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Enigma Tutorial and Pack I Walkthrough

by beedizzle

                    +--------------------------------------+
                    |                                      |
                    |   eee    nn   i   gggg  mm m   aa    |
                    |  e   e  n  n     g   g  m m m    a   |
                    |  e   e  n  n  i  g   g  m m m     a  |
                    |  e   e  n  n  i  g   g  m m m   aaa  |
                    |  e   e  n  n  i  g   g  m m m  a  a  |
                    |  eeee   n  n  i   gggg  m m m  a  a  |
                    |  e      n  n  i      g  m m m  a  a  |
                    |   e     n  n  i     g   m   m  a  a  |
                    |    ee   n  n  i   gg    m   m   aaa  |
                    |                                      |
                    +--------------------------------------+
                        Walkthough by beedizzle/pzykosiz
                             Version 1.0 -- 10/6/12

Index:

Introduction			intro
What is Enigma?			whatis

Ratings Explanation		idpksexp
Ratings				idpksrat

Tutorial

1 Oxyd Stones 1			m_tut1		Martin Hawlisch
2 Oxyd Stones 2			m_tut2		Martin Hawlisch
3 Oxyd Stones 3			m_tut3		Martin Hawlisch
4 Meditation 1			m_med1		Martin Hawlisch
5 Movement 1			m_tut4		Martin Hawlisch
6 Movement 2			m_tut5		Martin Hawlisch
7 Movement 3			m_tut6		Martin Hawlisch
8 Meditation 2			m_med2		Martin Hawlisch
9 Movement 4			m_tut7		Martin Hawlisch
10 Movement 5			m_tut8		Martin Hawlisch
11 Floors 1			m_tut9		Martin Hawlisch
12 Floors 2			m_tut10		Martin Hawlisch
13 Floors 3			m_tut11		Martin Hawlisch
14 Doors and Trigger		a_tut01		Andreas Lochmann
15 Timers			a_tut02		Andreas Lochmann
16 Blocks and Slopes		a_tut03		Andreas Lochmann
17 Lasers and Mirrors		a_tut04		Andreas Lochmann
18 Items			a_tut05		Andreas Lochmann
19 Chess Stones			a_tut07		Raoul Bourquin, 
                                                ShadowPhrogg32642342,
                                                Andreas Lochmann
20 Bye				a_tut06		Andreas Lochmann
21 Advanced Tutorial		adv_tutorial	Jacob Scott

Enigma I

1 Welcome                       welcome_2       Daniel Heck
2 The Doors                     siegfried11_1   Siegfried Fennig
3 Archipelago                   martin12_1      Martin Hawlisch
4 Flying                        luc07_1         Lukas Sch�ller
5 Snakes                        duffy19_1       Jacob Scott
6 Welcome to the Machine        ralf03_1        Ralf Westram
7 Sok It To 'Em                 nat07_1         Nat Pryce
8 Easy?                         ss01_1          Sven Siggelkow
9 Ingrowing                     ant18_1         Petr Machata
10 - Meditation -               alain03_1       Alain Busser
11 (Counter)Clockwise           wb13_1          Jon 'WB' Sneyers
12 Hanging In The Balance       illmind03_1     illmind
13 Desert Ruins                 nat32_1         Nat Pryce
14 Slippery Slopes              martin38_1      Martin Hawlisch
15 Three Plugs                  martin83_1      Martin Hawlisch
16 Is It Easy?                  martin06_1      Martin Hawlisch
17 Ice Skating                  siegfried22_1   Siegfried Fennig
18 Hostile World                rb01_1          Roberto Bardin
19 The Big Swamp                luc10_1         Lukas Sch�ller
20 - Meditation -               siegfried33_1   anonymous
21 Do Not Dive                  martin74_1      Martin Hawlisch
22 Bendixxon                    alain06_1       Alain Busser
23 Lissajous                    andreas01_1     Andreas Lochmann
24 Over the Ditch               martin78_1      Martin Hawlisch
25 Brittle Planks               martin92_1      Martin Hawlisch
26 Uhh-Steady!                  siegfried05_1   Siegfried Fennig
27 Lissajous' Revenge           andreas12_1     Andreas Lochmann
28 Mossy Paths                  martin02_1      Martin Hawlisch
29 No Jumping Necessary         duffy46_1       Jacob Scott
30 - Meditation -               siegfried39_1   anonymous
31 Where am I?                  martin68_1      Martin Hawlisch
32 The Grim Reaper              daniel11_1      Daniel Heck
33 Enigmawale                   alain20_1       Alain Busser
34 Slalom                       martin76_1      Martin Hawlisch
35 The Document                 duffy04_1       Jacob Scott
36 Space Travels                siegfried30_1   Siegfried Fennig
37 .J.U.M.P.                    martin60_1      Martin Hawlisch
38 Encased                      xerxes01_1      Xerxes M. Dynatos
39 Without Tremor               richi04_1       Richi B�tzer
40 - Meditation -               alain04_1       Alain Busser
41 Light Barrier                richi03_1       Richi B�tzer
42 Basement                     siegfried26_1   Siegfried Fennig
43 Sokoban Revival              martin04_1      Martin Hawlisch
44 Dead Ball Walking            illmind08_1     illmind
45 Duck and Cover               nat02_1         Nat Pryce
46 Oxyd Maze                    duffy79_1       Jacob Scott
47 Mission Impossible           martin14_1      Martin Hawlisch
48 Hurry!                       jc01_1          Jens-Christian Korth
49 Hall of Glass                martin86_1      Martin Hawlisch
50 - Meditation -               siegfried36_1   Siegfried Fennig
51 Deadly Cross                 martin84_1      Martin Hawlisch
52 The Enigmhanoi Towers        alain05_1       Alain Busser
53 Mirror Room                  luc12_1         Lukas Sch�ller
54 Annoying little balls        wb09_2          Jon 'WB' Sneyers
55 Mirror Room II               luc17_1         Lukas Sch�ller
56 Castle Maze                  luc19_1         Lukas Sch�ller
57 Light Switches               martin08_1      Martin Hawlisch
58 Islands                      duffy10_1       Jacob Scott
59 Simon Says                   nat12_1         Nat Pryce
60 - Meditation -               siegfried35_1   Siegfried Fennig
61 Feel Your Way                siegfried06_1   Siegfried Fennig
62 Good Luck!                   siegfried08_1   Siegfried Fennig
63 Tubes                        siegfried09_1   Siegfried Fennig
64 Turbulence                   duffy24_1       Jacob Scott
65 Lasers 101                   daniel08_1      Daniel Heck
66 Not Hard Atoll               martin33_1      Martin Hawlisch
67 Black Lava                   ant12_1         Petr Machata
68 Laser Arena                  andreas14_1     Andreas Lochmann
69 Advanced Lasers              luc23_1         Lukas Sch�ller
70 - Meditation -               ant24_1         Petr Machata
71 Spiral Race                  wb06_1          Jon 'WB' Sneyers
72 Way To Go                    daniel09_1      Daniel Heck
73 Formentera!                  luc06_1         Lukas Sch�ller
74 If They'd Just Hold Still    duffy21_1       Jacob Scott
75 Ibiza!                       ralf02_1        Ralf Westram
76 Puzzle Hacker                ant01_1         Petr Machata
77 Cage The Lions               duffy47_1       Jacob Scott
78 Confetti                     duffy74_1       Jacob Scott
79 Why So Slow?                 jc03_1          Jens-Christian Korth
80 - Meditation -               siegfried38_1   anonymous
81 Where's The Gardener?        siegfried28_1   Siegfried Fennig
82 A Narrow Path                martin66_1      Martin Hawlisch
83 Watery Grave                 martin37_1      Martin Hawlisch
84 Escher's World               ant09_1         Petr Machata
85 Balancing Act                nat09_1         Nat Pryce
86 Floppy Floors                andreas24_1     Andreas Lochmann
87 Space Tubes                  duffy13_1       Jacob Scott
88 Balance                      erich01_1       Erich Schubert
89 More Space Tubes             duffy33_1       Jacob Scott
90 - Meditation -               raoul04_1       Raoul Bourquin
91 Civil Engineer               duffy122_1      Jacob Scott
92 Security Guards              duffy108_1      Jacob Scott
93 Time is Money                nat11_2         Nat Pryce
94 Growing The Doors            martin88_2      Martin Hawlisch
95 Impulsive                    ant13_1         Petr Machata
96 Jump!                        duffy07_1       Jacob Scott
97 Hit the Right One            martin77_1      Martin Hawlisch
98 Island Paradise              duffy100_1      Jacob Scott
99 The Racetrack                martin31_1      Martin Hawlisch
100 Variety Pack                duffy101_1      Jacob Scott

Credits				creds
Contact				ctact

--------------------------------------------------------------------------------

+------------+
|Introduction|  (intro)
+------------+

Hi, I'm pzykosiz. I've had this game for a while and only got around to playing
it seriously recently. After failing miserably at some levels which seemed
pretty much impossible, I started looking for a guide on the levels. After
searching for ages, I found that no-one had ever made a complete guide for it,
or if they had, I couldn't find it. The only place that had any type of guide
was the forums at http://www.mag-heut.net, and even they only had the harder
levels. So I made it my duty to figure this game out and Share it with you guys.
This guide covers the tutorial levels and Enigma pack I. When I get to them,
I'll bring you the rest of the packs. One more thing I will note is that this
guide is for Enigma 1.01 version. I'm not sure if anything has changed since
this, so if it has please let me know.

--------------------------------------------------------------------------------

+--------------+
|What is Enigma| (whatis)
+--------------+

From the Manual:

"To say that Enigma is a puzzle game is an understatement. Enigma is really a 
huge collection of puzzle games, and each of its 550 unique levels challenge 
the intelligence, dexterity and sheer willpower of its players anew. Enigma is 
simple to learn, challenging to play, but hard to master. Players of almost any 
age can enjoy it. It contains hundreds of levels. And if that isn't enough, 
it's also completely free. If you like puzzle games and have a steady hand, 
Enigma will probably keep you busy for hours on end. 

The object of the game is to find and uncover pairs of identically colored 
`Oxyd' stones. Simple? Yes. Easy? Certainly not! Hidden traps, vast mazes, 
laser beams, and most of all, countless hairy puzzles usually block your direct 
way to the Oxyd stones. Enigma's game objects (and there are hundreds of them, 
lest you get bored) interact in many unexpected ways, and since many of them 
follow the laws of physics (Enigma's special laws of physics, that is), 
controlling them with the mouse isn't always trivial .... 

The original goal of the Enigma project was to keep the spirit of the Oxyd game 
series alive, after its publisher decided to leave the gaming business in 2002. 
Fans of this famous game will experience d�j�-vu. However, over the years, 
Enigma has absorbed ideas from countless other popular games, and added its own 
unique twists to each of them.

Enigma is available for Windows, Mac OS X, and most flavors of Linux and other 
modern Unices. It has been translated into many languages. Even this manual is 
available in several languages. 

The official homepage for Enigma contains screen shots, downloads, the latest 
news, and the most recent version of this manual. You can always reach the 
Enigma developers by email at [email protected]. 

Enigma is free software, i.e., we encourage you to copy it and give it to your 
friends (see section Distributing Enigma), or to send them a link to our 
download page. Enigma is developed by a small group of volunteers, all of us 
working in our free time. If you like the game, please send us an email. It's 
probably the only reward we will ever get in return for the countless hours we 
have put into developing this game."

--------------------------------------------------------------------------------

+-------------------+
|Ratings Explanation| (idpksexp)
+-------------------+

Each level has a set of ratings in them - Intelligence, Dexterity, Patience,
Knowledge and Speed. Because the levels in Enigma are so varied, this helps
you see what type of challenge is ahead of you. These are Public Ratings,
meaning they were set by the players of Enigma, not the creators. For the
purpose of this guide I'll use the quotes from the reference manual to explain
them.

Intelligence (int)
------------

This is intended to measure the creativity, planning and analytic requirements 
needed to solve the level. Intelligence is a very difficult notion in itself, 
and thus at first not easy to rate nor to grasp. Consequently, a fixed 
definition of the five rating-degrees does not only help in the rating process, 
but is essential. So, assume you know everything about the single elements of a 
level. Then ask yourself these questions: 

+---------------------------------------------------------------------+-----+
|Can I see the solution at once?                                      |int 1|
+---------------------------------------------------------------------+-----+
|Do I only have to orient myself, like testing the exits of wormholes |int 2|
|or see the function of a switch?                                     |     |
+---------------------------------------------------------------------+-----+
|Is there a standard algorithm to solve the problem, like in a maze,  |int 3|
|or searching for a hidden item?                                      |     |
+---------------------------------------------------------------------+-----+
|Neither trial-and-error nor standard algorithms work; is it a simple |int 4|
|kind of code or advanced planning?                                   |     |
+---------------------------------------------------------------------+-----+
|A difficult code, pattern or causal chain?                           |int 5| 
+---------------------------------------------------------------------+-----+

High values for intelligence are typically puzzles. int-ratings do not 
accumulate; the most difficult puzzle alone already determines the rating. 


