Series
  GeForce(TM) 7800 Series
You may also need to turn your setings down for a better perfomance.

2.)Q:Will there be a sequel to this game?
   A:It is very possible,but it will take some time for Monolith to make one.

3.)Q:I have read your FAQ,but I still didn`t find the information,that I am 
looking for!
   A:Try finding it at the following web sites: 
http://en.wikipedia.org/wiki/F.E.A.R.
http://www.whatisfear.com/uk/

4.)Q:Who the heck are you?
   A:I`m a hardcore FPS gamer,that has been on GameFAQs for a little while.

5.)Q:Will you make more FAQs?And for what games?
   A:Certainly.Expect FAQs for the games like Half-Life 2,DOOM 3,. . .in short 
FPS.But I will also try to make some of them for space-simulations and RTS 
games.
-------------------------
Project Icarus started in year 1973 and it concetrated on bioengineering-to be 
more specific,healt issues relatating the microgravity(bone density,loss of 
muscle mass,body flexibility,...);this program was later shut down in a favor 
of Perseus project,which was funded by DOD.

Armacham Technology Corporation(ATC)was founded in 1964 and has since becomed a 
leading aerospace and defense concractor,with revenues approaching 8 billion 
dollars and over 60.000 employees worldwide.The company specializes in 
sattelite technologies,ground-based communication and advance weapon systems 
but was involved in numerous other secret projects,such as the Origin project.

When Senator realized,that Fettel has gone out of control,he has given a 
proposal to Genevive,that under the guise,that she was taken as a prisoner of 
Fettel,he had a reason to sent in his special forces(SFOD-D)to eliminate 
Fettel.But that plan has failed and so Genevive instructed the ATC Security to 
eleminate every outsider or those,who wouldn`t like to shut their mouth up,so 
that they would have time,to remove the present crisis.
-------------------------
-if your healt is bellow certain treshold,it will regenerate to its full(the 
speed and ammount of that depends on the game`s difficulty);holding still will 
also speed up the process
-just every weapon in the game is different:lern their pros and cons,such as 
for RoF,stability,mowement penalty,magazine capacity,relative power etc.
-try to sneak up to the enemy:unsuspecting enemies are easier to kill
-melee attacks,various kicks and punches are a great way to save your ammo,but 
be careful,when dealing with multipe enemies
-make traps:RemBs and mines are a great way to do that
-set up ambushes:find a safe place then lure the enemy towards you;for 
CQB,select shotgun and for long ranges either a PW or SR
-use the SlowMo feature as much as possible:it is essential to your survival
-explore the current area:you may find ammo and other stuff lying in various 
places
-HBs and RBs are a great way to improve yourself and to fare better against the 
enemy:try to find as much of them as you can
-KZZA News on radios,telephone voice mail msgs and laptops are a great source 
of keeping you informed of the current situation and understanding of the story
-experiment with different methods of defeating your enemies:some may be good 
for certain situations,while the others are insufficient on that situations
-if you`r having problem with beating the game,turn down the difficulty,and 
vice versa,if the game is too easy for you
-don`t forget for flashlight:it is a great source to lighten the are,but be 
aware though,that if enemy sees the flashlight beam,it will know,that someone 
is nearby and will alert others
-listen to enemy conversations:i.e. if enemy says: >> He wiped out the whole 
squad.<< or >> I need reinforcements,now! <<,this is a sign,that only one or 
two enemies are left to finish them,etc.
-ALWAYS SAVE the game(!),so that if you die,you can go to a last quick 
save,autosave or last checkpoint(the last two save automaticly)
-AIM for the head,since this is the location,where it hurts the most
-PW,RC and nailgun will have LCD ammo counter attached to them,so that it makes 
easier for you to watch your ammo
-look for a specific three lights in the game:if the light is bluw,then a HB is 
nearby,if it is yellow then RB and a red blipping light will indicate a 
msg,that was not read;also if the laptops were not yet used,they will have a 
blue-white background,with a sign ALIENWARE1 and if they were used,then a 
brown-red background with a padlock sign in the center
-enemy,especially the Replica soldiers will work as a team:watch for the 
suppressing fire,the sentences they say,like: >> Flush him out <<(that 
means,that they will throw a FG to you) and don`t get flanked by 
them:therefor,watch your back
-prioritize enemies,based on their danger-isolate the more danger ones or kill 
them first:both ways have their pros and cons-experiment with both ways
-be smart about the use of HPs-don`t use them,when you have only 1 point of 
damage,but when you are badly injured or injured for 20 or more points of healt





=========
9)Credits
=========
First off,I would like to thank Monolith and Sierra for creating this 
outstanding horror FPS game.

I also thank GameFAQs for hosting this FAQ.





========================
10)Copyright information
========================
This may be not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission. Use of this guide on any other web 
site or as a part of any public display is strictly prohibited.If anyone sees a 
violation of copyright,report this at my e-mail: [email protected] ,and I 
will take then a legal action against that violaters.If you want to host this 
FAQ,also e-mail me.

Copyright 2005-2006 Ales Krivic