____ _ ____ _ ___ | _ \ __ _ _ __| | __/ ___|| |_ __ _ _ __ / _ \ _ __ ___ | | | |/ _` | '__| |/ /\___ \| __/ _` | '__| | | | | '_ \ / _ \ | |_| | (_| | | | < ___) | || (_| | | | |_| | | | | __/ |____/ \__,_|_| |_|\_\|____/ \__\__,_|_| \___/|_| |_|\___| Author: Warfreak Version: 0.3 Date Started: 2/11/07 ------------------------------------------------------------------------------ Table of Contents [1] Introduction [1.01] Introduction [1.02] Version History [2] The Universe [2.01] The Races [2.02] Flying Around [3] The Story [3.01] Training [3.02] The Lost Artifact [3.03] Jack's Whereabouts [3.04] The End of the Aponi Gang [3.05] Information on Forrester [3.06] Abduction of Eona [3.07] Ramirez's Assignments [3.08] Kabro's Hideout [3.09] The Hunt for Zarkov [3.10] Researching Research Stations [3.11] Captain Hornblower [3.12] Helping Jiju [3.13] Cloaked Thul Cruiser [3.14] Contacting Robert [3.15] The Hunt for Jack Forrester [3.16] Flak Mission 2 [3.17] Doctor Zarkov's List [3.18] Jow'hal and Jow'son [3.19] Encounters with the Thul [3.20] The S'kaa System [3.21] The Mothership [4] Side Missions [4.01] Fighting the Elu Gang [4.02] Pirates of the Occupied Ta System [4.03] The Council President's Daughter [4.04] The Raptor Espionage Satellites [4.05] How to Fire an Empire Boss [4.06] Protect the Terran Cruiser Keoma IV [4.07] Ramirez's Fight against the Gunrunners [4.08] Boosting Economy in Zhusomol [4.09] Embargo in Zareck [4.10] Escort for a Convoy [4.11] The Mynock Empire Strikes Back [4.12] Raptor Zealots [4.13] Under Siege by Fanatics [4.14] Support for Terran Cruiser [4.15] Raid on Pirate Cruiser [4.16] Protect the Akshat II [4.17] Two Terrans in Hive B52 [4.18] Molin System Under Siege [4.19] Liquid Explosives [4.20] N.O.M.A.D. [4.21] Fight against Rebel Cruiser [4.22] Lunacy onboard the Niatuin [4.23] Mandroids [4.24] The Ascarong Gang [5] Weapons [5.01] The Weapons [5.02] Plasma Weapons [6] Equipment [6.01] Ship Equipment [7] Trading [7.01] Trading [8] Classes [8.01] Classes [9] Missions [9.01] Random Missions [A] Contact Information [B] Webmaster Information [C] Credits [D] Sites FAQ is on [E] Copyright ------------------------------------------------------------------------------ [1.01] Introduction Welcome to my 26th guide, about Darkstar One. It was proclaimed as the next Freelancer, due to Digital Anvil disbanding and Microsoft holding the rights to produce it. This guide follows the journey of Kayron Jarvis, out on a quest to avenge his father's death. Through a bunch of twists and turns, he turns out, just like Edison Trent did, to save the universe from an enemy more powerful than a human's hubris. Let us begin. ------------------------------------------------------------------------------ [1.02] Version History Version 0.1 [2/11/07] Guide Started. Chapter 2 is complete. One third of Chapter 3 is complete. Version 0.2 [4/11/07] ASCII added. Chapter 3 is continued. Version 0.3 [6/11/07] Chapter 3 and 4 finished. The guide is complete. Thank you for reading this guide. ------------------------------------------------------------------------------ [2.01] The Races There are 6 primary races that you will face in your travels all over the Universe. They are the Terran, the Mortok, the Raptor, the Oc'to, the Arrack and the Thul. Each race has their own way of piloting their ships and how they look. I will also provide a history of the races, based off the Ascaron information. --==The Terrans==-- The Terrans are the decendents of the modern day humans. They are based from Planet Earth from the Sol System in the Alpha Centauri system. They expanded peacefully, until it turned into war and conquest. Sooner or later, the Thuls, the followers of Samantha Thul, a leader in genetics, developed within Terran society and promptly, due to their views of genetic manipulation and nano technology, they were exiled. The exile of the Thuls led to wars with the other races, the Oc'to, Arrack, Mortok and Raptor. The Terrans were dragged into conflict, and the result of the war was not pretty. The empire of the Terrans was destroyed, withdrawing to their core system, and rebuilding the remains. To prevent another such war, the Terrans set diplomats to all races to prevent future ways, and the Galactic Union was formed. The Terrans appointed one of their own as the first leader of the GU, forcing races to join or face military force, which they did not have. Since the creation of the GU, the Thul have been expelled due to their research and improvements. It is agreed that the GU prevented wars between the races, but when it collapses, all chaos will break loose. The Terran clusters are Lalande, Barnard, Alpha Centauri and Sirius. They are your basic fighters, with horrible looking ships, using lasers and missiles. --==The Mortok==-- A more fleshy humonoid in appearance, the Mortok are a warlike race. They are based from Mor, the home planet for all Mortok. A planet of extremes, where one side is raging with blistering heat, the other in freezing oblivion. The Mortoks claim their God, Xoron, deliberately did this in order to test them. The citizens of both sides fought one another over the Twilight, a fertile area, with a tolerable climate between the two zones. The two groups divided into clans, sharing technology. Whilst the sides were busy fighting one another, they established a code of honour, detailing how to deal with enemies and friends. Soon, they encountered other races, the Raptor and the Arrack. They immediately attack these races, and soon discovered that their clans could not defeat the Raptor. Even though the Raptor was hapless, the Mortok was even more so, outnumbered and outgunned. The Raptors defeated the Mortok, taking control of Mor, enslaving the Mortok. 50 years passed until a charismatic mine worker, Avarro, united the opposed clans and expelled the Raptor. However, the united clans was a brittle alliance, and it was not before long that secretive pacts were made. 15 years after the expulsion of the Raptor, Avarro was assassinated in the Twilight Zone. This sparked a civil war, until the threat of the Thul forced the clans into a Council of the Clans and allied with the Arrack. The Terran and the Oc'to blocked trade with the Thul, but smuggling was rife. It wasn't until a Mortok patrol uncovered a Terran cruiser carrying illegal goods till the deception was discovered. This was the beginning of the Great War. They supported the GU at the war's end, devastated. Even today, the Mortok Government is a brittle alliance of clans, and assassinations and disputes are common, more important than external threats. Their warlike behaviour has seen many Mortok leave Mor, becoming mercenaries and pirates. High in demand, their loyalty belongs to their employer. However, when war breaks out, all will have undying loyalty to Mor. They command the Grotok, Pertok, Klatok and Stromok clusters. Their ships are capable of reverse thrust. They are a proud race, facing you one on one, and will normally use turret weapons, typically, railguns, against you. --==The Raptor==-- Many years ago, on a prehistoric continent, there were 5 intelligent species evident. The species are a lizard species, a monkey species, similar to humans, 2 forms of marine life and 1 form of birds. Over the years, the encounters between the species were peaceful, until disputes arose between the lizards and the monkeys. Fights over land developed until the lizards made the monkeys extinct. These lizards promptly called themselves the Raptor. They discovered all the other races, and at first, they tried to extinct them using force, until they discovered they were heavily outnumbered. The other species had no intention to take control and the Raptor struck a deal to have sovereignty over the land whilst the other species continued with their business. This co-existance between the races still exist to this day. The Raptor are a religious bunch, with observations indicating that there are over 2000 deities (Gods) and over 800 different religions. There will be several thousands of movements within these religions, which means a whole lot of religious groups. Every day, there will be some religious ritual or procession. Because of their religion, their clusters are unstable due to religion. Governments cannot act as they cannot find a majority, and this leads to opposing parties attacking each other. This jungle of religions means an united decision will be hard to make. They were the last to join the GU, and not all Raptors agreed. Despite this, they live by their system as no Raptor will be able to united all the religions. The Raptor are concentrated in 5 clusters, Raptor - Alpha, Raptor - Nova, Raptor - Gamma, Raptor - Delta and Raptor - Epsilon. They pilot one of the fastest ships. They will use missiles against you as well as the fact they are armed with weapons that specifically target your shield and a rapid fire rocket launcher. --==The Oc'to==-- The Oc'to are essentially the octopus people. Unlike the other races, they knew nothing of war before they advanced into space. This is because their home planet offered plenty of food and resources and the Oc'to concentrated on research. They evolved over millions of years, developing philosophy and technology on materials on their planet. They were reluctant to venture into space and with good reason as their first encounter with an alien race, the Mortok, led to the destruction of their research vessel. The Mortoks were waging war with the Raptor, meanwhile, the Oc'to discussed war, diplomacy, areas that previously was unknown. This ended when a Terran freighter contacted them. It was a peaceful affair, and the Oc'to decided to venture to space again. Although intellectually superior, they were naive, copying others and falling for scams. Thus, they became one of the reasons of the Great War. Because the Terran had an embargo against the Thul, they followed suit, and followed when the Terrans began to smuggle arms to the Thul. They gained knowledge of war from the Great War, no longer different to the other races. The Oc'to attack head on, using drones, automated weapon platforms against you. They are annoying, and a combined force will be a threat. They are fierce fighters and they reside in the Sion'nack, Madramon and Gab'har clusters. --==The Arrack==-- The Arrack are insects originating from an arid, desert planet. The water was deep below ground, and the Arrack dug their hives near water. They formed Houses, massive family clans. There was also a caste system, with a King or Queen as absolute leader. There were no laws, it was the law of the caste whilst individuals were not important, survival of the House was the main goal. Due to the scarcity of water, they ventured into space, colonising planets with large water reserves. This eased conflicts between Houses over water and even agreed to join the GU. However, they dislike space travel, an evil breaking the caste system. This has led to new social structures on colonised planets. Those on the Home Planet regard the Arracks in space as outsiders, breaking loose of the caste system. However, they are still grateful of the sacrifice they have made to ensure survival of the House. Once one truly witnesses these Arrack pilots, they will realise the true side of the warriors. The Arrack originate from 5 different clusters, Hive - AC3, Hive - B52, Hive - CU7, Hive - DC and Hive - ET9. Their fighters have the ability to fold space, allowing teleportation over short distances, which will cut their engines for a short while. --==The Thul==-- A Thul is essentially a human, but twice as arrogant. The Thul were originally a political and ideological movement with the Terran clusters. They were, to start, scientists under the leadership of physician Dr. Samantha Thul, and wanted legalisation of genetic experiments and cybernetic implants. With an objective of a perfect human, the prospect of a two class society loomed on the horizon. The Governments denied the request, revoking the permission certificates of many scientists, denying