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Walkthrough

by Puzzle Master

 
Dark Fall 2:Lights Out Walkthrough
Platform:PC
By: Puzzle Master (Randy Taylor Jr.)


I. Controls
II. Walkthrough
III. Puzzle Solutions



Before we start the walkthrough,there are ALOT of items you can examine.
I will not tell you every little item to examine just only the important items.
Most of the items you can examine in this game are pointless.


Controls
========

Forward Arrow--Go Forward

Backwards Arrow--Go Back

Left Arrow--Turn Left

Right Arrow--Turn Right

Magnify Glass--Examine 

Wrench--Use An Item From Your Inventory


NOTE:If I'm not mistaken you MUST examine everything before you can get on the
boat. If you can not get on the boat then go back and examine everything again
and try again to get on the boat.


Walkthrough
============

1912 Trewarthan
---------------------------
After waking up from a bad dream,you hear a knock at the door. Open the door 
to find noone outside,strange! Go forward three times and turn right. You will
hear someone say "Who goes there?" Examine the blue door. "Come closer so that
I can see you" "Come in Parker" Go inside and have a conversation with Demarion
He will ask you acouple of questions,if you ask/answer the wrong one then
Demarion will get mad and you will go back outside and you have to try again.

1) Of Course

2) It does not matter which one you choose

3) Tell me more,you have piqued my interest

4) It does not matter which one you choose

5) It does not matter which one you choose

6) It does not matter which one you choose

When your done talking turn around and go back to your cottage. Look on the bed
and open the folder and examine the three pictures. Close the folder. Go back,
look to your left and open the box and look at the two maps of Cornwall. Close
the box and go back. Examine the picture of the ship hanging above your bed.
Go back and turn left and go towards the desk. Examine the Correct Map Of
Cornwall. Go back,move the cursor to the top right hand side and examine the
bowls.Go back twice and examine the two hooks laying against the wall,go back.
Look up on the shelf,on the left examine the Railway Map Of England & Wales. 
To the right look at the picture of a man looking thru a vision finder (?) Go
back to the bed and read the diary. When you get to the 9th page you will be 
in a kitchen. Turn left and open the door. It's locked. Turn left and open 
the door to the pantry. Examine the box of Devonshive Fudge,open the box and
read the diary. On the second page take the HADDEN INDUSTRIES FLOPPY DISK.
Continue reading the diary. Put the cursor on the 1st shelf and examine the 
box of wine. Go back. Place the cursor on the top shelf and examine the four
bottles of wine. Exit the panty. Turn left and go towards the sink. Examine 
the apples,open the cabinet. Take the vision finder (?) Click on the lens 
twice. The lens on the left moves the pictures backwards the lens on the right
moves the pictures forwards. Look at all the pictures. When your done looking,
go back. Turn right and examine the picture of the bunny,go back. Read the
letter pinned to the crate. Read the two recipies laying next to the meat. 
Examine the bowl of potatoes. Go back,turn around and open the door to go 
outside. Go forward and examine the ax. Turn left and move the cursor up the
tree and look at the tree. Go back turn right and examine the tree branch. Go
back. Turn right and examine the window and vines. Go back. Examine the wheel
laying on the ground. Go back. Go forward towards the door and turn right. Go
towards the outhouse,and examine the dish full of water laying on the ground
next to the outhouse. Go back. Go inside the outhouse and look inside the 
toilet and read the two letters. Go back. Go back inside the kitchen and turn
right,back to the two pictures of the birds. Click on the picture with the two
birds. You will be back at your cottage. Read the rest of the diary,when your
done turn around and go back outside. Turn right and examine the REUBANS
sign. Turn left and move the cursor up and look at the sky. Go forward and 
turn left and examine the top of the ladder. Turn right and place the cursor 
on the building right in front of you and examine the hooks and pulley. Turn
right and examine the top of FISHERMAN'S ARMS. Turn left,go forward and turn
right to look at the barrels and the tree. Turn left,go forward and turn right.
Examine the sign. Go back and look down/beneath the sign at the wooden cart
and boxes. Go back. Place the cursor above the blue door (where you talk to
Demarion) and examine the open wooden shutter. Go back,turn left,go forward,
left and forward. Turn left and look at the sky. Turn right and examine the 
boat. If you cannot get on the boat go back and examine everything again. If 
you can get on the boat,get on the boat turn left and go forward.


