\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Walkthrough for Dawn of Magic by Akari_Dawn [Akari_Dawn(at)t-online.de] Version 1.1 () (()) ((())) (((((()))))) ((((((((())))))))) (((((((((((()))))))))))) ((((((((())))))))) (((((()))))) ((())) (()) () ////////////////////////////////////////////////////////////////////// ---------------------------------------------------------------------- Disclaimer ---------------------------------------------------------------------- You can use this file to your hearts content. You can find this Walkthrough at GameFAQs.com, the site it was deidicated to, as well on neoseeker.com and Supercheats.com. You can post this Walkthrough anywhere you see fit. I wrote it to enhance everyones fun with this game, so share it if you like it.Just don't claim someone else wrote it, now that wouldn't be very nice. I am a trusting person and believe in your sense for fairness and responsibility. Thank you, now have a good time. ---------------------------------------------------------------------- Table of Content ---------------------------------------------------------------------- -------------------------------------- 1. Introduction [Intrc] ------------------------------------- 2. Game Basics [Gmbasc] -------------------------------------- 3. Magic Schools [Magsco] -------------------------------------- 4. General Hints [Genhi] -------------------------------------- 5. Character Creation [chacre] -------------------------------------- 6. Neutral Walkthrough 6.1 Neutral Act I [nwalk1] 6.2 Neutral Act II [nwalk2] 6.3 Neutral Act III [nwalk3] 6.4 Neutral Act IV [nwalk4] 6.5 Neutral Act V [nwalk5] -------------------------------------- 7. Good Walkthrough 7.1 Good Act I [gwalk1] 7.2 Good Act II [gwalk2] 7.3 Good Act III [gwalk3] 7.4 Good Act IV [gwalk4] 7.5 Good Act V [gwalk5] -------------------------------------- 8. Evil Walkthrough 8.1 Evil Act I [ewalk1] 8.2 Evil Act II [ewalk2] 8.3 Evil Act II [ewalk3] 8.4 Evil Act IV [ewalk4] 8.5 Evil Act V [ewalk5] -------------------------------------- 9. Sidequest [Siqe] 9.1 Sidequest Act I [Sidqu1] 9.2 Sidequest Act II [Sidqu2] 9.3 Sidequest Act III [Sidqu3] 9.4 Sidequest Act IV [Sidqu4] 9.5 Sidequest Act V [Sidqu5] -------------------------------------- 10. Rune Words [Rnwds] -------------------------------------- 11. Item Sets [Itmse] -------------------------------------- 12. Alchemists 12.1 Alchemists Act I [alchmst1] 12.2 Alchemists Act II [alchmst2] 12.3 Alchemists Act III [alchmst3] 12.4 Alchemists Act IV [alchmst4] 12.5 Alchemists Act V [alchmst5] -------------------------------------- 13. Magical Influence Morph [Magifc] -------------------------------------- 14. Version history [Verhi] -------------------------------------- 15. credits [crdts] -------------------------------------- ---------------------------------------------------------------------- 1.Introduction [Intrc] ---------------------------------------------------------------------- Hello my fellow travelers to the dreamy realms of fantasy and adventure, and welcome to my first Walkthrough! The reason I am writing this Walkthrough is because I think this game is judged too harshly and many good things about it are being ignored by the majority of those who try it. Also i wanted to give something back to GameFAQs since i like it a lot and come back to it frequently myself. My email address for GameFAQ matters is: Akari_Dawn(at)t-online.de. If you have anything to say about this Walkthrough feel free to let me know, be it productive criticism, questions about Dawn of Magic or things you think should be in this Walkthrough. You may want to consider that English is not my mother language and for that reason be extra tolerant when it comes to unique grammar and choice of words. Thx! Before getting to the walkthrough itself ill try to answer a question some people might have right now. ---------------------------------------------------------------------- Should I play this game at all? ---------------------------------------------------------------------- Dawn of Magic gets average ratings over all. Some people love it many dislike it and give up on it. Why is that you ask? In my opinion the reason for being not liked much is the following: When you first start the game you see all those spells and think wooaah I want to try them all out and combo them like crazy. But soon you will realize that many spells are just not cut to satisfy you and lack overall efficiency. Furthermore the battles are rather tough and it takes long to make good progress on the field of battle. Down the spiral of frustration we go and soon the usual gamer will give up on the game. This game is not suited for the casual gamer. It can be dauntingly hard, time consuming and a bit monotone out of grinding at times. The major point is that the gameplay is actually not the strongest point of this game which is what most other hack and slay games focus on. The diablo series, sacred series, dungeon siege series or torch light series and titan quest all have a somewhat well balanced, fluent, action oriented and sometimes challenging but overall fair gameplay. And to put it straight: This game does not, in the way these others do. The player will be confronted with masses of monsters but there are few ways to get rid of them in a fast satisfactory way. The maps are comparable large and filled completely with enemies and you will have to defeat many to stay on equal toes with them. There are very few healing spells and none is instant and good. The best way to heal is to use healing potions which are limited and expensive. The progress is overall slow because you have to pick fights carefully and it takes more time to heal up with life reg only. You have only two cooldowns, one for spells and the other for skills which limits the possible strategies greatly. If you cast a Tornado that rips through the enemies you have to wait for the whole cooldown of this spell before you can cast any other. Overall you will only have one or two offensive spells actively doing damage at the same time which feels a bit meager at first. After this opening some will think: ---------------------------------------------------------------------- I see but why would I play this game then? ---------------------------------------------------------------------- If you play this game and want to enjoy it I suggest you stop thinking about it as a typical Hack and Slay. The real strength lies in the big, detailed, diverse world filled with many interesting People, a high feeling for realism, the simply awesome artwork and a unique style which can be traditional at times and crazy at others. Allow me to go into detail about this a bit. ----------------------------------- Criticized points ----------------------------------- The battle gameplay can be fun, but you need a strategy that is efficient and appeals to you. The higher your spell level gets the shorterthe cooldown will be. So there is the Tendency of an increasing flow off battle while you progress. With the latest available Version,the bugs have very much disappeared completely from this game. ----------------------------------- Realism/Atmosphere ----------------------------------- The cities in this game actually feel like cities. They are big. There are many people around not just your blacksmith, item merchant and your occasional quest giver like it is in many other games of the genre. The cities and buildings are detailed and atmospheric. You can destroy most parts off the inventory for goodies. The rumble stays where it is and people will come running complaining. Many npcs are vincible. The main dialogues and all sidequests are voiced. People act depending on their culture. There are many fun and interesting conversations among the townsfolk to be �heard�. There is a day and night cycle and a huge diversity for lighting and mood to be experienced. There are hundreds of different armors and weapons, runes, materials and other items to be found throughout the world. ----------------------------------- Style ----------------------------------- It will only take you as long as to go the Character creation to find out a portion of the craziness of this game. The other site of traditional Rpg is present as well. Look at Magnus for example he is the very archetype of a wizard. I like this mix and the style which is influenced by many different areas, be it a legendary russian witch or a character leaned on J.R.R Tolkin�s tales. The game also features some supreme art work. Many of the important persons have their own artwork as well as many monsters and more generic types like townsfolk. You can also view this great art ingame. ----------------------------------- R�sum� ----------------------------------- Now you should be more able to answer the initiate question for yourself. If you think you can enjoy the things i described and a game that has something to offer beside the typical be very welcome to give this game a try, if not don�t bother with it and move on. To those who want to give it a try this walkthrough is dedicated. So lets get started with the real Walkthrough already! ---------------------------------------------------------------------- 2.Game Basics [Gmbasc] ---------------------------------------------------------------------- ----------------------------------- Controls ----------------------------------- You control your character by clicking on the spot you wish him to move to. Holding it will make your character continuously chase after it. Left clicking on an enemy or a breakable container makes you bash (melee attack) the same. Holding down the left mouse button while placing it on an enemy makes your character bash it continuously and run after it. The right click uses the magic you have in your active spell slot. There are various hotkeys with special functions that can be looked up in the controls. Here are some you should know about. You can pick up stuff around you automatically (space) You can make items on the ground visible. (Left Ctrl) You can make enemies names and health points visible. (Left alt) You can focus on an enemy allowing you to chase after him and bash him continuously without having to click for each hit. (shift) This last one will also enable you to attack neutral persons to make them hostile. This will come in handy later on. ---------------------------------------------------------------------- Interface ---------------------------------------------------------------------- ----------------------------------- Life and chi ----------------------------------- Life points indicate your status of health. If they reach 0 you�ll die. Chi is your magic energy. It is used for spell usage and the dark path skill. Life and Chi are presented by a red and a blue orb in the lower left and lowerright corner. They are surrounded by a cyclops with one horn whose hands are slightly moving. Next to the orbs a red and blue bottle can be seen. If you click on those you will use a life or chi potion to fill up every lost amount. This also can be done quickly by pressing the Z and X buttons by default. Note that life chi and poison potions aren't divided but are summed up as one big mass. ----------------------------------- Experience gauge ----------------------------------- The gauge can be found in the lower center filling up as you gain exp. The gauge is interrupted by + symbols. When your experience reaches those points your life and chi are completely restored. ----------------------------------- Skill/magic tab ----------------------------------- Over the exp gauge there is a numeric tab with with numbers 1-8. Pressing the corresponding number will not cast the spell/skill but only select it as the active in the Spell slot. A right click is needed to cast. There are small arrows next to the tab. Pressing them opens a new tab. They are numbered from 1-8. You can quickly access the tabs by pressing left CTRL and the desired number simultaneously. ----------------------------------- Active Spell/Skill slot ----------------------------------- In the top left corner of the screen you will see your selected Spell/Skill icon. It consists of two parts. The first shows the used Spell/Skill. The second shows the passive spell which only aides the first. ----------------------------------- The Map ----------------------------------- Left to the Spell tab you can find a map icon. Clicking on it will toggle through the map display modes. You can also toggle the map by pressing grave accent, it can be changed in the control menu. Dots on the map come in various colors. White are inconsequential townsfolk. Yellow are merchants and important character including alchemists. Green are quest relevant characters except alchemists. Flashing green characters are important for the main quest. Red, purple and orange are hostile beings. Blue indicates portals to another region on the world map. Right next to the Spell tab a X can be seen. Clicking on it will open the menu. Do the same by pressing ESC. ---------------------------------------------------------------------- Inventory, Stat window, Enchantment window and Book ---------------------------------------------------------------------- In the top right corner of the screen you can find an icon consisting of four icons which grant access to the inventory, the stat screen, the crafting screen, and the book. ----------------------------------- Inventory (F1) ----------------------------------- All items Weapons Swords, axes, maces, staffs, scythes pans, umbrellas and more come in one handed and two handed variants. There are only melee weapons as far as I can say. Armor For the head, the torso, the hands and for the legs. Shields also are found here. Concerning looks armor is divided into the categories light and heavy armor which will reflect on your characters appearance if you have no magical influence. Weapons and Shields have their shown individual look. Accessories Comes as amulets and earrings. Totems count as amulets. Scrolls Needed to learn and level up spells. Runes For enhancing equipment. Materials Likewise for enhancing equipment. Other items Contains potions and stuff like alchemy ingredients, recipes, etc. Quest items All quest relevant items. Stat screen (F2) ----------------------------------- Stats ----------------------------------- ----------------- Energy ----------------- increases your life regeneration and grants health points 10 points for each stat point spend. ----------------- Intellect ----------------- raises your chi regeneration and your max chi points by 10 per point spend. ----------------- Strength ----------------- increases your damage dealt by bashing (every point is worth one point of damage) and curiously enough by magic. In addition to that strength increase the max. weight you can carry by four with each point. ----------------- Weight ----------------- Every item has its own weight. If your weight is nearing is maximum you will be slowed down and ultimately become unable to pick up anything else. In addition to that you can only carry a maximum number of 500 items. If you are overloaded there will be an red symbol showing a weight in the upper right of the screen. ----------------------------------- I recommend that you spend points as you see needed. If you got the feeling you need a higher Chi reg go for intellect, if you think you need more life points go for energy and so on. The major parameter for chi and life is your level, so you cant go wrong to badly no matter what you choose. Keep in mind that you will want to focus somewhat on what is needed for your crafting skill of preference (intellect for enchantment/ strength for crafting) Bash damage tells you about the damage you deal by hitting your opponents. Spell damage the damage your equipped spell will do. You can move the cursor over the damage number to get information on how it consists. Resistance physical, blood, fire, poison, lightning, cold and radiation. A higher resistance lowers the damage taken from the corresponding source. Note that this is no measurement in %. Lets say you have 10 points fire resistance. Fire damage taken will be reduced by 10 points Immunity grants a chance to take no damage from the corresponding source. ---------------------------------------------------------------------- Enchantment window (F3) ---------------------------------------------------------------------- ----------------- Enchant ----------------- Put runes into sockets on your equipment or remove them its pretty self explanatory. Note that removed runes disappear for good. The lowest rune will be deleted first. ----------------- Craft ----------------- Put materials on your equipment or remove it. Removed material is gone for good. ----------------- Repair ----------------- You can repair your equipment here which will also result in decreasing its overall durability. Items with no durability will be gone forever. Equipment with low durability is indicated by a red symbol in the middle right screen showing the corresponding body part for example boots. ----------------- Alchemy ----------------- Generally alchemy is done by combining poison potion with other stuff. The exact numbers are written down in alchemy recipes. You can try your luck but if you fail your poison potion is wasted. ---------------------------------------------------------------------- Book (F4-F11) ---------------------------------------------------------------------- ----------------- Book (F4) ----------------- opens up the book with the page you left of with. Note that the game pauses while you access the book. At the sites of the book are symbols which let you go through the different sections of the book. ----------------------------------- Spellbook (F5) ----------------------------------- The spellbook lists all the spells available in the game. You can go through its pages by clicking on the charismatic reader signs at the lower end of the book. Spells come in three basic categories: active, passive and support. Active spells have a red mark on their left they only can be put in the first spell slot. Passive spells have a gray mark on their right they only can be put into the second spell slot. Support spells have no mark and apply automatically. Note that some spells can be applied to the first and the second spell slot such as lightning or slow. You can put spells into the Spell slot by pressing the number you want the spell to be on while your spellbook is open ---------------------------------------------------------------------- Skills (F6) ---------------------------------------------------------------------- ----------------------------------- Dark path ----------------------------------- Great skill. Use it in and outside battle to escape dangerous situations or port your way through the big city walls and other buildings. Higher levels allow further travel at lower cooldown but higher chi cost. The level one version is sufficient in my opinion. ----------------------------------- Crafting ----------------------------------- is the skill to enhance your equipment with materials. A high strength is required for many materials. Its useful alright materials can add good effects to your equipment and no npc can do it. ----------------------------------- Enchantment ----------------------------------- is the skill needed to enchant your equipment with the power of runes. A high intellect is required for many runes. This is my favorite skill to spend points in. Runes comes in a great variety and most equipment comes with several rune slots to be filled. In addition this is required to make any use of rune words. No npc can do it for you, maybe Raoul could but he is unsociable what a shame... ----------------------------------- Repair Never ever spend even one point in this. Go to a blacksmith or other npcs with the ability to repair. ----------------------------------- ----------------------------------- Trade ----------------------------------- Use it as a spell to summon a Genie merchant who sells potions and has a storage for you. Its very convenient. I don't recommend spending points into this since it only lowers buying prices and heightens sell prices. Note that accessing the storage will cost some rather minor amount of gold. ----------------------------------- Weapon mastery ----------------------------------- Each level up adds 1% to the knock-back and double damage chance. Not too bad but not great or really worth it. ----------------------------------- Armor mastery ----------------------------------- Two points physical resistance and one point immunity is not bad but not game deciding either. Spend some points if you feel like. ----------------------------------- Bash ----------------------------------- Your default melee attack. Every level increase your bash damage by 3 points and shortens the cooldown a bit. Note that your skill points are pretty limited. If you plan on using some of the higher level runes or materials you have to spend almost all your points into it. I like this because you can be only a master of one thing which is more realistic than becoming a master enchanter, smith and alchemist by doing one hour of farming like it is possible in some other rpgs out there. ---------------------------------------------------------------------- Tattoos (F7) ---------------------------------------------------------------------- Tattoos can be inscribed by fortune tellers and grant permanent effects. Your maximum number is eight and they are permanent so think carefully what you want to engrave onto your skin. Don't go off and get all tattoos in act one. Wait till later. Generally I recommend tattoos that increase stats and speed, like the moon cat, monkey or dragon tattoo. ---------------------------------------------------------------------- Magical Influence (F8) ---------------------------------------------------------------------- This is the famed feature that can alter your appearance rather drastically. It works like this: You have eight body parts that can be altered. Every school of magic has eight spells too. The place the spell is located is corresponding to the body region of the same place. The highest level spell decides which change takes place. If you have a draw in spell levels for one region the default of no change will be present. The magical influence is not only good for looks every change comes with an effect with it. The higher the spell level that triggered the change the stronger the effect gets. Stronger does not always means better since some spells include some negative effect. I will add the list to the end of the FAQ. While it seems real fun at first this feature can also get in the way of the player�s motivation when you end up with a character you no longer can bare to lay eyes on. Heed my words this feature should be looked at separately from your serious attempt to finish this game. Meaning that if you are curios what possibilities there are for transformation, create a separate character, farm some money by selling chi potions from special mobs, buy a huge amount of spellscrolls and go crazy. But don�t do this with your main character. I suggest that you think about what is more important to you. Looks or minor stat changes. I think for the most gamers out there the looks will be more important in this case because you wont see or even notice your enhanced stats but the presumable ugliness of your character all the time the effects of the bonuses are rather small anyway at the beginning. I therefor suggest that you try to make your character look appealing while not messing around with your spell build too much. If you are listening to me and play a fire mage/ summoner your on the save side. Just make sure you don�t level up the banish spell or you�ll regret it...probably. For best looks in accordance with my suggested build i recommend to have these spells as the highest level for the body region: Fire mastery (Level up anyway) Fire Ball (Level Up anyway) Explosion (level Up anyway) Summon Demon (level up anyway) Summon Champion (level Up anyway) Burning man (level 1 only) Turn undead (level 1or 2) Fire Enchantment/Dummy (level 2) The 2 points for Fire Enchantment or Dummy are just to overpower the 1 obligatory level in Watersphere and the suggested level for Flash. I pretty much can guarantee awesome looks for this build, Its kinda demonic for sure but definitely much better than any random, freaky mess you could easily turn up with otherwise. ----------------------------------- Part of Elements ----------------------------------- Beside the usual way of changing your appearance there are certain items called �part of element of (for example) blessing�. If you use alchemy to put 3 of those together you will get an amulet that changes your appearance to the completed set of the corresponding magic school. These items are dropped pretty dependable bosses. Note that the ingame description is wrong and you need poison potions not chi potions. You cant use chi potions in alchemy at all. ---------------------------------------------------------------------- Quests (F9) ---------------------------------------------------------------------- This