+--------------------------------------+ | | | eee nn i gggg mm m aa | | e e n n g g m m m a | | e e n n i g g m m m a | | e e n n i g g m m m aaa | | e e n n i g g m m m a a | | eeee n n i gggg m m m a a | | e n n i g m m m a a | | e n n i g m m a a | | ee n n i gg m m aaa | | | +--------------------------------------+ Walkthough by beedizzle/pzykosiz Version 1.0 -- 3/7/12 Index: Introduction intro What is Enigma? whatis Ratings Explanation idpksexp Ratings idpksrat Enigma II 1 Welcome welcometopack2_1Raoul Bourquin 2 Round Trip martin35_1 Martin Hawlisch 3 Blocks and Grates duffy48_1 Jacob Scott 4 .-R-.-U-.-N-. martin103_1 Martin Hawlisch 5 Gateway martin85_1 Martin Hawlisch 6 Sentinels siegfried23_1 Siegfried Fennig 7 Push Them In nat05_1 Andreas Persenius, Nat Pryce 8 Rollercoaster jc02_1 Jens-Christian Korth 9 Dancers ant14_1 Petr Machata 10 - Meditation - wb10_1 Jon 'WB' Sneyers 11 Automaton Magic ant07_1 Petr Machata 12 Enignimm alain02_1 Alain Busser 13 One Way Ticket luc25_1 Lukas Sch�ller 14 Stomp Stomp qq03_1 Andrzej Szombierski 15 Knock Knock! nat03_1 Nat Pryce 16 Beam0r peter01_1 Peter Santo 17 Dustwalkers ant06_1 Petr Machata 18 Send More Money siegfried18_1 Siegfried Fennig 19 Stay in the Spotlight nat24_1 Nat Pryce 20 - Meditation - andreas17_1 Andreas Lochmann 21 Growing Boxes luc26_1 Lukas Sch�ller 22 Kaleidoscope duffy118_1 Jacob Scott 23 Enigmastermind alain16_1 Alain Busser 24 Gopher It nat34_1 Nat Pryce 25 Look Closely martin102_1 Martin Hawlisch 26 Arcoculture ant17_1 Petr Machata 27 Twelve Doors nat06_1 Nat Pryce 28 Guitar guy01_1 Guy Busser 29 Corridors siegfried29_1 Siegfried Fennig 30 - Meditation - siegfried34_1 anonymous 31 Path in the Stars duffy80_1 Jacob Scott 32 Alien Glyphs duffy31_1 Jacob Scott 33 Black Holes siegfried03_1 Siegfried Fennig 34 When Gravity Fails nat10_1 Nat Pryce 35 Alien Glyphs 2 duffy96_2 Jacob Scott 36 Koosnab rb02_1 Roberto Bardin 37 More Black Holes luc18_1 Lukas Sch�ller 38 Alien Glyphs 3 duffy97_1 Jacob Scott 39 Solar System duffy98_1 Jacob Scott 40 Space Meditation duffy59_1 Jacob Scott 41 Robin's Wood andreas13_1 Andreas Lochmann 42 Puppet duffy87_1 Jacob Scott 43 The Far Side martin75_1 Martin Hawlisch 44 Pharaoh's Tomb siegfried13_1 Siegfried Fennig 45 Oxyd Labyrinth martin87_1 Martin Hawlisch 46 Door Maze immanuel02_1 Immanuel Herrmann 47 Fight For Your Life martin96_1 Martin Hawlisch 48 Road to Eden alain22_1 Alain Busser 49 Puzzling Controls duffy30_1 Jacob Scott 50 - Meditation - siegfried37_1 Siegfried Fennig 51 Disk Royal illmind02_1 illmind 52 Back And Forth martin26_1 Martin Hawlisch 53 Spaceless andreas02_1 Andreas Lochmann 54 Laser Paradise illmind05_1 illmind 55 Spaceleast andreas15_1 Andreas Lochmann 56 Easy Shifting.. ralf01_1 Ralf Westram 57 Floppy Swapping martin19_1 Martin Hawlisch 58 The Fuse capkoh02_1 capkoh 59 The Disappearing Block duffy02_1 Jacob Scott 60 - Meditation - edward10_1 Edward 61 Knight Moves illmind04_1 illmind 62 Drunk duffy38_1 Jacob Scott 63 Do It Yourself martin97_1 Martin Hawlisch 64 Buridan alain01_1 Alain Busser 65 Laser Magic ant30_1 Petr Machata 66 Moure-Switches andreas10_1 Andreas Lochmann 67 Khun Phan ralf10_1 Ralf Westram 68 Almost There duffy89_1 Jacob Scott 69 Question of Speed siegfried32_1 Siegfried Fennig 70 - Meditation - ant16_1 Petr Machata 71 Come To Me ant20_1 Petr Machata 72 Water Holes siegfried10_1 Siegfried Fennig 73 Follow the Leader martin71_1 Martin Hawlisch 74 Laser Spiral duffy03_1 Jacob Scott 75 Puzzle Blues siegfried07_1 Siegfried Fennig 76 Pools martin70_1 Martin Hawlisch 77 Push your way siegfried12_1 Siegfried Fennig 78 Inverted Laser Spiral duffy42_1 Jacob Scott 79 Turn Around andreas07_1 Andreas Lochmann 80 Bungeeball duffy103_1 Jacob Scott 81 Pentomino I ralf16_1 Ralf Westram 82 Indoor Pool nat01_1 Nat Pryce 83 Pentomino II ralf17_1 Ralf Westram 84 Shoals nat27_1 Nat Pryce 85 Pentomino III ralf18_1 Ralf Westram 86 Slalom Skiing martin93_1 Martin Hawlisch 87 Pentomino IV ralf19_1 Ralf Westram 88 Shifting Shoals nat28_1 Nat Pryce 89 Pentomino V ralf20_1 Ralf Westram 90 Washing Machine duffy45_1 Jacob Scott 91 It's Magic martin27_1 Martin Hawlisch 92 Dirt Clod xerxes02_1 Xerxes M. Dynatos 93 Painting siegfried21_1 Siegfried Fennig 94 Snowing duffy120_2 Jacob Scott 95 Eraser Please! martin39_1 Martin Hawlisch 96 Friend or Foe? andreas05_1 Andreas Lochmann 97 Tool Time barry03_1 Barry & Lori Mead 98 Light Barriers qq01_1 Andrzej Szombierski 99 Domain of Mysteries siegfried31_1 Siegfried Fennig 100 Patterns duffy128_1 Jacob Scott Credits creds Contact ctact -------------------------------------------------------------------------------- +------------+ |Introduction| (intro) +------------+ Hi, I'm pzykosiz. I've had this game for a while and only got around to playing it seriously recently. After failing miserably at some levels which seemed pretty much impossible, I started looking for a guide on the levels. After searching for ages, I found that no-one had ever made a complete guide for it, or if they had, I couldn't find it. The only place that had any type of guide was the forums at http://www.mag-heut.net, and even they only had the harder levels. So I made it my duty to figure this game out and Share it with you guys. This guide covers Enigma pack II. When I get to them, I'll bring you the rest of the packs. One more thing I will note is that this guide is for Enigma 1.01 version. I'm not sure if anything has changed since this, so if it has please let me know. -------------------------------------------------------------------------------- +--------------+ |What is Enigma| (whatis) +--------------+ From the Manual: "To say that Enigma is a puzzle game is an understatement. Enigma is really a huge collection of puzzle games, and each of its 550 unique levels challenge the intelligence, dexterity and sheer willpower of its players anew. Enigma is simple to learn, challenging to play, but hard to master. Players of almost any age can enjoy it. It contains hundreds of levels. And if that isn't enough, it's also completely free. If you like puzzle games and have a steady hand, Enigma will probably keep you busy for hours on end. The object of the game is to find and uncover pairs of identically colored `Oxyd' stones. Simple? Yes. Easy? Certainly not! Hidden traps, vast mazes, laser beams, and most of all, countless hairy puzzles usually block your direct way to the Oxyd stones. Enigma's game objects (and there are hundreds of them, lest you get bored) interact in many unexpected ways, and since many of them follow the laws of physics (Enigma's special laws of physics, that is), controlling them with the mouse isn't always trivial .... The original goal of the Enigma project was to keep the spirit of the Oxyd game series alive, after its publisher decided to leave the gaming business in 2002. Fans of this famous game will experience d�j�-vu. However, over the years, Enigma has absorbed ideas from countless other popular games, and added its own unique twists to each of them. Enigma is available for Windows, Mac OS X, and most flavors of Linux and other modern Unices. It has been translated into many languages. Even this manual is available in several languages. The official homepage for Enigma contains screen shots, downloads, the latest news, and the most recent version of this manual. You can always reach the Enigma developers by email at [email protected]. Enigma is free software, i.e., we encourage you to copy it and give it to your friends (see section Distributing Enigma), or to send them a link to our download page. Enigma is developed by a small group of volunteers, all of us working in our free time. If you like the game, please send us an email. It's probably the only reward we will ever get in return for the countless hours we have put into developing this game." -------------------------------------------------------------------------------- +-------------------+ |Ratings Explanation| (idpksexp) +-------------------+ Each level has a set of ratings in them - Intelligence, Dexterity, Patience, Knowledge and Speed. Because the levels in Enigma are so varied, this helps you see what type of challenge is ahead of you. These are Public Ratings, meaning they were set by the players of Enigma, not the creators. For the purpose of this guide I'll use the quotes from the reference manual to explain them. Intelligence (int) ------------ This is intended to measure the creativity, planning and analytic requirements needed to solve the level. Intelligence is a very difficult notion in itself, and thus at first not easy to rate nor to grasp. Consequently, a fixed definition of the five rating-degrees does not only help in the rating process, but is essential. So, assume you know everything about the single elements of a level. Then ask yourself these questions: +---------------------------------------------------------------------+-----+ |Can I see the solution at once? |int 1| +---------------------------------------------------------------------+-----+ |Do I only have to orient myself, like testing the exits of wormholes |int 2| |or see the function of a switch? | | +---------------------------------------------------------------------+-----+ |Is there a standard algorithm to solve the problem, like in a maze, |int 3| |or searching for a hidden item? | | +---------------------------------------------------------------------+-----+ |Neither trial-and-error nor standard algorithms work; is it a simple |int 4| |kind of code or advanced planning? | | +---------------------------------------------------------------------+-----+ |A difficult code, pattern or causal chain? |int 5| +---------------------------------------------------------------------+-----+ High values for intelligence are typically puzzles. int-ratings do not accumulate; the most difficult puzzle alone already determines the rating. Dexterity (dex) --------- There are lots of levels, which can be solved either by accuracy or by patience. In our context, dexterity is not meant in the sense of accuracy to avoid patience, but accuracy to avoid death. So it focuses on the lethal positions in a level, not only death-stones and abysses, but also casualties like pushing a stone accidentally into an unreachable corner. +---------------------------------------------------------------------+-----+ |It doesn't matter what I touch, this level is damn-proof. |dex 1| +---------------------------------------------------------------------+-----+ |Well, there are lethal positions I shouldn't move the level into, but|dex 2| |they are not difficult to overcome. | | +---------------------------------------------------------------------+-----+ |Comparable with a single row with abyss left and right. |dex 3| +---------------------------------------------------------------------+-----+ |Comparable with pushing a stone to the right while there is abyss on |dex 4| |the left, or a single row with death-stones left and right. | | +---------------------------------------------------------------------+-----+ |Needs lots of attempts to succeed. |dex 5| +---------------------------------------------------------------------+-----+ In contrast to the int-rating, dex might accumulate: Many situations, each of dex 3 can add up to dex 4 or even 5. This way dex 5 can be achieved. Rotors in a level contribute as well to dex as to the speed-rating spe. Thus, levels with a high dex-spe-combination are mostly action-driven, whereas a high dex-pat-combination typically is a dangerous maze. Patience (pat) -------- Patience is a relatively subjective rating, and refers much to �feeled time�. So two levels with same mechanics can have different pat-values, e.g. if one level has a nicer design or shows the progress of the level in some way, like the number of opened oxyds. It explicitly includes having to start the level over and over again; not the time in the lower left corner or the score is crucial, but the complete feeled time needed to solve the level, starting from the first look at it. +---------------------------------------------------------------------+-----+ |I solved the level right after understanding it. |pat 1| +---------------------------------------------------------------------+-----+ |I needed some time but is wasn't boring. |pat 2| +---------------------------------------------------------------------+-----+ |Okay, some minutes. But the landscape is nice .... |pat 3| +---------------------------------------------------------------------+-----+ |I know what to do, but it doesn't seem to end. |pat 4| +---------------------------------------------------------------------+-----+ |This level really needs discipline. |pat 5| +---------------------------------------------------------------------+-----+ A high number of oxyds can as well heighten the pat-value as lower it: If the player has to traverse the level several times to open matching pairs of oxyds, it is definitely pat-heightening. However, if they are arranged to mark the progress of the player, and deal as a kind of small rewards within the level, they can lower the pat-value. The same with a high number of doors: The arrangement is the critical factor. High pat-values are typically mazes. In combination with int 3, a high pat-value can indicate a hidden item or a hollow stone. pat-values involve the whole level, so they can't accumulate. Knowledge of Enigma (kno) ------------------- The kno-rating mostly takes on the function and interactions of