------------------------------------------------------------------------------- =============================================================================== Deus Ex Skills FAQ ------------------------------------------------------------------------------- =============================================================================== Created by (]=-The@N-=[) Arno Middelkoop =============================================================================== ------------------------------------------------------------------------------- -----------=-=-=----------- 0.0 Version -----------=-=-=----------- Version 1.00: - The submitted "Deus Ex Sills" FAQ. 06-29-2004 Version 1.03: - Altered Version Date from 1.00. 06-30-2004 - Maked some changes in my use of words. I'm not from the U.S or Great Brittain, so it's difficult for me. - Added this section to the Table of Contents. Version 1.05: - Added some + signs to procentual numbers. 07-01-2004 - Added the Credits by putting Eidos for publishing and Ion Storm for creating. - Added the Credits by putting a friend of mine in the credits who fully conformed me about the "Lockpicking/Electronics" cheat. Version 1.15: - Added information about Hacking, see under 4.10: Computer 07-02-2004 and 4.10.1: "The Thief Strategy". - Still fully verifying the subject. - Changed "below" to "above" in the Weapons: Pistol Trained section, I forgot I put the bugs above by guide instead of below. Version 1.25: - Fully verified the Hacking section and updated. 07-02-2004 Version 1.40: - Verified all Skills by changing the Lockpicking and 07-02-2004 Electronics to the rigth amount. - Added in the "Aquire Skill Points" section about Accomplishment. - The Final version, for now. Version 1.50: - A few final updates I forgot, added "Infinite Skill Points" 07-03-2004 bug, 3.3. - Changed Medicine, toxin damage isn't reduced in any way. - Now everything is verified, no new updates within at least two weeks. - Version 2.00 will be the next one, after a full spell and grammar check. Version 1.51: - Corrected the Copyright section with its number, 1.5 -> 1.3. 11-13-2004 Version 1.60: - I started looking the Environmental Training up, because of 02-25-2005 my full Walkthrough. That section has a full update (4.6). Version 1.70: - ALL FAQs UPDATE. The introduction section has a big update, 04-03-2005 including and very important, the Copyright. Most FAQs also have a lay-out upgrade. Version 2.00 - Copied the full section fropm my guide to make this one FINAL complete. After considering it, I decided to keep my first 05-03-2005 FAQ. The bugs are still in it, as they're all Skills related. _______________________________________________________________________________ _______________________________________________________________________________ 1.0: -----------=-=-=----------- 1.1 FAQ Info -----------=-=-=----------- My FAQ number: 1. Version: 2.00. FINAL Last update: 05-03-2005. Lay-out type(*): 1. *: The 2nd type also has In-Depth sections, besides general sections, sub-sections and sub-sub-sections. -----------=-=-=----------- 1.2 Introduction -----------=-=-=----------- This is a FAQ of (]=-The@N-=[), known as TheaN on Gamefaqs messageboards. My real name is Arno Middelkoop and I'm from the Netherlands. Look in the Credits section on how to contact me for additional info, questions or corrections, but DON'T mail me for flaming or insulting, because you'll and up on my black list. That was my introduction, on to the subject of this FAQ: =-=-=-=-=-=-=-=-=-=-=-=-=-= 1.3 Subject Introduction =-=-=-=-=-=-=-=-=-=-=-=-=-= This FAQ is about Deus Ex, a perfect game, and for it's time it was and still is, very unique. I enjoyed playing this game three times, and in the three times, I learned that the use of Skill Points, to upgrade your Skills, surely is effective to what Weapons or Items you use. I this FAQ I will give precise information on how the