+--------------------------------------+ | | | eee nn i gggg mm m aa | | e e n n g g m m m a | | e e n n i g g m m m a | | e e n n i g g m m m aaa | | e e n n i g g m m m a a | | eeee n n i gggg m m m a a | | e n n i g m m m a a | | e n n i g m m a a | | ee n n i gg m m aaa | | | +--------------------------------------+ Walkthough by beedizzle/pzykosiz Version 1.0 -- 10/6/12 Index: Introduction intro What is Enigma? whatis Tutorial 1 Oxyd Stones 1 m_tut1 Martin Hawlisch 2 Oxyd Stones 2 m_tut2 Martin Hawlisch 3 Oxyd Stones 3 m_tut3 Martin Hawlisch 4 Meditation 1 m_med1 Martin Hawlisch 5 Movement 1 m_tut4 Martin Hawlisch 6 Movement 2 m_tut5 Martin Hawlisch 7 Movement 3 m_tut6 Martin Hawlisch 8 Meditation 2 m_med2 Martin Hawlisch 9 Movement 4 m_tut7 Martin Hawlisch 10 Movement 5 m_tut8 Martin Hawlisch 11 Floors 1 m_tut9 Martin Hawlisch 12 Floors 2 m_tut10 Martin Hawlisch 13 Floors 3 m_tut11 Martin Hawlisch 14 Doors and Trigger a_tut01 Andreas Lochmann 15 Timers a_tut02 Andreas Lochmann 16 Blocks and Slopes a_tut03 Andreas Lochmann 17 Lasers and Mirrors a_tut04 Andreas Lochmann 18 Items a_tut05 Andreas Lochmann 19 Bye a_tut06 Andreas Lochmann 20 Advanced Tutorial adv_tutorial Jacob Scott Enigma I 1 Welcome welcome_2 Daniel Heck 2 The Doors siegfried11_1 Siegfried Fennig 3 Archipelago martin12_1 Martin Hawlisch 4 Flying luc07_1 Lukas Sch�ller 5 Snakes duffy19_1 Jacob Scott 6 Welcome to the Machine ralf03_1 Ralf Westram 7 Sok It To 'Em nat07_1 Nat Pryce 8 Easy? ss01_1 Sven Siggelkow 9 Ingrowing ant18_1 Petr Machata 10 - Meditation - alain03_1 Alain Busser 11 (Counter)Clockwise wb13_1 Jon 'WB' Sneyers 12 Hanging In The Balance illmind03_1 illmind 13 Desert Ruins nat32_1 Nat Pryce 14 Slippery Slopes martin38_1 Martin Hawlisch 15 Three Plugs martin83_1 Martin Hawlisch 16 Is It Easy? martin06_1 Martin Hawlisch 17 Ice Skating siegfried22_1 Siegfried Fennig 18 Hostile World rb01_1 Roberto Bardin 19 The Big Swamp luc10_1 Lukas Sch�ller 20 - Meditation - siegfried33_1 anonymous 21 Do Not Dive martin74_1 Martin Hawlisch 22 Bendixxon alain06_1 Alain Busser 23 Lissajous andreas01_1 Andreas Lochmann 24 Over the Ditch martin78_1 Martin Hawlisch 25 Brittle Planks martin92_1 Martin Hawlisch 26 Uhh-Steady! siegfried05_1 Siegfried Fennig 27 Lissajous' Revenge andreas12_1 Andreas Lochmann 28 Mossy Paths martin02_1 Martin Hawlisch 29 No Jumping Necessary duffy46_1 Jacob Scott 30 - Meditation - siegfried39_1 anonymous 31 Where am I? martin68_1 Martin Hawlisch 32 The Grim Reaper daniel11_1 Daniel Heck 33 Enigmawale alain20_1 Alain Busser 34 Slalom martin76_1 Martin Hawlisch 35 The Document duffy04_1 Jacob Scott 36 Space Travels siegfried30_1 Siegfried Fennig 37 .J.U.M.P. martin60_1 Martin Hawlisch 38 Encased xerxes01_1 Xerxes M. Dynatos 39 Without Tremor richi04_1 Richi B�tzer 40 - Meditation - alain04_1 Alain Busser 41 Light Barrier richi03_1 Richi B�tzer 42 Basement siegfried26_1 Siegfried Fennig 43 Sokoban Revival martin04_1 Martin Hawlisch 44 Dead Ball Walking illmind08_1 illmind 45 Duck and Cover nat02_1 Nat Pryce 46 Oxyd Maze duffy79_1 Jacob Scott 47 Mission Impossible martin14_1 Martin Hawlisch 48 Hurry! jc01_1 Jens-Christian Korth 49 Hall of Glass martin86_1 Martin Hawlisch 50 - Meditation - siegfried36_1 Siegfried Fennig 51 Deadly Cross martin84_1 Martin Hawlisch 52 The Enigmhanoi Towers alain05_1 Alain Busser 53 Mirror Room luc12_1 Lukas Sch�ller 54 Annoying little balls wb09_2 Jon 'WB' Sneyers 55 Mirror Room II luc17_1 Lukas Sch�ller 56 Castle Maze luc19_1 Lukas Sch�ller 57 Light Switches martin08_1 Martin Hawlisch 58 Islands duffy10_1 Jacob Scott 59 Simon Says nat12_1 Nat Pryce 60 - Meditation - siegfried35_1 Siegfried Fennig 61 Feel Your Way siegfried06_1 Siegfried Fennig 62 Good Luck! siegfried08_1 Siegfried Fennig 63 Tubes siegfried09_1 Siegfried Fennig 64 Turbulence duffy24_1 Jacob Scott 65 Lasers 101 daniel08_1 Daniel Heck 66 Not Hard Atoll martin33_1 Martin Hawlisch 67 Black Lava ant12_1 Petr Machata 68 Laser Arena andreas14_1 Andreas Lochmann 69 Advanced Lasers luc23_1 Lukas Sch�ller 70 - Meditation - ant24_1 Petr Machata 71 Spiral Race wb06_1 Jon 'WB' Sneyers 72 Way To Go daniel09_1 Daniel Heck 73 Formentera! luc06_1 Lukas Sch�ller 74 If They'd Just Hold Still duffy21_1 Jacob Scott 75 Ibiza! ralf02_1 Ralf Westram 76 Puzzle Hacker ant01_1 Petr Machata 77 Cage The Lions duffy47_1 Jacob Scott 78 Confetti duffy74_1 Jacob Scott 79 Why So Slow? jc03_1 Jens-Christian Korth 80 - Meditation - siegfried38_1 anonymous 81 Where's The Gardener? siegfried28_1 Siegfried Fennig 82 A Narrow Path martin66_1 Martin Hawlisch 83 Watery Grave martin37_1 Martin Hawlisch 84 Escher's World ant09_1 Petr Machata 85 Balancing Act nat09_1 Nat Pryce 86 Floppy Floors andreas24_1 Andreas Lochmann 87 Space Tubes duffy13_1 Jacob Scott 88 Balance erich01_1 Erich Schubert 89 More Space Tubes duffy33_1 Jacob Scott 90 - Meditation - raoul04_1 Raoul Bourquin 91 Civil Engineer duffy122_1 Jacob Scott 92 Security Guards duffy108_1 Jacob Scott 93 Time is Money nat11_2 Nat Pryce 94 Growing The Doors martin88_2 Martin Hawlisch 95 Impulsive ant13_1 Petr Machata 96 Jump! duffy07_1 Jacob Scott 97 Hit the Right One martin77_1 Martin Hawlisch 98 Island Paradise duffy100_1 Jacob Scott 99 The Racetrack martin31_1 Martin Hawlisch 100 Variety Pack duffy101_1 Jacob Scott Credits creds Contact ctact -------------------------------------------------------------------------------- +------------+ |Introduction| (intro) +------------+ Hi, I'm pzykosiz. I've had this game for a while and only got around to playing it seriously recently. After failing miserably at some levels which seemed pretty much impossible, I started looking for a guide on the levels. After searching for ages, I found that no-one had ever made a complete guide for it, or if they had, I couldn't find it. The only place that had any type of guide was the forums at http://www.mag-heut.net, and even they only had the harder levels. So I made it my duty to figure this game out and Share it with you guys. This guide covers the tutorial levels and Enigma pack I. When I get to them, I'll bring you the rest of the packs. One more thing I will note is that this guide is for Enigma 1.01 version. I'm not sure if anything has changed since this, so if it has please let me know. -------------------------------------------------------------------------------- +--------------+ |What is Enigma| (whatis) +--------------+ From the Manual: "To say that Enigma is a puzzle game is an understatement. Enigma is really a huge collection of puzzle games, and each of its 550 unique levels challenge the intelligence, dexterity and sheer willpower of its players anew. Enigma is simple to learn, challenging to play, but hard to master. Players of almost any age can enjoy it. It contains hundreds of levels. And if that isn't enough, it's also completely free. If you like puzzle games and have a steady hand, Enigma will probably keep you busy for hours on end. The object of the game is to find and uncover pairs of identically colored `Oxyd' stones. Simple? Yes. Easy? Certainly not! Hidden traps, vast mazes, laser beams, and most of all, countless hairy puzzles usually block your direct way to the Oxyd stones. Enigma's game objects (and there are hundreds of them, lest you get bored) interact in many unexpected ways, and since many of them follow the laws of physics (Enigma's special laws of physics, that is), controlling them with the mouse isn't always trivial .... The original goal of the Enigma project was to keep the spirit of the Oxyd game series alive, after its publisher decided to leave the gaming business in 2002. Fans of this famous game will experience d�j�-vu. However, over the years, Enigma has absorbed ideas from countless other popular games, and added its own unique twists to each of them. Enigma is available for Windows, Mac OS X, and most flavors of Linux and other modern Unices. It has been translated into many languages. Even this manual is available in several languages. The official homepage for Enigma contains screen shots, downloads, the latest news, and the most recent version of this manual. You can always reach the Enigma developers by email at [email protected]. Enigma is free software, i.e., we encourage you to copy it and give it to your friends (see section Distributing Enigma), or to send them a link to our download page. Enigma is developed by a small group of volunteers, all of us working in our free time. If you like the game, please send us an email. It's probably the only reward we will ever get in return for the countless hours we have put into developing this game." -------------------------------------------------------------------------------- +--------+ |Tutorial| +--------+ Note: Some levels appear in the other Enigma packs. The instructions for those will be under their specified pack Oxyd Stones 1 4/6 Oxyds (m_tut1) ------------- *The blue stones are Oxyd stones. Open them by touching them with your black marble Oxyd Stones 2 8/12 Oxyds (m_tut2) ------------- *Remember the colours Oxyd Stones 3 6 Oxyds (m_tut3) ------------- *Some stones look exactly like Oxyd stones Meditation 1 2/4 Balls (m_med1) ------------ *Move all the small