=============================================================================== FAQ/Walkthrough for CURSE OF ENCHANTIA =============================================================================== GUIDE INFORMATION Author: Tom Hayes E-mail: thayesguides(at)gmail(dot)com System: PC Updated: 19th January, 2008 Version: 1.0 CONTENTS 1. Introduction 2. Controls 3. Walkthrough 4. Item List 5. Point List 6. Copyright Information VERSION HISTORY 1.0: 19th Jan, 2008 (First version) =============================================================================== 1. Introduction =============================================================================== Curse of Enchantia was Core Design's first attempt at an adventure game. Made in 1992, this is a below standard adventure game from the company that would go on to create the successful Tomb Raider series. The story tells of a boy named Brad that is summoned from Earth to the land of Enchantia by a witch, as she needs him for a spell that will make her eternally youthful. What follows is Brad's journey through various strange locations in Enchantia in order to find items that will give him enough power to defeat the witch and return home. Though there are some well designed locations and characters in the game, many players may find themselves put off by an almost complete lack of text. When you try to talk to one of the characters, you will either get an image telling you where to go next, or in most cases there will be no response at all. There is also no text when Brad interacts with any object in the game. It's a shame, as Curse of Enchantia had lots of potential with some great locations, but the lack of text really creates a feeling of isolation in the game and it can be annoying when what seems to be an interesting character ends up doing nothing more than standing there. Though Curse of Enchantia is quite a lengthy game and is well worth playing, it's not as good as it could have been with text. =============================================================================== 2. Controls =============================================================================== Curse of Enchantia's interface is initially confusing as there are many icons to choose from, and selecting 'use' brings up a menu of even more icons. To display the menu, move the hand cursor to either the top or bottom section of the screen and then right click. All of the icons are shown below: 1. Inventory 2. Get 3. Use 3.1. Unlock 3.2. Insert 3.3. Push/Pull 3.4. Eat 3.5. Wear 3.6. Throw 3.7. Give 3.8. Combine 4. Look 5. Talk 6. Attack 7. Jump 8. Save/Load 9. Sound 10. Score =============================================================================== 3. Walkthrough =============================================================================== DUNGEON Talk and say "Help!" to make the guard enter the room. He tells Brad to shutup and then leaves the room, dropping a key behind him. Get the key and use it to unlock the shackles. Get the coin behind the pillar at the bottom-right corner of the dungeon. Walk to the left side of the pillar near the skeleton and move the wall to find a hole. Get the paperclip in the hole. Use the paperclip to unlock the door and then exit the cell. Get the fish bowl on the table to take along a fish as well. Walk west to see a statue holding a hammer. To avoid being hit by the statues in this section, stand just at the right side of the statue and wait for it to swing its hammer before walking past. You don't die or lose any points from getting hit by the statues in this section. Get the gem on the floor after the first statue. The only purpose for treasures in the game are for extra points and they are not added to the inventory. Continue west past the second statue and get the gem in front of the third statue. The guard will appear at this time and will slowly start walking toward Brad from the right. Although the guard also won't kill Brad if he gets close, he will push him to the left and this can make him miss Brad miss out on some of the treasures in the hall. Get the bag of coins on the table. Continue west past the fourth statue and then get the gem at the very bottom of the area in front of the fifth statue. Get the red gem in the alcove at the right side of the sixth statue. Check behind the block near the door at the left side of the hall for a hidden gem. Open the door to fall into the ocean. OCEAN Wear the goldfish bowl to allow Brad to move around in the ocean. Get the coin behind the rock at the bottom-right corner of the screen. Move the fish behind the fence and it will swim away. Walk west to the dirt patch on the floor just left of the skull and look at it to reveal a worm. Get the worm. Wait for a few seconds and the fish that Brad released will drop a shell. Get the shell and then continue west to see Mr. Fish's shop. Give the worm to Mr. Fish. He swims away and a turtle appears on the left. Walk west