single objects in the game, like stones, floors, items, and actors. However, in some cases it also deals with special techniques. The guide line is the �Advanced Tutorial�, which defines kno 3. kno 4 corresponds to standard objects that aren't shown in the tutorial, kno 5 requires a deeper knowledge of the game internals. Finally, kno 6 indicates special mechanisms, that are seldom or unique. The overall kno-rating of a level equals that of the most difficult object or technique (and thus is non-accumulative): +---------------------------------------------------------------------+-----+ |Moving a single marble on normal floors, normal walls, oxyds, stones |kno 1| |that look like oxyds, death-stones, water, abyss, documents, using | | |the inventory, static gravity, visible gradients. | | +---------------------------------------------------------------------+-----+ |Pushing stones, simple Sokoban-tricks, bridge-building in water and |kno 2| |abyss, connected puzzle-stones, moving more than one marble, | | |meditations, grates, rotors and tops, hidden gradients, triggers and | | |switches, doors, holes (not by dynamite), swamp, floppys and | | |st-floppy, keys and locks, coins and slots, cracks, timer-stones. | | +---------------------------------------------------------------------+-----+ |Different floors can have different fraction and mouseforce, space, |kno 3| |ice, inverted floor, some stones sink while others swim, black grates| | |that hold rotors and tops away, dynamite, dynamite-breakable stones, | | |spade, bolders, magic-wand to change bolder-direction, bolders sink | | |into abyss, sheafs of glass, spoon, actors and items may hide under | | |movable stones, small not-killer whiteballs, coloured | | |one-way-streets, actorimpulse-stones (�bumpers�), rotors can fly over| | |abyss, fart-stones, swords and knights, lasers, static and movable | | |mirrors, item- and coin-transformations by pushing stones over them | | |and by lasers, umbrellas protect of abyss, hammer and breakable | | |stones (although not in tutorial). | | +---------------------------------------------------------------------+-----+ |Bridge-building in swamps, rubber-bands, rubber-band-stones, |kno 4| |scissor-stones, unconnected puzzle-stones, exploding puzzle-stones, | | |turning puzzle-stones (with and without a magic wand), springs (both | | |types, on the floor and hole-kind springs like in �Upstream | | |Journey�), thiefs, three-parted shogun-stones, invisible stones, | | |hollow stones, chameleon-stones, items hidden under chameleon stones,| | |stones that aren't what they seem (e.g. fake-death-stones), | | |wormholes, magnets, using F3 for a restart to solve a level, | | |yin-yangs, one-colour-, yin-yang- and inverted yin-yang-stones, | | |stones breakable by only one colour, killer-balls, swap-stones, brush| | |and paintable stones, changing one-way-streets with a magic wand, | | |making stones to glass with a magic wand, impulse-stones (movable, | | |static and hollow), black and white bombs, bomb-stones, fire, | | |extinguishers, rotator-stones, yellow anti-swapping stones, mines, | | |flags, seeds, weights, putting objects under one-way-streets and | | |other hollow stones, electric stones, turnstiles, mailing and pipes, | | |rings (single and multiplayer), volcanos, bags, randomizers (as | | |possible effect of a switch), horses and horse-passing stones, pins, | | |bananas, cherries make invisible, surprise-item. | | +---------------------------------------------------------------------+-----+ |Cracks, floor-springs, wormholes etc. are all items, seeds can grow |kno 5| |inside stones, laser is blocked by all items, killer-balls don't sink| | |in water, �Space Meditation�-kind collisions, holding down the | | |mouse-button, invisibility lets you go through glass, jumping over | | |lasers .... | | +---------------------------------------------------------------------+-----+ |Spitter-stones, surprise-stones, levels like �Enigris� or �Flood |kno 6| |Gates� .... | | +---------------------------------------------------------------------+-----+ kno 6 does not neccessarily mean that this level is difficult to understand; the unique mechanism or object might as well be very intuitive, like in �Flood Gates�. Speed and speed control (spe) ----------------------- The spe-value not only corresponds to the maximum speed a level requires (like it's needed to run away from a rotor), but also the degree of control a player has over his mouse while moving it, excellent examples for this are �Mourning Palace� and the middle part of �Sacrifice�. This involves moving the mouse with a constant velocity for a long time, as well as correctly estimating the speed that's needed in a certain task, like shattering a sheaf of glass. +---------------------------------------------------------------------+-----+ |No time limit. |spe 1| +---------------------------------------------------------------------+-----+ |You shouldn't stop for too long. For example, something slow might be|spe 2| |chasing you. | | +---------------------------------------------------------------------+-----+ |There is an appropiate time limit or speed control task. This can be |spe 3| |a single, not too fast rotor in an open area. | | +---------------------------------------------------------------------+-----+ |Don't stop! Examples are difficult timing-tasks as well as a single |spe 4| |fast rotor or several slower ones. | | +---------------------------------------------------------------------+-----+ |Hurry Up! Whereas spe 4 is meant to be difficult, but obviously |spe 5| |solvable in not too many attempts, spe 5 is everything above this. | | +---------------------------------------------------------------------+-----+ The spe-rating again is cumulative, as many slow rotors can add up to spe 3 or 4 or a combination of many slow time-switches to be pressed in a certain order can make up a horrible task. In contrast to the other categories, for which the average is near 3 (or between 3 and 4 for kno), an overwhelming fraction of all levels are definitely spe 1. So, the spe-rating is more a kind of supplement to the three core-ratings int, dex and pat. Combinations of ratings ----------------------- In some cases it can be of interest to have a single value to measure the difficulty of a level. A simple possibility to calculate such a universal rating is to choose a linear combination of the 5 single ratings, weighted with appropriate weights. These weights should correspond to the difficulty a single category adds to the universal difficulty, but these weights also should be carefully chosen to avoid number-theoretic obstructions (e.g. when all weights are even except for the spe-rating, then there will be a visible difference in the distribution of even and odd univeral ratings, which can be very misleading). A working and very interesting linear combination is the following, which has been applied in the reordering process: universal difficulty = 7*int + 6*dex + 4*pat + 3*kno + 4*spe - 23 This has the special property that it takes relatively broadly and continuously distributed values between 1 (all ratings 1) and 100 (all ratings 5, kno 6) and emphasizes the most difficult categories intelligence and dexterity. However, some very small or very high values cannot appear in this combination, like 2 or 99. Other combinations lead to full, but narrow, or to broad but uncontinuous spectra. -------------------------------------------------------------------------------- +-------+ |Ratings| (idpksrat) +-------+ So with these details in mind, here are the current ratings for these levels (as of version 1.01): +---+---------------------------+---+---+---+---+---+---+ |No.| Title |int|dex|pat|kno|spe|tot| +---+---------------------------+---+---+---+---+---+---+ | 1| Welcome | 1| 1| 1| 1| 2| 5| +---+---------------------------+---+---+---+---+---+---+ | 2| Round Trip | 1| 1| 3| 1| 1| 9| +---+---------------------------+---+---+---+---+---+---+ | 3| Blocks and Grates | 3| 2| 4| 3| 1| 39| +---+---------------------------+---+---+---+---+---+---+ | 4| .-R-.-U-.-N-. | 1| 3| 2| 3| 4| 35| +---+---------------------------+---+---+---+---+---+---+ | 5| Gateway | 4| 3| 3| 2| 1| 45| +---+---------------------------+---+---+---+---+---+---+ | 6| Sentinels | 2| 3| 3| 3| 1| 34| +---+---------------------------+---+---+---+---+---+---+ | 7| Push Them In | 3| 3| 3| 2| 1| 38| +---+---------------------------+---+---+---+---+---+---+ | 8| Rollercoaster | 2| 1| 3| 3| 1| 22| +---+---------------------------+---+---+---+---+---+---+ | 9| Dancers | 3| 3| 2| 4| 3| 48| +---+---------------------------+---+---+---+---+---+---+ | 10| - Meditation - | 1| 2| 2| 3| 1| 17| +---+---------------------------+---+---+---+---+---+---+ | 11| Automaton Magic | 3| 2| 2| 3| 2| 35| +---+---------------------------+---+---+---+---+---+---+ | 12| Enignimm | 4| 2| 2| 6| 1| 47| +---+---------------------------+---+---+---+---+---+---+ | 13| One Way Ticket | 3| 2| 2| 4| 1| 34| +---+---------------------------+---+---+---+---+---+---+ | 14| Stomp Stomp | 3| 2| 2| 4| 2| 38| +---+---------------------------+---+---+---+---+---+---+ | 15| Knock Knock! | 3| 2| 3| 4| 1| 38| +---+---------------------------+---+---+---+---+---+---+ | 16| Beam0r | 3| 2| 3| 3| 1| 35| +---+---------------------------+---+---+---+---+---+---+ | 17| Dustwalkers | 2| 3| 3| 6| 4| 55| +---+---------------------------+---+---+---+---+---+---+ | 18| Send More Money | 3| 2| 3| 4| 2| 42| +---+---------------------------+---+---+---+---+---+---+ | 19| Stay in the Spotlight | 2| 2| 2| 6| 3| 41| +---+---------------------------+---+---+---+---+---+---+ | 20| - Meditation - | 2| 1| 4| 1| 1| 20| +---+---------------------------+---+---+---+---+---+---+ | 21| Growing Boxes | 4| 2| 3| 4| 1| 45| +---+---------------------------+---+---+---+---+---+---+ | 22| Kaleidoscope | 1| 2| 4| 3| 3| 33| +---+---------------------------+---+---+---+---+---+---+ | 23| Enigmastermind | 5| 2| 2| 6| 1| 54| +---+---------------------------+---+---+---+---+---+---+ | 24| Gopher It | 3| 1| 5| 4| 1| 40| +---+---------------------------+---+---+---+---+---+---+ | 25| Look Closely | 3| 2| 3| 4| 1| 38| +---+---------------------------+---+---+---+---+---+---+ | 26| Arcoculture | 2| 5| 3| 2| 2| 47| +---+---------------------------+---+---+---+---+---+---+ | 27| Twelve Doors | 3| 3| 3| 4| 1| 44| +---+---------------------------+---+---+---+---+---+---+ | 28| Guitar | 3| 3| 2| 5| 1| 43| +---+---------------------------+---+---+---+---+---+---+ | 29| Corridors | 3| 3| 4| 4| 1| 48| +---+---------------------------+---+---+---+---+---+---+ | 30| - Meditation - | 1| 2| 1| 4| 2| 20| +---+---------------------------+---+---+---+---+---+---+ | 31| Path in the Stars | 2| 4| 3| 3| 1| 40| +---+---------------------------+---+---+---+---+---+---+ | 32| Alien Glyphs | 4| 1| 3| 3| 1| 36| +---+---------------------------+---+---+---+---+---+---+ | 33| Black Holes | 1| 4| 2| 3| 1| 29| +---+---------------------------+---+---+---+---+---+---+ | 34| When Gravity Fails | 3| 3| 4| 2| 1| 42| +---+---------------------------+---+---+---+---+---+---+ | 35| Alien Glyphs 2 | 4| 1| 3| 3| 1| 36| +---+---------------------------+---+---+---+---+---+---+ | 36| Koosnab | 3| 3| 2| 2| 1| 34| +---+---------------------------+---+---+---+---+---+---+ | 37| More Black Holes | 1| 3| 4| 4| 3| 42| +---+---------------------------+---+---+---+---+---+---+ | 38| Alien Glyphs 3 | 5| 1| 3| 2| 1| 40| +---+---------------------------+---+---+---+---+---+---+ | 39| Solar System | 2| 2| 4| 4| 3| 43| +---+---------------------------+---+---+---+---+---+---+ | 40| Space Meditation | 3| 1| 5| 3| 4| 49| +---+---------------------------+---+---+---+---+---+---+ | 41| Robin's Wood | 3| 2| 3| 4| 1| 38| +---+---------------------------+---+---+---+---+---+---+ | 42| Puppet | 3| 1| 4| 4| 3| 44| +---+---------------------------+---+---+---+---+---+---+ | 43| The Far Side | 2| 3| 2| 4| 3| 41| +---+---------------------------+---+---+---+---+---+---+ | 44| Pharaoh's Tomb | 3| 2| 3| 4| 1| 38| +---+---------------------------+---+---+---+---+---+---+ | 45| Oxyd Labyrinth | 4| 3| 2| 2| 1| 41| +---+---------------------------+---+---+---+---+---+---+ | 46| Door Maze | 4| 1| 2| 3| 1| 32| +---+---------------------------+---+---+---+---+---+---+ | 47| Fight For Your Life | 2| 5| 3| 3| 1| 46| +---+---------------------------+---+---+---+---+---+---+ | 48| Road to Eden | 3| 3| 3| 4| 2| 48| +---+---------------------------+---+---+---+---+---+---+ | 49| Puzzling Controls | 5| 1| 2| 6| 1| 48| +---+---------------------------+---+---+---+---+---+---+ | 50| - Meditation - | 1| 4| 2| 2| 1| 26| +---+---------------------------+---+---+---+---+---+---+ | 51| Disk Royal | 3| 2| 4| 4| 1| 42| +---+---------------------------+---+---+---+---+---+---+ | 52| Back And Forth | 2| 2| 1| 3| 1| 20| +---+---------------------------+---+---+---+---+---+---+ | 53| Spaceless | 1| 4| 2| 3| 3| 37| +---+---------------------------+---+---+---+---+---+---+ | 54| Laser Paradise | 3| 2| 4| 3| 3| 47| +---+---------------------------+---+---+---+---+---+---+ | 55| Spaceleast | 1| 3| 2| 4| 3| 34| +---+---------------------------+---+---+---+---+---+---+ | 56| Easy Shifting.. | 4| 3| 3| 3| 1| 48| +---+---------------------------+---+---+---+---+---+---+ | 57| Floppy Swapping | 2| 2| 2| 4| 1| 27| +---+---------------------------+---+---+---+---+---+---+ | 58| The Fuse | 2| 2| 2| 4| 3| 35| +---+---------------------------+---+---+---+---+---+---+ | 