balls into the holes. Only one marble per hole is allowed Movement 1 2/6 Oxyds (m_tut4) ---------- *Learn to move your black ball properly Movement 2 6/10 Oxyds (m_tut5) ---------- *Prepare for even more mouse gymnastics in the next levels Movement 3 8/12 Oxyds (m_tut6) ---------- *Take your time... Meditation 2 2/4 Balls (m_med2) ------------ Just move them into holes one at a time and don't go too fast Movement 4 12/16 Oxyds (m_tut7) ---------- *Don't touch everything Avoid the skulls Movement 5 6/10 Oxyds (m_tut8) ---------- *Levels can be larger than one screen Floors 1 12 Oxyds (m_tut9) -------- *Friction and acceleration depend on the floor type Floors 2 4 Oxyds (m_tut10) -------- *Don't drown in the swamp Floors 3 4 Oxyds (m_tut11) -------- *Careful - you cannot swim in the water Doors and Triggers 6 Oxyds (a_tut01) ------------------ *Those doors on the right block your way to the oxyds...on the left you see some triggers. Maybe they are connected somehow From top: 1st opens 5th, 2nd opens 2nd, 3rd opens 4th, 4th opens 6th, 5th open 3rd and 6th opens 1st Timers 2 Oxyds (a_tut02) ------ *This occilating stone is a timer-stone. You cannot interact with it but nevertheless be aware when you see one: After some time period anything might happen *The stones with arrows are one way stones. As you might have guessed, you can only pass them in one direction. Mazes are cherished elements of Enigma - you will see lots of them Some arrows switch direction about every 15 seconds. If you go through the first one then follow: DRUUURDDDRU. You will have to wait at some points. Welcome - Enigma I Rollercoaster - Enigma II The Doors - Enigma I Sierpinski - Enigma IV - Meditation - - Enigma I (Counter) Clockwise - Enigma I Hurry! - Enigma I Watery Grave - Enigma I Blocks and Slopes 2 Oxyds (a_tut03) ----------------- *This wooden block is movable and heavy enough to hold down the trigger on the right. Try to push it there *Remember, there are different types of floors. And these are steep... *Is there more one can do with wooden blocks? Yes, just explore the next levels Round Trip - Enigma II Koosnab - Enigma II Hanging in the Balance - Enigma I Three Plugs - Enigma I Black is Beautiful - Enigma III - Meditation - - Enigma I Indoor Pool - Enigma II Balance - Enigma I Push Them In - Enigma II Without Tremor - Enigma I Slippery Slopes - Enigma I Ice Skating - Enigma I Sok it to 'Em - Enigma I Lasers and Mirrors 4 Oxyds (a_tut04) ------------------ *The bright light beam is a laser beam. Don't get too close to it. But it does have it's uses. You can use the mirrors to direct the laser to it's targets. From these, only the light grey ones are movable, just try it Light Switches - Enigma I - Meditation - - Enigma I Mirror Room - Enigma I Sokoban Revival - Enigma I Mirror Room 2 - Enigma I Mission Impossible - Enigma I Brittle Planks - Enigma I Lasers 101 - Enigma I Laser Spiral - Enigma II Brittle Floor - Enigma III Inverted Laser Spiral - Enigma II - Meditation - - Enigma I Laser Games - Enigma IV Items 4 Oxyds (a_tut05) ----- *Use the right mouse button to rotate your inventory, it's the bar at the bottom of the screen. And guess what these items down there can be used to do. *There are lot's of different items to use in Enigma, as well as special floors and stones. Let's explore some more actual Enigma levels! And if you have problems with a level - take a look at the manual: For some levels, there are hints Flying - Enigma I Annoying Little Balls - Enigma I The Grim Reaper - Enigma I Automaton Magic - Enigma II Back And Forth - Enigma II If They'd Just Hold Still - Enigma I Formentera! - Enigma II - Meditation - - Enigma I Is it Easy? - Enigma I Beam0r - Enigma II Slalom Skiing - Enigma II Bye 2 Oxyds (a_tut06) --- *Well I hope you enjoyed this tutorial-pack you will see most of these levels a second time in the Enigma packs, together with many new and much more difficult ones. Just don't give up on them! *But before this, take a look at the final tutorial level Jacob devised for you. See it as an exam if you want to. It's quite difficult so don't despair if you don't get through it the first time. Bye! Advanced Tutorial 16 Oxyds (adv_tutorial) ----------------- *Welcome to Enigma! This tutorial I (Jacob Scott) made will help you learn how to play *You control the black ball. To pick up an object, just roll over it. You can bounce off most walls (try it), but avoid the blue floor near the bottom of the room (actually, try falling into it and restarting the level with the 'Esc' key). While these messages are being displayed, don't click any buttons or push any keys or the message will stop *This area at the bottom of the screen is your inventory -- when you pick things up they go here (there is a maximum of twelve). To scroll through the inventory use the right mouse button or the 'Tab' key. To drop or use an object, click the left mouse button. Some objects, such as documents (like this one) can't be dropped but are instead used. The two balls in your inventory are your extra lives, if you die in this level, you will restart at the beginning of the level if you have any ball left (and you will lose one of the balls) *This is pretty self-explanitory *Enigma is full of puzzles of various types. in the next room you will encounter your first one *You can't walk on water. Try pushing the blocks into the water to get to the other side *Notice that you can't push a row of 2 or more blocks. Also, blocks can't be on the same square as grates, but you can *There are different types of blocks here. Those black blocks will sink when they fall into water. The tan blocks don't sink, but don't form bridges either *That thing is a top -- it will destroy your ball if they touch. Also, as long as you are close enough to it, the top will chase you. If you die, you will restart at the beginning of the level (if you have any balls left). Try to find a way to get past and into the next room (you can use the blocks in the centre of the room as barricades *Good job! Notice the top can't go underneath the block with the black outline -- you're safe *Those are different types of floors. Try going over them *The grayish floors are slopes. The white floor is inverse floor (you will see) *Watch what happen when you go over those triggers. See if you can get the extra ball Hit the block one square up, then left as far as you can go. Then down 5, right 2, up 1, left 1, then move it back to the other switch *That's dynamite. Try dropping some next to that yellowish wall (and moving out of the way) *Try using the spade on the holes caused by the dynamite *Those things are boulders -- try moving one of the tan blocks. Don't fall in the water of abyss (the black floor) *Take the magic wand and hit a boulder. Try letting the row of three boulders pass the large column *The stone in the top right of the room is a switch. Hit it, it is probably useful. In this case the switch opens and closes a door. (Do you remember a door you weren't able to open?) The blueish line is a window. Make a bridge before you do anything with it *Naturally you're supposed to go though those closed gates at the top of the screen. Try going down the slope near the bottom of the room to see waht's to the left. Don't bother with the trigger below the abyss yet. if you could hit the white ball through the one-way blocks (with the arrows) it might roll down and stop on the trigger. you will need to go in with it, but you can't go through the white one way block. Take the spoon and use it once the white ball is through (hit it hard) *It appears to be a simple room, but you're getting an extra ball anyway. Maybe there is a reason Hit the tan block and move away quickly. A rotor is under it *That was a rotor(similar to a top) Some levels have many rotor's and tops to make them difficult. However, this rotor has a purpose: maybe if you could get it onto that trigger near where the spoon was. it might be convenient to close the gate Lead it down the path in the bottom left corner and let it kill you. When you restart in the first room, move to the left wall, and you will see that it is bumping into the wall next to you. Lead it downuntil it stops on where the switch is. Then go back to the room you found it on and move the tan block onto the switch, then go up through the doors *The to get the laser to hit the black stone. Use the mirrors to direct the beam *Many objects change when hit with a laser beam. Try hitting some of the coins with the laser beam. Also hitting a block over a coin. The stones to your right are knights. You will need to fight (hit) them with a sword (in front of you inventory) to get past Hitting a block over a 2c coin gives you a 5c coin, and hitting it over a 5c coin gives a 10c coin. 10c coins don't change when a block goes over them. The laser will change: 2c -> umbrella umbrella gets destroyed 5c -> hammer hammer <-> sword 10c -> extra life extra life -> glasses *Do you have any umbrellas? Each one will give you aproximately 10 seconds of protection from danger (such as falling) *Those black stones are fart stones -- they reset all progress made with the oxyd stones. The other stones are oxyd