to the electric eels and give the shell to the turtle to pass the eels. Get the cattle prod in the seaweed at the left side of the eels. Walk west to see a shark. Wait until the shark gets near and then attack the shark with the cattle prod. Walk west to the clam and jump over the top of it when it is closed. Continue west to see a plug near a group of electric eels. Insert the cattle prod into the plug to exit the ocean. CAVES Walk to the left side of the boulder and get the seaweed. Walk to the wall at the right side of the doorway and push the button to open a door. Walk through the doorway to enter the caves. The aim in this section is to collect rocks to give to the rock meditator. Get the four rocks in the area and then walk south to the next area. Get the four rocks on the left. The inventory should be full at this point and no more rocks can be picked up. Walk east to see a mud creature float to the left before it disappears back into the mud. The creature can't harm Brad, so just walk straight through it and go through the exit to enter Rock Basher Meditator's Inc. Give the eight rocks to the rock meditator. Walk south to return to the caves. Walk over to the left side of the cave and get the remaining rock in this area. Go through the top-left exit. Get the five rocks in this area and then go through the bottom-right exit near the falling rocks. Get one of the rocks in this area. Get the coin near the left side of the top-left exit. Walk through the top-left, bottom-left and top-right exits to return to the rock meditator. Give him the seven new rocks. After he has been given the number of rocks that is shown on the picture in the room, he will give a piece of string to Adam. Walk south to return to the cave. Take the top-left and bottom-right exits. Get the final three rocks here that Brad couldn't pick up the last time. Go through the bottom-left exit to arrive in a small cave. Get the monitor and exit the cave. Go through the top-right exit to arrive in another small cave. Look in the middle hole and a small creature will appear. Look in the hole that the creature left and it will leave leave by another hole. Look in the triangular hole and then finally look in the right hole to see a branch. Get the branch and exit the cave. Go through the top-left exit twice to enter a small cave with a plank and a magnet on a ledge. Get the plank and then combine it with the rock. Throw the monitor and it will land on the other end of the plank, launching Brad up to the ledge. Get the magnet and then jump down. Exit the cave. Go through the bottom-right exit and then the bottom-left exit. Combine the magnet with the string to make the magnet on string. Insert the magnet on string into the hole to get the thread. Exit the cave. Go through the top-left exit, bottom-left exit and top-right exits to return to the rock meditator's area. Give him the final three rocks. Exit the room to see the mud creature. Combine the thread with the rings to see the creature leave some mud on the string. Get the mud from the string. Go through the top-middle exit and then the top exit to enter the wishing well room. Throw the coin into the well and select the hard hat. Get the hard hat and exit the room. Go through the bottom exit and then the top-left exit. Walk east to see the the falling rocks. Wear the hard hat to walk under the rocks. Go through the exit and jump into the bucket. Combine the mud with the seaweed. Combine the branch with the muddy seaweed to put leaves in it. Wear the muddy seaweed with the leaves in it to be raised in the bucket to the next area. TOWN Walk north to the next area and a thief will attempt to attack Brad. Instead, he falls flat on his face and drops his sword on the ground. Get the sword and then attack the thief with it. Get the bag of money. Continue north into the city. There are a few shops you you can enter around the town, although apart from the Mage's Shop of Wonders none have any important items and no extra points can be found in them. Walk north to the next area and continue north at the fountain. Enter the Mage's Shop of Wonders and give him money. CLIFF PATH Walk east along the path and push the boulder. Jump over the boulder to cross the gap. Walk slowly to the right and stop before the rock falls down. After it has fallen, get the red gloves on the right and continue east to see buttons on the wall. Push the first button, second button and then fourth button to make a bridge appear. Cross the bridge and get the rope on the other side. Walk behind the blue creature and wear the gloves to push him off the edge of the path. Move back to the left a few steps to avoid being knocked off the path by the next rock fall. Wait for the rocks to fall and then into the first alcove on the right to avoid the rocks. Get the small stone in the alcove. Wait for the rocks to stop falling and then walk to the next alcove on the right. When the rocks stop falling