59| The Disappearing Block | 3| 4| 4| 4| 1| 54| +---+---------------------------+---+---+---+---+---+---+ | 60| - Meditation - | 1| 2| 1| 4| 1| 16| +---+---------------------------+---+---+---+---+---+---+ | 61| Knight Moves | 2| 3| 4| 3| 2| 42| +---+---------------------------+---+---+---+---+---+---+ | 62| Drunk | 1| 4| 3| 2| 2| 34| +---+---------------------------+---+---+---+---+---+---+ | 63| Do It Yourself | 4| 3| 3| 4| 1| 51| +---+---------------------------+---+---+---+---+---+---+ | 64| Buridan | 3| 2| 2| 5| 1| 37| +---+---------------------------+---+---+---+---+---+---+ | 65| Laser Magic | 2| 2| 1| 3| 1| 20| +---+---------------------------+---+---+---+---+---+---+ | 66| Moure-Switches | 5| 1| 4| 6| 1| 56| +---+---------------------------+---+---+---+---+---+---+ | 67| Khun Phan | 3| 1| 5| 3| 1| 37| +---+---------------------------+---+---+---+---+---+---+ | 68| Almost There | 3| 1| 5| 5| 1| 43| +---+---------------------------+---+---+---+---+---+---+ | 69| Question of Speed | 3| 2| 3| 4| 2| 42| +---+---------------------------+---+---+---+---+---+---+ | 70| - Meditation - | 1| 4| 3| 4| 1| 36| +---+---------------------------+---+---+---+---+---+---+ | 71| Come To Me | 2| 4| 1| 4| 2| 39| +---+---------------------------+---+---+---+---+---+---+ | 72| Water Holes | 3| 3| 3| 4| 1| 44| +---+---------------------------+---+---+---+---+---+---+ | 73| Follow the Leader | 2| 3| 3| 4| 3| 45| +---+---------------------------+---+---+---+---+---+---+ | 74| Laser Spiral | 3| 2| 3| 3| 1| 35| +---+---------------------------+---+---+---+---+---+---+ | 75| Puzzle Blues | 4| 1| 2| 4| 1| 35| +---+---------------------------+---+---+---+---+---+---+ | 76| Pools | 1| 4| 2| 4| 1| 32| +---+---------------------------+---+---+---+---+---+---+ | 77| Push your way | 3| 2| 2| 4| 1| 34| +---+---------------------------+---+---+---+---+---+---+ | 78| Inverted Laser Spiral | 3| 2| 3| 3| 1| 35| +---+---------------------------+---+---+---+---+---+---+ | 79| Turn Around | 4| 2| 4| 4| 1| 49| +---+---------------------------+---+---+---+---+---+---+ | 80| Bungeeball | 1| 1| 4| 4| 1| 22| +---+---------------------------+---+---+---+---+---+---+ | 81| Pentomino I | 4| 2| 3| 6| 1| 51| +---+---------------------------+---+---+---+---+---+---+ | 82| Indoor Pool | 3| 2| 2| 2| 1| 28| +---+---------------------------+---+---+---+---+---+---+ | 83| Pentomino II | 4| 1| 4| 6| 1| 49| +---+---------------------------+---+---+---+---+---+---+ | 84| Shoals | 1| 3| 2| 4| 1| 26| +---+---------------------------+---+---+---+---+---+---+ | 85| Pentomino III | 4| 1| 4| 6| 1| 49| +---+---------------------------+---+---+---+---+---+---+ | 86| Slalom Skiing | 1| 3| 2| 3| 1| 23| +---+---------------------------+---+---+---+---+---+---+ | 87| Pentomino IV | 4| 1| 4| 6| 1| 49| +---+---------------------------+---+---+---+---+---+---+ | 88| Shifting Shoals | 2| 3| 2| 4| 2| 37| +---+---------------------------+---+---+---+---+---+---+ | 89| Pentomino V | 4| 1| 4| 6| 1| 49| +---+---------------------------+---+---+---+---+---+---+ | 90| Washing Machine | 3| 2| 2| 4| 1| 34| +---+---------------------------+---+---+---+---+---+---+ | 91| It's Magic | 2| 2| 3| 4| 1| 31| +---+---------------------------+---+---+---+---+---+---+ | 92| Dirt Clod | 3| 2| 4| 4| 1| 42| +---+---------------------------+---+---+---+---+---+---+ | 93| Painting | 3| 3| 3| 4| 3| 52| +---+---------------------------+---+---+---+---+---+---+ | 94| Snowing | 1| 5| 4| 3| 5| 59| +---+---------------------------+---+---+---+---+---+---+ | 95| Eraser Please! | 3| 2| 1| 4| 1| 30| +---+---------------------------+---+---+---+---+---+---+ | 96| Friend or Foe? | 1| 3| 3| 4| 3| 38| +---+---------------------------+---+---+---+---+---+---+ | 97| Tool Time | 3| 2| 4| 5| 1| 45| +---+---------------------------+---+---+---+---+---+---+ | 98| Light Barriers | 4| 2| 2| 3| 3| 46| +---+---------------------------+---+---+---+---+---+---+ | 99| Domain of Mysteries | 4| 4| 4| 4| 1| 61| +---+---------------------------+---+---+---+---+---+---+ |100| Patterns | 5| 3| 4| 4| 3| 70| +---+---------------------------+---+---+---+---+---+---+ -------------------------------------------------------------------------------- +---------+ |Enigma II| +---------+ Welcome 6 Oxyds (welcometopack2_1) ------- *Welcome to Enigma II Round Trip 16 Oxyds (martin35_1) ---------- This one slopes you into the middle of each side. Try and keep in the centre of the path so you don't knock others on the way through. Blocks and Grates 2 Oxyds (duffy48_1) ----------------- All you have to do here is get all the blocks out of the grates, and into the abyss. The whole solution is rotationally symmetrical so you can do the same thing on both sides, the ones pushed to the left can wait until everything else is out of the way. Knock the single block on the second screen in first. Get all the corner blocks out of the grates next. From here you should have them arranged like this: a b c d e f g h i j k l m n o p q r s Move p up, o left, g left, and p back down. l, k, p, s and j can easily be moved out now, as well. Now just move f and n out one at a time, and the rest come easy. .-R-.-U-.-N-. 8 Oxyds (martin103_1) ------------- You will want to move quickly in this one because you are getting chase by a rotor which is not only quick, but has extremely long range. The level also slopes downwards, but nothing to taxing here Gateway 8 Oxyds (martin85_1) ------- The shoguns are arranged like this: a bcd # # efg h Move h left, g up, h right 2, e up, f right, a left, h left 2, h up, c down 3 a right. Sentinels 12 Oxyds (siegfried23_1) --------- Go down and then through the three right one way blocks. GO though the up one, then the right one and get the first switch. Go through the next right one, up through the top one, then down along the side to where the left and down one way blocks are, you can go sideways through both of them, so head down and to the left. This is where you get to an up oneway block. Go left and down through it and get the other switch. You can now get into a section with 4 Oxyds. To leave here and get the rest, go out through the up and right one way blocks, then around the left side of the screen. Push Them In 4 Oxyds (nat05_1) ------------ The wooden blocks are arranged like this: ######## # # # a#b ## # c d# ##e f # # g # ### # h i # j k # ######### Move d down, then j out and straight into the water. Move i right 1 then left 2, and move k out, then into the square above j. Move d and f out one at a time and continue the bridge where k is. b and i can then follow, but put one of them under j, and the other to finish the first bridge. c, g and h can now complete the bridge on the bottom. Now finish up by putting a and e into the top water section. Rollercoaster 12 Oxyds (jc02_1) ------------- This level has an unusual AI to it where switches react differently depending on the last switch pressed, and the gravity gets stronger and stronger the more switches you cross. ____________ S2 __________ S3 | | | | L1 ________ R1 S1L2________R2S4 L3 R3 | |__________| | S6____________S5 S1 if last switch was S4 gravity up else if last switch was S6 gravity right S2 if last switch was S3 gravity down L1 opens L2 closes L3 Opens else gravity right S3 if last switch was S4 gravity left else gravity down R1 opens R2 closes R3 opens S4 if last switch was S1 gravity up else if last switch was S5 gravity left S5 if last switch was S4 gravity left else gravity up L1 opens L2 opens L3 closes R1 closes R2 opens R3 opens S6 if last switch was S5 gravity up L1 closes L2 opens L3 opens R1 opens R2 opens R3 closes else gravity right Dancers 8 Oxyds (ant14_1) ------- This boulders will keep going back and forth along the rows. They turn around when one of them hits a switch. The switch also fires 2 lasers down the middle, so you can't wait around on the bridges. Make sure you stay between the boulders and move quickly. - Meditation - 14 Balls (wb10_1) -------------- This one is a simple case of moving them in one at a time. As long as you don't accidently push two through a one way block you're OK. Just remember that you can move balls into one way blocks and bring them out, as long as more than half of the ball isn't showing Automaton Magic 8 Oxyds (ant07_1) --------------- The boulder will keep moving forward and turn to it's left when it hits a switch in the water tiles. You have to hit it with the magic wand and make it turn in the opposite direction to where it's going, and get it to hit the Oxyds. Enignimm 2 Oxyds (alain02_1) -------- *You play against Big Brother; Each player in turn deletes 1, 2 or 3 stones; The one who deletes the last stone LOOSES!!! I know it's spelt wrong, that's how it is in the game. To beat Big Brother, you need to try and get stones 2, 6 and 10 as your last stone in a turn. There are 13 stones in the first game. Make sure that the amount you take and the amount he takes in a turn always add up to 4 ie. he takes 1, you take 3 he takes 2, you take 2 he takes 3, you take 1 *Now you begin this game. This time you start. This game has 16 stones, so the ones you need to take are 2, 6, 10 and 14. Start by taking 3 stones, then use the same strategy. One Way Ticket 6 Oxyds (luc25_1) -------------- 6 Oxyds you say. Where are they? Shut up and I'll tell you. Grab the disk and use it to go through the door. Oh no, locked in. Or are you? Grab the keys and head for the second top brick on the right wall. Aha, a secret passage. 4 of the Oxyds are here, and a switch. Get as many Oxyd pairs as you can, then hit the switch, and come out. Wait, nothing happened. Or did it? Hit the brick third from the bottom on the centre wall. Another passage. Push the block out of the way, put the keys in the locks and finish the level. Stomp Stomp 8 Oxyds (qq03_1) ----------- Grab the magic wand and wait for the boulders to crash into each other. The trick with this level is to get them to crash into each other, on top of a switch. The best way is to hit one, wait for it to get to the switch you want, then hit the same one again on the square after the switch.this will cause it to sit on the switch you want. Now just match up the colours. Knock Knock! 8 Oxyds (nat03_1) ------------ Look very carefully on the back wall, you'll notice that one of them has black corners. Hit that one out of the way and you'll be able to reach the inside. As far as I know the tan blocks and the other switches do nothing. Beam0r 12 Oxyds (peter01_1) ------ Pick up the coins, you'll use these to fire the laser. The switches will rotate the corresponding mirror 90 degrees. To get specific targets (flip to get bottom ones): 1 | 2 | 3 ------------------+--------------------+------------------ 2 3 4 5 | 2 3 4 5 | 2 3 4 5 1\ 6 | 1\ \ 6 | 1/ / 6 | | - \ | - / | - \ | | 7\ / b | 7 b | 7\ / b 8 9 0 a | 8 9 0 a | 8 9 0 a ------------------+--------------------+------------------ 4 | 5 | 6 ------------------+--------------------+------------------ 2 3 4 5 | 2 3 4 5 | 2 3 4 5 1 / / 6 | 1/ \ / /6 | 1 /6 | | - / | - / / | - \ / / | | 7 b | 7\ / b | 7 \ / b 8 9 0 a | 8 9 0 a | 8 9 0 a Dustwalkers 4 Oxyds (ant06_1) ----------- To get through here, you will need to hit the wooden blocks onto the triggers, while avoiding the boulders which change direction periodically because of the timer block. When you hit have the triggers in the first room the lower door will open up, and you have some more triggers here. Once these ones are done, the doors to the Oxyds will open up. Send More Money 2 Oxyds (siegfried18_1) --------------- To get through this level, you need to find a coin in the room, and put it into the coinslot to open the door. The first one is under the top box. The second room has it under the one in the bottom left corner. Now before you go searching for the one in the third room, go to the top left corner and go through the secret passage. Bump the block out of the way and grab the coin under it. The real coin for this room is under the block in the bottom right. The fourth room is under the right block, as is the fifth room. The sixth room is the one on the left. The seventh room is the top left corner. Now the eighth room. Remember the extra coin you picked up in room two. Use it here to go back to the first room. The boxes here have nothing under them. It looks simple from here right. Nope, you have to push the wooden block up through a maze of invisible walls. Move it up 3 spots, then right 3 spots. Don't worry about it being against the wall, we're not aiming at the switch. Move it up 3 to create the bridge. If you sit the coin on the switch, it will make a bridge, but that's what they're expecting you to do. Stay in the Spotlight 14 Oxyds (nat24_1) --------------------- You start on a small 4 square island. After a couple of seconds the whole floor turns into grass. At this point, you have about 30 second to roam around and hit Oxyds, until the floor turns back to water, at which time you'll need to be in the spotlight. - Meditation - 10 Balls (andreas17_1) -------------- First you'll need to find the one that you're 'controlling'. All of the are under you're control, but only one will change the screen when you leave a room. The one you're using is the left one on the top row. Now that you've done this, move them all into a tight group, keeping you're one at the front. Now carefully drop one in the hole in each room, and move slowly to the next room, until they're all done. Growing Boxes 2 Oxyds (luc26_1) ------------- *Noitcerid