stones. Match them up to win! -------------------------------------------------------------------------------- +--------+ |Enigma I| +--------+ Welcome 4 Oxyds (welcome_2) ------- The black block in the middle is a fart block. Hitting it will reset all the open Oxyds. The timer will also reset them periodically. So do it quickly The Doors 12 Oxyds (siegfried11_1) --------- The doors open and close periodically. Just don't get caught in them when they close Archipelago 8 Oxyds (martin12_1) ----------- To make it easier to explain, I will number the islands by when you get to them. Move two blocks to make a bridge to the top Oxyd, then one down to the bottom left corner, to get to the second island and one to the bottom right corner to connect third island. On the 3rd island, push the top block to make a bridge to the 4th island, then the bottom block on that island to get to the 5th. From here you will basically keep making a straight line of boxes until it gets to the furthest right island on the second screen, so move the block on this island to the bottom right corner and push it right, then move all the unused boxes on the third island and the two side boxes on the forth island to make it. Make sure you keep one of them aside to get to the bottom left island on the second screen, and use it's block in the long bridge. The block on the most central island should be moved up to connect to the island above it, and the block on this island moved left to connect it up. The block on the furthest right island should be moved up to bridge the gap, and the block here used to get to the bottom right island. Once this is done, open all the Oxyds This map should show how it ends up: ~~~~~~O~~~~~~~~~~~~~~~~~~O~~~~~~~~O~~~~ ~~~~~~B~~~~~~~~~~~~~~~~~LLL~~~~~~LLL~~~ ~~~~~~B~~~~~~~~~~~~~~~~~LLL LLL~~LLL~~~ ~~~~~LLLLLL~~~~~~~~~~~~~LLLBLLL~~LLL~~~ ~~~~~LLLLLL~~~~~~B~~~~~~~~~~LLL~~~~B~~~ ~~~~~LLLLLL~~~~~LLL~LLL~~~~~~~B~~~~LLL~ ~~~~~LLLLLL~~~~~LLL~LLL~~~~~~LLL~~~LLLO ~~~~~LLLLLLBLLLBLLLBLLLBBLLLBLLLBBBLLL~ ~~~~~B~~~~~~LLL~~~~~~~B~~LLL~LLL~~~B~~~ ~~~LLL~~~~~~LLL~~~~~~LLL~LLL~~~~~LLL~~~ ~~~LLL~~~~~~LLL~~~~~~LLL~~~~~~~~~LLL~~~ ~~~LLL~~~~~~LLL~~~~~~LLL~~~~~~~~~LLL~~~ ~~~~O~~~~~~~~O~~~~~~~~O~~~~~~~~~~~O~~~~ Flying 8 Oxyds (luc07_1) ------ *You can fly for a short time if you use the umbrella If you only get one pair on the first screen, you'll need to do it really quick Snakes 14 Oxyds (duffy19_1) ------ Snake like abysses move around the screen, try to avoid getting too close to the heads because you don't know where they'll go. This level rely's heavily on luck, so don't worry too much if you're not doing well. Welcome to the Machine 12 Oxyds (ralf03_1) ---------------------- Basically, every 7x7 set of squares will rotate 90 degrees when you hit the switch, and all the other sets with the same colour blocks. Light grey and metal move clockwise, yellow and dark grey go anti-clockwise. Each part is shaped like this, or a rotation of it: B SBBBB BB BB O B BB B BB BB B B *Sections which have the same colour always turn at the same time and in the same way *Maintenence Code: Metal-Stone-Stone-Stone-Red-Yellow-Yellow-Red-Red-Stone-Stone Basically this means hit the switch corresponding type of block, or in simpler terms, if you number them left to right: 6, 11, 10, 3, 7, 8, 2, 12, 7, 3, 10 At this point you will be able to get to all of them except 3, so match up all the others, and hit the last one you can get to, then hit switch 11 and get the last one. Sok It To 'Em 8 Oxyds (nat07_1) ------------- In this level you will have to move all the boxes to the bottom right corner to push all the buttons and bridge the gap. Go around the top left boxes, and push the bottom left one down, until there is one space between it and the wall. Go around it to the other three boxes down there, and move the right one up a space. Move the bottom one all the way over and onto one of the water spaces. Now manouver the other three blocks in the bottom left corner into the other three water spaces. From here you should be able to move the three boxes in the top left corner onto three of the back buttons. Now for the top room. Move the first box up two, so you can get around it, then move it back down and out of the room, and onto the last back button. Move the top box on the left down one, then move the next box right then down, so you can get around it. Move the bottom box left as far as it will go, then go around and move it down, and onto one of the front buttons. From here you should be able to get them all out the door and onto the remaining buttons Easy? 2 Oxyds (ss01_1) ----- Hit the forth shogun block down one square, then move it under the first one. Then hit the second shogun block down, and move it under the fifth one. Then hit the most central one left, next to the first one. From here you will be able to move them through the gap. Next is moving them into position. Move the first shogun onto the top left shogun. Then move a second one to the space above the right one. The third one can now go on top of the third one on the left, then the next one underneath it. After that, move the shogun stone on the right onto it's dot. The last two can now be moved onto the remaining spots. Ingrowing 14 Oxyds (ant18_1) --------- Every time you go over a metallic square, another 2 Oxyd Blocks are revealed. Just find the right ones and avoid the abyss - Meditation - 2 Balls (alain03_1) -------------- All you really need to do is separate the two white ball by using the walls. once one of them is in a hole, just move slowly to the other hole. (Counter)Clockwise 14 Oxyds (wb13_1) ------------------ This one is a simple matter of going around in circles, and finding the right colours. Just be careful not to go over the one way blocks, otherwise you'll need to do another lap. Hanging in the Balance 8 Oxyds (illmind03_1) ---------------------- *...Hanging In The Balance... It's another simple level. Just stay out of the water and avoid the death blocks. You can hit the four corner Oxyds from the ring inside, instead of going all the way back out again Desert Ruins 4 Oxyds (nat32_1) ------------ This is a quite large maze with the Oxyds in the four corners. The simplest method is to keep going left, or right, whichever you want. Slippery Slopes 6 Oxyds (martin38_1) --------------- Keep moving toward the centre, and be careful not to hit the death blocks in the centre while you're doing it. Three Plugs 2 Oxyds (martin83_1) ----------- Move the top right box down 4 spots, 1 right, 1 up, then 3 right. Then move the others in a similar path to the first, and push them all in the water. The Oxyds are to the left and right of the last water hole Is it Easy? 10 Oxyds (martin06_1) ----------- *...There are more than two... The are two more oxyds in each corner. Ice Skating 4 Oxyds (siegfried22_1) ----------- The brown blocks can be moved, so hit some around so you can get to the outside of the ice. But be careful here because you're surronded by an abyss. Move slowly Hostile World 4 Oxyds (rb01_1) ------------- This one is a little tricky. You can live dangerously and go hit the Oxyds yourself, and be continually chased by rotors, or you can try and get the rotors to hit the Oxyds they're guarding. If you can lure them into a corner, then move quickly to the opposite corner to where they are, they will bump the Oxyd while trying to get to you. But get ready to run if you need to. A combination of the methods also works well, if you're not too fussed about losing a ball. The Big Swamp 4 Oxyds (luc10_1) ------------- This level you will have to travel over a lot of swamp blocks. You will need to work your way through the maze, and get onto the wooden blocks quickly. - Meditation - 4 Balls (siegfried33_1) -------------- Move the left and right ball into position, then move slowly and get the other two in position. Do Not Dive 2 Oxyds (martin74_1) ----------- Hit the first Oxyd, and grab the spring. Move quickly toward the water, and use the srping as you get to it. You will drop the srping, but you can grab the second spring and use it to jump to the other Oxyd Bendixxon 12 Oxyds (alain06_1) --------- In this level it is very easy to lose control, so before you use the wormhole to get inside, get as many pairs as possible on the outside. As soon as you use the wormhole, you'll basically lose all control of the marble, because it will be bouncing off of bounce blocks the whole time, but eventually it should hit the right ones and finish the level for you Lissajous 8 Oxyds (andreas01_1) --------- Do this quickly, otherwise you'll lose too much control on the space floor, and the death blocks will get you. Over The Ditch 6 Oxyds (martin78_1) -------------- Very similar to do not dive, grab the spring and hit the Oxyds by jumping over the water. However, in this one, you need to make it back to land each time. It doesn't tend to be a problem, because you will generally bounce back enough anyway Brittle Planks 6 Oxyds (martin92_1) -------------- Check all the Oxyds on the first platform, and hope you get a pair, otherwise, your gonna have to go over all of them, and not make a mistake. If you have a pair, get them and hit