is your typical quest log. On the left side you see all your active quests. Main quests are at the top. On the right there will be a short description of what to do. In the lower right it says Map: for example �Avon�. This indicates which map the quest is to be continued on. This is a useful help if you don't know where to go. Quests are divided by Acts. You can choose the act by clicking on the corresponding number below the book. ----------------------------------- Sidequests ----------------------------------- There are many sidequests to be done in this game. Not few of them grant extra spell, stat and skill points. If that is the case the questgiver will explicitly tell you. Most have to be repeated with increasing difficulty to get those rewards, but its worth it. Note that you have to keep an eye on the rewards you get by yourself in the upper screen. The npc wont tell you when you get the extra points. If you repeat a quest and get the same amount of money over and over again you can assume that you already got the extra points. Check out the sidequest section at the end for details. ---------------------------------------------------------------------- Character Portraits (F10) ---------------------------------------------------------------------- Ah the character portraits section my favorite section of the game. Here you can access the games simply awesome artwork. To unlock these you have to talk to people or defeat monsters in combat. So make sure to talk to as many different people as possible. Then come back here and enjoy the fruits of your efforts. Personally this is one of the main things motivated me to move on with the game. Just look at the artfulness, the detail and the variety of age, expression and stature. I never get tired going through those. Pictures that are new will be set to the beginning of the list the first time you visit after obtaining them. Furthermore you can look up the 3D models of the items you found. You can switch between those categories by clicking on the red symbols in the lower right of the book. ---------------------------------------------------------------------- Item Library (F11) ---------------------------------------------------------------------- This section is divided into three categories ----------------------------------- Alchemy recipes ----------------------------------- are exactly that. You can buy them from barmen (with a name) or potion sellers. ----------------------------------- Item sets ----------------------------------- Sets off items that will grant you extra bonuses if you wear all pieces. These bonuses can be really good. For example the number of projectiles fired by using a spell are multiplied. However it is somewhat hard to get a set. Keep your eyes peeled when shopping. Merchants sometimes also sell yellow unique items. Without great many efforts you probably wont be able complete a set in one playthrough. There is a list of them at the end of the Walkthrough. ----------------------------------- Rune words ----------------------------------- Putting runes on items in a special order result in unique effects. Look up the list at the end of the Walkthrough for details. ---------------------------------------------------------------------- Alchemy recipes, item sets and rune words are available as scrolls. When they are in your inventory click right on them to transfer them into your Item library. Recipes you already know are marked so you can tell. ---------------------------------------------------------------------- Okay now we are done with the Interface lets move on to some more things you should know about the game. ----------------------------------- Special Container ----------------------------------- Above the breakable containers there can randomly pop up symbols of a golden coin a green bottle or a blue diamond like sphere. The gold coin indicates some coin drop. If you ask me its not really worth it running after those the drops aren't really that great. The green bottle indicates potions. This is much more useful. Not only will you be in constant need of them but they also sell for one each. So if a container drops like 125 life potions and 200 chi potions you could sell the chi potions for 200 while a gold container drops around 50 gold at the same level. I generally suggest to go after those. The blue symbol is the rarest. It indicates items and I mean good items. Naturally always go after those but chances aren't bad that you never come across one if you don't pay attention. Note that special containers make sounds so you can tell if something is close but hurry those symbols only last for a short while before the container turns back into a normal one. The last special containers shine in a bright white. Those are placed near bosses and are dropping the best stuff so don't miss them. They don't have a time limit on them. ----------------------------------- Special mobs ----------------------------------- There are special mobs which have a purple colored name, are tougher than regular mobs and have a special spell attached to them depending on what their name is. They dependably drop potions which is great. If you use their bodies for summoning your pet will have the special abilities of the monster. Go for them if you see them. ----------------------------------- Magic Seals ----------------------------------- All around the maps there can be found blue seals. Those seals contain a random type of magic that is released when you walk over the seal. These effects are almost always positive. Only if you are running away and get the stone skin spell it can get back at you. The Seal will be usable after a short while. Once a seal is set to a spell it will release that same spell if activated again. ----------------------------------- The blood Sword ----------------------------------- appears at the left of your screen if you defeat many enemies in a short time. It fills as you continue the rampage. While its active you will get an experience Bonus. Once you reach 100 "bloodpoints" it will jump to 200 and stay at this level for a while giving you a major exp boost. ----------------------------------- Game Over and dying ----------------------------------- A true game over is only possible when your character is mortal (hardcore mode) in which death is permanent. If this happen this character cant be used at all anymore and you even cant start a new game with it. When your life points get depleted you will die. In this case you will drop all your money and items your holding at random at the spot you were defeated. You will then find yourself at the portal of the map that you came through last. Make your way to the spot you died in and collect your lost goods. You can die as many times without having to fear for your gold etc. It will stay there until you or a looter takes it, even if you close your game in the meantime. ----------------------------------- Starting an new game ----------------------------------- At the character selection screen you can start a new game with your character. This is mainly used to move up to the next level of difficulty but you can do it at any time. This will put you back at the beginning of the game but carries over your character's stats spells and inventory. ----------------------------------- Alchemists ----------------------------------- Are npcs that can turn the totems, that the corresponding monsters drop, into unique items. I suggest that you try to get the totems on the way or while your leveling up because hunting only for totems is an ungrateful time swallowing task. Ligeia in Desiato sells totems of some undead creatures. ---------------------------------------------------------------------- 3.Magic schools [Magsco] ---------------------------------------------------------------------- Let me introduce to you the twelve schools of magic. I will sum up in short what they focus on if they are any good and highlight especially useful spells. ----------------------------------- Bone magic ----------------------------------- has mostly offensive spells doing physical damage. I don't use it much. Some people say its pretty good. One advantage is that its physically spells can pass through the Watersphere. ----------------------------------- Water magic ----------------------------------- has offensive spells that can freeze the opponent which greatly reduce movement speed but i cant recommend it. The chance isn't too good and the damage done isn't great either. -------------- Water sphere -------------- is a spell which i can highly recommend. It will create a bubble curing you from curses and protecting you from elemental magical projectiles. I highly recommend having this one at least at level one. Note that your spells are absorbed too. Despite the description the boulder spell, all other physical spells and the light spells can pass it. Those spells can only pass it if they are cast from the outside and pass through it. ----------------------------------- Blood magic ----------------------------------- This school has support spells for draining life or to weaken/wound the enemy. The queen of hearts spell which is a shield that absorbs damage taken, it can save you. The vampire spell isn't worth much in my opinion. Biggest drawback is that only one merchant in the game sells them so it takes some patience to get many scrolls to level it up high. ----------------------------------- Earth magic ----------------------------------- The earth school has some physically offensive magic as well as stun and protective spells. The boulder in combination with the earth mastery spell will knock back your enemy which is nice in the beginning. The earthquake spell can stun all enemies around the caster which is a real lifesaver and nice in combination with summoning creatures, its cooldown also is pretty endurable. The earthgolem can be a very useful helper in the beginning because it has no time limit and doesn't need a body to be summoned. A big drawback compared to the other summons like the demon is that the boulder spell the earthgolem mostly uses doesn't level up. So it will always deal around 20-30 damage whereas the demon can deal several hundred later on. Gorgons kiss is an interesting spell. It hits the enemy from above meaning that you wont have to worry about obstacles and you can take out the summoning types in the back rows fast. The range increases with every level. The slowing effect is a nice bonus. Note that this the damage output is not areal so you'll have to aim carefully. It takes some practice to be precise with this. ----------------------------------- Blessing magic ----------------------------------- Buffs, buffs and more buffs you should have one at all times. Holy touch the best healing spell in the game it increases the health regeneration. The magic influence bonus is also pretty good. Sandals of angels is a movement speed buff. Speeding yourself up is probably one of the essentials to make the game so much more fun at least one point is a must. You'll get a speed up of 25% for one point and then for every further level +1% so don't waste them here. Goliath shield is also good but I prefer having a health reg. You can have only one blessing buff at a time. ----------------------------------- Lightning magic ----------------------------------- Has offensive Spells dealing lightning damage. I take it only because the character changes looks just so awesome otherwise its not really that good. Sadly the spells lack overall efficiency. ----------------------------------- Summoning magic ----------------------------------- The art of summoning help from the heavens and hell as well as to raise the undead. Its overall a good idea not to be completely alone also they will help greatly in almost every boss fight. One point of resurrect or waking undead in the beginning doesn't hurt. Summoning demon and champion are more dependable summons. I recommend having both but if you choose one take demon, he has a spinning attack dealing lots off damage. Turn undead is a pretty useful spell too. From act 2 on to the end of the game there will be loads of undead around to make your own. I recommend to level it up to level 2 for only 3 spell points, so you can turn 2 at a time. The advantages are that you don't need bodies, you reduce the number of enemies while getting allies and the enemy stays the level he was other than resurrected monsters who's strength depend on the spell level. It doesn't work always but often so keep casting it. For my suggested build the summoning aspect is only for support. Make sure that you deal good amounts of damage yourself rather than to rely on high level summons. ----------------------------------- Light magic ----------------------------------- Light magic consist mainly of offensive spells that deal radiation damage and put the enemy in special conditions. It looks pretty cool but that's almost it. The ray of light spell can pierce through enemies and hit multiple of the same. It is very difficult to aim to make this happen. I certainly don't recommend it for beginners. The flash spell stuns almost every enemy on the screen. It takes a long time before you can cast something again so be careful. It is great with summoning creatures or to give you some time to port out and regroup. ----------------------------------- Curse magic ----------------------------------- Curse Spells put negative effects on enemies. I could be wrong but I think they aren't really useful in single player mode. ----------------------------------- Alchemy magic ----------------------------------- Mainly Poison offensive damage not bad in fact but I prefer other also because the magical influence changes makes your character an eyesore. Not only that but many enemies seems to have rather high poison resistance. ----------------------------------- Pentagram magic ----------------------------------- This ones pretty special. The spells of this school will create Pentagrams on the ground which have unique effects. Rat trap is a bit risky because it will hurt you badly if you miss, but if you manage to lure someone into it you can one shot big mobs during act one. Therefor I recommend one point for the thrill. You also can use this as your primary damage output if you feel confident in your timing skills. Biggest drawback is, that you cannot have Watersphere or any other Pentagram active at the same time. Don�t forget to buff up the damage by setting up a passive spell. Demon�s web can be entered but not left. I recommend it for sidequests mainly but you also can try it on enemies that run away a lot...and cannot teleport. Gate of Petrus can be left but not entered. I recommend Gate of Petrus for its protective purposes not only for you but also for several sidequest which include protecting someone. One point in pentagram mastery is also recommended to increase the duration for 10 seconds which is a lot for 1 spell point. Casters paradise is not worth it. You'll have to spend many points for little effect, don�t let it tempt you. ----------------------------------- Fire magic ----------------------------------- This is offensive magic only with additional damage over time and its pretty good. Fireball can be buffed up by explosion and burn and become pretty strong, comparable speaking. If you listen to me this will be your main offensive spell. Don t be tempted to choose pyromaniac over fireball, it has an area effect but you cant move for a long time and that's not good at all. ----------------------------------- General stuff about magic ----------------------------------- To learn magic you need scrolls of the corresponding spell. You can buy them mainly in holy/unholy churches. One level up uses up one scroll. In addition to that learning spells requires spell points which are gained by leveling up or doing certain sidequests. By default magic is cast by clicking right. There is only one central cooldown for magic use. Note that only one buff off each magic school and type can be applied at a time. This is especially important for the blessing spells. Also the queen of hearts spell cant be active with another blessing spell. Watersphere cant be established while having a pentagram active and the other way around. I greatly recommend that you consider one way of ranged magic into your character build. For ranged damage I recommend: Fireball, Bonespear or Skull and Gorgon�s kiss in this order. Many enemies have nasty effects which are released when they are defeated. The best example early on is the scorpion which deals lots of poison damage to you if you are close to him when he goes down. Generally I recommend a build off a fire/bone or earth offensive magic user with summoning support. ----------------------------------- Special strategy of enemies ----------------------------------- The Looter doesn't attack you but will make an effort to collect items that are dropped. He can cast Watersphere to protect himself. He also loves to run and teleport away from you. Note that his health is replenished as he teleports. The best way to deal with them is to use flash to stun them and then attack. Fire termites sometimes act dead, meaning they will show a death animation while still having life points left. After a while they will get back on their feet. Fortunately they can only do it once. They are definitely dead if they explode or you see the blue indicated number of exp rising up above them. ----------------------------------------------------------------------- 4. General hints [Genhi] ----------------------------------------------------------------------- /Keep the camera low especially in cities to be able to dive in more. This also helps dark pathing your way over rivers because you sometimes only can see and click on the other side if your camera is set up low. /During act I-III you can move freely between the �world-maps� by clicking on the red arrows at the edges. /Keep your eyes open while trading. Many good unique items can be obtained this way. /Sell chi potions dropped by special mobs. You can always summon the Genie merchant for this, since you will get a dependable 1 gold for each chi potion. /If you reload maps often to get scrolls or items from merchants use small maps with shorter loading time to travel in between. Such maps are the silver mine in act I, the well at the end of act II, and senator Marinka's chambers in act III. /Put some extra life potion into the Genies storage for times of need. /While holding space to autoloot you can still collect stuff by clicking on it simultaneously. This can speed up looting many items like the bright chest drops and potions. /Mind where you are. The edge of the map can be deadlier then any other opponent if you try to run in this direction and don't realize that your stuck. I have seen Lets players calling the game buggy because they didn't realize they were at the edge of the map. /Be speedy. Being fast moving is a sort of protection by itself. The hitboxes in this game are actually pretty accurate. So if a goblin warrior wants to strike you but your not there anymore he won�t hit you. Same goes for yourself, another reason not to play a pure melee characters since many monsters and many bosses like to run around non-stop. /Level up if you recognize your getting too weak for the enemies around. Go back to old maps if you must. As long as the enemies give more than one point of exp their worth the effort. During the walkthrough I will not constantly remind you to level up but you should try to take out many monsters on the maps you pass through. ----------------------------------------------------------------------- That were some thorough explaining. But now we sure are ready to get started. ----------------------------------------------------------------------- 5.Character Creation [chacre] ----------------------------------------------------------------------- Here we go! First we have to choose one of four characters. We can decide between the Awkward Scholar, the Weird Gypsy, the Fat Friar and the Backers Wife.... Now that's what I call a unique selection! Should you ever had the secret desire to play a monster mashing granny that loves baking cookies and saving the world alike, go right ahead here's your chance and its probably a life's only. But I must warn you, the voice acting of that particular lady is �special� to say the least. Don't mind the slight differences in stat points they are not soo very important. More important is which character will keep you motivated. This choice also changes the dialogues throughout the game which is a nice feature. By default you are immortal meaning you can die as many times as your frustration knows limits. Leave it at that. Being mortal is a hardcore mode in which one death is permanent and I can almost promise you that you will go down one time or the other. When you have decided take a look at the further adjustment to be made. Next we have to decide if our character will be of good, neutral or evil alignment. Now this is a more important choice as it will influence the way the story develops and which bosses you will encounter. I recommend the neutral alignment as it gives you access to the most sidequests and a bit more inside knowledge about whats going on than the other two. The Following walkthrough will be divided into three parts one for each alignment to avoid spoiler. ////////////////////////////////////////////////////////////////////// Note that I generally don't think that you urgently need a walkthrough for the most parts of this game. The recommendations for spells and general hints should help you to. Relying on a walkthrough from the first moment on spoils the fun for me sometimes so I suggest that you try it out first and only come back when you got a certain problem. Be also warned that these walkthroughs may contain some spoiler. ////////////////////////////////////////////////////////////////////// ----------------------------------------------------------------------- 6.1 Neutral walkthrough Act I [nwalk1] ----------------------------------------------------------------------- -------------------------------------- Avon Magic Academy -------------------------------------- After watching the awesome opening sequence we begin our journey in the academy of Avon. Go talk to Magnus. After that talk to the three teachers and while doing so choose three magic schools to begin with. My recommendation for the start up is fire magic, summoning and blessing. You will have a companion, some ranged damage output and get a speed buff which is the most important. You can switch out fire magic for any other damaging magic you might prefer. I recommend that you don't level up the blessing mastery because we will make good use of those spare spellpoints soon. Assign all your new spells as well as the dark path skill. First of all cast the sandals of angels spell and never ever be without it again. With a significant Speed up go talk to Magnus again. He will know give you a task to graduate from the magic academy. Since your neutral you will have to defeat ten scorpions faster then your competitor pupil. I recommend boosting your bash skill with a damage dealing passive skill (like fire mastery) for extra melee damage, try to finish of scorpions the other mages injured already. The task is a bit daunting because the other pupils are many and you are alone but with some tries and maybe a level up in between, its doable. Ones you completed our task go back to Magnus which will now allow us to go to Avon to talk to Eric. Horray no more school, but I guess a magic school isn't too bad. I suggest doing Lars sidequest now because it will be unavailable later on. When your done around here go to the portal and enter Avon. -------------------------------------- Avon -------------------------------------- Welcome to Avon! What a fine city it is. You will find yourself in the Company of Morok. Talk to Morok to get some extra information about the important folk around here. You also can trade with him and get some recipes or rune words. There's also a guy named Uvasol Skydrag near by he sells weapons or armor. If he sells armor look for boots that speed you up by 12%. There should be some you can wear or can be worn after you spend 1 stat point. Now look at your map. I cant give you precise directions because with every new game the city changes its blueprint slightly. Try to figure out a person called Roc if Uvasol didn't have boots for you. Roc is the blacksmith and he sells some precious armor equipment. He should have some boots for you. If he doesn't have any you can go back to the academy and come back to reset his inventory. With enhanced speed we can know explore this wonderful town. Feel free to look around thorough. There are numerous side quest that you can do around here as well as some little inconsequential �secrets�, and I wont spoil the fun you'll have by stumbling over them. Check the sidequest section for details and recommendations or try to figure them out for yourself. Before you take those on I suggest you visit the holy church and trade with the clergyman to