1912 Fetch Rock
-----------------------------
Go forward twice,turn right,go forward,turn right,go forward,turn left. Go up 
the stairs,turn left and continue going up the stairs. When you get to the top
of the stairs,go forward twice and turn right. Examine the "Fetch Rock 
Additional Emergency Lighting". Pull the lever down to turn the power on 
inside the storage room. Turn right,go around and go inside. Turn right and go
down the stairs. When you get the bottom of the stairs turn all the way around
and place the cursor on the bottom left hand side of the screen. Examine the
item laying in the dark,turn your lantern on and pick up the piece of paper.
It seems to be a small map of this room. It shows three ships going horizontal
and three ships going vertical. Put the paper down and turn left. Go into the
room full of coal,turn right. Examine the microphone,grab the piece of paper
from behind the microphone. It shows five ships and a number of dots. Go back
and turn right and head toward the boiler.

-----------------------------
The Boiler Puzzle
-----------------------------
From the two pieces of paper we found you have to look at the ships on the 
paper from the stairs them put the ships in order using the paper from behind
the microphone. Stand to the right of the boiler and turn your lanter on. Go
left,forward and left. Click on the buttons in this order middle,left,right. 
Go back to the coal room and turn left. Examine the three knobs,turn your
latern on. Press the knobs in this order middle,bottom,top.
---------------------------------------------------------------------

Watch the cutscene of the lights turning on in the lighthouse. When you gain
control leave the coal room and go right,enter the room and go up the stairs
and open the door. Go up the stairs and enter the room. Go forward twice,turn
left,go forward,turn left,go forward and examine the big storage box. Open the
box and move the clothes out of the way to find a hidden compartment. Open
the lid and look at the papers. One shows a ship and the other has some very
odd number. Write this down. DRAKE 1,3 2,5 4,7 6,8. Put the papers away and
close the box. Leave this room. Continue going up stairs,you can enter the 
next room if you want. There ain't nothing much in there just some pictures
and some letters. But if you want to check it out go ahead if not continue
going up stairs. Climb the ladder,turn around and go towards the two levers.
Pull one of the levers it doesn't matter which one you pull. Then pull the
triangle looking lever and you will hear a foghorn. Turn left and go in front
of the big light. There is an opening you can crawl through to go outside.
Turn right and ring the bell. Turn around and continue going around the 
balcony until you see the foghorn. Use your lantern to get a better look. When
you are done looking go back down the ladder. Turn around and examine the door
on your left. Open the small metal plate to reveal 4 star buttons,looks 
familar.


-----------------------------------
Drake Door Puzzle
-----------------------------------
Remember the clue we found earlier,that piece of paper with the odd numbers. 
Now think about it,you have numbers 1 thru 8 and you only have four buttons,so
we can only use the numbers 1,2,3,4. Click on the buttons from left to right.
1 being on the left and 4 being on the far right. 1,2,1,3,2,4,3,4.
---------------------------------------------------------------------

Turn right and examine the three drawers. The first and second drawer has
pictures and letters but the third drawer is locked. Turn left,go forward and
turn right. Examine the big picture hanging on the wall. Turn your latern on
and click on the picture. Oh,look a hidden button! Press it and the third 
drawer unlocks. Pick up the piece of paper with numbers and colors. Write
this down. #1 (purple) #2 (green) #3 (yellow) #4 (blue). Now look at the other
piece of paper that looks something like a map. It's a map overlooking the
lighthouse,notice there is a trail behind the lighthouse! I wonder? Turn 
around and open the closet door,move the clothes to reveal other puzzle,
although we do not have enough information to solve it,but we'll be back.
Leave this room and go all the way back to the boiler room,and back outside.
Go back to where you turned the power on and examine the ladder. Go down
the ladder and turn around,go to the end of the dock and turn left. Go forward
five times,turn left and enter the cave. You will hear a voice "Over here"
Go forward past the boxes and turn right.go forward and turn right. Enter the
mine. You will see different colors fall down infront of you. Turn around and
exit the mine. Strange,a pool of water! That wasn't here before. Go forward 
and left to exit the cave.