the other one anyway. If you're lucky, you'll hit the matching one first, and you've only detroyed one bridge. If you didn't, get the pair on the other side, hit the odd one, then go over and get the matching one. If you were really unlucky and didn't get any pairs on the first island, find out what they were and memorize them. Then find out the one on the other island. Then it's just a case of going back and forward across the broken bridges. Uhh-Steady 8 Oxyds (siegfried05_1) ---------- This is pretty simple, except for theline of death blocks in the bottom corner, and the holes with them. To get through the top line, make sure you go into the hole from the side, otherwise you'll roll right into the death blocks. When going through the one way blocks, make sure you're going as straight as possible, and when going through the line of holes, the same thing apply's. Lissajous' Revenge 8 Oxyds (andreas12_1) ------------------ You'll have to fight the mouse the whole way through this one. Just make sure you go over the blue squares in the middle periodically so you don't lose the ball in the swamp Mossy Paths 6 Oxyds (martin02_1) ----------- Go up a couple of frame and find the first Oxyd block, and remember the colour. Then go down as far as you can and through the gap at the bottom. Oh goody, a big maze. As long as you keep going left or right, you'll be fine. No Jumping Necessary 10 Oxyds (duffy46_1) -------------------- Move to the right and grab the disk, and keep following the path to the platform with the keyholes, making sure to hit the first disk slot on the way through. Go up and get the key, then put it in the keyhole next to it. Now go to the other disk. Then back onto the original platform. Now go to the left, and get the next key, and over the the empty platform. Now go along the top part on the right, and get the more central key, then go down and around to get the one closest to it, and back to the empty platform. Go down and follow the path onto the empty platform, getting both keys on the way. Then use the last remaing bridge to get to the last key. Wait here for a moment, and scroll through your item until you get to the disk. When you use the bridge to get to the last platform, bump the other disk slot and then put keys into the keyholes. This will create a path into the next room. This room has all blue Oxyds, so it doesn't matter which ones you hit, however, there is an order you need to go in for the bridges, so you can't just go willy nilly. Go up and hit the first block, then down at the intersection and follow the path around for the next two blocks. Go up, hit the one on your right, then around to the one above it, and head up. Hit the one to the left, and come back. Go along the top and hit the on on the right and follow the path down. Go along the top path, hit the Oxyd, then do the loop on the left. Then finish off with the one down the bottom. - Mediatation - 4 Balls (siegfried39_1) --------------- Try to get two of them over the centre line. Once that's done, you should be able to manouver one into the top on each side, and one into the bottom. Where Am I? 8 Oxyds (martin68_1) ----------- This one has 8 rooms which all look the same, with one Oxyd in each, and a wormhole. Just keep note of the colours and how many room you need to go through to get back to the one you need. The Grim Reaper 6 Oxyds (daniel11_1) --------------- You're sitting on an inverse floor to start with, and surrounded by space squares. You'll need to throw the marble into the corners to hit the Oxyds, and also hope you don't bounce into the death blocks. Enigmawale 2 Oxyds (alain20_1) ---------- (Easy Mode) *The witch of this switch waits for your wish. *The witch of this switch resets the awale game. *A turn consists in taking the walnuts of a row behind the windowy walls and sowing them 1 by 1 in the following rows. *Warning: What awaits the wailing warrior at the end of a turn? If there are 2 or 3 walnuts in a row, they are a warm award for the warrior, as are the walnuts in the rows which are in the way to this row, if they are 2 or 3 per row. *Warning: If one warrior's walls are empty, this awesome warrior wins. *When a warrior has awarded more than half the walnuts, he wins. What does he win? The way to the waiting oxyds he wants. *Congratulations! You are the most aware awale player of the valley ... *Lost in the savannah? Don't wait and walk on the way to the reset switch on the far left ... In this game you're trying to capture as many of the computers stones as possible. If you select a row, the stones from this row will be put into each row after it one at a time until there are none left. They will go in order down on your side and up on the computers side. If the last stone lands on the opponents side, and that row has either 2 or 3 stones, you capture them, and all the ones you used to get there. Once you have more than half the stones, the game is over, and you can get the Oxyds. Also, emptying your side will give you a win, so even if you lose this game, you can still move your Oxyds out and finish this level. (Hard Mode) *This katro game comes from Madagascar; in Easy mode there is an African awale *A turn consists of taking stones of a row and sowing them 1 by 1 in other rows, counterclockwise, coming back to the beginning *At the end of a turn, if the last stone fall in a non-empty row, one takes the stones of the facing row, if there is any, and repeats a turn. *A turn begins in one of the leftmost rows, unless impossible *At the end of the game (If one player cannot move anymore), the player who has the most stones wins *A brown stone stands for 5 blue stones *A yellow stone stands for 10 blue stones (and then 2 brown stones) *Validate your choice here *Reset the game Essentially what you have to do is capture all the blocks on the red side, and get them on your, blue side, to make the door open. I can't give you a real good strategy, but try to get the big groups on the red side. Blue Red +--------+--------+ +--------+--------+ |xxx |xx | |x |xxx | |xxxx |x | |xxx |xxxx | |x |x | |x |x | |xxx |xxx | |xx | | |x |x | |xxx |xx | |xx |xx | |x |x | +--------+--------+ +--------+--------+ When you pick a row, it will count the amount in the left row, and put a stone from that row into the rows which come after it, until they is none left going down the left side and up the right. If there is stones in the last row you put a stone into, you capture all the stones from red's corresponding row. eg. If you picked blue bottom row, a stone would be added to the bottom and second bottom row of blue's right column, and all the stones in red's corresponding column would be put in that row, and red loses them, and would end up like this Blue Red +--------+--------+ +--------+--------+ |xxx |xx | |x |xxx | |xxxx |x | |xxx |xxxx | |x |x | |x |x | |xxx |xxx | |xx | | |x |xxxx | |xxx | | |x |xxx | |x |x | +--------+--------+ +--------+--------+ The easy way to figure it out is to choose a row from red's side which you want to capture, then count backwards on your side until you have a number of stones which matches the number your up to. Slalom 2 Oxyds (martin76_1) ------ Bump the Oxyd that you're next to, then carefully move up to the top centre of your platform. Slowly move onto the space floors, and the wormholes should get you to the opposite platform. This may take a few tries to get right The Document 2 Oxyds (duffy04_1) ------------ Don't hit any of the switches yet. Go right into the second screen and hit the switch in the bottom corner, this will bring up some documents. *What do you want the first gate to do? You will need to spell out words using the switches as binary values. Each row of switches is a letter. On is 1 and off is 0, and the letters in number order up to 31 are 'ABCDEFABCDEFGHIJKLMNOPQRSTUVWXYZ .!?,'. The first answer is OPEN!, so the setup is: 01111 10000 00101 01110 11101 Hit the switch on the second screen to confirm. *Opposite Your next clue gives the answer CLOSE, so the setup is: 00011 01100 01111 10011 00101 Again, hit the switch to confirm *If ten equals three, five equals four, two equals three, four equals four, and thirteen equals eight, what does nine equal? The clue refers to the number of letters in each word, so the answer is FOUR.. The setup is: 00110 01111 10101 10010 11100 *Congratulations Space Travels 16 Oxyds (siegfried30_1) ------------- From here there are 16 wormholes. In the corner will be a white block with text on it. Leave it there so you can figure out which base you're on. There is another base like this with 2 of these blocks. The wormholes connect like this: Oxyds - 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Base 1 - 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Base 2 - 9 10 11 12 13 14 15 16 1 2 3 4 5 6 7 8 .J.U.M.P. 6 Oxyds (martin60_1) --------- You will need to use the fat spring on this platform to get to the platform underneath, then use the tall spring to get to the rest of the platforms. They're arranged in a circle so you can't get lost. Encased 10 Oxyds (xerxes01_1) ------- Every couple of seconds the floor gets covered in blue blocks and your ball gets stuck