get new scrolls. For now I suggest getting the Pentagram scrolls, pentagram mastery, demons web, Petrus Gate and optional but fun rat trap. With those many many sidequests in this game will become more easily solvable. Also if you want to be a summoning type get the demon and or champion. The stun and earthquake spell as well as the flash spell are also very useful but not a necessity right now. Should none of the clergyman has what you want reload the map. I recommend doing at least one level up outside the town walls and keep your eyes peeled for special mobs that drop potions. Sell chi potions for good early money. Once you feel confident talk to Eric, who will tell you to go hunting stone coyotes and collect their pelt. -------------------------------------- Miner's Village -------------------------------------- For that purpose move on to the portal to The miners village. Here you will notice a change of the monsters present. There are mostly goblins around. Be careful with those shamans and goblin warriors. Take out the warriors from afar and the shamans last in melee. You can focus on the stone coyotes but you also can visit the village. When your done collecting all the pelts make your way back to Eric. He will thank you for your efforts and direct you back to Magnus at the academy who wants to speak to you. Magnus will tell you about a half human named Mullog and tell you to find him and try to stop him from hurting people. First we need some information on where his hideout is. Go to the miners village for that purpose. Question the miners around and take on Lances request if you want to. Sooner or later someone will tell you that his cave is northwest of here, so make your way to the North Outlands portal. -------------------------------------- North Outlands -> Mullog's cave -------------------------------------- Now that you have the information there should be a portal to Mullog's cave. Inside Mullogs cave go left then right then right again to reach it from the back or go right then left then left again. You also can find Alice the missing child here and talk to her. -------------------------------------- Mullog's den -------------------------------------- When you reach Mullog's den go left then right and right again to reach him from the back. These caves aren't to big. Talk to Mullog at the end of the dungeon. He kinda reminds me of somebody, must be my precious imagination. Mullog will port out... alright time to leave for us as well. Make your way back to the last portal and go back to Avon. There will be a meeting of Lars, Goodman, Arthur and one of the holy and unholy clergyman in front of Arthur's house. The outcome of this discussion will be that we are send to end Mullog's suffering. -------------------------------------- South Outlands -> Mines -> Culvert -------------------------------------- Make your way to the South Outlands. From here move on to the Mines. Continue to the culvert. You will start in a 4 cross intersection. Go north and stick to the right. Go straight at the next 4 cross intersection and ultimately right at the T intersection to reach the Near culvert. Note that in the far culvert there is an item to be found that triggers a sidequest. Nothing of major importance. Do it if you feel like spending some more quality time in this hospitable location. -------------------------------------- Near culvert -> Silver Mines -------------------------------------- Make your way to the silver mine entrance and ignore the yellow dots on the map. Now that you need directions the most I cant provide any. This map is generated very randomly. Note that the game makes a habit of not connecting the the portals in a straight line. You can escort the miners out but honestly don't bother. They should be grateful to you for cleaning out the monsters and you will want to leave this place as soon as possible. Try to reach the Silver mines before you loose your temper in this potential dead end paradise. Congrats you have finished the most annoying map in this game. The silver mines is a sight for sore eyes. Loot the bright chests you have earned it. Then talk to the friar. Now make any preparations for battle you might need. Its not a bad idea porting back to Avon selling stuff and upgrading spells and equip. When your ready go back to the Silver mines and enter Mullog's altar. -------------------------------------- Mullog's altar -------------------------------------- Mullog will perform a ritual to complete a spell for Modo.... At this point we have to witness the sad fate of the miners daughter. Don't be ashamed of your tears and build up some holy anger. Here comes the first Boss of the game. Boss: Mullog Mullog will summon some help as well as casting stone skin which will repel you if you go into melee. First summon your pets the join the fun by casting your offensive magic of choice. After dealing a good amount of damage Mullog will transform into ehh I cant describe it very well but it definitely has an interesting hairstyle. Don't let the looks irritate you and keep at in the same manner. When Mullog goes down finally he will explode multiple times and make a great fuzz. You can try to resurrect the girl but its too late... Collect all the treasure Mullog left behind for you and check out the three small rooms. They all are filled with our favorite bright chests. Loot to your hearts content. After that go back to Avon. Talk to Eric who will congratulate you and suggest to visit Veronish. Now would be a good time to visit the areas we haven�t so far like the Dream River, to do some sidequests and level up a bit. When your done around here go back to Avon and talk to the Caravan merchant. He should be close to Eric in the center of town. This concludes Act I. ---------------------------------------------------------------------- 6.2 Neutral Walkthrough Act II [nwalk2] ---------------------------------------------------------------------- -------------------------------------- Diamond Forest Outlands -------------------------------------- You are now in the Diamond Forest Outlands. Talk to the merchant once more. Then make your way to the only portal available. -------------------------------------- Road to Veronish -------------------------------------- On the Road to Veronish take on the two available sidequests if you want to and move on to Veronish. -------------------------------------- Veronish -------------------------------------- Dark path your way into the city and make yourself at home in this beautiful town in the woods. I suggest you pay Gregor and Gemma a visit to learn something about the people around here. Now wait a minute Raoul is an enchanter!?, like in the skill to infuse equipment with the power of runes. Make your way to Raoul to lead the following imaginary conversation. Me: Hey Raoul could you enchant some stuff for me my friend? Raoul: I have no friends. Me: Come on don't give me that, please do me the favor. Raoul: No. Me: So your telling me that I have to spend all my hard earned Skillpoints even though you could do it for me? Raoul: That's right. Me: I hate you! Raoul: See that's how it always ends. When your done with that, talk to Capri. She will ask you to find some missing clergymen. While your around you also can talk to the most lovely Heidi who has lost her armlet. After that make your way to the Diamond forest Valley of rain. -------------------------------------- Diamond Forest Valley of Rain -------------------------------------- From here move on to the Diamond forest Hunting grounds. -------------------------------------- Diamond Forest Hunting Grounds -------------------------------------- Search this map for the clergymen. This can take a while but keep at it. When you find them talk to them and escort them to the Portal. If they make it or not is note sooo very important. Now return to Capri in Veronish and inform her about the outcome. She will now tell you about a mage called Hotblack and that you should search for him. Make your way back to the Road to Veronish and here take the Portal to the Lake Village. -------------------------------------- Lake Village -------------------------------------- Have a little break or continue on to the diamond Forest Thicket. -------------------------------------- Diamond Forest Thicket -------------------------------------- On this map you will notice a green marked character. Make your way there and talk to the gypsy. Instead of greeting us properly she will accuse us of being slave traders! We have no choice but to defend against her and her follower fanatics. This can be a bit hectic because there are many enemies and probably some monsters from the surrounding as well. Keep an eye on your health and you should be fine this isn't too bad. Make sure to collect any good drops and loot the nearby bright chests. After that make your way into the much heard about Lovebondagden. -------------------------------------- Lovebondagden -------------------------------------- No signs of slaves anywhere, everyone seems to have a great time around these parts. Stay as long as you wish and make sure to listen to some of the fun conversations. Enjoy your time in here as it wont last long. Make your way to the end and talk to Arthur! Ha I really didn't see it coming. After that talk to Hotblack who doesn't seem to be a bad guy at all. He will ask for your help in Desiato and tell you about a bandit named Joey that can help you with a pass. When your ready talk to him again and select leave. Note that you cant come back here once you do this. You will find yourself back at Lake village. Joey and his man have appeared on the map so go talk to him. Urgh okay here what is going to happen. Joey will boss you around demanding from you to do stuff for him and ultimately betray you... So my suggestion is spare to yourselfsome annoying walking and the questionable honor of helping bandits. Prepare for battle and hit Joey by holding down the lock on enemies button. Loot the bright chests preferably before that. Now all of Joeys boys will turn hostile. I recommend rat trap and mass stunning spells for this. Joey or one of his many friends will drop Heidi's lost armlet. Take it and leave the other bandits behind if you want to. Go back to Veronish. Talk to Heidi to get a Pass to Desiato. Also talk to Capri who will have some rewards for defeating Joey as well. Now move on to the Road to Desiato. -------------------------------------- Road to Desiato -> Road from Desiato -------------------------------------- Talk to the gatekeepers and continue to the Road from Desiato. You can pay Beggars Valley a visit but its hardly worth it. -------------------------------------- Desiato -------------------------------------- Upon entering Desiato you will find yourself in a skirmish of bandits. Talk to one of their leaders. He will tell you to find Hotblack. But before doing that lets put this city back to peace. Go talk to Myrddin. He will ask you to collect passwords from the astrologists in this town. Do so and return to him. He will summon some rain ending the fire and with it the skirmish. You can now cleanse the city of the last bandits and leaders. Here in Desiato there is a lady called Ligeia. She is the only merchant in the game that sells Blood magic scrolls just so you know. She also sells totems of undead creatures which can be used by alchemists. When your done move on to the Diamon Forest Ruins. -------------------------------------- Diamon Forest Ruins -------------------------------------- From here go to Hoptblack's Pile. -------------------------------------- Hoptblack's Pile -------------------------------------- Talk to Hotblack here to learn that he needs some burning wood from the shadow of Desiato. Back in the city there now is a new portal available. Use it to reach Desiatos Shadow -------------------------------------- Desiatos Shadow -------------------------------------- Defeat some Monster. One burning wood is enough. More will get stuck in your inventory. Go back to Hotblack and prepare for battle. He will finish the spell and a scholar and a granny will appear to give you a trashing. Boss: Granny and Scholar This can be somewhat challenging battle. I suggest to go after the Scholar first because the granny is overall tougher. Otherwise summon some help and stun them. After your done loot the bright chests and go back to Desiato. Here you will hear some noise from a well. Go to the Spa and while your there buy a rope from Kiona. Now go back to the well and "descend". -------------------------------------- Well -------------------------------------- Make your way to the other side and exit. ----------------------------------------------------------------------- 6.3 Neutral Walkthrough Act III [nwalk3] ----------------------------------------------------------------------- The walkthroughs for good an neutral are identical expect that you can meet Professor Lars in Ksuco at some time for additional Information. -------------------------------------- Plains -------------------------------------- In the newly discovered land make your way to Neuva Vegas. On the way do the sidequest given by the most charming tree you'll ever meet. It is needed later anyways. -------------------------------------- Nueva Vegas -------------------------------------- Once you reach Nueva Vegas take your time to enjoy the bright atmosphere of the place and take a walk around town to say hi to everybody. While your at this talk to General Battista to progress the story. He will tell you a lot about this land and its current situation and tells you that you need to go to Cite de la mar. To do so make your way to Asb Ibn mamuhd and talk to him. He will demand ten bones from you to let you pass through the portal. These bones can be found on the Southcoast so make your way to the portal. -------------------------------------- Southcoast -------------------------------------- On this map defeat enemies until you get all the bones you need. It can take 15 minutes uo to 45 minutes depending on how willingly the enemies drop the bones so be patient. When you got all the bones return and give them to the portal guard. Now enter Cite de la mar. -------------------------------------- Cite de la Mar -------------------------------------- What a big and pompous city it is indeed. Talk to Luke fon fabre and ask for an audience with senator Marinka. Enter her chambers. -------------------------------------- Senator Marinka's Chambers -------------------------------------- Have a chat with her. She will ask you to visit her arch rival Bulcher in Kzuco. To get there go to Cite de la mar and take the portal to Port of cite de la mar. -------------------------------------- Port of Cite de la Mar -------------------------------------- Here Go into the Tunnel to Kzuco. -------------------------------------- Tunnel to Kzuco -------------------------------------- Pass through the tunnel to the Outlands of Kzuco. -------------------------------------- Outlands of Kzuco -------------------------------------- Now we're under water what a welcome change of scenery. If you come across any orange named sea devil make sure to get the omniscient jellyfish that he drops. Continue to Kzuco. -------------------------------------- Kzuco -------------------------------------- There talk to Bulcher who will try to make you assassinate Marinka. Port back to Marinka to report what happened. She will ask of you to do the same to Bulcher. For that purpose we need a Sphere of Assassination, which only can be crafted by Calypso. This guy lives in the Sunvalley. Go back to the Plains map from here to the Nueva Vegas outlands and then to Sunvalley. -------------------------------------- Plains-> Nueva Vegas Outlands -> Sunvalley -------------------------------------- Talk to Calypso here and he will tell you to get some stuff for crafting the sphere. 1. Oak juice. Get it by doing the trees sidequest on the plains. 2. Omniscient jellyfish. Get it from a orange sea devil found everywhere underwater. 3. 10 pelts of the stone coyote.........Again! Oh well. There are some on the �Desert Outland� here in Act III. To reach it take following path: Cite de la mar->Westcoast->Desert Outland -------------------------------------- Cite de la Mar -> Westcoast -> Desert Outland -------------------------------------- 4. A piece of silver. This can be found in the cave. The cave portal is located on the cliff belt map. Inside the cave there will be a mark over a container that holds the silver. The cliff Belt can be entered through Nueva Vegas or the Nueva Vegas outland. -------------------------------------- Nueva Vegas or Nueva Vegas Outlands -> Cliff Belt -------------------------------------- Once you got everything you need take it to Calypso who will create the sphere for you. Take this to Bulcher and use it after you did your preparations for battle. Boss: Bulcher During the fight she will summon some help but overall its a pretty easy fight. After you won you can go back to Marinka to tell her about it. Now the portal to the kingdom of air will be opened for you in Kzuco. I recommend stocking up scrolls of spells you plan to level up. There are many clergymen around Cite de la mar and Nueva Vegas but almost none from here on. So buy as many as you think you will need to finish the game. I would say five to seven extra should suffice. Make sure you have at least one level at Watersphere or a scroll of the same to learn it later. When you feel ready to leave the first three Acts behind climb the stairs of which you actually can fall off from (that's some neat realism) and enter the portal. ----------------------------------------------------------------------- 6.4 Neutral walkthrough Act IV [nwalk4] ----------------------------------------------------------------------- -------------------------------------- Village of Ciel -------------------------------------- Welcome to the kingdom of air. Enjoy the new and beautiful scenery! Talk to mayor Luo. Go to Yokozunas tower. -------------------------------------- Go to Yokozunas tower -------------------------------------- Yokozuna will be pretty aggressive so undo him. Make very sure you visit the now visitable Zen garden -------------------------------------- Zen garden -------------------------------------- Have an interesting meeting here and aquire a somewhat important additionalmain quest. Your newly acquired task will be to Collect the twelve totems of the Samurai clans. They are found directly at the portals of various places throughout the Act. Do this on the way but before entering Castle de Miracle. There can be more than one Samurai at a map so check every Portal. Make you way to Arlington. -------------------------------------- South West or West Plain -------------------------------------- Make sure you visit both to collect the Samurai Totems. -------------------------------------- Arlington -------------------------------------- Prepare fo battle. Then talk to Molay but he shouldn�t give you any real trouble. Defeat Molay attack him if he talks too much. Go back to mayor Luo, then talk to Miei. You know, I kinda like the design of the tables around here. After Miei openes up the path to Ingsoc ake on the following journey: -------------------------------------------------------------------------- Arlington -> Garden of Arlington -> Keijigawa River -> Ingsoc -------------------------------------------------------------------------- -------------------------------------- Ingsoc -------------------------------------- Inside this city of snow and ice talk to commander Shen. Go put the dust off the librarians books. While your in town get some tattoos from Midori,they are pretty good. Go back to Shen Take either glacier path I recommend Glacial Wasteland:road to --------------------------------------------------------------------------- Glacier Wasteland: Road to Dilly Qua or Glacial Wasteland: Atchi-ni-Ikeyo River --------------------------------------------------------------------------- Seeing some Samurai playing hokey with a penguin was a first time for me. To collect the remaining Samurai totems visit both maps. Once you got all the Totems make your way back to the Zen Garden to complete the task. After that continue on to Dilly Qua. -------------------------------------- Dilly Qua -------------------------------------- Talk to the elders, fulfill their last wish of the elders. Before you enter Castle de Miracle make sure you have all the spell scrolls you will need for the rest of the game which could be worth some level ups. If you haven't learned the Watersphere Spell yet learn it now or at least take a scroll of it with you. Also if you want to complete the additional main quest with the totems of the Samurai clans now is the last chance. -------------------------------------- Castle de Miracle -------------------------------------- Once ready enter castle de miracle. Boss: Phaid Hmm let me think where do I know this guy from? Oh yeah he was in the casino of Nueva Vegas well I never thought he was actually the Boss of the fourth Act. It got a certain randomness to it but I like it. Phaid can be a bit hard. He will constantly run around, stun you with flash and summon mirror images of himself. They are called Phaid the gambler while the real ones name is just Phaid. His images explode upon defeat and do major damage to anyone near so make sure you are not around there. Make sure you loot the bright chests on each site fast or even during the fight because the castle will collapse around you after the battle which concludes this act. ------------------------------------------------------------------------ 6.5 Neutral walkthrough Act V [nwalk5] ------------------------------------------------------------------------ -------------------------------------- The damned city -------------------------------------- Welcome to hell! It seems like Modo started to turn the world into a lava flooded wasteland.That cannot be tolerated at all so off we go. Talk to Lars he will explain what we should do. You can now choose which seals you want to break. This will alter the last conversation with Modo somewhat but that's it. If you feel very neutral break all the seals. Its up to you. The seals are broken by defeating the Boss in the approximate center off the map. Have fun in there. The dark path skill will be an invaluable help for faster travel around here. But I also suggest that you level up to at the very least level 18 better to 20 or above. When you have broken all the seals you like (at least either all dark or all light) go back to the damned city, where a giant skeleton dragon has appeared. Talk to Lars or go for it directly. This �Boss� should be somewhat of a pushover. The upcoming Last Boss however is not so make very thorough preparations. Now that the destiny dragon is no more you can enter Modo's Stronghold. From there there will be no turning back so I would suggest that you fill up your potions and put some extra life potions into the vault of the summonable Genie merchant. Level Up your spells and make very sure you have one level of the Watersphere spell. This one will be vital in the next battle. Until this point of the game I would say you could have made it with almost every somewhat decent character build but at this point you will have to proof if it is truly worth anything. Enter Modo's stronghold. Move a bit towards the center and make some conversation with our long time friend Modo at least.This will lead to the two of you will diverge in an epic End Boss battle and we certainly expected nothing less. End Boss: Modo Modo is a freaking magic spamming and somewhat cowardly monster to put it short. Modo will start to fire his whole arsenal of destructive spells at you. This showering of death consists of every elemental magic except poison and radiation. Tons of Fireballs, Iceblasts, Balls of thunder, Tornados, Boulders and Bone spears. If you get stuck into that stream your as good as done for. His spells tend to stun you and push you back. If you get hit try to dark path away and regroup. His Magic can be massively crippled by the Watersphere spell. If you place it between him and yourself all elemental projectiles will get suck up into the shield. His boulder and bone spear spells will still pass through. To undo those you have to place the Watersphere in a way in which it also covers Modo's body somewhat. Now all spells should cease to reach you. You will have the same problem that if you depend on elemental damage other than light.Your bone spears, boulders and Kiss of the Gorgon Spells will get to Modo just fine making this fight a lot more easy. If you use fireballs or the likes you have to place Watersphere between you and Modo. Now move to either site fast and try to hit him with a spell without getting hit to hard yourself. This can take a while and requires some Dexterity of you. If you get close to him or even hit him in melee he will port away and fire his magics right into your side or back, so don't try this. Modo also has a health point regeneration but its not that fast. Even if you go down some times his health will stay approximately