again, move right to see a chasm with a boulder above it. The main rocks will fall on the left, but if you move away to the left from the chasm you should see a small stone keeps falling on Brad's head. Wear the tiny stone from the alcove and Brad will get a bigger stone. Throw the stone and it will hit the boulder, making it fall down to block the chasm. Cross the boulder and continue right to the end of the path. Throw the rope and then jump onto the rope to climb across to the next section of the path. Continue east until you can see the bottom of a boulder above. Walk slowly east until the boulder falls and then quickly click back to the west to avoid the boulder. Continue walking east to the end of the ledge. Look at the writing on the wall to read the words "Open Sesame". Walk into the alcove on the left and say the words "Open Sesame" to enter a cave. Say "Hi" to the bird to return to the town. TOWN Exit the joke shop and walk east to the fountain. Walk north to the next area and enter the mage's shop. Give the money to the mage to be given a disguise. Exit the mage's shop and walk south to the fountain. Walk west to the next area. The guard at the left side of Sally's shop will let Brad pass now that he is wearing the disguise so continue west to enter the mysterious land. MYSTERIOUS LAND Get the hair on top of the pile. Continue west and get the tray in front of the volcano. Walk back to the band and go through the south exit. Walk east and insert the hair into the big nose. Continue east and get the pen and the stamp from the pile. Walk behind the pile of socks and get a sock. Go down the steps and get a remote control from the pile. Walk north to the shipwreck and get a cassette tape from the pile on the left. Walk to the right side of the area and combine the sock with the coins. Walk to the robot in front of the shipwreck and attack it with the sock full of coins. Enter the shipwreck. Walk to the bottom-left corner of the room and get one of the planks. Walk to the small cross in the sand and throw the plank. Get the other plank and throw this from the middle of the first plank. Get the gold rag and then exit the shipwreck. Exit south-east to return to the area with the band. Walk to the pile of envelopes near the red postbox and get the letter. Combine the stamp with the letter and then insert the stamped envelope into the postbox. Walk back to the band and insert the cassette into the console. Use the remote control to record the band. Exit south. Give the cassette to the man outside the cave to get a keycard. Enter the cave and say "Help!" to make the rocks fall. Get the canister and exit the cave. Walk south to the band area and insert the keycard into the door at the right side of the band to arrive on a cloud. Walk right toward the bag of marbles and Brad will start sliding left. Select the left side of the cloud and Brad will start sliding right. He will be able to go further to the right this time so get the bag when he is near. Walk off the edge of the cloud to land back near the band. Walk south to the next area to see a door appear. Go through the doorway to enter a cave with a blue panel on the floor and a fan. Throw the canister at the wall and then use the rag on the wall to reveal a button. Push the button to raise the gate. Throw the bag of marbles onto the panel and then throw the tray to slide across to the other side of the panel. Get the fan. Unlock the door using the paperclip. TOWN Walk north twice and go east at the fountain. Enter Benn's costume shop and give him money. Get the dress that appears and enter the dressing room on the left. Wear the dress and the door will open. Walk west to the wasteland. WASTELAND Get the small snowball on the left and throw it at the ice creature. North. Get the deodorant can. North. North. Get the frozen board. South. Throw the board at the hole that the fish keeps jumping out of to make the fish land on the board. Get the fish. Wear the deodorant. Walk east and give the fish to the eskimo. Get the fishing rod. South. Say "Hi!" to the walrus. Walk to the ice block on the left and attack it with the fishing rod to release the creature from the ice. Get the ashes. Walk west to the edge and then walk north twice to arrive at a chasm. The walrus will be visible in the chasm if you talked to him earlier on. Walk across the walrus and then say "Help!". The creature that was released from the ice block makes a hole in the ice for Brad to climb through. At the lake, throw the ashes into the water. A big sea monster appears to take Brad over to the ice castle entrance at the other side of the lake. ICE CASTLE There are four icicles here that must be pushed in the correct order to open the castle doors. The correct order is the biggest icicle to the smallest: Fourth, first, third and second. Enter the castle. Get the broom leaning on the wall and then get the dice on the table. Throw the dice to open one