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Walkthrough

by Trixter800

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TTTTTTTTTTTTTTTTT      OOOOO   WWW           WWWWW          WWW   NNN     NN
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I. Introduction
I2. Version History

II. Storyline

III. Controls

IV. Gags
IV2. Throw
IV3. Squirt
IV4. Toon-Up
IV5. Sound
IV6. Lure
IV7. Drop
IV8. Trap 

V. Step-By-Step Guide
V2. Create-A-Toon
V3. Toontorial
V4. Toontown Central
V5. Donald Docks
V6. Daisy Gardens
V7. Minnie's Melodyland
V8. The Brrrrgh
V9. Donald's Dreamland

VI. Finishing Your Laff
VI2. Goofy's Speedway
VI3. Fishing
VI4. Gardening
VI5. Mini-Golf

VII. The Cog HQs
VII2. Sellbot HQ
VII3. Cashbot HQ
VII4. Lawbot HQ
VII5. Bossbot HQ

VIII. Trolley Games

IX. Shticker Book
IX2. Options
IX3. Districts
IX4. Map
IX5. Gags
IX6. Gag Training
IX7. Cogs
IX8. Toontasks
IX9. Fishing
IX10. Cog Suits
IX11. SOS Toons
IX12. Racing
IX13. Gardening
IX14. Mini-Golf

X. Glitches
Xa. 'Gray Space'
Xb. Glitches
Xc. Crashes/Bugs

XI. FAQs

XII. Copyright, Contacts
XII2. Credits
XII3. Copyright
XII4. Contacts


To find the correct section, press CTRL (Control) and thed F key simotaneously
or Apple and F on a Mac. This will open up the search bar - which can be used
on various guides.

Enter the section (ie, I.Introduction w/ spaces) and then it should bring it
to yout correct section.

===============================================================================
I. Introduction================================================================
===============================================================================

Welcome to my guide, about the game Disney's Toontown Online. Disney's Toontown
Online is a MMORPG (Massively Multiplayer Online Role-Playing Game) designed
for kids 7 and up. Although it was designed for young kids, many adults enjoy
the game fully, with fun aspects that can addict even the average, non-gaming
Mom and Dad.

The game is a Role-Playing Game, a game where you use stratagey and teamwork to
play. The storyline and basic aspects will be explained soon enough. This guide
should be able to help you, and if you have any questions, please contact me,
in the Contacts, Copyright section.

This game is accessed at toontown.com, and costs roughly 100$ per year, about
9$ a month.


=========================
I2. Version History======
=========================

Version 0.75
-------------

-The full guide is complete, and so is everything above it. 
- Most of the things below aren't.


Version 0.775
--------------

- I finished a bit of Goofy Speedway
- Fixed some grammatical errors. 

Planning to do Trolley Games and Shticker Book next, as those are the basics.
Please ignore all those 'under constructions'.


Version 0.78
-------------

- Fixed more Grammatical errors. 
- Fixed up credits and copyright.


Version 0.79
------------

- Fixed Table of Contents with the Sub-sections.


Version 0.85
------------

- I finally finished the fishing.


Version 0.88
-------------

- I finished Trolley Games. 

Now on to Shticker Book! 


Version 0.93
-------------

- A 0.05, what a challenge that Shticker Book was!

Mini-Golf is fairly new, so it might take a couple of weeks for this. I will
be working on Gardening next.


Version 0.935
--------------

- Mixed around the sections to make more room, and more sense.
- Went around and checked spelling/grammer (How could I have misspelled, X?)
- Organized a few charts

Version 0.95
-------------

- Finished Gardening

Version 0.96
-------------

- Went around and clarified Purple and Pink, in the receipies. Instead of [P]
and [P], it says [Pi] and [Pu]

I've completed nearly everything, except for Cog HQs an Mini-Golf. Sellbot is
next.

Version 0.97
------------

- I worked a bit on Mini-Golf section

Version 0.975
--------------

- I polished some of the Mini-Golf section.
- I added a Hole in One guide, as well as give a little bit of it.

Version 0.99
------------

- Woot, Sellbot HQ finished!!! Well, kinda. I just need Hollywood Merits, Fac
and VP guide to do.


Version 1.00
-------------

- Finished parts of Cashbot HQ
- Finished Holly merits


Version 1.1
------------

- Added a glitch section
- Finished Factory walkthrough

Version 1.15
-------------

- Finished Golfing trophy section.
- Added more Hole in 1s to the Golfing Hole in 1 section.
- Finished the short Mint section

Version 1.3
------------

- Added new trolley games


===============================================================================
II. Storyline==================================================================
===============================================================================

You are thrust into the chaotic world of Toontown, as one of nine animals,
known as Toons. Evil cogs have invaded, and are trying to make the happy world
of Toontown gloom.

The toons have decided to fight back, with weapons known as gags. The average
cog can't take more than a few laughs, and it will explode against the cogs.
Your goal in Toontown is to fight back, and save the world from gloom tyranny.

In order to survive, you need a laff-meter. At the beginning, you start with 
15-laff. At the end, you will be a veteran toon with a max of an ever
expanding 137-laff. If your current laff falls to 0, game over. You go sad and
return to the city known as a 'playground', where your laff will come back
soon.

Along the way, there's more fun things to do than battle, 'cogs' all day. There
are games and activites updated every year or so. There's house building,
'doodle' (your pet) training, fishing, mini-golfing, gardening, mini-games and
even Go-Kart Racing.


===============================================================================
III. Controls==================================================================
===============================================================================

To get around in Toontown, you need to move around. Whenever a panel pops up,
you click it - but you can't walk around clicking panels, can you?

The basic arrow keys are used to moved around. Up will move you forward. Left
will rotate your toon (without moving) left. Right will rotate you the other
way. Down will move you backwards, slightly - not as fast as forward. You can
combine them such as Up and left to go in a slightly different direction.

Control (Ctrl) will make you jump. You can do a running jump by running forward
and pressing control. You can move in a jump by pressing an arrow key after
you jump. And most importantly, for long jumps - you can do a running jump
while moving in a jump.

Those are the basic controls. There are a few extras. For example, Escape (ESC)
and F7 will open your Shticker Book (described later). F8 will open your friend
panel. F9 will take a Screenshot of the game. F1 and F2 will show you your
latency, and location - mostly used for programming, you won't be using those.

Home and End will display Shitcker Book pages without opening it, so you can
move around while looking at your gags or Toontasks. Home will display a
panel that shows your gags. End will show your Toontasks (described later)

As a side note, it is possible to play Toontown using a game controller, but
that requires a computer attatchment, and honestly I am not sure how to.


===============================================================================
IV. Gags=======================================================================
===============================================================================

Gags are your arsenal of one-time use weapons against the cogs. To buy gags,
you go to a Gag Shop in every playground (Except for Chip and Dales and Goofy
Speedway) and approach the Clerk. Since this is a multiplayer game, in popular
playgrounds and districts, you may have to wait behind other ral-life players
as only two people are allowed to buy gags at one time.

You buy gags by clicking on each panel, they cost 1 'jellybean' (the currency
of Toontown) each. 

Each gag starts out as a Level 1 of a class. There are 7 gag classes:
Toon-Up, Trap, Lure, Sound, Throw, Squirt, and Drop. After you use a gag, that
gag class (the class is known as a gag track) will get experience points.

For a level 1 gag, 1 point. For a Level 2 gag, 2 points and so on. There are
certain factors that multiplay how much you get, but that's explained in the
latter sections.

A max level 7 gag is a special one. You can only carry one of it, yet it
doesn't take up space in your gag pack. They affect all cogs at once, and you
can't buy them. Every 500 gag EXP Points, after unlocking the level seven gag,
you get it. If you haven't used your current one for that track, it will save 
until you do.

Here is some information on each 'track'. Note you will get six gag tracks, and
you don't get the 6th one until 61-81 (Depends on extras you do) laff.

At first, you can only carry 20 gags. Near the end, you can carry 80. Certain
Toontasks allow you to get bigger backpacks. 

There is also a Gardening Boost. If you harvest gags, even those that aren't
harvested will get an organic boost. More explained in the gardening section.

=========================
IV2. Throw===============
=========================

Throw is first unlocked as the first of two gag tracks you get. Throw has
decent accuracy, and slightly high damage to make up for it's accuracy.

Gag Levels:
Level 1 Cupcake                    [Max 6 damage]
Level 2 Fruit Pie Slice (10 EXP)   [Max 10 damage]
Level 3 Cream Pie Slice (50 EXP)   [Max 17 damage]
Level 4 Fruit Pie       (400 EXP)  [Max 27 damage]
Level 5 Cream Pie       (2000 EXP) [Max 40 damage]
Level 6 Birthday Cake   (6000 EXP) [Max 100 damage]
Level 7 Wedding Cake    (10000 EXP)[Max 120 damage]

Throw affects one cog at once. Here is a new damage multiplier. For each Throw
gag used, it is given 1.2x damage.

(Gag 1 + Gag 2 + Gag 3 + Gag 4 = Z) 
X = A + (Z / 5).

So, that means if I replaced it for 4 cupcakes: (Toontown uses a 5 and above
system for decimals) 

X = 6 x 4 (24)

X = 24 + ( 24 / 5)

X = 24 + (4)

X = 24 + 4

X = 28.


So using the same gag can influence damage.

 
==========================
IV3. Squirt===============
==========================

Squirt is the first of two gags you get from the Toontorial. Squirt has higher
accuracy than Throw, but does slightly less damage.

Level 1 Squirting Flower          [Max damage 4]
Level 2 Glass of Water (10 EXP)   [Max damage 8]
Level 3 Squirt Gun     (50 EXP)   [Max damage 12]
Level 4 Seltzer Bottle (400 EXP)  [Max damage 21]
Level 5 Fire Hose      (2000 EXP) [Max damage 30]
Level 6 Storm Cloud    (6000 EXP) [Max damage 80]
Level 7 Geyser         (10000 EXP)[Max damage 105]


Squirt affects 1 cog at once. It uses the same multiplier for Throw.


===========================
IV4. Toon-Up===============
===========================

Toon-Up is unlocked as a choice at the end of the latter Toontorial. You get to
have it if you chose it after Toontown Central. You also get to choose this
if you didn't, as the 3rd and 4th choice.

Toon-Up is slightly different. Instead of damaging the cogs, it will heal
toons. Some toons think it is a must-have and refuse to go if you lack it at
later laff levels, so it's reccocmended to choose it just to avoid getting
picked on. Some people consider Toon-Upless a challenge.

Level 1 Feather                   [Max heal 10]
Level 2 Megaphone      (20 EXP)   [Max heal 18 divided by toons]
Level 3 Lipstick       (200 EXP)  [Max heal 30]
Level 4 Bamboo Cane    (1000 EXP) [Max heal 45 divided by toons]
Level 5 Pixie Dust     (2000 EXP) [Max heal 70]
Level 6 Juggling Cubes (6000 EXP) [Max heal 120 divided by Toons]
Level 7 High-Dive      (10000 EXP)[Max heal 205 divided by Toons]

Toon-Up doesn't affect the toon(s) at once. They do it in order by level of gag
(lowest first) and then random for the same level.


==========================
IV5. Sound================
==========================

Sound is unlocked as a choice at the end of the latter Toontorial. You get to
have it if you chose it after Toontown Central. You also get to choose this
if you didn't, as the 3rd and 4th choice.

Sound is also slightly different. Except for Level 7s, this is the only gag
that affects all cogs at once. Since this is the quickest way to defeat,
higher levels think this is also a Must-Have.

Level 1 Bikehorn               [Max 4 damage]
Level 2 Whistle     (40 EXP)   [Max 6 damage]
Level 3 Bugle       (200 EXP)  [Max 9 damage]
Level 4 Aoogah      (1000 EXP) [Max 14 damage]
Level 5 Elephant    (2500 EXP) [Max 21 damage]
Level 6 Foghorn     (7500 EXP) [Max 50 damage]
Level 7 Opera Voice (10000 EXP)[Max 90 damage]

Sound has the same multiplier as Squirt and Throw. Although it's the same for
each individual cog, meaning same type gag boost racks up more TOTAL damage
than other same type gag boosts.

==========================
IV6. Lure=================
==========================

Lure is unlocked as a choice at the beginning of Donald's Dock. It is unlocked
if you chose it after Donald's Dock.

Lure is quite different - it doesn't damage or heal. Instead, it gives Lure 
status to the cogs. It will keep them in a state where they don't attack for a
certain amount of turns. They awaken if attackd, and Drop always misses Lured
cogs. There is a major 1.5 multiplier for Throw or Squirt. Sound will wake it
up without a boost or Lure experience for the user, so it's considered rude to
use Sound on a lured cog. Bills affect one cog, while other affect all cogs.

Level 1 1$ Bill                   [Two turns]
Level 2 Magnet        (20 EXP)    [Two turns]
Level 3 5$ Bill       (100 EXP)   [Three turns]
Level 4 Big Magnet    (1000 EXP)  [Three turns]
Level 5 10$ bill      (2000 EXP)  [Four turns]
Level 6 Hypno Goggles (6000 EXP)  [Four turns]
Level 7 Presentation  (10000 EXP) [Five turns]

Lure genericly has low accuracy, but when maxxed it has high. It is hard to 
raise but generally becomes more addicting.

==========================
IV7. Drop=================
==========================

Drop is unlocked as a choice at the beginning of Donald's Dock. It is unlocked
if you chose it after Donald's Dock.

Drop is one of the highest damaging gags in the game, but the lowest accuracy.
It has a 1 in four chance without help to hit with a level 1, and a about a
3 in 5 chance of hitting at Level 7, without help. Drop never hits Lured cogs.

Level 1 Flower Pot            [Max 10 damage]
Level 2 Sand Bag   (20 EXP)   [Max 18 damage]
Level 3 Anvil      (100 EXP)  [Max 30 damage]
Level 4 Big Weight (500 EXP)  [Max 45 damage]
Level 5 Safe       (2000 EXP) [Max 60 damage]
Level 6 Piano      (6000 EXP) [Max 170 damage]
Level 7 Toontanic  (10000 EXP)[Max 190 damage]

Drop has the same boost as throw and squirt. It affects one cog except for the
Toontanic.

=========================
IV8. Trap================
=========================

Trap is unlocked as a choice at the beginning of Minnie's Melodyland. It is 
unlocked if you choose it at the end of Minnie's Melodyland, and at the end
of The Brrrrgh if you don't choose it at Melodyland.