etisoppo eht yrt! Tuo syaw owt? Rorrim, rorrim ... *You'd need a portable box! Move the middle block left and into the abyss. Go over it and through the secret passage, but don't go to fast. Pick up the seed. *Congratulations! You found a seed! Try to use it behind the grate (and move away quickly) Go back to the first room and put the seed on the other side of the grate, and move back. Once it grows, push it into the abyss and get the other seeds. *Remember that you can't fill a closed bridge with a box ... but maybe you can use the 3rd seed differently! If you hit the switch, it will create a bridge on the right, but trap you in with the switch. Put two seeds near the edge and push them towards the doorway for the next room. Put the last seed under the grate in front of the switch. Hit the switch and push the block out of the way, then go to the next room. *There are different kinds of seeds ... Try to use them! The first seed is a wooden block, the second is a wall piece. The third is a volcano seed, so be careful with it. Kaleidoscope 14 Oxyds (duffy118_1) ------------ This level has different types of floor all over the place which change every few seconds. You're also surronded by death blocks and have a top chasing you. Try and stay away from inverse, space and bog tiles and you'll be fine. Enigmastermind 2 Oxyds (alain16_1) -------------- *Each color appears once. Each correct color produces whites in the wrong place, blacks in the right one. *This switch is to validate your guess. *This switch is to reset the game. This plays exactly like a game of mastermind, but with less colours. You won't get more than one of a colour, which makes it easier. Hit the switches on the right to select a colour, and then hit the switches on the left to choose where it goes. Then hit the bottom left switch to confirm your guess. White means the colour is in there, but in the wrong place, Black means it is in the right place. Gopher It 4 Oxyds (nat34_1) --------- Oh good, we haven't had a good maze level for a while. And to top it all off, it's completely random. Look on the bright side, nothing can kill you here. Oh yeah, and there's hidden passages around too. Have fun. Look Closely 4 Oxyds (martin102_1) ------------ Don't go for the visible seed, they'll be expecting that. Go the the square three from the bottom, and four across, and you'll notice the ball disappears under the block. Under here is another seed. Pick this one up and use it to cross the river. The other seed is a volcano seed if you're interested. Arcoculture 4 Oxyds (ant17_1) ----------- Every few seconds the gravity changes direction. And yo've got a random maze over an abyss. The Oxyds are in the corners of the level, so at least you can find them easily. Twelve Doors 10 Oxyds (nat06_1) ------------ This is pretty simple but it does have a nasty surprise if you're not careful. The boxes are arranged like this: #### ### ## # # # 1 # # 23 # ## 4 ###9## # ### 0 # ## 8 a # # 5 # b # # 6 # # # 7 # # # # # ########### Push 1 right, the 2 down 4, then 8 right 2. From here we'll be pushing them one at a time through the doorway where 9 is. Start at the far right trigger and work your way back. Push 0 and b left 1, then push 9 and a through. Then move 0, 8 and b through one at a time. At this point you'll probably notice a laser coming through. Well deal with that later. Move 6 right and 2 down, then push 5 and 7 through followed by 2 and 6. 1, 3 and 4 are easy enough from here. But what do we do about the laser. Go to the bottom left corner of the level. Hit the block in the corner. Ooh look a secret room, with a switch. Hit the switch and go down through the doors. Guitar 12 Oxyds (guy01_1) ------ Go down two screen, and you find 6 oxyds and three wooden blocks. Get any pairs you can then move two of the wooden blocks down into the water tiles at the bottom to get to the next room. Make sure you put them in the top two water tiles, aiming at the grate. In this next room there are two more oxyds which you can get too, plus four behind gates. On the screen above there are 24 triggers, and a note *C D Em G The triggers represent the top four rows and 6 string on a guitar. You need to get some wooden blocks to sit on them, in the position of the notes. To do this, go up along the right side of the pool with the treble-clef. The boxes on this side are arrange like so: #### ~ # ~a # ~ # ~b # ~ c# ~ # ~de# ~ # ~ # ~ f# ~ # ~gh# ~ # ~ # ~~ # ~~ # ~~ # Move g up 4, e up 1, d left 1, b up 1 and left 1, a down 1 and left 2, g up 5 and left 3. This will create a bridge to the treble-clef. At the bottom of the treble-clef is a wooden block seed. Take it and place it under the grate between the two rooms. This will cause the grate to disappear, and give you a wooden block. Move this block up towards the triggers. Now you'll be able to move the leftover block in the first room here as well. The first note you should play is 'Em' so move the blocks on top of the 2nd and 3rd trigger on the 2nd row. This gets you to another Oxyd, so match it up if possible. It also gets you another block seed, so take it out and put it near the rest. The second note is 'D' so move the blocks to the 4th and 6th button in the 2nd row, and the 5th button in the third row. Match up the Oxyd if you can. The third one is 'G' so put the blocks to the 2nd button on row 2, and the 1st and 6th button on the 3rd row. Match up the Oxyd. The last one should be done once you have all the others matched up, and the unmatched Oxyd lit up, because you won't be able to get out otherwise. The last note is 'C', so put the blocks on the 5th button on the top row, the 3rd button on the second row, and the 2nd button on the 3rd row. Corridors 8 Oxyds (siegfried29_1) --------- You've got 2 paths to your left and 2 paths to the right, all with Oxyds at the end. You've also got a path going down, which splits into 2 path, both with Oxyds at the end. Now for the last two. There are two paths going up, both blocked at this point by a doorway needing a key and a wormhole. Go through one of the wormholes at the start and you'll be taken to a part at the side with a lot of one way blocks and grates. From here you can see two more wormholes and a key. Go 5 down, 3 right, 1 up, 3 right, 3 up and 2 left to get to the key. Now go 1 left, 1 down, 1 left, 1 up to get to the wormhole which takes you back. Go up the right path to the keyhole, open the door and get the coin, then use the wormhole. You'll be taken to the side section again. Go 5 down, 3 right, 1 up, 3 right, 3 up, 1 right, 1 down, 2 right, 2 up, 1 right to another wormhole in the top corner. Use the coin and go through the right wormhole. This takes you to the last 2 Oxyds. The wormhole will take you back to the start so you can pair up any others. - Meditation - 4 Balls (siegfried34_1) -------------- You have a magnet in this level, but it doesn't make any real difference. Just move all the balls away from it, and drop them in holes one at a time. Path in the Stars 2 Oxyds (duffy80_1) ----------------- You have lots of paths of space blocks here. Just keep moving in a straight line to the next platform and you'll be fine. Alien Glyphs Oxyds (duffy31_1) ------------ There are eight rooms here with a bunch of blocks arranged in a strange way here. The 'symbols' are as follows, going down each column. ## # | # # | # | ooooo # ## | ## # | # ## | o o # # | ## ## | # # | o o # ## | # | # ## | o o ### # | # ## | # ## | ooooo | | | # | # | # | # # # | # | # | # # ##### | ##### | ##### | # # # | # | # | # # # | # | # | # # | | | ## # | # | # # | # ## ## # | # ## | ## # | #### #### | ### | # # | ## # ## ## | ## # | # ### | #### ## | # # | # # | # | | | # # | # # | # # | # # # | # # | # # | # # # | # # | # # | ##### # # | # # | # # | # # # | # # | # # | # | | | ## # ## # # ** * a a #### # #### # **** ##### aaaa # ### ##### ### ##### ** a ## # # #### # *** ##### aaaa # # # # # * a aaa As you can probably see, they're equations. The equations depend on what blocks are in the squares. If there is a block in the same square of the first and second symbol, there is no block in that square for the answer. If there is no block in the same square for the first and second symbol, there is no block in the answer. If there is a block in one symbol, but not in the other, there is a block in the answer. The stars are an empty answer for the third column, you'll need to figure it out to get the final answer (then one made of a's). Once you've figured it out, go up through the door and another equation will be going up. You don't have to solve this one, the Oxyds are in the positions of the answer. Black Holes 6 Oxyds (siegfried03_1) ----------- *Beware! Black Holes! Just move up and down between the platforms, and bounce off the Oxyds to avoid black holes. The floor is covered in space blocks, so aim carefully. The top and bottom of the screen have invisible walls so you can bounce off them too. When Gravity Fails 8 Oxyds (nat10_1) ------------------ Every few seconds the gravity changes 45 degrees in an anti-clockwise direction. The Oxyds are on outside platforms with nothing stopping you from falling into the abyss. You also have to navigate a random maze to get to them. It's tends to best best to attack the Oxyds when the gravity it going directly towards them. Alien Glyphs 2 2 Oxyds (duffy96_2) -------------- The level has forty columns of what look like randomly coloured blocks, then ten columns of blocks with switches. What the blocks actually represent is the numbers from 1-50. You need to figure out the last 10 and put them in order. Stone = 1 Glass = 2 Beige = 3 Brick = 5 Brown = 7 Blue = 11 You can probably see that 2 glass blocks make 4, but how does a glass and a beige block work for 6? Multiply them - 2 * 3 = 6. Now you'll also see two glass stones, a beige stone and a stone stone make 13. 2 * 2 * 3 = 12, the stone stone in the bottom row gets added, 12 + 1 = 13. Now you should be able to figure out the rest. 48, 50, 46, 42, 41, 45, 49, 43, 44, 47 Koosnab 4 Oxyds (rb02_1) ------- Move the wooden block down onto the triggers. All you have to do is match up the pairs. The triggers activate these doors - 1-left , 2-bottom , 3-top , 4-right More Black Holes 6 Oxyds (luc18_1) ---------------- Use the black holes to swing around and hit the Oxyds, but going into any of them will take you into the abyss tile in the top left corner, so avoid them. Alien Glyphs 3 Oxyds (duffy97_1) -------------- You start in a room with 4 Oxyds behind doors. Go up and left into the first room. These blocks represent the numbers 1-9, going left to right, top to bottom. Each successive room is made up of these blocks in various orders. The pattern is that a square will equal the sum of the adjoining horizontal and vertical numbers from the previous room, modulo 9 (the remainder when divided by 9). This makes 9 equivalent to 0 for the purpose of the puzzle. This pattern continues to the last room, where the solution is: 3,9,1,5,7,1,6,6,4 Solar System 10 Oxyds (duffy98_1) ------------ This one isn't too hard, but it can take a while to figure out where you are. The whole level has various sized platforms, representing planets, which are surrounded by space tiles. Each planet has one Oxyd on it except Earth, which has 2. You start on a satelite, with plenty of extra lives and umbrella on it. You also have rings, and when you get to Earth, you can find a checkered flag. The checkered flag will become your new start point if you get killed, and using a ring wll take you back to the start point, or the flag if you have changed it. Space Meditation 8 Balls (duffy59_1) ---------------- I find the best way to do this is to send a group of balls slowly at each space hole and normally one of them will stay. Once you've got them in the space holes, the rest are easy, but if the space ones are wobbling around to much, it won't end the level. You may have to adjust them a little by sending one of the outer balls at them to keep them in their holes better. Robin's Wood 2 Oxyds (andreas13_1) ------------ *A Stone, a Tree, and Trees be Three, -- For to Defeat the Enemy, -- Between Might Lay -- A Secret Way! -- (If this you see, press Shift-F3.) Grab the two block seeds and head up and down the right side of the forest. Make sure you dont hit any knights on the way around. Follow the path until you get to the river. Drop a seed to create a block, and push the block in to make a bridge. On the other side of the river, follow the top path past the first two knights, then when you get to the third, go up into the secret path to his left. follow this secret path until you're able to get the sword. Once you have it, go around the level and kill the knights. A lot of them have secret and not so secret paths behind them. You should be able to find another 5 seeds (which are all under camoflaged squares, and generally in a "clearing". Once you find them, go back to the right side of the river. You probably saw an Oxyd here on your travels. Get to the edge of the river and put three seeds on at a time on the lower square, then push them down into the river. This will give you enough reach to hit the corner of the Oxyd. Now travel around to the top, of the level. The other Oxyd is here, so use the rest of your seeds to get to it. Puppet 2 Oxyds (duffy87_1) ------ ***************** *From Turtoise04* ***************** First you pick up all objects (all rings (r) and a flag (f)), then place