or more doorways in the hall to the north. The aim of this section is to collect six items from the rooms in the hall. After collecting each item, return to the room at the bottom of the hall and throw the dice again to open a different door. If no door is open or a door is open to a room that you have already been in, return to the room at the bottom of the hall and throw the dice until a new room opens. To get the gun in the middle-left room, attack the shelf with the broom. To get the icicle in the top-right room, attack it with the broom. After collecting the six items (gun, jack, ice cube, icicle, magnifying glass, megaphone), return to the device at the bottom of the hall. Insert the gun into the holster at the left side of the device to lower the bowl. Walk to the bowl at the right side of the device and get the piece of glass and the sun tan lotion. Walk north twice and get the whistle at the bottom-right corner of the room. Combine the megaphone with the whistle. Attack the window at the north end of the hall with the megaphone whistle to shatter the window. Jump through the window to enter a room with a laser beam. Combine the magnifying glass with the top-right hole. Combine the ice cube with the top-left hole. Combine the icicle with the bottom-left hole. Combine the glass with the bottom-right hole. Insert the jack into the door to exit the room. After arriving in the throne room, walk toward the witch and jump as soon as she raises her hands to throw a bolt. Brad lands near the witch and walks up the steps to sit on the throne, which launches him up to an empty room. Try to exit the room and a big hand will grab Brad. Wear the sun tan lotion to escape the hand. Walk north to exit the room. Keep walking north and get the matches at the left side of the room. Continue north through the doorways to arrive in a troll room. Walk to the left side of the pillar and the troll will start to sleep. Walk to the troll and insert a match on his foot while he is sleeping. This can be difficult to do as the troll may keep waking up, but just keep on walking toward him until he continues sleeping. Walk back to the left side of the pillar and wait for the troll to sleep again. Walk to the troll and attack the match with the matchbox. Get the fire extinguisher to return to the town. TOWN Exit the shop and walk west to the fountain. Walk north and enter the mage's shop. Give the money to the mage to be sent to the graveyard. GRAVEYARD Get the bone and attack with it to escape the grave. Walk behind the pile of dirt at the left side of the grave to avoid Dracula. Get the plate, shovel and cymbals. Walk east until Dracula appears and then attack him with the shovel. Get the food and then walk up the steps to get the cross. Walk toward Dracula and push the gravestone to make him run away. Walk east to the next area, where Dracula is waiting. Eat the food and he will pass out from the smell of the garlic. Get the vacuum cleaner. Attack Dracula with the cross. Walk east until Dracula appears behind Brad. Walk up to Dracula and attack with the cymbals. Walk to the right side of the area and Dracula will open the gate. Go through the gates and take either north path. Open the gate and enter the castle. CASTLE Enter the left room and get the ring in front of the fireplace. Walk east twice to enter the library. Push the book in the first alcove and then go through the doorway to see the witch. Attack the ghost with the vacuum cleaner. Use the fire extinguisher as the witch starts to cast a fire spell. Attack with the fan to avoid the final spell. Combine the ring with the witch to complete the game. =============================================================================== 4. Item List =============================================================================== ASHES Found in the wasteland after attacking the ice block with the fishing rod. They are thrown into the water at the lake in the wasteland. BAG OF MARBLES Found at the right side of the cloud in the mysterious land. They are thrown on the blue panel in the cave in the mysterious land. BONE Found in the grave at the graveyard. It is used to exit the grave. BRANCH Found in the caves by walking south from the falling rocks and then going through the top-right exit. Keep looking in the holes to find the branch. It is combined with the muddy seaweed to make the muddy seaweed with leaves. BROOM Found in the entrance room of the ice castle. It is used to attack the shelf with the gun on it in the middle-left room of the ice castle. It is used to attack the icicle in the top-right room of the ice castle. CANISTER Found by saying "Help!" in the cave in the mysterious land. It is thrown at the wall in the blue panel cave in the mysterious land. CASSETTE TAPE Found in the pile of cassette tapes at the left side of the shipwreck in the mysterious land. It is inserted into the console in front of the band in the mysterious land