Dexterity (dex) 
---------

There are lots of levels, which can be solved either by accuracy or by patience.
In our context, dexterity is not meant in the sense of accuracy to avoid 
patience, but accuracy to avoid death. So it focuses on the lethal positions in 
a level, not only death-stones and abysses, but also casualties like pushing a 
stone accidentally into an unreachable corner. 

+---------------------------------------------------------------------+-----+
|It doesn't matter what I touch, this level is damn-proof.            |dex 1|
+---------------------------------------------------------------------+-----+ 
|Well, there are lethal positions I shouldn't move the level into, but|dex 2|
|they are not difficult to overcome.                                  |     |
+---------------------------------------------------------------------+-----+
|Comparable with a single row with abyss left and right.              |dex 3|
+---------------------------------------------------------------------+-----+ 
|Comparable with pushing a stone to the right while there is abyss on |dex 4|
|the left, or a single row with death-stones left and right.          |     |
+---------------------------------------------------------------------+-----+
|Needs lots of attempts to succeed.                                   |dex 5|
+---------------------------------------------------------------------+-----+ 

In contrast to the int-rating, dex might accumulate: Many situations, each of 
dex 3 can add up to dex 4 or even 5. This way dex 5 can be achieved. Rotors in 
a level contribute as well to dex as to the speed-rating spe. Thus, levels with 
a high dex-spe-combination are mostly action-driven, whereas a high 
dex-pat-combination typically is a dangerous maze. 


Patience (pat) 
--------

Patience is a relatively subjective rating, and refers much to �feeled time�. 
So two levels with same mechanics can have different pat-values, e.g. if one 
level has a nicer design or shows the progress of the level in some way, like 
the number of opened oxyds. It explicitly includes having to start the level 
over and over again; not the time in the lower left corner or the score is 
crucial, but the complete feeled time needed to solve the level, starting from 
the first look at it. 

+---------------------------------------------------------------------+-----+
|I solved the level right after understanding it.                     |pat 1|
+---------------------------------------------------------------------+-----+
|I needed some time but is wasn't boring.                             |pat 2| 
+---------------------------------------------------------------------+-----+
|Okay, some minutes. But the landscape is nice ....                   |pat 3| 
+---------------------------------------------------------------------+-----+
|I know what to do, but it doesn't seem to end.                       |pat 4|
+---------------------------------------------------------------------+-----+
|This level really needs discipline.                                  |pat 5| 
+---------------------------------------------------------------------+-----+

A high number of oxyds can as well heighten the pat-value as lower it: If the 
player has to traverse the level several times to open matching pairs of oxyds, 
it is definitely pat-heightening. However, if they are arranged to mark the 
progress of the player, and deal as a kind of small rewards within the level, 
they can lower the pat-value. The same with a high number of doors: The 
arrangement is the critical factor. 

High pat-values are typically mazes. In combination with int 3, a high pat-value
can indicate a hidden item or a hollow stone. pat-values involve the whole 
level, so they can't accumulate. 


Knowledge of Enigma (kno) 
-------------------

The kno-rating mostly takes on the function and interactions of single objects 
in the game, like stones, floors, items, and actors. However, in some cases it 
also deals with special techniques. The guide line is the �Advanced Tutorial�, 
which defines kno 3. kno 4 corresponds to standard objects that aren't shown in 
the tutorial, kno 5 requires a deeper knowledge of the game internals. Finally, 
kno 6 indicates special mechanisms, that are seldom or unique. The overall 
kno-rating of a level equals that of the most difficult object or technique 
(and thus is non-accumulative): 

+---------------------------------------------------------------------+-----+
|Moving a single marble on normal floors, normal walls, oxyds, stones |kno 1|
|that look like oxyds, death-stones, water, abyss, documents, using   |     |
|the inventory, static gravity, visible gradients.                    |     |
+---------------------------------------------------------------------+-----+
|Pushing stones, simple Sokoban-tricks, bridge-building in water and  |kno 2|
|abyss, connected puzzle-stones, moving more than one marble,         |     |
|meditations, grates, rotors and tops, hidden gradients, triggers and |     |
|switches, doors, holes (not by dynamite), swamp, floppys and         |     |
|st-floppy, keys and locks, coins and slots, cracks, timer-stones.    |     |
+---------------------------------------------------------------------+-----+
|Different floors can have different fraction and mouseforce, space,  |kno 3|
|ice, inverted floor, some stones sink while others swim, black grates|     |
|that hold rotors and tops away, dynamite, dynamite-breakable stones, |     |
|spade, bolders, magic-wand to change bolder-direction, bolders sink  |     |
|into abyss, sheafs of glass, spoon, actors and items may hide under  |     |
|movable stones, small not-killer whiteballs, coloured                |     |
|one-way-streets, actorimpulse-stones (�bumpers�), rotors can fly over|     |
|abyss, fart-stones, swords and knights, lasers, static and movable   |     |
|mirrors, item- and coin-transformations by pushing stones over them  |     |
|and by lasers, umbrellas protect of abyss, hammer and breakable      |     |
|stones (although not in tutorial).                                   |     |
+---------------------------------------------------------------------+-----+
|Bridge-building in swamps, rubber-bands, rubber-band-stones,         |kno 4|
|scissor-stones, unconnected puzzle-stones, exploding puzzle-stones,  |     |
|turning puzzle-stones (with and without a magic wand), springs (both |     |
|types, on the floor and hole-kind springs like in �Upstream          |     |
|Journey�), thiefs, three-parted shogun-stones, invisible stones,     |     |
|hollow stones, chameleon-stones, items hidden under chameleon stones,|     |
|stones that aren't what they seem (e.g. fake-death-stones),          |     |
|wormholes, magnets, using F3 for a restart to solve a level,         |     |
|yin-yangs, one-colour-, yin-yang- and inverted yin-yang-stones,      |     |
|stones breakable by only one colour, killer-balls, swap-stones, brush|     |
|and paintable stones, changing one-way-streets with a magic wand,    |     |
|making stones to glass with a magic wand, impulse-stones (movable,   |     |
|static and hollow), black and white bombs, bomb-stones, fire,        |     |
|extinguishers, rotator-stones, yellow anti-swapping stones, mines,   |     |
|flags, seeds, weights, putting objects under one-way-streets and     |     |
|other hollow stones, electric stones, turnstiles, mailing and pipes, |     |
|rings (single and multiplayer), volcanos, bags, randomizers (as      |     |
|possible effect of a switch), horses and horse-passing stones, pins, |     |
|bananas, cherries make invisible, surprise-item.                     |     |
+---------------------------------------------------------------------+-----+
|Cracks, floor-springs, wormholes etc. are all items, seeds can grow  |kno 5|
|inside stones, laser is blocked by all items, killer-balls don't sink|     |
|in water, �Space Meditation�-kind collisions, holding down the       |     |
|mouse-button, invisibility lets you go through glass, jumping over   |     |
|lasers ....                                                          |     |
+---------------------------------------------------------------------+-----+
|Spitter-stones, surprise-stones, levels like �Enigris� or �Flood     |kno 6|
|Gates� ....                                                          |     |
+---------------------------------------------------------------------+-----+

kno 6 does not neccessarily mean that this level is difficult to understand; 
the unique mechanism or object might as well be very intuitive, like in �Flood 
Gates�. 


Speed and speed control (spe)
-----------------------

The spe-value not only corresponds to the maximum speed a level requires (like 
it's needed to run away from a rotor), but also the degree of control a player 
has over his mouse while moving it, excellent examples for this are �Mourning 
Palace� and the middle part of �Sacrifice�. This involves moving the mouse with 
a constant velocity for a long time, as well as correctly estimating the speed 
that's needed in a certain task, like shattering a sheaf of glass. 

+---------------------------------------------------------------------+-----+
|No time limit.                                                       |spe 1|
+---------------------------------------------------------------------+-----+
|You shouldn't stop for too long. For example, something slow might be|spe 2|
|chasing you.                                                         |     |
+---------------------------------------------------------------------+-----+
|There is an appropiate time limit or speed control task. This can be |spe 3|
|a single, not too fast rotor in an open area.                        |     |
+---------------------------------------------------------------------+-----+
|Don't stop! Examples are difficult timing-tasks as well as a single  |spe 4|
|fast rotor or several slower ones.                                   |     |
+---------------------------------------------------------------------+-----+
|Hurry Up! Whereas spe 4 is meant to be difficult, but obviously      |spe 5|
|solvable in not too many attempts, spe 5 is everything above this.   |     |
+---------------------------------------------------------------------+-----+

The spe-rating again is cumulative, as many slow rotors can add up to spe 3 or 
4 or a combination of many slow time-switches to be pressed in a certain order 
can make up a horrible task. In contrast to the other categories, for which the 
average is near 3 (or between 3 and 4 for kno), an overwhelming fraction of all
levels are definitely spe 1. So, the spe-rating is more a kind of supplement to 
the three core-ratings int, dex and pat.


Combinations of ratings 
-----------------------

In some cases it can be of interest to have a single value to measure the 
difficulty of a level. A simple possibility to calculate such a universal 
rating is to choose a linear combination of the 5 single ratings, weighted with 
appropriate weights. These weights should correspond to the difficulty a single 
category adds to the universal difficulty, but these weights also should be 
carefully chosen to avoid number-theoretic obstructions (e.g. when all weights 
are even except for the spe-rating, then there will be a visible difference in 
the distribution of even and odd univeral ratings, which can be very misleading).
A working and very interesting linear combination is the following, which has 
been applied in the reordering process:  	

universal difficulty  =  7*int + 6*dex + 4*pat + 3*kno + 4*spe - 23

This has the special property that it takes relatively broadly and continuously
distributed values between 1 (all ratings 1) and 100 (all ratings 5, kno 6) and 
emphasizes the most difficult categories intelligence and dexterity. However, 
some very small or very high values cannot appear in this combination, like 2 
or 99. Other combinations lead to full, but narrow, or to broad but 
uncontinuous spectra.

--------------------------------------------------------------------------------

+-------+
|Ratings| (idpksrat)
+-------+

So with these details in mind, here are the current ratings for these levels (as
of version 1.01):

Tutorial
--------
+---+--------------------+--+--+--+--+--+---+
|No.|Title               | I| D| P| K| S|tot|
+---+--------------------+--+--+--+--+--+---+
|  1| Oxyd Stones 1      | 1| 1| 1| 1| 1|  1|
+---+--------------------+--+--+--+--+--+---+
|  2| Oxyd Stones 2      | 1| 1| 1| 1| 1|  1|
+---+--------------------+--+--+--+--+--+---+
|  3| Oxyd Stones 3      | 2| 1| 2| 1| 1| 12|
+---+--------------------+--+--+--+--+--+---+
|  4| Meditation 1       | 1| 1| 1| 2| 1|  4|
+---+--------------------+--+--+--+--+--+---+
|  5| Movement 1         | 1| 1| 1| 1| 1|  1|
+---+--------------------+--+--+--+--+--+---+
|  6| Movement 2         | 1| 1| 2| 1| 1|  5|
+---+--------------------+--+--+--+--+--+---+
|  7| Movement 3         | 1| 1| 2| 1| 1|  5|
+---+--------------------+--+--+--+--+--+---+
|  8| Meditation 2       | 1| 1| 1| 2| 1|  4|
+---+--------------------+--+--+--+--+--+---+
|  9| Movement 4         | 1| 2| 2| 1| 1| 11|
+---+--------------------+--+--+--+--+--+---+
| 10| Movement 5         | 1| 1| 3| 1| 1|  9|
+---+--------------------+--+--+--+--+--+---+
| 11| Floors 1           | 2| 1| 2| 3| 1| 18|
+---+--------------------+--+--+--+--+--+---+
| 12| Floors 2           | 1| 2| 1| 2| 2| 14|
+---+--------------------+--+--+--+--+--+---+
| 13| Floors 3           | 1| 3| 1| 1| 1| 13|
+---+--------------------+--+--+--+--+--+---+
| 14| Doors and Trigger  | 2| 1| 2| 2| 1| 15|
+---+--------------------+--+--+--+--+--+---+
| 15| Timers             | 2| 1| 2| 2| 1| 15|
+---+--------------------+--+--+--+--+--+---+
| 16| Blocks and Slopes  | 2| 2| 2| 2| 1| 21|
+---+--------------------+--+--+--+--+--+---+
| 17| Lasers and Mirrors | 1| 2| 2| 3| 1| 17|
+---+--------------------+--+--+--+--+--+---+
| 18| Items              | 2| 1| 1| 2| 1| 11|
+---+--------------------+--+--+--+--+--+---+
| 19| Chess Stones       | ?| ?| ?| ?| ?|  ?|
+---+--------------------+--+--+--+--+--+---+
| 20| Bye                | 2| 1| 2| 1| 1| 12|
+---+--------------------+--+--+--+--+--+---+
| 21| Advanced Tutorial  | 4| 3| 4| 3| 2| 56|
+---+--------------------+--+--+--+--+--+---+


