FAQs for: Doom Collectors Edition -------------------------------------------------------------------------------- Consoles included: PC -------------------------------------------------------------------------------- Version: 1.1 -------------------------------------------------------------------------------- Authors: JagDogger2525 and peach freak -------------------------------------------------------------------------------- Sections ---------- 0.) Introduction 1.) Version History 2.) Controls 3.) Skill Levels 4.) Status Bar 5.) Enemies 6.) Items 7.) What to Look out For 8.) The Ultimate Doom Walkthrough 9.) The Ultimate Doom Secrets 10.) The Ultimate Doom Bugs and Errors 11.) Doom II Walkthrough 12.) Doom II Secrets 13.) Doom II Bugs and Errors 14.) TNT/Evilution Walkthrough 15.) TNT/Evilution Secrets 16.) TNT/Evilution Bugs and Errors 17.) Alternate Pharaoh Walkthrough 18.) The Plutonia Experiment Walkthrough 19.) The Plutonia Experiment Secrets 20.) The Plutonia Experiment Bugs and Errors 21.) Codes 22.) Acknowledgments -------------------------------------------------------------------------------- 0.) Introduction ---------------------------------------- This FAQ was made just for Doom Collectors Edition. This FAQ has info from all Dooms that are included in the package. To find something, you can just press Ctrl and F simultaneously to bring up the "Find" box. There you can type the Section. The Ultimate Doom: The Ultimate Doom, or most commonly known as Doom, has been around since 1993. This game provides majority of the weapons and enemies for the later installments (included). Doom II: Doom II is the sequel to The Ultimate Doom. This sequel was released in 1994. This game included more enemies and only one more weapon. All of them are included in this guide. Final Doom: This is split up into two different games, TNT/Evilution and The Plutonia Experiment. This game was released in 1996. All the enemies and weapons are passed down from Doom II. The only difference is, you guessed it, the maps. -------------------------------------------------------------------------------- 1.) Version History ---------------------------------------- 5/8/08 - 1.0 - Majority of Guide was made 5/30/08 - 1.1 - Spell Check was performed and Item Section was added -------------------------------------------------------------------------------- 2.) Controls ---------------------------------------- Keyboard Controls -------------------- Ctrl: Fire Arrow Keys: Move Shift: Run Alt: Strafe Spacebar: Activate Switches and lifts, Open Doors Enter: Shows the last message that appeared or select something in the menu Tab: View Automap Escape: View menu Mouse Controls -------------------- Move Mouse Right: Turn right Move Mouse Left: Turn left Move Mouse Up: Move forward Move Mouse Back: Move backward Left Mouse Button: Fire weapon Right Mouse Button: Strafe Automap Controls -------------------- Tab: View Room Arrow Keys: Move Shift: Run Alt: Strafe -: Zoom out +: Zoom In 0: Full view of map M: Mark your current position C: Clear all marks F: Follow Mode On/Off Escape: View menu F Keys -------------------- F1: Read This! F2: Save Game F3: Load Game F4: Sound Effects & Music F5: Change the Graphic Detail (High/Low) F6: Quicksave F7: End Game F8: Turn Messages On/Off F9: Quickload F10: Quit Game F11: Gamma Correction Weapons -------------------- 1. Fist/Chainsaw 2. Pistol 3. Shotgun 4. Chaingun 5. Rocket Launcher 6. Plasma Gun 7. BFG 8. Fist/Chainsaw -------------------------------------------------------------------------------- 3.) Skill Levels ---------------------------------------- I'm Too Young To Die (Easy; Double ammunition) Hey, Not Too Rough (Easy) Hurt Me Plenty (Medium) Ultra Violence (Hard) Nightmare (Hard; Double ammunition; Monsters respawn) If you are just beginning, then pick I'm Too Young To Die. For those who have been playing for a long time, Nightmare. -------------------------------------------------------------------------------- 4.) Status Bar ---------------------------------------- Ammo: How many bullets you have left for your current weapon. Health: How much life you have left. When you reach 0% health, you are dead. Arms: How many weapons you have. The numbers turn yellow when ever you pick a weapon up for the first time. Face: As you lose health, the face will start to bleed. Armor: How much Armor you currently have. Takes half of the damage you normally take. Key boxes: Shows the keys you currently hold Ammo numbers: Shows how much ammo you have for each weapon, and shows how much ammo you can hold up to for each gun. -------------------------------------------------------------------------------- 5.) Enemies ---------------------------------------- Former Humans: Just a few days ago, you were probably swapping war stories with one of these guys. Now it's time to swap some lead upside their head. They are the weakest of all enemies. Former Human Sergeant: Same as above, but much meaner and tougher. These walking shotguns provide you with a few extra holes if you're not careful! Imps: You thought an imp was cute little dude in a red suit with a pitchfork. Where did these brown bastards come from? They heave balls o' fire down your throat and take several bullets to die. It's time to find a weapon better than that pistol if you're going to face more than one of these S.O.B.s. Demons: Sorta like a shaved gorilla, except with horns, a big head, lots of teeth, and harder to kill. Don't get too close or they'll rip your fraggin' head off. Spectres: Great. Just what you needed. An invisible (nearly) Demon. Lost Souls: Dumb. Tough. Flies. On fire. Flying skills with a hot temper. They like to go for a screaming head-on collision. Cacodemon: They float in the air, belch ball-lightning, and boast one Hell of a big mouth. You're toast if you get too close to these monstrosities. Barons of Hell: Tough as a dump truck and nearly as big, these goliaths are the worst thing on two legs since Tyrannosaurus Rex. Watch out for the green plasma they fling at you. Cyberdemon: When you get to the end of the second episode of DOOM, you'll know. Get ready to see this guy a lot more often in DOOM II. Spider Masterminds: It will make you wish you never were playing DOOM in the first place. Watch for it at the end of the third episode of DOOM, and numerous times in DOOM II. Former Commando: These guys are probably the first new enemy you will encounter in DOOM II. They are more disgusting looking that sergeants, and are also more deadly due to their chain gun. Hell Knight: Slightly easier to kill than our friend the Baron, but appear in larger numbers. Arachnotron: Smaller than the Spider Mastermind, and a lot harder to kill, but there are a lot more of these guys. Watch for its BFG9000-like green plasma. Pain Elemental: Watch out for these guys, they fly around and fire Lost Souls at you. If you don't kill them quick enough, the Lost Souls will eat you for lunch. Revenant: These huge skeletons are just cruel. They punch and kick the life out of you, and also enjoy launching flaming rockets into your torso. Mancubus: He is fat, ugly, and like shooting enormous fireballs into you from his arms. Arch-Vile: Not only does he summon the fire elementals to watch you go up in flames, he revives already dead demons while he's at it. SS Officer: This is only found in the U.S. version of Doom II. This is because anything that has to do with Nazis is forbidden by law in Germany, so they had to cut this in the German version of Doom II. They are about the size of a Former Human Sergeant with the blue uniform on from Wolfenstein 3D. To attack you, they fire a pistol at you which sounds like a shotgun. They drop a clip when they attack you, and it does not hurt you a lot. Use any weapon to take down these weak soldiers. Only found in Level 31: Wolfenstein and Level 32: Grosse. Commander Keen: Also found in the U.S. version of Doom II, as it is found in a level with SS Officers in it. Also from the Commander Keen series. They are little guys hanging from the ceiling at the end of Level 32: Grosse. Just one shot from the Super Shotgun can take out all 4 of them. Once all of them are dead, you can exit the level. They do not attack you as well. -------------------------------------------------------------------------------- 6.) Items ---------------------------------------- Health/Armor -------------------- Health Bonus or Health Potion: This adds 1% extra Health to your current health. With this, you can go past 100% health. Armor Bonus or Spiritual Armor: This adds 1% extra Armor to your current armor. With this, you can go past 100% armor. Stimpack: This adds 10% health to your current health. You cannot go past 100% health using these. Medikits: Better than the Stimpacks. These add 25% health to your current health. You cannot go past 100% health using these. Security Armor: When you pick this up, this sets your armor to 100%. This will not work if your armor is greater than 100%. Combat Armor: This is the blue armor. When you pick it up, it sets your armor to 200%. Soul Sphere: This increases your health by 100%. The maximum health you can have is 200%, so this is a really useful item. Only use it when you are low on health, but grab it when you really need it. Megasphere: The best health item you can get. Once you pick it up, it sets both your health and armor to 200%! This is very useful, but if you are high on health, leave it where it is and come back to get it when you are about to exit the level. -------------------- Ammo -------------------- This is the ammo you can get throughout the game. It shows how much it gives on easy/hard skill levels, what weapon it is used for, etc. Use this table to find out the name of ammo used for each weapon. The "small ammo" is very little ammo that doesn't give you a lot. "Large Ammo" is ammo that comes in bigger amounts and is a lot more useful. |-------|------------|-----------------------| |Weapon | Small Ammo | Large Ammo | |-------|------------|-----------------------| | P/CG | Clip |Box of Bullets | |-------|------------|-----------------------| |SG/SSG |4/8 Shells |Box of Shotgun Shells | |-------|------------|-----------------------| | RL |Rocket |Box of Rockets | |-------|------------|-----------------------| |PG/BFG |Energy Cell |Energy Cell Pack | |-------|------------|-----------------------| P: Pistol SG: Shotgun SSG: Super Shotgun CG: Chaingun RL: Rocket Launcher PG: Plasma Gun BFG: BFG9000 Here is the amount of ammo each type gives out. ---------- Pistol/Chaingun Ammo ---------- Clip: Gives out 20 bullets on skill 1, 10 on harder skill levels. If you pick it up from a Zombiemen, it will give you 10 on skill 1, 5 on harder skill levels. Box of Bullets: Gives you 100 bullets on skill 1, 50 on harder skill levels. ---------- Shotgun/Super Shotgun Ammo ---------- Shotgun Shells: Gives you 8 shells on skill 1, 4 shells on harder skill levels. Box of Shells: Gives you 40 shells on skill 1, 20 on harder skill levels. ---------- Rocket Launcher Ammo ---------- Rocket: Gives you 2 rockets on skill 1, 1 on harder skill levels. Box of Rockets: Gives you 10 rockets on skill 1, 5 on harder skill levels. ---------- Plasma Gun/BFG Ammo ---------- Energy Cell: Gives you 40 cells on skill 1, 20 on harder skill levels. Energy Cell Pack: Gives you 200 cells on skill 1, 100 on harder skills. -------------------- Power-Ups -------------------- These are items that will be a big help to you throughout the game. They help you or protect you of some sort. Backpack: This is probably my favorite item in the whole game. When you pick it up, it doubles the amount of ammo you can carry! For example, the maximum amount of bullets you can carry is 200. With a backpack you can carry 400. Just take your maximum ammo and multiply it by 2. Berserk: Man, this is a really fun item right here. When you pick it up, it will set your health to 100% if it is below 100%. The second effect is that your screen will go red and it will power up your Fist! The red screen lasts for a few seconds, and this will remain in effect for the rest of the level. During this time, your Fist will become very powerful, and it will be able to knock out anything weaker than a Demon in one hit. It can knock out stronger enemies in just a few punches! Very useful to save ammo as well. Computer Area Map: Another useful item if you may happen to get lost. Once you pick this up, it will fill your Automap 100% so that you can see everything on the Automap! Areas that are in gray are areas that you have not visited yet. However, this will not add object indicators to the Automap (where you can see items and enemies moving around). Invisibility Sphere: This red orb is something that makes you invisible. While you are invisible, enemy attacks will be less accurate, and when they try to attack you, it may miss. But you won't be completely invisible, as enemies just have more difficulty spotting you. The other part is that this is on a time limit, and you will be invisible for a minute. Invincibility Sphere: Just the exact thing you'll need when you are in a hellhole. While you are invincible, your screen will go white. This effect lasts for 30 seconds. Also when you are invincible, you cannot be damaged in any way. This includes enemy attacks, crushing ceilings, and even slime pits. It just lasts for 30 seconds, and the white screen can be annoying. Radiation Suit: Something you will really need in levels with a lot of slime pits. When you pick one of these up, your screen will go green for a minute. During this time, you will not be hurt when you are walking around in slime, as this gives you protection from lava and slime. This effect lasts for a minute and you can still get hurt by enemies, even if you do have this on. Light Amplification Visors: A really, really, neat power-up. When picked up, the brightness greatly increases for 2 minutes, and then the screen will return back to it's normal brightness. These goggles are useful for getting pack dark areas/mazes. Yeah, this means every area in the level will be 100% bright as long as you have these on. -------------------- Key Items -------------------- Keycard/Skull Keys: Found in levels, these keys come in 3 colors: red, yellow, and blue. Not all keys are in all levels, so keep that in mind. These keys open a locked door, activate certain switches, etc..... Also, many of the doors are not 100% blue, red, or yellow. If the door has red, yellow, or blue lights to the sides of it, that's also a red, yellow, or blue door. There may be a level with a Yellow and Red Key, but you may not need the Yellow Key to complete that level (that sentence right there is made up, just giving you a little example of that some keys in a level might not be needed to finish that level). -------------------------------------------------------------------------------- 7.) What to Look out For ---------------------------------------- What I mean is that watch out for these things. They can hurt you, depending on what you do. Some can be useful, so will not. Barrels: These can be your best friend, or your worst enemies. These are scattered around many levels, and can help you a lot. To make very good use of these, lure a lot of enemies to one barrel, and shoot the barrel. It should explode, and hurt/kill the enemies near it. Or if you shoot the barrel when you're right next to it, you'll be hurt/killed. Even enemies can blow up barrels, so you can use them to blow them up and save your ammo. Crushing Ceilings: Crushing Ceilings can appear at a nasty time, so watch out. Just like Barrels, these can be your best friend or worst enemy. These ceilings fall from the ceiling and touch the ground, and rise back to ceiling, and so on. You'll need to time your