the flag on the 12th accesable square on the bottom going from the left, then you go up exactly opposite of the square you've placed the flag. You should get marble (.), rotor (*) and the flag all lined up then vertically on that 12th square counted from the left. #################### # . # # ################ # # # o#o# # # # ##w######### # # # # w # * # # # # #### ###b# # # # # # #w# #w### ### # # # # # ## w # # # # # X a # # # # ################ # # f # #################### Now you use the ring to get to the flag and lure down the rotor. Now get the rotor on the square right next to that trigger and use the ring again. You will end up at the top again. #################### # f # # ################ # # # o#o# # # # ##w######### # # # # w # # # # # #### ###b# # # # # # #w# #w### ### # # # # # ## w # # # # # X a* # # # # ################ # # . # #################### Now position the rotor right above the trigger. #################### # . # # ################ # # # o#o# # # # ##w######### # # # # w # # # # # #### ###b# # # # # # #w# #w### ### # # # # # ## * w # # # # # X a # # # # ################ # # f # #################### Then use the ring again. Then go left, pick up the flag and stay in that position until rotor comes right next to the trigger again. #################### # r # # ################ # # # o#o# # # # ##w######### # # # # w # # # # # #### ###b# # # # # # #w# #w### ### # # # # # ## w # # # # # X a* # # # # ################ # # . # #################### Now comes the hard part: select the ring and use it. You will end up on the beggining square and will have to move down and right fast to get the rotor past the gate, then you position the rotor right next to the gate from the left side of course. #################### # r # # ################ # # # o#o# # # # ##w######### # # # # w # # # # # #### ###b# # # # # # #w# #w### ### # # # # # ## w # # # # # *X a # # # # ################ # # . r # #################### You will now use the 3rd ring and will have to quickly go up and right to get the rotor to that upcoming corner. #################### # . r # # ################ # # # o#o# # # # ##w######### # # # # w # # # # # #### ###b# # # # # # #w#* #w### ### # # # # # ## w # # # # # X a # # # # ################ # # r r # #################### Now comes the hardest part: you should go slightly right to allow the rotor to be in a position to move up to you but you immediatelly use the last ring to get to the starting point and lure the rotor all the way left. #################### # r r # # ################ # # # o#o# # # # ##w######### # # # #* w # # # # # #### ###b# # # # # # #w# #w### ### # # # # # ## w # # # # # X a # # # # ################ # # r r # #################### From here, just move the marble around the top of the level, to lure the marble. The Far Side 8 Oxyds (martin75_1) ------------ Get all the pairs on the first side of the wall, then turn on the magnet. Use this to swing around over the space blocks to get to the other side. Go back and forth as necessary Pharaoh's Tomb 2 Oxyds (siegfried13_1) -------------- *Some stones are movable. *You Lost! On the right 'pyramid' of blocks, hit the second lowest one right, then the one which ends up being above it right too. Then move the block on the right side of the Oxyd up, on top of the document. After hitting the Oxyd, move the blocks above and to the right up out of the way and go through the second top block on the outside wall, and follow the secret passage around to the other side, then hit those blocks down to get to the Oxyd Oxyd Labyrinth 10 Oxyds (martin87_1) -------------- This level has 6 shogun stones, which you need to put over the 6 blue dots to open up the maze, to get to the Oxyds. The stones are layed out like this (*'s are blue dots, c is already on top of one): ########## # #* # ## a***# # b #c*# ## ##d# ## # e f # # # # ####### # Move f left 1, e left 2 then right 1, a right 3 and down 1, c down 3 then up 5, d up 2, e left 1 then right 1, d right 3, f right 1 then up 3, e right 4 then up 2, b right 1 then up 1 then right 1. Door Maze 2 Oxyds (immanuel02_1) --------- This level consisits of puzzle blocks being used to represent wires, and triggers which cause the boulders at the opposite ends to move. To do this we need to set up a couple of things before you hit either of the Oxyds. Here's a map (for the purpose of this, I'm not showing 'wires', and just showing floor tiles instead of wire crossings). Lower case letters show switched, upper case letters are the stone they affect, full stops are the path the boulders travel on. #################### # d# # c# # ## # # # # ### ### #ao# # # #D..#o# # # ##s# # # # #..C# # # e . # b #e # # # #####.#### ####A..# #d. B ##b# ## # # ##.# # ##c# ## # # # E # ##### # ############## # # #a# #################### First you need to get to hit trigger d in the lower left corner. On this path you'll end up going over trigger b, but we fix that by going over the other b trigger on the way back. The lower trigger c won't do anything right now. We will now go to the c trigger in the top right corner. We can now make our way back to the first Oxyd. On the way there, go around the top path and hit the top d trigger. Once the Oxyd has been hit, we can start working on the second Oxyd. We need to make our way around to the right most e trigger. Now we can get to the a trigger in the bottom right corner. Now hit the lower c trigger and make your way around to the Oxyd. Fight For Your Life 4 Oxyds (martin96_1) ------------------- Grab the sword and use it to fight the knights across the water. As long as you move slowly, you should be able to figure out where the ball is if you lose track of where you are. Road to Eden 4 Oxyds (alain22_1) ------------ Move your ball around the maze to the 'Oxyd'. Don't worry about the rotors, after a couple of corners you'll have lost them. When you reach the Oxyd, you'll be warped outside. Hit the Oxyd in the corner, then go right to the next screen. The two lower Oxyd blocks are real. Find the matching one, and have the other one opened. Now go up to the top of the screen. Find the edge of the ground blocks above the line of wooden blocks. Hit the first 'water' one up, and use it to get around the wooden blocks. On this land section, there is a warp in the bottom right corner, about three blocks from the right, and three blocks from the bottom. This will take you to another maze. Get to the end and hit the Oxyd. Puzzling Controls 16 Oxyds (duffy30_1) ----------------- You have to use the controls in this room to move your 'cursor', and place blocks on the triggers. The 'cursor' moves in direction you hit 1 space, then hitting centre puts block on one side of it, depending on how many times you hit outer switches (modulo 4): 0 - up, 1 - right, 2 - down, 3 - left. Here is a solution: (R - right, L - Left, D - Down, U - Up, C - Centre) C, L, R, D, C, D, D, D, L, L, R, L, C, R, R, R, R, R, U, U, L, C, U, U, U, U, U, D, U, C, L, L, L, L, U, U, C Now part 2, the switches for the Oxyds. You start on the second one from the top and 2 from left. The switches alternate between moving 1 square or 2 squares, dependign on how many times you hit them (modulo 2: 0 - 1 space, 1 - 2 spaces), in the direction of the switch you hit. - Meditation - 4 Balls (siegfried37_1) -------------- The best way to do this is in one shot. Quickly move them all down, so the upper ones are now under the holes. Hopefully you shouldn't lose the bottom ball, but if you do, they'll respawn in the right place anyway. Now that they're all in the right place, move them close to the bottom of the slopes under the holes. Now in one quick movement, get them up the slope, into the holes. Disk Royal 8 Oxyds (illmind02_1) ---------- *illmind's disk royal *is black always beautiful The abyss tiles in this level are all fake, except the top right one, so push the wooden block into it. We have plenty more moveable blocks around, but I'll get to that. we have 22 useable disk drives, 6 triggers and a hammer. We need to get to the hammer first, so I'll draw up a map. Disk drives and triggers are represented by letter, and corresponding doors are the upper case letter. Disk drives that do nothing are represented by *. The hammer is at the full stop. #################### #OL.#**abcde*f*# NO# ###E#* h i j#C### ###P## ##T#k# #+# FI #### VW #+# #+##### ++++ #####+# #+++++M +lm+ Q+++++# #+##### ++++ #####+# #+# UR #### AS #+# #n#K## ##J### ###D#* p q *#B### #OH #**rstuvw**# XO# #################### First we need to get doors E, P, F and I open. The central blocks in the middle have a couple of secrets. First being the second block on the top row, and the third block on the bottom row are both fake, and have a disk under them. The other secret is that all the rest are movable. Push the end block of each of these rows onto triggers p and i, then put the 2 disks into drive e and f. We can now get the hammer. Use the hammer to break the blue blocks in the middle. Once this is done, move the rest of the grey blocks onto the 4 remaining triggers. Now you can break all the other blue blocks. While you break the left ones, go up into the fake block at the top. This will give you a sword. Then go into the bottom one on the left. This will take you to a new room. Push the wooden block next to you onto the bottom trigger, then go around it to the bottom left corner. Push this wooden block onto it's trigger too. Then go around the other way. Make sure the sword is in the first position of you inventory and fight the knights, and grab the disk. Now for the last switch, which opens X. At the top there is one grey block jutting out near the Oxyds. Push it up a space. Now push it left until you can go into the path to the wormhole (trust me, I haven't steered you wrong yet). Go down then straight to your left is a secret passage, so you can get onto the other side of the block. Now push it back to the trigger. Match up any Oxyds you can then use the warp to get back. You end up back where the sword was. Put disks in a, s, j and b. Go around and collect your disks and we'll get the rest of the Oxyds. Start with the lower right path, because it's easier to start with. Put disks in a, s, j and b. You'll have to move the block to get to a. Now the top right, v, w, t, c and n. And for the last one h, d, k, u and r Back And Forth 8 Oxyds (martin26_1) -------------- Go along through the one way blocks and tap the Oxyds on the way through, and remember the order. At the bottom, under the left most grate is a magic wand. Use to to redirect the boulders up. Do them in pairs so they hit the boulders in the right order Spaceless 6 Oxyds (andreas02_1) --------- The most important thing in this level is to go slowly. Going fast over the space blocks is a death sentence. Try to aim the ball over the slope tiles, and redirect on them to get to the Oxyds. Laser Paradise 8 Oxyds (illmind05_1) -------------- The lasers cycle in a seemingly random way, however they are in a pattern. As long as you move between them, and stay on the corner of the tiles, you should be fine. Go down and hit the wooden block on to the trigger, and get the note. *illmind's laser paradise After reading more self promotion from our friend illmind, make your way across the bottom, and go into the secret passage between the 1st and 2nd lasers from the bottom on the right wall. This will get you a hammer, and a peek into the next room. Hit the switch, and this will turn off the laser which points straight into here, so it's safe to get out when you're ready. Now make your way up to the door at the top of the screen. Once you've done this, you'll find another message *now go back and get the hammer Aren't you glad you avoided that? Now go nuts breaking walls. Spaceleast 6 Oxyds (andreas15_1) ---------- The slope tiles all aim at the middle of the level, but the rest of the tiles are space tiles. Bouncing off of the Oxyds at the wrong angle is dangerous, so move slowly. Easy Shifting.. 