Enigma I
--------
+---+---------------------------+--+--+--+--+--+---+
|No.|Title                      | I| D| P| K| S|tot|
+---+---------------------------+--+--+--+--+--+---+
|  1| Welcome                   | 1| 1| 1| 1| 2|  5|
+---+---------------------------+--+--+--+--+--+---+ 
|  2| The Doors                 | 1| 2| 3| 2| 1| 18|
+---+---------------------------+--+--+--+--+--+---+ 
|  3| Archipelago               | 2| 4| 2| 2| 1| 33|
+---+---------------------------+--+--+--+--+--+---+ 
|  4| Flying                    | 2| 2| 1| 2| 3| 25|
+---+---------------------------+--+--+--+--+--+---+ 
|  5| Snakes                    | 1| 3| 1| 6| 2| 32|
+---+---------------------------+--+--+--+--+--+---+ 
|  6| Welcome to the Machine    | 4| 2| 3| 6| 1| 51|
+---+---------------------------+--+--+--+--+--+---+ 
|  7| Sok It To 'Em             | 3| 2| 2| 2| 1| 28|
+---+---------------------------+--+--+--+--+--+---+ 
|  8| Easy?                     | 4| 3| 3| 4| 1| 51|
+---+---------------------------+--+--+--+--+--+---+ 
|  9| Ingrowing                 | 2| 3| 2| 6| 1| 39|
+---+---------------------------+--+--+--+--+--+---+ 
| 10| - Meditation -            | 1| 1| 1| 2| 1|  4|
+---+---------------------------+--+--+--+--+--+---+ 
| 11| (Counter)Clockwise        | 2| 1| 3| 3| 1| 22|
+---+---------------------------+--+--+--+--+--+---+ 
| 12| Hanging In The Balance    | 1| 3| 3| 1| 1| 21|
+---+---------------------------+--+--+--+--+--+---+ 
| 13| Desert Ruins              | 3| 1| 4| 1| 1| 27|
+---+---------------------------+--+--+--+--+--+---+ 
| 14| Slippery Slopes           | 1| 3| 1| 1| 2| 17|
+---+---------------------------+--+--+--+--+--+---+ 
| 15| Three Plugs               | 3| 2| 2| 2| 1| 28|
+---+---------------------------+--+--+--+--+--+---+ 
| 16| Is It Easy?               | 2| 1| 2| 1| 1| 12|
+---+---------------------------+--+--+--+--+--+---+ 
| 17| Ice Skating               | 1| 3| 3| 3| 1| 27|
+---+---------------------------+--+--+--+--+--+---+ 
| 18| Hostile World             | 2| 4| 1| 3| 4| 44|
+---+---------------------------+--+--+--+--+--+---+ 
| 19| The Big Swamp             | 2| 3| 3| 3| 3| 42|
+---+---------------------------+--+--+--+--+--+---+ 
| 20| - Meditation -            | 1| 1| 1| 2| 1|  4|
+---+---------------------------+--+--+--+--+--+---+ 
| 21| Do Not Dive               | 2| 2| 1| 4| 1| 23|
+---+---------------------------+--+--+--+--+--+---+ 
| 22| Bendixxon                 | 1| 1| 2| 4| 1| 14|
+---+---------------------------+--+--+--+--+--+---+ 
| 23| Lissajous                 | 1| 3| 2| 6| 3| 40|
+---+---------------------------+--+--+--+--+--+---+ 
| 24| Over the Ditch            | 2| 3| 2| 4| 1| 33|
+---+---------------------------+--+--+--+--+--+---+ 
| 25| Brittle Planks            | 1| 3| 2| 2| 3| 28|
+---+---------------------------+--+--+--+--+--+---+ 
| 26| Uhh-Steady!               | 2| 4| 3| 3| 2| 44|
+---+---------------------------+--+--+--+--+--+---+ 
| 27| Lissajous' Revenge        | 1| 3| 1| 6| 3| 36|
+---+---------------------------+--+--+--+--+--+---+ 
| 28| Mossy Paths               | 3| 1| 4| 1| 1| 27|
+---+---------------------------+--+--+--+--+--+---+ 
| 29| No Jumping Necessary      | 4| 3| 2| 4| 2| 51|
+---+---------------------------+--+--+--+--+--+---+ 
| 30| - Meditation -            | 1| 1| 2| 2| 1|  8|
+---+---------------------------+--+--+--+--+--+---+ 
| 31| Where am I?               | 3| 1| 3| 4| 1| 32|
+---+---------------------------+--+--+--+--+--+---+ 
| 32| The Grim Reaper           | 1| 3| 3| 3| 1| 27|
+---+---------------------------+--+--+--+--+--+---+ 
| 33| Enigmawale                | 4| 2| 3| 6| 1| 51|
+---+---------------------------+--+--+--+--+--+---+ 
| 34| Slalom                    | 2| 4| 1| 4| 3| 43|
+---+---------------------------+--+--+--+--+--+---+ 
| 35| The Document              | 4| 1| 3| 6| 1| 45|
+---+---------------------------+--+--+--+--+--+---+ 
| 36| Space Travels             | 4| 1| 3| 4| 1| 39|
+---+---------------------------+--+--+--+--+--+---+ 
| 37| .J.U.M.P.                 | 2| 4| 2| 4| 1| 39|
+---+---------------------------+--+--+--+--+--+---+ 
| 38| Encased                   | 1| 1| 3| 6| 1| 24|
+---+---------------------------+--+--+--+--+--+---+ 
| 39| Without Tremor            | 1| 3| 2| 2| 1| 20|
+---+---------------------------+--+--+--+--+--+---+ 
| 40| - Meditation -            | 3| 1| 3| 4| 1| 32|
+---+---------------------------+--+--+--+--+--+---+ 
| 41| Light Barrier             | 2| 2| 2| 4| 1| 27|
+---+---------------------------+--+--+--+--+--+---+ 
| 42| Basement                  | 2| 3| 2| 4| 1| 33|
+---+---------------------------+--+--+--+--+--+---+ 
| 43| Sokoban Revival           | 3| 2| 2| 2| 1| 28|
+---+---------------------------+--+--+--+--+--+---+ 
| 44| Dead Ball Walking         | 1| 4| 4| 1| 1| 31|
+---+---------------------------+--+--+--+--+--+---+ 
| 45| Duck and Cover            | 3| 3| 3| 3| 3| 49|
+---+---------------------------+--+--+--+--+--+---+ 
| 46| Oxyd Maze                 | 4| 1| 3| 2| 1| 33|
+---+---------------------------+--+--+--+--+--+---+ 
| 47| Mission Impossible        | 2| 3| 3| 3| 2| 38|
+---+---------------------------+--+--+--+--+--+---+ 
| 48| Hurry!                    | 2| 1| 3| 3| 3| 30|
+---+---------------------------+--+--+--+--+--+---+ 
| 49| Hall of Glass             | 4| 2| 3| 3| 1| 42|
+---+---------------------------+--+--+--+--+--+---+ 
| 50| - Meditation -            | 1| 3| 4| 2| 1| 28|
+---+---------------------------+--+--+--+--+--+---+ 
| 51| Deadly Cross              | 1| 5| 2| 2| 1| 32|
+---+---------------------------+--+--+--+--+--+---+ 
| 52| The Enigmhanoi Towers     | 3| 1| 3| 4| 1| 32|
+---+---------------------------+--+--+--+--+--+---+ 
| 53| Mirror Room               | 3| 2| 3| 3| 1| 35|
+---+---------------------------+--+--+--+--+--+---+ 
| 54| Annoying little balls     | 1| 1| 3| 2| 1| 12|
+---+---------------------------+--+--+--+--+--+---+ 
| 55| Mirror Room II            | 3| 2| 3| 3| 1| 35|
+---+---------------------------+--+--+--+--+--+---+ 
| 56| Castle Maze               | 3| 1| 3| 4| 1| 32|
+---+---------------------------+--+--+--+--+--+---+ 
| 57| Light Switches            | 1| 3| 1| 2| 1| 16|
+---+---------------------------+--+--+--+--+--+---+ 
| 58| Islands                   | 4| 3| 3| 2| 1| 45|
+---+---------------------------+--+--+--+--+--+---+ 
| 59| Simon Says                | 2| 1| 3| 6| 1| 31|
+---+---------------------------+--+--+--+--+--+---+ 
| 60| - Meditation -            | 1| 3| 2| 3| 1| 23|
+---+---------------------------+--+--+--+--+--+---+ 
| 61| Feel Your Way             | 1| 1| 3| 4| 1| 18|
+---+---------------------------+--+--+--+--+--+---+ 
| 62| Good Luck!                | 2| 4| 4| 3| 2| 48|
+---+---------------------------+--+--+--+--+--+---+ 
| 63| Tubes                     | 4| 2| 2| 2| 1| 35|
+---+---------------------------+--+--+--+--+--+---+ 
| 64| Turbulence                | 1| 4| 3| 1| 1| 27|
+---+---------------------------+--+--+--+--+--+---+ 
| 65| Lasers 101                | 2| 2| 2| 3| 1| 24|
+---+---------------------------+--+--+--+--+--+---+ 
| 66| Not Hard Atoll            | 3| 2| 2| 3| 1| 31|
+---+---------------------------+--+--+--+--+--+---+ 
| 67| Black Lava                | 1| 4| 2| 1| 1| 23|
+---+---------------------------+--+--+--+--+--+---+ 
| 68| Laser Arena               | 2| 3| 4| 6| 2| 51|
+---+---------------------------+--+--+--+--+--+---+ 
| 69| Advanced Lasers           | 4| 2| 2| 4| 1| 41|
+---+---------------------------+--+--+--+--+--+---+ 
| 70| - Meditation -            | 3| 3| 2| 4| 1| 40|
+---+---------------------------+--+--+--+--+--+---+ 
| 71| Spiral Race               | 1| 3| 1| 4| 4| 34|
+---+---------------------------+--+--+--+--+--+---+ 
| 72| Way To Go                 | 3| 2| 2| 4| 1| 34|
+---+---------------------------+--+--+--+--+--+---+ 
| 73| Formentera!               | 2| 1| 3| 3| 1| 22|
+---+---------------------------+--+--+--+--+--+---+ 
| 74| If They'd Just Hold Still | 2| 2| 2| 2| 1| 21|
+---+---------------------------+--+--+--+--+--+---+ 
| 75| Ibiza!                    | 3| 1| 4| 3| 1| 33|
+---+---------------------------+--+--+--+--+--+---+ 
| 76| Puzzle Hacker             | 4| 2| 2| 2| 1| 35|
+---+---------------------------+--+--+--+--+--+---+ 
| 77| Cage The Lions            | 2| 3| 2| 3| 4| 42|
+---+---------------------------+--+--+--+--+--+---+ 
| 78| Confetti                  | 3| 1| 4| 3| 1| 33|
+---+---------------------------+--+--+--+--+--+---+ 
| 79| Why So Slow?              | 1| 3| 3| 4| 2| 34|
+---+---------------------------+--+--+--+--+--+---+ 
| 80| - Meditation -            | 1| 4| 2| 2| 1| 26|
+---+---------------------------+--+--+--+--+--+---+ 
| 81| Where's The Gardener?     | 2| 3| 3| 4| 2| 41|
+---+---------------------------+--+--+--+--+--+---+ 
| 82| A Narrow Path             | 1| 4| 2| 2| 1| 26|
+---+---------------------------+--+--+--+--+--+---+ 
| 83| Watery Grave              | 1| 3| 2| 2| 2| 24|
+---+---------------------------+--+--+--+--+--+---+ 
| 84| Escher's World            | 1| 4| 2| 1| 2| 27|
+---+---------------------------+--+--+--+--+--+---+ 
| 85| Balancing Act             | 1| 3| 2| 1| 1| 17|
+---+---------------------------+--+--+--+--+--+---+ 
| 86| Floppy Floors             | 3| 3| 3| 2| 1| 38|
+---+---------------------------+--+--+--+--+--+---+ 
| 87| Space Tubes               | 2| 3| 3| 3| 2| 38|
+---+---------------------------+--+--+--+--+--+---+ 
| 88| Balance                   | 2| 3| 3| 1| 1| 28|
+---+---------------------------+--+--+--+--+--+---+ 
| 89| More Space Tubes          | 2| 5| 4| 3| 3| 58|
+---+---------------------------+--+--+--+--+--+---+ 
| 90| - Meditation -            | 2| 2| 2| 5| 1| 30|
+---+---------------------------+--+--+--+--+--+---+ 
| 91| Civil Engineer            | 3| 3| 2| 2| 1| 34|
+---+---------------------------+--+--+--+--+--+---+ 
| 92| Security Guards           | 1| 4| 4| 3| 3| 45|
+---+---------------------------+--+--+--+--+--+---+ 
| 93| Time is Money             | 1| 2| 3| 3| 5| 37|
+---+---------------------------+--+--+--+--+--+---+ 
| 94| Growing The Doors         | 4| 2| 3| 2| 1| 39|
+---+---------------------------+--+--+--+--+--+---+ 
| 95| Impulsive                 | 4| 3| 3| 4| 1| 51|
+---+---------------------------+--+--+--+--+--+---+ 
| 96| Jump!                     | 2| 4| 2| 4| 1| 39|
+---+---------------------------+--+--+--+--+--+---+ 
| 97| Hit the Right One         | 2| 1| 2| 4| 2| 25|
+---+---------------------------+--+--+--+--+--+---+ 
| 98| Island Paradise           | 4| 4| 3| 2| 1| 51|
+---+---------------------------+--+--+--+--+--+---+ 
| 99| The Racetrack             | 1| 5| 3| 3| 1| 39|
+---+---------------------------+--+--+--+--+--+---+ 
|100| Variety Pack              | 4| 4| 4| 3| 4| 70|
+---+---------------------------+--+--+--+--+--+---+


--------------------------------------------------------------------------------

+--------+
|Tutorial|
+--------+

Note: Some levels appear in the other Enigma packs. The instructions for those
will be under their specified pack

Oxyd Stones 1 4/6 Oxyds (m_tut1)
-------------
*The blue stones are Oxyd stones. Open them by touching them with your black
 marble


Oxyd Stones 2 8/12 Oxyds (m_tut2)
-------------
*Remember the colours


Oxyd Stones 3 6 Oxyds (m_tut3)
-------------
*Some stones look exactly like Oxyd stones


Meditation 1 2/4 Balls (m_med1)
------------
*Move all the small balls into the holes. Only one marble per hole is allowed


Movement 1 2/6 Oxyds (m_tut4)
----------
*Learn to move your black ball properly


Movement 2 6/10 Oxyds (m_tut5)
----------
*Prepare for even more mouse gymnastics in the next levels


Movement 3 8/12 Oxyds (m_tut6)
----------
*Take your time...