moves right to get past these. Also, their good use is that Crushing Ceilings can also crush and kill enemies, saving your ammo. But they can crush you too, and these do hurt. Slime/Lava/Blood: These appear on floors. Slime is green, lava is a mix of red and yellow, and blood is red. Whenever you step on these kinds of floors, there is a good chance your health will decrease each second. The amount of health decreased depends on your armor and what kind of toxic floor you stepped into. All types of toxic floors cannot hurt enemies, sadly. You will not be hurt from these floors if you step on them while having an active Radiation Suit on. -------------------------------------------------------------------------------- 8.) The Ultimate Doom Walkthrough ---------------------------------------- Now, here's the walkthrough (note that this walkthrough is not useful for skill level 5)! Also some enemies I tell you to kill in this game may not be there because of the skill level so if you don't see an enemy I told you to kill in this guide, then you're playing a low skill level. <><><><><><><><><><><><><><><><><><> Episode 1: Knee Deep in the Dead <><><><><><><><><><><><><><><><><><> ------------- E1M1: Hanger ------------- At the start, there is a health potion to the left and right of you. Go straight and enter the room to the left, and beware the Former Human Sergeants on skill levels 4 and 5. Take their Shotguns, including the Combat Armor, health potions and spiritual armor. When you are done, leave the room, and head left into the opening, and go through the door. Before you do that, don't forget about the spiritual armor against the wall. Kill all the enemies in this room, and watch out for the Former Human Sergeants on skill levels 4 and 5. When this room is empty, collect all the items and ammo here, and go through the opening at the east part of the room. Kill the Former Human at the stairs, and collect the health bonuses, and go down the stairs. Kill every enemy here, including the Imp(s) on the platform. Get past the zigzag floor to the other side of the room. Before you open the door, check the walls to the right until you find a secret area. In here, go down the stairs and kill the Former Human Sergeants on skill levels 4 and 5, and collect the ammo and health here. Go outside and collect the Mega Armor, and go back to the zig zag room, and now go through the door. Kill the enemies here, and get the health, and go to the exit door. But before you go into the exit room, go back to the zig zag room (again). Remember that platform that had the Imp(s) on it? It's now been lowered. Go into the new room that was behind the platform, and get yourself a Shotgun on skill levels 3 and below, with a box of shells and health, and a Former Human Sergeant on skill levels 4 and 5. Now go back to the exit door, open it, grab the items, and hit the exit switch. -------------------- E1M2: Nuclear Plant -------------------- Get out of the starting alcove and go right. You will be in front of a door, but go left, and kill any Former Humans there. Now check the wall across from the wall in between the 2 doors until the wall opens. Grab the goodies in here, and flip the switch (don't forget the backpack), and leave this room. Take the door to the left, and kill the Former Humans in front of you. Go up the stairs, and while you're climbing up, go through the opening to the left when you see it. On skill levels 4 and 5, beware of all the nasty Shotgun Guys here. But out here you can get a Soul Sphere and a Chaingun and some Chaingun ammo. Now go back through the opening. Climb up the stairs in front of you, and when you get to the top, skill the enemies here, and get the Red Key in this little room. Now go back to the room we started in. Get to the other side of the room, killing any Former Humans in your way. Go through the Red Door. Kill all the enemies in front of you, and head straight, going up the stairs. From the edge of the stairs, get to the other side of the room, and collect the health and ammo, and go down the elevator. Down here is an "ambush" of Imps and Former Humans. Kill all of them, even the Imps on the high platforms. Hit the switch, and 2 doors will open. Take either one, and go right down the stairs, and open the exit door. Kill the enemies, go down the lift, and watch out for that nasty Imp there on hard skill levels, and hit the exit switch. --------------------- E1M3: Toxin Refinery --------------------- Open the door in front of you. Kill all the Former Human Sergeants, Former Humans, Demons, and Spectres (on high skills) in here, and go left, following the hallway into a door. When you open it, shoot the barrel to see those 2 Former Humans go to waste. Go right up the stairs, and take a left, going down some stairs. Down here, kill the Former Human Sergeants and Imps to your left. When they are all dead, go left where they were and hit the switch. Go back upstairs and to the right. A new passage in this room has opened. Go up the stairs, killing any enemies in your way. Leave the room once you do (down the stairs), and go back up. As you are getting up the stairs, you should hear the sound of an elevator. Here's a little map where the sounds are coming from: A1 A2|------------------------------------| | | | |-----| |---| |-----------| | | | |-------| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |-------------------------| | | | |-----------| |------------------| | | | X | Say the X is you. The sounds are coming from A1, and A2, which are the platforms in front of the "computer wall". Run to A2 first (get on the platform that dropped, and walk to the "computer wall" and it should open. Go downstairs, and kill any Imps there. Hit the switch on the pillar and get the Soul Sphere when it comes down. Go back, exit A2, and run to A1, and do the same thing as last time (kill the Imps, Demons, and Former Human Sergeants in your way). When it does open go straight, kill any Former Human Sergeants or Imps here, and get the Rocket Launcher and Armor. Go right, jumping in the toxic river, entering the slime tunnel. When you get to the end, hit the switch, get the backpack, and check the walls to the right of the switch until the door opens. Go inside, get all the goodies in here, hop on the elevator, and check the wall at the end of the room, and it should open. Grab the stuff in this room, and take the lift down, and go back up the stairs from this familiar room. Go right again, open the door, and cross the new bridge made. When you get to the wall, it should open. Walk up and kill the Imp in front of you, and walk straight, and the wall should open, revealing Former Humans and Former Human Sergeants. Kill them all, walk straight and another wall should open, revealing Imps. Kill all of them, and go into the room they came out of. In here, go through the opening, and follow it to the exit door. Open it. In here, check the wall to your left, and it should lower like a lift. Get on it, and ride it to the top. Kill the Imp up here, and get the Box of Rockets. Now turn back around and drop down to the exit room. Down here again, hit the exit switch (this takes you to the secret level). -------------------- E1M9: Military Base -------------------- At the start, collect the two clips to the left and right of you, and get out of the alcove. Kill all the Imps in the Imp Cage, and kill any Former Humans/Former Human Sergeants that come for you. Take the staircase to the left of the starting alcove, go down, and kill all the enemies down here. Walk around the cage to get the Yellow Key. Now go back upstairs and take the staircase to the east and go down. When you get to the bottom, go left, down the stairs to the Yellow Door. Kill all of the Former Humans, Former Human Sergeants, and Imps in front of you, and get the Red Key in this room. Watch out for the opening wall revealing Former Human Sergeants too. Exit the Yellow Door we came from, and get to the other side of the room to the Red Door. Open it, and kill all the Former Humans, Former Human Sergeants, and Imps, and then go to the other side of the room and enter the little alcove. Destroy the barrels (stay at a safe distance), and hit the switch. Go back out the Red Door we came from, and a little Demon Pen has been released. Get the Demons out of the way, and collect the Blue Key from the Demon Pen. Go upstairs from this room, and take the staircase across from us. Open the Blue Door, and kill any Former Humans, Former Human Sergeants, Imps, and Spectres in this room. When you're done, jump into the slime pit, and take either way to this switch. Activate it, and go right from the switch, and this door should open. Go through it, kill all the Imps, and take the lift up. There may be another Imp there, so watch out, collect the health. Check the wall in front of you, and it should open. Go across the new bridge, get the health in front of you, and exit the level. ---------------------- E1M4: Command Control ---------------------- At the start, go to the door, but check the wall to the left and it should open. Take the backpack, health, and Shotgun Shells, and go back out to open the door. Kill the Former Humans to the left, and take the middle opening in this room. Kill the Former Humans in here, and hit the switch and a lift should lower. Take it up and go right, and walk up to the doors in this room. They should open by themselves. Go in, kill the Imps, grab the health bonuses and Chaingun, and pick up the Blue Key. If you are locked it, stand on the light the blue key was on, the doors will open. Get out of this room. There are 4 ways out of this room. Look for the entrance that has white lights to the left and right of the opening. When you do, go in and go left. Kill the Former Human Sergeants here, and enter the Blue Door. Watch out for Imps and Demons in this maze (try to kill them if they get in your way). To get out, go right until you hit a wall, and go right again into this little small room. Take a left, and go left again, and you're out of this maze. Turn right to get some health, armor, and the Yellow Key. Go up the stairs in this room, and hit the switch next to the Yellow Door. Open the Yellow Door, go right, go left, and then left again up the stairs, and cross the bridge to the exit door. Open it, and hit the exit switch. ----------------- E1M5: Phobos Lab ----------------- Go across the slime pit, and in this room, go all the way right (there is a door, but skip it) , and at the end, turn left into a "balcony", and a platform across from us should rise. Leave the room, kill any enemies in your way, going straight. Keep going until you find a staircase to your right, and then climb it. Destroy the 2 barrels and check the wall they were in front of. In this secret room, grab the Shotgun, the ammo, and the health and armor bonuses. Get out and go right onto the new bridge, and follow it to an opening. Kill the enemies, and go forward to get the health and Yellow Key. Leave this room and jump into the slime pit, go straight, check the brown wall, and it should open. Collect the armor, Rocket Launcher, and ammo, and go into the opening. Go straight, collecting health and ammo, but when you try to pick up the small Shotgun Shells in front of the wall, the wall should open, and get out of this secret room. Back in this familiar room, kill any appearing enemies coming from the door. Now open the door. Kill all enemies here, and when you're done, open the Yellow Door. Take the lift down, and kill any enemies there. Go either left or right, there's no difference, but watch out for the doors that open, containing enemies. When you've reached the other half of the room, jump in the acid, run across it, and hit the switch, and then two pillars with enemies will lower. Kill them, and get back to (and open) the Yellow Door. Run across to the new opening, killing the enemies in your way. At the top of the stairs, turn left and kill the enemies, and grab the health if necessary. Go up another set of stairs killing all of the enemies. In this room is a switch (which is a door), but before you open the door, check the walls to the right of the door until you find a secret area. In this secret area, there's a Chaingun, health, Backpack, and a Computer Area Map. Now go to the door. Watch out in this semi-dark hall. Follow it, killing the enemies, and at the end of the hall is another room. Kill the enemies, grab anything you need, including the Blue Key. Hit the switch, turn around, go down the stairs, kill any Spectres that should be there, and enter the Blue Door. Be careful in this dark room....actually you don't need to! There are some Light Amplification Visors in here, and I'll show you where they are: |----------| | | | | | | | | | | | | | | | |----------------| |--------| | | | |-----------------| |------| X |---------------------| | A | |---| |-------------------| So say you're the X, and the Visors are "A". At the start of the Blue Door, turn left, and looking to the left, look for an alcove. This is an easy to miss alcove, so watch out. So turn left when you see it, and follow the passage to the Visors, along with so other goodies. This does count as a secret too. When you are done with that, get to the northern half of the room, killing all enemies in your way, and open the exit door. Kill the Demons there on skill levels 4 and 5, and then hit the exit switch. ------------------------- E1M6: Central Processing ------------------------- Go straight down the hallway at the start, and when you get to the first 4 way intersection, go right, and kill the enemies in your way. Enter the room, destroy all the barrels (always stay at a safe distance), and look around this room for the Red Key. Once you pick it up, you will be locked up in this room and be ambushed by a bunch of monsters for a certain amount of time. While waiting for the doors to open, kill the enemies, grabbing ammo and health while you're at it. Once the door opens, Go all the way straight to the red doors (watch out for any remaining enemies), and open either one. Follow the hall from the door you took to a larger opening, and go through to get the Blue Key. Instead of going back to the Red Door, jump into the slime pit and go left, and get on the ledge, and grab health and other neat things. On the same ledge, go into the alcove, follow it to the stairs, go up them, and grab everything in here. Hit the switch (it is a door), and forward to the 4 way path. Go straight, opening the door. Turn right, follow this hall to another room to the right, and go into the room. Get to the Blue Door. Touch it, but don't open it. Look behind you to the left: a platform with enemies behind it is lowering. Kill all the enemies behind the lowered platform, and go in the small dark room behind the lowered platform. Check the wall in between the Medikit and Radiation Suit, and you should find a secret area, which has a Backpack, Rocket Launcher, and an Invisibility Sphere. Open the Blue Door here (it's a wall, actually), and kill the Imps here, and get the Yellow Key (this was a QUICK shortcut to the Yellow Key) and another Backpack. Follow down the hall until you here an opening, and run back to the Blue Door (you won't see the lights this time, but it's still here), open it, grab the Radiation Suit (if you haven't yet), and go straight, into the alcove in the slime pit, killing the Imps. Follow this alcove to a door and some goodies. Open the door. On Skill levels 4 and 5, there will be a whole bunch of Former Human Sergeants here. Kill them all, jump down there, and take their Shotguns. Also, check the platform the Soul Sphere is on. It will lower, and grab it. Stay on the platform, and when you get as high as it goes, check the