Trap is the strongest in the game, it can one hit destroy the strongest level
cog in the game at Level 7. And it has perfect accuracy! But, they can only
be activated if you Trap first, then Lure making it a two part gag.

Level 1 Banana Peel              [Max 12 damage]
Level 2 Rake         (20 EXP)    [Max 20 damage]
Level 3 Marbles      (100 EXP)   [Max 35 damage]
Level 4 Quicksand    (1000 EXP)  [Max 50 damage]
Level 5 Trapdoor     (2000 EXP)  [Max 70 damage]
Level 6 TNT          (6000 EXP)  [Max 180 damage]
Level 7 Train Tracks (10000 EXP) [Max 192 damage]

Only one trap per cog can be used at once. If two Traps are used, both Traps
dissapear.


===============================================================================
V. Step-By-Step Guide==========================================================
===============================================================================

This guide will show you basically what happens during your life-time. This
does not contain spoilers.


=========================
V2. Make-A-Toon==========
=========================

When you click on, New Toon, you will go to the Make-A-Toon spot. What you make
does not affect direct gameplay, and cannot be changed except for the clothes.
When you start up the Make-A-Toon, click on Mickey to make a boy, or Minnie
to make a girl.

You will choose your species first. There are (As of 2007) Cats, Dogs, Horses,
Rabbits, Mice, Ducks are the original 6. Every year they add more species
by an election. These elected toons are availible: Monkeys, Bears, Pigs. 

Along with your species, you choose body type and leg types. These do not
affect running abilities. A short, fat toon runs as fast as a lanky, long leg
toon.

After that, you give your Toon a color. There's a secret to make a black cat,
but that's an extra only availible on Halloween. Again, colors do not make
a difference although you can't change it after.

Next, you give your Toon clothes. These do not matter much as you can buy
clothes later in the game.

Lastly, you give your Toon a name. These do not affect you in game except
what NPCs call you, but some people consider naming very special. You can
come up with a name from the generator, which is full of wacky names. Click
random to get a random name. You can also type it in, but it's limited. No foul
language, and only uppercase and lowercase letters. Sometimes numbers are
allowed.

Now, you will be taken into the Toontorial.


======================
V3. Toontorial========
======================

Since the game is relatively simple, so is the Toontorial. You are transported
to Tutorial Tom by Mickey, and he teaches you how to come. After you walk
toward him, he will tell you about the cogs. After that, he gives you a laff
meter. 

All of a sudden, he notices a cog outside, it is a Flunky. You exit via door
(walk toward it, and it opens by itself) and then approach the Flunky to
engage in battle. It is impossible to die unless by glitch, so don't worry. 

You will use your gags in battle - Throw and Squirt. Either one doesn't matter.
After you complete it, you will be able to go to the next Toon Headquarters. 
There is one on every street, and every playground.

Head over there in the door, and for completing your 'Toontask', a mission gave
to you by an HQ Toon, you get a Shitkcer Book. You open it and click the arrows
to advance. More on the Shticker Book explained in the Shticker Book section.

As you lrave, a toon (an NPC, non-playable-charcter - a computer) named Flippy
will talk to you. You can't so, he gives you a Speedchat. Speedchat is a chat 
that is safe for kids, a click from a bunch of choices. You can also get
Secret Chat, where you exchange True Friend codes to talk (with a very good
censor)

While this is officially the end of the Toontorial, you're still controlled.

Now you have to do a Trolley Game. At the end of the playground is a Trolley. 
Approach it to hop on. There is information about Trolley Games in the Trolley
Game section.

After that, go to the HQ once again, and turn in your task. Now you have to
battle a little bit more. Your next mission is to recover an eraser from cogs.
While normally it's random whether after a cog, you get the item or not, but
this is a 100% chance. Go out a Street, and defeat your first cog.

Go back to the HQ. You can do it via Shticker Book, click Go Back To Playground
to go to the playground. You can walk by hand, or you can simply walk to the
HQ in the center.

If you haven't already, you will be asked to make a friend. Simply click a blue
toon label and ask to be their friends. If they say yes, return to the HQ.

Now, you have to call Clearabelle at your estate. Go to your Map, and click
Go to House. There is much to do at your house, but it's explained in the
latter sections. Call Clearabelle at wherever your phone is placed. You
probably can't afford anything, so hang up and return to the playground.

Here is your final Toontorial task. First you must go to Flippy. He's at
the playground in Toontown Central. Go to the platform with all the buildings
and at the center is his building. Talk to him and receive a task - defeat
four cogs. Go to any street and complete your mission.

Now, he will want you to defeat four of a specific type - Bossbot, Sellbot,
Cashbot or Lawbot. For Sellbots, Punchline Place. For Lawbots, Loopy Lane. 
For anything else, Silly Street.

After that, he wants you to go to a random person. After you go there, he will
ask if you would like Toon-Up, or Sound. Both are nice gags, and you can choose
the other at a later point in the game. 

Of course, it's not that easy. You need to complete 15 mini-tasks, and a final
long task for it. Continued in Toontown Central.

Congratulations, your real Toontown starts!


=====================
V4. Toontown Central=
=====================

There's a variety of tasks in Toontown Central. Since tasks are now random, I 
will give you open-ended, the rest is up to you.

You want to complete the Professor Pete task first, 5 Level 2 + cogs is just
tedious, but not nesseccarily hard. You'll get a good boost. You can also get 
an easy two boost from fishing, a good half-hour usually gives you around 20
fish.

Now, you want to hunt down easy tasks - for the Tracks there's often five or
six different tasks. Instead of 4 cogs, look for something like one Bottom
Feeder.

After you complete all mandantory tasks, you will be given your final task,
a series of about eight. It requires a lot of delivering though, so it's not
hard.

At the end, you will get your Toon-Up or Sound, Level 1 fresh out of the box.
You should try balancing it with your other gags, even if it is hard to raise.
If you struggle using it, go back to Toontown Central and use your gag, it'll
be easier. It's reccocmended you have Level 3 or higher Throw and Squirt too.


====================
V5. Donald's Dock===
====================

Now, head to Donald's Dock from Punchline Place once you're done training. Once
you're in the street, go to your Shticker Book and select 'Go to playground'.

You want to choose the Gag Track task. After completing the simple tasks, you
will be given the choice of Lure, or Drop. Both are also nice gags, and you can
choose the one you didn't later.

After that, you'll notice a new task: Defeat a cog building. Cog buildings
are located on streets, and contain waves of slightly stronger cogs. Go in
with a group, or else you'll probably go sad.

Now, there's a new task you'll want to get quick - Carry two Toontasks. It
allows you to literally multi-Toontask. You can do two at once, so you can try
stuff like 2 Bottom Feeders and 5 Cogs, your 2 Bottom Feeders count toward
your 5 Cog total.

After you complete all the mandantory tasks, it's time for the final one. For 
this, you must have a Squirt Gun. After everything, you finally get your 4th
Track.

Before you go to Daisy's Gardens, there's a huge challenge awaiting you there,
so make sure your gags are up to par. Your Throw and Squirt should be Level 4.
Your Toon-Up/Sound should be level 2 or 3, or else it'll be practically
useless where the cogs will reach level 7 or higher. You even have a task
there that asks you to defeat at least two Level 7 cogs, so build up.

Get your Lure/Drop to Level 2, even if it's hard. It'll take a while, but the
second level is a WHOLE lot easier than the first, so do it early.


=====================
V6. Daisy's Gardens==
=====================

Daisy's Gardens lacks a gag track task, so you don't need to worry as much for
the extra tasks. But unfortunatley, there are some pretty hard tasks here to
make up for it, so be on the look out.

The tasks get a lot tougher. Now they're looking for some two or three floor
buildings now. It's reccocmended you get some active friends around or abut ove
your laff to help every once and a while. 

You might want to start doing Just for Fun tasks now, as you can carry more
Toontasks and the rewards are nicer. Effects last about 2 hours to a day, so
have fun with them. Jellybean tasks might start reaching 100 jellies per task.

Now there are two memorable sets of task. The first one is Cog HQs. Cog HQs
are cog building factories where they have dangerous cogs. There is the boss
called the Vice President, but you need a Suit first. You get suits by doing
factories. More on this in the Sellbot HQ section.

The tasks require you at first to simply defeat a cog there, but they later get
to defeating about ten. You can try a factory with some decent level toons. 
Near the end you WILL be required to conquer a factory, so laff and gag up.

Another memorable Toontask is those Leagle Eagles. You have to recover a two
keys from Leagle Eagles. On top of that, there's a good chance you'll not find
a key from it, and Leagle Eagles are tough enough. Note that Leagle Eagles
only appear in buildings, mostly 3 stories or higher.

After all the mandantory tasks, you're done. Now it's time for Melodyland. But
first, make sure your gags are again up to par.

Your Throw and Squirt, or at least your Throw should be level 5. There's a task
that requires a Cream Pie, so that's why. Toon-Up or Sound should be alot 
easier to do now, so it should be late Level 3 for Sound and Level 4 for
Toon-Up. Level 3 now should be Lure or Drop, this is the point where it becomes
a LOT easier. Remember, higher is always better.


========================
V7. Minnie's Melodyland=
========================

At the begginning, once again, you choose a gag track. This time you get a
choice between Toon-Up/sound, whichever you didn't choose, and a new one, Trap.
I reccocmend Toon-Up/Sound, because Toons will start to get upset about toons
not having it. Trap is, however, the strongest gag, so choose wisely.

There's a pretty tough task of getting the Cream Pie, not the Slice. If you 
struggle, go into the Factory or a Cog Building and use mostly Throw, for the
fastest multipliers. After that, work on re-balancing your gags again, if your
gags fall behind because of this.

There's also a task of carrying 3 Toontasks here, jump at it. Now you can
really speed up with it, because you can choose something like 4 Double
Talkers, 2 Cog Buildings, and 20 Cogs - simply do Lawbot Buildings.

Also work on a feature known as your Cog Radar, by defeating many cogs. You can
see which cogs and cog buildings are on the streets. It'll also speed up your
tasks, especially specific cog types.

Near the end, after all the mandantory tasks, you'll be given your final Minnie
task. It requires only about three buildings - one any story, one two story or
higher, and one three story or higher. 

After that, you'll get your Trap/Toon-Up/Sound. Now, again, your gags should be
decent. Level 6 takes a while, so it's OK to be at Leve l5 Throw/Squirt. Level
4 Toon-Up/Sound, possibly Level 5. Level 4 or 5 Drop/Lure, it'll probably 
start to become addicting. Again, raise your new gag to Level 2 or 3. And one
more time, higher is better.


==================
V8. The Brrrrgh===
==================

The Brrrgh is obviously tougher. The cogs on the streets can become Level 7, 
and you'll find you're first natural five-stories. Polar Place you don't even
want to go, it's the toughest place in Toontown currently, tougher than Dream-
land. 

Now, you'll be introduced to the most annoying tasker ever, Lil' Oldman. 
Immediatley, you'll be given three or four tougher than Minnie's final tasks
just to choose your gag tracks. After that, you have a choice of whatever's 
left.

This is the most important, because it tells you what gag you will never get.
Choose wisely, and you'll begin you're first The Brrrrgh tasking. 

The tasks aren't as hard as Li'l Oldman's, but still tough. But the rewards
are getting better, such as more 3 laff boosts, and 60 gags. Again, pounce
at the 4-Toontasks, the most you can carry.

The optionals are also good, and since you can carry four, you can do it. You
will be given optional Apprentice Toontasks, where you battle with 25 or less
laffers in Toontown Central. Effects will last for a few days now, which is
good. And the Jellybeans are in the early hundreds.

While there is Lawbot HQ, it is quite too tough for you, so avoid it. Even the
outside cogs reach Level 10, and the District Attourney's reach up to about
forty or fifty cogs per DA.

After all the mandantory tasks, you will be given what is said to be the
hardest Toontask in Toontown - Lil Oldman. He will require random tasks, but
tough ones. I reccocmend you get your Sellbot Suit, because there are some
tough Sellbots in mass amounts, so you can reach the most in the Vice
President. 

The final task is not random, not tough. But extremely tedious. You have to 
resuce 20 buildings. The best thing to do is to go to Donald's Dock or Daisy's
Gardens where the buildings are weaker (Toontown Central rarely has buildings)
and take them down with a group with a similar task.

After that, you FINALLY get your final gag track. One last time, prepare for
the final Playground, Donald's Dreamland. I reccocmend you have Level 6 Throw
or Squirt, both is preferable. Level 5 Sound/Toon Up (first ones), Level 4 or 5
Lure/Drop, Level 3 or 4 Trap/Toon-up/Sound and Level 2 of your newest gag. Try
and start gardening, mini-golf and racing for some extra laff.

=======================
V9. Donald's Dreamland=
=======================

This is the longest playground in the game - you mature a minimum of 39 laff
here, and leave a veteran toon. You start Cashbot HQ, where you fight the
mighty CFO. 

The first thing is to start getting Teleportation and Cashbot parts. Cashbot
parts are given in 12 toontasks, for 12 parts. With four Toontasks, you can
fit in a Jellybean/Gag pouch increase task or two in at the same time.

Here's where Just for Fun gets fun. Jellybeans are usually over two-hundred, 
and effects last a full week. You get more advanced Apprentices, and you stop
getting Sellbot HQ tasks too.

After you get the Cashbot Parts, you'll face the CFO. It is described in more
detail in the Cashbot HQ section. Now start to get Jellybeans and Gag Ups. Laff
ups are important. Note that CFOs and VPs count in your Toontasks too, so it's
great to mass Toontask Robber Barons, Loan Sharks, Minglers and Hollywoods.

Dreamland tasks are divided into waves, which ends after all the mandantory
toontasks. The rewards get slightly higher and slightly tougher after each 
wave. There's about four or five 'waves'.

After two or three waves, 4 laff-boosts will appear. Get them, it's a good
amount of laff. Near the third or fourth waves, you get your final Jellybean
and Gag pouch upgrade Toontasks. 

The fifth wave contains the toughest tasks - 1000 cogs, 300 buildings, stuff
like that. Hopefully by the fifth wave you have Level 7 Throw and Squirt, and 
Level 6 or 7 Sound/Toon-Up. Possibly Level 7 Lure/Drop. 