Meditation 2 2/4 Balls (m_med2)
------------
Just move them into holes one at a time and don't go too fast


Movement 4 12/16 Oxyds (m_tut7)
----------
*Don't touch everything
Avoid the skulls


Movement 5 6/10 Oxyds (m_tut8)
----------
*Levels can be larger than one screen


Floors 1 12 Oxyds (m_tut9)
--------
*Friction and acceleration depend on the floor type


Floors 2 4 Oxyds (m_tut10)
--------
*Don't drown in the swamp


Floors 3 4 Oxyds (m_tut11)
--------
*Careful - you cannot swim in the water


Doors and Triggers 6 Oxyds (a_tut01)
------------------
*Those doors on the right block your way to the oxyds...on the left you see some
 triggers. Maybe they are connected somehow

From top:
1st opens 5th, 2nd opens 2nd, 3rd opens 4th, 4th opens 6th, 5th open 3rd and 6th
opens 1st


Timers 2 Oxyds (a_tut02)
------
*This occilating stone is a timer-stone. You cannot interact with it but
 nevertheless be aware when you see one: After some time period anything might
 happen
*The stones with arrows are one way stones. As you might have guessed, you can
 only pass them in one direction. Mazes are cherished elements of Enigma - you
 will see lots of them

Some arrows switch direction about every 15 seconds. If you go through the
first one then follow: DRUUURDDDRU. You will have to wait at some points.

Welcome - Enigma I
Rollercoaster - Enigma II
The Doors - Enigma I
Sierpinski - Enigma IV
- Meditation - - Enigma I
(Counter) Clockwise - Enigma I
Hurry! - Enigma I
Watery Grave - Enigma I

Blocks and Slopes 2 Oxyds (a_tut03)
-----------------
*This wooden block is movable and heavy enough to hold down the trigger on the
 right. Try to push it there
*Remember, there are different types of floors. And these are steep...
*Is there more one can do with wooden blocks? Yes, just explore the next levels

Round Trip - Enigma II
Koosnab - Enigma II
Hanging in the Balance - Enigma I
Three Plugs - Enigma I
Black is Beautiful - Enigma III
- Meditation - - Enigma I
Indoor Pool - Enigma II
Balance - Enigma I
Push Them In - Enigma II
Without Tremor - Enigma I
Slippery Slopes - Enigma I
Ice Skating - Enigma I
Sok it to 'Em - Enigma I

Lasers and Mirrors 4 Oxyds (a_tut04)
------------------
*The bright light beam is a laser beam. Don't get too close to it. But it does
 have it's uses. You can use the mirrors to direct the laser to it's targets.
 From these, only the light grey ones are movable, just try it

Light Switches - Enigma I
- Meditation - - Enigma I
Mirror Room - Enigma I
Sokoban Revival - Enigma I
Mirror Room 2 - Enigma I
Mission Impossible - Enigma I
Brittle Planks - Enigma I
Lasers 101 - Enigma I
Laser Spiral - Enigma II
Brittle Floor - Enigma III
Inverted Laser Spiral - Enigma II
- Meditation - - Enigma I
Laser Games - Enigma IV

Items 4 Oxyds (a_tut05)
-----
*Use the right mouse button to rotate your inventory, it's the bar at the bottom
 of the screen. And guess what these items down there can be used to do.
*There are lot's of different items to use in Enigma, as well as special floors
 and stones. Let's explore some more actual Enigma levels! And if you have
 problems with a level - take a look at the manual: For some levels, there are
 hints

Flying - Enigma I
Annoying Little Balls - Enigma I
The Grim Reaper - Enigma I
Automaton Magic - Enigma II
Back And Forth - Enigma II
If They'd Just Hold Still - Enigma I
Formentera! - Enigma II
- Meditation - - Enigma I
Is it Easy? - Enigma I
Beam0r - Enigma II
Slalom Skiing - Enigma II


Chess Stones 12 Oxyds (a_tut07)
------------
*The stone with the horse's head is called ''chess stone''. Watch how the other 
 marble hits one of them to move it. The angle is important.
*Now try to move these chess stones onto the triggers. They always move two 
 steps plus one step.

Bye 2 Oxyds (a_tut06)
---
*Well I hope you enjoyed this tutorial-pack you will see most of these levels a
 second time in the Enigma packs, together with many new and much more difficult
 ones. Just don't give up on them!
*But before this, take a look at the final tutorial level Jacob devised for you.
 See it as an exam if you want to. It's quite difficult so don't despair if you
 don't get through it the first time. Bye!


Advanced Tutorial 16 Oxyds (adv_tutorial)
-----------------
*Welcome to Enigma! This tutorial I (Jacob Scott) made will help you learn how
 to play

*You control the black ball. To pick up an object, just roll over it. You can
 bounce off most walls (try it), but avoid the blue floor near the bottom of the
 room (actually, try falling into it and restarting the level with the 'Esc'
 key). While these messages are being displayed, don't click any buttons or push
 any keys or the message will stop

*This area at the bottom of the screen is your inventory -- when you pick things
 up they go here (there is a maximum of twelve). To scroll through the inventory
 use the right mouse button or the 'Tab' key. To drop or use an object, click
 the left mouse button. Some objects, such as documents (like this one) can't be
 dropped but are instead used. The two balls in your inventory are your extra
 lives, if you die in this level, you will restart at the beginning of the level
 if you have any ball left (and you will lose one of the balls)

*This is pretty self-explanitory
*Enigma is full of puzzles of various types. in the next room you will encounter
 your first one
*You can't walk on water. Try pushing the blocks into the water to get to the
 other side

*Notice that you can't push a row of 2 or more blocks. Also, blocks can't be on
 the same square as grates, but you can
*There are different types of blocks here. Those black blocks will sink when
 they fall into water. The tan blocks don't sink, but don't form bridges either

*That thing is a top -- it will destroy your ball if they touch. Also, as long
 as you are close enough to it, the top will chase you. If you die, you will
 restart at the beginning of the level (if you have any balls left). Try to find
 a way to get past and into the next room (you can use the blocks in the centre
 of the room as barricades

*Good job! Notice the top can't go underneath the block with the black outline
 -- you're safe
*Those are different types of floors. Try going over them
*The grayish floors are slopes. The white floor is inverse floor (you will see)
*Watch what happen when you go over those triggers. See if you can get the extra
 ball

Hit the block one square up, then left as far as you can go. Then down 5, right
2, up 1, left 1, then move it back to the other switch

*That's dynamite. Try dropping some next to that yellowish wall (and moving out
 of the way)
*Try using the spade on the holes caused by the dynamite
*Those things are boulders -- try moving one of the tan blocks. Don't fall in
 the water of abyss (the black floor)

*Take the magic wand and hit a boulder. Try letting the row of three boulders
 pass the large column
*The stone in the top right of the room is a switch. Hit it, it is probably
 useful. In this case the switch opens and closes a door. (Do you remember a
 door you weren't able to open?) The blueish line is a window. Make a bridge
 before you do anything with it

*Naturally you're supposed to go though those closed gates at the top of the
 screen. Try going down the slope near the bottom of the room to see waht's to
 the left. Don't bother with the trigger below the abyss yet. if you could hit
 the white ball through the one-way blocks (with the arrows) it might roll down
 and stop on the trigger. you will need to go in with it, but you can't go
 through the white one way block. Take the spoon and use it once the white ball
 is through (hit it hard)

*It appears to be a simple room, but you're getting an extra ball anyway. Maybe
 there is a reason

Hit the tan block and move away quickly. A rotor is under it

*That was a rotor(similar to a top) Some levels have many rotor's and tops to
 make them difficult. However, this rotor has a purpose: maybe if you could get
 it onto that trigger near where the spoon was. it might be convenient to close
 the gate

Lead it down the path in the bottom left corner and let it kill you. When you
restart in the first room, move to the left wall, and you will see that it is
bumping into the wall next to you. Lead it downuntil it stops on where the
switch is. Then go back to the room you found it on and move the tan block onto
the switch, then go up through the doors

*The to get the laser to hit the black stone. Use the mirrors to direct the beam
*Many objects change when hit with a laser beam. Try hitting some of the coins
 with the laser beam. Also hitting a block over a coin. The stones to your right
 are knights. You will need to fight (hit) them with a sword (in front of you
 inventory) to get past

Hitting a block over a 2c coin gives you a 5c coin, and hitting it over a 5c
coin gives a 10c coin. 10c coins don't change when a block goes over them. The
laser will change:

2c -> umbrella
umbrella gets destroyed
5c -> hammer
hammer <-> sword
10c -> extra life
extra life -> glasses

*Do you have any umbrellas? Each one will give you aproximately 10 seconds of
 protection from danger (such as falling)
*Those black stones are fart stones -- they reset all progress made with the
 oxyd stones. The other stones are oxyd stones. Match them up to win!

--------------------------------------------------------------------------------

+--------+
|Enigma I|
+--------+

Welcome 4 Oxyds (welcome_2)
-------
The black block in the middle is a fart block. Hitting it will reset all the
open Oxyds. The timer will also reset them periodically. So do it quickly


The Doors 12 Oxyds (siegfried11_1)
---------
The doors open and close periodically. Just don't get caught in them when they
close


Archipelago 8 Oxyds (martin12_1)
-----------
To make it easier to explain, I will number the islands by when you get to them.

Move two blocks to make a bridge to the top Oxyd, then one down to the bottom
left corner, to get to the second island and one to the bottom right corner to 
connect third island. 

On the 3rd island, push the top block to make a bridge
to the 4th island, then the bottom block on that island to get to the 5th. 

From here you will basically keep making a straight line of boxes until it gets 
to the furthest right island on the second screen, so move the block on this 
island to the bottom right corner and push it right, then move all the unused 
boxes on the third island and the two side boxes on the forth island to make it.

