Game: F.E.A.R.
Game`s genre: Modern First-Person Shooter
Game`s date of release: 10/17/2005
Author: Ales Krivic A.K.A. Kemphler
E-mail: maxdemobster@email.si
Guide type: FAQ/Walkthrough
Date started: 12/26/2005
Last updated: 12/31/2005
***Table of contents***
1)Version history
2)Introduction
3)Story
4)Enemies
5)Characters
6)Weapons and items
7)Walkthrough
8)FAQ,misc information and general tips
9)Credits
10)Copyright information
==================
1)Version history
==================
Ver. 1.0:12/29/2005
Completed all sections,expect the walkthrough,although they are in a rough
form.
Ver. 1.1:12/30/2005
Added some more information about Icarus project and ATC,wrote more information
in Walkthrough,Enemies,Charachters,Weapons and items,FAQ,misc information and
general tips sections and checked the whole FAQ for grammar errors,misspelling
or incorrect words.
Ver. 1.2:12/31/2005
Added some more information regarding the Replica clone soldiers,in the
Story,Weapons sections and fully completed the Walktrought section.
==============
2)Introduction
==============
O.K.,first off,I am writing FAQ for the first time and come from a foreing
country,so there may be misspellings somewhere,grammar errors or incorrect
words.Second,this FAQ was created for F.E.A.R. game on normal difficulty
mode,so if you will play it on other difficulties,SOME THINGS MAY CHANGE.If
anyone want`s to add something to this FAQ,please,post this on my
e-mail,but you can also contact me at following e-mail: maxdemobster@yahoo.de
and you will be credited.Also when you post an e-mail and if you wan`t to be
listed in credits,include your name and e-mail(not necessarily);if you don`t
include thit,I will assume that you don`t wan`t to be listed.I won`t submit any
of your e-mail without your permission and will remove it at your request.
And if you have gotten that information from anyone else,CREDIT THEM.
There will be also many abbreviations in this FAQ,so I will list all of them
here:
ATC- Armacham Technology Corporation
SMG- sub-machine gun
AR- assault rifle
RL- rocket launcher
RC- repeating cannon
msg- messeage
HP- healt pack
HB- healt booster
RB- reflex booster
BVP- bullet proof vest
FG- fragmentation grenade
FPS- first-person shooter
CQB- close range battles
RemB- remote bomb
SFOD-D: special forces operations detachment-delta
Hind- Mil Mi-24 Hind gunship helicopter
Blackhawk- UH-60 Blackhawk medium-lift utility or assault helicopter
SR- sniper rifle
PW- plasma weapon
Stealh ninja- Icarus stealh assasin soldier
Heavy armor- heavy armor soldier
HLZ- helicopter landing zone
RoF- rate of fire
etc.- et cetera=and so on
F.E.A.R.- first encounter and assault recon
INTERVAL=mission
Enemy(ies),bad guys=most of a time,a will refer Replica soldiers as enemy or
bad guys,because of their great numbers
ATC guy(s)=ATC security
RTS- real-time strategy
DOD- department of defense
Snipers- Replica clone soldiers(elite version,carrying PWs)
EVE-ground mech
UAV-flying mech
UTM-sattelite coordinates
(don`t know the exact meaning for the last three)
=======
3)Story
=======
Note:there are many spoilers in this story,so think well before you read it;
other information,relating the other projects and events can be found in Misc
section
When Harlan Wade`s daughter,Alma,was born,she looked as a simple girl,but
Harlan soon discovered that she has great telepathic abilities.Before her,an
U.S. Department of Defense`s secret project,Perseus,was undergo.The point of
this project was to create a super soldiers,that would have a telepathic
commander(Harlan Wade his DNA to create those soldiers).But if they wanted
this,they needed a telephat.And that was Alma.Harlan then started an ATC secret
project,named Origin.Its goal was to genetically engineer a powerfull
psychics,possibly for military purposes.It was also decided early on,that if
the prototypes gestated in the womb of a psychic mother,the results would be
more favorable.When Alma was 8 years old,she was choosen for a mother and was
placed in an induced coma,while pregnant.When Alma was 15 years old,the first
prototype was born.And that was you.The second prototype was Fettel.When Fettel
was 10 years old,an synchronicity event occurred-even if Alma was in coma,she
managed to connect telephatically with Fettel,which turned him psyhotic.He
killed then 10 people and after this,ATC decided to shut down the Origin
project and to shut down >> The Vault << -a shielded cell(inside this
cell,there was a cyrogenic freezing),where Alma was kept.But this has also
deactivated the life support systems in that cell and 6 days later,Alma
died.Apparently after some time,Genevive Aristid,a director of ATC and Senator
ordered of re-opening >> The Vault << with a single purpose to test the
abilities of the first prototype.When >> The Vault << was opened,Alma`s spirit
was released.She made a contact with Fettel,who had now an army of super
soldiers(Senator provided him with this soldiers)and immediatly began his
bloody rampage,with a goal to hunt down and kill everyone,that was involved in
the Origin project. . .
=========
4)Enemies
=========
ATC security-Those guys are employed by ATC with an objective, to destroy all
evidence regarding the ATC illegal activities and to eliminate every potential
human,that may reveal those things to others-that also includes you.They won`t
be so dangerous,just remember to aim for the head and most of them are armed
with SMG or assault rifle,some of them also carry nailgun or shotgun.
They are also equiped with Frag grenades.
Replica clone soldiers: Originating from project Perseus,those soldiers are
designed purely for killing.They are very smart,will not care for themselfs and
will work together as a team.The are much better than normal
soldiers,especially in their armor,military tactics and body`s resistance to
weapons fire.There are several versions of them,but I will describe the basic
ones:
-Standard version: They don`t posses a great strength,but they can be
dangerous,when in groups.They carry assault rifles,SMG and shotguns,and are
equipped with Frag grenades.
-Elite version: These guys are much difficult and smarter than the previous
ones.You will recognize them by their white mask and orange glowing eyes, or
they may also appear with gray masks-but those ones are snipers and will
therefor carry Plasma weapon.The first ones seem to be specialized in heavier
weaponry-they carry RL,RC,nailgun or sometimes also assault rifle.
-Heavy armor soldier: You won`t probably miss those guys-they have a big and
very thick gray armor with blue glowing eyes and carry most of a time
nailgun,some of them also RL or Plasma weapon.I recommend extreme caution for
those ones,because they can quickly kill you,if you aren`t careful.Softem them
by using explosives and then use hit-and-run tactics to defeat them.And don`t
try to use melee or any other simmilar attacks,because that won`t do anything
and they will also do a melee attack to you-and that hurts a lot.
UAV: Those flying robots are very annoying and maneuverable,but can be easy to
defeat,if you use ambush tactics.They fire a red repeating laser that is quite
powerfull,so it is best to hide somewhere and let them come from you.When they
show up,use shotgun or anything else powerful to bring them quick down,one by
one.If you canno`t hide,then strafe left and right as much as possible and use
automatic weaponry.Also note,that they have a blue light,that has shines with
great magnitude(you can see a blue reflection on the walls,when they are near)
and they are very loud(basically their engine),so you won`t probably have
problems with spoting them.
EVE: Those guys are pain in the neck.They are either equiped with RL or laser
cannon on their both arms and can absorb huge ammounts of punishment.Going to
another room won`t do anything,because they will bust trough door in no
time.Staying behind bullet proof windows also won`t work.They are also move
very fast and loud.I recommend explosives and the best weapon,that you
currently have.And stay far away from them,because they will punch you for
good.
Ceiling turrets: They are very powerfull,but good thing is,that they are
immobile.Try to find alternate routes to get behind them and use shotgun or
remote bombs on them.Nailgun or RC also work good.
Ghosts: These brown "ghosts" with yellow eyes are creepy and their attack is
quite powerful.They often appear in large numbers and will try to get as close
as possible to you.Nailgun or pistol(s) work the best on them.
Icarus stealh assasin soldier: originating from yet another U.S. Department of
Defense`s secret project,called Icarus,those >> ninjas << are
invisible,quick,can leap great distances and have quite powerfull attack.The
good thing is that they havo no long range weapons,they will just try to come
close to you and punch you(their punch is powerfull because of the support of
electric current).The best way to defeat them is,that if you speculate or know
where they are,place some mines ahead,select shotgun(for CQB) or nailgun(for
long range) and lure them towards you.If they manage to get trough the mines or
that you even didn`t throw them(i.e. you don`t have no mines),hit SlowMo and
blast them away.Also note,that when they are nearing you,they won`t be any more
invisible.But when they are,look for the outlines and mirror-like effects to
locate them quickly.
