Dungeon Keeper 2


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Creature Guide

by dk2player2

                      D U N G E O N
K K     E        E         P   P   E       R   R        2
K K     E        E         P       E       R    R  2
K   K   EEEEEE   EEEEEE    P       EEEEEE  R     R 222222                 |
                   *Creature Edition*    

By: Dk2player@gmail.com


TOC. Table Of Contents

Table Of Contents......(TOC)



The Guide..............(TG)

Cheats, Tips, ect......(C)




I. Intro


Dungeon Keeper 2 is about 10 years old, and belive it or not, there
are still people who play it. Because of this, I thought I'd make 
it easier on new players and help describe all the creatures and heros
found in DKII. 

Without forethere adue, lets get to the guide.


O. Outline


This is what the guide will look like.

Name: The name of the creature.

Spells: Any spells this creature may have (N/A means not spells,
not attacks)(the number is the level gained)
Does: Any jobs this creature will do when idle.

Attracted By: the room need to get this creature.

Elite: The elite of this creature

Elite Room: the Room needed to get the Elite

Backround: A creative descrition about the creature.

Special: What makes this creature special.

Rate: a number out of 10. 1- Awfull
2- very bad, 3- pretty bad, 4- somewhat usefull
5-could go without, 6- does a good job, 7- pretty good
8- try to get, 9- keep forever, 10- Pure awesomeness.

TG. The Guide


C. Creatures


Name: Imp

Spells: Haste Self(4), Teleport(8)

Does: Digging, Minning, recueing Wounded creatures, ect...

Attracted By: 4 free from Dungeon Heart, anymore must come
from the "Create Imp" spells
Elite: N/A

Elite Room: N/A

Backround: The Imp is the most improtant creature you have.
They are made of mana, so every imp you have is -7 mana you get
per secound, so you can't have too many. If your mana levels
are too low, they start to disapear 1 by 1. And they are very
usefull, without them, you couldn't earn any money, no digging,
no claimming anything, nothing. So keep them alive, and they don't
fight anything other than other Imps.
Special: made of mana, so they will automatically reheal when on
your land
Rate: 6/10

Name: Goblin

Spells: N/A

Does: Trainning, Gambling.

Attracted By: N/A/Lair/Hatchery

Elite: Grubb the Goblin

Elite Room: H L H
            L L L
            H L H H= Hatchery, L= Lair

Backround: The Goblin is one of the weakest of your fighting creatures.
But they are still usefull in the campaing, but  in skirmish and
multiplayer, you might want to throw them away. But, if you have a Temple
then you can just sacrafice a Goblin and Create Imp for a Dwarf.
Special: Works great in groups

Rate: 4/10

Name: Warlock

Spells: Fireball(1), Heal(2), Super Fireball(8)

Does: Researching, Praying, Trainning.

Attracted By: Library (3x3)

Elite: Almerac the Warlock

Elite Room: Lia Lib Lib Lib Lia
            Lib Lib Lib Lib Lib
            Lib Lib Lib Lib Lib
            Lib Lib Lib Lib Lib
            Lia Lib Lib Lib Lib  Lia= Liar, Lib= Library
Backround: The Warlock is one of your best researchers you have.
And they are very easy to both kill and level up. They do very little
damage, but they are vital in the dungeon, especially when you are playing
the campaign.
Special: Uses spells more than close hand combat.

Rate: 6/10

Name: Firefly

Spells: Hurricane(8)

Does: Explore, Trainng, Gambling

Attracted By: N/A, Lair, Hathchery

Elite: Bzzzt the Firefly

Elite Room: L H L
            H H H
            L H L L= Lair H= Hatchery
Backround: Fireflies are the weakest of your creatures, and the most
useless, unless you need to see a specific area of the map you can't find
on your own because your lazy.
Special: Can fly

Rate: 2/10

Name: Troll

Spells: None

Does: Manufactoring, Trainning, Gambling.