Skills upgrade: from Untrained to Master, from total new features to only accuracy upgrades. I will also give you the amounts that are given for your efforts in the game. My full FAQ has a copy of this one, however, not a full one. I intergrated it with the lay-out of my full FAQ. =-=-=-=-=-=-=-=-=-=-=-=-=-= 1.4 Copyright =-=-=-=-=-=-=-=-=-=-=-=-=-= This FAQ is created by me: Arno Middelkoop, aka TheaN. PERSONAL USE ============ Feel free to modify for PERSONAL USE ONLY. This includes, and is pretty much limited to, saving only sections you need onto your computer, copying/pasting sections to print out for personal use. Once you are distributing it to sites, magazines or selling it for profit, even without claiming it's your work, you are breaking my Copyright. SITES ONLINE ============ You cannot copy this FAQ/Guide to your site without my permission: - do without permission, and you're plagiarizing. - do with permission, but change a character, and you're plagiarizing. - do both, and you're a real bad copy person. Email me to grant permission on your site. Although I'll keep an eye out for plagiarizing or changing the format. In most cases, I'll reject the offer, unless I have proof of a good format. Linking to any of the allowed three however, is allowed. GameFAQs and Neoseeker both have connections to other sites, and it would be unfair to not grant them that connection. I am not aware of any connections to supercheats, but if it a connection, once again, don't mail me. Until now, these sites have permission to post: www.gamefaqs.com (main host) www.neoseeker.com (second host) www.supercheats.com (third host) ILLEGAL POSTING =============== These sites got their permission revoked: www.dlh.net (and connections) www.cheatbook.de (and connections) Email me if this FAQ is on one of the above sites or another one. BUT DON'T MAIL ME IF THEY LINKED IT. _______________________________________________________________________________ _______________________________________________________________________________ -----------=-=-=----------- 2.0 Table of Contents -----------=-=-=----------- =============================================================================== Current Version 0.0 =============================================================================== Introduction 1.0 ------------------------------------------------------------------------------- FAQ Info 1.1 Introduction 1.2 Subject Introduction 1.3 Copyright 1.4 =============================================================================== Table of Contents 2.0 =============================================================================== General info 3.0 ------------------------------------------------------------------------------- Weapons: Pistol bug 3.1 Lockpicking/Electronics bug 3.2 Infinite Skill Points bug 3.3 =============================================================================== Deus Ex Skills 4.0 ------------------------------------------------------------------------------- Weapons: Heavy 4.1 Weapons: Pistol 4.2 Weapons: Rifle 4.3 Weapons: Low-Tech 4.4 Weapons: Demolition 4.5 Environmental Training 4.6 Lockpicking 4.7 Electronics 4.8 Medicine 4.9 Computer 4.10 "The Thief Strategy" 4.10.1 Swimming 4.11 =============================================================================== Acquire Skill Points 5.0 ------------------------------------------------------------------------------- Exploring 5.1 Area Location 5.2 Character Interaction 5.3 Progress 5.4 Secondary Objective 5.5 Critical Location/Primary Objective 5.6 Accomplishment 5.7 =============================================================================== Credits 6.0 =============================================================================== _______________________________________________________________________________ _______________________________________________________________________________ -----------=-=-=----------- 