them the ability to work. Dr Thul went into hiding. She hid in the desert, continuing the illegal experiments whilst a public front argued for legalisation of such activities. The movement grew, with many non-scientists joining the quest for a perfect human. The tension grew. The tension broke when Dr Thul, by now, 80 years old, emerged after three decades of hiding. Her research, was her body. Her body was the image of a thirty year old, bending steel pipes and beating chessmasters in several moves. This caused the Terrans to fall into disarray. Soon, many scientists confessed to having nano implants while others confessed of illegal experiments. Athletes, engineers and workers began to fear for their jobs and the Terran Government was forced to act as a two class state began to emerge. They issued an emergency decree, banning all genetic experiments, cybernetic implants and cloning. They carrying implants were arrested. Dr Thul sought a compromise, to exile herself and her supports. Reluctantly, the Terran Government agreed, helping to fund ships along with the supporters. With a few million Terrans, they moved to a remote, designated part of the universe. Contary to what the Terrans desired, they quickly colonised many worlds due to their advanced technology. Their vast empire greatly concerned the other races, all watching in worry. The Mortok were the most terrified and sought an alliance with the Terran, Oc'to, Raptor and Arrack. The alliance to push the enemy back failed when the Terran and Oc'to were caught smuggling weapons to the Thul. This started the Great War. They avoided the warfare of the Great War, instead, protecting their empire and supplying weapons to everyone. After the war, they avoided joining the GU initially, view the others as inferior. They ignored the requests to stop genetic experiments, and thus, kicked out of the GU. Not regreting their isolation, they strive for perfection. The Thuls have the best looking ships and can cloak. However, this does not stop the engine trails from showing behing them, allowing you to target them. They are hiding in two clusters, the Communa and Hyma clusters. ------------------------------------------------------------------------------ [2.02] Flying Around The universe is a pretty big place. When you are flying around, you should notice that you can reach anything, no matter how far away it is. While most should be within 20u, some might even be 150 to 200u away. No matter how far away, anything can be reached. Like Freelancer, you might progress with the missions ahead in order to unlock new systems to fly to. In fact, I'll make a lot of Freelancer comments, so you should play that game as well. Well the story at least. You have the option of becoming a mercenary, a trader, whatever you wish. The Darkstar One is yours to do with what you will. And please, read the entire walkthrough, they will contain a lot of hints. ------------------------------------------------------------------------------ [3.01] Training You start off as Kayron Jarvis, the new owner of a strange battleship, the Darkstar One. Robert Altair, the leader of a security company and a friend of your father, who passed away, hands over the Darkstar One to you. This occurs after a cutscene, which will later be revealed. The cause of your father's death? A weapon malfunction, caused by one Jack Forrester. You will now hunt him down, swearing for revenge. Anyway, head to the Terminal and take up the tutorial missions. If you already are familar with the game, take the third one. Anyway, lets start with the first one. Training Mission 1 is the Basics. This will teach you how to pilot and fly the ship around. You will also have some basic shooting practice until two pirates turn up to ruin the fun. You will be introduced to the Bounty System. For every Pirate you destroy, you will receive a bounty, based upon your ship's level. The more experienced the pirate is, the higher your level, the more credits you will make. Then, dock with the Trade Station, contact the Trade Station and request permission to dock. Training Mission 2 is Advanced Combat. This will force you to learn how to fight a pirate effectively. You will face 2 waves of 3 pirates. My tips of fighting Pirates. First of all, you will need to be familar with reverse thrust, that is, moving backwards. This is the S key. You see, the ship is quick and fast to turn, but fighters are faster. To fight them, you will need to reverse thrust, and move your mouse to follow them. Because you are at a slower speed, you will turn faster, allowing you to target them easier. My second tip is to strafe and roll. Strafe keys are A and D, and this is important is you are going head to head with Pirates as strafing will cause their shots to miss you. Meanwhile, your strafing will not severely hamper your targeting of their ship. Roll is also important. When you are heavily outnumber with ships on your tail, the roll is important and it will spin your ship around. Because your ship is not a circle, rolling will spin it around. Unless the pirate is aiming at your engines, rolling will cause their shots to miss you. After that, head to the Trade Station and take up Training Mission 3, picking up cargo. All you have to do is to be with 0.1u of the container, slow down your ship either by reverse thrusting or cutting your engines, and send the drone to pick up the cargo. When you are carrying cargo, your ship will be slower and have a slower turn speed. Not good in combat. Therefore, as you will learn, you should drop cargo to fight. After this mission is complete, Arim the instructor wants you to go to the Hu system. ------------------------------------------------------------------------------ [3.02] The Lost Artifact Once you arrive at the Hu system, Arim will beckon you to an asteroid. Head there and follow his instructions to fly within the asteroid to recover an artifact there. Use your target list (T) to target the artifact. Once you fly through the maze and reclaim the artifact, then escape, you will have to upgrade your ship. There are three different areas that you can upgrade. The Hull allows you to increase the base hit points of your ship. This is important if you are planning to battle a lot. This also will remove your interia from cargo as well as allow you to wield turrets. The Wings basically allow you to carry more weapons. It also allows you to increase the speed of your ship. The Engine basically increases the base speed of your ship. It will also determine the amount of equipment slots that you are allowed to carry. During your upgrade, you can also upgrade your Plasma weapons. This will be your support power for most of the game, and it will have its own section later to determine how you should use these points. Beware, there are only 20 upgrades available in the game, but there are 30 possible upgrades to choose from. Therefore, upgrade wisely. Also, beyond Level 5 of any upgrade, Hull, Wing or Engine, you will receive bonuses for further upgrades. Keep that in mind. Anyway, upgrade the part that you wish. Arim will request that you meet Robert in Pencah. Hyperjump to that system and dock with the Trade Station. ------------------------------------------------------------------------------ [3.03] Jack's Whereabouts Before you can do anything, Robert will contact you to get a better Hyper Drive system, because if you want to catch Jack (not Sparrow), you will need to jump some significant distances. Anyway, you should purchase a 3LY Drive from the trade station under equipment. If you don't have the money, do some missions at the terminal, or escort some freighters around. Once you have the 3LY Drive, head to the trade station in Pencah and watch the cutscene with Robert. Altair wants you to jump towards the Barnard cluster to Anomi. You need to meet with an informant called La'zaar. On your way, you should collect the artifacts in any system with it. These are symbolised with a little green artifact next to the star. You should do that in between missions. Anyway, head to the Trade Station in the Anomi system. He admits that Jack shot through, but he is no longer here. All hope is lost. Until a strange lady, by the name of Eona, comes along and offers her help. She wants to find Jack Forrester as well, but for what reason? All is revealed later. She has a contact, Delano, in the Sol System and wants a lift. You will need to jump to Yankwalla where 4 Hunters will engage you. It seems that Eona's "boring" problems aren't so boring after all. Anyway, Jump to the Alpha Centauri cluster and move towards the Sol System, collecting artifacts as you go along. Dock with the Trade Station in the Sol System and talk with Delano. He also admits that Jack shot through, and is in the Mortok System. You don't have the key to the system, but he does and will be willing to part with the key if you do some pirate hunting with him. You have no choice but to destroy a pirate gang. ------------------------------------------------------------------------------ [3.04] The End of the Aponi Gang Well, off to destroy a pirate gang. You need to hyperjump and Delano will ask you to help take out a pirate patrol. There are only 2 ships, and that hardly constitutes a gang. There must be more. Delano confirms this, and asks to head to the nearby Shipwreck. Well, well, well, what do you know, there is a pirate gang after all. Hiding inside a shipwreck isn't exactly the best living quarters though. Anyway, you will need to act quick to knock out the 6 pirates. After those suckers are destroyed by you and Delano, you will face 2 bodyguards. These are harder to kill, with better weapons and more health. Once one is down, the boss will come in. The Aponi boss is hard to take down, with a lot of shields and health as well as packing some firepower. Once the boss is down, he will drop a special container. Use your drones to dock with the container and it will contain a secret service weapon. Delano will also drop a similar weapon and provide you with the key to the Mortok Cluster. These Special Containers are like your Cargo containers, however, they dock with your ship, and the drone is available for use after docking. This destruction of the Aponi gang will lead you to find some Secret Service weapons. These are only dropped twice in the story, and the rest by Pirate Gang bosses. To find if there are any pirate gangs in the system, you need to go to the Trade Station terminal and look at the news. Sometimes, it will list the name of the gang and where their hideout system is. Their hideout in the system will be one of three places. A shipwreck, a pirate hideout, or an anomaly. When you approach these in a system with a Pirate Gang, when you approach 2u, they will pop out and fight you. It is the same deal with the Aponi gang battle. There will be a group of fighters or base Pirates to fight you. They normally come in groups of 6 or more. After the Pirates are down, the Bodyguards come along to fight you. There are generally 2 to 3. With only one bodyguard to go, the Gang Boss will come and fight you. He is hard to defeat, and one you do beat him, he will drop a special container. The next thing that Delano alert you to is System liberation. System Liberation is to free a system of pirates, who control the system. These systems will have a skull next to the star on the navigation map. Most of the time, you will need to complete a side mission to access that system. To liberate a system, you have to destroy all the pirates. They normally come in 3 waves of 4 pirates. You have to be quick to avoid being heavily outnumbered. Once the system is liberated, you will get a bunch of credits and an artifact. So, keep an eye on the news whenever you go to a terminal in a new cluster. ------------------------------------------------------------------------------ [3.05] Information on Forrester You now have access to the Mortok Clusters with Delano's key. You will need to head to the Mandedulce system, but collect the artifacts along