If you are experimenced player(!),you can kick or punch them,because it seems
that this also works good at them.
============
5)Characters
============
Note: minor spoilers
(don`t know his name)-(you): This is the main charachter,that you will play in
the game.He is the first prototype and therefor son of Alma.Troughout the
game,he will have many vision about Alma`s nightmares.
Leo Jankowski: A veteran of F.E.A.R. team.He is doubtful about protagonist`s
skills,as he has been recently transferred to this team.
Later in the game,he speculates,that something is not right with the
protagonist,as he says: >> Like his eyes would look trough you. <<
Rowdy Betters: The boss of F.E.A.R. team.He directs field operatives via the
Hanniball-3 spy sattelite and wirreless communication equipment.He also relays
other information to teammates.
Jin-Sun Kwon: She is the team`s combat medic and is also in-charge to conduct
the field forensics.
Douglas Holiday: A member of SFOD-D team and a demolition expert.He will help
you troughout the game with anything,that is relating the explosives.
Paxton Fettel: He is the second prototype and therefor brother of the
protagonist.He is the reason,why was the Origin program shut down.Now,he is a
powerfull telephatic commander with an army of super soldiers,willing to
fullfil his objectives at any cost-to kill anyone involved inthe Origin project
and to free Alma.
Genevive Aristid: She is a director of ATC and the main person in-charge of
ressurrection of the Origin project.
Norton Mapes: An engineer,employed by ATC.He is very loyal to Genevive and at
first,he seems that he is willing to help,but then,he is actively trying to
stop the protagonist and is destroying the evidence, relating the Origin
project.He was also charged with legal action by Alice Wade for sexual
harrassment.
Harlan Wade: An eldery scientist and the main in-charge for Origin project.He
is beleived to be father of Alma and the he also gave his DNA for Perseus
project,to create that clone soldiers.
Alice Wade: She is daughter of Harlan and also an employee of ATC.He was also a
member of the special taskforce,to anaylize contamination in the South River
Water Purification Plant in which ATC had interest beacuse of the location of
downriver from Origin facility-they feared that it would be traced back to
them,to Auburn district,where somewhere in that place the secret facility is
located.
Aldus Bishop: Another employee of ATC,that would have the same fate as the
other two teammates,Charles Habbeger and Bill Moody,who were killed merciless
by Fettel,if the protagonist wouln`t rescue him.
Alma Wade: The very core of this game.She is rather a big mystery,but it is
discovered that she is daughter of Harlan Wade and she was a victim fo a
terrible experiment-that is the Origin project.As a child,she was very attuned
to negative emotions,which caused her to be very disturbed.
Ian Hives: Apparently another ATC employee,that is very loyal to Genevive and
has a high level of clereance.
===================
6)Weapons and items
===================
Note:TPWYGIF=the place when you get it first
MC=magazine capacity
Max AOAC=maximum ammount of ammo carried(with the current clip in the
weapon)
Rakow AT-14 .45 Cal Pistol: A very powerfull pistol,but most of a time as a
last resort weapon.It is very effective against ghosts,Replica standard
soldiers and ATC Security.Use it also to destroy the explosive barrels.Also,aim
for the head as much as possible to get a quicker kills.Can be dual-wielded.
TPWYGIF:This is the first weapon,that you don`t have to obtain;you start with
it in your inventory,in INTERVAL 01-Inception:Point of origin
MC:18;36-when dual wielded
Max AOAC:200
Sumak RPL 9mm Sub-machine gun: This SMG,doesn`t pack much of a punch,but its
hight RoF,stability and magazine capacity makes it a formidable weapon.Use it
at the same enemies as for pistol,but it is also effective on UAVs or even on
Heavy armor.
TPWYGIF:The second an last weapon,that you start with in your inventory in
INTERVAL 02-Initiation:First encounter
MC:50
Max AOAC:500
Vollmer VK12 12 gauge Combat Shotgun: This is a weapon,that you will have it
from beginning to the very end.Its shots spread out too much,to be an effective
long range weapon,but at the close range,it is deadly-in short,ultimate weapon
for CQB.It is effective on almost every enemy.
TPWYGIF:Obtained in INTERVAL 03-Escalation:Heavy resistance,2nd Checkpoint,from
a dead Replica soldier
MC:12
Max AOAC:180
Rakow G2A2 5,56mm Assault Rifle: Much better in terms of power,but its primary
drawback is its inaccuracy,if fired fully automatic.Fire in bursts,to improve
you accuracy.I recommend using it at your formidable enemies,for close to
medium range.
TPWYGIF:Obtained in INTERVAL 02-Initiation:First encounter,1st Checkpoint,in an
office,where one passage to it is blocked
MC:45
Max AOAC:450
Baksha ASP 7,62mm Sniper Rifle: This is some sort of sniper rifle,that fires 3
shots in a burst.As with sniper,it has also a scope to zoom in.Use it on every
enemy,that is far from you.The best way to use it is to point the reticle
little bellow the target`s head-this will ensure that all 3 shots will hit and
a quite possible headshot.Don`t use it in CQB.
TPWYGIF:Obtained in INTERVAL 03-Escalation:Exeunt omnes,1st Checkpoint,in an
office where its door are locked by a padlock on the outside,along with the HB
MC:30
Max AOAC:200
Armacham 10mm HV Penetrator(nailgun): Another weapon,that you will use it a lot
in the game.It is very accurate and quite powerfull.It has tendency to nail its
targets on the wall,wich can be very funny(and is the most sure indicator of
their death,when tey are pinned to the wall).Use it for enemies like Replica
soldiers,although it is very effective agaist UAVs and on the turrets.
TPWYGIF:Obtained in INTERVAL 03-Escalation:Heavy resistance,3dh Checkpoint,from
a dead Heavy armor
MC:25
Max AOAC:250
Obrego MP50 20mm Repeating Cannon: This is the last weapon that you will find
it and its firepower is to be feared.Large clip capacity,high velocity of the
shot,splash damage are the bright points of this weapon.Save it for the bigger
enemies.The only bad thing is that its ammo is scarce.Beware of that spash
damage-because it can also hurt you and the the fact,that you will move slow
with this weapon.
TPWYGIF:Obtained in INTERVAL 08-Desolation:Urban decay,3dh Checkpoint,near the
building,full of snipers,behind the steam vent
MC:50
Max AOAC:100
Armacham T7 Particle Weapon(plasma gun): The ultimate sniper weapon.This weapon
si so powerfull,that it will burn the targets with elecrity to their
skeletons.Not recommendeed for maneuvereable enemies.Also note that if the
enemies are in the same line and if you shoot the nearest,the particle beam
will go trough several other enemies(who are in line)and zap them as well.
TPWYGIF:Obtained in INTERVAL 06:Unauthorized personel,4th Checkpoint,after you
climb the ladder,near the dead scientist,with an office,filled with toxic gases
nearby
MC:10
Max AOAC:100
Andra MOD3 Multi-Rocket System: Every FPS has a RL-F.E.A.R. is no
exception.This is the most powerfull weapon avaible in this game.Unlike other
RL,this doesn`t fire on rocket,but instead it fires 3 small rockets,that will
fly in a spiral pattern to their target,detonating in one massive
explosion.Higly recommended for strong enemies,especially EVEs.Also be
aware,that you will move slow with this weapon.
TPWYGIF:Obtained in INTERVAL 06-Interception:Sayonara,sucker ,1st
Checkpoint,behind the the pipes and the fence,in the room with a lot of
ammo,where a 2 soldiers come up the stairs
MC:15
Max AOAC:30
N6A3 Fragmentation Grenade: The least powerfull explosive.Effective on groups
of sodliers,or you can use it on single one.Can be used,while you are equiped
with weapon.You can carry a maximum 5 of these.
TPWYGIF:Obtained in INTERVAL 02-Initiation:First encounter,1st Checkpoint,in
the office on the table,brfore you get the AR
AT-S Proximity Mine: The golden medium of explosives and it is very useful for
setting traps. Can be used,while you are equiped with weapon.You can carry a
maximum 5 of these.