3.0 General info -----------=-=-=----------- - Skill Points can be acquired in different places and ways, see 5.0. - You can upgrade a Skill if you have suffient Skill Points. - Used Skill Points will be instantly reduced from your stockpile. - Any upgraded Skill CANNOT be undone!!! Use wisely. - Only with a New Game the "Downgrade" ability can be used. It's 100% of the used Skill Points. - An upgraded Skill will only give advantages from that Skill, which is the opposite of the Augmentations, which can be used for almost all Weapons and Items. - Weapons: Pistol will always be Trained, see 3.1 and 4.2. =-=-=-=-=-=-=-=-=-=-=-=-=-= 3.1 Weapons: Pistol Bug =-=-=-=-=-=-=-=-=-=-=-=-=-= This will spare you 1575 Skill Points: - When entering a New Game, difficult is irrelevant, you can "Downgrade" your abilities. - Weapons: Pistol starts at Trained. - Downgrade it, then start a New Game. - Now you will have 6575 Skill Points, instead of 5000. - But, the Skill is still upgraded. If you don't want to use it, just use your points or start, but don't Downgrade Weapons: Pistol. I can understand if you don't, it's still the same as cheating, eventually. But bugs are there to bug you, but as you can see, they can help you as well. =-=-=-=-=-=-=-=-=-=-=-=-=-= 3.2 Lockpicking/Electronics Bug =-=-=-=-=-=-=-=-=-=-=-=-=-= This hasn't really to do anything with the same Skills, but it could prevent you from upgrading them. - Upgrading these Skills makes you use less Lockpicks or Multitools. - For example: Lockpicking = Untrained, lock strength is 60%, you need 6 Picks. - If you upgrade it to Trained, you will only need 3 Pics. But, use this does the same. But I see it as cheating, which I DON'T from the above bug: - Start picking the lock. - Press F1 to enter the Inventory Screen. - After a while, for about 10 seconds, depends on the lock's strength, you return to the game. - How great the lock was doesn't matter, you picked the lock with 1 lockpick. - The same counts for Bypassing. =-=-=-=-=-=-=-=-=-=-=-=-=-= 3.3 Infinite Skill Points Bug =-=-=-=-=-=-=-=-=-=-=-=-=-= Maybe for the game the worst bug, but I used it in my last game, because it's near the end of the game: - Save Tiffany Savage at the Gas Station. - Proceed with the game. - When you uploaded the UC components, go back to where Jock and Savage are, talk to Savage with full inventory. - He gives you an Augmentation Upgrade Canister, but you can't carry it. - You recieve 500 Skill Points. - Talk to him again and the same lines are said. - You recieve 500 Skill Points again. - Repeat this until you have enough, drop some inventory, talk again. - You recieve the Canister and get a last 500 Skill Points, go in the Helicopter to proceed with the game. _______________________________________________________________________________ _______________________________________________________________________________ -----------=-=-=----------- 4.0 Deus Ex Skills -----------=-=-=----------- I will give the Skills always in the same summary: ------------------------------------------------------------------------ =-=-=-=-=-=-=-=-=-=-=-=-=-= number "skill name" =-=-=-=-=-=-=-=-=-=-=-=-=-= Used items and weapons: - - Skill Points Needed: Trained = Advanced = Master = New features: Untrained: Trained: Advanced: Master: Usage upgrades: Untrained: - Trained: - Advanced: - Master: - When to upgrade: - - Best Skill = Untrained/Trained/Advanced/Master: ------------------------------------------------------------------------ VERY IMPORTANT NOTE: When I give "Usage upgrades" or "New features", the skill upgrades from it's last level. So if the speed with Heavy Weapons is the same in Master as in Advanced, I won't give any Speed upgrades at the Master rate. VERY IMPORTANT NOTE 2: Hacking is a bit different. I added a section about the Bank Terminals, called "The Thief Strategy", below Hacking to make sure you fully understand the