D U N G E O N K K EEEEEE EEEEEE PPPPP EEEEEE RRRRR 222222 K K E E P P E R R 2 KK EEEEEEE EEEEEEE PPPPP EEEEEEE RRRRR 222222 K K E E P E R R 2 K K EEEEEE EEEEEE P EEEEEE R R 222222 | *Creature Edition* By: [email protected] v.1 TOC. Table Of Contents __________________________ Table Of Contents......(TOC) Intro..................(I) Outline................(O) The Guide..............(TG) Creatures.........(C) Heroes............(H) Cheats, Tips, ect......(C) Copyright..............(CR) Credit.................(CE) ___________________________ I. Intro ___________________________ Dungeon Keeper 2 is about 10 years old, and belive it or not, there are still people who play it. Because of this, I thought I'd make it easier on new players and help describe all the creatures and heros found in DKII. Without forethere adue, lets get to the guide. __________________________ O. Outline __________________________ This is what the guide will look like. Name: The name of the creature. Spells: Any spells this creature may have (N/A means not spells, not attacks)(the number is the level gained) Does: Any jobs this creature will do when idle. Attracted By: the room need to get this creature. Elite: The elite of this creature Elite Room: the Room needed to get the Elite Backround: A creative descrition about the creature. Special: What makes this creature special. Rate: a number out of 10. 1- Awfull 2- very bad, 3- pretty bad, 4- somewhat usefull 5-could go without, 6- does a good job, 7- pretty good 8- try to get, 9- keep forever, 10- Pure awesomeness. _________________________ TG. The Guide _________________________ C. Creatures _________________________ Name: Imp Spells: Haste Self(4), Teleport(8) Does: Digging, Minning, recueing Wounded creatures, ect... Attracted By: 4 free from Dungeon Heart, anymore must come from the "Create Imp" spells Elite: N/A Elite Room: N/A Backround: The Imp is the most improtant creature you have. They are made of mana, so every imp you have is -7 mana you get per secound, so you can't have too many. If your mana levels are too low, they start to disapear 1 by 1. And they are very usefull, without them, you couldn't earn any money, no digging, no claimming anything, nothing. So keep them alive, and they don't fight anything other than other Imps. Special: made of mana, so they will automatically reheal when on your land Rate: 6/10 ________________________ Name: Goblin Spells: N/A Does: Trainning, Gambling. Attracted By: N/A/Lair/Hatchery Elite: Grubb the Goblin Elite Room: H L H L L L H L H H= Hatchery, L= Lair Backround: The Goblin is one of the weakest of your fighting creatures. But they are still usefull in the campaing, but in skirmish and multiplayer, you might want to throw them away. But, if you have a Temple then you can just sacrafice a Goblin and Create Imp for a Dwarf. Special: Works great in groups Rate: 4/10 ________________________ Name: Warlock Spells: Fireball(1), Heal(2), Super Fireball(8) Does: Researching, Praying, Trainning. Attracted By: Library (3x3) Elite: Almerac the Warlock Elite Room: Lia Lib Lib Lib Lia Lib Lib Lib Lib Lib Lib Lib Lib Lib Lib Lib Lib Lib Lib Lib Lia Lib Lib Lib Lib Lia= Liar, Lib= Library Backround: The Warlock is one of your best researchers you have. And they are very easy to both kill and level up. They do very little damage, but they are vital in the dungeon, especially when you are playing the campaign. Special: Uses spells more than close hand combat. Rate: 6/10 ______________________ Name: Firefly Spells: Hurricane(8) Does: Explore, Trainng, Gambling Attracted By: N/A, Lair, Hathchery Elite: Bzzzt the Firefly Elite Room: L H L H H H L H L L= Lair H= Hatchery Backround: Fireflies are the weakest of your creatures, and the most useless, unless you need to see a specific area of the map you can't find on your own because your lazy. Special: Can fly Rate: 2/10 ______________________ Name: Troll Spells: None Does: Manufactoring, Trainning, Gambling. Attracted By: Workshop (3x3) Elite: Knud the Troll Elite Room: L W W W L W W W W W W W W W W W W W W W L W W W L Backround: The Troll is the fastest manufactorer you have, but thats all its good for. they are weaker than the Goblin in combat, and they are terrible at anything other than manufactoring.But they do take traps down faster than any creature Special: Can see concealed traps Rate: 6/10 ______________________ Name: Dark Elf Spells: Arrow(1), Knives(4), Guided Bolt(8) Does: Guarding, Trainning, Gambling Attracted By: Guard Room(1x1) Elite: Zenobia the Dark Elf Elite Room: T T T T T T G G G T T G G G T T G G G T T T T T T Backround: The Dark Elf is just like the Warlock, except she likes to guard instead, has arrows instead of spells, and will guard forever. She Loves to guard, and doesn't do anything else.NOTHING! Special: Has "Sinper" ability. Rate: 6/10 ____________________ Name: Skeleton Spells: N/A Does: Trainning Attracted By: When an enemy creature dies in your prison. Elite: Bane the Skeleton (collects pay) Elite Room: T P P P T P P P P P P P P P P P P P P P T P P P T T= Treasury, P= Prison Backround: The Skeleton is the dumbest creature you have, literally. They have absolutly no fear, or brains. Good: they have no need for beds, pay or food, and will attack everything; Bad: they attack EVERYTHING. Special: No fear at all. Rate: 5/10 ___________________ Name: Salamander Spells: FireSpit(4), Fireball(8) Does: Trainning, Gambling Attracted By: Trainning Room(3x3) Elite: Furnance the Salamander Elite Room: L T T T L T T T T T T T T T T T T T T T L T T T L T= Trainning Room, L= Lair Backround: The Salamander, gracefull lizards of fire. They are great for attacking your weaker foes, or to get past lava, but that's it. Like a better Goblin. Special: Can Walk through lava. Rate: 6/10 ____________________ Name: Mistress Spells: Lightning(4), Freeze(8) Does: Torturing, being torured. Attracted By: Torture Chamber Elite: Dominique the Mistress Elite Room: T T T T T T P P P T T P P P T T P P P T T T T T T T= Torture Chamber, P= Prison Backround: The Mistress loves pian, I mean really loves pain. sometimes too much. She will head right over to the Torture Chamber right away, and will sometimes never come out. But in battle, she can strike hard and fast, but can't take much damage. Special: Takes no damage from being in the Torture Chamber. Rate: 7/10 _____________________ Name: Rouge Spells: Invisablitity(8) Does: Exploring, Trainning, Gambling Attracted By: Casino(3x3) Elite: Greverance the Rouge Elite Room: T C C C T C C C C C C C C C C C C C C C T C C C T C= Casino, T= Tresury Backround: The Rouge is probabaly the best creature to have so early in the campaign, he can hit creatures very fast and hard, can turn invisable when at high level, and can explore the watery depts and kill the good on the other side of the water. Special: has the " desgise" ability Rate: 7/10 _____________________ Name: Bile Demon Spells: Fart(4), Fart Dart(8) Does: Manufactoring, Trainning, Gambling, Eating, Eating, and Eating Attracted By: Workshop(3x3), Hatchery(5x5) Elite: Bloz the Bile Demon Elite Room: W W W W W W W W H H H H H W W H H H H H W W H H H H H W W H H H H H W W H H H H H W W W W W W W W W= Workshop, H= Hatchery Backround: The Bile Demon is the 3rd most powerful creature in your aresenall. It can take on a Dark Angel and live for sometime. Unfortunatly, it eats alot, and is really slow. You have to keep an eye on it, or it WILL get hungry, very often. Special: The most Health of any creature in the game. Rate: 9/10 _____________________ Name: Vampire Spells: Slow Creature(4), Bite(8), Raise Dead(10) Does: Researching, Praying, Gambling Attracted By: When enough corpses have rotted in your Graveyard Elite: Kelsser von Doom the Vampire Elite Room: L L L