TPWYGIF:Obtained in INTERVAL 03-Escalation:Heavy resistance,3dh Checkpoint,on
the tables,before the fight with Heavy armor
M77 Remote Bomb: The most powerfull of explosive and can stick to targets.The
bad thing is that you will have to use detonator to trigger the bomb and
therefor,you will not be able to fire your other weapons,so hide in a safe
place and detonate them.You can carry a maximum 5 of these.
TPWYGIF:Obtained in INTERVAL 03-Escalation:Bad water,1st Checkpoint,in the
vents,near the dead engineer and nailgun
-------------------------
Healt Pack: Instantly increasses your healt for 20.You can carry maximum 10 of
these packs.
TPWYGIF:Obtained in INTERVAL 02-Initiation:First encounter,1st Checkpoint,on
the shelve,shortly after you kill you first 2 enemies
Bullet Proof Vest: Gives you a protection agaist the weapons fire by 20 but
will not absorb damage,caused by drowing,falling or being punched by someone.
TPWYGIF:Obtained in INTERVAL 02-Initiation:First encounter,1st Checkpoint,in
the same place as the FG
Healt Booster: It boosts your healt to its maximum and permanently increasses
your healt by 5 up to 199 max healt.
TPWYGIF:Obtained in INTERVAL 01-Inception;Point of origin,1st Checkpoint,on the
table in the room,that is near the door,where Jankowski broke its window
Reflex Booster: It boosts your reflexes to the maximum and permanently
increasses your reflexes by a small ammount.
TPWYGIF:Obtained in INTERVAL 02-Initiation:First encounter,near the beginning
location,in a warehouse on the box,near the closed gate
============
7)Walkthrough
============
INTERVAL 01-Inception:
-Point of origin: When you get out of the car,go straight and then right.Break
the loose boards with your pistol`s melee attack.Now continue to the building`s
door,where the burning barrel is.Continue until you finally come to the
door,that will fall to the ground,when you try to open them.When you step into
the room,Jankowski will break the glass of the door and you will be given a new
objective,to rendezvous with him.
---CHECKPOINT---
Go to the room on the right and on the table,you`ll find your first
HB.Now open the big doors and go to the left,jump over the table and
continue to the right until you come to the door,that is locked.
Shoot the padlock and continue to another blocked door.Wait until
Jankowski removes the obstacle and opens the door for you.He will
tell you then to get ready for an assault.When he breaks the door,he
will suddenly disappear and you will begin hallucinating.Just head
for the room,where a dead corpse is lying on the chair,and then
Jankowski will reappear and everything will be normal.You will be
then given new orders to search the area.
---CHECKPOINT---
Just go up the stairs and continue until you come to a small passage,which
leads to other side of the rooftop.Go trough that path and Feetel will supprise
you and knock you down with an wooden board.After he talks with you,head to a
room,where you have encountered that dead body and the mission will end.
INTERVAL 02-Initiation:
-First encounter: After you get out of the Blackhawk helicopter to the ground
via the rope,you will be given objectives to open the front door.Just go to the
right and when you come to a warehouse,before you go up to the stairs,get
inside that room,where the doors are half-oppened.Inside you will find your
first RB lying on the box.And now,go back and up to the stairs,and
continueuntil you find a control switch for door.Activate it and return to the
location of previous locked door.You will have then a vision of how did those
soldiers die-you couldn`t help them in any way.
---CHECKPOINT---
Go straight and when you come to the dead end,go right.You will see a dying
engineer and a conversation of 2 soldiers.When they kill that engineer,kick
down the first soldier and shoot the barrel to quickly kill the other one.Go on
and in the near room,you will find your first HP lying on the shelve.Continue
up the stairs and be sure to pick up another HP in the office ahead.When you
come to the window,that is blocked by boards,break them and jump down from the
other side of the rooftop.Now prepare for a big fight.Kick down the first one
and wait for the others to come.Then,quickly go to the right,pick along the way
HP and kill the rest of them.Now continue and when you come to the
warehouse,filled with boxes,jump on the nearest box and pick up the HB.Now
supprise the next soldier by kicking him down and shoot the other 2.Get into
the office, pick up the FGs and take care of next 2 guys.Go on and kill another
one,and get around the office,where the bad guy was,to get to the office,where
the passage is blocked.There,you will find AR,BPV and HP.When you come to a
blocked door,go right and get across the shelve.Pick up the ammo,listen to a
msg and activate the switch.This will move the container to the right,so you
can go across it to the other side.But before you do that,ambush the 2
soldiers,that will come out the door on the other side.For a next 2 soldiers
bellow you,a one good throw of FG will dispatch them quickly.Now continue and
be sure to get to the left office,where you`ll find BVP and ammo and to the
right side for a HP.Now preapre yourself for a big fight.Throw a FG or two and
kill them all,one by one,and most important-use SlowMo as much as
possible.After the coast is clear,go right and down the stairs.
---CHECKPOINT---
Pick an SMG the shelve.Go on and you will again have halucination.This time you
will see Jankowski wandering around.When you see a fence,you will see a HB
behind it.Just continue and at the first open door turn right and get that
HB.Now return to previous area and follow the path where Jankowski was walking
and you will eventually come to another area,cowered with blood.Probably the
last location of a missing F.E.A.R. team.Go up the stairs and when you come to
a broken window with a hole inside,drop down.Suddenly,Alma will appear and will
try to burn you.Just run to the left and you will bust trough the window.
INTERVAL 03-Escalation:
-Infiltration: Everything will be pretty much quiet here,so just continue,until
you get to a big yellow bridge and a water container in the center of this
area.Drop down to the ground,where the boxes are lying,and you will find a
RB.Then go to that office,listen to msg,and activate the switch.The bridge will
rotate for 90 degree.Go across the bridge and get down via the ladders.The next
are will be pretty straight foward,so just continue,where the next ladder
is,don`t forget do pick HB and go up.Kill enemies on the way until you come to
an area with 2 cisterns.Search for a hole in the wall.When you find it,get into
that shaft and get RB.Return,shot a padlock on the fence door,go up the
ladders,run on the pipes and drop down to the ground.You can shoot another
padlock on the door,to backrack to any item,that you may have
forgotten.Otherwise,just continue,killing every enemy on the way.When you come
to an area with a lot of pipes,it could get little tricky.Use cover as much as
possible and FG.When you take care of them,climb the ladder,open the door and
continue.
---CHECKPOINT---
The next door will be blocked,so head left and use laptop.Continue
running in the hallway and you will come to a big door.Another big
fight will occur here.Just use FGs,SLowMo,and AR to dispatch them all.Go on and
when you come to a pool of water,swim into it and climb the ladder.Head for the
area with a little generator,where you saw Alma running around.When you come
there,you will see an opening.Jump into it and you will once again have a
halucination.After this,the level will end.
-Heavy resistance: Continue left,navigating the shaft until you come
out.Also,don`t forget for the HP.Shortly after you come out,an enemy soldier
will talk with his superiors.You know,what to do with him.
Go on and you will see a vision of Jankowski.
---CHECKPOINT---
Here,you have to options,where to go.I preffer getting the left way,because you
can then ambush the 2 soldiers with FG and the others won`t be a big
problem.Head to the next door.
---CHECKPOINT---
Now comes the area,where you will mostly play a game of cat and mouse.
After you clear this area,head for next one,where a water pump
is.Again,dispatch all enemies.Look for an enemy,who had a shotgun and pick it
up.Finally,it`s time to teach those guys a lesson.And don`t forget for a
RB,that is bellow the pump.Just use ladder and get back.
Open the door and continue to the destroyed bridge.Head left until you finnaly
come to a red wheel for a water level control.Use it and backtrack to previous
location.Swim into water,jump on the box and get to the other side of this
bridge.
---CHECKPOINT---
Now before you turn around the corner,use the SlowMo and select FG.