the way to power up your ship and defeat all the pirates possible. Anyway, head to the Research Station in the Mandedulce System. The station will refuse to allow you do dock when you contact them. Oh well, bummer. Well, guess what, out of nowhere appears some Thul drones. You will need to travel a fair distance from the station to intercept, and use your Afterburners to get their quicker. Unlike your standard ship, these drones are different. They have health and shields, but are weak because there are only 5 of them. Target and destroy. More waves will be coming and you will need to quickly intercept them as they approach station. The station has no turrets to assist you, so you are on your own. This should not be hard to do, they are weak after all. After you have destroyed them, the Station Commander wishes to speak with you, after all, you did save their lives. He will admit that Jack was onboard the station, on the behalf of one Doctor Zarkov, talking to some researchers before leaving, probably into Raptor space. Well, well, Eona comes to the rescue again. She knows a Raptor in the Biarnar system. Anyway, buy the new 4LY Drive if you haven't already and jump into the next Mortok cluster. Pick up the artifacts, smash some Pirates and head to the Biarnar Trade Station. Watch the cutscene. As Kayron trys to fight several men at once, he is no match for a stun baton. He wakes up, Eona is gone. Something to do with those "boring" problems no doubt. ------------------------------------------------------------------------------ [3.06] Abduction of Eona Well, your co-pilot is gone and so are your leads. Leave the Trade Station and you will receive a message from Ramirez. He is probably one of those kidnappers. In order for him to release Eona, he wants you to do a job for him. You will need to teleport to the Rulote system. Once there, you will need to speak with Vimaro, one of the assistants in the case. Take to him, ask him some questions, until Kabro, Ramirez's partner turns up. Anyway, your job is simple, take down a freighter, steal the loot and escape. Anyway, wait for the freight to come from hyperjump. You will need to take down the escorts first because they can post a risk to your shields. After the Hunters are down, attack the cargo freighter, and keep shooting him until he drops the cargo, which are, on closer inspection, drugs. However, Kabro will kill the pilot, for no reason. Do not kill the pilot yourself. Anyway, Kabro will come over and thank you, and send you to the Cabracoy system to meet with Ramirez over Eona. You should head their now. Dock with the trade station and meet with Ramirez. ------------------------------------------------------------------------------ [3.07] Ramirez's Assignments Ramirez will state that he cannot release Eona, she owes him too much money. Some questions, if she had so much money, how did she spend it? Anyway, he will say that if you want Eona, you will have to perform 3 tasks for him to forget about the debt. Sounds easy enough. First, you should by a Jammer to block out scans. Your first task is to meet a cargo ship. However, Ramirez will need you to scan a satellite to find the location and ID of the required ship. After you leave the trade station, you will need to move towards the satellite and scan it. You can scan it using the Port Scanner you are given when you are told to, which is about 0.2u away from the Satellite. Scan it, and head to the meeting place. Once there, you will have to meet with the smugglers. You will have no idea what is going on, so transmit the code and ID to the freighter, who will give you the cargo. Dock with the cargo and the police will zoom onto you. You will need to afterburn to 4.0u away from hostile ships before you can jump to the Alsavia system. Now, this is why you need a Jammer. There is a heightened police presense because they know someone is smuggling goods. You need to go to the trade station, and you either approach from the side, or straight through. Either way, hope for the best that the police do not scan your ship or scans and fails. Dock manually and speak with the contact. Your third task happens to be the most painful of the tasks. You will receive another container of smuggled goods and need to jump to Lorbeisua to deliver such smuggled goods. There is a system in between Alsavia and your target because your hyperjump drive doesn't have the range. Once you get there, Hunters will appear and attack you. Drop the cargo and defeat them. This Black Company is rather dangerous. Anyway, defeat the Hunters, dock with the cargo and hyperjump to the Lorbeisua system. You will need to approach the Manorciras freighter and give them the cargo. Approach them and about 0.5v away from them, ditch the cargo and let them pick it up. Follow the freighter and soon, 2 wave of Hunters will come along and attack you. You will need to wipe them out before they can destroy the freighter. Now, all you have to do is to follow the cargo ship around and around. Once it is safe, you and Ramirez will use the codes stored on the Satellite scanned earlier and use them to locate the cargo ships, packed with explosives, which are on route to attack the hideout and you will need to take them out obviously. Move your ship closer to the Warp Gate and wait for those little cargo ships to turn up. Don't worry, they will and will have a 3 ship escort. Take out the escorts first and then concentrate your fire on the freighter. Boom! You will need to repeat this because there are in total, 3 explosive freighters. What a poor effort on the behalf of the Black Company. Anyway, you will need to jump back to the Cabracoy system to talk with Ramirez. It isn't good news at all. Like a Mortok, Ramirez is honourable and keeps his words, but his partner Kabro isn't. He plans to use Eona as leverage to force Kayron to do his bidding. You will need to engage Kabro to get Eona back. This isn't going to be east at all. ------------------------------------------------------------------------------ [3.08] Kabro's Hideout Go find some credits for a new Hyperdrive System. Finish this and hyperjump your way to the Mostorga system. Head towards Ramirez and help him defeat 2 waves of 5 enemy fighters sent by Kabro. Fly towards the planet and this will be your first, of several, non-space flights. You are going to have to fly slowly because you don't want to be damaging your ship by crashing into things. Be careful and use your radar often. Use to spot turrets and enemy fighters. Shoot them quickly before they can counter attack. Eventually, you are going to have to disable the shield generator on the planet. That sounds easy enough. Anyway, once that is destroyed, you will be sent back into space. Fly towards Kabro and kill him and his men. This shouldn't be too hard. Get Eona back and everything will be ok. Not yet. You have to fly to the Kosrod system and dock with the Research Station. There, you will meet Mitri. ------------------------------------------------------------------------------ [3.09] The Hunt for Zarkov Of course, in this world, people will only help others if you help them. Of course, Mitri wants you to help him out. This happens to be a smuggling mission. Not real nice. Anyway, you will need some upgraded Jammers to prevent the police having a clear shot on your cargo. Head towards Mitri's ship, Voskovska and pick up the cargo of Schnapps. You have to head towards the Nizbin system. Drop the cargo and destroy the Hunters sent out to get you. Reclaim your cargo and head towards the militia men. Give them your cargo and then you will receive your objective to fly to the Vidal system. Once you are there, you are to go to the Sverkoj's cruiser. Get the necessary data and fly toward the back of the Trade Station. There you will see several hunters preparing to beat up Mitri. Not good. Quickly fly back to the Kosrod system and help Mitri destroy the Hunters attacking him. Speak to Mitri, how will give you a special container. Pick it up and dock once more with the Research Station. You know get a cutscene and with that, you have to head to several Research Stations in the Raptor and Oc'to clusters in the search for Jack and Zarkov. Anyway, lets start by hunting down the Research Stations. ------------------------------------------------------------------------------ [3.10] Researching Research Stations Head to the Sakaterin system and you will need to head to the Research Station there. The Thul drones have already attacked the station and to prevent any further attacks, they want a plasma resonator for the data that you need. This is not good so far. Fly to the Twekono system and you will have to speak to a person called Mando. Again, in this universe, your lead wants you to help him so he can help you. No charity in this universe is there? Anyway, he wants you to scan the cargo ships belonging to one Basilus. Anyway, fly towards the cargo ships and scan them at a distance about 1u away. Now that you know where they jump after scanning both of them, we can fly there. Jump to the Schel system. Fly towards the waypoint designated and you will have to destroy everything there, the fighters, hunters and the containers. Yet, your job is not finished yet. Jump to the Bogozan system and fly into the ice field. Fly until the cargo ship is within your range. You are going to have to destroy everything here as well, including a military satellite that isn't too friendly with you. Off we go again after that session of wanton destruction, and we are going to have to face Basilius, as well as his 4 bodyguards. Once you have wiped him off the face of the universe, you are going to have to fly back to Mando and talk to him. He sends you to the Chernomen. Around here, there are 3 shipwrecks that you will have to search. You are going to have to look around and you will find that it will be in the third wreck. Scan all the wrecks till you find the one, and once you find it, pick up the resonator. Hyperjump all the way back to the Sakaterin system and drop the container about 0.5u away from the Research Container. In return for your services, the Station will transmit the data that you want Now, we have to go to the second station. This will be the Toscha Research Station located in the Goronezh system. You are going to have to rescue the hapless Raptor, Nicolai, from 3 waves of pirates sent by Bronis, the powerful gunrunner. If he is so powerful, how are you able to defeat them so easily? Anyway, once you have wiped out the fighters, you can dock on the Research Station. Nicolai is the security officer of the station and because you save his sorry ass, he will hand over the data that you need. The third station is in the Permanja, and well, the Raptor won't hand it over unless you help them out. They seem to have a problem with a gunrunner, a traitor called Bronis. The same one as before. Anyway, contact the cruiser Bogatir in the Permanja system and offer them your help to kill Bronis. You have to fly into the planet, which will be your second non-space flying mission. Fly into the weapons factory, and drop your speed to about 20% of max because it will be tight in here. There are a lot of turrets in here, so be careful. Basically, anything that so much as to moves, shoot it, there are no friendlies in here. What you need to do is to deactivate the four generators powering the base. This is not an easy task. Head through the corridor, head into the left room, and then keep heading right. You will be able to find the generator here. Shoot the arms of the generator until it is deactivated. Basically, head back to the main room and head through the recently unlocked doors. Be careful, because on your way to the second generator, one of the rooms will have a lock that will lock you in if you won't reach the end in 50 seconds. This isn't easy because there are turrets point at you all the time. Basically, you are going to have to save, shoot all the mines in the way and afterburn your way past the turrets. You are going to have to continue blowing