2004 Fetch Rock
-----------------------------
Turn left and go forward twice. Turn left and go up the stairs. Turn left,go
forward and right towards the restrooms. Go into the mens restroom and examine
the urinals. On the ground pick up the plastic lid and take the ONE POUND COINS
Exit the men's restroom,turn around and enter the woman's restroom. Examine 
the toliet on the right. There will be a plate with a drawing and the roman
numeral I. Exit the restrooms. Go up the stairs and turn left. Go forwards
past the booth and turn left,look behind the pallets on the ground and pick
up the SPEAR. Turn all the way around and move the cursor to the left side
of the screen and examine the "wall". There will be another plate with a 
drawing and the roman numeral II. Go back. Examine the booth. Inside the booth
is a piece of paper hanging on the wall,but we can't reach it. Easy,use the 
spear we just got. Click on the spear from your Inventory and click on the
piece of paper twice. You will see a set of numbers 1 thru 8 and a code 5582.
Keep this in mind. Click on the piece of paper again to place it back on the
wall. Go back and turn right. Go forward and turn left. Continue going forward
up the stairs towards the telescope next to the lifesaver. Turn the telescope
towards you. Use the One Pound Coins so we can look through the telescope.
Looking through the telescope,move to the right to reveal a plate with a 
drawing and the roman numeral III. Go back,turn around and go back the way
you came,down the stairs and head towards the Cafe. When you get to the Cafe
go forward and turn right,go foward and turn around. Examine the trash can on
your right. There will be another plate with a drawing and a roman numeral IV.
Go back. Leave the Cafe,turn left and go all the way up the stairs towards the
lighthouse.

---------------------------------------
Lighthouse Door Puzzle
---------------------------------------
Using the clue we found earlier inside the booth enter the code 5582.
---------------------------------------------------------------------
Go inside,turn right. Go forward twice,turn left and go behind the cash
register and turn left. Read the blue book called "Horror At Fetch Rock"
When you get to about the 8th page read about the combination "It was his
daughters birth year,combined with that of his son. You know add them up"
Turn the next page and read about the prefix letter R. Keep this in mind for
later. When you get done reading go back to the red curtain. Open the
curtain and go down the stairs. Look to your left on the bench and read about
the EVP/EMP and also read the second letter saying " the gift shop code is
5582" well duh we already know that. Turn right and go into the next room.
Turn left and go all the way to the top of the stairs. Turn right and examine
the key hole on the staff only door. Polly will ask you if you are Benjamin
Parker. Knock on the left side of the key hole. Then she will ask you if you
want to hurt her. Knock on the right side of the key hole. Examine the map.
At the Discovery Center is shows a pairs of goggles or something? Keep this
in mind. Turn left and go up the ladder. While going up the ladder only take
5 steps. Turn around and go towards the model lighthouse,turn left to see what
the statue is looking at. Look through the binoculars. It's another plate on 
top of the gas tank with the letter L. Go back. Turn around and examine the
lighthouse box.

---------------------------------------
Lighthouse Puzzle Box
---------------------------------------
From the four plates we found earlier with the roman numerals. Let's just say 
the block on the left is 1 and the far right is 4. Press them in this order.
3,1,4,2.
---------------------------------------------------------------------

It opened! Look at the note that says Fetch Rock ?. Take the RALF KNOB. Notice
the order the knobs are turned on the picture. Go back down the ladder and
leave the lighthhouse. Go back to where the telescope is. Enter the building.
Go to the laptop and use the Floppy Disk you found earlier and listen to some
ghostly voices. Go back and turn left. Go back towards the door and look to
your right. Look behind the set of chairs,turn your latern on and pick up the
EVP/EMP. Go back. Turn right and examine the radio.