4 Oxyds (ralf01_1) --------------- *Dedicated to my friend Frank. This one is a bit nasty, but if you know where a few secret passages are, it becomes easy. You have three tan blocks above you, push the middle one 4 spaces up, one left, one down and then 2 left. This will open up the door to the switch. Turn off the laser, then go up to the wall just above it. A secret passage is here, so you can get to the first Oxyd. You will probably try to get the one above you as well. It's blocked (surprise, surprise). This isn't the one you want to hit anyway. The Oxyd colours are set to be the same every time. The matching one is in the bottom right corner. Don't hit the others until you get to this one. Hit the right one of the blocks from the three before 1 left, 4 up, 1 left, 1 down, 1 left. Then hit the left one 1 left and 2 up. You will be left with 2 sets of two tan blocks. From the upper set, hit the bottom one 3 left, 4 up, 1 right and 1 down. This will open up the right top door. Get the magic wand if you want, it will help find invisible walls. The main reason you go through this door is to move the top block. The is a hidden passage on the left side of the left death block. Now move the block down 1, left 3, up 4, left 1 and down 1. Now to the lower blocks, hit the right one down 1, then push the left one 4 left, 3 up, 1 left and 3 up. This opens up the path to the bottom right Oxyd. Go through the secret passage next to the left death block, and we can now use the secret passage on the right side of the right death block. Get the note. *This level is quite straightforward, isn't it? Just continue... ;-) You can choose to agree with that. Go through the hidden passage under the note, and continue on to the Oxyd. Now you can go back up to the top right Oxyd. After this knock the 'loose' tan block onto the uncovered switch and hit the last Oxyd Floppy Swapping 8 Oxyds (martin19_1) --------------- The blocks in the top corners around the Oxyds can be moved. Move the bottom one up two, revealing the disk, then move the other out of the way to get to the Oxyd. Hit the switch at the bottom, then use the disk to get into the next room, then pick it up when you get in. Now do the same thing you did in the last room, get the magic wand and hit the Oxyd. The third block from the right on the wall below is fake, so go through it and hit the Oxyd here too. Bump the impulse block, then use the disk to get to the next room, and collect it on the other side. There are two lines of 5 wooden blocks here, so to get through, hit 2 of them down, but have one wooden block between the one you hit. Then hit the middle one to one side and the one below it down. Use the disk to get to another room, and collect it. Go over the trigger and through the door. When you go through the door will close. Don't worry, we have everything we need with us. Use the magic wand on the one way block to get through. In this small room, the block jutting out can be moved, and so can the one above it. This will get you back to the start, so any Oxyds you haven't matched, you can loop back through. The Fuse 2 Oxyds (capkoh02_1) -------- *There are two HIDDEN items! *Third stone from the rock is the hole! This is a speed level. You need to get to the end before the boulder block at the top. Hit the switch to start it. Once the boulder goes over it's switch, go through the door. Push the tan block out of the way, and get the coin, then get the hammer and smash through the blocks. Get the sword from under the bottom breakable block. Wait for the boulder to hit the next switch and go through the door. The second bottom brick on the next wall is a secret passage, and you have to go through before the boulder hits the switch above. Fight the knight, then go through. Use the coin in the coinslot to open the final door. Get through before the boulder gets to the last switch otherwise you get a message saying *Dead end! The Disappearing Block 4 Oxyds (duffy02_1) ---------------------- First grab the hammer in the top corner. Then go down the right side of the screen, behind the beige block. On this square, you will need to place one of your extra lives (at least this is the only way that I've been able to get to work). Now go down. The beige block will disappear, and the life will be turned into sunglasses. We don't need these so ignore them for now. On this side of the laser, hit the Oxyd. Now go out of the room by using the hidden passage four spaces from the bottom on the right wall. Use the hammer to break the blocks from the top down. This will make the top boulder land on the trigger. This will lead into a space tile section. Here you will need to move the tan block onto the trigger. I find the best way to do this is push it upwards first, then across. After this is done, go through the door on the right. Hit the Oxyds and find the pair. The magic wand will help you get back into the first room, just move out of the boulders way when it turns around. Now that you've got a pair, hit the loose Oxyd, and grab the key. Put the key into the lock in the first room to open up the door. Now the important bit. When you go over the sunglasses, hold down the left mouse button. This way you won't pick it up, and the laser won't hit you. - Meditation - 6 Balls (edward10_1) -------------- The ball will all be getting sucked into the wormholes, which will put them into a place where they will again be brought closer to the wormhole, but get stuck in a hole. Now all you have to do is adjust them Knight Moves 10 Oxyds (illmind04_1) ------------ *illmind's knight moves ... *So, where are the knights? - you'll be sorry you asked! Move between the doors until you get to the right side of the screen, and push the block onto the trigger. This opens the first horizontal door. Now make your way back across, and go along the second row of doors. Push the second block onto the trigger, but watch out for lasers. If you stay on the join between 4 tiles, you'll be safe. Now work your way down and grab the sword at the bottom. The sword will alternate being a hammer and a sword because of getting hit by the laser, so you'll have to grab the right one. Now make your way back and go through the second horizontal door. You may have noticed knight amassing down here, so make sure you keep the sword in the first inventory slot, so you can fight them. Drunk 8 Oxyds (duffy38_1) ----- This level has a changing gravity, so you'll have to be careful not to make any sudden movements. Once you get through the door, try and stay on the left wall as much as possible. Do It Yourself 8 Oxyds (martin97_1) -------------- *Take some money and build yourself the tools you need. First grab the 3 2c coiins in the corner. Place 2 of them next to the wooden block and push the block over them. This will give you 2 5c coins. Push the block into the bottom right corner into the water, but don't go through yet. On the third column on from the right, we need to place a few object, all underneath each other. In order from the top place a 5c, 5c, 2c and a life. Now go through the doorway. Roll over the switch to turn on the laser. Now grab the hammer at the top of the pile, but do it carefully. You should be able to roll close enough to it that you pick it up, but don't get hit by the laser. Now put the hammer at the bottom of the pile. Now grab the second hammer, then the umbrella, then a pair of sunglasses, then finally a sword. In the next room, you'll see a bunch of death blocks appeared. The sunglasses allow you to see invisible blocks. Use the sword to kill all the knights, then the hammer to break the blocks at the bottom. Now work your way carefully through the death blocks and push the block in front of the laser. ow you have free roam to all the blocks except the top one behind the water. I recommend getting this one last because you only really have one shot at it. Use the umbrella to get it. Buridan 2 Oxyds (alain01_1) ------- *The other document tells the truth and the other wormhole has been left on the right side. *The other document lies and the left wormhole is the right one. Go around to the mass of wooden blocks at the top. Push the two block directly below the triggers up to the top row. Now move the ones 2 left and 2 right of the blocks you just moved up one space. You can now move the blocks next to them up onto the remaining switches. Go around to the top left corner, behind the doors. In the top space is a hidden hammer. Use this to destroy the fart blocks in the way and get to the Oxyds. You can ignore the wormholes, all they do is take you to the other spiral. Laser Magic 2 Oxyds (ant30_1) ----------- *Give it another try ... Grab the two coins. Push the gray block over one of them, then put the 5c piece in front of the laser. Put the 2c coin in the right coinslot. This will turn the 5c coin into a hammer. When the laser turns off, use the hammer to break the block and get the Oxyds. Moure-Switches 12 Oxyds (andreas10_1) -------------- *Our full attention to this is worth: Air and Fire, Water, Earth. Each of the coloured tiles in this level represents one of these four clssical elements. Air is yellow, fire is red, blue/grey is water and brown is earth. Hit the switches and they disappear, then use the 4-switches to match the tile in front of them. Up for air, right for fire, down for water, left for earth. Once they are all in the right direction, hitting them will make them disappear. Now you can hit the Oxyds. The regular switches will still be around, and they will move out of your way when you hit them, but they will also reset the Oxyds. Khun Phan 2 Oxyds (ralf10_1) --------- I'll put a link up to some pictures for the answer to this level, but I'll also try to explain this level too, in case the pictures are taken down. Honestly, I probably wouldn't have been able to figure this one out without the pictures either. Links: http:// Now for my explanation. To finish this level, you need to get the 4 piece onto the grid of triggers. This puzzle is known as a Klotski. You have to be able to move the pieces around. Below is a 4x5 grid. Each + is taking up 1 square for the purpose of this explanation. 1-pieces will be one letter and one number, 2 pieces will be two letters and a number or vice versa, the four piece will be two letters and two numbers. A B C D E +-+-+-+-+-+ 1| | | | | | +-+-+-+-+-+ 2| | | | | | +-+-+-+-+-+ 3| | | | | | +-+-+-+-+-+ 4| | | | | | +-+-+-+-+-+ C23 -> C34, D2 -> C1, C34 -> C23, DE4 -> CD4, E3 -> E4, E2 -> E3, DE1 -> DE2, C1 -> E1, C23 -> C12, D3 -> C3, E3 -> D3, E4 -> E5, CD4 -> DE4 You should now have something like this (# is empty square) A B C D E +-+-+-+-+-+ 1| | |#| | +-+-+ +-+-+ 2| | | | + +-+-+-+ 3| | | | | +-+-+-+-+-+ 4| |#| | +-+-+-+-+-+ C3 -> C4, C12 -> C23, AB1 -> CD1, AB23 -> AB12, AB4 -> AB3, C4 -> A4, DE4 -> BC4, E3 -> E4, D3 -> D4, DE2 -> DE3, E1 -> D2, CD1 -> DE1, C23 -> C12 You should now have something like this. A B C D E +-+-+-+-+-+ 1| | | | + + +-+-+ 2| | | |#| +-+-+-+-+-+ 3| |#| | +-+-+-+-+-+ 4| | | | | +-+-+-+-+-+ DE3 -> CD3, E4 -> E2, CD3 -> DE3, AB3 -> Bc3, A4 -> A3, BC4 -> AB4, D4 -> C4, DE3 -> DE4, BC3 -> DE3, C4 -> B3, C12 -> C34, DE1 -> CD1, E2 -> E1 You should now have something like this. A B C D E +-+-+-+-+-+ 1| | | | + + +-+-+ 2| |#| |#| +-+-+-+-+-+ 3| | | | | +-+-+ +-+-+ 4| | | | +-+-+-+-+-+ D2 -> E2, CD1 -> CD2, E1 -> D1, E2 -> E1, CD2 -> DE2, C34 -> C12, AB4 -> BC4, A3 -> A4, B3 -> A3, DE3 -> BC3, DE2 -> DE3, E1 -> E2, D1 -> E1, C12 -> D12, AB12 -> BC12 You should now have something like this. A B C D E +-+-+-+-+-+ 1|#| | | | +-+ + +-+ 2|#| | | | +-+-+-+-+-+ 3| | | | +-+-+-+-+-+ 4| | | | +-+-+-+-+-+ A3 -> A1, A4 -> A2, BC4 -> AB4, DE4 -> CD4, BC3 -> AB3, DE3 -> CD3, E2 -> E4, E1 -> E3, D12 -> E12, BC12 -> CD12, A2 -> B1 You should now have something like this. A B C D E +-+-+-+-+-+ 1| | | | | +-+-+ + + 2|#|#| | | +-+-+-+-+-+ 3| | | | +-+-+-+-+-+ 4| | | | +-+-+-+-+-+ AB3 -> AB2, CD3 -> AB3, CD12 -> CD23, B1 -> D1, A1 -> C1, AB2 -> AB1, AB3 -> AB2, AB4 -> AB3, CD4 -> AB4, CD23 -> CD34, D1 -> C2, E12 -> D12, E3 -> E1 You should now have something like this. A B C D E +-+-+-+-+-+ 1| | | | | +-+-+-+ +-+ 2| | | |#| +-+-+-+-+-+ 3| | |#| +-+-+ +-+ 4| | | | +-+-+-+-+-+ From here we will need to be pushing the pieces up against each other, otherwise it gets to a point where you need to be place that's impossible to get to. I'll give you coordinates and how many squares to push them in a direction, then a 'coordinate' where they would be located in brackets. E4 up 5 (e2), CD34 right 2 (de34), C2 down 2 (c3), e2 up 1 (E2), de34 right 1 (DE34), AB4 right 1 (ab4), AB3 down 1 (ab3), c3 down 3 (c4), ab3 up 1 (AB3), ab4 left 1 (AB4), c4 down 1 (C4), C1 down 6 (C3), D12 left 3 (C12), E2 left 3 then up 3 (D1), DE34 up 3 (DE23) You should have ended up with something like this. A B C D E +-+-+-+-+-+ 1| | | | | +-+-+ +-+-+ 2| | | | +-+-+-+ + 3| | | | +-+-+-+-+-+ 4| | |#|#| +-+-+-+-+-+ Almost There 8 Oxyds (duffy89_1) ------------ 7 of the 8 Oxyds are reachable straight away, as well as two fart blocks, but it's pointless getting them right now. The one in the bottom right corner is blocked off. Well need to use a huge secret passage to get to it. This will be one of the most annoying levels you will ever do. This is the layout of this torturous maze. A's and B' are bumps and holes, = is space tiles, urdl1 and 3 are slopes, I is ice, JKLM are vortexes. ########################################################################################################## ################## o o ###################################################################### ## ### F # ############## ## ### o ############## ## ### o # ############## ##ddd## ## ### ###################### ############################ ############## ##ddd## ## ### z # # # A# ############## ##ddd## ## ###o # # # A# ############## ##ddd## ## ### ii# # # A# ############## ##ddd# # ### o io ############### # # ######################## ############## ##ddd# ### # ### ii#### ABABABABABA # # BABABABABABABA ############## ##ddd# # # ### F o #### BABABABABAB # # ABABABABABABAB ############## ##ddd# # ### ######### ############### ABABABABABA # # BABABABABABABA ############## ##ddd# # # # rrIII##aba############### ############################################# ##ddd### # # # rrIII##bab# ===### aaa ############K# ##ddd# # # # rrIII##aba# ===### aaa ############## ##ddd# ### # ############### ##III##bab# ===### aaa ############## ##ddd# # # # ##III##aba#BBB########### ### ################# ## ############## ##ddd##### # # ##III##bab#BBB########### ### ## ## ############## ##ddd# # # ##III##aba#BBB##3rrrrrd1# ### ## ## ############## ##ddd# ### ###############uuu# ##III##bab#BBB##u3rrrr1d# ### ## ## ############## ##ddd# ### #uuu# ##III##aba#BBB##uu3rr1dd# ######### ###### ## ## ############## ##ddd# ### #uuu# ##III##bab# ##uuu##ddd# # # ## ## ## ############## ## #=### #uuu# #######aba#AAA##uuu##ddd# # # ## ## ## ############## ## #=###################uuu# rrr