up all the generators until you can blow up the main generator. Once that is done, you are finished and get the data that you need. That is the third piece of the puzzle. The last piece of the puzzle will be in the Kil'ore system onboard Muighal Research Station. Your good friend Nicolai says that the Research station will provide you data if you take pictures of anomalies. There are three systems with anomalies that Muighai wants photos of. Lets head to the Abria'chan system first. Head towards the anomaly, and to take a photo of it, you will need to approach the anomoly and about 1u away from the anomaly, you will need to use the Scanner. Do this to this one. You don't want to be taking too much time for one reason, the anomaly will eat your shields and that isn't a good sign. Hyperjump to the Ken'ore system and fly to the anomaly. You need to keep your guard up because once you approach the anomaly, several pirates will come up and decide to attack you. Not good. Blast them and quickly take the photo and hyperjump to the Tezutiak system. Take the last photo that you need and fly back to Muighal Research Station. Now, you are going to have to face your first Flak Mission. This is not as hard as people think. You will need to watch your energy for your turret however. There will be several waves of Thul drones. Wait and keep an eye on your radar. Normally, when they appear, they will appear as one shade of red. Once that colour changes, shoot the drones. This is because, once they change colour, they are within range of the turret. You have to be accurate so you don't waste the energy of the Flak turret. Now that everything is ready, you will need to meet a Terran by the name of Captain Hornblower in the Ach'air system. ------------------------------------------------------------------------------ [3.11] Captain Hornblower Once you are in the Ach'air system, you will meet Captain Hornblower. You will have to help him out against several pirates who decide to tax a road that seems to be in space. Destroy them firm and proper. Now, you will have to once more upgrade your HyperDrive. Once you have, jump to the Lynch'at system and meet the Captain, lurking in the system. When you are ready, you will have to fly to the Pachaung system. You will have to cover him on the way to the meeting point with some smugglers. Once the containers are activated however, you are forced to hyperjump to the same system, but in another area. This is like the New York Jump Hole in Freelancer, which forced you to jump to somewhere in the system. Anyway, you will have to fight a bunch of pirates. Whatever you do, make sure that you keep Hornblower's health and shield as high as possible. Destroy their base and pick up the secret weapon. Hyperjump to the Tinmaung system and fly to the Mahandra asteroid where we will meet Jiju, an Arrack. While you are en route, you are going to have to engage multiple Thul drones that have emerged from Hyperjump and are attacking the Asteroid. You will really need to punch the afterburners in order to defeat the drones before they dock on the asteroid, which means you lose. Destroy all the drones and make sure you prevent them from landing. Once you are done, land on the Asteroid. Jiju believes that the Thul attack was because of the crystals that are mined in the asteroid. The Thul are really interested and because of their constant attacks, Jiju believes there is a base nearby and is forced to transport the crystals with Arrack cruisers. Because of a possible nearby base, the Arrack have deployed satellites to scan, but they have malfunctions and you will have to fix the up, with Hornblower. Once you are ready, fly with Hornblower to the first satellite in the Tinmaung system, where you are. Scan it at a range of 0.6u away and that will be the first on done. Jump to the next system, the Sinkwe system and you will be attacked by 5 pirates, wanting some loot. You will have to destroy them all and again, you want to keep Hornblower's health and shields as high as you possible can. While you are fighting with pirates, Thul drones decide to turn up and destroy the satellite. Luckily, Hornblower has some spares and installs a new one. Watch him while he deploys this satellite. Now, fly to Guangbwe and you need to install the late satellite. However, there are Thul drones there and you will have to destroy them. They seem to target Hornblower, and this is why I wanted you to keep the health as high as possible. Destroy the drones and watch as he deploys the last satellite. Once that is done, you will need to head back to the Tinmaung system and talk to Jiju, who has a mission for you, when you are ready. ------------------------------------------------------------------------------ [3.12] Helping Jiju Jiju has loaded a cruiser full of those special crystals that are found in the asteroid. Because of the recent Thul attacks, and the fact that the cruiser will need protection, he sends you as an escort ship. Anyway, you are going to have to escort it to the Haiken system. Jump to the system and watch the ship you are meant to be escorting being blown apart by a Thul cruiser. Before you can damage him, to a large extent, he will hyperjump away. He isn't going to shoot back though, you are too insignificant for him. You can't do anything else here, you can only head back to Jiju to report the news. Jiju will note that he has used the satellites and has spotted the Thul cruiser in the Kajudeng system. Hornblower will accompany you to the system. Once you get into the system, you will need to select a system that you can hyperjump to. You'll need this later. You will have to scan the co-ordinates to find the cruiser. The second set of co-ordinates will have some hostile ships that you have to cut down. Once you get to the right set of co-ordinates, out comes the massive Thul cruiser in all his glory and destroy Hornblower's ship with ease. Remember the co-ordinates I told you to place on your Nav Map? Well, this is the part that you hyperjump away to safety. You don't stand a chance against the cruiser now. Fly back to Jiju and he will tell you that the Arrack have developed a cloak scanner. All this news about cloaking doesn't seem right. After all, since when did cloaking ships in Freelancer bode well? Anyway, Jiju will tell you that Oc'to pirates have stolen the scanner and you will need to play fetch. You will now have to fly to the Achand'unie system and talk to an Oc'to by the name of Tan'ale. You will need to convince him (lines 2 and 1) and he will point to two pirate gangs that could have stolen the scanner. The X'Snider Hips and the Raz'Koyr Bulls. The Bulls will be the ones that have the scanner so chase after them. Jump to the Sc'atwert system and you will need to use your target list to look for a container. That is the one you want. Anyway, fly closer and a little scene should show that the Oc'to military hired the pirates to steal the scanner off the Arrack for themselves, and since the military don't want links with pirates, they will try to kill them. Well, just let them fight it out till there aren't a lot left, fly in, kill the rest of them still alive, pick up the container and fly back to Jiju. Let the Oc'to fight amongst themselves and you mop up the rest. Sounds like a good plan any day. ------------------------------------------------------------------------------ [3.13] Cloaked Thul Cruiser Well, Jiju will give you the scanner to detect the cruiser in the Kajudeng system. Don't bother with the fighters, they will get call in reinforcements when destroyed. Concentrate your fire on the cloaking device and destroy the device. Now, the cruiser has no where to hide, time for revenge. Remember what Tobias said in Freelancer about Gunships? Well, lets apply that here. To fight a cruiser, you should target the engines of the ship. Why? Because there are not a lot of guns there to oppose you. Whenever your shields are nearly gone, you should retreat from enemy fire, more 1u away to recharge the shields, and fight back. You are going to have to fly sorties against that cruiser until the cruiser is no more. Destroy the remaining Thul fighters and you will get a message to contact Robert. There is one strange thing about this fight. There were no Thul drones. You would think that the Thul will use drones instead of their own pilots. This is very strange indeed. Anyway, head to Tiamaung and dock with the Trade Station and contact Robert. ------------------------------------------------------------------------------ [3.14] Contacting Robert Well, Robert has news for you. He has "discovered" Jack in the Metojang system. Wow, thats great news. However, watch the cutscene a bit more and at the end. There is someone standing behind him. There is something more to this now, and somehow, Robert is involved. ------------------------------------------------------------------------------ [3.15] The Hunt for Jack Forrester Leave the trade station and fly to the Metojang system. Something is not right at all. This system is completely destroyed. Look at the piles of scrap around you. Fly to the Trade Station Wreck. Ok, there is something really not right with this system. Fly to the Wreck of the Trade Station and look who greets you, Thul drones. You are going to have to fight them and defeat them. Then, someone unexpected comes down and helps you. Jack Forrester comes along and helps you defeat the Thul drones. You want him to be alive at the end of the battle for some information. After the battle, you will talk to him. You will need to meet him in the Segin system. ------------------------------------------------------------------------------ [3.16] Flak Mission 2 You are going to have to save the research station from the attacking Thul drones. You have to destroy them before they can land on the station. This isn't going to be easy considering the amount of Thul drones there are. Destroy, and dock. Well, lets just say that this session with Jack is very informative and explains a lot of things. For those who want to find out themselves, skip the next couple of paragraphs. *SPOILER ALERT* *SPOILET ALERT* *SPOILER ALERT* Well, Eona reveals her reason for find Jack. She is his girlfriend. Well, that explains why she was so eager to find Jack. Obviously Kayron is not too pleased about this discovery at all, and he appears that way when you leave. Also, Jack reveals that it was not him who sabotaged your father's ship. That leaves only two people with access to the weapons, your father, and Robert. The was the one who killed your father, and Jack was framed for it. He went into hiding while Robert tried to silence his only opposition, Jack. *END SPOILER ALERT* *END SPOILER ALERT* *END SPOILER ALERT* Anyway, after those shocking discoveries, you will need to commandeer the turret and prevent those Thul drones from destroying the station. You will need to wait like the last Flak Mission. Wait till they turn red on the minimap and fire like crazy. Well, not like crazy because you will need to conserve the energy to fire at other targets. This is a dual turret, so you can destroy two drones in a single shot. You are seriously going to need some serious practice if you cannot do it the first time. The best advice I can give the to wait on the minimap till the drone appears from light red to red. Once red, fire on the drone. You will either need to destroy them all or wait till the mission ends. This will take about one minute. This is hard and even I just won with the smallest amount of health left. ------------------------------------------------------------------------------ [3.17] Doctor Zarkov's List Once you have survived the Thul onslaught, Zarkov will approach you and say that he needs some materials for his research. He needs about 15 tons of Anerminium crystals and some high quality Quamstream isotopes. If you haven't already, you will need to have an Ore Harvester to harvest the crystals. Once you have the Ore Harvester, you can fly to the Yama system and look for some close