Attracted By: Workshop (3x3)

Elite: Knud the Troll

Elite Room: L W W W L
            W W W W W
            W W W W W
            W W W W W
            L W W W L
Backround: The Troll is the fastest manufactorer you have, but thats all
its good for. they are weaker than the Goblin in combat, and they are 
terrible at anything other than manufactoring.But they do take traps down
faster than any creature
Special: Can see concealed traps

Rate: 6/10

Name: Dark Elf

Spells: Arrow(1), Knives(4), Guided Bolt(8)

Does: Guarding, Trainning, Gambling

Attracted By: Guard Room(1x1)

Elite: Zenobia the Dark Elf

Elite Room: T T T T T
            T G G G T 
            T G G G T
            T G G G T
            T T T T T
Backround: The Dark Elf is just like the Warlock, except she likes to 
guard instead, has arrows instead of spells, and will guard forever.
She Loves to guard, and doesn't do anything else.NOTHING!
Special: Has "Sinper" ability.

Rate: 6/10

Name: Skeleton

Spells: N/A

Does: Trainning

Attracted By: When an enemy creature dies in your prison.

Elite: Bane the Skeleton (collects pay)

Elite Room:  T P P P T
             P P P P P
             P P P P P
             P P P P P
             T P P P T T= Treasury, P= Prison
Backround: The Skeleton is the dumbest creature you have, literally. They
have absolutly no fear, or brains. Good: they have no need for beds, pay
or food, and will attack everything; Bad: they attack EVERYTHING.
Special: No fear at all.

Rate: 5/10

Name: Salamander

Spells: FireSpit(4), Fireball(8)

Does: Trainning, Gambling

Attracted By: Trainning Room(3x3)

Elite: Furnance the Salamander

Elite Room: L T T T L
            T T T T T
            T T T T T
            T T T T T
            L T T T L T= Trainning Room, L= Lair
Backround: The Salamander, gracefull lizards of fire. They are great for
attacking your weaker foes, or to get past lava, but that's it. Like a 
better Goblin.
Special: Can Walk through lava.

Rate: 6/10

Name: Mistress

Spells: Lightning(4), Freeze(8)

Does: Torturing, being torured.

Attracted By: Torture Chamber

Elite: Dominique the Mistress

Elite Room: T T T T T
            T P P P T
            T P P P T
            T P P P T
            T T T T T T= Torture Chamber, P= Prison
Backround: The Mistress loves pian, I mean really loves pain. sometimes
too much. She will head right over to the Torture Chamber right away,
and will sometimes never come out. But in battle, she can strike hard and
fast, but can't take much damage.
Special: Takes no damage from being in the Torture Chamber.

Rate: 7/10

Name: Rouge

Spells: Invisablitity(8)

Does: Exploring, Trainning, Gambling

Attracted By: Casino(3x3)

Elite: Greverance the Rouge

Elite Room: T C C C T
            C C C C C
            C C C C C
            C C C C C
            T C C C T C= Casino, T= Tresury
Backround: The Rouge is probabaly the best creature to have so early in
the campaign, he can hit creatures very fast and hard, can turn invisable
when at high level, and can explore the watery depts and kill the good on
the other side of the water.
Special: has the " desgise" ability

Rate: 7/10

Name: Bile Demon

Spells: Fart(4), Fart Dart(8)

Does: Manufactoring, Trainning, Gambling, Eating, Eating, and Eating

Attracted By: Workshop(3x3), Hatchery(5x5)

Elite: Bloz the Bile Demon

Elite Room: W W W W W W W
            W H H H H H W
            W H H H H H W
            W H H H H H W
            W H H H H H W
            W H H H H H W
            W W W W W W W W= Workshop, H= Hatchery
Backround: The Bile Demon is the 3rd most powerful creature in your
aresenall. It can take on a Dark Angel and live for sometime. 
Unfortunatly, it eats alot, and is really slow. You have to keep an eye
on it, or it WILL get hungry, very often.
Special: The most Health of any creature in the game.