ABA #AAA##uuu## # # # ## ## ## ############## ## # ##### #uuu# rrr BAB #AAA##uuu## # ##### # # ## ## ## ############## ###### ##### #############uuu# rrr ABA #AAA##uuu## # # # # ## ## ## ############M# ###### # #############uuu###############AAA##uuu############## # # ## ## ## ############## # # ### ### lllllll rrrrrrrrrrrrrrr ## # # ## ## ## ############## ###### # ### ### lllllll rrrrrrrrrrrrrrr ## # # ####### ## ############## # ##I# ### ### lllllll rrrrrrrrrrrrrrr ## # # ## ############## # # ##I# ### ### ######################### ####################### # ## ############## # # ##I# ### ### # # ========= # ## ############## # # ##I ### ### # # ========= ################ ############## # # ##I##### ### # # ========= # # ############## # # ##I# ### # ################# ############################### # ############## # # ##I# ####### # # ====lllllll #Illlllllllll1# # ############## # # ## # ### # #bbb# ====lllllll #Illllllllll1u############ ############## # # ## # # # #bbb# ====lllllll #Illlllllll1uu############ ############## # # ########## #===#bbb# ############################# ###########uuu############ ############## # # #===# # ababa## ABab Hw# # ## aaa AAAAA #########ddd############## #J# ########## #===# # babab## ######### # ## aaa AAAAA #rrr #ddd############## ### ## # # # ababa## ######### # ## aaa AAAAA #rrr #ddd############## #L##### ## ##### # ########### # #### ####################### #rrr #ddd############## # # ## # #aaa# # # #### ## ##### #ddd############## # # ########## # #aaa# # # ##### #### ## ##### #ddd############## # # ## # #aaa# ####### # # ############ ## # # ############## # ##### ## ##### # # # # # ########## #####III## # # ############## # # ## # # ########### # # # ########## # #III## # #uuu############## # # ########## # # # # # # # #III## # #####uuu############## # # ## # ################# ######## # # # #III## llll#uuu############## # ##### ## ##### rrrrr # # # #III## llll# ############## # # ## # rrrrr # # ###### # #III## llll# ############## # ############## rrrrr # # ###### # #III###### #####ddd############## # rrrrrrrrrrrrA##################################### ## ###### # #III###### #####ddd############## # ############## # # # # # # # ## ########## ########## #####ddd############## # rrrrr A ### # # # ##### ####### # # ## ABAB # ############## # rrrrr A # # ### ####### # # # ### # # # ## BABA # ############## # rrrrr A # # # # # # ## ABAB # ############## ########################################################################################################## Go through the secret passage 3 from the top right. Go down at the first turn, then go left when you can find the space tiles. Go down and find the left passage. Now you'll have to find the upwards path, so keep the ball on the top wall so you don't fall down the other side. Follow the path up, then left then left a short way. Going down through the small maze, keep on the right wall and follow it around. Go left and down halfway across the ice tiles, and into the path on the right. Follow the right wall around for a while, and you should find a vortex. When you get into it. keep moving the mouse downwards until you get out of it, and this will take you to L. Go down and right, navigate the maze, and go up around following the right wall, when you find the upwards path, go left and stay on the left wall. You'll get to a slope going left with space tiles. Go up and follow the left wall. This should eventually get you to the hammer, and the wormhole. This takes you back to the first room. Break the fart blocks and there is another secret passage behind the bottom one. Get all the pairs and then go into the passage. Follow the bottom wall until you get to the final Oxyd. Question of Speed 2 Oxyds (siegfried32_1) ----------------- Grab the 2c coin and go into the top left room. Put the coin in the coinslot and then as fast as you can, go through the downwards facing one way block and through the door before it closes. Hit the Oxyd, go through the wormhole and hit the other. - Meditation - 3 Balls (ant16_1) -------------- The balls will all be stuck on magnets. If you shake them around enough, you should be able to get one loose. Move this one across the maze and sit it in a hole. Then repeat. Come To Me 8 Oxyds (ant20_1) ---------- Hit the switch in the middle. This will get rid of the blocks in the way of the Oxyds, and it will also put a rubber band between you and a death block. Keep moving away from the middle towards the Oxyds otherwise you'll be pulled into it. Water Holes 4 Oxyds (siegfried10_1) ----------- Push the three bit three squares left, then move the two bit 4 square down. Now just move the one bit to the top of the puzzle. We now basically have an allen key. Use this to reach across the water and hit the triggers. Start from the right, because you won't be able to move back from the left side. Follow the Leader 8 Oxyds (martin71_1) ----------------- The boulder will drag your ball around by a rubber band throughout the level. Grab the magic wand in the middle screen to send it in the opposite direction when you need to. When it goes over the triggers in the middle it turns 90 degrees. The left one makes it turn right and the right one makes it turn left. Laser Spiral 14 Oxyds (duffy03_1) ------------ The Oxyds at the top are pretty easy to get to. Just tap the corresponding mirrors under them so they're pointing in the right direction. The ones on the left are easy obviously as well. The bottom ones are a little trickier. For the two left ones, the bottom three mirrors should look like this: First Second \// \\\ For the four on the right, use the movable mirror to deflect the laser back, like how it's set up at the start, on each one. Make sure you've got the 3 rightmost ones done before you do the last one, otherwise, you'll get the mirror stuck. Puzzle Blues 4 Oxyds (siegfried07_1) ------------ Get the magic wand first. What you need to do is make a full side of the puzzle, then push that part away. Once you push it far enough it disappears. Keep doing that until you canget into the Oxyds Pools 6 Oxyds (martin70_1) ----- This is basically the same as come to me, but you don't need to worry about a switch, and you have pools of water to avoid instead. Push Your Way 4 Oxyds (siegfried12_1) ------------- At the start of the level, you will be able to navigate to all the Oxyds except for the bottom left one. Get the pair and the loose one open, then push the middle wooden block on the left side down. This will give you a magic wand. Use this to get the hole sections of the puzzle to the bottom, so it goes over the top of the wooden blocks. Inverted Laser Spiral Oxyds (duffy42_1) --------------------- To get to the bottom 5 Oxyds, hit the top mirror to "turn off" the laser, then redirect the correspinding mirror in front of the one you want to hit, then "turn on" the laser again. For the top 4, move the lower movable mirror the the left, as far as it will go, and direct it like this: \. Then redirect the mirror at the end of the grates passage like this: /. Then you just have to move the other movable mirror up and down depending on which one you want to hit. Turn Around 16 Oxyds (andreas07_1) ----------- *Don't think too long... it's easy! *Just a hint: Try the easy mode first... Ignore the fact that this is a puzzle. The way to do this is to utilise the hole blocks. Go top the top and push the third last column down 2, then the bottom row right 1. Now the third bottom row right 2 and the last column up 1. And finally the middle column up 2 then the top row left 1. These hole blocks can now be moved along the 3 sides so you can get to the outer Oxyds. Now for the middle ones. Push the middle row left 1, then push the third and fifth column down 2 and the third last column up 2. Now push the middle row left 1. This allows you to get to all the middle Oxyds. For hard mode, it is a case of getting one of the hole blocks to the outside, then getting the other three in a line, and moving the edge one to the end of them, and going into the middle like that. Bungeeball 9 Balls (duffy103_1) ---------- This one is tricky, but not overly complicated. Basically you need to put all the white balls into the holes, just like a normal meditation level. But in this, they are all attached to rubber bands. You need to bash them around a bit to get them anywhere, but once there in the holes, they tend to be fine. The three in the top left corner go well in the two hole to the left and the one below them. The bottom right once goes in the remaining right hole. The one under the black ball goes into the hole just under the black ball, and the bottom left ball goes into the bottom middle hole. The two on the left go into the two left holes, and the top left one goes in the remaining hole. Pentomino I 12 Oxyds (ralf16_1) ----------- *Five form twelve! Using the wooden blocks that appear when you get the note, make up the twelve different pentominos on the green surface. The shapes you need are # # # # # # # # # # ## # # # # # # ## ### ## ### ### # ### # # ## ## ### ## # ## # # ## # # ## # # # After each one is made, another Oxyd appears. Indoor Pool Oxyds (nat01_1) ----------- Push the four outsde blocks into the water in the middle. Once that's done, push the two loose wooden block up and down. Then just move the ones they were in front of onto the switches. Pentomino II 12 Oxyds (ralf17_1) ------------ *5x12 = 6x10 Pick up the note and wait a moment before reading it, until the green floor appears. You need to use the twelve pieces you made in the other level and make a 6x10 rectangle. The right switch at the top goes through different shapes, the left rotates them. If you need to get rid of a piece, pick up the hammer and drop it next to a piece, then hit the switch on the left wall. Here's a solution for the puzzle. +-+-+-+-+-+-+-+-+-+-+ | | | | | + + +-+ +-+-+-+-+ + | | | | | | | + + +-+ +-+-+-+-+ + + | | | | | | | | + +-+-+ +-+ +-+ +-+-+ | | | | | | | | + + + +-+-+-+ + +-+ + | | | | | | | | +-+ +-+ +-+ +-+-+-+ + | | | | | +-+-+-+-+-+-+-+-+-+-+ Shoals 8 Oxyds (nat27_1) ------ The island are completely random, as are the locations of the Oxyds. You'll need to use your spring to jump between islands. Pentomino III Oxyds (ralf18_1) ------------- *Simply 5x12 +-+-+-+-+-+-+-+-+-+-+-+-+ | | | | | | | + + + +-+ +-+ +-+ +-+-+ | | | | | | | | + + +-+-+ +-+-+ +-+-+ +-+ | | | | | | | | | | | + +-+ + +-+ + +-+ +-+ + + | | | | | | | | +-+-+-+-+-+-+ +-+ +-+-+ + | | | | | +-+-+-+-+-+-+-+-+-+-+-+-+ Slalom Skiing Oxyds (martin93_1) ------------- Let the ball fall onto the first Oxyd. Now you have to guide it through the flags. Keep moving the ball upwards to slow it down. If you miss the flag, you'll end up hitting invisible death blocks. Pentomino IV Oxyds (ralf19_1) ------------ *4x15 = 60 +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | | | | | | | + +-+ +-+-+ +-+-+-+-+-+ +-+-+ + | | | | | | | | | | + +-+ +-+ +-+-+ +-+ +-+-+ + + + | | | | | | | | | | | | + + +-+ + + +-+ +-+-+ +-+ +-+ | | | | | | | | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Shifting Shoals 8 Oxyds (nat28_1) --------------- Just like the other one, but every few seconds they randomly change. You can use the spring if you want, or you can just wait until the island change in your favour. I've never had the ball end up on a spot where the land is taken from under it, so i'm not sure if it's possible or not, so just watch out. Pentomino V 12 Oxyds (ralf20_1) ----------- *And last not least: 3x20 = 60 +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | | | | | | | | | | + +-+ +-+ + +-+-+-+ +-+ +-+ +-+ +-+-+ + | | | | | | | | | | | | + +-+ +-+-+-+-+-+ +-+-+ + + +-+ +-+-+ + + | | | | | | | | | | | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Washing Machine 4 Balls (duffy45_1) --------------- Let the balls go in close to the holes, then just carefully move them into holes one at a time. It's Magic Oxyds (martin27_1) ---------- *Do not use too much magic Hit the switch first. Use the magic wand to "erase" all the bricks in direct line with the laser and mirrors, except for the one behind the middle mirror, and the ones above and below the switch. These direction should work for each Oxyd. First Second Third \\< /\< //< < < < \\^ \\^ \\^ Dirt Clod 16 Oxyds (xerxes02_1) --------- Get all the Oxyds as you go along in this level. Go under the blocks in the first column and pick up a key, then use it to go through the door. Under the first block at the bottom after this wall in a 2c coin. Pick this up and keep going. The next wall has grate you can go under, but the one after is blocked off. Three squares before it on the bottom it a secret passage which takes you to a switch. This open the bottom block on the wall. After this is a bunch of wooden blocks. Put the coin down and push a block over it a couple of times to make a 10c coin, then push all the blocks in the water. You really only need one, but it prevents accidents later. Get the rest of the Oxyds that you can, and open the loose one. Two squares before the water, there is another secret path which takes you to the coinslot. Put the coin in, then go to the previous wall, and hit the switch at the top before it closes again. This opens up the door at the end. Home free right? Nope, this is a fart block. Go up to the top of this room and into the top block on the right wall. You'll pick up a floopy disk. In the block just before the fart block is yet another secret path. Follow it down to the bottom where a drive is located, put it in and go back to that room. Three blocks down from where the floppy was is a warp to take you back to the start. Go up to the second wall and the top door is now open. Above it is a final secret passage for you to travel down. Follow it to get to the Oxyd. Just don't go too far, there's a warp down here too which takes you back to the start Painting 2 Oxyds (siegfried21_1) -------- You have to navigate your way through an invisible maze over to the left of the level. Here's the map: ####################################### # # # # # # # m # # ### # # #### ##### # # # ### ##### # # #o # # # ### # # # # # # ###### # # # # # # # ### # # # # # #m#m### # m # # # # # #### # # # # # #### # # # #g# # ##### # # # ####### # # # # # # # #|~ # # #o# ####################################### The laser (|) goes on and off periodically so be careful. Under the furthest left mirror is a paintbrush, so you can find the walls when you get it. The laser doesn't go through the walls even when they're invisible, so don't worry about blocking it. The first mirror from the left needs to be moved up 2, left 2 and up 4. Then move the fourth mirror 1 right and 2 down. The third mirror then needs to be moved 2 left, 2 down, 8 right, 7 up, 7 right and 2 down. Then lastly, the second mirror gets moved 1 up, 5 right, 4 down, 4 right, 9 up then 16 right. After that make sure the mirrors are turned like so: / \ \ \ Snowing 16 Oxyds (duffy120_2) ------- I'm not sure if there's any good way of doing this, but quickly and going around in circles is about all I can come up with. Make sure your mouse speed is pretty high, but not to high, otherwise you'll be flying into the death blocks. Eraser Please! 