hacking system. NOTE: With most Weapon Upgrades, they say that "reload time is reduced" in the Skill Screen, this is not true. NOTE 2: I give the "Best Skill" here. In fact, this will be a bit different from my full walkthrough, because this is just a summary. =-=-=-=-=-=-=-=-=-=-=-=-=-= 4.1 Weapons: Heavy =-=-=-=-=-=-=-=-=-=-=-=-=-= Used items and weapons: - GEP Guns - Plasma Rifles - Flamethrowers - LAW's Skill Points Needed: Trained = 1350 Advanced = 2700 Master = 4500 New features: Untrained: You can use Heavy Weapons. Trained: None. Advanced: You can now run with Heavy Weapons. Master: None. Usage upgrades: Untrained: - Speed reduced to a normal walk rate. - Lock on a target with the GEP Gun requires 2 seconds. - Basic accuracy - Basic damage Trained: - Lock on a target with the GEP Gun requires 1.6 seconds. - Basic accuracy + 4% - Basic damage +10% Advanced: - Speed is now normal run speed. - Lock on a target with the GEP Gun requires about 1.1 seconds. - Basic accuracy +12% - Basic damage +25% Master: - Lock on a target with the GEP Gun requires about 0.5 seconds. - Basic accuracy +25%, this makes always 100%. - Basic damage +50% When to upgrade: - When using Heavy Weapons, he will only be useful at Advanced, because of the speed reducing. You can upgrade anytime. Best Skill = Advanced: now the Heavy Weapons will be worth it, because ` you can run with them. Master only gives accuracy and damage upgrades and is not useful when only carrying the GEP Gun. =-=-=-=-=-=-=-=-=-=-=-=-=-= 4.2 Weapons: Pistol =-=-=-=-=-=-=-=-=-=-=-=-=-= Used items and weapons: - Pistols - Stealth Pistols - Mini-Crossbows Skill Points Needed: Trained = None, it's a bug. It's upgraded always when starting a New Game, but because you can Downgrade, see above, you can retrieve the 1575 Skill Points, which gives you then 6575 Skill Points. But no matter what you do, if you start the game, Weapons: Pistol is at Trained. Advanced = 3150 Master = 5250 New features: Trained: You can use Pistols, Crossbows and Stealth Pistols. Advanced: None. Master: None. Usage upgrades: Untrained - Basic accuracy - Basic damage Trained: - Basic accuracy + 4% - Basic damage +10% Advanced: - Basic accuracy +12% - Basic damage +25% Master: - Basic accuracy +25% - Basic damage +50% When to upgrade: - When still using the Mini-Crossbow and the Stealth Pistol. But as the game proceeds, you mostly won't be using these anymore. Best Skill = Trained: it's basic amount is good enough. The problem with Weapons: Pistol is, that it's only used for 2 different kind of weapons, a Pistol and a Crossbow, thats why Advanced/Master would be a waste of Skill Points. You might be using the Stealth Pistol a lot, but that can be wiped out by using Accuracy Mods on it. =-=-=-=-=-=-=-=-=-=-=-=-=-= 4.3 Weapons: Rifle =-=-=-=-=-=-=-=-=-=-=-=-=-= Used items and weapons: - Assault Rifles - Assault Shotguns - Sawed-off Shotguns - Sniper Rifles Skill Points Needed: Trained = 1575 Advanced = 3150 Master = 5250 New features: Untrained: You can use rifles. Trained: None. Advanced: None. Master: None. Usage upgrades: Untrained: - Basic accuracy - Basic damage Trained: - Basic accuracy + 5% - Basic damage +10% Advanced: - Basic accuracy +12% - Basic damage +25% Master: - Basic accuracy +25%, the Sniper is always at 100%. - Basic damage +50% When to upgrade: - Just a general good upgrade. The Sniper Rifle is a weapon to keep always, and you will come across several Shotguns and an Assault Rifle, which also make profit from this upgrade. Best Skill = Master: if it was only for the Sniper it would already be enough to upgrade it to Master. But, when you come across an Assault Rifle or Shotguns, it can be very handy too. =-=-=-=-=-=-=-=-=-=-=-=-=-= 4.4 Weapons: Low-Tech =-=-=-=-=-=-=-=-=-=-=-=-=-= Used items and weapons: - Electric Prods - Pepper Guns - Throwing Knives - Combat Knives - Batons - Crowbars - Swords - The DTS Skill Points