until they disappear. Not difficult at all. Without Tremor 4 Oxyds (richi04_1) -------------- All you have to do is avoid the bumper blocks. Simple right? - Meditation - 4 Balls (alain04_1) -------------- Move to the left, and the two right ball will go through the wormhole into the holes. Then move the other two right and they will be moved to next to their holes. Just move them from there. Light Barrier 6 Oxyds (richi03_1) ------------- Move the top block of the lower pool into the pool, then move the other one down a space and left until it get's to the switch, then turn off the laser. Do a similar thing with the blocks at the other pools and make a bridge to the other side of the river. Basement 8 Oxyds (siegfried26_1) -------- Nothing to hard here, just be careful on the thin paths. Tip: you can go through the brown blocks at the end, you don't have to jump the gap. Sokoban Revival 4 Oxyds (martin04_1) --------------- Move up and push the block left, then move the one above it up. Out of the four up at the top, move the bottom left one down one space. The two bottom blocks can now be moved straight into the room with the triggers. It's best to start with the corner ones. The four at the top can now be moved one at a time down into the crossroad and over to the right. All the doors should now be open and the lasers turned off Dead Ball Walking 10 Oxyds (illmind08_1) ----------------- This one requires a very steady hand. Just avoid the death blocks Duck and Cover 12 Oxyds (nat02_1) -------------- The lasers will turn on and off periodically. It's easy to avoid them by sitting in the space between them Oxyd Maze 16 Oxyds (duffy79_1) --------- The Oxyds are set off by hidden buttons on the floor. The button and matching Oxyds are shown in the diagram using letter and numbers (0-9, a-f): 01WWWWWWWWWWWWWWWW45 23W66 0 55 W67 WWW112 0 0 cc 3WWW W 1 2 0eeeWcc337W W4WWWW 00000b22297W W4Waafff0 b 299 W W4eeaffff 55bb299 W Wffee e5555cbb299 W W eeee c c bb9 W W 8 888cccW W WWWddd 8888 WWW 89Wddd99 8dd8 Wcd abWWWWWWWWWWWWWWWWef Oxyds are set off by multiple triggers. They are also set so that the same ones will match each time. The pairs are - 08, 19, 2a, 3b, 4c, 5d, 6e, 7f. The easiest ones to start with are 5d and 6e. This opens up 08 and 4c. 2a is now accessible, then 19. 3b and 7f are easy enough from here Mission Impossible 8 Oxyds (martin14_1) ------------------ For this, you'll neeed to be sitting between the laser most of the time. Just move slowly between the sequence and remember the colours. Hurry! 12 Oxyds (jc01_1) ------ Get as many of the Oxyd pairs as you can get outside, then when you need to go inside using the switch, but only get one at a time, otherwise you'll be trapped. Also, avoid the lower right block, it's a fart block. Hall of Glass 6 Oxyds (martin86_1) ------------- Move the right most two shoguns up a space, then go into the middle and move the centralish one left, which make a column of three on the left. Move the bottom one left, and the top one right. Move the one under it down. Move the one under that right. Move the top one back to the left. Now just move all the remaining ones to the right. - Meditation - 8 Balls (siegfried36_1) -------------- This one is really tricky, I've never been able to get it without losing a couple of balls. If you shake them around a bit, you can sometimes separate them up a bit. Also, pushing them into the corner of there starting spot tends to release them one at a time, but it's slow and tedious Deadly Cross 4 Oxyds (martin84_1) ------------ Fairly simple idea, but needs a steady hand. Hit the wooden blocks into the pools at the end, and match up the Oxyds. The Enigmhanoi Towers 2 Oxyds (alain05_1) --------------------- *Who speaks, does not know (Lao Tse) *The wise man laughs (Lao Tse) *Who knows, does not speak (Lao Tse) (Easy Mode) You have three shogun blocks here, Big, Medium and Small, I'll call the B,M and S. The rule here is a smaller one can be moved under the bigger one, but a bigger one cannot move over a smaller one. Also, if two are on the same square, the smaller one gets moved. The moves you need to follow are: S>, M^, S<^, B>, S<, MV>, S>V>, hit the Oxyd, S<^<, M<^, B<, MV>, B^, S>V, L<, S^, M<, SV>, M^<, S<^<, hit the Oxyd (Hard Mode) S^<, M^, S>V, M<, S^<, B^, S>V, M>, S^>, MV, S<V, B<, S^<, M^, S>V, M<, S^<, hit the Oxyd, S>V, M>, S^<, MV, S>V, B>>, S^>, M^, S<V, M>, S^>, hit the Oxyd Mirror Room 12 Oxyds (luc12_1) ----------- Triangular mirror tutorial. If a laser hits the back of a mirror, it goes back the way it came. If it hits the 90 degree angle, it splits the laser and goes off on both sides. If it hits one of the sides, it reflects 90 degrees like a regular mirror. The mirrors are likely to be hitting more the one Oxyd each time, so take note of which ones light up. Your more likely to hit things by accident here than anything else Annoying Little Balls 16 Oxyds (wb09_2) --------------------- You'll need to watch out for four little white balls in this level, because they can also hit the Oxyd blocks and lose you a pair. One you get a few pairs, it's pretty easy, just try and get the little balls in the out loops together to make it easier Mirror Room II 12 Oxyds (luc17_1) -------------- *Same room, new mirrors This one has mirrors which let the laser through as well. If it hits one of these mirrors, the laser is reflected in the normal way, and also goes straight though. As with the first one, you're likely to end up hitting pairs by accident Castle Maze 4 Oxyds (luc19_1) ----------- This is a completely randomly generated maze. The rooms are connected but with no gaps in the wall, so going out the left wormhole will take you to the room on the left, etc. Just keep going right or left like any other maze and you should eventually get there Light Switches 8 Oxyds (martin08_1) -------------- This one is a simple case of move the shogun block over the blue circles, and the lasers will hit the Oxyds for you. Just take note of colous Islands 2 Oxyds (duffy10_1) ------- You're surrounded by 4 blocks. Move the right one right one space. Now head around to the top left corner of the island and hit that block up into the water. Hit the two blocks in that corner down into the pool in the bottom left corner of the room. Hit the other block down there down a space and into the water on the right. Now use the top 5 blocks on the first island to make a bridge ove to the tall thin island on the right. Hit the block on this island down and go onto the island with two blocks at the bottom. Move these two blocks into the water on the left. Hit the block above them up, then hit the block above that up and over the long bridge you made before, and straight to the land on the far right. Simon Says 2 Oxyds (nat12_1) ---------- Hit the button in the middle and memorize the pattern of fart blocks, then hit the corresponding switches. Repeat 8 times. - Meditation - 4 Balls (siegfried35_1) -------------- Move the group of four ball up the middle of the space blocks and let one go, then repeat for the other holes. Also watch out, because your sitting on inverse floor, so all your moves are backwards. Feel Your way 6 Oxyds (siegfried06_1) ------------- It will be easier to just make a map of this. Also, you can't fall in the water. ~~~~~~~~~~~~~~~~~~~~ ~ow w w o~ ~ w w w ~ ~ w w w ~ ~ w www w wwww w ~ ~ ow w w w ~ ~ w wo ~ ~ w wwww wwwwww ~ ~ w w w ~ ~ w w w w w ~ ~ wwwww www w w w ~ ~o w w w wo~ ~~~~~~~~~~~~~~~~~~~~ Good Luck! 4 Oxyds (siegfried08_1) ---------- This has the gravity going to the right of screen. Basically you need to navigate your way through the chicane without hitting the death blocks at the ends. Also watch out for the inverse floor. The best way to do this is keep moving away from the right, so it slows down the ball. Once you're past the top screen, you'll notice that there are a lot of one way blocks. If you're lucky you'll get the matching colous on one side, otherwise you'll have to do the chicane again. Tubes 12 Oxyds (siegfried09_1) ----- The Oxyds in this level will always have the same colours in the same spaces. Move the L-shaped piece down a space, go around it and hit the Oxyd on the right wall. Now go around and hit the smaller L piece right, then up, then down again. Hit the larger piece to the left, the hit the L back to it's original position. Hit the larger piece back to the right, and then hit the U shaped bit to the left, then up. There are two two block pieces on the bottom row. Hit the right one right, get the Oxyd and make the pair, then move the other one right two spaces, and hit the Oxyd. Move the piece at the top right a space, then the U piece right as well, and get the Oxyd in the top left corner, to match the pair. Now hit the one in the bottom left corner. Hit the U piece back to the left and hit the 2 block piece in the middle right to get to the final Oxyd on this screen. Now head out the top to the other screen. Move the bottom left piece left one, and the U piece left one. Then move the bottom piece right, and the U piece down. Go to the bottom corner and hit the Oxyd, then head to the top where there are two 2 piece bits. Hit the right