One enemy will walk and the other 2 will run.Wait for a moment,where they are
close to each other and throw a FG onto them.If your throw was good,you will
eventually kill them all.Dispatch the remaining enemy.You have again two
options,where to go-you can go right on that grateway or you can just head
normaly on the left.I recommend the last one.Supprise the enemy with a
FG,collect the mines,which are on the left,on the table,and place some of them
in your vicinity.Wait for them to come-they will be blown appart because of
this mines and kill the others.Pick up everything,that you can because next
fight will be tough.Do everything you want with the next guy on the
pipes.Carefuly go and place some mines,select FG and shotgun.Now,a Heavy armor
and a 2 soldiers will bust out of the door.Kill all of them and continue.You
will see then 2 enemies running away from you-just leave them.Go first left and
get under the grateway to get HB.Now go back and head on the path,where those
soldiers were.First,shoot that unstable wheel-it will release fire and prevent
the enemy from running so much around.Then just use SlowMo and shotgun on
them.After that,swim into water and use the wheel to flood the area with
water.Also,behind you are another door.Open them,go left,pick up BVP and
nailgun then go to the right of your previous location to collect shotgun an HP
and get back into water.Collect some goodies from the office,climb that ladder
and head on until you come to the are,where you will have a vision of Fettel
talking to Mr.Moody.Smash the grate and get into the shaft.When you come to the
end of it,smash the the grate and get out.The level will then end.
-Bad water: Go to the ladder and head down.When a small canal is in front of
you,jump down and head right to collect ammo.Then get back up and got to the
office above you.Listen to msg,get ammo and return.Head to the room with
generators.There will be again a small cannal.Use the ladder then navigate
it,when you come to a dead enineer.There will be a HB near it.Backtrack to the
room with generators and continue.When you come to a long hallway,the both
doors ifn front and behind you will suddenly close and you will have another
hallucination.After this,the door will open.The next door will be blocked.Look
on the left ,behind the trash container and you will see a grate.Smash it,enter
the vent and when you come to a dying person,prepare yourself for an ambush.
---CHECKPOINT---
They will turn down the lights.Hide behind one crate and kill all incoming
soldiers on the higher ground.Then a 2 soldiers will bust trough the metal
door-just throw a FG or place a mine.After the fight,continue trough that blown
door,kill the next guy and place a mine next to the window.When the bad guy
will try to bust trough widnow,it will be blown appart.Take care of the
others.Now go left,up the ladder,smash the grate and crawl in this vent,until
you come to next section of vent,where a nailgun and RemB are located.Go
on,pick up RB and when you come to the end of the vent,don`t jump down
immediatly.3 guys will show up,unaware of you-give them a nice gift by throwing
one RemB and detonating it,blowing them appart into atoms.Dispatch the
remaining two guys.Go on through the door,when thhose 3 guys came from.
---CHECKPOINT---
4 more bady guys will show up-kill them then go left to a small office-you`ll
find a BVP there.Continue,and when you come to a dead end,crawl into small
passage to the left and jump down.The level will end.
-Exeunt omnes: Just continue,pick a HP along and climb the ladder.You will also
see,how the Replica soldier is placing a mines to stop your progress-how
pitiful.Shoot the mines-an electric transfer point will overload and begin
sparking out the electric.Look to the left and destroy the grate.Go through it
and drop down.Now just continue running in this cannals.In front of you,you
will also see a Stealh ninja-hit SlowMo,select nailgun and kill it.If he
manages to run away,don`t bother.It even wouldn`t attack you.This is just for
fun.Now continue until you come to a section of grateways and ladders.2
soldiers will come and one will wait behind-kill them all.See that ladders?-
climb them,walk on that pipes,get past the old generator and get to that
office,to pick a HB,HP and a nailgun.Now backtrack to a location of where
soldiers came from and pop up the ladder.You will come to a location,where the
electric is sparking.Go left and activate the switch for high-voltage
electric.The electric will stop sparking.Pick a HP along the way,open the
door,get a BVP and use the laptop.
---CHECKPOINT---
Shoot the padlock on the right,grab a mine on the barrel,then crawl under those
pipes and continue until you come to an office with HB,RemBs and for the first
time,SR.Shoot the padlock on next door to exit and continue down the stairs.You
will hear a soldier talking to his superiors-throw some FGs or any other
explosive and take care of them.Pick up a HP,FG and continue.You will come to
an open area.Before you exit,snipe those 2 guys and head for the stairs on the
opposite side.Quickly kill the enemies,that will come through the doors and
when the Hind comes,throw a FG or snipe the guys,that will jump out of that
helicopter.
---CHECKPOINT---
Approach the corner silently-you will hear,how the soldiers are setting up an
ambush.Get back to the wall and move slowly to the left.Select SR and throw a
FG to create a chaos among them.Anyone who comes out,snipe it.If it is near the
explosive barrel,shot the barrel instead the soldier,because the kill will be
more guarantied.Now again move slowly on that yellow stairs and throw some
RemBs near the big doors,because another soldier and a Heavy armor will bust
out.Kill them,pick a 2 HPs on the tables and go on.Go first right and behind
fence,there will be BVP,head to the next office to grab nailgun,BVP and FG.Get
back and coninue down the stairs.
---CHECKPOINT-
Grab anything that you can,because a major fighting awaits you.Go trough the
window on the left.Now there will be about 5 soldiers,snipe them.A black truck
will come and a lot soldiers will bust out.Use all of your FGs,use the SR to
max,then switch to AR or nailgun to finish the rest of them.After you finish
them all,Rowdy will say that HLZ is clear,the Blackhawk will land and the
mission will end.
INTERVAL 04-Infiltration:
-LZ is hot: When the Blackhawk delivers you to the destination,it will get very
hot.Your escort,2 members of SFOD-D team will be dispatched quickly.As soon as
you drop down from helicopter,immediatly proceed to the fron doors and kill
that 2 guys.Wait for the others to come to you-place a mine near door or just
shoot them.When you feel ready,get
out of that office and kill the rest of them.Proceed to the lower level trough
the door,where that soldiers came from.Head inside.
---CHECKPOINT---
You will hear a conversation of 2 soldiers,that it is possible that there was
an outbreak and that they have lost contact with rooftop team.Throw a FG or
shoot them,to confirm that fact.
Head down the stairs(don`t forget for HB,it is on the barrel,down the stairs,on
the your left side),kill another 2 soldiers,continue and just dispatch all
enemies on the way.Go up the stairs and head inside.3 bad uys will show up-take
care of them and continue.Also, don`t forget to look behind the box-like
generators:there is a RB,lying on the barrel.Continue,take out that 2 guys on
the stairs and proceed to next area.Rowdy,will tell you,that he is picking up
Jankowski signals(>> I am picking up Jankowski signals!How the f*** did he get
here so fast? << -heh,a real hard question)and you will see his ghost wandering
around.Follow that path,where he walked.
---CHECKPOINT---
When you come to an exit for rooftop,be aware of 3 soldiers,that will come.Kill
them,grab everything you can and drop down trough that broken window.The level
will end.
-Watchers:Just continue,until you come to a laptop in a conference room.Use
it,pick ammo from a dead ATC guy and proceed.Suddenly,Stealh ninja will bust
trough window-leave it,because it will not attack you.Go to the left room and
listen to a msg.Proceed to a main hall with a sattelite model hanging from the
ceiling.
---CHECKPOINT---
Go up the stairs and now you will have the first fighting with Stealh
ninjas.Place a mine near the first door of the office on the left and lure him
out.If you don`t have the mines,just use SlowMo and shotgun.In the next
office,another Stealh ninja will habg on the walls.Take him down,proceed to the
next office,blast him away and listen to the msgs.In the next section of
offices,there will be no enemies,so just head right,where 2 dead ATC guys are
and a lot of ammo plus BVP and HP.Go into that shaft then continue until the
ceiling won`t support your weight and you wil fall down.Go on and two Stealh
ninjas will come.Blast them away and continue to that laptop and use it.
Continue and in the office,where its door are locked,Norton will fall from the
ceiling.Funny guy,isn`t he?Give hom a commlink and he will open the door for
you.You will be given new objectives,to locate and disable the local security
sysrem.But befor you continue,head left into that destroyed office,pick up a HP
and go into the vent.Pick a RB,the go on,until you find another HP,SMG and a
dead ATC guy.Get out and head to that previous area.
---CHECKPOINT---
When you come to an big office,listen to msg and continue.You will hear
soldiers talking bellow you near the control room for a security system-kill as
much of them as you can.Proceed to the left,down the stairs kill all enemies
along the way and get to that room.Replenish yourself with ammo,HPs and
BVPs.Activate the controls and the system will be disabled.You can see in the
monitor,how is Norton running away.You will be given new orders,to locate and
reset the network system.