at the point it left off so you can battle down Modo over time, if your persistent and frustration resistant. There are some minions nearby that can curse you, generally Id suggest that you can ignore them since Modo will take care of them himself but if you get slowed its better to retreat temporally. When Modo at least goes down make sure to loot anything he drops and then sit back ad enjoy the Ending Sequence. Since we are neutral and hopefully did the additional Quest in Act IV, we can now truly understand what is happening here. After the sequence you will be back in the main menu. Congratulations! You have beaten a game many people give up on after a short while. That's kind of a feat! And guess what there is more to be done. If you select your character you now can enter the next level of difficulty. So if you want to see everything you will have to go through this game 3 times with every of the 4 choose able characters for the good, neutral and evil path and this for the 3 difficulty settings summing up to a total of 36 playthroughs. I leave it totally up to you what your going to do now, maybe trying to get all the Artwork or at least complete one item set? Have fun with whatever your up to next! Well if your satisfied with what you accomplished that's a farewell for nowand I hope you enjoyed the game and reading this walkthrough. So maybe till next time. See you around! ////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////// ----------------------------------------------------------------------- 7.1 Good walkthrough Act I [gwalk1] ----------------------------------------------------------------------- -------------------------------------- Avon Magic Academy -------------------------------------- After watching the fantastic opening sequence we find ourselves located in the academy of Avon. Go talk to Magnus. After that talk to the three teachers and while doing that choose three spell schools to begin with. My recommendation for the start up is fire or earth magic, summoning or bone magic and definitely blessing magic. I recommend that you don't level up the blessing mastery because we will make good use of those spare spellpoints soon. Assign all your new spells as well as the dark path skill. First of all cast the sandals of angels spell and never ever be without it again. With a significant Speed up go talk to Magnus again. He will know give you a task to graduate from the magic academy. Since your good you will have to collect ten fire termite eggs and bring them to an ill pupil in a certain amount of time. I recommend boosting your bash skill with a damage dealing passive skill (like fire mastery) for extra melee damage.The task is pretty easy. Ones you completed our task go back to Magnus which will now allow us to go to Avon to talk to Eric. Horray no more school, but I guess a magic school isn't too bad. I suggest doing Lars sidequest now because it will be unavailable later on. When your done around here go to the portal and enter Avon. -------------------------------------- Avon -------------------------------------- Welcome to Avon! What a fine city it is. You will find yourself in the Company of Morok. Talk to Morok to get some extra information about the important folk around here. You also can trade with him and get some recipes or rune words. There's also a guy named Uvasol Skzdrag nearby he sells weapons or armor. If he sells armor look for boots that speed you up by 12%. There should be some you can wear or can be worn after you spend 1 stat point. Now look at your map. I cant give you precise directions because with every new game the city changes its blueprint slightly. Try to figure out a person called Roc, if Uvasol didn't have boots for you. Roc is the blacksmith and he sells armor equipment. He should have some boots for you. If he doesn't you can go back to the academy and come back to reset his inventory. With hopefully enhanced speed we can know explore this wonderful town. Feel free to look around thorough. There are numerous side quest that you can do around here as well as little inconsequential �secrets� here and I wont spoil the fun you'll have by stumbling over them. Check the sidequest section for details and recommendations or try to figure them out for yourself. Before you take any sidequests on I suggest you visit the holy church and trade with the clergyman to get new scrolls. For now I suggest getting the Pentagram scrolls, pentagram mastery, demons web, Petrus Gate and optional but fun rat trap. With those spells many, many sidequests in this game will become more easily solvable. Also if you want to be a summoning type get the demon and or champion. The stun and earthquake spell as well as the flash spell are also very useful but not a necessity right now. Should none of the clergyman has what you want reload the map. I recommend doing at least one level up outside the town walls and keep your eyes peeled for special mobs that drop potions. Sell chi potions for good early money and use It to upgrade your equipment. Once you feel confident talk to Eric, who will tell you to go hunting stone coyotes and collect their pelt. For that purpose move on to the portal to The miners village. -------------------------------------- Miner�s Village -------------------------------------- Here you will notice a change of the monsters present. There are mostly goblins around. Be careful with those shamans and goblin warriors. Take out the warriors from afar and the shamans last in melee. You can focus on the stone coyotes but you also can visit the village. There's a guy named Mun who has a sidequest. This sidequest is to defeat a strong female goblin. This can be a bit though right now refer to the sidequest section for details. When your done collecting all the pelts make your way back to Eric. He will thank you for your efforts and direct you to the holy church. The monks will tell you about a half human named Mullog and tell you to find him and try to stop him from hurting people. First we need some information on where his hideout is. Go to the miners village for that purpose. Question the miners around and take on Lances request if you want to. Sooner or later someone will tell you that his cave is northwest of here, so make your way to the North Outlands portal. -------------------------------------- North Outlands -> Mullog's cave -------------------------------------- Now that you have the information there should be a portal to Mullog's cave. Inside Mullogs cave go left then right then right again to reach it from the back or go right then left then left again. You can find Alice the missing child here and talk to her. After that continue to: -------------------------------------- Mullog's Den -------------------------------------- When you reach Mullog's Den go left then right and right again to reach him from the back. These caves aren't to big. Talk to Mullog at the end of the dungeon, he kinda reminds me of somebody, but it must be my precious imagination. Mullog will port out soon...... alright time to leave for us as well. Make your way back to the last portal and go back to Avon. Talk to the monks and get an update on the situation. Mullog has taken over a mine so we are send there too. Make your way to the South outlands. From here move on to the mines. Continue to the culvert. ------------------------------------------------------------------------- South Outlands or East Outlands -> Mines -> Culvert ------------------------------------------------------------------------- Inside the Culvert you will start in a 4 cross intersection. Go north and stick to the right. Go straight at the next 4 cross intersection and ultimately right at the T intersection to reach the Near culvert. Note that in the far culvert there is an item to be found that triggers a sidequest. Nothing of major importance. Do it if you feel like spending some more quality time in this hospitable location. -------------------------------------- Near culvert -------------------------------------- Make your way to the silver mine entrance and ignore the yellow dots on the map. Now that you need directions the most I cant provide any. This map is generated very randomly. Note that the game makes a habit of not connecting the the portals in a straight line. You can escort the miners out but honestly don't bother. They should be grateful to you for cleaning out the monsters and you will want to leave this place as soon as possible. Congrats you have finished the most annoying map in this game. If you ran into several dead ends after walking and fighting for a long time you will know what I mean. -------------------------------------- Silver Mines -------------------------------------- The silver mines is a sight for sore eyes. Loot the bright chests you have earned it. Then talk to the friar. Now make any preparations for battle you might need. Its not a bad idea porting back to Avon selling stuff and upgrading spells and equip. When your ready go back to the silver mines and enter Mullog's altar. -------------------------------------- Mullog's altar -------------------------------------- Mullog will perform a ritual to complete a spell for Modo. At this point we have to witness the sad fate of the miners daughter. Don't be ashamed of your tears and build up some divine anger. Here comes the first Boss of the game. Boss: Mullog Mullog will summon some help as well as casting stone skin which will repel you if you go into melee. First summon your pets then join the fun by casting your offensive magic of choice. After dealing a good amount of damage Mullog will transform into ehh I cant describe it very well but it definitely got an interesting hairstyle. Don't let the looks irritate you and keep at in the same manner. When Mullog goes down he will explode multiple times and make a great fuzz. Collect all the treasure Mullog left behind for you and check out the three small rooms. They all are inhabited by our favorite bright chests. Loot to your hearts content. After that go back to Avon. Talk to Eric who will congratulate you and suggest to visit Veronish. To travel there talk to the Caravan merchant. Now would be a good time to visit the areas we haven�t so far like the Dream River, to do some sidequests and level up a bit. When your done around here go back to Avon and talk to the Caravan merchant. He should be close to Eric in the center of town. This concludes Act I. ---------------------------------------------------------------------- 7.2 Good Walkthrough Act II [gwalk2] ---------------------------------------------------------------------- -------------------------------------- Diamond Forest Outlands -------------------------------------- You are now in the Diamond Forest Outlands. Talk to the merchant once more. Then make your way to the only portal available. -------------------------------------- Road to Veronish -------------------------------------- On the Road to Veronish take on the two available sidequests if you want to and move on to Veronish. -------------------------------------- Veronish -------------------------------------- Dark path your way into the city and make yourself at home in this beautiful town in the woods. I suggest you pay Gregor and Gemma a visit to learn something about the people around here. Now wait a minute Raoul is an enchanter!?, like in the skill to infuse equipment with the power of runes. Make your way to Raoul to lead the following imaginary conversation. Me: Hey Raoul could you enchant some stuff for me? Raoul: No. Me: Come on pretty please? Raoul: Your embarrassing yourself. Me: So your telling me I have to spend all my hardly earned Skillpoints just because you are unsociable? Raoul: That's correct now leave me alone. Me: Meanie! When your done with that, talk to one of the holy clergymen around. The same will ask you to find some other missing clergymen. While your around you also can talk to lovely Heidi who has lost her armlet the poor thing. We are bound to help her by the honor of a good character. We will keep that in mind and make our way to the Diamond forest Valley of rain. -------------------------------------- Diamond Forest Valley of Rain -------------------------------------- From here move on to the Diamond forest Hunting grounds. -------------------------------------- Diamond Forest Hunting Grounds -------------------------------------- Search this map for the clergymen. This can take a while but keep at it. When you find them talk to them and escort them to the Portal. As long as one stays alive you should be fine otherwise nothing major will happen either. Now return to the clergymen in Veronish and inform them about the outcome. They will now tell you about a mage called hotblack and that you should search for him. Make your way back to the Road to Veronish and here take the Portal to the Lake Village. -------------------------------------- Lake Village -------------------------------------- Have a little break or continue on to the diamond Forest Thicket. -------------------------------------- Diamond Forest Thicket -------------------------------------- On this map you will notice a green marked character. Make your way there and talk to the gypsy. She will ask us if we saw suspicious people around. Of cause we haven�t. Make sure to loot the nearby bright chests. After that make your way into the much heard about Lovebondagden. -------------------------------------- Lovebondagden -------------------------------------- Talk to Hotblack who doesn't seem to be such a bad guy. He tell you about a bandit named Joey that can help you with a pass. When your ready talk to him again and select leave. Note that you cant come back here once you do this. You will find yourself back at Lake village. Joey and his man have appeared on the map so go talk to him. Urgh okay here what is going to happen. Joey will give you requests to do stuff for him and ultimately betray you... So my suggestion is spare to yourself some annoying walking and the questionable honor of helping bandits. We are the good hero/ine and no minions of some bandit. In the name of justice I shall strike you down! Prepare for battle and hit Joey by holding down the lock on enemies button. Before loot the bright chests. Now all of Joeys boys will turn hostile. I recommend rat trap and mass stunning spells for this. It can take a while to take care of them but keep at it. Joey or one of his many friends will drop Heidi's lost armlet. When your done head back to Veronish. Talk to Heidi to get a Pass to Desiato. Also talk to Capri who will have some rewards for defeating Joey as well. Now move on to the Road to Desiato. -------------------------------------- Road to Desiato -> Road from Desiato -------------------------------------- Talk to the gatekeepers and continue to the Road from Desiato. You can pay Beggars Valley a visit but its hardly worth it. -------------------------------------- Desiato -------------------------------------- Upon entering Desiato you will find yourself in a skirmish of bandits. Go talk to Myrddin. He will ask you to collect passwords from the astrologists in this town. Do so and return to him. He will summon some rain ending the fire and with it the skirmish. You can now cleanse the city of the last bandits and leaders. Here in Desiato there is a lady called Ligeia. She is the only merchant in the game that sells Blood magic scrolls just so you know. She also sells totems of undead creatures which can be used by alchemists. When your done move on to the Diamon Forest Ruins. -------------------------------------- Diamon Forest Ruins -------------------------------------- From here go to Hoptblack's Pile. -------------------------------------- Hoptblack's Pile -------------------------------------- Prepare for battle then move in on Hotblack. Boss: Hotblack Be cautious he can be quiet a handful. He will constantly run around speedily, throw fireballs at you, stun you with flash and most important summon masses of demons to go after you. In such a situation I usually suggest to go after the boss but the demons can be a major problem if they catch you after you were flashed. The demons don't have much life points so use rat trap to dispose of them then while their gone go after Hotblack. A scholar and a granny will appear just when the fight is over.... You two are useless you know that? But follow me from now on and I shall excuse your impertinence!.... well they won't but it would be cool. After you done loot the bright chests and go back to Desiato. Here you will hear some noise from a well. Go to the Spa and while your there buy a rope from everybody's darling Kiona. Now go back to the well and "descend". -------------------------------------- Well -------------------------------------- Make your way to the other side and exit. ------------------------------------------------------------------------- 7.3 Good Walkthrough Act III [gwalk3] ------------------------------------------------------------------------- The walkthroughs for good an neutral are identical expect that you can meet Professor Lars in Ksuco at some time for additional Information. -------------------------------------- Plains -------------------------------------- In the newly discovered land make your way to Neuva Vegas. On the way do the sidequest given by the most charming tree you'll ever meet. It is needed later anyways. -------------------------------------- Nueva Vegas -------------------------------------- Once you reach Nueva Vegas take your time to enjoy the bright atmosphere of the place and take a walk around town to say hi to everybody. While your at this talk to General Battista to progress the story. He will tell you a lot about this land and its current situation and tells you that you need to go to Cite de la mar. To do so make your way to Asb Ibn mamuhd and talk to him. He will demand ten bones from you to let you pass through the portal. These bones can be found on the Southcoast so make your way to the portal. -------------------------------------- Southcoast -------------------------------------- On this map defeat enemies until you get all the bones you need. It can take 15 minutes uo to 45 minutes depending on how willingly the enemies drop the bones so be patient. When you got all the bones return and give them to the portal guard. Now enter Cite de la mar. -------------------------------------- Cite de la Mar -------------------------------------- What a big and pompous city it is indeed. Talk to Luke fon fabre and ask for an audience with senator Marinka. Enter her chambers. -------------------------------------- Senator Marinka's Chambers -------------------------------------- Have a chat with her. She will ask you to visit her arch rival Bulcher in Kzuco. To get there go to Cite de la mar and take the portal to Port of cite de la mar. -------------------------------------- Port of Cite de la Mar -------------------------------------- Here Go into the Tunnel to Kzuco. -------------------------------------- Tunnel to Kzuco -------------------------------------- Pass through the tunnel to the Outlands of Kzuco. -------------------------------------- Outlands of Kzuco -------------------------------------- Now we're under water what a welcome change of scenery. If you come across any orange named sea devil make sure to get the omniscient jellyfish that he drops. Continue to Kzuco. -------------------------------------- Kzuco -------------------------------------- There talk to Bulcher who will try to make you assassinate Marinka. Port back to Marinka to report what happened. She will ask of you to do the same to Bulcher. For that purpose we need a Sphere of Assassination, which only can be crafted by Calypso. This guy lives in the Sunvalley. Go back to the Plains map from here to the Nueva Vegas outlands and then to Sunvalley. -------------------------------------- Plains-> Nueva Vegas Outlands -> Sunvalley -------------------------------------- Talk to Calypso here and he will tell you to get some stuff for crafting the sphere. 1. Oak juice. Get it by doing the trees sidequest on the plains. 2. Omniscient jellyfish. Get it from a orange sea devil found everywhere underwater. 3. 10 pelts of the stone coyote.........Again! Oh well. There are some on the �Desert Outland� here in Act III. To reach it take following path: Cite de la mar->Westcoast->Desert Outland -------------------------------------- Cite de la Mar -> Westcoast -> Desert Outland -------------------------------------- 4. A piece of silver. This can be found in the cave. The cave portal is located on the cliff belt map. Inside the cave there will be a mark over a container that holds the silver. The cliff Belt can be entered through Nueva Vegas or the Nueva Vegas outland. -------------------------------------- Nueva Vegas or Nueva Vegas Outlands -> Cliff Belt -------------------------------------- Once you got everything you need take it to Calypso who will create the sphere for you. Take this to Bulcher and use it after you did your preparations for battle. Boss: Bulcher During the fight she will summon some help but overall its a pretty easy fight. After you won you can go back to Marinka to tell her about it. Now the portal to the kingdom of air will be opened for you in Kzuco. I recommend stocking up scrolls of spells you plan to level up. There are many clergymen around Cite de la mar and Nueva Vegas but almost none from here on. So buy as many as you think you will need to finish the game. I would say five to seven extra should suffice. Make sure you have at least one level at Watersphere or a scroll of the same to learn it later. When you feel ready to leave the first three Acts behind climb the stairs of which you actually can fall off from (that's some neat realism) and enter the portal. -------------------------------------------------------------------- 7.4 Good walkthrough Act IV [gwalk4] -------------------------------------------------------------------- -------------------------------------- Village of Ciel -------------------------------------- Welcome to the kingdom of air. Enjoy the new and beautiful scenery! Talk to mayor Luo. Go to Yokozunas tower. -------------------------------------- Go to Yokozunas tower -------------------------------------- Talk to Yokozuna and deliver him to justice if you feel like it. Stop by the mayor then continue on to your next target. Make your way to Arlington. -------------------------------------- South West or West Plain -> Arlington -------------------------------------- Prepare fo battle. Then talk to Molay but he shouldn�t give you any real trouble. Go back to mayor Luo, then talk to Miei. You know, I kinda like the design of the tables around here. After Miei openes up the path to Ingsoc take on the following journey: -------------------------------------------------------------------------- Arlington -> Garden of Arlington -> Keijigawa River -> Ingsoc -------------------------------------------------------------------------- -------------------------------------- Ingsoc -------------------------------------- Inside this city of snow and ice talk to commander Shen. Go put the dust off the librarians books. While your in town get some tattoos from Midori,they are pretty good. Go back to Shen. Now take either glacier path. -------------------------------------------------------------------------- Glacier Wasteland: Road to Dilly Qua or Glacial Wasteland: Atchi-ni-Ikeyo River -------------------------------------------------------------------------- Seeing some Samurai playing hokey with a penguin was a first time for me. Still in awe from the spectacle Continue on to Dilly Qua. -------------------------------------- Dilly Qua -------------------------------------- Talk to the elders, fulfill their last wish of the elders. Before you enter Castle de Miracle make sure you have all the spell scrolls you will need for the rest of the game which could be worth some level ups. If you haven't learned the Watersphere Spell yet learn it now or at least take a scroll of it with you. Also if you want to complete the additional main quest with the totems of the Samurai clans now is the last chance. -------------------------------------- Castle de Miracle -------------------------------------- Once ready enter castle de miracle. Boss: Phaid Hmm let me think where do I know this guy from? Oh yeah he was in the casino of Nueva Vegas well I never thought he was actually the Boss of the fourth Act. It got a certain randomness to it but I like it. Phaid can be a bit hard. He will constantly run around, stun you with flash and summon mirror images of himself. They are called Phaid the gambler while the real ones name is just Phaid. His images explode upon defeat and do major damage to anyone near so make sure you are not around there. Make sure you loot the bright chests on each site fast or even during the fight because the castle will collapse around you after the battle which concludes this act. ---------------------------------------------------------------------- 7.5 Good Walkthrough Act V [gwalk5] ---------------------------------------------------------------------- -------------------------------------- The