one to the right, then go around to the bottom right corner of the screen and hit that Oxyd. Now hit the one that was behind the piece you just moved. Move the U piece left and hit the central 2 block piece right and hit the Oxyd. Now hit the one in the top left corner and then move the 2 piece in front of the last Oxyd to the right and finish the level Turbulence 10 Oxyds (duffy24_1) ---------- The central pieces are fine, but all the other floor tiles are slopes, and most of them pointing at death blocks (I didn't count, but the seem to all go there). Just try and keep control, and return to the centre periodically Lasers 101 4 Oxyds (daniel08_1) ---------- Move the two regular mirrors to the top wall, and move the triangular mirror to the bottom wall. Make sure you don't put the regular mirrors right next to each other, or they get stuck. To hit the top oxyds, move one of the regular mirrors directly in front of the laser, and direct it to the side you're aiming at, like this (| is the laser, / or \ are the mirrors For right oxyd For left oxyd | | / \ / \ For the bottom ones, put a mirror in front of the laser and direct it to the other mirror, then have the triangular one directly under it, and have it pointing at the one you want. Like this or this | | \ \ / / > < Not Hard Atoll 8 Oxyds (martin33_1) -------------- This is pretty simple, Before you go through the one way blocks, push the blue puzzle in the opposite direction to the arrows. This will allow you to get past it each time. Black Lava 6 Oxyds (ant12_1) ---------- Similar to Turbulance, but the slopes are randomized. You just have to get a good setup of slopes, and hope there is an Oxyd pair on the first side, so you don't have to keep going back and forward. The only gauranteed save havens are to for corner square. Laser Arena 8 Oxyds (andreas14_1) ----------- The Oxyds are in random places on the outside wall, however you can easily find them because a laser will disappear for a frame when they get to it. The lasers move around in a counter-clockwise direction, so it is easy to predict them. As long as you stay between them, you're safe. Advanced Lasers 2 Oxyds (luc23_1) --------------- What you need to do here is get the lasers to hit the others lasers switch. Put the mirrors in this order, the top mirrors being in line with the top laser like so: - \/ - / \/ - Meditation - 4 Balls (ant24_1) -------------- In this one you need to get the ball through the wormholes, and get them to appear on the yellow square where the top left ball starts. You'll need to tap the puzzle square over the wormholes. If a ball appears under the yellow square when going thorugh the wormholes, it's safe, just move the puzzle of it, but if you move the puzzle over one of them, it's dead, so be careful. At least two of the balls are going to have to be in the top left puzzle square, but the other two don't need to be. Spiral Race 10 Oxyds (wb06_1) ----------- Bump one of the lower blocks. These are impulse blocks and with carry the pulse along the chain in this case, it will move the wooden block out of your way. Now you'll have to rush to the centre of the spiral before the other wooden block get pushed in the way. Hitting other impulse blocks will start another pulse from there, so try not to hit the walls. The outer walls aren't so bad, but hitting the inner wall puts the pulse a lap ahead of you. Way To Go 4 Oxyds (daniel09_1) --------- The dots all react in different way. from 1-6 going left to right: 1 - If door 2 is open, close it, otherwise open it 2 - If door 3 is open, close it, otherwise open it If door 4 is open, close it, otherwise open it 3 - Close door 4, stays in position if you take off the shogun 4 - Open door 2, stays in position if you take off the shogun 5 - If door 1 is open, close it, otherwise open it If door 3 is open, close it, otherwise open it 6 - If door 1 is open, close it, otherwise open it If door 4 is open, close it, otherwise open it Easiest way I found is to put the first one on the first dot, the second one on second dot, and the third one on the third dot, then move the third one down to the one below. Now it's just a case of the mirrors. To get the top ones, arrange the mirrors like this: Left right o o o o \ \ / / \ < \ < - \ - / / < / < \ / \ / o o o o And flip them for the bottom ones. Formentera! 6 Oxyds (luc06_1) ----------- A nice simple one. Just move around the level and hit the blocks. Just make sure you're going the right way on the inverse tiles and launching yourself over the space tiles. If They'd Just Hold Still 12 Oxyds (duffy21_1) ------------------------- This time you're controlling three white balls at the same time. The top part slopes right, the bottom slopes left and the middle has no slope. The trick is to use the cutouts to hold the ball in position while you move the others, to prevent them hitting the death blocks at the end of the rows. Ibiza! 6 Oxyds (ralf02_1) ------ This one is tricky, but at least you can't die. The floor has a repeating pattern, but each section is a different type of tile (smooth, slopey, inverse and space). Also the Oxyds are randomly placed, so you'll just have to check all 52 Oxyd blocks to find them. Puzzle Hacker 4 Oxyds (ant01_1) ------------- You need to solve the puzzle to open the doors. The pieces should fit this way: +-+-+-+-+-+-+-+ | | | + +-+-+-+ +-+-+ | | | | +-+ +-+ +-+-+-+ | | | | | +-+-+ +-+-+ +-+ | | | | +-+-+-+-+-+-+ + | | +-+-+-+-+-+-+-+ Push the big L piece down a space, then move the little L across two. Move the big L across to the left as far as it goes, then down as far as it goes. Now get the Z piece on the right side of the screen and push it down 2, up 1, left 1, down one then push it left and sit it on top of the big L, like in the picture. Then push the little L into it's place next to it. Put the hat shaped piece on top of the little L, then move to long piece on top of it. All you have now is the 2 block piece to put into position. Now all the doors are open. There is a switch in this room which you must hit to create a bridge. Go across the bridge and get the Oxyds Cage The Lions 2 Oxyds (duffy47_1) -------------- This one is difficult but fun. What you have to do is lure the two rotors onto the triggers, which open the doors. The top and right triggers open the bottom left doors, and the bottom and left triggers open the top right doors. Hit one of the switches at the sides of the room to release them. It's best to try and release them one at a time, then when they're "caught", make sure you don't move on the wrong side of them. Confetti 10 Oxyds (duffy74_1) -------- Not to difficult, but long and tedious. You have a massive maze in front of you. The map is here: mooommmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm o#### # # # .............# ...#...#...#...#..........m o#oo# # ####.###########.####h#...#...#.#.#.#.########.m o#oo# # #....#...# #...#....#.#########.#.#.#.#........m m####h# # #.####.#.# #.#.####.#........# ...#...#.#######m m # # #.#....#.....#....#.########.##########.#...# m m # # # # #.#.#############.#........#..........#...#...#m m # # ### #.#.#...........#.########.##########.#######..m m # # # #.#.#.#########.#.# # # ..........h. ##.m m # ### # #.#.#.# # #.#.# # ######### ########### #..m m # # # # #.#.#.# # # # #.#.# # # # # # # # # #.#m m # # # #.#.#.# # # # #.#.# # # # # # # # # # # # #..m m # #######.#.#.# # # # #.#.# # # # # # # ##### # ##.m m # # # #.#.#.# # # # #.#.# ######### # # # # #.m m # # # # ...#.# # # # #.#.# # # # ########## #.m m # # # #######.# # # # #.#.###### #### # # #.m m # # # #.......# # # # #.#. # ######## # #####.m m # # #.####### # # # #.#.######### # # # # #.m m # #####.# # # # # #...#z# # ## ### # # # #####.m m # #.h.#.# ##### # ### #####.##### # # # # # # # # .m m # #.#.#.# # # # .....# ## # # # # ##### # #.m m # #.#.#.# # ############# #####.# # # # # # ###.m m ###.#.#.# # # # # # # #.## ### ##### ### # #...m m .#...# # # # # # # # #.#....# # # # #.##m m####.##### # # #################.#.##.##### # # # # #...m m.....#...# # # # .#..#.....# ### # # ###.m m.#####.#.# # ########### # #####.##.#####.# # # # #...m m.....#.#.# # # # # #.#..# #.# # # # # #.##m m####.#.#.# ## # ###### # # ### #.#.## # #.# # # # #...m m.....#.#......# # # # # #.#....# #.##### # # ###.m m.#####.######.# # ###### ### # #.####.###.# # # # #.m m.....#. #.# # # #...... #.# # # # # ###.m m####.#.######.###########################.# # # # # # .m m.....#.# .............................# # # # # #hhhm m.#####.#################################### # ### # #hAhm m....... # # #hhhm mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm First you have to get to the switch (A) in the bottom corner of the map, because the Oxyds are surrounded by glass stones, but you'll have to go the long way. Follow the dotted path. Now that you've hit the switch, All the glass stones turn into floor tiles, and all the floors turn into glass stones. The grates (h) will stay the same, you can still travel through them. mooommmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm o # # ### ############## ###### ### ### ### ##########m o oo # ### # # .h.### ### # # # # #m o oo ### # #### ### # ### ####.