after the stamped envelope has been posted. The tape is then given to the man in front of the cave to get the keycard. CATTLE PROD Found in the seaweed after the electric eels. It is used to fight the shark in the ocean. It is inserted into the plug in the ocean. COIN Found in the caves in the area south of the falling rocks. It is thrown into the wishing well in the caves. Brad can then choose the hard hat as a wish. CROSS Found at the top of the steps in the graveyard. It is used to attack Dracula in the second area of the graveyard. CYMBALS Found at the bottom-left corner of the graveyard. It is used to attack Dracula in the second area of the graveyard. DEODORANT CAN Found at the right side of the ice block in the wasteland. It is worn by Brad so that he can approach the eskimo in the wasteland. DICE Found on the table in the entrance room of the ice castle. They are thrown to open one or more doors in the hall of the ice castle. DRESS Found by giving the money to Benn in his costume shop in the town. It is worn by Brad in the changing room to open the doorway to the wasteland. FAN Found at the right side of the blue panel in the cave in the mysterious land. It is used in the battle against the witch in her castle. FIRE EXTINGUISHER Found in the ice castle after attacking the match on the troll's foot with the matchbox. It is used in the battle against the witch in her castle. FISH Found in the fish bowl on the table in the dungeon hall. It is not used. FISH Found by throwing the frozen board over the hole in the wasteland. FISH BOWL Found on the table in the dungeon hall. It is worn while in the ocean. FISHING ROD Found outside the igloo in the wasteland after the eskimo has been given the fish. It is used to attack the ice block in the wasteland. FOOD Found at the bottom of the steps in the graveyard. It is eaten in the second area of the graveyard to avoid Dracula again. FROZEN BOARD Found at the right side of the chasm at the north area of the wasteland. It is thrown over the hole that the fish keeps jumping out of. GLASS Found in the bowl at the right side of the device in the ice castle hall. It is combined with the bottom-right hole in the laser beam room. GLOVES Found on the cliff path at the left side of the four buttons. They are worn near the blue creature on the cliff path. GUN Found by attacking the shelf in the middle-left room in the ice castle with the broom. It is inserted into the holster on the device in the hall. HAIR Found on the pile of hair near the postbox in the mysterious land. It is inserted into the big nose in the junkyard of the mysterious land. HARD HAT The hard hat can be chosen from the choice of wishes after throwing the coin into the wishing well in the caves. It is worn to pass the falling rocks. JACK Found in the bottom-left room in the ice castle. After the laser system in the ice castle room has been destroyed, the jack is used on the door. ICE CUBE Found in the top-left room in the ice castle. It is combined with the top-left hole in the laser beam room in the ice castle. ICICLE Found by attacking the icicle in the top-right room in the ice castle with the broom. It is combined with the bottom-left hole in the laser beam room in the ice castle. KEY Found by shouting help in the castle cell. The guard enters the cell and then drops the key before he leaves. It is used to unlock the shackles. KEYCARD Found by giving the cassette tape with the band recording on it to the man in front of the cave in the mysterious land. It is used to unlock the door at the right side of the band so that Brad can enter the cloud area. LETTER Found at the right side of the pile of envelopes in the mysterious land. It is combined with the stamp to make the stamped envelope. MAGNET Found on a ledge in the caves. To find the room, walk through the top-left exit in the area with the falling rocks. The plank is put on the rock in the room and the monitor is thrown on the plank to launch Brad up to the magnet. It is combined with the string to make the magnet on string. MAGNET ON STRING Made by combining the magnet with the string in the caves. It is inserted into the hole in a room in the caves to get the thread. To find the room, walk south from the falling rocks and then go through the bottom-left exit. MAGNIFYING GLASS Found in the bottom-right room in the ice castle. It is combined with the top-right hole in the laser beam room in the ice castle. MATCH Found by getting the matchbox in the ice castle maze after the big hand room. It is inserted into the sleeping troll's foot. MATCHBOX Found in the ice castle maze after the big hand room. It is used to attack the match on the sleeping troll's foot. MEAT Found by giving money to Frank in his shop in the town. It can be eaten by Brad, but it does not have to be used in the game and no points are given. MEGAPHONE Found in the middle-right room in the ice castle. It is combined with the whistle to make the