Make sure you keep one of them aside to get to the bottom left island on the 
second screen, and use it's block in the long bridge. The block on the most 
central island should be moved up to connect to the island above it, and the 
block on this island moved left to connect it up. The block on the furthest 
right island should be moved up to bridge the gap, and the block here used to 
get to the bottom right island. Once this is done, open all the Oxyds

This map should show how it ends up:

~~~~~~O~~~~~~~~~~~~~~~~~~O~~~~~~~~O~~~~
~~~~~~B~~~~~~~~~~~~~~~~~LLL~~~~~~LLL~~~
~~~~~~B~~~~~~~~~~~~~~~~~LLL LLL~~LLL~~~
~~~~~LLLLLL~~~~~~~~~~~~~LLLBLLL~~LLL~~~
~~~~~LLLLLL~~~~~~B~~~~~~~~~~LLL~~~~B~~~
~~~~~LLLLLL~~~~~LLL~LLL~~~~~~~B~~~~LLL~
~~~~~LLLLLL~~~~~LLL~LLL~~~~~~LLL~~~LLLO
~~~~~LLLLLLBLLLBLLLBLLLBBLLLBLLLBBBLLL~
~~~~~B~~~~~~LLL~~~~~~~B~~LLL~LLL~~~B~~~
~~~LLL~~~~~~LLL~~~~~~LLL~LLL~~~~~LLL~~~
~~~LLL~~~~~~LLL~~~~~~LLL~~~~~~~~~LLL~~~
~~~LLL~~~~~~LLL~~~~~~LLL~~~~~~~~~LLL~~~
~~~~O~~~~~~~~O~~~~~~~~O~~~~~~~~~~~O~~~~


Flying 8 Oxyds (luc07_1)
------
*You can fly for a short time if you use the umbrella
If you only get one pair on the first screen, you'll need to do it really quick


Snakes 14 Oxyds (duffy19_1)
------
Snake like abysses move around the screen, try to avoid getting too close to the
heads because you don't know where they'll go. This level rely's heavily on
luck, so don't worry too much if you're not doing well.


Welcome to the Machine 12 Oxyds (ralf03_1)
----------------------
Basically, every 7x7 set of squares will rotate 90 degrees when you hit the 
switch, and all the other sets with the same colour blocks. Light grey and
metal move clockwise, yellow and dark grey go anti-clockwise.
Each part is shaped like this, or a rotation of it:

    B  
 SBBBB 
BB   BB
   O B 
BB   B 
 BB BB 
  B B  

*Sections which have the same colour always turn at the same time and in the
 same way
*Maintenence Code: Metal-Stone-Stone-Stone-Red-Yellow-Yellow-Red-Red-Stone-Stone
Basically this means hit the switch corresponding type of block, or in simpler
terms, if you number them left to right:
6, 11, 10, 3, 7, 8, 2, 12, 7, 3, 10

At this point you will be able to get to all of them except 3, so match up all
the others, and hit the last one you can get to, then hit switch 11 and get the
last one.
   
                      
Sok It To 'Em 8 Oxyds (nat07_1)
-------------
In this level you will have to move all the boxes to the bottom right corner
to push all the buttons and bridge the gap. Go around the top left boxes, and
push the bottom left one down, until there is one space between it and the wall.

Go around it to the other three boxes down there, and move the right one up a
space. Move the bottom one all the way over and onto one of the water spaces.
Now manouver the other three blocks in the bottom left corner into the other
three water spaces. 

From here you should be able to move the three boxes in the top left corner 
onto three of the back buttons. Now for the top room. Move the first box up two,
so you can get around it, then move it back down and out of the room, and onto 
the last back button.

Move the top box on the left down one, then move the next box right then down, 
so you can get around it. Move the bottom box left as far as it will go, then 
go around and move it down, and onto one of the front buttons. From here you 
should be able to get them all out the door and onto the remaining buttons


Easy? 2 Oxyds (ss01_1)
-----
Hit the forth shogun block down one square, then move it under the first one.
Then hit the second shogun block down, and move it under the fifth one. Then hit
the most central one left, next to the first one. From here you will be able to
move them through the gap.

Next is moving them into position. Move the first shogun onto the top left
shogun. Then move a second one to the space above the right one. The third one
can now go on top of the third one on the left, then the next one underneath it.

After that, move the shogun stone on the right onto it's dot. The last two can
now be moved onto the remaining spots. 



Ingrowing 14 Oxyds (ant18_1)
---------
Every time you go over a metallic square, another 2 Oxyd Blocks are revealed.
Just find the right ones and avoid the abyss


- Meditation - 2 Balls (alain03_1)
--------------
All you really need to do is separate the two white ball by using the walls.
once one of them is in a hole, just move slowly to the other hole.


(Counter)Clockwise 14 Oxyds (wb13_1)
------------------
This one is a simple matter of going around in circles, and finding the right
colours. Just be careful not to go over the one way blocks, otherwise you'll
need to do another lap.


Hanging in the Balance 8 Oxyds (illmind03_1)
----------------------
*...Hanging In The Balance...
It's another simple level. Just stay out of the water and avoid the death
blocks. You can hit the four corner Oxyds from the ring inside, instead of
going all the way back out again
 

Desert Ruins 4 Oxyds (nat32_1)
------------
This is a quite large maze with the Oxyds in the four corners. The simplest
method is to keep going left, or right, whichever you want.


Slippery Slopes 6 Oxyds (martin38_1)
---------------
Keep moving toward the centre, and be careful not to hit the death blocks in the
centre while you're doing it. 


Three Plugs 2 Oxyds (martin83_1)
-----------
Move the top right box down 4 spots, 1 right, 1 up, then 3 right. Then move the
others in a similar path to the first, and push them all in the water. The Oxyds
are to the left and right of the last water hole


Is it Easy? 10 Oxyds (martin06_1)
-----------
*...There are more than two...
The are two more oxyds in each corner.


Ice Skating 4 Oxyds (siegfried22_1)
-----------
The brown blocks can be moved, so hit some around so you can get to the outside
of the ice. But be careful here because you're surronded by an abyss. Move
slowly


Hostile World 4 Oxyds (rb01_1)
-------------
This one is a little tricky. You can live dangerously and go hit the Oxyds
yourself, and be continually chased by rotors, or you can try and get the rotors
to hit the Oxyds they're guarding. If you can lure them into a corner, then
move quickly to the opposite corner to where they are, they will bump the Oxyd
while trying to get to you. But get ready to run if you need to. A combination
of the methods also works well, if you're not too fussed about losing a ball. 


The Big Swamp 4 Oxyds (luc10_1)
-------------
This level you will have to travel over a lot of swamp blocks. You will need to
work your way through the maze, and get onto the wooden blocks quickly.


- Meditation - 4 Balls (siegfried33_1)
--------------
Move the left and right ball into position, then move slowly and get the other
two in position.


Do Not Dive 2 Oxyds (martin74_1)
-----------
Hit the first Oxyd, and grab the spring. Move quickly toward the water, and use
the srping as you get to it. You will drop the srping, but you can grab the
second spring and use it to jump to the other Oxyd


Bendixxon 12 Oxyds (alain06_1)
---------
In this level it is very easy to lose control, so before you use the wormhole to
get inside, get as many pairs as possible on the outside. As soon as you use the
wormhole, you'll basically lose all control of the marble, because it will be
bouncing off of bounce blocks the whole time, but eventually it should hit the
right ones and finish the level for you


Lissajous 8 Oxyds (andreas01_1)
---------
Do this quickly, otherwise you'll lose too much control on the space floor, and
the death blocks will get you. 


Over The Ditch 6 Oxyds (martin78_1)
--------------
Very similar to do not dive, grab the spring and hit the Oxyds by jumping over
the water. However, in this one, you need to make it back to land each time. It
doesn't tend to be a problem, because you will generally bounce back enough
anyway


Brittle Planks 6 Oxyds (martin92_1)
--------------
Check all the Oxyds on the first platform, and hope you get a pair, otherwise,
your gonna have to go over all of them, and not make a mistake. If you have a
pair, get them and hit the other one anyway. If you're lucky, you'll hit the
matching one first, and you've only detroyed one bridge. If you didn't, get the
pair on the other side, hit the odd one, then go over and get the matching one.
If you were really unlucky and didn't get any pairs on the first island, find
out what they were and memorize them. Then find out the one on the other island.
Then it's just a case of going back and forward across the broken bridges.


Uhh-Steady 8 Oxyds (siegfried05_1)
----------
This is pretty simple, except for theline of death blocks in the bottom corner,
and the holes with them. To get through the top line, make sure you go into the
hole from the side, otherwise you'll roll right into the death blocks. When
going through the one way blocks, make sure you're going as straight as
possible, and when going through the line of holes, the same thing apply's.


Lissajous' Revenge 8 Oxyds (andreas12_1)
------------------
You'll have to fight the mouse the whole way through this one. Just make sure
you go over the blue squares in the middle periodically so you don't lose the
ball in the swamp


Mossy Paths 6 Oxyds (martin02_1)
-----------
Go up a couple of frame and find the first Oxyd block, and remember the colour.
Then go down as far as you can and through the gap at the bottom. Oh goody, a
big maze. As long as you keep going left or right, you'll be fine.


No Jumping Necessary 10 Oxyds (duffy46_1)
--------------------
Move to the right and grab the disk, and keep following the path to the platform
with the keyholes, making sure to hit the first disk slot on the way through. Go
up and get the key, then put it in the keyhole next to it. Now go to the other
disk. 

Then back onto the original platform. Now go to the left, and get the next
key, and over the the empty platform. Now go along the top part on the right,
and get the more central key, then go down and around to get the one closest to
it, and back to the empty platform. 

Go down and follow the path onto the empty platform, getting both keys on the 
way. Then use the last remaing bridge to get to the last key. Wait here for a 
moment, and scroll through your item until you get to the disk. When you use 
the bridge to get to the last platform, bump the other disk slot and then put 
keys into the keyholes. This will create a path into the next room. This room 
has all blue Oxyds, so it doesn't matter which ones you hit, however, there is 
an order you need to go in for the bridges, so you can't just go willy nilly.

Go up and hit the first block, then down at the intersection and follow the path
around for the next two blocks. Go up, hit the one on your right, then around to
the one above it, and head up. Hit the one to the left, and come back. Go along
the top and hit the on on the right and follow the path down. Go along the top
path, hit the Oxyd, then do the loop on the left. Then finish off with the one
down the bottom.


- Mediatation - 4 Balls (siegfried39_1)
---------------
Try to get two of them over the centre line. Once that's done, you should be
able to manouver one into the top on each side, and one into the bottom.


Where Am I? 8 Oxyds (martin68_1)
-----------
This one has 8 rooms which all look the same, with one Oxyd in each, and a
wormhole. Just keep note of the colours and how many room you need to go
through to get back to the one you need.


The Grim Reaper 6 Oxyds (daniel11_1)
---------------
You're sitting on an inverse floor to start with, and surrounded by space
squares. You'll need to throw the marble into the corners to hit the Oxyds, and
also hope you don't bounce into the death blocks.


Enigmawale 2 Oxyds  (alain20_1) 
----------
(Easy Mode)
*The witch of this switch waits for your wish.
*The witch of this switch resets the awale game.
*A turn consists in taking the walnuts of a row behind the windowy walls and 
 sowing them 1 by 1 in the following rows.
*Warning: What awaits the wailing warrior at the end of a turn? If there are 2 
 or 3 walnuts in a row, they are a warm award for the warrior, as are the 
 walnuts in the rows which are in the way to this row, if they are 2 or 3 per 
 row.
*Warning: If one warrior's walls are empty, this awesome warrior wins.
*When a warrior has awarded more than half the walnuts, he wins. What does he 
 win? The way to the waiting oxyds he wants.
*Congratulations! You are the most aware awale player of the valley ...
*Lost in the savannah? Don't wait and walk on the way to the reset switch on 