--------------------------------------------
The Haunted Radio Puzzle
--------------------------------------------
Place the missing knob on the radio. Using the clue you found at the top of 
the lighthouse,turn the knobs like so.

Knob on the left--01
Knob in the middle--C
Knob on the right--Y
---------------------------------------------------------------------

After the puzzle is solved,you EVP/EMP will beep. Click on the EVP/EMP.
Write down the numbers you see 120 180 020. And don't forget the knob on the
right is on Y. Leave this room and go back to the lighthouse. Enter the code
5582. Go inside and go back down stairs (behind the curtain). Turn around and
examine the picture of the boiler room on the right. Your EVP/EMP will beep.
If you go here you will be back to 1912 Fetch Rock. But instead,go back and
turn around. Go into the next room and turn left. Go up the stairs until you 
see a bunch of pictures,information and two green chairs. Examine the picture
of the 1912 Main Crew Room. If you go here it will also take you back to 1912
Fetch Rock. Go back and turn around,continue going up the stairs. Face the 
wall with a set of picture (you should be looking right at them) Examine the
top left hand side picture of a door. This will also take you back to 1912
Fetch Rock. Click on your EVP/EMP and click on the picture.


1912 Fetch Rock
-----------------------------
Go back inside the storage room,down the stairs past the boiler room,up the
stairs and open the door. Go up the stairs and look on the shelf for a red 
book that say's 1912,open it. Click on your EVP/EMP. Write down the numbers
160 140 090. Notice the X in the middle of the page. It's very hard to see. 
Turn right and continue going up to the top of the stairs. Climb the ladder
and turn left. Go forward and turn left. Examine the huge light. Click on your
EVP/EMP. A YELLOW symbol will appear. WRITE THIS SYMBOL DOWN!!!!!!
Go back down the ladder,turn around and open the door. 1,2,1,3,2,4,3,4. Go
forward and examine the two pictures hanging on the wall. "Willia M. Drake 18"
"Catherine Drake 24". Remember the clue we read inside the lighthouse in 2004.
The "Horror At Fetch Rock" book.

------------------------------------
Drake's Closet Puzzle
------------------------------------
We are in the year 1912. So take 1912-18=1894. And 1912-24=1888. Add the two
numbers together. 1894+1888=3782. Enter the closet,turn the latern on and move
the clothes. Enter the code R 3782.
---------------------------------------------------------------------

Examine the pictures on the bottom shelf. Pick up the picture on the right. 
Use your EVP/EMP and click on the picture.


2090 BC Marsh
-------------------------
Turn right,go forward three times. Turn right,and go forward beside the teepee.
Turn left and examine the bowl of eggs. Click on your EVP/EMP. A BLUE symbol
will appear WRITE THE SYMBOL DOWN!!!!! Go back. Go forward five times
(inbetween the rocks) turn left and go forward three times. Turn all the way
around,and place the cursor on the top right hand corner of the screen. Click
on the rocks and move forward. Take the FLOPPY DISK laying on the stack of
rocks. Go back to the teepee's. Turn left and go forward inbetween the two
teepee's. Turn left,go forward twice and turn right. Go down the path towards
the set of posts. Stand in the middle and look down at the rock and notice
the letter Z. Go back. Look at the post in front of you and click on your
EVP/EMP and write down the number. Do the same thing to the 2 post to your
left and right. You should get the numbers 180 110 150. Go back to the teepee's
and go back thru the weeds and cattails. Turn right and click on your EVP/EMP
and click on the screen


1912 Fetch Rock
----------------------------
Leave Drake's room and go down the stairs. Enter the room on your right. Go
forward and turn left. Examine the box laying on the table that has the letters
F.R.L on top of the box. Open the box and examine the pictures. Use you EVP/EMP
on the picture of a bottle.


2004 Fetch Rock
---------------------------
Turn around,go down the stairs and exit the lighthouse. Go down the stairs,turn
right,go forward and turn right. Go forward and turn right to go back into the
cave. Go back into the mine and turn around. Click on your EVP/EMP
to see a GREEN symbol. WRITE THIS DOWN!!!!!! Exit the cave and turn right.
Go back into the building,back to the laptop. Use the floppy disc you found
earlier. It shows a robot and a grid of different colors. Look at the second 
row of colors from the top. Purple,green,red,blue,and orange. Keep this in
mind. Go back,turn left,go forward and turn left. Examine the picture of the
jetplane that has the letters A E target A. Click on your EVP/EMP and click
on the picture.