green wall and it should open. Get into the room killing any enemies, and then go straight, and then go right, going up the stairs. Kill the Imps up here, and hit the switch. Go back downstairs, turn right, and go into the slime pit into the door. Kill the enemies at the door. In this room, there are 3 staircases. Take either the left or the right one, and follow the halls into another room. In this big room, kill all the enemies in here. Then go into the small alcove and hit the switch. Behind you is a big ambush of enemies. You can kill them, or try to avoid them and run into the alcove in the northeast part of the room. Open the exit door, collect the health here, and hit the exit switch. ----------------------- E1M7: Computer Station ----------------------- At the start, collect the ammo here, and open the door. Kill all the enemies in your way, and from the door, go left, and follow the hall to a bigger room. Go into the alcove, and take the lift up. Kill all enemies in your way, and follow this ledge into a dark room. Grab the health, kill the enemies here, and take the Yellow Key. Get back out, jump off the ledge, and go straight (not up the stairs) to the Yellow Door. Open the Yellow door, killing any enemies in your way, going straight. At the end, go left, and go all the way straight, and at the stairs, destroy the barrels, and kill the Former Humans there. Go up the small set of stairs, and kill the Former Human Sergeants from the pillar that lowers. There are two passages to take: take the one on the right, and kill the enemies in your way. Go straight until you get to the door, and open it. Kill any enemies that are there, and get the Northwest part of the room, and take the lift. Grab the health if you need to, and when the lift reaches the top, follow this hallway to the Red Key, killing enemies. Once you get the Red Key, backtrack your steps to the lift, and take it down. In this room, avoid the new enemies, running to the door. Run straight out of this room too, and get past the pillar down the stairs, keep going straight, and get back to the Yellow Door. Open it, go left, and take another left up the stairs. Go straight to the other set of stairs, and descend them. At the bottom, go right all the way, then turn left to the Red Door. Open it, kill the Imps if you haven't and go straight to get the health and the Blue Key. Leave this room. Go all the way right to the Yellow Door, skipping the new alcove. Go right until you see the Blue Door, and open it. Kill the enemies in your way, and go up the stairs. In this room, go straight, into another room. Follow its hallway to another room, killing the enemies in your way. In this dark room, hit the switch, and leave this room, going into the room near the Blue Door. On the other side of this room, a door has been opened. Go into the new room, kill any enemies in your way, go through the exit door, and hit the exit switch. --------------------- E1M8: Phobos Anomaly --------------------- You've made it to the final level of episode 1! Anyway, hit the switch at the start, and the wall will lower. From where you are, shoot a barrel and watch many of the Demons die. Kill the leftover ones, and get off the platform you're on, and turn left down the stairs. While going down the stairs, check the walls to your right, and you should find a hidden Soul Sphere. Now, enter the door at the bottom. If you need ammo, there is some Shotgun and Chaingun ammo in the rooms to the left and right, but watch out for the Demons there on hard skill levels. Now get out of the room you are in, and get to the other end of the room (from the door). Hit the switch, and take the lift. Walk up forward, and 2 doors will open, both will have 1 Baron of Hell. Here are some tips for beating them: 1. If you have plenty of Rocket Ammo, use it on them, no matter how many rockets you have. 2. Watch out for the Spectres on skill levels 4 and 5. Get them out of your way. 3. Run around the room, taking potshots now and then. 4. If you find you are low on ammo, you can lure them to the barrels, and at least damage/kill one. 5. On skill levels 4 and 5, you can have the Spectres get in a fight with a Baron to weaken him (the Spectre needs to be hit by one first though). 6. The Barons will respawn on skill level 5, so finish them off quickly. Once you've defeated both Barons, the walls will lower. Jump down to the lower ground, and down there is a "building". Hit the switch on it, and the stairs will rise. At the top, take the teleporter, let the enemies kill you inside, and you've beat episode 1! Once you die (you have to), you get a little story: ------------------------------------------------------------ Once you beat the big bad-asses and clean out the moon base you're supposed to win, aren't you? Aren't you? Where's your fat reward and ticket home? What the hell is this? It's not supposed to end this way! It stinks like rotten meat, but looks like the lost Deimos base. You're stuck on the Shores of Hell. The only way out is through. To continue the Doom experience, play the Shores of Hell, and its amazing sequel, Inferno! ------------------------------------------------------------ A few seconds after the story is over, you'll see a screen of the id software employees, who make this game, and what they did (level design, music, etc). After that, press escape, select New Game, then pick the Shores of Hell. Select your skill level, and you begin Episode 2. <><><><><><><><><><><><><><><><> Episode 2: The Shores of Hell <><><><><><><><><><><><><><><><> --------------------- E2M1: Deimos Anomaly --------------------- You start out in an alcove. Get out and go right, skipping he teleporter (but grab the Shotgun that's there on skill levels 1 and 2 next to it though). Kill the Former Humans in your way, and pass the evil red cross, going right. Kill the Former Humans here that appear on skill levels 3 and above, and grab the Medikit and Blue Key here. Go through the teleporter we skipped. Kill any enemies in your way, and head straight, on skill levels 3 and above, grab the Shotgun on one of the red triangles, Continue through more of the room, killing any enemies in your way. Cross the red blood pit, and hit the switch on the right wall. A little lump with a switch on each side behind you will rise. Hit the switch on both sides, and go through the last teleporter we visited. From here, go past the red cross again go right, and go through the new teleporter here. In this room, kill all enemies (watch out for the Cacodemon on skill levels 3 and above), and once the room is cleared, grab the Plasma Gun and Cell Pack here. Leave this room, go through the teleporter near the start, and go across the blood pit (don't go to the teleporter yet). To the left of the teleporter is a small opening. Enter it, and in this small hallway, collect the health and Red Key. Exit this secret room, and now go through the teleporter. In this room, go through the small alcove in the left wall, and flip the left switch. Where the switch we flipped is, a secret area will appear (this only happens once), and enter the teleporter in the secret room. Rush through this secret hallway, collecting the armor and health bonuses, and go through the teleporter at the end of the hall. If the secret door closed, hit the switch to open it. Now hit the other switch we didn't flip yet. Leave this small alcove, to find that a platform is lowering. When it does lower, kill the enemies there, and when it is clean, go straight, and enter the Red Door. Kill the enemies inside, and grab all the goodies here, and leave this room, going straight to the Blue Door. Open it, and take the teleporter. Kill the enemies in here, and grab the health in here. Hit the switch in this room, and the stairs will raise in the alcove. Kill the Lost Soul/Cacodemon there (skill level varies), climb the stairs, hit the switch, and exit this alcove. Go through the new teleporter that lowered, and enter it. Walk forward, and the wall in front of you will lower. Watch out for the Cacodemon on skill levels 4 and 5. Kill it, or avoid it, open the exit door, kill the Imp there, and hit the exit switch. ----------------------- E2M2: Containment Area ----------------------- Grab the armor in the right alcove if you need to. Go straight, killing the Imp, and then flip the switch on the left wall. Turn around, and find that the crate containing the Shotgun/Ammo (it's ammo on skill levels 1 and 2, and a Shotgun on skills 3 and above, but the Shotgun on skills 1 and 2 is in the alcove behind the crate with the Ammo) has lowered. Take whatever is there, turn around, go straight, and when you have the choice to go left or right, go left. Go straight to the Berserk pack across from us, and go right, killing any Imps in your way. Enter the non-crate room. You can easily outrun these Imps in here. Get to the other side of the room, and just before the door is an alcove with a switch on the left wall. Flip it, and the door we were just at has opened. Go through it, and go forward inside, and stairs to the platform will rise. At the top, go straight, to the other end of the room. Again, when you have the chance to go left or right, go right. Go all the way straight and when you see the exit door, don't jump into the slime pool in front of it. Kill any enemies in your way. When you see the exit door, you can't access it, you'll need to hit a certain switch first. From our view of the exit door, go left, go left again past the Red Door, to the crushing ceiling hallway. Oh no! There may be enemies in front of us, but let them commit suicide under the crushing ceilings. Timing your moves right, get to the other end of the crushing ceiling hall. Now, follow this hallway to a slime pool. Cross it to get the Blue Key. From the Blue Key, there's an alcove to the right wall. Climb down the stairs, and open the Blue Door, and kill the Spectre there on hard skill levels. Go through the Blue Door, and go right, and open this Blue Door. Walk forward to get the Red Key. Leave this room, go back through the other Blue Door, and backtrack your steps to the Red Door. Open the Red Door, turn right, take another right, and flip the switch. Watch out for the Imps though. Leave the Red Door. Now, a bridge is rising to the exit door. Cross it, open the exit door, and hit the exit switch. --------------- E2M3: Refinery --------------- There's a door to the right, but skip it, and go straight. At the Cacodemon cage, turn left, and then right. Go through the opening, turn left, and kill any Former Humans there. From the Blue Door, go right, and go straight until you hit a wall. Turn right, go straight, take another right, and kill the Imps and Demons there, and go straight. Before taking a turn into the pillar room, check the green walls across from it. Use this map to nail it down: | | |-------------------| |------|--------------| | < Blue Door | Pillar Room |Secret | |------------| | ---------| | | | | | Another |E |-------| | | | | Room |n | | | |e |Slime Pit | | |m | | | |i | | | |e |--------------| | |s | ---------|------------------------| Once you do find the secret, walk in, turn right, cross the slime pit and pick up the Backpack. Exit this secret room, and no go into a pillar room. Instead of crossing all those rising and dropping pillars, check the walls to the left when the entrance of the room. A wall should rise, go into this room, and kill the enemies in here. From where we entered into this room, go right, and pick up the Shotgun on the platform. No go straight (not to the slime pool), turn left, and take a right into a room. Now go straight, jump into a blood pit, and go right onto a platform. Kill any Lost Souls here, and grab the Plasma Gun and its ammo. Jump off the Platform (not into the Blood Pit), and kill the Demons here. In this room, behind the pillar is the Blue Key. Leave this room, but watch out for the Baron on skills 4 and 5. Once you leave the room, turn right, and at the end of the room, turn left, and go straight, into the big room across from us. At the end of the room, search the wall that's in between 2 gray skinny poles (the one on the right), and the wall should open. Go into this room, go straight, and when you reach the wall, go left to the Blue Door. Open it, kill any enemies in your way, and go right, through a dark hall. Follow it to a bigger room, kill any enemies in your way, and collect all of the goodies in the bigger room. In the northwest part of the room, enter into a dark room. I'll show you the quickest way to get out of here: From the start of this pillar room, go all the way right until you hit a wall. Then, go left until you hit another wall. Go right until you hit another wall. Then go left, and to the right is the exit out of this room. Cross the slime pit, turn left, and then go right into another room. Kill any enemies here, enter the exit door, and hit the exit switch. ----------------- E2M4: Deimos Lab ----------------- At the start, check the flashing wall to the right, and it should open. Go into this secret area, and collect all of the goodies in here. Leave this room, go right, and go through the teleporter. In this room, go through the opening in the left, and rush to the opposite wall. Go right, left, and then straight, skipping the opening to the right. Now go left, kill the Imps here, and open the door. The enemy in front of you varies: Demon on skills 1 and 2, a Baron on harder ones. Avoid or kill the enemy, and at the left side of the room, flip the switch, and take the lift to the left of it. Ride it to the Blue Key. Jump off the platform, and exit this room. Go straight, and then right. Now go left into the opening we skipped. From here, run to the Blue Door Across from it. Enter it. Follow this hallway to the Yellow Door, but since we don't have the Yellow Key, go left. Run under the crushing ceiling to get the Yellow Key. Return to the Yellow Door, and open it. From the Yellow Door, go left, passing the staircase. After the staircase, hug the left wall (still move, don't stay in 1 place) until you drop into a small pit. In this small pit, check the walls until an opening is revealed. Get the Plasma Gun in this secret room, and take the teleporter. If you're playing on skill levels 3 and above, use your Plasma Gun to kill the Cacodemon in front of you. After that, kill the other enemies, and go through the alcove in the northwest part of the room. Keep going straight until you get to a bigger room, and once you get to the bigger room, run to the teleporter across from you. Once you've entered the teleporter, go right, kill the Demon, and jump into the blood pit, and go left, onto a platform (DON'T ENTER THE TELEPORTER YET!), and hit the switch near the teleporter (there's only one). Now enter the teleporter. When you get back to this room, go forward, but go back into the teleporter. Go right again, onto the new bridge to the exit door, Open it, kill the Imps, but don't hit the exit switch yet. Turn around, cross the new bridge leading to the Soul Sphere, and grab it. Now go back to the exit door, open it, and hit the exit switch. --------------------- E2M5: Command Center --------------------- At the start, open the door, and kill the enemies. Take the staircase at the southeast part of the room, and climb it. At the northeast part of the room, hit the switch (it's a door), and go through into this room. Follow the hallway to a switch (another door), open it, and go through it. In this room, open the door to the right, and kill the Demons inside. Go into the room, and hit the switch in the small alcove. Leave this room, and turn right. At the wall, turn another right, to see that the stairs have appeared. Climb them, go through the red wall (just walk