Rate: 9/10

Name: Vampire

Spells: Slow Creature(4), Bite(8), Raise Dead(10)

Does: Researching, Praying, Gambling

Attracted By: When enough corpses have rotted in your Graveyard

Elite: Kelsser von Doom the Vampire

Elite Room: L L L L L L L
            L L L G G G L
            L L L G G G L
            L G G G G G L
            L G G G L L L
            L G G G L L L
            L L L L L L L L= Library, G= Graveyard
Backround: The vampire is a strange creature. First off, he love
researching alot, and praying. Secound, he hates trainning, and won't
do it unless you tell him to. Third, when he dies, he will come back 
in the nearestGraveyard, But if he meets a Monk, or is level one, 
or you don't have any Graveyards, than he will dissapear in a swarm 
of bats and won'tcome back. What makes this special is that they 
do need a lair and pay, but no food.
Special: Has "Turn into Bat" and "Hypnotise" abilities. Can reserict
in nearest graveyard.
Rate: 8/10

Name: Black Knight

Spells: N/A

Does: Guarding, Trainning, Gambling.

Attracted By: Combat Pit(3x3)

Elite: Kaleb the Black Knight

Elite Room: T T T T T T T
            T C C C C C T
            T C C C C C T
            T C C C C C T
            T C C C C C T
            T C C C C C T
            T T T T T T T T= Trainning Room c= Combat Pit

Backround: The Black Knight, champions among the dark ages. These
once good heros turn bad. They will serve you very well, if you
can keep them happy. They have no spells, but do not underestamate
them. Their armor is very tough, and they strike hard and swift.
Spcial: High Health

Rate: 9/10

Name: Dark Angel

Spells: Disruption(4), Hail Storm(8), Skleton(10)

Does: Researching, Trainning, Gambling.

Attracted By: Temple(2 per every "hand" in the Temple)

Elite: Zacariah the Dark Angel

Elite Room: TE L  L  L  L  L  TR
            TE T  T  T  T  T  TR
            TE T  T  T  T  T  TR
            TE T  T  T  T  T  TR
            TE T  T  T  T  T  TR
            TE T  T  T  T  T  TR
            TE TC TC TC TC TC TR TE= Tresury, L= Lair,
                                 TR= Trainning Room, T=Temple
                                 TC= Torchure Chamber
Backroung: The Mighty Dark Angle. Champion of creatures, 
Great enemy of the Hero, and The Dark Gods themselves.
'Nuff said. Get 'em When you can.
Special: Is one of the toughest creatures in the game. Very rare.


Name: Horny the Horned Reaper

Spells: Fire Stun(1)

Does: Kill, Kill, and Kill.

Attracted By: The "Summon Reaper" spell.

Elite: N/A

Elite Room: N/A

Backround: The Horned Reaper himself, Horny is a ledgend.
His killing frenzy is only matched by his undying rage.
If you get on his bad side, you better run like hell.
Specail: It's Horny, nuff said.

Rate: 11/10 Yeah 11. It's that good.


Heros are you enemies. They are the white guys. And they are tough.


Name: The Name of the Hero

Spells: Any spells this hero may have.

Does: What they do when converted to evil

Attracted By: In the 1.7 update, there are 3 levels in Skirmish
where you can get a mercenary portal. These are the rooms to get
the heroes from these portals.(you can get elites from the hero
portals, but can't get heros out of the regular portal)
Backround: Same as before

Special: Same

Rate:*look above*

H. Heros


Name: Dwarf

Spells: N/A

Does: *Look at Imp*

Atracted By: N/A

Backround: The Dwarf is pretty much the same as the Imp, only
stronger. They are better at breaching dungeons faster than
Imps, and don't cpst mana. However, they don't heal, so keep
that "Heal" spell handy
Special: Can break down walls faster than imps, and holds
6000 gold
Rate: 6/10