#........ # # # # ########m m .h.# # # # # # # # #.########.#### ### # m m#####.# # # #### ##### #### #........#..........# ### ##m m# # #.# # # # # ########.##########.### ### m m# # #...# # # ########### # #..........#.......##m m# # ###.# # # #.........# # # # #############h#######. #m m# # #.# # # #.##### #.# # # # # .......#.##m m# # # #.# # # #.# # # #.# # # # ### ### # ### # ###.#.# m m# # ###.# # # #.# # # #.# # # # # # # # # # # ### #.#.##m m# #..... # # #.# # # #.# # # ### ### # # # # #.#..#m m# #.# ### # # #.# # # #.# # # # # # #######.##.#m m# #.# # ##### #.# # # #.# # ####### ### # # .... #.#m m# #.# # #.# # # #.# # # # ########.#####.#m m# #.# # #######.# # # #.# ########### # #.# .#m m# #.### #.......# # # #.# #.........# #### ### #.#####.#m m# #... #.##### # # # #.###.# #####.# # # # #.# ...#m m# # #h# #.# # # #.....# #.## # # # # #.###.###m m# # #.# #.# ##### ### ########### #..# # # # #... #.# #m m# # #.# #.# # # # ##.### ### #.### #. #m m# #.# #.# # ### ### ### ### # # #...# #...# #.###m m#####.###.# # # ### ### # # ### # ####.####### #.# #.# m m #.....# # # # # #.....# # #.# #.###m m##### ### # # ########### ####### ## #####.# #.# #. #m m# # # # # # # # # #.# ###.# #.###m m##### # # # ## ######## # ##### # ## ### #.# # #.# #.# m m # # # # # # # # # # # # # # #.### #.# #.###m m##### # ###### # ###### # ### # # #### # #.....#.# #...#m m# # # # # # # # # # # ###.#.# ###.#m m##### ###### # # ############ # ######## # # #.#.# #...#m m # # # # # #.#.# #.###m m##### # ################################## # #.#.# #.hhhm m# # # #...# # hAhm m############################################ ##### # hhhm mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm Why So Slow? 12 Oxyds (jc03_1) ------------ The gravity starts moving you in a north east direction, and will always be going in a diagonal direction. Hitting the top row of triggers change it south and hitting the bottom row changes it north. Hitting the east triggers makes it go west, and the west ones make it go east. - Meditation - 4 Balls (siegfried38_1) -------------- Move them all down into the bottom trough, then move them all together onto the hill in the middle. Then just carefully move them left and right so you don't lose them. Where's The Gardener? 6 Oxyds (siegfried28_1) --------------------- There's bumps and holes all over the level here, so it's best to travel quickly, but not too quickly over them. There's a hidden shovel under the one way block near the left of screen which can fill in the holes for you. It's also on top of a wormhole as well, which takes you to the bottom corner of the platform. A Narrow Path 6 Oxyds (martin66_1) ------------- A bit like the last level, but on thinner paths. Just make sure you go over the hills quickly so you don't fall into the abyss. Watery Grave 8 Oxyds (martin37_1) ------------ The hole floor slopes into a pool of water, so keep moving against the hill. There's no safe havens for you here Escher's World 6 Oxyds (ant09_1) -------------- The famous staircase that keeps going up or down. The outside parts are sloped downwards in an anti-clockwise direction. There is a flat part at the end of each section though. But you'll need to be careful, because the ball picks up a lot of speed. Balancing Act 8 Oxyds (nat09_1) ------------- The part you're on is sloping inwards, so you're safe here. The outer paths are sloped out, so when you hit Oxyds, you'll need to get back to the middle quickly to avoid falling into the abyss or the water. Floppy Floors 4 Oxyds (andreas24_1) ------------- Grab the floppy disk on the platform and put it in the second top drive. This will create a path to the nextt disk. Get it and put it on the fourth drive. Take the first disk and place it in the fifth drive. This get's you a third disk. Take the bottom disk out, but keep the other disk in the fourth slot. Put the two disks you have in the top two drives. Now put a disk in every drive except the fourth. This will create a path to all the Oxyds. Space Tubes 2 Oxyds (duffy13_1) ----------- This one involves flinging yourself along a lot of sections involving space tiles. To get through this, you'll need to make your way around to the switch above you. This will open a gate which you will pass on the way to it. Through here are the Oxyd. Balance 4 Oxyds (erich01_1) ------- There not much to explain here, just stay out of the water. More Space Tubes 2 Oxyds (duffy33_1) ---------------- Just like the other one, but much harder. You have to make your way around to the switch which you can see below you, which opens a door you went past. Then make your way around to the top where the other Oxyd is located - Meditation - 4 Balls (raoul04_1) -------------- The balls are all in the ditch so unless you shake the mouse too much, you should be pretty safe. Civil Engineer 4 Oxyds (duffy122_1) -------------- This level is completely symmetrical, so I'll just explain one side. Push the top left block on the middle island left, into the water, then the leftmost block straight down, also into the water. Move the bottom remaining block left one, then move the top one up one, right one, then left, into the water. Push the bottom one up, onto the bridge you made and into the water straight ahead. Now the you can reach another two blocks, hit the left one down into the water. Hit the right one up, then right, over the bridge until you can get around it. Then hit it back across to the left until just before the water, then hit it up towards the top island. Now push the block on this island straight down to reach the bottom island. Repeat this on the other side of the level. Security Guards 16 Oxyds (duffy108_1) --------------- In this one, you'll have to carefully work your way through the middle to avoid the tops, which are going up and down over the space blocks. They won't chase you, but they're still painful to avoid. You have to launch yourself over the space blocks to the next hole. Hopefully you don't have to cross to many times. Time is Money 2 Oxyds (nat11_2) ------------- Grab the coin, put it in the coinslot, then race like a madman to the end of the maze below you before the laser starts up again. You have about 5 seconds to get there. Piece of cake, right? Growing The Doors 4 Oxyds (martin88_2) ----------------- Hitting the shogun stones onto the dots will remove the blocks in the way. Hit the bottom right stone left one, then the one above it up into the corner. Move the top moveable one right, onto another dot. Move the bottom one up 3, right 1 and down 1. Move the bottom right one left, then up and into the top corner. Move the right remaining block directly up onto the dot, then move the last shogun right, up 2 then into the last space. Now for the second part. Move the top right block left, then the bottom right block down. Move the left block down 2. Move the second top block left, the move the moveable bottom block left as well. Now just move the two remaining blocks straight down. Third part. The first stone goes up 1 then right 1, and the second stone goes left 1 then up 1. Move the bottom right one left 1, and the top right one down 2, and left 1. Move around and hit the first block down 1 then up one. Then move the one at the end of the corridor onto the bottom right dot. Move the rightmost moveable block down 1, then move the first block down 1 then up one. Hit the rightmost moveable block down the corridor and onto the last bottom dot. Hit the first block straight down the corridor onto the dot at the end, and follow it with the second block onto the last dot. Last part. Move the second bottom one on the column right, then the one under it up. Then hit the top one right, then back left. Hit the one under it left, then hit the top one down. From here. Move the bottom stone left 3 then up 1, and the top stone right 3 then down 1. Impulsive 4 Oxyds (ant13_1) --------- For this you need to bump the impulse blocks in such a way that it causes the wooden blocks to sit on the triggers. If you sit near where the doors are and bump the impulse blocks around you, you can normally get them open for a short time at least. The top left trigger opens the bottom right door. The bottom right trigger opens the top left door. The bottom switch in the middle section opens the other door on the bottom right, and the top one opens the door just under it. Jump! 4 Oxyds (duffy07_1) ----- Grab the spring and hit the Oxyd on this island. From here, jump right, down, right, then move to where you can see some one way blocks. One the line one above them, jump across to the metal section on the other side. Jump down and hit the oxyd, but make sure you don't bounce back. Now jump in a south west direction to another platform, and from here jump down. From this one go south west again and get the Oxyd on this section. Go back up two platforms, and go right, so you're below the second Oxyd. From the left of this platform, jump south east onto the ring and quickly jump again onto another platform. Jump off the right edge of this island onto the next, then jump up off the top off this one. Now go to the right. On this platform, you'll need a run up to get to the last