---CHECKPOINT---
Proceed to the area,where that last lapotop was located,trought the
office,where Norton has fallen.Dispatche the enemies along the way and enter
the room(near the entrance,there is a sign and on it is written >> Server
room <<).Now proceed and activate the control panel in the network room.Befor
you do that,look to that wooden door.Place mines or RemBs,so that when you
activate that panel and when 4 enemies come out from that door,they will be
blown appart(I was successful in killing 3 of them;see if you can kill all of
them).Anyway,you will be once again given new order,to locate and determine the
status of a missing SFOD-D recon team.Head trough that wooden doors.You will
run trough the unfinished part of the building and have a lot of visions and
hallucinations.Don`t forget to pick up a HB(it`s on the upper office,just as
you had the hallucination).Just proceed until you come to a room,filled with
blood and 3 skeletons.Apparently,that is the missing team(horror to its
maximum).Anyway Jin and her escort will come throught the lift.You will be
given new order,to continue the search for Fettel.The friendly soldier will
open the doors for you.
---CHECKPOINT---
Continue and drop down to the lower ground.The mission will end.
INTERVAL 05-Extraction:
-Bishop: You have once again two options where to get;I recommend the right
way,going into the vents,because you will better supprise the enemy.At the end
of the vent,kick the grate one time.The enemies will begin to
investigating.Wait for that 2 soldiers on higher ground,that they are close to
each other,hit the grate once more,throw a FG into those two and kill the
others.Now in one office,there will be a blinking red light on the phone-listen
to that msg and continue to the other office and listen again to another msg.
---CHECKPOINT---
Continue blasting away everything,that is alive and when you come to a big
office with a lot of ammo around,you will a civilian,calling for a help.Head
inside that room and you will see Bishop,wired to the explosives,Give him a
commlink and you will be given new objectives,to rendezvous with the demolition
team on the lifts section.Continue heading there.
---CHECKPOINT----
Oh yeah. . .now comes the hard part.The enemy was apparently messing with the
security sytem and has boxed you in(close all exits).Wait for the lifts to come
by and kill all enemy,including a Heavy armor(experiment with different
ways,like placing traps etc.).When the coast ist clear,the team will come out
of the lift.Douglas will blow the wall and creat an exit.Lead the team back to
that Bishop guy.Suddenly,a fire alarm will be triggered.You will have to go
investigate the cause of a fire alarm.If you don`t know,where to go,the
friendly soldier will show you.You can also orientate by those flashing orange
lights.
---CHECKPOINT---
When you come to a section for going up the stairs and forward into the
offices,go to the second way first.In the farthest office,you will find
shotgun,BVP and HB.Backtrack and go up the stairs,listen to a msg at first
upper office on the right and continue to that security roo for fire
alarm.Deactivate it and ge into the now open lift.When you get up,the lift will
stop.Exit it and jump on the barrel and boards,then get into the shaft.When you
ge out of it,exit the room,where there is a pool of dead bodies bellow you and
use laptop.
---CHECKPOINT---
Now go right and search for the location,where the windows are removed from the
wall.Get out,walk at the edge of the building(be careful not to fall down!) and
when you come to another simmilar area with windows removed,get into that
room.Now this next section will be very hard,because there will be a LOT of
enemies.Go on,kill everyone,then drop down to a main hall,continue and
again,kill them all(frequently use FGs,nailgun and AR,shoot the explosive
barrel for better kills,use cover-don`t let them flank you and keep a cool head
in the firefight;the good thing is that there is a lot of ammo,BVPs and HPs
littered around the place).You will eventually come to an area with two
lifts.See that yellow light on the higher ground-that is the RB.TO get it,go
left,up the stairs,pick a HP and ammo on the way and get that RB.Backtrack then
go right,on those wooden boards and when you come to a exit`s obstacle,jump
over it.The level will end.
-Blindside: You will see how the soldiers are shooting at the helicopter.Try to
sneak at these two,and kill the others fast.Continue and kill the next 3(a lot
of enemies here on the rooftop will have SR,so get close to them to quickly
defeat them.Head inside and finish those enemies(I recommend luring them
outside,because the place has a little space to fight).Continue heading to a
room, with a radio transmiting the news and get to that lift.
---CHECKPOINT---
You will see how did the ATC guys assasinated Bishop.So,the ATC wants to cover
their tracks and wnats to keep everyone his mouths shut up.Theach them a
lesson,by annihilating them all.First,pick the snipers and everyone else that
comes with the SR.Then,go into that building,kill all ATC guys(also explore
area for ammo,. . .) and head for the rooftop.Then go right,wait for the door
to open,throw a FG to kill those 2 and jump down.No one messes with F.E.A.R.!!!
Now head inside and kill the next two ATC guys.Drop down on that vent.It will
collapse and you will fall a long way down.You will be given orders to get to
the surface.Get out of the water and go to that fence door.Shoot the padlock
and the pipe will explode,sending out a huge blast and fire wave.Get back to
the water to avoid being killed.Now go out of the water and go up to the newly
created path by a broken grateway and proceed.
---CHECKPOINT---
Go left into that small passage,and when you come out,pick a HP one the left,if
you need to then go right.The bridge will collapse.Get bellow the
grateway,where you are standing and get into that passage.The next open door
will be blocked by fire,so go left,bellow the grateway,into the shaft.Get out
and use that wheel for high-pressure gas pipe.The fire will stop venting
now.Remember that ladders,that were as well blocked by fire?Climb them up and
you will have a vision of Jankowski(this guy actively wants to scare you).The
elevator is offline,so go right onto a room with a canal.The boxes are blocking
the entrance to the next section of this canal,so use that red wheel.This will
flood the canal with water.Swim to the other side of it and use that switch,to
divert power to the elevator.If you shoot the padlock on the fence door,you
still won`t be able to open them,so go left and jump into a room,where that
canal is.
---CHECKPOINT---
Head for the elevator,but prepare for a fight.2 soldiers and a Heavy armor will
head out.Deal with them then ride the elevator up.The level will end.
INTERVAL 06-Interception:
-Sayonara,sucker: You will hear soldiers talking about Norton.Kill them,head
inside the Shipping office,grab BVP and ammo and continue to the locked bullet
proof glass-like doors.Head left,into a research lab and up the stairs.You will
come to two elevators and Norton,hiding behind the zofa and with a cactus on
his head?!(this guy is more a klovn than an engineer).Continue.
---CHECKPOINT---
You will come to a large lab with 3 soldiers inspecting.Quickly kill them and
in the next section of lab,throw a RemB and detonate it.If you were lucky,you
will kill about 6 of them.If anyone has survived,shoot him.Continue to the next
door,that will open and you will see 2 enemies coming up the stairs.Kill them
both.This lab has a lot of ammunition(apparently,this science lab was converted
to an ammo storage room).Be sure to look behind the pipes and fence for RL.
Go on,kill the 2 soldiers and use the laptop.Continue,watch for the 3 soldiers
on the higher ground,drop down,go to the security room and use the control
panel.Also listen to a msg.
---CHECKPOINT---
Remember the Norton and that two elevators?Head for that area.Apparently,he
doesn`t wish you going with him,so go trough that door,then climb up in this
elevator shaft.When you see a grate,carefully walk to it and smash the
grate.Drop down to a lower section of vent and the level will end.
-Unauthorized personel: Navigate the shaft,go out and continue,until you come
to that Norton guy(now,he is behind the bullet proof glass).He will activate
the turrer-destroy it(OK,this wacky guy is getting very annoying-what is enough
is enough!).Remember the tube,when you were in the vent,that was blocking the
way to the other side?Go there and jump trough that hole nearby.
---CHECKPOINT---
Continue and watch for a next turret-destroy it,but a better way is to shoot
the padlock on the fence door,open them,head inside and activate the
switch.That will shut down the power to a local systems,along with that
turret.Now continue,use laptop and you will come once again,for x time to a
location,where to go.A better way is to go laft,so that you can go bellow that
turret and destroy it.Continue into the vent,where you will come to another
turret to deal with.This is also easier way,rather that continuing down the
hallway and coming to the same room,but bad position for you and a more
favorable for turret.Go on until you come to another destroy-or-deactivate
situation,but a little more tricky.Hide behind the crates and use SloMo to get
into that opening.After this,continue and you will come to an office,that has a
broken door.And Norton will again manage to escape-afterall he is not so
stupid.Go right.