through), and take the teleporter. Watch out for the Lost Souls in this room. Kill them if you can, and try to open the door in this room (it's a switch). When it opens, get to the exit door on the other end of the room, and hit the exit switch (this exit leads to the secret level ;)). -------------------------- E2M9: Fortress of Mystery -------------------------- Run straight to the wall at the beginning and pick up the Plasma Rifle (equip it too). Turn around and blast down the 4 Barons. When they're all dead, grab the goodie from each alcove (there's a Shotgun, Chaingun, Rocket Launcher, the Plasma Gun we got, Chainsaw, Backpack, and Computer Area Map, grab everything). Open the door in one of the alcoves, and go into the room. Use your Rocket Launcher and Plasma Gun to kill all the Cacodemons in here, and when the room is empty, collect the health and ammo, then the Soul Sphere. From the door we entered, check the wall across from it (the wall in the room with all the Cacodemons), and it should open. In this room, flip the switch to the left and the door to the right of it will open. Enter it and get the Blue Key. Exit it, open the Blue Door and get the Red Key. Exit that room, and enter the Red Door to get the Yellow Key. Open the Yellow Door and go through the exit teleporter. Tip: If you don't have enough ammo, lure the Barons of Hell and Cacodemons into one room, and have them fight off each other. You can then kill the remaining enemies easily. -------------------------- E2M6: Halls of the Damned -------------------------- Go into the other room at the start. Kill any enemies here, and grab the Rocket Launcher. Open the door in here. Kill the enemy in front of you (if one is there), and hit the switch. Leave this room, and go back into the room we started in. Go past the new opening and go right. Go all the way straight, past all of the pillars, and hit the switch when you get to it. A platform to the right of it will rise, and use that platform to get to that Berserk Pack. Take it, and see that the platform around the pillars have lowered to just a slime pit. Get off the platform you're on, and RUN through the new opening in the western part of this room. Follow it to a switch and some health. Once you hit the switch, get out of this room, go left onto a platform, collect the health, and go left into a new opening, where there's a Blue Door, and to the right is a normal door. Go through the normal door, having a Shotgun or Chaingun ready. Go all the way straight, killing any Former Humans/Former Human Sergeants in your way. When you have the choice to go left or right, go left. Go straight, and go left to get the Blue Key. Turn around, go right, then all the way straight (skip the hallway to the left as we progress), until you get to a brown opening. Go inside this dark, brown room (this is a maze if you were wondering). I don't know the exact guide to the door in here, but all I can tell is look around until you find a door in here, and kill any enemies in your way. Once you find the door, go through it, and go right, going through a hallway. When you get out of this hallway, go left, and take another left to a small room, and in here, and go left, and get the Red Key. Exit this small room, and backtrack your steps to the door, killing any enemies in your way. Go back through the door, and work your way out of this maze. When you do get out of this dark maze (to the bright white halls again), go left, and on this part of the hall are 3 doors to the left. Each door is separated by a wall. Take the second one. Use a Shotgun or Chaingun to blast the Former Humans/Former Human Sergeants in front of you. Follow this hallway to another door. Open it, go into this small room, and hit the switch on the right wall. A new passage behind you has opened. Go through it. Follow the long hallway to another room. On hard skill levels there will be a Cacodemon in this room. Kill it, and open the door that has a health bonus in front of it. In here, take either path to the other end of the room, and at the other end of the room is the Yellow Key. Take it, exit this room, and back in this room, Imps have been released. Take a left, through this same long hall again, outrunning these enemies. When you wind of in front of the switch you hit, take the door on your right, follow the hall to the other door, open it, and turn right. Now, kill any new appearing Demons or Barons (on hard skill levels) in your way. Go left past the opening to the maze, keep going straight, and then as you go keep on heading straight, take a left to another hallway. Run straight to the door, open it. To the right, open the Blue Door. Go inside and open the Red Door. Go inside and open the Yellow Door. Go inside and hit the exit switch. -------------------- E2M7: Spawning Vats -------------------- At the start, you'll see two openings to go through. Take the one on the left. Follow this hallway into another room. When you do get into the a new room, go straight into another room, skipping the door on your right. In this room, kill the Imps in here, and go right, heading down the stairs. In this large room, kill all the Demons in here. Grab the goodies. In the southeast part of the room, there is a lump with a switch on it. Hit it, and the lump will lower. Go through the hall into a bigger room. Kill the Cacodemon(s) and a Baron in here (that only appears on hard skill levels). In this room, take the health, and get the Blue Key. Now backtrack your steps back to the room we started this level in. In the room we started in, take the other opening we didn't go through. Follow the hall into another room. In this room, open the Blue Door. Kill the Demon in front of you, and go right and get the Chaingun. Now turn around, go straight (not up the stairs), and go through the opening to the left of the staircase. Kill any enemies here, and go up the stairs in the room. Follow the staircase to a platform with the Yellow Key. From where you are, kill the Imps in front of you. When you do, hop off the platform and go through the opening north of the platform you just jumped off. In this room, go left, and open the Yellow Door to your right. Go into the room killing any Imps. From the Yellow Door, get all the way to the other end of the room, and open the door to the right. Kill the Imps in here, and enter the alcove near the pillar. Follow the small hall to a switch, and hit it (kill the Imp in here too). Now, exit this hallway to see the pillar has lowered. Get the Red Key on it. Now leave this room and go left, out the Yellow Door. Out here, go left, and then when you get to the "rectangular" hallway, go left, and when you get to the wall, go right, and open the door. In this room, open the Red Door to your right. Go inside, and hit the switch on the right. The switch will disappear, and hit the new one. Leave the Red Door, kill the Cacodemon, and take the bridge rising to the exit door. Open it, and hit the exit switch. --------------------- E2M8: Tower of Babel --------------------- Congratulations, you've made it to the final level of episode 2! Anyway, at the start, turn around, and hit all 4 switches on this pillar. Walk up to 1 of the sets of the rising stairs, and walk up to the wall the staircase leads to. It will open, and go inside and grab the goodies. Take out your Rocket Launcher, then go outside and KILL THE CYBERDEMON! Also, his exact location is the northwest part of the map. Here are some hints: 1. When facing the Cyberdemon, Strafe to avoid his Rockets. 2. Watch out for the Lost Souls on skill levels 3 and above. You could try luring them in a fight with the Cyberdemon. 3. If you need health or ammo, go into the other power-up rooms, then go back out to kill the Cyberdemon. 4. Use the Rocket Launcher. It's your best hope. 5. At each corner of the map there is a pillar bigger than all the others that is right next to the wall (they don't touch the walls, so there is a small crack between the pillar and the wall). If you are on one side of the crack and the Cyberdemon is on the other, you can shoot through the cracks with your Chaingun or Shotgun, and his Rockets won't pass. This takes a while, and do not touch the crack when the Cyberdemon fires his rockets, or you'll get damaged. 6. Pillars are scattered all around the map. You can hide behind one when the Cyberdemon fires. 7. There are also 4 power-up rooms, and each contain Boxes of Rockets, 2 of them have Soul Spheres, and 1 other one has a Rocket Launcher. Use them when you need to. Once you defeat the Cyberdemon, congratulations! Then, you get a little story: ------------------------------------------------------------ You've done it! The hideous Cyberdemon lord that ruled the lost Deimos base has been slain and you are triumphant! But... where are you now? You clamber to the edge of the moon base to see the awful truth. Deimos floats above Hell itself! You've never heard of anyone escaping from Hell, but you'll make the bastards sorry they ever heard of you! Quickly, you rappel down to the surface of Hell. Now, it's on to the final chapter of Doom! - Inferno. ------------------------------------------------------------ A few seconds after the story is finished, you'll see a screen of what the moon base looked like. Press Escape, select New Game. Now pick Inferno, select any skill level, and you start Episode 3. <><><><><><><><><><><> Episode 3: Inferno <><><><><><><><><><><> ---------------- E3M1: Hell Keep ---------------- Hit the switch in front of you at the start. Then, when the platform lowers, go to the door across from you. To the left and right of the door are switches. Hit the one on the left, and the door will open. Go through the door, and turn right. Open the door, and kill the enemies in here. Then from the door, go right and open another door. Follow the hallway to another door, killing any Demons. When you get to the door, open it, and open the door across from you. Kill all the Imps in this room, and the next door is the exit door. Before you open the exit door, check the walls to the left of the exit door until you find the secret. In the secret room, there is a Stimpack, Shotgun Shells, and a Rocket Launcher. Now open the exit door, collect the health and ammo in here, and go through the exit teleporter. ------------------------ E3M2: Slough of Despair ------------------------ At the start, keep to the left hand wall and just keep running along it until you get to the Blue Key. Then turn around, go straight, and when you're out of the alcove, take 2 lefts into another one. Walk up to the wall in front of you. Kill the Lost Souls that were behind the wall (or avoid them), and go into the room they were in. Open the Blue Door in here, hit the switch, turn around, go right, grab the health and ammo, and get to the exit teleporter. ------------------ E3M3: Pandemonium ------------------ On skill levels 4 and 5, there will be a Demon in front of you. Kill it, otherwise get out of your starting alcove, turn left, and then right up the stairs. Kill the Imps in here, hit the switch on the north part of the room, and the pillar behind you will lower, containing the Shotgun. With your back against the last stairway you took, go straight, and then take a right, going up a different set of stairs. Up here, go right, and work your way around over here until you see a pit below you. Jump in it, go straight, down the stairs into a Silver Room. Go right and grab the ammo and the Blue Key. Now head back up the stairs, and hit the switch in this pit. Then the floor you're on will rise (don't jump off). At the top, take a left, and jump back into this familiar room (the room where we got the Shotgun). Now, with your back against the stairs we took to get up here at the start of the level, go straight, and then left up the only staircase we didn't take. Up here, go right again, and then work your way around until you find a pit below you. Jump in it, go straight, and collect the health. No go down the stairs in this ledge, avoiding the opening to the right as you progress. At the bottom is a Invincibility Sphere. Take it, go back all the way up (skip the opening), back into the pit. Now kill the Lost Souls and Former Human Sergeants here, and look around the other areas in this pit until you find a BFG (YEAH!!), and a Soul Sphere. Now go down the staircase again, and go to the opening we skipped. Then go all the way right, killing any enemies in your way. At the door you'd stop at, turn left up the stairs, and kill the Imps in here. In this room is a gray platform that has a ledge you can step on. It can trigger a secret. Here is a map to show how to open it up: | | X | | <-- Blue Door |---------| | |--|_________|--| | |_______________| | Say the X is you. Get on the small ledge, and walk forward. A wall in front of you should open. Kill any enemies that appear, and grab the goodies behind the wall that just opened (the ledge is the --- part, and you walk up to the ___ part that's shorter, and the other ___ part is another ledge). In this room also is the Blue Door. Open it, and go inside. Kill the Imps in here, and then open the exit door. In here, walk up to the exit teleporter. -------------------- E3M4: House of Pain -------------------- Collect the Rocket Launcher and Rockets in this starting room, and go straight, heading up the stairs. Once you get to the top, just follow the hallway to a door. Open it. Follow this hall to a bigger room, and kill all the enemies in here from where you are. Then, run up to the 3 switches in this room. Hit the one in the middle, and turn around to see a platform rise (it won't if the crushing pillar has lowered into the pit), and collect the Chaingun and goodies. Then, go back and hit the switch on the left, and turn around again and see a platform rise (like I said before, it won't rise if the crushing pillar has lowered into the pit). From the new platform that just raised, collect the Invincibility Sphere and health. No go back and hit the switch on the right. Then enter through the opening to the right of it. Follow this hall to another opening. Go through the opening, and go straight. Go through the next opening, and then go all the way straight in this large room (skip the two large openings to the right), and then there will be another opening to your left. Skip it, and go into the opening we're heading to. Kill the Lost Souls and the Baron that appears in here on skills 3 and up, and get the Blue Key in this opening we're in. Then turn around, get out of this opening, go right, and take another right into the opening we skipped. Get to the other end of the room to the Blue Door. Open it. Kill the Imps in this room, and go straight, opening the door (across from the Blue Door, not to the left, the wall across from the Blue Door is a door). Then take a left, and in this room is a blue square. Step on it a few times, and a door should open that we can't open on our own. When the door is open, run through it, and go right. Follow this hall to another room, turn right, kill the Imps in here, and run to the pillars that have switches. Go to the pillar on the left, and hit the switch on the west side of the pillar. Turn around, go right until you bump into a wall, and turn right again. Go through the opening we just opened, and get the Yellow Key. Now go back, and hit the west switch on the right pillar. Now go straight, and left until you hit a wall, and go right, into another opening we just opened. Now open the Yellow Door, and get the Red Key. Now return to the pillars, and hit the south switch on the right pillar. Now go right, take a left, and then right into this opening. Open the Red Door in this room. Go left, until you hit a wall. Turn to your right and