asteroids. Destroy the pieces of rock and keep destroying them till they release an item that you can collect. Dock with it like it was a container and head back to Sagen. Approach the research station and drop the container. After that is done, you will need to fly to the Beinn system for the isotopes. In this system, you will need to speak with one Professor Hun'han. He had the isotopes but some pirates were nice enough to steal them off him and he is quite annoyed. Rightly so anyway. He says that if you get the isotopes back and kill the pirates, you get a container. Sounds fair. Anyway, fly to the pirates and destroy all of them, as well as their hide out. Pick up one of the containers and fly back to Sagen. Deliver them to Zarkov. He tells you that the Thul intend to build a nanoflux shield with a very high power output. To find out the best place that the experiments can be held, you must find a geologist, Jow'hal. ------------------------------------------------------------------------------ [3.18] Jow'hal and Jow'son Fly to the Tom'atin system and head to the asteroid where Jow'hal is. There will be Thul drones attack the asteroid and you need to destroy them. When the fight is raging, a Thul cruiser and fighters show up. Oh no. Wait ... they are helping you destroy their drones? Destroy the drones and Nara, one of the pilots, will ask you to join her in the Clochtoll system after you are done with Jow'hal. However, he cannot help you because his son is mission. You will need to find his son, Jow'son in the Sona'chan system. Fly to the system and once you are there, you'll be greeted with the military. They will transmit a picture of Jow'son and the offer of a bounty. Anyway, forget that and move to the asteroid surround with Hunters. Contact the asteroid and Jow'son was involved with peace talks between the Oc'to and the Arrack, but the leader of the Oc'to forces, Admiral Kir'hal, has placed a bounty to disrupt the peace talks and to continue war. This sounds similar to your fights against the Thul and links with Robert. This constant warfare will be explained later. You are going to have to destroy the bounty hunters that surround the asteroid and you can dock if you need repairs. Jump to the Bin'dal system, passing through another one. Once you are in the first system, 4 Hunters will attack you. Destroy them and continue to Bin'dal. Once there, protect Jow'son until he docks with a Cruiser. Zarkov will talk to you that in the mean time, Jow'hal has come along. Nara has also given you the key to the Thul systems. Purchase a 9 LY Hyperdrive and head to Clachtoll, a Thul system. ------------------------------------------------------------------------------ [3.19] Encounters with the Thul Once there, you will see the Thul cruiser Eoghen II under attack, surrounded by about 15 Thul Drone lots. You are going to have to fight these drones and save the Eoghen II from destruction. Once they are destroyed, dock with the cruiser to find out what is going on here. *SPOILER ALERT* *SPOILER ALERT* *SPOILER ALERT* *SPOILER ALERT* You will now find out that the real enemy here is the S'kaa. They are an alien race, capable of telepathic powers with two purposes here in the galaxy. They hired key leaders, such as Robert Altair and Admiral Kir'hal, in the different races to maintain the hostilities and weaken each other until the S'kaa has a sizable force. Of course, this sounds like Freelancer where the Nomads infiltrated the colonies and started a great war in order to weaken them and invade. The second purpose is to attack and destroy research stations as well as Asteroid bases for enough resources to build a dimensional gate in the Permakin system in order to bring more reinforcements into the galaxy to invade and enslave mankind. Permakin, isn't that where your father was killed? *END SPOILER ALERT* *END SPOILER ALERT* *END SPOILER ALERT* *END SPOILER ALERT* You now need to find a key to the Permakin system at all costs. You will need to head to the surrounding systems near Permakin and search around. Your delightfully taken co-pilot Eona will have a contact on Archangelsk. Wait, isn't that in Russia? Anyway, head to the Archangelsk system and find the Kornis hideout. They will tell you that the key to the Permakin system can be found in the wreckage of a cruiser in the Kore system. Head to the Kore system and find the cruiser wreckage 2. Don't go to number 1, unless you want to be attacked by some nice pirates. Do your scanning from 0.7u away from the wreckage. Once you do however, some weapon platforms decide to become active and attack you. Use the wreck as defence and knock out the three platforms. Destroy the pirates that show up as well, so take them all out. Wait until you get the key and dock with the trade station for repairs. Now, we head to the Permakin system. ------------------------------------------------------------------------------ [3.20] The S'kaa System Jump into the system and, what the hell is that? That is the S'kaa mothership, the source of all this trouble in the galaxy. We surely cannot defeat that on our own, can we? The Thul will send in a cruiser to help. That is really going to help. You cannot destroy the dimension gate until you remove the Mothership. Surely we can defeat the Mothership, with the forces of all the fleets in the galaxy together. Also, your weapons are too weak to even damage the shields of the Mothership. While this is going on, we need to protect Nara while she is scanning the ship. What you need to do is to wipe out every S'kaa drone that appears. You should have had enough experience with wiping out these annoying drones. Eoghen II, the Thul Cruiser will come up and take the job of scanning the Mothership. You really don't need to protect him, you can only stop the amount of S'kaa drones being launched. Stay close to the ugly Mothership and wipe out everything that comes out of it. NB: You can land on the cruiser for repairs if you need them. All you can do now is to destroy the enemy ships and that is basically all you can do. You really cannot take fire for the Cruiser anyway, so attack the enemy whenever you can. Meanwhile, guess who is on the Mothership. Robert. He claims that they misled him that the were conquering the galaxy to make it a peaceful area. How is so stupid to fall for that? I mean, anyone who says that is easily lying through their teeth. Anyway, Robert decides to do a noble act, transmit the shield specifications to you. About time he did something useful, even if he is in pain. Anyway, time to fight is over, dock with Eoghen II and lets finish this bad ass ship. ------------------------------------------------------------------------------ [3.21] The Mothership The Thul scientists on board the Eoghen II have the ability to modify your plasma weapons to the point where they can penetrate the shield of the mothership. Anyway, we need the shield down to get rid of the Mothership. Fly outside and ignore the drones, they can't harm you too much. Anyway, fire on the designated target until the shields are down. Once you have, this will give you a cutscene where you enter the tunnels of the Mothership. Finally, the mission to end all missions. Move fast and ignore the defences of the mothership. Either fly fast with your afterburners to avoid damage or let your turrets deal with them. You don't need to concern yourself with such small matters, the life of the entire galaxy is at hand. Follow the directions from Eona and fly until you are blocked by lasers. Look for a crystal that is nearby, and destroy it. This will stop the lasers and allow you to continue your way through the network of tunnels of the Mothership. You are flying even faster now, but don't crash into walls. You don't want to be losing your shields in here. You don't want to lose, not now. Keep flying through the tunnels till reach the end. Well, you can't do anymore can you? Yes you can. Below you is the entrance to the main generator, the only thing you want to destroy. Destroy it. Blow it up. For all the suffering you have gone through, make sure that no one survives, except for you. The mothership is destroyed with the end of their main generator. Before you can knock out the dimensional gate, a small pyramid escapes. Notice how this is like Freelancer. You destroy the source of the hostilities, and yet, they aren't gone forever. Too bad in Darkstar One, there isn't "The Order" to stand guard over the dimension gate to ensure they don't return. Well great work, you have finished DarkStar One's storyline. Now, just roam around and do as you wish. ------------------------------------------------------------------------------ [4.01] Fighting the Elu Gang Well, you really don't have a choice about this one, but you will encounter this while in the Metharon system. The Terran Cruiser Keoma will make a nice announcement that there is a bounty on the head of any member of the Elu Gang that you shoot down. Of course, you can take up on this offer or you can refuse. If you get involved, check your fire, you don't want to be shooting down friendlies due to your shots missing your target. Reward: Bounty of any downed pirates ------------------------------------------------------------------------------ [4.02] Pirates of the Occupied Ta System For any side mission from now on, you need to approach a trade station in the relevant cluster. These are normally the prosperous systems. Dock, and search till you find the one with "Side Mission" one the side panel in the Trade Station. This mission sees you in the Tanee system destroying two cargo ships that are hyperjumping from the Ta system. You are join with a bunch of mercenaries. You will need to engage the cargo ships and the escorts as well. Take out the cargo ships first then the fighters because the cargo ships because they have a lot of weapons and health. Knock them out, then the pirate fighters. Reward: Key to the Ta System ------------------------------------------------------------------------------ [4.03] The Council President's Daughter An Oc'to diplomatic cruiser, An'nathain, is carrying the daughter of the president of the Galactic Union is held hostage by rebel forces. Your job is to rescue the cruiser. It is located in the Pani system. You need to help out the Keoma II (What is with the name, Keoma) and protect it to rescue the cruiser. You really shouldn't protect the Keoma II, because if you do, the Oc'to cruiser will be gone. Fly to the cruiser and destroy the cargo ships first of all, they are the ones packing the punch. After the Cargo Ships are down, attack the rebel hunters. Knock them out to wipe out the threat to the Oc'to cruiser. Mop up the rest of the fighters, dealing with them as you wish. Reward: Key to the Teha System ------------------------------------------------------------------------------ [4.04] The Raptor Espionage Satellites The Raptor, the previous enslavers of the Mortok, have had their secret service deploy Espionage Satellites in the Grotok cluster to monitor the hyperjumps of the Mortok. The Mortok aren't sure where they are, do you will need to do some checking. Anyway, fly to the Alfabalas system. Nothing there. Then, fly to the Mandedulce system. Again, nothing there. Your next destination is the Naro system. Your wingman will point out 5 satellites in the asteroid field. As you destroy the satellites, beware as there will be pirates that were hired by the Raptor to protect the satellites. Destroy them and finish with the rest of the satellites. Reward: Key to the Martotacon system ------------------------------------------------------------------------------ [4.05] How to Fire an Empire Boss The Baylona Group (mercenary group), want one of their bosses fired due to corruption and mismanagement. You join the mercenaries in the Alaniz system to deal with Ventura. The head mercenary will give an order for Ventura to resign, but he refuses. He opens fire, and so do you. Concentrate on Ventura first. He is the biggest threat. The best way to beat him is to fly and stop