---CHECKPOINT---
Now you will come to another turret,but weird thing is that it will not
activate.See that turret on the other side?This is a trap.Continue and when
they activate,immediatly run to the right trough that door.Listen to a msg,then
go on both sides of the vents,to destroy the turrets.Continue heading,go into
another vent(don`t forget fo a HP,that is in the right way,when you enter the
vent),go left,climb the ladder and exit the room.
---CHECKPOINT---
When you spot 2 enemies,dropping down from the rooftop,quckly kill them both
and the next 3,that will come to investigate the souce of gunshots.Don`t forget
for a RB,that is on the table.
---CHECKPOINT---
You will hear gunshots- kill that soldier,that was firing in the turret and the
others,that will come.Now go to the elevator.You can`t go up,but place a mines
or RemBs in the fron of it.Now head inside that office and activate the
panel.The level will go down along with EVE.Run out of that office,pull out RL
and destroy it.Also check the near offices for HPs,ammo and RL.Ride the
elevator up and continue heading to a red ladder.Climb it and head inside the
vent.At the end,exit it and since the door to the next office are locked
because of presence of a toxic substance inside it,go to the next ladder and
clim it.Turn to your back,smash the grates and pick up a PW.Now backtrack and
just proceed until you exit the vent.Pick a HB and listen to msgs then activate
the ventilator`s panel to clean the area of gases and open the doors.Use the
laptop,grab the goodies and proceed.
---CHECKPOINT---
Head into the next office and use the turret control panel-kill all bad
guys,exit the office,proceed to that location,where you killed soldiers with
turret,kill some more of the enemy,continue,snipe the next 3 with the PW and
head to the upper area.When you come to the closed door,turn right and jump
down.The level will end.
-Afterimage: Just continue.Look for a bullet proof widnow-see that RB?That is
the area,where you need to go.Along the way,pick up goodies,listen to the msg
in the near office and finnaly pick up that RB,when you get there.Now proceed
trough that door,and you will have a vision of Fettel(he and his glorious
thinking. . .).Continue,until you will have a hallucination and after it,go
left.Just continue,killing ATC guys along the way and using the laptop in one
of the offices.You will see then a firefight between ATC and Replica soldiers-
Replica will of course win(they are much better,all things considered).While
they may be a pro,you are the master.So stock youself with ammo and kill the
bad guys,including the Heavy armor.
---CHECKPOINT---
Rowdy will tell you,that Fettel may be looking for Alice,so you will be given
the orders to locate her.Continue downstairs and snipe the bad guys.When you
come to a small windows,watch for a snipers.Snipe them with your
PW.Continue,listen to a msg in oone of the nearest office(also grab the
explosive there),proceed and dispatch the next squad,including the Heavy
armor.Now head for the balcony,snipe those 2 soldiers,jump down and prepare for
a hard fight.First off,kill those soldiers and then take a few shots at that
EVE with a PW,then wait for him to come closer,use SlowMo,pull out the heaviest
weapon and destroy it.Now continue,watch for a sniper,turn right and head
inside(you can go right to grab some goodies).Now they will turn down the
lights and attack you.Kill those soldiers(take advantage of that small window-
you can kill some of them,before they get in this hall).Continue,kill the next
two soldiers,head in security office,to grab some goodies,break one of those
windows and jump out.The misssion will end.
INTERVAL 07-Redirect:
-Alice Wade: There will be no enemies for a while. . .break one of the
widnow,head inside and explore,if you want,but your main destination is the
elevator.When you find it,go up,explore the offices,listen to a msg,use the
laptop and get into the office of Alice Wade.Listen to msgs and you will be
given new orders to get to the office of Harlan Wade.Now get back to the
elevator and it will colapse.Get up via the ladders and carefully walk to the
other side until you come to a door(you can go right and climb the ladder to
get some RemBs and a BVP).Head inside.
---CHECKPOINT---
Listen to a msg then eliminate 4 bad guys in main hall and the next 3,that will
come,when you get up the stairs.Kill then any enemy along the way in the office
section.Break the window,head inside,use the laptop then kill the next 2
enemies.When you come to a security room,use first the turret control panel(the
farthest one-kill all bad guys,then use the door`s control pannel,to override
the security.Go to that area,where you killed enemies with turrets.
---CHECKPOINT---
Head first left.You will also see a dead SFOD-D member.Get back to a previous
location and prepare for a big fight.Kill all enemy,including the Heavy armor.
Now head to the next area.Watch out for enemies on higher place-it is not
advicable to fight them here.So proceed(don`t forget for a RB in the right
office,watch out for two soldiers,that will try to kill you,and defeat the
other enemy.Go on and the next office`s window will be blocked-throw a FG
inside and quickly go tho the left to take care of them.Now prepare for another
big fight.This area can be a little tricky,because the have places to hide and
you don`t have that.So throw any explosive,wait for one to come and kille first
the normal sodliers,to isolate the Heavy armor.Then take care of him.Pick a HB
in a nearby conference room.Kill the next two soldiers.Now this next enemy can
be little hard to defeat,albeit it is Heavy armor-he will be equiped with PW.If
you got any RemBs left,now would be a good time to use them.In case you don`t
have them,throw any other explosive,or lean around the corner and use the PW.If
he knocked out,quickly run to him and blast him with a shotgun-he will die
then.Now continue to next office and you will find Alice there.Give her a
commlink then upload that UTM codes,Alice mentioned.You will be then given
orders,to escort her to a rooftop.Also,listen to msgs.
---CHECKPOINT---
Now head back to that elevator.Remember that office,that its widnow is
blocked?Select a PW and snipe the 3 bad guys,that will come out-the blocked
window will have enought space to look in tha small opening and also to cover
you from enemy fire.Now go into that elevator and Alice will activate it.But
more buttons will be highlighted,despite Alice didn`t press them.That means
only one thing-more soldiers to deal with.At each stop,zap them with PW or just
rush out with your shotgun(a total 3 stops will be there,when you will have to
deal out with soldiers and don`t forget for goodies).In 4th stop,the power will
go out and the elevator will stop(I guess Alma has her fingers in
this).Anyway,go to that office and and you will see Alma and then,Alice will
disapear.The elevator will be offline,so pres that panel and go to the previous
locked door.Open the next door,head up the stairs.There will be 5 soldiers to
deal with,3 in the hall and 2 on the higher ground.After that,continue up the
stairs and open that wooden doors-head inside.Just continue and when you come
to a grate,smash it and head inside the vent.The level will end.
-Flight: Exit the vent and you will see Alice.Now,you will see Blackhawk
incoming,but will be shot down by an enemy Hind.When the soldiers will drop out
of the Hind,zap them with PW and continue trough now blasted metal doors.
---CHECKPOINT---
Head to the area,where that soldiers were and go inside the building.
---CHECKPOINT---
Kill those next 2 soldiers and ambush the ones,that will come out of the
elevator.Now continue heading down the floor and ambush the next 2
soldiers,that will come from the next elevator as well.Go trought that wooden
doors.
---CHECKPOINT--
Now continue,until you see Alice running away(and what are those blue
fireflies,that are flying around?).Anyway,pick up a HB from the right,in the
the receiving room and listen to msgs from the left office.Continue,until you
come to a room with laptop.
---CHECKPOINT---
Use the laptop and continue.Soon,you will discover,what those blue fireflies
were-destroy those two UAVs and continue,until you come to another UAV.Destroy
it and head inside that office.Another UAV will show up.Go out trough the
window and another 2 UAVs will show up-my advice is to quickly go to that door
and lure them inside to destroy them both.Continue and in a conference
room,another UAV will appera.Take care of him,continue,kil the 3 soldiers,that
will drop down from the rooftop and destroy yet another UAV.Continue,listen to
radio`s broadcasting.Go left.
---CHECKPOINT---
Take care of 3 soldiers,coming up the stairs and go down to next open door.(fro
2 HPs,go tho the door 8 and for a RB head completly down,near the door
4).Listen to msgs(this is apparently an office of Genevive) and continue,until
you hear soldiers talking.Carefully walk and the wall on the left will open-now
kill all enemy soldiers.Now copntinue and the enemy will shut down the
power,preventing you to go to elevator(and also lights will go down.).Kill them
all,use the laptop in the office and search for the room,where a switch for a
local power is located.Inside is also another soldier,waiting for you-you know
what to do with him.Now activate the switch,go into the elevator and activate
it.You will come to an underground section of garage.