After the mayhem, and you complete you're final tasks, you're done. Except for
one more task - for Lawbot HQ. It's simple really, all you have to do is
collect items from each cog on every street except for the Brrrgh streets. 

After that, you have completed Toontown! Or have you? You still have to max out
that laff meter right? The later sections will discuss it.


===============================================================================
VI. Finishing your Laff========================================================
===============================================================================

After you've done everything, you're living the life. Now all tasks are 'Just
for fun', with a LOT better rewards and a LOT easier tasks. 300 cogs for 1200
jellies sounds nice. Effects now last 30 days, wow.

But there's still something missing. You need more laff. You're stumped - no
more laff tasks. But there's other ways to get laff, all in this section. No
tasks, but fun things.

You can get more laff with Goofy Speedway, Chip n' Dales, Fishing, Gardening,
and Cog HQs. This should help you out.


=======================
VI2. Goofy Speedway====
=======================

Goofy Speedway is racing against other toons. You can build a Kart, and race
out against other toons. Goofy Speedway is located in Toontown Central. You
automatically get teleportation to it whenever you first visit it.

To start out, go into the first building. There are Grease Monkeys (they made a
pun, by the way) there to assist you. When you first visit, you get a page in
your shticker Book. If you check it, you see you have 200 tickets. Use this 
money to buy a Cruiser, and one, basic accessory that costs 100 tickets. Or you
can save it. Either way, you NEED the Cruiser to race.

To build your Kart, you go to your Shticker Book. The tire page contains
Goofy Speedway information. The first subpage contains Kart buildings. Click
on an icon on the bottom to view a certain piece. Only one of each icon can
be on at once. Use the arrows to browse through your accessories. Click it
to put it on.

Now that you have your Kart, time to race. In the second section is a huge
racing circle. In the middle is a Score Board, it shows Daily, Weekly, and All
Time records. for each area. There are three areas - the Farm, the Stadium
and the City. Each one has two tracks, and a reverse version of both tracks, 
and a practice mode. Instead of 8 gates, there's 4. Each one alternates every 
20 seconds or so, although not when someone's on it. 

The basic one is Screwball Stadium, and Corkscrew Colesium is probably the
second easiest. They contain mostly only turns, almost never too sharp.
Corkscrew requires you to turn on a Corkscrew, but it's mostly looks.

Every Monday and some hours on Saturday is the Grand Prix. Every tunnel except
for practices have been transformed into tournaments. It's 3-Part, and costs
extra tickets to get in. Depending on your placing, you will get points. At the
end of three races, whoever has the most points total wins.

===============
VI2a. Controls=
===============

THe most basic controls use the Arrow Keys. Up Accelerates, Down deccerlerates.
Left turns left, right turns right. Instead of using one at a time, use Turns
and accelerate at the same time. 

Control (ctrl) will use a gag, except not in Practice Mode. Scattered along 
the tracks are present boxes. Touch it to get a random gag. Anvil when pressed
will drop an Anvil on the first place person. Banana Peel will place a peel on
the track, and anyone who runs over it will spin out. A Red arrow gives you a
boost, and Cream Pie might hit someone in front of you and block their view.


===============
VI2b. Tracks===
===============

Screwball stadium is almost a complete circle. It's the best place for
beginners. There are two boosts, and three sets of presents. There's a set of 
presents in the midst after the boost, making it hard to get.

Corkscrew Colesium is also pretty simple. The Corkscrews are actually only 
easier turns. There is one boost, on a straight path. There are about four
sets of presents too.

Rustic Raceway is also pretty simple. The only problem is grass on turns, grass
slows you down quite a bit. There's about two boosts, and about three presents
on this track.

Airborne Acres is medium difficulty, and the flying part is mainly just for
show. There are arrows located in front of huge hills, and even presents
in midair. There are about three boosts, two off a hill. There's about three
or four presents too.

City Circuit is about the second hardest one. It has sharp turns, and even
a booster off a hill. There's about three or four boosts to make up for it and
about four or five presents.

Blizzard Boulevard is probably the hardest. It has sharp turns, a slippery 
road. Some of the turns are at 90 degrees. There are four or five present sets,
about two or hard to get. There's about two boosts. This does give the most
tickets though, making it popular.

Note that there's a practice and Reverse version of each one too.


===============
VI2c. Trophies=
===============

In order to get laff-boosts, you need trophies. There are 30 trophies in all.
You get 3 trohpies by getting 10 trophies. Every special trophy is worth one
laff-boost.

Here's a list.

1 Staidum Qualifed (completed in a certain amount of time)
10 Staidum Qualifid
100 Stadium Qualified 

1 Staidum won
10 Staidum won
100 Staidium won


1 Rural qualified
10 Rural qualified
100 Rural qualified

1 Rural won
10 Rural won
100 Rural won


1 City Qualified 
10 City Qualified
100 City QUalified

1 City won
10 City won
100 City won


1 tournaments qualified
5 tournaments qualified
25 tournaments qualified

1 tournaments won
5 tournaments won
25 tournaments won

1 tournament swept (Won 3 of 3 races in a tournament)
5 Tournament swept
25 tournament swept
Grand Touring (Qualified in all tournaments in every track)


100 races qualified (any track)
100 races won


============================
VI3. Fishing================
============================

Fishing is probably the most vital part of after-laff boosts. You probably
already have three or four trophies by the time you come here. Fishing gives
you 7 potential laff boosts too. 

To start fishing, you have to go to a Dock. Docks are located in every
playground. There are also some hidden ponds in every street, they're usually
hidden in an alley.

Now, you must step on the Dock, and then you'll automaticlly grab your fishing
rod. You have to have Jellybeans to use as bait. Depending on the rod, which
you can buy heavier ones at Clearabelle's Catalog, it'll cost more Jellies
to cast. 

Now, to cast your rod, you click on the red bubble, and drag it backwards. 
Depending on how far you drag it, the farther you'll cast. It takes mostly 
practice and precision to get this right.

The round shadows in the water are the fish. More than one person can cast at
a shadow and it won't dissapear, and it's random. So if you catch a Baloon Fish
and then catch a Cat Fish on the same shadow, it's completely normal.

In your Shticker Book, you can check your progress. More in the Shitkcer Book
section.


===============
VI3a. Rods=====
===============

Rods are what you obviously catch fish with. There are 5 types of rods, varying
on fish caught, weight caught, and jellybeans needed.

Twix Rod:     [0 jbs]    [4 oz.]
Bamboo Rod:   [400 jbs.] [8 oz.]
Hardwood Rod: [800 jbs.] [12 oz.]
Steel Rod:    [1200 jbs.][16 oz.]
Gold Rod:     [1600 jbs.][20 oz.]

Prices may change in backorder.


Certain rods have a potential to catch only a certain amount of species. For
example. A Steel rod has the potential to catch 69 fish. A Twig rod has the
potential to catch 37. But note that extremely rarer fish are easier to catch
on a lighter rod, because there's less of a chance to catch it with the 
potential of less species. So for those Devil Rays and Holey Mackerals, it's
best to use a Bamboo Rod (the minimum amount that you can catch with)


===============
VI3b. Fish=====
===============

There are seventy species of fish.

=============================================
=Key=========================================
=[The best area to fish at](Specific street)=
=Order of rareness, common to rarest=========
=A B C D E F G H=============================
=============================================

==========
=Twig Rod=
==========
Balloon Fish             [Toontown Central]                 {A}
Hot Air Balloon Fish     [Toontown Central]                 {A}
Weather Balloon Fish     [Toontown Central](Punchline Place){C}
Water Balloon Fish       [Toontown Central](Silly Street)   {B}
Red Balloon Fish         [Toontown Central](Loopy Lane)     {A}

PB and Jelly Fish        [Toontown Central]                 {A}
Grape PB and Jelly Fish  [Anywhere]                         {B}
Crunchy PB and Jelly Fish[Daisy Gardens]                    (C}
Strawberry PB and J Fish [Donald Dreamland]                 {C}
Concord PB and J Fish    [The Brrrgh]                       {G}

Cat Fish                 [Anywhere]                         {A}
Siamese Catfish          [Daisy Gardens](Elm Street)        {F}
Tabby Catfish            [Estate/Daisy Garden]              {B}

Clown Fish               [Toontown Central]                 {A}
Sad Clown Fish           [Toontown Central]                 {A}
Party Clown Fish         [Anywhere]                         {B}
Circus Clown Fish        [Toontown Central]                 {B}

Star Fish                [Anywhere]                         {A}
Five Star Fish           [Minnie's Melodyland]              {A}
Shining Star Fish        [Anywhere]                         {C}
All Star Fish            [Anywhere]                         {G}

Hot Dog Fish             [Estate/Donald Dreamland]          {C}
Dalmation Dog Fish       [Donald Dreamland]                 {C}
Puppy Dog Fish           [Donald Dreamland]                 {A}

Devil Ray                [The Brrrgh/Donald Dreamland]      {H}

Nurse Shark              [Minnie's Melodyland]              {B}
Clara Nurse Shark        [M. Melodyland](Baritone BLVD.)    {D}
Florence Nurse Shark     [M. Melodyland[(Alto Avenue)       {D}

King Crab                [Anywhere]                         {B}
Alaskan King Crab        [The Brrrrgh]                      {D}
Old King Crab            [Donald Dock](Lighthouse Lane)     {E}

Moon Fish                [Donald Dreamland]                 {A}
Crescent Moon Fish       [Donald Dreamland](Lullaby Lane)   {D}
New Moon Fish            [Donald Dreamland]                 {B}

Cutthroat Trout          [Donald's Dock]                    {B}
Captain Cutthroat Trout  [Donald's Dock]                    {D}
Scurvy Cutthroat Trout   [Donald's Dock]                    {E}

Amore Eel                [Anywhere]                         {A}
Electric Amore Eel       [Estate/Daisy Gardens]             {B}


============
=Bamboo Rod=
============

Balloon Fish             [Toontown Central]                 {A}
Hot Air Balloon Fish     [Toontown Central]                 {A}
Weather Balloon Fish     [Toontown Central](Punchline Place){C}
Water Balloon Fish       [Toontown Central](Silly Street)   {B}
Red Balloon Fish         [Toontown Central](Loopy Lane)     {A}

PB and Jelly Fish        [Toontown Central]                 {A}
Grape PB and Jelly Fish  [Anywhere]                         {B}
Crunchy PB and Jelly Fish[Daisy Gardens]                    (C}
Strawberry PB and J Fish [Donald Dreamland]                 {C}
Concord PB and J Fish    [The Brrrgh]                       {G}

Cat Fish                 [Anywhere]                         {A}
Siamese Catfish          [Daisy Gardens](Elm Street)        {F}
Tabby Catfish            [Estate/Daisy Garden]              {B}
Alley Catfish            [Donald Dreamland](Lullaby Lane)   {C}
Tom Catfish              [Donald's Dreamland]               {B}

Clown Fish               [Toontown Central]                 {A}
Sad Clown Fish           [Toontown Central]                 {A}
Party Clown Fish         [Anywhere]                         {B}
Circus Clown Fish        [Toontown Central]                 {B}

Frozen Fish              [The Brrrrgh]                      {A}

Star Fish                [Anywhere]                         {A}
Five Star Fish           [Minnie's Melodyland]              {A}
Shining Star Fish        [Anywhere]                         {C}
All Star Fish            [Anywhere]                         {G}
Rock Star Fish           [Minnie's Melodyland]              {C}

Holey Mackerel           [Estate]                           {E}

Hot Dog Fish             [Estate/Donald Dreamland]          {C}
Dalmation Dog Fish       [Donald Dreamland]                 {C}
Puppy Dog Fish           [Donald Dreamland]                 {A}
Dog Fish                 [Anywhere]                         {B}

Devil Ray                [The Brrrgh/Donald Dreamland]      {H}

Nurse Shark              [Minnie's Melodyland]              {B}
Clara Nurse Shark        [M. Melodyland](Baritone BLVD.)    {D}
Florence Nurse Shark     [M. Melodyland[(Alto Avenue)       {D}

King Crab                [Anywhere]                         {B}
Alaskan King Crab        [The Brrrrgh]                      {D}
Old King Crab            [Donald Dock](Lighthouse Lane)     {E}

Moon Fish                [Donald Dreamland]                 {A}
Crescent Moon Fish       [Donald Dreamland](Lullaby Lane)   {D}
New Moon Fish            [Donald Dreamland]                 {B}
Half Moon Fish           [Donald Dreamland](Lullaby Lane)   {D}

Kiddie Pool Shark        [Daisy Gardens/Donald Dock]        {C}
Swimming Pool Shark      [Daisy Gardens/Donald Dock]        {D}
Olympic Pool Shark       [Daisy Gardens/Donald Dock]        {D}

Cutthroat Trout          [Donald's Dock]                    {B}
Captain Cutthroat Trout  [Donald's Dock]                    {D}
Scurvy Cutthroat Trout   [Donald's Dock]                    {E}

Amore Eel                [Anywhere]                         {A}
Electric Amore Eel       [Estate/Daisy Gardens]             {B}

==========
=Hardwood=
==========

Balloon Fish             [Toontown Central]                 {A}
Hot Air Balloon Fish     [Toontown Central]                 {A}
Weather Balloon Fish     [Toontown Central](Punchline Place){C}
Water Balloon Fish       [Toontown Central](Silly Street)   {B}
Red Balloon Fish         [Toontown Central](Loopy Lane)     {A}

PB and Jelly Fish        [Toontown Central]                 {A}
Grape PB and Jelly Fish  [Anywhere]                         {B}
Crunchy PB and Jelly Fish[Daisy Gardens]                    (C}
Strawberry PB and J Fish [Donald Dreamland]                 {C}
Concord PB and J Fish    [The Brrrgh]                       {G}

Cat Fish                 [Anywhere]                         {A}
Siamese Catfish          [Daisy Gardens](Elm Street)        {F}
Tabby Catfish            [Estate/Daisy Garden]              {B}
Alley Catfish            [Donald Dreamland](Lullaby Lane)   {C}
Tom Catfish              [Donald's Dreamland]               {B}

Clown Fish               [Toontown Central]                 {A}
Sad Clown Fish           [Toontown Central]                 {A}
Party Clown Fish         [Anywhere]                         {B}
Circus Clown Fish        [Toontown Central]                 {B}