Needed: Trained = 1350 Advanced = 2700 Master = 4500 New features: Untrained: You can use the Low-Tech weapons. Trained: None. Advanced: None. Master: None. Usage upgrades: Untrained: - Basic accuracy - Basic damage Trained: - Basic accuracy + 5% - Basic damage +10% Advanced: - Basic accuracy +12% - Basic damage +25% Master: - Basic accuracy +25% - Basic damage +50% When to upgrade: - With some spare Skill Points it can be useful, in the beginning the Baton gets stronger, that isn't so useful. Once you obtain the Dragon Tooth Sword, which is already extremely strong, I should upgrade it. It gets more and more stronger with the upgrades. Best Skill = Trained: just to improve their accuracy. The DTS gets very useful with it. Advanced can be done, if you have enough spare Points. =-=-=-=-=-=-=-=-=-=-=-=-=-= 4.5 Weapons: Demolition =-=-=-=-=-=-=-=-=-=-=-=-=-= Used items and weapons: - LAM's - EMP Grenades - Gas Grenades - Scramble Grenades Skill Points Needed: Trained = 900 Advanced = 1800 Master = 3000 New features: Untrained: You can use, plant and disarm proximity devices. Trained: None. Advanced: None. Master: None. Usage upgrades: Untrained - Basic accuracy - Basic damage - The planted devices give 3 beeps before exploding. Trained: - Basic accuracy + 4% - Basic damage +10% - The planted devices give 6 beeps before exploding. Advanced: - Basic accuracy +12% - Basic damage +25% - The planted devices give 18 beeps before exploding. Master: - Basic accuracy +25% - Basic damage +50% - The planted devices give 36 beeps before exploding. When to upgrade: - Where a lot of LAM's are put on the wall. Then it makes you saver from the detonation. - When using the four grenades a lot. Best Skill = Advanced: your usage is highly increased and you have 18 beeps to disarm the LAM's, Gas Grenades or EMP Grenades. Master is unnecessary and a waste of Points. =-=-=-=-=-=-=-=-=-=-=-=-=-= 4.6 Environmental Training =-=-=-=-=-=-=-=-=-=-=-=-=-= Used items and weapons: - Hazmat Suits - Thermatic Camos - Balastic Armors - Rebreathers - Tech Goggles Skill Points Needed: Trained = 675 Advanced = 1350 Master = 2250 New features: Untrained: You can wear any of the suits. Trained: None. Advanced: None. Master: None. Usage upgrades: Untrained: - Hazmat Suit: lasts 50 seconds, absorbs 25% damage. - Rebreather: lasts 50 seconds. - Ballistic Armor: lasts 25 seconds, absorbs 50% damage. - Thermoptic Camo: lasts 12,5 seconds. - Tech Goggles: lasts 12,5 seconds. Trained: - Hazmat Suit: absorbs 43% damage (base + 75%). - Ballistic Armor: absorbs 62% damage (base + 25%). - Lasting times: base time + 33%. - Tech Goggles DON'T upgrade. Advanced: - Hazmat Suit: absorbs 62% damage (base + 150%). - Ballistic Armor: absorbs 75% damage (base + 50%). - Lasting times: base time + 100%. - Tech Goggles DON'T upgrade. Master: - Hazmat Suit: absorbs 81% damage (base + 225%). - Ballistic Armor: absorbs 87% damage (base + 75%). - Lasting times: base time + 300%. - Tech Goggles DON'T upgrade. When to upgrade: - Because I started to explore this section, I found out that, especially for Thermoptic Camo and the Ballistic Armor, 2 upgrades can be very useful. The first can be done at the start. The second, "suit" yourself on that one ^_^. Best Skill = Advanced: times have a 100% boost, and damage can be greatly decreased. I can even advise Master at some point. =-=-=-=-=-=-=-=-=-=-=-=-=-= 4.7 Lockpicking =-=-=-=-=-=-=-=-=-=-=-=-=-= Used items and weapons: - Lockpicks - Doors Skill Points Needed: Trained = 1800 Advanced = 3600 Master = 6000 New features: Untrained: You can pick locks. Trained: None. Advanced: None. Master: None. Usage upgrades: Untrained: - Lockpick = 10% Strength. 10 Lockpicks pick any lock, when not Infinite. Trained: - Lockpick = 25% Strength. 4 Lockpicks pick any lock, when not Infinite. Advanced: - Lockpick = 40% Strength. 3 Lockpicks pick any lock, when not Infinite. Master: - Lockpick = 75% Strength. 