megaphone whistle. MEGAPHONE WHISTLE Made by combining the megaphone with the whistle. It is used to attack the window at the north end of the hall in the ice castle. MONEY Found by attacking the thief with the sword on the way to the town. It can be given to Frank in the town to get the meat. It is given to the mage to be sent to the cliff path. It is given to Benn to be shown the dress. It is given to the mage to be sent to the graveyard. MONITOR Found in a room in the caves. To find the room, walk south from the falling rocks and then go through the bottom-left exit. After the plank has been combined with the rock, the monitor is thrown on the plank. MUD Found by combining the thread with the rings outside the rock meditator's room in the caves. It is combined with the seaweed to make the muddy seaweed. MUDDY SEAWEED Made by combining the mud with the seaweed in the caves. It is combined with the branch to make the muddy seaweed with leaves. MUDDY SEAWEED WITH LEAVES Made by combining the branch with the muddy seaweed in the caves. It is worn while in the bucket at the end of the caves section to exit the caves. PAPERCLIP Found in the hole in the dungeon cell. It is used to unlock the cell door. It is used to unlock the door in the blue panel cave in the mysterious land. PEN Found in the pile of pens in the junkyard of the mysterious land. PLANK Found in a room in the caves. To find the room, walk through the top-left exit in the area with the falling rocks. It is combined with the rock. PLANKS Two planks are found in the mysterious land shipwreck. One is thrown from the small cross in the sand just south of the water in the middle of the area and the other plank is thrown from the middle of the first plank. PLATE Found at the bottom-left corner of the graveyard. RAG Found in the shipwreck after the two planks have been used to cross the water. It is used on the wall in the blue panel cave after the canister has been thrown at the wall. Using the rag reveals the button on the wall. REMOTE CONTROL Found one screen south of the shipwreck in the mysterious land. It is used after the cassette has been put into the console in front of the band. RING Found in front of the fireplace in the left room of the castle. It is combined with the witch after attacking her with the fan in her castle. ROCKS There are eighteen rocks on the floor in the caves. Four rocks of each size are given to the rock meditator for the string. The remaining rocks can be given to the rock meditator for extra points. ROPE Found at the right side of the bridge on the cliff path. It is thrown off the end of the path after crossing the boulder on the cliff path. SEAWEED Found on the left side of the boulder near the pool at the start of the caves section. It is combined with the mud to make the muddy seaweed. SHELL After releasing the fish from the fence in the ocean, the fish will swim away and returns later to drop the shell. It is given to the turtle. SHOVEL Found at the bottom-left corner of the graveyard. It is used to attack Dracula. SOCK Found at the back of the pile of socks in the junkyard of the mysterious land. It is combined with the coins outside the mysterious land shipwreck. SOCK FULL OF COINS Made by combining the sock with the coins outside the mysterious land shipwreck. It is used to attack the robot at the shipwreck entrance. SNOWBALL Found at the left side of the frozen pond in the wasteland. It is thrown at the ice creature. STAMP Found in the pile of pens in the junkyard of the mysterious land. It is combined with the envelope to make the stamped envelope. STAMPED ENVELOPEE Made by combining the stamp with the envelope. It is inserted into the postbox in the mysterious land. The cassette tape can't be inserted into the console in front of the band until the stamped envelope has been posted. STONE Found in the first alcove after passing the blue creature on the cliff path. It is worn at the next chasm to collect a bigger stone. STONE Found by wearing the stone from the alcove on the cliff path at the chasm after the blue creature. It is thrown at the boulder above the chasm. STRING Found by giving four rocks of each size to the rock meditator in the cave maze. It is combined with the magnet to make the magnet on string. SUN TAN LOTION Found in the bowl at the right side of the device in the ice castle hall. It is worn by Brad after the big hand grabs him in the ice castle. SWORD Found on the ground after the thief attempts to attack Brad on the way to the town. It is used to attack the thief. THREAD Found in a room in the caves. To find the room, walk south from the falling rocks and then go through the bottom-left exit. The thread is collected by inserting the magnet on string into the hole in the cave. It is combined with the rings outside the rock meditator's room in the caves to find the mud. TRAY Found in front of the volcano in the mysterious land. It is thrown onto the blue panel in the cave in the mysterious land after the bag of marbles have been thrown onto the blue panel. VACUUM CLEANER Found in the second area of the graveyard. It is used to attack the ghost in the battle against the witch in her castle. WHISTLE Found at the top of the hall in the ice castle. It is combined with the megaphone to make the megaphone whistle. WORM Found by looking at the dirt patch near the left side of the skull in the ocean. It is given to Mr. Fish in the ocean to make the turtle appear. =============================================================================== 5. Point List =============================================================================== DUNGEON 5 5 Use the key on the shackles. 