---CHECKPOINT--
You will hear Alice`s car getting out of garage(she is quite stubborn,isn`t
she?).Anyway,you will have to get to the rooftop,to the HLZ for pickup.Along
the way,there will be an amazing number of soldiers(4 of them in floor G3,about
6 on G2 and 5 in G1,including the Heavy armor)-use cover,try to kill more of
them with a single action(like throwing FG) and grab anything on the way.
Where you come to a door near the sign G1,open them,go up the stairs and exit
to the rooftop.The mission will end.
INTERVAL 08-Desolation:
-Urban decay: After the Blackhawk gets hits and you land,you will be given
order to eliminate enemy patrols.Exit the current room.
---CHECKPOINT---
Get to the place,where an exit is blocked by wooden boards-smash them and get
on.
---CHECKPOINT---
Now the best way is to supprise the enemy-do it quick(this enemy patrol
includes Heavy armor).Grab the ammo,scatered around and drop
down.Continue,dispatch the next patrol(also,go left,up the stairs,created from
thash and you will come to a room,containing BVP,HP,nailgun and RB.Backtrack
and continue.When you hear an EVE walking above you,stop.Look to that half-
blocked door and throw any mines and RemBs,that you have left.Nown approach
them slowly and when the EVE bust down,detonate RemBs(and with them also
mines)into one massive explosion.If he wasn`t destroyed(but was hurt badly),run
away,until he stops chasing you.Then approach him,lean around the corner and
blast him away with shotgun.Crawl under that half-blocked door and continue.
---CHECKPOINT---
Shoot the 2 enemies on the left and zap the 4 snipers on the
right.Continue,jump to the other sinde of the building and stop.Pull out your
PW and carefuly look arund.On the rooftop on the left,there are two snipers and
in the opposite building of you,there are 6 snipers.After you take care of
them(don`t forget for a RC behind one of those steam vents),kill the next 3
enemies,that will come out and continue.Kill the next 3 enemies,pick a HB in a
bathroom,dispatch all enemies on the balconies,proceed and jump oit of the
window.The level will end.
-Point of entry: Continue and take care of the next 2 enemies,patroling the
area.The truck will come out-ambush the enemies,that will come out.Break the
boards on the window and continue.
---CHECKPOINT---
An another truck will bust trough the door-ambush and kill the enemies,coming
out of the truck.Now take care of all enemies in the courtyard(take extreme
caution on the Heavy armor-he is equiped with RL.Grab anything you can and get
past the roadblock.
---CHECKPOINT---
Now another truck will try to run you down-immediatly go right.When he stops
and the doors opens-throw a FG or two to kill soldiers.Now continue,blast away
the next two bad guys,ambush the next ones,that will try to climb over the
wooden palisade and continue.
---CHECKPOINT---
Climb up,break the window and head to another truck,trying to run you down-
situation.Go back and it will fall to that big construction site and explode
(those Replica guys wants desperately you dead-something big is
ahead!).Anyway,enter that factory,enter the shaft,near that old machinery and
preceed.
---CHECKPOINT---
Now this area is a tricky one-kill all enemies on higher ground(watch your
back!),climb up,drop to a wooden floor,then drop into that little hole on
the(also,head more right and you`ll find RB,shotgun and HP).Proceed,getting
past the truck.
---CHECKPOINT---
Prepare for a big fight-kill the 2 bad guys and a Heavy armor and in the next
office,another Heavy armor will block its doors-kill him as well and the other
guys(take advantage of an explosive barrels near the first Heavy armor).Just
continue and dispatch all enemies on the way(don`t forget for that RL).You will
also have the vision of Jankowski.
---CHECKPOINT---
Continue,kill that two soldiers,stock up your ammo and proceed until you come
to a blocked doors on the right.Head left into the hallway.
---CHECKPOINT---
In the next are,2 Stealh ninjas will bust out of the window.Continue and lalong
the way,2 more Stealh ninjas will come.You know,what to do with them.Proceed to
the next area.
---CHECKPOINT---
You will see,how are the ATC guys battling the EVE.I suggest taking out RC or
anything powerfull and destroy it.Then go downstairs,kill another EVE(if the
situation is too hot,get back to the garage and get into the next
building.There will be 8 ATC guys.When you clean the area,activate the blue
button on the wall,enter,search the area for a HB.Enter the elevator and you
will have hallucination.After this,the mission will end.
INTERVAL 09-Incursion:
Lapdog: Destroy the two turrets and search for the ladder,that is leading to a
shaft.Navigate it to get to the other side of the locked door.
---CHECKPOINT---
Just continue cleaning the place of ATC guys.Youwill see,how Norton is wipping
out the hard-drive.Head right,kill all of ATC guys,use the laptop,climb the
ladder on the right,walk on the pipes and you will come to an area,where Norton
was(use crates and explosive barrels to your advantage).Continue,killing
everything,that is alive.You will come to an area with turret-destroy it,pick
up a RB and RC and continue iuntil you will see,how the barrels will explode
and block the entrance(you can also flank that turret by going onto that shaft
and coming to it behind).Go left,destroy yet another turret and continue
killing all ATC guys on the way(use the same tactics as before).You will
eventually come to an area,where they will close all entrances,so go tho the
left.
---CHECKPOINT---
You will see an ATC guy placing a mines-quickly shoot the mines to blow him
appart and kill the next two guys.Now there will be another mine-carefully go
to the right,climb the ladder and pick a HB and AR,if you want.Backtrack and
shoot the mine(this will release the fire-that is why a told you to be
careful:the entrance would be blocked) and continue killing some more ATC
guys.Climb the ladder and you wil come to the area,beyond the locked doors.Look
for a small passage behind the pipes,navigate the shaft and drop to the lower
section.The level will end.
-Bypass: Exit the vent and you will see Harlan talking to Norton-he will shoot
him then.Go to their location and Norton will tell that you must divert power
to the Vault doors.Go down the hallway and go left or right-you will end at the
same location.Take care of 2 soldiers and another 2 that will come.Now go right
and head to the power diverting section-avtivate the both panels.Remember the
locked door,after you defeated tha last 2 bad guys?Go there.
---CHECKPOINT---
Continue,until you come to next 3 soldiers-defeat them,use the laptop,climb the
ladder,duck under the pipes and head into the vent.Navigate and exit it.Go
first right and climb the ladder and preceed until you get a RB.Backtrack then
go left from a previous location.You will come to a large area of big pipes
with 4 soldiers.Take care of them and since the main doors are locked,head
downstairs.You will come to another power diverting room.Press the nearest
panel,go downstairs and to the farthest ladder.Activate the panel-that will
move the crate away and it won`t block the transfer point any more.Now use the
last panel and backtrack to a previous location of locked doors(don`t forget to
use laptop near that crate).
---CHECKPOINT---
Destroy the 3 UAVs and continue.When you come to a blocked doors,search for a
grate the navigate the vent and exit it.Look to this machinery in this room-the
right one will have less barrels-hop on one of these and continue to the last
power diverting room.Press the panel to open the machinery,now continue heading
to the upper level to press the last panel(on the way,listen to msg).Afte
you`ve done this enter the newly open door(and don`t forget for a HB-it is on
the left,down the stairs,when you first enter this room).
---CHECKPOINT---
Continue,kill the 2 soldiers and shortly after this,you will have a vision of
Fettel and Alice.Head for the Vault entrance and destroy 3 UAVs.Use the
elevator to get down-the mission will end.
INTERVAL 10-Revalation:
Note:WARNING-I have little spoiled this level and the next fight,so don`t look
this part of the walkthrough,if you don`t want to spoilers.(Don`t say then,I
didn`t warn you!)
-The Vault: Just continue right until you will see Fettel-you will have once
again hallucination.Pay attention to where Fettel is and kill every ghost-
because that is the direction,where they will come.After you are taken to
Fettel`s cell,send a bullet to his head and kill him once for all.Proceed,use
the laptop along the way.Then go to the elevator,ride it up and you will see
Harlan releasing Alma.Of course she will kill him.You will have another
hallucination.Continue.
---CHECKPOINT---
Now you will see Alma for a brief moment and then you will have hallucination-
kill all ghosts.You will but taken back to a real world,but a pack of ghosts
will appear and attack you-apparently,Alma has now a power to summon them here-
interesting.Just go on until you come to an energy pylons-you wil have to deal
with 2 packs of ghost along the way.Get to the elevator.