Frozen Fish              [The Brrrrgh]                      {A}

Star Fish                [Anywhere]                         {A}
Five Star Fish           [Minnie's Melodyland]              {A}
Shining Star Fish        [Anywhere]                         {C}
All Star Fish            [Anywhere]                         {G}
Rock Star Fish           [Minnie's Melodyland]              {C}

Holey Mackerel           [Estate]                           {E}

Hot Dog Fish             [Estate/Donald Dreamland]          {C}
Dalmation Dog Fish       [Donald Dreamland]                 {C}
Puppy Dog Fish           [Donald Dreamland]                 {A}
Dog Fish                 [Anywhere]                         {B}

Devil Ray                [The Brrrgh/Donald Dreamland]      {H}

Nurse Shark              [Minnie's Melodyland]              {B}
Clara Nurse Shark        [M. Melodyland](Baritone BLVD.)    {D}
Florence Nurse Shark     [M. Melodyland[(Alto Avenue)       {D}

King Crab                [Anywhere]                         {B}
Alaskan King Crab        [The Brrrrgh]                      {D}
Old King Crab            [Donald Dock](Lighthouse Lane)     {E}

Moon Fish                [Donald Dreamland]                 {A}
Crescent Moon Fish       [Donald Dreamland](Lullaby Lane)   {D}
New Moon Fish            [Donald Dreamland]                 {B}
Half Moon Fish           [Donald Dreamland](Lullaby Lane)   {D}
Harvest Moon Fish        [Donald Dreamland]                 {B}

Sea Horse                [Anywhere]                         {C}

Pool Shark               [Anywhere]                         {C}
Kiddie Pool Shark        [Daisy Gardens/Donald Dock]        {C}
Swimming Pool Shark      [Daisy Gardens/Donald Dock]        {C}
Olympic Pool Shark       [Daisy Gardens/Donald Dock]        {C}

Brown Bear Acuda         [The Brrrgh]                       {B}
Black Bear Acuda         [The Brrrgh]                       {C}
Koala Bear Acuda         [The Brrrgh]                       {C}
Honey Bear Acuda         [The Brrrgh]                       {D}
Polar Bear Acuda         [The Brrrgh]                       {D}
Panda Bear Acuda         [The Brrrgh]                       {E}

Cutthroat Trout          [Donald's Dock]                    {B}
Captain Cutthroat Trout  [Donald's Dock]                    {D}
Scurvy Cutthroat Trout   [Donald's Dock]                    {E}

Amore Eel                [Anywhere]                         {A}
Electric Amore Eel       [Estate/Daisy Gardens]             {B}

Baby Grand Piano Tuna    [Minnie's Melodyland]              {G}
Upright Piano Tuna       [Minnie's Melodyland]              {F}
Player Piano Tuna        [Minnie's Melodyland]              {F}

=======
=Steel=
=======

Balloon Fish             [Toontown Central]                 {A}
Hot Air Balloon Fish     [Toontown Central]                 {A}
Weather Balloon Fish     [Toontown Central](Punchline Place){C}
Water Balloon Fish       [Toontown Central](Silly Street)   {B}
Red Balloon Fish         [Toontown Central](Loopy Lane)     {A}

PB and Jelly Fish        [Toontown Central]                 {A}
Grape PB and Jelly Fish  [Anywhere]                         {B}
Crunchy PB and Jelly Fish[Daisy Gardens]                    (C}
Strawberry PB and J Fish [Donald Dreamland]                 {C}
Concord PB and J Fish    [The Brrrgh]                       {G}

Cat Fish                 [Anywhere]                         {A}
Siamese Catfish          [Daisy Gardens](Elm Street)        {F}
Tabby Catfish            [Estate/Daisy Garden]              {B}
Alley Catfish            [Donald Dreamland](Lullaby Lane)   {C}
Tom Catfish              [Donald's Dreamland]               {B}

Clown Fish               [Toontown Central]                 {A}
Sad Clown Fish           [Toontown Central]                 {A}
Party Clown Fish         [Anywhere]                         {B}
Circus Clown Fish        [Toontown Central]                 {B}

Frozen Fish              [The Brrrrgh]                      {A}

Star Fish                [Anywhere]                         {A}
Five Star Fish           [Minnie's Melodyland]              {A}
Shining Star Fish        [Anywhere]                         {C}
All Star Fish            [Anywhere]                         {G}
Rock Star Fish           [Minnie's Melodyland]              {C}

Holey Mackerel           [Estate]                           {E}

Hot Dog Fish             [Estate/Donald Dreamland]          {C}
Dalmation Dog Fish       [Donald Dreamland]                 {C}
Puppy Dog Fish           [Donald Dreamland]                 {A}
Dog Fish                 [Anywhere]                         {B}

Devil Ray                [The Brrrgh/Donald Dreamland]      {H}

Nurse Shark              [Minnie's Melodyland]              {B}
Clara Nurse Shark        [M. Melodyland](Baritone BLVD.)    {D}
Florence Nurse Shark     [M. Melodyland[(Alto Avenue)       {D}

King Crab                [Anywhere]                         {B}
Alaskan King Crab        [The Brrrrgh]                      {D}
Old King Crab            [Donald Dock](Lighthouse Lane)     {E}

Moon Fish                [Donald Dreamland]                 {A}
Crescent Moon Fish       [Donald Dreamland](Lullaby Lane)   {D}
New Moon Fish            [Donald Dreamland]                 {B}
Half Moon Fish           [Donald Dreamland](Lullaby Lane)   {D}
Harvest Moon Fish        [Donald Dreamland]                 {B}
Full Moon Fish           [Donald Dreamland]                 {G}

Sea Horse                [Anywhere]                         {C}
Clydesdale Sea Horse     [Estate]                           {D}
Rocking Sea Horse        [Anywhere]                         {C}
Arabian Sea Horse        [Estate]                           {E}

Pool Shark               [Anywhere]                         {C}
Kiddie Pool Shark        [Daisy Gardens/Donald Dock]        {C}
Swimming Pool Shark      [Daisy Gardens/Donald Dock]        {C}
Olympic Pool Shark       [Daisy Gardens/Donald Dock]        {C}

Brown Bear Acuda         [The Brrrgh]                       {B}
Black Bear Acuda         [The Brrrgh]                       {C}
Koala Bear Acuda         [The Brrrgh]                       {C}
Honey Bear Acuda         [The Brrrgh]                       {D}
Polar Bear Acuda         [The Brrrgh]                       {D}
Panda Bear Acuda         [The Brrrgh]                       {E}
Kodiac Bear Acuda        [The Brrrgh](Sleet Street)         {E}
Grizzly Bear Acuda       [The Brrrgh](Walrus Way)           {F}

Cutthroat Trout          [Donald's Dock]                    {B}
Captain Cutthroat Trout  [Donald's Dock]                    {D}
Scurvy Cutthroat Trout   [Donald's Dock]                    {E}

Amore Eel                [Anywhere]                         {A}
Electric Amore Eel       [Estate/Daisy Gardens]             {B}

Piano Tuna               [Minnie's Melodyland]              {D}
Grand Piano Tuna         [Minnie's Melodyland]              {G}
Baby Grand Piano Tuna    [Minnie's Melodyland]              {G}
Upright Piano Tuna       [Minnie's Melodyland]              {F}
Player Piano Tuna        [Minnie's Melodyland]              {F}

======
=Gold=
======

Balloon Fish             [Toontown Central]                 {A}
Hot Air Balloon Fish     [Toontown Central]                 {A}
Weather Balloon Fish     [Toontown Central](Punchline Place){C}
Water Balloon Fish       [Toontown Central](Silly Street)   {B}
Red Balloon Fish         [Toontown Central](Loopy Lane)     {A}

PB and Jelly Fish        [Toontown Central]                 {A}
Grape PB and Jelly Fish  [Anywhere]                         {B}
Crunchy PB and Jelly Fish[Daisy Gardens]                    (C}
Strawberry PB and J Fish [Donald Dreamland]                 {C}
Concord PB and J Fish    [The Brrrgh]                       {G}

Cat Fish                 [Anywhere]                         {A}
Siamese Catfish          [Daisy Gardens](Elm Street)        {F}
Tabby Catfish            [Estate/Daisy Garden]              {B}
Alley Catfish            [Donald Dreamland](Lullaby Lane)   {C}
Tom Catfish              [Donald's Dreamland]               {B}

Clown Fish               [Toontown Central]                 {A}
Sad Clown Fish           [Toontown Central]                 {A}
Party Clown Fish         [Anywhere]                         {B}
Circus Clown Fish        [Toontown Central]                 {B}

Frozen Fish              [The Brrrrgh]                      {A}

Star Fish                [Anywhere]                         {A}
Five Star Fish           [Minnie's Melodyland]              {A}
Shining Star Fish        [Anywhere]                         {C}
All Star Fish            [Anywhere]                         {G}
Rock Star Fish           [Minnie's Melodyland]              {C}

Holey Mackerel           [Estate]                           {E}

Hot Dog Fish             [Estate/Donald Dreamland]          {C}
Dalmation Dog Fish       [Donald Dreamland]                 {C}
Puppy Dog Fish           [Donald Dreamland]                 {A}
Dog Fish                 [Anywhere]                         {B}
Bull Dog Fish            [Estate]                           {F}

Devil Ray                [The Brrrgh/Donald Dreamland]      {H}

Nurse Shark              [Minnie's Melodyland]              {B}
Clara Nurse Shark        [M. Melodyland](Baritone BLVD.)    {D}
Florence Nurse Shark     [M. Melodyland[(Alto Avenue)       {D}

King Crab                [Anywhere]                         {B}
Alaskan King Crab        [The Brrrrgh]                      {D}
Old King Crab            [Donald Dock](Lighthouse Lane)     {E}

Moon Fish                [Donald Dreamland]                 {A}
Crescent Moon Fish       [Donald Dreamland](Lullaby Lane)   {D}
New Moon Fish            [Donald Dreamland]                 {B}
Half Moon Fish           [Donald Dreamland](Lullaby Lane)   {D}
Harvest Moon Fish        [Donald Dreamland]                 {B}
Full Moon Fish           [Donald Dreamland]                 {G}

Sea Horse                [Anywhere]                         {C}
Clydesdale Sea Horse     [Estate]                           {D}
Rocking Sea Horse        [Anywhere]                         {C}
Arabian Sea Horse        [Estate]                           {E}

Pool Shark               [Anywhere]                         {C}
Kiddie Pool Shark        [Daisy Gardens/Donald Dock]        {C}
Swimming Pool Shark      [Daisy Gardens/Donald Dock]        {C}
Olympic Pool Shark       [Daisy Gardens/Donald Dock]        {C}

Brown Bear Acuda         [The Brrrgh]                       {B}
Black Bear Acuda         [The Brrrgh]                       {C}
Koala Bear Acuda         [The Brrrgh]                       {C}
Honey Bear Acuda         [The Brrrgh]                       {D}
Polar Bear Acuda         [The Brrrgh]                       {D}
Panda Bear Acuda         [The Brrrgh]                       {E}
Kodiac Bear Acuda        [The Brrrgh](Sleet Street)         {E}
Grizzly Bear Acuda       [The Brrrgh](Walrus Way)           {F}

Cutthroat Trout          [Donald's Dock]                    {B}
Captain Cutthroat Trout  [Donald's Dock]                    {D}
Scurvy Cutthroat Trout   [Donald's Dock]                    {E}

Amore Eel                [Anywhere]                         {A}
Electric Amore Eel       [Estate/Daisy Gardens]             {B}

Piano Tuna               [Minnie's Melodyland]              {D}
Grand Piano Tuna         [Minnie's Melodyland]              {G}
Baby Grand Piano Tuna    [Minnie's Melodyland]              {G}
Upright Piano Tuna       [Minnie's Melodyland]              {F}
Player Piano Tuna        [Minnie's Melodyland]              {F}

Thank to Gagshop/TTK for the Baby Grand, Grizzly, Devil Ray, Grand, Concord
and All Star fishes. 

===========================
VI4. Gardening=============
===========================

Gardening is a pretty neat Estate feature, you can plant flowers, plant gag 
trees to help in battle, and even make money. You can even plant flowers and
let them wilt for a spooky theme.

In order to start your first garden, you must go to your house. Now go to the
phone. If you have the Full Toontown subscription, you will be able to see
statues, and a Gardening Kit. You want to buy the Gardening Kit, it costs about
50 jellybeans.

After about a minute, the Gardening Kit will arrive. Pick it up in your mailbox
and a window will tell you dome fun aspects. Now, when you click OK, you will
see ten pots all around your house.

In order to plant a flower, you need to plant a Jellybean Receipe. Those are
jellybean colors planted in a certain order. For example, a yellow and red
combo will make a certain plant, but a red and yellow won't.

After that, exactly at Midnight Pacific Time (you must leave, then return and
if you water them) they will grow, and you can harvest them for Shovel EXP. 
After you get a certain amount of Shovel EXP, you receive an upgraded shovel
which can plant more and more jellybean combos.

======================
VI4b. Watering========
======================

Watering is a vital part for flowers. Without it, you can't grow. After a
certain amount of waters, you get an upgraded Watering Can which can carry more
water.

To water, approach a plant or tree and simply select Water. A plant will stay
damp only for a certain amount of time. The time increases with bigger watering
cans. If a plant is dry overnight, it will wilt/not grow. 

To recover a wilted flwoer, simply water it. Plants will come back immediately,
at whatever state it was in. If a full grown plant is not harvested, and wilts,
water it to turn it back into a flower. Sprouts will recover as sprouts. 
However, a dry sprout won't grow up to be a wilted grown flower. Trees recover
the next day if watered.

In order to have a flower stay damp the longest, you must water it untill you
stop getting EXP for it. That varies.

Here's the different watering cans.

[Paragraph 2]{EXP needed for next level}(Paragraph 4)

Small Watering Can       [Stays Damp for 1-2 days]           (8 times max)
Medium Watering Can      [Stays Damp for 3-4 days] {100 EXP} (4 times max)
Large Watering Can       [Stays Damp for 5-6 days] {300 EXP} (2 times max)
Huge Watering Can        [Stays Damp for 7-8 days] {700 EXP} (2 times max)


======================
VI4c. Shovels=========
======================

Shovels is the most vital part of Gardening. Without it, there's no point in
Gardening. Shovels is what picks Plants (not trees) and gains experience. Your
shovel is also what you plant, so you need a good level shovel to plant an 8
bean flower. Every harvest is 1 EXP, so 10 flowers max a day is 10 EXP a day,
max.