damned city -------------------------------------- Welcome to hell It seems like Modo started to turn the world in a lava flooded wasteland. That cant be tolerated at all so off we go. Talk to Lars he will explain what we should do. You now have to break all elemental seals. The seals are broken by defeating the Boss in the approximate center off the map. Have fun in there. The dark path skill will be an invaluable help for faster travel around here. But I also suggest that you level up to at the very least level 18 better to 20 or above. When you have broken all the seals you like (at least either all dark or all light) go back to the damned city, where a giant skeleton dragon has appeared. Talk to Lars or go for it directly. This �Boss� should be somewhat of a pushover. The upcoming Last Boss however is not so make very thorough preparations. Now that the destiny dragon is no more you can enter Modos Stronghold. From there there will be no turning back so I would suggest that you fill up your potions and put some extra life potions into the vault of the summonable Genie merchant. Level Up your spells and make very sure you have one level of the Watersphere spell. This one will be vital in the next battle. Until this point of the game I would say you could have made it with almost every somewhat decent character build but at this point you will have to proof it is truly worth anything. Enter Modos stronghold. Move a bit towards the center and make some conversation with our long time friend Modo at least. This will lead to the two of you will diverge in an epic End Boss battle and we certainly expected nothing less. End Boss: Modo Modo is a freaking magic spamming and somewhat cowardly monster to put it short. Modo will start to fire his whole arsenal of destructive spells at you. This showering of death consists of every elemental magic except poison and radiation. Tons of Fireballs, Iceblasts, Balls of thunder, Tornados, Boulders and Bone spears. If you get stuck into that stream your as good as done for. His spells tend to stun you and push you back. If you get hit try to dark path away and regroup. His Magic can be massively crippled by the Watersphere spell. If you place it between him and yourself all elemental projectiles will get suck up into the shield. His boulder and bone spear spells will still pass through. To undo those you have to place the Watersphere in a way in which it also covers Modo's body somewhat. Now all spells should cease to reach you. You will have the problem that if you depend on elemental damage other then light. Your bone spears, boulders and Kiss of the Gorgon Spells will get to Modo just fine making this fight a lot more easy. If you use fireballs or the likes you have to place Watersphere between you and Modo. Now move to either site fast and try to hit him with a spell without getting hit to hard yourself. This can take a while and needs some Dexterity of yours. Modo also has a health point regeneration but its not that fast. Even if you go down some times his health will stay approximately at the point it left off so you can battle down Modo over time, if your persistent and frustration resistant. There are some minions nearby that can curse you, generally Id suggest that you can ignore them since Modo will take care of them himself but if you get slowed its better to retreat temporally. When Modo at least goes down make sure to loot anything he drops and then sit back ad enjoy the ending Sequence, even though we don'texactly know whats going on its still great. After the sequence is over you will be back in the main menu. Congratulations! You have beaten a game many people give up on after a short while. That's kind of a feat! And guess what there is more to be done. If you select your character you now can enter the next level of difficulty. So if you want to see everything you will have to go through this game 3 times with every of the 4 choose able characters for the good, neutral and evil path and this for the 3 difficulty settings summing up to a total of 36 playthroughs. I suggestdoing a playthrough with a neutral alignet character once, maybe choose a different character and spell set. No matter What you do from here on, I hope you enjoyed the game and reading this walkthrough. See you around sometime! ////////////////////////////////////////////////// ------------------------------------------------------------------------ 8.1 Evil walkthrough Act I [ewalk1] ------------------------------------------------------------------------ -------------------------------------- Avon Magic Academy -------------------------------------- After watching the gerat opening sequence we find ourselves in the academy of Avon. Go talk to Magnus. After that talk to the three teachers and while doing that choose three spell schools to begin with. My recommendation for the start up is fire magic, summoning and blessing. You will have a companion, some ranged damage output and get a speed buff which is the most important. You can switch out fire magic for any other damaging magic you might prefer. I recommend that you don't level up the blessing mastery because we will make good use of those spare spellpoints soon. Assign all your new spells as well as the dark path skill. First of all cast the sandals of angels spell and never ever be without it again. With a significant Speed up go talk to Magnus again. He will know give you a task to graduate from the magic academy. Since your evil you will have to defeat ten coyotes without being killed. I recommend boosting your bash skill with a damage dealing passive skill (like fire mastery) for extra melee damage, try to finish of scorpions the other mages injured already. The task is a bit daunting because the pupils will attack you mercilessly and they have all the nasty spells like spikes and stun so be careful. Ones you completed our task go back to Magnus which will now allow us to go to Avon to talk to Eric. Horray no more school, but I guess a magic school isn't too bad.I suggest doing Lars sidequest now because it will be unavailable later on. When your done around here go to the portal and enter Avon. -------------------------------------- Avon -------------------------------------- Welcome to Avon! What a fine city it is. You will find yourself in the Company of Morok. Talk to Morok to get some extra information about the important folk around here. You also can trade with him and get some recipes or rune words. There's also a guy named Uvasol Skydrag near by he sells weapons or armor. If he sells armor look for boots that speed you up by 12%. There should be some you can wear or can be worn after you spend 1 stat point. Now look at your map. I cant give you precise directions because with every new game the city changes its blueprint slightly. Try to figure out a person called Roc if Uvasol didn't have boots for you. Roc is the blacksmith and he sells some precious armor equipment. He should have some boots for you. If he doesn't have any you can go back to the academy and come back to reset his inventory. With enhanced speed we can know explore this wonderful town. Feel free to look around thorough. There are numerous side quest that you can do around here. Check the sidequest section for details and recommendations or try to figure them out for yourself. Before you take those on I suggest you visit the unholy church and trade with the unholy clergyman to get new scrolls. For now I suggest getting the Pentagram scrolls, pentagram mastery, demons web, Petrus Gate and optional but fun rat trap. With those many many sidequests in this game will become more easily solvable. Also if you want to be a summoning type get the demon and or champion. The stun and earthquake spell as well as the flash spell are also very useful but not a necessity right now. Should none of the clergyman has what you want reload the map. I recommend doing at least one level up outside the town walls and keep your eyes peeled for special mobs that drop potions. Sell chi potions for good early money. Once you feel confident talk to Eric, who will tell you to go hunting stone coyotes and collect their pelt. For that purpose move on to the portal to The miners village. -------------------------------------- Miner�s village -------------------------------------- Here you will notice a change of the monsters present. There are mostly goblins around. Be careful with those shamans and goblin warriors. Take out the warriors from afar and the shamans last in melee. You can focus on the stone coyotes but you also can visit the village. When your done collecting all the pelts make your way back to Eric. He will thank you for your efforts and direct you to the unholy church. They will tell you about a half human named Mullog and tell you to find him and help him to complete the spell for Modo, but first we need some information on where his hideout is. Go to the miners village for that purpose. Question the miners around Sooner or later the harassed miner will tell you that Mullog's cave is northwest of here, so make your way to the North Outlands portal. -------------------------------------- North Outlands -> Mullog's cave -------------------------------------- Now that you have the information there should be a portal to Mullog's cave. Inside the cave cave go left then right then right again to reach it from the back or go right then left then left again. -------------------------------------- Mullog's den -------------------------------------- When you reach Mullog's den go left then right and right again to reach him from the back. These caves aren't to big. Talk to Mullog at the end of the dungeon. He kinda reminds me of somebody, must be my precious imagination. Mullog will port out. Therefor its time to leave as well. Make your way back to the last portal and go back to Avon. Report to the unholy, who will tell you that a monk has set out to stop Mullog. Now your task will be to get rid of that monk. Make your way to the South outlands. From here move on to the Mines. Continue to the Culvert. -------------------------------------- South or East Outlands -> Mines -> Culvert -------------------------------------- Inside you will start in a 4 cross intersection. Go north and stick to the right.Go straight at the next 4 cross intersection and ultimately right at the T intersection to reach the Near culvert. Note that in the far culvert there is an item to be found that triggers a sidequest. Nothing of major importance. Do it if you feel like spending some more quality time in this hospitable location. -------------------------------------- Near culvert -------------------------------------- Make your way to the silver mine entrance and ignore the yellow dots on the map.Now that you need directions the most I cant provide any. This map is generated very randomly. Note that the game makes a habit of not connecting the the portals in a straight line. You can kill the miners but honestly don't bother. Try to reach the Silver mines before you loose your temper in this potential dead end paradise.And prepare for battle before porting in. -------------------------------------- Silver Mines -------------------------------------- Without further delay the battle with the monk breaks out. Boss: The Friar He runs away all the time and casts wind magic as well as to summon help. He will ressurect himself two times before he goes down finally. This fight is pretty cool because the Monk chants in Latin. After the battle loot the bright chests hopefully for some good stuff. Enter Mullog's altar. -------------------------------------- Mullog's altar -------------------------------------- Mullog will perform a ritual to complete a spell for Modo. When that's done check out the three small rooms. They all are filled with our favorite bright chests. Loot to your hearts content. After that go back to Avon. Talk to the unholy clergimen who will congratulate you and suggest to visit Veronish. To travel there talk to the Caravan merchant. He should be close to Eric in the center of town. This concludes Act I. ------------------------------------------------------------------------ 8.2 Evil Walkthrough Act II [ewalk2] ------------------------------------------------------------------------ -------------------------------------- Diamond Forest Outlands -------------------------------------- You are now in the Diamond Forest Outlands. Talk to the merchant once more. Then make your way to the only portal available. -------------------------------------- Road to Veronish -------------------------------------- On the Road to Veronish take on the two available sidequests if you want to and move on to Veronish. -------------------------------------- Veronish -------------------------------------- Dark path your way into the city and make yourself at home in this beautiful town in the woods. I suggest you pay Gregor and Gemma a visit to learn something about the people around here. Now wait a minute Raoul is an enchanter!?, like in the skill to infuse equipment with the power of runes. Make your way to Raoul to lead the following imaginary conversation. Me: Raoul, I have come to claim your soul! Raoul: Good day to you too. Me: The only way to save your miserable life is to enchant my equipment with the power of runes. Raoul: I see. Me: Haha very smart, so your going to do it? Raoul: No. Me: What?! You imbecile prepare to feel my iron fist! Raoul: Go right ahead. Me:.....*sob my evil methods failed me. When your done with that, talk to Capri. She will ask you to find some missing clergymen. While your around you also can talk to the most lovely Heidi who has lost her armlet. After that make your way to the Diamond forest Valley of rain. -------------------------------------- Diamond Forest Valley of Rain -------------------------------------- From here move on to the Diamond forest Hunting grounds. -------------------------------------- Diamond Forest Hunting Grounds -------------------------------------- Search this map for the clergymen. This can take a while but keep at it. When you find them talk to them and escort them to the Portal. If they make it or not is note sooo very important. Now return to Capri in Veronish and inform her about the outcome. She will now tell you about a mage called Hotblack and that you should search for him. Make your way back to the Road to Veronish and here take the Portal to the Lake Village. -------------------------------------- Lake Village -------------------------------------- Have a little break or continue on to the diamond Forest Thicket. -------------------------------------- Diamond Forest Thicket -------------------------------------- On this map you will notice a green marked character. Make your way there and talk to the gypsy. Instead of greeting us properly she will accuse us of being slave traders! We have no choice but to defend against her and her follower fanatics. This can be a bit hectic because there are many enemies and probably some monsters from the surrounding as well. Keep an eye on your health and you should be fine this isn't too bad. Make sure to collect any good drops and loot the nearby bright chests. After that make your way into the much heard about Lovebondagden. -------------------------------------- Lovebondagden -------------------------------------- No signs of slaves anywhere, everyone seems to have a great time around these parts. Stay as long as you wish and make sure to listen to some of the fun conversations. Enjoy your time in here as it wont last long. Make your way to the end and talk to Arthur! Ha I really didn't see it coming. After that talk to Hotblack who doesn't seem to be a bad guy at all. He will ask for your help in Desiato and tell you about a bandit named Joey that can help you with a pass. When your ready talk to him again and select leave. Note that you cant come back here once you do this. You will find yourself back at Lake village. Joey and his man have appeared on the map so go talk to him. Urgh okay here is what is going to happen: Joey will give you requests to do stuff for him and ultimately betray you... So my suggestion is spare to yourself some annoying walking and the questionable honor of helping bandits. We are way too evil to be bossed around by a common bandit! Prepare for battle and hit Joey by holding down the lock on enemies button. Loot the bright chests preferably before that. Now all of Joeys boys will turn hostile. I recommend rat trap and mass stunning spells for this. Joey or one of his many friends will drop Heidi's lost armlet. Take it and leave the other bandits behind if you want to. Go back to Veronish. Talk to Heidi to get a Pass to Desiato. Also talk to Capri who will have some rewards for defeating Joey as well. Now move on to the Road to Desiato. -------------------------------------- Road to Desiato -> Road from Desiato -------------------------------------- Talk to the gatekeepers and continue to the Road from Desiato. You can pay Beggars Valley a visit but its hardly worth it. -------------------------------------- Desiato -------------------------------------- Upon entering Desiato you will find yourself in a skirmish of bandits. Talk to one of their leaders. He will tell you to find Hotblack. But before doing that lets put this city back to peace. Here in Desiato there is a lady called Ligeia. She is the only merchant in the game that sells Blood magic scrolls just so you know. She also sells totems of undead creatures which can be used by alchemists. When your done move on to the Diamon Forest Ruins. -------------------------------------- Diamon Forest Ruins -------------------------------------- From here go to Hoptblack's Pile. -------------------------------------- Hoptblack's Pile -------------------------------------- Talk to Hotblack here to learn that he needs some burning wood from the shadow of Desiato. Back in the city there now is a new portal available. Use it to reach Desiatos Shadow -------------------------------------- Desiatos Shadow -------------------------------------- Defeat some Monster. One burning wood is enough. More will get stuck in your inventory. Go back to Hotblack and prepare for battle. He will finish the spell and a scholar and a granny will appear to give you a trashing. Boss: Granny and Scholar This can be somewhat challenging battle. I suggest to go after the Scholar first because the granny is overall tougher. Otherwise summon some help and stun them. After your done loot the bright chests and go back to Desiato. Here you will hear some noise from a well. Go to the Spa and while your there buy a rope from Kiona. Now go back to the well and "descend". -------------------------------------- Well -------------------------------------- Make your way to the other side and exit. ----------------------------------------------------------------------- 8.3 EvilWalkthrough Act III [ewalk3] ----------------------------------------------------------------------- -------------------------------------- Plains -------------------------------------- In the newly discovered land make your way to Neuva Vegas. On the way do the sidequest given by the most charming tree you'll ever meet. It is needed later anyways. MOve on to Nueva Vegas. -------------------------------------- Nueva Vegas -------------------------------------- Once you arrive take your time to enjoy the bright atmosphere of the place and take a walk around town to say hi to everybody. While your at this talk to General Battista to progress the story. He will tell you a lot about this land and its current situation and tells you that you need to go to Cite de la mar. To do so make your way to Asb Ibn mamuhd and talk to him. He will demand ten bones from you to let you pass through the portal. Go to the Southcoast Portal and on this map defeat enemies until you get all the bones you need. It can take 15 minutes uo to 45 minutes depending on how willingly the enemies drop the bones so be patient. When you got all the bones return and give them to the portal guard. Now enter Cite de la mar. -------------------------------------- Cite de la mar -------------------------------------- What a big and pompous city it is indeed. Talk to lets just call him Luke and ask for an audience with senator Marinka. Enter her chambers. -------------------------------------- Senator Marinka's Chambers -------------------------------------- Have a chat with her.She will ask you to visit her arch rival Bulcher in Kzuco. -------------------------------------- Cite de la mar -> Port of cite de la mar -> Tunnel to Kzuco -------------------------------------- To get there go to Cite de la mar and take the portal to Port of cite de la mar. Here Go into the Tunnel to Kzuco. Pass through the tunnel to the Outlands of Kzuco. -------------------------------------- Outlands of Kzuco -------------------------------------- Now we're under water what a welcome change of scenery. If you come across any orange named sea devil make sure to get the omniscient jellyfish that he drops. Continue on to Kzuco. -------------------------------------- Kzuco -------------------------------------- Here talk to Bulcher who will ask of you to assassinate Marinka. For that purpose we need a Sphere of Assassination, which only can be crafted by Calypso. This guy lives in the Sunvalley. Go back to the Plains map from here to the Nueva Vegas outlands and then to Sunvalley. -------------------------------------- Plains -> Nueva Vegas Outlands -> Sunvalley -------------------------------------- Talk to Calypso here and he will tell you to get some stuff for crafting the sphere. 1. Oak juice. Get it by doing the trees sidequest on the plains. 2. Omniscient jellyfish. Get it from a orange sea devil found everywhere underwater. 3. 