2090 A D
----------------
Go back and turn left. Looks like Ivan is having a birthday party,too bad we
wasn't invited. Go forward,turn right,go forward,and left.

Corbin Hart--Go inside,turn around and pick up the sailboard on your right.
                   Turn the sailboard around and take the KEY. Exit the room.

Vlmel Dehiya--Nothing really important.

Mitsuyo Ortega--Turn right to examine the floppy and compact discs. Pick up
                         a fingerprint STRIP. Go back. Turn left and examine
                         the PDA on your right. Mitsuyo Teku belives there is
                         a theif. She has a fingerprint reader and has found a
                         partial print but this not enough to find the theif. 
                         Looks like we need to solve the crime. Continue 
                         reading the PDA and read about the code for the data
                         cable:113675. And the code for the xi-light:391865.
                         Go back and exit the room.

Iven Krozt--Turn right and examine the Sci-fi Fan magazine. Move the magazine
                 over and take the ROBOT REMOTE. Go back and turn left to
                 examine the robot. Use the robot remote. Don't forget the clue
                 we saw on the laptop. 


------------------------------------
Robot Remote Puzzle
------------------------------------
Press the color (buttons) in this order

Purple
Green
Red
Blue
Orange
---------------------------------------------------------------------

The remote will come alive. Turn around and there will be a PURPLE symbol.
WRITE THIS SYMBOL DOWN!!!!!! Exit the room.

Magnue Griel--Locked

Turn left and go forward four times and turn right. Go forward and left to 
enter the medical room. Go forward and left. Open the white curtain to reveal
a bed. Click on your EVP/EMP to see a time and date. Write this down.
00:05, 20/04/90. Go back and leave the room. Go straight across and enter
the storage room. Go forward and right. Don't forget that code we read in
Mitsuyo Teku room on here PDA.

--------------------------------------
Parts Dispenser Puzzle
--------------------------------------
Enter the code 391865

---------------------------------------------------------------------

Pick up the X RAY LIGHT. Exit the room. Go forward twice and turn left. Open
the door,go forward and use the Key to open the door. There is really nothing
in this room,but you can examine the computer. Exit the room. Go back to the
kitchen. Go right,forward,left,and forward. Examine the items on the table.


------------------------------
Fingerprint Puzzle
------------------------------

Pick up the small cup in front of you. Use the x-ray light to reveal a finger
print. Use the strip to get the fingerprint. Go back to Mitsuya Taku room.
Examine the table on the left and examine the fingerprint reader. Use the
strip with the fingerprint on it. On the bottom left hand side of the screen
is a left and right buttons (arrows). Click the right arrow six times.
---------------------------------------------------------------------

You will hear a ghostly voice. Leave the room and go back to the kitchen.
Go back to the postcard with the jet,click on your EVP/EMP and click on the
postcard.


2004 Fetch Rock
-----------------------------
Go back to the lighthouse. Code 5582. Go behind the red curtain and go down
the stairs. Turn around and examine the boiler room picture. Use you EVP/EMP.


1912 Fetch Rock
----------------------------
Go to the right of the boiler and turn your lantern on. Turn left,forward
and right. Use your EVP/EMP and click on the brick wall.


2090 A D (The Back Way)
-------------------------------------------
NOTE:Before I go any futher I think this is totally pointless. I'm just
adding this so you know where you're at and you don't get confused.
Go back,turn right. Go forward,left,forward twice,right,forward,left,forward
twice (you should be in the dark) turn left three times and go in the hole.
Turn right twice,there is a bomb laying on the ground,leave it alone. Go back,
turn right,forward twice,turn right and go down the ladder. You should be on
top of an elevator. Turn around,go forward and turn around. Examine/open the
green tool box and take the LASER. Go back. Look down and examine the opening
on top of the elevator and go inside. Turn left and go forward five times,open
the door. Go forward and open the door. Go forward three times and turn right.
Examine the grate and use the Laser to open it. Go inside and turn your lantern
on and go forward three times,turn left. Go forward twice,turn right. Go 
forward three times and turn right. Go forward and turn left. Go forward five
times and open the grate. You should know where your at. Go back to the
kitchen and back to the postcard.