After you harvest your flower, you can sell it for the same amount you planted
it for. No profit, but no loss either. You go to the Wheelbarrow in the sandy
area, and talk to it like an NPC. A window similar to a Fisherman or Pet Shop
Clerk will pop-up, where you can sell your flowers.

It takes a certain amount of experience to get to plant a new bean to your 
receipes. Then you can add a new flower.

[Shovel](TOTAL, not for that shovel, TOTAL EXP needed){How many 10 flowers
needed to pick, also how many days, AFTER the last bean} |A laff boost|

1 Bean [Tin Shovel]    (0 EXP)   {0 Rounds of Flowers to Pick}
2 Bean [Tin Shovel]    (40 EXP)  {4 Rounds of Flowers to Pick}   |Laff Boost|
3 Bean [Bronze Shovel] (80 EXP)  {4 Rounds of Flowers to Pick}
4 Bean [Bronze Shovel] (160 EXP) {8 Rounds of Flowers to Pick}   |Laff Boost|
5 Bean [Silver Shovel] (240 EXP) {8 Rounds of Flowers to Pick}
6 Bean [Silver Shovel] (400 EXP) {16 Rounds of Flowers to Pick}  |Laff Boost|
7 Bean [Gold Shovel]   (560 EXP) {16 Rounds of Flowers to pick}  
8 Bean [Gold Shovel]   (880 EXP) {32 Rounds of Flowers to Pick}  |Laff Boost|


====================
VI4d. Receipes======
====================

Every ten flower species harvested, you get a laff-boost and a trophy.

Laff-O-Dill           [G]
School Daisy          [Y]
Lily-of-the-Alley     [C]
Dandy Pansy           [O]
What-In-Carnation     [Pi]

Chim Pansy            [O][C]
Lazy Daisy            [Y][R]
Instant Carnation     [Pi][Y]
Daffy Dill            [G][C]
Lily Pad              [C][G]

Potsem Pansy          [O][R][R]
Summer's Last Rose    [R][R][R]
Midsummer Daisy       [Y][R][G]
Tiger Lily            [C][O][O]
Hybrid Carnation      [Pi][R][R]

Freshasa Daisy        [Y][R][C][O]
Giraff-O-Dil          [G][Pi][Y][Y]
Marzi Pansy           [O][Y][Y][R]
Livered Lily          [C][O][O][Pi]
Corn Rose             [R][Y][O][Y]

Onelip                [Pu][R][B][Pu][Pu]
Whoopsie Daisy        [Y][R][O][O][O]
Time and a Half-O-Dil [G][Pi][B][Pi][Pi]
Chilli Lily           [C][R][R][R][R]
Side Carnation        [Pi][R][G][B][R]

Twolip                [Pu][R][R][R][Pu][Pu]
Silly Lily            [C][R][Pu][Pu][Pu][Pu]
Tinted Rose           [R][Pi][O][R][O][Pi]
Upsy Daisy            [Y][B][C][Pu][B][B]
Smarty Pansy          [O][Pi][Pi][O][B][Pi]

Stinking Rose         [R][C][O][Pi][Pu][C][C]
Crazy Daisy           [Y][G][R][O][G][G][G]
Car Petunia           [B][Pu][B][Pu][C][B][B]
Indubitab Lily        [C][Pu][C][B][C][B][B]
Model Carnation       [Pi][G][G][G][G][Y][G]]

Dilly Lilly           [C][B][Y][Y][C][B][Y][Y]
Platoonia             [B][Pi][Pi][B][R][O][Y][Y]
Istilla Rose          [R][B][Pu][Pu][B][B][Pi][B]
Threelip              [Pu][Y][Y][Pu][Y][O][P][Y]
Hazy Daisy            [Y][B][Pu][C][Pu][R][O][Pu]


If I got anything wrong, please E-Mail me, E-Mail is in Contacts, Copyright, 
Credit section.

Thanks to TTK for helping me get the 6+ recipes.



======================
VI4e. Gag Trees=======
======================

Gag Trees can be not only for Gardening and decoration, but for every day
battles too. Gag Trees will give gags an organic boost, and can save you some
jellybeans by harvesting gags from the trees.

To plant a Gag Tree, you need to approach one of eight mounds of dirt on every
Estate land. Plant it, and your gags will appear, and you click one, to plant 
one gag for a sproutlet. 

In order to plant, and for organic boosts (explained later) you have to climb
the level ladder. You can't plant, a Level 2 Tree without a Level 1 tree of
that same type. You can't just plant gag trees and then get rid of the lower
levels and expect an organic boost either.

After you plant a Gag Tree, you have to wait depending on your level how long
it takes for the Tree to mature. Then, you can harvest it's gags and get your
organic boost.

Level 1 [3 Days]
Level 2 [6 Days]
Level 3 [9 Days]
Level 4 [12 Days]
Level 5 [15 Days]
Level 6 [18 Days]
Level 7 [21 Days]


Then, you can harvest your gags. It will fill it up, and it takes the same
amount of days to have the gags grow back. But you still get your Organic Boost
as long as you don't let the gag trees wither.

What is this organic boost I've talked about thia whole guide? It's simple, 
after you have harvested (in a chain, the level ladder) and after they have
matured, you get an organic boost. Even gags you buy get the Organic Boost.
Organic boosted gags have the bolder number in the gag selection panel, than
the rest.

The Organic Boost is simply 

(Gag Damage x 1.1) + other boosts AFTER organic.

Or, (((Gag Damage / 10) + Gag Damage) + other boosts)

I find the second one simpler to do mentally.

Organic Boosts are crucial, an Organic Train Track will destroy a Level 12 Cog,
one lacking an Organic Boost won't.


========================
VI4f. Statues===========
========================

Statues are purely fun and decoration, and to proof to others, I can do a 8
bean receipe.

To get a Statue, you need at least 40 EXP. You would plant it like a plant. You
buy a Statue in your Cattelog, and then plant it in the only plate located 
somewhere on your estate. When you buy it, you will be told the receipe, but
here they are again, and their limits. 

Note that you can see your statues in your Specials page in the Gardening part
of your Shticker Book. You can only plant one Statue at a time.

Donald Statue    [G][G]                    (125 Beans)
Mickey Statue    [S][S][S][S]              (250 Beans)
Minnie Statue    [Pu][Pu][Pu][Pu][Pu][Pu]  (500 Beans)
Mickey Fountain  [O][O][O][O][O][O][O][O]  (1000 Beans)





===========================
VI5. Mini-Golf=============
===========================

Mini-Golf is a fairly simple, yet fun game. It is located in Acorn Acres,
and Acorn Acorn Acres is located in a tunnel  by Donald's Dock.

Golfing is relatively simple, and in real-life too. You have a club, and a
ball. Your goal is to get the ball into the hole by swinging your club.
Your score is based on how many times you need to hit the ball to get it in.
Your 'goal' is the Par. In Toontown, par is either 2, 3, or 4. Here's the
scores (this is not all of them, as there's not as many pars as in the real
game)

From best to worst:

Hole in One - Got it on your first shot.
Double Birdie/Eagle - Got it two shots below Par.
Birdie - Got it one shot below par.
Par - Got it exactly on par.
Bogey - One extra than par.
Double Bogey - Two more that par.
Triple Bogey - Three more than par.
+3 - You don't make the third over par, so you give up.


To start, all you need to do is hop into a Golf Kart. There's three levels of
difficulty, varying in minor things.

Walk in the Par is the easiest course. It is the green golf kart, and
consists of 3 holes. Another difference is there are no 4 Par holes and the
only course where you can get the 2 Par hole (Seeing Green)

Hole Some Fun is the intermediate course. It is the yellowish orange golf
kart, and consists of 3 holes. One difference is that there are no more 2 Par
holes (Seeing Green) but now the chance of 4 Par Holes.

The Hole Kit and the Caboodle is the is the hardest course of them all. It is
the red golf kart, and consists of 9 holes. There are no 2 par holes (Seeing
Green) but now there are 4-Par Holes.

A few limits:
o Only one 4 Par Hole where permitted.
o Only one 2 Par Hole where permtited.
o Only one of a hole per course. No two of the same holes in one course.


============================
VI6a. Basic Practice========
============================

To practice, here's how to hit the ball.

One the very first turn, you can choose to start from one of three positions -
left, right, or middle. You use the Arrow Keys to cycle until you get to the 
one you want. When your ready, press Control or CTRL. If twelve seconds ticks
off, you automatically stay.

At the beginning of your turn, you actually need to hit it. You can't move
the ball except for that first time (only once at the beginning of each hole)

You can move your angle that you hit at with the arrow keys. To start to hit
the ball, hold down Control (CTRL) and then a red bar comes up at the bottom.
It will go up a certain percent. The higher the percent, the harder you hit.
If it hits 100%, it will go back the other way and so forth. To hit the ball,
let go of CTRL at the desired perecentage. Or, if 59 seconds tick off, your
turn is skipped.

Then, it's the next persons turn. Then the next one. Then the next one (if all
this applies) and then it's your turn. It isn't who's farthest from the ball
though. The order it happenes is decided by the orer everyone got into the
Golf Kart. (Driver's seat, passenger, left back seat, right back seat is the
order from first to last)


============================
VI6b. Hole in 1=============
============================

A few tips:

Pressing Tab on the keyboard will give you full view.

Pressing Up on the keyboard will automatically aim at the hole. When you
first start, you will aim at the hole. Do not move it unless said or something
is in your way. It is used once to bounce off perfectly.

Opening your Scorecard and leaving it on the X is a trick used. The mouse
will always be straight where you hit. I will call this the Scorecard Trick.

---------------

At the Drive In
Left stance. Scorecard Trick very slightly left of the Windmill tunnel. Hit it
75-77%.

At The Drive In 2
Left stance. Scorecard Trick very slightly left of the Windmill tunnel. Hit it
75-77%. Careful of bricks.

Hole on the Range
Stay in center, hit about 63-70%

Hole on the Range 2 
Stay in center, hit about 63-70%. Be careful of the block though.

Holey Mackeral
Hit straight, 35-40%

Holey Mackeral 2
Stand center, hit it down one of the sides 40-50%. Luck is needed.

Peanut Putter
Hit straight 79-85%. Luck is needed.

Peanut Putter 2
Hit straight 79-85%. Make sure the brick is facing away when the ball hits
down the first ramp, and turns back to the other side when it goes through and
up. A lot of luck needed.

Second Wind
Hit straight, aim for red hole. Hit 80-95%. Luck needed, and it seems to
always be different.

Second Wind
Right or left stance, aim for red hole. Hit 80-95%. Luck needed, and it seems
to always be different.

Seeing Green
Stay in center, hit it 70-80%.

Tea Off Time
Stand right, press Up on the keyboard and hit 70-73%. (trust me, this works)

Tea Off Time 2
Stand right. Press Up on the keyboard. Press Tab to see where the block ends,
time your swing right, and swing 70-73%. (if the block is out of the way
and you hit it right, it will work)



=============================
VI6c. Trophies===============
=============================

1 Hole in One Shot
10 Hole in One Shots
100 Hole in One Shots
----------------------

The easiest way to get these three trophies is to go into Walk in the pars 
often. About half of the courses on there you will get an easy hole in one 
(if you do it right, of course)

-
1 Courses under Par
10 Courses under Par
100 Courses under Par
----------------------

Again, do multiple Walk in the Pars - this is the shortest course. Getting 
these are easy - but doing 100 is pretty tedious.

-
2 Eagles or Better Shots
20 Eagles of Better Shots
200 Eagles or Better Shots
---------------------------

It's hard to get Eagles in Walk in the Pars, because there's the chance of a 2
Par hole, and there are no 4 Par hole, so do The Whole Kit and the Caboodle.
It'll take some time, but you'll get it faster.

-
3 Birdie or Better Shots
30 Birdie or Better Shots
300 Birdie or Better Shots
---------------------------

Do Seeing Green, has it has the easiest courses. Getting 300 is a very hard
task, so just keep doing Walk in the Pars.

-
4 Par or Under Shots
40 Par or Under Shots
400 Par or Under Shots
-----------------------

This is a relatively easy task - but it takes a very long time to get 400
Par or Under shots. Most courses are easy to get Par or under - but some of
those in The Whole Kit and the Kaboodle are hard to get under par, like
Second Wind II. So just do Whole Some Funs and Walk in the Pars.

-
4 Courses Played
40 Courses Played
400 Courses Played
-------------------

This is probably the second longest task. All you have to do it play courses,
but 400 of them. Just do Walk in the Pars since it's the shortest.

-
6 Multiplayer Courses Played
60 Multiplayer Courses Played
600 Multiplayer Courses Played
-------------------------------

The hardest (longest would be more technical) trophy in the Golfing world is
600 Multiplayer Courses played. Play with friends, and do Seeing Green. Don't
work hard at it or you'll get stressed. It'll come along soon - usually it'll
happen and you won't even know it.

-
1 Walk in the Par Win
10 Walk in the Par Wins
100 Walk in the Par Wins
-
1 Hole Some Fun Win
10 Hole Some Fun Wins
100 Hole Some Fun Wins
-
1 The Hole Kit and the Caboodle Wins
10 The Hole Kit and the Caboodle Wins
100 The Hole Kit and the Caboodle Wins
---------------------------------------

Just play these courses. You'll get them probably from doing the previous
trophies.



===============================================================================
VII. Cog HQs===================================================================
===============================================================================

Cog HQs are vital to get laff-boosts. They give you a total of 20-laff for all
of them. To get into a boss, you must first get all the suits. You can check
your progress in your Shticker Book. There are 10-17 parts. It varies hed ow to
get tasks.

After that, you get your suit. You can get a group of up to 8 and enter
the elevator and face the boss.

Under construction.

===========================
VII2. Sellbot HQ===========
===========================

Sellbot HQ is introduced to you in mid-Daisy's Garden. Sellbot HQ is layed out
with three main areas - The Lobby, The Factory, and The Vault, all very
important parts. All but the Vault and the pit of The Lobby contain cogs, all
which are levels 3-6, which the exception of an invasion.