---CHECKPOINT---
Head right,hit the panel to expose the four cores and shoot each of them to
sabotage the energy pylons.The place will begining to blow up.Get trough the
nearest door and proceed,until you find another elevator.Activate it and the
(you will have to deal with one pack of ghosts)Now get to the another elevator
and deal with another pack of ghosts.
INTERVAL 11-Retaliation:
-Ground zero: Just proceed heading to the room with an old generators-there
will be about 7 packs of ghosts to deal with and note,that they will come from
a different directions(also don`t forget for a HB,when you get to a room,full
of boxes).
---CHECKPOINT---
Now prepare for a big fight-grab any goodies and drop down.Waves upon waves of
ghosts will come-defeat them all and go to the lower ground trough that newly
open holes.
---CHECKPOINT---
Continue,watch for the left side,because tho ghosts will come out and now,in
the hallway,the last pack of the ghosts will come after you-defeat them.In the
next hallway,you will have the last hallucination and the fight with Alma-shoot
her,wherever she shows up(you will also see,from where the protagonist
comes).Anyway,go to the elevator,ride it up and jump out of the widnow.Walk for
a little while,then a massive nuclear explosion will erupt,sendinga that Origin
facility to hell.You will be knocked unconscious and the mission will end.
INTERVAL 12-Epilouge:
-Aftermath: This last level is actually the ending cutscene-enjoy.After
that,the credits will roll(watch them to their end!).
Congratulations!You have just beaten the game!
=======================================
8)FAQ,misc information and general tips
=======================================
Note:Q-question;A-answer
1.)Q:Why is the game running slow;the game constantly crashes?
A:The graphics technology for F.E.A.R. is so advanced,that it will need at
least those system specifications:
- Windows(R) XP, x64 or 2000 with latest service pack installed
- DirectX(R) 9.0c August Edition (Included) or higher
- Pentium(R) 4 1.7 GHz or equivalent processor
- 512MB RAM or more
- 64MB GeForce(TM) 4 Ti or Radeon(R) 9000 video card
- Monitor that can display in 4:3 aspect ratio
- 5.0 GB free hard drive space for installation
- Additional hard drive space for a swap file and saved game files
- DVD-ROM drive
- 16-bit DirectX(R) 9.0 compliant sound card with support for EAX(TM) 2.0
- Broadband or LAN connection for multiplayer games
- Mouse
- Keyboard
In order to play the game at the recommended resolution, detail and
performance levels, your computer should meet or exceed the following
specifications:
- Pentium(R) 4 3.0 GHz or equivalent processor
- 1 GB RAM
- 256 MB Radeon(R) 9800 Pro, GeForce(TM) 6600 or equivalent DirectX(R) 9
compliant video card with hardware T&L and pixel shader 2.0 support
- Sound Blaster(R) X-Fi(TM) series sound card
SUPPORTED VIDEO CARD:
ATI(TM)
Catalyst(TM) Drivers (Windows(R) 2000/XP): v5.8
Radeon(R) 9000 Series
Radeon(R) 9500 Series
Radeon(R) 9600 Series
Radeon(R) 9700 Series
Radeon(R) 9800 Series
Radeon(R) X600 Series
Radeon(R) X700 Series
Radeon(R) X800 Series
Radeon(R) X850 Series
NVIDIA(R)
ForceWare(TM) Drivers (Windows(R) 2000/XP): v77.77
GeForce(TM) 4 Ti Series
GeForce(TM) FX 5900 Series
GeForce(TM) 6600 Series
GeForce(TM) 6800 Series
GeForce(TM) 7800 Series
You may also need to turn your setings down for a better perfomance.
2.)Q:Will there be a sequel to this game?
A:It is very possible,but it will take some time for Monolith to make one.
3.)Q:I have read your FAQ,but I still didn`t find the information,that I am
looking for!
A:Try finding it at the following web sites:
http://en.wikipedia.org/wiki/F.E.A.R.
http://www.whatisfear.com/uk/
4.)Q:Who the heck are you?
A:I`m a hardcore FPS gamer,that has been on GameFAQs for a little while.
5.)Q:Will you make more FAQs?And for what games?
A:Certainly.Expect FAQs for the games like Half-Life 2,DOOM 3,. . .in short
FPS.But I will also try to make some of them for space-simulations and RTS
games.
-------------------------
Project Icarus started in year 1973 and it concetrated on bioengineering-to be
more specific,healt issues relatating the microgravity(bone density,loss of
muscle mass,body flexibility,...);this program was later shut down in a favor
of Perseus project,which was funded by DOD.
Armacham Technology Corporation(ATC)was founded in 1964 and has since becomed a
leading aerospace and defense concractor,with revenues approaching 8 billion
dollars and over 60.000 employees worldwide.The company specializes in
sattelite technologies,ground-based communication and advance weapon systems
but was involved in numerous other secret projects,such as the Origin project.
When Senator realized,that Fettel has gone out of control,he has given a
proposal to Genevive,that under the guise,that she was taken as a prisoner of
Fettel,he had a reason to sent in his special forces(SFOD-D)to eliminate
Fettel.But that plan has failed and so Genevive instructed the ATC Security to
eleminate every outsider or those,who wouldn`t like to shut their mouth up,so
that they would have time,to remove the present crisis.
-------------------------
-if your healt is bellow certain treshold,it will regenerate to its full(the
speed and ammount of that depends on the game`s difficulty);holding still will
also speed up the process
-just every weapon in the game is different:lern their pros and cons,such as
for RoF,stability,mowement penalty,magazine capacity,relative power etc.
-try to sneak up to the enemy:unsuspecting enemies are easier to kill
-melee attacks,various kicks and punches are a great way to save your ammo,but
be careful,when dealing with multipe enemies
-make traps:RemBs and mines are a great way to do that
-set up ambushes:find a safe place then lure the enemy towards you;for
CQB,select shotgun and for long ranges either a PW or SR
-use the SlowMo feature as much as possible:it is essential to your survival
-explore the current area:you may find ammo and other stuff lying in various
places
-HBs and RBs are a great way to improve yourself and to fare better against the
enemy:try to find as much of them as you can
-KZZA News on radios,telephone voice mail msgs and laptops are a great source
of keeping you informed of the current situation and understanding of the story
-experiment with different methods of defeating your enemies:some may be good
for certain situations,while the others are insufficient on that situations
-if you`r having problem with beating the game,turn down the difficulty,and
vice versa,if the game is too easy for you
-don`t forget for flashlight:it is a great source to lighten the are,but be
aware though,that if enemy sees the flashlight beam,it will know,that someone
is nearby and will alert others
-listen to enemy conversations:i.e. if enemy says: >> He wiped out the whole
squad.<< or >> I need reinforcements,now! <<,this is a sign,that only one or
two enemies are left to finish them,etc.
-ALWAYS SAVE the game(!),so that if you die,you can go to a last quick
save,autosave or last checkpoint(the last two save automaticly)
-AIM for the head,since this is the location,where it hurts the most
-PW,RC and nailgun will have LCD ammo counter attached to them,so that it makes
easier for you to watch your ammo
-look for a specific three lights in the game:if the light is bluw,then a HB is
nearby,if it is yellow then RB and a red blipping light will indicate a
msg,that was not read;also if the laptops were not yet used,they will have a
blue-white background,with a sign ALIENWARE1 and if they were used,then a
brown-red background with a padlock sign in the center
-enemy,especially the Replica soldiers will work as a team:watch for the
suppressing fire,the sentences they say,like: >> Flush him out <<(that
means,that they will throw a FG to you) and don`t get flanked by
them:therefor,watch your back
-prioritize enemies,based on their danger-isolate the more danger ones or kill
them first:both ways have their pros and cons-experiment with both ways
-be smart about the use of HPs-don`t use them,when you have only 1 point of
damage,but when you are badly injured or injured for 20 or more points of healt
=========
9)Credits
=========
First off,I would like to thank Monolith and Sierra for creating this
outstanding horror FPS game.
I also thank GameFAQs for hosting this FAQ.
========================
10)Copyright information
========================
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited.If anyone sees a
violation of copyright,report this at my e-mail: maxdemobster@email.si ,and I
will take then a legal action against that violaters.If you want to host this
FAQ,also e-mail me.
Copyright 2005-2006 Ales Krivic