 the far left ...

In this game you're trying to capture as many of the computers stones as
possible. If you select a row, the stones from this row will be put into each
row after it one at a time until there are none left. They will go in order down
on your side and up on the computers side. If the last stone lands on the
opponents side, and that row has either 2 or 3 stones, you capture them, and all
the ones you used to get there. Once you have more than half the stones, the
game is over, and you can get the Oxyds. Also, emptying your side will give you
a win, so even if you lose this game, you can still move your Oxyds out and
finish this level.


(Hard Mode)
*This katro game comes from Madagascar; in Easy mode there is an African awale
*A turn consists of taking stones of a row and sowing them 1 by 1 in other rows,
 counterclockwise, coming back to the beginning
*At the end of a turn, if the last stone fall in a non-empty row, one takes the
 stones of the facing row, if there is any, and repeats a turn.
*A turn begins in one of the leftmost rows, unless impossible
*At the end of the game (If one player cannot move anymore), the player who has
 the most stones wins
*A brown stone stands for 5 blue stones
*A yellow stone stands for 10 blue stones (and then 2 brown stones)
*Validate your choice here
*Reset the game

Essentially what you have to do is capture all the blocks on the red side, and
get them on your, blue side, to make the door open. I can't give you a real good
strategy, but try to get the big groups on the red side.

Blue                   Red
+--------+--------+    +--------+--------+
|xxx     |xx      |    |x       |xxx     |
|xxxx    |x       |    |xxx     |xxxx    |
|x       |x       |    |x       |x       |
|xxx     |xxx     |    |xx      |        |
|x       |x       |    |xxx     |xx      |
|xx      |xx      |    |x       |x       |
+--------+--------+    +--------+--------+

When you pick a row, it will count the amount in the left row, and put a stone
from that row into the rows which come after it, until they is none left going
down the left side and up the right. If there is stones in the last row you put
a stone into, you capture all the stones from red's corresponding row.
eg. If you picked blue bottom row, a stone would be added to the bottom and 
second bottom row of blue's right column, and all the stones in red's
corresponding column would be put in that row, and red loses them, and would end
up like this

Blue                   Red
+--------+--------+    +--------+--------+
|xxx     |xx      |    |x       |xxx     |
|xxxx    |x       |    |xxx     |xxxx    |
|x       |x       |    |x       |x       |
|xxx     |xxx     |    |xx      |        |
|x       |xxxx    |    |xxx     |        |
|x       |xxx     |    |x       |x       |
+--------+--------+    +--------+--------+

The easy way to figure it out is to choose a row from red's side which you want
to capture, then count backwards on your side until you have a number of stones
which matches the number your up to.


Slalom 2 Oxyds (martin76_1)
------
Bump the Oxyd that you're next to, then carefully move up to the top centre of 
your platform. Slowly move onto the space floors, and the wormholes should get
you to the opposite platform. This may take a few tries to get right


The Document 2 Oxyds (duffy04_1)
------------
Don't hit any of the switches yet. Go right into the second screen and hit the
switch in the bottom corner, this will bring up some documents.

*What do you want the first gate to do?

You will need to spell out words using the switches as binary values. Each row
of switches is a letter. On is 1 and off is 0, and the letters in number order
up to 31 are 'ABCDEFABCDEFGHIJKLMNOPQRSTUVWXYZ .!?,'. The first answer is OPEN!,
so the setup is:

01111
10000
00101
01110
11101

Hit the switch on the second screen to confirm.

*Opposite

Your next clue gives the answer CLOSE, so the setup is:

00011
01100
01111
10011
00101

Again, hit the switch to confirm

*If ten equals three, five equals four, two equals three, four equals four, 
 and thirteen equals eight, what does nine equal?

The clue refers to the number of letters in each word, so the answer is FOUR..
The setup is:

00110
01111
10101
10010
11100

*Congratulations


Space Travels 16 Oxyds (siegfried30_1)
-------------
From here there are 16 wormholes. In the corner will be a white block with text
on it. Leave it there so you can figure out which base you're on. There is
another base like this with 2 of these blocks. The wormholes connect like this:

Oxyds  -  1   2   3   4   5   6   7   8
          9  10  11  12  13  14  15  16

Base 1 -  1   2   3   4   5   6   7   8   9  10  11  12  13  14  15  16
Base 2 -  9  10  11  12  13  14  15  16   1   2   3   4   5   6   7   8


.J.U.M.P. 6 Oxyds (martin60_1)
---------
You will need to use the fat spring on this platform to get to the platform
underneath, then use the tall spring to get to the rest of the platforms.
They're arranged in a circle so you can't get lost.


Encased 10 Oxyds (xerxes01_1)
-------
Every couple of seconds the floor gets covered in blue blocks and your ball
gets stuck until they disappear. Not difficult at all.


Without Tremor 4 Oxyds (richi04_1)
--------------
All you have to do is avoid the bumper blocks. Simple right?


- Meditation -  4 Balls (alain04_1)
--------------
Move to the left, and the two right ball will go through the wormhole into the
holes. Then move the other two right and they will be moved to next to their
holes. Just move them from there.


Light Barrier 6 Oxyds (richi03_1)
-------------
Move the top block of the lower pool into the pool, then move the other one down
a space and left until it get's to the switch, then turn off the laser. Do a
similar thing with the blocks at the other pools and make a bridge to the other
side of the river.


Basement 8 Oxyds (siegfried26_1)
--------
Nothing to hard here, just be careful on the thin paths. Tip: you can go through
the brown blocks at the end, you don't have to jump the gap.


Sokoban Revival 4 Oxyds (martin04_1)
---------------
Move up and push the block left, then move the one above it up. Out of the four
up  at the top, move the bottom left one down one space. The two bottom blocks
can now be moved straight into the room with the triggers. It's best to start
with the corner ones. The four at the top can now be moved one at a time down
into the crossroad and over to the right. All the doors should now be open and
the lasers turned off


Dead Ball Walking 10 Oxyds (illmind08_1)
-----------------
This one requires a very steady hand. Just avoid the death blocks


Duck and Cover 12 Oxyds (nat02_1)
--------------
The lasers will turn on and off periodically. It's easy to avoid them by sitting
in the space between them


Oxyd Maze 16 Oxyds (duffy79_1)
---------
The Oxyds are set off by hidden buttons on the floor. The button and matching
Oxyds are shown in the diagram using letter and numbers (0-9, a-f):

01WWWWWWWWWWWWWWWW45
23W66  0   55    W67
WWW112 0 0 cc   3WWW
W  1 2   0eeeWcc337W
W4WWWW  00000b22297W
W4Waafff0    b 299 W
W4eeaffff  55bb299 W
Wffee  e5555cbb299 W
W   eeee  c c bb9  W
W      8 888cccW   W
WWWddd   8888    WWW
89Wddd99 8dd8    Wcd
abWWWWWWWWWWWWWWWWef

Oxyds are set off by multiple triggers. They are also set so that the same ones
will match each time. The pairs are - 08, 19, 2a, 3b, 4c, 5d, 6e, 7f.
The easiest ones to start with are 5d and 6e. This opens up 08 and 4c. 2a is
now accessible, then 19. 3b and 7f are easy enough from here


Mission Impossible 8 Oxyds (martin14_1)
------------------
For this, you'll neeed to be sitting between the laser most of the time. Just
move slowly between the sequence and remember the colours.


Hurry! 12 Oxyds (jc01_1)
------
Get as many of the Oxyd pairs as you can get outside, then when you need to go
inside using the switch, but only get one at a time, otherwise you'll be
trapped. Also, avoid the lower right block, it's a fart block.


Hall of Glass 6 Oxyds (martin86_1)
-------------
Move the right most two shoguns up a space, then go into the middle and move the
centralish one left, which make a column of three on the left. Move the bottom
one left, and the top one right. Move the one under it down. Move the one under
that right. Move the top one back to the left. Now just move all the remaining
ones to the right.


- Meditation - 8 Balls (siegfried36_1)
--------------
This one is really tricky, I've never been able to get it without losing a
couple of balls. If you shake them around a bit, you can sometimes separate them
up a bit. Also, pushing them into the corner of there starting spot tends to
release them one at a time, but it's slow and tedious


Deadly Cross 4 Oxyds (martin84_1)
------------
Fairly simple idea, but needs a steady hand. Hit the wooden blocks into the
pools at the end, and match up the Oxyds.


The Enigmhanoi Towers 2 Oxyds (alain05_1)
---------------------
*Who speaks, does not know (Lao Tse)
*The wise man laughs (Lao Tse)
*Who knows, does not speak (Lao Tse)

(Easy Mode)
You have three shogun blocks here, Big, Medium and Small, I'll call the B,M and
S. The rule here is a smaller one can be moved under the bigger one, but a
bigger one cannot move over a smaller one. Also, if two are on the same square,
the smaller one gets moved.
The moves you need to follow are: S>, M^, S<^, B>, S<, MV>, S>V>, hit the Oxyd,
S<^<, M<^, B<, MV>, B^, S>V, L<, S^, M<, SV>, M^<, S<^<, hit the Oxyd

(Hard Mode)
S^<, M^, S>V, M<, S^<, B^, S>V, M>, S^>, MV, S<V, B<, S^<, M^, S>V, M<, S^<, hit
the Oxyd, S>V, M>, S^<, MV, S>V, B>>, S^>, M^, S<V, M>, S^>, hit the Oxyd


Mirror Room 12 Oxyds (luc12_1)
-----------
Triangular mirror tutorial. If a laser hits the back of a mirror, it goes back
the way it came. If it hits the 90 degree angle, it splits the laser and goes
off on both sides. If it hits one of the sides, it reflects 90 degrees like a
regular mirror. The mirrors are likely to be hitting more the one Oxyd each
time, so take note of which ones light up. Your more likely to hit things by
accident here than anything else


Annoying Little Balls 16 Oxyds (wb09_2)
---------------------
You'll need to watch out for four little white balls in this level, because they
can also hit the Oxyd blocks and lose you a pair. One you get a few pairs, it's
pretty easy, just try and get the little balls in the out loops together to
make it easier


Mirror Room II 12 Oxyds (luc17_1)
--------------
*Same room, new mirrors
This one has mirrors which let the laser through as well. If it hits one of
these mirrors, the laser is reflected in the normal way, and also goes straight
though. As with the first one, you're likely to end up hitting pairs by accident


Castle Maze 4 Oxyds (luc19_1)
-----------
This is a completely randomly generated maze. The rooms are connected but with 
no gaps in the wall, so going out the left wormhole will take you to the room 
on the left, etc. Just keep going right or left like any other maze and you
should eventually get there


Light Switches 8 Oxyds (martin08_1)
--------------
This one is a simple case of move the shogun block over the blue circles, and
the lasers will hit the Oxyds for you. Just take note of colous


Islands 2 Oxyds (duffy10_1)
-------
You're surrounded by 4 blocks. Move the right one right one space. Now head
around to the top left corner of the island and hit that block up into the
water. Hit the two blocks in that corner down into the pool in the bottom left
corner of the room. 

Hit the other block down there down a space and into the water on the right. 
Now use the top 5 blocks on the first island to make a bridge ove to the tall 
thin island on the right. Hit the block on this island down and go onto the 
island with two blocks at the bottom. Move these two blocks into the water on 
the left. Hit the block above them up, then hit the block above that up and 
over the long bridge you made before, and straight to the land on the far right.


Simon Says 2 Oxyds (nat12_1)
----------
Hit the button in the middle and memorize the pattern of fart blocks, then hit
the corresponding switches. Repeat 8 times.


- Meditation - 4 Balls (siegfried35_1)
--------------
Move the group of four ball up the middle of the space blocks and let one go,
then repeat for the other holes. Also watch out, because your sitting on inverse
floor, so all your moves are backwards.


Feel Your way 6 Oxyds (siegfried06_1)
-------------
It will be easier to just make a map of this. Also, you can't fall in the water.