The Lobby consists of the doorways to both the Vault, and the Factory (Lobby)
as well as home of the 'pit'. Cogs roam around, with the Vault/cog doors 
frontward, and the factory door rightward. In the middle is slabbed the pit.
What is the pit? It's one of the most popular cog HQ hangouts, as well as for
organized forum parties. Its also good because cogs don't roam around here.
Besides doorways (which you have to hug to avoid) this is the only cog-free
area (Except for the Vaults, in all 4 HQs), and doorways you can be pushed
in.

The Factory (Lobby) is home of the Factory, to be described in a next section.
It's full of towers and pillars, where cogs weave in and out. It's divided
into two sections - the entrance, and the factory entrance. The entrance is
a small area consisting of two wings, where cogs roam, and the doorway back
to the lobby behind you, and the arch which leads to the factory entrance in
front (assuming you just entered) The Factory Lobby has two factory entrances,
the Side Entrance, well, to the left side, and the regular entrance in front
of you, again assuming you just entered.

The Vault is where you go face the boss - the Vice President. Also, it's the
same connection of doors that cogs come out of. It is on a ramp forwards from
the main Sellbot HQ entrance. Inside, you're turned into a cog, or in a cog
disguise, so you can visit the V.P. Just remember - you need all 10 SELLBOT
suit pieces. 

Most HQs are like this - you get your parts. You can get them in Sellbot HQ
via Factory (guide coming soon) and every one you FULLY complete, you are
rewarded with a cog suit piece. Once you get all 10, you can come to the
Vault.

Then you need your Merits (AKA, Cogbucks, Jury Notices, and Pink Slips in
Cashbot, Lawbot, and Bossbot HQs respectively) You get it by defeating
Sellbots, or the cog your going for. The amount you get varies from about
2 to 10. You can go into a factory - that's what most toons do, and it's the
easiest - or a mass buildings, or just street fighting. Note that when you
face the Supervisor, and COMPLETE it WHILE A COG INVASION is GOING ON, you get
double merits. 

You then arrange yourself with friends, or just random toons, to go in an
elevator. This elevator can fit 8 people. After that, you go face the VP,
which, will also have a guide soon.

After the tough VP battle, you get an awsome prize, an SOS Toon. They vary
from many things to do while IN A BATTLE. 


=====================
VII2a. Factory=======
=====================

FRONT ENTRANCE
After entering the Factory, you must go through the door.

In this next room, you must avoid the lone goon and then battle the cogs
up ahead. After, press the switch to unlock the door and go through the newly
opened door.

In the next hallway, optionally push the box forward. Jump on the box, then
on the next pile to collect some gags. Go through the door.

The way for the most is by going right. The left will be went to later,
and the front is just a look-out. Go through the right door.

Defeat the cogs, and go back into the hallway.

Go left into the next door.

Defeat the cogs up the stairs, then go to the catwalk.

You could go forwards, but not for the most merits way. Jump on the goons
to stun them, then take the left path. Go through the door.

Defeat both sides of cogs, then go through the door on your backside.

Optionally push the box, then jump on for some more gags. First, go through
that door.

Defeat the cogs, and press the switch. (If you came from the Side
Entrnace, you pick up from here)

Go back into the old room, and carefully go across the stompers. Go
left optionally across the bridge, and collect all the gag barrels. Then, go
up the stairs and right. !!!There is also a gltich. On the right side of the
stairs, with practice you can press F9 and end up through the wall - and you
can skip the next three paragraphs. You cannot go back though until the others
unlock the door though.

Defeat the cogs, and press the switch to unlock the door.

Go back, and enter the door. 

Keep going, and into the next room.

Avoid all the goons, and go into te library. Go up the stairs, and then
defeat the cogs. Press the big switch, and optionally press all the little
switches to activate a stomper to stomp the goons. !!!There is also a
glitch. On the left side where you enter from, you can jump at the
wall and press F9 to go up. You can from there jump off, or go forward.
If you go forward, you can skip the Warehouse battle and avoid the goons,
but you can't come back until the others unlock the door.

Go either direction. Most people tend to go left.

Go up the elevator. !!!There is also a glitch. Jump at the left elevator
and press F9 to end up on the lift. Then, jump at the wall and press F9
again to end up at the top. You can avoid the wait.

Defeat the cogs, then go into the door and press the switch. Skip the middle
silo, and the same with the other one. !!!There is also a glitch. If you have
a tiny toon effect, you can sidle your way from the cogs if you hug the wall.
Keep hugging, and you can press the switch without defeating the cogs.