2004 Fetch Rock
---------------------------
Go back to the lighthouse. Code 5582. Go back down the stairs and turn around.
Use your EVP/EMP on the boiler room picture.

1912 Fetch Rock
---------------------------
Go forward into the next room,go up the stairs and open the door. Go all the
way to the top of the stairs. Open the Drake door. 1,2,1,3,2,4,3,4, Go back to
the closet R 3782. Examine the picture use your EVP/EMP.

2090 B C Marsh
-------------------------
Turn right.go forward three times. Turn right and go forward past the teepee.
Turn left and go forward (inbetween the rocks) five times. Turn left,go forward
and turn right. Enter the cave,turn right and enter the mine. Go thru the
mine and turn right and go forward to see a space probe. Click on the space
probe to open it. Click on the blue screen. Remember all the clues we found.

The time and date in 2090 A D  in the medical room.

The set of numbers in 1912 Fetch Rock in the red book and the letter X

The set of number in 2004 Fetch Rock on the haunted radio and the letter Y

The set of numbers in 2090 B C Marsh on the post and the letter Z

The piece of paper found in the third (locked) drawer in 1912 Fetch Rock.

And all the symbols and their colors. I told you to write them down.

---------------------------------------
The Space Probe Puzzle
---------------------------------------

00:05    20/04/90


X= 160 140 090

Y= 120 180 020

Z= 180 120 150


Purple(symbol)  Green(symbol) Yellow(symbol) Blue(symbol)

Click on the green arrow.

Enjoy the ending


=====================================================================

Puzzle Solutions
---------------------------
============
Boiler Puzzle
============

Go behind the boiler and click the buttons in this order middle,right,left.
Go to the coal room turn left and press the knobs middle,bottom,top.


================
Drake Door Puzzle
================

1,2,1,3,2,4,3,4,


===================
Lighthouse Door Puzzle
===================

5582


====================
Lighthouse Puzzle Box
====================

3,1,4,2


======================
The Haunted Radio Puzzle
======================

Knob on the left-01
Knob in the middle-C
Knob on the right-Y


=====================
Drake's Closet Door Puzzle
=====================

R 3782


==================
Robot Remote Puzzle
==================

Purple
Green
Red
Blue
Orange


===================
Parts Dispenser Puzzle
===================

391865


===============
Fingerprint Puzzle
===============

You should already have the fingerprint strip and the x-ray light. Go back
to the kitchen and examine the items on the table (to the right of the 
postcard) Pick up the small cup in front of you. Use the x-ray light to
reveal a fingerprint. Take the strip to collect the fingerprint. Go back to
Mitsuya Taku's room. Examine the table on the left and examine the
fingerprint reader. Use the strip with the fingerprint and use it in the
fingerprint reader. On the bottom left hand side of the screen. Click
the right arrow six times.

=====================
The Space Proble Puzzle
=====================

00:05   20/04/90

X= 160 140 090

Y= 120 180 020

Z= 180 110 150

Purple(symbol) Green(symbol) Yellow(symbol) Blue(symbol)

Click on the green arrow.

=====================================================================

Started writing this guide on 03/08/10

Finish the guide on 03/10/10

Found a few errors on 03/12/10

Thanks to The Adventure Company and XXV Productions for making another great
adventure game

Thanks to <your name> for reading this,hope it helps

Thanks to CjayC for posting this guide on GameFaq's

This guide should ONLY be on GameFaq's

Do Not steal my guide. 

Other guide I've written:

Amerzone:The Explorers Legacy PC
Barrow Hill:Curse Of The Ancient Circle PC
Cleopatra:Riddle Of The Tomb PC
Riddle Of The Sphinx PC

=====================================================================