6 1 Get the coin in the bottom-right corner. 11 5 Get the paperclip from the hole. 16 5 Unlock the cell door with the paperclip. 18 2 Get the first gem in the hall. 20 2 Get the second gem in the hall. 21 1 Get the bag of coins on the table in the hall. 23 2 Get the third gem in the hall. 25 2 Get the fourth gem in the hall. 27 2 Get the fifth gem in the hall. OCEAN 32 5 Wear the bowl. 37 5 Move the fence to release the fish. 38 1 Get the coin behind the rock. 43 5 Give the worm to Mr. Fish. 48 5 Give the shell to the turtle. 53 5 Jump over the clam. 58 5 Insert the cattle prod into the plug. CAVES 63 5 Push the button on the wall. 138 75 Give fifteen rocks to the meditator. 143 5 Put the plank on the rock. 148 5 Throw the monitor on the plank. 153 5 Jump down from the ledge after getting the magnet. 158 5 Combine the magnet with the string. 163 5 Insert the magnet on string into the hole. 178 15 Give the final three rocks to the meditator. 183 5 Combine the string with the rings. 188 5 Select the hard hat from the choice of wishes. 193 5 Wear the hard hat to pass the falling rocks. 198 5 Jump into the bucket. 203 5 Combine the mud with the seaweed. 208 5 Combine the branch with the muddy seaweed. 213 5 Wear the muddy seaweed with leaves. TOWN 218 5 Attack the thief with the sword. 223 5 Give the money to the mage. CLIFF PATH 228 5 Push the boulder into the chasm. 233 5 Wear the gloves near the blue creature. 238 5 Wear the small stone at the next chasm. 243 5 Throw the stone to make the boulder fall. 248 5 Throw the rope off the end of the path. TOWN 253 5 Give the money to the mage. MYSTERIOUS LAND 258 5 Insert the hair into the big nose. 263 5 Combine the sock with the coins. 268 5 Attack the robot with the sock full of coins. 273 5 Combine the stamp with the envelope. 278 5 Insert the stamped envelope into the postbox. 283 5 Insert the cassette into the console. 288 5 Use the remote control to record the band. 293 5 Give the cassette to the man outside the cave. 298 5 Throw the canister on the wall in the blue panel cave. 303 5 Use the rag on the wall to reveal the button. 308 5 Press the button to raise the gate. 313 5 Throw the bag of marbles onto the blue panel. 318 5 Throw the tray onto the marbles. 323 5 Unlock the door with the paperclip. TOWN 328 5 Give the money to Benn. 333 5 Wear the dress in the changing room. WASTELAND 338 5 Throw the snowball at the ice creature. 343 5 Throw the frozen board over the hole. 348 5 Wear the deodorant. 353 5 Give the fish to the eskimo. 358 5 Attack the ice block with the fishing rod. 363 5 Throw the ashes into the lake. ICE CASTLE 368 5 Attack the shelf with the broom. 373 5 Attack the icicle with the broom. 378 5 Insert the gun into the holster. 383 5 Combine the megaphone with the whistle. 388 5 Attack the window with the megaphone whistle. 393 5 Jump through the window. 398 5 Use the jack on the door. 403 5 Wear the san tan lotion in the big hand room. 408 5 Insert the match into the sleeping troll's room. 413 5 Attack the match with the matchbox. TOWN 418 5 Give the money to the mage. GRAVEYARD 423 5 Attack the grave with the bone. 428 5 Attack Dracula with the shovel. 433 5 Push the gravestone on Dracula's foot. 438 5 Eat the food. 443 5 Attack Dracula with the cross. 448 5 Attack Dracula with the cymbals. 453 5 Open the gate. CASTLE 458 5 Attack the ghost with the vacuum cleaner. 463 5 Use the fire extinguisher on the witch. 468 5 Attack the witch with the fan. 473 5 Combine the ring with the witch. =============================================================================== 6. Copyright Information =============================================================================== This file is Copyright 2008 Tom Hayes. As it can be difficult to keep track of websites that haven't posted the latest version of this file, please do not distribute it without my permission. Send an e-mail to me if you would like to post this file on your website and you will likely receive a positive response. If you do post the file, please keep it in its original form with all of the sections intact and credit the author (Tom Hayes) as the writer of the file. The latest version of this file can be found at www.gamefaqs.com.