From here, defeat the Foremen to collect your EXP/Merits/Parts. If the
Foremen are defeated without the other toons, the rest exit without the
EXP/Merits/Parts, so make sure everyone's ready to exit.

~~~Quick Side Factory Run~~~

Assuming you have more than 40 laff points, you can use the side entrance and
go for a quick run if you're only about 200 or less Merits away and want to
do it quickly.

Defeat the cogs in the first room, and press the switch and go out the door
closest to the switch.

Go left, optionally pushing the crate and grabbing the barrels of Feathers and
laff, and go past the stompers. Go through the door after you avoid all the
stompers.

Optionally go up the boxes on the conveyor belt to the storage, with gags,
laff, and jellybeans. Then go through the door.

Go up the stairs, right, through that door.

Defeat the cogs in there, press the red switch behind you, and leave back
through the door.

Go through the newly unlocked door.

Walk the silo to the next door, and go through.

Either use the glitch to get up and skip the cogs, or face the cogs in the
Warehouse. Either way, go through the left elevator door.

Go up the elevator, and defeat the cogs and press the switch. Defeat the other
set of cogs, or use the glitch to press the switch. Battle the foremen and
you're done.

=====================
VII2b. Merits========
=====================

Thanks to Toontown Players' Guide

Quick Side Factory Run w/o Invasion: 200 merits
Quick Side Factory Run w/ Invasion: 400 merits
Regular Factory Run w/o Invasion: 400 merits
Regular Factory Run w/ Invasion: 800 merits


Cold Caller
Level 1: 20 merits
Level 2: 30 merits
Level 3: 40 merits
Level 4: 50 merits
Level 5: 200 merits

Telemarketer
Level 2: 40 merits
Level 3: 50 merits
Level 4: 60 merits
Level 5: 70 merits
Level 6: 300 merits

Name Dropper
Level 3: 60 merits
Level 4: 80 merits
Level 5: 100 merits
Level 6: 120 merits
Level 7: 300 merits

Glad Handler
Level 4: 100 merits
Level 5: 130 merits
Level 6: 160 merits
Level 7: 190 merits
Level 8: 800 merits

Mover & Shaker
Level 5: 160 merits
Level 6: 210 merits
Level 7: 260 merits
Level 8: 310 merits
Level 9: 1,300 merits

Two-Face
Level 6:  260 merits
Level 7:  340 merits
Level 8:  420 merits
Level 9:  500 merits
Level 10: 2,100 merits

The Mingler
Level 7:  420 merits
Level 8:  550 merits
Level 9:  680 merits
Level 10: 810 merits
Level 11: 3,400 merits


Mr. Hollywood
Level 8: 680 merits
Level 9: 890 merits
Level 10: 1,110 merits
Level 11: 1,310 merits
Level 12: 5,500 merits
Level 13: 680 merits
Level 14: 5,500 merits
Laff boost!

Level 15: 680 merits
Level 16: 890 merits
Level 17: 1,100 merits
Level 18: 1,310 merits
Level 19: 5,500 merits
Laff boost!

Level 20: 680 merits
Level 21: 890 merits
Level 22: 1,100 merits
Level 23: 1,310 merits
Level 24: 1,520 merits
Level 25: 1,730 merits
Level 26: 1,940 merits
Level 27: 2,150 merits
Level 28: 2,360 merits
Level 29: 5,500 merits
Laff boost!

Level 30: 680 merits
Level 31: 890 merits
Level 32: 1,100 merits
Level 33: 1,310 merits
Level 34: 1,520 merits
Level 35: 1,730 merits
Level 36: 1,940 merits
Level 37: 2,150 merits
Level 38: 2,360 merits
Level 39: 5,500 merits
Laff boost!

Level 40: 680 merits
Level 41: 890 merits
Level 42: 1,100 merits
Level 43: 1,310 merits
Level 44: 1,520 merits
Level 45: 1,730 merits
Level 46: 1,940 merits
Level 47: 2,150 merits
Level 48: 2,360 merits
Level 49: 5,500 merits
Laff boost!

Level 50: 0 merits (forever! Woot!)

=====================
VII2c. V.P Battle====
=====================

The VP (Vice President) is divided into three main battles. Two battles of
minions, in two RPG Battles, and then a battle against the VP in an action
packed battle.

The first round, after you get in, is a battle against cogs. The eight of
you are split evenly into two battles. If there's less, it's even. If there's
an odd amount of toons, the odd one out is distributed randomly. It is random,
so you may get all the weak toons on one side, so luck may play a key role
this round.

The first round is always Level 1 cog, and a Level 12 Cog, if there are any
more, it's Levels 1 to 5, no more. After that, there's USUALLY a cog Level 7
or 6, and then some mid to low level cogs. After that, it's mainly random.
It's always that there's no more than four Level 12 cogs, and USUALLY no more
than 5 Level 10+ cogs. 

After that battle, you are set free to roam around. The cage will lower for
each side that makes it. If there's less than four toons on one side and they
are not done, you may join them. Note that if AFTER you finish, and the other
group loses, you don't have to fight they're cogs. However. If you are in
mid-battle when they go sad, you must fight a couple extra cogs.

When both sides are done, a ramp forms and the V.P. makes a dash up, to the
second level, closer to the cage. You'll be fighting round 2. Also, IMPORTANT
very IMPORTANT. This is your LAST CHANCE TO ESCAPE. When Round 2 begins, the
only way out is by losing. So, if you only have a few toons left, and your
pretty low leveled (more than half less than 90) you may want to leave via
Shticker Book.

Again, another important warning. This can be used for fun, or for crashes. 
There is a certain glitch by going to the cage, and then looking up, talking
and more steps that allows you to walk around during the RPG Battle of ROund
2. This may seem fun, but it is dangerous. Not only does it make it harder
to concentrate, and the box is screwed up as well as cogs hard to view, but
this is a big crasher. Try to avoid fiddling around near the cage.

---

Now, time for Round 2. This time, it's a lot harder. You'll only be facing a
few more cogs than in Round 1, but ALL of them are above Level 8. The best
strategy is Rightwards Lure.

This is how it works: you use an all Cog Lure. Then, going from right to left
to avoid the No Lure Bonus glitch, you Throw/Squirt possibly Drop the cog,
focusing on ONE COG PER ROUND! If not, your wasting Lures. Now, have one
person Single Cog Lure the one that comes in. DO NOT USE TRAP UNLESS IT WILL
KILL THE COG IN ONE HIT WITHOUT AID! If you do, and it does not kill, or the
aid misses, you can get hit by a 24 damager to everyone. 

Level 8: 6000 TNT Required or Train Track
Level 9: 7000 TNT Required or Train Track
Level 10: 8750 TNT Rquired or Train Track
Level 11: 9250 TNT Required or Train Track
Level 12: Train Track with Organic Bonus

These are the requirements to use Trap on it to kill in one hit. 

After that hard battle, the same rules apply as the first round. Now, here's
an awful rude secret I kept from you. In times of ABSOLUTE EMERGENCY, and you
came first, you have a quick chance to escape. You WILL ditch everyone else,
and it's considered quite rude to ditch someone and let their hard work and
determination as well as a good 80 jellybeans go to waste. 

After you both defeat the second wave, time for the fun, but challenging VP
fight.

---

Time for Round 3. This time, it isn't an RPG Battle. First off, here's how it
works.

To attack with a Cream Pie, you must get one by jumping up and touching the
cage. Press DEL or INS to charge up your Throw, or click the icon at the top.
A meter will appear. You hold it down, and wherever it is where you let go is
where it lands. If the meter is low, you throw in a high, short arc. If you
let go when it's high or full, it goes in an almost straight, far toss.

The VP is huge, and not even the most powerful gags will phase him. You need
to weaken him first. One of his attacks, requires him to open his trap door
inside his robotic body, near the bottom, and releases many gears. This is
someones chance. While the gears are flowing, you can hit a Cream Pie gotten
from jumping into the cage right into his underworks. He will turn red, and
you will hear a honking sound. Now you have to pelt Cream Pies at his chest
or head areas, and he's knocked back. He moves back a bit after each pie. 
Remember that what looked like an airplane landing? There, you have to push
im ALL THE WAY back there. To make it worse, he inches very little up there.

The VP has four main moves:

Cog Shower/Cog Spray -2 - You are attacked with cogs thrown or shot out of the
underworks.
Punch -5 - Rarely happens, but if your close up, he'll punch. He's 
temporairily invincible, but it is used sparingly.
Jump -10 - The most deadly attack. He'll jump, and whoever's on the ground
ANYWHERE is hurt.

STRATEGIES
Variety

1-2 Toons in back, gumming up works
1 Toon in front, gumming up works (only if there's only one in the back)
1-2 side toons, distracting them/hitting him
4-5 toons in front from a distance, gumming works/mainly hitting VP

This is simple, have 1 or 2 toons in the back. To gum up the works, either
stand a distance and pelt them in, or get up close. This works well if you
have the invisible, small head, small legs, a natural small figure, or a
small reward. You stand up close, right to the side so the gears don't hit
you, and then shoot as straight at possible.

The 1 or 2 side toons are there to distract the VP from hitting the toons
in the back.

The 1 toon in front uses the same stratagy as a close up gum in the back
toons.

The 4-5 toons are there to knock the VP back, as well as possibly hit the 
front underworks.


Standard
7-8 toons in front
1 toon in back gumming up the works.

To gum up the works, either stand a distance and pelt them in, or get up
close. This works well if you have the invisible, small head, small legs, a 
natural small figure, or a small reward. You stand up close, right to the
side so the gears don't hit you, and then shoot as straight at possible.

The mass toons in front are there to gum up the underworks a bit harder, but
to knock it far back.


Side Special
2-4 toons on the upper wing
2-3 toons in front, gumming up works, back up
2-3 toons in back, gumming up the works

Have two to four toons on the upper wings, hitting the VP when he's stunned.
These guys are the safe. Have the other toons gumming up the works. Switch
out every two minutes or so. While they're gumming the works, heal the other
toons by throwing pies at each other (throwing pies at a toon heals one laff
per throw)

After he falls off, you free the Shopkeeper. He gives you an SOS Card, you
can call someone to do a move in your SOS Option in battle.


===========================
VII3. Cashbot HQ===========
===========================

Cashbot HQ is located at the outskirts of Donald's Dreamland - right at the
end of Pajama Place.

Cashbot HQ, unlike Sellbot HQ, has one big area (and the Vault) instead of a
bunch of little areas.

It's divided into four sections, with no phsycial divisor. The first strip,
contains the stairs, a few famed 'train tracks' (train tracks are scattered
along Cashbot HQ, and run through from time to time, doing 10 damage to any
toon that gets squished) and then the Coin Mint.

The next strip, contains the Dollar mint, and some more train tracks. It is
right in the middle, meaning you have to cross the Train Tracks, so not a
lot of people, if any, are there.

The third strip is a popular strip due to the Bullion Mint. It gives the most
cogbucks (Cashbot HQ's merits) as well as a good gag EXP boost. 

The fourth strip is the most popular strip - it contains the door to the
vault, up a bunch of stairs, down the stairs is a cog area, and the door in
front is mainly the only place far away from a door, that locks cogs (although
not as good as the Pit)

Most HQs are like this - you get your parts. You are given various tasks
from laffs 61-90 approx. For every task you complete, you are rewarded with
a cog suit piece. Once you get all 10, you can come to the Vault.

Then you need your Cogbucks (AKA, Merits, Jury Notices, and Pink Slips in
Sellbot, Lawbot, and Bossbot HQs respectively) You get it by defeating
Cashbots, or the cog your going for. The amount you get varies from about
2 to 10. You can go into a mint - that's what most toons do, and it's the
easiest - or a mass buildings, or just street fighting. Note that when you
face the Supervisor, and COMPLETE it WHILE A COG INVASION is GOING ON, you get
double cogbucks. The higher level you go into, the more cogbucks you get.
A fully invasion Bullion Mint gives you about 1,600 cogbucks in one go. But
it isn't surprising, considering some Robber Barons need 8,900 cogbucks to
advance.

You then arrange yourself with friends, or just random toons, to go in an
elevator. This elevator can fit 8 people. After that, you go face the CFO,
which, will also have a guide soon.

==================
VII3a. Mints======
==================

There are three mints: Coin, Dollar, and Bullion.

The Mints are random each time - there are 20 floors of each mint, but you
only do one per mint - making a total of 60 Mints, and I do not feel like
giving a description for every one, as it would make the guide way to long.

The cogs here are all Levels 10-12, so be careful.

==================
VII3b. Cogbucks===
==================

This is one step ahead of Sellbot HQ. For example, Penny Pinchers cogbucks
are the same as Double Talkers. For the max (8,900) it is the one required
for the laff-boost, plus the one before you go Level 8, 8th cog (that's
5,500 + 4,400 = 8,900 cogbucks)

A few tips.

   Tip #1
   - Don't refill gags early - battle the cogs, use the gags, and then go
     back and yse the gags.

   Tip #2
   - If you do a Mint, try and go on Coin Floor 4, 5, 15, Dollar 6, 7, and
     Bullion 6, and 9. They give the most Cogbucks.

   Tip #3
   - Go to a busy district, and wait for an invasion. You get double the
     cogbucks if you complete it with an invasion going on.

   Tip #4
   - In the Boiler room, there's a glitch. Get in between the wall and the
     ice cream barrek, and move around until you stop vibrating. Open your
     Shticker Book, and you'll lag into 'grey space' where you can walk to
     the upper floor.

==================
VII3c. CFO========
==================

Once you got the parts, and the cogbucks, you can CFO. 



===========================
VII4. Lawbot HQ============
===========================

Lawbot HQ is off the coast of Polar Place. 


===============================================================================
VIII. Trolley Games============================================================
===============================================================================

Trolley games is a new toons first source of money, or jellybeans in this case.
They are simple, fun mini-games accessed via trolley that can be play 
competilively or cooperative.

Trolley games are accessed at a Trolley in every playground except Chip n'
Dales, and Goofy Speedway. Up to four people can ride at once. Everyone who is
on when the trolley departs will take part in the games.

After every Trolley Game, jellybeans are distributed and you will be taken to
the Gag buy panel. You can obtain gags like you would at any Goofy Gag Shop
store. You can click EXIT to return to the playground, or PLAY AGAIN to play
another round.

Every Thursday and some hours on Saturday there is a Trolley Tracks game, 
explained later.


==================
VII2. Ring Game===
==================

The ring game is a simple and easy game, and can distribute alot of money. 
Although it was meant for everyone to work cooperative, sometimes others can 
get in the way accidently.

At the start, you are given a color, and the starting panel. When you're ready
click OK. You use the Arrow Keys to swim around forward. Up moves up, down
declines, left to go left, and right to go right (not rotate)

You must go through the rings of your color. In more advanced playgrounds, they
might circle around or move back and forth. And playgrounds like The Brrrgh and
Donald's Dreamland, they even do Figure 8s.


==================
VII3. Cannon Game=
==================

The cannon game is a pretty hard difficulty, but will become awsome jellies
once you've mastered. You play solo, but if one person wins, everyone wins.

You are given the panel, and click OK when you're ready. Click the panel to
aim your cannon. In order to win, you must do it low enough so when gravity
dips you down, you dip into the tower. You can do it high enough so you land in
the water tower, but it's a bit slower.

The time ticks off, and every few seconds the jellybeans amount decreases. You
can see the Jellybeans and time in the top right corner of the screen.


====================
VII4. Catching Game=
====================

This is an easy game, but it's every toon for him/herself so people can get in
the way ALOT. 

The point of the game is to catch the falling fruit. Every so often an anvil 
will be dropped, and every so often cogs will come in from the left or right.
You get stunned and can't catch for a moment if you get hit.

When multiple toons are playing, you may get pushed around by lag. So don't get
upset when it looks like a toon is pushing you. Chances are they don't even
know that they're pushing you.


====================
VII5. Tag Game======
====================

The tag game requires two or more players. It's every toon for him/herself 
although if the IT toon wants to, he can let the other person win.

If you don't know how to play Tag, you probably missed out on childhood. The
point is to simply tag the other toon if you're it. The not IT people try and
grab all the tresures scattered around. You can tell you're it by your head
a bit bigger, but most importantly the huge sign over you with a flashing
light saying 'It!'.


====================
VII6. Match Minnie==
====================

Match Minnie is a game for two or more people requiring speed and dexterity. 
It's every toon for himself, but you don't interfere except for maybe copying
another player.

Minnie will start by doing two moves with arrows. Your goal is to copy them
is quickly as possinle, but if you mess up, you fall down. She will then do
four, then six, then finally eight moves. You get extra jellybeans if you do it
perfect, and extra jellybeans if you did it the quickest.

If you get stuck, if the other person hasn't, you can always peek at them and
follow their moves. If they fall, guess. THere's a one in four chance of you
getting it right.


====================
VII7. Race Game=====
====================

The Race Game is a stratagey game requiring 3 or more toons. Toons do not 
physically get in the way, although they could move you back.

The point of the game is to reach the finish line. To move, you pick a number
on a dice between 1 and 4. That's how many you move. There's a catch. You must
not pick the same number as someone else. If you do, both if you lose your
turn.

There is also one question mark on every player's path. If you land on it, you
get either jellybeans, get to move forward, move back, move others forward, or
move others back. It is random, and you do not decide who moves.


====================
VII8. Tresure Dive==
====================

The Tresure Dive is every toon for him/herself. Other people can block you
or push you, or steal a certain tresure chest.

The point of the game is to dive underneath the water and grab tresures, and
bring it back to the boat. The amount of tresures is equal to the amount
of players. 

There are multiple fish blocking your path. You have to avoid them. If you
touch one, you spin out temporairily, and can't move. If you're holding a
tresure, you drop it. Someone else can take it.

It's hard if impossible to get more than three trsure chests back up to the
ship.

Moving is sorta complicated. You use Up Arrow Key to go in whatever direction
you're facing, not up. You use Left and right to turn. Down apparently doesn't
do anything.

=====================
VII9. Jungle Vines===
=====================

The point of this game is to swing from vine to vine. Every toon is solitary,
and do not interfere although you can check their progress.

To move, you use up and down to move along the vine, and right to jump. The
higher you are along the vine, the less you go. The lower, the more you go than
up high.

There are also bananas that interfere with your total. Each banana is one point
a piece. If you reach the end, you get an extra amount of points depending on
your time. The jellybeans you earned is the same amount of the points you get.

There are also spiders, they climb along the vines and block your path. 
Occasionally a bat will fly and knock you off your vine.


=====================
VII10. Memory Match==
=====================

This is a cooperative game, and whatever you do way interferes with everyone
else, and vice versa.

While you can play solo, you can play with others too. You use Insert (INS) to
flip a card. If you play solo, you can flip two cards at once. If you play
with others, you can flip only one. 

You can also use Control (CTRL) to signal for another person to flip that one,
like if you found a pair but can only flip one. 

The points is dependant on how long it took you and how many you flipped.


=======================
VIII11. Toon Slingshot=
=======================

This game is fun, and requires a bit of practice. You play solo although you
can check other people's progress.

Your goal is to land on the Bull's Eye of the smallest target. You start by
pressing left and right to propel, and then stop to shoot. You can activate
your umbrella by pressing up. You use the arrow keys to move around and find
a spot. You then slowly drift down, and then you'll bounce. Beware, as 
bouncing ca move you literally off-target.

There's not much I can say but practice here.


=======================
VIII12. Tug-O-War======
=======================

This game is either solo, or cooperative, or teams, it depends on how the
computer randomizes it.

The goal is to pull the other team or person or cog into the water. There's
a bar with a line. You press left and right simotaneously trying to match 
the line. The closer you are, the harder you pull.


=======================
VIII13. Ice Slide======
=======================

This game is against up to four other players.

The goal is to slide your toon as close to the Target as possible (in radius,
so you can't overshoot it) Whoever is the closest for a few rounds, wins the
match.

You have to aim arrows, similar to fishing in a way to launch your toon just
enough distance. You can also strategically bump into other toons, to stop
you from shooting too far.


=======================
VIII14. Cog Thief======
=======================

This game can be played either by yourself, or cooperatively.

The goal is to prevent your toons from having their gag barrel stolen. The
cogs will run around and try and steal them. You can press CTRL to lob a pie
quickly at them and they'll go away.

The game ends if either: a., time runs out, or b., all four gag barrels are
stolen. 

=======================
VIII15. Toon Pictures==
=======================

TBA.

=======================
VIII16. Toon Escape====
=======================

This game is like a classic platformer a la Mario. It can be played by
yourself or competitively with others.

You have to run around, avoiding cogs, and jump the platforms without falling.
Press CTRl to launch your Squirt Gun at a cog. The more Cogs you obtain by
passing through them, the more jellybeans.


===============================================================================
IX. Shticker Book==============================================================
===============================================================================

The shticker book is your ultimate guide to Toontown. It contains just about
everything, from Fishing, Options and the Map, you should know everything about
your Shticker Book.

To open your Shticker Book, click on the green-paleblue book on the bottom
right corner of the screen. It is there causually, not when doing something
such as a battle. It is also not there whenever you are in most cog battles
and in Trolley Games. A shortcut to do this is Escape (Esc) or F7.

To go through your pages, you can either click the Arrow Keys at the bottom 
left and right in the book, or you can choose it manually on the icons on the
right of the screen.

Some pages have sub-pages. Mini-Golf, Gardening, Fishing and Racing have their
sub-pages at the top of the book as tabs. Cog Suits has it's sub-pages on the
right of the book by clicking the icon.

===================
IX2. Options=======
===================

The options panel contains, well, options. It's Icon is the little wrench, and
it's the first page in the book. You can also Exit Toontown from this page 
only.

The first option is to accept friends or not. Change it ON to turn it ON, where
other toons can't ask to be your friend. Change it to OFF, and Toons are free
to ask to be your friend.

The next two are your sounds. You can change Sound Effects on and off, and then
you can change music on and off.

The next one will choose how you play Toontown. You can play it Full Screen
or you can play it as a window. Click it and the window will pop-up. It will
tell you Toontown's resoloution. Click the Arrow to go to change it to a
window. And vice versa.

The next one is the color of your speedchat. Whenever you speak in Speedchat,
your bubble is colored. This will change your color.

The second-to-last one only applies if you have the Free Version. You can click
subscribe to open a seperate window that gives you payment options. This button
will not appear if you have Full Toontown.

The last one is self-explanatory. Exit Toontown will return you to the Select
a toon section. Note that if you're in something, such as a Vice President, it
will return you to the playground.


===================
IX3. Districts=====
===================

Districts are different copies of Toontown, where there are different people. A
district is like a World in a different Multiplayer-Online-Game. The districts
are colored by buttons.

A blue button means that there's less than one hundred people. These are quiet
districts where you can get some quiet, away from an invasion.

A green button means there's between 100 and 500 people in the district. These
are best if you need a little bit of help, but don't want an invasion or to get
caught in bad lag.

A red button means there's more than 500 people. You normally can't get in one,
but if you teleport to a friend who's in a red district, you're allowed in. 
These almost always have invasions, and have alot of lag, but it's best to find
a group to do a boss or buildings.

To go to a district, click on either the button or the name. If you go to a
district, you will go back to the playground, so don't do it in a boss battle
or anything like that. 


==================
IX4. Map==========
==================

The Map shows you everywhere you've been, but something else too. In Toontown,
the main source of transportation is via teleport. Teleporting is the way to
get around Toontown.

There are a few ways to teleport. The first way is to click any toons name, and
in their panel, click Go To. Unfortunatley, it's limited to wherever you can
see.

The second way is by friend. If you click on a friend in your friend's list, it
will open up their panel. You can also go to them the same way you can do with
anyone else.

The third and best way is by map. You automatically earn Goofy Speedway and
Chip n' Dales teleports by simply visiting them. The rest you earn by Toontask.

To visit an area, hover over them and it will say 'Teleport to insert name of
playground here'. Click it. You cannot teleport to places you haven't been. You
also get to teleport to your estate with a yellow button at the bottom of the
map after you've unlocked it in the Toontorial. 


===================
IX5. Gags==========
===================

The gags shows all your gags you have unlocked, and all the gags you have with
you. It also shows you gag experience, and a little bit of information about
your gags.

To look up a gag, hover over an unlocked one. In the panel, you'll see Accuracy
Damage and stuff like that. The small number represents how many of that type
of gag you currently are carrying.

To the left, you'll see your experience bar. If you hover over it, you can see
how many you need to the next level, or if you have Level 7, how many more you
need to get 500.


===================
IX6. Gag Training==
===================

This is simple and not interactable. It's useless after you have 6 gag tracks. 
It contains how many more tasks you need to do in order to do the final task,
to get your next gag track.

They're representing a video, and each animation of yourself doing the
animation.


===================
IX7. Cogs==========
===================

While at first, it's pretty much useless. But later it becomes really
imporatant. It's main goal is to tell you all the cogs you've seen. But it's
also used to summon cogs and to use the cog radar.

The cog radar tells you about cogs, how many cogs are on the current street,
and how many cog buildings of a certain class are on the street you on.

But to first unlock it, you must defeat a certain amount of cogs of each type.
It will show you in small print something like 39 of 45 defeated. There's two
sets of cogs you have to defeat. The first is for the normal cog radar, the
second for the building.

To use the radar, click on the symbol of a certain cog class. It will work if
you have met your goal. It will pop-up a number in place of X of XX defeated.
That's how many is on the street. If you've unlocked it, it will als show you
the buildings.

Note that each class is individual. Meaning if you've met your goal of all the
cashbots, but not the Lawbots, the Cashbot will work but not the Lawbot
symbol.