10 pelts of the stone coyote.........Again! Oh well. There are some on the �Desert Outland� here in Act III. To reach it take following path: Cite de la mar->Westcoast->Desert Outland -------------------------------------- Cite de la Mar -> Westcoast -> Desert Outland -------------------------------------- 4. A piece of silver. This can be found in the cave. The cave portal is located on the cliff belt map. Inside the cave there will be a mark over a container that holds the silver. The cliff Belt can be entered through Nueva Vegas or the Nueva Vegas outland. -------------------------------------- Nueva Vegas or Nueva Vegas Outlands -> Cliff Belt -------------------------------------- Once you got everything you need take it to Calypso who will create the sphere for you. Take this to Marinka and use it after you did your preparations for battle. Boss: Marinka During the fight she will have help but overall its a pretty easy fight. After you won you can go back to Bulcher to tell her about it. Now the portal to the kingdom of air will be opened for you in Kzuco. I recommend stocking up scrolls of spells you plan to level up. There are many clergymen around Cite de la mar and nueva Vegas but almost none from here on. So buy as many as you think you will need to finish the game. Id say five to seven extra should suffice. Make sure you have at least one level at Watersphere or a scroll of the same to learn it later. When you feel ready to leave the first three Acts behind you climb the stairs of which you actually can fall off from (that's some neat realism) and enter the portal. ----------------------------------------------------------------------- 8.4 Evil walkthrough Act IV [ewalk4] ----------------------------------------------------------------------- -------------------------------------- Village of Ciel -------------------------------------- Welcome to the kingdom of air. Enjoy the new and beautiful scenery! Talk to mayor Luo. Go to Yokozunas tower. -------------------------------------- Go to Yokozunas tower -------------------------------------- Talk to Yokozuna. He will try to boss us around. Instead of listening to him be a good ambitious evil character and take him on. After he is no more go back to the mayor to learn about your next destination. -------------------------------------- South West or West Plain -> Arlington -------------------------------------- Prepare fo battle. Molay will try the same as Yokozuna. So do him the same favor. He shouldn�t give you any real trouble. Go back to mayor Luo, then talk to Miei. You know, I kinda like the design of the tables around here. After Miei openes up the path to Ingsoc take on the following journey: ---------------------------------------------------------------------------- Arlington -> Garden of Arlington -> Keijigawa River -> Ingsoc ---------------------------------------------------------------------------- -------------------------------------- Ingsoc -------------------------------------- Inside this city of snow and ice talk to commander Shen. Go put the dust off the librarians books. While your in town get some tattoos from Midori,they are pretty good. Go back to Shen.Then take either glacier path. ---------------------------------------------------------------------------- Glacier Wasteland: Road to Dilly Qua or Glacial Wasteland: Atchi-ni-Ikeyo River ---------------------------------------------------------------------------- Seeing some Samurai playing hokey with a penguin was a first time for me. Still in awe from the spectacle Continue on to Dilly Qua. -------------------------------------- Dilly Qua -------------------------------------- Talk to the elders, fulfill their last wish of the elders. Before you enter Castle de Miracle make sure you have all the spell scrolls you will need for the rest of the game which could be worth some level ups. If you haven't learned the Watersphere Spell yet learn it now or at least take a scroll of it with you. Also if you want to complete the additional main quest with the totems of the Samurai clans now is the last chance. -------------------------------------- Castle de Miracle -------------------------------------- Once ready enter castle de miracle. Boss: Phaid Hmm let me think where do I know this guy from? Oh yeah he was in the casino of Nueva Vegas well I never thought he was actually the Boss of the fourth Act. It got a certain randomness to it but I like it. Phaid can be a bit hard. He will constantly run around, stun you with flash and summon mirror images of himself. They are called Phaid the gambler while the real ones name is just Phaid. His images explode upon defeat and do major damage to anyone near so make sure you are not around there. Make sure you loot the bright chests on each site fast or even during the fight because the castle will collapse around you after the battle which concludes this act. -------------------------------------------------------------------------- 8.5 Evil walkthrough Act V [ewalk5] -------------------------------------------------------------------------- -------------------------------------- The Damned city -------------------------------------- Welcome to hell! It seems like Modo started to turn the world in a lava flooded wasteland. That cant be tolerated at all so off we go. Talk to Lars he will explain what we should do. Your task will be to breack any daytime related seals. The seals are broken by defeating the Boss in the approximate center off the map. Have fun in there. The dark path skill will be an invaluable help for faster travel around here. But I also suggest that you level up to at the very least level 18 better to 20 or above. When you have broken all the seals you like (at least either all dark or all light) go back to the damned city, where a giant skeleton dragon has appeared. Talk to Lars or go for it directly. This �Boss� should be somewhat of a pushover. The upcoming Last Boss however is not so make very thorough preparations. Now that the destiny dragon is no more you can enter Modo's Stronghold. From there there will be no turning back so I would suggest that you fill up your potions and put some extra life potions into the vault of the summonable Genie merchant. Level Up your spells and make very sure you have one level of the Watersphere spell. This one will be vital in the next battle. Until this point of the game I would say you could have made it with almost every somewhat decent character build but at this point you will have to proof it is truly worth anything. Enter Modo's stronghold. Move a bit towards the center and make some conversation with our long time friend Modo at least. Modo doesn't seem to care an awful lot about what we did for him all this time and you will diverge in an epic End Boss battle and we certainly expected nothing less. End Boss: Modo Modo is a freaking magic spamming and somewhat cowardly monster. Modo will start to fire his whole arsenal of destructive spells at you. This showering of death consists of every elemental magic except poison and radiation. Tons of Fireballs, Iceblasts, Balls of thunder, Tornados, Boulders and Bone spears. If you get stuck into that stream your as good as done for. His spells tend to stun you and push you back. If you get hit try to dark path away and regroup. His Magic can be massively crippled by the Watersphere spell. If you place it between him and yourself all elemental projectiles will get suck up into the shield. His boulder and bone spear spells will still pass through. To undo those you have to place the Watersphere in a way in which it also covers Modo's body somewhat. Now all spells should cease to reach you. You will have the problem that if you depend on elemental damage other then light. Your bone spears, boulders and Kiss of the Gorgon Spells will get to Modo just fine making this fight a lot more easy. If you use fireballs or the likes you have to place Watersphere between you and Modo. Now move to either site fast and try to hit him with a spell without getting hit to hard yourself. This can take a while and needs some Dexterity of yours. Modo also has a health point regeneration but its not that fast. Even if you go down some times his health will stay approximately at the point it left off so you can battle down Modo over time, if your persistent and frustration resistant. There are some minions nearby that can curse you, generally Id suggest that you can ignore them since Modo will take care of them himself but if you get slowed its better to retreat temporally. When Modo at least goes down make sure to loot anything he drops and then sit back ad enjoy the Ending Sequence even though we don't really understand whats happening. After the sequence you will be back in the main menu. Congratulations! You have beaten a game many people give up on after a short while. That's kind of a feat! And guess what there is more to be done. If you select your character you now can enter the next level of difficulty. So if you want to see everything you will have to go through this game 3 times with every of the 4 choose able characters for the good, neutral and evil path and this for the 3 difficulty settings summing up to a total of 36 playthroughs. Since you decided to be evil I suggest trying out to be neutral with a different character and Spell set at least for one more playthrough. But anyway I hope you enjoyed the game and reading this walkthrough. Have a nice day and see you around some time! ///////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////// ----------------------------------------------------------------------- Sidequests [Siqe] ----------------------------------------------------------------------- I ordered the sidequests by act and location. If you search for a specific one search for the name or the name of the quest giver. ---------------------------------------------------------------------- 9.1 Side quests Act I [Sidqu1] ---------------------------------------------------------------------- ---------------------------------------------------------------------- Avon magic academy ---------------------------------------------------------------------- Name: The leaflets for the students Quest giver: Professor Lars Task: Give the sheets to the lazy students without being by any of the other professors. Solution/Hints: If a professor other than Lars can sees you a red eye symbol appears over your head. If its too tricky wait until nightfall. Usually the students will leave the main building. At some point of the story Lars will leave the academy I suggest doing this quest right away. Reward: Alchemy recipe random scroll, keg of avon dark ale Alignment: Every ---------------------------------------------------------------------- Avon ---------------------------------------------------------------------- Name: Children: The Gathering Quest giver: Mary Arden Task: Bring back all her (own?) children. This quest is the first of the catch quests. They are more demanding then it first seems. I will now describe how they work. In the future I will label similar quests just with �catch� Quest so come back here If you need to know the strategy again. The task is to catch somebody that runs away by clicking on them. Now the target will follow you, this however only for a short time. After that they will try to run for it. This also happens if you go to far away or teleport away so only do so if they are locked up in demons web. Solution/Hints: I recommend sandals of angels, 12% speedup boots and demons web. At first the most of them will come running in your direction use this to cast demons web cleverly. After that go after the ones that didn't run into the web and get them into the web as well. Recast the web before it runs down or they go running in all directions. Now cast the web so you are moving towards Mary Arden in this exemplary case. The last web should include Mary Arden so you can comfortably deliver the little rascals. This strategy will be needed for the higher levels, the first two can be done the old fashion way. Reward: gold, 2 skill points after the fifth time of completion. Alignment: Every ---------------------------------------------------------------------- Name: Guards Request: Guard the city folk Quest giver: Ryan Dyhwal Task: Defeat all bandits before they can reach their target. This is the first of the protection quests. Here is how they work. There is somebody that is more or less stationary. Now enemies approach from various directions trying to harm and ultimately bring down the target/s. Your task is to defeat all approaching enemies or hold out a certain period of time. Most enemies will stop going after their target if you attack them. This task is about bringing down all approaching enemies one. The bandits of this quest have the habit of getting stuck somewhere in the city. Before you go after them make sure no other of the orange dots is moving anymore. Solution/Hints: I recommend the Petrus Gate spell with at least one level at Pentagram mastery (don't forget to put it in the second skill slot). In addition to that I recommend summoning the demon and the champion or earthgolems. They are somewhat bad at hitting fast moving enemies but that is not a big problem ones Petrus gate is up. Wait till the enemies approach you and you see them moving on the map. Cast Petrus gate around the victim. Watch how the enemies run against the wall like mindless dolls. Use ranged magic from inside or run out and go into melee. Recast Petrus gate before it wears off. Make absolutely sure not to entrap one of the attackers into it. Reward: gold, 1 stat point after the fifth time Alignment: Every ---------------------------------------------------------------------- Name: Forge Advertisement Quest Giver: Roc Repeatable: 3 times Task: Deliver the ads to captains of the guard faster than the apprentices. Solution/Hints: Speed is everything here. You can also trap the apprentices with demons web who all start right in front of the forge hehe to bad you cant dark path out of there huh? Look at the map to spot blue dots. I highly recommend not to do the catch the thief quest or it'll mess with your map permanently. Reward: Gold, homemade smithy item for completing three times Alignment: Every ---------------------------------------------------------------------- Name: Guards request: Thieves! Quest giver: Agravain captain of the guard Task: Catch the thieves and deliver them to Agravain. Solution/Hints: My first and only hint is: Don't bother with this quest! As far as I can tell you only can get gold and its a never ending quest because the thieves spawn endlessly. They annoy me when I do the protecting or advertisement quest since they are also blue dots on the map. Furthermore after starting the quest I feel like living in a thief infested town. Talk to Agravain once to make his character go from green to yellow if you like. Reward: gold Alignment: Every ---------------------------------------------------------------------- Name: The Art of Hunting Quest Giver: Allen Quarterman Repeatable: yes Task: Hunt done the stone coyote and his underlings. Solution/Hints: Try to get rid of the stone coyote first top get the best rewards you can do it while cleaning the outskirts of the city.. Reward: Experience, Items Alignment: Every ---------------------------------------------------------------------- Name: Brother Dominic's mission Quest Giver: Brother Dominic Repeatable: yes Task: Defeat the unholy clergymen before they can set foot into the holy church. Solution/Hints: Be careful they are quiet though if you do this often while being at a low level. Use demons web to trap them. Use summoning for support. If you like you can get the help of one monk. I recommend to wait for them. You lose if one heretic passes through the churches door. The path to it is somewhat narrow so you can lay a trap with the demon web. The only risk is that the web fades before all heretics are taken care of so be careful. Reward: gold, 1 stat point and exp for the fifth completion Alignment: good and neutral ---------------------------------------------------------------------- Name: The task of Sargonas Quest Giver: Sargonas Repeatable: yes Task: Assassinate the monks before they recruit a certain number of man. Solution/Hints: Speed is everything here. The monks wont fight back, they wont even try to run away. However the surrounding guards and townsfolk as well as the deadly horses will turn hostile against you, so be prepared to get zapped a bit. Once you return to Sargonas they will stop being hostile. Alternatively you can use a teleporter to reload the map. Reward: gold, exp and 1 stat point upon completing it the fifth time Alignment: Evil ---------------------------------------------------------------------- Name: The talisman of eternal life Quest Giver: Fiona Repeatable: no Task: Deliver an amulet of eternal life to Fiona. Solution/Hints: Have a look at accessories shop like Sancta's. Sooner or later you will come across one. Reward: Random magic item Alignment: Every ---------------------------------------------------------------------- Miners village ---------------------------------------------------------------------- Name: The goblin matron Quest Giver: Mun Repeatable: yes Task: Defeat Eiji and her goblin guards. Solution/Hints: This quest is accessible early on. It can be challenging in the beginning. The difficulty comes from the fact that Eijis guards re spawn endlessly as long as she is around. Make sure to clear out the area around them from normal enemies before engaging Eiji and her mob. Use mass effecting spells like rat trap. Use mass stun spells like earthquake or flash to give you and your summoned friends time to deal with Eiji first. Eiji also has got the queen of hearts damage absorbing shield, so don't be confused if you don't deplete her health right away. Once shes no more take care of the rest of her bodyguards and return to Mun. Reward: Experience and two spell points for the first completion, then gold Alignment: Every ---------------------------------------------------------------------- Name: The rescue of the coalminer's daughter Quest Giver: Lance Repeatable: no Task: Save the miners daughter from Mullog's clutches. Solution/Hints: You actually can meet her and talk to her in Mullog's cave. Shortly after that conversation she will be ported away which is probably Mullog's doing. If you continue the story you will undoubtedly witness her fate. On the one hand this is a heart wrenching quest. On the other hand it makes the world appear more a life to me. Her father doesn't know her fate so in good old manner he will ask the next hero to save her. That means we are taking in the view of the involved characters and not the view of the all knowing programmer who usually only sets up �rewarding� quests. I like this different approach a lot and who knows maybe there is a way to save her after all if you know anymore about this don't hesitate to let me know. Reward: the bittersweet feeling of knowing you did your best.... Alignment: good and neutral ---------------------------------------------------------------------- Mines ---------------------------------------------------------------------- Name: Broken machinery Quest Giver: Darton Repeatable: no Task: get the families ore breaker back from the goblin thief. Solution/Hints: Follow your map to the orange dot, dispose of the goblin, take the item, return. Reward: gold, random magic item Alignment: Any --Northeast wasteland-- Name: Help the Shepard Quest Giver: Gisko Repeatable: no Task: Cure the sheep of the shepard that have been transformed into wyvern by hitting them. Solution/Hints: Follow the orange marks at the edge of your map to the wyvern and hit them until they return to sheep......who in their right mind would choose sheep over wyvern as pets? But I guess they just got all the fluffiness on their site. Return to Gisko after you �cured� all of them. Reward: gold Alignment: good/neutral ---------------------------------------------------------------------- Name: Sheep for the shaman Quest Giver: Uldin, the evil shaman himself Repeatable: endlessly Task: Bring sheep to the shaman so he can turn them into wyvern. Solution/Hints: This one is like the quest with the thieves and honestly don't bother with this one. The pay is bad the sheep don't follow you for long and tend to get beating up by the monsters around. Reward: gold, sadly enough no wyvern army for you is to be gained here... Alignment: neutral/evil ----------------------------------------------------------------------- Southern outlands ----------------------------------------------------------------------- Name: The Lost child Quest Giver: Anna Repeatable: ? I guess not. Task: Find Valen. Solution/Hints: I am unable to find him, anyone can help out? Reward: ? gold, exp, random magic item Alignment: Any ---------------------------------------------------------------------- Dream River, nice name for a goblin infested wasteland ---------------------------------------------------------------------- Name: The great shaman Quest Giver: Ukh or Johnny Repeatable: no Task: Free Ukh the shaman. Solution/Hints: Prepare for battle then talk to Ukh and free him. When you enter you will see that Johnny is marked green for being a quest relevant character. This will cease once you take care of Ukh since Johnny only gives a hint towards Ukhs quest. Reward: Whatever is dropped, which is usually nothing extraordinary in my case. Alignment: Any ---------------------------------------------------------------------- Name: The goblin recruits Quest Giver: Blade master the goblin major Repeatable: yes Task: Catch the recruits. Solution/Hints: They must stay unharmed so clear a relatively big area around the blade master from mosnters. I really didn't know that goblin recruits are being treated so motherly, it kinda warms my heart. As for a strategy use the same you used for Mary Ardens kids. Reward: gold, 2 skill points for completing the fifth level. Alignment: Any ---------------------------------------------------------------------- Name: Bridge: Stop the goblins Quest Giver: Gerres the bridge guard Repeatable: yes Task: Don't let the goblins cross the bridge. Solution/Hints: Demon web and Petrus Gate will make this quest a breeze. Place them right in front of the bridge. I just hope their not the goblins we recruited earlier. Reward: gold, experience and 2 spell points for completing the level with ten goblins. Alignment: good/neutral ---------------------------------------------------------------------- Name: Bridge: Stop the men Quest Giver: Zakhulukhun Repeatable: yes Task: stop the guards from crossing the bridge. Solution/Hints: Its the same quest as the above now your just on the goblins side. If you are neutral and want some extra fun do those quests at the same time and pit the opposing sides in the center of the bridge via a demons web. Unfortunately they wont engage each other in combat but that would be awesome. Reward: gold, experience and 2 spell points for completing the level with ten guards. Alignment: neutral/evil ---------------------------------------------------------------------- Name: Captive Goblins Quest Giver: Roger Repeatable: yes Task: Protect the captives by defeating all the attackers. Solution/Hints: The attackers always come from the same direction in my case south east. Remember that and prepare something tasty for them or play save and guard the goblins with Petrus Gate. As long as one survives were good. Reward:gold, exp and 1 stat point at the fifth completion Alignment: Any ---------------------------------------------------------------------- Name: The tomb snake Quest Giver: Bark the head miner Repeatable: no Task: defeat the giant snake near the graveyard Solution/Hints: prepare for battle and follow the orange mark on the map. Reward: Gold, jacks madu Alignment: Any ---------------------------------------------------------------------- Far Culvert ---------------------------------------------------------------------- Name: The lost schedule Quest Giver: Item that drops from a special mob in the far culvert Repeatable:no Task: bring the schedule to Magnus Solution/Hints: everything has been said but how did it came here? Are the goblins studying the schedules to invade the school during history lesson while everybody is asleep? Well we'll never really know since we crossed their plans. Reward: Exp, gold, random magic item Alignment: Any ---------------------------------------------------------------------- 9.2 Side quests Act II [Sidqu2] ---------------------------------------------------------------------- ---------------------------------------------------------------------- Diamond forest Outland ---------------------------------------------------------------------- Name: Fire termite eggs Quest Giver: Fador the egg collector Repeatable: endlessly Task: Defeat fire termites Solution/Hints: Don't bother. Reward: Gold Alignment: Any ---------------------------------------------------------------------- Road to Veronish ---------------------------------------------------------------------- Name: Vampire Hunt Quest Giver: Lance Henrickson, the vampire slayer Repeatable: Yes Task: Wait til its dark. Then go to the X marked spot on the map and put the vampire lord and his minions to eternal rest. Solution/Hints: I suggest not to wait till its dark but to keep an eye out for the daytime while doing the other quests around here and cleaning the map of monsters. Reward: Some exp and 3 spell points! Alignment: Any ---------------------------------------------------------------------- Name: Escaped Prisoner Quest Giver: Mareck, Jacob and Jan Repeatable: No Task: Find the wanted subject. Solution/Hints: You can search all you want and never find any escapee. What you will come across is a giant beef eating rabbit instead. Defeat it and it ill drop a smugglers skull the poor guy seems to had some curious similarities to a carrot or bad karma. Take the skull to any of the guards. Reward: Exp, gold and a random magic item Alignment: Any ---------------------------------------------------------------------- Veronish ---------------------------------------------------------------------- Name: Smugglers fate Quest Giver: Jan Salo Repeatable: yes Task: Deliver the package from Jan Salo to Lando without being knocked out by the pursuers. Those two make me think about gazing into the starry night sky and think about some hairy thing. Solution/Hints: Speed is all you need and perhaps some lightning defensive. Reward: gold, exp and 3 skill points after round five Alignment: Every (why good?) ---------------------------------------------------------------------- Name: Smugglers in town Quest Giver: Shorty Yoshi Repeatable: Yes Task: Don't let the smugglers reach the profiteer and collect their dropped goods. Solution/Hints: Always stay somewhat close to the profiteer. The smugglers spawn in waves and make a habit of spawning near the profiteer when you go out far to approach them yourself. Reward: gold, exp and 3 spell points (I got this during the first round, try to get all the smuggler goods. Alignment: good/ neutral ---------------------------------------------------------------------- Name: The Hunt Quest Giver: Capri Repeatable: endlessly Task: Hunt for the demanded totems. Solution/Hints: Pretty self explanatory. Don't bother though keep the totems to yourself for alchemists. Reward: Gold Alignment: Every ---------------------------------------------------------------------- Diamond forest valley of rain ---------------------------------------------------------------------- Name: Smugglers Quest Giver:Thomas Repeatable: yes Task: Hunt down the smugglers and collect proof. Solution/Hints: Don't bother. Reward: Gold Alignment: Every ---------------------------------------------------------------------- Lake Village ---------------------------------------------------------------------- Name: Guarding the cows Quest Giver: Santiago, the cowherd Repeatable:yes Task: Protect the cows. Solution/Hints:Typical protect Quest. Use petrus gate or demons web. Reward: Gold (where does a cowherd gets this kind of money?), exp and 1 stat point for repeated doing, I think it was 5 times. Alignment: Every ---------------------------------------------------------------------- Name: The old Woman's goose Quest Giver: Akkna Kebnekaiser Repeatable:yes Task: Catch all the goose. Solution/Hints: The goose are hard to click on because of their size. Press down left alt