section. From here jump off the top left and hit the Oxyd in the middle of space. Hit the Right One 6 Oxyds (martin77_1) ----------------- Hit the five Oxyds you can reach and match the pairs. Now you have to try and get the ball into the far right wormhole. You won't be able to go in a straight line so you have to swing it around the other holes. Island Paradise 4 Oxyds (duffy100_1) --------------- This one takes a lot of forward planning. Here a map's to show what you have and where they go. Letters and number are blocks. Capital O's are Oxyds. Stars are impulse blocks, hash is glass block, . is the ball +------------------+ +------------------+ |O ~~~0 1~ ~* ~O| |O ~~~0 1~ 7* gO| |~~2~~~~~~~~#3 ~ ~~| |~4 ~~~~~~~~#3 ~ ~~| | 4 ~~~~~ 5~6 7~~~~| | ~~~~~ 5~6 ~f~~| |~8 ~ ~~~~ 9 ~ a~| \ |8 ~ ~~~~ 9 a| |*b ~ .c~d ~~e~fgh| \ |* c d b~e~ | |~~~~ i ~ j~~~~~ ~ | ----- |~~2~ i j~~~~ ~h| | ~~~~~~~~~k ~~~~| / | ~~~~~~~~~k ~t~~| |lmn~~~~ o ~ ~~~~| / | ~~~~ o ~s~u| |~p~~q ~r ~~~~~stu| |l nm q ~~~~~ | |~~~~ ~~~~~~ v~ | |~p~~ ~~r~~~ v | |O ~~~~~ w~ ~ O| |O ~~~~~ w ~ O| +------------------+ +------------------+ Hit i 2 spaces right, hit j 1 space right. Hit d 1 left, then c 3 left. 8 goes left 1, 4 goes up 1, then 2 goes down 4. Hit the impulse block to get b away from the wall, then push it right 9. l and n both go down 1, m goes right 1, then p goes down 1. m goes down 1 then right 1. q moves right 2, r goes right 1. o moves right 2 then r goes down 1. Move w right 1, then v right 1. u and s both move up 1, then t goes 1 left and 2 up. Move f up 2, then a right 1 and h down 1. Go back around to 9 and move it right 2, then 7 up 2. Move g left 1, go around the long way and move it up 4. Bump the impulse block to create a bridge to the last Oxyd. The Racetrack 8 Oxyds (martin31_1) ------------- This one you've got a checker board of regular and inverse tiles all over the floor. You're also surrounded by death blocks and have a river in the middle. There are two methods I find which work, but you'll probably need a combination of them. First is launching yourself from a regular tile, to another regular tile, the other is bishoping ie. always moving diagonally Variety Pack 12 Oxyds (duffy101_1) ------------ Now are you ready for the biggest, baddest, mother****er of a level in this whole set. No you're not, admit it. Well here it goes. I'll number the rooms 1-9 like this. You start in room 5. 1|2|3 -+-+- 4|5|6 -+-+- 7|8|9 First, grab the floppy and put it in the drive. Go up to room 2. Push the tan block on the left side of the room into room 1, then down into room 4 and push it in front of the laser. Go back to room 2. From here, you will have to lure one of the rotors into room 1. Now you have to get it tp push the wooden block on the island into the water for you and create a bridge. There are two methods for this. One is to get it underneath the impulse blocks in the middle of the room and slowly work your way up behind the block. To do this though, you will need to be basically half over the water, and the rotor is just as likely to run off before you can do it. The other method is to lure to just under the Oxyd, then quickly go along the bottom edge of the water, then straight up, and hopefully get it into a straight enough line that it will bump the block on the way to getting to you. Once this is done, get away from it and go to room 4. Push to two tan blocks right two spaces, but watch out for the water. Go back to room 5, then go down to room 8. Push the central wooden block down into the abyss, and then move three of the others over it to form a bridge downwards. Get the last one and sit it on top of the fourth wooden block, but don't push it yet. Go around to room 7, and out the right side to room 8 again. Hit the bottom block and top block right into the abyss, then hit the three middle blocks over the top bridge to reach the bridge coming down. Now hit the block you left before to the right. Now go up into room 6. You have 18 wooden blocks to move into position, 9 along the top of the water and 9 along the bottom. The blocks above and below the water can be easily moved around the side of the grates. The rest are arranged like this (w - wall, g - grate, numbers - blocks): w gg w 123 w g4 g 56 w g7 w 890 w gg 4 and 7 can be moved straight out and over the existing blocks. 3 and 0 just need to be moved a space to follow them. Now move 5 down then left so it is against the wall. Move 6 out and into position. 1 and 8 can be pushed around into a spot, then 2 and 9. Make sure you have completed the top path. For the moment, then bottom one will be one short. Hit the block that's against the wall back into the doorway. Go across the top bridge and into room 3. Get across to the left door and push the block into the next room, and continue on to room 4. This block will be needed to create a bridge across the river for the tan blocks to go across. They will need to be pushed into room 2 and put in the way of the lasers. Obviously, watch out for the rotors. Go back to room 5, grab the disk, then out the right door and now you can knock the last block into place to complete the bottom bridge. Go down into room 9. Hit the puzzle block down and go through the downwards one way block. Go out the left door and finish the bridge by doing the same as you did on the opposite side. Back to room 9. Go up and around back to room 7. Hit the big puzzle left, then go out the right door, over the bridge to room 9. Now that this is all done, you can reach every Oxyd block, and finish the level. -------------------------------------------------------------------------------- +-------+ |Credits| +-------+ I would personally like to thank all these guys for keeping such a great game alive, and adding so much to it. Main developers --------------- Raoul Bourquin - Level admininstration and design, homepage, overall invaluable additions Siegfried Fennig - Level design, graphics Martin Hawlisch - Level design, graphics, programming Daniel Heck - Main developer, graphics, documentation Ronald Lamprecht - XML, Gui, portability, core programming, documentation, homepage, score evaluation Andreas Lochmann - Programming, level administration, level design, documentation, homepage Petr Machata - Level design, programming Nat Pryce - Level design Jacob Scott - Level design Sven Siggelkow - Level design and special Oxyd expertise Ralf Westram - Programming, level design Special Thanks -------------- Johannes Fortmann - Mac OS X port, some programming, graphics illmind - Forum mag-heut.net administration, Level design Jennifer Robertson - Graphics second generation Jeremy Sawicki - Oxyd file format reverse engineering, Oxydlib Meinolf Schneider - Original game idea-Thanks! Erich Schubert - Debian/Ubuntu packages, level design Lukas Sch�ller - Level design Andrew "Necros" Sega - Menu music (Pentagonal Dreams) David W. Skinner - Many Sokoban levels from http://users.bentonrea.com/~sasquatch/sokoban Clifford J. Tasner - Music second generation, Proof reading 6.3 Contributors For various smaller contributions, thanks go to: Roberto Bardin (Level design) Alain Busser (Level design, French translation, manual) Guy Busser (Level design) Richi B�tzer (Level design) capkoh (Level design) Christoph & Anita (Level design) Serge Dremuk (Russian translation) Joseph Dunne (Level design) Xerxes M. Dynatos (Level design) Edward (Level design) Stephanie Fabian (Invaluable bug reports) Roberto Garc�a (Spanish translation) Andy Geldmacher (Level design) Edwin Groothuis (FreeBSD port) Immanuel Herrmann (Level design) M�t� Lehel Juh�sz (Hungarian translation) Samuele Kaplun (Italian translation) Jens-Christian Korth (Level design) Manuel K�nig (Level design, bug reports) Johannes Laire (Level design) Joona Laire (Level design) Markus Laire (Level design) Dominik Lehmann (Level design) Edward Leuf (Feedback, bug reports) Ingo van Lil (Feedback, bug reports) Frank van der Loo (Dutch translation) Sidney Markowitz (Mac OS X port) Barry & Lori Mead (Level design) Linda Mihalic (English proof reading) moonpearl (Level design) Krishnamurti Lelis Lima Vieira Nunes (Portuguese translation) Daniel Nylander (Swedish translation) Andreas Persenius (Level design) Peter Santo (Level design) Tobias Schmidbauer (Windows installer and icon) Achim Settelmeier (RPM specfile) Jon Sneyers (Level design) Spaceman (Level design) Ulf Stegemann (Level design) J�rgen Sticht (Level design) Mikke Surakka (Finnish translation) Andrzej Szombierski (Level design) Tacvek (Lua 5.1 upgrade) Michael Terry (.desktop file) Ray Wick (Level design) Joe Wreschnig (Manual page) Yuriy Zhyromskiy (Russian Manual) -------------------------------------------------------------------------------- +--------+ |Contacts| +--------+ If you have any queries, suggestions, feedback, or anything else, please email me at [email protected]. -------------------------------------------------------------------------------- +-----------+ |Legal Stuff| +-----------+ This was written by beedizzle/pzykosiz (Brendan Dell) and completed on 10/6/2012. This guide, whole or sections of it cannot be used without my permission. If you wish to use it on your site please email me first.