2 Lockpicks pick any lock, when not Infinite. When to upgrade: - When low on them, and you need to open a lock. - When standing before a lock that needs 5 or more, you can better upgrade it one level, find the Nanokey if there is one, blow it up or leave it alone. When to upgrade: - When low on them, and you need to open a lock. - When standing before a lock that needs 5 or more, you can better upgrade it one level, find the Nanokey if there is one, blow it up or leave it alone. Best Skill = Trained: Advanced is way too much Skill Points, and 4 maximum is not so much either, although you should watch out to bypass a system with 76%-100%, mostly there is a key available. Check it by using your Keyring on it, when it says: - "It's locked", then there is no key. - "Your Nano-Keyring doesn't has the right code", then you don't have the key yet. - "Unlocked", you already had it. NOTE: Use the bug from 3.2 if you want to cheat. NOTE 2: Anything with Infinite lock strength has either a button or a key. =-=-=-=-=-=-=-=-=-=-=-=-=-= 4.8 Electronics =-=-=-=-=-=-=-=-=-=-=-=-=-= Used items and weapons: - Multitools - Security keypads. - Security cameras. - Security turrets. Skill Points Needed: Trained = 1800 Advanced = 3600 Master = 6000 New features: Untrained: You can bypass security keypads, cameras and turrets. Trained: None. Advanced: None. Master: None. Usage upgrades: Untrained: - Multitool = 10% Strength. 10 Multitools bypass any security, when not Infinite. Trained: - Multitool = 25% Strength. 4 Multitools bypass any security, when not Infinite. Advanced: - Multitool = 40% Strength. 3 Multitools bypass any security, when not Infinite. Master: - Multitool = 75% Strength. 2 Multitools bypass any security, when not Infinite. When to upgrade: - When low on them, and you need bypass a security system. - When standing before a security device that needs 5 or more, you can better upgrade it one level, find the code, hack a security panel, blow it up or leave it alone. When there really is no other way, use 5 or more. Best Skill = Trained: Advanced is way too much Skill Points, and 4 maximum is not so much either, although you should watch out to bypass a system with 76%-100%, mostly there is a code or password available. NOTE: Use the bug from 3.2 if you want to cheat. NOTE 2: Anything with Infinite bypass strength needs a code or password. =-=-=-=-=-=-=-=-=-=-=-=-=-= 4.9 Medicine =-=-=-=-=-=-=-=-=-=-=-=-=-= Used items and weapons: - Medkits - Greasels - Grays - Tranquilizer Darts Skill Points Needed: Trained = 900 Advanced = 1800 Master = 3000 New features: Untrained: You can use medkits. Trained: None. Advanced: None. Master: None. Usage upgrades: Untrained: Medkit = 30HP Trained: Medkit = 60HP Advanced: Medkit = 75HP Master: Medkit = 90HP When to upgrade: - Low on HP, high on Skill Points, low to medium on Medkits and in a lot of trouble. - Or else you can just find a Medbot. Best Skill = Trained: 60HP is enough. After Trained, the rate which the HP recovery of Medkits raises isn't worth it to upgrade: Untrained -> Trained = +100% Trained -> Advanced = + 25% Advanced -> Master = + 20% NOTE: The toxin, what is said in the Skill Screen, isn't reduced in any way. =-=-=-=-=-=-=-=-=-=-=-=-=-= 4.10 Computer =-=-=-=-=-=-=-=-=-=-=-=-=-= Used items and weapons: - Bank Terminals - Security Panels - Computer Terminals Skill Points Needed: Trained = 1125 Advanced = 2250 Master = 3750 New features: Untrained: You can use Bank Terminals, Security Panels and Computer Panels, but only hack them by getting a user and password. Trained: You now can start the Ice Breaker to hack any of the above systems without a password. Advanced: When hacking a Security Panel, you can now control the Turrets. Master: None. Usage upgrades: Untrained: - Depends on your finding Skill and typing speed how long it will take you to hack a system. Trained: - System hacked in 10 seconds. - Detected