to highlight their names and zoom in with the camera. Otherwise its pretty much the same as the other catch quest so far but the goose doesn't seem to care much about running away once their caught what a relief. Reward: gold, exp and 3 skill points upon the sixth completion if I am not mistaken. Alignment: Every ---------------------------------------------------------------------- Lovebondageden ---------------------------------------------------------------------- Name: The youth of the love bondage den Quest Giver: Blue Fox, the regular Repeatable: no Task: Hit him. Solution/Hints: Do as he wish. See for yourself. If he is still standing contact me immediately. Reward: malicious fun? Alignment: Every ---------------------------------------------------------------------- Road to Desiato ---------------------------------------------------------------------- Name: Island Robber Quest Giver: Roamer Repeatable: no Task: Defeat all the bandits and their leader Solution/Hints: Phew they are numerous but that's all alright. Rat trap or demon web are effective. Reward: Exp, gold and a random magic item Alignment: Every ---------------------------------------------------------------------- Diamond forest: Beggars Valley ---------------------------------------------------------------------- Name: Beef eating rabbits: feed the family Quest Giver: Marcus Repeatable: kinda Task: Kill the beef eater rabbits. Solution/hints: Don't bother. Reward: around 80 gold....and a bad conscience. Alignment: Every Name: Kill the beef eating rabbits Quest Giver: Repeatable: no Task: Hit the Beefeater rabbits til they drop the bird meat but don't kill them. Solution/hints: It shouldn't be a problem not to finish them of since their pretty though. Its better to go without summoned friends. Reward: around 40gold....a somewhat better conscience. Alignment: Every ---------------------------------------------------------------------- Desiato ---------------------------------------------------------------------- Name: Lost key Quest Giver: Dominic Repeatable: no? Task: Find the lost key in the Diamond forest pasture. Solution/hints: I am unable to complete this one. The key is nowhere in the pasture. On the beggars valley map appears a green X mark in one building but I am unable to find anything extraordinary around there. Please let me know if you know something. Reward: ?, probably gold, exp and a random magic item Alignment: Every ---------------------------------------------------------------------- Diamond forest backwoods ---------------------------------------------------------------------- Name: Vermin Quest Giver: John, the peasant Repeatable:no Task: Get rid of the giant vermin. Solution/hints: Follow the orange marks on the map, hit the big guys and return. Reward: Exp, random magic item Alignment: Every ---------------------------------------------------------------------- Diamond forest Ruins ---------------------------------------------------------------------- Name: Rare coins Quest Giver: Yashek <<old Alexander>> Repeatable: yes Task: Collect rare coins dropped by the looters around. Solution/hints: Well the only problem could be bringing down the looters. Deal a lot damage to them fast. Try to prevent them from porting by stunning or preferably flashing them. The looter respawn every time you reenter the map, so have fun with farming a bit if you feel like it. Reward: Gold Alignment: Every ---------------------------------------------------------------------- 9.3 Side quests Act III [Sidqu3] ---------------------------------------------------------------------- ---------------------------------------------------------------------- Plains ---------------------------------------------------------------------- Name: Quest Giver: Abu-da-deraht Repeatable:no Task: Dispose of the vermin that eats his root Solution/Hints: They tend to flee from you. Use flash or earthquake to make short work of them. Reward: Oak juice Alignment: Every ---------------------------------------------------------------------- Nueva Vegas ---------------------------------------------------------------------- Name: Bones for Builders Quest Giver: Har ibn'Nadan Repeatable: no Task: Collect ten white bones. Solution/Hints: I recommend doing this when you need to collect the ten animal bones for the main quest anyway or don't bother at all. Reward: nothing...that's not much anything else?...sorry but no. Alignment: Every ---------------------------------------------------------------------- Cite de la mar ---------------------------------------------------------------------- Name: Dogs Quest Giver:Volka Repeatable:yes Task: Catch the dogs Solution/Hints: Do the usual, they wont run away. Use flash. Reward: gold, exp and 4 skill points upon the fifth completion Alignment: Every ---------------------------------------------------------------------- Port of cite de la mar ---------------------------------------------------------------------- Name: The rat Hunter Quest Giver: Juga Repeatable: endlessly Task: Kill rats and bring proof. Solution/Hints: Don't bother and let those cute rats be. Reward: little gold Alignment: every -- Name: Linka and the Witch Quest Giver: Karlek Repeatable: no Task: Rescue Linka from Baba jaga. Solution/Hints: Go to the North-westcoast . Prepare for battle and talk to the witch. She will constantly summon her lovely flying pets. It really looks kinda cool. Apart from that she shouldn't give you too much trouble. After the fight talk to Linka. She will ask you to take her back to her mommy. The brave little girl will immediately start running towards the edge of the map. Try to escort her but honestly shes so fast that monsters have trouble seeing her coming. When Liunka reached the edge of the map you'll get a message that shes safe. Now go back to Julie for your reward. Reward: Exp, gold and a random magic item. Alignment: good and neutral ---------------------------------------------------------------------- North-west-plain ---------------------------------------------------------------------- Name: Demon gooswan Attack Quest Giver: Seadarts-al-fau Repeatable: Yes Task: kill the gooswans before they harm to many villagers. Solution/Hints: Be offensive and use flash or earthquake, they aren't so tough. This quest will be available after you defeat the witch around here. Reward: gold,exp and 4 spellpoints for the fifth time Alignment: Every ---------------------------------------------------------------------- Name: Island of treasure Quest Giver: Mustafa Repeatable: yes.............. Task: Find the pirates treasure.... alias work your hands off on a force labor island. Solution/Hints: Never ever do this quest. Instead of finding treasure you will be doing monotone forced labor meaning carrying ore from one place to an other over and over again. Worse!, there is the possibility that the oven is located under water. This means,that you have no way to return to the world......and you can start the game over. If your curious do this quest once its kinda �fun� the first time. Its atmospheric really. Reward: -900 gold Alignment: Every ---------------------------------------------------------------------- Sunvalley ---------------------------------------------------------------------- Name: Senator of the dead city Quest Giver: Calypso Repeatable: no Task: Go to the dead city and put the target to rest. Solution/Hints: Simple enough. He shouldn't give you a hard time. Reward: Exp, gold and the Anti-rat-guitar have fun with it but keep an eye on that abysmal durability. Alignment: Every ---------------------------------------------------------------------- Name: Ardashir's sheep Quest Giver: Ardashir, the shepard Repeatable: yes Task: Protect the sheep Solution/Hints: This protection will be the most difficult. The enemies will come from all directions and you need to hold out a certain period of time. Be prepared. Use mass stun spells as well as Petrus Gate and summon all the help you can, try to turn some of the undead to be your allies. The giant bloodsucker are undead too so feel free to make them your little pets. Calypso also will be coming along if chances are right. The sheep are particular frail, if they are poisoned or plagued you need to heal them somehow (I recommend Watersphere and holy touch) or else its as good as over but as long as one makes it your good. Reward: Gold, exp and 4 Skill points and probably a massive amount of dropped stuff. Alignment: Every ---------------------------------------------------------------------- Cliff belt ---------------------------------------------------------------------- Name: Pirate Captain Quest Giver: Pirate Repeatable: no Task: Get your hands on a pirate's sword and deliver it to the skeletons. Solution/Hints: Check the weapon selling merchants inventories and you will find one soon. You can talk about this with general Battista in Neuva Vegas just for some nice conversation. Reward: You will be captain of the new formed undead pirates and set out to battle Davy Jones. Once your back you will get some gold and a magical item. Alignment: Every ---------------------------------------------------------------------- Westcoast ---------------------------------------------------------------------- Name: The landowner's gifts Quest Giver: Repeatable: yes Task: Escort the slave to the unholy church. Solution/Hints: This quest is something else. Basically you have to protect but this time a moving person. The distance is pretty short and the slave can take on or the other hit. Once she reaches the church go inside too and lock it up behind you with Petrus Gate or demons web. Till you reach that point try to mass stun the approaching enemies with earthquake since flash will stun her too. Also cast angel sandals on her to speed her up. Reward: gold, exp and 4 spellpoints upon the fifth completion Alignment: neutral/evil ---------------------------------------------------------------------- Desert outlands ---------------------------------------------------------------------- Name: Support Kinetuz Quest Giver: Kinetuz Repeatable: no Task: Slay the giant coyote and bring his pelt to Kinetuz. Solution/Hints: An orange dot on the map shows you the way. Reward: Exp Alignment: Every ---------------------------------------------------------------------- Name: Support Sarkas Quest Giver: Sarkas Repeatable: no Task: Find the Egg of the Solution/Hints: Search the map for coffins, then destroy the same and bring the egg from within to Sarkas. Reward:Exp, gold and a random magic item Alignment: Every ---------------------------------------------------------------------- Name: Request of the gypsy mother Quest Giver: Sahrbanumadar, the gypsy mother Repeatable: no Task: Get the wild horses to the stables Solution/Hints: The horses are fragile be careful. You need to bring at least two. Reward: Alignment: Every ---------------------------------------------------------------------- Kzuco ---------------------------------------------------------------------- Name:Turtle Soup Quest Giver: Montoku Repeatable: yes... Task: Seems like a harmless catch quest at the first glance. Solution/Hints: Be warned that this quest could easily cost you a part of your sanity. That said lets get into detail what makes this quest the most nerve wreaking in the game. Is is the speed of the turtles or the way they sometimes run away as soon as you turn your back to them? No. Then maybe that's because you actually have to travel a comparable great distance to another character to deliver them? That's part of it but its not the core of it. Then it must be their skill to find invisible obstacles and get stuck into them helplessly, which they mastered almost to perfection. Ding, ding, ding, ding that is correct! So far I could find a way to dependable stop this from happening so if you come across the same problem I cant be much of a help. If you are patient, stubborn and greedy for stat points all the same you might have a chance though. Reward: gold, probably 1 stat point..... I'll pass this one time. Alignment: Every ---------------------------------------------------------------------- Name: The dark relic Quest Giver: Unholy clergyman in Kzuco Repeatable: no Task: Get the dark relic back from Baba jaga, the witch on the Northweast-plain Solution/Hints: Make your way to her freaky house. Prepare for battle then talk to her. Don't go for her directly or you'll get hurt. Instead go for her summoned swans. Try to stay clear in the head while she chants her never ending battle quotes, that's the real battle here. Reward: Exp, gold and a random magic item Alignment: evil �--------------------------------------------------------------------- Name:The gypsy King Quest Giver: Uma Kohoto Repeatable: no Task: Assassinate the gypsy leader in the Desert Backlands Solution/Hints: Go for him straight. He is marked on the map. I made the mistake to not take care of him first but to try the other gypsy quests. When I returned he was nowhere to be found. Reward: I guess exp, gold and a magic item. Alignment: evil ---------------------------------------------------------------------- 9.4 Side Quests Act IV [Sidqu4] ---------------------------------------------------------------------- Name: Meat for the hungry Samurai Quest Giver: Kamzai, the Samurai Repeatable: Endlessly Task: Get some turkey meat and deliver it. Solution/Hints: You can hunt down normal turkey or attack the turkey queen. Before you take the turkey queen on make sure your very well prepared for battle as she is quiet the unexpectedly tough opponent. Reward: Gold, a refreshing battle with a Subboss Alignment: Every ---------------------------------------------------------------------- Name: Revenge for the turkey queen Quest Giver: Turkey Queen Repeatable: no Task: Kiss the cook or kill the cook your choice but only one will complete the quest. Don't forget to take the dropped knife to the queen. Solution/Hints: Do as she asks its pretty straight. Reward: gold, 2 spell points Alignment: Evil ---------------------------------------------------------------------- Name: Ikebana Quest Giver: Simmu, the gardener Repeatable: yes Task: Harvest the flowers from the inside of the monsters belly's. Solution/Hints:Follow the orange dot found outside Arlington. Reward: ? Alignment: Every ---------------------------------------------------------------------- Name: Man by the river Quest Giver: Sakana Repeatable: no Task: Get a scroll Sandals of Angels for him. Solution/Hints: that's all there is to it I recommend getting one in act III were there are many scroll selling people around. Reward: random magic item Alignment: Every ---------------------------------------------------------------------- Ingsoc ---------------------------------------------------------------------- Name: Assassin Quest Giver: Ninja of the Bushido clan Repeatable: yes Task: Assassinate the victim without being killed yourself. Solution/Hints: Well to be honest I refuse to do this quest. I can see some reason in freeing the world of propagandizing so called holy clergymen, but simply butchering townspeople without any sense is just the thing I will not do. If you think its worth it, your on your own this time. Reward: I guess gold and after completing it five times 5 spell points. Alignment: Neutral/Evil ---------------------------------------------------------------------- Name: Bodyguard Quest Giver: Peaceful townsman Repeatable: yes Task: Save someone by striking first. Solution/Hints: Be fast otherwise this quest is quiet easy. Reward: gold,exp and 5 spell points for the fifth completion. Alignment: Good ---------------------------------------------------------------------- 9.5 Sidequests Act V [Sidqu5] ---------------------------------------------------------------------- ---------------------------------------------------------------------- Damned city ---------------------------------------------------------------------- Name: Skelleton Wedding Quest Giver: Eylembert Repeatable: no Task: Play messenger of love for two undead who cant express their feelings well. Solution/Hints: Its all very straight. Try to by a cheap battle scythe. I once bought one for 27k... because I thought it was the only one. That is not necessary and wont brighten up the prospective bride. Reward: The good feeling to have made two people happy even in the dawning of a seemingly inevitable apocalypse......anything else? Nope not that I know. Alignment: Every ---------------------------------------------------------------------- Name: Dead city's treasure Quest Giver: The backthrowing space Repeatable: no Task: Find the place that throws you back if you try to enter. Solution/Hints: Tell Richard Rahl about it. He should be close. He will walk there and die a thunderous last death. Take the coin and the quest is over Reward: Gold, the good feeling of helping him to get rid of his boredom. Alignment: Every ---------------------------------------------------------------------- Name: Prisoners rescue Quest giver: Petruccio Repeatable: Yes Task: Free the goblin prisoners Solution/ Hints: In the center of the damned city there is a red altar like structure. In regular intervals demons will come here bringing captive goblins. Attack the demons to free them. Reward: Gold Alignment: Every ---------------------------------------------------------------------- /////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////// ---------------------------------------------------------------------- 10. Rune Words [Rnwds] ---------------------------------------------------------------------- I am not the sole creator of this great list. Most credit for it goes to EdtheAminal who organized this list and the forum community at the deep silver official site. I added some that were missing. ---------------------------------------------------------------------- Activity (Ac + Ti + On) = Increases levels of all masteries ---------------------------------------------------------------------- Adament = (Re+So+Lu+Ti+On) = Increases max life, chi and weight. ---------------------------------------------------------------------- Adept (Le+Ad+Er) = Increases intellect and light elemental level. ---------------------------------------------------------------------- Annihilation( Cr+Os+So+Ut) = Increases item loss after death and decreases the durability of the enemy�s armor. ---------------------------------------------------------------------- Apprenticeship (Se+Ek+Er) = Increases the levels of all skills. ---------------------------------------------------------------------- Autumn Rain (Ra+In) = Increases ice blast level. ---------------------------------------------------------------------- Bad Luck = (Yo + Ub + Ad) = Adds long lasting Blood damage, Increase blood resistance ---------------------------------------------------------------------- Blind Guardian (Gu+Ar+Di+An) = Increases all resistances. Increases life and chi regeneration. ---------------------------------------------------------------------- Black Spot(Pi + Ra + Te) = Knocks enemy weapon down Increase cold resists ---------------------------------------------------------------------- Catafalque (He+Ar+Se) = Increases the levels of summoning, bone spells ---------------------------------------------------------------------- Censer (Th+Ur+Ib+Le) = Adds a chance to cast "burn" on bash. Adds firedamage on bash. Attacker receives fire damage with every hit. ---------------------------------------------------------------------- Commitment (Fi+De+Li+Ty) = Increases beastmaster level. Increases summoning mastery level. ---------------------------------------------------------------------- Creature = (Be + As + Ty) = +1 Beastmaster lvl , Extra creature summon ---------------------------------------------------------------------- Crystal Teardrop = (Te + Ar) = Increase max chi ---------------------------------------------------------------------- Deputy (Le + Ga + Te) = Increases all characteristics. ---------------------------------------------------------------------- Destruction: (De + Mo + Li + Ti + On) = Adds physical damage. Increases the chance to inflict double damage. Knocks the enemy's weapon down. ---------------------------------------------------------------------- Elysium = (Pa + Ra + Di + Se) = Life and Chi regen rates up ---------------------------------------------------------------------- Emaciation (Be+Ri+Be+Ri) = Decreases all resistances. Steals a portion of the enemy's life and chi with every hit. ---------------------------------------------------------------------- Fall into oblivion(Ob+Li+Vi+On) = Adds chance to cast stun and slow on bash. ---------------------------------------------------------------------- Favorite (Mi+Ni+On) = Increases the levels of summoned creatures. ---------------------------------------------------------------------- Fire Coyote (Co+Yo+Te) = Increases physical resistance. Increases burn spell level ---------------------------------------------------------------------- Fire Sphere: (Fi + Re) = Adds fire damage. Increases fire resistance. ---------------------------------------------------------------------- Force of Cabbala (Ca+Ba+La) = Increases enchantment level and the levels of pentagram spells. ---------------------------------------------------------------------- Gambler (Th+Eg+Am+Er) = Adds chances to cast boulder,bones and lightning on bash. ---------------------------------------------------------------------- Great Stone (Mo+No+Li+Th) = Increases physical resistance and maximum life ---------------------------------------------------------------------- Griffin (Op+In+Ic+Us) = Increases speed. ---------------------------------------------------------------------- HeartofLilith (Li+Li+Th) = Steals a portion of the enemy's life with every hit ---------------------------------------------------------------------- Heat: (Ar + Do + Ur) = Increases levels of Fire spells. Adds a chance to cast Burn on Bash. Decreases cold resistance. ---------------------------------------------------------------------- Hubble-Bubble (Ho + Ok + Ah) = Increases the levels of Alchemy spells. Increases Transmute level. ---------------------------------------------------------------------- Idolater (Id+Ol) = Increases maximum chi. ---------------------------------------------------------------------- Improvement = (Re + Pa + Ir) = Repair level + 1 ---------------------------------------------------------------------- Indian Blue (In + Di + Go) = Increases levels of all masteries Increase "Dark Path" level ---------------------------------------------------------------------- Infinity (Et+Er+Ni+Ti) = Adds Indestructibility. ---------------------------------------------------------------------- Invisibility (Ca+Mo+Uf+La+Ge) = Increases the levels of blessing spells. Increases all resistances. Increases the chance for 2X damage. Decreases speed ---------------------------------------------------------------------- Ivory (Bo + Ne) = Increases levels of "Bone" spells ---------------------------------------------------------------------- Legendary Hero: (He + Ro) = Increases Strength. ---------------------------------------------------------------------- Marauder (Lo+Ot+Er) = Knocks the enemy's armor and weapon down. Decreases item loss after death. ---------------------------------------------------------------------- Marine Tale (Ma+Ri+Ne) = Increases the levels of water spells. ---------------------------------------------------------------------- Master of Keys = (Lo + Ck + Pi + Ck) = Crafting and Enchant levels + 1 ---------------------------------------------------------------------- Meteorite (Ir+On) = Increases crafting level. ---------------------------------------------------------------------- Moonlight (Mo+On) = Increases curse mastery level. ---------------------------------------------------------------------- Nemesis (Co+Me+Ba+Ck) = Adds long-lasting fire,cold,lightning and physical damage. ---------------------------------------------------------------------- Night Elf (Dr+Id+Er) = Adds blood damage. Increases blood resistance. ---------------------------------------------------------------------- Nostalgia = (Ho+Me) = Increases max life and chi regeneration. ---------------------------------------------------------------------- Palace of Eterninty (Pa+La+Ce) = Adds indestructibility. Decreases all characteristics. Increases darkness level. ---------------------------------------------------------------------- Parade of Planets (Pa+Ra+De) = Increases the levels of all masteries. ---------------------------------------------------------------------- Path of Shadows (Pa+Th) = Increases dark path level. ---------------------------------------------------------------------- Pendulum (Ro+Ck+Er) = Steals a portion of the enemy's chi with every hit. Attacker looses chi on bash. Decreases the durability of the enemy's armor. Decreases attacker's weapon durability. ---------------------------------------------------------------------- Prophecy (Fu + Tu + Re) = Increases all characteristics ---------------------------------------------------------------------- Rage (Fu+Ry) = Increases the chance to inflict double