L L L L L L L G G G L L L L G G G L L G G G G G L L G G G L L L L G G G L L L L L L L L L L L= Library, G= Graveyard Backround: The vampire is a strange creature. First off, he love researching alot, and praying. Secound, he hates trainning, and won't do it unless you tell him to. Third, when he dies, he will come back in the nearestGraveyard, But if he meets a Monk, or is level one, or you don't have any Graveyards, than he will dissapear in a swarm of bats and won'tcome back. What makes this special is that they do need a lair and pay, but no food. Special: Has "Turn into Bat" and "Hypnotise" abilities. Can reserict in nearest graveyard. Rate: 8/10 ______________________ Name: Black Knight Spells: N/A Does: Guarding, Trainning, Gambling. Attracted By: Combat Pit(3x3) Elite: Kaleb the Black Knight Elite Room: T T T T T T T T C C C C C T T C C C C C T T C C C C C T T C C C C C T T C C C C C T T T T T T T T T= Trainning Room c= Combat Pit Backround: The Black Knight, champions among the dark ages. These once good heros turn bad. They will serve you very well, if you can keep them happy. They have no spells, but do not underestamate them. Their armor is very tough, and they strike hard and swift. Spcial: High Health Rate: 9/10 _______________________ Name: Dark Angel Spells: Disruption(4), Hail Storm(8), Skleton(10) Does: Researching, Trainning, Gambling. Attracted By: Temple(2 per every "hand" in the Temple) Elite: Zacariah the Dark Angel Elite Room: TE L L L L L TR TE T T T T T TR TE T T T T T TR TE T T T T T TR TE T T T T T TR TE T T T T T TR TE TC TC TC TC TC TR TE= Tresury, L= Lair, TR= Trainning Room, T=Temple TC= Torchure Chamber Backroung: The Mighty Dark Angle. Champion of creatures, Great enemy of the Hero, and The Dark Gods themselves. 'Nuff said. Get 'em When you can. Special: Is one of the toughest creatures in the game. Very rare. Rate:10/10 __________________________ Name: Horny the Horned Reaper Spells: Fire Stun(1) Does: Kill, Kill, and Kill. Attracted By: The "Summon Reaper" spell. Elite: N/A Elite Room: N/A Backround: The Horned Reaper himself, Horny is a ledgend. His killing frenzy is only matched by his undying rage. If you get on his bad side, you better run like hell. Immidedatly. Specail: It's Horny, nuff said. Rate: 11/10 Yeah 11. It's that good. _____________________________ Heroes Heros are you enemies. They are the white guys. And they are tough. Outline: Name: The Name of the Hero Spells: Any spells this hero may have. Does: What they do when converted to evil Attracted By: In the 1.7 update, there are 3 levels in Skirmish where you can get a mercenary portal. These are the rooms to get the heroes from these portals.(you can get elites from the hero portals, but can't get heros out of the regular portal) Backround: Same as before Special: Same Rate:*look above* _____________________________ H. Heros _____________________________ Name: Dwarf Spells: N/A Does: *Look at Imp* Atracted By: N/A Backround: The Dwarf is pretty much the same as the Imp, only stronger. They are better at breaching dungeons faster than Imps, and don't cpst mana. However, they don't heal, so keep that "Heal" spell handy Special: Can break down walls faster than imps, and holds 6000 gold Rate: 6/10 ____________________________ Name: Knight Spells: N/A Does: Guarding, Trainning, Gambling Attracted By: Combat Pit(3x3) Backround: The Knight is the Black Knight's archenemy.He's much stronger but doesn't hit as fast.They are loyal guards, and great fighters. Special: More health than Black Knight Rate: 8/10 ___________________________ Name: Thief Spells: Invisability(8) Does: Trainning, Gambling Attracted By: Casino(4x3) Backround: The Thief is very simular to the Rouge, except much sneakier, and stronger. Still, try to avoid, it makes a much better Skeleton or Vampire. Special: Has "Steal Gold" ability Rate: 6/10 __________________________ Name: Guard spells:N/A Does: Guarding(duh), Trainning, Gambling Attracted By: Trainning Room(3x3) Backround: The Guard is simular to the Knight, but with a funnier walk, and less health. Still, try to get them, they won't dissapoint. Special: Works like a Knight Rate: 7/10 __________________________ Name: Wizard Spells: Fireball(1), Firebomb(4), Super Firebomb(8) Does: Researching, Praying, Trainning, Gambling Attracted By: Library(3x3) Backround:The Wizard is the Warlock's worst enemy. Keep these two apart at all times, or else your dungeon will go up in flames. The are amazing battle-ers and great researchers Special: Has more damaging spells, but no heal. Rate: 7/10 __________________________ Name: Giant Spells: N/A Does: Manufactioning, Trainning, Gambling Attracted By: Worksop(3x3), Hatchery(5x5) Backround: The Giant is very simular to the Bile Demon except he can walk through lava. They are tough and strike fear into any creature that comes into their path. Special: Can walk through lava Rate: 8/10 __________________________ Name: Elvan Archer Spells: Arrow(1), Guided Arrow(4), Bomb(8) Does: Guarding, Trainning, Gambling Attracted By: Guard Room Backround: The Elvan Archer is the enemy of the Dark Elf. They are natural Archers, and can never be seen alone. Keep your eyes on these little pests, as they have been known to kill entire armies in a matter of minutes, Special: Has "Snipe" ability Rate:7/10 _________________________ Name: Monk Spells: Heal(1), Haste Creature(4), Armor(8) Does: Researching, Praying. Attracted By: Graveyard(3x3) Backround: The Monk is one of the mortal enemies of the Vampire. They are the only ones that can kill the Vampire without being reserected. Keep them, as their spells can keep your armies alive. Speical: Has "Pray" ability, can kill Vampire. Rate: 7/10 _________________________ Name: Fairy Spells: Lightning(4), Aromor(8), Hurricane(10) Does: Researching, Exploring, Trainning. Attracted By: Temple(3x3) Backround: The Fairy can be found to be underestamated very often, but don't let her size lwt you down. Her range of spells and speed can make her a very fierce enemy, and can be unstopable when in groups Special: Can fly. Rate: 8/10 ________________________ Name: Royal Guard Spells: N/A Does: Guarding, Trainning, Gambling. Attracted By: Torture Chamber(3x3) Backround: The Royal Guard is just like the Guard but much more suited to guarding more important figuars like the king and Lord of the Land. Special: Much stronger Guard Rate: 9/10 ________________________ Name: Stone Knight Spells: N/A Does: Manufactoring Attracted By: N/A Backround: The Stone Knight is your worst nightmire, and the only way to wake up, is to call on the famous Horned Reaper. They are invinsable to all creatures and heroes, except the Horned Reaper. You can only get them if they are neutral. Special: Invinsable, can't be healed Rate: 10/10 ________________________ Name: Lord of the Land Spells: N/A Does: Gambling Attracted By: N/A Backround: The Lord of the Land is usually your objective. They are stronger than Knights, but they die instatly, so no torturing them. Special: Dies insantly. Rate: 10/10 _______________________ Name: King Reginald Spells: N/A Does: Gambling Attracted By: N/A Backround: The ruler of the land, the King himself, King Reginald is 2nd to none. Kill them fast, because they do heal like Imps Special: Can Heal Rate: 10/10 __________________ Name: Prince Tristan, Prince Bolder, Prince Felix Spells: N/A Does: Research(Tristan), Trainning, Gambling Attracted By: N/A Backround: The sons of the King, the prince is one of the only special creatures that DON'T instantly die. Which is very good, 'cause you want to get them. They are really useful. Special: Very strong. Rate:10/10, 10/10 and 10/10 __________________ C. Cheats, Tips, Ect... __________________ These are the cheats are activated by pressing