kill the Lost Soul. Check the wall he was guarding, and it should open. Grab the Radiation Suit, turn around, run straight through the lava pit, grabbing the health if you need to. Then, run into the pit. Open the door down here. Follow the hall to the exit door, and then go through the exit teleporter. ----------------------- E3M5: Unholy Cathedral ----------------------- At the start, you can see 2 openings. Take the one on the left, and open the door inside. Go in, and grab the Shotgun Shells to your right. Then turn around, and follow the hallway to 2 doors. One of them leads to 4 teleporters. Go through that door, and walk on the teleporter. When you get warped to a new place, a door will open, and the room has power-ups, and a Demon or Baron (depending on the skill level). Go in the room the enemy came out of, and grab the goodies (this will add to your secret percentage). In each corner of this room is a teleporter. Take the teleporter in the northwestern part of this room (use your Automap for to find the exact teleporter). In this new room, kill all the enemies here. Heal yourself with the Medikits in here too. Also in this room are 2 doors next to each other. Take the one on the right. Go into the room, and follow the hallway to a red pillar. Walk through it from the south end, and then the wall in front of you will lower. Go into this room. In this room, there's a crushing pillar in each corner of the room with a switch behind it. Hit the switch under the northeast pillar, and then in the northwest part of the room, a platform will lower, containing the Blue Key. Now, behind the southwest pillar in this room is a teleporter. Go through it (the pillar locations are from the entrance of the room). Now, we're in this familiar room again. This time take the left door. Follow this hallway to the Blue Door, killing any Imps or Lost Souls in your way. Go through the Blue Door, go left, open the exit door, and go through the exit teleporter. ----------------- E3M6: Mt. Erebus ----------------- You need to be quick with my instructions on this level. At the start, go left, and cross the lava pit, and stop when you get top another platform. From where you are, look around for a staircase. Climb it, and when you get to the top, jump off to the floor in front of you. Kill the enemies here, and on this platform, collect the weapons, and the Invincibility Sphere. Once you collect the Invincibility Sphere, face the small platform where you got the weapons, and *run* right, onto another platform. On here, *run* to the wall with skull heads on it. From the wall, go left, then right, and jump into the pit. Now *run* straight, heading towards the teleporter in the small alcove. When you do teleport, open the door in front of you. You may pick up the Blue Key on easy skill levels, but it's not needed for these instructions. In this room, you NEED to be invincible, otherwise you can't do the next part safely. From the door, check all the walls to the left until one opens (the secret wall has a tiny candle in front of it). Inside the secret alcove, go through the teleporter. When you get teleported you here, turn around, and when you do, go *slowly* right onto a smaller ledge. Facing the wall, to the right on the smaller ledge, switch to your Automap and make your you (the arrow) has its back to the Blue Box. If you are, read this next sentence: YOU MUST STILL BE INVINCIBLE! Then, when your back is to the Blue Box, take out the Rocket Launcher, save your game (if you are invincible). If you are playing on Skill Level 1, hold Shift. Fire. Right when you fire, hold down. If you do make it to the box, jump in. On Skill Levels 2 and up, you don't need to hold Down or Shift. Getting here Invincible and making it in the box takes a lot of practice, so keep trying to get in the box. When you are in the box, hit the exit switch (this took you to the secret exit ;-)). -------------- E3M9: Warrens -------------- Hey, this level is a replica of E3M1! How cheap! Anyway, hit the switch in front of you. When the platform lowers, head straight to the door and hit the switch to the left of it. The door will open. Go through the opening to the right, and open the door. In this room, open the door to the right. Now, open the door at the end of this hallway. In this room, open the door across from us, and kill the Imps inside. The secret to the left of the exit door is still here. Open the secret wall and get the stuff. Now go through the exit door and step on the exit teleporter. Hey! The wall in front of us is lowering! Get to the other end of the room, grab the Blue Key, avoiding the Cyberdemon in here (you don't need to kill it, don't bother). If you can, grab all the new goodies in here, and when you are done, backtrack to the starting room, avoiding any new appearing enemies. In the starting room is a new alcove. Take out your BFG, and go through the alcove. Sooner or later, you'll teleport. When you do, take that BFG and kill the Cacodemons in front of you. If you have enough ammo, use it to kill the Former Human Sergeants that will ambush you from both the right and left. From where the Cacodemons were, go left and grab the Red Key. Turn around, go straight, and when you get to where the Cacodemons were, go left, and exit this room back into the starting room. Go to the door, hit the right switch (it is a Red Door, and you may need to hit it a couple of times), and go inside, through the exit teleporter. ------------ E3M7: Limbo ------------ At the start, go straight, into a bigger room. On the western part of the room is an opening. Go through it. Then, go left, and right. Follow this hallway to a blood pit. Pass it. After you pass the blood pit, there will be an alcove to your right. Go in and hit the switch. Turn back around and head right, and then get the Blue Key. Kill any Demons that come towards you. Now, backtrack your way out of this maze, to the big "O" room. Cross this room (or take the platform to get around safely), and go in the opening across from the one we just came out of (avoid any new enemies). In this room, there are 2 Blue Doors. Take the one on the left. Go through it (pick up the Shotgun Shells next to the Blue Doors). Cross the bridge in front of us, and still head straight. Jump into the small pit, and go straight. Kill the Cacodemon in here, and pick up a Radiation Suit. From the alcove we just came out of, take the opening on the left. In this small hall, go straight, getting into another room. Kill the Former Human Sergeant, and go straight into another opening. Now, follow this hall to another opening. Follow it to a teleporter. DO NOT GO THROUGH IT. Before it is an opening on the left wall. Go through it, and at the end of the opening, turn left into another platform. Kill the Former Human Sergeant on this one, collect the Cell Ammo, and pick up the Red Key. Open the Red Door in here, and flip the switch. Now turn around, go straight, and then right. Now go through the teleporter. You will be right near where the Blue Key was. Get out of here again back Into the large "O" room. This time, go through the opening to the left. To the Left and right of you, there are 2 pillars. On the northern part on both are small openings that lead to a teleporter (each pillar I tell you to go to will have a small opening leading to a teleporter). Get to the pillar on the left, and take the teleporter. On this platform, hit the switch. Now, take the teleporter back, and go through the teleporter on the eastern part of this room. When you do teleport, get the Yellow Key across from you, and take the teleporter back. Before leaving this room, get on the platform to the left of the opening, and kill the Demon. Grab the health and a Radiation on this platform, and now exit this room. Now go right, and through the opening. This time, go to the large blood pit we passed on the way to the Blue Key. Get to the pillar in this pit, and go through the teleporter inside. When you get to this room, go straight, and turn right and hit the switch. Get out of this room, and back in this huge blood pit, get out of here and go to the "O" room again. Get to the middle, and go through the teleporter inside the pillar. In here, go straight. Open the Yellow Door, collect the health, and hit the switch. Return to the teleporter. When you get to the "O" room again, go right, into here again. Instead of going left this time, go right, take another right, and then left, into the blood pit. In the blood pit, take the teleporter inside the pillar. In this room, open the Yellow Door, cross the bridge, open the exit door, and go through the exit teleporter. ---------- E3M8: Dis ---------- Congratulations, you've made it to the final level of episode 3! Anyway, open the door in front of you. Go straight, and get out of the opening. Go right and kill and kill The Spider Mastermind. Here are some tips: 1. If you have a BFG with at least 120 cells, you can use that to kill her. It will only take 2-3 blasts. 2. On any skill level, you can have the enemies attack the Spider Mastermind to weaken her. 3. In the center of the room, open the door. Inside is some Armor and a Plasma Gun. 4. You can stay in the center room, and take potshots at the Spider Mastermind every now and then. 5. Also, on the platform surrounding the level there are Rockets and Cell Packs if you need them. To get them, use the staircase in the east part of the room. Once you defeat the Spider Mastermind, congratulations! Once the Spider Mastermind is dead, you get a little story: ------------------------------------------------------------ The Loathsome Spiderdemon that masterminded the moon bases and caused so much death has had it ass kicked for all time. A hidden doorway opens and you enter. You've proven too tough for Hell to contain, and now Hell at last plays fair - for you emerge from the door to see the green fields of Earth! Home at last. You wonder what's been happening on Earth while you were battling evil unleashed. It's good that no Hell-spawn could have come through that door with you... ------------------------------------------------------------ After the story comes the "ending". You'll see the green fields of Earth with peaceful music playing. Also you'll see a bunny in the grass...how cute...until the music gets intense and you see a picture of a city blowing up. You'll even notice the dead bunny on a stick. Once the ending is over, press Escape, New Game, then select Thy Flesh Consumed as the episode. Then, select the skill level, and you start episode 4. <><><><><><><><><><><><><><><><> Episode 4: Thy Flesh Consumed <><><><><><><><><><><><><><><><> Episode 4: Thy Flesh Consumed, is only found in "The Ultimate Doom". If you don't have "The Ultimate Doom" and only have "Doom", then you do not have this episode (you go as far as the end of episode 3). So don't read this episode if you don't have The Ultimate Doom. There are patches to upgrade your Doom to The Ultimate Doom at www.doomworld.com, however. First, before you upgrade to Ultimate Doom, first upgrade your current Doom version to 1.9 (unless it's 1.9), and then upgrade to The Ultimate Doom. ------------------- E4M1: Hell Beneath ------------------- Collect the Shotgun in front of you, and head out of this room. Take a left, and go right, into another room. Kill the Imps in here. From where you just entered this room, Go all the way right and hit the switch. Now turn around, and exit this room. Kill any Former Human Sergeants that just teleported. From where you exited this room, go all the way straight, then left, and another left to an opening to the right. Go through this hall, and jump in the slime pit in front of you. When you get to the slime pit, turn right, and take another left, going up a set of stairs. Kill the Former Human Sergeants and Imps in front of you. Go straight, heading up another set of stairs, grabbing a Chaingun. At the top of the stairs, go left and grab the Red Key. Turn around, and go back down the staircase. When you get to the bottom of the stair case where you just took, activate the lift to your right. When you get to the top *run* straight to land on the platform in front of you. Now get to the Red Door across from us. Open it. Go straight to the wall in front of you. To the left and right of it are Paths to the same area. Take either one to an opening. Enter the opening to get the Blue Key (kill the Imps here too). Now exit the Red Door, and get back to the opening we took to get the Red Key. Go through the opening, go right, then all the way left to get to the Blue Door. Open it, and go through the exit teleporter. --------------------- E4M2: Perfect Hatred --------------------- Kill the 2 Former Human Sergeants in front of you at the start. Collect the health on this platform too. From where you started, kill all the Imps, Demons, and Cacodemons heading your way. Also from where you started, there are 2 sets of stairs in front of. *Run* through the one on the left to make sure you land on this platform. On this platform is a switch. Flip it. Turn around to see a new opening. *Run* to get to it. In here, kill the Imps and Former Human Sergeants near you. Jump into the pit and grab the Radiation Suit down here. Before you hit the switch, turn left. See that "triangle"? Here's a map if you don't know what I'm talking about: / \ / \_____ / \ The _____ is the switch. The / \ is the triangle (you can see it in the Automap). Walk up to the triangular wall and you'll here a door open. Now, get to the switch. Before you hit the switch, save your game. Now, hit the switch. When you hit the switch, turn right and *RUN* to the rising platform. Follow it to the platform we didn't go to yet, and *run* again, to get across the small gap. Pick up the Plasma Gun, and a hidden door will open, containing a Baron of Hell, an Energy Cell Pack, and the Yellow Key. Kill that Baron with your new Plasma Gun, and get the Yellow Key. Now drop back in the pit again, and go through the opening. Go straight, heading to a teleporter. Go through it. You're back at the starting room again. This time, *run* through the staircase to the right. When you land on this platform, hit the switch in between the yellow bars (the Yellow Key is needed). When you hit it, turn to the right and kill the Lost Souls that just appeared. When they're gone, *run* to the platform they were on. Get the Armor and Rocket Launcher, and then on this platform, there's part of the platform in front of an opening. Once again, *run* to get to it. Jump in the pit below, and kill any Cacodemons and Spectres down here. If you want to save ammo, there's a Chainsaw you can get down here. When everyone is killed down here, explore this room for another opening that has a staircase. When you do find it, climb the stairs to a teleporter, but don't go through it yet. To the left of it is an opening. Inside is another Baron and a Blue Key. Take down the Baron, and get the Blue Key. Now go through the teleporter. You'll be at the starting room again. *Run* through the staircase at the left again. *Run* straight again, crossing to get to another platform. See that blue pillar? First, blow up the Barrel in front in of it, at a safe distance too. Then, open up the blue pillar (same thing as a Blue Door), and climb up the stairs. Behind a lump is a Cyberdemon. Ignore it (don't shoot it, and walk up to the door, and it will open by itself. Kill the Cacodemons in front of you. Then turn around, go back down the stairs. At the bottom of the stairs, go left, and take the teleporter. Save your game before you enter the teleporter. You will be where the Cyberdemon is. You should telefrag him, and he should be killed like that. Get the BFG here, and lower the lump. When it lowers, go