in 25 seconds. - When detected, all your bio-energy is drained. - Money from the Bank Terminals when hacked will be 50% of the total amount if you use all the accounts. - Any accounts used will be reduced from the total, what's left will become 50%, so you can better use accounts at this Level. - After a Bank Terminal is hacked, it cannot be used anymore. - It doesn't matter if you withdrawn all credits or one, when hacking another in the area, the amount will be 0 or less, see below. Advanced: - System hacked in 5 seconds. - Detected in 35 seconds. - When detected, all your bio-energy is drained. - Money from the Bank Terminals when hacked will be the total amount if you use all the accounts. - Any accounts used will be reduced from the total, what's left will be 100%, so it doesn't matter if you use accounts or hack it, but hacking is faster. - After a Bank Terminal is hacked, it cannot be used anymore. Master: - System hacked in 2.5 seconds. - Detected in 60 seconds. - When detected, 50 points of your bio-energy is drained. - Money from the Bank Terminals when hacked will be 150% of amount if you use all the accounts. - Any accounts used will be reduced from the total, what's left will become 150%, so you can better not use accounts at this Level. See below a full version of the Terminals System. - After a Bank Terminal is hacked, it cannot be used anymore. When to upgrade: - As fast as possible. You can simply hack security panels to disable the security. - Bank Terminals are useful to hack, but only at Advanced or Master. Best Skill = Master: this makes rich and very save. Do as soon as possible. You could better upgrade it already to Advanced in the beginning of the game. See below to see the full system of the Bank Terminals. ------------------------- 4.10.1 "The Thief Strategy" ------------------------- The full strategy about Bank Terminal Hacking: Any Bank Terminal is the same in a "Saving/Loading" area. I tested this in Paris. Amount on Advanced/Account amount = 750C (100%) Amount on Master = 1125C (150%) When Hacked at Master and withdrawn everything: Another Bank Terminal = -562C: 750 - 1125 = -375, logical. At Master, you hack for 150%. 150% of -375 = -562. Advanced would make: = -375C, the negative 100%. Trained would make: = -187C, the negative 50%. This means the 375C is taken from money that never was there. That is what you can call "Invisible Money": You cannot take more money by withdrawing less: Hack the first: 1125C: withdrawn 200C, left 925. Hack another: 925 + 50% = 1387C. It would work without precaution, but the game is programmed that when you hack a Terminal, the amount you withdrawn is taken from the standard amount, the same as hacking on Advanced, not from the Master amount, see above. An example I came across in the Underworld Tavern: Trained = 205C Advanced = 411C Master = 616C Hack at Master, withdrawn = 211c Hack the other, Credits left = 300C (411 - 211 = 200, 150% OF 200) The conclusion is simple. Everything you withdrawn less than the extra amount, above between 0C and 411C, is just taken for 100%. If you withdrawn 411C, 411 - 411 = 0C left. But if you withdrawn 616 makes, which makes you take the extra 205C: 411 - 616 = -205C 150% of -205 = -307C Conclusion: Hack at Master, and withdrawn everything in one time. =-=-=-=-=-=-=-=-=-=-=-=-=-= 4.11 Swimming =-=-=-=-=-=-=-=-=-=-=-=-=-= Used items and weapons: - Underwater Skill Points Needed: Trained = 675 Advanced = 1350 Master = 2250 New features: Untrained: You can swim underwater. Trained: None. Advanced: None. Master: None. Usage upgrades: Untrained: - You can stay underwater for 20 seconds, then your Torso's HP is dropping with 10HP every second. - You swim with the speed like your walking. Trained: - You can stay underwater for 30 seconds, then your Torso's HP is dropping with 10HP every second. - You swim with the speed like your running. Advanced: - You can stay