right at the spot of his engines. Yes, his engines and face it. Shoot the engines until the shields are down. Once the shields are down, destroy the turret that can attack you, right above the engines. Let the mercenaries shoot down the escorts while you continue to shoot down the cruiser. Don't worry, with the cruiser occupied, the fighters should take down the escort. When you are done, take down the escorts and finish the mission. Reward: Key to the Eicete system ------------------------------------------------------------------------------ [4.06] Protect the Terran Cruiser Keoma IV The Raptor has attacked the Terran Cruiser Keoma IV and you will need to protect it. The Mortok have to protect it since it is on a diplomatic mission and is on Mortok space. Therefore, they send you and a couple of mercenaries to fix things. Fly to the Risafes system and once you are there, the Keoma IV is already taking enemy fire. Fly to the Keoma IV and destroy the fighters until you are told to intercept the bomber fleet. Move to intercept and wipe out the bomber fleet. Then, in all its glory, the Raptor military cruiser, Grigori II turns up and complicates things. It will move to the Keoma IV, whose weapons should be now up and running. Do what you did with Ventura, aim for the engines and once the shields are down, take down the turrets near you, continuing to blast the cruiser. With the support of Keoma IV, you should overpower the Raptor cruiser and finish the mission. Reward: Key to the Odia system ------------------------------------------------------------------------------ [4.07] Ramirez's Fight against the Gunrunners Ramirez needs your help now, this time, without the threat of holding Eona hostage. He has discovered that his rivals are using Raptor weapons and he wants to find out how this is possible. You need to fly to the Camrracin system. Once you are in the system, fly to the waypoint and destroy the cargo ships and the enemy fighters that are supporting it. Do this quickly, because like the attack on the Keoma IV, a Raptor cruiser will turn up and complicate things a little. Once the cruiser arrives, fly behind it and shoot the engines, paying careful homage to your shields. Destroy the cruiser and wipe out any more flying Raptor. Reward: Key to the Grajuez system ------------------------------------------------------------------------------ [4.08] Boosting Economy in Zhusomol The Zhusomol system has requested several cargo ships to trade with it in order to help the economy, ravaged by pirates. Leave the trade station and head towards the warp gate where the cargo ships will be emerging from hyper space. Several cargo ships will start to turn up and multiple waves of pirates will decide to turn up to do some looting. You don't want to lose any cargo ships but you probably will lose one at the least. You want to fire on the pirates but avoid the cargo ships in the way that when you miss, you don't hit the cargo ship. Destroy the pirates and finish the mission. Reward: Key to the Lysmir system, Secret Service Weapon behind Trade Station ------------------------------------------------------------------------------ [4.09] Embargo in Zareck Two large empires have hired a large amount of mercenaries to destroy the cargo ships in the Zareck system. Your objective? Fly to the Zareck system and destroy all the mercenaries attack the cargo ships in Zareck. There are about 15 mercenaries ship and you need to rid of all of them. Reward: Key to the locked system. Forgot name. ------------------------------------------------------------------------------ [4.10] Escort for a Convoy Your job here is to escort a convoy into the Nakhod system and need to protect them from the pirates of the Toscha gang. Your job is to fly to the Nakhod system and make sure that one cargo ship at least makes the trade station. Your problem here is that the pirates are some of the hardest in terms of difficulty. Actually, not really. Hard pirates generally wait and charge at you. This is good, fly towards them, in a straight line, and you have a direct line of fire towards them. If you have powerful weapons, this will unleash a full barrage upon them. Easy pirates are harder, you have to move around. Anyway, you need to survive about 3 waves of pirates and ensure that the cargo ships survive. Reward: Key to the Balasom system, Secret Weapon behind Trade Station ------------------------------------------------------------------------------ [4.11] The Mynock Empire Strikes Back Your mission here is to take out a rebel cruiser in the Koro system with a group of mercenaries as support. That doesn't sound hard by itself does it? No, not really. However, they seem to have big friends. The Mortok Cruiser Domingos turns up. Again, you want to destroy the big one as it can dish out the most damage to your wingmen. To fight, aim for the engines of the ship, wipe out the turrets and destroy the ship. With the larger cruiser down, take down the smaller rebel cruiser. Don't wait for your mercenaries to soften both of them, because by then, you are all alone and are easy prey because you can only concentrate on one cruiser and don't want another to shoot you in the back. Reward: Key to the Nakhodlu system ------------------------------------------------------------------------------ [4.12] Raptor Zealots There is a peace conference between the Oc'to and the Raptor sect leaders of a religion. It failed. You need to protect the Aponi III, the Cruiser on which the conference was held. It is in the Nizpul system and you are to join a mercenary task force. Protect the Aponi III by destroying the fighters that are engaging the Aponi III. Soon, you will need to intercept some bombers that are inbound. Intercept and destroy. Surprise, Surprise, there is the Raptor Cruiser Saint Igor there, waiting for you. I swear, the Raptors are meant to be the Russians or something, Archangelsk, now this. Anyway, destroy the cruiser and mop up the fighters. There we go, Aponi III has been saved. Reward: Key to the Ankovo system ------------------------------------------------------------------------------ [4.13] Under Siege by Fanatics This job is even harder, and shows the extreme power of the powerful Raptor religious sects. Anyway, the fanatics have taken over the Coill'ore system and demanded some defectors to be handed over. Of course, this has been refused and war now wages. You are backed up with Nicolai and some mercenaries. Anyway, jump to the Coill'ore system and look at the task ahead. 3 Cruisers!!! They isn't going to be easy so attack the closest one to you. Attack the engines and take them down. Next, take down the next one closest one to you and then, take down the last one. These cruisers will be backed up by 4 escorts, so this isn't going to be a walk in the park. You think you're done? After you are done with three cruisers, another one turns up. You have to take down a fourth cruiser. Repeat, attack the engines and then the turret, then destroy. Ok, this religious thing is seriously getting out of hand. The Raptor have some serious problems. Reward: Key to the Lon'ore system ------------------------------------------------------------------------------ [4.14] Support for Terran Cruiser You need to help back up the Terran Cruiser Keoma II. It is under attack by some pirates, again. Well, no one is going to help so you need to do this solo. Anyway, fly to the Yaha system and head to the waypoint. There, destroy the pirates. Quickly fly to the Keoma II and destroy the Cargo Ships first. Them, wipe out the remaining fighters there. Try to get the fire on you, and not Keoma II. Why? An Oc'to Cruiser decides to come along and join the party. While the two battleships engage, you need to destroy the shields of the Cruiser and destroy it quickly before the Keoma II is gone. Reward: Key to the Tezutiak system ------------------------------------------------------------------------------ [4.15] Raid on Pirate Cruiser Pirates, somehow, have kidnapped a Terran Cruiser. Anyway, they are in the C'atlodge system. You are authorised to destroy the captured Cruiser. This isn't going to be a breeze. You need to attack the Cruiser first. This is the biggest threat and needs to be taken care of. Remember, hide right behind the engines and destroy it slowly. Once this is done, you can take down the escorts and the mission should be finished. Reward: Key to the Drum'unie system ------------------------------------------------------------------------------ [4.16] Protect the Akshat II There is a Cruiser in the Gaungbwe system that is under attack by the Oc'to. You need to fly to Gaungbwe and protect the Arrack cruiser Akshat II for as long as you can. This is your basic mission. Fly to the system, stay near the friendly crusier and destroy all enemy fighters. After that, intercept the enemy bomber fleet that is inbound hot on the cruiser. Then, the Cruiser will turn up and attack up. Destroy it. Reward: Key to the Honnaing system ------------------------------------------------------------------------------ [4.17] Two Terrans in Hive B52 There are two Terrans that require assistance with a handover in the Maleindon system with some guy called Funak'lu. Anyway, fly to the system and your job is to protect these two morons. Fly to the waypoint and listen as the exchange is taking place. While they are talking, sneak behind the enemy formation. Once the two stupid Terrans blame that you have their credits, you fight. Guess what, you are right behind him, making them rather easy prey. Shoot, destroy, finish the mission. Thank god we are rid of those stupid terrans. They really need to get some help. Reward: Key to the Minshwe system ------------------------------------------------------------------------------ [4.18] Molin System Under Siege The Rebel forces have sent in battleships to the Molin system over a feud involving mining rights. You have a back up squad of mercenaries to help you out. Well, like the extreme fanatics mission, there are three cruisers here that you must take care of as well as an escort. Take them out individually. Once you have taken them out, along comes a fourth one. Take that one out, aim at the engines, take down shields, take down health, it goes boom. Reward: Key to the Kinmin system ------------------------------------------------------------------------------ [4.19] Liquid Explosives A research colony has somehow lost 6 containers containing some powerful explosives in Pegin. There are 3 sets of containers in the system. Each set has 2 containers in it. Each are guards by 2 cruisers each. Therefore, you are up against 6 cruisers. Well, instead of taking on the cruisers, afterburn and thrust your way to the containers, shoot the containers and this should cripple the cruisers. Take them out when they are down. Rinse and repeat for the next two sets of liquid explosives. Reward: Key to the Chaing system ------------------------------------------------------------------------------ [4.20] N.O.M.A.D. No, not those biological ships from Freelancer, though I could like a Nomad Energy Cannon right now. Anyway, an Oc'to scientist needs your help on some haywire satellites, which are Nomad class, hence the name, in the Badic'aul system. Jump to the system and protect the scientist at all times while you are destroying the 6 screwed up satellites. And no, the Order has done a good job and no Nomad ships from the Sirius sector appeared. Reward: Key to the Altand'uin system ------------------------------------------------------------------------------ [4.21] Fight against Rebel Cruiser The rebel cruiser Bhadrak needs to be destroyed. It is currently in the Kamaing system. You will have some sizable back up, a large group of mercenaries and some cargo ships. About time we get some good backup. Anyway, fly to the system. Sorry, there are now two cruisers. Thats bad intelligence. Very bad intelligence. Talk with the Cargo ship who seems to have some explosives with him. Take the cargo and fly, as fast as you can, since you are going at