right, *RUNNING* into the pit, following the right wall (be quick). If you were quick enough, you'll get to this opening. Go inside, and hit the exit switch (this took you to the secret exit ;)). ----------- E4M9: Fear ----------- At the start, open the door in front of you. Collect the Shotgun in here, and open the other door in here too. Kill the Former Humans in front of you, and from the door, hit the switches to the right and the left. When you do, turn back around, go through the doors again. When you get out of the second door, go straight, and when you get into a hallway, go right. When you get to a door (not the one to the left wall), turn right and face the gap to your right. See those pillars to the right that have openings in between them? Use this map: __ | | / Y\ | \ / | | | | | | | | | | | | | | | |_ _ _ _ _ _ _ _ _ | | X |________________________________________________ Say the X is you. The Y is the Yellow Key. The spaces between the | and _ are openings you can run through. Now, see that opening in front of the pathway? Now, back up, and go through the opening and you'll be on the pathway. Cross it to the Yellow Key. Now, drop down to the pit below you. Down here, step on the teleporter next to you. On hard skill levels, you may telefrag a Baron when you get here. In this little "cage", flip the switch on the pedestal. Then, go right, then run to the door. Then, in here, take the staircase on the right, and kill the Former Human Sergeant at the top, and then open the door. Kill the Imps and Former Human Sergeants in here. From the door, go straight and take the lift down. When you get to the bottom, open the door in front of you. Go through, and then left. Follow this hallway to a door on the left wall. Open it. Go through. Follow this hallway to a Yellow Door, killing any Demons, Imps, Former Humans, or Cacodemons in your way. Open the Yellow Door, and get to the exit switch (don't flip it). Facing the exit switch, turn around, and check the walls. When part of the wall opens, get the Backpack inside. Now go back and hit the exit switch. ----------------------- E4M3: Sever the Wicked ----------------------- Collect the Shotgun Shells and Shotgun in front of you, and run straight into A pit. Kill any enemies down here. Now, go down the staircase, and kill any Imps and Former Human Sergeants down here. From the bottom of the staircase, go left, where you see 2 staircases (one goes up and one goes down). Head upstairs, and follow this hallway to a door. As you approach the door, a hidden door behind you will open. Kill the Imps inside, and grab all the goodies in here, everything you can get (this adds to your secret %). Then turn around and open the door. Kill any enemies in here, including that Baron on hard skill levels. When everyone here is dead, drop in the pit. Down here, get to the normal floor, not this harmful lava. On the floor we're on is a pedestal with a switch on it. Hit it. The platform in front of you will lower, containing the Red Key. Grab it, and turn around. Kill any enemies down here, and down here, follow the right hand wall to an opening. When you get to it go through. In here grab the Rocket Launcher. Now see the switch to the left? Face it then turn around and face the wall behind you. Open it like a door in go through. In here head up the stairs in front of you. At the top grab the Shotgun Shells, Rockets, and the Soul Sphere, head back down the stairs, and leave this place. Back in here, take either path to the teleporter (left or right), grabbing the Boxes of Rockets. Take the teleporter. When you teleport, kill the Spectre in front of you. Then, check the wall across the teleporter. It will lower. Run straight, outrunning these enemies. Over here, you have 3 paths to take. Take the one on the left. When you get to the wall, go left, and take another left, up the set of stairs. Kill any new appearing enemies here. From the set of stairs, go straight, and then turn right, up a staircase. Up here, head straight to get to a lift, leading up to where we started. When you get to the top, go left, and take a right into an "outdoor hall". In this hall, open the Red Bars, and kill any enemies here, including that annoying Baron. From where the Red Bars are, Go straight, towards that pillar in front of you. Behind the pillar is the Blue Key. Grab it. Now turn back around, exit this room, into the platform where you started this level. On this platform, go all the way left (don't fall off), towards the Invincibility Sphere. Grab it, and fall off this platform to the left. Then, fall off again, into the blood pit. Down here, open the Red Door. Go inside. From the Red Door, go left, and take the spiral stairs to the top. At the top, take a right, getting to a staircase. Take the staircase to the Blue Door. Open it. Go through it, and kill any enemies inside here. Follow this hallway to the exit teleporter. ------------------ E4M4: Unruly Evil ------------------ Open the door in front of you. Collect the Shotgun and Shotgun Shells in here, and kill the Spectres and Imps in here. When you do, take the lift across from the door we took. When you get to the top, open the door in front of you. Go straight, and jump into the pit on the northeast part of the room. After you get in, go left (from the door), and take the lift up back up here. Now, go straight towards the stairs, but to the right of it is a new opening. Go inside, kill the Former Human Sergeants, and grab the Red Key. Now turn around, go left, and go left again into another opening. Open the Red Door, and go through it. When you enter this room, go right, and hit the switch. Then, run left to the lowered lift. At the top, go right, and take the teleporter. When you get here, you might telefrag a Former Human Sergeant. Go right and hit the switch. Then, drop down here, and hit the switch again. Go left onto the lowered lift again, and take the teleporter to the left. Go left and hit the switch (you might telefrag a Former Human Sergeant again). Then, drop down, hit the switch again, and run left to the lift again. Now go straight, and through the exit teleporter. ----------------------- E4M5: They Will Repent ----------------------- At the start, go left, and take another left going downstairs, killing any enemies in your way. When you get to the bottom, go straight, and open the door. Go right, and when you get to an opening to the right, go in and open the door. In here, go straight, activate the lift, killing any Imps or Lost Souls in your way. When you get to the top, take a right and get the Red Key, and kill any Former Humans and Former Human Sergeants up here too. Now, drop back down to the floor below you. Down here, head right to the door. Open it and go through. In here, walk straight until a wall on you lowers. Down here, go right until you get to a gap. Once you get to it, drop in it. Down here, head left and grab the Radiation Suit. Now head up the stairs to the right. ******************************************************************************* !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!IMPORTANT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Right here is one of the most biggest shortcuts in the game. I recommend doing it, as it's really easy and skips you from most of the hard parts. If you wanna take it, read on. If not, skip all the walkthrough that's in the *s and keep reading. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!IMPORTANT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! At the top of the stairs, turn right. Now, follow the left hand wall until you see an opening to the left of the pathway. Once you see it, drop down it. Down here, get the Soul Sphere and follow the left hand wall to a gap. Once you get to a gap, cross it. On this platform, cross the gap in front of you. You'll be in the room with a Yellow Door. See the window to the left of it? Back up, and *Run* through the window. You'll be in the exit room. In here, hit the exit switch (note that you skipped the Yellow Door as well!). ******************************************************************************* At the top of the stairs, turn left. Open the door in front of you, and go through. In here, follow this hall to a Blue Key. Once you get to it, the floor you're on will lower. Now wait for it to rise back up again, and when it does, turn around and leave this room. Back in here, follow this path to a Blue Door, killing any Former Humans, Former Human Sergeants, or Barons of Hell in your way. Once you get to the Blue Door, open it, and go through. In here, kill all the enemies on the platforms. Now, cross the platforms to an opening. In here, walk straight and the floor you're on will lower. Down here, you'll be in the room with the Yellow Key. You have two options: 1. Use a trick to get past the Yellow Door without the Yellow Key and get to the exit. 2. Get the Yellow Key to open the Yellow Door and get to the exit. ??????????????????????????????????????????????????????????????????????????????? If you chose number 1, position yourself in front of the window. Now back up, and *RUN* straight, running through the window. You'll be in the exit room. Hit the exit switch. ??????????????????????????????????????????????????????????????????????????????? <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> If you chose number 2, head down the stairs and get in front of the Yellow Door. Now, head left. See that switch on the wall? Hit it, and it will open like a door, so go through. In here, check the wall to your left and a hidden door should open, revealing a Berserk. Grab it, and head through the teleporter to your right. In here, cross the pathway to the Yellow Key. Now, turn around and drop down to the pit in front of you. Down here, take the teleporter in front of you. Now, when you teleport, open the door in front of you (which is the switch on the wall). In here, follow the left hand wall to the Yellow Door. Once you get to it, open it, and go through. In here, hit the exit switch. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> ---------------------------- E4M6: Against Thee Wickedly ---------------------------- Grab the Shotgun Shells in front of you, and kill the Former Human Sergeant in front of you. Now work your way out of here into a larger room, killing any Imps, Lost Souls, or Former Human Sergeants in your way. When you do get into a larger room, you will see a platform having the Blue Key on it (you can't get it). Kill any enemies in here too. Facing the Blue Key, drop down into the pit in front of it, and go left getting to an opening. Go through it, and as you go, you'll see a floor with ammo and a Radiation Suit on it. Get the Radiation Suit, get into the blood river again going left. You will need to drop into the pit, but before you do, you'll see a pillar with a teleporter on top, accessed from 4 different lifts around it (depending on which lift you take, it will teleport you to a different area). From our view, here's what we see: N __ W |__| E S --------------------- X Say the X is you. Take the "S" lift to get to the teleporter. When you do teleport, grab the Chaingun in front of you, and run to get to the platform across from this one. Kill the Former Human Sergeant and Spectres in front of you, and then go straight, heading up a set of stairs. Up here, grab the health and the Blue Key. Then go back down the stairs, go straight, and get into the blood river again. Go left, get on the platform where we got the Radiation Suit, and check the walls until a hidden door opens. Go inside, go straight, get past the first set of stairs, but go up the staircase after it. Check the brown wall in front of you, and it should open. Go inside, grab the Rocket Launcher, and kill the Baron (don't use that Rocket Launcher, or risk committing suicide). From where we entered, hit the switch on the right wall. Then take a left and open the door (it has a demon face on it). Kill the Imps and Former Human Sergeants in front of you, and go straight, and then hit the switch in between the Blue Bars. Turn around, and climb the stairs to the right to get the Yellow Key, killing that Baron on Hard Skill levels. Turn back around, and before you go into the pit again, here: N |---| W | | E |---| S --------------------- X The X is you again. Drop down, and use lift W to take the teleporter. When you do teleport, go straight, follow this bridge to another room. In here, kill the Imps, Spectres, and Former Human Sergeants. See that pole in between the Red and Yellow bars? Walk around it to reveal a teleporter near the Red bars. Go through it. You will telefrag a Former Human Sergeant. Drop into the blood pit, kill any Cacodemons here, and grab the Radiation Suit if you need to. Down here, open the Yellow Door, kill the Imp, get the health, and hit the switch. Exit this room, go right, and take the teleporter. Now that the Yellow bars have been removed, run across the gap the get to the teleporter the bars were in front of. Take it. Go straight, and follow this hallway to the Red Key, killing any enemies in your way. Now turn back around, and exit this hallway. To the left a wall has lowered, with a Cyberdemon behind it. Kill it (you need to, otherwise you can't beat this level), using your Rocket Launcher and BFG. When you do kill it, *run* up a small ladder on this balcony, and cross the bridge to get to this room again (this room had the Yellow and Red Bars). Get back in the blood pit, and open the Red Door. Kill the Imp and Cacodemon in here, and hit the switch. Now get back out of this room and go left, taking the teleporter. Now with the Red Bars removed, get to the farthest to the right where the Red Bars were, and look right. You'll see a platform with goodies and a teleporter at the end. *Run* to get to the platform, get the goodies, and take the teleporter. When you teleport, you'll be on the platform where the Cyberdemon was. If he's alive still, kill him. If not, take a left, get up the stairs, get to the room past this one, and take the exit teleporter at the northeast part of this room. ------------------------ E4M7: And Hell Followed ------------------------ Get the Shotgun, and kill the Former Humans and Former Human Sergeants in front of you. Then go straight, and when you see 2 staircases to the left and right, take the one on the left. When you get to the top, go left, and kill the Former Humans in front of you. Then, get to the switch that the Former Humans was in front of, and hit it. The wall in front of you should lower. Go inside, and take the staircase on the right. At the top, go left, and get the Red Key on the platform, killing any Lost Souls or Cacodemons in your way. Exit this room from where you came from now. Just before the staircase in front of you is a staircase to the right. Go down it again, and at the bottom, turn left, and open the door. In here, jump into the pit across from you, killing the Former Human Sergeants in your way. In the pit, go left. Follow this hall to a floor with a Radiation Suit on it (kill the enemies in your way). From the Radiation Suit, turn left, and open up the Red Bars. From the Red Bars, go straight, and take the lift on the left. Kill the Former Human Sergeant on it. Get to the top using this lift. At the top, go straight, and hit the switch (watch out for the Baron up here on hard skill levels). The wall in front of you will lower, revealing another Baron and a switch. Kill or avoid the Baron, and hit the switch. From the switch, go straight, and fall onto the ground below you. From here, go straight and then left, crossing this new bridge. On the platform it leads to, get on the flashing square, and then a lump should raise with a switch on it (this is the exit switch). Hit this switch, and you're done with this level! --------------------- E4M8: Unto the Cruel --------------------- Congratulations, you've made it to the final level of Episode 4, and this game! Anyway, get the Shotgun in front of you, and kill the Imps around you. Then go down the stairs, and flip the switch down here, and the door to the left will open. Kill all the Former Humans , Former Human Sergeants, and Spectres in here (or let them fight). From the door we entered, go right, and follow this hall to a wall with a Demon head. Check it. It should open, revealing the Red Key. Turn back around to the door we entered to get here, and cross the bridge to get to this platform. On here, open the Red Bars, and kill the Baron. Also in this small room is a switch. Flip it. Now leave this platform and go back to the door we used to get here. Follow the other hallway to a Demon head. Check it. Go in, and take the teleporter. Kill the Imps and Former Human Sergeants in here. From the teleporter, go straight, and head up the staircase. At the top, go left, and follow this bridge to another platform. Kill the Baron on here that appears on hard skill levels, and get the Armor. In here, go down the stairs, and follow this bridge into another room. Kill the enemies in here, and hit the switch in here. When you do hit it, take the lift down to the left. Down here, follow this hall to the Yellow Key, killing any enemies in your way (watch out for 2 Barons on hard skill levels). When you get the Yellow Key, turn around, go straight, and hit the switch to the left. Ride this lift up again, and up here, backtrack your steps to the teleporter we used to get here. In here, open up the Demon face door. Now cross the bridge to the center platform again, and this time open the Yellow Bars. Kill the Baron in here, and hit the switch in this small room. Now, instead of crossing the bridge we used to get here, cross the new bridge on this platform. Climb the stairs, and open the door. In here, walk around the pillar to get to the Spider Mastermind. Kill it. Here are some tips. 1. Use your Rocket Launcher or BFG to kill her. It only takes 2-3 BFG hits to kill her. 2. On hard skill levels, there will be a few Barons in here too. You can use them to weaken/kill the Spider Mastermind. 