~~~~~~~~~~~~~~~~~~~~
~ow     w       w o~
~ w     w       w  ~
~ w     w       w  ~
~ w www w wwww  w  ~
~    ow w    w  w  ~
~  w         wo    ~
~  w  wwww  wwwwww ~
~  w     w       w ~
~  w     w   w w w ~
~  wwwww www w w w ~
~o       w   w w wo~
~~~~~~~~~~~~~~~~~~~~


Good Luck! 4 Oxyds (siegfried08_1)
----------
This has the gravity going to the right of screen. Basically you need to
navigate your way through the chicane without hitting the death blocks at the
ends. Also watch out for the inverse floor. The best way to do this is keep
moving away from the right, so it slows down the ball. Once you're past the top
screen, you'll notice that there are a lot of one way blocks. If you're lucky
you'll get the matching colous on one side, otherwise you'll have to do the
chicane again.


Tubes 12 Oxyds (siegfried09_1)
-----
The Oxyds in this level will always have the same colours in the same spaces.
Move the L-shaped piece down a space, go around it and hit the Oxyd on the right
wall. Now go around and hit the smaller L piece right, then up, then down again.

Hit the larger piece to the left, the hit the L back to it's original position. 
Hit the larger piece back to the right, and then hit the U shaped bit to the 
left, then up. There are two two block pieces on the bottom row. Hit the right
one right, get the Oxyd and make the pair, then move the other one right two
spaces, and hit the Oxyd. 

Move the piece at the top right a space, then the U piece right as well, and get
the Oxyd in the top left corner, to match the pair. Now hit the one in the 
bottom left corner. Hit the U piece back to the left and hit the 2 block piece 
in the middle right to get to the final Oxyd on this screen. Now head out the 
top to the other screen.

Move the bottom left piece left one, and the U piece left one. Then move the
bottom piece right, and the U piece down. Go to the bottom corner and hit the
Oxyd, then head to the top where there are two 2 piece bits. Hit the right one
to the right, then go around to the bottom right corner of the screen and hit
that Oxyd. Now hit the one that was behind the piece you just moved. Move the
U piece left and hit the central 2 block piece right and hit the Oxyd. Now hit
the one in the top left corner and then move the 2 piece in front of the last
Oxyd to the right and finish the level


Turbulence 10 Oxyds (duffy24_1)
----------
The central pieces are fine, but all the other floor tiles are slopes, and most
of them pointing at death blocks (I didn't count, but the seem to all go there).
Just try and keep control, and return to the centre periodically


Lasers 101 4 Oxyds (daniel08_1)
----------
Move the two regular mirrors to the top wall, and move the triangular mirror to 
the bottom wall. Make sure you don't put the regular mirrors right next to each
other, or they get stuck. To hit the top oxyds, move one of the regular mirrors
directly in front of the laser, and direct it to the side you're aiming at, like
this (| is the laser, / or \ are the mirrors

For right oxyd   For left oxyd
       |                |
    /  \                /   \

For the bottom ones, put a mirror in front of the laser and direct it to the
other mirror, then have the triangular one directly under it, and have it
pointing at the one you want.

Like this              or this
        |                    |
        \   \           /    /

            >           <


Not Hard Atoll 8 Oxyds (martin33_1)
--------------
This is pretty simple, Before you go through the one way blocks, push the blue
puzzle in the opposite direction to the arrows. This will allow you to get past
it each time.


Black Lava 6 Oxyds (ant12_1)
----------
Similar to Turbulance, but the slopes are randomized. You just have to get a
good setup of slopes, and hope there is an Oxyd pair on the first side, so you
don't have to keep going back and forward. The only gauranteed save havens are
to for corner square.


Laser Arena 8 Oxyds (andreas14_1)
-----------
The Oxyds are in random places on the outside wall, however you can easily find
them because a laser will disappear for a frame when they get to it. The lasers
move around in a counter-clockwise direction, so it is easy to predict them. As
long as you stay between them, you're safe.


Advanced Lasers 2 Oxyds (luc23_1)
---------------
What you need to do here is get the lasers to hit the others lasers switch. Put 
the mirrors in this order, the top mirrors being in line with the top laser like
so:

-    \/
-     /
     \/

- Meditation - 4 Balls (ant24_1)
--------------
In this one you need to get the ball through the wormholes, and get them to
appear on the yellow square where the top left ball starts. You'll need to tap
the puzzle square over the wormholes. If a ball appears under the yellow square 
when going thorugh the wormholes, it's safe, just move the puzzle of it, but if
you move the puzzle over one of them, it's dead, so be careful. At least two
of the balls are going to have to be in the top left puzzle square, but the
other two don't need to be.


Spiral Race 10 Oxyds (wb06_1)
-----------
Bump one of the lower blocks. These are impulse blocks and with carry the pulse
along the chain in this case, it will move the wooden block out of your way.
Now you'll have to rush to the centre of the spiral before the other wooden
block get pushed in the way. Hitting other impulse blocks will start another
pulse from there, so try not to hit the walls. The outer walls aren't so bad,
but hitting the inner wall puts the pulse a lap ahead of you.


Way To Go 4 Oxyds (daniel09_1)
---------
The dots all react in different way. from 1-6 going left to right:
1 - If door 2 is open, close it, otherwise open it
2 - If door 3 is open, close it, otherwise open it
    If door 4 is open, close it, otherwise open it
3 - Close door 4, stays in position if you take off the shogun
4 - Open door 2, stays in position if you take off the shogun
5 - If door 1 is open, close it, otherwise open it
    If door 3 is open, close it, otherwise open it
6 - If door 1 is open, close it, otherwise open it
    If door 4 is open, close it, otherwise open it

Easiest way I found is to put the first one on the first dot, the second one
on second dot, and the third one on the third dot, then move the third one down
to the one below. Now it's just a case of the mirrors. To get the top ones,
arrange the mirrors like this:

Left             right
o      o         o      o
\      \         /      /

\     <          \     <
-     \          -     /
/     <          /     <

\      /         \      /
o      o         o      o

And flip them for the bottom ones.


Formentera! 6 Oxyds (luc06_1)
-----------
A nice simple one. Just move around the level and hit the blocks. Just make sure
you're going the right way on the inverse tiles and launching yourself over the
space tiles.


If They'd Just Hold Still 12 Oxyds (duffy21_1)
-------------------------
This time you're controlling three white balls at the same time. The top part
slopes right, the bottom slopes left and the middle has no slope. The trick is
to use the cutouts to hold the ball in position while you move the others, to
prevent them hitting the death blocks at the end of the rows.


Ibiza! 6 Oxyds (ralf02_1)
------
This one is tricky, but at least you can't die. The floor has a repeating
pattern, but each section is a different type of tile (smooth, slopey, inverse
and space). Also the Oxyds are randomly placed, so you'll just have to check
all 52 Oxyd blocks to find them.


Puzzle Hacker 4 Oxyds (ant01_1)
-------------
You need to solve the puzzle to open the doors. The pieces should fit this way:

+-+-+-+-+-+-+-+
|         |   |
+ +-+-+-+ +-+-+
| |     |     |
+-+ +-+ +-+-+-+
|   | |   |   |
+-+-+ +-+-+ +-+
|     |     | |
+-+-+-+-+-+-+ +
|             |
+-+-+-+-+-+-+-+

Push the big L piece down a space, then move the little L across two. Move the
big L across to the left as far as it goes, then down as far as it goes. Now
get the Z piece on the right side of the screen and push it down 2, up 1, left 
1, down one then push it left and sit it on top of the big L, like in the
picture. Then push the little L into it's place next to it. Put the hat shaped
piece on top of the little L, then move to long piece on top of it. All you have
now is the 2 block piece to put into position. Now all the doors are open. There
is a switch in this room which you must hit to create a bridge. Go across the
bridge and get the Oxyds


Cage The Lions 2 Oxyds (duffy47_1)
--------------
This one is difficult but fun. What you have to do is lure the two rotors onto
the triggers, which open the doors. The top and right triggers open the bottom
left doors, and the bottom and left triggers open the top right doors. Hit one
of the switches at the sides of the room to release them. It's best to try and
release them one at a time, then when they're "caught", make sure you don't
move on the wrong side of them.


Confetti 10 Oxyds (duffy74_1)
--------
Not to difficult, but long and tedious. You have a massive maze in front of you.
The map is here:

mooommmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm

o#### # #   # .............#   ...#...#...#...#..........m

o#oo# #   ####.###########.####h#...#...#.#.#.#.########.m

o#oo#   # #....#...# #...#....#.#########.#.#.#.#........m

m####h# # #.####.#.# #.#.####.#........# ...#...#.#######m

m     # # #.#....#.....#....#.########.##########.#...#  m

m # # # # #.#.#############.#........#..........#...#...#m

m # # ### #.#.#...........#.########.##########.#######..m

m # #   # #.#.#.#########.#.# # #   ..........h.      ##.m

m # ### # #.#.#.#     # #.#.# # ######### ########### #..m

m # # # # #.#.#.# # # # #.#.# # #   #   # #   # #   # #.#m

m # #   # #.#.#.# # # # #.#.# # # # # # # # # #   # # #..m

m # #######.#.#.# # # # #.#.# #   #   # # # # ##### # ##.m

m # # #   #.#.#.# # # # #.#.# ######### # # #       #  #.m

m # # # #  ...#.# # # # #.#.#       #   # # ########## #.m

m # # # #######.# # # # #.#.###### #### #        #     #.m

m # # # #.......# # # # #.#.          # ######## # #####.m

m # #   #.####### # # # #.#.######### #    #   # #     #.m

m # #####.#     # # # # #...#z#     # ## ### # # # #####.m

m # #.h.#.# ##### # ### #####.##### #  # # # # # #   #  .m

m # #.#.#.# #     #   #      .....# ## # # # # ##### # #.m

m # #.#.#.# # ############# #####.#  #   #   # #   # ###.m

m ###.#.#.# # #   #   #   #   # #.## ### ##### ### # #...m

m    .#...# # # #   #   # # #   #.#....#       # # # #.##m

m####.##### # # #################.#.##.##### # # # # #...m

m.....#...# # #           #      .#..#.....# ### # # ###.m

m.#####.#.# # ########### # #####.##.#####.# #   # # #...m

m.....#.#.# #  #        # #     #.#..#   #.# # # # # #.##m

m####.#.#.# ## # ###### # # ### #.#.## # #.#   # # # #...m

m.....#.#......# #      # #   # #.#....# #.##### # # ###.m

m.#####.######.# # ###### ### # #.####.###.#   # # #   #.m

m.....#.     #.# #            # #......  #.# # # # # ###.m

m####.#.######.###########################.# # # # # #  .m

m.....#.#     .............................# # # # # #hhhm

m.#####.#################################### # ### # #hAhm

m.......                                     #     # #hhhm

mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm

First you have to get to the switch (A) in the bottom corner of the map, because
the Oxyds are surrounded by glass stones, but you'll have to go the long way. 
Follow the dotted path. Now that you've hit the switch, All the glass stones 
turn into floor tiles, and all the floors turn into glass stones. The grates (h)
will stay the same, you can still travel through them.

mooommmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
o    # # ### ############## ###### ### ### ### ##########m
o oo # ###    #           #   .h.### ### # # # #        #m
o oo ### # #### ### # ### ####.#........ # # # # ########m
m   .h.# # #    # # # # #    #.########.#### ### #       m
m#####.# # # #### ##### #### #........#..........# ### ##m
m# # #.# # # #             # ########.##########.### ### m
m# # #...# # # ########### #        #..........#.......##m
m# # ###.# # # #.........# # # # #############h#######. #m
m# #   #.# # # #.##### #.# # # #         #    .......#.##m
m# # # #.# # # #.# # # #.# # # # ### ### # ### # ###.#.# m
m# # ###.# # # #.# # # #.# # # # # # # # # # # ### #.#.##m
m# #.....  # # #.# # # #.# # # ### ### # # # #     #.#..#m
m# #.# ### # # #.# # # #.# # #         # # # #######.##.#m
m# #.# # ##### #.# # # #.# # ####### ### # #     .... #.#m
m# #.# #       #.# # # #.# #      #    # ########.#####.#m
m# #.# # #######.# # # #.# ########### #        #.#    .#m
m# #.### #.......# # # #.# #.........# #### ### #.#####.#m
m# #...  #.##### # # # #.###.# #####.#  #   # # #.#  ...#m
m# # #h# #.#     # #   #.....#     #.## # # # # #.###.###m
m# # #.# #.# ##### ### ########### #..# # # # #...  #.# #m
m# # #.# #.# #             #     # ##.### ### #.### #.  #m
m#   #.# #.# # ### ### ### ### # #  #...#     #...# #.###m
m#####.###.# # # ### ### # # ### # ####.####### #.# #.#  m
m    #.....# # #                 # #  #.....# # #.# #.###m
m##### ### # # ########### ####### ## #####.#   #.# #.  #m
m#     # # # #           # #     #  #     #.# ###.# #.###m
m##### # # # ## ######## # ##### # ## ### #.# # #.# #.#  m
m    # # # #  # #      # # #   # # #  # # #.### #.# #.###m
m##### # ###### # ###### # ### # # #### # #.....#.# #...#m
m#     #      # # #      #   # # #    #   # ###.#.# ###.#m
m##### ###### # # ############ # ######## # # #.#.# #...#m
m    # #      #                           # # #.#.# #.###m
m##### # ################################## # #.#.# #.hhhm
m#     #                                    # #...# # hAhm
m############################################ ##### # hhhm
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm


Why So Slow? 12 Oxyds (jc03_1)
------------
The gravity starts moving you in a north east direction, and will always be
going in a diagonal direction. Hitting the top row of triggers change it south
and hitting the bottom row changes it north. Hitting the east triggers makes it
go west, and the west ones make it go east.


- Meditation - 4 Balls (siegfried38_1)
--------------
Move them all down into the bottom trough, then move them all together onto the
hill in the middle. Then just carefully move them left and right so you don't
lose them.


Where's The Gardener? 6 Oxyds (siegfried28_1)
---------------------
There's bumps and holes all over the level here, so it's best to travel quickly,
but not too quickly over them. There's a hidden shovel under the one way block
near the left of screen which can fill in the holes for you. It's also on top of
a wormhole as well, which takes you to the bottom corner of the platform.


A Narrow Path 6 Oxyds (martin66_1)
-------------
A bit like the last level, but on thinner paths. Just make sure you go over the
hills quickly so you don't fall into the abyss.


Watery Grave 8 Oxyds (martin37_1)
------------
The hole floor slopes into a pool of water, so keep moving against the hill.
There's no safe havens for you here


Escher's World 6 Oxyds (ant09_1)
--------------
The famous staircase that keeps going up or down. The outside parts are sloped
downwards in an anti-clockwise direction. There is a flat part at the end of
each section though. But you'll need to be careful, because the ball picks up
a lot of speed.


Balancing Act 8 Oxyds (nat09_1)
-------------
The part you're on is sloping inwards, so you're safe here. The outer paths are