Name: Knight

Spells: N/A

Does: Guarding, Trainning, Gambling

Attracted By: Combat Pit(3x3)

Backround: The Knight is the Black Knight's archenemy.He's
much stronger but doesn't hit as fast.They are loyal guards,
and great fighters.
Special: More health than Black Knight

Rate: 8/10

Name: Thief

Spells: Invisability(8)

Does: Trainning, Gambling

Attracted By: Casino(4x3)

Backround: The Thief is very simular to the Rouge, except
much sneakier, and stronger. Still, try to avoid, it makes
a much better Skeleton or Vampire.
Special: Has "Steal Gold" ability

Rate: 6/10

Name: Guard


Does: Guarding(duh), Trainning, Gambling

Attracted By: Trainning Room(3x3)

Backround: The Guard is simular to the Knight, but with a 
funnier walk, and less health. Still, try to get them, 
they won't dissapoint.
Special: Works like a Knight

Rate: 7/10

Name: Wizard

Spells: Fireball(1), Firebomb(4), Super Firebomb(8)

Does: Researching, Praying, Trainning, Gambling

Attracted By: Library(3x3)

Backround:The Wizard is the Warlock's worst enemy.
Keep these two apart at all times, or else your dungeon
will go up in flames. The are amazing battle-ers and 
great researchers
Special: Has more damaging spells, but no heal.

Rate: 7/10

Name: Giant

Spells: N/A

Does: Manufactioning, Trainning, Gambling

Attracted By: Worksop(3x3), Hatchery(5x5)

Backround: The Giant is very simular to the Bile Demon
except he can walk through lava. They are tough and
strike fear into any creature that comes into their 
Special: Can walk through lava

Rate: 8/10


Name: Elvan Archer

Spells: Arrow(1), Guided Arrow(4), Bomb(8)

Does: Guarding, Trainning, Gambling

Attracted By: Guard Room

Backround: The Elvan Archer is the enemy of the 
Dark Elf. They are natural Archers, and can never
be seen alone. Keep your eyes on these little 
pests, as they have been known to kill entire 
armies in a matter of minutes,
Special: Has "Snipe" ability


Name: Monk

Spells: Heal(1), Haste Creature(4), Armor(8)

Does: Researching, Praying.

Attracted By: Graveyard(3x3)

Backround: The Monk is one of the mortal enemies of
the Vampire. They are the only ones that can kill the
Vampire without being reserected. Keep them, as their
spells can keep your armies alive.
Speical: Has "Pray" ability, can kill Vampire.

Rate: 7/10

Name: Fairy

Spells: Lightning(4), Aromor(8), Hurricane(10)

Does: Researching, Exploring, Trainning.

Attracted By: Temple(3x3)

Backround: The Fairy can be found to be 
underestamated very often, but don't let her
size lwt you down. Her range of spells and
speed can make her a very fierce enemy, and can be
unstopable when in groups
Special: Can fly.

Rate: 8/10

Name: Royal Guard

Spells: N/A

Does: Guarding, Trainning, Gambling.

Attracted By: Torture Chamber(3x3)

Backround: The Royal Guard is just like the Guard
but much more suited to guarding more important
figuars like the king and Lord of the Land.
Special: Much stronger Guard

Rate: 9/10

Name: Stone Knight

Spells: N/A

Does: Manufactoring

Attracted By: N/A

Backround: The Stone Knight is your worst 
nightmire, and the only way to wake up, is 
to call on the famous Horned Reaper. They
are invinsable to all creatures and heroes,
except the Horned Reaper. You can only get them
if they are neutral. 
Special: Invinsable, can't be healed

Rate: 10/10

Name: Lord of the Land

Spells: N/A

Does: Gambling

Attracted By: N/A

Backround: The Lord of the Land is usually
your objective. They are stronger than Knights,
but they die instatly, so no torturing them.
Special: Dies insantly.