4 Oxyds (martin39_1) -------------- Pick up the magic wand, then go up to the top and 'colour in' the side blocks. Now go across until you find a wall. There are four invisible wall like this in the level which form a snaking path, with three blocks gap between it and the top/bottom wall. You can colour in as many as you want, but don't hit the ones in a direct path with the Oxyds. When you get near the end, use the wand on the bricks to turn them into glass blocks. You can do all of them if you want, it doesn't matter. Then use the lasers to hit the Oxyds. Friend or Foe? 12 Oxyds (andreas05_1) -------------- You're attached to a rubber band, and so is the top. you have to manouvre around to make it hit the blocks. It helps to have to mouse speed up a bit. I actually find hard mode is easier becuase you can get the top hooked into the aclove in the top of bottom and then just go about your business. Tool Time 16 Oxyds (barry03_1) --------- *Make a Sword, and Umbrella In the bottom right corner, left of the small part the coffee cup is in, is a camoflage tile with a hammer under it. Use it break open the blocks around the Oxyd, then put in front of the laser, roll onto the trigger and turn it into a sword. Take the sword into the room on the left and use it to kill all the knights in the next room. Then come back into the first room and go through the maze of invisible blocks to the note. Above the note is a secret passage. Now get rid of the knights in this room too. In the top square behind the abyss is hidden paintbrush. Get that and use it in this room, the room on the left, and the room below to find the invisible blocks. There is also a small room underneath the bottom left room get to it with a secret passage 2 square left of where the knights are. Go to the right and into the bottom block to find another secret passage. Use the paintbrush to make the breakable block appear. Change the sword back into a hammer and break all the breakable blocks. Once this is done, go to the bottom left room. In the top corner above the Oxyd on the space tiles is a disk. And in the room below go right through the breakable block, and get the hidden seed. Put the seed under one of the grates near the trigger in the top left room and push it onto it. This open the door to the money in the room below. Use the wooden block in the top left room to make one of the 2c coins into a 5c coin. Now go back to the laser. Use it to make the 2c coin into an umbrella and the 5c coin into a hammer, then a sword. Use the hammer and sword to get to the Oxyd in bottom corner of the top right room. Then move the wooden block from the top left room and move it to the abyss in the top corner to get to that Oxyd. Now you should have at most, only 2 pairs of Oxyds left. If not, go around and get all the pairs you can. Keep note of the ones that can't be paired up yet. Use the 10c coin in the coin slot in the top left room, hit the Oxyd then find the pair. Find the loose Oxyd you haven't paired up yet, hit it and go through the one way block where the coffe cup is. Use the umbrella to go over the abyss and through the hidden passage to the last Oxyd. Light Barriers 8 Oxyds (qq01_1) -------------- Go down into the bottom room and hit each of the triangle mirrors twice so you can get around. When you get to the fourth one, push it up to two spaces above where the tan block is, then push the tan block around the first three mirrors, out the door, and onto the trigger. This opens the door at the top. Roll onto the trigger, and it will close off the doors where the lasers come out. Now that this is done, move three of the mirrors from the second room onto the triggers in the first room. This will let you get the magic wand. Use it on the bricks in the second room. You can now get the Oxyds. To get the bottom four, the lasers go straight to them, but the ones on the left, you'll need to use the remaining mirror. To use a specific laser, you need to hit the trigger to the left of it, then move quickly to the right side, otherwise you'll be trapped. You have some time while the doors are opening. Domain of Mysteries 8 Oxyds (siegfried31_1) ------------------- This is pretty easy, except for one pain in the ass bit. Go over to the Oxyd like block to your left. It opens up and you can follow the path out, but be careful, there's a hole right in front of you. Go down around the invisible blocks and out the one way blocks. You'll start rolling right, but go against it to the left and through the wormhole. You are now in a room full of wooden blocks. Move the one to your right, then the one above it and grab the hammer. Move the one above the one you just moved, then break the two blue blocks. There is a block in front of a wormhole, move it down, then move the one in front of the one way block and go through. Again, go against the slope to the right this time. You should in a place with alternating walls and grates. There are heaps of hidden triggers here which block the path if you go over them, but if you move 2 squares down, go through the grates, up 6 squares, through the grates, up 4, then through the grates, you'll get to the exit. Break all the blue blocks in front of you, and get the spring. Check out the Oxyds here and remember the colours. Go out the top and into the warp on the left. This takes you back to the start. Here's the pain in the ass part. Go around to the right and across an abyss is a paintbrush. Use the spring to cross the gaps in the path, and then get back. From here on it's easy. Go down and colour in all the invisible blocks you went around before, then break all the blue ones. Get the Oxyds here, and match them up with the Oxyds you checked before, and if you go through the bottom right wormhole, you can get to another. Once you have them all up and the loose one is also open, go back to the wooden block room. Use the paintbrush on the invisible blue block in the way of the wormhole, break it and go through. This takes you to the final room. Now just paint and break blocks until you get to the last Oxyd. Patterns Oxyds (duffy128_1) -------- This level is full of patterns which ou have to figure out. The first pattern goes like this: ULLDRURLRURDLLULLDRURURDLLL Basically what is happening is the letters are going back and forth along a pyramid, and dropping a letter each time from the end you're at. > U L L D R U R L U L L D R U R < > L L D R U R L L D R U < > L D R U L D R < > D R D < You'll need the last 9 directions to get through the gate so it's DRURDLDRD The next part has groups of three 4 switches (this is what I got, but the positions are relative ie. if the first one is pointing right instead, move them all around an extra spot): UUL URD UDR ULU ULL RUD RRR RDU RDL RLD DUR DRU DRL DDD The direction represent numbers - U->0, R->1, D->2, L->3. The groups represent multiples of 3 in base 4 ie. 003 012 021 030 033 102 111 120 123 132 201 210 213 222 3 6 9 12 15 18 21 24 27 30 33 36 39 42 The next 7 numbers would then be 45 48 51 54 57 60 63 213 300 303 312 321 330 333 or DLR LUU LUL LRD LDR LLU LLL Go over the narrow path to the next room. In this room a timer is set off, so you have to act quickly or the lasers block you. You have almost two minutes. The pattern goes down the screen, left to right, then right to left and continue. The second row, reading from right to left is the same as the first row from left to right, but all the directions are shifted one position. The first one is lost, and a new one is gained. Obviously you won't be able to get the last switch using this pattern, but there's only 4 positions to pick from so it won't take long to figure it out. eg. L->R DRLDRUD R->L RLDRUDR L->R LDRUDRL R->L -----LD (This one will be DRUDRLD) L->R ------- (This one will be RUDRLDx, try all the directions to find x) -------------------------------------------------------------------------------- +-------+ |Credits| +-------+ First of all, I would like to thank everyone on the forums, If people didn't submit their problems, I would never have finished this. Special thanks to Turtoise04 for the solution to Puppet. That helped heaps. I would personally like to thank all these guys for keeping such a great game alive, and adding so much to it. Main developers --------------- Raoul Bourquin - Level admininstration and design, homepage, overall invaluable additions Siegfried Fennig - Level design, graphics Martin Hawlisch - Level design, graphics, programming Daniel Heck - Main developer, graphics, documentation Ronald Lamprecht - XML, Gui, portability, core programming, documentation, homepage, score evaluation Andreas Lochmann - Programming, level administration, level design, documentation, homepage Petr Machata - Level design, programming Nat Pryce - Level design Jacob Scott - Level design Sven Siggelkow - Level design and special Oxyd expertise Ralf Westram - Programming, level design Special Thanks -------------- Johannes Fortmann - Mac OS X port, some programming, graphics illmind - Forum mag-heut.net administration, Level design Jennifer Robertson - Graphics second generation Jeremy Sawicki - Oxyd file format reverse engineering, Oxydlib Meinolf Schneider - Original game idea-Thanks! Erich Schubert - Debian/Ubuntu packages, level design Lukas Sch�ller - Level design Andrew "Necros" Sega - Menu music (Pentagonal Dreams) David W. Skinner - Many Sokoban levels from http://users.bentonrea.com/~sasquatch/sokoban Clifford J. Tasner - Music second generation, Proof reading 6.3 Contributors For various smaller contributions, thanks go to: Roberto Bardin (Level design) Alain Busser (Level design, French translation, manual) Guy Busser (Level design) Richi B�tzer (Level design) capkoh (Level design) Christoph & Anita (Level design) Serge Dremuk (Russian translation) Joseph Dunne (Level design) Xerxes M. Dynatos (Level design) Edward (Level design) Stephanie Fabian (Invaluable bug reports) Roberto Garc�a (Spanish translation) Andy Geldmacher (Level design) Edwin Groothuis (FreeBSD port) Immanuel Herrmann (Level design) M�t� Lehel Juh�sz (Hungarian translation) Samuele Kaplun (Italian translation) Jens-Christian Korth (Level design) Manuel K�nig (Level design, bug reports) Johannes Laire (Level design) Joona Laire (Level design) Markus Laire (Level design) Dominik Lehmann (Level design) Edward Leuf (Feedback, bug reports) Ingo van Lil (Feedback, bug reports) Frank van der Loo (Dutch translation) Sidney Markowitz (Mac OS X port) Barry & Lori Mead (Level design) Linda Mihalic (English proof reading) moonpearl (Level design) Krishnamurti Lelis Lima Vieira Nunes (Portuguese translation) Daniel Nylander (Swedish translation) Andreas Persenius (Level design) Peter Santo (Level design) Tobias Schmidbauer (Windows installer and icon) Achim Settelmeier (RPM specfile) Jon Sneyers (Level design) Spaceman (Level design) Ulf Stegemann (Level design) J�rgen Sticht (Level design) Mikke Surakka (Finnish translation) Andrzej Szombierski (Level design) Tacvek (Lua 5.1 upgrade) Michael Terry (.desktop file) Ray Wick (Level design) Joe Wreschnig (Manual page) Yuriy Zhyromskiy (Russian Manual) -------------------------------------------------------------------------------- +--------+ |Contacts| +--------+ If you have any queries, suggestions, feedback, or anything else, please email me at [email protected]. -------------------------------------------------------------------------------- +-----------+ |Legal Stuff| +-----------+ This was written by beedizzle/pzykosiz (Brendan Dell) and completed on 3/7/12. This guide, whole or sections of it cannot be used without my permission. If you wish to use it on your site please email me first.