3. Near the Spider Mastermind is a hidden area with a BFG and some ammo. Check the walls while she's in a fight with an enemy so you don't risk being killed. When you do kill the Spider Mastermind, the pillar we walked around will lower, revealing the exit teleporter. Take it, and you've finished the game! Congratulations on defeating her! Once you step on the exit teleporter, you get a little story. ------------------------------------------------------------ The Spider Mastermind must have sent forth its legions of Hellspawn before your final confrontation with that terrible beast from Hell. But you stepped forward and brought forth eternal damnation and suffering upon the horde as a true hero would in the face of something so evil. Besides, someone was gonna pay for what happened to Daisy, your pet rabbit. But now, you see spread before you more potential pain and gibbitude as a nation of Demons run amok in our cities. Next stop, Hell on Earth! ------------------------------------------------------------ A few seconds after the story is done, you can see a screen of what happened after the ending from Episode 3. You'll see the Doom marine with a Shotgun in one hand and holding the head of his dead bunny in the other hand. Someone's going to get their ass kicked. -------------------------------------------------------------------------------- 9.) The Ultimate Doom Secrets ---------------------------------------- Now I've decided to add a secrets section, which will really make my Ultimate Doom Walkthrough Ultimate. This will cover every secret in the game. You can use my Walkthrough for parts of this section too. <><><><><><><><><><><><><><><><><> Episode 1: Knee-Deep in the Dead <><><><><><><><><><><><><><><><><> ------------------------ E1M1: Hangar: 4 Secrets ------------------------ 1. In the room with a zig-zag floor, walk up to the door, but check the walls to the right of it. One should open, so go through. In here get the health and ammo, then follow this hall to an opening, and go through. Out here, get the Combat Armor in the middle of the room. 2. Now go back and open the door, and in here, get to the exit door. Then turn around an go back to the room with the zig zag floor. Remember the platform with the Imp on it? It has lowered. Go inside and get the Medikit, Shotgun, and Shotgun Shells. 3. From Secret 2, get back to the Zig-Zag room. See the light posts at the north part of this room? Get to them. Now, turn around and face the opening that lead to Secret 2. Facing the opening, and with your back in between the light posts, back up. You should then see a wall lower in the Secret 2 room. *RUN* to the lowered wall, get on it, and ride it to the top. Up here is a hallway of armor bonuses and a Box of Shotgun Shells, and an opening back to the zig zag room. If the wall/lift raises before you get to it, get back to the light posts, back up a little bit, and the wall/lift will lower again (there is a tripwire you must step on that's between the opening in the light posts). Note: At the start, go to the room to the left. Between the staircase are pillars. On the east part on the right one is a switch. Flip it. Get back into the starting room, and to the right of the windows is a new opening. Go through it, and you'll be in the room with the Combat Armor. This can cut through the whole level almost. This is an Ultimate Doom Only Secret (this "secret" does not affect your secret %). ------------------------------- E1M2: Nuclear Plant: 6 Secrets ------------------------------- 1. At the start, take a right, and then left. See the walls to your left? Check them until a hidden door opens. Go inside and get the goodies in here. 2. In the previous secret room, hit the switch in there. Then get out of that room, and there is a door to your right and left. Take the one on your left. Climb up the first set of stairs, and you'll see an opening next to you. Out here has a Chaingun, Box of Bullets, and a Soul Sphere. 3. When you have the Red Key, go through the Red Door, and go in the room to your right. Hit the switch on the pillar in here, and leave this room. Across from you is an opening to a maze. Go inside. In the southeastern part of this maze is part of a wall in between 2 poles. Check it, and it should open, revealing a Backpack. 4. Also in this maze is a room with a flashing light. Shoot the wall where the light is flashing, and go inside. Going in here is a secret. 5. In here, get past the first 2 sets of stairs (don't go up any further). Check the walls after the second set of stairs, and a hidden door should open. Get in this small room (it has armor bonuses), and you have another secret. 6. Exit this maze, and go left, heading up the stairs. Cross this bridge, and get to the opening where 3 Medikits are. Before going down the lift, check the walls to the left of it, and part of it should open. Go inside (this has health and armor bonuses), and here's your final secret! -------------------------------- E1M3: Toxin Refinery: 7 Secrets -------------------------------- 1. In the room with the Yellow Key (you climb stairs to get to here), climb the stairs, and you'll hear the sounds of 2 platforms dropping (both are in front of "Computer Walls". At the top of the stairs, go left, then right, and you should see one of the dropped platforms. Get on it, and when it gets as high as it goes, walk up to the "Computer Wall", and it should open. Going in here counts as a secret (there is a Soul Sphere in here). 2. From secret 1, go straight, and you'll see the other platform being dropped platforms. Get on it, walk up to the "Computer Wall", and it should open. Going in here counts as a secret. 3. Stay in this room. Get into the slime river to the right, and go in the tunnel here. Follow it to a platform with a switch. Getting here counts as a secret. 4. On this platform, hit the switch, and check the walls to the right of it. A hidden door should open. Coming in here counts as a secret. 5. With the switch hit, get back to the room we started in. A bridge should've raised. Cross it to get to a wall, and it should open. Coming in here increases your secret %. 6. From here, get to the secret exit switch (use the Walkthrough if you don't know how). Don't hit it. Facing the switch, turn around, check the wall, and it should lower. At the top, kill the Imp, and get the Box of Rockets. 7. Whenever you have the Blue Key, open the Blue Door, and go right until you hit a wall. Check the walls over here, and part of it should open. In here has a good selection of items, and your final secret. --------------------------------- E1M4: Command Control: 3 Secrets --------------------------------- 1. Check the walls to your left at the start. The wall should open, revealing a Medikit, Backpack, and Shotgun Shells. 2. Exit this room. In here, you have 3 openings to go through. Take the one on the far left. In here, jump in the slime river, and go left. Follow this river to a room. In here is a secret area. 3. In here, is a switch. Hit it, and get to the rising platform next to you quickly. At the top is a Soul Sphere. Take it, and you made all 3 secrets. ---------------------------- E1M5: Phobos Lab: 9 Secrets ---------------------------- 1. At the start, get to the room across from you. In here, go up the stairs. Up here, destroy the barrels in front of the wall. When the barrels are gone, check the wall the barrels were in front of. It should open, containing some so-so items. 2. When you have the Yellow Key, leave the hall you got it from, and jump in the slime pit in this room. From where the opening is (the opening that leads to the Yellow Key), check the walls across from it. Part of the wall should open. Go inside, and you'll be in a room with a Rocket Launcher, Box of Rockets, and Combat Armor. 3. Open the Yellow Door, and take either staircase to the other end of the room. At this end of the room, see the alcove with a Medikit in it? Go inside it, and check the wall the Medikit was in front of. It should open. containing a Radiation Suit. 4. Get in the small room with the Radiation Suit, and check the wall to the left. It should open, containing a Chainsaw. 5. Get into the small room with the Chainsaw, and check the wall in front of you. It should open, leading outside to a Soul Sphere. 6. Get back into the room we got into the previous 3 secrets, and flip the switch. Turn around, go right, and to the left of the lift in front of the Yellow Door is a lift. Lower it, get on board, and then take it to the top. Up here, check the walls until the hidden door opens. Get in here and grab the Shotgun Shells. 7. Leave this room (go through the Yellow Door), and get into the hallway across from you. Go up the stairs, go left, and take a right up another staircase. In here is a switch (it is a door). Check the walls to the right of it, and a hidden door should open. In here is a secret room with all sorts of items. 8. When you have the Blue Key, open the Blue Door. Go left, and take another left, to a small, hard to miss opening. Follow this to a secret room, containing Light Amplification Visors (you'll need them in this room). 9. From the Blue Door, there is a barrel in front of a wall in the western part of this room. Destroy it, and check the wall the barrel was in front of. In here is the final secret of the level, containing an Invisibility Sphere. ------------------------------------ E1M6: Central Processing: 4 Secrets ------------------------------------ 1. When you have the Red Key, open the Red Door. When you have the Blue Key, jump in the slime pit, and go through the opening across from where the Blue Key was. Ride it up to a Soul Sphere. 2. Get off the platform from secret 1, exit this opening, and get on the ledge to the right. Go through the opening on here. It will count as a secret. 3. When you approach the Blue Door, a platform behind you will lower to your left. Kill the enemies in here, and go in. This is a secret. 4. In here, check the walls until a hidden door opens. Go inside, and open the Blue Door in here. Grab the Yellow Key, go down the stairs, and go straight until you hear a door open (it won't open in here). Leave this room (use the hidden Blue Door), get to the large room from here, and in here, get to the other side of the room. Over here, there is a small opening with the slime river inside. Follow this to a room with goodies and a door. Here is your final secret of this level. ---------------------------------- E1M7: Computer Station: 4 Secrets ---------------------------------- 1. When you have the Yellow Key, go through the Yellow Door. As you get to the Red Key, you'll see a pillar lowering, containing Former Human Sergeants. Kill them, and get on the lowered pillar. It should rise. Facing the staircase we came up from, *run* to get in the slime pit to the right while the pillar is rising. Get on the ledge down here, and you'll have a secret. To get out of here go through the opening on here, follow it to a wall, and open it. 2. Get back on the pillar, and do the same, instead *run* to the other slime pit we didn't go through yet. Down here, go through the opening. In here you'll see a switch (which is a door). Open it, and coming in here counts as a secret. 3. Exit the secret #2 room, and go right. Follow this slime pit to a ledge with a Soul Sphere on it. This is a secret. To get back inside, check the wall on this ledge, and it will open. 4. When you have the Blue Key, Go through the Yellow Door again. Before the Blue Door is an opening to the left. Go through, and then take the opening to the right. Check the walls in here it a hidden door should open. Go though here and you'll have your final secret. Also, check the walls in here to find a hidden door leading to an Invisibility Sphere. ------------------------------- E1M8: Phobos Anomaly: 1 Secret ------------------------------- 1. Hit the switch at the start. Jump down, and go left to the staircase. At the staircase, check the walls to the right and a hidden door should open, revealing a Soul Sphere. ------------------------------- E1M9: Military Base: 2 Secrets ------------------------------- 1. In the room where you get the Blue Key, on one of the corners of the room is a hidden lift. Take it down to a hidden room. 2. When you have the Blue Key, open the Blue Door, and check the walls to the right. In here are some hard to grab goodies. <><><><><><><><><><><><><><><><> Episode 2: The Shores of Hell <><><><><><><><><><><><><><><><> -------------------------------- E2M1: Deimos Anomaly: 4 Secrets -------------------------------- 1. At the start, take the teleporter across from you. Then, in here, follow this room to a bridge surrounded by lava. Go through it, and hit the switch to the right. Behind you, a lump will rise. Facing the switch you hit turn around (don't go anywhere), and hit the switch in front of you. Then turn right and go through the new opening to the left of the teleporter. In here has some goodies and the Red Key. 2. Now go back to the lump and hit the other switch. Now get to the room where the Blue Key is. In here, a new teleporter has lowered. Go through it. In here are a few enemies, and a Plasma Gun and some ammo. 3. Go through the teleporter near the lump with the switches. Go straight, and you'll see an alcove to the left. In here, flip the switch to the left (this is a door that opens only once), go in, and through the teleporter. In here is a secret hall with health and armor bonuses. 