underwater for 40 seconds, then your Torso's HP is dropping with 10HP every second. - You swim with the speed like your running with Speed Enhancement Level 2. Master: - You can stay underwater for 50 seconds, then your Torso's HP is dropping with 10HP every second. - You swim with the speed like your running with Speed Enhancement Level 4. When to upgrade: - Just do it to Trained anywhere you want, but it's recommended to do it before New York, because then you will be confronted by water for the first time for a real purpose. - Another possibility would be to raise the Enviromental Training, and use Rebreathers, because you will also be raising the skill of other suits. One big side-effect is whatsoever, that you must make place in your inventory for the Rebreater, and where he is is probably a place you won't return to. Best Skill = Trained: You can be underwater long enough and you swim fast enough to get up again. But if you want to use the Skill points for Advanced, which are very low, do it. You will get a lot of swimming in Hong Kong. _______________________________________________________________________________ _______________________________________________________________________________ -----------=-=-=----------- 5.0 Acquire Skill Points -----------=-=-=----------- Now you know what happens if you upgrade them, but how do you get the Skill Points for them? I won't give every location of every one point, for this, look in my general Walkthrough. It will show much of the Points. This is the summary: ------------------------------------------------------------------------ =-=-=-=-=-=-=-=-=-=-=-=-=-= number name =-=-=-=-=-=-=-=-=-=-=-=-=-= - How to get it. - General amount of Skill Points. ------------------------------------------------------------------------ NOTE: The amount can be different from whats standing here. These are general amounts, and some objectives or places can be worth more Points. =-=-=-=-=-=-=-=-=-=-=-=-=-= 5.1 Exploring =-=-=-=-=-=-=-=-=-=-=-=-=-= - For finding very small places that are somewhat hidden from the level. Secrets have this as well. - 30 to 75 Skill Points. =-=-=-=-=-=-=-=-=-=-=-=-=-= 5.2 Area Location =-=-=-=-=-=-=-=-=-=-=-=-=-= - For finding important areas, eventually their connected to Goals. - 50 to 200 Skill Points. =-=-=-=-=-=-=-=-=-=-=-=-=-= 5.3 Character Interaction =-=-=-=-=-=-=-=-=-=-=-=-=-= - When meeting important people for the first time. This does not include most of your friends. - 50 to 225 Skill Points. =-=-=-=-=-=-=-=-=-=-=-=-=-= 5.4 Progess =-=-=-=-=-=-=-=-=-=-=-=-=-= - Given rigth before you go to a new, "Saving/Loading", area, for your progess of the storyline. - 100 to 300 Skill Points. =-=-=-=-=-=-=-=-=-=-=-=-=-= 5.5 Secondary Goal =-=-=-=-=-=-=-=-=-=-=-=-=-= - This will almost always be: "Character Interaction", "Area Location" or "Critical Area Location" - 150 to 400 Skill Points. =-=-=-=-=-=-=-=-=-=-=-=-=-= 5.6 Critical Area Location Primary Goal =-=-=-=-=-=-=-=-=-=-=-=-=-= - Or you get Skill Points for the Area, or for the Objective. - 400 to 1000 Skill Points. =-=-=-=-=-=-=-=-=-=-=-=-=-= 5.7 Accomplishment =-=-=-=-=-=-=-=-=-=-=-=-=-= - The one that gets all six above together. Mostly acquired in an important area and rigth before a goal. - 400 to 800 Skill Points. _______________________________________________________________________________ _______________________________________________________________________________ -----------=-=-=----------- 6.0 Credits -----------=-=-=----------- - I thank Ion Storm for creating this game. - I thank Eidos Interactive for publishing this game. - I thank Tijmen "Engra" vd B. for conformation on the "Lockpicking/Electronics" cheat. - Further more i'm thanking myself for creating this FAQ. If there are any questions, improvements, additional info or info I forgot, get in this list my mailing me at: [email protected] Yours truly, Arno Middelkoop