a slow rate due to explosives trailing behind you, and dump it near the enemy cruiser. Guess what happens if the explosives go boom? Anyway, finish off the second cruiser and that should be the end of the mission. Rather nice not to destroy 1500 cruisers and 100000 fighters for once. Reward: Key to the Letpan system ------------------------------------------------------------------------------ [4.22] Lunacy onboard the Niatuin The all female crew onboard the Thul Cruiser Niatuin somehow turned insane when they went near an anomaly and are now attacking friendly ships. For some reason, the Thul cannot attack their own kind. Why not? The Terrans do it all the time, and the Thul are technically Terran. Anyway, your job is to stop the Niatuin attack friendly ships and to put an end to them, showing that resistance is not futile. Reward: Key to the Aberloch system ------------------------------------------------------------------------------ [4.23] Mandroids Again, an all female Thul group has decided to smuggle clones of men into the Clayock system. Why can't they go out and get the real thing? Beats me. You have to support the Thul cruiser that is sent to intercept the cargo ships. Anyway, fly to Galadriel and help them scan some mercenaries that act funny. Of course, something is up and they attack you. Wipe them out. Head back to the Cruiser and help the fight against the mercenaries and the cargo ships. Watch out, an Arrack cruiser has been hired so you will need to take care of that as well. Wipe them out. Reward: Key to the Lagen system ------------------------------------------------------------------------------ [4.24] The Ascarong Gang Available after you have finished the game, this is the hardest mission, even harder than the blasted S'kaa mothership. When you feel up to a fight, use your Zero FL Drive and warp to the Ascarong system, in Hive AC3, in the bottom part. You think you're tough. The Ascarong Gang is tougher. The entire system is controlled by them. They are all named after a member of the development team. As an in joke, the leader, Daniel Dumont has a female voice. Of course, this is the default Terran voice. There are 9 fighters, 3 cruisers and of course, bossman has the largest, biggest cruiser ever. Take out the fighters first because these guys are rather tough. Take me out, away from the cruisers. This should not be too bad a problem. Next, take down the smaller cruisers one by one. This are a fair distance from each other so don't worry about being backstabbed. Next, Dumont, the big bad boss. Man, don't try to sneak behind the engines and attack, it won't work because your firepower is too weak and he has too much health. Use the Plasma Shield and just go crazy on him. Rinse and repeat. Strafe his fire and do rounds. Once you have his shields down, just fire like crazy on him. You will need to go through several rounds. Practice and rinse. Do not land on the trade station for repairs. If you do, Dumont will be gone. Beat them and prove you are the master of DarkStar One ------------------------------------------------------------------------------ [5.01] The Weapons There are different weapons used by the different races in the game. There are also turrets, which are automated guns and missiles, which are missiles. The Terrans have the lasers. These are your default weapons. They have an average projectile speed, average recharge and drain an average amount of energy. The Mortok have Railguns. These drain more energy, but have a better projectile speed as well as better damage than a laser. They also have an Ion Pulse weapon. They do good damage to shields, have an average rate of fire but drain fair amounts of energy. The Raptor have their Gravitone guns. They have a slow rate of fire and drain a lot of energy, but their projectiles do large amounts of damage. The Arrack have their Spore Projectile guns. They are the same as the Terran Lasers, however, they do more damage and drain more energy as a result as well as damaging both shields and hull at the same time. The Thuls have an advanced version of a laser, with more firepower and a slower rate of fire. Turrets are basically an automated version of the gun counterparts. They do less damage and act periodically. This really depends on what you want to fire at the enemy. Turrets are useful because they are very accurate and can deal good amounts of damage to your enemies. They still use energy off your ship, but like I mentioned before, they do not continiously fire, therefore, they aren't a big drain on your energy production. Secret Service Weapons are basically advanced version of the basic guns that you can purchase from the trade station. They are always better and stronger than what you can buy. Hence, Secret Service. They are often stronger, although slightly, than the weapons one class above it. Missile Launchers basically are weapon mounts that fire missiles. You will need to purchase missiles in order to use them. You can only hold 25 missiles at a single time. Your Swarm missiles at your faster, tracking missiles, your Hellfire is your average missile while your Big Bang is your dumb fire missile. Use your Swarm missiles against fighters since they have a higher turning velocity whilst saving your Big Bang missiles against the cargo ships and the cruisers. Your weapon classes are based on the name of the weapon. [Weapon Name] = Class 1 Mk 2 = Class 2 Mk 3 = Class 3 Military = Class 4 Military MK2 = Class 5 Military MK3 = Class 6 Elite = Class 7 Elite MK2 = Class 8 Elite MK3 = Class 9 Why I don't use missiles? Because they are too ineffective. They do not have supurb training devices, like the Firestalker in Freelancer and the use of dumb missiles is too far and few between. After all, the only target for Big Bangs is cruisers, but how often do you see cruisers? Not often, unless on missions. ------------------------------------------------------------------------------ [5.02] Plasma Weapons Plasma Weapons are your special weapons that are found on the DarkStar One. They are increase on a point system, with each point given from a ship upgrade. There are 6 different abilities you can invest in, each with 5 points each. However, you can only have a maximum of 20 points out of 30 so choose which ones you want. --==Weapons Boost==-- Boosts your weapons efficiency, increase rate of fire and the amount of energy used. --==Shield Boost==-- Increases the recharge rate of your shields. This makes it more likely to absorb and deflect enemy fire --==Overload==-- This will basically kill the engines of the enemy ships in the area, as well as damaging their shields. It has a limited effect on cruisers. The higher the upgrade, the more ships it can target as well as a longer duration of effect. --==EMP==-- This basically kills the engines of the enemy ships and stops their weapons so they don't fire on you. This makes them easy targets and easy for you to take down. It only has an effect on fighters, no one else. --==Timeshock==-- This is basically a time freeze ability where the enemy stops. This makes easy targets, however, it must be within a radius of 0.7u within your ship. No effect on any else except for fighters. --==Plasma Shield==-- Creates a shield that no one can pierce. It also boosts the abilities of your ship to ram others. With the shield, you cannot take damage until the shield is lifted. Still, just ram them. ------------------------------------------------------------------------------ [6.01] Ship Equipment There are three different types of equipment. There is Expendable, Usable and On Board Equipment. Expendable equipment is one use only, Usable is equipment that is installed on your ship, using equipment slots, and On Board equipment is equipment that is always on your ship, but can be upgraded. ********************** *Expendable Equipment* ********************** --==Activator Refill==-- Refills your Hyperdrive Engine --==Afterburner Booster==-- Increase your Afterburner Energy by 200% --==Graviton Boost==-- Increase your speed by 200% for 10 seconds --==Plasma Boost==-- Fully recharges your Plasma Cannon --==Repair Boost==-- Fully repairs your ship --==Shield Boost==-- Fully recharges your ship's shield ****************** *Usable Equipment* ****************** --==Cargo Computer==-- Required to pick up containers of different sizes. At X50, you can carry a 50t container, 1 drone At X100, you can carry a 100t container, 1 drone At X200, you can carry a 200t container, 1 drone At X300, you can carry a 300t container, 1 drone At X600, you can carry a 300t container, 2 drones --==Energy Collector==-- Increases the refill rate of your HyperDrive From X20 to X70, the speed is increased, based on number of X Therefore, if X20, recharge is 20% faster --==Energy Flux==-- Transfer energy from weapons to shields --==Jammer==-- Used to provide protection against cargo scans from 30% to 90% X is the amount of protection it provides Therefore, if X30, it provides 30% protection against a successful scan. If you wish to become a smuggler or to complete missions where you have to smuggle goods, be sure to purchase a jammer. --==Landing Computer==-- Provides automatic landing from 1 to 5u without having to contact the trade staion. This is handy but you cannot use the landing computer when you are smuggling goods, because you need to manually dock. --==Ore Harvester==-- Allows you to harvest minerals from asteroids when you destroy an asteroid with your weapons. It may take a while, but the amount of minerals will be the maximum amount your drones can carry. --==Scanner==-- Allows you to increase your scanner's range from 1u to 20u. --==Shield Flux==-- Transfer energy from front shields to rear shields ******************** *On Board Equipment* ******************** --==Afterburners==-- Provides an extra boost of speed. Increases your maximum speed by 50%. IE, your normal speed is 100%, using afterburners, it will be 150% Level = Boost Duration 1 = 8 secs 2 = 10 secs 3 = 12 secs 4 = 14 secs 5 = 16 secs 6 = 18 secs 7 = 20 secs 8 = 22 secs --==Capacitor==-- This basically stores energy from a hyperjump. Level = Recharge Time = Capacity = Gain (%) 1 = 12 secs = 12 = 0 2 = 10 secs = 14 = 10 3 = 10 secs = 25 = 16 4 = 10 secs = 40 = 33 5 = 10 secs = 60 = 41 6 = 10 secs = 90 = 50 7 = 10 secs = 120 = 50 8 = 10 secs = 170 = 60 --==Energy Shield==-- Basically handles to speed that your shields recharge and energy levels. Level = Recharge Time = Shield Energy = Gain (%) 1 = 70 secs = 18 = 0 2 = 71 secs = 28 = 10 3 = 72 secs = 40 = 10 4 = 73 secs = 58 = 19 5 = 74 secs = 84 = 30 6 = 75 secs = 104 = 41 7 = 76 secs = 164 = 61 8 = 78 secs = 248 = 85 --==Generator==-- Provides energy for your ship Level = Energy = Gain (%) 1 = 1.3 = 0 2 = 1.8 = 14 3 = 3.1 = 28 4 = 4.8 = 51 5 = 7.1 = 46 6 = 11 = 39 7 = 15 = 41 8 = 21 = 44 ------------------------------------------------------------------------------ [7.01] Trading Trading is a rather boring aspect of the game. Your main goal is to buy low, sell high. This is simple. Poor colonies will need many illegal goods, such as androids, video games and such. They will provide you cheaper raw materials for you. Manufacturing colonies will require the raw materials and provide illegal goods as well as manufactured goods. Prosperous colonies require the manufactured goods and deal with higher manufactured goods as well as illegal goods. Anyway, that is the list of what products go where. When you trade, the red meter is the amount of resources the station has. If you want to buy low, buy when the 4 blocks are green. To sell high, sell products that have all 4 blocks are red. ------------------------------------------------------------------------------ [8.01] Classes There are 6 different classes that you can play as, the more you are inclined to do a certain activity, it will have an effect on what type of character you tend to be. Pirates are those who make money by attacking cargo ships and looting their containers. Because of this, you will become a pirate and cargo ships will hold