ALT-CTRL-C and typing: Cheat | Effect ___________________|____________________ ha ha thisaway ha | + 1,000,000 mana ha thataway | ___________________|____________________ show me the money | + 100,000 gold ___________________|____________________ this is my church | All rooms ___________________|____________________ feel the power | All creatures lvl 10 ___________________|____________________ i believe its | All spells magic | ___________________|____________________ fit the best | All Traps and Doors ___________________|____________________ now the rain is | No fog of war gone | ___________________|____________________ ____________________ Here are 10 of the best tips I can think of that may help you with your creatures. 1.) If you have more than 1 Dark Elf, Warlock, Elvan Archer, or Wizard, then you can just put all of them in the Combat Pit. They are all weak and they can't kill each other as fast as others can. you can just heal them if their health falls down to low. 2.) The Goblin is weak, but if you have a temple, try to keep them. They can be sacraficed with "Create Imp" spell to make a dwarf. Much better than the Goblin. 3.) The Imp takes mana to keep alive. 7 mana per Imp, so don't go over- board with the spell. 4.) Use the Monk in big battles. they can keep your creatures healed, and can give them a little "protection", but not fight well. 5.)You have the ability to slap creatures to make them faster. Use it, except in battle. 6.) Keep an eye on the Dwarvs and Skeletons. They don't heal by themselves so keep that spell handy. 7.) Imps only fight other Imps. Keep them away from battle, you NEED them 8.) The Mentor can tell you when a creature becomes unhappy or angry, but not every creature. if you click the button that has a smile on it (next to the Imp creature portrat) you can see all your creature's moods. 9.) Don't attack untill you have all rooms and your creatures are atlease lvl 4. 10.) Build all your rooms before you get your portal, you get much better creatures that way. ___________________ In Level 20- Regincide, you may have noticed that there's a level 10 Dark Angel stuck on Good land and Solid Rock. The only way to free him is to: 1.) Dig out the 5x5 area next to him. 2.) Build a 5x5 Temple 3.) Sacrafice a Firefly, a Warlock, and a Black Knight into the pool If your are fast enough, you may get the mighty Zacariah. ___________________ In Level 9- Ambush, there is a level 5 Mistress traped by Solid Rock. To free her, look at this pic: R R R R S S S S R R S S S S S S S S S S S S S S S S S S S S S S S S S S w w w R S R S R R R R S S S S S S S S S S S S S S S S S S S S S S S S S w w w R R R S R R R R R R S S S S S S S S S S S S S S S S S S S S S S S w w w R R R R R R R R R R R R S S S S S S S S S S S S S S S S S S S S S R R R R R R R R S S R R R R R R R R S S S S S S S S S S S S S S S S S S R R R R R R R S S S S S S R R R R S S S S S S S S S S S S S S S S S S S R R R R R S S S S S S S S R R R R R r S S S S S S S S S T T T S S S S S R R R R S S S S S S S S S S R R R R r R S S S S S S S S T t T S S S S S R R R S S S S S S S S S S S S R R R r S S S S S S S S S T T T S S S S S W= Workshop, R= Wall, S= Solid Rock, T= Torture Chamber, r= Dig out and make a 3x1 Torture Chamber. t= The Mistress __________________ CR. Copyright __________________ This is under Copyright (C)Dk2player. The following people may use this: GameFaqs.com Keeperklan.tk Supercheats.com that's it. if you need to use it, you may, if I give you permision. __________________ CE. Credits __________________ This is placed in for anybody who may have helped me in anyway. To help me [like you may have a special way to do something better, or you found a flaw, contact me at the e-mail above (under the title)] The following helped me: Me- Made what your looking at. GameFaq's- hosting it Keeper Klan- for keeping the game alive _________________ The End?