4. Go open the Red Door, and go through. Then get the goodies in here. ----------------------------------- E2M2: Containment Area: 12 Secrets ----------------------------------- 1. At the start, go straight. When you have the chance to go right or left, go right. Follow this path to a wall (not any crates). At the wall, go all the way left, to a crate. Walk up to the crate, and it should lower. Inside is an alcove with Shotgun Shells. 2. From the Shotgun Shells, go left to an opening. In here, go left to the center of the room. From where you came, go right, heading to a door. Before the door is an alcove to the left. Go in and hit the switch. The door will open. Go inside, and the stairs will raise. Up here, go left, and then take another left. You'll see the Yellow Key across from you. Follow the lights on the ceiling to reach it (this isn't a secret). Turn around, and then go straight. Stop at the first opening to the left. Get on the lifts going up and down, and behind one of the lifts is a hidden opening. Go in and here's the secret. This room has a lot of health bonuses inside. 3. From secret 2, follow this hall to the crate maze again (go through the opening across from the door we opening by flipping a switch). In here, go straight, and then left. Open the Yellow Door. In this room, open the other door. In here, go right, and hit the switch. Turn around, and the pillar will lower, containing the Chaingun. Get it for a secret. 4. Get back into the crate maze, and search for another Yellow Door. In here, *run* all the way straight, getting the Backpack before it's too late. Now 3 pillars will raise. Hit the switch on each. Now go through the opening, and turn left, into a new opening. Here is a secret. 5. Go through the opening to the right of this one. Get the Rocket Launcher in here. 6. Go through the opening to the right of this one. Here lays another secret. 7. Now exit this room, and in the crate maze, get to the room where we flipped a switch to open a door. Go through the door again, and up the stairs. Up here, go right. To the right of this opening is another room. Go through it, and then straight until you hit a wall. Then go right, and go through the opening. Going in this hall counts as a secret. Follow this hall to a Backpack. 8. When you pick up the Backpack. You will be trapped in here, and a wall in front of you will open, having enemies. Go in the new room, and you have a secret. 9. From secret 8, check the walls in here until a hidden door opens. Go inside. In this hallway, check the walls to the right until a hidden door opens. Go inside, get the goodies, and you have a secret. To get out of this trap, get out of here, follow the hallway to you hit a wall/door, and check/open it. 10. With your back at the Red Door, go left, and skip the first opening. Then go inside the second opening. On one of the pillars is a switch. Hit it, and go left to the lowered pillar. It has a Plasma Gun in it. Be warned that this switch only works once, so if you miss the Plasma Gun, you can't get it. But I have found a way to get this weapon if you missed it lowering. Face the pillar the Plasma Gun is on. Next to it is a switch above you. If you get in front of the pillar and face the switch at an angle, you can hit it. Get closer to the switch while facing it at an angle. If you keep hitting Spacebar, you'll probably hit it, causing the pillar to lower for good. Now you can get Plasma Gun. S---------| S PG | S---------| X Say the X is you. The rectangle ahead of you is the pillar, and PG is the Plasma Gun. The S's are the switch which is high above you. But if you get up to the switch (even if you are below it) and hit Spacebar when hitting it at an angle, you have a chance to hit it. 11. Facing the Red Door, get to the crushing ceiling hall. In the crushing ceiling hall, there is an opening to the left of one of the crushing ceilings. Go through the opening, and follow it to a Chainsaw. Pick it up. 12. Get through the crushing ceiling hall, and follow this to a room with the Blue Key. Before crossing the slime pit to get it, go right, and "hug" the corner over here. To the right of the Blue Key, a wall will lower once, containing a Soul Sphere. So save your game before you attempt this one. -------------------------- E2M3: Refinery: 6 Secrets -------------------------- 1. Skip the door to the right at the start, and go straight. Here, go left, and then right, through the opening. Follow this to the Blue Door. Skip it. Follow this hall to an opening to another room. Facing the opening, turn around, and check the walls until a hidden door opens. Go in here and get the Backpack. 2. From secret 1, go through the opening now. When you enter this room, check the walls to the left until a hidden door opens. Go in here for a shortcut and a secret. 3. In here, go right, through the opening, and then the opening behind the Shotgun. In here, take the opening to the left. In this room, go straight, and jump into the lava pit. Go through the opening to the right, and climb the stairs. Up here is a secret with a Plasma Gun and an Energy Cell. 4. From secret 3, jump down, get the Blue Key, and open the door in here. Back in this room, go right until you see an opening to the left. Go through, and in this small room, go in the room across from you. In here are 2 walls in between 2 silver poles. One of them can open. Check both. When one of them opens, go through, and you have a secret. 5. From here, get to the Blue Door. Open it. go right, and follow this hall to another room. In here, go through the opening at the northwest part of the room. In this room with lots of pillars, get through the opening at the northeastern part of the room. In here, there are two slime pits. Take the one on the right, and in the pit, go right (through any opening in between 2 pillars), and then go right, through a small opening. In here is a secret, and a Radiation Suit. 6. From the Radiation Suit, exit the room you got it from, and go through the opening to the right. Follow this hall to another room. In here is the final secret, and a Soul Sphere. ----------------------------- E2M4: Deimos Lab: 10 Secrets ----------------------------- 1. Check the flashing wall to the right of you at the start. It should open. Inside are some goodies. 2. Get out of secret 1, and take the teleporter to the right. In here, go straight, up either staircase. Up here, take the lift. When you get to the top, take either way to an opening. From this opening, turn right, then left, to the red "pedestal". Walk around it in all directions, and the pillars should lower. Also, behind the pillars, a new opening will lower. Get all the goodies, then go through the opening, and here is a secret. 3. From here, get back to the lift, and jump off. Down here again, go straight, and go through the opening to the right. From here, go straight until you get to the second opening to the right. Go in it, and when you get out of this small hall, turn right. If you were quick enough getting here, you should see a hidden door shut. To re-open it, or if you didn't see it, shoot the walls with a Fist, Pistol, Shotgun, or Chaingun to re-open it. When the hidden door opens, go inside, and you'll get a Chaingun, Box of Bullets, and Invisibility. 4. From secret 3, get to the Blue Key (use my guide if you can't get to it). Now, stay on the platform where you got the Blue Key. On this platform is a switch. Hit it. The wall next to you will lower. Go in, and follow this hallway to a zig-zag bridge (don't jump off from the ledges in here to the ground below you, and watch out for the crushing ceilings). Get across the bridge, and get the Radiation Suit. When you get it, turn around, and jump off to the left, and get the Berserk Pack. When you pick it up, you will have a higher secret %. 5. Down here from secret 4, go through the hallway. At the end of the hallway, you'll get to the toxic "O". Get to the other end of the toxic "O", and you'll see a new opening. Go inside, and turn right into another room. In here is a secret, with a Soul Sphere, some other goodies, and some enemies. 6. Now, get to the Blue Door. Open it. When you get to the Yellow Door, go left, and pick up the Yellow Key under the crushing ceiling. Now go back and open the Yellow Door. Go inside. Go left until you see an opening to the left. Go through and go down the stairs. When you get to the bottom, open the first door near the stairs to the right. Go inside. Go in the slime pit in front of you. When you get it, get in the opening to the right. Destroy the barrels in front of you. Now that the barrels are gone, you can get the Combat Armor. Get it. When you get it, you get a secret. 7. When you pick up the Combat Armor, exit this room. When you get out, jump in the blood pit in front of you. Down here is a ledge with 2 Medikits. When you get on the ledge, you get a secret. 8. You may think you're trapped down here, but you're not. Get to the other ledge down here, and on this ledge, get into the smaller blood pit next to it. In this blood pit, check the walls until a hidden door opens. Go in this hall, go straight, and then right into another room. In here is a secret. 9. Oh no! We're trapped in secret 8! Don't worry, calm down. When you enter secret 8, the wall behind you will raise, blocking the exit out of this room. With your back on the wall, check the walls to the left, and a hidden door should open. In here, follow this hall to a door/wall. Open it, and in here, follow this hall back to the room with the 4 doors. In here, go back up the stairs. At the top, follow the left wall until you drop into a pit (stay on the left wall too). Down here, check the walls until a hidden door opens. Go inside, and in here is a secret, with a teleporter and a Plasma Gun. 10. From secret 9, go through the teleporter. In this room, go through the opening. Follow this hall to another room. When you get to the bottom, you'll see a teleporter across from you. Go through it. In here, turn right, and jump into the lava pit. In here, get to the platform to the left. Before going into the teleporter here, hit the switch on this ledge. Now go through the teleporter. In here, walk forward, turn around, and go through the teleporter again. In this familiar room, turn right, and cross the bridge. Get to the exit door. "Touch" it, and turn around. A next bridge has risen. Follow it to a Soul Sphere. --------------------------------- E2M5: Command Center: 10 Secrets --------------------------------- My god, here goes another tough one. Oh well, here goes. Also note that some of the doors in this level are skull heads/switches too. 1. Open the door in front of you at the start. Now, go straight until you hit a wall. From here, go right until you see a pool of blood. Step on it. A hidden door should open. In this small room is a secret. It contains a Box of Shotgun Shells. 2. From secret 1, backtrack to the start. Run straight to the same wall. From here, go left to the Medikit. Step on it. Another hidden door will open. Go in here and get the Box of Shotgun Shells. 3. Get out of secret 2. In this room, take either staircase. When you get to this room, take either staircase up here to another room. Get to the other end of the room, and open the door. In here, there is a door to the left and right. Take the one on the left. From your viewpoint, get to the top left corner of this room. Check the walls over here. A hidden door should open. In this secret room is a Chainsaw. 4. From the Chainsaw, exit this room. In here again, take the other door. In here, go straight, then left, and over here, there is a door to the right and left. Take the door on the left. In here, follow this hall to a staircase. Climb it. As you climb, you'll hear the sound of a door opening. Go back down the stairs, and as you go down, you'll see a new opening to the left. In here is a secret, and a Radiation Suit. 5. Grab the Radiation Suit, and go back up the stairs. When you get back up to the top, open the door across from you. In here, take the staircase to the right. At the bottom, go across this thin slime pit to another one. In here is another slime pit with an opening leading to another thin slime pit. To open up the opening, pick up the Clip in front of the wall, and it will open. Go through the opening, the slime pit, and then you'll get to a platform. Getting to this platform counts as a secret. 6. There is another non-toxic opening in the secret 5 room. Go through it, and you'll be in a room with 3 doors to your right. Take any door (all 3 lead to the same room), and in this room, jump in the slime pit. Down here are 2 openings (one is larger than the other). Go through the larger one, and at the end is an Energy Cell Pack, and credit for your secrets total. To get out of this slime pit, exit the opening you're in, and go through the smaller opening (it has a teleporter). Take the teleporter. You'll wind back up at the start. 7-10. Use my Walkthrough for these secrets, because your secret % will add up as you use my Walkthrough for this level. The secret is getting to the secret exit, Fortress of Mystery. ------------------------------------- E2M6: Halls of the Damned: 3 Secrets ------------------------------------- 1. Once you have the Yellow Key, leave the room from where you got it from. In here, open the door across from you. In this room, get the stuff in the center of the room. It counts as a secret. 2. Exit the Secret #1 room. In here again, go through the opening to the right, and open the door. In here is a secret room, and a Chaingun (watch out for the crushing ceilings). 3. To reopen the door in the Secret #2 room, hit the switch that is in the room (walk around, and a hidden door should open, revealing the switch). Then, when you get out of this room, get to the opening across from you. In this opening, follow this hall to a door. Open it. In this room, open the Yellow Door. Go in. Hey! There's the exit switch! Let's hit it! What! It was a fake switch?! Anyway, when you hit the switch, the floor you're on will lower, and you'll be able to see a new room. Down here, go straight until you hit a wall. When you do, turn left, and open the door. Go inside, and in here is a secret. To get out, follow this hall to a wall. As you approach it, it will open by itself. ------------------------------- E2M7: Spawning Vats: 6 Secrets ------------------------------- 1. In the room with crates and many Demons inside, hit the switch on the lump in this room. The lump will lower, allowing you to go past. In here, follow this hallway to a bigger room. Before going into the bigger room, you'll see a staircase to the left. Climb it to the top. Up here, follow this hall to another room. In this room, go down the staircase. At the bottom, hit the switch in front of you. Then, when you turn around, you'll see a new opening. Go inside, and in here is a secret and contains some cool power-ups. 2. From secret 1, go in the big room we skipped and get the Blue Key. Now, backtrack all the way to the start. Now, go through the opening we skipped. Skip the Blue Door, and go through the hallway next to it. Follow it to another room. Now, somewhere on the wall to the right is an opening (it's not hidden). Follow this hall to a room. In here is a secret, and a Plasma Gun is in this room. 3. Stay in the secret 2 room. In here is a switch on the wall (it is a door). Hit it, and the door will open. In here is another secret, and a Chainsaw. 4. From secret 3, backtrack to the Blue Door. From here, get to the Yellow Key. Once you have the Yellow Key, get to the Red Key. Now, get to the Red Door. Skip it, and go in the room beyond it. In this room, go all the way left to an opening. To the left of