~~~~~~

After you defeat the Chief Justice, you're able to summon cogs. Each reward is
different. You may get one Cog summon, one Building summon, or one Invasion
summon.

To use it, click on the little symbol at the bottom right corner of a cog. A
window will pop-up. Depending on what you obtain, there will be darkened ones
you can't use, and yellow ones you can.


===================
IX8. Fishing=======
===================

The fishing page contains three sub-sections. 

The first section is the bucket. It shows you, well, you're bucket, and the
fish in it. Click on a fish to see it's information - like JBS. worth, weight
so on. 

You can also see the total amount of fish in your bucket, and you can also see
the Net Jellybeans that you would get from selling the Jellybeans.


~~~~~

The second is your album. It's relatively simple. It shows the total fish you
have out of seventy at the bottom, and you click the arrows to browse each fish
species. The ones with ??? are fish you have not caught yet.

~~~~~

The third is the simplest. It shows all the trophies you have. Every ten fish,
you get another trohpy. 

=====================
IX9. Toontasks=======
=====================

Toontasks are missions given to you by an HQ officer. To complete one, you 
must follow the information on your paper. You can check your stats on the
bar there.

A brown toontask is a task that is yet to be completed. A green toontask is a
task that needs to be turned in to a Shopkeeper (the one directed) or a HQ
officer.

To see your task, look at the paper. If you hover over it, the reward appears
at the bottom. Note you can open a small window of this by holding down End 
(End)

=====================
IX10. Cog Suits======
=====================

The cog suits shows you how many parts of a suit and merits you have.

You will see a cog skeleton. If a spot is filled in, it means you have that
part. At the bottom, it will say X of 1X parts. That's how many parts you have
as apposed to how many you need.

You can also see what looks like a Pie Chart. It will show you how many
Merits/Cogbucks/Jury Notices/Pink Slips you have. If you look at the bottom, it
says how many of how many you have.

You can cycle through the four classes by clicking on the icon at the right 
side of the book. It will show that classes information.

====================
IX11. SOS Toons=====
====================

This is simple. It shows all the SOS Cards you have (look in Sellbot HQ 
section) and shows you information about each card.

====================
IX12. Racing========
====================

There are three sub-pages.

The first page shows you what your Kart is. You can also change it here. Look
in the Goofy Speedway for more information.

The second page shows your records for each track. Pretty self explanatory.

The third page shows all your trophies. You can hover over one to get the
details about it. The bottom row contains extra trophies. Every ten (eleven if
you include the bottom row) trophies you get, you get a laff-boost. For more
information, look in the Goofy Speedway section.


====================
IX13. Gardening=====
====================

Gardening has three sub-pages. For more information, look in the Gardening 
section.

The first page is like that on the fishing. It shows you Gardening Basket and
all the flowers picked. To see what you have, hover over a flower. The stats
will appear in the panel.

You can also see the Net JB worth at the bottom, along with how many flowers
out of the twenty you can carry.


The next page shows your gardening album. Quite like the fishing. There's the
total of forty species you have. To see the receipe, click on the flower. Use
the arrows on the album to go up and down pages of flower families.

The third is trophies. Every trophy is a 1-point laff-boost.


=====================
IX14. Mini-Golf======
=====================

Mini-Golf is a fairly new feature added. For more information, go to the
Mini-Golf section. ( V I 6, without the spaces)

The first page is the records page. It will show the least amount of holes it
took you before. The first three are the different hole games, the rest are
individual courses.

The next page simply shows you the trophies. A new feature is the ability to
check your progress. After you get a trophy of that kind, you hover over it to
get the name of the trophy. On top of that, in red, is how many you currently
have. It's great for racking in 600 Multiplayer Courses, you can check to see
how far away you are.

===============================================================================
X. Glitches====================================================================
===============================================================================

A glitch is in error in the computer program that allows you to do a certain
thing that can not be normally done - none enhance ACTUAL gameplay.

Glitches in most MMORPGs are against the rules - but in this game, Disney
doesn't mind if you glitch. But they do try to fix it, so if you can't get mad
if they decide to fix it.

Many glitches are easy to do, while some require practice. Some people on
Toontown spend most their time glitching. Glitching can take a lot of things
and turn them around.


=======================
Xa. Grey Space=========
=======================

Grey Space is the foundation of about half of the glitches, as well as the
funnest. 

To start out, Grey Space is a (assumed) never ending spot in the game outside
boundaries. Many toons have tried and 'haven't reached an end'. 

Grey Space is actually 'Green' Space, before you start. Green Space messes
stuff up, makes it hard to move - and move things. To fix this, you must
open your Shticker Book before or when you are in Grey Space.

Grey Space is acheived in various ways. The most basic is acheives in your own
house - and the most commonly used. The best part is that you can have extra
space thanks to the Grey Space.

First, you must have out your Wardrobe. A telephone also works as an
'alternate' door to Grey Space, but Wardrobe is easiest and littlest amount of
time, as well as the dooriest, as some say. Place the 'door' outside in the
strange grey space/green space in the moving furniture panel. Now, place it
close to the wall without going more than much in. You can put just a peep
of wardrobe out to show that it's there, or make it invisible. Now, in
toon mode, go approach it. You should go to the Wardrobe, because it's
facing with the door towards the grey space. When you exit, you're in!

Controls in Grey Space are a bit altered. For one thing - if you stand on
a mat or snorkel table placed there, you move forwards until you get off.
Then, you either fall, or if you maneuver your furniture to raise it a
level, you will go backwards. If you JUMP off, then you go straight
again. Then, you can place things above or below you with practice.
If you go there, you will automatically 'warp' to the carpet/snorkel
table. Lastly - you can't jump UNLESS you're on a Snorkel Table or
Rug.

Now, let's practice a new thing. First, buy about 10-20 rugs, and one
Snorkel Table. Place it in the Grey Space. Now, here's the tricky part. Place
a rug on top of it. Now, remove the Snorkel Table. The rug will not fall.
Now, place the Snorkel Table on top of the rug, and pull the rug from
underneath. Then, place it, and repeat. You can now go up! If you want it
to go down, take it out of Grey Space and place it back in.

There's much more to explore in Grey Space in your house, but there's
more than just grey space in your house. But it's trickier from here on out,
so listen carefully.

Here you can enter Grey Space almost anywhere in this method. First, go to
either a street or playground - any place that has a door on the edge of the
playground, a Pet Shop for example is a fun example.

Now, you must have ANOTHER person, and it gets real tricky. Have Person A
enter the house. With good timing, Person B must teleport to Person A, and
then the lag will place you in the spot where the scene goes when the
person enters, meaning you go in grey space. If you're too early, you don't
go in the Grey Space, but outside it. If you're too late, you end up inside
the building.

Now, you may see some people high up, or down low. How to do this? First, you
must go on a slope or stairs, then have someone teleport. The way you face
will act as if you're on the stairs. If you face up the stairs when you
teleport to that person, you'll go upwards when you go forward, and
down when you go back, and vice versa.

Sometimes in some places, you can find hidden walls in gray space, which can
be explored in many ways. I've taught you well - so it's up to you to explore
the rest of Grey Space.


========================
XIb. Glitches===========
========================

READ FIRST!
Anything with a star ( * ) means the game might close down, so use at your own
risk.

Anything with 2 stars ( ** ) means that it may not be done right.

FISHING POLE GLICH
Difficulty: 2/5

Step 1. Go to a place where there's deep water in conjuction to a dock,
        such as your Estate, or Donald's Dock.
Step 2. Jump and barely touch the tip of the dock. 

You should be carrying your fishing pole with you. Even cooler is your
movement. Experiment dragging your fishing pole, and you can go faster or
slower.


JELLYBEAN JAR GLITCH
Difficulty: 1/5

Step 1. Go up to your piggy bank. Go up to it and try and get to the menu,
        while at the same time click the Move Furntiure Button.

You should be carrying your Jellybean Jar that you used in the animation to
place jellybeans in/out.


WALK DURING ROUND 2 OF VP*
Difficulty: 4/5

Step 1. Clear the first round.

Step 2. Go up to the cage where the Shopkeeper is being held captive.

Step 3. Constantly open/close your Shticker Book.

Step 4. Talk to the Shopkeeper.

This takes great timing, but if done right, you can walk during the Skelecog
RPG battle. This is really not a good glitch - because it blocks your view
of thee cogs and other toons, as well as the chance of you lagging out.


INVINCIBLE DURING VP BATTLE
Difficulty: 3/5

Step 1: Get the VP in Round 3 down to the Helipad, near the edge.

Step 2: Get in the back of the VP, and have other toons/wait until other
        toons blast the VP back.

Step 3: You should end up inside the gum carrige. You're safe, but only
        until he doesn't move. For better results, get knocked back
        again.

You should end up in Gray Space. You're not technically invinicible, since
you only just end up still. You can't attack either, so it's really not
good.


DON'T FALL ASLEEP!
Difficulty: 1/5

Step 1. Press Num Lock so it's off.
Alt Step 1. Hold down Control

Step 2. Press left or right (4 or 6)
Alt Step 2. Minimize Toontown, Windows key works.

Step 3. While holding it down, turn Num Lock on.

If you did the first steps, you're constantly rotating so you don't fall
asleep. If you did Alt, you should be constantly jumping.

New! A version update fixed Alt Step 1, so it can no longer be done.


SPAM MESSAGES
Difficulty 1/5

Step 1. Simply press Go To a friend while in different channel multiple times.

You should sned many whispers to that person saying 'Your name is coming to
you'.



MOVE WHILE EMOTING**
Difficulty: 4.5/5

Step 1. Enter your attic

Step 2. Go back while in attic.

Step 3. At same time, go to a friend in a different district.

You should be able to do Emotions while moving, but not be able to in battle
or while standing still.



JUMP ON ROOF
Difficulty. 1.5/5

Step 1. Go to your estate.

Step 2. Go to corner of roof, and jump with good timing.

Step 3 Opt. You may press F9. Some say it helps.


You should land on roof.


JUMP BETTER
Difficulty: 2/5

Step 1. Press F9 while at peak of jump.

This is a very useful glitch. Many factories require you to do puzzles, or
cross a hard bridge. You can use this to jump over a wall. A good example
is the Lava Bridge in the factory. Instead of crossing the bridge, go to
the lava and press F9 to lag over the wall.

===================
Xc. Crashes/Bugs===
===================

Coming soon!

===============================================================================
XI. FAQ===[Frequently Asked Questions]=========================================
===============================================================================

I am also going to start a FAQ section, so please send me questions. Even if
you know the answer and have some extra time, please E-Mail. In the E-Mail,
it should include Private/Not Private, and if Not Private (meaning it goes into
the FAQ section) Name/No Name, which is if you have your username displayed,
and of course your question.


Q. How do I get Toontown, it sounds fun.

A. Go to www.toontown.com (it will re-direct you, more specifically
play.toontown.com) and then you're at the page. You then go to Register,
that simple. Fill out the information. Note that it costs about $100 (American
Money) a year, about $10 a month.


Q. What is Test Town?

A. TestTown is accessed at www.play.test.toontown.com and it is for testing
out features that come out before it. It's glitchier and emptier, so your
job is to report all bug/glitches that happen.


Q. How do I join Test Town?

A. From the log in page, scroll to the bottom and click the button about
Test town. You will be enrolled, and notified by E-Mail if you do. It varies
how long it takes - a friend of mine had to wait a week, I had to wait a year
and a half.


Q. I can't catch any more fish, help!

A. A few things to try: Try a new playground, buy a better fishing rod. Those
are the main problems. If you have about 62+ fish, most people are missing the
rare ones meaning it's going to be a pain in the neck. It usually takes a few
good solid months to catch the last remaining 10 fish. 


Many
Q. I saw you were missing the Corn Rose . . .

A. Yes, I fixed it later. If you see something that's wrong or missing, like
the Corn Rose, please E-Mail me.


===============================================================================
XI. Credits and Copyright======================================================
===============================================================================

===================
XI2. Credits=======
===================

Disney for making this awsome game.
Toontown Players Guide, for Merits/Cogbucks/Jury Notices (I did Pink Slips)
Some of my 'true friends' for random advice.
GameFAQs for hosting this guide.
Gagshop/TTK, two forums that helped me with some lists.


====================
XI3. Contacts=======
====================

Please contact me for any questions at my secondary address, 
[email protected]. Note I check it once every week or so. Please do not 
send me inappaorpriate stuff, do not use foul language or rant. Thank you.

===================
XI4. Copyright=====
===================

This guide was created by me, and no one else. Anyone else who steals this
guide, illegal distribution can get in trouble with the law. If you would like
to use this guide, except for private or personal use, contact me.

Copyright 2007 Robert A.

This guide is allowed on the following sites:

gameFAQs.com
neoseeker.com
supercheats.com


      |||||||
  ----|-|-|-|----
  -----|-|-|-----
  ----|-|-|-|----
      |||||||     rixter

This is the official Trixter Stamp of Copyright. This cannot be duplicated
in any way except by me. This is used to prove that this is my guide.