sloped out, so when you hit Oxyds, you'll need to get back to the middle quickly
to avoid falling into the abyss or the water.


Floppy Floors 4 Oxyds (andreas24_1)
-------------
Grab the floppy disk on the platform and put it in the second top drive. This
will create a path to the nextt disk. Get it and put it on the fourth drive.
Take the first disk and place it in the fifth drive. This get's you a third
disk. Take the bottom disk out, but keep the other disk in the fourth slot. Put
the two disks you have in the top two drives. Now put a disk in every drive
except the fourth. This will create a path to all the Oxyds.


Space Tubes 2 Oxyds (duffy13_1)
-----------
This one involves flinging yourself along a lot of sections involving space
tiles. To get through this, you'll need to make your way around to the switch
above you. This will open a gate which you will pass on the way to it. Through
here are the Oxyd.


Balance 4 Oxyds (erich01_1)
-------
There not much to explain here, just stay out of the water.


More Space Tubes 2 Oxyds (duffy33_1)
----------------
Just like the other one, but much harder. You have to make your way around to
the switch which you can see below you, which opens a door you went past. Then
make your way around to the top where the other Oxyd is located


- Meditation - 4 Balls (raoul04_1)
--------------
The balls are all in the ditch so unless you shake the mouse too much, you
should be pretty safe. 


Civil Engineer 4 Oxyds (duffy122_1)
--------------
This level is completely symmetrical, so I'll just explain one side. 

Push the top left block on the middle island left, into the water, then the 
leftmost block straight down, also into the water. Move the bottom remaining 
block left one, then move the top one up one, right one, then left, into the 
water. 

Push the bottom one up, onto the bridge you made and into the water straight 
ahead. Now the you can reach another two blocks, hit the left one down into the
water.

Hit the right one up, then right, over the bridge until you can get around it. 
Then hit it back across to the left until just before the water, then hit it
up towards the top island. Now push the block on this island straight down to
reach the bottom island. Repeat this on the other side of the level.


Security Guards 16 Oxyds (duffy108_1)
---------------
In this one, you'll have to carefully work your way through the middle to avoid
the tops, which are going up and down over the space blocks. They won't chase
you, but they're still painful to avoid. You have to launch yourself over the
space blocks to the next hole. Hopefully you don't have to cross to many times.


Time is Money 2 Oxyds (nat11_2)
-------------
Grab the coin, put it in the coinslot, then race like a madman to the end of the
maze below you before the laser starts up again. You have about 5 seconds to
get there. Piece of cake, right?


Growing The Doors 4 Oxyds (martin88_2)
-----------------
Hitting the shogun stones onto the dots will remove the blocks in the way.

Hit the bottom right stone left one, then the one above it up into the corner.
Move the top moveable one right, onto another dot. Move the bottom one up 3,
right 1 and down 1. Move the bottom right one left, then up and into the top
corner. Move the right remaining block directly up onto the dot, then move the
last shogun right, up 2 then into the last space.

Now for the second part. Move the top right block left, then the bottom right
block down. Move the left block down 2. Move the second top block left, the move
the moveable bottom block left as well. Now just move the two remaining blocks
straight down.

Third part. The first stone goes up 1 then right 1, and the second stone goes
left 1 then up 1. Move the bottom right one left 1, and the top right one down
2, and left 1. Move around and hit the first block down 1 then up one. Then move
the one at the end of the corridor onto the bottom right dot. Move the rightmost
moveable block down 1, then move the first block down 1 then up one. Hit the
rightmost moveable block down the corridor and onto the last bottom dot. Hit the
first block straight down the corridor onto the dot at the end, and follow it
with the second block onto the last dot.

Last part. Move the second bottom one on the column right, then the one under it
up. Then hit the top one right, then back left. Hit the one under it left, then
hit the top one down. From here. Move the bottom stone left 3 then up 1, and the
top stone right 3 then down 1.


Impulsive 4 Oxyds (ant13_1)
---------
For this you need to bump the impulse blocks in such a way that it causes the
wooden blocks to sit on the triggers. If you sit near where the doors are and
bump the impulse blocks around you, you can normally get them open for a short
time at least. The top left trigger opens the bottom right door. The bottom
right trigger opens the top left door. The bottom switch in the middle section
opens the other door on the bottom right, and the top one opens the door just
under it.


Jump! 4 Oxyds (duffy07_1)
-----
Grab the spring and hit the Oxyd on this island. From here, jump right, down,
right, then move to where you can see some one way blocks. One the line one
above them, jump across to the metal section on the other side. Jump down and
hit the oxyd, but make sure you don't bounce back. Now jump in a south west
direction to another platform, and from here jump down. From this one go south
west again and get the Oxyd on this section. Go back up two platforms, and go
right, so you're below the second Oxyd. From the left of this platform, jump
south east onto the ring and quickly jump again onto another platform. Jump off
the right edge of this island onto the next, then jump up off the top off this
one. Now go to the right. On this platform, you'll need a run up to get to the
last section. From here jump off the top left and hit the Oxyd in the middle of
space.


Hit the Right One 6 Oxyds (martin77_1)
-----------------
Hit the five Oxyds you can reach and match the pairs. Now you have to try and
get the ball into the far right wormhole. You won't be able to go in a straight
line so  you have to swing it around the other holes.


Island Paradise 4 Oxyds (duffy100_1)
---------------
This one takes a lot of forward planning. Here a map's to show what you have and
where they go. Letters and number are blocks. Capital O's are Oxyds. Stars are
impulse blocks, hash is glass block, . is the ball

+------------------+           +------------------+
|O  ~~~0  1~  ~* ~O|           |O  ~~~0  1~  7* gO|
|~~2~~~~~~~~#3 ~ ~~|           |~4 ~~~~~~~~#3 ~ ~~|
| 4 ~~~~~ 5~6 7~~~~|           |   ~~~~~ 5~6  ~f~~|
|~8 ~   ~~~~ 9 ~ a~|     \     |8  ~   ~~~~   9  a|
|*b ~ .c~d  ~~e~fgh|      \    |*  c   d   b~e~   |
|~~~~ i ~ j~~~~~ ~ |  -----    |~~2~   i  j~~~~ ~h|
|   ~~~~~~~~~k ~~~~|      /    |   ~~~~~~~~~k ~t~~| 
|lmn~~~~ o ~   ~~~~|     /     |   ~~~~   o   ~s~u|
|~p~~q ~r  ~~~~~stu|           |l nm  q   ~~~~~   |
|~~~~  ~~~~~~ v~   |           |~p~~  ~~r~~~  v   |
|O  ~~~~~ w~   ~  O|           |O  ~~~~~  w   ~  O|
+------------------+           +------------------+

Hit i 2 spaces right, hit j 1 space right. Hit d 1 left, then c 3 left. 8 goes
left 1, 4 goes up 1, then 2 goes down 4. Hit the impulse block to get b away
from the wall, then push it right 9. l and n both go down 1, m goes right 1,
then p goes down 1. m goes down 1 then right 1. q moves right 2, r goes right 1.
o moves right 2 then r goes down 1. Move w right 1, then v right 1. u and s both
move up 1, then t goes 1 left and 2 up. Move f up 2, then a right 1 and h down 
1. Go back around to 9 and move it right 2, then 7 up 2. Move g left 1, go
around the long way and move it up 4. Bump the impulse block to create a bridge
to the last Oxyd.


The Racetrack 8 Oxyds (martin31_1)
-------------
This one you've got a checker board of regular and inverse tiles all over the
floor. You're also surrounded by death blocks and have a river in the middle.
There are two methods I find which work, but you'll probably need a combination
of them. First is launching yourself from a regular tile, to another regular
tile, the other is bishoping ie. always moving diagonally
 

Variety Pack 12 Oxyds (duffy101_1)
------------
Now are you ready for the biggest, baddest, mother****er of a level in this
whole set. No you're not, admit it. Well here it goes. I'll number the rooms
1-9 like this. You start in room 5.

1|2|3
-+-+-
4|5|6
-+-+-
7|8|9

First, grab the floppy and put it in the drive. Go up to room 2. Push the tan
block on the left side of the room into room 1, then down into room 4 and push
it in front of the laser. Go back to room 2. From here, you will have to lure
one of the rotors into room 1. Now you have to get it tp push the wooden block 
on the island into the water for you and create a bridge. 

There are two methods for this. One is to get it underneath the impulse blocks 
in the middle of the room and slowly work your way up behind the block. To do 
this though, you will need to be basically half over the water, and the rotor 
is just as likely to run off before you can do it. The other method is to lure 
to just under the Oxyd, then quickly go along the bottom edge of the water, 
then straight up, and hopefully get it into a straight enough line that it will 
bump the block on the way to getting to you. 

Once this is done, get away from it and go to room 4. Push to two tan blocks 
right two spaces, but watch out for the water. Go back to room 5, then go down 
to room 8. Push the central wooden block down into the abyss, and then move 
three of the others over it to form a bridge downwards. Get the last one and 
sit it on top of the fourth wooden block, but don't push it yet. 

Go around to room 7, and out the right side to room 8 again. Hit the bottom
block and top block right into the abyss, then hit the three middle blocks over
the top bridge to reach the bridge coming down. Now hit the block you left
before to the right. 

Now go up into room 6. You have 18 wooden blocks to move into position, 9 along
the top of the water and 9 along the bottom. The blocks above and below the 
water can be easily moved around the side of the grates.  The rest are arranged 
like this (w - wall, g - grate, numbers - blocks):

w gg
w 123
w  g4
g 56
w  g7
w 890
w gg

4 and 7 can be moved straight out and over the existing blocks. 3 and 0 just
need to be moved a space to follow them. Now move 5 down then left so it is
against the wall.  Move 6 out and into position. 1 and 8 can be pushed around
into a spot, then 2 and 9. Make sure you have completed the top path. For the
moment, then bottom one will be one short. Hit the block that's against the wall
back into the doorway. 

Go across the top bridge and into room 3. Get across to the left door and push 
the block into the next room, and continue on to room 4. This block will be 
needed to create a bridge across the river for the tan blocks to go across. 
They will need to be pushed into room 2 and put in the way of the
lasers. Obviously, watch out for the rotors. 

Go back to room 5, grab the disk, then out the right door and now you can knock 
the last block into place to complete the bottom bridge. Go down into room 9. 
Hit the puzzle block down and go through the downwards one way block. Go out 
the left door and finish the bridge by doing the same as you did on the 
opposite side. Back to room 9. 

Go up and around back to room 7. Hit the big puzzle left, then go out the right 
door, over the bridge to room 9. Now that this is all done, you can reach every 
Oxyd block, and finish the level.

--------------------------------------------------------------------------------

+-------+
|Credits|
+-------+

First of all, I would like to thank everyone on the forums, If people didn't
submit their problems, I would never have finished this.

I would personally like to thank all these guys for keeping such a great game
alive, and adding so much to it.

Main developers 
---------------
Raoul Bourquin - Level admininstration and design, homepage, overall invaluable 
                 additions 

Siegfried Fennig - Level design, graphics 

Martin Hawlisch - Level design, graphics, programming 

Daniel Heck - Main developer, graphics, documentation 

Ronald Lamprecht - XML, Gui, portability, core programming, documentation, 
                   homepage, score evaluation 

Andreas Lochmann - Programming, level administration, level design, 
                   documentation, homepage 

Petr Machata - Level design, programming 

Nat Pryce - Level design 

Jacob Scott - Level design
 
Sven Siggelkow - Level design and special Oxyd expertise 

Ralf Westram - Programming, level design 

Special Thanks
--------------
Johannes Fortmann - Mac OS X port, some programming, graphics

illmind - Forum mag-heut.net administration, Level design 

Jennifer Robertson - Graphics second generation 

Jeremy Sawicki - Oxyd file format reverse engineering, Oxydlib 

Meinolf Schneider - Original game idea-Thanks! 

Erich Schubert - Debian/Ubuntu packages, level design 

Lukas Sch�ller - Level design
 
Andrew "Necros" Sega - Menu music (Pentagonal Dreams) 

David W. Skinner - Many Sokoban levels from 
                   http://users.bentonrea.com/~sasquatch/sokoban 

Clifford J. Tasner - Music second generation, Proof reading 6.3 Contributors 

For various smaller contributions, thanks go to: 
 Roberto Bardin (Level design) 
 Alain Busser (Level design, French translation, manual) 
 Guy Busser (Level design) 
 Richi B�tzer (Level design) 
 capkoh (Level design) 
 Christoph & Anita (Level design) 
 Serge Dremuk (Russian translation) 
 Joseph Dunne (Level design) 
 Xerxes M. Dynatos (Level design) 
 Edward (Level design) 
 Stephanie Fabian (Invaluable bug reports) 
 Roberto Garc�a (Spanish translation) 
 Andy Geldmacher (Level design) 
 Edwin Groothuis (FreeBSD port) 
 Immanuel Herrmann (Level design) 
 M�t� Lehel Juh�sz (Hungarian translation) 
 Samuele Kaplun (Italian translation) 
 Jens-Christian Korth (Level design) 
 Manuel K�nig (Level design, bug reports) 
 Johannes Laire (Level design) 
 Joona Laire (Level design) 
 Markus Laire (Level design) 
 Dominik Lehmann (Level design) 
 Edward Leuf (Feedback, bug reports) 
 Ingo van Lil (Feedback, bug reports) 
 Frank van der Loo (Dutch translation) 
 Sidney Markowitz (Mac OS X port) 
 Barry & Lori Mead (Level design) 
 Linda Mihalic (English proof reading) 
 moonpearl (Level design) 
 Krishnamurti Lelis Lima Vieira Nunes (Portuguese translation) 
 Daniel Nylander (Swedish translation) 
 Andreas Persenius (Level design) 
 Peter Santo (Level design) 
 Tobias Schmidbauer (Windows installer and icon) 
 Achim Settelmeier (RPM specfile) 
 Jon Sneyers (Level design) 
 Spaceman (Level design) 
 Ulf Stegemann (Level design) 
 J�rgen Sticht (Level design) 
 Mikke Surakka (Finnish translation) 
 Andrzej Szombierski (Level design) 
 Tacvek (Lua 5.1 upgrade) 
 Michael Terry (.desktop file) 
 Ray Wick (Level design) 
 Joe Wreschnig (Manual page) 
 Yuriy Zhyromskiy (Russian Manual)

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+--------+
|Contacts|
+--------+

If you have any queries, suggestions, feedback, or anything else, please email
me at [email protected].

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+-----------+
|Legal Stuff|
+-----------+

This was written by beedizzle/pzykosiz (Brendan Dell) and completed on 10/6/2012. 
This guide, whole or sections of it cannot be used without my permission. If you 
wish to use it on your site please email me first.