damage. ---------------------------------------------------------------------- Rage of the Boar = (Bo+Ar) = Increases strength ---------------------------------------------------------------------- Relic (Ra + Ri + Ty) = Increases "Enchantment" level ---------------------------------------------------------------------- Rekurokubi (Re+Cu+Ro+Cu+Bi) = Knocks the enemy's weapon down. Steals a portion of the enemy's life with every hit Adds hitpoints after each kill. Increases energy. ---------------------------------------------------------------------- Restoration (Re+Co+Ve+Ry) = Increases life and chi regeneration. ---------------------------------------------------------------------- Revolt (Re+Vo+Lu+Ti+On) = Adds experience with every use of magic. Increases the levels of blessing spells. ---------------------------------------------------------------------- Sacred Land (Sa+Cr+Ed) = Increases the levels of summoning spells. ---------------------------------------------------------------------- Safety (Ke + Ep + Er) = Adds exp on Bash, Decreases item loss after death ---------------------------------------------------------------------- Sail Boat (Bo+At) = Adds cold damage. ---------------------------------------------------------------------- Self Destruction (Ka+Mi+Ka+Ze) = Adds physical damage on bash. Attacker receives fire damage with every hit. ---------------------------------------------------------------------- Sin (Wi+Ck+Ed) = Increases the levels of curse spells. Adds a chance to cast vampire on bash. ---------------------------------------------------------------------- Smile of the Amazon (Am+Az+On) = Knocks the enemy's weapon down. ---------------------------------------------------------------------- Songbird (Ca+Na+Ry) = Increases speed. Adds lightning damage. ---------------------------------------------------------------------- Soul Gem (So+Ul) = Increases the levels of light spells. ---------------------------------------------------------------------- Soul of Obsidian = (Ob + Si + Di + An) = Adds radiation damage, Increase radiation resistance ---------------------------------------------------------------------- Spouse (Wi+Fe) = Increases repair and trading levels. ---------------------------------------------------------------------- Sunlight (Th+Es+Un) = Increases the levels of light spells. Adds radiation damage. Increases radiation resistance. ---------------------------------------------------------------------- Talisman (Am+Ul+Et) = Increases all resistances. ---------------------------------------------------------------------- Toxin (In + To + Xi + Ca + Ti + On) Increases the levels of Alchemy spells. Adds poison damage on Bash. Increases poison resistance. Adds a chance to cast Poison on Bash ---------------------------------------------------------------------- Two Jack (Ja+Ck) = Increases all resistances. ---------------------------------------------------------------------- Veil of death (Un+De+Ad) = Increases the levels of summoning spells. ---------------------------------------------------------------------- Venom = (Ac + Id) = Adds poison damage to weapon (from tutorial, forgot damage amount) ---------------------------------------------------------------------- Vine (Wi+Ck+Er) = Increases the levels of earth spells. ---------------------------------------------------------------------- Volcano (Mo+Un+Ta+In) = Increases the levels of earth spells. Increases maximum weight. ---------------------------------------------------------------------- Wild Rose (Ro+Se) = Increases maximum life. Adds physical damage on bash. ---------------------------------------------------------------------- Wine Dreams (Wi + Ne) = Increases maximum life ---------------------------------------------------------------------- Wish of Tiamat (Ti+Am+At) = Increases earth golem level. Increases summon demon level. ---------------------------------------------------------------------- Wisdom of the Dragon (Dr+Ag+On) = Increases all characteristics. Increases all resistances. ---------------------------------------------------------------------- ////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////// ---------------------------------------------------------------------- 11. Item Sets [Itmse] ---------------------------------------------------------------------- Credits for posting those at the deep Silver forum go to mstic, Gillsing, Arkose and Hyboric. All i did was ordering them alphabetically. Note that the effects of the sets start applying even if you don't have the completed set. The more parts of the set you wear the more significant the bonus will be. ---------------------------------------------------------------------- Black Knight ---------------------------------------------------------------------- Forbidding Shield Armor of Fallen Kings Boots of the Nightwolf Amulet of Authority Gauntlets of Death Alchemist's Earring ----------------------------- Steals life with every hit. Steals Chi with every hit. Chance to cast Slow on Bash Increases Curse spell levels. Adds up to 4 skulls when using Skull. ---------------------------------------------------------------------- Copper Boar ---------------------------------------------------------------------- Oak Scepter Shield of the Wild Boar Armor of Courage Boots of Endurance (need Strength 16) Amulet of the Wild Boar Gauntlets of Fertility Pearl Earring ----------------------------- Increases Crafting skill level. Increases Repair skill level. Increases Armor Mastery skill level. Increases maximum weight. Adds up to 2 tornados when using Tornado spell. ---------------------------------------------------------------------- Copper Tree ---------------------------------------------------------------------- Scepter of the Copper Tree Shield of Harmony Copper Plate Earring of Harmony ----------------------------- Increases all characteristics Increases all resistances Increases life regen ---------------------------------------------------------------------- Earth's Guardian ---------------------------------------------------------------------- Titan's Blade Guardian of Earth Armor of Mountains Amulet of Earth Gauntlets of the Plains ----------------------------- Chance to cast Boulder on Bash Increase physical resistance Increase Earth spell levels Adds up to 4 poison drops when casting Poison ---------------------------------------------------------------------- Forest Warrior ---------------------------------------------------------------------- Guardian Axe Ranger's Armor Forest Amulet Earring of the Forest Guardian ----------------------------- Increase life regen Decreases target armor durability on Bash Dislodges target weapon on Bash Increases all characteristics Adds up to 6 Twisters when Twister is cast ---------------------------------------------------------------------- Guardian of the Dragon Flame ---------------------------------------------------------------------- Scepter of the Dragon Flame Shield of the Dragon Slayer Dragon Scales Boots of the Dragon Slayer Amulet of Fiery Breath Dragon Claws ------------- Chance to cast Explosion on Bash Chance to cast Burn on Bash Adds delayed fire damage Decreases fire resistance Increases Fire spell levels ---------------------------------------------------------------------- Kingfisher ---------------------------------------------------------------------- Shield of the Lake Halcyon Helmet Armor of Weightlessness Boots of Weightlessness Amulet of Air Gauntlets of Accuracy --------------- Increases speed. Increases water spell levels. Adds a chance to cast ice blast on bash. Increases cold resistance. ---------------------------------------------------------------------- Mercenary ---------------------------------------------------------------------- Mercenary's Morning Star Trophy Armor Amulet of Fortune Bastard Gauntlets ----------------------------- Increases all characteristics. Increases the level of all skills. ---------------------------------------------------------------------- Mirror Deer ---------------------------------------------------------------------- Shield of reflection Helmet of the mirror penguin Mirror cuirass Amulet of the deer Mirror Gauntlets --------------- Increases maximum chi. Increases chi regeneration. Increases blessing spell levels. ---------------------------------------------------------------------- Rainbow Flame ---------------------------------------------------------------------- Rainbow Warrior (25 str req) Rainbow Mage (15 int req) Rainbow Guard (20 ene req) --------------- Adds up to 6 fireballs when using fireball spell. Increases fire mastery level. ---------------------------------------------------------------------- Red Dragon ---------------------------------------------------------------------- Dragon's Tooth Dragon's Shield Shadow of the Dragon Amulet of the Dragon Red Dragon Gauntlets --------------- Adds a chance to cast vampire on bash. Adds delayed blood damage. Increases blood spell levels. ---------------------------------------------------------------------- Sea Guardian ---------------------------------------------------------------------- Triton's Blade Pearl Armor Amulet of Water Tidal Guantlets ---------- Adds delayed cold damage Increases cold resistance Increases Water spell levels Adds up to 4 ice balls when using Ice Ball spell ---------------------------------------------------------------------- Silver Star ---------------------------------------------------------------------- Silver Star Helmet of Clarity Silver Boots Star Amulet ---------- Increases all resistances Increases all mastery levels Adds up to 2 spears when using Bone Spear spell ---------------------------------------------------------------------- Sun Guardian ---------------------------------------------------------------------- Heavy Elven Saber Shield of Light Guardian of the Sun Amulet of the Sun Shadow Gauntlets ---------- Adds radiation damage Increases radiation resistance Increases Blessing spell levels Adds up to 4 rays when using Ray of Light spell ---------------------------------------------------------------------- Unicorn ---------------------------------------------------------------------- Scepter of Reflection Helmet of Purity Armor of Luck Boots of Fate Amulet of the Unicorn Gauntlets of Freedom Earring of the Hummingbird ---------- Increases all resistances Increases poison resistance Chance to cast Lightning on Bash Adds a chance to cast Lightning on Bash Increases Light spells Adds up to 4 electric balls when using Ball Lightning spell ---------------------------------------------------------------------- Wanderer ---------------------------------------------------------------------- Warlock's Sword Vagabond's Boots Field Gauntlets --------------- Increases speed. Increases sandals of angel spell levels. Increases maximum weight. ---------------------------------------------------------------------- ////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////// ---------------------------------------------------------------------- 12.1 Alchemists Act I [alchmst1] ---------------------------------------------------------------------- ---------------------------------------------------------------------- Avon ---------------------------------------------------------------------- Name: Uriel Totems: 2 Wyvern, 1 Ancient wyvern Item: Scepter, Ice Dragon cost: 1000 ----------------------------------- Name: Raguel Totems: 2 goblin, 2 goblin scout, 2 goblin warrior, 1 goblin shaman Item: unique armor cost: 1000 ----------------------------------- Name: Michael Totems: 4 Giant Snake Item: Amulet, Serpants Fang cost: 1000 ----------------------------------- Name: Tsaksar Totems: 2 coyote, 2 Fire termite, 1 mad dog Item: unique amulet cost: 1000 ---------------------------------------------------------------------- Miners Village ---------------------------------------------------------------------- Name: Raphael Totems: 5 golbin Warrior Item: unique halberd cost: 1000 ---------------------------------------------------------------------- 12.2 Alchemists Act II [alchmst2] ---------------------------------------------------------------------- ---------------------------------------------------------------------- Veronish ---------------------------------------------------------------------- Name: Andrew Totems: 2 Bear, 3 Fox, 2 Beefeater Rabbit Item: Earring, Wolverine cost: 5000 ----------------------------------- Name: Jan Totems: 2 Harpy, 1 Gaint Hummingbird, 1 Parrot Dragon Item: Beast Trapper cost: 5000 ----------------------------------- Name: Janosh Totems: 2 goblin priestess, 2 goblin recruiter, 2 goblin woman, 2 goblin matron Item: Symbol of Mastery cost: 5000 ----------------------------------- Name: Josef Totems: 5 Amazon Headhunter Item: Stilleto, Mercy cost: 5000 ---------------------------------------------------------------------- Lake Village ---------------------------------------------------------------------- Name: Martin Totems: 3 Robber, 3 Bandit Item: Rogue King's attire cost: 5000 ---------------------------------------------------------------------- Desioato ---------------------------------------------------------------------- Name: Gaverton Totems: 1 Amazon Head HUnter, 2 Amazon, 3 Young Amazon Item: valkyrie's Tread cost: 10000 ---------------------------------------------------------------------- 12.3 Alchemists Act III [alchmst3] ---------------------------------------------------------------------- ---------------------------------------------------------------------- Nueva Vergas ---------------------------------------------------------------------- Name: Dasit Totems: 4 Tiamat Item: Gauntlets, Hands of the Tiamat cost: 10000 ----------------------------------- Name: Ahriman Totems: 4 Draconide, 3 Seeker , 2 Tiamat Item: Devil's seal cost: 10000 ----------------------------------- Name: Mokak Totems: 3 Skeleton, 3 Ancient Skeleton, 2 Skeleton Lord Item: Poleaxe, Gift of the Abyss cost: 10000 ---------------------------------------------------------------------- Cite de la Mar ---------------------------------------------------------------------- Name: Har Al-Marg Totems: 3 Death soldiers, 2 Death Priest, 3 Death Knight Item: Sword, Death Thorn cost: 10000 ----------------------------------- Name: Kakos Totems: 4 Zombie, 3 Enchanter Item: Hammer of the Soulles cost: 10000 ---------------------------------------------------------------------- Port of Cite de la Mar ---------------------------------------------------------------------- Name: Jangal Totems: 2 Gryllotulpa, 3 Forest Spirit Item: Earth Spirit cost: 10000 ----------------------------------- Name: Jazbshodan Totems: 5 Death Priest Item: Amulet, Absorbment cost: 10000 ----------------------------------- Name: Sard Totems: 3 Sea Devil, 3 Wrecker Item: Armor, Cold Steel cost: 10000 ---------------------------------------------------------------------- 12.4 Alchemists Act IV [alchmst4] ---------------------------------------------------------------------- ---------------------------------------------------------------------- Kingdom of Air Village of Ciel ---------------------------------------------------------------------- Name: Banshunrou Totems: 2 Brontosaber, 2 Morpheus Item: Shield, Phoenix cost: 15000 ---------------------------------------------------------------------- Arlington ---------------------------------------------------------------------- Name: Fumirou Totems: 2 Bloodsucker, 3 Gargoyle Item: Axe, Bloodsucker cost: 15000 ---------------------------------------------------------------------- Ingsoc ---------------------------------------------------------------------- Name: Jiazan Totems: 2 Garisen Clan, Shimizu Clan,2 Gaisen Clan,2 Yonaka Clan Item: Dagger, Ahon Et cost: 15000 ----------------------------------- Name: Nisuurou Totems: 2 Shousi Clan, 2 Yuugata Clan, 2 Kusotare Clan, 2 Kamimori Clan Item: Sword, Temae cost: 15000 ----------------------------------- Name: Takeshi Totems: 5 Ninja Item: Scepter, Kaginava cost: 15000 ---------------------------------------------------------------------- 12.5 Alchemists Act V [alchmst5] ---------------------------------------------------------------------- ---------------------------------------------------------------------- The damned city ---------------------------------------------------------------------- Name: Abraxas Totems: 5 Guardian of the Dragon seal Item: Sword, Dragon Slayer cost: 10 bottles hell's spirit ----------------------------------- Name: Agalia Totems: 5 Fury Item: Favorite of the Darkness cost: 10 bottles hell's spirit ----------------------------------- Name: Alocer Totems: 4 Infernal Flesh, Abyssmal Bloodhound Item: Salamandar cost: 10 bottles hell's spirit ----------------------------------- Name Ammit Totems: 5 Carrion Beast Item: Scepter, Roar of thunder cost: 10 bottles hell's spirit ----------------------------------- Name: Apollyon 'Totems': Sapphire, Topaz, Emerald, Aquamarine, Garnet, Diamond Item: Staff, Draon's Wisdom cost: 20 bottles hell's spirit ////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////// ---------------------------------------------------------------------- 13. Magical Influence Morph [Magifc] ---------------------------------------------------------------------- All credit for the following list goes to Dimon101, who posted this on the Dawn of Magic Board on GameFAQs. Thanks for doing me the favor! The effects are listed according to standard up to down, left to right reading manner, so the corresponding Spell for Leech plate is Bone mastery and for Leech Horns its Bone Spirit, you get the idea. -------------------------------------- Bone -------------------------------------- Leech Plate - Physical resist +2, Fire resist -1 Leech Thorns - Hit Steals 2 Chi Leech Skull - +1 Intellect, Hit steals 2 life Leech Diadem - Summoned creatures level +1, Maximum life -5 Leech Blades - +1-5 blood damage on Bash, Attacker takes 2 physical damage on Bash Leech Tail - Poison resist +1, Lightning resist -1 Leech Wings - 1% chance to cast Bones level 1 on Bash Leech Horns - Blood resist +1, Cold resist -1 -------------------------------------- Water -------------------------------------- Triton's Shell - Cold resist +1, Fire resist -1 Triton's Fins - Maximum Chi +10, Maximum life -5 Triton's Head - +1 Intellect, Speed -3% Triton's Thorn - 1% chance to cast Ice Blast level 1 on Bash Triton's Claws - Adds 2 cold damage over 2 sec., Attacker takes 2 physical damage on Bash Triton's Tail - Hit steals 2 Chi, Chance for double damage -1% Triton's Pincers - Dislodges enemy's armor on Bash 1%, Item loss after death +2% Triton's Comb - Armor Mastery skill level +1 -------------------------------------- Blood -------------------------------------- Butcher's Plate - Physical resistance +2, Poison resistance -1. Butcher's Thorns - Weapon Mastery skill +1, Cold resistance -1. Butcher's Thirst - 1% chance to cast vampire on bash, fire resistance -1. Butcher's Protection - Blood resistance +1, Chi regeneration -1. Butcher's Utensil - Dislodges enemy's armor on bash 1%. Butcher's Shackles - Adds 2 blood damage over 2 seconds, Attacker takes 1 poison damage on bash. Butcher's Pickets - Chance for double damage +1%, Light resistance -1. Butcher's Horns - +1 Strength, 1% chi stolen per hit. -------------------------------------- Earth -------------------------------------- Druid's Caftan - Maximum life +10, Maximum Chi -5 Druid's Sprouts - Item loss after death -1%, Maximum weight -3 Druid's Turban - Life regen +1, Chi regen -1 Druid's Token - 1% chance to cast Boulder level 1 on Bash, Summoned creatures level -1 Druid's Hands - +3 life after each kill, Attacker loses 1 Chi when casting Druid's Raiment - +1 Energy, Speed -3% Druid's Branches - All resistances +1, Fire resistance -1 Druid's Roots - 1% chance to cast Stun level 1 on Bash -------------------------------------- Blessing -------------------------------------- Patrician's Body - Radiation resist +1, Blood resist -1 Patrician's Symbol - +1 to Energy, +1 to Intellect Patrician's Gaze - Enchantment skill level +1 Patrician's Diadem - Lightning Resist +1, Poison Resist -1 Patrician's Bracers - +1-5 lightning damage on Bash, Summoned creatures level -1 Patrician's Raiment - Life regen +1, Speed -3% Patrician's Wings - Max life +10, Max Chi -5 Patrician's Comb - Item loss after death -2%, Chance for double damage -1% -------------------------------------- Air -------------------------------------- Titan's Armor - Lightning resist +1, Physical resist -2 Titan's Spaulders - Maximum Chi +10, Maximum life -5 Titan's Mask - 1% chance to cast Lightning level 1 on Bash Titan's Comb - +1-5 lightning damage on Bash, Attacker loses 1 Chi on Bash Titan's Protection - Lightning resist +1 Titan's Cape - Speed +3%, Maximum weight -3 Titan's Wings - Dark Path skill level +1 Titan's Feathers - 1% chance ti cast Twister level 1 on Bash -------------------------------------- Summoning -------------------------------------- Undead Plate - Physical resistance +2,Lightning resistance -1 Undead Spikes - Dislodges enemy's armor on Bash 1% Undead Skin - Chi regeneration +1, Attacker loses 1 Chi when casting Undead Token - Summoned creatures' level +1 Undead Claws - Decreases enemy's armor durability by 1 on Bash ,Summoned creatures' level +1 Undead Parasite - +1-6 physical damage on Bashing, Attacker takes 2 physical damage on Bash Undead Wings - Summoned creatures' level +1, Fire resistance -1 Undead Crown - Bash skill level +1, Attacker takes 1 lightning damage on Bash -------------------------------------- Light -------------------------------------- Saintly Heart - Maximum Chi +10, Maximum life -5 Saintly Attributes - +1 to all characteristics, All resistances -1 Saintly Visage - +1 Intellect, Max weight -3 Saintly Symbol - Chi regeneration +1 Saintly Hands - Hit Steals 2 Chi, Blood Resistance -1 Saintly Raimen - Radiation resist +1, Poison resist -1 Saintly Wings - Item loss after death -2%, Max weight -3 Saintly Embellishment - Adds 2 radiation damage over 2 sec -------------------------------------- Curses -------------------------------------- Death Knight's Soul - Maximum Chi +10, Maximum life -5 Death Knight's Spikes - Maximum weight +4, Speed -3% Death Knight's Mask - Fire resist +1, Lightning resist -1 Death Knight's Curse - 1% chance to cast Slow level 1 on Bash, Attacker loses 1 Chi on Bash Death Knight's Attributes - Armor Mastery skill level +1 Death Knight's Armor - Poison resist +1, Blood resist -1 Death Knight's Blades - Weapon Mastery skill +1, Chi regen +1 Death Knight's Crown - +1 Strength, Maximum Chi -5 Alchemy -------------------------------------- Reptile Parasite - +1-5 poison damage on Bash, Attacker takes 1 poison damage on Bash Reptile Thorns - Enchantment skill level +1 Reptile Skin - Poison resist +1, Cold resist -1 Reptile Tentacles - +1 Energy, Maximum Chi -5 Reptile Pincers - Chance for double damage +1% Reptile Paws - Life regen +1, Attacker loses 1 Chi when casting Reptile Wings - Speed +3% Reptile Blades - 1% chance to cast Poison level 1 on Bash, Poison resist +1 -------------------------------------- Pentagram -------------------------------------- Chimera's Torso - All resist +1, Life regen -1 Chimera's Thorns - Blood resist +1, Cold resist -1 Chimera's Face - +1 Energy, All resistance -1 Chimera's Horn - Poison resist +1, Lightning resist -1 Chimera's Claws - Adds 2 poison damage over 2 sec Chimera's Tail - Life regen +1, Chi regen -1 Chimera's Sting - Maximum life +10 Chimera's Fury - Radiation resist +1, Fire resist -1 -------------------------------------- Fire -------------------------------------- Demon Body - Fire Resist +1, Cold Resist -1 Demon Thorns - 1% chance to cast Explosion level 1 on Bash Demon Head - Chance for double damage +1% Demon Horn - 1% chance to cast Burn level 1 on Bash Demon Pincers - +1-5 fire damage on Bash, Attacker takes 1 fire damage on Bash Demon Tail - Dislodges enemy's weapon on Bash 1% Demon Wings - Decreases enemy's armor durability by on Bash, Attacker loses 1 Chi on Bash Demon Comb - +1-4 fire damage ////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////// ------------------------------------------------------------------------ 14. Version history [Verhi] ------------------------------------------------------------------------ Version 1.o - Completed the walkthrough Version 1.1 - Minor changes in the introduction and disclaimer. ()----------------------------------------------------------------------() 15. Credits [crdts] ()----------------------------------------------------------------------() Biggest thanks to the developers of Sky Fallen for daring to create something out of the ordinary! Thanks to Edtheanimal from the Deep Silver Forum for organizing the rune Words and everyone there helping to create it. Thanks to mstic, Gillsing, Arkose and Hyboric at the Deep Silver Forum for allowing me to create the present item set list. Thanks to Dimon101 for the magical influence morph information. Thanks to everyone keeping GameFAQs up and alive! And of cause thank you for reading this walkthrough and hopefully liking it! ()------------------------------------------------------------------------()