an offensive stance against you when you approach them. Killers are those who decide to attack ships for no real reason or finishing off cargo ships. Of you have this characteristic, there will be a police ship always watch the DarkStar One, ready to pounce when you attack a ship. Smugglers are those who purchase goods, and sell them in another colony which has outlawed them. The higher this level is, the more often the police will scan your ship for illegal goods. Best to invest in the jammer now. Traders are those who purchase goods at a low price and sells them for a profit. Those who do so will tend to get better deals from trade stations when they sell their goods. Bounty Hunters are those who attack pirates because of their bounty. Because of this, pirates tend to keep an eye for the DarkStar One and that means, whenever you see a pirate, they will be hostile against you except for special occasions. Mercenaries are those who complete jobs and missions for a monetary reward. These mercenaries are more able to get a better reward when they complete a mission from the Trade Station. The class characteristics will decrease over time unless you sustain it with the activities associated with it. Of course, this is up to you. You can only maintain about 3 at most at any one given time. ------------------------------------------------------------------------------ [9.01] Random Missions There are several missions that you can undertake. First, there are missions that is held in space. --==Research Station==-- There might be a chance that when you jump into a station with a research station, they may request that you check on a satellite. When you get close to the co-ordinates, you will see two, friendly pirates. Immediately, shoot one of them and destroy them. They will be confused and you can destroy one without them moving. The second will move and fire back, but you have the upper hand. Anyway, scan the satellite and the research station will give you some credits. The scan of the satellite has revealed the co-ordinates of a conspiracy camp and the research station as sent the military to deal with them. You can go as well, check your target list for containers. Once there, there are some weapon platforms that you must take care of and some pirates. Then, take your cargo and go. However, be careful. The pirates will be the hardest possible and the weapon platforms aren't a walk in the park. Unlike the ones in Freelance which were easily destroyed, these weapon platforms have a lot of guns that can easily shred and tear your ship into pieces. --==Bounty Hunter==-- Sometimes, when you jump into any normal system, there may be a bounty hunter that requires your assistance. Check your target map and look for a friendly pirate. Click on them and fire on them. They will now turn hostile. Of your first shot, make sure that you position yourself behind them. This will make it easier for you to target them and fire on them, since you are behind them. Don't forget, the lone bounty hunter can also help you out so you aren't exactly on your own. Still, protect the bounty hunter since he will be the paying your fee. Destroy the wave of pirates, generally 5, and protect the bounty hunter. Once they are all dead, if the bounty hunter is still alive, they will pay you a generous sum of money. --==Pirate Gangs==-- As mentioned above, you can read in the news about a pirate gang in a certain system. They are normally next to a shipwreck, a hideout or an anomaly. You can fly there, and about 2u away, they will come out to engage you. There will be 3 waves of pirates, the normal pirates, the bodyguards and the boss himself. The normal pirates will be about 7 pirates in number, the amount of bodyguards is normally 2, but if you had 6 pirates in the first wave or less, you might face 3 bodyguards. When there is only 1 bodyguard remaining, the boss will come out and engage you. Once the boss is down, you can take the special container, containing a secret service weapon. --==System Liberation==-- Also mentioned in the walkthrough, when you complete side missions, you will get keys to a locked system, often occupied with pirates. Anyway, you fly into the system and defeat 3 waves of 4 pirates. Take them on, using your plasma skills on the first and final waves, and defeat them. Once you do, you get a nice wad of credits as well as an artifact. --==Mining==-- A boring mission, just get an Ore Harvester, blast rocks and collect the ore when it pops out. Not exactly the most thrilling of all the missions. There are more missions that you can undertake from a trade station. These are generally worth more money, and have a defined role. These missions are found in the terminal under the missions section. The pay is based on the difficulty of the mission. Obviously, the harder the mission, the better the pay. Also, your ship's level will be a factor. The higher the level, the higher your pay will be. --==Satellites==-- Generally, you may get missions that involve the destruction of satellites or the manipulation of satellites. With the destruction of satellites, there will generally be a guard protecting it. If not, once you destroy the satellite, a wave of pirates will appear and exclaim that they are too late and turn to attack you. The second type of satellite mission is to manipulate the satellites. This basically means you scan the satellite and move on. Generally, there will be 4 to manipulate. You do not want to be spotted by the police or any guards as they will fire on you and lead to a mission failed. --==Bounty Hunting==-- This is basically being hired by someone who wants to eliminate a pirate, whether it be a company or the police, wanting to get rid of a pirate. The pay will depend on your level and the difficulty of the pirate. These missions will normally have hard pirates, surrounded by an escort. Normally, you will deal with the weaker pirates and partners first, then move onto the bodyguards, and finally, the one that you want himself. This is similar to dealing with a pirate gang, however, there is no secret weapon that you can get at the end of the mission. --==Lost Cargo==-- This appears often where a cargo ship has left a container in a system and needs to be delivered to the trade station. Anyway, you need to head to the system and fly towards the container. When you reach the container, you often need to fight some pirates, who want the cargo because it is loot or to deal with some Hunters because they found it first. Whoever it is, you will need to destroy them, collect the cargo and deliver the cargo to the trade station it is meant to go to. --==Spying==-- This is where one company wants to steal the secrets of another company and needs to spy on their meeting. Your mission is to fly to the system and head to the research station where the meeting is being held. Then, you need to approach the waypoint and wait till all the ships have arrived to the station. After that, you will need to use the Laser Microphone that you have been given. More often than not, the people will discover your ship and you will need to fight off several Hunters sent out to remove you. Destroy and head home. --==Escort Freighter==-- This is where you protect a freighter from enemy pirates and hunters. There are two ways to protect a freighter. You can start it from the terminal from the trade station under the escort section, where you can offer to escort departing freighters. This will be available depending on whether your hyperdrive can reach the destination and you have the key to the system. The second method is to contact a freighter and offer to protect them. Anyway, when you offer to escort, there are two times a pirate can attack. They can attack when you leave or straight away, and after a fight, that should be it. More often than not, when you hyperjump, if you see a cutscene of some pirates, that means you need to be ready for a fight. You need to protect the freighter, not go off fighting. These cargo ships are not designed for battle, they are designed for shifting cargo, and that is about it. ------------------------------------------------------------------------------ [A] Contact Information Appears on g,a,m,e,f,a,q,s.c,o,m ALWAYS (remove the commas) ****************************************************************************** Before you E-Mail me, read the guide first. If the answer is not in here, then E-Mail me. If it is, don't bother as I won't reply. ****************************************************************************** To contact me, e-mail me at hillsdragon13 [at] hotmail [dot] com Replace at with @ and dot with . Don't add me to MSN Messenger List because if I don't know you, I won't accept you, simple as that. E-Mail me (and anyone else you want to e-mail) with courtesy and respect as we are living people like you. Have a title of what you are sending so I know what is going on. If you try to send attachments, I won't open them so stick the information in the E-Mail. Please write in English or anything close to it. It can't understand foreign languages so please don't give me a page long quite in Mexican or Antarctic penguin language cause I don't understand. Don't write in sloppy English. I mean, who the hell would understand "Hwo Od Yoi Di Tjih Ni Drkstone Won?" Don't be too formal, a question is not a freakin business agreement so don't say "Dear Sir, In accordance to your Walkthrough to the PC Game, Darkstar 1, ..." it makes me wonder if I'm talking to a freak the President of the United States of America or Bill Gates or Donald Trump. I will credit you if your send me information about this game that is not in the FAQ. I will also be grateful if you see this FAQ somewhere else other than Gamefaqs or a site which has my permission. If you do, tell me so I can kick their ass to Pluto and make them bounce off to the other side of the Universe. I will not respond to: * Spam * Bill Gate's Spam (He gets spam of up to 4 million per day) * Something not related with this * Something already covered * Illegal stuff, like CD-Keys and Pirated Versions * Technical Problems Technical Problems will not be answered as they should be sent to Ascaron not me. I didn't design the game so I shouldn't know what's wrong with it, its your game not MINE. ------------------------------------------------------------------------------ [B] Webmaster Information ONLY GAMEFAQS WILL HOST THIS FAQ UNTIL OTHERWISE STATED BELOW GAMESFAQ WILL ALWAYS HAVE THE LATEST VERSIONS, MY FAQ ON OTHER SITES MY BE OUTDATED YOU CANNOT HOST THIS DOCUMENT WITHOUT ASKING. SIMPLE AS THAT. YOU CANNOT MAKE A PROFIT FROM THIS DOCUMENT LIKE SELLING IT. ------------------------------------------------------------------------------ [C] Credits This section is where you see your name. It will be long. The names are either Board Names from the Boards or your e-mail so if your name is Bob Rob and another Bob Rob posted the message, the First Bob Rob will not be credited so in short, someone around the world who shares the same name as you will not be credited for your work. CJayC for the memories SBAllen for administration Ascaron for developing the game Me for writing it You for reading it www.rootsecure.net for the ASCII artwork, if there ------------------------------------------------------------------------------ [D] Sites FAQ is on Current FAQ is On www.gamefaqs.com will always have the latest versions May be Outdated www.neoseeker.com will have a version of this FAQ www.supercheats.com ------------------------------------------------------------------------------ [E] Copyright This game is Copyright 2006 Ascaron Entertainment. All Rights Reserved This document is copyrighted by US and Canadian and Australian Laws. This FAQ is for personal use only. This is not to be used for commercial or personal gain. Websites publishing this guide without permission will face punishment under the law. All sites except GAMEFAQS are not allow to host this FAQ without my permission. 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