Rate: 10/10

Name: King Reginald

Spells: N/A

Does: Gambling

Attracted By: N/A

Backround: The ruler of the land, the King
himself, King Reginald is 2nd to none.
Kill them fast, because they do heal like
Special: Can Heal

Rate: 10/10

Name: Prince Tristan, Prince Bolder, Prince Felix

Spells: N/A

Does: Research(Tristan), Trainning, Gambling

Attracted By: N/A

Backround: The sons of the King, the prince is one of the 
only special creatures that DON'T instantly die. Which is
very good, 'cause you want to get them. They are really useful.
Special: Very strong.

Rate:10/10, 10/10 and 10/10

C. Cheats, Tips, Ect...

These are the cheats are activated by pressing ALT-CTRL-C and typing:

      Cheat        |   Effect
ha ha thisaway ha  | + 1,000,000 mana
ha thataway        |
show me the money  | + 100,000 gold
this is my church  | All rooms
feel the power     | All creatures lvl 10
i believe its      | All spells
magic              |
fit the best       | All Traps and Doors
now the rain is    | No fog of war 
gone               |


Here are 10 of the best tips I can think of that may help you with your

1.) If you have more than 1 Dark Elf, Warlock, Elvan Archer, or Wizard,
then you can just put all of them in the Combat Pit. They are all weak
and they can't kill each other as fast as others can. you can just
heal them if their health falls down to low.
2.) The Goblin is weak, but if you have a temple, try to keep them. They
can be sacraficed with "Create Imp" spell to make a dwarf. Much better
than the Goblin.
3.) The Imp takes mana to keep alive. 7 mana per Imp, so don't go over-
board with the spell.
4.) Use the Monk in big battles. they can keep your creatures healed, and
can give them a little "protection", but not fight well.
5.)You have the ability to slap creatures to make them faster. Use it,
except in battle. 
6.) Keep an eye on the Dwarvs and Skeletons. They don't heal by themselves
so keep that spell handy.
7.) Imps only fight other Imps. Keep them away from battle, you NEED them
8.) The Mentor can tell you when a creature becomes unhappy or angry,
but not every creature. if you click the button that has a smile on it
(next to the Imp creature portrat) you can see all your creature's moods.
9.) Don't attack untill you have all rooms and your creatures are atlease
lvl 4.
10.) Build all your rooms before you get your portal, you get much
better creatures that way.

In Level 20- Regincide, you may have noticed that there's a level 10
Dark Angel stuck on Good land and Solid Rock. The only way to free
him is to:

1.) Dig out the 5x5 area next to him.
2.) Build a 5x5 Temple
3.) Sacrafice a Firefly, a Warlock, and a Black Knight into the pool

If your are fast enough, you may get the mighty Zacariah.

In Level 9- Ambush, there is a level 5 Mistress traped by Solid Rock.
To free her, look at this pic:
w w w R S R S R R R R S S S S S S S S S S S S S S S S S S S S S S S S S
w w w R R R S R R R R R R S S S S S S S S S S S S S S S S S S S S S S S
w w w R R R R R R R R R R R R S S S S S S S S S S S S S S S S S S S S S
R R R R R S S S S S S S S R R R R R r S S S S S S S S S T T T S S S S S
R R R R S S S S S S S S S S R R R R r R S S S S S S S S T t T S S S S S
R R R S S S S S S S S S S S S R R R r S S S S S S S S S T T T S S S S S
W= Workshop, R= Wall, S= Solid Rock, T= Torture Chamber, r= Dig out and 
make a 3x1 Torture Chamber. t= The Mistress

CR. Copyright

This is under Copyright (C)Dk2player.
The following people may use this:
that's it. if you need to use it, you may, if I give you permision.

CE. Credits

This is placed in for anybody who may have helped me in anyway. To
help me [like you may have a special way to do something better, or
you found a flaw, contact me at the e-mail above (under the title)]

The following helped me:
Me- Made what your looking at.
GameFaq's- hosting it
Keeper Klan- for keeping the game alive
The End?